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Tamriel Skyrim (Unique Followers) Mod Hub
By Triberzis
Skyrim (Unique Followers) Mod Hub.
It is a tool for the Skyrim Modder building his Mod List.
I am not active much on LoversLab. If you want support or a chat, join the Discord below
TamrielMods
Tamriel Skyrim (Unique Followers) Mod Hub V4.0. 253+ mods under 26 Headers.
Tamriel Skyrim (Unique Followers) Mod Hub V4.1 Changelog
Removed all "Added V3.0" Tags
Removed all ESP-FE Tags (They dont matter - ESP-FE'ing followers is quick and easy)
Added 5 New Mod to "Other Unique Followers"
Added 3 New Mod to "One of a Kind"
Added 2 New Mod to "Witch Followers"
Added 2 New Mod to "Followers from other Universes"
Added 2 New Mod to "Goblin Followers"
Added 1 New Mod to "Ghost Followers"
Added 1 New Mod to "Daedra/Succubus Followers"
Added 1 New Mod to "Fairy Followers"
Added 1 New Mod to "Furry Followers"
Tamriel Skyrim (Unique Followers) Mod Hub V4.0. 235+ mods under 26 Headers.
Tamriel Skyrim (Unique Followers) Mod Hub V4.0 Changelog
Removed all "Added V2.5" Tags
Restored all the Links of IlnGary's Followers back to their Nexus links, since he unhid them
Created New Header "Fox Followers"
Moved 1 Mod from "Furry Followers" to "Fox Followers"
Added 6 New Mod to "Daedra/Succubus Followers"
Added 5 New Mod to "Other Unique Followers"
Added 4 New Mod to "Hentecchi Followers"
Added 4 New Mod to "Furry Followers"
Added 3 New Mod to "Goblin Followers"
Added 3 New Mod to "ILNGary Followers"
Added 3 New Mod to "Family Relatives Followers"
Added 3 New Mod to "Fairy Followers"
Added 2 New Mod to "One of a Kind"
Added 1 New Mod to "Giant Followers"
Added 1 New Mod to "Ghost Followers"
Added 1 New Mod to "Fox Followers"
Added 1 New Mod to "Followers to be Rescued"
Added 1 New Mod to "Forsworn Followers"
Removed HG Gothica from "Vampire Followers" because it's an Overlay mod not Follower
Updated 1 Mod to "Daedra/Succubus Followers"
Updated Several Mods to "Hentecchi Followers" to their 3BA versions
Updated some links
Tamriel Skyrim (Unique Followers) Mod List V3.0 - 198 Mods Total under 26 Headers
Tamriel Skyrim (Unique Followers) Mod List V3.0 Changelog
Added 4 New Mods to "Daedra/Succubus Followers"
Added 3 New Mods to "Other Unique Followers"
Added 3 New Mods to "Giant Followers"
Added 2 New Mods to "Goblin Followers"
Added 2 New Mods to "Hentecchi Followers"
Added New Mod to "Family Relatives Followers"
Added New Mod to "Witch Followers"
Added New Mod to "Followers from other Universes"
Added New Mod to "Half Dragon Followers"
180+ Mods Total under 26 Headers
Skyrim (Unique Followers) Mod List V2.5 Changelog
Updated all and every Broken Mod Link
Moved 2 Mods from "Other Unique Followers" to "Spriggan Followers"
Created New Header named "Hentecchi Followers"
Created New Header named "ILNGary Followers"
Moved 5 Mods to "ILNGary Followers"
Moved 1 Mod from "Daedra/Succubus Followers" to "Hentecchi Followers"
Added 12 New Mods under "Hentecchi Followers"
Added New mod under "ILNGary Followers"
Added New Mod under "Snow Elf Followers"
Added 2 New Mods under "Other Unique Followers"
Added 2 New Mods under ""Daedra/Succubus Followers"
Added 2 New Mods under "Vampire Followers"
Redid Mod Count under every Header
160+ Mods Total under 24 Headers
Skyrim (Unique Followers) Mod List V2.1 Changelog:
Created New Header Named "One of a Kind"
Added 6 New Mods under "One of a Kind"
Added 3 New Mods under "Other Unique Followers"
Added 2 New Mods under "Furry Followers"
Added New Mod under "Transforming Followers"
Added New Mod under "Riekling Followers"
Added New Mod under "Forsworn Followers"
Added New Mod under "Followers from other Universes"
Added New Mod under "Goblin Followers"
Added New Unique Rare Deleted Follower under "Zombie Followers"
Skyrim (Unique Followers) Mod List V2 Changelog:
Updated to include Link to Official Source, instead of downloading full PDF File.
Reshaped all Images using Toolbar, so all images are exact same size.
Updated Main Description
Updated Mod Link for Karma The Demon, which has been taken down from Nexus. Also added optional Default Body Patch which was also taken down.
Updated Mod Link for Veris the Vampire, which has been taken down from Nexus.
Re-sorted all mods under each Header to start with most downloaded and work way down to least downloaded.
Created New Header Named "Family Relatives Followers"
Created New Header Named "Fairy Followers"
Created New Header Named "Giant Followers"
Created New Header Named "Ghost Followers"
Created New Header Named "Forsworn Followers"
Created New Header Named "Vampire Followers"
Added 64 New Unique Followers to the Mod List under their Appropriate Headers
Did Full Mod Count to Each Header
4051 downloads
Updated
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Alpia Scribbles Slavetats Pack
By Alpia
A massive mostly hand-painted tattoo collection made for SlaveTats and RapeTats CBBE 3BA
Conversions for other bodies may be a version behind depending if and when they get updated.
(UBE conversion by beachpeachpeas) - (BHUNP Conversion by Mazhilalon)
Main pack: ~1000+ tattoos • ~18 GB unpacked
Orc pack: ~170 tattoos • ~2.5 GB
Riekling pack: ~30 tattoos • ~500 MB
All tattoos are 4K on body and 2K on face, compressed with BC7_UNORM (SE) / BC3/DXT5 (LE).
Quick Links
Public Whore Replacer and other miscellanous tattoo's not fitting with the main pack. More Screenshots on LL Blog | Screenshots of the Public Whore Set FAQ If you have problems please read this page properly before asking what is explained already.
Overview:
This pack contains hundreds of unique, mostly hand-drawn tattoos across many different themes. I usually come up with a theme and then scribble tattoos for every body area I use in RapeTats.
The style is intentionally sloppy and raw like it was painted on by a random person in a rush. That’s exactly how most of them were made.
You can freely mix and match between sets without overlap. The only exception is full-body tattoos and their matching addons (these are obvious in the MCM).
Some tats are "tagged" in the name to make the "style" clear (may not be fully consistent as naming files is tedious).
(d) = Drawing (usually no text) (g) = Graffiti brush (orc) = Edgy/carved Orcish style (recommend dark red looks for fresh cuts, skin-tone looks like scars) (riek) = Riekling style (same as Orc pack) (j) = The Kanji stuff Important for Orc & Riekling packs:
These were made with smudge effects to look dirty. They do not work well with bright colors or glow as the smudge glows as well.
Tattoo Sets/Themes
I cant list or make a screen of every single tattoo just try them out. I hope you enjoy them.
Requirements:
A CBBE based body like 3BA SlaveTats SE (required) Recommended -> SlaveTatsNG Rape Tattoos Continued (kinda optional although sets are designed around it automatic application) Also if you use Rape Tats I'd recommend considering my patch for it that spares you merging the settings.json a bit below.
Recommended Mods:
Zaki Tattoo Pack excellent quality and great structure.
Fade Tattoos continued Allows tattoo's to fade with time.
Remove your tats Gives certain npc's the ability to clean your characters skin from slavetats.
Bathing In Skyrim Renewed Works with fade tats to wash of "tattoo's".
Devious Curses NG Features a removal charm and tattoo events.
Installation:
Download and install with your mod manager (FOMOD supported). Choose either All-in-One or individual sets.
- Note: All-in-One does not include the Orc or Riekling packs. -->Rebuild the tattoo registry in the SlaveTats MCM<-- Check the console if it shows any errors in a .json after updating the slavetats registry. Additional info:
Using with RapeTats (Recommended)
Going forward I will provide a patch for Rape Tats Continued until its eventually updated to include some similar approach. Comment
What it does is spare you the manual merging of the settings.json. You can now drop in any extra .json preset files and they build a single pool together with the default settings.json
This is a simple QoL change so you can use the settings.jsons different mod authors like me provide and just drop them in without manual merging just name it whatever like Author.json and it'll get read together with the default settings.json.
More Detail and Downloads:
If you prefer to just manually merge just download my settings and do so. (Changes from 06.2026 -> 08.2026 Rtats Settings Changes 08.2026.txt
The old stuff I'll just keep in a spoiler below for a while at least, but I wont update it further its just tedious and impossible to match all combinations of the various tattoo packs out there thats why I made the patch for rtats.
About Slave/RapeTats Body Area Limitations
Different tattoo packs often define body areas differently. What one author calls “middle back” another might call “lower back”. This can easily cause overlaps when using multiple packs together.
Slavetats only has a few fixed categories and uses “misc” slots for everything else, but there’s no universal standard for what “Misc 2 - C” actually covers on the body.
Zaki's Tattoo Pack has an excellent and very consistent structure. It properly uses all the misc categories (for example: Misc 1-a = Left Forearm, Misc 1-b = Right Forearm).
I followed the **same system** in my pack. This means when RapeTats randomly picks a tattoo from “Misc 1 - A”, it will always land on the same body area in both my pack and Zaki’s pack - resulting in much less overlap.
If you’re making your own tattoo pack or organizing your rtats categories, I strongly recommend using the same system.
(You can find visual examples of all the body areas in 2D/3D in the spoiler below.)
Dont like a tattoo? Just delete it:
You can easily delete any set you don’t like:
Just remove the lines from the .json file Delete the matching .dds files Rebuild registry Overexplained:
Note About FOMOD Options:
Permissions:
CC BY-NC-SA
Misc:
Tools I used:
Clip Studio
Substance Painter
if you consider making your own tattoo's blender is a free alternative for this purpose and generally a great tool.
95699 downloads
Updated
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immersion Sit With Me - sit with your buddies
Sit With Me - an IMMERSIVE mod that allows you to sit alongside with your followers.
Why? I was working on a quest where a companion rests in a tavern alongside the player, and I thought: why not create a full-fledged system for this? So, here it is.
This mod allows your companions to sit together with the player. Furniture - any chair or bench with enough space.
Up to 4 followers.
MCM configurable range of sit places lookup, toggle on/off, make your waifus use closes sit places to the PC
video demo
Keep in mind that this is the first release and might contain bugs. No refunds. This software provided as-is and so on.
NO CODE WAS MADE WITH AI
MCM image made with ChatGPT, because I can't draw. I can code. Because of "any" assets were made with AI, it marked as AI.
F.A.Q.:
Q: Same thing already exists somewhere A: I don't care
Q: ESL? A: ESP-FE, but yeah.
Q: NG? A: Yes SE+AE, tested on 1.6.1170
Q: VR? A: Patch for VR in downloads, I don't have VR version so I can't test it anyhow. Note - this is the patch, not a full mod, so you need to install it overwriting SE+AE version
Q: Source? A: In downloads
Q: More than 4 followers? A: If you trully need it, I can expand boundaries, for now no
Q: AI? A: Only MCM image
Licence:
You can NOT claim this software as yours. You must tell everybody what did you change if you modified it and uploaded somewhere else. You must credit the original author with the link to original software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
254 downloads
Updated
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SL Tags and Dialogue Sex V2
By greenmango12
# Work in Progress
This page is currently under construction.
The mod is already functional and can be used, but the documentation is still being rewritten for V2.
Some sections may be incomplete or updated as development continues.
This is the second generation of SL Tags and Dialogue Sex.
V2 focuses on a cleaner workflow, remove small bugs, and improved slot management, easy preset handling,
A simple spell has been added to make it easier to test the low-health dialogue.
This mod supports human 1 vs 1 animiations only.
So I made add on to start 3p animaiton with prostitution dialog and up-date it too.
SL Tag and Prostitution V2
Not compatible with SexLab P+
Currently, this mod is designed for the traditional/native SexLab environment, including users of SexLab Utility Plus.
Supporting SexLab P+ would require adapting the mod's existing animation and tag-search system to the APIs and registry system used by SexLab P+.
Since this involves more than simple compatibility changes, native SexLab support will remain the current target.
Though I may consider a separate SexLab P+ compatible version when I migrate my own Skyrim environment to AE/P+ in the future.
Then, this mod is intended for users who, like me, continue to maintain and use a traditional SexLab-based setup with
## What does this mod do?
SL Tags and Dialogue Sex V2 is a dialogue animation management system for SexLab
It allows you to organize your installed SexLab animations into reusable slot groups and play them through conditional dialogs.
if you have very few registered animations, only a few tags and results may be available. This mod can search and organize nearly 2,000 registered animations as one List group.The more 2p human animations you have, and the more accurately they are tagged, the better the results will be.
Search results depend entirely on the tags assigned to each animation. Incorrect or incomplete tags may produce unexpected results.
## Features
Create and save reusable animation 16 slots (A–P). Assign animattion slots to different 5 main dialogue topics. Start animations automatically or manually from a selection list. Search animations again at any time using the current tags of each slot when run animation. (option) Save and load presets as JSON files. Display all serched animation as list with a page system. (avoid hard limit of 128 papyrus list length) (option) Test your current tag settings instantly with the included Test Dialogue and options
## Dialogue Conditions
Dialogue A - available for most of NPC (default Dialogue) DIalogue B - Follower-only dialogue DIalogue C - NPC currently in bed DIalogue D - NPC health checked or is affected by a unique Magic spell (this mod added spell) DIalogue E - NPCs carrying a lockpick
These are only example conditions. So I recommend change condition as you like.
You can set your own conditions for each dialog in the Creation Kit, and assign your saved slot in MCM menu. (or show all slot option)
A basic Creation Kit tutorial will be added in a future update. to change dialog text and condtions, Though this guide may assumes you already know the basics of the Creation Kit. not intended as a perfect beginner's guide.
------------------------------------------------------
Currently, there are three Quick Start Guides.
