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  • lore-friendly RP (18+)'s OC's (non-adult)
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  • Alternative and proud's Introductions
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  • M/FF, F/MM or three way sex lovers's Pictures
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  • Comunidad de Habla Hispana de Loverslab's Enlaces
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  • Belgique francophone : Wallonie's Bienvenue à tout les nouveaux membres!
  • Belgique francophone : Wallonie's Informations
  • otakus of loverslab's Anime discussions
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  • Cuckold Fantasies's Cuckold ideas
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  • Skyrim : My mods and variations's Voices
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  • Skyrim Male Appreciation Society.'s General Discussion ​?​
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  • Anima Land's Anima of 2021

Categories

  • Skyrim
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  • Skyrim Ladies's Files
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  • Little Ladies's Download
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  • Pregnancy Club's Files
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  • LoversLab Furries's Club Mods
  • BodySlide Lovers's Share your presets
  • Amber's Play Room's [FILES]
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  • Comunidad de Habla Hispana de Loverslab's Archivos
  • The Skyrim Priestess of Love's My character Lilu
  • Incest Family's Files
  • The Klub 17: Klub Exile Portal's Utillities
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  • Cuckold Fantasies's Cuckold Mods
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  • KOYUKI.'s Overview
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  • Skyrim Male Appreciation Society.'s SSE Uploads ​?​
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  • CYBERPUNK 2077's Mods

Blogs

  • Fun and Sexy Screenshots
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  • Ashal's Blog
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  • Wild Life Screenshot & Video Sets
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  • Godreaper's Short stories and pics
  • Dispossessed - Trendil's Story
  • Chaisy Occasionally Thinks Aloud
  • Carida's Blog
  • The rise of Ego
  • Erotic Stuff Fallout 4
  • Velvet City
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  • Reitanna's Bottle
  • The Batcave
  • The long road to animating
  • Recovered Infiltration Log
  • Faeofthewood's Blog
  • [Screenshots] My Gay furry skyrim world.
  • Cautionary Tales From A Perilous Province
  • The Blog Noone Wanted
  • Yourmomnig's blog
  • Pickle's Misc bag of goodies.
  • Darker Than Brass
  • Agency Development
  • Thermius' Blog - Fax Keizaal
  • TheWickedGamer's Blog
  • Introduction to Modding with NIND
  • Short Stories
  • Ruminations and Stories
  • Trace
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  • Mala`s Insights: Insemination process and gestational development of Chaurus
  • S³blog - the newest in slave management!
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  • FALLOUT 4 -- MARIA.
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  • Screenshots dump?
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  • Eine Junge liebe beginnt
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  • Writing For Sharks
  • Hethens Fer Hire || An Immersive NSFW Machinima Series
  • The Renegade: Season One
  • Welcome to Hell
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  • DomDate's Mods
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  • Sims 4 Stories
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  • Hello, I present to you my perfect sim <3
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  • Slamdunk's AO Rated games
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  • no one shall defeat le mighty mojojojaniqua
  • Delhi Babes offer incomparable love to the fellows Delhicall$girl$club$
  • From the Personnel Files of Vault 86 - The Men and Women of Vault Tec
  • buttnine's Sienna Blog
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  • LoversLab modding for Dummies
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  • PJ- Armors & Outfits replacer project.
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  • Dark Ascension
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  • Here i am
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  • 0S-Projects
  • Heart of Nirn
  • The Inquisitor's Grimoire
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  • Screenies 1
  • nateguenin's Blog
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  • Delhi Escorts Offer Jubilation to Your Soul without Hassles
  • HOW TO FIX???
  • 「A HUGE SHIP IS APPROACHING!!」
  • Skyphernaut's Blog
  • Progression of Shadowverse nude mods and regular mods for the game
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  • A Bard's Dreams
  • The Castle of Darkness - A story of slavery and domination
  • www.fuckurgf.com's Blog
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  • Blaze's Misc Downloads
  • Mirror's Broken, Please Evacuate!
  • The Random Blog
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  • MrHuxley's Story Blog
  • Argonian and Imperial walks into the bar
  • s Blog
  • WickedWhims Development
  • Severyx's Modding Foray
  • D.A.T 18+
  • Mrsrt's technical blog
  • Skyrim Stories: Sirrae
  • Johnny's Corner
  • WickedWhims
  • adult games
  • Conglomerate
  • Andy7me
  • SFSX Sex Scenes 60fps
  • banlu's Blog
  • noobshi's Blog
  • mfeile1974's Blog
  • Honey Posts
  • NX-2C Video Log
  • Dr. Frankensteins Load Order Laboratory (LOL)
  • Thebwolf's blog
  • Scrub Modders Blog
  • Need Help with loading order.
  • test
  • Extraordinary amenity offered by Hyderabad Escorts to chaps
  • Slaverim : On the making of a new Slaverun
  • goelyiquke's Blog
  • DragonGoddess Zya KyEnChan's Blog
  • The Many Lives To Toy With
  • sims 4 gaming
  • Character Sheets & Bios
  • Isabel Marant Boots,2013 Isabel Marant,Isabel Marant Sandal
  • InkySquid's Blog
  • Skyrim Porn Stories
  • How thigs turned out like THAT!???
  • Jerbsinator's Boob Blog
  • Rose66
  • Image Dump
  • Devious Stories
  • I just wanted to share some screenshots!
  • Sabielin's Blog
  • SkeetRim's Blog
  • Tammie's (and other peoples') Adventures
  • IkariPlays: Beyond Skyrim - Bruma
  • Video Idea Test
  • cyberclaws
  • Brellfellows' Blog
  • The Melody of Frozen Trees
  • Shout Like a Virgin 8.0 SE - Beta Testing
  • Hello I'm searching for someone to give me the Glow color mod for the daedric armor because the mod was removed from Nexus pleas
  • Find Fuck Your Girl Friend
  • Papyrus Stack Dumps
  • Jess's Fallout 4
  • jbezorg's Blog
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  • kimbee67's Blog
  • How to Treat CTDs (and some other stuff) in Skyrim LE
  • SkyLovers says things.
  • Skyrim SE Girls Nessa & Muiri
  • Random stuff
  • Character Creating, is always difficult. [4k Wallpapers]
  • Privthing
  • Skin Fixes !
  • Modslave's Darkroom
  • Fallout 4 Mods
  • Help required
  • Den Sims
  • Can some one make some custom factions for sexout
  • Cabbitcutie's Blog
  • succubin's Blog
  • Sims 4 Fnaf cc that works with wicked whims
  • Life’s a Cock, now suck it!
  • Keera's Retex Blog
  • Notes to self for future reference
  • Milesaz's Sexy 3d Renders
  • valkyrie.Catherine's Blog
  • Lets Play Enderal (english translation)
  • LLab Bot RPG Images storage
  • The Best Hentai Porn Games!
  • DotsSims World
  • Lyllith XXX
  • kyriebunnylover's Blog
  • Conan Exiles - Paula
  • BMOM - Build My Own Mod(s) - my shipyard
  • Skyrim Mods & More
  • AidanScott091803's Blog
  • Its a question of Honor !
  • Ooga Booga screenshots
  • yugox99x's Blog
  • alexandersteen's Blog
  • Stories
  • saram0's Blog
  • Tales of Iron Vol.2
  • The Young Witch Who Wanted to See The World
  • Working On The Slave Trade
  • Bang it out
  • Blazingsai's Character Bios
  • Foxtrot's Blog of Boobs
  • Loogie's Blog
  • TheNoble's Picture Collection
  • Bloode Castle
  • Naughty By Nature
  • Kaitolenkagmine's Conversions
  • coltontooman's Blog
  • Part 1 OC turned into cow kinky Skyrim mod adventure ​​​​​​​?
  • Working Girl
  • Gafina's ordeal
  • Zig's Pretend Development Blog
  • 4onen's Blog
  • Make Your Day Unforgettable with Shreya Sehgal
  • Buridan's Asshole
  • Gafina's ordeal
  • Shocky's Blog
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  • Character Screenshot Gallery
  • Gafina's ordeal
  • TiredOfSavingYourArses
  • iewashi320's Blog
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  • Adventures in HDT SMP for Skyrim SE
  • Nylon Encasement + Screenarchery
  • EDGEDETHH's characters
  • Demonhunter's Blog
  • Modding and Roleplay with Nerio
  • Skyrim porn request pls
  • First lovers lab post ( Feat. my Skyrim character)
  • quickflick's Blog
  • Antrox's Blog
  • French touch
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  • Pete the Necromancer rides again...... or is that rises again?
  • Tiress' corner
  • Summerfell
  • The Box Fort
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  • Misaelsith
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  • Sanguine's Little Helper
  • Stuyk's Tutorial Articles for Fallout 4
  • Latest meows
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  • Lala's Home
  • Laura Emberborn's Blog
  • Ky's Blog of crappy stuff
  • Skyrim Sex and Magic
  • Bugs, Boobs, and Brainstorming
  • B0LT's screenshot dump
  • The Dippy Seven
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  • Misplaced Reality's Journal
  • Beenherebefore's Blog
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  • hyderabad escorts
  • Fallout4. Adventures Of Ichiro.
  • Dragonborn Stories (frosted Edition)
  • The Jack of All Trades
  • ~ Deathstalker's Dojo
  • Otylia Antan's Chronicle
  • Ptolemaic Dominion
  • Victoria K.'s
  • need help with body mod
  • Skyrim Picturebooks
  • The Wonders of Skyrim
  • NCK30 Animations
  • Adult adventures of my heroes from SSE.
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  • Misadventures of Cassidey Classics
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  • Saved
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  • Shaking my tail feather
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  • Things and stuff
  • Thoughts on Skyrim Sex Mods
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  1. Last Update: 17 Oct 2021 Updateinfo: in this post / Updatehistory Threadmap 1. Overview 2. Modlist 3. Installation - Recommended Settings 4. Screenshots (separate page) 5. Troubleshooting 6. Tips and Tricks - Start up 7. Downloads Who this guide is for. I've watched quite a few videos on Youtube and some of them look fantastic. But most of the time you simply don't get a complete list of what they actually use or have to watch a dozen or so (*cough* 275 *cough* MxR *cough*) to get a hint of what they might use and then they might switch mods at any time. So this here is my complete list and i've added a few screenshots and there is a video showcase that is very close (there are only minor differences) to my guide. I recommend to take a look there first so you'll know what to expect if you follow this guide. My goal is to get a beautiful game which is fun and, although it is a FRPG, as realistic as possible without punishing you for playing it. So you'll find no skimpy outfits (aka Bikinis in a snowstorm), overly gothified fantasy weapons and armor which are totally useless in reality (i replaced those as much as possible), and none of the punishing survival mods. What i did crank up is the difficulty via MorrowLoot and 'Deadly Wenches'. Higher tier weapons and armor are much harder to get and the enemies are no walk in the park anymore. Assas- sinating the leader of the Silverhand is no easy feat (i did it at lvl. 15 while he was lvl 28, but it took me some sweet time and he got me at least a dozen times). Your first hour in a dungeon (incl. a few mistakes a new adventurer might make): But the beauty of it is that you can still adapt the list to what you like. I'm just trying to give you a solid base where you can add the things you like (or remove the ones you don't). See 'Nothing is carved in stone' in post #6. A big 'Thank you' to all the modders out there! The game wouldn't be as good as it is now without you guys and gals! Don't forget to either endorse the mods you use or give the authors a 'thumbs up' here at LL. And, if you like my work, you can support me on Patreon. Most of the time i will be here anyway, so that one is for those of you that want to support me with all the work on this guide (better said providing me with a steady supply of much needed coffee and cookies ?). Recommended additional threads There are a two threads i can only strongly recommend: If you're new to modding take a look at Mod Organizer 2 & Other tools - From zero to "Hey Sexlab is working!". @Just Don't Does an excellent job there. 👍 When it comes to conversions and/or updates for SE then SE Compatibility Tracking is incredible useful. Thanks to @tasairis for keeping this updated. 👍 Happy to disappoint in this regard: Other games: Fallout 4 for Beginners Can be ignored...
  2. EnderalSE and SexLab Setup Guide Hopefully we'll have a stickied place to keep all this in one thread. Please feel free to add your fixes, cheats, cludges and experiences! Good Stuff will be added to this post, so it will be easier to find. An accurate list of what extras are installed in the base game install of EnderalSE Forgotten Stories from Steam Is located in the {Steam Path}\steamapps\common\Enderal Special Edition folder in a file called "credits.txt" Post 2 continues with mod reports. Post 3 has converted mods/plugins, at least they are working for me. They may contain a patch, and this patch must be loaded after the main plugin. *** A guide for installing Creation Kit for EnderalSE is in Post 7! *** A really good script for making the race changes : https://www.nexusmods.com/enderal/mods/18 This script fixes an issue with HDT I haven't mentioned previously, see thread: https://www.loverslab.com/topic/168078-enderal-se-hdt-physics-for-all-races/ Automates the process and works in SE as well. Update: Using the above script makes the patches un-necessary, 3 days of play testing. May 17, 2021 playablefix.esp still required Update: LOOT has an update for Enderal/EnderalSE see: https://www.loverslab.com/topic/168116-enderalse-and-sexlab-setup-guide/?do=findComment&comment=3390604 Update: Fellow LL member @Amokhem has come up with a way to avoid the Registry Edits, see post https://www.loverslab.com/topic/168116-enderalse-and-sexlab-setup-guide/?do=findComment&comment=3402653 Update: Member @Xerrasx has managed to get MoreNastyCritters operational! Details in post https://www.loverslab.com/topic/168116-enderalse-and-sexlab-setup-guide/?do=findComment&comment=3440629 A pictorial guide to patching mods for Enderal/EnderalSE: {because we have to do so much of it} If you don't have "Enderal race patch script" get it from: https://www.nexusmods.com/enderal/mods/18 Confirmed working SexLab mods: Mods that appear to be trying to work: Some informative links for Enderal/EnderalSE:
  3. Last update: 31 Jan. 2019 This is a spinoff of my guide to AAF. Going through all the different threads i often noticed the same questions regarding errors coming up again and again. So i'll give you here the list of errors i've encountered and, if i found it, also a solution to fix the problem. But this thread will also need your support to be useful to all. Obviously i can't list an error i didn't encounter. So if you find an error, please make a screenshot of the error message and post it in the comments, also if you have the solution to one problem. This way i'm able to add it to the list and we got something to help all... Of course i'm also interested if you found a different solution than the one i did. Noch etwas: Falls Jemand mit Englisch nicht so recht klarkommen sollte. Ihr könnt eure eventuellen Fragen ruhig auch auf Deutsch stellen, versucht es aber bitte immer zuerst auf Englisch (notfalls kann man für die Details dann Deutsch nehmen). Eine übersetzte Zusammenfassung kann ich dann später machen. Schliesslich will ich hier Niemandem im Regen stehen lassen. Aber ich werde auf keinen Fall einzelne Mods unterstützen. Da müsst ihr euch schon an den jeweiligen Supportthread halten. Die Autoren da wissen viel mehr über ihre Mods als ich es jemals könnte. Letztendlich haben die ja auch die Sachen geschrieben. That for most unreadable part is just an additional offer to support a second language should someone run into trouble (it is hard to fight a bug and a language problem at the same time). Anything that comes up this way will of course be translated and/or integrated in the Troubleshooting guide as well. _____________________________________________________________________________________________________________________________________________________________________________________ People who assisted with this or pointed out things i either missed or had to check and recheck again (Thank you guys and gals): @2Dimm @AfroAttack @A.J. @Crimson0 @dagobaking @d3m4l1s @EgoBallistic @Flashy (JoeR) @Fridolin0815 @Halstrom @Jordick @Krazyone @KyLeeKu @mashup47 @picket @Sheppard @TerabyteDragon @Vincenza @walkin _____________________________________________________________________________________________________________________________________________________________________________________ Mod Organizer This is a thing i have to adress before anything else. The good old NMM doesn't get any updates anymore and the new spearhead on Nexus is Vortex. Based on my own experiences with them i can only say that you should look somewhere else to manage your mods. Both got trouble when it comes to install mods (they often 'forget' files) and they might even break or remove already installed ones. Communicating with others showed the same problems again and again. Either a missing file or the installation itself had to be repeated several times. I strongly recommend switching to a different mod manager (like MO2) as this will save you a lot of trouble in the long run. Most of the trouble i had while running the tests were suddenly missing and/or broken files. I even had a folder with extracted files to easily copy them back into the game if something stopped working. But having a mod manager and then being forced to drop a manual install on top of it somehow defies the reason why we use a mod manager at all. In the end its your decision. But, as one of my favourite NPC would say 'Ye have been warned...' Tools The following tools might help you in the long run either debugging or fixing a problem. AAF Tester With this you can check if AAF is set up properly. Fallout 4 Mod Cleaner Here we got a tool which will clean your game folder. It is best used after a fresh install with all the stuff from CC. But it is also useful if you want a fresh start and reinstall the things you want to use. If you have a stable modded version of your game you can create a batch (see description of the mod) so you can always return to this state. Fallrim Tools This is a nice tool which allows you to clean your savegame and to remove orphaned scripts. It can also be used to get a clean save after you decide to change things for AAF. This has solved quite a few problems for me while testing new builds and combinations for my list. But it can also damage your savegame. If you use this one to clean your savegame ONLY use 'Remove Unattached Instances'. This will kill all the loose scripts in your savegame and might even help you to 'repair' it this way. Also Do NOT overwrite the original savegame (so you might try something else) and save the cleaned savegame under a different name.  _____________________________________________________________________________________________________________________________________________________________________________________ Troubleshooting Sometimes something breaks, sometimes something suddenly vanishes (i'm looking at you Vortex!), sometimes you remove a mod and it has unforseen consequences elsewhere, when it comes to modding thats almost inescapable. So i'll try to give you some tips to lessen the impact of such an occurance. AAF Error: ... In general it is a good idea to know where an error comes from. AAF always uses an error code, like '[34]', when there is a problem. If you don't see an error code it is one of the other installed mods (not AAF!) which got a Problem. This distinction might help you in narrowing down the culprit. Actor: Nudity Test To test your textures you can use a simple trick without having to remove any of the equipped clothing. Just craft the ring 'One Ring to Nude Them All' at the armorsmith workbench and equip it. Actors not stripping completely The stripping is done by checking the slot of the armor and hopefully those are assigned correctly. Copy the (here in post #2) provided AAF_equipmentSetData.xml into your game and it should solve this problem. Actors not redressing Activating the 'RSE Strip API Usage' in the MCM (Page #1) should do the trick. Actors stay flaccid This was 'a bit' complicated 'til i finally found the solution for this one. Just check if the body morphs (AAF Compatability Patch) have been overwritten. Those are needed to get any erection at all. Actors with underwear This can be caused by two things. Either you don't have the correct textures installed or you have a mod (like Unique NPC) installed which interferes and uses its own textures. While i can't provide more assistance with the second part, for the textures it might be useful to check post #4 of my guide. Advanced Installation for AAF (NMM) NMM sometimes 'forgets' to copy all files - manual installation is safe but doesn't offer you the choice to remove the single mod you want to get rid off. Both can be a hindrance to us users, but there's a way to get the advantages of both without getting the drawbacks of either option. It only takes more time... At first you install your mods for AAF with your mod manager (if there's a FOMOD write a note with the options you took for that mod). Now create a new folder and rename it to 'InstallAAF'. Then we can start to extract the compressed files and copy the files you need, and ONLY these, into your newly created 'InstallAAF'. If there is a folder called 'DATA' in the compressed file only use its content, do NOT simply copy 'DATA' and the rest. Do this while exactly following the order of your preferred loadlist for AAF. Now comes the last step, copy the content of 'InstallAAF' into the already existing folder DATA inside your game folder. This will take some time, but now your NMM knows where the files came from, and you can be sure that not a single file vanished somewhere. This now allows you to safely de- or reactivate single mods or even to remove them. When it comes to an update i recommend to do that manually so that NMM doesn't change your load order (and nothing goes *pooof* and is gone). Tip: Keep your 'InstallAAF' you want to be ready if something breaks. Animation failed This one was caused by using the 'wrong' SEU (there are two separate mods out here that are both called AAF SEU). So if you got this error check SEU first. If you got this version you will not have this problem at all. Broken furniture This error message only pops up when you made a mistake placing an object and the linked animation doesn't have enough room to play properly. Moving the object a bit will solve this. Cleaning your game and/or savegame Use this only if you have absolutely no other choice or someone with enough knowledge tells you EXACTLY what to do! You'll find the required tools in my guide in post #3. I've been using them for several years now and didn't encounter problems with them. But if you don't follow their instructions exactly they could either kill your game or your savegame! Thats also the reason i hesitated to add