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Tsun's Sword - SE Port
By Korath0
A conversion to a 44 format from Steam Workshop, bsa extracted and optimized as well, eslified.
44 downloads
Submitted
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Courtesans of The College Dialogue Addon - ESL
By D00M Slayer
This mod adds 1,300 lines of dialogue to Nirya and Faralda.
I created a new, more pleasant voice for Nirya, I think it suits her better than the original.
Compatible with FDE Faralda.
They'll talk about each other, the college, the students, and the professors, I also wrote a new backstory for Nirya. You can ask both of them for sex, but those lines don't trigger an ostim or sexlab scene.
My next mods will be Mirabelle and Remiel.
868 downloads
Submitted
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Slaverun Reloaded 5.3 18 07 2026
By Kenjoki
Slaverun Reloaded 5.3 18 07 2026
View File
PLEASE NOTICE:
this version is not tested with Skyrim LE (I don't have have LE) so use on your own risk at the moment I have disabled the version checks for zaz and dd Framework, so any version will be accepted fomod installer has now 3 packages of animation files for SE, LE and the old from slaverun 3 all voice files will be in the file section as seperate downloads
Latest change:
18-07-2026 Slaverun V5.3
new village quest for Darkwater Crossing tested and fixed city quests for raven rock new free-city-quest for riverwood implemented whitewedding5 quest for more family members to arrive in Slaverun tested and fixed questlines for slave2 training , diamond, slaveer enforcment(igor) migrated now 80% of the npc follow situation to the new quest related method fixed a lot of small bugs; fixed problems when Stormcloaks won the civil war
30-05-2026 Slaverun V5.2
new village quest for High Hrothgar tested and fixed city quests for windhelm, falkreath, winterhold, morthal new free-city-quest for falkreath migrating 50% of the npc follow situation to the new quest related method fixed a lot of small bugs extended the Evil Path (you want to be a slaver, right) a little bit for the Prequest and Whiterun Slavery autoquest mode for questlines: Diamonds family, Villages, Special quest, Slave Training, Build Colosseum (+ gladiators and animals), My Family
19-04-2026 Slaverun V5.1
added a village quest for Dragon Bridge added a village quest for Karthwasten added a SLV_WhiteWedding4 quest to continue your family story (SLV_WhiteWedding5 will be in the next release) tested and changed a little bit the city slavery quests (Riverwood, Dawnstar, Riften, Solitude, Markarth) tested city slavery quest for Windhelm and pushed it to Release 5.2 as it will be changed a bit more 😉 implemented the free city for Riften and Markarth added some options/variants in the prequest to get some little surprises added as a big reward, a horse and the 5 possible player houses (if the city is enslaved) some Slaverun NPC suddenly got a trainer licence and can train your skills added a quest based new 'package' logic for NPC to follow you (can be also used in MCM cheats tab) this new logic is currently only used in < 5% or the quests (will be 100% in rel 5.2)
14-03-2026 Slaverun V5.0
opened all quests for male player chars, BUT in many cases npc will still talk with you as woman, new quests for village Rorikstead and Ivarstead, preparations for 6 more villages tested and fixed logical errors in the special quests (not all), for example khajit quest with camilla when Riverwood is not enslaved new quests for collecting colloseum animals and recruiting colloseum gladiators overhaul of the second mainquest slv_mainquest2 where you will free Skyrim if you want this (many Daedras to kill) fixed errors in the enslavement and walk of shame quests
07-11-2025 Slaverun V4.1
Slaver Training... 4 training quests and a certification show, be careful... you can fail this too and may loose your job or more small bug fixes with Ivana, colosseum fights, Falkreath quests little start and preparations for enslaving villages little start and preparations to support SLSF_Reloaded tons of voice and lip files tried to fix navmesh problems in dragonsreach
07-10-2025 Slaverun V4.0
removed apachii hair dependendies (by including some haircuts from ks-hairdos mod) fixed more problems with not finding an invisible Ivana changed the ai packages for bellamy and murphy in walk of shame(1,2) and enslave pc implementing a first soft dependendy to Bimbos of Skyrim adding voices to slaverun npc internal reworking dialogue conditions, scenes for voice files adding abort option and random factor to hardcore carriage drive fixing small bugs on all tests
16-09-2025 Slaverun V4.0 Beta 1
changed the ai packages and routines for ivana and diamond
fixing small bugs on that test
for mainquest2 "Get Skyrim free again" implemented random autoprogression for cities to get them free
did some preparations for the slaver training quests
fixed wrong painslut references
added missing facetint files for magdalena
07-09-2025 Slaverun V4.0 Alpha 2
testing and enabling quest for male player (no slave training, no diamond family quest, no ) fixing problems with maven in riften is enslaved or not enslaved starting a solution for ivana/diamond on different locations analyzing npc moving in scenes removed '_' from cell names changed slaver starting outfit spawn Pike and Bellamy a little bit later corrected some quest endings to not change the mainquest state testing and shortend dialogues and scenes in non-story mode possible enslaving in Finns quest changed start and spawning Magdalena in Finn2 quest (Maria sister) reactived first slaver quest reactivated resurrecting dead npc for city quests integrated the patched animation file Avenicci is now a steward Cheat added to Pike to create the Colloseum tried to improve the MCM menu, for example options to speed up quests in the first tab filled the 3 mcm presets, soft, medium, hard (on tab 1 to import) with better values
Slaverun Reloaded 5.1
This mod was inspired by the original Slaverun mod:
The authors pchs and WaxenFigure did a fantastic job. But since the mod wasn't updated in a long time and with major updates for other mods as well as new content rolling out, compatibility problems began to pop up for a lot of people.
I wanted to fix this, so I learned to use CK (and am still learning).
Eventually I realized that in order to rid the mod of all of it's issues, I had to recode it from scratch. And while I was there, I figured I might as well expand on it's potential.
So expand on it I did. A lot.
You can find my version Slaverun Reloaded 1.0 - 3.0 here. Because my account was lost over the last years I start a new thread here.
