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SLSF Fame Comments Reloaded
By Gristle
NEW: Version 1.0 of Fame Comments Reloaded has been modified to work with SLSF Reloaded, a replacement for SLSF. The "Reloaded" version of the mod is SE/AE only. The version 3.72 in the downloads section is the "legacy" SLSF version of the mod, for LE and SE/AE. Version 1.2 fixes a bug with the bull quest and male spouses.
Introduction: Does it seem a little immersion-breaking that no one in Skyrim seems to notice your sexual (mis)adventures? That you could have sex in the town square every day, whether with men, women or beasts, without anyone thinking you a whore, or worse? That you could parade stark naked through town, even covered with bodily fluids, or bound, with hardly a comment or reaction? Well, no more. With this mod and SexLab Sexual Fame your sexual fame can spread through a town and even throughout Skyrim, and your nakedness, your SexLab activity, and the visible effects of your sexual adventures will rarely go without comment or reaction.
With this mod, your PC can become Skyrim’s biggest slut, or perhaps the real “Throat of the World”. Your taste for men or women will set tongues wagging. Your anal adventures will become infamous, your desires to be submissive, naked and exposed well known, and your perverted cravings for beasts to be (almost) universally condemned.
But be warned: If your PC’s reputation for sexual activity grows great, your PC will not only receive offers of sex from NPCs (and certain followers), but may also be the target of unfriendly NPCs who seek to take advantage of your PC. Also, if your sexual fame in a hold capital grows so great as to disturb the Jarl, you’ll be warned and may be punished by the guards for your perversions.
Description: This mod is a comment and SexLab event add-on for NymphoElf's SexLab Sexual Fame (SLSF) Reloaded mod. It provides over 2400 NPC comments based on PC public nakedness and/or accumulated sexual fame in each of 24 Skyrim towns and other settled areas, plus an additional 2500 custom follower comments between Serana, Mjoll and Faendal, as well as two sets of universal follower comments (500 and 1000 comments). Visible cum and visible devious devices may also trigger relevant comments, as may SexLab activity. High levels of certain categories of SLSF fame can also trigger Jarl warnings and bounties in hold capitals. Of the above comments, 800 are NPC and 600 are follower “fame event” comments that can trigger forced SexLab activity, offers of paid and unpaid SexLab activity, player stripping, player spanking, player bondage, and NPC masturbation.
Fame comments are based on your local sexual fame, which is tracked by the SLSF Reloaded mod in each of 24 settled areas in Skyrim, and in 14 different fame categories: likes men, likes women, exhibitionist, oral, anal, slut, submissive, Orc, Argonian, Khajiit, beastiality, skooma, whore and masochist. Sexual fame accrues based on the performing the following acts near NPCs in one of Skyrim’s settled areas:
Likes Women fame – from SexLab activity with women Likes Men fame – from SexLab activity with men Exhibitionist fame – from being naked, and visible cum, tats or devices Oral fame – from SexLab oral activity, and visible oral cum Anal fame – from SexLab anal activity, and visible anal cum Slut fame – from SexLab sex acts, and visible cum Submissive fame – from SexLab aggressive activity as victim Orc fame – from SexLab activity with Orcs Argonian fame – from SexLab activity with Argonians Khajiit fame – from SexLab activity with Khajiit Bestiality fame – from SexLab activity with creatures Skooma fame – from public skooma use Whore fame – from visible whore-tagged tattoos (requires SlaveTats) or from accepting mod-generated whore offers Masochist fame – from visible masochist-tagged tattoos (requires SlaveTats) or from accepting mod-generated rough sex or spanking offers Cheating fame - from Sexlab activity with people other than spouse
Most mod comments are based on SLSF Reloaded fame, which means they will only trigger in one of the 24 locations (towns and other settled areas) where fame is tracked by the SLSF Reloaded mod. However, there are also many non-fame-based comments, e.g., triggered by being naked or bound, or by having sex. These could trigger anywhere.
Some comments are friendly, though many are harsh. The most harsh comments can be disabled via MCM, if desired. NPCs who are friends, confidants, allies and lovers will make comments, but will not deliver especially harsh comments. Comments in general can become more aggressive as the relevant fame increases. Some comments also have a racial element to them. Universal follower comments can be selected to be judgmental or encouraging. Comments by Khajiit are lore friendly in dialogue style. All comments are non-voiced subtitles.
Fame Event Comments:
Fame event comments are randomly generated along with the non-event fame comments. They are generally triggered at higher SLSF Reloaded fame levels, but other factors such as nudity can cause them to trigger at lower levels. They also are often limited to particular NPCs, locations and times of day. Thus, they are not as common as the non-event comments. Fame events include the following: forced PC stripping based on exhibitionism fame; player spanking based on masochist and various other fame; NPC masturbation based on PC nudity, slut fame and/or exhibitionism fame; forced sex based on various SLSF Reloaded fame; offers of sex based on various SLSF Reloaded fame; offers of paid sex based on whore or beastiality fame; and bound sex based on submissive fame. Some fame events involve multiple actors, and SLSF Reloaded beastiality fame can cause NPCs to force or offer sex with various creatures. Fame event comments can be enabled or disabled by SLSF Reloaded fame category in the SLSF Fame Comments MCM, and an equipped weapon will prevent forced fame event comments if this option is selected in the MCM. Also, the “Comment Probability” setting in the SLSF Reloaded MCM will affect the frequency of both regular fame comments and “fame event” comments.
Arrest that Slut!:
A reputation for extreme sexual behavior can now get your PC in trouble in the nine hold capitals. Once certain SLSF Reloaded fame levels (e.g., SLSF Reloaded slut fame) reach high levels in a hold capital, your PC will eventually receive a warning letter from the Jarl. If your applicable SLSF Reloaded fame in the city or town continues to increase, a hold bounty will be issued and local guards may try to arrest you if you do not pay the bounty. In Markarth, female PCs can avoid bounty by accepting an exhibitionism-themed quest. Receiving a Jarl warning letter also increases the chances of local guard events.
Follower Comments:
Followers can make comments under this mod if enabled in MCM. Followers can be given access either to a set of judgmental comments or to a set more appropriate to a sexually adventurous follower. The latter includes comments that can trigger SexLab events. In addition, Mjoll in Riften, Faendal in Riverwood, and Serana (Dawnguard) each have a unique set of custom comments on SLSF Reloaded fame, nudity, SexLab activity, cum and devices, including related weather, location and combat dialog. Mjoll has over 820 custom comments, Faendal has over 550 custom comments, and Serana has 1200 custom comments.
Faendal’s comments do not reflect an attraction to the PC. Mjoll’s comments will reflect an increased attraction to the PC as the PC’s SLSF Reloaded Likes Women fame increases. Many of Mjoll's comments are also conditioned on the PCs and/or Mjoll's SexLab Aroused arousal levels. Serana’s comments will reflect an increased attraction to the PC as the Dawnguard main quest progresses and is completed. Many of Serana’s comments are also conditioned on the PCs and/or Serana’s SexLab Aroused arousal levels. Serana’s comments can also vary based on whether the PC is a vampire or not.
Of the follower comments mentioned above, Serana's include over 200 fame event comments and Mjoll's include over 120 fame event comments, each that can trigger randomly as a subset of all fame comments under applicable conditions. Serana will not have fame event comments until the Dawnguard main quest is completed, and Mjoll will not have fame event comments until the PC’s SLSF Reloaded ‘Likes Women’ Fame reaches mid-levels (40-55) in any location where SLSF Reloaded fame is tracked.
Marriage Features:
Getting Married: Your PC does not need to be married in the Temple of Mara. You can buy two wedding rings from any priest for 500, and then ask any follower to marry you (which will give them one of the rings). If your PC is already married via a ceremony in the Temple of Mara, you can mark your spouse as an SLSFC spouse with the dialogue: “I’m so glad we’re married.”
Your spouse does not need to wear the wedding ring. The PC will not be recognized as married unless the PC is wearing a wedding ring OR the PC’s SLSF Cheating fame (called ‘Sadic’ fame in the SLSF MCM) in the area is 10+. You can “divorce” a spouse with a simple request. You can also change SLSFC spouses by possessing two rings and asking a different NPC to marry you.
Sex with Your Spouse: You can ask your spouse for sex (once per hour). However, a “Normal” spouse will refuse if they have observed you cheating (or with a creature) recently. Each such observed act is counted, and these counters are both decreased by 1 each day. A “Normal” spouse will not have sex with you until both counters drop back to 0.
Soliciting Sex from NPCs: A married PC may solicit sex from NPCs (unless the PC is a cuckold). Married NPCs are more likely to refuse. Same sex NPCs are also more likely to refuse, unless their relationship rank with the PC is 1 or higher or they are a follower or a housecarl. If your PC is desperate (high Sexlab Aroused level), the PC may have to beg. (Requesting rough sex, spanking or fisting will increase SLSF Masochism fame.) A PC may also solicit sex for their spouse (if PC likes to share their spouse).
NPC Approaches to PC and Spouse: NPCs may approach the PC (except cuckold PCs) and/or their spouse (if the PC likes to share the spouse) with offers of sex, either with the PC, for a threesome with the PC and their spouse, or with a dog. The minimum time interval between NPC approaches can be set in the MCM. The type and genders of such NPC approachers can also be set in the MCM. PCs who like to share their spouse can also redirect the NPC to their spouse. PCs can also charge for sex (will increase SLSF Whore fame).
Spouse Approaches to NPCs: Spouses of PCs who are cuckolds and spouses of PCs who like to share their spouses may approach NPCs with offers of sex. The minimum time interval between spouse approaches can be set in the MCM. The type and genders of such approached NPCs can also be set in the MCM.
Spouse Approaches to PC: Spouses may approach the PC with offers of sex. The minimum time interval between spouse approaches to the PC can be set in the MCM. Spouses will not approach “Cuckold” PCs. “Normal” and “Cuckold” spouses will only request sex in player homes and inns. Other spouses can request sex anywhere.
Stripping Your Spouse: If the PC likes to share his or her spouse, the spouse will have a dialogue option to ask your spouse to strip in inns and other public places (and to later redress).
Cuckold PCs: Cuckold PCs have an extended series of cuckold quests as well as repeating cuckold events. There are also "bull" events in Whiterun. You will need to change your relationship type in order to "break up" as a cuckold.
