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Found 93 results

  1. Version V3

    25,436 downloads

    a guide for installing SexLab & MoreNastyCritters with screenshots. click on the [DOWNLOAD THIS FILE] button on the right hand side of the screen for the guide. note1: nude player/npc body mods and there skeletons are not covered in this guide because there are too many to choose from. note2: this guide is made for people that manually install mods, so if your using a mod manager you should be installing the mods through it instead. My helpful list of available free to use SLAL Packs: Warning to new users/members: there is a limit to how many animation sets SexLab can load, so only install the packs that you truly want to use. SLAL Pack Collection (note: the download files are mostly redundant because updated animations are already found in the SLAL Packs listed below) 32Bit SLE https://www.loverslab.com/files/file/2856-sl-animation-loader-pack-collection-and-installation-guide/ 64Bit SSE ? Anhedonla_ 32Bit SLE https://www.loverslab.com/topic/60847-dragon-animations-creature-on-creature/?p=2005833 64Bit SSE ? Ayasato 32Bit SLE https://www.loverslab.com/files/file/6249-slal-ayasato-animations-28022018/ 64Bit SSE https://www.loverslab.com/files/file/6249-slal-ayasato-animations-28022018/ Billyy 32Bit SLE https://www.loverslab.com/files/file/3999-billyys-slal-animations/ 64Bit SSE https://www.loverslab.com/files/file/5330-billyys-animations-for-se/ Evacuation!!! 32Bit SLE https://www.loverslab.com/topic/56684-animation-by-evacuation/?p=1836543 64Bit SSE ? FunnyBizness 32Bit SLE https://www.loverslab.com/files/file/2702-funnybizness-v246-slal-pack-by-shashankie/ 32Bit SLE https://www.loverslab.com/files/file/4471-funnybizness-armbinder-creatures-slal-pack/ 64Bit SSE https://www.loverslab.com/files/file/5716-funnybizness-slal-packs-se/ KisakiChika 32Bit SLE https://www.loverslab.com/topic/95813-milky-anims-now-with-slal-pack-by-wolfbread/?do=findComment&comment=2197672 64Bit SSE ? Kurg4n 32Bit SLE https://www.loverslab.com/files/file/3426-k4-animations-slal-package/ 64Bit SSE https://www.loverslab.com/files/file/5732-k4-anim-pack-for-se/ Leito86 32Bit SLE https://www.loverslab.com/files/file/2615-slal-animations-by-leito-91216/ 64Bit SSE https://www.loverslab.com/files/file/6357-slal-animation-pack-by-leito-se/ MadMansGun 32Bit SLE https://www.loverslab.com/files/file/2436-horny-creatures-of-skyrim/ 64Bit SSE https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/ mastermike8800 32Bit SLE https://www.loverslab.com/files/file/2979-slmastermike-testpack-animations/ 64Bit SSE https://www.loverslab.com/files/file/5738-sl-mastemike-animation-testpack-se/ Mike24 32Bit SLE https://www.loverslab.com/files/file/3771-slal-mike24-animations-classics/ 64Bit SSE ? mojito817 32Bit SLE https://www.loverslab.com/files/file/2725-feet-lovers-slal-anims-idles-cum-textures-sam-feet-replacer/ 64Bit SSE ? nazonootoko 32Bit SLE https://www.loverslab.com/files/file/3765-nazonootokos-animations-for-slal/ 64Bit SSE ? NCK30 32Bit SLE https://www.loverslab.com/files/file/6878-nck30-animations/ 64Bit SSE ? Proxy86 32Bit SLE https://www.loverslab.com/files/file/4369-proxys-animations/ 64Bit SSE ? RohZima 32Bit SLE https://www.loverslab.com/files/file/5224-rohzima-animations-slal/ 64Bit SSE https://www.loverslab.com/files/file/5856-rohzimas-slal-pack-se/ Rydin 32Bit SLE https://www.loverslab.com/files/file/1972-rydins-animations-resource-pack/ 64Bit SSE ? Sailing Rebel 32Bit SLE https://www.loverslab.com/files/file/3020-slal-animations-by-sailing-rebel-srb-2016-06-29/ 64Bit SSE https://www.loverslab.com/files/file/6024-slal-se-animations-by-sailing-rebel-srb/ SirNibbles 32Bit SLE https://www.loverslab.com/files/file/2585-nibbles-animations/ 64Bit SSE https://www.loverslab.com/files/file/5710-sir-nibbles-anim-pack-se/ SpaceHamst3r 32Bit https://www.loverslab.com/files/file/6105-shs-bound-animations-slal-pack/ 64Bit https://www.loverslab.com/files/file/6111-slal-sh-furniture-anims-v1-se/ Suke 32Bit SLE https://www.loverslab.com/topic/62530-sukes-animations-slal-692016/ 64Bit SSE ? znaroks 32Bit SLE https://www.loverslab.com/files/file/3975-znaroks-animations-with-slal-pack/ 64Bit SSE https://www.loverslab.com/files/file/5748-znaroks-slal-animations-for-se/ 3jiou 32Bit SLE https://www.loverslab.com/files/file/4260-3jious-animations-for-slal/ 64Bit SSE ? some other SLAL Packs can be found here (but mostly redundant because most animations are already in other SLAL Packs) 32Bit SLE https://www.loverslab.com/topic/55268-sexlab-animation-loader-guide/page-6?do=findComment&comment=1422937 64Bit SSE ? other animation packs (not SLAL): 3jiou 32Bit SLE https://www.loverslab.com/files/file/3097-sap-sexlab-animation-pack/ 64Bit SSE ? tweens 32Bit SLE https://www.loverslab.com/files/file/2625-m2m-gay-animations/ 64Bit SSE ? Zaz Animation Pack 32Bit SLE https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/ 64Bit SSE https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/
  2. I moved The Sims 3 Complete Adult Guide as a new topic. So it will be easy to find rather than lucky notice it in my signature. [The Sims 3] ==Complete Adult Guide== Woohoo Mods: OnikiKay's KinkyMod (WIP): For this... no need explanation, just read the features : Non-rabbithole woohoo like Animated Woohoo... and also autonomous threesome, rape, bestiality, menstruation cycle, arousal+lust motive, naked/woohoo awareness, condom, etc. And more features in the future. But it still WIP, for stable gaming, use Kicker's Animated Woohoo. WIP Advises: - I highly recommend to try KinkyMod by start a new game and separate it with your main savegame. Error and corrupt can happen. - KinkyMod can't be run together with Animated Wohoo as there are some conflicts on certain features. - Don't use Nraas ErrorTrap. - For Nraas Overwatch, turn off delete cloth feature, as it will delete cloth sections created by KinkyMod. - Can run on the base game without expansion packs like Pets, Late Night, Into the Future. But the certain features tied with EPs will be turned off automatically if you don't have it. - Rape and Bestiality are optional. And must be turned on manually in the setting if you want that features. Alfiechan's Animated Woohoo +: AW+ is the successor of discontinued Kicker's Animated Woohoo. Basically it's the same as Kicker's Animated Woohoo, but with more features like Pregnancy, Risky Woohoo, Libido System, STD, Prostitution, many fixes and improvements. Kicker's Animated Woohoo: Was the best sex mod in TS3 before it get replaced by AnimatedWoohoo+ and KinkyWorld. No more rabbithole woohoo. Sims will have sex wherever they want: bed, sofa, chair, table, counter, window, hottub, etc, in life action! But still in development. Read carefully the link above, since it has many module and animation links, you won't miss even one. For the installation guide, check ModFrenzy's Guide. Nraas Woohooer: The best sex mod for EA style rabbithole woohoo, with tons of features to support it, from romance change, woohoo change, risky pregnancy, woohoo skill, to pay for sex. You can use it together with Animated Woohoo for the romance change and pay for sex features. Turn off all the autonomous woohoo change, since we don't need rabbithole woohoo anymore. PS: Read post #55 at page 3 for more detail about Animated Woohoo + Woohooer Graphical XTC Sexual Daydreams: Just like Kicker's Animated Woohoo but independent mod. Not as famous and big as Animated Woohoo. Additional Adult Mods: Nraas Decensor: Download this decensor mod, because it doesn't remove fish in the tank and others as the side effect. Nraas Shooless: No more shooing from peeing and take a bath. Pregnancy Mods: Cmar's Pregnancy Progress Controller: A complete pregnancy control, from instant pregnancy, set pregnancy progress, terminate pregnancy, set baby gender, pregnancy info, to even pause the pregnancy progress and stay pregnant forever. SimsMX's Hospital Overhaul: Add additional interaction to hospital: abortion, surrogate mother, sperm or egg donor, blood donor, helping suicide, etc. Additional Maternity Clothing: When you saw EA list of maternity clothes, you know that you need MOAR! Non-Adult Must Have Mods: Nraas MasterController: Control every aspect in the game. From setting sims skills, traits, family member, social relationship, career, education degree, to reedit your sims appearance again in CAS. Nraas Overwatch: A must have mod, to clean up the mess in the background. Make the game run smoother and out of problems. Body Mesh: Cmar's Morphing Penis (Male): You can change the size of the penis of each sims, from length, thickness, testicle size. Cmar's Morphing Penis (Female): The same as for male above, but for female. Cmar's Morphing Nipple (Female): 3D nipple for female, where you can change the size of the aureola and nipple length. There's also Natural Breast shape + Breast Fix version under GECK.O's Natural Breast Nude Top link below. Better Male Muscle Mesh: Bulged Male Pants and Undies: It's hugely frustrating to see how flat male bottom part in TS3, and this is the fix. Master Suite Stuff Pack version is here. Breast Fix for Sliders (Female): EA forget to add bone assignment to the bottom of the breast, bra and bikini mesh, it makes the breast shape look ugly when using breast slider to make it big. This is the fix. There's also default replacement for the nude top mesh inside and will conflict with Cmar's and GECK.O's breast mod. To fix it open the package file using S3PE and delete the afTopNude_LOD1. GECK.O's Natural Breast Nude Top (Female): Original EA nude mesh, especially the breast shape have the same breast shape as bra and bikini mesh. And this is the fix, to give natural breast shape for nude mesh that influenced by gravity. As it a default replacement, so use between this and Cmar's Morphing Nipple (3D). Update: Added Cmar's 3D Morphing Nipple for Natural Breast shape. GECK.O's Detailed Vagina and Reworked Butts: A simple reworked Female Nude Bottom, by giving a simple 3D camel toe vagina line and shape. And also reworked butts to make it more detail and rounder especially at the butt crack. Skin Texture: Skin Texture: Choose the skin textures based on your taste. Most of the latest skins already support Cmar's Morphing Penis above and correct nipple position for Buhudain's Normal Map Revision below, make sure you recheck it. If you feel lost, I can recommend some of them: --> Cmar's EA default texture with adult details. Some people like to keep their game in default style and pure. There are some variety of non-Barbie EA default skin in internet, but this is the best. It support Cmar himself made Morphing Penis above and correct nipple position for Buhudain's Normal Map Revision below. --> Ephemera's Eskin(s). For custom skin, Ephemera's Eskin(s) are the best. If you take notice, most of "skin blend" varieties are based on Ephemera's Eskin. --> Navetsea's skins. Navetsea's skin for Skyrim is one of the most popular. He also made a lot of skin for TS3, something that you should not missed. Face Overlay Fix: Default face overlay has a bit of "makeup effect" on the face, and the fix remove it. Good for custom skin texture above. There are also another varieties you can find and download from internet. Buhudain's Normal Map Revision: Keratin effect, hand detail, bumped nipple, veins on muscle, penis detail, vagina detail, camel toe, etc. Male and Female Pubic Hair Accessories: Adult sims is not complete without it. There are many textures, but for the most realistic pubic hair, Cmar's is the best, just extract and use the latest update: Real One, Real Two and Heavy, for both gender. Sliders: Shock&Shame's Complete Slider Download List: You can find all custom face and body slider links here. Breast sliders and Cmar's Sims Height slider are a must to have! Consort's Project Landslide: It's a batch command for the slider above. You can set sims height for example, to make all male sims taller and female sims shorter in entire world by just using two commands. Helping a lot. Sexy Clothes: Well, Happy Hunting at Download Site links below and elsewhere! Adult Objects: Well, Happy Hunting at Download Site links below and elsewhere! Gameplay Scenario Tips - BROTHEL OFB: http://www.loverslab.com/topic/20608-simlab/page-18?do=findComment&comment=843535 (Draft tutorial for now...) Major Download Sites: TheSims3.com Exchange: Make sure to check the forum as well, Creative Corner. ModTheSims.info: The main modding community and download site, both mods and cc. Most hardcore sims modders are hanging here. SexySims.info: Adult version of ModTheSims. TheSimsResource.com: TheSimsResource is the biggest cc download site. Hosting TSR Workshop, the major tool to create cc for TS3. SimAsylum.com: Check Simsrod and Twoftmama mods! SimLogical.com: A lot of interesting scripted objects and other mods. CC Find Sites: My Sims 3 Blog: One of the most popular, but it stopped updating their database since 31 December 2013. They are focusing on TS4 now. If you want to find specific stuff, use their search feature. As well as using tag/label to browse particular stuff, like world or skintone. Sims 3 Updates: Another most popular, they also post interesting stuffs from TheSimsResource.com. But since TS4, the site is being updated once a week. CC Caboodle: Equally interesting as two above, but still active and being updated everyday. Sunny CC Finds: Sunny CC Finds just focus on what being posted on Tumblr.com, or stuff outsite the Tumblr.com but being mentioned there. Updated everyday. Lana CC Finds: Just like Sunny CC FInds above, it's complementing each other. You will find some stuffs that doesn't posted in Sunny CC Finds and vice versa. They mixed with TS4 stuffs in standard page, but I give TS3 cc tag on the link, so it just show TS3 stuffs only. AwesomeSims: Same as Sunny CC Finds. Graphics Mods: SweetFX: It works perfectly on The Sims 3. There's some presets people made for it. Reshade: A universal-ENB-like, that can run on most games. It can run on TS3, but I heard the framerate drop from 50 fps down to 10 fps. You can try it, but I can't guarantee. Buhudain's Lighting Mods: Buhudain's lighting mod characteristic is tropical bright-strong daylight, spectacular sunset and sunrise, and aurora at dark night. There's a lot of customization to choose. BrntWaffles's Lighting Mods: BrntWaffle has a lot of Lighting Mod to choose, from Dystopian, Frozen Inspired, Perfect Day, Midnight Dream, Alien Sky, etc. I highly recommended to check another The Sims 3 Adult Guide below at post #3.
