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Crajjjj patches hub View File SL Survival, ND, Hentairim, Aroused Nips, FHU, Apropos and others patches SubscribeStar Naked Defeat — 6.46 p+patch Changelog here ⚠️ Now requires SexLab P+. Save-compatible — no new game needed. Fixed "Nobody there to fuck you this time…" — scenes now use the SexLab P+ native registry, so animations play reliably even with large setups. Acheron softlocks fixed — no more staying disabled forever; release, abort, death, and the Unstuck option all recover properly. Bleedout recovery restored on release. Wrong "defeated by" type fixed (e.g. mauled by a bear but it said Humans) — follower friendly-fire and distant NPCs no longer confuse enemy detection. Dismissed followers no longer dragged into scenes — roster refreshes on load; NFF-dismissed companions drop, MCM-tagged ones stay. Whipping fixes — humanoid whippers work, protectors spawn every scene, aborts no longer leak whipper state. Devious Followers now actually pauses during defeat and resumes after. Plus assorted logic fixes, hang/timeout guards, and performance cleanup. SexLab Survival 0.7 patch Changelog here A large maintenance and integration release: Requires AudioUtil - FOMOD installer (overwrite original mod) : base mod always installs, with opt-in patches for SunHelm Survival, Bikini Armor Break (TAWoBA), Animal Friend Teammates, and bruise textures. - Beeing Female NG integration: unified pregnancy support (preferred over Fertility Mode) with conception/labour relays and a fertility tonic for forced drugging. - Sunhelm support - sl, slso, sl pp are supported (but separate orgasm in SL MCM should be used - some features won't work with generic orgasm) - Arousal reworked to flow through SexLab Aroused NG's dynamic decaying effects, with new MCM sliders for the fondle cap and fade times. (other frameworks also supported) - Dependency updates: Devious Devices NG 5.2, Fill Her Up Baka 2.0.3, Papyrus Extender 6.4, Creature Framework 4 - Fixed invisible player dialogue prompts (angle brackets eaten by the engine, now square brackets). - Wide code sweep: adapter-init gaps, curfew/toll/licence logic bugs, and various divide-by-zero and None-dereference crashes. - Fertility forced-drug now works for Beeing Female users, not just Fertility Mode. - Corrected the Tolls-page fertility tooltip and the non-English drug labels. - New documentation site: https://crajjjj.github.io/SLSurvival/ Hentairim p+ Cumshot 2.3 patch A lightly customized build of SexLab Cumshot 2.x that adds visible ejaculation effects to sex scenes. The one change over stock Cumshot is a smarter ejaculation gate: the external cumshot is suppressed while the penis is inside a partner (mouth/vagina/anus), so it never clips through the head during oral or sprays from inside the body during vaginal/anal. Handjob, footjob, titfuck, pull-out, and masturbation still show normally. Detection is framework-native (SexLab P+ per-actor interaction tables), so it works on virtually every animation without requiring custom tags. Requires: SexLab P+ · SKSE · SkyUI · PapyrusUtil · NiOverride (RaceMenu) Aroused Nips Changelog: here Arousal-driven morphs — nipple, areola, and (optionally) genital/labia BodyMorphs scale live with SexLab Aroused: nothing at 0, full effect at 100, smooth in between. Player + NPCs — updates mid-scene via a fast poll instead of waiting on Aroused's slow heartbeat; NPC filters (males/dead/creatures) in the MCM. Anti-clipping under armor — morphs flatten while the chest is covered, with Advanced Nudity Detection support for skimpy/bikini tops, and ease smoothly back in the moment you strip. Fully MCM-configurable — per-morph strength, intensity presets (Minimal → Exaggerated), under-armor scale, and JSON import/export; the full nipple + genital/labia slider set is available out of the box. Requires — SexLab Aroused (NG or any supported fork), RaceMenu/NiOverride, PapyrusUtil, and a BodySlide body with morphs generated. Stability patch for Babo dialogue v6 by @factoryclose Changelog: here fixes to avoid soft locks - array and references handling mostly, but some keyword related fixes also Acheron Integration to isolate Babo scenarios Up for merge in the future versions don't forget the sztkUtil dependency - didn't see it in reqs but it is used Overwrite the original - using mismatched versions