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Found 66 results

  1. Last Update: 15 Oct 2020 Updateinfo: in this post Threadmap 1. Overview 2. Modlist 3. Installation - Recommended Settings 4. Screenshots 5. Troubleshooting 6. Tips and Tricks - Start up 7. Files Who this guide is for. I've watched quite a few videos on Youtube and some of them look fantastic. But most of the time you simply don't get a complete list of what they actually use or have to watch a dozen or so (*cough* 275 *cough* MxR *cough*) to get a hint of what they might use and then they might switch mods at any time. So this here is my complete list and i've added a few screenshots (i recommend to take a look there first) so you'll know what to expect if you follow this guide. My goal is to get a beautiful game which is fun and, although it is a FRPG, as realistic as possible without punishing you for playing it. So you'll find no skimpy outfits (aka Bikinis in a snowstorm), overly gothified fantasy weapons and armor which are totally useless in reality (i replaced those as much as possible), and none of the punishing survival mods. What i did crank up is the difficulty via MorrowLoot. Higher tier weapons and armor are much harder to get and the enemies are no walk in the park anymore. Assas- sinating the leader of the Silverhand is no easy feat (i did it at lvl. 15 while he was lvl 28, but it took me some sweet time and he got me at least a dozen times). But the beauty of it is that you can still adapt the list to what you like. I'm just trying to give you a solid base where you can add the things you like (or remove the ones you don't). See 'Nothing is carved in stone' in post #6. A big 'Thank you' to all the modders out there! The game wouldn't be as good as it is now without you guys and gals! Don't forget to either endorse the mods you use or give the authors a 'thumbs up' here at LL. Happy to disappoint in this regard: Can be ignored...
  2. Sims 4 - Beginner Modlist Guide Version 0.03 Prefix: I was inspired to create this modlist to help create a better Sims 4 experience for myself and for others. The way Sims 4 mods work is that you can install them in any order you wish, which will make the modding a lot simpler. I have categorized things under base game and what they change. If something requires DLC, I have that listed as well. You don't have to download all mods, you can just pick and choose to install whatever you're looking for. Many of the mod links contain numerous mods, you can just choose the ones from the list that you like. This is a highly WIP list and I welcome feedback and suggestions for additional content! CAUTION - Mods with this notice need extra attention or there's something else to consider Alternative - This mod is an alternative to the above mentioned mod Installation Instructions Download these mods to your Mods package (located in Documents/ElectronicArts/Sims/Mods) Highly recommended Mods Texture Overhauls Gameplay General Fixes and Overhauls Autonomy Lovers Lab DLC improvments
  3. [--------------------------------------------------------------------------------------------------------------------------------------] Current Skyrim SE version : 1.5.97.0 Current SKSE64 version : 2.0.19 Guide tested with: Skyrim SE (1.5.97.0) and SKSE64 (2.0.19) [--------------------------------------------------------------------------------------------------------------------------------------] The purpose of this guide is to provide a comprehensive source of information for newcomers or people who might want to restart from scratch their modded Skyrim. If you follow the steps described here, you'll end up with a basic set of mods covering the requirements, plus some personal recommendations, to use Sexlab and its additional mods. On top of that, I hope that by following the instructions given here, you'll be able to grasp the fundamental concepts about installing mods and using the different tools available to further tweak your game. This was made with Skyrim Special Edition ("Skyrim SE" or "SE" from now on) in mind, some of the instructions or complete sections may not apply to regular or Legendary ("LE") Skyrim . And of course most mods won't work if you use the SE versions in a LE game. In the next sections, we'll cover the following points: 00. Preparations - The required and the recommended stuff 01. Steam Library & Skyrim SE Updates 02. BethINI 03. Mod Organizer 2 - The first look 04. Skyrim Script Extender 05. A few mods, just to make this work 06. LOOT 07. FNIS 08. BodySlide 09. SSE Edit 10. First in game test 11. Mod Organizer 2 - A second look 12. Adding support for HDT-SMP (Optional) 13. ENB Presets (Optional) 14. Updating Skyrim SE, SKSE and your mods 15. Locating your files + quick Tool recap Each section will bring you one step closer to the final goal. Just take your time and read all the instructions. I've tried to be as descriptive and direct as possible, using screenshots of my own setup to show the different settings and features used. The way the sections are listed is 100% intentional. So don't try to skip one, or do them in a different order. You'll have a better experience if you fully read the instructions the first time and go one step at a time. The current setup can be installed and tweaked in 4-6 hours (give or take, depending on your knowledge of the tools used here, and the wait times if you can't download mods at full speed). So don't rush it, and aim to learn more than just imitate. 00. Preparations - The required and the recommended stuff 01. Steam Library & Skyrim SE Updates 02. BethINI 03. Mod Organizer 2 – The first look 04. Skyrim Script Extender 05. A few mods, just to make this work 06. LOOT 07. FNIS 08. BodySlide 09. SSE Edit 10. First in game test 11. Mod Organizer 2 – A second look 12. Adding support for HDT-SMP (Optional) 13. ENB Presets (Optional) 14. Updating Skyrim SE, SKSE and your mods 15. Locating your files + quick Tool recap And there you have it. A functional Sexlab Framework with support for additional animations packs, nude bodies for both males and females and optional physics. If you've been following the instructions and had success in completing this first test, you should be ready to follow other guides to achieve a modded game fitting to your preferences. Here is a couple of good sources to get your mods and information: SSE Conversion Tracking thread - List of available mods for Skyrim SE and information about its updates (especially useful for mods requiring a particular SKSE version). Sexlab Index SE - List of mods for Skyrim SE sorted by categories. Listed mods have a one line description so you can quickly know the basic aspects of each mod. Remember there are two Nexus sites for Skyrim, don't mix LE mods in your SE game, unless you 100% know what you're doing. Skyrim SE https://www.nexusmods.com/skyrimspecialedition Skyrim LE https://www.nexusmods.com/skyrim There are also separate download sections for mods here. But some LE mods have SE versions under the LE download section. That's where threads like the SSE Conversion Tracking and the Sexlab Index SE shine, use them to get a general view of what is available for SE. Skyrim SE https://www.loverslab.com/files/category/163-skyrim-special-edition/ Skyrim LE https://www.loverslab.com/files/category/1-skyrim/ If you're interested in creature stuff, which isn't covered in this guide, I strongly recommend you to check the MNC Install Guide. Download the latest version, extract the files and check the "Install Guide Notes 64bitSE.txt" file. It contains instructions and links for all the requirements to make MNC work, which I think is the most complete and up to date mod about creatures. If you want to expand your mod list by a significant amount you should check the Skyrim SE for Beginners. This is a solid modlist tested and tweaked by Aylis, so if you're willing to give it a try make sure you follow every bit of instruction. Notable warnings: This modlist doesn't make use of LOOT, instead, the install order will dictate the loadorder. Make sure you're installing and enabling your mods in the same order as they're mentioned in the guide. Don't use LOOT. Due to the above requirement, you should remove all the mods you've installed up to this point following my guide. That way your install order will match what's stated in Aylis guide. Think about my guide as the tutorial room before starting the game, then you jump into action with this whole modlist. Don't stop there, check the other forum sections for other mods and interesting threads. Keep in mind you'll need to find mods compatible with SE. So try to stick to the SE forum sections and if you have doubts check the mod information or ask in the existing thread for the mod in question. "Everything the light touches... is our kingdom". Also known as: these are the forum sections made specifically for Skyrim SE. Don't post SE content elsewhere (people get angry). Lastly, some general advice on how to avoid problems: Try to keep things in order. This means knowing the mods you're installing to a minimum extend (why you're installing them, what do they do, what are its requirements, will it conflict or overlap with others mods you have installed, etc.). It also means making good use of your tools features. In the case of MO, you should keep a clean Overwrite (moving any created file to where you see fit). Keeping the name and version fields with the actual information also helps to keep track of what's installed inside each mod listed in the left panel and which version you have. If you're planning to install new mods do it a few at a time. If you intend to add let's say 16 new mods go one or two at a time. Install each one, double-check its requirements, loadorder, re-run any tool if you need to and go in game to test if things are looking right. If you can test the mod in game and things are working as you'd expect, move on and install one or two mods. Rinse and repeat. If you ever need to update a mod in the middle of a game, remember to check the mod description/instructions in case there are additional steps to perform before/after updating the mod. Remember there are some mods made for an specific game or SKSE version, so keep that in mind when updating your game/SKSE/mods . If for any reason you want to remove a mod, also check if there are specific instructions to do so in the mod description. Most of the times removing a mod is a straightforward process where you uninstall it from MO and load your last save and keep playing. There are other cases where you need to disable the mod in game and then remove it for good from your mod manager. There are instances in which you'll also need to clean your saves after uninstalling a mod, for that there is Fallrim Tools. Make sure you follow the instructions to the letter and keep a copy of your save prior to any cleaning/uninstall procedure just for safe measure. Avoid the "Light" version of known mods (examples: Sexlab light, Matchmaker light). These "Light" versions were an early attempt to have a functional framework before we had SKSE and MCM. Nowadays, we have access to SKSE and MCM. Most of the mods have been already ported or have a new version made for SE. There is a high chance these "light" mods are outdated. In some cases said mods haven't been updated in literal years. Even if these "light" mods work for you they'll likely be incompatible with most of the non-light ones and may cause issues in the long run. And if you encounter a problem: Don't try to add mods until it works. Adding more mods is never the solution, unless your issue is a missing requirement. Try to isolate the issue, making a new game with just a few mods enabled at a time so you can pinpoint which mod or mod combination is the source of the problem. Use the Support Thread of the mod(s) in question. You can access that post by pressing the "Support Thread" button right under the green "Download" button in every LL mod page. It's recommended to always check at least the last comments in there. Sometimes there are known issues and other users may post their findings in there (possible fixes, how to avoid the issue, etc.). Check the Technical Support for Skyrim SE, that's the support section for issues if you're playing Skyrim SE. Take a look at the existing threads, you may find someone else with a similar issue, you can even find the solution in one of these posts. As a last resort, you can create a new thread there asking for help. When asking for help try to be as descriptive as you can. Include all the relevant information you can (your FNIS log if you think the issue is related to animations, your loadorder.txt and modlist.txt, a screenshot or copy&paste of any error messages and so on). Be polite. All the help you receive here (the whole forum, not just this thread) is from people who chooses to spend their free time trying to help you and others.
  4. Last update: 31 Jan. 2019 This is a spinoff of my guide to AAF. Going through all the different threads i often noticed the same questions regarding errors coming up again and again. So i'll give you here the list of errors i've encountered and, if i found it, also a solution to fix the problem. But this thread will also need your support to be useful to all. Obviously i can't list an error i didn't encounter. So if you find an error, please make a screenshot of the error message and post it in the comments, also if you have the solution to one problem. This way i'm able to add it to the list and we got something to help all... Of course i'm also interested if you found a different solution than the one i did. Noch etwas: Falls Jemand mit Englisch nicht so recht klarkommen sollte. Ihr könnt eure eventuellen Fragen ruhig auch auf Deutsch stellen, versucht es aber bitte immer zuerst auf Englisch (notfalls kann man für die Details dann Deutsch nehmen). Eine übersetzte Zusammenfassung kann ich dann später machen. Schliesslich will ich hier Niemandem im Regen stehen lassen. Aber ich werde auf keinen Fall einzelne Mods unterstützen. Da müsst ihr euch schon an den jeweiligen Supportthread halten. Die Autoren da wissen viel mehr über ihre Mods als ich es jemals könnte. Letztendlich haben die ja auch die Sachen geschrieben. That for most unreadable part is just an additional offer to support a second language should someone run into trouble (it is hard to fight a bug and a language problem at the same time). Anything that comes up this way will of course be translated and/or integrated in the Troubleshooting guide as well. _____________________________________________________________________________________________________________________________________________________________________________________ People who assisted with this or pointed out things i either missed or had to check and recheck again (Thank you guys and gals): @2Dimm @AfroAttack @A.J. @Crimson0 @dagobaking @d3m4l1s @EgoBallistic @Flashy (JoeR) @Fridolin0815 @Halstrom @Jordick @Krazyone @KyLeeKu @mashup47 @picket @Sheppard @TerabyteDragon @Vincenza @walkin _____________________________________________________________________________________________________________________________________________________________________________________ Mod Organizer This is a thing i have to adress before anything else. The good old NMM doesn't get any updates anymore and the new spearhead on Nexus is Vortex. Based on my own experiences with them i can only say that you should look somewhere else to manage your mods. Both got trouble when it comes to install mods (they often 'forget' files) and they might even break or remove already installed ones. Communicating with others showed the same problems again and again. Either a missing file or the installation itself had to be repeated several times. I strongly recommend switching to a different mod manager (like MO2) as this will save you a lot of trouble in the long run. Most of the trouble i had while running the tests were suddenly missing and/or broken files. I even had a folder with extracted files to easily copy them back into the game if something stopped working. But having a mod manager and then being forced to drop a manual install on top of it somehow defies the reason why we use a mod manager at all. In the end its your decision. But, as one of my favourite NPC would say 'Ye have been warned...' Tools The following tools might help you in the long run either debugging or fixing a problem. AAF Tester With this you can check if AAF is set up properly. Fallout 4 Mod Cleaner Here we got a tool which will clean your game folder. It is best used after a fresh install with all the stuff from CC. But it is also useful if you want a fresh start and reinstall the things you want to use. If you have a stable modded version of your game you can create a batch (see description of the mod) so you can always return to this state. Fallrim Tools This is a nice tool which allows you to clean your savegame and to remove orphaned scripts. It can also be used to get a clean save after you decide to change things for AAF. This has solved quite a few problems for me while testing new builds and combinations for my list. But it can also damage your savegame. If you use this one to clean your savegame ONLY use 'Remove Unattached Instances'. This will kill all the loose scripts in your savegame and might even help you to 'repair' it this way. Also Do NOT overwrite the original savegame (so you might try something else) and save the cleaned savegame under a different name.  _____________________________________________________________________________________________________________________________________________________________________________________ Troubleshooting Sometimes something breaks, sometimes something suddenly vanishes (i'm looking at you Vortex!), sometimes you remove a mod and it has unforseen consequences elsewhere, when it comes to modding thats almost inescapable. So i'll try to give you some tips to lessen the impact of such an occurance. AAF Error: ... In general it is a good idea to know where an error comes from. AAF always uses an error code, like '[34]', when there is a problem. If you don't see an error code it is one of the other installed mods (not AAF!) which got a Problem. This distinction might help you in narrowing down the culprit. Actor: Nudity Test To test your textures you can use a simple trick without having to remove any of the equipped clothing. Just craft the ring 'One Ring to Nude Them All' at the armorsmith workbench and equip it. Actors not stripping completely The stripping is done by checking the slot of the armor and hopefully those are assigned correctly. Copy the (here in post #2) provided AAF_equipmentSetData.xml into your game and it should solve this problem. Actors not redressing Activating the 'RSE Strip API Usage' in the MCM (Page #1) should do the trick. Actors stay flaccid This was 'a bit' complicated 'til i finally found the solution for this one. Just check if the body morphs (AAF Compatability Patch) have been overwritten. Those are needed to get any erection at all. Actors with underwear This can be caused by two things. Either you don't have the correct textures installed or you have a mod (like Unique NPC) installed which interferes and uses its own textures. While i can't provide more assistance with the second part, for the textures it might be useful to check post #4 of my guide. Advanced Installation for AAF (NMM) NMM sometimes 'forgets' to copy all files - manual installation is safe but doesn't offer you the choice to remove the single mod you want to get rid off. Both can be a hindrance to us users, but there's a way to get the advantages of both without getting the drawbacks of either option. It only takes more time... At first you install your mods for AAF with your mod manager (if there's a FOMOD write a note with the options you took for that mod). Now create a new folder and rename it to 'InstallAAF'. Then we can start to extract the compressed files and copy the files you need, and ONLY these, into your newly created 'InstallAAF'. If there is a folder called 'DATA' in the compressed file only use its content, do NOT simply copy 'DATA' and the rest. Do this while exactly following the order of your preferred loadlist for AAF. Now comes the last step, copy the content of 'InstallAAF' into the already existing folder DATA inside your game folder. This will take some time, but now your NMM knows where the files came from, and you can be sure that not a single file vanished somewhere. This now allows you to safely de- or reactivate single mods or even to remove them. When it comes to an update i recommend to do that manually so that NMM doesn't change your load order (and nothing goes *pooof* and is gone). Tip: Keep your 'InstallAAF' you want to be ready if something breaks. Animation failed This one was caused by using the 'wrong' SEU (there are two separate mods out here that are both called AAF SEU). So if you got this error check SEU first. If you got this version you will not have this problem at all. Broken furniture This error message only pops up when you made a mistake placing an object and the linked animation doesn't have enough room to play properly. Moving the object a bit will solve this. Cleaning your game and/or savegame Use this only if you have absolutely no other choice or someone with enough knowledge tells you EXACTLY what to do! You'll find the required tools in my guide in post #3. I've been using them for several years now and didn't encounter problems with them. But if you don't follow their instructions exactly they could either kill your game or your savegame! Thats also the reason i hesitated to add this entry in the 'open' thread... If you use the one to clean your savegame ONLY use 'Remove Unattached Instances'. This will kill all the loose scripts in your savegame and might even help you to 'repair' it this way. Also do NOT overwrite the original savegame (so you might try something else) and save the cleaned savegame under a different name. Cum overlay doesn't disappear Something broke the script for that. This happened to me after saving and/or reloading a gamesave while such a overlay is in effect. To remove them you have to get into the creation menu for the char and then remove them the same way as you would remove normal tattoos (in Body and then Overlays). Entering the menu can be done via console (only use this if you know exactly how to handle this), the face clinic, or an object (like the Looks Mirror). DD - Vibrator not working For anyone having issues with vibrators not triggering. The problem is an orphaned keyword on the player. To trigger again you have to enter following line in the console: player.cf "actor.RemoveKeyword" "DD_kw_Event_IsVibrating" To see when your next vibrate event will trigger you can type: player.sv You should see "DD_Event_Vibrate" followed by "real-time timer 1 expires in [X] seconds" Deathclaws There are afaik no M/M animations available atm. So if you got an error regarding this you have to ignore it as there is no solution for that available atm. Also you only seem to have a choice between permanent boner or flaccid. Downloads not working Often enough it seems as if a link is broken and you can't download a file from here. But in reality it is the installed AV software which is a bit overzealous (aka 'false positive') and doesn't allow the download. If you trust the source it might help to temporarily diasable your AV and reactivate it immediately after you downloaded the required file. Tip: If you use Windows 10 you don't need to install another AV. The one which is installed with the OS is already good and more than enough for any normal operation. In other words in most cases its a waste of money if you pay for something else as not a single AV on the market offers perfect protection. For 'more protection' you'd need a hardware firewall and the good ones are quite expensive and not meant for private users... Error: AAF Error [001] ... Here we got a mismatch of the versions of installed mods. Check if there are updates for required mods (like F4SE, AAF, etc). Error: AAF Error [004] Plugin required... This is one is caused by a missing requirement for your animations. Like for example 'Prisoner Shackles' for the animation pack of SavageCabbage. Recheck if you really got everything you need. Error: AAF Error [005] Actor ID ''0'' This is one i got no solution for, it happened sometimes in my game. But it seems i fixed it by accident… If someone got a solution for this one please post it in the comments so i can add it here. Error: AAF Error [011] ... This error seems to pop up when something is broken or missing. Most of the time it is either an animation pack or a patch for an animation pack. But the error message itself gives a good indication what is broken (see next entry). Error: AAF Error [011] ''activity2'' Some animation packs reference activity2 which only exists in the sample files. As long as the author of the mod doesn't fix that mistake we have to install the sample files from AAF as well. Error: AAF Error [016] Undefined Location I got to admit that the following is an assumption of mine. It looks like you got trouble with a file that was made for either 'Homemaker' or the 'Settlements Objects Expansion Pack'. As i use neither of these mods i have no way of finding a definite answer for this error. But it seems there is also the possibility of typos in used XML. In grouped animations made by BeoWulf91 is a File called 'SavageCabbage_positionData.xml' which contains the line <position id="FM-Table01-03Missionary" location="Table"/> which should be changed to <position id="FM-Table01-03Missionary" location="MediumTable"/> A fix for this typo can be found here. Error: AAF Error [033] Fallout.callFunction… Unknown error. Might be a 'broken' XML. Error: AAF Error [034] Failed to start… Something went wrong with the installation of an animation or the position pack (the error tells you what is missing). Reinstalling that file will solve this problem. Here the problem is the missing file for positioning tags (now replaced by 'Themes'). Error: AAF Error [044] Failed to start... Here you got a missing an animation pack. Error: AAF Error [049] OverlaySet Something went wrong with the installation of AAF Overlay Patches. Reinstalling them (only the ones you need for your setup!) will solve this problem. Error: AAF Error: Package Assignment failed... This one seems to get triggered when one of the actors can't get to the location of a scene or left it before it was triggered. So far staying together seems to at least partially solve this. The second way for this error to appear is when one of the participants is killed before the event was finished. Corpses usually can't move and be part of the action. Sadly this is something where we quite often have no control over and is hard or even impossible to prevent. Error: DD Here we got an error for DD. If there is already a device in place it can't be replaced by a new one. Error: FPP Report: ... You need to activate the integration of 'Plugs of the Commonwealth' in the MCM of 'AAF Prostitution'. F4SE (Installation) As quite a few People seem to get this wrong i'll add a picture with the files you need to copy so it works properly. Files damaged or overwritten There's no easy answer to this problem as this depends on the mods and fixes you use. The imho best way to solve this is also the one that takes the most time. Install your stuff via mod manager and then put a manual installation on top of that. Check the entry 'Game crashes with AAF' for more info. Only if you know exactly what the damaged/overwritten file is then its just copy and paste. Flickering light during gameplay and/or animations This could have a few causes. The most common one is a mod that breaks combined meshes (like Spring Cleaning) while having 'Cloud Shadows' activated in your ENB. One of those two has to go to solve this problem. Game crashes To be blunt Bethesda makes nice worlds, but if it comes to stability they could improve a lot. You'll have to watch out for a lot of things and even use mods to improve that. But mods (and i know no one playing this game without any mods) can cause their own problems too. So lets start with the most important one. Unofficial Fallout 4 Patch That one is one of the first things you install. There's no way to play the game without it. Next problematic thing is the UI itself. You might not expect it, but the UI can crash your game while doing anything. There are a lot different mods for a UI that might fit your style and i can't cover them all. But i can tell you the mix i use and how to get that stable. 01 DEF_UI and HUD (the classic one) 02 HUDFramework (this one is required for a heap of mods) 03 VIS-G (The 'new' VIS which requires a lot less patches as it is already compatible to many commonly used mods) You have to install them in exactly this order to get them stable (check the options!). Otherwise you might get crashes opening your Pip Boy, entering or leaving a power armor, entering a shop, inspecting an item, and many many other things. Sadly Vault Girl Mod ALPHA (on hold atm) doesn't play nice with VIS-G. If you use the older VIS it is definitely worth a look if you have a female char. Then it would be placed as #4. Also make sure that you really updated everything which uses F4SE and AAF when there was an update for FO4. Game crashes while loading a savegame This seems to be a problem with the newer AAF (35+). You have to change a setting in the file 'AAF_settings XML': 'use_external_data_storage' from 'false' to 'true' to fix that. Its close to the bottom of the file. This seems to be fixed with the new update, i'll let it stay as it might still be useful. Another possibility seems to be the limit for scripts. You might try to deactivate one of the scriptheavier mods (like the one for 'Settlements') and then load an earlier savegame. Game crashes with AAF This is a strong indication that there are some files missing and sadly there's no easy way to solve this as there's no error message. Manually extract and copy the mods (if there are Fomods you have to select the needed files (and ONLY copy those)), in the same order your modlist suggests, into an empty folder and, after this is done, the content of that folder into the game. KEEP THAT FOLDER! It may look like wasted space but it will prevent a lot of headache should something happen ever again. Game crashes with CWSS As CWSS got its own set of animations it can be a bit sensitive when exiting the shower (aka the game sometimes crashed). Even before AAF its position in the load order was important and i put it quite low (now it is included in the group 'AAF' and not 'Building'). Game crashes shortly after an AAF animation Activating the 'RSE Strip API Usage' in the MCM (Page #1) should do the trick. Game locks with AAF I only had this in combination with the AAF error about 'activity2' (Please check that entry). Headless Ferals Bethesda decided that the heads of ferals are armor, which means they can be stripped by some of the mods here. Copy the (here in post #2) provided AAF_equipmentSetData.xml into your game and it should solve this problem. Loadorder and Stability I prefer to have AAF (and the other files) quite low in my loadorder. With all the updates they end up quite low anyways. But there are some mods that should be put even below them. Defense Gun Replacer for Pipe-Guns (this one has to be the first installed one in the weapons override group). Modern Weapon Replacer - Beretta M9-FS (Very good replacer. If you see the barrel and a floating cartridge it must be put lower and reinstalled again). Modern Weapon Replacer - MK14 EBR Redux (Excellent one. Sadly this weapon has been hidden by the author and is VERY sensitive to the loadorder). Modern Weapon Replacer - Service Rifle Redux (Also a very good replacer. If you got missing parts it must be put lower and reinstalled again). Spring Cleaning Compatibility Patch (If Spring Cleaning is used this one has to be the last ESP in your loadorder. PERIOD). The best stable result i had was by grouping my mods. With extremely few (for a game from Bethesda) crashes. So if you got trouble in this regard this picture might help you. Btw everything regarding AAF is in that group and not the other ones. I provided an example how it could look like here in post #1 (the spoiler at the bottom of that post). Long wait for 'Fast Travel' This seems to occur quite often shortly after you changed the area (like exiting a building) or reloading the game. It seems to be linked to scripts that havn't been fully loaded yet. Wait a bit before activating 'Fast Travel' and you won't have this anymore. Long saving times This might sometimes happen, one moment the save is done in second, sometimes it takes a lot more. I assume that this has to do with the horde of scripts we are running. In the beginning i noticed that the more stuff for AAF was added the more this became noticable. Check if you really need all the options in RSE (for my tests i activated almost everything and this had an effect). On the other hand it might be a good idea to finally upgrade the RAM of your System. Misalignment with Leito's animations (AAF) This is a bug which is relatively easy to fix. Open the file Leito_FF_positionData, which is located in Fallout4 > Data > AFF, and delete the lines: <animationOffset actor="1" offset="0,70,0"/> <animationOffset actor="2" offset="0,0,0"/> MO2 Although i like MO2 there are some things you have to be aware of: 1. Papyrus is case sensitive and as it is heavyly used by MO2 the mod manager seems to be too. In regards to ini files they got to have exactly the same name as the used ESP. Example: fp_familyplanningenhanced.ini and FP_FamilyPlanningEnhanced.esp <- will NOT work properly FP_FamilyPlanningEnhanced.ini and FP_FamilyPlanningEnhanced.esp <- will work fine as the names match Although this won't happen most of the time, a small typo (nobody is perfect) can cause problems and it is something you should be aware of. 2. If some presets for bodyslides are installed but don't show up, then manually copy the files into DATA > Tools > Bodyslide > SliderPresets. 3. Often you have to manually edit the url in the meta.ini for an easier access to files which are not located on Nexus. While you do this better close MO2, otherwise the programm seems to ignore changes you just made. Missing Penis If the 'Schniepel' (the one who gets this deserves a cookie) is missing you have to install Leito F04 Rigs.. Mod Manager crashes Sadly this happens way too often with NMM. If that happens Forget the download or Installation you just tried. Those files are broken almost every time. You might be lucky and they still work, but thats rare. It is way safer to redownload your mod again than to introduce hidden bugs or errors into your game. Pregnant but no belly. Here we got something that is relatively easy to prevent. First of all you absolutely need 'CBBE' and the 'Bodyslide and Outfit Studio' for this to work. Secondly do NOT switch the bodytype or use bodyslide while your char is pregnant. This would break the script for the changes to the body. If you absolutely have to make a change to the Body there is a way. Deactivate AAF (and the rest), clean your savegame (aka remove the scripts of the uninstalled mods in your savegame!), make the changes, and then reactivate AAF and the rest again. This will reset everything and will then work. But you will loose the pregnancy if you go this route. Transfer Settlement: Mannequins. To be honest i don't know if this is normal for TS or if there is a conflict of scripts somewhere. So i'll add this one here even if it might not be related to anything of AAF. If you see something, like the error in the picture below, it can be that you got two mannequin occupying the same space at the same time. Try moving the mannequin in building mode and they'll separate. Whitescreen after starting a new game. This one is either a glitch (and you got very very lucky) or bad and then i mean REALLY bad. With this bug the game didn't initialize correctly and you are locked in the moment between intro and charakter creation. The 'very lucky' one: Just restart the game and wait a few moments while the movie is running. If you skip that one the game might not have finished loading completely and you can end up with the whitescreen. The 'lucky' one: You got an invisible installation message. Press [Enter/Return] a few times and the game continues to the creation of your char. The really really bad one: Your installation got murdered. Remove EVERYTHING regarding AAF completely from your Mod Manager (uninstall and delete), search every folder in DATA for obvious remnants of AAF and delete those. Now let Steam recheck the Integrity of the game and let the service repair the files that went missing or were damaged. The next step is to check if all of your other mods, which have no connection to AAF, are still there. If not then you have to clean the game (aka put it into a 'fresh installed' condition) and rebuild everything again. If they are all still there de- and then reactivating them should be enough. Now you have to redownload everything regarding AAF and install them with your Mod Manager again. In addition i'd manually extract and copy the mods (if there are Fomods you have to select the needed files (and ONLY copy those)) into an empty folder and, after this is done, the content of that folder into the game. I encountered this once and in my case it was Vortex that went, without any obvious cause, crazy and randomly deleted 15-20% of my FO4 files. I still have absolutely no clue what caused this as i had only restarted the game. Now i'm using MO2.
