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The Haunted Brothel
By Donuts4me
Repeatable challenge quest where player must sneak past ghosts and vampires completely naked and look for lockpicks to get through locked doors. If you are successful, you get rewards. If you get caught, you get fucked!
Story:
In the hills west of Shor's Stone there is a temple that was secretly built to worship Talos. After it was cleared out by the Thalmor, it became an inn and brothel for travelers passing by. Word is that it has 'unique' entertainment unlike any other brothel in all of Tamriel. Maybe it would be worth checking out?
Requirements:
Hard:
Sexlab (SE/LE)
Fuz Ro D-Oh (SE/LE)
Soft:
MNC/Creature Framework (SE/LE)
How to play:
You will be completely stripped of your inventory and placed into a challenge where you must sneak through seven stages. At each stage there is a locked door and at least one satchel hidden somewhere with some lockpicks you can use to get through. Beyond each door there will be a prize waiting for you.
While you are looking for the satchels, there will be ghosts and later vampires patrolling around looking for you... If they find you, they will fuck you and take away any lockpicks you are currently carrying and dispose of the ones you didn't find. The current stage door will unlock on it's own but you will lose the prize on the other side.
With each passing stage, the sneaking will get harder with more ghosts/vampires to avoid and less places to hide. Vampires are much more vigilant than ghosts and will come after you much quicker. Early stages only have ghosts and the final stage only has vampires.
The locks get harder with each passing stage, but the prizes get bigger. If you want to be sure you can open the harder locks in the later stages, best to avoid ever getting caught and keep accumulating those lockpicks! If you run out of lockpicks and there are no more to find in the current stage, you will just have to let the ghosts and vampires catch and have their way with you...
In most stages there is at least one knapsack lying around containing alchemy ingredients. In between stages there are tables for you to use. If you know your alchemy, you should know how to make the right potions to help you out here.
Since you will be completely stripped of your inventory, don't think you will be using fancy enchanted apparel or high powered potions to help you through this. You will need to rely on your natural sneak, lockpicking and alchemy skills (possibly spells and blessings if you have them). Don't worry. You'll get your stuff back at the end of the challenge.
Players without high levels and skills will most likely not be able to complete the later stages and get the big rewards. The challenge is repeatable, so you can always come back later when you actually have the skills. The first round is free. After that, you will have to pay gold to play each additional round.
There is always a certain number of satchels, knapsacks and later strongboxes in every level. They will always spawn in certain random locations. So, not all playthroughs will be the same.
Also, this is still a brothel. Completing the challenge for the first time unlocks brothel activities. When not playing the sneak challenge, you can always spend the gold you make having fun with the ghost and vampire whores (and possibly their evil pets).
Getting Started:
The location is already marked on your map northwest of Riften. Head there as soon as you want to.
You can also be sent here through Simple Slavery ++.
Required Animations:
-This mod has a lot of group activities with different combinations of men and women. Be ready for those.
People:
FFM,MMF,FFMM,FFFM,MMMF,FFFF,MMMMF,FFFFM
Creatures: (Spoilers)
FAQ:
Q: Can I bring followers?
A: What do you think? This is a sneak challenge mod! Don't have followers with you when you come here... If you use Simple Slavery ++, you should really have Follower Slavery Mod (FSM) to go with it.
Q: Can male PCs play this challenge?
A: Yes. Different player genders get different group combos. Like female players will get gangbanged and male players will get reverse-gangbanged by all the ghosts and vampires.
Q: Is creature action mandatory?
A: No. They are optional things you can ask/pay for and are not in the challenge yet. I plan on adding another version of the challenge where there are both ghosts/vampires and their pets patrolling around.
Q: Is there a skill/level requirement?
A: The early stages are not too hard and even brand new characters can complete them (if you make your moves right). The last few stages are much harder and can only be completed by high level characters with master sneak and lockpicking skills. Low-level players paying to repeat the challenge get cheaper prices.
Q: Do I have to get fucked by both male and female NPCs?
A: For now. I plan on making other versions of the quest where there will be only males or only females getting spawned in each stage.
Q: Is KS Hairdos a requirement?
A: Nope. Files have been copied over.
Q: Is it LE compatible?
A: Yes, there is an LE version included.
Q: Any plans for Ostim Standalone?
A: I know nothing about Ostim. Someone else would need to make a patch for it.
Q: Do I get my inventory back?
A: Yes. It will all be waiting for you in a chest at the end of the challenge. The only way you could lose your inventory is if another mod somehow already took it away before you were even sent here.
Possible Mod Conflicts:
-I'm not aware of any mods adding anything to this spot, but I am sure there has got to be at least one out there somewhere. Check the map image I have posted and make sure you don't have any other mods that add things here (buildings or scenes).
-Devious Devices - I understand there are DD quests that forbid you from removing certain things from your inventory. This challenge takes EVERYTHING from your inventory until it is over. Make sure you are not carrying anything you cannot afford to part with before starting this.
-If you use any mods that impact how hard/easy it is for NPCs to detect you, it will most certainly impact this challenge. Maybe it could make it better? Or, it could totally ruin it.
Known Bugs (SPOILERS):
Acknowledgements:
- @killer905 for helping with the testing and setting up the FOMOD package.
- @Ashal for supplying all of us with LoversLab and Sexlab
-All those who worked on More Nasty Critters & Creature Framework
-KS Hairdos creators
-All those who create SL animations to be used in adventures like this.
Permissions:
-Uploads: This mod is not to be uploaded anywhere else. It stays here on LoversLab.
-Translations: Anyone who wants to make and upload non-English translations have my permission to do so. Just keep them here on LoversLab.
-Patches and Add-Ons: If you want to make patches to fix compatibility issues with this mod and others, you have permission to do so. If anyone wants to change the appearance of the NPCs, you have my permission to do so. If anyone wants to make patches that add things from other mods like Devious Devices, you have my permission to do so.
DO NOT add any new levels or anything to do with the story. That is my job!
-Voice Files: I know nothing about making voice files. If anyone wants to make any voice packs for this adventure, you have my permission to do so. I'll post links to them here.
Version History:
Show LoversLab some love and make a donation on SubscribeStar so the site stays in good hands and folks like me can continue making adventures like this!
3961 downloads
Updated
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SPVS - Sexist Narrator Addon
By kamithemoon
This is a mini expansion to Smart Player Voice System to add a sexist narrator to your voice pack. SPVS is plug and play and reads all audio files in a folder so this can be dropped into any custom voice pack without fuss. Technically, the player is speaking these lines rather than an ever present narrator but I purposefully didn't include lip sync text so it feel natural.
This uses FemaleCustom01. Just copy those voice files to any other custom voice if you want this narrator.
This was more of a proof of concept that this idea works in an entertaining way, so hopefully better authors might make a better narrator.
Sounds like this:
You are over encumbered. A man would not have this problem.
143 downloads
Submitted
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SoulGem Oven 4: Integration Fork
By Murphiee
### About
This is a Addon for SGO4, featuring extensive "RPGization" of the original mod, Don't expect it to function like the original.
### Features
AIO Milk + Pregnancy mod. Actor Based "production", Every race can be rigged to a specific milk/birthing output (and more). "RPG" Progression system. (The more an actor produces milk, the better they become, including larger breast size and faster production, Similar effects for pregnancy) Inflation/Deflation VFX/SFX. (Particle effects, Smooth scaling, Appropriately gooey sounds) Overlay system. (Womb Tattoos, Milk leak overlay, Breast vein overlay) SGOLactis integration. (Fork of original OLactis, but offsets are automatically set to scale with breast size) Aroused Integration. (Arousal gain/loss on birthing/milking) DD5+ Integration. (Vaginal plugs prevent inlation leakage and birthing.) Dynamic physics (With CBPC)
### Requirements:
### Recommendations:
### Compatibility:
### Updating:
### Documentation:
### Configuration:
### Issues/FAQ:
### For Modders:
### Changelog:
###Discord:
https://discord.gg/JPSHb4ebqj
Look for the SGO4-IF Channel.
###Credits:
DarkConsole: For the original SGO4 and helping me out along the way.
SavageDomain: For Womb Tattoos.
w234aew and jjabrams420: For figuring out workarounds to pizzahands.
dylbil: For their script libraries making the color picker work properly.
orbusNinus: for allowing me to essentially gut OLactis and use the innards to make something compatible.
Shizof: For adding physics scaling to CBPC.
krzp: For a LOT of coding help.
fair5210: For lactation overlay textures (author currently mia, file will be removed upon author request) https://www.nexusmods.com/skyrim/mods/93433?tab=description
Pema123: For open usage permissions on their Breast Veins Mod. https://www.nexusmods.com/skyrimspecialedition/mods/52988
Acro748: For open usage permissions on their CBBE 3BA mod, which i used as a base for PlugNPlay Physics.
celadoneiron and sweinen for helping me fix bugs.
Celadoneiron for code help.
Sweinen for code help.
BreakfastTime for code help.
[Predator] For letting my use their milk harness assets, and helping me create seamless normalmaps.
BaneMaster for helping with Modevent Implementation and debugging.
Naitro2010 for helping me fix overlays not getting applied.
LeHornySFX3D For Flowing/Drip/Inflation SFX (OpenNsfw Sound Pack)
EvilZorak For Cum Travelling SFX (OpenNsfw Sound Pack)
SquishSuccubus For Internal Swallowing SFX (OpenNsfw Sound Pack)
ElPoporino, Helped fix Milk label crashes.
Balora, Helped rig MCM options.
###MiniCredits:
Luminance2672: Found a (Dot) . that might or might not have broke things.
###Issues or suggestions?
Throw them in the discussion thread, don't bother Darkconsole with issues you find while using the Integration Fork.
208358 downloads
Updated
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OStim Sexual Life - W.I.P
By Lauffey
Now Available (Beta)
Skyrim counts every dragon you put down. It has never counted a single night.
Every adult mod that needs to know what your character has done ends up writing its own notebook. One counts orgasms, another counts scenes. One reads OStim's metadata this way, another that way. Each of them carries its own copy of OStim's action list, and every OStim update leaves those copies a little more wrong.
So the same character ends up with three different histories, none of which agree — and a modder who wants to ask a simple question, has she done this before?, has nowhere to ask it.
OStim Sexual Life is the notebook, on its own. It watches OStim scenes and writes down what happened. That's all it does. No spells, no debuffs, no dialogue, nothing added to your game — because a framework that also plays gameplay designer is a framework nobody wants to depend on.
What's included:
Acts, by category and direction — vaginal, anal, oral, hands and thighs, breast, foot, foreplay, alone. Each one split into what you gave and what you took, read from the direction of the act itself rather than guessed from who was "dominant".
A whole scene counts once — twenty animation changes is still one encounter. Orgasms are the exception, counted one by one.
How it happened — double penetration, threesomes, gangbangs, orgies, rough, aggressive, creatures, same sex, alone.
Your firsts — the first time for each kind of act, kept separately, so a mod can know exactly what she has never done.
Partners — counted once each, however many times you go back, plus who it was last.
NPCs are tracked too — everyone you sleep with keeps their own history, so mods can tell the veteran from the one who has never been touched.
An MCM you can read — live numbers on one page, and a journal that tells you the same thing in words.
