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  1. Active Overlays View File Upgrading to v0.3 requires a clean save. Description: This mod uses scripts to actively change racemenu overlay colors based on conditions and colors set in the MCM. Currently only supports the player character. There are two main conditions, driver and pulse. The driver of a slot indicates what is being looked at and scripts calculate the appropriate color based on the driver and color limits set in the MCM. The pulse of a slot indicates a condition that triggers the pulse color to be applied and then fade the slot back to its calculated current color once that condition is no longer met. The mod comes with several baked in setting for each, as well as the recently added method for plugins to add more. Each area has its own page, body, hands, feet, and face. On each page you can select which slot number you are defining. For the slot to be fully defined you'll need to select a few options. First you'll need to tick the enable slot button. Then you need to select your pulse and drive conditions, details about the options are below. Next you define the driver minimum and maximum. These two numbers define the lower and upper limits for the calculation of the current color. For example if the driver is set to Destruction and your minimum is 25, maximum 75 and current skill level is 50 then the color of the slot, both tint and glow, will be set to half way between the min and max colors. If the skill level is at or below 25 then the slot color is set to the minimum, if the skill level is at or above 75 then the slot color is set to the maximum. Finally you need to set the minimum and maximum colors. For each condition, minimum, maximum, and pulse, you'll need to define the tint color and alpha level and the glow color and alpha level. The default colors are black and alpha 0.0, which will leave the slot hidden. In order to have a color show up the alpha will need to be greater than 0. The colors can be defined in three ways, you can select the color from the color menu, you can define the colors in racemenu and use the collect slot colors button (this will pull the tint color and alpha as well as the glow color and alpha currently set for the slot), or, with excessive color mode on, you can define the RGB for each color with the sliders. Warning: there is currently no restore previous color button so if you turn off the mod after colors have been changed they will remain at their current colors, you'll have to redo any overlay colors via racemenu at that point. Also, this being my first attempt at scripting, use at your own risk. Updating: This new version requires a clean save as well as some editing to avoid any known issues. I recommend the save settings function in the utilities page before updating. 1 - Turn the mod off in the MCM and wait a couple minutes then make a new save. 2 - Exit the game, uninstall active overlays. 3 - Load the game with the save you just made, then create a new save, then exit the game. 4 - Open the latest save with a save cleaner, search for scripts and script instances starting with "zao" and delete all that come up. Save and exit. 5 - Install the latest version of active overlays. 6 - Open the game and load your cleaned save. Details: MCM general options: Enable mod: does what it says, if this is off then nothing happens. Turn off this option and exit the MCM to remove all spells before uninstalling. Pulse options: these options create the list of pulse options that show up for each slot. Default includes No Pulse, OnLevelUp, OnSkillUp, OnCombat, OnHit, OnSpell, OnContinuous. The animated pulse options are experimental and include OnAnimCastLH, OnAnimCastRH, OnAnimLoopPulse, OnAnimLoopDriver. The external option will add pulse options from other plugins if any are available. More details below. Driver options: these options create the list of driver options that show up for each slot. Default includes Character Level, damageresist, magicresist, game time increasing, game time decreasing. Skills includes all 18 base game skills. Stats includes health, magicka, stamina. External drivers will add driver options from other plugins if any are available. More details below. Pulse options: These are global settings that affect all slots that have relevant pulse options selected. "Fade combat pulse on hit": all slots set to OnCombat will drop to the current color then fade back to the pulse color when hit, uses the same timing as OnHit. the "current" color refers to the slot color calculated based on the slot's driver. "Reduce glow intensity when sneaking": this option will change the glow alpha value of all slots by the multiplier on entering sneak mode and return them to normal on exiting sneak mode. "Hit Pulse duration": the duration that the pulse color lasts before fading for all hit events. if the fade combat pulse option is selected this timer is also used for the current color duration. "Pulse duration": the duration that the pulse color lasts before fading for any momentary (usually event driven) pulse options, eg. OnSkillUp. "Hit Fade duration": approximate time it takes for fading between pulse and current colors for on hit events. The way the script works this is the target time but could take longer depending on script load. This is also used to fade back to the pulse color for the fade on combat option above. "Fade duration": the approximate time it takes for fading between pulse and current colors for most other pulse events. "Spell Fade duration": the approximate time it takes for fading between pulse and current colors for spell pulse options. Here because some spell animations are longer or shorter than others. "OnContinuous Fade duration": the approximate time for a fade cycle for OnContinuous pulse option. Due to this one being a continuous cycle the fade timer is separate to allow for longer full cycles. "Sneak glow multiplier": if the "Reduce glow intensity when sneaking" option is active, this number is multiplied with the glow alpha to reduce the intensity when sneaking. "Time for complete anim chase cycle": the approximate time it takes for a complete animation cycle. Pulse details: "OnLevelUp" The slots that pulse on level up are triggered by the level up event, which triggers after the level up menu is exited. "OnSkillUp"  The slots that pulse on skill level up will trigger any time the skill level up event fires and the slot is driven by the skill that leveled up. "OnCombat"  The slots that pulse on combat will set color to pulse when weapons / spells are readied, or if the player enters combat. "OnHit"  The slots that pulse on hit will apply the pulse color and fade back each time an onhit event fires. the script is set up to handle multiple rapid consecutive hits. - "OnSpell"  The slots that pulse on spell cast will fade up and remain at the pulse color while the spell is held then fade back once the spell is cast or otherwise is no longer held. the script also accounts for ritual spells by using a different fade time. - Left hand only: restricts the pulse to only trigger if the spell is cast from the left hand. - Right hand only: restricts the pulse to only trigger if the spell is cast from the right hand. - Skill driver magic school: restricts the pulse to only trigger if the slot's driver is a magic school skill and the spell cast is from that school. "OnContinuous"  Slots that use this pulse continuously fade between the pulse and current colors. the fade is continuously updating so the color adjusts as the current color gets updated by the driver. "OnAnimCastLH" & "OnAnimCastRh"  Left hand an right hand versions of animated on spell. This pulse requires 1 body slot and 1 hand slot. If you forget to set up both the script will select an available slot and set it up for you. Each version, as indicated in the name, only triggers when a spell is cast by the corresponding hand. The animation will overwrite the textures in the slots used and drivers are disabled. Allows for external texture sets / animations to be used. Please keep in mind that these animated pulse options are very experimental and may cause issues such as getting stuck or other odd behavior. "OnAnimLoopPulse" & "OnAnimLoopDriver"  Plays a looping animation which can be selected and allows for external texture sets / animations. Allows for multiple slots to be picked, creating a trailing effect. The pulse version disables drivers and only uses the pulse color(s). The driver version continuously updates the color(s) based on the driver selected. Each slot using these will have their textures overwritten. As with the spell animation, this is very experimental and can get stuck or out of sync. If something breaks it is recommended to go into the MCM and exit, or save and re-load, as this will force the mod to reload all spell effects. Also please note that all anim types included in the base mod are based on UNP / default male body, other body types might experience issues. If you have SexLab / SLSO: "OnOrgasm": Triggers a pulse event when the orgasm event is sent. The code can handle restarting if multiple events are sent by SLSO in rapid succession. "OnSex": Fades up to pulse colors at the start of the scene and fades down at the end. Driver details: All drivers have 2 common options, hide below minimum and hide above maximum. These do as you'd expect, if a slot's driver is below the selected minimum or above the selected maximum, respectively, then the alpha for tint and glow for that slot are set to 0.0 until the driver comes back in range. "Character Level": uses the character level number and the minimum and maximum limits set in the MCM to calculate the current color based on the defined min and max colors. "damageresist" and "magicresist": uses the armor level and magic resist value, respectively, as the driver value. "game time increasing" or "game time decreasing": increases or decreases the driver value for the slot based on the selected time interval in game hours by the selected increment value. the script polls every game hour and checks against each slot's selected interval before updating. allows for direct setting of the driver in case you want to start somewhere other than zero. - "Add to counter when hit": if selected each time the character is hit the driver counter is increased by 1. the script attempts to filter out the multi hit issue from enchanted weapons. - "Time interval for slot": the time interval in game hours between updates. - "Amount to add or remove per interval": as stated, the amount by which the driver value is adjusted on update. - "Set driver value directly": does what it says. Skills: uses the value of the skill selected as the driver and calculates the color based on the min and max settings selected. health, magicka, stamina: uses the value of the selected stat as the driver, continuously updates rapidly when below 100% and when levels are changing.  - "only active in combat": hides the slot when not in combat. - "only active out of combat": hides the slot while in combat. - "use percentage not magnitude": uses the stat percentage instead of the full magnitude. also reduces and limits the maximum possible driver max to 100. If you have SexLab / Aroused: "Arousal": Driver tracks arousal and updates slots accordingly. Driver maximums above 100 won't be reached. "SL partner": Driver tracks sex partners that are human, creature, or the difference between those. These stats are tracked internally or can be pulled straight from SexLab. "Enjoyment": Driver tracks enjoyment variable during sex scenes, hides the slot once the scene ends. From what I can tell the variable doesn't go above 120 but I'm not sure. "SL stats": Tracks the 3 default SexLab stats directly from SexLab on the scene ending event. External pulse and drivers: This version now allows for plugins to use this MCM to offer pulse and driver options not hard coded into the base mod. To facilitate this, and because of how hard a time I had compiling things with frostfall scripts, I've separated the frostfall exposure driver into its own plugin. I've also included an example plugin, zao moon and star, that shows how to use the system. This plugin offers two drivers and one pulse option. "OnFullMoon": Fades up to and maintains pulse color at the first day of the full moons and fades back down to current once the moon phase changes. This script uses the method of calculating the moon phase described in the creation kit wiki so if something in your LO plays with the length or start of moon phases then this might de-sync. "day time" / "night time": Both drivers monitor the time of day and increase the driver value as time passes through the day / night. The cut is 6am/pm. For example the night time driver starts at 0 at 6pm and increases to 600 at midnight, then decreases back to 0 at 6am, remaining there until the next 6pm. Info for merging plugins: If you decide to merge plugins for this mod you will also need to change the json files for each plugin merged. First you need to change the "modname" variable of each file to point to the name of the merge plugin. Then you also need to update the form information for all spells in each plugin's json file. I haven't tried converting to ESL yet so I'm not certain how easy that is to do here, but as long as the json file correctly points to the spells added then it should work, in theory. For modders: For adding animation sets: Requirements: SkyUI RaceMenu PapyrusUtil FISS - technically optional I've also built in compatibility for some mods found on LL. Warning: Conflicts with any other mod that plays with overlay colors, like RaceMenu - Animated Overlays. This mod can be made to play nice with that one by leaving any slots controlled by Animated Overlays deactivated in this mod. The same goes for any other mods that adjust color or alpha of an overlay slot. Known Bugs: For some reason the color swatch doesn't always recognize certain values from the blue color component slider, but the slot color definition works anyway, no idea why this sometimes happens. There are certain occasions where the pulse function will miss a condition, such as pulling out and putting away a weapon several times too rapidly. To fix this simply cycle through weapon out / away giving a second pause after each action. If you are casting spells in rapid succession the script monitoring that may miss a trigger and you might end up holding a spell without the pulse active. To fix this put the spell away or finish casting, the script should catch the next iteration. Thanks to Hawk9969 and Monoman1 for their scripts and help, and AthenaESIV for beta testing. And I'm not sure who all else, I dug through so many scripts trying to figure out what I was doing. Submitter iamzip Submitted 08/14/2020 Category WIP / Beta Requires SkyUI, RaceMenu Special Edition Compatible Yes
  2. (CBBE, 3BBB, BHUNP AND UUNP COMPATIBLE) PAHE Compat Patch for Bodygen/Racemenu morphs. WORKS ON SSE View File Hey everyone. Recently the dear caretaker of pahe implemented a patch that """fixes""" the issue of pahe targets losing their NiOverride/racemenu morphs when enslaved. Couple things about that. 1: That's my code, line for line. You can check my old submission from 2018 for proof; I originally asked CliftonJD to put it in pahe, but they refused due to it only being compatible with UUNP at the time. It feels a bit odd that I was not credited in the patch notes, given that it's my code. But whatever, I would let that go if not for the fact that... 2: No attempt has been made to modify it for modern body standards, and it is entirely incompatible with CBBE morphs; both script files uploaded with that patch are only acting on UUNP morphs, despite what Clifton says about it working for CBBE and UUNP. It also does not include up-to-date BHUNP morphs, so the reality is this script really only works for UUNP. Which, to reiterate again, is because it's my code that I wrote in 2018 when I was still using UUNP. So either CliftonJD is so stupid that he thinks copypasting the same file twice and renaming one of them to "cbbemorphs" instead of "uunpmorphs" magically makes it compatible with that body, or he's deliberately lying to his audience about a feature that does not exist. Neither of these things inspire confidence, if true. So, today I decided to just make a universal file. This should work with CBBE, CBBE 3BBB, BHUNP, and UUNP. To use it, replace your old RPnodes.pex file in your pahe install. I do not use 3BBB, UUNP, or BHUNP anymore, so please let me know if you run into issues with those bodies! Everything should work but if it doesn't please tell me and I'll do my best to fix it. As one final note, CliftonJD does not have my permission to integrate this into the main pahe release. If that happens this will be taken down from the site. EDIT: pahe has now been updated to fix a problem with this patch that I forgot to include (oops!). I noticed it about an hour after submission and was working on a modified pahcore.pex (with some other fixes included) but that has been done for me with the latest update. As such, pahe lives on 7.4.1c beta or newer is MANDATORY for this mod to work. Full functionality is not guaranteed otherwise. Submitter RocketBun Submitted 10/28/2020 Category Other Requires pahe lives on 7.4.1c beta or newer Special Edition Compatible Yes  
