Jump to content

Select a subcategory to view available files.

Files From Subcategories

  1. RaceMenu High Heel Sexlab Patch

    a simple patch to remove Racemenu High Heel Height Scaling when in Sexlab Animation, and adds it back after the animation
     
    Required Mod:
     
    RaceMenu High Heel
     
    https://www.nexusmods.com/skyrimspecialedition/mods/18045
     

    1,425 downloads

    Submitted

  2. TDF Prostitution Dance CTD Fix

    fixes the NPC dancing ctd.
     
    TLTR:
     
    guess finally found the reason for the random ctd's on NPC dancing.
    Never can be 100% sure, however, after long time of searching and testing I am pretty pretty sure that's the reason.
    It's not the NPC dancer, it's the onlookers.
    Testing dancing events in a row, I got a sever frame drop caused by script stacking.
    Checking the crash logs again and again I found one thing what appeared always in addition to the dancer.
    Caused by the onlooker package.
    Checking this, I found a double entry in a procedure. This messed up and stacked the procedure. 
    If you install this, you will notice at once, the onlookers say there lines in an overwhelming amount, they will not stop the chatter.
    Because the script stacking is gone.
     
    You can put the fix direct into TDF with xedit, however, I prefer the FE mod, avoid changes in original.
     
    PS: on the way to fix the issue; I replaced dances, created a new behaviour hkx and so on.
    As the origininal behaviour drows a warning (outdated), I included the new one into this mod.
    If you don't want it, just delete the meshes folder.
     
    Thanks you to @TheDriedFinger for the original ang giving permission for tweaks.
    and
    to @Pfiffi for the SE conversion.
     
    I use a older version and made the tweaks for this. If you got an extension, load thia after and forward the tweaks of extension
    or vice versa.
     

    677 downloads

    Updated

  3. Demonic Creatures - Mod Version V1.8 -> Patch v1.81

    This is the NSFW Special edition of Demonic Creatures -> For the NSFW legendary version go here: https://www.loverslab.com/files/file/15135-demonic-creatures-mod-version-v17-le/
     
    Not allowed to upload on other sites! NEVER!
     
    *** 24 march 2024 - Released bug fix patch v1.81
    *** 21 march 2024 - Released v1.8 See changelog.
     
     
    Possible Quest breaking Bugs: Read first:
     
    Some few words:
     
    Thanks to everyone for reporting bugs, testings, ideas, tips or just saying thank you. There is so many involved in one way or another and I'm having troubles getting an overview. Know that all feedback is noticed and keeping me motivated to continue improving this, so Thank You!!
     
    🥵This my tin box if anyone wants to support my work. For now this is all it is, a tin box. There isn't any content behind it since that would get me in all sorts of trouble
     
    Many thanks to those that support me. It's motivating me to keep up 🥵
     
    >>>>>>>>>>https://www.patreon.com/thor2000
     
    Many thanks for the ones supporting me. I'll do my best to keep you hooked 😝
     
    SHOWCASE VIDEO:
    https://www.xvideos.com/video76722907/demonic_creatures_for_skyrim
     
    Picture Galleries:
     
    Undead: https://www.flickr.com/photos/198054319@N08/albums/72177720307074184 Monster: https://www.flickr.com/photos/198054319@N08/albums/72177720307075123 Goblin-Ken: https://www.flickr.com/photos/198054319@N08/albums/72177720307058262 Falmer&Dwemer: https://www.flickr.com/photos/198054319@N08/albums/72177720307073929 Daedra: https://www.flickr.com/photos/198054319@N08/albums/72177720307073749 Animals: https://www.flickr.com/photos/198054319@N08/albums/72177720307074708  
     
     
    EXPLANATION OF THE FILES IN THE DOWNLOAD SECTION:
     
    handbook of Demonic Creatures V1.6pdf: OPTIONAL: Contains pictures from all creatures up to version v1.6.
    VX.X SPECIAL EDITION MEDIAFIRE Demonic Creatures Download Link.txt: REQUIRED: The main mod you must download if you don't have the mod already installed and has to be downloaded from mediafire through given link.
    2K Resolution package SE.7z: OPTIONAL: Many textures are 4K default. Download this package to reduce texture files to 2K.
    VX.X SE Patches&Documents: OPTIONAL: Here you'll find a list with all creatures in the mod. Patches to get rid of dinos, have a futa on female zombies instead of strap ons. Draugr Schlong texture that match Kajuans Draugr Retexture. Installation/Uninstallation instructions and a map with shows where you can encounter patrolling creatures.
    Patch Fix vX.XX SPECIAL EDITION: Look for any patches released. Contains important fixes of errors.
     
     
    (List of creatures is hosted inside the download "Patches, Textures & Documents V1.X")
     
     
    MOD DESCRIPTION:
     
    This is a creature mod that brings 369 new monsters, animals, ambient small ones and fish types to Skyrim&Solstheim. Inside and outside. In addition to the vanilla spawns there is also many extra spawns with patrol markers (both inside and outside). My goal is to have enemies behave more dynamically to the world. Instead of always patrolling short distances between A and B, some enemies will now patrol further.
     
    "See that ruin up there? Bleak Falls Barrow. When I was a boy, that place always used to give me nightmares.
    Draugr creeping down the mountain to climb through my window at night, that kind of thing. I admit, I still don't much like the look of it." Hadvar
     
    I also aim to get the main enemies you encounter more up to date according to the lore. Both Falmers and Draugrs are supposed to venture outside their cave systems for either gathering supplies, hunt or just spread terror to the outside world.
     
    "The road to Whiterun's not safe these days. Lots of travelers just... disappear, south of Dragon Bridge. Can't find a trace of them." Solitude guard
     
    Now these words actually holds some truth in them. Added actors from this mod, be it Draugrs or Falmers will now leave their caves and go on raids together in groups lead by leader. Usually they will go out after dusk on patrols and they will go back in again before dawn (unless they are aggroed). They won't go near settlements (not 99% certain, u know, rabbits and deers), but will in some cases attack forts, guard holds that will be an easy prey for them. Group size is everything from 2-7 actors.
     
    Maybe sleeping outside that nordic ruin isn't that safe anymore. Maybe you shouldn't go through the swamps of morthal as low level since you now a group of grummites protects the area aggressively from outsiders.
     
