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Found 39 results

  1. GoldenBrew3's SCORNED - Fallout 4 View File Will never be fully playable As altered files cannot be uploaded This is the Ms. Anna save from SCORNED Let's Play Fallout 4 modded from my former / suspended / terminated YouTube channel GoldenBrew3. This upload page is a work in progress (WIP) and final at the same time. As files and info is finished on my end I'll be uploading it as a download on this page. I tagged it as 'save' as well because that is the next step. I have now added the save. (1/27/2020 8:15pm CT) I decided against doing a massive upload at one time due to my continued recovery from a stress induced suicide attempt attempt. Double attempt is intended. It was an attempt to make an attempt. It was fucked up. Facebook page is GoldenBrew3 as well as GoldenBoy Gaming - In SCORNED I Role Played a 2077 submissive 1950's styled house wife of a War Veteran. Never actually married Ms. Anna kept her Maiden name Anna as well as the prefix Miss. Pre war Career: Lawyer. Ms. Anna was a Defence Counsel operating at the R. P. D. to ensure fair treatment of all. Upon her "husband" 's return they moved to Sanctuary to settle down and start a family. Upon arrival to Sanctuary they discovered that it was a swingers club. A quick break down of the story for those that missed the show or missed out on the last episodes: - Aided the Minutemen and BoS with the aid of Dogmeat/Piper. - Killed Kellog before he could talk with a mini nuke. - While living out Kellog's memories in the Memory Den Ms. Anna accepted that Shaun is either in good hands or dead already. - After Helping BoS Ms. Anna got her first glimpse of the Glowing Sea. - After New Years Eve Ms. Anna decided to listen to a DC guard and visit the Combat Zone. - Expecting it to be similar to boxing Ms. Anna wore a dress and was forced to fight Cait. - After being betrayed by Preston for the second time Ms. Anna was raped in DC inside Home Plate. - This lead to an unfortunate series of events that left Ms. Anna distrusting of new locations and new people. - One of these people Ms. Anna distrusts is Gabriel in the Hunting Cabins after he hinted that he doesn't like Ms. Anna. - While out on patrol with her newly recruited companion McCready Ms. Anna was tricked by him into leaving her APC. - Facing off against 2 Bounty Hunter groups Ms. Anna surrendered after getting shot. - Taken to a secure site where Ms. Anna was injected with a serum to force her to lactate. - The purpose of the milking was to retrieve anti bodies that have kept the Mole Rat virus at bay. - Upon gaining sufficient amounts of Ms. Anna's milk, eggs, blood, and soft tissue they released her. - Ms. Anna, dressed in a revealing V-string bikini boarded the train to Nuka World. - Forced to ruin the Gauntlet in barely nothing Ms. Anna gets to the end only to find a man in a tin can, Overboss Colter. - Using a powerful speech, a watergun and her knowledge of men Ms. Anna offered herself to the crowd so she could live. - Having the tittle Overboss bestowed upon her Ms. Anna searched for much needed soap and nutrition while pleasing the men of Nuka World. - Banned from the Nuka World market Ms. Anna relied on Porter Gage to give her gifts. - After a rougher then usual sexual encounter with Porter Gage, Ms. Anna plans to leave him and Nuka World behind. - After a revenge BJ given to a Operator member Ms. Anna receives a mission that requires her to leave Nuka World. - Upon reaching the Commonwealth Ms. Anna runs from the Gunners until she reaches Abanathy Farm. - Cait doesn't recognize Ms. Anna. Ms. Anna sleeps half naked on a sleeping bag in the shower room. - Ms. Anna was informed by Jun Long that the Raiders want her to turn herself over to them. - Recruiting only female companions Ms. Anna has some fun. Ms. Anna tells them some of what happened and discusses whats next. - Slowly rebuilding her confidence Ms. Anna takes her time and plans more then just the mission at hand. Sleeping/water/food/bathing/caps/escape. - Rumors spread over the commonwealth of Ms. Anna being a sex worker. Not knowing any better Ms. Anna thought it would be a good idea. - Eventually men stopped taking No for an answer. Spoilers below if you did watch the show and missed episode 362 onwards (episode 362 ->) - After being raped by the Mayor Ms. Anna responds to a settlement under attack. - Arriving too late Ms. Anna finds half of the settlers have been captured by Super Mutants. - Searching for the abducted settlers inside Medford Memorial Hospital Ms. Anna is beaten by Super Mutants. - After surrendering in hopes of finding the abducted Settlers Ms. Anna finds out that there are Super Mutant men. - After Hours of Rape by Super Mutants Ms. Anna runs away naked and hides inside Medford Memorial Hospital. - After finding/making clothes and weapons Ms. Anna fights back. Picking off 3 of the 4 Super Mutants. - Unable to kill the one Super Mutant that raped her the most Ms. Anna surrenders to him. - Transported, while unconscious to a Super Mutant outpost Ms. Anna has no idea where she is nor the time and date. - After only half a day of rape Ms. Anna is approached by a Super Mutant female. - This one pity's Ms. Anna and desires the male Super Mutants. - Using hypnosis on Ms. Anna. Installing confidence to ensure that she will leave. - In the evening after being face loved by a Super Mutant Ms. Anna finds an old pipe pistol. - In the rain, with the sun setting Ms. Anna decides to run while she can still walk. - With a sore everything she makes it to the river and swims away. - With no way to tell direction Ms. Anna gets turned around in the current and ends up right next to the same Super Mutant outpost. - With some luck on Ms. Anna's side the BoS drop two Knights nearby. - They have been searching for her, but do not accept that Ms. Anna is Ms. Anna. - Filthy, smelly, and unable to walk nor talk normally while only wearing restrictive boots and a leather slave harness Ms. Anna is turned away as an impostor. - Seeing a small building in the distance Ms. Anna approaches with caution. - Hearing a radio inside and outside with a conversation by humans inside she enters. - Rex Goldman. The Rex Goldman. He recognizes Ms. Anna. They bath, feed, and cloth Ms. Anna. - Upon hearing Ms. Anna's story the two men inside leave in the night to find the BoS members that had turned Ms. Anna away. - Convincing the BoS members they return with her Pip Pad and a vertibird signal grenade. - Ms. Anna stays the night and in the morning uses the grenade to call in a vertibird. - Landing and taking off under heavy ground fire Ms. Anna is relived when they finally dock at the Prydwen as a rad storm hits the area. - Upon entering the Prydwen Ms. Anna collapses to the ground and sobs uncontrollably. - Elder Maxson orders Ms. Anna to go to her room to prepare a full mission log of her time in Super Mutant Captivity. - Ms. Anna is now a field operative only and is disallowed from physical contact with BoS members. - She is given a blank holo tape and is ordered to keep a journal from now on. This is where I left off. This is where you begin. More personal back ground information coming soon!!! Submitter GoldenRain Submitted 01/20/2020 Category Other Requires CBBE, Bodyslide and outfit studio .... atm  
  2. Since I both live with other people and have sex mods, I only ever play Skyrim late at night. But if I were to have some way to quicksave and immediately quit to OS at the hit of a button, I'd be able to play in the daytime too. If someone opens my door or knocks, I'd be able to hit that button and immediately be doing something like watching YouTube or looking at memes. I can't imagine it would be that hard to make. I know its a little more complicated than this but all you'd have to do is tie a hotkey to whatever gets called when the "quit to desktop" button is clicked. I'm not well versed in making mods but this seems like a relatively simple thing to do. If there is already a mod that does this, please let me know. Thanks!