this entry in the 'open' thread... If you use the one to clean your savegame ONLY use 'Remove Unattached Instances'. This will kill all the loose scripts in your savegame and might even help you to 'repair' it this way. Also do NOT overwrite the original savegame (so you might try something else) and save the cleaned savegame under a different name. Cum overlay doesn't disappear Something broke the script for that. This happened to me after saving and/or reloading a gamesave while such a overlay is in effect. To remove them you have to get into the creation menu for the char and then remove them the same way as you would remove normal tattoos (in Body and then Overlays). Entering the menu can be done via console (only use this if you know exactly how to handle this), the face clinic, or an object (like the Looks Mirror). DD - Vibrator not working For anyone having issues with vibrators not triggering. The problem is an orphaned keyword on the player. To trigger again you have to enter following line in the console: player.cf "actor.RemoveKeyword" "DD_kw_Event_IsVibrating" To see when your next vibrate event will trigger you can type: player.sv You should see "DD_Event_Vibrate" followed by "real-time timer 1 expires in [X] seconds" Deathclaws There are afaik no M/M animations available atm. So if you got an error regarding this you have to ignore it as there is no solution for that available atm. Also you only seem to have a choice between permanent boner or flaccid. Downloads not working Often enough it seems as if a link is broken and you can't download a file from here. But in reality it is the installed AV software which is a bit overzealous (aka 'false positive') and doesn't allow the download. If you trust the source it might help to temporarily diasable your AV and reactivate it immediately after you downloaded the required file. Tip: If you use Windows 10 you don't need to install another AV. The one which is installed with the OS is already good and more than enough for any normal operation. In other words in most cases its a waste of money if you pay for something else as not a single AV on the market offers perfect protection. For 'more protection' you'd need a hardware firewall and the good ones are quite expensive and not meant for private users... Error: AAF Error [001] ... Here we got a mismatch of the versions of installed mods. Check if there are updates for required mods (like F4SE, AAF, etc). Error: AAF Error [004] Plugin required... This is one is caused by a missing requirement for your animations. Like for example 'Prisoner Shackles' for the animation pack of SavageCabbage. Recheck if you really got everything you need. Error: AAF Error [005] Actor ID ''0'' This is one i got no solution for, it happened sometimes in my game. But it seems i fixed it by accident… If someone got a solution for this one please post it in the comments so i can add it here. Error: AAF Error [011] ... This error seems to pop up when something is broken or missing. Most of the time it is either an animation pack or a patch for an animation pack. But the error message itself gives a good indication what is broken (see next entry). Error: AAF Error [011] ''activity2'' Some animation packs reference activity2 which only exists in the sample files. As long as the author of the mod doesn't fix that mistake we have to install the sample files from AAF as well. Error: AAF Error [016] Undefined Location I got to admit that the following is an assumption of mine. It looks like you got trouble with a file that was made for either 'Homemaker' or the 'Settlements Objects Expansion Pack'. As i use neither of these mods i have no way of finding a definite answer for this error. But it seems there is also the possibility of typos in used XML. In grouped animations made by BeoWulf91 is a File called 'SavageCabbage_positionData.xml' which contains the line <position id="FM-Table01-03Missionary" location="Table"/> which should be changed to <position id="FM-Table01-03Missionary" location="MediumTable"/> A fix for this typo can be found here. Error: AAF Error [033] Fallout.callFunction… Unknown error. Might be a 'broken' XML. Error: AAF Error [034] Failed to start… Something went wrong with the installation of an animation or the position pack (the error tells you what is missing). Reinstalling that file will solve this problem. Here the problem is the missing file for positioning tags (now replaced by 'Themes'). Error: AAF Error [044] Failed to start... Here you got a missing an animation pack. Error: AAF Error [049] OverlaySet Something went wrong with the installation of AAF Overlay Patches. Reinstalling them (only the ones you need for your setup!) will solve this problem. Error: AAF Error: Package Assignment failed... This one seems to get triggered when one of the actors can't get to the location of a scene or left it before it was triggered. So far staying together seems to at least partially solve this. The second way for this error to appear is when one of the participants is killed before the event was finished. Corpses usually can't move and be part of the action. Sadly this is something where we quite often have no control over and is hard or even impossible to prevent. Error: DD Here we got an error for DD. If there is already a device in place it can't be replaced by a new one. Error: FPP Report: ... You need to activate the integration of 'Plugs of the Commonwealth' in the MCM of 'AAF Prostitution'. F4SE (Installation) As quite a few People seem to get this wrong i'll add a picture with the files you need to copy so it works properly. Files damaged or overwritten There's no easy answer to this problem as this depends on the mods and fixes you use. The imho best way to solve this is also the one that takes the most time. Install your stuff via mod manager and then put a manual installation on top of that. Check the entry 'Game crashes with AAF' for more info. Only if you know exactly what the damaged/overwritten file is then its just copy and paste. Flickering light during gameplay and/or animations This could have a few causes. The most common one is a mod that breaks combined meshes (like Spring Cleaning) while having 'Cloud Shadows' activated in your ENB. One of those two has to go to solve this problem. Game crashes To be blunt Bethesda makes nice worlds, but if it comes to stability they could improve a lot. You'll have to watch out for a lot of things and even use mods to improve that. But mods (and i know no one playing this game without any mods) can cause their own problems too. So lets start with the most important one. Unofficial Fallout 4 Patch That one is one of the first things you install. There's no way to play the game without it. Next problematic thing is the UI itself. You might not expect it, but the UI can crash your game while doing anything. There are a lot different mods for a UI that might fit your style and i can't cover them all. But i can tell you the mix i use and how to get that stable. 01 DEF_UI and HUD (the classic one) 02 HUDFramework (this one is required for a heap of mods) 03 VIS-G (The 'new' VIS which requires a lot less patches as it is already compatible to many commonly used mods) You have to install them in exactly this order to get them stable (check the options!). Otherwise you might get crashes opening your Pip Boy, entering or leaving a power armor, entering a shop, inspecting an item, and many many other things. Sadly Vault Girl Mod ALPHA (on hold atm) doesn't play nice with VIS-G. If you use the older VIS it is definitely worth a look if you have a female char. Then it would be placed as #4. Also make sure that you really updated everything which uses F4SE and AAF when there was an update for FO4. Game crashes while loading a savegame This seems to be a problem with the newer AAF (35+). You have to change a setting in the file 'AAF_settings XML': 'use_external_data_storage' from 'false' to 'true' to fix that. Its close to the bottom of the file. This seems to be fixed with the new update, i'll let it stay as it might still be useful. Another possibility seems to be the limit for scripts. You might try to deactivate one of the scriptheavier mods (like the one for 'Settlements') and then load an earlier savegame. Game crashes with AAF This is a strong indication that there are some files missing and sadly there's no easy way to solve this as there's no error message. Manually extract and copy the mods (if there are Fomods you have to select the needed files (and ONLY copy those)), in the same order your modlist suggests, into an empty folder and, after this is done, the content of that folder into the game. KEEP THAT FOLDER! It may look like wasted space but it will prevent a lot of headache should something happen ever again. Game crashes with CWSS As CWSS got its own set of animations it can be a bit sensitive when exiting the shower (aka the game sometimes crashed). Even before AAF its position in the load order was important and i put it quite low (now it is included in the group 'AAF' and not 'Building'). Game crashes shortly after an AAF animation Activating the 'RSE Strip API Usage' in the MCM (Page #1) should do the trick. Game locks with AAF I only had this in combination with the AAF error about 'activity2' (Please check that entry). Headless Ferals Bethesda decided that the heads of ferals are armor, which means they can be stripped by some of the mods here. Copy the (here in post #2) provided AAF_equipmentSetData.xml into your game and it should solve this problem. Loadorder and Stability I prefer to have AAF (and the other files) quite low in my loadorder. With all the updates they end up quite low anyways. But there are some mods that should be put even below them. Defense Gun Replacer for Pipe-Guns (this one has to be the first installed one in the weapons override group). Modern Weapon Replacer - Beretta M9-FS (Very good replacer. If you see the barrel and a floating cartridge it must be put lower and reinstalled again). Modern Weapon Replacer - MK14 EBR Redux (Excellent one. Sadly this weapon has been hidden by the author and is VERY sensitive to the loadorder). Modern Weapon Replacer - Service Rifle Redux (Also a very good replacer. If you got missing parts it must be put lower and reinstalled again). Spring Cleaning Compatibility Patch (If Spring Cleaning is used this one has to be the last ESP in your loadorder. PERIOD). The best stable result i had was by grouping my mods. With extremely few (for a game from Bethesda) crashes. So if you got trouble in this regard this picture might help you. Btw everything regarding AAF is in that group and not the other ones. I provided an example how it could look like here in post #1 (the spoiler at the bottom of that post). Long wait for 'Fast Travel' This seems to occur quite often shortly after you changed the area (like exiting a building) or reloading the game. It seems to be linked to scripts that havn't been fully loaded yet. Wait a bit before activating 'Fast Travel' and you won't have this anymore. Long saving times This might sometimes happen, one moment the save is done in second, sometimes it takes a lot more. I assume that this has to do with the horde of scripts we are running. In the beginning i noticed that the more stuff for AAF was added the more this became noticable. Check if you really need all the options in RSE (for my tests i activated almost everything and this had an effect). On the other hand it might be a good idea to finally upgrade the RAM of your System. Misalignment with Leito's animations (AAF) This is a bug which is relatively easy to fix. Open the file Leito_FF_positionData, which is located in Fallout4 > Data > AFF, and delete the lines: <animationOffset actor="1" offset="0,70,0"/> <animationOffset actor="2" offset="0,0,0"/> MO2 Although i like MO2 there are some things you have to be aware of: 1. Papyrus is case sensitive and as it is heavyly used by MO2 the mod manager seems to be too. In regards to ini files they got to have exactly the same name as the used ESP. Example: fp_familyplanningenhanced.ini and FP_FamilyPlanningEnhanced.esp <- will NOT work properly FP_FamilyPlanningEnhanced.ini and FP_FamilyPlanningEnhanced.esp <- will work fine as the names match Although this won't happen most of the time, a small typo (nobody is perfect) can cause problems and it is something you should be aware of. 2. If some presets for bodyslides are installed but don't show up, then manually copy the files into DATA > Tools > Bodyslide > SliderPresets. 3. Often you have to manually edit the url in the meta.ini for an easier access to files which are not located on Nexus. While you do this better close MO2, otherwise the programm seems to ignore changes you just made. Missing Penis If the 'Schniepel' (the one who gets this deserves a cookie) is missing you have to install Leito F04 Rigs.. Mod Manager crashes Sadly this happens way too often with NMM. If that happens Forget the download or Installation you just tried. Those files are broken almost every time. You might be lucky and they still work, but thats rare. It is way safer to redownload your mod again than to introduce hidden bugs or errors into your game. Pregnant but no belly. Here we got something that is relatively easy to prevent. First of all you absolutely need 'CBBE' and the 'Bodyslide and Outfit Studio' for this to work. Secondly do NOT switch the bodytype or use bodyslide while your char is pregnant. This would break the script for the changes to the body. If you absolutely have to make a change to the Body there is a way. Deactivate AAF (and the rest), clean your savegame (aka remove the scripts of the uninstalled mods in your savegame!), make the changes, and then reactivate AAF and the rest again. This will reset everything and will then work. But you will loose the pregnancy if you go this route. Transfer Settlement: Mannequins. To be honest i don't know if this is normal for TS or if there is a conflict of scripts somewhere. So i'll add this one here even if it might not be related to anything of AAF. If you see something, like the error in the picture below, it can be that you got two mannequin occupying the same space at the same time. Try moving the mannequin in building mode and they'll separate. Whitescreen after starting a new game. This one is either a glitch (and you got very very lucky) or bad and then i mean REALLY bad. With this bug the game didn't initialize correctly and you are locked in the moment between intro and charakter creation. The 'very lucky' one: Just restart the game and wait a few moments while the movie is running. If you skip that one the game might not have finished loading completely and you can end up with the whitescreen. The 'lucky' one: You got an invisible installation message. Press [Enter/Return] a few times and the game continues to the creation of your char. The really really bad one: Your installation got murdered. Remove EVERYTHING regarding AAF completely from your Mod Manager (uninstall and delete), search every folder in DATA for obvious remnants of AAF and delete those. Now let Steam recheck the Integrity of the game and let the service repair the files that went missing or were damaged. The next step is to check if all of your other mods, which have no connection to AAF, are still there. If not then you have to clean the game (aka put it into a 'fresh installed' condition) and rebuild everything again. If they are all still there de- and then reactivating them should be enough. Now you have to redownload everything regarding AAF and install them with your Mod Manager again. In addition i'd manually extract and copy the mods (if there are Fomods you have to select the needed files (and ONLY copy those)) into an empty folder and, after this is done, the content of that folder into the game. I encountered this once and in my case it was Vortex that went, without any obvious cause, crazy and randomly deleted 15-20% of my FO4 files. I still have absolutely no clue what caused this as i had only restarted the game. Now i'm using MO2.
  4. How to install Devious Devices 4.2 SE and Deviously Cursed Loot 7.3 SE (beta/experimental) There's a lot of confusion on what to install to get a working Devious Devices/Deviously Cursed Loot setup with SE. For your convenience, I list all the necessary and recommended packages here. The list is based on Pfiffy's conversions of the devious mods and uses the CBBE body. This is a beta/experimental setup. Some stuff doesn't work as expected yet, most notably BodySlide/SMP is largely a work in progress. My thanks and appreciations to the mod authors and everyone else doing the hard work. Requirements Skyrim SE 1.5.62 Skyrim Script Extender (SKSE64) 2.0.12 (direct download) SKyUI 5.2SE (mod manager download) Fores New Idles in Skyrim SE - FNIS SE Install FNIS Behaviour SE 7.4.5 (mod manager download) Install FNIS Creature Pack SE 7.0 (mod manager download) Recommended: FNIS Sexy Move SE Install FNIS Sexy Move SE 7.2 (mod manager download) Optional install 360 Pack for the Female Player v7.2 (mod manager download) RaceMenu SE v0.3.2 (mod manager download) XP32 Maximum Skeleton Special Extended - XPMSSE (mod manager download) BodySlide and Outfit Studio v4.7.0 (mod manager download) HDT Physics Extensions (HDT-SMP) Install HDT Framework and HDT Skinned Mesh Physics (more information) Caliente's Beautiful Bodies Enhancer - CBBE Install Caliente's Beautiful Bodies Enhancer v1.5.3 (mod manager download) Install CBBE SMP Config v1.0.6 (mod manager download) Install Normal Map Options v1.4 (mod manager download) Schlongs of Skyrim SE Install Schlongs of Skyrim SE v1.1 (direct download) SexLab SexLab SE 1.62 beta 4 (direct download) Recommended: SexLab Animation Loader SSE 1.0.0 (direct download) You'll need to install some animation packs (*TODO) ZAZ Animation Pack 8+ CBBE rev 2 (direct download) SexLab Aroused Redux SSE v29 2.9 (direct download) Devious Devices Devious Devices assets 3.0e SE (direct download) Devious Devices integration 4.2 SE (direct download) Devious Devices expansion 4.2 SE (direct download) CBBE SE slidersets (direct download) Hotfix (direct download) Devious Devices SKSE 1.5.62 runtime 2.0.12 (direct download) Deviously Cursed Loot Deviously Cursed Loot 7.3 SE (direct download) Notes * TODO - It works for me, your mileage may vary
  5. Disclaimer: The provided guide can already be found by carefully browsing through the forum or using google. I'm creating this post to centralize all the "best practice" ways of using both animation frameworks together. ________________ Here's an in depth guide, assuming you use "Mod Organizer 2". If you don't, nothing prevents you from following these steps, but I can't guarantee that it'll work. Step 1: Install FNIS, FNIS creature pack and Nemesis. Enable "FNIS creature pack" and leave it enabled permanently. You'll never need to disable FNIS creature pack ever. Keep both "FNIS" and "Nemesis" disabled. Step 2: Create two folders, one named "FNIS Output" and the other "Nemesis Output". Step 3: Activate both "FNIS Output" and "Nemesis Output". Leave both FNIS and Nemesis disabled, for now. Step 4: Open up MO2, click on the dropdown list at the top right (next to "Run") and click Edit... Step 5: Add an executable using "Add from file" and go find FNIS's executable (should be in "\mods\Fores New Idles in Skyrim SE - FNIS SE\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe") Step 6: Check "Create files in mod instead of overwrite", open up the dropdown list at the right of the option and find "FNIS Output". Click Apply. Step 7: Repeat steps 4 to steps 6 with Nemesis instead of FNIS (should be in "\mods\Nemesis.Unlimited.Behavior.Engine.v0.84-beta\Nemesis_Engine\Nemesis Unlimited Behavior Engine.exe"). You've now properly installed both FNIS and Nemesis. Nemesis Output should overwrite everything from FNIS Output and FNIS creature (even though there shouldn't be anything from Nemesis overriding the creature animations), meaning you should assign a higher priority to Nemesis Output (if you don't know what this means, 0 is the lowest priority, 99999 is a very high priority. If FNIS Output has a priority value of "10", Nemesis Output should then have a priority above "10"). In order to run both FNIS and Nemesis, you need to carefully follow these steps: Step 8: Enable both "FNIS" and "FNIS Output". Disable "Nemesis" and "Nemesis Output". Step 9: Run FNIS. Step 10: Disable FNIS only. "FNIS Output" must stay enabled. Step 11: Enable both "Nemesis" and "Nemesis Output". Step 12: Open Nemesis. Step 14: Everytime you install or remove animations, you'll need to click on "Update Engine" first. Once it is done, you can then click on "Launch Nemesis Engine". Step 15: Nemesis will take a little while and will inform you once it is done. The big bar in the center isn't a progress bar but it shows how many animations you're using. You'll have to wait until a message pops up, showing how much time the process took. Step 16: Keep "FNIS Output", "Nemesis" and "Nemesis Output" enabled. "FNIS" is the only mod that should be disabled. Nemesis will create a FNIS patch for the animations it couldn't process. If you look through the list of esp, you should find a new "FNIS.esp" (generated inside "Nemesis output"). It must be enabled. You'll only need to run FNIS when you install / remove creature animations. If you keep adding or removing human animations, you will never need to run FNIS again. You will always need to run Nemesis (using steps 8 to 16) after running FNIS. If you're using SLAL and run a lot of animations, you'll have to raise a value in the config. It is located at "\mods\Nemesis.Unlimited.Behavior.Engine.v0.84-beta\Nemesis_Engine\nemesis.ini". You'll need to set "MaxAnimations" to something like 30000. Warning though, Nemesis is said to become unstabled above 30000 (or even 25000) animations. I'm currently sitting at 22000 animations with a mix of both SLAL animations and (Dynamic Animation Replacers) DAR, but I haven't found any gamebreaking bug. If you're using DAR, when you first load the game, your character can t-pose for what seems to be a minute, and only while idling. This is normal and will go away until you restart the game. Did you notice that I skipped a step? ________________ Edit: I could have sworn they used to work, but Draugr (and because of that, skeletons) and falmers will not have any animation during SL scenes. I'm trying to find a way to make them work. Edit 2: So it's been a while, and I have narrowed down a list of mods that will break draugr and skeleton animations. - For some reasons, Billy's SLAL animations break draugr and skeleton when using Nemesis. I'm not too sure how though, but I was sometimes able to make them work with Billy's animations, and some other time they wouldn't work at all after removing Billy's animations and (what I think is) carefully rebuilding FNIS and Nemesis. - zxlice's mods, specifically "Backstab and Parry" and "hitStop". Again, I was able to have draugr and skeleton animations working while trying out different mod combinations and Nemesis patches (with either or both "Backstab and Parry" and "hitStop" enabled), but they would eventually break. - Combat Gameplay Overhaul is a big definitive no. Contrary to Billy's and Zxlice's mods, I was never able to get draugr and skeleton animations to work with this mod enabled (with or without the nemesis patch). Honorable mention: - Character Behaviors Enhanced: Doesn't seem to break draugr and falmers, but will break some devious device or toys animations on occasion, but only visually. Should be safe-ish. I'm still trying out new ways to make everything work, notably by completely deleting the mesh folder from "Nemesis - Output" before rebuilding it, or leaving FNIS and FNIS - Output while running Nemesis. I'll be sure to update this post whenever I get one of those mods to behave correctly with creature animations, but it's safe to say that Nemesis has been abandonned by its author so creature support is not likely going to happen within Nemesis anytime soon. Nemesis is on github tho, anyone skilled enough could fork it and unofficially maintain it. I know I won't.
