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Races of Nature – A Custom Race Collection View File (Click HERE to vote for which type of species you would like me to do next) INFO Races of Nature – A Custom Race Collection is a collection of animal-style custom races that I have made over the years (and more that I plan to make in the future). Each race comes with its own, hand-crafted RaceMenu presets that will allow you to give a pre-existing race a completely new appearance in the form of an entirely new race. All of my races come with their own texture replacers, and all that are fully completed have multiple, race-specific PoserHotkeysPlus facial expression packs for those who use PHP. DISCLAIMER All of my RaceMenu character presets are made with a female player character in mind, and it is therefore unwise to assume that everything will work perfectly if you try to use them with a male player character or male NPC. Nevertheless, I have outlined some additional instructions – at the end of the HOW TO USE section of this page – that should allow you to create a male version of the presets with relative ease. HOW TO USE (These instructions assume that you already have RaceMenu and the specific requirements of the RaceMenu character preset in question) Once you are in the character creation menu (showracemenu), do the following: 1. under the ALL section, select female for your sex if you have not already done so 2. go to the PRESETS section and find a preset of mine that you want to use. Do not click it yet; just find out what race it needs. The race is specified in the name of the preset itself 3. go to the RACE section and select the race that my custom race preset needs 4. go back to the PRESETS section and load the preset If you intend to be female, then you are done at this point and can now customize yourself to your hearts content, but should you for some reason want to be male instead, then you also need to do the following steps: 5. under the ALL section, select male for your sex 6. go to the SCULPT section and import the head preset of the custom race preset that you selected earlier 7. you will likely have to do some small personal edits at this point to correct any issues that come with using a female preset with a male character, but you are otherwise done and can now begin to customize yourself as you see fit LEGEND ⬤ Finished – fully complete, featuring a RaceMenu character preset, RaceMenu head preset, and multiple PoserHotkeysPlus facial expression packs ⬤ Finished – complete, but an optimized and/or further improved version is planned or in the works ⬤ Work in Progress – close to completion ⬤ Work in Progress – intermediate ⬤ Work in Progress – early ■ Planned – feasible and likely to be finished after only a short development cycle ■ Planned – feasible, but will likely require a slightly longer development cycle ■ Planned – probably feasible, but I cannot guarantee a satisfactory result ■ Planned – more or less impossible to achieve a satisfactory result without help from a third party ■ Planned – viable but of uncertain development scope ■ Planned – highly uncertain of both development scope and overall viability * = prioritized race FINISHED RACES ⬤ Camelid – Camlenthe (alpha version) ⬤ Hippopotamus – Hippotem ⬤ Pig – Boegen ⬤ Rhinoceros – Rheenen WORK IN PROGRESS RACES ⬤ Alligator ⬤ Crocodile ⬤ Donkey *⬤ Dragon, Beaked ⬤ Dragon, Short Snouted ⬤ Dromaeosaurid (non-specific) ⬤ Giraffe ⬤ Gharial ⬤ Sauropod (non-specific) PLANNED RACES *■ African Elephant *■ American Bison *■ Asian Elephant ■ Badger ■ Beaver ■ Boar ■ Brown Bear *■ Ceratopsian (non-specific) ■ Cougar ■ Dodo ■ Dog, Pitbull ■ Elasmotherium ■ Gaur ■ Hyena *■ Iguana ■ Jackal ■ Kangaroo ■ Kiwi Bird ■ Leopard ■ Lion ■ Moose (US) ■ Muskox ■ Panther ■ Polar Bear *■ Rabbit *■ Rat ■ Seal ■ Sheep ■ Smilodon *■ Tapir ■ Walrus ■ Warthog ■ Weasel ■ Wildebeest *■ Woolly Mammoth ■ Woolly Rhinoceros RACE REQUESTS If you have any races that you would like to see added, feel free to leave a comment in the Support thread. REQUIREMENTS A full list of prerequisites will be published for each and every race as they are released. CREDITS The following mod authors deserve special shout outs for their fantastic work regardless of whether a preset is dependent on their mod or not. All of the custom races that I have made for this collection are dependent on one or more of these mods to function, or they are simply at their best when used in conjunction with these mods) ・@Bad Dog (for all of the amazing custom race mods that you have made) ・Acro (for CBBE 3BA (3BBB)) (multiple races use edited elements from Acro's normal maps as part of their own normal maps) ・Expired (for RaceMenu) ・Flawn (for Flawn's Argonian Overlays and Flawn's Vanilla Argonians Redux) ・KouLeifoh (for the High Poly Head mod) ・millepon (for Poser Hotkeys Plus) REQUEST TO MY FELLOW MODDERS I do not yet know how to make my races completely standalone, so If you are a modder and would like to help out, feel free to create .ESP/.ESL plugin based versions of my races and post them in the Support thread. Needless to say, you will of course get credited for your work and you will have my gratitude. If you have any modding resources to share or recommendations for software that I could use to make 3D models for SSE, feel free to also share such recommendations in the Support thread. Submitter Coalstorm Submitted 03/03/2023 Category Adult Mods Requires Regular Edition Compatible No
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View File This is a small mod that applies BodyMorphs to characters' nipples, depending on their arousal. The morphing is proportional to the arousal of the player or NPC in question, with no change at 0 and full effect at 100, with everything in between scaling linearly. - Inspired by some random post I saw like half a year ago - Requirements: SexLab Aroused Redux v26 or later RaceMenu/NiOverride 3.4.5 or later BodySlide 2.8 or later SkyUI if you want to use the MCM BodySlide compatible Body and Armors Important: The effect will only be visible if you have properly generated the Morphs in BodySlide for your current nude body or armor! See: http://imgur.com/LbVn1cA Important II: If you are using the "Crash Fixes" mod (and I honestly recommend it), you need to set "AlignHeapAllocate=1" in its ini file, or your game might crash while applying the morphs. The strength of the morphs can be adjusted individually in an MCM, at a step rate of 0.01, so you'll be able to make exactly the nips you want. I recommend using the RaceMenu sliders for preview purposes. This mod works purely event-based, and therefore shouldn't cause much script load. Uninstallation: Just remove the mod. NiOverride will automatically remove all the morphs. Submitter tanookitamatachi Submitted 12/06/2015 Category Sex Effects Requires SexLab Aroused Redux v26 or later, RaceMenu 3.4.5 or later, BodySlide 2.8 or later, SkyUI Special Edition Compatible No
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Cerinian and Katia Extended Skeleton View File This is a modified Skeleton created using XPMSSE Skeleton assets. I modified the Skeleton of this races to work with the CBBE 3BA (3BBB) body, it also works with the BHUNP 3BBB body, that means when the character crouches the vagina and the legs meshes will work (they also work for NSFW scenes). I been testing the Skeleton and haven't run into any problems (crashes), if you find any i will try to fix them. I did this because the XPMSSE Skeleton has some issues with the head bones of these races. Cerinian Race: https://www.nexusmods.com/skyrimspecialedition/mods/22691 Katia Race: https://www.nexusmods.com/skyrimspecialedition/mods/22729 Prequel Katia Race: https://www.nexusmods.com/skyrimspecialedition/mods/43631 Groovtama gave me permission to use his skeleton to fix them. I have tested the skeleton on oldrim and it works. IMPORTANT NOTE: If you want these Races to have pink nipples and areolas, you need to download these mods and their requirements: I left a preset to install just paste the .jslot in your Data\SKSE\Plugins\CharGen\Presets folder and then load it with showracemenu in the Preset tab. Unfortunately the preset doesn't load all the parts correctly, just correct the hair, eye color and the eye shadow and you're good to go. I believe you won't need my textures edits anymore because of the mods above. Still, they would be here for download. cerinian cbbe nude textures no vagina.rar cerinian cbbe nude textures attempt with vagina.rar That_Maggot_Cerinian_Race_Preset.jslot Last thing, this is the bodyslide preset that I used, made by FreeShrugsGuy SoS support for Cerinian race here here: https://www.loverslab.com/topic/165555-cerinian-and-katia-extended-skeleton/?do=findComment&comment=3642482 Prequel Katia Race Support for Playable, Follower and nude textures here: Submitter That_Maggot Submitted 03/30/2021 Category Adult Mods Requires Cerinian Race SE, Katia Race SE and Prequel Katia Regular Edition Compatible Yes
