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I always wanted a game like Starfield that will let me conquer land and woman 🙂. now i want to add some spice to the game. I want to build a harem of beautiful woman and put them at my lands (outpost) that i conquered and have the option to have sex with them whenever i want to. please recommend me mods that have: Sex animations. Flirty/Couple Dialogue. Make female NPCs stay where i put them (if there is a way to marry them too so even better). Curvy Body for the Female characters. Sexy Clothing. More Beautiful Faces for the Female characters. and if you have more mods you wanna recommend, by all mean do!
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============================================================================================= THE FIX The pack im using uses pandora animation loader. the issue with this is that pandora dosent/didnt give any warnings. Installed and ran FNIS, this showed me that files called "babo" where incompatible with my SKSE, thru gpt i found these files where added by baka_defeat. Removing baka_defeat in favor for defeat vers "Defeat SSE" Fixed the animations issue and no longer T-Posing... however. game was still crashing on animation start. To resolve this I simply reinstalled the pack from a back up and added all my desired mods again with the new Defeat but minus FNIS this time as pandora is more upto date and now everything works as intended. My takeaway from this is just because one mod is more uptodate and works smoother (pandora) dosent mean other mods (fnis) arnt still useful for trouble shooting etc, so if your having issues with animations but don't use/have FNIS Ill advice making a pack back up, installing fnis and running it to see if you get any error/warnings. ============================================================================================= Hello, I'm playing useing wabbajack "ARSE" pack, and i added some mods to the pack but now everyone are now T-posing and npcs cant physically Move (I can still move and I can hear myself attacking etc but npcs dont) and I'm not sure entirely why/whats caused it (I know its ovbisouly one of my mods) but removing them dosent fix the issue ARSE comes with pandora so thats what im running before I launch. The text file has the pandora output and if you scroll down you can see the mod list at line 178 or if your not using notepad++ look for the below for when the modlist starts ==================== Installed mods below and installed in the order they show up and mods I've added have "BC" at the end of the mod name ==================== As i mentioned im using ARSE Webbajack mod pack, and mods ive added Ive added the "BC" to the ends If anyone knows a fix, what mod I have to remove OR update, please let me know. Primarily id like to not touch any ARSE Defaults and just remove/update my "BC" mods tho Thanks in advance to anyone who replies or helps! EDIT: Ive ran body slide and ive batch build as well (idk if this was needed, its just something ive always done when i start a new pack) Text.txt
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Hi. I'm using Skyrim AE Steam version. After installing Devious Devices 5.2 NG, RaceMenu stops working correctly. The game launches and plays normally, but when I open character creation, I only get the vanilla character menu instead of the full RaceMenu. Current setup: Skyrim AE (Steam) SKSE (latest version for my game version) RaceMenu Devious Devices 5.2 & NG If I disable Devious Devices, RaceMenu works again. Has anyone encountered this issue before? Is there a known conflict, missing requirement, or load order problem?
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Hello, This is my first time making a Skyrim modpack. Currently I am stuck t-posing in game. I suspect that the issue has something to do with Sexlab p+ and my animation mods and/or Pandora but I'm not sure how to fix it. Thanks in advance for the help. Pandora engine log link: https://pastebin.com/kv5tnMjE Modlist:
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CRASH TIME: 2026-05-29 20:34:42 Skyrim SSE v1.6.1170 CrashLoggerSSE v1-22-0-0 May 2 2026 06:34:15 Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF7F9FAB0B3 SkyrimSE.exe+030B0B3 mov rdi, [rsi+0xF8] Exception Flags: 0x00000000 (Continuable) Number of Parameters: 2 Exception Thread ID: 18776 Access Violation: Tried to read memory at 0xFFFFFFFFFFFFFFFF ACCESS VIOLATION ANALYSIS: Instruction: mov rdi, [rsi+0xF8] Memory Operand: [base=rsi, index=none, scale=0, disp=+0xf8] Base Register: rsi = 0x455FE000456E2000 Computed Address: 0x455FE000456E20F8 Fault Address: 0xFFFFFFFFFFFFFFFF (mismatch) POSSIBLE RELEVANT OBJECTS: RBX: (FormID 0x14 -> PlayerCharacter* 0x1E2DDC86080) "name" [0x00000014] ("Skyrim.esm") R13: (RE::NativeFunction<std::vector<RE::TESObjectREFR * __ptr64,std::allocator<RE::TESObjectREFR * __ptr64> > __cdecl(RE::BSScript::Internal::VirtualMachine * __ptr64,unsigned int,RE::StaticFunctionTag * __ptr64,RE::TESObjectREFR * __ptr64,RE::TESForm const * __ptr64,float),void>*) RSP+30: (TES*) RSP+128: (BSScript::Internal::CodeTasklet*) RSP+148: (BSScript::Internal::VirtualMachine*) RSP+258: (BGSListForm*) [0xFE01E810] ("GR_MimicPlacer.esp") RSP+378: (SkyrimScript::HandlePolicy*) RSP+940: (BSTCommonLLMessageQueue<BSScript::Internal::FunctionMessage>*) RSP+AD0: (BSScript::SimpleAllocMemoryPagePolicy*) RSP+CD0: (SkyrimScript::Logger*) RSP+DB8: (ScrapHeap*) RSP+E60: (GRefCountImplCore*) PROCESS INFO: Process ID: 28516 Crash Thread ID: 18776 Process Uptime: 00:02:24 (144909ms) Working Directory: D:\SteamLibrary\steamapps\common\Skyrim Special Edition Command Line: "D:\SteamLibrary\steamapps\common\Skyrim Special Edition\\SkyrimSE.exe" Executable MD5: 7a44a52dfc92d78f934c4d12ed92f494 Executable Size: 37157144 bytes Executable Modified: 2026-01-17 18:20:47 Elevated: No THREAD CONTEXT (HEURISTIC): Thread Priority: 0 Likely Role: Papyrus VM SYSTEM SPECS: OS: Microsoft Windows 11 Home v10.0.26200 CPU: GenuineIntel 11th Gen Intel(R) Core(TM) i5-11400H @ 2.70GHz CPU Cores: 12 logical, 6 physical, 1 packages GPU #1: Nvidia TU117M [GeForce GTX 1650 Mobile / Max-Q] GPU #2: Intel TigerLake-H GT1 [UHD Graphics] GPU #3: Microsoft Basic Render Driver PHYSICAL MEMORY: 16.16 GB/31.77 GB VIRTUAL MEMORY: 10.07 GB/131072.00 GB PROCESS MEMORY: Working Set: 4510.99 MB, Private: 4098.36 MB, Peak: 4523.46 MB PAGE FAULTS: 1711596 (Peak: 4743196672) GPU MEMORY: 1.30/3.27 GB CALL STACK ([P]robable / tack scan): [ 0][P] 0x7FF7F9FAB0B3 SkyrimSE.exe+030B0B3 -> 20543+0x43 mov rdi, [rsi+0xF8] [ 1][P] 0x7FFA671AC2D4 po3_PapyrusExtender.dll+012C2D4 test rax, rax | void RE::TES::ForEachReferenceInRange(RE::TESObjectREFR *,float,std::function<RE::BSContainer::ForEachResult (RE::TESObjectREFR *)>) [?ForEachReferenceInRange@TES@RE@@QEAAXPEAVTESObjectREFR@2@MV?$function@$$A6A?AW4ForEachResult@BSContainer@RE@@PEAVTESObjectREFR@3@@Z@std@@@Z] [ 2][P] 0x7FFA670EBD78 po3_PapyrusExtender.dll+006BD78 nop | D:\a\PapyrusExtenderSSE\PapyrusExtenderSSE\src\Papyrus\Functions\Game.cpp:47 std::vector<RE::TESObjectREFR *,std::allocator<RE::TESObjectREFR *> > Papyrus::Game::FindAllReferencesOfType(RE::BSScript::Internal::VirtualMachine *,unsigned int,RE::StaticFunctionTag *,RE::TESObjectREFR *,RE::TESForm const *,float) [?FindAllReferencesOfType@Game@Papyrus@@YA?AV?$vector@PEAVTESObjectREFR@RE@@V?$allocator@PEAVTESObjectREFR@RE@@@std@@@std@@PEAVVirtualMachine@Internal@BSScript@RE@@IPEAUStaticFunctionTag@8@PEAVTESObjectREFR@8@PEBVTESForm@8@M@Z] | params: a_vm: RE::BSScript::Internal::VirtualMachine*, a_stackID: uint32_t, __formal: RE::StaticFunctionTag*, a_ref: RE::TESObjectREFR*, a_formOrList: RE::TESForm*, a_radius: float [ 3][P] 0x7FFA670F8320 po3_PapyrusExtender.dll+0078320 mov rbx, [rsp+0x60] | C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC\Tools\MSVC\14.44.35207\include\functional:884 virtual std::vector<RE::TESObjectREFR *,std::allocator<RE::TESObjectREFR *> > std::_Func_impl_no_alloc<std::vector<RE::TESObjectREFR *,std::allocator<RE::TESObjectREFR *> > (*)(RE::BSScript::Internal::VirtualMachine *,unsigned int,RE::StaticFunctionTag *,RE::TESObjectREFR *,RE::TESForm const *,float),std::vector<RE::TESObjectREFR *,std::allocator<RE::TESObjectREFR *> >,RE::BSScript::Internal::VirtualMachine *,unsigned int,RE::StaticFunctionTag *,RE::TESObjectREFR *,RE::TESForm const *,float>::_Do_call(RE::BSScript::Internal::VirtualMachine * &&,unsigned int &&,RE::StaticFunctionTag * &&,RE::TESObjectREFR * &&,RE::TESForm const * &&,float &&) [?_Do_call@?$_Func_impl_no_alloc@P6A?AV?$vector@PEAVTESObjectREFR@RE@@V?$allocator@PEAVTESObjectREFR@RE@@@std@@@std@@PEAVVirtualMachine@Internal@BSScript@RE@@IPEAUStaticFunctionTag@6@PEAVTESObjectREFR@6@PEBVTESForm@6@M@ZV12@PEAV3456@IPEAU76@PEAV86@PEBV96@M@std@@EEAA?AV?$vector@PEAVTESObjectREFR@RE@@V?