  6. Conglomerate 02 Last Updated: 22.10.2021 An overview how to create a Basic Setup before adding more mods to a Load Order. I just copied step by step what mods I install first before even thinking about adding anything else from LL or Nexus. This was created with NMM in mind, but the overrides are the same for any other mod manager. ⚠️The sequence the mods are listed here also give a clue about overwrites. If no additional information is given overwrite the early listed mods with the ones lower on this page. 🚧Goal of this Blog page: To have all main requirements installed, so mods can be added as I wish without to worry about missing requirements. Having always the same case mods in the right sequence installed and have them in-game confirmed to work makes troubleshooting easier. Create Modules to choose what core mod combinations you want to install Most used Abbreviations: What you find on this blog page: Step 01 - Core Core Frameworks, Patches, Fixes SOS, SL, SLAL Requirements for various mods Optional Mods Step 02 - Body Module A AIO-P Module B Separate mods to create a Body Step 03 - MNC Creature Framework MNC SLAL ABC HDT and Optional SIC & Bad Dog Step 04 - BDSM Frameworks Zaz Animation Pack Optional Toys Addons and Quests Devious Devices Module A DD 4.3a and Fixes Module B 🚧 DD 5.1 and Fixes Step 05 - Script Extender PapyrusUtil ConsoleUtil Jcontainers Step 01 - Core: Installing the core mods. Core Frameworks, Patches, Fixes SOS, SL, SLAL Requirements for various mods Optional but helpful Core mods: Optimal but helpful: Step 02 - Body: Module A AIO-P Module B Single mods to create a Body Module A - AIO-P v3.3 or v4.0 XPMSE Optional Module B - Single mods to create a Body Step 03 Installing MNC Patches Options Installing Animated Beast's Cocks(ABC) Extra: SIC & Bad Dog's MNC SLAL Integration MNC SLAL: SIC & Bad Dog's MNC SLAL Integration Step 04 Installing ZAP 8-0+ Installing Toys Installing DD Module A DD v4.3a and patches Module B 🚧 DD v5.1 and patches ZAP 8+: Toys: Modul A - DD v4.3a: Modul B - DD v5.1: 🚧 Step 05 Installing Script Extender: PapyrusUtil 3.3 JContainers ConsoleUtil
  7. Version V6.2

    95,703 downloads

    a guide for installing SexLab & MoreNastyCritters with screenshots. click on the [DOWNLOAD THIS FILE] button on the right hand side of the screen for the guide. note1: nude player/npc body mods and there skeletons are not covered in this guide because there are too many to choose from, but however XP32 Maximum Skeleton Extended (XP32SE), UNP Blessed Body (UNPB) and Schlongs of Skyrim (SOS) are a good starting point. note2: this guide is made for people that manually install mods, so if your using a mod manager you should be installing the mods through it instead. note3: if your loading XPMSE after MNC please make sure that it's the newest version that has the ABC nodes. My helpful list of available free to use SLAL Packs: Warning to new users/members: there is a limit to how many animation sets SexLab can load, so only install the packs that you truly want to use. SLAL Pack Collection (note: the download files are mostly redundant because updated animations are already found in the SLAL Packs listed below) 32Bit SLE https://www.loverslab.com/files/file/2856-sl-animation-loader-pack-collection-and-installation-guide/ 64Bit SSE ? AnubiSs2167 32Bit SLE https://www.loverslab.com/files/file/2376-anubs-animation-dump-reborn-updated-10052019/ 64Bit SSE https://www.loverslab.com/files/file/5623-anubs-animations-for-se/ Ayasato 32Bit SLE https://www.loverslab.com/files/file/6249-slal-ayasato-animations-28022018/ 64Bit SSE https://www.loverslab.com/files/file/6249-slal-ayasato-animations-28022018/ Billyy 32Bit SLE https://www.loverslab.com/files/file/3999-billyys-slal-animations/ 64Bit SSE https://www.loverslab.com/files/file/3999-billyys-slal-animations/ DogmaMods 32Bit SLE https://www.loverslab.com/files/file/11308-dogmas-animations-for-slal/ 64Bit SSE ? Evacuation!!! 32Bit SLE https://www.loverslab.com/topic/56684-animation-by-evacuation/?p=1836543 64Bit SSE ? FlufyFox 32Bit SLE https://www.loverslab.com/files/file/19463-flufyfox-slal-pack-le-se/ 64Bit SSE https://www.loverslab.com/files/file/19463-flufyfox-slal-pack-le-se/ FunnyBizness 32Bit SLE https://www.loverslab.com/files/file/2702-funnybizness-v246-slal-pack-by-shashankie/ 32Bit SLE https://www.loverslab.com/files/file/4471-funnybizness-armbinder-creatures-slal-pack/ 64Bit SSE https://www.loverslab.com/files/file/5716-funnybizness-slal-packs-se/ KisakiChika 32Bit SLE https://www.loverslab.com/topic/95813-milky-anims-now-with-slal-pack-by-wolfbread/?do=findComment&comment=2197672 64Bit SSE ? Kurg4n 32Bit SLE https://www.loverslab.com/files/file/3426-k4-animations-slal-package/ 64Bit SSE https://www.loverslab.com/files/file/5732-k4-anim-pack-for-se/ Leito86 32Bit SLE https://www.loverslab.com/files/file/2615-slal-animations-by-leito-91216/ 64Bit SSE https://www.loverslab.com/files/file/6357-slal-animation-pack-by-leito-se/ MadMansGun 32Bit SLE https://www.loverslab.com/files/file/2436-horny-creatures-of-skyrim/ 64Bit SSE https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/ mastermike8800 32Bit SLE https://www.loverslab.com/files/file/2979-slmastermike-testpack-animations/ 64Bit SSE https://www.loverslab.com/files/file/5738-sl-mastemike-animation-testpack-se/ Mike24 32Bit SLE https://www.loverslab.com/files/file/3771-slal-mike24-animations-classics/ 64Bit SSE https://www.loverslab.com/files/file/7733-mike24-skyrim-se-sexlab-animations-unofficial-conversion/ MilkyTabboo 32Bit SLE https://www.loverslab.com/files/file/5844-milkyslal-may-update/ 64Bit SSE https://www.loverslab.com/files/file/6019-milkyslal-for-se/ mojito817 32Bit SLE https://www.loverslab.com/files/file/2725-feet-lovers-slal-anims-idles-cum-textures-sam-feet-replacer/ 64Bit SSE ? nazonootoko 32Bit SLE https://www.loverslab.com/files/file/3765-nazonootokos-animations-for-slal/ 64Bit SSE ? NCK30 32Bit SLE https://www.loverslab.com/files/file/6878-nck30-animations/ 64Bit SSE https://www.loverslab.com/files/file/6878-nck30-animations/ Proxy86 32Bit SLE https://www.loverslab.com/files/file/4369-proxys-animations/ 64Bit SSE ? PsycheHHH 32Bit SLE https://www.loverslab.com/files/file/11477-psyche-animation/ 64Bit SSE https://www.loverslab.com/files/file/11477-psyche-animation/ Rydin 32Bit SLE https://www.loverslab.com/files/file/1972-rydins-animations-resource-pack/ 64Bit SSE ? Sailing Rebel 32Bit SLE https://www.loverslab.com/files/file/3020-slal-animations-by-sailing-rebel-srb-2016-06-29/ 64Bit SSE https://www.loverslab.com/files/file/6024-slal-se-animations-by-sailing-rebel-srb/ SirNibbles 32Bit SLE https://www.loverslab.com/files/file/2585-nibbles-animations/ 64Bit SSE https://www.loverslab.com/files/file/5710-sir-nibbles-anim-pack-se/ SpaceHamst3r 32Bit https://www.loverslab.com/files/file/6105-shs-bound-animations-slal-pack/ 64Bit https://www.loverslab.com/files/file/6111-slal-sh-furniture-anims-v1-se/ Suke 32Bit SLE https://www.loverslab.com/topic/62530-sukes-animations-slal-692016/ 64Bit SSE ? znaroks 32Bit SLE https://www.loverslab.com/files/file/3975-znaroks-animations-with-slal-pack/ 64Bit SSE https://www.loverslab.com/files/file/5748-znaroks-slal-animations-for-se/ 3jiou 32Bit SLE https://www.loverslab.com/files/file/4260-3jious-animations-for-slal/ 64Bit SSE ? some other SLAL Packs can be found here (but mostly redundant because most animations are already in other SLAL Packs) 32Bit SLE https://www.loverslab.com/topic/55268-sexlab-animation-loader-guide/page-6?do=findComment&comment=1422937 64Bit SSE ? other animation packs (not SLAL): 3jiou 32Bit SLE https://www.loverslab.com/files/file/3097-sap-sexlab-animation-pack/ 64Bit SSE ? tweens 32Bit SLE https://www.loverslab.com/files/file/2625-m2m-gay-animations/ 64Bit SSE ? Zaz Animation Pack 32Bit SLE https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/ 64Bit SSE https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/
  8. Last Update: 16 Aug 2021 Updateinfo : in this post Threadmap 1. Overview 2. Modlist 3. Installation - Recommended Settings - Advanced (WIP) 4. Screenshots (WIP) 5. Troubleshooting (WIP) 6. Tips and Tricks (WIP) 7. Files (WIP) Who this guide is for. I've watched quite a few videos on Youtube and some of them look fantastic. But most of the time you simply don't get a complete list of what they actually use or have to watch a dozen or so (*cough* 250 *cough* MxR *cough*) to get a hint of what they might use and then they might switch mods at any time. So this here is my complete list and i'll add a few screenshots (i recommend to take a look there first) so you'll know what to expect if you follow this guide. My goal is to get a beautiful game which is fun and, although it is a RPG, as realistic as possible without punishing you for playing it. So you'll find no nonsensical weapons and armor which are totally useless in reality (i replaced those as much as possible), and none of the punishing survival mods. But the beauty of it is that you can still adapt the list to what you like. I'm just trying to give you a solid base where you can add the things you like (or remove the ones you don't). See 'Nothing is carved in stone' in post #6. A big 'Thank you' to all the modders out there! The game wouldn't be as good as it is now without you guys and gals! Don't forget to either endorse the mods you use or give the authors a 'thumbs up' here at LL. Other games: Skyrim SE for Beginners
  9. Conglomerate 01 Last Update: 11.09.2021 Well, here I go again, turned my Skyrim LE install into a bloody mess and now I have to clean it up. It happens sometimes for an unknown reason (*cough*usererror*cough*) and I always forget what to do. Maybe this blog entry will help me remember? This guide is for Skyrim LE: Terms for "Skyrim LE": Skyrim Legendary Edition Skyrim + the three DLC: Dawnguard, Hearthfire, Dragonborn Skyrim 32bit version + 3 DLC Highly recommend additional Skyrim LE guides: 2020 Skyrim LE Stability Guide STEP Skyrim LE v3.0 For more Skyrim related links: Conglomerate - Links For Skyrim SE check out this guides: (v1.1.2) Mod Organizer 2 & Other tools - From zero to "Hey Sexlab is working!" Skyrim SE for Beginners - V 3.2.0 (3BBB / HDT-SMP / HPH) Intro: My blog is pretty basic and should be used as a "quick" reference to prepare Skyrim LE for modding. If you want to learn more about the technical aspects on how the various Stability Fixes for Skyrim work you can start your research from here. Main goal is to show how to install Skyrim ready to be modded and how to use "Stability Fixes" to keep Skyrim LE stable even with a multitude of installed mods. In addition you can find here a list of tools needed to keep the game stable and fix issues. The instructions are written in a way that a user can just work through it from top to bottom (recommend!), for a first install or a reinstall of Skyrim LE. I use Nexus Mod Manager (NMM v0.7+) in combination with Wrye Bash to compensate for the NMM shortcomings, that's why you find NMM related hints included in this blog. The stability fixes are the same for use with any Skyrim LE setup unrelated to the used mod manager (MO, MO2, Vortex, Wrye Bash). If you haven't decided on a mod manager yet, I recommend Mod Organizer (MO) if you want to experiment a lot, but be prepared to learn how to use it right first. I mainly post only solutions I tried or use on my own Skyrim setup and that showed practically useful results. Many of the here posted fixes and tools are the absolute basics and mandatory to create a stable modding environment. In combination with Conglomerate 02 it is possible to create a lewd base setup that can be trusted to be stable. A stable lewd base setup is needed for troubleshooting, because it is really hard to find mod bugs or conflicts if the base setup already creates glitches or worse crash to desktop (CTD). Most used abbreviations and technical terms: What you find on this blog page: Installing Skyrim LE Installing Skyrim LE Backup and preparations before uninstalling Skyrim TES5EDIT Quick_Auto_Clean and cleaning Skyrim Master files Controversial, I use it as ritual to appease the machine spirit. SKSE & SKSE.ini Mandatory Papyrus expansion Memory (Block) Fix Crash fixes, Crashfixplugin.ini Memory allocator String count fix other fixes ENBoost & enblocal.ini ENBoost is the standalone memory manager without the graphical effects from ENBSeries Provides Skyrim with more usable memory BethINI ini configuration tool and tweaks fixes user errors and/or fixes changes from ini manipulating mods Savegame Tools: FallrimTools NetImmerse Override Cleaner (SKSE Co-Save Cleaner Utility) 1. Installing Skyrim LE Installing Skyrim LE Backup and preparations before uninstalling Skyrim 2. TES5edit and cleaning the Skyrim DLC Master files 3. SKSE & SKSE.ini 4. Crash fixes, Crashfixplugin.ini 5. ENBoost & enblocal.ini 6. BethINI 7. Savegame Tools: FallrimTools NetImmerse Override Cleaner (SKSE Co-Save Cleaner Utility)
  10. A guide to make a bashed patch that works. Why? Because most guides to making a bashed patch neglect to mention that not all mods have bash tags. Or how to add them. Benefits: Proper Bash Tags in your important mods, will be utilized by Wrye Bash to create a bashed patch that will resolve more conflicts. LOOT will utilize these Bash Tags, to assist in sorting your load order. Annoyances in-game can be avoided or minimized. i.e. having to have an NPC in your cross-hairs, enter MCM for Schlongs of Skyrim to set the "Revealing" Keyword repeatedly Makes making a "Merged patch" in SSEEdit obsolete. Makes the game stable Resources required: Wrye Bash: https://www.nexusmods.com/skyrimspecialedition/mods/6837 SSEEdit: https://www.nexusmods.com/skyrimspecialedition/mods/164 Generate Bash Tags script from https://github.com/fireundubh/WryeBashTagGenerator ****Install to "Edit Scripts" folder of SSEEdit**** Skyrim SE Mod Organizer 2: https://www.nexusmods.com/skyrimspecialedition/mods/6194 LOOT: https://loot.github.io/ Patience General installation guidelines: Make sure the mods you install ARE SE compatible - several guides located here: https://www.loverslab.com/topic/94228-se-compatibility-tracking-jul-19-6272/ Even mods that are downloaded from Skyrim Special Edition Nexus can have missed textures, animations and meshes! It is highly recommended to install Steam, Skyrim SE, Mod Organizer 2 & your other tools outside of Windows UAC control. This means not in "Program Files" or "Program Files (x86)" For Mod Organizer 2, I recommend the installer version {ends in .exe}, this will add entries in the system registry. On first run of Mod Organizer 2, select the "portable instance" option, this will keep your files out of the %LocalAppData% folders. Again, that is to keep clear of Windows UAC issues. A guide to installing Mod Organizer 2 - https://www.loverslab.com/topic/136543-v112-mod-organizer-2-other-tools-from-zero-to-hey-sexlab-is-working/ The folder structure I use: Setting up Windows Explorer to prevent confusion: Wrye Bash Configuration in MO2: Note: The folder listed in "Create files in mod" was created by: Setting SSEEdit up in MO2: Running the Bash Tags script: The script will remove any bad tags, and write the missing tags to the header. Exit SSEEdit, making sure to save the plugin. Making the Bashed Patch: Well that was complicated, but worth it. I'd like to thank user @Mertz for advice given and the users at the forum AFKMods https://www.afkmods.com/index.php?/topic/4966-wrye-bash-all-games/ @tasairis for the hard work keeping the SE Compatibility thread going https://www.loverslab.com/topic/94228-se-compatibility-tracking-jul-19-6272/ All the users here who have offered free advice over the years, you know who you are Excellent reading for those who want to know more: Tome of xEdit: https://tes5edit.github.io/docs/ REALLY in-depth look at modding & conflict resolution Wrye Bash : https://wrye-bash.github.io/docs/Wrye Bash General Readme.html#intro