Locations Where Sexual Fame is Independently Tracked by SLSF Reloaded:
Cities, Towns and Villages: Dawnstar, Falkreath, Markarth, Morthal, Riften, Solitude, Whiterun, Windhelm, Winterhold, Dragon Bridge, Ivarstead, Karthwasten, Riverwood, Rorikstead, Shors Stone, Raven Rock, and Skaal Village Orc Strongholds: Dushnikh Yal, Largashbur, Mor Khazgur, and Narzulbur
SLSF Reloaded Version Requires:
https://www.loverslab.com/files/file/35874-sexlab-sexual-fame-reloaded/
and its dependencies
Legacy SLSF Version Requires:
Voice Pack:
https://www.loverslab.com/files/file/47838-sexlab-sexual-fame-reloaded-comments-generic-female-voices/
Notes on Legacy SLSF Whore and Masochist Fame Comments:
Suggested Legacy SLSF MCM Settings:
Suggested Other Mod Settings for Legacy SLSF:
Credits
* NymphoElf - for the SLSF Reloaded mod
* Versh – for the SLSF mod and for his tutorial on how to create a comments plug in for it (very helpful, as this was my first mod)
* nomkaz – for the conversion of the SLSF mod to SE
* JimmyJimJim – creator of Sexist Guards, for providing great examples of dialogue conditions
* nebellious – for racial comment ideas and examples
* Koozie – for help with figuring out how to set up a Papyrus compiler and for script ideas
* wHOaMiEH – for playtesting and dialogue ideas
* Tlaffoon – for the custom tapestry in Solitude’s Temple of Dibella (https://www.nexusmods.com/skyrim/mods/68040)
* Killer905 – for LE version testing and bug fixes
* Visio Diaboli - for his excellent Public Whore mod (which I have shamelessly duplicated in part)
* Vivi - for allowing incorporation of some of Vivi's cock cages in this mod (original mod: https://www.loverslab.com/files/file/4177-vivis-cockcages/)
Revision History
405739 downloads
Updated
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BBR Card Replacer - Ai Gen
By daevas
BBR - a hundred NSFW collectible cards replacer.
The best BBR cards so far. I replaced the BBR cards with AI photos. I didn't add a preview photo so you'll be happy when you find them and to avoid spoilers. Trust me and give it a try.
By the way, I got the patch file from @DirtyLola. Thanks to DirtyLola, the cards look much better now.
https://www.loverslab.com/profile/12580497-dirtylola/
Requirements
https://www.nexusmods.com/skyrimspecialedition/mods/122838
1417 downloads
Updated
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Collectible Waifu Card- Ultra Realistic AI Gen Edition
By daevas
You can install it normally with the mod manager. No requirements.
I didn't add any photos because I didn't want to spoil it.
The cards are so realistic and beautiful that you'll want to find them all.
2367 downloads
- collectibles
- ai
- (and 2 more)
Updated
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sexlabp+ Risa's skill loss
By tamai
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Risa's Skill Loss
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⚠️ (( Made with the help of AI ))⚠️
About
A fully configurable skill loss and gain mod driven by SexLab consensual/aggressive scenes, separate orgasms, scene endings, Defeat blackouts and even vampire feeding can all raise or lower your skills and player level (your choice.)
Want sex to be punishing? Set aggressive scenes to drain your skills and watch your character weaken. Want it to be rewarding? Flip it to gain mode and level up through consensual encounters. Mix and match however you like.
Originally inspired by Succubus Skill Loss, Built with P+ support, dual SexLab compatibility.Built
Requirements:
SKSE64 SkyUI Address Library SexLab P+ or 1.66b or Utility Plus Papyrus Utility Recommendations:
SLSO Voices + Widgets Sexlab P+ discord link, here is the comment link join first) SexLab Separate Orgasm If you use 1.66b or Utility Plus SexlabDefeat Required for the skill loss on blackout feature EXPERIENCE Separates skill XP from player XP, giving you independent control over both UIExtensions Replaces the basic stats popup with a proper list menu, and adds a debug wheel menu for testing
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How it works
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Consensual vs Aggressive
Each category has its own toggle, mode, and sliders:
Action Mode controls the direction — "Lose Skill" drains, "Gain Skill" improves Player/Partner/Scene End sliders control how much buffer each event adds Always Lose overrides force skill loss on specific orgasm types even when the mode is set to Gain — useful for setups like "consensual = gain, but player orgasm always loses"
Skill Loss & Gain
Every SexLab event (player orgasm, partner orgasm, scene end) adds to an internal buffer. When the buffer fills to 100%, a random eligible skill is raised or lowered by one rank. Higher skills are weighted more heavily for loss, so your strongest skills drain first.
Buffer examples:
Player Leveling (Character XP)
Your character level is tied to skill changes. When you lose a skill rank, you also lose character XP. Lose enough and you'll level down — just like gaining skills levels you up.
Vanilla Formula:
Skill rank-ups give character XP automatically (Skyrim's default). Risa mirrors this in reverse — losing a rank deducts the same XP the game would have given for gaining it.
Experience Mod Formula:
When enabled, skill XP and player XP are fully separated. The Experience sliders under each category control how much player XP you gain or lose per event, independent of skill changes. Both gains and losses go through the Experience mod's own XP pool, keeping them symmetric, this isnt a buffer it correlates to XP gained instantlly.
XP examples:
Perk Debt
When you level down, you lose one perk point. If you don't have any to lose, the mod tracks the debt. Next time you level up, the perk is automatically withheld to repay what you owe. No free perks from re-leveling.
Health / Magicka / Stamina Loss
Each level-down also reduces your highest stat (Health, Magicka, or Stamina) by the same amount the game gives per level-up. This naturally balances your stats over time rather than randomly punishing your weakest attribute. Stats won't drop below 100. When leveling up Stamina by vanilla standards is known to give you a +5 to carryweight if you get a stamina loss even when leveling down it will remove this fine
Vampire Feeding
When enabled, feeding as a vampire grants skill gains. Works with both vanilla feeding and Better Vampires (Not Required). The mod tracks the "Necks Bitten" stat, so any feeding method that increments it will be detected.
Defeat Integration
If SexLab Defeat is installed, blackout events can trigger a large burst of skill loss with their own configurable amount.
Skill Filter
Choose exactly which of the 18 skills can be affected. Bulk toggles for Combat, Magic, and Stealth/Crafting groups, or pick individually.
Gender Filter
Toggle whether male and/or female partners can trigger skill changes.
MCM Settings Save/Load
Saving settings now works automatically when you exit the MCM its written to "SKSE\Plugins\StorageUtilData\RisaSkillLoss\RisaCustom.json" no Manuel saving or loading json is required, if you use Mod Organizer it will most likely be in your "Overwrite" folder if for any reason you need to edit it manually.
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KNOWN BUGS
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Leveling up too fast at low skill floors:
Setting the skill floor to 1 triggers a Skyrim engine quirk. Skills at level 1-2 require almost no XP to rank up, and every rank-up gives character XP. So if your skills drop to 1, a few sword swings will rocket you back to your original level. This affects all skill-drain mods afaik it's how vanilla Skyrim works.
Fix: Keep the minimum skill floor at 15 (the default) or no lower than your starting skills.
Stamina Level down w/carry weight:
In Skyrim, leveling up Stamina grants +5 carry weight. When this mod levels you down and Stamina is selected, it reads the fLevelUpCarryWeightMod game setting and subtracts exactly that amount, so if another mod changes it to 10 it removes 10, if it's 0 it removes nothing. Mods that modify carry weight through other means (scripts, perks, etc.) may cause inconsistencies that this mod cannot account for.
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FUTURE PLANS
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- Support for SexLab Survival's cum addiction triggering loss
- Toggleable drain visual effects
- Option to drain NPC levels when the player is the aggressor
- Skill loss on prison sentences
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CHANGELOG
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(OLD)
937 downloads
Updated
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SMP Head HPH or UBE
By Predator-RJ
Mod adds custom SMP bones for the Lips, Cheeks, Nose and Throat with collisions.
only works on the Female Player, no NPCs or Followers, if want on them and they alredy use HP head or UBE, you can transfer the SMP to them, read more below.
You need SMP working and active as well configured things to interact with the head, EX: SOS with SMP collisions, or TNG and Himbo with SMP collisions, same for creatures.
Mod HARD REQUIREMENT !!! SMP FIXES!!!
and also latest FSMP for better collisions!
Normal "USE" just install the mod, and let it replace what is asked, you dont need to "Build" the head in BodySlide, there is one alredy made with the Neck fix applied.
In FSMP menu, uncheck the disable wig SMP if normal hair equiped.
Animations need to be properly aligned but PPA should improve a lot on it also, my mod cant do miracles in game, so use the Sex lab hot keys to align your character properly to the have best results, im combinatio with PPA.
Highly recommended !!! and i made some sliders (HPH and UBE) so the "Throat" has a bulge when penetrated, since the SMP collisions need a very good alingment, the sliders will work 100% of the time, and the SMP will be more a addition to them if necessary, all will will work with the included config override for PPA (Latest version 0.32 +)
Mod depends on you having SMP working (FSMP)
SOS, TNG, or Himbo, or similar, installed for SMP, with collisions "built" for SMP
TNG Newer Versions has NO collisions, HIMBO needs the SMP patch avaliable on its OWN page, since this i have made my own patch for TNG, and also a better SMP for Himbo avaliable below:
-Newer TNG mod no longer has "virtual collisions" or collision XMLs, it seems to expect the body you use to have it installed, or another mod, TNG is low poly, so my patch uses the original mesh collision, about Himbo I ended up editing the physics XML of since the original is full of strange things, configurations for unused bones, wrong values too, so I edited and improved it, install it like any other mod and let it replace the two requested XMLs
File for this is the Below "TNG_HIMBO_SMP_XMLs"
New better edited 2025 version - TNG_Himbo_SMP_XMLs.7z
SOS has a "official" patch for SMP on its own page, that does not WORK!!! as far as I know only the patch made by BakaFactory works correctly, that is avaliable below:
--SOS SMP patch by Bakafactory posted by GusCrow.
if you do not have collisions for SMP, mouth will not have the collision efect at ALL
Video Preview with Great Quality, multiple angles, and types ; )
My X (Twitter) NSFW - https://x.com/predator14_96/status/1846764255397200140
If you like the bimbos of skyrim mod, and wants the sliders being used by it i recomend:
then the custom sliders can be used by "Bimbo Lips"
Added Bottox sliders to Race Menu.
New Sliders are on the "Mouth" categorie tab:
-Bottox Lips ( normal Inflated/Filled Look)
-Bottox Lips Bimbo (Inflated/Filled Look)
-Bottox Lips Bimbo 2 (Extreme Inflated/Filled Look)
-Bottox Cheeks (Inflated/Filled Look)
-Bottox Chin (Inflated/Filled Look)
-Bottox Mewing (Definition of the Jaw line, and under chin/jaw shape)
-Nostrils cavity (makes the nostrils have a cavity)
-Bottox FuckDoll Lips (Makes the lips have a "O" fuller look)
-Bottox Countour (Makes the lips have a better outline)
-Remove Inner lips (Removes the "Loose" problematic inner mouth part in HPH or reduce them for UBE, so you have better SMP collisions) RECOMENDED TO USE! see first gifs about it.