$allocator@PEAVTESObjectREFR@RE@@@std@@@2@$$QEAPEAVVirtualMachine@Internal@BSScript@RE@@$$QEAI$$QEAPEAUStaticFunctionTag@7@$$QEAPEAVTESObjectREFR@7@$$QEAPEBVTESForm@7@$$QEAM@Z] | params: <_Args_0>: RE::BSScript::Internal::VirtualMachine**, <_Args_1>: uint32_t*, <_Args_2>: RE::StaticFunctionTag**, <_Args_3>: RE::TESObjectREFR**, <_Args_4>: RE::TESForm**, <_Args_5>: float* [ 4][P] 0x7FFA670F4D86 po3_PapyrusExtender.dll+0074D86 nop | D:\a\PapyrusExtenderSSE\PapyrusExtenderSSE\extern\CommonLibSSE\include\RE\N\NativeFunction.h:103 virtual bool RE::BSScript::NativeFunction<1,std::vector<RE::TESObjectREFR *,std::allocator<RE::TESObjectREFR *> > (RE::BSScript::Internal::VirtualMachine *,unsigned int,RE::StaticFunctionTag *,RE::TESObjectREFR *,RE::TESForm const *,float),std::vector<RE::TESObjectREFR *,std::allocator<RE::TESObjectREFR *> >,RE::StaticFunctionTag *,RE::TESObjectREFR *,RE::TESForm const *,float>::MarshallAndDispatch(RE::BSScript::Variable &,RE::BSScript::Internal::VirtualMachine &,unsigned int,RE::BSScript::Variable &,RE::BSScript::StackFrame const &) [?MarshallAndDispatch@?$NativeFunction@$00$$A6A?AV?$vector@PEAVTESObjectREFR@RE@@V?$allocator@PEAVTESObjectREFR@RE@@@std@@@std@@PEAVVirtualMachine@Internal@BSScript@RE@@IPEAUStaticFunctionTag@6@PEAVTESObjectREFR@6@PEBVTESForm@6@M@ZV12@PEAU76@PEAV86@PEBV96@M@BSScript@RE@@UEBA_NAEAVVariable@23@AEAVVirtualMachine@Internal@23@I0AEBVStackFrame@23@@Z] | params: a_baseValue: RE::BSScript::Variable*, a_vm: RE::BSScript::Internal::VirtualMachine*, a_stackID: uint32_t, a_resultValue: RE::BSScript::Variable*, a_frame: RE::BSScript::StackFrame* [ 5][P] 0x7FF7FB0DDE05 SkyrimSE.exe+143DE05 -> 104651+0x205 test al, al [ 6][P] 0x7FF7FB0EEAF9 SkyrimSE.exe+144EAF9 -> 104853+0x789 mov r14d, eax [ 7][P] 0x7FF7FB0EF7B3 SkyrimSE.exe+144F7B3 -> 104857+0x193 call 0x00007FF7FA96A240 [ 8][P] 0x7FF7FB0E4314 SkyrimSE.exe+1444314 -> 104767+0x104 lea r8, [rbp+0x67] [ 9][P] 0x7FF7FA6609E7 SkyrimSE.exe+09C09E7 -> 53926+0xEE7 test r15b, r15b [10][P] 0x7FF7FA372CF3 SkyrimSE.exe+06D2CF3 -> 39074+0x23 xor ebx, ebx [11][P] 0x7FF7FA997888 SkyrimSE.exe+0CF7888 -> 69378+0xD8 mov ecx, [rbx+0x0C] [12][P] 0x7FF7FA997E51 SkyrimSE.exe+0CF7E51 -> 69380+0x361 mov r15d, eax [13][P] 0x7FF7FA9961DA SkyrimSE.exe+0CF61DA -> 69344+0x8A movzx eax, byte ptr [rbx+0xA74] [14][P] 0x7FF7FA970DBD SkyrimSE.exe+0CD0DBD -> 68445+0x3D mov rcx, [0x00007FF7FCE6C318] [15][P] 0x7FFB01D8E957 KERNEL32.DLL+002E957 [16][P] 0x7FFB02F2427C ntdll.dll+000427C [17] 0x7FFA671B19C7 po3_PapyrusExtender.dll+01319C7 mov rax, [0x00007FFA67363B90] | RE::TESObjectCELL * RE::TESWorldSpace::GetSkyCell(void) [?GetSkyCell@TESWorldSpace@RE@@QEAAPEAVTESObjectCELL@2@XZ] [18] 0x7FF7FA98C752 SkyrimSE.exe+0CEC752 -> 69164+0x12 nop [19] 0x7FF7FB0E5F98 SkyrimSE.exe+1445F98 -> 104787+0xA8 cmp [rbx], eax [20] 0x7FF7FB0C5BCF SkyrimSE.exe+1425BCF -> 104297+0xDF jmp 0x00007FF7FB0C5D1C [21] 0x7FF7FB10989C SkyrimSE.exe+146989C -> 105216+0x3EC movzx eax, r15b [22] 0x7FFAFF967374 ucrtbase.dll+0017374 [23] 0x7FFA695D4289 EngineFixes.dll+0074289 mov rbx, [rsp+0xA0] | D:\a\EngineFixesSkyrim64\EngineFixesSkyrim64\buildae\release\vcpkg_installed\x64-windows-static\include\oneapi\tbb\concurrent_hash_map.h:1362 bool tbb::detail::d2::concurrent_hash_map<unsigned int,RE::TESForm *,tbb::detail::d1::tbb_hash_compare<unsigned int>,tbb::detail::d1::tbb_allocator<std::pair<unsigned int const ,RE::TESForm *> > >::lookup<0,unsigned int,tbb::detail::d2::concurrent_hash_map<unsigned int,RE::TESForm *,tbb::detail::d1::tbb_hash_compare<unsigned int>,tbb::detail::d1::tbb_allocator<std::pair<unsigned int const ,RE::TESForm *> > >::node * (*)(tbb::detail::d1::tbb_allocator<tbb::detail::d2::hash_map_base<tbb::detail::d1::tbb_allocator<std::pair<unsigned int const ,RE::TESForm *> >,tbb::detail::d1::spin_rw_mutex>::bucket> &,unsigned int const &,RE::TESForm * const *)>(unsigned int const &,RE::TESForm * const *,tbb::detail::d2::concurrent_hash_map<unsigned int,RE::TESForm *,tbb::detail::d1::tbb_hash_compare<unsigned int>,tbb::detail::d1::tbb_allocator<std::pair<unsigned int const ,RE::TESForm *> > >::const_accessor *,bool,tbb::detail::d2::concurrent_hash_map<unsigned int,RE::TESForm *,tbb::detail::d1::tbb_hash_compare<unsigned int>,tbb::detail::d1::tbb_allocator<std::pair<unsigned int const ,RE::TESForm *> > >::node * (*)(tbb::detail::d1::tbb_allocator<tbb::detail::d2::hash_map_base<tbb::detail::d1::tbb_allocator<std::pair<unsigned int const ,RE::TESForm *> >,tbb::detail::d1::spin_rw_mutex>::bucket> &,unsigned int const &,RE::TESForm * const *),tbb::detail::d2::concurrent_hash_map<unsigned int,RE::TESForm *,tbb::detail::d1::tbb_hash_compare<unsigned int>,tbb::detail::d1::tbb_allocator<std::pair<unsigned int const ,RE::TESForm *> > >::node *) [??$lookup@$0A@IP6APEAVnode@?$concurrent_hash_map@IPEAVTESForm@RE@@V?$tbb_hash_compare@I@d1@detail@tbb@@V?$tbb_allocator@U?$pair@$$CBIPEAVTESForm@RE@@@std@@@456@@d2@detail@tbb@@AEAV?$tbb_allocator@Ubucket@?$hash_map_base@V?$tbb_allocator@U?$pair@$$CBIPEAVTESForm@RE@@@std@@@d1@detail@tbb@@Vspin_rw_mutex@234@@d2@detail@tbb@@@d1@45@AEBIPEBQEAVTESForm@RE@@@Z@?$concurrent_hash_map@IPEAVTESForm@RE@@V?$tbb_hash_compare@I@d1@detail@tbb@@V?$tbb_allocator@U?$pair@$$CBIPEAVTESForm@RE@@@std@@@456@@d2@detail@tbb@@IEAA_NAEBIPEBQEAVTESForm@RE@@PEAVconst_accessor@0123@_NP6APEAVnode@0123@AEAV?$tbb_allocator@Ubucket@?$hash_map_base@V?$tbb_allocator@U?$pair@$$CBIPEAVTESForm@RE@@@std@@@d1@detail@tbb@@Vspin_rw_mutex@234@@d2@detail@tbb@@@d1@23@01@ZPEAV70123@@Z] | params: key: uint32_t*, t: const RE::TESForm**, result: tbb::detail::d2::concurrent_hash_map<unsigned int,RE::TESForm *,tbb::detail::d1::tbb_hash_compare<unsigned int>,tbb::detail::d1::tbb_allocator<std::pair<unsigned int const ,RE::TESForm *> > >::const_accessor*, write: bool, allocate_node: function*, tmp_n: tbb::detail::d2::concurrent_hash_map<unsigned int,RE::TESForm *,tbb::detail::d1::tbb_hash_compare<unsigned int>,tbb::detail::d1::tbb_allocator<std::pair<unsigned int const ,RE::TESForm *> > >::node* [24] 0x7FF7F9E349CE SkyrimSE.exe+01949CE -> 13129+0x1E mov ebp, eax [25] 0x7FFA67155200 po3_PapyrusExtender.dll+00D5200 test eax, eax | D:\a\PapyrusExtenderSSE\PapyrusExtenderSSE\extern\CommonLibSSE\include\RE\B\BSTSmartPointer.h:224 void RE::BSTSmartPointer<RE::BSScript::Object,RE::BSTSmartPointerIntrusiveRefCount>::TryDetach(void) [?TryDetach@?$BSTSmartPointer@VObject@BSScript@RE@@UBSTSmartPointerIntrusiveRefCount@3@@RE@@IEAAXXZ] [26] 0x7FF7FAC47A3D SkyrimSE.exe+0FA7A3D -> 82144+0x2D movzx ecx, al [27] 0x7FFA671A80AE po3_PapyrusExtender.dll+01280AE nop | void * RE::BSScript::UnpackHandle(RE::BSScript::Variable const *,unsigned int) [?UnpackHandle@BSScript@RE@@YAPEAXPEBVVariable@12@I@Z] [28] 0x7FF7FB0D25E4 SkyrimSE.exe+14325E4 -> 104481+0x1D4 dec esi [29] 0x7FF7FA01CF3F SkyrimSE.exe+037CF3F -> 23255+0x1F nop [30] 0x7FF7FB0C5C3C SkyrimSE.exe+1425C3C -> 104297+0x14C test eax, eax [31] 0x7FF7FB0C5ABB SkyrimSE.exe+1425ABB -> 104296+0xCB jmp 0x00007FF7FB0C5AC6 [32] 0x7FF7FB0EF16F SkyrimSE.exe+144F16F -> 104854+0x32F nop [33] 0x7FF7FA98D9DD SkyrimSE.exe+0CED9DD -> 69192+0x3D mov r13, rax [34] 0x7FFA69650E95 EngineFixes.dll+00F0E95 mov r8d, eax | src\tbbmalloc\frontend.cpp:2574 rml::internal::TLSData * rml::internal::MemoryPool::getTLS(bool) [?getTLS@MemoryPool@internal@rml@@QEAAPEAVTLSData@23@_N@Z] | params: memPool: rml::internal::MemoryPool*, size: uint64_t [35] 0x7FF7FB0D803B SkyrimSE.exe+143803B -> 104571+0x9B jmp 0x00007FF7FB0D803F [36] 0x7FF7FB0C5A88 SkyrimSE.exe+1425A88 -> 104296+0x98 jmp 0x00007FF7FB0C5AC6 [37] 0x7FFAFF9C2DE7 ucrtbase.dll+0072DE7 [38] 0x7FFA696505D6 EngineFixes.dll+00F05D6 mov r8d, [rdi+0x68] | src\tbbmalloc\frontend.cpp:2544 void rml::internal::Block::freeOwnObject(void *) [?freeOwnObject@Block@internal@rml@@QEAAXPEAX@Z] | params: object: void* [39] 0x7FFA69651733 EngineFixes.dll+00F1733 mov rdi, [rsp+0x30] | src\tbbmalloc\frontend.cpp:3194 scalable_aligned_free | params: object: void* [40] 0x7FF7FB0D5E62 SkyrimSE.exe+1435E62 -> 104515+0x282 inc r15d [41] 0x7FF7FB0D7EFF SkyrimSE.exe+1437EFF -> 104568+0xBF cmp [rbx], eax [42] 0x7FF7F9E4F7EA SkyrimSE.exe+01AF7EA -> 13663+0x1A mov ebp, eax [43] 0x7FF7FB0FF003 SkyrimSE.exe+145F003 -> 105111+0x83 cmp [rbx], eax [44] 0x7FF7FA966ED7 SkyrimSE.exe+0CC6ED7 -> 68173+0x57 mov [rbx+0x08], rax [45] 0x7FF7FB0FDE61 SkyrimSE.exe+145DE61 -> 105072+0x111 test sil, sil [46] 0x7FF7FB0FEF0D SkyrimSE.exe+145EF0D -> 105109+0x2D movzx ecx, al [47] 0x7FF7FA96707A SkyrimSE.exe+0CC707A -> 68175+0x1A xor eax, eax [48] 0x7FF7FB0EEDD5 SkyrimSE.exe+144EDD5 -> 104853+0xA65 nop [49] 0x7FFA696519CC EngineFixes.dll+00F19CC mov rbx, rax | src\tbbmalloc\frontend.cpp:2943 scalable_malloc | params: size: uint64_t [50] 0x7FF7FB0C5B3D SkyrimSE.exe+1425B3D -> 104297+0x4D mov eax, [rdi] [51] 0x7FF7FB0D09E2 SkyrimSE.exe+14309E2 -> 104474+0x222 inc r14d [52] 0x7FF7FB0D55D7 SkyrimSE.exe+14355D7 -> 104511+0x47 mov edx, eax [53] 0x7FF7FB0D0C29 SkyrimSE.exe+1430C29 -> 104475+0x1C9 mov rbx, [rsp+0x98] [54] 0x7FFA671D07B6 po3_PapyrusExtender.dll+01507B6 cmp dword ptr [rbx], 0x00 | D:\a\_work\1\s\src\vctools\crt\vcstartup\src\misc\thread_safe_statics.cpp:198 _Init_thread_header | params: pOnce: const int32_t* [55] 0x7FFA671AB912 po3_PapyrusExtender.dll+012B912 cmp dword ptr [0x00007FFA67363838], 0xFFFFFFFF | virtual RE::BSScript::IFunction::CallResult RE::BSScript::NF_util::NativeFunctionBase::Call(RE::BSTSmartPointer<RE::BSScript::Stack,RE::BSTSmartPointerIntrusiveRefCount> const &,RE::BSScript::ErrorLogger *,RE::BSScript::Internal::VirtualMachine *,bool) [?Call@NativeFunctionBase@NF_util@BSScript@RE@@UEAA?AW4CallResult@IFunction@34@AEBV?