  11. [This guide is a byproduct of endless struggle to modding TSEVLE, this is a quick start guide/ cheatbook and you can simply follow it to have a working modded game, it is comprehensive yet only cover essentials mostly.] CONTENTS OF THE CHEATBOOK/ GUIDE I. BASICS 01. SKYRIM REQUIREMENTS, PRE INSTALLATION, INSTALLATION, GRAPHIC SETTINGS, BACKUP, UNINSTALLATION & RE-INSTALLATION 02. SETTING UP DIRECTORIES 03. SETTING UP MOD ORGANIZER (MO2) II. CORE/ ESSENTIALS 04. SKSE & .INI SETTINGS 05. xEDIT AND CLEANING THE ESMs 06. MASTERS & OTHER ESSENTIALS 07. PATCHES AND FIXES III. REPLACERS AND UTILITIES 08. BODYSLIDE 09. RACEMENU 10. BODY REPLACER, SKINS AND OTHER BEAUTIFICATIONS IV. PHYSICS AND ANIMATIONS 11. PHYSICS 12. FNIS 13. XPMSE V. EVERYTHING ELSE (This section is optional, included here for familiarization) 14. ARMORS & CLOTHING 15. FOLLOWERS 16. LOCATIONS 17. LIGHTING OVERHAUL VI. SSL AAF ESSENTIALS AND RELATED MODS 18. SSL AAF AND DEPENDENCIES/ COMPLEMENTARIES 19. CREATURE & DEVIOUS FRAMEWORK 20. ANIMATIONS, SSL BASED MODS, QUESTS AND EXTRAS [WIP (NOT A PART OF THIS GUIDE) : ENB, MERGING PLUGINS, LOD PATCH AND BASHED PATCH] - (Basically don't ask me for help with these as these are not my priority but more importantly these are highly sensitive items which could work wonders or wreck havoc) VERY IMPORTANT NOTES: # ALTHOUGH I AM PROVIDING VIDEO LINKS WHEREVER POSSIBLE FOR BETTER UNDERSTANDING, USE THEM AS REFERENCE AND DO ONLY WHAT I HAVE MENTIONED IN THIS GUIDE, THE VIDEOS ARE VERY COMPREHENSIVE AND COVER VARIOUS WAYS AND METHODS. # EVERYTHING IS AFFECTED BY THE EFFLUX OF TIME, I (OR SOMEONE ELSE HOPEFULLY) WILL TRY AND KEEP THIS GUIDE UPDATED BUT THERE'S ALWAYS A POSSIBILITY OF UPDATES OR THAT SOMETHING NEW HAS TAKEN OVER. ASK, INCASE YOU HAVE ANY DOUBTS OR QUERIES. YOU HAVE BEEN WARNED! # DO NOT WORRY, YOU ARE NEVER ALONE! JUST REACH OUT AND YOU'LL GET THE REQUIRED HELP SOONER OR LATER. TILL THEN TRY LEARNING AS MUCH AS YOU CAN ON YOUR OWN. ALSO DON'T FORGET TO SHARE SOME LOVE, HIT THE LIKE BUTTON ON POSTS, BE OPEN TO TESTING MODS AND IF FEASIBLE SUPPORT THEM (MOSTLY ALL ARE ON PATREON) # MOST IMPORTANTLY, a humble request - At any point, if you have benefited from the site or have been a part of the community, kindly consider supporting it if feasible. Thank You! (Link in the spoiler below) # BEFORE PROCEEDING, A REMINDER THAT THIS GUIDE IS FOR THE LEGENDARY EDITION. IF YOU HAVE THE SPECIAL EDITION, CHECK OUT The Skyrim SE (TESVSE) Modding Cheatbook/ Guide [SEP/21]. PRO TIP: Always make sure you run any installer/ application with admin rights (specifically set it up for MO2 as other such as TES5Edit, LOOT, and so on would be dependent on it) 01. SKYRIM REQUIREMENTS, PRE INSTALLATION & INSTALLATION : (BEFORE INSTALLING THE GAME REFER POINT of Point 2.1 given below and follow steps accordingly) 02. SETTING UP DIRECTORIES : I personally have a specific setup for making my directories, the video in Point 3 below will also guide you for the same. Basically you should have and be aware of the following directories: 2.1. Where all BASE GAMES are installed [NEVER INSTALL YOUR GAME INTO THE PROGRAM FILE/(X86) DIRECTORY. Preferably, make a Folder that will contain all your games (say, D:\GAMES\TESVLE). Make sure the folder names are not too long and that you are not making too many folders within folders. If you followed exactly what is mentioned, you will have your game installed in the TESVLE folder (it will have a data folder and the skyrim launcher)] 2.2. Where MO2 and loot gets installed (Say D:\Executables\MO2; there should be LOOT, TES5Edit and so on folders for each tool; for now just create MO2 folder and install MO2 in it) 2.3. MO2 working mods and profile folder for each game into a single working folder (So under say D:\WMF\TESVLE; there should be F04, TESSE and so on folders for each game, for now just make the directories as mentioned in bold) 03. SETTING UP MOD ORGANIZER (MO2) : Note 1 - There are many options to mod the game, manually or via different mod managers, this guide will only cover mostly installation of mods via mod organizer. Note 2 - You should run the game once via skyrim launcher before installing MO2, no need to start a game, just run it and close it, it helps to initialize all the requirements. 3.1. Instance Configuration You will obviously be installing mods for more than one game, managing instances will help you achieve that (even if you have only one game to mod this is a useful and compulsory step) You must create and configure a GLOBAL INSTANCE for each of your game (Create say D:\WMF\TESVLE; there should be F04, TESSE and so on folders for each game, for now just make the directories as mentioned in bold) 3.2. Profile Configuration This is an advantage of using MO2, you can configure multiple profiles and have different mod setup and saves for each profile. (Pro Tip: Never alter your Default Profile, simply click copy and enter the name for a new profile. Enable Automatic Archive Invalidation, do not enable the other 2 options unless you know what you are doing) I suggest creating at least 2 profiles other than the default profile. One profile would be your permanent/ most stable profile. The other you can use for testing and trying out mods and after that you may add it to your permanent/ stable profile. You can obviously create more as per your needs. 3.3. Nexus Integration Make an account on Nexus if you don't already have one. When asked in MO2 to integrate/connect automatically to Nexus Account, do so. Incase you have missed/skipped it, do so from - settings>nexus>connect to nexus Here is a comprehensive video tutorial for the Mod Organizer installation 3.4. MO2 Features and Usage ALWAYS GO THROUGH THE MO2 TUTORIAL FULLY ATLEAST ONCE. If you have skipped the tutorial you can always re-launch it and it will ask again or find the tutorials under the help tab. Understand that modding is so very comprehensive and you only learn through time, just to give you a glimpse of the depth, here is a guide only covering MO. (Link only for reference a simple video linked below) If after scrolling right to the bottom of the guide you feel fatigued, hope you get the point I am trying to make. I'll try and simplify things as much as possible. 3.5. MO2 Interface, Basics, Conflicts, Overwrites and Load order explained. 3.5.1 MO2 Interface & Basics 3.5.2 Conflicts, Overwrites and Load order Linking a video below that will help digest things easier, do not skip watching this video, watch it right till the end. Here is a comprehensive video tutorial on using Mod Organizer (IF YOU PLAN ON USING MO, WATCH THIS VIDEO ATLEAST ONCE) I know even this video is quite extended and much of it you might never need, will come up with something simpler soon. For now try learning the basics at least namely all the icons, downloading and installing a mod correctly, left pane, right pane and its respective tabs; load order and plugin order, conflict(s), overwrite ,explorer location of mods and ini files and adding/running executables. 04. SKSE & .INI SETTINGS : From SKSE Readme - The Skyrim Script Extender, or SKSE for short, is a modder's resource that expands the scripting capabilities of Skyrim. It does so without modifying the executable files on disk, so there are no permanent side effects. 4.1 GET THE LATEST VERSION (ARCHIVE OR INSTALLER IS YOUR CHOICE). EXTRACT OR INSTALL IT IN YOUR BASE GAME FOLDER (D:\GAMES\TESVLE) THAT SHOULD HAVE THE SKYRIM LAUNCHER AND DATA FOLDER. 4.2 GO TO D:\GAMES\TESVLE/DATA/SKSE AND OPEN SKSE.INI AND ADD THE LINES GIVEN BELOW AND SAVE IT. IF THERE'S NO /SKSE FOLDER AND/OR .INI FILE IN IT, CREATE THEM. SIMPLY MAKE A TEXT DOCUMENT COPY THE LINES GIVEN BELOW AND RENAME IT AS SKSE.INI 4.3 REGISTER THE EXECUTABLE INTO MO2. 4.3.1 Refer steps to do so in the video linked below point 5.2. Preferably launch the game after point 5 and do the steps mentioned therein to confirm a successful installation of SKSE. IMPORTANT NOTE: FROM NOW ON EVERYTIME YOU WANT TO PLAY YOUR GAME YOU HAVE TO RUN IT VIA SKSE EXECUTABLE THAT WE REGISTERED IN MO2. 05. xEDIT AND CLEANING THE ESMs : 5.1 Download xEdit and install it to D:\Executables\TES5Edit 5.2 Register the xEdit and QuickAutoClean (QAC) executables into MO2. Steps to do so are in the video below. Here is a comprehensive video tutorial for the xEdit installation 5.3 First, backup/copy the following ESMs to a safe location: 5.4 Next, run QuickAutoClean (QAC) from MO2 and clean only the above mentioned ESMs one by one. Steps to do so are in the video below. Here is a comprehensive video tutorial for the cleaning the DLCs 5.5 AT THIS POINT I ADVICE RUNNING YOUR GAME ONCE VIA SKSE. SIMPLY SELECT SKSE IN EXECUTABLES RIBBON AND CLICK RUN. YOU ARE ADVICED NOT TO START A NEW GAME, JUST RUN THE EXECUTABLE, HIT '~' KEY ON YOUR KEYBOARD AND TYPE GETSKSEVERSION>HIT ENTER. THE SKSE VERSION YOU INSTALLED (IN POINT 4) SHOULD BE DISPLAYED. THAT'S IT QUITE THE GAME. FROM NOW ON, EVERYTIME YOU HAVE TO RUN A MODDED GAME YOU USE THE SKSE EXECUTABLE. VERY IMPORTANT NOTES: (DON'T YOU DARE SKIP READING THESE) A. ALWAYS READ THE DESCRIPTION AND REQUIREMENTS SECTION OF ANY AND EVERY MOD THAT YOU INSTALL OR PLAN TO INSTALL, ONLY AFTER THAT SHOULD YOU INSTALL THE MOD. B. MODDING IS PERSONAL, THERE ARE MANY OPTIONS/WAYS TO DO CERTAIN THINGS. INFINITE MODS THAT DO THE SAME THING, EACH DIFFERENTLY. C. EVERYTHING IS AFFECTED BY THE EFFLUX OF TIME, I (OR SOMEONE ELSE HOPEFULLY) WILL TRY AND KEEP THIS GUIDE UPDATED BUT THERE'S ALWAYS A POSSIBILITY OF UPDATES OR THAT SOMETHING NEW HAS TAKEN OVER. DO NOT WORRY, YOU ARE NEVER ALONE! JUST REACH OUT AND YOU'LL GET THE REQUIRED HELP SOONER OR LATER. TILL THEN TRY LEARNING AS MUCH AS YOU CAN ON YOUR OWN. (Although, this is a quick start guide/ cheatbook and you can simply follow it to have a working modded game, I recommend that you use it a reference guide because without knowing or understanding what you are doing, one can only do more harm than good more sooner than later.) 06. MASTERS & OTHER ESSENTIALS : 6.1. SkyUI For any MOD that you download make sure that you are downloading it for your specific game. So ensure that you're on the Nexus Skyrim page, under Files, Main Files, download the latest version using Mod Manager Download button. It will show up under downloads tab in mod manager, simply double click to install it. And then click the checkbox to enable it. Steps to do so are in the video below. Download SKYUI from the link given here. (The video is for SKYRIM SE and not LE, so do not use the links given in that video) Here is a comprehensive video tutorial for installing SKY UI 6.2. iHUD: Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). Usually, you should always get the latest version, however, I have tested only its older version (2.4), so this time I suggest you that that one. 6.3. UIExtensions: Get the latest version (1.2.0) using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 6.4. Papyrus: 6.4.1 Papyrus Logging: A useful and important requirement when you ask for help on this forum or anywhere else for that matter is to include your papyrus log. By default the logging is disabled and it should be kept that way when playing. However, incase you encounter any issues and are actively looking for possible causes for issues/troubleshooting that is when you should enable the papyrus logging. You should disable the logging again once the issues are resolved and you resume your regular gameplay. If you keep it on all the time, it's impacts your system resources and will unnecessarily cause extra stress. To enable papyrus logging, in the mod manager, under tool plugins, there is an INI editor. In it, edit/add the following lines to your skyrim.ini file: Your papyrus log files by default are created in the Documents>My Games>SkyrimLogsScript 6.4.2 PapyrusUtil: An SKSE plugin adding several new scripts with native functions that provide various conveniences related to data storage and other misc functions to the scripter/ modder. Get the latest version (3.3) using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). IMPORTANT NOTE: MAKE SURE THIS MOD IS OVERWRITING ALL OTHERS. NOTHING WITH CONFLICTING FILES SHOULD EVER BE LOADED AFTER THIS MOD. *As many mods including the popular ones such as campfire, frostfall, and simply knock include an outdated version that will cause issues. It is advised to overwrite them with the most current version of the plugin. (REFER POINT 3.5.2 AND WATCH THE VIDEO LINKED BELOW IT FOR A BETTER UNDERSTANDING OF MOD OVERWRITE (LOAD ORDER) AND CONFLICTS) 6.5. JContainers: Get the latest version (3.3.0.RC.3 ) using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 07. PATCHES & FIXES : 7.1. Crash Fixes/ Skyrim Memory Patch: VERY IMPORTANT STEP: (DON'T YOU DARE SKIP ANY INSTRUCTION CONTAINED HERE) THIS IS THE VERY FIRST CRITICAL DECISION THAT YOU WILL BE TAKING. WATCH THE VIDEO LINKED BELOW TO UNDERSTAND WHY IS IT CRITICAL. BASICALLY, IF YOU DO NOT GET THIS RIGHT, YOU WILL CONSTANTLY FACE ISSUES WITH YOUR GAME AND PROBABLY CTDs. NOTE THAT THE VIDEO COVERS INSTALLATION OF 2ND METHOD MENTIONED HERE, WATCH THE VIDEO AND UNDERSTAND THE CONCEPT OF MEMORY BLOCKS. HOWEVER, IF YOU PLAN TO FOLLOW THE 1ST METHOD, DO NOT FOLLOW THE STEPS OF THE VIDEO, INSTEAD FOLLOW THE SETPS GIVEN IN THIS GUIDE BELOW. THERE ARE 2 WAYS AVAILABLE TO MANAGE YOUR SKYRIM MEMORY ALLOCATION, TO DO SO FOLLOW ANY AND ONLY ONE OF THE FOLLOWING METHODS: (JUST SO THAT YOU DO NOT HAVE TO BOTHER ASKING ME, MY SUGGESTION IS THAT YOU USE CRASH FIXES METHOD.) 7.1.1. CRASH FIXES - BY EDITING CRASHFIXES.INI. DETAILED STEPS TO DO SO: 7.1.1.1 Installing Crash Fixes 7.1.1.2 Tweaking Crash Fix Plugin. (Refer Important Game, Save and Load Notes before doing anything mentioned herein) 7.1.2. SHESHONS MEMORY BLOCK ALLOCATION - BY EDITING SKSE.INI. DETAILED STEPS TO DO SO: Here is a comprehensive video tutorial for installing the Skyrim Memory Patch FOR THE FOLLOWING FIXES, simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 7.2. Unofficial Skyrim Legendary Edition Patch (USLEP) 7.3. Cobb Bug Fixes 7.4. Bug Fixes (v2 Beta 2) 7.5. Modern Brawl Bug Fix or Enhanced Blood Textures (EBT) - EBT includes MBBF. In short, install any one not both. 08. BODYSLIDE : 8.1 Get the latest version and install it like any other mod in MO2. 8.2 What is more important is that you register it as an executable in MO2 and run it from there itself in future. To do so, in MO2, click/go to the data tab in the right pane in it, CALIENTES TOOLS>BODYSLIDE. Right click the the Bodyslide x64.exe>Add as Executable. That's all it takes to install bodyslide and add it as an executable. BE CAREFUL WITH THIS MOD AND DO NOT MESS AROUND WITH IT, READ ABOUT IT, WATCH TUTORIALS IF YOU FEEL LIKE EXPLORING MORE. BUT BEFORE THAT STICK TO BASICS. FOR STARTERS, DO NOT HIT SAVE! I REPEAT DO NOT HIT THE SAVE BUTTON WHEN INSIDE BODY SLIDE. YOUR CHANGES GET CAST INTO STONE IF YOU DO THAT. 8.3 How to use bodyslide? (i.e modify Presets, build Assets and Custom Presets) Here is a comprehensive video tutorial for using Bodyslide 09. RACEMENU : Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 10. BODY REPLACER, SKINS AND OTHER BEAUTIFICATIONS 10.1. Caliente's Beautiful Bodies Edition (CBBE) This is another mother of all mods. It is a Body Replacer meaning that it replaces all the adult vanilla female bodies (player and NPC) with one that is fully customizable through the BodySlide tool and BodySlide's RaceMenu Morphs plugin. In short, any changes to female body are only possible due to this mod. Get the latest version (3.4r) using mod manager download option. It is packed as an Installer, so when you double click to install it via downloads tab (Right pane), it will pop up a window with various options. The options have been explained as well as recommended below, enable the ones preferred and install the mod. Then enable it in MO2 (left pane/load order) and you're set. Do not worry, you can change your preference later on easily. Not just that you can customize the body as per your liking, steps to do so are given below. There a few others as well namely UNP, UNPB and 7B, whichever you choose is personal choice. For simplicity and uniformity within this guide I am only covering CBBE throughout. From hereon, there are many options available for this section for skins, hair and other beautifications, whatever you choose is purely personal choice. 10.2. Skins In the section above I have only covered CBBE, there are other body replacers too. So in this section make sure you download files specific to the body replacer you download and installed. So, if you are using CBBE body then get CBBE Skins as well, if you use some other body mod get skin files for that specific body mod. Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). Choose only one. There many others, whichever you choose is purely personal choice. 10.3. Hair - Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 10.4. Other Beautifications - Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). There a plethora of options available here I only give few mostly used and so that you get a basic idea. 11. PHYSICS Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). These mods add more physics, for example swishing hair, flowing skirts, bouncing boobs and so on. 11.1. HDT Physics Extensions 11.2. HDT HighHeels System (Optional but recommended) and its patch HDT HH Performance Patch 11.3. HDT Breast And Butt Physics - TBBP BBP Supported - Get any one file from the main files and also get the CBBE reference skeleton fix from the optional files. 11.4. HDT Bounce and Jiggles CBBE Edition - Read the description and get files accordingly. Recommended/ required files given below. 12. FNIS This is the mother of all mods, do not mess up with its installation. Without it no custom animation is possible in Skyrim. Follow everything to the word. 12.1 Get the latest version and install the following 3 files like any other mod in MO2: FNIS Behaviour FNIS Creature Pack FNIS Spells 12.2 What is more important is that you register FNIS BEHAVIOUR it as an executable in MO2 and run it from there itself in future. i. Right click the installed mod FNIS BEHAVIOUR>OPEN IN EXPLORER>TOOLS>GenerateFNIS_for_Users. Copy the folder path. (It should have GenerateFNISforUsers.exe) ii. Under Modify Executables>Add from File>Paste the copied folder path>Select the GenerateFNISforUsers.exe. That's all it takes to install FNIS behavior and add it as an executable. Now since it helps with custom animations, you have to run it every time you add or modify any animation mod. You will have to run a generator tool GenerateFNISforUsers.exe (part of FNIS Behavior) every time you have installed or uninstalled FNIS, or an FNIS based mod. That is just not it, additionally for creatures, when you uninstall a mod that uses FNIS Creatures, you first have press the "De-Install Creatures" button, and then run the "Update FNIS Behaviors" There is little point in running it as it concerns with animation mods and has to be run every time on adding or removing any mod concerned with animations. As per this guide, the best time to run it would be post point 20 i.e. after you have finally installed all/most of your animation mods. So, no need to run it yet, we will be running it in point 20. (Because it will make files in overwrite folder, you need to be familiar with it. Also, if run, fixes such as 'Skeleton Arm Fix' has to be enabled, besides the other fixes it covers and then the Update FNIS Behavior button has to be clicked. However, do not worry if you already messed up and run FNIS without following correct steps, simply following the correct steps again will ensure its smooth working.) 12.3 Steps to update/run FNIS behaviour 12.4 Important points to be aware of: 1. FNIS has animation limits. The regular one is capped at 10,000 animations. And the XXL one at 32,000. 