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Blogs

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  • Servant of Many: Kyne's Blessing in our Wretched World
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  • The Book of Darkness
  • Hello, I present to you my perfect sim <3
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  • FCF; Vol. 7. "Darkness on the Horizon"
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  • no one shall defeat le mighty mojojojaniqua
  • Delhi Babes offer incomparable love to the fellows Delhicall$girl$club$
  • From the Personnel Files of Vault 86 - The Men and Women of Vault Tec
  • Cave of Illusion
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  • LoversLab modding for Dummies
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  • Here i am
  • A walk through Skyrim
  • Blacked, BBC, BNWO and Black Male on Everyone
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  • Heart of Nirn
  • The Inquisitor's Grimoire
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  • Screenies 1
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  • Delhi Escorts Offer Jubilation to Your Soul without Hassles
  • HOW TO FIX???
  • Ada and Leon Sims Playthrough Dump
  • 「A HUGE SHIP IS APPROACHING!!」
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  • Progression of Shadowverse nude mods and regular mods for the game
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  • A Bard's Dreams
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  • Orkish Bounty Hunters - Development blog
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  • My blog :O
  • Johnny's Corner
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  • adult games
  • Conglomerate
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  • Honey Posts
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  • Slaverim : On the making of a new Slaverun
  • Sven's Adventures (gay/m2m)
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  • How thigs turned out like THAT!???
  • Jerbsinator's Boob Blog
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  • Image Dump
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  • Bnub's Skyrim Tech Explainers
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Bio

  1. Last Update 28. Aug. 2023 Overview Part 1 - Modlist Part 2 - DynDOLOD Part 3 - Files Part 4 - Armor Preview Part 5 - Tips and Tricks Part 6 - My thoughts on the CCC Introduction This is the reworked version of my 'Skyrim SE for Beginners' for the newest version of Skyrim AE. It will also work with an updated version of Skyrim SE from STEAM (aka Skyrim AE Light). My goal was to freshen Tamriel up a bit. Most cities, towns and villages have gotten a new design, the roads got new lanterns, and even a few new dungeons can now be found. Some spots get rebuild over time as new occupants move in. Another thing are relicts of the past. Shrines of Snowelves can be found, same as the remains of the anchors of Molag Baal (when he tried to invade Tamriel) and all daedric princes have new shrines hidden away. I also tried to get a beautiful game which is fun and, although it is a FRPG, as realistic as possible without punishing you for playing it. So you'll find neither skimpy outfits (aka Bikinis in a snowstorm) nor overly gothified fantasy weapons and armor which are totally useless in reality (i replaced those as much as possible). Happy to disappoint in this regard: But the beauty of it is that you can still adapt the list to what you like. I'm just trying to give you a solid base where you can add the things you like (or remove the ones you don't). Nothing here is carved in stone. A big 'Thank you' to all the modders out there! The game wouldn't be as good as it is now without you guys and gals! Don't forget to either endorse the mods you use or give the authors a 'thumbs up' here at LL. And, if you like my work, you can support me on Patreon. Most of the time i will be here (so don't expect updates), so it is only for those of you that want to support all the work on my guides (better said providing me with a steady supply of much needed coffee and cookies). Recommended additional threads There are a two threads i can only strongly recommend: If you're new to modding take a look at Mod Organizer 2 & Other tools - From zero to "Hey Sexlab is working!". @Just Don't Does an excellent job there. ? When it comes to conversions and/or updates then SE Compatibility Tracking (he supports AE too) is incredible useful. Thanks to @tasairis for keeping this updated. ?
  2. Last Update 30 Nov. 2023 Threadmap 1. Overview 2. Modlist 3. Installation - Recommended Settings - Ingame Tools 4. Screenshots (WIP) 5. Troubleshooting (WIP) 6. Tips and Tricks (WIP) 7. Files (WIP) Who this guide is for. I've watched quite a few videos on Youtube and some of them look fantastic. But most of the time you simply don't get a complete list of what they actually use or have to watch a dozen or so (*cough* 250 *cough* MxR *cough*) to get a hint of what they might use and then they might switch mods at any time. So this here is my complete list and i'll add a few screenshots (i recommend to take a look there first) so you'll know what to expect if you follow this guide. My goal is to get a beautiful game which is fun and, although it is a RPG, as realistic as possible without punishing you for playing it. So you'll find no nonsensical weapons which have been changed just to have something 'new' (i replaced those as much as possible), and none of the punishing survival mods. But the beauty of it is that you can still adapt the list to what you like. I'm just trying to give you a solid base where you can add the things you like (or remove the ones you don't). See 'Nothing is carved in stone' in post #6. A big 'Thank you' to all the modders out there! The game wouldn't be as good as it is now without you guys and gals! Don't forget to either endorse the mods you use or give the authors a 'thumbs up' here at LL. Other games: Skyrim SE for Beginners
  3. [This guide is a byproduct of endless struggle to modding TESVSE, this is a quick start guide/ cheatbook and you can simply follow it to have a working modded game, it is comprehensive yet only cover essentials mostly.] CONTENTS OF THE CHEATBOOK/ GUIDE I. BASICS 01. SKYRIM REQUIREMENTS, PRE INSTALLATION, INSTALLATION, GRAPHIC SETTINGS, BACKUP, UNINSTALLATION RE-INSTALLATION AND UPDATES 02. SETTING UP DIRECTORIES 03. SETTING UP MOD ORGANIZER (MO2) II. CORE/ ESSENTIALS 04. SKSE & .INI SETTINGS 05. xEDIT AND CLEANING THE ESMs 06. MASTERS & OTHER ESSENTIALS 07. PATCHES AND FIXES III. REPLACERS AND UTILITIES 08. BODYSLIDE 09. RACEMENU 10. BODY REPLACER, SKINS AND OTHER BEAUTIFICATIONS IV. PHYSICS AND ANIMATIONS 11. PHYSICS 12. FNIS 13. XPMSE V. EVERYTHING ELSE (This section is optional, included here for familiarization) 14. ARMORS & CLOTHING 15. FOLLOWERS 16. COMBAT AND ITS RELATED CAMERA, HUD AND OTHER MODS 17. LOCATIONS 18. LIGHTING OVERHAUL VI. SSL AAF ESSENTIALS AND RELATED MODS 19. SSL AAF AND DEPENDENCIES/ COMPLEMENTARIES 20. CREATURE & DEVIOUS FRAMEWORK 21. ANIMATIONS, SSL BASED MODS, QUESTS AND EXTRAS 22. HOW TO PORT LE MODS TO SE [WIP (NOT A PART OF THIS GUIDE) : ENB, MERGING PLUGINS, LOD PATCH AND BASHED PATCH] - (Basically don't ask me for help with these as these are not my priority but more importantly these are highly sensitive items which could work wonders or wreck havoc) VERY IMPORTANT GAME UPDATE AND VERSION NOTE VERY IMPORTANT NOTES: #THE LE EDITION MODS HAVED GROWN TO ALMOST PERFECTION OVER THEIR LIFESPAN, SE COMPARED TO IT, IS FAIRLY NEW AND IS BEING CONSTANTLY UPDATED, SO EXPECT HICCUPS. THIS GUIDE WILL HELP YOU AVOID SUCH STUMBLING BLOCKS AND BUILD A BEAUTIFUL AND STABLE GAME. # ALTHOUGH I AM PROVIDING VIDEO LINKS WHEREVER POSSIBLE FOR BETTER UNDERSTANDING, USE THEM AS REFERENCE AND DO ONLY WHAT I HAVE MENTIONED IN THIS GUIDE, THE VIDEOS ARE VERY COMPREHENSIVE AND COVER VARIOUS WAYS AND METHODS. # EVERYTHING IS AFFECTED BY THE EFFLUX OF TIME, I (OR SOMEONE ELSE HOPEFULLY) WILL TRY AND KEEP THIS GUIDE UPDATED BUT THERE'S ALWAYS A POSSIBILITY OF UPDATES OR THAT SOMETHING NEW HAS TAKEN OVER. ASK, INCASE YOU HAVE ANY DOUBTS OR QUERIES. YOU HAVE BEEN WARNED! # DO NOT WORRY, YOU ARE NEVER ALONE! JUST REACH OUT AND YOU'LL GET THE REQUIRED HELP SOONER OR LATER. TILL THEN TRY LEARNING AS MUCH AS YOU CAN ON YOUR OWN. ALSO DON'T FORGET TO SHARE SOME LOVE, HIT THE LIKE BUTTON ON POSTS, BE OPEN TO TESTING MODS AND IF FEASIBLE SUPPORT THEM (MOSTLY ALL ARE ON PATREON) # MOST IMPORTANTLY, a humble request - At any point, if you have benefited from the site or have been a part of the community, kindly consider supporting it if feasible. Thank You! (Link in the spoiler below) # BEFORE PROCEEDING, A REMINDER THAT THIS GUIDE IS FOR THE SPECIAL EDITION. IF YOU HAVE THE LEGENDARY EDITION, CHECK OUT The Skyrim LE (TESVLE) Modding Cheatbook/ Guide [SEP/21]. PRO TIP: Always make sure you run any installer/ application with admin rights (specifically set it up for MO2 as other such as TES5Edit, LOOT, and so on would be dependent on it) 01. SKYRIM REQUIREMENTS, PRE INSTALLATION, INSTALLATION, GRAPHIC SETTINGS, BACKUP, UNINSTALLATION RE-INSTALLATION AND UPDATES : (BEFORE INSTALLING THE GAME REFER POINT of Point 2.1 given below and follow steps accordingly) 02. SETTING UP DIRECTORIES : I personally have a specific setup for making my directories, the video in Point 3 below will also guide you for the same. Basically you should have and be aware of the following directories: 2.1. Where all BASE GAMES are installed [NEVER INSTALL YOUR GAME INTO THE PROGRAM FILE/(X86) DIRECTORY. Preferably, make a Folder that will contain all your games (say, D:\GAMES\TESVSE). Make sure the folder names are not too long and that you are not making too many folders within folders. If you followed exactly what is mentioned, you will have your game installed in the TESVSE folder (it will have a data folder and the skyrim launcher)] 2.2. Where MO2 and loot gets installed (Say D:\Executables\MO2; there should be LOOT, SSEEdit and so on folders for each tool; for now just create MO2 folder and install MO2 in it) 2.3. MO2 working mods and profile folder for each game into a single working folder (So under say D:\WMF\TESVSE; there should be F04, TESVLE and so on folders for each game, for now just make the directories as mentioned in bold) 03. SETTING UP MOD ORGANIZER (MO2) : Note 1 - There are many options to mod the game, manually or via different mod managers, this guide will only cover mostly installation of mods via mod organizer. Note 2 - You should run the game once via skyrim launcher before installing MO2, no need to start a game, just run it and close it, it helps to initialize all the requirements. 3.1. Instance Configuration You will obviously be installing mods for more than one game, managing instances will help you achieve that (even if you have only one game to mod this is a useful and compulsory step) You must create and configure a GLOBAL INSTANCE for each of your game (Create say D:\WMF\TESVSE; there should be F04, TESVLE and so on folders for each game, for now just make the directories as mentioned in bold) 3.2. Profile Configuration This is an advantage of using MO2, you can configure multiple profiles and have different mod setup and saves for each profile. (Pro Tip: Never alter your Default Profile, simply click copy and enter the name for a new profile. Do not enable the 2 options unless you know what you are doing) I suggest creating at least 2 profiles other than the default profile. One profile would be your permanent/ most stable profile. The other you can use for testing and trying out mods and after that you may add it to your permanent/ stable profile. You can obviously create more as per your needs. 3.3. Nexus Integration Make an account on Nexus if you don't already have one. When asked in MO2 to integrate/connect automatically to Nexus Account, do so. Incase you have missed/skipped it, do so from - settings>nexus>connect to nexus Here is a comprehensive video tutorial for the Mod Organizer installation 3.4. MO2 Features and Usage ALWAYS GO THROUGH THE MO2 TUTORIAL FULLY ATLEAST ONCE. If you have skipped the tutorial you can always re-launch it and it will ask again or find the tutorials under the help tab. Understand that modding is so very comprehensive and you only learn through time, just to give you a glimpse of the depth, here is a guide only covering MO. (Link only for reference a simple video linked below) If after scrolling right to the bottom of the guide you feel fatigued, hope you get the point I am trying to make. I'll try and simplify things as much as possible. 3.5. MO2 Interface, Basics, Conflicts, Overwrites and Load order explained. 3.5.1 MO2 Interface & Basics 3.5.2 Conflicts, Overwrites and Load order Linking a video below that will help digest things easier, do not skip watching this video, watch it right till the end. Here is a comprehensive video tutorial on using Mod Organizer (IF YOU PLAN ON USING MO, WATCH THIS VIDEO ATLEAST ONCE) I know even this video is quite extended and much of it you might never need, will come up with something simpler soon. For now try learning the basics at least namely all the icons, downloading and installing a mod correctly, left pane, right pane and its respective tabs; load order and plugin order, conflict(s), overwrite ,explorer location of mods and ini files and adding/running executables. 04. SKSE & .INI SETTINGS : From SKSE Readme - The Skyrim Script Extender, or SKSE for short, is a modder's resource that expands the scripting capabilities of Skyrim. It does so without modifying the executable files on disk, so there are no permanent side effects. 4.1 GET THE LATEST VERSION (ARCHIVE OR INSTALLER IS YOUR CHOICE). EXTRACT OR INSTALL IT IN YOUR BASE GAME FOLDER (D:\GAMES\TESVLE) THAT SHOULD HAVE THE SKYRIM LAUNCHER AND DATA FOLDER. 4.2 REGISTER THE EXECUTABLE INTO MO2. 4.3.1 Refer steps to do so in the video linked below point 5.2. Preferably launch the game after point 5 and do the steps mentioned therein to confirm a successful installation of SKSE. IMPORTANT NOTE: FROM NOW ON EVERYTIME YOU WANT TO PLAY YOUR GAME YOU HAVE TO RUN IT VIA SKSE EXECUTABLE THAT WE REGISTERED IN MO2. 05. xEDIT AND CLEANING THE ESMs : 5.1 Download SSEEdit and install it to D:\Executables\SSEEdit 5.2 Register the xEdit and QuickAutoClean (QAC) executables into MO2. Steps to do so are in the video below. Here is a comprehensive video tutorial for the xEdit installation 5.3 First, backup/copy the following ESMs to a safe location: 5.4 Next, run QuickAutoClean (QAC) from MO2 and clean only the above mentioned ESMs one by one. Steps to do so are in the video below. Here is a comprehensive video tutorial for the cleaning the DLCs 5.5 AT THIS POINT I ADVICE RUNNING YOUR GAME ONCE VIA SKSE. SIMPLY SELECT SKSE IN EXECUTABLES RIBBON AND CLICK RUN. YOU ARE ADVICED NOT TO START A NEW GAME, JUST RUN THE EXECUTABLE, HIT '~' KEY ON YOUR KEYBOARD AND TYPE GETSKSEVERSION>HIT ENTER. THE SKSE VERSION YOU INSTALLED (IN POINT 4) SHOULD BE DISPLAYED. THAT'S IT QUITE THE GAME. FROM NOW ON, EVERYTIME YOU HAVE TO RUN A MODDED GAME YOU USE THE SKSE EXECUTABLE. VERY IMPORTANT NOTES: (DON'T YOU DARE SKIP READING THESE) A. ALWAYS READ THE DESCRIPTION AND REQUIREMENTS SECTION OF ANY AND EVERY MOD THAT YOU INSTALL OR PLAN TO INSTALL, ONLY AFTER THAT SHOULD YOU INSTALL THE MOD. B. MODDING IS PERSONAL, THERE ARE MANY OPTIONS/WAYS TO DO CERTAIN THINGS. INFINITE MODS THAT DO THE SAME THING, EACH DIFFERENTLY. C. EVERYTHING IS AFFECTED BY THE EFFLUX OF TIME, I (OR SOMEONE ELSE HOPEFULLY) WILL TRY AND KEEP THIS GUIDE UPDATED BUT THERE'S ALWAYS A POSSIBILITY OF UPDATES OR THAT SOMETHING NEW HAS TAKEN OVER. DO NOT WORRY, YOU ARE NEVER ALONE! JUST REACH OUT AND YOU'LL GET THE REQUIRED HELP SOONER OR LATER. TILL THEN TRY LEARNING AS MUCH AS YOU CAN ON YOUR OWN. (Although, this is a quick start guide/ cheatbook and you can simply follow it to have a working modded game, I recommend that you use it a reference guide because without knowing or understanding what you are doing, one can only do more harm than good more sooner than later.) 06. MASTERS & OTHER ESSENTIALS : 6.1. SkyUI Steps to install it. Here is a comprehensive video tutorial for installing SKY UI 6.2. iHUD: Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 6.3. UIExtensions: Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 6.4. Papyrus: 6.4.1 Papyrus Logging: A useful and important requirement when you ask for help on this forum or anywhere else for that matter is to include your papyrus log. By default the logging is disabled and it should be kept that way when playing. However, incase you encounter any issues and are actively looking for possible causes for issues/troubleshooting that is when you should enable the papyrus logging. You should disable the logging again once the issues are resolved and you resume your regular gameplay. If you keep it on all the time, it's impacts your system resources and will unnecessarily cause extra stress. To enable papyrus logging, in the mod manager, under tool plugins, there is an INI editor. In it, edit/add the following lines to your skyrim.ini file: Your papyrus log files by default are created in the Documents>My Games>SkyrimLogsScript 6.4.2 PapyrusUtil: An SKSE plugin adding several new scripts with native functions that provide various conveniences related to data storage and other misc functions to the scripter/ modder. Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). IMPORTANT NOTE: MAKE SURE THIS MOD IS OVERWRITING ALL OTHERS. NOTHING WITH CONFLICTING FILES SHOULD EVER BE LOADED AFTER THIS MOD. *As many mods including the popular ones such as campfire, frostfall, and simply knock include an outdated version that will cause issues. It is advised to overwrite them with the most current version of the plugin. (WATCH THE VIDEO IN POINT 3.4 FOR A BETTER UNDERSTANDING OF MOD OVERWRITE (LOAD ORDER) AND CONFLICTS) 6.5. JContainers: Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 07. PATCHES & FIXES : 7.1. Address Library: Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 7.2. SSE Engine Fixes: Steps to install the fix. FOR THE FOLLOWING FIXES, simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 7.3. Unofficial Skyrim Special Edition Patch 7.4. Bug Fixes SSE 7.5. Modern Brawl Bug Fix 08. BODYSLIDE : 8.1 Get the latest version and install it like any other mod in MO2. 8.2 What is more important is that you register it as an executable in MO2 and run it from there itself in future. To do so, in MO2, click/go to the data tab in the right pane in it, CALIENTES TOOLS>BODYSLIDE. Right click the the Bodyslide x64.exe>Add as Executable. That's all it takes to install bodyslide and add it as an executable. BE CAREFUL WITH THIS MOD AND DO NOT MESS AROUND WITH IT, READ ABOUT IT, WATCH TUTORIALS IF YOU FEEL LIKE EXPLORING MORE. BUT BEFORE THAT STICK TO BASICS. FOR STARTERS, DO NOT HIT SAVE! I REPEAT DO NOT HIT THE SAVE BUTTON WHEN INSIDE BODY SLIDE. YOUR CHANGES GET CAST INTO STONE IF YOU DO THAT. 8.3 How to use bodyslide? (i.e modify Presets, build Assets and Custom Presets) Here is a comprehensive video tutorial for using Bodyslide 09. RACEMENU : Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 10. BODY REPLACER, SKINS AND OTHER BEAUTIFICATIONS 10.1. Caliente's Beautiful Bodies Edition (CBBE) This is another mother of all mods. It is a Body Replacer meaning that it replaces all the adult vanilla female bodies (player and NPC) with one that is fully customizable through the BodySlide tool and BodySlide's RaceMenu Morphs plugin. In short, any changes to female body are only possible due to this mod. Get the latest version (3.4r) using mod manager download option. It is packed as an Installer, so when you double click to install it via downloads tab (Right pane), it will pop up a window with various options. The options have been explained as well as recommended below, enable the ones preferred and install the mod. Then enable it in MO2 (left pane/load order) and you're set. Do not worry, you can change your preference later on easily. Not just that you can customize the body as per your liking, steps to do so are given below. There a few others as well namely UNP, UNPB and 7B, whichever you choose is personal choice. For simplicity and uniformity within this guide I am only covering CBBE throughout. From hereon, there are many options available for this section for skins, hair and other beautifications, whatever you choose is purely personal choice. 10.2. Skins In the section above I have only covered CBBE, there are other body replacers too. So in this section make sure you download files specific to the body replacer you download and installed. So, if you are using CBBE body then get CBBE Skins as well, if you use some other body mod get skin files for that specific body mod. Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). Choose only one. There many others, whichever you choose is purely personal choice. 10.3. Hair - Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 10.4. Other Beautifications - Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). There a plethora of options available here I only give few mostly used and so that you get a basic idea. 11. PHYSICS Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). These mods add more physics, for example swishing hair, flowing skirts, bouncing boobs and so on. 12. FNIS This is the mother of all mods, do not mess up with its installation. Without it no custom animation is possible in Skyrim. Follow everything to the word. 12.1 Get the latest version and install the following 3 files like any other mod in MO2: FNIS Behaviour FNIS Creature Pack FNIS Spells 12.2 What is more important is that you register FNIS BEHAVIOUR it as an executable in MO2 and run it from there itself in future. i. Right click the installed mod FNIS BEHAVIOUR>OPEN IN EXPLORER>TOOLS>GenerateFNIS_for_Users. Copy the folder path. (It should have GenerateFNISforUsers.exe) ii. Under Modify Executables>Add from File>Paste the copied folder path>Select the GenerateFNISforUsers.exe. That's all it takes to install FNIS behavior and add it as an executable. Now since it helps with custom animations, you have to run it every time you add or modify any animation mod. You will have to run a generator tool GenerateFNISforUsers.exe (part of FNIS Behavior) every time you have installed or uninstalled FNIS, or an FNIS based mod. That is just not it, additionally for creatures, when you uninstall a mod that uses FNIS Creatures, you first have press the "De-Install Creatures" button, and then run the "Update FNIS Behaviors" There is little point in running it as it concerns with animation mods and has to be run every time on adding or removing any mod concerned with animations. As per this guide, the best time to run it would be post point 20 i.e. after you have finally installed all/most of your animation mods. So, no need to run it yet, we will be running it in point 20. (Because it will make files in overwrite folder, you need to be familiar with it. Also, if run, fixes such as 'Skeleton Arm Fix' has to be enabled, besides the other fixes it covers and then the Update FNIS Behavior button has to be clicked. However, do not worry if you already messed up and run FNIS without following correct steps, simply following the correct steps again will ensure its smooth working.) 12.3 Steps to update/run FNIS behaviour 12.4 Important points to be aware of: 1. FNIS has animation limits. The regular one is capped at 10,000 animations. And the XXL one at 32,000. 2. While counting FNIS animations even a twitch will be counted as a separate animation. So, lets say you have a mod that has a killmove animation, such single kill move animation can have many (FNIS) animations. ? 3. For those going over 10k limit or nearing/ exceeding 100% CTD probability, it is advisable to understanding a few things. Also there is a fix for the same. However, nothing is magic so be careful of your system load and tweak it accordingly. Further, also pay attention to the temperature of your PC components and overall temperature, when playing it should be anywhere between 60° C to 80° C. Read the FNIS article and the description of Anim LCF, do not proceed without reading/ understanding or you will be faced with consequences. You have been warned! Here is a comprehensive video tutorial for installing FNIS 13. XPMSE NOTHING SHOULD BE OVERWRITING THIS MOD, UNLESS SPECIFIC MOD AUTHOR HAS MENTIONED SPECIFICALLY. Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 14. ARMORS & CLOTHING Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). Do not forget that every time you add new armor or clothing to your load order, you have to run bodyslide and build its assets to match your preset. Steps to do so are given in Point 8.3. 15. FOLLOWERS Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). This section is optional. 16. COMBAT AND ITS RELATED CAMERA, HUD AND OTHER MODS (THIS IS AN OPTIONAL STEP) (I recommend skipping this step if this is your first time modding, familiarize with the game a bit and get to this step after a few weeks of playing.) There are many mods that alter the combat system, however, I like and recommend this one. It is a comprehensive mod that completely overturns the Vanilla battle system and transforms it into a Sekiro battle system. The whole consortium make a plethora of changes to the game and its experience. Read the Description page thoroughly of the combat mod to understand all changes. 17. LOCATIONS Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 18. LIGHTING OVERHAUL Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). Important Game, Save and Load Notes: (Don't Skip) Steps to make saves the right way. If you're following my guide to the word, it is time to launch the game and make an Initial save. 19. SSL AF AND DEPENDENCIES/ COMPLEMENTARIES All the necessary information is provided below. Important points to be aware of: 20. CREATURE & DEVIOUS FRAMEWORK 20.1 Creature Framework and mods All the necessary information is provided below. 20.2 Devious Framework and mods All the necessary information is provided below. Simply installing the mod will not cut it this time, you need to follow some extra steps for DD to work. Steps to do so given below. 21. ANIMATIONS, SSL BASED MODS, QUESTS AND EXTRAS All the necessary information is provided below. Note that the link may be outdated, simply performing a search will provide you with the latest links if any. 22. HOW TO PORT LE MODS TO SE Before setting out on a joyride to porting mods I recommend learning the fine art of searching ports already made, if yet unsure simply asking in the Request and Find thread could help. Know that these are deep waters, so be prepared, extra cautious and expect hiccups on the way. -------------------- ALL GOOD THINGS (MUST) COME TO AN END -------------------- As a humble request, experienced modders kindly share your experience of load orders, anything else that can/should be included in this guide. Preferred Mod Load Order & Groupings : DISCLAIMER: 1. YOU ARE RESPONSIBLE FOR YOUR ACTIONS, IF YOU HAVE DOUBTS DO NOT PROCEED WITHOUT ASKING. 2. NO ONE APPRECIATES PLAGIARISM. A MENTION WOULD BE AMAZING. 3. IF SOMEHOW YOU'RE A WIZ AND EARNING FROM ANY IDEA/ CONTENT OF THIS GUIDE, THEN BE KIND AND SIMPLY SUPPORT THIS SITE. Credits/ Gratitude @Ashal
  4. Version 1.0.0

    8 downloads

    Now available from Elswyer Publishing, the tell-all guide book by captainwolfos that tells all when it comes to the tasks that needs to be performed in order to rebuild and and bring back the glory of the capital city of Kvatch. This guide book was made when only the second version of Kvatch Rebuilt was released by the Kvatch Rebuilt Team. So one may assume that some of the bugs mentioned within this work may have been addressed. This package requires a mere two files: KvatchRGuideBook.esp KvatchRGuideBook.bsa Both of these go within your Data Folder. Activate and it will run no problem.
  5. Guide to KVATCH REBUILT View File Now available from Elswyer Publishing, the tell-all guide book by captainwolfos that tells all when it comes to the tasks that needs to be performed in order to rebuild and and bring back the glory of the capital city of Kvatch. This guide book was made when only the second version of Kvatch Rebuilt was released by the Kvatch Rebuilt Team. So one may assume that some of the bugs mentioned within this work may have been addressed. This package requires a mere two files: KvatchRGuideBook.esp KvatchRGuideBook.bsa Both of these go within your Data Folder. Activate and it will run no problem. Submitter LongDukDong Submitted 02/21/2024 Category Other Requires  
  6. Disclaimer: The provided guide can already be found by carefully browsing through the forum or using google. I'm creating this post to centralize all the "best practice" ways of using both animation frameworks together. ________________ Here's an in depth guide, assuming you use "Mod Organizer 2". If you don't, nothing prevents you from following these steps, but I can't guarantee that it'll work. Step 1: Install FNIS, FNIS creature pack and Nemesis. Enable "FNIS creature pack" and leave it enabled permanently. You'll never need to disable FNIS creature pack ever. Keep both "FNIS" and "Nemesis" disabled. Step 2: Create two folders, one named "FNIS Output" and the other "Nemesis Output". Step 3: Activate both "FNIS Output" and "Nemesis Output". Leave both FNIS and Nemesis disabled, for now. Step 4: Open up MO2, click on the dropdown list at the top right (next to "Run") and click Edit... Step 5: Add an executable using "Add from file" and go find FNIS's executable (should be in "\mods\Fores New Idles in Skyrim SE - FNIS SE\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe") Step 6: Check "Create files in mod instead of overwrite", open up the dropdown list at the right of the option and find "FNIS Output". Click Apply. Step 7: Repeat steps 4 to steps 6 with Nemesis instead of FNIS (should be in "\mods\Nemesis.Unlimited.Behavior.Engine.v0.84-beta\Nemesis_Engine\Nemesis Unlimited Behavior Engine.exe"). You've now properly installed both FNIS and Nemesis. Nemesis Output should overwrite everything from FNIS Output and FNIS creature (even though there shouldn't be anything from Nemesis overriding the creature animations), meaning you should assign a higher priority to Nemesis Output (if you don't know what this means, 0 is the lowest priority, 99999 is a very high priority. If FNIS Output has a priority value of "10", Nemesis Output should then have a priority above "10"). In order to run both FNIS and Nemesis, you need to carefully follow these steps: Step 8: Enable both "FNIS" and "FNIS Output". Disable "Nemesis" and "Nemesis Output". Step 9: Run FNIS. Step 10: Disable FNIS only. "FNIS Output" must stay enabled. Step 11: Enable both "Nemesis" and "Nemesis Output". Step 12: Open Nemesis. Step 14: Everytime you install or remove animations, you'll need to click on "Update Engine" first. Once it is done, you can then click on "Launch Nemesis Engine". Step 15: Nemesis will take a little while and will inform you once it is done. The big bar in the center isn't a progress bar but it shows how many animations you're using. You'll have to wait until a message pops up, showing how much time the process took. Step 16: Keep "FNIS Output", "Nemesis" and "Nemesis Output" enabled. "FNIS" is the only mod that should be disabled. Nemesis will create a FNIS patch for the animations it couldn't process. If you look through the list of esp, you should find a new "FNIS.esp" (generated inside "Nemesis output"). It must be enabled. You'll only need to run FNIS when you install / remove creature animations. If you keep adding or removing human animations, you will never need to run FNIS again. You will always need to run Nemesis (using steps 8 to 16) after running FNIS. If you're using SLAL and run a lot of animations, you'll have to raise a value in the config. It is located at "\mods\Nemesis.Unlimited.Behavior.Engine.v0.84-beta\Nemesis_Engine\nemesis.ini". You'll need to set "MaxAnimations" to something like 30000. Warning though, Nemesis is said to become unstabled above 30000 (or even 25000) animations. I'm currently sitting at 22000 animations with a mix of both SLAL animations and (Dynamic Animation Replacers) DAR, but I haven't found any gamebreaking bug. If you're using DAR, when you first load the game, your character can t-pose for what seems to be a minute, and only while idling. This is normal and will go away until you restart the game. Did you notice that I skipped a step? ________________ Edit: I could have sworn they used to work, but Draugr (and because of that, skeletons) and falmers will not have any animation during SL scenes. I'm trying to find a way to make them work. Edit 2: So it's been a while, and I have narrowed down a list of mods that will break draugr and skeleton animations. - For some reasons, Billy's SLAL animations break draugr and skeleton when using Nemesis. I'm not too sure how though, but I was sometimes able to make them work with Billy's animations, and some other time they wouldn't work at all after removing Billy's animations and (what I think is) carefully rebuilding FNIS and Nemesis. - zxlice's mods, specifically "Backstab and Parry" and "hitStop". Again, I was able to have draugr and skeleton animations working while trying out different mod combinations and Nemesis patches (with either or both "Backstab and Parry" and "hitStop" enabled), but they would eventually break. - Combat Gameplay Overhaul is a big definitive no. Contrary to Billy's and Zxlice's mods, I was never able to get draugr and skeleton animations to work with this mod enabled (with or without the nemesis patch). Honorable mention: - Character Behaviors Enhanced: Doesn't seem to break draugr and falmers, but will break some devious device or toys animations on occasion, but only visually. Should be safe-ish. I'm still trying out new ways to make everything work, notably by completely deleting the mesh folder from "Nemesis - Output" before rebuilding it, or leaving FNIS and FNIS - Output while running Nemesis. I'll be sure to update this post whenever I get one of those mods to behave correctly with creature animations, but it's safe to say that Nemesis has been abandonned by its author so creature support is not likely going to happen within Nemesis anytime soon. Nemesis is on github tho, anyone skilled enough could fork it and unofficially maintain it. I know I won't.
