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Blogs

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  • Delhi Babes offer incomparable love to the fellows Delhicall$girl$club$
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  • Here i am
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  • Delhi Escorts Offer Jubilation to Your Soul without Hassles
  • HOW TO FIX???
  • 「A HUGE SHIP IS APPROACHING!!」
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  • Progression of Shadowverse nude mods and regular mods for the game
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  • A Bard's Dreams
  • The Castle of Darkness - A story of slavery and domination
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  • Argonian and Imperial walks into the bar
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  • s Blog
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  • Skyrim Stories: Sirrae
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  • adult games
  • Conglomerate
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  • Honey Posts
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  • The Many Lives To Toy With
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  • Isabel Marant Boots,2013 Isabel Marant,Isabel Marant Sandal
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  • Skyrim Porn Stories
  • How thigs turned out like THAT!???
  • Jerbsinator's Boob Blog
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  • Image Dump
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  • I just wanted to share some screenshots!
  • Bnub's Skyrim Tech Explainers
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  • Tammie's (and other peoples') Adventures
  • IkariPlays: Beyond Skyrim - Bruma
  • Video Idea Test
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  • Gregaaz's Bethesda Blogs
  • Hello I'm searching for someone to give me the Glow color mod for the daedric armor because the mod was removed from Nexus pleas
  • Find Fuck Your Girl Friend
  • Papyrus Stack Dumps
  • Jess's Fallout 4
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  • kingadult877's Blog
  • kimbee67's Blog
  • How to Treat CTDs (and some other stuff) in Skyrim LE
  • SkyLovers says things.
  • Skyrim SE Girls Nessa & Muiri
  • Random stuff
  • Character Creating, is always difficult. [4k Wallpapers]
  • Privthing
  • CHUBIshop
  • Skin Fixes !
  • Modslave's Darkroom
  • Fallout 4 Mods & More
  • Help required
  • Den Sims
  • Skyrim 2022
  • Can some one make some custom factions for sexout
  • Cabbitcutie's Blog
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  • Sims 4 Fnaf cc that works with wicked whims
  • Life’s a Cock, now suck it!
  • Keera's Retex Blog
  • Notes to self for future reference
  • Milesaz's Sexy 3d Renders
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  • Lets Play Enderal (english translation)
  • LLab Bot RPG Images storage
  • The Best Hentai Porn Games!
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  • Adventures in Skyrim
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  • Conan Exiles - Paula
  • BMOM - Build My Own Mod(s) - my shipyard
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  • Tales of Iron Vol.2
  • The Young Witch Who Wanted to See The World
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  • Bloode Castle
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  • Part 1 OC turned into cow kinky Skyrim mod adventure ​​​​​​​?
  • Working Girl
  • Gafina's ordeal
  • BadWorld Tales: Stories of sex, lies and desire from my Sims world
  • Zig's Pretend Development Blog
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  • Make Your Day Unforgettable with Shreya Sehgal
  • Buridan's Asshole
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  • KeZeK xxx - Sims4 - Photo Studio (San Myshuno)
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  1. Last Update: 20 JUL 2022 Updateinfo : in this post Threadmap 1. Overview 2. Modlist 3. Installation - Recommended Settings - Ingame Tools 4. Screenshots (WIP) 5. Troubleshooting (WIP) 6. Tips and Tricks (WIP) 7. Files (WIP) Who this guide is for. I've watched quite a few videos on Youtube and some of them look fantastic. But most of the time you simply don't get a complete list of what they actually use or have to watch a dozen or so (*cough* 250 *cough* MxR *cough*) to get a hint of what they might use and then they might switch mods at any time. So this here is my complete list and i'll add a few screenshots (i recommend to take a look there first) so you'll know what to expect if you follow this guide. My goal is to get a beautiful game which is fun and, although it is a RPG, as realistic as possible without punishing you for playing it. So you'll find no nonsensical weapons which have been changed just to have something 'new' (i replaced those as much as possible), and none of the punishing survival mods. But the beauty of it is that you can still adapt the list to what you like. I'm just trying to give you a solid base where you can add the things you like (or remove the ones you don't). See 'Nothing is carved in stone' in post #6. A big 'Thank you' to all the modders out there! The game wouldn't be as good as it is now without you guys and gals! Don't forget to either endorse the mods you use or give the authors a 'thumbs up' here at LL. Other games: Skyrim SE for Beginners
  2. Last Update: 03 Nov 2021 Updateinfo: in this post / Updatehistory The list is atm NOT compatible with the newest Bethesda update! I'll remove this note when every mod is working with it again. All mods can be checked here: SSE Conversion Tracking. Also don' forget to give @tasairis a 'thumbs up' for all his awesome work (i'd go nuts with all the required updates). Instructions how to roll back to the older version of Skyrim can be found >>here<<. But you have to find the right code of the last release. You can also try the miniguide in post #8501 Threadmap 1. Overview 2. Modlist 3. Installation - Recommended Settings 4. Screenshots (separate page) 5. Troubleshooting 6. Tips and Tricks - Start up 7. Downloads Who this guide is for. I've watched quite a few videos on Youtube and some of them look fantastic. But most of the time you simply don't get a complete list of what they actually use or have to watch a dozen or so (*cough* 275 *cough* MxR *cough*) to get a hint of what they might use and then they might switch mods at any time. So this here is my complete list and i've added a few screenshots and there is a video showcase that is very close (there are only minor differences) to my guide. I recommend to take a look there first so you'll know what to expect if you follow this guide. My goal is to get a beautiful game which is fun and, although it is a FRPG, as realistic as possible without punishing you for playing it. So you'll find no skimpy outfits (aka Bikinis in a snowstorm), overly gothified fantasy weapons and armor which are totally useless in reality (i replaced those as much as possible), and none of the punishing survival mods. What i did crank up is the difficulty via MorrowLoot and 'Deadly Wenches'. Higher tier weapons and armor are much harder to get and the enemies are no walk in the park anymore. Assas- sinating the leader of the Silverhand is no easy feat (i did it at lvl. 15 while he was lvl 28, but it took me some sweet time and he got me at least a dozen times). Your first hour in a dungeon (incl. a few mistakes a new adventurer might make): But the beauty of it is that you can still adapt the list to what you like. I'm just trying to give you a solid base where you can add the things you like (or remove the ones you don't). See 'Nothing is carved in stone' in post #6. A big 'Thank you' to all the modders out there! The game wouldn't be as good as it is now without you guys and gals! Don't forget to either endorse the mods you use or give the authors a 'thumbs up' here at LL. And, if you like my work, you can support me on Patreon. Most of the time i will be here anyway, so that one is for those of you that want to support me with all the work on this guide (better said providing me with a steady supply of much needed coffee and cookies ?). Recommended additional threads There are a two threads i can only strongly recommend: If you're new to modding take a look at Mod Organizer 2 & Other tools - From zero to "Hey Sexlab is working!". @Just Don't Does an excellent job there. ? When it comes to conversions and/or updates for SE then SE Compatibility Tracking is incredible useful. Thanks to @tasairis for keeping this updated. ? Happy to disappoint in this regard: Other games: Fallout 4 for Beginners Can be ignored...
  3. If you are an animator, you must read it. View File Please do not use a random customized bone list when you export your animations. If you are an animator, I strongly suggest you read this. I decided to write this because I have been informed so many bug reports related to "twisted anus" even until now. The users, who were having problems with this delicate organ, kept asking if it was a body issue. It was no wonder why they thought so because right after CBBE SE and BHUNP SE were released the issue rose. The funny thing is the bug was observed in certain animations and I realised it was the animation that had the issue not the body. This kind of glitch was never an issue before because all the body mods did not use xpmse's new bones except for specific bones such as breasts bones and butt bones. But why now? It's because new body mods recently developed for SE begin to use new bones(3BBB breast bones, Anus bones, etc). Along with that, I made a change to XPMSE to make them compatible and organize things that no one cared about. For a decade, animators, including me, used the wrong list without knowing what would affect one's animation. You can see the glitch in most of SLAL animation packs and Pose mods. For example, we can see the major difference between GS Poses and Gomapero poses. Because GS Poses used his personal bone list and Gomapero Poses did stick to the vanilla one. The left one is the customized one and the right one is from the one provided by XPMSE. There might be someone who thinks that I am the one who is reponsible. 'The glitch tranpired because of my interference.' Sorry, unfortunately no. I happened to be the one that noticed it and brought it up to the table. Someone had to do it. This ugly glitch can be observed even in one of the DLC contents, Dawnguard. I have been reported that 'Vampire Lord' had camera height glitch with ABC so many times. I do not know why but apprantely the animator who were in charge of Vampire Lord's animation used a customized bone list, not the vanilla one. If you're curious, you can test it for yourself. Make a pose for VL and export it with the vanilla bone list and see what happens. Of course, there will be no camera glitch, whatsoever. It is nothing surprising considering the sloppy work on body skinweight but that's another dev story. If you want to know more about what's going on, here's my simple explanation. When you export animations, the bone list needs to be corresponding to Skeleton.hkx bone list. If the bone list has bones that are not registered in Skeleton.hkx, the animation breaks. Specifically, the order is the one you should care about. If the bone list orders do not match, the animation breaks. You can check up which bones are registered in the bone lists that are uploaded on XPSME thread. Or you can simply use the vanilla bone list. If you don't know what I am talking about and what you are doing, just use the vanilla one. I am begging you. Conclusion If you are an animator, please make sure you use the right bone list. Not able to find proper bone lists? I will leave it here for you. Please, please do not use unofficially customized bone lists. It will break your animation. It cannot be fixed by someone else either. You animators have to deal with this animation glitch for yourself. Nobody can. Submitter factoryclose Submitted 12/11/2021 Category HDT Physics Requires Special Edition Compatible Yes  
  4. The question has long been hackneyed, but suddenly someone did not know about it This is one of the easiest ways to get creatures to work with nemesis The topic describes options with and without a mod manager PART 1. IF YOU USE MOD MANAGER 1. So first you need to make sure that you have accurately taken into account all the requirements of the mods. Convinced? Ok, we move on. 2. You need creating two output folders: for Nemesis and for FNIS. // of course you also need FNIS, lel Link the corresponding output folders to FNIS and Nemesis. I use Mod Organizer. 3. Turn off FNIS if it is on; run Nemesis; after he`s done disable Nemesis AND nemesis_output in your mod manager. You can run all animations (with/without creatures) at the same time. 4. Now turn on fnis_output and start FNIS. After he finishes, turn it off in mod manager. Leave fnis_output enabled. 5. Turn on Nemesis/nemesis_output. Now you need to place nemesis_output below fnis_output in mod manager. 6. Okay, everything is ready. PART 2. IF YOU DON`T USE MOD MANAGER 1. So, you have checked compliance with the requirements of mods and the absence of a mod manager on your system. What's next? 2. You should do everything the same as in the first part, just the opposite: first you have to run FNIS. It will create along the path: yourskyrimfolder/data/meshes/actors/ folders with names of creatures. Just copy them to some place other than the character folder. Nemesis should be turned off at this time. // if you have creature mods that require Nemesis, i recommend turning them off and moving the behaviors that this mod has from ../actors/ temporarily. 3. Disable FNIS and enable Nemesis, (return all behaviors mods on creatures that require Nemesis), run it, then follow the path ../meshes/actors and replace the files with the ones you copied. Done. Note that if you want to update Nemesis animations, disable fnis_output otherwise Nemesis will overwrite creatures // if by some miracle this happened, just do the same as described below If you have added new animations for creatures, disable Nemesis/nemesis_output and follow the 4 points from the first part
  5. Disclaimer: The provided guide can already be found by carefully browsing through the forum or using google. I'm creating this post to centralize all the "best practice" ways of using both animation frameworks together. ________________ Here's an in depth guide, assuming you use "Mod Organizer 2". If you don't, nothing prevents you from following these steps, but I can't guarantee that it'll work. Step 1: Install FNIS, FNIS creature pack and Nemesis. Enable "FNIS creature pack" and leave it enabled permanently. You'll never need to disable FNIS creature pack ever. Keep both "FNIS" and "Nemesis" disabled. Step 2: Create two folders, one named "FNIS Output" and the other "Nemesis Output". Step 3: Activate both "FNIS Output" and "Nemesis Output". Leave both FNIS and Nemesis disabled, for now. Step 4: Open up MO2, click on the dropdown list at the top right (next to "Run") and click Edit... Step 5: Add an executable using "Add from file" and go find FNIS's executable (should be in "\mods\Fores New Idles in Skyrim SE - FNIS SE\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe") Step 6: Check "Create files in mod instead of overwrite", open up the dropdown list at the right of the option and find "FNIS Output". Click Apply. Step 7: Repeat steps 4 to steps 6 with Nemesis instead of FNIS (should be in "\mods\Nemesis.Unlimited.Behavior.Engine.v0.84-beta\Nemesis_Engine\Nemesis Unlimited Behavior Engine.exe"). You've now properly installed both FNIS and Nemesis. Nemesis Output should overwrite everything from FNIS Output and FNIS creature (even though there shouldn't be anything from Nemesis overriding the creature animations), meaning you should assign a higher priority to Nemesis Output (if you don't know what this means, 0 is the lowest priority, 99999 is a very high priority. If FNIS Output has a priority value of "10", Nemesis Output should then have a priority above "10"). In order to run both FNIS and Nemesis, you need to carefully follow these steps: Step 8: Enable both "FNIS" and "FNIS Output". Disable "Nemesis" and "Nemesis Output". Step 9: Run FNIS. Step 10: Disable FNIS only. "FNIS Output" must stay enabled. Step 11: Enable both "Nemesis" and "Nemesis Output". Step 12: Open Nemesis. Step 14: Everytime you install or remove animations, you'll need to click on "Update Engine" first. Once it is done, you can then click on "Launch Nemesis Engine". Step 15: Nemesis will take a little while and will inform you once it is done. The big bar in the center isn't a progress bar but it shows how many animations you're using. You'll have to wait until a message pops up, showing how much time the process took. Step 16: Keep "FNIS Output", "Nemesis" and "Nemesis Output" enabled. "FNIS" is the only mod that should be disabled. Nemesis will create a FNIS patch for the animations it couldn't process. If you look through the list of esp, you should find a new "FNIS.esp" (generated inside "Nemesis output"). It must be enabled. You'll only need to run FNIS when you install / remove creature animations. If you keep adding or removing human animations, you will never need to run FNIS again. You will always need to run Nemesis (using steps 8 to 16) after running FNIS. If you're using SLAL and run a lot of animations, you'll have to raise a value in the config. It is located at "\mods\Nemesis.Unlimited.Behavior.Engine.v0.84-beta\Nemesis_Engine\nemesis.ini". You'll need to set "MaxAnimations" to something like 30000. Warning though, Nemesis is said to become unstabled above 30000 (or even 25000) animations. I'm currently sitting at 22000 animations with a mix of both SLAL animations and (Dynamic Animation Replacers) DAR, but I haven't found any gamebreaking bug. If you're using DAR, when you first load the game, your character can t-pose for what seems to be a minute, and only while idling. This is normal and will go away until you restart the game. Did you notice that I skipped a step? ________________ Edit: I could have sworn they used to work, but Draugr (and because of that, skeletons) and falmers will not have any animation during SL scenes. I'm trying to find a way to make them work. Edit 2: So it's been a while, and I have narrowed down a list of mods that will break draugr and skeleton animations. - For some reasons, Billy's SLAL animations break draugr and skeleton when using Nemesis. I'm not too sure how though, but I was sometimes able to make them work with Billy's animations, and some other time they wouldn't work at all after removing Billy's animations and (what I think is) carefully rebuilding FNIS and Nemesis. - zxlice's mods, specifically "Backstab and Parry" and "hitStop". Again, I was able to have draugr and skeleton animations working while trying out different mod combinations and Nemesis patches (with either or both "Backstab and Parry" and "hitStop" enabled), but they would eventually break. - Combat Gameplay Overhaul is a big definitive no. Contrary to Billy's and Zxlice's mods, I was never able to get draugr and skeleton animations to work with this mod enabled (with or without the nemesis patch). Honorable mention: - Character Behaviors Enhanced: Doesn't seem to break draugr and falmers, but will break some devious device or toys animations on occasion, but only visually. Should be safe-ish. I'm still trying out new ways to make everything work, notably by completely deleting the mesh folder from "Nemesis - Output" before rebuilding it, or leaving FNIS and FNIS - Output while running Nemesis. I'll be sure to update this post whenever I get one of those mods to behave correctly with creature animations, but it's safe to say that Nemesis has been abandonned by its author so creature support is not likely going to happen within Nemesis anytime soon. Nemesis is on github tho, anyone skilled enough could fork it and unofficially maintain it. I know I won't.