2. While counting FNIS animations even a twitch will be counted as a separate animation. So, lets say you have a mod that has a killmove animation, such single kill move animation can have many (FNIS) animations. 😵 3. For those going over 10k limit or nearing/ exceeding 100% CTD probability, it is advisable to understanding a few things. Also there is a fix for the same. However, nothing is magic so be careful of your system load and tweak it accordingly. Further, also pay attention to the temperature of your PC components and overall temperature, when playing it should be anywhere between 60° C to 80° C. Read the FNIS article and the description of Anim LCF, do not proceed without reading/ understanding or you will be faced with consequences. You have been warned! Here is a comprehensive video tutorial for installing FNIS 13. XPMSE NOTHING SHOULD BE OVERWRITING THIS MOD, UNLESS SPECIFIC MOD AUTHOR HAS MENTIONED SPECIFICALLY. Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 14. ARMORS & CLOTHING Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). Do not forget that every time you add new armor or clothing to your load order, you have to run bodyslide and build its assets to match your preset. Steps to do so are given in Point 8.3. 15. FOLLOWERS Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). This section is optional. 16. LOCATIONS Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 17. LIGHTING OVERHAUL Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). Important Game, Save and Load Notes: (Don't Skip) 1. Steps to make saves the right way. If you're following my guide to the word, it is time to launch the game and make an Initial save. 2. Crash Fixes Tweaks - If you are using the OSAllocators method (refer point 7.1.1.1), you may (now) refer and follow the steps mentioned in 7.1.1.2. 18. SSL AF AND DEPENDENCIES/ COMPLEMENTARIES All the necessary information is provided below. Important points to be aware of: 19. CREATURE & DEVIOUS FRAMEWORK 19.1 Creature Framework and mods All the necessary information is provided below. 19.2 Devious Framework and mods All the necessary information is provided below. Simply installing the mod will not cut it this time, you need to follow some extra steps for DD to work. Steps to do so given below. 20. ANIMATIONS, SSL BASED MODS, QUESTS AND EXTRAS All the necessary information is provided below. Note that the link may be outdated, simply performing a search will provide you with the latest links if any. -------------------- ALL GOOD THINGS (MUST) COME TO AN END -------------------- As a humble request, experienced modders kindly share your experience of load orders, anything else that can/should be included in this guide. Preferred Mod Load Order & Groupings : DISCLAIMER: 1. YOU ARE RESPONSIBLE FOR YOUR ACTIONS, IF YOU HAVE DOUBTS DO NOT PROCEED WITHOUT ASKING. 2. NO ONE APPRECIATES PLAGIARISM. A MENTION WOULD BE AMAZING. 3. IF SOMEHOW YOU'RE A WIZ AND EARNING FROM ANY IDEA/ CONTENT OF THIS GUIDE, THEN BE KIND AND SIMPLY SUPPORT THIS SITE. Credits/ Gratitude @Ashal @fore @MadMansGun @mrsrt @donttouchmethere @Saya Scarlett @CPU @Psalam @LaEspada @Heroine HoneyCrotch
  12. This is a short guide on how to debug CTDs yourself. What it means is you will try to find out as much information about the crash as possible. First, open Data/SKSE/skse.ini, if it doesn't exist then create it. Add this: [Debug] WriteMinidumps=1 Then wait for the game to crash. Now you will have a crash dump in Documents/My Games/Skyrim/SKSE/Crashdumps For example something like this 2015-05-08_16.26.42.dmp This file is not readable by humans, it's for debugger but you can do online crashdump analysis. Here is one site that does this: https://www.osronline.com/page.cfm?name=analyze Once you submit you will receive a bunch of text, most of this is useless but there are few things that can be helpful to you or someone else. Scroll down a bit and find the line that says: EXCEPTION_RECORD: Below it is the address in code where game crashed exactly. For example: ExceptionAddress: 00d573a8 (TESV+0x009573a8)It means that game was executing code on address 0xD573A8. It also says that the crash occurred in module TESV. If the crash had occurred in any SKSE plugin it would says that DLL name as module instead. Although it's still possible for a crash to be caused by SKSE plugin and happen in TESV module. Now why is this address helpful? 1. Someone else may have the same crash, you can compare what you both have in common to narrow down cause. 2. Someone else may have had the same crash and already solved it. 3. I can look it up in game code to see what happens in the function, maybe it helps you narrow down cause. 4. You can compare if the crashes you are having are the same ones or different. It could also be helpful to catalogue known crashes in a sticky or somewhere. If you post your crash here include at least this information: EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00d573a8 (TESV+0x009573a8) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 00000000 Attempt to read from address 00000000 STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 3684fc20 00bf2fb8 00000000 16a9a770 3684fde0 TESV+0x9573a8 3684fc50 00000000 00000000 3684fcd4 00786b68 TESV+0x7f2fb8 And everything SKSE related from Loaded Module List. Example: 0c490000 0c577000 SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll 50e00000 50e80000 nioverride nioverride.dll 51110000 51122000 enbhelper enbhelper.dll 51310000 51332000 showRaceMenu_preCacheKiller showRaceMenu_preCacheKiller.dll 51340000 5140d000 StorageUtil StorageUtil.dll 51bf0000 51c76000 chargen chargen.dll 51c80000 51c96000 SpellInvisibilityPlugin SpellInvisibilityPlugin.dll 51ca0000 51ccb000 SexLabUtil SexLabUtil.dll 51cd0000 51d23000 SchlongsOfSkyrim SchlongsOfSkyrim.dll 51d30000 51d6c000 MfgConsole MfgConsole.dll 51d70000 51d86000 ItemSoulgemPlugin ItemSoulgemPlugin.dll 51f50000 51f66000 ItemPoisonPlugin ItemPoisonPlugin.dll 51f70000 5203a000 skse_1_9_32 skse_1_9_32.dll 52290000 522e3000 FirstPersonPlugin FirstPersonPlugin.dll 522f0000 5236a000 hook hook.dll 52530000 52546000 ItemArrowPlugin ItemArrowPlugin.dll 52550000 52566000 ItemChargePlugin ItemChargePlugin.dll 525b0000 525c6000 AutoLockpickPlugin AutoLockpickPlugin.dll 525d0000 525ef000 DoubleJumpPlugin DoubleJumpPlugin.dll Some reported crashes so far:
  13. I love having a ton of followers but hate it when my available plugin slots in NMM starts to drop down. So, finally went through a few attempts to find that its pretty easy to convert small follower mods from esp to esl format. Requirements: 1. SSEEdit 2. NifSkope For this guide, am going to use Sori Follower SE (CBBE SE version) created by songgod and ported to SE by ff7legend. I use NMM, so am going to use it in the process. You may have to do the appropriate steps if use MO2 or Vortex, since they use a Virtual Folder system using symlinks. The workflow: Step 1: Install the mod using whatever mod manager you use or install it manually and then activate the mod. Step 2: Then Fire up SSEEdit and open the freshly installed mod i.e. Sori.esp If you check the header section it shows that the mod esp only has 28 records, and for only 28 records wastage of 1 plugin slot is not cool. It could be easily handled by a lite or esl plugin. Step 3: In SSEEdit, select "File Header", then right click on "Record Flags" in the "Record Header" tree. In the popup menu which appears, click on "Edit". A message box will come up, select the "Yes" option there. This would be followed by a screen with many Check boxes. Tick the ESL check box and press "Ok" button. Step 4: In SSEEdit, right click on Sori.esp and click on "Renumber FormIDs from". A small popup will come up, type in 800 there. A message box would appear, press "Yes" there. Step 5: In SSEEdit, save the esp. Step 6: In SSEEdit, go to the tree under Sori.esp and open the "Non-Player Character (Actor)" branch and note down the Form ID of the follower Sori. Then close SSEEdit. Step 7: Now, open up Explorer or whatever File Manager you use and navigate to <Skyrim Installation Directory>\Skyrim Special Edition\Data\textures\actors\character\facegendata\facetint\Sori.esp depending on your file system. Select the dds file there and rename it to "00000800.dds". The last three characters are important for an esl file. In SSEEdit, you have seen that the Form ID for Sori is 02000800. The first five characters has to be replaced by Zeroes. Step 8: Next in Explorer or whatever File Manager you use navigate to <Skyrim Installation Folder>\Skyrim Special Edition\Data\meshes\actors\character\facegendata\facegeom\Sori.esp depending on your file system. Rename the Nif file present there to 00000800.nif, the reason being the same as in the previous step. Step 9: Now open up the Nif file in NifSkope. We have to correct the tintmask file name in the texture path. Navigate as shown in the pictures, then rename the dds file in the tintmask file path. Finally save the Nif and close NifSkope. Step 10: Now open up NMM and check the Plugins tab. It should show Sori.esp is not using a plugin slot. Step 11: Close NMM, then go find Sori in-game in Sleeping Giant Inn at Riverwood. She will be there if everything went fine. And indeed she is there. Yell at me if you face any problems. Till then peace out.
  14. [-------------------------------------------------------------------------------------------] Current Skyrim SE version : 1.5.97.0 Current SKSE64 version : 2.0.19 Current guide version : 1.1.3 (for Skyrim SE 1.5.97.0 and SKSE64 2.0.19) [-------------------------------------------------------------------------------------------] The purpose of this guide is to provide a comprehensive source of information for newcomers. If you follow the steps described here you'll end up with a basic set of mods covering the requirements (plus some recommendations) to use Sexlab and its additional mods. On top of that I hope by following the instructions given here you'll be able to grasp the fundamental concepts about installing mods and using the different tools available to further tweak your game. This was made with Skyrim Special Edition ("Skyrim SE" or "SE" from now on) in mind. Some of the instructions or complete sections may not apply to regular or Legendary ("LE") Skyrim . And of course most mods won't work if you use the SE versions in a LE game. For Skyrim LE I recommend you to check the Conglomerate blogs. This guide is heavily centered around Mod Organizer 2. If you prefer to use Vortex it won't be of much use to you. I'm not aware of a similar guide made with Vortex in mind, but there is a good video series on how to use Vortex. That would be the starting point. After that you'll need to check the mods you intend to use. Always verify you're installing all the requirements and that the mods you're getting are compatible with SE. Preparations - The required and the recommended stuff A computer with Windows 7~10 and Internet access is implied. Steam and the game "The Elder Scrolls V: Skyrim Special Edition" acquired in your Steam account. Pirated copies of the game are not supported (against site rules and also some mods won't work so don't waste your time). Game Pass/Microsoft Store versions of Skyrim cannot be freely modded (so again don't try, just go for the Steam version). Any program capable of zipping and unzipping files in .rar, .zip and .7z format. 7-Zip is a free program that does all of that. Recommended: enable the Windows Explorer setting to see file extensions, this may be useful to confirm you're following the instructions using the correct files: Press the ˅ ˄ buttons in the top bar of any folder to expand the settings. Go to the "View" tab. Enable the "File name extensions" setting. You can revert back this setting at any time, as I think most people are used to have file extensions hidden. Recommended: If you're not a premium user in nexusmods you may have noticed that when you press any of the download buttons you're redirected to a new page and you have to click in another download button to finally get the file you want to download. Here is a simple fix for this nuisance of a webpage design. You'll need to install a browser extension and add a little script to it. This script will only help you with the extra redirect mentioned before, it doesn't grant premium benefits. Install the ViolentMonkey browser extension (for Chrome) - (for Firefox). Go to this link and install the script. For this you can enable the "Close after installation" setting and press "Confirm installation". The script will be active while you navigate the nexusmods site and skip the additional redirect 99% of the times you want to download something. Source. The guide - Download and recommended usage Mod Organizer 2 & Other tools v1.1.3.pdf If you want to share this guide with others please don't upload the pdf directly. Instead link this thread. That way people can download the latest version directly from here and read the rest of the information. To open the guide you can use any PDF reader. Most web browsers work for this too. And that's what I recommend: simply get the pdf file and drag it to your preferred browser. It will open as any other page and you'll have zoom buttons, middle click to open links and so on. The first page of the document contains an Index, click in any title to go there immediately. The header of every page has this button , it will take you back to the Index. Currently the guide covers the following points: 01. Skyrim SE location and Automatic Updates 02. BethINI 03. Mod Organizer 2 - The first look 04. Skyrim Script Extender 05. A few mods, just to make this work 06. LOOT 07. FNIS 08. BodySlide 09. SSE Edit 10. Into the game 11. Mod Organizer 2 - A second look 12. (Optional) Installing HDT-SMP and CBBE 3BA 13. (Optional) Enhancing graphics - Post-processing effects 14. Updating Skyrim SE, SKSE and your mods 15. Locating your files + quick Tool recap 16. Final words Each section will get you closer to the final goal. Just take your time and read all the instructions. I've tried to be as descriptive and direct as possible, using screenshots of my own setup to show the different settings and features used. The way the sections are listed is 100% intentional. So don't try to skip one or do them in a different order. You'll have a better experience if you fully read the instructions the first time and go one step at a time. The current setup can be installed and tweaked in about 4-6 hours (give or take, depending on your knowledge of the tools used here, and the wait times if you can't download mods at full speed). So don't rush it, and aim to learn more than just imitate. Changelog
  15. Normalmente escribo en inglés, pero un manual es otra historia... Esto va a tomar tiempo así que pueden enviarme las preguntas que quieren que priorice. versión de referencia: 1.63 BETA 9 Glosario: Mod o Mods: Módulos, Modificadores o Modificaciones. De este no estoy seguro del significado correcto, pero no importa porque al final no hacia diferencia. MCM: Mod Configuration Manager: Es el menú mediante el cual se configuran algunos Mods CTD: Crash To Desktop: Cuando el juego se cierra abruptamente a causa de un error o falta de recursos. Índice: Instalación Actualización Las opciones del menú de configuración (SexLab MCM): Diario sexual Ajustes generales Voces y efectos de sonido Accesos de ajustes rápidos Temporalizador / Desequipar Activar animaciones Editor de animaciones Editor de expresiones Desvestido de equipamiento Registro y limpieza HotKey's, métodos abreviados y funciones ocultas
  16. TLDR: We need guides, howtos, walkthroughs for many many mods here .... but don't have them. I intend to help. This here is my own little helper to get me focussed for that. So it is important to me, but probably boring for most others. Of course I can only write for mods, that I have and use. I'll add my list later here. If you feel another mod could use a howto, just comment. My current ideas and priorities for guides and how-tos Listing and comparing various alternate start mods Listing and comparing various follower frameworks Beeing Female https://www.loverslab.com/files/file/1284-b by Milzschnitte and Fertility Mode https://www.nexusmods.com/skyrim/mods/87456 by Narue *sigh* a guide for first time posters: "How do I ask for help" instead of "This mod isn't working ✅ done See @Psalam 's blog https://www.loverslab.com/blogs/blog/1189-navigating-loverslab-for-newcomers-and-others/ .. to be continued Winter is coming, and aside from the guides above, I have some sparks for LL-ish quest ideas and want to write them down (for anybody to use!) DD quests (all flavors) A witch trial A Dibella/sanguine trial in connection to The Sisterhood of Dibella mod Devious bards, pranks among students, hazing the newcomers Ancient Education (ZAP or DD, is yet to be decided), connected to Dibella and her sisterhood, Mara and perhaps some Daedra The important prisoner (prostitution and/or dibella) EOTM - Employee Of The Month (prostitution or dibella) The Banquet (prositution or dibella) Education of a young lady (dibella) The Collector - collecting certain "things" (maybe a bit dark, bizarre, weird ... will have to see, "boner-thief") .. to be continued Next thing is to comment on the mods that I use, which ones I left aside and why, and in which load order I have them running. I thought about first of all, my follower mods done https://www.loverslab.com/blogs/entry/7712-entrails-someone-is-following-me-my-followers/ locations, houses, villages done https://www.loverslab.com/blogs/entry/7754-entrails-where-am-i-here-my-location-mods/ LL mods done https://www.loverslab.com/blogs/entry/7786-entrails-xxx-my-ll-mods/ my vegetation, weather, light and environment mods my mod development setup Please don't expect fast progress: Aside from Skyrim, I have some RL to care for and to attend to. This post will be edited over time.
