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So I used to use the mod version of archive invalidation (with no issue I might add) but decided to switch to the Vortex .BSA redirection workaround because it seemed easier to me. I cannot for the life of me seem to get it to work. I've tried going back to the modded version but now that won't work either. I run the .exe from the "/Fallout New Vegas/data" folder, click activate, load up my game and the body textures are still messed up. Going back to the Vortex BSA workaround, I decided to check the "mod staging folder" where "Vortex Archive Invalidation" is located and there is only one file there: "Vortex - BSA Redirection.override.vortex_lnk". I read somewhere in an archived post on the forums here I should, and I quote, "find the required INI tweaks and redirection BSA. Copy and paste these to their appropriate destinations...". I have a literal screenshot of the inside of that folder and there are no files there, but the one mentioned before. I think I also read somewhere reshade can cause some of these problems, but for some reason I doubt that- I could be wrong though. Any help would be greatly appreciated.
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I'm relatively new to troubleshooting mod issues outside of looking for basic conflicts, and I've been researching but it feels a bit overwhelming and I don't know a lot of the terms, so I hoped I could ask for some help here. How do I get Papyrus to compile scripts? It's enabled in the Skyrim.ini, but the scripts folder is empty after loading a save, I don't know if there's something else I need to do. A lot of mods aren't working properly, or not being loaded, so I was hoping I could get some help troubleshooting that too. I'm on Skyrim 1.6.640, and SKSE is 2.2.3. I have a feeling my game is quite broken and the Papyrus log will reveal I've been running on hopes and dreams lol.
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Hello! I have a strange problem, despite being quite used to Skyrim modding, that I cannot seem to find a solution to, nor I can find any similar issue online. Loverslab was the only forum I was able to find a similar problem, with a pointlessly complex solution - I can't even find the thread anymore right now and I'm in a hurry to go to sleep asap, so I have to keep it short. The problem is this; I can't get physics to work on a BHUNP body with FSMP without using Softbody. That gives me physics. Any other previous time I have installed Skyrim it worked right-out the gate - now I need another mod to get it working? Strange. But the worse thing is the genitals clipping through female body when crouching low or during certain animations, that require even a slight bow. See screenshots. It's not really stretching, but it's always poking-out that way. It shows on TAWOBA outfits, but not on Book of BHUNP ones, but most-importantly it shows on naked body too. Physics not working without another mod is pretty annoying too and I think it's connected. My version is 1.61170 - the newest Steam version. I have a clean install of Skyrim with a few mods. I have tried turning most of them (excluding required) and running the game. Problem persists no matter the load-order, which follows next: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 ccBGSSSE001-Fish.esm 254 FE 0 ccQDRSSE001-SurvivalMode.esl 254 FE 1 ccBGSSSE037-Curios.esl 6 6 ccBGSSSE025-AdvDSGS.esm 254 FE 2 _ResourcePack.esl 7 7 unofficial skyrim special edition patch.esp 8 8 Schlongs of Skyrim - Core.esm 254 FE 3 Expressive Facegen Morphs.esl 9 9 SkyUI_SE.esp 10 a SMIM-SE-Merged-All.esp 254 FE 4 BHUNP3BBB.esp 254 FE 5 RaceMenuMorphsBHUNP.esp 11 b KS Hairdo's.esp 12 c SOSRaceMenu.esp 13 d RaceMenu.esp 14 e XPMSE.esp 15 f RaceMenuPlugin.esp 16 10 ShowRaceMenuAlternative.esp 17 11 Book of UUNP Iron And Steel.esp 18 12 Schlongs of Skyrim.esp 19 13 SOS - Smurf Average Addon.esp 254 FE 6 FSMPM - The FSMP MCM.esp 20 14 FNIS.esp 21 15 DSer360MovementBehavior.esp 22 16 The Amazing World of Bikini Armors REMASTERED.esp 254 FE 7 TAWOBA Remastered Leveled List.esp 254 FE 8 HDT SMP Object - Simple.esp 23 17 RaceMenuMorphsCBBE.esp 24 18 Book of UUNP - Textures.esp 25 19 WetFunction.esp 26 1a alternate start - live another life.esp I am using Pandora for animations and I have built everything for Bodyslide. I have tried running different texture mods, I have ran LOOT, I have turned of all mods and rebuilt in Bodyslide with only BHUNP, FSMP and their respective requirements. I don't want a lenghty, complex fix as I'm 100% sure the problem is somewhere on MY side. But I have not done anything different prior to the previous 30-40 modded Skyrim installs. Not much has changed except; - I am now using Pandora, but switching to FNIS didn't fix anything - the version of Skyrim is different, but I am probably not using anything outdated I literally don't know what it could be. Can you please help? I know that Loverslab is full of very knowledgable people and I'm more likely to get help here than Nexus - especially with bodymod related issues. I am one hundred-thousand percent sure I have missed a conflict or I'm doing something stupidly, because it has been two years since I have modded Skyrim.
