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  1. [Follower & Replacer] Morgana

    -----===Details===-----

    Name: Morgana
    Race: Nord
    Level: Player Level
    Weight: 75
    Marriage: Yes
    Essential: Yes
    Location: Riften
    Console Location Code: RiftenCityNorth
    Fighting Style: Warrior
    Weapons Choice: Two-Handed
    Armor Choice: Heavy
     
    -----===Follower Requirements===-----

    Asset version requirements
    Faster HDT-SMP
    Septimus Follower Asset
    XP32 Maximum Skeleton Special Extended
     
    Default version requirements
    Diamond Skin or Fair Skin Complexion
    CBBE or BHUNP or Default (Note: As long it was compatible with Fair Skin Complexion or Diamond Skin)
    Faster HDT-SMP
     
    OBody NG version requirements
    CBBE
    CBBE 3BA
    Faster HDT-SMP
    OBody NG
    XP32 Maximum Skeleton Special Extended
     
    Standalone version requirements
    CBBE
    CBBE 3BA
    Faster HDT-SMP
    XP32 Maximum Skeleton Special Extended
     
    -----===NPC Replacers Requirements===-----

    Diamond Skin or Fair Skin Complexion
    CBBE or BHUNP
    Faster HDT-SMP
     
    -----===Face Preset Requirements===-----

    Diamond Skin or Fair Skin Complexion
    High Poly Head
    Tullius SMP Hair 3
    Tullius SMP Hair 3 Fixed ESP
    Tullius SMP Hair 3 Fixed ESP (Alternate Link)
    Hiraya Brows
    Mikan Eyes
    Koralina's Freckles and Moles - 4k 2k
    Female Makeup Suite
     
    -----===Credits===-----

    OBody NG by Aietos
    BHUNP by Bakafactory
    CBBE by ousnius
    CBBE 3BA by acro
    Diamond Skin by r1goodwin
    Fair Skin Complexion by HHaleyy
    High Poly Head by KouLeifoh
    Tullius SMP Hair 3 by 골딱
    Hiraya Brows by naChooey
    Mikan Eyes by nerune
    Female Makeup Suite by DomainWolf
    Koralina's Freckles and Moles - 4k 2k by CoralineKoralina
    Faster HDT-SMP by DaydreamingDay
    XP32 Maximum Skeleton Special Extended by Groovtama
     

    195 downloads

    Submitted

  2. Lux patches for Loverslab mods

    A couple of Lux patches I made for my own game. If you are like me and feel that there's a lot of dissonance between Lux interiors and Vanilla skyrim lighting, this might help you.
    All files are ESP flagged ESL.
     
    Mods currently covered are:
     
    Ebonitium 1.0

    Milk Mod Economy 22-05-2022

    SImple Slavery Plus Plus 6.3.27

    S.L.U.T.S. Resume 4.6

    Greyspammer 's Trapped in Rubber SE/AE Edition redux 1.0.10

    Troubles of heroine 3.0.2

    Wartimes Tweak v10.3 (A Daughter's Tale)  

    Captured Dreams - Resored June 23 2023 4.15

    Bandit Paradise 1.4.2

    Install Instructions
    Download the patch for the mod you want and install like any other mod. Be sure to place the patch after both the original mod and Lux.

    Credits

    GGUnit for Lux
    El_Duderino for Ebonitium
    Ed86 for Milk Mod Economy
    Hex Bolt for Simple Slavery Plus Plus
    Scrab for S.L.U.T.S Resume
    AtomicGrimDark for Greyspammer's Trapped in Rubber
    DSHV for Troubles of Heroine
    Monoman1 for Wartimes Tweak
    Veladarius for Captured Dreams
    Donuts4me for Bandit Paradise

    2160 downloads

    Updated

  3. Kinky skyrim_characters.csv for Mantella

    The file contains 3,000+ kinky NPC bios for Mantella 14.  It will make you want to start a new playthrough if you enjoy adult-themed gaming.  The bios are 450-1200 words long and sexpedition-ms3.2-24b-i1 was instructed to weave the bios into the characters' personas in the game.  This is a solidly MPAA-like "MA" rated mod.  Do not download if you are not 18 or 21 years old, depending on your jurisdiction.  While non-consensual volent sex is extremely rare in these, there is intense content none the less just short of that.  If you feel any of these bios are over the top or inappropriate, stop using the mod and report it to me and I will nerf it in subsequent releases.

    Most users will want to put the file here:
    "C:\Users\UserName\Documents\My Games\Mantella\data\Skyrim\character_overrides\skyrim_characters.csv"

    But your Mantella 14 .ini file will determine where for you.

    Note:  You MUST use an abliterated local LLM like sexpedition-ms3.2-24b-i1 or Grok 4.2 to get most responses this will encourage.

    316 downloads

    Submitted

  4. Breezehome TNF Beds Plus - Edit / Alternative

    This is my alteration / override to the Breezehome TNF Beds Plus -mod.
     
    Check it out for more details what it is.
     
     
    Changes include:
     
    Added Forge / Smelter -room. (in screen shots) Removed the ..."crystal bottles" and replaced them with Ayleid boxes. Removed the free 15k gold statue. Added more weapon racks and displays. Fiddled with navmesh etc. so the master bed is detected as a bed, and utilized by mods like SexLab Privacy SE FINAL and other bed detection features etc.  
    This is a WIP (work in progress), as I will fiddle with this, or not. I will try and keep all changes non-save-breaking, that one does not need start new game or any of that nonsense.
     
     
    Technical Tips:
     
    If you ran into the problem where the child bedroom refuses to become into existence, type this into the console:
     
     
    This is a Hearthfire reference ID, so if it doesn't work, make sure the first two digits are the "Mod Index" of Hearthfire, if you are running a setup where it is not 03 by default.
     
     
    Require:
     
    Breezehome TNF Beds Plus
     
    If you have ideas/suggestions etc. to what add or something let me know.
    Also try and use the "quotation" or some other method in your response that references me, so the notification system actually lets me know someone has said something.

    298 downloads

    Updated

  5. Unreal Championship 2 Selket Necris Outfit CBBE 3BA

    This is Selkets Necris Outfit from the Unreal Championship 2 video game.
     
    Mod features:
    Comes in light variant with three pieces: Body, Hands and Feet.
    is craftable at the forge and temperable at the workbench with no prerequisite requiements.
    Comes with CBBE 3BA BodySlide files for each piece so you can build it to your characters individual shape.
    Has working ground models. No male variant available.
    Textures are remasetered using AI software Upscayl.
     
    Mod Requirements:
    CBBE 3BA: Outfit is designed for this body type so you need this mod and all of its requirements.
    BodySlide and Outfit Studio: Needed to build outfit morphs to your characters individual shape.
     

    124 downloads

    Submitted

  6. Star Wars Mara Jade Galaxy of Heroes Outfit CBBE 3BA

    This is an outfit from the mobile game Star Wars Galaxy of Heroes adapted for Skyrim SE. It is the successor to my Mara Jade custom outfit mashup on the Nexus and it should be noted that my Nexus outfit version of this will no longer be updated.
     
    Mod Features:
    Outfit has two pieces: Body piece (occupies body and feet partition) and hands.
    Armor is light and offers better protection than any vanilla armor.
    Can be crafted at any forge with no prerequisite requirements and tempered at any workbench.
    Comes with three different zap sliders for body piece.
    Comes with BodySlide files for the CBBE 3BA body type so you can build your outfit to your characters individual shape.
    Mara Jade's outfit textures were remastered using AI software program Upscayl.
     
    Mod Requirements:
    CBBE 3BA: And all of its requirements. Outfit has body physics so you'll need all of 3BA's requirements for the outfit to work properly.
    BodySlide and Outfit Studio: Needed to build the outfit morphs to your characters custom shape.
     

    132 downloads

    Updated

  7. Unreal Championship 2 Selket Outfit CBBE 3BA

    This is the outfit that Selket wears in Unreal Champioship 2 for Xbox 360 adapted for your player character for Skyrim SE fot the CBBE 3BA body type. It is the successor to my Selket Outfit mashup on the Nexus and you should consider that mod depreciated as of the release of this mod.
     
    Mod Features:
    Selkets authentic outfit and textures for the CBBE 3BA body type. Comes with BodySlide files for the outfit pieces so you can build them to your characters body shape.
    Comes in Light and Heavy variants. Light weighs less with slightly less protection. Heavy weighs more with better protection. Both are craftable at any forge without any prerequisite requirements and temperable at any workbench.
    Comes with two types of weapos. a shock rifle and a sword. The shock rifle uses mechanics from KittyTail's Lasers (Magick Blasters) and the sword is just a regular vanilla sword with custom model and texures. The shock rifle is a standalone model so you don't need KittyTails laser (magicka blasters) for it to work. Body weapons are temperable at the sharpening wheel and craftable at any forge without any prerequisite requirements.
    Selkets outfit textures were remastered using AI software program Upscayl.
     
    Mod Requirements:
    CBBE 3BA: And all of its requirements. Outfit is designed specifically for this body type so you'll need this mod and its dependencies for my mod to work.
    BodySlide and Outfit Studio: Needed to build the outfit pieces to your characters individulal shape.

    109 downloads

    Updated

  8. Kaldorei Queen's Royal Vestments CBBE 3BA

    This is the Kaldorei Queen's Royal Vestments transmog set from World of Worldcraft adapted for Skyrim SE.
     
    Mod Description:
    Designed for CBBE 3BA body type. No male variant available.
    Comes in cloth (unarmored) and light armor variants.
    both variants are craftable at the forge and the light armor variant is temperable at the work bench. No prerequisite requirements to craft so it will be available for craft at the start of the adventure.
    Outfit has five pieces: Head, Torso, Hands, Waist and Feet.
    Kaldorei Queen Vestments textures were remastered using AI software Upscayl.
     
    Requirements:
    CBBE 3BA: The outfit is designed specifically for this body type and its physics. You'll all of this mods requirements as well.
    BodySlide and Outfit Studio: Need for building the outfit models to fit your character.

    170 downloads

    Submitted

  9. The Trappings of Fate

    Description:
    The Trappings of Fate is a Devious Devices-meets-escape-room themed puzzle/quest mod. Find yourself tied up in quite a predicament, wriggle and puzzle yourself back to freedom, and explore a story about the nature of fate while you do so.
     