They are intended to 1.0 max in value, but you can pass above it.
Gif - https://gifyu.com/image/bbrwW
if you do want to "Build" the head in Bodyslide with the Uv strech fix slider or some other one Make sure you have the LATEST "Outfit studio and Bodyslide VERSION", if you DONT HAVE THE LATEST ONE, Uncheck the "Build morphs" option in there for this Build, the mod already has the configuration for morphs not to be created, but Outdated Bodyslide and outfit studio will not follow the new rule.
About Sliders
You can Build the base Head in Body slide with some edits/Fixes, one of them is the Uv strech fix by Veracruze on Nexus (added here as requested) also added some that i made and where my own personal edits, take in mind if you build it with the edits, they will be "Loaded" in you character as soon as you load the save, so unless you want it, use them in Race menu as decribed above.
By default the "neck seam fix" is alredy at 100%, there is a mod on nexus that does the same thing to the original HP head, i didnt use the mod, i made my own fix in blender, as i alredy did with some of my presets over the years, so "THIS FIX here" is made by me, but if you want the fix to the original HP head, with no SMP you can use the nexus one (Mod link)
About NPC/Followers
Optional File is a VIDEO on how to Transfer the SMP from this HP head (UBE will be the same), to other HP heads NPCs or followers, it is pretty simple as the video shows
-Warning-
If you EXPORT a Sculpt From Race Menu with this mod installed, the exported nif will have the custom SMP bones, so if you dont want them, disable the mod, export your sculpt, then enable it again, same for presets.
------Advises/edits/patches by the community friends posted on the support comments!!! thanks!!!--------
-Old DLL Plugin by "Asdt123123", thanks a lot for that at the time it worked pretty good! but now he made SMP fixes above and it is better, so you should use that, since is a HARD requirement for this mod!
-Old Scripts for SL_Triggers by "Satanfist", and "The DragonWhore" and "Judge007" they where trying to fix the old SMP bug, but not necessary ANYMORE, use SMP fixes!
-About WIND if you dont like the Wind making the mouth jiggle, follow the instructions found here by "iroha"
TNG/TRX SMP patch by "unkown2155271" with the old collisions meshes. (you Dont need it if using mine from above, and i recomend using mine)
-Patch for RSV - High Poly Head.esp, just let it overwrite both RSV and High Poly Head SMP by (MeciasBald) - HERE
Credits:
-Uv Strech fix by Veracruze, i added the same slider here as requested, credits to the slider are all to the original autor and mod - Original Mod (Not needed)
101427 downloads
Updated
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Devious Curses Theming for Devious Interests
By gamer098
Description
This is a patch for Devious Interests SE which uses the Devious Curses NG API to equip devices matching the user's configured theme. See Devious Curses's section on "Themes and Exclusions." for information on how to configure.
If you're like me, and it really irks you when mods equip mismatching devices, you might really like the configuration system that Devious Curses NG offers, and end up wishing other mods did the same. This mod patch makes this true for Devious Interests SE.
This patch modifies the following events in Devious Interests SE:
Bondage offers Sleep bondage Restraints added following device comments Restraints added following non-con scenes Crime punishment restraints Restraints added when jailed Arm restraints added during prostitution
This patch does not modify restraints equipped onto followers by Devious Interests.
Requirements
Devious Interests SE 0.934 Devious Curses NG
Configuration
Sleep bondage and restraints equipped following both device comments and non-con scenes are controlled by the normal Devious Curses configuration at
Data/SKSE/Plugins/DeviousCursesThemes.json
Bondage offers, crime punishment restraints, restraints when jailed, and arm restraints from prostitution use a separate config in order to facilitate existing logic in Devious Interests to ensure the player is gagged or armbound when appropriate. This theme is fed into the Devious Curses API, so use the same format that Devious Curses expects in its own config file.
The new config file is located at
Data/SKSE/Plugins/StorageUtilData/DCursesTheming_for_Dev_Interests.json Its format is as follows. Just edit the theme to your liking.
{ "string" : { "bondage_offer_theme" : "black & leather", "jail_theme" : "black & leather", "prostitution_theme" : "black & leather" } } The device options configured in the Devious Interests SE MCM will no longer be relevant if you use this patch. One exception to this is the max device count is still used for sleep bondage events.
1082 downloads
Updated
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Even More Ciri DBVO Voices
By Nuascura
Player Voices using a Ciri voice model. Requires the mod Dragonborn Voice Over.
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For base Skyrim Special Edition:
Skyrim Alias Topics (incomplete)
HearthFire Children Aliases (generated from topic file provided here)
For the following mods:
Bathing in Skyrim - Renewed 2.6.3
Damsels in Distress (5) - Desired Prize 1.1
Delphine Humiliated 1.0.1
Devious Carriages Redux 1.0.5
Devious Devices (NG) 0.2.9
Deviously Vanilla 0.2.9
Follower Slavery Mod 1.510
Relationship Dialogue Overhaul Lite 1.67SE*
Reapress 1.4
Sexual Persuasion 1.1
Simple Player Prostitution 1.2.9
Sisterhood of Dibella 20250104
Sleep for Credit SE 1.0.0
Trapped In Rubber 1.0.10
Yamete Kudasai 2.1.3
From @Gudulba for the following mods:
AliciaPainslut v20230410
Amorous Adventures FG SSE 3.4.1 (Flower Girls SE and VR)
Bad Ends Revived - Solitude v1.6.1 (Discord Channel)
Bikini Armor Quest - ENG update 1.6
Cambria - DELUXE - Unarmed Brawler v3.2
Captive Player 1.3.2
Damsels in Distress (0) - Follower Collection 2.0.7
Damsels in Distress (1) - Spoils of War v2.4
Damsels in Distress (2) - The Caged Rose 1.2
Damsels in Distress (3) - Breeding Slaves 1.3.1
Dark Arena SSE 1.43fix
Requires use of plugin bundled within the Ciri voice pack.
Devices Devices SE 5.2
Devious Followers (2025) 2.032
Deviously Cursed Loot SE 9.0
Devious Cidhna (May-5-2018) 1.10 SE
Devious Interests 0.934
Evelynn KDA - Custom Voiced UBE Follower v1.1
Hug Me - English Translation - With VOICE 1.0
Immersive Wenches 2.0.2
Katana - Journey in the Shadows 3.0.5
Laura's Bondage Shop V3.52
Licenses - Player Oppression 1.26.5
Maelstrom - Norse Dungeon Quest Mod SE 1.03SE
Melana the War Maiden - An Evolving Custom Voiced Follower v1.1.0
Misty Skye SexLab Addon v20240421
Naked Defeat SE v4.95.5
Neiva Deep Water - The Prisoner of the Tides v1.1
Nether's Jen and Kat v2.1.1
Notice Me Senpai - A Notice Board Addon 1.6.4
Pama Sovngarde Aftermath 1.0.0
Public Whore Comments 1.7
Public Whore Patch (Gristle) 1.0
Ravenous SSE 3.27
Relationship Dialogue Overhaul - Update and MCM 1.0.5
Relaxed Bards 1.0.4
Revealing Rune 1.1
Sexlab Defeat Baka Edition 1.150
SexLab Dialogues 20230410
SexLab Enchantress Redux 1.1.0
Shadowmans' Simping Female Guards 2
Shadowmans NPCs 54 - Wenches serve food on their body 1.01
Simple Slavery Plus Plus 6.3.27
Singalongs of Skyrim 1.01
SL Dirty Deeds Missives 1.4.2
Submissive Lola: The Resubmission v2.1.8- Generic
Important note for Submissive Lola: the voice pack was generated for a female dominant follower (owner title: Mistress / no honorific title). About ten lines are missing where the owner's and the playmate's real names would be used.
Slave Girls by hydragorgon SE 1.0
S.L.U.T.S. Resume 3.3
The Book of Sex SE 1.1
The Circle of Lust 2.0
The Erotic Adventures of Misty Skye 7.2
The Forbidden Tome 0.5.3
The Gift of Saturalia - A Quest for the Holidays 1.03
Thief 1.7
Unmasking Sybille 1.2
Unofficial Skyrim Modders Patch v2.6.3
Young Lovers - Voice Overhaul (SE) v.11a
ZaZAnimationPack v8.0+SE2023
If you're looking for additional Ciri DBVO voices, you'll want to check out @ysdhit's listing here and @Aceofshovels's posts in this listing's support thread. There are other patches on NexusMods by Midna and Rynfri that cover SFW mods. Main game voices are available on Fear's Discord server. With thanks to AbsolutePhoenix's DBVO Pack Builder.
*if you also use Fear's Ciri packs for the base game, some files may conflict. I recommend using their files in priority since the people on Fear's Discord server have better calibrated voices.
43092 downloads
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Pingbi's TatPack
By pingbi146
Tattoo Pack Made to have no overlap, all 67 Tats can be applied at the same time
Pack uses some tats from Sexy Supplemental [Moved, Resized] -
Most tats are original
Some tats have WHITE text to better work with glow and can be seen in the dark
Made with 3BA in mind, but should work with all cbbe-based bodies.
3804 downloads
Updated
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Balazar's Bitch - Great Town of Shor's Stone Patch
Very simple patch that moves a few things in Sylgja's house in Shor's Stone to make Balazar's Bitch and The Great Town of Shor's Stone compatible.
If you have both mods and you are getting stuck at the part of the Riften skooma whore quest where you need to talk to Sylgja this mod is for you. Note- I dont think this mod will fix the issue if you dont have fox animations installed and enabled.
Tested in Skyrim 1.6.1170, may work with other versions as well.
Built for Balazar's 0.95 but should theoretically be compatible with any version that has the Riften Jarl quest.
112 downloads
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51's xVASynth Voice Packs
NEW PACKS: SLSF Fame Comments 3.72 & Troubles of Heroine 3.0.2 by @Azatthot
Voice packs created with xVASynth.
To use the voice packs you will need the original mod and all of its dependencies.
My voice packs are packed into BSAs. Install like any other mod.
Make sure you read the spoiler contents below for the packs you're interested in.
Adventures with Balazar (Balazar's Bitch)
Alicia Painslut
Animal Research: The Insatiable Scholar
Aroused Creatures
Binding
Cum Addiction Begging Addon
Deadly Pleasure
Devious Carriages Redux
Fill Her Up
Misogynistic Guards
Notice Me Senpai
Orkish Bounty Hunters
Practical Defeat + Addons
Prison Alternative
Prison Alternative POP Addon
Public Whore Comments
Radiant Prostitution RMCW
Ravenous SSE
Sexlab Beastess
Slave Girls By Hydragorgon
SLSF Fame Comments
S.L.U.T.S Resume
Solitude Slaughtery
Submissive Lola: The Resubmission
Thief
Trapped In Rubber
Troubles of Heroine
Available Unique Voices
By default I do not generate generic voice lines for the below NPCs, only the lines that are specifically for them. Serana is not in this list as her voice is generated by default.
