Search the Community
Showing results for tags 'royalty'.
-
View File Alven lewd style This is my very first mod and first try working with textures, so sorry for possible problems, I am fully open for suggestions. To be honest, I originally made this just for my own playthrough. I really wanted a specific "vibe" for my colony something elegant, ancient, and elven with a spicy content. I wanted statues and buildings that celebrate nature and female beauty. There are some AKT mods, but they mostly flavor some fetishes, Gerrymon style is very good but it luck the detail arts in testures, that are in AKT styles mods ... So... I decided to make it myself. It turned out much bigger than I expected, and I thought: "Why not share it?" What's inside? I might have gone a bit overboard with the textures... as it was interesting to work with images and textures: The "Caryatid" Columns 70+ Sculptures. Floor Decorations (Slabs): Over 50 different reliefs to make your floors look fancy, with textures from personalami and others very cool artists from rule34. Furniture: Tables, doors, and ritual items in the style of lewd elven. Floors: Luxury tiles for your throne room, I need to say very lewd tiles. P.S. Since I'm still learning, there might be small bugs. Let me know in the comments if you find any, and I'll try to fix them. Changelog: Update to 1.1: Fix the misstype in about. Fix the doors not working correctly, some trobles with textures. Resized active textures to improve memory usage: - Small: 256x256 - Large: 512x512 - Grand: 1024x1024 Added a new 'SculptureSource' directory containing all original assets at 1024x1024 resolution (naming format: AlvSize_N). This allows users to manually swap designs or restore full 1024p resolution for specific sizes if desired. Submitter Delzarin Submitted 12/27/25 Category Rimworld Requirements Install Instructions Texture Changes: To improve game performance and reduce RAM usage, I have optimized the default resolution of the sculptures based on their in-game size: Small Sculptures: 256 x 256 Large Sculptures: 512 x 512 Grand Sculptures: 1024 x 1024 For High-Res Lovers & Customizers: Do you want everything in 1024x1024 HD? Or perhaps you like a specific design from the "Small" category statue but want to use it as a "Grand" sculpture? I have added a new folder called SculptureSource inside the mod directory. This folder contains every sculpture image in full 1024x1024 resolution (named AlvSize_N). How to customize: Go to the SculptureSource folder. Find the image you like. Copy it. Navigate to the main texture folder (aka Alven_Lewd_Style\Textures\Things\Buildings\BuildingStyles\Alven\Sculptures\Large). Paste the file and rename it to match the file you want to replace (e.g., rename it to AlvLarge_23 or AlvGrand_21). Name must me the same as other images in the folder and in right order.
-
Version 1.0.4
7403 downloads
Currently adds 2 Xenotypes (Succubus & Incubus) with custom sounds and abilities. Additional Screenshots Note that the germline genes aren't added by the xenotype. The ones in the screenshots are whatever germline genes that pawn had at the time. Succubus Demon Form & Succubus Human Form Incubus Demon Form & Incubus Human Form Overview/Features 2 Xenotypes (Incubus & Succubus) Custom abilities (Polymorph for both, and Draining Kiss for Succubi). See their dedicated sections below for more details! Draining Kiss ability has the chance to turn the target into a Sanguophage! Custom genes (some courtesy of other mods - credits below!) No hemogenic genes! (you may or may not like that, but I didn't want these xenotypes to depend on hemogenic genes. However, if you want your Succubi to use hemogenic genes I recommend the great ReSplice: Charmweavers mod!) Custom sounds (so far ability sounds + succubus sounds) Requirements RimWorld v1.6. Biotech Royalty Vanilla Expanded Framework Vanilla Races Expanded - Archon (extremely aggressive, natural psylink, & maniac genes) Installation This is only for people unfamiliar with RimWorld mod installation, or as a reminder: Add to your RimWorld\Mods folder so it should look like this: RimWorld\Mods\raddusx-demons (note the RimWorld folder is the one that contains the .exe) Inside the raddusx-demons folder, you should see the folders About, Defs, etc. There shouldn't be a raddusx-demons folder inside this folder. Recommended Mods I recommend using alongside this mod, or if you want them to appear as they do in the screenshot(s): [NL] Facial