  5. 'On Hold' (Last change: 13 Jan. 2019) Reason #397 Sections Post #1 - Basics Post #2 - Installing AAF, animations and the rest Post #3 - Tools Post #4 - Textures, ENB, weather and lighting Troubleshooting AAF (external thread) Preface Getting AAF and all the animation packs to finally work is a total PITA. It took me almost two three weeks to squash all the bugs and errors. Not mentioning several new installations of the game 'cause of bugs. Some of the needed files are hidden so well you'll probably only find them by accident. Especially if you don't know they exist at all... Meanwhile this has evolved quite a bit. The first version was an attempt to cover everything in one list and was running quite well. But there have been quite a few changes to a lot of mods so the list has to reflect the changes as well. Now we got a more modular Version. The 'Themes' allows us to narrow down the things we are going to see and Flashy's 'Elements' allows us to select the things that might happen in the game. All in all a better solution than what i tried to achieve the first time. So i hope this step by step guide/list will help to make your experience with AAF much easier than the one i had. Mod Organizer This is a thing i have to adress before anything else. The good old NMM doesn't get any updates anymore and the new spearhead on Nexus is Vortex. Based on my own experiences with them i can only say that you should look somewhere else to manage your mods. Both got trouble when it comes to install mods (they often 'forget' files) and they might even break or remove already installed ones. Communicating with others showed the same problems again and again. Either a missing file or the installation itself had to be repeated several times. I strongly recommend switching to a different mod manager (like MO2) as this will save you a lot of trouble in the long run. Most of the trouble i had while running the tests were suddenly missing and/or broken files. I even had a folder with extracted files to easily copy them back into the game if something stopped working. But having a mod manager and then being forced to drop a manual install on top of it somehow defies the reason why we use a mod manager at all. In the end its your decision. But, as Elminster would say, 'Ye have been warned...' Preparation You‘ll need following mods installed first. Otherwise you can stop right here and now... Fallout 4 Script extender Bodyslide and Outfit Studio Looksmenu Looks Menu Customization Compendium Mod Configuration Menu Edits to Ini-Files Fallout4Custom.ini (usually found in Documents > My Games > Fallout 4) Add or change the following line under [General] fMinPlayerMoveToDistForLoadScreen=2000 Have a clean game and savegame This is the most important thing! If you want to have everything to work properly you absolutely need to have a clean game and a clean savegame. Otherwise it is almost guaranteed that you will run into problems. In post #3 you'll find the necessary tools you need to accomplish that without reinstalling the whole game. Bodies and Textures Here you'll find the GGG (Gals, Guys, and Ghouls). Further down (in post #4) is a complete setup to improve all actors. CBBE This is a must have for the female body otherwise some parts of FPE and RSE won‘t work. Optional FSM Body Textures Redux This is imho the best texture pack you can get right now as it lets you choose which part of the body gets which texture components from several different texture mods (plus tanlines, blemishes, pubic hair, muscle tone, and lots of other stuff) and then blends them. In addition you get several body types to choose from. With the right ENB the results can be jaw-dropping. EVB (Nude Male cut/uncut) The EVB texture pack forms the base for the male bodies. Additional Body Textures for Ghouls OR Ghouls Revamped Ghouls want to have some fun too… The second mod reacts heavily on the installed ENB. Looks great with the right one, but not so much using the 'wrong' ENB. Daisy with Ghouls Revamped and Decent ENB Optional Recommended Additional Mods Here i want to introduce you to some mods that will enhance your gameplay and/or complement the whole AAF package. Fallout4.exe Auto-Backup Creates automatic backups of your Fallout4.exe. 1950's Feminine Outfits Fixes some laziness on Bethesda's part. Crazy Safari Stop Gatorclaws This mod adds the creatures from Nuka World into the Commonwealth (activate it after you got at least to lvl 10). Crazy Safari for DLC Far Harbor This mod adds the creatures from Far Harbor into the Commonwealth (activate it after you got at least to lvl 10). Insane Ivy 4.0 This companion is insane... Insanely good! You'll miss A LOT if you don't install this mod. Ended up in my personal always-install-list. NPCs Travel This mod simply makes the world outside of the settlements alive. Great addition if you want a living breathing world. Player Comments and Head Tracking With this your char gives comments to the things NPC say or situations she sees. Some fit so well that the author has to know LL. Realistic Conversations Fallout 4 Suddenly the NPC talk to each other. Their day, their fears, and their hopes can now be listened to. Start me up Be whoever you want to be... Breaks the forced YASP (aka 'You Are Shauns Parent') and gives you choices. Including an overhauled voice pack. NOT Recommended Mods Sadly i found a few mods which are incompatibel with AAF, cause problems with the files in my list, or got other issues that make them undesireable for us. This might change in the long run but as they are atm i simply can't recommend them, BodyTalk - A Male Body Mod (Dismemberment not working properly and acting strange). Combat Armor Pauldrons and Mesh Tweaks (Crashes while redressing) Unique NPC - An Overhaul of the Commonwealth (Got its own textures, so around 50% of the male NPC wear underwear again). Unique NPC - Creatures and Monsters (Someone would have to make a penis for each single creature in this pack). Vault Girl Mod ALPHA (Sadly this favourite mods of mine causes problems in combination with VIS-G. If you use the older VIS you might give it a shot). Loadorder I prefer to have AAF (and the other files) quite low in my loadorder. With all the updates they end up quite low anyways. But there are some mods that should be put even below them. Defense Gun Replacer for Pipe-Guns (this one has to be the first installed one in the weapons override group). Modern Weapon Replacer - Beretta M9-FS (Very good replacer. If you see the barrel and a floating cartridge it must be put lower and reinstalled again). Modern Weapon Replacer - MK14 EBR Redux (Excellent one. Sadly this weapon has been hidden by the author and is VERY sensitive to the loadorder). Modern Weapon Replacer - Service Rifle Redux (Also a very good replacer. If you got missing parts it must be put lower and reinstalled again). Outfit Switcher (This very useful tool should also be VERY low in your loadorder. I put it in the group 'Finish') Spring Cleaning Compatibility Patch (If Spring Cleaning is used this one has to be the last ESP in your loadorder. PERIOD). The best stable result i had was by grouping my mods. With extremely few (especially for a game from Bethesda) crashes. So if you got trouble in this regard the pictures in the spoiler might help.
  6. 1) Introduction (skip to points 2) 3) and 4) if you want to start modding your Fallout 4) Hello everyone! Some background story first... I have been wanting to play a fully modded version of Fallout 4 for quite a while but never had a chance to do it until now because I had some spare time on my hands and decided to install Fallout on Steam with all DLCs including the HD Texture Pack. Of course I also wanted all the various adult mods there are in my game 😎 It has been a while since I was playing any Bethesda games (Skyrim was my last yeaaars ago) and many things changed, including the mod manager which is now called Vortex and saves you A LOT of pain while installing mods unlike with the old Mod Managers and is really doing all the heavy lifting for you. I was impatient and started smacking mods on each other from Tesnexus and Loverslab without properly reading all the requirements and possible incompatibilities. That's why first version of my game with the mods was so broken I had to start again from a clean install .....twice....and wasted days, tearing the hair out of my head! 🥵 In my last attempt I decided to document everything in few readme files in order to keep a track and also added some notes to every mod I installed or uninstalled/replaced with better mod. It took me many days but I have refreshed my memory through a lot of trials and errors and also learned many tricks how to make seemingly incompatible mods working together. For the adult part I have been sticking to this guide as much as I could: ((continue reading below)) But later I figured things out to make the mods that are listed as incompatible work together!!! 2) What is this?? This is my guide (detailed readme file) that gives you step by step instructions of how to install your mods and in which order with my commentary. This is mostly aimed for new players who are just starting with a fresh copy of Fallout 4 and need some help without wasting countless hours trying to make their mods run. Veteran and experienced players are still welcome to review this and maybe I will be able to resolve few issues for you as well. 🙂 3) Why this guide? (...when there are many other guides...??) ->>It shows you how to download and install the vast majority of mods without reading through countless manuals, requirments and other thighs that will give you a headache without the fear of having broken game at the end and ending reinstalling everything from scratch and wasting hours or days doing so!! The only thing you need to pay attention to yourself is the Mod configurations options during their installation! ->>It includes pretty much 99% of all adult mods from Loverslab which are compatible with each other!! (all animations, poses, packs, quests, resources, outfits and much much more) ->>It includes pretty much all the best mods from Tesnexus which are compatible with each other and also compatible with all installed mods from Loverslab!!! ->>It includes compatibility patches for most of the installed mods!!!! ->>It makes your game run smoothly with almost zero CTDs (you get CTD only if you do really really dumb shit)!!!!! ((The installation is clean because I spent 2 weeks installing everything properly step by step with Vortex and reading through all requirements for every single mod so your saved data have very minimal chance of being corrupted even after some extensive gameplay or heavy "naughty seasons" I have tested the vast majority of all the mods I have installed together and they all work as intended.)) If you stick to this guide and my notes from the readme files once you are done you can enjoy playing the game with pretty much everything there is to offer right now, at least adult oriented.... 4) Important - MUST READ before start!!! -->>HARD REQUIREMENTS<<-- - The Fallout 4 I use is the Steam English version 1.10.163.0 but you can make it work on non steam too - - ALL DLCS + HD TEXTURE DLC - - Start modding only after you left Vault 111!! - - This guide is for CBBE body in mind - Note: you can go for fusion girl ->biggest compatibility after CBBE<- and grab all the conversions while downloading the mods The Date of this guide is 18th October 2020 and all mentioned mods are up to date!! Note: I may keep updating the file as I add or update my mods in time This guide consists of two readme files and my three personal ini files: - Fallout 4 Installation v1.0.txt - Main File which tells you what and how to install mods - Fallout 4 Possible Issues v1.0.txt - for troubleshooting and if you run into a bug in game it is worth to check this file - Fallout4.ini, Fallout4Prefs.ini, Fallout4Custom.ini - already prepared for modding (copy them to LocalDisc\User\Documents\My Games\Fallout4) directory) Both text files containing the installation instructions are RAW FILES without any external links!! They include only versions and names of every mod I have installed with my comments!! Note: I may add links and clean both files later if I get the time but for now you just use your own google to search for those mods. They are all on tesnexus and loverslab 🤓 Note: I highly recommend Notepad++ or similar text editor to quickly orient yourself in my textfile (because it is a mess for now lol) 4.1) INSTALLATION (Please also check my post below for additional installation infos) A) Open the Fallout 4 Installation v1.0 readme v1.0 and start installing things step by step from very TOP to BOTTOM (call this a loadorder if you want) Note: You may need to setup Vortex first but there is a really good guide on the internet done by Gopher for this (Install Vortex and return to my readme to continue) ((continue reading below)) B) You need to install F4SE (you can do this from the Vortex I believe) C) Start downloading and installing the mods using Vortex from TOP to BOTTOM AND ONLY the file versions from my readme!!! If you install different version I don't guarantee your game will work like mine does!!! D) Pay attention to my notes in brackets or mods marked with !!! If you follow my guide to the letter ignore the mods flagged with "uninstall, don't use, etc." and continue with the next mod from the list 😉 Important Notes: - Sometimes the mods you install will be missing master files but that is okay! Just continue with the next mod and at some point the master files will be added - Sometimes Vortex will tell you that a mod became redundant. You can let Vortex to disable it. - Some mods contain multiple ESP files and you will be informed by Vortex. If this happens go to your Plugins Page and activate the needed ESP manually. - I left some of the mods in the list even if I don't use them because maybe you will like to use them so that you know which version to download that works with the rest. - Mods from Tesnexus are automatically downloaded to Vortex and you just need to install and activate them from the Mods Page. - For mods that are downloaded manually (e.g Loverslab mods) you need to copy them to Vortex Download directory yourself. They will then appear in the mods section in Vortex and you can install them. - Vortex supports .rar, 7z. .zip formats so don't worry about it - You don't need LOOT or any other sorting tool or any other mod manager because Vortex already has it all and is the best mod manager right now! Also remember: - While installing some of the mods Vortex may give you a conflict you need to resolve and then deploy the changes. Usually these conflicts mean that two or more mods use same resources already and you need to pick which mod will be used for the resources. Example: CBBE Body installed skin will conflict with the new body skin mod you install because they will both overwrite the same textures. If you pick your body skin from the new mod and load it AFTER CBBE Body textures Vortex will use the textures from your new body textures mod. If you have questions about how I made mods work, experience any problems or generally need help with something don't hesitate an ask me!! I will try to help you as best as I can so that you may enjoy your modded Fallout 4 as much as I do!!! 5) Known Issues Zazout can have possible issue - If you want to try out Zazout with all these mods installed you have to first unpack it into a directory (NOT YOUR FALLOUT4 GAME DIRECTORY!!). Manually delete everything file from that mod that would otherwise overwrite things in your game directory like scripts etc. Rename and repack the Zazout mod file into a .7z and then you can install it with Vortex. there must be no mod conflicts when installing with Vortex and if there are mod conflicts