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  1. Babo Dialogue AI Voiced

    I generated voice lines for Babo dialogue 6.20 to sound more natural with Inworld AI.
     
     
    https://subscribestar.adult/posts/2395977
     
     
     

    1807 downloads

    Updated

  2. SexLabSimpleDialog AI voiced

    I generated voice lines for SexLabSimpleDialog to sound more natural with Inworld AI.
     
     
     

    241 downloads

    Updated

  3. Dirty Deeds Missives AI revoice

    I remastered Dirty Deeds Missives voice lines to sound more natural with Inworld AI
     
    CSV for voice line generation included
     
     

    591 downloads

    Updated

  4. Captive Player

    Become a captive sex slave, locked in bondage and contraptions along with your followers. There are many scenes of captivity available, using the same captive locations as in Captive Followers. What happens when you are captive? You will be robbed and used as a sex slave.
     
     
    What's New in Version 1.8:
     
    A new game is not required if upgrading from 1.1. or later. This release version requires Captive Followers 2.5.
     
     
     
    Description:
     
    Your captors will lock you up in bondage furniture and restraints. There are only two options available to you, when restrained. You can either wait using your default wait key, usually 'T', or struggle using 'V' or whatever key you define in Captive Player MCM. When talked to, you can be defiant and blow off your captors which could make them aggressive, or you can be a submissive sex slave and please them consensually, which will make your captors more likely to treat you well. Being defiant increases your resolve and chance to escape, but is risky because your followers won't treat you well and your fate will be miserable if you don't escape. Being submissive lowers your resolve to escape, but it could be the best option if there are many captors around you and your chances of escaping alive are low.
     
    What are the possible outcomes of captivity?
    1. If you successfully struggle, you will become an escapee and your captors will become hostile. In this event, you have an option to mobilize your followers by clicking on them to free them from captivity, so you can fight your captors along with them. Or you can run for it in hopes of exiting the cave or dungeon, wherever you are held captive. If you are defeated while escaping, you will be killed or your fate will be decided by a defeat mod, if you have it installed.
     
    2. If you don't escape, your captors will decide your fate. You will suffer a permanent penalty, losing one of your stats by a small amount. If you were a submissive sex slave, the penalty will be milder and your captors could let you go. Otherwise they could send you again to Simple Slavery, or prison. Overall, whichever outcome happens,  it's always better to escape  without getting killed, if possible.
     
    How many captive locations are available?
    The player has less captive locations available than followers, because some locations require a quest to start or don't have a valid exit if located within a dungeon. Overall, there should be 80+ locations where player can be held captive, if optional captive follower mods are installed. Without the optional mods, 50+ captive locations should be available. Also, if more than 200 followers are held captive, the available captive locations for player will start to decrease as locations become full and can hold no more captives. However, in this case, starting a new game would randomnize the locations where followers are held making some locations available that were not available in the previous game.
     
    Can you play this mod as male player?
    Yes, sure. I haven't tested much using this option, but there is no requirement that your character is female. The main difference is that if playing as male, only females will approach you for sex. There will be a lot less sex animations available and less devious devices your male character can equip. 
     
    Can you play this mod without sex?
    Yes, but there will be fewer options for you and your captors. Your only option will be to struggle and escape, and for them to kill you if you try to escape.
     
     
    Required Mods:
    ------------------------------------
    The following mods are required:

    Captive Followers (version 2.5)
    Open Animation Replacer
     
    Captive Player won't load unless Captive Followers version 2.0 or a later version, and all its requirements are installed. 
    You don't need to actually make your followers captive, but the mod must be loaded, even if it is not used to restrain followers.
    Also, you need to run FNIS or Pandora after installation.
     
     
    Recommended Mods:
    ------------------------------------
    SexLab
    Billyy's SLAL Animations
    Anub's Animation Dump (REBORN)
    Nibbles SLAL Animations
    Baka SLAL Animations
    Leito SLAL Animations
    Nymra Forced Foreplay SLAL Pack

    If you don't have SexLab, you will miss out on a lot of content when captive. Specifically, you won't see any aggressive sex animations and also a bunch of consensual sex animations will not be available. Captive Player uses the same sex animations as Captive Followers, defined in the JSON config.
     
    Devious Devices NG
    It's strongly recommended to have devious devices installed when captive, because captors can equip devices on you and lock you in contraptions, making escape more interesting and challenging.
     
    Simple Slavery++
    Simple Slavery++ version 6.3.26 or later is needed to become captive. Otherwise, without it, your only option of becoming captive is by starting the game as captive or by getting defeated through Acheron.
     
    Acheron
    You could be defeated and taken captive, if you have Acheron installed.
     
    More Nasty Critters Special/Anniversary Edition V16
    MNC is needed so humanoid creatures can have sex with captives, if for example you are held captive by draugr or skeletons.
     
    Captive Start
    Alternate Start- Live Another Life
    Download Captive Start from the mod files along with Alternate Start to start a new game as captive.
     
    Nerfed Followers
    Followers get injured, defeated, and taken captive
     
    Gunslicer Animations All in One OAR
    Bleedout animations
     
    Bimbos of Skyrim
    Followers and player may gain corruption when captive.
     
    YPS Immersive Fashion
    KS Hairdos SSE
    KS Hairdos - HDT SMP
    Xing HDT-SMP Hair
    Install YPS and hairstyles so captors can change the player's hairstyle.
     
    SlaveTats NG
    Rape Tattoos Continued
    Fade Tattoos Continued
    Captive player will have slave tattoos if SlaveTats NG and RapeTattoos are installed.

     
    Optional Mods:
    ------------------------------------
    SLSO
    Captor orgasms or lack of them during sex influence how they behave. 
     
    OSL Aroused
    OSL Aroused or another SexLab arousal mod is recommended. Arousal drugs are used by captors. If there is no arousal mod installed, their effect will be diminished.
     