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Sex Girl Carmella Bing for COtR View File Sex Girl CARMELLA BING for COtR requirement: COtR - HQ Characters creation addon for RM RaceCompatibility for Skyrim Special Edition RaceMenu KS Hairdos - HDT SMP (Physics) not really required but i save the preset with one of them Install with your mod manager or put the uncompressed files into data/skse/plugins/chargen/presets. In game, open Racemenu, choose "Norddz" race and load the preset (the name of the preset end with "COR") edit: You can choose an another race like imperialdz or bretondz if you want, it also works! Recommanded: Facelight Plus SE Expressive Facial Animation -Female Edition- Random Emotions SE YOU WANT HER AS FOLLOWER OR APPLY THE PRESET ON ANY UNIQUE NPC? JUST DOWNLOAD THE MOD "PROJECT PROTEUS" BY PHENDERIX HERE: https://www.nexusmods.com/skyrimspecialedition/mods/46620 Credits: m4mk203 expired6978 Xp32/Groovtama HydrogensaysHDT ousnius DenisWinter TMPhoenix LogRaam docteure PixelsSquared Submitter daxoss Submitted 05/04/2021 Category Adult Mods Requires Regular Edition Compatible No
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XP32 Maximum Skeleton (Special) Extended - XPMS(S)E View File XPMSE\XPMSSE (also on Nexus(SK)\Nexus(SSE)) Warning: Do not delete the skeleton_female.hkx Description "XP32 Maximum Skeleton Extended" is a completely redone version of "XP32 Maximum Skeleton - XPMS" by xp32, for the "HDT Physics Extension" and "HDT Skinned Mesh Physics" and provides ingame customization features. Requirement (are installed BEFORE and nothing overwrites XPMSE) Two list of requirements for XPMSE one for people using Racemenu and one for people using Enchance Character Edit\Vanilla General: SKSE 1.7.3 or newer Fores New Idles in Skyrim 7.2 or newer RaceMenu users: RaceMenu 3.4.5 or newer Enchance Character Edit\Vanilla users: NetImmerse Override Standalone 3.4.4 or newer Installation Use a Mod Manager: Either Moder Organizer or NMM\Vortex work. Uninstallation (completely): - (RaceMenu) Set all XPMSE related sliders in RaceMenu and MCM to default - Press uninstall in your mod manager for XPMSE. Skeleton Body and Physics Support: - Breast and Butt Physics [bBP] - Tender Breast and Butt Physics [TBBP] - HDT Physics Extension [HDT-PE] - HDT Skinned Mesh Physics [HDT-SMP] Mods compatible: - Aesthetic Bolt Quiver - CITRUS - Deadly Mutilation - Dual Sheath Redux - Enderal - Flimsy Ragdolls (included in XPMSE) - HDT Dragon Tails - HDT Equipment (Well Fitted option only) - Nipple Magic (included style option and animations recommended) - Realistic Ragdolls & Force (included in XPMSE) - SAM - Shape Atlas for Men - SOS - Schlongs of Skyrim - The Joy of Perspective - UN7B Mods compatible without support: - Enchance Character Edit (Comes with it's own XPMSE skeleton) Mods completely unsupported: - HDT Equipment (everyone option), that includes mods including everyone option features in their HDT Physics extension xmls this includes: HDT equipment v0.2 everyone breast fix HDT Equipment V0.2 for Everone with Belly and Collision XPMSE Plugin XPMSE RaceMenu: - Weapon styles, moving weapons ingame - Scale\Position\Rotation sliders - Body related sliders - SOS\SAM related sliders - Female specific related sliders - Beast race specific related sliders - Third and first Person scaling - Extensible Follower Framework 4 compatible XPMSE MCM: - Weapon styles, moving weapons ingame - Iinformation tab with debug information XPMSE Weapons: Scale Module: - Fixes weapon scale problems with the game for females, thanks Bethesda, good job! - Compatible with weapon scale edits in Racemenu - Disabled withEnchance Character Edit for compatitibility reasons Style Module: - Manages styles for player and non-Player characters - Manages Arrows\Bolts, Bows\Crossbow, Greatswords\Battleaxe\Warhammer and Magic styles dynamically for fixing visual issues and seperating shared nodes - Manages animation switching for styles, such animations are Arrows Draw, Bow Equip, Idle and Attack, Greatswords\Battleaxe\Warhammer Equip and Magic Attack, Cast, Concentration, Cast, Idle, Movement and Sprint - Enchance Character Edit supported XPMSE Lib: - Adds common functions for modders to use/copy from, like skeleton checks or manipuilation Styles (Weapon Positions) List Axe: 0: Default 1: Reversed Axes by Groovtama 2: Axes on Back by Groovtama Sword: 0: Default 1: 1-Handed Swords on Back by xp32 2: SWP 1-Handed Swords on Back by Metal-Gear-Rex 3: FSM Swords turned edge up by fushimi 4: Dual Swords on left waist by Ayame 5: No More Dangling Swords by Akakus Dagger: 0: Default 1: Daggers on Back Hip by xp32 2: Daggers on the Ankles by Metal-Gear-Rex Two-Handed (Greatsword and Battleaxe\Warhammer): 0: Default 1: SWP Two-Handed Weapons on Back by Metal-Gear-Rex 2: FSM Two-Handed turned and on waist by fushimi Bow: 0: Default 1: Frostfall Bow by Chesko 2: Reversed Better Bows by Messes With Wolves 3: FSM Turn Bow by fushimi Arrow Quiver: 0: Default 1: Frostfall Quiver by Chesko 2: Frostfall Quiver by xp32 Crossbow: 0: Default 1: Frostfall Bow by Chesko Bolt Quiver: 0: Default 1: Frostfall Quiver by Chesko 2: Left Hip Bolt by xp32 3: Experimental Hip Bolt by xp32 4: Aesthetic Bolt Quiver by IsharaMeradin Magic: 0: Default 1: Nipple Magic by ElPsyCongroo Shout: 0: Default 1: Schlong Shout by ElPsyCongroo Endorse those mod authors, show your support! Modders\Animators Section New XPMSE 2.1 Rig txt and behaviour files: Resource These are compatible with the Modders Resource at XP32 Maximum Skeleton - XPMS and with Skeleton Controller Rig. Fully Backwards compatible. Do not use the Modders Resource at XP32 Maximum Skeleton - XPMS and with Skeleton Controller Rig for skinning. How 2 make tails compatible with the XPMSE tail position sliders: 1. Open the tail mesh into nifskope 2. Replace the following node names with the new ones - "NPC Pelvis [Pelv]" => "Tail" - "NPC Spine [spn0]" => "NPC Tail Spine [spn0]" - "NPC L Thigh [LThg]" => "NPC Tail L Thigh [LThg]" - "NPC R Thigh [RThg]" => "NPC Tail R Thigh [RThg]" 3. Save the tail mesh FNIS Bone numbers (this has nothing to do with the skeleton): - XPMSE HDT rig: 115 (4.51) or 126 (4.6+) Bones - XPMSE BBP rig: 129 (4.51) or 156 (4.6+) Bones - XPMS Fallback rig: 242 Bones Bone naming and prefix schema: Nodes for meshes and havok animations NPC => Mesh bones HDT Physic exclusive HDT => exclusive HDT Motion bones XPMSE feature exclusive nodes Submitter Groovtama Submitted 01/22/2014 Category HDT Physics Requires SKSE 1.7.3 or newer, Fores New Idles in Skyrim 7.2 or newer, RaceMenu 3.4.5 or newer\NetImmerse Override Standalone 3.4.4 or newer Special Edition Compatible Yes
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LewdMarks Aroused View File This is a small mod that adds a glow to the LewdMarks texture on high arousal level. PC only, configurable via MCM Requires: 1. LewdMarks, RaceMenu version: https://www.loverslab.com/files/file/9655-lewdmarks/ 2. SexLab Aroused: Sexlab Aroused Redux SSE Version 29 OR Sexlab Aroused Redux SE BakaFactory Edited Version Submitter SavageDomain Submitted 01/09/2023 Category Adult Mods Requires LewdMarks, Sexlab Aroused Regular Edition Compatible No
