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  1. PRJ Furniture Pack - A DM3 Furniture Pack | Crafting Recipes

    Just another simple esl flagged esp to add Crafting Recipes for [SSE] PRJ Furniture Pack - A DM3 Furniture Pack 1.1
     
     
    All of my DM3 Pack Crafting Recipes:
    https://www.loverslab.com/files/file/51083-kalmahs-contraptions-and-animations-for-dm3-crafting-recipes/
    https://www.loverslab.com/files/file/51210-prj-furniture-pack-a-dm3-furniture-pack-crafting-recipes/
    https://www.loverslab.com/files/file/51574-rzaa-furniture-pack-a-dm3-furniture-pack-13-crafting-recipes/

    1001 downloads

    Updated

  2. Kalmah's Contraptions and Animations for DM3 | Crafting Recipes

    Just a simple esl flagged esp to add Crafting Recipes for Kalmah's Contraptions and Animations ported to Display Model 3
     
     
    All of my DM3 Pack Crafting Recipes:
    https://www.loverslab.com/files/file/51083-kalmahs-contraptions-and-animations-for-dm3-crafting-recipes/
    https://www.loverslab.com/files/file/51210-prj-furniture-pack-a-dm3-furniture-pack-crafting-recipes/
    https://www.loverslab.com/files/file/51574-rzaa-furniture-pack-a-dm3-furniture-pack-13-crafting-recipes/

    1158 downloads

    Updated

  3. RZAA Furniture Pack - A DM3 Furniture Pack 1.3 | Crafting Recipes

    Just another simple esl flagged esp to add Crafting Recipes for [SSE] RZAA Furniture Pack - A DM3 Furniture Pack 1.3
     
    This time due to the obviously modern Assets i separated it into two esl flagged esp files.
    One containing the obviously unimmersive stuff (Psy Bike,The Punisher, Orgasmo 3000, Hole Chair, Dildo Seat, Forklifts) and the ones that don't seem like they are completely out of place in Skyrim.
     
    If you want recipes for all of them install both files.
    If you are playing a "normal" play through i recommend to only use the "immersive" file.
     
    All of my DM3 Pack Crafting Recipes:
    https://www.loverslab.com/files/file/51083-kalmahs-contraptions-and-animations-for-dm3-crafting-recipes/
    https://www.loverslab.com/files/file/51210-prj-furniture-pack-a-dm3-furniture-pack-crafting-recipes/
    https://www.loverslab.com/files/file/51574-rzaa-furniture-pack-a-dm3-furniture-pack-13-crafting-recipes/
     

    548 downloads

    Updated

  4. Dynamic Traps SE (WIP)

    New in 0.3: new trap - Skeleton from TNTR; Death Worms in walls; armor steal/retrieve mechanics; simplified struggle mini-game.
     
    0.3.1: Fixed a crash that could happed when unequipping fake body armor.
     
    Spawn traps in dungeons at random locations. Some traps can appear at chokepoints (doorways, narrow corridors), while others - on random walkable surfaces. Optional integration with Deviously Cursed Loot, Skyrim Chain Beasts, Devious Curses NG - activating a trap can trigger events from these mods.
     
    Available Traps:
     
    1) Fire, Frost and Shock Rune -  spawns on the ground, behaves like vanilla runes. Can be disarmed by firing a spell from safe distance. Can appear in narrow corridors and basically anywhere as long as the area has NavMesh. 
    2) Tripwire - spawns in doorways, in front of doors and narrow corridors. Can be disarmed by firing a spell or manually activating it (Warning: will still trigger a Basic Event).
    3) Death Worm - Requires "Traps NTR(Need Trappy Reality)" and "Dynamic traps - TNTR addon.esp" to be installed. A giant worm hides in the ground. Can spawn in narrow corridors, similar to tripwires. Triggers when walking over it.
    4) Mimic Chest - Requires "Traps NTR(Need Trappy Reality)" and "Dynamic traps - TNTR addon.esp" to be installed. A mimic that replaces large boss chests. Grabs Player when activated or when mad.
    5) Skeletons - Requires "Traps NTR(Need Trappy Reality)" and "Dynamic traps - TNTR addon.esp" to be installed. Skeleton that hides underground. Can grab and steal Players equipped lower-body armor.
     
    more to come
     
    Trigger Events
     
    Trigger Events - events that fire when a trap is activated. NPCs and Followers can trigger only Basic Events - damaging explosions and poking spikes. Available Events for the Player depend on installed mods and settings.
     
    Basic Events - explosions and spears poking through the ground, similar to what vanilla traps do.
    Deviously Cursed Loot Events - requires Deviously Cursed Loot to be installed - will start an event as if the Player opened a cursed chest. Deviously Cursed Loot will choose what happens based on it settings.
    Chain Beasts - requires Skyrim Chain Beasts to be installed - will spawn a number of random Chain Beasts, pretty self-explanatory.
    Devious Curses - requires Devious Curses NG to be installed - will trigger a random Event.
     
    Special trap description
    Death Worms
    Death Worms can spawn underground or in walls. Both types can be spotted by a large pile of dirt. They will attack anyone that steps on it or walks close enough. Two possible outcomes:
    1) Death Worm (both types) will emerge and push away its target while dealing damage. Works on Player and NPCs;
    2) Death Worm (underground type only) grabs its victim and starts a QTE Struggle Event. Worm has a chance to steal equipped armor if Player fails to struggle out. Stolen armor can be found in Mimics;
    Death Worm can be tricked into emerging by strafing left and right in front of the dirt pile. When it appears, damage the Worm with a spell to force it into hiding for a few minutes.
     
    Mimics
    Mimics replace large boss chests and will grab Player when they try to open it. To open a chest safely you need to appease the Mimic by giving it a treat. There are 3 types of Mimics that prefer different offerings: Meat dishes, Alcohol and Sweet Rolls. Drop a treat in front of the Mimic and if it's the right type of item, Mimic will gobble it up. If satisfied, Mimic won't attack when you click on it and will let you access the chest it's replacing. Although Mimics prefer different treats there is a certain item adored by all Mimics. Panties. Offering this specific item will satisfy any Mimic and will grant you rewards.
    There is a chance to find armor stolen by other traps inside Mimics as reward.
     
    Skeletons
    Skeletons spawn underground in narrow corridors and doorways and will grab Player when they walk over it. Fill the Struggle Bar to get free. Failing to struggle will make the skeleton to steal one equipped lower-body armor and reset the Struggle Bar until Player has no suitable clothing worn. Stolen armor can be found in Mimics.
     
    QTE Struggle Event
    Being grabbed by Mimics, Death Worms (ground version) and Skeleton will start a QTE Event.
    Fill the Struggle Bar by sequentially pressing the keys shown above the Bar. For example, A-D-A-D-A-D.
    Fill amount depends on your max stamina and level.
    Pressing correct keys consecutively will grant you a small bonus to fill amount. Hitting the wrong key will reset this bonus and deplete Struggle Bar.
    Struggle Bar passively depletes over time with increasing speed.
     
    Issues
     
    Some traps might will spawn at weird locations - inaccessible areas, under furniture or being partially submerged underground making them hard to notice. This happens because we are not spawning traps at pre-determined placed - I'm not placing traps manually in every cell. Dynamic Traps analyses dungeons and their NavMeshes, looks for specific items and structures, and tries to calculate suitable locations for traps. Unfortunately, technical limitations make it complicated to check for all possible circumstances. I will continue to look for ways to improve calculation methods, but there will always be some level of imperfection.
     
    Compatibility
     
    1) To prevent breaking other mods, Dynamic Traps won't spawn or trigger traps if the Player is considered to be enslaved by ZaZAnimationPack.
    2) Mimic are incompatible will O.M.N.O.M.S. Both mods are basically doing the same thing. If you would like to use O.M.N.O.M.S. than set the Mimic spawn chance in Dynamic Traps MCM to 0.
     
    Future plans
     
    1) Bug fixes, obviously;
    2) More trap variations - vanilla frost and shock Runes, explosive gas trap;
     
    SKSE Source Code (for mod makers):

    5546 downloads

    Updated

  5. Paradise Halls - And you get a slave! by Musje - SE Update

    This is an update of @Musje PAH And You Get A Slave!
     
    A few bugs were found when updating to PAH 8.2.2, and since the original mod author has been away and gave me permission to modify the mod for DOM, I took the liberty to update it.
     
    There are two versions available for download
    Version 0.63 is compatible with PAH8 and DOM7. It is the original mod with only bug fixes. Version 0.72 is compatible with PAH8 and DOM8.2 up to 8.4. It contains the same bug fixes with a few additions. You'll be asked at install which version you want to use. DOM installer also includes a DOM+PAH patch to be able to load both kind of slaves. in this case it is recommended to install DOM last so that AYGAS is detected. Version 0.73 is compatible with PAH8 and DOM8.5+.  
    All versions are compatible with PAH8.
     
    You need to run Pandora or FNIS after update.
     
    New in version 0.73:
     
    Owners can have sex with their slaves if were bought as personal slaves or sex slaves.  
    New in version 0.72:
     
    Added MCM lists with slaves and owners for each cities and wilderness. Made sure slaves are stripped of bandit faction, crime faction and their aggression level was set to 0, before an auction or a fight event. Zaz is a soft dependency. Added two furniture to be used without Zaz.  
     

