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Found 205 results

  1. LewdMarks View File This mod adds marks/tattoos on the lower belly area with womb/heart related shapes, they can be colored in SlaveTats/RaceMenu settings. Textures are in two options, normal and with the effect of "glow", created for the UUNP, BHUNP, CBBE, CBBE SE (all 4k). Marks/tattoos are taken from various manga and from other similar mods. They were all redrawn in SVG format for quality improvement. SVG files are also published, you can use them for any of your own mods. Required: SlaveTats: http://www.loverslab.com/files/file/619-slavetats/ OR RaceMenu (LE): https://www.nexusmods.com/skyrim/mods/29624 RaceMenu (SE): https://www.nexusmods.com/skyrimspecialedition/mods/19080 Install: Quickly with ModOrganizer/Nexus Mod Manager or select and copy the content into you Skyrim\Data folder Recommended: This mod uses scripts to actively change the colors/glow of racemenu overlays based on conditions selected in the MCM. It has integration for SL and arousal can be used. https://www.nexusmods.com/skyrim/mods/104261 https://www.nexusmods.com/skyrimspecialedition/mods/39407 RaceMenu Overlays for NPC/Followers: Use the "EFF Cosmetic Menu": https://www.nexusmods.com/skyrim/mods/93112 https://www.nexusmods.com/skyrimspecialedition/mods/19353 NPC overlays are disabled by default with a warning that you probably shouldn't change it. You can find it under bPlayerOnly=1 in nioverride.ini (LE) / skee64.ini (SE) in your SKSE/Plugins folder and change it to bPlayerOnly=0. Underwater and transparent clothing: https://www.loverslab.com/topic/125569-lewdmarks/page/4/?tab=comments#comment-3021754 Tools: Inkscape, Gimp, Blender, ImageMagick, nvcompress, XnView MP, Mudbox Similar mod: https://www.loverslab.com/files/file/3546-slavetats_womb-for-unp-variants/ Submitter SavageDomain Submitted 07/08/2019 Category Models & Textures Requires SlaveTats or RaceMenu Special Edition Compatible Yes  
  2. XP32 Maximum Skeleton (Special) Extended - XPMS(S)E View File XPMSE\XPMSSE (also on Nexus(SK)\Nexus(SSE)) Warning: Do not delete the skeleton_female.hkx Description "XP32 Maximum Skeleton Extended" is a completely redone version of "XP32 Maximum Skeleton - XPMS" by xp32, for the "HDT Physics Extension" and "HDT Skinned Mesh Physics" and provides ingame customization features. Requirement (are installed BEFORE and nothing overwrites XPMSE) Two list of requirements for XPMSE one for people using Racemenu and one for people using Enchance Character Edit\Vanilla General: SKSE 1.7.3 or newer Fores New Idles in Skyrim 7.2 or newer RaceMenu users: RaceMenu 3.4.5 or newer Enchance Character Edit\Vanilla users: NetImmerse Override Standalone 3.4.4 or newer Installation Use a Mod Manager: Either Moder Organizer or NMM\Vortex work. Uninstallation (completely): - (RaceMenu) Set all XPMSE related sliders in RaceMenu and MCM to default - Press uninstall in your mod manager for XPMSE. Skeleton Body and Physics Support: - Breast and Butt Physics [bBP] - Tender Breast and Butt Physics [TBBP] - HDT Physics Extension [HDT-PE] - HDT Skinned Mesh Physics [HDT-SMP] Mods compatible: - Aesthetic Bolt Quiver - CITRUS - Deadly Mutilation - Dual Sheath Redux - Enderal - Flimsy Ragdolls (included in XPMSE) - HDT Dragon Tails - HDT Equipment (Well Fitted option only) - Nipple Magic (included style option and animations recommended) - Realistic Ragdolls & Force (included in XPMSE) - SAM - Shape Atlas for Men - SOS - Schlongs of Skyrim - The Joy of Perspective - UN7B Mods compatible without support: - Enchance Character Edit (Comes with it's own XPMSE skeleton) Mods completely unsupported: - HDT Equipment (everyone option), that includes mods including everyone option features in their HDT Physics extension xmls this includes: HDT equipment v0.2 everyone breast fix HDT Equipment V0.2 for Everone with Belly and Collision XPMSE Plugin XPMSE RaceMenu: - Weapon styles, moving weapons ingame - Scale\Position\Rotation sliders - Body related sliders - SOS\SAM related sliders - Female specific related sliders - Beast race specific related sliders - Third and first Person scaling - Extensible Follower Framework 4 compatible XPMSE MCM: - Weapon styles, moving weapons ingame - Iinformation tab with debug information XPMSE Weapons: Scale Module: - Fixes weapon scale problems with the game for females, thanks Bethesda, good job! - Compatible with weapon scale edits in Racemenu - Disabled withEnchance Character Edit for compatitibility reasons Style Module: - Manages styles for player and non-Player characters - Manages Arrows\Bolts, Bows\Crossbow, Greatswords\Battleaxe\Warhammer and Magic styles dynamically for fixing visual issues and seperating shared nodes - Manages animation switching for styles, such animations are Arrows Draw, Bow Equip, Idle and Attack, Greatswords\Battleaxe\Warhammer Equip and Magic Attack, Cast, Concentration, Cast, Idle, Movement and Sprint - Enchance Character Edit supported XPMSE Lib: - Adds common functions for modders to use/copy from, like skeleton checks or manipuilation Styles (Weapon Positions) List Axe: 0: Default 1: Reversed Axes by Groovtama 2: Axes on Back by Groovtama Sword: 0: Default 1: 1-Handed Swords on Back by xp32 2: SWP 1-Handed Swords on Back by Metal-Gear-Rex 3: FSM Swords turned edge up by fushimi 4: Dual Swords on left waist by Ayame 5: No More Dangling Swords by Akakus Dagger: 0: Default 1: Daggers on Back Hip by xp32 2: Daggers on the Ankles by Metal-Gear-Rex Two-Handed (Greatsword and Battleaxe\Warhammer): 0: Default 1: SWP Two-Handed Weapons on Back by Metal-Gear-Rex 2: FSM Two-Handed turned and on waist by fushimi Bow: 0: Default 1: Frostfall Bow by Chesko 2: Reversed Better Bows by Messes With Wolves 3: FSM Turn Bow by fushimi Arrow Quiver: 0: Default 1: Frostfall Quiver by Chesko 2: Frostfall Quiver by xp32 Crossbow: 0: Default 1: Frostfall Bow by Chesko Bolt Quiver: 0: Default 1: Frostfall Quiver by Chesko 2: Left Hip Bolt by xp32 3: Experimental Hip Bolt by xp32 4: Aesthetic Bolt Quiver by IsharaMeradin Magic: 0: Default 1: Nipple Magic by ElPsyCongroo Shout: 0: Default 1: Schlong Shout by ElPsyCongroo Endorse those mod authors, show your support! Modders\Animators Section New XPMSE 2.1 Rig txt and behaviour files: Resource These are compatible with the Modders Resource at XP32 Maximum Skeleton - XPMS and with Skeleton Controller Rig. Fully Backwards compatible. Do not use the Modders Resource at XP32 Maximum Skeleton - XPMS and with Skeleton Controller Rig for skinning. How 2 make tails compatible with the XPMSE tail position sliders: 1. Open the tail mesh into nifskope 2. Replace the following node names with the new ones - "NPC Pelvis [Pelv]" => "Tail" - "NPC Spine [spn0]" => "NPC Tail Spine [spn0]" - "NPC L Thigh [LThg]" => "NPC Tail L Thigh [LThg]" - "NPC R Thigh [RThg]" => "NPC Tail R Thigh [RThg]" 3. Save the tail mesh FNIS Bone numbers (this has nothing to do with the skeleton): - XPMSE HDT rig: 115 (4.51) or 126 (4.6+) Bones - XPMSE BBP rig: 129 (4.51) or 156 (4.6+) Bones - XPMS Fallback rig: 242 Bones Bone naming and prefix schema: Nodes for meshes and havok animations NPC => Mesh bones HDT Physic exclusive HDT => exclusive HDT Motion bones XPMSE feature exclusive nodes Submitter Groovtama Submitted 01/22/2014 Category HDT Physics Requires SKSE 1.7.3 or newer, Fores New Idles in Skyrim 7.2 or newer, RaceMenu 3.4.5 or newer\NetImmerse Override Standalone 3.4.4 or newer Special Edition Compatible Yes
  3. Version 1.6

    37,399 downloads