  6. Last update: 31 Jan. 2019 This is a spinoff of my guide to AAF. Going through all the different threads i often noticed the same questions regarding errors coming up again and again. So i'll give you here the list of errors i've encountered and, if i found it, also a solution to fix the problem. But this thread will also need your support to be useful to all. Obviously i can't list an error i didn't encounter. So if you find an error, please make a screenshot of the error message and post it in the comments, also if you have the solution to one problem. This way i'm able to add it to the list and we got something to help all... Of course i'm also interested if you found a different solution than the one i did. Noch etwas: Falls Jemand mit Englisch nicht so recht klarkommen sollte. Ihr könnt eure eventuellen Fragen ruhig auch auf Deutsch stellen, versucht es aber bitte immer zuerst auf Englisch (notfalls kann man für die Details dann Deutsch nehmen). Eine übersetzte Zusammenfassung kann ich dann später machen. Schliesslich will ich hier Niemandem im Regen stehen lassen. Aber ich werde auf keinen Fall einzelne Mods unterstützen. Da müsst ihr euch schon an den jeweiligen Supportthread halten. Die Autoren da wissen viel mehr über ihre Mods als ich es jemals könnte. Letztendlich haben die ja auch die Sachen geschrieben. That for most unreadable part is just an additional offer to support a second language should someone run into trouble (it is hard to fight a bug and a language problem at the same time). Anything that comes up this way will of course be translated and/or integrated in the Troubleshooting guide as well. _____________________________________________________________________________________________________________________________________________________________________________________ People who assisted with this or pointed out things i either missed or had to check and recheck again (Thank you guys and gals): @2Dimm @AfroAttack @A.J. @Crimson0 @dagobaking @d3m4l1s @EgoBallistic @Flashy (JoeR) @Fridolin0815 @Halstrom @Jordick @Krazyone @KyLeeKu @mashup47 @picket @Sheppard @TerabyteDragon @Vincenza @walkin _____________________________________________________________________________________________________________________________________________________________________________________ Mod Organizer This is a thing i have to adress before anything else. The good old NMM doesn't get any updates anymore and the new spearhead on Nexus is Vortex. Based on my own experiences with them i can only say that you should look somewhere else to manage your mods. Both got trouble when it comes to install mods (they often 'forget' files) and they might even break or remove already installed ones. Communicating with others showed the same problems again and again. Either a missing file or the installation itself had to be repeated several times. I strongly recommend switching to a different mod manager (like MO2) as this will save you a lot of trouble in the long run. Most of the trouble i had while running the tests were suddenly missing and/or broken files. I even had a folder with extracted files to easily copy them back into the game if something stopped working. But having a mod manager and then being forced to drop a manual install on top of it somehow defies the reason why we use a mod manager at all. In the end its your decision. But, as one of my favourite NPC would say 'Ye have been warned...' Tools The following tools might help you in the long run either debugging or fixing a problem. AAF Tester With this you can check if AAF is set up properly. Fallout 4 Mod Cleaner Here we got a tool which will clean your game folder. It is best used after a fresh install with all the stuff from CC. But it is also useful if you want a fresh start and reinstall the things you want to use. If you have a stable modded version of your game you can create a batch (see description of the mod) so you can always return to this state. Fallrim Tools This is a nice tool which allows you to clean your savegame and to remove orphaned scripts. It can also be used to get a clean save after you decide to change things for AAF. This has solved quite a few problems for me while testing new builds and combinations for my list. But it can also damage your savegame. If you use this one to clean your savegame ONLY use 'Remove Unattached Instances'. This will kill all the loose scripts in your savegame and might even help you to 'repair' it this way. Also Do NOT overwrite the original savegame (so you might try something else) and save the cleaned savegame under a different name.  _____________________________________________________________________________________________________________________________________________________________________________________ Troubleshooting Sometimes something breaks, sometimes something suddenly vanishes (i'm looking at you Vortex!), sometimes you remove a mod and it has unforseen consequences elsewhere, when it comes to modding thats almost inescapable. So i'll try to give you some tips to lessen the impact of such an occurance. AAF Error: ... In general it is a good idea to know where an error comes from. AAF always uses an error code, like '[34]', when there is a problem. If you don't see an error code it is one of the other installed mods (not AAF!) which got a Problem. This distinction might help you in narrowing down the culprit. Actor: Nudity Test To test your textures you can use a simple trick without having to remove any of the equipped clothing. Just craft the ring 'One Ring to Nude Them All' at the armorsmith workbench and equip it. Actors not stripping completely The stripping is done by checking the slot of the armor and hopefully those are assigned correctly. Copy the (here in post #2) provided AAF_equipmentSetData.xml into your game and it should solve this problem. Actors not redressing Activating the 'RSE Strip API Usage' in the MCM (Page #1) should do the trick. Actors stay flaccid This was 'a bit' complicated 'til i finally found the solution for this one. Just check if the body morphs (AAF Compatability Patch) have been overwritten. Those are needed to get any erection at all. Actors with underwear This can be caused by two things. Either you don't have the correct textures installed or you have a mod (like Unique NPC) installed which interferes and uses its own textures. While i can't provide more assistance with the second part, for the textures it might be useful to check post #4 of my guide. Advanced Installation for AAF (NMM) NMM sometimes 'forgets' to copy all files - manual installation is safe but doesn't offer you the choice to remove the single mod you want to get rid off. Both can be a hindrance to us users, but there's a way to get the advantages of both without getting the drawbacks of either option. It only takes more time... At first you install your mods for AAF with your mod manager (if there's a FOMOD write a note with the options you took for that mod). Now create a new folder and rename it to 'InstallAAF'. Then we can start to extract the compressed files and copy the files you need, and ONLY these, into your newly created 'InstallAAF'. If there is a folder called 'DATA' in the compressed file only use its content, do NOT simply copy 'DATA' and the rest. Do this while exactly following the order of your preferred loadlist for AAF. Now comes the last step, copy the content of 'InstallAAF' into the already existing folder DATA inside your game folder. This will take some time, but now your NMM knows where the files came from, and you can be sure that not a single file vanished somewhere. This now allows you to safely de- or reactivate single mods or even to remove them. When it comes to an update i recommend to do that manually so that NMM doesn't change your load order (and nothing goes *pooof* and is gone). Tip: Keep your 'InstallAAF' you want to be ready if something breaks. Animation failed This one was caused by using the 'wrong' SEU (there are two separate mods out here that are both called AAF SEU). So if you got this error check SEU first. If you got this version you will not have this problem at all. Broken furniture This error message only pops up when you made a mistake placing an object and the linked animation doesn't have enough room to play properly. Moving the object a bit will solve this. Cleaning your game and/or savegame Use this only if you have absolutely no other choice or someone with enough knowledge tells you EXACTLY what to do! You'll find the required tools in my guide in post #3. I've been using them for several years now and didn't encounter problems with them. But if you don't follow their instructions exactly they could either kill your game or your savegame! Thats also the reason i hesitated to add this entry in the 'open' thread... If you use the one to clean your savegame ONLY use 'Remove Unattached Instances'. This will kill all the loose scripts in your savegame and might even help you to 'repair' it this way. Also do NOT overwrite the original savegame (so you might try something else) and save the cleaned savegame under a different name. Cum overlay doesn't disappear Something broke the script for that. This happened to me after saving and/or reloading a gamesave while such a overlay is in effect. To remove them you have to get into the creation menu for the char and then remove them the same way as you would remove normal tattoos (in Body and then Overlays). Entering the menu can be done via console (only use this if you know exactly how to handle this), the face clinic, or an object (like the Looks Mirror). DD - Vibrator not working For anyone having issues with vibrators not triggering. The problem is an orphaned keyword on the player. To trigger again you have to enter following line in the console: player.cf "actor.RemoveKeyword" "DD_kw_Event_IsVibrating" To see when your next vibrate event will trigger you can type: player.sv You should see "DD_Event_Vibrate" followed by "real-time timer 1 expires in [X] seconds" Deathclaws There are afaik no M/M animations available atm. So if you got an error regarding this you have to ignore it as there is no solution for that available atm. Also you only seem to have a choice between permanent boner or flaccid. Downloads not working Often enough it seems as if a link is broken and you can't download a file from here. But in reality it is the installed AV software which is a bit overzealous (aka 'false positive') and doesn't allow the download. If you trust the source it might help to temporarily diasable your AV and reactivate it immediately after you downloaded the required file. Tip: If you use Windows 10 you don't need to install another AV. The one which is installed with the OS is already good and more than enough for any normal operation. In other words in most cases its a waste of money if you pay for something else as not a single AV on the market offers perfect protection. For 'more protection' you'd need a hardware firewall and the good ones are quite expensive and not meant for private users... Error: AAF Error [001] ... Here we got a mismatch of the versions of installed mods. Check if there are updates for required mods (like F4SE, AAF, etc). Error: AAF Error [004] Plugin required... This is one is caused by a missing requirement for your animations. Like for example 'Prisoner Shackles' for the animation pack of SavageCabbage. Recheck if you really got everything you need. Error: AAF Error [005] Actor ID ''0'' This is one i got no solution for, it happened sometimes in my game. But it seems i fixed it by accident… If someone got a solution for this one please post it in the comments so i can add it here. Error: AAF Error [011] ... This error seems to pop up when something is broken or missing. Most of the time it is either an animation pack or a patch for an animation pack. But the error message itself gives a good indication what is broken (see next entry). Error: AAF Error [011] ''activity2'' Some animation packs reference activity2 which only exists in the sample files. As long as the author of the mod doesn't fix that mistake we have to install the sample files from AAF as well. Error: AAF Error [016] Undefined Location I got to admit that the following is an assumption of mine. It looks like you got trouble with a file that was made for either 'Homemaker' or the 'Settlements Objects Expansion Pack'. As i use neither of these mods i have no way of finding a definite answer for this error. But it seems there is also the possibility of typos in used XML. In grouped animations made by BeoWulf91 is a File called 'SavageCabbage_positionData.xml' which contains the line <position id="FM-Table01-03Missionary" location="Table"/> which should be changed to <position id="FM-Table01-03Missionary" location="MediumTable"/> A fix for this typo can be found here. Error: AAF Error [033] Fallout.callFunction… Unknown error. Might be a 'broken' XML. Error: AAF Error [034] Failed to start… Something went wrong with the installation of an animation or the position pack (the error tells you what is missing). Reinstalling that file will solve this problem. Here the problem is the missing file for positioning tags (now replaced by 'Themes'). Error: AAF Error [044] Failed to start... Here you got a missing an animation pack. Error: AAF Error [049] OverlaySet Something went wrong with the installation of AAF Overlay Patches. Reinstalling them (only the ones you need for your setup!) will solve this problem. Error: AAF Error: Package Assignment failed... This one seems to get triggered when one of the actors can't get to the location of a scene or left it before it was triggered. So far staying together seems to at least partially solve this. The second way for this error to appear is when one of the participants is killed before the event was finished. Corpses usually can't move and be part of the action. Sadly this is something where we quite often have no control over and is hard or even impossible to prevent. Error: DD Here we got an error for DD. If there is already a device in place it can't be replaced by a new one. Error: FPP Report: ... You need to activate the integration of 'Plugs of the Commonwealth' in the MCM of 'AAF Prostitution'. F4SE (Installation) As quite a few People seem to get this wrong i'll add a picture with the files you need to copy so it works properly. Files damaged or overwritten There's no easy answer to this problem as this depends on the mods and fixes you use. The imho best way to solve this is also the one that takes the most time. Install your stuff via mod manager and then put a manual installation on top of that. Check the entry 'Game crashes with AAF' for more info. Only if you know exactly what the damaged/overwritten file is then its just copy and paste. Flickering light during gameplay and/or animations This could have a few causes. The most common one is a mod that breaks combined meshes (like Spring Cleaning) while having 'Cloud Shadows' activated in your ENB. One of those two has to go to solve this problem. Game crashes To be blunt Bethesda makes nice worlds, but if it comes to stability they could improve a lot. You'll have to watch out for a lot of things and even use mods to improve that. But mods (and i know no one playing this game without any mods) can cause their own problems too. So lets start with the most important one. Unofficial Fallout 4 Patch That one is one of the first things you install. There's no way to play the game without it. Next problematic thing is the UI itself. You might not expect it, but the UI can crash your game while doing anything. There are a lot different mods for a UI that might fit your style and i can't cover them all. But i can tell you the mix i use and how to get that stable. 01 DEF_UI and HUD (the classic one) 02 HUDFramework (this one is required for a heap of mods) 03 VIS-G (The 'new' VIS which requires a lot less patches as it is already compatible to many commonly used mods) You have to install them in exactly this order to get them stable (check the options!). Otherwise you might get crashes opening your Pip Boy, entering or leaving a power armor, entering a shop, inspecting an item, and many many other things. Sadly Vault Girl Mod ALPHA (on hold atm) doesn't play nice with VIS-G. If you use the older VIS it is definitely worth a look if you have a female char. Then it would be placed as #4. Also make sure that you really updated everything which uses F4SE and AAF when there was an update for FO4. Game crashes while loading a savegame This seems to be a problem with the newer AAF (35+). You have to change a setting in the file 'AAF_settings XML': 'use_external_data_storage' from 'false' to 'true' to fix that. Its close to the bottom of the file. This seems to be fixed with the new update, i'll let it stay as it might still be useful. Another possibility seems to be the limit for scripts. You might try to deactivate one of the scriptheavier mods (like the one for 'Settlements') and then load an earlier savegame. Game crashes with AAF This is a strong indication that there are some files missing and sadly there's no easy way to solve this as there's no error message. Manually extract and copy the mods (if there are Fomods you have to select the needed files (and ONLY copy those)), in the same order your modlist suggests, into an empty folder and, after this is done, the content of that folder into the game. KEEP THAT FOLDER! It may look like wasted space but it will prevent a lot of headache should something happen ever again. Game crashes with CWSS As CWSS got its own set of animations it can be a bit sensitive when exiting the shower (aka the game sometimes crashed). Even before AAF its position in the load order was important and i put it quite low (now it is included in the group 'AAF' and not 'Building'). Game crashes shortly after an AAF animation Activating the 'RSE Strip API Usage' in the MCM (Page #1) should do the trick. Game locks with AAF I only had this in combination with the AAF error about 'activity2' (Please check that entry). Headless Ferals Bethesda decided that the heads of ferals are armor, which means they can be stripped by some of the mods here. Copy the (here in post #2) provided AAF_equipmentSetData.xml into your game and it should solve this problem. Loadorder and Stability I prefer to have AAF (and the other files) quite low in my loadorder. With all the updates they end up quite low anyways. But there are some mods that should be put even below them. Defense Gun Replacer for Pipe-Guns (this one has to be the first installed one in the weapons override group). Modern Weapon Replacer - Beretta M9-FS (Very good replacer. If you see the barrel and a floating cartridge it must be put lower and reinstalled again). Modern Weapon Replacer - MK14 EBR Redux (Excellent one. Sadly this weapon has been hidden by the author and is VERY sensitive to the loadorder). Modern Weapon Replacer - Service Rifle Redux (Also a very good replacer. If you got missing parts it must be put lower and reinstalled again). Spring Cleaning Compatibility Patch (If Spring Cleaning is used this one has to be the last ESP in your loadorder. PERIOD). The best stable result i had was by grouping my mods. With extremely few (for a game from Bethesda) crashes. So if you got trouble in this regard this picture might help you. Btw everything regarding AAF is in that group and not the other ones. I provided an example how it could look like here in post #1 (the spoiler at the bottom of that post). Long wait for 'Fast Travel' This seems to occur quite often shortly after you changed the area (like exiting a building) or reloading the game. It seems to be linked to scripts that havn't been fully loaded yet. Wait a bit before activating 'Fast Travel' and you won't have this anymore. Long saving times This might sometimes happen, one moment the save is done in second, sometimes it takes a lot more. I assume that this has to do with the horde of scripts we are running. In the beginning i noticed that the more stuff for AAF was added the more this became noticable. Check if you really need all the options in RSE (for my tests i activated almost everything and this had an effect). On the other hand it might be a good idea to finally upgrade the RAM of your System. Misalignment with Leito's animations (AAF) This is a bug which is relatively easy to fix. Open the file Leito_FF_positionData, which is located in Fallout4 > Data > AFF, and delete the lines: <animationOffset actor="1" offset="0,70,0"/> <animationOffset actor="2" offset="0,0,0"/> MO2 Although i like MO2 there are some things you have to be aware of: 1. Papyrus is case sensitive and as it is heavyly used by MO2 the mod manager seems to be too. In regards to ini files they got to have exactly the same name as the used ESP. Example: fp_familyplanningenhanced.ini and FP_FamilyPlanningEnhanced.esp <- will NOT work properly FP_FamilyPlanningEnhanced.ini and FP_FamilyPlanningEnhanced.esp <- will work fine as the names match Although this won't happen most of the time, a small typo (nobody is perfect) can cause problems and it is something you should be aware of. 2. If some presets for bodyslides are installed but don't show up, then manually copy the files into DATA > Tools > Bodyslide > SliderPresets. 3. Often you have to manually edit the url in the meta.ini for an easier access to files which are not located on Nexus. While you do this better close MO2, otherwise the programm seems to ignore changes you just made. Missing Penis If the 'Schniepel' (the one who gets this deserves a cookie) is missing you have to install Leito F04 Rigs.. Mod Manager crashes Sadly this happens way too often with NMM. If that happens Forget the download or Installation you just tried. Those files are broken almost every time. You might be lucky and they still work, but thats rare. It is way safer to redownload your mod again than to introduce hidden bugs or errors into your game. Pregnant but no belly. Here we got something that is relatively easy to prevent. First of all you absolutely need 'CBBE' and the 'Bodyslide and Outfit Studio' for this to work. Secondly do NOT switch the bodytype or use bodyslide while your char is pregnant. This would break the script for the changes to the body. If you absolutely have to make a change to the Body there is a way. Deactivate AAF (and the rest), clean your savegame (aka remove the scripts of the uninstalled mods in your savegame!), make the changes, and then reactivate AAF and the rest again. This will reset everything and will then work. But you will loose the pregnancy if you go this route. Transfer Settlement: Mannequins. To be honest i don't know if this is normal for TS or if there is a conflict of scripts somewhere. So i'll add this one here even if it might not be related to anything of AAF. If you see something, like the error in the picture below, it can be that you got two mannequin occupying the same space at the same time. Try moving the mannequin in building mode and they'll separate. Whitescreen after starting a new game. This one is either a glitch (and you got very very lucky) or bad and then i mean REALLY bad. With this bug the game didn't initialize correctly and you are locked in the moment between intro and charakter creation. The 'very lucky' one: Just restart the game and wait a few moments while the movie is running. If you skip that one the game might not have finished loading completely and you can end up with the whitescreen. The 'lucky' one: You got an invisible installation message. Press [Enter/Return] a few times and the game continues to the creation of your char. The really really bad one: Your installation got murdered. Remove EVERYTHING regarding AAF completely from your Mod Manager (uninstall and delete), search every folder in DATA for obvious remnants of AAF and delete those. Now let Steam recheck the Integrity of the game and let the service repair the files that went missing or were damaged. The next step is to check if all of your other mods, which have no connection to AAF, are still there. If not then you have to clean the game (aka put it into a 'fresh installed' condition) and rebuild everything again. If they are all still there de- and then reactivating them should be enough. Now you have to redownload everything regarding AAF and install them with your Mod Manager again. In addition i'd manually extract and copy the mods (if there are Fomods you have to select the needed files (and ONLY copy those)) into an empty folder and, after this is done, the content of that folder into the game. I encountered this once and in my case it was Vortex that went, without any obvious cause, crazy and randomly deleted 15-20% of my FO4 files. I still have absolutely no clue what caused this as i had only restarted the game. Now i'm using MO2.