Your old progress comes with you — anything recorded by OStim Experience or OEager is imported the first time this loads. Nothing is counted twice.
This isn't a stats screen. It's the ledger the next mods get built on.
Because OStim needs a reputation. A world that never notices is a world that isn't really there, and no reputation system can exist until something is keeping score.
OStim Sexual Fame is what this was built for: a Skyrim where the innkeeper's tone depends on what the town has heard about you. That one is coming. He doesn't ship on a schedule, he ships when it's right — and this is the part that had to be solid first.
Requirements
Skyrim Special Edition / Anniversary Edition
SKSE64
OStim Standalone (and whatever OStim itself requires)
PapyrusUtil SE / AE
SkyUI 5.2+
MCM Helper
Optional: nothing. There is no SKSE plugin of its own, no ESM, one small ESP, and it runs alongside anything else in your OStim setup.
Installation
Install with your mod manager and enable OSexLife.esp
Load your save — including an existing one. The mod ships its own SEQ file, so the quests start on a save that never had it.
Open the MCM (OStim Sexual Life) and have a look at Settings.
Go have sex. The numbers move when the scene ends, not while it runs.
Uninstalling leaves nothing behind in your save: everything lives in PapyrusUtil storage, not in the plugin. No orphaned script waiting for you.
Beta notes
This is a beta. The counting has been tested, but not by enough people and not in enough kinds of scenes. What would help most, in order:
A plain one-on-one scene — did the right categories move, on the right side of given/taken?
Changing animations several times in one scene — it must still count as one encounter.
A threesome, and then something bigger — do Threesomes / Gangbangs / Orgies move?
Real double penetration — two partners at once should register; two partners taking turns should not.
Saving and loading in the middle of a scene — nothing lost, nothing doubled.
Coming from OStim Experience or OEager — did your old numbers arrive?
There's a Debug log toggle in Settings. Turn it on, run a scene, and your Papyrus.0.log will hold exactly what the mod saw — which is worth far more to me than "it seems wrong". Turn it off afterwards.
For mod authors
The archive has an "OSexLife API" folder with OSexLife.psc. Drop it in your import path and call it — every function is Global, so there's no quest to fill in, no alias, no property:
Int timesTaken = OSexLife.GetCount(akActor, OSexLife.CAT_ANAL(), OSexLife.ROLE_TAKE())
Bool herFirst = OSexLife.IsVirginIn(akActor, OSexLife.CAT_VAGINAL())
Float days = OSexLife.GetDaysSinceAny(akActor)
The player's numbers are also mirrored into GlobalVariables, which means you can gate dialogue on GetGlobalValue without writing a single line of Papyrus.
Ask for anything you need from the API and it goes on the list. This mod is only worth building if other people build on it.
18+. What gets written down here stays between you and the notebook.
— Lirael Atelier 🐺
612 downloads
Updated
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PEEK - Cover Camera for RaySense
By KEI997
An SKSE plugin for Skyrim SE / AE that gives you a Splinter Cell / Gears of War-style corner peek when RaySense - Cover Animation sticks you to a wall. Once you settle into cover, the third-person camera slides sideways so you can see past the wall's edge — you keep the concealment, you get the view. Layers additively on top of SmoothCam / True Directional Movement / Improved Camera SE without fighting them for camera ownership.
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■ On AI use
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Most of this plugin's code was generated by Claude Code (Anthropic). The author (KEI997) handled:
- Spec decisions, prioritization, trade-off calls
- In-game testing and bug reports (10+ rounds of log-submit → fix → retest iteration)
- Pointing the AI at specific reference mod sources ("read SmoothCam's SetPosition, use as reference")
- Reviewing and accepting/rejecting generated code
- SSEEdit ESL construction, Papyrus compilation, mod packaging
The non-trivial technical work — vtable hooks, call-site trampolines, direct camera-node writes, MCM Helper's internal file layout — was all borrowed from existing mods after reading their source. PEEK's own design choices are limited to the higher-level logic layer (how to fold 4 cover states into a left/right sign, how to damp offset by camera/character alignment, how to time the engagement delay). Per-feature attribution to the actual mod authors is listed in the GitHub README:
https://github.com/Kei-BWV997/PEEK
If any listed author objects to their source being used this way, please contact and I will rework the affected feature or adjust the credit.
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■ Features
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- Automatic corner peek: once you enter cover via RaySense and hold it briefly (default 300 ms), the camera slides in the peek direction
- Works with all 4 RaySense cover states (front-wall-right-edge, front-wall-left-edge, side-wall-left, side-wall-right), for both unarmed and armed/shield/bow cover animations
- Independent left / right offset sliders — so you can compensate for asymmetric shoulder-swap camera presets (SmoothCam Modern Camera / EasyEase etc.)
- Optional alignment damping: when the camera is aimed away from the character's facing (relevant under TDM directional mode), the peek offset smoothly reduces to zero
- Coexists with SmoothCam, True Directional Movement, and Improved Camera SE without ownership handoff — PEEK adds an additive offset on top of whatever the other camera mods produce
- Zero physics work of its own: PEEK reads RaySense's already-published wall-distance TESGlobals instead of doing its own raycasts
- Safe no-op if RaySense is not installed — the plugin detects the missing globals and stays inert
- MCM configuration with immediate reflection (no save-load required)
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■ How it works (quick technical note)
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- Detection: reads RaySense's five wall-distance TESGlobals every frame, derives one of {NoCover, FrontR, FrontL, SideLeft, SideRight}
- Engagement: state machine with a delay timer; instant re-target on side switches
- Camera write: trampoline hook on the same PlayerCamera::Update call site TDM uses, applied AFTER SmoothCam's write in the vtable chain, so PEEK's offset stacks additively without breaking SmoothCam's positioning / smoothing
- Menu protection: writes are skipped whenever any full-screen menu is open (Journal, Inventory, MCM, Map, Tween, etc.) — prevents the imagespace pipeline from producing grayscale-world artifacts during menu backdrop capture
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■ Known issues
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- First-person is auto-skipped (no first-person peek)
- SmoothCam presets with strong asymmetric shoulder swap may need manual tuning: use the separate left / right offset sliders in MCM
- During armed cover (bow / shield drawn), peek offset shifts the crosshair aim point. In practice this has no impact because your body is behind the wall and shots hit the wall anyway — but if you want to disable peek in armed states, toggle the relevant cover-state option off in MCM
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■ MCM options
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If your in-game language is set to English, the MCM should be displayed in English as well. The main options include:
- Master enable
- Peek delay (0 – 1000 ms)
- Right peek offset (0 – 200 game units)
- Left peek offset (0 – 200 game units)
- Fade by camera alignment (toggle)
- Per-cover-state enable toggles (Front R / Front L / Side Left / Side Right)
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■ Source code / technical details
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Open source under MIT license:
https://github.com/Kei-BWV997/PEEK
The GitHub README covers:
- Per-feature reference-source table (which mods were used for which techniques)
- Technical details of each feature (hook sites, TESGlobal names read, state machine)
TROUBLESHOOTING.md documents the eleven concrete problems encountered during development and how each was solved (SmoothCam's per-instance vtable trap, PlayerCamera::Update devirtualization, MCM Helper's undocumented two-file storage structure, the imagespace-pipeline grayscale artifact, etc.):
https://github.com/Kei-BWV997/PEEK/blob/main/docs/design/TROUBLESHOOTING.md
Bug reports and pull requests are welcome via GitHub Issues.
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■ About the author
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I'm normally an OStim animator, active on the OStim Community Discord. If you want to chat about this mod, request features, or just say hi — come by:
https://discord.gg/ostim
(PEEK is not an adult mod, but I develop from that community and that's where I hang out.)
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■ Requirements / Dependencies
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[Required]
- Skyrim SE / AE (1.6.11xx recommended)
- SKSE64 / SKSE-AE
- Address Library for SKSE Plugins (AE version)
- Open Animation Replacer (3.0 or later)
- RaySense - Cover Animation (PEEK reads its published TESGlobals; without RaySense, PEEK safely does nothing)
- SkyUI 5.2 SE
- MCM Helper
[Strongly recommended]
- True Directional Movement — the four RaySense cover states are only fully utilised under TDM's directional mode. Without TDM, only the front-wall states realistically trigger.
- SmoothCam — PEEK is designed to layer additively on top of SmoothCam. Works without it, but SmoothCam users get the intended baseline.
[Confirmed compatible]
- True Directional Movement
- SmoothCam (tested with EasyEase Preset and Modern Camera Preset)
- Improved Camera SE
207 downloads
Submitted
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Player Death Aftermath (PDA)
This mod contains Gore/Decapitation, Necrophilia, and overall quite brutal stuffs. Do not use this mod if you are not comfortable with those contents.
Have you ever wondered why the bandits in Skyrim just ignore the fallen dragonborn when they have successfully killed the dragonborn in battle? All the trash talking about robbing the dragonborn from their corpse, mounting their head on their wall, etc. but not doing exactly that. Do you want a mod to make the bandits, and other enemies to actually celebrate and take their spoils of battle?
Or do you want to see the aftermath story of the proud and powerful dragonborn, killed (or executed) and turned into nothing more than just an entertainment, a sex toy, or a merchandise to sell?
Well, good news, this mod is for you.
Features
Aftermath stories/scenarios involving Female players who fell in combat Technically should works for any gender, but it may feels weird. This mod is made for Female character in mind. Necrophilia, Decapitation, Execution, Deadly Decoration, and more to come. Almost fully customizable with MCM menu Fully automated, no need for player interaction after death. Apart from: Clicking OK for Narration Message Boxes if Narration is turned on Selecting the story/scenario if Curator Mode is turned on Multiple monologues and branching stories So it does not feel repetitive or boring Follower integration. Not supported in all scenes.
How to use/install the mod
Install this mod and it's requirements (and the requirements' requirements) Run FNIS Find some bandit (or other handled factions) Die
Updating the mod
If you are updating from previous version, a clean save is preferred to avoid many issues:
Disable the mod Load the game If the save game is corrupted, Follow this guide. Save and quit the game. Install the new version Also run FNIS again just to make sure.
Enemies Groups/Factions Handled
The list is getting long so Spoiler it is:
Hard Requirements
Soft Requirements
Known Patches
Recommended Mods
Known Mods Compatibility
Possible Issues and Solutions
Uninstallation
Should be safe to uninstall mid game. At least, no visible issues from testing.
However, if you wish to uninstall SLPGN, it cannot be uninstalled normally. Follow this guide to uninstall SLPGN
Have any suggestions?
Let me know in the Support/Comment section if you have anything to suggest. Don't be afraid to give suggestions, I won't bite.
Credits and Acknowledgements
Pamatronic Their amazing Prison Alternative mods are the inspiration for this mod, and also the sources from which I learn how to make this mod. FoxinTale (and the original SLPGN creator) For creating and maintaining the current SLPGN mod, from which I initially learn how to mod Skyrim mods and then decided to make my own mod. SoggyToast For the amazing outfits and poses for the decorations SexLab For existing. Really. It is still a great framework and well made, and this mod definitely won't be here without it. The Beta Testers The various volunteer testers who helped and motivated me in the private/closed beta development of this mod
If you like my work, feel free to support me on Patreon
And also consider joining my Discord community for more frequents updates and better support.