For gamers who have played my version 3.0 or at least 2.0:
I replayed my mod about a year ago and I enjoyed it, but also had some major issues which I wanted and started to change for version 4.x
- every quest was done in the exact same order (orchestrated by the main quest), nothing was random, as a gamer you had nearly no choices to make, replay was boring
- you cannot fail a quest, the result was always the same
- when questing following the mainquest, you could skip nearly nothing (maybe only the Colloseum)
so the now the major changes are:
- in nearly every quest you could do what the Slave Master wants or work against him and do some sabotage
- for a quest success you will be rewarded, if you fail you will be punished... harder and harder
- the main quest only offers to start major quest lines, for example doing a slave training, or doing only special quests, or city quests, or the colloseum or going for diamonds family or doing jobs for the slavery enforcement troups
- any quest can be done as a slave, a free woman, or as a slaver, yes you can even volunteer to get some slave trainings as free woman, there are many ways to change from a slaver path to being free and to be as slave and vice versa
- I added and will be adding more and more reactions and changes, if your are that famous Dovakhin
For gamers who have never played Slaverun Reloaded:
- this is a quest mod about slavers with lots of sex
- it is NOT a slave management mod, also you can play as a slaver with slaves
- it is NOT a mod, where you will fight a lot
Be aware, even if you want to be a slaver, the NPC slavers are all perverts and their goal is to enslave you... some day
Before you start:
- nearly every quest has a cheat mode (activate in MCM) where you can jump to the end of the quest, so if you are stuck or want to skip something, use that
- playing as a Dovakhiin depends not of the Skyrim mainquest, it just can be enabled in MCM (much easier for me at the moment to test)
How you start:
- a courier will bring you a letter, which starts a prequest
- when you have done this... you will see (and help) how Whiterun slowly becomes Slaverun
- you can ignore everything and let the autoprogression do its thing enslaving town after town
- or you start working for the Slave Master
- you will start with a small set of little task, but every few tasks later (configured in MCM) more quests will be availible
Things you should know BEFORE installing the mod:
- This mod is now released in a version 4.0, For me this version runs pretty good, but of course there a some bugs still hidden and compatibility is always a problem. I will make bugfixes in this version, If you expect a bug-free and polished mod like Falskaar, this mod will as big a disappointment to you as you are to your parents.
- Quests are still being worked on, content is still being added. Don't play with a save that you care about. Once an update rolls out, it may well be that you have to start over from a point where the mod was not started yet.
- This mod will change the world forever, even after the main quest is finished. Keep that in mind before you begin.
- If you don't want your female Dragonborn to get tortured and have lot of sex with things both humanoid and not so humanoid (and I do mean a LOT), don't play. I'm serious, you'll be fucking for hours.
- Strong language should not offend you. If it does, the fuck are you doing here.
- Some of the quests for the submissive story line assume you are neither Orc, Argonian nor Khajiit. There is nothing preventing you from playing as these races but odd things will happen. You have been warned.
- If you plan on continuing to play vanilla quests in enslaved cities, this is entirely possible. But beware. If the enforcer options are toggled on, things may break vanilla quests in new and exciting ways (e.g. try using the Staff of Magnus in the college after it has been enslaved during the Arch Mage quest line. Tolfdir will troll you no end. Or the guard reporting to the Jarl of Whiterun during the Alduin questline might decide to go fuck a slave instead, breaking the quest). So i suggest turning those off for the duration.
What is this mod about:
"Civil war has turned Skyrim bad. As men fight, women become victims of their rage and lust. Whiterun, now commonly called Slaverun, became a center of female slave trade.
Every unwealthy female without resources to keep herself safe may become a victim of enslavement." (quote from original mod)
The mod starts automatically when activated, but remains silent. When you have reached a (configurably) level a courier will bring you a letter, which starts a prequest. Here you will investigate whats going on (or decide to skip that)
After reporting to the Jarl of Whiterun, you have the option to work for the slavers and slavery will spread over skyrim, slowly making every (random order) town to a slave town. You can either join as a slaver or (try) to stay free or let them enslave you and being trained to be a submissive sex slave.
If your doing the job good or bad, you can later change your 'career' path (maybe also the Jarl will help his Dovakhin). Later there will also be an abolitionism group you can join to fight against slavery
Credits
pchs and waxenfigure for Slaverun + Enforcer/
Requirements:
Fuz Ro Do - on Nexus
Hard Dependencies for V5 (mod won't work/game will crash without these):
SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me)
Zaz Animation Pack 8+ - by xaz (9 or 9.2 should be ok also , I tested with 8.0
SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67
Devious Devices , Devious Intgration, Devious Expansion by Min (Version 4+, I tested with 5.2)
Dragonborn.esm, Hearthfires.esm and Dawnguard.esm
Crash fixes to handle the 64k string limitation of Skyrim
Very very very much recommended mods:
Better Dialogue Controls
Highly recomended is to install the fantastic animations by FunnyBizness , here , Slaverun V2 will use these animations, special the FMMMM gangbang animations if available
Next-Gen Decapitations
Recomended if you are playing the gory colloseum matches where the PC will beheaded.
Soft dependencies (mod will utilise or has been made compatible with these mods, nothing bad will happen if you don't have them):
Slavetats V1.2.1 with Tatoos "SlaveTats-slut" by murfk
if enabled in MCM an enslaved PC will get 3 tattoes in the face and 2 on the hands, 10 progressive tatoos which can be configured in the json config file will be added later, each after a new city is enslaved
BrandingDevice of Doom V0.47 by nooblet123 (also needs "SlaveTats-slut" from Slavetats)
if tattoos are enabled in MCM and this mod is found, the progressive tatoos will be applied in a little scene where the player is branded down in the slaverun dungeon
Coriontios Progressive Slavetats v0.04 by Corinthio
(you don't need the esp only the tatoos) these tatoos are the default configuration in the json config file, change to other if you want to use your own tatoo selection
SerialStrip v1.1.4 by Antono
was used when the player was forced to undress during the enslavement (I think it will not be used there anymore, as serialstrip does not work in scenes)
SexLab - Sexual Fame Framework version 0.95+ by Versh (for the OPTIONAL slaverun comments.esp)
Slaverun comments.esp is is an standalone esp which can be used with slaverun or without, it uses collected fame of the sexual fame framework to let npc make comments, for example when you are seen with devious devices or be well known to have sex with animals, argonians, orcs....
Simple Slavery Plus Plus v6.326+ by jfraser (older version probably work too)
is used in both directions; slaverun is a possible outcome from simple slavery when enabled in the MCM of simple slavery,
but also Slave Master Pike offers you the dialogue option to sell you (if you are his slave) to Simple Slavery
in V2.0 there is also a button in slaverun MCM where you can simply trigger the event to be send to simple slavery
Hydragon Slavegirls by hydragorgon
this mod adds a lot of npc which are slavers or slaves. Slaverun Reloaded can use them to create a more immersive feeling that cities fall to slavery.