    This mod adds marks/tattoos on the lower belly area with womb/heart related shapes, they can be colored in SlaveTats/RaceMenu settings. Textures are in two options, normal and with the effect of "glow", created for the UUNP, BHUNP, CBBE, CBBE SE (all 4k). Marks/tattoos are taken from various manga and from other similar mods. They were all redrawn in SVG format for quality improvement. SVG files are also published, you can use them for any of your own mods. Required: SlaveTats: http://www.loverslab.com/files/file/619-slavetats/ OR RaceMenu (LE): https://www.nexusmods.com/skyrim/mods/29624 RaceMenu (SE): https://www.nexusmods.com/skyrimspecialedition/mods/19080 Install: Quickly with ModOrganizer/Nexus Mod Manager or select and copy the content into you Skyrim\Data folder Recommended: This mod uses scripts to actively change the colors/glow of racemenu overlays based on conditions selected in the MCM. It has integration for SL and arousal can be used. https://www.nexusmods.com/skyrim/mods/104261 https://www.nexusmods.com/skyrimspecialedition/mods/39407 RaceMenu Overlays for NPC/Followers: Use the "EFF Cosmetic Menu": https://www.nexusmods.com/skyrim/mods/93112 https://www.nexusmods.com/skyrimspecialedition/mods/19353 NPC overlays are disabled by default with a warning that you probably shouldn't change it. You can find it under bPlayerOnly=1 in nioverride.ini (LE) / skee64.ini (SE) in your SKSE/Plugins folder and change it to bPlayerOnly=0. Underwater and transparent clothing: https://www.loverslab.com/topic/125569-lewdmarks/page/4/?tab=comments#comment-3021754 Tools: Inkscape, Gimp, Blender, ImageMagick, nvcompress, XnView MP, Mudbox Similar mod: https://www.loverslab.com/files/file/3546-slavetats_womb-for-unp-variants/
  4. The Riften Face Sculptor. REQUESTS ARE CLOSED TEMPORARILY 04/20/20 See below spoiler for working list of progress on current requests: -------------------------------------------------------------------------------------------------------- Hello everyone! At this point, I like making characters in Skyrim almost more than I like playing the game, so here I am at your disposal to make your dream characters. Don't like making your own characters? Don't have hours to spend in character creation? Or, maybe you just want to see what I come up with... Post images or screenshots of a person, character, or existing Skyrim character with no preset to be found and I will attempt to create a Racemenu preset to your liking! If you would like, I will also attempt a CBBE or UUNP Bodyslide preset for your body of choice, though there are already other threads for this purpose. Please make sure you specify what race you want your preset for, if you don't specify I will default to Nord or Breton. If you want a custom race, I can do that, but please provide a Special Edition link for the race you want so I can download it. UPDATE: I am no longer going to do requests in the order they are received, as I have been very busy and struggling to keep motivated. I'm going to start doing requests excite me the most first, and work my way out from there. I will still get to everyone, I just want to make sure I can stay motivated to keep working on these for everybody! Rules: 1. Please use spoilers for all posted images to keep the thread clean! 2. Try to be specific as possible, but if there is room for artistic choice, let me know 3. Please try to be patient with me! Character creation takes time, and I want to make sure your preset comes out perfect! Some images of my personal characters: NORD DUNMER ALTMER BRETON IMPERIAL BOSMER KHAJIIT ARGONIAN ❤️ For downloads please join my Discord server where I post the links for all of my personal characters! ❤️ Recommended Mods Below the spoiler is a list of mods that I use for appearance. If you want your character to look exactly the way my screenshots of your preset do, you will likely need some of these! If I use something that strays from these, I will link you when I post the download for your request.
  5. Active Overlays View File Description: This mod uses scripts to modify the color of racemenu overlays depending on a variety of MCM driven factors. For each overlay slot you can capture 3 colors, a minimum, a maximum, and a "pulse". Based on which driver and min/max you select for each slot the corresponding script will adjust the color of that slot, either continuously updating if a stat is selected, or updated via triggers so that it's less resource intensive. The "pulse" comes as a separate condition that can be selected, this will apply the "pulse" color and then fade down once the condition is no longer met. I've included a "get all" button in the MCM for each so that you can pre set min / max / pulse in racemenu and pull all of each type at once since doing otherwise would take forever. I currently accommodate up to 14 30 body slots, 6 12 hand slots, 6 12 feet slots and 6 12 face slots, with checks run at game load to see if this number has changed. Has FISS integration once you have things set where you like them. This mod currently does not check if other mods are working on the slots chosen, so please be mindful of other mods when picking your slots as things could get messy if you're using another mod that changes slot colors, like PlayerSuccubusQuest or Blush When Aroused. I've tested the SE version but I've been mostly playing LE lately. Please let me know if you find anything game breaking. Most effects are spell based and the menu script removes all of them and adds them back if the main switch is active each time you load and each time you close the MCM, so to remove the mod just turn off the main switch in the MCM and you should be good to uninstall. The color drivers are: Any skill Character level Armor level Magic resist (V0.2) Game time increasing / decreasing (V0.2) Any stat If you have Frostfall: (V0.2) Player exposure If you have SexLab: Number of human partners Number of creature partners Humans vs creatures Creatures vs humans Enjoyment (V0.2) If you have Aroused: Arousal level The pulse conditions are: None (default) On skill level increase, only if the slot driver is a skill, only when that skill increases On character level up On combat, including drawing weapon, spell or just entering combat On being hit On casting a spell Continuous (V0.2) If you have SexLab/SLSO: On orgasm Version 0.2: Requires a clean save as I had to reinitialize arrays. The move to individual pages for slot definition removed my hard cap of 14 slots due to the limitation on number of number of elements on a single MCM page. The current cap is pretty arbitrary but I've found more than 10ish slots on a single driver, like a stat, can cause a bit of script lag. Background: This is the first mod I've made that I'm putting out there, also my first foray into scripting. As such I would appreciate feedback if anybody takes a peek under the hood on ways to improve / optimize things. I originally got the idea early this year from playing with PlayerSuccubusQuest and using the tats based on satiation in that mod. I couldn't find any mods out there that did anything like this so I started coding. I've probably re-written these scripts 5 times each as I figured out how things worked. Requirements: SkyUI - for MCM RaceMenu - for the overlays FISS - technically optional Optional, having these will give you more options for drivers and/or pulse conditions: SexLab SexLab Aroused (I imagine any variant would work) SexLab Separate Orgasm Known Bugs: For some reason the color swatch doesn't always recognize certain values from the blue color component slider, but the slot color definition works anyway, no idea why this sometimes happens. There are certain occasions where the pulse function will miss a condition, such as pulling