    Prison Overhaul Patched
    You could be sent to prison from Captive Player, using Prison Overhaul Patched, if it's installed.
     
    Bruiser
    Lets you learn hand to hand combat, which is useful when fighting your way out of sticky captive situations.
     
    Bella Voice DBVO
    Voice for the female Dragonborn.
     
    OStim
    Billyy's animations for Ostim Standalone
    Anub's animations for Ostim Standalone
    OStim can be used together with SexLab, but only for consensual captive sex scenes. If using OStim, in Ostim Standalone MCM, you will need to uncheck "Intended gender only" under Gender Roles, and also uncheck "Disable Scaling" under Alignment
     
     
    There are only two ways to become captive right now. Either you can start a new game as captive by installing Captive Start and taking to the statue in Alternate Start, or you can become captive, by coming in from Simple Slavery++ auction at any point of the game. If using Alternate start, you should only become captive after SexLab has been installed along with SLAL animations, and your followers have been restrained, if you are restraining followers.
     
    How to start a new game as captive, along with your followers:
    ------------------------------------
    1) Start a new game, and wait a minute or so for all the mods to load, including Captive Followers, Captive Start, and Captive Player
    2) Open MCM, install SexLab, configure creatures if using MNC, and registar the SLAL animations
    3) While the SLAL animations are registering, talk to the statue and choose "I am a slave, my followers are captive".
       Warning: Choosing this option will automatically start restraining all your followers, but that's what we want, to be captive alongside them.
       If you need to make changes to the Captive Followers MCM, do that before talking to the statue.
       If the dialogue option is not availabe, it means the Captive Followers script is still initializing, and you need to wait a little more.
    4) Configure the rest of your MCM, manually or using MCM recorder if you have it installed.
    5) Click on the bed, you will be taken to the auction cell in Simple Slavery.
    6) In the auction hall cell, start the auction only after all your followers have been restrained.
     
    How to start a new game as captive, along with your followers, without SimpleSlavery++
    ------------------------------------
    Same as above except in step 3 use the Captive Followers MCM to restrain your followers. Then choose "I am held captive" when talking to the statue, wait for the followers to finish restraining, and click on the bed.
     
    How to start a new game as captive, without restraining your followers:
    ------------------------------------
    Same as above except in step 3 choose "I am held captive". You can restrain your followers at any time after becoming captive, using the MCM.
     
     
        What's New in Version 1.7
     
    A new game is not required if upgrading from 1.1. This release version requires Captive Followers 2.5.
     
     
     
       What's New in Version 1.6
     
     
     
     
      What's New in Version 1.5
     
     
     
     
     What's New in Version 1.4
     
     
     
     What's New in Version 1.3
     
    A new game is not required if upgrading from 1.1. This release version requires Captive Followers 2.2.
     
     
     
     What's New in Version 1.2
     
    A new game is not required if upgrading from 1.1. This release version requires Captive Followers 2.1.
     
     
     
      What's New in Version 1.1
     
    A new game is not required if upgrading from 1.0. This release version requires Captive Followers 2.0.
    Tha main change in this version is the option of being taken captive if defeated through Acheron.
     
     
     
     What's New in Version 1.0.4
     
     
     
     

    40490 downloads

    Updated

  5. Soul Gem Oven 4 with Ostim

    The edited version of the original mod now recognizes Ostim Standalone's orgasm events as well as Sexlab's for its functionality.
     
    requirements
    SKSE64 2.0.20+ http://skse.silverlock.org/
    SkyUI SE 6.11+ https://www.nexusmods.com/skyrimspecialedition/mods/12604
    RaceMenu SE 0.4.16+ https://www.nexusmods.com/skyrimspecialedition/mods/19080 
    check your game version and pick the appropriate version of racemenu.
    UI Extensions 1.2.0+ https://www.nexusmods.com/skyrimspecialedition/mods/17561
    iWant Widgets 1.28+ https://www.nexusmods.com/skyrimspecialedition/mods/36457
     
    At least one of the following.
    OStim Standalone 7.5+ https://www.nexusmods.com/skyrimspecialedition/articles/5654
    SexLab Framework SE 1.63 Beta 2+ https://www.loverslab.com/topic/91861-sexlab-framework-se-163-beta-2-april-5-2018/
     
     
    No longer necessary but it is here to credit the original mod and its maker, DarkConsole
    dse-soulgem-oven/README.md at master · darkconsole/dse-soulgem-oven · GitHub

    384 downloads

    Updated

  6. Various OStim Patches

    Don't waste the time of the original creators of the mods with these patches. Caveats apply. 
    Install all of the optional dependencies and fixes in step 2b of Ostim's installation guide. 
     
    Let the patch overwrite the original mods below.
    Sexlab Approach by Ylenard. Sexlab Attraction framework not needed.
    JailRape by Suzutsuki
    TDF Sexlab Aroused Rape by TheDriedFinger
    Sex slaves for vanilla bandit camps by pchs
    Sexlab Sleep by aravis7
     
    These patches "work enough" but I can't improve for loss of interest or lack of knowledge.
    -----
     
    Early state.
    Dealing With Sexual Daedra by Flinch147 - the nature of the original mod the patch for this patch is based on makes it a headache to test properly. Tested the brothel outcome for simple slavery.
    Raven Beak Prison by Guffel, Airianna, and Fienyx - more testing needed. Scenes post brawl and dialogue seem to play as normal.
    Meat Farm v1.3.1 - Attempted to fix Simple slavery integration.
    Sexlab Approach Redux 3.62 by factoryclose - More testing needed in interactions. May cause temporary freezing.
     