Afterwords
This idea to make this mod was first came when I was using Pama's Prison Alternative mod. While it is really, really great mod to have, the problem I find is that I find it very rare for the player to get thrown into Jail, except on purpose. Then I think about which scenario is more likely to happen to players that can start this mod, and thus I remember SLPGN which I can combine. So then the idea is to have Prison Alternative's bad end stories combined with SLPGN death in combat necro.
Now, I just need some cover images and learn how to use AI voice to fill in the monologues. And perhaps find a better name for this mod.
And now for a bit of rant...?
While the mod was developed quite rapidly at first, it has now slowed down quite significantly due to my irl issues and generally lack of motivation. So, expect slower updates.
I am now thinking of opening a Patreon to help me get motivated to keep developing this and future mods. Do not worry, there wont by any paywall, EVER. My mods will always be free. Planned for subscribers to have benefits such as early access, and perhaps Discord, if I ever make one. I also have an Idea for another mod, and as usual themed around bad ends and necrophilia as well.
So, yeah, tell me if you guys think it is a good idea to make Patreon or not. I kinda want to wait first and see if the mod is good enough to warrant having Patreon (or any other platforms) set up or not.
Patreon is up: https://www.patreon.com/LittleWhiteNeko
And lastly, this goes without saying, Please do not replicate this in real life. Keep it virtual.
44413 downloads
Updated
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SLAutoChange - Automatically switch animations randomly
By Just4Fun996
Update:
Currently, P+ version is known that the manual part functions normally, but the automatic switching function has not been confirmed yet. If it is convenient, please let me know if there is an information report in the top left corner, and provide me with the specific report. This will help with the launch of the official version. Normally, either the ResetScene or SetAnimation got should pop up in the top left corner, If nothing happens, then it's another failure.
I have tried to make a version for P+NG. If it's convenient, please provide me with feedback.(not working, even worse)
Introduction:
The functionality will likely be updated solely based on my personal needs. However, I believe there may still be others who need this mod, so I am sharing it.
Is P+ applicable? I am unable to run P+, so it is currently not supported. But I will still try to make one. The awkward part is that I can't test the mod myself, so this process will be quite lengthy.
Is SLSO applicable? Yes, it is. I had already posted it on the CN forum before posting here, and there was feedback indicating that it was fine.
Are there any other conflicts? I'm not sure, but the SL mod I added should be quite comprehensive, and it still works normally.
Features:
1. After the climax, it will randomly transition to the next animation. A climax delay can be set, meaning the transition can occur N seconds after the climax.
2. There are shortcut keys for easy switching of mods, especially for situations with multiple scenes. Of course, you can also use MCM to close them. Why not have multiple shortcut keys if they are available?
3. Shortcut keys can be set to randomly switch to the next animation function (different from automatic switching, this is a manual direct switch, which also applies to NPC scenes in progress within the aiming star. Note that when your own scene starts, NPC functions will be locked)
4. Shortcut keys can be set to switch between previous and next stages. The design rationale for this function is simple, just for convenience (this function also works for NPCs)
更新:
目前已知P+版本手动部分功能正常,自动切换功能还未确定,如果方便的话请给我反馈左上角是否有信息报告,同时将具体的报告反馈给我,这会有助于正式版的推出,正常来说左上角要么弹出ResetScene 线路要么就是SetAnimation 线路,如果不弹任何东西,那就又失败了。
我尝试为P+NG做了一个版本,方便的话请给我反馈。(不工作,甚至更糟糕了)
介绍:
功能大概只会根据我的个人需求进行更新,只是我觉得应该还会有人需要这个mod,所以分享出来。
是否适用P+? 我无法运行P+,目前不支持。但我还是会去尝试做一个,目前尴尬的是我无法自己测试mod,所以这个过程会比较漫长。
是否适用SLSO?可以的,在发布在这里之前我已经在CN论坛发布过,有反馈说是没问题的。
是否有别的冲突?我不清楚,但我自身添加的实验室mod应该比较全,能正常运作。
功能:
1、实验室动画高潮后随机衔接下一个动画,可设置高潮延迟,即高潮N秒后再进行切换
2、有快捷键以方便开关mod,服务于场景多的情况,当然你用MCM关闭也是一样的,当然能多个快捷键何乐而不为呢?
3、可设置快捷键以随机切换下一个动画功能(不同于自动切换,这是手动直接切换,对准星内正在进行的NPC场景也适用,注意在自身场景启动时,对NPC功能会被锁住)
4、可设置快捷键以切换上下阶段,这个功能设计的由来很简单,就是为了方便(此功能对NPC也是生效的)
288 downloads
Updated
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OStim Drunk Redux
By Lauffey
OStim Drunk Redux — Now Available
When alcohol lowers inhibitions, Skyrim gets a little more unpredictable. OStim Drunk Redux brings a rebuilt, smoother, and more immersive drunken interaction system to your game.
Get your character drunk at the tavern and the world reacts: NPCs notice, approach, flirt, and things can escalate — with persuasion, intimidation, and drugged-drink outcomes all wired straight into OStim scenes. All the systems: the full drunk effect system, approach events, dialogue trees, repeat-offender behavior, and the complete MCM.
OStim Drunk Redux is a rebuilt and expanded take on the original concept, designed to make drunken interactions feel more dynamic, immersive, and reliable inside Skyrim.
This version focuses on smoother integration with OStim, improved scene handling, clearer role behavior, and a more stable experience during gameplay. Whether your character is the one in control or the one losing it, the system is built to make those moments feel more natural instead of clunky or random.
What’s included:
Reworked drunk interaction flow
Improved OStim scene integration
Better handling for dominant/submissive roles
Safer scene startup logic and fewer alignment issues
More consistent behavior during encounters
Built with compatibility and stability in mind
Optional SLHH - ostim integration: if SLHH - ostim is installed, the mod automatically fires the appropriate SLHH event, letting both systems react together. https://www.patreon.com/LiraelAtelier/posts/slhh-ostim-164131218?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
This is not just a small update—it’s a proper Redux, rebuilt around a cleaner foundation.
*Requirements*
- OStim Standalone (and its requirements)
- PapyrusUtil
- powerofthree's Papyrus Extender
- SkyUI
*Beta notes*
This is a beta — the conversion is code-complete but still being playtested. If you try it, I'd love reports on: approach start triggering, scene-end callback, MCM settings sticking, and repeat-offender behavior.
Thank you to everyone supporting the project. Your support makes it possible to keep improving, testing, and expanding these mods.
786 downloads
Submitted
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Sexlab Horrible Harassment Expansion Ostim patch
By gegging
Requirements.
SLHH 3.85
Silent Voice - Fus-Roh-Du(h) SE Version
FNIS
powerofthree's Papyrus Extender SE
Baka Motion Data Pack
I use OSL Aroused. It doesn't seem to differ much in functionality for me over Sexlab Aroused Redux or baka edition.
Proper installation of OStim.
Do not bother the original creators of the mod over this patch.
1560 downloads
Updated
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Tamriel Skyrim (OStimSA) Mod Hub
By Triberzis
This Mod Hub contains all available mods for OStim Standalone
It is a tool for the Skyrim Modder building his Mod List.
I am not active much on LoversLab. If you want support or a chat, join the Discord below
TamrielMods
Tamriel Skyrim (OStimSA) Mod Hub V9.2 Containing 467+ mods under 33 Headers.
Tamriel Skyrim (OStimSA) Mod Hub V9.2 Changelog
Updated 1 Mod to "Animation Packs"
Added 1 New Mod to "Other OStimSA Mods"
Added 2 New Mod to "OStim Quest Mods"
Added 1 New Mod to "OStim NPC Patches/Add ons"
Added 1 New Mod to "OStim Quality of Life"
Added 1 New Mod to "Creature Mods"
Added 2 New Mod to "Pregnancy Mods"
Added 1 New Mod to "Animation Packs"
Added 1 New Mod to "Modder’s Resources"
Added 1 New Mod to "SFX Sound Mods"
Tamriel Skyrim (OStimSA) Mod Hub V9.1 Containing 456+ mods under 33 Headers.
Tamriel Skyrim (OStimSA) Mod Hub V9.1 Changelog
Removed all Added V8.0 Tags
Updated CVSU Link
Added note to "OStim Body Search Conversion"
Renamed "Miscellaneous Mods" to "Other OStimSA Mods"
Added 7 New Mod to "Other OStimSA Mods"
Added 3 New Mod to "OStim NPC Patches/Add ons"
Added 2 New Mod to "Prostitution Gameplay"
Added 2 New Mod to "OImmersion"
Added 1 New Mod to "Defeat Mods"
Added 1 New Mod to "NPCs Approach for Sex Mods"
Added 1 New Mod to "OStim Quest Mods"
Added 1 New Mod to "Sexlab to OStim Patched Mods"
35 New OStimSA Mods since the last V8 Update. The community went a bit mad this month.
Tamriel Skyrim (OStimSA) Mod Hub V9.0 Changelog
Created New Header "Succubus Gameplay"
Created New Header "Prostitution Gameplay"
Created New Header "OStim First Person"
Created New Sub Header to Animation Packs "Futa"
Updated 7 Mods to "Animation Packs"
Added 6 New Mod to "Miscellaneous Mods"
Added 4 New Mod to "OStim NPC Mods"
Added 3 New Mod to "OImmersion"
Added 3 New Mod to "OStim Quality of Life"
Added 3 New Mod to "OStim NPC Patches/Add ons"
Added 2 New Mod to "Physics Mods"
Added 2 New Mod to "Animation Packs - Tertiary"
Added 2 New Mod to "Modder’s Resources"
Added 1 New Mod to "Succubus Gameplay"
Added 1 New Mod to "Prostitution Gameplay"
Added 1 New Mod to "OStim First Person Gameplay"
Added 1 New Mod to "Animation Packs - Futa"
Added 1 New Mod to "Animation Packs - Gay"
Added 1 New Mod to "Pregnancy Mods"
Added 2 New Mod to "Arousal Mods"
Added 1 New Mod to "Sexlab to OStim Patched Mods"
Added 1 New Mod to "Defeat Mods"
Removed "The Royal Treatment" Animation Pack as it's old version
Moved Mod from "UI Mods" to "OStim First Person Gameplay"
Moved 3 Mods to "Succubus Gameplay"
Moved 2 Mods from "OStim Quest Mods" to "Prostitution Gameplay"
Moved 2 Mods from "Romance Mods" to "Prostitution Gameplay"
Moved 1 Mod from "OStim Quest Patches/Add ons" to "Prostitution Gameplay"
Moved 1 Mod from "Creature Mods" to "Prostitution Gameplay"
Moved 1 Mod from "Miscellaneous" to "Arousal Mods"
Tamriel Skyrim (OStimSA) Mod Hub V8.0 Containing 404+ mods under 28 Headers. Full Revamp
Tamriel Skyrim (OStimSA) Mod Hub V8.0 Changelog
Removed all "Added in (V7.X)" notes
REVAMPED "ANIMATION PACKS"
Created several more Subheaders for Animation Packs
Re-sorted all Animation Packs
Added New Subheader to Animations "Vampire"
Removed "Devour - Vampire Feeding" and updated it to it's new mod
Removed 3 duplicate mods from "Animation Packs"
Added Images between Subheaders in "Animation Packs"
Updated OA3PP to it's newest version
Updated OARE to it's newest version
Updated Lovemaking Compedium to it's newest version
Created New Header "Sexlab to OStim Patched Mods"
Moved a dozen mods to "Sexlab to OStim Patched Mods"
REVAMPED "SFX SOUND MODS"
Moved "SFX Sound Mods" to Higher up the Mod List.