    How to start:
    First quest (A Snare To Loosen): You'll be handed a Letter of Thanks by the courier after travel to any location after you've reached level 9.
    Second quest (The Gordian Bind, v2.0.0+): Depending on how you completed A Snare To Loosen, you'll either be handed an invitation by the courier, or you may be lured in.
     
    Requirements:
    - Sexlab
    - Sexlab Aroused (alternative Sexlab Aroused frameworks should work)
    - Devious Devices (v5.2 or newer, LE / SE).
    - Fuz Ro D-oh (LE / SE) if you're not using one of the voice packs, or all dialogue will be unreadably fast.
     
    Installation:
    Install as normal using a mod manager.
     
    An AI-generated voice pack is provided as a separate download.
     
    Compatibility:
    LE/AE/VR: SE/AE are compatible. LE should be compatible, but I haven't tested that myself. VR should be compatible now with thanks to @Allen Harris. If you are using True Directional Movement, you need to update that mod to at least version 2.2.6! Older versions had a bug that breaks forced walks / player AI-driven walking, which happen at several places in this mod. If you are using No Lockpick Activate, you should disable that SKSE mod briefly during the part called "Trial of the Prisoner" in the second quest of this mod. There is one small but crucial part of that section that relies on a thing being activated when you lockpick it, and it will not fire correctly if No Lockpick Activate is used. Since No Lockpick Activate is an SKSE mod, you can just temporarily disable it and re-enable it afterwards. Devious Devices NG is compatible and strongly recommended! Devious Devices Beast Race Refit ("BRRF") is compatible: if you don't have Devious Devices NG, grab the BRRF patch on this mod page. If you do have DD NG, support is built in already, so skip the patch. Devious Devices For Him is compatible. Not all devices have meshes for guys though, even with For Him. So some models may still be missing. If you are using Unforgiving Devices, make sure you turn off its Hardcode Mode during A Snare to Loosen or you might not be able to progress. You can turn it back on after. Try not to start the quest wearing devious devices and especially similar devices from other mods. This mod (unsurprisingly) tries to equip its own scripted devices at some point, and existing devices can interfere and cause all sorts of unintended consequences. No other incompatibilities that I know of, at the moment!  
    FAQ:
    Q: "I'm stuck on a puzzle in A Snare To Loosen!"
    A: Ask the orb for a hint in-game. Q: "The Orb doesn't have an appropriate hint!"
    A: Look at the mod walkthrough for A Snare To Loosen. Q: "I'm stuck on a puzzle in The Gordian Bind!"
    A: Check your quest log and revisit NPCs to check for clues you may have missed. Q: "I checked my quest log and asked NPCs, but I'm still stuck on a puzzle in The Gordian Bind!"
    A: Look at the mod walkthrough for The Gordian Bind. Q: "I looked at the walkthrough, but it doesn't work in my game!"
    A: Could be a bug, or a mod conflict. Ask in the thread. If you do, please post which version you are using! Q: "The courier never shows up to start the quest!"
    A: If you're already higher level than 9, quicktravel somewhere else. He should show up afterwards. If not, there are some quests in vanilla Skyrim that block the courier from appearing, or another mod might be blocking it. You can summon him manually with the console command "00039FB7.moveto player". If you summon him and he still doesn't give you anything letter, let me know in the thread! Q: "Can't I start the first quest at a lower/higher level?"
    A: Yes. Type "set FrayEQMinLevel to X" into your console, where X is the level from which you'd like to start the quest. After, just travel to another location and the courier should show up to start the quest.  
     
    Thanks:
    All folk that brought and continue to bring us Devious Devices.
    @krzp for awesome animations and for xVASynth / Elevenlabs voice packs.
    @Allen Harris for ensuring this mod work on VR.
    missjennabee & Nazenn for eye textures for NPCs from "Improved Eyes Skyrim".
    Kalilies, Stealthic and others for mesh & textures for NPC hair from "KS Hairdos".
    Aelie's browser game Escape Games for inspiration (https://aelie.altervista.org/, specifically the Lia's [x] ones). They're great, check them out!
    Layam for the collar mesh.
    MaikCG for the dwarven cuirass model and Asrienda for its 3BA port.
    Imperial2000 for the Ayleid Piercings mod, which provided the base I used for the Toy's Special Piercing mesh.
     
    Permissions:
    You are free to reuse anything in this mod with a few key exceptions:
    For its redistributed parts mentioned in the Thanks section. For those you'll have to check the original mod's permissions. You cannot redistribute this mod's content in any for-profit project, lock it behind a paywall, or use it for commercial purposes.

    745219 downloads

    Updated

  10. Bathing Beauties or Beefcake Luxury Suite Female NPCs Deluxe (REUPLOAD)

    Reupload of the now very deleted Bathing Beauties or Beefcake Luxury Suite Female NPCs Deluxe mod, originally on nexus i can't remember if it was ever on Loverslab, full credit to the original creator.
    Should work perfectly fine, not sure why it was ever deleted. 
    Screenshot attached to this upload is my own, of Elise Fortuna's replaced model. 

    628 downloads

    Submitted

  11. Licenses - Player Oppression

    Modular, customizable, and focused. A modern taxation system for your findom needs.
     
    ---

    Is your purse sagging from all your Draugr crypt Gold? Did you ever feel like Skyrim just ain't xenophobic enough? Or have you found your player character with way too much freedom? Come settle your findom needs here and let Licenses oppress your character!
     
    Licenses, or LPO, allows you to define Skyrim's laws as roleplay elements and/or gold sinks. Transform your Skyrim into the oppressive world of your fantasy. This is the premier license mod for Skyrim.
     
    Note: Only LoversLab releases contain the Dialogue Patch and Ambience Extension.
     
     
     
    ——— Why Licenses? ———  
    ALWAYS FLEXIBLE - Licenses offers you a variety of ways to customize the mod. Change which body slots LPO checks via the Slot Filtering page. Tag your modded items with relevant VendorItem or LPO-specific keywords. Adjust how exactly LPO enforces your laws. It's all up to you.
     
    ALWAYS VERSATILE - Other mods focus only on either SFW or NSFW. Licenses follows a hybrid model instead, allowing you to fit taxation into either gameplay style.

    CAREFULLY COMPATIBLE - Unlike similar mods in its class, Licenses avoids worldspace edits and NPC additions, preferring instead to place a primacy on your vanilla game world. Licenses leverages existing NPCs while also endeavoring to reduce what footprint you see of it inside your game. This ideology leads to what I call "sweetened vanilla": It's like vanilla, but with more sugar. Thus, no need to worry about common incompatibilities with other mods.

    SAFELY INTEGRATED - Licenses integrates with a variety of mods to protect your gameplay experience. Find fun times with supported mods and feel safe with a guarantee that Licenses won't intrude where and when it ain't welcome.
     
    MILK DRINKER'S PARADISE - LPO's Dialogue Patch and Ambience extension allow misogynistic comments to pervade in-game settlements. Comments are uniquely tailored for enabled features.

    LIKE A KHAJIIT ON SKOOMA - License checks run with both native conditions and multi-threaded script processing. Equipment checks, a known horker-of-a-beast, are processed swiftly with native functions from Kris's Papyrus Extender.
     
     
     
    ——— How to Play ———
     
    TINKER IT - Change your LPO settings to whatever you want them to be. Manage your Skyrim laws with the click of a button! Each feature has its own clear conceptual boundaries, and the MCM exposes all details so you can design for your play-style.

    RENEW IT - By default, LPO establishes a strict active license cycle wherein the player temporarily loses any ability to regain license privileges should they lose their license copy, but you may avoid this trap with the Renewal feature. Take care: License renewal fees are not prorated!

    LIMIT IT - The number of active licenses can be capped via an MCM option. You can also disable immediate post-expiration purchases with the License Cooldown setting. Find your limitation beyond the gold in your purse.
     
     
     
    ——— Core Features ———
     
    Primary Licenses
    Armor License Bikini License / Exemption Clothing License Magic License Weapon License  
    Secondary Licenses
    Crafting License Trading License Curfew Exemption Travel Permit Life Insurance  
    Tertiary Licenses
    Whore License (Open Integration) Collar Exemption (Devious Devices)  
    Check the user manual for in-depth information on basic license features.
    There are even more features that aren't cataloged online. Check the in-game settings menu to learn more about this mod's feature set.
     
     
     
    ——— Upgrading ———
     
    When upgrading some existing saves with newer minor (major.minor.patch) updates, you may see the following notification: "Detected potential config version conflict." Licenses will automatically prompt you to reset your MCM quest. If you'd like to defer this action, you may later go to [Licenses > Auxiliary > Reset MCM] to properly upgrade your save file. This warning will not always appear and does not necessarily indicate a hard issue. However, if present, a reset will eventually be necessary to update the script's internal property index.

    This mod's version numbering is heavily inspired by Semantic Versioning. This display of SemVer is not a measurement of update safety or save file compatibility for users. Mod authors should pay attention to API differences between minor versions.
     
     
     
    ——— Manual Settings ———

    The following tokens and their respective values can be added to the INTEGER section of your Settings.json once it has been exported.

    To auto load your Settings.json when initializing/enabling LPO, include this line. The assigned value must be 1 verbatim. Due to game limitations, the mod will not run its JSON pre-checks as like if you manually loaded your JSON yourself through the "Load" option; LPO cannot output any format warnings except through the Papyrus Log.
    "!!doautoload" : 1
    To auto start the mod via the MCM OnConfigRegister() event, include this line. The assigned value must be 1 verbatim. LPO will then call a safety deferred start 10 seconds after the character creation menu is closed. If the player opens LPO's MCM page in the interim, the auto start is cancelled.
    "!!doautostart" : 1  
     
     
    ——— Requirements ———
     
    Hard Dependencies
    Kris's Papyrus Extender
    PapyrusUtil
    PO3's Papyrus Extender
     
    Soft Dependencies
    Arousal Framework (ex. OSL Aroused or SLO Aroused NG)
    Devious Devices
    Fuz Ro D'oh
    SlaveTats
     
    Soft Integrations
    Devious Followers
    License purchases and rule violations will adjust your DF resistance levels. Prison Overhaul Patched
    Enforcer events may lead to a POP arrest.  
    Situational Dependencies
    Backported Extended ESL Support
    Required if game version < 1.6.1130 Equip Enchantment Fix
    Recommended if using Devious Devices. Fixes an engine bug that disables Cursed Collar's effects in some situations.  
     