  7. Using and Modifying Prylipala Sliders By arse22 APR 2021 Intro This will be a small guide to using and base modifying Prylipala sliders. It’s a powerful mod that allows you to morph the head further than the base game would allow. I will also briefly describe how to modify the head used in the mod, without the need for any 3d knowledge or programs, exponentially increasing the possibilities in your TK modeling. Pre-Requisite -Installed VX -Installed Prylipala Sliders Installing Prylipala Sliders Installing this mod is very simple, in VX it is an add-on head, that adds a new sliders which can morph into other heads, but also in any combination and anything in between. Basically, it replaces the useless asymmetry sliders into something much more practical. Download Prylipala sliders somewhere, if you dont already have it. Locate Custom.Prylipala_AltAsymFull.FaceSlider folder and place it into your AddOns. Then, in game you select it like so (the tool tip in the top left will tell you if its the right mod:) Reload the room or customizer, that means exit to title screen and load it up again. The model you did this to should have additional sliders under the second face tab. I am using Maya, which is a base model that was commonly used before and even quite some time after head replacers. Using Prylipala Sliders Here, is Prylipala sliders applied to a very no-frills default Maya at their max and minimum range to show what is possible and maybe a handy reference for some: Base_Maya_Prylipala_Min_Max_Big_Pic.rar Base_Maya_Prylipala_Min_Max_Individual_Pics.rar Modifying Prylipala Sliders There is a couple of things worth noting here. First, VX does not support HiPoly heads, the sliders for HiPoly heads (labelled HP,) are only the morphs from my understanding. Second, there is no way to add additional morphs to the base mod, as far as I know (the author of the mod, did not support a VX port or further development.) So, if you find that the pre-selection of sliders is limiting (which it is,) what you can do is replace the base head (.tri) file in the mod. As long as it is not a HiPoly (HP) head it will work with the sliders. I will show this example. First locate the head mod you would like to use as your new base: So, that is the head mod of EiraV. It is the only file in the mod, a .tri file. The best practice would be to copy and pase the folder of Prylipala, “Custom.Prylipala_AltAsymFull.FaceSlider” and rename it like “Custom.Prylipala_AltAsymFull.FaceSlider_EiraV.” This is just for organization. Then you go to the same directory and replace fg_head.tri with the one from the mod you want to use. If you are using a EMFS headpack that looks like this: All you need to do is select the .tri file of the head you want to use and rename it fg_head.tri, before moving it into your Prylipala custom mod. (You can also do head02 for male and head03 for shemale.) Heads To Use I was going to post about this on MG right before it died, since I haven’t seen anyone doing this, and it’s quite easy, greatly increasing the potential face types you can get into the game. Not all are great as you see from the previews, in fact I would not recommend using the maximum or minimum of any sliders when creating a model. Some head replacers are very generic and work really well with the sliders, while others strive for a very unique shape and may create poor results with most sliders, so on such heads it’s still useful to do this to fine-tune some parts to your liking. Examples of versatile heads that are good to make a Prylipala mod for: GE, Female Head Normal or Younger, Hybrid, Realistic Nose, Aaron More unique ones that will give mixed results: Daz-like head, Widowmaker, WaxHead, HurkV Conclusion Of course if you are capable, the absolute best is still just making your own head in a 3d program and adding it in as a replacer, but even such a head could easily benefit from the vast number of morphs provided by this mod for in-game tuning. It’s a shame HiPoly version of this mod was not made. I believe RK created some 2x (hipoly) versions of standard used head replacers in a package on MG, which I still have. From what he explained it is a simple process of doubling some value, but I personally do not know what value to modify to make Prylipala sliders work with it and certainly no clue how to add it to VX. This aside though, there isn’t much to using this and it is as good as it gets for TK face customization.
  8. I love having a ton of followers but hate it when my available plugin slots in NMM starts to drop down. So, finally went through a few attempts to find that its pretty easy to convert small follower mods from esp to esl format. Requirements: 1. SSEEdit 2. NifSkope For this guide, am going to use Sori Follower SE (CBBE SE version) created by songgod and ported to SE by ff7legend. I use NMM, so am going to use it in the process. You may have to do the appropriate steps if use MO2 or Vortex, since they use a Virtual Folder system using symlinks. The workflow: Step 1: Install the mod using whatever mod manager you use or install it manually and then activate the mod. Step 2: Then Fire up SSEEdit and open the freshly installed mod i.e. Sori.esp If you check the header section it shows that the mod esp only has 28 records, and for only 28 records wastage of 1 plugin slot is not cool. It could be easily handled by a lite or esl plugin. Step 3: In SSEEdit, select "File Header", then right click on "Record Flags" in the "Record Header" tree. In the popup menu which appears, click on "Edit". A message box will come up, select the "Yes" option there. This would be followed by a screen with many Check boxes. Tick the ESL check box and press "Ok" button. Step 4: In SSEEdit, right click on Sori.esp and click on "Renumber FormIDs from". A small popup will come up, type in 800 there. A message box would appear, press "Yes" there. Step 5: In SSEEdit, save the esp. Step 6: In SSEEdit, go to the tree under Sori.esp and open the "Non-Player Character (Actor)" branch and note down the Form ID of the follower Sori. Then close SSEEdit. Step 7: Now, open up Explorer or whatever File Manager you use and navigate to <Skyrim Installation Directory>\Skyrim Special Edition\Data\textures\actors\character\facegendata\facetint\Sori.esp depending on your file system. Select the dds file there and rename it to "00000800.dds". The last three characters are important for an esl file. In SSEEdit, you have seen that the Form ID for Sori is 02000800. The first five characters has to be replaced by Zeroes. Step 8: Next in Explorer or whatever File Manager you use navigate to <Skyrim Installation Folder>\Skyrim Special Edition\Data\meshes\actors\character\facegendata\facegeom\Sori.esp depending on your file system. Rename the Nif file present there to 00000800.nif, the reason being the same as in the previous step. Step 9: Now open up the Nif file in NifSkope. We have to correct the tintmask file name in the texture path. Navigate as shown in the pictures, then rename the dds file in the tintmask file path. Finally save the Nif and close NifSkope. Step 10: Now open up NMM and check the Plugins tab. It should show Sori.esp is not using a plugin slot. Step 11: Close NMM, then go find Sori in-game in Sleeping Giant Inn at Riverwood. She will be there if everything went fine. And indeed she is there. Yell at me if you face any problems. Till then peace out.
  9. Last Update: 03 Nov 2021 Updateinfo: in this post / Updatehistory The list is NOT compatible with the newest Bethesda update! For full AE or SE with the newest update please use 'Skyrim AE for Beginners'. Threadmap 1. Overview 2. Modlist 3. Installation - Recommended Settings 4. Screenshots (separate page) 5. Troubleshooting 6. Tips and Tricks - Start up 7. Downloads Who this guide is for. I've watched quite a few videos on Youtube and some of them look fantastic. But most of the time you simply don't get a complete list of what they actually use or have to watch a dozen or so (*cough* 275 *cough* MxR *cough*) to get a hint of what they might use and then they might switch mods at any time. So this here is my complete list and i've added a few screenshots and there is a video showcase that is very close (there are only minor differences) to my guide. I recommend to take a look there first so you'll know what to expect if you follow this guide. My goal is to get a beautiful game which is fun and, although it is a FRPG, as realistic as possible without punishing you for playing it. So you'll find no skimpy outfits (aka Bikinis in a snowstorm), overly gothified fantasy weapons and armor which are totally useless in reality (i replaced those as much as possible), and none of the punishing survival mods. What i did crank up is the difficulty via MorrowLoot and 'Deadly Wenches'. Higher tier weapons and armor are much harder to get and the enemies are no walk in the park anymore. Assas- sinating the leader of the Silverhand is no easy feat (i did it at lvl. 15 while he was lvl 28, but it took me some sweet time and he got me at least a dozen times). Your first hour in a dungeon (incl. a few mistakes a new adventurer might make): But the beauty of it is that you can still adapt the list to what you like. I'm just trying to give you a solid base where you can add the things you like (or remove the ones you don't). See 'Nothing is carved in stone' in post #6. A big 'Thank you' to all the modders out there! The game wouldn't be as good as it is now without you guys and gals! Don't forget to either endorse the mods you use or give the authors a 'thumbs up' here at LL. And, if you like my work, you can support me on Patreon. Most of the time i will be here anyway, so that one is for those of you that want to support me with all the work on this guide (better said providing me with a steady supply of much needed coffee and cookies ?). Recommended additional threads There are a two threads i can only strongly recommend: If you're new to modding take a look at Mod Organizer 2 & Other tools - From zero to "Hey Sexlab is working!". @Just Don't Does an excellent job there. ? When it comes to conversions and/or updates for SE then SE Compatibility Tracking is incredible useful. Thanks to @tasairis for keeping this updated. ? Happy to disappoint in this regard: Other games: Fallout 4 for Beginners
  10. EnderalSE and SexLab Setup Guide Hopefully we'll have a stickied place to keep all this in one thread. Please feel free to add your fixes, cheats, cludges and experiences! Good Stuff will be added to this post, so it will be easier to find. An accurate list of what extras are installed in the base game install of EnderalSE Forgotten Stories from Steam Is located in the {Steam Path}\steamapps\common\Enderal Special Edition folder in a file called "credits.txt" Post 2 continues with mod reports. Post 3 has converted mods/plugins, at least they are working for me. They may contain a patch, and this patch must be loaded after the main plugin. *** A guide for installing Creation Kit for EnderalSE is in Post 7! *** A really good script for making the race changes : https://www.nexusmods.com/enderal/mods/18 This script fixes an issue with HDT I haven't mentioned previously, see thread: https://www.loverslab.com/topic/168078-enderal-se-hdt-physics-for-all-races/ Automates the process and works in SE as well. Update: Using the above script makes the patches un-necessary, 3 days of play testing. May 17, 2021 playablefix.esp still required Update: LOOT has an update for Enderal/EnderalSE see: https://www.loverslab.com/topic/168116-enderalse-and-sexlab-setup-guide/?do=findComment&comment=3390604 Update: Fellow LL member @Amokhem has come up with a way to avoid the Registry Edits, see post https://www.loverslab.com/topic/168116-enderalse-and-sexlab-setup-guide/?do=findComment&comment=3402653 Update: Member @Xerrasx has managed to get MoreNastyCritters operational! Details in post https://www.loverslab.com/topic/168116-enderalse-and-sexlab-setup-guide/?do=findComment&comment=3440629 A pictorial guide to patching mods for Enderal/EnderalSE: {because we have to do so much of it} If you don't have "Enderal race patch script" get it from: https://www.nexusmods.com/enderal/mods/18 Confirmed working SexLab mods: Mods that appear to be trying to work: Some informative links for Enderal/EnderalSE:
  11. INTRODUCTION Skyrim VR is aging. The SKSE site lists out the different game versions, and Skyrim VR is the oldest and no longer receiving updates. This is good, in the respect that Bethesda won't change anything about the game that breaks mods. But it's also bad because mod developers are not making mods that are backwards compatible with the VR version. In this list, I'll provide exact versions and URLs for where to find the mods I use, if I can. Some of these are no longer available. Ask me if you would like the version I have. If I get enough requests, I'll put them on a cloud drive. LEGEND ? means Adult content ♀️ means female main character content ♂️ means male main character content INSTALLATION Start with a fresh Steam install of Skyrim VR. Ensure you have no files in "My Documents / Save Games / Skyrim VR" or "Skyrim Special Edition". We're starting clean. If cloud saves put games back in, that's ok. Run Skyrim VR once, as is, without any mods, in SteamVR. This will create and populate "My Documents / Save Games / Skyrim VR" with some files. CLEAN MASTER FILES This could be considered an optional step. Some modders swear by it, others never mention it. I've done this both with and without cleaning and I honestly can't tell the difference, which is why I call this "optional". This is the YouTube video that I follow. Everything you need to know is in there about how to get SSEEdit 4.0.4, configure it for SkyrimVR, and how to clean the files. I'll post some notes about this below the video. I also don't have an opinion on when to clean. Before you start Skyrim? Before your first save? After? I will leave that up to you because I don't think it makes any difference. NOTES: At this point in the video, he's just a little impatient. Dawnguard takes a bit to load and the offending line will show up in red if you let the application work for a moment. Autoclean Update Autoclean Dawnguard Manually clean Dawnguard - Cell block 5, sub-block 3, in the RIGHT HAND pane, 4th column - remove "RiftenRatwayZone [ECZN:0009FBB9]" - Cell block 2, sub-block 1, Guard - remote the whole record - Cell block 8, sub-block 1 Test - remove the whole record Autoclean Hearthfires Autoclean Dragonborn DO NOT CLEAN SKYRIM SETTING UP VORTEX Install Vortex. If you prefer another mod manager, that should be fine, but I've only used Vortex. Use Profiles. This will keep your mods and save games in sync. Maybe you want to be a breton today, tomorrow a khajiit. By using profiles, you can switch between them as if they're separate installs. NOTE: you cannot change the settings of the mods, just whether or not the mod is installed, so keep that in mind when configuring later in SkyUI. Take note of your profile's ID. It is used for where your save games will be written to. For example, mine is "SkS-j0XPh" and so my save games are written to C:\Users\corysia\Documents\My Games\Skyrim VR\Saves\SkS-j0XPh. If you have trouble saving your first game, it may not have created that directory and you'll have to do it yourself, and then save. I've only had that happen once, but it's easy to fix. My Steam Library is on D:\Games, so Vortex needs to be configured to use the same drive. In settings, under the Mods tab, I set my staging folder to be "D:\Games\Vortex\staging\{game}" and set Deployment Method to "Hardlink". In Settings, under Download, I've got my Download Folder set to "D:\Games\Vortex\downloads" SET UP SKYRIM VR FOR MODDING Start Vortex. When it first starts, it may need patching and provide a number of alerts in the upper right corner. For loose files, just press 'fix'. The rest we can ignore for right now. We'll fix them as we progress. Visit SKSE and download sksevr 2.0.12. That's the version for Skyrim VR. On the SkyUI VR GitHub page, you'll find SkyUI 1.2.2 Skyrim VR Tools 2.3-BETA UIExtensions 1.2.0 Install Fores New Idles in Skyrim [Required] FNIS Behavior VR 7_6 XXL (Optional) FNIS Creature Pack SE 7.6 if you are going to use creatures (I do) (Optional) FNIS Spells SE 7.0 (I don't use this one) Configure FNIS in Vortex to auto-run. Go to the Mods tab and then click "Configure FNIS" along the top menu bar. Be sure to check the Skeleton patch, as we'll be needing it shortly. Also, if you run Fores by hand, it may repeatedly bring up this "Create a shortcut" menu. If you read the message (I didn't, for the longest time! ), if you hit [Cancel], it won't ask you again. ?Install SexLabFrameworkSE_v163_BETA8 because this is the last version that still supports VR. Install the SexLab VR patch beta8 38-test, tell Vortex to load after the SL framework Install the SexLab VR patch hotfix for v38, tell Vortex to load after the previous patch you just added. Install XP32 Maximum Skeleton Special Extended (XPMSSE) 4.80. This is what we needed the checkbox in FNIS for. For options, I select the following: Skeleton - Physics Extensions Character Creation pg 1 - Racemenu (we'll install that shortly) Character Creation pg 2 - Out of sync Animation Variants - none for everything First Person Animation - none Mounted combat animations - none Compatibility pg 1 - ?Schlongs of Skyrim (we'll install shortly) Compatibility pg 2 - none, I don't use Deadly Mutilation Compatibility pg 3 - none, I don't use Enderal Install RaceMenu Special Edition v0-4-9 This specific version. Install RaceMenu VR 0.4.14 Delete skee64.dll and skee64.ini from <your_steam_install>\steamapps\common\SkyrimVR\Data\SKSE\Plugins NOTE: When you install the next mod, you'll get a warning about deleting 2 files. It's OK. Install PapyrusUtil VR 3.6b. NOTE: This version does not need the Address library When prompted, override SexLab with this version (in other words, Load After) VR Address Library Papyrus Tweaks NG Install VRIK Player Avatar v0.8.1 Build 28. NOTE: If you're going to play the vanilla introduction and not use Realm of Lorkhan as I do, disable these VRIK mods until after your hands are freed. (Optional) Install VRIK Rift-Index-WMR Controller bindings. This will remap some of your controller keys. (Optional) Install Arctal's VRIK Tweak, tell Vortex to override VRIK. ?Install HDT-SMP VR (Skinned Mesh Physics) for Havok breast physics. Install BodySlide and Outfit Studio v5.5.2 Options: BodySlide and CBBE Body Physics, RaceMenu Morphs for CBBE Install Caliente's Beautiful Bodies Enhancer - v1.6.2, tell vortex to override BodySlide when asked Base Options: Curvy, ?None, Vanilla, Face Pack, Thin + Trimmed Brows Optional Features: check everything ?Install Schlongs of Skyrim for VR 1.0.7 Default body, Hairy, and all addons Load after XP32 Install Fuz Ro D'oh VR Run BodySlide Studio. You'll want to check the meshes checkbox and the "Build Morphs" checkbox, then press "Batch Build". You'll get another dialog box asking about which sliders to choose. I select ?"CBBE Body HDT" which will make my character nude when undressed. There are other options for Undies, etc. On the next screen, you'll also see a list of outfits and you need to pick a shape again. Here, I choose CBBE Physics (I'll try to grab a screenshot next time). It should generate morphs for 292 items. OPTIONAL PRE-GAME MODS These are some additional mods I typically start with prior to creating a new game. Achievement Mod Enabler to enable Steam Achievements Install Realm of Lorkhan v.3.6.1 Install Realm of Lorkhan - Unbound patch (Optional) Realm of Lorkhan - No Shards No Starting Spells No Racial Starting Spells KS Hairdos SSE CREATING