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View File COtR celebrities for fun pack 2 V3 U can follow me on my Patreon if you like what I do No obligation, it's just if you feel generous https://www.patreon.com/daxosscontent My discord server https://discord.gg/xqD6GNpt COTR celebrities for FUN pack 2 description: 3 presets based on celebs models: Natalie Portman, Mila kunis and Gillian Anderson Not perfect but closest as possible. requirement: COtR - HQ Characters creation addon for RM RaceCompatibility for Skyrim Special Edition RaceMenu Even More Brows - HPH - COtR (choose COtR version) for Natalie P. Koralina's Makeup for COtR for Natalie P. KS Hairdos for Natalie P. Caliente's Beautiful Bodies Enhancer -CBBE- for Natalie P. Improved Eyes Skyrim for Mila Kunis CotR x Improved Eyes Skyrim - Updated Patch for Mila Kunis Brows for Mila Kunis COtR x Hvergelmir's Brows for Mila Kunis The Eyes Of Beauty SSE COtR x The Eyes of Beauty - Updated Patch KS Hairdos - HDT SMP (Physics) Install with your mod manager or put the uncompressed files into data/skse/plugins/chargen/presets. In game, open Racemenu, choose "Norddz" race and load the preset (all the names of the presets end with "COR" Recommanded: Facelight Plus SE Expressive Facial Animation -Female Edition- Conditional Expressions - Subtle Face Animations Mfg Fix Credits: m4mk203 expired6978 Xp32/Groovtama HydrogensaysHDT ousnius DenisWinter TMPhoenix Submitter daxoss Submitted 02/07/2021 Category Regular Mods Requires Regular Edition Compatible No
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Active Overlays View File Upgrading to v0.3 requires a clean save. Description: This mod uses scripts to actively change racemenu overlay colors based on conditions and colors set in the MCM. Currently only supports the player character. There are two main conditions, driver and pulse. The driver of a slot indicates what is being looked at and scripts calculate the appropriate color based on the driver and color limits set in the MCM. The pulse of a slot indicates a condition that triggers the pulse color to be applied and then fade the slot back to its calculated current color once that condition is no longer met. The mod comes with several baked in setting for each, as well as the recently added method for plugins to add more. Each area has its own page, body, hands, feet, and face. On each page you can select which slot number you are defining. For the slot to be fully defined you'll need to select a few options. First you'll need to tick the enable slot button. Then you need to select your pulse and drive conditions, details about the options are below. Next you define the driver minimum and maximum. These two numbers define the lower and upper limits for the calculation of the current color. For example if the driver is set to Destruction and your minimum is 25, maximum 75 and current skill level is 50 then the color of the slot, both tint and glow, will be set to half way between the min and max colors. If the skill level is at or below 25 then the slot color is set to the minimum, if the skill level is at or above 75 then the slot color is set to the maximum. Finally you need to set the minimum and maximum colors. For each condition, minimum, maximum, and pulse, you'll need to define the tint color and alpha level and the glow color and alpha level. The default colors are black and alpha 0.0, which will leave the slot hidden. In order to have a color show up the alpha will need to be greater than 0. The colors can be defined in three ways, you can select the color from the color menu, you can define the colors in racemenu and use the collect slot colors button (this will pull the tint color and alpha as well as the glow color and alpha currently set for the slot), or, with excessive color mode on, you can define the RGB for each color with the sliders. Warning: there is currently no restore previous color button so if you turn off the mod after colors have been changed they will remain at their current colors, you'll have to redo any overlay colors via racemenu at that point. Also, this being my first attempt at scripting, use at your own risk. Updating: This new version requires a clean save as well as some editing to avoid any known issues. I recommend the save settings function in the utilities page before updating. 1 - Turn the mod off in the MCM and wait a couple minutes then make a new save. 2 - Exit the game, uninstall active overlays. 3 - Load the game with the save you just made, then create a new save, then exit the game. 4 - Open the latest save with a save cleaner, search for scripts and script instances starting with "zao" and delete all that come up. Save and exit. 5 - Install the latest version of active overlays. 6 - Open the game and load your cleaned save. Details: MCM general options: Enable mod: does what it says, if this is off then nothing happens. Turn off this option and exit the MCM to remove all spells before uninstalling. Pulse options: these options create the list of pulse options that show up for each slot. Default includes No Pulse, OnLevelUp, OnSkillUp, OnCombat, OnHit, OnSpell, OnContinuous. The animated pulse options are experimental and include OnAnimCastLH, OnAnimCastRH, OnAnimLoopPulse, OnAnimLoopDriver. The external option will add pulse options from other plugins if any are available. More details below. Driver options: these options create the list of driver options that show up for each slot. Default includes Character Level, damageresist, magicresist, game time increasing, game time decreasing. Skills includes all 18 base game skills. Stats includes health, magicka, stamina. External drivers will add driver options from other plugins if any are available. More details below. Pulse options: These are global settings that affect all slots that have relevant pulse options selected. "Fade combat pulse on hit": all slots set to OnCombat will drop to the current color then fade back to the pulse color when hit, uses the same timing as OnHit. the "current" color refers to the slot color calculated based on the slot's driver. "Reduce glow intensity when sneaking": this option will change the glow alpha value of all slots by the multiplier on entering sneak mode and return them to normal on exiting sneak mode. "Hit Pulse duration": the duration that the pulse color lasts before fading for all hit events. if the fade combat pulse option is selected this timer is also used for the current color duration. "Pulse duration": the duration that the pulse color lasts before fading for any momentary (usually event driven) pulse options, eg. OnSkillUp. "Hit Fade duration": approximate time it takes for fading between pulse and current colors for on hit events. The way the script works this is the target time but could take longer depending on script load. This is also used to fade back to the pulse color for the fade on combat option above. "Fade duration": the approximate time it takes for fading between pulse and current colors for most other pulse events. "Spell Fade duration": the approximate time it takes for fading between pulse and current colors for spell pulse options. Here because some spell animations are longer or shorter than others. "OnContinuous Fade duration": the approximate time for a fade cycle for OnContinuous pulse option. Due to this one being a continuous cycle the fade timer is separate to allow for longer full cycles. "Sneak glow multiplier": if the "Reduce glow intensity when sneaking" option is active, this number is multiplied with the glow alpha to reduce the intensity when sneaking. "Time for complete anim chase cycle": the approximate time it takes for a complete animation cycle. Pulse details: "OnLevelUp" The slots that pulse on level up are triggered by the level up event, which triggers after the level up menu is exited. "OnSkillUp" The slots that pulse on skill level up will trigger any time the skill level up event fires and the slot is driven by the skill that leveled up. "OnCombat" The slots that pulse on combat will set color to pulse when weapons / spells are readied, or if the player enters combat. "OnHit" The slots that pulse on hit will apply the pulse color and fade back each