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  1. Bandit Paradise

    Quest/story mod involving the player being captured and held as a sex slave by bandits. How will you escape? Or... will you even want to?
     
     
    UPDATING (IMPORTANT):
    If you have already played this mod before and are updating to the latest version to play again with the same character, be sure you load a save from before you got sent here through Simple Slavery or before you read any of the tavern notes. Updating while any of the quest chapters are active will probably result in later quest chapters not starting (not even with setstage commands) and you will get stuck. Also, certain scenes will probably not start.
     
    I have said this in the FAQ section below and in the forums many times, yet some folks are just not seeing it. So, I am posting it here at the top as well.
     
    If you don't want to play the whole thing over again and just want to see new quests/activities, you can always ask to skip chapters at the very beginning when you first arrive at the fort.
     

    Plot:
     
    Hidden on the other side of the Velothi Mountains lies a valley that can only be accessed by a cave leading back to Skyrim. Within this valley lies an ancient fortress built many ages ago that has been long forgotten by most of society. It is now occupied and maintained by a group of bandits who use it as a vacation resort for other wanted criminals looking to get a break from the law. Only the most successful and longest standing criminals in Skyrim know about this place. They all refer to it as 'Paradise'.
     
    Here, bandit criminals come to trade stolen goods and gold in exchange for access to warm beds, warm food, good drinks and most of all... fun with sex slaves! Many women and even some men have been captured and brought here over the months to entertain these evil bandits. Now they have just brought in a new prisoner, one more valuable and desirable than any of those who came before; the Dragonborn!
     
     
    Hard Requirements:
     
    Sexlab (SE/LE)
     
    Fuz Ro D-Oh (SE/LE)
     
    ZAZ 8.0+ (NEEDS TO BE VERSION 8.0+! THE + SIGN IS IMPORTANT!)
     
         The packs of ZAP 8+ can be found here:
     
         SE Players:
         ZAZ 8.0+ CBBE HDT 2023 : https://mega.nz/file/7IhyFKrQ#IfUw7ex6vg6h0to4x5fQ7IoEJpUqUmW130p7aazDNmg
         ZAZ 8.0+ UUNP HDT 2023 : https://mega.nz/file/3FxmUQwB#fN7DSeTkL_yVssza0Hbxv1a7XdF9xul3gZyuEjVTp3A
     
         LE players go here.
     
     
    Soft Requirements:

    MNC/Creature Framework (SE/LE)
     
    Furniture Framework
     
     
    IMPORTANT: Remember that requirements also have requirements. If you are having problems with either SL animations or ZAZ items not working here, try to see if they are working anywhere else before you blame me!
     
     
    How it Works:
     
    This is an imprisonment/slavery quest mod. You will be taken prisoner and sent to this new location to pleasure those who brought you here as well as their friends and customers.
     
    What kind of slave will you be? Will you be an angry and defiant slave? A scared and submissive slave? Or... will you be a total slut slave that expresses joy to everything their masters want to do?
     
    How you talk to your new masters determines what kinds of activities you will see. Being rude and defiant with your masters will usually result in being punished through whips and torture magic as well as getting SL animations with 'Aggressive' tags. Being fearful and obedient with your masters will avoid punishments and lead to calmer SL animations (usually). Then again... you could just ASK your new masters to punish you and fuck you hard for both their pleasure and yours (they love that)!
     
    Being rude with your masters might even get your fellow slaves punished along with you! You can also rat on them when they talk about escape to get them punished! Getting other slaves in trouble once results in them always having to go down to the dungeon at certain times of day...
     
    How do you get out? Don't bother trying to fight. Not only have you been completely stripped and disarmed, but there are way too many bandits to fight on your own. Also, many of them have been tagged as essential and cannot be killed until the quest is completed (or failed).
     
    You should talk with your fellow slaves whenever you are on break and see if you can all come up with a plan. They have been here longer and made failed escape attempts before you were brought here. They know what definitely doesn't work!
     
    Is it possible to escape without completing the whole quest and getting help from anyone? Perhaps... I won't spoil how. Just know that opportunities will be brief. Not to mention you will miss out on a lot of interesting action as well as valuable rewards. Also, escape will be MUCH harder without help!
     
    You make friends while completing activities that just might help you if you try to fight your way out. The longer you stay and the more quests/activities you complete, the more help you can expect when time to fight!
     
    I prefer to call this a STORY mod. The fortress has a history and all the slaves have their own stories on where they came from, how the bandits got a hold on them and how long they have been there. Be ready for lots of unvoiced dialogue and SL action but not much fighting or adventuring. You are a prisoner after all! If you don't like reading and are looking for a quest mod with lots of adventuring and exploring, I suggest you move along and look somewhere else.
     
     
    How to Start the Quest:
     
    There are four copies of a 'Mercenary Flyer' located inside the inns in Whiterun, Falkreath, Windhelm and Ivarstead. Read any one of these and you should get a quest telling you to go to Riften.
     
     
     
    This quest is also an option for Simple Slavery ++. Players can be sold to my bandits and this will skip the brief prologue quest.
     
    The quest can only be played once! So... do not expect to have SS send you here multiple times. Also, if you use my notes to start the quest, SS will never send you here!
     
     
    Followers:
     
    You can have one or a few followers in a extra prison cell. Free them when it is time to escape. Needs to be vanilla follower that is a part of CurrentFollower or CurrentHireling factions. Special followers like Serana or other mod-added followers that are not part of those factions will not work.
     
    If one does not use any extra follower frameworks and the follower is using the vanilla follow system, they should be teleported and commanded to wait in a cell without the player having to do anything. 
     
    If one uses NFF or any other extra follower frameworks, the player needs to talk to the follower in the cell and dismiss them with my special BP dialogue. Check on them in their cells and make sure they are really dismissed. If not, they will still try to follow you through doors. Dismiss them the normal way.
     
    The cell I made is for one or two people. If you quest with 3+ followers and use Simple Slavery, I strongly suggest having Follower Slavery Mod (FSM) so many followers will not be sent here.
     
     
    FAQ:

    Q: Do I have to see creature action?
     
    A: No. That is why Creature Framework is a soft requirement. There will come a point in the quest where someone mentions having sex with animals and you just need to say you would never do that. Passing up animal action will take the story in a totally different direction and make the quest a bit shorter.
     

    Q: Can a male PC play this quest?
     
    A: Yes. Just be ready to be getting used by both male and female bandits regardless of what your gender is.
     
    The creature chapters were made with female PCs in mind. If you choose to do these quests as a male PC, you will need MC animations for all the animals (threesomes will require MFC animations). FC animations with oral or anal activities will also work.
     
    If you play the creature chapters, there are parts where the player is has to get gangbanged by men or reverse-gangbanged by women. Have animations for those.
     
    See required animations list below for more details.
     
     
    Q: How long does this quest take to complete?
     
    A: That is really up to you. You could find out how to make the quick escape and be out in no time. Completing the whole quest without creature activities will take at least a few hours. With creature activities, you can add a couple more. 
     
    Not to mention there are lots of optional activities the player can engage in that are not quest-related. The more quests you complete, the more side activities you can unlock and enjoy. You might wind up purposely spending a LONG time here!
     
     
    Q: Is this quest repeatable?
     
    A: No. I strongly suggest having at least one extra save from before reading any of the tavern notes or getting sent here through Simple Slavery. Otherwise you will have to start a new character to play again. There are lots of different things that can happen and a few different ways the story can end depending on your actions and dialogue choices. You will probably want to play this more than once.
     

    Q: Can I update the mod mid-quest?
     
    A: Bad idea! If you update mid-quest, then things might not progress properly and new chapters often won't start even with setstage commands. I strongly suggest only updating before reading the tavern flyer and starting the quest. Make a save before you read that flyer! Updating after all the quest chapters are completed should be ok too.
     

    Q: Do I need to be at a certain level before I play this?
     
    A: No. Both the bandits and your fellow slaves that can fight level up with you. You can play this any time. No other quests have any impact on it.
     
     
    Q: Is KS Hairdos a hard requirement?
     
    A: No. The files have been copied over.
     
     
    Human Animations Used (Warning: Spoilers!)
     
     
     
    YOU WILL NEED INVISFURN ANIMATIONS FOR BEDS, CHAIRS, COUNTERS, TABLES AND WALLS!
     
    InvisFurn animations are included in most animation packs. Just be sure you checked the boxes for them when installing animation packs and have them enabled/registered.
     
     
    Creature Animations Used (Warning: Spoilers!)
     
     
     

    Suggested Animation Packs:
     
    Billyy

    Anub
     
     
    Third Party Add-Ons:
     
    Voice Packs:
     
    Bandit Paradise - Voice Files by bigbasi
     
    DBVO (Dragonborn Voice Over) Bella Voice Pack Hub 1.0.0 by Umbranoct666
     
     
    Translations:
     
    French Translation by Voltair
     
    Russian Translation by SLAVELOVER12342
     
     
    NPC Replacers:
     
    Bandit Paradise Npc Replacers Skypatcher by Lil Li Ly
     
     
    Known Mod Conflicts:
     
    -ANY mod that causes NPCs to randomly rape the player or have sex with each other at any time. These will interfere with scenes. So, TURN THEM OFF!
     
    -MCO - Causes problems with ZaZ objects and whipping scenes. It would seem that any mod that effects melee combat can mess up whipping scenes in this quest. If you are getting stuck on punishment scenes and use those kinds of mods, that is most likely the cause. If you get stuck on a torture scene because of something like this, disable the NPC that is torturing you for a moment. Then enable them again and the scene should proceed.
     
    One MCO player found a way to get around this by installing a patch and changing some settings. See the first post on this page of my support forum.
     
    -Sexy Adventures - Go to your SA MCM settings and disable Gangrape or change settings so that simple nudity doesn't prompt it. The player is required to run around naked throughout most of this quest and random gangrapes from SA interferes with scenes and proper quest progression.
     
    -SL Nights - NPCs randomly wandering off to have night sex can interfere with quests, scenes and shows. Either disable SL Nights while playing my mod or stick to only putting on shows and completing objectives during the day. At night you can just sleep or join the others in random fun.
     
    -Devious Devices - I do not use this but am told there are sometimes quests that require you to leave on certain types of clothing/devices. In my quest the player gets completely stripped of their inventory, including Devious Devices. If you are wearing/carrying something you are not supposed to remove from your inventory, do not start this quest!
     
    -Devious Framework - Locks player in pillory and keeps them stuck when they are not supposed to be. Disabling those locking functions seems to fix the problem.
     
    -Mods that effect bards might result in my bard never stopping her playing. She should only be playing in the late mornings and early afternoons. If she is still playing any other time, tell her to take a break. Her playing when she shouldn't usually means she won't be where she needs to be for quest stages.
     
     
    Known Bugs:
     
    -New quests not starting when one ends? This is common for people who ignore the warning at the top of the page to avoid updating and loading a save where ANY of the quest chapters were active. After updating, only load saves from before you read any notes or got sent here through Simple Slavery.
     
    -NPCs inside the tavern just standing around when they should be doing something? Check if the bard is singing.  If she is, tell her you want to make a request and then tell her to take a break.
     
    -NPCs getting stuck in sexual positions after having sex with each other even after they are done and have their clothes back on? This can happen if you go through a load door when NPCs are doing an animation. I've seen it happen with other mods like SL Nights as well. To fix this you can either disable the NPCs and then enable them again. Or, you can save, quit to the menu and reload and they should go back to normal. Also, you could just have sex with them and make them do a new animation!
     