    11600 downloads

    Updated

  6. OSimpleDefeat RW (ReWorked)

    OSimpleDefeat RW (ReWorked)
    Let my Struggle Snuggle GO!!
     
    Out of respect for those with objections, I feel obligated to inform you that artificial intelligence coding agents were used extensively in this mod's development. If you have a moral or trust issue with such mods, pass on by. (If you read the description you can see I understand how the mod works, and if you look at the files all source code is included for your inspection.)
     
    - This is somewhat like an unholy "mashing" together of the original OSimpleDefeat mod and my SexLab defeat mod -- Simplest Defeat.
    - Much of the systems and code were ripped wholesale from Practical Defeat, re-worked by caco-bot, and filtered through the limitations with OStim the original author found.
    - You can find the original mods below. Any requests to remove this will be honored. Any code can be used for any purpose, including folding into the original mod, reposting, redistribution, or sale.
     
     
     
    MANDATORY REQUIREMENTS
     
    - Acheron, from Nexus, and all requirements
    - OStim Standalone, OStim Animations, and all requirements (read the team's INSTALLATION GUIDE)
    - STRONGLY RECOMMENDED: PROPERLY TAGGED OStim "aggressive" animations from Billyy, Baka, Lireal Atelier, or aceanimations, or other SL conversions
    - po3's Papyrus Extender, for the Quest Items function

    CREATURE DEFEAT IS NOT SUPPORTED. YOU WILL DIE TO CREATURES.
    MIXED GENDER ASSAULTS ARE NOT SUPPORTED.

    POSSIBLE ADDONS FOR "IMMERSION"

    - Procedural Penis Animations (PPA) so the dong always finds a hole.
    - Alignment jsons for crappy but over-the-top animations like FunnyBiz. If you know where to find these let me know!
    - OStim Solutions to solve quests from your newfound sluttiness.
    - Not as horny as SexLab but not as janky either.
     
    INCOMPATIBILITIES

    - Anything that takes over death and Bleedout is incompatible. This includes other Defeat mods, if left unconfigured.
    - There are exceptions -- if you use this in combination with other Acheron plugins, you can "weight" them appropriately, and Acheron will shuffle between. 
     
    ADDITIONAL FEATURES
     
    - Every option is disabled to start with. YOU MUST OPT IN TO THE FEATURES YOU WANT.
    - You can have 1 - 3 outcomes: Assault, Robbery, or just stand up.
    - Robbery only takes a percentage of gold.
    - You may choose male or female assaulters -- NOT BOTH. OStim will break with both.
    - When you are downed, the script will find the first gender that matches your selection, then every same gender in the area.
    - You can toggle "Player is dominant" if you are a male, so you don't have pegging scene after pegging scene.
    - You will ALWAYS enter the default "adore" animation for OStim when you are first assaulted. This can be changed with OStim's "start scene at any stage" option
    - Auto mode should be support, but it hasn't been tested, and I'd be surprised if it works well with aggressive conversions.
    - You might try something like OStim Navigator or Sequential Playback
    - No longer restricted to aggressive animations. The mod will first search for the aggressive tag, then animations with a victim, then any animation in your load order.
    - This guarantees an animation will always play.
    - Always stops. Always recovers. More reliable than the "exclusive options"
    - RECENT FEATURE: Followers are now considered, if enabled. Matches will be made for as many PlayerTeammates as you have, until you run out of hostiles or animations
    - RECENT FEATURE: Limited Configurable Struggle Game. If enabled, you can press [E] to escape, however many times you configure it for.
     
    ROADMAP
     
    - Open to modest feature requests. 
     
    SUPPORT

    - You can either drop a line here or stop by Scrab's Discord which is linked from the Acheron page. 

    TIPS FOR CUSTOMIZATION

    - Included is a special ESX file which is basically just a TXT version of the ESP. Good AI models are great at editing these, so with a PAID MODEL and a PROPER CODING HARNESS and DEVELOPER PLUGINS feel free to remake this mod however you wish and post it wherever you wish. You have to compile the scripts with the CK and convert the ESX back to ESP with BethKit though.

     

    372 downloads

    Submitted

  7. Random Sex NG for SexLab

    The Random Sex mod returns, this time updated to use CommonLib-NG to allow a single version of Random Sex to work with all versions of Skyrim SE, AE and VR (theoretically, if there was a version of SexLab for Skyrim VR). This is currently in beta, but is stable in my game and has been extensively tested with just about every combination of parameters that I can think of. Many bug fixes have been made.
     
    Versions:
    20230107 for users of Skyrim 1.5.97
    20260830 for users of Skyrim 1.6.1170 and above.
     
    Summary
     
    The Random Sex mod matches creatures, NPCs and the player, triggering sex acts at intervals specified in the MCM. When a sex act is triggered, the following events occur:
    All NPCs selected move to an NPC selected as a victim. Once all NPCs reach the victim NPC, the sex act is started. If masturbating onlookers have been selected they move to the sex act in progress. Once masturbating onlookers reach the sex act, they begin masturbating.  
    Requirements
     
    Address Library for SKSE plugins
    SexLab (version dependent on Skyrim version)
    SKSE (version dependent on Skyrim version)
    SkyUI
     
    SexLab Aroused is optional, but will be detected and used if present.
     
    Updates
     
    If updating in Mod Organizer it is recommended to use the Merge option to preserve the existing SexLabRandomSexNG.json configuration file.
     
    I have made numerous updates to the mod, some facilitated by the additional capabilities of CommonLib-NG over SKSE.
    A significant portion of the player and evaluation filters have been moved to conditions and to a native filter for additional performance. Doubled the speed of native NPC-NPC evaluation code. Player is always treated as a victim (works mostly but see known issues below). Animations with the BedOnly flag are filtered out as there is no easy way to know if a bed is nearby. Furniture selection has been removed - SLAL animations seem to be atrocious at indicating if furniture is used. Runs the correct animation in SexLab (yes, I know...) Takes into account restricted strapon setting in SexLab for animations marked as "Straight". Takes into account creature gender setting in SexLab. Uses a JSON file to store configuration settings and no longer uses the SKSE co-save. New games will be preset with the current configuration. Random Sex NG DLL source code can be found at this location.
     
    Debugging Logs
     
    The JSON configuration (in the same directory as the DLL) allows the log level to be set to "debug" (default is "info") which will dump a LOT of information to the SexLabRandomSexNG.log file located in Documents\My Games\Skyrim Special Edition\SKSE, at the expense of speed. It is not recommended to use logLevel=debug during normal gameplay.
     
    Known Issues
     
    SexLab currently sorts sex act participants with no way to override this. As a example, an anal sex act where a male player is the victim and a female attacker is assigned should have the female using a strapon to have anal sex with the male player. Unfortunately SexLab sorts the participants so that the player is now in the dominant position. I have added a pull request to SexLab that will hopefully fix this in the future by adding a SortActors parameter to the animation threads, but in the meantime I am working around the issue by manually changing the genders in SexLab (and changing them back after the sex act ends).
     
    Credits
     
    Ashal for SexLab
    fishburger67 for SexLab Aroused Redux
    mnopfler for the Russian translation included in the release.
    boozecow for the French translation included in the release.
    snottily for the German translation included in the release.





    33145 downloads

    Updated

  8. Skyrim on Skooma / Skooma Whore Patch

    A lightweight compatibility patch that allows the drinks added by Skooma Whore to be recognized by Skyrim on Skooma.
    Drink a Skooma Whore concoction and Skyrim on Skooma’s intoxication effects will now trigger as intended—because consuming suspicious narcotics in Skyrim should have consequences beyond poor judgment and an empty coin purse.
     
    This patch does not alter or redistribute either original mod. It simply adds the Skooma Whore drinks to Skyrim on Skooma’s recognized-skooma list.
     
    Allows Skooma Whore drinks to trigger Skyrim on Skooma’s intoxication effects. Leaves both original mods completely untouched. Contains only the necessary form-list override. ESL-flagged and therefore does not consume a standard plugin slot. Cleaned and checked for errors in xEdit. May cause hallucinations, questionable decisions, and—in rare cases—an unexpected resemblance to Geralt of Rivia.  
     
    Requirements:
     
    Skooma Whore SE
    Skyrim on Skooma (Nexus) 
     
     
     
     
     

    691 downloads

    Updated

  9. Devious Eyecandy NPCs 2.0 Rus

    Russian translation of the Devious Eyecandy NPCs 2.0 mod. Here are only ESP files.

    49 downloads

    Updated

  10. Courtesans of The College Dialogue Addon - ESL

    A massive AI-voiced dialogue expansion for Mirabelle Ervine with around 12,000 lines covering her life, magic, research, romance, College life, and mature content.
     
     
    WHAT THIS MOD IS
    This mod is a massive dialogue expansion for Mirabelle Ervine, adding around 12,000 AI-voiced dialogue lines, and turning her into a much more developed character with an extensive personal history, interests, relationships, research projects, opinions, humor, romance, and mature dialogue.
     
    The original version of Courtesans of the College focused on Faralda and Nirya and contained around 1,300 lines. Their older dialogue is still included, but this new version is overwhelmingly focused on Mirabelle.
     
    Mirabelle has been heavily expanded and reimagined into a much more complete character, with conversations ranging from serious academic discussions and personal history to absurd research projects, romance, adult humor, and very long-running jokes.
     