  3. Conglomerate 01 Well, here I go again, made my Skyrim install a bloody mess and now I have to clean up. It happens once or twice a year and for some "unknown" reason I always forget what to do 🤔. Maybe this blog entry will help me remember? (It really helps not to throw mindlessly single files into skyrim>data and forget about those later 😬) Last Update: 29.07.2020 Blogs I find useful in combination with my own blog: I would like to post more here, so I'm open for suggestions! @Psalam's blog Lots of information and hints for users new to Skyrim modding (even a category "How to use Loverslab"). Also there is a growing category about how to mod for real. @worik's blog Huge Blog with many interesting categories and a treasure chest full of useful links. Pretty much every part of Skyrim modding gets treated. @mrsrt's 2020 Skyrim LE Stability Guide Highly Recommend Guide for Skyrim stability fixes! I would say a must read if you find this page useful. Intro: My blog is pretty basic and should be used as a "quick" reference. If you want to learn more about the technical aspects of how the various Stability Fixes work, you can start your research from here. Main goal is to show how to install Skyrim right to be modded and how to use "Stability Fixes" to keep Skyrim LE stable even with a multitude of Mods. In addition you can find here a list of tools needed to keep the game stable and in best cases even help to fix issues. The instructions are written in a way that a user can just work through it from top to bottom (recommend!), after a first install or reinstall of Skyrim LE. I use NMM (v0.71+) in combination with Wyre Bash to compensate for the NMM shortcomings, that's why there are many NMM related hints included in this blog. The stability fixes are the same for use with MO, but I can't help with the special installation requirements to make them work with MO. I mainly post only things I tried on my own Skyrim installation and that showed practically useful results. Everything posted here are the absolute basics and basically mandatory to create a stable modding environment. In combination with Conglomerate 02 it is possible to create a setup that can be trusted to be stable and to be able to reduce possible error to make troubleshooting easier after adding more and more Nexus/LL mods. What you find on this blog page: Red are the most important stability fixes Installing Skyrim LE Reinstalling Skyrim: Before uninstalling Mods and deleting Skyrim please check "10. Backup" first TESVedit and cleaning Skyrim Master files SKSE NMM & Hints Wrye Bash Enboost & Enboost.ini Crash fixes, CF Memory Allocator, SKSE.ini and SKSE Plugin Preloader BethINI Additional Tools: LOOT FallrimTools NetImmerse Override Cleaner (SKSE Co-Save Cleaner Utility) Backup and preparations before uninstalling Skyrim 1. Installing Skyrim 2. TESVedit and cleaning Skyrim Master files 3. SKSE 4. NMM & Hints 5. Wrye Bash 6. Enboost & Enboost.ini 7. Crash fixes, CF memory allocator, SKSE.ini and SKSE Plugin Preloader 8. BethINI 9. Additional Tools: LOOT FallrimTools NetImmerse Override Cleaner (SKSE Co-Save Cleaner Utility) 10. Backup and preparations before uninstalling Skyrim:
  4. View File A lightweight utility capable of deleting NetImmerse Override data from SKSE co-save files, thus decreasing both the sizes of those files and Skyrim save and load times. Description. What kind of NIOverride data is stored in SKSE co-save file Any NetImmerse Override modifications are saved directly to the SKSE co-save file every time one saves their game. Of course, NIOverride does nothing on its own and the amount and kind of data stored in SKSE save file is closely linked to the mods using NetImmerse Override. RaceMenu is the most popular mod which utilizes NIOverride. In fact, NIOverride was designed by expired6978 specifically for RaceMenu to extend its capabilities. RaceMenu uses SKSE co-save files to store the overlays, expression definitions and all non-vanilla sliders settings and colours of your character or any NPCs edited directly by other mods. XP32 Maximum Skeleton Extended (XPMSE) is yet another known mod which uses NIOverride to store all weapon styles, positions, rotations and scales in SKSE save file. The NIOverride modifications mentioned above can be applied not only to your character, but also to any other NPC in game. Some of RaceMenu and most of XPMSE sliders can by accessed by Tattoo menu provided by Extensible Follower Framework (EFF). SlaveTats also allows you to manually apply overlays on NPCs. All right, so why can SKSE co-save grow to such a tremendous size since any NIOverride modifications seem to be controlled by the user? Firstly, it's because not all data stored in a save comes directly from the user. XPMSE itself needs to keep the skeletons data of the NPCs encountered during play through, from "at least 15 to 25 cells" (according to Groovtama, the creator of XPMSE; see this post). That data, however, is very lightweight and, although it may significantly increase the size of the save in the end, it should not be considered a bloat. Secondly, it's due to the fact that the data may actually come from user when they decide to use entirely optional features of some popular mods, for example, XPMSE's weapon style randomiser. This feature does greatly improve Skyrim's immersion but it takes a toll on the final size of SKSE co-save because it needs to store the styles of all the NPCs you have encountered. Of course, the more NPCs you add to your game, the more data will be produced. Moreover, the more mods that can alter NPC's appearance without your supervision you have (for example, Blush When Aroused with enabled NPCs option), then again, the more data will have to be kept in the SKSE save. Side effects of too large SKSE co-save file As far as my game and experience are concerned, a large SKSE co-save has the the significant influence on duration of Skyrim saving and loading process (about 2 seconds longer with 1 MB SKSE save file than with 20 KB file, on SSD). It neither destabilises Skyrim nor it causes it to crash more often. More data in SKSE save file simply means any IO operations will last longer. The remedy NetImmerse Override Cleaner will help you to reduce the size of your SKSE co-save files by deleting either all of the NIOverride data or the data of characters you do not wish to keep (see Excluded Actors for more info). Keep in mind that data you delete will eventually come back and your save's size will grow once more after you play long enough and re-encounter some of the NPCs. That is why it is recommended to clean your SKSE co-save files on regular basis, for example, when you begin to feel that it takes more and more