then make sure you load Zazout files BEFORE everything else it may conflict with! 5) Future Plans Please feel free to use the Fallout 4 Installation v1.0 readme as an installation/load order reference and add/edit or remove my existing comments and polish the file. Feel free to reupload your own readme with updated versions of the mods you use and some comments how to install them and what to be beware of for the rest of our community so everyone can use this readme as reference for their own mod setup in the future. Right now there is also no issue/bug tracker (if I'm not mistaken) for new mod versions or mod issues and people have to search through countless pages and forum topics from other users in hopes someone has the same problem and already found a solution. Fallout 4 Possible Issues v1.0 readme could serve as a simple bug tracking tool, users expand and upload where they provide description and solution to various bugs so the rest of us doesn't have to search like crazy everywhere on the internet... Maybe someone could manage the updated readme files from users to keep only a single master file with a track of what's new so they are not overriden and multiple versions don't exist. (These are just my ideas, two simple text files but could be very effective for troubleshooting and general overview) 😃 7) Disclaimer This is no patch or anything. You need to download and install your mods yourself! Please remember all these mods I use are my personal preference, if you don't like some of them, simply don't install them! I'm not a creator, modder or scripter just a mere consumer with some basic knowledge of things like Bodyslide, Outfitstudio and Nifskope and small scripts which I use to make the mods I install run how I want. I will not post any of my personal changes on the mods I have downloaded and made compatible to not make the original creators angry and get banned from here If you need my help to make mods compatible with each other I may help you. If the game doesn't work for you after this guide then you simply didn't follow my instructions or changed load order in the wrong way in Vortex but this is not my fault! I'm just trying to help new and unexperienced players out with my guide. My files should contain no virus but scan them just to be sure. All my files are directly from my PC. Fallout 4 Installation v1.0.txt Fallout 4 Possible Issues v1.0.txt Fallout4.ini Fallout4Custom.ini Fallout4Prefs.ini
  7. This will be the most detailed and comprehensive guide you will find for installing AAF and all addon, animation and pose packs as well as their dependencies. I thought about writing this when everything is ready, but we all know "everything is ready" will never happen. I also wanted to get the information out now, even though there are still issues so that nobody has to wait without being able to use AAF. As of now, this is a really quick & dirty list of what you need, where to find it and in what order you have to install it. Installation Process: Required: Chapter I: Advanced Animation Framework Required: Chapter II: Themes Required: Chapter III: Female / Male Body Optional: Chapter IV: Pose Mods Optional: Chapter V: Animation Mods Required: Chapter VI: The One Patch to Bang Them All Additional Information: Getting Support Link Collection Modders Resources Acknowledgments More to come soon! Last Update: 2019-07-24 11:07 UTC
  8. This is a short guide on how to debug CTDs yourself. What it means is you will try to find out as much information about the crash as possible. First, open Data/SKSE/skse.ini, if it doesn't exist then create it. Add this: [Debug] WriteMinidumps=1 Then wait for the game to crash. Now you will have a crash dump in Documents/My Games/Skyrim/SKSE/Crashdumps For example something like this 2015-05-08_16.26.42.dmp This file is not readable by humans, it's for debugger but you can do online crashdump analysis. Here is one site that does this: https://www.osronline.com/page.cfm?name=analyze Once you submit you will receive a bunch of text, most of this is useless but there are few things that can be helpful to you or someone else. Scroll down a bit and find the line that says: EXCEPTION_RECORD: Below it is the address in code where game crashed exactly. For example: ExceptionAddress: 00d573a8 (TESV+0x009573a8)It means that game was executing code on address 0xD573A8. It also says that the crash occurred in module TESV. If the crash had occurred in any SKSE plugin it would says that DLL name as module instead. Although it's still possible for a crash to be caused by SKSE plugin and happen in TESV module. Now why is this address helpful? 1. Someone else may have the same crash, you can compare what you both have in common to narrow down cause. 2. Someone else may have had the same crash and already solved it. 3. I can look it up in game code to see what happens in the function, maybe it helps you narrow down cause. 4. You can compare if the crashes you are having are the same ones or different. It could also be helpful to catalogue known crashes in a sticky or somewhere. If you post your crash here include at least this information: EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00d573a8 (TESV+0x009573a8) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 00000000 Attempt to read from address 00000000 STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 3684fc20 00bf2fb8 00000000 16a9a770 3684fde0 TESV+0x9573a8 3684fc50 00000000 00000000 3684fcd4 00786b68 TESV+0x7f2fb8 And everything SKSE related from Loaded Module List. Example: 0c490000 0c577000 SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll 50e00000 50e80000 nioverride nioverride.dll 51110000 51122000 enbhelper enbhelper.dll 51310000 51332000 showRaceMenu_preCacheKiller showRaceMenu_preCacheKiller.dll 51340000 5140d000 StorageUtil StorageUtil.dll 51bf0000 51c76000 chargen chargen.dll 51c80000 51c96000 SpellInvisibilityPlugin SpellInvisibilityPlugin.dll 51ca0000 51ccb000 SexLabUtil SexLabUtil.dll 51cd0000 51d23000 SchlongsOfSkyrim SchlongsOfSkyrim.dll 51d30000 51d6c000 MfgConsole MfgConsole.dll 51d70000 51d86000 ItemSoulgemPlugin ItemSoulgemPlugin.dll 51f50000 51f66000 ItemPoisonPlugin ItemPoisonPlugin.dll 51f70000 5203a000 skse_1_9_32 skse_1_9_32.dll 52290000 522e3000 FirstPersonPlugin FirstPersonPlugin.dll 522f0000 5236a000 hook hook.dll 52530000 52546000 ItemArrowPlugin ItemArrowPlugin.dll 52550000 52566000 ItemChargePlugin ItemChargePlugin.dll 525b0000 525c6000 AutoLockpickPlugin AutoLockpickPlugin.dll 525d0000 525ef000 DoubleJumpPlugin DoubleJumpPlugin.dll Some reported crashes so far:
  9. Conglomerate 02 Basic creation of a devious Setup: Installation of SLF, DD, ZAZ, MNC SLAL and their Requirements and Patches, and Optionals-a-lot. Last Updated: 29.07.2020 An Overview how to create a Basic Setup before adding more mods to a Load Order. I just copied step by step what mods I install first before even thinking about adding anything else from LL, especially if it's devious. This was created with NMM in mind (that's why I talk about "Overwrites"), but can also be used with any other Mod Manager as Link List or to get a feeling what should win conflicts or overwrite mod files in LO. ⚠️The sequence the mods are listed here also give a clue about overwrites. If no additional information is given overwrite the early listed mods with the ones lower on this page. Guess I need to and an LO example too 😬 The Tools (at least the ones I used to install, if I can do it with NMM then you can do it too with any Mod Manager 😉😞 Installation via NMM v0.71.2 Plugin Sorting with Wrye Bash Bodyslide for UUNP special AIO-AP for 3D Pussy, body physics, for Pregnancy and Inflation support via UUNP special Bazinga's Naturalistic HDT and Beast HDT 3.68 overwriting AIO-P FNIS (duh!) Goal of this Blog page: To have all main requirements installed, so mods can be added as I wish without to worry about missing requirements. The Base mods always stay in LO and only single dependent LL mods get exchanged. Having always the same Base mods in the right sequence installed and have them in-game confirmed to work makes troubleshooting easier. Some of the main base mods and their abbreviations: SLF or SL = Sexlab Framework ( @Ashal started all the debauchery) DDa, DDi, DDx = Devious Devices assets, integration, expansion ( @Kimy is in charge) ZAP (ZAZ, better use ZAP) = Zaz Animation Pack 7 or 8 or 8+ (made by @ZaZ (zaz 7) and further developed by @t.ara (zaz 8 and 8+) MNC SLAL = More Nasty Critters Sexlab Animation Loader Version ( @MadMansGun never gets tired to add a Schlong to any creature imaginable) BS = Bodyslide & Outfit Studio ( by @Caliente, no fitting armors without) AIO-AP = All In One - Animated Pussy v 3.3 or v 4.0 ( @HeroedeLeyenda made me able to install my first Character with minimal background knowledge) UUNP = Unified UNP Project (saved me from the pain to decide what kind of UNP body I would like to use) FNIS = Fores New Idle in Skyrim ( by @fore, no custom animations in your Skyrim without it) Phase I Installing the base mods. Preparation for AIO-AP Preparation for DD Series and ZAZ Preparation for MNC SLAL Installing SLF Optional Mods Mods to install: Unofficial Skyrim Legendary Edition Patch (USLEEP) Optional: Unofficial Skyrim Modders Patch (USMP) adds various fixes to Skyrim overwrite USMP with newer mods or mods that modify certain scripts includes among others (v2.0): Fix to Drain Health magic effects for Dwarven Constructs, Undead and Ghosts better vanilla Freckles (also included in AIO-AP, just overwrite) Modern Brawl Bug Fix Modern Brawl Bug Fix ⚠️if you don't install it with USMP Critter - Simply script fixes ReDragon2013: "It's my way to make vanilla critter family scripts more powerful and reliable." "reliable" since version 6.03 that is even true for my setup Vanilla Skyrim spawns critters like hell, they all add active scripts to the game. One wilderness cell can easily add 10+ active script, changing quickly wilderness cell rises the amount sometimes to over 40 active scripts just for those buggers. Now imagine what happens if you have other mods that add a lot of active scripts too. I just hope that the simply critter fix reduces the impact on the game, thus makes traveling wilderness cells more stable. Fuz Ro D-oh SKSE plugin Support for unvoiced in-game dialog Needed for many mods without voiced dialog Schlongs of Skyrim (SOS) (by @b3lisario) SOS optional Plugin during installation: SOS - VectorPlexus Regular Addon mainly for the Werewolf schlong External optional Plugin: SOS - Leito Addon (by @Leito86) SOS Variation for Argonians and Khajiit AIO-AP supported RECOMMED for more realistic schlong variations! External optional Plugin: SOS Equipable Horse Cocks (by @Etheri) SOS Variation for Futa AIO-AP supported Horse Cocks as Strapon Replacer Patch made by @shakrum: SOS_Ho_StraponPatch.zip Patch works great, must have! SexLab (SLF) ( by @Ashal) Patch: SexLab 1.62 Fixes (by @Ed86), includes: Sexlab 1.62 sslActorAliasFIX v2.7z fix for sexlab 1.62 thread setup bug in sslActorAlias script. has something to do with werewolfs! FNIS_&_SL_Spider_Behavior_Patch.7z fix for stuck creatures animations (in SL scripts) ⚠️ MadMansGun: "if you have the "ExperimentalSexLabCreaturesV1-62ToSLALConversion.7z" installed you should avoid the spider fix." Patch: SexLab Compatible Noble Bed Double 02 1.1 (by @Sailing Rebel) Removes collision of the upper beam on noble beds only install one version of the mod (has 2 choices) Patch: Common and UpperClass beds meshes replacer LE (by @fifty2pickup) Fixes positions of SL animations on Common and UpperClass beds Optional: No Overpenetration (by @Holzfrau) Shortens excessive long Schlongs Optional: @Nymra's SexLab Extra Voices Expanded + Voice Packs 2.2 Adds new Voices to Sexlab @Corsayr extra rapey Voices (not for the faint at heart): Sexlab extra Voices for Slot 10 Experimental: @WaxenFigure's Manakins Patch: Manakins.esp should prevent SL events with Mannequins (at least the sex, not the approach... wait, why would I want that?) just leave it here so it doesn't get forgotten! Sexlab Animation Loader (SLAL) (by @orxx) Adds custom SL animation Packs to SLF Sexlab Tools (by @Goubo) SL animations can be chosen from a list during SL scene very useful mod if all Sexlab related filters are deactivated Optional: Immersive First Person View (IFPV) (by @h38fh2mf) SKSE plugin works well with Sexlab Scenes for all players that dare to take a closer look don't forget to toggle to helmet camera if the view clips too much or if everything is too far away (NUM4 by default) Sexlab Aroused Redux 28b (SLAR) (by @fishburger67) Requirement for multiple mods There are alternative variations on LL: Alternative: Sexlab Aroused extended (SLAX) by @Lupine00 Alternative: Sexlab Aroused Redux LE BakaFactory Edited Version by @factoryclose SkyUI Optional: SkyUI Rearranger (by @CPU) For sorting registered MCM menus helps to considerably elongate the lifetime of your mouse wheel can only rename 64 MCMs in one go, so best to start renaming MCM entries early and save the changes might be unable to read MCM files later in game again to manipulate them ⚠️might not work with newer mods unkown to Rearranger UIExtensions needed for AddItemMenu and various mods AddItemMenuLE very handy tool to see and grab items in esp & esm, without the use of console great to quickly test installed mods in AS-LAL and to get non-craftable items from mods RaceMenu includes NiOverride (NetImmerse Override) FNIS Behavior XXL (by @fore) Alternative: FNIS Behavior Optional: Animation Limit Crash Fix (SrtCrashFix) by @mrsrt The patch fixes the crash on game loading when you install too many animations with FNIS. Optional: Animation Loading Fix don't use it to go over the FNIS animation limit ⚠️useful to stabilize the process of loading a game with FNIS XXL installed => I use it to prevent endless loading screens with FINS XXL ⚠️ don't use SrtCrashFix and Animation Loading Fix together, use only one. I got CTD if used both (needs confirmation) FNIS Creature Pack (by @fore) Optional for SL creature animations Requirement for MNC ⚠️ FNIS Creature Pack v7.6 will show an "?" in SLF, this can be ignored or use this fix FNIS Creature Pack v7.6(FIX).7z Body Slide and Outfit Studio UUNP for this example Setup (I love UUNP special, sexy belly if pregnant) Alternate Start - Live Another Life prevents the vanilla Helgen Intro and to start in a save cell to give all mods time to load Alternative: Realm of Lorkhan - Freeform Alternate Start gives also enough time to load all mods before moving on to Skyrim also useful to teleport around Skyrim via Crystalls that are distributed all over Skyrim it is always possible to return to the Realm Optional: XP32 New Animation Package - Nexus Exclusive XP32 New Animation pack includes multiple vanilla animation replacers and is a great alternative to FNIS sexy move. no esp, just animations Install after FNIS and let it overwite FNIS files Don't install the Skeleton, XPMSE takes over that part It will produce one FNIS warning during generation that can be ignored (momo jump) Animation Package FOMOD choices for this example setup, configuration for females only: Optional Mods to install: Activate Button Away moves the activate text away from the center of the screen no more annoying activate texts during the SL scenes while switching to free-camera Highly Recommended Better Dialogue Controls Highly recommended helps with bloated dialog boxes after adding multiple NPC interaction mods Highly recommended for SLdialoges Better Message Box Controls makes life better if in fight with lots of pop up message boxes control messageboxes via keyboard Immersive HUD - iHUD Highly recommended deactivate all those HUD elements if not needed or just make them very opaque also great to get rid of the sneaking crosshair in the middle of the screen Race