    Abandoned experiments. Do not use. It's only here if somebody wants to do anything with it.
    Devious Devices 0.4.3 - Rudimentary conversion that only accounts for outfit events so they hopefully don't start when the actor in a device is in an Ostim scene.
    Prison Overhaul Patched by Inte - pillory scenario tends to bug out. the binding devices tend to make the character stand mid scene.
    Sanguine Debauchery 

    9997 downloads

    Updated

  7. Vanilla Sexism 2

    This is a continuation and male-focused version of Vanilla Sexism at the current state it still contains the Version 1.0 of the original mod, due to renaming of scripts, quests, globals, mcm etc. both mods should be technically compatible.
    The goal is to depict a more patriarchal version of Skyrim, where women are seen as subservient to men, expected to behave accordingly, and often treated through that lens by the world around them.
    This mod can be played with either a male or female character. However, much of the content — especially targeted greetings, female companion dialogue, spouse dialogue, love-interest dialogue, and idle lines — is mainly available to male player characters. Gossip and some greetings are also available for female player characters.
    All added lines are currently unvoiced. I currently have no plans for a voiced version.
    Current Feature List
    Includes content from the original Vanilla Sexism 1.0 Version mod:
    https://www.loverslab.com/files/file/42340-vanilla-sexism/
    Gossip about individual women in each city, village and guild, with different gossip for men and women. Mostly idle lines, with some greetings from special characters.
    Dialogue for potential female marriage candidates, including general lines and some individual-specific lines. Includes greetings and idle lines.
    Dialogue for female followers, including both individual-specific and generic lines. Includes greetings and idle lines.
    Dialogue for female spouses, including both individual-specific and generic lines. Includes greetings and idle lines.
    Dialogue for male followers towards male player, mostly lines shared among all male followers and some faction specific ones for companion and college followers. Includes idle lines.
    Civil War reactions concerning defeated women. Includes greetings for women in the Blue Palace and Palace of the Kings, as well as city gossip idle lines.
    Dawnguard inclusion
    Sexlab inclusion:
     

     
    Special events:
    Aela’s fate after Skjor’s death and Kodlak’s death
     
     
    Maven’s reckoning after she becomes Jarl of Riften
     
     
    Sylgja's Suffering
     
     
    Gold digger Sapphire
     
     
    Karliah's Compensation
     
     
    Elisif the Fangirl
     
     
    Svidi the Unsettled
     
     
    Inguns Attraction
     
     
    Nirya the Stalker
     
     
    Women whos can be made into spouses(no personal lines yet), followers(personal idle lines) or sex partners; or you can refuse and permanently disable the dialogue
      Nirya
       
    Carlotta
     
     
    Hermir
     
     
    Hroki
     
     
    Saadia
     
     
    Gisli
     
     
    Grelka
     
     
    Nilsine Shattershield
     
     
    Svana Far Shield
     
     
     
     
    Planned Features for Future Versions
    More special events
    Remaining DLC inclusion
    More dialogue for followers, spouses, and love interests
    More special greetings and goodbyes for individual NPCs
    Special Thanks
    Thanks to KajsaRikka, creator of the original Vanilla Sexism mod.

    4898 downloads

    Updated

  8. FameCommentPlus.rar

    FameCommentPlus


    Finally, an NPC fame-comments mod that is aware of the player's pregnancy and slutty-outfit keyword status.
    Featuring fully voiced male adult NPC comments for Skyrim Special Edition. Overview
     
    It has bugged me that most fame-comment mods do not integrate with pregnancy status or any slutty-outfit system. The player can walk around town in the sexiest clothes available, get pregnant every days of the week, and the world just simply does not care.

    FameCommentPlus makes eligible male NPCs react to the player with contextual depraved/sexist dialogue. What they say can reflect revealing clothing, exposed body areas, provocative outfits, using armor keysword from Advanced Nudity Detection, and player's pregnancy status using Ferterlity mode and also the speaker's own arousal.

    Dialogues from this mod are fully voiced, and as a bonus, it also includes three optional player responses that can immediately start a SexLab scene with the NPC who just had commented. Way more immersive, right ?
     
    This mod is for female player character only.
     
    The goal is simple: let Skyrim's male NPCs notice more of how the player's been behaving in public. Comments are delivered through the normal Hello dialogue system, just like SexistGuard and SLSF Fame Comments, so they occur naturally as you walk around towns, inns, and other populated areas.

    The dialogue priority has been left the same as SexistGuard 's, so you won't hear dialogues from this mod any more often then SexistGuard 's.
     
    The current release contains 62 dialogue responses, voiced for 28 male Skyrim voice types.
    Adult-content warning: This mod contains explicit, degrading, and sexually aggressive language. It is intended for adult users. 
     
    Features
    Context-sensitive comments about revealing or provocative clothing Separate reactions to exposed chest and ass Comments for miniskirts, panties, and thongs Pregnancy comments covering all three Fertility Mode trimesters General compliments and adult remarks NPC arousal checks, allowing some lines to appear only at suitable arousal levels Three direct player responses that can begin an aggressive male/female SexLab scene Male NPC speakers only. ghosts and any actors currently participating in scenes are excluded ESL-flagged ESP; it does not consume a normal plugin slot Fully packaged FUZ/LIP voice files for 28 supported male voice types  
    Fame Comment Plus "scans" the player's armor/pregnancy status every 50 seconds. While revealing or specially keyworded clothing is detected, the mod also adds 1 point of SexLab Aroused exposure per scan.
    This mod is still in its infancy. So no fancy options yet, give some ideas in the comments. MCM menu will be added as this mod get more complicated, right now the settings is simple enough to be left as-is.
     
    How the dialogue works
     
    Comments use Skyrim's ordinary random Hello dialogue system. Different dialogue pools cover general/context comments, outfit-specific remarks, and pregnancy. Some sexual lines have no NPC-arousal requirement, while others require low or moderate arousal.
     
    If an NPC is aroused enough, usually around 10~25 arousal level minimum, he can make some specific soliciting comments. Afterward, that NPC is remembered temporarily. Then, one of the three sexual player responses will become available, talk to him again if you wish to start a SexLab scene 
     
    Most dialogue has ResetHours cooldown, ranging from 0.5hr upto 3~4hr so things would get less repetitive.
     