Voicepack Requests
I am no longer taking requests. If there is a mod that you want voiced, check this thread to see if it has a voicepack.
LE Compatiblity
If you're on LE, this post has a guide on how to unpack the BSAs into loose files:
https://www.loverslab.com/topic/172662-voice-packs-now-available-se-le-a-list-for-your-convenience/?do=findComment&comment=3451904
Credit
Many thanks to @DoubleCheeseburger for their guide on creating voice packs for xVASynth:
Thanks to the contributors to xVASynth and the model trainers.
And also thanks to mod authors for their hard work in creating their respective mods.
46354 downloads
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Enthralled: Custom Npc Quests for Paradise Halls and Diary of Mine
This mod adds custom made NPCs to Skyrim, with quests to capture them in the Pahe framework or the Diary of Mine framework. It also features buying and selling slaves. ESL flagged.
Some of the quests are short and simple, some quests are more complex and have multiple stages. The new characters come with a variety of training, based on their backstory and circumstances. If you have Diary of Mine installed, they will also have relevant personality, kinks, and slaver training.
There are currently 4 unique npc's on a fixed location that can be bought directly, 10 that are connected to 4 separate quests, and 22 that can be randomly found in the repeatable quests. There is 1 unique item that can be found. The quests are independent from each other.
Each character has their own backstory. You can discover this by speaking to them, finding notes, or speaking to people familiar with them. Many of these references are unlocked with the character's training, quest progress, or your own speech skill. Some dialogue options can increase training stats immediately or in a future stage of the quest.
For the questing adventurer, there is a setup for repeatable missions, inspired by Missives. Rescue damsels, deliver yokes, "rescue" damsels, find a fitting slave for a demanding client, and more. The repeatable quests start in the major cities: Solitude, Windhelm, Whiterun, Markarth, and Riften.
If you have too many slaves, visit the slavers in the Solitude Docks, the Windhelm Docks, or the Raven Rock Docks. They will buy every slave you bring them, no questions asked. And they might have something for you to buy as well.
And if you just want to buy a slave without combat, check out the prisons of Markarth, Riften, Solitude, and Whiterun. There you can find 4 or 5 randomly generated prisoners that the Jarl has sentenced to slavery. These prisoners are based on the leveled lists of your game, so you might see faces that were added by your own mods.
This feature can be turned off through dialogue ingame.
Requirements:
See the install page
Detailed overview
Simple Unique Slaves with fixed location
These are slaves with a custom appearance and backstory, but are not attached to quests. Approach their owner and pay gold, and they're yours.
Currently, there are 2 slaves that you could buy in an inn. They cost 2000 gold, which you pay to the innkeeper. They come with decent training.
They work as generic prostitutes before you buy them.
Bunny, Breton: in the BraidWood Inn
Tilu, Dunmer: New Gnisis Cornerclub
There are 2 slaves that you could buy in a prison. They cost 1500 gold, which you pay to any guard in the same cell. Their training is poor, however, they make for decent DOM trainers and taskmasters.
Astia, Imperial: in the Riften Jail
Yatava, Orc: Dawnstar jail
A special case is Nille. She's a slave to Gisli in Solitude. There are two ways to get her: if you have completed the first part of the Riften Beggars and Nobles questline, you can buy her from Gisli, but there are some conditions to this. Or you could just kill or enslave Gisli and take Nille for yourself.
Simple Slaves with randomized locations
As mentioned in their sections, the Rescue repeatable quest, the Jail Market, and the Slavers can include unique characters that can't be found any other way. Each time these start, they have a chance to select a random NPC from their list. Each of these NPCs has a unique backstory, and they might have connections with other NPCs or quests from this mod.
Jail Market
There are 6 unique NPCs that can found in any of the jail markets, they cost the same as the generated prisoners (750 gold). See Jail Market below for more details.
Rescue repeatable quest
There are 7 unique npc that can be rescued. They are divided between bandit captives, mage captives, or cave captives. Currently no unique NPC is set up to be rescued from caves unless SPID is used to assign more. You can choose to enslave them, or to free them.
If you decide to free them, they will remain in the game world. They'll spend a day in the inn, and then they will return to their home location. They become regular followers and marriage candidates. See Rescue below for more details.
Slaver
There are 5 unique NPCs that you can buy from the slavers. They all come with high training stats. See Slavers below for more details.
Lucky finds
There are 4 unique NPCs that you can find in random dungeons. You can capture them, recruit them, or free them. If they're freed, they'll return to the location between brackets. See the Lucky Find quest below for more details.
Adding new NPCs to these systems
Do you want more NPCs to rescue or buy? You can add more NPCs to these systems with SPID or Skypatcher. Give an NPC one of Enthralled's factions, and from then on Enthralled can use them. If you have a bunch of follower mods, you can send them to Enthralled's systems.
I'll walk you through on how to use SPID for this. An example script with the correct setup is provided in the downloads.
You must add one or more of the following factions to the NPC of your choice:
PqJailedFaction
PqCapturedBanditFaction
PqCapturedMageFaction
PqCapturedCaveFaction
PqCapturedSlaverFaction
PqLuckyFindFaction
If DOM is installed, there is an additional faction. NPC with this faction can be recruited as DOM slavers to train your slaves, hire them for 500 gold near the Slave Buyers. There are no custom NPCs yet, only those you add through SPID.
PqRecruitSlaverFaction
First you must have a spid _DISTR.ini file, either make a new one or work with the example in the downloads.
Before we start, remember that enslaving vanilla NPCs might break quests or scenes. It's safest to select NPCs that aren't important for anything.
Do note that SPID adds these factions when the NPC is first loaded in your save file. If you use SPID for a NPC that already exist in your game, it's possible SPID will skip them. Depends on SPID version.
Adding based on name
Adding based on conditions
Adding from a different mod
If you have any questions about this, feel free to ask in the comments.
Quests:
Riften Beggars and Nobles
This quest start with the beggar Bette. You'll find her in front of the temple of Mara in Riften. Talk to her, and eventually she'll offer to sell herself if you pay her debt to the temple. Pay the money to a priest (Maramal, Dinya, ...) and return to collect your prize. Some of the dialogue choices you make here will affect the initial stats that Bette will start with.
A few days after buying Bette, you'll receive a letter from the courier. Bette's friend Esmee has a similar proposal, but this time it will take more effort.
She wants to find whoever is responsible for her and Bette's misfortune. And she wants revenge at all costs.
First, you'll need to find the bandits responsible for the attack. Esmee can give you some advice on where to start looking.
Once you have the evidence and the mastermind has been revealed, speak to Esmee again to start the quest Esmee's Revenge.
First, you'll have to hand over the evidence to the steward of Riften. They'll give you a warrant, allowing you to legally 'arrest' your targets, or kill them.
The targets of this quest are still hidden, luckily, Bette is very familiar with them. Speak to her for the location of two of the three. She'll also give you some advice on how to deal with them.
Bring the message to Esmee, wait a few days, and Bjar will appear in Falkreath. Kill him and Esmee is yours.
Unwilling Bride
In the temple of Solitude, you'll find a woman, Silvia, desperately praying. Speak with her, and you'll discover that she's fleeing from her marriage, and would do anything to truly escape.
If you accept, you'll first have to kill the two scouts that are watching her. The first is a blue Argonian on the battlements, the second is better hidden. Look for someone who doesn't fit. If you are persuasive enough, you don't have to kill them.
For the location, click the spoiler.
Once the way is clear, you can take Silvia with you.
The scouts carry with them a letter from instructions from their leader, including said leader's current location. You can act on this information now, or you can wait and see what happens.
After a few days, the captain of the Lucasta will start sending thugs after you. These will happen in wilderness encounters. One of them will drop a note with information on their leader's location, taking it will start the quest Hunting the Hunters. The random encounters will end once the quest has been completed.
Note for players with OBIS installed: It has been reported that OBIS might prevent the thugs from spawning in a world encounter. You can still continue the quest by going to Brittleshin Pass after capturing Silvia.
After dealing with the Lucasta in Skyrim, you'll need to Silvia again, and the quest ends.
Thalmor Assets
This quest starts with Belethor. You can buy a suspiciously cheap slave from him, for 600 gold. The slave is an Altmer named Curime. You can pick her up south of Chillfurrow Farm, in the little building without walls.
As soon as you've raised her Submission to 10, she'll volunteer information about a unique artifact called the Vision of Vigor. It is a circlet with a unique Detect Life spell, that can be cast silently.
First you'll need to find a Thalmor Justiciar by the name of Iniel somewhere in Skyrim. Optionally, you can first discover her location in a secret Thalmor location.
Once you've captured her, you must raise her Submission to 80 before she reveals the hiding place of the artifact.
If the NPC's are loaded in DOM, it will require Resignation instead of Submission.
Sisters of the North
This quest chain consists of 3 separate quests, starting with Sister of Battle. This quest will start automatically if you enter Whiterun when your reputation is at least 5. If you want to skip ahead and set your reputation high enough, you can use the console:
Sister of Battle
The starting quest of the three. If you get involved with the slave trade enough, eventually a woman in Whiterun, Fjora, will challenge you. She'll be standing close to Breezehome and forcegreet you.
There are multiple paths to complete this quest, though it will end the same for her:
Once that Fjora is enslaved. The other two quest become available.
Sister in Chains
Fjora mentions the names Tridi and Soin. Tridi is her sister, who she believes was kidnapped by Soin. Speak to her about them, and this quest will start.
You will need to get information to find them. Asking innkeepers, carriage drivers, and information brokers might give you a lead.
There are several ways to get to the next point. It could be very short, or you're walking around several cities in Skyrim.
Once you find Soin, you need to get some answers from him. There are again multiple paths.
Tridi is in a random bandit or warlock dungeon in Skyrim. Clear the dungeon, speak to Tridi, and enslave her. Tridi comes with very high training stats.
This location will never be in Solsteim. If you have mod added dungeons with proper radiant quest setup, they can be chosen as well.
If Tridi and Fjora are close enough to each other, one of them will ask for permission to have a talk with her sister. If you agree, a short scene between the two will play, and the quest ends once this scene is done. You can tell them to have their conversation in private, the scene is skipped and the quest end. You can tell them to wait for a better moment, they'll ask again in 30 in-game minutes.
As a note: Skyrim scenes can be a bit finnicky. If they ask to start the scene, but there are some complications around (enemies, weird terrain, one of them is trying to run away,...) you should postpone it until that issue is solved.