out and putting away a weapon several times too rapidly. To fix this simply cycle through weapon out / away giving a second pause after each action. If you are casting spells in rapid succession the script monitoring that may miss a trigger and you might end up holding a spell without the pulse active. To fix this put the spell away or finish casting, the script should catch the next iteration. Even though I deleted all the spell names so they didn't generate notification spam I still get a single instance of a notification " added " that happens, not sure how to stop that. Future plans: Add more pulse conditions as they occur to me, maybe a slow continuous pulse like some daedric weapons. Adding more drivers, like possibly enjoyment. Add a check for certain popular mods that use overlay slots, like blush when aroused or BiS, and lock access to those slots in my MCM. For v0.3 Add on attack pulse option, if I can figure out how to properly catch the event. Change over to Jcontainers from property arrays. Create functions to allow for other mods to use this mod to take over slots and use any of its features, or possibly define their own with existing control functions. For v0.4 Figure out follower support, maybe. Thanks to Hawk9969 helping me out in the technical questions forum, and Monoman1, for his soft dependency method. And I'm not sure who all else, I dug through so many scripts trying to figure out what I was doing. Submitter iamzip Submitted 08/14/2020 Category WIP / Beta Requires SkyUI, RaceMenu Special Edition Compatible Yes  
  6. Version 1.0.0

    372 downloads

    Hey everyone. Recently the dear caretaker of pahe implemented a patch that """fixes""" the issue of pahe targets losing their NiOverride/racemenu morphs when enslaved. Couple things about that. 1: That's my code, line for line. You can check my old submission from 2018 for proof; I originally asked CliftonJD to put it in pahe, but they refused due to it only being compatible with UUNP at the time. It feels a bit odd that I was not credited in the patch notes, given that it's my code. But whatever, I would let that go if not for the fact that... 2: No attempt has been made to modify it for modern body standards, and it is entirely incompatible with CBBE morphs; both script files uploaded with that patch are only acting on UUNP morphs, despite what Clifton says about it working for CBBE and UUNP. It also does not include up-to-date BHUNP morphs, so the reality is this script really only works for UUNP. Which, to reiterate again, is because it's my code that I wrote in 2018 when I was still using UUNP. So either CliftonJD is so stupid that he thinks copypasting the same file twice and renaming one of them to "cbbemorphs" instead of "uunpmorphs" magically makes it compatible with that body, or he's deliberately lying to his audience about a feature that does not exist. Neither of these things inspire confidence, if true. So, today I decided to just make a universal file. This should work with CBBE, CBBE 3BBB, BHUNP, and UUNP. To use it, replace your old RPnodes.pex file in your pahe install. I do not use 3BBB, UUNP, or BHUNP anymore, so please let me know if you run into issues with those bodies! Everything should work but if it doesn't please tell me and I'll do my best to fix it. As one final note, CliftonJD does not have my permission to integrate this into the main pahe release. If that happens this will be taken down from the site. EDIT: pahe has now been updated to fix a problem with this patch that I forgot to include (oops!). I noticed it about an hour after submission and was working on a modified pahcore.pex (with some other fixes included) but that has been done for me with the latest update. As such, pahe lives on 7.4.1c beta or newer is MANDATORY for this mod to work. Full functionality is not guaranteed otherwise.
  7. A few days ago my hard drive crashed losing all Skyrim mods. Luckily I still had some character presets backed up. Today I started modding skyrim again (this time on a new fast ssd) and I have some problems with RaceMenu in both Oldrim and Skyrim SE. Importing, exporting sculpt data and presets only work sorta. It is kind of hard to explain. So I'll just go over my steps: 1. Start up skyrim 2. Alt-tab and move a preset/sculpt data to chargen folder. 3. Try to load a preset/sculpt data 50% Presets/sculpt data shows up, but can't load. 50% not even visible. 4. Close skyrim 5. Start up skyrim for the 2nd time 6. Can load preset/sculpt data Steps 1-3 worked before the crash. I have alot of experience in skyrim modding but never had issues like this one. Strangely it happens in both Oldrim and Skyrim SE. Any help?
  8. (CBBE, 3BBB, BHUNP AND UUNP COMPATIBLE) PAHE Compat Patch for Bodygen/Racemenu morphs View File Hey everyone. Recently the dear caretaker of pahe implemented a patch that """fixes""" the issue of pahe targets losing their NiOverride/racemenu morphs when enslaved. Couple things about that. 1: That's my code, line for line. You can check my old submission from 2018 for proof; I originally asked CliftonJD to put it in pahe, but they refused due to it only being compatible with UUNP at the time. It feels a bit odd that I was not credited in the patch notes, given that it's my code. But whatever, I would let that go if not for the fact that... 2: No attempt has been made to modify it for modern body standards, and it is entirely incompatible with CBBE morphs; both script files uploaded with that patch are only acting on UUNP morphs, despite what Clifton says about it working for CBBE and UUNP. It also does not include up-to-date BHUNP morphs, so the reality is this script really only works for UUNP. Which, to reiterate again, is because it's my code that I wrote in 2018 when I was still using UUNP. So either CliftonJD is so stupid that he thinks copypasting the same file twice and renaming one of them to "cbbemorphs" instead of "uunpmorphs" magically makes it compatible with that body, or he's deliberately lying to his audience about a feature that does not exist. Neither of these things inspire confidence, if true. So, today I decided to just make a universal file. This should work with CBBE, CBBE 3BBB, BHUNP, and UUNP. To use it, replace your old RPnodes.pex file in your pahe install. I do not use 3BBB, UUNP, or BHUNP anymore, so please let me know if you run into issues with those bodies! Everything should work but if it doesn't please tell me and I'll do my best to fix it. As one final note, CliftonJD does not have my permission to integrate this into the main pahe release. If that happens this will be taken down from the site. EDIT: pahe has now been updated to fix a problem with this patch that I forgot to include (oops!). I noticed it about an hour after submission and was working on a modified pahcore.pex (with some other fixes included) but that has been done for me with the latest update. As such, pahe lives on 7.4.1c beta or newer is MANDATORY for this mod to work. Full functionality is not guaranteed otherwise. Submitter RocketBun Submitted 10/28/2020 Category Other Requires pahe lives on 7.4.1c beta (for real, you have to use this version) Special Edition Compatible Yes  
  9. I have a minor problem, I don't know what caused it, but my new character changes the war paint. Each time I load a saved game, the character has a different war paint (two styles are switched) than the one I chose in the Racemenu for the first time. When I enter the Racemenu, the war paint changes back to the original, after saving it stays same until load saved game. I have no idea what could be causing it, it's quite annoying. Some ideas ?