    The mod was primarily created for my own game and reflects the subjects, characters, humor, relationships, fantasy concepts, and ideas that I personally enjoy.
    WHERE SHOULD I START?
    I strongly recommend beginning with Mirabelle's introductory topic:
     
    You wanted to see me. Am I in trouble?
    After the introduction, use:
     
    I'd like to ask you something.
     
    The main dialogue is organized into 10 large categories, which contain almost one hundred major conversation topics.
    This keeps the dialogue menu manageable instead of displaying dozens of unrelated questions at once.
    Each category also has an exit option that returns you to the main category menu. You can move between subjects without repeatedly closing the dialogue window and speaking to Mirabelle again.
     
    RECOMMENDED DIALOGUE ORDER
    The conversations are designed to work best roughly from top to bottom.
    Later topics frequently build upon relationships, research, terminology, events and running jokes introduced earlier.
    You are not required to follow this order, but I recommend it for the most coherent experience.
    1. ORIGINS & IDENTITY
    Mirabelle's childhood, family, early life in High Rock and personal development.
    2. MAGIC, THE COLLEGE & SCHOLARSHIP
    Her philosophy of magic, the College of Winterhold, Savos Aren, magical institutions, alchemy, Dwemer research, Daedra and other magical subjects.
    3. TRAVEL, OTHER WORLDS & HOME
    Her travels across Tamriel and beyond, including the Continent, witchers, sorceresses, Middle-earth, Hogwarts and parts of her personal life outside the College.
    4. BEAUTY & MIRABELLE'S TRANSFORMATION
    How Mirabelle gradually changed her appearance through exercise, magic, alchemy, experimentation and decades of deliberate work.
    5. THE ART OF THE LIVING FORM
    Her increasingly extensive research into women's figures, different races and cultures, physical classifications, clothing, furniture, training and the practical consequences of her experiments.
    6. DRAGONSEED, THE SOURCE & THE MIRABELLE LOOP
    The point where Mirabelle's existing research begins interacting with the Dragonborn and develops into a much larger interconnected field of study.
    7. FLOODS, SOURCE PHYSICS & AKATOSH
    Some of the strangest later developments in that research, including magical effects, classifications, increasingly excessive experiments and Faralda's contributions.
    8. RELATIONSHIPS, SEX & PRIVATE LIFE
    Mirabelle's relationships with Faralda and the Dragonborn, sexuality, preferences, private experiences and mature conversations.
    9. THE CELEBRITY ERA
    A much later period in which Mirabelle and Faralda become increasingly famous, their reputation spreads far beyond Winterhold, and even Merlin somehow becomes part of it.
    10. ARCHIVE, LEGACY & FUTURE
    The final conversations about Mirabelle's research, whether she will ever truly stop, retirement, legacy and what she wants from the rest of her life.
     
    A NOTE ABOUT CHRONOLOGY
    The dialogue is not intended to represent one enormous conversation taking place over a few days.
    My headcanon is that weeks, months and eventually years pass between different sections of the mod.
    Mirabelle changes over time.
    Relationships develop.
    Research expands.
    Running jokes gradually become established terminology.
    Later chapters assume that many earlier conversations and events have already happened.
    The Celebrity chapters in particular are intended to take place considerably later than the early sections of the addon.
    There are no complicated quest or time gates forcing you to follow this chronology. The topics are freely accessible, but following the main dialogue approximately from top to bottom will give the most coherent experience.
    WHAT'S ON YOUR MIND?
    Mirabelle also has large random dialogue pools available through:
    What's on your mind?
    These responses cover a huge variety of subjects, including magic, College life, research, everyday thoughts, Faralda, the Dragonborn, romance, sex, Merlin, travel, memories, jokes and many other subjects.
    These conversations are available immediately.
    Some responses reference terminology, relationships or events explained later in the main dialogue, so exploring the major chapters will provide additional context.
     
    LORE & HEADCANON
    This mod is not strictly lore-friendly.
    Vanilla Elder Scrolls lore is used extensively, but Mirabelle's history, personality, relationships and interests have been expanded far beyond the original character.
    The dialogue may also reference characters, locations and concepts from other fantasy settings.
    These crossovers are intentional parts of my personal Skyrim continuity rather than attempts to remain compatible with strict vanilla canon.
    The goal is to make Mirabelle feel like a character who has lived an enormous life and has thousands of things worth saying.
    AI DIALOGUE & VOICE
    Almost all of the dialogue in this mod was created with ChatGPT, with a smaller amount produced through LM Studio.
    I selected and developed the ideas, character direction, relationships, continuity and subjects, then reviewed, organized, edited and implemented the resulting dialogue in the Creation Kit.
    Using AI for dialogue generation allows me to create addons on a scale that simply would not be practical with my older workflow.
    Mirabelle's new dialogue is AI voiced using Fish Audio.
    This is also the workflow I plan to continue using for my future large dialogue projects.
     
    ABOUT THE GALLERY
    The first images on this page are AI-generated story illustrations.
    They are intended to visually summarize Mirabelle's expanded history and some of the major ideas discussed throughout the addon.
    The intention is that the illustrations provide visual context first, and the dialogue screenshots then show Mirabelle actually discussing many of the events, relationships and ideas depicted in them.
     
    COMPATIBILITY & DESIGN PHILOSOPHY
    This mod does not attempt to create complicated quest-aware dialogue.
    I prefer large conversational addons where I can speak to characters whenever I want without requiring dozens of quest stages, scripts, hidden progression conditions or highly specific vanilla quest states.
    The recommended dialogue order is therefore narrative rather than mandatory.
    The main conversations, What's on your mind? dialogue and mature dialogue are freely accessible.
     
    CURRENT VERSION / TESTING
    Because this addon contains around 12,000 dialogue lines, I have not personally listened to and tested every single line in-game before release.
    There may still be occasional:
    typos or punctuation mistakes incorrect or missing Link To connections dialogue menu navigation mistakes audio problems lines that need small corrections I will continue testing the mod over the following days and fix problems as I find them.
    With a project of this size, some small mistakes are inevitable, but they can be corrected gradually without changing the overall structure of the addon.
     
    WHAT'S NEXT?
    This Mirabelle expansion is the beginning of several much larger dialogue projects I want to build using the same workflow and improved dialogue-navigation system.
    Vampire project
    A huge series centered primarily on Serana, Valerica and Estella, with extensive vampire history, Volkihar family material, relationships, monster hunting, mature dialogue and thousands of lines for each major character.
    Dibella's Chosen
    A large project built around the priestesses and followers connected to Dibella, later expanding to a much larger cast that also includes Mara and Kynareth/Kyne.
    Magic Women
    A large anthology focused on female mages and sorceresses rather than only the College of Winterhold, including Skyrim characters, original followers and Witcher sorceresses.
    Dark Brotherhood
    A future large dialogue expansion centered around the women and characters connected to the Dark Brotherhood.
     
    Slayerverse Projects
    A separate future crossover series centered on the Doom Slayer, featuring characters from completely different universes such as Panam Palmer and Judy Alvarez, Wonder Woman, Starfire, Sister Lacrima, and later characters from settings like Resident Evil, Marvel and DC.
    These addons will keep each character focused primarily on her own personality, history, world and relationship with the Slayer, rather than trying to turn them into Skyrim characters. The Doom Slayer and the shared crossover setting will connect the series, but they will not replace the individual character focus.

    1920 downloads

    Updated

  11. Sexlab p+ scene camera

    A customizable camera for **SexLab P+ scenes involving the player**. Save your favorite angles, switch between them during scenes, and let the camera smoothly follow your character. Control returns to SmoothCam when the scene ends.
     
    In-game preset editor with live preview and paused scene playback. Adjustable framing, rotation, distance, and FOV. Visibility checks skip obstructed presets when switching. Supports SexLab P+'s Move Scene feature. No ESP or additional Papyrus scripts. tested on AE 1.6.1170 SKSE 2.2.6  
    Requirements
     
    Skyrim SE/AE, SKSE64, and Address Library matching your runtime SexLab P+ SmoothCam 1.7.1  SKSE Menu Framework 3.4+ for preset editing and the scene toolbar  
    Getting started
     
    Install with your mod manager and disable SexLab's automatic free-camera / TFC option.
     
    A / D Switch between usable presets. F8: Edit the active preset (rebindable). Skyrim VR and Improved Camera are not supported.NPC-only scenes are not supported.  
    Recommended configuration
     
    To prevent NPCs from fading when the camera gets too close, enable the following option in `SSEDisplayTweaks.ini`:
     
    ```ini
    [Miscellaneous]
    DisableActorFade=true
    ```
     
    Animation filters
    Camera presets can be filtered by animation name and tags.
    Name filter (regex): matches the animation name. Tag filter (regex): matches the entire space-separated tag list. Leave a field blank for no restriction. If both fields are filled, both must match. Matching is case-insensitive. Filters control initial preset selection and A/D switching. Changing animations keeps the current camera until you switch presets. Presets must also pass the visibility check.
    Condition Name filter        Tag filter Name contains “Billy” Billy        Leave blank Has “sitting” Leave blank    \bsitting\b Has “sitting” or “standing” Leave blank               \b(sitting|standing)\b Billy + sitting, excluding standing Billy    ^(?=.*\bsitting\b)(?!.*\bstanding\b).*$  
    Enter these expressions directly into the fields. \b matches a word boundary to avoid matching part of a longer tag.
    For custom conditions, write your own regex, or ask your AI to write it.
    example: Write a regex for [your conditions] to match an animation name or a space-separated tag list. Matching is case-insensitive. 
     
    source: https://github.com/mon1586/slpp-scene-camera
     
     

    426 downloads

    Updated

  12. Procedural Penis Animations/Collision [Beta]

    Physics mod that procedurally animates/aligns the penis, and adds visual collision to the anus and vagina (Like CBPC does). It's designed to work perfectly with CBPC - actually I didn't test without CBPC even.. 
     