     
    ——— Compatibility ———
     
    External
    Beyond Skyrim - Bruma
    Allows Licenses' features to track correctly within Cyrodiil.  
    Internal
    Licenses processes events from the following mods to safeguard the player during sensitive conditions.
    Devious Interests, Deviously Helpless (DHLP shared), OStim, Prison Alternative, SexLab Framework, Simple Slavery  
    Incompatible
    BananasManiac's Licenses
    This mod is LPO's predecessor. LPO inherits script names from BM Licenses, but contained functions are wildly different.  
     
    ——— Complements ———
     
    Alpia's Slavetats Dump
    Provides an optional replacer for LPO's bundled tattoos. Alternate Perspective - Alternate Start
    Enables Helgen location monitoring while the town still stands. Autonomous Sex Framework
    Integrates with Whore License. Devious Interests
    Integrates with Whore License. Licenses - Ambience (Bundled)
    Provides misogynistic world interaction comments from NPCs. Oriented around a female PC. Requires: SexLab Aroused. Licenses - Dialogue Patch (Bundled)
    Heightens misogynistic and explicit dialogue to target weak-willed female player characters.
    Licenses - NPC Voice Pack
    Provides NPC voices (xVASynth). Licenses - NPC HQ Voice Pack
    Provides NPC voices (Tortoise TTS + RVC). Licenses - Player Voice Pack (Ciri)
    Provides player voices via DBVO with a Ciri voice model. Licenses - Permit common items
    Whitelists certain safe items from incurring violations. OSL and B.O.O.B.I.E.S Keywords (KID) - Armor Mods Patch Hub
    One-stop shop to tag your items. Simple Player Prostitution
    Integrates with Whore License. TDF Enhanced Prostitution
    Integrates with Whore License.  
     
     
    ——— Miscellaneous ———
     
    FAQ | User Manual | Developer Notes | API
    GitHub | Nexus Mods

    71905 downloads

    Updated

  12. OCreature support for mods.

    The following edited scripts make their respective mods detect and allow creatures in ostim scenes, among other tweaks if specified.
    Requires OCreatures, and the original mods to do anything.
    Do not waste the time of the original mod creators over these custom changes.
     
    Current mods.
    Captive Follower v2.0/Player 1.1
    Mark of Arkay 3_59
    CreatureSummoner MNCSEv15
    Sexlab Werewolves redux 1.9
     
    Not 100% tested. 
    If prompted to choose position (dom, sub, third ...) you have to pick the last one or Ostim will fail to find starting scenes.
     

    5061 downloads

    Updated

  13. More Nasty Critters Special/Anniversary Edition

    BE ADVISED: some sack of shit is using my name to re-post mods on other websites, this person is NOT me.
    DO NOT DOWNLOAD ANYTHING FROM THOSE OTHER SITES. I ONLY UPLOAD TO LOVERSLAB.
     
    THIS VERSION IS FOR SKYRIM SPECIAL, VR & ANNIVERSARY EDITIONS ONLY
    go here for Skyrim Legendary Edition: https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/
     
    MNC is a unified collection of the basic adult creature mods, the contents within came from multiple mod authors.
    this version has updated mesh files, and is using SLAL for animation control.
     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    DISCLAIMER (copied from original v9 mod page):
    I know its problematic to expand on the work of others or even expand upon someone elses expansion of the work of a third modder.
    However some of the stuff here cant be released in any other meaningful way, at least not for someone who just wants to download and have fun.
    If someone is offended by the stuff I put here let me know and I remove it. Its just here to give fellow players easy access to stuff thats posted all over the board, after all.
    original More Nasty Critters made by dentarr: http://www.loverslab.com/files/file/1140-more-nasty-critters/
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    The Downloads:
    MoreNastyCritters:
    the main mod, adds aroused meshes & animations for creatures + registers races into SexLab so that other SLAL Packs can use them.
    (note: mod does NOT have a MCM of it's own, the CF and SLAL MCMs are used to control this mod).
     
    CreatureSummoner:
    adds spells to summon creatures for you to play with (note: mod has a MCM).
     
    ModCompatibilityKitsForMNC:
    various patches for other mods.
     
    CreatureFramework:
    used to apply aroused meshes onto creatures (note: mod has a MCM).
     
    ExperimentalSexLabCreaturesV1-66bToSLALConversion.7z
    removes creature animations from sexlab and re-adds them as a SLAL Pack.
     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Required Mods/Install Order:
    The full install guide (and a list of SLAL Packs) can be found here:
    http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/
    that guide is mostly not suitable for SE/AE anymore due to all the updates/game versions, but the list of slal packs is mostly still valid.
     
    Mod Organizer 2 is the recommended mod manager to use:
    https://www.nexusmods.com/skyrimspecialedition/mods/6194/
    https://www.youtube.com/watch?v=j4ZQpzf_iAE&list=PLE7DlYarj-DcLS9LyjEqOJwFUQIIQewcK
    also if you are installing this into SkyrimVR you should go here first:
    https://www.loverslab.com/topic/134393-how-to-sl-in-vr-step-by-step-tutorial/
     
    install mods in order shown:
     
    Skyrim Script Extender (aka: SKSE)
    http://skse.silverlock.org/
    Note: must be installed manually into your game, NOT with the mod manager
    Warning: pay attention to what version of Skyrim.exe/TESV.exe you have, right click on it and go to "Properties" and then go to the "Detales" tab to find your version number. DO NOT FALL FOR THE SE/AE TRAP, if your game is "up to date" then your game is using the "AE" exe even if you did not buy the pack of CrapClub mods that goes by the same name, this is why you must look at your exe version number to see what you actually have.
     
    Address Library for SKSE Plugins
    SE/AE https://www.nexusmods.com/skyrimspecialedition/mods/32444
    Note: you most likely want the file called "1.6.x"
    SkyrimVR https://www.nexusmods.com/skyrimspecialedition/mods/58101
     
    Fores New Idles in Skyrim SE (aka: FNIS)
    https://www.nexusmods.com/skyrimspecialedition/mods/3038
    Note1: don't forget to download the "FNIS Creature Pack"
    Note2: don't bother trying to use Pandora/Nemishit, combat mods are not worth it, you are just going to end up playing as a stealth archer again anyways.
     
    SkyUI
    https://www.nexusmods.com/skyrimspecialedition/mods/12604
    note: use"SkyUI_5_2_SE" the new "6" versions seem to be causing issues.
     
    UIExtensions (needed for SexLabTools lower down on this list)
    https://www.nexusmods.com/skyrimspecialedition/mods/17561
     
    Papyrus Tweaks NG ( makes sexlab run faster if you turn on "Speed up native calls" )
    https://www.nexusmods.com/skyrimspecialedition/mods/77779?
     
    SexLab Framework SE (aka: SexLab....the real SexLab and not that fake P- crap)
    https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v165-110822/
    Warning: like SKSE you need to pay attention to what version of Skyrim you have.
     
    SexLab Tools
    https://www.loverslab.com/files/file/10660-sexlab-tools-for-se-patched/
    note: when animations are running this lets you open a selection window by pressing H on your keyboard.
     
    Sexlab Aroused Redux SSE (aka: SLAroused)
    https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/
     
    More Nasty Critters Special Edition (aka: MNC )
    (you are here)
     
    Creature Framework (aka: CF)
    (4.0) (you are here)
    or
    (1.0.1) https://www.loverslab.com/files/file/5462-creature-framework-se/
    note: v1 uses a area effect spell (scan scripts) that is fired continuously from the player to find nearby creatures, v3 uses a quest aliases update scan to find creatures near the player.
     
    JContainers SE (aka: JCON, needed for both SLAL and CF.)
    https://www.nexusmods.com/skyrimspecialedition/mods/16495 or https://github.com/ryobg/JContainers/releases
    Warning1: like SKSE you need to pay attention to what version of Skyrim you have.
    Warning2: if SkyrimVR DO NOT USE JCon v4.1.13 only use the older v4.1.2 file.
     
    SexLab Animation Loader SSE (aka: SLAL, SLALSE)
    https://www.loverslab.com/files/file/5328-sexlab-animation-loader-sse/
     
    MatchMaker
    https://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/
    NOTE: this is a LE mod and it works fine in SE/AE without any porting, form 43 esp files are safe to use in SSE.
    it's only mods that have meshes, animations, bsa or dll files that you need to worry about, MatchMaker has none of these.
     
