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OStim Drunk Redux — Now Available




When alcohol lowers inhibitions, Skyrim gets a little more unpredictable. OStim Drunk Redux brings a rebuilt, smoother, and more immersive drunken interaction system to your game.


Get your character drunk at the tavern and the world reacts: NPCs notice, approach, flirt, and things can escalate — with persuasion, intimidation, and drugged-drink outcomes all wired straight into OStim scenes. All the systems: the full drunk effect system, approach events, dialogue trees, repeat-offender behavior, and the complete MCM.

OStim Drunk Redux is a rebuilt and expanded take on the original concept, designed to make drunken interactions feel more dynamic, immersive, and reliable inside Skyrim.

 

This version focuses on smoother integration with OStim, improved scene handling, clearer role behavior, and a more stable experience during gameplay. Whether your character is the one in control or the one losing it, the system is built to make those moments feel more natural instead of clunky or random.

 

What’s included:

 

This is not just a small update—it’s a proper Redux, rebuilt around a cleaner foundation.

*Requirements*

- OStim Standalone (and its requirements)

- PapyrusUtil

- powerofthree's Papyrus Extender

- SkyUI

 

 

*Beta notes*

This is a beta — the conversion is code-complete but still being playtested. If you try it, I'd love reports on: approach start triggering, scene-end callback, MCM settings sticking, and repeat-offender behavior.

Thank you to everyone supporting the project. Your support makes it possible to keep improving, testing, and expanding these mods.


What's New in Version 1.1.0

Released

Fixed

She could end up on top of the man forcing her.
When a scene was aggressive, the mod never actually told OStim who the aggressor was — it just handed over two actors and hoped. With nothing declared, OStim fell back on its own settings to decide who led, and the player could be placed in the dominant role in a scene where she is the one being taken. The roles are now stated outright, before the animation is picked, and the player's position is pinned rather than left to a coin toss. Consensual scenes are untouched: those never had the problem, and forcing roles there would have changed scenes nobody complained about.

Scenes could start with no animation chosen at all.
If the search for a matching scene came up empty, the thread was started anyway with nothing selected, and OStim picked whatever it liked. That was the same door the wrong role walked through. There is now a chain of fallbacks, and the last one always returns something.

Aggressive scenes were drawing from less than half the library.
The search looked at two tags and ignored aggressive and rough, which in most setups is the bulk of what you have installed. On a typical library that is around fifteen hundred scenes the mod was never going to pick. Female-on-male aggression now looks at femdom and cowgirl instead of guessing.

The drunk level could get stuck.
It went up when you drank and down when the drink wore off, with no ceiling and no reliable floor. Drinks do not always wear off in the order you drank them, and a save loaded mid-effect can lose one entirely — which left you permanently drunk with no way back short of the reset button in the MCM. The level is now clamped and everything that changes it goes through one place.


New

Being drunk is a curve now, not a switch.
The level existed before, but almost nothing read it: the world behaved identically whether you were one tankard in or five, right up until the very drunk stage unlocked the branch where nobody asks first. Now it scales the whole way up.

The drunker you are:

  • more of them work up the nerve to approach you;

  • fewer of them bother asking first;

  • less time passes between one trying and the next.

Your MCM settings still mean exactly what they meant. The numbers you configured are the values at the first stage — being drunker only bends them from there. Nothing you already set has changed underneath you.

It talks to OUninvited.
If you run OUninvited, this mod now tells it how drunk you are, and re-announces after every load. That is what lets OUninvited's "she's drunk, he doesn't ask" behaviour actually fire — it refuses to read another mod's private variables on principle, so unless a mod speaks up, it assumes nothing is happening.

Not a requirement. Without OUninvited installed the message goes nowhere and nothing changes.


Still to come

  • Blackouts. At the highest stage, drinking that far will end the night for you: after drunk sex you will wake somewhere else in Skyrim, stripped, hungover and robbed, with the aftermath applied by Intimate Consequences.

  • Drunk NPCs. Right now only you can be drunk. The other half — someone else being the one who has had too much, and it becoming your problem — is the next axis.



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