Animation - WIP [NL] Facial Animation - Experimentals [BT] SpawnThoseGenes! [BT] EyeGenes2 | Base - [NL] Facial Animation UNAGI Facial Animation UNAGI Facial Animation.biotech UNAGI Vanilla Hairs UNAGI_Hair1 UNAGI_Hair2 Vanilla Weapons Expanded (Whip) Medieval Overhaul (other weapons) Sized Apparel (for bodies/clothing) Bread Mo's Valentine's Day apparel Succubus & Incubus - Shared Genes Archite (Ageless, Archite metabolism, Non-senescent, Perfect immunity, Scarless, Natural psylink) Normal (Superfast wound healing, Psy-sensitive, Very unhappy, Maniac, Cold super-tolerant, Heat super-tolerant, Extremely aggressive, Very attractive, Strong stomach, Dark vision, Wings, Spiked tail, Claws, Red eyes) "Very unhappy" gene was added for metabolic cost but is also intended to express the difficulty of managing these xenotypes, rather than them being "unhappy". They rather like what they do in fact! I may replace this with a custom gene in the future. Succubus Only Genes Succubi are meant to be weaker than Incubi overall, but they do have the Draining Kiss ability, and are more socially adept than Incubi. (or rather, they prefer getting what they want without having to resort to violence). And of course, access to psy powers, but Incubi have those too. Succubus (human-form or demon-form), Mini-horns (varied), Awful mining, Great social, Thin or Standard body Incubus Only Genes Incubi are meant to be stronger than Succubi, but they are less socially adept than Succubi. (or rather, they prefer using brute force to get what they want) In my colony I use Incubi as frontline soldiers and equip Succubi with crossbows or whips, but Succubi can still hold their own, especially since they have access to psy powers as well. Incubus (human-form or demon-form), Horns (varied), Strong melee, Strong social, Standard or Hulk body Polymorph Ability (Both Xenotypes) Both xenotypes can polymorph into a human-looking pawn, meaning their horns, red eyes, red skin color, wings, and tail are disabled. Also, their horns don't change when polymorphing back and forth! When in their human form, they suffer no social penalties (-60 in demon form, if they have line of sight), but will lose the benefits of their wings and tail, for example. Their hunger rate will also slightly increase in this form. When in their demon form, they suffer no penalties except a -60 social penalty (if they have line of sight). I chose -60 for now as they are meant to be very beautiful but most people would still be struck by their appearance and see them as a threat. They would look like impids to most people, except with wings and tails. This will likely be expanded on in the future. The social penalty doesn't apply if both pawns are Succubi or Incubi. Psyfocus Cost: 1% Heat gain: 1 Cooldown: 1 second Draining Kiss Ability (Succubi) This signature ability of the Succubi can drain their target of all their psyessence (your psyfocus will be refilled), killing the target in the process. Success chance is based on the caster and target's melee skills (melee skill XP is also used in the calculation). Max chance: 95%, Min chance: 5% It doesn't work on Succubi, Incubi, or Sanguophages (or any pawn with the Hemogenic gene) There is a small chance when draining the target that they will be transformed into a Sanguophage, instead of dying, and put into a Xenogermination coma (2 days). I plan on expanding on this in the future such as adding either a positive or negative opinion when they wake up, depending on certain conditions. If it fails, the target will go berserk and attack you. They will also have a -100 opinion towards you. You will also be weakened for 3 days. Psyfocus Cost: 50% (subject to change. I did have it set to 90% recently) Heat gain: 30 Cooldown: 3 days Meditation Focuses Both Incubi, & Succubi (except w/ Draining Kiss ability), can only regain psyfocus through Sex (RJW only - see note below), or by meditating on their throne. (However, I thought this would prevent them from meditating anywhere else but they still sometimes meditated in their rooms for example. In 1.5 at least. I think this is vanilla behavior or a bug.) Psyfocus currently isn't gained when using the vanilla Lovin' feature. I plan on adding support for this in the future. RimJobWorld Compatibility This mod is compatible with RimJobWorld. The Sex meditation focus is used so that psyfocus can be regained through sex. The Sex need will decrease 100% faster for Incubi & Succubi. It probably sounds faster than it actually is. I recommend checking your RJW settings to make sure the Sex need decay rate is set to 100%. OTYOTY / Zero's Sized Apparel Compatibility I modified the position of the wings and tail specifically for this mod. License CC BY-NC-ND 4.0 Planned Features Please see here Credits Please see here -
