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0rx.esp
By Chantico
So this mod basicaly diversifyes Skyrim in ways that make sence, or what ever, im posting it hear because im tired of haveing to remake it, you may expect some dlc integration as well as new enemys, moste of who can become allies once youv comleted sertain quest, its a very orc centric mod but does do a bit of everything. its not intended to be smuty, and i have no idea why it keeps disapearing, so i place this mod here, for safe keeping mostly, and if some one else likes orcs and magic, then all the better.
419 downloads
Updated
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Compatibility Patch for Fury - Animal Taming of Skyrim & More Nasty Critters
By Elenano27
Strugling finding a compatibility patch for fury and mnc i decided to make it myself.
You can now play as the slutty druid you ever wanted to play.
The patch consist in varius thing`s like changing the skeleton to match with the one`s provided by the mod BakaFactory Animated Beast Cocks
tweaked the size of the tamed creatures (i wanted to change by 2 point the inital level, instead of starting with 6 start with 8 but i dont know how to do it)
added sadle bones to the montable beast so you can mount in more than one way.
feel free to change anything you want.
It`s my first time doing something like this so expect some bugs and stuff.
783 downloads
Updated
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NewCum textures SLACS_2_SCO for UBE
By hxjaid78
NewCum textures SLACS_2_SCO for UBE; I created this for personal use; the screenshots are from ramdom advanced stages. The first ones are random and have a less quantity of cum in the body.
remade with several stages and cum inside the vagina UBE too
Require UBE body (obviously) and SLACS 2 + SCO ( Cum Overlays ) 0.79.5 by CoverOne
If that doesn't work (especially for Sexlab Utility), you can increase the number of body slots to 60. in skee.ini (Racemenu)
New Added: revised less vaginal cum in pubian area
RECOMMENDED: Clear NPC Overlay Spells
A perfect mod for instantly removing cum textures from your player character or NPCs simply by casting spells.
https://www.nexusmods.com/skyrimspecialedition/mods/164502?
1331 downloads
Updated
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Cyrodilic Steel Dagger - SE Port
By Korath0
A conversion to a 44 format, bsa extracted and optimized as well, eslified.
"The Dagger can only be crafted at the skyforge, under the steel-section. It is slightly weaker than the daedric dagger."
Oh and had no other choices than to return to Paris's hitler, so at some point I'll probably update mods here to put the english esp and not my translations. Dunno since y'all since to have accomodated to it...
23 downloads
Submitted
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Glimmer - SE Port
By Korath0
A conversion to a 44 format, bsa extracted and optimized as well, eslified.
"Glimmer, a beautiful bastard sword designed with high standards in mind. Can only be crafted at the skyforge, with slightly altered \"Ebony\" stats, although it is a steel weapon, found under the steel section. The ultimate monster slaying tool!"
21 downloads
Submitted
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Northern Spirit - Nordic Arsenal - SE Port
By Korath0
A conversion to a 44 format, bsa extracted and optimized as well, eslified.
"On top of that the weapons can only be crafted at a special forge near the top of the Throat of the World, a new map marker has been added. They can be tempered there also, no where else."
33 downloads
Submitted
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Andragorn Weapons - SE Port
By Korath0
A conversion to a 44 format, bsa extracted and optimized as well, eslified.
" 9 daggers + 6 bows
New weapons with a unique mixture between fantasy and realism, a high quality and lore-friendly addition to your Skyrim experience from low to high level.
This mod does not replace any weapons and adds the weapons to leveled lists so you can find them as you would find any other original weapons. You can also craft them at any forge. This mod adds a new shop in the world where you can buy all the weapons at any level, so if you want to cheat, you can, but it is your problem. However, this shop allows you to preview all the new weapons this mod adds. Going to the shop is not required and you can ignore it."
23 downloads
Submitted
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Tsun's Sword - SE Port
By Korath0
A conversion to a 44 format from Steam Workshop, bsa extracted and optimized as well, eslified.
27 downloads
Submitted
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Courtesans of The College Dialogue Addon - ESL
By D00M Slayer
This mod adds 1,300 lines of dialogue to Nirya and Faralda.
I created a new, more pleasant voice for Nirya, I think it suits her better than the original.
Compatible with FDE Faralda.
They'll talk about each other, the college, the students, and the professors, I also wrote a new backstory for Nirya. You can ask both of them for sex, but those lines don't trigger an ostim or sexlab scene.
My next mods will be Mirabelle and Remiel.
