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Last Update: 07 Apr 2021 Updateinfo: in this post / Updatehistory Threadmap 1. Overview 2. Modlist 3. Installation - Recommended Settings 4. Screenshots (separate page) 5. Troubleshooting 6. Tips and Tricks - Start up 7. Downloads Who this guide is for. I've watched quite a few videos on Youtube and some of them look fantastic. But most of the time you simply don't get a complete list of what they actually use or have to watch a dozen or so (*cough* 275 *cough* MxR *cough*) to get a hint of wha
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Welcome to LoversLab First of all, welcome to this community ! Hope you enjoying your time here ! So, I will make a little help guide for you if you still confused to choose which mods you want to use. For the first time, it may be still a few list because I'm making the list from what I've tried before. But, if you have any suggestions, leave a comment. I'll add it and update this topic as soon as possible. Modlist WickedWhims - you can download at LoversLab or at WickedWhims Official Site. Animations - you can check
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Basics for making OKW work STEP 1 You need framework for modding the sims 3. That means you install a folder called "mods" (You can find a premade one here). In this folder you will find 3 things; 2 new folders called "overrides" and "packages", and a .cfg file. The .cfg file should look something like this: Priority 500 PackedFile "Packages/*.package" PackedFile "Packages/*/*.package" PackedFile "Packages/*/*/*.package" PackedFile "Packages/*/*/*/*.package" PackedFile "Packages/*/*/*/*/*.package" Priority 1000 PackedFile "Overrides/*.package" PackedF
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Conglomerate 02 Basic creation of a devious Setup: Installation of SLF, DD, ZAZ, MNC SLAL and their Requirements and Patches, and Optionals-a-lot. Last Updated: 29.07.2020 An Overview how to create a Basic Setup before adding more mods to a Load Order. I just copied step by step what mods I install first before even thinking about adding anything else from LL, especially if it's devious. This was created with NMM in mind (that's why I talk about "Overwrites"), but can also be used with any other Mod Manager as Link List or to get a feeling what sho
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Conglomerate 01 - Installing Skyrim, Stability Fixes, Tools
donttouchmethere posted a blog entry in Conglomerate
Conglomerate 01 Well, here I go again, made my Skyrim install a bloody mess and now I have to clean up. It happens once or twice a year and for some "unknown" reason I always forget what to do 🤔. Maybe this blog entry will help me remember? (It really helps not to throw mindlessly single files into skyrim>data and forget about those later 😬) Last Update: 29.07.2020 Blogs I find useful in combination with my own blog: I would like to post more here, so I'm open for suggestions! @Psalam's blog Lots of infor- 92 comments
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[--------------------------------------------------------------------------------------------------------------------------------------] Current Skyrim SE version : 1.5.97.0 Current SKSE64 version : 2.0.19 Guide tested with: Skyrim SE (1.5.97.0) and SKSE64 (2.0.19) [--------------------------------------------------------------------------------------------------------------------------------------] _________________________________________________________________________________________________________________________________________________________ T
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Preface Getting 3BBB to run can sometimes be a challenge. If you run into a problem it often is not so easy to find the exact problem (i almost gave up because of that). So lets make sure that there is a solid foundation where you can later add mods. And exclude some things from the list of possibilities at the same time. Addendum: This is how i got it running for my female char in MO2 - Vortex might be a different beast. Checking versions First check if you have the actual version of the required mods SKSE
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guide Guide: Porting 7.5 Models to VX
Arse22 posted a topic in TK17: Official Klub Exile Portal's Help
Porting 7.5 Models to VX By arse22 APR 2021 Intro Up until version p of VX, model porting was sort of a problem, since models were missing some sliders and would require manual editing. Though it’s more or less fixed, there seems to be some confusion on the matter nonetheless and I am writing this guide to provide some 1:1 steps to ensure proper conversion. Even if you are experienced in this, it may serve as a good reminder of steps to take. Pre-Requisite -Old model to port -Installed VX -EMFS, recommended, will co -