  10. Version 0.2

    581 downloads

    Description: This mod uses scripts to modify the color of racemenu overlays depending on a variety of MCM driven factors. For each overlay slot you can capture 3 colors, a minimum, a maximum, and a "pulse". Based on which driver and min/max you select for each slot the corresponding script will adjust the color of that slot, either continuously updating if a stat is selected, or updated via triggers so that it's less resource intensive. The "pulse" comes as a separate condition that can be selected, this will apply the "pulse" color and then fade down once the condition is no longer met. I've included a "get all" button in the MCM for each so that you can pre set min / max / pulse in racemenu and pull all of each type at once since doing otherwise would take forever. I currently accommodate up to 14 30 body slots, 6 12 hand slots, 6 12 feet slots and 6 12 face slots, with checks run at game load to see if this number has changed. Has FISS integration once you have things set where you like them. This mod currently does not check if other mods are working on the slots chosen, so please be mindful of other mods when picking your slots as things could get messy if you're using another mod that changes slot colors, like PlayerSuccubusQuest or Blush When Aroused. I've tested the SE version but I've been mostly playing LE lately. Please let me know if you find anything game breaking. Most effects are spell based and the menu script removes all of them and adds them back if the main switch is active each time you load and each time you close the MCM, so to remove the mod just turn off the main switch in the MCM and you should be good to uninstall. The color drivers are: Any skill Character level Armor level Magic resist (V0.2) Game time increasing / decreasing (V0.2) Any stat If you have Frostfall: (V0.2) Player exposure If you have SexLab: Number of human partners Number of creature partners Humans vs creatures Creatures vs humans Enjoyment (V0.2) If you have Aroused: Arousal level The pulse conditions are: None (default) On skill level increase, only if the slot driver is a skill, only when that skill increases On character level up On combat, including drawing weapon, spell or just entering combat On being hit On casting a spell Continuous (V0.2) If you have SexLab/SLSO: On orgasm Version 0.2: Requires a clean save as I had to reinitialize arrays. The move to individual pages for slot definition removed my hard cap of 14 slots due to the limitation on number of number of elements on a single MCM page. The current cap is pretty arbitrary but I've found more than 10ish slots on a single driver, like a stat, can cause a bit of script lag. Background: This is the first mod I've made that I'm putting out there, also my first foray into scripting. As such I would appreciate feedback if anybody takes a peek under the hood on ways to improve / optimize things. I originally got the idea early this year from playing with PlayerSuccubusQuest and using the tats based on satiation in that mod. I couldn't find any mods out there that did anything like this so I started coding. I've probably re-written these scripts 5 times each as I figured out how things worked. Requirements: SkyUI - for MCM RaceMenu - for the overlays FISS - technically optional Optional, having these will give you more options for drivers and/or pulse conditions: SexLab SexLab Aroused (I imagine any variant would work) SexLab Separate Orgasm Known Bugs: For some reason the color swatch doesn't always recognize certain values from the blue color component slider, but the slot color definition works anyway, no idea why this sometimes happens. There are certain occasions where the pulse function will miss a condition, such as pulling out and putting away a weapon several times too rapidly. To fix this simply cycle through weapon out / away giving a second pause after each action. If you are casting spells in rapid succession the script monitoring that may miss a trigger and you might end up holding a spell without the pulse active. To fix this put the spell away or finish casting, the script should catch the next iteration. Even though I deleted all the spell names so they didn't generate notification spam I still get a single instance of a notification " added " that happens, not sure how to stop that. Future plans: Add more pulse conditions as they occur to me, maybe a slow continuous pulse like some daedric weapons. Adding more drivers, like possibly enjoyment. Add a check for certain popular mods that use overlay slots, like blush when aroused or BiS, and lock access to those slots in my MCM. For v0.3 Add on attack pulse option, if I can figure out how to properly catch the event. Change over to Jcontainers from property arrays. Create functions to allow for other mods to use this mod to take over slots and use any of its features, or possibly define their own with existing control functions. For v0.4 Figure out follower support, maybe. Thanks to Hawk9969 helping me out in the technical questions forum, and Monoman1, for his soft dependency method. And I'm not sure who all else, I dug through so many scripts trying to figure out what I was doing.
  11. View File Stella's got a secret . . . she has trick titties and Bob is the lucky guy to find out the hard way! Find out Stella's "secret" using this one amazing weird trick that doctors don't want you to know! Tit Kit v1 Is something missing in your life? Are you looking for some other customizable body part that you can spend hours perfecting? Have you stylized your players body (BodySlide), cock (SoS), hair (SGHairs), armor (TERA Armors), weapons (take your pick) and their associated physical bouncing properties? Do you no longer have anything to take inordinate amounts of time to build the perfect Stormcloak dog-girl fucking a busty-sub Forsworn dick-girl? Well look no further! Areola to the rescue! Using RaceMenu, this collection of body overlays will allow you to customize your pc's areola and nipples. You can mix and match different types and sizes, specify colors, and generally mish-mash all kinds of shit together to create the perfect nipple/areola combination It's simple: In RaceMenu, click the "overlays" tab on the right, then click the "body" icon on the left. Make something beautiful and post some screens. Protip: when you take screens, upload directly from the screenshots folder on your pc. Much simpler than trying to upload from steamcommunity.com. (Ima let you in on another little secret: this is really version 3 of Aureolean. It's the same idea but built so differently as to require a whole new everything.) Screens attached. More screens over here. For the photoshop source files, check the Nexus Page. You need . . . RaceMenu. Install it. No there isn't an ECE version. No there won't be an ECE version. CBBE, ADEC, CSHBHC, BodySlide body types. If you use a body that is somehow based on one of those, it will probably work. At the moment, there is no UNP version. Maybe . . . I haven't decided yet. (I mean BodySlide is so flexible, why even bother with a dedicated body any more?) Emmitt says "Use Mod Organizer!" Note: The archive has ~93% compression ratio. You will need near 300 megabyte to uncompress this < 400 kilobyte file You can do it however you want but Mod Organizer is fast, flexible, and uses current Windows technology to manage all of your Skyrim, Fallout, and Oblivion mods. It is ALL the shit. Even if you're not using Mod Organizer the installation is simple: DL the mod and install it. It replaces nothing and it only installs a handful of overlays that only work with RaceMenu. Therefore you should have zero conflicts, even if you install it manually. Tit Kit: make a martini, then make some nipples. Stella Won't Tell. Submitter Monsto Brukes Submitted 08/17/2014 Category Models & Textures Requires Racemenu, CBBE or CHSBHC or ADEC. Special Edition Compatible
  12. I noticed that some of the sliders are having issues with male and female characters. Doing some research, I saw that a body mod was usually needed for RaceMenu to fully work(Already had XP32 Maximum Skeleton Extended). So I snagged "Caliente's Beautiful Bodies Enhancer" for my female characters, but what is the best for men? Is there ones that support belly morphs for various mods that use that effect?