    Requirements
    All of the following masters are required:
    SexlabFramework - of course SexLab Aroused - the mod need this for the arousal check Fertility Mode  - give the three pregnancy trimester magic-effects, this mod's script use it to tell whether player is pregnant. Advanced Nudity Detection - give numerous slutty outfit keywords. Don't forget to add those keyword properly to your armor beforehand. Or just use a simple *_KID.ini file from there as a no-brainer, the outfit status detection might get outof place too. Still, if you value accuracy, manually edit some of your outfit mod 's esp is recommended.
      Who tf have time to assign individual keywords into thousands of their downloaded outfit mods anyway.
     
    Soft requirements ??
    SLSFame framework - without it, the fame-increase event simply has no listener but the rest of the script should still works.  
     
    SexLab and its own requirements must be installed and functional for the player-response sex options to work.
     
    Installation
    Verify that all requirements are installed, their plugins enabled, and that they worked normally ingame. Install Fame Comment Plus with your mod manager, recommend Mod Organizer 2 as a no-brainer. Make sure FameCommentPlus.esp is enabled in your mod manager. Place it after all required masters.  
    Compatibility and known limitations
    Dialogue frequency can be affected by other mods that add or alter Hello dialogue. All supported dialogue is voiced, but not every possible Skyrim male unique voice type is included. This is an actively tested prototype. The core dialogue-selection path has worked in game, but every condition, interaction, and voice asset has not been exhaustively tested.  
    Voice disclosure
    The included dialogue audio was generated with xVASynth and packaged as Creation Kit-compatible FUZ/LIP files. The current version provides 62 responses across 28 supported male voice-types.
     
    Updating and uninstalling
    For updates, replace the old files and allow the new version to overwrite them unless a future changelog says otherwise.
    As with most scripted Skyrim mods, removing Fame Comment Plus from an active save is not recommended. If you must uninstall it, use a save from before the mod was installed.
     
    Credits
    gpt-5.6 - the only lazy-tool the world ever need. The authors of SLSF Fame Comments and SexistGuard xVASynth team and voice-model contributors Spriggit and Mutagen contributors. That tool unlocked the xEdit capabilites for LLM, mass-making/editting of esm/esp/esl files wouldn't be possible without this.  
    ====made-by-gpt-5.6====

    Spriggit was used for ESP/ESL editing, and xVASynth was used for voice generation.  
    Permissions
    Do whatever you want with this mod, really.
     
    ==> Let's me know if you need more dialogue, or if any of the existed dialogue is broken/un-immersive
     
    Changelog
    Initial release
    62 contextual dialogue responses 28 supported male voice types Revealing-outfit, exposed-body-area, miniskirt, underwear, thong, and pregnancy detection NPC-arousal-aware dialogue conditions Three player-initiated SexLab responses  

     
     
    FameCommentPlus.rar

    480 downloads

    Submitted

  9. Dibella's Skin

    Dibella's Skin V1.0
     
    Fighting naked (heels allowed, because training YPS)
    craft the ring 2moonstone ore smelter.
    equip the ring.
    (Uses your default body/textures)
     
    enemies which hit you may decide to have better things to do than attacking you.

    293 downloads

    Submitted

  10. Zoro from OnePiece in Skyrim

    For OnePiece fans out there, here is a follower that we took inspiration from, Zoro!
    He is really not the most close looking one, but it was as close as we can get with Vanilla assets. You have been warned!

    Still a work in progress.

    Zoro is waiting for you in Whiterun, inside Warmaidens. Hope you'll like him!

    17 downloads

    Submitted

  11. Advanced Nudity Detection

    This Page is Obsolete
    Download this mod on NexusMods
    I am no longer responding to posts here on LL
     
    Credits and Special Thanks
     
    ======================================================
    DOWNLOAD/SHARE PRE-MADE
    KEYWORD ITEM DISTRIBUTOR
    FILES FOR THIS MOD
    ======================================================
     
    Keyword Item Distributor Users
    I have set up a file share blog where you can upload KID ini files you make,
    or download KID ini files that you want that have been posted by me or other users.
     
    Please consider sharing any KID files you make to help our premade library grow! 
    (See link above)

    53424 downloads

    Updated

  12. Heavy Metal

    V1.0
     

    184 downloads

    Submitted

  13. Ostim Standalone Patch for Soul Gem Oven 4 Integration Fork 1.13.2

    This patch makes the mod recognize Ostim Standalone's orgasm events as well as Sexlab's for its functionality.
     
    If this patch is stable enough, it will get implemented directly. All feedback is appreciated.
     
    requirements
     
    get even the optional dependencies in step 2b to be sure.
    https://www.nexusmods.com/skyrimspecialedition/articles/5654

    164 downloads

    Submitted

  14. Ashe, Crystal Heart - Vanilla Revoiced and VBoS patch

    Revoices the vanilla impressionist voices to vanilla AI voices so NPCs no longer sound different.  Also adds a patch for Voiced Books of Skyrim so the books in the mod will be voiced.
     
    For v1.3.6a.

    162 downloads

    Updated

  15. 0rx.esp

    So this mod basicaly diversifyes Skyrim in ways that make sence, or what ever, im posting it hear because im tired of haveing to remake it, you may expect some dlc integration as well as new enemys, moste of who can become allies once youv comleted sertain quest, its a very orc centric mod but does do a bit of everything. its not intended to be smuty, and i have no idea why it keeps disapearing, so i place this mod here, for safe keeping mostly, and if some one else likes orcs and magic, then all the better.
     

    494 downloads

    Updated

  16. ENT_LA (Lustful Adventures) for OStim Standalone

    Description
     
    This mod adds a variety of 18+ themed "Lore-friendly" dialogue to neutral, named NPCs, making your adventures in Skyrim a little more lustful.
     