## Quick start guide 1 (edit tag setting and test animation)
--------------------------------------------------------------------------
## Quick start guide 2 (Save a Slot and Assign It to a Dialogue)
--------------------------------------------------------------------------
## Quick start guide 3 (save and load preset json)
-------------------------------------------------------------------------------
## Option Guide (Choosing Slots and Animation)
If you find any behavior that is different from what I described here, please feel free to post in the Help thread for this mod. If possible, tell me the steps you followed, your settings, and what happened. That will help me investigate the problem. I plan to continue improving and updating this mod little by little.
Thank you for using my mod, and have fun!
Peace and Love!
## For advanced users and modders
The saved slots can also be used by other add-ons to start sexlab animation. For example, my Prostitution Add-on lets you assign saved 16 animation slots through its MCM and start animations from its own custom dialogues.
----------------------------------------------------------
# About My AI Aibou (How and why I Use AI for Mod Development)
I would like to thank ChatGPT, whom I call "Aibou" , which means "my partner" in Japanese. Aibou has been my programming teacher, code reviewer, and brainstorming partner throughout the development of this mod. Rather than generating code blindly, we discuss ideas, review each change step by step, and I always read, understand, test, and verify the final implementation by myself. Working together has helped me to learn papyrus scripting, and I hope this mod reflects that journey.
323 downloads
Updated
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Elizabeth_Follower
By Sandant69
The classic one
Mod Description
you can get her by crafting a summoning Magic card/scroll at the forge with 100 gold, she comes with custom textures and SMP hair and custom voice.
Compatible with 3BA and BHUNP.
High-quality smp hair
Custom body shape and Custom cbpc physics config .
High-quality magic summoning card.
You can use it to summon the follower and change the sex of the follower
if you use the spell/card with her on your crossair and you stand close to her you can change her gender and remove her default outfit for better armor management, and if you use the spell while sneaking you will only remove the default outfit, useful if you don't want to change her sex but still want better armor management
She uses your default female body for the sake of compatibility with armors the mod also included a body slide preset that will auto apply on the follower.
Her Ai package is set to stay at where she is, so she will stay at where you dismiss her, is convenient if you don't use mods like "my home is your home".
And you can get the playable race on my Patreon page
Requirements:
FHDTSMP(for the hair)
Q&A
Why don't you just put her in the world as a recruitable follower?
I did it this way instead of putting her in an inn somewhere is because moded npc has the tendency of not showing up sometimes, and to add a bit of a "effort" for the player to get a new follower.
I have this and that problem
formod installer don't work well if you are not using MO2, try unpack the mod manually like the gif below, also unpack the patch if you need.
717 downloads
Updated
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SL Gameplay Effects Workshop
By hoglin
A collection of small mods adding some gameplay interactions for SexLab users.
Find the description of each mod below.
Global Requirements:
You will need the following mods in addition to whatever extra requirements are listed in the individual mods:
PO3 Papyrus Extender MCM Helper SexLab
Atronach Magicka Restore
Extra Requirements:
SLSO or P+ (listens for SexLabOrgasmSeparate event) Features:
Simple Vampire Effects
Extra Requirements:
SLSO or P+ (listens for SexLabOrgasmSeparate event) Features:
Size Based Bonus Enjoyment
Features:
SkillUp
Features:
Climax Buffs for Creature Encounters
Extra Requirements:
SLSO or P+ (listens for SexLabOrgasmSeparate event)
Features:
Simple Shrines
Extra Requirements:
Sexlab Aroused or OSLAroused
Features:
615 downloads
Submitted
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Immersive Daedra Worship - Temple of Molag Bal (version 2.0)
[NOTE: THIS IS A PLACEHOLDER TO BEGIN CONSTRUCTING THE DOWNLOAD PAGE WHILE I FINISH FINAL TESTING AND DEBUGGING. THE FILE IN DOWNLOADS IS JUST AN IMAGE AND NOT THE MOD, WHICH WILL BE UPLOADED WITHIN THE NEXT WEEK OR TWO.]
In the woods near the border between the Reach and Falkreath sits an unremarkable house, the kind of house that no one passing by would give more than a passing thought. But this house is merely a front to conceal a dark and terrible secret. Deep beneath the earth lies a great temple dedicated to Molag Bal, daedric prince of domination. Once, its halls rang with the sceams and laments of sacrificial victims to feed Molag Bal's insatiable lust for souls. Those halls have lain silent since the Planemeld was thwarted and his cult eradicated in the late First Era.
But a daedric prince is patient, and centuries mean little to an immortal.
For nearly a thousand years, Molag Bal has remained in Coldharbour, gathering his strength. His plan was good and very nearly succeeded. Cultists across Tamriel kidnapped and ritually sacrificed hundreds of thousands of souls to fuel the Dark Anchors pulling all of Nirn into Oblivion.
Now the time to try again is nearly upon us. The Amulet of Kings was shattered in the Oblivion Crisis. The Great War divided and weakened the people of Tamriel, and the fragile peace of the White-Gold Concordat balances on a knife's edge, ready to fall with just a tiny nudge in the right direction. But before Molag Bal can reconstruct the Planemeld's machinery, he requires more souls. Many, many, many more souls...
Become a True Daedric Cultist
There are multiple religion mods that allow you to worship daedra. Those mods typically cover a wide pantheon, however, so they can't get very in-depth per deity. Immersive Daedra Worship - Temple of Molag Bal (ToMB) allows you to fully immerse yourself in the worship of only one: Molag Bal, the daedric prince of domination, who will reward you with unrivaled power in exchange for committing unspeakable acts in his name.
In Skyrim, you become Molag Bal's champion when you kill Logrolf recieve the Mace. ToMB picks up where the vanilla game leaves off, enabling you to fully explore the consequences of that choice. Upon completing the House of Horrors, you will recieve a key and a command to visit Molag Bal's long-forgotten temple. As his mortal champion, you are charged with rebuilding a cult dedicated to providing souls that will eventually power a Second Planemeld.
But not just any souls will do. Molag Bal wants *submission,* and merely killing someone won't route their soul to Coldharbour. Their wills must be broken, their dreams shattered, and their personhood destroyed in a profane ritual of utter domination. Then and only then, when they are broken, when the light of hope has finally faded from their eyes, will their soul truly belong to Molag Bal. This is where you come in...
Mod Features
Bal Sarnat - a huge underground daedric temple complex usable as a full-featured player home, including:
private chambers for you as cult leader, including a bathing area and display manequins a dormitory area with plenty of room for followers/cultists to live a crafting area with safe storage and all crafting furniture, including a special alchemist table to create DOM's potions cages and cells that your slaves will actually stay in without being tied up a summoning room for your daedric minions or necromancy, with support for Dead and Daedric Guardians a freezer to preserve dead bodies for later reanimation a torture chamber filled with Zaz furniture Oblivion gate travel (currently open, but will be locked behind a quest in future versions) gladiatorial arena (not finished for 2.0)
A repeatable ritual in which you gain power by crushing your victims' spirits and/or sacrificing them to Molag Bal
Built on Diary of Mine (DOM)'s mechanics and mental architecture, ToMB opens an entirely new dimension of gameplay for the evil player distinct from the other popular slaver mods, such as HSH or AYGAS. With ToMB, you are not training a slave to sell or keep as a pet. You are emotionally fattening up a sacrifical lamb for the altar. You are not trying to shape a well-behaved, functional slave who can fight for you or clean your house. You are trying to emotionally destroy her as a person before ritually murdering her to help bring about the literal apocalypse.
And while the ultimate reward for your labor is the end of the world, your devotion to Molag Bal will earn you more immediate rewards:
the Blessing of Molag Bal, which grows in power by unlocking upgrades through your worship a revamped Mace of Molag Bal, which can also be upgraded through your worship for champions who favor the power of magic to brute strength, unlock the ability to reshape the Mace into a powerful staff form that can switch between spells custom coldfire spells that count as both fire and frost, overcoming resistance to either element spells for training your slaves, including DOM cultist robes, hoods, and masks of multiple tiers of power weapons and armor, including a learnable coldfire weapon enchantment perk points
Note to Modders: ToMB's reward system is designed to be expandable to easily add new rewards for your depravity with just a simple crafting recipe.
Recruit cultists and wreak havok across Skyrim
[Not yet implemented]
A full questline in which you take your true place as Molag Bal's champion working towards a Second Planemeld
[Not yet implemented beyond intro quest]
Built-in integration with SkyrimNet for the ultimate immersive daedra-worshipping experience
a new bridge between DOM's emotional architecture and LLM-enhanced roleplay triggers and actions to inject direct narration and/or inner thoughts so that victims and fellow cultists react appropriately instructions so that the LLM can reward you for particularly vile atrocities committed in his name dynamic rumors that spread about the "mysterious" disappearances across Skyrim [still under construction]
How it works
Devotion and Favor
At its core, ToMB is fairly simple. Upon visiting the ritual chamber for the first time, you'll be given two spells to start and stop the ritual (separate spells helps prevent accidentally ending the ritual prematurely). Kidnap NPCs, bring them to the ritual chamber, and defile them for fun and profit. The more vile and vicious the abuse, the more Molag Bal will reward you.
Devotion starts at 0% and caps at 100%. Once your Devotion hits 100%, any further Devotion you earn spills over to Favor. Devotion fuels many of your powers: the magnitude of their effects are directly proportional to your current Devotion. Devotion decays daily and must be renewed through worship Favor does not decay. It is the currency that you use to purchase blessing upgrades, perk points, and items at the crafting altar.
Blessing of Molag Bal
The first time you complete a ritual at 100% Devotion, you will be given the Blessing of Molag Bal. This blessing is unique in that its effects change over time.
Initially, the blessing grants a Fortify Health effect, fortifying it by 25% of your current Devotion. By spending Favor, however, you can unlock other effects as well, including:
Fortify Magicka/Stamina Fortify Health/Magicka/Stamina Regeneration Fortify One-Handed/Heavy Armor (brute-strength domination) Fortify Destruction/Conjuration (magical domination) Fortify Illusion/Speechcraft (mental domination) Fortify Sneak (to aid you in your kidnapping) All of these attribute or skill upgrades have multiple ranks, which raise the percentage of your Devotion used for magnitude.
Mace Upgrades
Favor also can be spent to upgrade the Mace of Molag Bal, your badge of office as his champion. You can upgrade the Mace's:
Base damage Stagger Swing speed Additional on-hit effects Knock enemies unconscious with the butt for capture
For those of you who, like me, prefer to play as a mage, I have created a second path for the Mace. You can unlock the power to change its shape, elongating it and transforming it into a staff. The staff comes with Drain Life, Coldfire Flames, and Coldfire Fireball. You can also upgrade the staff:
Increase the blast radius of Coldfire Fireball Replace Coldfire Flames with Wall of Coldfire Obtain Mortus Victuum, a mass-reanimation spell similar to the Ritual Stone's power.
Once you unlock the power to change the Mace's shape, you can easily switch between spells via a wheel menu. You can also change the Mace back to its mace form at will. Note that charge is synced across all forms and spells.
Other Rewards
Many other rewards are available at the altar:
Perk points Black soul gems Spell tomes for each of the custom coldfire spells Spell tome for Electrical Torment, a concentration Destruction spell that deals no damage but inflicts severe pain for training DOM's spell tomes A powerful greatsword with a learnable coldfire enchantment Cultist masks (enchanted and unenchanted varieties) that not only look badass but will actually conceal your identity if you are using Book of Shadows or Sneak Tools Cultist hoods and robes (enchanted and unenchanted varieties)
Because ToMB uses a crafting menu for its reward system, modders can easily add new rewards to it by creating a crafting recipe using Favor and the appropriate keyword.
How to Earn Molag Bal's Favor
How much favor you earn depends on three factors: who your victim is, how far she falls, and how you break her.
Import a DOM slave into ToMB
Once you have captured a slave through DOM, you will see a new dialogue option to inform your slave that she has been chosen to become a Bride of Molag Bal. ToMB will then import the slave (who still remains fully a DOM slave) into its own system, calculating her base value based on various factors, such as virginity, social status, morality, and occupation. Slaves that are pure of heart are worth more than those who are already corrupt. Enslaving a powerful noble is more valuable than a commoner, and much more so than enslaving a beggar who no one will miss. Defiling a virgin is more valuable than someone who's "purity" you're not stealing by rape. Conquering a powerful bandit lord is worth more than her cannon-fodder minions. And so on.
ToMB will also read her HEXACO/FACET profile from DOM to calculate how difficult she will be to psychologically evcerate. The more difficult she is to subjegate, the more points you earn when she is worth when she finally breaks.
Crush her spirit through physical, psychological, and sexual abuse
How you break her is just as important because Molag Bal rewards cruelty. ToMB listens for DOM's mood-change events, and a happy slave is worth nothing to him. He wants his champion to crush spirits and break wills. Putting slaves into negative mental states, such as terrified, shocked, crushed, and broken will earn various amounts of Devotion based on the slave's base value and HEXACO-derived multipliers. This means you can even passively earn Devotion while your slaves are rotting away in their cages, terrified of what is to become of them. Note that this only applies to slaves whose moods change inside the temple to be channeled to Molag Bal.
In addition to the psychological abuse, ritual rape is also a primary way to earn Devotion. After all, Molag Bal is canonically known as the "King of Rape" and uses such rituals to create Daughters of Coldharbour. The more brutal, depraved, and violative your sexual abuse, the more Devotion you earn. ToMB calculates this using the slave's base value and the particular scene, including things like whether the animation is violent, whether the act breaks taboos, and how many people are participating. And, of course, there's also taking a slave's virginity. Forcibly deflowering a true virgin--oral, anal, and vaginal--is uniquely valuable and can earn a large amount of Devotion. Rape will score you the most points during an actual ritual, but anywhere in the temple will earn favor too. This sort of worship outside the temple will earn you Devotion, but only a negligible amount--at most enough to maintain your Blessing's strength, but not enough to reap the rewards of true daedra worship.
I am also working on a system to track physical abuse and use SlaveTats to dynamically apply bruises and cuts that slowly heal over time. This is not included in version 2.0.