519 downloads
Submitted
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Slaverun Reloaded 5.3 18 07 2026
By Kenjoki
Slaverun Reloaded 5.3 18 07 2026
View File
PLEASE NOTICE:
this version is not tested with Skyrim LE (I don't have have LE) so use on your own risk at the moment I have disabled the version checks for zaz and dd Framework, so any version will be accepted fomod installer has now 3 packages of animation files for SE, LE and the old from slaverun 3 all voice files will be in the file section as seperate downloads
Latest change:
18-07-2026 Slaverun V5.3
new village quest for Darkwater Crossing tested and fixed city quests for raven rock new free-city-quest for riverwood implemented whitewedding5 quest for more family members to arrive in Slaverun tested and fixed questlines for slave2 training , diamond, slaveer enforcment(igor) migrated now 80% of the npc follow situation to the new quest related method fixed a lot of small bugs; fixed problems when Stormcloaks won the civil war
30-05-2026 Slaverun V5.2
new village quest for High Hrothgar tested and fixed city quests for windhelm, falkreath, winterhold, morthal new free-city-quest for falkreath migrating 50% of the npc follow situation to the new quest related method fixed a lot of small bugs extended the Evil Path (you want to be a slaver, right) a little bit for the Prequest and Whiterun Slavery autoquest mode for questlines: Diamonds family, Villages, Special quest, Slave Training, Build Colosseum (+ gladiators and animals), My Family
19-04-2026 Slaverun V5.1
added a village quest for Dragon Bridge added a village quest for Karthwasten added a SLV_WhiteWedding4 quest to continue your family story (SLV_WhiteWedding5 will be in the next release) tested and changed a little bit the city slavery quests (Riverwood, Dawnstar, Riften, Solitude, Markarth) tested city slavery quest for Windhelm and pushed it to Release 5.2 as it will be changed a bit more 😉 implemented the free city for Riften and Markarth added some options/variants in the prequest to get some little surprises added as a big reward, a horse and the 5 possible player houses (if the city is enslaved) some Slaverun NPC suddenly got a trainer licence and can train your skills added a quest based new 'package' logic for NPC to follow you (can be also used in MCM cheats tab) this new logic is currently only used in < 5% or the quests (will be 100% in rel 5.2)
14-03-2026 Slaverun V5.0
opened all quests for male player chars, BUT in many cases npc will still talk with you as woman, new quests for village Rorikstead and Ivarstead, preparations for 6 more villages tested and fixed logical errors in the special quests (not all), for example khajit quest with camilla when Riverwood is not enslaved new quests for collecting colloseum animals and recruiting colloseum gladiators overhaul of the second mainquest slv_mainquest2 where you will free Skyrim if you want this (many Daedras to kill) fixed errors in the enslavement and walk of shame quests
07-11-2025 Slaverun V4.1
Slaver Training... 4 training quests and a certification show, be careful... you can fail this too and may loose your job or more small bug fixes with Ivana, colosseum fights, Falkreath quests little start and preparations for enslaving villages little start and preparations to support SLSF_Reloaded tons of voice and lip files tried to fix navmesh problems in dragonsreach
07-10-2025 Slaverun V4.0
removed apachii hair dependendies (by including some haircuts from ks-hairdos mod) fixed more problems with not finding an invisible Ivana changed the ai packages for bellamy and murphy in walk of shame(1,2) and enslave pc implementing a first soft dependendy to Bimbos of Skyrim adding voices to slaverun npc internal reworking dialogue conditions, scenes for voice files adding abort option and random factor to hardcore carriage drive fixing small bugs on all tests
16-09-2025 Slaverun V4.0 Beta 1
changed the ai packages and routines for ivana and diamond
fixing small bugs on that test
for mainquest2 "Get Skyrim free again" implemented random autoprogression for cities to get them free
did some preparations for the slaver training quests
fixed wrong painslut references
added missing facetint files for magdalena
07-09-2025 Slaverun V4.0 Alpha 2
testing and enabling quest for male player (no slave training, no diamond family quest, no ) fixing problems with maven in riften is enslaved or not enslaved starting a solution for ivana/diamond on different locations analyzing npc moving in scenes removed '_' from cell names changed slaver starting outfit spawn Pike and Bellamy a little bit later corrected some quest endings to not change the mainquest state testing and shortend dialogues and scenes in non-story mode possible enslaving in Finns quest changed start and spawning Magdalena in Finn2 quest (Maria sister) reactived first slaver quest reactivated resurrecting dead npc for city quests integrated the patched animation file Avenicci is now a steward Cheat added to Pike to create the Colloseum tried to improve the MCM menu, for example options to speed up quests in the first tab filled the 3 mcm presets, soft, medium, hard (on tab 1 to import) with better values
Slaverun Reloaded 5.1
This mod was inspired by the original Slaverun mod:
The authors pchs and WaxenFigure did a fantastic job. But since the mod wasn't updated in a long time and with major updates for other mods as well as new content rolling out, compatibility problems began to pop up for a lot of people.
I wanted to fix this, so I learned to use CK (and am still learning).
Eventually I realized that in order to rid the mod of all of it's issues, I had to recode it from scratch. And while I was there, I figured I might as well expand on it's potential.
So expand on it I did. A lot.
You can find my version Slaverun Reloaded 1.0 - 3.0 here. Because my account was lost over the last years I start a new thread here.
For gamers who have played my version 3.0 or at least 2.0:
I replayed my mod about a year ago and I enjoyed it, but also had some major issues which I wanted and started to change for version 4.x
- every quest was done in the exact same order (orchestrated by the main quest), nothing was random, as a gamer you had nearly no choices to make, replay was boring
- you cannot fail a quest, the result was always the same
- when questing following the mainquest, you could skip nearly nothing (maybe only the Colloseum)
so the now the major changes are:
- in nearly every quest you could do what the Slave Master wants or work against him and do some sabotage
- for a quest success you will be rewarded, if you fail you will be punished... harder and harder
- the main quest only offers to start major quest lines, for example doing a slave training, or doing only special quests, or city quests, or the colloseum or going for diamonds family or doing jobs for the slavery enforcement troups
- any quest can be done as a slave, a free woman, or as a slaver, yes you can even volunteer to get some slave trainings as free woman, there are many ways to change from a slaver path to being free and to be as slave and vice versa
- I added and will be adding more and more reactions and changes, if your are that famous Dovakhin
For gamers who have never played Slaverun Reloaded:
- this is a quest mod about slavers with lots of sex
- it is NOT a slave management mod, also you can play as a slaver with slaves
- it is NOT a mod, where you will fight a lot
Be aware, even if you want to be a slaver, the NPC slavers are all perverts and their goal is to enslave you... some day
Before you start:
- nearly every quest has a cheat mode (activate in MCM) where you can jump to the end of the quest, so if you are stuck or want to skip something, use that
- playing as a Dovakhiin depends not of the Skyrim mainquest, it just can be enabled in MCM (much easier for me at the moment to test)
How you start:
- a courier will bring you a letter, which starts a prequest
- when you have done this... you will see (and help) how Whiterun slowly becomes Slaverun
- you can ignore everything and let the autoprogression do its thing enslaving town after town
- or you start working for the Slave Master
- you will start with a small set of little task, but every few tasks later (configured in MCM) more quests will be availible
Things you should know BEFORE installing the mod:
- This mod is now released in a version 4.0, For me this version runs pretty good, but of course there a some bugs still hidden and compatibility is always a problem. I will make bugfixes in this version, If you expect a bug-free and polished mod like Falskaar, this mod will as big a disappointment to you as you are to your parents.
- Quests are still being worked on, content is still being added. Don't play with a save that you care about. Once an update rolls out, it may well be that you have to start over from a point where the mod was not started yet.
- This mod will change the world forever, even after the main quest is finished. Keep that in mind before you begin.
- If you don't want your female Dragonborn to get tortured and have lot of sex with things both humanoid and not so humanoid (and I do mean a LOT), don't play. I'm serious, you'll be fucking for hours.
- Strong language should not offend you. If it does, the fuck are you doing here.