  13. SlaveTats Magic Manager(STMM) View File SlaveTats Magic Manager(STMM) After more than 3 years, I will update this old mod to try to help all SlaveTats users who have the super slow MCM problem in Special Edition. I know someone posted a modified version of SlaveTats with a cache implementation, but don't worry, STMM implements the same feature but in another way. Also, I have a way to manage the color of SlaveTats tattoos, but that's not all. Now STMM can change the Color, Glow, Gloss and Alpha Chanel of each tattoo. But the color is very delicated. I know very well that, when changing a color in a tattoo, many times it is also necessary to change it in another tattoo and it has to be EXACT, really and exactly the same Color, Glow, Gloss and Alpha because if the colors are not exactly the same does not look good. STMM can copy the Color+Glow+Gloss+Alpha of a tattoo and paste it on any other tattoo. Many times the color selection based on 16 colors is not enough and we want to use a specific color, but that is not possible using only 16 colors. The only solution is to use RaceMenu, but every time we change a tattoo with SlaveTats we lose our colors. STMM solves that problem in a very specific way. Each time a SlaveTats tattoo is modified ussing RaceMenu STMM copies the exact values specified in RaceMenu into the internal SlaveTats data. Now, when SlaveTats change a tattoo, it will use exactly the Color, Glow, Gloss and Alpha specified in RaceMenu for that tattoo. And, of course, you can use the copy and paste function to transfer that exact color to another tattoo. I think a good detailed description is the best we can have, but I know there are many people who don't want to read and prefer to watch a video. I have prepared some so you can see what STMM can do. 1 - Add tattoos ussing keys while you are in 3rd camera having full control to move, rotate and zoom. TESV STMM Add Tats.mp4 2 - Change the Color, Glow, Gloss and Alpha and see the result in real time while you are in 3rd camera but whitout control. TESV STMM Change Colors.mp4 3 - Change the Color, Glow, Gloss and Alpha ussing RaceMenu and see how SlaveTats respect it. TESV STMM RaceMenu Colors.mp4 4 - Paint any NPC ussing spells = Add as many tattoos that you want to any NPC in one second. TESV STMM Paint Npcs.mp4 OLD DESCRIPTION Features: Store unlimited diferent configurations of tattoos applied to Player or NPC's Support SlaveTats Tattoos and RaceMenu Overlay's Apply any stored configuration to Player or NPC with a spell Including SlaveTats Tattoos and RaceMenu Overlay's Steal tattoos applied to NPC and appy to Player for modify, store and reapply Show stored configuration sequentially pressing keys ( next and back ) Show all tattoos of a section sequentially pressing keys( next and back ) Mark tattoos as Remembered for apply latter Apply tattoos to Player Body directly (Whitout pass by Remembered) Show all remembered tatoos sequentially pressing keys( next and back ) Apply tattoos to Player Body directly Delete stored configuration Clear NPC Scan NPC in cell whit tatoos and edit NPC in Racemenu Show the path of all diferent tatoos in use by Player and NPC Export all the configurations to file Import all the configurations from file Requeriments: SlaveTats (Of course) UIExtensions (for the special menus) Usage: In the first run the mod must add 3 Voice Command and 4 Spells in Alteration. All start by STMM. If you not have the spells and voices (bad start) you can try use the Menu Key assigned by default to number 5 (over the letters keys, not in numeric pad) and use the option ADD SPELLS. If the Menu Key not work (very bad start) you can try in the MCM Console. The mod include a console called SlaveTats Magic Manager for change the key assignements. Put others keys that you want and try. If you not have the MCM console (very very bad start) try save your game and reload it. If the MCM console not appear try open the GAME console and write setstage SKI_ConfigManagerInstance 1 wait 30 seconds and go to MCM. If you not have the spells, the Menu Key not work and not appear the MCM Console un-install the mod and report in the forum. If all work, open the Menu and select the first option: Store Tattoo Configuration You must write a name for save configuration, type that you want and press enter. In the upper left corner must appear a message like STMM Stored in Master Data. The same message is writen in the GAME console. Near ALL the notifications are writen to the GAME console for history and verification. Open the Menu again and select the second option: Show and Load Configuration You must have a line with the name that type in the first step followed by ST:X RM:X The X represent the number of tattos stored (ST for slavetats, RM for racemenu) You can have 0 in ST OR in RM, but if you have 0 in ST AND 0 in RM, something bad as append or your player body not have any tats. Put some tats and try again. If you have any number in ST or RM click in the line. Your Player Body must be cleared (removing all tats) and must be painted with the stored info. If not work report in forum. Look carrefull if the tats are exacly the same in the same position and with the same COLOR. If you not are sure, not save your game. Load it and try again. If all work, save your game. Load your savegame, open the Menu and select the second option: Show and Load Configuration If you NOT see the line with the saved configuration, you can have a problem with JContainers. If you see the line click over it for apply the configuration and verify that THE MOD IS WORKING. After that, you can make another store of the tats of your player with other name. The names for the stored configuration MUST BE DIFERENT. I not permit overwrite it for name. Or can equip the spell Steal Tattoos from NPC and store yours diferents configurations of each NPC. Or can paint some NPC with diferent configurations. Or can see a SlaveTats section over your body pressing the keys back and next (by default 8 and 9). If you see a good tat you can mark it with the equiped voice comand. You can see other section and mark others tats and finaly you can see the remembered colection for make a new configuration over your player body. If you like it, open the menu and store it. I wait yours comments and problems, of course. But i think the mod is usefull and FUN. EDIT: I not make color management. I respect the colors and glow of the tats but you must use SlaveTats and Racemenu for change the color of the tats. Remember store your new color configuration. You can have diferents configurations with the same tats and diferent colors and glows. Submitter GenioMaestro Submitted 09/21/2016 Category Sexual Content Requires SlaveTats, UIExtensions Special Edition Compatible Yes  