  3. LewdMarks View File This mod adds marks/tattoos on the lower belly area with womb/heart related shapes, they can be colored in SlaveTats/RaceMenu settings. Textures are in two options, normal and with the effect of "glow", created for the UUNP, BHUNP, CBBE, CBBE SE (all 4k). Marks/tattoos are taken from various manga and from other similar mods. They were all redrawn in SVG format for quality improvement. SVG files are also published, you can use them for any of your own mods. Required: SlaveTats: http://www.loverslab.com/files/file/619-slavetats/ OR RaceMenu (LE): https://www.nexusmods.com/skyrim/mods/29624 RaceMenu (SE): https://www.nexusmods.com/skyrimspecialedition/mods/19080 Install: Quickly with ModOrganizer/Nexus Mod Manager or select and copy the content into you Skyrim\Data folder Recommended: This mod uses scripts to actively change the colors/glow of racemenu overlays based on conditions selected in the MCM. It has integration for SL and arousal can be used. https://www.nexusmods.com/skyrim/mods/104261 https://www.nexusmods.com/skyrimspecialedition/mods/39407 RaceMenu Overlays for NPC/Followers: Use the "EFF Cosmetic Menu": https://www.nexusmods.com/skyrim/mods/93112 https://www.nexusmods.com/skyrimspecialedition/mods/19353 NPC overlays are disabled by default with a warning that you probably shouldn't change it. You can find it under bPlayerOnly=1 in nioverride.ini (LE) / skee64.ini (SE) in your SKSE/Plugins folder and change it to bPlayerOnly=0. Underwater and transparent clothing: https://www.loverslab.com/topic/125569-lewdmarks/page/4/?tab=comments#comment-3021754 Tools: Inkscape, Gimp, Blender, ImageMagick, nvcompress, XnView MP, Mudbox Similar mod: https://www.loverslab.com/files/file/3546-slavetats_womb-for-unp-variants/ Submitter SavageDomain Submitted 07/08/2019 Category Models & Textures Requires SlaveTats or RaceMenu Special Edition Compatible Yes  
  4. Bathing in Skyrim Tweaked SE edition View File BluByt3's Bathing In Skyrim Tweaked This is a small patch that changes the way Bathing In Skyrim handles the dirt FX. Rather than using a magic effect shader, this changes it to use a RaceMenu overlay instead. This was 100% not my idea - check out MonoMan's original mod first. This is esentially a very stripped down version of his tweaked mod - there's no alternate texture sets, or logic for washing out cum. Plugin is esl flagged, so it won't take up a load slot. Changes Allows for other magic effect shaders to play nice with BiS dirt FX, such as oakflesh or sexlab cum. Also allows for better compatibility with mods like Enhanced Blood, so you won't end up with weird texture conflicts at the same time. Credits: Thank you very much MonoMan for the excellent scripts, and mz1n for the original mod. Submitter BluByt3 Submitted 03/27/2021 Category Adult Mods Requires Bathing in Skyrim, Racemenu Regular Edition Compatible No  
  5. The Riften Face Sculptor. REQUESTS ARE CLOSED TEMPORARILY 04/20/20 See below spoiler for working list of progress on current requests: -------------------------------------------------------------------------------------------------------- Hello everyone! At this point, I like making characters in Skyrim almost more than I like playing the game, so here I am at your disposal to make your dream characters. Don't like making your own characters? Don't have hours to spend in character creation? Or, maybe you just want to see what I come up with... Post images or screenshots of a person, character, or existing Skyrim character with no preset to be found and I will attempt to create a Racemenu preset to your liking! If you would like, I will also attempt a CBBE or UUNP Bodyslide preset for your body of choice, though there are already other threads for this purpose. Please make sure you specify what race you want your preset for, if you don't specify I will default to Nord or Breton. If you want a custom race, I can do that, but please provide a Special Edition link for the race you want so I can download it. UPDATE: I am no longer going to do requests in the order they are received, as I have been very busy and struggling to keep motivated. I'm going to start doing requests excite me the most first, and work my way out from there. I will still get to everyone, I just want to make sure I can stay motivated to keep working on these for everybody! Rules: 1. Please use spoilers for all posted images to keep the thread clean! 2. Try to be specific as possible, but if there is room for artistic choice, let me know 3. Please try to be patient with me! Character creation takes time, and I want to make sure your preset comes out perfect! Some images of my personal characters: NORD DUNMER ALTMER BRETON IMPERIAL BOSMER KHAJIIT ARGONIAN ❤️ For downloads please join my Discord server where I post the links for all of my personal characters! ❤️ Recommended Mods Below the spoiler is a list of mods that I use for appearance. If you want your character to look exactly the way my screenshots of your preset do, you will likely need some of these! If I use something that strays from these, I will link you when I post the download for your request.
  6. View File Incaendo's Overlays Incaendo's Overlays This mod adds 30 new RaceMenu overlays that look like tattoos. Texture size available in 4k or 2k. The .esp file is flagged as esl to save a plugin slot. Do you use the mod? I would love to see screenshots, feel free to share them here or send me a private message! Requirements: SKSE RaceMenu HD Tintmaps config: see instructions in the RaceMenu description or download in the miscellaneous files of Community Overlays. Submitter Incaendo Submitted 09/06/2021 Category Regular Mods Requires SKSE, RaceMenu, HD tintmaps config Regular Edition Compatible  
  7. Version 1.0

    494 downloads

    Incaendo's Overlays This mod adds 30 new RaceMenu overlays that look like tattoos. Texture size available in 4k or 2k. The .esp file is flagged as esl to save a plugin slot. Do you use the mod? I would love to see screenshots, feel free to share them here or send me a private message! Requirements: SKSE RaceMenu HD Tintmaps config: see instructions in the RaceMenu description or download in the miscellaneous files of Community Overlays.
  8. Version 1.0.0

    79 downloads

    As some requested here is the preset I used a while ago. Mods used: Brows by : Hvergelmir KS Hairdos by : Kalilies Stealthic Eye's of Beauty by : Gabriel Mailhot racemenu by : Expired I prefer rather a manual installation to the location: skyrim\Data\SKSE\Plugins\CharGen\Presets Otherwise it will also work for NMM or MO
  9. Litia Nord Preset View File As some requested here is the preset I used a while ago. Mods used: Brows by : Hvergelmir KS Hairdos by : Kalilies Stealthic Eye's of Beauty by : Gabriel Mailhot racemenu by : Expired I prefer rather a manual installation to the location: skyrim\Data\SKSE\Plugins\CharGen\Presets Otherwise it will also work for NMM or MO Submitter SLSO Submitted 08/31/2021 Category Models & Textures Requires Please check discription! Special Edition Compatible Yes  
  10. Does anyone know what ECE preset is this? its actually from thiw twitter But im pretty sure I've seen the same face in various occasion. If someone has it,.please share with us
  11. Cortana Overlays View File Got the idea to make Rektas' Cortana Mod into a working RaceMenu overlay. Just install with your favorite mod manager. Both CBBE and BHUNP are supported. BHUNP users should read included "nail fix" carefully. Do not reupload my content under any circumstance. If you want to use any of my content for your own mods, don't be shy to send me a message! 😉 Credits: Rektas for the Cortana Armor PockyPunk for the "Neif" preset TheFaceSculptor for the "Kak'Thu Nyr" preset Submitter Schnoz Submitted 08/24/2021 Category Adult Mods Requires RaceMenu Regular Edition Compatible No  
  12. jBS2BG - BodySlide to BodyGen Converter/Generator View File jBS2BG - BodySlide to BodyGen Converter/Generator This is a rewrite of the original one that can be found here, rewritten in JavaFX to have better layout and functions. Credits to shoka for the original guide and converter. Requires Java 8 installed. If you don't know how to use BodyGen, check out the bottom of the description for a guide. As of v1.1.0, inverted sliders are calculated differently, so instead of zeroing all sliders, a new neutral preset is required for building the base body, armors and clothing. Use the following presets for building your base bodies and outfits. CBBE: -Zeroed CBBE-.xml UUNP: -Zeroed UUNP-.xml (This is already included in the UnifiedUNPPresets.xml in BodySlide, but just in case...) (Remember to check the UUNP checkbox in jBS2BG if the imported XML preset is for UUNP) Clams of Skyrim: Zeroed Clams of Skyrim + Settings.7z Touched by Dibella: Zeroed Touched by Dibella + Settings.7z CBBE SE Settings: CBBE SE Settings.7z (For RaceMenu SE using CBBE SE base body) Requirements: BodySlide - For creating XML presets. RaceMenu - BodyGen. TES5Edit - Optional, for retrieving a list of NPCs from different mods/masters. Description: This is a GUI program for generating RaceMenu BodyGen INIs from BodySlide XML presets. With this, you could just add your BodySlide presets and target NPCs through the user interface and generate the "templates.ini" and "morphs.ini" required for BodyGen instead of writing the INIs manually. BodyGen is a feature in RaceMenu for assigning different body morphs to every NPC in the game. Check out some documentation on BodyGen here. Important Note: Once a character is morphed in-game, reassigning a different preset to it by changing the "morphs.ini" will not work. To solve this, you need to clear your save's skse co-save file where the morphs are stored. You can use this tool for that: NetImmerse Override Cleaner Fallout 4 Support: I've been informed that it works with Fallout 4's LooksMenu BodyGen. Just modify the "settings.json" so that it looks like this: { "Defaults": { }, "Multipliers": { }, "Inverted": [ ] } Changes from the old one: Now written in JavaFX instead of Swing, which allows awesome looks and styles. The old one was written on a whim which resulted in poor UI layout. This one's window is now resizeable. Confirmation prompts for some actions. The NPC list is now viewed in a table that is sortable and filterable. Some other improvements. Changelog: Screenshots: Features: Generate templates and morphs INI. Save and load your settings to and from a .jbs2bg file (json file) that can be shared to anyone since the data of the presets are stored in the file so the external XML and text files that were used are no longer required. "Edit SetSliders" allows you to set the weight or even set the range to which a SetSlider will randomize. Table views for NPCs are sortable and filterable for easier management. BodyTypes of Skyrim JSON conversion. Guide: For this guide, I'll be using CBBE body as that is what I mainly use. Also, this guide will be assuming that you already have both BodySlide and RaceMenu installed and that you know how to use BodySlide. Submitter asdasfa Submitted 12/29/2017 Category Other Requires Java 8, RaceMenu Special Edition Compatible Not Applicable
  13. Version 1.0

    487 downloads

    Got the idea to make Rektas' Cortana Mod into a working RaceMenu overlay. Just install with your favorite mod manager. Both CBBE and BHUNP are supported. BHUNP users should read included "nail fix" carefully. Do not reupload my content under any circumstance. If you want to use any of my content for your own mods, don't be shy to send me a message! 😉 Credits: Rektas for the Cortana Armor PockyPunk for the "Neif" preset TheFaceSculptor for the "Kak'Thu Nyr" preset
  14. Version 1.1.1

    24 downloads

    A feminine but slightly androgynous character of mine over many games, translated into a Skyrim character. In Tamriel, they are a petite Bosmer mage from the College of Winterhold, seemingly green around the gills at first. Inside, however, they crave power. Eventually mastering the art of Conjuration, Restoration, Illusion, and one handed daggers, they seek greater power through Clan Volkihar and tune into their more cannibalistic tendencies. Flirty, underhanded, and with a love of music and drink, Cria eventually perfects the art of manipulation to appear saccharine sweet to cover up their growing sadism and cruelty. (Really, Cria can be whatever you want them to be. They can be a "she" in your story if you wish, or even a "he". This is simply the background for my personal interpretation of the character! Regardless, I'd love to see screenshots of your Cria if you have them, even if they turn out to be a mace wielding heavy armor waifu.) Required Mods RaceMenu Bijin Skin Xenius Character Enhancement Complete The Eyes of Beauty SSE Wolfpaint Facepaint Community Overlays 1 Community Overlays 2 Community Overlays 3 Barbarian Bodypaints Ziovendian Bodypaint Female Makeup Suite Vanilla Makeup HD Weathered Nordic Bodypaint Yvengar Bodypaint KS Hairdos - HDT SMP Eye Normal Map Fix SSE Eyes AO Clipping Fix Expressive Facegen Morphs SE Nordic Warmaiden Body Hair High Poly Head from VectorPlexus Cria is a character made with CBBE 3BA (3BBB) body. If you use a different body, make sure to download the appropriate body type overlays! They may look slightly off without using the exact setup I have, so keep that in mind. If they show up with purple parts in RaceMenu when you apply their preset, it means you don't have the proper overlays! Please let me know if the above mods leave her with purple parts, as I have many other mods in my list and may have missed something. I will rectify that as soon as possible. The above list SHOULD work, however, as long as you download the correct options (CBBE versions). Not tested with UNP or BHUNP so mess with those at your own risk. This preset includes face, hand, foot, and body overlays. The body hair from Nordic Warmaiden can be left out, but will give you a purple body. Simply go to the body overlays in RaceMenu and choose "default" for the body hair overlay. This goes for any overlay you may not want to download. Just turn the missing overlay to default to remove the purple texture issue. If you want to make them into a follower mod, just let me know and make sure to credit me! If you include them in any of your playthroughs on YouTube or the sort, link back here please. I want to see what adventures you get into with them. I appreciate it. MORE SCREENSHOTS TO COME SOON-ISH! FAQ They? Is Cria multiple people? Nah. As stated above, Cria is a character that spans many games and canons. Cria is originally a shapeshifter (not in the Bethesda way, they don't shapeshift in Skyrim lore and this is only a single game interpretation of my OC) and so cares not for what form they take. They often prefer a male body and go by "he" but in some canons are female instead. I only use "they" as the singular nonbinary pronoun. Pronouns honestly don't matter when talking about Cria though, as they will go by whatever one seems necessary at the time. You're free to headcanon Cria is a male or female or as their original nondescript gender. Whatever you choose, Cria can conform to your personal canon! What body preset should I choose for Cria? Anything works, but the original character concept was meant to be not very curvy, with small or flat breasts and slight musculature. What is Cria's class? Do they have to be a mage? Cria does not have to be a mage, although my personal canon has them as a magic user. In any iteration, Cria prefers some sort of magic that deals with illusion or deception, such as making clones or controlling one's mind. Weapon of choice, if fighting close combat, is a stave or daggers. Again, choose what you want for Cria, though that's my personal design. They are a very versatile character. What's your headcanon for Cria? Most of the information is posted above, about Cria's expectations, vampiric transformation, and charismatic duplicity. As far as romance goes, Cria is unconcerned about gender but does prefer a strong partner. A member of the Companions would strike their fancy, or perhaps Mjoll. So long as they're taller than Cria and built like a brick house, there might be some interest! Alternately, Serana, as a strong magic user and vampire, might also strike Cria's fancy. And of course, if you use a mod to turn Cria into follower, any Dragonborn that doesn't mind the...less than savory personality...is fair game. (This is all personal roleplay headcanon for my character; feel free to make Cria into whatever you want!) Your headcanon sucks! Don't worry then! See above: Cria can be whoever you want them to be. They can be a heavy armor wearing werewolf wife if you want. They can be a feminine male character (I don't offer game support for changing Cria into a male, much less changing them to be compatible with SoS, so do that on your own time) or they can be an NPC if you want to make them one. Make your own canon for them, is what I mean. I'd love to hear your personal stories with my beloved OC, especially if they don't change TOO much from their base personality (and even if they do, I would still like to hear about it). So do what you want! It's just a preset, based off of a character in my head. I'm simply offering a framework. In the end, I'm just excited to see where Cria goes!