- Some of the quests for the submissive story line assume you are neither Orc, Argonian nor Khajiit. There is nothing preventing you from playing as these races but odd things will happen. You have been warned.
- If you plan on continuing to play vanilla quests in enslaved cities, this is entirely possible. But beware. If the enforcer options are toggled on, things may break vanilla quests in new and exciting ways (e.g. try using the Staff of Magnus in the college after it has been enslaved during the Arch Mage quest line. Tolfdir will troll you no end. Or the guard reporting to the Jarl of Whiterun during the Alduin questline might decide to go fuck a slave instead, breaking the quest). So i suggest turning those off for the duration.
What is this mod about:
"Civil war has turned Skyrim bad. As men fight, women become victims of their rage and lust. Whiterun, now commonly called Slaverun, became a center of female slave trade.
Every unwealthy female without resources to keep herself safe may become a victim of enslavement." (quote from original mod)
The mod starts automatically when activated, but remains silent. When you have reached a (configurably) level a courier will bring you a letter, which starts a prequest. Here you will investigate whats going on (or decide to skip that)
After reporting to the Jarl of Whiterun, you have the option to work for the slavers and slavery will spread over skyrim, slowly making every (random order) town to a slave town. You can either join as a slaver or (try) to stay free or let them enslave you and being trained to be a submissive sex slave.
If your doing the job good or bad, you can later change your 'career' path (maybe also the Jarl will help his Dovakhin). Later there will also be an abolitionism group you can join to fight against slavery
Credits
pchs and waxenfigure for Slaverun + Enforcer/
Requirements:
Fuz Ro Do - on Nexus
Hard Dependencies for V5 (mod won't work/game will crash without these):
SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me)
Zaz Animation Pack 8+ - by xaz (9 or 9.2 should be ok also , I tested with 8.0
SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67
Devious Devices , Devious Intgration, Devious Expansion by Min (Version 4+, I tested with 5.2)
Dragonborn.esm, Hearthfires.esm and Dawnguard.esm
Crash fixes to handle the 64k string limitation of Skyrim
Very very very much recommended mods:
Better Dialogue Controls
Highly recomended is to install the fantastic animations by FunnyBizness , here , Slaverun V2 will use these animations, special the FMMMM gangbang animations if available
Next-Gen Decapitations
Recomended if you are playing the gory colloseum matches where the PC will beheaded.
Soft dependencies (mod will utilise or has been made compatible with these mods, nothing bad will happen if you don't have them):
Slavetats V1.2.1 with Tatoos "SlaveTats-slut" by murfk
if enabled in MCM an enslaved PC will get 3 tattoes in the face and 2 on the hands, 10 progressive tatoos which can be configured in the json config file will be added later, each after a new city is enslaved
BrandingDevice of Doom V0.47 by nooblet123 (also needs "SlaveTats-slut" from Slavetats)
if tattoos are enabled in MCM and this mod is found, the progressive tatoos will be applied in a little scene where the player is branded down in the slaverun dungeon
Coriontios Progressive Slavetats v0.04 by Corinthio
(you don't need the esp only the tatoos) these tatoos are the default configuration in the json config file, change to other if you want to use your own tatoo selection
SerialStrip v1.1.4 by Antono
was used when the player was forced to undress during the enslavement (I think it will not be used there anymore, as serialstrip does not work in scenes)
SexLab - Sexual Fame Framework version 0.95+ by Versh (for the OPTIONAL slaverun comments.esp)
Slaverun comments.esp is is an standalone esp which can be used with slaverun or without, it uses collected fame of the sexual fame framework to let npc make comments, for example when you are seen with devious devices or be well known to have sex with animals, argonians, orcs....
Simple Slavery Plus Plus v6.326+ by jfraser (older version probably work too)
is used in both directions; slaverun is a possible outcome from simple slavery when enabled in the MCM of simple slavery,
but also Slave Master Pike offers you the dialogue option to sell you (if you are his slave) to Simple Slavery
in V2.0 there is also a button in slaverun MCM where you can simply trigger the event to be send to simple slavery
Hydragon Slavegirls by hydragorgon
this mod adds a lot of npc which are slavers or slaves. Slaverun Reloaded can use them to create a more immersive feeling that cities fall to slavery.
As default (can be disabled in MCM) slaverun will disable slaves in free towns and will enable them if a new town is enslaved
Diablo-esque Decorations - by nooblet123
is similar to hydragon slavegirls and adds some tortured or killed nps to a few Skyrim cities. Slaverun will also disable them and slowly add them again when a city is enslaved
Milk Mod Economy by Ed86
Slave Master Pike will get a dialogue to make you a milk cow it the esp is found. When you are a milk cow, Pike gets an option to milk you (slaves only)
Skooma Whore by Guffel
Slave Master Pike will get a dialogue to give you some drugs if you ask nice (slaves only)
Deviously Cursed Loot by Kimy
Slave Master Pike will get a dialgoue to give you a cursed item if you ask nice (slaves only)
Player Succubus Quest by ojanen
After finishing the dremora slave training, your dremora trainer will offer you a quest to make you a succubus, if this mod is found
Frostfall 3.0+ by Chesko
Due to forced being naked in enslaved cities you would probably freeze to death, so slaverun will save you from that
Immersive Hair Growth and Styling by emily1673
in MCM you can choose between slaverun hairgrowth or Immerysive hair growth
Slaverun Reloaded had its own hair regrowth mechanic, but you can check an MCM option to use the mechanic of Immersive Hair Growth mod
Amputation Framework by Haeretic
This framework is used in 3 places to cut off some arms and legs (even if installed in can be disabled in MCM)
The first victim is your slave sister Ivana during your enslavement, then the player when your Master will get very angry by some actions and during the quest 'Daughter of Coldharbour'
SOS Schlongs of Skyrim by b3lisario,
if mod is installed and checkbox in mcm menu is enabled all male slavers will start with a schong size 10 (default for the max size in SOS), after every city quest the schlong size will increase and your slavers dick will get bigger
Sexlab Inflation Framework by qotsafan
if enabled in MCM the enslaved PC boobs will grow after enslaving a city (Alternative you can enable weight growth if you have a bodyslide configuration that fits). Any growing feature is disabled by default.
Mods that add more NPCs, like Inconsequential NPCs, Interesting people, Immersive Whenches, Populated Towns, etc.