    Mod features:
     
    - 369 new creatures (including leveled variants)
    - 26 new scripted WEQuests which includes demonic creatures (similar to the quest that spawns three patrolling stormcloaks)
    - ABC and creatureframework support for most of the creatures (see v1.X creature list OPENinEXCEL for which ones has not in Patches, Textures & Documents V1.X)
    - Goblins and other Daedra may spawn in all type of caves
    - Human actors (bandits, vigilants, mages, adventurers, hunters etc) have a slight spawn chance in all type of caves. Fighting with you or against you.
    - Demi Gods that are way harder to defeat than others may spawn in all type of caves, can be hostile, (Sanguine Mistress, Female Daedroth, Silver Demon and Servant of Malacath)
    - Small swarms of skeletons and other creatures inside tombs here and there.
    - Many new patrols (mostly group patrols) with wolf packs, draugrs, falmers, grummites, ghouls, werewolves, zombie hound packs, skavens, ancient tree guardians. Some has large patrols covering many cells. Some patrol at night and some at day. None of these uses extra scripts, only AI packages.
    - Small curious "things" here and there. Be it prisoned NPCs, small letters containing clues about powerful ingredients or stories about NPCs.
     
    Modding philosophy:
     
    - BE AWARE: Some few of these creatures are godlike and will not go down easily. This includes all DemiGods - Servants of the Daedra and the Ancient Tree Guardians (protectors of the forests). They have a greater amount of health (1200 pluss) and do huge damage to you. They can also spawn from level 1 and might put an end to your cave mission. I play the game with a follower framework (EFF) which makes me able to toggle aggressivness on/off for followers so they won't get stuck in certain death situations. Sometimes it's best to just run.
     
    - Besides the above, most creatures are close too vanilla when it comes to health, magic and stamina, but they do slightly more damage.
    - Most creatures have same size as their vanilla counterparts (improves sexlab compabillity, but sometimes they are resized or desized to enhance immersion of their species. This means that not every creature will align 100% in every sex animation created. You can check the Creature List in the "Patches, Textures & Documents V1.X" download.

     
    Patrols more explained:
     
     
    DemiGods - Servants of the Daedra:
     
    Servants of Daedric Princes and Daedra like creatures can be encountered in nordic ruins. These are creatures or humans who made a pact, either willingly or forced, with the Daedra. Some of them are hostile and some are not. Unless provoked of course. I was tired of being the only superior being in Skyrim. The gods in Skyrim are weak. You would expect they sent something more than a lousy two handed dremora against you. I want the feeling that there is always something stronger than you.These creatures have higher health than usual and are well skilled. They are possible to beat, but best option for a low level (below 35) might be to flee or sneak through. They can spawn no matter what level you are. So expect trouble.
     
    SPAWNING METHODS
     
    Some friendly ones will pop up in your game already from level 1, but the larger part of them starts to show from level 10 and up. I might change that in future versions when there is more creatures to distribute. However, I aim to keep DC creatures at 30% of the spawns you meet (keep in mind that if you play with SIC or other large creature mods this spawnrate is heavily reduced).
     
    Spawning ways - Details for those who have time:
     
    REQUIREMENTS.
     
    These must be installed with all their dependencies (valid LE or SSE version depending on your Skyrim Version):
     
    All Skyrim DLCs (you don't need Heartfire).
    More Nasty Critters SLAL edition
    Creatureframework with their requirements.
     
    Animated Beast's Cocks (ABC). Choose CBPC or HDTSMP. Make sure you get the schlong/tongue textures from this mod too.
    (Note: Demonic Creatures v1.8 will come with HDT SMP ready creature meshes)
     
    Soft requirement:
    Schlongs of Skyrim - Makes it possible to schlonglify Skeleton conjurer and doombringer. Don't install SOS just because of these two. It's a minor thingy.
     
    INSTALLATION (after Hard requirements are installed):
     
    If you have an earlier version of Demonic Creatures installed, consider removing the data\meshes\newcreatures and data\textures\newcreatures before installing the new version. This for clean up of old unused files. No harm will happen if you don't do this.
     
    1 Download text file in download section.
    2 Copy link in txt file  and download Main mod from mediafire.
    3 Extract rar file and copy paste content into your Skyrim data folder (mod managers also works).
    4 Also look for released patches. If any, download and overwrite content from Main mod

    If you have creature mods installed that modifies Skyrim vanilla LCHARs (leveled character lists) you must make a bashed patch using Wrye Bash (https://www.nexusmods.com/skyrim/mods/1840). If you don't do it, the creature mod ESP located lowest in your load order will overwrite the mods higher. Many mods alter these LCHARs (Skyrim Immersive Creatures, Monstermod, rogue-like encounters, and many more).
     
    This mod shouldn't overwrite anything cruical, to avoid even getting the question, check this out:
     
    - Case 1, you already have mihail mods installed. This mod includes several of mihails mods.You should at least deactivate the mihail creature ESP before you install this mod. Best is if you remove it totally in advance. If you decide to only deactivate the mihail ESPs you must let Demonic Creature overwrite everything it wants in both mihails meshes and texture folders (mihail skeletons included. This mod comes with its own dick textures and mesh modifications. Demonic Creature needs to overwrite mihail mods otherwise it won't work as intended.
    - Case 2, you already have Skaven creatures installed. Plz read and do as Case 1.
    The reason for these two cases is that I did not alter the folder locations from the original mods. Perhaps I should have.
     
    TIP:
    Many of Mihails mods have got better textures (Cyrodilian wolves being one of them).
    You can safely download Mihail mods already part of Demonic Creatures and reinstall the TEXTURES ONLY! The mods share file paths! Do not install anything from the meshes folders. Also check this guy and his optimized textures for mihail creatures: Xtudo.
     
    UPGRADING FROM V1.6 TO V1.7:
     
    Either download the whole mod v1.7, or just download the upgrade option.
     
    Remember to run "re-register creatures" in Creature Framework MCM. If some creatures still don't work, try to uninstall all skins in CF MCM, save, reload save and then "re-register creatures" again. See trouble shooting guide here if it still does not work: https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/
     
    UNINSTALLATION OF V1.8
     
    Find "Uninstallation v1.X" in the Patches, Textures & Documents V1.X download.
     
    KNOWN BUGS v1.8
     
    - Confirmed: If a non draugr creature spawns in coffins or other ambush furniture the coffin might not open. Not a serious issue unless it does it in a quest critical area (read Possible Quest breaking Bugs at the top.
     
    TEXTURE THAT YOU CAN DOWNLOAD TO INCREASES QUALITY:
     
     
    ADDONS AND COMPATIBILITY PATCHES FOR OTHER MODS:
    KNOWN CONFLICTING MODS
     
     
    FREQUENTLY ASKED QUESTIONS
     
    CREDITS
    SHOWCASES (NSFW)
     

    52,836 downloads

    Updated

  4. The Trappings of Fate

    Description:
    The Trappings of Fate is a Devious Devices-meets-escape-room themed puzzle/quest mod. Find yourself tied up in quite a predicament, wriggle and puzzle yourself back to freedom, and explore a story about the nature of fate while you do so.
     