As default (can be disabled in MCM) slaverun will disable slaves in free towns and will enable them if a new town is enslaved
Diablo-esque Decorations - by nooblet123
is similar to hydragon slavegirls and adds some tortured or killed nps to a few Skyrim cities. Slaverun will also disable them and slowly add them again when a city is enslaved
Milk Mod Economy by Ed86
Slave Master Pike will get a dialogue to make you a milk cow it the esp is found. When you are a milk cow, Pike gets an option to milk you (slaves only)
Skooma Whore by Guffel
Slave Master Pike will get a dialogue to give you some drugs if you ask nice (slaves only)
Deviously Cursed Loot by Kimy
Slave Master Pike will get a dialgoue to give you a cursed item if you ask nice (slaves only)
Player Succubus Quest by ojanen
After finishing the dremora slave training, your dremora trainer will offer you a quest to make you a succubus, if this mod is found
Frostfall 3.0+ by Chesko
Due to forced being naked in enslaved cities you would probably freeze to death, so slaverun will save you from that
Immersive Hair Growth and Styling by emily1673
in MCM you can choose between slaverun hairgrowth or Immerysive hair growth
Slaverun Reloaded had its own hair regrowth mechanic, but you can check an MCM option to use the mechanic of Immersive Hair Growth mod
Amputation Framework by Haeretic
This framework is used in 3 places to cut off some arms and legs (even if installed in can be disabled in MCM)
The first victim is your slave sister Ivana during your enslavement, then the player when your Master will get very angry by some actions and during the quest 'Daughter of Coldharbour'
SOS Schlongs of Skyrim by b3lisario,
if mod is installed and checkbox in mcm menu is enabled all male slavers will start with a schong size 10 (default for the max size in SOS), after every city quest the schlong size will increase and your slavers dick will get bigger
Sexlab Inflation Framework by qotsafan
if enabled in MCM the enslaved PC boobs will grow after enslaving a city (Alternative you can enable weight growth if you have a bodyslide configuration that fits). Any growing feature is disabled by default.
Mods that add more NPCs, like Inconsequential NPCs, Interesting people, Immersive Whenches, Populated Towns, etc.
Appropos by gooser
With the wear and tear textures toggled on, your female PC will be in tears half way through slave training, I kid you not.
Bimbos of Skyrim
If you like it, it will be supported as a optional punishment from the Slave Master
Conflicting mods
The original Slaverun mod of course, as it does the same.
Special Features:
Slave Tattoos (if toggled on in MCM):
Your master might give you tattoos so you and others may know your place. If installed he may also send you into the branding device of doom.
Note that if you want slavetats to do it's work, you must make sure the number of overlays defined in the nioverride.ini is larger than 0.
The customisable progressive tats feature:
If you enabled slave tattoos in the MCM menu, the PC will get a new tattoo after each city quest and city prequest. The names of the tattoos are defined in the json file in skse/plugins/slaverun/slaverunconfig.json
Tattoo section and tatoo names build a pair to define the tattoo to be used. Predefined are here the tattoos from Corintio's Progressive Slavetats by Corintio, see the threads there and my screenshots. You can replace them with any tattoo you like.
At the moment there a 10 tatoos defined, if you want to use them, your nioverride.ini must have iNumOverlays>=10 in Overlays/Body (I use 12). If you want less tatoos, you could simply accept the slavetats error, or replace the tattoo name by "", i.e. replace "Slave Stg 10" by "" (removing the complete line is not recommended).
Slave shaving (if toggled on in MCM):
Once enslaved your master will shave your head. Ya know, just to remove any illusions of control over your body you might still have. Over time your hair will regrow to it's original length. How long this takes and how many stages there are are also configurable in the MCM. If you are an Elf and nothing happens, try installing this: http://www.nexusmods.com/skyrim/mods/11282
Slave Name changing (if toggled on in MCM):
The PC will get a new surname at the end the slave training and following that the end of each city quest.
The surname can also be configured in SlaverunConfig.json. Find the lines containing "slaverunslavename" in the json file to see what the names are in order of appearance (slaverunslavename0 is 1st, slaverunslavename1 is 2nd and so on).
The Enforcer System (if toggled on in MCM):
Men will periodically check for slaves and/or free women to tend to their needs. I mean cocks.
Highly customizable regarding who should be called, what arousal levels should be used and if you want a filter for aggressive animations.
If you have performance issues, try turning this off, it does put stress on your system.
Test/Cheat mode for testing (if toggled on in JSON file):
In the JSON file is a property testmode. Setting the value 1 will enable some new Cheat dialogues to skip content and jump from the begin of a subquest to its end. Recommended for testing
Spoilers and more infos
A spoiler for those who are asking when which type of quests will be available.
A list of the quests with its technical ids
and here is a list of the possible punishments:
56699 downloads
Updated
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Animal Research: The Insatiable Scholar
By Gristle
By killer905 and Gristle
This revision adds Part V to this creature-themed quest and follower mod for male and female PCs, voiced with xVASynth. Version 0.5 continues the adventures of Tirwin and the PC, taking them on wilderness adventures, to the College of Winterhold, into dark dungeons, and far beyond Skyrim. Includes five new books and creatures, several new locations, new spells, new NPCs, more repeatable events, and a study for Tirwin. Version 0.56 includes important bug fix for Spriggan quest, mod cleaning, and (untested) support for Skyrim VR while playing as Tirwin during the Alinor Manor quest.
IMPORTANT!!!: Version 050 added a new animation - Run GenerateFNISforUsers or the equivalent!
A novice scholar from Alinor in the Summerset Isles seeks your assistance in recovering a series of books with forbidden knowledge about the creatures of Tamriel. Although ordered destroyed by a former Arch Mage, the former College librarian could not bring herself to destroy any book, and instead scattered them in hiding places across Skyrim and beyond. The young High Elf scholar seeks the knowledge in the books to improve her chances of admission to the Altmer College of the Sapiarchs. She also seeks protection from wild creatures as well as protection from the Thalmor that seek any means to discredit her family.
To Start the Quest:
Enter the main area of the Bannered Mare in Whiterun and listen to the conversation between two elves. Your PC will be approached by the High Elf after the conversation. (If the scene doesn't start for any reason, talk to the High Elf.)
To Continue the Quest:
If you already completed Parts I, II, III or IV of the quest, you can continue with Tirwin's quests by asking her about the next book. If you are starting a new profile and wish to skip over quests previously played, you can do so via dialogue with Tirwin after you are initially recruited by her in the Bannered Mare.
Important Note on Castle Volkihar Stages of Mod:
The stages of the mod that take you to Castle Volkihar (the stages directly after the "Chase" quest), can be run before or after Dawnguard, but not during Dawnguard. To be precise, it's OK if Dawnguard has started, but once you have visited the Castle Volkihar island, don't run the Castle Volkihar stages of this mod until after you have finished the Kindred Judgement quest (i.e., killed Harkon).
Tirwin's Outfit System:
After the dog quest, you can give Tirwin a new outfit. Currently, her outfit system works correctly only if she has the one new outfit in her inventory. When using the dialogue to give her a new outfit, you should remove any other outfit pieces in her inventory other than the new outfit you wish her to wear.
Requirements:
Animations Required:
Recommended Animation Packs:
Billyy's SLAL Animations - https://www.loverslab.com/files/file/3999-billyys-slal-animations-2025-7-1/ In some (newer) stages of the quest, the mod will try to use a specific animation from this pack. If it is not found, animations will be called based on tags instead.