$BSTSmartPointer@VStack@BSScript@RE@@UBSTSmartPointerIntrusiveRefCount@3@@4@PEAVErrorLogger@34@PEAVVirtualMachine@Internal@34@_N@Z] [56] 0x7FF7FAC5C710 SkyrimSE.exe+0FBC710 -> 82600+0xF0 mov rsi, [rsp+0x68] [57] 0x7FF7FAC92112 SkyrimSE.exe+0FF2112 -> 83463+0x1E2 mov rbx, [rsp+0x470] [58] 0x7FF7FA91C337 SkyrimSE.exe+0C7C337 -> 67083+0xA27 movsxd rcx, dword ptr [rdi] [59] 0x7FF7FAC92106 SkyrimSE.exe+0FF2106 -> 83463+0x1D6 add al, 0x00 [60] 0x7FF7FA91D6FF SkyrimSE.exe+0C7D6FF -> 67087+0xAF cmp dword ptr [rsp+0x54], 0x00 [61] 0x7FF7FACCE895 SkyrimSE.exe+102E895 -> 84520+0xB5 mov rbx, [rsp+0x30] [62] 0x7FF7FA7C74D1 SkyrimSE.exe+0B274D1 -> 60738+0x441 movaps xmm1, [r15] [63] 0x7FF7FA9208F1 SkyrimSE.exe+0C808F1 -> 67105+0x1E1 mov rdi, [rbp+0x168] [64] 0x7FFAF8C586FF d3d11.dll+00286FF [65] 0x7FF7FAD70F59 SkyrimSE.exe+10D0F59 -> 87403+0xC39 mov rax, r15 [66] 0x7FFAF8C9F034 d3d11.dll+006F034 [67] 0x7FF7FB0D287A SkyrimSE.exe+143287A -> 104484+0x2A cmp dword ptr [rbx+0x18], 0x00 [68] 0x7FFAD13F1754 nvwgf2umx.dll+01F1754 [69] 0x7FF7FA8B4E1D SkyrimSE.exe+0C14E1D -> 64958+0x18D mov r15, [rsp+0x170] [70] 0x7FF7FABC0161 SkyrimSE.exe+0F20161 -> 80699+0x591 movaps xmm0, [rsi+0x100] [71] 0x7FFAD13F0F9F nvwgf2umx.dll+01F0F9F [72] 0x7FF7FB109948 SkyrimSE.exe+1469948 -> 105217+0x68 mov rcx, rax [73] 0x7FF7FA926497 SkyrimSE.exe+0C86497 -> 67123+0x1467 mov r13, [rsp+0x10F8] [74] 0x7FF7FAD8A221 SkyrimSE.exe+10EA221 -> 87834+0x161 test rax, rax [75] 0x7FF7FACCE8AE SkyrimSE.exe+102E8AE -> 84520+0xCE cmp rsi, [rdi+0x30] [76] 0x7FF7FAC6B9AA SkyrimSE.exe+0FCB9AA -> 82888+0x10A xor edi, edi [77] 0x7FF7FAD32C69 SkyrimSE.exe+1092C69 -> 86277+0x319 mov rbx, [rsp+0xC0] [78] 0x7FF7FAD32943 SkyrimSE.exe+1092943 -> 86276+0x33 mov al, 0x01 [79] 0x7FF7FAC6AA60 SkyrimSE.exe+0FCAA60 -> 82874+0xB0 cmp eax, 0x17 [80] 0x7FF7FAC73AAB SkyrimSE.exe+0FD3AAB -> 83047+0x9B mov [rsp+0x68], rax REGISTERS: RAX 0x1E255858B70 (void*) RCX 0x768 (size_t) [1896] RDX 0x0 (size_t) [0] RBX 0x14 (FormID 0x14 -> PlayerCharacter* 0x1E2DDC86080) "Zain" [0x00000014] ("Skyrim.esm") Flags: 0x00000408 FormType: ActorCharacter (62) Object Reference: ParentCell: --- File: "alternate start - live another life.esp" Modified by: Skyrim.esm -> unofficial skyrim special edition patch.esp -> alternate start - live another life.esp Flags: 0x0004000B Name: "Abandoned Prison" EditorID: "AbandonedPrison01" FormID: 0x00021594 FormType: Cell (60) RSP 0xB2947F92A0 (void*) RBP 0xB2947F93F0 (void*) RSI 0x455FE000456E2000 (size_t) [4998960403174006784] RDI 0x1E2DDC86080 (PlayerCharacter*) See RBX R8 0x7FFA673605B0 (void* -> po3_PapyrusExtender.dll+02E05B0 add [rax], al | __type_info_node __type_info_root_node [?__type_info_root_node@@3U__type_info_node@@A]) R9 0x0 (size_t) [0] R10 0x503F (size_t) [20543] R11 0xB2947F92B0 (void*) R12 0x7FFA672BC8D8 (void* -> po3_PapyrusExtender.dll+023C8D8 mov al, 0xBF | `string' [??_C@_02GPECMEKF@?$FL?$FN@]) R13 0x1E2C892B7E0 (RE::NativeFunction<std::vector<RE::TESObjectREFR * __ptr64,std::allocator<RE::TESObjectREFR * __ptr64> > __cdecl(RE::BSScript::Internal::VirtualMachine * __ptr64,unsigned int,RE::StaticFunctionTag * __ptr64,RE::TESObjectREFR * __ptr64,RE::TESForm const * __ptr64,float),void>*) R14 0x1E2571AE4A8 (char*) "j" R15 0xB2947F9568 (std::_Func_impl_no_alloc<`Papyrus::Game::FindAllReferencesOfType'::`8'::<lambda_1>,RE::BSContainer::ForEachResult,RE::TESObjectREFR * __ptr64>*) STACK: [RSP+0 ] 0xB2947F93F0 (void*) [RSP+8 ] 0x1E2E51A8220 (void*) [RSP+10 ] 0x455FE000456E2000 (size_t) [4998960403174006784] [RSP+18 ] 0x7FFA671B19C7 (void* -> po3_PapyrusExtender.dll+01319C7 mov rax, [0x00007FFA67363B90] | RE::TESObjectCELL * RE::TESWorldSpace::GetSkyCell(void) [?GetSkyCell@TESWorldSpace@RE@@QEAAPEAVTESObjectCELL@2@XZ]) [RSP+20 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+28 ] 0x455FE000456E2000 (size_t) [4998960403174006784] [RSP+30 ] 0x1E2DDD87A00 (TES*) [RSP+38 ] 0x1E2DDC86080 (PlayerCharacter*) See RBX [RSP+40 ] 0x0 (size_t) [0] [RSP+48 ] 0x7FFA671AC2D4 (void* -> po3_PapyrusExtender.dll+012C2D4 test rax, rax | void RE::TES::ForEachReferenceInRange(RE::TESObjectREFR *,float,std::function<RE::BSContainer::ForEachResult (RE::TESObjectREFR *)>) [?ForEachReferenceInRange@TES@RE@@QEAAXPEAVTESObjectREFR@2@MV?$function@$$A6A?AW4ForEachResult@BSContainer@RE@@PEAVTESObjectREFR@3@@Z@std@@@Z]) [RSP+50 ] 0x14 (FormID 0x14 -> PlayerCharacter* 0x1E2DDC86080) See RBX [RSP+58 ] 0xB2947F9DA8 (void*) [RSP+60 ] 0xB2947F96B0 (void*) [RSP+68 ] 0x1E3488DD660 (void*) [RSP+70 ] 0xB24CBEBC20 (size_t) [765791747104] [RSP+78 ] 0x7FF7FA98C752 (void* -> SkyrimSE.exe+0CEC752 nop) [RSP+80 ] 0xB2947F93B8 (std::_Func_impl_no_alloc<`RE::TES::ForEachReferenceInRange'::`8'::<lambda_1>,RE::BSContainer::ForEachResult,RE::TESObjectREFR * __ptr64>*) See RSP+A0 [RSP+88 ] 0x7FFA672BC8D8 (void* -> po3_PapyrusExtender.dll+023C8D8 mov al, 0xBF | `string' [??_C@_02GPECMEKF@?$FL?$FN@]) [RSP+90 ] 0xB2947F9368 (void*) [RSP+98 ] 0xB2947F9310 (void*) [RSP+A0 ] 0xB2947F93B8 (std::_Func_impl_no_alloc<`RE::TES::ForEachReferenceInRange'::`8'::<lambda_1>,RE::BSContainer::ForEachResult,RE::TESObjectREFR * __ptr64>*) [RSP+A8 ] 0x7FF7FB0E5F98 (void* -> SkyrimSE.exe+1445F98 cmp [rbx], eax) [RSP+B0 ] 0x1E2571ADD40 (void*) [RSP+B8 ] 0x7FF7FB0C5BCF (void* -> SkyrimSE.exe+1425BCF jmp 0x00007FF7FB0C5D1C) [RSP+C0 ] 0x0 (size_t) [0] [RSP+C8 ] 0x44BFFDE945C91D84 (size_t) [4953957293470850436] [RSP+D0 ] 0x1E343405282 (void*) [RSP+D8 ] 0x1E3488DD660 (void*) [RSP+E0 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+E8 ] 0x2 (size_t) [2] [RSP+F0 ] 0xB2947F9CB0 (void*) [RSP+F8 ] 0x0 (size_t) [0] [RSP+100 ] 0x1E3488DD660 (void*) [RSP+108 ] 0x7FF7FB10989C (void* -> SkyrimSE.exe+146989C movzx eax, r15b) [RSP+110 ] 0x1E300000017 (void*) [RSP+118 ] 0x7FFA672BC970 (void* -> po3_PapyrusExtender.dll+023C970 rol ch, 0x1A | static std::array<REL::ID,1> const RE::ExtraNorthRotation::VTABLE [?VTABLE@ExtraNorthRotation@RE@@2V?$array@VID@REL@@$00@std@@B]) [RSP+120 ] 0xB2947F9568 (std::_Func_impl_no_alloc<`Papyrus::Game::FindAllReferencesOfType'::`8'::<lambda_1>,RE::BSContainer::ForEachResult,RE::TESObjectREFR * __ptr64>*) See R15 [RSP+128 ] 0x1E348826B60 (BSScript::Internal::CodeTasklet*) Stack Trace: [SKI_ConfigManagerInstance (FE01C802)].SKI_ConfigManager.OnUpdate() - "SKI_ConfigManager.psc" Line 0 [RSP+130 ] 0x1E2571ADD40 (void*) [RSP+138 ] 0xB2947F94A8 (void*) [RSP+140 ] 0x1E3487EBEC0 (void*) [RSP+148 ] 0x1E2D8F96100 (BSScript::Internal::VirtualMachine*) Overstressed: false Initialized: true Freeze State: kNotFrozen Frozen Stacks Count: 0 Waiting Function Messages: 2 Queued Function Messages: [0] Type=kCall, Stack ID=3535, Stack State=kRunning, Call Type=kMember, Object="sslanimationdefaults", Function="zjLaying", Args=6, Self=sslanimationdefaults SexLabQuestAnimations (160639DF) [1] Type=kCall, Stack ID=3481, Stack State=kRunning, Call Type=kMember, Object="sslanimationslots", Function="GetNumAliases", Self=sslanimationslots SexLabQuestAnimations (160639DF) Object Table Size: 0 Array Table Size: 1555 Running Stacks Count: 12 [RSP+150 ] 0xB2947F93B8 (std::_Func_impl_no_alloc<`RE::TES::ForEachReferenceInRange'::`8'::<lambda_1>,RE::BSContainer::ForEachResult,RE::TESObjectREFR * __ptr64>*) See RSP+A0 [RSP+158 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+160 ] 0x1E2D8F96100 (BSScript::Internal::VirtualMachine*) See RSP+148 [RSP+168 ] 0xDC9 (size_t) [3529] [RSP+170 ] 0xB2947F94A8 (void*) [RSP+178 ] 0x7FFAFF967374 (void* -> ucrtbase.dll+0017374 mov rsi, rax) [RSP+180 ] 0x1E2571ADD40 (void*) [RSP+188 ] 0x1E3487EBF30 (void*) [RSP+190 ] 0x14 (FormID 0x14 -> PlayerCharacter* 0x1E2DDC86080) See RBX [RSP+198 ] 0x1E348846524 (void*) [RSP+1A0 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+1A8 ] 0x4 (size_t) [4] [RSP+1B0 ] 0xFFFFFFFF (size_t) [4294967295] [RSP+1B8 ] 0xB2947F9550 (void*) [RSP+1C0 ] 0x1E2C8A2FD18 (char*) "Actor" [RSP+1C8 ] 0x7FFA695D4289 (void* -> EngineFixes.dll+0074289 mov rbx, [rsp+0xA0] | D:\a\EngineFixesSkyrim64\EngineFixesSkyrim64\buildae\release\vcpkg_installed\x64-windows-static\include\oneapi\tbb\concurrent_hash_map.h:1362 bool tbb::detail::d2::concurrent_hash_map<unsigned int,RE::TESForm *,tbb::detail::d1::tbb_hash_compare<unsigned int>,tbb::detail::d1::tbb_allocator<std::pair<unsigned int const ,RE::TESForm *> > >::lookup<0,unsigned int,tbb::detail::d2::concurrent_hash_map<unsigned int,RE::TESForm *,tbb::detail::d1::tbb_hash_compare<unsigned int>,tbb::detail::d1::tbb_allocator<std::pair<unsigned int const ,RE::TESForm *> > >::node * (*)(tbb::detail::d1::tbb_allocator<tbb::detail::d2::hash_map_base<tbb::detail::d1::tbb_allocator<std::pair<unsigned int const ,RE::TESForm *> >,tbb::detail::d1::spin_rw_mutex>::bucket> &,unsigned int const &,RE::TESForm * const *)>(unsigned int const &,RE::TESForm * const *,tbb::detail::d2::concurrent_hash_map<unsigned int,RE::TESForm *,tbb::detail::d1::tbb_hash_compare<unsigned int>,tbb::detail::d1::tbb_allocator<std::pair<unsigned int const ,RE::TESForm *> > >::const_accessor *,bool,tbb::detail::d2::concurrent_hash_map<unsigned int,RE::TESForm *,tbb::detail::d1::tbb_hash_compare<unsigned int>,tbb::detail::d1::tbb_allocator<std::pair<unsigned int const ,RE::TESForm *> > >::node * (*)(tbb::detail::d1::tbb_allocator<tbb::detail::d2::hash_map_base<tbb::detail::d1::tbb_allocator<std::pair<unsigned int const ,RE::TESForm *> >,tbb::detail::d1::spin_rw_mutex>::bucket> &,unsigned int const &,RE::TESForm * const *),tbb::detail::d2::concurrent_hash_map<unsigned int,RE::TESForm *,tbb::detail::d1::tbb_hash_compare<unsigned int>,tbb::detail::d1::tbb_allocator<std::pair<unsigned int const ,RE::TESForm *> > >::node *) [??