time an onhit event fires. the script is set up to handle multiple rapid consecutive hits. - "OnSpell" The slots that pulse on spell cast will fade up and remain at the pulse color while the spell is held then fade back once the spell is cast or otherwise is no longer held. the script also accounts for ritual spells by using a different fade time. - Left hand only: restricts the pulse to only trigger if the spell is cast from the left hand. - Right hand only: restricts the pulse to only trigger if the spell is cast from the right hand. - Skill driver magic school: restricts the pulse to only trigger if the slot's driver is a magic school skill and the spell cast is from that school. "OnContinuous" Slots that use this pulse continuously fade between the pulse and current colors. the fade is continuously updating so the color adjusts as the current color gets updated by the driver. "OnAnimCastLH" & "OnAnimCastRh" Left hand an right hand versions of animated on spell. This pulse requires 1 body slot and 1 hand slot. If you forget to set up both the script will select an available slot and set it up for you. Each version, as indicated in the name, only triggers when a spell is cast by the corresponding hand. The animation will overwrite the textures in the slots used and drivers are disabled. Allows for external texture sets / animations to be used. Please keep in mind that these animated pulse options are very experimental and may cause issues such as getting stuck or other odd behavior. "OnAnimLoopPulse" & "OnAnimLoopDriver" Plays a looping animation which can be selected and allows for external texture sets / animations. Allows for multiple slots to be picked, creating a trailing effect. The pulse version disables drivers and only uses the pulse color(s). The driver version continuously updates the color(s) based on the driver selected. Each slot using these will have their textures overwritten. As with the spell animation, this is very experimental and can get stuck or out of sync. If something breaks it is recommended to go into the MCM and exit, or save and re-load, as this will force the mod to reload all spell effects. Also please note that all anim types included in the base mod are based on UNP / default male body, other body types might experience issues. If you have SexLab / SLSO: "OnOrgasm": Triggers a pulse event when the orgasm event is sent. The code can handle restarting if multiple events are sent by SLSO in rapid succession. "OnSex": Fades up to pulse colors at the start of the scene and fades down at the end. Driver details: All drivers have 2 common options, hide below minimum and hide above maximum. These do as you'd expect, if a slot's driver is below the selected minimum or above the selected maximum, respectively, then the alpha for tint and glow for that slot are set to 0.0 until the driver comes back in range. "Character Level": uses the character level number and the minimum and maximum limits set in the MCM to calculate the current color based on the defined min and max colors. "damageresist" and "magicresist": uses the armor level and magic resist value, respectively, as the driver value. "game time increasing" or "game time decreasing": increases or decreases the driver value for the slot based on the selected time interval in game hours by the selected increment value. the script polls every game hour and checks against each slot's selected interval before updating. allows for direct setting of the driver in case you want to start somewhere other than zero. - "Add to counter when hit": if selected each time the character is hit the driver counter is increased by 1. the script attempts to filter out the multi hit issue from enchanted weapons. - "Time interval for slot": the time interval in game hours between updates. - "Amount to add or remove per interval": as stated, the amount by which the driver value is adjusted on update. - "Set driver value directly": does what it says. Skills: uses the value of the skill selected as the driver and calculates the color based on the min and max settings selected. health, magicka, stamina: uses the value of the selected stat as the driver, continuously updates rapidly when below 100% and when levels are changing. - "only active in combat": hides the slot when not in combat. - "only active out of combat": hides the slot while in combat. - "use percentage not magnitude": uses the stat percentage instead of the full magnitude. also reduces and limits the maximum possible driver max to 100. If you have SexLab / Aroused: "Arousal": Driver tracks arousal and updates slots accordingly. Driver maximums above 100 won't be reached. "SL partner": Driver tracks sex partners that are human, creature, or the difference between those. These stats are tracked internally or can be pulled straight from SexLab. "Enjoyment": Driver tracks enjoyment variable during sex scenes, hides the slot once the scene ends. From what I can tell the variable doesn't go above 120 but I'm not sure. "SL stats": Tracks the 3 default SexLab stats directly from SexLab on the scene ending event. External pulse and drivers: This version now allows for plugins to use this MCM to offer pulse and driver options not hard coded into the base mod. To facilitate this, and because of how hard a time I had compiling things with frostfall scripts, I've separated the frostfall exposure driver into its own plugin. I've also included an example plugin, zao moon and star, that shows how to use the system. This plugin offers two drivers and one pulse option. "OnFullMoon": Fades up to and maintains pulse color at the first day of the full moons and fades back down to current once the moon phase changes. This script uses the method of calculating the moon phase described in the creation kit wiki so if something in your LO plays with the length or start of moon phases then this might de-sync. "day time" / "night time": Both drivers monitor the time of day and increase the driver value as time passes through the day / night. The cut is 6am/pm. For example the night time driver starts at 0 at 6pm and increases to 600 at midnight, then decreases back to 0 at 6am, remaining there until the next 6pm. Info for merging plugins: If you decide to merge plugins for this mod you will also need to change the json files for each plugin merged. First you need to change the "modname" variable of each file to point to the name of the merge plugin. Then you also need to update the form information for all spells in each plugin's json file. I haven't tried converting to ESL yet so I'm not certain how easy that is to do here, but as long as the json file correctly points to the spells added then it should work, in theory. For modders: For adding animation sets: Requirements: SkyUI RaceMenu PapyrusUtil FISS - technically optional I've also built in compatibility for some mods found on LL. Warning: Conflicts with any other mod that plays with overlay colors, like RaceMenu - Animated Overlays. This mod can be made to play nice with that one by leaving any slots controlled by Animated Overlays deactivated in this mod. The same goes for any other mods that adjust color or alpha of an overlay slot. Known Bugs: For some reason the color swatch doesn't always recognize certain values from the blue color component slider, but the slot color definition works anyway, no idea why this sometimes happens. There are certain occasions where the pulse function will miss a condition, such as pulling out and putting away a weapon several times too rapidly. To fix this simply cycle through weapon out / away giving a second pause after each action. If you are casting spells in rapid succession the script monitoring that may miss a trigger and you might end up holding a spell without the pulse active. To fix this put the spell away or finish casting, the script should catch the next iteration. Thanks to Hawk9969 and Monoman1 for their scripts and help, and AthenaESIV for beta testing. And I'm not sure who all else, I dug through so many scripts trying to figure out what I was doing. Submitter iamzip Submitted 08/14/2020 Category WIP / Beta Requires SkyUI, RaceMenu Special Edition Compatible Yes