Send her soul to Coldharbour
Sacrifices are accepted ONLY during a ritual and can earn HUGE amounts of Favor to unlock the most powerful upgrades:
The ritual places all participants under the effects of a Soul Trap spell while it takes place It doesn't matter how you kill your victim, the script is listening for the OnDeath event The more thoroughly you've broken your slave's will, the more Devotion you earn from sending her soul to Coldharbour Sacrificing a virgin you've personally defiled gets you a large bonus Before sacrificing a slave, I recommend telling her so with DOM's abuse menu to get the bonus training for slaves who witness it
Incompatibilities
The LE version of ToMB and ToMB Add-On. ToMB 2.0 is a complete rebuild from the ground up. Mods (other than LCBYNH) that modify the area where the temple is. Probably not many, as the only area above ground is the small farmhouse. I have tried to place the endpoints for the Oblivion gates in remote and unobrustive areas, both for flavor and to avoid conflicting with other mods. Mods that touch the Mace of Molag Bal in any way are probably incompatible. If you play with an artifact overhaul, ToMB must be loaded after and win all record conflicts for the Mace's upgrades to function. Pure mesh/texture replacers are probably fine, though. It just can't touch the base object or reference. Expansions to the House of Horrors (DA10) *may* be incompatible. ToMB changes the quest's final dialogue INFO and adds more afterwards. Any changes before that point are probably fair game (and this is easily bypassed by unchecking "House of Horrors Requirement" in the MCM. (Although if you're playng an expansion to play HoH as a good character, why the hell are you running this sadistic mod in the first place?)
Mod Recommendations
OStim Standalone
OStim is not required, but it is fully supported and will unlock additional features. Unlike SexLab, OStim can natively track who is doing what to whom at a per-actor level. This allows ToMB to more accurately detect penetrative rape for defloration purposes, distinguish who is doing what to whom in group scenes, and detect violent acts for individual animations. It also unlocks a new tracked virginity because it can distinguish which actors are giving vs recieving oral sex. ToMB includes several json files for popular conversions of some poorly tagged aggressive SLAL packs that fixes their tagging for this purpose.
s6o6t LORE - Dark Anchors Ruins and Dolmens AE
ToMB's central premise and questline revolves around bringing about another Planemeld. These are the leftovers from the first attempt. I may eventually incorporate them mechanically once I implement ToMB's main quest, in which case this will become a hard requirement.
RSE - Shoulder Or Saddle
This provides an incredibly immersive alternative to DOM's sack when kidnapping NPCs. Actually carry the NPC that you are kidnapping over your shoulder and tie her to your horse. (DOM's sack can also be used in addition to kidnap a second NPC!)
Fair warning, this mod can lead to some weird package interactions with NPCs who have already been enslaved. Be sure to enable the included patch in the FOMOD. If a DOM slave becomes totally unresponsive, even to DOM's MCM reset, you can usually fix her with the console. First try `resetai`, followed by `evp` while targeting her. If that doesn't work, `recycleactor` will usually fix her, but you'll need to teleport her back because it sends her to her reference's original location.
Book Of Shadows - Behavior Based Stealth Additions or Sneak Tools
In addition to their other features, both allow you to wear masks that conceals your identity for bounty purposes. ToMB includes patches that will apply this effect to your cultist masks.
LC_Build Your Noble House
This is my personal favorite player-home mod, which allows you to build a castle and become lord of your own village. ToMB's house is located conveniently on Fellburg's outskirts. It's especially good with SkyrimNet to convert your villagers from generic NPCs into real individuals. Live a double life as benevolent lord and malevolent cultist. Or go Children of the Corn style and turn it into that creepy town whose citizens carry a dark secret.
Dead and Daedric Guardians - Necromancy and Summoning Unleashed
This allows you to build a veritable army through summoning daedra or necromancy, which obviously fits in perfectly with ToMB's themes and gameplay. ToMB comes with a patch that will turn the currently decorative summoning circle into a functional one for both routes. In addition, the patch also makes the books required to pursue either of these dark paths available at the altar.
A Shard of Coldharbour
This mod gives you another player home in Coldharbour, for when you need to get away from it all (or make a fast interplanar escape). A patch adds the Planar Shift spell to the altar.
Heart Breaker - A Killmove Mod SEGo full Temple of Doom with your sacrifices and rip out your victim's still-beating heart!
SkyrimNet Integration
SkyrimNet Download
SkyrimNet Documentation
SkyrimNet Discord
SkyrimNet has fundamentally changed how I play Skyrim, and I cannot recommend it enough. Rituals become an intense and emotional experience when your slaves can feel every violation you visit upon them. You can lure innocents to their doom and mess with their heads as you "explore" a new daedric ruin that you found together before the eventual betrayal. And so on. It's easy to install, incredibly modular, and uses Skyrim's native engine instead of an outside program.
ToMB comes with built-in support for SkyrimNet, with loads of inner thought and direct narration triggers:
NPCs recognize what rooms they're in and react to the 50-ft-tall statute of Molag Bal looming over them or the rows of cages, etc. NPCs react to your actions, such as seeing you open the hidden passageway NPCs react appropriately to ToMB spells, such as the severe pain of Electrical Shock NPCs react appropriately to DOM spells and potions, becoming aware of their own increased sensitivity to sex or pain NPCs react appropriately to the ritual's VFX, realizing that they're trapped with a monster behind a barrier of swirling coldfire NPCs react appropriately to being kidnapped and tied to a horse (if using RSE) NPCs react appropriately to your cultist attire, including being unaware of who you are behind the mask (if using BOS or Sneak Tools) Rumors dynamically spread about mysterious disappearances once you've started taking people, especially people whose absence will be noted NPCs are aware that friends or loved ones have gone missing NPCs who begin to strongly suspect that you're behind the disappearances may report you to the guards (requires SeverActions) Additonal "atrocity" mechanic during rituals to reward bonus points if the LLM decides something you do is particularly cruel Molag Bal himself may actually comment on your rituals. Future plans for more interactions.
I've also included a new bridge that further improves how the LLM interacts with DOM's emotional architecture, allowing a slave's semantic context to influnce her DOM mood via DOM's API training functions and her DOM mood to drive the LLM's RP, creating a truly incredible gameplay loop.
487 downloads
Updated
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Alpia's Slavetats Dump
By Alpia
Place for slavetats that dont fit my main slavetats pack. Mod replacers, Futa/Dom tats, Full body tats that dont fit the rtats pattern of the main pack.
CBBE 3BA
Description:
What you'll find here is whats already described above, not much here for now, but see for yourself.
Mod replacers:
New: Public Whore RELOADED - Tattoo Replacer and a small extension. You need NymphoElfs patch. Included in my download are only the edited scripts and the additional Tattoo's (old and new). Textures work with SE/LE, but not sure if SLSF is available for both.
What it does, simply:
Right now Public Whore applies one of two fixed tattoos when the player becomes the Public whore:
a text label like “Public Whore of X”, or a hold symbol.
It does this by looking up one exact name + section in a SlaveTats JSON (for example "name": "Dawnstar", "section": "City Whore Labels").
This limits someone making tattoo's to replace the existing single texture per hold which gives no variety and is a bother to create a fomod installer to replace based on user choice as I did before.
Instead of that single fixed tattoo, the patch asks SlaveTats for every tattoo registered under the section "Public Whore".
It then picks one at random from that list, using a simple name filter:
Generic tattoos, or Hold-specific tattoos (e.g. names that include “Whiterun”)
MCM options are changed to either pick generic (No hold identifier) or well... hold specific if the mod finds a tattoo with a hold identifier.
There is a slider to apply multiple tattoo's if there is less viable found it just applies whats available.
You can add any tattoo's you wish
If needed there is a manual in the download also dont forget to hit the register button in slavetats if you install new tattoo's.
If you only want the tattoo's for use with slavetats just delete the scripts.
Public Whore Tattoo Replacer (Old) - pick from the fomod what you want or just rename/replace yourself if you seek different combinations.
Licenses - Player Oppression Tattoo Replacer - Currently only one tattoo with two options (SE only as so is the mod). Select only the torso option in the mcm nothing else for the tats.
Also available as standalone non replacing variants. Standalone variants will be in the "Alpia's tattoo dump" download. The PW replacer gets its own download as it already existed before and I cant be bothered to reorganize it.
Tattoo dump:
Full body:
Tattoo's that dont fit the mainpacks rtats pattern, like the giant sacrifice thing or the chains.
Futa/Dom tats:
Tattoo's to fit a dominant futa.
Would appreciate suggestions on this topic as I dont know what someone playing as dominant futa would want to see, especially on the back. Ideas I got mainly surround the obvious front. Also would appreciate feedback if it fits or overlaps with your characters dick.
If there is no LE version then thats because I didnt feel like doing one at this point. Just run it through a converter XnView to bc1 or bc3 or wait.
If you like the screenshots you'll find some more here Screenshot dump
Requirements:
A CBBE based body (no I wont convert it to xyz body, but you are free to do so.)
SlavetatsNG or SlaveTats SE
other then that obviously the original mods for the replacers
Credit goes to the original mod authors.
19626 downloads
Updated
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NAKED START - NO ESP NO CRASH
By Lauffey
NakedStart
Now Available - i HAD it on the other website, but they banned me, so i'm reposting my mod here.
Every "start naked" mod fights over the same two records. That's why they crash.
I built this one because I kept losing playthroughs. The naked-start mod I was using would CTD every so often, and when I finally opened it up the reason was obvious: it was overriding the Player record and the intro quest MQ101 "Unbound" — two of the most contested records in the entire game. Every race mod, every perk overhaul, every vampire mod, every alternate start touches them. It's also why mods like that ship a separate ESP per scenario: one for ASLAL, one for vanilla, one for whatever else.
NakedStart doesn't do any of that. It's an SKSE plugin — no ESP, no records touched, nothing to conflict with, nothing to sort in your load order. It waits for the new game to actually begin (after the alternate-start menu, after char-gen) and then strips your inventory. Not unequips — removes. You start with nothing to put back on. Find it, buy it, or kill for it.
What's included:
One DLL, no ESP — nothing in your load order, nothing to patch, nothing to conflict with.
Works with any start — ASLAL, Skyrim Unbound, Realm of Lorkhan, vanilla Helgen. Same single version for all of them.
Actually naked — armor, clothing and jewelry are removed from the inventory, not just taken off.
Whatever you find afterwards is yours — the strip only runs in the first seconds of a new game, so the first outfit you pick up stays on.
Quest items are left alone.
Existing saves are untouched — it only ever fires on a new game.
SE / AE / VR — version-independent through Address Library.
This isn't another naked-start ESP with a new name on it — it's the one that never needed to touch a record in the first place.
Requirements
SKSE64
Address Library for SKSE Plugins
Installation
Install with Vortex or MO2 like any other mod.
Start a new game. That's it — no MCM, nothing to configure.
Thank you for supporting the Atelier. Free mods stay free, always
- Lirael
642 downloads
Updated
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book Book of Depravity
By DrSeptimus
Details
Click the spoiler to learn more.
Corruption Details
Book now gave corruption if you have Bimbo's of Skyrim mod installed. Click at the spoiler to know how much corruption does the book gave.
WIP
I currently plan to write a few more books; the titles are listed below. You can roughly guess what the content will be based on the book title alone.
Journey of a Bimbo Babe
Breed Breed Breed
Rape Fantasies
Warrior by day, Slut by night
Special Thanks
Nikkiwitch
1130 downloads
Updated
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sosae Schlongs of Skyrim AE-NG
General Summary:
SOS AE-NG is a new version of the SCHLONGS OF SKYRIM mod developed on CommonLibSSE-NG. This version focuses on profound structural changes to serialization and data handling, optimizing script performance by prioritizing the use of native C++ over Papyrus. Furthermore, it significantly improves compatibility with existing and future mods by implementing new features and optimized architectures within the code.
The next Spoiler is in Spanish, is only the personal motive for the mod, you can translate it, mostly for laughs
=================ChangeLog================= =================Known Bugs=================
-The current gender schlong is retained when changing genders, but this doesn't affect anything; the actor can still use Slot52 for other armor. The only difference is that
the actor appears as if they don't have a Schlong, but it's possible to change the Schlong in the MCM.
=====================How to use the new SOS=====================
New features:
DRAWING - When an NPC loads, a draw is performed using the available addons to determine which addon that NPC can have. If the sum of all available addons is less than 100%, there is a chance of losing the draw and receiving an empty addon. This empty addon is not equipped and fixes the bug in the original SOS that added Schlong to all NPCs without considering the total probability.
There are new files in Data\SKSE\Plugins\SchlongsOfSkyrim\ that will be used.
1. SOS_ConcealingArmorMods.JSON
The armor pieces within these mods will have Slot 52 in addition to Slot 32. NOTE: Only armor pieces with Slot 32 will be affected. This replicates the old behavior of SOS, but without internal data, and it is applied every time the game is launched. If you want all the armor in a mod to be concealing, put it in the text on a new line, or delete mods from the list if you want all the armor to be revealing. If the document doesn't exist, it will be generated with a list of basic mods.
The keyword SOS_Revealing takes precedence over the list. Let's say Skyrim.esp is in the list, and a mod adds that keyword to the iron armor.
In-game, this iron armor will be revealing, not concealing. If an armor has both keywords, nothing should happen.
2. SOS_AE.ini
These options define the default JSON data. "Enabled" indicates the add-on is activated, "Rank" is similar to the rank in the original SOS, and "Chance" is the probability of an NPC having it.
These options define default values for the JSON generated when the game is launched for the first time after installing the mod or when a previous JSON file is deleted. This is useful if you want to change many data points with a single option, such as assigning rank 20 to everyone or changing the chance to 100.
The data from the JSON can be edited in the MCM, will be saved automatically. The Gaussian Deviation makes the rank distribution a little more variable
"SOS_SchlongEligibleActorMods is a Whitelist" changes how SOS_SchlongEligibleActorMods works, if is TRUE, NPCs from the mods in SOS_SchlongEligibleActorModscan have a random schlong different than NONE during random selection(still respects the probability), if is false, it works as a blacklist, the NPCs from the mods in SOS_SchlongEligibleActorModscan have NONE in schlong as default
3. SOS_AddonData.json: The addon data is saved here, so it can be loaded on new games, it can be edited with a text editor or inside the MCM, Here you can see the data for each addon, like the races, enabled, rank, probability and gender group that can use the addon(or will have it visibly)
Some considerations
1- If the sum of the probabilities for a race and gender is less than 100%, there is a chance of not getting a Schlong, which fixes a previous bug in SOS SE where 10% always resulted in a Schlong. If the sum of the probabilities is greater than 100%, it is weighted.
2- Data reading is very flexible as long as letters and floating-point numbers are not used; even then, no significant errors will be observed in the game.
3- If -1 or any negative number is used for the rank, the rank distribution will be uniform.