will probably break things Apropos2 Patch- Changelog: here ESL flagged and added the ability to morph actors based on vaginal and anal wear and tear. Stagger effect can be enabled. You can edit the morph nodes in WearAndTear_Morphs.txt, by default it's set up to use 3BA nodes. (by @wareware) UBE morphs here Works well with SLP+/AE (tags included in the SLSB conversions) W&T effects are added during animations when sl stage starts and not onOrgasm like in original version. Hentairim tags are used to get stage-based damage (Don't forget to run SLATE or use SLP+). (Damage values in WearAndTear_Damage.txt) If no Hentairim tags found, w&t is applied on animation end (calculations based on regular tags, damage values from file are multiplied by 4) Added some conditions to apropos stagechange descriptions (e.g., not to show penetration messages when no penetration) - also with fallback on regular tags if hentairim tags are not available. Added more consumables for healing - now health potions also heal W&T. (can be changed in WearAndTear_Consumables.txt) Supported by the latest SL widgets and Conditional Expressions Extended mods INSTALLATION Overwrite the original Apropos2 SE by gooser, with this one. (Hentairim tags mod is needed) FHU baka 1.96 patch (+ FHU baka 2.0.3 patch) Changelog: here Requires AudioUtil Wolf patch integrated Different fixes - track here (Optional) Hentairim tags are supported to better detect when to inflate. (with fallback to regular tags). Don't forget to run SLATE or use SLP+ MfgFixNG is now required. Updated the mfg calls Includes contributions by @andbgame Deflation and deflation fails aligned better and optimised 2.0.3.10+ -> animated creampie integration + SL too tired - check MCM to enable and configure 2.0.3.13+ -> TNTR friendly !!! If you want to avoid idle animations being stuck for this and other mods install PapyrusTweaks Papyrus Tweaks NG ini config with added exclusions for experimental features Hentairim 3.04 pp+ patch for p+2.17 Changelog here Mod compatibility — The mod now works with SexLab Aroused NG instead of only OSL Aroused. It auto-detects which one you have installed and uses the right one. Updated for Creature Framework 4, which renamed its main script. Now builds against SexLab Framework P+ 2.17.1. Optional mods are truly optional — AnimSpeedSE can now be missing without causing log errors. Same for Fill Her Up's tongue item. Crash/error fixes — Several places were reading scene data after the scene had already ended, causing errors. These are now checked before use. Freeze prevention — Two script loops that could get stuck forever if something went wrong mid-scene now have a 5-second timeout and give up gracefully. Scale fix — Actor scaling is applied correctly during scenes. Small bugfixes — Out-of-bounds array access, functions returning garbage values in edge cases (wrong animation type, Devious Devices not installed), and other minor script errors cleaned up. MME integration for milk squirting Physics-driven labels. Better sounds and expressions placement. Major performance improvements Hentairim se legacy SLU+ patches (moved from here) - not SLP compatible Hentairim Enjoyment Expressions Traits Hentairim IVDT SLDisparityApropos2HentairimPatch (for SL Disparity) Update for wear and tear condition checks (ESL address fix, also works for non-ESL) SimpleWnT2_2_Apros2_Patch - patch for Simple Wear & Tear V2 beta ESL and non-ESL Apropos supported Separate wearing level detection for Apropos2 Fixed bug in Appr2 scan - mod/patch was working only when the player was in slot 1 SexLabArousedNG 1.0.0 - moved to Nexus with new features Update for Sexlab Aroused NG 0.2.2 - save safe, full replacement. Stability improvements (anti-freeze) pahe patch added Submitter crajjjj Submitted 05/14/25 Category Sex Effects Requirements Regular Edition Compatible Install Instructions
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Version 5/7/2026
