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Rennas Ranch Voice Files
By bigbasi
Voice Files for Rennas Ranch created with XVASynth 3.0
These Files are not optimized, so they contain Voices which are not used in the Mod, thats why the files are so big, but I really haven't had it in me to find out which lines are spoken by whom.
Due to the upload restrictions of 500MB I had to split it.
If there are any problems, or voices missing, please let me know!
PS: I created this Files for MY PLAYTHROUGH! But sharing is caring, as always. 😉
Due to the way I am exporting the lines with a script through SSEdit and the way the mod is configured the size of this Voice mod is at least 6-12 times as big as it has to be. I allready contacted the Mod Author, but I think he has enough to do to add more content to the mod, then to fix the voice lines, and I am totally ok with that! So please be patient, I think he'll has a lot on his plate right now.
I just started my playthrough, so I dont know if anything is missing, for now it seems to work.
1590 downloads
Updated
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Bandits Paradise - Voice Files
By bigbasi
Voice Files for Bandits Paradise 1.5.1 created with XVAsynth 3.0
Converted the loose files to a BSA.
I should have create these files before my Playthough... well, I guess I have to do it again, but this time voiced! Muahhahahha... and I have to run Dyndolod again ... and the Grasscache ... well f me I guess!
And as allways I create those for my own Playthrough... so no warranties...
6499 downloads
Updated
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PAF Fixes and Addons
By Dg75
PAF Fixes and Addons
Is a collection of addons for the Pee and Fart mod as well as some tweaks.
Mainly PFA allows for your followers if they have been added as PAF tracked actors to go Paf
at the same time rather than only one at a time. This really speeds up the process, especially if you have
many followers and makes for better immersion.
Has its own MCM menu and options to fine tune to your own personal needs as well as Optional Voiced Commentary.
All voices and sound effects are synthesized via XVaSynth that may resemble some fictional characters in the game.
UPDATE!!
New version Update is here! PAF fixes and Addons-v4_7_1
A message from Trognog:
"Hi! Sorry for the late response, somehow didn't see your message ... That is awesome! Of course you have permission to do that!
If you want, you can also integrate PAF and make it standalone.
Sadly didn't have much time to do any updates anyway and give you a notice if I come up with anything.
Maybe would make the install easier since it already is quite demanding. Cheers!"
All credits are to the original Pee and Fart creator @trognog, and to the creators of all the resources that were used.
Previously:
- can play cleaning animations when done using toilets.
- fixed Auto Door event sometimes fail for paf outhouses when sitting and closing.
- added new - if player only in sexlab sex, use the force key and paf action key without any modifiers for a brief leek
- added new patch: PAFDootyFrostFall - makes outhouses heated.
- updated LastSeed patches: PFA_LastSeed_Caco_NoBSkyrim1.2 and PFA_LastSeed_Caco_BSkyrimV1.3
- Added a new voice patch: PC HT_Voice Pack -Sexualized Evelyn and is
made to go along with my CM_CustomVoice_Addon and Player Head tracking.
See lower in the Patch spoiler for details.
NEW Update 4_7_1 : This the- kiFD0IgL
-Just some bug fixes
-fixed the bowel and bladder buffs/debuffs not working. Thanks to @el-douanier for pointing this out.
-See changelog for full description
Enjoy!
Requirements:
Skyrim SE: SKSE: (Must match your game version) SkyUI: Backported Extended ESL Support: (if your Game Version is Older than 1.6.1130) SexLab Framework: (Must match your SKSE version) SlaveTats SE Strotis Outdoor toilet resources RaceMenu or Ni override- for body scaling Papyrus Extender by Po3 and all its requirements
Paf Fixes and Addons main file, kiFD0IgL- is the file in the downloads. A mega link
This has included within: the needed Comment Manager, and male variants for commentary.
The Paf Fixes and Addons.esp has Pee and Fart already built into it and is a light plugin espfe -
so if your save file is needing a Pee and fart.esp it wont get it and you would need to clean the save
with re-saver or start a new game.
Optional Soft requirements
DootY House Furniture:
I have patch PFA_DootyPatch for the Dooty houses in the downloads so Player, and follower can use them.
And PafDootyFrostfall Patch treats outhouses as a non sheltered heat source.
See Patches spoiler for details and requirements.
Keep it Clean:
I have a patch KIC -PafFollowerKIC see the spoiler below under patches for details.
This is my preferred cleaning mod, The patch ensures optimal functionality
and its simple and straight to the point.
If KIC ever updates again the patch would most certainly need to be updated along with it.
all credits go out to original creators.