  3. Before starting this guide, I'm french and this tutorial might be translated to it in some days. However, french means bad english (but sexy accent), so I apologize for any potential mistakes. I will go through every step, even the most obvious ones, some might not be entirely necessary. I want this guide to be as complete as possible. DISCLAIMER : AAF and all the mods for it are currently in ALPHA STAGE of development, this guide might be updated. Step 1 - Buy and Install Fallout 4 AAF needs Fallout 4 to work properly (Thank you Captain Obvious) There is no need to install DLC's for AAF to work. However, some other mods might needs DLC's to work properly. AAF needs the latest version of Fallout 4 to work, 1.9 should work too, but you might face some issues. Run the game once to generate ini's files for your game. Step 2 - Enable Modding and Prepare for potential future files Navigate to Documents/My Games/Fallout 4 Right click on Fallout4Prefs.ini, select Properties, untick Read-only if it's currently ticked and click OK. Repeat for Fallout4Custom.ini. Open Fallout4Prefs.ini Find [Launcher] section, under it, make sure that bEnableFileSelection=1 If [Launcher] or bEnableFileSelection doesn't exist, add them It should look like this: Add the following to your Fallout4Cutom.ini file (usually found in "Documents/My Games/Fallout 4") Step 3 - Download and Install the latest F4SE Version Download the latest F4SE Here. You can download the installer or use the ZIP file. For the installer, you just need to launch it and follow the installation wizard, don't forget to check if the installation directory is the good one (it should be by itself) For the ZIP, follow the instruction included in the readme file and copy everything it says to your Fallout 4 game directory. Step 4 - Download and Use any mod manager : NMM, MO. I don't recommend using manual installation AT ALL. If you want to risk it, then you can't complain about any potential issues. You can download Nexus Mod Manager or Mod Organizer. Follow the installation wizard of your mod manager of choice to install it. If everything went well, you should have a shortcut on your desktop or in your Windows Explorer tab. Step 5 - Download and Install Looks Menu for Fallout 4 Download and Install the last version of Looks Menu here. Use your newly installed Mod Manager to install it. You'll need a Nexus Mod account to download mods from their platform. Step 6 - Install Nude Bodies Download nude mods of your choice from Nexus. For female body, the most popular is CBBE. To install it, just add the ZIP/RAR file to your Mod Manager of choice and install it like you did for Looks Menu. For male body, use EVB Male Erect Cut/ Uncut (Dongs of Fallout ins't compatible with AAF at the moment). Install it only if you don't plan to install the compatibility patches from AAF. You might also want to install nude bodies for Ghouls, Synths and Dogs (included in Leito Animation Pack). (Download only if you don't want to use the Compatibility Patches !) Repeat the installation procedure for each nude bodies you want to install. Step 7 - Install Animations Packs Download Leito's Animation Pack, this is one of the best animations for Fallout 4 at the moment. To install it, use the same procedure as you did for other mods. It is a FOMOD installer, you should get a windows popping close to the end of the installation, asking for what you want to see with the mod. NEED PATCH FROM POLISTIRO You can also download and install Crazy's animation for Fallout 4. NEED PATCH FROM POLISTIRO You might also want to check theses really nice animations from SavageCabbage Animation Pack and Rufgt Atomic Lust. Be careful, some of theses animations can possibly broke XML Files while updating. You can also install Pose Packs that doesn't require patches later on : Sun's Poses, Dave's Poses or Pose It. Step 8 - Install AAF (Finally you might say) Download and Install the latest version of AAF by Dagobaking. The mod is in Alpha stage of developpement and is updated frequently. Check the Loverslab section of it to stay in touch with the community and download it from Nexus Mod here. Download and Install the AAF Compatibility Patches (AAFCP) if you want to use mods that were using Four-Play instead of AAF. You can download it in the second part of this guide, with the changelogs. Do not forget to install everything in the good order to avoid mistakes. Step 9 - Install Polistiro's AAF Patches for Leito and Crazy Mods Downlad and Install the Fomod included in the second post here. Follow the instructions closely and install everything it tells you to install. When installing the Fomod, it will ask you if it can replace files, always press yes (it's the goal of a patch). Step 10 - Optional The compatibility patches from AAF can allow Four-Play mods to work with it. So, you can download and install plugins from Vinfamy to play with AAF. It should work without any issues. I did test it by myself and i never encountered any issues whatsoever. You need to follow the instructions on this page if you want to install Four-Play correctly. I won't and I insist on that make a tutorial for how to install Four-Play. Check the great tutoriel Flashy did for Four-Play here. If you just want the ability to trigger sex scenes at will, select duration or start orgies, download and install Mindless Sex. For triggering sex scenes with a hotkey, use Four Play Sex Em Up. Depending on your kinks, you might also want to download Four-Play Prostitution, Violate, Vanilla Fudge, Kidnapped, Autonomy, or Family Planning. Read each plugin's description to determine whether you like them or not. Or install all of them. Don't forget that CSA events from RSE mods are broken with AAF. It might work but it might not too. Use at your own risks. Install them just like you did for the other mods. To have customizations for FP plugins + more functionality, download and install the Control Panel like any other mod. Step 11 - Launch the Game via F4SE Use the Mod Manager of your choice to launch your game via F4SE or create a shortcut with the F4SE launcher located in your Fallout 4 files directory. YOU NEED TO LAUNCH THE GAME VIA F4SE FOR AAF TO WORK. Step 12 - Load a Clean Save, Initialize AAF Framework. Launch a brand new game to initialize the framework correctly. After a few seconds, you should get a message indicating that everything works fine. If not, something went wrong. Step 13 - Maintenance If you face any issues with Four-Play relatives mods, please refers to the modders that created theses mods and follow their instructions closely. AAF isn't responsible of any issues from theses mods as they've been created with Four-Play. RSE is undergoing development for AAF, we do not recommend to install the current Four-Play version of RSE to work with AAF. But, as always, you can try it at your own risks. Some features work without any issues but others are completely broken. You can help JoeRQC (Flashy) to speed up the developpement process by giving feedbacks here. DISCLAIMER : This guide insn't complete and you are highly invited to give feedbacks to help me improve it in the future. I'm a really busy guy so don't be upset if I do not update as fast as you wish. Acronyms : To have a better understanding and to avoid confusion on the differents parts of AAF like the Compatibiity Patches or the Four-Play Proxy, we decided to create acronyms : Four-Play Proxy : 4FP AAFCP : Advanced Animation Framework Compatibility Patches Do not get confused with the Community Patches of Four-Play. It has nothing to do on how AAF is working if you are not using Four-Play mods to work with AAF. Q&A : Q: Why is AAF on the Nexus and the Compatibility Patches on LL? A: AAF is on the Nexus to streamline the release process. The Compatibility Patches are on LL to give LL users a centralized package to make it easier to get AAF up & running with as less trouble as possible. Q: I updated AAF but now my animations doesn't work / I get random errors with animation packs installed. A: Update your animation pack as soon as the author adapt it to the new AAF version. CREDITS : Thank you goes out to fellow modders who have inspired with their own work, created essential tools, helped troubleshoot issues or provided encouragement. Not necessarily a complete list (copied from AAF Credits list) Dagobaking CEO 0S Expired Leito jaam Gamoholik vinfamy CPU BringTheNoise JoeRQC oel-za ShadeAnimator Savage Cabbage Ashal CGi Kitcat81 hkheung polistrio fedim Di3sIrae RustyXXL
  4. View File Installation of Sexout Common Resources (SCR): Questions related to use of this tutorial: This tutorial covers the how to create the Resource folder and install it. Support will only cover any issues related to these two issues. Any questions related to issues downloading, extracting or obtaining these files should be directed to the threads host the resources. Please refrain to posting missing requirements here unless they have been added to Halstroms SCR thread. This tutorial is based off of his thread and any new or missing requirements need to be posted there first before being added to this tutorial. FYI: This is the brief tutorial, general instructions and such. For the full step by step instructions download the PDF. It is very large and complete with pictures. Do not PM me with questions on the tutorial. These PMs will be ignored. If it is valuable enough for you to take time to send a PM then it is valuable enough to actually post in the forum. There are others here that can answer many of the common questions I get in PMs. Anybody that wishes to make translations of my tutorial is welcome to do so. Please cite your source (this tutorial) appropriately. However keep in mind if you translate you will be expected to provide support for that language. Please also let me know you have done this. I will be happy to post a link for your language version to help those people with a native language speaker support for SCR Resources. Installation of Sexout Common Resources (SCR): This tutorial is for those individuals that can use tools such as FOMM and 7zip. A Downloadable PDF for convenience. Step 1: Prerequirements Make sure you have all the SCR pre-requirements installed and setup properly. 7zip installed and configured. Required for this tutorial and useful for modding in general. FOMM installed. Preferably the version hosted here on LL. Fallout New Vegas Astymma’s BnB Body Extender FAFF NVG compatibility skeleton. New Vegas Script Extender (NVSE) Most current version available. NVSE Extender (Most current available) SexoutNG Sexout Common Resources (SCR) by Halstrom An Account with both Loverslab.com and Nexus.com to access the mods needed. Create a SCR Resources folder on the desktop or where you want to work. Create an SCR Archive folder to keep you from having to re-download the requirements again. There is an excellent tutorial by BruceWayne on Sexout installation and its requirements found here. Still have problems go here, here and here. Step 2: Installation Prep These requirements installed in this step aren't available in game without some mod accessing them. If you desire to access these outside of mods and gameplay my advice is to install SexoutStore so that you can access these armors and other items when you desire. Provided you have the caps. Keep in mind in order for SexoutStore or Halstrom’s Pregnancy mod to work properly you need all the resources installed. General Concept: Download all the requirements to the SCR Archive folder. Extract the requirements to a convenient location then drag the textures, meshes and sound to the SCR Resources folder. Finally delete the extracted folder and move on to the next requirement. It is advised to follow the list of requirements in order. Remove all esp's from these resources. There will be special instructions to rename files. This must be done in order to get a functional SCR Resource. If you do not follow the instructions properly many issues may occur. In some cases there will be two sets of records (clothes, toys etc) in the game which only one is controlled by SCR. Other cases the items won’t be available and giant red exclamation marks, pink skin, or floating head and hands will be the result. The worst effect of not following the instructions would be your game will crash when you start it. You have been warned! Base