Patches for the Following Mods included in FOMOD Installer:
JKs Solitude Outskirts Immersive Citizens AI Overhaul Open Cities Skyrim
Optional High Quality Voice Files:
Animal Research: The Insatiable Scholar - Hiqh Quality Voice Pack 0.54 - https://www.loverslab.com/files/file/36360-animal-research-the-insatiable-scholar-hiqh-quality-voice-pack/ - by kamithemoon
Optional High Poly NPC Patch:
High Poly Patch - by kkiiees - "Animal Research High poly 1.41.rar" file in Downloads section
High Poly Patch with vanilla facetint for Tirwin and Nyssia - by kkiiees - "Animal Research High poly vanilla facetint.rar" file in Downloads section
Requirements for High Poly Patch:
High Poly Head 1.4 SE - https://drive.google.com/drive/folders/1V_jcYzwTiKnSv8Dbv-7Z0hh9SWbkn6Bi SG eyebrows - https://www.nexusmods.com/skyrimspecialedition/mods/25890 SG eyebrows for High Poly - https://www.nexusmods.com/skyrimspecialedition/mods/70905 Preview of Optional High Poly NPC Patch:
Known Conflicts:
True Directional Movement - will interfere with a quest in this mod that changes player controls Aroused Creatures - while not strictly incompatible, mods like Aroused Creatures that can generate random sex encounters should be disabled while on Tirwin's quests because they can interfere with scripted animal encounters
Credits:
Playtesting by Donuts4me Hermaeus Mora voice lines by Kamithemoon Tirwin's party mask by ShasSaalLDred - https://www.nexusmods.com/skyrimspecialedition/mods/77615 Cover self animation - created by ZaZ - https://www.loverslab.com/files/file/156-zaz-animation-pack-v70-2017-05-16/ Ayleid Building Kit created by: The Imperial Society, Beyond Skyrim, Province Cyrodiil, Varlaisaran, Tarius, Markus Liberty, 1shoedpunk, Simsim, Hart, Suran, and Matth - https://www.nexusmods.com/skyrim/mods/90667
Version History:
160617 downloads
Updated
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Curse of Life - Alternate Pregnancy Mod
By Fairwyn
This is an alternate pregnancy mod that requires very little to get going. Lay special eggs of many various properties. There are over 30 item variations.
IMPORTANT NOTE FOR UPDATE V4.0
If upgrading to the newest version (4.0) from a previous version, you will NEED TO FOLLOW THESE INSTRUCTIONS.
In your current save before you update, disable this mod in the MCM, close MCM and give it time to disabled, and then save your game. Make a real save, not a quick save. Failing to do this will cause your morphs to be stuck as several things have changed. If you have edited the config file for this mod (it's Curse of Life\skse\plugins\CurseOfLife\config.json) make sure you make a copy of it somewhere that has your custom morphs or other changes. The config file has been updated with new morph suggestions and you'll need to readd your changes. The floatlist section is no longer needed.
Current Features
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Get cursed in combat with charus, spiders, and dragons. Cum Inflation options Weight Gain through ingestion of potions, ingredients, and food options Options for curses activated by sex also available. Picking up various eggs from a container has a chance to cause curses. While cursed, you have a chance of birthing a special corrupt version of the eggs. You can also pray to most all shrines to convert the curse to a blessing or skip to bearing blessed eggs. Each Aedra and Deadric Prince has a unique egg with special properties and messages. Consuming one of the eggs counts as a blessing from that deity. While blessed by most of them, you have a chance to also birth any other special egg and a slightly greater chance of theirs. Milk Production While cursed or blessed, using the defaults, you will produce one milk product every four days Blessed Milk of Luck last for three days and doubles all luck chances. Milk of Empty Prayer empties your womb of all curses and blessings and resets your deity favor. Blessed Milk of Devotion instantly activates a prayer from a random deity. Numerous integrations with other mods available and growing. The whole experience is very customizable via the MCM menu. Female NPCs can be cursed via the Cursed Milk item or getting hit by certain creatures in combat. NPC Mechanic Differences They cannot be blessed. They will always fill to 100% max belly size and then the curse will end after laying eggs. This is the only way they get uncursed. They will produce milk as long as they are cursed and reset immediately on uncurse. If the player is present, (IE the npc is 3D loaded) they will respect the labor animation settings. If they're offscreen, items will drop directly into their inventory and no animations will attempt to run. NPCs are processed through non-locking events. They cannot lock player progression during update events and they cannot lock each other. The player will temporarily lock all NPC progression not already in progress and is always first on any update ticks before NPCs are updated. Both of these things are to make sure everything keeps running smoothly.
Roadmap
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So, what's next?
I think the main mod is about ready to lose its beta tag once I do some more testing. I have currently released all the base features I intended. It doesn't mean I won't be adding more, but that I'm looking to slow down and expand it in other ways while keeping the core solid.
The next big thing will be working on getting Blessed Quests out of its alpha state. I've learned a LOT from working on Curse of Life so I'm hopeful I can get the expansive quest content working to the same standards at least.
A huge thank you to everyone who has given feedback, suggestions, bug reports, and just in general has been a solid community as the mod has evolved.
I want to hear from you!
Sincerely, give me you feedback on what you'd like to see for the balance changes, additional features, or whatever else you'd like. Let me know what you like and what you don't like. No matter how you feel about it after, THANK YOU for installing it and giving it a chance.
Version
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Beta V4.1 Patch Notes
Fixed a bug with milk production during curses Removed OviMove integration in favor of a built in movement for the eggs if you have OviMorph. Eggs update positions when the belly changes. Fixed a bug where male players could still be cursed even with males turned off Fixed a bug where Cum Inflation was turned on by default and the option would stick when disabling it the first time.
Beta V4.0 Patch Notes
Prayer MCM Menu now has easy prayer buttons to test your keywords without having to leave the MCM Menu. You can still use the spell the same way as before, but there's no need to close the MCM menu until you're ready to move on with the prayer you want. All morphs added from the config file no longer need values added in the config and appear as sliders in the MCM. Added ability to turn off plugged status. Some third-party interactions have been getting stuck and this should let you just reset status and/or just ignore any plug status sources. Added ability to turn off milk production with a simple toggle Cum Inflation now drains every hour at a random rate between 10 to 50% of the current inflation amount which is a much faster rate than previously. I wanted to keep this pretty simple and random for amounts vs deflation, but hopefully this will be a much better experience in general. Added Weight Gain (player only) with customizable options, and additional custom sliders for it. While on, ingesting food, potions and ingredients will increase whatever custom morphs you'd like. Sample ones are included in the config file. Why did I add this? Because I wanted it and I couldn't find anything I liked that wasn't very outdated. It is a very simple implementation that shouldn't conflict with anything.
When upgrading versions, you should just be able to replace the old file without issue.
I highly encourage using Mod Organizer 2 as your mod manager.
If a problem does occur, disabling the mod in MCM and then turning it back on should fix the issues.