Private Needs Orgasm: by @orehomu
DO NOT install PNO's paf 4.0 patch Page 1 - within its fomod. PFA will integrate with pno.
Pno fomod Page 2, has paf or pfa patch and for addon idles - this is okay to use and highly recommended!
Pno is highly recommended! As it has an awesome pee mesh and orgasm support
if used along side PFA. Its your discretion which system too use, if using PFA and PAF's
system to track needs then I recommend to leave PNO unregistered or in a disabled state
PFA will use pno's pee, and addon idles
Honestly I have no idea what would happen if both needs tracking were enabled, Haven't been brave enough to try it yet.
So if you choose to enable PNO tracking via registering it in its mcm. Then you may want to disable Paf's tracking
If you disable Paf's tracking then some pfa functions wont work, like getting sick, and paffing commentary.
some pfa tracking may still work like sex tracking, Fart Blunder . .
Bathing in Skyrim - Renewed:
Is the current Up to date version of BIS. This is very tempting to use ! PFA has built in integration and doesn't need a patch.
if using an older BIS - PFA listens for this and attempts to Bathe when using those soaps.
Their is a BIS tweaked but not so sure about this one. If it changes spells or forms from the original
PFA may not find it.
GS Poses Se 20 03: by @Gunslicer
Required if using the addon idles
Reccomended Mods:
Pee and Fart 4k textures for slavetats
Player Equip: My equip mod. Nifty, Fast and Reliable equip mod. Unrelated to pfa.
Patches: (Found in download section)
PFA_AdditionalFartSounds:
Resources belong to The Blacksmith. Thank you Blacksmith for the much needed addon.
This just adds a lot of extra fart and poop sounds, if female some will have mixed in female moans for effects.
This overwrites 2 of Paf's legacy poop sounds, I left the third in for the mix.
All other addon sounds are just addons and don't overwrite. All sounds are randomly picked and separated via gender specific
PFA_DBC and PAF_ZakiDBCTextures:
Two separate patches for Dirt Blood and Cum mod and Pee and Fart,
they do not require PFA. If using Zaki Dirt and Blood Textures for Dirt & Blood & Cum + Racemenu Overlays
then use PAFZakiDBCTextures patch. If only using Dirt & Blood & Cum mod without the textures,
then use PAF_DBC. Both of these are overwrites of the same script, and no esp.
Use only the one for the DBC you have if you are on 1.5.97 and they don't work see this post.
Paf_FollowerKIC:
Adds an mcm of its own with a few options. Followers will play bathing animations when Player Bathes.
Also Optional Player/Follower group sex when done bathing
requires Sexlab, PFA, and Aroused redux and Keep it Clean bathing mod.
KIC_SinksOfScrubbingPatch
Just allows for the pc to use a kic wash water when activating a sink. You would naturally need wash water in invy.
This requires Keep it Clean bathing mod, and Sink of scrubbing.
This would go good along with PAf_FollowerKIC patch above so the wash water cleans off the paf.
PFA_DootyPatch:
Requires PFA, and Dooty 3.1 found on the Nexus
patches so player and follower states get updated, and DootyBreak feature to work when using a Dootyhouse.
NPC's will dynamically path to a Dootyhouse if needing to go, just as if was a paf outhouse.
PAFDootyFrostfall:
Requires PFA or Paf, and Campfire v1.12.1se and Dooty mod.
patches so outhouses are a heat source. This is non sheltered so you can still get cold,
But will help prevent freezing to death while sitting on the throne.
PFA_Pee4k:
Just an upscaled Paf pee texture.
Pno pee is far far better to use if looking for better looking pee.
Maybe try it if you don't use Pno pee - OR -
If you use female futa and pfa's boogaloo - shock damage cause accident - then I recommend both Pno and this
as the boogaloo accident will make leek from both ends, but the custom end from futa cannot use pno when its already being
applied to a twat. So the futa will use Paf original or this when boogalooin!
Last Seed:
Requires my patch from downloads. Very important you get the right one!
If Last seed updates, and doesn't remove or edit forms Id's and keywords then the patch should be fine to use
Can usually check this in xedit - if xedit barks at you or cannot parse a form id when loading the patch, then its no good.
-PFA_LastSeed_Caco_BSkyrim
Requires Last Seed, caco, and Beyond Skyrim
-PFA_LastSeed_Caco_NoBSkyrim
Requires Last Seed and caco
-PFA_LastSeed_NoCaco_NoBSkyrim
Requires Last Seed: Use this one if you don't use caco and you don't use Beyond Skyrim
CM_CustomVoice_Addon:
A custom voice for the player.