Version 1.1
3971 downloads
This is my very first mod and first try working with textures, so sorry for possible problems, I am fully open for suggestions. To be honest, I originally made this just for my own playthrough. I really wanted a specific "vibe" for my colony something elegant, ancient, and elven with a spicy content. I wanted statues and buildings that celebrate nature and female beauty. There are some AKT mods, but they mostly flavor some fetishes, Gerrymon style is very good but it luck the detail arts in testures, that are in AKT styles mods ... So... I decided to make it myself. It turned out much bigger than I expected, and I thought: "Why not share it?" What's inside? I might have gone a bit overboard with the textures... as it was interesting to work with images and textures: The "Caryatid" Columns 70+ Sculptures. Floor Decorations (Slabs): Over 50 different reliefs to make your floors look fancy, with textures from personalami and others very cool artists from rule34. Furniture: Tables, doors, and ritual items in the style of lewd elven. Floors: Luxury tiles for your throne room, I need to say very lewd tiles. P.S. Since I'm still learning, there might be small bugs. Let me know in the comments if you find any, and I'll try to fix them. Changelog: Update to 1.1: Fix the misstype in about. Fix the doors not working correctly, some trobles with textures. Resized active textures to improve memory usage: - Small: 256x256 - Large: 512x512 - Grand: 1024x1024 Added a new 'SculptureSource' directory containing all original assets at 1024x1024 resolution (naming format: AlvSize_N). This allows users to manually swap designs or restore full 1024p resolution for specific sizes if desired. -
Disney Princess Futas View File bgc 15 images of hot big dicked princesses two frame styles; black and white AI images by aiwaifus, angel light, babski, grapesss, and naikedart yay royalty lol Submitter aloeeplant Submitted 03/13/2025 Category Objects
-
A girl of Royalty secretly sucks off a black slave in her village, Normally girls of her kind do not engage in any sexual acts (especially with slaves) until marriage but she isn't no normal Royal girl. She just loves cocks and cum and getting off, pleasure and thrills is what she likes and she continues to get against all rules. She's a slut and knows it. ?
-
1
-
- wild life
- adeptus steve
- (and 34 more)
-
wildlife 2 Royal Twins Suck & Fuck A Minotaur (56 Images)
7KeysCurtain posted a blog entry in Wild Life Screenshot & Video Sets
These twin royal sisters delight themselves with the taste, texture and size of Minotaur cock, it wasn't long ago they wouldn't have ever thought of doing such but as usual Mino cum is addicting. They play, suck and fuck the massive slimy object even though they're not meant to be doing such a thing, secretly going into the Minos cave every so often to get their serving, what sluts. ?-
4
-
- wild life
- adeptus steve
-
(and 45 more)
Tagged with:
- wild life
- adeptus steve
- adult rpg
- 3d
- open world
- 7keyscurtain
- screenshots
- set
- sets
- slim
- petite
- girl
- girls
- twin
- twins
- sisters
- mino
- minotaur
- fuck
- suck
- sex
- fucking
- sucking
- cock
- penis
- dick
- massive
- cave
- pose
- posing
- poses
- pussy
- innie
- ass
- butt
- cum
- slimy
- wet
- face
- slut
- sluts
- whores
- royalty
- royal
- secret
- addicted
- addiction
-
View File RaddusX's Demons Currently adds 2 Xenotypes (Succubus & Incubus) with custom sounds and abilities. Additional Screenshots Note that the germline genes aren't added by the xenotype. The ones in the screenshots are whatever germline genes that pawn had at the time. Succubus Demon Form & Succubus Human Form Incubus Demon Form & Incubus Human Form Overview/Features 2 Xenotypes (Incubus & Succubus) Custom abilities (Polymorph for both, and Draining Kiss for Succubi). See their dedicated sections below for more details! Draining Kiss ability has the chance to turn the target into a Sanguophage! Custom genes (some courtesy of other mods - credits below!) No hemogenic genes! (you may or may not like that, but I didn't want these xenotypes to depend on