Menu - Overlays Plugin more make-up options in race menu Remove Recurring Messages removes the annoying reminder messages Highly Recommended Rock Trap De-Lameifier by @Monoman1 Highly Recommended safer travels for your followers and slaves thru triggered rock traps check out the other MonoMan1 tweaks! Auto Unequip Ammo Works on PC and Followers no more constant Ammo container on your back Alternative: Ammo Unequip on Sexlab Animations 1.02 (by @Bazinga) don't use Bazinga's Version and the Nexus Version at the same time will also remove ammo from any Actor that removes ranged weapons Drawback: no MCM to add custom weapons and ammo Option to add custom ammo via TESVedit: Also sprach Bazinga End of Phase I Phase II Installation of AIO-AP (3.3 or 4.0) Alternative Skin Texture for AIO-AP XPMSE Mods to install: All-in-One HDT Animated Pussy 4.0 by @HeroedeLeyenda at this stage of the Setup creation all files of all mods installed so far can be overwritten by AIO-AP ⚠️ AIO is optional, you can get all the mods it includes standalone. Main reason for using AIO-P is to create a Sexlab compatible body without knowing all the nessary details. The Mod name isn't kidding, it's really AIO ⚠️includes HDT Physics Extension includes a non nude body with physics and 3D pussy includes includes bodyslide presets => remember to build your body in bodyslide if you want to use another preset includes skin textures includes NPC replacers includes followers includes SOS support and collision includes alternative skin textures for Argonians and Khajiit includes even more, check the FOMOD pics for a detailed view of what gets installed includes Custom Race compatibility files ⚠️ If you install a custom race later, don't forget to reinstall AIO-AP and overwrite the Custom Race files. ⚠️ Overwrite all files of your Custom Race includes HDT body physics Alternative: for HDT body physics: Naturalistic HDT and Beast HDT 3.68 (by @Bazinga) can also be used to overwrite a basic install of AIO-AP 👍HIGHLY RECOMMENDED! to give a better overview what AIO-AP actually installs and what the requirements are I made pics of the full FOMOD installation process for use as reverence the FOMOD is great! files installed on every single step can also be overwritten later by any other standalone mod you want meshes/textures/physics from you can also learn from the FOMOD how to setup a PC body for use with LL mods by observing what files get installed ⚠️DO NOT INSTALL ANY CREATURE RELATED OPTIONS OF AIO-P IF YOU PLAN TO USE MNC SLAL ⚠️ Alternative: for AIO-AP skin texture: Demoniac- High Quality Glossy Female Body Texture 8K 4K 2K overwrite any files from AIO-AP in this example I will install this as alternative skin texture you can either not install any skin texture during the AIO-AP installation process, or just overwrite any files installed by AIO-AP later on Demoniac FOMOD pic for additional informations: XP32 Maximum Skeleton Extended - XPMSE (by @Groovtama) overwrite ALL other mods ⚠️ only overwrite XPMSE if a mod author asks for it in his mod description. includes already Realistic Ragdoll and Force XPMSE v4.60 supports now the 3BBB body XPMSE v4.60 will show more than 115 bones in FNIS now: < Skeleton(hkx) female: Unknown (126 bones) male: Unknown (126 bones) > ⚠️if you don't install AIO-AP you need to add HDT Physics Extension for XPMSE now. End of Phase II Phase III Installing DDa,i,x Installing ZAZ Installing Optional Mods to install: GagSFX 1.04 (by @volfin) Gagged Moaning Sounds for Sexlab Supports DD and ZAZ Core file needed: GagSFX 1.04.rar optional GagSFX files are only needed if you gag any of the actors the patches are for. the GagSFX patches can be merged together with GagSFX main file. Zaz Animation Pack V8.0 plus (ZAZ 8+) (by @t.ara) UUNP HDT file for this example ⚠️LL download is only a txt file. In the txt file you find the link to the real mod. some devices need to be build in bodyslide (more sliders in the Bodyslide "unassigned" group) ⚠️If NPC don't use whips activate the "GENDER Specific Animations" Patch in FNIS alternative versions: ZAZ 7 and ZAZ 8, only use one! Optional: Immersive Torture Sounds 0.1 (by @Kircheis-) ZAP Whipsound replacer Whenever a whip hit noise plays, it should be accompanied by a female grunt/scream. Male characters should rethink installing this Alternative: @Nymra's ZAP- Whipping Sound Expanded ZAP Whipsound replacer even better than Immersive Torture Sounds only use one whipsound replacer Devious Devices Series: Devious Devices (Assets) 3.0e (by @Zadil and the DD Team) devices need to be build in bodyslide basic devices Devious Devices - Expansion V4.3a (by @Kimy and the DD Team) devices need to be build in bodyslide many new devices big file size, here an alternative download link for smaller file sizes made by @piotsze: piotsze was here The Posture Collar always missed a visual Padlock. Not anymore thanks to: Devious Posture Collar With Padlock by @Black714 Devious Devices - Integration V4.3a (by @Kimy and the DD Team) the DD brain, let it overwrite all adds animations and MCM ⚠️DDi v4.3 has some bugs, check the DDi topic regularly: here is the "facial expression while gagged" fix made by various autors posted at the DDi topic: DD 4.3a gag fix.zip here is the "hobble skirt" speed debuff fix by @LazyBoot DDx-hobbleskirt.7z Optional Patch: DDi sandbox patch by @asdfasdf883 Devious Devices - Integration NPC Sandbox Patch.esp. Allows NPCs in heavy bondage to idle or follow other NPCs. Drawback: heavy bondage idle failes to work on some NPC on cell load. Most useful in combination with Hydragons Slavegirls & Device Replacer. compensate the drawback with Better NPC Support for Devious Devices 0.1 RC 3 ⚠️DDi Sexlab filters can cause bugs with NPC-NPC sex (stuck SL animations) Optional: @MaikCG's Falling after shock for Devious Devices Integration 4.0 1.0.0 adds falling animation if schock event from DDi triggers Must have! Works with DDi v 4.3a. Optional: @MaikCG's Devious Devices Expansion 4.1 Rubber sound FX replacer 1.0.0 Changes El_Duderino's rubbersound to leathersound Optinal: @Kharos's Better NPC Support for Devious Devices 0.1 RC 3 Restores DDi effects on NPC (no more broken DDi idles on NPC) adds to script load after cell change to a cell with NPC in DDs, but it looks very promising on my setup already. DD Series Optionals: racemenu adjustable ball gags 0.4.1 (by @incrediblysecure) ballgags can be changed in size and position with RaceMenu sliders ⚠️ esp and DCL patch esp need to be below all other mods that modify Devious Devices in LO or won't work. Drawback: RaceMenu settings for gag size might have to be newly applied after every gag exchange DCL support Magic allowing Bondage Mittens patch for Devious Devices - Expansion (Versions 3.0 and 4.0) 1.2 (by @MrEsturk) allows the use of spells while wearing bondage mittens still compatible to DDi 4.3 Devious Lore (by @Code Serpent) adds alternative escape options and adds struggle animations ⚠️Code Serpent likes to confuse ppl, so I guess this is the recommed patch for use with DL: Devious Devices - Lore Patch 1.0.rar highly recommend for devious Setups with lots of mods that add devices regularly Bwitch (by @simplefries) allows to cast even in heavy bondage also great for casting without equipping spells to hands highly recommend to use in combo with mods that keep the player for a long time in bondage ⚠️careful with the MCM settings, some features might make the game instable I can confirm that the casting function via hotkey, the gagged shout function and the escape from bondage options work without issues. End of Phase III Phase IV Installing Script Addons: PapyrusUtil 3.3 JContainers ConsoleUtil Mods to install: PapyrusUtil - Modders Scripting Utility Functions overwrite all ⚠️never let any mod overwrite it ⚠️some mods come with older versions, don't let them overwrite the newer version! SLF Simply Knock Campfire JContainers overwrite all ⚠️never let any mod overwrite it Requirement for MNC SLAL and the included Creature Framework ConsoleUtil overwrite all ⚠️never let any mod overwrite it Needed for: Inte's SUM (Skyrim Utility Mod) DDi black fog blindfold effect (activatable in DDi MCM) NFF (Nether's Follower Framework) End of Phase IV Phase V Installing MNC Patches Optional Installing Animated Beast's Cocks(ABC) For users Extra: SIC & BADDOG MNC SLAL Integration Mods to install: More Nasty Critters SLAL Version (by @MadMansGun) ⚠️Since Version 12 MNC SLAL includes a modified version of Creature Framework. No need to install CF separately anymore. ⚠️Allow to overwrite: FNIS XPMSE AIO-AP Patches: More Nasty Critter SLAL Patches Optional: End All Be All - Rieklings MNC Edition Version (by @Rico Suave) ⚠️Allow to overwrite MNC SLAL makes those Rieklings just look a lot more detailed (also makes them look glossy). Animated Beast's Cocks(ABC) For users LE (by @factoryclose) ⚠️Allow to overwrite: EVERYTHING! MNC AIO-AP End All Be All - Rieklings XPMSE Extra: SIC & Baddog Installation Skyrim Immersive Creatures Skyrim Immersive Creatures - Unoffical Patch Skyrim Immersive Creature Stormcloak Wolfes Faction Fix No more Stormcloak Wolfes that attack you for no reason and create a clusterfuck SIC Spawn Fix Some Riekling Riders refused to spawn. No more! @Bad Dog's Immersive Creatures - SIC Addon V3.0 Baddog's SIC Addon needs a patch for MNC SLAL to prevent some canines have pink dicks: From the BDIC topic: BDICV3.0 MNC patch.7z End of Phase V
  10. How to install Devious Devices 4.2 SE and Deviously Cursed Loot 7.3 SE (beta/experimental) There's a lot of confusion on what to install to get a working Devious Devices/Deviously Cursed Loot setup with SE. For your convenience, I list all the necessary and recommended packages here. The list is based on Pfiffy's conversions of the devious mods and uses the CBBE body. This is a beta/experimental setup. Some stuff doesn't work as expected yet, most notably BodySlide/SMP is largely a work in progress. My thanks and appreciations to the mod authors and everyone else doing the hard work. Requirements Skyrim SE 1.5.62 Skyrim Script Extender (SKSE64) 2.0.12 (direct download) SKyUI 5.2SE (mod manager download) Fores New Idles in Skyrim SE - FNIS SE Install FNIS Behaviour SE 7.4.5 (mod manager download) Install FNIS Creature Pack SE 7.0 (mod manager download) Recommended: FNIS Sexy Move SE Install FNIS Sexy Move SE 7.2 (mod manager download) Optional install 360 Pack for the Female Player v7.2 (mod manager download) RaceMenu SE v0.3.2 (mod manager download) XP32 Maximum Skeleton Special Extended - XPMSSE (mod manager download) BodySlide and Outfit Studio v4.7.0 (mod manager download) HDT Physics Extensions (HDT-SMP) Install HDT Framework and HDT Skinned Mesh Physics (more information) Caliente's Beautiful Bodies Enhancer - CBBE Install Caliente's Beautiful Bodies Enhancer v1.5.3 (mod manager download) Install CBBE SMP Config v1.0.6 (mod manager download) Install Normal Map Options v1.4 (mod manager download) Schlongs of Skyrim SE Install Schlongs of Skyrim SE v1.1 (direct download) SexLab SexLab SE 1.62 beta 4 (direct download) Recommended: SexLab Animation Loader SSE 1.0.0 (direct download) You'll need to install some animation packs (*TODO) ZAZ Animation Pack 8+ CBBE rev 2 (direct download) SexLab Aroused Redux SSE v29 2.9 (direct download) Devious Devices Devious Devices assets 3.0e SE (direct download) Devious Devices integration 4.2 SE (direct download) Devious Devices expansion 4.2 SE (direct download) CBBE SE slidersets (direct download) Hotfix (direct download) Devious Devices SKSE 1.5.62 runtime 2.0.12 (direct download) Deviously Cursed Loot Deviously Cursed Loot 7.3 SE (direct download) Notes * TODO - It works for me, your mileage may vary
  11. Introduction This little guide will cover all the basics in order to succesfully install the SexoutNG framework. There will be some pictures to clarify things that might not be clear to some or are sometimes overlooked. This guide assumes that you have succesfully installed the Fallout Mod Manager (FOMM) and know how to extract files from an archive. It is possible to install the framework with the Nexus Mod Manager as well, but I strongly recommend sticking with FOMM. I. Download the required files This one should be obvious, if you've read the requirements section of the SexoutNG OP. SexoutNG Data SexoutNG Core NVSE 5.0b2 (it has to be version 4.5 or greater, older versions are not supported) NVSE Extender 16 or higher! Astymma's Compatibility Skeleton (as of SexoutNG '94 a compatibility skeleton is included, which means you don't need to install an extra skeleton) The Mod Configuration Menu Since we are going to use FOMM to install Sexout in this guide, you need to choose "download manually", when downloading the skeleton and MCM from the Nexus. Once you are finished, you should have the following files (the version numbers may change): SexoutNG - Core 2-10-94.fomod SexoutNG - Data 2-10-94.fomod nvse_5_0_beta2.7z NVSE Extender v16.fomod The Mod Configuration Menu-42507-1-5.7z Optional: SexoutNG - Bodies 1-1-1.fomod (Install the bodies, if you don't have any male/female nude bodies installed yet. If you already have nude bodies installed, the game will always choose yours over the ones from sexout) II. Installation First of all, extract all the 7z archives in their own folders. We will start with the SexoutNG main files. In order to install them with FOMM you need to copy all .fomod files to the location of your FOMM installation into the following folder: data/falloutnv/mod. (for instance D:/FOMM/data/falloutnv/mod.) Every other fomod goes into that folder as well. (Alternatively you can select "Add fomod", instead of "Create from folder" in the package manager and add the files that way.) Start up FOMM next and click the package manager button. You will see something like this: If you have other fomods installed, they will appear here as well. In order to install them you need to either select them and click activate or just double-click them. You should see this message and the box next to the file name will be ticked. If it asks you to overwrite files, because you are upgrading, click yes or yes to all. Do this for all the .fomod files you've just downloaded In case you want to use astymma's compatibility skeleton, instead of the skeleton provided by Sexout: Since the the NVSE Extender comes as a .fomod archive now as well, the installation process is the same as for the the Sexout Core and Data files. Move the archive to your FOMM/data/falloutnv/mod folder and activate the package with the package manager. Lastly, we need to put NVSE itself into its right place. To do this you need to copy the contents of the NVSE archive (all the .dlls and the nvse_loader.exe) into the main Fallout New Vegas root directory where the FalloutNV.exe is located. Do NOT put them in the data folder and do NOT install NVSE with FOMM. You don't have to copy the src folder from the NVSE archive as it only contains the source code and isn't required for NVSE to run. Now you're done with the installation of the SexoutNG framework. In order for it to actually do something, you need to install one of the various Sexout plugins. There is a lot to choose from in the Fallout/Sexout download section. Read and follow their installation instructions carefully, as they often have requirements of their own. In case you downloaded a compilation, you should still read the requirements of the individual mods, since some of them cannot be included in compilations. As a matter of fact, you can probably save more time by reading requirements and instructions, as by just downloading a bunch of mods and praying that it works. Troubleshooting a broken game also takes longer than spending a little time reading up on vital information. 90% of support topics in this section are due to the fact that people didn't take that advice.