    -Animations not starting? Make sure you actually have the right animations registered for whatever is about to happen! Also, make sure dialogue that starts scenes is actually finishing properly.
     
    -Are you supposed to be getting punished and your punisher is just standing around? Disable them and then enable again and the scene should proceed.
     
    -After getting cuffs removed, player speed does not always go back to normal and you move slow. ZaZ issue. Nothing I can do about it. It seems to happen only rarely, but if it does happen to you, save, quit to the main menu and reload. Your movement speed should go back to normal.
     
    -If your character enters torture furniture at a funny angle, try moving. You should drop out but get sucked back in and hopefully be at the right angle this time. If an NPC is in furniture at a funny angle, disable them and enable them again.
     
     
     
    CTDs:
     
    Make sure you are using ZAZ 8.0+! Using other versions will make the game either crash or just have weird issues with ZAZ tools malfunctioning. I use tools from 8.0+ that are not found in other versions. Also, make sure you are using the correct version depending on your body styles and whether you are playing SE or LE Skyrim.
     
    Most folks it seems do not have to deal with CTD's. But those that do usually seem to have it because of a conflict with another mod. Look at the crash reports and see where the conflict is. You might be able to fix it simply by changing your load order.
     
    There are also those who deal with issues of NPCs, hairstyles or other files not installing properly which leads to CTDs. Not sure if this happens during file download or mod manager installation? Try uninstalling and reinstalling to see if that changes it.
     
     
     
    Mod Compatibilities:
     
    -Survival - There is plenty of food around for those who need it. There will even be someone who will give you some if you ask. The bandits don't want their slaves getting too thin.
     
    -Bathing in Skyrim - There is a small pool outside and I placed some ingredients for plain soap as well as linen wrap for wash cloths so the new slave can stay clean if need be.
     
    -Fertility Mode - There will be some birth control ingredients here for the ladies who would prefer not to get impregnated by these bandits! I also placed some other fertility ingredients that will help you get pregnant if you actually want one of these bandits to be the father of your child!
     

    Recommended Mods:
     
    -Sink of Scrubbing + Sexlab Integration - I placed a few wash basins throughout the fort so players can clean themselves up between customers.
     
    -You will be required to run around naked throughout most of this quest. I recommend having mods that either disable NPCs making comments about you being naked or have them making positive comments. Them acting shocked or negative doesn't make sense here. I recommend the Nexus mods Naked Comments Begone or Positive Undressed Reactions.
     
     
    Permissions:
     
    -Uploads: No one is to ever upload this mod anywhere else. It stays here on LL.
     
    -Translations: If anyone wants to upload any translated versions of this mod here on LL, you have my permission to do so. Again, only on LL. And of course credit me as the original author and post a link to my page on yours so folks know where it came from.
     
    -Voice Files: I know nothing about making voice files. If anyone wants to make any voice packs for this adventure, you have my permission to do so. I'll post links to them here.
     
    -Patches and Add-Ons: If anyone wants to do anything like change NPC appearances, add items/devices from other mods or fix compatibility issues with other mods, you have my permission to do so. Try not to add any kinds of quests or anything story-related. That's my job!
     

    Acknowledgements:
     
    - @Ashal of course for supplying us with LL and SL in the first place! None of us would be here without ya!
     
    -Big thanks to @killer905 , @Gristle, and @eflat01 for helping me test my first few versions and giving me great advice for adding certain things and fixing certain issues. 
     
    -Another big thanks to @Gristle for creating awesome adult quest mods for me to study so I could figure out how to do proper quest and SL scripting. You were my primary teacher long before you even knew I was working on this!
     
    -Thanks again to @killer905 for converting my SE files to LE as well as giving me tips on how to set up my scripts in ways that would avoid potential conflicts with older versions. None of you folks who play LE or older versions of SE would be able to play this quest if it wasn't for @killer905. Also thanks for making the FOMOD package!
     
    -Thanks to all those who worked on ZAZ and gave us good punishment and dancing tools.
     
    -KS Hairdos creators for supplying such great hairstyles.
     
    - @Pamatronic, I studied your Prison Alternative mod to figure out how to set up torture scenes. Not to mention your Furniture Alignment script is a lifesaver.
     
    -HUGE thanks to all the folks out there who put out guides (especially video guides) for doing stuff in the Creation Kit. Also thanks to all the folks out there who answer questions on forums both here on LL and other sites. You are all lifesavers!
     
    -Big thanks to @Billyy for answering my requests for certain kinds of animations. And thanks to all animators out there who give us quest-makers something to work with.
     
    -Thanks to all those who worked on MNC & Creature Framework so us weirdos can see beast animations.
     
    -And of course thanks Bethesda for supplying us with Skyrim and the Creation Kit in the first place! Hope you're not too disturbed by what us fans make with this stuff...?
     
     
    Version History:
     
     
     
    Show LoversLab some love and make a donation on SubscribeStar so the site stays in good hands and folks like me can continue making adventures like this!
     
     

    31193 downloads

    Updated

  2. HG Druid Set HDT-SMP | BHUNP-3BA-UBE

    Scarlet Druid Skin ported from the critically acclaimed and welcoming Highguard😭. BHUN 3BA and UBE. Enchanted version available.
     
    Cape has HDT-SMP. Zaps and skimpy version available!
     
    Includes: 2 Hoods, 2 Tops, Gloves, Boots. Enchanted variant.
     
    Requires: HDT-SMP
     
    How to get: Modex, Additem menu, that kind of mod explorer.
     
    Credits: Highguard, Wildlight Entertainment, Geoff, ContentCat for 3BA, Lilyy for UBE
    ------------------------------
    Welcome, to Skyguard.

    834 downloads

    Updated

  3. BoS - Sanguine Perks

    Overview
    This mod is an addon for Bimbos of Skyrim which aims to expand on the gameplay of a bimbofied player. Where previously you had the option of either chugging potions/powering through the debuffs and as such largely ignoring the curse effects, this mod aims to expand on playing as a support character for your party of followers.
    As a result it departs slightly from the original "soft bad end" design of the curse, adding abilities you can earn from completing the repeating "Be a Good Girl" Quest to enhance your support role. The effects of that are applied by default are presently not modified by this mod, relying on the additional benefits to strengthen the support playstyle.

    Design philosophy and abilities
    Where vampirisim is largely beneficial for mages and lycantrophy for warriors, this addon aims to make the Bimbo curse beneficial for Thieves (not Assasins), allowing you to acquire large amounts of money easily with which to hire and equip Followers as you will be in a purely supporting role during combat. As a result the added abilities can largely be grouped in "combat support abilities" and "thief abilities", with the preexisting cheerleader power falling firmly in the "combat support" category.
     
    Detailed functionality description
    The way abilities are gained is by completing the repeating "Be a Good Girl" Quest with each completion granting one progression point. After gaining enough points (exact value configurable in the MCM) sleeping will display a flavor text message and add the ability to the player. Drinking Bimbo Tonics will reset the accumulated points to 0 and optionally remove on already gained ability (can be disabled in the MCM). Sleeping after a Tonic has been consumed while the curse is no longer suppress will prompt the player with a short message, should an ability have been removed, to notify them of the ability loss.
    The presently included abilities are as follows:

     
     
    A note on skill loss
    Please note that this mod assumes that you won't lose the following skills: Pickpocket, Sneak, Lockpicking, Speech and Sneak. As of version 1.9.1 of BoS you can adjust this in the MCM. Previously this page included a small mod to change the preset The "Bimbo skills" which did not include Sneak. This small complementary mod has been removed as it would cause issues with current versions of BoS. If you still have it installed please remove it.
     
    A note on balance
    I haven't played Vanilla skyrim in many years and as such the abilities added here might be poorly balanced for a vanilla environment. Please let me know if this is the case as numerics tweaks are quite easy to do. Should adjustments be made for the sake of vanilla balance I will create a secondary mod that adjusts to what I consider appropriate for my modding environment. Similarly adjustments to the preexisting buffs/debuffs/cheerleader power might be added as optional downloads in the unlikely case that there is demand for it. 
     
    Future plans
    I am considering moving the ability gain messages to a .json file, similar to the main mod to allow for easier modification of them (and hopefully convince someone to upload a version that improves on my horrid writing). Even if this doesn't end up happening I appreciate alternative write-ups and am likely to include them if permitted.
     
    While at present I don't have ideas for additional abilities, however making new ones available through the existing system is rather simple (just need to append to two formlists). As such ideas are welcome, though please keep the overarching design goal in mind. Abilities that are easier to implement are more likely to be considered.
     
    I am considering adding a "complete any quest" requirement to gaining a new ability in addition to the Be a Good Girl quest. The reason for this is to prevent folks from staying in town until they have all abilities as the current system somewhat incentivizes this. As there is no generic quest completion event I am aware of and the best I could come up with is checking the relevant statistic regularly I have yet to implement this. Of course should this be added the option to turn it off will be appended to the MCM.
     
    There are some vague ideas about additional quests to provide an equivalent to the Totem quests Werewolves get with the Companions. Due to the effort involved and my habit of jumping from project to project this is rather unlikely to see the light of day however, as keeping the scope small enough to be releasable in a reasonable timeframe is tough.
     
    I have currently no interest in replacing the "dream" system with a perk tree. This has three reasons: 1. Perk trees in skyrim lend themselves to be boring stat increases (see vampire and werewolf trees). 2. Adding an actual, proper standalone perk tree would require additional dependencies which I have no interest in. 3: I quite like the dream theme and think that it adds a significant amount of flavor to the whole system, even if the current writeups could be improved.
     
    Requirements and Recommendations
    Hard Requirements
    The only truly required mod is quite obviously Bimbos of Skyrim itself and obviously the requirements BoS itself has. Due to the events added in 1.9.0.0 (which this mods heavily relies upon) you will need to install at least BoS 1.9.0.0 though I'd always recommend going with the newest version.
     
    Recomendations
     
    Honed Metal
    In order for you to be able to be able to use all that gold you get from thieving to improve your follower's (and your own!) equipment Honed Metal is strongly recommended.
     
    Some Followerframework such as NFF
    Due to Follower AI being what it is, some Follower framwork that allows for multiple Followers and more control over Follower behaviour is likewise strongly recommended. I have yet to run into any issues with NFF which is why I'd recommend using it.
     
    Legendary Edition
    This mod was developed and tested using Special Edition. As I do not have a working Legendary Edition install I can't speak to the compatiblity with Legendary Edition. As it's only an esp with some scripts, I would not expect you to run into any issues using this on LE. Pleast let me know if you end up trying things out so I can ammend this section. Should there indeed be issues I am also open to fixing them if that is possible without setting up an LE environment. Community backports are likewise welcome.
     
    Credits, Thanks and License
    This mod is licensed under MIT to the extent applicable. Sections authored by others are marked as such and their license will need to be checked separetedly.
    MIT License:
    2026 LetsTestThis
    Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
    The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
    THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     
    Credits and Thanks
    EnaiSiaion for Ordinator from which the Bounty reduction script is largely copied and used under General permission as noted in the script's source.
    The authors and contributors of Creation Kit Platform Extended for Skyrim, a project that has helped tremendously in getting this mod off the ground.
    @jib_buttkiss and everyone else involved in the creation of Bimbos of Skyrim for reasons that should be obvious. Also thanks to @jib_buttkiss for adding the repeating quest event nessecary for this mod's core function even though no promise of ever actually doing anything with it was made.