Moved a mod from "OStim Essentials" to "SFX Sound Mods"
Sorted Male SFX add ons into it's own segment
Removed "Spanky Moan for OStim Standalone" from "SFX Sound Mods" due to being deleted from Nexus
Added Notes to Arousal Mod Options
Removed a deleted mod from "Arousal Mods"
REVAMPED "Various States of Undress (VSU)"
Removed Outdated VSU mod
REVAMPED "PHYSICS MODS"
Moved "PPA" from Essentials to "Physics"
REVAMPED "CREATURE MODS"
Segmented Creature Mods under SubHeaders
Moved Mod from "Essentials" to "Physics"
Added 5 New Mods to "UI Mods"
Added 1 New Mod to "Physics Mods"
Added 15 New Mods to "Animation Packs"
Added 1 New Mod to "SFX Sound Mods"
Added 1 New Mod to "Arousal Mods"
Added 1 New Mod to "Various States of Undress (VSU)"
Added 5 New Mods to "Sexlab to OStimSA Patched Mods"
Added 4 New Mods to "Miscellaneous"
Added 1 New Mod to "Pregnancy Mods"
Added 2 New Mods to "Creature Mods"
Added 1 New Mod to "Defeat Mods"
Renamed "OStim Essentials" to "OStim Quality of Life"
Some other quality of life improvments I forgot mention
Moved around many mods to where they should be
Updated Mod Descriptions where appropriate
Redid Mod Count under every Header and updated "Headers & Mod Count"
If you were planning to Re-Do your OStimSA Mod Setup, this update would be a good time to do it
Tamriel Skyrim (OStimSA) Mod Hub V7.7 Containing 376+ mods under 35 Headers. Large update containing many new mods and animations.
Tamriel Skyrim (OStimSA) Mod Hub V7.7 Changelog
Updated Link for "PPA - Procedural Penis Animations sound replacer"
Updated Link for "Anub's animations Ostim Aggressive"
Updated Link for "OStim Camping and Skinny Dipping"
Added 8 New Mods to "Animation Packs"
Added 3 New Mods to "OStim Quest Patches/Add ons"
Added 3 New Mods to "Miscellaneous Mods"
Added 3 New Mods to "Defeat Mods"
Added 2 New Mods to "Creature Mods"
Added 2 New Mods to "Expanded Dialogue Mods"
Added 2 New Mods to "OStim Essentials"
Added New Mod to "OImmersion"
Added New Mod to "Romance Mods"
Tamriel Skyrim (OStimSA) Mod Hub V7.6 Containing 353+ mods under 35 Headers
Tamriel Skyrim (OStimSA) Mod Hub V7.6 Changelog
Removed a deleted mod from "UI Mods"
Updated Broken Mod Link in "Pregnancy Mods"
Moved Mod from "Miscellaneous" to "OImmersion"
Added 2 New Mods to "OImmersion"
Added 2 New Mods to "SFX Sound Mods"
Added New Mod to "Animation Packs (Main)"
Added New Mod to "OStim Essentials"
Added New Mod to "Various States of Undress (VSU)"
Added New Mod to "Pregnancy Mods"
Added New Mod to "Romance Mods"
Added extra note under sweating combo of mods
Tamriel Skyrim (OStimSA) Mod Hub V7.5 Containing 344+ mods under 35 Headers
Tamriel Skyrim (OStimSA) Mod Hub V7.5 Changelog
Added New Mod under "VR Mods"
Added New Mod under "UI Mods"
Added New Mod under "OStim Essentials"
Added New Mod under "Animations Packs"
Added New Mod under "OImmersion"
Added New Mod under "OStim Quest Mods"
Added 2 New Mods under "Romance Mods"
Added 5 New Mods under "OStim NPC Patches/Add ons"
Added 4 New Mods under "Miscellaneous Mods"
Added New Mod under "NPCs Approach for Sex"
Added New Mod under "Various States of Undress (VSU)"
Added New Mod under "SFX Sound Mods"
Added New Mod under "Modder’s Resources"
Tamriel Skyrim (OStimSA) Mod Hub V7.2 Containing 323+ mods under 35 Headers
Tamriel Skyrim (OStimSA) Mod Hub V7.2 Changelog
Moved PPA from "Physics Mods" to "OStim Essentials"
Added 2 New Mod under "OStim Essentials"
Created New Header named "Futanari"
Moved Mod from "Miscellaneous" to "Futunari"
Added 1 New Mod under "Futanari"
Added 3 New Mods under "Pregnancy Mods"
Added New Mod under "Petite Animations"
Added New Mod under "Expanded Dialogue Mods"
Added New Mod under "OImmersion"
Added New Mod under "UI Mods"
Tamriel Skyrim (OStimSA) Mod Hub V7.1 for OStim Standalone Containing 313+ mods under 34 Headers
Tamriel Skyrim (OStimSA) Mod Hub V7.1 Changelog
Sized Up Every Single Image in the guide to 7.2 Inches Width - 3.4Inches Height.
Updated Link for "BakaFactory's Animations for Ostim Standalone"
Created New Header Named "NPCs Approach for Sex Mods"
Moved 2 Mods to "NPCs Approach for Sex Mods"
Added New Mod under "NPCs Approach for Sex Mods"
Created New header Named "Scene Navigator Mods"
Added 2 New Mods under "Scene Navigator Mods"
Added New Mod under "OStim Essentials"
Added 1 New Mod under "UI Mods"
Added New Mod under "Physics Mods"
Added New Mod under "Romance Mods"
Added 2 New Mods under "Pregnancy Mods"
Added New Mod under "Expanded Dialogue Mods"
Added 2 New Mods under "Miscellaneous Mods"
Switched "Fertiliy Adventures Plus" to the New "Fertility Adventures Redux"
Moved "Fertility Adventures Redux" to "Fertility Mode Tweaks and Fixes" SubHeader
Removed all old "Added in VX.X" tags
Updated Description for "OCreature Support for Mods" Mod
Updated many Images
Added many new Images under mods that did not have them
NSFW Mod List V7 for OStim Standalone Containing 301+ mods under 32 Header
ChangeLog for Update V7
Removed OStim OCrime, because Law and OStim Mod is essentially the new version of it.
Removed Quiet Male Sound Replacer, because it is now an option in OStim as "mute".
Created new Segment under "Romance Mods" as a third option.
Added 3 New Mods to "Romance Mods"
Added New Mod to "Pregnancy Mods" Header
Split Fertility Mode into 3 Segments: Fertility Mode Original, Fertility Mode Reloaded, Fertility Mode Tweaks and Fixes. Read Pregnancy Header description to see which one is more suited to your game.
Created New Sub Header under Animation Packs Header named "Petite Animations". Moved 2 Mods to Petite Animations
Added New Mod Petite Lesbian Animation Pack converted from Billyy's SexLabs to "Petite Animations" Header.
Updated broken link for Billyy Petite OStim Standalone. The new mod is a 3 mods in 1 package containing it all.
Created New Header named "Arousal Related Mods".
Moved Mod to "Arousal Related Mods".
Moved 1 Mod to "Arousal Related Mods".
Added 4 New Mods to "Arousal Related Mods".
Added Mod Link for OVirginity Realistic Settings.
Added 2 New Mods to "SFX Sound Mods".
Created New Header named "OStim Essentials".
Moved 2 Mods to "OStim Essentials".
Added New Mod to "OStim Essentials".
Added 3 New Mods to "Miscellaneous Mods"
Added New Mod to "Defeat Mods"
Added New Mod to "OImmersion"
Added 2 New Mods to "Expanded Dialogue Mods"
Added Images here and there
Added Several New Mod Author to Credits
NSFW Mod List V6 for OStim Standalone Containing 280+ mods under 29 Headers
ChangeLog for Update V6
From V6 Onwards you no longer have to download a Heavy PDF File, you are given a link straight to the source of the Google Document
Added a Second Intro Page containing all the Headers and Mod Count, for ease of navigation via CTRL+F
Added a ton of Images relating to the mod itself
Removed few Images
Updated Main Mod List Description regarding easier searching using CTRL+F
Removed "Newly Added Mods" Header and sorted mods appropriately
Added 4 New Mods under "Animation Packs"
Added 1 New Mod under "OImmersion"
Added 1 New Mod under "SFX Sound Mods" Header
Added 1 New Mod under "OStim Quest Patches/Add ons"
Added 1 New Mod under "Scene Enhancement Mods"
Created New Header Named "Sleep / AfterSleep Mods"
Moved 3 Mods to "Sleep / AfterSleep Mods"
Added New Mod under "Sleep Mods"
Added 1 New Huge pack Mod under "Various States of Undress (VSU) Mods"
Added 1 New Mod under "Miscellaneous"
Added 5 New Mods under "Pregnancy Mods"
15 New Mods in total
Moved 3 Mods from "Miscellaneous Mods" to "Expanded Dialogue Mods"
Cleaned up the UI for easier to read
NSFW Mod List V5.1 for OStim Standalone Containing 265+ mods under 24 Headers
ChangeLog for Update V5.1:
Added New Header named "Newly Added Mods". No longer do you have to scroll the entire Mod List for the 20th time to find this month's new OStimSA mods. These mods get distributed accordingly into the Mod List with the next update.
Added 4 New Mods under "Animation Packs"
Added New Mod under "OImmersion" Header
Added New Mod under "SFX Sound Mods"
Added New Mod under "OStim Quest Patches/Add ons"
Added New Mod under "Expanded Dialogue Mods"
Added 3 New Mods under "Creature Mods" Header
Added 4 New Mods under "Miscellaneous Mods" Header
15 Total New Mods Added for Skyrim NSFW (OStimSA) Mod List V5.1
Added all these New Mods under "Newly Added Mods" Header btw
NSFW Mod List V5 for OStim Standalone Containing 250+ mods.