PSA: Uninstalling any mod in a running save is never a good idea. Just disable this one if you don't want it.
Old Patch Notes
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Requirements
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Hard requirements (and honestly, you probably have most of these already):
Sky UI RaceMenu PapyrusUtil AE SE - Scripting Utility Functions powerofthree's Papyrus Extender Papyrus Tweaks NG SkyPatcher
Soft requirements for widget to work:
iWant Widgets DO NOT install the demo files! If you start getting spammed with snowflakes and sheep, you installed the demos and need to follow the instructions on the mod page to remove them.
Soft requirements for inflation to work:
CBBE or some flavor with the PregnancyBelly node BodySlide and Outfit Studio - Make sure you batch build with build morphs checked
Official Plugins
Blessed Quests 2.1 I will definitely be expanding this extension with more custom text and gear extensively, but for now, it's the single very simple Dibella quest. Spoiler section below has how to start it. Requires main Curse of Life V3.1.0 or greater and the following and (and all of their requirements) Devious Devices NG SexLab Some sort of arousal like OSL Aroused Enhanced Laying (V 1.1 included in main mod) Thanks to ZestyGrill123 for writing the original patch V 1.1 is fully integrated into this version as the base. The optional file in downloads is ONLY for if someone wants to further enhance it. It's written using my API functions and can be edited without worrying about changes to the main mod. Using the two new options in MCM, eggs that are displayed when using the labor animations option can be what you're actually laying (instead of the default safety blessed egg) and you can choose to drop them into the world instead of into your inventory. Known... funness... so, my modded eggs fall the floor in a nice slow controlled manner... but the vanilla eggs have a tendency to fire out with projectile like force. It's pretty hilarious and I have no clue how to fix it. Just don't give birth aimed at anything important.. Why is this a plugin? Because it's at the literal limit of my experience on physics and I personally won't be using the option to spawn them in world. Best I can do it is make it far easier for someone else to get in there and perfect it/extend it. The api also supports listening to the egg laying event, so if someone wanted to even make full mod with an MCM menu for additional options, the flexibility is there.
Additional supported mods (make sure you also install all their dependencies):
SexLab Inflation Framework SE NOT recommended. Especially after 4.0, it breaks using the same morphs across multiple purposes (like breasts with both milk and weight gain) The mod works better without it, but if you use other inflation mods that have it as a hard requirement it eases compatibility. There's a JSON file included that gives support for Oviposition Milk Mod Economy SE Calls Create Milk Maid on player on next blessing/curse The option can be toggled on and then once milk maid is triggered by this mod, it will toggle it off for you. If something happens and you need to become a maid again, you can enable the trigger as many times as needed. Ovibody If turned on with SLIF, use the included json file so it can find the nodes Support for OviMovement-0.0.5 + future updates is officially supported - author credit to Jemel Egg movement has been put directly into my mod if you have OviBody. It shifts the eggs every time the belly is updated instead of being a constant effect and it scales off of how far large the belly is so further along = more dramatic. Sex Lab - Sexual Fame 'Framework' Currently it increases the Pregnancy fame but there's nothing associated with that fame There's an optional toggle in settings for also adding Slut fame so you can get comments P.A.I.A (Pregnancy and Inflation animations) P.A.I.A Expansion (Pregnancy and Inflation animations) Labor Animations OAR Turn on labor animations in mod extras. Hooks use the bleedout animation. When installing, use Egg Factory as the base files because this mod is not officially supported. There's OAR files included with this mod that will provide unofficial support for these animation packs so make sure COL is installed below these. SexLab SE - Sex Animation Framework v1.66b OR SexLab P+ Having sex with charus, spiders, and dragons can activate the curses. You must have SexLab, FNIS FNIS Creature Pack, and creatures turned on in the SexLab options required unless the "All Sex" option is turned on. You also now get sounds with inflation and labor. Sexlab Aroused Redux SSE OR OSL Aroused Gets triggered by certain blessings when available. OStim Standalone Obviously, you want either SexLab OR Ostim, not both. Creature support isn't detected at this time, so all sex can trigger curses and inflation by default. Devious Devices NG Support for plugs with plugged status and prayer failure consequences.
Features
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List of Divine Bonuses
Prayers for Blessings - How to use the new Prayers mechanic. (The password mini-game.)
Everything else and probably more I forgot to put here...
Example Config File and Instructions
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FAQs
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Spoilery Blessing Details
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For Modders
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29187 downloads
Updated
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Main Menu Video Packs +400 Vids Only Futa and Yuri
You need to install Main Menu Video, choose any pack you want, some videos don't loop that good, and other are pretty long, like 3 minutes to seems continuous, If you want to know the author, you can check the video title, it contains the author name, credits to them
Credits Anyway
7339 downloads
Updated
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Only F Loading Screens Yuri Solo Futanari +600 Loading Screens and Furry pack with 100+
More than 600 loading screens for Skyrim!, Just install It
The furry pack contains more than 100 Images
Artist names are in the files of the images.
Made with Synthesis
Recommended Mods:
Improved Loading Screen Colors
Loading Screen Smoke Removed
Disable Vanilla Loading Screens
2637 downloads
Updated
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Sex Dispatcher (Quick/Easy sex starting)
By asdt123123
Quickly and easily start, or interact with existing sex scenes through a simple UI. Persists between game loads, highly configurable, and supports both Sexlab and P+. Originally it was just a quick debug tool for me, until I decided to turn it into a more elaborate mod given Sexlab tools is pretty broken for P+.
Eventually I'll add support for OStim assuming there's not already an equivalent solution for it.
Just look at the pictures for what it supports.
Requirements
AE or SE, or VR Skyrim versions (No LE support) Latest Sexlab version for LE or AE (Whichever is latest for you), OR Sexlab P+ (Likely works with older versions, but don't complain if it doesn't) SKSE Menu Framework
Reporting bugs/problems
Crash? Present a log from Crashlogger SSE
Bug? Elaborate. I need details. Especially your exact Sexlab framework version.
READ ME
Default hotkey is Left-shift + Middle click. For the love of god, open the SKSE Mod Menu (F1), find Sex Dispatcher, and EDIT if you don't like this hotkey combination or you'd like to disable/enable some other features. I don't want to see "I don't like that hotkey" in the comments. It's on you.
If you want to change the UI scaling, it's also included in the mod menu.
Localization
This mod supports localization under \SKSE\Plugins\sex-dispatcher - The file MUST end with _lang.json. I've included a few machine translated versions already.
SKSE Mod Menu DOES NOT ship with support for all language such as Chinese. You are expected to download packs such as:
Russian Support
Chinese Support
And so on.. Just search on Nexus for your language.