    2313 downloads

    Updated

  4. Whores of Whiterun Dialogue Addon - ESL

    This mod adds 1,000 lines of dialogue to Carlotta, Fralia, and Olfina.
     
    They'll talk about their past, their families, each other, and the NPCs in Whiterun.
     
    I plan to update this mod, I will add all the female NPCs in the future.
     
    Next, I'll rework my old College Slut mod (Faralda and Nirya) and add Mirabelle and Colette as well

    1460 downloads

    Updated

  5. Devious Sounds SE 1.4.1

    More advanced SE/AE version of Devious Sounds. Adds NPC support. Compatible with Devious Devices NG. Does not require a new game when upgrading from previous version.
     
    Description:
     
    Adds new sound to Devious Devices. Player will occasionally make sounds while wearing certain Devices. Sound volume and frequency (how often will they be played) can be adjusted in Devious Sound MCM. Some Devices have several sound types from which to choose. Audio is taken from various adult-oriented videos and differs is quality. To prevent overlapping sounds won't play during SexLab scenes, while Player is bleeding and in some other cases.
     
    LE Version:
     
    https://www.loverslab.com/files/file/21101-devious-sounds-v-12/
     
    Supported Devices:

    Gags - gagged moan;
    Gasmasks - heavy breathing;
    Other Devices - Chain rattle.

    Gags are divided into 2 categories - Ball and Ring gags. Ball Gags include balls, pony bits and closed panel gags; Ring gags - rings and open panel gags. Each category can be customized separately in MCM. Additionally, player can select different sounds to be played while PC is aroused.
     
    Cuffs, armbinders, collars and other Devices can make chain rattling sounds while player is walking, sprinting or jumping. Chain rattle can attract enemies.
     
    MCM Settings:
     
    Gag Page:
    Idle Settings - Default settings that will be used in normal conditions.
    Arousal Settings - When PC is aroused these sound and settings will be used.
    Unequipping Sound - A special sound will be played when PC removes her gag.
    On Hit Settings - "On hit" sounds are played when PC is wearing a gag and being hit by actors or creatures. Does not play if PC is hit by various whips from ZAZ Animation Pack or Deviously Cursed Loot (got something else in mind for that)
     
    Gasmask Page:
    Gasmask Settings - Default settings that will be used in normal conditions.
    Enable Exhaustion - Enable/Disable Exhaustion effect. PC will play faster breathing sounds while sprinting or being low on stamina.
     
    Chains Page:
    Heavy Bondage, Collar, etc. - Choose which Device types can play chain rattling noises.
          Disable - Disable chain noises for this Device type;
          Allow preselected - only Devices hand picked by mod author can make noises. (I've tried to pick Devices that have some visible chains, buckles or moving metallic parts, something that realistically should make noises).
          Allow All - All Devices of this type will make noises.
     
    Enable Heavy Chains - Allow chain rattle noise ONLY for Devices with long visible chains. Only a handful Devices have chains like this (mostly created by Heretic).
     
    Follower Page:
    Contains individual settings for each Follower.
     
    Other NPCs Page:
    Contains setting for NPCs. Devious Sounds will scan nearby humanoid NPCs and allow up to 5 closest to play gag, gasmask and chain sounds when equipped with relevant Devious Devices. You can select a Sounds Type for each vanilla voice type, so that NPCs with different voices would play different gag sounds.
    Enable NPCs - turns the feature On/Off.
    Scan Range - maximum radius (in game units) to look for NPCs wearing gags and other Devices.
    Scan frequency - how often to scan for nearby NPCs, in seconds. Process is handled by a custom SKSE plugin, so performance impact should be minimal.
    Allow furniture - allow NPCs to play sounds when they are using bondage furniture from ZazAnimationPack.
     
    Alert Enemies Page:
    Detection Range - From how afar can hostile NPCs hear player made noises.
    Alert enemies on Gag sounds - Hostile NPC will react on player gag moans.
    Alert enemies on Chain sounds - Hostile NPC will react on chain rattle.
     
    Localisation Page:
    When an armour piece is being equipped Devious Sounds will check its name to determine whether it could be considered a gag or a gasmask. By default Devious Sounds checks only English names. Selecting a secondary language will allow the mod to check armour in two languages.
     
    Requirements:
     
    1) SKSE
    2) Address Library for SKSE Plugins - https://www.nexusmods.com/skyrimspecialedition/mods/32444
    3) powerofthree's Tweaks - https://www.nexusmods.com/skyrimspecialedition/mods/51073
    4) powerofthree's Papyrus Extender - https://www.nexusmods.com/skyrimspecialedition/mods/22854
    5) SexLab
    6) Devious Devices 5.0+ or DD NG
     
    SKSE Source (for modmakers):
     
     

    1442 downloads

    Updated

  6. Devious Key & Device Crafting

    Version 2.0.0 of this mod includes three ESL-flagged ESP files that provide a crafting recipes for keys and devices from Devious Devices and Deviously Cursed Loot.
     
    Devious Devices is required, but Deviously Cursed Loot is optional.
     
    The three ESP files are independent of each other. You can choose which ESP file(s) you want to activate in your load order.
     
    SE/AE/LE compatible: This is a Skyrim SE/AE mod, but @Hex Bolt has graciously tested this mod with Skyrim LE and reported that this mod also works on LE.
     
    DeviousKeyCrafting.esp
     
    Only Devious Devices is required for DeviousKeyCrafting.esp
     
    Forge
    1 Steel Ingot -> 1 Chastity Key
    1 Steel Ingot -> 1 Restraints Key
    1 Steel Ingot -> 2 Piercing Removal Tools
    1 Steel Ingot -> 1 Furniture Key
     
    CursedLootKeyCrafting.esp
     
    Devious Devices and Deviously Cursed Loot are required for CursedLootKeyCrafting.esp
     
    Forge
    3 Chastity Keys -> 1 Body Restraints Key
    2 Chastity Keys and 1 Restraints Key -> 1 Leg Restraints Key
    1 Chastity Key and 2 Restraints Keys -> 1 Head Restraints Key
    3 Restraints Keys -> 1 Hand Restraints Key
    3 each Chastity, Restraints, Piercing, Body, Leg, Head, Hand -> 1 Universal Key
     
    DeviousDeviceCrafting.esp
     
    Only Devious Devices is required for DeviousDeviceCrafting.esp
     
    Smelter
    1 Iron Ore -> 1 Plug (Iron) (Anal)
    1 Iron Ore -> 1 Plug (Iron) (Vaginal)
     
    Forge
    1 Iron Ingot -> 1 Iron Piercings (Nipples)
    2 Leather and 2 Leather Strips -> 1 Black Leather Hood
    2 Leather and 2 Leather Strips and 1 Steel Ingot -> 1 Black Leather Extreme Hood
    1 Iron Ingot and 1 Leather Strips -> 1 Iron Gag (Ring)
    1 Iron Ingot and 1 Leather Strips -> 1 Iron Gag (Bit)
    1 Leather and 1 Leather Strips -> 1 Black Leather Gag (Large Ball) (Simple)
    1 Leather and 1 Leather Strips and 2 Red Mountain Flower -> 1 Red Leather Gag (Large Ball) (Simple)
    4 Leather Strips -> Black Rope Bit Gag
    4 Leather Strips and 2 Red Mountain Flower -> Red Rope Bit Gag
    4 Leather Strips -> Black Rope Ball Gag
    4 Leather Strips and 2 Red Mountain Flower -> Red Rope Ball Gag
    4 Leather Strips -> Rope Ball Gag
    4 Leather Strips -> Rope Bit Gag
    4 Leather Strips and 1 Firewood -> 1 Black Bone Gag
    4 Leather Strips and 1 Firewood and 2 Red Mountain Flower -> 1 Red Bone Gag
    4 Leather Strips and 1 Firewood and 2 Purple Mountain Flower -> 1 Pink Bone Gag
    2 Leather and 2 Leather Strips and 1 Steel Ingot -> 1 Extreme Ball Gag Harness (Black)
    2 Leather and 2 Leather Strips and 1 Steel Ingot and 2 Red Mountain Flower -> 1 Extreme Ball Gag Harness (Red)
    1 Leather and 2 Leather Strips and 1 Firewood -> Heavy Leather Penis Gag
    1 Leather and 2 Leather Strips and 1 Firewood -> Heavy Leather Penis Gag (Black)
    1 Leather and 2 Leather Strips and 1 Firewood and 2 Red Mountain Flower -> Heavy Leather Penis Gag (Red)
    2 Leather and 2 Leather Strips and 1 Iron Ingot -> 1 Black Leather Muzzle Lips Gag
    2 Leather and 2 Leather Strips and 1 Iron Ingot and 2 Red Mountain Flower -> 1 Red Leather Muzzle Lips Gag
    2 Leather -> Heavy Leather Collar
    2 Leather -> Heavy Leather Collar (Black)
    3 Iron Ingot -> Iron Collar (Nipple Chain)
    2 Iron Ingot -> Iron Clamps (Nipples)
    10 Iron Ingot -> Iron Prisoner Chains
    10 Iron Ingot -> Rusty Iron Prisoner Chains
    4 Iron Ingot -> Iron Yoke (Fiddle)
    4 Iron Ingot -> Elbow Shackles with Collar
    4 Iron Ingot and 1 Steel Ingot -> Hooked Elbow Shackles
    2 Steel Ingot -> Steel Manacles
    2 Iron Ingot -> Iron Handcuffs
    2 Leather -> Black Leather Paw Bondage Mittens
    2 Leather and 2 Red Mountain Flower -> Red Leather Paw Bondage Mittens
    4 Leather and 1 Iron Ingot -> Black Leather Armbinder (New)
    4 Leather and 1 Iron Ingot and 3 Red Mountain Flower -> Red Leather Armbinder (New)
    4 Leather and 1 Iron Ingot -> Black Leather Elbowbinder
    4 Leather and 1 Iron Ingot and 3 Red Mountain Flower -> Red Leather Elbowbinder
    4 Leather and 1 Iron Ingot -> Black Leather Boxbinder (Open)
    4 Leather and 1 Iron Ingot and 3 Red Mountain Flower -> Red Leather Boxbinder (Open)
    6 Leather Strips -> Strict Rope Armbinder
    6 Leather Strips -> Strict Black Rope Armbinder
    6 Leather Strips and 3 Red Mountain Flower -> Strict Red Rope Armbinder
    7 Leather and 1 Steel Ingot -> Black Leather Straitjacket
    8 Leather and 1 Steel Ingot -> Black Leather Straitjacket (Legbinder)
    6 Leather and 1 Steel Ingot -> Black Leather Straitjacket (Topless)
    10 Leather and 1 Steel Ingot -> Black Leather Straitjacket Dress
    9 Leather and 1 Steel Ingot -> Black Leather Straitjacket Dress (Open)
    11 Leather and 1 Steel Ingot -> Black Leather Straitjacket Dress, Elegant (Open)
    9 Leather and 1 Steel Ingot -> Black Leather Hobble Dress
    8 Leather and 1 Steel Ingot -> Black Leather Hobble Dress (Open)
    10 Leather and 1 Steel Ingot -> Black Leather Hobble Dress (Extreme)
    6 Leather and 2 Steel Ingot -> Black Leather Pet Suit
    2 Leather and 1 Steel Ingot -> Black Leather Slave Ballet Heels
    2 Leather and 1 Steel Ingot -> Black Leather High Heels
    7 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather Straitjacket
    8 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather Straitjacket (Legbinder)
    6 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather Straitjacket (Topless)
    10 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather Straitjacket Dress
    9 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather Straitjacket Dress (Open)
    11 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather Straitjacket Dress, Elegant (Open)
    9 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather Hobble Dress
    8 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather Hobble Dress (Open)
    10 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather Hobble Dress (Extreme)
    6 Leather and 2 Steel Ingot and 4 Red Mountain Flower -> Red Leather Pet Suit
    2 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather Slave Ballet Heels
    2 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather High Heels
     
     
     
    Also, if you use the mod Devious Curses NG by cybercheese, you might be interested in another mod of mine, Devious Curses Key Crafting.
     