Completing the quest will also result in a significant training boost for Fjora.
Sister of the hunt
This quest is started by taking a letter from Fjora's inventory, and it will lead you to Fjora's other sister Mera.
You will need Fjora's help to progress on this quest. This will require:
Once you've done the prerequisites, speak to Fjora again. She'll point you to a camp in Haafingar, across the river from the Haafingar Stormcloack Camp.
In the camp you'll meet a pair of vanilla bandits, and an injured slave hunter. Talk to the slave hunter after defeating the 2 bandits, and they'll tell you in which direction Mera went. On you way up, you'll come across other slave hunters. 2 dead and 3 living. Kill the remaining hunters, and you can finally speak with Mera. You have several options. Remember that both Fjora and Tridi spoke about what you should do here, this can help you getting the optimal route.
Jail market
There are a lot of criminals in Skyrim, and occasionally, the guards capture a few of them. These criminals can be sentence to slavery as an alternative to imprisonment or execution. An adventurer could also sell their captured bandits in here.
In the Jails of Markarth, Riften, Solitude, and Whiterun, you'll find 4-5 convicted prisoners. If you want to buy one, speak to them. They cost 750 gold each, regardless of prisoner type, thanes will get a 200 gold discount. Most of them are randomly generated, but there are unique prisoners amongst them with custom dialogue and appearance. Some of them have relationships with other npcs in this mod.
The random prisoners come in several different types, of which Captured Bandits are the most common. Each type comes with a bit of training.
The training the prisoners get also depends on the jail you buy them from. Solitude is the only jail in Skyrim with a dedicated torture room, not to mention the rumors about the court mage. Prisoners from Solitude get bonus fear training. The corruption from Riften frustrates even the prisoners, and they'll have bonus anger training. Whiterun on the other hand, gives a bonus to Submission/Resignation. Markarth gives a mixture.
Markarth differs from the other 3 in the types of prisoners available. Bandits and warlocks are rare. Instead, Forsworn will be the most common in Cidhna Mine.
If you want to sell a slave in the jail, speak to the slave you wish to sell and tell them that the guards will take care of them, then seal the deal by speaking to a guard in the jail. The guards will pay 500 septims regardless of training level.
The prisons will reset after 20 hours, or if the player has travelled far enough away. All prisoners that weren't bought will be removed, and new ones will be placed the next time you enter the jail. If you want an new group of prisoners immediately, speak to a jail guard. For a small fee, the old group of unsold prisoners will be replaced with a new group. The fee rises each time you use this feature, and resets when the prison resets.
There is only one unique prisoner available, and a new one is selected only once the jail fully resets. If you don't buy the unique prisoner, they can show up again, including in different jails.
If you want, you can turn this feature off:
More details in the spoiler.
Repeatable quests
Skyrim is a place full of opportunities and dangers, and some people can make money by making sure that unscrupulous adventurers get access to information. These are the information brokers, if you want quickly find a job that pays well, you go to them.
They are Belethor from Whiterun, Vekel the Man in the Riften Ragged Flagon, Garvey from the Markarth Warrans, Deals-In-Chains on the Windhelm Docks, and Ghagrub the Respectable Trader on the docks of Solitude. Go to them, ask about profitable work, and they will show you a list of possible jobs. You can read the notes without taking on the quest, if you do take the quest notes, an objective will be marked in your journal. You can quit the quest at any time, open the quest note and you'll get a messagebox asking you if you want to quit. Select yes and the quest immediately ends.
Every 2 days, quests that aren't accepted will be refreshed, quests that are accepted will only be refreshed if you have completed or quit it. The check is done when you enter the same cell as the information brokers.
There are three levels of refresh rate: common has an 80% chance of a new quest, uncommon has a 60% chance of a new quest, and rare has a 33% chance of a new quest. Vekel from Riften has a higher refresh rate than the other two, he's better informed because of the thieves guild, and he's more annoying to reach, so this compensates.
Should the original information brokers die, their job will be taken over by Ysolda, Keerava, or Kleppr.
If you have the Enthralled Missive Patch installed, the quest notes will be placed on the Missive board in Solitude, Windhelm, Whiterun, Riften, and Markarth. The dialogue option of the information brokers is disabled. Other cities will not receive Enthralled quests on the missive boards.
Collect ingredients
Common
5 separate quests, 1 for each information broker
An alchemist needs a handful of ingredients. Seems innocent enough, if it wasn't that all these ingredients are used in paralysis and fear poisons.
When you have enough of the required item, bring it to alchemist, they'll pay you 150 gold for it.
possible ingredients:
Collect bonds
Common
5 separate quests, 1 for each information broker
A trader needs some restraining devices, discretion appreciated. You'll need to bring 3 sets of a certain zaz item to the trader, they'll pay you 150 gold.
Tips: all items in this list can be found in the Wealthy Bandits repeatable quest. You can also use a mod that allows crafting zaz items, I personally use Zaz Crafting 2.0 which I've manually flagged esl.
possible items:
mod tip: ZAZ Crafting by Herowynne gives the ability to craft these items at the forge.
Wealthy Bandits
uncommon
5 separate quests, 1 for each information broker
The slavery business is both profitable and cutthroat. When bandits get involved, they can quickly earn a lot of gold, and make some enemies. And those enemies would gladly point an adventurer in the direction of that gold. The bandits die, the adventurer walks away rich.
This quest will point you to a bandit dungeon with a boss chest, the quest will end once you've opened that chest. On top of its normal content, it will contain an extra 500 gold and several restraints. All restraints that are found here can be used in the Collect bonds quest.
Personal tip: my ZAZ Items Skypatched mod makes these items valuable so you can sell them to a general merchant. It also changes their name for more immersion.
Rescue
The rescue quests are divided in subtypes, depending on the location it will send you to.
You'll be asked to rescue a missing person from a dungeon. This can be either a unique captive or one generated from your leveled lists.
The dungeon is determined by the type of quest, and they must have a CaptiveMarker placed. If a mod adds a dungeon with the correct keyword and a CaptiveMaker, then that can be used as well.
All dungeons are in Skyrim, you will not be send to Solsteim.
If you want to rescue them, bring them to an inn and speak to the innkeeper. The captive will despawn and you'll be promised a reward. A day later, the courier will deliver it.
The captives can be asked to wait or to follow, and they are set essential for the duration of the quest. Skyrim's outfit system might automatically equip them some armor.
If you want to keep them, you can either tell them when you first find them, or quit the quest while escorting them, they will be automatically captured in your system.
If the captive you were sent to rescue was unique, they will not be disabled, they'll stay in the inn for a day, and will then travel to their home location. See the Simple Slaves with randomised location section for more information on them
All generated captives will be randomly assigned a short backstory, based on the dungeon where they're found, some backstories differ based on race. A Breton captured by the Forsworn might get a different fate than a Nord. You can talk with them about it before and after rescuing them. This backstory might also influence their starting training. If they mention they're a maiden, then virginity is set up, if they were a warrior, they'll get bonus combat training, etc.
There are 25 of these backstories in total, some have more strict requirements than others. If you have a suggestion for more, let me know in the comments.
Rescue from Bandits
uncommon
5 separate quests, 1 for each information broker
Locations: Bandit or Forsworn
Reward for rescue: 500 gold
Number of backstory dialogues: 11
Rescue from Mages
rare
1 quest, can be obtained from each information broker
Locations: Warlock or Hagraven
Reward for rescue: 600 gold
Number of backstory dialogues: 6
Rescue from a dangerous cave
rare
1 quest, can be obtained from each information broker
Locations: Vampire or Falmer or Draugr
Reward for rescue: 650 gold
Number of backstory dialogues: 8
Full list of all vanilla dungeons with the CaptiveMarker and their type:
Sell Worker
uncommon
3 separate quests, 1 for each information broker
With the war going on, many laborers aren't available. Fields go unploughed, trees aren't chopped, and mines aren't dug. People go looking for alternative means to get the work done.
A questgiver ask you to bring them a slave to use as a worker. There's no need for high training, as long as they don't run at first opportunity.
The slave you bring must have Submission 60 in Pah, or Resignation 60 in DOM, as well as a fear and anger training of 50 each.
You'll be payed well, the price has a minimum of 900 and can go as high as 3500 septims, depending on the quality of the slave. The price between these values is 25% higher than the standard price.
Speak to your slave when you're near the questgiver, a dialogue option should appear "You'll be sold to ..." or a similar phrase. The quest will check if your slave has the required conditions.
If they don't you'll get a notification of this in the corner of your screen. If they do, a notification will show you what price you'll get for the slave. You can still change your mind and select a different slave with the same dialogue option.
Once you've selected your slave, speak to the questgiver, and sell your slave.
After selling, the quest ends and the sold slave is removed.
WARNING: the slave you sold is completely removed, there is no way recover them if you change your mind. Don't use this with slaves that are important for quests.
Sell a Custom Order
rare
3 separate quests, 1 for each information broker
If you want to earn real money, you won't get it by selling workers to farmers. You get it by selling rich people the exact type of slave that they want and charging them ridiculous prices.
You get a request for a slave with a specific type of training and possibly other characteristics.
Selling them is the same procedure as the Sell worker quest, with the most important part being the price: you'll get a minimum of 2100 septims, and the price can go much higher. It is always more than the standard price.
The base price is always multiplied by 1.5, so the price is at minimum 50% higher.
There are always 5 conditions, these can be:
*A specific race (60% chance)
The slave you bring must be of this race. Only the standard playable races will be asked (no vampires, no elders, no trolls)
It is not an even distribution for which slaves are asked. Nords are asked the most often, Argonians are asked the least often. I tried to make this roughly match the rate of NPC's you can capture.
If this option is asked, the price rises by 40%. This is multiplicative with the standard 50% increase.
*Virgin (10% chance) (DOM only)
The slave must be a virgin. This refers to vaginal virginity only, so yes, you can deliver a "virgin by technicality".
If you have trouble finding a virgin, note that several of the Rescue quest backstories are virgins.
If this option is asked, the price rises by 40%. This is multiplicative with the race condition, if both are asked, the multiplier is 1.5*1.4*1.4 =2.94, or a 194% increase in the price.
*one or two major traits
For PAH, this is Submission and Respect. For DOM, the major traits are Resignation, Submission, Respect, and Humiliation. These traits have a greater weight in calculating the price.
The requested training level ranges from 70 to 80
*minor traits (1 to 3)
The rest of the conditions will be filled out with minor traits until there are 5 conditions.
Minor traits in Pah are: Anger, Fear, Pose, Combat, Sex
Minor traits in DOM are: Anger, Fear, Pose, Combat, House keeping, Work, Vaginal sex, Oral sex, Anal sex
(Note that if virginity is asked, none of the sex trainings will be asked)
Training levels range from 65 to 80
For both minor and major traits, you'll get a bonus the more the requested training level is above 65.