Non-SexoutStore/Pregnancy Requirements: [SCR] Spectrums Toy Pack by Spectrum Warrior. Refugee Outfits for Type 3 by Exter (Delete the esp(s) T6 M CH Raider Armor by Izumiko (Delete the esps) Raider Chains Armor T6m – T6BB – TN – BerryK2 .2 by nagothm (Delete the esp(s) Sexout Clothing System by Evilrunner (Sexout Clothing Damage Updated with Combat Armour! Only) (Delete the esp(s) Nordlands Mesh & Texture pack for the Fertility Drugs by Norland GSB’s BDSM Files 20130227 by GSBmodder You now have all the base and specific resources installed. If you desire to have SexoutStore, or Halstrom’s Pregnancy installed continue with the tutorial. If not you can skip to Step 3. The Following are required if using SexoutStore, Halstrom’s Pregnancy, and/or Tryouts mod. The following are mod specific resources and are only required if using specific mods, SexoutStore, or Pregnancy. Tryout's Meshes, Textures and TryoutAudio by Loogie: Sexout Maternity Clothes – Old by Evilrunner Mantis Zero Suit Samus and More - Type 3 for NV by Primantis. (Delete the esp(s) Reflex Armor S-07 for TYPE 3 a Mantis Retexture by static07 and Primantis (Delete the esp(s) Bunny Suit for Dimonized Type3 by Backsteppo (Delete the esp(s) Ghost Armor Conversion FNV Revamp by Ken1945 - Bunsaki – Rikai (Delete the esp(s) Vegas Chokers by adriant1978 (Delete the esp(s) You have to rename the BSA to SexoutCommonResources – VegasChokers Bouncing Breasts Type 3 Armors by revang. (Delete the esp(s) Requires Pack 1, 2, and BB Sexy Sleepwear. The Dragon Girl Dresses Do not use the one on this page. Use this one instead. Julia Chang Set by GSBmodder (Delete the esp(s) Ghost Variants by Brokencrash. (Delete the esp(s) Extravagant Half Masks FNV by t3589. T6M Competition Swimsuit NV by Shimaneko (Delete the esp(s) The following are mods that have been removed by the author. They are no longer publicly available for download. A Collection of Sexy Attire by Shadowtroop (Delete the esp) Step 3: Verification of Installation Check the SCR Resources folder and you should only have the following: Meshes Textures Sound SexoutCommonResources - VegasChokers If you have anything else you did something wrong go back and figure out where you went wrong. If your folder has only the files I mention above and you are completely satisfied that you have everything ready move to Step 4. If you think you made mistake go back and repeat any or all the individual steps for the requirements. Step 4: Installation Instructions Create an FMOD that can be used when installing SCR. Open FOMM and select Fallout New Vegas. Click on Package manager. Click on the arrow pointing down on the “Add FOMod” button. Select Create from Folder. A window opens up select the SCR Resources Folder and click OK. Wait until done. This will take quite some time. When done you will see SCR Resources entry in the Package Manager. Select that and click the Activate button and wait some more. When done you can close the package manager and move on to Step 5 if you desire to add some of the available options from the mods mentioned above, if not move to Step 6. Step 5: Optional Patches (Optional) SCR Resources Patch Used in case there are some options that are desired from the SCR Resources Tutorial above or files added in the future to SCR and SCR’s family of mods. You can also create a patch if you are concerned there might be a mistake or problem with your SCR Resources folder. Patches can be installed separately ( after the base SCR Resources folder of course) and the installation will prompt you for overwrite. After verification that it is what you desire you can later merge this into the SCR Resources folder and overwrite those files. Benefits to creating a patch: Flexibility and expandability without risking the core base folder created by the above instructions. Ability to make multiple patches and numbering them or giving them a brief name at the end. For example SCR Resources Patch – Ghost Armor. This can make it easier to figure out which patch is which in the future. This also allows you to make smaller changes. My suggestion is make a patch for each mod or resource used or added. Patches can be added, removed, altered, and tested until just right. When finalized and determined as “perfect” the folder then can be merged with the SCR Resources folder created in the tutorial above. More info further down under “Merging SCR Resources Patch with SCR Resources folder”. How to create the SCR Resources Patch: Create a folder named SCR Resources Patch Open up the mod desired and look for the Textures, Meshes, or Sounds desired. Might have to dig down onto the folders and move specific files over. Make sure you follow the instructions of the author on how to place these extra folders as some options means manually creating a file, placing a single file into a folder in a specific location etc. When finished return to Step 5 and import the new patch into the game and test. When reinstalling your mods remember that the SCR Resources folder needs to be installed before an SCR Resources Patches. Merging SCR Resources Patch with SCR Resources folder You have determined that the patches you have created are perfect and what you want to use going forward. You would desire to merge these together to easy the management of your mods in your manager. Grab the SCR Resources folder you created earlier. Make a copy. Might take a bit of time. Rename the old copy “SCR Resources Original” This is to designate it is what was started with. You might change your mind later and decide to go back and rework the files. It is always a good idea to have the same base files to start from that everybody else will have. Grab the files out of the SCR Resources Patch Submitter RitualClarity Submitted 10/21/2013 Category Other Requires FNV, FOMM, Sexout, SCR, NVSE Extender, NVSE  
  5. This guide assumes no previous knowledge of modding to make it accessible to everyone, so some details may appear trivial to you, especially if you had extensive experience sex-modding Oldrim. Last updated: 9 September 2017 Step 0 - Make a Clean Save This is optional but good practice. Before you even start any modding, start the game normally via Steam and play completely vanilla without any mods past the game's Intro. As a recommendation, you can either stop after Ralof/ Hadvar unties you in Helgen and make a save, or once you reach Riverwood, go into Riverwood Trader and make a save there. This is now your perfect clean save that you would use for the start of any modded playthroughs. Step 1 - Pick a Mod Manager Manual installation is possible but not recommended at all. Pick either Nexus Mod Manager (NMM) or Mod Organizer (MO), install and point it to your SSE installation folder. In short, NMM plays better with FNIS, a requirement for SexLab Light SE. Meanwhile, MO is more space-efficient and very powerful in resolving mod conflicts. From now on, whenever I tell you to "install" something, it means downloading and installing it with this mod manager you chose. Make sure you enable the esp's or esm's of whatever mod you installed. Step 2 - Install XPMSSE and FNIS Install XPMSSE. Install FNIS Behavior SE. You need the main download as a minimum. If you want bestiality stuffs, you also need FNIS Creature Pack SE in the "Optional Files" section. That's it for this step if you're using NMM If you're using Mod Organizer however, on the left half of the UI, right click on "FNIS Behavior SE v....", select "Open in Explorer", click on the address bar in Windows Explorer, hit Ctrl + C to copy the address into your clipboard click on the fifth button from top-left corner, the "Modify Executables" menu will pop up Type "FNIS" in Title. For Binary, click on "..." to Browse, then click on the address bar, paste the address with Ctrl + V, then enter. Go into Tools > GenerateFNIS_for_Users > double click on GenerateFNISforUsers.exe. Tick "Use Application's Icon for shortcuts". Click "Add". Then Close. Step 3 - Install SexLab Light SE Download SexLab Light SE. Choose between two links: one is Google Drive, the other is Mega.nz. Install SexLab Light SE Step 4 - Generate Animation Behavior Files Start GenerateFNISforUsers.exe . For Mod Organizer, this should now be called "FNIS" if you click the downward arrow next to "Skyrim Special Edition" (near top right). For Nexus Mod Manager users, go instead into C:\Steam\steamapps\common\Skyrim Special Edition\Data\tools\GenerateFNIS_for_Users . Then right click on GenerateFNISforUsers and select "Run as Administrator" Tick "SKELETON Arm Fix", then click "Update FNIS Behavior" button. This will take a minute or so to complete. Then Exit. Step 5 - Install SexLab Light SE plugin(s) SexLab Light SE is a framework. It doesn't trigger sex on its own. However, you can install one or more of following mods that can trigger sex using the framework: SexLab MatchMaker Light SE - To bang someone/ a creature, cast "Irresistibly Attractive - Target" to whoever you want to have sex with, then cast "Irresistibly Attractive - Self" on yourself. Works for NPC-NPC and group sex too. Amorous Adventures - Quest mod with voiced dialogues where you act as the knight in shining armor to help the vanilla maidens of Skyrim and get plenty of 'action' on the way. SexLab Solutions 4.0.2 - Replacing most speech checks in the game with sex instead. Spouses Enhanced v1.7.3 - Sex with your spouse and more, quicksave and load once for the dialogue option to show up SexLab Pleasure SE - 80 light-hearted but lore-friendly unique dialogues Abduction SSE Carnival - more complex version of MatchMaker The following mods also work with SexLab Light SE. However, you need to do the extra step of extracting their BSA files with Bethesda Archive Extractor (and then delete the BSA files afterwards) : SexLab Necrophilia - gives you spells to engage in necrophillia or summon a zombie/ ghost to bang. SexLab Enchantress - The vanilla Illusion spells now have sexy consequences SexLab Working Girl - prostitution mod Animal Mansion 0.6e - quest mod with plenty of memorable moments and lots of bestiality Step 6 - Initialize SexLab Light SE Launch the game via Mod Organizer or Nexus Mod Manager Start a new game (not recommended, although it should work fine) or load the clean save you made in Step 0 (recommended) After 5 seconds, you'll see "Automatically Installing SexLab Light SE ... " and the initialization process begins. Don't do anything at all until it finishes (should end with "SexLab Light SE v... - Ready!"). (Optional) Go into Spell > Illusion > "SexLab Light SE MCM". Equip and cast it to bring up the customization menu, where you can tweak the framework to your liking (Optional) Go into the Apparel section of your Inventory > Favorite "SexLab Scene Controller". Then assign to a number Step 7 - Enjoy SexLab Light SE is now ready Trigger sex depending on what plugins you have from Step 5. Everytime the player is having sex, you can bring up the Scene Controller menu using the number you assigned in the last bullet point of Step 6, allowing you to change the current animation, advance stage, etc Have fun! ---------------------------------------------------- Common Problems and Troubleshooting If you go in game and everyone is frozen in a T-pose, make sure you have the latest SSE version of FNIS and do step 4 againKnown Issues: Some creatures like chickens and deers won't have sex with males Due to the 803 animations included and the lack of script extender, sometimes it takes quite a while to pick the animation to play. So make sure you wait a bit more than it would normally take in SexLab before concluding "animation doesn't trigger" - I'll optimize this later. Support: In order for me to help with any issues you have, you must describe the issue in as much detail as possible. And attach your Papyrus logs. Which can be enabled by editing Skyrim.ini (Puzzle icon in Mod Organizer > INI editor. Or for NMM, Users\YourUsername\Documents\My Games\Skyrim Special Edition): [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 After enabling Papyrus logging, load a clean save and again and go through the entire initialization process, then try triggering the scene. This will "capture" your problem in the log for me to analyse. Then go into Users\YourUsername\Documents\My Games\Skyrim Special Edition\Logs\Script - attach Papyrus.0.log to your post asking for help.Enjoy!