     

    2794 downloads

    Updated

  7. RennasRanch

    Description:
    It's a ponyplay mod. Stumble upon a secluded valley and it's secretive owner and get pulled into the world of ponyplay..
     
    Adds a large new worldspace and many npcs that will take part in your Dragonborn's pony training. Training gains you buffs and (eventually) benefits around the valley of which you can avail yourself.
     
    Requirements:
    Sexlab I don't use Sexlab P+ but it should work as well Sexlab Aroused I use OSL but any of the Sexlab Aroused variants should work fine. Devious Devices NG 0.4.2+ I recommend also getting the DD Vibration Update Beta from the DDNG discord if you aren't using 0.4.3rc. It's not required but makes vibrations work in a much better way.  Fuz Ro D-oh UIExtensions KS Hairdos You only need the meshes and textures, you do not need to activate the esp. Kris's Papyrus Extender (formelry known as Scrab's Papyrus Extender) Racemenu Needed for adding overlays like dirt and brands. Zaki's Dirt Textures You need ONLY the textures and you can use either the slavetats version or the racemenu version, whichever is more convenient for you. If you use the racemenu version make sure to uncheck the slavetats option in the MCM. Papyrus Tweaks NG Not a hard requirement but good to have. There isn't and won't ever be a DLL for this mod so everything is done through scripts. None of them are very heavy and they only run when this mod is in control but you can never be too careful. Anything the above mods require.  
    Installation:
    Install like you would any other mod. Be sure to run FNIS/Nemesis/Pandora after install. There is also currently a single items that needs to be built via bodyslide.
     
    I strongly recommend generating your own LODs using a tool like xLODgen or more preferably DYNDOLOD. I have included vanilla LODs for the new worldspace but they are low quality and will not match your load order.
     
    How to Start:
    The mod starts at the inn in Falkreath. A new NPC inside should greet you when you first enter. There are also skip functions in the MCM but I do not recommend using those unless you have done the intro at least once.
     
    Notes:
    As of 0.3.0 the mod should be okay to use on serious saves and I will try my best to keep it so new saves for updates are needed as seldom as possible. This is the first mod I have ever made that wasn't just for myself so suggestions/feedback welcome. Some of the dialogue hints at some stuff I want to make events or content for but I am not really a writer or game designer or anything like that so any ideas help. This mod makes some minor terrain edits on the road south of Falkreath and adds a couple basic markers to the town itself and a couple other cities/dungeons. You may have problems if you have something that heavily edits any of those areas.  
    Credits and Thanks:
    DDNG Discord Folks  Kalilies and other KS Hairdos creators for hairs used Users from the LL thread here for testing and ideas brainstorming Shoutout @jet41 @Skelletoncz @bigbasi @Shmurtle in particular for helping with testing and ideas during the alpha period (this is not an exhaustive list!)  
     
    Last Major Changelog (0.2.0)
     
     

    7266 downloads

    Updated

  8. COtR Gal Gadot for fun

    Last update of Skyrim special edition (1.5.97) not AE edition
    Latest SKSE64 for Skyrim SE (version 2.0.20)
    The presets can work on AE and LE version if you can find the same requirements.

    .....................................................FACE.....................................................

    Racemenu
    RaceCompatibility for Skyrim Special Edition
    COtR - HQ Characters creation addon
    BnP - Female Skin
    BnP - COtR faces 
    Charmers of the Reach (CotR) - Racemenu Warpaints Tattoos Patch and Eye Fixes and Presets
    Even More Brows - HPH - COtR (COtR version)
    Koralina's Makeup for COtR
    Koralina's Face Details for COtR
    KS Hairdos


    .....................................................BODY(optionnal).....................................................
    For the body I mentioned in my Discord channel that I had switched to a new body using the “SOFTBODY” mod and that I was working on a tutorial explaining the installation process. Well, it's done, so come join me on Discord. The channel is called: How-to-use-the-softbody-mod.

    Optionnal if you want to apply my presets into any unique NPC:  PROTEUS
    All the entire description with video support in my Discord channel 
     
    Special credit: swefrida and Smartco Smartco
    swefrida
    m4mk203
    Caenarvon
    CoralineKoralina
    expired6978
    Dint999
    Xp32/Groovtama
    HydrogensaysHDT
    ousnius
    DenisWinter
    TMPhoenix
     LogRaam
    docteure
    PixelsSquared
    phenderix
    samirloon
    and more...

    All my celebrities presets here

    1445 downloads

    Updated

  9. True Scarlett for COtR

    Last update of Skyrim special edition (1.5.97)
    Latest SKSE64 for Skyrim SE (version 2.0.20)
    The presets work on AE and LE version if you can find the same requirements.

    .....................................................FACE.....................................................

    Racemenu
    RaceCompatibility for Skyrim Special Edition
    COtR - HQ Characters creation addon
    BnP - Female Skin 
    BnP - COtR faces  
    The Eyes Of Beauty SSE
    COtR x The Eyes of Beauty - Updated Patch (esl version)
    Charmers of the Reach (CotR) - Racemenu Warpaints Tattoos Patch and Eye Fixes and Presets  
    Even More Brows - HPH - COtR (COtR version)
    Koralina's Makeup for COtR
    Koralina's Face Details for COtR 
    KS Hairdos

    .....................................................BODY(optionnal).....................................................
    For the body I mentioned in my Discord channel that I had switched to a new body using the “SOFTBODY” mod and that I was working on a tutorial explaining the installation process. Well, it's done, so come join me on Discord. The channel is called: How-to-use-the-softbody-mod.

    Optionnal if you want to apply my presets into any unique NPC:  PROTEUS

    All the entire description with video support in my Discord channel

    ALL THE COMMUNAUTY OF MODDING

    1157 downloads

    Updated

  10. TDF Prostitution Dance CTD Fix and OG TDF Prostitution

    TDF Prostitution Dance CTD Fix
     
    fixes the NPC dancing ctd.
     
    TLTR:
     
    guess finally found the reason for the random ctd's on NPC dancing.
    Never can be 100% sure, however, after long time of searching and testing I am pretty pretty sure that's the reason.
    It's not the NPC dancer, it's the onlookers.
    Testing dancing events in a row, I got a sever frame drop caused by script stacking.
    Checking the crash logs again and again I found one thing what appeared always in addition to the dancer.
    Caused by the onlooker package.
    Checking this, I found a double entry in a procedure. This messed up and stacked the procedure. 
    If you install this, you will notice at once, the onlookers say there lines in an overwhelming amount, they will not stop the chatter.
    Because the script stacking is gone.
     
    You can put the fix direct into TDF with xedit, however, I prefer the FE mod, avoid changes in original.
    The dance timer are now accesible via xedit e.g.
     
    PS: on the way to fix the issue; I replaced dances, created a new behaviour hkx and matched timers to dances (see list original timers if you want revert).
    As the origininal behaviour drows a warning (outdated), I included the new one into this mod.
    If you don't want it, just delete the meshes folder.
     
    Thanks you to @TheDriedFinger for the original ang giving permission for tweaks.
    and
    to @Pfiffi for the SE conversion.
     
    I use a older version and made the tweaks for this. If you got an extension, load thia after and forward the tweaks of extension
    or vice versa.
     
    Here the original timers:
     
     
    OG TDF Prostitution
     
    1. you see hookers working now.
     
    2. reworked city hooker packages
     
    3. added new type "freelancer". This one uses the independant slots.
       a slot can only be used by one type hooker. Freelancer or independant.
     
       Freelancer behave like before. No change in behaviour or quest stuff etc.
      The only difference to before, the have fun occasionally.
     
      Make a freelancer is done via a spell. Cast -> freelancer, recast no freelancer.
     
    4. Another spell added, make hookers work harder. Can be cast on hookers only. Revert, cast again.
      This feature is build into freelancer spell.
      It sets the energy value to 90 (50 default), so the hookers move a bit more to find clients.
     
    5. new type "Private Hookers"
       Made via spell as above.
      This one is quite special, it doesn't use slots anymore.
      Invisible as hookers for player, guards, no cut, no dialogue.
      Can be cast on followers, any npc except other type hookers and childs.
      It's like they are private NPC's which have fun occasionally.
      They can have fun to each other, to other type hookers, any other npc.
     
    6. added spell "Horselovers"
       works only on privates. They might choose a npc or horse.
     
    7.  added book "how stop privates from traveling to bed"
        read skips travel, reread allows travel
     
    All books, items are craftable smelter, should be something iron ingot leather strips like iron dagger.
     
    7.  TDF aroused Rape patch. 
         This is for TDF aroused rape (not needed for the TDF Prostitution)
         extends max cooldown from 5min to 20min and applies different packages for NPC or follower.
        This can be installed as a mod (needs TDF aroused rape as master)
     
    All spells are lesser power shouts (through mouth), or some are regular spell in addition (left those in).
     
    For the OG TDF Prostitution you need the original mods (link somewhere in support thread) .
    Extract content into a new folder, e.g. deskop folder.
    Copy/overwrite the content into the original mods.
     
     
    PS:
    the original description got messed up. 
    What I could save you can find in this txt file.
     
     
     
     
     

    7560 downloads

    Updated

  11. Egg Mania

    Pregnancy, Inflation, Lactation, & Oviposition Mod
     
    - Vibe is high-fantasy, non-realistic.
    - Inspired by Egg Factory by MorePrinnesDood and uses his “Heresies of Dibella” in-game lore book as a jumping-off point.
     
    Basic Premise
     
    A rogue Dibellan priest, believing the pregnant body to be the most beautiful form, showed devotion to Dibella by creating magically altered eggs that would cause the shape of pregnancy but without resulting in a child to raise.  Many women came to highly desire these eggs and sought them out, especially since some egg curses had the added benefit of resulting in the production of very valuable alchemy ingredients.  But other Dibellan priests feared this was unnatural.  Unintentional mixing of the eggs could result in the native animal population producing cursed eggs on their own.  If that happened, adventurers and alchemists would never know when handling one of the eggs might result in a curse.  Despite frantic efforts to contain these cursed eggs, they did indeed find their way into the wild and become endemic.  You just might happen upon one yourself! 
     
    [In short, the gist of this mod is very pregnancy/curse-positive.  Despite using the word "curse," shame is not one of the themes in the mod.]
     
    Features
     
    - Curses from many types of eggs, including some new added rare eggs to find. 
    - More typical player/NPC pregnancy from Ostim or SexLab scenes.
    - Tons of options and flexibility in the MCM.  Settings are automatically saved to and loaded from a file to persist across saves.
    - Can enable for male PCs, spread curses around Skyrim, do the bidding of the Aedra and Daedra, and other general wackiness.
    - If male curses are disabled, males can still become curse carriers and spread them to partners. 
    - Does not change any vanilla gameplay or items.  Should have minimal conflicts.
    - Includes optional animation configs for PAIA and PAIA Expansion.
     