ChangeLog for Update V5:
Added small description underneath each Header explaining quick basis of what mods are under the header
Removed 8 Body mods, not relating to OStim directly, put them into the upcoming "Skyrim Body Enhancement Mod List"
Removed "NPC Enhancement Mods" Header
Tested many mods
Updated many Descriptions
Added a ton more pictures, underneath most mods, highlighting their function
Removed a dozen pictures
Reworked/Revamped OImmersion, including install instructions where needed
Added 2 New Mods to "OImmersion"
Revamped "Various States of Undress (VSU) Mods"
Reordered VSU Mods from largest packs to smallest
Removed outdated mod from "Various States of Undress (VSU) Mods"
Added 5 New Mods to "Various States of Undress (VSU) Mods"
Removed all "Added in V4" Tags
Tagged all newly added mods to V5 with "Added in V5" as to not miss anything new
Added some new Tags
Moved several mods to more appropriate Headers
Moved around mods order
Updated few mods to their newer versions
Added New Header named "OStim Quest Patches/Add ons"
Moved a dozen mods from "OStim Quest Mods" to "OStim Quest Patches/Add ons"
Added New Header named "OStim NPC Patches/Add ons"
Moved several mods from "OStim Quest Mods" to "OStim NPC Patches/Add ons"
Added New Header named "OStim NPC Mods"
Added 3 New Mods to "OStim Quests"
Added 3 New Mods to "OStim Quest Patches/Add ons"
Added New Mod to "OStim NPC Mods"
Added 13 New Mods to "OStim NPC Patches/Add ons"
Added New Animation pack containing 1,147 new animations from old OSA
Added 2 New Mods and Updated a Mod from "Expanded Dialogue Mods"
Revamped "SFX Sound Mods"
Added 3 New Mods to "SFX Sound Mods"
Added 2 New Mods to "Miscellaneous Mods"
Added New Mod to "Defeat Mods"
Added New Mod to "Creature Mods"
Moved Headers around to where it made more sense
Updated First Page Description
NSFW Mod List for Ostim Standalone Containing 223+ mods
ChangeLog for Update V4.5:
Added 2 New Mods under "OImmersion"
Added New Mod under "Various States of Undress (VSU) Mods"
Added New Mod under "OStim Quest Mods"
Created New Header named "NPC Enhancement Mods"
Added 4 New Mods to "NPC Enhancement Mods (Optional)"
Moved OBody from "Honourable Mentions" to "NPC Enhancement Mods"
NSFW Modlist for Ostim Standalone Containing 215+ mods
ChangeLog for Update V4.4:
Added New Mod under "Physics"
Added New Mod under "Animation Packs"
Added New Mod under "OImmersion"
Added New Mod under "Scene Enhancement Mods"
Added New Mod under "Various States of Undress (VSU) Mods"
Added 2 New Mods under "Expanded Dialogue Mods"
NSFW Modlist for Ostim Standalone Containing 208+ mods
ChangeLog for Update V4.3:
Added New Mod to "Animation Packs"
Added 3 New Mods to "OImmersion (Recommended Mods)"
Added New Mod to "Various States of Undress (VSU) Mods"
Added New Large Mod to "Creature Mods"
Added Special Thanks to mod author who is big OStim Contributor in the last few months giving us a large variety of mods, to "Credit".
NSFW Modlist for Ostim Standalone Containing 202 mods
ChangeLog for Update V4.2:
Updated Link for 1000+ CBBE 3BA Body Presets for OBody in "Honorable Mentions"
Added new mod to "Animation Packs Main"
Added new mod to "OStim Quest Mods"
Added new mod to "OImmersion"
Added new mod to "Scene Enhancement Mods"
Added new mod to "SFX Sound Mods"
Added 3 new mods to "Miscellaneous Mods"
NSFW Modlist for Ostim Standalone Containing 194 mods
ChangeLog for Update V4.1:
Updated You Got Caught - Cheating Reactions" to the new mod.
Removed "Sensual Scenes Adapter" due to not being needed anymore
Added New Mod to "Physics"
Added New Mod to "Animation Packs (Main)"
Added New Mod to "OImmersion"
Added New Mod to "Miscellaneous"
Added New Mod to "SFX Sound Mods"
Added small note beside 5 Mods in "SFX Sound Mods" to highlight compatibility for 61 Voice types in game
NSFW Modlist for Ostim Standalone Containing 190 mods
Largest update yet. Full Revamp.
ChangeLog for Update V4:
Updated main Description of Mod List
Done in game testing for the 9 physics Config. mods. Updated descriptions to let users know exactly what kind of physics they are getting from each mod for their game. Selecting your physics preference you want for your game is now very easy
Recreated the Note for SFX Sound Mods, giving you the option to play with 58 Voice Types at the same time, to choose from in game, from OStim's MCM
Split Animations Packs into 6 Sub Headers:
(Main)
(Conversions from SexLabs)
(Lesbian Animations)
(Gay Animations)
(Solo Animations)
(Extra Animations)
Removed "Bloodline - A Fertility Mode Companion Mod" from Pregnancy Mods Header - due to being removed from LL and been told it had some bugs
Removed "Discord Exclusives" Header
Removed "OStim Community Resource Dependant" Header, and re-sorted it's mods under appropriate Headers
Removed "Edzio's Improved Camera Preset" due to not being compatible with latest versions of Improved Camera
Updated Multiple Deleted Mods links for download
Moved OComfort from Miscellaneous to OImmersion
Moved Devour from Scene Enhancement Mods to Animations (Main)
Moved OHorny from Scene Enhancements to Miscellaneous
Moved Advanced Matchmaker from Scene Enhancements to Miscellaneous
Moved Lactis from OImmersion to Scene Enhancement Mods
Moved OCrime from OImmersion to Miscellaneous
Created New Header Called "Romance Mods"
Moved some mods to the new "Romance Mods" Header
Added 2 New Mods to "Romance Mods"
Created New Header Called "Various States of Undress (VSU) Mods"
Moved 7 Mods to Various States of Undress (VSU) Mods
Created New Header Called "Defeat Mods"
Moved few mods to Defeat Mods
Added New Mod to OImmersion
Added 2 new animation mods to Pregnancy Mods
Added new patch mod to Pregnancy Mods
Added New Mod to Animation Packs
Added 5 New Mods to Miscellaneous Mods
Added New Mod to Scene Enhancement Mods
Added 2 New Mods to SFX Sound Mods
Added New Mod to UI Mods
Added New Mod to Modders Resources
Replaced/Moved most Images, images are in accordance with mods
Moved around many Headers with their mods to different orders, so it makes more sense for load order
Made Notes Beside Headers and Mods where appropriate
Did Re-Count for all Mods currently available for OStim Standalone and gave number beside each Header - 190 Mods Total
NSFW Modlist for Ostim Standalone Containing 172 mods
ChangeLog for Update 3.7:
Added new file source for "DV's The Skaafin Prize - Follower - Quest - OStim" since it got removed from Nexus
Added 2 new mods under "OStim Community Resource Dependant"
Added new mod under "Scene Enhancement Mods"
Added new mod under "SFX Sound Mods"
Added new mod under "Miscellaneous Mods"
Reworked Images
NSFW Modlist for Ostim Standalone Containing 167 mods
ChangeLog for Update 3.5:
Added new Header called "Expanded Dialogue Mods"
Moved 4 Mods from "Miscellaneous Mods" to "Expanded Dialogue Mods"
Added new mod under "Expanded Dialogue Mods" Header
Added 2 new mods under "Scene Enhancement Mods" Header
Added new mod under "OStim Community Resource Dependant" Header
Added new mod under "Miscellaneous" Header
Added new mod under "SFX Sound Mods" Header
NSFW Modlist for Ostim Standalone Containing 161 mods
ChangeLog for Update 3.2:
Updated "Amorous Adventures Revoiced" to "Amorous Adventures Revoiced Complete" Added new mod under "OImmersion" Header Added 4 new mods under "Creature Mods" Header Added new mod under "SFX Sound Mods" Header
NSFW Modlist for Ostim Standalone Containing 155 mods
ChangeLog for Update 3.0:
Removed Mod "Sswaye's OAhegaoNG" Mod from "Scene Enhancement Mods" Header due to not working properly with Ostim Standalone
Added 2 New Mods under "Physics" Header
Added New Mod under "OImmersion" Header
Added 2 New Mods under "Quest Mods" Header
Added New Mod under "Scene Enhancement Mods" Header
Added a New Header Labelled "Creature Mods"
Added 7 New Mods under "Creature Mods" Header allowing OStim Animations with Flame Atronachs, Frost Atronachs, Spriggans, Falmer, Trolls, Skeletons and Giants. All 7 Mods do not require any external resources or mods like FNIS. All 7 Mods are simple plug in and play ESP-FE mods
Moved a Mod from "Miscellaneous" Header to "Creature Mods" Header
NSFW Modlist for Ostim Standalone Containing 143 mods
ChangeLog for Update 2.5:
Added new Header called "VR" with new mod for Virtual Reality users
Added 3 physics configuration mods under "Physcis" Header, to add realism to your physics and collision and make animations better
Added new mod under "Quest Mods" Header
Added new mod under Modder's Resources showing how to set up perfect alignments for animations
Added new mod under "Miscellaneous" Header
Added new mod under "SFX Sound Mods" Header
Changed up a few NSFW images and added others where appropriate
NSFW Modlist for Ostim Standalone Containing 135 mods
Big Update
ChangeLog for Update 2.0:
Added 20,000 more animations worth of mods coming from 4 packs converted from SLabs
Added an Important Mod under "Miscellaneous" Header for users who want to use SexLabs dependant mods but want to use Ostim animations for them mods
Added a Creatures Mod ported to Ostim under "Miscellaneous" Header
Added 2 Mods under "Pregnancy" Header
Added Mod under "Physics" Header
Switched "Love Story Romance Subjects, Bound Companions and Just Shake It" from Discord Exclusive and put them in their respective categories, since the authors have published them on Nexus.
Updated all NSFW Pictures and made most relevant to above mods
Updated Credits adding our newly joined Mod Authors
NSFW Modlist for Ostim Standalone Containing 126 mods
ChangeLog for Update 1.8:
Added 3 mods under "Miscellaneous"
Added mod under "SFX Sounds"
Added mod under "Quest Mods"
NSFW Modlist for Ostim Standalone Containing 121 mods
ChangeLog for Update 1.7:
Added 3 mods under "Animation Packs" giving thousands more animations
Added mod under "Quest Mods"
Added mod under "Pregnancy Mods"
NSFW Modlist for Ostim Standalone Containing 116 mods
ChangeLog for Update 1.6:
Added Mod under "SFX Sounds Mods"
Added 4 Mods under "Scene Enhancement Mods"
Added Mod under "OImmersion"
Added Mod under "Quest Mods"
NSFW Mod List for Ostim Standalone Containing 109 mods
ChangeLog for Update 1.5:
Added Mod under "Modder's Resources" allowing to create mid scene skimpy undress options from various armors
Added Mod under "Scene Enhancement Mods" allowing to change from default clothing to very skimpy and revealing from the same armor type mid scene.
Added an AIO OStimSA patches collection for Shadowman2777 mods under "Honorable Mentions"
Added Mod under "Pregnancy Mods" Header giving labor animations
Credit:
Bethesda gave us a (buggy and rushed, but large with endless possibilities) base game to work with and mod authors came together and made our best versions of it,
giving the community the option to create their dream game from a big pool of options.
VersuchDrei Aietos ostimTools Sranger
CallMeMoon aceanimations Temryuu Enclave19fall
Magink666 WildAdmiral Shizof MaskedRPGFan
CHIMinyCricketMods lordkoz migal130 SiziFusRoDa
flashgreer Narue subhuman0100 giamel
Edzioo dePog orbusNinus VaeniaLuxuria
Matashina Sswaye manguz ModiLogist
Foamimi DevInTheDetails OsmosisWrench RustyGuy98
321mahra nightangel6048 ozooma10 0Keed0
Zeetbr ferret99gt lilmetal lblackwodl
Billyy AnubiSs2167 SirNibbles MilkyTabboo
NCK30 Leito86 Gunslicer darkdesires04
Daymarr FxD2 BeranabusBarnes mort65
cheerolnw psyguyy Ismellgasonmyhands SimonPhil
Anon202269 Zibblychirp dePog sweetinsanity9
And credit to all other mod authors that contributed and were not mentioned.