  6. This guide assumes no previous knowledge of modding to make it accessible to everyone, so some details may appear trivial to you. Some of the steps are 'to be on a safe side'/ 'just in case' and might not be entirely necessary. Last updated: 28 Oct 2017 Step 1 - Buy and Install Fallout 4 There is no need to install any DLCs for Four-Play to work. Make sure you have the latest version of the game (1.9 - released 6 Feb 17). Steam should automatically keep your game up-to-date. Run the game at least once to generate the ini's needed for Step 2 Step 2 - Enable Modding and Papyrus Logging Navigate to Documents/My Games/Fallout 4 Right click on Fallout4Prefs.ini, select Properties, untick Read-only if it's currently ticked and click OK. Repeat for Fallout4Custom.ini. Open Fallout4Prefs.ini Find [Launcher] section, under it, make sure that bEnableFileSelection=1 If [Launcher] or bEnableFileSelection doesn't exist, add them It should look like this: Save Fallout4Prefs.ini Still in the same folder, open Fallout4Custom.ini If Fallout4Custom.ini doesn't exist, create a new text document and name it Fallout4Custom.ini Find/ Create [Archive] section and make sure it looks like this: (Optional but Recommended) Still in Fallout4Custom.ini, find/ Create [Papyrus] section and make sure it looks like this: (Optional but Recommended) Still in Fallout4Custom.ini, navigate to the [General] section (or create one) and add the following: Save Fallout4Custom.ini Right click on Fallout4Prefs.ini, select Properties, tick Read-only and click OK. Repeat for Fallout4Custom.ini. Step 3 - Download and Install the latest F4SE Download the latest F4SE here. Double-click the file you just downloaded, follow the installation wizard, remember to double-check whether it finds the correct installation directory for your FO4. Let the installation wizard install F4SE for you. Step 4 - Pick a mod manager: NMM, MO or Manual I don't recommend manual installation at all. Things will get hectic very quickly. Nexus Mod Manager is more stable but wastes a bit more HDD space, Mod Organizer causes CTDs at game startups occasionally. Download a mod manager and use its respective installation wizard to install it. Step 5 to 12 are tailored to which mod manager you use. They are very similar in principal though. Mod Organizer Nexus Mod Manager The final two steps are universal for MO and NMM. Step 13 - Load a Clean Save, Initialize Four-Play Framework and Leito's Animation Pack Load any save without Four-Play installed on before. All the better if it's an unmodded save (without the [M]). While in game, wait a few seconds. You should now get a popup asking which animation packs to load, select the appropriate option depending on which animation packs you have installed (I recommend installing all). On the top left corner of your screen, you should see the notification ""Vinfamy: Registered Leito's animations and intialized Four-Play with Supermutant support.". Followed by a bunch of "Vinfamy: Thanks for installing xyz" if you use my plugins. These indicate that both Four-Play and Leito's animation pack has been installed correctly. If they don't show up or if you get "Four-Play Framework has not been installed correctly. Animations won't start.", something went wrong and please double-check that you haven't missed any of the steps above. Step 14 - Enjoy! All your Four-Play plugins should now work as described. Leito's animations should now play, with sounds. Actors involved in sex scenes should strip and redress (redressing may fail sometimes for leveled actors - known issue) correctly. Read the plugins' respective download pages to know how each plug-in works. In attachments are what the two tabs of NMM look like in my very light set-up. Don't worry too much if your set-up doesn't match: load order of the Four-Play mods don't really matter and you don't have to install all the plugins or the control panel.
  7. There are hundreds - if not thousands - of custom species in the Starbound universe, and it will be impossible for any one person to provide support for all of them. Players and creators may choose to take it upon themselves to provide support for their favorite custom species. This tutorial will serve as a guide for adding support for most custom species. 1) Download the Template 1.1) You will need to download the following mod template before you get started: Note: The template files have been updated for Sexbound API v1.15. Latest changes: - Changed location of *config.patch file to be in the root of the template. - Actor2 body_male and body_female > cowgirl > frame #4 changed. Template: Download 1.2) Download the artwork for all vanilla species (optional): All Artwork (Actor 1 and Actor 2): Download 2) Extract the Template Files into an Appropriately Named Folder. 2.1) Rename the template folder. You may choose to use the following naming convention for the root folder name: SexboundAPI_<SpeciesName> For example, SexboundAPI_Human is good name to use for the Human species. The folder should contain the following files and folders: Artwork (Folder), sexbound.config.patch (File), _metadata (File), and changelog.txt (File). 3) Unpack the Custom Species .Pak File. For the species that you want to provide support. If the original custom species is provided as a .pak file then you must use the Starbound modding tools to unpack it. The Starbound modding tools are automatically installed with the 32-bit version of Starbound, and you may find them located in the 'win32' folder which is located in the same folder as 'mods'. In the 'win32' folder, you must use the asset_unpacker.exe file to unpack the contents of your chosen species' .pak file. Furthermore, this step requires that you have knowledge of using the Windows command prompt. 4) Determine the Correct Species Kind. 4.1) Locate the custom species' .species file. Navigate the unpacked files of the custom species, and you will navigate into the 'species' folder. You should see a .species file in this folder. 4.2) Open the .species file, in notepad or another text editor program. 4.3) Note the value of "kind". Read the Json configuration, you must find the correct value of 'kind'. You must note the value for kind, and you must ensure to preserve any capitalization. For example, the Human species has a kind value of "human". Please, notice that the kind value is in all lower-case letters. 5) Use the Kind Value (Aka. Species Name) to Replace the Text in all of the Following Template Locations. 5.1) In the _metadata file: Replace all <replace with species name> tags with the value of kind. Since you are in the _metadata file, then you may replace the <author name> tag with your name too. 5.2) In the /sexbound.config.patch file: Replace all <replace with species name> tags with the value of kind. 5.3) In the following folder location - /artwork/humanoid/actor1: Rename the 'rename_me_to_species_name' folder to be the value of kind. 5.4) In the following folder location - /artwork/humanoid/actor2: Rename the 'rename_me_to_species_name' folder to be the value of kind. 6) Edit All Sprite Sheets to Resemble the Custom Species. There are two different sets of sprite sheets, actor1 and actor2: 6.1) Edit the sprite sheets for both actor 1 and actor 2. You must use a sprite editor program to edit all of the sprite sheets to match the design of the custom species. You may simply choose to use Microsoft Paint. Actor1 sprite sheets are in the following location: /artwork/humanoid/actor1/<kind> Actor2 sprite sheets are in the following location: /artwork/humanoid/actor2/<kind> Note: In the unpacked custom species files, you may find the original sprite sheets stored somewhere in the humanoid directory. You must use the exact same color palette used in the original custom species sprites. 7) Patch each unique NPC Type and Tenant to be Sex Enabled. This step is may be difficult to write a explanation, but I will give it a try. 7.1) Create a patch file for each unique NPC and tenant in the 'npcs' folder. You'll have to research which NPCs need to be patched because some will already be patched by SexboundAPI. Sometimes the configuration in the NPCType file may have a baseType, so you may choose to only patch that specified file that matches the baseType value. You'll have to hunt for that baseType file in the custom species 'npcs' folder, and if it is not in there then be sure to check the below list of default NPCTypes (aka baseType). Note: SexboundAPI already patches any NPC that has a baseType of 'base', or 'merchant'. So, you shouldn't have to worry about creating a patch file for an NPC that inherits one of those two baseTypes. Always research a baseType before patching it because many baseType actually inherit from 'base'. For example, baseType 'guard' already inherits from the 'base' npctype, so you don't need to create a patch for an .npctype with baseType 'guard'. Please see the below list of NPCType (aka. baseType) that you should not need to create a patch: NPCTypes / BaseTypes (Defaults) If you need to create a patch for a unique .npctype in your custom species support mod, then the filename must match the file name of the file which you are patching. Furthermore, the filename must end in .npctype.patch. Example: File Name: comfortertenant.npctype.patch You must ensure that the patch file is stored in the exact same folder location. So, if you are patching an .npctype file in the following location: /npcs/tenants then you must place the .npctype.patch file in the exact same folder location in your support mod. 7.2) You must put this exact code in each of your NPCType patch files. [ { "op" : "add", "path" : "/scripts/-", "value" : "/npcs/sexenabled.lua" } ] 8) Test Your New Species Support Mod. 8.1) Ensure that Sexbound API can correctly display the correct animations for your custom species. 9) Distribute Your Custom Species Support Mod. 9.1) Pack your mod for distribution (Optional). In the 'win32' folder, you must use the asset_packer.exe file to pack the contents of your custom species support mod. Furthermore, this step requires that you have knowledge of using the Windows command prompt. 9.2) Archive the file and make it available for download.
  8. Heyho, I play Skyrim modded for years now, but never created a mod myself. Still, I don't plan to create new items/armors/anything related to painting or meshing as I'm not that kind of creative person. I want to learn Papyrus and create addons with new actions/quests/.... So my question is: how did you start learning Papyrus specifically and how to work with the CK? I'm already able to code rudimentary stuff (little Arduino projects mainly), so I know how to use stuff like variables, loops or conditions.
  9. View File How to create your own Skyrim Porn This is basically a file that contains information, tutorial videos and adult mods (also links to other mods). All of this will help you create the most awesome erotic art with Skyrim . Took a long time to put all of this together, so I hope people will appreciate it . Submitter qgoodforu Submitted 08/13/2018 Category Sexual Content Requires Special Edition Compatible Yes View File  
  10. INTRO: I made this thread to sort of neatly compile all the data/information over in the BodySlide Conversion Thread into a neat little guide to encourage more of you to use BodySlide and Outfit Studio correctly! The following link is all you need for most of these tutorials, it also contains official tutorials and FAQ on the main page. BodySlide 2 and Outfit Studio Fun Fact: CREDITS: Caliente - Creator of BodySlide and CBBE body cell (ousnius) - Contributor to BodySlide. You can ask him for assistance/bug reports on his thread here or the Nexus mod page stuffed_bunny - Contributor to BodySlide. Advanced users click his link for some resources and BSD slider data tools! ChronoTrigger77 - Contributor to BodySlide and creator of Remodeled Armor. Click the link for his work. Malystraza - Immortalizing this post by turning it into a professional looking PDF! Ashal - For pinning this thread so it can be used as a resource for users and modders alike. TERMINOLOGY: Read this section if you are unfamiliar with some terms in the guides. More advanced users can skip. GUIDE 0: Preparing meshes for Outfit Studio: (Not needed for newest version of Bodyslide) GUIDE 1: Any Outfit -> BodySlide (Custom Body): GUIDE 2: Loading a BodySlide Preset into Outfit Studio: GUIDE 3: Convert/Edit any outfit mesh (any body type): Guide 4: Tweak BodySlide/Outfit Studio: GUIDE 5: Outfit Studio's "Set Textures" feature: GUIDE 6: Setting up BodySlide presets to show up on your outfit: DISCLAIMER: This method should only be used for testing your own preset with the conversion, for a QUALITY release, please see guide 9. Guide 7: Creating your own sliders for an outfit: Guide 8: Adding options to your BodySlide outfits (e.g. Zaps): Guide 9: Packaging your BodySlide conversion for release (outfit groups): Guide 10: HDT/TBBP Nipple Piercing BodySlide Conversions (Video Only for Now): Guide 11: Transferring sliders via XML editing (WIP): FAQ: Q: I think I found a bug in BodySlide/Outfit Studio. A: Well, first check the official GitHub issues list to see if it's already been identified, and if it isn't, PM cell here (or ousnius on Nexus) with a description of it. Q: When I load up my conversion in-game I have these black squares or irregular textures? A: In Outfit Studio, hit "Shape" and uncheck "Smooth Seam Normals". Q: I get animation clipping issues on my conversions? (Body clipping through outfit in-game) Multiple fixes: 1. Go back in OS and create more 'space' between the mesh and the body using the brushes (hint: view in wireframe mode to double check the areas). 2. Create a zap slider and mask the belly area, invert the mask and click "Slider -> New Zap". This will 'hide' the belly underneath the armor so you will not see clipping issues. 3. Re-adjust bone weighting. Number 1 is fairly easy, number 2 is sort of a hack in my mind, but many armors and such have done this to circumvent weight clipping. Number 3 is by far the hardest, but could also potentially give the most 'quality' result (or it may not xD). Q: When I load boots/gloves the feet/hands/mesh is completely off from the body A: This is a known bug, you can try fixing this in Outfit Studio by hitting "Shape -> Move Shape" to move the ENTIRE shape back onto the body. Test if it worked by exporting to *.nif and opening in NifSkope and see if it shows up correctly. If not, then you're out of luck and should seek further assistance. Q: Help! No textures load in Outfit Studio or I have completely black textures! A: Well, check to make sure your textures are 'loose' and not packed inside a .bsa, this isn't a feature supported yet. If the textures are loose and you're still not getting any textures or black textures in Outfit Studio, then it's just a bug that others have reported. See guide 5 for quick fix.[/color] Q: I loaded my outfit into BodySlide, but I don't see my preset? A: You have to manually add your outfit to the (super) group the preset was saved in, or edit your created preset so that it links to your outfit. You can still create the outfit with your BodySlide preset, you just need to navigate to the body that you made the preset for, select the preset, then type your outfit's slider set name into the "Outfit Filter" and hit batch build. Q: When I add weights to my outfit mesh and try opening it up in NifSkope, I get a bunch of errors. A: Please see guide 0, and also make sure that all vertices of it are weighted! Q: What's that sexy text editor you use? (Okay not really asked but still...) A: Sublime Text 3 PERMISSIONS: Feel free to copy/paste or link this guide. Feel free to translate this guide. Feel free to make your own guide I've attached the images to help you! (They'll be updated for revisions/changes) If this guide helps any of you, then the best way to say thanks is to make more conversions and share with the community! Guide 1 Pics.rar Guide 2 Pics.rar Guide 3 Pics.rar Config.xml Guide 4 Pics.rar Guide 5 Pics.rar Guide 6 Pics.rar Guide 7 Pics.rar Guide 8.rar Guide 9 Pics.rar BodySlide for Dummies.pdf Guide 0 Pics.rar
  11. 'Do it Dirty' says it all. This is the fastest way to get an armor into the GECK and ready to add to the game world. Next I'll cover adding the armor to an NPC. You can download the images for easy viewing below. K2 GECK_Do it Dirty_Add an Armor.rar
  12. qgoodforu

    Skyrim porn

    Version 1.0.0

    1,231 downloads

    How to create your own Skyrim Porn This is basically a file that contains information, tutorial videos and adult mods (also links to other mods). All of this will help you create the most awesome erotic art with Skyrim . Took a long time to put all of this together, so I hope people will appreciate it .