    Installation
     
    The latest versions of JContainers, PapyrusUtil, PapyrusExtender, and UIExtensions are all hard requirements.  Most people will already have all or most of these common dependencies because of other mod requirements.  I don't know for sure if the mod works for non-AE versions of Skyrim due to these dependencies, but if you try it, make sure you are downloading the correct version of each of these for your version of Skyrim.
     
    You must also have XPMSE, RaceMenu, a body with suitable morphs like CBBE or HIMBO, and Bodyslide.  Use Bodyslide to batch build your armors, being sure to check the box that generates morphs. Otherwise, your character's shape will never change.  Most people modding Skyrim today will have all of this set up already. 
     
    If what you just read is very confusing for you, consider starting with a pre-made modlist that has all of the above.
     
    Animation Framework Support
     
    The core features of the mod can work without any sex animation framework.  For player or NPC pregnancy (producing NPC children that can live in Hearthfire-compatible homes), you need either OStim Standalone or SexLab P+.  Currently, OStim and OCreatures are required for Defeat/Surrender.  
     
    Oviposition
     
    Oviposition is a new mode added in v3 where certain creatures can fill you up during an OStim or SexLab scene.  There is a special progress bar added for these scenes in the top left of the screen.  You can enable or disable oviposition in the MCM, or disable for individual creature types.  Creatures will be uninterested in you if you are already filling with something else.  Oviposition drains the creature of a bit of health each time, so surrendering to a creature for a while and then ending the OStim or SexLab scene can be a viable strategy to kill or weaken certain enemies.
     
    Aedric Effects
     
    Aedric effects can come from special enchanted amulets that look just like the other religious amulets in the game (e.g., Amulet of Arkay, etc.).  A SkyPatcher config is included to add these to leveled loot lists, but you must have SkyPatcher installed to see them.  There is also at least one of each enchanted item placed in the world in a relevant place, such as a temple.  (Keep in mind that Skyrim has an engine bug/limitation that prevents most enchantments from worn items being applied to anyone other than the player.)
     
    You can also learn to apply these Aedric effects to yourself and others by completing related quests:
     
    Daedric Effects
     
    Becoming a champion of a Daedric Prince has consequences, some of which may be desirable to you and some not.  These boons are applied after completing the associated daedric quest, but only if you complete it in a way that you obtain the Daedric artifact.  (For now to facilitate testing, you can also toggle these on and off in the MCM.)
     
    Fateweaver Bow
     
    The Fateweaver Bow is a special bound bow that does no damage.  It can be used to apply curse 'poisons' from a distance without causing damage to your target.  The spell can be found at Angi's Camp and in the The Midden.
     
    Rare Eggs
     
    Some highly-valued eggs from creatures not native to Skyrim (or thought to be extinct) have become very difficult to find:
     
    Dragon Eggs
    Cliff Racer Eggs
    Dreugh Eggs
    Kwama Eggs
     
    Now that dragons have returned, it's probably obvious where to find dragon eggs.  For the other three, the only way to get them into Skyrim would be to import them, so try looking around shipwrecks for barrels that may have been left behind.  You might also find a few in the East Empire Company warehouse.
     
    Achievements
     
    Special achievements can unlock additional rewards.  The following achievements have been added so far:
     
    Where Do I Start?
     
    If you're brand new to the mod, the basement in Anise's cabin is a good place to find a chest with some useful items and lore books to get you started.  There's no right way to play this mod.  It's designed to add a new pregnancy/inflation-themed gameplay system that is woven in with existing TES lore and that lets you choose to interact with the system in very different ways (or not at all) in different playthroughs, just like other Skyrim gameplay systems. 
     
    Recommended Mods
     
    Mu Dynamic NormalMap
    Lactating breasts texture overlay for RaceMenu
     
    License
     
    CC BY-SA 4.0
     
    You're free to derive from this mod, but anything you release that includes code from this mod must be wholly covered by a copyleft license to grant others the same permissions and restrictions as you are being given here.  Keep Skyrim modding open.  
     
    This license does not cover the assets credited below.
     
    Credits
     
    The below is a list of assets directly used in the mod.  There are many, many more people who made it possible for me to make this mod, including the creators of all the dependencies listed in the requirements section, and their dependencies, etc.  Much appreciation to all of them.  Also many thanks to the UESP.net team and to Ashal for this site.
    - Gunslicer and Leito for the Female Labor Animations
    - Lactina and Vioxsis for the baby item armor models/textures
    - MorePrinniesDood for the concept of the rogue Dibellan priest and the "Heresies of Dibella" book intro
    - MixedupJim for the "Sarah" female sound effects
    - TheLlywellyn for the male sound effects
     

    7313 downloads

    Updated

  12. Devious Bandit Overhaul

    Devious Bandit Overhaul
     
    This mod turns Skyrim's bandits into a faction that you can interact with. Trade with them, sleep at their camps, or even obtain quest items like Amren's sword in a peaceful way. And you can still fight with them if you want to (or have to). Most vanilla bandits will be neutral to the player and most vanilla citizen factions. Bandits at certain pre-defined locations will engage the player and demand payment, bandits in some other pre-defined locations will always attack the player when they get too close to their camp. 
     
    Please see read the description below in full and make sure that this is what you really want in your game. Also, please be aware of the limitations, compatibility concerns and known issues before embarking on a playthrough with this mod.
     
    Please feel free to adopt this mod or use parts of it if you can think of better ways to implement this or how to evolve this concept.
     
    I have been using this mod in my current playthrough for well over a year and it seems to be working as intended for the largest part. It should be safe to use, however I may have missed some bandit locations that are used in (radiant or story) quests when deciding which to make hostile. 
     
    The Idea
     
    The main idea behind this mod is to allow the player to interact with Skyrim's bandits, instead of them being simply talking combat dummies. In essence, this mod makes bandits behave more like the vanilla "toll road" bandits at Valtheim towers and Robber's gorge. The intention is to make bandits a more useful, fun and engaging faction in Skyrim, especially in the early game. You can trade with them, pass through their territory peacefully (for a fee), or work their mines ... of course, there's also a devious twist every now and then.
     
    Under the Hood
     
    The mod makes quite fundamental changes to Skyrim's (mainland) bandits. Here's how it works,
     
    The bandit NPCs:
    All members of the Bandit faction are neutral to the player, followers, and most vanilla factions. They have had their aggression level reduced to Aggressive, thus disabling their vanilla behaviour of attacking neutrals on sight. The bandits are still hostile to guards and soldiers!  
    Neutral bandits:
    Bandit camps that are close to the main roads or contain useful resources (mines, etc.) are now neutral camps. This includes the following bandit locations: Cracked Tusk Keep, Cragslane Cavern, Embershard Mine, Faldar's Tooth, Fort Dunstad, Fort Fellhammer, Fort Greymoor, Knifepoint Ridge, Treva's Watch, White River Watch, Bilegulch Mine, Robber's Gorge, Valtheim Towers Bandit forts that get taken over by soldiers during the Civil War will no longer be processed by this mod once the player has joined a side in the civil war.  
    Walking in range of any of these camps will make the bandits approach you and demand a toll to pass their territory. Do not ignore them! They will turn hostile if you do so and also if you just walk away from them. The bandits will remember if you visited their camp recently and only demand a new toll after a certain in-game time.  
    You can also arrange a deal to take items from their camp. This should cover anything that you can pick up from the ground, from containers, harvestable plants and ore mines. Of course, you have to pay for the items that you pick up. The bandits demand a deposit to be paid before you can start looting their camp. Alternative payments options are available if you're short on coin. Stealing items from the bandit camp will make them attack you. Don't take anything that haven't paid for!  
    The bandits at any specific camp will remember previous hostile encounters with them and will attack immediately if you return to their territory.  
    Roaming bandits should be neutral to you and most other NPCs.  
    Hostile bandits:
    Bandits at most other static locations (Bleak Falls Barrow, etc.) will turn hostile immediately when you enter. Once you got into a fight, all bandits in the game will be hostile to you for several minutes (real-time). Think of it as word of your battle spreading to other bandits nearby. That means that even bandits at an otherwise neutral camp will attack you on sight!  
    Incompatibilities
     
    Patch Required: "Populated Skyrim" (Forts, Towers, Places; possibly also others from the series). This mod adds its own bandit actors which the NPC changes in this mod doesn't affect, causing them to attack you on sight. The vanilla bandits will then join the fight. Patch available for download! Patch required (none currently available) Lawless Bandit Overhaul and Snozz's bandit camp location overhauls Patch required (none currently available) Unofficial Skyrim Modder's Patch (for he bandit faction record) Patch required: any mod that alters the vanilla bandits' appearance or inventory or edits their Actor records in any way Suspected Incompatible: "OBIS (Organized Bandits in Skyrim)". I don't have this mod, but judging by its description I'd give it a 99% chance of being incompatible. Incompatible: Any other mod that adds custom bandits which are set to Very Aggressive or use their own factions that are hostile to the player. Incompatible: Any other mod that edits the vanilla bandits' faction relationships or aggression level  
    Patching other Mods and DBO with SkyPatcher
     
    Using the Rogues 'n Raiders mod as an example, you can set up a patch for DBO with SkyPatcher. Many thanks to @pelle234 for sharing this neat solution! This method should also work for other mods where only the NPC aggression needs patching.
     
    "Create this file:
    SKSE\plugins\Skypatcher\npc\DeviousBanditOverhaul\Devious Bandit Overhaul.esp.ini

    And add this to it:
    filterByFactions=Skyrim.esm|0001BCC0:filterByModNames=Rogues 'n Raiders.esp:setAggression=aggressive

    Obviously you also require skypatcher"
     
    Requirements
     
    Skyrim AE. No idea if older versions than 1130 work or not. My game is version 1170 though my CK is still 1130. SexLab, SL Aroused (any), Devious Devices (any from SE 5.2 though I heavily recommend NG) Scrab's Papyrus Extender https://www.nexusmods.com/skyrimspecialedition/mods/115164?tab=description
    The mod should work for all player genders/races as long as they're supported by DD.  
    Recommended Mods
     
    Improved Roads. This is a very well executed mod to make Skyrim's countryside more alive. In my opinion, it is the better alternative to its counterpart from the Populated Skyrim mod series. It works well alongside this mod. Some of the mod's roaming NPCs are hostile to bandits, so every and now and then you can observe a battle on the road while neutral travelers keep at a distance and comment that "These fools are actually fighting!" https://www.nexusmods.com/skyrimspecialedition/mods/12082 Contraband. Flags loot from most dungeons as stolen. https://www.nexusmods.com/skyrimspecialedition/mods/26021  
    With many thanks to @Vyru, we now also have a voice pack for this mod!
     
    Version History
     
     
     

    6776 downloads

    Updated

  13. COTR Celebrities for FUN pack 5

    Last update of Skyrim special edition (1.5.97) not AE edition
    Latest SKSE64 for Skyrim SE (version 2.0.20)
    The presets can work on AE and LE version if you can find the same requirements.

