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  1. OMania

    Pregnancy, Inflation, Lactation, & Oviposition Mod
     
    - OMania adds pregnancy & lactation-themed gameplay to Skyrim that is interwoven with TES lore.  By design, it is not realistic.  It's high-fantasy and frankly kind of nuts, just like most TES lore. 
    - The settings are extensive, with most things able to be customized at a very granular level.  You can turn off and/or completely ignore parts you don't want to engage with.
    - Egg curses were inspired by Egg Factory by MorePrinnesDood and use his “Heresies of Dibella” in-game lore book as a jumping-off point.
     
    Features
     
    - Player/NPC pregnancy from Ostim scenes.
    - Curses from many types of eggs, including some new added rare eggs to find. 
    - Can enable for male PCs, spread curses around Skyrim, do the bidding of the Aedra and Daedra, and other general wackiness.
    - If male curses are disabled, males can still become curse carriers and spread them to partners. 
    - Does not change any vanilla gameplay or items.  Should have minimal conflicts.
    - Includes patched OAR configs for PAIA, PAIA Expansion, and Drunk and Drugged Animations.
    - Tons of options and flexibility in the menu.  Settings are automatically saved to and loaded from a file to persist across saves.
     
    Installation
     
    Hard Requirements:
    (Without these, the mod absolutely will not function)
    SKSE Address Library RaceMenu CBBE or other body with appropriate sliders Papyrus Extender OStim* Pandora  
    Soft requirements:
    (The mod will function fine, but some features are not available without these)
    SKSE Menu Framework - Required for Settings menu. While not a hard requirement, you really don't want to go without it. SkyPatcher - For the Dragon Egg drop from dragons and adding various items to leveled lists and/or containers MFG Fix - Required for facial expressions during labor Addiction Framework - Required to enable Emptiness and Sexual Frustration mechanics and for the intended functionality of the Dream State Concoction OSafeThread - Required for Surrender OCreatures - Required to enable Surrender to Creatures (and thus required for Oviposition)  
    Highly recommended:
    Hearthfire Multiple Adoptions Expanded Mu Dynamic Normal Map P.A.I.A - Pregnancy And Inflation Animation P.A.I.A Expanded CalendarUI - If installed, baby birthdays are added to the calendar after they're born. Only shows after an app restart Drunk or Drugged Animations OAR Drugs for Bandits (SPID)  
    *Unlike in previous versions, OStim really is a HARD requirement.  The mod will not function without it.  This was not a decision I took lightly.  I realize this means many people will never use this mod because setting up a new MO2 profile with a different mod list is a hassle.  I totally understand that, and I'm sorry.  I try to keep the options in this mod as flexible as possible so that people can play however they want.  But the mod has evolved over time to fit my own preferences and is now more deeply integrated with OStim than ever before, and trying to keep OStim as an optional dependency no longer made sense.  Please understand that trying to keep the mod framework neutral with an adapter layer would have been a lot of work and extra complexity with negative benefit for me because it would have downgraded the OStim integration.  I won't be making a patch to make it compatible with SexLab, and at this point I don't think anyone could.
     
    Oviposition
     
    Oviposition is a new mode added in v3 where certain creatures can fill you up during an OStim scene.  There is a special progress bar added for these scenes in the top left of the screen.  You can enable or disable oviposition in the setting menu, or disable for individual creature types.  Creatures will be uninterested in you if you are already filling with something else.  Oviposition drains the creature of a bit of health each time, so surrendering to a creature for a while and then ending the OStim scene can be a viable strategy to kill or weaken certain enemies.
     
    Aedric Effects
     
    Aedric effects can come from special enchanted amulets that look just like the other religious amulets in the game (e.g., Amulet of Arkay, etc.).  A SkyPatcher config is included to add these to leveled loot lists, but you must have SkyPatcher installed to see them.  There is also at least one of each enchanted item placed in the world in a relevant place, such as a temple.  (Keep in mind that Skyrim has an engine bug/limitation that prevents most enchantments from worn items being applied to anyone other than the player.)
     
    You can also learn to apply these Aedric effects to yourself and others by completing related quests:
     
    Daedric Effects
     
    Becoming a champion of a Daedric Prince has consequences, some of which may be desirable to you and some not.  These boons are applied after completing the associated daedric quest, but only if you complete it in a way that you obtain the Daedric artifact.  (For now to facilitate testing, you can also toggle these on and off in the setting menu.)
     
    Fateweaver Bow
     
    The Fateweaver Bow is a special bound bow that does no damage.  It can be used to apply curse 'poisons' from a distance without causing damage to your target.  The spell can be found at Angi's Camp or you can add it via the Debug tab in the Settings menu.
     
    Rare Eggs
     
    Some highly-valued eggs from creatures not native to Skyrim (or thought to be extinct) have become very difficult to find:
     
    Dragon Eggs
    Cliff Racer Eggs
    Dreugh Eggs
    Kwama Eggs
     
    Now that dragons have returned, it's probably obvious where to find dragon eggs.  For the other three, the only way to get them into Skyrim would be to import them, so try looking around shipwrecks for barrels that may have been left behind. 
     
    Achievements
     
    Special achievements can unlock additional rewards.  The following achievements have been added so far:
     
     
    Credits
     
    The below is a list of assets directly used in the mod.  There are many, many more people who made it possible for me to make this mod, including the creators of all the dependencies listed in the requirements section, and their dependencies, etc.  Much appreciation to all of them.  Also many thanks to the UESP.net team and to Ashal for this site.
    - Gunslicer and Leito for the Female Labor Animations
    - Lactina and Vioxsis for the original versions of the baby item armor models/textures
    - MorePrinniesDood for the concept of the rogue Dibellan priest and the "Heresies of Dibella" book intro
    - MixedupJim for the "Sarah" female sound effects
    - TheLlywellyn for the male sound effects
     

    11815 downloads

    Updated

  2. OStim Matchmaker

    This is an update of Advanced Matchmaker for OStim Standalone by Bellbound.  This update is allowed by the permissions.  If the original author wants to upload this on the original mod page, that is fine.

    Changes from the original:

    - Supports OCreatures if installed (either version)
    - Supports OSafeThread if installed (to avoid crashes from combat state)
    - The way a random scene is selected was changed.  No more equally-weighted random roll across the predefined types (including types you may have no scenes for). Instead, it uses OStim itself to pick a random scene from your library so that if you have a lot more of a particular type of scene, you will be more likely to see that type of scene.
    - SkyMessage (Papyrus MessageBox - SKSE NG) by mrowrpurr was previously embedded in Advanced Matchmaker.  I separated it out and recompiled it against the latest common lib.  It's here on THIS PAGE.  The one you are reading right now.  Be sure to download it and activate both mod archives.
     
    Notes:
    - I have no plans to change the general function (wear ring to activate, navigate menus) from the original mod.  I know there are lots of other possible approaches these days, but the goal here was just to make it work with 1.7.104 and include a couple of minimal integration patches, not to overhaul the way it functions.
    - Depending on which start mod you use, you may not get the ring in inventory when starting a brand new game.  You'll need to add it via console or one of the available add item menu mods.

    299 downloads

    Updated

  3. OSafeThread

    Modders resource to start and run OStim threads without crashing due to combat status.
     
    For Users

    This is a modder's resource.  It does nothing on its own.  As a mod user, install this only if a mod you are installing specifically tells you this mod is a dependency. 

    For Modders

    OStim is very sensitive to the combat state of actors in a thread.  An actor being in combat when OThread.Start(id) or QuickStart(...) is called will cause a CTD 100% of the time.  Even if you check combat state before attempting to start a thread, actors can be detected by a hostile and enter combat state while the thread is going, which will also cause a CTD. (BTW, this seems to be not an oversight but a conscious decision by the OStim team to avoid overstepping the core focus of the framework into the territory of handling actor combat states, which is a decision I respect.)

    This plugin handles that for modders in a performant, native way so that every OStim mod doesn't have to try to implement this system themselves.

    Example use case this opens up: A Bard class skill that is triggered in combat that starts an OStim ballroom dancing scene with the enemy.  Such a mod is now possible easily by using OSafeThread.Start to start the thread safely instead of calling OThread.Start directly.  This plugin provides tools to let modders manage when and whether any calmed actors are returned to their pre-thread state. (Any actors not specifically claimed are automatically reset a few seconds after thread end or on an in-game reload to prevent stuck calmed states. The number of seconds is configurable if SKSE Menu Framework is installed.)  This allows gameplay options like "charming" a hostile actor and then having them become non-hostile afterward.  Any gameplay logic is up to you.  This mod just provides modders the tools to start the thread safely and claim/release different categories of actors.

    Q: Will this plugin break on each new update/build of the OStim dll?
    A: No, this plugin actually does not hook into the OStim plugin directly.  It uses only the public, stable API.  You build your desired thread using threadbuilder the same way you normally would.  Then, instead of passing that builder id into OThread.Start(builderId) to have OStim start it, you instead call OSafeThread.(builderId).  This gives OSafeThread a chance to do its work before passing on the request to OThread.  No hooks needed.  (Alternatively, you can call OSafeThread.QuickStart on an array of actors the same way you would directly call OThread.QuickStart.)  This plugin should be stable across OStim updates unless there is a major change to the public API.

    How to Use

    The best way to understand the intended DX is to review the functions exposed to Papyrus in source/scripts/OSafeThread.psc.

    Demo Plugin

    The demo is an extremely simple implementation you can try out just to see that the plugin works and is extremely fast vs trying to do something similar in Papyrus.  It listens for 'V' keydown and will try to QuickStart a random Ostim scene with the nearest actor whenever the key is pressed. Do not keep this installed for normal gameplay.  It's not a full mod and will listen for that key even in menus and such and will also try to start a scene with any actor nearest when you press the key.  There is no filter (other than the built-in OStim filter for what types of actors are valid).  It's just meant to be a quick demo of the speed and combat safety.

    Source

    Source available on GitHub

    The README in the repo has instructions for how to recompile.

    504 downloads

    Updated

  4. Addiction Framework

    This is a modders' resource.  I'm releasing it to prepare for release of another mod that will require it as a dependency.

    I will get around to documenting hopefully soon.  In the meantime, the API is documented a little bit in the source on GitHub. 

    337 downloads

    Updated

  5. Alternate Perspective - In the Midden

    All files starting with "AP" require Alternate Perspective - Alternate Start

    All files starting with "QM" modify or extend quests. Alternate Perspective IS NOT required

    The struggle option depends on the device you choose and the setting for that device w/in the associated mod. Display Model or Devious Device Contraption.

    The only start where I altered the escape game is "Museum Piece" because Pama Deadly Furniture isn't scripted for a escape game. It uses a modified Devious Device Contraption escape game w/out the tutorial help.

    AP - In The Midden - Bound.esp
    Bound in the Atronach Forge room in the College of Winterhold Midden
     
    Requires:
    Devious Devices NG Unforgiving Devices Strongly suggested:
    JK's College of Winterhold (Furniture placement may be off w/out this) AP Option Starts:
    Unforgiving Devices (random) Hard Unforgiving Devices (random) Contraptions Bondage Chair Contraptions Bondage Cross Contraptions Bondage Horse Contraptions Bondage Pole Contraptions Bondage Overhead Contraptions Bondage Strappado Contraptions Bondage XCross  
    AP - In The Midden - Display.esp
    Bound in the Atronach Forge room in the College of Winterhold Midden
     
    Requires:
    Devious Devices NG Display Model 3 Strongly suggested:
    JK's College of Winterhold (Furniture placement may be off w/out this) AP Option Starts:
    Dollstand Queenbreaker Chair Frame  
    AP - In The Midden - Gate - JK.esp (Companion ESP for AP - In The Midden - Display.esp & AP - In The Midden - Bound.esp)
    For an extra challenge. Prevents escape from the Collage on Winterhold through the midden. This was created with JK's College of Winterhold installed but it should still work in vanilla.
     
    Since you start in the college, the gate to the bridge will sill be locked making you a prisoner of the college. I recommend The Midden - Expanded to give you some areas to explore with The Midden Expanded - Tweaks Fixes and Patches to work with JK Skyrim & JK's College of Winterhold

    AP - Museum Piece - Pama.esp
    After convincing Calcelmo to let me into his Dwemer Museum you have found yourself displayed in some sort of Dwemer device and it's damaging your magicka and producing soul gems as you struggle! [Meta: The Dwemer device is wrecking your magicka as you try to escape, Damage may be permanent]

    Note: There is a bug I haven't been able to fix coming from merging Pama's furniture with the escape mechanism from Devious Devices NG where the player can't move unless they open the system menu. A save and reload fixes the flipped menu action. Also. Adjusting the player height to 0.98 seems to makes the Dewmer furniture fit the player better.
     
    Note: You must enable Devious Device NG contraption escape game before you start this AP scenario for this to work. The mini-game starts immediately. You do not get to interact with the dwemer device directly.

    Requires:
    Devious Devices NG Pama´s Deadly Furniture Strongly Suggested:
    Unforgiving Devices  AP Option Starts:
    Dwemer Museum Piece  
    AP - Little Spy - Bound.esp
    Rolff paid you a visit to of find out what you really are (Best for Dunmer). Rolff will track the player as soon as they escape the contraption. If he catches you, back you go. It's playable but as of now there's not much except trying to escape.
     
    Requires:
    Devious Devices NG Skyrim Sewers 4 Strongly Suggested:
    Unforgiving Devices  AP Option Starts:
    Rolff Interrogation - Chair  
    AP - College Thesis - Bound.esp
    You are a mage's experiment at the College of Whispers. Be careful. They might not like the test subject escaping.
     
    Requires:
    Devious Devices NG Enhanced Solitude SSE Strongly Suggested:
    Unforgiving Devices AP Option Starts:
    Contraptions Bondage Chair  
    AP - Chattel - Leashed.esp
    This was mostly to see how the leash system worked. Good segue into a Binding relationship but it's not scripted. You'll have to start it manually.

    Requires:
    Devious Devices NG LoreFriendlyToys 2026-08-22 Suggested:
    Binding AP Option Starts: 
     Sybille's Snack: You are her snack and she has no intention of letting you go. Lucky for you a guard will eventually slip you a key. Why? Out of pity? Jealousy? Who knows.
    AP - Chanterelle - Bound.esp
    You knew the passage was too good to be true. You just thought you'd have to give the Captain a blowjob or two.... Now you're tied to a wagon wheel wedged into the rocks that sank the ship.

    Requires
    Devious Devices NG Chanterelle - a Savage World - Expanded Suggested:
    Chanterelle Expanded Tweaks and Enhancements AP Option Starts: 
     Shipwrecked!
    AP - Farmer - Bound.esp
    Bandits raided your farm and now you find yourself bound to your own bed.