  15. Unhandled native exception occurred at 0x7FF77EACDDDA (SkyrimSE.exe+D6DDDA) on thread 500! FrameworkName: NetScriptFramework FrameworkVersion: 10 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 14 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 15 Aug 2021 12:04:17.453 Possible relevant objects (7) { [ 124] TESNPC(Name: `Prisoner`, FormId: 00000007, File: `MarriageModSE.esp <- Skyrim.esm`) [ 150] BGSHeadPart(Name: FemaleHeadNord `FemaleHeadNord`, FormId: 00051623, File: `Skyrim.esm`) [ 151] BSLightingShaderProperty(Name: null) [ 174] BSDynamicTriShape(Name: `FemaleBrowsHuman09`) [ 175] BSFaceGenNiNode(Name: `BSFaceGenNiNodeSkinned`) [ 196] TESRace(Name: NordRace `Nord`, FormId: 00013746, File: `Update.esm <- Skyrim.esm`) [ 252] PlayerCharacter(FormId: 00000014, BaseForm: TESNPC(Name: `Prisoner`, FormId: 00000007, File: `MarriageModSE.esp <- Skyrim.esm`)) } Probable callstack { [0] 0x7FF77EACDDDA (SkyrimSE.exe+D6DDDA) unk_D6DD70+6A [1] 0x7FF77F0883B5 (SkyrimSE.exe+13283B5) unk_1328370+45 [2] 0x7FF77E9C8CEF (SkyrimSE.exe+C68CEF) unk_C68BA0+14F [3] 0x7FF77EA9A58E (SkyrimSE.exe+D3A58E) unk_D3A4D0+BE [4] 0x7FF77E27E646 (SkyrimSE.exe+51E646) unk_51E440+206 [5] 0x7FF77EA99445 (SkyrimSE.exe+D39445) unk_D392B0+195 [6] 0x7FFF2ADD57C3 (tbbmalloc.dll+157C3) [7] 0x7FFF2ADD372E (tbbmalloc.dll+1372E) [8] 0x7FF77DF577AF (SkyrimSE.exe+1F77AF) ImageSpaceShaderParam::unk_1F7650+15F [9] 0x7FF77F0AAF17 (SkyrimSE.exe+134AF17) fForeachMemSetFunctor_134AED4+43 [10] 0x7FF77E964A5A (SkyrimSE.exe+C04A5A) unk_C04A20+3A [11] 0x7FF77E13B5FD (SkyrimSE.exe+3DB5FD) unk_3DB420+1DD [12] 0x7FF77E132E20 (SkyrimSE.exe+3D2E20) unk_3D2A60+3C0 [13] 0x7FF77E132194 (SkyrimSE.exe+3D2194) unk_3D2120+74 [14] 0x7FF77E13C6A4 (SkyrimSE.exe+3DC6A4) NiAVObject::unk_3DC660+44 [15] 0x7FF77E13C6F2 (SkyrimSE.exe+3DC6F2) NiAVObject::unk_3DC660+92 [16] 0x7FFEE765B8DE (skee64.dll+3B8DE) [17] 0x7FF77E132A0A (SkyrimSE.exe+3D2A0A) unk_3D2970+9A [18] 0x7FF77E0E875E (SkyrimSE.exe+38875E) TESRace::unk_388480+2DE [19] 0x7FF77E0C3EFA (SkyrimSE.exe+363EFA) TESNPC::unk_363DE0+11A [20] 0x7FF77E3F3949 (SkyrimSE.exe+693949) Character::GetFaceNodeSkinned_6938E0+69 [21] 0x7FF77E3B1000 (SkyrimSE.exe+651000) unk_650DF0+210 [22] 0x7FFEEB74FA9F (skse64_1_5_97.dll+FA9F) [23] 0x7FF77E3F329E (SkyrimSE.exe+69329E) PlayerCharacter::unk_693110+18E [24] 0x7FF77E2DB901 (SkyrimSE.exe+57B901) unk_57B8C0+41 [25] 0x7FF77E613F8B (SkyrimSE.exe+8B3F8B) unk_8B3F50+3B [26] 0x7FF77E610AC5 (SkyrimSE.exe+8B0AC5) RaceSexMenu::unk_8B0A60+65 [27] 0x7FF77E5D7607 (SkyrimSE.exe+877607) FaderMenu::unk_8775F0+17 [28] 0x7FF77EC21C5E (SkyrimSE.exe+EC1C5E) unk_EC1C50+E [29] 0x7FF77EC1F46A (SkyrimSE.exe+EBF46A) MenuManager::unk_EBF260+20A [30] 0x7FF77E313620 (SkyrimSE.exe+5B3620) Main::Update_5B2FF0+630 [31] 0x7FF77E30F4F4 (SkyrimSE.exe+5AF4F4) MainLoop_5AF3D0+124 [32] 0x7FF77E30CC05 (SkyrimSE.exe+5ACC05) BSGeometryListCullingProcess::unk_5ACBD0+35 [33] 0x7FF77F0AB17A (SkyrimSE.exe+134B17A) unk_134B05C+11E [34] 0x7FFF38F57034 (KERNEL32.DLL+17034) [35] 0x7FFF39542651 (ntdll.dll+52651) } Registers { AX: 0x0 (NULL) BX: 0x44 (u8):[68] CX: 0x24BB2D4BFA0 (void*) DX: 0x24BB2B00000 (void*) SI: 0xE9740FF37C (void*) DI: 0x24B8EEE33C8 (char*) "(" BP: 0x8 (u8):[8] SP: 0xE9740FF040 (void*) IP: 0x7FF77EACDDDA (SkyrimSE.exe+D6DDDA) (void*) R8: 0x3C4000 (u32):[3948544] R9: 0x398000 (u32):[3768320] R10: 0x1 (u8):[1] R11: 0xE9740FEF70 (void*) R12: 0xE9740FF308 (void*) R13: 0x7FF780D7D8B0 (SkyrimSE.exe+301D8B0) (void*) R14: 0xE9740FF2D0 (BSResource::anonymous_namespace::LooseFileStream**) R15: 0x7FF77FB66520 (SkyrimSE.exe+1E06520) (void*) Flags: 0x10202 XMM0: (double)1.53160350210786E-322 / (float)4.344025E-44 XMM1: (double)0 / (float)0 XMM2: (double)0 / (float)0 XMM3: (double)0 / (float)0 XMM4: (double)0 / (float)0 XMM5: (double)0 / (float)0 XMM6: (double)0 / (float)0 XMM7: (double)4.93214493755808E-315 / (float)0.003921569 XMM8: (double)0 / (float)0 XMM9: (double)0 / (float)0 XMM10: (double)0 / (float)0 XMM11: (double)0 / (float)0 XMM12: (double)0 / (float)0 XMM13: (double)0 / (float)0 XMM14: (double)0 / (float)0 XMM15: (double)0 / (float)0 } Stack { [SP+0] 0xFFFFFFFF00000001 (i64):[-4294967295] [SP+8] 0xE9740FF37C (void*) [SP+10] 0x24B8EEE33C8 (char*) "(" [SP+18] 0x44 (u8):[68] [SP+20] 0x0 (NULL) [SP+28] 0x24B00000000 (u64):[2521145802752] [SP+30] 0x0 (NULL) [SP+38] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+40] 0xA10070000007C (u64):[2832372017922172] [SP+48] 0x10000000100 (u64):[1099511628032] [SP+50] 0x20000 (u32):[131072] [SP+58] 0x9 (u8):[9] [SP+60] 0x0 (NULL) [SP+68] 0x0 (NULL) [SP+70] 0x0 (NULL) [SP+78] 0x0 (NULL) [SP+80] 0x0 (NULL) [SP+88] 0x4000000020 (u64):[274877906976] [SP+90] 0x1000000000 (u64):[68719476736] [SP+98] 0x3E000007C00 (u64):[4260607589376] [SP+A0] 0x1F (u8):[31] [SP+A8] 0x401008 (XINPUT1_3.dll+1008) (void*) [SP+B0] 0x0 (NULL) [SP+B8] 0x24C00000000 (void*) [SP+C0] 0x24CDDCF0640 (NiSourceTexture*) [SP+C8] 0x7FF77F0883B5 (SkyrimSE.exe+13283B5) (void*) [SP+D0] 0x24CDDCF0640 (NiSourceTexture*) [SP+D8] 0x24CDDCF0640 (NiSourceTexture*) [SP+E0] 0x8 (u8):[8] [SP+E8] 0xE900000044 (u64):[1000727380036] [SP+F0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+F8] 0x7FF77F4C9330 (SkyrimSE.exe+1769330) (void*) [SP+100] 0xFFFFFFFF0002AB2A (i64):[-4294792406] [SP+108] 0x7FF77E9D67B0 (SkyrimSE.exe+C767B0) (void*) [SP+110] 0x7FF77E9D6820 (SkyrimSE.exe+C76820) (void*) [SP+118] 0x24BF29A3BA0 (BSResource::anonymous_namespace::LooseFileStream*) [SP+120] 0x0 (NULL) [SP+128] 0x2AB2A (u32):[174890] [SP+130] 0xE9740FF379 (char*) "dds" [SP+138] 0x7FF77E9C8CEF (SkyrimSE.exe+C68CEF) (void*) [SP+140] 0x0 (NULL) [SP+148] 0xE9740FF379 (char*) "dds" [SP+150] 0x8 (u8):[8] [SP+158] 0x0 (NULL) [SP+160] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+168] 0x7FF780D713B0 (SkyrimSE.exe+30113B0) (void*) [SP+170] 0xE9740FF2D0 (BSResource::anonymous_namespace::LooseFileStream**) [SP+178] 0x24B8EEE3640 (void*) [SP+180] 0x24CDDCD4F68 (void*) [SP+188] 0x7FF77EA9A58E (SkyrimSE.exe+D3A58E) (void*) [SP+190] 0x0 (NULL) [SP+198] 0xE9740FF330 (char*) "textures\Actors\Character\Character Assets\TintMasks\FemaleHeadNord_Lips.dds" [SP+1A0] 0x3 (u8):[3] [SP+1A8] 0x24B8EEE33C8 (char*) "(" [SP+1B0] 0x0 (NULL) [SP+1B8] 0x24BF29A3BA0 (BSResource::anonymous_namespace::LooseFileStream*) [SP+1C0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+1C8] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+1D0] 0x0 (NULL) [SP+1D8] 0x1 (u8):[1] [SP+1E0] 0xE9740FF330 (char*) "textures\Actors\Character\Character Assets\TintMasks\FemaleHeadNord_Lips.dds" [SP+1E8] 0xA0000001 (u32):[2684354561] [SP+1F0] 0x0 (NULL) [SP+1F8] 0x7FF77E27E646 (SkyrimSE.exe+51E646) (char*) "??" [SP+200] 0x0 (NULL) [SP+208] 0x24B00000051 (u64):[2521145802833] [SP+210] 0x0 (NULL) [SP+218] 0x24CDDCD4F40 (void*) [SP+220] 0xE9740FF2D0 (BSResource::anonymous_namespace::LooseFileStream**) [SP+228] 0x7FF780C87D80 (SkyrimSE.exe+2F27D80) (void*) [SP+230] 0x0 (NULL) [SP+238] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+240] 0x1 (u8):[1] [SP+248] 0xE9740FF528 (void*) [SP+250] 0x24C4B111BD0 (void*) [SP+258] 0x7FF780C87D80 (SkyrimSE.exe+2F27D80) (void*) [SP+260] 0xFFFFFFFF (u32):[4294967295] [SP+268] 0xE9740FF330 (char*) "textures\Actors\Character\Character Assets\TintMasks\FemaleHeadNord_Lips.dds" [SP+270] 0x7FF780D7D7E0 (SkyrimSE.exe+301D7E0) (BSResource::EntryDB<BSTextureDB::DBTraits>*) [SP+278] 0x7FF77EA99445 (SkyrimSE.exe+D39445) (void*) [SP+280] 0x1 (u8):[1] [SP+288] 0x7FF780D7D7E0 (SkyrimSE.exe+301D7E0) (BSResource::EntryDB<BSTextureDB::DBTraits>*) [SP+290] 0x24BF29A3BA0 (BSResource::anonymous_namespace::LooseFileStream*) [SP+298] 0xE9740FF300 (void*) [SP+2A0] 0xE9740FF308 (void*) [SP+2A8] 0x24BB641AF38 (void*) [SP+2B0] 0xE9740FF4B0 (void*) [SP+2B8] 0x7FFF2ADD57C3 (tbbmalloc.dll+157C3) (void*) [SP+2C0] 0x0 (NULL) [SP+2C8] 0x3 (u8):[3] [SP+2D0] 0x24CDDCD4F40 (void*) [SP+2D8] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+2E0] 0x736464BE8FFF19 (u64):[32480006178340633] (f32):[-0.2812431] [SP+2E8] 0x24B4ED38184 (u64):[2522468286852] [SP+2F0] 0x7365727574786574 (u64):[8315178135800276340] [SP+2F8] 0x5C73726F7463415C (u64):[6661794096830693724] [SP+300] 0x6574636172616843 (u64):[7310577365311121475] [SP+308] 0x6361726168435C72 (u64):[7161130645182438514] [SP+310] 0x6573734120726574 (u64):[7310313343706883444] [SP+318] 0x4D746E69545C7374 (u64):[5581207236884853620] [SP+320] 0x6D65465C736B7361 (u64):[7882784085669278561] [SP+328] 0x4E64616548656C61 (u64):[5648746920263642209] (f32):[234929.5] [SP+330] 0x7370694C5F64726F (u64):[8318264288492155503] [SP+338] 0x7364642E (u32):[1935959086] [SP+340] 0xE9740FF3E0 (void*) [SP+348] 0x0 (NULL) [SP+350] 0x10 (u8):[16] [SP+358] 0x24C4B111BD0 (void*) [SP+360] 0xFFFFFFFFFFFFFFFF (i64):[-1] [SP+368] 0x100 (u16):[256] [SP+370] 0x24B8EEE33C8 (char*) "(" [SP+378] 0x7FFF2ADD372E (tbbmalloc.dll+1372E) (void*) [SP+380] 0x24B8F1E4EA8 (d3d11.dll+1D4EA8) (void*) [SP+388] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+390] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+398] 0x0 (NULL) [SP+3A0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+3A8] 0x24C7226E100 (ImageSpaceShaderParam*) [SP+3B0] 0x100 (u16):[256] [SP+3B8] 0x7FF77DF577AF (SkyrimSE.exe+1F77AF) (char*) "H?G@D?wH?H?