    Version 2.0.2 is still a beta release. You may encounter bugs, softlocks, unpolished or unfinished content and bad difficulty balancing. If you're okay with that, try it out! If you get stuck somewhere, you can check the walkthrough for now to see if you're missing something, and/or post in the thread and I (and/or others) can help you out for now.
     
    Version 1.2.0 is stable.
     
    How to start:
    First quest (A Snare To Loosen): You'll be handed a Letter of Thanks by the courier after travel to any location after you've reached level 9.
    Second quest (The Gordian Bind, v2.0.0+): Depending on how you completed A Snare To Loosen, you'll either be handed an invitation by the courier, or you may be lured in.
     
    Requirements:
    - Sexlab
    - Sexlab Aroused (alternative Sexlab Aroused frameworks should work)
    - Devious Devices (v5.2 or newer, LE / SE).
    - Fuz Ro D-oh (LE / SE) if you're not using one of the voice packs, or all dialogue will be unreadably fast.
     
    Installation:
    Install as normal using a mod manager.
     
    Compatibility:
    LE/AE/VR: I myself only test on SE, but multiple people report it working on LE as well. Let me know in the thread if it doesn't. Devious Devices NG should be compatible. Try not to start the quest wearing devious devices and especially similar devices from other mods. This mod (unsurprisingly) tries to equip its own scripted devices at some point, and existing devices can interfere and cause all sorts of unintended consequences. The exit of the quest's main area may conflict with mods that change the Solitude outside region, and end up in a wall somewhere. Let me know in the thread if this happens so a patch can be made. No other incompatibilities that I know of, at the moment!  
    FAQ:
    Q: "I'm stuck on a puzzle!"
    A: Ask the orb for a hint in-game. Q: "The Orb doesn't have an appropriate hint!"
    A: Look at the mod walkthrough. Q: "I looked at the walkthrough, but it doesn't work in my game!"
    A: Could be a bug, or a mod conflict. Ask in the thread. If you do, please post which version you are using! Q: "The courier never shows up to start the quest!"
    A: If you're already higher level than 9, quicktravel somewhere else. He should show up afterwards. If not, let me know in the thread! Q: "Can't I start the quest at a lower/higher level?"
    A: Yes. Type "set FrayEQMinLevel to X" into your console, where X is the level from which you'd like to start the quest. After, just travel to another location and the courier should show up to start the quest.  
     
    Thanks:
    All folk that brought and continue to bring us Devious Devices.
    @krzp for the xVASynth voice pack for A Snare to Loosen / v1.2.0.
    missjennabee & Nazenn for eye textures for NPCs from "Improved Eyes Skyrim".
    Kalilies, Stealthic and others for mesh & textures for NPC hair from "KS Hairdos".
    Aelie's browser game Escape Games for inspiration (https://aelie.altervista.org/, specifically the Lia's [x] ones). They're great, check them out!
    Layam for the collar mesh.
    MaikCG for the dwarven cuirass model and Asrienda for its 3BA port.
     
    Permissions:
    You are free to reuse anything in this mod with a few key exceptions:
    For its redistributed parts mentioned in the Thanks section. For those you'll have to check the original mod's permissions. You cannot redistribute this mod's content in any for-profit project, lock it behind a paywall, or use it for commercial purposes.

    414,300 downloads

    Updated

  5. [BFACCA SE] BeeingFemale Addon - Creature Child Actor ported to SE 1.5.97

    This is the conversion of gullu's great BeeingFemale addon, BFACCA, to Skyrim SE 1.5.97 so that it works.
    I really appreciate gullu's permission to upload this conversion separately.
    Please click the Like button in gullu's BFACCA page! All credits go to gullu.
     
    I compacted the plugin and flagged it as ESL, so it won't take your load slot.
     
    Every male child in this race does not have schlongs even if he is fully grown (child model uses separate custom race)!
    So you have to make a patch for More Nasty Critters to make him have schlongs.
     
    [Requirements]
    - BeeingFemaleSE Opt and all its requirements
     
    [Credits]
    gullu for the wonderful BFACCA

    550 downloads

    Updated

  6. Even More Ciri DBVO Voices

    I've used ysdhit and Fear's Ciri DBVO packs for a while, but they still miss coverage for some other great mods on this site. And, since I wanted voices for my own Licenses mod, I thought: "why not just take the $1 intro-promo pain." Thus, here we are: voice packs for the mods I also use. I won't generate any more unless I also use them, or if I am covered for the cost. I also cannot generate more than the monthly quota I'm allotted, of course.
     
    For base Skyrim Special Edition:
     
    HearthFire Children Aliases (generated from topic file provided here)
     
    For the following mods:
     
    Devious Devices (NG) 0.2.9
     
    Deviously Vanilla 0.2.9
     
    Devious Interests 0.924
     
    Follower Slavery Mod 1.510
     
    Licenses - Player Oppression 1.14.0
     
    Sleep for Credit (SE) 1.0.0
     
    Sexual Persuasion 1.1
     
    Yamete Kudasai 2.1.3
     
    If you're looking for additional Ciri DBVO voices, you'll want to check out @ysdhit's listing here and the other patches on NexusMods by Midna and Rynfri. Main game voices are available on Fear's Discord server. With thanks to AbsolutePhoenix's DBVO Pack Builder.

    1,209 downloads

    Updated

  7. Immersive Persuasion - LoversLab Patches

    If Immersive Persuasion is used without these patches, dialogue choices from the attached mods may not appear depending on your load order.
     
    ---
     
    SexLab Solutions (only choose one file to download):
    1. Immersive Persuasion - SexLab Solutions Patch
    2. Immersive Persuasion - SexLab Solutions + Relationship Dialogue Overhaul Patch
     
    Requirements:
    SexLab Solutions Revisited SE (1.1.5)
    Immersive Persuasion - RDO Patch (IP 1.5.1)
    Immersive Persuasion (1.5.1)
     
     
    ---
     
     
    Deviously Vanilla:
    1. Immersive Persuasion - Deviously Vanilla Patch
     
    Requirement:
    Deviously Vanilla (0.2.9)
    Immersive Persuasion (1.5.1)

    2,282 downloads

    Updated

  8. Rydin Underwear for Men Pack SE

    This is the SE version. For the LE version, go here.
    ABOUT
    Adds various lore-fitting underwear for males which can be crafted at a tanning rack. It's a port of my LE mod, so there aren't any new additions or changes at this time. 
     
    REQUIREMENTS
    None, though Schlongs of Skyrim is the recommended body mod to use.
     
    FEEDBACK
    I have just ported this to SE, so feedback is welcomed. I don't have much planned for this apart from cleaning up some internal files and perhaps some texture enhancements
     
    INSTALLATION
    Either drag and drop or use a mod installer of your choice.
     