1535 downloads
Updated
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BakaFactory for OSTIM - updated
By Lauffey
HUMAM ANIMATIONS ONLY AND UPDATED TO THE LEST VERSION IN BAKAFACTORY - updated
UPDATES ON PATREON FOR FREE, AND NEW CONVERSIONS FOR OSTIM. AND I'M OPEN TO REQUESTS, JUST ASK ME WHAT YOU WANT. AND I will DO IF I CAN.
https://www.patreon.com/LiraelAtelier/posts/bakafactory-163921571
BakaFactory Converted OStim Humanoid is a conversion pack that brings BakaFactory humanoid animations to the OStim/OStim Standalone ecosystem.
This pack focuses on humanoid actor animations and is intended for users who prefer OStim-based scenes instead of SexLab. The animations were converted and organized for OStim use, with the goal of keeping them functional, clean, and easy to install.
This is a conversion package only. All original animation work belongs to BakaFactory.
If you find broken scenes, wrong alignment, or missing transitions, please report them with details so they can be fixed in future updates.
REQ
- Skyrim Special Edition / Anniversary Edition
- SKSE
- OStim Standalone
https://www.nexusmods.com/skyrimspecialedition/mods/98163
- Open Animation Replacer / required OStim animation framework dependencies
- Nemesis or Pandora, depending on your current animation setup
https://www.nexusmods.com/skyrimspecialedition/mods/133232
- All requirements from OStim Standalone
6367 downloads
Updated
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Arisverd - SE Port
By Korath0
Port from the steam workshop, optimised with CAO, form 44 + eslified.
"This mod adds Arisverd, a unique 1 handed sword, to Skyrim. Along with Arisverd you will find a journal; this journal explains how the sword got to where it is when you find. In terms of Tamrielic history, what is laid out in the journal happened fairly recently. What the story of the sword beyond that is is not known at the moment. If you are interested in crafting the sword check the last pages of M'wah's journal (need the daedric crafting perk); Arisverd is primarily made of steel [hint]. Arisverd can be improved at a sharpening wheel using a steel ingot. Arisverd can be enchanted.
LOCATION
Travel to Ivarstead to begin your ascent up the 7000 steps to High Hrothgar. Begin your ascent. Along the way watch for the first flag stone and Emblem III.
From there, follow the map in the above images (to expand the image, click the magnifying glass in the bottom right of the image roll window)."
12 downloads
Submitted
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Heroic and Holy Sword - SE Port
By Korath0
Port from the steam workshop, optimised with CAO, form 44 + eslified.
61 downloads
Submitted
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Deer Axe - SE Port
By Korath0
Port from the steam workshop, optimised with CAO, form 44 + eslified.
43 downloads
Submitted
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Medieval Furor from Oblivion - SE Port
By Korath0
Port from the steam workshop, optimised with CAO, form 44 + eslified.
89 downloads
Submitted
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Rotten Thorn - SE Port
By Korath0
Port from the steam workshop, optimised with CAO, form 44 + eslified.
51 downloads
Submitted
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Durendal - SE Port
By Korath0
Port from the steam workshop, optimised with CAO, form 44 + eslified.
37 downloads
Submitted
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King Trees Addon
By Korath0
Only the king trees remains, the rest had been scraped from the esp and archive, hence ensuring a lighter file.
Downscaled to 1k (no visual difference with 8k but performance will thank you) eslified, the dyndolod fix, meshes fix and desatured meshes are included.
35 downloads
Submitted
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Requiem of Teremiss
By Korath0
Extending the vanilla tracks in a more modern and dark fantasy style (imo), ensuring the mod isn't a musics bloat permanently playing.
No ports today, instead the music mod I had posted at diddy's party, touch the sfx and extend vanilla tracks.
The requirements are mandatory.
58 downloads
Submitted
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Tamriel Skyrim (Custom Voiced Followers) Mod Hub
By Triberzis
Tamriel Skyrim (Custom Voiced Followers) Mod Hub
It is a tool for the Skyrim Modder building his Mod List.
I am not active much on LoversLab. If you want support or a chat, join the Discord below
TamrielMods
Tamriel Skyrim (Custom Voiced Followers) Mod Hub V7.0 Changelog:
Removed all "Added in V6" Tags
Updated Dozens of Descriptions
Added 6 New Mod to "Asian"
Added 4 New Mod to "Custom Race"
Added 2 New Mod to "Argonian"
Added 2 New Mod to "Animals / Creatures"
Added 2 New Mod to "Necromancer / Dark Magic"
Added 1 New Mod to "Thief / Rogue / Assassin"
Added 1 New Mod to "Mages / Spell Caster / Spell Sword"
Added 1 New Mod to "From Other Universes"
Added 1 New Mod to "Succubus / Daedra / Undead"
Added 1 New Mod to "NSFW Custom Voiced Followers"
Added 1 New Mod to "Cleric / Holy Warrior / Priest / Priestess"
Added 1 New Mod to "General Adventurers"
Added 1 New Mod to "Shieldmaiden / Warriors"
Added 1 New Mod to "Ranger / Archer / Hunter"
Updated 2 Mod to "General Adventurers"
Updated 2 Mod to "From Other Universes"
Updated 1 Mod to "Custom Race"
Updated 1 Mod to "Succubus / Daedra / Undead"
Moved Mod from "Mages / Spell Caster / Spell Sword" to "Asian"
Tamriel Skyrim (Custom Voiced Followers) Mod Hub V6 Changelog:
Updated a Dozen Broken Mod Links
Adjusted every Image Size to follower the same Size/Ratio
Moved the 18 mods from "New Custom Voiced Followers" to their respective categories.
Removed "New Custom Voiced Followers (Came out in the last few Months)" Header
Moved a mod to "Skyrim’s Most Popular Custom Voiced Followers (1Mill+ Downloads)"
Added New Mod under "Large Groups of Custom Voiced Followers"
Added 2 New Mods under "Orc / Uruk"
Added 6 New Mods under "From other Universes"
Added New Mod under "Ranger / Archer / Hunter"
Added New Mod under "NSFW Custom Voiced Followers"
Added New Mod under "Dwemer / Cyborg"
Added New Mod under "The Witcher 3"
Added 3 New Mods under "Asian"
Added New Mod under "Knight / Warriors"
Added New Mod under "Cleric / Holy Warrior / Priest / Priestess"
Added 2 New Mods under "Vampire"
Added New Mod under "Animals / Creatures"
Added New Mod under "Elemental / Magic Infused"
Added New Mod under "Necromancer / Dark Magic"
Added New Mod under "Custom Race"
Updated Mod to 2.0 Version under "Dwemer / Cyborg"
Redid Mod Count under every Category
Skyrim Custom Voiced Followers V5 Changelog Full Revamp
From V5 Onwards you no longer have to download a Heavy PDF File, you are given a link straight to the source of the Google Document
Added Notes to Mod List description to enhance search using CTRL+F
Added about 20 New Custom Voiced Followers to the Mod List
Removed several Custom Voiced Followers that met "old and too small to mention" criteria
Removed few mods that were more quest oriented than custom voiced follower per se
Removed About 15-20 Headers
Added About 15-20 New Headers and sorted Mods Appropriately (Check below for new Headers)
Redid every single mod description, no longer quotes the original nexus short summary, now gives 1 - Location, 2 - Voice Actor, 3 - Amount of Custom Voice Lines, 4 - Brief Summary of the follower.