  7. [-------------------------------------------------------------------------------------------] The guide currently covers both: 1) Skyrim "SE" 1.5.97.0 and SKSE 2.0.20 2) Skyrim "AE" 1.6.353 and SKSE 2.1.5 Pick one during the first steps and stick to it. Don't mix different game/SKSE/mods versions and you'll be fine. [-------------------------------------------------------------------------------------------] The purpose of this guide is to provide a comprehensive source of information for newcomers. If you follow the steps described here you'll end up with a basic set of mods covering the requirements (plus some recommendations) to use Sexlab and its additional mods. On top of that I hope by following the instructions given here you'll be able to grasp the fundamental concepts about installing mods and using the different tools available to further tweak your game. This was made with Skyrim Special Edition ("Skyrim SE" or "SE" from now on) in mind. Some of the instructions or complete sections may not apply to regular or Legendary ("LE") Skyrim . And of course most mods won't work if you use the SE versions in a LE game. For Skyrim LE I recommend you to check the Conglomerate blogs. This guide is heavily centered around Mod Organizer 2. If you prefer to use Vortex it won't be of much use to you. I'm not aware of a similar guide made with Vortex in mind, but there is a good video series on how to use Vortex. That would be the starting point. After that you'll need to check the mods you intend to use. Always verify you're installing all the requirements and that the mods you're getting are compatible with SE. Preparations - The required and the recommended stuff A computer with Windows 7~10 and Internet access is implied. Steam and the game "The Elder Scrolls V: Skyrim Special Edition" acquired in your Steam account. Pirated copies of the game are not supported (against site rules and also some mods won't work so don't waste your time). Game Pass/Microsoft Store versions of Skyrim cannot be freely modded (so again don't try, just go for the Steam version). Any program capable of zipping and unzipping files in .rar, .zip and .7z format. 7-Zip is a free program that does all of that. Recommended: enable the Windows Explorer setting to see file extensions, this may be useful to confirm you're following the instructions using the correct files: Press the ˅ ˄ buttons in the top bar of any folder to expand the settings. Go to the "View" tab. Enable the "File name extensions" setting. You can revert back this setting at any time, as I think most people are used to have file extensions hidden. Recommended: If you're not a premium user in nexusmods you may have noticed that when you press any of the download buttons you're redirected to a new page and you have to click in another download button to finally get the file you want to download. Here is a simple fix for this nuisance of a webpage design. You'll need to install a browser extension and add a little script to it. This script will only help you with the extra redirect mentioned before, it doesn't grant premium benefits. Install the ViolentMonkey browser extension (for Chrome) - (for Firefox). Go to this link and install the script. For this you can enable the "Close after installation" setting and press "Confirm installation". The script will be active while you navigate the nexusmods site and skip the additional redirect 99% of the times you want to download something. Source. The guide - Download and recommended usage Mod Organizer 2 & Other tools.pdf If you want to share this guide with others please don't upload the pdf directly. Instead link this thread. That way people can download the latest version directly from here and read the rest of the information. To open the guide you can use any PDF reader. Most web browsers work for this too: simply get the pdf file and drag it to your preferred browser. It will open as any other page and you'll have zoom buttons, middle click to open links and so on. The first page of the document contains an Index, click in any title to go there immediately. The header of every page has this button , it will take you back to the Index. Currently the guide covers the following points: 01. Skyrim SE location and Automatic Updates 02. BethINI 03. Mod Organizer 2 - The first look 04. Skyrim Script Extender 05. A few mods, just to make this work 06. LOOT 07. FNIS 08. BodySlide 09. Into the game 10. Mod Organizer 2 - A second look 11. (Optional) Installing HDT-SMP and CBBE 3BA 12. (Optional) Enhancing graphics - Post-processing effects 13. Updating Skyrim SE, SKSE and your mods 14. Locating your files + quick Tool recap 15. Final words Each section will get you closer to the final goal. Just take your time and read all the instructions. I've tried to be as descriptive and direct as possible, using screenshots of my own setup to show the different settings and features used. The way the sections are listed is 100% intentional. So don't try to skip one or do them in a different order. You'll have a better experience if you fully read the instructions the first time and go one step at a time. The current setup can be installed and tweaked in about 4-6 hours (give or take, depending on your knowledge of the tools used here, and the wait times if you can't download mods at full speed). So don't rush it, and aim to learn more than just imitate. Changelog
  8. I moved The Sims 3 Complete Adult Guide as a new topic. So it will be easy to find rather than lucky notice it in my signature. [The Sims 3] ==Complete Adult Guide== Woohoo Mods: OnikiKay's KinkyMod (WIP): For this... no need explanation, just read the features : Non-rabbithole woohoo like Animated Woohoo... and also autonomous threesome, rape, bestiality, menstruation cycle, arousal+lust motive, naked/woohoo awareness, condom, etc. And more features in the future. But it still WIP, for stable gaming, use Kicker's Animated Woohoo. WIP Advises: - I highly recommend to try KinkyMod by start a new game and separate it with your main savegame. Error and corrupt can happen. - KinkyMod can't be run together with Animated Wohoo as there are some conflicts on certain features. - Don't use Nraas ErrorTrap. - For Nraas Overwatch, turn off delete cloth feature, as it will delete cloth sections created by KinkyMod. - Can run on the base game without expansion packs like Pets, Late Night, Into the Future. But the certain features tied with EPs will be turned off automatically if you don't have it. - Rape and Bestiality are optional. And must be turned on manually in the setting if you want that features. Alfiechan's Animated Woohoo +: AW+ is the successor of discontinued Kicker's Animated Woohoo. Basically it's the same as Kicker's Animated Woohoo, but with more features like Pregnancy, Risky Woohoo, Libido System, STD, Prostitution, many fixes and improvements. Kicker's Animated Woohoo: Was the best sex mod in TS3 before it get replaced by AnimatedWoohoo+ and KinkyWorld. No more rabbithole woohoo. Sims will have sex wherever they want: bed, sofa, chair, table, counter, window, hottub, etc, in life action! But still in development. Read carefully the link above, since it has many module and animation links, you won't miss even one. For the installation guide, check ModFrenzy's Guide. Nraas Woohooer: The best sex mod for EA style rabbithole woohoo, with tons of features to support it, from romance change, woohoo change, risky pregnancy, woohoo skill, to pay for sex. You can use it together with Animated Woohoo for the romance change and pay for sex features. Turn off all the autonomous woohoo change, since we don't need rabbithole woohoo anymore. PS: Read post #55 at page 3 for more detail about Animated Woohoo + Woohooer Graphical XTC Sexual Daydreams: Just like Kicker's Animated Woohoo but independent mod. Not as famous and big as Animated Woohoo. Additional Adult Mods: Nraas Decensor: Download this decensor mod, because it doesn't remove fish in the tank and others as the side effect. Nraas Shooless: No more shooing from peeing and take a bath. Pregnancy Mods: Cmar's Pregnancy Progress Controller: A complete pregnancy control, from instant pregnancy, set pregnancy progress, terminate pregnancy, set baby gender, pregnancy info, to even pause the pregnancy progress and stay pregnant forever. SimsMX's Hospital Overhaul: Add additional interaction to hospital: abortion, surrogate mother, sperm or egg donor, blood donor, helping suicide, etc. Additional Maternity Clothing: When you saw EA list of maternity clothes, you know that you need MOAR! Non-Adult Must Have Mods: Nraas MasterController: Control every aspect in the game. From setting sims skills, traits, family member, social relationship, career, education degree, to reedit your sims appearance again in CAS. Nraas Overwatch: A must have mod, to clean up the mess in the background. Make the game run smoother and out of problems. Body Mesh: Cmar's Morphing Penis (Male): You can change the size of the penis of each sims, from length, thickness, testicle size. Cmar's Morphing Penis (Female): The same as for male above, but for female. Cmar's Morphing Nipple (Female): 3D nipple for female, where you can change the size of the aureola and nipple length. There's also Natural Breast shape + Breast Fix version under GECK.O's Natural Breast Nude Top link below. Better Male Muscle Mesh: Bulged Male Pants and Undies: It's hugely frustrating to see how flat male bottom part in TS3, and this is the fix. Master Suite Stuff Pack version is here. Breast Fix for Sliders (Female): EA forget to add bone assignment to the bottom of the breast, bra and bikini mesh, it makes the breast shape look ugly when using breast slider to make it big. This is the fix. There's also default replacement for the nude top mesh inside and will conflict with Cmar's and GECK.O's breast mod. To fix it open the package file using S3PE and delete the afTopNude_LOD1. GECK.O's Natural Breast Nude Top (Female): Original EA nude mesh, especially the breast shape have the same breast shape as bra and bikini mesh. And this is the fix, to give natural breast shape for nude mesh that influenced by gravity. As it a default replacement, so use between this and Cmar's Morphing Nipple (3D). Update: Added Cmar's 3D Morphing Nipple for Natural Breast shape. GECK.O's Detailed Vagina and Reworked Butts: A simple reworked Female Nude Bottom, by giving a simple 3D camel toe vagina line and shape. And also reworked butts to make it more detail and rounder especially at the butt crack. Skin Texture: Skin Texture: Choose the skin textures based on your taste. Most of the latest skins already support Cmar's Morphing Penis above and correct nipple position for Buhudain's Normal Map Revision below, make sure you recheck it. If you feel lost, I can recommend some of them: --> Cmar's EA default texture with adult details. Some people like to keep their game in default style and pure. There are some variety of non-Barbie EA default skin in internet, but this is the best. It support Cmar himself made Morphing Penis above and correct nipple position for Buhudain's Normal Map Revision below. --> Ephemera's Eskin(s). For custom skin, Ephemera's Eskin(s) are the best. If you take notice, most of "skin blend" varieties are based on Ephemera's Eskin. --> Navetsea's skins. Navetsea's skin for Skyrim is one of the most popular. He also made a lot of skin for TS3, something that you should not missed. Face Overlay Fix: Default face overlay has a bit of "makeup effect" on the face, and the fix remove it. Good for custom skin texture above. There are also another varieties you can find and download from internet. Buhudain's Normal Map Revision: Keratin effect, hand detail, bumped nipple, veins on muscle, penis detail, vagina detail, camel toe, etc. Male and Female Pubic Hair Accessories: Adult sims is not complete without it. There are many textures, but for the most realistic pubic hair, Cmar's is the best, just extract and use the latest update: Real One, Real Two and Heavy, for both gender. Sliders: Shock&Shame's Complete Slider Download List: You can find all custom face and body slider links here. Breast sliders and Cmar's Sims Height slider are a must to have! Consort's Project Landslide: It's a batch command for the slider above. You can set sims height for example, to make all male sims taller and female sims shorter in entire world by just using two commands. Helping a lot. Sexy Clothes: Well, Happy Hunting at Download Site links below and elsewhere! Adult Objects: Well, Happy Hunting at Download Site links below and elsewhere! Gameplay Scenario Tips - BROTHEL OFB: http://www.loverslab.com/topic/20608-simlab/page-18?do=findComment&comment=843535 (Draft tutorial for now...) Major Download Sites: TheSims3.com Exchange: Make sure to check the forum as well, Creative Corner. ModTheSims.info: The main modding community and download site, both mods and cc. Most hardcore sims modders are hanging here. SexySims.info: Adult version of ModTheSims. TheSimsResource.com: TheSimsResource is the biggest cc download site. Hosting TSR Workshop, the major tool to create cc for TS3. SimAsylum.com: Check Simsrod and Twoftmama mods! SimLogical.com: A lot of interesting scripted objects and other mods. CC Find Sites: My Sims 3 Blog: One of the most popular, but it stopped updating their database since 31 December 2013. They are focusing on TS4 now. If you want to find specific stuff, use their search feature. As well as using tag/label to browse particular stuff, like world or skintone. Sims 3 Updates: Another most popular, they also post interesting stuffs from TheSimsResource.com. But since TS4, the site is being updated once a week. CC Caboodle: Equally interesting as two above, but still active and being updated everyday. Sunny CC Finds: Sunny CC Finds just focus on what being posted on Tumblr.com, or stuff outsite the Tumblr.com but being mentioned there. Updated everyday. Lana CC Finds: Just like Sunny CC FInds above, it's complementing each other. You will find some stuffs that doesn't posted in Sunny CC Finds and vice versa. They mixed with TS4 stuffs in standard page, but I give TS3 cc tag on the link, so it just show TS3 stuffs only. AwesomeSims: Same as Sunny CC Finds. Graphics Mods: SweetFX: It works perfectly on The Sims 3. There's some presets people made for it. Reshade: A universal-ENB-like, that can run on most games. It can run on TS3, but I heard the framerate drop from 50 fps down to 10 fps. You can try it, but I can't guarantee. Buhudain's Lighting Mods: Buhudain's lighting mod characteristic is tropical bright-strong daylight, spectacular sunset and sunrise, and aurora at dark night. There's a lot of customization to choose. BrntWaffles's Lighting Mods: BrntWaffle has a lot of Lighting Mod to choose, from Dystopian, Frozen Inspired, Perfect Day, Midnight Dream, Alien Sky, etc. I highly recommended to check another The Sims 3 Adult Guide below at post #3.