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I am having a strange issue that I just cant seem to track down. When I shift into first person mode, noting I use Improved Camera (1st person hands), the breasts are distorted (see photo). You can actually see the actual breasts below them but its stretched and distorted. I use Cbbe/3BBB/HDT SMP but this wasnt an issue during the initial levels. Anyone see this before that could give me some insight?
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before i go on im sorry if this is in the wrong place im new to the sites/fourms layout only been on thwe website for about 6-9mounths maybe. and this is my first post so here goes.... if you also have this issue or know of a fix please let me know im useing mod org 2 and have windows 10. and have 20 gigs of DDR3 ram. a amd 8 core cpu a gtx 980. and i have a motherbord that i dont know the name of but its never failed me before, so if anyone can tell the maker(s), of this great mod of any iusses or know what going on with just the one i downloaded please get back to me when you can thankyou for your time TLDR..... the upper arms of the straitjacket part of the mod DD have gliched out and apper as voids where the arms would be anyone got a fix or update or know the maker(s) of this great mod -
I'm having a weird issue where bodyslide is adding random vertex somewhere, somehow, for some reason... !!! NOT final mesh; I'm just testing because I have anxiety about wasting time on potentially unusable pieces !!! What I did: ***UPDATE*** -Exported femalehead.nif to .obj through Nifskope (forgot this step somehow, my bad) -Imported femalehead.obj to Blender and shaped it to a head sculpt. -Deleted everything but femalehead.nif (unnecessary, but made it easy to double check the vertex count) -Exported as an obj (TestMesh2/BlendHead) -Imported obj into bodyslide and copied bone weight from referenced original femalehead.nif -Deleted reference and exported as a nif From here I popped the new & old meshes into Nifmerge to copy the face to a proper head (so I don't have to fix the texture flags or tri)... but it won't merge because the vertex count no longer matches! For some reason, running it through bodyslide added 3 vertex. I reimported the original obj into Blender and it's still 996 vertex. Imported the new bodyslide nif and it is 999. It only jumps to 999 after weighting in bodyslide. I've attached the original obj and the bodyslid nif, if someone wants to take a look at them. Screenshots of the vertex counts: TestMesh2.mtl TestMesh2.obj TestMesh2.nif
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As the title says I just started to mod skyrim and have been haven't managed to get devious devices working. I have no idea what I'm doing so here's a picture to try and get some advice from someone who does. I only have the needed mods enabled right now.