Thank you to all the mod authors who made our games and this list possible.
63593 downloads
Updated
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nsfw AVRE Explicit Loading Screens – Original NSFW Photography [SE/AE]
AVRE Explicit Loading Screens adds ten adult-themed loading screens created from original photography featuring a verified adult model.
The images appear naturally while loading saves, changing locations and using fast travel. Every screen includes a custom decorative frame and its own loading-screen text.
FEATURES
• 10 original explicit loading screens
• Original photography no AI-generated models
• Custom loading-screen descriptions
• No vanilla loading screens are replaced
• Compatible with other loading-screen packs
• Script free
• FOMOD installer with two frequency options
INSTALLATION OPTIONS
Balanced Recommended for most users. Adds the ten screens with normal weighting and keeps a varied mix with vanilla and other installed loading screens.
High Frequency Adds additional loading screen records to increase the likelihood of seeing the AVRE images. Recommended for very large modelists containing many other loading screen packs or simply if you're pleased to see my load screens more often.
Actual frequency will vary depending on your installed mods and loading times. Faster systems may display some loading screens only briefly.
The mod is designed for adult users only. All depicted participants were adults at the time of production.
144 downloads
- loading screens
- explicit
- (and 5 more)
Submitted
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It don't mean a thing if it ain't got that swing
By audhol
A patch for Vivi's Cockcages SE adding smp bounce and swing to the cage and balls.
As well as the bounce I brought back the fairy drop from LE but added some float modifiers to it to give the impression of it leaking out slowly over time.
Each drop cycle takes about five minutes.
Also combined a new hidden zap slider that works with the catheter one to change the drop position dependant on the selection.
Requires the SE version for the textures as per the request of Vivi
Thanks to @Vivi and @FutaNemesislol for the encouragment and feedback.
1430 downloads
Updated
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HorsePower
By Tlam99
Dovahkiin gets horsepower.
craft the tome 1x iron ore smelter, read the tome and get the lesser power.
Remarks:
this does NOT change the gender. (for anims etc.)
one can draw a weapon R, but no attacks play, as the idles are missing.
Maybe I make it.
Walk run jump is ok SL is ok with the restriction gender remains the same. Set always male in SL and AC if you want.
SLAC412 HorsePower V3.0
Just added a simple spell.
What it does:
Cast on any NPC to make him a Karlossos like actor.
That's it.
The effect:
This NPC is now integrated into all the SLAC mechanics.
This NPC will pursue the player or any NPC with matching arousal settings (SLAC).
You can invite the NPC (play the invite animation) and start sex.
See screen, talk to the Jarl, imagine what happens after that.
Tome craftable 1 iron ore smelter.
SLAC412 HorsePower V3.1
back to the roots, only can bows.
Added a bow with low damage (best use practice arrows).
If you have problems with a bandit camp, use this bow and target the bandit chief the best.
Sneak close an shoot, run out of range and sneak back to the camp, if they lost you.
Still risky but lots of fun.
He will become a Karlossos actor. Same effect as spell.
Now the bandits are somehow busy, makes it much more easy to enter the camp.
Hircine's bow, craftable like an iron dagger.
See screen, the busy chief.
HorsePower V5.1
extented duration of transform to 20min.
If you want to revert to human form earlier, just cast the same spell again.
6623 downloads
Updated
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SG_StatGrowth
By BME
Stat Growth
A lightweight player-only body morph mod that ties breast growth to your character's maximum Health, Magicka and Stamina.
As your chosen attributes increase, Stat Growth adds its own RaceMenu body-morph contribution to the Breasts slider. If those maximum stats later decrease — for example by removing stat-boosting equipment — the morph decreases again as well.
The mod does not progressively stack permanent growth. It always recalculates the correct morph from your current maximum stats.
Inspiration
Stat Growth was inspired by Mana Tanks SSE by darkconsole on LoversLab.
Mana Tanks uses character resources such as Magicka, Health or Stamina to influence breast size. I liked the basic idea and wanted a small modern alternative focused specifically on permanent/stat-based character progression, while using RaceMenu morphs so it can coexist with other systems that also alter the body.
This is not intended as a replacement, update or continuation of Mana Tanks.
Requirements
SKSE64
RaceMenu
SkyUI
A body setup that supports the RaceMenu Breasts body morph
Proper body morph data generated for your body/outfits
For BodySlide users, make sure Build Morphs is enabled when building your body and compatible outfits.
Tested With
Skyrim Special Edition / Anniversary Edition runtime 1.6.1170
SKSE 2.2.6
RaceMenu
SkyUI
CBBE 3BA
CBBE 3BA is currently the only body I have personally tested.
Other bodies may work if they expose a compatible RaceMenu Breasts morph, but I cannot currently guarantee compatibility.
No development or "Modding Resources" packages are required by normal users.
How It Works
When initialized, Stat Growth stores your current maximum:
Health
Magicka
Stamina
as your personal baseline.
From that point onward, increases above those values contribute toward breast growth.
This means the mod does not assume that every character starts with exactly 100/100/100. Alternate starts, custom races, other gameplay mods and unusual starting characters can simply initialize using whatever stats they actually have.
A vanilla 100 / 100 / 100 baseline is also available as a fallback.
MCM
System
Initialize Stat Growth — Capture Current
Captures your current maximum Health, Magicka and Stamina as the baseline and starts Stat Growth.
This is the recommended initialization method.
Use Vanilla Baseline — 100 / 100 / 100
Uses 100 Health, 100 Magicka and 100 Stamina as the baseline instead.
Disable Stat Growth
Stops Stat Growth and removes only this mod's own RaceMenu morph contribution.
Your captured baselines and settings remain stored.
Status
Displays the current state of the system:
NOT INITIALIZED
ACTIVE
DISABLED
Captured Baselines
Displays the Health, Magicka and Stamina values currently being used as your starting point.
These are informational only.
Tracked Stats
Individually enable or disable:
Health
Magicka
Stamina
Disabled attributes contribute nothing to growth.
Growth Mode
Shared Growth
All enabled attributes contribute toward one shared growth pool.
The total raw morph contribution is capped at 1.0.
This is the normal/default mode.
Additive / Independent Growth
Each enabled attribute can independently contribute up to 1.0.
This means the theoretical raw maximum is:
One stat enabled → 1.0
Two stats enabled → 2.0
Three stats enabled → 3.0
This mode is intentionally much more exaggerated.
Target Multiplier
Controls how much an attribute must increase relative to its captured baseline before reaching its full contribution.
Default:
6.0x
Example with a baseline of 100:
100 = no contribution
200 = 20%
350 = 50%
600 = 100%
A lower value causes full growth to be reached sooner.
A higher value requires significantly more character progression.
Growth Multiplier
Multiplies the final body morph.
Default:
1.0x
Use this to tune the final amount of growth to your body preset.
Growth Notifications
When actual gameplay stat changes cause the body morph to increase or decrease, Stat Growth can display a small randomized notification such as:
or:
Configuration changes, initialization and save loading do not intentionally trigger these growth messages.
Body Shape and Presets
Stat Growth currently changes only the RaceMenu Breasts morph.
It does not attempt to redesign your breasts, change proportions intelligently, or force a particular body shape.
That means the final appearance depends heavily on:
your body preset
your base breast shape
your BodySlide configuration
your chosen Growth Multiplier
your chosen Target Multiplier
Shared vs Additive mode
The mod controls how much the existing morph is increased.
Making that increase look good with your particular body is ultimately up to your preset and settings.
This is also why the MCM provides several ways to control the amount and progression of the effect.
Player Only
Stat Growth currently supports the player character only.
The controller is attached specifically to the player through its quest alias and was designed around player progression.
NPC distribution is not implemented.
This is intentionally a small gameplay/body-morph mod rather than a general-purpose morph framework.
Compatibility
Stat Growth uses its own RaceMenu morph key:
SG_StatGrowth
This allows its contribution to coexist with other systems using RaceMenu body morphs instead of intentionally replacing their values.
That makes it suitable in principle for setups containing other morph systems such as OBody or gameplay mods that independently modify the body.
Actual visual compatibility will still depend on the other mod and your body setup.
Installation
Install normally with your preferred mod manager.
Make sure all requirements are installed and working.
Then:
Start or load your game.
Open MCM → Stat Growth.
Select Initialize Stat Growth.
Configure which stats you want to track.
Adjust Growth Mode, Target Multiplier and Growth Multiplier to taste.
Limitations / Current Scope
Player character only
Currently tested only with CBBE 3BA
Only the Breasts body morph is modified
Visual results depend on the user's body preset
Clothing must support compatible body morphs if you expect it to change with the body
This is not intended to be a body-morph framework or NPC distribution system
The goal is deliberately simple: provide another lightweight way for character progression to visibly affect the player's body.
Credits
darkconsole — Mana Tanks / Mana Tanks SSE
For the original attribute/resource-driven breast-size concept that inspired this mod.
RaceMenu / Expired
For the body morph system used by Stat Growth.
SkyUI Team
For the Mod Configuration Menu framework.
Version History
1.0
Initial release
Health, Magicka and Stamina tracking
Captured or vanilla baselines
Shared Growth mode
Additive / Independent Growth mode
Configurable Target Multiplier
Configurable Growth Multiplier
Equipment/stat-change detection
Automatic growth and shrinkage
Randomized growth/shrink notifications
MCM configuration
138 downloads
Submitted
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Anime Waifus Remind You to Touch Grass
By Silver437
This mod will add a small interaction. Every so often, the courier will deliver a note to you. The note will be an anime waifu reminding you to touch grass. There are 12 variations of the note.
The images in the notes were AI generated. I used the theme of Mecha Waifus.
Not a super serious mod, but fun. Great to add to a friend's modlist to troll them.
ESPFE, will not take a hard slot.
Technical:
No update loop. Instead, there are a few triggerboxes in the world. When you pass through them, the courier will be sent to give you a letter. The interaction itself does have a cooldown, so you won't be spammed with them. Cooldown is based on game time, not real time.
94 downloads
Submitted
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Salma Hayek & Penélope Cruz Latina Babes for COtR
By daxoss
Last update of Skyrim special edition (1.5.97)
Latest SKSE64 for Skyrim SE (version 2.0.20)
The presets can work on AE and LE version if you can find the same requirements.
.............................................FACE.............................................
Racemenu
RaceCompatibility for Skyrim Special Edition
COtR - HQ Characters creation addon
BnP - Female Skin
BnP - COtR faces
Charmers of the Reach (CotR) - Racemenu Warpaints Tattoos Patch and Eye Fixes and Presets
Even More Brows - HPH - COtR (COtR version)
Koralina's Makeup for COtR
Koralina's Face Details for COtR
KS Hairdos
HG Hairdos 2
Daxoss Faceparts
.......................................BODY(optionnal).......................................