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SubscribeStar Naked Defeat — 6.46 p+patch Changelog here ⚠️ Now requires SexLab P+. Save-compatible — no new game needed. Fixed "Nobody there to fuck you this time…" — scenes now use the SexLab P+ native registry, so animations play reliably even with large setups. Acheron softlocks fixed — no more staying disabled forever; release, abort, death, and the Unstuck option all recover properly. Bleedout recovery restored on release. Wrong "defeated by" type fixed (e.g. mauled by a bear but it said Humans) — follower friendly-fire and distant NPCs no longer confuse enemy detection. Dismissed followers no longer dragged into scenes — roster refreshes on load; NFF-dismissed companions drop, MCM-tagged ones stay. Whipping fixes — humanoid whippers work, protectors spawn every scene, aborts no longer leak whipper state. Devious Followers now actually pauses during defeat and resumes after. Plus assorted logic fixes, hang/timeout guards, and performance cleanup. SexLab Survival 0.7 patch Changelog here A large maintenance and integration release: - FOMOD installer (overwrite original mod) : base mod always installs, with opt-in patches for SunHelm Survival, Bikini Armor Break (TAWoBA), Animal Friend Teammates, and bruise textures. - Beeing Female NG integration: unified pregnancy support (preferred over Fertility Mode) with conception/labour relays and a fertility tonic for forced drugging. - Sunhelm support - sl, slso, sl pp are supported (but separate orgasm in SL MCM should be used - some features won't work with generic orgasm) - Arousal reworked to flow through SexLab Aroused NG's dynamic decaying effects, with new MCM sliders for the fondle cap and fade times. (other frameworks also supported) - Dependency updates: Devious Devices NG 5.2, Fill Her Up Baka 2.0.3, Papyrus Extender 6.4, Creature Framework 4 - Fixed invisible player dialogue prompts (angle brackets eaten by the engine, now square brackets). - Wide code sweep: adapter-init gaps, curfew/toll/licence logic bugs, and various divide-by-zero and None-dereference crashes. - Fertility forced-drug now works for Beeing Female users, not just Fertility Mode. - Corrected the Tolls-page fertility tooltip and the non-English drug labels. - New documentation site: https://crajjjj.github.io/SLSurvival/ Hentairim p+ Cumshot 2.3 patch A lightly customized build of SexLab Cumshot 2.x that adds visible ejaculation effects to sex scenes. The one change over stock Cumshot is a smarter ejaculation gate: the external cumshot is suppressed while the penis is inside a partner (mouth/vagina/anus), so it never clips through the head during oral or sprays from inside the body during vaginal/anal. Handjob, footjob, titfuck, pull-out, and masturbation still show normally. Detection is framework-native (SexLab P+ per-actor interaction tables), so it works on virtually every animation without requiring custom tags. Requires: SexLab P+ · SKSE · SkyUI · PapyrusUtil · NiOverride (RaceMenu) Aroused Nips Changelog: here Arousal-driven morphs — nipple, areola, and (optionally) genital/labia BodyMorphs scale live with SexLab Aroused: nothing at 0, full effect at 100, smooth in between. Player + NPCs — updates mid-scene via a fast poll instead of waiting on Aroused's slow heartbeat; NPC filters (males/dead/creatures) in the MCM. Anti-clipping under armor — morphs flatten while the chest is covered, with Advanced Nudity Detection support for skimpy/bikini tops, and ease smoothly back in the moment you strip. Fully MCM-configurable — per-morph strength, intensity presets (Minimal → Exaggerated), under-armor scale, and JSON import/export; the full nipple + genital/labia slider set is available out of the box. Requires — SexLab Aroused (NG or any supported fork), RaceMenu/NiOverride, PapyrusUtil, and a BodySlide body with morphs generated. Stability patch for Babo dialogue v6 by @factoryclose Changelog: here fixes to avoid soft locks - array and references handling mostly, but some keyword related fixes also Up for merge in the future versions don't forget the sztkUtil dependency - didn't see it in reqs but it is used Overwrite the original - using mismatched versions will probably break things Apropos2 Patch- Changelog: here ESL flagged and added the ability to morph actors based on vaginal and anal wear and tear. Stagger effect can be enabled. You can edit the morph nodes in WearAndTear_Morphs.txt, by default it's set up to use 3BA nodes. (by @wareware) UBE morphs here Works well with SLP+/AE (tags included in the SLSB conversions) W&T effects are added during animations when sl stage starts and not onOrgasm like in original version. Hentairim tags are used to get stage-based damage (Don't forget to run SLATE or use SLP+). (Damage values in