    Requires:
    Devious Devices NG Goldenhills Plantation - Creation Club "ccVSVSSE004_RestoreFarmQuest" AP Option Starts: 
    They're Gone!: Your family is dead. All you can do is pick up the peices and move on. Rescue My family!: After they were through with you they left your for dead but they took yor family!  They're still here!: The bandits are still prowling around your home! Can you fight them? Maybe you can sneak out and get help from one of the Guards in Rorikstead.
    AP - Milk and Honey - Bound.esp
    You, like Mallus, borrowed money from Sabjorn and now you find yourself "working" for him. You need to escape. You'll have to free yourself and sneak out at night. Obviously you should leave town quickly because as soon and Sabjorn finds out you're gone he'll put a bounty out for you in Whiterun. Mallus may help you. Eimar won't.

    Requires:
    Devious Devices NG Suggested:
    Milk Mod Economy SE AP Option Starts: 
    Special Ingredient: Sure, Black-Briar Mead may have its own "very secret blend of spices" but now Sabjorn has his own special ingredient.  
    QM - Blood on the Ice - Player is Victim.esp
    This is still a WIP. I havent't got the AI packages working the way I want to. Mainly because after so much testing I know most DDNG Contraption escape sequences up to 12 characters long. Also, since the outcome isn't completely finished, it may get annoying as there is a chance that you'll end up in a contraption again as long as you sleep in Windhelm after completing Blood on the Ice. This ESP should not interfere with other mods that modify the Blood on the Ice quest unless they prevent Calixto from being killed.
     
    Wuunferth: "I beg your pardon? Necromancy? I am a member of the College of Winterhold, in good standing! They haven't allowed necromancy for hundreds of years!" - Lies. All lies. Turns out Wuunferth was manipulating Calixto all along and the one who gave him the amulet.

    Requires:
    Devious Devices NG PO3 Papyrus Extender  Strongly Suggested:
    Unforgiving Devices  
    Note: If the player owns Hjerim, Calixto's House of Curiosities will be used instead with some minor changes. There isn't a backup plan if you have a mod that allows you to purchase Calixto's House of Curiosities

    5230 downloads

    Updated

  6. Immersive Daedra Worship - Temple of Molag Bal

    In the woods near the border between the Reach and Falkreath sits an unremarkable house, the kind of house that no one passing by would give more than a passing thought. But this house is merely a front to conceal a dark and terrible secret. Deep beneath the earth lies Bal Sarnat, a long-forgotten temple dedicated to Molag Bal, daedric prince of domination. Once, its halls rang with the sceams and laments of sacrificial victims to feed Molag Bal's insatiable lust for souls. Those halls have lain silent since the Planemeld was thwarted and his cult eradicated in the late First Era.
     
    But a daedric prince is patient, and centuries mean little to an immortal.
     
    For nearly a thousand years, Molag Bal has remained in Coldharbour, gathering his strength. His plan was good and very nearly succeeded. Cultists across Tamriel kidnapped and ritually sacrificed hundreds of thousands of souls to fuel the Dark Anchors pulling all of Nirn into Oblivion. 
     
    Now the time to try again is nearly upon us. The Amulet of Kings was shattered in the Oblivion Crisis. The Great War divided and weakened the people of Tamriel, and the fragile peace of the White-Gold Concordat balances on a knife's edge, ready to fall with just a tiny nudge in the right direction. But before Molag Bal can reconstruct the Planemeld's machinery, he requires more souls. Many, many, many more souls...
     
    Become a True Daedric Cultist
     
    There are multiple religion mods that allow you to worship daedra. Those mods typically cover a wide pantheon, however, so they can't get very in-depth per deity. Immersive Daedra Worship - Temple of Molag Bal (ToMB) allows you to fully immerse yourself in the worship of only one: Molag Bal, the daedric prince of domination, who will reward you with unrivaled power in exchange for committing unspeakable acts in his name.
     
    In Skyrim, you become Molag Bal's champion when you kill Logrolf and recieve the Mace. ToMB picks up where the vanilla game leaves off, enabling you to fully explore the consequences of that choice. Upon completing the House of Horrors, you will recieve a key and a command to visit Molag Bal's temple. As his mortal champion, you are charged with rebuilding a cult dedicated to providing souls that will eventually power a Second Planemeld. 
     
    But not just any souls will do. Molag Bal wants *submission,* and merely killing someone won't route their soul to Coldharbour. Their wills must be broken, their dreams shattered, and their personhood destroyed in a profane ritual of utter domination. Then and only then, when they are broken, when the light of hope has finally faded from their eyes, will their soul truly belong to Molag Bal. This is where you come in...
     
    Mod Features
     
    Bal Sarnat - a huge underground daedric temple complex usable as a full-featured player home, including:
     
    private chambers for you as cult leader, including a bathing area and display mannequins a dormitory area with plenty of room for followers/cultists to live a crafting area with safe storage and all crafting furniture, including a special alchemist table to create DOM's potions     cages and cells that your slaves will actually stay in without being tied up a summoning room for your daedric minions or necromancy, with support for Dead and Daedric Guardians a freezer to preserve dead bodies for later reanimation a torture chamber filled with Zaz furniture  Oblivion gate travel (currently open, but will be locked behind a quest in future versions) gladiatorial arena (not finished for 2.0)     
    A repeatable ritual in which you gain power by crushing your victims' spirits and/or sacrificing them to Molag Bal
     
    Built on Diary of Mine (DOM)'s mechanics and mental architecture, ToMB opens an entirely new dimension of gameplay for the evil player distinct from the other popular slaver mods, such as HSH or AYGAS. With ToMB, you are not training a slave to sell or keep as a pet. You are emotionally fattening up a sacrifical lamb for the altar. You are not trying to shape a well-behaved, functional slave who can fight for you or clean your house. You are trying to emotionally destroy her as a person before ritually murdering her to help bring about the literal apocalypse.
     
    And while the ultimate reward for your labor is the end of the world, your devotion to Molag Bal will earn you more immediate rewards:
     
    the Blessing of Molag Bal, which grows in power by unlocking upgrades through your worship a revamped Mace of Molag Bal, which can also be upgraded through your worship for champions who favor the power of magic to brute strength, unlock the ability to reshape the Mace into a powerful staff form that can switch between spells  custom coldfire spells that count as both fire and frost, overcoming resistance to either element spells for training your slaves, including DOM cultist robes, hoods, and masks of multiple tiers of power weapons and armor, including a learnable coldfire weapon enchantment perk points
      Note to Modders: ToMB's reward system is designed to be expandable to easily add new rewards for your depravity with just a simple crafting recipe.
        
    Recruit cultists and wreak havok across Skyrim
    [Not yet implemented]  
    A full questline in which you take your true place as Molag Bal's champion working towards a Second Planemeld
    [Not yet implemented beyond intro quest]  
    Built-in integration with SkyrimNet for the ultimate immersive daedra-worshipping experience
    a new bridge between DOM's emotional architecture and LLM-enhanced roleplay triggers and actions to inject direct narration and/or inner thoughts so that victims and fellow cultists react appropriately instructions so that the LLM can reward you for particularly vile atrocities committed in his name dynamic rumors that spread about the "mysterious" disappearances across Skyrim [still under construction]  
    How it works
     
    Devotion and Favor
    At its core, ToMB is fairly simple. Upon visiting the ritual chamber for the first time, you'll be given two spells to start and stop the ritual (separate spells helps prevent accidentally ending the ritual prematurely). Kidnap NPCs, bring them to the ritual chamber, and defile them for fun and profit. The more vile and vicious the abuse, the more Molag Bal will reward you. 
     
    Devotion starts at 0% and caps at 100%. Once your Devotion hits 100%, any further Devotion you earn spills over to Favor. Devotion fuels many of your powers: the magnitude of their effects are directly proportional to your current Devotion. Devotion decays daily and must be renewed through worship Favor does not decay. It is the currency that you use to purchase blessing upgrades, perk points, and items at the crafting altar.   
    Blessing of Molag Bal
    The first time you complete a ritual at 100% Devotion, you will be given the Blessing of Molag Bal. This blessing is unique in that its effects change over time.
     
    Initially, the blessing grants a Fortify Health effect, fortifying it by 25% of your current Devotion. By spending Favor, however, you can unlock other effects as well, including:
    Fortify Magicka/Stamina Fortify Health/Magicka/Stamina Regeneration Fortify One-Handed/Heavy Armor (brute-strength domination) Fortify Destruction/Conjuration (magical domination) Fortify Illusion/Speechcraft (mental domination) Fortify Sneak (to aid you in your kidnapping) All of these attribute or skill upgrades have multiple ranks, which raise the percentage of your Devotion used for magnitude.

    Note: The Blessing of Molag Bal is, in fact, a blessing. If you pray at another entity's shrine, it will be dispelled and your Devotion set to 0%. You will need to atone for your blasphemy by raising it back to 100% again in order to receive it once more.
     
    Mace Upgrades
    Favor also can be spent to upgrade the Mace of Molag Bal, your badge of office as his champion. You can upgrade the Mace's:
    Base damage Stagger Swing speed Additional on-hit effects Knock enemies unconscious with the butt for capture  
    For those of you who, like me, prefer to play as a mage, I have created a second path for the Mace. You can unlock the power to change its shape, elongating it and transforming it into a staff.  The staff comes with Drain Life, Coldfire Flames, and Coldfire Fireball. You can also upgrade the staff:
    Increase the blast radius of Coldfire Fireball Replace Coldfire Flames with Wall of Coldfire Obtain Mortus Victuum, a mass-reanimation spell similar to the Ritual Stone's power.  
    Once you unlock the power to change the Mace's shape, you can easily switch between spells via a wheel menu. You can also change the Mace back to its mace form at will. Note that charge is synced across all forms and spells.
     
    Other Rewards
    Many other rewards are available at the altar:
    Perk points Black soul gems Spell tomes for each of the custom coldfire spells Spell tome for Electrical Torment, a concentration Destruction spell that deals no damage but inflicts severe pain for training DOM's spell tomes A powerful greatsword with a learnable coldfire enchantment Cultist masks (enchanted and unenchanted varieties) that not only look badass but will actually conceal your identity if you are using Book of Shadows or Sneak Tools Cultist hoods and robes (enchanted and unenchanted varieties)  
    Because ToMB uses a crafting menu for its reward system, modders can easily add new rewards to it by creating a crafting recipe using Favor and the appropriate keyword. 
     
     
    How to Earn Molag Bal's Favor
     
    How much favor you earn depends on three factors: who your victim is, how far she falls, and how you break her.
     
    Import a DOM slave into ToMB
    Once you have captured a slave through DOM, you will see a new dialogue option to inform your slave that she has been chosen to become a Bride of Molag Bal. ToMB will then import the slave (who still remains fully a DOM slave) into its own system, calculating her base value based on various factors, such as virginity, social status, morality, and occupation. Slaves that are pure of heart are worth more than those who are already corrupt. Enslaving a powerful noble is more valuable than a commoner, and much more so than enslaving a beggar who no one will miss. Defiling a virgin is more valuable than someone who's "purity" you're not stealing by rape. Conquering a powerful bandit lord is worth more than her cannon-fodder minions. And so on.
     
    ToMB will also read her HEXACO/FACET profile from DOM to calculate how difficult she will be to psychologically evcerate. The more difficult she is to subjegate, the more points you earn when she is worth when she finally breaks.
     
    Crush her spirit through physical, psychological, and sexual abuse
     How you break her is just as important because Molag Bal rewards cruelty. ToMB listens for DOM's mood-change events, and a happy slave is worth nothing to him. He wants his champion to crush spirits and break wills. Putting slaves into negative mental states, such as terrified, shocked, crushed, and broken will earn various amounts of Devotion based on the slave's base value and HEXACO-derived multipliers. This means you can even passively earn Devotion while your slaves are rotting away in their cages, terrified of what is to become of them. Note that this only applies to slaves whose moods change inside the temple to be channeled to Molag Bal.
     
     In addition to the psychological abuse, ritual rape is also a primary way to earn Devotion. After all, Molag Bal is canonically known as the "King of Rape" and uses such rituals to create Daughters of Coldharbour. The more brutal, depraved, and violative your sexual abuse, the more Devotion you earn. ToMB calculates this using the slave's base value and the particular scene, including things like whether the animation is violent, whether the act breaks taboos, and how many people are participating. And, of course, there's also taking a slave's virginity. Forcibly deflowering a true virgin--oral, anal, and vaginal--is uniquely valuable and can earn a large amount of Devotion. Rape will score you the most points during an actual ritual, but anywhere in the temple will earn favor too. This sort of worship outside the temple will earn you Devotion, but only a negligible amount--at most enough to maintain your Blessing's strength, but not enough to reap the rewards of true daedra worship.
     
    I am also working on a system to track physical abuse and use SlaveTats to dynamically apply bruises and cuts that slowly heal over time. This is not included in version 2.0.
     
    Send her soul to Coldharbour
    Sacrifices are accepted ONLY during a ritual and can earn HUGE amounts of Favor to unlock the most powerful upgrades:
    The ritual places all participants under the effects of a Soul Trap spell while it takes place It doesn't matter how you kill your victim, the script is listening for the OnDeath event The more thoroughly you've broken your slave's will, the more Devotion you earn from sending her soul to Coldharbour Sacrificing a virgin you've personally defiled gets you a large bonus Before sacrificing a slave, I recommend telling her so with DOM's abuse menu to get the bonus training for slaves who witness it  
     
    Incompatibilities
     
    The LE version of ToMB and ToMB Add-On. ToMB 2.0 is a complete rebuild from the ground up. Mods (other than LCBYNH) that modify the area where the temple is. Probably not many, as the only area above ground is the small farmhouse. I have tried to place the endpoints for the Oblivion gates in remote and unobrustive areas, both for flavor and to avoid conflicting with other mods. Mods that touch the Mace of Molag Bal in any way are probably incompatible. If you play with an artifact overhaul, ToMB must be loaded after and win all record conflicts for the Mace's upgrades to function. Pure mesh/texture replacers are probably fine, though. It just can't touch the base object or reference. Expansions to the House of Horrors (DA10) *may* be incompatible. ToMB changes the quest's final dialogue INFO and adds more afterwards. Any changes before that point are probably fair game (and this is easily bypassed by unchecking "House of Horrors Requirement" in the MCM. (Although if you're playng an expansion to play HoH as a good character, why the hell are you running this sadistic mod in the first place?)
    Mod Recommendations
     
    OStim Standalone
    OStim is not required, but it is fully supported and will unlock additional features. Unlike SexLab, OStim can natively track who is doing what to whom at a per-actor level. This allows ToMB to more accurately detect penetrative rape for defloration purposes, distinguish who is doing what to whom in group scenes, and detect violent acts for individual animations. It also unlocks a new tracked virginity because it can distinguish which actors are giving vs recieving oral sex. ToMB includes several json files for popular conversions of some poorly tagged aggressive SLAL packs that fixes their tagging for this purpose.

    s6o6t LORE - Dark Anchors Ruins and Dolmens AE
    ToMB's central premise and questline revolves around bringing about another Planemeld. These are the leftovers from the first attempt. I may eventually incorporate them mechanically once I implement ToMB's main quest, in which case this will become a hard requirement.
     