Appropos by gooser
With the wear and tear textures toggled on, your female PC will be in tears half way through slave training, I kid you not.
Bimbos of Skyrim
If you like it, it will be supported as a optional punishment from the Slave Master
Conflicting mods
The original Slaverun mod of course, as it does the same.
Special Features:
Slave Tattoos (if toggled on in MCM):
Your master might give you tattoos so you and others may know your place. If installed he may also send you into the branding device of doom.
Note that if you want slavetats to do it's work, you must make sure the number of overlays defined in the nioverride.ini is larger than 0.
The customisable progressive tats feature:
If you enabled slave tattoos in the MCM menu, the PC will get a new tattoo after each city quest and city prequest. The names of the tattoos are defined in the json file in skse/plugins/slaverun/slaverunconfig.json
Tattoo section and tatoo names build a pair to define the tattoo to be used. Predefined are here the tattoos from Corintio's Progressive Slavetats by Corintio, see the threads there and my screenshots. You can replace them with any tattoo you like.
At the moment there a 10 tatoos defined, if you want to use them, your nioverride.ini must have iNumOverlays>=10 in Overlays/Body (I use 12). If you want less tatoos, you could simply accept the slavetats error, or replace the tattoo name by "", i.e. replace "Slave Stg 10" by "" (removing the complete line is not recommended).
Slave shaving (if toggled on in MCM):
Once enslaved your master will shave your head. Ya know, just to remove any illusions of control over your body you might still have. Over time your hair will regrow to it's original length. How long this takes and how many stages there are are also configurable in the MCM. If you are an Elf and nothing happens, try installing this: http://www.nexusmods.com/skyrim/mods/11282
Slave Name changing (if toggled on in MCM):
The PC will get a new surname at the end the slave training and following that the end of each city quest.
The surname can also be configured in SlaverunConfig.json. Find the lines containing "slaverunslavename" in the json file to see what the names are in order of appearance (slaverunslavename0 is 1st, slaverunslavename1 is 2nd and so on).
The Enforcer System (if toggled on in MCM):
Men will periodically check for slaves and/or free women to tend to their needs. I mean cocks.
Highly customizable regarding who should be called, what arousal levels should be used and if you want a filter for aggressive animations.
If you have performance issues, try turning this off, it does put stress on your system.
Test/Cheat mode for testing (if toggled on in JSON file):
In the JSON file is a property testmode. Setting the value 1 will enable some new Cheat dialogues to skip content and jump from the begin of a subquest to its end. Recommended for testing
Spoilers and more infos
A spoiler for those who are asking when which type of quests will be available.
A list of the quests with its technical ids
and here is a list of the possible punishments:
53543 downloads
Updated
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OStim Defeat Bridge - Lightweight Human & Creature Defeat Scenes
By cashboxs
OStim Defeat Bridge is designed as a lightweight defeat mod without complex extra systems. It catches the defeat moment, tries to start a valid OStim / OCr scene with the actors involved, then returns the player to normal gameplay after the scene ends.
This is not a large defeat framework. It does not run multiple rounds from one defeat event, and it does not pick random actors from the whole area. The scene is built from the valid actors involved in the defeat moment, and the final result depends heavily on the OStim / OCr animation packs you have installed.
For the best experience, I strongly recommend using this together with Stage Flow for OStim Standalone.
Stage Flow can take over active OStim threads, choose a matching staged animation chain when possible, and guide the scene forward. This is especially helpful for OCr creature scenes and converted staged animation packs, because some scenes may not naturally reach a clean ending on their own.
If Stage Flow cannot find a suitable special chain, it can still fall back to normal available animations, so the scene does not have to fail just because a specific animation type is missing.
Key Features
* Catches many fatal player damage events and redirects them into an OStim / OCr scene instead of instant death.
* Handles the player downed state before scene startup.
* Can include one eligible female follower in supported setups.
* Supports female player / female victim scenarios with male humanoid aggressors.
* Supports OCr creature defeat scenes for the player.
* Can start separate creature scenes for the player and one eligible female follower when the setup is valid.
* Includes fallback and recovery logic for failed startup, invalid actors, interrupted scenes, and post-scene cleanup.
* Uses a native DLL for heavier actor scanning and fatal damage interception, reducing constant Papyrus workload.
Requirements
* SKSE.
* Address Library for SKSE Plugins.
* OStim Standalone 7.35+.
* OCr for creature scenes.
* Compatible OStim / OCr animation packs.
* Stage Flow for OStim Standalone is strongly recommended.
Compatibility / Limitations
* Tested on AE 1.6.1170.
* SE 1.5.97 should theoretically work with the correct SKSE / Address Library setup, but it has not been fully tested.
* The human branch is currently designed around female player / female victim + male humanoid aggressors.
* Male player + female humanoid aggressor support is not included in this version.
* Only one eligible female follower can be handled at a time.
* Scene availability depends on your installed OStim / OCr animation packs.
* Some animation combinations may fall back to simpler scenes if no matching staged chain exists.
* Mods that also intercept player death, bleedout, defeat, or fatal damage may conflict if they try to handle the same death event.
For best results, do not use multiple player death alternative or defeat bridge mods together unless their trigger conditions are clearly separated.
2234 downloads
Updated
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Animal Research: The Insatiable Scholar
By Gristle
By killer905 and Gristle
This revision adds Part V to this creature-themed quest and follower mod for male and female PCs, voiced with xVASynth. Version 0.5 continues the adventures of Tirwin and the PC, taking them on wilderness adventures, to the College of Winterhold, into dark dungeons, and far beyond Skyrim. Includes five new books and creatures, several new locations, new spells, new NPCs, more repeatable events, and a study for Tirwin. Version 0.56 includes important bug fix for Spriggan quest, mod cleaning, and (untested) support for Skyrim VR while playing as Tirwin during the Alinor Manor quest.
IMPORTANT!!!: Version 050 added a new animation - Run GenerateFNISforUsers or the equivalent!
A novice scholar from Alinor in the Summerset Isles seeks your assistance in recovering a series of books with forbidden knowledge about the creatures of Tamriel. Although ordered destroyed by a former Arch Mage, the former College librarian could not bring herself to destroy any book, and instead scattered them in hiding places across Skyrim and beyond. The young High Elf scholar seeks the knowledge in the books to improve her chances of admission to the Altmer College of the Sapiarchs. She also seeks protection from wild creatures as well as protection from the Thalmor that seek any means to discredit her family.
