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Found 16 results

  1. Hi team, I have a bit of a puzzler that I can't figure out. I'm building the draugr armor in Bodyslide to allow the use of Racemenu's CBBE morph sliders in game. I'm having great luck making sure the body fits perfectly and attaching HDT weights to the armor. Building the CBBE Sliders causes a problem however. In the first screenshot, you see the weighted draugr armor that I put together in Outfit Studio and exported, but did not follow up by building in Bodyslide. So far, so good. In the second screenshot we see the results of me building sliders for the mesh in Bodyslide. There is a large gap in the character's skirt beneath her groin piece. When I look closer, I see that the texture has wrapped beneath her crotch. What could I be doing wrong? When I copied the bone weights in Outfit Studio, I made sure that the "unweighted vertices" warning did not come up. If it helps the CBBE HDT armor that I am working with is from Vanilla Amour and Clothing conversions with HDT (Bouncing Boobies and Bouncing Butt) CBBE. If another user has posted on this issue and resolved it, I'd be grateful to be pointed in the right direction. RIGHT.bmp WRONG.bmp
  2. Hello brothers and sisters of skyrim, I need some help or info on how to make a weight slider support on male mods in 3dmax or Outfit studio. How do modders make full weigh nifs for males ? Say, I have made some meshes [armor\etc] exactly on full weight body [ _1.nif] and I need to support them on 0 weight morph,how to make it possible ?
  3. View File Does exactly that: Sliders for SAM in RaceMenu No going into MCM for a small change or setting up the character in the beginning. Was asked if this exists and I said it could be done. Got a bit interrested after looking at some scripts and decided to give it a try. This edits the same stuff as the MCM menu. It saves to SAM itself. If not, tell me I limited the Height and the Schlong sliders to increments of 5. Fine tune it in MCM. Using these sliders can and will lag when dragged fast. Every change of the slider stacks, and it takes some time to complete. Just click on the slider bar instead of dragging. And do changes a bit slower. I will try to optimise them, but normally the changes are applied once after exiting the MCM menu of SAM. FOR SAM SUPPORT PLEASE GO HERE. I WILL ONLY SUPPORT MY PLUGIN ! ! ! SAM is buggy at times, and these people know more about it anyway. Requires: Again, please visit Hall of Toque for details. SAM has problems with certain version for people. This what the download thread of SAM says: Latest SKSE Racemenu 3.3 Latest SkyUI Latest SAM Submitter Akzyra Submitted 12/16/2015 Category Body Replacers Requires RaceMenu, SAM, SkyUI, SKSE Special Edition Compatible  
  4. JoshQ

    [Sims 3] What CC is that?