    RSE - Shoulder Or Saddle
    This provides an incredibly immersive alternative to DOM's sack when kidnapping NPCs. Actually carry the NPC that you are kidnapping over your shoulder and tie her to your horse. (DOM's sack can also be used in addition to kidnap a second NPC!)
     
    Fair warning, this mod can lead to some weird package interactions with NPCs who have already been enslaved. Be sure to enable the included patch in the FOMOD. If a DOM slave becomes totally unresponsive, even to DOM's MCM reset, you can usually fix her with the console. First try `resetai`, followed by `evp` while targeting her. If that doesn't work, `recycleactor` will usually fix her, but you'll need to teleport her back because it sends her to her reference's original location.
     
    Book Of Shadows - Behavior Based Stealth Additions or Sneak Tools
    In addition to their other features, both allow you to wear masks that conceals your identity for bounty purposes. ToMB includes patches that will apply this effect to your cultist masks. 
     
     
    LC_Build Your Noble House
    This is my personal favorite player-home mod, which allows you to build a castle and become lord of your own village. ToMB's house is located conveniently on Fellburg's outskirts. It's especially good with SkyrimNet to convert your villagers from generic NPCs into real individuals. Live a double life as benevolent lord and malevolent cultist. Or go Children of the Corn style and turn it into that creepy town whose citizens carry a dark secret.
     
    Dead and Daedric Guardians - Necromancy and Summoning Unleashed 
    This allows you to build a veritable army through summoning daedra or necromancy, which obviously fits in perfectly with ToMB's themes and gameplay. ToMB comes with a patch that will turn the currently decorative summoning circle into a functional one for both routes. In addition, the patch also makes the books required to pursue either of these dark paths available at the altar.
     
    A Shard of Coldharbour
    This mod gives you another player home in Coldharbour, for when you need to get away from it all (or make a fast interplanar escape). A patch adds the Planar Shift spell to the altar.
     
    Heart Breaker - A Killmove Mod SEGo full Temple of Doom with your sacrifices and rip out your victim's still-beating heart!
     
     
    SkyrimNet Integration

    SkyrimNet Download
    SkyrimNet Documentation
    SkyrimNet Discord
     
    SkyrimNet has fundamentally changed how I play Skyrim, and I cannot recommend it enough. Rituals become an intense and emotional experience when your slaves can feel every violation you visit upon them. You can lure innocents to their doom and mess with their heads as you "explore" a new daedric ruin that you found together before the eventual betrayal. And so on. It's easy to install, incredibly modular, and uses Skyrim's native engine instead of an outside program.

    ToMB comes with built-in support for SkyrimNet, with loads of inner thought and direct narration triggers:
    NPCs recognize what rooms they're in and react to the 50-ft-tall statute of Molag Bal looming over them or the rows of cages, etc. NPCs react to your actions, such as seeing you open the hidden passageway NPCs react appropriately to ToMB spells, such as the severe pain of Electrical Shock NPCs react appropriately to DOM spells and potions, becoming aware of their own increased sensitivity to sex or pain NPCs react appropriately to the ritual's VFX, realizing that they're trapped with a monster behind a barrier of swirling coldfire NPCs react appropriately to being kidnapped and tied to a horse (if using RSE) NPCs react appropriately to your cultist attire, including being unaware of who you are behind the mask (if using BOS or Sneak Tools) Rumors dynamically spread about mysterious disappearances once you've started taking people, especially people whose absence will be noted NPCs are aware that friends or loved ones have gone missing NPCs who begin to strongly suspect that you're behind the disappearances may report you to the guards (requires SeverActions) Additonal "atrocity" mechanic during rituals to reward bonus points if the LLM decides something you do is particularly cruel Molag Bal himself may actually comment on your rituals. Future plans for more interactions.  
    I've also included a new bridge that further improves how the LLM interacts with DOM's emotional architecture, allowing a slave's semantic context to influnce her DOM mood via DOM's API training functions and her DOM mood to drive the LLM's RP, creating a truly incredible gameplay loop.

    ToMB Gameplay FAQ
     
    Can this be installed on an existing save?
    ToMB should be safe to install on an existing save. 
     
    What if I've already completed House of Horrors?
    Untick the "Require House of Horrors" box in the MCM. You will immediately receive the key to Bal Sarnat. The intro quest will start when you open the secret passage inside the house.
     
    Where is Bal Sarnat?
    Bal Sarnat is in Falkreath, near the border with the Reach. Head south at the fork on the road to Markarth near Fort Sungard. Keep going past Sunderstone Gorge.
     
    Do I need to play as a male?
    No. Although ToMB is written with a male PC in mind, there is nothing mechanical that requires it. You'll just have a bit of mismatched flavor in a few places.
     
    Are there any plans to add content where the player is enslaved?
    No. I'm building the mod that I want to play, and I personally have no interest whatsoever in a submissive playstyle. My permissions are open for other modders to add such content, and ToMB's API should expose what you'd need to build it. 
     
    Are there any plans to add content for vampires and/or Serana?
    Possibly. ToMB is designed to play as a more classic "Daedric cultist" sort of villain, but there's an obvious lore connection, so I'm open to adding support for vampire characters. However, I haven't played a vampire in a very long time, so hit me up with your suggestions. 
     
    DOM Personality Profiles
    ToMB's scoring system is based heavily on an NPC's DOM personality attributes, which provide the multipliers for all non-rape Devotion events ToMB's scoring system is also based heavily on an NPC's DOM virginity status, which factors into both a slave's base value and large one-time bonuses when you actually take a virginity during a ritual To help with this, I have included a comprehensive set of json personality files. These were generated by having houseCARL (using Claude Fable) carefully analyze every female NPC in my load order and assign their HEXACO values based on a combination of the NPC's in-game dialogue, UESP entries, SkyrimNet bios. This includes NPCs from many popular mods. Kinks were assigned the same way. Virginity was assigned based on a combination of lore, logic, and probability rolls, in addition to a curated list for gameplay purposes. Because of the centrality of these personality files to ToMB's scoring, ToMB will automatically force DOM to reread and apply an NPC's file on import. This can be disabled in the MCM.
    Navigating the Temple's Layout
    Bal Sarnat can be a bit of a maze at first. But understanding the logic behind it should help. Everything is oriented relative to the central chamber with the 50-ft statue of Molag Bal. Approaching from the entrance, the mezzanine level of the temple: To the right: the cult leader's suite (your quarters) and two private cells for convenient access to your favorite playthings To the left: necromancy/summoning rooms (summoning circle and body freezer) and Oblivion gate On the ground level, with your back to the statue: A U-shaped hall wraps around the central chamber, connecting the two mezzanine wings Off the U-shaped hall, the lower levels have two main wings: To the left, the crafting room, with the cultist dormitories and dining hall at the very bottom To the right, slave cages, slave bath, and torture chamber (the door to the arena cell is also attached here, but it's a pure WIP) A second slave-cage room connects both wings of the lower levels  
    Using the slave cages
    The cell doors are a little bit finnicky. Although they start open, you will need to open and close them manually at least once to activate the auto-locking script. Once you do, closing the cage door will lock it and enable an invisible object to block the navmesh, preventing the slave from pathing through it.   When a slave is inside her cage, you can tell her "Stay in your cage." This will put her into DOM's "jailed" state, preventing her from running away (at least within DOM--I can make no guarantees about other packages)  
    Using the rewards altar
    The rewards altar is located in the cult leader's suite, at the end of the hall, in front of the smaller statute of Molag Bal Because crafting menus can't properly refresh when you're in them, you can only buy a single rank of any given upgrade at a time. You need to exit the crafting menu and reopen it in order to purchase the next rank.  
    Using the Oblivion gates
    The gates are placed in an X in the same relative position to each other as their respective endpoints on the world map. Bal Sarnat is in the Reach (SW) opposite Winterhold (NE). Haafingar (NW) is opposite the Rift (SE).  
    Using the Body Freezer
    Taking a body inside the freezer removes the faction that normally cleans up dead bodies. Any corpse you leave in there will therefore stay there indefinitely.  
    Using the Summoning Circle
    While I plan to implement some custom dremora servants eventually, the summoning circle is just for decoration at the moment unless you use Dead and Daedric Guardians (see link above) If you do, enable the patch for it, which must be placed below both DnD and ToMB The patch will turn the summoning circle into crafting furniture for both the daedric and necromantic paths. The books are available to craft at the altar.  
    Custom Music
    The downloads section has an optional plugin containing custom music for the temple The music will change when a ritual is in progress  
     
    For Modders
    Adding new rewards is trivially easy. Simply create a crafting recipe with the kwdToMBRewardsAltar keyword, using ToMB_FavorPoints as the only component.  ToMB comes with an API that you can use to listen for rituals starting and stopping, sacrifices, and Devotion changes. You can also query current Devotion and send Devotion changes. Permissions for ToMB itself are open. Just credit me and link back here. Permissions for the individual assets may not be open. Check before using.  
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     

    2959 downloads

    Updated

  7. Sexlab Sexual Fame RELOADED

    READ THIS DOCUMENT
     
    I AM NO LONGER RESPONDING TO
    POSTS HERE ON LOVERSLAB

    119779 downloads

    Updated

  8. Billys animation pack - ostim Edtion

    HUMAM ANIMATIONS ONLY AND UPDATED TO THE LEST VERSION IN Billys animation pack - updated - fixed
     
     
    UPDATES ON PATREON FOR FREE, AND NEW CONVERSIONS FOR OSTIM. AND I'M OPEN TO REQUESTS, JUST ASK ME WHAT YOU WANT. AND I will DO IF I CAN.
     
    https://www.patreon.com/cw/LiraelAtelier

    The problens in the fole are solved, and on bakas animations too
     
    BILLYS Converted OStim Humanoid is a conversion pack that brings BILLYS humanoid animations to the OStim/OStim Standalone ecosystem.
     
    This pack focuses on humanoid actor animations and is intended for users who prefer OStim-based scenes instead of SexLab. The animations were converted and organized for OStim use, with the goal of keeping them functional, clean, and easy to install.
     
    This is a conversion package only. All original animation work belongs to Billys animations
     
     
    If you find broken scenes, wrong alignment, or missing transitions, please report them with details so they can be fixed in future updates.
     
     
     
    REQ
     
     
    - Skyrim Special Edition / Anniversary Edition
    - SKSE
    - OStim Standalone
    https://www.nexusmods.com/skyrimspecialedition/mods/98163

    - Open Animation Replacer / required OStim animation framework dependencies

    - Nemesis or Pandora, depending on your current animation setup
    https://www.nexusmods.com/skyrimspecialedition/mods/133232

    - All requirements from OStim Standalone
     

    6461 downloads

    Updated

  9. Binding

    Binding is a player slavery mod with a very heavy emphasis on bondage and specialized furniture (ZAP, DDC, DSE) use. It’s designed to be always on but highly flexible in how much it impacts game-play. It can be set to be as light as no automatic actions occur - you must speak to an NPC Dominant to access mod events - or as heavy as the player being constantly tied in changing bondage scenarios, requiring permission to adventure or access basic needs.
     
    Highlights
     
    Dominant Selection: Pick any follower or non-follower NPC to be your player’s Dominant. This can be done via quick dialogue, or by enabling a pre-enslavement event where you mark NPCs and one randomly claims the player. Highly Flexible Bondage System: Offers pre-created bondage outfits for events and locations, plus MCM and quest-based options to build custom outfits from Devious Devices and ZAP bondage items. These outfits manage clothing removal, store static lists of bondage items, and apply based on location/event settings. Behavior & Rule-Based Bondage: Dominant NPCs can set rules for the player. Behavior rules cover permission requests, clothing removal, and pose/positioning requirements—ranging from standing until dismissed upon entering new locations, to needing permission to speak to NPCs, to bathing and adopting specific poses before using shrines. Bondage rules enforce multi-day requirements for specific items. Dominants can gag, equip chastity, or apply other restraints—all applied to outfits with the bondage rules flag enabled. Diverse Events: Includes being locked in special furniture with crowds commenting, whipped for punishment, forced body inspections, tied during inn nights, and uncomfortable camping in the wilds, and more. New events are coming soon. AI Integration: Optional SkyrimNet integration allows spoken lines for events to become highly dynamic. You can ask Dominants for specific triggers, and the world can be configured to make all NPCs aware of slavery—including how they speak about it.  
    This mod should cause negligible interference with other NSFW mods. It respects DHLP events and automatically frees the player from bondage if another mod triggers an event notification. For longer quests, it includes pause functionality that can be toggled as needed.
     
    Hard requirements:
    Devious Devices SE 5.2
    SexLab
    Sexlab Aroused Redux SSE
    Zaz 8+
    SkyUI
    UIExtensions
    Fuz Ro D-oh - Silent Voice
    PapyrusUtil SE - Modders Scripting Utility Functions
    powerofthree's Papyrus Extender
    powerofthree's Tweaks
    iWant Widgets
    Papyrus MessageBox - SKSE NG
    Dynamic Dialogue Replacer - DDR
    Devious Devices NG
     
    Soft requirements:
    Pama´s Interactive Beatup Module 2.9
    Bathing in Skyrim - Renewed or
    Dirt and Blood - Dynamic Visual Effects
    Sweeping Organizes Stuff
    DSE Display Model 3
    Milk Mod Economy SE
    Leash Framework
    Dwarven Devious Cuirass BHUNP CBBE3BA (will add support for other versions soon)
     
    If you are a first-time mod user, bear in mind that all the hard requirements have all their own hard requirements, and you need to make sure everything runs, or this mod surely will not.
     
    Discord on the Citadel server:
    https://discord.gg/Wajd9a4W5U
    Look for the Binding channel

    25679 downloads

    Updated

  10. Binding Voice Pack

    Hello! New to Modding ish. i made a Voice pack for Binding mod. it currently covers Binding version 5.10+ does not cover older Binding versions. This pack uses high quality voices. it currently contains all voice types from base Skyrim, If you use a follower or npc that does not call one of these voices custom followers that don't use vanilla voices for example, the lines WILL NOT be voiced. no requirements other then Binding v5.10+. feel free to leave feedback on any issue you find, so i can get them implemented or fixed. thank you! 
     