Updated mods, fixed mod links, updated images.
Shortened Names to remove bloat such as 3BA, Custom Voice, Skyrim.
Changed "Japanese/Chinese Custom Voiced Followers" Header Name to "Asian Custom Voiced Followers"
Sorted Every Mod Under every Header, to Start with Most Downloaded Mod and go down to Least Downloaded Mod, Per Header
Downloaded Every Custom Voiced Follower on the list, and made note beside which ones are ESP-FE
Added a second intro page containing all the Headers and Mod Count, for ease of navigation via CTRL+F
Essentially now you have a very accurately categorized, with detailed descriptions, and can create a mod lists tailored to your playthrough/roleplay at the most ease
ChangeLog for Update V4.1:
Added 8 New Mods under "2025 Custom Voiced Followers"
Added 2 New Mods under "Custom Voiced Followers (5K- Downloads)"
Added New Mod under "Argonian Custom Voiced Followers"
Added New Mod under "Custom Voiced Talking Creatures"
Added New Mod under "Sandant69’s Custom Voiced Followers"
ChangeLog for Update V4:
Added 2 notes to main Description of Mod List
Changed "New Custom Voiced Followers" Header to "2025 Custom Voiced Followers"
Moved several Mods from "New Custom Voiced Followers" to their respective Headers.
Changed layout for "New Custom Voiced Followers, to start with newest released first and work it's way down in date released structure.
Moved Mod from "Coldsun's Custom Voiced Followers" to "2025 Custom Voiced Followers"
Changed Cover pictures for several Custom Voiced Followers
Moved Chiaki to Japanese/Chinese Custom Voiced Followers
Removed "Phantom Ghost - Fully Voiced Immersive Summon" Due to not being a follower
Removed "Arch-Curate Vyrthur Revoiced" Due to not being a follower
Updated Link for "Follower Onean Reborn"
Updated link for "M'rissi's Tails of Troubles SE"
Updated Link for "Mirai - the Girl with the Dragon Heart"
Updated Link for "Orpheus"
Updated Link for "Light and Shade SE"
Updated Link for "Nessa SE"
Updated Link for "Mythos SE"
Updated Link for "Citizens of Tamriel SE"
Updated Link for "Celestine"
Re-Arranged the Whole Structure of the Mod List
Deleted "Well Known Custom Voiced Followers" Header
Deleted "Less Known Custom Voiced Followers" Header
Deleted "Male Custom Voiced Followers" Header
Created:
"Custom Voiced Followers (5Million+ Downloads)"
"Custom Voiced Followers (2Million+ Downloads)"
"Custom Voiced Followers (1Million+ Downloads)"
"Custom Voiced Followers (500K+ Downloads)"
"Custom Voiced Followers (400K+ Downloads)"
"Custom Voiced Followers (300K+ Downloads)"
"Custom Voiced Followers (200K+ Downloads)"
"Custom Voiced Followers (100K+ Downloads)"
"Custom Voiced Followers (50K+ Downloads)"
"Custom Voiced Followers (25K+ Downloads)"
"Custom Voiced Followers (10K+ Downloads)"
"Custom Voiced Followers (5K+ Downloads)"
"Custom Voiced Followers (Less than 5K+ Downloads)"
Sorted all the mods from 3 Deleted Headers respectively into their Downloads Headers.
Created New Header named "Deleted/Rare Custom Voiced Followers"
Moved several mods to Deleted/Rare "Custom Voiced Followers"
Created New Header named "Kukielle's Custom Voiced Followers"
Moved 4 Mods to "Kukielle's Custom Voiced Followers"
Created New Header named "Khajiit Custom Voiced Followers"
Moved 3 Mods to "Khajiit Custom Voiced Followers"
Added New Mod to "Khajiit Custom Voiced Followers"
Created New Header named "League of Legends Custom Voiced Followers"
Added New Mod to "League of Legends Custom Voiced Followers"
Moved Mod to "League of Legends Custom Voiced Followers"
Added 32 New Custom Voiced Followers to the Mod List, to their Respective Headers
ChangeLog for Update V3.5:
Updated several mods descriptions
Updated 2 mods to their new Reborn versions.
Moved these 2 new reborn mods to "New Custom Voiced Followers"
Moved a mod from Less known Custom Voiced Followers to Nether's Custom Voiced Followers
Created New Header called "Arkadiets27's Custom Voiced Followers"
Added 15 New Mods to "Arkadiets27's Custom Voiced Followers"
Created New Header called "Sandant69's Custom Voiced Followers"
Moved 2 mods to Sandant69's Custom Voiced Followers
Added 2 New mods to Sandant69's Custom Voiced Followers
Added 5 New Mods to "New Custom Voiced Followers"
Added New Mod to "Less Known Custom Voiced Followers"
Added New Mod to "Argonian Custom Voiced Followers"
Added 3 New Mods to "Custom Voiced Talking Creatures"
Added 3 New Mods to "Male Custom Voiced Followers"
Redid Final Count - 180 Custom Voiced Followers under 16 Headers
ChangeLog for Update 3.0:
Updated Link for Victoria Velina Custom Voiced Vampire
Updated Link for Kaidan 2 to the new mod
Updated Link for Mirai - The Girl with the Dragon Heart
Updated Link for Arissa - The Wandering Rogue - No longer need to manually convert to SSE manually.
Moved few mods from New Custom Voiced Followers to their respective Categories
Created a new Category called "Custom Voiced Talking Creatures"
Moved Few Mods from their original categories to Custom Voiced Talking Creatures
Added 6 new mods to "Custom Voiced Talking Creatures"
Created a new Category called "Nether's Custom Voiced Followers"
Moved few mods from their original categories to Nether's Custom Voiced Followers
Added new mod to "Nether's Custom Voiced Followers"
Created new Category called "Coldsun's Custom Voiced Followers"
Moved 5 mods from their original categories to Coldsun's Custom Voiced Followers
Added 3 new mod to "Coldsun's Custom Voiced Followers"
Created new Category called "Argonian Custom Voiced Followers"
Moved 2 Mods from Well Known Custom Voiced Followers to Argonian Custom Voiced Followers
Added new Mod to Argonian "Custom Voiced Followers".