A NEW GAME In this section, I'll describe how I configure these mods from within the MCM. I won't go over all of my personal settings, but I'll call out some important ones. In the end, you should set it up the way you want to play. (Optional) Disable RaceMenu while you initially create your character. I do this because I just want a Breton. After you create your character and make your first save, you should re-enable RaceMenu. Start a new game and create your character. I have found that when I try to switch from Male to Female, SteamVR locks up and I see my harddisk running solid for a bit. Sometimes I have to restart, other times I can just wait a bit and the female model will eventually show up. It didn't used to do this, but I am running in to this often now. Just be patient and keep trying if you're going to play a female character. After your character, configure VRIK. Go in to your Magic menu and select the VRIK Calibration Power. First, go with "Headset Height". After the power cooldown delay, go in again and choose "Default". I'm 5'3", so I then choose "shorter" a few times to get me at the height I want my character to be. Finally, choose "VR Scale" and then done. You can now unselect the VRIK Power option. Next, in the MCM, select VRIK. Under Controls, I like to check "selfie" and set the compass to "left hand up" so I only see the compass when I look at the palm of my left hand. For SexLab, first you need to choose Install and then exit the MCM. After it is installed, go in to the MCM again and under VR I like to choose "Lock view to body" and then I usually prefer to "disable 3rd person" so it's all 1st person. Under Animation, if you want creatures, turn that on and then exit the MCM. You'll get two notifications that Creatures is installed and you have to wait for both of them before the MCM will respond again. Go back in to Animation and set your preferences. If you want aggressive animations, be sure to set them to be allowed here or you'll get messages later saying how they were blocked. Under voices, I change my voice from Random to a voice I prefer. For NPCs, I set them to reuse their voice. Quit out of the MCM and save your game. Now is when you verify that your saves are going in to the correct subfolder. In my case: C:\Users\corysia\Documents\My Games\Skyrim VR\Saves\SkS-j0XPh These are the core mods I start with. The rest of them are Quality of Life changes, adventures, and bugfixes. I'll continue to update this post periodically. QUALITY OF LIFE MODS In this next section, I'll list out all of the mods I add just to improve Skryim VR. Amazing Follower Tweaks SSE 1.66 - lets me turn anyone in to a follower and gives me the options to give them more commands than the default game. Audiobooks of Skyrim - I love to read, but not in VR. Audiobooks of Skyrim Gopher Collection 1 - Audiobooks read by Gopher Audio Settings for Audiobooks of Skyrim - gives a separate volume slider for the audiobooks. Be Seated v4.2.5 - really fun one where you can sit at a bar in an inn and order a drink and they bring it to you! Note: I have no luck with beds, I get stuck in them, so I disable that. Requires Skyrim VR Tools The Unofficial Skyrim Special Edition Patch v.4.2.6 - later versions won't work with SkyrimVR requires SkyrimVR - USSEP Compatibility Patch Campfire - a complete camping mod - My Breton is a forsworn, so she should be able to make basic bows and such in the wilderness. Papyrus VR should override Campfire. SexLab should override Campfire. We want PapyrusVR to be the latest Papyrus engine. Carriage and Ferry Travel Overhaul - More options to where the carriages will take you. (Optional) No Fast Travel - I'm using VR and a treadmill, I want to have to walk or pay for a ride. Crouch to Dodge VR - You'll break a sweat doing squats, I promise! Darkened Dungeons SE - dungeons should be dark Replaced in favor of Enhanced Light and FX Dual Wield Block VR - because you should be able to block even if you're holding two weapons or a weapon and a spell. Fishing in Skyrim VR - teach a girl to fish, you feed her for life! Footprints - because you should leave tracks in the snow. HIGGS Enhanced VR Interaction - because you should be able to touch everything in your world. Holidays - who doesn't love a party? In the MCM you can set your character's birthdate. Immersive Sounds Compendium - several improvements to sounds. I leave the Nirnroot as vanilla, however. Immersive Draw & Sheathe Sounds VR - a patch for the above compendium Modern Brawl Bug Fix - because for some reason, probably cloaks or something else, interferes with brawling and they always pull a weapon on me. Realistic Water Two SE v5.6.0 - water looks so much better Smoking torches and candles - I prefer the subtle option. Replaced in favor of Enhanced Light and FX Static Mesh Improvement Mod (SMIM) - really improves the looks of things. You'll have a lot of conflicts with this one. Always load it 'before' because the rest of the mods are newer, I'm sure. Super Simple Lock Bash - because you should be able to break in to a chest VR Bound Bow FX Restored - makes bound bows like the non-VR version Weapon Throw VR - so you can throw weapons, torches, etc. Lots of options in here. Wet and Cold SE - I like seeing my cold breath, etc. MAGIC More Valuable Spell Tomes - because magic shouldn't that cheap. Spell Research 2.2.2 SSE - to research magic rather than just reading a book. Be sure you go in to the MCM and import spells. No Spells From Vendors or Loot, to force me to do the research rather than saving up a ton of money Immersive College of Winterhold SE - a wonderful expansion to the College. A must-have if you play a mage. iUnlock - Spell Research version - import spells in Spell Research to pick this one up as researchable. Simple Mark & Recall - I loved this pair of spells from Morrowind. Not researchable, unfortunately, so it's going to be expensive! Teach Followers Spells Full SSE - do I teach my follower or do I sell that spell tome? Hmmm.... Wards Functionalities Extended - a ward can't stop an arrow?? Now they will. But shouts should break wards. Face Changer - I get this one mostly so I can change my hair style. bHaptics and KatWalk No Stamina Drain For Sprinting - This sounds overpowered, but I'm using a KatWalk. I promise you, my stamina drains faster running Real Life than it does in the game! TactSuit SkyrimVR - Only useful for someone with bHaptics toys. They're so much fun! Skyrim VR Configuration Tool - This handy tool allows you to adjust a lot of things. I read about it on reddit. I'm 5'3" and to physically crouch on a KatWalk with the default settings is more burn than I can handle right now, so this let me adjust it to a more comfortable stoop and still let me walk. NOTE: Another very useful feature is it allows you to increase the priority of Skyrim VR, making it run smoother. At this point, I run the game again and configure the MCM. And make another save game. Here I also joined the Forsworn faction and chose the Lover's Stone. Next, we'll start installing the Adult mods. Here we have to be careful because loading too many of these at once can overtax Papyrus. So, I periodically start the game and configure the MCM. RSSE Children Overhaul 1.1.3 with hotfix 1 - USSEP patch, 2K Aventus, Facial animations Hearthfire Multiple Adoptions JContainers VR 4.1.13 Enhanced Lights and FX - loading this later as it detects mods ?Sexlab Aroused SSE Loose 29 ?ZaZ Animation Pack+ CBBE HDT V8.0+SEREV3 - ZaZ is going to give you a lot of extra items and put collars around the necks of a lot of people. Lots of slavery in Skyrim! Be sure you register SexLab in its MCM settings. ?ZaZ Animation Pack+ CBBE HDT V8.0+SEREV3 Voice files ?ZaZ 8+ - VRIK No Spin - VR Patch - this will cause a conflict, load it after to override. ?SexLab Sexual Fame 0.99 - visit the MCM for rules, you might get arrested! ?SexLab Sexual Fame Comments 3.31 ?SexLab Sexual Fame Comments Voice Files 3.31 ?Creature Framework 1.1.0-pre2A-SE Creature Framework 3.0 and More Nasty Critters. Be sure you look at the video there to understand how to put the 3-part file back together. ?MoreNastyCritters v12.6 SE - for conflicts, I load this one after-all. I am unable to find the URL for this one. The SE/LE version might be all that's available. I haven't tried it. ?Fertility Mode 3.0.1 - choose Skyrim Special Edition and BSA. Ignore the Special Edition Patches, they're no longer needed. Choose HMA + SexLab. In the MCM, I like to deselect auto-inseminate PC, select only unique men and women. And I slide the UI bar ♀️ over from 900 to about 925. I also set the race to random between mine and the father. ?Fertility Mode v3 Fixes and Updates Fertility Mode VR Name fix ♀️ Fertility Adventures - I disable the sleep creep. It happens too often. ?SL Defeat - I would prefer to use Naked Defeat, but it doesn't play well with VR. This one is still good, tho. You need to turn on SL Defeat in the MCM. NOTE: If you find yourself being molested and the molester is suddenly attacked by the town guards, this is due to a setting down in Player as Victim called Witness Intervention where you can allow others to join in or save you. TURN IT OFF! Especially if you're a town or inn and don't want your NPC attacker to be killed. NOTE: If enemies stop attacking you, you probably need to go in to this MCM menu and CLEAN because your state is stuck in recovery mode. It's to allow you to get away and not be repeatedly victimized. But it gets stuck now and then. ?SL Defeat Voice Files This is enough for now. I start up the game, and wait a bit for the MCM to catch up. The game might crash. Just try again. If it keeps crashing, start taking out mods and retry. Configure the MCM, and make a save. Now for the next batch of mods... ?Devious Devices SE & VR 5.1 - I choose CBBE SE, FeuerTin, Bunnyhopping, no beast race, ♂️Devious Devices for Him, and Skyrim VR. I have Devious Devices override ZaZ conflicts. ?Devious Devices 5.1 VRIK No Spin Patch - the patch should override the original. ?Devious Cidhna ?Devious Cidhna Voices ?Sexual Persuasion ?Sexual Persuasion voice ?SL Animation Loader SE ?Rydin SLAL Pack - You'll need to enable these in the SL Animation Loader MCM. ?Absolutely No Naked Comments ?SexLab Achievements - gamification of naughty activities! Time to break again to let Papyrus handle this. Before starting the game, run BodySlide to update the morphs for your new outfits. You'll get a list of options to choose. I choose HDT or CBBE SE whenever it's offered. It should be up to 448 morphs now. I always get an error on the Khajiit chain harness and the Breast Rope Extreme harness. I don't know how to fix it, so I ignore it. It hasn't messed me up so far. Skyrim Utility Mod (SUM) ?Prison Overhaul Patched 5.32 (requires SUM) ?Prison Overhaul Patched Voice SUM & POP No Spin VR Patch - load after-all ?♂️?Flower Girls SE and VR - remember to go back to Fertility and monitor FG girls if you'd like. ?♂️?Flower Girls SE Adventures ?Public Whore ?Public Whore voice ?Public Whore SlaveTats Public Whore SE/VR patch ?♀️Submissive Lola Resubmission 2.1.0 NOTE: If you don't set this to nickname mode or your character's name will be changed to Lola and it will affect your save games. When you end your service, you can get your name back. But you will need to save and restart your game for it to work properly. NOTE: By default, zaz slave control is off. Unless you've another mod that would conflict, I suggest turning this on because it will require other NPCs to ask your owner for permission first. ?Submissive Lola voice ?♀️♂️Radiant Prostitution Gigolo SE 7.0.4 - This mod does not fully work, none of the additional quests will load in Skyrim VR. I've been trying to figure this out, and I think it's due to JContainers VR not being as current as JContainers SE. But the basics work. ?Radiant Prostitution v7.0.4 Voice Pack Gen4 ?Simple Slavery Plus Plus 6.3.19 [SE] ?Simple Slavery Plus Plus voice ?Spank That Ass SE v4.5 (25-Jan-2021) - there is a voice file for this one, but it doesn't match my chosen voice. Oddly, this will sometimes show up as "trial run alpha". ?Dripping When Aroused SE (DW 2022-03-03) - also called Dripping Wet or Dripping When Wet. ?Love Sickness 1.0.1 - Set this for hearts only on onset so you know when you first enter this stage. I have a lot more mods installed. I'll list them here, in no particular order. If there's interest, I'll track down the exact URLs like I have above where I can. But I'm not sure anyone's read this far! Skyrim VR Change Your Bindings NOTE: If you try to load VRIK Rift-Index-WMR Controller Bindings V2.1.0, this app will throw a parsing error. It turns out that the VRIK map adds an unexpected Activate option to the "Favor" section of the file. If you open the file in a text editor and delete Line 229, the VRIK mappings will open in this app. NOTE: combos are supposed to work, but I can't get them to, so maybe this is useless. ?Body Search & voice files - gets repetitive, so turn it way down. ?♀️Troubles of Heroine - can be Troubles of Hero, lots of options. I disable some side quests I don't personally care for. ?♀️A Forsworn Story iNeed Food Water and Sleep Continued v1.93 - I can only see 1.94 now, so I don't know if one can still get this version. iNeed Water VR ?Amorous Adventures All Male Housecarls light version ?Animated Prostitution ?TDF Prostitution ?Bathing in Skyrim ?Bathing in Skyrim Tweaked Becoming a Bard & voice Collage Days ?Dark Desires Club ?Devious Lore ?Devious Enslaved Continued v13.25.0 ?Dibella Sisterhood ?Fade Tattoos ?Rape Tattoos & Rape Tattoos Tweaked ?Horrible Harassment + no spin patch Improved bound sword and dagger collision ?Sex Slaves aka Mia's Lair Immersive Good Boy - for Meeko, if I pick him up. Quiet Dog - Sit - I'm tempted to go with Complete Silence, but I don't want to break conversation. Ride Sharing Semi-open guard helmets ?sex with thieves ?Dangerous Nights - turn this WAY down or you'll never get any sleep ?SL Kidnapped Spouses Enhanced Blood and Silver - vastly increases the size of Cidhna mine. ?Skooma Whore
  12. Milk Mod Economy (aka MME) is one of the few mods that adds lactation to your game for female NPCs and the player. However, the information on HOW to use this mod is effectively nonexistent and requires hours upon hours of trial and error. On top of that, the mod as currently released has a lot of bugs - particularly in the "Economy" part of the mod, which is sad considering "Economy" is part of the mod's title. This blog entry is intended to serve as a guide to those who are using the mod. Hopefully this will alleviate any confusion anyone has about the mod. ------------------------------------------------------------------------------------------------------------------------------------------------- How do I become a milkmaid? ------------------------------------------------------------------------------------------------------------------------------------------------- What happens after I become a milkmaid/milkslave? ------------------------------------------------------------------------------------------------------------------------------------------------- How does milk generation work? UPDATE: I've added an edited "MilkMCM" script you can download which allows you to set the "Milk Generation Increase" value to 0, instead of the normal minimum of 0.003 - However, please remember that if you set this value to 0, you will also never stop producing milk unless you use my OTHER edited MilkQuest script. ------------------------------------------------------------------------------------------------------------------------------------------------- What does Lactacid do? ------------------------------------------------------------------------------------------------------------------------------------------------- How does selling milk work? (I recommend using my edited plugin attached to this post) ------------------------------------------------------------------------------------------------------------------------------------------------- How do I get Normal, Race, or Special Milk? ------------------------------------------------------------------------------------------------------------------------------------------------- Which NPCs can I sell to? (I recommend using my edited plugin attached to this post) ------------------------------------------------------------------------------------------------------------------------------------------------- How does Market Saturation/Demand work? ------------------------------------------------------------------------------------------------------------------------------------------------- What factors affect how much money I get for milk? ------------------------------------------------------------------------------------------------------------------------------------------------- I want to know how much I'm going to get for my milk! ------------------------------------------------------------------------------------------------------------------------------------------------- This should be as much information as anyone needs to get the most enjoyment out of this mod! If there's anything else you'd like to know, please leave a comment and I'll investigate the mod further. Despite my complaints about the mod, it's currently the best mod out there for lactation. The only other mods I'm aware of that has anything to do with lactation is "Being a Cow" which causes your character to transform into a literal cow, and "JUGs". JUGs hasn't been updated in 7 years, so I really wouldn't recommend anyone use that mod. Being a Cow literally turns you into a cow... Yeah no thanks. Therefore, MME is realistically the only Lactation mod out there. It has a lot of potential, but it's extremely rough around the edges and needs a lot of work. That being said, it is still a decent mod that at least accomplishes its main attraction. Hopefully this information is useful to those who use the mod! -This Plugin fixes milk selling dialogue- MilkModNEW.esp -This Script lowers the arousal required for Boobgasms to 50- MilkQUEST.pex ------------------------------------------------------------------------------------------------------------------------------------------------- -This Script lowers the arousal required for Boobgasms to 50, and has a static formula for milk production decay when neither pregnant nor under the effects of Lactacid. This is intended to be used with the edited MCM script in order to counteract the perpetual milk production if "Milk Generation Increase" is set to 0, but it is not required.- MilkQUEST.pex -This Script allows you to set "Milk Generation Increase" to 0. This is technically the same as "Fixed Production" but you can manually set your milk production in the debug menu instead of relying on the base "Fixed Production" formula which increases your milk by 0.333/hour at 0 Arousal (0.666 at 100 Arousal). Setting "Milk Generation Increase" to 0 should give you, by default, 0.033/hour at 0 arousal (1/10th the rate of "Fixed Production")- MilkMCM.pex