\$`H?l$pH??0A_A^A\_^??" [SP+3C0] 0x7FF780C87D80 (SkyrimSE.exe+2F27D80) (void*) [SP+3C8] 0x7FF77F0AAF17 (SkyrimSE.exe+134AF17) (void*) [SP+3D0] 0x24C4B1E4E00 (TESNPC*) -> (Name: `Prisoner`, FormId: 00000007, File: `MarriageModSE.esp <- Skyrim.esm`) [SP+3D8] 0x7FF77E964A5A (SkyrimSE.exe+C04A5A) (void*) [SP+3E0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+3E8] 0x0 (NULL) [SP+3F0] 0x0 (NULL) [SP+3F8] 0xE9740FF330 (char*) "textures\Actors\Character\Character Assets\TintMasks\FemaleHeadNord_Lips.dds" [SP+400] 0x0 (NULL) [SP+408] 0x24C7226DF00 (NiSourceTexture**) [SP+410] 0x24C7226DFA0 (void*) [SP+418] 0x7FF77E13B5FD (SkyrimSE.exe+3DB5FD) (void*) [SP+420] 0x5 (u8):[5] [SP+428] 0x51 (u8):[81] [SP+430] 0x6 (u8):[6] [SP+438] 0x24CDCF56C80 (TESTexture**) [SP+440] 0x7FF700000003 (u64):[140698833649667] [SP+448] 0x24B3ED70A00 (u64):[2522200082944] (f32):[0.4199982] [SP+450] 0xFFFFFFFFFFFFFF00 (i64):[-256] [SP+458] 0x24CDDCD50F0 (void*) [SP+460] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+468] 0x7FF77F281488 (SkyrimSE.exe+1521488) (void*) [SP+470] 0x7FF780C67D50 (SkyrimSE.exe+2F07D50) (void*) [SP+478] 0x100000000 (u64):[4294967296] [SP+480] 0x0 (NULL) [SP+488] 0x0 (NULL) [SP+490] 0x3C8B4396 (u32):[1015759766] (f32):[0.017] [SP+498] 0x0 (NULL) [SP+4A0] 0x24C59CAE0C0 (BGSHeadPart*) -> (Name: FemaleHeadNord `FemaleHeadNord`, FormId: 00051623, File: `Skyrim.esm`) [SP+4A8] 0x24CDDD0A680 (BSLightingShaderProperty*) -> (Name: null) [SP+4B0] 0x24CDDD0AC01 (void*) [SP+4B8] 0x7FF780C87D80 (SkyrimSE.exe+2F27D80) (void*) [SP+4C0] 0x24C4B1E4E00 (TESNPC*) -> (Name: `Prisoner`, FormId: 00000007, File: `MarriageModSE.esp <- Skyrim.esm`) [SP+4C8] 0x0 (NULL) [SP+4D0] 0xE9740FF620 (void*) [SP+4D8] 0x7FF77E132E20 (SkyrimSE.exe+3D2E20) (void*) [SP+4E0] 0x24C7226DF00 (NiSourceTexture**) [SP+4E8] 0x0 (NULL) [SP+4F0] 0x7FF780C67D68 (SkyrimSE.exe+2F07D68) (void*) [SP+4F8] 0x24CDDCF0820 (NiSourceTexture*) [SP+500] 0x24CDDC72B01 (void*) [SP+508] 0x7FF77E9D2500 (SkyrimSE.exe+C72500) (void*) [SP+510] 0x24CDDE0AD40 (BSFaceGenModel*) [SP+518] 0x0 (NULL) [SP+520] 0xFFFFFFFF00000000 (i64):[-4294967296] [SP+528] 0x0 (NULL) [SP+530] 0x24B0000000C (u64):[2521145802764] [SP+538] 0x24C00000066 (void*) [SP+540] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+548] 0x0 (NULL) [SP+550] 0x24C4B1E4E00 (TESNPC*) -> (Name: `Prisoner`, FormId: 00000007, File: `MarriageModSE.esp <- Skyrim.esm`) [SP+558] 0x7FF77E132194 (SkyrimSE.exe+3D2194) (void*) [SP+560] 0x24CDDD08280 (BSDynamicTriShape*) -> (Name: `FemaleBrowsHuman09`) [SP+568] 0x24CDDD0AC80 (BSFaceGenNiNode*) -> (Name: `BSFaceGenNiNodeSkinned`) [SP+570] 0xE9740FF6A8 (char*) "Q" [SP+578] 0x24CDDC71D00 (void*) [SP+580] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+588] 0x0 (NULL) [SP+590] 0x0 (NULL) [SP+598] 0x0 (NULL) [SP+5A0] 0x0 (NULL) [SP+5A8] 0x7FF77E13C6A4 (SkyrimSE.exe+3DC6A4) (void*) [SP+5B0] 0x7FF780C87D80 (SkyrimSE.exe+2F27D80) (void*) [SP+5B8] 0x0 (NULL) [SP+5C0] 0x0 (NULL) [SP+5C8] 0x0 (NULL) [SP+5D0] 0x0 (NULL) [SP+5D8] 0x28 (u8):[40] [SP+5E0] 0x5 (u8):[5] [SP+5E8] 0x7FF77E13C6F2 (SkyrimSE.exe+3DC6F2) (void*) [SP+5F0] 0x24B8EEE33C8 (char*) "(" [SP+5F8] 0xE9740FF6A8 (char*) "Q" [SP+600] 0x24C4B1E4E00 (TESNPC*) -> (Name: `Prisoner`, FormId: 00000007, File: `MarriageModSE.esp <- Skyrim.esm`) [SP+608] 0x24B8EEE2C60 (void*) [SP+610] 0x24C59C06B00 (TESRace*) -> (Name: NordRace `Nord`, FormId: 00013746, File: `Update.esm <- Skyrim.esm`) [SP+618] 0x768 (u16):[1896] [SP+620] 0x24CDDD0AC80 (BSFaceGenNiNode*) -> (Name: `BSFaceGenNiNodeSkinned`) [SP+628] 0x7FFEE765B8DE (skee64.dll+3B8DE) (void*) [SP+630] 0x24C59CAE0C0 (BGSHeadPart*) -> (Name: FemaleHeadNord `FemaleHeadNord`, FormId: 00051623, File: `Skyrim.esm`) [SP+638] 0x24C4B1E4E00 (TESNPC*) -> (Name: `Prisoner`, FormId: 00000007, File: `MarriageModSE.esp <- Skyrim.esm`) [SP+640] 0x24CDDD1B280 (BSLightingShaderMaterialFacegen*) [SP+648] 0x24CDDD0AC80 (BSFaceGenNiNode*) -> (Name: `BSFaceGenNiNodeSkinned`) [SP+650] 0x24CDDCB7378 (void*) [SP+658] 0x7FF77E132A0A (SkyrimSE.exe+3D2A0A) (void*) [SP+660] 0x24CDDCB7340 (BGSHeadPart**) -> (Name: FemaleHeadNord `FemaleHeadNord`, FormId: 00051623, File: `Skyrim.esm`) [SP+668] 0x51 (u8):[81] [SP+670] 0x24CDDD0AC80 (BSFaceGenNiNode*) -> (Name: `BSFaceGenNiNodeSkinned`) [SP+678] 0x51 (u8):[81] [SP+680] 0x24CDDCB7340 (BGSHeadPart**) -> (Name: FemaleHeadNord `FemaleHeadNord`, FormId: 00051623, File: `Skyrim.esm`) [SP+688] 0x24CDDCB7378 (void*) [SP+690] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+698] 0x7FF77F2811A8 (SkyrimSE.exe+15211A8) (void*) [SP+6A0] 0x24B8EEE33C8 (char*) "(" [SP+6A8] 0x24C86F2B100 (BSFaceGenAnimationData*) [SP+6B0] 0x1 (u8):[1] [SP+6B8] 0xFFFFFF00 (u32):[4294967040] [SP+6C0] 0xE9740FF8A8 (BSFaceGenNiNode**) -> (Name: `BSFaceGenNiNodeSkinned`) [SP+6C8] 0x7FF77E0E875E (SkyrimSE.exe+38875E) (void*) [SP+6D0] 0x24C4B1E4E00 (TESNPC*) -> (Name: `Prisoner`, FormId: 00000007, File: `MarriageModSE.esp <- Skyrim.esm`) [SP+6D8] 0xE9740FF790 (void*) [SP+6E0] 0x24C00000051 (void*) [SP+6E8] 0xE9740FF790 (void*) [SP+6F0] 0x51 (u8):[81] [SP+6F8] 0x7FF77FC1E620 (SkyrimSE.exe+1EBE620) (char**) "BSFaceGenNiNodeSkinned" [SP+700] 0x7FF77FC1E620 (SkyrimSE.exe+1EBE620) (char**) "BSFaceGenNiNodeSkinned" [SP+708] 0x0 (NULL) [SP+710] 0xE9740FF770 (ScrapHeap**) [SP+718] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+720] 0x7FF77F291DB0 (SkyrimSE.exe+1531DB0) (void*) [SP+728] 0xE9740FF770 (ScrapHeap**) [SP+730] 0x24B8EEE3330 (ScrapHeap*) [SP+738] 0x24CDDCB7340 (BGSHeadPart**) -> (Name: FemaleHeadNord `FemaleHeadNord`, FormId: 00051623, File: `Skyrim.esm`) [SP+740] 0x24B00000007 (u64):[2521145802759] [SP+748] 0x24C00000007 (void*) [SP+750] 0x24B8EEE2C60 (void*) [SP+758] 0x24C58FF0B70 (void*) [SP+760] 0x0 (NULL) [SP+768] 0x768 (u16):[1896] [SP+770] 0x24C4B1E4E00 (TESNPC*) -> (Name: `Prisoner`, FormId: 00000007, File: `MarriageModSE.esp <- Skyrim.esm`) [SP+778] 0x7FF77E0C3EFA (SkyrimSE.exe+363EFA) (void*) [SP+780] 0x68 (u8):[104] [SP+788] 0x0 (NULL) [SP+790] 0xE9740FF8A8 (BSFaceGenNiNode**) -> (Name: `BSFaceGenNiNodeSkinned`) [SP+798] 0x24C4B1E4E00 (TESNPC*) -> (Name: `Prisoner`, FormId: 00000007, File: `MarriageModSE.esp <- Skyrim.esm`) [SP+7A0] 0xE9740FF700 (void*) [SP+7A8] 0x7FF77E3F3949 (SkyrimSE.exe+693949) (void*) [SP+7B0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+7B8] 0x24C4B1E4E00 (TESNPC*) -> (Name: `Prisoner`, FormId: 00000007, File: `MarriageModSE.esp <- Skyrim.esm`) [SP+7C0] 0x24C4B05D300 (char**) "\t" [SP+7C8] 0x24C4B1E4E00 (TESNPC*) -> (Name: `Prisoner`, FormId: 00000007, File: `MarriageModSE.esp <- Skyrim.esm`) [SP+7D0] 0x24C4B1110C0 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: `Prisoner`, FormId: 00000007, File: `MarriageModSE.esp <- Skyrim.esm`)) [SP+7D8] 0x7FF77E3B1000 (SkyrimSE.exe+651000) (char*) "L??$?" [SP+7E0] 0xD08D377C (u32):[3498915708] [SP+7E8] 0x46 (u8):[70] [SP+7F0] 0x37 (u8):[55] [SP+7F8] 0x24CD8464600 (void*) [SP+800] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+808] 0x2 (u8):[2] [SP+810] 0x24B8EEE2C60 (void*) [SP+818] 0x2 (u8):[2] [SP+820] 0x7FF780C857B0 (SkyrimSE.exe+2F257B0) (void*) [SP+828] 0x0 (NULL) [SP+830] 0x2 (u8):[2] [SP+838] 0x24C4B1110C0 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: `Prisoner`, FormId: 00000007, File: `MarriageModSE.esp <- Skyrim.esm`)) [SP+840] 0x24CD8464940 (void*) [SP+848] 0x7FFEEB74FA9F (skse64_1_5_97.dll+FA9F) (void*) [SP+850] 0x24C00000046 (void*) [SP+858] 0x24C4B1110C0 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: `Prisoner`, FormId: 00000007, File: `MarriageModSE.esp <- Skyrim.esm`)) [SP+860] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+868] 0x24CDDD0AC80 (BSFaceGenNiNode*) -> (Name: `BSFaceGenNiNodeSkinned`) [SP+870] 0x24CD8478A40 (void*) [SP+878] 0x7FF77E3F329E (SkyrimSE.exe+69329E) (void*) [SP+880] 0x24CD8478A40 (void*) [SP+888] 0x7FF77FC244A8 (SkyrimSE.exe+1EC44A8) (void*) [SP+890] 0x24C4B1110C0 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: `Prisoner`, FormId: 00000007, File: `MarriageModSE.esp <- Skyrim.esm`)) [SP+898] 0x7FF77E2DB901 (SkyrimSE.exe+57B901) (void*) [SP+8A0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+8A8] 0x7 (u8):[7] [SP+8B0] 0x24C55BBB000 (RaceSexMenu*) [SP+8B8] 0x14795 (u32):[83861] [SP+8C0] 0xE9740FFA79 (void*) [SP+8C8] 0x7FF77E613F8B (SkyrimSE.exe+8B3F8B) (char*) "H?K8H?D$H" [SP+8D0] 0x24C4B1110C0 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: `Prisoner`, FormId: 00000007, File: `MarriageModSE.esp <- Skyrim.esm`)) [SP+8D8] 0x2 (u8):[2] [SP+8E0] 0x24CD8478A40 (void*) [SP+8E8] 0x0 (NULL) [SP+8F0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+8F8] 0x14795 (u32):[83861] [SP+900] 0x24CDCF57110 (RaceSexMenu**) [SP+908] 0x7FF77E610AC5 (SkyrimSE.exe+8B0AC5) (void*) [SP+910] 0x24CD8187958 (void*) [SP+918] 0x24CD8187958 (void*) [SP+920] 0x24CDCF57110 (RaceSexMenu**) [SP+928] 0x4 (u8):[4] [SP+930] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+938] 0x0 (NULL) [SP+940] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+948] 0x40F4795000000000 (u64):[4680499297249132544] (f64):[83861] [SP+950] 0x0 (NULL) [SP+958] 0x0 (NULL) [SP+960] 0x24BF16319E0 (FaderMenu*) [SP+968] 0x7FF77E5D7607 (SkyrimSE.exe+877607) (char*) "?