To Start the Quest:
Enter the main area of the Bannered Mare in Whiterun and listen to the conversation between two elves. Your PC will be approached by the High Elf after the conversation. (If the scene doesn't start for any reason, talk to the High Elf.)
To Continue the Quest:
If you already completed Parts I, II, III or IV of the quest, you can continue with Tirwin's quests by asking her about the next book. If you are starting a new profile and wish to skip over quests previously played, you can do so via dialogue with Tirwin after you are initially recruited by her in the Bannered Mare.
Important Note on Castle Volkihar Stages of Mod:
The stages of the mod that take you to Castle Volkihar (the stages directly after the "Chase" quest), can be run before or after Dawnguard, but not during Dawnguard. To be precise, it's OK if Dawnguard has started, but once you have visited the Castle Volkihar island, don't run the Castle Volkihar stages of this mod until after you have finished the Kindred Judgement quest (i.e., killed Harkon).
Tirwin's Outfit System:
After the dog quest, you can give Tirwin a new outfit. Currently, her outfit system works correctly only if she has the one new outfit in her inventory. When using the dialogue to give her a new outfit, you should remove any other outfit pieces in her inventory other than the new outfit you wish her to wear.
Requirements:
Animations Required:
Recommended Animation Packs:
Billyy's SLAL Animations - https://www.loverslab.com/files/file/3999-billyys-slal-animations-2025-7-1/ In some (newer) stages of the quest, the mod will try to use a specific animation from this pack. If it is not found, animations will be called based on tags instead.
Patches for the Following Mods included in FOMOD Installer:
JKs Solitude Outskirts Immersive Citizens AI Overhaul Open Cities Skyrim
Optional High Quality Voice Files:
Animal Research: The Insatiable Scholar - Hiqh Quality Voice Pack 0.54 - https://www.loverslab.com/files/file/36360-animal-research-the-insatiable-scholar-hiqh-quality-voice-pack/ - by kamithemoon
Optional High Poly NPC Patch:
High Poly Patch - by kkiiees - "Animal Research High poly 1.41.rar" file in Downloads section
High Poly Patch with vanilla facetint for Tirwin and Nyssia - by kkiiees - "Animal Research High poly vanilla facetint.rar" file in Downloads section
Requirements for High Poly Patch:
High Poly Head 1.4 SE - https://drive.google.com/drive/folders/1V_jcYzwTiKnSv8Dbv-7Z0hh9SWbkn6Bi SG eyebrows - https://www.nexusmods.com/skyrimspecialedition/mods/25890 SG eyebrows for High Poly - https://www.nexusmods.com/skyrimspecialedition/mods/70905 Preview of Optional High Poly NPC Patch:
Known Conflicts:
True Directional Movement - will interfere with a quest in this mod that changes player controls Aroused Creatures - while not strictly incompatible, mods like Aroused Creatures that can generate random sex encounters should be disabled while on Tirwin's quests because they can interfere with scripted animal encounters
Credits:
Playtesting by Donuts4me Hermaeus Mora voice lines by Kamithemoon Tirwin's party mask by ShasSaalLDred - https://www.nexusmods.com/skyrimspecialedition/mods/77615 Cover self animation - created by ZaZ - https://www.loverslab.com/files/file/156-zaz-animation-pack-v70-2017-05-16/ Ayleid Building Kit created by: The Imperial Society, Beyond Skyrim, Province Cyrodiil, Varlaisaran, Tarius, Markus Liberty, 1shoedpunk, Simsim, Hart, Suran, and Matth - https://www.nexusmods.com/skyrim/mods/90667
Version History:
153322 downloads
Updated
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Curse of Life - Alternate Pregnancy Mod
By Fairwyn
This is an alternate pregnancy mod that requires very little to get going. Lay special eggs of many various properties. There are over 30 item variations.
IMPORTANT NOTE FOR UPDATE V4.0
If upgrading to the newest version (4.0) from a previous version, you will NEED TO FOLLOW THESE INSTRUCTIONS.
In your current save before you update, disable this mod in the MCM, close MCM and give it time to disabled, and then save your game. Make a real save, not a quick save. Failing to do this will cause your morphs to be stuck as several things have changed. If you have edited the config file for this mod (it's Curse of Life\skse\plugins\CurseOfLife\config.json) make sure you make a copy of it somewhere that has your custom morphs or other changes. The config file has been updated with new morph suggestions and you'll need to readd your changes. The floatlist section is no longer needed.
Current Features
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Get cursed in combat with charus, spiders, and dragons. Cum Inflation options Weight Gain through ingestion of potions, ingredients, and food options Options for curses activated by sex also available. Picking up various eggs from a container has a chance to cause curses. While cursed, you have a chance of birthing a special corrupt version of the eggs. You can also pray to most all shrines to convert the curse to a blessing or skip to bearing blessed eggs. Each Aedra and Deadric Prince has a unique egg with special properties and messages. Consuming one of the eggs counts as a blessing from that deity. While blessed by most of them, you have a chance to also birth any other special egg and a slightly greater chance of theirs. Milk Production While cursed or blessed, using the defaults, you will produce one milk product every four days Blessed Milk of Luck last for three days and doubles all luck chances. Milk of Empty Prayer empties your womb of all curses and blessings and resets your deity favor. Blessed Milk of Devotion instantly activates a prayer from a random deity. Numerous integrations with other mods available and growing. The whole experience is very customizable via the MCM menu. Female NPCs can be cursed via the Cursed Milk item or getting hit by certain creatures in combat. NPC Mechanic Differences They cannot be blessed. They will always fill to 100% max belly size and then the curse will end after laying eggs. This is the only way they get uncursed. They will produce milk as long as they are cursed and reset immediately on uncurse. If the player is present, (IE the npc is 3D loaded) they will respect the labor animation settings. If they're offscreen, items will drop directly into their inventory and no animations will attempt to run. NPCs are processed through non-locking events. They cannot lock player progression during update events and they cannot lock each other. The player will temporarily lock all NPC progression not already in progress and is always first on any update ticks before NPCs are updated. Both of these things are to make sure everything keeps running smoothly.
Roadmap
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So, what's next?