    UPDATE: This list hasn't been reviewed in years, cannot guarantee every link will work. Hi, my name is JoshQ and I’m learning how to make sexy CC (custom content) for The Sims 3. Yeah, I know, this game is viewed by many as a 3D Dollhouse for tweens, but it can be much more thanks to modding. Anyway, I’ve been asked several times what CC I use for my femsims. So I thought I make some sort of list with the majority of it. Some are already mentioned in the Simlab sticky. (Also want to apologize for my crappy english). Before starting: Go here first if you’ve never ever installed mods or CC in The Sims 3, also go here All mods listed are intended to work with the latest game version (1.67.2), they might work on prior versions but I cannot guarantee it Proceed with caution, even when these and every Sims 3 mod could be considered “stable” some crashes and/or game corruption might happen. Back up your game Essential Tools/Tips As flexible as The Sims 3 can be, it requires a lot of care and maintenance when using CC. All this info was produced by the community after dealing with the errors and bugs the game will throw at you, so you can be sure it has been “tested through fire”. Just don’t forget to make a backup: CC List The next part will be brief; because it only lists the main CC and/or creators I use the most by category (not particular order): Skin: Main Skin: Ephemera’s “Fresh” combined with Navetsea’s Color Ramps and Mahamudo Normal Map Also I use skins made by Kurasoberina Here is a modified "Fresh" skin with the color ramps included (also I recommend to download Cmar's Skintone Panel) Body: CmarNYC’s 3D Nipples/Sliders (needs registration, also don’t forget to download the naked top/bottoms listed there) Also Blooms Base Sexy Feet. Here's a zip with a bunch of Bloom's made content for S3. It includes the feet for male and female (adult, young adult, teens), shoes for females (heels, platforms, sandals and flat boots), nail accesories, etc. (Thanks maraas!): >>> BLOOM.zip <<< Eyebrows: Ephemera / S-Club / Pralinesims / Tifa / Altea127 / Elexis / Simple Life / Wundersims / AndromedaSims / sk-sim Makeup: Gosik / Pralinesims / INS3 / Glaza / S-Club / Ephemera / Alpha Fix for base Eyeshadows (and more) by lavsm / Short Eyelashes Default Replacement by Mahamudo (I use this combined with S-Club’s Eyelashes) / Tifa / Elexis / Layering correction for S-Club Eyelashes by Buckley Hair: Kijiko / Bombsy / Cazy / NightCrawler / Newsea / Alesso / M1ssduo / Sunpi / Kewai-Dou / Rusty Nail / Anubis / Raine / Plumblobs / Royal / July Kapo / Neiuro Sliders: Ahmad/Bella3lek4’s Facial Sliders OneEuroMutt (just eye height, brow out-thick, brow in-thick, brows width) leWing sliders (fingers, hands, calf, thigh, feet) Delphy’s breasts sliders GnatGoSplat’s Chin Width Niksim nose depth Cmar’s Sim Height Slider aWT's sliders (nose septum) That should be 80-90% percent of all the CC I use, the rest is hard to track because some authors just don’t care to write descriptive names / their sites are closed / my memory is shit. Hope this helps.
  5. No matter the custom beast race i use im missing all the extra sliders regarding their heads, while expression themselves do work (mouth moves when shouting, i can force expressions with console commands and mods, and Sexlab expression function and that is what bugs me.) Ive had this problem for a long while, and have found no fix that works and ive searched high and low. This applies to all beast races from Vaalsark and Lykaios to CustomRaces custom Argonian and Khajiit. While in the process trying to solve this i opened up CK and made sure that the CustomKhajiit and CustomArgonian races are in all possible ways identical to their vanilla counterparts, from their .tri files to their body shapes (as in, their filepaths are identical in all regards save for textures) and no luck. Ive tried messing with racemenu, load order, even stripped my mod list down to just CustomRaces, Racemenu, Alternate Start and ENB and their requirements and i am at my wits end. So if there is any help anyone can provide that would be awesome. Love: Grimm
  6. View File A very simple tool I made to edit the body scales of my followers. It is simply a little wrapper around the tools provided by UIExtensions and RaceMenu which you thus need to be able to use the scalpel. There is no way to find it ingame, just use the console or AddItemMenu to get it. To use it just equip and strike your target, the menu should instantly pop up. Note that it will likely make people hostile as you hit them so only use it on people that wont care This is quick and dirty but extremely simple and thus should work with just about any mods setup. Submitter lolmods37 Submitted 10/26/2017 Category Body Replacers Requires Special Edition Compatible  
  7. lolmods37

    Scalpel of Reshaping

    Version 0.1.0

    362 downloads

    A very simple tool I made to edit the body scales of my followers. It is simply a little wrapper around the tools provided by UIExtensions and RaceMenu which you thus need to be able to use the scalpel. There is no way to find it ingame, just use the console or AddItemMenu to get it. To use it just equip and strike your target, the menu should instantly pop up. Note that it will likely make people hostile as you hit them so only use it on people that wont care This is quick and dirty but extremely simple and thus should work with just about any mods setup.
  8. Simple question, I'm not sure what to do here... Most all of the other sliders are working for me, however the breast and glute ones aren't... Not sure what I'm doing wrong here. I'm not sure I can call myself an advanced modder but I'm no novice, so I have a generally good grasp on what I'm doing... except right now. haha My Mods (that matter for this question): - XP32 Maximum Skeleton Extended - Racemenu - UNP Blessed Body I've got pretty much all of the sliders working (or at least most / the ones I care about) allll except breast and butt sliders. I'm not sure if there's a certain option I'm neglecting when installing any of the mods or something that's preventing them from functioning properly. Would love some help here if anyone can! I'm sure I'm missing something stupidly simple here...
  9. DarthDoge

    custom 3D lashes ?

    Hello community, it's me again. I thought somehow this question is not fitting in my other thread, so I started this one. I made a new 3D lashes mesh. Cause I don't like the default, flat lashes in skyrim. I wanted to equip them as accessory. My problem is: there are no facial bones in the skeleton? I could only assign the mesh to the head bone (silly I know). And the mesh is obviously not slider compatible. I mean ofc compatible to the eyeshape sliders... Not the eyelash slider itself. (1) the mesh (2) HORROR in game How can I fix this/make the mesh slider compatible. Has anyone experience with some stuff?
  10. Hello. I seem to be having an issue where the SoS RaceMenu plugin sliders works fine for females but for some reason does NOT work for males. For Males, the only slider there is for Erection, while females get all the sliders. I've made sure that in the MCM Menu, the schlong type was set to RaceMenu, which it was. Can someone shed a little light on this? I'm using the following SOS related mods and Versions: . SOS - Schlongs of Skyrim - Versions 3.00 . Equipable Schlong Slot 60 It might be worth mentioning that I believe my SOS RaceMenu plugin came from the All in One UUNP body mod. Here's my Load Order.
  11. Akzyra