    .....................................................FACE.....................................................
    Racemenu
    RaceCompatibility for Skyrim Special Edition
    COtR - HQ Characters creation addon
    BnP - Female Skin 
    BnP - COtR faces  
    LDD - Levi's Choice - Aretuza Eyes VANILLA-HPH-COTR-UBE (download the COtR patch in the options)
    Charmers of the Reach (CotR) - Racemenu Warpaints Tattoos Patch and Eye Fixes and Presets  
    Even More Brows - HPH - COtR (COtR version)
    Koralina's Makeup for COtR
    Koralina's Face Details for COtR 
    KS Hairdos
    
    .....................................................BODY(optionnal).....................................................
    For the body I mentioned in my Discord channel that I had switched to a new body using the “SOFTBODY” mod and that I was working on a tutorial explaining the installation process. Well, it's done, so come join me on Discord. The channel is called: How-to-use-the-softbody-mod.

    Optionnal if you want to apply my presets into any unique NPC:  PROTEUS

    All the entire description with video support in my Discord channel
        Smartco
    swefrida
    m4mk203
    Caenarvon
    CoralineKoralina
    expired6978
    Dint999
    Xp32/Groovtama
    HydrogensaysHDT
    ousnius
    DenisWinter
    TMPhoenix
     LogRaam
    docteure
    PixelsSquared
    phenderix
    samirloon
      
     
     
     
     
     

    4247 downloads

    Updated

  14. ASIANRIM NPC REPLACER V2 Dint Hair Edition

    - CAUTION WARNING
    - IF YOU HAVE A BUG WITH VANILLA HPH HEAD AND YOUR LADY HAVE A SHREK FACE *** DON"T SAVE YOUR PARTY iIT'S BROKE THE SAVE AT 100%***
     
    * TIP IF IT'S HAPPEN
    * RETUIRN AT YOUR DESKTOP AND RELOAD YOUR PARTY
     
    CHANGE LOG
    FIX HEAD WITH THE NEW PREDATOR HEADS
    TULLIUS HAIR BY DINT HAIR
     
    It's replace NPC of 
    ENTHRALLED CUSTOM NPC
    HOME SWEET HOME 
    YARGAS
    FELLGLOW CAMP
    BODY SLIDE I USE FOR THE NPC IS INCLUDE REMEMBER TO PUT IN YOUR GAME MANUALLY
     
    Requirement
     
    RACEMENU
    https://www.nexusmods.com/skyrimspecialedition/mods/19080
    HiGH POLY HEAD
    https://drive.google.com/file/d/1NwnbGBuVLDEJbhfLhf-6rPUVi5Ix4rX6/view
    Tullius eyes pack 2
    https://arca.live/b/tullius/137072933?target=all&keyword=Tullius+Eyes+Pack2&p=1
    [Dint999] BDOR Hairs SSE 0.24 or not they will be badly -_-
    Mu DYNAMIC NPC REPLACER + Requirement
    https://www.nexusmods.com/skyrimspecialedition/mods/150931
    MuDynamicNormalMap
    https://www.nexusmods.com/skyrimspecialedition/mods/154657
    and predator HDT SMP HEAD (not need - esp and Bodyslide)
    DIARY OF MINE
    Enthralled: Custom Npc Quests for Paradise Halls and Diary of Mine 1.7.3
    OPTIONAL and fully compatible
    Hentairim Enjoyment Expressions Traits
    https://www.loverslab.com/files/file/41502-hentairim/
    INSTRUCTION
     
     
     
     
     
     

    952 downloads

    Updated

  15. FF14 Reverence Set HDT-SMP

    Reverence armor and relevant artifact paladin weapons ported from FF14. Unisex. Ebony stats.
     
    Cape has HDT-SMP and a boot has been modified to be accurate to the EW trailer version.
     
    Includes: Armor (torso+hands+feet), Circlet, Sword, Shield.
     
    Requires: HDT-SMP
     
    How to get: Modex, Additem menu, that kind of mod explorer.
     
    Credits: Final Fantasy 14, Square Enix

    126 downloads

    Submitted

  16. Dark Additions

    - This mod currently adds an underground hideout to each of the base game player homes and all 3 Hearthfire homes.
     
    - Breezehome Underbelly has 8 jail cells, a master bedroom, a guest bedroom for 2 followers, and a bathhouse.
     
    - Honeyside Hideout has 8 jail cells, a master Bedroom, a guest bedroom for 2 followers, and a bathhouse.
     
    - Vlindrel Sanctum has 6 jail cells, a master bedroom, and a guest bedroom for 4 followers. Also has a steam bath in the central room and a shrine to Nocturnal accessed by the purple flame in the master bedroom.
     
    - Hjerim Underhall has 8 jail cells and two master bedrooms. Both master bedrooms have a bathhouse hidden behind a wardrobe.
     
    - Proudspire Cloister has a whole lot more to offer than any of the others. It's like having your own private Guild Hall beneath the streets of Solitude:
     
    - Master bedroom area that includes a guest room with 2 single beds.
    - 4 Additional guest rooms, each with a double bed.
    - 2 Commons, each with 4 single beds and their own bathhouse.
    - Vampire Quarters similar to the Master bedroom area, but with coffins and different decor.
    - Full workshop. (Smelter, forge, workbench, sharpening wheel, tanning rack, wood chopping block.)
    - Training facility. Let's face it, this place is really just for show. You can definitely use the archery ranges if you want, but the weapon racks and the weapons on them are static.
    - Proudspire Prison can be accessed from the Master bedroom area or the Vampire area, and has 8 total jail cells.

    - Lakeview Manor/Windstad Manor/Heljarchen Hall each have 6 jail cells (4 small, 2 medium), 2 bedrooms with a double bed, 2 bedrooms with 2 single beds, two common rooms with 4 beds each, a bathhouse, and a Vampire lair with 5 coffins.

    - The Breezehome Underbelly hatch is on the right side of the house - just off the walkway that runs between Breezehome and Warmaiden's. The Honeyside Hideout hatch is toward the garden area directly beneath the window before the cart. Vlindrel Sanctum's is to the right as soon as you reach the top of the steps that lead to Vlindrel Hall. The entrance to the Hjerim Underhall is directly to the right of the door. Proudspire Manor is the exception, with the hatch being in the enchanting room with the mannequins on the lower level of the house. You really can't miss it. The trapdoors to the Hearthfire Menageries are in the cellars next to the mannequin.
     
    - All of them require the same keys you use to get into the player homes. (Example: Vlindrel Sanctum requires the Vlindrel Hall key, etc.) Proudspire Cloister is once again the exception to the rule here. It's inside of the house, so there was no need to lock the hatch. (Also not needed for the Menageries.)
     
    - All clutter items are static. (aka they're goin' nowhere.)
     
    - Any crates you see are storage containers, and all storage is safe.

    (Note: Proudspire Cloister has a handful of storage containers that already have things in them. They're also set to respawn - but I'm not actually sure that they will. The effected storage containers are marked as Ale Barrel, Mead Barrel, Wine Barrel, Moon Sugar Stash, Sap Shipment, and Skooma Cupboard.

    The Vampire lairs in the Hearthfire Menageries also have a small handful of containers set to respawn behind the ladders. The "Blood Potion Barrel" and "Redwater Skooma Crate". Once again, not really sure if they'll respawn or not.)

     

    8616 downloads

    Updated

  17. Devious Curses NG

    Devious Curses
     
    Devious Curses is an extensive mod focused around cursing the player with devious devices, tattoos, and more.
     
    Supports AE, SE, and VR.
     
    We now have a discord server!
    Please feel free to join as it will have more frequent updates, polls and discussion about the mod, and more!
     
    If you have ideas for new devices, marks, or quest interactions please fill out the form.
     
    Please consider supporting my work on Patreon
     
    Mod Contents:
     
    Minimal papyrus scripting:
    All functionality outside of the MCM and some mod integration is handled outside of papyrus to prevent script lag.
     
    Localization Support:
    Devious Curses now includes full translation support. Currently there are no languages other than English though. The mod will default to using English for the entire mod if the system language is not yet supported.
    Here is some information on how to localize the mod if you're interested:
     
    Dynamic Devices.
    Devices used by this mod are pulled from the Devious Devices NG database, so any mods that add devices will be compatible. Devices added by other mods will also be used in random events as long as they have standard device keys.
    If you want to exclude a mod, add it to Data/SKSE/Plugins/DeviousCursesModExclusions.json
     
    Random events:
    Random events can trigger from looting chests, opening doors, pick-pocketing people, and more. The chance of an event happening can be fine tuned based on a plethora of options including location, container type, lock level, player arousal, and more.
     
    Total device control:
    All devices that are equipped from this mod can be weighted so that certain devices appear more frequently than others, or not at all. Tired of always getting trapped in bondage mittens or yokes? Not anymore!
     
    Tattoo integration:
    Integrates with Slave Tats NG and Lewd Marks. With Rape Tattoos Continued installed you can also be equipped with random tattoos.
     
    Consequence System:
    When walking around naked, bound, or when having sex in public a bystander might do something about it! Includes interactions for character disposition, meaning that characters that hate you are more likely to tie you up!
     
    Sex System:
    Characters that are near you might want to have sex with you! Has many options to allow for full customization of how NPCs will interact with you. Allows for Male, Female, Futa, and Creature actors. Can be disabled at any time.
     
    Oppressive Devices:
    These devices are hard to escape from and have unique effects on the game.
     
    Here is how to remove the MCM lock in case of emergency:
     
    Quest Interactions:
    Quest interactions add small events to different vanilla quests.
     
    Themes and Exclusions:
    Allows for customization of events beyond what is possible just using the MCM. Themes can be set so that each event uses similar restraints, and exclusions can be set so that certain devices aren't used at all. The files are located at Data/SKSE/Plugins/DeviousCursesThemes.json and Data/SKSE/Plugins/DeviousCursesExclusions.json
    Here is how the system works:
     
    Papyrus API:
    Simple API to let other mods interact with Devious Curses. The API will be expanded in future updates. Documentation is in DCursesLib.psc 
    If you are making a mod and want to use Devious Curses as a resource, please reach out and I can add features if needed.
     
    Install Instructions:
    Make sure to run bodyslide!
    If using UD install the UD patch in the FOMOD.
    otherwise make sure that all requirements are installed correctly. DDNG can be complicated for a first time setup.
    What to do if tattoos aren't working:
     
    Requirements:
    Sexlab (and all of its requirements) or Sexlab P+ (Version 2.0+)
    Devious Devices NG (Version 0.4.0+)
    Backported Extended ESL Supprt (if using a game version before 1.6.1130)
    PO3 Tweaks
    Dynamic String Distributor (Only required for translations)
     
    Optional Mods:
    OSL Aroused (Version 2.6.0+)
    SlaveTats NG (Version 0.6.5+)
    Lewd Marks (Version 2.0+  Install for slave tats without the glow patch)
    Extended Vanilla Menus (With color picker in MCM)
    Quick Loot IE (Compatible)
    Unforgiving Devices (can select to use only devices compatible with UD)
    Rape Tattoos Continued
    Devious Wicked Devices
    Advanced Nudity Detection
    Vivi's Cockcages Devious Patch (Look for updated version on support page until adopted by mod author)
     
    Recommended mods:
    Devious Chastity Piercing
    Laura's Bondage Shop
    Devious Piercings of the Divines
    DD Mods - UBE Patches (Includes patch for Dwarven Cuirass)
     
    Incompatible Mods:
    SLO Aroused NG has been giving me trouble as it handles arousal modification completely differently than other SLA based mods. I'm working on an implementation for this, but it's not done quite yet.
    Deviously Cursed Loot is compatible with Devious Curses, but a lot of it's functionality is the same. Make sure to adjust the settings in the MCM so that there is no overlap.
     