time to save the game. Using the tool It's very straightforward. There are only two buttons, which is shown in the screenshots. The one button is for loading a desired SKSE co-save file and the second one is for cleaning and saving the file. A backup of original file is created automatically (with .bak extension). Excluded actors list You may enter here the reference IDs (refID) of all characters whose data you wish to preserve. Any characters who are not included in this list will have their NetImmerse Override data erased. See Description for more info about data that is stored by NIOverride in saves. If this list is empty, the entire NetImmerse Override section will be deleted from SKSE co-save file. Therefore, it is always recommended to keep at least your character's RefID (00000014). Otherwise the only way to preserve your character's data is by saving preset in RaceMenu BEFORE cleaning process and loading it AFTERWARDS. This feature might be useful if you have a fixed number of NPCs manually edited by mods like EFF, SlaveTats, etc. and you really don't want to lose these NPCs' appearances. IDs may be separated by a comma, space or new line. Actors whose IDs were not found in the SKSE save file will be omitted. Ignoring mods load order ID of every Skyrim object is strictly connected to the position of that object's parent plugin (ESP/ESM) in the mod load order. While the inner ID (the second, third and fourth byte) is always the same and unique within one plugin, its very first byte (the first two digits) indicates what is the position of the mod in the load order. So, for example, if you have a NPC defined by a mod which is sixth in the order and that NPC's ID is 010203, its in-game ID will be 06010203. If you move the mod to the tenth position, the next time you load the game the object's ID will be 0A010203. This may be problematic if you, let's assume, want to create a rich list of excluded NPCs but you play different characters with different mods or have just sorted the mods with LOOT and some of the mods positions have changed. In order to make sure than the one particular actor is always preserved during cleaning, you would have to change their ID accordingly to the new position of the actor's parent plugin. However, if you check the Ignore mods load order checkbox, the first byte of every excluded actor will be omitted. Therefore, there is a theoretical chance of more than one actor being excluded, but it's very unlikely to happen. Note that you still must enter a valid 4 bytes long (8 digits) number. The first byte can be any, though (ex: 00). Forewarned is forearmed VirusTotal scan VirusTotal scan as a proof of my heart being in the right place: 1.0 1.1 Permissions You are allowed to upload this tool to the other sites (except for Nexus mods), as long as you mention me as the author AND provide the users of those sites with a link to the most up-to-date version of the tool and its description (which, for the time being, shall be here on LoversLab). Submitter IronBrother8800 Submitted 02/21/2017 Category Other Requires .NET Framework 4.5.2 (99% chance you already have it, otherwise your computer wouldn't work properly) Special Edition Compatible  
  5. So a new glitch is happening with me. Whenever I try to save it CTD's. No new mods were added it just started for no reason. For some reason when I load an old save and immediately save it works but when I try to play for a bit then save it fucks up.
  6. I need a save of level 1 of the character with the installed sex lab mod, can someone throw this save as I can not start a new game due to problems with the mod
  7. Version 1.0.2

    373 downloads

    Will never be fully playable As altered files cannot be uploaded This is the Ms. Anna save from SCORNED Let's Play Fallout 4 modded from my former / suspended / terminated YouTube channel GoldenBrew3. This upload page is a work in progress (WIP) and final at the same time. As files and info is finished on my end I'll be uploading it as a download on this page. I tagged it as 'save' as well because that is the next step. I have now added the save. (1/27/2020 8:15pm CT) I decided against doing a massive upload at one time due to my continued recovery from a stress induced suicide attempt attempt. Double attempt is intended. It was an attempt to make an attempt. It was fucked up. Facebook page is GoldenBrew3 as well as GoldenBoy Gaming - In SCORNED I Role Played a 2077 submissive 1950's styled house wife of a War Veteran. Never actually married Ms. Anna kept her Maiden name Anna as well as the prefix Miss. Pre war Career: Lawyer. Ms. Anna was a Defence Counsel operating at the R. P. D. to ensure fair treatment of all. Upon her "husband" 's return they moved to Sanctuary to settle down and start a family. Upon arrival to Sanctuary they discovered that it was a swingers club. A quick break down of the story for those that missed the show or missed out on the last episodes: - Aided the Minutemen and BoS with the aid of Dogmeat/Piper. - Killed Kellog before he could talk with a mini nuke. - While living out Kellog's memories in the Memory Den Ms. Anna accepted that Shaun is either in good hands or dead already. - After Helping BoS Ms. Anna got her first glimpse of the Glowing Sea. - After New Years Eve Ms. Anna decided to listen to a DC guard and visit the Combat Zone. - Expecting it to be similar to boxing Ms. Anna wore a dress and was forced to fight Cait. - After being betrayed by Preston for the second time Ms. Anna was raped in DC inside Home Plate. - This lead to an unfortunate series of events that left Ms. Anna distrusting of new locations and new people. - One of these people Ms. Anna distrusts is Gabriel in the Hunting Cabins after he hinted that he doesn't like Ms. Anna. - While out on patrol with her newly recruited companion McCready Ms. Anna was tricked by him into leaving her APC. - Facing off against 2 Bounty Hunter groups Ms. Anna surrendered after getting shot. - Taken to a secure site where Ms. Anna was injected with a serum to force her to lactate. - The purpose of the milking was to retrieve anti bodies that have kept the Mole Rat virus at bay. - Upon gaining sufficient amounts of Ms. Anna's milk, eggs, blood, and soft tissue they released her. - Ms. Anna, dressed in a revealing V-string bikini boarded the train to Nuka World. - Forced to ruin the Gauntlet in barely nothing Ms. Anna gets to the end only to find a man in a tin can, Overboss Colter. - Using a powerful speech, a watergun and her knowledge of men Ms. Anna offered herself to the crowd so she could live. - Having the tittle Overboss bestowed upon her Ms. Anna searched for much needed soap and nutrition while pleasing the men