    COMPATIBILITY
    Likely not compatible with Shape Atlas for Men (SAM) but has not been tested. It may not be compatible with other body types, but it can be considered in the future.
     
    PERMISSION
    You are allowed to use the mod to benefit other mods as a plugin. Credit for the work where appropriate is appreciated. Make sure to credit those listed below aswell.
     
    FAQ
    Here are some frequently asked questions:
     
     
     
    SCREENSHOTS
    Here are some screenshots of the included underwear thus far:
     
     
    CREDIT
    Schlongs Of Skyrim team (VectorPlexus, Smurf, and B3lisario) for the functionality and underpants mesh.
    Imperator3 for the cloth texture.
     
    CHANGE LOG
     
     

    197 downloads

    Updated

  9. [SE-AE] NEO Rappelz

    Armor in the game changes spontaneously depending on the location and events happening to the player.
     
    Those.:
    - you will swim in a swimsuit,
    - fight - Dragon Aspect
    - and travel light,
    - keep warm in winter regions,
    - and where the sun is warm... the character will be dressed to a minimum,
    - in stealth mode... the character will indeed be practically invisible.
    All armor transformation events are accompanied by magical special effects.
     
    NEO RAPPELZ - armor, the rest are just accessories.

    241 downloads

    Updated

  10. Mark of Arkay - Death Alternative

    Mark of Arkay - Death Alternative
     
    Update from versions older than 3.37 requires a New Game.
    Only v1.6.1170 of the game is supported.
     
     
    When you lose all or a chosen percent of your health, a Menu will appear and asks you which one of these items you want to trade to restore your health. If you don't have enough items or choose nothing from the menu, depending on the settings, you either die, respawn or the game will exit to the main menu.
     
        Arkay mark: a dark stone which can be found in the loot.     Filled grand soul gem     Filled black soul gem     Dragon soul     Gold  
    You can disable or change the required amount for each item in the MCM menu, or set it to zero for cheating. If you don't want to see the menu, you can disable it and trade items automatically, based on their priority. When the menu is disabled, items with higher priority will be removed first. If two or more items have the same priority, one of them will be picked randomly. You can change their priority and other settings from the MCM menu.
    You can revive yourself without trading by using one of these Items:
     
        Scroll of revival: If you cast it, you will be revived automatically for one minute.     Scroll of sacrifice: If you cast it on an NPC that satisfies its conditions, that NPC will die instead of you for 30 secs.     Healing Potion: When your health drops to zero, You have 6 seconds to open your inventory and revive yourself with healing potions.
    Spell versions of the scroll of revival and sacrifice are in a chest at Falkreath's hall of the dead. They can be used by the player once per day.
    You can decide to lose some or all of your items before respawning. If you enable this option, you can take back your items by activating your soul mark (Grand soul gem or Player character's dead body) or you can revive yourself by sacrificing someone with the sacrifice spell. Instead of activating the soul mark, there is an option to send your items to a boss chest or retrieve your items by killing a nearby enemy or a spawned one.
    You can also toggle losing your items permanently whenever you respawn before finding them.
     
    If you don't trade, other than losing items from your inventory, these outcomes could happen before respawning:
     
        Disease: you'll be infected by a random vanilla disease that gets worse with each respawn.     Skill: you lose some of your skills or experience (Probably not compatible with mods like “Skyrim Skill Uncapper”).     Silence: you can't talk to NPCs or shout.     Ghost: You'll become a ghost and NPCs will attack you on sight.     Arkay's curse:  50% worse prices, 50% harder persuasion & intimidation, 25 points lower Health, Stamina and Magicka.     Slavery: You'll be sold into slavery (Requires the Simple Slavery ++ mod).     Dreamworld: If SD+ is installed, after visiting it, you could be sent to the dreamworld.     Rape: Requires either SexLab, OStim Standalone or Flower Girls to be installed.     Prison: When you have a bounty and a guard is nearby.  
     Respawn points can be set to one of these locations:
     
        Inn     Hall of the dead     Last place player slept     A custom place chosen by mark spell.     Checkpoint: which is a close location that you visited.     Nearby: Similar to checkpoints, but it could send you to a map marker in the current hold.     The throat of the World  
    Mark and recall spells could also be used for travel, either free or in exchange for arkay marks.
     
    On the debug page if Information is enabled, currently lost items can be viewed by clicking on their numbers on the right side (Requires UIExtensions).   
     
    Some MCM settings can be locked from the debug page. You can set a maximum number of respawns,
    After reaching that number of respawns, if you don't have any items for revival, you'll die.
    Also, you can make it a permanent death (Requires PapyrusUtil) and prevent yourself from loading saves from that character after using all allowed respawns. 
     
    MCM settings can be saved\loaded with FISSES.
     
     
    Hard Requirements
    SKSE SkyUI UIExtensions  
    Soft Requirements
    PapyrusUtil FISSES powerofthree's Papyrus Extender SexLab Flower Girls OStim Standalone Simple Slavery ++ Sanguine Debauchery enhanced: SD+         
     
    Compatibility
             
    This mod should be compatible with almost anything, except mods that do the same thing or remove the essential flag from the player.
     
    List of known conflicting mods:
     
    Death Alternative – Your Money or Your Life SexLab Defeat: If Bleedout is enabled. SkyTweak: If Bleedout is enabled on the Scripts page. VioLens - A Killmove Mod: Either place this mod lower than Violens in your load order or enable 'Player KillMove immunity' in its MCM Menu. Survival Mod:  You can't revive/respawn after freezing to death, but it can be disabled by installing Conner's Survival Mode and disabling “Death From Cold” from the MCM menu.  
    If you use ENB and don't see the fade-to-black effect before respawn, check this link:
    https://www.reddit.com/r/skyrimmods/comments/dyfkhi/got_fade_to_black_working_in_rudy_enb/
     
     
    Installation
     
    Copy files to Skyrim data directory. Start the game and change the setting from the mcm menu.
    If you have other mods that change the level list, create a Bashed Patch with Wrye Bash or a Smashed Patch with Mator Smash.
     
     
    Uninstallation
     
    make sure you are not in Falkreath's hall of the dead. Stop the mod, remove its files (if you don't stop it, your character remains essential), rebuild your Bashed Patch, and then use a Save cleaner like this to remove its scripts from your save file.
     
     
    Credits
     
    SKSE Team
    Creators of SkyUI
    Saerileth for Arkay mark model and texture
     
     
    Links
     
    Video (Old)
    GitHub
     
    Images
     

     
     



    2,809 downloads

    Updated

  11. Frosty - Sapient Spider [alpha1]

    Hello, sorry for mod.
    Meet the Frosty - your new not really best but still spider friend.
    WARNING: first release, alpha version, butt ton of bugs, a lot of typos, grammar mistakes, bad desigions. Enjoy!
    Report bugs, if you really want you can fix typos and grammar, i'll update file and credit you as well.
    Please, don't wipe me out if some permissions are violated, just let me know and i'll try to remove that stuff. Have no idea who's author of labor animations, it was removed from this site, but it's used here, just tell me if i should remove it. Without it labor will be little bit stupid though.
     