  14. View File This is a small mod that applies BodyMorphs to characters' nipples, depending on their arousal. The morphing is proportional to the arousal of the player or NPC in question, with no change at 0 and full effect at 100, with everything in between scaling linearly. - Inspired by some random post I saw like half a year ago - Requirements: SexLab Aroused Redux v26 or later RaceMenu/NiOverride 3.4.5 or later BodySlide 2.8 or later SkyUI if you want to use the MCM BodySlide compatible Body and Armors Important: The effect will only be visible if you have properly generated the Morphs in BodySlide for your current nude body or armor! See: http://imgur.com/LbVn1cA Important II: If you are using the "Crash Fixes" mod (and I honestly recommend it), you need to set "AlignHeapAllocate=1" in its ini file, or your game might crash while applying the morphs. The strength of the morphs can be adjusted individually in an MCM, at a step rate of 0.01, so you'll be able to make exactly the nips you want. I recommend using the RaceMenu sliders for preview purposes. This mod works purely event-based, and therefore shouldn't cause much script load. Uninstallation: Just remove the mod. NiOverride will automatically remove all the morphs. Submitter tanookitamatachi Submitted 12/06/2015 Category Sex Effects Requires SexLab Aroused Redux v26 or later, RaceMenu 3.4.5 or later, BodySlide 2.8 or later, SkyUI Special Edition Compatible No  
  15. Asian Race in Skyrim View File YOU ARE NOT ALLOWED TO USE MY WORK IN PAID MODS. ----------------------------------------------------------------------------- This is a comprehensive guide that will teach you how to make an Asian-looking character in Skyrim (and some other things). It comes with RaceMenu presets, list of slider values and a lot of info about Asians as a race. As a bonus I'm explaining what is Akavir and why there are no Asians there (and why there have never been any). Also I provide some extra information about the Elder Scrolls lore with tips on how to fit Asian-looking people into it. The actual meat of this mod is the tutorial. It used to be in the description just below, but I can't find an image hosting provider that would keep the pics longer than a few months, so... Please download the PDF or DOCX files I provided to read up on it. Submitter Erundil Submitted 02/20/2015 Category Races Requires Special Edition Compatible Yes  
  16. I recently re-installed all my mods and deleted some mods, back then racemenu morphs for cbbe and 3bbb would appear in racemenu during character creation but now they do not show up. I tried everything from building with morphs to disabling 3bbb morphs and try cbbe on its own but nothing would work. Can you give me a step by step guide on how to use bodyslide to get race menu to work ? What I usually do is build 3bbb preset on cbbe curvy and then all the outfits on cbbe curvy. is that the correct way ? I cant find any solution to this for the past 4 days. My Load Order: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Special Edition Patch.esp 6 6 SexLab.esm 7 7 Devious Devices - Assets.esm 8 8 CreatureFramework.esm 9 9 SexLabAroused.esm 10 a SexLab Attraction.esm 254 FE 0 Ecotone Dual Sheath.esl 11 b DreadPrison.esp 12 c RaceCompatibility.esm 13 d battlenymphs.esm 14 e Devious Devices - Integration.esm 15 f Devious Devices - Expansion.esm 16 10 ApachiiHairFemales.esm 17 11 ZaZAnimationPack.esm 18 12 DeviousFramework.esm 19 13 Heels Sound.esm 20 14 Heretical Resources.esm 21 15 SexLab - Sexual Fame [SLSF].esm 22 16 Schlongs of Skyrim - Core.esm 23 17 SkyUI_SE.esp 24 18 ELFX - Exteriors.esp 25 19 ELFX - Weathers.esp 26 1a Vivid WeathersSE.esp 27 1b Immersive Wenches.esp 28 1c Mortal Enemies.esp 29 1d CBBE.esp 30 1e MoreNastyCritters.esp 31 1f Cumshot.esp 254 FE 1 CumshotSL.esp 32 20 DeviouslyHelpless.esp 33 21 DW.esp 34 22 SexLab Aroused Creatures.esp 254 FE 2 SLDrunk.esp 35 23 SexLab TDF Aggressive Prostitution.esp 254 FE 3 pchs_loansharks.esp 36 24 Joy of Perspective.esp 37 25 SOSRaceMenu.esp 38 26 RaceMenu.esp 39 27 RaceMenuPlugin.esp 40 28 RaceMenuMorphsCBBE.esp 41 29 FNIS.esp 42 2a Vivid Weathers - Extended Rain.esp 43 2b Ecotone Dual Sheath Patch.esp 44 2c EnhancedLightsandFX.esp 45 2d IcePenguinWorldMap.esp 46 2e UIExtensions.esp 47 2f AddItemMenuSE.esp 48 30 AmazingFollowerTweaks.esp 254 FE 4 AncientDraugr.esp 49 31 Apropos2.esp 50 32 Morrison Manor.esp 51 33 Suspicious Face Mods - Mountain Manor.esp 52 34 BadEnds.esp 53 35 SexLabSkoomaWhore.esp 254 FE 5 Populated Skyrim Prisons Cells Reborn.esp 254 FE 6 JailRape.esp 254 FE 7 Populated Dungeons Caves Ruins Reborn.esp 54 36 Deviously Cursed Loot.esp 254 FE 8 Populated Forts Towers Places Reborn.esp 55 37 BecomeKingofSkyrim.esp 254 FE 9 Populated Lands Roads Paths Reborn.esp 56 38 SimpleSlavery.esp 254 FE a Populated Cities Towns Villages Reborn.esp 57 39 SexLab-AmorousAdventures.esp 58 3a SexLab_Dialogues.esp 59 3b SexLab-Parasites.esp 60 3c SexyStartingOptions.esp 61 3d SexLabHorribleHarassment.esp 62 3e TheAmazingWorldOfBikiniArmor.esp 63 3f Prison.esp 64 40 Deviously Enslaved.esp 65 41 SL_Kidnapped_Redux.esp 66 42 FNISspells.esp 67 43 Better Vampires.esp 68 44 SL Deadly Drain.esp 69 45 Better Females - Eyebrows.esp 254 FE b Cassandra Apocrypha UNP.esp 254 FE c Cassandra Frost Witch.esp 254 FE d Celes Mercy.esp 254 FE e Celes Nightingale Armor.esp 254 FE f Celes Rogue Armor UNP.esp 254 FE 10 Celes Tarot Outfit Light UNP.esp 254 FE 11 Crimson Blood Armor.esp 70 46 SuccubusRaceLite.esp 71 47 Daedric Bitchs.esp 254 FE 12 Emfy Cleric Robes.esp 254 FE 13 Daedric Reaper Armor.esp 254 FE 14 DX Daughter of the Sea.esp 72 48 FeminizedLevelLists.esp 73 49 Deadly Wenches.esp 254 FE 15 Demon Armor.esp 254 FE 16 Black Widow Outfit.esp 254 FE 17 Celes Tarot Outfit Cloth UNP.esp 254 FE 18 DX Druid Armor.esp 254 FE 19 DX Witch Hunter Armor.esp 254 FE 1a DX Witcher Armor.esp 254 FE 1b Gwelda Dawnguard Armor.esp 74 4a PuppetMaster.esp 254 FE 1c Gwelda Red Riding Hood.esp 254 FE 1d Gwelda Vampire.esp 254 FE 1e Gwelda Witch.esp 254 FE 1f Merta Assassin Armor.esp 254 FE 20 Merta Black Rose Armor.esp 254 FE 21 Sotteta Huntress Armor.esp 254 FE 22 Sotteta Necromancer Outfit.esp 254 FE 23 Spartan Bard Outfit.esp 254 FE 24 Stella Mithril Armor.esp 254 FE 25 Tembtra Thief Armor.esp 254 FE 26 Ursine Armor Pack.esp 254 FE 27 WildHuntress.esp 75 4b EstrusChaurus.esp 76 4c zzEstrus.esp 77 4d SLALAnimObj.esp 78 4e Fancy Bows.esp 254 FE 28 Fox.46 Armor Collection.esp 79 4f imp_helm_legend.esp 80 50 KS Hairdo's.esp 254 FE 29 KSHairdosSMP.esp 81 51 dD - Enhanced Blood Main.esp 82 52 MyraTheTaffyDragon.esp 83 53 