Exceeding the training level will raise the base price, and thus also the price that you'll get.
WARNING: the slave you sold is completely removed, there is no way recover them if you change your mind. Don't use this with slaves that are important for quests.
Lucky Find
Clearable dungeons might randomly have an NPC to rescue, selected from the NPC with the PqLuckyFindFaction. If no unique NPC can be found, a NPC will be generated.
Any dungeon can contain a captive, as long as they are clearable but not yet cleared, and have at least one of:
A CaptiveMarker (also used by rescue quest, both Enthralled and Vanilla) A CentreMarker A BossContainer (marked as such in the CK) The vast majority of Vanilla dungeons have at least 1 of those. Mod added dungeons might work as well if the author set it up.
The chance to find a captive is by default 15%, but can be changed by modifying PqLuckyChancePercent in the console.
set PqLuckyChancePercent to 50
Gives a 50% chance to find an NPC in each dungeon.
Set it to 0 or lower will disable this feature.
You get several options when finding an NPC:
Free them, they'll run to town themself. No reward yet, but a future update might add one. Escort them. They'll follow you, Once you've reached a safe place you still have options. A save place is any location with LocTypeHabitation keyword, including all towns, villages, farms, inns, ... Free them after escorting, again no reward yet, might be added in future update Enslave them anyway. This gives some bonus training. Enslave them without escort, they are brought directly to PAH/DOM Take advantage. Starts a Sexlab/Ostim scene, gives some submission and humiliation training (repeatable, other options can still be selected) Kill them, this option removes their essential flag and lowers their health. You'll still need to do the final blow. This will only remove the essential flag given by this mod, if they're essential from some other mod this option won't work.
Slavers
There are 3 major slavers: Deals-In-Chains (argonian) in the Windhelm Docks, Ghagrub the Respectable Trader (orc) on the docks of Solitude, and Davur Dres (dark elf) in Raven Rock.
They can buy any slave you bring them. Speak to the slave to select them, then speak to the slaver to confirm it. The sold slave is removed from the game. The price you get is based on the slave's training and basic attributes. It pays less than the specific Sell Worker or Sell Custom quest, but that's the price of convenience.
The slavers might also offer slaves for sale as well. Speak with her and pay the cost, 1500 septims. The slavers only offer unique slaves, and they all have good to high training.
Prices
Slave prices that aren't fixed are calculated based on the slave's innate properties and on their training level. A standard price is calculated based on this. Depending on the sale a modifier is applied on this standard price. Selling slaves to slavers is 100% of the standard price, selling requested workers is 125% of the standard price (up to a fixed maximum), and selling custom slaves gives between 150% and 294% of the standard price.
If you have DOM installed, it will start with the slaves worth. If you're using PAH, it will use a similar function using PAH's training stats.
A difference between DOM and Enthralled is that DOM also includes the actor's weight to get to their worth, Enthralled does not. So for a thin NPC, Enthralled will use a higher worth than DOM. For a heavier NPC (weight above 65), DOM gets a higher worth value.
This worth is then multiplied by a factor calculated from the player Slaver skill. This factor ranges from 0.25 (at 0 Slaver skill) to .75 (at 100 Slaver skill).
This product gives the standard price that is used in the rest of the mod.
Reputation
The people of Skyrim will take notice if you start capturing or buying slaves, and word will get around about your activities. This might attract attention, both good and bad, to you.
Currently, Only the Sisters of the North quest interacts with this, it will start once your reputation is at 5. Planned quests and dialogue options will expand this, but they aren't implemented yet.
There are no negative consequences to a high reputation.
Your reputation will start at 0, and increase by interacting with Enthralled quests. As a rule of thumb, enslaving someone within a populated area gives +1. A covered up sale, or a capture that's just outside civilisation gives +0.5. A capture in the wilds does not raise reputation as nobody will know about it.
If you are particularly brazen or violent, a further bonus is given. For example, the Riften Beggars and Nobles will give a +4 if you fully complete all quests.
The jail system will also count as +1 each time you buy them.
General tips
Belethor can point you in the direction of this mod's NPCs. If Belethor is dead, Ysolda takes over this function.
Several of the quests require time to pass. If nothing happens after turning in a quest and the npc has no relevent dialogue, try waiting 2-5 days.
Some of the quest require you to train a slave to a certain level of Submission. If the slave is loaded in DOM, it will require Resignation. Once you've reached the required level, question the slave again. It sometimes takes a bit of time before the dialogue registers that a training value has met a quest requirement.
Some of the dialogue depends on the NPC's training stats or your own skills, they might tell you more if you talk to them after a while.
There are a few times in the quests where you have to kill someone in a settlement. If you aren't the sneaky assassin type, there are ways to complete these without incurring a bounty. Remember that if they attack you, even if you provoked them, you won't be considered guilty of a crime.
Capturing an npc before the quest tells you to do it might break that quest. Cloning a unique npc is not advised.
Diary of Mine
If Diary of Mine is installed, the NPCs will get appropriate Personality, Kinks, and DOM training. Dialogue based captures will place the NPC in the DOM framework.
If the NPC is loaded in DOM, some of the dialogue checks are changed. Instead of requiring Submission, it will require Resignation. This affects the quests for Fryssa, Curime, and Iniel. This also effects the conditional dialogue of Yatava and Bette.
NPC's that are loaded in Pahe will still require Submission, even if DOM is installed.
Version 7 requires a patch, this patch will also remove all dependencies on PAH. The patch is esl flagged. Version 5 and 6 work without a patch.
My personal recommendation is to use the latest stable version of DOM, this will give you the most features.
More details on DOM versions:
NPC appearance on screenshots
This mod will use your installed body, skin and vanilla eye textures. Here are the replacers that I used for the screenshots. Different replacers will result in a different appearance.
Body: 3BA with OBody NG
Skin: Bnp with Racial Skin Variance -SPID
Vanilla eyes: Improved Eyes Skyrim
Enthralled can use your leveled list to generate prisoners for sale and damsels to rescue. It can be worth it to have mods that make them better looking, either by adding new npcs in the list (such as Deadly Wenches, ...), or by making vanilla bandits prettier (botox, ...)
WIP
This mod is still being worked on, though everything in here should work. Feel free to leave a comment to report bugs or to give feedback.
Future changes and ideas:
Changelog:
Credits:
30747 downloads
- pahe
- diary of mine
- (and 8 more)
Updated
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Beeing Female NG - Skooma Whore - FLM Patch
By foxcon145
This mod patches Skooma Whore to make its new drugs compatible with Beeing Female NG.
Its a simple FLM-INI to add potions to Beeing Female NG formlist of bad drinks.
Requirements:
FormListManipulator - FLM
Skooma Whore (Addicted v1.05)
Beeing Female NG
267 downloads
Updated
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Brimming Arousal Reveals Everything (BARE)
By Arkbar.
B.A.R.E: Brimming Arousal Reveals Everything
This mod changes worn outfits based on the arousal stage leveraging the Various States of Undress (VSU) Framework. As the player (or NPC) becomes more aroused, it will expose herself (Female Only) - Nudity Addiction Update
Nexus Release
https://www.nexusmods.com/skyrimspecialedition/mods/176778
This version is the same as the one in the new nexus release.
Outfits:
https://www.nexusmods.com/skyrimspecialedition/mods/177539
I'll keep both versions in sync.
How It Works:
We leverage the VSU framework to swap between 2 variations of the same outfit dynamically depending on the arousal level, configurable through the MCM.
Optional (and Highly Recommended) to use Advanced Nudity Detection(A.N.D.),as it provides more granularity for the player
BARE provides 2 alternative ways to swap outfits
Arousal Only Based:
For the player or female NPC, if they are equipped with an outfit with a exposed variation, it will automatically change the outfit if the arousal is higher than the threshold. There is a different threshold for Actors in the Exhibitionist faction. Exhibitionist and non exhibitionist have a different slider.
A.N.D. Based (Player Only):
Recently A.N.D, rolled a new "Modesty faction", that dynamically determines if the player should use the modesty animations (Using DFFM), depending on how comfortable is with being exposed, the more the player progresses to the faction, the higher the threshold it is to cover herself. We use the same faction here to determine at which arousal level will the
player change the outfit.
The ranks for the modesty faction (from Dynamic Modesty) are:
Each rank in the modesty faction has its own configurable threshold, hence a player that is modes (rank0), will have a very high arousal threshold to change outfits, while a shameless(rank6) player will have an extremely low threshold, and basically will always change to the more exposed outfit
NOTE: If the arousal threshold for a rank is too low, higher ranks may also be affected. for example, by setting the modest arousal threshold at 1, all ranks will be swap outfits at 1 arousal, even if their sliders are higher. This is by design.
VSU:
Bare relies on VSU to swap outfits, although VSU supports up to 3 variations, most outfits only have 2, so I opted for only 2 variations, There is an argument to use 3 variations for Exposing breast, and genitals. I tried, and the results were not good enough, so I decided to use 2 states only, covered and exposed.
BARE|0x10D6A5~Skyrim.esm|0xD74~KSO Mage Robes.esp|NONE|0|1
As we are using VSU there is potential for minor incompatibilities between this file, and other configuration files, especially if the outfits are the same, I cannot validate configs for other VSU applications, like ostim, and degradation. I avoided damaged variations in my files for this reason.
Nudity Addiction:
Now BARE comes with an optional Nudity Addiction feature (Player only). The nudity addiction depends on AND and will not work if its not installed, the rest of the mod should still work without it.
As the player progresses through the modesty rankings will start refusing wearing outfits that cover too much and will unequip them. A notification message will play out in this case. Starting from the "comfortable" rank, the player will refuse to wear items that belong to 3 levels below, so for comfortable that means wearing outfits that do not at least show bra. So when the addiction feature is on:
Comfortable(3) - Must at least show Bra Tease(4) - Must at least show Bra and Panties Brazen(5) - Must at least show breasts and panties Shameless(6) - Must at least show breasts and genitals Permanent Shameless - When addicted, Permanent shameless will only wear jewelry (No boots, capes, gloves, masks, etc), some items may be ignored due to the slots used. Be wary of becoming permanent shameless, or you will be walking around skyrim completely naked (To be fair, that's probably the goal).
I've also added some leeway for curtains, so even if shameless, you can still wear curtains and be considered as "not showing" anything, but only the more risky curtains are allowed in the higher tiers (So for example in shameless only ultra high flash risk chest curtains may be allowed).
The item filtering is keyword based, if an item does not have any of the allowed keywords or if it has any of the blacklisted keywords it will be unequipped
Important Note:
The Nudity addiction will allow you to equip the items, but if during the BARE cycle (each cooldown) determines that your items are not revealing enough then they are unequipped, this behavior allows the player to equip the items and they can still be swapped to the more revealing variant that could still be allowed.