  12. Asian Race in Skyrim View File YOU ARE NOT ALLOWED TO USE MY WORK IN PAID MODS. ----------------------------------------------------------------------------- This is a comprehensive guide that will teach you how to make an Asian-looking character in Skyrim (and some other things). It comes with RaceMenu presets, list of slider values and a lot of info about Asians as a race. As a bonus I'm explaining what is Akavir and why there are no Asians there (and why there have never been any). Also I provide some extra information about the Elder Scrolls lore with tips on how to fit Asian-looking people into it. The actual meat of this mod is the tutorial. It used to be in the description just below, but I can't find an image hosting provider that would keep the pics longer than a few months, so... Please download the PDF or DOCX files I provided to read up on it. Submitter Erundil Submitted 02/20/2015 Category Races Requires Special Edition Compatible Yes  
  13. SexLab & More Nasty Critters Install Guide View File a guide for installing SexLab & MoreNastyCritters with screenshots. click on the [DOWNLOAD THIS FILE] button on the right hand side of the screen for the guide. note1: nude player/npc body mods and there skeletons are not covered in this guide because there are too many to choose from, but however XP32 Maximum Skeleton Extended (XP32SE), UNP Blessed Body (UNPB) and Schlongs of Skyrim (SOS) are a good starting point. note2: this guide is made for people that manually install mods, so if your using a mod manager you should be installing the mods through it instead. note3: if your loading XPMSE after MNC please make sure that it's the newest version that has the ABC nodes. My helpful list of available free to use SLAL Packs: Warning to new users/members: there is a limit to how many animation sets SexLab can load, so only install the packs that you truly want to use. SLAL Pack Collection (note: the download files are mostly redundant because updated animations are already found in the SLAL Packs listed below) 32Bit SLE https://www.loverslab.com/files/file/2856-sl-animation-loader-pack-collection-and-installation-guide/ 64Bit SSE ? Anhedonla_ 32Bit SLE https://www.loverslab.com/topic/60847-dragon-animations-creature-on-creature/?p=2005833 64Bit SSE ? AnubiSs2167 32Bit SLE https://www.loverslab.com/files/file/2376-anubs-animation-dump-reborn-updated-10052019/ 64Bit SSE https://www.loverslab.com/files/file/5623-anubs-animations-for-se/ Ayasato 32Bit SLE https://www.loverslab.com/files/file/6249-slal-ayasato-animations-28022018/ 64Bit SSE https://www.loverslab.com/files/file/6249-slal-ayasato-animations-28022018/ Billyy 32Bit SLE https://www.loverslab.com/files/file/3999-billyys-slal-animations/ 64Bit SSE https://www.loverslab.com/files/file/3999-billyys-slal-animations/ DogmaMods 32Bit SLE https://www.loverslab.com/files/file/11308-dogmas-animations-for-slal/ 64Bit SSE ? Evacuation!!! 32Bit SLE https://www.loverslab.com/topic/56684-animation-by-evacuation/?p=1836543 64Bit SSE ? FunnyBizness 32Bit SLE https://www.loverslab.com/files/file/2702-funnybizness-v246-slal-pack-by-shashankie/ 32Bit SLE https://www.loverslab.com/files/file/4471-funnybizness-armbinder-creatures-slal-pack/ 64Bit SSE https://www.loverslab.com/files/file/5716-funnybizness-slal-packs-se/ KisakiChika 32Bit SLE https://www.loverslab.com/topic/95813-milky-anims-now-with-slal-pack-by-wolfbread/?do=findComment&comment=2197672 64Bit SSE ? Kurg4n 32Bit SLE https://www.loverslab.com/files/file/3426-k4-animations-slal-package/ 64Bit SSE https://www.loverslab.com/files/file/5732-k4-anim-pack-for-se/ Leito86 32Bit SLE https://www.loverslab.com/files/file/2615-slal-animations-by-leito-91216/ 64Bit SSE https://www.loverslab.com/files/file/6357-slal-animation-pack-by-leito-se/ MadMansGun 32Bit SLE https://www.loverslab.com/files/file/2436-horny-creatures-of-skyrim/ 64Bit SSE https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/ mastermike8800 32Bit SLE https://www.loverslab.com/files/file/2979-slmastermike-testpack-animations/ 64Bit SSE https://www.loverslab.com/files/file/5738-sl-mastemike-animation-testpack-se/ Mike24 32Bit SLE https://www.loverslab.com/files/file/3771-slal-mike24-animations-classics/ 64Bit SSE https://www.loverslab.com/files/file/7733-mike24-skyrim-se-sexlab-animations-unofficial-conversion/ MilkyTabboo 32Bit SLE https://www.loverslab.com/files/file/5844-milkyslal-may-update/ 64Bit SSE https://www.loverslab.com/files/file/6019-milkyslal-for-se/ mojito817 32Bit SLE https://www.loverslab.com/files/file/2725-feet-lovers-slal-anims-idles-cum-textures-sam-feet-replacer/ 64Bit SSE ? nazonootoko 32Bit SLE https://www.loverslab.com/files/file/3765-nazonootokos-animations-for-slal/ 64Bit SSE ? NCK30 32Bit SLE https://www.loverslab.com/files/file/6878-nck30-animations/ 64Bit SSE https://www.loverslab.com/files/file/6878-nck30-animations/ Proxy86 32Bit SLE https://www.loverslab.com/files/file/4369-proxys-animations/ 64Bit SSE ? PsycheHHH 32Bit SLE https://www.loverslab.com/files/file/11477-psyche-animation/ 64Bit SSE https://www.loverslab.com/files/file/11477-psyche-animation/ Rydin 32Bit SLE https://www.loverslab.com/files/file/1972-rydins-animations-resource-pack/ 64Bit SSE ? Sailing Rebel 32Bit SLE https://www.loverslab.com/files/file/3020-slal-animations-by-sailing-rebel-srb-2016-06-29/ 64Bit SSE https://www.loverslab.com/files/file/6024-slal-se-animations-by-sailing-rebel-srb/ SirNibbles 32Bit SLE https://www.loverslab.com/files/file/2585-nibbles-animations/ 64Bit SSE https://www.loverslab.com/files/file/5710-sir-nibbles-anim-pack-se/ SpaceHamst3r 32Bit https://www.loverslab.com/files/file/6105-shs-bound-animations-slal-pack/ 64Bit https://www.loverslab.com/files/file/6111-slal-sh-furniture-anims-v1-se/ Suke 32Bit SLE https://www.loverslab.com/topic/62530-sukes-animations-slal-692016/ 64Bit SSE ? znaroks 32Bit SLE https://www.loverslab.com/files/file/3975-znaroks-animations-with-slal-pack/ 64Bit SSE https://www.loverslab.com/files/file/5748-znaroks-slal-animations-for-se/ 3jiou 32Bit SLE https://www.loverslab.com/files/file/4260-3jious-animations-for-slal/ 64Bit SSE ? some other SLAL Packs can be found here (but mostly redundant because most animations are already in other SLAL Packs) 32Bit SLE https://www.loverslab.com/topic/55268-sexlab-animation-loader-guide/page-6?do=findComment&comment=1422937 64Bit SSE ? other animation packs (not SLAL): 3jiou 32Bit SLE https://www.loverslab.com/files/file/3097-sap-sexlab-animation-pack/ 64Bit SSE ? tweens 32Bit SLE https://www.loverslab.com/files/file/2625-m2m-gay-animations/ 64Bit SSE ? Zaz Animation Pack 32Bit SLE https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/ 64Bit SSE https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/ Submitter MadMansGun Submitted 12/19/2016 Category Other Requires http://www.7-zip.org/ Special Edition Compatible Yes  
  14. Last Update: 09 Jul 2020 Updateinfo: in this post Threadmap 1. Overview 2. Modlist 3. Installation - Recommended Settings - Advanced (WIP) 4. Screenshots (WIP) 5. Troubleshooting (WIP) 6. Tips and Tricks (WIP) 7. Files (WIP) Who this guide is for. I've watched quite a few videos on Youtube and some of them look fantastic. But most of the time you simply don't get a complete list of what they actually use or have to watch a dozen or so (*cough* 250 *cough* MxR *cough*) to get a hint of what they might use and then they might switch mods at any time. So this here is my complete list and i'll add a few screenshots (i recommend to take a look there first) so you'll know what to expect if you follow this guide. My goal is to get a beautiful game which is fun and, although it is a RPG, as realistic as possible without punishing you for playing it. So you'll find no skimpy Outfits, nomsensical weapons and armor which are totally useless in reality (i replaced those as much as possible), and none of the punishing survival mods. But the beauty of it is that you can still adapt the list to what you like. I'm just trying to give you a solid base where you can add the things you like (or remove the ones you don't). See 'Nothing is carved in stone' in post #6. A big 'Thank you' to all the modders out there! The game wouldn't be as good as it is now without you guys and gals! Don't forget to either endorse the mods you use or give the authors a 'thumbs up' here at LL.
  15. Version V4.5

    73,728 downloads

    a guide for installing SexLab & MoreNastyCritters with screenshots. click on the [DOWNLOAD THIS FILE] button on the right hand side of the screen for the guide. note1: nude player/npc body mods and there skeletons are not covered in this guide because there are too many to choose from, but however XP32 Maximum Skeleton Extended (XP32SE), UNP Blessed Body (UNPB) and Schlongs of Skyrim (SOS) are a good starting point. note2: this guide is made for people that manually install mods, so if your using a mod manager you should be installing the mods through it instead. note3: if your loading XPMSE after MNC please make sure that it's the newest version that has the ABC nodes. My helpful list of available free to use SLAL Packs: Warning to new users/members: there is a limit to how many animation sets SexLab can load, so only install the packs that you truly want to use. SLAL Pack Collection (note: the download files are mostly redundant because updated animations are already found in the SLAL Packs listed below) 32Bit SLE https://www.loverslab.com/files/file/2856-sl-animation-loader-pack-collection-and-installation-guide/ 64Bit SSE ? Anhedonla_ 32Bit SLE https://www.loverslab.com/topic/60847-dragon-animations-creature-on-creature/?p=2005833 64Bit SSE ? AnubiSs2167 32Bit SLE https://www.loverslab.com/files/file/2376-anubs-animation-dump-reborn-updated-10052019/ 64Bit SSE https://www.loverslab.com/files/file/5623-anubs-animations-for-se/ Ayasato 32Bit SLE https://www.loverslab.com/files/file/6249-slal-ayasato-animations-28022018/ 64Bit SSE https://www.loverslab.com/files/file/6249-slal-ayasato-animations-28022018/ Billyy 32Bit SLE https://www.loverslab.com/files/file/3999-billyys-slal-animations/ 64Bit SSE https://www.loverslab.com/files/file/3999-billyys-slal-animations/ DogmaMods 32Bit SLE https://www.loverslab.com/files/file/11308-dogmas-animations-for-slal/ 64Bit SSE ? Evacuation!!! 32Bit SLE https://www.loverslab.com/topic/56684-animation-by-evacuation/?p=1836543 64Bit SSE ? FunnyBizness 32Bit SLE https://www.loverslab.com/files/file/2702-funnybizness-v246-slal-pack-by-shashankie/ 32Bit SLE https://www.loverslab.com/files/file/4471-funnybizness-armbinder-creatures-slal-pack/ 64Bit SSE https://www.loverslab.com/files/file/5716-funnybizness-slal-packs-se/ KisakiChika 32Bit SLE https://www.loverslab.com/topic/95813-milky-anims-now-with-slal-pack-by-wolfbread/?do=findComment&comment=2197672 64Bit SSE ? Kurg4n 32Bit SLE https://www.loverslab.com/files/file/3426-k4-animations-slal-package/ 64Bit SSE https://www.loverslab.com/files/file/5732-k4-anim-pack-for-se/ Leito86 32Bit SLE https://www.loverslab.com/files/file/2615-slal-animations-by-leito-91216/ 64Bit SSE https://www.loverslab.com/files/file/6357-slal-animation-pack-by-leito-se/ MadMansGun 32Bit SLE https://www.loverslab.com/files/file/2436-horny-creatures-of-skyrim/ 64Bit SSE https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/ mastermike8800 32Bit SLE https://www.loverslab.com/files/file/2979-slmastermike-testpack-animations/ 64Bit SSE https://www.loverslab.com/files/file/5738-sl-mastemike-animation-testpack-se/ Mike24 32Bit SLE https://www.loverslab.com/files/file/3771-slal-mike24-animations-classics/ 64Bit SSE https://www.loverslab.com/files/file/7733-mike24-skyrim-se-sexlab-animations-unofficial-conversion/ MilkyTabboo 32Bit SLE https://www.loverslab.com/files/file/5844-milkyslal-may-update/ 64Bit SSE https://www.loverslab.com/files/file/6019-milkyslal-for-se/ mojito817 32Bit SLE https://www.loverslab.com/files/file/2725-feet-lovers-slal-anims-idles-cum-textures-sam-feet-replacer/ 64Bit SSE ? nazonootoko 32Bit SLE https://www.loverslab.com/files/file/3765-nazonootokos-animations-for-slal/ 64Bit SSE ? NCK30 32Bit SLE https://www.loverslab.com/files/file/6878-nck30-animations/ 64Bit SSE https://www.loverslab.com/files/file/6878-nck30-animations/ Proxy86 32Bit SLE https://www.loverslab.com/files/file/4369-proxys-animations/ 64Bit SSE ? PsycheHHH 32Bit SLE https://www.loverslab.com/files/file/11477-psyche-animation/ 64Bit SSE https://www.loverslab.com/files/file/11477-psyche-animation/ Rydin 32Bit SLE https://www.loverslab.com/files/file/1972-rydins-animations-resource-pack/ 64Bit SSE ? Sailing Rebel 32Bit SLE https://www.loverslab.com/files/file/3020-slal-animations-by-sailing-rebel-srb-2016-06-29/ 64Bit SSE https://www.loverslab.com/files/file/6024-slal-se-animations-by-sailing-rebel-srb/ SirNibbles 32Bit SLE https://www.loverslab.com/files/file/2585-nibbles-animations/ 64Bit SSE https://www.loverslab.com/files/file/5710-sir-nibbles-anim-pack-se/ SpaceHamst3r 32Bit https://www.loverslab.com/files/file/6105-shs-bound-animations-slal-pack/ 64Bit https://www.loverslab.com/files/file/6111-slal-sh-furniture-anims-v1-se/ Suke 32Bit SLE https://www.loverslab.com/topic/62530-sukes-animations-slal-692016/ 64Bit SSE ? znaroks 32Bit SLE https://www.loverslab.com/files/file/3975-znaroks-animations-with-slal-pack/ 64Bit SSE https://www.loverslab.com/files/file/5748-znaroks-slal-animations-for-se/ 3jiou 32Bit SLE https://www.loverslab.com/files/file/4260-3jious-animations-for-slal/ 64Bit SSE ? some other SLAL Packs can be found here (but mostly redundant because most animations are already in other SLAL Packs) 32Bit SLE https://www.loverslab.com/topic/55268-sexlab-animation-loader-guide/page-6?do=findComment&comment=1422937 64Bit SSE ? other animation packs (not SLAL): 3jiou 32Bit SLE https://www.loverslab.com/files/file/3097-sap-sexlab-animation-pack/ 64Bit SSE ? tweens 32Bit SLE https://www.loverslab.com/files/file/2625-m2m-gay-animations/ 64Bit SSE ? Zaz Animation Pack 32Bit SLE https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/ 64Bit SSE https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/
  16. Conglomerate 01 Well, here I go again, made my Skyrim install a bloody mess and now I have to clean up. It happens once or twice a year and for some "unknown" reason I always forget what to do 🤔. Maybe this blog entry will help me remember? (It really helps not to throw mindlessly single files into skyrim>data and forget about those later 😬) Last Update: 29.07.2020 Blogs I find useful in combination with my own blog: I would like to post more here, so I'm open for suggestions! @Psalam's blog Lots of information and hints for users new to Skyrim modding (even a category "How to use Loverslab"). Also there is a growing category about how to mod for real. @worik's blog Huge Blog with many interesting categories and a treasure chest full of useful links. Pretty much every part of Skyrim modding gets treated. @mrsrt's 2020 Skyrim LE Stability Guide Highly Recommend Guide for Skyrim stability fixes! I would say a must read if you find this page useful. Intro: My blog is pretty basic and should be used as a "quick" reference. If you want to learn more about the technical aspects of how the various Stability Fixes work, you can start your research from here. Main goal is to show how to install Skyrim right to be modded and how to use "Stability Fixes" to keep Skyrim LE stable even with a multitude of Mods. In addition you can find here a list of tools needed to keep the game stable and in best cases even help to fix issues. The instructions are written in a way that a user can just work through it from top to bottom (recommend!), after a first install or reinstall of Skyrim LE. I use NMM (v0.71+) in combination with Wyre Bash to compensate for the NMM shortcomings, that's why there are many NMM related hints included in this blog. The stability fixes are the same for use with MO, but I can't help with the special installation requirements to make them work with MO. I mainly post only things I tried on my own Skyrim installation and that showed practically useful results. Everything posted here are the absolute basics and basically mandatory to create a stable modding environment. In combination with Conglomerate 02 it is possible to create a setup that can be trusted to be stable and to be able to reduce possible error to make troubleshooting easier after adding more and more Nexus/LL mods. What you find on this blog page: Red are the most important stability fixes Installing Skyrim LE Reinstalling Skyrim: Before uninstalling Mods and deleting Skyrim please check "10. Backup" first TESVedit and cleaning Skyrim Master files SKSE NMM & Hints Wrye Bash Enboost & Enboost.ini Crash fixes, CF Memory Allocator, SKSE.ini and SKSE Plugin Preloader BethINI Additional Tools: LOOT FallrimTools NetImmerse Override Cleaner (SKSE Co-Save Cleaner Utility) Backup and preparations before uninstalling Skyrim 1. Installing Skyrim 2. TESVedit and cleaning Skyrim Master files 3. SKSE 4. NMM & Hints 5. Wrye Bash 6. Enboost & Enboost.ini 7. Crash fixes, CF memory allocator, SKSE.ini and SKSE Plugin Preloader 8. BethINI 9. Additional Tools: LOOT FallrimTools NetImmerse Override Cleaner (SKSE Co-Save Cleaner Utility) 10. Backup and preparations before uninstalling Skyrim:
  17. I love having a ton of followers but hate it when my available plugin slots in NMM starts to drop down. So, finally went through a few attempts to find that its pretty easy to convert small follower mods from esp to esl format. Requirements: 1. SSEEdit 2. NifSkope For this guide, am going to use Sori Follower SE (CBBE SE version) created by songgod and ported to SE by ff7legend. I use NMM, so am going to use it in the process. You may have to do the appropriate steps if use MO2 or Vortex, since they use a Virtual Folder system using symlinks. The workflow: Step 1: Install the mod using whatever mod manager you use or install it manually and then activate the mod. Step 2: Then Fire up SSEEdit and open the freshly installed mod i.e. Sori.esp If you check the header section it shows that the mod esp only has 28 records, and for only 28 records wastage of 1 plugin slot is not cool. It could be easily handled by a lite or esl plugin. Step 3: In SSEEdit, select "File Header", then right click on "Record Flags" in the "Record Header" tree. In the popup menu which appears, click on "Edit". A message box will come up, select the "Yes" option there. This would be followed by a screen with many Check boxes. Tick the ESL check box and press "Ok" button. Step 4: In SSEEdit, right click on Sori.esp and click on "Renumber FormIDs from". A small popup will come up, type in 800 there. A message box would appear, press "Yes" there. Step 5: In SSEEdit, save the esp. Step 6: In SSEEdit, go to the tree under Sori.esp and open the "Non-Player Character (Actor)" branch and note down the Form ID of the follower Sori. Then close SSEEdit. Step 7: Now, open up Explorer or whatever File Manager you use and navigate to <Skyrim Installation Directory>\Skyrim Special Edition\Data\textures\actors\character\facegendata\facetint\Sori.esp depending on your file system. Select the dds file there and rename it to "00000800.dds". The last three characters are important for an esl file. In SSEEdit, you have seen that the Form ID for Sori is 02000800. The first five characters has to be replaced by Zeroes. Step 8: Next in Explorer or whatever File Manager you use navigate to <Skyrim Installation Folder>\Skyrim Special Edition\Data\meshes\actors\character\facegendata\facegeom\Sori.esp depending on your file system. Rename the Nif file present there to 00000800.nif, the reason being the same as in the previous step. Step 9: Now open up the Nif file in NifSkope. We have to correct the tintmask file name in the texture path. Navigate as shown in the pictures, then rename the dds file in the tintmask file path. Finally save the Nif and close NifSkope. Step 10: Now open up NMM and check the Plugins tab. It should show Sori.esp is not using a plugin slot. Step 11: Close NMM, then go find Sori in-game in Sleeping Giant Inn at Riverwood. She will be there if everything went fine. And indeed she is there. Yell at me if you face any problems. Till then peace out.