of Nuka World. - Banned from the Nuka World market Ms. Anna relied on Porter Gage to give her gifts. - After a rougher then usual sexual encounter with Porter Gage, Ms. Anna plans to leave him and Nuka World behind. - After a revenge BJ given to a Operator member Ms. Anna receives a mission that requires her to leave Nuka World. - Upon reaching the Commonwealth Ms. Anna runs from the Gunners until she reaches Abanathy Farm. - Cait doesn't recognize Ms. Anna. Ms. Anna sleeps half naked on a sleeping bag in the shower room. - Ms. Anna was informed by Jun Long that the Raiders want her to turn herself over to them. - Recruiting only female companions Ms. Anna has some fun. Ms. Anna tells them some of what happened and discusses whats next. - Slowly rebuilding her confidence Ms. Anna takes her time and plans more then just the mission at hand. Sleeping/water/food/bathing/caps/escape. - Rumors spread over the commonwealth of Ms. Anna being a sex worker. Not knowing any better Ms. Anna thought it would be a good idea. - Eventually men stopped taking No for an answer. Spoilers below if you did watch the show and missed episode 362 onwards (episode 362 ->) - After being raped by the Mayor Ms. Anna responds to a settlement under attack. - Arriving too late Ms. Anna finds half of the settlers have been captured by Super Mutants. - Searching for the abducted settlers inside Medford Memorial Hospital Ms. Anna is beaten by Super Mutants. - After surrendering in hopes of finding the abducted Settlers Ms. Anna finds out that there are Super Mutant men. - After Hours of Rape by Super Mutants Ms. Anna runs away naked and hides inside Medford Memorial Hospital. - After finding/making clothes and weapons Ms. Anna fights back. Picking off 3 of the 4 Super Mutants. - Unable to kill the one Super Mutant that raped her the most Ms. Anna surrenders to him. - Transported, while unconscious to a Super Mutant outpost Ms. Anna has no idea where she is nor the time and date. - After only half a day of rape Ms. Anna is approached by a Super Mutant female. - This one pity's Ms. Anna and desires the male Super Mutants. - Using hypnosis on Ms. Anna. Installing confidence to ensure that she will leave. - In the evening after being face loved by a Super Mutant Ms. Anna finds an old pipe pistol. - In the rain, with the sun setting Ms. Anna decides to run while she can still walk. - With a sore everything she makes it to the river and swims away. - With no way to tell direction Ms. Anna gets turned around in the current and ends up right next to the same Super Mutant outpost. - With some luck on Ms. Anna's side the BoS drop two Knights nearby. - They have been searching for her, but do not accept that Ms. Anna is Ms. Anna. - Filthy, smelly, and unable to walk nor talk normally while only wearing restrictive boots and a leather slave harness Ms. Anna is turned away as an impostor. - Seeing a small building in the distance Ms. Anna approaches with caution. - Hearing a radio inside and outside with a conversation by humans inside she enters. - Rex Goldman. The Rex Goldman. He recognizes Ms. Anna. They bath, feed, and cloth Ms. Anna. - Upon hearing Ms. Anna's story the two men inside leave in the night to find the BoS members that had turned Ms. Anna away. - Convincing the BoS members they return with her Pip Pad and a vertibird signal grenade. - Ms. Anna stays the night and in the morning uses the grenade to call in a vertibird. - Landing and taking off under heavy ground fire Ms. Anna is relived when they finally dock at the Prydwen as a rad storm hits the area. - Upon entering the Prydwen Ms. Anna collapses to the ground and sobs uncontrollably. - Elder Maxson orders Ms. Anna to go to her room to prepare a full mission log of her time in Super Mutant Captivity. - Ms. Anna is now a field operative only and is disallowed from physical contact with BoS members. - She is given a blank holo tape and is ordered to keep a journal from now on. This is where I left off. This is where you begin. More personal back ground information coming soon!!!
  8. Version 1.0

    506 downloads

    Description and Stuff As several people have requested that I upload a save of my character, here she is. Includes two saves and three plugins to change the appearance of Cait, Piper, and Curie. The 1st save was saved directly at the beginning in pre-war Sanctuary and the 2nd save was saved before leaving Vault 111. My Character doesn't have scars and face paint in those savefiles like in the screenshots. If you want your character to have scars and the face paint you can simply add them with the Looks Menu or by vising the Facial Reconstruction Surgeon. The facepaint I used is called Gridiron and the scars are called Lip Gouges and Right Brow Deep. REQUIRED: Valkyr Female Face and Body Textures, Eye Normal Map Fix and The Eyes Of Beauty. Save and Plugin Installation: To use my saves you just have to simply extract and drag them into your Fo4 savegame directory. Which is normally "C:\Users\User Name\Documents\My Games\Fallout4\Saves ". To use the plugins drag them to your Fo4 game directory Which is normally "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data" Don't forget to activate the esps. Face Transfer Copy my character's face data to a savefile of your choice with Face Ripper. Before doing this I recommend moving all your other saves to another folder, because the newly generated save may somtimes be hard to find. Download, extract and open Face Ripper. The "Source Save or Plugin" is the save where you copy the face data from. (You can use the Sactuary or the Vault 111 file, it doesn't matter.) The "Target Save or Plugin" is the save where you copy the face data to. Then click on Transfer Face, the program should say "Successfully loaded save data" and "Done". A new save with the transferred face will be created. The makeup may not appear correctly in some cases. You can fix this by opening your console and tpying "slm player" or "slm 14". Then fix the camera perspective by going into the Body Options Menu first and then enter the skin color menu and hover over another skin color. The makeup should appear correctly now. Exit the Looks Menu. If you are stuck with the camera perspective press "R, or whatever key you have bound as Reloading/Ready" to reset the camera. Editing the appearance of Cait, Piper, and Curie You can change the appearance of Cait, Curie and Piper by writing player.placeatme >insert ID here< 001647C6 - Curie's Base ID 00002f1e - Piper's Base ID 00079249 - Cait's Base ID Once you've spawned them type slm >insert ID here< For example SLM 00079249 to edit Cait's appearance. After you are done editing don't forget to disable the NPC you just spawned.