    Updated and now includes all vanilla voices! along with some missing lines that didn't make the original version. 
     
    thank you and enjoy! if you have any issues please post below. i was only able to test a handful of voices and lines so if any are missing or don't sound right please let me know. 
     
    I plan to keep this pack updated and current with current and future Binding versions. 
     
     
    Requirements:
     
    Binding 5.10+
     
    I have permission from LazyPalm for this in case that matters

    798 downloads

    Updated

  11. A Patch For Werewolf Prostitition to work with TWO.

    I not sure if anybody will care at this point but here is a patch that will fix "i hope" the Herm wolves to work with TWO for MadMansGun Werewolf Prostitution
     
    i am running AE 1.6.1170 and it works for me if that says anything.... HOWEVER if MadMansGun says so i will delete this! all this is just me trying to help that's all.

    42 downloads

    Submitted

  12. Prisma UI for Diary of Mine (DOM)

    A modern overlay UI for TAK's Diary of Mine.   It does not replace DOM. It does not change DOM. DOM's own wheels and MCM stay exactly as TAK shipped them. This just sits next to them and gives you a faster, cleaner way to do the same things - one hotkey, live slave info, actions from the same menu.   ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ This Mod Is For You If ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - You're a big fan of TAK's work and want to support him by helping him focus on improving the backend and core systems of DOM - You like modern UIs and sleek gameplay - You're tired of juggling twenty hotkeys and cramped wheel labels   ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ This Mod Is Not For You If ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - You're allergic to vibecoding - You enjoy that 2013 feel in Skyrim mods and UI from that era - You want something that rewrites or "improves" DOM's game logic (this one doesn't touch it)   ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Features ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - Modern UI - cascading radial menu + info panel, built on Prisma UI - All the DOM commands (that I'm aware of) for slaves, trainers, free NPCs. - In addition: Slave info panel - status, mood, training, love/loyalty, personality, facets. All of it, live, while you aim. - Individual + group - aim at a slave for personal menu + stats; no target = group orders   ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Benefits ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - Fast and sleek - More information at a glance (no more Status-wheel message-box dumps) - Use ONE key (combination) instead of 20 - Doesn't fight DOM - additive only   ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Integration / Install Notes ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - This mod does not change DOM at all. It does not replace DOM's UI. - Pick a hotkey that nothing else uses. There is an ini file to configure the key. Default Hotkey: Shift + Y - Requirements: Prisma UI, Diary of Mine. Tested on DOM 8.4. 8.5 untested but should work (new leash actions excluded).   ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ If You Want To Help ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - Report bugs - what you did, what happened, DOM version, log, load order if you can spare it - Send me SVGs for each action/status - line icons, simple, consistent set. Every menu action could use a clean glyph and I'm happy to credit - Suggest fixes for the known bugs.   ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Disclaimer ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Unofficial. Not affiliated with TAK. If anything here ever conflicts with DOM, DOM wins - disable this and keep playing.   ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Permissions ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - You may use, modify, or build on this mod as long as you credit me and let me know. - Do not reupload this mod or a modified version of it to any site other than LoversLab. - If you make a variant, link back to the original page here.

    1384 downloads

    Updated

  13. Book of Depravity

    Details
     
        Book of Depravity is a Skyrim book mod that focuses on explicit and degrading content that fits the narrative of LoversLab mods, such as Bimbo’s of Skyrim, The Mysterious Breeding Room, and Sisterhood of Dibella.
    The books are no different from adult smut novels unless you have Bimbo’s of Skyrim installed. In that case, reading the books will cause corruption to increase.
      Click the spoiler to learn more.    
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    Corruption Details
     
    Book gave corruption if you have Bimbo's of Skyrim mod installed. Click at the spoiler to know how much corruption does the book gave.
     
     
    WIP
     
    I currently plan to write a few more books; the titles are listed below.  You can roughly guess what the content will be based on the book title alone.
     
    Dibellan Pilgrim
     
    Special Thanks
     
    Nikkiwitch
    traison

    3332 downloads

    Updated

  14. SexLab Submit SE v1.1.4d - (13SEP26)

    It's been a 12 year hiatus since I last played Skyrim, but I decided to dust off my old mod and make it work for SE.
     
    As far as features, it is the spiritual successor to the LE version, and has continued development beyond that one.  See this thread for reference:
     
    Most Recent Changes
     
    Basic Mod Description
    The original concept of this mod is to allow your character to engage in combat with an opponent (Random bandits, necromancers, etc), beat them down, and then have the option to initiate the "aggressive sex" animations on them as opposed to just killing them. Since its conception, the mod has grown in scope to the point that the original description doesn't cover everything, so I will simply list the main features:
    Force weakened NPCs to submit during combat, allowing the player to then rape and/or rob them. Use stealth to ambush sleeping or unaware NPCs, allowing the player to then rape and/or rob them. Bounty turn ins, allowing the player to turn in hostile NPCs to guards for a gold reward, as opposed to just leaving them standing around. Make it possible for the player to surrender to hostile NPCs, either manually or automatically, which will cause them to be raped and robbed. Speechcraft options to Seduce, Bribe non-hostile NPCs, allowing the player to engage in a variety of consensual sex acts with them. Speechcraft option to Coerce non-hostile NPCs, allowing the player to then rape and/or rob them. Non-rape option to allow all of the overall functions to work (i.e. no rape, just robbing). Any consensual sex will still be left in.  
    Sample Gameplay - Player as Victor (NPC Auto-Surrender On)
     
    Sample Gameplay - Player as Victim (Auto-Surrender with Death Proof On)
     
    Sample Gameplay - Player as Victim (Bound - Succeeding on Seduction Attempt)
     
    Sample Gameplay - Player as Victim (Bound - Failing on Seduction Attempt)
     
    Sample Gameplay - Player as Victim (Bound - Cancelling Dialog is Automatic Failure)
     
    Mod Status
    Complete (Minus bug fixes as needed)
    No new content planned.
     
    Known Issues
    All Submit's files are custom, and no files from the base game or any other mod are overwritten, so there will be no direct mod conflict with any other mods.  However, there may be functional overlap with other 'Death Alternative' type mods.  This was made in a modular fashion, so most functions can be disabled via the MCM to allow other mods to take over to avoid those types of conflicts.  
    Requirements for Sexlab Submit
    Skyrim 1.6.1170
    SexLab 1.66b (Or more recent)
    SkyUI 5.2 (Or more recent)
    SKSE64 2.26 (Or more recent)
     
    Requirements for Sexlab Submit Serana (Now part of the main mod!)
    Skyrim 1.6.1170
    SexLab 1.66b (Or more recent)
    SkyUI 5.2 (Or more recent)
    SKSE64 2.26 (Or more recent)
    Dawnguard
    http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/
    Sexlab Submit SE 03MAY26 1816 (Or more recent)
     
    Requirements for Sexlab Submit Triss
    https://www.nexusmods.com/skyrimspecialedition/mods/54724?tab=description
    Sexlab Submit & all requirements (Place after the Triss mod in load order)
     
     Submit Shout Hotkey
    This feature was added on 07JUN13, and replaced the previous method of dropping combat via modified Bleedout/Flee dialog scripts. It functions as such:
     
    Submit Subdue Hotkey
    This feature was added on 10JUL13, and is simply an alternate, and slightly more difficult, method of getting an NPC to submit during combat:
     
    Submit Ambush Hotkey
    This feature was added on 27JUN13, but the original version was completely thrown away and redone from scratch. The new version was released on 06JUL13. It functions as such:
     
    Follower Support
    This feature was added on 15JUN13, and was made possible in large part to studying Ashal's SexLab Framework demo 'Matchmaker' and I repurposed parts of it for this feature. It functions as such:
     
    Player Surrender
    This feature was added on 10JUL13 due to popular demand. It functions as such:
     
    Improved Speechcraft Support
    This feature was added on 26JUL13 and was aimed at helping to make Sexlab Submit a "One-Stop-Shopping" mod. While the mod already had various non-consensual situations, this feature adds several consensual scenarios as well. It functions as such:
     
    Hostile NPC Bounty Turn In
    This feature was added on 02AUG13 and was just another addition to help make Sexlab Submit a "One-Stop-Shopping" mod, giving the player an option to do something with the hostile NPC's that they finish with other than just killing them or leaving them to wander aimlessly. It functions as such:
     
     
    Installation
    Just use your standard mod organizer of choice to install/uninstall.  The mod uses unique files, so there should be no conflicts.  It contains:
    Sexlab Submit SE.esp Interface folder (MCM Translations) Scripts folder (.pex files) Seq (Needed to Start Game Enabled Quests) Sound (Vex doesn't use the generic responses, but lines from her own voiceset) Source (.psc files)  
    Credits
    Ashal: both for making the SexLab Framework and for answering my questions along the way. Also, his Matchmaker demo was borrowed liberally from in order to add the follower support feature!
    Redneck2k: Providing base code to implement optional Arousal support without making a hard reference to it.
    TheDudeGuy: His Serana dialog modder's resource for the Serana Plugin. (http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/)
    Spaceman: For his Romance mod, which gave me the idea for this one.
    CG!: German translation for the MCM menu.
    Monababii: Spanish translation for the MCM menu.
    RockMic: Italian translation for the MCM menu. (http://www.loverslab.com/files/download/208-italian-translations/)
    Aravis7: French translation for the MCM menu.
    id8888: Chinese translation for the MCM menu.
    Dual Wield Parry: For insight how to add a hotkey that can perform an action.
     

    10799 downloads

    Updated

  15. Sexlab Snuff - A strangulation and necro mod - Alpha

    Sexlab Snuff
    Strangulation, Necro, Death Aftermath mod
     
    Content warning: Contains themes of Sexual violence, necrophilia. User discretion advised
     
     
     
    Description
    With the number of animations that feature choking, i've never found a mod that actually reduces the players health mid animation to simulate strangulation of the player/npc.
     
    This mod allows your player or an npc to receive damage during sex scenes on stages marked as strangulation and if your health reaches 0 it will kill the player and keep the sex scene going without ending the scene.
     
    This mod also features a player necro mechanic also that will scan for nearby actors that wish to use the player and then a configurable resurrection chance can be set that will resurrect the player and allow you to keep playing, allowing for another death alternative method.
     
    I've included a breakdown below on how the mod works
     
     
    How the mod works (This is important)
    This mod can be broken down into a few main mechanics
    Strangulation and death from strangulation during sex scene Player necro mechanic Resurrection Overrides (which anims actually drain) Diary
    Strangulation:

    Player necro mechanic:

    Resurrection (Not sure of the ramifications on save games for this feature?):

    Skin fading mechanic (Pallor):
    This is defaulted to a pale gray/blue icy color, this can be changed in MCM to match your desired color if that doesnt work for you. It uses RGB values so you'll
    need to go to race menu and set the desired pale skin color and make a note of the RGB values and set that in MCM... There's definitely a better way to do this, but for now
    this is how to do it
     
    Sexlab Defeat (Including Baka and Bane editions):
    Again should work with the strangulation mechanic, The mod should disable any defeat features after the player has been marked for death, such as extra rounds and defeat
    debuffs, But defeat will continue to work as normal again if say you get resurrected and then have a separate encounter
     
    Overrides (THIS IS IMPORTANT TO READ):
    A bunch of anims are already preset in overrides.json (chokes, some death stages, etc). If your pack is in that file, those stages will drain / kill as listed.
    If an anim is NOT in the file, we fall back to SLAL json flags then tags. The second you list an anim in overrides, that file becomes the only source for that anim. Stages you did not mark do nothing. So if you add stage 2 as strangulation and forget stage 3, stage 3 will not drain even if SLAL said it should.
    Adding a new one is a pain in the ass right now:
    Start a sexlab scene that uses the animation Wait until you are on the stage you care about Open MCM -> Overrides while the scene is still playing (the page does nothing if there is no active scene) It shows the anim name, id, current stage, and where the decision came from (override / SLAL / tag) Set "This stage" to Not strangulation, Strangulation, or Death stage. That writes both the sexlab id and the display name into overrides.json You have to do that per stage you want. Skip through the anim, open the page again, mark the next one. Yeah it sucks. A hotkey to mark the current stage without opening MCM is a maybe for later. You can also edit SKSE\Plugins\StorageUtilData\SLSnuff\overrides.json by hand (the live one is under your game Data folder if you have already run the mod) then hit Reload overrides.json on that same MCM page.
     
    Version 0.0.2:
    Added action menu hotkey which has a menu option to set the current stage as one of the above too
    Press the action menu hotkey you've set while on a stage you wish to mark Open the overrides menu from the list of options Set the stage type Added this as it's considerably faster than using the MCM each time
     
    In MCM the following can be set
    - This stage - not strangulation / strangulation / death stage, writes the current scene stage into the json
     
    Diary:
    Every lethal death this save can get a diary row. Killer, cell, time of day, anim, and optionally a 3rd person sex-death note from diary_messages.json (those stage from sad to enjoys the more you have died to strangulation). Combat deaths stay factual. There is a separate obituary field too.
    The Diary page lets you filter by time of day / lore date, flip through older and newer deaths, and click a row to read it. Export writes a json named after the character under StorageUtilData. Does not wipe the in-game list.
    In MCM the following can be set
    - Sex death notes - on means we roll a flavor line on sex deaths
    - Time filter / Date filter - cut the list down
    - Export diary - write diary_<character>.json
    - Newer / older deaths - pages of 8

    Debuffs:
    These come into effect when you actually stand up from a rez

    Temps (diseases)
    - Bruised Throat - strangle death rez. Speech -20. MCM: Strangulation debuffs
    - Hypoxia - strangle death rez. Heal rate -50 and stamina rate -50. MCM: Strangulation debuffs
    - Resurrection sickness - every successful rez, any cause. Heal rate -100 and stamina rate -100. MCM: Resurrection sickness
    - Rigor - rez after a necro scene this death. Movement speed -20. Not behind the strangulation toggle, only needs the spell filled
     
    Permanents (abilities, MCM: Permanent milestones)
    - Damaged Windpipe - 3+ strangle deaths. Speech -10. Does not come off
    - Anoxia - 5+ strangle deaths. Heal rate -25 and stamina rate -25
    - Lingering Weakness - 3+ rezzes, any death cause. Magicka rate -25
    - Frayed Soul - 5+ rezzes. Magicka -20
     
    Related, not the same spells
    - 7+ rezzes - skin fade leaves a bit of corpse color (25% of the full fade effect). Same permanent toggle, not a spell
     
    In MCM the following can be set (Resurrection page)
    - Strangulation debuffs - Bruised Throat + Hypoxia after a strangle death rez
    - Resurrection sickness - every successful rez
    - Permanent milestones - windpipe / anoxia / lingering / frayed soul at the counts above
     