WearAndTear_Damage.txt) If no Hentairim tags found, w&t is applied on animation end (calculations based on regular tags, damage values from file are multiplied by 4) Added some conditions to apropos stagechange descriptions (e.g., not to show penetration messages when no penetration) - also with fallback on regular tags if hentairim tags are not available. Added more consumables for healing - now health potions also heal W&T. (can be changed in WearAndTear_Consumables.txt) Supported by the latest SL widgets and Conditional Expressions Extended mods INSTALLATION Overwrite the original Apropos2 SE by gooser, with this one. (Hentairim tags mod is needed) FHU baka 1.96 patch (+ FHU baka 2.0.3 patch) Changelog: here Wolf patch integrated Different fixes - track here (Optional) Hentairim tags are supported to better detect when to inflate. (with fallback to regular tags). Don't forget to run SLATE or use SLP+ MfgFixNG is now required. Updated the mfg calls Includes contributions by @andbgame Deflation and deflation fails aligned better and optimised 2.0.3.10+ -> animated creampie integration + SL too tired - check MCM to enable and configure 2.0.3.13+ -> TNTR friendly !!! If you want to avoid idle animations being stuck for this and other mods install PapyrusTweaks Papyrus Tweaks NG ini config with added exclusions for experimental features Hentairim 3.04 pp+ patch for p+2.17 Mod compatibility — The mod now works with SexLab Aroused NG instead of only OSL Aroused. It auto-detects which one you have installed and uses the right one. Updated for Creature Framework 4, which renamed its main script. Now builds against SexLab Framework P+ 2.17.1. Optional mods are truly optional — AnimSpeedSE can now be missing without causing log errors. Same for Fill Her Up's tongue item. Crash/error fixes — Several places were reading scene data after the scene had already ended, causing errors. These are now checked before use. Freeze prevention — Two script loops that could get stuck forever if something went wrong mid-scene now have a 5-second timeout and give up gracefully. Scale fix — Actor scaling is applied correctly during scenes. Small bugfixes — Out-of-bounds array access, functions returning garbage values in edge cases (wrong animation type, Devious Devices not installed), and other minor script errors cleaned up. MME integration for milk squirting Hentairim se legacy SLU+ patches (moved from here) - not SLP compatible Hentairim Enjoyment Expressions Traits Hentairim IVDT SLDisparityApropos2HentairimPatch (for SL Disparity) Update for wear and tear condition checks (ESL address fix, also works for non-ESL) SimpleWnT2_2_Apros2_Patch - patch for Simple Wear & Tear V2 beta ESL and non-ESL Apropos supported Separate wearing level detection for Apropos2 Fixed bug in Appr2 scan - mod/patch was working only when the player was in slot 1 SexLabArousedNG 1.0.0 - moved to Nexus with new features Update for Sexlab Aroused NG 0.2.2 - save safe, full replacement. Stability improvements (anti-freeze) pahe patch added -
I've completely run out of ideas why this is happening. I have long wanted to play fully with one of the survival mods, but I always put it off (there were always problems with their launch and integration, I don’t know why). This time I decided to take it seriously and push them into my assembly completely. I strictly chose from the mod presented by the author "CumSwallowNeedsAddon" made by Dasha117. It has the following list of supported survival mods: iNeed RND SunHelm Last Seed I tried all these mods, and only RND worked normally. But it doesn't suit me at all. I like neither its content nor its visuals. Most of all I wanted to play with Last Seed (and even I seemed to succeed, I had to suffer with another mod for Campfire, it somehow overwrote Papyrus Extender, so I had to raise it higher in the download log). However, it was at his work that this problem appeared, which is inherent in all other remaining mods. I launched a pre-save in an abandoned prison (from the Alternative Life mod). All the settings for MCM were already there, so it just saved me time. Well... the save loaded normally and everything was fine, the menus were registered, all the effects appeared and everything seemed to be fine. I made a save in the same prison, and then loaded this save. And that's the end. After launching the save where