  17. [This guide is a byproduct of endless struggle to modding TESVSE, this is a quick start guide/ cheatbook and you can simply follow it to have a working modded game, it is comprehensive yet only cover essentials mostly.] CONTENTS OF THE CHEATBOOK/ GUIDE I. BASICS 01. SKYRIM REQUIREMENTS, PRE INSTALLATION, INSTALLATION, GRAPHIC SETTINGS, BACKUP, UNINSTALLATION RE-INSTALLATION AND UPDATES 02. SETTING UP DIRECTORIES 03. SETTING UP MOD ORGANIZER (MO2) II. CORE/ ESSENTIALS 04. SKSE & .INI SETTINGS 05. xEDIT AND CLEANING THE ESMs 06. MASTERS & OTHER ESSENTIALS 07. PATCHES AND FIXES III. REPLACERS AND UTILITIES 08. BODYSLIDE 09. RACEMENU 10. BODY REPLACER, SKINS AND OTHER BEAUTIFICATIONS IV. PHYSICS AND ANIMATIONS 11. PHYSICS 12. FNIS 13. XPMSE V. EVERYTHING ELSE (This section is optional, included here for familiarization) 14. ARMORS & CLOTHING 15. FOLLOWERS 16. LOCATIONS 17. LIGHTING OVERHAUL VI. SSL AAF ESSENTIALS AND RELATED MODS 18. SSL AAF AND DEPENDENCIES/ COMPLEMENTARIES 19. CREATURE & DEVIOUS FRAMEWORK 20. ANIMATIONS, SSL BASED MODS, QUESTS AND EXTRAS 21. HOW TO PORT LE MODS TO SE [WIP (NOT A PART OF THIS GUIDE) : ENB, MERGING PLUGINS, LOD PATCH AND BASHED PATCH] - (Basically don't ask me for help with these as these are not my priority but more importantly these are highly sensitive items which could work wonders or wreck havoc) VERY IMPORTANT NOTES: #THE LE EDITION MODS HAVED GROWN TO ALMOST PERFECTION OVER THEIR LIFESPAN, SE COMPARED TO IT, IS FAIRLY NEW AND IS BEING CONSTANTLY UPDATED, SO EXPECT HICCUPS. THIS GUIDE WILL HELP YOU AVOID SUCH STUMBLING BLOCKS AND BUILD A BEAUTIFUL AND STABLE GAME. # ALTHOUGH I AM PROVIDING VIDEO LINKS WHEREVER POSSIBLE FOR BETTER UNDERSTANDING, USE THEM AS REFERENCE AND DO ONLY WHAT I HAVE MENTIONED IN THIS GUIDE, THE VIDEOS ARE VERY COMPREHENSIVE AND COVER VARIOUS WAYS AND METHODS. # EVERYTHING IS AFFECTED BY THE EFFLUX OF TIME, I (OR SOMEONE ELSE HOPEFULLY) WILL TRY AND KEEP THIS GUIDE UPDATED BUT THERE'S ALWAYS A POSSIBILITY OF UPDATES OR THAT SOMETHING NEW HAS TAKEN OVER. ASK, INCASE YOU HAVE ANY DOUBTS OR QUERIES. YOU HAVE BEEN WARNED! # DO NOT WORRY, YOU ARE NEVER ALONE! JUST REACH OUT AND YOU'LL GET THE REQUIRED HELP SOONER OR LATER. TILL THEN TRY LEARNING AS MUCH AS YOU CAN ON YOUR OWN. ALSO DON'T FORGET TO SHARE SOME LOVE, HIT THE LIKE BUTTON ON POSTS, BE OPEN TO TESTING MODS AND IF FEASIBLE SUPPORT THEM (MOSTLY ALL ARE ON PATREON) # MOST IMPORTANTLY, a humble request - At any point, if you have benefited from the site or have been a part of the community, kindly consider supporting it if feasible. Thank You! (Link in the spoiler below) # BEFORE PROCEEDING, A REMINDER THAT THIS GUIDE IS FOR THE SPECIAL EDITION. IF YOU HAVE THE LEGENDARY EDITION, CHECK OUT The Skyrim LE (TESVLE) Modding Cheatbook/ Guide [SEP/21]. PRO TIP: Always make sure you run any installer/ application with admin rights (specifically set it up for MO2 as other such as TES5Edit, LOOT, and so on would be dependent on it) 01. SKYRIM REQUIREMENTS, PRE INSTALLATION, INSTALLATION, GRAPHIC SETTINGS, BACKUP, UNINSTALLATION RE-INSTALLATION AND UPDATES : (BEFORE INSTALLING THE GAME REFER POINT of Point 2.1 given below and follow steps accordingly) 02. SETTING UP DIRECTORIES : I personally have a specific setup for making my directories, the video in Point 3 below will also guide you for the same. Basically you should have and be aware of the following directories: 2.1. Where all BASE GAMES are installed [NEVER INSTALL YOUR GAME INTO THE PROGRAM FILE/(X86) DIRECTORY. Preferably, make a Folder that will contain all your games (say, D:\GAMES\TESVSE). Make sure the folder names are not too long and that you are not making too many folders within folders. If you followed exactly what is mentioned, you will have your game installed in the TESVSE folder (it will have a data folder and the skyrim launcher)] 2.2. Where MO2 and loot gets installed (Say D:\Executables\MO2; there should be LOOT, SSEEdit and so on folders for each tool; for now just create MO2 folder and install MO2 in it) 2.3. MO2 working mods and profile folder for each game into a single working folder (So under say D:\WMF\TESVSE; there should be F04, TESVLE and so on folders for each game, for now just make the directories as mentioned in bold) 03. SETTING UP MOD ORGANIZER (MO2) : Note 1 - There are many options to mod the game, manually or via different mod managers, this guide will only cover mostly installation of mods via mod organizer. Note 2 - You should run the game once via skyrim launcher before installing MO2, no need to start a game, just run it and close it, it helps to initialize all the requirements. 3.1. Instance Configuration You will obviously be installing mods for more than one game, managing instances will help you achieve that (even if you have only one game to mod this is a useful and compulsory step) You must create and configure a GLOBAL INSTANCE for each of your game (Create say D:\WMF\TESVSE; there should be F04, TESVLE and so on folders for each game, for now just make the directories as mentioned in bold) 3.2. Profile Configuration This is an advantage of using MO2, you can configure multiple profiles and have different mod setup and saves for each profile. (Pro Tip: Never alter your Default Profile, simply click copy and enter the name for a new profile. Enable Automatic Archive Invalidation, do not enable the other 2 options unless you know what you are doing) I suggest creating at least 2 profiles other than the default profile. One profile would be your permanent/ most stable profile. The other you can use for testing and trying out mods and after that you may add it to your permanent/ stable profile. You can obviously create more as per your needs. 3.3. Nexus Integration Make an account on Nexus if you don't already have one. When asked in MO2 to integrate/connect automatically to Nexus Account, do so. Incase you have missed/skipped it, do so from - settings>nexus>connect to nexus Here is a comprehensive video tutorial for the Mod Organizer installation 3.4. MO2 Features and Usage ALWAYS GO THROUGH THE MO2 TUTORIAL FULLY ATLEAST ONCE. If you have skipped the tutorial you can always re-launch it and it will ask again or find the tutorials under the help tab. Understand that modding is so very comprehensive and you only learn through time, just to give you a glimpse of the depth, here is a guide only covering MO. (Link only for reference a simple video linked below) If after scrolling right to the bottom of the guide you feel fatigued, hope you get the point I am trying to make. I'll try and simplify things as much as possible. 3.5. MO2 Interface, Basics, Conflicts, Overwrites and Load order explained. 3.5.1 MO2 Interface & Basics 3.5.2 Conflicts, Overwrites and Load order Linking a video below that will help digest things easier, do not skip watching this video, watch it right till the end. Here is a comprehensive video tutorial on using Mod Organizer (IF YOU PLAN ON USING MO, WATCH THIS VIDEO ATLEAST ONCE) I know even this video is quite extended and much of it you might never need, will come up with something simpler soon. For now try learning the basics at least namely all the icons, downloading and installing a mod correctly, left pane, right pane and its respective tabs; load order and plugin order, conflict(s), overwrite ,explorer location of mods and ini files and adding/running executables. 04. SKSE & .INI SETTINGS : From SKSE Readme - The Skyrim Script Extender, or SKSE for short, is a modder's resource that expands the scripting capabilities of Skyrim. It does so without modifying the executable files on disk, so there are no permanent side effects. 4.1 GET THE LATEST VERSION (ARCHIVE OR INSTALLER IS YOUR CHOICE). EXTRACT OR INSTALL IT IN YOUR BASE GAME FOLDER (D:\GAMES\TESVLE) THAT SHOULD HAVE THE SKYRIM LAUNCHER AND DATA FOLDER. 4.2 REGISTER THE EXECUTABLE INTO MO2. 4.3.1 Refer steps to do so in the video linked below point 5.2. Preferably launch the game after point 5 and do the steps mentioned therein to confirm a successful installation of SKSE. IMPORTANT NOTE: FROM NOW ON EVERYTIME YOU WANT TO PLAY YOUR GAME YOU HAVE TO RUN IT VIA SKSE EXECUTABLE THAT WE REGISTERED IN MO2. 05. xEDIT AND CLEANING THE ESMs : 5.1 Download SSEEdit and install it to D:\Executables\SSEEdit 5.2 Register the xEdit and QuickAutoClean (QAC) executables into MO2. Steps to do so are in the video below. Here is a comprehensive video tutorial for the xEdit installation 5.3 First, backup/copy the following ESMs to a safe location: 5.4 Next, run QuickAutoClean (QAC) from MO2 and clean only the above mentioned ESMs one by one. Steps to do so are in the video below. Here is a comprehensive video tutorial for the cleaning the DLCs 5.5 AT THIS POINT I ADVICE RUNNING YOUR GAME ONCE VIA SKSE. SIMPLY SELECT SKSE IN EXECUTABLES RIBBON AND CLICK RUN. YOU ARE ADVICED NOT TO START A NEW GAME, JUST RUN THE EXECUTABLE, HIT '~' KEY ON YOUR KEYBOARD AND TYPE GETSKSEVERSION>HIT ENTER. THE SKSE VERSION YOU INSTALLED (IN POINT 4) SHOULD BE DISPLAYED. THAT'S IT QUITE THE GAME. FROM NOW ON, EVERYTIME YOU HAVE TO RUN A MODDED GAME YOU USE THE SKSE EXECUTABLE. VERY IMPORTANT NOTES: (DON'T YOU DARE SKIP READING THESE) A. ALWAYS READ THE DESCRIPTION AND REQUIREMENTS SECTION OF ANY AND EVERY MOD THAT YOU INSTALL OR PLAN TO INSTALL, ONLY AFTER THAT SHOULD YOU INSTALL THE MOD. B. MODDING IS PERSONAL, THERE ARE MANY OPTIONS/WAYS TO DO CERTAIN THINGS. INFINITE MODS THAT DO THE SAME THING, EACH DIFFERENTLY. C. EVERYTHING IS AFFECTED BY THE EFFLUX OF TIME, I (OR SOMEONE ELSE HOPEFULLY) WILL TRY AND KEEP THIS GUIDE UPDATED BUT THERE'S ALWAYS A POSSIBILITY OF UPDATES OR THAT SOMETHING NEW HAS TAKEN OVER. DO NOT WORRY, YOU ARE NEVER ALONE! JUST REACH OUT AND YOU'LL GET THE REQUIRED HELP SOONER OR LATER. TILL THEN TRY LEARNING AS MUCH AS YOU CAN ON YOUR OWN. (Although, this is a quick start guide/ cheatbook and you can simply follow it to have a working modded game, I recommend that you use it a reference guide because without knowing or understanding what you are doing, one can only do more harm than good more sooner than later.) 06. MASTERS & OTHER ESSENTIALS : 6.1. SkyUI Steps to install it. Here is a comprehensive video tutorial for installing SKY UI 6.2. iHUD: Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 6.3. UIExtensions: Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 6.4. Papyrus: 6.4.1 Papyrus Logging: A useful and important requirement when you ask for help on this forum or anywhere else for that matter is to include your papyrus log. By default the logging is disabled and it should be kept that way when playing. However, incase you encounter any issues and are actively looking for possible causes for issues/troubleshooting that is when you should enable the papyrus logging. You should disable the logging again once the issues are resolved and you resume your regular gameplay. If you keep it on all the time, it's impacts your system resources and will unnecessarily cause extra stress. To enable papyrus logging, in the mod manager, under tool plugins, there is an INI editor. In it, edit/add the following lines to your skyrim.ini file: Your papyrus log files by default are created in the Documents>My Games>SkyrimLogsScript 6.4.2 PapyrusUtil: An SKSE plugin adding several new scripts with native functions that provide various conveniences related to data storage and other misc functions to the scripter/ modder. Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). IMPORTANT NOTE: MAKE SURE THIS MOD IS OVERWRITING ALL OTHERS. NOTHING WITH CONFLICTING FILES SHOULD EVER BE LOADED AFTER THIS MOD. *As many mods including the popular ones such as campfire, frostfall, and simply knock include an outdated version that will cause issues. It is advised to overwrite them with the most current version of the plugin. (WATCH THE VIDEO IN POINT 3.4 FOR A BETTER UNDERSTANDING OF MOD OVERWRITE (LOAD ORDER) AND CONFLICTS) 6.5. JContainers: Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 07. PATCHES & FIXES : 7.1. Address Library: Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 7.2. SSE Engine Fixes: Steps to install the fix. FOR THE FOLLOWING FIXES, simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 7.3. Unofficial Skyrim Special Edition Patch 7.4. Bug Fixes SSE 7.5. Modern Brawl Bug Fix 08. BODYSLIDE : 8.1 Get the latest version and install it like any other mod in MO2. 8.2 What is more important is that you register it as an executable in MO2 and run it from there itself in future. To do so, in MO2, click/go to the data tab in the right pane in it, CALIENTES TOOLS>BODYSLIDE. Right click the the Bodyslide x64.exe>Add as Executable. That's all it takes to install bodyslide and add it as an executable. BE CAREFUL WITH THIS MOD AND DO NOT MESS AROUND WITH IT, READ ABOUT IT, WATCH TUTORIALS IF YOU FEEL LIKE EXPLORING MORE. BUT BEFORE THAT STICK TO BASICS. FOR STARTERS, DO NOT HIT SAVE! I REPEAT DO NOT HIT THE SAVE BUTTON WHEN INSIDE BODY SLIDE. YOUR CHANGES GET CAST INTO STONE IF YOU DO THAT. 8.3 How to use bodyslide? (i.e modify Presets, build Assets and Custom Presets) Here is a comprehensive video tutorial for using Bodyslide 09. RACEMENU : Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 10. BODY REPLACER, SKINS AND OTHER BEAUTIFICATIONS 10.1. Caliente's Beautiful Bodies Edition (CBBE) This is another mother of all mods. It is a Body Replacer meaning that it replaces all the adult vanilla female bodies (player and NPC) with one that is fully customizable through the BodySlide tool and BodySlide's RaceMenu Morphs plugin. In short, any changes to female body are only possible due to this mod. Get the latest version (3.4r) using mod manager download option. It is packed as an Installer, so when you double click to install it via downloads tab (Right pane), it will pop up a window with various options. The options have been explained as well as recommended below, enable the ones preferred and install the mod. Then enable it in MO2 (left pane/load order) and you're set. Do not worry, you can change your preference later on easily. Not just that you can customize the body as per your liking, steps to do so are given below. There a few others as well namely UNP, UNPB and 7B, whichever you choose is personal choice. For simplicity and uniformity within this guide I am only covering CBBE throughout. From hereon, there are many options available for this section for skins, hair and other beautifications, whatever you choose is purely personal choice. 10.2. Skins In the section above I have only covered CBBE, there are other body replacers too. So in this section make sure you download files specific to the body replacer you download and installed. So, if you are using CBBE body then get CBBE Skins as well, if you use some other body mod get skin files for that specific body mod. Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). Choose only one. There many others, whichever you choose is purely personal choice. 10.3. Hair - Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 10.4. Other Beautifications - Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). There a plethora of options available here I only give few mostly used and so that you get a basic idea. 11. PHYSICS Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). These mods add more physics, for example swishing hair, flowing skirts, bouncing boobs and so on. 12. FNIS This is the mother of all mods, do not mess up with its installation. Without it no custom animation is possible in Skyrim. Follow everything to the word. 12.1 Get the latest version and install the following 3 files like any other mod in MO2: FNIS Behaviour FNIS Creature Pack FNIS Spells 12.2 What is more important is that you register FNIS BEHAVIOUR it as an executable in MO2 and run it from there itself in future. i. Right click the installed mod FNIS BEHAVIOUR>OPEN IN EXPLORER>TOOLS>GenerateFNIS_for_Users. Copy the folder path. (It should have GenerateFNISforUsers.exe) ii. Under Modify Executables>Add from File>Paste the copied folder path>Select the GenerateFNISforUsers.exe. That's all it takes to install FNIS behavior and add it as an executable. Now since it helps with custom animations, you have to run it every time you add or modify any animation mod. You will have to run a generator tool GenerateFNISforUsers.exe (part of FNIS Behavior) every time you have installed or uninstalled FNIS, or an FNIS based mod. That is just not it, additionally for creatures, when you uninstall a mod that uses FNIS Creatures, you first have press the "De-Install Creatures" button, and then run the "Update FNIS Behaviors" There is little point in running it as it concerns with animation mods and has to be run every time on adding or removing any mod concerned with animations. As per this guide, the best time to run it would be post point 20 i.e. after you have finally installed all/most of your animation mods. So, no need to run it yet, we will be running it in point 20. (Because it will make files in overwrite folder, you need to be familiar with it. Also, if run, fixes such as 'Skeleton Arm Fix' has to be enabled, besides the other fixes it covers and then the Update FNIS Behavior button has to be clicked. However, do not worry if you already messed up and run FNIS without following correct steps, simply following the correct steps again will ensure its smooth working.) 12.3 Steps to update/run FNIS behaviour 12.4 Important points to be aware of: 1. FNIS has animation limits. The regular one is capped at 10,000 animations. And the XXL one at 32,000. 2. While counting FNIS animations even a twitch will be counted as a separate animation. So, lets say you have a mod that has a killmove animation, such single kill move animation can have many (FNIS) animations. 😵 3. For those going over 10k limit or nearing/ exceeding 100% CTD probability, it is advisable to understanding a few things. Also there is a fix for the same. However, nothing is magic so be careful of your system load and tweak it accordingly. Further, also pay attention to the temperature of your PC components and overall temperature, when playing it should be anywhere between 60° C to 80° C. Read the FNIS article and the description of Anim LCF, do not proceed without reading/ understanding or you will be faced with consequences. You have been warned! Here is a comprehensive video tutorial for installing FNIS 13. XPMSE NOTHING SHOULD BE OVERWRITING THIS MOD, UNLESS SPECIFIC MOD AUTHOR HAS MENTIONED SPECIFICALLY. Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 14. ARMORS & CLOTHING Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). Do not forget that every time you add new armor or clothing to your load order, you have to run bodyslide and build its assets to match your preset. Steps to do so are given in Point 8.3. 15. FOLLOWERS Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). This section is optional. 16. LOCATIONS Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 17. LIGHTING OVERHAUL Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). Important Game, Save and Load Notes: (Don't Skip) Steps to make saves the right way. If you're following my guide to the word, it is time to launch the game and make an Initial save. 18. SSL AF AND DEPENDENCIES/ COMPLEMENTARIES All the necessary information is provided below. Important points to be aware of: 19. CREATURE & DEVIOUS FRAMEWORK 19.1 Creature Framework and mods All the necessary information is provided below. 19.2 Devious Framework and mods All the necessary information is provided below. Simply installing the mod will not cut it this time, you need to follow some extra steps for DD to work. Steps to do so given below. 20. ANIMATIONS, SSL BASED MODS, QUESTS AND EXTRAS All the necessary information is provided below. Note that the link may be outdated, simply performing a search will provide you with the latest links if any. 21. HOW TO PORT LE MODS TO SE Before setting out on a joyride to porting mods I recommend learning the fine art of searching ports already made, if yet unsure simply asking in the Request and Find thread could help. Know that these are deep waters, so be prepared, extra cautious and expect hiccups on the way. -------------------- ALL GOOD THINGS (MUST) COME TO AN END -------------------- As a humble request, experienced modders kindly share your experience of load orders, anything else that can/should be included in this guide. Preferred Mod Load Order & Groupings : DISCLAIMER: 1. YOU ARE RESPONSIBLE FOR YOUR ACTIONS, IF YOU HAVE DOUBTS DO NOT PROCEED WITHOUT ASKING. 2. NO ONE APPRECIATES PLAGIARISM. A MENTION WOULD BE AMAZING. 3. IF SOMEHOW YOU'RE A WIZ AND EARNING FROM ANY IDEA/ CONTENT OF THIS GUIDE, THEN BE KIND AND SIMPLY SUPPORT THIS SITE. Credits/ Gratitude @Ashal