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"My Little Wenches" View File "MY Little Wenches" Racemenu Preset So I recently got a lot of dms about my Yuriana pics on here and on discord asking if I'd release my racemenu preset for it. To which I said if only Koz was ok with this. Turns out Koz is pretty cool so shoot him some cred. However should he request I take it down at anytime I will do so. Now play as your favorite wench. Change them to your own liking. NEW REQUIREMENT BELOW *****REQUESTS***** Did I miss a wench you'd like to see a preset of? By all means DM me with a pic and I'd be happy to make one for you. "May all your adventures be buxom and your companions wenchy" "Stay wenchy my friends" Requirements below Q. Are these the original wench presets? A. No. Again inspired by Koz's lovely ladies with my own preferences added with High Poly head. Q. This is really pervy. A. Ok not a question but you do realize what website your on right? Q. Will this work with any body? A. It should just download skins and makeup needed for the bodies you use. Q. Somethings purple. A. Missing one of the requirements. Double check you have everything needed. Q. You really changed Hazel. A. I didn't care for her original look. So I made her younger and a little more innocent. Q. Why TBD? A. I wanted to work with a fantasy body type and really just stumbled making a preset that I thought was hot for wench type charaters. Plus you really can make a FINE ASS with TBD ;D Q. What body is in your screen shots? A. That's my TBD Milkshakes preset, comes clothed and naked. Found here: Requirements NEW REQ: Astaroth Horns - Astaroth Horns - Demon Horns SE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) NEW REQ: Horns Aplenty - Horns Aplenty - A RaceMenu Slider Mod at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) Vanilla Warpaints Abolution - Vanilla Warpaints Absolution - HD 2K and 4K Vanilla Warpaints - Every Warpaint Adjusted For Every Race and Gender - Special Edition at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) Apachii Sky Hairs - Apachii Sky Hair SSE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) CN's Fantasy Eyes-https://www.nexusmods.com/skyrimspecialedition/mods/24117 Kala Eyes-https://www.nexusmods.com/skyrimspecialedition/mods/29895 SG Hairs 350 for Ashra google or DM me. All credit for these hair to HelloSanta. Maevan2's Eye Brows SE-https://www.nexusmods.com/skyrimspecialedition/mods/26881 High Poly Head- Google or Dm me. Improved Eyes of skyrim- https://www.nexusmods.com/skyrimspecialedition/mods/9141 KS Hairdo's- https://www.nexusmods.com/skyrimspecialedition/mods/6817 Expressive Facegen Morphs SE - https://www.nexusmods.com/skyrimspecialedition/mods/35785?tab=files Female Makeup Suite - https://www.nexusmods.com/skyrimspecialedition/mods/24495 Koralina's Makeup Tweaks - 4k 2k - https://www.nexusmods.com/skyrimspecialedition/mods/63024 Even More Makeup by Koralina - ESL - https://www.nexusmods.com/skyrimspecialedition/mods/67602 Diamond Skin - CBBE and UNP Female Textures - https://www.nexusmods.com/skyrimspecialedition/mods/45718 SG Eyebrows- https://www.nexusmods.com/skyrimspecialedition/mods/25890?tab=files Faster HDT-SMP- https://www.nexusmods.com/skyrimspecialedition/mods/57339 Koralina's Freckles and Moles - 4k 2k - https://www.nexusmods.com/skyrimspecialedition/mods/62508 Touched by Dibella-https://www.nexusmods.com/skyrimspecialedition/mods/20024 (For using milkshake preset) Touched by Dibella SMP-https://www.nexusmods.com/skyrimspecialedition/mods/35575 (Again for TBD) Safety Tips So some my have noticed the left eye bug on Ashra in her pic. Don't worry the preset is fine. This is caused by High Poly head not being at the bottom of the load order and I didn't catch it when I took the pic. To fix this should you ever get this simply uninstall High Poly head and reload. Make sure to check eye symmetrical in the options and your all set. Q. What do you use for their bodies in the pics for building the bodies in bodyslide? A. I have it set to TBD-SMP-Nude Submitter RowdyD1313 Submitted 09/03/2022 Category Adult Mods Requires Racemenu Regular Edition Compatible No
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Version 3.0.0
4,909 downloads
U can follow me on my Patreon if you like what I do No obligation, it's just if you feel generous https://www.patreon.com/daxosscontent My discord server https://discord.gg/xqD6GNpt COTR celebrities for FUN pack 2 description: 3 presets based on celebs models: Natalie Portman, Mila kunis and Gillian Anderson Not perfect but closest as possible. requirement: COtR - HQ Characters creation addon for RM RaceCompatibility for Skyrim Special Edition RaceMenu Even More Brows - HPH - COtR (choose COtR version) for Natalie P. Koralina's Makeup for COtR for Natalie P. KS Hairdos for Natalie P. Caliente's Beautiful Bodies Enhancer -CBBE- for Natalie P. Improved Eyes Skyrim for Mila Kunis CotR x Improved Eyes Skyrim - Updated Patch for Mila Kunis Brows for Mila Kunis COtR x Hvergelmir's Brows for Mila Kunis The Eyes Of Beauty SSE COtR x The Eyes of Beauty - Updated Patch KS Hairdos - HDT SMP (Physics) Install with your mod manager or put the uncompressed files into data/skse/plugins/chargen/presets. In game, open Racemenu, choose "Norddz" race and load the preset (all the names of the presets end with "COR" Recommanded: Facelight Plus SE Expressive Facial Animation -Female Edition- Conditional Expressions - Subtle Face Animations Mfg Fix Credits: m4mk203 expired6978 Xp32/Groovtama HydrogensaysHDT ousnius DenisWinter TMPhoenix-
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Version 3.0.0
2,406 downloads
(Click HERE to vote for which type of species you would like me to do next) INFO Races of Nature – A Custom Race Collection is a collection of animal-style custom races that I have made over the years (and more that I plan to make in the future). Each race comes with its own, hand-crafted RaceMenu presets that will allow you to give a pre-existing race a completely new appearance in the form of an entirely new race. All of my races come with their own texture replacers, and all that are fully completed have multiple, race-specific PoserHotkeysPlus facial expression packs for those who use PHP. DISCLAIMER All of my RaceMenu character presets are made with a female player character in mind, and it is therefore unwise to assume that everything will work perfectly if you try to use them with a male player character or male NPC. Nevertheless, I have outlined some additional instructions – at the end of the HOW TO USE section of this page – that should allow you to create a male version of the presets with relative ease. HOW TO USE (These instructions assume that you already have RaceMenu and the specific requirements of the RaceMenu character preset in question) Once you are in the character creation menu (showracemenu), do the following: 1. under the ALL section, select female for your sex if you have not already done so 2. go to the PRESETS section and find a preset of mine that you want to use. Do not click it yet; just find out what race it needs. The race is specified in the name of the preset itself 3. go to the RACE section and select the race that my custom race preset needs 4. go back to the PRESETS section and load the preset If you intend to be female, then you are done at this point and can now customize yourself to your hearts content, but should you for some reason want to be male instead, then you also need to do the following steps: 5. under the ALL section, select male for your sex 6. go to the SCULPT section and import the head preset of the custom race preset that you selected earlier 7. you will likely have to do some small personal edits at this point to correct any issues that come with using a female preset with a male character, but you are otherwise done and can now begin to customize yourself as you see fit LEGEND ⬤ Finished – fully complete, featuring a RaceMenu character preset, RaceMenu head preset, and multiple PoserHotkeysPlus facial expression packs ⬤ Finished – complete, but an optimized and/or further