  9. Conglomerate 01 This guide is for Skyrim LE: Terms for "Skyrim LE": Skyrim Legendary Edition Skyrim + the three DLC: Dawnguard, Hearthfire, Dragonborn Skyrim 32bit version + 3 DLC Highly recommend additional Skyrim LE guides: 2020 Skyrim LE Stability Guide STEP Skyrim LE v3.0 For more Skyrim related links: Conglomerate - Links For Skyrim SE check out this guides: (v1.1.2) Mod Organizer 2 & Other tools - From zero to "Hey Sexlab is working!" Skyrim SE for Beginners - V 3.2.0 (3BBB / HDT-SMP / HPH) Intro: My blog is pretty basic and should be used as a "quick" reference to prepare Skyrim LE for modding. If you want to learn more about the technical aspects on how the various Stability Fixes for Skyrim work you can start your research from here. Main goal is to show how to install Skyrim ready to be modded and how to use "Stability Fixes" to keep Skyrim LE stable even with a multitude of installed mods. In addition you can find here a list of tools needed to keep the game stable and fix issues. The instructions are written in a way that a user can just work through it from top to bottom (recommend!), for a first install or a reinstall of Skyrim LE. I use Nexus Mod Manager (NMM v0.8+) in combination with Wrye Bash to compensate for the NMM shortcomings, that's why you find a few NMM related hints included in this blog. The stability fixes are the same for use with any Skyrim LE setup unrelated to the used mod manager (MO, MO2, Vortex, Wrye Bash). I mainly post only solutions I tried or use on my own Skyrim setup and that showed practical results. Many of the here posted fixes and tools are the absolute basics and mandatory to create a stable modding environment. In combination with Conglomerate 02 it is possible to create a lewd base setup that can be trusted to be stable. A stable base setup is needed for troubleshooting, because it is really hard to find mod bugs or conflicts if the base setup creates glitches or worse crash to desktop (CTD). Most used abbreviations and technical terms: Conglomerate - Abbreviations and file types What you find on this blog page: Installing Skyrim LE Installing Skyrim LE Backup and preparations before uninstalling Skyrim TES5EDIT Quick_Auto_Clean and cleaning Skyrim Master files a quickie with Quick Auto Clean SKSE & SKSE.ini Mandatory Papyrus expansion Memory (Block) Fix Crash fixes, Crashfixplugin.ini Memory allocator String count fix other fixes ENBoost & enblocal.ini ENBoost is the standalone memory manager without the graphical effects from ENBSeries Provides Skyrim with more usable memory BethINI ini configuration tool and tweaks fixes user errors and/or fixes changes from ini manipulating mods Savegame Tools: FallrimTools NetImmerse Override Cleaner (SKSE Co-Save Cleaner Utility) 1. Installing Skyrim LE Installing Skyrim LE Backup and preparations before uninstalling Skyrim 2. TES5edit and cleaning the Skyrim DLC Master files 3. SKSE & SKSE.ini 4. Crash fixes, Crashfixplugin.ini 5. ENBoost & enblocal.ini 6. BethINI 7. Savegame Tools: FallrimTools NetImmerse Override Cleaner (SKSE Co-Save Cleaner Utility)
  10. How to install Devious Devices 4.2 SE and Deviously Cursed Loot 7.3 SE (beta/experimental) There's a lot of confusion on what to install to get a working Devious Devices/Deviously Cursed Loot setup with SE. For your convenience, I list all the necessary and recommended packages here. The list is based on Pfiffy's conversions of the devious mods and uses the CBBE body. This is a beta/experimental setup. Some stuff doesn't work as expected yet, most notably BodySlide/SMP is largely a work in progress. My thanks and appreciations to the mod authors and everyone else doing the hard work. Requirements Skyrim SE 1.5.62 Skyrim Script Extender (SKSE64) 2.0.12 (direct download) SKyUI 5.2SE (mod manager download) Fores New Idles in Skyrim SE - FNIS SE Install FNIS Behaviour SE 7.4.5 (mod manager download) Install FNIS Creature Pack SE 7.0 (mod manager download) Recommended: FNIS Sexy Move SE Install FNIS Sexy Move SE 7.2 (mod manager download) Optional install 360 Pack for the Female Player v7.2 (mod manager download) RaceMenu SE v0.3.2 (mod manager download) XP32 Maximum Skeleton Special Extended - XPMSSE (mod manager download) BodySlide and Outfit Studio v4.7.0 (mod manager download) HDT Physics Extensions (HDT-SMP) Install HDT Framework and HDT Skinned Mesh Physics (more information) Caliente's Beautiful Bodies Enhancer - CBBE Install Caliente's Beautiful Bodies Enhancer v1.5.3 (mod manager download) Install CBBE SMP Config v1.0.6 (mod manager download) Install Normal Map Options v1.4 (mod manager download) Schlongs of Skyrim SE Install Schlongs of Skyrim SE v1.1 (direct download) SexLab SexLab SE 1.62 beta 4 (direct download) Recommended: SexLab Animation Loader SSE 1.0.0 (direct download) You'll need to install some animation packs (*TODO) ZAZ Animation Pack 8+ CBBE rev 2 (direct download) SexLab Aroused Redux SSE v29 2.9 (direct download) Devious Devices Devious Devices assets 3.0e SE (direct download) Devious Devices integration 4.2 SE (direct download) Devious Devices expansion 4.2 SE (direct download) CBBE SE slidersets (direct download) Hotfix (direct download) Devious Devices SKSE 1.5.62 runtime 2.0.12 (direct download) Deviously Cursed Loot Deviously Cursed Loot 7.3 SE (direct download) Notes * TODO - It works for me, your mileage may vary
  11. THINGS YOU NEED - HIGH POLY HEAD MOD By KouLeifoh https://vectorplexus.com/topic/1170-high-poly-head/ - OUTFIT STUDIO by Ousnius and Caliente https://www.nexusmods.com/skyrimspecialedition/mods/201 - RACE MENU by Expired https://www.nexusmods.com/skyrimspecialedition/mods/19080 - SSE NIF OPTIMIZER by Osnius https://www.nexusmods.com/skyrimspecialedition/mods/4089 - NPC NIF MERGE by Turulo https://www.nexusmods.com/skyrim/mods/40494 - NIFSKOPE released by jonwd7 https://github.com/niftools/nifskope/releases/tag/v2.0.dev7 - SSEEDIT by ElminsterAU and the xEdit team https://www.nexusmods.com/skyrimspecialedition/mods/164 - TIME, WILL & PATIENCE Few words dont be offended by caps - its easier to read Im not yelling Mods that dont have head in the face part section of the ESP cannot be converted using this procedure for now, well they can be converted but they wont work ingme on NPCs only on your character if you import head in Racemenu, I will try to find a solution, CK is a....,likes to crash when setting HP head to those low poly npcs...., .tris and nif fun times... I will update this as I find solutions or if anyone contributes some knowledge. Firstly a big thanks and credit goes to immyneedscake for creating a video tutorial on how to convert LP Vanilla Heads to HP Custom Heads with conforming procedure and using tools above - link is in the text file There are other ways to do this but this is the easiest way and you dont need to learn or use 3d software or funky plugins that dont work each time with each version or simply are outdated... I also zipped some pics with steps from txt , I suggest you use Notepad++ to view text file. I tried to keep it as simple as possible and Im sure you wont have a hard time following it , but if you have any questions dont hesitate to ask. Note that High Poly Head is meant for Race Menu and supports Expressive Facegen Morphs sliders even when you import your converted head into RM . edit: added part 7.2 to section II. in text file added pics for adding textures to NifSkope Vanilla SSE LowPoly Heads.7z PICs-LP-HP-Convert.7z NECK-GAP-TUTORIAL-1.1.txt Adding-BSA-Textures-to-NifSkope.7z
  12. Introduction This little guide will cover all the basics in order to succesfully install the SexoutNG framework. There will be some pictures to clarify things that might not be clear to some or are sometimes overlooked. This guide assumes that you have succesfully installed the Fallout Mod Manager (FOMM) and know how to extract files from an archive. It is possible to install the framework with the Nexus Mod Manager as well, but I strongly recommend sticking with FOMM. I. Download the required files This one should be obvious, if you've read the requirements section of the SexoutNG OP. SexoutNG Data SexoutNG Core NVSE 5.0b2 (it has to be version 4.5 or greater, older versions are not supported) NVSE Extender 16 or higher! Astymma's Compatibility Skeleton (as of SexoutNG '94 a compatibility skeleton is included, which means you don't need to install an extra skeleton) The Mod Configuration Menu Since we are going to use FOMM to install Sexout in this guide, you need to choose "download manually", when downloading the skeleton and MCM from the Nexus. Once you are finished, you should have the following files (the version numbers may change): SexoutNG - Core 2-10-94.fomod SexoutNG - Data 2-10-94.fomod nvse_5_0_beta2.7z NVSE Extender v16.fomod The Mod Configuration Menu-42507-1-5.7z Optional: SexoutNG - Bodies 1-1-1.fomod (Install the bodies, if you don't have any male/female nude bodies installed yet. If you already have nude bodies installed, the game will always choose yours over the ones from sexout) II. Installation First of all, extract all the 7z archives in their own folders. We will start with the SexoutNG main files. In order to install them with FOMM you need to copy all .fomod files to the location of your FOMM installation into the following folder: data/falloutnv/mod. (for instance D:/FOMM/data/falloutnv/mod.) Every other fomod goes into that folder as well. (Alternatively you can select "Add fomod", instead of "Create from folder" in the package manager and add the files that way.) Start up FOMM next and click the package manager button. You will see something like this: If you have other fomods installed, they will appear here as well. In order to install them you need to either select them and click activate or just double-click them. You should see this message and the box next to the file name will be ticked. If it asks you to overwrite files, because you are upgrading, click yes or yes to all. Do this for all the .fomod files you've just downloaded In case you want to use astymma's compatibility skeleton, instead of the skeleton provided by Sexout: Since the the NVSE Extender comes as a .fomod archive now as well, the installation process is the same as for the the Sexout Core and Data files. Move the archive to your FOMM/data/falloutnv/mod folder and activate the package with the package manager. Lastly, we need to put NVSE itself into its right place. To do this you need to copy the contents of the NVSE archive (all the .dlls and the nvse_loader.exe) into the main Fallout New Vegas root directory where the FalloutNV.exe is located. Do NOT put them in the data folder and do NOT install NVSE with FOMM. You don't have to copy the src folder from the NVSE archive as it only contains the source code and isn't required for NVSE to run. Now you're done with the installation of the SexoutNG framework. In order for it to actually do something, you need to install one of the various Sexout plugins. There is a lot to choose from in the Fallout/Sexout download section. Read and follow their installation instructions carefully, as they often have requirements of their own. In case you downloaded a compilation, you should still read the requirements of the individual mods, since some of them cannot be included in compilations. As a matter of fact, you can probably save more time by reading requirements and instructions, as by just downloading a bunch of mods and praying that it works. Troubleshooting a broken game also takes longer than spending a little time reading up on vital information. 90% of support topics in this section are due to the fact that people didn't take that advice.
  13. Asian Race in Skyrim View File YOU ARE NOT ALLOWED TO USE MY WORK IN PAID MODS. ----------------------------------------------------------------------------- This is a comprehensive guide that will teach you how to make an Asian-looking character in Skyrim (and some other things). It comes with RaceMenu presets, list of slider values and a lot of info about Asians as a race. As a bonus I'm explaining what is Akavir and why there are no Asians there (and why there have never been any). Also I provide some extra information about the Elder Scrolls lore with tips on how to fit Asian-looking people into it. The actual meat of this mod is the tutorial. It used to be in the description just below, but I can't find an image hosting provider that would keep the pics longer than a few months, so... Please download the PDF or DOCX files I provided to read up on it. Submitter Erundil Submitted 02/20/2015 Category Races Requires Special Edition Compatible Yes  
  14. Squeeze more performance out of your machine for gaming, -This is a real performance guide, and not a placebo it will be immediately obvious you got gains. -Tips on Steam, Win10 vs Win7, how to solve Win10 bloatware, covers browser issues, target amounts of RAM and more! Just a little over half a GIG of RAM is used up in the background for Steam under normal conditions. After following this guide it will use ~60 Megs or about 10% of what it does normally. Fixing it yourself requires no special skills, no credit card, no wonder program download installing special trojan horse gifts, and takes maybe 5 minutes of your time after reading this to implement it yourself. As an extra bonus it will benefit all of your games that require Steam to be open when you play them ehem SkyrimSE anyone? This is Steam in Task Manager, See how it eats your RAM? Here is what Task Manager looks like when we stop those helper programs, Whats this, Steam is only using 48K now....What happened to my helpers that I dont need when I am playing Fo4? How's any of this matter? The tweak will matters a heck of a lot for all gamers playing modern games from ~2012 onwards, who have less than 32Gigs on Win10 or less than 24 Gigs Win7. All modern games will use up to about 16Gigs of RAM (Star Citizen uses 48+) which must be free and clear of all background processes to fully utilize for your gaming session. Win10 and Steam both scale RAM usage depending on Total amount of Gigs of RAM, Win 10 4-8 Gigs and Steam 1/2-3 Gigs of RAM. Meeting the games demand of ~16 Gigs of RAM will increase your FPS min/ave/max and stability even without increasing speed of the RAM itself although doing that will also result in better game play experience. Instructions, Find your Steam Installation, which any Modder worth his salt knows should not be installed into the default Program(86) location because that makes modding more of a pain in the ass. Mine is installed at, C:\Steam Here you are looking for the Steam.exe We are making a new Shortcut from the Steam.exe for our desktop, Place your new shortcut on your desktop and right click it...Now go to properties. In the field called "Target" Add the following, -no-browser +open steam://open/minigameslist Hit apply, your done here. When you open STEAM through your new shortcut it opens a minimalist version of your Steam Launcher, this launcher is really only good for playing games on, not for uninstalling, not for trolling other gamers on its forums, and not for buying more games. Its only for playing. FINISHED, When you are done with Mini Steam, just go to Steam tab and then select exit. When you want to purchase games or troll da Steam forum in the main app, just use your main Steam desktop icon to access the full version of Steam. Right Click Icon on TaskBar, Select Store, Now this Store is empty it is not same as normal, Then select Steam tab, then Exit...After that let it clear memory and then when you select your normal Steam icon it will Run normal Steam Store options. How to capitalize on my extra gains? IF you have memory above Win10+Steam+Game all available memory can be used as gravy to enhance your gameplay further with 3rd party apps such as.... ENB Boost by Boris, https://www.nexusmods.com/fallout4/mods/332 ENB Boost and ENB Presets allow you to allocate more RAM above the program specifications, so it can actually matter more when your above specs and have way more RAM than you need to run Fo4 + Windows because you can throw more RAM at the game to make it run smooth with your modded game. EDIT As I understand it now you need quite a bit of free RAM to use 3rd Party enhancements effectively. More excess Free Gigs of RAM means better results. Any other tips? Yes, absolutely I have another Tip. Do NOT use Chrome Browser while gaming. We all knew that already?! Ok but did you know that browsers are using 2 times more memory than 2 years ago? This means if you were able to run Chrome Browser and have Loverslab an online movies running while playing Fo4 last year this year you cannot do that, at least not on certain browsers. I am serious, I was running Fo4 with movies running perfectly fine just last year, so now this year my perfectly fine rig with plenty of hardware is running like dogshit on my favorite games simply because background programs demand more RAM. How Much RAM are we talking about? Chrome can easily eat 100-400 megs of memory per page opened. When researching it I found out that Chrome specifically is designed to use the max amount of memory it can without interfering with critical computing processes to enhance its web browsing experience. Critical Programs that web browser considers are not "ENB" a well known brute force method to make games such as Fo4 run better. WHEN not if this happens it means you now have stutter in Fo4. This example is with 1 web page playing a movie can eat up in memory. Chrome and other web browsers are well documented to induce stuttering and low FPS in modern games, no solution beyond turning them off at this time. Dont Play Video's Online in 1080p! Online Video's will use up to 3 Gigs of Video Memory in 1080p alone. This is besides the RAM memory that the online browser you are using will consume! In order to listen to your favorite show or have your favorite show running on another monitor while you play a video game such as Fallout 4 you need to consider just how much Video Memory you can afford. So just how much VRAM do I need to watch my show in 1080p while playing Fo4? Haha, uh a lot more than you might think! Finding reports online of end-users having RTX 2080ti's and still getting stutter in all their games as a result of watching a show on another screen while gaming is not hard to find. Chances are if you really got to binge on your favorite season show (while you game at full power) you may need to nVlink a RTX 2080ti or have a Titan class and the next step up from there with enough VRAM would be a RTX 3090Ti (24 gigs). Basically you have to throw way more VRAM than the game will utilize. The ideal solution imho, is simple have an unlinked video card for a second monitor that you have set up to run your shows, this does not require your second video card to even match it can be several generations behind even just needs enough video memory is all, this prevents your gaming card from having to deal with or juggle the process altogether if set up right. There are not many that do such a solution mostly its professionals in 3D, AutoCad, and Engineers. Example, a game developer has 2080ti dedicated to finishing a render and another 2080ti unlinked so that they can do work on the same machine while waiting for a render to complete. Example 2, a streamer has a 2080ti to run a game at max settings while they have a second 1060ti (80 dollar card) to monitor their streamer comments on a second monitor. No cost solutions. IF your favorite broadcast option allows video options far below 1080p you should absolutely use them, at 240p the amount of video memory needed drops off into the 240 megs of Video Memory amounts. That can be done on the video itself in most broadcast websites I have seen. Another tip is to open the Task Manager and use "set priority" command to set the browser priority to "Low" this puts the browser behind the game in importance for RAM usage. 