{8" [SP+970] 0x24C8EB13B90 (char**) "CurrentTime" [SP+978] 0x46 (u8):[70] [SP+980] 0x768 (u16):[1896] [SP+988] 0x24C87BB0000 (HUDMenu*) [SP+990] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+998] 0x7FF77EC21C5E (SkyrimSE.exe+EC1C5E) (void*) [SP+9A0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+9A8] 0x40F4795000000000 (u64):[4680499297249132544] (f64):[83861] [SP+9B0] 0x0 (NULL) [SP+9B8] 0x0 (NULL) [SP+9C0] 0x7FF780C85908 (SkyrimSE.exe+2F25908) (void*) [SP+9C8] 0x7FF77EC1F46A (SkyrimSE.exe+EBF46A) (void*) [SP+9D0] 0x24B00000046 (u64):[2521145802822] [SP+9D8] 0x24CDCF57110 (RaceSexMenu**) [SP+9E0] 0xE9740FFA79 (void*) [SP+9E8] 0x4 (u8):[4] [SP+9F0] 0x24B8EEE2C60 (void*) [SP+9F8] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+A00] 0x7FF780C85908 (SkyrimSE.exe+2F25908) (void*) [SP+A08] 0x24CDCF57120 (void*) [SP+A10] 0x7FF77F2811A8 (SkyrimSE.exe+15211A8) (void*) [SP+A18] 0xE9740FFA70 (ScrapHeap**) [SP+A20] 0x7FF77F2811A8 (SkyrimSE.exe+15211A8) (void*) [SP+A28] 0xE9740FFA70 (ScrapHeap**) [SP+A30] 0x24B8EEE3330 (ScrapHeap*) [SP+A38] 0x24CDCF57100 (HUDMenu**) [SP+A40] 0x24C00000004 (void*) [SP+A48] 0x4 (u8):[4] [SP+A50] 0x0 (NULL) [SP+A58] 0x0 (NULL) [SP+A60] 0x0 (NULL) [SP+A68] 0x0 (NULL) [SP+A70] 0x0 (NULL) [SP+A78] 0x8000 (u16):[32768] [SP+A80] 0x0 (NULL) [SP+A88] 0x24BB2CFB100 (Main*) [SP+A90] 0x0 (NULL) [SP+A98] 0x7FF77E313620 (SkyrimSE.exe+5B3620) (void*) [SP+AA0] 0x24CDCF57100 (HUDMenu**) [SP+AA8] 0x2 (u8):[2] [SP+AB0] 0x24C4B98D1E0 (void*) [SP+AB8] 0x24C4B98D1E0 (void*) [SP+AC0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+AC8] 0x0 (NULL) [SP+AD0] 0x1D02A8 (u32):[1901224] [SP+AD8] 0x7FF77E30F4F4 (SkyrimSE.exe+5AF4F4) (void*) [SP+AE0] 0x0 (NULL) [SP+AE8] 0x0 (NULL) [SP+AF0] 0x0 (NULL) [SP+AF8] 0xA (u8):[10] [SP+B00] 0x1 (u8):[1] [SP+B08] 0x0 (NULL) [SP+B10] 0x0 (NULL) [SP+B18] 0x0 (NULL) [SP+B20] 0x0 (NULL) [SP+B28] 0xFFFFFFFFFFFFFF00 (i64):[-256] [SP+B30] 0x0 (NULL) [SP+B38] 0x0 (NULL) [SP+B40] 0x0 (NULL) [SP+B48] 0x0 (NULL) [SP+B50] 0x0 (NULL) [SP+B58] 0x0 (NULL) [SP+B60] 0x0 (NULL) [SP+B68] 0x7FF77E30CC05 (SkyrimSE.exe+5ACC05) (void*) [SP+B70] 0xA (u8):[10] [SP+B78] 0x0 (NULL) [SP+B80] 0xA (u8):[10] [SP+B88] 0x7FF700000002 (u64):[140698833649666] [SP+B90] 0x0 (NULL) [SP+B98] 0x7FF77F0AB17A (SkyrimSE.exe+134B17A) (void*) [SP+BA0] 0xA (u8):[10] [SP+BA8] 0x0 (NULL) [SP+BB0] 0x0 (NULL) [SP+BB8] 0x0 (NULL) [SP+BC0] 0x0 (NULL) [SP+BC8] 0x0 (NULL) [SP+BD0] 0x0 (NULL) [SP+BD8] 0x7FFF38F57034 (KERNEL32.DLL+17034) (void*) [SP+BE0] 0x0 (NULL) [SP+BE8] 0x7FFF2999DAD0 (usvfs_x64.dll+7DAD0) (void*) [SP+BF0] 0x1 (u8):[1] [SP+BF8] 0x80 (u8):[128] [SP+C00] 0x0 (NULL) [SP+C08] 0x7FFF39542651 (ntdll.dll+52651) (void*) [SP+C10] 0x0 (NULL) [SP+C18] 0x0 (NULL) [SP+C20] 0x0 (NULL) [SP+C28] 0x0 (NULL) [SP+C30] 0x0 (NULL) [SP+C38] 0x0 (NULL) [SP+C40] 0x168CD8E700000000 (u64):[1624912052222951424] [SP+C48] 0x0 (NULL) [SP+C50] 0x0 (NULL) [SP+C58] 0x7FFF36D2C060 (KERNELBASE.dll+10C060) (void*) [SP+C60] 0xE9740FE140 (void*) [SP+C68] 0xFE40BC310E0000FF (i64):[-125893870692073217] [SP+C70] 0x7FFF205E1887 (u64):[140733736425607] [SP+C78] 0xE9740FE140 (void*) [SP+C80] 0x7FFF39542630 (ntdll.dll+52630) (void*) [SP+C88] 0x0 (NULL) [SP+C90] 0x0 (NULL) [SP+C98] 0x0 (NULL) [SP+CA0] 0x0 (NULL) [SP+CA8] 0x0 (NULL) [SP+CB0] 0x0 (NULL) [SP+CB8] 0x0 (NULL) [SP+CC0] 0x0 (NULL) [SP+CC8] 0x0 (NULL) [SP+CD0] 0x0 (NULL) [SP+CD8] 0x0 (NULL) [SP+CE0] 0x0 (NULL) [SP+CE8] 0x0 (NULL) [SP+CF0] 0x0 (NULL) [SP+CF8] 0x0 (NULL) [SP+D00] 0x0 (NULL) [SP+D08] 0x0 (NULL) [SP+D10] 0x0 (NULL) [SP+D18] 0x0 (NULL) [SP+D20] 0x0 (NULL) [SP+D28] 0x0 (NULL) [SP+D30] 0x0 (NULL) [SP+D38] 0x0 (NULL) [SP+D40] 0x0 (NULL) [SP+D48] 0x0 (NULL) [SP+D50] 0x0 (NULL) [SP+D58] 0x0 (NULL) [SP+D60] 0x0 (NULL) [SP+D68] 0x0 (NULL) [SP+D70] 0x0 (NULL) [SP+D78] 0x0 (NULL) [SP+D80] 0x0 (NULL) [SP+D88] 0x0 (NULL) [SP+D90] 0x0 (NULL) [SP+D98] 0x0 (NULL) [SP+DA0] 0x0 (NULL) [SP+DA8] 0x0 (NULL) [SP+DB0] 0x0 (NULL) [SP+DB8] 0x0 (NULL) [SP+DC0] 0x0 (NULL) [SP+DC8] 0x0 (NULL) [SP+DD0] 0x0 (NULL) [SP+DD8] 0x0 (NULL) [SP+DE0] 0x0 (NULL) [SP+DE8] 0x0 (NULL) [SP+DF0] 0x0 (NULL) [SP+DF8] 0x0 (NULL) [SP+E00] 0x0 (NULL) [SP+E08] 0x0 (NULL) [SP+E10] 0x0 (NULL) [SP+E18] 0x0 (NULL) [SP+E20] 0x0 (NULL) [SP+E28] 0x0 (NULL) [SP+E30] 0x0 (NULL) [SP+E38] 0x0 (NULL) [SP+E40] 0x0 (NULL) [SP+E48] 0x0 (NULL) [SP+E50] 0x0 (NULL) [SP+E58] 0x0 (NULL) [SP+E60] 0x0 (NULL) [SP+E68] 0x0 (NULL) [SP+E70] 0x0 (NULL) [SP+E78] 0x0 (NULL) [SP+E80] 0x0 (NULL) [SP+E88] 0x0 (NULL) [SP+E90] 0x0 (NULL) [SP+E98] 0x0 (NULL) [SP+EA0] 0x0 (NULL) [SP+EA8] 0x0 (NULL) [SP+EB0] 0x0 (NULL) [SP+EB8] 0x0 (NULL) [SP+EC0] 0x0 (NULL) [SP+EC8] 0x0 (NULL) [SP+ED0] 0x0 (NULL) [SP+ED8] 0x0 (NULL) [SP+EE0] 0x0 (NULL) [SP+EE8] 0x0 (NULL) [SP+EF0] 0x0 (NULL) [SP+EF8] 0x0 (NULL) [SP+F00] 0x0 (NULL) [SP+F08] 0x0 (NULL) [SP+F10] 0x0 (NULL) [SP+F18] 0x0 (NULL) [SP+F20] 0x0 (NULL) [SP+F28] 0x0 (NULL) [SP+F30] 0x0 (NULL) [SP+F38] 0x0 (NULL) [SP+F40] 0x0 (NULL) [SP+F48] 0x0 (NULL) [SP+F50] 0x0 (NULL) [SP+F58] 0x0 (NULL) [SP+F60] 0x0 (NULL) [SP+F68] 0x0 (NULL) [SP+F70] 0x0 (NULL) [SP+F78] 0x0 (NULL) [SP+F80] 0x0 (NULL) [SP+F88] 0x0 (NULL) [SP+F90] 0x0 (NULL) [SP+F98] 0x0 (NULL) [SP+FA0] 0x0 (NULL) [SP+FA8] 0x0 (NULL) [SP+FB0] 0x0 (NULL) [SP+FB8] 0x0 (NULL) } Modules { SkyrimSE.exe: 0x7FF77DD60000 ntdll.dll: 0x7FFF394F0000 KERNEL32.DLL: 0x7FFF38F40000 KERNELBASE.dll: 0x7FFF36C20000 USER32.dll: 0x7FFF39310000 win32u.dll: 0x7FFF37200000 GDI32.dll: 0x7FFF39000000 gdi32full.dll: 0x7FFF37440000 msvcp_win.dll: 0x7FFF36EF0000 ucrtbase.dll: 0x7FFF37310000 ADVAPI32.dll: 0x7FFF388D0000 msvcrt.dll: 0x7FFF39270000 sechost.dll: 0x7FFF38EA0000 RPCRT4.dll: 0x7FFF377A0000 SHELL32.dll: 0x7FFF37CF0000 ole32.dll: 0x7FFF38440000 combase.dll: 0x7FFF38570000 WS2_32.dll: 0x7FFF38E30000 SETUPAPI.dll: 0x7FFF389B0000 cfgmgr32.dll: 0x7FFF37230000 XINPUT1_3.dll: 0x400000 X3DAudio1_7.dll: 0x7FFF2E3B0000 bcrypt.dll: 0x7FFF37410000 DINPUT8.dll: 0x7FFF338D0000 OLEAUT32.dll: 0x7FFF39030000 binkw64.dll: 0x180000000 WINHTTP.dll: 0x7FFF31490000 IPHLPAPI.DLL: 0x7FFF36080000 steam_api64.dll: 0x7FFF2E2C0000 MSVCP140.dll: 0x7FFF28700000 PSAPI.DLL: 0x7FFF37AE0000 SHLWAPI.dll: 0x7FFF37AF0000 WSOCK32.dll: 0x7FFF25C50000 VCRUNTIME140.dll: 0x7FFF2F130000 d3dx9_42.dll: 0x7FFF34450000 HID.DLL: 0x7FFF354E0000 WINMM.dll: 0x7FFF2D680000 dxgi.dll: 0x7FFF35520000 VCRUNTIME140_1.dll: 0x7FFF30570000 d3d11.dll: 0x24B8F010000 D3DCOMPILER_43.dll: 0x7FFEE8B10000 d3dx11_43.dll: 0x7FFF33800000 IMM32.DLL: 0x7FFF38980000 x3daudio1_7.dll: 0x644C0000 windows.storage.dll: 0x7FFF34D50000 Wldp.dll: 0x7FFF36680000 SHCORE.dll: 0x7FFF37570000 skse64_steam_loader.dll: 0x7FFF33750000 VERSION.dll: 0x7FFF305B0000 profapi.dll: 0x7FFF36B60000 inputhost.dll: 0x7FFF30020000 CoreMessaging.dll: 0x7FFF33F60000 PROPSYS.dll: 0x7FFF31AD0000 wintypes.dll: 0x7FFF33080000 bcryptPrimitives.dll: 0x7FFF37280000 CoreUIComponents.dll: 0x7FFF33C00000 ntmarta.dll: 0x7FFF35920000 kernel.appcore.dll: 0x7FFF34B50000 usvfs_x64.dll: 0x7FFF29920000 NetScriptFramework.Runtime.dll: 0x7FFF2E280000 dbghelp.dll: 0x7FFF30860000 mscoree.dll: 0x7FFF0A680000 mscoreei.dll: 0x7FFF0A5D0000 clr.dll: 0x7FFF09B00000 VCRUNTIME140_CLR0400.dll: 0x7FFF24EC0000 ucrtbase_clr0400.dll: 0x7FFF09A40000 mscorlib.ni.dll: 0x7FFF02DC0000 clrjit.dll: 0x7FFF098F0000 amsi.dll: 0x7FFF20C30000 USERENV.dll: 0x7FFF36B20000 MpOav.dll: 0x7FFF20BB0000 MPCLIENT.DLL: 0x7FFF25DE0000 gpapi.dll: 0x7FFF354F0000 System.ni.dll: 0x7FFF08C70000 System.Core.ni.dll: 0x7FFEE7810000 urlmon.dll: 0x7FFF29FA0000 iertutil.dll: 0x7FFF2A300000 srvcli.dll: 0x7FFF29F70000 netutils.dll: 0x7FFF36190000 SspiCli.dll: 0x7FFF36AE0000 NetScriptFramework.SkyrimSE.dll: 0x7FFF2E0A0000 EngineFixes.dll: 0x7FFF29DF0000 tbb.dll: 0x7FFF2DFC0000 tbbmalloc.dll: 0x7FFF2ADC0000 CRYPTBASE.DLL: 0x7FFF365F0000 skse64_1_5_97.dll: 0x7FFEEB740000 AddItemMenuSE.dll: 0x7FFF29D90000 cbp.dll: 0x7FFF29230000 DisplayEnemyLevel.dll: 0x7FFF27430000 DVLaSS.dll: 0x7FFF25020000 DynamicAnimationReplacer.dll: 0x7FFF1AF60000 ENBHelperSE.dll: 0x7FFF1A890000 fiss.dll: 0x7FFF29D50000 Fuz Ro D'oh.dll: 0x7FFF1A490000 InventoryFunctions64.dll: 0x7FFF28C70000 JContainers64.dll: 0x7FFEE87D0000 Mathf.dll: 0x7FFF273E0000 MfgConsole.dll: 0x7FFF23200000 mfgfix.dll: 0x7FFF1A3D0000 PapyrusUtil.dll: 0x7FFEEA600000 PlayerBlink.dll: 0x7FFF24FE0000 po3_FEC.dll: 0x7FFF088A0000 po3_PapyrusExtender.dll: 0x7FFEE9FF0000 po3_SpellPerkItemDistributor.dll: 0x7FFF08830000 SchlongsOfSkyrim.dll: 0x7FFF07B00000 SexLabUtil.dll: 0x7FFF04520000 skee64.dll: 0x7FFEE7620000 SkyrimPriority.dll: 0x7FFF086E0000 SSEDisplayTweaks.dll: 0x7FFEE86B0000 TKHitStop.dll: 0x24BBCED0000 TKPlugin.dll: 0x7FFF339C0000 TurtleClub.dll: 0x24BBCF50000 UnequipQuiverSE.dll: 0x7FFEE75C0000 uxtheme.dll: 0x7FFF345A0000 MSCTF.dll: 0x7FFF37680000 textinputframework.dll: 0x7FFF2D9F0000 d3dcompiler_46e.dll: 0x7FFEE7200000 d3d11.dll: 0x7FFF32490000 aticfx64.dll: 0x7FFF2B950000 atiuxp64.dll: 0x7FFF32250000 atidxx64.dll: 0x7FFF16110000 apphelp.dll: 0x7FFF344A0000 amdihk64.dll: 0x7FFF34060000 dxcore.dll: 0x7FFF33B70000 dwmapi.dll: 0x7FFF34970000 clbcatq.dll: 0x7FFF37BD0000 OneCoreCommonProxyStub.dll: 0x7FFF25230000 OneCoreUAPCommonProxyStub.dll: 0x7FFF2E890000 dcomp.dll: 0x7FFF32700000 WindowsCodecs.dll: 0x7FFF2FB50000 DEVOBJ.dll: 0x7FFF369C0000 WINTRUST.dll: 0x7FFF371A0000 CRYPT32.dll: 0x7FFF36F90000 MSASN1.dll: 0x7FFF36800000 XAudio2_7.dll: 0x7FFEE7170000 MMDevApi.dll: 0x7FFF2FAC0000 resourcepolicyclient.dll: 0x7FFF34770000 AUDIOSES.DLL: 0x7FFF28960000 powrprof.dll: 0x7FFF361F0000 UMPDC.dll: 0x7FFF36060000 Windows.UI.dll: 0x7FFF32BB0000 WindowManagementAPI.dll: 0x7FFF30180000 twinapi.appcore.dll: 0x7FFF2FD30000 avrt.dll: 0x7FFF343E0000 DSOUND.DLL: 0x7FFEE70D0000 winmmbase.dll: 0x7FFF292F0000 wbemprox.dll: 0x7FFF23280000 wbemcomn.dll: 0x7FFF26ED0000 wbemsvc.dll: 0x7FFF21F60000 fastprox.dll: 0x7FFF20DD0000 NSI.dll: 0x7FFF37C80000 dhcpcsvc6.DLL: 0x7FFF304A0000 dhcpcsvc.DLL: 0x7FFF30590000 DNSAPI.dll: 0x7FFF360C0000 webio.dll: 0x7FFF261F0000 mswsock.dll: 0x7FFF363E0000 WINNSI.DLL: 0x7FFF306F0000 rasadhlp.dll: 0x7FFF27A90000 fwpuclnt.dll: 0x7FFF28B90000 schannel.DLL: 0x7FFF35C10000 mskeyprotect.dll: 0x7FFF1FC50000 NTASN1.dll: 0x7FFF366B0000 ncrypt.dll: 0x7FFF366F0000 ncryptsslp.dll: 0x7FFF1FCA0000 DPAPI.DLL: 