    Action Menu (Important)
     
    I've added a new action menu which can be opened by a hotkey set in the MCM menu. This has some options to for quality of life plus some gameplay features so far
    Remove running makeup (see texture effects below) Override stage controls (can now add stages from this menu instead of MCM) Reset skin and overlays  
    Texture effects:
    Strangulation can apply running mascara texture, left it quite subtle as didn't want it looking too crazy, This can be removed from the player using the actions menu hotkey Strangulation can apply bruise effect to throat on death Added veins texture that starts by default 200 seconds after death and fades in over 300  
     
    Demo Video
    Video below to demonstrate strangulation stages, Health is draining fast as i set it high in the MCM for purpose of video
    Also ignore the notifications top right, just debug notifications i have enabled

    Features:
    - HP drain on strangulation stages (player and/or NPCs)
    - Optional lethal death stage; 1 HP clamp until the scene ends
    - Per-anim overrides (stages / death_stages) from MCM or json
    - SLAL json and tag fallback when an anim is not in overrides
    - Choke, near-death, and last-breath sounds
    - MFG drain faces and death expression
    - Heartbeat mute at 1 HP
    - Death notifications by strangle-death count
    - Optional SexLab Defeat takeover on a snuff kill (Defeat stays for later non-lethal scenes)
    - DeadState on any player death while necro is on
    - Necro scan: human, creature, gangbang, nearby huddle
    - Silent necro, death face, stage notifications, notification decay by uses this death
    - After-necro loot (off / gold / unequipped gear)
    - Rez chance, delay, timeskip, getaway timer
    - Rez hotkey with optional soul gem / dragon soul cost
    - Pallor and undead-keyword cold breath
    - Strangle / rez / milestone debuffs (CK spells)
    - Death diary, obituaries, export
    - Stats counters
    - SkyUI MCM: Drain, Overrides, Necro, Resurrection, Stats, Diary, Faces

     
    Requirements
    Required
    Skyrim Special Edition / Anniversary Edition (Tested on 1.5.97, no idea if it works on other version?) SKSE64   https://skse.silverlock.org/ RaceMenu (For the skin fading and textures) https://www.nexusmods.com/skyrimspecialedition/mods/19080 PO3 extensions (For hiding blood pools) https://www.nexusmods.com/skyrimspecialedition/mods/22854 UIExtensions (For actions menu) https://www.nexusmods.com/skyrimspecialedition/mods/17561 PapyrusUtil https://www.nexusmods.com/skyrimspecialedition/mods/13048 SkyUI (MCM; SkyUI is not a plugin master) https://www.nexusmods.com/skyrimspecialedition/mods/12604 SexLab Framework , Not P+  (Reported working on P+ with some face expression and sound issues.)
     
    Optional
    - SexLab Defeat (takeover on snuff death only; not a master). Baka Edition and Bane should both work (SexLabDefeat.esp).
      Baka Edition:
     
    Install
    - Copy the contents of this folder into Data (or use a mod manager).
    - Enable SLSnuff.esp. Load after SexLab.esm.
    - Start a new game or load a save, then open MCM and set Drain / Necro how you want them.
    - Necro is on by default. Any player death (combat included) is intercepted and the death menu is held. For choke drain only, turn Enable necro off on the Necro mcm page.
     
    Not tested on SexLab P+, feel free to make a patch as you see fit
     
     
    Incompatibilities:
    Death Alternative mods:
    Or any mod that makes the player essential / immortal / ghosted, that will interfere with death mechanics in this mod. If something else is also catching the death menu (Death Alternative, similar "captured instead of dying" mods, god mode, tgm) they will fight over who owns the corpse.
     
    Other sexlab mods that have events that happen after a scene has finished:
    Defeat has been accounted for, but others like Acheron or simple defeat might not work? Needs testing. Anyone is welcome to make patches as they wish. Same idea for anything that starts extra rounds or a post-assault quest when AnimationEnd fires
     
    Sexlab Player Gets Necro'd and Player death aftermath:
    Will clash with the necro mechanic of my mod, but if you want to use those instead it should still work but just disable necro in my mod. Two mods scanning the same corpse for sex will both try to StartSex.
     
    SexLab P+ / OStim:
    Not written for those. This plugin talks to SexLab 1.63 classic APIs only (might work on 1.66, again untested). Feel free to patch.
     
    Decapitation mods:
    Not handled yet. Sexlab undress on necro can put a head back on a headless corpse. Treat as untested / likely messy.
     
    AI / combat overhauls that keep re-aggroing:
    This mod pacifies hostiles while you are a corpse. Mods that constantly reset aggression may still swing at you on the floor. Not a hard break, just may look wrong.
     
     
    Credits
    Pamatronic - for allowing me to use the two point gallow sounds from his mod
      Pama's Interactive Gallows:

      Pama's Deadly Furniture:

      Patreon: https://www.patreon.com/Pamatronic
    Ashal - SexLab Framework 1.63 (the APIs this plugin is built on)
    Expired6978 - PapyrusUtil, RaceMenu / NiOverride (pallor), and the Mfg Console stack the faces use
    schlangster / SkyUI team - MCM
    SKSE team - SKSE64
    Baka and Bane - SexLab Defeat editions the optional snuff takeover is written against
    Grok - for the spaghetti. See AI Disclosure.


    AI Disclosure
     
     
    Known Issues
    Skin fade can occasionally cause body tattoos and body paints to flicker. This is normal as i'm having to re-apply those with each skin fade repaint
    otherwise they would appear gray too. Not sure of work around for this but it's not too noticeable and only happens for a fraction of a second
     
    Delays between scene ends and deaths. For example after player is marked for death and the sexlab scene ends, you remain standing for around a second. This is also
    intended to ensure timings of mechanics are correct. Probably could be optimized but it's not perfect
     
    Occasional glitchy animation starts. I have to un-ragdoll the player before animation start so the animation doesnt look broken. Occasionally the timings might not work and cause the 
    anim to bug out with the player appearing misaligned in the animation. this is rare though. It mainly happens if you remain in free cam when the animation is trying to start.
     
    Strangulation wont play on switching from one animation to another, Fix for now is to change stage and go back. Check happens on stage change, not anim change, will add a fix later

     
    Future Plans
    - Rewrite the flavor messages as these are all ai generated and some are a bit shit
    - code cleanup for the love of god it needs It
    - Decap support with next gen decap
    - Seperate prostitution and quest plugins utilising this framework
    - Ironman mode that locks access to play that character across all saves. But allows you
    to keep watching any necro events after
    - NPC gossip based on number of times player has died
    - Dirt overlays maybe?
    - Extra sound effects?
    - Stop blood pools on post strangle death & post necro scenes (doesn't make sense with cause of death)
     

    1127 downloads

    Updated

  16. Oneirosis - a disordered state of dreaming

    A series of mechanical frameworks based around sleeping/dreaming/etc.
     
    Dreaming
    In the elder scrolls, when mortals sleep their minds actually wander through the realm called the dreamsleeve. Sleeping with high alteration skill and/or active alteration buffs from alchemy/enchanting etc. can result in a lucid dream, which restores Ego. Assorted conditions and situations will interfere with dreaming, resulting in a range of nightmares.

    Parasitic Hypnagogia
    You are not the only thing in the Dreamsleeve, dream too far from reality and you might find something horrible and incomprehensible. Lucid dreaming too regularly without a sufficiently high illusion skill and/or illusion buffs to protect yourself might result in...SOMETHING happening causing de/buffs to spellcasting, new alteration spells and the ability to immersively reload to your most recent (non-disrupted) dream on death. The magnitude of these de/buffs and number of spells increases as your Ego drops, but if it drops too low you will get a game-over. Can be cured if something else gets a tighter grip of your soul. SHOULD be compatible with mods like defeat that prevent death, or mods like player death aftermath that "detour" death using the ondying() event, but no guarantees that it will work with anything. 

    Oneirosiphoning
    If Vaermina can steal dreams, why not you? Complete 2 short quests for a new NPC in the ragged flagon to unlock the ability to project yourself into other's (wet) dreams to drain their energy to raise your magicka. Oneirosiphoning any form of oneirotic target is not recommended. This IS fully compatible with other succubus mods, so you can slap it on top of your favourite to expand your experience with the original classical succubus trope.

    Urges
    Everyone gets cravings and urges, with those urges getting darker and more insistent for those with a weak ego who struggle to integrate their shadow. Adds a constant minor quest that requires the player to increment specific game stats, as a means to provide impetus for varied roleplay and gameplay. The lower your ego, the more likely it will require a crime stat. Failure to do so results in a slow ego decline (though never to 0) while fulfilling them by incrementing the stats high enough results in a moderate ego boost.

    Vaermina Experimentation
    The cultists in Nightcaller Temple were not sitting idly by, while most was lost in the Orc raid some remains. 3 new spells (to detect sleepers, to invoke the skull of corruption effect via magicka instead of enchanting charge, dream on command) and  Nightmarish rings that function as limited capacity skull of corruptions to complement them.

    Solstheim Sleepwalking
    While your body is mindlessly working on Miraak's great works, the Reavers of Solstheim are more than happy to take advantage. Get raped while sleepwalking on solstheim, with a variety of soft-integrated consequences ranging from sexlab stats to apropos wear and tear to hentai pregnancy impregnation etc. etc. Does essentially the same thing as the similar feature in dealing with sexual daedra, but more polished, so there is a patch in the downloads that buries DwSD's version behind a condition that oneirosis isn't installed. Be aware that this required overriding the vanilla DLC2PillarScript script. Great care was taken to ensure all changes are soft-integrated, so even if the script is orphaned by disabling the Oneirosis esp it SHOULD still work fine PROVIDED that SKSE is still installed, but delete the loose script if something goes wrong so that it will default back to the original inside the dragonborn bsa.

    Skaal Amulet
    Frea's amulet protects her from all Miraak's influence over the dreams of the island's residents, some of the ancient skaal in their icy tombs were buried with similar amulets. Has an assortment of effects, both protective and restrictive, on almost all aspects of the mod while worn.
     
    Cutscenes
    Adds cutscenes to all dreams and oneirosiphoning events. Female character only.

    Main Menu Replacer (optional, standalone)
    Replacer for the main menu image with pov of being oneirosiphoned and the music replaced with a ~7min30 ASMR/JOI, both in the style used for the ingame oneirosiphon feeding events. Comes packed with alternate images A) using the player dream-self colours and B) a more conventional "demonic" succubus.

    Loadscreen Replacer (optional, standalone)
    84 loadscreens of other Hypnagogia victims who have met their ultimate unfortunate Ego-death end, with 42 pairs of loadscreen tooltips for all the oneirosis mechanics and lore. Tooltips:

     

    7081 downloads

    Updated

  17. SOS-SE-1597-safefy-patch.rar

    SOS SE Stability & Safety Patch

    For Skyrim SE 1.5.97 and SKSE64 2.0.20
    What this is
    This is a binary and script patch for Schlongs of Skyrim SE that fix the CTD issue after esp order changed, some esp uninstalled, if such changes is found, it simply clear all cache and re-detect everything from scratch. Also attempting to ignore schlongify-ing female 's armors.

    It does so by focused on safer armor form records handling, safer actor filtering, and recovery after changing the ESP/ESM plugin order.
    It contains no ESP and should be installed after your existing SOS SE installation so its DLL and scripts overwrite the originals.
     
    For skyrim se 1.5.97 only. For AE there is already an AE no-dll version here, should solve the crash problem.
     
    Main changes

    Fixes a CTD that could occur after the ESP/ESM plugin order changed. Detects an unsafe plugin-order change while loading the SOS SKSE co-save. Discards stale DLL cache entries instead of attempting to use potentially invalid FormIDs. Rebuilds the SOS addon cache after the game has loaded. Shows a notification when the cache was reset and rebuilt. Adds bounds checks around saved plugin indices. Fixes a native null-pointer dereference in the stored-armor migration code. Stops normal SOS armor handling from modifying Armor form slot masks. Repairs slot-mask changes left in existing saves by older SOS behavior, then clears the legacy armor classifications. Rejects female actors before calling the DLL's automatic schlong-selection function. Disables legacy SOS potion distribution and SOS dialogue features in this build. Changes the default random size range to 6-9. Yay!

    Requirements

    Skyrim Special Edition runtime 1.5.97 SKSE64 2.0.20 - this skse version is used specificly for skyrim se 1.5.97, so it's important. Original Schlongs of Skyrim SE mod, of course. This is just a patch.

    This build is specifically compiled for Skyrim 1.5.97. Do not install its DLL on Anniversary Edition or another Skyrim runtime.
    Installation

    Install Schlongs of Skyrim SE and its normal requirements first. Install this patch afterward. Allow this patch to overwrite the SOS DLL and scripts. Launch the game through SKSE.

    Mod Organizer 2 and Vortex users should place this patch after SOS so it wins all file conflicts. No plugin sorting is required because this patch contains no ESP/ESM/ESL.
    Updating an existing save
    Existing saves are supported. On initialization, the patched scripts repair legacy SOS armor slot-mask changes. If the DLL detects that the full-plugin order differs from the order stored in the co-save, it clears the unsafe cache and rebuilds addon data after load.
    The player notification is:

    SOS: Plugin order changed. Cached data was reset and rebuilt.[/CODE] The first load after changing the plugin order can therefore perform additional SOS maintenance. Let the game finish loading before saving again.
    [B]Compatibility[/B]
    [LIST]
    [*]Built against the official SKSE64 2.0.20 source for Skyrim 1.5.97.
    [*]Contains no ESP and does not consume a plugin slot.
    [*]Other mods that replace SchlongsOfSkyrim.dll or the included SOS scripts will conflict. The last installed file wins.
    [*]This is not a conversion of SOS to another Skyrim runtime.
    [/LIST]
    [B]Technical details[/B]
    The original DLL manually remapped cached FormIDs after a load-order change. It accessed plugin arrays before validating the saved index, and its armor recovery path dereferenced a null armor pointer when a cached FormID resolved to the wrong record type. This patch guards both paths and uses a fail-safe policy: if the saved full-plugin list no longer exactly matches the current list, all DLL-managed SOS caches are discarded and reconstructed from the installed SOS addon quests after load.
    [B]Uninstallation[/B]
    Reinstall your original SOS SE files over this patch. Avoid removing or changing foundational DLL/script patches mid-playthrough unless you have a known-good backup save.
    [B]Version history[/B]
    [B]1.0.0[/B]
    [LIST]
    [*]Initial release.
    [*]Added safe cache invalidation and automatic rebuild after plugin-order changes.
    [*]Fixed load-order bounds access and native armor null dereference.
    [*]Added non-mutating armor handling, legacy armor repair, and female actor filtering.
    [/LIST]
     
    ========Made by gpt-5.6=========
     
    [B]Credits[/B]
    Schlongs of Skyrim and its original authors/contributors.
    The SKSE team for SKSE64.