    Credits:
    asrienda for Dwarven Devious Cuiras assets
     
    (Potential) plans for 1.0
    This release might take some time, as I am moving focus onto my Quest mod. If you want more info please join the discord or patreon.
    More devices, marks, and quest interactions. If you have any ideas please put them here.
     
    How to fix MCM on update:
     
    Please leave a comment if you experience any issues or would like to see something added or changed.
     
    source
     

    82590 downloads

    Updated

  18. LoreFriendlyToys

    Simple (almost) lore friendly devices for Devious Devices.
     
    This mod has two implicit dependencies:
    Devious Devices SlaveTats - refresh the SlaveTats cache in MCM if you install this mod in the mid of a running game.  
    Contains:
    black cloth blindfold red cloth blindfold iron collar leather collar with chains black leather collar white leather collar simple leather collar strangulation collar rope collar iron handcuffs iron legcuffs rope handcuffs rope legcuffs rope collar simple yoke a gag that can be plugged a version of HRs painful slave heels with a heels progression system. leather collar with cow bell (Thank you @Predator-RJ) - your enemies will love this collar! Broom plug (Thank you @pchs) Carrot plug (Thank you @pchs) Lantern plug (Thank you @pchs) Torch plug (Thank you @pchs)  
    Some are proxy objects of the base DD items with additional device effects.
     
    Special functions:
    Heels progression : At the beginning you will stumble a lot, over the time you get used to the heels. The strangulation collar is currently not deadly, but it has some drastic effects. After removing this collar, strangulation marks remain on the victim's neck for about 10 hours. In future versions, it becomes deadly if it is worn too long.  
    This is a side product of Maria Eden migration die Devious Devices and will be filled over the time when I need toys for Maria Eden that would fit for other modders as well.
     
    Attention: Beginning with 1.0.6 this mod is no longer compatible with the Toys and Love framework.
     
    High Heels progression function
    This package contains an Enchantment for High Heels that makes wearing the heels more immersive. The Editor ID of the enchantment is LFT_HighHeelEnch, I think you can use SkyPatcher or similar tools to patch High Heels. Or you can use Maria Edens Outfit Manager and categorize the armor as High Heels.
     
    The progression details:
     
    There are 5 levels of progression
    novice - you are stumbling very often, especially if you move fast or jump
    competence - less stumbling
    expert - even less
    master - lesser than less
    goddess - almost zero limitations
     
    You are progressing by walking around with heels. The higher the heels are, the faster you are progressing.

    The high of heels is calculated based on their NIOverride height offsets.
    There are 4 heels categories:
    fake heels - height up to 2 - you won't progress at all while wearing such heels, no limitations, no stumbling light heels - up to 5 - slow progressing, light speed limitation based on your level, you stumble sometimes. average heels - up to 10 - normal progressing, higher speed limitations based on your level. But you never reach 100% speed with such heels. extreme heels - higher than 10 - you progress fast, but at the beginning you have high speed limitations and you stumble often.  
    Stumbling:
    If you walk fast or jump, you might stumble. Stumbling is a random value and occurs more often when your level is low or the heels are extreme. There is a cooldown time to prevent that you are stumbling all the time. This cooldown time is also depending on heel high and progression level.
     
    Sneaking:
    Your sneaking performance is also affected. Only with fake heels, you can sneak without limits.
     
    Configuration:
    Some values can be configured in Data\SKSE\Plugins\StorageUtilData\LoreFriendlyToys.json
    { "int" : { "heels_stepslevel1": 100, "heels_stepslevel2": 200, "heels_stepslevel3": 500, "heels_stepslevel3": 800, "heels_speed_slow": 60, "heels_speed_average": 30, "heels_minimum_steps_before_stumble": 20, "heels_sneak_damage": 50, "heels_stumble_health_damage": 5 } }  
    stepslevel are the base amount of steps you have to walk until you progress. These increases based on the heel high - the lower the heel, the longer you need to progress. speed_slow is the amount of milliseconds between two steps - the higher you set this value, the slower you have to walk to avoid stumbling speed_average is same as above and considered as normal walk, sometimes you stumble minimum_steps_before_stumble is the amount of steps you always can walk before you might stumble again, it is doubled for light heels sneak damage is a damage % value for non-fake heels health damage defines how much your health being hit when you stumble - damage is only applied when your hands are bound - you can't protect yourself with bound hands  
    I used this progression system for more than 2 years now and optimized the values to get the most immersive results. Now with the influence of heel height the system becomes pretty funny (for my taste).

    You can change the settings during game play - you simply have to re-equip the heels to activate changed values.
     
    For Modders
     
    My focus is to add devices I need for my Maria Eden Scenes, but I think some additions are useful for other modders as well. In Maria Eden all NPCs are reacting on armor. In order to make the reaction immersive, the modder needs to know as much as possible about the device characteristics.
     
    New keywords:
    LFT_Property_Humiliating - the device is not just a restraint, wearing it is humiliating LFT_Property_HumiliatingPlug - the plug is humiliating (eg. the new carrot plug) LFT_Property_HumiliatingNipples - the nipple device is humiliating LFT_Property_HumiliatingShoes - the shoes are humiliating LFT_Property_HumiliatingGag - the gag is humiliating LFT_Property_TimedDeadly - the device will kill the wearer after a certain amount of time LFT_Appearance_PonyGear - this device is part of a pony outfit  
    New device enchantments:
    LFT_ChainSoundEnch - your hear chaining sounds while walking LFT_StrangulationEnch - strangulates the wearer, leave SlaveTats based strangulation marks LFT_PainHeelEnch - every step is painful, lots of restrictions - high heels on steroids LFT_HighHeelEnch - the player needs to learn how to walk with such heels LFT_CowBellSoundEnch - you hear a cowbell while moving  
    New Animation:
    LFT_StumbleAnimation - the actor stumbles (used in LFT_HighHeelEnch and in LFT_PainHeelEnch)  
    New Faction:
    ToysFaction_HeelsProgression - 0 up to 4, how familiar the actor is when walking in heels
    New Armor script for rendered devices - LoreFriendly_ToyObject
    it allows assigning a lot of different effects without the need for an Enchantment like:
    faction sound effect on different stages spells setting actor values damaging actor values messages SlaveTats after unequip  
    New Footstep Sound effects (can be used with https://www.nexusmods.com/skyrimspecialedition/mods/77815):
    LFT_ChainFootstepSet LFT_SqueakingFootstepSet LFT_CowBellFootstepSet

    11272 downloads

    Updated

  19. COtR Hayley Atwell for fun

    Last update of Skyrim special edition (1.5.97) not AE edition
    Latest SKSE64 for Skyrim SE (version 2.0.20)
    The presets can work on AE and LE version if you can find the same requirements.

    .....................................................FACE.....................................................
    Racemenu
    RaceCompatibility for Skyrim Special Edition
    COtR - HQ Characters creation addon
    BnP - Female Skin 
    BnP - COtR faces  
    The Eyes Of Beauty SSE
    COtR x The Eyes of Beauty - Updated Patch (esl version)
    Charmers of the Reach (CotR) - Racemenu Warpaints Tattoos Patch and Eye Fixes and Presets  
    Even More Brows - HPH - COtR (COtR version)
    Koralina's Makeup for COtR
    Koralina's Face Details for COtR 
    KS Hairdos

    .....................................................BODY(optionnal).....................................................
    For the body I mentioned in my Discord channel that I had switched to a new body using the “SOFTBODY” mod and that I was working on a tutorial explaining the installation process. Well, it's done, so come join me on Discord. The channel is called: How-to-use-the-softbody-mod.

    Optionnal if you want to apply my presets into any unique NPC:  PROTEUS

    All the entire description with video support in my Discord channel
     
     


    ALL THE COMMUNAUTY OF MODDING  
     

    601 downloads

    Updated

  20. Bandit Paradise RU

    Auto translation with the help of an ESP-ESM translator, the translation is crooked in many ways, especially with regard to pronouns (it's not my fault that the translator translates everything from a man's name, 
    requirement: is Bandit Paradise AE (only for SE-AE) download the main mod. then download this mod and then rewrite it in your mod installer on top of the originalI
    Will not update the translation!I will not fix errors, install at your own risk this is a translation of the latest version of the mod on (06/24/26) Do whatever you want with this translation, you don't even have to ask!

    100 downloads

    Updated

  21. Animal Research RU

    Requirements 
    1.Animal Research 055 SE_AE - 
    Installation:
    Only for _SE_AE The author's mod for 06/25/26
    Download and install the original mod,
    then install my mod on top of the original with a replacement - that's about it!!!
     
     
    About the transfer:
    A simple translation to understand the context of what is happening in fashion,
    there are many problems with names and pronouns (where I should be here, I should be) (where Slimy Tentacles are Scaly Tentacles) - In general,
    this translation is just for understanding. I do not pretend to the correctness of the translation and I do not pretend to anything else.
    I always translate for myself, but I also share it with others so that you don't do it yourself!
    I won't fix any mistakes (I mean the text).
    If I breakthe script in translation, I'll try to fix it...
    Don't expect much, I'm a crooked cactus. Thanks for understanding

    Thanks to the authors:
    @By Gristle 

    277 downloads

    Submitted

  22. FF14 Nael van Darnus Set HDT-SMP + Bradamante

    Nael van Darnus armor and weapon ported from FF14. Unisex.
     
    The weapon is classified as twohanded axe and halberd so external moveset mods can treat it as halberd. Separate version has an animated armoury version that requires it as master.
     
    Includes: Armor (torso+hands+feet), 2 Helmets, Weapon, Wind-up Dalamud.
     
    Requires: HDT-SMP, Animated Armoury (for Separate Version)
     
    How to get: Modex, Additem menu, that kind of mod explorer.

    63 downloads

    Submitted

  23. BPAnimation for SE CBBE

    Made some bondage sex animation for sexlab....
     
    This mod is tested on the old SE 1.5.97. I don't know if I can help with issues related with later versions of SE....
     
    -Remember to run bodyslide for the Leg rope if you are using it.
    -Run FNIS to register the animation
    -Register the animation from SLAL
     
    Assets modified/used from:
    -Devious Device (FeuerTin's meshes and textures)
    -Zaz
    -Display Model
     
    Requires:
    -SLAL
    -Sexlab
    -FNIS
    -BodySlide
    -Devious Device SE 5.2 (You can Enable only the "Devious Device - Expansion.esm" as you need some of the ropes for my animations)
    -Devious Device NG 
     
    Recommended mod:
    -Procedural Penis Animation (for more realistic penis movement)
     
    For the items that needs to be equipped, it is shown in the preview titles.
    Use AddItemMenu to add the items.
     
    The reason why the LegRope is not an animobject is because the middle parts connects the ropes together. This doesn't work for animobjects sadly...
     
    Animation previews below.....
     
    Special thanks to @SirNibbles for the animating tutorial and also @Billyy for the animating tips and guidance!!! 

    19099 downloads

    Updated

  24. Pama´s Deadly Furniture (scripts)

    This is an ongoing work to bring actual functionality to Execution/torture devices added by zap ZAP (or any other source if i can get my hands on them).
     