0x7FFF36A00000 } Plugins (2) { actor_limit { Name: "Actor Limit Plugin" Version: 2 Assembly: ActorLimitPlugin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null } ifpv { Name: "Immersive First Person View" Version: 10 Author: "meh321" Website: "https://www.nexusmods.com/skyrimspecialedition/mods/22306" Assembly: IFPV, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null } } Extra { Currently executing hooks (0) { } } Game plugins (231) { [00] Skyrim.esm [01] Update.esm [02] Dawnguard.esm [03] HearthFires.esm [04] Dragonborn.esm [05] Unofficial Skyrim Special Edition Patch.esp [06] High Poly Head.esm [07] Skyrim Project Optimization - Full Version.esm [08] CreatureFramework.esm [09] FISS.esp [0A] Heels Sound.esm [0B] MajesticMountains_Landscape.esm [0C] SexLab.esm [0D] Vigilant.esm [0E] ZaZAnimationPack.esm [0F] SexLabAroused.esm [10] SexLab - Sexual Fame [SLSF].esm [11] SGEyebrows.esp [12] Schlongs of Skyrim - Core.esm [13] RaceMenu.esp [14] SkyUI_SE.esp [15] Immersive Sounds - Compendium.esp [16] Mortal Enemies - Rival Remix.esp [17] Obsidian Weathers.esp [18] SMIM-SE-Merged-All.esp [19] PAN_NPCs.esp [1A] Metalsabers Beautiful Orcs of Skyrim.esp [1B] Rebirth Monster.esp [1C] MoreNastyCritters.esp [1D] RelightingSkyrim_SSE.esp [1E] Tamriel Master Lights.esp [1F] GreatWarSkyrim.esp [20] Reliquary of Myth.esp [21] BD UUNP Collection.esp [22] HearthfireMultiKid.esp [23] SexLab_Solutions.esp [24] Particle Patch for ENB SSE.esp [25] SeranaDialogAddon.esp [26] Thunderchild - Epic Shout Package.esp [27] SexLab Confabulation.esp [28] MarriageModSE.esp [29] OwnCivilWar.esp [2A] Spears.esp [2B] AMatterOfTime.esp [2C] Better Vampire NPCs.esp [2D] Better Stealth AI for Followers.esp [2E] AnubAnimObj.esp [2F] Vindsvept_music_se_wv.esp [30] FurnitureMarkerSex.esp [31] Wintersun - Faiths of Skyrim.esp [32] Immersive Encounters.esp [33] DeadlyDragons.esp [34] FeminizedLevelLists.esp [35] DIVERSE SKYRIM.esp [36] PAN_NPCs_DB.esp [37] Wildcat - Combat of Skyrim.esp [38] Vigor - Combat and Injuries (SE).esp [39] UIExtensions.esp [3A] AddItemMenuSE.esp [3B] Bijin_AIO-SV 2018.esp [3C] BlendedRoads.esp [3D] Blush When Aroused.esp [3E] CBBE.esp [3F] Dawnguard Vampire.esp [40] DeadlyCombat.esp [41] Dragon Combat Overhaul.esp [42] DW.esp [43] EnhancedAtronachs.esp [44] Fixed body collision.esp [45] FNIS.esp [46] FNISSexyMove.esp [47] 75fps.esp [48] HearthfireMultiKid_LastName.esp [49] Brows.esp [4A] KS Hairdo's.esp [4B] LessGuardHelmets.esp [4C] LessIntrusiveHUD.esp [4D] Skytoxin.esp [4E] Lethal Traps.esp [4F] MassMatchMakerSE.esp [50] MikanEyes All in one SE.esp [51] ModestElderly.esp [52] MorePainfulNPCDeathSounds.esp [53] HagravenSkinShaders.esp [54] Realistic Haircolors.esp [55] RaceMenuPlugin.esp [56] RaceMenuMorphsCBBE.esp [57] RaceMenuHH.esp [58] PC Head Tracking - MCM.esp [59] PC Head Tracking - Patch.esp [5A] opmfgconsole.esp [5B] dD-No Spinning Death Animation Merged.esp [5C] NightEyeENBFix.esp [5D] SLAdventures.esp [5E] Serana Hood Removal.esp [5F] Schlongs of Skyrim.esp [60] SOS - VectorPlexus Muscular Addon.esp [61] SOS - VectorPlexus Regular Addon.esp [62] HVBodyPaints.esp [63] Sakora's Make Over Kit for SKSE64.esp [64] RichMerchantsSkyrim_x5.esp [65] SexLab Aroused Creatures.esp [66] SexLab Confabulation - Solutions Patch.esp [67] SexLabDefeat.esp [68] SexLab Extra Voices.esp [69] YMMP.esp [6A] SOSRaceMenu.esp [6B] XPMSE.esp [6C] Choker of Skyrim.esp [6D] TSC-Vigilant.esp [6E] torchRemover.esp [6F] Toccata as Elisif.esp [70] TKRecoil.esp [71] TKDodge.esp [72] AmazingFollowerTweaks.esp [73] BaboInteractiveDia.esp [74] Cloaks.esp [75] OBIS SE.esp [76] Dovahkiins_Infamy.esp [77] ww_AlternateDBEnding.esp [78] Immersive Patrols II.esp [79] SexLab-AmorousAdventures.esp [7A] Public Whore.esp [7B] SimpleSlavery.esp [7C] HottIldari.esp [7D] Master of Disguise - Special Edition.esp [7E] DIS_Armor_Fractions.esp [7F] DawnguardArsenal.esp [80] Triumvirate - Mage Archetypes.esp [81] SpousesEnhancedSE.esp [82] SkyrimReputation_SSE.esp [83] SexLab Approach.esp [84] The Paarthurnax Dilemma.esp [85] The Amazing World of Bikini Armors REMASTERED.esp [86] Vampirelordroyal.esp [87] SexLab Eager NPCs.esp [88] Dawnguard&VolkiharArtifactsQuests.esp [89] Apocalypse - Magic of Skyrim.esp [8A] DSerArcheryGameplayOverhaul.esp [8B] male npc overahul se.esp [8C] NWS_Frea.esp [8D] marrymeserana.esp [8E] PAN_NPCs_DG.esp [8F] NWS_Karliah.esp [90] SexLabHorribleHarassment.esp [91] SLALAnimObjBillyy.esp [92] BOTI.esp [93] CarlottaValentiaHappyEnding.esp [94] Carlotta Valentia HE - TKAA Patch.esp [95] Cloaks - Dawnguard.esp [96] Cloaks - USSEP Patch.esp [97] FemaleUlfric.esp [98] FireBurns.esp [99] JS Armored Circlets SE.esp [9A] Apocalypse - More Apocalypse.esp [9B] PAN_Brelyna.esp [9C] Unique Uniques.esp [9D] Toccata.esp [9E] Spartan Bard Outfit.esp [9F] ERF - Futanari CBBE - Equippable.esp [A0] SOS - ERF - Futanari CBBE - Addon.esp [A1] Dark Face Bug Fix.esp [A2] SLSFFameComments.esp [A3] SLDrunkRedux.esp [A4] SlaveTats.esp [A5] SLAnimLoader.esp [A6] SLPleasure.esp [A7] SLAL_SHanimAnimObj.esp [A8] Sexual Vampire Feed.esp [A9] SimpleKO.esp [AA] SimpleOutfitManager.esp [AB] Cumshot.esp [AC] Insignificant Object Remover.esp [AD] HentaiVoidArmor.esp [AE] SeraphimBladeSE.esp [AF] MLU.esp [B0] Growl - Werebeasts of Skyrim.esp [B1] Ordinator - Perks of Skyrim.esp [B2] DeadlyCombat_Ordinator_Patch.esp [B3] Immersive Citizens - AI Overhaul.esp [B4] CFTO.esp [B5] Relationship Dialogue Overhaul.esp [B6] Serana Dialogue Edit.esp [B7] Dawnguard Vampire - SDE.esp [B8] ImprovedCompanionsBoogaloo.esp [B9] Realistic AI Detection 2 SE - Medium Interior, High Exterior.esp [BA] Alternate Start - Live Another Life.esp [BB] Luminosity Lighting Overhaul.esp [BC] RealisticWaterTwo.esp [BD] Modern Brawl Bug Fix.esp [FE 000] MajesticMountains_Moss.esp [FE 001] RealisticWaterTwo - Resources.esm [FE 002] SL1200Patch.esl [FE 003] Anukethv1_Racemenu_Overlays.esp [FE 004] BakaFactoryABC.esp [FE 005] SLAL_AnimationByBakaFactory.esp [FE 006] Vigilant Voiced.esp [FE 007] aMidianBorn_Book of Silence.esp [FE 008] 3BBB.esp [FE 009] DeadlyDragon Optionals.esp [FE 00A] Dirt and Blood - Dynamic Visuals.esp [FE 00B] adcSexlife.esp [FE 00C] MajesticMountains.esp [FE 00D] SDA Wintersun Patch.esp [FE 00E] SDA_SLPatch.esp [FE 00F] TKAA.esp [FE 010] Great War - USSEP.esp [FE 011] CWRepairs.esp [FE 012] CW_Enjia.esp [FE 013] Cloaks - TS.esp [FE 014] nwsFrea_Bijin.esp [FE 015] NWS_Karliah_Bijin.esp [FE 016] JailRape.esp [FE 017] Vigilant Outfits and DIS Armor Merged.esp [FE 018] VigilantNoHoods.esp [FE 019] (Pumpkin)-TEWOBA-TheExpandedWorldofBikiniArmor.esp [FE 01A] RoM - Dragon Priest Masks Pack.esp [FE 01B] Smoking Torches And Candles.esp [FE 01C] Smart_NPC_Potions.esp [FE 01D] Skyrim Reputation Patch.esp [FE 01E] CumshotSL.esp [FE 01F] [COCO]Goddess War.esp [FE 020] TAWOBA Remastered Leveled List.esp [FE 021] ScrapArmor.esp [FE 022] Grass FPS Booster.esp [FE 023] CWR_IC_Patch.esp [FE 024] SDA_SDE Patch.esp [FE 025] ICLydia_BijinAIO20SV_USSEP.esp [FE 026] ICLydiaRDOPatch.esp [FE 027] SC Great War - RDO.esp [FE 028] Bashed Patch, 0.esp
  16. View File Cria - Bosmer Preset A feminine but slightly androgynous character of mine over many games, translated into a Skyrim character. In Tamriel, they are a petite Bosmer mage from the College of Winterhold, seemingly green around the gills at first. Inside, however, they crave power. Eventually mastering the art of Conjuration, Restoration, Illusion, and one handed daggers, they seek greater power through Clan Volkihar and tune into their more cannibalistic tendencies. Flirty, underhanded, and with a love of music and drink, Cria eventually perfects the art of manipulation to appear saccharine sweet to cover up their growing sadism and cruelty. (Really, Cria can be whatever you want them to be. They can be a "she" in your story if you wish, or even a "he". This is simply the background for my personal interpretation of the character! Regardless, I'd love to see screenshots of your Cria if you have them, even if they turn out to be a mace wielding heavy armor waifu.) Required Mods RaceMenu Bijin Skin Xenius Character Enhancement Complete The Eyes of Beauty SSE Wolfpaint Facepaint Community Overlays 1 Community Overlays 2 Community Overlays 3 Barbarian Bodypaints Ziovendian Bodypaint Female Makeup Suite Vanilla Makeup HD Weathered Nordic Bodypaint Yvengar Bodypaint KS Hairdos - HDT SMP Eye Normal Map Fix SSE Eyes AO Clipping Fix Expressive Facegen Morphs SE Nordic Warmaiden Body Hair High Poly Head from VectorPlexus Cria is a character made with CBBE 3BA (3BBB) body. If you use a different body, make sure to download the appropriate body type overlays! They may look slightly off without using the exact setup I have, so keep that in mind. If they show up with purple parts in RaceMenu when you apply their preset, it means you don't have the proper overlays! Please let me know if the above mods leave her with purple parts, as I have many other mods in my list and may have missed something. I will rectify that as soon as possible. The above list SHOULD work, however, as long as you download the correct options (CBBE versions). Not tested with UNP or BHUNP so mess with those at your own risk. This preset includes face, hand, foot, and body overlays. The body hair from Nordic Warmaiden can be left out, but will give you a purple body. Simply go to the body overlays in RaceMenu and choose "default" for the body hair overlay. This goes for any overlay you may not want to download. Just turn the missing