Additional Files:
I'm providing 2 configuration files:
Sunjeong selected outfits: Several outfits from Sunjeong that have both a covered and exposed variant KSO robes: This is intended to use the KSO replacer and the KSO standalone files. Build the KSO replacer as is, and the standalone with the zaps for bra and panties. Take care of selecting the same outfits For the replacer I chose Apprentice robes2 and Journeyman Robes2. The file will still work with the other options, but it won't be consistent.
I've also created a blog to hold files created by the community
Bare Community Files
Upgrading:
- Reset Scripts will probably work, but NEW SAVE is highly recommended.
Requirements:
- Various States of Undress (VSU) Framework
- MCM Helper
- Scrab's Papyrus Extender
- An arousal Framework SLO Aroused NG or OSL Aroused - Arousal Reborn
- Advanced Nudity Detection (Optional, but highly recommended)
- Dylbills Papyrus Functions: required if AND is installed.
- B.e.e.s (For those under 1.6.1170)
Important
This mod is NOT affiliated to Advanced Nudity Detection (AND), Please do not ask support questions for BARE in Nymph server.
I'm Also active in Citadel, so you can ask question there in NSFW-Support, Please be sure to tag me so I can see the message
Maybe Future Work:
- Option to skip actors in Ostim animations. (Let me know if this is an issue, so far no one seems to care)
- MCM to configure the blacklisted/Whitelist keywords for each addition state. (Only if there are enough requests)
11128 downloads
Updated
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follower [Follower] Lavish
By DrSeptimus
-----===Details===-----
Name: Lavish
Race: Nord
Level: Player Level
Weight: 0
Marriage: Yes
Essential: Yes
Location: Nightgate Inn
Console Location Code: NightgateInnCellar
Fighting Style: Warrior
Weapons Choice: One-Handed or Two-Handed Sword
Armor Choice: Light
-----===Follower Requirements===-----
Default version requirements
Fair Skin Complexion or Diamond Skin
CBBE or Default (Note: As long it was compatible with Fair Skin Complexion or Diamond Skin)
OBody NG version requirements
OBody NG
CBBE
CBBE 3BA
XP32 Maximum Skeleton Special Extended
Faster HDT-SMP
Standalone version requirements
CBBE
CBBE 3BA
XP32 Maximum Skeleton Special Extended
Faster HDT-SMP
Asset version requirements
Septimus Follower Asset
XP32 Maximum Skeleton Special Extended
-----===Face Preset Requirements===-----
Fair Skin Complexion or Diamond Skin
High Poly Head
SG Hair Pack
Hvergelmir's Aesthetics - Brows
Hvergelmir's Aesthetics - Brows (High Poly Head)
Improved Eyes Skyrim
Koralina's Freckles and Moles - 4k 2k
-----===Credits===-----
Fair Skin Complexion by HHaleyy
Diamond Skin by r1goodwin
High Poly Head by KouLeifoh
SG Hair Pack by HelloSanta
Hvergelmir's Aesthetics - Brows by Hvergelmer
Hvergelmir's Aesthetics - Brows (High Poly Head) by naChooey
Improved Eyes Skyrim by Nazenn
Koralina's Freckles and Moles - 4k 2k by CoralineKoralina
CBBE by ousnius
CBBE 3BA by acro
XP32 Maximum Skeleton Special Extended by Groovtama
Faster HDT-SMP by DaydreamingDay
OBody NG by Aietos
130 downloads
Updated
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Let's Name Skyrim's Roads
By jfraser
To be very clear, THIS IS NOT ACTUALLY A MOD. It is a tool, much like my Skyrim Distances file, to help you in your immersion.
So I am writing Skyrim stories, as my sig will tell you, and I came upon a chapter wherein someone needs to find someone else and a third person is trying to tell the them route the lost person was taking. That's when I realized it would be difficult to do that if the roads weren't named.
"You know that road that passes by Whiterun? No, the one that goes north and south. No, the other one that goes north and south."
So I did a little Googling and discovered there are no names for these roads. After a little more digging, I came across this YouTube video, which I quite enjoyed. He gives all the roads names, so I decided to incorporate them.
Sort of. I disagree with some of this start and stop points and I came up with what I think are better names for some of them. So the download file is exactly what the picture is: a map of Skyrim showing the roads and the names for them, for your RP enjoyment. Or for you to ignore. Up to you.
56 downloads
Submitted
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follower [Follower] Shoko Sugimoto
By DrSeptimus
-----===Details===-----
Name: Shoko Sugimoto
Race: Breton
Level: Player Level
Weight: 0
Marriage: Yes
Essential: Yes
Location: Solitude
Console Location Code: SolitudeTempleoftheDivines
Fighting Style: Mage
Weapons Choice: None
Armor Choice: Shield
-----===Follower Requirements===-----
Default version requirements
Fair Skin Complexion or Diamond Skin
CBBE or Default (Note: As long it was compatible with Fair Skin Complexion or Diamond Skin)
Faster HDT-SMP
OBody NG version requirements
OBody NG
CBBE
CBBE 3BA
XP32 Maximum Skeleton Special Extended
Faster HDT-SMP
Standalone version requirements
CBBE
CBBE 3BA
XP32 Maximum Skeleton Special Extended
Faster HDT-SMP
Asset version requirements
Septimus Follower Asset
XP32 Maximum Skeleton Special Extended
Faster HDT-SMP
-----===Face Preset Requirements===-----
Fair Skin Complexion or Diamond Skin
High Poly Head
Tullius SMP Hair 3
Tullius SMP Hair 3 Fixed ESP
Tullius SMP Hair 3 Fixed ESP (Alternate Link)
Hvergelmir's Aesthetics - Brows
Hvergelmir's Aesthetics - Brows (High Poly Head)
Improved Eyes Skyrim
-----===Credits===-----
Fair Skin Complexion by HHaleyy
Diamond Skin by r1goodwin
High Poly Head by KouLeifoh
Tullius SMP Hair 3 by 골딱
Hvergelmir's Aesthetics - Brows by Hvergelmer
Hvergelmir's Aesthetics - Brows (High Poly Head) by naChooey
Improved Eyes Skyrim by Nazenn
CBBE by ousnius
CBBE 3BA by acro
XP32 Maximum Skeleton Special Extended by Groovtama
Faster HDT-SMP by DaydreamingDay
OBody NG by Aietos
134 downloads
Submitted
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SexLab Madness
By lapolla
A native SKSE plugin for Skyrim SE that automates SexLab scene dispatch. Two operating modes, combat defeat, bump ride, and full MCM configuration — all running in C++ with zero Papyrus overhead on the hot path.
Requirements
Skyrim SE (1.5.97+ / 1.6.x AE) SKSE SexLab P+ (PPLUS) MCM Helper SkyUI
How It Works
The mod has three states, cycled via the ON/OFF hotkey:
OFF → MAN (Manual) → AUT (Automatic) → long-press to stop and return to OFF.
Manual Mode (MAN)
You build actor lists, the mod dispatches scenes automatically.
Press ON/OFF to enter Manual mode. Aim at an NPC and press Alter [AAL] to add them as Active (aggressor). Long-press to auto-fill the list from nearby NPCs based on gender filters. Aim at another NPC and press Alter [PAL] to add them as Passive (victim). Long-press to auto-fill. Scenes start automatically once both lists have actors. When a scene ends, the next pair starts after the configured delay. Long-press ON/OFF to stop all running scenes and return to OFF.
Automatic Mode (AUT)
The mod scans nearby NPCs periodically and starts scenes on its own.
Press ON/OFF twice (MAN → AUT) to enter Automatic mode. The mod scans within the configured radius, picks a passive and an active based on gender filters, and dispatches a scene. Scans repeat after the configured delay and on location change. Long-press ON/OFF to stop.
Defeat
When enabled (MCM toggle), actors entering bleedout during combat trigger a defeat scene. Nearby hostiles are pacified and the closest attacker starts a scene with the victim. After the scene ends, the cycle repeats — a new attacker takes their turn until you press the hotkey to stop, or no hostiles remain.
Works in Manual mode only — OFF and AUT modes ignore bleedout events. Respects PC Auto Role: with PAM set to Passive, the PC can be defeated; with Active, the PC can be an aggressor. Uses Group Chance to determine if multiple attackers join the scene. Pacified hostiles stop combat and are held in SexLab's animating faction until the defeat cycle ends.
Bump Ride
When enabled (MCM toggle), sprinting into an NPC in Manual mode starts a scene between the PC and the bumped actor. Uses the engine's native bump detection. The scene dispatches after the configured delay to let the stagger animation finish.
Group Scenes
When Group Chance > 0, the mod rolls to add extra actors beyond the base pair. Up to 3 extras (5 actors total per scene). SexLab's bridge cascades 5 → 4 → 3 → 2 actors if animations for the full group aren't available.
Scene Centering
The Center On setting controls which actor the scene plays at:
Active — scene positioned at the aggressor. Passive — scene positioned at the victim.
MCM Settings
Open MCM → SexLab Madness:
ON/OFF — Hotkey to cycle modes. Short press: MAN → AUT. Long press: stop all scenes, return to OFF.
Alter [AAL] — Hotkey to add/remove crosshair actor from the Active list. Long-press auto-fills from cell.
Alter [PAL] — Hotkey to add/remove crosshair actor from the Passive list. Long-press auto-fills from cell.
Active Role — Gender filter for aggressors: (any), Male, Female, Creatures.
Passive Role — Gender filter for victims: (any), Male, Female.
PC Auto Role — Player participation: (none), Active, Passive. Also controls defeat role.
Center On — Scene position anchor: Active or Passive actor.
Sex Delay — Seconds between scenes (1–10, default: 2). Also controls defeat retry timing.
Scan Radius — NPC scan range in game units (500–100000, default: 2500).
Group Chance — Chance to add extra actors (0–100%, default: 0).
Animation Tag — Filter: (any), Oral, Vaginal, Anal.
Bump Ride — Toggle bump-to-scene in Manual mode.
Debug — Detailed logging to SKSE/SexLabMadness.log.
Defeat: Enabled — Toggle combat defeat system (Manual mode only).
Technical Notes
The SKSE plugin (C++) handles all scanning, dispatch, and state management natively. Papyrus is only used as a bridge to call SexLab's API. Thread-safe: all state access is mutex-protected, game-thread operations go through SKSE's task interface. SexLab P+ thread limit (15 slots) is respected — scenes are blocked when all slots are occupied.
10265 downloads
Updated
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Swap Timer
By Coding_Onion
ANNOUNCEMENTS
!!!There are issues when you change your race into an argonian, khajit and orc!!!