the Last Seed mod was located, a real archaic nightmare began. All my mods that notify me when starting a new game (such as Estrus, Fill her up) started sending me a message that the mod was running, as if I had started a new game (although this is not the case at all); other mods that give things to inventory at the beginning of the game (such as AddItemMenu, GSPoses, gave me 2-3 duplicates of their things, Esturs also did with his FAQ letter). SOS mod also did a complete reinstallation, as if I had cleaned Papyrus. A few more mods that simply blocked their downloads (I don’t remember their names). And like the icing on the cake, my high poly head was removed and only the teeth and eyes remained. It can be returned through the racemenu, but there is little point in this. On top of that, all active quests were simply burned out or somehow deformed. My quest log often remained almost empty, although this should not have been the case. This was my first experience, I decided.. it was Campfire and many other variables. (Probably something doesn’t add up or doesn’t fit together, it’s okay, I had 2 more mods in stock). I decided to use SunHelm as the second one, later I will completely give the choice to it, although I am ready to switch to the other two if I can solve the problem. The first time it didn’t start for me (some kind of bug happened, I don’t know, so we’ll leave this mod out for now). The third one was old in part, but very attractive iNeed (I tried both the alpha version from isoku and the already improved one from nodude2016, the essence of the matter does not change, the problem is the same). The first problem also happened during the installation, I sincerely don’t understand how, but the esp plugin managed to overwrite a completely different plugin and disable it. (In my case it was Ordinator). These two modes shouldn't contact at all in theory, but for some reason they did, I still don't know why. I had to lower iNeed to the very bottom so that they would not touch Ordinator and this helped, but did not solve the whole problem. In the end, exactly the same horror happened as with Last Seed. The game calmly launched the first save (which did not yet have survival mods), and then if you made a new save and tried to load it, then all the horror described above happened. It was impossible to play further. (Even if I started the game from the very beginning, this bug remained and all subsequent saves were unplayable, as the effect grew and at some point the game crashed). Well, I was also able to launch SunHelm, its story is absolutely the same, only in addition to all this, it also disabled the plugin, only this time it was “Alternative Life”. This problem was also solved: simply moving esp to the end of the list of plugin loads. (Not mods, just plugins. For me this is a little wild, most likely this is an ordinary thing, but I have not encountered this level of problems yet). Ultimately, all 3 survival mods I'd like to play with have the same problem. Perhaps they are structured similarly or something else, and perhaps this is the reason for my troubles. (From my not very experienced point of view, I believe that these mods somehow affect papyrus or something worse. And perhaps we need to figure it out there). I also cleaned all the plugins using SSEEdit, but it had no effect. (I don’t know how to use it very well, but maybe with the help of this tool I can find out exactly how the plugin affects my game, if there are people who know and are ready to explain how this is done). In general, I don’t know where to move next. When you disable all these survival mods, everything returns to normal and saving works as it should. So I conclude that they are the problem. If you already have experience with a similar problem, then I kindly ask you to share, maybe this will help me understand the problem. If any additional data is required, such as papyrus logs or a list of mods, then I am ready to provide everything. (But it seems to me that the problem is something else) If nothing can be solved, then I’ll try to completely rebuild the assembly, maybe they will find some kind of conflict with the mods and the whole problem is much more solvable than I think. I would like to thank in advance everyone who can advise or help solve this problem.
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