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i would like osa, flower girls, osex, sexlab, sos se or light (only light is working?) flower girls se is saying that papyrus isnt installed and osa and osex insnt installed i have xp32 and fnis xpmse in mcm says XPMSE skeleton 0.0000 nioveride plugin -1 skee plugin -1 (seems to be a pregnancy thing.. but i found that and dled it.) and true spear combat inst checked. im using vortex and it all works ok up to sos i have sos light my osa menu has so osex or sex lab option im really stuck
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2024-05-23 20-27-44.mp4 don't know if its SL related or not don't know how to explain it so heres a video, best I could find online is related to vsync and I already tried that, also I have creatures for FNIS and I ean generatefnisforusers.exe happens with a lot but not all of them
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So a lot of my previous issues have been resolved. Though despite reinstalling and redoing everything, the outfits aren't working as expected. I'm using: Vortex 3BA CBBE CBPC HDT-SMP When not wearing outfits, the physics work as expected. The chest and butt jiggles. But when wearing any vanilla overhauled outfit or newly added outfits by mods, the chest doesn't jiggle. The outfit overhauls I tried were: 3BA Vanilla Clothes and Armor - https://www.nexusmods.com/skyrimspecialedition/mods/51610 CBBE 3BA Vanilla Outfits Redone - https://www.nexusmods.com/skyrimspecialedition/mods/109194 Vanilla SMP Clothing - https://www.nexusmods.com/skyrimspecialedition/mods/82656 Currently using the second one (https://www.nexusmods.com/skyrimspecialedition/mods/109194) ORIGINAL POST (Left for reference) I've been trying to mod Skyrim on Steam again since my attempt to mod Skyrim GOG didn't go so well. But trying to get the mods for the newest version of Skyrim has been challenging. Mod List: The problems: I also don't know how to gather logs that can help pinpoint the causes of said issues
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I installed all the requirements and I'm still getting an SOS warning. Last time I ignored this warning everything went laputa, is there an DLL file I'm honestly missing? I don't know, but here's the SoS warning for my game which is both Special Edition and Anniversary Edition, which is using the SoS SE file:
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I thought it wasn't playing well with my other mods, so I moved the rest to another folder temporarily while I figured it out. With JUST the most recent WickedWhims in the mods folder, every time I launch the game it crashes before reaching the menu. I looked around for potential solutions and didn't find anything that could help me here. I've never had this issue with this mod before so I'm at a loss.
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Preface Getting 3BBB to run can sometimes be a challenge. If you run into a problem it often is not so easy to find the exact problem (i almost gave up because of that). So lets make sure that there is a solid foundation where you can later add mods. And exclude some things from the list of possibilities at the same time. Addendum: This is how i got it running for my female char in MO2 - Vortex might be a different beast. Checking versions First check if you have the actual version of the required mods SKSE64 PapyrusUtil SE - Modders Scripting Utility Functions SkyUI BodySlide and Outfit Studio CBBE SE (Optional) Racemenu Fores New Idles in Skyrim Deactivate for now everything else that got physics Installation of the foundation Install (or already have them) in this order. XP32 Maximum Skeleton Special Extended (select 'Physics' during the installation) HDT-SMP (Skinned Mesh Physics) CBPC - CBP Physics with Collisions SINful CBP Reinstall 3BBB and use these settings (Format is Page/Option(s)): 1.1 Pre-built Body mesh 2.1 Performance (improved) 3.1 SMP and CBPC (Full) 4.1 Old Type 5.1 Elasticity 5.2 Small~Big Boobs 6.1 Deactivated 6.2 A little fleshy 6.3 Vagina Physics 7.1 Medium Movement 8.1 CBPC - RegularSOS 9.1 Here you have to find the right color for the skintone you're going to use (see spoiler). Otherwise it will look off. But you can change it with the optional tool. 9.2 SSS Black 10.1 Sexlab 10.2 Replacing CBBE 1.6x Morph Sliders [INSTALL] Install this file: WBody - Nude.7z Now activate the listed mods and run FNIS. First testrun (Basics): Start the game and set in the MCM the settings of 'Sinful CBP' to '3' and 'standard'. Undress your PC and jump a bit. If it works you can move to the next step - if not you already got a problem and you have to start from the beginning 'til you get here again (you did pick the option 'physics' during the installation of XPMSSE, right?). Second testrun (Bodyslide): Deactivate my 'WBody Nude'. Now create with the 'BodySlide and Outfit Studio' the bodyslides for the body you actually want to use (a nude setup is enough for the tests) and activate them. Rerun FNIS (When in doubt always rerun FNIS first. ;)). Start the game and undress your PC and jump a bit. If it works you got a solid foundation and can add (or reactivate) mods that require physics - if not then the bodyslides you're using cause the problem. You can try to redo them, but the chances are high that you have to replace the body with another one. Further tests: This is where i have no further steps anymore as there are way to many mods and possible combinations. But if you suddenly run into problems it is most likely one of the mods you recently added that cause the issue. I hope this will help the ones that actually run into problems. I spent several hours reinstalling and reconfiguring my setup. Only to find out that i got it right the first time but that a seemingly unrelated mod interfered and let the physics go haywire (while i thought i made a mistake during the setup).