  13. How to create your own Skyrim Porn This is basically a file that contains information, tutorial videos and adult mods (also links to mods). This will help you understand how you can create the most awesome erotic art (or porn call it what you will) with Skyrim . Took a long time to put all of this together, so I hope people will appreciate it. You can download the file here: https://filejoker.net/28taf9n63t3a
  14. Ive been re-installing Skyrim after 5 year absence (2013 last i played) since Monday and i only just yesterday night finally finished installing over 151 active Mods after several CTD troubleshooting and patching. So i finally get in game and im finally able to enjoy my hard, daunting work... And im completely fucking lost as to how to use the many, MANY sex lab mods i installed. Like, i have so many things and tabs in there with over 6000 Animations (according to Fnis) which i dont even know how to load 10 of them much less how to cycle through them. Im asking if some kind soul has a tutorial guide for morons for me on how to use the crap i installed. I was told Sex Lab Match Maker would help but the menu doesnt appear in game in the mods list or at least i dont know how to use/activate it. Not only that, i made the mistake of combining Sex Lab Aroused with Hydra Slave girls which basicly adds 200 naked NPC slaves throughout all of skyrim so my dude is constantly perma exposed and my skills progression are 80% reduced because my guy is always super horny and i dont know how to talk women into sex yet and its just a massive mess like i tried forcing sex via one of the Fnis Sex lab spells but the sex slave girl started Pegging my dragonborn badass like as if he were a cheap slut and i had no idea how to END THE FUCKING ANIMATION.... Oh the fucking Horror. This is an SOS. Someone fucking tell me what keys do what, how to stop the arousal mod, how to better my speech for convincing women to bang, how to select which animations i want to load, how to bang as a werewolf. Ive been just scrolling through the options for the last 30 minutes and im still as lost as i was at the beginning :C ----- EDIT: Im having a bigger problem now in which the installed ChronoTrigger77 https://www.nexusmod...yrim/mods/25259 Remodeled Armors CBBE with HDT bodyslide. The armor do show in game, but so do the vanilla armors SIMULTANEOUSLY Images: https://imgur.com/a/AwkPnjx This creates clipping obviously. Im using quite a few sex lab mods and i noticed when i verbally tell the NPCs to unequip their outfits, they will only take off the CBBE Armors, but will keep the Vanilla one (this is what is creating the clipping in the images where her butt and breats are poking out of the armor - This is when the CBBE version is un-equipped). However, once the sex animations start, they will un-equip the vanilla armors and will not re-equip them if i tell them to put on an armor, they will only equip the CBBE Versions. Anyone have a clue what could be causing or how to fix this? Both armors co-existing(Notice the CBBE Armor Breasts clipping out of the Vanilla Breastplate): Unequips the CBBE armor when i tell her to take her clothes off, keeps Vanilla: But takes of everything during Sex animations, then re-equips only the CBBE Outfit version: Help! plugins.txt loadorder.txt
  15. This post tries to be a guide on the most important concepts and methods for the creation of Skyrim screenshot stories. This is a very niche thing of the Skyrim modding community and only a hand full of people if participating in this. This guide tries to help newcomers and share some knowledge about Skyrim screenshot stories. The following is for the most part based on my personal experiences and personal style of doing stories that you can find on my Blog Of Blood and Pleasure. This is in no guide on screenarchery and general, but instead focuses on the specific needs of skyrim screenshot stories. In the first part I will give a basic overview on how to approach skyrim stories that should be sufficient enough to get started and in a second part I will go deeper into more advanced topics and common problems you will encounter. Basics In order to get started with Skyrim stories you need 1. A way to capture screenshots 2. Some kind of poser mod 3. Basic knowledge how to use skyrim Console commands 1. Screenshots The easiest way to capture screenshots is just using steam, (default F12). You can access the screenshot folder of a specific game in the steam client by right-clicking Skyrim->View screenshot folder. Other ways are using your ENB, Skyrim itself (print key) or an external software such as Fraps. 2. A Poser Mod The default animations of Skyrim allow for little more then standing and fighting, you will need some kind of poser mod that lets you arrange NPCs and your player character in certain poses as gestures. There are a couple of options available, but the most straight forward and easy to use one is Pinup Poser by Halofarm. It provides a lot of different poses in various positions and unlike most others the poses are ordered ingame, meaning you have subcategories for standing, sitting lying poses etc. This is really handy when starting out. There are larger posers with many more poses such as Halo Poser, but Pinup Poser is a simple and straight forward. There is an image gallery reference that gives you an overview over all poses available, so you don't have to cycle through them ingame. Almost all posers come with rings and spells. The rings are equipped and let you choose a certain pose. Using the second ring lets your player character perform the selected pose. Using the spell on an NPC lets them perform the selected pose. While an NPC performs a pose, their default AI-Package is overwritten. This means they won't go back to the place they are normally found ingame or walk through the room in order to sit down somewhere. The Mod Poser Hotkeys allows you to flip through several posers quickly without having to mess around with a menu. 3. Console Commands You have to get good at using console commands in Skyrim. Have a look here in case you don't know how to use console commands. The most important ones are: tfc 1 - (toggle free camera) let's you move the camera independently from your character while the game is frozen. tfc - (toggle free camera) let's you move the camera but the game is not frozen tm - (toggle menu) disables HUD. You enable the interface again by writing tm again. Note that everything is hidden, even the console. sucsm [number (float)] - sets the speed of camera movement. The default value is sucsm 4. For me typically a good value is 0.5 and 1. Note that the camera speed depends on your framerate so sucsm 1 is much slower on 20 fps than it is on 60 fps. getpos [x,y,z] - Gives you the position of an object or an actor on a specific axis e.g: "getpos x" gives you the x position of the actor. Make sure you have an actor selected with your mouse button. setpos [x,y,z] [float] - let's you set the position of an actor on a specific axis e.g. "setpos x 1000" sets the actor to position x=1000 this can be used for arranging Npcs and objects, even though "moveto" is typically better suited for this. getangle z - Gives you the z angle for an actor. Since Actors can not have a x or y angle the z axis is the only relevant here. setangle - Sets the angle of a specifc actor. Note that while in tfc 1 mode or the you have to type another command such as setscale or setpos afterwards in order for the 3D Model to update. moveto player - Sets the x,y,z position and the z-angle of the selected NPC to your Players current coordinates. Really handy for a rough positioning of a scene. tai - (toggle AI) Disables the AI of an actor so he/she becomes frozen. This is super important to use after you have posed and moved an actor into position so they don't move afterwards and ruin your hard work. Only move one actor at the time and use tai on the other. Move the player last. fov [float] - This command lets you change the field of view of the camera, which is really useful when shooting details in scenes or setting the focus of the camera on specific actors. tcl - (toggle collision) Turns of all collisions in the game, which let's you move the player character freely. It's important that no object in the skyrim console is selected in order for this to work. coc ID - (center on cell) Teleports your character to the cell specified afterwards. E.g. "coc DragonbridgeFourShieldsTavern" teleports you to the "Four Shields Tavern" in Dragonbridge. Use "help" in order to get information about certain places/items/NPCs. The names listed with "cell" are IDs that you can coc to help +any word - Prints a list of NPCs, Items, locations etc. that contain the name after help. This is helpful for spawning NPCs or moving to certain locations via coc. With "" you can search for specific expressions like -> help "healing potion", that will print a list of all objects that contain the expression "healing potion" Basic Workflow In case you have never done something like this, the following provides you an idea of the basic workflow that is commonly repeated for every scene your going to shoot. Go into tcl mode (collisions off) Choose a pose for the NPC and cast the poser spell on them Move your character to the position you want them to be Select the NPC in the console and type "moveto player". The NPC should now be teleported to the exact position as your character, while still performing the selected pose. You should be clipping into each other. If the NPC bounces of you're not in tcl mode. If the NPC is not moving his/her AI is still disabled (console command tai to unfreeze them). [Optional] Adjust the facial expression of the NPC if necessary [Optional] Adjust the lightning for the given NPC if necessary Move your character to the position the NPC is supposed to be looking at (such as your character or another NPC etc.) in order to change their look direction. The head of the NPC should follow your character, if not you can talk to them and exit dialogue mode again. Hit "tai" in the console in order to freeze the NPC. You're now done with this guy. Repeat the steps above for every NPC in the scene Position your player character, select a pose etc. Console Command "tcl 1" and take screenshots. [Optional] You can always use getpos x,y,z and setpos x,y,z and getangle z/setangle z in order to change the NPCs position via console, even while their AI is disabled. This is especially useful for scenes with paired positions (like combat or sex) General ideas: Don't play the game! Never! I recommend creating extra saves/extra characters for your stories. Use the console in order to change locations, outfits, add objects etc. Don't craft an outfit, or travel to a location via the normal rules of the game. Using the console or special mods such as the "additem menu" mod. This will be much faster once you've gotten used to it. Always disable the NPC AIs when done setting them up (select in console, type "tai") Always only work on one NPC at the time, the rest is tai-ed up. Always position your player character last Changing facial expressions In order to change the facial expression for NPCs I recommend using the MFG console. I also recommend using the Facial Expressions Project for using premade expression presents. The basic function of the mods are explained on their respective download page: Advanced Tips Other helpful console commands sgtm [float] - sets the speed of the game to certain value, default is 1. For example if you write "sgtm 2" the game runs at double the speed. sgtm "0.25" quarter of the normal game speed. There are a number of possible applications for this in the game. For example it can be used to stop the game at just the right moment in a quick moving scene such as combat. You can use "sgtm 0.00000001" or something other, really small, to basically stop the game and achieve the effect of tfc 1. Except the game is still running and not frozen. This is for example handy when you want do some changes that require the AI to run without messing up the whole alignment of the scene because you know that a specific actor is going to bounce of as soon as you enable the AI again. For example change the facelight (see below) or the facial expression. This is also a useful way to fix the alignment of sexlab scenes, using the default sexlab hotkeys. Moreover it's a great way to have rain and snow show up on screenshots. When you use tfc 1 with these particle effects they are only going to show up in the direction you are looking at when you went into tfc 1 mode. With sgtm 0.00001 the game still runs so you have particles in every direction. disable - Disables (removes) the selected object or NPC. This is for example useful to remove certain items or objects that might not fit the scene or location. As look as you have the disabled object selected you can enable them with "enable". enableplayercontrols - In case you can no longer access menus or cast spells or something is bugged try using the command before restarting the game. 80 % of the menu bugs that can appear by using tfc 1, tfc, tai etc. can be fixed by this. kill - Kills the selected actor killall - Kills all actors in the loaded area or current cell, including followers etc. setfactionrank ID Rank - Adds the selected actor to a faction. A faction in skyrim is a group of people that share a certain aggression level towards each other. This is useful when you're trying to shoot scenes with NPCs that would attack you typically, such as bandits. By adding yourself to the bandit faction they no longer see you as an enemy. A complete list of all factions can be found here at the bottom of the page. setalert 1 - lets you have the NPC draw their weapon set timescale to [float] - This command lets you set the timescale of the game. "set timescale to 1" means one minute of real times equals 1 minute of ingame time. The default value here is 20. Using really