    Suggested Load Order:
    (Skyrim and it's DLCs here)
    SexLab.esm
    SexlabAroused.esm
    CreatureFramework.esm
    (other SexLab related mod's .esm here)
    (All other .esm mods here)
    SkyUI.esp
    UIExtensions.esp
    FNIS.esp
    (All other .esp mods here)
    SexLabTools.esp
    MoreNastyCritters.esp
    CreatureSummoner.esp (if installed)
    SexLabMatchMaker.esp
    SLAnimLoader.esp
    (other SexLab related mod's .esp here)
     
    Warning: if you have it please load XP32/XPMSE before MNC. Do not let there skeletons overwrite MNC or your game may crash or have floating dick problems, MNC is using nodes that are sometimes not found in these skeleton mods.
     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    other Related Mods/Addons you may or may not want:
     
    SexLab Utility Plus (NOT Sexlab P+ and never Sexlab P+)
    https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/
     
    Animation Limit Crash Fix )
    https://www.nexusmods.com/skyrimspecialedition/mods/31146?
    Warning: may not be working for AE at this time, seeing mixed reports about it.
    alt mod to use: Engine Fixes
    SE/AE https://www.nexusmods.com/skyrimspecialedition/mods/17230
    VR https://www.nexusmods.com/skyrimspecialedition/mods/62089
    +
    Memory Leak Fix for the GOG version of skyrim
    https://www.nexusmods.com/skyrimspecialedition/mods/169302
     
    Animated Beast's Cocks
    https://www.loverslab.com/files/file/7556-animated-beasts-cocksabc-for-users-le-se/
     
    SexLab Werewolves Redux (for using animations when in Werewolf form)
    https://www.loverslab.com/files/file/18014-sexlab-werewolves-redux/
     
    Werewolf Prostitution
    https://www.loverslab.com/files/file/36844-werewolf-prostitution/
     
    SexLab Dragons
    https://www.loverslab.com/files/file/7900-sexlab-dragons/
    + animations
    https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/
    https://www.loverslab.com/files/file/3999-billyys-slal-animations-2020-2-1/
     
    SexLab Aroused Creatures + osmelmc's patch for SexLab Aroused Creatures.
    https://www.loverslab.com/files/file/6022-sexlab-aroused-creatures-se-2025-04-05/
    https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/
     
    Creature Overhaul (the "CO More Creatures" file to be exact, it goes well with the SLAC mod above)
    https://www.loverslab.com/files/file/12760-creature-overhaul/
     
    Bad Dog's Immersive Creatures - SIC Addon V3.0 (if you have "Skyrim Immersive Creatures" mod installed)
    https://www.loverslab.com/files/file/6663-bad-dogs-immersive-creatures-se/
    Note: a bit outdated so some creatures are not supported.
     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Animation Troubleshooting:
    1. if you are using a Mod Manager ( please go with Mod Organizer 2, it's highly recommended ) make sure it's installing the files to the right location and with the right load order.
    a good guide for using Mod Organizer 2 can be found here:
    https://www.youtube.com/watch?v=j4ZQpzf_iAE&list=PLE7DlYarj-DcLS9LyjEqOJwFUQIIQewcK
     
    2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run.
    C:\Games\Steam\SteamApps\Common\Skyrim Special Edition\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
    WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files.
    you may not even get a error message telling you that this has happened.
    make sure FNIS and your mod manager (if your using one) are running with administrator privileges.
    NOTE: try deleting "Data\meshes\actors\character\behaviors\0_master.hkx" and re-running FNIS again, that sometimes helps.
     
    3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader.
    note: this only apply if you are not using a mod manager
     
    4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab.
     
    5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.
     
    6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play.
     
    7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
    NOTE1: if you do have the Creature Pack but some creatures are just playing idle animations during sex or not moving try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"
    (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)
    NOTE2: try turning on the "hkx file compatibly check" in FNIS to see if you installed the wrong version/s of any animation packs.
     
    8. you may need to reload the animations, go to the Animation Loader's MCM and then:
    8.1. click on the "Disable All" button.
    8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
    8.3. click on "Reload JSON".
    8.4. click on "Enable All".
    8.5. click on "Count Animations" and make sure nothing is over 1000 (the stock SexLab v1.65 animation limit), turn off some animations if they are.
    8.6. click on "Register Animations", then Wait for the message to pop up*.
    *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
     
    9. if SLAL Packs are not being listed in SLAL try reinstalling/updating JContainers.
    https://www.nexusmods.com/skyrimspecialedition/mods/16495
     
    10. if you are getting teleported into the air above Secunda's Kiss (giant camp at center of map) then try starting a animation in a indoor area first.
    it should stop happening outside after you do.
     
    11. if all else fails, try going to sexlab's "Rebuld & Clean" menu and click on "Clean System" to reset everything to there default values.
    note: once done you will need to re-select any sexlab settings you changed (turn Allow Creature Animation back on), and re-register your SLAL Packs.
     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    (Human) Animation Troubleshooting:
     
    Problem1: actors standing inside each other and T pose or playing idle animations.
     
    cause1: you forgot to run FNIS after installing/removing animations.
    fix: run FNIS.
     
    cause2: you installed the wrong animations for the version of the game you are using.
    fix: remove the animation mod that is wrong and install the correct version.
    tip: if you don't know what mod is wrong, then turn on the hkx compatibility check in fnis.
     
    cause3: the generated 0_master.hkx may be corrupted.
    fix: delete the 0_master.hkx to force fnis to generate a new one instead of trying to update it.
    file location: Data\Meshes\actors\character\behaviors\0_master.hkx
    note: should be deleted from within your mod manager...but that may also depend on however fnis was setup within it.
     

    Problem2: odd behavior from sexlab (Eg: animations are not what it says are running, massive actor misalignments, or other odd shit)
     
    cause1: corrupted animaton registry/SKSE cosave.
    fix: go to the Animation Loader's MCM and then:
    1. click on the "Disable All" button.
    2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
    3. click on "Reload JSON".
    4. click on "Enable All".
    5. click on "Count Animations" and make sure nothing is over 1000 (the stock SexLab v1.65 animation limit, yours may be different), turn off some animations if they are.
    6. click on "Register Animations", then unpause and Wait.
     
    cause2: corrupted sexlab settings/scripts.
    fix: go to sexlab's "Rebuld & Clean" menu and click on "Clean System", then unpause and wait.
    note: once done you will need to re-select any sexlab settings you changed, and re-register your SLAL Packs.
     
    cause3: the generated 0_master.hkx may be corrupted...again.
    fix: same as last time.

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Creature Framework Troubleshooting:
     
    note1: don't use alt player werewolf form mods (Eg: the Player Hermaphrodite Werewolf patch) if you are playing as a vampire lord or using a creature transformation mod, due to how those mods work it will prevent CF from working on your non-werewolf creature form. CF will see you as still wearing the custom werewolf body mesh but as a different race, therefor seeing you as a unregistered race/armor combo.
     
    note2: if using SkyrimVR DO NOT USE JCon v4.1.13 only use the older v4.1.2 file.
     
    Aroused mesh not getting/staying applied during animations (a list of things to try):
    A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
    B. go to the Creature Framework MCM and click on "Clear Creatures"
    C. go to SexLab's MCM and turn off "Automatic Free Camera" (don't know why but freecam may stop meshes from getting refreshed, especially the player's werewolf form)
    D. go to the Creature Framework MCM and disable "SexLab Aroused integration"
    E. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register)
    F. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file.
    NOTE: you may need to save & quit again after installing to get it's MCM menu to load.
     
    also adding this to the Skyrim.ini (My Documents\My Games\Skyrim) may help CF work a bit better:
    [General]
    bPreemptivelyUnloadCells=1
     
    Creature Framework not registering mods / is empty / stuck in a registering loop:
    try reinstalling JContainers or installing a older version of it.
    ( Warning: pay attention to what version of Skyrim.exe you have. )
    https://www.nexusmods.com/skyrimspecialedition/mods/16495
    or
    https://github.com/ryobg/JContainers/releases
     
    There was a problem if you had any Mods from CrapClub (Creation Club) installed, but that bug should be fixed in newer versions of JContainers:
    the problem was you had to remove them (or any other esl based mods) before you could register/reregister Creature Framework based mods into Creature Framework.
    (i'm just keeping this message here in case the problem comes back)
     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     
    List of known mods that cause Werewolf problems:
     
    One of the "Serana" mods but i can't remember the exact name, however theses esps are known to turn the female werewolf into a male:
    Serana.esp
    Valerica.esp
    Bijin AIO.esp
    load there esps before mnc's or delete the ArmorAddon ( NakedTorsoWerewolfBeast [ARMA:000CDD87] ) and any other werewolf edits from them.
     
    EasyNPC:
    I don't know the details of what this program it's doing, just that it's causing problems.
    I assume its creating the same issue as the above, and therefor has the same fix.
     
    ABC:
    the "MNC_ABC_Patch.esp" file found in that mod is turning the herm werewolves into male (and is also messing up the Player Hermaphrodite Werewolf patch because of it),
    turn off and/or delete that esp from that mod.
     
    SOS:
    double dick problems, you need to turn off werewolves under all of its mcm settings.
    if that fails to work then a more extreme fix can be found in the ModCompatibilityKit.
     
    One With Nature - Dynamic Animals and Creatures: 
    it does not cover the female creatures added by mnc
    you need to add OWNWerewolfFaction "OWN Werewolf Faction" [FACT:xx00388B] to the female werewolf's faction,
    and OWNAbilityWerewolf "OWNAbilityWerewolf" [SPEL:xx04FBA9] to the female werewolf's actor effects.
     
    Bash/Smash patches:
    they can be known to mess up the body template flags on some creatures.
     
    Total Werewolf Overhaul (TWO):
    it has a patch for HCOS in it but HCOS no longer has werewolf meshes in it, so using that patch will only cause more problems.
     
    Moonlight Tales:
    that piece of shit is not even compatible with itself, let alone other werewolf mods.
    remove it and never look at it again.
     
    Growl - Werebeasts of Skyrim:
    this mod adds new keywords to the Werewolf & Werebear races, so the esp must be loaded after MNC to avoid problems.
    but this mod also makes them larger again, so you will need to edit the race's heights with xedit to make the animations line up again.
     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    FNIS Troubleshooting:
    "ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations":
    you may have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations.
     