improved version is planned or in the works ⬤ Work in Progress – close to completion ⬤ Work in Progress – intermediate ⬤ Work in Progress – early ■ Planned – feasible and likely to be finished after only a short development cycle ■ Planned – feasible, but will likely require a slightly longer development cycle ■ Planned – probably feasible, but I cannot guarantee a satisfactory result ■ Planned – more or less impossible to achieve a satisfactory result without help from a third party ■ Planned – viable but of uncertain development scope ■ Planned – highly uncertain of both development scope and overall viability * = prioritized race FINISHED RACES ⬤ Camelid – Camlenthe (alpha version) ⬤ Hippopotamus – Hippotem ⬤ Pig – Boegen ⬤ Rhinoceros – Rheenen WORK IN PROGRESS RACES ⬤ Alligator ⬤ Crocodile ⬤ Donkey *⬤ Dragon, Beaked ⬤ Dragon, Short Snouted ⬤ Dromaeosaurid (non-specific) ⬤ Giraffe ⬤ Gharial ⬤ Sauropod (non-specific) PLANNED RACES *■ African Elephant *■ American Bison *■ Asian Elephant ■ Badger ■ Beaver ■ Boar ■ Brown Bear *■ Ceratopsian (non-specific) ■ Cougar ■ Dodo ■ Dog, Pitbull ■ Elasmotherium ■ Gaur ■ Hyena *■ Iguana ■ Jackal ■ Kangaroo ■ Kiwi Bird ■ Leopard ■ Lion ■ Moose (US) ■ Muskox ■ Panther ■ Polar Bear *■ Rabbit *■ Rat ■ Seal ■ Sheep ■ Smilodon *■ Tapir ■ Walrus ■ Warthog ■ Weasel ■ Wildebeest *■ Woolly Mammoth ■ Woolly Rhinoceros RACE REQUESTS If you have any races that you would like to see added, feel free to leave a comment in the Support thread. REQUIREMENTS A full list of prerequisites will be published for each and every race as they are released. CREDITS The following mod authors deserve special shout outs for their fantastic work regardless of whether a preset is dependent on their mod or not. All of the custom races that I have made for this collection are dependent on one or more of these mods to function, or they are simply at their best when used in conjunction with these mods) ・@Bad Dog (for all of the amazing custom race mods that you have made) ・Acro (for CBBE 3BA (3BBB)) (multiple races use edited elements from Acro's normal maps as part of their own normal maps) ・Expired (for RaceMenu) ・Flawn (for Flawn's Argonian Overlays and Flawn's Vanilla Argonians Redux) ・KouLeifoh (for the High Poly Head mod) ・millepon (for Poser Hotkeys Plus) REQUEST TO MY FELLOW MODDERS I do not yet know how to make my races completely standalone, so If you are a modder and would like to help out, feel free to create .ESP/.ESL plugin based versions of my races and post them in the Support thread. Needless to say, you will of course get credited for your work and you will have my gratitude. If you have any modding resources to share or recommendations for software that I could use to make 3D models for SSE, feel free to also share such recommendations in the Support thread. -
SlaveTats Magic Manager(STMM) View File SlaveTats Magic Manager(STMM) After more than 3 years, I will update this old mod to try to help all SlaveTats users who have the super slow MCM problem in Special Edition. I know someone posted a modified version of SlaveTats with a cache implementation, but don't worry, STMM implements the same feature but in another way. Also, I have a way to manage the color of SlaveTats tattoos, but that's not all. Now STMM can change the Color, Glow, Gloss and Alpha Chanel of each tattoo. But the color is very delicated. I know very well that, when changing a color in a tattoo, many times it is also necessary to change it in another tattoo and it has to be EXACT, really and exactly the same Color, Glow, Gloss and Alpha because if the colors are not exactly the same does not look good. STMM can copy the Color+Glow+Gloss+Alpha of a tattoo and paste it on any other tattoo. Many times the color selection based on 16 colors is not enough and we want to use a specific color, but that is not possible using only 16 colors. The only solution is to use RaceMenu, but every time we change a tattoo with SlaveTats we lose our colors. STMM solves that problem in a very specific way. Each time a SlaveTats tattoo is modified ussing RaceMenu STMM copies the exact values specified in RaceMenu into the internal SlaveTats data. Now, when SlaveTats change a tattoo, it will use exactly the Color, Glow, Gloss and Alpha specified in RaceMenu for that tattoo. And, of course, you can use the copy and paste function to transfer that exact color to another tattoo. I think a good detailed description is the best we can have, but I know there are many people who don't want to read and prefer to watch a video. I have prepared some so you can see what STMM can do. 1 - Add tattoos ussing keys while you are in 3rd camera having full control to move, rotate and zoom. TESV STMM Add Tats.mp4 2 - Change the Color, Glow, Gloss and Alpha and see the result in real time while you are in 3rd camera but whitout control. TESV STMM Change Colors.mp4 3 - Change the Color, Glow, Gloss and Alpha ussing RaceMenu and see how SlaveTats respect it. TESV STMM RaceMenu Colors.mp4 4 - Paint any NPC ussing spells = Add as many tattoos that you want to any NPC in one second. TESV STMM Paint Npcs.mp4 OLD DESCRIPTION Features: Store unlimited diferent configurations of tattoos applied to Player or NPC's Support SlaveTats Tattoos and RaceMenu Overlay's Apply any stored configuration to Player or NPC with a spell Including SlaveTats Tattoos and RaceMenu Overlay's Steal tattoos applied to NPC and appy to Player for modify, store and reapply Show stored configuration sequentially pressing keys ( next and back ) Show all tattoos of a section sequentially pressing keys( next and back ) Mark tattoos as Remembered for apply latter Apply tattoos to Player Body directly (Whitout pass by Remembered) Show all remembered tatoos sequentially pressing keys( next and back ) Apply tattoos to Player Body directly Delete stored configuration Clear NPC Scan NPC in cell whit tatoos and edit NPC in Racemenu Show the path of all diferent tatoos in use by Player and NPC Export all the configurations to file Import all the configurations from file Requeriments: SlaveTats (Of course) UIExtensions (for the special menus) Usage: In the first run the mod must add 3 Voice Command and 4 Spells in Alteration. All start by STMM. If you not have the spells and voices (bad start) you can try use the Menu Key assigned by default to number 5 (over the letters keys, not in numeric pad) and use the option ADD SPELLS. If the Menu Key not work (very bad start) you can try in the MCM Console. The mod include a console called SlaveTats Magic Manager for change the key assignements. Put others keys that you want and try. If you not have the MCM console (very very bad start) try save your game and reload it. If the MCM console not appear try open the GAME console and write setstage SKI_ConfigManagerInstance 1 wait 30 seconds and go to MCM. If you not have the spells, the Menu Key not work and not appear the MCM Console un-install the mod and report in the forum. If all work, open the Menu and select the first option: Store Tattoo Configuration You must write a name for save configuration, type that you want and press enter. In the upper left corner must appear a message like STMM Stored in Master Data. The same message is writen in the GAME console. Near ALL the notifications are writen to the GAME console for history and verification. Open the Menu again and select the second option: Show and Load Configuration You must have a line with the name that type in the first step followed by ST:X RM:X The X represent the number of tattos stored (ST for slavetats, RM for racemenu) You can have 0 in ST OR in RM, but if you have 0 in ST AND 0 in RM, something bad as append or your player body not have any tats. Put some tats and try again. If you have any number in ST or RM click in the line. Your Player Body must be cleared (removing all tats) and must be painted with the stored info. If not work report in forum. Look carrefull if the tats are exacly the same in the same position and with the same COLOR. If you not are sure, not save your game. Load it and try again. If all work, save your game. Load your savegame, open the Menu