hemogenic genes. However, if you want your Succubi to use hemogenic genes I recommend the great ReSplice: Charmweavers mod!) Custom sounds (so far ability sounds + succubus sounds) Requirements RimWorld v1.6. Biotech Royalty Vanilla Expanded Framework Vanilla Races Expanded - Archon (extremely aggressive, natural psylink, & maniac genes) Installation This is only for people unfamiliar with RimWorld mod installation, or as a reminder: Add to your RimWorld\Mods folder so it should look like this: RimWorld\Mods\raddusx-demons (note the RimWorld folder is the one that contains the .exe) Inside the raddusx-demons folder, you should see the folders About, Defs, etc. There shouldn't be a raddusx-demons folder inside this folder. Recommended Mods I recommend using alongside this mod, or if you want them to appear as they do in the screenshot(s): [NL] Facial Animation - WIP [NL] Facial Animation - Experimentals [BT] EyeGenes2 | Base - [NL] Facial Animation UNAGI Facial Animation UNAGI Facial Animation.biotech UNAGI Vanilla Hairs UNAGI_Hair1 UNAGI_Hair2 Vanilla Weapons Expanded (Whip) Medieval Overhaul (other weapons) Sized Apparel (for bodies/clothing) Bread Mo's Valentine's Day apparel Succubus & Incubus - Shared Genes Archite (Ageless, Archite metabolism, Non-senescent, Perfect immunity, Scarless, Natural psylink) Normal (Superfast wound healing, Psy-sensitive, Very unhappy, Maniac, Cold super-tolerant, Heat super-tolerant, Extremely aggressive, Very attractive, Strong stomach, Dark vision, Wings, Spiked tail, Claws, Red eyes) "Very unhappy" gene was added for metabolic cost but is also intended to express the difficulty of managing these xenotypes, rather than them being "unhappy". They rather like what they do in fact! I may replace this with a custom gene in the future. Succubus Only Genes Succubi are meant to be weaker than Incubi overall, but they do have the Draining Kiss ability, and are more socially adept than Incubi. (or rather, they prefer getting what they want without having to resort to violence). And of course, access to psy powers, but Incubi have those too. Succubus (human-form or demon-form), Mini-horns (varied), Awful mining, Great social, Thin or Standard body Incubus Only Genes Incubi are meant to be stronger than Succubi, but they are less socially adept than Succubi. (or rather, they prefer using brute force to get what they want) In my colony I use Incubi as frontline soldiers and equip Succubi with crossbows or whips, but Succubi can still hold their own, especially since they have access to psy powers as well. Incubus (human-form or demon-form), Horns (varied), Strong melee, Strong social, Standard or Hulk body Polymorph Ability (Both Xenotypes) Both xenotypes can polymorph into a human-looking pawn, meaning their horns, red eyes, red skin color, wings, and tail are disabled. Also, their horns don't change when polymorphing back and forth! When in their human form, they suffer no social penalties (-60 in demon form, if they have line of sight), but will lose the benefits of their wings and tail, for example. Their hunger rate will also slightly increase in this form. When in their demon form, they suffer no penalties except a -60 social penalty (if they have line of sight). I chose -60 for now as they are meant to be very beautiful but most people would still be struck by their appearance and see them as a threat. They would look like impids to most people, except with wings and tails. This will likely be expanded on in the future. The social penalty doesn't apply if both pawns are Succubi or Incubi. Psyfocus Cost: 1% Heat gain: 1 Cooldown: 1 second Draining Kiss Ability (Succubi) This signature ability of the Succubi can drain their target of all their psyessence (your psyfocus will be refilled), killing the target in the process. Success chance is based on the caster and target's melee skills (melee skill XP is also used in the calculation). Max chance: 95%, Min chance: 5% It doesn't work on Succubi, Incubi, or Sanguophages (or any pawn with the Hemogenic gene) There is a small chance when draining the target that they will be transformed into a Sanguophage, instead of dying, and put into a Xenogermination coma (2 days). I plan on expanding on this in the future such as adding either a positive or negative opinion when they wake up, depending on certain conditions. If it fails, the target will go berserk and attack you. They will also have a -100 opinion towards you. You will also