  13. Last update: 31 Jan. 2019 This is a spinoff of my guide to AAF. Going through all the different threads i often noticed the same questions regarding errors coming up again and again. So i'll give you here the list of errors i've encountered and, if i found it, also a solution to fix the problem. But this thread will also need your support to be useful to all. Obviously i can't list an error i didn't encounter. So if you find an error, please make a screenshot of the error message and post it in the comments, also if you have the solution to one problem. This way i'm able to add it to the list and we got something to help all... Of course i'm also interested if you found a different solution than the one i did. Noch etwas: Falls Jemand mit Englisch nicht so recht klarkommen sollte. Ihr könnt eure eventuellen Fragen ruhig auch auf Deutsch stellen, versucht es aber bitte immer zuerst auf Englisch (notfalls kann man für die Details dann Deutsch nehmen). Eine übersetzte Zusammenfassung kann ich dann später machen. Schliesslich will ich hier Niemandem im Regen stehen lassen. Aber ich werde auf keinen Fall einzelne Mods unterstützen. Da müsst ihr euch schon an den jeweiligen Supportthread halten. Die Autoren da wissen viel mehr über ihre Mods als ich es jemals könnte. Letztendlich haben die ja auch die Sachen geschrieben. That for most unreadable part is just an additional offer to support a second language should someone run into trouble (it is hard to fight a bug and a language problem at the same time). Anything that comes up this way will of course be translated and/or integrated in the Troubleshooting guide as well. _____________________________________________________________________________________________________________________________________________________________________________________ People who assisted with this or pointed out things i either missed or had to check and recheck again (Thank you guys and gals): @2Dimm @AfroAttack @A.J. @Crimson0 @dagobaking @d3m4l1s @EgoBallistic @Flashy (JoeR) @Fridolin0815 @Halstrom @Jordick @Krazyone @KyLeeKu @mashup47 @picket @Sheppard @TerabyteDragon @Vincenza @walkin _____________________________________________________________________________________________________________________________________________________________________________________ Mod Organizer This is a thing i have to adress before anything else. The good old NMM doesn't get any updates anymore and the new spearhead on Nexus is Vortex. Based on my own experiences with them i can only say that you should look somewhere else to manage your mods. Both got trouble when it comes to install mods (they often 'forget' files) and they might even break or remove already installed ones. Communicating with others showed the same problems again and again. Either a missing file or the installation itself had to be repeated several times. I strongly recommend switching to a different mod manager (like MO2) as this will save you a lot of trouble in the long run. Most of the trouble i had while running the tests were suddenly missing and/or broken files. I even had a folder with extracted files to easily copy them back into the game if something stopped working. But having a mod manager and then being forced to drop a manual install on top of it somehow defies the reason why we use a mod manager at all. In the end its your decision. But, as one of my favourite NPC would say 'Ye have been warned...' Tools The following tools might help you in the long run either debugging or fixing a problem. AAF Tester With this you can check if AAF is set up properly. Fallout 4 Mod Cleaner Here we got a tool which will clean your game folder. It is best used after a fresh install with all the stuff from CC. But it is also useful if you want a fresh start and reinstall the things you want to use. If you have a stable modded version of your game you can create a batch (see description of the mod) so you can always return to this state. Fallrim Tools This is a nice tool which allows you to clean your savegame and to remove orphaned scripts. It can also be used to get a clean save after you decide to change things for AAF. This has solved quite a few problems for me while testing new builds and combinations for my list. But it can also damage your savegame. If you use this one to clean your savegame ONLY use 'Remove Unattached Instances'. This will kill all the loose scripts in your savegame and might even help you to 'repair' it this way. Also Do NOT overwrite the original savegame (so you might try something else) and save the cleaned savegame under a different name.  _____________________________________________________________________________________________________________________________________________________________________________________ Troubleshooting Sometimes something breaks, sometimes something suddenly vanishes (i'm looking at you Vortex!), sometimes you remove a mod and it has unforseen consequences elsewhere, when it comes to modding thats almost inescapable. So i'll try to give you some tips to lessen the impact of such an occurance. AAF Error: ... In general it is a good idea to know where an error comes from. AAF always uses an error code, like '[34]', when there is a problem. If you don't see an error code it is one of the other installed mods (not AAF!) which got a Problem. This distinction might help you in narrowing down the culprit. Actor: Nudity Test To test your textures you can use a simple trick without having to remove any of the equipped clothing. Just craft the ring 'One Ring to Nude Them All' at the armorsmith workbench and equip it. Actors not stripping completely The stripping is done by checking the slot of the armor and hopefully those are assigned correctly. Copy the (here in post #2) provided AAF_equipmentSetData.xml into your game and it should solve this problem. Actors not redressing Activating the 'RSE Strip API Usage' in the MCM (Page #1) should do the trick. Actors stay flaccid This was 'a bit' complicated 'til i finally found the solution for this one. Just check if the body morphs (AAF Compatability Patch) have been overwritten. Those are needed to get any erection at all. Actors with underwear This can be caused by two things. Either you don't have the correct textures installed or you have a mod (like Unique NPC) installed which interferes and uses its own textures. While i can't provide more assistance with the second part, for the textures it might be useful to check post #4 of my guide. Advanced Installation for AAF (NMM) NMM sometimes 'forgets' to copy all files - manual installation is safe but doesn't offer you the choice to remove the single mod you want to get rid off. Both can be a hindrance to us users, but there's a way to get the advantages of both without getting the drawbacks of either option. It only takes more time... At first you install your mods for AAF with your mod manager (if there's a FOMOD write a note with the options you took for that mod). Now create a new folder and rename it to 'InstallAAF'. Then we can start to extract the compressed files and copy the files you need, and ONLY these, into your newly created 'InstallAAF'. If there is a folder called 'DATA' in the compressed file only use its content, do NOT simply copy 'DATA' and the rest. Do this while exactly following the order of your preferred loadlist for AAF. Now comes the last step, copy the content of 'InstallAAF' into the already existing folder DATA inside your game folder. This will take some time, but now your NMM knows where the files came from, and you can be sure that not a single file vanished somewhere. This now allows you to safely de- or reactivate single mods or even to remove them. When it comes to an update i recommend to do that manually so that NMM doesn't change your load order (and nothing goes *pooof* and is gone). Tip: Keep your 'InstallAAF' you want to be ready if something breaks. Animation failed This one was caused by using the 'wrong' SEU (there are two separate mods out here that are both called AAF SEU). So if you got this error check SEU first. If you got this version you will not have this problem at all. Broken furniture This error message only pops up when you made a mistake placing an object and the linked animation doesn't have enough room to play properly. Moving the object a bit will solve this. Cleaning your game and/or savegame Use this only if you have absolutely no other choice or someone with enough knowledge tells you EXACTLY what to do! You'll find the required tools in my guide in post #3. I've been using them for several years now and didn't encounter problems with them. But if you don't follow their instructions exactly they could either kill your game or your savegame! Thats also the reason i hesitated to add this entry in the 'open' thread... If you use the one to clean your savegame ONLY use 'Remove Unattached Instances'. This will kill all the loose scripts in your savegame and might even help you to 'repair' it this way. Also do NOT overwrite the original savegame (so you might try something else) and save the cleaned savegame under a different name. Cum overlay doesn't disappear Something broke the script for that. This happened to me after saving and/or reloading a gamesave while such a overlay is in effect. To remove them you have to get into the creation menu for the char and then remove them the same way as you would remove normal tattoos (in Body and then Overlays). Entering the menu can be done via console (only use this if you know exactly how to handle this), the face clinic, or an object (like the Looks Mirror). DD - Vibrator not working For anyone having issues with vibrators not triggering. The problem is an orphaned keyword on the player. To trigger again you have to enter following line in the console: player.cf "actor.RemoveKeyword" "DD_kw_Event_IsVibrating" To see when your next vibrate event will trigger you can type: player.sv You should see "DD_Event_Vibrate" followed by "real-time timer 1 expires in [X] seconds" Deathclaws There are afaik no M/M animations available atm. So if you got an error regarding this you have to ignore it as there is no solution for that available atm. Also you only seem to have a choice between permanent boner or flaccid. Downloads not working Often enough it seems as if a link is broken and you can't download a file from here. But in reality it is the installed AV software which is a bit overzealous (aka 'false positive') and doesn't allow the download. If you trust the source it might help to temporarily diasable your AV and reactivate it immediately after you downloaded the required file. Tip: If you use Windows 10 you don't need to install another AV. The one which is installed with the OS is already good and more than enough for any normal operation. In other words in most cases its a waste of money if you pay for something else as not a single AV on the market offers perfect protection. For 'more protection' you'd need a hardware firewall and the good ones are quite expensive and not meant for private users... Error: AAF Error [001] ... Here we got a mismatch of the versions of installed mods. Check if there are updates for required mods (like F4SE, AAF, etc). Error: AAF Error [004] Plugin required... This is one is caused by a missing requirement for your animations. Like for example 'Prisoner Shackles' for the animation pack of SavageCabbage. Recheck if you really got everything you need. Error: AAF Error [005] Actor ID ''0'' This is one i got no solution for, it happened sometimes in my game. But it seems i fixed it by accident… If someone got a solution for this one please post it in the comments so i can add it here. Error: AAF Error [011] ... This error seems to pop up when something is broken or missing. Most of the time it is either an animation pack or a patch for an animation pack. But the error message itself gives a good indication what is broken (see next entry). Error: AAF Error [011] ''activity2'' Some animation packs reference activity2 which only exists in the sample files. As long as the author of the mod doesn't fix that mistake we have to install the sample files from AAF as well. Error: AAF Error [016] Undefined Location I got to admit that the following is an assumption of mine. It looks like you got trouble with a file that was made for either 'Homemaker' or the 'Settlements Objects Expansion Pack'. As i use neither of these mods i have no way of finding a definite answer for this error. But it seems there is also the possibility of typos in used XML. In grouped animations made by BeoWulf91 is a File called 'SavageCabbage_positionData.xml' which contains the line <position id="FM-Table01-03Missionary" location="Table"/> which should be changed to <position id="FM-Table01-03Missionary" location="MediumTable"/> A fix for this typo can be found here. Error: AAF Error [033] Fallout.callFunction… Unknown error. Might be a 'broken' XML. Error: AAF Error [034] Failed to start… Something went wrong with the installation of an animation or the position pack (the error tells you what is missing). Reinstalling that file will solve this problem. Here the problem is the missing file for positioning tags (now replaced by 'Themes'). Error: AAF Error [044] Failed to start... Here you got a missing an animation pack. Error: AAF Error [049] OverlaySet Something went wrong with the installation of AAF Overlay Patches. Reinstalling them (only the ones you need for your setup!) will solve this problem. Error: AAF Error: Package Assignment failed... This one seems to get triggered when one of the actors can't get to the location of a scene or left it before it was triggered. So far staying together seems to at least partially solve this. The second way for this error to appear is when one of the participants is killed before the event was finished. Corpses usually can't move and be part of the action. Sadly this is something where we quite often have no control over and is hard or even impossible to prevent. Error: DD Here we got an error for DD. If there is already a device in place it can't be replaced by a new one. Error: FPP Report: ... You need to activate the integration of 'Plugs of the Commonwealth' in the MCM of 'AAF Prostitution'. F4SE (Installation) As quite a few People seem to get this wrong i'll add a picture with the files you need to copy so it works properly. Files damaged or overwritten There's no easy answer to this problem as this depends on the mods and fixes you use. The imho best way to solve this is also the one that takes the most time. Install your stuff via mod manager and then put a manual installation on top of that. Check the entry 'Game crashes with AAF' for more info. Only if you know exactly what the damaged/overwritten file is then its just copy and paste. Flickering light during gameplay and/or animations This could have a few causes. The most common one is a mod that breaks combined meshes (like Spring Cleaning) while having 'Cloud Shadows' activated in your ENB. One of those two has to go to solve this problem. Game crashes To be blunt Bethesda makes nice worlds, but if it comes to stability they could improve a lot. You'll have to watch out for a lot of things and even use mods to improve that. But mods (and i know no one playing this game without any mods) can cause their own problems too. So lets start with the most important one. Unofficial Fallout 4 Patch That one is one of the first things you install. There's no way to play the game without it. Next problematic thing is the UI itself. You might not expect it, but the UI can crash your game while doing anything. There are a lot different mods for a UI that might fit your style and i can't cover them all. But i can tell you the mix i use and how to get that stable. 01 DEF_UI and HUD (the classic one) 02 HUDFramework (this one is required for a heap of mods) 03 VIS-G (The 'new' VIS which requires a lot less patches as it is already compatible to many commonly used mods) You have to install them in exactly this order to get them stable (check the options!). Otherwise you might get crashes opening your Pip Boy, entering or leaving a power armor, entering a shop, inspecting an item, and many many other things. Sadly Vault Girl Mod ALPHA (on hold atm) doesn't play nice with VIS-G. If you use the older VIS it is definitely worth a look if you have a female char. Then it would be placed as #4. Also make sure that you really updated everything which uses F4SE and AAF when there was an update for FO4. Game crashes while loading a savegame This seems to be a problem with the newer AAF (35+). You have to change a setting in the file 'AAF_settings XML': 'use_external_data_storage' from 'false' to 'true' to fix that. Its close to the bottom of the file. This seems to be fixed with the new update, i'll let it stay as it might still be useful. Another possibility seems to be the limit for scripts. You might try to deactivate one of the scriptheavier mods (like the one for 'Settlements') and then load an earlier savegame. Game crashes with AAF This is a strong indication that there are some files missing and sadly there's no easy way to solve this as there's no error message. Manually extract and copy the mods (if there are Fomods you have to select the needed files (and ONLY copy those)), in the same order your modlist suggests, into an empty folder and, after this is done, the content of that folder into the game. KEEP THAT FOLDER! It may look like wasted space but it will prevent a lot of headache should something happen ever again. Game crashes with CWSS As CWSS got its own set of animations it can be a bit sensitive when exiting the shower (aka the game sometimes crashed). Even before AAF its position in the load order was important and i put it quite low (now it is included in the group 'AAF' and not 'Building'). Game crashes shortly after an AAF animation Activating the 'RSE Strip API Usage' in the MCM (Page #1) should do the trick. Game locks with AAF I only had this in combination with the AAF error about 'activity2' (Please check that entry). Headless Ferals Bethesda decided that the heads of ferals are armor, which means they can be stripped by some of the mods here. Copy the (here in post #2) provided AAF_equipmentSetData.xml into your game and it should solve this problem. Loadorder and Stability I prefer to have AAF (and the other files) quite low in my loadorder. With all the updates they end up quite low anyways. But there are some mods that should be put even below them. Defense Gun Replacer for Pipe-Guns (this one has to be the first installed one in the weapons override group). Modern Weapon Replacer - Beretta M9-FS (Very good replacer. If you see the barrel and a floating cartridge it must be put lower and reinstalled again). Modern Weapon Replacer - MK14 EBR Redux (Excellent one. Sadly this weapon has been hidden by the author and is VERY sensitive to the loadorder). Modern Weapon Replacer - Service Rifle Redux (Also a very good replacer. If you got missing parts it must be put lower and reinstalled again). Spring Cleaning Compatibility Patch (If Spring Cleaning is used this one has to be the last ESP in your loadorder. PERIOD). The best stable result i had was by grouping my mods. With extremely few (for a game from Bethesda) crashes. So if you got trouble in this regard this picture might help you. Btw everything regarding AAF is in that group and not the other ones. I provided an example how it could look like here in post #1 (the spoiler at the bottom of that post). Long wait for 'Fast Travel' This seems to occur quite often shortly after you changed the area (like exiting a building) or reloading the game. It seems to be linked to scripts that havn't been fully loaded yet. Wait a bit before activating 'Fast Travel' and you won't have this anymore. Long saving times This might sometimes happen, one moment the save is done in second, sometimes it takes a lot more. I assume that this has to do with the horde of scripts we are running. In the beginning i noticed that the more stuff for AAF was added the more this became noticable. Check if you really need all the options in RSE (for my tests i activated almost everything and this had an effect). On the other hand it might be a good idea to finally upgrade the RAM of your System. Misalignment with Leito's animations (AAF) This is a bug which is relatively easy to fix. Open the file Leito_FF_positionData, which is located in Fallout4 > Data > AFF, and delete the lines: <animationOffset actor="1" offset="0,70,0"/> <animationOffset actor="2" offset="0,0,0"/> MO2 Although i like MO2 there are some things you have to be aware of: 1. Papyrus is case sensitive and as it is heavyly used by MO2 the mod manager seems to be too. In regards to ini files they got to have exactly the same name as the used ESP. Example: fp_familyplanningenhanced.ini and FP_FamilyPlanningEnhanced.esp <- will NOT work properly FP_FamilyPlanningEnhanced.ini and FP_FamilyPlanningEnhanced.esp <- will work fine as the names match Although this won't happen most of the time, a small typo (nobody is perfect) can cause problems and it is something you should be aware of. 2. If some presets for bodyslides are installed but don't show up, then manually copy the files into DATA > Tools > Bodyslide > SliderPresets. 