    Features:
     
    - Unique dialogue (as much as possible given the sheer number of NPCs) for over 600 named NPCs.
    - Dialogues are voiced with the original vanilla game voices using AI via Voice Forge Studio in both Russian and English
    - Every dialogue has been written with the NPC's personality, occupation, quests, and overall background in mind. Regardless of the context, each conversation ultimately leads to an intimate encounter.
    - Some NPCs offer quests that allow you to have intimate encounters with Creatures.
    - The mod is suitable for any player character. (Designed primarily for a heterosexual male player character and a bisexual female player character.)
    - All locations and dialogue added by the mod are marked with (LA).
    - Every entrance to locations added by the mod uses the same custom door (see screenshots). This minimizes changes to the vanilla landscape.
    - The mod adds dialogue through separate quests. It does NOT use AI packages and does NOT modify vanilla NPC records, minimizing conflicts with the base game.
    - The mod has a modular structure for greater compatibility with other dialogue mods. You can safely remove individual NPC quests in xEdit without breaking the rest of the mod.
    For example, if you use another adult dialogue mod for Lydia and don't want to see my version of her dialogue, simply open the mod in xEdit before triggering her first dialogue, locate the quest named Lydia (_ENT_LA_HousecarlLydia), delete it, and save the plugin. Lydia's dialogue from this mod will be removed while everything else continues to work normally.
    - Every NPC has an initial dialogue that leads to an intimate encounter. After completing it, a repeatable dialogue becomes available every 6 in-game hours.
    - Some NPCs have their dialogue available immediately, while others require you to complete the vanilla quests associated with them first.
    - The mod includes a Test Information file (generated with AI and may contain occasional errors in NPC or quest names). This document lists the requirements for unlocking each NPC's dialogue.

    Before reporting that an NPC has no dialogue, please check this file first and make sure all required conditions have been met.
     
    Planned Features:

    - Integration with Immersive Wenches.
     
    Strong Requirements

    - Skyrim Anniversary Edition
    - Update.esm
    - Dawnguard.esm
    - HearthFires.esm
    - Dragonborn.esm
    - OStim Standalone
     
    Soft Requirements

    - OCreatures (for creatures scenes) 
    - Maximum available animation packs installed
     
    Installation

    - Download the language version you prefer (Russian or English).
    - Extract the contents of the archive into your Data folder.
    - Enable the mod in Wrye Bash (the Bashed Patch must load last).
    - Play.
     
    For the SE Version

    Backported Extended ESL Support
     
    ATTENTION!

    The mod uses vanilla NPC IDs, so it will not work with other mods that hide original NPCs and replace them with duplicate copies.
     
    You might notice mismatches between the dialogue context and the triggered animation—this is NOT A BUG and will not be fixed (at least not until OStim animation creators adopt a standardized tag system like SexLab's)
     
     
    For news about my new mods, follow me on Patreon:
     
    PATREON
    If you'd like to support my work or contact me, you can do so on Boosty:
    BOOSTY
     
    Here i may post content that is unavailable on other platforms for various reasons

    642 downloads

    Submitted

  17. Dynamic Body Hair Overlays

    Additional Screenshots
    (due to the (i think) well known issue with getting file screenshots in the desired order):
    Before & After example MCM Settings Player - Body Overlay Settings Player - Enabled Body Overlay Settings Import/Export Settings  
    Table of Contents 
    Requirements Optional Files Recommended Features Planned Features Video Demonstration Mod Setup Frequently Asked Questions (FAQ) and Common Issues Translation Authors Mods used in Screenshots/Videos Credits & Supporters
    Requirements
    JContainers RaceMenu SkyUI (for Mod Configuration Menu) Backported Extended ESL Support (Optional) (Only if your Skyrim version is older than 1.6.1130) Open Animation Replacer (Optional) (If you want your custom animation(s) to play while shaving). The mod doesn't come with any animations at the moment. You'll need to add your own. See optional files below.  
    Main File
    It's the one called "Dynamic Body Hair Overlays.rar"

    Optional Files
    Dynamic Body Hair Overlays - X Seconds Shaving Sound: Different lengths for the shaving sound. The one in the main file is 5 seconds long. I've provided versions for 10, 15, 20, 25, 30, 35, and 37 (original file length) seconds. Dynamic Body Hair Overlays - Your Custom Shaving Sound Use this to add your own custom sound so that it doesn't get overwritten in future updates. You just need to overwrite the "shaving.wav" file. The name cannot change at the moment. Dynamic Body Hair Overlays - Your Custom Shaving Animations For Open Animation Replacer. Use this to add your own animation that will play when shaving (male or female). Your "hkx" file needs to go in the "_variants_mt_idle" folder in the "male" & "female" folders. You can name your hkx files anything you want. You can also add as many animations as you want and they will play randomly.
    Recommended
    Nordic Warmaiden Body Hair (armpit, back, belly, & pubic/butt hair) Pubes Forever SSE (pubic hair)
    Features
    Growing Hair - Your body hair overlays will increase in opacity based on the settings. Shaveable Hair - Press the key in the settings and your body hair overlays will have their opacities decreased based on the settings.
    Planned Features
    (Planned) Shaving animation(s) - However I don't know how to make animations yet (something I want to learn how to do), so unless there are any out there I'm unaware of, or if someone else can make any, they might not be added for a while. I was thinking of an animation where the character uses the "scissors" from https://elderscrolls.fandom.com/wiki/Embalming_Tool#Trivia (Planned) Shaving happens instantly (noticeable only if Fade to Black is disabled). I plan to improve this in the future. (Planned) Face, hand, feet body overlay support. This means beards could be supported in the future assuming they are added as racemenu overlays. I'm not aware if such overlays exist at the moment. (Planned) NPC/Follower support (Maybe) Ability to change from one overlay to another after the opacity has reached a certain value. At the moment we're just increasing/decreasing each overlay. (Maybe) Related to the above, being able to fine tune what is shaved when shaving. Currently, when shaving, it'll decrease all of the enabled opacities to their minimum opacity in the settings. Please submit your own ideas and I will consider them!