If you see this in your JSON:
"undefined": [
"SPBAddonName123"
It's because the gender globals within the ESP or ESL are incorrect for the SPBAddonName123 addon. This is more for debugging purposes. You can move the addon to the "female" or "male" group for it to work correctly, as long as you know which gender the addon is targeting. The absolute solution to this error is to review the globals and edit the ESP. Otherwise, addons within the "undefined" group are simply ignored, but they can be moved to one of the gender groups.
4. SOS_ARMOR_override.JSON
This is a simple JSON file that stores the armors that have been modified within the MCM. The armors within this JSON will be read after each session. It's a good way to save armors with the changes you want without having to enter the MCM in each new game, or for debugging. Here's an example.
where you have a key or key "modname.esp|ArmorIDEditor" = revealingbool
where revealingbool has this meaning:
true = Revealing
false = Concealing
5. SOS_SchlongEligibleActorMods.txt
Is a text document similar to SOS_ConcealingArmorMods, but it contains mods whose NPCs can have a Schlong other than NONE when the draw is done. This does not mean that NPCs not on this list cannot be eligible for a Schlong; they can have a Schlong if assigned to them in the MCM. This is done using a new special keyword called SOS_NoneDefault, which is added to these NPCs when the game is launched.
In the INI, you can change if the list is a Whitelist or a Blacklist
6. Keyword SOS_NoneDefault
NPCs with this keyword will have an "empty" addon assigned in the lottery or drawing; that is, they will always lose the lottery, regardless of the probability. However, they are still saved in the mod's internal data. You can add this to NPCs you don't want to have Schlong due to the drawing (Like followers or other NPCs).
7. SOS_NPC_Override.JSON: When you edit an NPC with the MCM, it's saved in a JSON file that's generated when you edit the first NPC, or the player. This JSON file is used to save NPCs if you want to keep changes in a new game, or when you want to clear the saved data of all NPCs. The NPCs saved in the JSON file will be loaded again. You can also modify data in the JSON file as you see fit.
8. Bending:
The erection mechanic now works like this: Using the buttons defined in the MCM will make the Schlong go up or down. The shift modifier is no longer used. Now, the Schlong will go up or down for the actor in the Crosshair. If no one is in the Crosshair, it will be done to the player.
As 2.1.0, added two more key binds to bend the player Schlong without need to don't see an npc on crosshair
9.- Custom Race Support
If you have an NPC that happens to be from a custom Race and doesn't have available addons in the MCM, you have a toggle to see all available Add-ons for its gender, not its race.
Be careful using this toggle, because not all add-ons have textures for other races, change addons for the custom NPC until you see one that fits you desire or looks good enough
10.- Sexlab Support,
Female NPCs that win a Schlong that is not NONE will be added handled as males in Sexlab (Can be changed or confirmed in the Sexlab MCM), changing an actor or the player Schlong in the SOSAE-NG MCM will change the gender automatically in Sexlab,
As version 2.1.0, added the option to disable this support
11.- Keyword SOS_Pubes
Is an additional Keyword for Pubes that will not change the Sexlab Gender if assigned in the drawing or via MCM, consider that is only used in Sexlab (at least inside this mod) and that it not replace the SOS_Genitals Keyword, both should be in a pubes
11. Uninstallation or Update
Within the MCM, there is now the option to uninstall the mod or prepare it for an update. This is done as follows:
1. Click the Delete button on the Debug page.
2. You will see the mods loaded by the Concealing List disappear.
3. Now save the game. It's best to do this in a location without NPCs.
4. Delete or update the mod.
5. Now load the game. Everything should now work normally.
You can check the original addons compressed and added ESL flag here, as well as some mods I made, update or get from SOS, and the Double Penis
Source Code for the DLL
Troubleshooting:
There is a log system you can check in Documents\My Games\Skyrim.INI\SKSE\SOS_AE.log, if you have a problem you can't fix, try passing this
I need the old SOS
No, and this version is incompatible, you should remove the old SOS and use this one instead,
It Works in 1.5.97?
R.- Yes it does
This version of SOS doesn't have the original addons
R.- Yes, i made a separate download to the original addons, now as ESL because the mod now supports it
There are no addons pages in the MCM
This can be happening for some reasons that are under stable:
1- The addons should load after SOS, try using LOOT, always work in these cases
2.- You installed a new addon (or deleted one) and didn't rebuild the JSON, you can do this deleting the JSON with the data or by using the MCM
3.- The ESP or ESL doesn't have the gender part correctly done, if you check the JSON you will find them in the unidentified Category in the JSON, you can fix it by moving them to the female category or renaming it, here is an example:
4.- Bad FormID in the esp, in this last case is better to pass me the name of the esp and maybe I can help, consider this as the last option if you already done the other 3 solutions I gave
There are pages for the addons but I can't choose one for X actor
This happens because the actor is using a Custom Race, for this to be solved, you need to toggle "Show all addons for gender" in the MCM in the NPCs page, this will show all addons regardless of gender, consider that some addons are only done to work on vanilla races, and custom races sometimes have their own custom addons for said race, so the looks of the addons depends on the addon itself, nothing can be done here respect to the looks
The bend keywords don't work
For the way MCM Works, you need to choose the buttons to make the bend, even if you want to use PgUp or PgDown, otherwise the buttons will not work, the same happens for player keybinds
The addons fail to the floor
You need a skeleton mod, like XP32
Erections work weird in X Arousal Mod or X Animation Mod
These mods in general don't use any of the scripts or functions from SOS, even in the old SOS, because they only use the Animations, problems like these needs to be solved in said mods, here we only gave the resources for animations or erections
X mod doesn't work (No animation or Erection only)
These mods actually use functions from SOS, you can confirm it by searching on it's source files .psc the words "SOS API", "SOS_API" or "SOS_SKSE" (not SOSAE_SKSE), the only way to fix it is doing an update using the new functions, and maybe doing more work with said mods now that we have more functions to work with,
If you are a user, try contacting with the mod author, if there is a negative response or the mod is abandoned, try contacting with me, I do updates for mods I use, but maybe I can help
If you are a mod author, I gave information in the functions to use in SOSAE_SKSE.psc in Schlongs of Skyrim AE\Source\Scripts. Maybe I can help with new functions if it doesn't means do a huge change in the mod.
If you know how to do SKSE plugins, I gave the source code for the DLL if you want to do something more technical
I don't know how to add Keywords to an addon
Use creation kit or Xedit, it will not break anything to the point to an CTD or a serious bug, bas keywords can only affect the equipment of addons, nothing serious
Console?
Read here
SL Survival?
Check this comment for the work:
Ostim?
Read about Ostim here, but in resume, I need help with it because I don't know how it works
As 2.1.0, with the added back SOS Faction the gender for Ostim should work normally
Sexlab P+?
To have the correct Futa Gender, disable the "Force to Male" option on MCM, it will change the INI too, so the option will be keep to other play thoughts
I have a bug where the camera falls to the floor on cellchanges, exit Racemenu or using Furniture or X
OK this is the bug I had before doing a fresh modlsit, after doing the new mod list I can't replicate it easily, I tried many times but something seems to fix it, or I'm fixing it by not a having a certain common Mod, so if you have that bug you can help by sending your mod list, try reading the next comment I will update to see what can be causing it:
I Suggest use of Pandora with Auto Skeleton Patch and to Install a basic XP32 instead of the expanded
Thanks to be have been mentioned here:
https://skyrimadultdiary.blog.jp/archives/5676964.html
More information about pubes and KID:
GITHUB Repository for latest version
33980 downloads
Updated
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More Nasty Critters Special/Anniversary Edition
By MadMansGun
WARNING:
A SKYRIM "UPDATE" IS BEING RELEASED.
LOCK DOWN & BACKUP YOUR GAME INSTALL FOLDER.
BE ADVISED: some sack of shit is using my name to re-post mods on other websites, this person is NOT me.
DO NOT DOWNLOAD ANYTHING FROM THOSE OTHER SITES. I ONLY UPLOAD TO LOVERSLAB.
THIS VERSION IS FOR SKYRIM SPECIAL, VR & ANNIVERSARY EDITIONS ONLY
go here for Skyrim Legendary Edition: https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/
MNC is a unified collection of the basic adult creature mods, the contents within came from multiple mod authors.
this version has updated mesh files, and is using SLAL for animation control.
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DISCLAIMER (copied from original v9 mod page):
I know its problematic to expand on the work of others or even expand upon someone elses expansion of the work of a third modder.
However some of the stuff here cant be released in any other meaningful way, at least not for someone who just wants to download and have fun.
If someone is offended by the stuff I put here let me know and I remove it. Its just here to give fellow players easy access to stuff thats posted all over the board, after all.
original More Nasty Critters made by dentarr: http://www.loverslab.com/files/file/1140-more-nasty-critters/
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The Downloads:
MoreNastyCritters:
the main mod, adds aroused meshes & animations for creatures + registers races into SexLab so that other SLAL Packs can use them.
(note: mod does NOT have a MCM of it's own, the CF and SLAL MCMs are used to control this mod).
CreatureSummoner:
adds spells to summon creatures for you to play with (note: mod has a MCM).
ModCompatibilityKitsForMNC:
various patches for other mods.
CreatureFramework:
used to apply aroused meshes onto creatures (note: mod has a MCM).
ExperimentalSexLabCreaturesV1-66bToSLALConversion.7z
removes creature animations from sexlab and re-adds them as a SLAL Pack.
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Required Mods/Install Order:
The full install guide (and a list of SLAL Packs) can be found here:
http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/
that guide is mostly not suitable for SE/AE anymore due to all the updates/game versions, but the list of slal packs is mostly still valid.
Mod Organizer 2 is the recommended mod manager to use:
https://www.nexusmods.com/skyrimspecialedition/mods/6194/
https://www.youtube.com/watch?v=j4ZQpzf_iAE&list=PLE7DlYarj-DcLS9LyjEqOJwFUQIIQewcK
also if you are installing this into SkyrimVR you should go here first:
https://www.loverslab.com/topic/134393-how-to-sl-in-vr-step-by-step-tutorial/
install mods in order shown:
Skyrim Script Extender (aka: SKSE)
http://skse.silverlock.org/
Note: must be installed manually into your game, NOT with the mod manager
Warning: pay attention to what version of Skyrim.exe/TESV.exe you have, right click on it and go to "Properties" and then go to the "Detales" tab to find your version number. DO NOT FALL FOR THE SE/AE TRAP, if your game is "up to date" then your game is using the "AE" exe even if you did not buy the pack of CrapClub mods that goes by the same name, this is why you must look at your exe version number to see what you actually have.
Address Library for SKSE Plugins
SE/AE https://www.nexusmods.com/skyrimspecialedition/mods/32444
Note: you most likely want the file called "1.6.x"
SkyrimVR https://www.nexusmods.com/skyrimspecialedition/mods/58101
Fores New Idles in Skyrim SE (aka: FNIS)
https://www.nexusmods.com/skyrimspecialedition/mods/3038
Note1: don't forget to download the "FNIS Creature Pack"
Note2: don't bother trying to use Pandora/Nemishit, combat mods are not worth it, you are just going to end up playing as a stealth archer again anyways.
SkyUI
https://www.nexusmods.com/skyrimspecialedition/mods/12604
note: use"SkyUI_5_2_SE" the new "6" versions seem to be causing issues.
UIExtensions (needed for SexLabTools lower down on this list)
https://www.nexusmods.com/skyrimspecialedition/mods/17561
Papyrus Tweaks NG ( makes sexlab run faster if you turn on "Speed up native calls" )
https://www.nexusmods.com/skyrimspecialedition/mods/77779?
SexLab Framework SE (aka: SexLab....the real SexLab and not that fake P- crap)
https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v165-110822/
Warning: like SKSE you need to pay attention to what version of Skyrim you have.
SexLab Tools
https://www.loverslab.com/files/file/10660-sexlab-tools-for-se-patched/
note: when animations are running this lets you open a selection window by pressing H on your keyboard.
Sexlab Aroused Redux SSE (aka: SLAroused)
https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/
More Nasty Critters Special Edition (aka: MNC )
(you are here)
Creature Framework (aka: CF)
(4.0) (you are here)
or
(1.0.1) https://www.loverslab.com/files/file/5462-creature-framework-se/
note: v1 uses a area effect spell (scan scripts) that is fired continuously from the player to find nearby creatures, v3 uses a quest aliases update scan to find creatures near the player.
JContainers SE (aka: JCON, needed for both SLAL and CF.)
https://www.nexusmods.com/skyrimspecialedition/mods/16495 or https://github.com/ryobg/JContainers/releases
Warning1: like SKSE you need to pay attention to what version of Skyrim you have.
Warning2: if SkyrimVR DO NOT USE JCon v4.1.13 only use the older v4.1.2 file.
SexLab Animation Loader SSE (aka: SLAL, SLALSE)
https://www.loverslab.com/files/file/5328-sexlab-animation-loader-sse/
MatchMaker
https://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/
NOTE: this is a LE mod and it works fine in SE/AE without any porting, form 43 esp files are safe to use in SSE.
it's only mods that have meshes, animations, bsa or dll files that you need to worry about, MatchMaker has none of these.
Suggested Load Order:
(Skyrim and it's DLCs here)
SexLab.esm
SexlabAroused.esm
CreatureFramework.esm
(other SexLab related mod's .esm here)
(All other .esm mods here)
SkyUI.esp
UIExtensions.esp
FNIS.esp
(All other .esp mods here)
SexLabTools.esp
MoreNastyCritters.esp
CreatureSummoner.esp (if installed)
SexLabMatchMaker.esp
SLAnimLoader.esp
(other SexLab related mod's .esp here)
Warning: if you have it please load XP32/XPMSE before MNC. Do not let there skeletons overwrite MNC or your game may crash or have floating dick problems, MNC is using nodes that are sometimes not found in these skeleton mods.
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other Related Mods/Addons you may or may not want:
SexLab Utility Plus (NOT Sexlab P+ and never Sexlab P+)
https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/
Animation Limit Crash Fix )
https://www.nexusmods.com/skyrimspecialedition/mods/31146?