small value lets you freeze the time of day. For instance this is really useful when working during dusk or dawn, when small changes in ingame time mean large changes in the lightning. By "freezing" the time you'll have all the time you need to work in the given light and shoot your scene. If you change the timescale this way, the change will be saved in your savegame. NPC management If you don't know how to deal with NPCs properly, they can take a huge chunk of your work, so here are some tips how to work with them. First, and I can't emphasis this enough, you don't need any special mod such as "puppeteer master" in order to make NPCs do exactly what you want. All you need is a simple poser mod such as halo or pinup poser and the skyrim console. The current NPC AI package is going to be overwritten by the having them perform a certain pose. Spawning of NPCs and Objects In order to use any NPC Type "help +NPCNAME" in the skyrim console with +NPCNAME being the name of the npc you want to use. This command should provide you with an ID of the NPC. Use "player.placeatme +NPCID 1" in order to spawn in a copy of the NPC next to your character. Don't bother with recruiting Followers or NPCs the proper way, that's just a waste of time. Cast one of the poser spells on the newly spawned NPC in order to overwrite their normal AI (AIpackage). You can do the same for non items and objects if necessary. Use the additem menu mod to get Items/Clothes etc. for your character. Besides the nexus search function, a very good, but of course uncompleted overview over available clothes mods can be found here. Changing the Outfit of a NPC Use the "unequipall" command on the NPC. Type "help [NAMEOFCLOTHES]" to get the IDs of the clothes you want the NPC to wear. Type "equipitem [CLOTHESID]" in order to equip the NPC with the chosen Clothes ("unequip +ID" to unequip). Most NPCs switch back to their default outfit when you do this, simply use the uparrow key to select the old used commands and quickly repete steps 2 and 3. They should never to this more then once. When you change the cell of the NPC they revert back to their old outfit. You can type "showinventory" with the NPC selected in order to quickly get the IDs of the clothes. This may seem a bit more complicated then using a mod in order to do the NPC outfit management, but for me this is much faster. You can even unequip part while the NPC is in "tai mode". How to efficiently move an NPC to a new cell (location) Select the NPC in the console, Move your character to the new cell via the "coc" command Use "moveto player" in order to move the NPC to the player. Other helpful tips and mods for working with NPCs If you are working with NPCs/enemies that are typically your enemies in the game such as bandits or falmers I recommend adding your character and all used Followers to the faction of the enemy. That way they won't attack you and you can work normally. See http://en.uesp.net/wiki/Skyrim:Factions Complete Factions List below. Type player.setfactionrank ID 0 in order to add your player to a faction. The mod Puppeteer Master is also useful for getting NPC's to do the vanilla animations, if you combine that with "tai" then you get them stopped in a particular pose you may want. Directors Tools is another mod in order to have NPCs perform vanilla animations and even kill moves (including ki llmoves and such). Manipulating Objects The easiest way to manipulate objects is Jaxonz Positioner. You can move selectable objects around. Via the creation kit you can turn ANY Object into a selectable object. You can move objects into NPCs etc. but if you are not working in tcl mode, they are changing their position when you enable their AI again (exit "tai" mode). Moreover, you can also move NPCs using this mod. Lightning Getting the right lightning for your scene can be a bit tricky at times. Some ENBs are a bit more forgiving then others, but here are some general tips and ideas how to adjust the lightning in your scene. The mod facelight allows you to add a light to a character via a spell. I recommend using the console and setting up .bat files in order to do this quickly (see below) The mod SSAssits allows you to drop gems that emit light of a certain color. They can then be moved via getpos/setpos. With Jaxonz Positioner you can make existing lights visible and move them around via console. The Creation Kit: If you want to have the lightning in a scene exactly as you imagine it you won't get around using the creation kit and changing the light of the location and place new lights. This is by far the most powerful tool when it comes to lightning or setting up very specific scenes. Of course you need some basic knowledge of the program and it's controls. Bethesda even made a short tutorial on working with light in the creation kit. Getting good lightning in a scene is not always easy, but it's well spend time as I feel this has a huge impact on the quality of the final. Sex Scenes Using Sexlab Sex scenes can be a bit annoying to deal with, especially when you are using Sexlab. For starters you use Sexlab, SLAL and some way to start sex scenes such as "Sexlab match maker". Make sure you turn off the auto progression of the Sexlab scenes in order to have complete control over what animation is playing. If you made it so far into this guide and this form you probably know the basics of Sexlab. It comes with a number of problems tough. - It can be very annoying to position actors correctly. When the scene starts you only have a rough idea on where the scene is going to play. Depending on the animations the scene might even rotate by 90 or 180 degrees. Fixing this with the adjustment keys of Sexlab is a nightmare. - It is very hart to control facial expressions of the actors, as they reset on every moan, even if you are in tfc 1 mode - Using tfc, tfc 1 in combination with Sexlab often leads to camera bugs, such as not being able to go back into First person mode or not being able to cast spells. How do we fix this? How to not use Sexlab (Advanced) Another way of playing sex animations is 0sex. Even though the mod itself is outstandingly well done it comes with very little animation variety and you won't be able to use most of the animations of Loverslab animators without including them into 0sex yourself. There is another method in order to fix the problems mentioned above. It's a bit more time consuming then just using Sexlab, but it gets rid of all the problems mentioned above. Still, this is a 20 80 thing, you can get 80 % of the result by just using Sexlab in 20 % of the time, so keep this in mind. Instead of using Sexlab you only use the animations of sexlab and of the slal packages of modders and play them via the poser mod of your choice. Find the .hkx files of the animation you want to play in meshes\actors\character\animations\ and rename them overwrite existing .hkx files of the poser mod. Since I never use the threesome files of halos poser mod I replaced those .hkx files with the ones from Sexlab and SLAL packages. That way you can access them via the normal spells and rings. You see the animation beforehand, can adjust facial expression etc. and work with them like normal poses. The renaming part can be a bit tedious, but something like a python script for renaming helps a lot. This might seem a lot more work and unnecessary complicated, but for me this is the way to go. Sexlab can be a total a nightmare when it comes to details of a scene. Might not work for creatures though, never tested it. Adjusting poses I highly encourage you to try out the Nioverride-pose-adjustments. This mod allows you to access individual bones of your characters skeleton and move and rotate them around. This is one of the most powerful tools available for these kind of screenshots stories. You can fix clipping in sexlab scenes, modify some poses in order to perfectly change them to what you want. It requires a bit of practice to get natural looking changes, but this tool is incredibly powerful. This works in tfc 1 mode as well! Shooting combat scenes I'm far away from an expert on this, but I personally have the best results when letting the NPC actually attack me and freezing their AI in an animation I like (tai). The sgtm command really helps here. Afterwards I place my character or other characters accordingly, often times using vanilla attack animations. I my personal experience, the vanilla combat animations are quite good compared to the poser combat ones since they are based on motion capturing instead of posing NPCs in an Editor which is apparently hard to do when the hole body is moving in a fast animation. Moreover there is a full tutorial on the creation of combat scenes by ther1pper. ENBs Use whichever ENB you want. There are a couple of interesting features of ENBs. They can be used for taking screenshots The depth of field setting in your ENB can also be used to set the focus of a scene on specific actors or objects. I personally advice towards low depth of field settings for stories, since you blur out a lot of the scenery and the background which is always part of the story. But in the end this comes down to personal preference. There is also the FreeFlyCam plugin, that allows you to rotate the camera for more dynamic shots. This is especially useful for combat scenes. Rotating the camera by 90 degrees allows you to change the format of your screenshots to an upright position. Tips on how to work faster Use .bat commands for your often used console commands. For example instead of typing "moveto player" every time, you can just add a bat file to your skyrim directory with "moveto player" in it, that you name mp. Now you can just type "bat mp" in order to move the NPC. Only ever work on one NPC at the time and stay in tcl mode. That way NPCs won't do stupid stuff. Save Regularly in case you need to reshoot something Don't take too many screenshots, you have to look through all of them again and choose the ones you want. If you take less but good ones, you'll save time. Practice and get used to the workflow (by far the biggest timesaver) Use the console, don't waste time playing the game I hope this helps some of you, if you have any other good tips let me know so I can include them into this post.
  16. Hello. I'd like to ask for some help to make a simple plugin for myself for my game. I'm not exactly proficient in the use of the CK and/or TES5Edit, all I have done in terms of modding is the simple user stuff. I want to make a plugin that does 3 things: 1. Completely disables health regeneration for the player 2. Completely disables magicka regeneration for the player 3. Increases the respawn time of all enemies without breaking radiant quests: in exterior cells, enemies don't need to respawn at all (this would be preferred), and in interior cells, they should be respawn just in time to not outright break radiant quests. I would use these settings for my own playthrough balanced around these mechanics (and a few others). I just want to make sure I do this without breaking anything and in a way that actually works. For the third thing, I know there are plugins which already do that (and there are plugins for the first two as well), but they are old, and I don't know how or if they would work if I just threw them into my load order. There is a plugin in the ERSO Overhaul that makes it so that exterior cells respawn only every 1000 days (which would be good), but it also makes it so that interior cells respawn only every 3000 days, and says "it may break radiant quests". Note 1. The methods by which these results are achieved are irrelevant, especially for the third: what matters is that there wouldn't be respawning enemies for a looong time. This is needed because I plan to play a game where EXP is a limited resource (a'la Gothic series). Note 2. Encounters shouldn't be disabled; I don't care for the vanilla ones, but I have encounter mods, those should work with all other respawns disabled / severely delayed. Note 3. I am using mods that add more enemies (ERSO's Populated Dungeons, Caves, Ruins + Populated Forts Towers Places (I don't insist on the latter, though)), which also shouldn't respawn. Note 4. If it is at all possible, wildlife spawns (deers, rabbits, foxes, etc.) shouldn't be disabled, only what we commonly understand as "enemies" (basically humanoids and the "monster" animals). This is not something that is super-important, I can live without this, but it would still be nice if it is possible to do. If it matters at all, the world is static and deleved through the use of Static PermaZONES, and SXP Redone is used as the EXP mod of choice (although this one is not final), with vanilla EXP gain disabled through the Uncapper. Any kind of help or tutorial would be appreciated. The most I've done in TES5Edit is cleaning dirty edits, the most I've done in the CK is opening and saving a plugin -- in other words, I'm a noob at this.
  17. v 1.1 (08-2018) Storytellers Image Management Greetings, fellow story tellers ! In this guide we're gonna review the basics and tips about image management in stories. Images are the core media for most of our stories, if not the only one for comic writers. Managing them correctly or incorrectly will thus affect quite a bit the readability, accessibility or even the durability of your blogs. Thus, if the most seasoned of us will only find a handful of details unknown to them, those of us which are beginning to write or only getting the hang of it might benefit even from the basics. So, let's start from the beginning... I - Image format & compression A - Compressing images B - Choosing a resolution and a software II - Image hosts III - Posting on the forum/Blog This guide should have answered at least some of the hardships a LL graphic storyteller may encounter. However, if you have still some questions regarding image management, or just want to comment or feedback, you're welcome.