I think the main mod is about ready to lose its beta tag once I do some more testing. I have currently released all the base features I intended. It doesn't mean I won't be adding more, but that I'm looking to slow down and expand it in other ways while keeping the core solid.
The next big thing will be working on getting Blessed Quests out of its alpha state. I've learned a LOT from working on Curse of Life so I'm hopeful I can get the expansive quest content working to the same standards at least.
A huge thank you to everyone who has given feedback, suggestions, bug reports, and just in general has been a solid community as the mod has evolved.
I want to hear from you!
Sincerely, give me you feedback on what you'd like to see for the balance changes, additional features, or whatever else you'd like. Let me know what you like and what you don't like. No matter how you feel about it after, THANK YOU for installing it and giving it a chance.
Version
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Beta V4.1 Patch Notes
Fixed a bug with milk production during curses Removed OviMove integration in favor of a built in movement for the eggs if you have OviMorph. Eggs update positions when the belly changes. Fixed a bug where male players could still be cursed even with males turned off Fixed a bug where Cum Inflation was turned on by default and the option would stick when disabling it the first time.
Beta V4.0 Patch Notes
Prayer MCM Menu now has easy prayer buttons to test your keywords without having to leave the MCM Menu. You can still use the spell the same way as before, but there's no need to close the MCM menu until you're ready to move on with the prayer you want. All morphs added from the config file no longer need values added in the config and appear as sliders in the MCM. Added ability to turn off plugged status. Some third-party interactions have been getting stuck and this should let you just reset status and/or just ignore any plug status sources. Added ability to turn off milk production with a simple toggle Cum Inflation now drains every hour at a random rate between 10 to 50% of the current inflation amount which is a much faster rate than previously. I wanted to keep this pretty simple and random for amounts vs deflation, but hopefully this will be a much better experience in general. Added Weight Gain (player only) with customizable options, and additional custom sliders for it. While on, ingesting food, potions and ingredients will increase whatever custom morphs you'd like. Sample ones are included in the config file. Why did I add this? Because I wanted it and I couldn't find anything I liked that wasn't very outdated. It is a very simple implementation that shouldn't conflict with anything.
When upgrading versions, you should just be able to replace the old file without issue.
I highly encourage using Mod Organizer 2 as your mod manager.
If a problem does occur, disabling the mod in MCM and then turning it back on should fix the issues.
PSA: Uninstalling any mod in a running save is never a good idea. Just disable this one if you don't want it.
Old Patch Notes
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Requirements
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Hard requirements (and honestly, you probably have most of these already):
Sky UI RaceMenu PapyrusUtil AE SE - Scripting Utility Functions powerofthree's Papyrus Extender Papyrus Tweaks NG SkyPatcher
Soft requirements for widget to work:
iWant Widgets DO NOT install the demo files! If you start getting spammed with snowflakes and sheep, you installed the demos and need to follow the instructions on the mod page to remove them.
Soft requirements for inflation to work:
CBBE or some flavor with the PregnancyBelly node BodySlide and Outfit Studio - Make sure you batch build with build morphs checked
Official Plugins
Blessed Quests 2.1 I will definitely be expanding this extension with more custom text and gear extensively, but for now, it's the single very simple Dibella quest. Spoiler section below has how to start it. Requires main Curse of Life V3.1.0 or greater and the following and (and all of their requirements) Devious Devices NG SexLab Some sort of arousal like OSL Aroused Enhanced Laying (V 1.1 included in main mod) Thanks to ZestyGrill123 for writing the original patch V 1.1 is fully integrated into this version as the base. The optional file in downloads is ONLY for if someone wants to further enhance it. It's written using my API functions and can be edited without worrying about changes to the main mod. Using the two new options in MCM, eggs that are displayed when using the labor animations option can be what you're actually laying (instead of the default safety blessed egg) and you can choose to drop them into the world instead of into your inventory. Known... funness... so, my modded eggs fall the floor in a nice slow controlled manner... but the vanilla eggs have a tendency to fire out with projectile like force. It's pretty hilarious and I have no clue how to fix it. Just don't give birth aimed at anything important.. Why is this a plugin? Because it's at the literal limit of my experience on physics and I personally won't be using the option to spawn them in world. Best I can do it is make it far easier for someone else to get in there and perfect it/extend it. The api also supports listening to the egg laying event, so if someone wanted to even make full mod with an MCM menu for additional options, the flexibility is there.
Additional supported mods (make sure you also install all their dependencies):
SexLab Inflation Framework SE NOT recommended. Especially after 4.0, it breaks using the same morphs across multiple purposes (like breasts with both milk and weight gain) The mod works better without it, but if you use other inflation mods that have it as a hard requirement it eases compatibility. There's a JSON file included that gives support for Oviposition Milk Mod Economy SE Calls Create Milk Maid on player on next blessing/curse The option can be toggled on and then once milk maid is triggered by this mod, it will toggle it off for you. If something happens and you need to become a maid again, you can enable the trigger as many times as needed. Ovibody If turned on with SLIF, use the included json file so it can find the nodes Support for OviMovement-0.0.5 + future updates is officially supported - author credit to Jemel Egg movement has been put directly into my mod if you have OviBody. It shifts the eggs every time the belly is updated instead of being a constant effect and it scales off of how far large the belly is so further along = more dramatic. Sex Lab - Sexual Fame 'Framework' Currently it increases the Pregnancy fame but there's nothing associated with that fame There's an optional toggle in settings for also adding Slut fame so you can get comments P.A.I.A (Pregnancy and Inflation animations) P.A.I.A Expansion (Pregnancy and Inflation animations) Labor Animations OAR Turn on labor animations in mod extras. Hooks use the bleedout animation. When installing, use Egg Factory as the base files because this mod is not officially supported. There's OAR files included with this mod that will provide unofficial support for these animation packs so make sure COL is installed below these. SexLab SE - Sex Animation Framework v1.66b OR SexLab P+ Having sex with charus, spiders, and dragons can activate the curses. You must have SexLab, FNIS FNIS Creature Pack, and creatures turned on in the SexLab options required unless the "All Sex" option is turned on. You also now get sounds with inflation and labor. Sexlab Aroused Redux SSE OR OSL Aroused Gets triggered by certain blessings when available. OStim Standalone Obviously, you want either SexLab OR Ostim, not both. Creature support isn't detected at this time, so all sex can trigger curses and inflation by default. Devious Devices NG Support for plugs with plugged status and prayer failure consequences.