SexLabTools.esp 84 54 SLPGN.esp 85 55 SexLab Inflation Framework.esp 86 56 SexLabDefeat.esp 87 57 SkyHUD.esp 88 58 SlaveTats.esp 254 FE 2a DragonCombatDialogue.esp 89 59 TheEyesOfBeauty.esp 90 5a VioLens SE.esp 91 5b WetFunction.esp 92 5c imp_helm_USSEP.esp 93 5d dD-Larger Splatter Size.esp 94 5e RaceCompatibilityUSKPOverride.esp 95 5f SOS - VectorPlexus Regular Addon.esp 96 60 dD-Medium Script Range.esp 97 61 Schlongs of Skyrim.esp 98 62 RichMerchantsSkyrim_x10.esp 254 FE 2b KSWigsSMP.esp 99 63 RaceMenuHH.esp 100 64 3PCO.esp 254 FE 2c 3BBB.esp 101 65 XPMSE.esp 102 66 SLA Monitor Widget.esp 103 67 StressAndTrauma.esp 104 68 MF_SpectatorCrowds.esp Botox SE.esp Botox SE - Immersive Wenches.esp 105 69 Alternate Start - Live Another Life.esp 106 6a Relationship Dialogue Overhaul.esp 107 6b RDO - AFT v1.66 Patch.esp 108 6c Deviously Cursed Loot LAL AddOn.esp Alternate Start -- New Beginnings.esp 109 6d RealisticWaterTwo.esp 254 FE 2d RealisticWaterTwo - ELFX Patch.esp 254 FE 2e RealisticWaterTwo - Watercolor.esp
  17. I recently re-installed all my mods and deleted some mods, back then racemenu morphs for cbbe and 3bbb would appear in racemenu during character creation but now they do not show up. I tried everything from building with morphs to disabling 3bbb morphs and try cbbe on its own but nothing would work. Can you give me a step by step guide on how to use bodyslide to get race menu to work ? What I usually do is build 3bbb preset on cbbe curvy and then all the outfits on cbbe curvy. is that the correct way ? I cant find any solution to this for the past 4 days. My Load Order: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Special Edition Patch.esp 6 6 SexLab.esm 7 7 Devious Devices - Assets.esm 8 8 CreatureFramework.esm 9 9 SexLabAroused.esm 10 a SexLab Attraction.esm 254 FE 0 Ecotone Dual Sheath.esl 11 b DreadPrison.esp 12 c RaceCompatibility.esm 13 d battlenymphs.esm 14 e Devious Devices - Integration.esm 15 f Devious Devices - Expansion.esm 16 10 ApachiiHairFemales.esm 17 11 ZaZAnimationPack.esm 18 12 DeviousFramework.esm 19 13 Heels Sound.esm 20 14 Heretical Resources.esm 21 15 SexLab - Sexual Fame [SLSF].esm 22 16 Schlongs of Skyrim - Core.esm 23 17 SkyUI_SE.esp 24 18 ELFX - Exteriors.esp 25 19 ELFX - Weathers.esp 26 1a Vivid WeathersSE.esp 27 1b Immersive Wenches.esp 28 1c Mortal Enemies.esp 29 1d CBBE.esp 30 1e MoreNastyCritters.esp 31 1f Cumshot.esp 254 FE 1 CumshotSL.esp 32 20 DeviouslyHelpless.esp 33 21 DW.esp 34 22 SexLab Aroused Creatures.esp 254 FE 2 SLDrunk.esp 35 23 SexLab TDF Aggressive Prostitution.esp 254 FE 3 pchs_loansharks.esp 36 24 Joy of Perspective.esp 37 25 SOSRaceMenu.esp 38 26 RaceMenu.esp 39 27 RaceMenuPlugin.esp 40 28 RaceMenuMorphsCBBE.esp 41 29 FNIS.esp 42 2a Vivid Weathers - Extended Rain.esp 43 2b Ecotone Dual Sheath Patch.esp 44 2c EnhancedLightsandFX.esp 45 2d IcePenguinWorldMap.esp 46 2e UIExtensions.esp 47 2f AddItemMenuSE.esp 48 30 AmazingFollowerTweaks.esp 254 FE 4 AncientDraugr.esp 49 31 Apropos2.esp 50 32 Morrison Manor.esp 51 33 Suspicious Face Mods - Mountain Manor.esp 52 34 BadEnds.esp 53 35 SexLabSkoomaWhore.esp 254 FE 5 Populated Skyrim Prisons Cells Reborn.esp 254 FE 6 JailRape.esp 254 FE 7 Populated Dungeons Caves Ruins Reborn.esp 54 36 Deviously Cursed Loot.esp 254 FE 8 Populated Forts Towers Places Reborn.esp 55 37 BecomeKingofSkyrim.esp 254 FE 9 Populated Lands Roads Paths Reborn.esp 56 38 SimpleSlavery.esp 254 FE a Populated Cities Towns Villages Reborn.esp 57 39 SexLab-AmorousAdventures.esp 58 3a SexLab_Dialogues.esp 59 3b SexLab-Parasites.esp 60 3c SexyStartingOptions.esp 61 3d SexLabHorribleHarassment.esp 62 3e TheAmazingWorldOfBikiniArmor.esp 63 3f Prison.esp 64 40 Deviously Enslaved.esp 65 41 SL_Kidnapped_Redux.esp 66 42 FNISspells.esp 67 43 Better Vampires.esp 68 44 SL Deadly Drain.esp 69 45 Better Females - Eyebrows.esp 254 FE b Cassandra Apocrypha UNP.esp 254 FE c Cassandra Frost Witch.esp 254 FE d Celes Mercy.esp 254 FE e Celes Nightingale Armor.esp 254 FE f Celes Rogue Armor UNP.esp 254 FE 10 Celes Tarot Outfit Light UNP.esp 254 FE 11 Crimson Blood Armor.esp 70 46 SuccubusRaceLite.esp 71 47 Daedric Bitchs.esp 254 FE 12 Emfy Cleric Robes.esp 254 FE 13 Daedric Reaper Armor.esp 254 FE 14 DX Daughter of the Sea.esp 72 48 FeminizedLevelLists.esp 73 49 Deadly Wenches.esp 254 FE 15 Demon Armor.esp 254 FE 16 Black Widow Outfit.esp 254 FE 17 Celes Tarot Outfit Cloth UNP.esp 254 FE 18 DX Druid Armor.esp 254 FE 19 DX Witch Hunter Armor.esp 254 FE 1a DX Witcher Armor.esp 254 FE 1b Gwelda Dawnguard Armor.esp 74 4a PuppetMaster.esp 254 FE 1c Gwelda Red Riding Hood.esp 254 FE 1d Gwelda Vampire.esp 254 FE 1e Gwelda Witch.esp 254 FE 1f Merta Assassin Armor.esp 254 FE 20 Merta Black Rose Armor.esp 254 FE 21 Sotteta Huntress Armor.esp 254 FE 22 Sotteta Necromancer Outfit.esp 254 FE 23 Spartan Bard Outfit.esp 254 FE 24 Stella Mithril Armor.esp 254 FE 25 Tembtra Thief Armor.esp 254 FE 26 Ursine Armor Pack.esp 254 FE 27 WildHuntress.esp 75 4b EstrusChaurus.esp 76 4c zzEstrus.esp 77 4d SLALAnimObj.esp 78 4e Fancy Bows.esp 254 FE 28 Fox.46 Armor Collection.esp 79 4f imp_helm_legend.esp 80 50 KS Hairdo's.esp 254 FE 29 KSHairdosSMP.esp 81 51 dD - Enhanced Blood Main.esp 82 52 MyraTheTaffyDragon.esp 83 53 SexLabTools.esp 84 54 SLPGN.esp 85 55 SexLab Inflation Framework.esp 86 56 SexLabDefeat.esp 87 57 SkyHUD.esp 88 58 SlaveTats.esp 254 FE 2a DragonCombatDialogue.esp 89 59 TheEyesOfBeauty.esp 90 5a VioLens SE.esp 91 5b WetFunction.esp 92 5c imp_helm_USSEP.esp 93 5d dD-Larger Splatter Size.esp 94 5e RaceCompatibilityUSKPOverride.esp 95 5f SOS - VectorPlexus Regular Addon.esp 96 60 dD-Medium Script Range.esp 97 61 Schlongs of Skyrim.esp 98 62 RichMerchantsSkyrim_x10.esp 254 FE 2b KSWigsSMP.esp 99 63 RaceMenuHH.esp 100 64 3PCO.esp 254 FE 2c 3BBB.esp 101 65 XPMSE.esp 102 66 SLA Monitor Widget.esp 103 67 StressAndTrauma.esp 104 68 MF_SpectatorCrowds.esp Botox SE.esp Botox SE - Immersive Wenches.esp 105 69 Alternate Start - Live Another Life.esp 106 6a Relationship Dialogue Overhaul.esp 107 6b RDO - AFT v1.66 Patch.esp 108 6c Deviously Cursed Loot LAL AddOn.esp Alternate Start -- New Beginnings.esp 109 6d RealisticWaterTwo.esp 254 FE 2d RealisticWaterTwo - ELFX Patch.esp 254 FE 2e RealisticWaterTwo - Watercolor.esp