(read in the known-bug section for a fix)
To ensure skills aren't lost upon changing race use ShowRacemenu Alternative (or similar) before loading your presets into the mods MCM!
Also, familiarity no longer affects transformation-rate.
Also also i am not interested in expanding integration with this mod to any more mods at the moment.
BUGS
Make sure to install the newest version on a fresh save that hadn't had a previous version of this Mod installed
(or do it at your own risk. Idk how Skyrim how Skyrim handles residue data from uninstalled mods).
I got no clue how any of my mods behave in terms of being a vampire/werewolf, so be mindful of that.
Known bugs
---
"As time changes, so will your form."
-Premise-
A mod inspired by True Form Curse from TheOrcInHeels and TGQM from MadAI777.
Also it is a bit in the vein of a 'mini' Project Proteus with only two presets to be set for the player that are faster to load.
I always wanted to create a progressing 'curse' where a player-character shifts dr.jekll&mr.hyde style between two forms, an 'original' self and a swap-form (that can be set in the MCM).
This 'curse' steadily progresses and has some random triggers yet you retrain the ability to 'fight' it.
Originally this mod was just intended to be a genderswap mod, but it also supports options for changing between presets of the same sex and changing races including (as far as i am aware) custom ones.
-Starting the mod-
Set up your preset inside the MCM
(or don't, then it will just display a textbox when it is time to change)
Then equip the ring 'ring of the promised' that is sold by Lucan Valerius in Riverwood to start the loop of the mod.
-Progression-
There are three stats that determine swap frequency.
Transformation Progress
is how far you are along to change into the swapped form.
Once it hits 100, you change into your swap-preset.
Reversal Progress
is the opposite, it dictates when your character changes back from their swapped form back to normal.
Same as above, once 100, a swap triggers.
Familiarity
represents the familiarity in the swapped form, slowly rises when swapped and slowly falls when non-swapped.
Does currently nothing but may be used later for some form of progression.
By default the reversal progress rate will decay each day by 30 until reaching 0 (be configured in the MCM).
The player has a chance to revert their form before the reversal process finishes by using the 'revert form'-spell.
It is added once reversal progress reaches 60 percent, but the player will loose all reversal progress if its casting fails (which is determined by chance).
Oh, and there is also a DISTR-file that distributes potions (with a ~1/100 chance for each NPC) which reduce familiarity by 10% and increase the reversal-rate.
Some are also sold at arcadias cauldron.
That tidbit got a bit lost due to changes in the modpage.
-Old Progression (with the 'intended' option)(legacy, up to v5.1), only here for reference-
-Ending the swaps-
Well, you can, but it will cost you dearly...
---
Requirements (hard)
Skyrim AE
SkyUI (v.5.1 or newer)
Racemenu (don't forget to activate RacemenuPlugin.esp!)
Console UtilSSE (so the seamless swap can be triggered)
Requirements (hard(?)/recommended)
Unoffical Skyrim Patch (otherwise there seems to be a problem for some people to load presets. Haven't tested it yet)
Recommended
SPID and its dependencies (to distribute the potions of reversal in the DISTR-file)
Gyno (for buffs/de-buffs if you are going for a gender-swap-based play-through. Kind of cool if combined with a difficulty overhaul mod imo)
Masculine or Feminine Animations - DAR - OAR, can be used to make a male character use feminine animations at 80% transformation-progress. 'Install' the ...conditions_STF6_3_1.zip folder in this download section after the aforementioned mod.
ShowRacemenu Alternative for setting up presets in the MCM
---
-Add-ons-
SwapTimer - Being Female + Sexlab /Patch
Swap Timer - Fashions /Add-on (Prototype)
SwapTimer - Morphs /Add-on
Swap Timer - Skill Progression /Add-on
---
-Context-
I just want to make a mod where the player character changes their model on a timer (mainly for genderswap purposes) and can influence the frequency of the shifts and changes through potions/magic.
The intention of this mod is to affect the players first ~16 ingame days from the point of starting the mod.
The swaps are more of a thing running in the background while doing other quests and the player is made sporadically aware of their body changing rather than it being the center of attention.
Originally i planned to create a fully-fledged quest-mod around this feature, but it might take some time until i get to it.
I hope everything is working fine on your side!
Thanks for feedback/comments/help so far!
Updates forward (v8.2.0) will be more irregular since this is a spare-time project and i am kinda in an on-off relation with Skyrim. Need a bit of a break.
---
-Permissions-
Eh. Give credit if you think its deserved.
I am a sign, not a cop.
Worst thing i can do about it anyways is to make rude remarks if my stuff gets copied 1:1 without credit.
---
Features-That-Are-Probably-Next-List (no promises):
-add additional options to influence rates (like a transformation-rate decay/rise)
-add more options to make reversal/transformation gain more 'fuzzy' in order to make the swaps more unpredictable
-reimplement a form of 'progression'
-re-add lost features
-add a manual lock-function/override slider
-add an option to automatically 'save' your current preset to the origin/swap slot before a swap is fired
-add a new, optional system that makes the swap cycle through a 'sleeping', an 'active/rising' and a 'plateau' state. The durations of those will be influenced through external factors (like potion consumption, moonphase, ...)
---
Changelog (legacy)
1615 downloads
- genderswap
- transformaton
- (and 1 more)
Updated
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Devious Device Footprints - Addon
By Demonwolf218
This is an addon for the Footprints mods that adds matching footprints to certain footwear in various mods! This currently only adds footprints to the Ballet boots and hooves to the Pony Boots.
**Currently looking for someone to make custom textures for more footprint and to fix the limitations of this mod**
Requirements and Load Order
*REQUIRES NEW GAME* They will not appear unless you start a new game!
The Following are ALL required for full functionality
Footprints SPID for Footprints Ultimate fix - SPID for Footprints Footprints - heels addon Keyword Item Distributor (KID)
Recommended Mods
Keyword Patch Collection Footprints - Alternative Design Footprints - The Soul Cairn
Currently Supported Mods
Devious Devices SLUTS Predator Pony Girl Meloria Ballet Boots IceStroms Horse Boots
Known issues
Pony boots may not work properly while player is strafing left or right.
Footprints may stop working if the keywords for both the Heels addon and the Pony / Ballet boots are present on the same Armor.
3786 downloads
- devious devices
- footprints
- (and 2 more)
Updated
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NewCum textures SLACS_2_SCO for UBE
By hxjaid78
NewCum textures SLACS_2_SCO for UBE; I created this for personal use; the screenshots are from ramdom advanced stages. The first ones are random and have a less quantity of cum in the body.
remade with several stages and cum inside the vagina UBE too
Require UBE body (obviously) and SLACS 2 + SCO ( Cum Overlays ) 0.79.5 by CoverOne
If that doesn't work (especially for Sexlab Utility), you can increase the number of body slots to 60. in skee.ini (Racemenu)
New Added: revised less vaginal cum in pubian area
814 downloads
Updated
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Unethical Illusion
By neckmop
Friends of Wylandriah might be recommended for an apprenticeship under the man who served as court wizard before her. Sure, he did get dismissed for very...unethical research into Illusion magic, but who else is taking apprentices?
Every ingame hour it will set your SLA exposure to the exposure floor (if below) and maybe display a message*
Every 4 ingame hours the exposure floor will be increased by 1, to a max of 99
Once floor has reached at least 25, you can beg Agryn for sex, causing the floor to reset to 0
Currently there is no way to stop this once it has started
*Chance = exposure floor (if >= 25) as % * nec_messagechanceglob value as %, or 100% if having an orgasm by any means other than agryn when floor >= 25
Instructions:
(optionally) Use Wylandriah's vanilla dialogue asking about where to learn magic
Head to the new house at Heartwood Mill
Talk to Agryn
Cast a spell in front of him
Get +5 levels in illusion and fury/courage spells
"Enjoy"
Incompatibilities:
Deviously Accessible
453 downloads
Submitted
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Patch for Mihail's Succubus and Radiant Prostitution
By Neydzz
2026 update: I've tested it with the latest Radiant Prostitution mods and have changed the links below to one that works. Also learned that Mihail's Succubus mod can still be downloaded from Nexus even though it is hidden, just need the direct link to the file which I have linked below. My patch works as expected.
Description:
This is a patch that makes the succubi from Mihail's Succubus (direct download link: from Nexus) into prostitutes for Radiant Prostitution (both are required). Install like any other mod, and make sure this mod loads after both of them (LOOT should take care of it). It is marked as ESL so it wont take up a slot in your load order.
If normal NPCs aren't asking the succubi for sex, go into the MCM of Radiant Prostitution, under NPC Events, and click Reset NPC Scene.
Requirements:
Mihail's Succubus (direct download link: from Nexus) Radiant Prostitution (only works with the linked version. Does NOT work with the RMCW edition)
Credits:
- -Caden- for the original Radiant Prostitution
- Nomkaz for converting it to SE
- Mihail for Succubus
Knows issues:
Technical details of what this mod does more specifically (for a normal user this is probably pointless information, but feel free to look at it anyway if you want)
830 downloads
- patches
- prostitution
- (and 1 more)
Updated
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SLAL animations port to OStim Standalone
By gegging
Bakafactory's animations on Nexus got taken down so I tried my hand on it.
Wall animations need to be aligned manually.
Ported Anub's Aggressive animations as the other animations were already done.
Spanking animations have no appropriate sound as hkanno refuses to work well on my machine.
Both animation packs fibbed climax annotations with a "climax" action that boosts excitement gain rate.
All credits to the original creators of the mod and Ostim tools.
9361 downloads
Updated
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bodyslide preset [3BA] Tomboy Body Preset
By DrSeptimus
-----===Details===-----
This body preset is optimized for use with the Diamond Skin mod. I created this preset for use in some of my upcoming follower mods. Do endorse if you like the body preset.
-----===Body Preset Requirements===-----
CBBE
CBBE 3BA
-----===Credits===-----
CBBE by ousnius
CBBE 3BA by acro
963 downloads
Updated
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bodyslide preset [3BA] Bimbofication Body Preset
By DrSeptimus
-----===Details===-----
Bimbofication Body Preset is a body preset designed with the idea of starting a new game with a body weight of 0, while at the same time enabling Bimbos of Skyrim corruption controls weight features. You would start with a small/average breast and body shape, and with each corruption increase, your body would slowly morph into a bimbo.
Many clothes won’t fit the high weight and bimbofied body, as the player character is meant to be played completely naked when it is fully corrupted.
If you want the body shape to match the thumbnail image, ensure your lower and upper body settings match the screenshot above.
-----===Body Preset Requirements===-----
CBBE
CBBE 3BA
-----===Credits===-----
CBBE by ousnius
CBBE 3BA by acro
1209 downloads
Updated