  9. All right guys, as it seemed to help a few people now, I decided to write a short guide on how to make your game run stable and get rid of random CTDs and/or freezes or some other stuff like scriptlags. I hope this will become a sticky, but I'll add it to my signature anyway. It's not much, but as long as it helps anyone I'm happy to provide it. - LINKS TO ALL MENTIONED PROGRAMS / PLUGINS ARE PROVIDED IN THE CREDITS SECTION! - If you're still with me, then here ya go! 1. CTDs and random freezes They happen, they are annoying and hard to track sometimes, and the solution is pretty simple. Go to Nexus page (www.skyrimnexus.com in case you don't know) and enter "crash fix" in the search menu. Chose the Crash Fixes entry by meh321 and don't forget to endorse, the guy is a genius! Download the fix he provides, and read the description page CAREFULLY! I recommend using "UseOSAllocators=1" in crashplugin.ini and don't fiddle around with anything else experimental. You will have to download and install the preloader for this setting to work, but it is explained on the description page. You may or may not touch your papyrus settings as explained further down on the page, that's up to you, especially if you're having issues with scripts lagging (see part 2. of this guide.) Once you followed installed and tweaked the fix to your likings you should be good to go and all those random CTDs and freezes should be history. There's another file by meh321 called "Bug Fixes" you may be interested in too, although it is not necessary for the crash fix to work. 2. Scriptlags, slow reacting scripts or animations not in sync You may be using a lot of script heavy mods, like frostfall for example, and there are a bunch of other mods that add loads of scripts to you game, that need to be handled at a time. I think I've read somewhere, that Skyrim can't do that anyway and has to line them up one after another. Anyway - if you notice that your scripts take too long to kick in or to stop if they should, if animations aren't in sync anymore, or it takes ages for your characters to undress (especially for your playercharacter) you may have run into papyrus limitations. But before you go ahead and uninstall mods that add scripts to your game, here's somethin you might want to try first: Open your Skyrim.ini, and if they don't exist, add the following lines under the [Papyrus] entry: [Papyrus] fUpdateBudgetMS=1.2 fExtraTaskletBudgetMS=1.2 fPostLoadUpdateTimeMS=500.0 iMinMemoryPageSize=128 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=76800 Save, start your game and enjoy. If that doesn't help, then you really went crazy with scripts. If you know what you're doing you can try to adjust these settings further. If not, I'd advice you to reduce your scriptload by disabling some of your mods. 3. Savegames, the infinite loading screen of doom and instant crashes upon loading a saved game First of all, if you happen to run into the infinite loading screen of doom, go to Nexus page again and search for "SafetyLoad". Follow the instructions and troubleshooting on the description page. From my personal experience, it shouldn't be necessary anymore if you followed step 1 of this guide - or you may have to set it to 'load only' in the included ini file. I am NOT using this fix, so you will have to find out for yourself. I'm only providing the info that it exists on here! Second, if you use to crash instantly upon loading a saved game, and if you are absolutely sure that it is clean, and that there are no remains of scripts coming from mods you already uninstalled - don't worry, that happens to everyone who has their game highly modded. The bad news is, there's no actual fix for it out there. The good news is, there's a workaround for it that works like a charm. What you have to do is the following: Find an older savegame as near to the beginning of the game as you can get, and check if it loads fine. Alternatively, open the console, type in: coc qasmoke and save there. Alternative2: Start a new game and quit it after character creation. It should provide an autosave that loads just fine. Once you found a savegame that will load when you just run the game for the first time the day, keep it, and get used to using it as a 'start up' game, before you load your current savegame from here. You'll see, your current game will just load fine and without CTD. As mentioned before, that's the only solution found by the community as of now. The instant crashes upon loading your actual savegame seem to be related to all the stuff the game has to load in one single attempt. If it is too much it will simply crash. Loading a 'clean' or almost 'naked' save file prior to your current file might split the load that Skyrim has to load at once. Thus, if the 'basics' are loaded, the stuff your current savegame adds doesn't seem that heavy anymore and it will load just fine. Lastly, and this is just a note - it should be covered in almost every installation guide already: Old remains of mods already disabled, especially scripts MIGHT harm your savegame. Not only its ability to load at all, they may even prevent some things later into the game from working as intended! It is highly recommended that you do NOT mess around with mods that add more than a simple scriptless armor or weapon in the middle of a playthrough! If you do so anyway, I recommend to actually listen to what hundreds of modders tell you: Make clean installs, and clean your savegames with Savegame Cleaner or whatever tool suits you! Afaik there are 2 or more of them out there. 4. Final note on stability: It has been said a thousand times before: If your game crashes on startup, before you can even load a savegame or doesn't start at all, or if you experience other oddities you can not track down, use tools like LOOT or BOSS to check your load order! I'm not going to explain how to use them here, as this guide was meant to be just about basic stability, but I didn't want to leave it unsaid. 5. Credits: meh321 for providing his crash fix and the information included. http://www.nexusmods.com/skyrim/mods/72725 Bug Fixes by meh321 if you're interested (optional, see point 1.): http://www.nexusmods.com/skyrim/mods/76747 cretin for posting the papyrus entries somewhere on the forums here. kapaer for crating safety load http://www.nexusmods.com/skyrim/mods/46465 Hadoram for creating the savegame script cleaner: http://www.nexusmods.com/skyrim/mods/52363/ LOOT team for creating LOOT: https://loot.github.io BOSS team for creating BOSS: https://boss-developers.github.io Further credits go to all modders that provide proper info until their fingers bleed while too many people seem to ignore them.