    "ERROR(76): Could not find a part of the path DebugData.txt":
    a Win10 update (or antivirus software) has forcibly turned on real time protection and it's stopping FNIS from generating/updating files.
    you need to disable real time protection before running FNIS,
    or
    add GenerateFNIS_for_Users.exe to the exclusions list (also you should probably add skse_loader.exe and TESV.exe as well)
     
    Crashing on loading save file:
    you have Too many animations installed, most people start crashing around 12000 to 14000.
    remove some animation mods to fix the problem, or try installing these mods to bypass the crashing point:
    https://www.loverslab.com/files/file/11208-animation-limit-crash-fix/
    https://www.nexusmods.com/skyrimspecialedition/mods/17230/

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Papyrus Tweaks:
    "NOTE: THIS MAY OR MAY NOT FULLY APPLY TO SKYRIM SPECIAL EDITION"
    the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress.
    This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section.
    Your Skyrim.ini can be found in "My Documents\My Games\Skyrim"
    [Papyrus]
    fUpdateBudgetMS=1.6
    fExtraTaskletBudgetMS=1.6
    fPostLoadUpdateTimeMS=1000.0
    bEnableLogging=0
    bEnableTrace=0
    bLoadDebugInformation=0
    iMaxMemoryPageSize=8192
    iMinMemoryPageSize=256
    iMaxAllocatedMemoryBytes=153600
    note1: there is some debate on the last 3, it has been suggested that they should just be deleted from (or never entered into) the Skyrim.ini
    https://www.loverslab.com/topic/56084-crash-fixes/
     
    use this mod and use there Papyrus setting suggestions:
    https://www.nexusmods.com/skyrimspecialedition/mods/77779?
     
    note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a Papyrus script based problem,
    the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system,
    therefor if you have it on all the time it can potentially become a part of the problem your trying to fix.
    it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull,
    you should be doing this if you have such a problem:
    http://www.creationkit.com/index.php?title=TES5Edit_Mod_Cleaning_Tutorial
    http://wiki.step-project.com/TES5Edit/TES5Edit_Cleaning_Instructions

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Other Notes:
    when you select "MNC Rescaled Meshes" for the wolves in CF's MCM it makes the wolves larger and gives them a penis that does not support ABC animations, this is intended to be used for older wolf animations.
    (if you have RaceMenu/NIOverride you may want to edit the MoreNastyCritters.esp to remove the object effect from the wolf armors or they may end up much bigger than 1.2)
     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Mod Compatibility Kit index of patches:
    Warning: theses are ported from the LE version of the "mod compatibility kit" so some patches may be looking for the LE versions of the mod (eg: not a esl file)
     
    Bear Mods:
    The DovahBear (with & without Werebear form)
     
    Canine Mods:
    A Dogs Life
    Amaterasu The Great Spirit (was unnecessary, Amaterasu is/was Female, this makes her a male)
    garm companion
    GenderDogs (you don't need the original mod to use this because MNC already includes female meshes)
    Meeko Reborn
    OkamiFollower
    True Meeko
    True Wolves of Skyrim
    Vargr - a Draugr Hound
    Vigilance Reborn
    Zombie Dogs and Skinned Hounds- Mihail Monsters and Animals
     
    Dragon Mods:
    Behemoth Dragon
    Chaos Dragons
    Deadly Dragons
    Diverse Dragons Collection 3 V4-1-3
    DurnehviirResurrected
    Jills of Akatosh
    Jormungandr Dragon
    Nithhogg Dragon
    Thanatos Dragon
    (note:if you are mixing dragon mods (Eg: Chaos Dragons with Deadly Dragons) you may need to edit the leveled npc lists, Eg: LCharDragonAny "0005EACF")
     
    Horse Mods (the bane of my existence):
    Blaze Of Eventide
    Convenient Horses V5
    GenderHorses (you don't need the original mod to use this because MNC already includes female meshes)
    Horse Armors
    Immersive Horses
    Levelers Tower
    Realistic Primitive Horse Breeds
    Stendarr Rising
     
    Other Mods:
    Bestial Essence (may or may not work)
    Creature Mod - Degonians (A.K.A: a DeathClaw mod for Skyrim)
    Darkend
    Reapers The Dark Tower
    SkyFem
    Tame the Beasts of Skyrim II
    The Gray Cowl of Nocturnal
    Tumbajamba's Mounts
    Vilja in Skyrim
    Yiffy Age of Skyrim
    Zombies- Mihail Monsters and Animals
     
    MNC Werewolf extras:
    Alternative Werewolf Textures (for female/herm werewolves)
    Player Hermaphrodite Werewolf patch
    Remove Werewolves from SOS
     
    installing the patches with a Mod Manager:
    note from harveytherabbit:
    "Mod Manager (i think he meant Mod Organizer) :  Install the patch in the Mod Manager interface and you will see all of them under that one install.  Navigate under the respective folder title for the patch you wish to install.  Keep expanding the folder hierarchy until you see that patch's 'data' folder and the Right Click and set as Data Directory.  Once it shows the green text indicating it is selected as the data folder, rename the install however you want to identify it as the patch for that specific mod (ex - "MNC Patch - ModTitle") and then complete the install and enable it.  Repeat these steps for each patch you need for your own mod structure."
     
    as i understand the things i've seen other people say in the past the patches need to be extracted and then recompressed into 7zip files of there own to be installed.
     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    CREDITS:
    note: this list of credits most likely has many errors due to the amount of crossover work that has been done.
    its hard to keep track of things when others are expanding upon someone else's expansion of work from a third person.
     
    AnTiWoMaAgNoT (female VampierLord mesh)
    Ashal (SexLab, scripting consultant)
    Bad Dog (mesh consultant, edited Deer/Elk penis, Steam Centurion mesh, edited sabercat penis, Dragon Priest mesh, Riekling penis?, frost giant penis)
    billyy (past Animations now removed, mesh & animation consultant + testing)
    Blaze69 (consultant for many things)
    blipblap (edited Hulking Draugr mesh, edited Giant body meshes, edited troll penis, Ashhopper)
    Chosen Clue (Ash Spawn fix)
    Cyndi (Benthic Lurker penis)
    DARKGRAY (helped with something but i can't remember what it was)
    Dayelyte (Animations)
    dentarr (original MNC mod author)
    Derrax (werewolf balls)
    diarawr (Canine penis & werewolf penis from horny dogs of skyrim)
    Dr Fring (female VampierLord texture)
    Ep1cL3w1s (Creature Framework)
    Flyingtoaster (Hentai Creatures)
    Fore (FNIS, animation consultant)
    FunnyBiz (Animations)
    Gary3 (female horse meshes)
    Gone (Animations, Beastiality Extras, Bear balls, Chaurus penis, spider penis, Draugr penis, Falmer penis, Gargoyle penis, Giant penis, Sabrecat penis, troll penis, VampireLord penis)
    h38fh2mf (did something but i can't remember what it was)
    jacques00 (female giant mesh, female Draugr texture)
    Leito86 (Creature Features, Animations, Horse penis, new bear penis, Werebear penis, Riekling penis?)
    llabsky (Animations)
    lordescobar666 (Sexlab Nude Creatures)
    Lost_Hawk (Female Falmer)
    Lugburzum (Dremora face Fix for Hentai Creatures)
    MadMansGun (mod maintenance, multiple edited meshes, dwarven sphere dildos, Dwarven Spider penis, Dwarven Ballista dildo, Werebear penis (based on Leito's horse penis), Frostbite Spider penis (based on Gone's Chaurus penis), Chaurus Hunter (also based on Gone's Chaurus penis), Frost Atronach, edited Dragon penis)
    nicholas8 (helped with race registration)
    Moutarde421 (female werewolf)
    Panicforever (Animations)
    PaulGreen (modifications to SLAL and enabling icewraith animation support)
    Pfiffy (SSE porting)
    ppp (helped with the Immersive Horses patch)
    RavenKZP (female Dog & Husky)
    SirNibbles (consultant, idea tester)
    Skullered (helped with something but i can't remember what it was)
    SkyMoMod (the Arch Demon in Hentai Creatures)
    Subject2Host (edited bear penis textures, Werebear penis based on horse penis, Rabbit penis based on skeever)
    Vioxsis (Goat, Horker, Hagraven, new Boar)
    vpoteryaev (helped with something but i can't remember what it was)
    Xandero (Animations)
    ZarthonTheVanquished (fixed some creature voice errors)

    3549710 downloads

    Updated

  14. Devious Curses NG

    Devious Curses
     
    Devious Curses is an extensive mod focused around cursing the player with devious devices, tattoos, and more.
     
    Supports AE, SE, and VR.
     
    We now have a discord server!
    Please feel free to join as it will have more frequent updates, polls and discussion about the mod, and more!
     
    If you have ideas for new devices, marks, or quest interactions please fill out the form.
     
    If you are willing and able to give me any support, please do so here.
     
    Mod Contents:
     
    Minimal papyrus scripting:
    All functionality outside of the MCM and some mod integration is handled outside of papyrus to prevent script lag.
     
    Localization Support:
    Devious Curses now includes full translation support. Currently there are no languages other than English though. The mod will default to using English for the entire mod if the system language is not yet supported.
    Here is some information on how to localize the mod if you're interested:
     
    Dynamic Devices.
    Devices used by this mod are pulled from the Devious Devices NG database, so any mods that add devices will be compatible. Devices added by other mods will also be used in random events as long as they have standard device keys.
    If you want to exclude a mod, add it to Data/SKSE/Plugins/DeviousCursesModExclusions.json
     
    Random events:
    Random events can trigger from looting chests, opening doors, pick-pocketing people, and more. The chance of an event happening can be fine tuned based on a plethora of options including location, container type, lock level, player arousal, and more.
     
    Total device control:
    All devices that are equipped from this mod can be weighted so that certain devices appear more frequently than others, or not at all. Tired of always getting trapped in bondage mittens or yokes? Not anymore!
     
    Tattoo integration:
    Integrates with Slave Tats NG and Lewd Marks. With Rape Tattoos Continued installed you can also be equipped with random tattoos.
     
    Consequence System:
    When walking around naked, bound, or when having sex in public a bystander might do something about it! Includes interactions for character disposition, meaning that characters that hate you are more likely to tie you up!
     
    Sex System:
    Characters that are near you might want to have sex with you! Has many options to allow for full customization of how NPCs will interact with you. Allows for Male, Female, Futa, and Creature actors. Can be disabled at any time.
     
    Oppressive Devices:
    These devices are hard to escape from and have unique effects on the game.
     
    Here is how to remove the MCM lock in case of emergency:
     
    Quest Interactions:
    Quest interactions add small events to different vanilla quests.
     
