About This File
HUMAM ANIMATIONS ONLY AND UPDATED TO THE LEST VERSION IN Billys animation pack - updated - fixed
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UPDATES ON PATREON FOR FREE, AND NEW CONVERSIONS FOR OSTIM. AND I'M OPEN TO REQUESTS, JUST ASK ME WHAT YOU WANT. AND I will DO IF I CAN.
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https://www.patreon.com/cw/LiraelAtelier
The problens in the fole are solved, and on bakas animations too
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BILLYS Converted OStim Humanoid is a conversion pack that brings BILLYS humanoid animations to the OStim/OStim Standalone ecosystem.
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This pack focuses on humanoid actor animations and is intended for users who prefer OStim-based scenes instead of SexLab. The animations were converted and organized for OStim use, with the goal of keeping them functional, clean, and easy to install.
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This is a conversion package only. All original animation work belongs to Billys animations
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If you find broken scenes, wrong alignment, or missing transitions, please report them with details so they can be fixed in future updates.
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REQ
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- Skyrim Special Edition / Anniversary Edition
- SKSE
- OStim Standalone
https://www.nexusmods.com/skyrimspecialedition/mods/98163
- Open Animation Replacer / required OStim animation framework dependencies
- Nemesis or Pandora, depending on your current animation setup
https://www.nexusmods.com/skyrimspecialedition/mods/133232
- All requirements from OStim Standalone
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Edited by Lauffey
file problem
What's New in Version 1.5.1
Released
Version 1.5 — changelog
Fixed: restraints and props stopped appearing
Cuffs, ropes, yokes, mugs and every other animated object went missing in 1.3 and stayed missing through 1.4. They are back.
The animations themselves were always fine — what was lost were the behaviour events that tell the game to load and draw the object. If you play the Extended packs (the SLAL v10.4 additions), this is the one that will be obvious the moment you load a scene that uses a prop.
If you were on 1.0 through 1.2, you never lost them. 1.3, 1.3.1 and 1.4 were affected.
Fixed: characters standing slightly off the ground
Actors in a squatting pose had a high-heel offset applied that should not have been there, which lifted them off the floor by the height of the heel. Noticeable if you use high heels at all, and invisible if you do not.
The same field was also being written on actors whose pose could not be determined, which overrode the value OStim works out for itself. It is now left alone in those cases, so OStim decides.
Fixed: scene filtering by pose
Several poses were being written under names OStim and its addons do not recognise — lying instead of lyingback, and nothing at all for squatting, sitting, all fours, bending over and a few more. Scenes carrying those were invisible to any search that filtered by pose.
Roughly half the actors that previously had no usable pose label now have one.
Cleaned up: scene metadata
Actor entries carried tags that nothing reads — the actor's sex (already stored properly elsewhere) and a primary marker that does not exist anywhere in OStim. Around 5,000 of them across the pack, all removed. Tags nothing reads are noise in scene search.
Requirements unchanged
- OStim Standalone
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Run Pandora or Nemesis after installing, and enable
SLALAnimObjBillyy.esp
Upgrading
Install over the top and re-run Pandora/Nemesis. No new save needed.