  18. jBS2BG - BodySlide to BodyGen Converter/Generator View File jBS2BG - BodySlide to BodyGen Converter/Generator This is a rewrite of the original one that can be found here, rewritten in JavaFX to have better layout and functions. Credits to shoka for the original guide and converter. Requires Java 8 installed. If you don't know how to use BodyGen, check out the bottom of the description for a guide. As of v1.1.0, inverted sliders are calculated differently, so instead of zeroing all sliders, a new neutral preset is required for building the base body, armors and clothing. Use the following presets for building your base bodies and outfits. CBBE: -Zeroed CBBE-.xml UUNP: -Zeroed UUNP-.xml (This is already included in the UnifiedUNPPresets.xml in BodySlide, but just in case...) (Remember to check the UUNP checkbox in jBS2BG if the imported XML preset is for UUNP) Clams of Skyrim: Zeroed Clams of Skyrim + Settings.7z Touched by Dibella: Zeroed Touched by Dibella + Settings.7z CBBE SE Settings: CBBE SE Settings.7z (For RaceMenu SE using CBBE SE base body) Requirements: BodySlide - For creating XML presets. RaceMenu - BodyGen. TES5Edit - Optional, for retrieving a list of NPCs from different mods/masters. Description: This is a GUI program for generating RaceMenu BodyGen INIs from BodySlide XML presets. With this, you could just add your BodySlide presets and target NPCs through the user interface and generate the "templates.ini" and "morphs.ini" required for BodyGen instead of writing the INIs manually. BodyGen is a feature in RaceMenu for assigning different body morphs to every NPC in the game. Check out some documentation on BodyGen here. Important Note: Once a character is morphed in-game, reassigning a different preset to it by changing the "morphs.ini" will not work. To solve this, you need to clear your save's skse co-save file where the morphs are stored. You can use this tool for that: NetImmerse Override Cleaner Fallout 4 Support: I've been informed that it works with Fallout 4's LooksMenu BodyGen. Just modify the "settings.json" so that it looks like this: { "Defaults": { }, "Multipliers": { }, "Inverted": [ ] } Changes from the old one: Now written in JavaFX instead of Swing, which allows awesome looks and styles. The old one was written on a whim which resulted in poor UI layout. This one's window is now resizeable. Confirmation prompts for some actions. The NPC list is now viewed in a table that is sortable and filterable. Some other improvements. Changelog: Screenshots: Features: Generate templates and morphs INI. Save and load your settings to and from a .jbs2bg file (json file) that can be shared to anyone since the data of the presets are stored in the file so the external XML and text files that were used are no longer required. "Edit SetSliders" allows you to set the weight or even set the range to which a SetSlider will randomize. Table views for NPCs are sortable and filterable for easier management. BodyTypes of Skyrim JSON conversion. Guide: For this guide, I'll be using CBBE body as that is what I mainly use. Also, this guide will be assuming that you already have both BodySlide and RaceMenu installed and that you know how to use BodySlide. Submitter asdasfa Submitted 12/29/2017 Category Other Requires Java 8, RaceMenu Special Edition Compatible Not Applicable
  19. HI! So I have the latest version of racemenu and for whatever reason, I am not seeing the weapon placement sliders. I used to use these sliders all the time to adjust the position of my weapons. Now the sliders don't show up at all. Is there something I am missing?
  20. When I try to get in showracemenu or at the character creation in helgen If I swap to female my game instantly crash, earlier today I did the helgen intro and made a girl to work on a preset for racemenu everything worked nice, after that I saved and quit and saw that since I didn't play for a while my sse engine fixes was obsolete, I dl the new one and since then whenever I try to make a female my game crashes, I already tried to uninstall the mod but if I do that the race menu doesn't open at all even for the male. Would appreciate some help from the expert of this forum.
  21. Hello. I have been working on the bodygen feature included in racemenu alongside Everybody's different for maximum variety. For the most part it is absolutely brilliant, as now I have an almost infinite combination of skins and bodyshapes. However, one big issue I ran into is the fact that once an NPC is assigned a shape, there is no way to remove that assignment or even update it, without completely deleting the SKSE cosave file. Now for oldrim there was a Netimmerse cleaning utility tool, one which doesn't work on sse save files. This tool was the only solution given to this issue, but since it doesn't work, I'm stuck. The issue is that when I generated all of my bodygen presets, it was just as a test/experiment, and although it still looks good, I have found more features that I want to implement, change individual npcs, and more. But since new settings do not override the old morphs, I have no way to doing that. If someone knows a method of opening/editing the skse save files for sse, a way to make the old utility work for sse, or anything of the sort, please let me know. Also, if anyone knows the potential risks of completely deleting the skse cosaves, that would be great too. If I don't lose much, I might just delete the thing and be done with it (I know it works that way). Thanks.
  22. Pretty much the title. I can't seem to find any Asian preset mods anywhere for skyrim se, and it's disappointing because some of my best looking characters were on Fallout, using oni's cute Asian faces/body meshes and Textures. Since they're made for cbbe and unp for Fallout, what would stop it from working on a cbbe or unp body on skyrim?
  23. i used a mod called alternate actors to get a preset of the npc however it only uses in game textures i also did a sculpture face import and it worked except for the parts originally used by the in game preset and i can't get the hair in game anyone knows how to do it ? and thx the npc is selene kate from https://www.nexusmods.com/skyrim/mods/36993
  24. So, i am looking to get some sweet Horns on my Character, but i dont want them to take up a Head slot, for.. well, Gameplay reasons. i have the Dont Show Headgears mod installed, so i am always suspicious about that aswell as not having the Armor Rating of the Helm slot that'd be missing. So i dont know if thats even possible in Racemenu, but if it is, and there is a mod for it, i'd love to know which. If there isnt a Mod, then i guess i'll have to stick to Crafted/Obtainable headgear Horns.
  25. =========================================== Issue: GENITAL SLIDERS do not do anything in RACEMENU. Character does not have an erection for FLOWERGIRL scenes. =========================================== Hi, Insert image from URL The sliders do not work. When I change load order my Schlong vanishes. I do not understand what to do. Below is my MO2 screenshot. https://imgur.com/6cwK5l1
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