$lookup@$0A@IP6APEAVnode@?$concurrent_hash_map@IPEAVTESForm@RE@@V?$tbb_hash_compare@I@d1@detail@tbb@@V?$tbb_allocator@U?$pair@$$CBIPEAVTESForm@RE@@@std@@@456@@d2@detail@tbb@@AEAV?$tbb_allocator@Ubucket@?$hash_map_base@V?$tbb_allocator@U?$pair@$$CBIPEAVTESForm@RE@@@std@@@d1@detail@tbb@@Vspin_rw_mutex@234@@d2@detail@tbb@@@d1@45@AEBIPEBQEAVTESForm@RE@@@Z@?$concurrent_hash_map@IPEAVTESForm@RE@@V?$tbb_hash_compare@I@d1@detail@tbb@@V?$tbb_allocator@U?$pair@$$CBIPEAVTESForm@RE@@@std@@@456@@d2@detail@tbb@@IEAA_NAEBIPEBQEAVTESForm@RE@@PEAVconst_accessor@0123@_NP6APEAVnode@0123@AEAV?$tbb_allocator@Ubucket@?$hash_map_base@V?$tbb_allocator@U?$pair@$$CBIPEAVTESForm@RE@@@std@@@d1@detail@tbb@@Vspin_rw_mutex@234@@d2@detail@tbb@@@d1@23@01@ZPEAV70123@@Z]) [RSP+1D0 ] 0x1E2C8A2FD18 (char*) "Actor" [RSP+1D8 ] 0xB2947F9568 (std::_Func_impl_no_alloc<`Papyrus::Game::FindAllReferencesOfType'::`8'::<lambda_1>,RE::BSContainer::ForEachResult,RE::TESObjectREFR * __ptr64>*) See R15 [RSP+1E0 ] 0x1BC48F8A0FD2 (size_t) [30531035729874] [RSP+1E8 ] 0x7FF7F9E349CE (void* -> SkyrimSE.exe+01949CE mov ebp, eax) [RSP+1F0 ] 0x0 (size_t) [0] [RSP+1F8 ] 0x0 (size_t) [0] [RSP+200 ] 0x0 (size_t) [0] [RSP+208 ] 0x0 (size_t) [0] [RSP+210 ] 0x0 (size_t) [0] [RSP+218 ] 0x0 (size_t) [0] [RSP+220 ] 0x3EDECEED (size_t) [1054789357] [RSP+228 ] 0x0 (size_t) [0] [RSP+230 ] 0x3EC60D45 (size_t) [1053166917] [RSP+238 ] 0x0 (size_t) [0] [RSP+240 ] 0x461C4000 (size_t) [1176256512] [RSP+248 ] 0x0 (size_t) [0] [RSP+250 ] 0x1E34887B2E0 (void*) [RSP+258 ] 0x1E2F3A692B0 (BGSListForm*) [0xFE01E810] ("GR_MimicPlacer.esp") Flags: 0x00000008 kInitialized FormType: FormList (91) [RSP+260 ] 0x1E2C892B7E0 (RE::NativeFunction<std::vector<RE::TESObjectREFR * __ptr64,std::allocator<RE::TESObjectREFR * __ptr64> > __cdecl(RE::BSScript::Internal::VirtualMachine * __ptr64,unsigned int,RE::StaticFunctionTag * __ptr64,RE::TESObjectREFR * __ptr64,RE::TESForm const * __ptr64,float),void>*) See R13 [RSP+268 ] 0xB2947F9758 (void*) [RSP+270 ] 0x1E2DDC86080 (PlayerCharacter*) See RBX [RSP+278 ] 0x0 (size_t) [0] [RSP+280 ] 0xB2947F96C9 (void*) [RSP+288 ] 0x7FFA670EBD78 (void* -> po3_PapyrusExtender.dll+006BD78 nop | D:\a\PapyrusExtenderSSE\PapyrusExtenderSSE\src\Papyrus\Functions\Game.cpp:47 std::vector<RE::TESObjectREFR *,std::allocator<RE::TESObjectREFR *> > Papyrus::Game::FindAllReferencesOfType(RE::BSScript::Internal::VirtualMachine *,unsigned int,RE::StaticFunctionTag *,RE::TESObjectREFR *,RE::TESForm const *,float) [?FindAllReferencesOfType@Game@Papyrus@@YA?AV?$vector@PEAVTESObjectREFR@RE@@V?$allocator@PEAVTESObjectREFR@RE@@@std@@@std@@PEAVVirtualMachine@Internal@BSScript@RE@@IPEAUStaticFunctionTag@8@PEAVTESObjectREFR@8@PEBVTESForm@8@M@Z]) [RSP+290 ] 0x7FFA697C9C00 (void* -> EngineFixes.dll+0269C00 add [rax], al | tbb::detail::d2::concurrent_hash_map<unsigned int,RE::TESForm *,tbb::detail::d1::tbb_hash_compare<unsigned int>,tbb::detail::d1::tbb_allocator<std::pair<unsigned int const ,RE::TESForm *> > > * Patches::FormCaching::detail::g_formCache [?g_formCache@detail@FormCaching@Patches@@3PAV?$concurrent_hash_map@IPEAVTESForm@RE@@V?$tbb_hash_compare@I@d1@detail@tbb@@V?$tbb_allocator@U?$pair@$$CBIPEAVTESForm@RE@@@std@@@456@@d2@1tbb@@A]) [RSP+298 ] 0xB2947F96B0 (void*) [RSP+2A0 ] 0x0 (size_t) [0] [RSP+2A8 ] 0x1E255AABDE8 (void*) [RSP+2B0 ] 0x1 (size_t) [1] [RSP+2B8 ] 0xB2947F96B0 (void*) [RSP+2C0 ] 0xCCE586E3A852EAC1 (size_t) [uint: 14764355265743743681 int: -3682388807965807935] [RSP+2C8 ] 0x7FFA672564F8 (void* -> po3_PapyrusExtender.dll+01D64F8 push rax | const RE::BSScript::NativeFunction<0,std::vector<RE::Actor *,std::allocator<RE::Actor *> > (RE::StaticFunctionTag *),std::vector<RE::Actor *,std::allocator<RE::Actor *> >,RE::StaticFunctionTag *>::`vftable' [??_7?$NativeFunction@$0A@$$A6A?AV?$vector@PEAVActor@RE@@V?$allocator@PEAVActor@RE@@@std@@@std@@PEAUStaticFunctionTag@RE@@@ZV12@PEAU34@$$V@BSScript@RE@@6B@]) [RSP+2D0 ] 0xB2947F95A8 (void*) [RSP+2D8 ] 0xB2947F9608 (void*) [RSP+2E0 ] 0xB2947F96B0 (void*) [RSP+2E8 ] 0x1E255AABDE0 (void*) [RSP+2F0 ] 0xCCE586E3A852EAC1 (size_t) [uint: 14764355265743743681 int: -3682388807965807935] [RSP+2F8 ] 0x1E255AABDE8 (void*) [RSP+300 ] 0xB2947F9568 (std::_Func_impl_no_alloc<`Papyrus::Game::FindAllReferencesOfType'::`8'::<lambda_1>,RE::BSContainer::ForEachResult,RE::TESObjectREFR * __ptr64>*) See R15 [RSP+308 ] 0x1E2F3A692B0 (BGSListForm*) See RSP+258 [RSP+310 ] 0x1BC48F8A0812 (size_t) [30531035727890] [RSP+318 ] 0x7FFA67155200 (void* -> po3_PapyrusExtender.dll+00D5200 test eax, eax | D:\a\PapyrusExtenderSSE\PapyrusExtenderSSE\extern\CommonLibSSE\include\RE\B\BSTSmartPointer.h:224 void RE::BSTSmartPointer<RE::BSScript::Object,RE::BSTSmartPointerIntrusiveRefCount>::TryDetach(void) [?TryDetach@?$BSTSmartPointer@VObject@BSScript@RE@@UBSTSmartPointerIntrusiveRefCount@3@@RE@@IEAAXXZ]) [RSP+320 ] 0xB2947F96B0 (void*) [RSP+328 ] 0x1E25562C690 (void*) [RSP+330 ] 0xB2947F9680 (void*) [RSP+338 ] 0x7FFA670F8320 (void* -> po3_PapyrusExtender.dll+0078320 mov rbx, [rsp+0x60] | C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC\Tools\MSVC\14.44.35207\include\functional:884 virtual std::vector<RE::TESObjectREFR *,std::allocator<RE::TESObjectREFR *> > std::_Func_impl_no_alloc<std::vector<RE::TESObjectREFR *,std::allocator<RE::TESObjectREFR *> > (*)(RE::BSScript::Internal::VirtualMachine *,unsigned int,RE::StaticFunctionTag *,RE::TESObjectREFR *,RE::TESForm const *,float),std::vector<RE::TESObjectREFR *,std::allocator<RE::TESObjectREFR *> >,RE::BSScript::Internal::VirtualMachine *,unsigned int,RE::StaticFunctionTag *,RE::TESObjectREFR *,RE::TESForm const *,float>::_Do_call(RE::BSScript::Internal::VirtualMachine * &&,unsigned int &&,RE::StaticFunctionTag * &&,RE::TESObjectREFR * &&,RE::TESForm const * &&,float &&) [?_Do_call@?$_Func_impl_no_alloc@P6A?AV?$vector@PEAVTESObjectREFR@RE@@V?$allocator@PEAVTESObjectREFR@RE@@@std@@@std@@PEAVVirtualMachine@Internal@BSScript@RE@@IPEAUStaticFunctionTag@6@PEAVTESObjectREFR@6@PEBVTESForm@6@M@ZV12@PEAV3456@IPEAU76@PEAV86@PEBV96@M@std@@EEAA?AV?$vector@PEAVTESObjectREFR@RE@@V?$allocator@PEAVTESObjectREFR@RE@@@std@@@2@$$QEAPEAVVirtualMachine@Internal@BSScript@RE@@$$QEAI$$QEAPEAUStaticFunctionTag@7@$$QEAPEAVTESObjectREFR@7@$$QEAPEBVTESForm@7@$$QEAM@Z]) [RSP+340 ] 0xFFFF00000014 (size_t) [281470681743380] [RSP+348 ] 0x7FF7FAC47A3D (void* -> SkyrimSE.exe+0FA7A3D movzx ecx, al) [RSP+350 ] 0x3D (size_t) [61] [RSP+358 ] 0x7FFA671A80AE (void* -> po3_PapyrusExtender.dll+01280AE nop | void * RE::BSScript::UnpackHandle(RE::BSScript::Variable const *,unsigned int) [?UnpackHandle@BSScript@RE@@YAPEAXPEBVVariable@12@I@Z]) [RSP+360 ] 0x1E2DDC86080 (PlayerCharacter*) See RBX [RSP+368 ] 0x1E2F3A692B0 (BGSListForm*) See RSP+258 [RSP+370 ] 0xFFFF461C4000 (size_t) [281471857999872] [RSP+378 ] 0x7FF7FCE28768 (SkyrimScript::HandlePolicy*) [RSP+380 ] 0x1E34887B2E0 (void*) [RSP+388 ] 0x1E2F3A692B0 (BGSListForm*) See RSP+258 [RSP+390 ] 0x1E348846524 (void*) [RSP+398 ] 0x7FFA670F4D86 (void* -> po3_PapyrusExtender.dll+0074D86 nop | D:\a\PapyrusExtenderSSE\PapyrusExtenderSSE\extern\CommonLibSSE\include\RE\N\NativeFunction.h:103 virtual bool RE::BSScript::NativeFunction<1,std::vector<RE::TESObjectREFR *,std::allocator<RE::TESObjectREFR *> > (RE::BSScript::Internal::VirtualMachine *,unsigned int,RE::StaticFunctionTag *,RE::TESObjectREFR *,RE::TESForm const *,float),std::vector<RE::TESObjectREFR *,std::allocator<RE::TESObjectREFR *> >,RE::StaticFunctionTag *,RE::TESObjectREFR *,RE::TESForm const *,float>::MarshallAndDispatch(RE::BSScript::Variable &,RE::BSScript::Internal::VirtualMachine &,unsigned int,RE::BSScript::Variable &,RE::BSScript::StackFrame const &) [?MarshallAndDispatch@?$NativeFunction@$00$$A6A?AV?$vector@PEAVTESObjectREFR@RE@@V?