Warning: may not be working for AE at this time, seeing mixed reports about it.
alt mod to use: Engine Fixes
SE/AE https://www.nexusmods.com/skyrimspecialedition/mods/17230
VR https://www.nexusmods.com/skyrimspecialedition/mods/62089
+
Memory Leak Fix for the GOG version of skyrim
https://www.nexusmods.com/skyrimspecialedition/mods/169302
Animated Beast's Cocks
https://www.loverslab.com/files/file/7556-animated-beasts-cocksabc-for-users-le-se/
SexLab Werewolves Redux (for using animations when in Werewolf form)
https://www.loverslab.com/files/file/18014-sexlab-werewolves-redux/
Werewolf Prostitution
https://www.loverslab.com/files/file/36844-werewolf-prostitution/
SexLab Dragons
https://www.loverslab.com/files/file/7900-sexlab-dragons/
+ animations
https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/
https://www.loverslab.com/files/file/3999-billyys-slal-animations-2020-2-1/
SexLab Aroused Creatures
https://www.loverslab.com/files/file/6022-sexlab-aroused-creatures-se-2025-04-05/
Creature Overhaul (the "CO More Creatures" file to be exact, it goes well with the SLAC mod above)
https://www.loverslab.com/files/file/12760-creature-overhaul/
Bad Dog's Immersive Creatures SE (if you have "Skyrim Immersive Creatures" mod installed)
https://www.loverslab.com/files/file/6663-bad-dogs-immersive-creatures-se/
Note1: a bit outdated so some creatures are not supported.
Note2: DO NOT install the "BDIC Creature Framework Patch", it was made for CFv2 not CFv4, installing it will cause CFv4 to stop working.
Note3: don't install the "BDIC MNC Patch", it does nothing. the file you want is "1216885848_BDICBadDogImmersiveCreaturesSE_T2.1.7z"
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Animation Troubleshooting:
1. if you are using a Mod Manager ( please go with Mod Organizer 2, it's highly recommended ) make sure it's installing the files to the right location and with the right load order.
a good guide for using Mod Organizer 2 can be found here:
https://www.youtube.com/watch?v=j4ZQpzf_iAE&list=PLE7DlYarj-DcLS9LyjEqOJwFUQIIQewcK
2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run.
C:\Games\Steam\SteamApps\Common\Skyrim Special Edition\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files.
you may not even get a error message telling you that this has happened.
make sure FNIS and your mod manager (if your using one) are running with administrator privileges.
NOTE: try deleting "Data\meshes\actors\character\behaviors\0_master.hkx" and re-running FNIS again, that sometimes helps.
3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader.
note: this only apply if you are not using a mod manager
4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab.
5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.
6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play.
7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
NOTE1: if you do have the Creature Pack but some creatures are just playing idle animations during sex or not moving try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"
(doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)
NOTE2: try turning on the "hkx file compatibly check" in FNIS to see if you installed the wrong version/s of any animation packs.
8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".
8.5. click on "Count Animations" and make sure nothing is over 1000 (the stock SexLab v1.65 animation limit), turn off some animations if they are.
8.6. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
9. if SLAL Packs are not being listed in SLAL try reinstalling/updating JContainers.
https://www.nexusmods.com/skyrimspecialedition/mods/16495
10. if you are getting teleported into the air above Secunda's Kiss (giant camp at center of map) then try starting a animation in a indoor area first.
it should stop happening outside after you do.
11. if all else fails, try going to sexlab's "Rebuld & Clean" menu and click on "Clean System" to reset everything to there default values.
note: once done you will need to re-select any sexlab settings you changed (turn Allow Creature Animation back on), and re-register your SLAL Packs.
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(Human) Animation Troubleshooting:
Problem1: actors standing inside each other and T pose or playing idle animations.
cause1: you forgot to run FNIS after installing/removing animations.
fix: run FNIS.
cause2: you installed the wrong animations for the version of the game you are using.
fix: remove the animation mod that is wrong and install the correct version.
tip: if you don't know what mod is wrong, then turn on the hkx compatibility check in fnis.
cause3: the generated 0_master.hkx may be corrupted.
fix: delete the 0_master.hkx to force fnis to generate a new one instead of trying to update it.
file location: Data\Meshes\actors\character\behaviors\0_master.hkx
note: should be deleted from within your mod manager...but that may also depend on however fnis was setup within it.
Problem2: odd behavior from sexlab (Eg: animations are not what it says are running, massive actor misalignments, or other odd shit)
cause1: corrupted animaton registry/SKSE cosave.
fix: go to the Animation Loader's MCM and then:
1. click on the "Disable All" button.
2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
3. click on "Reload JSON".
4. click on "Enable All".
5. click on "Count Animations" and make sure nothing is over 1000 (the stock SexLab v1.65 animation limit, yours may be different), turn off some animations if they are.
6. click on "Register Animations", then unpause and Wait.
cause2: corrupted sexlab settings/scripts.
fix: go to sexlab's "Rebuld & Clean" menu and click on "Clean System", then unpause and wait.
note: once done you will need to re-select any sexlab settings you changed, and re-register your SLAL Packs.
cause3: the generated 0_master.hkx may be corrupted...again.
fix: same as last time.
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Creature Framework Troubleshooting:
note1: don't use alt player werewolf form mods (Eg: the Player Hermaphrodite Werewolf patch) if you are playing as a vampire lord or using a creature transformation mod, due to how those mods work it will prevent CF from working on your non-werewolf creature form. CF will see you as still wearing the custom werewolf body mesh but as a different race, therefor seeing you as a unregistered race/armor combo.
note2: if using SkyrimVR DO NOT USE JCon v4.1.13 only use the older v4.1.2 file.
Aroused mesh not getting/staying applied during animations (a list of things to try):
A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
B. go to the Creature Framework MCM and click on "Clear Creatures"
C. go to SexLab's MCM and turn off "Automatic Free Camera" (don't know why but freecam may stop meshes from getting refreshed, especially the player's werewolf form)
D. go to the Creature Framework MCM and disable "SexLab Aroused integration"
E. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register)
F. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file.
NOTE: you may need to save & quit again after installing to get it's MCM menu to load.
also adding this to the Skyrim.ini (My Documents\My Games\Skyrim) may help CF work a bit better:
[General]
bPreemptivelyUnloadCells=1
Creature Framework not registering mods / is empty / stuck in a registering loop:
try reinstalling JContainers or installing a older version of it.
( Warning: pay attention to what version of Skyrim.exe you have. )
https://www.nexusmods.com/skyrimspecialedition/mods/16495
or
https://github.com/ryobg/JContainers/releases
There was a problem if you had any Mods from CrapClub (Creation Club) installed, but that bug should be fixed in newer versions of JContainers:
the problem was you had to remove them (or any other esl based mods) before you could register/reregister Creature Framework based mods into Creature Framework.
(i'm just keeping this message here in case the problem comes back)
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List of known mods that cause Werewolf problems:
One of the "Serana" mods but i can't remember the exact name, however theses esps are known to turn the female werewolf into a male:
Serana.esp
Valerica.esp
Bijin AIO.esp
load there esps before mnc's or delete the ArmorAddon ( NakedTorsoWerewolfBeast [ARMA:000CDD87] ) and any other werewolf edits from them.
EasyNPC:
I don't know the details of what this program it's doing, just that it's causing problems.
I assume its creating the same issue as the above, and therefor has the same fix.
ABC:
the "MNC_ABC_Patch.esp" file found in that mod is turning the herm werewolves into male (and is also messing up the Player Hermaphrodite Werewolf patch because of it),
turn off and/or delete that esp from that mod.
ABC also has rogue meshes in it that are causing problems:
"meshes\actors\werewolfbeast\character assets\" has random body part meshes in it, this may cause issues with mods such as "Total Werewolf Overhaul", the only thing that ABC should have in this folder are the skeleton files.
ABC's version of "MaleWerewolf_1.nif" in "MoreNastyCritters\werewolf\" is causing double dick & permanent erections issues, the only thing ABC should be replacing in this folder are the "addon_penisnamehere.nif" files.
SOS:
double dick problems, you need to turn off werewolves under all of its mcm settings.
if that fails to work then a more extreme fix can be found in the ModCompatibilityKit.
One With Nature - Dynamic Animals and Creatures:
it does not cover the female creatures added by mnc
you need to add OWNWerewolfFaction "OWN Werewolf Faction" [FACT:xx00388B] to the female werewolf's faction,
and OWNAbilityWerewolf "OWNAbilityWerewolf" [SPEL:xx04FBA9] to the female werewolf's actor effects.
Bash/Smash patches:
they can be known to mess up the body template flags on some creatures.
Total Werewolf Overhaul (TWO):
it has a patch for HCOS in it but HCOS no longer has werewolf meshes in it, so using that patch will only cause more problems.
Moonlight Tales:
that piece of shit is not even compatible with itself, let alone other werewolf mods.
remove it and never look at it again.
Growl - Werebeasts of Skyrim:
this mod adds new keywords to the Werewolf & Werebear races, so the esp must be loaded after MNC to avoid problems.
but this mod also makes them larger again, so you will need to edit the race's heights with xedit to make the animations line up again.
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FNIS Troubleshooting:
"ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations":
you may have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations.
"ERROR(76): Could not find a part of the path DebugData.txt":
a Win10 update (or antivirus software) has forcibly turned on real time protection and it's stopping FNIS from generating/updating files.
you need to disable real time protection before running FNIS,
or
add GenerateFNIS_for_Users.exe to the exclusions list (also you should probably add skse_loader.exe and TESV.exe as well)
Crashing on loading save file:
you have Too many animations installed, most people start crashing around 12000 to 14000.
remove some animation mods to fix the problem, or try installing these mods to bypass the crashing point:
https://www.loverslab.com/files/file/11208-animation-limit-crash-fix/
https://www.nexusmods.com/skyrimspecialedition/mods/17230/
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Papyrus Tweaks:
"NOTE: THIS MAY OR MAY NOT FULLY APPLY TO SKYRIM SPECIAL EDITION"
the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress.
This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section.
Your Skyrim.ini can be found in "My Documents\My Games\Skyrim"
[Papyrus]
fUpdateBudgetMS=1.6
fExtraTaskletBudgetMS=1.6
fPostLoadUpdateTimeMS=1000.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
iMaxMemoryPageSize=8192
iMinMemoryPageSize=256
iMaxAllocatedMemoryBytes=153600
note1: there is some debate on the last 3, it has been suggested that they should just be deleted from (or never entered into) the Skyrim.ini
https://www.loverslab.com/topic/56084-crash-fixes/
use this mod and use there Papyrus setting suggestions:
https://www.nexusmods.com/skyrimspecialedition/mods/77779?
note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a Papyrus script based problem,
the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system,
therefor if you have it on all the time it can potentially become a part of the problem your trying to fix.
it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull,
you should be doing this if you have such a problem:
http://www.creationkit.com/index.php?title=TES5Edit_Mod_Cleaning_Tutorial
http://wiki.step-project.com/TES5Edit/TES5Edit_Cleaning_Instructions
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Other Notes:
when you select "MNC Rescaled Meshes" for the wolves in CF's MCM it makes the wolves larger and gives them a penis that does not support ABC animations, this is intended to be used for older wolf animations.
(if you have RaceMenu/NIOverride you may want to edit the MoreNastyCritters.esp to remove the object effect from the wolf armors or they may end up much bigger than 1.2)
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Mod Compatibility Kit index of patches:
Warning: theses are ported from the LE version of the "mod compatibility kit" so some patches may be looking for the LE versions of the mod (eg: not a esl file)
Bear Mods:
The DovahBear (with & without Werebear form)
Canine Mods:
A Dogs Life
Amaterasu The Great Spirit (was unnecessary, Amaterasu is/was Female, this makes her a male)
garm companion
GenderDogs (you don't need the original mod to use this because MNC already includes female meshes)
Meeko Reborn
OkamiFollower
True Meeko
True Wolves of Skyrim
Vargr - a Draugr Hound
Vigilance Reborn
Zombie Dogs and Skinned Hounds- Mihail Monsters and Animals
Dragon Mods:
Behemoth Dragon
Chaos Dragons
Deadly Dragons
Diverse Dragons Collection 3 V4-1-3
DurnehviirResurrected
Jills of Akatosh
Jormungandr Dragon
Nithhogg Dragon
Thanatos Dragon
(note:if you are mixing dragon mods (Eg: Chaos Dragons with Deadly Dragons) you may need to edit the leveled npc lists, Eg: LCharDragonAny "0005EACF")
Horse Mods (the bane of my existence):
Blaze Of Eventide
Convenient Horses V5
GenderHorses (you don't need the original mod to use this because MNC already includes female meshes)
Horse Armors
Immersive Horses
Levelers Tower
Realistic Primitive Horse Breeds
Stendarr Rising
Other Mods:
Bestial Essence (may or may not work)
Creature Mod - Degonians (A.K.A: a DeathClaw mod for Skyrim)
Darkend
Reapers The Dark Tower
SkyFem
Tame the Beasts of Skyrim II
The Gray Cowl of Nocturnal
Tumbajamba's Mounts
Vilja in Skyrim
Yiffy Age of Skyrim
Zombies- Mihail Monsters and Animals
MNC Werewolf extras:
Alternative Werewolf Textures (for female/herm werewolves)
Player Hermaphrodite Werewolf patch
Remove Werewolves from SOS
installing the patches with a Mod Manager:
note from harveytherabbit:
"Mod Manager (i think he meant Mod Organizer) : Install the patch in the Mod Manager interface and you will see all of them under that one install. Navigate under the respective folder title for the patch you wish to install. Keep expanding the folder hierarchy until you see that patch's 'data' folder and the Right Click and set as Data Directory. Once it shows the green text indicating it is selected as the data folder, rename the install however you want to identify it as the patch for that specific mod (ex - "MNC Patch - ModTitle") and then complete the install and enable it. Repeat these steps for each patch you need for your own mod structure."
as i understand the things i've seen other people say in the past the patches need to be extracted and then recompressed into 7zip files of there own to be installed.
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CREDITS:
note: this list of credits most likely has many errors due to the amount of crossover work that has been done.
its hard to keep track of things when others are expanding upon someone else's expansion of work from a third person.