Features
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List of Divine Bonuses
Prayers for Blessings - How to use the new Prayers mechanic. (The password mini-game.)
Everything else and probably more I forgot to put here...
Example Config File and Instructions
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FAQs
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Spoilery Blessing Details
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For Modders
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28575 downloads
Updated
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SCORN - Skyrim Consistently Oppressive and Rewritten Narrative (Alpha Release)
By Ondine.
SCORN rewrites Skyrim's dialogue for a colder, meaner world, one that runs on power and patriarchy. NPCs talk down to you, even when you are dragonborn. Guards threaten instead of warn. Merchants size you up. Men assume authority; women get reminded where they stand. Nobody here thinks the Dragonborn is chosen. You claw for every scrap of respect you get.
The world of SCORN
The world is patriarchal and openly sexist. NPCs address the player as a woman and treat her as lesser for it: dismissive, possessive, or leering, depending who's talking. Jarls, guards, and shopkeepers speak from above. Quests, Scenes, and ambient dialogue rewritten to match the tone Written for a female player character. Most of the dialogue assumes the Dragonborn is a woman and reacts to her as one Deliberately dark and openly misogynistic in tone by design. Expect demeaning dialogue directed at the player and at women in the world Language is not quite as intense as Sexist Vanilla, Sexist Guards, or Misogynistic Guards; if you want to use any of those, just load them after this mod.
ACTUAL VOICE LINES
Vanilla Change Examples
Gorm, in Morthal's hall:
VANILLA: Mind your manners in this hall, friend.
SCORN: Mind your manners in this hall, friend. And anyone who forgets their place will be reminded of it. Firmly.
Balgruuf, to his housecarl Irileth:
VANILLA: Heard about that, did you? Yes, I went out for a pint or two. What of it?
SCORN: The gate guards report to you now, do they? Yes, I went out for a pint. A Jarl does not account to a woman, Irileth.
A Windhelm market vendor:
VANILLA: I hope you have coin to spend, and you're not just here to gawk at my goods.
SCORN: Hope you've coin to spend, girl, not just here to gawk.
Praise, at the mine:
VANILLA: You work hard, Daighre. Glad you have stayed with us.
SCORN: You pull your weight. Didn't think a woman would.
Alvor, at the Riverwood forge:
VANILLA: The grindstone will improve your weapons. Use the table to improve your armor.
SCORN: The grindstone will improve your weapons. Use the table to improve your armor. Mind the forge without a man watching.
An Ivarstead local who'd rather you left:
VANILLA: Is it absolutely necessary for you to bother me right now?
SCORN: Is it absolutely necessary for you to bother me right now? I'm working. Go find something useful to do, girl.
A city guard, reminiscing:
VANILLA: I used to be an adventurer like you. Then I took an arrow in the knee...
SCORN: I used to be an adventurer like... well. Not quite like you. Then I took an arrow in the knee.
A Shield-Sister, in Jorrvaskr:
VANILLA: Don't let them intimidate you, sister. We both know how to keep our heads while the men let their hearts rule.
SCORN: Don't let them get to you, sister. Men fight with their hearts. We keep our heads. That's our way.
Mirabelle Ervine, at the College of Winterhold:
VANILLA: The College of Winterhold has been a fixture in Skyrim for thousands of years.
SCORN: The College has stood here longer than your bloodline. Treat it with respect.
Adult Extended Examples
"I want to fuck your pussy." → "I want to fuck you, girl. That's my price." "She's the one testing out some of my own stuff." → "She's testing gear built to keep women like her in line." "Might as well use the situation to my advantage! [Grabs you]" → "Might as well make use of the situation! [Grabs you]" "Delvin, it's your turn to fuck the Guild Master." → "Delvin. Your turn with her."
WHAT'S BEEN CHANGED
SCORN goes after the dialogue you actually hear, not a percentage of the game's total. Around 1,900 lines rewritten so far, weighted to the high-traffic stuff:
City ambient & street chatter: Whiterun, Windhelm, Riften, Solitude, Markarth, and the smaller towns Innkeepers, merchants & barter: greetings, haggling, services Guards: challenges, threats, idle lines Jarls & their courts: Balgruuf, Elisif, the war-camp leaders, stewards and housecarls Faction questlines: Companions, Thieves Guild, Dark Brotherhood, College of Winterhold Quest and follower dialogue across the main locations
USE OF AI
(I add this for transparency, because I like to be transparent. Please be kind, and if you don't like this mod or how I approached it: ignore it, improve it, or make your own.)
Writing is largely AI generated for broad sweeps, with some manual rewrites here and there. Voices are generated with Inworld TTS. A language model wrote the lines against a fixed tone brief, matched to each line's original Skyrim voice type, so gender, race, and unique NPC voices stay intact. Voice quality varies. Point out the rough ones.
REQUIREMENTS
Skyrim Unofficial Skyrim Special Edition Patch (USSEP)
INSTALLATION
Install with a mod manager and run the FOMOD installer. Select: SCORN Core: the rewritten dialogue and voices (required) Compatibility patches: tick each listed mod you already run (see below) Sort your load order, Let other mods overwrite SCORN, place patch plugins directly above the mods that they are patching. Allow other conflict patches to overwrite SCORNS
COMPATIBILITY PATCHES
Optional plugins that let SCORN's rewrites coexist with other dialogue-affecting mods. Each carries the other mod's conditions and SCORN's text. Some expand SCORN balances to the mods themselves. FOMOD should auto select, if not select only those matching mods you have:
SFW Mods
At Your Own Pace: Misc, Companions, Dark Brotherhood, Dawnguard,Thieves Guild, Unbound Open College of Winterhold The Choice Is Yours More Dialogue Options Misc Dialogue Edits Missing Follower Dialogue Fix Quest Fixes Skyrim Unbound Alternate Perspective Trailblazers (More NPCs) BUVARP SE RE (+ Chronicles of the College) Dawnguard - Tweaks and Enhancements Scriptures of the Dragon Cult Taste of Death Requiem AI Overhaul SR Exterior Cities Immersive Rejections
Adult Mods
The following mods have both a conflict resolution patch AND an extended patch version. The extended patch updates the mod dialogue to be closer to scorn tone for consistency.