guide Guide: Using and Modifying Prylipala Sliders
Arse22 posted a topic in Official The Klub 17's Help
Using and Modifying Prylipala Sliders By arse22 APR 2021 Intro This will be a small guide to using and base modifying Prylipala sliders. It’s a powerful mod that allows you to morph the head further than the base game would allow. I will also briefly describe how to modify the head used in the mod, without the need for any 3d knowledge or programs, exponentially increasing the possibilities in your TK modeling. Pre-Requisite -Installed VX -Installed Prylipala Sliders Installing Prylipala Sliders Installing this mod is very simple, in VX -
Using and Modifying Prylipala Sliders By arse22 APR 2021 Intro This will be a small guide to using and base modifying Prylipala sliders. It’s a powerful mod that allows you to morph the head further than the base game would allow. I will also briefly describe how to modify the head used in the mod, without the need for any 3d knowledge or programs, exponentially increasing the possibilities in your TK modeling. Pre-Requisite -Installed VX -Installed Prylipala Sliders Installing Prylipala Sliders Installing this mod is very simple, in VX
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Disclaimer: The provided guide can already be found by carefully browsing through the forum or using google. I'm creating this post to centralize all the "best practice" ways of using both animation frameworks together. ________________ Here's an in depth guide, assuming you use "Mod Organizer 2". If you don't, nothing prevents you from following these steps, but I can't guarantee that it'll work. Step 1: Install FNIS, FNIS creature pack and Nemesis. Enable "FNIS creature pack" and leave it enabled permanently. You'll never need to disable FNIS creature pack ever. Keep
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Porting 7.5 Models to VX By arse22 APR 2021 Intro Up until version p of VX, model porting was sort of a problem, since models were missing some sliders and would require manual editing. Though it’s more or less fixed, there seems to be some confusion on the matter nonetheless and I am writing this guide to provide some 1:1 steps to ensure proper conversion. Even if you are experienced in this, it may serve as a good reminder of steps to take. Pre-Requisite -Old model to port -Installed VX -EMFS, recommended, will com
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Sims 4 - Beginner Modlist Guide Version 0.09 Prefix: I was inspired to create this modlist to help create a better Sims 4 experience for myself and for others. The way Sims 4 mods work is that you can install them in any order you wish, which will make the modding a lot simpler. I have categorized things under base game and what they change. If something requires DLC, I have that listed as well. You don't have to download all mods, you can just pick and choose to install whatever you're looking for. Many of the mod links contain numerous mods, you can j
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Last update: 31 Jan. 2019 This is a spinoff of my guide to AAF. Going through all the different threads i often noticed the same questions regarding errors coming up again and again. So i'll give you here the list of errors i've encountered and, if i found it, also a solution to fix the problem. But this thread will also need your support to be useful to all. Obviously i can't list an error i didn't encounter. So if you find an error, please make a screenshot of the error message and post it in the comments, also if you have the solution to one problem. This way i'm ab
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Introduction This little guide will cover all the basics in order to succesfully install the SexoutNG framework. There will be some pictures to clarify things that might not be clear to some or are sometimes overlooked. This guide assumes that you have succesfully installed the Fallout Mod Manager (FOMM) and know how to extract files from an archive. It is possible to install the framework with the Nexus Mod Manager as well, but I strongly recommend sticking with FOMM. I. Download the required files This one should be obvious, if you've read the requirements section of
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I am an absolute retard so there are probably more efficient ways to do this. Introduction: This guide will show you how to use different BodySlide preset for your PC and NPCs and make NPCs' use different presets from each other. I do not own SSE so i cannot tell you whether or not this method works with it. Requirements: Racemenu - (https://www.nexusmods.com/skyrim/mods/29624) BodySlide - (https://www.nexusmods.com/skyrim/mods/49015) BodySlide compatible body - (CBBE, UNP, 7B, ext.) jBS2BG - (https://www.