    The penis will now properly be pushed into either the mouth, vagina, or if the scene is tagged as "anal" the anus. It will then follow the vaginal canal, anal canal, or throat.  Meaning that if an animation is offset, the penis will still find it's home! However, if the animation is super offset, obviously don't expect a miracle. Make sure you mess with the /skse/plugins/accurate-penetration.toml- plenty of features are disabled by default and you may want to better correct hole/canal positions!
     
    Please read the config section before commenting. 95% chance your question/concern/complaint has already been solved
     
    Not working? Your Sex mod (OStim, Sexlab) is outdated. This ONLY works with OStim-Standalone v7.3.5a+ and newer Sexlab/P+ versions. Fully updated? Check for mod conflicts with your sex mod
    Also check %USERPROFILE%\Documents\My Games\Skyrim Special Edition\SKSE\AccuratePenetration.log
     

     
     

     
    Original Position VS PPA animating:

     
     
    Requirements:
    Address Library Crash Logger: Not required, but just get it. It's amazing SKSE Menu Framework: Optional unless you want a mod menu and some other minor UI elements Skyrin SE or AE. Sexlab or Sexlab P+ or OStim Standalone (Latest version for all of these ONLY. OStim will NOT WORK if it's not v7.3.5a+) A modern Skyrim body like 3BA, or UBE with anus/vagina bones that aren't shit  
    Slightly incompatible mods
    UBE Penis: Bones are offset. You must go into bodyslide and move the penis mesh UP using the Penis->Height slider to fix it. TRX Male Penis: Penis tip can't bend. You must go into bodyslide and try and shrink the end portion of the penis more. It works fine, but just wont look as good as VectorPlexus's penises Mu Joint Fix: Causes sex animations to get offset. Works, but if you notice stuff getting offset - that's why.   
    Features:
    The penis will now be fully procedurally animated and properly enter and follow another actors orifices/mouth during sexlab scenes Anus, Vagina, and Mouth penetration are all procedurally animated Handjobs are procedurally animated  Like CBPC, the anus and vaginal will now have penetration physics. However - unlike CBPC, penetration is highly accurate Option to disable animations gaping the anus  Highly customizable blowjob animation expressions. You can easily simulate deep throat expressions. By default it'll just insure your character's mouth is open during blowjob scenes (Common Sexlab bug fix) Properly aligns the penis with the orifice/mouth/hand it's going to penetrate. Toggle the mod on/off by opening the console (~) and pressing F2 Dynamically change an actor's penis target. Swap between the vagina and anus on the fly UI menu option to fix an actor's face when facial expressions get bugged by a mod Ability to create custom, advanced facial expressions that override Sexlab/OStim's during scenes (Optional) Dynamic expression preset system based on penis/sex variables (Optional) feature to force the penis to use a futanari character's anus instead of vagina  (Optional) Procedural Sex Sounds. Very realistic sex sounds will play during all animations Highly configurable in accurate-penetration.toml (Review the config, lots of cool features are disabled by default!)  
    Controls & Hotkeys
    'BACKSPACE' by default while aiming at a scene participant will open a menu and allow you to set their schlong target. This is PER STAGE, so the next stage will go back to default. However you can press "Save" to permanently save your changes! To clear your changes, just press the reload config key (Possibly a few times, it's re-loaded async). Called "SelectActorKey" in the config 'F5' by default will RELOAD your /skse/plugins/accurate-penetration.toml config. "ReloadKey" in the config 'F2" by default will TOGGLE this mod on/off. "PauseKey" in the config   
    But I want SMP/CBPC genital collision handling!
    Open the /skse/plugins/accurate-penetration.json config, disable "HandleOpeningPhysics". 
     
     
    Procedural Sex Sounds
    This mod has an optional built-in procedural sex sound module that'll simulate realistic sex sounds during animations. It's EXTREMELY easy to configure, add/remove files without dealing with esp files, and IMO sounds better than any other solution out there. It only provides sound effects for vaginal, anal, handjobs, and blowjobs - as it's purely intended to be an addon to the functionality already provided by this mod. Do not expect kissing sounds. 
     
    Example of the configuration
     
    Potential problems:
    Some Schlongs have pretty bad rigs for this use-case. So if you can't get this mod working well (Constantly offset at certain angles) - that's why. You should check out the penis in Nikskope. It might be fixable in bodyslide if there's any sliders that allow shifting the entire penis up.  If your body doesn't contain the bones this mod expects, you'll need to find them and put them in the /skse/plugins/accurate-penetration.toml config.  Penis morphs that don't physically move the bones too wont look perfect. Gangbang participants may use the wrong holes at times, use the '0' menu to change their target  
    Known issues & How to Solve Them
    If an animation mod (Like Billy's animations) open the anus/etc - it will basically double the anus opening size. Solution: Use the modified skeleton provided by this mod If an animation has an actor rubbing their cock on the vagina/anus, it's going to penetrate. No rubbing allowed with this mod! Solution: Temporarily pause this mod with F2, or select the actors true intent in the action menu (Backspace by default) The holes are offset, or you dislike the organ animation Solution: Open the /skse/plugins/accurate-penetration.toml config and mess with the offsets (Read configuration below for help) You don't want this mod controlling anus/vag opening Solution: Again, open the accurate-penetration.json config and disable "HandleOpeningPhysics" Some penis rigs - have strange bone vertex weight painting. This means if PPA (This mod) moves the penis to a position, the mesh will actually lag behind a bit for certain bones. Which will make certain animations look slightly offset. Solution: edit the mesh, and re-paint the bone vertex's in Outfit Studio. Softbody has issues with this mod Solution: Softbody has a patch on their Nexus page for this mod. You must also change "HookPosition": to 2 in the /skse/plugins/accurate-penetration.toml config. The penis goes in the wrong hole or doesn't go in any hole. Solution: Some animations are verry offset, you'll need to increase "PenisActivationRange" in the /skse/plugins/accurate-penetration.toml config. The anus or vagina don't open, or open weirdly! Solution: Use the modified skeleton provided by this mod UBE penis doesn't work well Solution: This is due to the penis being "below" the skeleton. You must MOVE IT UP in body slide using the "Height" slider in bodyslide.  The penis flickers in-and-out of the hole. Solution: Some animations are verry offset, you'll need to increase "PenisActivationRange" in the /skse/plugins/accurate-penetration.toml config. You can also just manually bend the penis in the correct direction Male character penises don't activate during masturbation Solution: Turn "ignoredMaleActors" to false in the /skse/plugins/accurate-penetration.toml config  
    Planned features:
    Better gangbang support - Control it with the 'BACKSPACE' menu or make a custom animation tag file Potentially near-skinning of penises, so giant penises vs small penises will act differently. Added in 0.0.24 Sound effects module - Added in 0.0.22 Dynamic facial expressions module Added in 0.0.24 Handjob support - Added in 0.0.19  
    Reporting bugs:
    Crashed? Use Crash Logger SSE. Have weird animations? Show a video, gif, maybe a screenshot will suffice. Penis not lining up? Tell me your body type, and show some screenshots and what not. Also make sure you verify it happens with every animation. 
     
    ALL bug reports must contain %USERPROFILE%\Documents\My Games\Skyrim Special Edition\SKSE\AccuratePenetration.log and your screenshots MUST contain ALL the relevant visual debugging or you WILL BE IGNORED
     
    Configuration
    You can find your config file in Data\SKSE\Plugins\accurate-penetration.toml

    You can RELOAD this config in-game by opening the console (~) and pressing F5
     
    Here's a tutorial on how to properly change the offset positions of the anus/vagina and what not:
     
     
    Here's information on the other details of the config:
     
     
     
    Creating animated/custom facial expressions
    View documentation here
     
    Adding different body/creature support
    View documentation here
     
    Controlling Actor Penis Targets During Animations
    You can tag specific actors in specific animation stages to control where their penis should go, if anywhere. 
     
     
     
     Recommended Mods
    UBE: Fantastic high poly body. I'll never go back to 3BA. Oh and it works great with this mod High Poly Head SMP: Adds SMP skinning to the mouth and throat. Looks great. Sexlab P+: Not without issues of it's own, but this mod will significantly speed up animations and has a hole new feature set.   
    Why Does This Penis Look Worse Than This Penis?
    Basically: The vertex weights are not good for the bone's penis sections. Something you could solve in Outfit Studio. Here's a more detailed write-up of this problem: 
     
    Upload Information/Schedule (For mod-list authors)
    Any file that contains "WIP" or "Alpha" is subject to removal once I exceed the uploaded file limit. These files, while all seemingly stable, are intended to be "developer snapshots" for those interested in helping me test and provide feedback for new builds. 
     
