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About R246

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  1. R246

    HDT SMP for SSE?

    The path is Data\SKSE\Plugins The two HDT plugins (hdtSSEFramework.dll and hdtSSEPhysics.dll) and hdtSkinnedMeshConfigs folder should be in there.
  2. It won't do anything as SKSE64 will not load 32bit SKSE plugins. I can't imagine such patches being needed in a 64bit environment.
  3. R246

    ENB update with SSS?

    Epidermal SubSurfaceScattering has been added to DX11 ENB for Skyrim SE!
  4. R246

    HDT SMP for SSE?

    The more you know. That fixed it and took care of the collision shapes, thanks!
  5. R246

    HDT SMP for SSE?

    What did you do to the mesh to stop the CTD?
  6. R246

    HDT SMP for SSE?

    I'm currently trying to convert prZ's UUNP reference mesh and have the same problem after optimization. I've found the converted collision BSTriShape gains new flags. Old NiTriShape had BS Vector Flags: Has_UV | Has_Tangents New BSTriShape has Vertex Desc: Vertex | UVs | Normals | Tangents | Skinned Removing Normals and Skinned flags hides the collision shape (need to save and reload in NifSkope). I dunno if Vertex flag has to be removed or not. https://i.imgur.com/OMCTldC.png
  7. R246

    HDT SMP for SSE?

    No. Never power up your computer again. That is all. I would guess most people in here who downloaded this the nanosecond it went live are still using it. Asking that question in a thread that is obviously pro SMP is likely to yield echo chamber results. I say "yes".
  8. R246

    HDT SMP for SSE?

    Depending on which way you look at services, it'll either be called TabletInputService or "Touch Keyoard and Handwriting Panel Service".
  9. R246

    HDT SMP for SSE?

    My plugin based presets will work with RM, for the most part, but as they use ECE tri, any jslots you save will require those tri. Any functions the tri change in character menu will also apply to RM, so for instance, jaw forward will be nose width, eye depth will be eye tilt, and that "functionality" will repeat across RM's extended sliders as well (both eye depth sliders in RM will become eye tilt, so you'll have 4 eye tilt sliders and 0 eye depth sliders).
  10. R246

    HDT Anus Physics Update PE/SMP

    Greetings Mr. President.
  11. R246

    HDT SMP for SSE?

    ousinius used the UUNP Special vag mesh for CBBE SE Special.
  12. I switched to CBBE SE O.o
  13. R246

    Racemenu Updated runtime to 1.5.39

    People are saying on expired's github that NiOverride equippable transforms (heels) are broken by this update. Anyone know if this is the case, or is it old offset attach method being deprecated in favour of HH_OFFSET NiFloat? I suppose if it is broken I'll temporarily use HDT Heels MCM custom offsets or Lazy Heels. I'm waiting on HDT-SMP to update before I commit to allowing Derp Klub 1.5.39 to install.