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I'm fairly new to converting mods from LE to SSE and trying my best in learning, I'm trying to convert an LE follower mod to SE with the help of tutorials and pointers from other forums / commentors. I'm following this tutorial with some other workarounds such as: - Not changing any name / value when going through CK, just load the esp and save as is. - Extracting the .BSA file to get the meshes and texture folders out so I could use NIF Optimizer. - Upon extracting the mesh folder, I noticed that their are two separate folders, one under meshes/actors/fagendata as the tutorial points out for head part and one under the data folder. I've been doing the steps to a T and I always end up on CTD whenever I approach in her spawn area, a closer inspection also reveals that her face revert to the default nord face so I might've messed up something? I'm using MO2 as my mod manager so I think I need to tinker with the virtual file of my game? Any suggestions would be appreciated.
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Sexlab is installed but my actors don't do anything. I had this problem in Oldrim before but I forget how I solved it. Clearly, it's an FNIS issue. The animations are installed but the behaviours are not attached. When I run good ol' GenerateFNISForUsers (the 64-bit version, of course) it seems to run fine, and it sees the animation pack that comes with Sexlab and seems like it generates behaviours like normal. But when I initiate the happy fun sexytimes, nada. Anyone know what I can do to fix it?
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I've been encountering this issue for a while now on a new playthrough and removed some mods that made the stuttering worse. I didn't fix the problem per se but made the issue minor for now, I get this issue whenever I reached level 30+ and after a few cell reset that spawns new enemies into the map with new loot / equipment, when I encounter them, I would freeze for 1~5 seconds depending on how many they are in an area, for now its only a minor issue but I'm afraid its gonna be worse down the road. I can't really pinpoint what mod(s) are causing the problem since I already removed 10 mods so far, most of them are level list inject weapon / armor mods, I also have script heavy mods like SS2, weapon and armor pack mods like combined arms integrated to all including mutants, and bashed patched them. Load Order: Most of these mods are ESLs so my current 182 mods only have 69 ESM+ESPs in total. F4SE plugins: I have already reduced some weapon and armor mod texture to 2/1k to reduce FPS drips / freezing but the problem still occurs. Did I install too many weapon / armor mods that have a level list integration? (Combined arms, Gunner Militia, Doombased, Russian Assault pack, CCO, Shakala? or is it script heavy mods like SS2 that causes this?
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This took me AGES (read: roughly 45 minutes to about an hour and a half) to get properly working, but this is important and I wanna make sure people know how to get stuff working properly on Windows 10. I don't own a Mac, nor do I run Linux, so if you have fixes for those, feel free to post them. 1. Download and install the mods you want to use as normal (this means placing both the folder that you extract from the .zip/.rar/.7zip as well as the .mod file into your mods folder, which should be C:\Users\<your name>\Documents\Paradox Interactive\Crusader Kings III\mod; for these tips, I'm assuming that you're using the C:\ drive for the location of your My Documents folder) 2. Open the .mod file using the text editor of your choosing (I prefer regular old notepad, but Notepad++ works well) 3. Highlight the following: path="mod\<nameofmod>" (for example, if you're using the Carnalitas mod, it should read path="mod\Carnalitas" prior to first launching the game/launcher; if you open the file after you run the game/launcher, it'll change to path="C:\Users\<your name>\Documents\Paradox Interactive\Crusader Kings III\mod\<nameofmod>", so you probably want to do this prior to launching the game/running the launcher!) 4. COPY IT (either via the right-click context menu OR by CTRL + C) 5. Open the folder the mod came with 6. Look for a file named "descriptor.mod" (should either be right under CHANGELOG.md if that file is present or the first file right under the last folder of the mod; some people don't often include change logs with their mods!) and open it 7. PASTE THE PATH THAT YOU COPIED BENEATH THE FOLLOWING: (either via the right-click context menu or by CTRL + V) name="nameofmod" (again, for example, name="Carnalitas") supported_version="1.5.*" (or similar) --> If you did it correctly, it should read as follows (replace all instances of "Carnalitas" with the name of the mod you are using; I'm just using it as an example): name="Carnalitas" supported_version="1.5.*" path="mod/Carnalitas" 8. SAVE THE DOCUMENT (either by CTRL + S or by the drop-down menu under File; this is very important, otherwise you won't be able to add the mod to your playlists!) 9. Boot up the game via Steam/the Paradox Launcher and check All Installed Mods (should be the second one from the bottom of the list of options); if you've done everything right, it should show up! Now all that's left is to make a new mod playlist and play!