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1) Introduction (skip to points 2) 3) and 4) if you want to start modding your Fallout 4) Hello everyone! Some background story first... I have been wanting to play a fully modded version of Fallout 4 for quite a while but never had a chance to do it until now because I had some spare time on my hands and decided to install Fallout on Steam with all DLCs including the HD Texture Pack. Of course I also wanted all the various adult mods there are in my game 😎 It has been a while since I was playing any Bethesda games (Skyrim was my last
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Custom LUT creation with ReShade and Gimp 4.10 By arse22 on Oct 30,2020 Intro First I will cover some basics, for those who don’t know what a LUT is and why you would want to use it as part of your Hook/ReShade setup. A LUT is a .png file which contains color information used by the game. Using a ReShade shader we can change the default and override with our own settings, creating changes we want in-game without any cost to FPS. In fact, the strain on your system is greatly reduced on account of the fact that only the color itself is changed and color-
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Custom H5 Norm and Spec map (bump) creation with AwesomeBump and Gimp 4.10 By arse22 Mar 2021 Intro This will be a brief introductory guide to creating your own bumps (normals and spec maps) for Hook5 TK17, using free software you can find online. When it comes to 3d and image manipulation, these topics can be daunting and overwhelming, so I will steer clear of much technical aspects or details and dive straight to practical, as it pertains to Hook 5 and this game. Once you get the hang of it, you will agree that the artistic and technical knowledge required f
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Custom H5 Norm and Spec map (bump) creation with AwesomeBump and Gimp 4.10 By arse22 Mar 2021 Intro This will be a brief introductory guide to creating your own bumps (normals and spec maps) for Hook5 TK17, using free software you can find online. When it comes to 3d and image manipulation, these topics can be daunting and overwhelming, so I will steer clear of much technical aspects or details and dive straight to practical, as it pertains to Hook 5 and this game. Once you get the hang of it, you will agree that the artistic and technical knowledge required f
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guide AAF for beginners: Step by step (Outdated)
Aylis posted a topic in Advanced Animation Framework
'On Hold' (Last change: 13 Jan. 2019) Reason #397 Sections Post #1 - Basics Post #2 - Installing AAF, animations and the rest Post #3 - Tools Post #4 - Textures, ENB, weather and lighting Troubleshooting AAF (external thread) Preface Getting AAF and all the animation packs to finally work is a total PITA. It took me almost two three weeks to squash all the bugs and errors. Not mentioning several new installations of the game 'cause of bugs. Some of the needed files are hidden so well you'll probably only fin- 589 replies
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guide Customize Followers for Compatibility or Taste
Altwen posted a topic in Skyrim: Special Edition
This guide will outline some of the things I like to do when installing new followers in order to make them compatible and make them my own. Whether you are completely new to modding or a seasoned vet, you should be able to learn something or at least garner some inspiration from this guide. It's highly recommended you have and know how to use the following programs: Mod Organizer (MO2) SSEEdit (xEdit) Skyrim Creation Kit (CK) Bodyslide (If you don't have at least mod organizer and everything installed through there, you're probably going to need to look up a- 1 reply
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SexLab & More Nasty Critters Install Guide View File a guide for installing SexLab & MoreNastyCritters with screenshots. click on the [DOWNLOAD THIS FILE] button on the right hand side of the screen for the guide. note1: nude player/npc body mods and there skeletons are not covered in this guide because there are too many to choose from, but however XP32 Maximum Skeleton Extended (XP32SE), UNP Blessed Body (UNPB) and Schlongs of Skyrim (SOS) are a good starting point. note2: this guide is made for people that manually install mods
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This guide assumes no previous knowledge of modding to make it accessible to everyone, so some details may appear trivial to you. Some of the steps are 'to be on a safe side'/ 'just in case' and might not be entirely necessary. Last updated: 28 Oct 2017 Step 1 - Buy and Install Fallout 4 There is no need to install any DLCs for Four-Play to work. Make sure you have the latest version of the game (1.9 - released 6 Feb 17). Steam should automatically keep your game up-to-date. Run the game at least once to generate the ini's needed for Step 2
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Hello, dear people, Thanks for your time to have a look at my guide for all those who already had a CTD in Skyrim and want to have the SKSE logs analyzed but can't analyze the *.dmp files on OSR http://www.osronline.com/page.cfm%5ename=Analyze.htm anymore because you can read the following message: -------------------------------- OSR Instant Crash Online Analyze Immediate !Analyze -v: OSR's Instant Online Crash Analysis Effectively immediately, support for our Instant Online Crash Analyzer has been withdrawn. As you know, the OSR Online website has