AnTiWoMaAgNoT (female VampierLord mesh)
Ashal (SexLab, scripting consultant)
Bad Dog (mesh consultant, edited Deer/Elk penis, Steam Centurion mesh, edited sabercat penis, Dragon Priest mesh, Riekling penis?, frost giant penis)
billyy (past Animations now removed, mesh & animation consultant + testing)
Blaze69 (consultant for many things)
blipblap (edited Hulking Draugr mesh, edited Giant body meshes, edited troll penis, Ashhopper)
Chosen Clue (Ash Spawn fix)
Cyndi (Benthic Lurker penis)
DARKGRAY (helped with something but i can't remember what it was)
Dayelyte (Animations)
dentarr (original MNC mod author)
Derrax (werewolf balls)
diarawr (Canine penis & werewolf penis from horny dogs of skyrim)
Dr Fring (female VampierLord texture)
Ep1cL3w1s (Creature Framework)
Flyingtoaster (Hentai Creatures)
Fore (FNIS, animation consultant)
FunnyBiz (Animations)
Gary3 (female horse meshes)
Gone (Animations, Beastiality Extras, Bear balls, Chaurus penis, spider penis, Draugr penis, Falmer penis, Gargoyle penis, Giant penis, Sabrecat penis, troll penis, VampireLord penis)
h38fh2mf (did something but i can't remember what it was)
jacques00 (female giant mesh, female Draugr texture)
Leito86 (Creature Features, Animations, Horse penis, new bear penis, Werebear penis, Riekling penis?)
llabsky (Animations)
lordescobar666 (Sexlab Nude Creatures)
Lost_Hawk (Female Falmer)
Lugburzum (Dremora face Fix for Hentai Creatures)
MadMansGun (mod maintenance, multiple edited meshes, dwarven sphere dildos, Dwarven Spider penis, Dwarven Ballista dildo, Werebear penis (based on Leito's horse penis), Frostbite Spider penis (based on Gone's Chaurus penis), Chaurus Hunter (also based on Gone's Chaurus penis), Frost Atronach, edited Dragon penis)
nicholas8 (helped with race registration)
Moutarde421 (female werewolf)
Panicforever (Animations)
PaulGreen (modifications to SLAL and enabling icewraith animation support)
Pfiffy (SSE porting)
ppp (helped with the Immersive Horses patch)
RavenKZP (female Dog & Husky)
SirNibbles (consultant, idea tester)
Skullered (helped with something but i can't remember what it was)
SkyMoMod (the Arch Demon in Hentai Creatures)
Subject2Host (edited bear penis textures, Werebear penis based on horse penis, Rabbit penis based on skeever)
Vioxsis (Goat, Horker, Hagraven, new Boar)
vpoteryaev (helped with something but i can't remember what it was)
Xandero (Animations)
ZarthonTheVanquished (fixed some creature voice errors)
3644915 downloads
Updated
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Erotic Adventures - Gerdur - OStim Standalone
By Mantodea
Description
For a long time I m trying to find some mods which not gives you only a direct way to sex scenes. That will give me a feeling that the world is completely for sex, but actually my goal of adding so much sex mods is to add the incomplete authenticity and immersion. I think the story and reason for sex is more immersive than sex itself in such open world games, so why not i make it myself?
That's why this series of mods appeared.
The first one is for Gerdur cuz she and Sigrid are the first beauty that most player could meet first time (except if you say Hilde...?). And I decided to make the Riverwood's stories first. It contains a quest and some sex scenes, there're also some daily things you could unlock by quests. This mod is not designed for you to stay at Riverwood all the time, you could go other places and the game will tell you if something happens.
One of the main features is that this mod uses the SkyrimSharp's scene selector, if you have interest in it, just go and see the good tutorials (at least i think) i wrote on it's mod page!
This mod is still under development, like i do not get good enough voices for Gerdur so i removed them, and some scenes performance are not that good. But if i learn more things in the future's modding, i will be back and make this better. Also, this series of mods will have cross-mod-contents like if i done Sigrid things later, it will provide new things for their two. So just wait for my good news XD!
Here's the nexus link.
64 downloads
Submitted
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interface [Beta] PrismaUI Sexlab P+ Animation Toggle
By BananaZombie
If you're like me then you are very picky when it comes to animations. Nothing worse than trying to have a simple defeat system for losing a fight and suddenly you're doing acrobatics while pleasuring a bandit. You don't want to get rid of certain packs because of those one or two decent animations so you have to go through each animation to see what you like.
This mod is here to help make your animation toggles much easier, faster and keep it across all your saves.
Features
A clean modern interface, no more sluggish flash menu. Toggle animations from the Sexlab registry at ease. Smart quick spawn, spawns the required actors for the scene. Preview system, scans for valid actors to use with the animation, can change who uses which slot. Spawn menu for basic humans and creatures. NPCs from this mod can be purged. Persistent saves, don't worry about re-doing all of your toggles when you end up breaking your game and need a restart.
This mod is early development, once it reached the stage where it worked for my purposes is when I decided to release. That doesn't mean other people will find issues so please send feedback, logs etc.. to help me fix any issues.
Preview 1 - Testing Animations.webm Preview 2 - UI Navigation.webm809 downloads
Updated
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Femboy Bibles (Lootable books)
By Silver437
What is this?
This mod adds lootable books with pictures of femboys, with a bible naming convention. ESPFE so it won't take a hard slot in your load order.
Why?
There was a mod on Nexus that added the bible to skyrim as findable books. As a joke, I made a "mod of a mod" to replace the text with femboy pictures. Nexus did not like that and swiftly banned it with the reason given "did not acquire the original author's permission." So I remade the mod to be entirely standalone and improved the systems. I uploaded this version which fell within the proper ToS, but Nexus decided to not only ban that mod but my entire account as retaliation. Still though, I put a fair amount of work into this goofy mod and I thought that it's doing no good only sitting on my external drive, so I am sharing it here in hopes that the folks on Lovers Lab might appreciate it more.
Requirements:
None except the base game
Optional Requirements:
Container Item Distributor if you want to use the CID file
Note about Container Item Distributor:
There is a known bug with CID where sometimes items aren't added except when you stand near a loaded chest and save your game and reload. It affects some people and does not affect some others for some unknown reason. So while this mod *can* use CID, I made its main module dynamically inject the loot into existing vanilla leveled lists - this is done when you load the mod for the first time or start a new game. Very safe. If you do have a working CID, you will simply just get more femboy bibles.
Credits:
All artwork sourced from GelBooru. Artist names are in the .dds files for the pictures
Where to find them:
With container item distributor, they can appear inside boss loot treasure chests (the big chests at the end of a dungeon.) They also have a small chance to appear inside some house furniture in houses if you do burglary.
251 downloads
Updated
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SCORN - Skyrim Consistently Oppressive and Rewritten Narrative (Beta Release)
By Ondine.
SCORN rewrites Skyrim's dialogue for a colder, meaner world, one that runs on power and patriarchy. NPCs talk down to you, even when you are dragonborn. Guards threaten instead of warn. Merchants size you up. Men assume authority; women get reminded where they stand. Nobody here thinks the Dragonborn is chosen. You claw for every scrap of respect you get.
The world of SCORN
The world is patriarchal and openly sexist. NPCs address the player as a woman and treat her as lesser for it: dismissive, possessive, or leering, depending who's talking. Jarls, guards, and shopkeepers speak from above. Quests, Scenes, and ambient dialogue rewritten to match the tone Written for a female player character. Most of the dialogue assumes the Dragonborn is a woman and reacts to her as one Deliberately dark and openly misogynistic in tone by design. Expect demeaning dialogue directed at the player and at women in the world Language is not quite as intense as Sexist Vanilla, Sexist Guards, or Misogynistic Guards; if you want to use any of those, just load them after this mod. Some subjective choices I have made "Bikini" is now Dibellan, never been a fan of the word bikini in skyrim, Dibellan Armor is the closest lore friendly phrase I can think of Genital naming largely removed, words like "pussy", and "cunt" raplaced with more generic phrases. i.e. fuck my pussy -> fuck me. this is A. to make some mods sound less "porny" , and B. to improve experience for players that play with futa mods.
VOICE LINES EXAMPLES
Nurelion, Windhelm:
VANILLA: I hope you have coin to spend, and you're not just here to gawk
at my goods.
SCORN: Hope you've coin to spend, girl, not just here to gawk.
Skaggi, praising a miner:
VANILLA: You work hard, Daighre. Glad you have stayed with us.
SCORN: You pull your weight. Didn't think a woman would.
Alvor, at the Riverwood forge:
VANILLA: The grindstone will improve your weapons. Use the table to
improve your armor.
SCORN: The grindstone will improve your weapons. Use the table to
improve your armor. Mind the forge without a man watching.
Gorm, in Morthal's hall:
VANILLA: Mind your manners in this hall, friend.
SCORN: Mind your manners in this hall, friend. And anyone who forgets
their place will be reminded of it. Firmly.
Balgruuf, to his housecarl Irileth:
VANILLA: Heard about that, did you? Yes, I went out for a pint or two.
What of it?
SCORN: Heard about that, did you? Yes, I went for a pint. A Jarl
doesn't account to a woman.
Mirabelle Ervine, College of Winterhold:
VANILLA: The College of Winterhold has been a fixture in Skyrim for
thousands of years.
SCORN: The College has stood here longer than your bloodline. Treat it
with respect.
Bassianus, in Ivarstead:
VANILLA: Is it absolutely necessary for you to bother me right now?
SCORN: Is it absolutely necessary for you to bother me right now? I'm
working. Go find something useful to do, girl.
A guard in Dawnstar:
VANILLA: Dangerous post, Dawnstar. If the bandits don't get you, the
animals will.
SCORN: Dangerous post, Dawnstar. Bandits, animals... no place for a
woman alone.
A city guard, reminiscing:
VANILLA: I used to be an adventurer like you. Then I took an arrow in
the knee...
SCORN: I used to be an adventurer like... well. Not quite like you.
Then I took an arrow in the knee.
Nazir, Dark Brotherhood:
VANILLA: Still here? What's the matter, can't handle what I'm throwing
your way?
SCORN: Still here, girl? Can't handle what I'm throwing your way?
Jofthor, about his daughter, overheard at Fellstar Farm:
VANILLA: She's our only child, Boti. Am I to throw her to the wolves?
SCORN: She's not a boy, Boti. She can't just go wandering like that.
Proventus, about his daughter:
VANILLA: Perhaps you've met her? Adrianne? She owns the shop,
Warmaiden's.
SCORN: Perhaps you've met her? Adrianne? She works the forge at
Warmaiden's, Ulfberth's shop.
Keerava, throwing you out:
VANILLA: No, and I never will. Now get out of my inn!
SCORN: No, I never will. Get out of Talen-Jei's inn!
Bolli and Nivenor, at the Riften fishery:
BOLLI: Decided to grace us with your presence today?
NIVENOR: And just what's that supposed to mean?
BOLLI: It means I run a business, Nivenor. You're here to keep up
appearances and balance the ledgers.
NIVENOR: That's what you pay them for, isn't it? Leave me out of it.
Adult Extended Examples
"I want to fuck your pussy." → "I want to fuck you, girl. That's my price." "She's the one testing out some of my own stuff." → "She's testing gear built to keep women like her in line." "Might as well use the situation to my advantage! [Grabs you]" → "Might as well make use of the situation! [Grabs you]" "Delvin, it's your turn to fuck the Guild Master." → "Delvin. Your turn with her."
WHAT'S BEEN CHANGED
SCORN goes after the dialogue you actually hear, not a percentage of the game's total. Around 1,900 lines rewritten so far, weighted to the high-traffic stuff:
City ambient & street chatter: Whiterun, Windhelm, Riften, Solitude, Markarth, and the smaller towns Innkeepers, merchants & barter: greetings, haggling, services Guards: challenges, threats, idle lines Jarls & their courts: Balgruuf, Elisif, the war-camp leaders, stewards and housecarls Faction questlines: Companions, Thieves Guild, Dark Brotherhood, College of Winterhold Quest and follower dialogue across the main locations
USE OF AI
(I add this for transparency, because I like to be transparent. Please be kind, and if you don't like this mod or how I approached it: ignore it, improve it, or make your own.)
Writing is largely AI generated for broad sweeps, with some manual rewrites here and there. Voices are generated with Inworld TTS. A language model wrote the lines against a fixed tone brief, matched to each line's original Skyrim voice type, so gender, race, and unique NPC voices stay intact. Voice quality varies. Point out the rough ones.
REQUIREMENTS
Skyrim Unofficial Skyrim Special Edition Patch (USSEP)
INSTALLATION
Install with a mod manager and run the FOMOD installer. Select: SCORN Core: the rewritten dialogue and voices (required) Compatibility patches: tick each listed mod you already run (see below) Sort your load order, Let other mods overwrite SCORN, place patch plugins directly above the mods that they are patching. Allow other conflict patches to overwrite SCORNS
COMPATIBILITY PATCHES
Optional plugins that let SCORN's rewrites coexist with other dialogue-affecting mods. Each carries the other mod's conditions and SCORN's text. Some expand SCORN balances to the mods themselves. FOMOD should auto select, if not select only those matching mods you have:
SFW Mods
- At Your Own Pace (Misc, Companions, Dark Brotherhood, Dawnguard,
Thieves Guild, Skyrim Unbound)
- Open College of Winterhold
- The Choice Is Yours
- More Dialogue Options
- Misc Dialogue Edits
- Missing Follower Dialogue Fix
- Quest Fixes
- Skyrim Unbound
- Alternate Perspective
- Trailblazers (More NPCs)
- BUVARP SE RE (+ Chronicles of the College)
- Dawnguard - Tweaks and Enhancements
- Scriptures of the Dragon Cult
- Taste of Death
- Requiem
- AI Overhaul
- SR Exterior Cities
- Immersive Rejections
- Serana Dialogue Add-On
- Immersive Wenche
Adult Mods
The following mods have both a conflict resolution patch AND an extended patch version. The extended patch updates the mod dialogue to be closer to scorn tone for consistency.
- SexLab Survival
- BaboDialogue
- Licenses (Player Oppression) + Licenses Ambience
- Fill Her Up
- SexLab Confabulation (Basic or Extended)
- SexLab Solutions (Basic or Extended)
- SexLab Skooma Whore (Basic or Extended)
- Deviously Vanilla, incl. AIO (Basic or Extended)
- Devious Followers
- Yuriana Wench.
Running a dialogue mod that isn't listed? If it doesn't touch the same
vanilla lines SCORN rewrote, no patch is needed. They coexist on their own.
STATUS
Lots of progress made, slowing down a bit
3788 downloads
Updated
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Onean and Ineon the faerie V42.1
By Tlam99
Version of Onean
made it for me, as it has open permission, I will upload and share it.
What not
no scripts, Young Eager voice, no clothing, no skin (uses your skin), no lag.