    This download contains only patched SOS runtime files and no Bethesda assets.
     

    230 downloads

    Submitted

  18. Unforgiving Devices

    Unforgiving Devices is a framework extension for mod Devious Devices which focuses on adding more immersive and complex escape system.
     
    My goal with this mod is to make custom devices with custom behavior. My vision is to convert all devices from framework and give them custom behavior that will be more punishing and realistic for the player. With that, I mean something along this line: Gas mask will actually work like gas masks, reducing player ability to breath. Collars can choke a player. Moving in restrictive boots will hurt the player. Trying to swim with heavy bondage will drown the player.
     
    These are all examples of what I want to achieve in this mod (not what is currently in this mod yet).

    People currently/previously taking part in mode development
    @ihatemykite
    @BreadDain
    @iivanvv
    @kurotatsu
    @tznvlw
    @naitro2010
    @andbgame
    UaineMazoku
    @ozooma10
    Fart-N
     
    Current features
    Reworked bondage devices - These new devices contains much more customization in comparison to Devious Devices. System of escaping the said devices is also reworked. Escape system is more focused on  immersion and user feedback (sometimes more, sometimes less). These devices work in parallel to normal Devious Devices, and so can both types be used at once. Existing Devious Devices can also be converted to new type by using Synthesis patcher. Reworked orgasm system - (almost) Every registered NPC can orgasm/be edged by wearing specific devices. Some devices, like soulgem plugs, can increase character orgasm progress, which when reach top will cause orgasm. There are many more variables in play, which can make it harder/easier for character to reach orgasm. Every vibrator can also have different setting, like strength, duration and mod. Devious Swimming - Swimming with hand restrain can cause player to drown. Abadon quest - Small quest which more of works like mod demo. All devices are included in base mod and so can be used even without any patch. Quest is currently very short, but I'm planning on extending it in the future.  
    Changes from version 2.1.1
    Greatly increased performance by replacing many of papyrus code with native C++ implementation. In most cases, this should also make the game more stable. Still, there is always chance that CTD happens. That cant be prevented. Any SKSE mod can cause such issue depending on multiple factors (like compatibility with other mods) Greatly increased performace of minigames by converting UI papyrus handling to native one Animation native handling, which should make time to start animation shorter Reworked cutting minigame. Instead of pressing buttons rapidly, player needs to try to press button when the bar is most full Added OutfitManager New section in MCM where player can change chances of different devices being equipped with black goo or quest. Changing Weight to 0 will disable the device It is also possible to disable the Outfit from being used Added more events which are sent by UD and can be hooked by other mods. For information, see script UD_Events.psc in documentation Integrated animation extension by @iivanvv Reworked device modifier system by @iivanvv. Totaly reworked system which is much more flexible and configurable. This makes it possible to made new modifiers much easier. Additionaly new modifiers are added. There are quite a lot of them, so I recommand to check them in MCM, where you can see what they do Reworked message boxes to use html by @iivanvv. This allows much better stylization, and also to adds more information in single message box. Reworked device list to also use html by @iivanvv. This allows much better stylization, and also to adds more information in single message box. MCM preset system. Allows player to store multiple presets and switch between them. Currently there are also 2 presets which are shipped with UD. I made them in haste, so they might not be perfect. If anyone got some ideas of how to adjust them, let me know. Lastly, if you made preset yourself, it can be easily shared with other users. Preset shoul be stored in folder Data\skse\plugins\StorageUtilData\UD\Presets\. If UD detects the preset in this folder, it will show in the MCM Easy preset - Much easier then the Default preset. Hard preset - Much harder then the Default preset. Be ready that escaping the devices at small level will takes quite a long time. Many, many more changes which I omitted because I'm lazy. Here are just some funny numbers Total of 348 Github commits were made between version 2.1.1 and 3.0 on main repository There were 458 files changed/added/removed 27189 New lines of papyrus script 8524  New lines of C++ code Detailed changes can be found on GitHub  
    Required mods
    AE/SE version of the game. Version 1.7 or newer is not compatible, as I will have to update most of hooks in Native plugin Devious Devices 5.2 (And all mods they require) Devious Devices NG 0.4+ (And all mods they require) OSL Aroused UIExtensions ConsoleUtilSSE NG Papyrus Tweaks NG  
    Recommended mods
    IWantWidget and IWantWidgetsNG - Hightly recommanded!! Having iWantWidget installed and enabled in MCM will show additional widgets for plugs/piercing. Also replaces meters and adds icons to them. Try to only use it with NG version, as otherwise script can be stuck and prevent loading of the save. This issue is caused by implementation of original IWW which is fixed by IWWNG. I basically created IWWNG just to fix this issue with UD, so please try to use it Improved Camera SE - Will give you first person experience while playing. UD have inbuild compatibility, so animations should hopefully work without issue. Skyrim Souls RE - Funnily makes the UD more stable, as there is no longer need to check if menu is open. Also makes mod little more harder/immersive.  
    Optional mods
    ZazAnimationPack -  Use animations for struggle minigame Security Overhaul - Adds unique locks for lockpick minigame. Require patch which can be selected when installing Unforgiving Devices in other patch category  
    Installation
    In case you are installing the mod for fresh new game, then do following
    Download the mod from there (or from GitHub) Install it using mod organizer (either MO2 or vortex). You can select some additional features in fomod, like patches, or fixes. In case you installed patches, check that mod loaded is correct! Patch have to be ALWAYS loaded after Unforgiving Devices and the patched mod! Not doing so will make devices broken and can cause strange issues. This can even lead to the whole framework breaking down. In case you are using esp patches, the framework will give you error immediately after starting the game, so you will know that you have to move the patches. But if you use esl patches, the error will not show. So always double check after you install the mod that load orders are correct. You can see example on how the load order should look at the last page of fomod. (optional, but highly recommended) Run LOOT. This way, it should be impossible for patches to be installed incorrectly. LOOT will also check if incompatible mods are not installed after patches.  
    If you intend to install Unforgiving Devices on existing save, do following
    Rethink your choices. Even if you do following, it might still not work correctly. Best is to just start the new game. If you still insist, do the following Uninstall Devious devices (all modules) and all mods that require it. Open the save in ReSaver and clean all unattached forms. This way, save should be clean from Devious Devices. Load the save in game, wait some time and save the game. Install Devious Devices back and all other uninstalled mods. DO NOT LOAD THE SAVE YET Immediately install Unforgiving devices. Follow steps which are in the guide above. You have to load the save as if you never used Devious Devices and Unforgiving Device before. Otherwise, Unforgiving Devices will not correctly override some DD scripts and will not work.  
    Compatibility
    List of tested mods which are working or not. There are only mods which I personally tested.
    Devious Lore - Not issue, works fine Devious Lore DD Patch - Not compatible with Unforgiving Devices DD Patch! Install either before UD and any of its patches, or disable. Devious Devices - SE patch (part of Devious Devices for Special Edition) - Not compatible with Unforgiving Devices DD Patch! Install either before UD and any of its patches, or disable. Devious Strike -Not issue, works fine Works fine, but might UD might have issue many devices being locked at once (like when many strikers spawn at once). I recommend to reduce spawn chance so not too many strikers can spawn at once. Devious Enhanced chest - Not issue, works fine Devious Cursed Loot - Not very compatible (but works). If you only care about random devices, I would better recommend Devious Enhanced chest I would also recommand instead Devious Curses NG if you dont care about quests Requires Patch. Patch doesn't cover 100% of devices as there are too many of them. There are reported issue with some quest. Laura's Bondage Shop - Not issue (for now) Requires patch, but it can technically be skipped (I didn't test it without it) All quest works fine, but I didn't finish them all yet, only till 75%. Devious Pink - Requires Patch, otherwise didn't found any issue. Devious Training - Can cause issue as its very papyrus heavy. In combination with UD can cause serious papyrus lags Devious Curses NG - Not issue, works fine Trapped in rubber - Not issue, works fine Trappings of Fate - Not issue, works fine  
    How to make new patch using Synthesis
    (taken from https://github.com/Gamerooni/UDScripts?tab=readme-ov-file#how-to-basic)
    Near the top left corner of Synthesis, next to the '+,' create a new Group. Name it something appropriate, such as UDPatches; the outputted .esp will use this name. On the right pane, choose all the mods to blacklist. You don't need to choose every mod in your modlist - just the ones you find important to exclude from the Patcher's prying gaze. Add the Patcher to this new group. In the Patcher's right pane, click Settings. Scroll down to ensure they're not completely empty - if absolutely none of the values are filled in, check the Troubleshooting section of this guide for a fix. Add all the mods you want to patch to Mods to Patch. In almost every case, this will be the only setting you change. If left empty, all mods will be patched (recommanded) Run the Patcher! If the patcher informs you that some devices were skipped, keep in mind that this isn't the fault of you or the patcher. Some mods create Devices with custom scripts that cannot be automatically converted into a UD-friendly format. The patch, in this case, must instead be crafted manually. Graphical guide
     
    to   How to create new patch using Synthesis (recommanded)
    Development
    Most of the development takes place on the GitHub. As so, any user can directly observe the mod development there. Reporting issues there is also preferred, as it can be easier tied to specific part of the mod implementation. It will also be harder to forget about the issue this way.
    Lastly, every time there is an update to indev version of the mod, a nightly build will be created. The latest nightly build can be downloaded from there. Be warned that it is still in dev version, and as so can be broken. Only use NB if you are interested in trying the latest features, which are not yet public on LL. I, and others, will also be very thankful for any early feedback, so we can prevent releasing broken betas.
     
    Documentation
    Mod documentation is created using NaturalDocs. It can be access either online or offline
    Online - Using github.io. Note that I have to update it manually once in the while, so it might not always be correct. Offline - Last generated documentation will always be in docs/Documentation folder. Opening index.html will result in the same result as if online documentation is opened. Documentation also contains some additional informations
    Example: mod: very simple mod which adds 3 new devices that use mods of the features provided by UD. Can be used as reference to be mod creators. Controls: Default controls layout (keybinding) Guide: Will replace existing tutorial from this page. Currently, contains information about some of the minigames.  
    Current issues
    Mod is very script heavy. Weaker computers may have issues. Incompatible with mods which don't have Patch. (That doesn't mean the mod will not work, it just means the mods will not interact) Balance  
     
    Troubleshooting
    In case you found that something is not working or not working as intended, please report it in support thread and i will give it a look. But also please add following information to your report
    Version of skyrim: SE/AE Version of mod (in case of using older version then current) Used patches (if none, then also type it) In case that some device doesn't work but other works, tell me exactly which device doesn't work, not just type (saying that one boots does't work will really not help me) (Optional) Papyrus log. If you don't know what it is then you don't need to worry. I just need it if things get really broken. In most cases I manage to replicate the bug so this isn't really required. (Optional) UDNative.log. If you don't know what it is then you don't need to worry. I just need it if things get really broken. In most cases I manage to replicate the bug so this isn't really required. (Optional 2) Save file. Saves contain all information about papyrus threads and its local variables. This can greatly help to pinpoint the location of the issue.  
    How to help with mod development
    By providing feedback in the support thread By providing bug reporst in support thread By actively helping with mod development using GitHub https://github.com/IHateMyKite/UnforgivingDevices If you like my work, you can also support me on my Patreon  
    Credits to
    SirCrazy for suggesting how the intro quest for plug should look and writting some of the text in the quest. @naaitsab for contributing sentient dialogues and also explaining how to implement it @Shakx88 for creating Devices Escape Overhaul which was main inspiration when creating this mod Everyone who has taken part in creating DD framework Everyone who have given feedback/ideas for this mod All contributors who took their time to make this mod better (see list at top of this page)  
     
    Changelog
     

    51266 downloads

    Updated

  19. Solitude Slaughtery

    WARNING! 
    Mod is cannibal/dolcett theme related, don't go ahead if it's not your glass of whiskey ;D
     
    Important Advice
     
    I am strongly recommended make manual save before install mod, since this is initial release, for easy update in the future
    without starting new game every time. I have plans to add more content in the future, like custom furnitures, animations,
    more endings and events, etc.
    Hope you will enjoy your experience!
     
     
    Description 
     
    What is this mod?
    This is a mod that let's you volunteer to become a meatslave and being slaughtered, or sell your followers for same fate.
     
    Background
    The story presented in this mod begins from decison of the High King Torygg create in the Solitude first Human Slaughtery, in terms
    of cultural exchange with elves, where in their lands this is common thing, with no problem to find volunteers for this.
    (not so accurate, but elves cannibals slighty presented in lore)
     
    Starting the mod
    For start of the mod, speak with innkeeper about new rumours in any tavern you want.
     
    Requirements
     
    All of these mods plus their requirements:
    -SKSE
    -SkyUI
    -Pama's Deadly Furniture https://www.loverslab.com/files/file/12508-pama´s-deadly-furniture-scripts/
    (Better to take from his discord channel, in public releases. And don't forget to read how to fix CTD when chopping heads off)
    -Next-Gen Decapitations https://www.nexusmods.com/skyrimspecialedition/mods/135254
    -FNIS https://www.nexusmods.com/skyrimspecialedition/mods/3038
    (Don't forget to run Fnis for users!)
    -Fuz Ro D-oh - Silent Voice https://www.nexusmods.com/skyrimspecialedition/mods/15109
     
    Compability
     
    This mod definitely can't be friends with most mods that change after death behaviour
     
    Discord

    7372 downloads

    Updated

  20. Dibella's Love (Vow of Nudity) - Beta LE/SE/AE

    NEW - Version 0.30 - Adds MCM, FOMOD installer, large Markarth quest (was previously in SLSF Fame Comments), and Morthal dialogue and mini quests. Includes new animation: Run FNIS or equivalent!
     
    This voiced mod allows a female PC to take a Dibellan vow of nudity, which requires the PC to display her beauty (with body and head uncovered) in cities and towns. As the PC's level increases, nudity is required in more and more places, until eventually the PC must be uncovered everywhere but dungeons (or everywhere, depending on MCM settings). In return for taking this vow, Dibella provides various blessings on the PC.
     
    The mod is intended to provide more immersion than typical "naked gameplay" mods. NPCs will have random Hello and Idle comments on PC nakedness, and almost all NPCs (in areas covered to date) will have at least an initial dialogue comment on PC nakedness when spoken to. In addition, the mod is intended to provide quest awareness of a naked PC, affecting the dialogue in vanilla quests (in vanilla quests covered to date). The mod also has sex events, quests, and mini quests. There is also some creature content, but only if creature animations are enabled in the Sexlab MCM.
     