  10. Hi, I've been wondering, whats the best way to save your game? I know that quicksave is a no go, but what I do is saving the game on a new slot everytime, so after a few days, I have to delete the oldest ones, because my save folder takes a lot of space. Is it safe to overwrite the existing save slot or should I stick with creating a new slot everytime? Thanks in advance
  11. When I try to save screen goes black but I can still hear the sounds. Also, sometimes when it crashes I see "Video driver has stopped responding and has recovered". I never had these kind of problems. Before the game used to crash at loading and never when saving... Here's my mod list: Btw, sometimes everything works and I have no idea why. The last mods I installed were Captured Dreams, DD Equip, Deviously Cursed Loot and For The Masses 3. Without them it works but I do not believe that they are the problem because I had this problem a few days ago also, and I have no idea why did it suddenly started working just to stop working again today. I did use LOOT but sometimes it worked better for me when I did it manually. When it works everything works without a problem. Any advice is much appreciated! What mods here are in conflict? # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp ZaZAnimationPack.esm Schlongs of Skyrim - Core.esm SexLab.esm SexLabAroused.esm hdtHighHeel.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm CreatureFramework.esm RaceCompatibility.esm SkyUI.esp UIExtensions.esp Brawl Bugs CE.esp dD - Realistic Ragdoll Force - Realistic.esp RaceMenu.esp RaceMenuPlugin.esp FNIS.esp Schlongs of Skyrim.esp SOSRaceMenu.esp SLAnimLoader.esp SOS - Smurf Average Addon.esp SGEyebrows.esp SexLabMatchMaker.esp SexLabTools.esp Trapped in Rubber.esp MoreNastyCritters.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDB.esp SexLabNudeCreaturesDG.esp HentaiCreatures.esp SexLab More Creatures.esp SorlisBalarnTreasure.esp sextoys-calyps-2.esp zDeadlyPleasures.esp Captured Dreams.esp Devious Devices - Equip.esp Deviously Cursed Loot.esp FtM_3.esp DudestiaOutfitChanger.esp SexLabWerewolves.esp Moolgogi Serana.esp KS Hairdo's.esp HDTSextoys.esp 12FemaleBrows.esp RaceMenuMorphsCBBE.esp xazPrisonOverhaulPatched.esp HavenBag.esp Remodeled Armor.esp Remodeled Armor - Dawnguard.esp Remodeled Armor - Dragonborn.esp RaceCompatibilityUSKPOverride.esp TW3Eyes.esp SexLab TDF Aggressive Prostitution.esp halfdragonrace.esp Eyes of Aber.esp XPMSE.esp 360WalkandRunPlus-RunBackwardSpeedAdjust.esp Alternate Start - Live Another Life.esp SexLab_DibellaCult.esp SexLab_DibellaCult_Sisters.esp SexLab_Solutions.esp Merta Assassin Armor.esp animal_mansion_redux.esp SOS - Shop.esp nazonootokoAnimSLAL.esp HAnimations.esp TropicalIsland.esp KomAnimObjects.esp NibblesAnimObjects.esp SLALAnimObj.esp SLAL_AnimationsByLeito.esp SLAL_K4Anims.esp Imaginator BETA.esp FtM_3 - CCOR.esp FtM_3 - OBIS + CCOR.esp FtM_3 - OBIS.esp ---- These 3 FtM_3 esp I turned off because I do not use CCOR or OBIS.
  12. solved: I can confirm that my problem was AAF Stats and AAF Sex Stats System was the issue. I still cant load the save games that I couldnt beofore, but all new save's works. Yellow all. This is the first thingy I make on forums exept for a reply on same topic where the thingy to solved didnt work for me. Sorry for bad english, dyslectik (if I spelled that right) I have an issue where I cant load my save files that I have played on for just a couple hours, cant even load early save files for that Toon. Have FO4, F4SE and all mods up to date. Hopfully all patches is up to date aswell. I all started after I tryed out Vortex MM, it deleted half of my plugins after a while when I was updating some mods for patch 1.10.120.0 I managed to delete some install files some month's back, but that havnt ben an issue. Did a clean reinstalled FO4 with no cloud save's, intalled some mods I used before this s*#t happend and set load order manualy with notepad and a different EMB from a guilde https://eso-ui.com/fallout4 Just had to fix some miner problems with CBBE and Valkyr body taxture (they dont work together). that EMB preset is alot more parformans friendly then the one I used before. Hope this is enough info for whoever reads this and know something about problems lide this : ) Linking my txt document with load order below. No idea how to make stuff like that as a drop down thingy I see on other Topic's. LoadOrder.txt =0 is unloded, =1 is loaded. Running 214 mods with 185/193 active plugins. EDIT: well, the problem reapered. But no I can not load a save file I made after my charracter had sex. so I probly gonna have to disable the lust system and try some more. EDIT#2: I disabled AAF stats and AAF sex stats system, and the problem disepeared. so that might be the answare.
  13. Hello again, I have a weird problem that I can't figure out. I usually try to keep about 5 saves, so I overwrite old saves with my new ones. It's been fine till about last week when I found that my new saves wouldn't overwrite the old ones anymore and instead just made separate saves. I didn't think much of it and kept playing normally, manually deleting old unneeded saves. But then a few days ago (no more than 2 or 3) my game began crashing whenever a new save was made either manually (esc menu or quicksave) or automatically with SSSO (other autosaves have been disabled in the ini). I tried loading my older saves to see if they too would crash when I tried to save and they did ? I then tried loading a save from WEEKS ago that I had backed up and when I saved using that one it working fine, no crash. I guess my saves must have gotten corrupted somehow. I may have to just start over from that old backed up save. But if someone can figure out what happened maybe I can avoid another corruption in the future. (Although it was probably just my removing and adding of a couple mods that caused a corruption. I'll have to be more careful.) The Papyrus.0 log is no help to me and never is but I'll attach it to this post anyway, my load order has been sorted with LOOT, and here is my Modwatch link: https://modwat.ch/u/Smasher277/ I think that's all ? Papyrus.0.log
  14. I have a CTD on save, with a small TEMP file created. this starts happening after playing for a while Character is level 30 or so, Save file is 17,900 in size, started at 8,900. I have to go back thru the saves til I find one that will let me save and then a lot of times the new save created will not let me save. I have not been uninstalling anything, only changes are bodyslide edits.