What yes
Onean, located temple Whiterun
Onean head, CBBE 3BA body incl. BS files separated for both (build your own). See 0_Onean, 0_Ineon
Ineon, little faerie sister with wings ( because I love winged little faeries), located Compagnions
esp-fe flagged
DAR soft requirement
https://www.nexusmods.com/skyrimspecialedition/mods/33746
CBBE 3BA and requirements
Credits:
PandeaWork ( https://www.pixiv.net/en/users/619064 )
Morika/PandeaWork
Firestarfan12 Morika Vuk40
Ks Hairdos
Sunspot2 and Anton
for the wonderful Animated Fairy Wings and the permission to use it in own mods.
Link to the mod:
https://www.nexusmods.com/skyrim/mods/62612
Acro748
fo CBBE 3BA
https://www.nexusmods.com/skyrimspecialedition/mods/30174?tab=description
Shizof
for CBPC
https://www.nexusmods.com/skyrimspecialedition/mods/21224
Ousnius and Caliente
for Bodyslide/Outfit Studio
https://www.nexusmods.com/skyrimspecialedition/mods/201
2223 downloads
Updated
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Lady Serah, Female DB patch and revoice
By kamithemoon
I rewrote the dialogue in Lady Serah to account for a female dragonborn instead of a male one. I also took the time to address all the typos and grammatical errors I could find and replace any Asian apostrophes. The entire mod was almost completely revoiced and tested as my model didn't exactly match the original.
I made this for myself as I play a female dragonborn. You could technically play this as a male dragonborn, and enjoy the spelling and grammar corrections, but then you'd have the same issues as the original with a female dragonborn, in that Serana would sometimes refer to anatomy you don't have, since I merely replaced lines and didn't bother to condition new ones.
Comes with several patches:
LadySerahFemalePatch - Main mod, revoices everything for a female player and contains bug fixes
LadySerahExpansion - Additional location dialogue and added bump dialogue
Legacy of the Dragonborn - She'll comment on the museum and safe house
Shadowman's Public Sex Comments - She'll comment on you banging others in front of her
Shadowman's Post Fun Comments - She'll comment after sex
Voice Examples:
Go ahead and get your strap-on on.
Wait, I think you might be right...
Requirements:
The Lady Serah of Volkihar - A Sexlab and VIGILANT Companion
356 downloads
Updated
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The Haunted Brothel
By Donuts4me
Repeatable challenge quest where player must sneak past ghosts and vampires completely naked and look for lockpicks to get through locked doors. If you are successful, you get rewards. If you get caught, you get fucked!
Story:
In the hills west of Shor's Stone there is a temple that was secretly built to worship Talos. After it was cleared out by the Thalmor, it became an inn and brothel for travelers passing by. Word is that it has 'unique' entertainment unlike any other brothel in all of Tamriel. Maybe it would be worth checking out?
Requirements:
Hard:
Sexlab (SE/LE)
Fuz Ro D-Oh (SE/LE)
Soft:
MNC/Creature Framework (SE/LE)
How to play:
You will be completely stripped of your inventory and placed into a challenge where you must sneak through seven stages. At each stage there is a locked door and at least one satchel hidden somewhere with some lockpicks you can use to get through. Beyond each door there will be a prize waiting for you.
While you are looking for the satchels, there will be ghosts and later vampires patrolling around looking for you... If they find you, they will fuck you and take away any lockpicks you are currently carrying and dispose of the ones you didn't find. The current stage door will unlock on it's own but you will lose the prize on the other side.
With each passing stage, the sneaking will get harder with more ghosts/vampires to avoid and less places to hide. Vampires are much more vigilant than ghosts and will come after you much quicker. Early stages only have ghosts and the final stage only has vampires.
The locks get harder with each passing stage, but the prizes get bigger. If you want to be sure you can open the harder locks in the later stages, best to avoid ever getting caught and keep accumulating those lockpicks! If you run out of lockpicks and there are no more to find in the current stage, you will just have to let the ghosts and vampires catch and have their way with you...
In most stages there is at least one knapsack lying around containing alchemy ingredients. In between stages there are tables for you to use. If you know your alchemy, you should know how to make the right potions to help you out here.
Since you will be completely stripped of your inventory, don't think you will be using fancy enchanted apparel or high powered potions to help you through this. You will need to rely on your natural sneak, lockpicking and alchemy skills (possibly spells and blessings if you have them). Don't worry. You'll get your stuff back at the end of the challenge.
Players without high levels and skills will most likely not be able to complete the later stages and get the big rewards. The challenge is repeatable, so you can always come back later when you actually have the skills. The first round is free. After that, you will have to pay gold to play each additional round.
There is always a certain number of satchels, knapsacks and later strongboxes in every level. They will always spawn in certain random locations. So, not all playthroughs will be the same.
Also, this is still a brothel. Completing the challenge for the first time unlocks brothel activities. When not playing the sneak challenge, you can always spend the gold you make having fun with the ghost and vampire whores (and possibly their evil pets).
Getting Started:
The location is already marked on your map northwest of Riften. Head there as soon as you want to.
You can also be sent here through Simple Slavery ++.
Required Animations:
-This mod has a lot of group activities with different combinations of men and women. Be ready for those.
People:
FFM,MMF,FFMM,FFFM,MMMF,FFFF,MMMMF,FFFFM
Creatures: (Spoilers)
FAQ:
Q: Can I bring followers?
A: What do you think? This is a sneak challenge mod! Don't have followers with you when you come here... If you use Simple Slavery ++, you should really have Follower Slavery Mod (FSM) to go with it.
Q: Can male PCs play this challenge?
A: Yes. Different player genders get different group combos. Like female players will get gangbanged and male players will get reverse-gangbanged by all the ghosts and vampires.
Q: Is creature action mandatory?
A: No. They are optional things you can ask/pay for and are not in the challenge yet. I plan on adding another version of the challenge where there are both ghosts/vampires and their pets patrolling around.
Q: Is there a skill/level requirement?
A: The early stages are not too hard and even brand new characters can complete them (if you make your moves right). The last few stages are much harder and can only be completed by high level characters with master sneak and lockpicking skills. Low-level players paying to repeat the challenge get cheaper prices.
Q: Do I have to get fucked by both male and female NPCs?
A: For now. I plan on making other versions of the quest where there will be only males or only females getting spawned in each stage.
Q: Is KS Hairdos a requirement?
A: Nope. Files have been copied over.
Q: Is it LE compatible?
A: Yes, there is an LE version included.
Q: Any plans for Ostim Standalone?
A: I know nothing about Ostim. Someone else would need to make a patch for it.
Q: Do I get my inventory back?
A: Yes. It will all be waiting for you in a chest at the end of the challenge. The only way you could lose your inventory is if another mod somehow already took it away before you were even sent here.
Possible Mod Conflicts:
-I'm not aware of any mods adding anything to this spot, but I am sure there has got to be at least one out there somewhere. Check the map image I have posted and make sure you don't have any other mods that add things here (buildings or scenes).
-Devious Devices - I understand there are DD quests that forbid you from removing certain things from your inventory. This challenge takes EVERYTHING from your inventory until it is over. Make sure you are not carrying anything you cannot afford to part with before starting this.
-If you use any mods that impact how hard/easy it is for NPCs to detect you, it will most certainly impact this challenge. Maybe it could make it better? Or, it could totally ruin it.
Known Bugs (SPOILERS):
Acknowledgements:
- @killer905 for helping with the testing and setting up the FOMOD package.
- @Ashal for supplying all of us with LoversLab and Sexlab
-All those who worked on More Nasty Critters & Creature Framework
-KS Hairdos creators
-All those who create SL animations to be used in adventures like this.
Permissions:
-Uploads: This mod is not to be uploaded anywhere else. It stays here on LoversLab.
-Translations: Anyone who wants to make and upload non-English translations have my permission to do so. Just keep them here on LoversLab.
-Patches and Add-Ons: If you want to make patches to fix compatibility issues with this mod and others, you have permission to do so. If anyone wants to change the appearance of the NPCs, you have my permission to do so. If anyone wants to make patches that add things from other mods like Devious Devices, you have my permission to do so.
DO NOT add any new levels or anything to do with the story. That is my job!
-Voice Files: I know nothing about making voice files. If anyone wants to make any voice packs for this adventure, you have my permission to do so. I'll post links to them here.
Version History:
Show LoversLab some love and make a donation on SubscribeStar so the site stays in good hands and folks like me can continue making adventures like this!
3931 downloads
Updated
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SPVS - Sexist Narrator Addon
By kamithemoon
This is a mini expansion to Smart Player Voice System to add a sexist narrator to your voice pack. SPVS is plug and play and reads all audio files in a folder so this can be dropped into any custom voice pack without fuss. Technically, the player is speaking these lines rather than an ever present narrator but I purposefully didn't include lip sync text so it feel natural.
This uses FemaleCustom01. Just copy those voice files to any other custom voice if you want this narrator.
This was more of a proof of concept that this idea works in an entertaining way, so hopefully better authors might make a better narrator.
Sounds like this:
You are over encumbered. A man would not have this problem.
138 downloads
Submitted
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SoulGem Oven 4: Integration Fork
By Murphiee
### About
This is a Addon for SGO4, featuring extensive "RPGization" of the original mod, Don't expect it to function like the original.
### Features
AIO Milk + Pregnancy mod. Actor Based "production", Every race can be rigged to a specific milk/birthing output (and more). "RPG" Progression system. (The more an actor produces milk, the better they become, including larger breast size and faster production, Similar effects for pregnancy) Inflation/Deflation VFX/SFX. (Particle effects, Smooth scaling, Appropriately gooey sounds) Overlay system. (Womb Tattoos, Milk leak overlay, Breast vein overlay) SGOLactis integration. (Fork of original OLactis, but offsets are automatically set to scale with breast size) Aroused Integration. (Arousal gain/loss on birthing/milking) DD5+ Integration. (Vaginal plugs prevent inlation leakage and birthing.) Dynamic physics (With CBPC)
### Requirements:
### Recommendations:
### Compatibility:
### Updating:
### Documentation:
### Configuration:
### Issues/FAQ:
### For Modders:
### Changelog:
###Discord:
https://discord.gg/JPSHb4ebqj
Look for the SGO4-IF Channel.
###Credits:
DarkConsole: For the original SGO4 and helping me out along the way.
SavageDomain: For Womb Tattoos.
w234aew and jjabrams420: For figuring out workarounds to pizzahands.
dylbil: For their script libraries making the color picker work properly.
orbusNinus: for allowing me to essentially gut OLactis and use the innards to make something compatible.
Shizof: For adding physics scaling to CBPC.
krzp: For a LOT of coding help.
fair5210: For lactation overlay textures (author currently mia, file will be removed upon author request) https://www.nexusmods.com/skyrim/mods/93433?tab=description
Pema123: For open usage permissions on their Breast Veins Mod. https://www.nexusmods.com/skyrimspecialedition/mods/52988
Acro748: For open usage permissions on their CBBE 3BA mod, which i used as a base for PlugNPlay Physics.
celadoneiron and sweinen for helping me fix bugs.
Celadoneiron for code help.
Sweinen for code help.
BreakfastTime for code help.
[Predator] For letting my use their milk harness assets, and helping me create seamless normalmaps.
BaneMaster for helping with Modevent Implementation and debugging.
Naitro2010 for helping me fix overlays not getting applied.
LeHornySFX3D For Flowing/Drip/Inflation SFX (OpenNsfw Sound Pack)
EvilZorak For Cum Travelling SFX (OpenNsfw Sound Pack)
SquishSuccubus For Internal Swallowing SFX (OpenNsfw Sound Pack)
ElPoporino, Helped fix Milk label crashes.
Balora, Helped rig MCM options.
###MiniCredits:
Luminance2672: Found a (Dot) . that might or might not have broke things.
###Issues or suggestions?
Throw them in the discussion thread, don't bother Darkconsole with issues you find while using the Integration Fork.
208307 downloads
Updated
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OStim Sexual Life - W.I.P
By Lauffey
Now Available (Beta)
Skyrim counts every dragon you put down. It has never counted a single night.
Every adult mod that needs to know what your character has done ends up writing its own notebook. One counts orgasms, another counts scenes. One reads OStim's metadata this way, another that way. Each of them carries its own copy of OStim's action list, and every OStim update leaves those copies a little more wrong.
So the same character ends up with three different histories, none of which agree — and a modder who wants to ask a simple question, has she done this before?, has nowhere to ask it.
OStim Sexual Life is the notebook, on its own. It watches OStim scenes and writes down what happened. That's all it does. No spells, no debuffs, no dialogue, nothing added to your game — because a framework that also plays gameplay designer is a framework nobody wants to depend on.
What's included:
Acts, by category and direction — vaginal, anal, oral, hands and thighs, breast, foot, foreplay, alone. Each one split into what you gave and what you took, read from the direction of the act itself rather than guessed from who was "dominant".
A whole scene counts once — twenty animation changes is still one encounter. Orgasms are the exception, counted one by one.
How it happened — double penetration, threesomes, gangbangs, orgies, rough, aggressive, creatures, same sex, alone.
Your firsts — the first time for each kind of act, kept separately, so a mod can know exactly what she has never done.
Partners — counted once each, however many times you go back, plus who it was last.
NPCs are tracked too — everyone you sleep with keeps their own history, so mods can tell the veteran from the one who has never been touched.
An MCM you can read — live numbers on one page, and a journal that tells you the same thing in words.
Your old progress comes with you — anything recorded by OStim Experience or OEager is imported the first time this loads. Nothing is counted twice.
This isn't a stats screen. It's the ledger the next mods get built on.
Because OStim needs a reputation. A world that never notices is a world that isn't really there, and no reputation system can exist until something is keeping score.
OStim Sexual Fame is what this was built for: a Skyrim where the innkeeper's tone depends on what the town has heard about you. That one is coming. He doesn't ship on a schedule, he ships when it's right — and this is the part that had to be solid first.
Requirements
Skyrim Special Edition / Anniversary Edition
SKSE64
OStim Standalone (and whatever OStim itself requires)
PapyrusUtil SE / AE
SkyUI 5.2+
MCM Helper
Optional: nothing. There is no SKSE plugin of its own, no ESM, one small ESP, and it runs alongside anything else in your OStim setup.
Installation
Install with your mod manager and enable OSexLife.esp
Load your save — including an existing one. The mod ships its own SEQ file, so the quests start on a save that never had it.
Open the MCM (OStim Sexual Life) and have a look at Settings.
Go have sex. The numbers move when the scene ends, not while it runs.
Uninstalling leaves nothing behind in your save: everything lives in PapyrusUtil storage, not in the plugin. No orphaned script waiting for you.