    Themes and Exclusions:
    Allows for customization of events beyond what is possible just using the MCM. Themes can be set so that each event uses similar restraints, and exclusions can be set so that certain devices aren't used at all. The files are located at Data/SKSE/Plugins/DeviousCursesThemes.json and Data/SKSE/Plugins/DeviousCursesExclusions.json
    Here is how the system works:
     
    Papyrus API:
    Simple API to let other mods interact with Devious Curses. The API will be expanded in future updates. Documentation is in DCursesLib.psc 
     
    Install Instructions:
    Make sure to run bodyslide!
    If using UD install the UD patch in the FOMOD.
    otherwise make sure that all requirements are installed correctly. DDNG can be complicated for a first time setup.
    What to do if tattoos aren't working:
     
    Requirements:
    Sexlab (and all of its requirements) or Sexlab P+ (Version 2.0+)
    Devious Devices NG (Version 0.4.0+)
    Backported Extended ESL Supprt (if using a game version before 1.6.1130)
    PO3 Tweaks
    Dynamic String Distributor (Only required for translations)
     
    Optional Mods:
    OSL Aroused (Version 2.6.0+)
    SlaveTats NG (Version 0.6.5+)
    Lewd Marks (Version 2.0+  Install for slave tats without the glow patch)
    Extended Vanilla Menus (With color picker in MCM)
    Quick Loot IE (Compatible)
    Unforgiving Devices (can select to use only devices compatible with UD)
    Rape Tattoos Continued
    Devious Wicked Devices
    Advanced Nudity Detection
    Vivi's Cockcages Devious Patch (Look for updated version on support page until adopted by mod author)
     
    Recommended mods:
    Devious Chastity Piercing
    Laura's Bondage Shop
    Devious Piercings of the Divines
    DD Mods - UBE Patches (Includes patch for Dwarven Cuirass)
     
    Incompatible Mods:
    SLO Aroused NG has been giving me trouble as it handles arousal modification completely differently than other SLA based mods. I'm working on an implementation for this, but it's not done quite yet.
    Deviously Cursed Loot is compatible with Devious Curses, but a lot of it's functionality is the same. Make sure to adjust the settings in the MCM so that there is no overlap.
     
    Credits:
    asrienda for Dwarven Devious Cuiras assets
     
    (Potential) plans for 0.9
    General polish to prepare for 1.0 release
    More devices, marks, and quest interactions. If you have any ideas please put them here.
     
    How to fix MCM on update:
     
    Please leave a comment if you experience any issues or would like to see something added or changed.
     
    source
     

    64359 downloads

    Updated

  15. S.L.U.T.S. Resume

    S.L.U.T.S. Resume
    Skyrims Licensed Universal Transport Service is looking for willing Sl- erhem.. Staff! to transport various goods through the cold and fierce Regions of Skyrim! 
    Are you looking to make some Coins? Do you think you have it in you? Then sign right up!
    Local Innkeepers and Stewards are just waiting for you! Or perhaps you prefer to talk to our qualified Oversees directly? No problem! Theyre always happy to to explain potential new recruits this one-in-a-lifetime chance, to become a real S.L.- I mean, a qualified worker! 
     
    Summary
    When you install this mod, you first want to talk to an Innkeeper, Stewards or Carriage Driver. They will hand you over a Flyer and everything from there should be self-explanatory!
    When you accept a job, you will be locked up in a bunch of Restraints and forced to run a possessed Cart through Skyrim to deliver some very precious goods! - Which of course aren't for you.
    Depending on how well you kept your legs together and how long your Travel was, you then will be rewarded with some shiny Coins! 
     
    Filly Coins
    Completing runs rewards you with Filly Coins! A special Coin that is paid out to the hard-working ponies of S.L.U.T.S.! 
    You can use this Coin and exchange them against various rewards when talking to a Carriage Driver! 
     
    Current Rewards:
    Gold DD/SLUTS Keys Upgrade your Filly Uniform Unlockables  
    Rehabilitation, Cargo Loss & Arrears
    Messed up and broke the Law? S.L.U.T.S. got you covered! When a Guard attempts an Arrest, you can ask them to instead work off your Bounty by working for S.L.U.T.S.! Of course, its up to you if you think thats the less punishing alternative...
     
    Your Bounty will then be transferred into Arrears that you then have to work off! Depending on how high your Arrears are, you may have to do multiple runs in a row ?
    Better to just not break the law, wouldnt you agree? 
     
    Though beware, a Bounty isnt the only way to stack up Debt! Ponies that do poorly on their runs may be punished just as harshly! .. or maybe harsher? We have to make sure our Ponies are of best quality, you may excuse our rudness!
     
    Requirements
    SexLab P+ Alternatively: SexLab Framework + SexLab Separate Orgasm Using only SexLab Framework is possible though some features will be inaccessible Devious Devices NG Alternatively: Devious Devices SlaveTats Dynamic Dialogue Replacer Fuz Ro D-oh - Silent Voice  
    Recommended
    These are some example mods that can be used to improve the experience with the mod. Note that this list isn't complete and tastes are subjective. You may not agree with everything mentioned here, or have ideas of your own that would fit well. It's just supposed to give you a slight nudge on how to improve the mods experience.
    Roads: You will likely be traveling roads a lot, so it can help to improve the on-foot experience by adding various mods that improve the environment, make major cities more noticeable or add new structures to orient yourself on. Visually: Lux Via Road Signs Overhaul 2.0 Waymark - A Road Signs Mod Blended Roads Redone SE - 8K Encounters: Populated Lands Roads Paths Immersive Patrols Extra Encounters Improved Roads Towns & Cities: The Great Cities - Series Cities of the North - Series Skyfall's Fortified Morthal Skyrim Cut Content Restoration Granite Hill - Cut Content Restoration Oakwood Waypoints & Misc. Locations: Daedric Shrines Unmarked Locations Pack Skyfall's Sleeping Hist Tree Overhaul Traveling: For our immersion junkies, if you want to traverse Skyrim without relying too much on your map, here a very easy setup for that: Waymark - A Road Signs Mod Road Signs Overhaul 2.0 Flat World Map Framework (FWMF) Get Lost - A Player Map Marker Hider Death Alternative: Acheron - Death Alternative This is the only officially supported DA mod Adult Mods: Deviously Helpless Redux Sexy Adventures Soft-Integrations: Simple Slavery Plus Plus  
    Installation:
    Make sure to run Bodyslide before playing If you are using a BHUNP: Download SLUTS Tats Package, the Fomod Contains both Bodies for both Versions LE & SE, for both Bodies They replace the CBBE Tats, so make sure you dont tick  to use UNP Tats in SLUTS' MCM  
    Incompability
    Deviously Cursed Loot: Not incompatible per se but you wont be able to use this mods rehab feature if you have DCL installed (Patch provided by Searinoxii) Cutting Room Floor See recommended mods for alternatives Alternatively, a patch can also be found here  
    Credits
    DocClox: Creating the original mod MrEsturk: Updating this mod to 1.18 AnInsaneMoose: HDT Chain Yoke 4nk8rb: BodySlide Files slvsaris: Alternate Cart Mesh Searinoxii: Creating a DCL Patch El Duderino: For creating the ponygirl mittens used in this mod. Rob J: For the custom S.L.U.T.S. Cart audhol: For the Filly Coin texture I unpause: UI Art LinaHirata: UUNP & BHUNP SlaveTats Textures Neydzz: POP Patch Additional ponygirl screenshots provided by: MrEsturk, LatexLuger, max99max, valcon767, random11714  
    ---------------------------------------------
     
    Support development:
    Patreon: Scrab | Patreon Ko-fi:  Scrab | Ko-fi Disord: Citadel  
    ---------------------------------------------
     
    Previous Changelogs
     

    236580 downloads

    Updated

  16. [3BA] Petite2Bimbo Body Preset

    -----===Details===-----
     


    Petite2Bimbo Body Preset is a body preset designed with the idea of starting a new game with a body weight of 0, while at the same time enabling Bimbos of Skyrim corruption controls weight features. You would start with a small/average breast and body shape, and with each corruption increase, your body would slowly morph into a bimbo.
     


    Many clothes won’t fit the high weight and bimbofied body, as the player character is meant to be played completely naked when it is fully corrupted.
     

     
    If you want the body shape to match the thumbnail image, ensure your lower and upper body settings match the screenshot above.
     
    -----===Body Preset Requirements===-----

    CBBE
    CBBE 3BA
     
    -----===Credits===-----

    CBBE by ousnius
    CBBE 3BA by acro
     

    476 downloads

    Submitted

  17. [3BA] Bimbos of Skyrim Body Preset

    -----===Details===-----
     

     
    Bimbos of Skyrim Body Preset is a body preset designed with the idea of starting a new game with a body weight of 0, while at the same time enabling Bimbos of Skyrim corruption controls weight features. You would start with a large breast and body shape, and with each corruption increase, your body would slowly morph into a bimbo. 
     

     
    Many clothes won’t fit the high weight and bimbofied body, as the player character is meant to be played completely naked when it is fully corrupted.
     

     
    If you want the body shape to match the thumbnail image, ensure your lower and upper body settings match the screenshot above.
     
    -----===Body Preset Requirements===-----

    CBBE
    CBBE 3BA
     
    -----===Credits===-----

    CBBE by ousnius
    CBBE 3BA by acro

    1489 downloads

    Updated

  18. Sexlab Drunk Ostim Patch

    Don't waste the time of the original creators of the mod with these patches. 
    Install all of the optional dependencies and fixes in step 2b of Ostim's installation guide. 
     
    Let the patch overwrite the original mods below.
    Sexlab Drunk Redux by Creek191

    470 downloads

    Submitted

  19. Skooma Whore Ostim patch

    Don't waste the time of the original creators of the mods with these patches. Caveats apply. 
    Install all of the optional dependencies and fixes in step 2b of Ostim's installation guide. 
     
    Skooma Whore by Guffel, ported by Nomkaz
     
    The mod checks for metadata in ostim scenes to find the victim's form ID, then it checks if it's the player's form ID.

    266 downloads

    Updated

  20. Alternate Perspective - In the Midden

    All files starting with "AP" require Alternate Perspective - Alternate Start

    All files starting with "QM" modify or extend quests. Alternate Perspective IS NOT required

    The struggle option depends on the device you choose and the setting for that device w/in the associated mod. Display Model or Devious Device Contraption.

    The only start where I altered the escape game is "Museum Piece" because Pama Deadly Furniture isn't scripted for a escape game. It uses a modified Devious Device Contraption escape game w/out the tutorial help.