  15. Version 1.0

    560 downloads

    Since there isn't any way (yet) to upload character presets in Fallout 4, this is a saved game character containing the likeness of an unbelievably beautiful reality television celebrity Heathyr Hoffman from season 1 (2009) of the SyFy channel reality show ghost hunters academy. In real life, the beauty of this hyper-vixen is very difficult to put into words. Let's just say that she gives A-list Hollywood bombshells like Kate Upton, Jennifer Lawrence, Angelina Jolie, Scarlett Johansson, and Megan Fox a run for their money in terms of raw physical beauty and is arguably the sexiest woman on planet Earth right now. Seriously, do women get more painfully hot than this? Heathyr Hoffman has the body of an angel, a face so perfect that God himself may have carved it out of soap while in the shower, and sex appeal that could melt a unicorn’s horn. Plus, we hear she smells like clouds! Caution, this save file is nearing game completion. ==REQUIREMENTS== None whatsoever! Hahaha! ==INSTALLATION== Very simple, just copy and paste the file contained in this download into the following directory libraries/documents/my games/fallout4/saves and you should be able to load it when you enter the in-game load menu.
  16. Version 1.0

    742 downloads

    This compressed file contains the following saves: Empire Campaign Complete Stormcloak Campaign Complete Empire Campaign Complete + Alduin Dead Stormcloak Campaign Complete + Alduin Dead I ran through on god mode (tgm console command). You will be level 1. Use "showracemenu" to set your preferred race/appearance. After you unpack the saves, place them into your Documents > My Games > Skyrim > Saves folder, or wherever your save files are located. I originally made these for myself. I've hit that modding wall way to many times and got tired of restarting. I'm glad so many of you are enjoying them as well. I will probably work on more saves such as the DLC campaigns. But here is the question. Would anyone enjoy a save with all of the Hearthfire homes built? I also have this on the Nexus http://www.nexusmods.com/skyrim/mods/43207/? I plan on doing more of these as time allows. Which one should I do next? and under which save?
  17. Recently, I've deleted everything on my secondary hard disk, but unfortunatly I also deleted, by mistake, the backups of my Skyrim saves. (I've already tried with a Data Recovery Tool but the files are overwritten). I managed to recover my saves (with 300+ mods installed) from the Steam Cloud, but I just have the .ess files of my character. The question now is: I'm reinstalling every mod, because I made I clean reinstallation, will I be able to load my savegame just with the .ess files? I don't know exactly what does the .skse file contains... I don't mind if I lose MCM configuration... The save was the 5580, after years of playing... it would be bad to lose it. P.S: Forgive me if I made any mistake, but I'm not a fluent english speaker.
  18. After around 10 minutes of gameplay the .skse compaion saves nearly double their size, but i can't find the cause for the bloat. Netimmerse Override Cleaner is able to cut out the excess, but it returns in a bit. Can anyone smarter look at the attached files and tell what the cause for the save being large is? I have the latest SKSE, SKYUI, FNIS, RaceMenu, skeleton, load order sorted with LOOT, etc. quicksavecleaned.skse quicksaveold.skse
  19. https://www.nexusmods.com/skyrim/mods/75861/? I'm using Mod Organizer, and I recently got this mod to work somewhat. By that I mean, I get new armors in loot from humanoid enemies, but I can't for the life of me find out how to make my own customized armor outfits from the parts made available. The Nexus page tells me to open the 'Book of UUNP' in Bodyslide, but I can't find it in Groups. What I find weird is that I haven't generated any of the new armors in Bodyslide, but yet they still show up in the game. So if you have any idea of what causes this, then I'd very much appreciate some help. EDIT: Okay, so I downloaded the Bodyslide files, and I've managed to construct my own custom armors, but I struggle finding out how to make my outfits appear in-game, or rather how to make them overwrite the existing armors in BoUUNP / make direct changes to the outfit files. I open the files through Skyrim/Data/Meshes/Bookofuunp, and I assume that's the right path. I've exported some of my favorite armor parts as .nif files for easier access into a separate folder. All of the armor parts come in two variations. For instance: 'Cuirassf01_0' and 'Cuirassf01_1' The only difference is that the _0 version has smaller breasts. Is there any other significant difference between these versions that I'm unaware of? Is there a simpler way of building outfits than having to import whole outfits at a time just to add a single piece? I mean, other than exporting every piece as a file of its own manually? And lastly, how do I go about saving a project / outfit to make it actually appear in the game. I've been looking for tutorials on this subject as well, but have so far been unable to locate any good ones that actually help me. EDIT: Also, how the hell do I load a project I've saved? I can't find them anywhere :/
  20. I start a new game and everything is fine but after I went through all of my MCM menus and set up my mods, none of which had any errors or missing dependencies, when I then save and load again I get constant error messages
  21. After I installed A.Trois's 230 pack I got a tons of infinitely repetitive last exception error, but the exception txt file is not created in the folder. (So I can't attach any exception error file from this...) I removed these (A.Trois) mod files, but the last exception error still popup continuosly. Then I removed all my CC (I had only WW stuffs) - I removed the whole content of the mod folder (except resource.cfg). The game worked well afterwards (without WW, or any CC), but when I try to reinstall only the latest WW (to game version 1.55.108) the infinitely repetitive popup last exception error still here. :( I removed all CC again, started the game and Save As a separate slot file. But when I check the content (pressed F3/Reader) of a save Slot_*** file, I still found these texts: "wicked wh.","mike24","lupobianco",etc. - without an installed WickedWhims. What can I do to clean these save slot files to start my wickedwhims again clear? :(
  22. Version 1.1 (20170520)

    7,301 downloads