2nd minimize the amount of CPU Cores said browser is allowed to use this helps keep the game running at full tilt with your CPU. Unfortunately running a video while playing a game that has been finely tuned to run at the best graphics options available to you and then further modding it to extreme's means more than likely you can only expect to minimize the stutter rather than eliminating it entirely without having to fork over hard earned cash for better graphics card and RAM solutions. A final no cost option...Simply reduce the graphic settings for your game if you really feel the need to catch up on your favorite shows or news broadcasts. This option will likely completely remove the stutter issue in your game while you do both....I understand a lot of gamers likely want to have a You Tube guide open in their browser behind the game or on another monitor even but these also cause this issue. Another related RAM topic, use Cathedral Assets Optimizer, https://www.nexusmods.com/skyrimspecialedition/mods/23316 Packing Texture Files into a BSA2 format will make it far easier on your machines usage of RAM for fetching textures. By doing so you enhance your games FPS and stability, there really is no reason for not doing so, game will only use up to 16Gigs of RAM. Textures that are most important to pack up first! 1)all landscape textures that are used regularly by game, Dont forget water, sky, clouds, and stars. 2)all textures that are used by characters in the game such as skin textures, outfit/armor texture replacers, and that little red bikini you make Piper wear all the time. Weapon Texture replacer.....And so on. 3)IF it sounds like a texture that will be seen often, pack it...Including that crazy 21Gig texture replacer for Vtaw! if you use it pack it and yes consider compression or getting 2K version instead. 4) beg for a method to pack Bodyslide Outfit folder into a BA2 including vanilla stuff....? At this time, I have no idea if 3rd party app assists in making RAM hold more assets for the game, put a lot of thought into this with tools to assist my thinking on this. At this time packing all textures you want to see in the game is a sound wise decision, especially if you are constrained by 16 gigs only for your game or in almost all cases considerably less than 16Gigs. Windows 10 Bloatware Removal, Guide, https://fossbytes.com/how-i-removed-bloatware-from-windows-10/#:~:text=However%2C you may not be,to remove and click Uninstall. Win10 Bloatware Removal Script https://github.com/Sycnex/Windows10Debloater Note: only use this solution if your comfortable with backing up your Win10, I am not at fault for things going bad. Win7 on Thumbdrive Trick, = up too 4.5 Gigs of Free RAM. ~10-25% performance gain. Almost all computers are set default in BIOS to search USB 3.0 then USB 2.0 first for Boot Drive, a 250gig thumbstick with Win7 on it inserted into USB will boot your PC into win7. Note requires computer restart to work This has scaling RAM savings in Gigs Range...Win 7 uses 3.5Gigs of RAM total, Win10 scales up to 8Gigs RAM. So your thumbdrive will net best savings on RAM when playing all Win7 games. IF you already have a Win7 copy laying around getting a thumbdrive costs you maybe 10 dollars at a local office supply store. IF you have to purchase Win7 sorry but even used, win7 costs enough to purchase better RAM sticks, a lot and I mean a lot of businesses still use Win7 and there are loads of gamers that still use win7 enough to that patches get made to backport win10 games. In one sentence, It means Better RAM Budgeting. How Much RAM do I actually need to play Fo4 at its best? You need at least 16Gigs of RAM FREE and CLEAR of all other background programs. So understand me clearly if you have 16 Gigs free for SkyrimSE and Fallout 4 to use they will use all 16 Gigs. Understand that if you have 8 Gigs total, Windows uses 4Gigs and Fo4 4 Gigs, If you have 16 Gigs, Windows uses about 6-8 Gigs and Fallout 4 uses 8 Gigs. 24 Gigs Total RAM, Windows10 caps at about 8 and Fo4 will use ~14, oh so close...That extra ~1-2 Gigs is held in reserve bud. 32 Gigs Total RAM, you now should have about ~10 Gigs free and clear to handle background programs and third party apps. After I upgraded to 24 Gigs, I did tests on a lot of games, SkyrimSE, Fallout 4, TTW Warhammer Fantasy series, Witcher 3, RDR2, and Cyberpunk 2027. All those games used 16 Gigs of RAM, some not right away but would warm up to it. All games the cool games will use around ~16 Gigs if those Gigs are free and it does not matter if your RAM speed is shit you will get FPS gains just from having enough. IF you then raise that RAM speed either by upgrade or by Overclocking you will notice even more FPS gains in my case going from shitty 1333Mhz to 1833Mhz put me up quite a few FPS in all games I listed some by 25 and others by about 20 FPS. I even thought about overclocking to as high as 1950 about 80Mhz shy of store bought computers with DDR4 today...I got my PC there OC but my temps on Cores were at ~75C, so I backed off to 1833Mhz, ran smooth though. TL2R just tell me raw numbers now! IDEAL RAM, Ideal 32 Gigs of RAM rated speed =>1600 CL9, (you will notice substantial performance increase at each tier) Note 1600Mhz was about right in 2015, there were speeds upwards of 2600Mhz available but 1600 was an easy to OC ranked chip back then as well... Think of your RAM Total Gigs as Tier's, 8Gb, 3.5-4Gb total used by games. 16Gb, 7.5-8Gb total used by games 24Gb, 14Gb total used by games 32Gb, 16Gb total used by games....Best possible FPS and stability achieved by RAM and have ~10 Gigs free. *Only achieve the amounts I listed if Steam is in Mini-Mode! If not you have lower amounts Steam Scales with total RAM. **After 16Gb RAM usage achieved by game there will be no improvement for more RAM without 3rd party software. Can only pick out faster RAM with tight latency timings to improve FPS/Stability or Overclock RAM or reduce RAM speed in exchange for tighter timings. ***Numbers listed assume player is on Win10, if on Win7 achieve 16 gigs free at 24Gigs of RAM PLEASE NOTE! If going for best outcomes, RAM Speeds had more impact after reaching 16 Gigs RAM free from background processes for all games tested. Understand, Gigs of RAM is total information held in active memory, RAM TOTALS > Speed > CL latency. PlayerA 16 Gigs free @1333 PlayerB 8@2133 PlayerC 16@2133 PlayerD 8@3200 PlayerE 16@3200 PlayerF DDR5 16@5200 Ranking F>>E>C>D=~A>B Notice that D is about equal to A which is a shit show for speed because A has already got proper amount of total ram available for the task. Quick N Dirty explanation, the point that RAM speed will overcome a Deficit of available memory in the order of 8Gb is very high and very expensive and must be compared to the lowest RAM speed modules for proof of gains. Effectively for you and I, no matter RAM speed just select Modules that meet the RAM total demands of all processes and then select for speed and latency. On any set of RAM, check Board and CPU specs against user reports, then proceed to buy biggest module, at fastest speed (sometimes even above spec because can likely tweak lower CL value against lost speed), and finally want low CL. Better is to study the hell out of all available RAM, more informed better purchase. Check Board and CPU spec, some AMD chips in DDR4 range cannot exceed 2400Mhz, you were warned. Most consumer Mobo's have 2 or 4 Dimm Slots...This constrains you to likely purchasing 2X16Gb Modules for best performance possible. All extreme performance game boards have 8 Dimm slots. A 4 pack of 8Gb DDR4 3200 CL15-30's is around about ~90 dollars to 200 dollars much cheaper than a graphics card and with big pay off in FPS if one already has at least good enough card ie It meets min spec to play game, gains are better from RAM first then move on to Gcard. DDR4 goes all the way up to 4800ish DDR5, only about a half dozen boards support it and to fill the RAM bays costs one left nutsack. Third Party Apps, ie ENB, MSI Afterburner, Reshader all do way better with more RAM above board of what you require to run Window's (8Gb) +Steam (2-4Gb)+Game(16Gb)=26-28Gb of RAM!....Yes you can minimize the severity of the impact of Win10 and Steam! Tests done with, 4K 48" Television @61 Hz EVGA SR-2 MotherBoard 2 CPU's w5580's Stock 3.2Ghz stock boost 3.4 OC'd too upwards 4.4Ghz 1060Ti and 1080 Both left Stock Clocks. 1333Mhz 12GB RAM OC above RAM to 1600Mhz 1600Mhz 24GB RAM OC to 1833Mhz and OC to 1950Mhz Programs used, BIOS original and updated versions, AIDIA64 CPUz EVGA Elite Tuning Utility 2009 version. The NON-Example, get rid of your bloatware even gaming PC can be murdered.
  15. [This guide is a byproduct of endless struggle to modding TESVSE, this is a quick start guide/ cheatbook and you can simply follow it to have a working modded game, it is comprehensive yet only cover essentials mostly.] CONTENTS OF THE CHEATBOOK/ GUIDE I. BASICS 01. SKYRIM REQUIREMENTS, PRE INSTALLATION, INSTALLATION, GRAPHIC SETTINGS, BACKUP, UNINSTALLATION RE-INSTALLATION AND UPDATES 02. SETTING UP DIRECTORIES 03. SETTING UP MOD ORGANIZER (MO2) II. CORE/ ESSENTIALS 04. SKSE & .INI SETTINGS 05. xEDIT AND CLEANING THE ESMs 06. MASTERS & OTHER ESSENTIALS 07. PATCHES AND FIXES III. REPLACERS AND UTILITIES 08. BODYSLIDE 09. RACEMENU 10. BODY REPLACER, SKINS AND OTHER BEAUTIFICATIONS IV. PHYSICS AND ANIMATIONS 11. PHYSICS 12. FNIS 13. XPMSE V. EVERYTHING ELSE (This section is optional, included here for familiarization) 14. ARMORS & CLOTHING 15. FOLLOWERS 16. COMBAT AND ITS RELATED CAMERA, HUD AND OTHER MODS 17. LOCATIONS 18. LIGHTING OVERHAUL VI. SSL AAF ESSENTIALS AND RELATED MODS 19. SSL AAF AND DEPENDENCIES/ COMPLEMENTARIES 20. CREATURE & DEVIOUS FRAMEWORK 21. ANIMATIONS, SSL BASED MODS, QUESTS AND EXTRAS 22. HOW TO PORT LE MODS TO SE [WIP (NOT A PART OF THIS GUIDE) : ENB, MERGING PLUGINS, LOD PATCH AND BASHED PATCH] - (Basically don't ask me for help with these as these are not my priority but more importantly these are highly sensitive items which could work wonders or wreck havoc) VERY IMPORTANT GAME UPDATE AND VERSION NOTE VERY IMPORTANT NOTES: #THE LE EDITION MODS HAVED GROWN TO ALMOST PERFECTION OVER THEIR LIFESPAN, SE COMPARED TO IT, IS FAIRLY NEW AND IS BEING CONSTANTLY UPDATED, SO EXPECT HICCUPS. THIS GUIDE WILL HELP YOU AVOID SUCH STUMBLING BLOCKS AND BUILD A BEAUTIFUL AND STABLE GAME. # ALTHOUGH I AM PROVIDING VIDEO LINKS WHEREVER POSSIBLE FOR BETTER UNDERSTANDING, USE THEM AS REFERENCE AND DO ONLY WHAT I HAVE MENTIONED IN THIS GUIDE, THE VIDEOS ARE VERY COMPREHENSIVE AND COVER VARIOUS WAYS AND METHODS. # EVERYTHING IS AFFECTED BY THE EFFLUX OF TIME, I (OR SOMEONE ELSE HOPEFULLY) WILL TRY AND KEEP THIS GUIDE UPDATED BUT THERE'S ALWAYS A POSSIBILITY OF UPDATES OR THAT SOMETHING NEW HAS TAKEN OVER. ASK, INCASE YOU HAVE ANY DOUBTS OR QUERIES. YOU HAVE BEEN WARNED! # DO NOT WORRY, YOU ARE NEVER ALONE! JUST REACH OUT AND YOU'LL GET THE REQUIRED HELP SOONER OR LATER. TILL THEN TRY LEARNING AS MUCH AS YOU CAN ON YOUR OWN. ALSO DON'T FORGET TO SHARE SOME LOVE, HIT THE LIKE BUTTON ON POSTS, BE OPEN TO TESTING MODS AND IF FEASIBLE SUPPORT THEM (MOSTLY ALL ARE ON PATREON) # MOST IMPORTANTLY, a humble request - At any point, if you have benefited from the site or have been a part of the community, kindly consider supporting it if feasible. Thank You! (Link in the spoiler below) # BEFORE PROCEEDING, A REMINDER THAT THIS GUIDE IS FOR THE SPECIAL EDITION. IF YOU HAVE THE LEGENDARY EDITION, CHECK OUT The Skyrim LE (TESVLE) Modding Cheatbook/ Guide [SEP/21]. PRO TIP: Always make sure you run any installer/ application with admin rights (specifically set it up for MO2 as other such as TES5Edit, LOOT, and so on would be dependent on it) 01. SKYRIM REQUIREMENTS, PRE INSTALLATION, INSTALLATION, GRAPHIC SETTINGS, BACKUP, UNINSTALLATION RE-INSTALLATION AND UPDATES : (BEFORE INSTALLING THE GAME REFER POINT of Point 2.1 given below and follow steps accordingly) 02. SETTING UP DIRECTORIES : I personally have a specific setup for making my directories, the video in Point 3 below will also guide you for the same. Basically you should have and be aware of the following directories: 2.1. Where all BASE GAMES are installed [NEVER INSTALL YOUR GAME INTO THE PROGRAM FILE/(X86) DIRECTORY. Preferably, make a Folder that will contain all your games (say, D:\GAMES\TESVSE). Make sure the folder names are not too long and that you are not making too many folders within folders. If you followed exactly what is mentioned, you will have your game installed in the TESVSE folder (it will have a data folder and the skyrim launcher)] 2.2. Where MO2 and loot gets installed (Say D:\Executables\MO2; there should be LOOT, SSEEdit and so on folders for each tool; for now just create MO2 folder and install MO2 in it) 2.3. MO2 working mods and profile folder for each game into a single working folder (So under say D:\WMF\TESVSE; there should be F04, TESVLE and so on folders for each game, for now just make the directories as mentioned in bold) 03. SETTING UP MOD ORGANIZER (MO2) : Note 1 - There are many options to mod the game, manually or via different mod managers, this guide will only cover mostly installation of mods via mod organizer. Note 2 - You should run the game once via skyrim launcher before installing MO2, no need to start a game, just run it and close it, it helps to initialize all the requirements. 3.1. Instance Configuration You will obviously be installing mods for more than one game, managing instances will help you achieve that (even if you have only one game to mod this is a useful and compulsory step) You must create and configure a GLOBAL INSTANCE for each of your game (Create say D:\WMF\TESVSE; there should be F04, TESVLE and so on folders for each game, for now just make the directories as mentioned in bold) 3.2. Profile Configuration This is an advantage of using MO2, you can configure multiple profiles and have different mod setup and saves for each profile. (Pro Tip: Never alter your Default Profile, simply click copy and enter the name for a new profile. Do not enable the 2 options unless you know what you are doing) I suggest creating at least 2 profiles other than the default profile. One profile would be your permanent/ most stable profile. The other you can use for testing and trying out mods and after that you may add it to your permanent/ stable profile. You can obviously create more as per your needs. 3.3. Nexus Integration Make an account on Nexus if you don't already have one. When asked in MO2 to integrate/connect automatically to Nexus Account, do so. Incase you have missed/skipped it, do so from - settings>nexus>connect to nexus Here is a comprehensive video tutorial for the Mod Organizer installation 3.4. MO2 Features and Usage ALWAYS GO THROUGH THE MO2 TUTORIAL FULLY ATLEAST ONCE. If you have skipped the tutorial you can always re-launch it and it will ask again or find the tutorials under the help tab. Understand that modding is so very comprehensive and you only learn through time, just to give you a glimpse of the depth, here is a guide only covering MO. (Link only for reference a simple video linked below) If after scrolling right to the bottom of the guide you feel fatigued, hope you get the point I am trying to make. I'll try and simplify things as much as possible. 3.5. MO2 Interface, Basics, Conflicts, Overwrites and Load order explained. 3.5.1 MO2 Interface & Basics 3.5.2 Conflicts, Overwrites and Load order Linking a video below that will help digest things easier, do not skip watching this video, watch it right till the end. Here is a comprehensive video tutorial on using Mod Organizer (IF YOU PLAN ON USING MO, WATCH THIS VIDEO ATLEAST ONCE) I know even this video is quite extended and much of it you might never need, will come up with something simpler soon. For now try learning the basics at least namely all the icons, downloading and installing a mod correctly, left pane, right pane and its respective tabs; load order and plugin order, conflict(s), overwrite ,explorer location of mods and ini files and adding/running executables. 04. SKSE & .INI SETTINGS : From SKSE Readme - The Skyrim Script Extender, or SKSE for short, is a modder's resource that expands the scripting capabilities of Skyrim. It does so without modifying the executable files on disk, so there are no permanent side effects. 4.1 GET THE LATEST VERSION (ARCHIVE OR INSTALLER IS YOUR CHOICE). EXTRACT OR INSTALL IT IN YOUR BASE GAME FOLDER (D:\GAMES\TESVLE) THAT SHOULD HAVE THE SKYRIM LAUNCHER AND DATA FOLDER. 4.2 REGISTER THE EXECUTABLE INTO MO2. 4.3.1 Refer steps to do so in the video linked below point 5.2. Preferably launch the game after point 5 and do the steps mentioned therein to confirm a successful installation of SKSE. IMPORTANT NOTE: FROM NOW ON EVERYTIME YOU WANT TO PLAY YOUR GAME YOU HAVE TO RUN IT VIA SKSE EXECUTABLE THAT WE REGISTERED IN MO2. 