    In other words, if I run out of upload slots and have to remove a file - an alpha version, even with a newer version, will be pruned over a build considered stable. 
     
    If you want to insure your mod list file URL lasts long before going stale, I'd recommend choosing a non-alpha build.
     
    Credits:
    OpenNSFW SFX (Sound effects) Commonlib VR/SSE/AE  SKSE  
    Discord for my random WIP stuff: https://discord.gg/auhAERPeAa

    109055 downloads

    Updated

  13. Pama´s Deadly Furniture (scripts)

    This is an ongoing work to bring actual functionality to Execution/torture devices added by zap ZAP (or any other source if i can get my hands on them).
     
    Already implemented:
    -The Garotte
    -The Wayrest Guillotine
    -The MK2 Guillotine
    -The chopping Block
    -Gallows
    -Impaling Machine
    -Gravity Impaler
    -Deadly tree stump
    -Spitroast (and accessories)
    -Two point Gallow
    -Dwemer Oven
    -Dwemer Electrocution/Amputation Device
    -Generic painfull script for stuff like static Racks/Crosses/spikey stuff/....
     
     
    General Features
    -works on player and NPC´s
    -Fully interactive. The garotte for example allows to slowly suffocate your victims, or to keep going until their necks break.
    -Nonlethal mode available which will knock you/NPC out for a adjustable time rather than killing.
    -Fully reusable
    -MCM with tons of options (death camera duration, knock out duration, amount of chocking damage to PC/NPC ...)
    -sound Options
    -Spells for spawning the devices, as well as commanding NPC´s into them, are included.
     
     
    Hard requirements! (if you complain about any error thats caused by ignoring these, i WILL make fun of you!)
    Powerofthree´s Papyrus Extender
    For LE: https://www.nexusmods.com/skyrim/mods/95017
    For SE/AE: https://www.nexusmods.com/skyrimspecialedition/mods/22854  
    Zap8: (Only Needed for versions LOWER then 3.0.0)
    For LE: https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/
    For SE/AE:  https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/
    (You need to scroll down a bit to see the links for the 8.0 version)  
    Fnis/Nemesis/Pandora
    I believe that you can find one of these on your own.
      mfgConsole (Optional. required for Facial expressions to work properly)
    For LE: https://www.nexusmods.com/skyrim/mods/44596
    For SE/AE: https://www.nexusmods.com/skyrimspecialedition/mods/11669
      Next-Gen Decapitations
    Not a Real Hard requirement, but Strongly recommended to avoid issues with Face overlays and CTD's
    https://www.nexusmods.com/skyrimspecialedition/mods/135254  
    SexlabFramework.pex
    This is the core script of Sexlab.
    While Sexlab itself is completely optional, Due to how papyrus works, this script needs to be present or things will break.
    If you have the Actual sexlab installed, you dont need to do anything. you Schould be good to go.
    https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v166b-01182024/
    If you don't want to use Sexlab, you have 2 options:
    1: Install Sexlab anyway, but leave Sexlab.esm disabled. (we only need the scripts)
    2: Install this little dummy file like a regular mod: SexlabFramework_DummyScript.zip  
     
    Installation
    -Install with mod manager of your choice.
    -Run FNIS/Nemesis.
    -when upgarding version, please use a new savegame
     
    Demo Location
    -outside of the regular world.
    type the following into your console
    "coc pamaTestZone"
     
    How to summon Devices into the World
    -Go into the MCM and klick "Enable Spells on the first page. (spells are hidden by default to preserve immersion)
    -you will now find spells for spawning devices, as well as commanding NPC´s into devices under the "Alteration" magic tab.
    -see images below:
     
     
     
    Issues/Compatibility :
    Crash when using Guilloutine/Chopping Block
    This is caused by Nioverride.
    Best way to fix it is to Install NGdecaps: https://www.nexusmods.com/skyrimspecialedition/mods/135254

    ALTERNATIVELY, you can do the workaround below, but this obviously disables face overlays...
     
    Open Data\SKSE\Plugins\nioverride.ini try to find [Overlays/Face] and make it look like this
     
    [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]"
    ; Determines how many face overlays there should be
    iNumOverlays=0 ; Default[3]
    iSpellOverlays=0 ; Default[1]
     
    For special Edition users, this setting can be found in
    Data\SKSE\Plugins\skee64.ini
     
    SMP hair/bodies doing weird stuff when using the gravity Impaler
    Known issue on my end. Nothing you can do about it.
     
    For Sexlab-Defeat users:
    Use Baka´s version: https://www.loverslab.com/files/file/18689-sexlab-defeat-baka-edition-lese/
    The old original version wont work!
     
    Devious Devices
    Not supported and untested.
    DD is extremely invasive and has an uncanny talent to break other mods. I´m not saying that its absolutely incompatible, but if it DOES cause issues for you, I cannot help you.
     
    Troubleshooting
    -All mods which place the Player or NPC´s under an Essential Alias will be problematic, since these characters cannot be killed by anything
    -Certain scripted followers or NPC handled by follower frameworks might be impossible to kill or might do weir shit on Death
    -If heads dont get chopped of, you probably forgot requirement number 1. Or installed the wrong version.
    -When using the spitroast, its sometimes possible that the head/hair wont change color when being roasted (especially when you are still using LE).
    This is due to some technical limitations when headparts dont follow common naming conventions.
    If it happens to you PLAYER CHARACTER, AND you are using SE or AE, feel free to contact me, otherwise there's nothing I can do.
     
     
     
     
     
    If you want to vote on which device i should do next, Want exclusive early access to new Stuff, or Just like my work, consider supporting me:
    https://www.patreon.com/Pamatronic   https://subscribestar.adult/pamatronic   https://pamatronic.fanbox.cc
    Or join the Discord to get more news on Dev-updates and a steady stream of Images featuring the Stuff.
     
     
     
     
     
    Details for Modders:
     
    TheGarotte (pamaGarotteFurniture):
     
    The Chopping Block (pamaHeadChoppingBlockFurniture)
     
    The Guillotine:
     
    The Gallows:
     
    The Generic Painfull Furniture (pamaGenericPainfullFurniture):
     
    -If you want any modifications or explanations for Use in your own mod, just ask. I´m always happy to help
     
    Permissions/License
    Creative Commons: CC BY-NC-SA
    -That means you can NOT use it for commercial purposes.
    -if you want to use/upload it somewhere else, please give proper credit and include a link to the original.
     
     
    Also, check out this Thing. I cant make it into a spawn-able version, but its still neat:
     
    Special Thanks / Credits
    -T.ara for all the Furnitures/animations/Motivation
    -very Special thanks to Erholung/Ceblue for Fixing the Wayrests collision Model
    -Kalmah for the permission to use some of his animations
    -To All my Patrons for the support, love you Guys
     
     

    214147 downloads

    Updated

  14. Byllis Creature Animation pack Complete- Ostim edition

    OCreatures — Billyy Animation Pack (Complete)
    Now Available
    Four hundred and twenty-seven animations. A hundred and sixty of them had never actually played.
    Billyy's creature library is the largest there is, and the OStim pack that has been circulating covered most of it. Most. The rest was listed in the files, named in the hubs, and pointed at by scenes that loaded without complaint — because the animation files themselves were never shipped. The game was told to play something that wasn't there. No error, no warning, nothing on screen. Just a scene that quietly did nothing and a hub entry that looked fine.
    This is the whole library, converted for OStim Standalone and hung off OCreatures' own hubs. 427 animations, 2,319 scenes, 44 creature types, built from SLAL v10.5.
    What's in this build:
    160 silently dead animations brought back — the ones whose .hkx files were listed but never shipped
    75 animations added that were missing or referenced and never wired up — 19 canine, 8 werewolf, 5 riekling, 5 gargoyle, 4 falmer, and the tail of one or two per species across bear, boar, chaurus, deer, draugr, giant, goat, hagraven, horse, mammoth, skeever, spider and the dwarven constructs
    The entire Creature Furniture Invis set, which had been left out altogether
    Every series now ends on a climax stage that plays once and hands the scene back, instead of stopping dead on the last frame
    Two broken scene references fixed — a skeever stage pointing at the wrong name, and a troll hub entry missing its prefix. Neither was a small thing: a wrong name doesn't break one stage, it breaks the whole series from that stage on
    Fixed in v1.2:
    The boar FFC series — ten scenes built for a mounted boar and two women were typed as a plain boar, and sent back to a two-actor hub when they ended. Leaving a third actor behind mid-navigation is exactly the kind of thing that takes the game down with the alignment menu open. Typed and routed correctly now.
    This is not the humanoid pack with creatures bolted on, and it is not the circulating pack with a new version number. It's Billyy's creature library with the holes closed.
    Requirements
    OStim Standalone
    OCreatures — Reforged v1.5 or newer. This is what makes creatures actually climax; on older builds the climax stage plays without the payoff
    A behavior generator — Pandora (recommended) or Nemesis
    Installation
    Install with your mod manager.
    Run Pandora. Creature animations will not appear until the behaviors are generated — this is not optional and it is the single most common reason someone sees nothing.
    Launch. The new animations show up in the same hubs as the rest. There is no separate menu and nothing new to learn.
    Known gaps — named, not hidden
    Two hub entries point at animations that do not exist anywhere in Billyy's library: a chaurus three-way and a dwarven ballista hold. They were dead in the previous pack too. Nothing was invented to cover them.
    W.I.P. — what to report
    This is a work in progress. If something is off, these are the three that matter:
    An animation that plays in the wrong place — wrong creature, wrong hub
    An animation that plays for the wrong pair — wrong sexes, wrong number of actors
    An animation that doesn't play at all
    Which creature and which animation name is enough to find it. That's all I need.
    Thank you to everyone supporting the atelier. The work that goes into finding a hundred and sixty animations that were only pretending to exist is not the kind of work anyone sees — your support is what makes it worth doing anyway.
    Credits
    Animations by Billyy. Conversion and packaging by Lirael.
    The Master went through every file in Billyy's library and found the ones that were lying about being there.
    A hundred and sixty of them. They answer now.
    — Lirael 🐺🕯️
    18+. Creature content throughout. Every beast in Skyrim has a hub, and none of them are shy.