$allocator@PEAVTESObjectREFR@RE@@@std@@@std@@PEAVVirtualMachine@Internal@BSScript@RE@@IPEAUStaticFunctionTag@6@PEAVTESObjectREFR@6@PEBVTESForm@6@M@ZV12@PEAU76@PEAV86@PEBV96@M@BSScript@RE@@UEBA_NAEAVVariable@23@AEAVVirtualMachine@Internal@23@I0AEBVStackFrame@23@@Z]) [RSP+3A0 ] 0x0 (size_t) [0] [RSP+3A8 ] 0x2 (size_t) [2] [RSP+3B0 ] 0x0 (size_t) [0] [RSP+3B8 ] 0x1E25562C690 (void*) [RSP+3C0 ] 0xB2947F9698 (void*) [RSP+3C8 ] 0xB2947F9690 (void*) [RSP+3D0 ] 0xB2947F9688 (void*) [RSP+3D8 ] 0xB2947F96A0 (void*) [RSP+3E0 ] 0x1E2D8F96100 (BSScript::Internal::VirtualMachine*) See RSP+148 [RSP+3E8 ] 0x1E2F3A692B0 (BGSListForm*) See RSP+258 [RSP+3F0 ] 0x1E2DDC86080 (PlayerCharacter*) See RBX [RSP+3F8 ] 0x0 (size_t) [0] [RSP+400 ] 0xFFFFFFFF461C4000 (size_t) [uint: 18446744070590840832 int: -3118710784] [RSP+408 ] 0xFFFFFFFF00000DCE (size_t) [uint: 18446744069414587854 int: -4294963762] [RSP+410 ] 0x0 (size_t) [0] [RSP+418 ] 0x0 (size_t) [0] [RSP+420 ] 0x0 (size_t) [0] [RSP+428 ] 0x1BC48F8A0B62 (size_t) [30531035728738] [RSP+430 ] 0x3EDECEED (size_t) [1054789357] [RSP+438 ] 0x0 (size_t) [0] [RSP+440 ] 0x1E348846524 (void*) [RSP+448 ] 0x1E2D8F96100 (BSScript::Internal::VirtualMachine*) See RSP+148 [RSP+450 ] 0x4 (size_t) [4] [RSP+458 ] 0xDCE (size_t) [3534] [RSP+460 ] 0x1E2C892B7E0 (RE::NativeFunction<std::vector<RE::TESObjectREFR * __ptr64,std::allocator<RE::TESObjectREFR * __ptr64> > __cdecl(RE::BSScript::Internal::VirtualMachine * __ptr64,unsigned int,RE::StaticFunctionTag * __ptr64,RE::TESObjectREFR * __ptr64,RE::TESForm const * __ptr64,float),void>*) See R13 [RSP+468 ] 0xB2947FA040 (void*) [RSP+470 ] 0xB2947F9820 (void*) [RSP+478 ] 0x7FF7FB0DDE05 (void* -> SkyrimSE.exe+143DE05 test al, al) [RSP+480 ] 0x14 (FormID 0x14 -> PlayerCharacter* 0x1E2DDC86080) See RBX [RSP+488 ] 0x14 (FormID 0x14 -> PlayerCharacter* 0x1E2DDC86080) See RBX [RSP+490 ] 0xB2947FA040 (void*) [RSP+498 ] 0x14 (FormID 0x14 -> PlayerCharacter* 0x1E2DDC86080) See RBX [RSP+4A0 ] 0xB2947F9758 (void*) [RSP+4A8 ] 0x1E348846524 (void*) [RSP+4B0 ] 0x1E2571ADD40 (void*) [RSP+4B8 ] 0x0 (size_t) [0] [RSP+4C0 ] 0x0 (size_t) [0] [RSP+4C8 ] 0x0 (size_t) [0] [RSP+4D0 ] 0x0 (size_t) [0] [RSP+4D8 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+4E0 ] 0x0 (size_t) [0] [RSP+4E8 ] 0x1E2571AE4A8 (char*) "j" [RSP+4F0 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+4F8 ] 0x1E2D8F96100 (BSScript::Internal::VirtualMachine*) See RSP+148 [RSP+500 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+508 ] 0x1E3487EBEC0 (void*) [RSP+510 ] 0x1E3487EBEC0 (void*) [RSP+518 ] 0x7FF7FB0D25E4 (void* -> SkyrimSE.exe+14325E4 dec esi) [RSP+520 ] 0x0 (size_t) [0] [RSP+528 ] 0x7FF7FCE28670 (void* -> SkyrimSE.exe+3188670 add [rax], al) [RSP+530 ] 0xB2947F9888 (void*) [RSP+538 ] 0x7FF7FA01CF3F (void* -> SkyrimSE.exe+037CF3F nop) [RSP+540 ] 0x1E30A5E2B00 (void*) [RSP+548 ] 0x1E2571AE4A8 (char*) "j" [RSP+550 ] 0x1E349621FCC (void*) [RSP+558 ] 0x7FF7FB0C5C3C (void* -> SkyrimSE.exe+1425C3C test eax, eax) [RSP+560 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+568 ] 0xB2947F9888 (void*) [RSP+570 ] 0x14 (FormID 0x14 -> PlayerCharacter* 0x1E2DDC86080) See RBX [RSP+578 ] 0x7FF7FB0C5ABB (void* -> SkyrimSE.exe+1425ABB jmp 0x00007FF7FB0C5AC6) [RSP+580 ] 0x7FF7FCFC9D98 (void* -> SkyrimSE.exe+3329D98 add [rax], al) [RSP+588 ] 0x1 (size_t) [1] [RSP+590 ] 0x1E3487EBEC0 (void*) [RSP+598 ] 0xB2947F9890 (void*) [RSP+5A0 ] 0x1E3487EBE01 (void*) [RSP+5A8 ] 0x7FF7FB0EF16F (void* -> SkyrimSE.exe+144F16F nop) [RSP+5B0 ] 0x0 (size_t) [0] [RSP+5B8 ] 0xB2947F9890 (void*) [RSP+5C0 ] 0x0 (size_t) [0] [RSP+5C8 ] 0x0 (size_t) [0] [RSP+5D0 ] 0xB200000000 (size_t) [764504178688] [RSP+5D8 ] 0xB2947FC440 (void*) [RSP+5E0 ] 0x0 (size_t) [0] [RSP+5E8 ] 0x1E2C893A280 (void*) [RSP+5F0 ] 0x0 (size_t) [0] [RSP+5F8 ] 0x0 (size_t) [0] [RSP+600 ] 0x0 (size_t) [0] [RSP+608 ] 0xFFFFFFFFFFFFFFFF (size_t) [uint: 18446744073709551615 int: -1] [RSP+610 ] 0x1E34887B898 (void*) [RSP+618 ] 0x10 (size_t) [16] [RSP+620 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+628 ] 0x1E2571AE4A8 (char*) "j" [RSP+630 ] 0x1E34884656C (void*) [RSP+638 ] 0x7FF7FA98D9DD (void* -> SkyrimSE.exe+0CED9DD mov r13, rax) [RSP+640 ] 0x6 (size_t) [6] [RSP+648 ] 0x7FFA69650E95 (void* -> EngineFixes.dll+00F0E95 mov r8d, eax | src\tbbmalloc\frontend.cpp:2574 rml::internal::TLSData * rml::internal::MemoryPool::getTLS(bool) [?getTLS@MemoryPool@internal@rml@@QEAAPEAVTLSData@23@_N@Z]) [RSP+650 ] 0x1E2571AE4A8 (char*) "j" [RSP+658 ] 0xB2947F9A50 (void*) [RSP+660 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+668 ] 0x0 (size_t) [0] [RSP+670 ] 0x0 (size_t) [0] [RSP+678 ] 0x1E2571AE4A8 (char*) "j" [RSP+680 ] 0x0 (size_t) [0] [RSP+688 ] 0x1E2571AE4A8 (char*) "j" [RSP+690 ] 0x1E348846564 (void*) [RSP+698 ] 0x1E2571AE4A8 (char*) "j" [RSP+6A0 ] 0x1E2571B0748 (void*) [RSP+6A8 ] 0x7FF7FA98C752 (void* -> SkyrimSE.exe+0CEC752 nop) [RSP+6B0 ] 0x1E34884656C (void*) [RSP+6B8 ] 0x1E2571AE4A8 (char*) "j" [RSP+6C0 ] 0x14 (FormID 0x14 -> PlayerCharacter* 0x1E2DDC86080) See RBX [RSP+6C8 ] 0x0 (size_t) [0] [RSP+6D0 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+6D8 ] 0x7FF7FB0D803B (void* -> SkyrimSE.exe+143803B jmp 0x00007FF7FB0D803F) [RSP+6E0 ] 0x14 (FormID 0x14 -> PlayerCharacter* 0x1E2DDC86080) See RBX [RSP+6E8 ] 0x7FF7FB0C5A88 (void* -> SkyrimSE.exe+1425A88 jmp 0x00007FF7FB0C5AC6) [RSP+6F0 ] 0x6009B00040119 (size_t) [1689515580457241] [RSP+6F8 ] 0x600D2000600D0 (size_t) [1689751803789520] [RSP+700 ] 0xFFFFFFFF000600E6 (size_t) [uint: 18446744069414977766 int: -4294573850] [RSP+708 ] 0x7FFAFF9C2DE7 (void* -> ucrtbase.dll+0072DE7 mov rax, [rsp+0x28]) [RSP+710 ] 0x7FF7FCE4FE20 (void* -> SkyrimSE.exe+31AFE20 add [rax], al) [RSP+718 ] 0x7FFA696505D6 (void* -> EngineFixes.dll+00F05D6 mov r8d, [rdi+0x68] | src\tbbmalloc\frontend.cpp:2544 void rml::internal::Block::freeOwnObject(void *) [?freeOwnObject@Block@internal@rml@@QEAAXPEAX@Z]) [RSP+720 ] 0x1E2571ADD40 (void*) [RSP+728 ] 0x1E348846564 (void*) [RSP+730 ] 0x1E24CD6F190 (void*) [RSP+738 ] 0x1E2C951E750 (void*) [RSP+740 ] 0x1E348846520 (void*) [RSP+748 ] 0x7FFA69651733 (void* -> EngineFixes.dll+00F1733 mov rdi, [rsp+0x30] | src\tbbmalloc\frontend.cpp:3194 scalable_aligned_free) [RSP+750 ] 0x1 (size_t) [1] [RSP+758 ] 0x40 (size_t) [64] [RSP+760 ] 0x1E348846520 (void*) [RSP+768 ] 0x7FF7FB0D5E62 (void* -> SkyrimSE.exe+1435E62 inc r15d) [RSP+770 ] 0x1E2571AE4A8 (char*) "j" [RSP+778 ] 0x7FF7FB0D7EFF (void* -> SkyrimSE.exe+1437EFF cmp [rbx], eax) [RSP+780 ] 0x14 (FormID 0x14 -> PlayerCharacter* 0x1E2DDC86080) See RBX [RSP+788 ] 0x1E348846520 (void*) [RSP+790 ] 0x0 (size_t) [0] [RSP+798 ] 0x1E2571AE4A8 (char*) "j" [RSP+7A0 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+7A8 ] 0x1E2D8F96100 (BSScript::Internal::VirtualMachine*) See RSP+148 [RSP+7B0 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+7B8 ] 0x1E34887B380 (void*) [RSP+7C0 ] 0x1E34887B380 (void*) [RSP+7C8 ] 0x7FF7FB0D25E4 (void* -> SkyrimSE.exe+14325E4 dec esi) [RSP+7D0 ] 0x0 (size_t) [0] [RSP+7D8 ] 0x7FF7F9E4F7EA (void* -> SkyrimSE.exe+01AF7EA mov ebp, eax) [RSP+7E0 ] 0xB2947F9B38 (void*) [RSP+7E8 ] 0x7FF7FA01CF3F (void* -> SkyrimSE.exe+037CF3F nop) [RSP+7F0 ] 0x1E2F32DA5C0 (void*) [RSP+7F8 ] 0x1E2571AE4A8 (char*) "j" [RSP+800 ] 0x1E2D8F96300 (void*) [RSP+808 ] 0x7FF7FB0FF003 (void* -> SkyrimSE.exe+145F003 cmp [rbx], eax) [RSP+810 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+818 ] 0x1E2D8F96100 (BSScript::Internal::VirtualMachine*) See RSP+148 [RSP+820 ] 0x14 (FormID 0x14 -> PlayerCharacter* 0x1E2DDC86080) See RBX [RSP+828 ] 0x7FF7FB0C5ABB (void* -> SkyrimSE.exe+1425ABB jmp 0x00007FF7FB0C5AC6) [RSP+830 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+838 ] 0x7FF7FB408440 (void* -> SkyrimSE.exe+1768440 ) [RSP+840 ] 0x1E2D8F9E360 (void*) [RSP+848 ] 0xB2947F9B40 (void*) [RSP+850 ] 0x1E34887B300 (void*) [RSP+858 ] 0x7FF7FB0EF16F (void* -> SkyrimSE.exe+144F16F nop) [RSP+860 ] 0x0 (size_t) [0] [RSP+868 ] 0xB2947F9B40 (void*) [RSP+870 ] 0xB2947F9B40 (void*) [RSP+878 ] 0x0 (size_t) [0] [RSP+880 ] 0x0 (size_t) [0] [RSP+888 ] 0x0 (size_t) [0] [RSP+890 ] 0x0 (size_t) [0] [RSP+898 ] 0x1E2EEFC2A80 (void*) [RSP+8A0 ] 0x0 (size_t) [0] [RSP+8A8 ] 0x0 (size_t) [0] [RSP+8B0 ] 0x0 (size_t) [0] [RSP+8B8 ] 0xB2947F9DA8 (void*) [RSP+8C0 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+8C8 ] 0x10 (size_t) [16] [RSP+8D0 ] 0xB2947F9C64 (void*) [RSP+8D8 ] 0x1E2571AE4A8 (char*) "j" [RSP+8E0 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+8E8 ] 0xB2947F9DA8 (void*) [RSP+8F0 ] 0xB2947F9DA8 (void*) [RSP+8F8 ] 0xB2947F9D01 (void*) [RSP+900 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+908 ] 0x7FF7FA966ED7 (void* -> SkyrimSE.exe+0CC6ED7 mov [rbx+0x08], rax) [RSP+910 ] 0x1 (size_t) [1] [RSP+918 ] 0x1 (size_t) [1] [RSP+920 ] 0x1E2571AE4A8 (char*) "j" [RSP+928 ] 0xB2947F9DA8 (void*) [RSP+930 ] 0x1E348826B60 (BSScript::Internal::CodeTasklet*) See RSP+128 [RSP+938 ] 0x1 (size_t) [1] [RSP+940 ] 0x1E2D8F9E320 (BSTCommonLLMessageQueue<BSScript::Internal::FunctionMessage>*) See RSP+940 [RSP+948 ] 0x7FF7FB0FDE61 (void* -> SkyrimSE.exe+145DE61 test sil, sil) [RSP+950 ] 0x1E2D8F9D840 (void*) [RSP+958 ] 0x7FFAFF967374 (void* -> ucrtbase.dll+0017374 mov rsi, rax) [RSP+960 ] 0x14 (FormID 0x14 -> PlayerCharacter* 0x1E2DDC86080) See RBX [RSP+968 ] 0x0 (size_t) [0] [RSP+970 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+978 ] 0x1E34887B380 (void*) [RSP+980 ] 0x1E3488DD668 (void*) [RSP+988 ] 0x7FF7FA98D9DD (void* -> SkyrimSE.exe+0CED9DD mov r13, rax) [RSP+990 ] 0x1E34887B380 (void*) [RSP+998 ] 0x1E348826B60 (BSScript::Internal::CodeTasklet*) See RSP+128 [RSP+9A0 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+9A8 ] 0x7FF7FB0FEF0D (void* -> SkyrimSE.exe+145EF0D movzx ecx, al) [RSP+9B0 ] 0xB2947F9D40 (void*) [RSP+9B8 ] 0x7FF7FA98D9DD (void* -> SkyrimSE.exe+0CED9DD mov r13, rax) [RSP+9C0 ] 0x0 (size_t) [0] [RSP+9C8 ] 0x0 (size_t) [0] [RSP+9D0 ] 0x1E2571ADD00 (void*) [RSP+9D8 ] 0x7FFA696505D6 (void* -> EngineFixes.dll+00F05D6 mov r8d, [rdi+0x68] | src\tbbmalloc\frontend.cpp:2544 void rml::internal::Block::freeOwnObject(void *) [?freeOwnObject@Block@internal@rml@@QEAAXPEAX@Z]) [RSP+9E0 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+9E8 ] 0x1E2571AE4A8 (char*) "j" [RSP+9F0 ] 0x0 (size_t) [0] [RSP+9F8 ] 0x0 (size_t) [0] [RSP+A00 ] 0x1E2571ADD00 (void*) [RSP+A08 ] 0xB2947FF860 (void*) [RSP+A10 ] 0x2 (size_t) [2] [RSP+A18 ] 0x0 (size_t) [0] [RSP+A20 ] 0xB2947F9E10 (void*) [RSP+A28 ] 0x7FF7FA98C752 (void* -> SkyrimSE.exe+0CEC752 nop) [RSP+A30 ] 0xB2947F9D40 (void*) [RSP+A38 ] 0x7FF7FA96707A (void* -> SkyrimSE.exe+0CC707A xor eax, eax) [RSP+A40 ] 0x0 (size_t) [0] [RSP+A48 ] 0xB2947F9DA8 (void*) [RSP+A50 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+A58 ] 0x2 (size_t) [2] [RSP+A60 ] 0x2 (size_t) [2] [RSP+A68 ] 0x7FF7FB0EEDD5 (void* -> SkyrimSE.exe+144EDD5 nop) [RSP+A70 ] 0x0 (size_t) [0] [RSP+A78 ] 0x0 (size_t) [0] [RSP+A80 ] 0x1E34887B380 (void*) [RSP+A88 ] 0x7FFA69650E95 (void* -> EngineFixes.dll+00F0E95 mov r8d, eax | src\tbbmalloc\frontend.cpp:2574 rml::internal::TLSData * rml::internal::MemoryPool::getTLS(bool) [?getTLS@MemoryPool@internal@rml@@QEAAPEAVTLSData@23@_N@Z]) [RSP+A90 ] 0xB2947F9D68 (void*) [RSP+A98 ] 0xB2947F9DA8 (void*) [RSP+AA0 ] 0x0 (size_t) [0] [RSP+AA8 ] 0x1E2C8A247C0 (void*) [RSP+AB0 ] 0x1E2571AE4A8 (char*) "j" [RSP+AB8 ] 0xB2947F9EB0 (void*) [RSP+AC0 ] 0x0 (size_t) [0] [RSP+AC8 ] 0x0 (size_t) [0] [RSP+AD0 ] 0x7FF7FCE28658 (BSScript::SimpleAllocMemoryPagePolicy*) See RSP+AD0 [RSP+AD8 ] 0x80 (size_t) [128] [RSP+AE0 ] 0x0 (size_t) [0] [RSP+AE8 ] 0x7FFA696519CC (void* -> EngineFixes.dll+00F19CC mov rbx, rax | src\tbbmalloc\frontend.cpp:2943 scalable_malloc) [RSP+AF0 ] 0x1E3487EBEC0 (void*) [RSP+AF8 ] 0x1E2EEFC2A80 (void*) [RSP+B00 ] 0x84 (size_t) [132] [RSP+B08 ] 0x0 (size_t) [0] [RSP+B10 ] 0x14 (FormID 0x14 -> PlayerCharacter* 0x1E2DDC86080) See RBX [RSP+B18 ] 0x7FF7FB0D803B (void* -> SkyrimSE.exe+143803B jmp 0x00007FF7FB0D803F) [RSP+B20 ] 0xB2947F9ED8 (void*) [RSP+B28 ] 0x7FFA69650E95 (void* -> EngineFixes.dll+00F0E95 mov r8d, eax | src\tbbmalloc\frontend.cpp:2574 rml::internal::TLSData * rml::internal::MemoryPool::getTLS(bool) [?getTLS@MemoryPool@internal@rml@@QEAAPEAVTLSData@23@_N@Z]) [RSP+B30 ] 0x7FF7FCE4FE20 (void* -> SkyrimSE.exe+31AFE20 add [rax], al) [RSP+B38 ] 0x7FF7FB0C5B3D (void* -> SkyrimSE.exe+1425B3D mov eax, [rdi]) [RSP+B40 ] 0x1E2571ADD40 (void*) [RSP+B48 ] 0x1E348846584 (void*) [RSP+B50 ] 0x1E2571AE4A8 (char*) "j" [RSP+B58 ] 0xB2947F9EB0 (void*) [RSP+B60 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+B68 ] 0x80 (size_t) [128] [RSP+B70 ] 0x2 (size_t) [2] [RSP+B78 ] 0x1E348846524 (void*) [RSP+B80 ] 0x60 (size_t) [96] [RSP+B88 ] 0x7FF7FB0D09E2 (void* -> SkyrimSE.exe+14309E2 inc r14d) [RSP+B90 ] 0x1E300000014 (void*) [RSP+B98 ] 0x7FF7FB0D55D7 (void* -> SkyrimSE.exe+14355D7 mov edx, eax) [RSP+BA0 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+BA8 ] 0x4 (size_t) [4] [RSP+BB0 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+BB8 ] 0x1E34887B2F8 (void*) [RSP+BC0 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+BC8 ] 0x0 (size_t) [0] [RSP+BD0 ] 0x1E3491FDF20 (void*) [RSP+BD8 ] 0x7FF7FB0C5B3D (void* -> SkyrimSE.exe+1425B3D mov eax, [rdi]) [RSP+BE0 ] 0x1E2571ADD40 (void*) [RSP+BE8 ] 0x1E348846584 (void*) [RSP+BF0 ] 0x1E348846524 (void*) [RSP+BF8 ] 0x1E34887B2E0 (void*) [RSP+C00 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+C08 ] 0x7FFAFF967374 (void* -> ucrtbase.dll+0017374 mov rsi, rax) [RSP+C10 ] 0x3 (size_t) [3] [RSP+C18 ] 0x2 (size_t) [2] [RSP+C20 ] 0x1E348846524 (void*) [RSP+C28 ] 0x7FF7FB0D0C29 (void* -> SkyrimSE.exe+1430C29 mov rbx, [rsp+0x98]) [RSP+C30 ] 0x1E300000014 (void*) [RSP+C38 ] 0x1E348846524 (void*) [RSP+C40 ] 0x2 (size_t) [2] [RSP+C48 ] 0x1E34887B2E0 (void*) [RSP+C50 ] 0xB2947F9F60 (char*) "`" [RSP+C58 ] 0x7FFAFF9C2DE7 (void* -> ucrtbase.dll+0072DE7 mov rax, [rsp+0x28]) [RSP+C60 ] 0x1E3491FDF00 (void*) [RSP+C68 ] 0x1 (size_t) [1] [RSP+C70 ] 0x0 (size_t) [0] [RSP+C78 ] 0x1E34887B2E0 (void*) [RSP+C80 ] 0xB2947F9FF8 (void*) [RSP+C88 ] 0xB2947FA010 (void*) [RSP+C90 ] 0x2 (size_t) [2] [RSP+C98 ] 0x1E2D8F96100 (BSScript::Internal::VirtualMachine*) See RSP+148 [RSP+CA0 ] 0x0 (size_t) [0] [RSP+CA8 ] 0x7FFA671D07B6 (void* -> po3_PapyrusExtender.dll+01507B6 cmp dword ptr [rbx], 0x00 | D:\a\_work\1\s\src\vctools\crt\vcstartup\src\misc\thread_safe_statics.cpp:198 _Init_thread_header) [RSP+CB0 ] 0x2 (size_t) [2] [RSP+CB8 ] 0xB2947FA010 (void*) [RSP+CC0 ] 0x1E300000060 (void*) [RSP+CC8 ] 0xB2947FA018 (void*) [RSP+CD0 ] 0x7FF7FCE286B8 (SkyrimScript::Logger*) See RSP+CD0 [RSP+CD8 ] 0x7FFA671AB912 (void* -> po3_PapyrusExtender.dll+012B912 cmp dword ptr [0x00007FFA67363838], 0xFFFFFFFF | virtual RE::BSScript::IFunction::CallResult RE::BSScript::NF_util::NativeFunctionBase::Call(RE::BSTSmartPointer<RE::BSScript::Stack,RE::BSTSmartPointerIntrusiveRefCount> const &,RE::BSScript::ErrorLogger *,RE::BSScript::Internal::VirtualMachine *,bool) [?Call@NativeFunctionBase@NF_util@BSScript@RE@@UEAA?AW4CallResult@IFunction@34@AEBV?$BSTSmartPointer@VStack@BSScript@RE@@UBSTSmartPointerIntrusiveRefCount@3@@4@PEAVErrorLogger@34@PEAVVirtualMachine@Internal@34@_N@Z]) [RSP+CE0 ] 0x1 (size_t) [1] [RSP+CE8 ] 0x0 (size_t) [0] [RSP+CF0 ] 0x0 (size_t) [0] [RSP+CF8 ] 0xB2947FF148 (void*) [RSP+D00 ] 0x2 (size_t) [2] [RSP+D08 ] 0x1E2D8F96100 (BSScript::Internal::VirtualMachine*) See RSP+148 [RSP+D10 ] 0xB2947FA0C0 (void*) [RSP+D18 ] 0x7FF7FB0EEAF9 (void* -> SkyrimSE.exe+144EAF9 mov r14d, eax) [RSP+D20 ] 0x1E34887B2E0 (void*) [RSP+D28 ] 0x1E300000014 (void*) [RSP+D30 ] 0x7FF7FCE286B8 (SkyrimScript::Logger*) See RSP+CD0 [RSP+D38 ] 0x1E2D8F96100 (BSScript::Internal::VirtualMachine*) See RSP+148 [RSP+D40 ] 0xB2947FA000 (void*) [RSP+D48 ] 0xB2947FA058 (void*) [RSP+D50 ] 0x1E2C891FFE8 (char*) "FindAllReferencesOfType" [RSP+D58 ] 0x1E2C89582C0 (void*) [RSP+D60 ] 0x0 (size_t) [0] [RSP+D68 ] 0x1 (size_t) [1] [RSP+D70 ] 0x1E2C892B7E0 (RE::NativeFunction<std::vector<RE::TESObjectREFR * __ptr64,std::allocator<RE::TESObjectREFR * __ptr64> > __cdecl(RE::BSScript::Internal::VirtualMachine * __ptr64,unsigned int,RE::StaticFunctionTag * __ptr64,RE::TESObjectREFR * __ptr64,RE::TESForm const * __ptr64,float),void>*) See R13 [RSP+D78 ] 0x0 (size_t) [0] [RSP+D80 ] 0x0 (size_t) [0] [RSP+D88 ] 0xB200000014 (size_t) [764504178708] [RSP+D90 ] 0x0 (size_t) [0] [RSP+D98 ] 0x1E2C8A27F00 (void*) [RSP+DA0 ] 0x1E34887B2E0 (void*) [RSP+DA8 ] 0x1E2F39DC780 (void*) [RSP+DB0 ] 0x0 (size_t) [0] [RSP+DB8 ] 0x1E2571AE410 (ScrapHeap*) See RSP+DB8 [RSP+DC0 ] 0x1E3491FDF00 (void*) [RSP+DC8 ] 0x1E300000003 (void*) [RSP+DD0 ] 0x1E300000003 (void*) [RSP+DD8 ] 0x1E2571AE4A8 (char*) "j" [RSP+DE0 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+DE8 ] 0xB2947FC440 (void*) [RSP+DF0 ] 0x1E34A2F5F90 (void*) [RSP+DF8 ] 0x7 (size_t) [7] [RSP+E00 ] 0x1E34A2F5F90 (void*) [RSP+E08 ] 0x7FF7FAC5C710 (void* -> SkyrimSE.exe+0FBC710 mov rsi, [rsp+0x68]) [RSP+E10 ] 0x7 (size_t) [7] [RSP+E18 ] 0xB2947FC5B0 (void*) [RSP+E20 ] 0x1E31C8576E0 (void*) [RSP+E28 ] 0xB2947FC8D0 (void*) [RSP+E30 ] 0x1E34A2F5F00 (void*) [RSP+E38 ] 0x1A (size_t) [26] [RSP+E40 ] 0x1E31C8576E0 (void*) [RSP+E48 ] 0x7 (size_t) [7] [RSP+E50 ] 0xB2947FC780 (void*) [RSP+E58 ] 0xB2947FC440 (void*) [RSP+E60 ] 0x1E31C848760 (GRefCountImplCore*) See RSP+E60 [RSP+E68 ] 0x7FF7FAC92112 (void* -> SkyrimSE.exe+0FF2112 mov rbx, [rsp+0x470]) [RSP+E70 ] 0xB2947FC5B0 (void*) [RSP+E78 ] 0xFFFFFFFFFFFFFFFF (size_t) [uint: 18446744073709551615 int: -1] [RSP+E80 ] 0x1E34A0BB000 (void*) [RSP+E88 ] 0xB2947FCC10 (void*) [RSP+E90 ] 0xB2947FCC10 (void*) [RSP+E98 ] 0x7FF7FAC92112 (void* -> SkyrimSE.exe+0FF2112 mov rbx, [rsp+0x470]) [RSP+EA0 ] 0x0 (size_t) [0] [RSP+EA8 ] 0xFFFFFFFFFFFFFFFF (size_t) [uint: 18446744073709551615 int: -1] [RSP+EB0 ] 0xB2947FCA40 (void*) [RSP+EB8 ] 0xB2947FC8D0 (void*) [RSP+EC0 ] 0xB200000000 (size_t) [764504178688] [RSP+EC8 ] 0xB2947FC8D0 (void*) [RSP+ED0 ] 0x3CF104B43D204E62 (size_t) [4391296283829096034] [RSP+ED8 ] 0x3CF104B43CFA5C38 (size_t) [4391296283826609208] [RSP+EE0 ] 0x418C000041080000 (size_t) [4723150110295851008] [RSP+EE8 ] 0x419C000041680000 (size_t) [4727653709929512960] [RSP+EF0 ] 0x40000000 (size_t) [1073741824] [RSP+EF8 ] 0x0 (size_t) [0] [RSP+F00 ] 0x2F5BE6FF (size_t) [794552063] [RSP+F08 ] 0x0 (size_t) [0] [RSP+F10 ] 0x7FFFFFFF (size_t) [2147483647] [RSP+F18 ] 0x0 (size_t) [0] [RSP+F20 ] 0x3DCF8C7E3D937E4C (size_t) [4453933030319554124] [RSP+F28 ] 0x3D58F68B3DCF8C80 (size_t) [4420554112162040960] [RSP+F30 ] 0x0 (size_t) [0] [RSP+F38 ] 0x3F800000 (size_t) [1065353216] [RSP+F40 ] 0xB200000000 (size_t) [764504178688] [RSP+F48 ] 0x7FF7FA91C337 (void* -> SkyrimSE.exe+0C7C337 movsxd rcx, dword ptr [rdi]) [RSP+F50 ] 0x0 (size_t) [0] [RSP+F58 ] 0x1E300000002 (void*) [RSP+F60 ] 0xB2947FA368 (void*) [RSP+F68 ] 0x7FF7FB6A7001 (void* -> SkyrimSE.exe+1A07001 leave) [RSP+F70 ] 0x1E300000000 (void*) [RSP+F78 ] 0x7FF7FB6A7090 (char*) "_level{0}" [RSP+F80 ] 0x7FF7FAC92106 (void* -> SkyrimSE.exe+0FF2106 add al, 0x00) [RSP+F88 ] 0x1E300000002 (void*) [RSP+F90 ] 0xB2947FA398 (void*) [RSP+F98 ] 0x7FF7FB6A7001 (void* -> SkyrimSE.exe+1A07001 leave) [RSP+FA0 ] 0x3D8F1A473CED3F70 (size_t) [4435793051250409328] [RSP+FA8 ] 0x3D3EFA24 (size_t) [1027537444] [RSP+FB0 ] 0x0 (size_t) [0] [RSP+FB8 ] 0x0 (size_t) [0] [RSP+FC0 ] 0x0 (size_t) [0] [RSP+FC8 ] 0x0 (size_t) [0] [RSP+FD0 ] 0x426D9C57 (size_t) [1114479703] [RSP+FD8 ] 0x0 (size_t) [0] [RSP+FE0 ] 0x42292DF7 (size_t) [1109994999] [RSP+FE8 ] 0x0 (size_t) [0] [RSP+FF0 ] 0x3F800000 (size_t) [1065353216] [RSP+FF8 ] 0x0 (size_t) [0] MODULES: X3DAudio1_7.dll 0x000060C80000 PartialAnimationReplacer.dll 0x01E259100000 SkyrimSE.exe 0x7FF7F9CA0000 steamclient64.dll 0x7FFA23750000 vstdlib_s64.dll 0x7FFA286F0000 tier0_s64.dll 0x7FFA29140000 ResampleDmo.DLL 0x7FFA3DA30000 DSOUND.DLL 0x7FFA3DAF0000 gameoverlayrenderer64.dll 0x7FFA663B0000 TheNewGentleman.dll 0x7FFA66BB0000 skee64.dll 