    Video Demonstration

     


    Mod Setup

    1/ Add Body Overlays in RaceMenu (If you already have the body overlays you want to use you can skip this part and go to 2/)
    Add some body overlays to your character in RaceMenu (tip: type the tilde (~) key to access the Console, then type showracemenu, then go to the "Body Paint" tab and add some overlays. Once done, save your character). If the Body Paint tab is empty, or to change the amount of paints/overlays you can use, you'll need to edit the "skee64.ini" file provided by RaceMenu. I recommend making a copy of this file, and adding it to a new empty mod in your load order (ensuring it loads after RaceMenu), and then making your changes to that file. In the "skee64.ini" file, find these lines: [Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]"; Determines how many body overlays there should be  
    The default should be 6. To change the number of allowed overlays, change "iNumOverlays" to something else, e.g. iNumOverlays=10 or iNumOverlays=20 2/ Go to Mod Configuration Menu (MCM) -> Dynamic Body Hair Overlays

    3/ Click the "Player - Body Overlays" page and make sure your overlays appear. If they don't, double check they were added in RaceMenu. If it still doesn't show, please open a bug report.
    You can ignore the greyed out overlays that say "default.dds". Those arejust overlays in RaceMenu that haven't been customized. Click the empty box next to the overlay names to enable them. You can alsomanually change their current opacities on the right side of the page.
    4/ Go to the "Player - Enabled Body Overlays". Here you will be able to tweak enabled body overlays further. You can set the minimum & maximum amount that the overlays can increase in opacity during each update, as well as the minimum and maximum opacity.

    5/ Go to the "Settings" page and change them to your liking. When you're finished be sure to enable the mod!

    6/ Once you're happy with the settings, I recommend going to the "Import/Export" page, and exporting your settings. Your exported settings can be found at "Documents\My Games\Skyrim Special Edition\JCUser\Dynamic Body Hair Overlays\settings.json". I recommend manually backing up this file as well.

    7/ If you ever add or remove any overlays in RaceMenu, please make sure you go into the "Player - Body Overlays" & "Player - Enabled Body Overlays" mod pages to make sure everything looks correct.

    8/ If you change sex or preset, see 7/

    9/ Enjoy!

    Frequently Asked Questions (FAQ) and Common Issues

    Please see Frequently Asked Questions (FAQ) and Common Issues

    Translation Authors
    Translation files can be found in the mod's folder at "Interface\Translations" I think I've added all the languages that are supported by the game, so please let me know if one is missing. If you're a translator, feel free to translate the mod, and you caneven upload your translation as your own mod (requiring this mod). I'll include the translation in a future update, credit you, and link to your mod. Your mod's translation will take priority.  
    Mod's used in the Screenshots/Videos

    See the bottom of my Beach Body - Skin Tanning and Paling and Overlay Fading & OStim Standalone - Dynamic Spanking Overlays mods for details.

    Mods used for the Orc in the first few screenshots:
    UBE 2.0 -- Ultimate Body Enhancer 2.0 Yuriko - UBE RaceMenu Preset Perfectly Peach - UBE Bodyslide Preset - Thicc Hourglass Nordic Warmaiden Body Hair - UBE (UBE Discord) Zhizhen Female Skin - UBE Hexed Poses (main screenshot and before & after screenshots) Please let me know if I missed anything or if you'd like to know what something is.
    Credits
    Skyrim Script Extender (SKSE64) RaceMenu SkyUI JContainers Nordic Warmaiden Body Hair - I use this one a lot Creation Kit Platform Extended for Skyrim SSEEdit Scissors Sound
    Supporters

    Thank you to all my supporters!

    Gold Members
    JR2992

    1286 downloads

    Updated

  18. Liksval Anima box(slal)

    My first attempt to make something for this legendary game.  Human slal pack. Tested on my personal 1.5.97 build and looks like everything's working fine. SE/AE version only.
    I also added conversion for slp+ version — tested it on V2.15.6 - 1.6.1170.
     
    Installation:
     
    Place data in your Skyrim folder Run FNIS Start game, register animations in SL loader  
    Tag for SL tools: liks
     
    Animation list:
     
     
     

     
     
     
     

    7747 downloads

    Updated

  19. Paradise Halls Enhanced (pahe) Special Edition with the customary addons

    this is skyrim special edition conversion for :
    Requirements:
    Skyrim SE 1.5.39 minimum, tested working with newer current versions SKSE SE v2.0.7 minimum, tested working with newer current versions SkyUI SE FNIS SE SexLab Framework SE 1.63 - BETA 2 Zaz animation pack se V7 or 8 the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod alt start addon requires arthmoor's alt start pahe-dwarven suits patch requires  Devious Devices expansion 4.3 or 5 for sse,(newer versions now have their own patches, please be sure to use the ddx patch that matches your version) (DDX file is hidden download button at the bottom of the download list for the dd for sse download) Run FNIS SE after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included dwarven suits patch requires Devious Devices expansion 4.1 for sse creature framework conflict appears to be removed from 7.x versions thanks to fred200 and Pfiffy for their conversion efforts
    based on this mod here:
    https://www.nexusmods.com/skyrim/mods/29886/?
    with additional features of this mod here:
     
     
    Mods based on Paradise Halls
    Paradise halls has been built to be a platform for other modders to build their own content for.

    Be careful : some mods developed as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod.
    as this is sse, those mods are all waiting for this to be released so we won't go into that at this time....
     