and select the second option: Show and Load Configuration If you NOT see the line with the saved configuration, you can have a problem with JContainers. If you see the line click over it for apply the configuration and verify that THE MOD IS WORKING. After that, you can make another store of the tats of your player with other name. The names for the stored configuration MUST BE DIFERENT. I not permit overwrite it for name. Or can equip the spell Steal Tattoos from NPC and store yours diferents configurations of each NPC. Or can paint some NPC with diferent configurations. Or can see a SlaveTats section over your body pressing the keys back and next (by default 8 and 9). If you see a good tat you can mark it with the equiped voice comand. You can see other section and mark others tats and finaly you can see the remembered colection for make a new configuration over your player body. If you like it, open the menu and store it. I wait yours comments and problems, of course. But i think the mod is usefull and FUN. EDIT: I not make color management. I respect the colors and glow of the tats but you must use SlaveTats and Racemenu for change the color of the tats. Remember store your new color configuration. You can have diferents configurations with the same tats and diferent colors and glows. Submitter GenioMaestro Submitted 09/21/2016 Category Sexual Content Requires SlaveTats, UIExtensions Special Edition Compatible Yes
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Version 1.0.0
219 downloads
COtR Tea Leoni for Fun want support me?: https://www.patreon.com/daxosscontent Requirements: Last update of Skyrim special edition (1.5.97) not AE edition Latest SKSE64 for Skyrim SE (version 2.0.20) higher than this version is for skyrim AE Racemenu RaceCompatibility for Skyrim Special Edition COtR - HQ Characters creation addon for RM KS Hairdos Koralina's Makeup for COtR Brows COtR x Hvergelmir's Brows Improved Eyes Skyrim CotR x Improved Eyes Skyrim - Updated Patch Credit: ALL THE COMMUNAUTY OF MODDING All my celebrities presets here -
View File COtR Tea Leoni for fun COtR Tea Leoni for Fun want support me?: https://www.patreon.com/daxosscontent Requirements: Last update of Skyrim special edition (1.5.97) not AE edition Latest SKSE64 for Skyrim SE (version 2.0.20) higher than this version is for skyrim AE Racemenu RaceCompatibility for Skyrim Special Edition COtR - HQ Characters creation addon for RM KS Hairdos Koralina's Makeup for COtR Brows COtR x Hvergelmir's Brows Improved Eyes Skyrim CotR x Improved Eyes Skyrim - Updated Patch Credit: ALL THE COMMUNAUTY OF MODDING All my celebrities presets here Submitter daxoss Submitted 06/25/2023 Category Regular Mods Requires Regular Edition Compatible Yes
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My Original Issue Thread Extra details in the old thread. Running Skyrim LE My Problem: When ever my character's body is morphed, CTD. Doesn't matter if I change it in Racemenu or if a mod tries to do it, CTD. It's very consistent. I Have Tried: Reinstalling my body, skeleton, and body morphing mods (COCO Body, XPMSE, and Fill Her Up Baka Edition specifically) No Good. I have also tried to look for this issue elsewhere on forums. Can't find any so I post it here. My Request: If anyone has had this issue, similar or is just better acquainted with how Skyrim skeleton/body morphing works, I ask to lend me your insight. I have Load order and papyrus logs here as well if they might be of use. I've tried a variety of things from the original thread with no real solution. As I have now discovered that the issue is likely not with Sexlab, or any of that frameworks' related mods but an issue with the body itself and likely the skeleton, I've posted a new topic. I will check the thread as often as I can to answer questions and assist in testing any possible solutions ASAP as to not waste anyone's time. Thank you for any help you might provide! Load Order Last Crash Log.log
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sexlab Sexlab Consistent Crash On Orgasm INSIDE ONLY
GEAM posted a topic in Skyrim Technical Support
If any merciful soul can help I'd really appreciate it as I feel like it may be a simple thing that I just don't understand in the crash log. (Full log of last ctd attached) Using LE Version of Skyrim. Can't get SE looking/operating like my LE version so have chosen to keep it; please don't hate me for being archaic Never had this issue before. Skyrim will consistently crash at the end of a sexlab scene, but ONLY when finishing off inside. Blowjobs, titfucks etc will not crash the game. This happens in all other saves and new games as well. I've used my layman's eye to look at the papyrus logs and it seems to me that SLACS is having trouble attaching "Active Effect 39" to the character. However, even with SLACS disabled, with the save cleaned, it will still crash, just with different unrelated errors near the bottom of the log. I'd just like to say, I did completely reinstall all mods and it worked fine with no ctd for a bit, I did not install new mods since but later continued the same consistent crashing. I'm at a loss. Any help, insight, or points to other relevant threads would be very much appreciated. Thank you! If more info is needed I will provide as soon as possible. Full Pyrus Log.log- 18 replies
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Hi, I'm trying to use FHU Baka with Inflation Framework, but I can't seem to get the right configuration. I just finished installing a big mod list and I've been getting it all to play nicely together, and on the first game I created for testing... I somehow managed to get it right without doing much? Didn't touch SLIF at all, but it was still enabled, and FHU worked as intended. The body mod I'm using is 3BBB, with HDT and CPBC installed (for specific selections of physics on certain parts of the body) I haven't had the same luck since. I did run my animation patchers, FNIS and Nemesis (yes, I used the guide for using both of these already, this is not the issue). I tried looking up some help and I was told to use the morph modus, use percentages, but I've tried this, it also isn't working. Bodyslide is set up properly as are the body shapes with their respective morph files, and all of my armors and clothes and whatevers in Bodyslide have been built carefully. So, now it all comes down to what I'm currently facing: At the end of a sexual encounter, FHU notifications pop up rather quickly, which has been normal, but I go into free cam mode to watch my character's belly. She isn't getting inflated in real time as per what I expect to get with these mods. In fact, some of her clothes match where her belly should be, but she otherwise has a normal stomach. I will also mention I am using pregnancy normalmap swapper, and I can see the normalmaps changing based on her inflation, but she is still flat-stomached. The only thing that seems to force the game to update the belly is by going into showracemenu via the console, but that isn't really a mood setter is it? Having to keep going into the race menu... (and yes, I do have the mod RaceMenu installed as well, but I noticed it doesn't update 3BBB morphs in real time while I'm in the Race Menu... likely related?) I'd rather be "in the mood" to watch my character get continuously drilled and filled up and I'm getting too annoyed to keep trying different solutions or tests on my own, so any help would be much appreciated... TL;DR: - Fill Her Up (Baka) and SLIF aren't playing nicely together, can't get the inflation to work in real time - Have to use showracemenu to update my character's inflated belly - Racemenu, the mod, also doesn't update in real time when a morph node is adjusted - Tried the morph node item in SLIF MCM with percentages instead of NiOverride, didn't work Sigh, I found the solution: > It was SSE Engine Fixes. You have to set BOTH Memory Manager and Scaleform Allocator in EngineFixes.toml to false. EngineFixes.toml can be found in skse>plugins. I found this solution on the Nexus. Will leave this post up in case anyone else winds up getting confused in the future.