For the body I mentioned in my Discord channel that I had switched to a new body using the “SOFTBODY” mod and that I was working on a tutorial explaining the installation process. Well, it's done, so come join me on Discord. The channel is called: How-to-use-the-softbody-mod.
Optionnal if you want to apply my presets into any unique NPC: PROTEUS
All the entire description with video support in my Discord channel
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1508 downloads
Updated
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TDF Prostitution Dance CTD Fix and OG TDF Prostitution
By Tlam99
TDF Prostitution Dance CTD Fix
fixes the NPC dancing ctd.
TLTR:
guess finally found the reason for the random ctd's on NPC dancing.
Never can be 100% sure, however, after long time of searching and testing I am pretty pretty sure that's the reason.
It's not the NPC dancer, it's the onlookers.
Testing dancing events in a row, I got a sever frame drop caused by script stacking.
Checking the crash logs again and again I found one thing what appeared always in addition to the dancer.
Caused by the onlooker package.
Checking this, I found a double entry in a procedure. This messed up and stacked the procedure.
If you install this, you will notice at once, the onlookers say there lines in an overwhelming amount, they will not stop the chatter.
Because the script stacking is gone.
You can put the fix direct into TDF with xedit, however, I prefer the FE mod, avoid changes in original.
The dance timer are now accesible via xedit e.g.
PS: on the way to fix the issue; I replaced dances, created a new behaviour hkx and matched timers to dances (see list original timers if you want revert).
As the origininal behaviour drows a warning (outdated), I included the new one into this mod.
If you don't want it, just delete the meshes folder.
Thanks you to @TheDriedFinger for the original ang giving permission for tweaks.
and
to @Pfiffi for the SE conversion.
I use a older version and made the tweaks for this. If you got an extension, load thia after and forward the tweaks of extension
or vice versa.
Here the original timers:
OG TDF Prostitution
1. you see hookers working now.
2. reworked city hooker packages
3. added new type "freelancer". This one uses the independant slots.
a slot can only be used by one type hooker. Freelancer or independant.
Freelancer behave like before. No change in behaviour or quest stuff etc.
The only difference to before, the have fun occasionally.
Make a freelancer is done via a spell. Cast -> freelancer, recast no freelancer.
4. Another spell added, make hookers work harder. Can be cast on hookers only. Revert, cast again.
This feature is build into freelancer spell.
It sets the energy value to 90 (50 default), so the hookers move a bit more to find clients.
5. new type "Private Hookers"
Made via spell as above.
This one is quite special, it doesn't use slots anymore.
Invisible as hookers for player, guards, no cut, no dialogue.
Can be cast on followers, any npc except other type hookers and childs.
It's like they are private NPC's which have fun occasionally.
They can have fun to each other, to other type hookers, any other npc.
6. added spell "Horselovers"
works only on privates. They might choose a npc or horse.
7. added book "how stop privates from traveling to bed"
read skips travel, reread allows travel
All books, items are craftable smelter, should be something iron ingot leather strips like iron dagger.
7. TDF aroused Rape patch.
This is for TDF aroused rape (not needed for the TDF Prostitution)
extends max cooldown from 5min to 20min and applies different packages for NPC or follower.
This can be installed as a mod (needs TDF aroused rape as master)
All spells are lesser power shouts (through mouth), or some are regular spell in addition (left those in).
For the OG TDF Prostitution you need the original mods (link somewhere in support thread) .
Extract content into a new folder, e.g. deskop folder.
Copy/overwrite the content into the original mods.
PS:
the original description got messed up.
What I could save you can find in this txt file.
8354 downloads
Updated
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Devious Devices NG
By krzp
A collaborative revamp of Devious Devices internals for SE, AE, and VR that aims to expand it’s functionality, overhaul animation, performance, compatibility and usability.
Improvements include:
Full support of the latest Skyrim versions Improved performance and eliminated script lag for device/limb hider, expression switching, gagged eating/drinking and bound looting/equip prevention, movement manager through the new SKSE plugin Multiple new devices and contraptions Complete conversion of DD's bound movement system to OAR for significantly faster idle switching and no script lag Greatly expanded library of movement, Sexlab, and furniture animations Fully remade Sexlab filtering mechanism & a SKSE-based arm offset applying technology, that allows DD NG to use your own animations and not built-in ones - including support for multi-actor scenes All of the SE Patch, For Him and Beast Race refits changes merged in SMP/meshes/texture improvements to a wide array of devices Hundreds of smaller edits and bugfixes A full list of changes can be found at the end of this page, source code for the plugin and scripts can be found here.
You can discuss the project, check out preview builds, and find accompanying mods on the Devious Devices Development Discord.
Compatibility
Skyrim AE/SE/VR are all supported thanks to Clib-NG. LE is unsupported.
DD NG is compatible with all the mods that required Devious Devices SE.
Compatibility for SLIF, OSL Aroused, VRIK is built in.
Compatibility patches for MCO/BFCO/TK Dodge are available in the FOMOD
Experimental patch for latest version of OStim Standalone (allows OStim to be aware of DD’s devices, does not replace SL with OStim)
Requirements
Devious Devices SE 5.2 & all of its requirements Address Library Open Animation Replacer Nemesis / FNIS / Pandora CBBE 3BA Papyrus Tweaks NG optional: Dynamic Armor Variants (for additional mesh replacers, pick the patches in the fomod) Recommended:
Devious Devices upscaled textures (so DD NG not only performs well, but also looks good - if you’ve got VRAM to spare) Non-3BA body mods conversions:
UBE by Ondine BHUNP by Racoonity, Serah Please note that DD NG's main development team only supports 3BA, and cannot guarantee support to the other body mods - if you are using any of the other bodies, please report any issues with meshes to the respective conversions mod threads, not the main support thread.
Installation guide
Get the following prerequisites: (if you have issues, first check you have them all and that they are the correct version for your game). A working game. Do not start messing with big mods like this if your game does not work.
A Mod manager. Mod Organizer 2 is highly recommended.
Sexlab SE (SexLab P+ 2.x has some ongoing issues with the current animation filter and other things, use at own risk).
Sexlab Aroused / OSL Aroused / SLO Aroused NG
BodySlide
CBBE 3BA Body
XP32MSE
MFG Fix
FSMP
Papyrus Tweaks NG
Address Library
Open Animation Replacer
Nemesis / Pandora / FNIS
Download and install the base DD SE 5.2 from here https://www.loverslab.com/topic/99700-devious-devices-se/page/110/#comment-3077930 Choose either the Mega or Gdrive link at the "SE conversion of DD 5.2". Install the mod, the game version choice does not matter. Pick anything. Install DD NG. Activate both mods in your mod manager. DD-NG should be as low on your priority (= win every conflict) on the list so it overwrites everything from the base DD SE, OSL, SLIF, etc. Do not let the base DD, or anything else, to overwrite anything from the DD NG mod. Disable "Devious Devices SE patch.esp" from the plugins list. It's no longer required. Open Bodyslide, select the group "DD Framework 3BA", batch build it, then select the group "DDNG 3BA " and batch build it afterwards. The older CBBE Bodyslide files are not updated and will probably be removed in the future. NG ships only with updated 3BA meshes. Run Pandora/Nemesis/FNIS to register the new animations. Look over the settings file Data/SKSE/Plugins/DeviousDevices.ini file for things that you may wish to tweak. Start a new game, activate Sexlab, save the game. Load that savegame and wait 2-3 minutes for DD to initialize Unforgiving Devices users:
If you are using UD 2.1.1, do not use it with NG - it will break things!
Use the new Unforgiving Devices 3.0 and create a new patch for your load order using the Synthesis patcher (make sure to re-run it whenever you update DD NG, so any new devices get patched)
Sexlab P+ users:
If you are using NG 0.4 - I do not recommend using the SLSB conversion for DD NG 0.2.9, as most of these animations got removed in the new update.
Credits:
@ihatemykite for SKSE development and script enhancements @krzp for OAR conversion, new movement and furniture animations, and QA @Taki17for multiple fixes, complete re-imagining of the animation configuration and SL filter @naaitsab for script fixes and NG community management ponzipyramid for SKSE development and script enhancements @andbgame for SKSE development and script enhancements @naitro2010 for SKSE development and script enhancements @Min for VR support @audhol for mesh & SMP fixes @Koffii for the new & updated meshes & textures @Predator-RJ for the new & updated meshes, and SMP fixes @Frayed for multiple plugin and script fixes @CheddarTrauma for multiple plugin and script fixes @Nuascura for script fixes and the BFCO conversion @Billyy, @factoryclose, @Leito86, @SirNibbles, psyche, and @iivanvv for various SL and furniture animations @Kimy and @zarantha for maintaining Devious Devices SE Everyone who's contributed to DD in the past464513 downloads
Updated
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Even More Ciri DBVO Voices
By Nuascura
Player Voices using a Ciri voice model. Requires the mod Dragonborn Voice Over.
---
For base Skyrim Special Edition:
Skyrim Alias Topics (incomplete)
HearthFire Children Aliases (generated from topic file provided here)
For the following mods:
Bathing in Skyrim - Renewed 2.6.3
Damsels in Distress (5) - Desired Prize 1.1
Delphine Humiliated 1.0.1
Devious Carriages Redux 1.0.5
Devious Devices (NG) 0.2.9
Deviously Vanilla 0.2.9
Follower Slavery Mod 1.510
Relationship Dialogue Overhaul Lite 1.67SE*
Reapress 1.4
Sexual Persuasion 1.1
Simple Player Prostitution 1.2.9
Sisterhood of Dibella 20250104
Sleep for Credit SE 1.0.0
Trapped In Rubber 1.0.10
Yamete Kudasai 2.1.3
From @Gudulba for the following mods:
AliciaPainslut v20230410
Amorous Adventures FG SSE 3.4.1 (Flower Girls SE and VR)
Bad Ends Revived - Solitude v1.6.1 (Discord Channel)
Bikini Armor Quest - ENG update 1.6
Cambria - DELUXE - Unarmed Brawler v3.2
Captive Player 1.3.2
Damsels in Distress (0) - Follower Collection 2.0.7
Damsels in Distress (1) - Spoils of War v2.4
Damsels in Distress (2) - The Caged Rose 1.2
Damsels in Distress (3) - Breeding Slaves 1.3.1
Dark Arena SSE 1.43fix
Requires use of plugin bundled within the Ciri voice pack.
Devices Devices SE 5.2
Devious Followers (2025) 2.032
Deviously Cursed Loot SE 9.0
Devious Cidhna (May-5-2018) 1.10 SE
Devious Interests 0.934
Evelynn KDA - Custom Voiced UBE Follower v1.1
Hug Me - English Translation - With VOICE 1.0
Immersive Wenches 2.0.2
Katana - Journey in the Shadows 3.0.5
Laura's Bondage Shop V3.52
Licenses - Player Oppression 1.26.5
Maelstrom - Norse Dungeon Quest Mod SE 1.03SE
Melana the War Maiden - An Evolving Custom Voiced Follower v1.1.0
Misty Skye SexLab Addon v20240421
Naked Defeat SE v4.95.5
Neiva Deep Water - The Prisoner of the Tides v1.1
Nether's Jen and Kat v2.1.1
Notice Me Senpai - A Notice Board Addon 1.6.4
Pama Sovngarde Aftermath 1.0.0
Public Whore Comments 1.7
Public Whore Patch (Gristle) 1.0
Ravenous SSE 3.27
Relationship Dialogue Overhaul - Update and MCM 1.0.5
Relaxed Bards 1.0.4
Revealing Rune 1.1
Sexlab Defeat Baka Edition 1.150
SexLab Dialogues 20230410
SexLab Enchantress Redux 1.1.0
Shadowmans' Simping Female Guards 2
Shadowmans NPCs 54 - Wenches serve food on their body 1.01
Simple Slavery Plus Plus 6.3.27
Singalongs of Skyrim 1.01
SL Dirty Deeds Missives 1.4.2
Submissive Lola: The Resubmission v2.1.8- Generic
Important note for Submissive Lola: the voice pack was generated for a female dominant follower (owner title: Mistress / no honorific title). About ten lines are missing where the owner's and the playmate's real names would be used.