Beta notes
This is a beta. The counting has been tested, but not by enough people and not in enough kinds of scenes. What would help most, in order:
A plain one-on-one scene — did the right categories move, on the right side of given/taken?
Changing animations several times in one scene — it must still count as one encounter.
A threesome, and then something bigger — do Threesomes / Gangbangs / Orgies move?
Real double penetration — two partners at once should register; two partners taking turns should not.
Saving and loading in the middle of a scene — nothing lost, nothing doubled.
Coming from OStim Experience or OEager — did your old numbers arrive?
There's a Debug log toggle in Settings. Turn it on, run a scene, and your Papyrus.0.log will hold exactly what the mod saw — which is worth far more to me than "it seems wrong". Turn it off afterwards.
For mod authors
The archive has an "OSexLife API" folder with OSexLife.psc. Drop it in your import path and call it — every function is Global, so there's no quest to fill in, no alias, no property:
Int timesTaken = OSexLife.GetCount(akActor, OSexLife.CAT_ANAL(), OSexLife.ROLE_TAKE())
Bool herFirst = OSexLife.IsVirginIn(akActor, OSexLife.CAT_VAGINAL())
Float days = OSexLife.GetDaysSinceAny(akActor)
The player's numbers are also mirrored into GlobalVariables, which means you can gate dialogue on GetGlobalValue without writing a single line of Papyrus.
Ask for anything you need from the API and it goes on the list. This mod is only worth building if other people build on it.
18+. What gets written down here stays between you and the notebook.
— Lirael Atelier 🐺
603 downloads
Updated
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PEEK - Cover Camera for RaySense
By KEI997
An SKSE plugin for Skyrim SE / AE that gives you a Splinter Cell / Gears of War-style corner peek when RaySense - Cover Animation sticks you to a wall. Once you settle into cover, the third-person camera slides sideways so you can see past the wall's edge — you keep the concealment, you get the view. Layers additively on top of SmoothCam / True Directional Movement / Improved Camera SE without fighting them for camera ownership.
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■ On AI use
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Most of this plugin's code was generated by Claude Code (Anthropic). The author (KEI997) handled:
- Spec decisions, prioritization, trade-off calls
- In-game testing and bug reports (10+ rounds of log-submit → fix → retest iteration)
- Pointing the AI at specific reference mod sources ("read SmoothCam's SetPosition, use as reference")
- Reviewing and accepting/rejecting generated code
- SSEEdit ESL construction, Papyrus compilation, mod packaging
The non-trivial technical work — vtable hooks, call-site trampolines, direct camera-node writes, MCM Helper's internal file layout — was all borrowed from existing mods after reading their source. PEEK's own design choices are limited to the higher-level logic layer (how to fold 4 cover states into a left/right sign, how to damp offset by camera/character alignment, how to time the engagement delay). Per-feature attribution to the actual mod authors is listed in the GitHub README:
https://github.com/Kei-BWV997/PEEK
If any listed author objects to their source being used this way, please contact and I will rework the affected feature or adjust the credit.
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■ Features
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- Automatic corner peek: once you enter cover via RaySense and hold it briefly (default 300 ms), the camera slides in the peek direction
- Works with all 4 RaySense cover states (front-wall-right-edge, front-wall-left-edge, side-wall-left, side-wall-right), for both unarmed and armed/shield/bow cover animations
- Independent left / right offset sliders — so you can compensate for asymmetric shoulder-swap camera presets (SmoothCam Modern Camera / EasyEase etc.)
- Optional alignment damping: when the camera is aimed away from the character's facing (relevant under TDM directional mode), the peek offset smoothly reduces to zero
- Coexists with SmoothCam, True Directional Movement, and Improved Camera SE without ownership handoff — PEEK adds an additive offset on top of whatever the other camera mods produce
- Zero physics work of its own: PEEK reads RaySense's already-published wall-distance TESGlobals instead of doing its own raycasts
- Safe no-op if RaySense is not installed — the plugin detects the missing globals and stays inert
- MCM configuration with immediate reflection (no save-load required)
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■ How it works (quick technical note)
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- Detection: reads RaySense's five wall-distance TESGlobals every frame, derives one of {NoCover, FrontR, FrontL, SideLeft, SideRight}
- Engagement: state machine with a delay timer; instant re-target on side switches
- Camera write: trampoline hook on the same PlayerCamera::Update call site TDM uses, applied AFTER SmoothCam's write in the vtable chain, so PEEK's offset stacks additively without breaking SmoothCam's positioning / smoothing
- Menu protection: writes are skipped whenever any full-screen menu is open (Journal, Inventory, MCM, Map, Tween, etc.) — prevents the imagespace pipeline from producing grayscale-world artifacts during menu backdrop capture
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■ Known issues
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- First-person is auto-skipped (no first-person peek)
- SmoothCam presets with strong asymmetric shoulder swap may need manual tuning: use the separate left / right offset sliders in MCM
- During armed cover (bow / shield drawn), peek offset shifts the crosshair aim point. In practice this has no impact because your body is behind the wall and shots hit the wall anyway — but if you want to disable peek in armed states, toggle the relevant cover-state option off in MCM
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■ MCM options
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If your in-game language is set to English, the MCM should be displayed in English as well. The main options include:
- Master enable
- Peek delay (0 – 1000 ms)
- Right peek offset (0 – 200 game units)
- Left peek offset (0 – 200 game units)
- Fade by camera alignment (toggle)
- Per-cover-state enable toggles (Front R / Front L / Side Left / Side Right)
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■ Source code / technical details
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Open source under MIT license:
https://github.com/Kei-BWV997/PEEK
The GitHub README covers:
- Per-feature reference-source table (which mods were used for which techniques)
- Technical details of each feature (hook sites, TESGlobal names read, state machine)
TROUBLESHOOTING.md documents the eleven concrete problems encountered during development and how each was solved (SmoothCam's per-instance vtable trap, PlayerCamera::Update devirtualization, MCM Helper's undocumented two-file storage structure, the imagespace-pipeline grayscale artifact, etc.):
https://github.com/Kei-BWV997/PEEK/blob/main/docs/design/TROUBLESHOOTING.md
Bug reports and pull requests are welcome via GitHub Issues.
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■ About the author
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I'm normally an OStim animator, active on the OStim Community Discord. If you want to chat about this mod, request features, or just say hi — come by:
https://discord.gg/ostim
(PEEK is not an adult mod, but I develop from that community and that's where I hang out.)
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■ Requirements / Dependencies
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[Required]
- Skyrim SE / AE (1.6.11xx recommended)
- SKSE64 / SKSE-AE
- Address Library for SKSE Plugins (AE version)
- Open Animation Replacer (3.0 or later)
- RaySense - Cover Animation (PEEK reads its published TESGlobals; without RaySense, PEEK safely does nothing)
- SkyUI 5.2 SE
- MCM Helper
[Strongly recommended]
- True Directional Movement — the four RaySense cover states are only fully utilised under TDM's directional mode. Without TDM, only the front-wall states realistically trigger.
- SmoothCam — PEEK is designed to layer additively on top of SmoothCam. Works without it, but SmoothCam users get the intended baseline.
[Confirmed compatible]
- True Directional Movement
- SmoothCam (tested with EasyEase Preset and Modern Camera Preset)
- Improved Camera SE
203 downloads
Submitted
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Player Death Aftermath (PDA)
This mod contains Gore/Decapitation, Necrophilia, and overall quite brutal stuffs. Do not use this mod if you are not comfortable with those contents.
Have you ever wondered why the bandits in Skyrim just ignore the fallen dragonborn when they have successfully killed the dragonborn in battle? All the trash talking about robbing the dragonborn from their corpse, mounting their head on their wall, etc. but not doing exactly that. Do you want a mod to make the bandits, and other enemies to actually celebrate and take their spoils of battle?
Or do you want to see the aftermath story of the proud and powerful dragonborn, killed (or executed) and turned into nothing more than just an entertainment, a sex toy, or a merchandise to sell?
Well, good news, this mod is for you.
Features
Aftermath stories/scenarios involving Female players who fell in combat Technically should works for any gender, but it may feels weird. This mod is made for Female character in mind. Necrophilia, Decapitation, Execution, Deadly Decoration, and more to come. Almost fully customizable with MCM menu Fully automated, no need for player interaction after death. Apart from: Clicking OK for Narration Message Boxes if Narration is turned on Selecting the story/scenario if Curator Mode is turned on Multiple monologues and branching stories So it does not feel repetitive or boring Follower integration. Not supported in all scenes.
How to use/install the mod
Install this mod and it's requirements (and the requirements' requirements) Run FNIS Find some bandit (or other handled factions) Die
Updating the mod
If you are updating from previous version, a clean save is preferred to avoid many issues:
Disable the mod Load the game If the save game is corrupted, Follow this guide. Save and quit the game. Install the new version Also run FNIS again just to make sure.
Enemies Groups/Factions Handled
The list is getting long so Spoiler it is:
Hard Requirements
Soft Requirements
Known Patches
Recommended Mods
Known Mods Compatibility
Possible Issues and Solutions
Uninstallation
Should be safe to uninstall mid game. At least, no visible issues from testing.
However, if you wish to uninstall SLPGN, it cannot be uninstalled normally. Follow this guide to uninstall SLPGN
Have any suggestions?
Let me know in the Support/Comment section if you have anything to suggest. Don't be afraid to give suggestions, I won't bite.
Credits and Acknowledgements
Pamatronic Their amazing Prison Alternative mods are the inspiration for this mod, and also the sources from which I learn how to make this mod. FoxinTale (and the original SLPGN creator) For creating and maintaining the current SLPGN mod, from which I initially learn how to mod Skyrim mods and then decided to make my own mod. SoggyToast For the amazing outfits and poses for the decorations SexLab For existing. Really. It is still a great framework and well made, and this mod definitely won't be here without it. The Beta Testers The various volunteer testers who helped and motivated me in the private/closed beta development of this mod
If you like my work, feel free to support me on Patreon
And also consider joining my Discord community for more frequents updates and better support.
Afterwords
This idea to make this mod was first came when I was using Pama's Prison Alternative mod. While it is really, really great mod to have, the problem I find is that I find it very rare for the player to get thrown into Jail, except on purpose. Then I think about which scenario is more likely to happen to players that can start this mod, and thus I remember SLPGN which I can combine. So then the idea is to have Prison Alternative's bad end stories combined with SLPGN death in combat necro.
Now, I just need some cover images and learn how to use AI voice to fill in the monologues. And perhaps find a better name for this mod.
And now for a bit of rant...?
While the mod was developed quite rapidly at first, it has now slowed down quite significantly due to my irl issues and generally lack of motivation. So, expect slower updates.
I am now thinking of opening a Patreon to help me get motivated to keep developing this and future mods. Do not worry, there wont by any paywall, EVER. My mods will always be free. Planned for subscribers to have benefits such as early access, and perhaps Discord, if I ever make one. I also have an Idea for another mod, and as usual themed around bad ends and necrophilia as well.
So, yeah, tell me if you guys think it is a good idea to make Patreon or not. I kinda want to wait first and see if the mod is good enough to warrant having Patreon (or any other platforms) set up or not.
Patreon is up: https://www.patreon.com/LittleWhiteNeko
And lastly, this goes without saying, Please do not replicate this in real life. Keep it virtual.
44312 downloads
Updated
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SLAutoChange - Automatically switch animations randomly
By Just4Fun996
Update:
Currently, P+ version is known that the manual part functions normally, but the automatic switching function has not been confirmed yet. If it is convenient, please let me know if there is an information report in the top left corner, and provide me with the specific report. This will help with the launch of the official version. Normally, either the ResetScene or SetAnimation got should pop up in the top left corner, If nothing happens, then it's another failure.
I have tried to make a version for P+NG. If it's convenient, please provide me with feedback.(not working, even worse)
Introduction:
The functionality will likely be updated solely based on my personal needs. However, I believe there may still be others who need this mod, so I am sharing it.
Is P+ applicable? I am unable to run P+, so it is currently not supported. But I will still try to make one. The awkward part is that I can't test the mod myself, so this process will be quite lengthy.
Is SLSO applicable? Yes, it is. I had already posted it on the CN forum before posting here, and there was feedback indicating that it was fine.
Are there any other conflicts? I'm not sure, but the SL mod I added should be quite comprehensive, and it still works normally.
Features:
1. After the climax, it will randomly transition to the next animation. A climax delay can be set, meaning the transition can occur N seconds after the climax.
2. There are shortcut keys for easy switching of mods, especially for situations with multiple scenes. Of course, you can also use MCM to close them. Why not have multiple shortcut keys if they are available?
3. Shortcut keys can be set to randomly switch to the next animation function (different from automatic switching, this is a manual direct switch, which also applies to NPC scenes in progress within the aiming star. Note that when your own scene starts, NPC functions will be locked)
4. Shortcut keys can be set to switch between previous and next stages. The design rationale for this function is simple, just for convenience (this function also works for NPCs)
更新:
目前已知P+版本手动部分功能正常,自动切换功能还未确定,如果方便的话请给我反馈左上角是否有信息报告,同时将具体的报告反馈给我,这会有助于正式版的推出,正常来说左上角要么弹出ResetScene 线路要么就是SetAnimation 线路,如果不弹任何东西,那就又失败了。
我尝试为P+NG做了一个版本,方便的话请给我反馈。(不工作,甚至更糟糕了)
介绍:
功能大概只会根据我的个人需求进行更新,只是我觉得应该还会有人需要这个mod,所以分享出来。
是否适用P+? 我无法运行P+,目前不支持。但我还是会去尝试做一个,目前尴尬的是我无法自己测试mod,所以这个过程会比较漫长。
是否适用SLSO?可以的,在发布在这里之前我已经在CN论坛发布过,有反馈说是没问题的。
是否有别的冲突?我不清楚,但我自身添加的实验室mod应该比较全,能正常运作。
功能:
1、实验室动画高潮后随机衔接下一个动画,可设置高潮延迟,即高潮N秒后再进行切换
2、有快捷键以方便开关mod,服务于场景多的情况,当然你用MCM关闭也是一样的,当然能多个快捷键何乐而不为呢?
3、可设置快捷键以随机切换下一个动画功能(不同于自动切换,这是手动直接切换,对准星内正在进行的NPC场景也适用,注意在自身场景启动时,对NPC功能会被锁住)
4、可设置快捷键以切换上下阶段,这个功能设计的由来很简单,就是为了方便(此功能对NPC也是生效的)
285 downloads
Updated