  18. Preface Getting 3BBB to run can sometimes be a challenge. If you run into a problem it often is not so easy to find the exact problem (i almost gave up because of that). So lets make sure that there is a solid foundation where you can later add mods. And exclude some things from the list of possibilities at the same time. Addendum: This is how i got it running for my female char in MO2 - Vortex might be a different beast. Checking versions First check if you have the actual version of the required mods SKSE64 PapyrusUtil SE - Modders Scripting Utility Functions SkyUI BodySlide and Outfit Studio CBBE SE (Optional) Racemenu Fores New Idles in Skyrim Deactivate for now everything else that got physics Installation of the foundation Install (or already have them) in this order. XP32 Maximum Skeleton Special Extended (select 'Physics' during the installation) HDT-SMP (Skinned Mesh Physics) CBPC - CBP Physics with Collisions SINful CBP Reinstall 3BBB and use these settings (Format is Page/Option(s)): 1.1 Pre-built Body mesh 2.1 Performance (improved) 3.1 SMP and CBPC (Full) 4.1 Old Type 5.1 Real Bounce 5.2 Small~Big Boobs 6.1 None 6.2 None 6.3 Muscular 7.1 BPP and Butt and Belly 8.1 Small Movement 9.1 CBPC - RegularSOS 10.1 Pink - 4K (Perfect for the 'Aylis Skin') 10.2 SSS Black 11.1 Sexlab 11.2 New Adding 3BBB Morph [INSTALL] Install this file: WBody - Nude.7z Now activate the listed mods and run FNIS. First testrun (Basics): Start the game and set in the MCM the settings of 'Sinful CBP' to '3' and 'standard'. Undress your PC and jump a bit. If it works you can move to the next step - if not you already got a problem and you have to start from the beginning 'til you get here again (you did pick the option 'physics' during the installation of XPMSSE, right?). Second testrun (Bodyslide): Deactivate my 'WBody Nude'. Now create with the 'BodySlide and Outfit Studio' the bodyslides for the body you actually want to use (a nude setup is enough for the tests) and activate them. Rerun FNIS (When in doubt always rerun FNIS first. ;)). Start the game and undress your PC and jump a bit. If it works you got a solid foundation and can add (or reactivate) mods that require physics - if not then the bodyslides you're using cause the problem. You can try to redo them, but the chances are high that you have to replace the body with another one. Further tests: This is where i have no further steps anymore as there are way to many mods and possible combinations. But if you suddenly run into problems it is one of the mods you recently added that is the cause of it. I hope this will help the ones that actually run into problems. I spent several hours reinstalling and reconfiguring my setup. Only to find out that i got it right the first time but that a seemingly unrelated mod interfered and let the physics go haywire (while i thought i made a mistake during the setup).
  19. Basics for making OKW work STEP 1 You need framework for modding the sims 3. That means you install a folder called "mods" (You can find a premade one here). In this folder you will find 3 things; 2 new folders called "overrides" and "packages", and a .cfg file. The .cfg file should look something like this: Priority 500 PackedFile "Packages/*.package" PackedFile "Packages/*/*.package" PackedFile "Packages/*/*/*.package" PackedFile "Packages/*/*/*/*.package" PackedFile "Packages/*/*/*/*/*.package" Priority 1000 PackedFile "Overrides/*.package" PackedFile "Overrides/*/*.package" PackedFile "Overrides/*/*/*.package" PackedFile "Overrides/*/*/*/*.package" PackedFile "Overrides/*/*/*/*/*.package" If you have never modded the sims 3 before read here Make a backup!! Seriously! OKW is a WIP (Work in Progress). Making a backup makes it possible to go back to your previous game, if or when something goes wrong! Already have a backup but want to try out new mods in an ongoing game? Now go find your sims3 framework folder ("mods" > "packages"). At my computer it is found here: Libraries/Documents/Electronic Arts/ sims 3/mods/packages. I always make a shortcut to this folder, so that i have easy access to it whenever I want to add/remove packages. This is where you put the files you need for Onikis Kinkyworld. I prefer to make my own folders for different kind of mods, to keep it all organized and tidy. STEP 2 The files you need to download for your game: BODY: Bodywithadultparts nude clothing adult skin. I also recommend using the 3Dmap here. It is not conflicting with bodymesh or default skins! (I use nipples+penis+abdominal muscle v3 for male and nipples+vulva for female): http://mahamudosim3x...d7d24873a76dc4f List of files in my "mods" > "Packages" > "Body" folder Screens of my BODY folder-files: You might also want a No censor for nudity-mod KINKYWORLD: The Kinkyworld: http://www.loverslab...ed-27-may-2015/ OKW videos:http://www.loverslab.com/topic/53780-sims3-kinkyworld-tv-complete-guide-and-package/ OKW-folder should look like this: ANIMATIONS: Amra72 animations: http://www.loverslab...is-kinky-world/ L666 animations ( Choose the ones for kinkyworld) : http://www.loverslab...nimated-woohoo/ The masters KW animations(again-choose the ones for KW): http://www.loverslab.com/topic/41458-sims-3-the-masters-sex-animations-for-animated-woohoo-and-kinky-world/ Mike24 animations:http://www.loverslab.com/topic/54718-the-sims-3-mike24-animations-for-animated-wohoo-and-kinky-world-update-1712/ MaryJane animations:http://www.loverslab.com/topic/73534-wipmaryjanes-animations-for-okw-update13817-new-animations/ K69 animations:http://www.loverslab.com/topic/76250-the-sims-3wipk69-animations-for-kinky-world/ ANIMATIONS-folder looks like this if you downloaded all of them: Animations needs to be registered with KW ingame. When you start your game you might have to wait a bit before you get a KW-message. KW is a big mod so be patient. Once you have gotten the KW-message you can click your sim and find KinkyWorld>Settings>Woohoo>Packages. Some of the animations are automatically registered but not all. you need to register every animationpack one by one by typing them in, and then wait for it to be registered: KinkyWorldMasteranimations KW_L666_Animations KW_L666_Kinky_Animations KW_L666_RapeBdsm_Animations KW_Amra72_Animations KW_mike24_classics KW_mike24_lesbians KW_mike24_pets KW_K69_Animations KW_MaryJane_Animations Accessory/objects needed for certain animations: gloryholegate animations. Download WTWgloryholegate at halloftorque and put it in a fence: http://www.ladymoiraine.com/index.php?/forums/topic/3607-whosthewhat-sims-3-mm-sex-animations-18/ For animations with car you might want a better car(not needed, but very nice):http://www.loverslab.com/topic/60178-kinky-world-custom-cars/ For animations with bondageframe: http://www.sexysims.info/download.php?t=174813 Whip for L666`s new whipping animations:http://www.mediafire.com/download/g56y6yk6p1yrq4u/SV+Accessory+whip.rar For animations for trainingdummy ,massagetable and sauna you will need the EP. STEP 3 DONE! Now it`s time to try your game. Once in game you might have to wait a bit before your KW starts up. Be patient. eventuelly there will be a KW message popping up, and you can then click your sim and find a kinkyworld option. Choose your preferred settings, and remember to register your animations(some of them register automatically, but not all). I recommend reading the KW-wiki to better get to know what this mod does and how you can change the settings to your preferred gamestyle. KW-wiki can be found here:http://onikikay-kinkyworld.wikia.com/wiki/Oniki_Kay's_Kinky_World_Wikia If something is not working you might also be helped by checking KW-FAQ or by searching Oniki`s KW thread for whatever. KW-FAQ:http://www.loverslab.com/topic/61984-sims-3-onikis-kinkyworld-faq/ KW-topic:http://www.loverslab.com/topic/43249-sims3wip-kinkyworld-v036-updated-22-aug-2017/ Want More ? Anything unclear, links not working etc. Don`t hesitate to say so in the comments or pm me. GOOD LUCK!
  20. Well, I figured out how to add vagina physics to armors, and this simple method doesn't require you to fuck around in Nifskope or the CK. All you need to do is open the armor in Bodyslide Outfit Studio, delete the UUNP or CBBE body that's attached to the body, copy the female body you're using into the project, and export. I looked around on the internet and there doesn't seem to be a guide to making this. I'm not sure if it's common knowledge, but I'm going to write a short guide illustrating the steps I mentioned, anyway. I'm going to assume you have basic knowledge on how to use Bodyslide Outfit Studio, and that you have HDT SMP, or CBPC installed, so I won't go over the requirements to get collisions to work in the first place. Step 1 Step 2 Step 3 Step 4 Step 5 Step 7 Additional Notes Breasts Clipping Through Armor If you are adding vagina collisions to an armor that has a static upper body (usually a chest-plate that doesn't jiggle with the rest of the body) then you might see your character's breasts bouncing and clipping through the armor when she walks around. What you can do, is take the armor that you edited, drag it into Outfit Studio, navigate to the Bones tab in the upper right panel, select both breast nodes, and delete them. (See the screenshot below): Deleting these nodes will disable physics for the breasts that are supposed to be under the armor, and you will no longer experience clipping when you move. Once you've deleted then, make sure to export your nif when you're done. You can do this to any animated body part too, like the butt, belly, etc. Deleting Underwear from Armors to Make them Bottomless If you're wondering how I got CuirassLight17 to be bottomless in the first place, all I did was right click the panties the armor, and delete them from the project. Some armors contain zappable parts that you can manage in Bodslide's main screen, but others will need to be manually deleted from the project. And there you have it folks. Hopefully my guide wasn't confusing or anything. Feel free to leave questions and I'll try to answer them.