0x7FFA66CF0000 po3_Tweaks.dll 0x7FFA66F70000 po3_PapyrusExtender.dll 0x7FFA67080000 po3_GrabAndThrow.dll 0x7FFA67380000 PapyrusUtil.dll 0x7FFA67580000 OpenAnimationReplacer.dll 0x7FFA676F0000 ObjectImpactFramework.dll 0x7FFA67AA0000 SexLabUtil.dll 0x7FFA68100000 JContainers64.dll 0x7FFA681D0000 hdtsmp64.dll 0x7FFA684B0000 DeviousDevices.dll 0x7FFA68690000 CrashLogger.dll 0x7FFA68940000 EngineFixes.dll 0x7FFA69560000 nvspcap64.dll 0x7FFA6D300000 XAudio2_7.dll 0x7FFA6D5C0000 sztkUtil.dll 0x7FFA833B0000 MCMHelper.dll 0x7FFA8A5D0000 xinput1_4.dll 0x7FFA926C0000 PairedAnimationImprovements.dll 0x7FFA96B60000 DINPUT8.dll 0x7FFAB33B0000 nvppex.dll 0x7FFAB55F0000 ConsoleUtilSSE.dll 0x7FFABCC90000 BugFixesSSE.dll 0x7FFABCDF0000 AnimationMotionRevolution.dll 0x7FFABD600000 ncryptsslp.dll 0x7FFAC2420000 MSVCP140.dll 0x7FFAC2740000 VCRUNTIME140.dll 0x7FFAC3DA0000 VCRUNTIME140_1.dll 0x7FFAC9390000 skse64_1_6_1170.dll 0x7FFAC93A0000 winmmbase.dll 0x7FFACA8F0000 webio.dll 0x7FFACED30000 OneCoreCommonProxyStub.dll 0x7FFAD0170000 nvwgf2umx.dll 0x7FFAD1200000 NvMemMapStoragex.dll 0x7FFAD67B0000 textinputframework.dll 0x7FFAD6AA0000 inputhost.dll 0x7FFAD6BF0000 nvgpucomp64.dll 0x7FFAD6DE0000 nvldumdx.dll 0x7FFADD2C0000 NvMessageBus.dll 0x7FFAE2600000 Oleacc.dll 0x7FFAE2BE0000 MPR.dll 0x7FFAE41F0000 Windows.UI.dll 0x7FFAE7B40000 mfgfix.dll 0x7FFAE8C40000 AnimationQueueFix.dll 0x7FFAE8F90000 bink2w64.dll 0x7FFAE9000000 CONCRT140.dll 0x7FFAE9290000 steam_api64.dll 0x7FFAE92E0000 msdmo.dll 0x7FFAE9A90000 OneCoreUAPCommonProxyStub.dll 0x7FFAEA700000 WINMM.dll 0x7FFAEB870000 deviceaccess.dll 0x7FFAF0B70000 dbgcore.DLL 0x7FFAF1310000 AUDIOSES.DLL 0x7FFAF1780000 drvstore.dll 0x7FFAF3CB0000 cryptnet.dll 0x7FFAF3E30000 VERSION.dll 0x7FFAF3E70000 fwpuclnt.dll 0x7FFAF3EA0000 CoreUIComponents.dll 0x7FFAF3FF0000 MSVCP140_ATOMIC_WAIT.dll 0x7FFAF4A00000 wevtapi.dll 0x7FFAF4BE0000 XINPUT1_3.dll 0x7FFAF4CB0000 d3dx9_42.dll 0x7FFAF4D50000 rasadhlp.dll 0x7FFAF5000000 WINHTTP.dll 0x7FFAF5230000 MMDevApi.dll 0x7FFAF54F0000 directxdatabasehelper.dll 0x7FFAF58A0000 avrt.dll 0x7FFAF5910000 wintypes.dll 0x7FFAF7D90000 Secur32.dll 0x7FFAF7F20000 D3DCOMPILER_47.dll 0x7FFAF7F30000 Microsoft.Internal.WarpPal.dll 0x7FFAF89A0000 d3d11.dll 0x7FFAF8C30000 dcomp.dll 0x7FFAF94E0000 CoreMessaging.dll 0x7FFAF9B80000 uxtheme.dll 0x7FFAFCD70000 WINNSI.DLL 0x7FFAFCEF0000 dxgi.dll 0x7FFAFCF80000 dwmapi.dll 0x7FFAFD0D0000 dxcore.dll 0x7FFAFD130000 resourcepolicyclient.dll 0x7FFAFD390000 dbghelp.dll 0x7FFAFD950000 HID.DLL 0x7FFAFDE00000 IPHLPAPI.DLL 0x7FFAFE180000 DNSAPI.dll 0x7FFAFE270000 UMPDC.dll 0x7FFAFE550000 powrprof.dll 0x7FFAFE570000 schannel.DLL 0x7FFAFE640000 rsaenh.dll 0x7FFAFE760000 kernel.appcore.dll 0x7FFAFE800000 ntmarta.dll 0x7FFAFE920000 SSPICLI.DLL 0x7FFAFEAA0000 MSWSOCK.dll 0x7FFAFED70000 CRYPTBASE.DLL 0x7FFAFF050000 cryptsp.dll 0x7FFAFF060000 msasn1.dll 0x7FFAFF0C0000 wldp.dll 0x7FFAFF130000 NTASN1.dll 0x7FFAFF220000 ncrypt.dll 0x7FFAFF270000 cfgmgr32.DLL 0x7FFAFF5D0000 devobj.dll 0x7FFAFF630000 DPAPI.DLL 0x7FFAFF660000 bcrypt.dll 0x7FFAFF840000 profapi.dll 0x7FFAFF870000 ucrtbase.dll 0x7FFAFF950000 CRYPT32.dll 0x7FFAFFAA0000 msvcp_win.dll 0x7FFAFFCE0000 win32u.dll 0x7FFAFFD90000 gdi32full.dll 0x7FFAFFDC0000 bcryptPrimitives.dll 0x7FFAFFEF0000 KERNELBASE.dll 0x7FFAFFFA0000 Windows.Storage.dll 0x7FFB003A0000 wintrust.dll 0x7FFB00C10000 SHELL32.dll 0x7FFB00CB0000 GDI32.dll 0x7FFB01530000 PSAPI.DLL 0x7FFB01560000 msvcrt.dll 0x7FFB01570000 imagehlp.dll 0x7FFB01640000 ole32.dll 0x7FFB01670000 SETUPAPI.dll 0x7FFB01860000 SHLWAPI.dll 0x7FFB01CF0000 KERNEL32.DLL 0x7FFB01D60000 NSI.dll 0x7FFB01E30000 IMM32.DLL 0x7FFB01E40000 RPCRT4.dll 0x7FFB01F00000 MSCTF.dll 0x7FFB02020000 OLEAUT32.dll 0x7FFB02360000 WS2_32.dll 0x7FFB02450000 combase.dll 0x7FFB024E0000 SHCORE.dll 0x7FFB02980000 sechost.dll 0x7FFB02A80000 clbcatq.dll 0x7FFB02B30000 ADVAPI32.dll 0x7FFB02BF0000 USER32.dll 0x7FFB02CB0000 ntdll.dll 0x7FFB02F20000 SKSE PLUGINS: AnimationMotionRevolution.dll AnimationQueueFix.dll v1.0.1 BugFixesSSE.dll ConsoleUtilSSE.dll v1.5.1 CrashLogger.dll v1.22 DeviousDevices.dll v3.0.0.1 EngineFixes.dll v7.0.20 hdtsmp64.dll v3.0.4 JContainers64.dll v4.2.9 MCMHelper.dll v1.6.2 mfgfix.dll v1.6.1 ObjectImpactFramework.dll v1.6.7 OpenAnimationReplacer.dll v3.1.5 PairedAnimationImprovements.dll v1.0.2 PapyrusUtil.dll PartialAnimationReplacer.dll v0.1 po3_GrabAndThrow.dll v2.1.1.1 po3_PapyrusExtender.dll v6.3.0.1 po3_Tweaks.dll v1.15.1.1 SexLabUtil.dll skee64.dll sztkUtil.dll TheNewGentleman.dll v4.2.4 PLUGINS: Light: 50 Regular: 75 Total: 125 [ 0] Skyrim.esm [ 1] Update.esm [ 2] Dawnguard.esm [ 3] HearthFires.esm [ 4] Dragonborn.esm [ 5] ccasvsse001-almsivi.esm [ 6] ccbgssse001-fish.esm [ 7] ccbgssse031-advcyrus.esm [ 8] ccbgssse067-daedinv.esm [ 9] ccBGSSSE025-AdvDSGS.esm [ A] cceejsse005-cave.esm [ B] ccafdsse001-dwesanctuary.esm [ C] unofficial skyrim special edition patch.esp [ D] Unofficial Skyrim Modders Patch.esp [ E] paradise_halls.esm [ F] ZaZAnimationPack.esm [10] DiaryOfMine.esm [11] UndergroundBathhouse.esm [12] Fertility Mode.esm [13] EFFCore.esm [14] ITortureFramework.esm [15] Schlongs of Skyrim - Core.esm [16] SexLab.esm [17] SexLabAroused.esm [18] Devious Devices - Assets.esm [19] Devious Devices - Integration.esm [1A] Devious Devices - Expansion.esm [1B] Devious Devices - Contraptions.esm [1C] FNIS.esp [1D] TNTR.esp [1E] paradise_halls_SLExtension.esp [1F] PAH_AndYouGetASlave.esp [20] Relationship Dialogue Overhaul.esp [21] EFFDialogue.esp [22] PAH_HomeSweetHome.esp [23] East Reach House.esp [24] pahe_lakeview_manor_cell.esp [25] Schlongs of Skyrim.esp [26] SOS - Shop.esp [27] FNISspells.esp [28] paradise_halls_fellglow_slave_camp.esp [29] TNTR Test.esp [2A] My Home Is Your Home.esp [2B] My Home Is Your Home dialogue patch.esp [2C] RDO - EFF v4.0.2 Patch.esp [2D] SexLabMatchMaker.esp [2E] ub_cell_bedroom.esp [2F] ub_cell_dislayroom.esp [30] ub_cell_darkarea.esp [31] ub_cell_cavern.esp [32] ub_cell_maintenance_room.esp [33] ub_cell_kitchen.esp [34] ub_cell_armory.esp [35] ub_tapestry.esp [36] ub_invite_any_npc.esp [37] Jinxxed Followers - Lupusregina.esp [38] SexLab Romance.esp [39] Jinxxed Followers - Samus.esp [3A] Jinxxed Followers - One Piece Girls.esp [3B] UIExtensions.esp [3C] SOS - Smurf Average Addon.esp [3D] SOS - VectorPlexus Muscular Addon.esp [3E] SOS - VectorPlexus Regular Addon.esp [3F] SexLabDefeat.esp [40] BadDogSchlongCore.esp [41] BDHoodieSchlong.esp [42] BDSpikySlitSchlong.esp [43] MCMHelper.esp [44] marrymeserana.esp [45] RaceMenu.esp [46] RaceMenuPlugin.esp [47] RaceMenuMorphsCBBE.esp [48] SOSRaceMenu.esp [49] XPMSE.esp [4A] alternate start - live another life.esp [FE: 0] ccbgssse005-goldbrand.esl [FE: 1] ccbgssse011-hrsarmrelvn.esl [FE: 2] ccbgssse012-hrsarmrstl.esl [FE: 3] ccbgssse020-graycowl.esl [FE: 4] ccQDRSSE001-SurvivalMode.esl [FE: 5] ccBGSSSE037-Curios.esl [FE: 6] ccbgssse038-bowofshadows.esl [FE: 7] ccbgssse050-ba_daedric.esl [FE: 8] ccbgssse052-ba_iron.esl [FE: 9] ccbgssse054-ba_orcish.esl [FE: A] ccbgssse059-ba_dragonplate.esl [FE: B] ccbgssse061-ba_dwarven.esl [FE: C] ccbgssse056-ba_silver.esl [FE: D] ccbgssse055-ba_orcishscaled.esl [FE: E] ccbgssse053-ba_leather.esl [FE: F] ccbgssse066-staves.esl [FE: 10] ccbgssse068-bloodfall.esl [FE: 11] ccbgssse069-contest.esl [FE: 12] ccvsvsse003-necroarts.esl [FE: 13] ccvsvsse004-beafarmer.esl [FE: 14] ccrmssse001-necrohouse.esl [FE: 15] ccedhsse003-redguard.esl [FE: 16] cceejsse004-hall.esl [FE: 17] cckrtsse001_altar.esl [FE: 18] cccbhsse001-gaunt.esl [FE: 19] _ResourcePack.esl [FE: 1A] Pahe_Dragonborn_fixes.esl [FE: 1B] TheNewGentleman.esp [FE: 1C] SkyUI_SE.esp [FE: 1D] O Skyrim Has Insane Traps.esp [FE: 1E] GR_MimicPlacer.esp [FE: 1F] TNTR-MimicsTextFix.esp [FE: 20] GR_TrapDefeat.esp [FE: 21] DwarvenDeviousCuirass.esp [FE: 22] sztkUtil.esp [FE: 23] DwarvenDeviousCuirass - DD.esp [FE: 24] UB_ZAZ.esp [FE: 25] UBPV Music & Bug Fixes.esp [FE: 26] DOMPAH.esp [FE: 27] UB_DOM.esp [FE: 28] paradise_halls_farengars_study.esp [FE: 29] HIMBO.esp [FE: 2A] RaceMenuMorphsHIMBO.esp [FE: 2B] Racemenu Outfit Toggle.esp [FE: 2C] SkyrimConfigurationMenu.esp [FE: 2D] FSMPM - The FSMP MCM.esp [FE: 2E] BnP - Skinfix.esp [FE: 2F] CBBE.esp [FE: 30] Trueblood Serana.esp [FE: 31] Devious Devices SE patch.esp I can't figure out what is causing this issue if someone could help me please do
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Hey guys, I’m having a really frustrating SexLab issue,when I try to start any new scene the animation never begins. My character just clips/sticks inside the NPC and stays there. Anyone know what’s causing this or have a fix? I’ve been stuck on this for hours. Thanks in advance! My current setup: Skyrim Special Edition (latest version) Vortex mod manager (not MO2) CBBE 3BA body (BodySlide Batch Build done) XP32 Maximum Skeleton Extended (Extended version) Pandora Behaviour Engine v4.3.1 SexLab Framework + SexLab Aroused PapyrusUtil SE v4.6 BnP 4K skin Lots of other adult mods (SLF Fame Comments, Banned Mare, etc.)
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Honestly, I don’t know what I can do to make it work. I tried to edit some things in the files (save game size shit). I tried asking AIs about my logs, and the solutions they provided don't work at all. They said that my hdt smp is a problem because its outdated BUT ITS THE NEWEST VERSION from nexus. Help meee crash-2026-05-05-18-04-31.log