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Version Final
1,807 downloads
COtR Alexandra Daddario definitive edition requirement: COtR - HQ Characters creation addon for RM RaceCompatibility for Skyrim Special Edition RaceMenu The Eyes Of Beauty SSE COtR x The Eyes of Beauty - Updated Patch KS Hairdos - HDT SMP (Physics) not really required but i save the preset with one of them a special thanks to: vtaw, Kalilies, ousnius, DrSlumpX, xxxODDxx, Nezzar, Daymarr for the creation and the port of the clothes using in the pics Install with your mod manager or put the uncompressed files into data/skse/plugins/chargen/presets. In game, open Racemenu, choose "Norddz" race and load the preset (the name of the preset end with "COR") edit: You can choose an another race like imperialdz or bretondz if you want, it also works! Recommanded: Facelight Plus SE Expressive Facial Animation -Female Edition- Random Emotions SE YOU WANT THEM AS FOLLOWERS? JUST DOWNLOAD THE MOD "PROJECT PROTEUS" BY PHENDERIX HERE: https://www.nexusmods.com/skyrimspecialedition/mods/46620 Credits: m4mk203 expired6978 Xp32/Groovtama HydrogensaysHDT ousnius DenisWinter TMPhoenix LogRaam docteure-
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LewdMarks View File This mod adds marks/tattoos on the lower belly area with womb/heart related shapes, they can be colored in SlaveTats/RaceMenu settings. Textures are in two options, normal and with the effect of "glow", created for the BHUNP & CBBE SE Marks/tattoos are taken from various manga and from other similar mods. They were all redrawn in SVG format for quality improvement. SVG files are also published, you can use them for any of your own mods. For v2.0 Textures are in two options, normal and "halo". To get a glow effect, use two corresponding textures (non-glow and glow), set two layers and adjust a desired color, transparency, glow strength, etc.. How to add glow effect for LewdMarks v2.0: How to add glow effect for LewdMarks v2.01.mp4 Required: SlaveTats: http://www.loverslab.com/files/file/619-slavetats/ OR RaceMenu (LE): https://www.nexusmods.com/skyrim/mods/29624 RaceMenu (SE): https://www.nexusmods.com/skyrimspecialedition/mods/19080 Install: Quickly with ModOrganizer/Nexus Mod Manager or select and copy the content into you Skyrim\Data folder Glow for the SexLab Aroused: Recommended: This mod uses scripts to actively change the colors/glow of racemenu overlays based on conditions selected in the MCM. It has integration for SL and arousal can be used. https://www.loverslab.com/files/file/13866-active-overlays/ RaceMenu Overlays for NPC/Followers: Use the "EFF Cosmetic Menu": https://www.nexusmods.com/skyrim/mods/93112 https://www.nexusmods.com/skyrimspecialedition/mods/19353 NPC overlays are disabled by default with a warning that you probably shouldn't change it. You can find it under bPlayerOnly=1 in nioverride.ini (LE) / skee64.ini (SE) in your SKSE/Plugins folder and change it to bPlayerOnly=0. Underwater and transparent clothing: https://www.loverslab.com/topic/125569-lewdmarks/page/4/?tab=comments#comment-3021754 Tools: Inkscape, Gimp, Blender, ImageMagick, nvcompress, XnView MP, Mudbox Similar mod: https://www.loverslab.com/files/file/3546-slavetats_womb-for-unp-variants/ Submitter SavageDomain Submitted 07/08/2019 Category Models & Textures Requires SlaveTats or RaceMenu Special Edition Compatible Yes
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Version 2.0.0
3,427 downloads
https://www.patreon.com/daxosscontent (if you want the scuplt files and the body preset + more celebrities) https://pavillon36-recordings.bandcamp.com/album/mental-experience https://soundcloud.com/ottis Celebrities for fun pack 3 Amber Heard final version Blake Lively - Claire Forlani requirement: COtR - HQ Characters creation addon for RM RaceCompatibility for Skyrim Special Edition RaceMenu Eye Normal Map Fix SSE The Eyes Of Beauty SSE COtR x The Eyes of Beauty - Updated Patch KS Hairdos SSE !!!NEW!!! (for Amber Heard) Even More Brows - HPH - COtR !!!NEW!!! (COtR version of course) KS Hairdos - HDT SMP (Physics) not really required but i save the presets with one of them. Install with your mod manager or put the uncompressed files into data/skse/plugins/chargen/presets. In game, open Racemenu, choose "Norddz" race and load the preset (the name of the preset end with "COR") edit: You can choose an another race like imperialdz or bretondz if you want, it also works! Recommanded: Facelight Plus SE Expressive Facial Animation -Female Edition- Conditional Expressions - Subtle Face Animations Mfg Fix ENB PI-CHO ENB YOU WANT HER AS FOLLOWERS OR APPLY THE PRESETS ON ANY UNIQUE NPC? JUST DOWNLOAD THE MOD "PROTEUS" BY PHENDERIX HERE: https://www.nexusmods.com/skyrimspecialedition/mods/62934 Credits: expired6978 m4mk203 Xp32/Groovtama HydrogensaysHDT ousnius Dint999 Kalilies Mr. Dave themilkdrinker xxxODDxx DenisWinter TMPhoenix HaeVakSa LogRaam docteure PixelsSquared and more...-
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Good evening. I have an issue: tattoo are not displaid on my character's body. I can only apply shep tattoos in makeup section, not in a face tattoo tab. I am using cbbe 3ba body with bnp textures. Tried reinstalling racemenu but it didn't help. plugins.txt
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View File Emma Watson for COtR Emma Watson for COtR requirement: COtR - HQ Characters creation addon for RM RaceCompatibility for Skyrim Special Edition RaceMenu KS Hairdos - HDT SMP (Physics) not really required but i save the preset with one of them Install with your mod manager or put the uncompressed files into data/skse/plugins/chargen/presets. In game, open Racemenu, choose "Norddz" race and load the preset (the name of the preset end with "COR") edit: You can choose an another race like imperialdz or bretondz if you want, it also works! Recommanded: Facelight Plus SE Expressive Facial Animation -Female Edition- Random Emotions SE YOU WANT HER AS FOLLOWER OR APPLY THE PRESET ON ANY UNIQUE NPC? JUST DOWNLOAD THE MOD "PROJECT PROTEUS" BY PHENDERIX HERE: https://www.nexusmods.com/skyrimspecialedition/mods/46620 Credits: m4mk203 expired6978 Xp32/Groovtama HydrogensaysHDT ousnius DenisWinter TMPhoenix LogRaam docteure PixelsSquared Submitter daxoss Submitted 05/01/2021 Category Regular Mods Requires Regular Edition Compatible No
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Hey all, Wondering if anyone can help me. I'm trying to layer and then export .dds skin texture files in GIMP but it's an arduous process. There multiple racemenu, skin textures, and misc. textures I want to layer to create as much variability among NPCs as possible using Everybody's Different Redone. Again, it's an arduous process. So, does anyone know of any way that I can input multiple texture files onto one skin texture, and output as that skin texture + plus whatever I wanted? Skin + tattoo 1 Skin + tattoo 2 Skin + tattoo 3 Skin + tattoo 1 w/ freckles etc, etc. ^ like that? Thanks.