    Why? Not many mods here add animal followers.
    Main purpose - utilize CBBE 3BA Oviposition resources
     
    In addition adds female vampire girl follower - Mia.
     
    Where to find? Cronvangr Cave
    Mia located in that hidden vampire place, you know, behind stone wall which could be opened by button.
    Frosty deeper, near boss room entrance.
     
    How it works? It just works. Sorry.
    First build Bodyslide files - oviposition body, it's under Ovibody group.
    Save Frosty and Mia from cave first, Mia will wait at the enter of the cave, and go to Kynesgrove inn after chat, and you can find her there then she dismissed.
    After 2 days (48 ingame hours, can be configured in MCM) Frosty will approach player with forcegreet (forcegreets can be disabled in MCM as well) and ask about egg laying inside player (of course if you're playing female character). You can agree, deny for now, or make Mia do it for you. Just play with it, all understandable from dialogues, i hope. Did i told about typos and poor grammar? Sorry about that, english not my native tongue language.
    Once player or Mia got eggs inside them, oviposition boddy applied on them. Where are two methods of applying: setskin and equip armor. Setskin changes very body of character, so no ugliness, at least it seem so, BUT if could be more harmfull for game/save/whatever, i dont know for sure, it was good at my end though.
    Equp body equips body (really, overseer?) it looks not as bad as it could be, but it was quite ugly at my end. Screenshots taken with setskin method.
    Then it is time to birth eggs:
    For player - find a bed or do it on the floor anywhere, use 'Push eggs' spell. I know it's bug in the spell preview.
    For Mia - go to inn or house where bed from sexlab bed list can be found and speak with Mia, she will go to bed and start egg birth.
     
    Oviposition could be repeated avary configured amount of days (check MCM)
     
    FAQ
    1. Why file so big? - Oviposition body, mainly. It's huge.
    2. Why Mia looks not as on your screenshots? - I didn't include body and face textures, she uses yours installed. In my case its LOVERGIRL Skin - HD Complexion for Women
    3. Will you fix this garbage? - Report bugs, and if i have spare time, perhaps.
    4. Will you add more content? - Maybe, but i have other projects to do right now.
    5. Can I suggest you something? - If it's not about go screw myself or crush into wall - you're welcome. No implementation promises though.
    6. Can I play this as a male character? - Maybe? I did some checkings and varaitions in dialogues, so you can try, no guarantee Frosty can't ask to lay eggs inside your man, don't let Frosty do it, please.
    7. What do debug mode? - Debugs (joke). It adds dialogue to Mia thougth which i was debugging and testing some features, don't use it, there's no easter eggs. 
    8. ESL/ESPFE? - Mod contains quite a lot of records, i think esl/espfe are limited to only 800? But if it really can be done, please tell me about it.
    9. LE? - Use Cathedral Asset Optimizer to converts, there's nothing special in this mod here, it should work. 
     
    Requirements:
    Fus-ro-doh
    Sexlab
    Sexlab aroused
    Creature framework
    Open animation replacer (for labor animation)
     
    Troubleshooting:
    1. Mia isn't near main cave entrance!
        Wait few hours, idk why but she walks around the world, she will come back.
    2. Will be more, maybe.
        [...]
     
    Known issues:
    1. Player oviposition not shown correctly at the first time player got eggs. Because i'm bad programmer and hadn't plan at the start of development.
    2. If method of oviposition applying changed mid eggs carrying it could stuck, don't do that in the middle of carrying.
    3. Mia isn't waiting you after resquing at the enter to the cave. Wait few hours, she will appear.
    4. Not always passed events (e.g. player carried eggs first) are taken into account. Mia will act like she already carried eggs, even if she wasn't. Deal with it for now.
    5. Some sex interactions not written, but dialogues for it present.
    6. Player controls aren't disabled while in the egg labor animation, even if method disableplayercontrols() was used. Don't push any buttons while in animation.
    7. Will or will not be more in the future. [...]
     
    CREDITS
    DuckytheBOT for resources
    Tlam99 for scripting ideas and explanations of resources
    lemonbalmtea KS Hairdos, and Kalilies for Mia's hair

    510 downloads

    Updated

  12. Corseted Riding Outfit BHUNP-3BA + 2 Weapons

    Corseted Riding Outfit ported from ESO with high-poly optimization. Custom dyed as red. With bodyslide options for female bodies (BHUNPv4, CBBE 3BAv2)
     
    The Set consists in:
     
    Corseted Riding Outfit | Chest, Forearms, Pants, Boots  
    Install the Mod, build in Bodyslide "[Rand] ESO Corseted ... " and use AddItemMenu or similar to get the Set ingame.
    If problems arise please let me know.
     
    Credits: ESO, Zenimax, Bethesda
     
     
    What was new in the 1.2 update?
    Main plugin has Light Armor type, in the mod folder there's the Clothing type Plugin Added a separate "Lusty" version of the Corset Chest with a zap Added Greymoor Dagger and Soul-Shriven Iron Greatsword with related recipes and tempers Slightly modified the textures and other minor fixes

    762 downloads

    Updated

  13. SkyUI - Resort (a MCM patch)

    A configurable MCM for SkyUI
     
    Updated form 0.5.0 to 0.9.0
     
    file to download : 
    => SkyUI - Resort.0.9.0.rar (the complete version - need a new game)
    => SkyUI SE SSEEDED.rar (the light version - can be installed mid-game)
     
    It's a patch, you need : SkyUI SE and require Papyrus Utils
    it will add 10 alphabetical menus to organize your mods (you can possibly load 1143 mods in MCM)
    You can rename Menus and Mods and you can orders them as you want.
     
    compatible with MCM Helper
     
    The default menus become organic and will (kind of) reorganize upon the number of mods starting with the same letters
     
    ** IMPORTANT INFO : INSTALL PAPYRUS TWEAKS NG ( https://www.nexusmods.com/skyrimspecialedition/mods/77779 ) to higly boost papyrus !!! (almost mandatory)
     
    Higly recommended : https://www.nexusmods.com/skyrimspecialedition/mods/22825 (larger MCM window and FPS uncampler)
     
    EXCLUSIVE function : Manually(Force) a Mod to load in MCM :
     
    => Go to [ConfigMenu] >>> Configure
    => choose "Search for and/nor add to MCM :" enter the Mod you want to load
     
    You can lookup for Mod by : 
    - Name (3 letters minimum)
    - FormID(as HEX : 0xFFFFFF)
    - Extended FormID when you know the plugin position(as HEX : 0xFFFFFFFF)
     
    if the letters you look for are already in multiple mods name in the MCM menu, you will have a link for each of these mods to the MCM menu.
    => so you can also use this method to search for a mod in MCM
     
     
    => SKYUI Resort is tested and developed on Skyrim SE 1.5.97 (not tested on Skyrim AE = need report)
     
    ADDED SUPPORT for MCM RECORDER : patch available
    - the patch will make MCM works properly (probably even corrected some bugs linked to bad sources used in original MCM RECORDER)
    - added a patch to remove Message Boxes on config mod autorun, they log in notification log instead.
     