overlay to default to remove the purple texture issue. If you want to make them into a follower mod, just let me know and make sure to credit me! If you include them in any of your playthroughs on YouTube or the sort, link back here please. I want to see what adventures you get into with them. I appreciate it. MORE SCREENSHOTS TO COME SOON-ISH! FAQ They? Is Cria multiple people? Nah. As stated above, Cria is a character that spans many games and canons. Cria is originally a shapeshifter (not in the Bethesda way, they don't shapeshift in Skyrim lore and this is only a single game interpretation of my OC) and so cares not for what form they take. They often prefer a male body and go by "he" but in some canons are female instead. I only use "they" as the singular nonbinary pronoun. Pronouns honestly don't matter when talking about Cria though, as they will go by whatever one seems necessary at the time. You're free to headcanon Cria is a male or female or as their original nondescript gender. Whatever you choose, Cria can conform to your personal canon! What body preset should I choose for Cria? Anything works, but the original character concept was meant to be not very curvy, with small or flat breasts and slight musculature. What is Cria's class? Do they have to be a mage? Cria does not have to be a mage, although my personal canon has them as a magic user. In any iteration, Cria prefers some sort of magic that deals with illusion or deception, such as making clones or controlling one's mind. Weapon of choice, if fighting close combat, is a stave or daggers. Again, choose what you want for Cria, though that's my personal design. They are a very versatile character. What's your headcanon for Cria? Most of the information is posted above, about Cria's expectations, vampiric transformation, and charismatic duplicity. As far as romance goes, Cria is unconcerned about gender but does prefer a strong partner. A member of the Companions would strike their fancy, or perhaps Mjoll. So long as they're taller than Cria and built like a brick house, there might be some interest! Alternately, Serana, as a strong magic user and vampire, might also strike Cria's fancy. And of course, if you use a mod to turn Cria into follower, any Dragonborn that doesn't mind the...less than savory personality...is fair game. (This is all personal roleplay headcanon for my character; feel free to make Cria into whatever you want!) Your headcanon sucks! Don't worry then! See above: Cria can be whoever you want them to be. They can be a heavy armor wearing werewolf wife if you want. They can be a feminine male character (I don't offer game support for changing Cria into a male, much less changing them to be compatible with SoS, so do that on your own time) or they can be an NPC if you want to make them one. Make your own canon for them, is what I mean. I'd love to hear your personal stories with my beloved OC, especially if they don't change TOO much from their base personality (and even if they do, I would still like to hear about it). So do what you want! It's just a preset, based off of a character in my head. I'm simply offering a framework. In the end, I'm just excited to see where Cria goes! Submitter birdx Submitted 08/13/2021 Category Regular Mods Requires Regular Edition Compatible No  
  17. SlaveTats Magic Manager(STMM) View File SlaveTats Magic Manager(STMM) After more than 3 years, I will update this old mod to try to help all SlaveTats users who have the super slow MCM problem in Special Edition. I know someone posted a modified version of SlaveTats with a cache implementation, but don't worry, STMM implements the same feature but in another way. Also, I have a way to manage the color of SlaveTats tattoos, but that's not all. Now STMM can change the Color, Glow, Gloss and Alpha Chanel of each tattoo. But the color is very delicated. I know very well that, when changing a color in a tattoo, many times it is also necessary to change it in another tattoo and it has to be EXACT, really and exactly the same Color, Glow, Gloss and Alpha because if the colors are not exactly the same does not look good. STMM can copy the Color+Glow+Gloss+Alpha of a tattoo and paste it on any other tattoo. Many times the color selection based on 16 colors is not enough and we want to use a specific color, but that is not possible using only 16 colors. The only solution is to use RaceMenu, but every time we change a tattoo with SlaveTats we lose our colors. STMM solves that problem in a very specific way. Each time a SlaveTats tattoo is modified ussing RaceMenu STMM copies the exact values specified in RaceMenu into the internal SlaveTats data. Now, when SlaveTats change a tattoo, it will use exactly the Color, Glow, Gloss and Alpha specified in RaceMenu for that tattoo. And, of course, you can use the copy and paste function to transfer that exact color to another tattoo. I think a good detailed description is the best we can have, but I know there are many people who don't want to read and prefer to watch a video. I have prepared some so you can see what STMM can do. 1 - Add tattoos ussing keys while you are in 3rd camera having full control to move, rotate and zoom. TESV STMM Add Tats.mp4 2 - Change the Color, Glow, Gloss and Alpha and see the result in real time while you are in 3rd camera but whitout control. TESV STMM Change Colors.mp4 3 - Change the Color, Glow, Gloss and Alpha ussing RaceMenu and see how SlaveTats respect it. TESV STMM RaceMenu Colors.mp4 4 - Paint any NPC ussing spells = Add as many tattoos that you want to any NPC in one second. TESV STMM Paint Npcs.mp4 OLD DESCRIPTION Features: Store unlimited diferent configurations of tattoos applied to Player or NPC's Support SlaveTats Tattoos and RaceMenu Overlay's Apply any stored configuration to Player or NPC with a spell Including SlaveTats Tattoos and RaceMenu Overlay's Steal tattoos applied to NPC and appy to Player for modify, store and reapply Show stored configuration sequentially pressing keys ( next and back ) Show all tattoos of a section sequentially pressing keys( next and back ) Mark tattoos as Remembered for apply latter Apply tattoos to Player Body directly (Whitout pass by Remembered) Show all remembered tatoos sequentially pressing keys( next and back ) Apply tattoos to Player Body directly Delete stored configuration Clear NPC Scan NPC in cell whit tatoos and edit NPC in Racemenu Show the path of all diferent tatoos in use by Player and NPC Export all the configurations to file Import all the configurations from file Requeriments: SlaveTats (Of course) UIExtensions (for the special menus) Usage: In the first run the mod must add 3 Voice Command and 4 Spells in Alteration. All start by STMM. If you not have the spells and voices (bad start) you can try use the Menu Key assigned by default to number 5 (over the letters keys, not in numeric pad) and use the option ADD SPELLS. If the Menu Key not work (very bad start) you can try in the MCM Console. The mod include a console called SlaveTats Magic Manager for change the key assignements. Put others keys that you want and try. If you not have the MCM console (very very bad start) try save your game and reload it. If the MCM console not appear try open the GAME console and write setstage SKI_ConfigManagerInstance 1 wait 30 seconds and go to MCM. If you not have the spells, the Menu Key not work and not appear the MCM Console un-install the mod and report in the forum. If all work, open the Menu and select the first option: Store Tattoo Configuration You must write a name for save configuration, type that you want and press enter. In the upper left corner must appear a message like STMM Stored in Master Data. The same message is writen in the GAME console. Near ALL the notifications are writen to the GAME console for history and verification. Open the Menu again and select the second option: Show and Load Configuration You must have a line with the name that type in the first step followed by ST:X RM:X The X represent the number of tattos stored (ST for slavetats, RM for racemenu) You can have 0 in ST OR in RM, but if you have 0 in ST AND 0 in RM, something bad as append or your player body not have any tats. Put some tats and try again. If you have any number in ST or RM click in the line. Your Player Body must be cleared (removing all tats) and must be painted with the stored info. If not work report in forum. Look carrefull if the tats are exacly the same in the same position and with the same COLOR. If you not are sure, not save your game. Load it and try again. If all work, save your game. Load your savegame, open the Menu and select the second option: Show and Load Configuration If you NOT see the line with the saved configuration, you can have a problem with JContainers. If you see the line click over it for apply the configuration and verify that THE MOD IS WORKING. After that, you can make another store of the tats of your player with other name. The names for the stored configuration MUST BE DIFERENT. I not permit overwrite it for name. Or can equip the spell Steal Tattoos from NPC and store yours diferents configurations of each NPC. Or can paint some NPC with diferent configurations. Or can see a SlaveTats section over your body pressing the keys back and next (by default 8 and 9). If you see a good tat you can mark it with the equiped voice comand. You can see other section and mark others tats and finaly you can see the remembered colection for make a new configuration over your player body. If you like it, open the menu and store it. I wait yours comments and problems, of course. But i think the mod is usefull and FUN. EDIT: I not make color management. I respect the colors and glow of the tats but you must use SlaveTats and Racemenu for change the color of the tats. Remember store your new color configuration. You can have diferents configurations with the same tats and diferent colors and glows. Submitter GenioMaestro Submitted 09/21/2016 Category Sexual Content Requires SlaveTats, UIExtensions Special Edition Compatible Yes  