    AP - In The Midden - Bound.esp
    Bound in the Atronach Forge room in the College of Winterhold Midden
     
    Requires:
    Devious Devices NG Unforgiving Devices  
    Strongly suggested:
    JK's College of Winterhold (Furniture placement may be off w/out this)  
    AP Option Starts:
    Unforgiving Devices (random) Hard Unforgiving Devices (random) Contraptions Bondage Chair Contraptions Bondage Cross Contraptions Bondage Horse Contraptions Bondage Pole Contraptions Bondage Overhead Contraptions Bondage Strappado Contraptions Bondage XCross  
     
    AP - In The Midden - Display.esp
    Bound in the Atronach Forge room in the College of Winterhold Midden
     
    Requires:
    Devious Devices NG Display Model 3  
    Strongly suggested:
    JK's College of Winterhold (Furniture placement may be off w/out this)
    AP Option Starts:
    Dollstand Queenbreaker Chair Frame  
     
    AP - In The Midden - Gate - JK.esp (Companion ESP for AP - In The Midden - Display.esp & AP - In The Midden - Bound.esp)
    For an extra challenge. Prevents escape from the Collage on Winterhold through the midden. This was created with JK's College of Winterhold installed but it should still work in vanilla.
     
    Since you start in the college, the gate to the bridge will sill be locked making you a prisoner of the college. I recommend The Midden - Expanded to give you some areas to explore with The Midden Expanded - Tweaks Fixes and Patches to work with JK Skyrim & JK's College of Winterhold
     

    AP - Museum Piece - Pama.esp
    After convincing Calcelmo to let me into his Dwemer Museum you have found yourself displayed in some sort of Dwemer device and it's damaging your magicka and producing soul gems as you struggle! [Meta: The Dwemer device is wrecking your magicka as you try to escape, Damage may be permanent]

    Note: There is a bug I haven't been able to fix coming from merging Pama's furniture with the escape mechanism from Devious Devices NG where the player can't move unless they open the system menu. A save and reload fixes the flipped menu action. Also. Adjusting the player height to 0.98 seems to makes the Dewmer furniture fit the player better.
     
    Note: You must enable Devious Device NG contraption escape game before you start this AP scenario for this to work. The mini-game starts immediately. You do not get to interact with the dwemer device directly.

    Requires:
    Devious Devices NG Pama´s Deadly Furniture  
    Strongly Suggested:
    Unforgiving Devices   
    AP Option Starts:
    Dwemer Museum Piece  
     
    AP - Little Spy - Bound.esp
    Rolff paid you a visit to of find out what you really are (Best for Dunmer). Rolff will track the player as soon as they escape the contraption. If he catches you, back you go. It's playable but as of now there's not much except trying to escape.
     
    Requires:
    Devious Devices NG Skyrim Sewers 4  
    Strongly Suggested:
    Unforgiving Devices   
    AP Option Starts:
    Rolff Interrogation - Chair  
     
    AP - College Thesis - Bound.esp
    You are a mage's experiment at the College of Whispers. Be careful. They might not like the test subject escaping.
     
    Requires:
    Devious Devices NG Enhanced Solitude SSE  
    Strongly Suggested:
    Unforgiving Devices  
    AP Option Starts:
    Contraptions Bondage Chair  

    QM - Blood on the Ice - Player is Victim.esp
    This is still a WIP. I havent't got the AI packages working the way I want to. Mainly because after so much testing I know most DDNG Contraption escape sequences up to 12 characters long. Also, since the outcome isn't completely finished, it may get annoying as there is a chance that you'll end up in a contraption again as long as you sleep in Windhelm after completing Blood on the Ice. This ESP should not interfere with other mods that modify the Blood on the Ice quest unless they prevent Calixto from being killed.
     
    Wuunferth: "I beg your pardon? Necromancy? I am a member of the College of Winterhold, in good standing! They haven't allowed necromancy for hundreds of years!" - Lies. All lies. Turns out Wuunferth was manipulating Calixto all along and the one who gave him the amulet.

    Requires:
    Devious Devices NG PO3 Papyrus Extender   
    Strongly Suggested:
    Unforgiving Devices  
    Note: If the player owns Hjerim, Calixto's House of Curiosities will be used instead with some minor changes. There isn't a backup plan if you have a mod that allows you to purchase Calixto's House of Curiosities

    3533 downloads

    Updated

  21. Arousal is General

    This mod will make the Arousal feel like a general/common stat throughout Skyrim exploration with OSL Aroused and sex scenes in both SLP+ and OStim Standalone.
     
    Are you like me who never understood why my character has 0 Excitement/Enjoyment when SL/Ostim scene starts whereas she is heavily aroused in OSL Aroused? (further referred as OSLA) Alright, she is heavily aroused but what's Excitement/Enjoyment then? To me that's kinda weird and I wanted the smooth experience thus I decided to generalize the arousal parameter.
     
    Now when SexLab P+ scene starts, the Enjoyment of all participating characters will be set to match their current OSLA arousal, and once the scene ends the OSLA arousal will be set to equal of SL Enjoyment by the end of the scene. Same goes for Ostim Standalone: when the scene starts, the Excitement will be set to the current OSLA arousal. Due to how Ostim Standalone's API works the OSLA Arousal will be updated back during Ostim's 'scene changes' and 'actor orgasms'. Unfortunately, when the Ostim "scene end" event fires, the actors are already reset and their Excitement is 0 thus resetting the OSLA arousal to 0, but since most scenes will end on some actor orgasming anyway and all actors are updated at this moment, I feel like it should be fine and cover most of the situations. There could possibly be scenes when you changed the last scene/stage a minute ago and then closed the scene without any actor orgasming, then the OSLA arousal will be equal to the actors' Excitement at the moment of the last scene change, but nothing can be done with that without direct interference with the Ostim code.
     
    Ostim is a secondary framework here anyway. The main idea was to hook into SL P+ newly released Enjoyment system: now actors start scenes aroused as they are and you can influence who will orgasm and when. I still didn't quite finalize the idea of how to use it in practice but for me this is still quite a nice immersion mod. I'm open to ideas, guys, if you can think of a way how we can use it, I can probably tinker something out. Now mods like Interactive Arousal could be really meaningful increasing and decreasing character's arousal on the go since it can affect their next intercourse. The only thing I'm thinking about right now is hooking into some sort of Defeat mod and - for example - if your character orgasms sooner than the aggressor during scene, they proceed with post-defeat trauma events, but if the aggressor orgasmed first, then they are - like, what? - knock out or killed (drawn in post-nut clarity :D)? And the player can get back to the game right from the spot. Like sex battle I dunno.
     
    The attached archive includes the FOMOD installer with separate scripts and plugins for SLP+ and Ostim Standalone (you can use both, I use both since I prefer Ostim when I'm in the mood for some roleplay). Both plugins are ESLs, source scripts provided. Created with the support of AI.
     
    ---
     
    Only PPlus supported! At least created and tested with SLPP, I'm unsure if it will work with ordinary SexLab, 100% it won't work without Separate Orgasms. I can't tell if it will work with SLO Aroused NG or other arousal variants too, you tell me.
     
    In your OSL Aroused I suggest you set on your Settings tab -> Event-Based Arousal Gains everything to 0, otherwise the mod doesn't just make sense.
     
    PS. While I refer to the character as she, it obviously supports both genders.

    649 downloads

    Submitted

  22. Follow Me SE

    This is an update and expansion of this mod from Skyrim LE.  It provides some Illusion magic spells that are useful for managing NPC package AI (for NSFW scenes or other purposes). 
     
    You can have up to 9 followers and 128 bound NPCs using this mod.  
     
    Follow Me - Makes any NPC your temporary follower.  It is not intended to replace full follower frameworks.  Just sets the NPC as your teammate and adds a basic follower behavior package to get them from place A to place B.  Do not use this during quest scenes involving the NPC (obviously).
     
    Dismiss - The follower goes back to whatever they were doing before.
     
    Open Inventory - Show all items, including unequipped armor and weapons.
     
    Undress - Remove equipped armor and clothes.  This is not permanent.  Most NPCs will restore their base outfit in a couple of in-game days.
     
    The following spells are based in concept on this mod, but the code was completely rewritten to simplify it and make it scalable, eliminating tens of thousands of lines of code.  The scripts in this mod are very lean.  It also now works on any furniture, not just ZaZ furniture.  So, you can use it to set up all kinds of role-playing scenes, including SFW scenes.
     
    Bind - Cast on an NPC, and then cast on any furniture to cause the NPC to move to that furniture and begin using it indefinitely. (NPC must have a properly navmeshed path to get there, or they will just stand still.)
     
    Unbind - Releases the NPC, and they go back to whatever they were doing before
     
    Unbind All - Unbinds all bound actors
     
    Align - Cast on bound NPC to make them re-enter the furniture (causing them to re-align).
     
    Align All - Realigns all bound actors
     
    The following spell was added in 1.0.2:
     
    Make Essential - The target becomes unkillable.
     
     
     

    1328 downloads

    Updated

  23. Domination

    Domination: a PFA Addon
     
    Can Dominate over other Npc or be Dominated in return by followers, Guards or Enemy assailant.
    Plays out Some put together Zaz Idles and Paf kink with voiced commentary, that may lead into sex.
    Domination MCM to allow for fully customizable options to set to your own preference.
    All voiced dialogue is Synthesized through VA synth mod.
     
    UPDATE VERSION  Requirements!
    Domination For PFA_AIO-v4_1_5 +
    RQUIRES: Paf fixes and Addons latest update -AIO v 4_5_0+
     
    DOMINATION: is gvN3TaST file in the Downloads and is a link to mega.
     
    HARD REQUIRMENTS:
    Skyrim SE:
    SKSE: (Must match your game version)   
    SkyUI:
    Backported Extended ESL Support: (if your Game Version is Older than 1.6.1130)
    SexLab Framework: (Must match your SKSE version)
    SexLab Aroused Redux
    Paf Fixes and Addons: (all its requirements)
    Zaz Animations Packs se
    Sexlab Animation Packs, That ideally have a variety of animations for Forced/Rape/ Aggressive/ Friendly
       Recommend - FunnyBuisness, Anubes, Billy's to name but a few.  

    OPTIONS:
    Thanks to VergilDMX   for the Inspiration and the ideas and the textures
    Scat overlays when getting domed!
    This when player or npc getting dominated, and getting kinked on. 
    Gets speech debuffs per layer of poop or pee. 
    Cleaning goes off whatever PFA is integrated with. KIC or Bis, Bisr 
    Npc's clean with soap and water as well, but they are also timed for safety.
    Using toilet paper can wipe some of it off, but to get fully clean you'll need soap and water or swimming.
    Pee can satisfy thirst, and poop can satisfy hunger. Survival kink! 101 Baby!
    These are optional.
     