    SKYUI SEEDED is avalaible as download file (with RECORDER patch from DoubleCheeseburger).
    Skyui seeded is the first version of SkyUI resort, it's lighter and may satisfy people that just need a basic MCM still with 1143 slot for mods.
    => SkyUI SEEDED works on Skyrim AE.
     
    INSTALLATION NOTICE :
    1) install PapyrusUtil SE - Scripting Utility Functions
    2) install SKYUI SE
    3) install SKUI - resort (or SKYUI SEEDED)
     
    with MCM RECORDER :
    4) install MCM RECORDER
    5) install MCM RECORDER patch
     
     
    My Ring : CPU AMD Ryzen 7 3700X / 32Go / Nvidia Geforce 3070Ti

    5,218 downloads

    Updated

  14. Mod Tweaks

    A compilation of various edits for various mods.
     
    Some edits are applied to script files. These patches should not be installed while the relevant script is running. If in doubt, stop the event and save in a quiet interior cell.
     
    Other attached plugins are edits with an emphasis on making up for mod deficiencies in vocabulary and grammar. Most edits were done to the plugin itself, rather than applied as a patch, to simplify editing and installation process. However, future updates (if any) will likely come as patches. Plugin replacers are preferred if the mod 1) isn't broken; 2) has very few dialogue lines; and/or 3) will not undergo any more updates.
     
    All plugin replacers and patches here require the original mod.
     
    Expand a spoiler to see justification, credits, and other details.
     
    Plugins and patches will be removed if the relevant changes are applied to the mod or a continuation of that mod, or if they are re-hosted on your listing. You don't need to credit me tbh. If you're a mod author and are adamant that parts of your mod should not be re-hosted, even if altered, simply request its removal from this listing. 
     
    SexLab Solutions Revisited 1.1.5 by janbui, conversion by nomkaz
     
    Body Search 20190814 by Suzutsuki
     
    Sexist Guards 2.91 by JimmyJimJim, conversion by Sarevok - Status: Partial
     
    Slap da Butt SE 2.0.0 beta 1 by ballsy and Suzutsuki, conversion by MajorArc
     
    SexLab by Ashal, SLGP by alex77r4
     
    HDT Ahegao Tongues by Throwaway4Nexus
     
    Dirt and Blood by jayserpa + SexLab Cum Overlays Extended by PonziPyramid
     
    Other modifications
    Gunslicer Animation Replacer OAR version (with fixes by BluebirdXVO)
    Download in thread comment
     
    Gunslicer Human + Creature SLAL behavior.hkx patch
    Download in thread comment
     
    ---
    Permissions:
    Please avoid verbatim re-uploads in consideration of any possible confusion by your fellow site users. You are otherwise free to use these files for any personal intent or improve these files and share those improvements. In particular for plugins: If you've altered or improved a plugin, or otherwise done so in such a way that renders my plugin unnecessary, please let me know so I can either upload it here or take my version down. No credits necessary should you upload your plugin changes as I don't need oversight over your actions. Your permissions to use these files are not from me but rather (must be) derived from their respective original authors; Only contact me if my files have been superseded.

    8,830 downloads

    Updated

  15. Sexlab smooth expressions

    Patch for Sexlab framework to make transitions between different expressions more smooth and more natural. 
    Version 1 requires Mfgfix
     
    Version 3.  Mfgfix-ng required https://www.nexusmods.com/skyrimspecialedition/mods/114095
     
    No esp.
     
    The non-plus version is for regular Sexlab and P+ while the plus version is for Utility Plus (and has support for some of its extras like ahegao).
     
    Demo:
     

    21,936 downloads

    Updated

  16. Anime - Hentai Body - CBBE 3BA Bodyslide Preset

    After speaking with my friend, Ashley (former username "deadjester226"), about her mods, she gave me consent to claim ownership of them. They are NOT to be uploaded anywhere else without my consent. Below is the original description.
     

    3,358 downloads

    Updated

  17. UBE 2.0 aka Bungalow Body and Face replacer

    Support me on Patreon and Boosty


    TLDR
      New races with their own unique high quality body/head models and textures. Not compatible with existing body replacer mods. CBBE/UNP skin textures are not compatible. Vanilla/HPH/CotR presets are not compatible. All outfits needs to be patched (plugin) and converted (Outfit Studio).

    Yes, it's not a perfect plug-n-play mod. It has quite a few of caveats and specifics, that requires at least some form of dedication from you. 


    If you are not discouraged by what you just read then you can read even more!

    If you have something more to say, ask or want to report issues that are not known at the moment, please also come join our discord server.

     
    PROS/FEATURES High-poly meshes ≈60k+ vertices for body and head combined
     
    Doesn’t use Skyrim model space normal maps Model space normal maps work nicely for vanilaesque low-mid-poly models by giving them so needed body detail (think muscles). No need for that when you have modern high-poly mesh that allows you to achieve same details just by itself.
     
    Sliders 370+ face sliders, 200+ body sliders, 70+ penis sliders
    Big amount and variety of body morphs allows you to create thin, thick, soft or crazy muscular bodies.
    UBE face has a lot of “preset” sliders, 16sliders for various types of elf ears for example, allowing you to create something unique just by mixing them.
     
    Outfits models separate from regular ones UBE uses its own model paths for all outfits, same way khajits and argonians do. So you will have same armor item be equipable by vanilla races and UBE races, each having unique models.
     
    Compatible with COtR makeup, warpaints  
    Unique UBE SOS addon  
    CONS/SHOULD KNOW  
    Performance heavy (relatively) Quality comes with a price. Somewhat. Shouldn’t be noticeable too much when it’s only your character and you are not playing on potato.
     
    Outfits and accessories require .esp patching Every armor needs to have ArmorAddon that is intended for UBE races. Yes, EVERY SINGLE ONE, even jewelry (except so called HeadParts).
    To make process of patching trivial, UBE comes with its own xEdit script that can patch your whole load order in single click if you wish so. After patching UBE AAs will use path “meshes\!UBE\<original nif path>”.
    You will still need to have proper UBE outfit conversions. No magic here, patcher only edits armor records and copies original nifs to UBE path if they don't exist there already.
     