  21. Hello everyone, I'm getting back into Skyrim after a couple years away and am struggling a bit with putting together a LL build. A lot of mods have fractured, been discontinued, been adopted, and otherwise changed since I left, so I though, if I'm going to start from scratch, why not make a guide for others based on my findings. Furthermore, if I am going to make a guide, why not make it visual and encompass all of the major and popular mods currently in circulation. That is where this little proof of concept starts: CONSTANT EDIT: current version: I figure it can cover big mods, their soft links, and dependencies. Basically just a little "follow this chart" sort of way for new modders to get their builds up and running. As I'm flying pretty much blind here, I'd love to get some experts in to point to which mods should be included, go where, etc.. I can do that myself, of course, but it will be a lot slower, will probably have errors, and all that. Any help, of course, would be greatly appreciated. Also, I plan on keeping this page edited as this is now a pinned topic. If you want to see progress, go through the thread Let me know what you think. LL.html
  22. Hello, dear people, Thanks for your time to have a look at my guide for all those who already had a CTD in Skyrim and want to have the SKSE logs analyzed but can't analyze the *.dmp files on OSR http://www.osronline.com/page.cfm%5ename=Analyze.htm anymore because you can read the following message: -------------------------------- OSR Instant Crash Online Analyze Immediate !Analyze -v: OSR's Instant Online Crash Analysis Effectively immediately, support for our Instant Online Crash Analyzer has been withdrawn. As you know, the OSR Online website has been retired... our developer blogs have moved to our corporate web site, and the NTDEV, NTFSD, and WINDBG lists were migrated to our Community forum. Now, it's time for the Instant Online Crash Analyzer to fade go into the retirement it so richly deserves. Does this leave you in a bind? Hate the fact that the Instant Online Crash Dump Analyzer has gone away? Feel free to write to us and complain! Write to CrashDumpAnalyzer@osr.com and tell us what you miss and why. Who knows... Dan might decide to bring this feature back! ------------------------------ For all these, I have here a great guide with which you can perform your analysis locally on your computer to check through your *.dmp files when Crash Fix and Papyrus again only execute adress and dubious numbers. First of all you have to activate logging for SKSE. This works by clicking on ..\Steam\SteamApps\common\Skyrim\Data\SKSE for all NMM users or worse ( Vortex ) or for the users of ModOrganizer2 who followed the guide of GamerPoet ( https://www.youtube.com/watch?v=MbxIu1XUxUE ) in the path ...\Mod Organizer 2\mods\SKSE - Scripts\ and add the folder skse to it and create or open the file skse.ini and enter this line in it: [Debug] WriteMinidumps=1 Now all you have to do is wait until your game crashes and you're already in the path: C:\Users\yourname\Documents\My Games\Skyrim\SKSE\Crashdumps have a *.dmp file. As I just wrote, OSR has decided to discontinue their Instant Online Crash Analyze and retire. Well you could now look for an alternative and you will surely find something after hours of googling, but you can do it yourself anytime with this steps. First download the Debugging Tools for Windows direct: Best here: Debugging Tools for Windows Direct Download I took the Debugging Tools for Windows (x86) version 6.12.2.633 and it worked fine (under Windows 10 too). Once you have done this and installed it you should go to the path: C:\Program Files (x86)\Debugging Tools for Windows (x86) in there you can find the tools. Especially important is the windbg.exe Now you have to do the following: Stage 1: Making sure you have installed.NET Framework on your computer Stage 2: Associating .dmp files with WinDBG In order for you to be able to read and analyze the .dmp files your computer creates, you need to first associate .dmp files with WinDBG. In order to do so, you need to: If you are using Windows 8 or later, right-click on the Start Menu to open the WinX Menu and click on Command Prompt (Admin). If you are using an older version of Windows, open the Start Menu, search for “cmd”, right-click on the search result named cmd and click on Run as administrator. This will launch an elevated Command Prompt. Type the following into the elevated Command Prompt and press Enter: cd c:\Program Files (x86)\Debugging Tools for Windows (x86) Note: If the installation location for your instance of WinDBG is different, replace everything in front of cd in the command line above with the actual installation location of WinDBG in your case. Next, type the following into the elevated Command Prompt and press Enter: windbg.exe –IA If all went well, a new WinDBG window containing a dialog box confirming the association of your computer’s .dmp files with WinDBG will appear. If such a confirmation box appears, you can go ahead and close both WinDBG and the elevated Command Prompt. Stage 4: Configuring the Symbol Path for WinDBG In order to read the binaries in a .dmp file, WinDBG uses symbols which it needs to have on hand whenever you require it to read and analyze a .dmp file. The symbol path is the directory on your computer where WinDBG stores all of its downloaded symbols. While you are free to turn any location on your computer’s hard drive into the symbol path for your installation of WinDBG, this is an extremely crucial and fragile stage, which is why it is recommended that you simply use the default location. Here’s how you can configure the symbol path for WinDBG: Launch WinDBG.exe by opening the Start Menu and click the shortcut or start it from your install path c:\Program Files (x86)\Debugging Tools for Windows (x86). When WinDBG launches, click on File > Symbol File Path. Type the following into the Symbol Search Path box and click on OK: SRV*C:\SymCache*http://msdl.microsoft.com/download/symbols This will instruct WinDBG to create a new folder named SymCache in Local Disk C and download new symbols and save them to this folder. You can replace C:\SymCache in the text above with any directory of your choosing where you wish to have WinDBG store its symbols. Click on File > Save WorkSpace. This will save the new Symbol Path that you have configured. Close WinDBG by clicking on File > Exit. NOW YOU ARE READY TO ANALYZE YOUR SKSE *.DMP FILES ON YOUR COMPUTER. What you need to do: Open the folder C:\Users\yourname\Documents\My Games\Skyrim\SKSE\Crashdumps and doubleclick your dumpfile. WinDgb will open and you see a window with a text like: Loading Dump File [C:\Users\Win10\Documents\My Games\Skyrim\SKSE\Crashdumps\2018-10-31_11.20.09.dmp] User Mini Dump File: Only registers, stack and portions of memory are available WARNING: Minidump contains unknown stream type 0x15 WARNING: Minidump contains unknown stream type 0x16 Now in the bottom of the field is a white long line beside a number that looks like: 0:046> ( as example, can be different and depends on the *dmp file). At this line you can enter a command and in this field simple write the command: !analyze –v Now your *dmp file analyze start at your Computer. WinDgb will analze your *.dmp file and with much luck your can see maybe whats mod or issue caused your crash … for more informations about the Analyze see the Guide here from h38fh2mf at https://www.loverslab.com/topic/46913-how-to-debug-ctd/ Sorry for my terrible english guys but maybe its help further for CTD Analyze. Of anyone can explain it better or have Questions about it, no problem, ask me, i am open for critics See you and Greetz Brisl
  23. https://steamcommunity.com/sharedfiles/filedetails/?id=1131162350 I found this all in one post giving many ways to improve the sims 3 for current systems use as well as basic tips, tricks, and understanding of the way the game works. Grab a sandwich, and start reading.....
  24. [TUTORIAL & GUIDE] OBJECT TOOL : How to use and understand it. Doutoku Tool. This thread is under construction. Over years using this tool I will provide all what I know and discovered about this tool. How to use it, how to understand it, what is the capacity of this tool, how to optimize your mods using materials, environnement, shiny effects and else. There are a lot to say and explain about this tool. UNDERSTAND INTERFACE : On this guide I will use the version 0.26.2. Be careful if you use lower versions there are some property that don't exist with some issues and crash, I found this version stable that's why I'm using this one. WGT_all_body : Show mesh name and amount of meshes inside a TMC. VGrp : Show the group assigned per meshes. VtxCt & IdxCt : Show the amount of vertices & index count per meshes slots. Tex1-2-3-4-5 : Show the textures orders. TexType : Show how the textures are read. Trnsp : Transparency level. Dsid : Double Sided level. Mcol / mtcp / Mtrl : Material property. Z1 / Z2 / Cast / Recv / Culling : Advanced parameters. Z1 & Z2 need to be combined with Trnsp, Cast - Recv & Culling are for shadows & lightning. UNWRAPPING ALL OF THIS : WGT_all_body : RIGHT CLICK OVER A MESH SLOT ADD SUB OBJECT : .You can add as many meshes slots as you need, until now I didn't found a maximum but I also didn't tried to add more than 15 meshes slots in 1 TMC. DELETE SUB OBJECT : . You can also delete usless slots that don't include meshes, this is HIGHLY recommended to delete them to fix the blinking shadows issues. DELETE ALL VERTICES AND INDICES : . Remove the mesh inside this slots but DO NOT delete the slot itself. GET MATERIAL : . Import and inject a new material for the targeted mesh (this part will be developped separately). VGrp : . This tab show the number of UV (textures) that the mesh slot can hold. As show on the screenshot it have to be combined with the lower part. . You CAN'T change the number of UV count if a mesh is already added, you have to create a new WGT_all_body group and change the number before inject a mesh inside. . Usefull if you have a mesh that have only diffuse or don't wan't to use Normal Map and others textures for x reasons. But keep in mind a mesh group that have only 1 UV could be less detailed due to lack of Normal Map & Specular. . Also usefull for certain material injection. => On the screenshot you can notice some of my meshes actually use 1 UV (VGrp 2), this is a mesh that have shiny material with only diffuse. VtxCt & IdxCt : . Vertex Count & Index Count are just showing the amount of vertices & their index per meshes inside each slots. . I already added a mesh that have 100k vertices and was working, so I guess there are no limit but you could get some lag in game, specially if the mesh is big. Tex1-2-3-4-5 : . This is where you will swap your textures for each meshes. . A TMC can hold 5 textures per mesh slot, but until now the 5th slot is useless or I didn't found an utility despite some test. . This tab have to be combined with TexType tab to know how to swap and place your textures. . By default the order is usually 0012 (Diffuse - Diffuse / Wet - Normal Map - Specular). TexType : . 0 = Diffuse / Wet, 1 = Normal Map, 2 = Specular & 3 = Environnement. . Unless you are using a Skin Slot you can duplicate the diffuse texture when you use TexType 0012. . To enable the Environnement property you have to choose a TexType that include 3 (example 0123) then check the option. Example to understand better : 0012 : Diffuse - Diffuse - Normal Map - Specular 0123 : Diffuse - Normal Map - Specular - Environement 03 : Diffuse - Environnement . When you decided of your TexType you can swap your textures in the proper order in Tex1-2-3-4-5 tab. Trnsp : . Enable transparency for meshes that have textures with alpha channel. => Level 0 no transparency => Level 1 soft transparency => Level 2 hard transparency . If your mesh don't need alpha channel textures you can leave the setting on 0, but if you set it to 1 or 2 anyway you'll get a lighter mesh. . If your mesh have alpha channel you will have to find the proper setting (to combine with Z1 tab) : => Level 1 need to be combined with 08 setting on Z1 tab. => Level 2 need to be combined with 02 setting on Z1 tab. Others mix will give differents results but are mostly uncompatible and could give bugs. Dsid : . Give to the mesh the double sided property, useful when you have a mesh that is not "closed", good example with skirt then you won't have a kind of see through issue. . If your mesh don't need to be double sided and you activate it anyway you'll get a lighter mesh. => Combined to Level 2 Trsnp where a mesh don't need alpha channel it will give an even more lighter mesh. Mcol / mtcp / Mtrl : . Mcol is the main property where you'll inject or change your material setting. . Try to change the number and see the result by yourself, your mesh will become more or less light / dark, combined to mtcp & Mtrl it will give different result. . If you are using a Skin Slot and want to remove this property you will have to change the mtcp parameter, usually decreasing by 1 is enough to remove it (but will still have other property anyway, this is just to avoid the Wet property mostly). . This part will need a separated tutorial where you'll understand how inject and change your material property (shiny effect, animated textures and others) for each meshes via advanced tab. Z1 / Z2 / Cast / Recv / Culling : . Z1 have to be combined with Trsnp setting to enable and optimize your transparency level (reference said before). . Z2 is how the transparency meshes are read to avoid overlapped problems, 0 - 1 - 2 is the proper order, this is mostly used for hair.TMC. . Cast, Recv & Culling are 3 property where I didn't spend a lot of time but look to be related to lights & shadows, changes are almost not visible in game where I recommend to don't change these settings, whatever the original. => Set the Cast option to 2 if you have a mesh slot empty to avoid flickering shadows issue. __________________________ UNDERSTAND & EDITING MTCOL PROPERTY : This part is an advanced parameters to control and edit the material property (but I'm not talking about injecting material yet). Click on the desired mesh you want to edit then click on the top on MtrCol option. In this example I will show the first mesh slot parameters "WGT_all_body_0 (this is a body mesh without Body Skin Parameter). As show on the screenshot a new window will be opened, revealing all advanced parameters where you'll control the material in detail. INDEX : Show the material index, all meshes who have the same index will be grouped together (in this example, the mesh index 12 is lonely), editing a parameter with many meshes inside the same index will change this parameters for all these meshes. USE : Show the amount of meshes for the same material. RGB - B/W column : R = Red Color G = Green Color B = Blue Color B/W = Black & White Colors . You an add from 0 to 255 numbers for RGB setting but I don't recommend it since low number is enought to change colors too. -> This is where you can control the colors per parameters, as example you can give to a specular a red reflection without recoloring the texture itself. AMBIANT : Control the ambiant, this is what the object reflects when illuminated by ambient light rather than direct light. => Here is an example by increasing the ambiant & diffuse RGB parameters : (Left MtCol edit / Right no MtCol edit) DIFFUSE : Control the diffuse parameter, changing the colors without editing the texture itself. SPECULAR : Control the specular parameter, changing the colors without editing the texture itself (but keep in mind you'll always be more accurate by editing the texture than the MtrCol parameter, this parameter globalize all where editing a texture can let you create colors reflection on the desired spots). ENVIRONNEMENT : Control the environnement parameter, changing the colors without editing the texture itself, even increasing or decreasing the power with B/W tab. GLOW : Control the shiny effect but CAN NOT work without the material injection before (will be developped separately). SPECULAR2 / DIFFUSE2 / SPECULAR3 : Advanced parameters to dig deeper with them. RIM LIGHT : This is a light that highlights only the contours of the subject (will be developped separately). SPECULAR(Wet) : Property only applied to Skin Mesh, control the wet effect. UNKNOWS Parameters : From few test I didn't saw a change with these parameters so I don't know their utility for the moment. IMPORTANT NOTE : . Except Diffuse & Speculars parameters I HIGHLY not recommend to put high number on others settings or your mods could crash in game. . Don't abuse and don't go over 50 maximum per column. If your mod keep crashing after edited a parameter just low the numbers. . More you edit all parameters and more you take the risk to have an unstable mod, be careful and don't be greedy. ________________ GLOW & RIM LIGHT EFFECTS : GLOW : Now let's talk about how to make a mesh shiny with Glow parameter and material injection. First you will have to inject the shiny material from another TMC that include it, on this example I will take Raidou COS01 model and his WGT_All_Body_8 material. Once you located the mesh that have a shiny property in a TMC, open your mod that need to have the shiny material in Object Tool and choose the WGT_all_body slot that need this effect. On this example I will inject it in the WGT_all_body_9 slot. Right click on the mesh slot and choose "Get Material", a new window will appear. Drag Raidou COS01 into "Referenced TMC File", choose the shiny material in "Referenced Object", click on MtrlCol - Add in "Material Type" and then click OK. If your mod never had shiny material it will automatically add a new number in the MCol parameter (here it's number 13). If your mod already had this material it will ask you if you want to add it anyway since it already exist, just click yes. Your mesh is now shiny. You can increase or decrease the power of the shiny effect & their colors via Advanced MtrlCol tab as show before with RGB column. IMPORTANT NOTE : The shiny effect is sometime not visible via Neosis and LR Studio, you have to check in game to be sure it's well injected. --- RIM LIGHT : Now let's talk about how to make a mesh having highlight around the border of your mesh. Difference with Shiny material is Rim Light don't need to have a material injected and can be changed anytime on a mod. You just have to play with the advanced parameter and RGB column to choose the intensity and colors that you want to give on your mod. Here is an example with Durga Mecha HLOD mod, she have custom blue Rim Light : And here the property inside MtrlCol advanced parameters : IMPORTANT NOTE : Rim Light IS NOT Cel Shading. You can't add black Rim Light. _________________ More to explain later. Please keep in mind all of this are explained ONLY by experiments over years using the tool.
  25. as title says, is there a modern SSE guide for sex mods and what exactly i need to get started, and any good recommended mods for starters? because honestly, im super confused on what exactly i should install to make things work. im even too dumb to navigate this website. i have a really hard time to find mods etc. example: this is a new instance for MO2, this is only fap focused, i dont care about actually questing and playing through the game or whatever. i have my main instance for that. so naturally i googled good sex mods. Slaverun seems to be good. but here problems already start. this mod is version 3.0 yet all the dependencies are for 2.0??? ok, this mod has been here for ages. surely the mod author would have changed that if this was a mistake or needed change. so ok, i will use the 2.0 dependencies then. next problem: all the links are for LE. but again, this has been up for ages. if this was a mistake he would have fixed that, so it must be right. so i spend the last 40 min downloading all the dependencies and ( some ) of the soft dependencies. installed them all, and nothing works. cant even start the game. it instantly crashes. i have tons of form 43 errors as well. so im super confused right now. what exactly do i need to do to make things work here? what are the MUST HAVE standard mods that 99% of all sex mods here requiere anyway, so i can get that out of the way. and which RAPE / slave mods can you recommend other than slaverun? cause this mod doesnt seem to work. or im simply too stupid ( which is more likely ) i hope you guys can help. i just wanna fap. PS: i dont have a problem with actually INSTALLING mods, using fnis/nemesis and whatever (so i dont need a guide for that). but i have a very hard time reading through walls of text description that seem to be for LE even tho its in the SE section. and i have a hard time to navigate this website in general. i simply cant really find any mods lol. edit: also i think i posted this in the wrong subforum? not sure tho, since it probably should be in the adult section? but see, this is what i mean by " im too dumb to navigate here lol"
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