be weakened for 3 days. Psyfocus Cost: 50% (subject to change. I did have it set to 90% recently) Heat gain: 30 Cooldown: 3 days Meditation Focuses Both Incubi, & Succubi (except w/ Draining Kiss ability), can only regain psyfocus through Sex (RJW only - see note below), or by meditating on their throne. (However, I thought this would prevent them from meditating anywhere else but they still sometimes meditated in their rooms for example. In 1.5 at least. I think this is vanilla behavior or a bug.) Psyfocus currently isn't gained when using the vanilla Lovin' feature. I plan on adding support for this in the future. Incompatibilities Humanoid Alien Races (HAR): It's a minor incompatibility I recently noticed. When polymorphing into human form, the red skin color isn't removed. I'm surprised this happens as the gene that gives this skin color is actually removed when changing to human form. However, if you're using Biotech, you probably aren't using this mod. I happened to notice it because I was recently trying out a mod that used HAR. RimJobWorld Compatibility The Sex meditation focus from this mod is used, so that psyfocus can be regained through sex. The Sex need will decrease 100% faster for Incubi & Succubi. It probably sounds faster than it actually is. I recommend checking your RJW settings to make sure the Sex need decay rate is set to 100%. OTYOTY / Zero's Sized Apparel Compatibility I modified the position of the wings and tail specifically for this mod. License CC BY-NC-ND 4.0 Planned Features Please see here Credits Please see here Submitter RaddusX Submitted 07/25/2025 Category Rimworld
-
-
Version 1.6.2
17913 downloads
Lewd ideology style on the theme of zoophilia between women and dogs. Includes: - Furniture: double bed, chair, stool, end table, dresser, plant pot, standing lamp, 4 tables - Sculptures: 10 grand, 10 large, 10 small - Floor: canine carpet - Weapons: 9 melee - Royalty: drape, royal bed, column, fine carpet, fine tile - Ideology: lectern, 3 slabs, 3 ideograms, 3 relics - Biotech: 5 baby decorations Installation: Unzip the downloaded file and place the Lewd Canine Style folder in the path Steam\steamapps\common\RimWorld\Mods (for the Steam version of the game). Dependencies: ATH's Styleable Framework (required framework for displaying some textures) I recommend additionally using [FSF] Invisible Animal Beds to place invisible sleeping places for animals on the new double bed together with the owner ❤ When creating the mod, some of the developments from the following mods were used: Gerrymon's Erotic Style (base for grand sculptures), SCC Lewd Sculptures (base for the lectern), Style Revised - Animalist (chair, stool, tables and some weapons), RJW - Whorebeds (base for the beds). Special thanks to ElToro for helping with image processing for the lectern. My Discord: alpenglow305 Git Page -
View File Lewd Canine Style Lewd ideology style on the theme of zoophilia between women and dogs. Includes: - Structure: door, autodoor, wall - Furniture: bed, double bed, chair, stool, end table, dresser, plant pot, standing lamp, tables, shelves - Temperature: heater, passive cooler - Sculptures: 30 grand, 36 large, 37 small - Floor: canine carpet - Weapons: 9 melee - Misc: large stele - Dress: slave collar, visage mask - Royalty: drape, royal bed, column, fine carpet, fine tile, ornate door - Ideology: lectern, 40 slabs (9 medium, 7 broad, 24 vertical), 23 rugs (14 medium, 9 broad), 3 ideograms, 3 relics, column - Biotech: 5 baby decorations, crib Installation: Unzip the downloaded file and place the Lewd Canine Style folder in the path Steam\steamapps\common\RimWorld\Mods (for the Steam version of the game). Dependencies: ATH's Styleable Framework (required framework for displaying some textures) To accommodate animals on the second half of a double bed, use the ElToros Bestiality Addon (enabled in settings). When creating the mod, some of the developments from the following mods were used: Gerrymon's Erotic Style (base for grand sculptures), SCC Lewd Sculptures (base for the lectern), Style Revised - Animalist (chair, stool, tables and some weapons), RJW - Whorebeds (base for the beds). Images generated by the neural network and drawn by the authors Polki, Tsurugi33, Alterxone, NIKA, AINoob17, turria etc. were also used. Special thanks to ElToro for helping with image processing for the lectern. My Discord: alpenglow305 Git Page Submitter Alpenglow Submitted 03/01/2025 Category Rimworld