    The mod has been tested but I am posting it as a "beta" to get feedback on the design of the mod, in particular how it affects game balance. The gameplay aspects are complete, but the quests and dialogue are a work in progress (see first two spoiler boxes for current scope of quests and dialogue).
     
    To Start Quest:
    Read letter from Senna found on body of Dibellan pilgrim located on the road between the 3 starting standing stones and Riverwood.
     
    Recommended:
    New game start, as current locations and quests supported are the new game quests and locations. Also, there is currently no way to "undo" the vow.
     
    Vanilla Quest Awareness
     
    Locations and Events
     
    Powers, Abilities and Spells
     
    Magic Items Available
     
    Updating Mod:
    Just install the updated version. Mid-game is fine.
     
    Credits:
    Voices - killer905
    Ideas - eflat01, kamithemoon, killer905, metanight78
    Dialogue - metanight78
    Playtesting - killer905, metanight78
     
    Version History:
     

    3063 downloads

    Updated

  21. Diary Of Mine for Paradise Halls

    This mod is an extension to and heavily inspired from PAHE for Skyrim. It functions like its sister mod HSH by adding a new set of slaves with extra functionalities and starting with version 7.12 the player can also be a slave (soon to be functional). It can be used with or without PAHE installed.
     
    Diary of Mine adds personality traits for all unique NPCs and PAH faction actors. A dialogue line "Let's have a serious talk" is added to actors where the player can ask them about their personality and their feelings. Traits are based on the HEXACO personality model used in sevetal psychological studies. There are 6 personality traits linked to 6 feelings. For PAH slaves, feelings will change depending on emotions and training. Traits can also change but at a much slower pace. For other NPCs, traits and feelings are constant. In this case feelings correspond to their general feelings in life.  I also added 6 physical and psychological facets acting as emotion filters, so an actor can be calm but physically extremely sensitive. See the personality system section below for more details.
     
    Also check my DOM Stories add-on for different ways to solve the Skyrim quests.
     
    If you enjoy DOM and use it regularly, remember to fill in the poll on my patreon and post any suggestion you might have there, or on my discord server, or in the support thread. If you wish to support my work my Patreon is also the way to go:
     
    https://www.patreon.com/user?u=75574226
     
    Here is a short list of what this mod includes:
     
     
     
    Description:
     
    The mod will add one new topic for all unique NPCs "Let's have a serious chat" where you can ask them about their personality and their feelings.
     
    Other topics, will become available once an actor is enslaved or recruited as a slaver.
     
    DOM also adds potions, spells, leashing collars and weapons to help the process of capturing and training slaves.
     
    Installation: 
     
    See installation tab for a full list of what to download, required and recommended mods, and voicepacks.
     
    Interacting with Slaves, Slavers and NPCs:
     
    There are three ways to interact with actors in DOM, with the 'E' key (usually starting a dialogue but not only - see next section) with the UI Wheel menu and with direct order hotkeys. The wheel menu needs to be bound to a hotkey in the MCM wheel menu tab. Default keys for wheels are Y, shift-Y, U and shift-U, L and shift-L. For those without UI extensions it is possible to turn on a replacement message box menu instead of the wheel, in the MCM.
     
    See the DOM slave dialogue sections for more details.
     
    The dialogues are organized as follow and the 6 first dialogues correspond to the 6 wheel menus:
     
    "Let's have a serious chat" dialogue or Status wheel (SHIFT-Y key): Most actors will have this new dialogue line to chat, learn about their personality, recruit them, free them if they are slaves, ransom their family members and clean actor's outfit or factions. For NPCs it will give you the opportunity to chat with them to get to learn their personality and feelings in a RPish way. Talking to them might increase their relationship toward the player, strengthen their personality and modify their feelings. The Status wheel for slaves also includes the duties (be respectful, be silent and fight for me) as well as the tasks (clean, mine, cutwood, ...). "You'll do exactly what I tell you" dialogue or Order wheel (Y key): For slaves owned by the player and NPCs with lover relationship. Ask actors to follow you, wait, untie, open inventory, tie them up, pose, bag them, set slave duties (including be respectful), put them to work, or order to (this last one is the vanilla Skyrim "favor" option). The order wheel menu doesn't include the duties (be respectful, be silent and fight for me) nor the tasks (clean, mine, cutwood, ...) nor the orgasm policy (see other wheels for those). "Listen to me slave" dialogue or Training wheel (U key): For slaves owned by the playerand NPCs with close friend relationship. Train actor with praise, comfort, punishments, insults, flatter, threaten, make promises, brand them, make them drink (potions or alcohol) and force them to wash. "Come here slave" dialogue or Abuse wheel (SHIFT-U key): For slaves owned by the player and NPCs with lover relationship. Abuse actors with stripping, sex, items (gags, plugs, blindfolds) kisses, body inspection, masturbation, check value, bow and reset. The abuse wheel also includes orgasm policy. "I need you to do something for me" or Management wheel (L key): For slavers and trainers. Give management orders to slave trainers and slavers: List trainees, set camp, go to camp, guard area, gather trainees, add trainee, unload trainee and unload all trainees. The dialogue also includes the usual orders: follow, wait, ... "Let's talk about the slaves" or Abuse wheel(SHIFT-L key): For slavers and trainers. Give abuse orders to slave trainers and slavers: display, tie-up, chain, restrain in furniture, order to dance, order to masturbate , punish and rape trainees. For close friends and loving NPCs if the NPC interaction dialogue is enabled in the MCM, the following options will be added to the "You'll do exactly what I tell you" dialogue branch: "Follow me, I need to show you something": Order to follow player. "Wait here, I'll be back soon": Order to wait and stand still. "You can go back to your duties now": Clear the follow and wait status and resume normal packages. "Surprise! You're mine!": Abduct the NPC. It is advised to use this dialogue once you reached a secluded place or citizens will come to the rescue. For loving NPCs if they are told to be respectful and have been flattered, insulted, shamed, punished, tied-up, and hugged (all 6 at least once each): "I want you to be my slave!": Enslave the NPC willingly. The actor will receive a huge boost in resignation, submission and respect training but it doesn't mean they will be happy and won't try to runaway. For most NPCs: "Would you like to use one of my slave?": Send the NPC to have sex with the last marked for sex, slave (see "Honour your master" dialogue). NPC can refuse or even prefers to rape. "Would you like to defile one of my slave?": Send the NPC to rape the last slave marked for sex (see "Honour your master" dialogue). NPC can refuse or try to be gentle. "Would you like to have sex with me and and my slave?": Send the NPC to have a threesome with the player and the last marked for a threesome (see "Honour your master" dialogue). NPC can refuse or try to be gentle. Results depends on the Sexlab scenes you have registered and scene can fail if no threesome is found. For PAH slaves only: "Come and be a good sex slave!": Only for PAH slaves. Send the slave to the last slave marked for sex (see "Honour your master" dialogue). PAH slaves can not refuse. "I want to give you the special treatment": Only for PAH slaves. Will transfer the slave to DoM. This is found under the "Let's have a serious chat" dialogue branch.  
    Capturing and Recruiting NPCs:
     
    DOM offers several ways to enslave or recruit actors, depending on the location, the time of day and whether or not the actors are hostile, the most effective method might be different.
     
    Combat: Once an enemy health goes beyond 30% or a fixed threshold (both adjustable in the MCM capture menu) pressing 'E' will bring up a message box with options to 'Enslave', 'Recruit' or 'Cancel'. Enslaving is 100% chance success, recruiting depends on the enemy honesty and open_mindness. Weapons: Weapons can be enchanted with the Abduction magic effect. They will automatically enslave an enemy once the health thresholds are met. Weapons can be set to enslave only males or females and to ignore creatures and beast races. Spells: There are two spells which could be used to capture actors. One captures living actors and the other one should be used to raise from the dead fallen foes. Sneak: Sneaking or just walking behind an actor and pressing the capture key (default 'H') will try to assault the actor and enslave. Beware that witnesses might react to your action and your victim might be faster than you think. Unawary victims (sleeping, sitting or in love with the assaulter) can even be assaulted from the front. Alarm and witnesses can be turn off in the MCM capture tab. Stun: If you get the bludgeon from Lucan (on his bench or as a reward for retrieving the golden claw with DOM Stories) you can sneak behind actors to try to stun them. Once again, this action can be cancelled by witnesses or if your victim is too fast and aware. This action doesn't start the enslavement, but rather puts the actor in unconscious state and allows for futher options, see next point. Actions: While an actor is sleeping, unconscious (see Stun above) or tied-up or in a bag, pressing the 'E' key will triggerr the action menu. Available actions depends on the specific case but can be one or several of these: 'Wake-up', 'Enslave', 'Recruit', 'Tie-up', 'Untie', 'Bag', 'Open bag', 'Open bag and tie-up', 'Talk to' and 'Cancel'. Beware that  actors taken out of bag or restraints might turn hostile toward the player. It is usually a good idea to use 'Open bag and tie-up' rather than simply 'Open bag'. Chatting: Chatting with NPCs will make them love you more and loving NPCs might agree to become your slave (see dialogues above). NPC with honesty lower than 50 will see their stat value decreases the more you chat with them, this is called strengthening the personality and reflects the psychological influence of the player. Once actors reaches low enough honesty and high enough openness, they might agree to join you as a slaver.  
    Diaries:
     
    Most slaves and slavers have a diary (not HSH and AYGAS slaves for now). Those can be read like normal books by pressing 'E' [Read] or holding SHIFT first and then pressing 'E' if the diary is in a container.
     
    Diaries contain useful information on the slave training process and may reveal their hidden kinks under certain circumstances.
     
    It takes some time for the diary to update and because dynamic books are not a Skyrim feature, the diary (which is only a book cover) will close and open a readable version. Often this fails miserably leading to blank pages. A trick to circumvent this 'feature' is to press ESC as soon as the diary opens and the 'Updating diary' message is displayed. The diary will close but a few seconds later it will reopen with the correct pages. If this trick doesn't work the diary can also be opened with the 'DOM Open diary' spell. The spell needs to be directed at the slave or slaver target and will display the diary's pages in more reliable message boxes.
     
    There is also a player's diary lying on the floor in Breezehome's entrance. It suffers from the same hiccups as normal diary books. The spell to open the player's diary is the same but it should be directed at non DOM actors to open the player's diary. For example if Lydia is your follower and not enslaved nor recruited, casting the 'DOM Open Diary' spell at her will open the player's diary.
     
    The player's diary contains a history of the the player's captures, recruits and current location, status as well as training levels of the slaves.
     
    Quest:
     
    To discover the mod's use of potions, spells and family relationships, you can try the small quest to retrieve Olava's niece. Meet Olava in Whiterun and ask her about what troubles her, she should be on her bench around 10am.
     
    This quest will ultimately take you to Drela's cottage, where you'll find Kimli and learn about bewitching potions. There are four bewitching potions and they are all craftable from the bewitching alchemy bench found in Drelas' cottage : Love potion, mind breaking potion, lust potion and lash potion. Drelas has been doing business with the occupants in Fort Greymoor. Someone from the fort is providing him with the base ingredients for the potions. Unfortunately the last shipment never arrived, and Drelas feels he might have been betrayed. He is very anxious and might attack on sight any unexpected visitor. If you plan to pay Drela a visit, you should definitely talk to Olava in Whiterun first.
     
    Hotkeys and Group orders:
     
     
     
    Options and MCM menu:
     
    The DoM MCM menu has 10 tabs
     
    Main tab: (main options)
     
     
    Capture & release tab: (Everything happening at capture or when enrolling a slaver)
     
     
    Player tab:
     
     
    Punishment tab:
     
     
    Equipment tab:
     
     
    Personality tab:
     
     
     NPCs tab:
     
     
    Pressing "ESC" for a hotkey will clear the value.
     
    Wheel menu tab: (Also see the "Hotkeys and wheel menus" section above)
     
     
    Hotkeys tab: See the "Hotkeys and wheel menus" section above
     
    Animations tab:
     
     
    Sex and gender tab:
     
     
    Notifications tab: Various toggles to turn on or off specific notifications.
     
     
    Debug tab: For experts only.
     
     
    Slaver roster tab: Lists all slavers on the left panel. Right panel shows actor status, training stats and allows to summon actor to player, reset actor, redisplay SlaveTats or delete actor.
     
    Slaves 1-43: Lists first 43 slaves on the left panel. Right panel shows actor status, training stats and allows to set actor name, title, gender (DoM and Sexlab gender) or summon actor to player, reset actor, redisplay SlaveTats or delete actor.
     
    Slaves 44-86: Same as above for slaves 44 to 86.
     
    Slaves 87-128: Same as above for slaves 87 to 128.
     
    Followers: If any nearby follower were detected, they will be listed here.
     
    Family: Will list nearby NPCs if they have an enslaved family member visible.
     
    Note for developers (keywords):
     
     
     
    Dialogues for DOM slaves:
     
    Dialogue branch "Let's have a serious chat": Information. To get slave status and personality, recruit or free them and moves them to/from PAH.
     
     
     Dialogue branch "You'll do exactly what I tell you": Orders. To force a slave into an action: follow you, wait, untie, open inventory, tie them up, pose, bag them, set slave duties, put them to work, or order to.
     
     
     Sub dialogue branch "I am going to make sure you stay here": To make slave pose in bondage.
     
     
    Sub dialogue branch "Entertain me slave": To make slave pose. Most poses are choosen depending on personality and training.
     

     
     Sub-dialogue branch "About your duties as a slave":
     
     
    Dialogue branch "Listen to me, slave": Psychological abuse. For praise, comfort, punishments, insults, flatter, threaten, make promises, brand your slaves, make them drink (potions or alcohol) and force them to wash.
     

      
    Dialogue branch "Come here slave!": Physical abuse. Abuse actors with stripping, sex, items (gags, plugs, blindfolds) kisses, body inspection, masturbation, check value, bow and reset.
     
     
    Sub dialogue branch "Undress now!": To manage slave equipment type.
     
     
      Sub dialogue branch "Honour your mistress/master, slave": To have sexual intercourse with slave.
     