  18. Hey I have a problem. About a week ago I got back into modding Skyrim se because I had the itch to play it again. when I creative my test character to test out the current mods I have downloaded it work completely fine. But after I did a save and load with my test character. She has no hair, no eyes, tattoo is wrong and in a few minutes the health drops to zero and dies. I've went through the process of cleaning through the mods, redownload skyrim se and search through the forms for help with no answers. maybe I haven't search enough. Any help with my problem would be so helpful. Still kind of new to the modding community. I also have the crash file from NetScriptFramework mod if that would help. Loadorder: NetScriptFramework:
  19. View File Xena celebrities for COtR U can follow me on my Patreon if you like what I do No obligation, it's just if you feel generous You will get exclusive presets based hot celebrities https://www.patreon.com/daxosscontent  Xena celebrities for COtR requirement: COtR - HQ Characters creation addon for RM RaceCompatibility for Skyrim Special Edition RaceMenu The Eyes Of Beauty SSE COtR x The Eyes of Beauty - Updated Patch KS Hairdos - HDT SMP (Physics) not really required but i save the presets with one of them. Install with your mod manager or put the uncompressed files into data/skse/plugins/chargen/presets. In game, open Racemenu, choose "Norddz" race and load the preset (the name of the preset end with "COR") edit: You can choose an another race like imperialdz or bretondz if you want, it also works! Recommanded: Facelight Plus SE Expressive Facial Animation -Female Edition- Conditional Expressions - Subtle Face Animations Mfg Fix YOU WANT HER AS FOLLOWER OR APPLY THE PRESET ON ANY UNIQUE NPC? JUST DOWNLOAD THE MOD "PROJECT PROTEUS" BY PHENDERIX HERE: https://www.nexusmods.com/skyrimspecialedition/mods/46620  Special credits: to newermind43 for the original author of the armor and TempleWarden who ported it Credits: m4mk203 expired6978 Xp32/Groovtama HydrogensaysHDT ousnius DenisWinter TMPhoenix LogRaam docteure PixelsSquared  Submitter daxoss Submitted 05/29/2021 Category Regular Mods Requires Regular Edition Compatible No  
  20. No matter the custom beast race i use im missing all the extra sliders regarding their heads, while expression themselves do work (mouth moves when shouting, i can force expressions with console commands and mods, and Sexlab expression function and that is what bugs me.) Ive had this problem for a long while, and have found no fix that works and ive searched high and low. This applies to all beast races from Vaalsark and Lykaios to CustomRaces custom Argonian and Khajiit. While in the process trying to solve this i opened up CK and made sure that the CustomKhajiit and CustomArgonian races are in all possible ways identical to their vanilla counterparts, from their .tri files to their body shapes (as in, their filepaths are identical in all regards save for textures) and no luck. Ive tried messing with racemenu, load order, even stripped my mod list down to just CustomRaces, Racemenu, Alternate Start and ENB and their requirements and i am at my wits end. So if there is any help anyone can provide that would be awesome. Love: Grimm
  21. Can someone tell me how to fix this skin problem for the male head? The tiny white skin piece's color mismatch at the chin and also the mismatch color between the body and the head. Thank you. I used this skin pack for SOS body so I have the same skin for the head and the body, right?
  22. View File COtR Lara Croft for fun COtR Lara Croft for fun based on Shadow of the Tomb Raider game requirement: COtR - HQ Characters creation addon for RM RaceCompatibility for Skyrim Special Edition RaceMenu KS Hairdos - HDT SMP (Physics) (not really required but i save the preset with one of them) Install with your mod manager or put the uncompressed files into data/skse/plugins/chargen/presets. In game, open Racemenu, choose "Norddz" race and load the preset (the name of the preset end with "COR") edit: normally you can choose an another race like imperialdz or bretondz if you want, it also works! Recommanded: Facelight Plus SE Expressive Facial Animation -Female Edition- Random Emotions SE DO YOU WANT HER AS A FOLLOWER? JUST DOWNLOAD THE MOD CALLED "PROJECT PROTEUS" BY PHENDERIX HERE: https://www.nexusmods.com/skyrimspecialedition/mods/46620  Credits: m4mk203 expired6978 Xp32/Groovtama HydrogensaysHDT ousnius DenisWinter TMPhoenix Submitter daxoss Submitted 03/11/2021 Category Regular Mods Requires Regular Edition Compatible No  
  23. View File From the dark depths of Mundus comes a race of rather unique origins. Some claim they were descendants of the Orsimer, others says that they came from within the mountains. They are... Goblins Feel free to use the presets for whatever you desire. Requirements: All presets are made with the Breton race (tested). RaceMenu http://www.nexusmods...yrim/mods/29624 XPMSE http://www.loverslab.com/files/file/676-xp32-maximum-skeleton-extended-xpmse/ (Preferably the latest, so bodyscales are as they should be.) FairSkinComplexion http://www.nexusmods...yrim/mods/51602 (all optional files needed) Except for Zala* KS Haiirdos Renewal http://www.nexusmods...yrim/mods/68311 Natural Eyes http://www.nexusmods...kyrim/mods/3589 The eyes of beauty http://www.nexusmods...im/mods/13722/? Brows http://www.nexusmods...yrim/mods/30411 Better Female Eyebrows http://www.nexusmods.com/skyrim/mods/50302 Witcher 3 eyes: http://www.nexusmods.com/skyrim/mods/79622/? Freckle Mania: http://www.nexusmods.com/skyrim/mods/52841/? Optional:Ravens Warpaint 11-13: http://www.nexusmods.com/skyrim/mods/45641/? (Only used for Gashin) SG Female Textures Renewal http://www.nexusmods.com/skyrim/mods/35267/? (Only for Zala) I Added a Bodyslide preset (uunp) to the downloads, so you too can get the same body as what i'm using. Many thanks to the maker of that Preset: Slash197 Place The preset in Skyrim>Data>SKSE>Plugins>CharGen>Presets Place the Head sculpt file in Skyrim>Data>SKSE>Plugins>CharGen Or Simply use NMM or any mod organizer. The ENB used in the screenshots is Reallike Enb What's your is mine and what's mine is yours. Submitter shidoni Submitted 05/19/2017 Category Models & Textures Requires Special Edition Compatible
  24. 2021 Update: In past years I had no hardware to continue modding or gaming other than in-cloud so I haven't been able to play Skyrim in forever. Despite that, people continuously message me about YMMP and SOS mods I have made, as the links I have posted somehow never worked for long. Sorry, had no means to change it. I have a personal website* now and I added modding section to it so you can now easily find links to these mods, and I plan on adding some other hosting sites so you can download file from the host you want. In the future I may pick up modding again, if there's still demand for these things, although I cannot promise anything at a current moment, as my time is being eaten by my personal IP instead. I miss playin Skyrim tho, and if I get into it I'm bound to make way too many overlays again. Thanks to all who kept messaging me - your kind words of gratitude helped bright some of the dark days. * website uses no CMS now and is on independent hosting, so no 3rd party apps blocking people from certain countries - sorry for that, had no control over their security settings.
  25. Cindy Lennox Racemenu Preset High Poly Head View File Flufy Fox Cindy Lennox This is my Cindy Lennox based preset :3 shes character from Resident evil Outbreak series, i will let an basic list for the mods needed, you can check my discord too. Oh i Forgot to mention the Race is Nord. If you want the body look exactly same as my, she have medium to small breats, use uunp or bhunp, so i will list bhunp since is pretty nice for le too. I can add reference sliders pics or i try to make on the cbbe body too. ---Main mods i use on all my Characters--- BHUNP Next Generation High Poly Head Vector Plexus KS Hairdos SG Female Eyebrows Better Females Eyebrows freckles for female The Eyes of beauty Linds Humans Eyes - Player Standalone Eyes of Aber Mikans Eyes The Witcher Eyes Female Makeup Suite 2K Freckle Mania 2 Combo 4K Female Expressive Facial Animation Skin Texture was Fair skin, but i am using Diamond now. This list is all mods i have now that i was using on my chars, i will let 2 presets, one with no make up and a normal blue skyrim eye, and another one full modded, and 2 files with mod managers path and one with just the files. Discord: https://discord.gg/JHzHgeZHyM -----Credits----- For the all the others authors of the mods i used to create her, theres too many so i put the for the main mods needed. Vector Plexus Kalilies r1goodwin LogRaam Submitter FlufyFox Submitted 06/28/2021 Category Other Requires Special Edition Compatible Yes  
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