05. xEDIT AND CLEANING THE ESMs : 5.1 Download SSEEdit and install it to D:\Executables\SSEEdit 5.2 Register the xEdit and QuickAutoClean (QAC) executables into MO2. Steps to do so are in the video below. Here is a comprehensive video tutorial for the xEdit installation 5.3 First, backup/copy the following ESMs to a safe location: 5.4 Next, run QuickAutoClean (QAC) from MO2 and clean only the above mentioned ESMs one by one. Steps to do so are in the video below. Here is a comprehensive video tutorial for the cleaning the DLCs 5.5 AT THIS POINT I ADVICE RUNNING YOUR GAME ONCE VIA SKSE. SIMPLY SELECT SKSE IN EXECUTABLES RIBBON AND CLICK RUN. YOU ARE ADVICED NOT TO START A NEW GAME, JUST RUN THE EXECUTABLE, HIT '~' KEY ON YOUR KEYBOARD AND TYPE GETSKSEVERSION>HIT ENTER. THE SKSE VERSION YOU INSTALLED (IN POINT 4) SHOULD BE DISPLAYED. THAT'S IT QUITE THE GAME. FROM NOW ON, EVERYTIME YOU HAVE TO RUN A MODDED GAME YOU USE THE SKSE EXECUTABLE. VERY IMPORTANT NOTES: (DON'T YOU DARE SKIP READING THESE) A. ALWAYS READ THE DESCRIPTION AND REQUIREMENTS SECTION OF ANY AND EVERY MOD THAT YOU INSTALL OR PLAN TO INSTALL, ONLY AFTER THAT SHOULD YOU INSTALL THE MOD. B. MODDING IS PERSONAL, THERE ARE MANY OPTIONS/WAYS TO DO CERTAIN THINGS. INFINITE MODS THAT DO THE SAME THING, EACH DIFFERENTLY. C. EVERYTHING IS AFFECTED BY THE EFFLUX OF TIME, I (OR SOMEONE ELSE HOPEFULLY) WILL TRY AND KEEP THIS GUIDE UPDATED BUT THERE'S ALWAYS A POSSIBILITY OF UPDATES OR THAT SOMETHING NEW HAS TAKEN OVER. DO NOT WORRY, YOU ARE NEVER ALONE! JUST REACH OUT AND YOU'LL GET THE REQUIRED HELP SOONER OR LATER. TILL THEN TRY LEARNING AS MUCH AS YOU CAN ON YOUR OWN. (Although, this is a quick start guide/ cheatbook and you can simply follow it to have a working modded game, I recommend that you use it a reference guide because without knowing or understanding what you are doing, one can only do more harm than good more sooner than later.) 06. MASTERS & OTHER ESSENTIALS : 6.1. SkyUI Steps to install it. Here is a comprehensive video tutorial for installing SKY UI 6.2. iHUD: Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 6.3. UIExtensions: Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 6.4. Papyrus: 6.4.1 Papyrus Logging: A useful and important requirement when you ask for help on this forum or anywhere else for that matter is to include your papyrus log. By default the logging is disabled and it should be kept that way when playing. However, incase you encounter any issues and are actively looking for possible causes for issues/troubleshooting that is when you should enable the papyrus logging. You should disable the logging again once the issues are resolved and you resume your regular gameplay. If you keep it on all the time, it's impacts your system resources and will unnecessarily cause extra stress. To enable papyrus logging, in the mod manager, under tool plugins, there is an INI editor. In it, edit/add the following lines to your skyrim.ini file: Your papyrus log files by default are created in the Documents>My Games>SkyrimLogsScript 6.4.2 PapyrusUtil: An SKSE plugin adding several new scripts with native functions that provide various conveniences related to data storage and other misc functions to the scripter/ modder. Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). IMPORTANT NOTE: MAKE SURE THIS MOD IS OVERWRITING ALL OTHERS. NOTHING WITH CONFLICTING FILES SHOULD EVER BE LOADED AFTER THIS MOD. *As many mods including the popular ones such as campfire, frostfall, and simply knock include an outdated version that will cause issues. It is advised to overwrite them with the most current version of the plugin. (WATCH THE VIDEO IN POINT 3.4 FOR A BETTER UNDERSTANDING OF MOD OVERWRITE (LOAD ORDER) AND CONFLICTS) 6.5. JContainers: Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 07. PATCHES & FIXES : 7.1. Address Library: Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 7.2. SSE Engine Fixes: Steps to install the fix. FOR THE FOLLOWING FIXES, simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 7.3. Unofficial Skyrim Special Edition Patch 7.4. Bug Fixes SSE 7.5. Modern Brawl Bug Fix 08. BODYSLIDE : 8.1 Get the latest version and install it like any other mod in MO2. 8.2 What is more important is that you register it as an executable in MO2 and run it from there itself in future. To do so, in MO2, click/go to the data tab in the right pane in it, CALIENTES TOOLS>BODYSLIDE. Right click the the Bodyslide x64.exe>Add as Executable. That's all it takes to install bodyslide and add it as an executable. BE CAREFUL WITH THIS MOD AND DO NOT MESS AROUND WITH IT, READ ABOUT IT, WATCH TUTORIALS IF YOU FEEL LIKE EXPLORING MORE. BUT BEFORE THAT STICK TO BASICS. FOR STARTERS, DO NOT HIT SAVE! I REPEAT DO NOT HIT THE SAVE BUTTON WHEN INSIDE BODY SLIDE. YOUR CHANGES GET CAST INTO STONE IF YOU DO THAT. 8.3 How to use bodyslide? (i.e modify Presets, build Assets and Custom Presets) Here is a comprehensive video tutorial for using Bodyslide 09. RACEMENU : Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 10. BODY REPLACER, SKINS AND OTHER BEAUTIFICATIONS 10.1. Caliente's Beautiful Bodies Edition (CBBE) This is another mother of all mods. It is a Body Replacer meaning that it replaces all the adult vanilla female bodies (player and NPC) with one that is fully customizable through the BodySlide tool and BodySlide's RaceMenu Morphs plugin. In short, any changes to female body are only possible due to this mod. Get the latest version (3.4r) using mod manager download option. It is packed as an Installer, so when you double click to install it via downloads tab (Right pane), it will pop up a window with various options. The options have been explained as well as recommended below, enable the ones preferred and install the mod. Then enable it in MO2 (left pane/load order) and you're set. Do not worry, you can change your preference later on easily. Not just that you can customize the body as per your liking, steps to do so are given below. There a few others as well namely UNP, UNPB and 7B, whichever you choose is personal choice. For simplicity and uniformity within this guide I am only covering CBBE throughout. From hereon, there are many options available for this section for skins, hair and other beautifications, whatever you choose is purely personal choice. 10.2. Skins In the section above I have only covered CBBE, there are other body replacers too. So in this section make sure you download files specific to the body replacer you download and installed. So, if you are using CBBE body then get CBBE Skins as well, if you use some other body mod get skin files for that specific body mod. Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). Choose only one. There many others, whichever you choose is purely personal choice. 10.3. Hair - Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 10.4. Other Beautifications - Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). There a plethora of options available here I only give few mostly used and so that you get a basic idea. 11. PHYSICS Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). These mods add more physics, for example swishing hair, flowing skirts, bouncing boobs and so on. 12. FNIS This is the mother of all mods, do not mess up with its installation. Without it no custom animation is possible in Skyrim. Follow everything to the word. 12.1 Get the latest version and install the following 3 files like any other mod in MO2: FNIS Behaviour FNIS Creature Pack FNIS Spells 12.2 What is more important is that you register FNIS BEHAVIOUR it as an executable in MO2 and run it from there itself in future. i. Right click the installed mod FNIS BEHAVIOUR>OPEN IN EXPLORER>TOOLS>GenerateFNIS_for_Users. Copy the folder path. (It should have GenerateFNISforUsers.exe) ii. Under Modify Executables>Add from File>Paste the copied folder path>Select the GenerateFNISforUsers.exe. That's all it takes to install FNIS behavior and add it as an executable. Now since it helps with custom animations, you have to run it every time you add or modify any animation mod. You will have to run a generator tool GenerateFNISforUsers.exe (part of FNIS Behavior) every time you have installed or uninstalled FNIS, or an FNIS based mod. That is just not it, additionally for creatures, when you uninstall a mod that uses FNIS Creatures, you first have press the "De-Install Creatures" button, and then run the "Update FNIS Behaviors" There is little point in running it as it concerns with animation mods and has to be run every time on adding or removing any mod concerned with animations. As per this guide, the best time to run it would be post point 20 i.e. after you have finally installed all/most of your animation mods. So, no need to run it yet, we will be running it in point 20. (Because it will make files in overwrite folder, you need to be familiar with it. Also, if run, fixes such as 'Skeleton Arm Fix' has to be enabled, besides the other fixes it covers and then the Update FNIS Behavior button has to be clicked. However, do not worry if you already messed up and run FNIS without following correct steps, simply following the correct steps again will ensure its smooth working.) 12.3 Steps to update/run FNIS behaviour 12.4 Important points to be aware of: 1. FNIS has animation limits. The regular one is capped at 10,000 animations. And the XXL one at 32,000. 2. While counting FNIS animations even a twitch will be counted as a separate animation. So, lets say you have a mod that has a killmove animation, such single kill move animation can have many (FNIS) animations. ? 3. For those going over 10k limit or nearing/ exceeding 100% CTD probability, it is advisable to understanding a few things. Also there is a fix for the same. However, nothing is magic so be careful of your system load and tweak it accordingly. Further, also pay attention to the temperature of your PC components and overall temperature, when playing it should be anywhere between 60° C to 80° C. Read the FNIS article and the description of Anim LCF, do not proceed without reading/ understanding or you will be faced with consequences. You have been warned! Here is a comprehensive video tutorial for installing FNIS 13. XPMSE NOTHING SHOULD BE OVERWRITING THIS MOD, UNLESS SPECIFIC MOD AUTHOR HAS MENTIONED SPECIFICALLY. Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 14. ARMORS & CLOTHING Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). Do not forget that every time you add new armor or clothing to your load order, you have to run bodyslide and build its assets to match your preset. Steps to do so are given in Point 8.3. 15. FOLLOWERS Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). This section is optional. 16. COMBAT AND ITS RELATED CAMERA, HUD AND OTHER MODS (THIS IS AN OPTIONAL STEP) (I recommend skipping this step if this is your first time modding, familiarize with the game a bit and get to this step after a few weeks of playing.) There are many mods that alter the combat system, however, I like and recommend this one. It is a comprehensive mod that completely overturns the Vanilla battle system and transforms it into a Sekiro battle system. The whole consortium make a plethora of changes to the game and its experience. Read the Description page thoroughly of the combat mod to understand all changes. 17. LOCATIONS Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 18. LIGHTING OVERHAUL Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). Important Game, Save and Load Notes: (Don't Skip) Steps to make saves the right way. If you're following my guide to the word, it is time to launch the game and make an Initial save. 19. SSL AF AND DEPENDENCIES/ COMPLEMENTARIES All the necessary information is provided below. Important points to be aware of: 20. CREATURE & DEVIOUS FRAMEWORK 20.1 Creature Framework and mods All the necessary information is provided below. 20.2 Devious Framework and mods All the necessary information is provided below. Simply installing the mod will not cut it this time, you need to follow some extra steps for DD to work. Steps to do so given below. 21. ANIMATIONS, SSL BASED MODS, QUESTS AND EXTRAS All the necessary information is provided below. Note that the link may be outdated, simply performing a search will provide you with the latest links if any. 22. HOW TO PORT LE MODS TO SE Before setting out on a joyride to porting mods I recommend learning the fine art of searching ports already made, if yet unsure simply asking in the Request and Find thread could help. Know that these are deep waters, so be prepared, extra cautious and expect hiccups on the way. -------------------- ALL GOOD THINGS (MUST) COME TO AN END -------------------- As a humble request, experienced modders kindly share your experience of load orders, anything else that can/should be included in this guide. Preferred Mod Load Order & Groupings : DISCLAIMER: 1. YOU ARE RESPONSIBLE FOR YOUR ACTIONS, IF YOU HAVE DOUBTS DO NOT PROCEED WITHOUT ASKING. 2. NO ONE APPRECIATES PLAGIARISM. A MENTION WOULD BE AMAZING. 3. IF SOMEHOW YOU'RE A WIZ AND EARNING FROM ANY IDEA/ CONTENT OF THIS GUIDE, THEN BE KIND AND SIMPLY SUPPORT THIS SITE. Credits/ Gratitude @Ashal
  16. Hey! So since there's very little content for my personal tastes, I figured I'd try my hand at my own animations! The only problem is that while I have animated before, that was in MMD when I was about 14, so almost over 5 years ago, and I'd like to learn to animate again for TS4 since my fetishes are rather...obscure(wg/stuffing stuff, no anims for it and the only mods either contain turn offs or haven't been updated in years), apparently! Either that or I'd like to add jiggle physics similar to Fallout 4 modders have done, where it's not just the tits(or ass or penis or whatever), but rather the whole body depending on the weight & slider values selected. Rather ambitious, sure, but I love the modding community here and would love to contribute.
  17. Conglomerate 02 - Core Mods ✍️ Introduction: This page is intended as an overview how to create a basic Setup before adding more Mods to a Load Order. I call the listed Mod combinations "Core Mods", because they are the base - or minimal requirement - for most lewd Setups. I just copied step by step what Mods I usually install first - followed by a functionality check ingame - before even thinking about adding anything else from LL or Nexus. The blog was created with NMM mechanics in mind, but the overwrites (NMM, brutally overwrite files in skyrim/data) aka overrules (MO - left plane, Vortex) are the same for any mod manager. The sequence the Mods are listed also give a clue about overwrites and also the position of related plugins in LO. If no additional information is given overwrite the early listed mods with the ones lower on this page. 🎯 Goal of this Blog page: Installation of all most basic LL Frameworks and requirements. Repeatable steps that will work for any basic LO to prevent user error early on. Ⓜ️ "Modules" (⚠️ choose only one of each Module variety). Modules are Mod combinations that could or will conflict if installed together. Indirectly create a checklist and source for the most basic Mods that go with everything or are requirements for related plugins. 🚧Creating Checklists to keep the overview 🚧 Definition of the abbreviations can be found here: Conglomerate - Abbreviations and File Types Index: Step 01 - ⚙️ Core Vanilla Vanilla Patches, Basic Requirements, FNIS, Tools Optional ⚙️ Additional Core Mods here: LOL - Core Mods Step 02 - 💘 Core Sexlab SOS, SL, SLAL, Tools, Patches 💘 Additional Sexlab Mods here: LOL - Sexlab Addons Step 03 - ☠️ Body Ⓜ️ Module - All-in-One HDT Animated Pussy 4.0 Ⓜ️ Module - Body installation via separate Mods ☠️ Additional Body Mods here: LOL - Body Mods Step 04 - 🐾 More Nasty Critters SLAL MNC SLAL and Animated Beast's Cocks (ABC HDT) 🐾 Additional Creature Mods here: LOL - SL Creatures Step 05 - ⛓️ BDSM Frameworks 🪝 ZAP Animation Pack 🪝 Additional ZAP Mods here: LOL - ZAP Framework 🔐 Toys 🔐 Additional Toys Mods here: LOL - Toys Framework 🔒🗝️ Devious Devices Ⓜ️ DD4 - DD version 4.3a 🔒🗝️ Additional DD Mods here: LOL - Devious Devices 4.3a Ⓜ️ DD5 - DD version 5.1 Step 06 - 👨‍💻 Script Extender PapyrusUtil ConsoleUtil Jcontainers Step 01 - ⚙️ Core ⚙️ Core Frameworks and their Patches and Fixes: ⚙️ Optional: Step 02 - 💘 Sexlab 💘 Basic Sexlab Mods: Step 03 - ☠️ Body ☠️ Ⓜ️ All-in-One HDT Animated Pussy 4.0: ☠️ Ⓜ️ Body installation via separate Mods: Step 04 - 🐾 More Nasty Critters SLAL 🐾 MNC SLAL and Animated Beast's Cocks: Step 05 - ⛓️ BDSM Frameworks ⛓️🪝 Zaz Animation Pack v8.0 plus: ⛓️🔐 Toys: ⛓️🔒🗝️Ⓜ️ DD v4.3a: ⛓️ 🔒🗝️Ⓜ️DD v5.1: Step 06 - 👨‍💻 Script Extender 👨‍💻 PapyrusUtil, ConsoleUtil, JContainers:
  18. I've played Tsukiro, and while it's fun, it's pretty massive. I've made this guide/glossary to help in case someone gets lost, especially if that someone is me. What is Tsukiro? Tsukiro is a Wabbajack modpack described as “revolutionized combat and skimpy outfits”. Other WJ packs have entire novels for descriptions, so I’ll elaborate here: It can be Sekiro with bikinis, but it doesn’t have to be. It adds a lot of referential items and female-only armors but interacting with them isn’t necessary to progress. It’s a kitchen sink pack, with a shit load of additional questlines (including LoTD), SexLab features, and gameplay/graphical overhauls. The only aspects it doesn’t interact with are Creation Club and survival mechanics. Getting Tsukiro Running First, start with the README, it basically details the installation, configuration process, and starting keybinds. A few things that aren’t in the README and it’s subsequent pages: · Commercial Antivirus will usually prevent Mod Organizer 2 from running Tsukiro. It’s suggested that you disable it – security is more based on your own ability to avoid suspicious links rather than man-in-the-middle attacks. · Autosaves are disabled by default. Use F5 to save manually and try not to overwrite or constantly force load files, as that severely impacts the stability of the game. The latest save will load automatically if your character dies. · Instructions on how to get screenshots working are in the keybinds section. Performance With Rudy ENB and many upscaled textures, Tsukiro is performance intensive. Combat is best done near 60 FPS, so you may want to tweak a few settings. Although it’s from a different pack, Phoenix Flavor’s Performance Guide provides a lot of neat tweaks. · Make sure you uncomment lines from the SSE Display Tweaks INI if you want them to take effect! · Hotkeys for Reshade and ENB are NOT TPF settings, but rather the defaults. Home for reshade menu, and Shift + Enter for ENB. Starting Your Hero’s(?) Journey Most vanilla dungeons and quests have harshly spiked up in difficulty because: 1) Bosses now use their highest possible level if they were radiant in vanilla 2) Nearly every vanilla dungeon type now has wench enemy variants that are much stronger than their vanilla counterparts. Therefore, start with a questline which will give you: 1) A good basis of starting resources and XP that can be used to naturally encounter and beat previously vanilla dungeons 2) Narrative tension that isn’t undercut by killing everything in one punch due to being massively overleveled. Here are some questlines that you can start at level 1, although Clockwork is the only one you must finish: · Maids II · Thieves Guild · Clockwork · GLENMORIL Reading books, quest mid-objectives and exploration also yield experience, so experience rate should pick up after getting a few levels from the questline. As for killing dragons… Dragon breath is particularly nasty because it applies many MANY DoTs that can basically obliterate you due to Impa mechanics. Thankfully, you can turn that on its head, because dragons basically cannot deal with melee, due to adjusted hitboxes from Dragon War. You can also tweak how Dragon War buffs dragon stats in its MCM. Combat Features There are a lot of quirks to combat in this modpack that try to break away from standard Skyrim combat as much as possible. Since the README is a bit sparse on this and some features are exclusive to this pack, I’ll document mechanics here. The start file has the MCM ready – you technically don’t need to adjust anything to play the mudpack as intended. However, since several mods overwrite vanilla difficulty settings it might be useful to know what settings are best used to tweak how gameplay works. Impa Sekiro The Sekiro part: Stamina is reskinned as posture, indicated by the orange bar. Vanilla stamina mechanics still apply, but taking damage also decreases stamina indicating by the orange bar growing larger. Taking a hit while stamina is empty causes a short period of vulnerability. Anything can be parried for 0 damage – the default timing is 0.2 seconds between blocking and getting hit. Parries give flinch immunity and an attack speed boost. Parrying multiple fast attacks will stagger the attacker. Blocking early still decreases stamina and health, but damage reduction from blocking applies to both. Blocking and staying still also increases stamina regeneration. The Impa/Skyrim part: As health decreases: · Stamina regeneration decreases. · Unparried attacks do more stamina damage. Magic: · Can be reflected by parrying (shouts get nullified instead) · Can be absorbed at the cost of Magicka by blocking Disabled Mechanics These require accessing the MCM to tweak, but they’re fun tools to play with if you don’t mind going too hammy on the Sekiro references. The MCM is where you can tweak damage values directly: Vanilla difficulty settings have no effect! Perilous Attacks: Guardbreaks/grabs used by enemies. Can be interrupted by bashing. Executions: Makes things a lot faster against enemies with low stamina. By default, disabled and replaced with 5x damage. Resurrection: Enable if you aren’t in the habit of saving often. It’s limited by cost only. Spells · Magic bindings allow for spells to be cooldown-based without changing what you have equipped. By default it takes the same magica of a standard spell, but can be tweaked. o Bind spells to keys by pressing G while hovering over it in the magic menu. o Keys are configured in the Grimy Utilities MCM – by default they’re empty. · The Archmage locked Spellsiphon in his office (asshole!) · Loop’s Weapon Buff spellbooks are dungeon loot. Equipment Changes · Heavy armor resists blades (swords/daggers). · Axes have shorter range, and Maces are generally slower, but both hit harder. · 2 handed swords sweep with a stationary power attack, and 2 handed axes and hammers pierce armor. Togglable in the Engarde MCM. · Light armor gives a mobility boost in both rolling and general movement. · DX armor variants are exclusively found on enemies. · Potions that fortify crafting skills are removed. How to play with someone watching The “making it less spicy” option unfortunately does not cover clothing and armor, so unfortunately, you still can’t pass this off as normal Skyrim gameplay. There are, however, several options to make sure you’re not seeing bare backside, at least in town. Vanilla Clothing and Armor Vanilla is replaced by BD all in one. Removing it won’t break the game, but the obvious consequence is that bodies will be using vanilla armors, and by extension, vanilla bodies which will have a big contrast from… Mod-added Clothing and Armor The armors added by mods, which are integrated into the leveled lists and mods in the pack. Downright removing them will require a painful amount of conflict resolution. Ironically, bikini armor pieces allow for more coverage when stacked up with non-bikini variants. The Imperial Centurion cloak and backpacks also allow for plausible deniability for your characters backside
  19. A guide to make a bashed patch that works. Why? Because most guides to making a bashed patch neglect to mention that not all mods have bash tags. Or how to add them. Benefits: Proper Bash Tags in your important mods, will be utilized by Wrye Bash to create a bashed patch that will resolve more conflicts. LOOT will utilize these Bash Tags, to assist in sorting your load order. Annoyances in-game can be avoided or minimized. i.e. having to have an NPC in your cross-hairs, enter MCM for Schlongs of Skyrim to set the "Revealing" Keyword repeatedly Makes making a "Merged patch" in SSEEdit obsolete. Makes the game stable Resources required: Wrye Bash: https://www.nexusmods.com/skyrimspecialedition/mods/6837 SSEEdit: https://www.nexusmods.com/skyrimspecialedition/mods/164 Generate Bash Tags script from https://github.com/fireundubh/WryeBashTagGenerator ****Install to "Edit Scripts" folder of SSEEdit**** Skyrim SE Mod Organizer 2: https://www.nexusmods.com/skyrimspecialedition/mods/6194 LOOT: https://loot.github.io/ Patience General installation guidelines: Make sure the mods you install ARE SE compatible - several guides located here: https://www.loverslab.com/topic/94228-se-compatibility-tracking-jul-19-6272/ Even mods that are downloaded from Skyrim Special Edition Nexus can have missed textures, animations and meshes! It is highly recommended to install Steam, Skyrim SE, Mod Organizer 2 & your other tools outside of Windows UAC control. This means not in "Program Files" or "Program Files (x86)" For Mod Organizer 2, I recommend the installer version {ends in .exe}, this will add entries in the system registry. On first run of Mod Organizer 2, select the "portable instance" option, this will keep your files out of the %LocalAppData% folders. Again, that is to keep clear of Windows UAC issues. A guide to installing Mod Organizer 2 - https://www.loverslab.com/topic/136543-v112-mod-organizer-2-other-tools-from-zero-to-hey-sexlab-is-working/ The folder structure I use: Setting up Windows Explorer to prevent confusion: Wrye Bash Configuration in MO2: Note: The folder listed in "Create files in mod" was created by: Setting SSEEdit up in MO2: Running the Bash Tags script: The script will remove any bad tags, and write the missing tags to the header. Exit SSEEdit, making sure to save the plugin. Making the Bashed Patch: Well that was complicated, but worth it. I'd like to thank user @Mertz for advice given and the users at the forum AFKMods https://www.afkmods.com/index.php?/topic/4966-wrye-bash-all-games/ @tasairis for the hard work keeping the SE Compatibility thread going https://www.loverslab.com/topic/94228-se-compatibility-tracking-jul-19-6272/ All the users here who have offered free advice over the years, you know who you are Excellent reading for those who want to know more: Tome of xEdit: https://tes5edit.github.io/docs/ REALLY in-depth look at modding & conflict resolution Wrye Bash : https://wrye-bash.github.io/docs/Wrye Bash General Readme.html#intro
  20. Version 1.0.0

    115 downloads

    Please do not use a random customized bone list when you export your animations. If you are an animator, I strongly suggest you read this. I decided to write this because I have been informed so many bug reports related to "twisted anus" even until now. The users, who were having problems with this delicate organ, kept asking if it was a body issue. It was no wonder why they thought so because right after CBBE SE and BHUNP SE were released the issue rose. The funny thing is the bug was observed in certain animations and I realised it was the animation that had the issue not the body. This kind of glitch was never an issue before because all the body mods did not use xpmse's new bones except for specific bones such as breasts bones and butt bones. But why now? It's because new body mods recently developed for SE begin to use new bones(3BBB breast bones, Anus bones, etc). Along with that, I made a change to XPMSE to make them compatible and organize things that no one cared about. For a decade, animators, including me, used the wrong list without knowing what would affect one's animation. You can see the glitch in most of SLAL animation packs and Pose mods. For example, we can see the major difference between GS Poses and Gomapero poses. Because GS Poses used his personal bone list and Gomapero Poses did stick to the vanilla one. The left one is the customized one and the right one is from the one provided by XPMSE. There might be someone who thinks that I am the one who is reponsible. 'The glitch tranpired because of my interference.' Sorry, unfortunately no. I happened to be the one that noticed it and brought it up to the table. Someone had to do it. This ugly glitch can be observed even in one of the DLC contents, Dawnguard. I have been reported that 'Vampire Lord' had camera height glitch with ABC so many times. I do not know why but apprantely the animator who were in charge of Vampire Lord's animation used a customized bone list, not the vanilla one. If you're curious, you can test it for yourself. Make a pose for VL and export it with the vanilla bone list and see what happens. Of course, there will be no camera glitch, whatsoever. It is nothing surprising considering the sloppy work on body skinweight but that's another dev story. If you want to know more about what's going on, here's my simple explanation. When you export animations, the bone list needs to be corresponding to Skeleton.hkx bone list. If the bone list has bones that are not registered in Skeleton.hkx, the animation breaks. Specifically, the order is the one you should care about. If the bone list orders do not match, the animation breaks. You can check up which bones are registered in the bone lists that are uploaded on XPSME thread. Or you can simply use the vanilla bone list. If you don't know what I am talking about and what you are doing, just use the vanilla one. I am begging you. Conclusion If you are an animator, please make sure you use the right bone list. Not able to find proper bone lists? I will leave it here for you. Please, please do not use unofficially customized bone lists. It will break your animation. It cannot be fixed by someone else either. You animators have to deal with this animation glitch for yourself. Nobody can.
  21. I tried installing mods in the mod folder and animations are working and I was able to have a 3d nipple mod by cmars but I cant get a default nude mod skin to work , its always skinless and all the nipples are just white Does anyone know what should I do to get a default nude mod skin working ? is there no real default nude mod, do i need to select the body detail for nipple textures every time ?
  22. [This guide is a byproduct of endless struggle to modding TSEVLE, this is a quick start guide/ cheatbook and you can simply follow it to have a working modded game, it is comprehensive yet only cover essentials mostly.] CONTENTS OF THE CHEATBOOK/ GUIDE I. BASICS 01. SKYRIM REQUIREMENTS, PRE INSTALLATION, INSTALLATION, GRAPHIC SETTINGS, BACKUP, UNINSTALLATION & RE-INSTALLATION 02. SETTING UP DIRECTORIES 03. SETTING UP MOD ORGANIZER (MO2) II. CORE/ ESSENTIALS 04. SKSE & .INI SETTINGS 05. xEDIT AND CLEANING THE ESMs 06. MASTERS & OTHER ESSENTIALS 07. PATCHES AND FIXES III. REPLACERS AND UTILITIES 08. BODYSLIDE 09. RACEMENU 10. BODY REPLACER, SKINS AND OTHER BEAUTIFICATIONS IV. PHYSICS AND ANIMATIONS 11. PHYSICS 12. FNIS 13. XPMSE V. EVERYTHING ELSE (This section is optional, included here for familiarization) 14. ARMORS & CLOTHING 15. FOLLOWERS 16. LOCATIONS 17. LIGHTING OVERHAUL VI. SSL AAF ESSENTIALS AND RELATED MODS 18. SSL AAF AND DEPENDENCIES/ COMPLEMENTARIES 19. CREATURE & DEVIOUS FRAMEWORK 20. ANIMATIONS, SSL BASED MODS, QUESTS AND EXTRAS [WIP (NOT A PART OF THIS GUIDE) : ENB, MERGING PLUGINS, LOD PATCH AND BASHED PATCH] - (Basically don't ask me for help with these as these are not my priority but more importantly these are highly sensitive items which could work wonders or wreck havoc) VERY IMPORTANT NOTES: # ALTHOUGH I AM PROVIDING VIDEO LINKS WHEREVER POSSIBLE FOR BETTER UNDERSTANDING, USE THEM AS REFERENCE AND DO ONLY WHAT I HAVE MENTIONED IN THIS GUIDE, THE VIDEOS ARE VERY COMPREHENSIVE AND COVER VARIOUS WAYS AND METHODS. # EVERYTHING IS AFFECTED BY THE EFFLUX OF TIME, I (OR SOMEONE ELSE HOPEFULLY) WILL TRY AND KEEP THIS GUIDE UPDATED BUT THERE'S ALWAYS A POSSIBILITY OF UPDATES OR THAT SOMETHING NEW HAS TAKEN OVER. ASK, INCASE YOU HAVE ANY DOUBTS OR QUERIES. YOU HAVE BEEN WARNED! # DO NOT WORRY, YOU ARE NEVER ALONE! JUST REACH OUT AND YOU'LL GET THE REQUIRED HELP SOONER OR LATER. TILL THEN TRY LEARNING AS MUCH AS YOU CAN ON YOUR OWN. ALSO DON'T FORGET TO SHARE SOME LOVE, HIT THE LIKE BUTTON ON POSTS, BE OPEN TO TESTING MODS AND IF FEASIBLE SUPPORT THEM (MOSTLY ALL ARE ON PATREON) # MOST IMPORTANTLY, a humble request - At any point, if you have benefited from the site or have been a part of the community, kindly consider supporting it if feasible. Thank You! (Link in the spoiler below) # BEFORE PROCEEDING, A REMINDER THAT THIS GUIDE IS FOR THE LEGENDARY EDITION. IF YOU HAVE THE SPECIAL EDITION, CHECK OUT The Skyrim SE (TESVSE) Modding Cheatbook/ Guide [SEP/21]. PRO TIP: Always make sure you run any installer/ application with admin rights (specifically set it up for MO2 as other such as TES5Edit, LOOT, and so on would be dependent on it) 01. SKYRIM REQUIREMENTS, PRE INSTALLATION & INSTALLATION : (BEFORE INSTALLING THE GAME REFER POINT of Point 2.1 given below and follow steps accordingly) 02. SETTING UP DIRECTORIES : I personally have a specific setup for making my directories, the video in Point 3 below will also guide you for the same. Basically you should have and be aware of the following directories: 2.1. Where all BASE GAMES are installed [NEVER INSTALL YOUR GAME INTO THE PROGRAM FILE/(X86) DIRECTORY. Preferably, make a Folder that will contain all your games (say, D:\GAMES\TESVLE). Make sure the folder names are not too long and that you are not making too many folders within folders. If you followed exactly what is mentioned, you will have your game installed in the TESVLE folder (it will have a data folder and the skyrim launcher)] 2.2. Where MO2 and loot gets installed (Say D:\Executables\MO2; there should be LOOT, TES5Edit and so on folders for each tool; for now just create MO2 folder and install MO2 in it) 2.3. MO2 working mods and profile folder for each game into a single working folder (So under say D:\WMF\TESVLE; there should be F04, TESSE and so on folders for each game, for now just make the directories as mentioned in bold) 03. SETTING UP MOD ORGANIZER (MO2) : Note 1 - There are many options to mod the game, manually or via different mod managers, this guide will only cover mostly installation of mods via mod organizer. Note 2 - You should run the game once via skyrim launcher before installing MO2, no need to start a game, just run it and close it, it helps to initialize all the requirements. 3.1. Instance Configuration You will obviously be installing mods for more than one game, managing instances will help you achieve that (even if you have only one game to mod this is a useful and compulsory step) You must create and configure a GLOBAL INSTANCE for each of your game (Create say D:\WMF\TESVLE; there should be F04, TESSE and so on folders for each game, for now just make the directories as mentioned in bold) 3.2. Profile Configuration This is an advantage of using MO2, you can configure multiple profiles and have different mod setup and saves for each profile. (Pro Tip: Never alter your Default Profile, simply click copy and enter the name for a new profile. Enable Automatic Archive Invalidation, do not enable the other 2 options unless you know what you are doing) I suggest creating at least 2 profiles other than the default profile. One profile would be your permanent/ most stable profile. The other you can use for testing and trying out mods and after that you may add it to your permanent/ stable profile. You can obviously create more as per your needs. 3.3. Nexus Integration Make an account on Nexus if you don't already have one. When asked in MO2 to integrate/connect automatically to Nexus Account, do so. Incase you have missed/skipped it, do so from - settings>nexus>connect to nexus Here is a comprehensive video tutorial for the Mod Organizer installation 3.4. MO2 Features and Usage ALWAYS GO THROUGH THE MO2 TUTORIAL FULLY ATLEAST ONCE. If you have skipped the tutorial you can always re-launch it and it will ask again or find the tutorials under the help tab. Understand that modding is so very comprehensive and you only learn through time, just to give you a glimpse of the depth, here is a guide only covering MO. (Link only for reference a simple video linked below) If after scrolling right to the bottom of the guide you feel fatigued, hope you get the point I am trying to make. I'll try and simplify things as much as possible. 3.5. MO2 Interface, Basics, Conflicts, Overwrites and Load order explained. 3.5.1 MO2 Interface & Basics 3.5.2 Conflicts, Overwrites and Load order Linking a video below that will help digest things easier, do not skip watching this video, watch it right till the end. Here is a comprehensive video tutorial on using Mod Organizer (IF YOU PLAN ON USING MO, WATCH THIS VIDEO ATLEAST ONCE) I know even this video is quite extended and much of it you might never need, will come up with something simpler soon. For now try learning the basics at least namely all the icons, downloading and installing a mod correctly, left pane, right pane and its respective tabs; load order and plugin order, conflict(s), overwrite ,explorer location of mods and ini files and adding/running executables. 04. SKSE & .INI SETTINGS : From SKSE Readme - The Skyrim Script Extender, or SKSE for short, is a modder's resource that expands the scripting capabilities of Skyrim. It does so without modifying the executable files on disk, so there are no permanent side effects. 4.1 GET THE LATEST VERSION (ARCHIVE OR INSTALLER IS YOUR CHOICE). EXTRACT OR INSTALL IT IN YOUR BASE GAME FOLDER (D:\GAMES\TESVLE) THAT SHOULD HAVE THE SKYRIM LAUNCHER AND DATA FOLDER. 