3. Often you have to manually edit the url in the meta.ini for an easier access to files which are not located on Nexus. While you do this better close MO2, otherwise the programm seems to ignore changes you just made. Missing Penis If the 'Schniepel' (the one who gets this deserves a cookie) is missing you have to install Leito F04 Rigs.. Mod Manager crashes Sadly this happens way too often with NMM. If that happens Forget the download or Installation you just tried. Those files are broken almost every time. You might be lucky and they still work, but thats rare. It is way safer to redownload your mod again than to introduce hidden bugs or errors into your game. Pregnant but no belly. Here we got something that is relatively easy to prevent. First of all you absolutely need 'CBBE' and the 'Bodyslide and Outfit Studio' for this to work. Secondly do NOT switch the bodytype or use bodyslide while your char is pregnant. This would break the script for the changes to the body. If you absolutely have to make a change to the Body there is a way. Deactivate AAF (and the rest), clean your savegame (aka remove the scripts of the uninstalled mods in your savegame!), make the changes, and then reactivate AAF and the rest again. This will reset everything and will then work. But you will loose the pregnancy if you go this route. Transfer Settlement: Mannequins. To be honest i don't know if this is normal for TS or if there is a conflict of scripts somewhere. So i'll add this one here even if it might not be related to anything of AAF. If you see something, like the error in the picture below, it can be that you got two mannequin occupying the same space at the same time. Try moving the mannequin in building mode and they'll separate. Whitescreen after starting a new game. This one is either a glitch (and you got very very lucky) or bad and then i mean REALLY bad. With this bug the game didn't initialize correctly and you are locked in the moment between intro and charakter creation. The 'very lucky' one: Just restart the game and wait a few moments while the movie is running. If you skip that one the game might not have finished loading completely and you can end up with the whitescreen. The 'lucky' one: You got an invisible installation message. Press [Enter/Return] a few times and the game continues to the creation of your char. The really really bad one: Your installation got murdered. Remove EVERYTHING regarding AAF completely from your Mod Manager (uninstall and delete), search every folder in DATA for obvious remnants of AAF and delete those. Now let Steam recheck the Integrity of the game and let the service repair the files that went missing or were damaged. The next step is to check if all of your other mods, which have no connection to AAF, are still there. If not then you have to clean the game (aka put it into a 'fresh installed' condition) and rebuild everything again. If they are all still there de- and then reactivating them should be enough. Now you have to redownload everything regarding AAF and install them with your Mod Manager again. In addition i'd manually extract and copy the mods (if there are Fomods you have to select the needed files (and ONLY copy those)) into an empty folder and, after this is done, the content of that folder into the game. I encountered this once and in my case it was Vortex that went, without any obvious cause, crazy and randomly deleted 15-20% of my FO4 files. I still have absolutely no clue what caused this as i had only restarted the game. Now i'm using MO2.
  14. The guide is effectively version agnostic. There are instructions to identify your game version as well as pointers to get compatible files regardless of previous, current or future versions. If you want to mod the game from scratch check the patch notes for the game and see if there has been a recent update. If that's the case it's very likely this newest version isn't fully supported by mods yet. You can look into downgrading your game version to the previous stable one or waiting a few weeks for full mod support. Other than that you should be okay following this guide, as long as you apply the recommended practices detailed in it. If you're on a version previous to 1.6.1130 you must use this mod to avoid crashes. You don't need it if you're on 1.6.1130 or later versions of the executable. The purpose of this guide is to provide a comprehensive source of information for newcomers. If you follow the steps described here you'll end up with a basic set of mods covering the requirements (plus some recommendations) to use Sexlab and its additional mods. On top of that I hope by following the instructions given here you'll be able to grasp the fundamental concepts about installing mods and using the different tools available to further tweak your game. This was made with Skyrim Special Edition ("Skyrim SE" or "SE" from now on) in mind. Some of the instructions or complete sections may not apply to regular or Legendary ("LE") Skyrim . And of course most mods won't work if you use the SE versions in a LE game. For Skyrim LE I recommend you to check the Conglomerate blogs. This guide is heavily centered around Mod Organizer 2. If you prefer to use Vortex it won't be of much use to you. I'm not aware of a similar guide made with Vortex in mind, but there is a good video series on how to use Vortex. That would be the starting point. After that you'll need to check the mods you intend to use. Always verify you're installing all the requirements and that the mods you're getting are compatible with SE. Preparations - The required and the recommended stuff A computer with Windows 10 or higher and Internet access is implied. Steam and the game "The Elder Scrolls V: Skyrim Special Edition" acquired in your Steam account. Pirated copies of the game are not supported (against site rules and also some mods won't work so don't waste your time). Game Pass/Microsoft Store versions of Skyrim cannot be freely modded (so again don't try, just go for the Steam version). The GOG version has some mod support (check this thread for more info). But I won't buy and test this personally so it's not something I'll cover here. Any program capable of zipping and unzipping files in .rar, .zip and .7z format. 7-Zip is a free program that does all of that. Recommended: enable the Windows Explorer setting to see file extensions, this may be useful to confirm you're following the instructions using the correct files: Press the ˅ ˄ buttons in the top bar of any folder to expand the settings. Go to the "View" tab. Enable the "File name extensions" setting. You can revert back this setting at any time, as I think most people are used to have file extensions hidden. Recommended: If you're not a premium user in nexusmods you may have noticed that when you press any of the download buttons you're redirected to a new page and you have to click in another download button to finally get the file you want to download. Here is a simple fix for this nuisance of a webpage design. You'll need to install a browser extension and add a little script to it. This script will only help you with the extra redirect mentioned before, it doesn't grant premium benefits. Install the Violent Monkey browser extension (for Chrome) - (for Firefox). Go to this link. A new Violent Monkey tab will open with the script ready to be added. Press "Confirm installation" and close said tab. The script will be active while you navigate the nexusmods site and skip the additional redirect 99% of the times you want to download something. Source. The guide - Download and recommended usage MO2 & Other Tools.pdf If you want to share this guide with others please don't upload the pdf directly. Instead link this thread. That way people can download the latest version directly from here and read the rest of the information. To open the guide you can use any PDF reader. Most web browsers work for this too: simply get the pdf file and drag it to your preferred browser. It will open as any other page and you'll have zoom buttons, middle click to open links and so on. The first page has an Index, click in any title to go there immediately. The header of every page has a "[Return to Index]" button. Currently the guide covers the following points: 01. Steam settings and Skyrim SE installation 02. Mod Organizer 2 - The first look 03. Skyrim Script Extender 04. Minimal modlist 05. LOOT 06. FNIS 07. BodySlide 08. Into the game 09. Mod Organizer 2 - A second look 10. (Optional) Enhancing graphics - Post-processing effects 11. Updating Skyrim SE, SKSE and mods 12. Locating your files + Quick tool recap 13. Final words Each section will get you closer to the final goal. Just take your time and read all the instructions. I've tried to be as descriptive and direct as possible, using screenshots of my own setup to show the different settings and features used. The way the sections are listed is 100% intentional. So don't try to skip one or do them in a different order. You'll have a better experience if you fully read the instructions the first time and go one step at a time. The current setup can be installed and tweaked in about 4-6 hours (give or take, depending on your knowledge of the tools used here, and the wait times if you can't download mods at full speed). So don't rush it, and aim to learn more than just imitate. Changelog
  15. Conglomerate 02 - Core Mods ✍️ Introduction: This page is intended as an overview how to create a basic Setup before adding more Mods to a Load Order. I call the listed Mod combinations "Core Mods", because they are the base - or minimal requirement - for most lewd Setups. I just copied step by step what Mods I usually install first - followed by a functionality check ingame - before even thinking about adding anything else from LL or Nexus. The blog was created with NMM mechanics in mind, but the overwrites (NMM, brutally overwrite files in skyrim/data) aka overrules (MO - left plane, Vortex) are the same for any mod manager. The sequence the Mods are listed also give a clue about overwrites and also the position of related plugins in LO. If no additional information is given overwrite the early listed mods with the ones lower on this page. ? Goal of this Blog page: Installation of basic Skyrim fixes, patches and useful mods in preparation for LL mods Installation of all most basic LL Frameworks and requirements. Repeatable steps that will work for any basic LO to prevent user error early on. Indirectly create a checklist and source for the most basic Mods that go with everything or are requirements for related plugins. ? Creating Checklists to keep the overview ⚠️ It's strongly recommended to still read the individual mod descriptions instead of blindly installing everything ? Definition of the abbreviations can be found here: Conglomerate - Abbreviations and File Types Index: Step 01 - ⚙️ Core Vanilla Vanilla Patches, Basic Requirements, FNIS, Tools ⚙️Optional Step 02 - ❤️? Core Sexlab SOS, SL, SLAL, Tools, Patches Step 03 - ☠️ Body ⚠️Chose only one route to install a body: All-in-One HDT Animated Pussy 4.0 Body installation via separate Mods ☠️ Optional Step 04 - ? More Nasty Critters SLAL MNC SLAL Animated Beast's Cocks (ABC HDT) Step 05 - ⛓️ BDSM Frameworks ? ZAP Animation Pack ?? Toys & Love ? Devious Devices 5.2 ? Optional Step 06 - ?‍? Script Extender PapyrusUtil ConsoleUtil Jcontainers Step 01 - ⚙️ Core ⚙️ Core Frameworks and their Patches and Fixes: ⚙️ Optional: Step 02 - ❤️? Sexlab ❤️? Basic Sexlab Mods: Step 03 - ☠️ Body ☠️ All-in-One HDT Animated Pussy 4.0: ☠️ Body installation via separate Mods: ☠️Optional: Step 04 - ? More Nasty Critters SLAL ? MNC SLAL and Animated Beast's Cocks: Step 05 - ⛓️ BDSM Frameworks ⛓️? Zaz Animation Pack v8.0 plus: ⛓️?? Toys & Love: ⛓️ ? Devious Devices v5.2: ⛓️? Devious Devices v5.2 Optional: Step 06 - ?‍? Script Extender ?‍? PapyrusUtil, ConsoleUtil, JContainers:
  16. So, you’ve tried the infamous Neverwinter Nights module, A Dance with Rogues by Valine/ 2acornupper. (If you haven't tried it yet, maybe read my quick start guide?) And now you’re wondering what other kind of character builds you can make for another playthrough. Well, you can try an optimized build for rogues like leveling into fighter and blackguard. Rogue builds like The Blackguard Executioner by Orion might work well for you. But what if you wanted something a bit more unwieldy and somewhat situational? I present to you a character build I made specifically for A Dance with Rogues: The Promiscuous Paladin Being Roguish Paladin in Betancuria is very difficult. You can’t steal from the innocent. You can open any lock you want but god forbid you take what’s inside. I just wanted a new pair of high heels... You also can't take a vengeful stance against certain enemies. Paladins can’t be cold-blooded murderers. But he was getting paid to collaborate with sadistic bastards... Doing so will destroy your ability to gain levels in the Paladin class. You’re primary way of leveling will still be opening locks and removing traps. Just don’t steal anything from innocent people and never fight against the locals. It’s a bummer, I know. But even though you’re unable to be a murderous thief, it doesn’t mean you can’t have fun. Before we get into the leveling guide, it’s time to introduce Inez Renfri, our character for this build. She’s a big-breasted babe with a rather ironic name. All she needs now are bunny ears and a tail. inezrenfri.bicinezrenfri.txt Here’s her level 1 character sheet and journal entries if you want to use them. Both of these go into your <user>/Documents/Neverwinter Nights/local vault folder. This Princess isn’t exactly pure. Inez (ee-NEHS, Spanish form of Agnes, meaning “chaste”) Birds of a feather, kindred spirits, partners in crime, etc. And she may be naive but she certainly doesn’t collude with demons. Renfri (REN-free, Scots Gaelic origin, meaning warrior of darkness) Pfft. Stupid demon can't even speak right. She’s got a wanton thirst that can’t be quenched and her only concern is the friends she’s making down at the docks; none of those sailors practice safe sex. Let's have some fun and make gold while we're at it! Luckily, the first level into Paladin gives her many feats, including one very beneficial to a promiscuous Princess. So, you’re telling me I’m allowed to use nearly any weapon and armor I want? And I’m immune to disease? That’s right. Take a level in Paladin and your Princess won’t get an STD no matter how hard she tries. Heh... "But". Being a Paladin also means she adds her charisma ability bonus to all saving throws. The module forces you to set your charisma at 14 or higher, so why not let it work for you? We’ll also be putting ranks into Discipline. This Princess may be lacking in willpower, but she’s disciplined when it counts. Worth it? You’ll receive bonus exp for passing some skill checks during dialogue and Discipline is one that comes up a bit often. So, let’s make sure we have enough to beat the highest one. Nice try... SLUT! (The irony is not lost on me.) This build’s primary attribute is strength. This Princess is gonna have muscle, if she hits anything that doesn’t have large damage reduction, it’s gonna feel the pain. Yo holy shit! HE DEAD! This build’s primary weapon is the greatsword. There are many weapons you’re allowed to use as a Paladin, some like the greataxe will hit harder. There’s just many more different greatswords for you to play with. A sword and board build would’ve been nice, if the shields didn’t give you a penalty to your thief skills. You could equip one as you start fighting but that much is already a hassle. The armor class bonus (AC) from using a shield isn’t worth it when you constantly need to sneak around. Just a few of the best greatswords you can "acquire". This build’s primary armor type is light or medium armor. Heavy armor is nice and there’s special armor you can find underneath the castle, but the penalties for using one are too great for a thief. Low penalty medium armor works best and much later you’ll find a really nice light armor from Hyath’s temple to complement your sneaking skills. The armor check penalty from heavy armor will be the death of you. There’s a lot of equipment required for this build. This Princess is gonna struggle getting her levels in Rogue unless she has enough ranks in pick pocket, open lock, search, and disable trap. You will need to gamble at the Family Hideout to win enough gold to buy your starting equipment. Here’s a list of starting gear for your convenience. Greater Gloves of the Rogue Greater Silent Slippers Yance’s Ring A couple of different lockpicks and healing items A couple of lore potions to identify items Greatsword +1 (weapon shop at Betancuria West, Merchant's Quarter) Hatori’s Leather Armor or low penalty medium armor The next list should be your endgame gear. Bracers of Dexterity +3 Boots of the Elvenkind Nymph Cloak +3 Pia’s Ring (Romance or Friendship) Ironskin Ring Amulet of the Master Belt of Hill Giant Strength General Sigerthur’s Greatsword or Dana’s Greatsword (taken politely from her inventory) Assassin’s Waistcoat Extra Recommendation In Game Options, under Ruleset, activate Always Roll Max Hitpoints on Level Up to avoid getting stuck with a character with low health. And finally, here’s the leveling guide: F.A.Q and Other Useful Information What’s the purpose of doing such a difficult build? It’s fun to try something out of the ordinary. Lawful good is an alignment very difficult to maintain in this module. You can consider this a challenge build for completing A Dance with Rogues. There are many other builds you can attempt, such as a sorcerer build or a max constitution build. This one seemed the best reason for trying to keep a good Princess on the side of the law. Plus, you get to watch all the sex encounters without getting diseased. I’ve lost my ability to get levels in Paladin. How do I get it back? There are many chances to gain lawful points back from being a chaotic thief. Clearing the wilderness castle, avenging the first friend you made, killing Rick’s gang, going bounty hunting, and even lawfully beheading a traitor are among the couple of ways to remove chaotic points. As long as you save before stealing anything, you can strategize which theft you can make and still keep your Paladin status. Unfortunately, there aren’t as many chances to get goodie points. As far as I know, major good actions include refusing the chance to assassinate a rival guild member, attempting to destroy an evil altar, and saving a female gladiator for the second time in a row. Just be aware of your actions because once you go evil, there’s no bouncing back. Why greatswords? Couldn’t you get better DPS if you went with a dexterous dual wield build? Greatswords are great. There’s plenty of greatswords for you to find and they tend to hit hard in nearly every circumstance. Dual wielding with the proper feats can get more attacks per round but it struggles against enemies resistant to physical, sneak, and crit attacks. You’ll either rely on a weapon that does bonus magical damage or something that already hits hard, like a greatsword. You’re already trying to do sneak/crit attacks, why not try it with a weapon capable of dealing +40 damage on a single hit? Damn, this dice gambling kinda sucks. Is there any other way to make quick gold? Not really. Playing lawfully means you can’t steal from the masses but some containers are considered fair game, such as the coffers in the gladiator arena. Just save before attempting to steal any item or gold from someone and see what you can get away with. There are also many places and enemies that have valuable loot which can be sold for a good price. Be sure to check all over the city for chances gain gold and exp (except for the top floor of the Mage's Academy, it could break the main quest.) I might also know a not-so-honest way to gain an absurd amount of gold without using console commands, for details check further below. I found the armor below the castle that you mentioned before. Why shouldn’t I use that one? Heavy armor, no matter which one you find, will give you a massive penalty to thief skills. It gets worse if you equip a shield. The armor you found is also classified as lingerie. It will force you to make constitution saving throws to avoid getting sick in Betancuria’s weather. And to make matters worse, every Dhorn guard will attempt to arrest you for public indecency. Good luck sneaking around the streets of Betancuria when you’re dummy thicc and the clap of your ass cheeks on heavy metal keeps alerting the guards. I like this build but I rather change a few things. Is it possible to be a Paladin with a dexterous build? Yes, but you’ll have to take the Two-Weapon Fighting and Ambidextrous feats at level one. It’s also much easier to get ahead of the difficulty curve with high dexterity. The Shadow of the Celestials by Orion is another Rogue/Paladin build I followed for a different playthrough. It’s pretty easy to adjust it for A Dance with Rogues. Well, that’s it. This is not a completely optimized build but it was fun to play around with in the module. I’ll also make changes according to suggestions in the comments if there’s any. If you have another build you’ve had fun playing with, post it in the comments or make a new post in the Adult Gaming forum. Thanks for reading! Bonus: Super Secret Strategy to Earn Lots of Gold (Don’t look Valine)