    Not a lot of textures options at the moment UBE uses its own body model with UVs different from any existing body mods, so you can’t just use something like Fair Skin with UBE.
    But there is a possibility that some existing texture packs will be ported in the future, even if it couldn’t be perfect recreation because of different normal maps types and other reasons.
     
    Not compatible with vanilla/HPH/CotR presets UBE uses its own head model with different topology, different UVs and morphs. So you can’t just import your favorite preset designed for vanilla/HPH/CotR. And even if you could it would look completely different because of the model space normal maps. So your best bet is to try and recreate it by hand.
     
    Model normals don't update in RaceMenu SE version For Skyrim SE UBE comes with it's own RaceMenu skee64.dll, backported from AE, that has normals update functionality.
    Still, normals are not updated when changing character weight. Use slider called "Normals recalc" to do that, or any other body sliders.
     
    Modified SOS_ActorMagicEffect_Script.pex Small edit that checks if body armor has slot 53 (slot used by UBE body) and makes it revealing if it does.
     
    “Uncanny valley” Some people may call UBE (and DAZ Genesis in general) characters having “uncanny valley” look, but in our opinion this claim is very subjective and depends on the face preset that you create. After all, it’s just a mesh, you can shape it in any way you like, especially when there are no
    model space normal maps that stands in your sculpting ways.
     

    REQUIREMENTS  
    Race Compability UBE races are built using RaceCompability so of course you need it.
     
    CBBE 3BA All you need from 3BASis it’s MP/CBCP configs. If you don’t have it already installed you can grab “CBBE 3BA Physics Config Reinstaller” from optional files.
     
    SOS If you want EXTRA FUNCTIONALITY
     
    ENB since Unrelenting 0.2 For Dynamic Cubemaps
     
     
    UBE 2.0 Patch Compendium is optional, but still a nice addition  
     
    ISN'T COMPATIBLE WITH UNIQUE PLAYER MODS (UBE 2.0 is already an unique player mod basically)
     
      KNOWN ISSUES  
    RaceMenu sliders are being buggy sometimes This is probably happening due to some imperfection of RaceMenu itself. The only solution we know of is editing SSE Engine Fixes config EngineFixes.toml
    by setting
    MemoryManager = false
    ScaleformAllocator = false
    But we can't recommend doing that as it may negatively affect game performance.

    UBE installation comes with option for “lite” RaceMenu slider sets so you can try it and see if it helps the issue.
     
    Outfit Studio/BodySlide crashes when loading UBE projects Solution: use x64 version of said apps
     
    RaceMeny body overlays disappear This happens because of backported from AE RaceMenu dll that comes with UBE. No solution as of yet, it requires additional fixing of this .dll.

    OUTFIT PATCHING   If you are not using outfit already converted to UBE and want to do that yourself:
     
    xEdit part
     
    Grap [Edit Scripts] folder from archove in misc file downloads and put it inside xEdit folder. Load UBE_AllRace.esp plugin and armor mod plugin(-s) in xEdit Select armor plugin(-s). RMB -> Apply script Make sure <Include scripts in subdirectories> checkbox is checked. Select UBE\UBE_CreateArmorPatch in dropdown, click OK. Save changes when closing xEdit.
    Short video demonstration of this script usage.

    By default script creates esl flagged patch that uses latest overrides of armor records and creates it's own override of it. After that it copies original armor nifs to new UBE path if there are none. Script has some additional options with descriptions under const. You can see example of using them in video.

    For people making conversions: Instead of creating patch you can edit original plugin by setting bEditOriginalPlugin option to True.

    For people that want to patch whole modlist: Set bUseSinglePatchPlugin option to True. This will tell patcher to create single patch for all armors in selected plugins. Downside: you will need to delete this plugin and repatch everything when you want to remove some armor mods from your load order.

    Also keep in mind: patching all of your armor mods is a bandaid solution: without proper UBE conversions these armors will use original nifs that were copied at the moment of patching (it will have 3BA/vanilla body models, no UBE morphs etc). But it should be ok if the armor in question is something simple, say full body armor without bodyslide support.
     
    Outfit Studio part
    Open armor project in OS. Using 10+ conversion references at your disposal, convert armor to UBE body.
    Rename project name to something like <original project name> UBE 2.0.
    Change output path to meshes\!UBE\<original output path>.


     

    CREDITS
    Charmers of the Reach – texture assets, plugin used as base for UBE plugin
    3BA – RaceMenu scripts

    3BA Vanilla Clothes and Armor - base for UBE Vanilla Armor

    Mod's base texture asset (interactive license)
    Jada 8.1 (interactive license)

    Realistic Penis Rigged - models and textures
    squarepeg3d, nyl2 - particular body, penis and head sliders/expressions

    UUAMR - base for UBE armor patcher xEdit script.

    xEdit libs: mteFunctions, dubhFunctions


     
    WE ENCOURAGE YOU TO JOIN DISCORD SERVER DEDICATED TO THE MOD

    We can guarantee you the fast feedback there, positive, newbie-friendly atmosphere, additional options to load various media by you.

    Also the server includes some optional files for the mod itself + dozens of outfit conversions, compatibility patches, etc.

    9,288 downloads

    Updated

  18. Talos BJ statue Whiterun SE.zip

    Whiterun Talos statue kinky replacer for SE-AE
    LE version here
     

    695 downloads

    Updated

  19. Immersive Lap Sitting Arousal

    When PC sits in NPC's lap or NPC sits in PC's lap, their arousals increase. Optionally, lap-sitter and/or chair-sitter can climax after reaching a configurable arousal threshold.
     
    Climax means:
    chair-sitter/lap-sitter moans chair-sitter/lap-sitter arousal and exposure decrease if chair-sitter has a schlong, apply anal and vaginal cum to lap-sitter last orgasm time updated can trigger events in other mods currently supports Bimbos of Skyrim (every lapsitter climax increases lapsitter corruption by 10) support for Sexual Fame is ready, just need some fame values to increase  
    Requirements
    Immersive Lap Sitting 
    SexLab Aroused. Has been tested with: 
    SexLab Aroused Redux SexLab Aroused NG OSL Aroused  
    Recommended
    Schlongs of Skyrim
    Hug Animation for Immersive Lap Sitting
    Modern Female Sitting Animations Overhaul
    Bimbos of Skyrim
     
    Future
    Choose to show messages from either first-person or third-person perspective. 1.4 is first-person only hard-coded messages. 2.0a and 2.1a are third-person, but first-person is possible by hard-coding pronouns. Keywords on victim's armor (see SexLab Aroused Redux) could trigger harassment (comments) if close to someone in a chair and could force lap-sitting.