    A lightweight utility capable of deleting NetImmerse Override data from SKSE co-save files, thus decreasing both the sizes of those files and Skyrim save and load times. Description. What kind of NIOverride data is stored in SKSE co-save file Any NetImmerse Override modifications are saved directly to the SKSE co-save file every time one saves their game. Of course, NIOverride does nothing on its own and the amount and kind of data stored in SKSE save file is closely linked to the mods using NetImmerse Override. RaceMenu is the most popular mod which utilizes NIOverride. In fact, NIOverride was designed by expired6978 specifically for RaceMenu to extend its capabilities. RaceMenu uses SKSE co-save files to store the overlays, expression definitions and all non-vanilla sliders settings and colours of your character or any NPCs edited directly by other mods. XP32 Maximum Skeleton Extended (XPMSE) is yet another known mod which uses NIOverride to store all weapon styles, positions, rotations and scales in SKSE save file. The NIOverride modifications mentioned above can be applied not only to your character, but also to any other NPC in game. Some of RaceMenu and most of XPMSE sliders can by accessed by Tattoo menu provided by Extensible Follower Framework (EFF). SlaveTats also allows you to manually apply overlays on NPCs. All right, so why can SKSE co-save grow to such a tremendous size since any NIOverride modifications seem to be controlled by the user? Firstly, it's because not all data stored in a save comes directly from the user. XPMSE itself needs to keep the skeletons data of the NPCs encountered during play through, from "at least 15 to 25 cells" (according to Groovtama, the creator of XPMSE; see this post). That data, however, is very lightweight and, although it may significantly increase the size of the save in the end, it should not be considered a bloat. Secondly, it's due to the fact that the data may actually come from user when they decide to use entirely optional features of some popular mods, for example, XPMSE's weapon style randomiser. This feature does greatly improve Skyrim's immersion but it takes a toll on the final size of SKSE co-save because it needs to store the styles of all the NPCs you have encountered. Of course, the more NPCs you add to your game, the more data will be produced. Moreover, the more mods that can alter NPC's appearance without your supervision you have (for example, Blush When Aroused with enabled NPCs option), then again, the more data will have to be kept in the SKSE save. Side effects of too large SKSE co-save file As far as my game and experience are concerned, a large SKSE co-save has the the significant influence on duration of Skyrim saving and loading process (about 2 seconds longer with 1 MB SKSE save file than with 20 KB file, on SSD). It neither destabilises Skyrim nor it causes it to crash more often. More data in SKSE save file simply means any IO operations will last longer. The remedy NetImmerse Override Cleaner will help you to reduce the size of your SKSE co-save files by deleting either all of the NIOverride data or the data of characters you do not wish to keep (see Excluded Actors for more info). Keep in mind that data you delete will eventually come back and your save's size will grow once more after you play long enough and re-encounter some of the NPCs. That is why it is recommended to clean your SKSE co-save files on regular basis, for example, when you begin to feel that it takes more and more time to save the game. Using the tool It's very straightforward. There are only two buttons, which is shown in the screenshots. The one button is for loading a desired SKSE co-save file and the second one is for cleaning and saving the file. A backup of original file is created automatically (with .bak extension). Excluded actors list You may enter here the reference IDs (refID) of all characters whose data you wish to preserve. Any characters who are not included in this list will have their NetImmerse Override data erased. See Description for more info about data that is stored by NIOverride in saves. If this list is empty, the entire NetImmerse Override section will be deleted from SKSE co-save file. Therefore, it is always recommended to keep at least your character's RefID (00000014). Otherwise the only way to preserve your character's data is by saving preset in RaceMenu BEFORE cleaning process and loading it AFTERWARDS. This feature might be useful if you have a fixed number of NPCs manually edited by mods like EFF, SlaveTats, etc. and you really don't want to lose these NPCs' appearances. IDs may be separated by a comma, space or new line. Actors whose IDs were not found in the SKSE save file will be omitted. Ignoring mods load order ID of every Skyrim object is strictly connected to the position of that object's parent plugin (ESP/ESM) in the mod load order. While the inner ID (the second, third and fourth byte) is always the same and unique within one plugin, its very first byte (the first two digits) indicates what is the position of the mod in the load order. So, for example, if you have a NPC defined by a mod which is sixth in the order and that NPC's ID is 010203, its in-game ID will be 06010203. If you move the mod to the tenth position, the next time you load the game the object's ID will be 0A010203. This may be problematic if you, let's assume, want to create a rich list of excluded NPCs but you play different characters with different mods or have just sorted the mods with LOOT and some of the mods positions have changed. In order to make sure than the one particular actor is always preserved during cleaning, you would have to change their ID accordingly to the new position of the actor's parent plugin. However, if you check the Ignore mods load order checkbox, the first byte of every excluded actor will be omitted. Therefore, there is a theoretical chance of more than one actor being excluded, but it's very unlikely to happen. Note that you still must enter a valid 4 bytes long (8 digits) number. The first byte can be any, though (ex: 00). Forewarned is forearmed VirusTotal scan VirusTotal scan as a proof of my heart being in the right place: 1.0 1.1 Permissions You are allowed to upload this tool to the other sites (except for Nexus mods), as long as you mention me as the author AND provide the users of those sites with a link to the most up-to-date version of the tool and its description (which, for the time being, shall be here on LoversLab).
  23. [Repost of my N*xus thread] I'm trying to add "save points" via an activator, however, I cannot for the life of me find the keywords/scripts necessary to initiate a save. Searching any combination of 'ck' & 'save' shows nothing but pages of people trying to save their mod... not coding something IN the ck. There are a few places in the game where it hard saves once you walk past them (so a physical marker, not quest scripting), so I know it's doable, but like I said I can't code it properly and searching feels impossible. Examples: The last room when you're looking for Karliah & the top of the stairs outside The Caller's door. Help?
  24. I crash to desktop on load of a save. Toon is still level 1. been adding mods as go along. Here is the papyrus log, loot, TESedit show no problems. Papyrus.rtf
  25. Hello Guys, I have a problem and I don't know that where should be the problem is - in a mod or with the game. So, when the family traveling somewhere - a bar, a restaurant or in another world ( Selvadorada), I can't traveling. The game begins loading the target spot (the house or some place in the world), but instead of loading the place, it jumps back to main menu. And every time when I try load the save game, can't load it, always throws back the game to main menu. I tried with an other family, an other save game, but it happens again. Never happens this before, since I play the Sims 4 I use mods, so I can't figure out that this problem cause a mod or something else. Who else had this problem before? Thanks for your help and for the tips.
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