  17. This is a short guide on how to debug CTDs yourself. What it means is you will try to find out as much information about the crash as possible. First, open Data/SKSE/skse.ini, if it doesn't exist then create it. Add this: [Debug] WriteMinidumps=1 Then wait for the game to crash. Now you will have a crash dump in Documents/My Games/Skyrim/SKSE/Crashdumps For example something like this 2015-05-08_16.26.42.dmp This file is not readable by humans, it's for debugger but you can do online crashdump analysis. Here is one site that does this: https://www.osronline.com/page.cfm?name=analyze Once you submit you will receive a bunch of text, most of this is useless but there are few things that can be helpful to you or someone else. Scroll down a bit and find the line that says: EXCEPTION_RECORD: Below it is the address in code where game crashed exactly. For example: ExceptionAddress: 00d573a8 (TESV+0x009573a8)It means that game was executing code on address 0xD573A8. It also says that the crash occurred in module TESV. If the crash had occurred in any SKSE plugin it would says that DLL name as module instead. Although it's still possible for a crash to be caused by SKSE plugin and happen in TESV module. Now why is this address helpful? 1. Someone else may have the same crash, you can compare what you both have in common to narrow down cause. 2. Someone else may have had the same crash and already solved it. 3. I can look it up in game code to see what happens in the function, maybe it helps you narrow down cause. 4. You can compare if the crashes you are having are the same ones or different. It could also be helpful to catalogue known crashes in a sticky or somewhere. If you post your crash here include at least this information: EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00d573a8 (TESV+0x009573a8) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 00000000 Attempt to read from address 00000000 STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 3684fc20 00bf2fb8 00000000 16a9a770 3684fde0 TESV+0x9573a8 3684fc50 00000000 00000000 3684fcd4 00786b68 TESV+0x7f2fb8 And everything SKSE related from Loaded Module List. Example: 0c490000 0c577000 SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll 50e00000 50e80000 nioverride nioverride.dll 51110000 51122000 enbhelper enbhelper.dll 51310000 51332000 showRaceMenu_preCacheKiller showRaceMenu_preCacheKiller.dll 51340000 5140d000 StorageUtil StorageUtil.dll 51bf0000 51c76000 chargen chargen.dll 51c80000 51c96000 SpellInvisibilityPlugin SpellInvisibilityPlugin.dll 51ca0000 51ccb000 SexLabUtil SexLabUtil.dll 51cd0000 51d23000 SchlongsOfSkyrim SchlongsOfSkyrim.dll 51d30000 51d6c000 MfgConsole MfgConsole.dll 51d70000 51d86000 ItemSoulgemPlugin ItemSoulgemPlugin.dll 51f50000 51f66000 ItemPoisonPlugin ItemPoisonPlugin.dll 51f70000 5203a000 skse_1_9_32 skse_1_9_32.dll 52290000 522e3000 FirstPersonPlugin FirstPersonPlugin.dll 522f0000 5236a000 hook hook.dll 52530000 52546000 ItemArrowPlugin ItemArrowPlugin.dll 52550000 52566000 ItemChargePlugin ItemChargePlugin.dll 525b0000 525c6000 AutoLockpickPlugin AutoLockpickPlugin.dll 525d0000 525ef000 DoubleJumpPlugin DoubleJumpPlugin.dll Some reported crashes so far:
  18. This guide assumes no previous knowledge of modding to make it accessible to everyone, so some details may appear trivial to you. Some of the steps are 'to be on a safe side'/ 'just in case' and might not be entirely necessary. Last updated: 28 Oct 2017 Step 1 - Buy and Install Fallout 4 There is no need to install any DLCs for Four-Play to work. Make sure you have the latest version of the game (1.9 - released 6 Feb 17). Steam should automatically keep your game up-to-date. Run the game at least once to generate the ini's needed for Step 2 Step 2 - Enable Modding and Papyrus Logging Navigate to Documents/My Games/Fallout 4 Right click on Fallout4Prefs.ini, select Properties, untick Read-only if it's currently ticked and click OK. Repeat for Fallout4Custom.ini. Open Fallout4Prefs.ini Find [Launcher] section, under it, make sure that bEnableFileSelection=1 If [Launcher] or bEnableFileSelection doesn't exist, add them It should look like this: Save Fallout4Prefs.ini Still in the same folder, open Fallout4Custom.ini If Fallout4Custom.ini doesn't exist, create a new text document and name it Fallout4Custom.ini Find/ Create [Archive] section and make sure it looks like this: (Optional but Recommended) Still in Fallout4Custom.ini, find/ Create [Papyrus] section and make sure it looks like this: (Optional but Recommended) Still in Fallout4Custom.ini, navigate to the [General] section (or create one) and add the following: Save Fallout4Custom.ini Right click on Fallout4Prefs.ini, select Properties, tick Read-only and click OK. Repeat for Fallout4Custom.ini. Step 3 - Download and Install the latest F4SE Download the latest F4SE here. Double-click the file you just downloaded, follow the installation wizard, remember to double-check whether it finds the correct installation directory for your FO4. Let the installation wizard install F4SE for you. Step 4 - Pick a mod manager: NMM, MO or Manual I don't recommend manual installation at all. Things will get hectic very quickly. Nexus Mod Manager is more stable but wastes a bit more HDD space, Mod Organizer causes CTDs at game startups occasionally. Download a mod manager and use its respective installation wizard to install it. Step 5 to 12 are tailored to which mod manager you use. They are very similar in principal though. Mod Organizer Nexus Mod Manager The final two steps are universal for MO and NMM. Step 13 - Load a Clean Save, Initialize Four-Play Framework and Leito's Animation Pack Load any save without Four-Play installed on before. All the better if it's an unmodded save (without the [M]). While in game, wait a few seconds. You should now get a popup asking which animation packs to load, select the appropriate option depending on which animation packs you have installed (I recommend installing all). On the top left corner of your screen, you should see the notification ""Vinfamy: Registered Leito's animations and intialized Four-Play with Supermutant support.". Followed by a bunch of "Vinfamy: Thanks for installing xyz" if you use my plugins. These indicate that both Four-Play and Leito's animation pack has been installed correctly. If they don't show up or if you get "Four-Play Framework has not been installed correctly. Animations won't start.", something went wrong and please double-check that you haven't missed any of the steps above. Step 14 - Enjoy! All your Four-Play plugins should now work as described. Leito's animations should now play, with sounds. Actors involved in sex scenes should strip and redress (redressing may fail sometimes for leveled actors - known issue) correctly. Read the plugins' respective download pages to know how each plug-in works. In attachments are what the two tabs of NMM look like in my very light set-up. Don't worry too much if your set-up doesn't match: load order of the Four-Play mods don't really matter and you don't have to install all the plugins or the control panel.
  19. TLDR version: If you want to switch 2 or more profiles in Mod Organizer, each with mods requiring both fnis and nemesis, you may probably have to regenerate fnis/nemesis every time you switch profile or you may get T-pose. To avoid that, you will need to install separate/duplicated copies of fnis/nemesis, not just their outputs, for multiple MO profiles. Install one copy of fnis/nemesis for each profile and treat them as separate mods. It means you need to dedicate a separate or duplicate copy of fnis/nemesis mod folder with its executable tool and its output folder to each MO profile. The long version: Years ago when there was only fnis in oldrim, I found some instructions/comments on using duplicate copies of fnis in multiple Mod Organizer profiles to get rid of the need to run fnis again upon profile switch. I remembered if I didn't use duplicate copies of fnis folders, I would T-pose when I switched to another profile in old mod organizer for skyrim LE even though I used separate fnis output folders for each profile. Recently, I had to build a new PC. So I decided to move onto 64bit skyrim AE on the new PC, starting again from scratch with all SE/AE mods. I wanted to set up two MO2 profiles again so that I can use different sets of mods, all of which require fnis/nemesis. I know we could do it with fnis but I wasn't sure about nemesis which was new to me or even about using both fnis and nemesis for each profile. Most of my google/reddit searches about nemesis turned up with conflicting information on running multiple MO2 profiles, basically with people saying nemesis has to be regenerated every time you use a different profile. Thankfully I found [LE/SE] Guide on using Nemesis alongside FNIS here on LL so I learned how to use both in one profile. So I went ahead to try the same method of using duplicate copies to both fnis/nemesis for multiple profiles and it worked. I thought I would share my experience. The example situation for using two MO2 profiles: in profile 1, you may want to set up all basic mods for your main playthrough including bathing, dancing, SL frameworks and basic OStimNG mods. Then in profile 2 you might like to set up with all profile 1's mods plus additional adult playthrough mods such as SL quest mods and OStimNG gameplay mods that you might want to try sometime but also want to keep out of your main save. Multiple profiles are also useful if you want to play conflicting mods with custom anims back and forth just by switching between profiles. I'll list general procedure to set up both fnis and nemesis in two MO2 profiles so that you can just switch profiles back and forth and play right away without having to regenerate every time you switch profiles. If you only use nemesis, it'll be simpler and the general procedure should still work. (1) Install 2 copies of FNIS and Nemesis program/mod folders, preferably using profile name as part of mod names for easier identification. So there will be 2 copies each for fnis and nemesis mod folders. One way to do this is when you download fnis/nemesis, duplicate the installer/zip files and rename them using your profile name as part of the new name. Then install both copies of fnis and nemesis as separate mods to MO2. For example: in MO2, you may install "FNIS behavior 7.6 for profile 1", "FNIS behavior 7.6 for profile 2", "Nemesis Unltd Behav Eng for profile 1", "Nemesis Unltd Behav Eng for profile 2" as four separate mods. Note: You only need one copy of FNIS creature pack, the one that you keep it on all the time following [LE/SE] Guide on using Nemesis alongside FNIS. We will also keep it on for both profiles. (2) You also need 2 copies of output mod folders each for fnis and nemesis (example, "FNIS output for profile 1", "FNIS output for profile 2", "Nemesis output for profile 1", "Nemesis output for profile 2"). For now, you can just create empty folders under MO2's mod folder and restart MO2 so that they show up as mods. You can later set up in your executable list of MO2 to force fnis/nemesis to generate their output directly into those empty output mod folders instead of inside overwrite folder. Or if you prefer, you can just let it output to overwrite folder and create a mod from it but remember to name it for specific profile. (3) After both copies of fnis/nemesis and their output folders are installed, add 4 exec files shortcut to MO2 executable list (under Mod Organizer 2 > Tools > Executables) and give it different names preferably using profile name. Example, when you add one of the fnis, give name like "Generate FNIS for user for profile 1", then choose the executable file in "FNIS behavior 7.6 for profile 1\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe". When you add "Generate FNIS for user for profile 2" executable shortcut to MO, choose the executable file in "FNIS behavior 7.6 for profile 2\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe". Do the same for nemesis (add Nemesis Unlimited Behav Engine for profile 1 executable with path to "Nemesis Unltd Behav Eng for profile 1\Nemesis_Engine\Nemesis Unlimited Behavior Engine.exe" and add Nemesis Unlimited Behav Engine for profile 2 executable pointing to "Nemesis Unltd Behav Eng for profile 2\Nemesis_Engine\Nemesis Unlimited Behavior Engine.exe") (4) Run fnis/nemesis for profile 1. First, switch to profile 1 in MO2 and turn on the mods you want to use in that profile. Follow the instructions of [LE/SE] Guide on using Nemesis alongside FNIS to run both fnis and nemesis together for one profile, probably starting from step 8 of that guide because you already installed fnis/nemesis (2 copies in fact) and set up four executable to MO. But it won't hurt to read earlier steps to verify what you did. If you are using OStimNG together with Sexlab creatures, read my Final Note near the end about how I disable OStimNG mods while I run fnis to avoid fnis warnings. While following [LE/SE] Guide on using Nemesis alongside FNIS, make sure to tick the correct fnis/nemesis mods and their outputs for profile 1. Example, tick "FNIS behavior 7.6 for profile 1" and "FNIS output for profile 1". Then keep following that guide and turn on "Nemesis Unltd Behav Eng for profile 1" and "Nemesis output for profile 1" at appropriate step. Keep the other copy of fnis/nemesis for profile 2 disabled (untick "FNIS behavior 7.6 for profile 2", "FNIS output for profile 2", "Nemesis Unlimited Behav Engine for profile 2", "Nemesis output for profile 2") while you works on profile 1. After you finish following that guide and set up for profile 1, play the game and see if everything work in profile 1. (5) Run fnis/nemesis for profile 2. In MO2, switch to profile 2 and enable different or additional set of mods that you want to keep separate from profile 1, disable fnis/nemesis and their outputs for profile 1 (untick "FNIS behavior 7.6 for profile 1", "FNIS output for profile 1", "Nemesis Unltd Behav Eng for profile 1", "Nemesis output for profile 1"). Follow [LE/SE] Guide on using Nemesis alongside FNIS again and turn on the fnis/nemesis/their outputs for profile 2 at appropirate steps. Basically, everything is the same as what you did for profile 1 except you will be using ("FNIS behavior 7.6 for profile 2", "FNIS output for profile 2", "Nemesis Unlimited Behav Engine for profile 2", "Nemesis output for profile 2") while keeping fnis/nemesis/output for profile 1 disabled. Play the game to see if everything work in profile 2. Now when you switch profile, you won't get T-pose nor will you need to run fnis/nemesis again. Just switch profile in MO2 and play different save right away with different mods. But of course, you will need to run fnis/nemesis again if you later want to add more mods requiring fnis/nemesis to either profile. But in that case, you only need to run the correct fnis/nemesis for that specific profile where you add more mods with additional custom anims that normally require fnis/nemesis. Additional Tips: Set nemesis executable files in both copies of nemesis to run in windows 7 compatibility mode. It will prevent nemesis from crashing before completion. Also increase maximum numbers of anims for DAR and Nemesis in their ini files (SKSE\plugins\DynamicAnimationReplacer.ini and your two profiles' nemesis folders\Nemesis_Engine\nemesis.ini). I did 32k (or 0x7D00 in hex) for DAR and 60k for Nemesis because I have a lot of conditional and PCEA DAR folders. Remember to increase it in both copies of nemesis for your two profiles. I don't know about OAR or its limit as it wasn't available while I was modding. Final Note: I use both SL creature and OStimNG at the same time and that was my reason for using both fnis and nemesis. I follow [LE/SE] Guide on using Nemesis alongside FNIS. But I turn off OStims related animations mods (or any non-creature mod that specifically requires nemesis) while running FNIS to avoid fnis warnings and turn them back on before I run nemesis. My profile 1 has all the regular gameplay mods as well as basic SL/SLAL framework and basic OStimNG related mods so that I only need to edit/export/select the anims and settings once and forget about them. Then my profile 2 has all profile 1 mods plus additional SL/Ostim gameplay mods, the ones to fool around but not to keep in my main save such as Thief, SL Solutions, Babo dialogue, Dealing with sexual daedra, OStim Lovers, etc. By using separate/duplicate copy of fnis and nemesis for each profile (mods as well as outputs), I can switch profiles to play without the need to run fnis/nemesis every time. I can also install mods recklessly in profile 2 without worry about ruining my main save because I use separate disposable saves for that profile and I can just switch back to profile 1 whenever I feel like continuing my main game. I hope this is not confusing. I've attached screenshots of my two profiles and MO's executable list for reference. If there is already similar guide here on LL, feel free to delete my post as I don't search LL forum often and thus not sure if this is common knowledge.