    3,683 downloads

    Updated

  20. UBE SE 2.0 Mitsuru Battle Panties

    UBE 2.0 Bodyslide conversion of Mitsuru Battle Panties by Melodic.
    Requires original: [Melodic] Mitsuru Battle Panties
    You only need textures from there. No need to activate original esp file.
     
    Requirements:
    UBE 2.0 aka Bungalow Body and Face replacer
    Bodyslide and Outfit Studio
    XP32 Maximum Skeleton Special Edition
    Heels Sound (optional)
     
    How to obtain:
    You can craft it at smithing forge or use AddItemMenu
     
    Credits:
    Melodic

    180 downloads

    Submitted

  21. Belladonna Sacrosanct Pact

    This lets you have a vamp bella with Sacrosanct the race is the property of Mrchow so big thanks for there hard work,
     
    DO NOT use this patch with protodragons "aka" me Cerinian patch or the time lost dwemer race patch they conflict when active together
     
    if you want to use them only have one esp on at a time.

    29 downloads

    Updated

  22. Hearthfire Homestead Guards Rev RU/EN

    Cosmetic makeover mod Hearthfire Homestead Guards.
    All guards are now of different races and with different armor that matches their profile. Watchdogs are also different.
    No original required.

    42 downloads

    Submitted

  23. Sexy Supplemental SlaveTats

    Being a big fan of mods Tramp Stamps and Public Whore I decided to make my own SlaveTat mod that would complement both by adding some tattoos to areas not covered by those mods. Since Then I have added tattoos covering some of the same areas for more variety.
    There will be some distortion in certain places especially if you use extreme body types, but on the whole I enjoy what has come out. Some of them are sexy, some silly, some because why the hell not?
     
    A REMINDER THAT AFTER EVERY UPDATE YOU WILL NEED TO CLICK "ADD/REMOVE TATTOOS" IN THE SLAVETATS MCM TO SEE THE NEW TATTOOS IN YOUR LIST!
     
    IF YOU HAVE ANY SUGGESTIONS OR IDEAS FOR TATTOOS YOU WOULD LIKE TO SEE FEEL FREE TO SHARE THEM!
    MY ARTISTIC SKILLS ARE LIMITED SO TRY TO KEEP TATTOOS TO WORDS.
     
    NOTICE: Many of the screenshots are outdated and have been adjusted for better legibility and in a larger size. I just don't want to update hundreds of screenshots.
     
     
    REMEMBER THAT YOU CAN ALWAYS INCREASE THE NUMBER OF BODY OVERLAYS IN THE SKEE64.INI TO INCREASE THE MAXIMUM AMOUNT OF TATTOO SLOTS!
    YOU CAN FIND SKEE64.INI IN YOUR DATA/SKSE/PLUGINS FOLDER.
     
    Made to fit with CBBE body. Not sure if the change between where they are at in UNP is big though as I've never used UNP.
    The current tattoos are (side denoted in parenthesis):
       

    36,408 downloads

    Updated

  24. Sexy sound effects

    The file contains sexy sound effects. Ideal for Succubus gameplay.
     
    Level up and The Curator's Companion achievement sound effect is replaced by a Succubus sound effect from PSQ.
     
    The soul capture sound effect is replaced by an evilish, possessed female laughter. IMHO better than the loud thunderstrike.
     
    You can download the effects for preview, simple .wav files.
     
    Requirement
    (Optional) The Curator's Companion (for Legacy of the Dragonborn)
     
    Install
    Install with a mod manager.
    If there is conflict, this mod should overwrite the other ones (otherwise you won't hear the sound effect)
     
    Uninstall
    Just remove it, no esp/esl
     
    Credits
    ojanen - PSQ mod
    Pixabay.com - possessed laughter (free sample)

    1,083 downloads

    Submitted

  25. My Portable Dungeon

    My Portable Dungeon
     
    NOTE: This is in very early development and is NOT recommended for a serious playthrough. I’m just trying to get some initial feedback and ideas for the project. Also, this is my first mod, both in scripting, and in level design (which shows).
     
    History:
    This mod’s base idea is from an old mod “The Bondage House” that no longer seems to be maintained. Due to using this mod in my own playthroughs a lot, I thought I would create my own but give it some extra features, such as restrictions on when it can be accessed, allowing it to be expanded etc.
    This mod has been built from the ground up, but gets a lot of its ideas from that mod.
     
    So what can you do?
    Similar to TBH you will receive a ring in your inventory when you start the game (may add this as a quest later). If you don't, you can get a new one from the MCM menu.
    Once you use your ring you will be teleported to MPD. There you can find a vendor (customizable via MCM), a small cell that prisoners can be teleported to and some chests and equipment.
    If you speak to the vendor you can ask “About my dungeon…” this will allow you to add/remove septems from the cells treasury. Any funds in the treasury can also be used to unlock/expand new areas.
     
    MPD Expansions:
    Workshop (Status: Initial Stages)
    Purchasing the workshop will give you access to most of the crafting tools within one room. These include, smelter, smithy, tannery etc… This is an auto storage system that will move items from your inventory to the storage room behind the workshop. I plan to expand this in a future update to pull from these chests when you use any of the crafting tables in the workshop.
    Quarters (Status: Not Developed Yet)
    The idea for the quarters is a place for your character to sleep and change etc however this has not been created yet.
    Prison (Status: Not Developed Yet)
    One of the main goals of MPD is to create the prison, this will eventually allow management of all prisoners within the dungeon and allow transferring between cells as needed.
     
    MCM Options:
    The MCM system is broken down into four pages.
    Overview:
    Shows general information on the mod, such as its status, the mod version, dependencies and base vendor information.
    Vendors:
    This is where the vendor can be configured; allows changing prices for sections of the dungeon, how often the vendor restocks and other options.
    Levels and Tiers:
    This is a simple list of what the vendor can sell at what level and current state of the dungeon.
    Dungeon Access:
    This is where MPD changes from the original mod idea… Depending on what restrictions you put in place can define when you can access the dungeon.
    Some restrictions include:
    In Combat (always active) Encumbered Cooldown from last teleport Rest when not in main world space (Tamriel) If you have Devious Devices installed, you can also restrict access to the dungeon based on what restraints the player is currently wearing.  
    Note: Whilst you are in the portable dungeon your ring is constantly drawing magicka (this is intentional) at a rate of 0.5 per second. If you run out of magicka you will be returned to the location you were at prior to putting the ring on.
     
    As I said above this is in very early development and testing and feedback would be greatly appreciated. Also, if anyone wishes to help out with the dungeon design or offer some tips on the scripts, please let me know.

    230 downloads

    Updated

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use