  18. View File Resource for Animators and Compatibility with Devious Devices The primary use for this resource is to provide an easy and quick (less than a minute per animation) way for other animators to adapt about any of their animations to be compatible with Devious Devices like Armbinders and Yokes. This resources supports any animations created with pornphile's controller rigs, but there are also versions for direct import onto the Skyrim skeleton. The Controller Rig version obviously only works with 3ds Max. The Skeleton versions should work with any software software supporting .fbx (e.g. It should work with Blender, but I don't use it, so feedback needed). The tutorial focuses mainly on 3ds Max, so for other software some steps might be slightly different or not needed at all. If you have a problem following the steps or something doesn't work, feel free to ask. Tutorial for Importing Devious Devices Poses onto your animation options with (a) = vanilla skeleton (b )= pornphile's controller rig 1. Open your animation scene 2. Import the desired pose .fbx file 3. Use -these- settings for the import (see Import Settings picture) 4. Might need to unhide/hide certain layers again 5(a). If using vanilla skeleton merge seperated arms layer with layer including the rest of the bones again 5(b ). Make sure arms are set to FK controls and load the included .cps file for the recommended poses for fingers and apply them (or use your own) 6. Done. You can keep animating as usual or if you're ready just export the finished animation Information for scenes with multiple actors In case you have multiple controller rigs/skeletons in your scene take note of the following: For pornphile's controller rig the poses will import onto the standard controllers ending with _F If you want to import the poses onto the male controller rig, you can use the "Rename Objects..." option under "Tools". To do this correctly you should select all male controllers and then remove the last letter "M". After that just do the same thing, but add "F" as suffix instead. Similarly you can rename the female controller rig to stop the imported poses to affect her. For an import of poses directly on the skeleton you can use the same renaming method to change which actor will be affected by the pose. It will always affect the skeleton with the standard Skyrim Bone names. If you have two skeletons with the same names it affects the one that was loaded first in the scene. Supplied Poses: -Armbinder -Elbowbinder -Regular Yoke -Breastbondage Yoke -Front Cuffs (3 variations) ... More poses will be added to the resource as they are added to the Devious Devices mods. Hopefully this will motivate some of the great Sexlab animators to supply some of their cool animations with versions that work with Devious Devices. Credits to Pornphile for his controller rigs. Best way to create animations for Skyrim! ;P Submitter Supertin Submitted 04/15/2017 Category Modders Resources Requires Special Edition Compatible  
  19. The goal here is to help you recreate the cutie above. I got a lot of requests about her so here we go. Mods you’ll need (from Nexus) : Racemenu Rs Children (playable install) XPMSE skeleton for children if you are a HDT user (if you don't have it expect crazy FPS drop, like CRAZY) KS Hairdo RS Children Hair patch Lamae Follower 1.1 (not V2), you need her facegen data, if you don’t know what I’m talking about search on google Poet Follower, same here you need her facegen data If one were to want to make her into a follower or anything, feel free, I own nothing here, I just used various stuff to create her. 1) Create a new female char or clean your existing one (no brows, hair, painting,scars ... always better to clean the char before switching to custom race or loading preset) 2) Switch race to Nord Child 3) Go to sculpt -> F9, load Lamae and uncheck her mouth (I don’t know why but with me her mouth floats 1 m above her head) -> ok 4) Load Poet and uncheck everything except the mouth -> ok 5) You may need to deflate a bit the mouth if the mesh go past the head mesh 6) Set weight to 1 to avoid neck seam 7) Eyes should be already the right color (RSChildren eyes blue) Change brows to RSChildren Brows 08 9) Change mouth shape to your liking 10) Hair is Clover from KSHairdo, color is FF45332F 11) Set warpaint. Color of mine is AA000000 12) Rename and give clothes. /profit Be careful, children clothes brought by other mods than RS children have a good chance not to work on a playable character. Check Armor and Clothing for Kids on nexus if you want to have armor Have fun !
  20. View File a howto on my way of adding dicks (or any mesh) to nif files, only using NifSkope. (click by click screenshots with text) Warning: some nif files are harder to mod than others using this method. now with a Creature Framework Integration Guide. Submitter MadMansGun Submitted 10/24/2015 Category Other Requires NifSkope and 15 years of game moding knowhow Special Edition Compatible Not Applicable  
  21. View File a guide for installing SexLab & MoreNastyCritters with screenshots. click on the [DOWNLOAD THIS FILE] button on the right hand side of the screen for the guide. note1: nude player/npc body mods and there skeletons are not covered in this guide because there are too many to choose from. note2: this guide is made for people that manually install mods, so if your using a mod manager you should be installing the mods through it instead. My helpful list of available free to use SLAL Packs: Warning to new users/members: there is a limit to how many animation sets SexLab can load, so only install the packs that you truly want to use. SLAL Pack Collection (note: the download files are mostly redundant because updated animations are already found in the SLAL Packs listed below) 32Bit SLE https://www.loverslab.com/files/file/2856-sl-animation-loader-pack-collection-and-installation-guide/ 64Bit SSE ? Anhedonla_ 32Bit SLE https://www.loverslab.com/topic/60847-dragon-animations-creature-on-creature/?p=2005833 64Bit SSE ? Ayasato 32Bit SLE https://www.loverslab.com/files/file/6249-slal-ayasato-animations-28022018/ 64Bit SSE https://www.loverslab.com/files/file/6249-slal-ayasato-animations-28022018/ Billyy 32Bit SLE https://www.loverslab.com/files/file/3999-billyys-slal-animations/ 64Bit SSE https://www.loverslab.com/files/file/5330-billyys-animations-for-se/ Evacuation!!! 32Bit SLE https://www.loverslab.com/topic/56684-animation-by-evacuation/?p=1836543 64Bit SSE ? FunnyBizness 32Bit SLE https://www.loverslab.com/files/file/2702-funnybizness-v246-slal-pack-by-shashankie/ 32Bit SLE https://www.loverslab.com/files/file/4471-funnybizness-armbinder-creatures-slal-pack/ 64Bit SSE https://www.loverslab.com/files/file/5716-funnybizness-slal-packs-se/ KisakiChika 32Bit SLE https://www.loverslab.com/topic/95813-milky-anims-now-with-slal-pack-by-wolfbread/?do=findComment&comment=2197672 64Bit SSE ? Kurg4n 32Bit SLE https://www.loverslab.com/files/file/3426-k4-animations-slal-package/ 64Bit SSE https://www.loverslab.com/files/file/5732-k4-anim-pack-for-se/ Leito86 32Bit SLE https://www.loverslab.com/files/file/2615-slal-animations-by-leito-91216/ 64Bit SSE https://www.loverslab.com/files/file/6357-slal-animation-pack-by-leito-se/ MadMansGun 32Bit SLE https://www.loverslab.com/files/file/2436-horny-creatures-of-skyrim/ 64Bit SSE https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/ mastermike8800 32Bit SLE https://www.loverslab.com/files/file/2979-slmastermike-testpack-animations/ 64Bit SSE https://www.loverslab.com/files/file/5738-sl-mastemike-animation-testpack-se/ Mike24 32Bit SLE https://www.loverslab.com/files/file/3771-slal-mike24-animations-classics/ 64Bit SSE ? mojito817 32Bit SLE https://www.loverslab.com/files/file/2725-feet-lovers-slal-anims-idles-cum-textures-sam-feet-replacer/ 64Bit SSE ? nazonootoko 32Bit SLE https://www.loverslab.com/files/file/3765-nazonootokos-animations-for-slal/ 64Bit SSE ? NCK30 32Bit SLE https://www.loverslab.com/files/file/6878-nck30-animations/ 64Bit SSE ? Proxy86 32Bit SLE https://www.loverslab.com/files/file/4369-proxys-animations/ 64Bit SSE ? RohZima 32Bit SLE https://www.loverslab.com/files/file/5224-rohzima-animations-slal/ 64Bit SSE https://www.loverslab.com/files/file/5856-rohzimas-slal-pack-se/ Rydin 32Bit SLE https://www.loverslab.com/files/file/1972-rydins-animations-resource-pack/ 64Bit SSE ? Sailing Rebel 32Bit SLE https://www.loverslab.com/files/file/3020-slal-animations-by-sailing-rebel-srb-2016-06-29/ 64Bit SSE https://www.loverslab.com/files/file/6024-slal-se-animations-by-sailing-rebel-srb/ SirNibbles 32Bit SLE https://www.loverslab.com/files/file/2585-nibbles-animations/ 64Bit SSE https://www.loverslab.com/files/file/5710-sir-nibbles-anim-pack-se/ SpaceHamst3r 32Bit https://www.loverslab.com/files/file/6105-shs-bound-animations-slal-pack/ 64Bit https://www.loverslab.com/files/file/6111-slal-sh-furniture-anims-v1-se/ Suke 32Bit SLE https://www.loverslab.com/topic/62530-sukes-animations-slal-692016/ 64Bit SSE ? znaroks 32Bit SLE https://www.loverslab.com/files/file/3975-znaroks-animations-with-slal-pack/ 64Bit SSE https://www.loverslab.com/files/file/5748-znaroks-slal-animations-for-se/ 3jiou 32Bit SLE https://www.loverslab.com/files/file/4260-3jious-animations-for-slal/ 64Bit SSE ? some other SLAL Packs can be found here (but mostly redundant because most animations are already in other SLAL Packs) 32Bit SLE https://www.loverslab.com/topic/55268-sexlab-animation-loader-guide/page-6?do=findComment&comment=1422937 64Bit SSE ? other animation packs (not SLAL): 3jiou 32Bit SLE https://www.loverslab.com/files/file/3097-sap-sexlab-animation-pack/ 64Bit SSE ? tweens 32Bit SLE https://www.loverslab.com/files/file/2625-m2m-gay-animations/ 64Bit SSE ? Zaz Animation Pack 32Bit SLE https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/ 64Bit SSE https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/ Submitter MadMansGun Submitted 12/19/2016 Category Other Requires http://www.7-zip.org/ Special Edition Compatible Yes View File  
  22. Here is the instructions for installing FNIS manually for Skyrim, for those of you who are wanting to install FNIS for SexLab please look here. This guide requires that you have some common knowledge of modding Skyrim. This guide assumes you are using an account with administrator privileges. 1. Download SKSE from here 2. Go to the FNIS download page on the Nexus. 3. Download the file called FNIS Behavior v5_3 -- ALWAYS necessary 4. Download the file called FNIS Idle Spells v5_0_1 -- ADD-ON for the spells 5. Download the file called FNIS Behavior V5_3 Fix 1-11811 (Optional Step) - Download the file called FNIS Creature Pack 5_3 Beta1-11811-5-3-Beta1 6. Unpack both FNIS files to the desktop. 7. Unpack SKSE to the Desktop. 8. Copy the contents for the SKSE folder to the main Skyrim folder (The one which contains the Data folder) 9. Copy the entire contents of FNIS Behavior v5_3 -- ALWAYS necessary to the Skyrim Data folder. 10. Copy the entire contents of FNIS Idle Spells v5_0_1 -- ADD-ON for the spells to the Skyrim Data folder. 11. Copy the entire contents of FNIS Behavior V5_3 Fix 1-11811 to the Skyrim Data folder. (Optional Step) - If you are installing mods for creatures, copy the entire contents of FNIS Creature Pack 5_3 Beta1-11811-5-3-Beta1 to the Skyrim Data folder. 12. In the Skyrim Data folder go open the folder called "Tools". (If it's not there you have not followed the instructions, start again from the beginning) 13. In there you should see two folders, one called GenerateFNIS_for_Modders and another called GenerateFNIS_for_Users 14. Open the folder called GenerateFNIS_for_Users 15. Run GenerateFNISforUsers.exe 16. You should now see the FNIS window open up. 17. If you are using xp32 skeleton then make sure you select "SKELETON Arm Fix" from the menu at the bottom of the window. 18. Select "Update FNIS Behaviours" 19. You should see something like the following appear in the window, this is FNIS reading and configuring mods. Note: My screen will look slightly different as I have FNIS Zoo installed -Picture needs updating- 20. Go to the Skyrim root folder and create a new shortcut for Skyrim by right clicking on SKSE_Loader.exe and select "Send to" and then "Desktop" 21. Launch Skyrim using the shortcut you just created. 22. If you followed everything exactly your game should now have FNIS and SexLab installed and in working order. If all the NPCs and your character are walking around completely still with their arms out then you have done something wrong. Go back and start again from step 1.