Added 4 new mods to "New Custom Voiced Followers"
Added 6 new mods to "Well known Custom Voiced Followers"
Added 1 new mod to "Less Known Custom Voiced Followers"
Added 1 new mod to "ESP-FE Custom Voiced Followers"
Added 7 new mods to "Male Custom Voiced Followers"
Added 2 new rare patches for Nether's Elana
Did count for number of mods under each header, and listed them
ChangeLog for Update 2.0:
Added New Header called "Groups of Custom Voiced Followers"
Added New Header called "UBE Custom Voiced Followers"
Added New Header called "The Witcher 3 Custom Voiced Followers"
Moved 2 Mods from "Less Known Custom Voiced Followers to "UBE Custom Voiced Followers"
Moved Mod from "Less Known Custom Voiced Followers" to "The Witcher 3 Custom Voiced Followers"
Added 3 New Mods under "Groups of Custom Voiced Followers"
Added 2 New Mods under "The Witcher 3 Custom Voiced Followers"
Added New Mod under "New Custom Voiced Followers"
Added 5 New Mods under "Well known Custom Voiced Followers"
Added 5 New Mods under "Less Known Custom Voiced Followers"
Added New Mod under "Japanese/Chinese Custom Voiced Followers"
Added New Mod under "Male Custom Voiced Followers"
Added 2 New Mods under "NSFW Custom Voiced Followers"
ChangeLog for Update 1.5:
Added New Header called "New Custom Voiced Followers" (these came out recently)
Moved 2 Mods from "Well Known CVF" to "New CVF"
Added 7 New Mods Under "New Custom Voiced Followers" Header
Added New Header called "Japanese/Chinese Custom Voiced Followers"
Added 6 New Mods under "Japanese/Chinese Custom Voiced Followers" Header
Added 9 New Mods Under "Less Known Custom Voiced Followers" Header
Added 4 New Mods under "Male Custom Voiced Followers" Header
Added 3 New Mods under "Well known Custom Voiced Followers" Header
Added New Mod under "ESP-FE Custom Voiced Followers" Header
8251 downloads
Updated
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Triple Triad Sex Tweaks
This is a tweak to the Triple Triad game that adds a sex outcome to make it more interesting.
Description:
The main problem I had with the game was that after collecting 5 strong cards, I could just spam NPCs forever into endless wins and easy gold using the 5 strong cards against their weaker cards. So there was no reason to keep collecting any more cards. I was thinking of uninstalling the mod, but instead I just fixed it to my liking.
What's New in Version 1.5:
List of Changes:
- player can no longer choose cards. Instead, the cards are picked randomly from the deck, one random strong card, if available, one weak card and three mid level cards. If strong or mid level cards are not available, weaker cards are picked from the deck.
- the opponents have stronger cards than before
- playing increases speech skill, and is magnified when a game is won against an opponent you have never beaten before
- the bet is set randomly, and may exceed the players' gold amount
- if one of the players doesn't have enough gold, they bet their body
- the loser may lose gold, cards, and agrees to have sex in a non dominant position if body was bet
The mod should be safe to install mid game as long as you don't have any incompatible mods installed.
Required Mods:
The following mods are required:
Triple Triad Card Game in Skyrim
PapyrusUtil SE
powerofthree's Papyrus Extender
SexLab
Billyy's SLAL Animations
Anub's Animation Dump (REBORN)
Optional Mods:
Any card replacer should work fine as long as they don't modify the scripts:
Triple Triad in Skyrim - Tamriel Edition
Make sure to load my mod after Tamriel edition, so that it overwrites the scripts.
Triple Triad Triple Tweak - Witcher Flavour
Triple Triad Triple Tweak - Triple X Addon
Triple Triad Skyrim Tamriel Waifu Edition
OStim and its animations should work instead of SexLab, but I haven't tested using this setup in version 1.0:
OStim
Billyy's animations for Ostim Standalone
Anub's animations for Ostim Standalone
Incompatible Mods:
These mods are incompatible because they modify the same scripts:
Triple Triad Tamriel Tweaked
2061 downloads
Updated
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SOL - SE Port
By Korath0
Still banned from epstein so still posting my ports here. (:
Should I return to it ? Sorry in advance since most ports of today are in french, didn't bother to recreate an account to offer the english version. You'll have some french in your game... Sorry for the incovenience.
44 form, optimised through CAO and eslified.
"Both the silvered and normal version can be crafted at any forge under the steel and misc category."
57 downloads
Submitted
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VENUS - SE Port
By Korath0
Still banned from epstein so still posting my ports here. (:
Should I return to it ? Sorry in advance since most ports of today are in french, didn't bother to recreate an account to offer the english version. You'll have some french in your game... Sorry for the incovenience.
44 form, optimised through CAO and eslified.
"Both the one handed and two handed can be crafted at any forge under the steel category."
40 downloads
Submitted
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TERRA - SE Port
By Korath0
Still banned from epstein so still posting my ports here. (:
Should I return to it ? Sorry in advance since most ports of today are in french, didn't bother to recreate an account to offer the english version. You'll have some french in your game... Sorry for the incovenience.
44 form, optimised through CAO and eslified.
"Both the one handed and two handed can be crafted at any forge under the steel category."
66 downloads
Submitted
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LUNA - SE Port
By Korath0
Still banned from epstein so still posting my ports here. (:
Should I return to it ? Sorry in advance since most ports of today are in french, didn't bother to recreate an account to offer the english version. You'll have some french in your game... Sorry for the incovenience.
Sorry to the two I can't answer.
But yeah, Witcher swords should be temperable, just not the I II III IV version (I think). For Hevno you'll most likely need to open it in the CK and change its type from a warhammer to a one handed sword since you already resized the meshes, should work. (:
44 form, optimised through CAO and eslified.
"Both the silvered and normal version can be crafted at any forge under the steel and misc category."
37 downloads
Submitted
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MARS - SE Port
By Korath0
Still banned from epstein so still posting my ports here. (:
Should I return to it ? Sorry in advance since most ports of today are in french, didn't bother to recreate an account to offer the english version. You'll have some french in your game... Sorry for the incovenience.
Sorry to the two I can't answer.
But yeah, Witcher swords should be temperable, just not the I II III IV version (I think). For Hevno you'll most likely need to open it in the CK and change its type from a warhammer to a one handed sword since you already resized the meshes, should work. (:
44 form, optimised through CAO and eslified.
"Both the one handed and two handed can be crafted at any forge under the steel category."
41 downloads
Submitted
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Triskele - HD Shield - SE Port
By Korath0
Still banned from epstein so still posting my ports here. (:
Should I return to it ? Sorry in advance since most ports of today are in french, didn't bother to recreate an account to offer the english version. You'll have some french in your game... Sorry for the incovenience.
Sorry to the two I can't answer.
But yeah, Witcher swords should be temperable, just not the I II III IV version (I think). For Hevno you'll most likely need to open it in the CK and change its type from a warhammer to a one handed sword since you already resized the meshes, should work. (:
44 form, optimised through CAO and eslified.
"Craft at any forge under Steel."
27 downloads
Submitted