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Yesterday when i have created a strip club and make a custom uniform to female employee some of staff sims upper body doesn't show. Also try casedit but uppper part is not visible as well not selectable. What should I do?
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I'm currently using WickedWhims with a few mods, mainly the Humanized Servo mod, to play a humanized female servo. I had previously been using the Streamer Mode, but after disabling it and being able to see the sex animations, I've noticed several things; 1. Both participants were fully clothed. 2. The male sim's lower half was almost completely invisible, save for the penis. 3. Since I also used Necrodog's height slider mod, I believe there was also some positioning issues involved. I've also realised that my servo sim cannot change her outfit without needing to be changed back into a human and then back again through the Servo Cheats mod; perhaps because of this, I cannot find any option to have her remove her clothes while she's a servo. I've included a mod list text for further troubleshooting, in case there are other mods that may have compatibility issues with each other. Mod List.txt
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I tested with several different species and races and everyone else is functional. I can't seem to get my android pregnant. I have both Children, Learning mod and RJW. Humans, LOTR elves, vulpines and even animals work but not robots. Are androids incompatible with either of those? I get two fertility stats on the health card. The top is red at 0% The bottom is green at 100%. I assume one is children mod and the other is RJW. I think the top is RJW. I tried turning off and on each mod's handling of pregnancy and even enabling debug pregnancy but no dice. Tried different body parts. Seems tied directly to the race. Age didn't affect it. I had to manually add the hediff with Character Editor. Any race compatibility issues with Androids in the current RJW architecture? Any known incompatibilities? Androids: https://steamcommunity.com/sharedfiles/filedetails/?id=2889326293&searchtext=androids Children, School and Learning: https://steamcommunity.com/sharedfiles/filedetails/?id=1541438230&searchtext=children+learning And current RJW Mod List: Player log: On launch debug log:
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I can not get Schlongs of Skyrim to work for my life. Yes I've followed the directions, I've tried damn near every version I could fine, I've used multiple mod managers, I've attempted just the mod by itself with supporting required mods like SkyUI etc And I absolutely can not get this fucking thing to work. How do I make the void go away because having a massive hole through the dick area is isn't very immersive lol. I've unchecked the box for skeletons, I've tried the none DLL version. I've tried original, SSE, SAE, etc and absolutely nothing each and every single time. I've done fresh installs 3 separate times now. I've searched for this MCM options every damn time. Command prompt force load the menu, waited for 5, 10, 30, 60 mins for it to populate with no luck. I've literally been on this for the last 4 days... Idk I'm just getting frustrated with it at this point... Please let me know what information you require to help me trouble shoot this. Please and thank you!!
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about half of the mod works. things like collars and plugs show up just fine and have no issues. things that work: plugs collars heels non-bondage gloves rubber suits / leotards gags pony boots (not the ones that make you crawl but still have a unique walk animation and sound) blindfolds probably piercings too but i turned them off yokes and other binders for limbs kind of work, but not fully (correct idle animations but vanilla walk/jog/run animations). i don't know if this is just a limitation of the game or not, but it isn't a big deal for my experience since i mostly play skyrim in 1st person. kind of broken things that sort of work: yokes arm binds everything goes to piss when it comes to full body restraints. hobble dresses, straitjackets, and catsuits are completely broken and make the body parts affected apparently cease to exist. out of all of these, i want help with these the most. these things make the body disappear: catsuits hobble dresses (and probably hobble skirts, haven't encountered any) straitjackets bondage mittens the pony gear that makes you crawl that i can't remember the name of for some reason there are a few restraints that are invisible but keep the character model intact. most (if not all because i lack the patience to test every single one) harnesses don't show up when equipped. and finally, some chain restraints like cuffs (i think the posture ones? i can't remember) are visible and affect movement speed and play their sound effects like they probably should, but they stay under the character and usually clip through the ground. again, this doesn't really bother me all that much since i'm mostly 1st person but if i can fix it anyway that would be nice. my modlist
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So I'm brand new to PC, I got every other mod to work but now i get this message in the screenshot. I have no idea what im supposed to do. tried searching for a solution but im getting nowhere. if someone could Explain how to fix it i'd appreciate it massively. Also to note all those .esm files are downloaded and installed so im extra confused.