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as you can see a lust meter popped up after following a sexout guide and installing sofa, how can I remove it
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The Discord tab on this website leads to an invite that doesn't work. Is there another way for me to join the Discord group?
- 3 replies
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- discord server
- discord
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(and 3 more)
Tagged with:
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Hi, I am looking for the mod from the below image. I do not wish to download from schaken mods. I do not trust the site or their Mod menu so.. If anyone has this or has a link for me please Thanks!
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Hello, my sims in animations are very mis aligned. I am not sure if its maybe because of the penis size, or what, but here are a few images of what i mean: If you couldnt already tell: The issue is that the sims are mis aligned through dimensions, sometimes the height is off, etc. Is there anyway to fix this? i have alot of mods so i wont be able to list them all, but if its popular or a bit well known i probably have it. if theres anything i can do for someone to help me ill do it, Thank you in advance if anyone decides to help.
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I haven't played modded a long time (last opened mid 2022), and was wondering if it's better to start redoing the whole mod list. I remember it being such a pain in the ass, needing to do some xedits and such, but it might be better to update mods that way, add more that I might be interested in, and clean them as well. I was considering creating a whole new profile since I remember you could do that, but not sure how much space my PC can handle from having two big mod list. I also want to ask if it's worth it, since it's been years, and if there are any meaningful updates to the larger sex mods? Or any new, much better mods to download?
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This is my load order. I've spent actual hours trying to figure this out on my own and I can't for the life of me figure out why my game is crashing. EDIT: Sorry I forgot to mention that papyrus logs aren’t generating either… Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp Campfire.esm ClimatesOfTamriel.esm SexLab.esm Devious Devices - Assets.esm SexLabAroused.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm Devious Devices - Contraptions.esm ZaZAnimationPack.esm Skyrim - Utility Mod.esm Schlongs of Skyrim - Core.esm RSkyrimChildren.esm CreatureFramework.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Devious Loading Screens.esp EnhancedLightsandFX.esp ELFX - Exteriors.esp RealisticRoomRental.esp SkyFalls + SkyMills + DG + DB.esp ELFX - Weathers.esp RBB Long Boats.esp SMIM-Merged-All.esp RBB Large Boats.esp SOSRaceMenu.esp XPMSE.esp RaceMenu.esp FNIS.esp SkyUI.esp Hunterborn.esp RBB Row Boats.esp Frostfall.esp ClimatesOfTamriel-Dawnguard-Patch.esp ClimatesOfTamriel-Dragonborn-Patch.esp ClimatesOfTamriel-Dungeons-Hazardous.esp ClimatesOfTamriel-Interiors-Warm.esp ClimatesOfTamriel-Nights-Level-1.esp RRR_ELFX-Patch.esp Bandit Paradise.esp Skyrim Flora Overhaul.esp RealisticNeedsandDiseases.esp USLEEPSurvivalModPatch.esp RND_HearthFires-Patch.esp RND_AnimalLoot.esp RND_Dawnguard-Patch.esp RND_Dragonborn-Patch.esp zzLSAR.esp Footprints.esp SexLabDefeat.esp SLALAnimObjBillyy.esp 12FemaleBrows.esp SkyFalls Dragonborn Small waterfalls.esp SimpleSlavery.esp DW.esp Devious Devices - Equip.esp DeviousInterests.esp DeviouslyHelpless.esp DD - BRRF_Patch - Equip.esp Devious Devices - BRRF.esp MoreNastyCritters.esp SexlabAmmoUnequip.esp SexistGuards.esp RaceMenuMorphsCOS.esp FNISSexyMove.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp Schlongs of Skyrim.esp Bijin Warmaidens.esp Bijin Wives.esp RSChildren.esp RSChildren Patch - USLEEP.esp RaceMenuPlugin.esp RaceMenuMorphsCBBE.esp KS Hairdos - HDT.esp mslDeviousCaptures.esp Bijin NPCs.esp Immersive Citizens - AI Overhaul.esp Immersive Citizens - RRR patch.esp Skyrim Unbound.esp ELFXEnhancer.esp Immersive Citizens - ELFXEnhancer patch.esp RealisticWaterTwo.esp RealisticWaterTwo - Legendary.esp SDO Full-LOD - The Morthal Swamp Complete.esp
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Uploaded Pandora Behaviour Engine+, uploaded FNIS, uploaded SL animations uploaded SexLab Aroused Creatures SE v04.17.1. Everything works for me, I downloaded all the animations through FNIS and Pandora (separately or 1 or 2). In MCM, I set everything up in the mod "Aroused Creatures". All the animals work as they should, and the animations work...... But these stupid dogs and wolves just refuse to do anything, they just teleport into my character, sit and bark or lie down. At the same time, my character performs animations. (google translate)
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So I noticed that when thinking of mods, I always end up wanting to replace the same few items over and over, specifically the devil tail and giant fan, because they both have the best skeletons to work with I've found. to explain why I want this, When you replace an accessory or outfit that has a particular armature and rigging, then you need to replace specifically that same accessory or else the bones wont work, and since there's only 2 colors of devil tail, and 2 colors of giant fan, I effectively only have 4 total slots of these armatures I really enjoying using, limiting how many mods using these armatures that I can have active at once So my problem is that I'm trying to bypass that limitation, by either adding additional color variants to the devil tail and giant fan, or by finding a way to apply my own bones and physics to any accessory instead of only those two. I'm working with EV most of the time, so if the solution works for EV but not others, that's ok with me. I also remember that I was able to accidentally remove an item from the accessory list in the past when I was using a hex editor to modify the accoffset.bin file for my futa mod, so maybe that same file can be used to increase the amount? Or maybe there's some .bin file that controls the physics and armature on the .cat files? (if you want to see the armature problem for yourself, find the accessory named "richacce_body02_00" and copy it, then re-name the copy to "acce_body04_00" and replace the original body04_00 with the copy, this should replace the bunny tail with a physics-less devil tail, despite the armature being contained in the devil tail's .cat file.)
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title basically says it all. my computer literacy is approx 20yrs out of date and i have trouble understanding this place among many other things. case in point, i posted this topic and the title didn't display so here it is: What does it mean when you get the 'you don't have permission to view this topic' error message?
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Is there a way to search through the list of animations I have installed? I know in SCake they all have their own set of tags, but is that just so you can block them if you want? Or is there some part of the mod, or some other mod, or even just some way to open a text document with them all listed, so that I'm able to narrow down the list? Would especially be helpful since some of them require specific model/mesh packs, props, etc.
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Hi, I so just had the idea of making jail time as a possible outcome for Simple Slavery Plus Plus. Something simple like sending the player to jail after auction. The major problem is I know nothing about scripting, like at all. I kinda get how scripts work, sort of, but alas have no a clue on where or how to begin. If someone has the time and is willing to steer me in the right direction, I would very much appreciate it. Thanks.
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I'm relatively new to troubleshooting mod issues outside of looking for basic conflicts, and I've been researching but it feels a bit overwhelming and I don't know a lot of the terms, so I hoped I could ask for some help here. How do I get Papyrus to compile scripts? It's enabled in the Skyrim.ini, but the scripts folder is empty after loading a save, I don't know if there's something else I need to do. A lot of mods aren't working properly, or not being loaded, so I was hoping I could get some help troubleshooting that too. I'm on Skyrim 1.6.640, and SKSE is 2.2.3. I have a feeling my game is quite broken and the Papyrus log will reveal I've been running on hopes and dreams lol.
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I've been trying to download non steam mods on project zombiod for a while and not been able to get it to work. I download the mod I Unzip I move the mod to the mods folder but it doesn't show up during the game or in the mods list in the game
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- project zomboid
- help
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