  18. Sims 4 - Beginner Modlist Guide Version 0.21 Prefix: I was inspired to create this modlist to help create a better Sims 4 experience for myself and for others. The way Sims 4 mods work is that you can install them in any order you wish, which will make the modding a lot simpler. I have categorized things under base game and what they change. If something requires DLC, I have that listed as well. You don't have to download all mods, you can just pick and choose to install whatever you're looking for. Many of the mod links contain numerous mods, you can just choose the ones from the list that you like. This is a highly WIP list and I welcome feedback and suggestions for additional content! CAUTION - Mods with this notice need extra attention or there's something else to consider Alternative - This mod is an alternative to the above mentioned mod Installation Instructions Download these mods to your Mods package (located in Documents/ElectronicArts/Sims/Mods) Now, everytime you download new mod, update mod or remove mod do this step: Go into your Dcouments/ElectronicArts/Sims folder If present, remove these three files lastCleanException lastException localthumbcache This is done as a means of ensuring compability and stability and to ensure these changes take place. Highly recommended Mods Texture Overhauls Meshes Lightning Enviroment Gameplay General Fixes and Overhauls Autonomy Lovers Lab DLC improvments Fuck Dust Bunnies Reshade
  19. [This guide is a byproduct of endless struggle to modding TSEVLE, this is a quick start guide/ cheatbook and you can simply follow it to have a working modded game, it will be comprehensive yet only cover essentials mostly.] Contents of this Cheatbook/ Guide I. Basics 01. SKYRIM REQUIREMENTS, PRE INSTALLATION & INSTALLATION 02. SETTING UP DIRECTORIES 03. SETTING UP MOD ORGANIZER (MO2) II. Core/Essentials 04. SKSE & .INI SETTINGS 05. xEDIT AND CLEANING THE ESMs 06. MASTERS & OTHER ESSENTIALS 07. PATCHES AND FIXES III. Replacers and Utilites 08. BODYSLIDE 09. RACEMENU 10. BODY REPLACER, SKINS AND OTHER BEAUTIFICATIONS IV. Physics & Animations 11. PHYSICS 12. FNIS 13. XPMSE V. Everything Else (This section is optional, included here for familiarization) 14. ARMORS & CLOTHING 15. FOLLOWERS 16. LOCATIONS 17. LIGHTING OVERHAUL VI. SSL AAF Essentials & Related Mods 18. SSL AAF AND DEPENDENCIES/ COMPLEMENTARIES 19. CREATURE & DEVIOUS FRAMEWORK 20. ANIMATIONS, SSL BASED MODS, QUESTS AND EXTRAS [DISTANT FUTURE PLANS (NOT A PART OF THIS GUIDE) : ENB, MERGING PLUGINS, LOD PATCH AND BASHED PATCH] - (Basically don't ask me for help with these as these are not my priority but more importantly these are highly sensitive items which could work wonders or wreck havoc) VERY IMPORTANT NOTES: ALTHOUGH I AM PROVIDING VIDEO LINKS WHEREVER POSSIBLE FOR BETTER UNDERSTANDING, USE THEM AS REFERENCE AND DO ONLY WHAT I HAVE MENTIONED IN THIS GUIDE, THE VIDEOS ARE VERY COMPREHENSIVE AND COVER VARIOUS WAYS AND METHODS. EVERYTHING IS AFFECTED BY THE EFFLUX OF TIME, I (OR SOMEONE ELSE HOPEFULLY) WILL TRY AND KEEP THIS GUIDE UPDATED BUT THERE'S ALWAYS A POSSIBILITY OF UPDATES OR THAT SOMETHING NEW HAS TAKEN OVER. ASK, INCASE YOU HAVE ANY DOUBTS OR QUERIES. YOU HAVE BEEN WARNED! DO NOT WORRY, YOU ARE NEVER ALONE! JUST REACH OUT AND YOU'LL GET THE REQUIRED HELP SOONER OR LATER. TILL THEN TRY LEARNING AS MUCH AS YOU CAN ON YOUR OWN. PRO TIP: Always make sure you run any installer/ application with admin rights (specifically set it up for MO2 as other such as TES5Edit, LOOT, and so on would be dependent on it) 01. SKYRIM REQUIREMENTS, PRE INSTALLATION & INSTALLATION : (BEFORE INSTALLING THE GAME REFER POINT of Point 2.1 given below and follow steps accordingly) 02. SETTING UP DIRECTORIES : I personally have a specific setup for making my directories, the video in Point 3 below will also guide you for the same. Basically you should have and be aware of the following directories: 2.1. Where all BASE GAMES are installed [NEVER INSTALL YOUR GAME INTO THE PROGRAM FILE/(X86) DIRECTORY. Preferably, make a Folder that will contain all your games (say, D:\GAMES\TESVLE). Make sure the folder names are not too long and that you are not making too many folders within folders. If you followed exactly what is mentioned, you will have your game installed in the TESVLE folder (it will have a data folder and the skyrim launcher)] 2.2. Where MO2 and loot gets installed (Say D:\Executables\MO2; there should be LOOT, TES5Edit and so on folders for each tool; for now just create MO2 folder and install MO2 in it) 2.3. MO2 working mods and profile folder for each game into a single working folder (So under say D:\WMF\TESVLE; there should be F04, TESSE and so on folders for each game, for now just make the directories as mentioned in bold) 03. SETTING UP MOD ORGANIZER (MO2) : Note 1 - There are many options to mod the game, manually or via different mod managers, this guide will only cover mostly installation of mods via mod organizer. Note 2 - You should run the game once via skyrim launcher before installing MO2, no need to start a game, just run it and close it, it helps to initialize all the requirements. 3.1. Instance Configuration You will obviously be installing mods for more than one game, managing instances will help you achieve that (even if you have only one game to mod this is a useful and compulsory step) You must create and configure a GLOBAL INSTANCE for each of your game (Create say D:\WMF\TESVLE; there should be F04, TESSE and so on folders for each game, for now just make the directories as mentioned in bold) 3.2. Profile Configuration This is an advantage of using MO2, you can configure multiple profiles and have different mod setup and saves for each profile. (Pro Tip: Never alter your Default Profile, simply click copy and enter the name for a new profile. Enable Automatic Archive Invalidation, do not enable the other 2 options unless you know what you are doing) I suggest creating at least 2 profiles other than the default profile. One profile would be your permanent/ most stable profile. The other you can use for testing and trying out mods and after that you may add it to your permanent/ stable profile. You can obviously create more as per your needs. 3.3. Nexus Integration Make an account on Nexus if you don't already have one. When asked in MO2 to integrate/connect automatically to Nexus Account, do so. Incase you have missed/skipped it, do so from - settings>nexus>connect to nexus Here is a comprehensive video tutorial for the Mod Organizer installation Haven't found any simple video covering all and only basics. Hence, ALWAYS GO THROUGH THE MO2 TUTORIAL FULLY ATLEAST ONCE. If you have skipped the tutorial you can always re-launch it and it will ask again or find the tutorials under the help tab. (If somehow still people will need help I might make a video tutorial then covering the basics) 04. SKSE & .INI SETTINGS : From SKSE Readme - The Skyrim Script Extender, or SKSE for short, is a modder's resource that expands the scripting capabilities of Skyrim. It does so without modifying the executable files on disk, so there are no permanent side effects. 4.1 GET THE LATEST VERSION (ARCHIVE OR INSTALLER IS YOUR CHOICE). EXTRACT OR INSTALL IT IN YOUR BASE GAME FOLDER (D:\GAMES\TESVLE) THAT SHOULD HAVE THE SKYRIM LAUNCHER AND DATA FOLDER. 4.2 GO TO D:\GAMES\TESVLE/DATA/SKSE AND OPEN SKSE.INI AND ADD THE LINES GIVEN BELOW AND SAVE IT. IF THERE'S NO /SKSE FOLDER AND/OR .INI FILE IN IT, CREATE THEM. SIMPLY MAKE A TEXT DOCUMENT COPY THE LINES GIVEN BELOW AND RENAME IT AS SKSE.INI 05. xEDIT AND CLEANING THE ESMs : 5.1 Download xEdit and install it to D:\Executables\TES5Edit 5.2 Register the xEdit and QuickAutoClean (QAC) executables into MO2. Steps to do so are in the video below. Here is a comprehensive video tutorial for the xEdit installation 5.3 First, backup/copy the following ESMs to a safe location: 5.4 Next, run QuickAutoClean (QAC) from MO2 and clean only the above mentioned ESMs one by one. Steps to do so are in the video below. Here is a comprehensive video tutorial for the cleaning the DLCs VERY IMPORTANT NOTES: (DON'T YOU DARE SKIP READING THESE) A. ALWAYS READ THE DESCRIPTION AND REQUIREMENTS SECTION OF ANY AND EVERY MOD THAT YOU INSTALL OR PLAN TO INSTALL, ONLY AFTER THAT SHOULD YOU INSTALL THE MOD. B. MODDING IS PERSONAL, THERE ARE MANY OPTIONS/WAYS TO DO CERTAIN THINGS. INFINITE MODS THAT DO THE SAME THING, EACH DIFFERENTLY. C. EVERYTHING IS AFFECTED BY THE EFFLUX OF TIME, I (OR SOMEONE ELSE HOPEFULLY) WILL TRY AND KEEP THIS GUIDE UPDATED BUT THERE'S ALWAYS A POSSIBILITY OF UPDATES OR THAT SOMETHING NEW HAS TAKEN OVER. DO NOT WORRY, YOU ARE NEVER ALONE! JUST REACH OUT AND YOU'LL GET THE REQUIRED HELP SOONER OR LATER. TILL THEN TRY LEARNING AS MUCH AS YOU CAN ON YOUR OWN. (Although, this is a quick start guide/ cheatbook and you can simply follow it to have a working modded game, I recommend that you use it a reference guide because without knowing or understanding what you are doing, one can only do more harm than good more sooner than later.) 06. MASTERS & OTHER ESSENTIALS : 6.1. SkyUI For any MOD that you download make sure that you are downloading it for your specific game. So ensure that you're on the Nexus Skyrim page, under Files, Main Files, download the latest version using Mod Manager Download button. It will show up under downloads tab in mod manager, simply double click to install it. And then click the checkbox to enable it. Steps to do so are in the video below. Download SKYUI from the link given here. (The video is for SKYRIM SE and not LE, so do not use the links given in that video) Here is a comprehensive video tutorial for installing SKY UI 6.2. iHUD: Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). Usually, you should always get the latest version, however, I have tested only its older version (2.4), so this time I suggest you that that one. 6.3. UIExtensions: Get the latest version (1.2.0) using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 6.4. Papyrus Utility: Get the latest version (3.3) using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). A useful and important requirement when you ask for help on this forum or anywhere else for that matter is to include your papyrus log. By default the logging is disabled and it should be kept that way when playing. However, incase you encounter any issues and are actively looking for possible causes for issues/troubleshooting that is when you should enable the papyrus logging. You should disable the logging again once the issues are resolved and you resume your regular gameplay. If you keep it on all the time, it's impacts your system resources and will unnecessarily cause extra stress. To enable papyrus logging, in the mod manager, under tool plugins, there is an INI editor. In it, edit/add the following lines to your skyrim.ini file: Your papyrus log files by default are created in the Documents>My Games>SkyrimLogsScript 6.5. JContainers: Get the latest version (3.3.0.RC.3 ) using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 07. PATCHES & FIXES : 7.1. Crash Fixes/ Skyrim Memory Patch: VERY IMPORTANT STEP: (DON'T YOU DARE SKIP ANY INSTRUCTION CONTAINED HERE) THIS IS THE VERY FIRST CRITICAL DECISION THAT YOU WILL BE TAKING. WATCH THE VIDEO LINKED BELOW TO UNDERSTAND WHY IS IT CRITICAL. BASICALLY, IF YOU DO NOT GET THIS RIGHT, YOU WILL CONSTANTLY FACE ISSUES WITH YOUR GAME AND PROBABLY CTDs. NOTE THAT THE VIDEO COVERS INSTALLATION OF 2ND METHOD MENTIONED HERE, WATCH THE VIDEO AND UNDERSTAND THE CONCEPT OF MEMORY BLOCKS. HOWEVER, IF YOU PLAN TO FOLLOW THE 1ST METHOD, DO NOT FOLLOW THE STEPS OF THE VIDEO, INSTEAD FOLLOW THE SETPS GIVEN IN THIS GUIDE BELOW. THERE ARE 2 WAYS AVAILABLE TO MANAGE YOUR SKYRIM MEMORY ALLOCATION, TO DO SO FOLLOW ANY AND ONLY ONE OF THE FOLLOWING METHODS: (JUST SO THAT YOU DO NOT HAVE TO BOTHER ASKING ME, MY SUGGESTION IS THAT YOU USE CRASH FIXES METHOD.) 7.1.1. CRASH FIXES - BY EDITING CRASHFIXES.INI. DETAILED STEPS TO DO SO: 7.1.2. SHESHONS MEMORY BLOCK ALLOCATION - BY EDITING SKSE.INI. DETAILED STEPS TO DO SO: Here is a comprehensive video tutorial for installing the Skyrim Memory Patch FOR THE FOLLOWING FIXES, simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 7.2. Unofficial Skyrim Legendary Edition Patch (USLEP) 7.3. Cobb Bug Fixes 7.4. Bug Fixes (v2 Beta 2) 7.5. Modern Brawl Bug Fix or Enhanced Blood Textures (EBT) - EBT includes MBBF. In short, install any one not both. 08. BODYSLIDE : 8.1 Get the latest version and install it like any other mod in MO2. 8.2 What is more important is that you register it as an executable in MO2 and run it from there itself in future. To do so, in MO2, click/go to the data tab in the right pane in it, CALIENTES TOOLS>BODYSLIDE. Right click the the Bodyslide x64.exe>Add as Executable. That's all it takes to install bodyslide and add it as an executable. BE CAREFUL WITH THIS MOD AND DO NOT MESS AROUND WITH IT, READ ABOUT IT, WATCH TUTORIALS IF YOU FEEL LIKE EXPLORING MORE. BUT BEFORE THAT STICK TO BASICS. FOR STARTERS, DO NOT HIT SAVE! I REPEAT DO NOT HIT THE SAVE BUTTON WHEN INSIDE BODY SLIDE. YOUR CHANGES GET CAST INTO STONE IF YOU DO THAT. 8.3 How to use bodyslide? (i.e modify Presets, build Assets and Custom Presets) Here is a comprehensive video tutorial for using Bodyslide 09. RACEMENU : Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 10. BODY REPLACER, SKINS AND OTHER BEAUTIFICATIONS 10.1. Caliente's Beautiful Bodies Edition (CBBE) This is another mother of all mods. It is a Body Replacer meaning that it replaces all the adult vanilla female bodies (player and NPC) with one that is fully customizable through the BodySlide tool and BodySlide's RaceMenu Morphs plugin. In short, any changes to female body are only possible due to this mod. Get the latest version (3.4r) using mod manager download option. It is packed as an Installer, so when you double click to install it via downloads tab (Right pane), it will pop up a window with various options. The options have been explained as well as recommended below, enable the ones preferred and install the mod. Then enable it in MO2 (left pane/load order) and you're set. Do not worry, you can change your preference later on easily. Not just that you can customize the body as per your liking, steps to do so are given below. There a few others as well namely UNP, UNPB and 7B, whichever you choose is personal choice. For simplicity and uniformity within this guide I am only covering CBBE throughout. From hereon, there are many options available for this section for skins, hair and other beautifications, whatever you choose is purely personal choice. 10.2. Skins In the section above I have only covered CBBE, there are other body replacers too. So in this section make sure you download files specific to the body replacer you download and installed. So, if you are using CBBE body then get CBBE Skins as well, if you use some other body mod get skin files for that specific body mod. Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). Choose only one. There many others, whichever you choose is purely personal choice. 10.3. Hair - Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 10.4. Other Beautifications - Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). There a plethora of options available here I only give few mostly used and so that you get a basic idea. 11. PHYSICS Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). These mods add more physics, for example swishing hair, flowing skirts, bouncing boobs and so on. 11.1. HDT Physics Extensions 11.2. HDT HighHeels System (Optional but recommended) and its patch HDT HH Performance Patch 11.3. HDT Breast And Butt Physics - TBBP BBP Supported - Get any one file from the main files and also get the CBBE reference skeleton fix from the optional files. 11.4. HDT Bounce and Jiggles CBBE Edition - Read the description and get files accordingly. Recommended/ required files given below. 12. FNIS This is the mother of all mods, do not mess up with its installation. Without it no custom animation is possible in Skyrim. Follow everything to the word. 12.1 Get the latest version and install the following 3 files like any other mod in MO2: FNIS Behaviour FNIS Creature Pack FNIS Spells 12.2 What is more important is that you register FNIS BEHAVIOUR it as an executable in MO2 and run it from there itself in future. i. Right click the installed mod FNIS BEHAVIOUR>OPEN IN EXPLORER>TOOLS>GenerateFNIS_for_Users. Copy the folder path. (It should have GenerateFNISforUsers.exe) ii. Under Modify Executables>Add from File>Paste the copied folder path>Select the GenerateFNISforUsers.exe. That's all it takes to install FNIS behavior and add it as an executable. Now since it helps with custom animations, you have to run it every time you add or modify any animation mod. You will have to run a generator tool GenerateFNISforUsers.exe (part of FNIS Behavior) every time you have installed or uninstalled FNIS, or an FNIS based mod. That is just not it, additionally for creatures, when you uninstall a mod that uses FNIS Creatures, you first have press the "De-Install Creatures" button, and then run the "Update FNIS Behaviors" There is little point in running it as it concerns with animation mods and has to be run every time on adding or removing any mod concerned with animations. As per this guide, the best time to run it would be post point 20 i.e. after you have finally installed all/most of your animation mods. So, no need to run it yet, we will be running it in point 20. (Because it will make files in overwrite folder, you need to be familiar with it. Also, if run, fixes such as 'Skeleton Arm Fix' has to be enabled, besides the other fixes it covers and then the Update FNIS Behavior button has to be clicked. However, do not worry if you already messed up and run FNIS without following correct steps, simply following the correct steps again will ensure its smooth working.) 