    Currently Compatible with version8:
     
    PAH Home Sweet Home by Musje updated by TrollAutokill aygas(and you get a slave) by Musje updated by TrollAutokill  
     
    these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely to be converted anytime soon):
    Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462 Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865
    These mods are not yet compatible. Using them will result in extreme weirdness (not the good sort):
    Dres Trade by RET45Paradise Halls Merchant add-on by lucen15 Paradise Halls Merchant add-on by lucen15  
    These mods are obsolete, won't be updated and should not be used in current or future releases:
    Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex The Slaver's Spellbook   
     
    What you can do now
    * Enslave people
    * Train them as slaves
    * Train them to be respectful
    * Train them to fight for you
     fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear
    * Slaves can be leashed up to stop them running off (which they'll try to)
    also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear
    * All slave dialogue re-uses existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk
    many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks)
    * Sell slaves to Master Jerrek in the Fellglow Slave Camp
    camp not yet converted to sse alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner devious devices patch adds more collar variants as leash collars and when chosen with advanced leash collar option from mcm this mean its easier to manage multiple slaves 128 slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM huge jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm  
    What you can't do
    * Enslave anything which isn't a playable race
    some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs.
    well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc * Enslave any 'scripted' npcs.
    easiest or most common example for this is scripted follower addon mods, but sometimes even the follower framework used is enough to interfere enslaving scripted npc's often leads to breaking something and i can't guarantee what will happen afterwords  
    escape rules and prevention:
    first if they're above submission setting, wearables won't matter next if they're below the setting, but wearing a leash collar, submision won't matter devious collar will also behave as leash collars and dwarven devious suits will also act as devious collars "with benefits" and most devious devices that prevent running will also prevent a slave from running and thus also prevent them from escape if they're below the setting with a basic collar, but wearing zbf shackles, additional rules apply for escape chances based on the shackle type if it activates the tied state or if the update gametime event activates the tied state  
    using the dialog "I'm going to make sure you stay here." will use the zbf cuffs or shackles from inventory to activate the "tied state" ropes are the easiest to escape from and either color iron cuffs are the hardest with everything else in between iron cuffs are either impossible to escape from or nearly so, haven't had an escape from those since they were added to the system ropes are given freely using the dialog options, but have an escape chance high enough you can reach about 100 yards or so on average before the slave is running or standing there ready to run leather cuffs craftable at the tanning rack. iron cuffs craftable at the forge  
    Instructions
    Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobby.

    To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk.

    Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you.
    hmm, not so sure if that's true or not
    Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc.
    cuffs can also be made to restrain your slaves
    To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep or use "home sweet home" mod or aygas
     
    npc dialogue fixes list:
     
    Installation
    * This mod requires SKSE
    * Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it.

    Use mo or unpack into data folder.

    Your load order should be as follows:

    Skyrim.esm
    Update.esm
    Dawnguard.esm
    ... other Bethesda DLCs
    zaz
    sexlab
    paradise_halls.esm
    ... other stuff
    paradise_halls_xxxxx.esp
    paradise_halls_xxxxx.esp
    paradise_halls_xxxxx.esp
    paradise_halls_SLExtension.esp

    Important for U.F.O Users (thanks etaineleanor):
    >correct loadorder:

    paradise_halls.esm
    Other stuff
    paradise_halls_xxxxx.esp
    paradise_halls_xxxxx.esp
    paradise_halls_xxxxx.esp
    finally U.F.O.
     
    installation method when installing fresh or reinstalling everything:
     
    Troubleshooting

    If you're experiencing weirdness, here are some troubleshooting tips:
    do Not use an sse edit autoclean, those are not identical to master records being deleted -Having them enabled will either cause a CTD or will cause extreme weirdness in-game. Do not use them.
    additionally some mods which were made for paradise halls 0.7 no longer work either...But majority of those mods are now incorporated into the framework - Having old scripts lying around from a previous version will cause problems. Try uninstalling, using the script removers (look at optional files), and then installing the latest version.

    - Although PAH won't boot up if you're using an alternative start mod, you can force it to. Console:
    >help reboot
    >player.addspell <the id of the reboot spell>
    Then cast that spell.
    that spell has been removed and replaced with an auto-start mcm option also exists, but that's due for repairs soonfixed - Rebooting as above can solve a lot of weirdness.
    -sometimes best to leave the console open when resetting a slave or restarting the mod
    - You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this:
    [General]
    ClearInvalidRegistrations=1
     
    Longer lasting whip-marks
    Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line:

    fDecalLifetime=9999.0000

    That will increase the lifetime for ALL decals in the game which you may or may not want.
     
    final trouble shooting methods when all else fails:


    Compatibility
    This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though.

    * There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here.
    * It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit.

    For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml

    <weapon_exclusion_string>Whip</weapon_exclusion_string>

    then run the patcher. This way the whip will keep its damage as 1.
     
     
     
    recommended but not required:
    PAH Home Sweet Home by Musje old, no longer maintained aygas(and you get a slave) by Musje old, no longer maintained PAH Home Sweet Home by Musje updated by TrollAutokill aygas(and you get a slave) by Musje updated by TrollAutokill  
     

    look for sse versions of these mods, recommended but not required:
    Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft  

    addition thanks to:
    AxarT for the expanded lakeview dungeon addon
    AVS for the dwarven suits ground objects
    devious dwarven suits patch based on the work of MaikCG for Dwarven Devious Cuirass 1.1a
    Hambam9871 for the original miaslair patch
    EinarrTheRed for the felglow slave camp updated npc's and navmeshes
    a1b2c3d4e5f6h7i8 for the female player oral animations fix
    julzor for compiling my script while i'm away from my pc
    Vykroft for fixing the lakeview manor cell addon
    Pfiffy for translation updates
    Xorgroth for more slaves patch2 allowing upto 100 slaves
    WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors)(obsolete)
     
    BlackShades for finding the faction check bugs in condescending dialogs
    ragnam for his help with the behaviors
    fomod by tznvlw
     
     
    PERMISSIONS

    - You can NOT post any derived works of this mod (= mods that contain portions of my code) outsides of LL without my explicit permission.
    - You can NOT repost or reupload this mod without my explicit permission.
    - You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of pahe's scripts or ESP in your mod) as future updates might break mine, yours and other mods if you do.
    - You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs.
    - You can NOT publish a full or partial fork of pahe (as in using it as a base for a project offering similar functionality) without my permission.
     