    Conditional dialogues for DoM slaves:
     
    Those dialogues only appear if the slave fulfill certain requirements:
     
     
    Dialogues for DoM slavers:
     
    Dialogue branch "Let's talk about the slaves.":
     
     
    Dialogue branch "I need you to do something for me.":
     
     
     
    Potions, spells and weapons for the apprentice slave master:
     
     
      Traits generation and JSON files:
     
     
    Personality traits:
     
     
    Feelings and training:

     
     
    Slaver skills:
     
     
    Emotions, abuse and training:
     
     
    Personality traits evolution:
     
     
    Moods:

     
     
    Emotions:
     

     
    Race and class bonus to personality traits and number of kinks:
     
     
    Kinks:

     
     
     
    Training tips:
     
     
    Stripping and equipment policy:
     
     
    Changelogs:
     
     
     
     
    AYGAS, HSH and OStim integration:
     
     
    Disclaimer:
     
    I condemn physical and psychological violence of any form. Any under-aged actor is strictly forbidden from this mod. This mod is intended as entertainment only, remember this is only fantasy and have fun in Skyrim!
     
     
    Known bugs and FAQ: suggestions welcome
     
     
     
    Acknowledgements:
     
    Thanks to all teams who made this mod possible, with a special thanks to the authors of SKSE, UIExtensions, JContainers, PO3 Papyrus Extender, SkyUI, FNIS, Zaz and Sexlab! Thanks to @layam for the original PAH framework and for the whip and collars I reused in DOM. Thanks to @CliftonJD for all the help with coding, debugging and for allowing me to repack pieces of PAHE code. Thanks to @Musje for the immensely valuable help with patching HSH and AYGAS code. Tears textures and the essential message widgets are courtesy of @gooser from Apropos2 mod. @tznvlw took care of the translation of the MCM menu. @FriedTmprovided the code snippets for cbbe/3ba/himbo cloning. Fomod installer first version provided by @Tiress. Finally thanks to all the playtesters from LL for their support, reporting bugs and for their never ending suggestions.
     
    Animations, meshes, and textures courtesy of Leito, Babo, DarkAngel1265 as well as MiasLair/SexSlaves, Sexlab, ZaZAnimationPack and Devious Device teams.
     
    Voicing was done with xVAsynth.
     
    Slave tats with status by the always inventive @DocClox
     
    Alluring Potion Bottles v3 by jbvw http://www.nexusmods.com/oblivion/mods/33531/?
     
    Celtick Alchemy lab from Autan Waspeez https://www.nexusmods.com/skyrim/mods/54109
     
    Thanks to Team TAL for their BDO & Overhit armor sets used in most of the screenshots. Other armors and outfits by COCO and Ninirim. The maid outfit is Backsteppo French Maid outfit. The harness is Venus Cage by Ninirim. Characters in screenshots are from Botox for Skyrim and personal work.
     
    All original assets and code contained in this mod are for personal use, are property of the creator and should not be distributed or reused without the author consent, in addition to the CC BY-NC-ND license.
     
    For all material included in this mod other than my own, please refer to the creators pages for license or CC BY-NC-ND otherwise.
     
     
     
     
     
     
     

    519500 downloads

    Updated

  22. OStim Drunk Redux

    OStim Drunk Redux — Now Available




    When alcohol lowers inhibitions, Skyrim gets a little more unpredictable. OStim Drunk Redux brings a rebuilt, smoother, and more immersive drunken interaction system to your game.


    Get your character drunk at the tavern and the world reacts: NPCs notice, approach, flirt, and things can escalate — with persuasion, intimidation, and drugged-drink outcomes all wired straight into OStim scenes. All the systems: the full drunk effect system, approach events, dialogue trees, repeat-offender behavior, and the complete MCM.

    OStim Drunk Redux is a rebuilt and expanded take on the original concept, designed to make drunken interactions feel more dynamic, immersive, and reliable inside Skyrim.
     
    This version focuses on smoother integration with OStim, improved scene handling, clearer role behavior, and a more stable experience during gameplay. Whether your character is the one in control or the one losing it, the system is built to make those moments feel more natural instead of clunky or random.
     
    What’s included:
    Reworked drunk interaction flow
    Improved OStim scene integration
    Better handling for dominant/submissive roles
    Safer scene startup logic and fewer alignment issues
    More consistent behavior during encounters
    Built with compatibility and stability in mind
    Optional SLHH - ostim integration: if SLHH - ostim is installed, the mod automatically fires the appropriate SLHH event, letting both systems react together. https://www.patreon.com/LiraelAtelier/posts/slhh-ostim-164131218?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
     
    This is not just a small update—it’s a proper Redux, rebuilt around a cleaner foundation.
    *Requirements*
    - OStim Standalone (and its requirements)
    - PapyrusUtil
    - powerofthree's Papyrus Extender
    - SkyUI
     
     
    *Beta notes*
    This is a beta — the conversion is code-complete but still being playtested. If you try it, I'd love reports on: approach start triggering, scene-end callback, MCM settings sticking, and repeat-offender behavior.
    Thank you to everyone supporting the project. Your support makes it possible to keep improving, testing, and expanding these mods.

    3130 downloads

    Updated

  23. Crajjjj patches hub

    SL Survival, ND, Hentairim, Aroused Nips, FHU, Apropos and others patches
    SubscribeStar
     
     
    Naked Defeat — 6.46 p+patch Changelog here
    ⚠️ Now requires SexLab P+. Save-compatible — no new game needed.
    Fixed "Nobody there to fuck you this time…" — scenes now use the SexLab P+ native registry, so animations play reliably even with large setups. Acheron softlocks fixed — no more staying disabled forever; release, abort, death, and the Unstuck option all recover properly. Bleedout recovery restored on release. Wrong "defeated by" type fixed (e.g. mauled by a bear but it said Humans) — follower friendly-fire and distant NPCs no longer confuse enemy detection. Dismissed followers no longer dragged into scenes — roster refreshes on load; NFF-dismissed companions drop, MCM-tagged ones stay. Whipping fixes — humanoid whippers work, protectors spawn every scene, aborts no longer leak whipper state. Devious Followers now actually pauses during defeat and resumes after. Plus assorted logic fixes, hang/timeout guards, and performance cleanup.  
    SexLab Survival 0.7 patch  Changelog here
    A large maintenance and integration release:
    Requires AudioUtil
    - FOMOD installer (overwrite original mod) : base mod always installs, with opt-in patches for SunHelm Survival, Bikini Armor Break (TAWoBA), Animal Friend Teammates, and bruise textures.
    - Beeing Female NG integration: unified pregnancy support (preferred over Fertility Mode) with conception/labour relays and a fertility tonic for forced drugging.
    - Sunhelm support
    - sl, slso, sl pp are supported (but separate orgasm in SL MCM should be used - some features won't work with generic orgasm)
    - Arousal reworked to flow through SexLab Aroused NG's dynamic decaying effects, with new MCM sliders for the fondle cap and fade times. (other frameworks also supported)
    - Dependency updates: Devious Devices NG 5.2, Fill Her Up Baka 2.0.3, Papyrus Extender 6.4, Creature Framework 4
    - Fixed invisible player dialogue prompts (angle brackets eaten by the engine, now square brackets).
    - Wide code sweep: adapter-init gaps, curfew/toll/licence logic bugs, and various divide-by-zero and None-dereference crashes.
    - Fertility forced-drug now works for Beeing Female users, not just Fertility Mode.
    - Corrected the Tolls-page fertility tooltip and the non-English drug labels.
    - New documentation site: https://crajjjj.github.io/SLSurvival/
     
    Hentairim p+ Cumshot 2.3 patch
    A lightly customized build of SexLab Cumshot 2.x that adds visible ejaculation effects to sex scenes. The one change over stock Cumshot is a smarter ejaculation gate: the external cumshot is suppressed while the penis is inside a partner (mouth/vagina/anus), so it never clips through the head during oral or sprays from inside the body during vaginal/anal. Handjob, footjob, titfuck, pull-out, and masturbation still show normally.
    Detection is framework-native (SexLab P+ per-actor interaction tables), so it works on virtually every animation without requiring custom tags.
    Requires: SexLab P+ · SKSE · SkyUI · PapyrusUtil · NiOverride (RaceMenu)
     
    Aroused Nips Changelog: here
    Arousal-driven morphs — nipple, areola, and (optionally) genital/labia BodyMorphs scale live with SexLab Aroused: nothing at 0, full effect at 100, smooth in between. Player + NPCs — updates mid-scene via a fast poll instead of waiting on Aroused's slow heartbeat; NPC filters (males/dead/creatures) in the MCM. Anti-clipping under armor — morphs flatten while the chest is covered, with Advanced Nudity Detection support for skimpy/bikini tops, and ease smoothly back in the moment you strip. Fully MCM-configurable — per-morph strength, intensity presets (Minimal → Exaggerated), under-armor scale, and JSON import/export; the full nipple + genital/labia slider set is available out of the box. Requires — SexLab Aroused (NG or any supported fork), RaceMenu/NiOverride, PapyrusUtil, and a BodySlide body with morphs generated.  
    Stability patch for Babo dialogue v6 by @factoryclose Changelog: here
    fixes to avoid soft locks - array and references handling mostly, but some keyword related fixes also Acheron Integration to isolate Babo scenarios  Up for merge in the future versions don't forget the sztkUtil dependency - didn't see it in reqs but it is used Overwrite the original - using mismatched versions will probably break things  
    Apropos2 Patch- Changelog:  here
    ESL flagged and added the ability to morph actors based on vaginal and anal wear and tear. Stagger effect can be enabled.
    You can edit the morph nodes in WearAndTear_Morphs.txt, by default it's set up to use 3BA nodes. (by @wareware)
    UBE morphs here
    Works well with SLP+/AE (tags included in the SLSB conversions)
    W&T effects are added during animations when sl stage starts and not onOrgasm like in original version. Hentairim tags are used to get stage-based damage (Don't forget to run SLATE or use SLP+). (Damage values in WearAndTear_Damage.txt)
    If no Hentairim tags found, w&t is applied on animation end (calculations based on regular tags, damage values from file are multiplied by 4)
    Added some conditions to apropos stagechange descriptions (e.g., not to show penetration messages when no penetration) - also with fallback on regular tags if hentairim tags are not available.
    Added more consumables for healing - now health potions also heal W&T. (can be changed in WearAndTear_Consumables.txt)
    Supported by the latest SL widgets and Conditional Expressions Extended mods
    INSTALLATION Overwrite the original Apropos2 SE by gooser, with this one. (Hentairim tags mod is needed)
     

     
    FHU baka 1.96 patch (+ FHU baka 2.0.3 patch) Changelog: here
    Merged into FHU baka 2.11
            Requires AudioUtil
    Wolf patch integrated Different fixes - track here (Optional) Hentairim tags are supported to better detect when to inflate. (with fallback to regular tags). Don't forget to run SLATE or use SLP+ MfgFixNG is now required. Updated the mfg calls Includes contributions by @andbgame Deflation and deflation fails aligned better and optimised 2.0.3.10+ -> animated creampie integration + SL too tired - check MCM to enable and configure 2.0.3.13+ -> TNTR friendly !!! If you want to avoid idle animations being stuck for this and other mods install   
    PapyrusTweaks
    Papyrus Tweaks NG ini config with added exclusions for experimental features  
    Hentairim 3.04 pp+ patch for p+2.17 Changelog here
    Mod compatibility — The mod now works with SexLab Aroused NG instead of only OSL Aroused. It auto-detects which one you have installed and uses the right one. Updated for Creature Framework 4, which renamed its main script. Now builds against SexLab Framework P+ 2.17.1.
    Optional mods are truly optional — AnimSpeedSE can now be missing without causing log errors. Same for Fill Her Up's tongue item.
    Crash/error fixes — Several places were reading scene data after the scene had already ended, causing errors. These are now checked before use.
    Freeze prevention — Two script loops that could get stuck forever if something went wrong mid-scene now have a 5-second timeout and give up gracefully.
    Scale fix — Actor scaling is applied correctly during scenes.
    Small bugfixes — Out-of-bounds array access, functions returning garbage values in edge cases (wrong animation type, Devious Devices not installed), and other minor script errors cleaned up.
    MME integration for milk squirting
    Physics-driven labels. Better sounds and expressions placement. Major performance improvements
     
     
    Hentairim se legacy SLU+ patches (moved from here) - not SLP compatible
    Hentairim Enjoyment Expressions Traits
    Hentairim IVDT
     
     
    SLDisparityApropos2HentairimPatch (for SL Disparity)
    Update for wear and tear condition checks (ESL address fix, also works for non-ESL) 
      SimpleWnT2_2_Apros2_Patch - patch for Simple Wear & Tear V2 beta
    ESL and non-ESL Apropos supported Separate wearing level detection for Apropos2 Fixed bug in Appr2 scan - mod/patch was working only when the player was in slot 1  
    SexLabArousedNG 1.0.0 - moved to Nexus with new features
    Update for Sexlab Aroused NG 0.2.2 - save safe, full replacement. Stability improvements (anti-freeze) pahe patch added  

    50142 downloads

    Updated

  24. Paradise Halls - Slave Cart by Musje - SE Update

    This is an update of @Musje PAH Slave Cart.
     
    A few bugs were found when updating to PAH 8.2.2, and since the original mod author has been away and gave me permission to modify the mod for DOM, I took the liberty to update it. A lesser power was added to control the cart with power instead of the wand. 
     
    There are two versions available for download:
     
    1.0 the original SE version of PAH Slave Cart, compatible with PAH 8.2.2+ 1.1 is compatible with DOM 8.2 to 8.4 or PAH 8.2.2+. You'll be asked at install which version you want to use. DOM installer also includes a DOM+PAH patch to be able to load both kind of slaves. in this case it is recommended to install DOM last so that PAH Slave Cart is detected. 1.2 is compatible with DOM 8.5+ or PAH 8.2.2+.  
     
    You need to run Pandora or FNIS after update.
     
    New in version 1.1+:
     
    Added name tags for passengers, so they can be selected with their display names instead of base names. Passengers getting down the cart now use the back of the cart instead of making a trip to the passenger seat. Added an "Unload all" option to activate cart, to avoid micro managing. Selecting cancel when activating the cart will reposition the passengers. Added a PAHSC Summon cart lesser power. Same as activating the cart, plus you can choose to unload and follow or unload and wait.  
    New in version 1.3:
    Stabilized cart mesh for a less chaotic ride by @TiamatTim  
     

    2195 downloads

    Updated

  25. PRJ Furniture Pack - A DM3 Furniture Pack | Crafting Recipes

    Just another simple esl flagged esp to add Crafting Recipes for [SSE] PRJ Furniture Pack - A DM3 Furniture Pack 1.1
     
     
    All of my DM3 Pack Crafting Recipes:
    https://www.loverslab.com/files/file/51083-kalmahs-contraptions-and-animations-for-dm3-crafting-recipes/
    https://www.loverslab.com/files/file/51210-prj-furniture-pack-a-dm3-furniture-pack-crafting-recipes/
    https://www.loverslab.com/files/file/51574-rzaa-furniture-pack-a-dm3-furniture-pack-13-crafting-recipes/

    1000 downloads

    Updated

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