    Already implemented:
    -The Garotte
    -The Wayrest Guillotine
    -The MK2 Guillotine
    -The chopping Block
    -Gallows
    -Impaling Machine
    -Gravity Impaler
    -Deadly tree stump
    -Spitroast (and accessories)
    -Two point Gallow
    -Dwemer Oven
    -Dwemer Electrocution/Amputation Device
    -Generic painfull script for stuff like static Racks/Crosses/spikey stuff/....
     
     
    General Features
    -works on player and NPC´s
    -Fully interactive. The garotte for example allows to slowly suffocate your victims, or to keep going until their necks break.
    -Nonlethal mode available which will knock you/NPC out for a adjustable time rather than killing.
    -Fully reusable
    -MCM with tons of options (death camera duration, knock out duration, amount of chocking damage to PC/NPC ...)
    -sound Options
    -Spells for spawning the devices, as well as commanding NPC´s into them, are included.
     
     
    Hard requirements! (if you complain about any error thats caused by ignoring these, i WILL make fun of you!)
    Powerofthree´s Papyrus Extender
    For LE: https://www.nexusmods.com/skyrim/mods/95017
    For SE/AE: https://www.nexusmods.com/skyrimspecialedition/mods/22854  
    Zap8: (Only Needed for versions LOWER then 3.0.0)
    For LE: https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/
    For SE/AE:  https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/
    (You need to scroll down a bit to see the links for the 8.0 version)  
    Fnis/Nemesis/Pandora
    I believe that you can find one of these on your own.
      mfgConsole (Optional. required for Facial expressions to work properly)
    For LE: https://www.nexusmods.com/skyrim/mods/44596
    For SE/AE: https://www.nexusmods.com/skyrimspecialedition/mods/11669
      Next-Gen Decapitations
    Not a Real Hard requirement, but Strongly recommended to avoid issues with Face overlays and CTD's
    https://www.nexusmods.com/skyrimspecialedition/mods/135254  
    SexlabFramework.pex
    This is the core script of Sexlab.
    While Sexlab itself is completely optional, Due to how papyrus works, this script needs to be present or things will break.
    If you have the Actual sexlab installed, you dont need to do anything. you Schould be good to go.
    https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v166b-01182024/
    If you don't want to use Sexlab, you have 2 options:
    1: Install Sexlab anyway, but leave Sexlab.esm disabled. (we only need the scripts)
    2: Install this little dummy file like a regular mod: SexlabFramework_DummyScript.zip  
     
    Installation
    -Install with mod manager of your choice.
    -Run FNIS/Nemesis.
    -when upgarding version, please use a new savegame
     
    Demo Location
    -outside of the regular world.
    type the following into your console
    "coc pamaTestZone"
     
    How to summon Devices into the World
    -Go into the MCM and klick "Enable Spells on the first page. (spells are hidden by default to preserve immersion)
    -you will now find spells for spawning devices, as well as commanding NPC´s into devices under the "Alteration" magic tab.
    -see images below:
     
     
     
    Issues/Compatibility :
    Crash when using Guilloutine/Chopping Block
    This is caused by Nioverride.
    Best way to fix it is to Install NGdecaps: https://www.nexusmods.com/skyrimspecialedition/mods/135254

    ALTERNATIVELY, you can do the workaround below, but this obviously disables face overlays...
     
    Open Data\SKSE\Plugins\nioverride.ini try to find [Overlays/Face] and make it look like this
     
    [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]"
    ; Determines how many face overlays there should be
    iNumOverlays=0 ; Default[3]
    iSpellOverlays=0 ; Default[1]
     
    For special Edition users, this setting can be found in
    Data\SKSE\Plugins\skee64.ini
     
    SMP hair/bodies doing weird stuff when using the gravity Impaler
    Known issue on my end. Nothing you can do about it.
     
    For Sexlab-Defeat users:
    Use Baka´s version: https://www.loverslab.com/files/file/18689-sexlab-defeat-baka-edition-lese/
    The old original version wont work!
     
    Devious Devices
    Not supported and untested.
    DD is extremely invasive and has an uncanny talent to break other mods. I´m not saying that its absolutely incompatible, but if it DOES cause issues for you, I cannot help you.
     
    Troubleshooting
    -All mods which place the Player or NPC´s under an Essential Alias will be problematic, since these characters cannot be killed by anything
    -Certain scripted followers or NPC handled by follower frameworks might be impossible to kill or might do weir shit on Death
    -If heads dont get chopped of, you probably forgot requirement number 1. Or installed the wrong version.
    -When using the spitroast, its sometimes possible that the head/hair wont change color when being roasted (especially when you are still using LE).
    This is due to some technical limitations when headparts dont follow common naming conventions.
    If it happens to you PLAYER CHARACTER, AND you are using SE or AE, feel free to contact me, otherwise there's nothing I can do.
     
     
     
     
     
    If you want to vote on which device i should do next, Want exclusive early access to new Stuff, or Just like my work, consider supporting me:
    https://www.patreon.com/Pamatronic   https://subscribestar.adult/pamatronic   https://pamatronic.fanbox.cc
    Or join the Discord to get more news on Dev-updates and a steady stream of Images featuring the Stuff.
     
     
     
     
     
    Details for Modders:
     
    TheGarotte (pamaGarotteFurniture):
     
    The Chopping Block (pamaHeadChoppingBlockFurniture)
     
    The Guillotine:
     
    The Gallows:
     
    The Generic Painfull Furniture (pamaGenericPainfullFurniture):
     
    -If you want any modifications or explanations for Use in your own mod, just ask. I´m always happy to help
     
    Permissions/License
    Creative Commons: CC BY-NC-SA
    -That means you can NOT use it for commercial purposes.
    -if you want to use/upload it somewhere else, please give proper credit and include a link to the original.
     
     
    Also, check out this Thing. I cant make it into a spawn-able version, but its still neat:
     
    Special Thanks / Credits
    -T.ara for all the Furnitures/animations/Motivation
    -very Special thanks to Erholung/Ceblue for Fixing the Wayrests collision Model
    -Kalmah for the permission to use some of his animations
    -To All my Patrons for the support, love you Guys
     
     

    207418 downloads

    Updated

  25. SLO Aroused NG

    SLO Aroused NG   Next-generation arousal for SexLab and OStim, based on SL Aroused NG 0.2.2 by ponzi with an NG plugin. Arousal is calculated dynamically from MCM-configurable effects and updates smoothly on request — no external heavy state updating needed. Solves the problem of other mods competing for the state.   A modern, high-performance rewrite of SL Aroused.   ⚡ MIRROR   This is a mirror of the Nexus mod page: https://www.nexusmods.com/skyrimspecialedition/mods/151502   User guide   ✨ FEATURES   - Full support for: SexLab, SLP+, SLSO, OStim, OAroused bridge - Devious Devices integration - Aroused animations (optional) – Thanks to kzrp - Masturbation hotkey (OStim uses furniture if nearby) - Improved performance: native arousal calculations, no state-changing overhead. NG-based native SKSE plugin. - More realistic arousal model – avoids nympho behavior by default (toggleable) - Includes Baka + SLAX keywords - Advanced Nudity support: Nude / Bottomless / Topless / Genitals factions - SLAM effects (active/passive) + mod event hooks (e.g., CEE) - In-game keyword editor (with optional export to KID file) - Soft compatibility with many external mods - Creature support - SLP+ stats integration - Arousal notifications (optional) - Fully replaces all versions of SL Aroused – requires new game unless you're on NG 0.2.2 - User guide: https://crajjjj.github.io/SexlabArousedNG/   🔥 BUILT-IN EFFECTS (all configurable in MCM)   - Naked Exposure: Gain arousal from seeing nudity (up to 50 / 15 for non-preferred gender) - Sex: Arousal rises from participating in or witnessing sex - Satisfaction: Post-orgasm relief, decays quickly - Exhaustion: Reduces arousal after each SexLab scene - Timed: Gradual increase after long abstinence (accounts for belts/plugs) - Trauma: Lowers arousal after rough encounters (unless extremely lewd) - Sleep: Some arousal is added after sleep for PC - Conditional Expressions Extended has lots of dynamic effects - cold, pain, headache etc.   https://www.nexusmods.com/skyrimspecialedition/mods/91438   🔄 COMPATIBILITY   - Works with Skyrim SE / AE / VR   📦 REQUIREMENTS   Hard Requirements: - Address Library — https://www.nexusmods.com/skyrimspecialedition/mods/32444 - PapyrusUtil SE — https://www.nexusmods.com/skyrimspecialedition/mods/13048   Soft Dependencies (for full features): - powerofthree's Papyrus Extender — https://www.nexusmods.com/skyrimspecialedition/mods/22854 - SexLab - OStim Standalone — https://www.nexusmods.com/skyrimspecialedition/mods/98163 - Milk Mod Economy - Devious Devices / NG - SLEN - FNIS, Nemesis, or Open Animation Replacer – if enabling aroused animations   📝 NOTES   - This mod replaces all previous SL Aroused versions - Uninstall older versions before installing - Requires a new save unless already using SexLab Aroused NG 0.2.2 - Join the dev chat here: https://discord.com/invite/mycaxFPSeV - View the source code on GitHub: https://github.com/crajjjj/SexlabArousedNG   For mod authors – How to integrate?: https://crajjjj.github.io/SexlabArousedNG/authors/compatibility/   ❓ FAQ   Q: Do I really need a new game? A: Yes, unless you were already using SexLab Aroused NG 0.2.2. Earlier versions used a different system for storing arousal data, which is incompatible. MCM won't initialise either.   Q: Can I disable specific effects like Trauma or Timed arousal? A: Yes. All effects are fully configurable through the mod's MCM menu.   Q: Does it support XXX? A: Short answer - yes. Long answer: It uses the same interface as other SLA mods + optional OSLAroused bridge. Sometimes, mods like SLEN implement complicated logic on top of old interfaces to do what the SLOANG mod does. It will still work for those, but patches make it more correct and efficient.   Q: Is this compatible with CBBE/3BA/BHUNP bodies? A: Yes. Body type does not affect arousal calculations. This mod focuses on logic and stat tracking, not body mesh handling.   Q: Do I need animations? A: No, but if you want visual feedback (e.g., aroused idles or masturbation), you'll need to enable animations and use a compatible engine (FNIS, Nemesis, or OAR).   Q: Is this safe to uninstall mid-playthrough? A: No. This mod creates persistent native forms and hooks. You should uninstall it only if you're starting a new game or using a save that has never seen it.   Q: The MCM menu isn't showing up. What should I do? A: - Double-check requirements – ensure Address Library, PapyrusUtil SE, and soft dependencies are correctly installed. - Check if SexLabAroused.esm is already present in your load order. If it exists from an older mod, it may block initialization. Remove/disable it. - Check that plugins are enabled. - Use Papyrus Tweaks NG – it can help resolve MCM registration issues by fixing script load order or timing.   https://www.nexusmods.com/skyrimspecialedition/mods/77779 - Try MCM Menu Maid 2 – it forces stuck MCM entries to initialize.   https://www.nexusmods.com/skyrimspecialedition/mods/67556 - Wait in-game or save & reload – sometimes the MCM loads after a scene transition.   Q: Any way to disable notifications? A: Disable notifications in MCM. Also consider the Notification Filter mod:   https://www.nexusmods.com/skyrimspecialedition/mods/67925   SubscribeStar: https://subscribestar.adult/crajjjj   🎉 CREDITS   - ponzi – Core rewrite & NG overhaul - Contributors to Aroused, Baka, SLAX, SLAM   Enjoy your immersive, dynamic arousal system!

    1928 downloads

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