  23. Overview: This is a video tutorial meant to serve as a complement to the skeleton controller rig. I start an animation from scratch and walk you through the entire process until the end. Everything in the video was done in 8 minutes at moderate speed, real time. Those familiar with 3ds Max could finish in 15 minutes. I don't imagine noobs taking more than 30. The video and the rest of this guide concentrates on the technical side rather than the aesthetic. Which is to show you a workflow that by the end, you have something to show for. I also recommend OS_Ceo's guides, which delve more into aesthetics and theory. Requirements: You need to have the following set up and have some basic understanding of 3ds Max: Niftools (To import meshes) Max 2010 - Havok Content Tools 2010.2* or Max 2012 - Havok Content Tools 2011.3* + hktcnv.exe (To conver xml to hkx) *Since Microsoft has bought Havok, HCT is no longer publicly availabe. Links kept for reference. However, try looking around. A download manager might help, like jdownloader2. Skeleton Controller Rig (You can use another rig, if you're so inclined. The video is general in nature, but there will be differences) PEN Attribute Holder 2 (The above rig needs this for full functionality) I'm using Dream Girl if you want to replicate the tutorial. Recommended. Use Better Males if you need a male mesh. Usage: My rigs come configured with Havok filters ready for export. If you save the rig scene before HCT is installed, you'll lose the Havok settings. Ensure HCT is properly installed prior to working with the rig to avoid complications. Restarting from a clean rig scene with HCT installed should also resolve this. The Havok filters from the rig scene should look like this when HCT is installed: This is the basic outline the video goes through: Import a body mesh. What mesh you use is unimportant. It's only used as a visual aid in animating. Freeze body meshes. Hide all layers except body mesh and Controllers to reduce clutter. Make your animation. Unhide/unfreeze all layers. Set up proper annotations. Ctrl+A to select everything in the scene. Save your animation. Animation menu --> Save Animation. Tick segment & Key Per Frame. Specify time frame. Save motion. Load your animation back in. Animation menu --> Load Animation --> Load Motion. Export using Havok Content Tools. Test your animation in game. Here are the finished work files. Everything except the Dream Girl meshes and hktcnv.exe are included: Animation Tutorial Work Files.7z Afterwards: Now that you've got your first animation under your belt and know how the process works, you'll no doubt want to start making real animations. Here are some resources to help you on your way: Animators: Export final animations using FRAMES:TICKS. Exporting a 30 fps animation using Frames actually results in a 29.7 fps animation. Using FRAMES:TICKS apparently fixes this. I remember reading about this but can't find the source. Hand positions not aligned in game but look alright in 3ds Max? Leito's source animation files: Look under Resources section. To improve 3ds Max rendering performance: Adding objects and using furniture. Making animations for SexLab. How to quickly reskin a custom body mesh for use with the Controller Rig. Max 2012 users can save some extra steps. by Leito Optimize your final hkx files and batch convert multiple files. by Arocide 2 Actors animation. by Arrok How do I create animations with a nice flow and smooth transitions? by Leito
  24. [TUTORIAL & GUIDE] OBJECT TOOL : How to use and understand it. Doutoku Tool. This thread is under construction. Over years using this tool I will provide all what I know and discovered about this tool. How to use it, how to understand it, what is the capacity of this tool, how to optimize your mods using materials, environnement, shiny effects and else. There are a lot to say and explain about this tool. UNDERSTAND INTERFACE : On this guide I will use the version 0.26.2. Be careful if you use lower versions there are some property that don't exist with some issues and crash, I found this version stable that's why I'm using this one. WGT_all_body : Show mesh name and amount of meshes inside a TMC. VGrp : Show the group assigned per meshes. VtxCt & IdxCt : Show the amount of vertices & index count per meshes slots. Tex1-2-3-4-5 : Show the textures orders. TexType : Show how the textures are read. Trnsp : Transparency level. Dsid : Double Sided level. Mcol / mtcp / Mtrl : Material property. Z1 / Z2 / Cast / Recv / Culling : Advanced parameters. Z1 & Z2 need to be combined with Trnsp, Cast - Recv & Culling are for shadows & lightning. UNWRAPPING ALL OF THIS : WGT_all_body : RIGHT CLICK OVER A MESH SLOT ADD SUB OBJECT : .You can add as many meshes slots as you need, until now I didn't found a maximum but I also didn't tried to add more than 15 meshes slots in 1 TMC. DELETE SUB OBJECT : . You can also delete usless slots that don't include meshes, this is HIGHLY recommended to delete them to fix the blinking shadows issues. DELETE ALL VERTICES AND INDICES : . Remove the mesh inside this slots but DO NOT delete the slot itself. GET MATERIAL : . Import and inject a new material for the targeted mesh (this part will be developped separately). VGrp : . This tab show the number of UV (textures) that the mesh slot can hold. As show on the screenshot it have to be combined with the lower part. . You CAN'T change the number of UV count if a mesh is already added, you have to create a new WGT_all_body group and change the number before inject a mesh inside. . Usefull if you have a mesh that have only diffuse or don't wan't to use Normal Map and others textures for x reasons. But keep in mind a mesh group that have only 1 UV could be less detailed due to lack of Normal Map & Specular. . Also usefull for certain material injection. => On the screenshot you can notice some of my meshes actually use 1 UV (VGrp 2), this is a mesh that have shiny material with only diffuse. VtxCt & IdxCt : . Vertex Count & Index Count are just showing the amount of vertices & their index per meshes inside each slots. . I already added a mesh that have 100k vertices and was working, so I guess there are no limit but you could get some lag in game, specially if the mesh is big. Tex1-2-3-4-5 : . This is where you will swap your textures for each meshes. . A TMC can hold 5 textures per mesh slot, but until now the 5th slot is useless or I didn't found an utility despite some test. . This tab have to be combined with TexType tab to know how to swap and place your textures. . By default the order is usually 0012 (Diffuse - Diffuse / Wet - Normal Map - Specular). TexType : . 0 = Diffuse / Wet, 1 = Normal Map, 2 = Specular & 3 = Environnement. . Unless you are using a Skin Slot you can duplicate the diffuse texture when you use TexType 0012. . To enable the Environnement property you have to choose a TexType that include 3 (example 0123) then check the option. Example to understand better : 0012 : Diffuse - Diffuse - Normal Map - Specular 0123 : Diffuse - Normal Map - Specular - Environement 03 : Diffuse - Environnement . When you decided of your TexType you can swap your textures in the proper order in Tex1-2-3-4-5 tab. Trnsp : . Enable transparency for meshes that have textures with alpha channel. => Level 0 no transparency => Level 1 soft transparency => Level 2 hard transparency . If your mesh don't need alpha channel textures you can leave the setting on 0, but if you set it to 1 or 2 anyway you'll get a lighter mesh. . If your mesh have alpha channel you will have to find the proper setting (to combine with Z1 tab) : => Level 1 need to be combined with 08 setting on Z1 tab. => Level 2 need to be combined with 02 setting on Z1 tab. Others mix will give differents results but are mostly uncompatible and could give bugs. Dsid : . Give to the mesh the double sided property, useful when you have a mesh that is not "closed", good example with skirt then you won't have a kind of see through issue. . If your mesh don't need to be double sided and you activate it anyway you'll get a lighter mesh. => Combined to Level 2 Trsnp where a mesh don't need alpha channel it will give an even more lighter mesh. Mcol / mtcp / Mtrl : . Mcol is the main property where you'll inject or change your material setting. . Try to change the number and see the result by yourself, your mesh will become more or less light / dark, combined to mtcp & Mtrl it will give different result. . If you are using a Skin Slot and want to remove this property you will have to change the mtcp parameter, usually decreasing by 1 is enough to remove it (but will still have other property anyway, this is just to avoid the Wet property mostly). . This part will need a separated tutorial where you'll understand how inject and change your material property (shiny effect, animated textures and others) for each meshes via advanced tab. Z1 / Z2 / Cast / Recv / Culling : . Z1 have to be combined with Trsnp setting to enable and optimize your transparency level (reference said before). . Z2 is how the transparency meshes are read to avoid overlapped problems, 0 - 1 - 2 is the proper order, this is mostly used for hair.TMC. . Cast, Recv & Culling are 3 property where I didn't spend a lot of time but look to be related to lights & shadows, changes are almost not visible in game where I recommend to don't change these settings, whatever the original. => Set the Cast option to 2 if you have a mesh slot empty to avoid flickering shadows issue. __________________________ UNDERSTAND & EDITING MTCOL PROPERTY : This part is an advanced parameters to control and edit the material property (but I'm not talking about injecting material yet). Click on the desired mesh you want to edit then click on the top on MtrCol option. In this example I will show the first mesh slot parameters "WGT_all_body_0 (this is a body mesh without Body Skin Parameter). As show on the screenshot a new window will be opened, revealing all advanced parameters where you'll control the material in detail. INDEX : Show the material index, all meshes who have the same index will be grouped together (in this example, the mesh index 12 is lonely), editing a parameter with many meshes inside the same index will change this parameters for all these meshes. USE : Show the amount of meshes for the same material. RGB - B/W column : R = Red Color G = Green Color B = Blue Color B/W = Black & White Colors . You an add from 0 to 255 numbers for RGB setting but I don't recommend it since low number is enought to change colors too. -> This is where you can control the colors per parameters, as example you can give to a specular a red reflection without recoloring the texture itself. AMBIANT : Control the ambiant, this is what the object reflects when illuminated by ambient light rather than direct light. => Here is an example by increasing the ambiant & diffuse RGB parameters : (Left MtCol edit / Right no MtCol edit) DIFFUSE : Control the diffuse parameter, changing the colors without editing the texture itself. SPECULAR : Control the specular parameter, changing the colors without editing the texture itself (but keep in mind you'll always be more accurate by editing the texture than the MtrCol parameter, this parameter globalize all where editing a texture can let you create colors reflection on the desired spots). ENVIRONNEMENT : Control the environnement parameter, changing the colors without editing the texture itself, even increasing or decreasing the power with B/W tab. GLOW : Control the shiny effect but CAN NOT work without the material injection before (will be developped separately). SPECULAR2 / DIFFUSE2 / SPECULAR3 : Advanced parameters to dig deeper with them. RIM LIGHT : This is a light that highlights only the contours of the subject (will be developped separately). SPECULAR(Wet) : Property only applied to Skin Mesh, control the wet effect. UNKNOWS Parameters : From few test I didn't saw a change with these parameters so I don't know their utility for the moment. IMPORTANT NOTE : . Except Diffuse & Speculars parameters I HIGHLY not recommend to put high number on others settings or your mods could crash in game. . Don't abuse and don't go over 50 maximum per column. If your mod keep crashing after edited a parameter just low the numbers. . More you edit all parameters and more you take the risk to have an unstable mod, be careful and don't be greedy. ________________ GLOW & RIM LIGHT EFFECTS : GLOW : Now let's talk about how to make a mesh shiny with Glow parameter and material injection. First you will have to inject the shiny material from another TMC that include it, on this example I will take Raidou COS01 model and his WGT_All_Body_8 material. Once you located the mesh that have a shiny property in a TMC, open your mod that need to have the shiny material in Object Tool and choose the WGT_all_body slot that need this effect. On this example I will inject it in the WGT_all_body_9 slot. Right click on the mesh slot and choose "Get Material", a new window will appear. Drag Raidou COS01 into "Referenced TMC File", choose the shiny material in "Referenced Object", click on MtrlCol - Add in "Material Type" and then click OK. If your mod never had shiny material it will automatically add a new number in the MCol parameter (here it's number 13). If your mod already had this material it will ask you if you want to add it anyway since it already exist, just click yes. Your mesh is now shiny. You can increase or decrease the power of the shiny effect & their colors via Advanced MtrlCol tab as show before with RGB column. IMPORTANT NOTE : The shiny effect is sometime not visible via Neosis and LR Studio, you have to check in game to be sure it's well injected. --- RIM LIGHT : Now let's talk about how to make a mesh having highlight around the border of your mesh. Difference with Shiny material is Rim Light don't need to have a material injected and can be changed anytime on a mod. You just have to play with the advanced parameter and RGB column to choose the intensity and colors that you want to give on your mod. Here is an example with Durga Mecha HLOD mod, she have custom blue Rim Light : And here the property inside MtrlCol advanced parameters : IMPORTANT NOTE : Rim Light IS NOT Cel Shading. You can't add black Rim Light. _________________ More to explain later. Please keep in mind all of this are explained ONLY by experiments over years using the tool.
  25. I've been playing DoA with mods for a pretty long time now and I was thinking that I want to make my own costumes, so I was looking for a complete guide on how to do it (preferably with destructible clothes) but I didn't find anything. Does such a guide exist? If not, how do I learn to make costumes? I was mainly looking for combining existing costumes into one/changing stuff around on existing costumes, not making completely new ones.
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