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About R246

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  1. Er, use SexLab instead of SL Light..? https://www.loverslab.com/topic/91861-sexlab-framework-se-163-beta-3-september-12-2018/
  2. R246

    HDT SMP for SSE?

    hdtFramework and SMP are being updated for SKSE64 2.0.8?
  3. R246

    HDT SMP for SSE?

    If that's the same as he (clone real) hosts on his patreon, then it doesn't include the SMP Body reference mesh. All he provides in his patreon version is UUNP reference meshes updated with links to SMP Body XML (cutdown versions as obviously UUNP doesn't have all the stuff SMP Body has).
  4. Use the oldrim Female Facial Animation to fix expressions for females (broken by Bethesda). To control expressions is a bit harder. There's SE mod Expressionator that can be used for basic expressions. ECE and RaceMenu have expression sliders. SE needs MFG Console. There's a port of the expression part of this SKSE plugin, but I can't remember what it's called. Prolly search SE Nexus for MFG and you'll find it. edit: https://www.nexusmods.com/skyrimspecialedition/mods/12919 edit2: only now I see what you were refering to with Expressive Facial Animation, a new mod on Oldrim Nexus. I don't know if it's better than Female Facial Animation. Certainly there's no point installing both as they'll overwrite each other.
  5. That ear morph is in both ECE and RM. In RM it's Ear Shape 6 under the Head tab.
  6. R246

    HDT SMP for SSE?

    The path is Data\SKSE\Plugins The two HDT plugins (hdtSSEFramework.dll and hdtSSEPhysics.dll) and hdtSkinnedMeshConfigs folder should be in there.
  7. R246

    ENB update with SSS?

    Epidermal SubSurfaceScattering has been added to DX11 ENB for Skyrim SE!
  8. R246

    HDT SMP for SSE?

    The more you know. That fixed it and took care of the collision shapes, thanks!
  9. R246

    HDT SMP for SSE?

    What did you do to the mesh to stop the CTD?
  10. R246

    HDT SMP for SSE?

    I'm currently trying to convert prZ's UUNP reference mesh and have the same problem after optimization. I've found the converted collision BSTriShape gains new flags. Old NiTriShape had BS Vector Flags: Has_UV | Has_Tangents New BSTriShape has Vertex Desc: Vertex | UVs | Normals | Tangents | Skinned Removing Normals and Skinned flags hides the collision shape (need to save and reload in NifSkope). I dunno if Vertex flag has to be removed or not. https://i.imgur.com/OMCTldC.png
  11. R246

    HDT SMP for SSE?

    No. Never power up your computer again. That is all. I would guess most people in here who downloaded this the nanosecond it went live are still using it. Asking that question in a thread that is obviously pro SMP is likely to yield echo chamber results. I say "yes".
  12. R246

    HDT SMP for SSE?

    Depending on which way you look at services, it'll either be called TabletInputService or "Touch Keyoard and Handwriting Panel Service".
  13. R246

    HDT SMP for SSE?

    My plugin based presets will work with RM, for the most part, but as they use ECE tri, any jslots you save will require those tri. Any functions the tri change in character menu will also apply to RM, so for instance, jaw forward will be nose width, eye depth will be eye tilt, and that "functionality" will repeat across RM's extended sliders as well (both eye depth sliders in RM will become eye tilt, so you'll have 4 eye tilt sliders and 0 eye depth sliders).