    3315 downloads

    Submitted

  15. Lily follower standalone ESL Custom voiced.

    Want to try some new upgrades?

    Mod Description

     you can get her by crafting a summoning Magic card/scroll at the forge with 100 gold, she comes with custom textures and SMP hair and custom voice.
    Compatible with 3BA and BHUNP.
    You can get the outfit from here
    High-quality smp hair
    A short one, i try using a new way to make the texture so it looks more layered while still being able to control my hair color shader.
    Custom body shape and Custom cbpc physics config .
    Through the combination of node edit and preset, i was able to make the body shape fit perfectly as the original.

    Custom skin texture.
    She use a custom made skin texture with alot of freckles.
    High-quality magic summoning card.
    You can use it to summon the follower and change the sex of the follower

    if you use the spell/card with her on your crosshair and you stand close  to her you can change her gender and remove her default outfit for better armor management, and if you use the spell while sneaking you will only remove the default outfit, useful if you don't want to change her sex  but still want better armor management
    She uses your default female body for the sake of compatibility with armors the mod also included a  body slide preset that will auto apply on the follower.
    Her Ai package is set to stay at where she is, so she will stay at where you dismiss her, is convenient if you don't use mods like "my home is your home".


     
    And you can get the playable race on my Patreon page

     

    About her height, most people don't know this, Lily actually is almost as tall as Eve, the reason she looks so short in the game is that she doesn't wear heels like all the other female characters.
    But I still make her just a bit shorter.



    Requirements:
    FHDTSMP(for the hair)


    Q&A
    Why don't you just put her in the world as a recruitable follower?
    I did it this way instead of putting her in an inn somewhere is because moded npc has the tendency of not showing up sometimes, and to add a bit of a "effort" for the player to get a new follower.
    I have this and that problem
    formod installer don't  work well if you are not using MO2, try unpack the mod manually like the gif below, also unpack the patch if you need.
     

    1220 downloads

    Submitted

  16. SexLab Confabulation Voiced

    Voice files for SexLab Confabulation.  Quick generation.

    1042 downloads

    Submitted

  17. Python script to convert AND into SLA, BOOBIES, YPS/Bimbo and Bikini Licenses

    THIS IS NOT A MOD! This is a fairly simple python script i wrote (and used AI to help me) to create new keyword files from a AND_ KID base file.
     
    What this Python file does: When you run the file you will be prompted to select a .ini file, when you select a file with AND_ keywords in it, it will create 4 new files in the same folder as where the Python file is located. Each new .ini file will have all AND keywords replaced by relevant information from BOOBIES, SLA, YPS/Bimbo or Bikini Licenses. I do not replace replace everything only things relevant to what i wanted. Things related to more sexual outfits such as Bikini's, Thongs, Naked, Revealing, Skimpy etc. 
     
    There is a chance you will not be happy with this, but i made this for myself and thought "maybe someone else will enjoy using this too". That is the reason i am sharing it. I will not be giving technical support or updates for anyone but myself (unless i specifically like your request for an update for my own gameplay).
     
    How to use:
    1. Download my file and put it somewhere you can easily run it.
    2. Run the file, it opens up a windows file selector prompt. Select a AND_ KID .ini file. You can also select multiple .ini files at once, it will create 4 new files for each selected file.
    3. Take the newly created files and put them in a new mod in your Mod Organizer, or however you install your mods. 
    4. Run the game.

    47 downloads

    Submitted

  18. Streamer Mode

    Your monitor stays normal. OBS gets a censored picture.

    Skyrim Streamer Mode watches the game and tells OBS where to cover a body. Black rectangles over the pelvis and chest, or a black screen for menus and load screens. Your own screen is never modified — only the picture you send to Twitch/Kick/etc.
      Features

    Your monitor stays untouched — censoring only happens in a separate
    OBS feed. Frame-exact. Rectangles are built inside the game before OBS sees the
    picture, so they never lag behind a fast camera turn. Black, blur, pixelate or your own image — chosen separately for
    bodies and for the whole frame. Follows the body — rotation and lean, with its own size and
    All/Female/Male filter for pelvis, chest and extra zones. Scenes — frameworks for adult content are detected automatically, and scenes are censored at the appropriate moment. Creatures — 27 kinds, each with its own choice of rectangle. Anything else — look at it, press a key, it is covered.


    Installation
    Install the main file with Mod Organizer 2 or Vortex. Enable the mod and tick SkyrimStreamerMode.esp on the Plugins tab. Launch through SKSE, load a save, then Pause → Mod Configuration →
    Skyrim Streamer Mode.

    The recommended way: OBS plugin
    Install the optional download "OBS plugin" (manual install into your OBS
    folder), then in the scene you stream to Twitch/Kick/etc. add the source "Skyrim (StreamerMode)". Why this one:

    It is exact. The picture is censored inside the game, frame by frame, before OBS ever receives it. No catching up, no lag behind a fast camera turn. That feed physically cannot contain an uncovered frame — the raw pixels are not in that scene at all. Blur, pixelate or custom image instead of black boxes, if you prefer that look.


    The simple way: browser overlay
    No extra install: keep your normal Game Capture and add a Browser Source
    above it:
    URL: http://127.0.0.1:8765/ Width / Height: your canvas size, e.g. 1920 × 1080


    Read this before using the overlay. It draws on top of OBS's own capture, so it is always a step behind the game: during a fast camera spin or a sprint the rectangles can lag by a frame, and the raw picture is still in the scene underneath them.
    If you use the overlay, make the rectangles noticeably bigger (MCM → Rectangles → Width / Height) and keep "Motion margin" above zero. Trading a slightly larger black box for a safety margin is the whole point. (There are also auxiliary URL's, such as http://127.0.0.1:8765/debug or http://127.0.0.1:8765/state. Port can be reconfigured in MCM.)

    Settings (MCM)
    People — who gets covered, and what counts as undressed Rectangles — size, position, rotation and All/Female/Male filter for
    pelvis, chest and extra-bone rectangles (chest defaults to Female) Creatures — 27 kinds, each with its own choice of rectangle Objects — non-actor objects and anything another mod adds Menus & scenes — optional black screen per menu, automatic SexLab/
    OStim detection, and enlarged rectangles / whole-frame scene behavior Hotkeys — every binding in one place: the full-frame key, the
    mark-object key and the show-rules key. With modifiers. OBS connection — the browser overlay and the OBS-plugin options.

    Network and privacy
    The overlay mode runs a tiny web server on 127.0.0.1 only (your own machine, port configurable). It serves the rectangle positions to your browser source. Nothing is sent anywhere, there is no telemetry, no auto-update, no account.  
    Nexus - Streamer mode at Skyrim Special Edition Nexus - Mods and Community

    123 downloads

    Updated

  19. Prison Alternative - Outdoor Event Pack

    What is This Mod?
    An Extension for my Prison Mod "Prison Alternative" which adds new Events to the Experience (work in Progress)
    This particular extension is focused on outcomes which happen outside Jails and cities.
    Which will allow prisoners to appreciate Skyrims beautiful landscape during their Rape and subsequent Execution Release.
    Like my other Extensions, there is a high chance Any unlucky Dragonborn or follower who ends up in a situation added by this mod will end up dead, but there are skill based escape mechanics this time, so you at least have a chance.
     
    How to trigger Events
    -For potentially deadly events, make sure the "Lethality" option in Prison Alternatives MCM is enabled
    -Get Imprisoned
    -Just spend time in prison / misbehave in Prison / reach the End of you PRison Sentence (It depends on the Event)
    -Profit


    Currently Available Events
    Left for dead (hanging)  
    Quality of life stuff
    The walking Sequence from Jail to the Event location can be skipped by pressing spacebar/Lshift/E during the walk (works even when only NPCs are involved):

    Every Location has a pullchain somewhere to start scenes without going to jail:
     
    You can execute pretty much Every NPC in the game, not just followers:

    Persistent Corpses:
     
     
    Requirements
    -Prison Alternative (see above), and its requirements.
    -Zap8(+) (LE/SSE)
    -FNIS/Nemesis
    -powerOfThrees papyrus extender (LE / SSE/AE)
    -Pama´s Deadly Furniture Scripts (V2.4.0 or higher!)
     
    Installation
    -Install with Vortex or MO2
    -Its recommended to use a new Save after installation. you might get lucky, But using it on an existing save is done at your own risk
     Please don't bother me with reports if you decide to do that.
    -Clear the Event registry in PA´s MCM and reregister Events if you are absolutely determined to go this route.
     