Slave Girls by hydragorgon SE 1.0
S.L.U.T.S. Resume 3.3
The Book of Sex SE 1.1
The Circle of Lust 2.0
The Erotic Adventures of Misty Skye 7.2
The Forbidden Tome 0.5.3
The Gift of Saturalia - A Quest for the Holidays 1.03
Thief 1.7
Unmasking Sybille 1.2
Unofficial Skyrim Modders Patch v2.6.3
Young Lovers - Voice Overhaul (SE) v.11a
ZaZAnimationPack v8.0+SE2023
If you're looking for additional Ciri DBVO voices, you'll want to check out @ysdhit's listing here and @Aceofshovels's posts in this listing's support thread. There are other patches on NexusMods by Midna and Rynfri that cover SFW mods. Main game voices are available on Fear's Discord server. With thanks to AbsolutePhoenix's DBVO Pack Builder.
*if you also use Fear's Ciri packs for the base game, some files may conflict. I recommend using their files in priority since the people on Fear's Discord server have better calibrated voices.
45585 downloads
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TETHER - Hand-Holding for Followers
By KEI997
An SKSE plugin for Skyrim SE / AE that implements continuous follower hand-holding: a hand connection that survives walking, running, and terrain movement without breaking. Built on a combination of a Havok ball-and-socket constraint and kinematic position control.
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■ On AI use
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Most of this plugin's code was generated by Claude Code (Anthropic). The author (KEI997) handled:
- Spec decisions, prioritization, trade-off calls
- In-game testing and bug reports
- Pointing the AI at specific reference mod sources ("read this, use as reference")
- Reviewing and accepting/rejecting generated code
- SSEEdit ESP construction, Papyrus compilation, OAR animation authoring
All reference sources the AI read are publicly-licensed. Per-feature attribution is listed in the GitHub README:
https://github.com/Kei-BWV997/TETHER
If any listed author objects to their source being used this way, please contact and I will rework the affected feature or adjust the credit.
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■ Features
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- One hotkey to engage / release the hand-hold (default H, works with both keyboard and Xbox controller)
- While tethered, hands are physically bound via a Havok ball-and-socket constraint (the palms actually stay stuck together, not just visually near each other)
- The follower is kept directly behind the player via KeepOffsetFromActor
- While tethered, the player's max movement speed scales with distance to the follower — try to sprint away and you'll automatically be slowed down to a speed the follower can match (natural since you're literally holding their hand)
- Custom OAR conditions let you swap in dedicated tether animations
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■ Animation status in v1.0.0
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Only ONE pattern currently has an authored motion: player-male (the puller). The other three folders (player-female, follower-male, follower-female) exist as empty structure — they contain only the OAR config.json, no .hkx files. Actors matching those conditions will just play vanilla locomotion while tethered.
The plugin ships this structure so users can drop their own .hkx into the correct folder to enable that pattern, or wait for future updates / a community animation pack.
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■ Known issues
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- Sometimes on engage, the follower doesn't start moving to the tether position. Workaround: release, walk a few steps away, then re-engage. Cause not yet identified.
- Third-person only (no first-person support)
- One active tether at a time (no multi-follower)
- Doesn't work while a weapon is drawn (deliberate — releases on draw)
- Very rare CTD possible if an actor's state changes at an unfortunate moment (auto-release handles the common cases: cell change, save load, weapon drawn, etc., but edge cases remain)
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■ MCM options
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- Toggle key rebind (keyboard + gamepad)
- Follower offset position, Follow / Catchup radius
- Elastic tether curve (ideal/slack distance, speed multipliers at both ends)
- Follower speed boost while tethered
- Palm attachment offset
- Auto-release toggles (on weapon drawn / on combat start / on extreme distance)
- R key resets a single option; "Reset All Settings" button
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■ Source code / technical details
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Open source under MIT license:
https://github.com/Kei-BWV997/TETHER
The GitHub README covers:
- Per-feature reference-source table (which mods were used for which techniques)
- Technical details of each feature (hook sites, Papyrus APIs called, state machine)
- License and third-party file handling
Bug reports and pull requests are welcome via GitHub Issues.
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■ About the author
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I'm normally an OStim animator, active on the OStim Community Discord. If you want to chat about this mod, request features, or just say hi — come by:
[https://discord.gg/ostim]
(TETHER is not an adult mod, but I develop from that community and that's where I hang out.)
1595 downloads
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replacer Aggressive Curse Story Replacer for Bimbo of Skyrim mod
By DrSeptimus
Details
Aggressive Curse Story Replacer replaced the bimbo curse story from the Bimbo of Skyrim mod with a more aggressive, violent, and degenerate version. Feel free to be a proofreader and point out any errors I might have made.
Virgin
[ACSR] Awaken Her Inner Slut [ACSR] Corrupted By Hypnotist [ACSR] I'm A Meat Toilet
Non Virgin
[ACSR] Abandon Her Humanity [ACSR] Become A Meat Toilet [ACSR] Corrupted By Dremora
Requirements
Bimbo's of Skyrim
2725 downloads
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nsfw AVRealErotica - Forbidden Portfolio Vol. 1 - NSFW Picture Book
AVRealErotica – Forbidden Portfolio Vol. 1 is a free, standalone 20-page NSFW picture book for Skyrim Special Edition and Anniversary Edition.
This volume presents an original photographic set progressing from glamour and topless photography to explicit adult content.
FEATURES
• 20 individually designed pages
• Original adult photography by me
• Craftable at any Tanning Rack for 1 Leather
• Lightweight ESP-ESL flagged
• No scripts, quests, cell edits or leveled list changes
• No SKSE or SexLab required
HOW TO OBTAIN
Visit any Tanning Rack with 1 Leather and craft:
AVRealErotica – Forbidden Portfolio Vol. 1
ADULT CONTENT AND RIGHTS
Adults only 18+.
All depicted models are verified adults. All photographs are original created by me; productions published with the appropriate rights and releases.
All photographic material is © AVRealErotica. Do not reupload, redistribute, modify, sell or include these assets in another project without explicit written permission.
Feedback, screenshots and reviews are welcome. If you have any issues or questions, feel free to address them.
More original photography and 4K productions on my https://avrealerotica.com
187 downloads
- picture book
- photography
- (and 12 more)
Submitted
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TRX addon UBE patchs textures (only for penis compatibility)
By hxjaid78
The TRX - UBE - Futanari Addon 1.02 (I put this link for informational purposes and screenshots only; the Kemono downloads are all offline.) by Trixter uses the UBE texture by default.
If I wanted to use other UBE skins mods—like Diamond or Liskas, for example—the colors wouldn't match anymore.
I searched extensively in web but couldn't find any others patches for TRX Futanari for UBE; there are only patches for 3BA or BHUNP (e.g., 3BA vaginaless).
So, I decided to make them myself. I know they aren't perfect—I'm not an experienced Skyrim modder—but these new patches are the best I could create.
Obviously, you need the original mod, which is currently only available on the modder's Discord server, as clearly explained here:
others recommended requirements you can find here:
Diamond UBE Skins
Liskas's Skin for UBE
Freckled Delight Skin (UBE)
Zhizhen Female skin (UBE)
The UBE body here
https://www.nexusmods.com/skyrimspecialedition/mods/92989
488 downloads
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Wartime Tweaks by Monoman1 Ostim patch
By gegging
I'm still testing its functions out. Some oversights may have slipped through the cracks.
Requirements
tweak by Monoman1
OStim Standalone and optionals in step 2b
OSL Aroused or equivalent
OCum Ascended
156 downloads
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OSafeThread
By chrystelle
Modders resource to start and run OStim threads without crashing due to combat status.
For Users
This is a modder's resource. It does nothing on its own. As a mod user, install this only if a mod you are installing specifically tells you this mod is a dependency.
For Modders
OStim is very sensitive to the combat state of actors in a thread. An actor being in combat when OThread.Start(id) or QuickStart(...) is called will cause a CTD 100% of the time. Even if you check combat state before attempting to start a thread, actors can be detected by a hostile and enter combat state while the thread is going, which will also cause a CTD. (BTW, this seems to be not an oversight but a conscious decision by the OStim team to avoid overstepping the core focus of the framework into the territory of handling actor combat states, which is a decision I respect.)
This plugin handles that for modders in a performant, native way so that every OStim mod doesn't have to try to implement this system themselves.
Example use case this opens up: A Bard class skill that is triggered in combat that starts an OStim ballroom dancing scene with the enemy. Such a mod is now possible easily by using OSafeThread.Start to start the thread safely instead of calling OThread.Start directly. This plugin provides tools to let modders manage when and whether any calmed actors are returned to their pre-thread state. (Any actors not specifically claimed are automatically reset a few seconds after thread end or on an in-game reload to prevent stuck calmed states. The number of seconds is configurable if SKSE Menu Framework is installed.) This allows gameplay options like "charming" a hostile actor and then having them become non-hostile afterward. Any gameplay logic is up to you. This mod just provides modders the tools to start the thread safely and claim/release different categories of actors.
Q: Will this plugin break on each new update/build of the OStim dll?
A: No, this plugin actually does not hook into the OStim plugin directly. It uses only the public, stable API. You build your desired thread using threadbuilder the same way you normally would. Then, instead of passing that builder id into OThread.Start(builderId) to have OStim start it, you instead call OSafeThread.(builderId). This gives OSafeThread a chance to do its work before passing on the request to OThread. No hooks needed. (Alternatively, you can call OSafeThread.QuickStart on an array of actors the same way you would directly call OThread.QuickStart.) This plugin should be stable across OStim updates unless there is a major change to the public API.
How to Use
The best way to understand the intended DX is to review the functions exposed to Papyrus in source/scripts/OSafeThread.psc.
Demo Plugin
The demo is an extremely simple implementation you can try out just to see that the plugin works and is extremely fast vs trying to do something similar in Papyrus. It listens for 'V' keydown and will try to QuickStart a random Ostim scene with the nearest actor whenever the key is pressed. Do not keep this installed for normal gameplay. It's not a full mod and will listen for that key even in menus and such and will also try to start a scene with any actor nearest when you press the key. There is no filter (other than the built-in OStim filter for what types of actors are valid). It's just meant to be a quick demo of the speed and combat safety.
Source
Source available on GitHub
The README in the repo has instructions for how to recompile.
58 downloads
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