SexLab Solutions Sexlab Confabulations SexLab Skooma Whore Deviously Vanilla
Running a dialogue mod that isn't listed? If it doesn't touch the same
vanilla lines SCORN rewrote, no patch is needed. They coexist on their own.
STATUS
Evolving and now slow-moving project. v0.3.0, base dialogue release. Coverage prioritizes the lines you hear most and grows each version. Feedback on tone consistency and any out-of-character lines is genuinely useful. DDR enhancement will be revisited at a later date.
1899 downloads
Updated
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Main Menu Video Packs +400 Vids Only Futa and Yuri
You need to install Main Menu Video, choose any pack you want, some videos don't loop that good, and other are pretty long, like 3 minutes to seems continuous, If you want to know the author, you can check the video title, it contains the author name, credits to them
Credits Anyway
6619 downloads
Updated
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Only F Loading Screens Yuri Solo Futanari +600 Loading Screens and Furry pack with 100+
More than 600 loading screens for Skyrim!, Just install It
The furry pack contains more than 100 Images
Artist names are in the files of the images.
Made with Synthesis
Recommended Mods:
Improved Loading Screen Colors
Loading Screen Smoke Removed
Disable Vanilla Loading Screens
2313 downloads
Updated
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Sex Dispatcher (Quick/Easy sex starting)
By asdt123123
Quickly and easily start, or interact with existing sex scenes through a simple UI. Persists between game loads, highly configurable, and supports both Sexlab and P+. Originally it was just a quick debug tool for me, until I decided to turn it into a more elaborate mod given Sexlab tools is pretty broken for P+.
Eventually I'll add support for OStim assuming there's not already an equivalent solution for it.
Just look at the pictures for what it supports.
Requirements
AE or SE, or VR Skyrim versions (No LE support) Latest Sexlab version for LE or AE (Whichever is latest for you), OR Sexlab P+ (Likely works with older versions, but don't complain if it doesn't) SKSE Menu Framework
Reporting bugs/problems
Crash? Present a log from Crashlogger SSE
Bug? Elaborate. I need details. Especially your exact Sexlab framework version.
READ ME
Default hotkey is Left-shift + Middle click. For the love of god, open the SKSE Mod Menu (F1), find Sex Dispatcher, and EDIT if you don't like this hotkey combination or you'd like to disable/enable some other features. I don't want to see "I don't like that hotkey" in the comments. It's on you.
If you want to change the UI scaling, it's also included in the mod menu.
Localization
This mod supports localization under \SKSE\Plugins\sex-dispatcher - The file MUST end with _lang.json. I've included a few machine translated versions already.
SKSE Mod Menu DOES NOT ship with support for all language such as Chinese. You are expected to download packs such as:
Russian Support
Chinese Support
And so on.. Just search on Nexus for your language.
882 downloads
Updated
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BakaFactory for OSTIM - updated
By kakarotos3
HUMAM ANIMATIONS ONLY AND UPDATED TO THE LEST VERSION IN BAKAFACTORY - updated
UPDATES ON PATREON FOR FREE, AND NEW CONVERSIONS FOR OSTIM. AND I'M OPEN TO REQUESTS, JUST ASK ME WHAT YOU WANT. AND I will DO IF I CAN.
https://www.patreon.com/LiraelAtelier/posts/bakafactory-163921571
BakaFactory Converted OStim Humanoid is a conversion pack that brings BakaFactory humanoid animations to the OStim/OStim Standalone ecosystem.
This pack focuses on humanoid actor animations and is intended for users who prefer OStim-based scenes instead of SexLab. The animations were converted and organized for OStim use, with the goal of keeping them functional, clean, and easy to install.
This is a conversion package only. All original animation work belongs to BakaFactory.
If you find broken scenes, wrong alignment, or missing transitions, please report them with details so they can be fixed in future updates.
REQ
- Skyrim Special Edition / Anniversary Edition
- SKSE
- OStim Standalone
https://www.nexusmods.com/skyrimspecialedition/mods/98163
- Open Animation Replacer / required OStim animation framework dependencies
- Nemesis or Pandora, depending on your current animation setup
https://www.nexusmods.com/skyrimspecialedition/mods/133232
- All requirements from OStim Standalone
3621 downloads
Updated
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Arisverd - SE Port
By Korath0
Port from the steam workshop, optimised with CAO, form 44 + eslified.
"This mod adds Arisverd, a unique 1 handed sword, to Skyrim. Along with Arisverd you will find a journal; this journal explains how the sword got to where it is when you find. In terms of Tamrielic history, what is laid out in the journal happened fairly recently. What the story of the sword beyond that is is not known at the moment. If you are interested in crafting the sword check the last pages of M'wah's journal (need the daedric crafting perk); Arisverd is primarily made of steel [hint]. Arisverd can be improved at a sharpening wheel using a steel ingot. Arisverd can be enchanted.
LOCATION
Travel to Ivarstead to begin your ascent up the 7000 steps to High Hrothgar. Begin your ascent. Along the way watch for the first flag stone and Emblem III.
From there, follow the map in the above images (to expand the image, click the magnifying glass in the bottom right of the image roll window)."
9 downloads
Submitted
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Heroic and Holy Sword - SE Port
By Korath0
Port from the steam workshop, optimised with CAO, form 44 + eslified.
37 downloads
Submitted
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Deer Axe - SE Port
By Korath0
Port from the steam workshop, optimised with CAO, form 44 + eslified.
28 downloads
Submitted
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Medieval Furor from Oblivion - SE Port
By Korath0
Port from the steam workshop, optimised with CAO, form 44 + eslified.
53 downloads
Submitted
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Rotten Thorn - SE Port
By Korath0
Port from the steam workshop, optimised with CAO, form 44 + eslified.
34 downloads
Submitted
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Durendal - SE Port
By Korath0
Port from the steam workshop, optimised with CAO, form 44 + eslified.
24 downloads
Submitted
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King Trees Addon
By Korath0
Only the king trees remains, the rest had been scraped from the esp and archive, hence ensuring a lighter file.
Downscaled to 1k (no visual difference with 8k but performance will thank you) eslified, the dyndolod fix, meshes fix and desatured meshes are included.
24 downloads
Submitted