12.3 Steps to update/run FNIS behaviour 12.4 Important points to be aware of: 1. FNIS has animation limits. The regular one is capped at 10,000 animations. And the XXL one at 32,000. 2. While counting FNIS animations even a twitch will be counted as a separate animation. So, lets say you have a mod that has a killmove animation, such single kill move animation can have many (FNIS) animations. 😵 3. For those going over 10k limit or nearing/ exceeding 100% CTD probability, it is advisable to understanding a few things. Also there is a fix for the same. However, nothing is magic so be careful of your system load and tweak it accordingly. Further, also pay attention to the temperature of your PC components and overall temperature, when playing it should be anywhere between 60° C to 80° C. Read the FNIS article and the description of Anim LCF, do not proceed without reading/ understanding or you will be faced with consequences. You have been warned! Here is a comprehensive video tutorial for installing FNIS 13. XPMSE NOTHING SHOULD BE OVERWRITING THIS MOD, UNLESS SPECIFIC MOD AUTHOR HAS MENTIONED SPECIFICALLY. Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 14. ARMORS & CLOTHING Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). Do not forget that every time you add new armor or clothing to your load order, you have to run bodyslide and build its assets to match your preset. Steps to do so are given in Point 8.3. 15. FOLLOWERS Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). This section is optional. 16. LOCATIONS Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 17. LIGHTING OVERHAUL Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 18. SSL AF AND DEPENDENCIES/ COMPLEMENTARIES All the necessary information is provided below. Important points to be aware of: 19. CREATURE & DEVIOUS FRAMEWORK 19.1 Creature Framework and mods All the necessary information is provided below. 19.2 Devious Framework and mods All the necessary information is provided below. Simply installing the mod will not cut it this time, you need to follow some extra steps for DD to work. Steps to do so given below. 20. ANIMATIONS, SSL BASED MODS, QUESTS AND EXTRAS All the necessary information is provided below. Note that the link may be outdated, simply performing a search will provide you with the latest links if any. -------------------- ALL GOOD THINGS (MUST) COME TO AN END -------------------- As a humble request, experienced modders kindly share your experience of load orders, anything else that can/should be included in this guide. Preferred Mod Load Order & Groupings : DISCLAIMER: 1. YOU ARE RESPONSIBLE FOR YOUR ACTIONS, IF YOU HAVE DOUBTS DO NOT PROCEED WITHOUT ASKING. 2. NO ONE APPRECIATES PLAGIARISM. A MENTION WOULD BE AMAZING. 3. IF SOMEHOW YOU'RE A WIZ AND EARNING FROM ANY IDEA/ CONTENT OF THIS GUIDE, THEN BE KIND AND SIMPLY SUPPORT THIS SITE. Credits/ Gratitude @Ashal @fore @MadMansGun @mrsrt @donttouchmethere @Saya Scarlett @CPU @Psalam @LaEspada @Heroine HoneyCrotch
  20. Welcome to LoversLab First of all, welcome to this community ! Hope you enjoying your time here ! So, I will make a little help guide for you if you still confused to choose which mods you want to use. For the first time, it may be still a few list because I'm making the list from what I've tried before. But, if you have any suggestions, leave a comment. I'll add it and update this topic as soon as possible. Modlist WickedWhims - you can download at LoversLab or at WickedWhims Official Site. Animations - you can check the full list of animations at LoversLab or at WickedWhims Official site. ☆ Amra72 Animations - download here. ☆ Anarcis Animations - download here. ☆ Artemiel Animations - download here. ☆ A.Trois Animations - download here. ☆ Chimochicchi Animations - download here. ☆ CHIPER Animations - download here. ☆ FausTTerM Animations - download here. ☆ GreyNaya Animations - download here. ☆ Kiki Animations - download here. ☆ Lifeline Animations - download here. ☆ Mike24 Animations - download here. ☆ MISSME Animations - download here. ☆ MOTHERLODESIMS Animations - download here. ☆ ooOLaLa Animations - download here. ☆ SALARMOJS Animations - download here. ☆ Simstasia Animations - download here. ☆ TLayer Animations - download here. ☆ wild_guy Animations - download here. ☆ YrSa Animations - download here. ☆ Zorak Animations - download here. Other Animations ☆ E404P Animations (FF&MM) - download here. ☆ FEMDOMANIA Animations (Femdom) - download here. ☆ Fouyaya Animations (Femdom) - download here. ☆ NNISM Animations (MM) - download here. ☆ R-Lo Animations (FF) - download here. Nisa's Wicked Perversion - you can download it here. Basemental Drugs - you can download it here. Basemental Addons - download here. MC Command Center (MCCC) - you can download it here. Bouncing Boobies - you can download it here. Cherry_Pie Cum Mesh - you can download it here. I'm not using LL version because it seems not updated, since Cheery_Pie released v2 in Patreon for public. Others BDSM & Other Device - actually I'm not into BDSM things. But if you are into BDSM, here's my recommendation. Devices ☆ asketo's objects - download here. ☆ Azmodan22 Bondage Device - download here. ☆ Azmodan22 Strapon - download here. ☆ bobahloo BDSM Furniture - download here. ☆ Kritikal's Naughty Collection - download here. ☆ Salarmoj's Objects - download here. ☆ YrSa BDSM Device - download here. Supporting Animations ☆ asketo's Animations - download here. ☆ Azmodan22 Animations - download here. ☆ bobahloo Animations - download here. ☆ Salarmoj Animations - download here. ☆ YrSa Animations - download here. Custom Sims ☆ 420simerror Sims - download here. ☆ ArchSkylar's Sims Creation - download here. ☆ Devilangel's Corner - download here. ☆ Discovery Sims - download here. ☆ Fabulous Honey Sims - download here. ☆ MISSME's Sims - download here. ☆ My Sims by Etiennet! - download here. ☆ sims4you - download here. ☆ Sims List [Sims Custom] - download here. ☆ Welcome! Simmers - download here. ☆ WORLD SUGAR BABIES SIMS - download here. Sexy CC ☆ LoveBob Sexy Fetish Clothes - download here. ☆ MISSME's CC - download here. ☆ Nany-Design Clothing - download here. Replacer - changes the visualization into erotic TV Channel ☆ BigZhbr - download here. ☆ CinErotique - download here. Easel Painting ☆ BigZhbr - download here. Please report to me if there's any misspell or error link.
  21. THINGS YOU NEED - HIGH POLY HEAD MOD By KouLeifoh https://vectorplexus.com/topic/1170-high-poly-head/ - OUTFIT STUDIO by Ousnius and Caliente https://www.nexusmods.com/skyrimspecialedition/mods/201 - RACE MENU by Expired https://www.nexusmods.com/skyrimspecialedition/mods/19080 - SSE NIF OPTIMIZER by Osnius https://www.nexusmods.com/skyrimspecialedition/mods/4089 - NPC NIF MERGE by Turulo https://www.nexusmods.com/skyrim/mods/40494 - NIFSKOPE released by jonwd7 https://github.com/niftools/nifskope/releases/tag/v2.0.dev7 - SSEEDIT by ElminsterAU and the xEdit team https://www.nexusmods.com/skyrimspecialedition/mods/164 - TIME, WILL & PATIENCE Few words dont be offended by caps - its easier to read Im not yelling Mods that dont have head in the face part section of the ESP cannot be converted using this procedure for now, well they can be converted but they wont work ingme on NPCs only on your character if you import head in Racemenu, I will try to find a solution, CK is a....,likes to crash when setting HP head to those low poly npcs...., .tris and nif fun times... I will update this as I find solutions or if anyone contributes some knowledge. Firstly a big thanks and credit goes to immyneedscake for creating a video tutorial on how to convert LP Vanilla Heads to HP Custom Heads with conforming procedure and using tools above - link is in the text file There are other ways to do this but this is the easiest way and you dont need to learn or use 3d software or funky plugins that dont work each time with each version or simply are outdated... I also zipped some pics with steps from txt , I suggest you use Notepad++ to view text file. I tried to keep it as simple as possible and Im sure you wont have a hard time following it , but if you have any questions dont hesitate to ask. Note that High Poly Head is meant for Race Menu and supports Expressive Facegen Morphs sliders even when you import your converted head into RM . edit: added part 7.2 to section II. in text file added pics for adding textures to NifSkope Vanilla SSE LowPoly Heads.7z PICs-LP-HP-Convert.7z NECK-GAP-TUTORIAL-1.1.txt Adding-BSA-Textures-to-NifSkope.7z
  22. Conglomerate - LINKS Last updated: 15.10.2021 Here you can find all the links I find useful, interesting, made me curious, might get helpful later, you name it. Most useful LL Blogs to explore in combination with Conglomerate: Psalam's blogs Navigating LoversLab for Newcomers (and Others) How to use LL properly. How to Treat CTDs (and some other stuff) in Skyrim LE CTD are the STD of Skyrim. Skyrim Notes to Myself Modding tutorials and hints. worik's blogs Random thoughts and ideas on Skyrim mods LE? SE? CK? worik saw it all! (and survived) The Northern Kingdoms (Witcher) Place to go to bewitch your Skyrim Setup. mrsrt's blog 2020 Skyrim LE Stability Guide Highly Recommend Guide for Skyrim stability fixes. Lestat1627's blog Skyrim LE : my mods, variation , modify and more lots of interesting experiments Must see Guides for Skyrim SE: Just Don't Guide for (v1.1.2) Mod Organizer 2 & Other tools - From zero to "Hey Sexlab is working!" How to install Skyrim SE, use MO and get it all stable and lewd. Also useful for all MO related questions. "Hey Sexlab is working" = 'Nuff Said! Highly Recommend Basic Guide for SE (said DTMT the LE and NMM fanatic) Aylis Guide for Skyrim SE for Beginners - V 3.2.0 (3BBB / HDT-SMP / HPH) Basic and Advanced Guide for Skyrim SE. So many links *drool* Get yourself inspirited! Hint: Aylis has also a Guide for Fallout IV for Beginners - V3.0.7 (ZEX / 3BBB / Bodytalk) (don't tell your Skyrim Yandere Neko Catgirl, might get jealous if you visit other games) tasairis SE Compatibility Tracking (Aug 22 #6356) Do you catch yourself asking in every topic: "SE version?", then that's the place to go! Handicraft instructions that will change you from Pogger to Progger: Toys: Guide To Making a Toy Box (you know, that hidden box you keep near the bed) Caden Black Modding: Create Your Own Sex Mod (Starter Mod) Caden's Youtube Channel C5kev's How To UUNP & CBBE - UUNP > CBBE or CBBE > UUNP TES Alliance, I think I saw a guide or two there A Dirty Guide to Backporting (some) Mods from SE to LE Skyrim dissected: Skyrim - The Unoffical Elder Scrolls Page Legume learned something: SkyrimDeviousFramework It's a Club! Skyrim : My mods and variations many little hints how to tweak your game How to Make Voice Files Yourself More places where some sweet, sweet Skyrim mods might be hiding: Skyrim Mods found at least one former Nexus mod there NSFW Mods some sexy latex outfits there PredatorRJ's Patreon my fetish sense is tingling... a lot sadly BHUNP, but some stuff works with UUNP without too painful clipping over 500 Followers want to be discovered Skyrim Scandal HOT! Mods Reloaded: Skyrim Ultimate utilities to become a Poser: Halo's Mods GameBanana YevMods Exploring the Net. Things I stumble upon while searching something completely different: Tome of xEdit let's see if there is something of interest Modding Skyrim Look how nice he build his website! Also a guide how to mod Skyrim. Windows 10 & Skyrim Compatibility Testing How you can mess up your game with Windows 10 and the other way around. Exploring Loverslab:
  23. Basics for making OKW work STEP 1 You need framework for modding the sims 3. That means you install a folder called "mods" (You can find a premade one here). In this folder you will find 3 things; 2 new folders called "overrides" and "packages", and a .cfg file. The .cfg file should look something like this: Priority 500 PackedFile "Packages/*.package" PackedFile "Packages/*/*.package" PackedFile "Packages/*/*/*.package" PackedFile "Packages/*/*/*/*.package" PackedFile "Packages/*/*/*/*/*.package" Priority 1000 PackedFile "Overrides/*.package" PackedFile "Overrides/*/*.package" PackedFile "Overrides/*/*/*.package" PackedFile "Overrides/*/*/*/*.package" PackedFile "Overrides/*/*/*/*/*.package" If you have never modded the sims 3 before read here Make a backup!! Seriously! OKW is a WIP (Work in Progress). Making a backup makes it possible to go back to your previous game, if or when something goes wrong! Already have a backup but want to try out new mods in an ongoing game? Now go find your sims3 framework folder ("mods" > "packages"). At my computer it is found here: Libraries/Documents/Electronic Arts/ sims 3/mods/packages. I always make a shortcut to this folder, so that i have easy access to it whenever I want to add/remove packages. This is where you put the files you need for Onikis Kinkyworld. I prefer to make my own folders for different kind of mods, to keep it all organized and tidy. STEP 2 The files you need to download for your game: BODY: Bodywithadultparts nude clothing adult skin. I also recommend using the 3Dmap here. It is not conflicting with bodymesh or default skins! (I use nipples+penis+abdominal muscle v3 for male and nipples+vulva for female): http://mahamudosim3x...d7d24873a76dc4f List of files in my "mods" > "Packages" > "Body" folder Screens of my BODY folder-files: You might also want a No censor for nudity-mod KINKYWORLD: The Kinkyworld: http://www.loverslab...ed-27-may-2015/ OKW videos:http://www.loverslab.com/topic/53780-sims3-kinkyworld-tv-complete-guide-and-package/ OKW-folder should look like this: ANIMATIONS: Amra72 animations: http://www.loverslab...is-kinky-world/ L666 animations ( Choose the ones for kinkyworld) : http://www.loverslab...nimated-woohoo/ The masters KW animations(again-choose the ones for KW): http://www.loverslab.com/topic/41458-sims-3-the-masters-sex-animations-for-animated-woohoo-and-kinky-world/ Mike24 animations:http://www.loverslab.com/topic/54718-the-sims-3-mike24-animations-for-animated-wohoo-and-kinky-world-update-1712/ MaryJane animations:http://www.loverslab.com/topic/73534-wipmaryjanes-animations-for-okw-update13817-new-animations/ K69 animations:http://www.loverslab.com/topic/76250-the-sims-3wipk69-animations-for-kinky-world/ ANIMATIONS-folder looks like this if you downloaded all of them: Animations needs to be registered with KW ingame. When you start your game you might have to wait a bit before you get a KW-message. KW is a big mod so be patient. Once you have gotten the KW-message you can click your sim and find KinkyWorld>Settings>Woohoo>Packages. Some of the animations are automatically registered but not all. you need to register every animationpack one by one by typing them in, and then wait for it to be registered: KinkyWorldMasteranimations KW_L666_Animations KW_L666_Kinky_Animations KW_L666_RapeBdsm_Animations KW_Amra72_Animations KW_mike24_classics KW_mike24_lesbians KW_mike24_pets KW_K69_Animations KW_MaryJane_Animations Accessory/objects needed for certain animations: gloryholegate animations. Download WTWgloryholegate at halloftorque and put it in a fence: http://www.ladymoiraine.com/index.php?/forums/topic/3607-whosthewhat-sims-3-mm-sex-animations-18/ For animations with car you might want a better car(not needed, but very nice):http://www.loverslab.com/topic/60178-kinky-world-custom-cars/ For animations with bondageframe: http://www.sexysims.info/download.php?t=174813 Whip for L666`s new whipping animations:http://www.mediafire.com/download/g56y6yk6p1yrq4u/SV+Accessory+whip.rar For animations for trainingdummy ,massagetable and sauna you will need the EP. STEP 3 DONE! Now it`s time to try your game. Once in game you might have to wait a bit before your KW starts up. Be patient. eventuelly there will be a KW message popping up, and you can then click your sim and find a kinkyworld option. Choose your preferred settings, and remember to register your animations(some of them register automatically, but not all). I recommend reading the KW-wiki to better get to know what this mod does and how you can change the settings to your preferred gamestyle. KW-wiki can be found here:http://onikikay-kinkyworld.wikia.com/wiki/Oniki_Kay's_Kinky_World_Wikia If something is not working you might also be helped by checking KW-FAQ or by searching Oniki`s KW thread for whatever. KW-FAQ:http://www.loverslab.com/topic/61984-sims-3-onikis-kinkyworld-faq/ KW-topic:http://www.loverslab.com/topic/43249-sims3wip-kinkyworld-v036-updated-22-aug-2017/ Want More ? Anything unclear, links not working etc. Don`t hesitate to say so in the comments or pm me. GOOD LUCK!
  24. Hello everyone, I'm getting back into Skyrim after a couple years away and am struggling a bit with putting together a LL build. A lot of mods have fractured, been discontinued, been adopted, and otherwise changed since I left, so I though, if I'm going to start from scratch, why not make a guide for others based on my findings. Furthermore, if I am going to make a guide, why not make it visual and encompass all of the major and popular mods currently in circulation. That is where this little proof of concept starts: CONSTANT EDIT: current version: I figure it can cover big mods, their soft links, and dependencies. Basically just a little "follow this chart" sort of way for new modders to get their builds up and running. As I'm flying pretty much blind here, I'd love to get some experts in to point to which mods should be included, go where, etc.. I can do that myself, of course, but it will be a lot slower, will probably have errors, and all that. Any help, of course, would be greatly appreciated. Also, I plan on keeping this page edited as this is now a pinned topic. If you want to see progress, go through the thread Let me know what you think. LL.html
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