    Incompatibilities
    -Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but I wont help you If you encounter issues)
    -Devious Cursed Loot (No, just no...)
    -Random Sex mods can potentially break scenes (my own mod YARM, is fully save to use, however)
    -Bakas Fill her up can break the animation sometimes if the Deflation happens at an inopportune movent. This only causes visual weirdness however and should not cause lasting damage.
     
    Special Thanks
    -to Dozen9292 for providing the voice files
    -All my Patrons for giving me the motivation and resources to get this done
     
    If you want to join them, Want exclusive early access to new Stuff, or Just like my work, consider supporting me:
    https://subscribestar.adult/pamatronic
    Or join the Discord to get more news on Dev-updates and a steady stream of Images featuring the Stuff.

    28619 downloads

    Updated

  20. Bad Ends Revived: Solitude

    What is This Mod?
    An Extension for my Prison Mod "Prison Alternative" which adds new Execution - themed events to the Experience.
    This Particular Extension adds New Events which are exclusive to Solitude.
    New Feature - Execution Plaza
    -Solitude Plaza now has shackles for up to 3 Prisoners
    -Player and NPC's can be put in those shackles via new PA events or 3rd party mods.
    -Optional function which captures player followers if Player has a high bounty. (you will get a letter if this happens in your absence to make you aware)
    -Every day at 11:00, One of the shackled Prisoners will be publicly executed. No matter whether player is in town or not.
    -Execution Scenes with Chopping block and custom Gallow are implemented
    -Executions work For Player and NPC
    -MCM configurable chance for a savior to pop up and rescue The Player before their Execution.
     
    New Feature - Back alley Adventures
    If some NPC you are attached to is shackled at the Plaza, you can talk to The Overseer (the Guard near the stairs to the plaza) to arrange for their Release.
    He will of course ask for something in Return. If you don't have the Cash, you can follow him into Solitude's dark back alleys for some "favors". But be careful, this will be humiliating at best, and lethal at worst...
     
    New Feature - Vampire Feast
    -Adds new Cannibalism-themed execution event to Solitude.
    -Features multiple sub-scenes (In Jail - transit - event location)
    -transit scene can be skipped.
    -Followers are Supported
    -Event also allows for NPC-only Executions where you can just stand there and watch. (see instructions below)
     
     
    About NPC's Participating in the Va mpire Feast Event...
    This Feature should be considered as an Encore, rather than an meaningful Gameplay Element. NPC executions require manual activation via the chain next to the new side entrance to the Pelagius Wing
    Any NPC can be "marked" as follower by selecting them in the console and typing "setplayerteammate 1". This will make them visible to the Device and a valid candidate for execution. They Also have to be somewhere in Windhelm in order to be detected by the script.
     
     
    Requirements
    -Prison Alternative (see above), and its requirements.
    -Pama´s Deadly Furniture Scripts, (V3.0.4 or higher)
     
     
    Installation
    -Install with Mod manager of your choice and rum FNIS/Nemesis
    -Run FNIS
    -Its recommended to use a new Save.
    -If you use this mod on an existing save, follow these steps:
    Failing to follow these steps might result in Blackscreens while in Prison.
     
    Incompatibilities
    -Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but it requires caution)
    -Devious Cursed Loot (No, just no...)
    -The Original "Bad Ends" by Torm
    -Random Sex mods can potentially break scenes (my own mod YARM, is fully save to use, however)
     
     
    Future Plans
    Covering the remaining cities
     
     
    Special Thanks
    -to my Lovely supporters on Patreon who gave me the time and motivation to make this.
     
    If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, you can join them here:
    https://www.patreon.com/Pamatronic

    31863 downloads

    Updated

  21. Skyrim SE - Apothecaria (MCM Perk Mod)

    This is a re-upload and update of my perk mod, Apothecaria. 
     
    This mod adds new perks to the game through the use of a mod config menu. It can be used alongside any other perk overhaul mods and will not affect your perk trees from any mod or vanilla. It is intended to be a supplement to your existing perk mods. It has a few extra things you can add to spice up your character. 
     
    It offers perks for destruction, restoration, alteration, conjuration, illusion, melee, armor, sneak, pickpocketing, acrobatics, thu'um, vampire, werewolf, alchemy, archery, and more! The mod also comes with the ability to trade 2 dragon souls or 3 filled black soulgems for a perk point. You can also get a one-time +3 free perk points if you choose to. 
     
     
    The main updates compared to the last nexus version are as follows:
    - Removed buggy or broken perks
    - Removed overcomplicated and unnecessary perks
    - espfe, won't use a hard load order slot
    - Added a few new perks
    - Removed bloat from the mod
    - Tidied up scripts
     
    I also wanted to mention that I fixed an issue with sacrifice book, your savefile won't be bloated with deleted refs anymore and those books can respawn. 
     
     
    Permissions:
    Mirror and re-upload anywhere except nexus. Otherwise, do whatever you want with it. Hopefully, have some fun with it

    120 downloads

    Submitted

  22. ZaZ Animation Pack 9.2 SSE - CBBE and UUNP - by XTH SSE

    ZaZ Animation Pack 9.2 - Skyrim Special Edition conversion
     
    !!! Script fix at the very bottom !!!
     
    ================================================================ !!! READ THIS FIRST !!!   The file you download here is NOT the mod. It is a small text file with the download links.   ZAP is 7.0 GB (CBBE) and 8.9 GB (UUNP) - far too large to host on LoversLab, so the archives live on pixeldrain. Download the file here, open the text inside, use the link for the body version you want.   Same way the original ZAP is hosted. ================================================================  
    !! ZaZ Animation Pack 9.2 is NOT backwards compatible and cannot be used to satisfy a dependency on any version of ZAZ 8 !!
    (Thanks to Talesien for pointing that out)

    This is not my mod. ZAP was made by ZaZ, XaZ and t.ara over more than
    a decade. All I did was convert version 9.2 so it runs on Skyrim SE,
    and fix a handful of files that were already broken in the original.
    The original is here and you should look at it first:
    https://www.loverslab.com/files/file/23102-zaz-animation-pack-zap/

    WHAT THIS IS
    ZAP is a framework and animation package. It does nothing on its own.
    It is a modder's resource: furniture, restraints, animations, poses
    and building kits that dozens of other mods depend on.
    Both body versions are available, same conversion, pick one:
      CBBE-HDT
      UUNP-HDT

    WHAT WAS CONVERTED
      2002  .hkx   32-bit packfiles, Havok tagfiles and XML  ->  64-bit
      6548  .nif   BS 83  ->  BS 100   (CBBE, 6540 in the UUNP build)
            .esm   already shipped as Form 44 - left untouched
    Every hkx and nif was checked after conversion. No failures, no
    truncated files.

    WHAT WAS FIXED ON TOP
    Four normal maps ship as 0-byte files in the original pack:
      Textures\ZaZ\002Wood\BedWood01_n.dds
      Textures\ZaZ\002Wood\nobleBedWood01_n.dds
      Textures\ZaZ\018Beds\BedWood01_n.dds
      Textures\ZaZ\018Beds\nobleBedWood01_n.dds
    Empty normal maps make the wooden beds render with broken lighting.
    Rebuilt from the diffuse textures beside them, so the relief follows
    the actual wood grain instead of being flat. Same format and
    resolution as the originals.
    Three leftover 0-byte working files were removed. Nothing references
    them - I checked every mesh and the plugin:
      Leggings_Heights222222.dds, Leggings_Heights2222222.dds, ps366F.tmp

    LEFT AS FOUND
    Two meshes are in Gamebryo 20.0.0.5 (Oblivion) format and cannot be
    loaded by any version of Skyrim. They were already dead weight in the
    LE release and I left them alone rather than decide for the authors:
      ...\ZaZ - Clutter\...\artrapspikepit01OBLIVION.nif
      ...\Zaz - Prison Pack\prisoncellchains01.nif
     
    REQUIREMENTS:
    A behaviour engine - any one of these:
      FNIS SE     https://www.nexusmods.com/skyrimspecialedition/mods/3038
      Nemesis     https://www.nexusmods.com/skyrimspecialedition/mods/60033
      Pandora (Recommended)     https://www.nexusmods.com/skyrimspecialedition/mods/133232
     
    XPMSSE skeleton (or your skeleton of choice)
      https://www.nexusmods.com/skyrimspecialedition/mods/1988
     
    SexLab SE - listed as a requirement by the original mod.
     
    The links in the original readme pointed at the old Skyrim LE Nexus
    and no longer apply. The readme inside the archive has been updated.

    ADULT CONTENT WARNING (from the original readme)
    THE ZAZ-ANIMATION-PACK IS A FULLY ADULT ORIENTED MOD.
    This mod may contain full nudity, BDSM, fetish and sexual content.
    Don't download it if that is not your taste or you are not allowed to.
     
     
    This is t.ara's work, not mine. The original page states that the
    content may not be used or redistributed without express permission.
    I have sent t.ara a message about this upload. She has not been active
    on LoversLab since September 2025 and the SSE version announced on her
    page has not moved since 2022, which is why this conversion exists at
    all.
    If t.ara objects, this comes down immediately - no discussion needed,
    just say the word. Same goes for any of the other authors in the
    credit list whose assets are in here.
    Do not make money with this content. That was t.ara's condition and
    it is a good one.
     