    CM_CustomVoice_Addon v 4.1.6
    This is a Custom voice for the Player found in Paf Fixes and Addons downloads.
    works with all my mods.

    PROMPTS:
     2 main options 
    -Auto is recommended. Everything plays out.
    -Manual prompt: are a wip and Not tested fully - recommend leaving on Auto !
      Skits play out in sequence. If set manual then a notifier prompt happens
      and you would need press the key to advance skit. A 3 second press and hold to skip the skit and 
      start sex. If failing to press the key in timely manner then it fails and stops.
      I haven't actually gotten around to testing Manual prompts in detail, so use with a grain of salt.
     
      Either method if pressing and holding the key for 3 seconds - in between prompts or skit sequence - 
      will stop the animations playing. This is meant for fail safe in case something else happening that may
      interfere like maybe a Dragon attack. 
      
     -Requests: 
      Prompts are always used for requests. A single press of the action key should suffice. 
      Events that are requests:
      -Dominating an enemy npc at the end after any sex, a prompt is sent 
      Press key to execute KILL or ignoring the prompt will initiate a dialogue with 
      the enemy npc that may allow you accept this npc as a follower. Refusing will re-initiate combat.
      If Curses of a BloodWhore is installed, and if vampy then no choice is given - will perform vampire feed and kill. 
      I have plan to update COBW to allow for options.. maybe if requested.
      -Followers may send a prompt when wanting to play. This also has dialogue option though in which no prompt sends.
       Followers can request to play if their arousal is above a mcm adjustable threshold. They must have needs. 
       Their are two options in the mcm for this. Both fire from different events. One Needs toilet in settlement location.
       and two an All done event sends when other followers have finished paffing but this follower was just shy of having 
       a go state. This option only fires outside any settlement location.
       Either may be enabled separately, and both use an mcm adjustable timer as a request condition.
     
     -Player or team getting Dominated by guards or Enemy Combat assailants - Does not use nor rely on prompts.
     
    DOMINATING:
     
    The Dead
    Dead npc are great place to take a paf, Has necro options as well.  - requires necro animations - recommend Funnybuisness
    Simply have the dead victim in your crosshairs and activate the key.
    Be sure to adjust this setting to your preference! Can be disabled!
    Domination listens for po3's FEC death effects so Domination and Sexlab wont try to remove them.
     
    Followers:
    When PC needs to paf, activate a follower to play domination, This is a friendly skit
    but still seen as illegal in settlements so If guards nearby they will refuse.
    Followers in return if enabled may request pc to play -
    You will get a brief comment - "Hey I'm in need to relieve myself. Do you wanna play? " 
     
    Non hostile NPC's:
    Hot keying Non hostile and Non follower npc while they are in crosshairs
    will cause a rape like scenario as in, its treated as forced and may be punishable.
    MCM setting for assaults being sent or not. This could lead to combat and Undo death.
    PFA's safe places are excluded from tattles, Assaults, and punishment.
    You can alternately press and hold the action key at the start of the skit to cancel it,
    will get "just kidding commentary" and no harm done. lol test this with a grain of salt..
     
    Guards:
    You can Dominate a Guard- Not recommended!
    Guards may Dominate Player or follower - because they can! Usually its because 
    Player Dominated an NPC and they tattled on you.
     
    Combat Domination: New and Improved
    Weather Player initiates or Enemy, this works from an MCM adjustable timer. Recommended 8+ hours need go by before it happens again.
    Combat Domination can only happen if the Game has Player in combat, and can never happen within a settlement location.
    Only certain faction groups are allowed. Draugr, Bandit, Forsworn, Falmer, Warlock, Necromance, Silver Hand, Vampire, Vampire thrall, Thalmore, Cultist
    This can conflict with defeat, if widley depends on how you set your defeat mod up. I Use Defeat and have no issues. 
    I recommend to not let defeat tick unless all followers are downed, maybe only a health factor and not so much stamina. . I turn off stamina 
    because defeat tries to tick whenmy Sexlab orgasm uses stamina. . .
    Generally it wont cause a problem, but of course it could if it ticks during any animation.
    Combat temporarily stops combat in the area. When done it resumes. so defeat cannot tick until it resumes ? ideally !
     
    Player can use the action key to initiate. Afterwards can execute or have dialogue - combat restarts
    If Enemy Dominates Player team and when done, if Hard Core is disabled then combat resumes as normal.
    Otherwise a Player and team come out hog tied (temporarily) and a small skit plays out before escaping.
    Enemy will get Berzerkifed and make for challenge. Player will loose all removable armor into a spawned chest,
    and will need to slaughter the Berzerks in order to open it.
     
    Enemy Dominating player listens for Player weakness or de-buffs. If weakened enough it happens.  -Can be disabled or difficulty modified.
    How its calculated: Their are several factors that fit in here. Player level, Team count, Player Level de-buff, Enemy Level, Enemy count, Difficulty modifier
    The Idea is to take a snap shot of the current battle ground and decide who has the upper hand. Generally speaking this would always be the Player
    given how one may level up with enchantments, the player could potentially wipe out an entire army. But got to cross a line somewhere. 
    Their a two parameters to figure the Player team score: Player Base, Level Debuff to reach a final team score.
     
    1. Figure Player Base Score by taking Player level divided by 10 (with max of 10). Base score = Player is equal to ten men if level 100 + . Yay !
    2. Figure Level debuff:  A debuff score is generated per debuff you have when Combat starts. Needs to be -8 or under otherwise it wont happen.
        The Level Debuff is conversion of this generated debuff.  Potential scores vary. Ideally -8 thru -24 and under.
        So take (Player Base score) times ((debuff, times -1) divided by 8 = Level Debuff
    Example: Say Player is level 50, with two followers, and had a debuff of -16.
        or:  (5 * ((-16 * -1) / 8)) = 10 Level Debuff.
         Then figure final score:  (Player Base * Team count) - Level Debuff.  So is  (5 * 3) - 10 = 5 score.
    Compare to Enemy Score:
    Enemy Goes off Level, count and mcm difficulty.  Their scores always round upward to a nearest whole even if 0.00001 would still be 1
    (Enemy level) div by (Mcm mod) times enemy count. e.g - if three bandits at level 10 and a difficulty mod at 15. is  ((10 / 15) * Count) or 2
    If enemy score> than Player score = screwed.
     
    Recommended Difficulty settings vary on your preference, but ideally Player level and Follower count. 
    I recommend to simply base it off your follower count for simplicity, can always adjust from their. 
    Examples:   zero followers - 30-20, 1 to 2 followers - 20- 15.  3 followers - 10.  . .
    Difficulty values get more harder the lower they are with a 5 being the lowest and probably ridicules as you may always get domed!
    Considerations to take: Player and team are capped at what you play with. Enemy does an area scan - typically 3- 5 assailants are found,
    but potentially has no cap.
     
    De-buff values
     
     
    Patches:
    Domination_Rnad Patch is obsolete. Loose it if you got it
     
    Usage Tips:
     
    THANKS AND SUPPORT
     
    If you wish to show some support
      Support Lovers Lab as such content simply wouldn't be possible without the continued efforts of the community.
      Ashal, Sexlab and the community. Were would we be without you guys?
      All those awesome animators that work so tirelessly that we may have kool things to do with our spare time!
      Be sure to show them some appreciation!
     
     
    If you wish to leave me a tip.
    Tip Jar

    Changelog
     
     
    Credits for the idles are to Zaz
    the added scat overlay are to sexlab, I just simply resized and re colored the cum overlays.
    the pee overlay are to @VergilDMX
     
     

     
     

    7582 downloads

    Updated

  24. XAZ's Prison Overhaul V033 modified for Ostim

    Based on the original LE mod by xaz, modified for Ostim. Work in progress.
    This has nothing to do with Prison Overhaul Patched by Inte. It does not have the features Inte added to his version.
     
    Debugging options.
    Restart arrest if the scene. End punishment scenario. Teleport the abusing actor in a scenario to the player. Whipping duration(recommend setting the duration longer than 10). Pillory changes.
    Even on the X-Cross you can still get other sex related scenes if set so in the MCM. Cage options.
    The option to involve your follower. Choose what kind of scene you want (defaults to solo if unapplicable). Caveats.
    Character may move and teleport around in awkward ways, and will get stuck. Use the teleport options in the MCM's debug page. I don't know how to improve CK-Skyrim's pathfinding. Death Alternative integration is glitchy. My most successful attempt involved letting guard dialogue hang until DA's post bleedout outcome fully play itself out. Mod may behave differently from the original mod because this is still a work in progress.  

    584 downloads

    Updated

  25. Various SSE mods RU

    Только переводы, сами моды по ссылкам ниже
     
    Spank That Ass v4.8 BETA
    SexLab Aroused Creatures v04.17
    The Ancient Profession 16
    TAP Interiors 1.8.1
    Neophytes of Dibella 0.61
    College of Winterhold - Quest Expansion 1-15 перевод в стиле SexistGuards
    Sexlab Confabulation  V1.7.4
    Failure Mode Effects Analysis in Skyrim (FMEA) V1.510
    SexLab Solutions v3 - Revisited v1.1.5
    Animal Research: The Insatiable Scholar 0.22
    SexLab Body Search 20190814
    Guard dialog crime - add Whore 1.1.0
    Fever Dreams - Vaermina's Curse 1.1.10
    SexLab Nightlife 2.8.1
     
     
    Эти переводы обновляться не будут
     
    Adventures with Balazar (Balazar's Bitch)  v0.933b
    Acheron 1-4-4-2
    Practical Defeat v0.4.5
    Simple Events v0.2.3
    Creature Comforts v0.1.2
    Licenses - Player Oppression 1.12.3
    Sexlab Sex Slaves 7.1.1h
    From the deeps (new version) 0.5
    Sexy Adventures 0.6.4
    Orkish Bounty Hunters  V0.4
    Old Hroldan Farm (NSFW) 3.1.2
    Captured By The Thalmor: Southrange Gaol 1.0.0
     
    DD и ZAP я не пользуюсь  и моды, имеющие жесткую зависимость от этой глючной херни, переводить никогда не буду.

    6223 downloads

    Updated

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