  20. Hello I'm looking for a full scale tutorial for making sexlab animation via blender. The ones I found here are either for 3dsmax or for only pose making. İf someone know any good tutorial I would be very appreciated
  21. Basics for making OKW work STEP 1 You need framework for modding the sims 3. That means you install a folder called "mods" (You can find a premade one here). In this folder you will find 3 things; 2 new folders called "overrides" and "packages", and a .cfg file. The .cfg file should look something like this: Priority 500 PackedFile "Packages/*.package" PackedFile "Packages/*/*.package" PackedFile "Packages/*/*/*.package" PackedFile "Packages/*/*/*/*.package" PackedFile "Packages/*/*/*/*/*.package" Priority 1000 PackedFile "Overrides/*.package" PackedFile "Overrides/*/*.package" PackedFile "Overrides/*/*/*.package" PackedFile "Overrides/*/*/*/*.package" PackedFile "Overrides/*/*/*/*/*.package" If you have never modded the sims 3 before read here Make a backup!! Seriously! OKW is a WIP (Work in Progress). Making a backup makes it possible to go back to your previous game, if or when something goes wrong! Already have a backup but want to try out new mods in an ongoing game? Now go find your sims3 framework folder ("mods" > "packages"). At my computer it is found here: Libraries/Documents/Electronic Arts/ sims 3/mods/packages. I always make a shortcut to this folder, so that i have easy access to it whenever I want to add/remove packages. This is where you put the files you need for Onikis Kinkyworld. I prefer to make my own folders for different kind of mods, to keep it all organized and tidy. STEP 2 The files you need to download for your game: BODY: Bodywithadultparts nude clothing adult skin. I also recommend using the 3Dmap here. It is not conflicting with bodymesh or default skins! (I use nipples+penis+abdominal muscle v3 for male and nipples+vulva for female): http://mahamudosim3x...d7d24873a76dc4f List of files in my "mods" > "Packages" > "Body" folder Screens of my BODY folder-files: You might also want a No censor for nudity-mod KINKYWORLD: The Kinkyworld: http://www.loverslab...ed-27-may-2015/ OKW videos:http://www.loverslab.com/topic/53780-sims3-kinkyworld-tv-complete-guide-and-package/ OKW-folder should look like this: ANIMATIONS: Amra72 animations: http://www.loverslab...is-kinky-world/ L666 animations ( Choose the ones for kinkyworld) : http://www.loverslab...nimated-woohoo/ The masters KW animations(again-choose the ones for KW): http://www.loverslab.com/topic/41458-sims-3-the-masters-sex-animations-for-animated-woohoo-and-kinky-world/ Mike24 animations:http://www.loverslab.com/topic/54718-the-sims-3-mike24-animations-for-animated-wohoo-and-kinky-world-update-1712/ MaryJane animations:http://www.loverslab.com/topic/73534-wipmaryjanes-animations-for-okw-update13817-new-animations/ K69 animations:http://www.loverslab.com/topic/76250-the-sims-3wipk69-animations-for-kinky-world/ ANIMATIONS-folder looks like this if you downloaded all of them: Animations needs to be registered with KW ingame. When you start your game you might have to wait a bit before you get a KW-message. KW is a big mod so be patient. Once you have gotten the KW-message you can click your sim and find KinkyWorld>Settings>Woohoo>Packages. Some of the animations are automatically registered but not all. you need to register every animationpack one by one by typing them in, and then wait for it to be registered: KinkyWorldMasteranimations KW_L666_Animations KW_L666_Kinky_Animations KW_L666_RapeBdsm_Animations KW_Amra72_Animations KW_mike24_classics KW_mike24_lesbians KW_mike24_pets KW_K69_Animations KW_MaryJane_Animations Accessory/objects needed for certain animations: gloryholegate animations. Download WTWgloryholegate at halloftorque and put it in a fence: http://www.ladymoiraine.com/index.php?/forums/topic/3607-whosthewhat-sims-3-mm-sex-animations-18/ For animations with car you might want a better car(not needed, but very nice):http://www.loverslab.com/topic/60178-kinky-world-custom-cars/ For animations with bondageframe: http://www.sexysims.info/download.php?t=174813 Whip for L666`s new whipping animations:http://www.mediafire.com/download/g56y6yk6p1yrq4u/SV+Accessory+whip.rar For animations for trainingdummy ,massagetable and sauna you will need the EP. STEP 3 DONE! Now it`s time to try your game. Once in game you might have to wait a bit before your KW starts up. Be patient. eventuelly there will be a KW message popping up, and you can then click your sim and find a kinkyworld option. Choose your preferred settings, and remember to register your animations(some of them register automatically, but not all). I recommend reading the KW-wiki to better get to know what this mod does and how you can change the settings to your preferred gamestyle. KW-wiki can be found here:http://onikikay-kinkyworld.wikia.com/wiki/Oniki_Kay's_Kinky_World_Wikia If something is not working you might also be helped by checking KW-FAQ or by searching Oniki`s KW thread for whatever. KW-FAQ:http://www.loverslab.com/topic/61984-sims-3-onikis-kinkyworld-faq/ KW-topic:http://www.loverslab.com/topic/43249-sims3wip-kinkyworld-v036-updated-22-aug-2017/ Want More ? Anything unclear, links not working etc. Don`t hesitate to say so in the comments or pm me. GOOD LUCK!
  22. A guide to make a bashed patch that works. Why? Because most guides to making a bashed patch neglect to mention that not all mods have bash tags. Or how to add them. Benefits: Proper Bash Tags in your important mods, will be utilized by Wrye Bash to create a bashed patch that will resolve more conflicts. LOOT will utilize these Bash Tags, to assist in sorting your load order. Annoyances in-game can be avoided or minimized. i.e. having to have an NPC in your cross-hairs, enter MCM for Schlongs of Skyrim to set the "Revealing" Keyword repeatedly Makes making a "Merged patch" in SSEEdit obsolete. Makes the game stable Resources required: Wrye Bash: https://www.nexusmods.com/skyrimspecialedition/mods/6837 SSEEdit: https://www.nexusmods.com/skyrimspecialedition/mods/164 Generate Bash Tags script from https://github.com/fireundubh/WryeBashTagGenerator ****Install to "Edit Scripts" folder of SSEEdit**** Skyrim SE Mod Organizer 2: https://www.nexusmods.com/skyrimspecialedition/mods/6194 LOOT: https://loot.github.io/ Patience General installation guidelines: Make sure the mods you install ARE SE compatible - several guides located here: https://www.loverslab.com/topic/94228-se-compatibility-tracking-jul-19-6272/ Even mods that are downloaded from Skyrim Special Edition Nexus can have missed textures, animations and meshes! It is highly recommended to install Steam, Skyrim SE, Mod Organizer 2 & your other tools outside of Windows UAC control. This means not in "Program Files" or "Program Files (x86)" For Mod Organizer 2, I recommend the installer version {ends in .exe}, this will add entries in the system registry. On first run of Mod Organizer 2, select the "portable instance" option, this will keep your files out of the %LocalAppData% folders. Again, that is to keep clear of Windows UAC issues. A guide to installing Mod Organizer 2 - https://www.loverslab.com/topic/136543-v112-mod-organizer-2-other-tools-from-zero-to-hey-sexlab-is-working/ The folder structure I use: Setting up Windows Explorer to prevent confusion: Wrye Bash Configuration in MO2: Note: The folder listed in "Create files in mod" was created by: Setting SSEEdit up in MO2: Running the Bash Tags script: The script will remove any bad tags, and write the missing tags to the header. Exit SSEEdit, making sure to save the plugin. Making the Bashed Patch: Well that was complicated, but worth it. I'd like to thank user @Mertz for advice given and the users at the forum AFKMods https://www.afkmods.com/index.php?/topic/4966-wrye-bash-all-games/ @tasairis for the hard work keeping the SE Compatibility thread going https://www.loverslab.com/topic/94228-se-compatibility-tracking-jul-19-6272/ All the users here who have offered free advice over the years, you know who you are Excellent reading for those who want to know more: Tome of xEdit: https://tes5edit.github.io/docs/ REALLY in-depth look at modding & conflict resolution Wrye Bash : https://wrye-bash.github.io/docs/Wrye Bash General Readme.html#intro
  23. Sims 4 - Beginner Modlist Guide Version 0.3 Prefix: I was inspired to create this modlist to help create a better Sims 4 experience for myself and for others. The way Sims 4 mods work is that you can install them in any order you wish, which will make the modding a lot simpler. I have categorized things under base game and what they change. If something requires DLC, I have that listed as well. You don't have to download all mods, you can just pick and choose to install whatever you're looking for. Many of the mod links contain numerous mods, you can just choose the ones from the list that you like. This is a highly WIP list and I welcome feedback and suggestions for additional content! CAUTION - Mods with this notice need extra attention or there's something else to consider Alternative - This mod is an alternative to the above mentioned mod Installation Instructions Download these mods to your Mods package (located in Documents/ElectronicArts/Sims/Mods) Now, everytime you download new mod, update mod or remove mod do this step: Go into your Dcouments/ElectronicArts/Sims folder If present, remove these three files lastCleanException lastException localthumbcache This is done as a means of ensuring compability and stability and to ensure these changes take place. Highly recommended Mods Texture Overhauls Meshes Lightning Enviroment Gameplay General Fixes and Overhauls Autonomy Lovers Lab DLC improvments Fuck Dust Bunnies Reshade
  24. This is a complete walkthrough of "A Snare To Loosen", the first quest of The Trappings of Fate. It was made for TToF v1.1.1. There might be slight differences with later versions, but nothing that should invalidate this guide. Needless to say, this is heavy spoiler territory. These first few spoiler tags below here hold the sequence of steps to get through the quest. First room: Second room: Third room: and these spoiler tags hold video guides for how to execute the individual steps: Quest start: First room: Second room: Third / final room:
  25. Introduction This little guide will cover all the basics in order to succesfully install the SexoutNG framework. There will be some pictures to clarify things that might not be clear to some or are sometimes overlooked. This guide assumes that you have succesfully installed the Fallout Mod Manager (FOMM) and know how to extract files from an archive. It is possible to install the framework with the Nexus Mod Manager as well, but I strongly recommend sticking with FOMM. I. Download the required files This one should be obvious, if you've read the requirements section of the SexoutNG OP. SexoutNG Data SexoutNG Core NVSE 5.0b2 (it has to be version 4.5 or greater, older versions are not supported) NVSE Extender 16 or higher! Astymma's Compatibility Skeleton (as of SexoutNG '94 a compatibility skeleton is included, which means you don't need to install an extra skeleton) The Mod Configuration Menu Since we are going to use FOMM to install Sexout in this guide, you need to choose "download manually", when downloading the skeleton and MCM from the Nexus. Once you are finished, you should have the following files (the version numbers may change): SexoutNG - Core 2-10-94.fomod SexoutNG - Data 2-10-94.fomod nvse_5_0_beta2.7z NVSE Extender v16.fomod The Mod Configuration Menu-42507-1-5.7z Optional: SexoutNG - Bodies 1-1-1.fomod (Install the bodies, if you don't have any male/female nude bodies installed yet. If you already have nude bodies installed, the game will always choose yours over the ones from sexout) II. Installation First of all, extract all the 7z archives in their own folders. We will start with the SexoutNG main files. In order to install them with FOMM you need to copy all .fomod files to the location of your FOMM installation into the following folder: data/falloutnv/mod. (for instance D:/FOMM/data/falloutnv/mod.) Every other fomod goes into that folder as well. (Alternatively you can select "Add fomod", instead of "Create from folder" in the package manager and add the files that way.) Start up FOMM next and click the package manager button. You will see something like this: If you have other fomods installed, they will appear here as well. In order to install them you need to either select them and click activate or just double-click them. You should see this message and the box next to the file name will be ticked. If it asks you to overwrite files, because you are upgrading, click yes or yes to all. Do this for all the .fomod files you've just downloaded In case you want to use astymma's compatibility skeleton, instead of the skeleton provided by Sexout: Since the the NVSE Extender comes as a .fomod archive now as well, the installation process is the same as for the the Sexout Core and Data files. Move the archive to your FOMM/data/falloutnv/mod folder and activate the package with the package manager. Lastly, we need to put NVSE itself into its right place. To do this you need to copy the contents of the NVSE archive (all the .dlls and the nvse_loader.exe) into the main Fallout New Vegas root directory where the FalloutNV.exe is located. Do NOT put them in the data folder and do NOT install NVSE with FOMM. You don't have to copy the src folder from the NVSE archive as it only contains the source code and isn't required for NVSE to run. Now you're done with the installation of the SexoutNG framework. In order for it to actually do something, you need to install one of the various Sexout plugins. There is a lot to choose from in the Fallout/Sexout download section. Read and follow their installation instructions carefully, as they often have requirements of their own. In case you downloaded a compilation, you should still read the requirements of the individual mods, since some of them cannot be included in compilations. As a matter of fact, you can probably save more time by reading requirements and instructions, as by just downloading a bunch of mods and praying that it works. Troubleshooting a broken game also takes longer than spending a little time reading up on vital information. 90% of support topics in this section are due to the fact that people didn't take that advice.