     
    ----------------------------------------------------------------
    FIXES
    ----------------------------------------------------------------
    Whipping Script
    There is a second download here, "Whipping System Fix". It is a
    1 MB patch, not another copy of the pack. Install it after ZAP 9.2
    and let it overwrite, then run your behaviour engine again.
     
    It fixes the papyrus log spam from the whipping system - a property
    in zazWhp_NPCscript still asks for a class that was renamed away, so
    it never binds and the error repeats forever. Comes from the original
    pack and is in the LE version too.

    BODYSLIDE Fixed. See the separate download "BodySlide Update (CBBE)".
    The slidersets shipped with the CBBE slider list of the time, 55
    sliders where CBBE SE has 137. The missing ones were exactly what
    heavy presets drive, which is why clothing didn't follow them. All
    85 sets were rebuilt against CBBE Body Physics and refitted.
    Not perfect - a few parts are slightly stretched and some don't line
    up exactly. They work with modern presets now, which they didn't
    before. ----------------------------------------------------------------
    KNOWN ISSUE - HDT CHAINS
    ----------------------------------------------------------------
    Chains, cuff chains and the dangling jewellery don't move. They hang
    static instead of swinging.
    Inherited from the LE original. The meshes still carry the LE physics
    identifier "HDT Havok Path" where SSE needs "HDT Skinned Mesh Physics
    Object", and the physics configs are Havok packfiles from HDT-PE,
    which SMP can't read at all. So nothing ever gets attached.
    114 meshes are affected - chains, cuffs, collars, ragdolls and the
    soulgem jewellery. Renaming isn't enough, every one of them needs a
    new SMP config, so I'm writing a tool for it. No date on that.
    Nothing breaks in the meantime, the items just don't swing.
     

     
     
     
    ZAP 9.2 SSE Whipping System Fix.zip

    4186 downloads

    Updated

  23. Yvanni - Draenei Voiced Follower - SL and Ostim Addons

    Sex dialogue addons for Yvanni - Draenei Voiced Follower v2.0 
    She is a Draenei from World of Warcraft created with the SkyDraenei race mod.
    This dialogue expansion will allow you to have sex with her through dialogue you can unlock by talking to her. Pretty simple. There are over 400 new voicelines in this file for starting sex scenes with Sexlab. I have created custom scripts that will start scenes based on tags such as Vaginal, Blowjob, Lesbian, Bondage, etc, and Yvanni will have unique starting dialogue for each of them. She has dialogue for both male and female players.
    Yvanni enjoys all kinds of sex positions except for doggystyle because her tail gets in the way! She also doesn't mind you getting rough with her...
     
    WHAT'S NEW?
    Check out the Yvanni Spicy Ostim Dialogue Addon on Nexusmods. OSTIM ONLY.
     
    WHAT'S NEW IN Version 2.0?
    -Over 200 new voicelines added.
    -New sexual positions to select with Yvanni: Handjob, Cunnilingus for males, Random/Yvanni's choice
    -Sex buffs depending on your choice of position with Yvanni. 12 total buffs!
    -Optional Fertility Mode/Hentai Pregnancy comments. Yvanni will have a few more things to say about requesting pregnancy if you select Vaginal sex, and a few comments if she's already pregnant.
    -Yvanni's entire romance has been fleshed out, with multiple branching paths that may lead to sex and marriage. Some voicelines are different if you are married to Yvanni.
    -Various new greetings added for different sexual situations. After sex, during sex...
    -Fixed Yvanni's vagina collisions
    -NoStrip Keywords are now handled with Keyword Item Distributor instead of directly editing the armors in the plugin.
    -NEW MOD: Buttplug Addon. Now Yvanni will have the option to insert or remove her custom buttplug whenever you ask her. Buttplug model from Ayleid Plugs - CBBE 3BA
    -FOMOD installer. Everything is easily selectable in the Fomod now.
     
    Features:
    -400+ voicelines for starting sex scenes and talking about sex with Yvanni
    -(NEW) Having sex with Yvanni will grant you unique buffs depending on which position you select. These buffs can stack. Collect them all before heading into combat!
    -If you have the "Keyword Item Distributor" mod, this adds SexlabNoStrip or OstimNoStrip keywords to parts of Yvanni's outfits so she won't strip them during sex. Armored sex!
    -ESL flagged plugins
    -Dialogue Patch available for Futa players. This will let you choose any of Yvanni's straight options even when playing your ""female"" character.
     
    DISCLAIMER: I have NO interest in futa content. Do not ask me to add any.
     
    Voice example:
    -https://files.catbox.moe/i8zs0m.mp4
    -https://vocaroo.com/1os9SsP3l97X
    -That's all for now. You can find more voice clips on the Nexus page.
     
    Known issues:
    -Yvanni has hooves which act like heels, which may cause alignment issues as she gets increased height off the ground. Use Sexlab's hotkeys to fix this if you have to.
     
    Requirements:
    -Yvanni - Draenei Voiced Follower - Version 2.0+
    -Keyword Item Distributor (KID) (Optional)
    -Sexlab Framework
    or
    -Ostim Standalone
     
     
    Yvanni is here to lick ass and chew bubblegum, and she's all out of gum.
     
     
    -Credit to Shadowman2777. I learned a lot about making Sexlab scripts by looking at his mods.
    -Credit to Impish_ for creating the wonderful Ayleid Plugs - CBBE 3BA -Credit to Blizzard for creating World of Warcraft and the Draenei as a concept.  

    12115 downloads

    Updated

  24. Nerfed Followers

    Nerf your followers so that you can take them along with you and finally be challenged in dungeon runs. 
     
    What's New in Version 1.6:
     
     
     
     
     
    Description:
     
    I created this mod to resolve the issue of the game being way too easy when 3 or 4 followers are following you. Also I need followers that get defeated easily in the Captive Player defeat scenario that I am also creating, instead of followers that kill 10 bandits and end the battle unscratched. This mod nerfs followers so that when they are defeated, they get wounded and injured. Their stats go down until they recover. Also I included settings so that followers can die and become unconscious, which works well with the Circle of Lust resurrection mechanic.
      The mod features three core parts:   1. followers get injured, they can die or become unconscious 2. followers can be enslaved in battle, if they get defeated and you are far away from them. Requires Follower Slavery mod. 3. followers may strip their armor if aroused  
     
    Required Mods:
     
    The following mods are required:
     
    Nether's Follower Framework
    Spell Perk Item Distributor (SPID)
    PapyrusUtil SE
    powerofthree's Papyrus Extender
    Papyrus Tweaks NG
     
     
    Optional Mods:
     
    Acheron - Death Alternative
    If you are using Acheron, download the default version of this mod, NerfedFollowersX.X.zip, otherwise download NerfedFollowersX.X_no_Acheron.zip
     
    The Circle of Lust
    The mistress in the Circle Of Lust sells a spell tome which allows you to resurrect dead and unconscious followers.
     
    Follower Slavery Mod
    Followers can be enslaved in battle, if they get defeated and you are far away from them.
     
    Brastia Exhausted Idles and Bleedout Idles
    Works well with defeated followers.
     
    OSL Aroused or SexLab Aroused
    For topless followers option, when aroused.
     
    Simple Combat Injuries
    For player injuries.
     
     
    Incompatible Mods:
     
    Follower Death and Injury Chance
    Does the same thing.
     
    How is this mod different from Follower Death and Injury Chance?
    - Follower injuries are not so rare, they get injured and wounded more easily.
    - Follower Death and Injury Chance limits injuries to six followers, while Nerfed Followers does not have this limit.
    - Followers can get enslaved, aside from being injured.
     
     
     What's New in Version 1.5:
     
     
     
     
     What's New in Version 1.4:
     
     
     
     
     
     What's New in Version 1.3:
     
     
     
     
     What's New in Version 1.2:
     
     
     
     
     What's New in Version 1.1:
     
     
     
     
    Credits:
    raccoondance
    https://www.nexusmods.com/skyrimspecialedition/users/15479034  

    6200 downloads

    Updated

  25. Infernal Trident

    Infernal Trident
    A custom infernal trident with permanent fire on the three tips and a powerful Flames-style attack.
    The fire stream is based on Skyrim’s vanilla Flames, but has been reworked to reach around 3x farther while keeping the particles looking natural instead of simply stretching the effect.
    Features
    Permanent animated flames on the trident tips 3x extended fire stream 250 damage No Magicka cost Vanilla-style fire impacts Custom Magic Effect and Projectile, so the original Flames spell is not changed SKSE DLL is only used for the permanent weapon flames  
    Recommended Tool: Use Simple Item Spawner to easily obtain this item in-game.
    Note: This mod adds a cheat weapon designed to easily defeat any target in a single hit.
    Permissions / Mod Usage
    You are free to use or modify parts of this mod in your own projects.
    Please credit me as the original author of Infernal Trident if you use its assets, code, ESP setup, modified fire effect, or other work from this mod.
    You may:
    Use it as a requirement or integrate it into another mod Modify the NIFs, effects, scripts or code Create patches, addons or compatibility versions Please do not simply reupload the complete mod unchanged and claim it as your own.
    Credit is required when using my work.

    54 downloads

    Submitted

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