    SAM Sliders in RaceMenu

    Version 0.4

    5,502 downloads

    Does exactly that: Sliders for SAM in RaceMenu No going into MCM for a small change or setting up the character in the beginning. Was asked if this exists and I said it could be done. Got a bit interrested after looking at some scripts and decided to give it a try. This edits the same stuff as the MCM menu. It saves to SAM itself. If not, tell me I limited the Height and the Schlong sliders to increments of 5. Fine tune it in MCM. Using these sliders can and will lag when dragged fast. Every change of the slider stacks, and it takes some time to complete. Just click on the slider bar instead of dragging. And do changes a bit slower. I will try to optimise them, but normally the changes are applied once after exiting the MCM menu of SAM. FOR SAM SUPPORT PLEASE GO HERE. I WILL ONLY SUPPORT MY PLUGIN ! ! ! SAM is buggy at times, and these people know more about it anyway. Requires: Again, please visit Hall of Toque for details. SAM has problems with certain version for people. This what the download thread of SAM says: Latest SKSE Racemenu 3.3 Latest SkyUI Latest SAM
  12. Hey all, I've recently made the switch over to UUNP Special, but I'm missing a lot of sliders that used to be available for CBBE. Namely, this particular set by FiftyTifty. It was so amazingly useful to use those sliders to convert outfits in Outfit Studio and for setting up custom inflation settings with qotsafan's Sexlab Inflation Framework. I understand that Coldsteel, HeyChloe, CoB Adiposian, etc were done in CBBE so I guess my question is: is it even possible to generate ShapeData and Sliders properly (in Blender?) to bring these amazing sets over to UUNP? If it is possible, what would it take and how could that be achieved? Is there anyone out there who would be willing to work on this? Thanks in advance!
  13. TL;DR: How to both import head mesh and use ECE custom body sliders for player character. Hello, I'm trying to make a character in Skyrim, and I'm having some trouble. I would like to import a head mesh using RaceMenu, and change the body (skeleton) scales using ECE (http://www.nexusmods.com/skyrim/mods/57440/?). I can't use RaceMenu then switch to ECE, as ECE will mess with the character's appearance on loading (I believe due to it's custom head mesh.) I know RaceMenu has similar sliders, but they are not capable of doing what I want ("realistic" torso / shoulder / pelvic adjustment) If you've tried both mods, you'll have probably noticed that the ECE plugin works a lot better than the RaceMenu ones. I'm not playing favorites or anything, I just want something that works. I've tried some things, and will continue to try things. I'm open to any suggestions / ideas on how to get around this, and am willing to put in effort to make this happen. Thanks!
  14. I was hesitant to use them at first, but I decided to give the in-game UUNP racemenu sliders provided by bodyslide a try. I removed all the armor from my character, adjusted the sliders to my liking, saved the preset and exited racemenu. I then tried to equip one of my armors only to instantly CTD. I tried reloading the game (saving immediately after i made adjustments again) and then tried to equip the armor again. I got a CTD when I only hovered the mouse over the armor that I had favorited in one of the SKYUI equipment slots. Any reason why this might be happening? The sliders were working perfectly fine when i adjusted them while my character was clothed. Only when my character was nude and then I equipped the armor did I get a CTD. I'm also using a custom race (Lunari) if it's relevant, but it uses the default skeleton and I made sure that the body it uses was a UUNP HDT body. I am also using the crash fixes plugin (which was supposed to stabilize the game, even with UUNP sliders). Here's my load order (running skyrim through MO):
  15. Hello! I downloaded bodyslide for fallout 4 and noticed a few new sliders in the FO4 version. And some Skyrim sliders were missing as well. Is there a reason why there's a big difference between the two? Like in FO4s bodyslide there is a "Push together" slider for breasts that Skyrim doesn't have. And you can move the hips back as well, which seemed really interesting! And Skyrim has some sliders that the FO4 version is missing as well. Is it likely that the two will be merged in the future? I'd love to have the hip positioning for my Skyrim. Though I think if used at too high of a number it will make animations bad.
  16. Just a quick question. Is it possible to transfer sliders and shape data from one body type to another in Bodyslide? I have these sliders that I'd like to use on my own, but I don't have any knowledge of them, or if it's even possible. Thanks. Also, please move this if it's in the wrong section. My apologies.
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