    687418 downloads

    Updated

  20. XTH Perk Points - Always at Maximum

    XTH Perk Points - Always at Maximum
    Keeps your perk points permanently topped up. Spend as many as you
    like, and a few seconds later you have a full pool again.
    Why not simply "thousands of points"?
    Because Skyrim cannot store them. The perk point counter is a
    single byte in the save file - anything above 255 physically does
    not fit, and Game.SetPerkPoints(5000) is truncated. That is a limit of
    the game's save format, not of SKSE and not of this mod. Every mod
    promising you thousands of points runs into the same wall.
    So this mod takes the other route: instead of one huge number, it
    refills continuously. Every three seconds it checks whether the
    counter has dropped below 255 and tops it back up. The practical result
    is the same as an unlimited pool - buy a perk, and moments later the
    point is back.
    The notification appears once per session. After that it works silently.
    Requirements

    SKSE64


    Nothing else. No SkyUI, no MCM, no other dependency. Skyrim Special Edition / Anniversary Edition only. The plugin is saved
    in form version 44 and will not load correctly in Legendary Edition.
    Installation

    Install with your mod manager Enable the plugin Load a save and wait about two seconds

    Compatibility
    Works with every perk overhaul - Ordinator, Vokrii, SPERG, Adamant and
    the rest. The mod only writes the point counter and never touches
    perks, perk trees, skills or levels.
    The plugin contains exactly one record of its own (a quest) and
    overrides nothing from the vanilla game or from any other mod. Its only
    master is Skyrim.esm. It is 267 bytes.
    Uninstall
    Disable the plugin. Points you already have stay - they are an ordinary
    game value, not a script variable. No cleaning, no save scrubbing.
    Configuration
    Two values at the top of the included source file:

    ZIEL = 255     the target, higher has no effect TAKT = 3.0     check interval in seconds

    Recompile with the Creation Kit's Papyrus compiler after changing them. How it works
    A Start Game Enabled quest runs a script that polls with
    RegisterForSingleUpdate and calls the SKSE functions
    Game.GetPerkPoints and Game.SetPerkPoints.
    No memory patching, no Cheat Engine, no console batch files, no level
    manipulation. Full source is included.
    Permissions
    Do what you want with it. Credit is appreciated but not required.

    144 downloads

    Updated

  21. OdenPose Part2 for Poser Hotkey Plus

    OdenPose Part2 for Poser Hotkey Plus
     
    Vintage static creature poses for screenshots made by おでん大明神.
    This pack contains poses that were not included in FNIS EIS – Oden v1.1. (LE version by Pandaman)
    There are three OdenPose animation sets, updated for use with Poser Hotkeys and compatible with AE/SE.
     
    Included pose packs: (The original pack is not required.)
    Oden Seer and Lurker
    Oden Dog
    Oden Cave Troll
     
    Includes 54 static poses total, with matching animation objects and Poser Hotkeys JSON data.
     
    All credits and thanks go to:
    おでん大明神さん - creator of the poses (http://da-moment.ldblog.jp/)

    506 downloads

    Updated

  22. Public Whore Jail Replacement tweaked

    Differences:
    The mod will detect your quota mode and will calculate it accordingly.
    Your bounty will be divided by your expected pay to calculate how many clients you have to serve in client mode.
    If the calculated client or gold quota exceed or fail to meet their respective max or min quota value you set in the mcm, your quota will be adjusted to those values.
    Note, because it will be in Enforced Mode, the multiplier you set in the MCM will be applied.
    Slave tats will be applied.
     
    Link to original mod
     

    425 downloads

    Submitted

  23. Wartime Tweaks by Monoman1 Ostim patch

    I'm still testing its functions out. Some oversights may have slipped through the cracks.
     
    Requirements
    tweak by Monoman1
    OStim Standalone and optionals in step 2b
    OSL Aroused or equivalent
    OCum Ascended

    233 downloads

    Updated

  24. Follow Me SE

    This is an update and expansion of this mod from Skyrim LE.  It provides some Illusion magic spells that are useful for managing NPC package AI (for NSFW scenes or other purposes). 
     
    You can have up to 9 followers and 128 bound NPCs using this mod.  
     
    Follow Me - Makes any NPC your temporary follower.  It is not intended to replace full follower frameworks.  Just sets the NPC as your teammate and adds a basic follower behavior package to get them from place A to place B.  Do not use this during quest scenes involving the NPC (obviously).
     
    Dismiss - The follower goes back to whatever they were doing before.
     
    Open Inventory - Show all items, including unequipped armor and weapons.
     
    Undress - Remove equipped armor and clothes.  This is not permanent.  Most NPCs will restore their base outfit in a couple of in-game days.
     
    The following spells are based in concept on this mod, but the code was completely rewritten to simplify it and make it scalable, eliminating tens of thousands of lines of code.  The scripts in this mod are very lean.  It also now works on any furniture, not just ZaZ furniture.  So, you can use it to set up all kinds of role-playing scenes, including SFW scenes.
     
    Bind - Cast on an NPC, and then cast on any furniture to cause the NPC to move to that furniture and begin using it indefinitely. (NPC must have a properly navmeshed path to get there, or they will just stand still.)
     
    Unbind - Releases the NPC, and they go back to whatever they were doing before
     
    Unbind All - Unbinds all bound actors
     
    Align - Cast on bound NPC to make them re-enter the furniture (causing them to re-align).
     
    Align All - Realigns all bound actors
     
    The following spell was added in 1.0.2:
     
    Make Essential - The target becomes unkillable.
     
     
     

    1989 downloads

    Updated

  25. Hentai Bikini's - 3BA BHUNP ESL

    Credit
    Maljinn for the Conversion♥️
    Boobaika for Squeeze ♥️
    SexyBono for the Shots ♥️
    Requirements
    3BA/Bhunp
    BEES (game version prior to 1.6.1130)
    HDT-SMP / (FSMP)

    854 downloads

    Submitted

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