4.2 GO TO D:\GAMES\TESVLE/DATA/SKSE AND OPEN SKSE.INI AND ADD THE LINES GIVEN BELOW AND SAVE IT. IF THERE'S NO /SKSE FOLDER AND/OR .INI FILE IN IT, CREATE THEM. SIMPLY MAKE A TEXT DOCUMENT COPY THE LINES GIVEN BELOW AND RENAME IT AS SKSE.INI 4.3 REGISTER THE EXECUTABLE INTO MO2. 4.3.1 Refer steps to do so in the video linked below point 5.2. Preferably launch the game after point 5 and do the steps mentioned therein to confirm a successful installation of SKSE. IMPORTANT NOTE: FROM NOW ON EVERYTIME YOU WANT TO PLAY YOUR GAME YOU HAVE TO RUN IT VIA SKSE EXECUTABLE THAT WE REGISTERED IN MO2. 05. xEDIT AND CLEANING THE ESMs : 5.1 Download xEdit and install it to D:\Executables\TES5Edit 5.2 Register the xEdit and QuickAutoClean (QAC) executables into MO2. Steps to do so are in the video below. Here is a comprehensive video tutorial for the xEdit installation 5.3 First, backup/copy the following ESMs to a safe location: 5.4 Next, run QuickAutoClean (QAC) from MO2 and clean only the above mentioned ESMs one by one. Steps to do so are in the video below. Here is a comprehensive video tutorial for the cleaning the DLCs 5.5 AT THIS POINT I ADVICE RUNNING YOUR GAME ONCE VIA SKSE. SIMPLY SELECT SKSE IN EXECUTABLES RIBBON AND CLICK RUN. YOU ARE ADVICED NOT TO START A NEW GAME, JUST RUN THE EXECUTABLE, HIT '~' KEY ON YOUR KEYBOARD AND TYPE GETSKSEVERSION>HIT ENTER. THE SKSE VERSION YOU INSTALLED (IN POINT 4) SHOULD BE DISPLAYED. THAT'S IT QUITE THE GAME. FROM NOW ON, EVERYTIME YOU HAVE TO RUN A MODDED GAME YOU USE THE SKSE EXECUTABLE. VERY IMPORTANT NOTES: (DON'T YOU DARE SKIP READING THESE) A. ALWAYS READ THE DESCRIPTION AND REQUIREMENTS SECTION OF ANY AND EVERY MOD THAT YOU INSTALL OR PLAN TO INSTALL, ONLY AFTER THAT SHOULD YOU INSTALL THE MOD. B. MODDING IS PERSONAL, THERE ARE MANY OPTIONS/WAYS TO DO CERTAIN THINGS. INFINITE MODS THAT DO THE SAME THING, EACH DIFFERENTLY. C. EVERYTHING IS AFFECTED BY THE EFFLUX OF TIME, I (OR SOMEONE ELSE HOPEFULLY) WILL TRY AND KEEP THIS GUIDE UPDATED BUT THERE'S ALWAYS A POSSIBILITY OF UPDATES OR THAT SOMETHING NEW HAS TAKEN OVER. DO NOT WORRY, YOU ARE NEVER ALONE! JUST REACH OUT AND YOU'LL GET THE REQUIRED HELP SOONER OR LATER. TILL THEN TRY LEARNING AS MUCH AS YOU CAN ON YOUR OWN. (Although, this is a quick start guide/ cheatbook and you can simply follow it to have a working modded game, I recommend that you use it a reference guide because without knowing or understanding what you are doing, one can only do more harm than good more sooner than later.) 06. MASTERS & OTHER ESSENTIALS : 6.1. SkyUI For any MOD that you download make sure that you are downloading it for your specific game. So ensure that you're on the Nexus Skyrim page, under Files, Main Files, download the latest version using Mod Manager Download button. It will show up under downloads tab in mod manager, simply double click to install it. And then click the checkbox to enable it. Steps to do so are in the video below. Download SKYUI from the link given here. (The video is for SKYRIM SE and not LE, so do not use the links given in that video) Here is a comprehensive video tutorial for installing SKY UI 6.2. iHUD: Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). Usually, you should always get the latest version, however, I have tested only its older version (2.4), so this time I suggest you that that one. 6.3. UIExtensions: Get the latest version (1.2.0) using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 6.4. Papyrus: 6.4.1 Papyrus Logging: A useful and important requirement when you ask for help on this forum or anywhere else for that matter is to include your papyrus log. By default the logging is disabled and it should be kept that way when playing. However, incase you encounter any issues and are actively looking for possible causes for issues/troubleshooting that is when you should enable the papyrus logging. You should disable the logging again once the issues are resolved and you resume your regular gameplay. If you keep it on all the time, it's impacts your system resources and will unnecessarily cause extra stress. To enable papyrus logging, in the mod manager, under tool plugins, there is an INI editor. In it, edit/add the following lines to your skyrim.ini file: Your papyrus log files by default are created in the Documents>My Games>SkyrimLogsScript 6.4.2 PapyrusUtil: An SKSE plugin adding several new scripts with native functions that provide various conveniences related to data storage and other misc functions to the scripter/ modder. Get the latest version (3.3) using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). IMPORTANT NOTE: MAKE SURE THIS MOD IS OVERWRITING ALL OTHERS. NOTHING WITH CONFLICTING FILES SHOULD EVER BE LOADED AFTER THIS MOD. *As many mods including the popular ones such as campfire, frostfall, and simply knock include an outdated version that will cause issues. It is advised to overwrite them with the most current version of the plugin. (REFER POINT 3.5.2 AND WATCH THE VIDEO LINKED BELOW IT FOR A BETTER UNDERSTANDING OF MOD OVERWRITE (LOAD ORDER) AND CONFLICTS) 6.5. JContainers: Get the latest version (3.3.0.RC.3 ) using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 07. PATCHES & FIXES : 7.1. Crash Fixes/ Skyrim Memory Patch: VERY IMPORTANT STEP: (DON'T YOU DARE SKIP ANY INSTRUCTION CONTAINED HERE) THIS IS THE VERY FIRST CRITICAL DECISION THAT YOU WILL BE TAKING. WATCH THE VIDEO LINKED BELOW TO UNDERSTAND WHY IS IT CRITICAL. BASICALLY, IF YOU DO NOT GET THIS RIGHT, YOU WILL CONSTANTLY FACE ISSUES WITH YOUR GAME AND PROBABLY CTDs. NOTE THAT THE VIDEO COVERS INSTALLATION OF 2ND METHOD MENTIONED HERE, WATCH THE VIDEO AND UNDERSTAND THE CONCEPT OF MEMORY BLOCKS. HOWEVER, IF YOU PLAN TO FOLLOW THE 1ST METHOD, DO NOT FOLLOW THE STEPS OF THE VIDEO, INSTEAD FOLLOW THE SETPS GIVEN IN THIS GUIDE BELOW. THERE ARE 2 WAYS AVAILABLE TO MANAGE YOUR SKYRIM MEMORY ALLOCATION, TO DO SO FOLLOW ANY AND ONLY ONE OF THE FOLLOWING METHODS: (JUST SO THAT YOU DO NOT HAVE TO BOTHER ASKING ME, MY SUGGESTION IS THAT YOU USE CRASH FIXES METHOD.) 7.1.1. CRASH FIXES - BY EDITING CRASHFIXES.INI. DETAILED STEPS TO DO SO: 7.1.1.1 Installing Crash Fixes 7.1.1.2 Tweaking Crash Fix Plugin. (Refer Important Game, Save and Load Notes before doing anything mentioned herein) 7.1.2. SHESHONS MEMORY BLOCK ALLOCATION - BY EDITING SKSE.INI. DETAILED STEPS TO DO SO: Here is a comprehensive video tutorial for installing the Skyrim Memory Patch FOR THE FOLLOWING FIXES, simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 7.2. Unofficial Skyrim Legendary Edition Patch (USLEP) 7.3. Cobb Bug Fixes 7.4. Bug Fixes (v2 Beta 2) 7.5. Modern Brawl Bug Fix or Enhanced Blood Textures (EBT) - EBT includes MBBF. In short, install any one not both. 08. BODYSLIDE : 8.1 Get the latest version and install it like any other mod in MO2. 8.2 What is more important is that you register it as an executable in MO2 and run it from there itself in future. To do so, in MO2, click/go to the data tab in the right pane in it, CALIENTES TOOLS>BODYSLIDE. Right click the the Bodyslide x64.exe>Add as Executable. That's all it takes to install bodyslide and add it as an executable. BE CAREFUL WITH THIS MOD AND DO NOT MESS AROUND WITH IT, READ ABOUT IT, WATCH TUTORIALS IF YOU FEEL LIKE EXPLORING MORE. BUT BEFORE THAT STICK TO BASICS. FOR STARTERS, DO NOT HIT SAVE! I REPEAT DO NOT HIT THE SAVE BUTTON WHEN INSIDE BODY SLIDE. YOUR CHANGES GET CAST INTO STONE IF YOU DO THAT. 8.3 How to use bodyslide? (i.e modify Presets, build Assets and Custom Presets) Here is a comprehensive video tutorial for using Bodyslide 09. RACEMENU : Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 10. BODY REPLACER, SKINS AND OTHER BEAUTIFICATIONS 10.1. Caliente's Beautiful Bodies Edition (CBBE) This is another mother of all mods. It is a Body Replacer meaning that it replaces all the adult vanilla female bodies (player and NPC) with one that is fully customizable through the BodySlide tool and BodySlide's RaceMenu Morphs plugin. In short, any changes to female body are only possible due to this mod. Get the latest version (3.4r) using mod manager download option. It is packed as an Installer, so when you double click to install it via downloads tab (Right pane), it will pop up a window with various options. The options have been explained as well as recommended below, enable the ones preferred and install the mod. Then enable it in MO2 (left pane/load order) and you're set. Do not worry, you can change your preference later on easily. Not just that you can customize the body as per your liking, steps to do so are given below. There a few others as well namely UNP, UNPB and 7B, whichever you choose is personal choice. For simplicity and uniformity within this guide I am only covering CBBE throughout. From hereon, there are many options available for this section for skins, hair and other beautifications, whatever you choose is purely personal choice. 10.2. Skins In the section above I have only covered CBBE, there are other body replacers too. So in this section make sure you download files specific to the body replacer you download and installed. So, if you are using CBBE body then get CBBE Skins as well, if you use some other body mod get skin files for that specific body mod. Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). Choose only one. There many others, whichever you choose is purely personal choice. 10.3. Hair - Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 10.4. Other Beautifications - Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). There a plethora of options available here I only give few mostly used and so that you get a basic idea. 11. PHYSICS Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). These mods add more physics, for example swishing hair, flowing skirts, bouncing boobs and so on. 11.1. HDT Physics Extensions 11.2. HDT HighHeels System (Optional but recommended) and its patch HDT HH Performance Patch 11.3. HDT Breast And Butt Physics - TBBP BBP Supported - Get any one file from the main files and also get the CBBE reference skeleton fix from the optional files. 11.4. HDT Bounce and Jiggles CBBE Edition - Read the description and get files accordingly. Recommended/ required files given below. 12. FNIS This is the mother of all mods, do not mess up with its installation. Without it no custom animation is possible in Skyrim. Follow everything to the word. 12.1 Get the latest version and install the following 3 files like any other mod in MO2: FNIS Behaviour FNIS Creature Pack FNIS Spells 12.2 What is more important is that you register FNIS BEHAVIOUR it as an executable in MO2 and run it from there itself in future. i. Right click the installed mod FNIS BEHAVIOUR>OPEN IN EXPLORER>TOOLS>GenerateFNIS_for_Users. Copy the folder path. (It should have GenerateFNISforUsers.exe) ii. Under Modify Executables>Add from File>Paste the copied folder path>Select the GenerateFNISforUsers.exe. That's all it takes to install FNIS behavior and add it as an executable. Now since it helps with custom animations, you have to run it every time you add or modify any animation mod. You will have to run a generator tool GenerateFNISforUsers.exe (part of FNIS Behavior) every time you have installed or uninstalled FNIS, or an FNIS based mod. That is just not it, additionally for creatures, when you uninstall a mod that uses FNIS Creatures, you first have press the "De-Install Creatures" button, and then run the "Update FNIS Behaviors" There is little point in running it as it concerns with animation mods and has to be run every time on adding or removing any mod concerned with animations. As per this guide, the best time to run it would be post point 20 i.e. after you have finally installed all/most of your animation mods. So, no need to run it yet, we will be running it in point 20. (Because it will make files in overwrite folder, you need to be familiar with it. Also, if run, fixes such as 'Skeleton Arm Fix' has to be enabled, besides the other fixes it covers and then the Update FNIS Behavior button has to be clicked. However, do not worry if you already messed up and run FNIS without following correct steps, simply following the correct steps again will ensure its smooth working.) 12.3 Steps to update/run FNIS behaviour 12.4 Important points to be aware of: 1. FNIS has animation limits. The regular one is capped at 10,000 animations. And the XXL one at 32,000. 2. While counting FNIS animations even a twitch will be counted as a separate animation. So, lets say you have a mod that has a killmove animation, such single kill move animation can have many (FNIS) animations. ? 3. For those going over 10k limit or nearing/ exceeding 100% CTD probability, it is advisable to understanding a few things. Also there is a fix for the same. However, nothing is magic so be careful of your system load and tweak it accordingly. Further, also pay attention to the temperature of your PC components and overall temperature, when playing it should be anywhere between 60° C to 80° C. Read the FNIS article and the description of Anim LCF, do not proceed without reading/ understanding or you will be faced with consequences. You have been warned! Here is a comprehensive video tutorial for installing FNIS 13. XPMSE NOTHING SHOULD BE OVERWRITING THIS MOD, UNLESS SPECIFIC MOD AUTHOR HAS MENTIONED SPECIFICALLY. Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 14. ARMORS & CLOTHING Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). Do not forget that every time you add new armor or clothing to your load order, you have to run bodyslide and build its assets to match your preset. Steps to do so are given in Point 8.3. 15. FOLLOWERS Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). This section is optional. 16. LOCATIONS Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 17. LIGHTING OVERHAUL Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). Important Game, Save and Load Notes: (Don't Skip) 1. Steps to make saves the right way. If you're following my guide to the word, it is time to launch the game and make an Initial save. 2. Crash Fixes Tweaks - If you are using the OSAllocators method (refer point 7.1.1.1), you may (now) refer and follow the steps mentioned in 7.1.1.2. 18. SSL AF AND DEPENDENCIES/ COMPLEMENTARIES All the necessary information is provided below. Important points to be aware of: 19. CREATURE & DEVIOUS FRAMEWORK 19.1 Creature Framework and mods All the necessary information is provided below. 19.2 Devious Framework and mods All the necessary information is provided below. Simply installing the mod will not cut it this time, you need to follow some extra steps for DD to work. Steps to do so given below. 20. ANIMATIONS, SSL BASED MODS, QUESTS AND EXTRAS All the necessary information is provided below. Note that the link may be outdated, simply performing a search will provide you with the latest links if any. -------------------- ALL GOOD THINGS (MUST) COME TO AN END -------------------- As a humble request, experienced modders kindly share your experience of load orders, anything else that can/should be included in this guide. Preferred Mod Load Order & Groupings : DISCLAIMER: 1. YOU ARE RESPONSIBLE FOR YOUR ACTIONS, IF YOU HAVE DOUBTS DO NOT PROCEED WITHOUT ASKING. 2. NO ONE APPRECIATES PLAGIARISM. A MENTION WOULD BE AMAZING. 3. IF SOMEHOW YOU'RE A WIZ AND EARNING FROM ANY IDEA/ CONTENT OF THIS GUIDE, THEN BE KIND AND SIMPLY SUPPORT THIS SITE. Credits/ Gratitude @Ashal @fore @MadMansGun @mrsrt @donttouchmethere @Saya Scarlett @CPU @Psalam @LaEspada @Heroine HoneyCrotch
  23. Normalmente escribo en inglés, pero un manual es otra historia... Esto va a tomar tiempo así que pueden enviarme las preguntas que quieren que priorice. versión de referencia: 1.63 BETA 9 Glosario: Mod o Mods: Módulos, Modificadores o Modificaciones. De este no estoy seguro del significado correcto, pero no importa porque al final no hacia diferencia. MCM: Mod Configuration Manager: Es el menú mediante el cual se configuran algunos Mods CTD: Crash To Desktop: Cuando el juego se cierra abruptamente a causa de un error o falta de recursos. Índice: Instalación Actualización Las opciones del menú de configuración (SexLab MCM): Diario sexual Ajustes generales Voces y efectos de sonido Accesos de ajustes rápidos Temporalizador / Desequipar Activar animaciones Editor de animaciones Editor de expresiones Desvestido de equipamiento Registro y limpieza HotKey's, métodos abreviados y funciones ocultas
  24. TLDR: We need guides, howtos, walkthroughs for many many mods here .... but don't have them. I intend to help. This here is my own little helper to get me focussed for that. So it is important to me, but probably boring for most others. Of course I can only write for mods, that I have and use. I'll add my list later here. If you feel another mod could use a howto, just comment. My current ideas and priorities for guides and how-tos Listing and comparing various alternate start mods Listing and comparing various follower frameworks Beeing Female https://www.loverslab.com/files/file/1284-b by Milzschnitte and Fertility Mode https://www.nexusmods.com/skyrim/mods/87456 by Narue *sigh* a guide for first time posters: "How do I ask for help" instead of "This mod isn't working ✅ done See @Psalam 's blog https://www.loverslab.com/blogs/blog/1189-navigating-loverslab-for-newcomers-and-others/ .. to be continued Winter is coming, and aside from the guides above, I have some sparks for LL-ish quest ideas and want to write them down (for anybody to use!) DD quests (all flavors) A witch trial A Dibella/sanguine trial in connection to The Sisterhood of Dibella mod Devious bards, pranks among students, hazing the newcomers Ancient Education (ZAP or DD, is yet to be decided), connected to Dibella and her sisterhood, Mara and perhaps some Daedra The important prisoner (prostitution and/or dibella) EOTM - Employee Of The Month (prostitution or dibella) The Banquet (prositution or dibella) Education of a young lady (dibella) The Collector - collecting certain "things" (maybe a bit dark, bizarre, weird ... will have to see, "boner-thief") .. to be continued Next thing is to comment on the mods that I use, which ones I left aside and why, and in which load order I have them running. I thought about first of all, my follower mods done https://www.loverslab.com/blogs/entry/7712-entrails-someone-is-following-me-my-followers/ locations, houses, villages done https://www.loverslab.com/blogs/entry/7754-entrails-where-am-i-here-my-location-mods/ LL mods done https://www.loverslab.com/blogs/entry/7786-entrails-xxx-my-ll-mods/ my vegetation, weather, light and environment mods my mod development setup Please don't expect fast progress: Aside from Skyrim, I have some RL to care for and to attend to. This post will be edited over time.
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