This must install/load after PFA(and CM) it will over wright comment Manager's mcm script.
This will be added to player's voice options(the last option named Evelyn) You will need to open cm mcm and choose the new voice(optional).
This packs all the necessary player voice files for all my mods that use Comment Manager(COBW, Domination, PFA, Sexy Sex Talk)
PC HT_Voice Pack -Sexualized Evelyn:
-This is made to go along with my CM_CustomVoice_Addon.
-This is a PC head tracking voice pack thus it requires: PC_Head Tracking and Voice Type SE
-To activate it you'll need to go into The Head Tracking mcm page and select the BYOV option for it.
-This was built off: PC Head Tracking Voice Pack - Oversexualized Dovakhiin
Uses most of those fx sound effects plus adds some of its own, and changes voice
to that of CM_CustomVoice_Addon. Uploaded with permissions from the author @JoyJoyce
-Does not require the original, But if you want to see what's its made from -
See the original: Oversexualized-Dovakhiin
-All credits go out to @JoyJoyce and @HHaleyy for the awesome Oversexualized Dovakhiin and PC head tracking mods.
-The original will work to, but wont sound like Evelyn. You may prefer it over what I've done.
-I added farts when player climbs onto a horse or when jumping around.
You can easily remove any sound effects you don't want by navigating to :
Sound/fx/PC Head Tracking - and delete the ones you don't want.
I'd recommend doing this before you install it so your mod manager only installs what you want it to.
-No esp so it should be fine to add/remove anytime.
Note: If its no longer found in PFA downloads section then its either been included or its obsolete!
Compatibility:
Paf fixes and addons Do not install Pee and Fart as PFA already has it built in. Comment Manager Do not install the stand alone Comment Manager Paf fixes and addons now has its own standalone version packed with the main file
No_FromFile patch
with 3.0+ PFA this is no longer compatible.
Eat/Drink PFA listens for mods Caco and/or LastSeed or Rnad or Sunhelm to increment needs per food or drink
Other mods that add food/beverage will be picked up on if they at least use vanilla keyword VenderItemFood,
but like the vanilla game both drink and food have same keyword so pfa may not be able deduce a difference.
In this case pfa would probably just increment bowels. You can fix this in xedit by adding PFA's keyword "PFA_FluidFood"
to any mod added beverages that pfa cannot detect so pfa can deduce if its food or drink and what to increment.
Caco, LastSeed(with my patch), Rnad, Sunhelm are fine as are.
LAST SEED
PFA has integrated support, but requires my Last_Seed patch from the downloads. - See patch's spoiler for details.
PFA will only use one needs mod. It first will check Last Seed, then Rnad, then sunhelm. Will use the first mod it finds.
As per the CK USEP wiki Skyrim SE 1.5.97 is not compatible
With a great many Papyrus functions and events due recent Game updates.
The Backported Extended ESL Support mod found on the nexus is said to fix this.
It would be impossible for me to test this since I am on later game version.
Its Recommended to use it anyways from game v 1.6.40 and under.
I cannot say if it works or not! As I do not use it as I am playing on 1170 and everything seems to work just fine for me!
Their is some debate on weather its okay to use with 1170 or not. I would personally loose it if I didn't need it!
Research it yourself and mind you're save file.
(Its always best to just update the game.)
Features:
Their be many!
Most have an MCM On/Off Option, and settings.
Sex tracking and voiced commentary, PFA can track Player/Follower having sex. MCM Option Jealous followers may initiate their own scene if Player is getting it without them.
Option to be caught sexing someone's Spouse, and optional consequence's(may be deadly)
Voiced Commentary if Player and or Follower parading about town exposed and obviously very horny! Also detects if Player or follower is stinky due to no available toilet paper.
SexTalk, Some voiced Commentary while having sexy sex! SexTalk tracking is limited to only Two actors, So if having a threesome or whatever It would only track Positions 0 and 1. First it checks Player, if Player not involved then followers. Please keep in mind that all Voiced commentary is Synthesized, and some may be okay others not so okay! version 3.9.7 added Anal and vaginal queef options
Optional can turn off the lewd comments(Comment Manager MCM). Lewd comments is a naughty comment list and may be updated without notice.
A fart blunder mini system 2000. just some ridiculous mini skits. Player and follower go at it if one or the other lets one rip! This Optional. will be shut off if Lewd comments is off. Also has its own MCM on/off option.
Followers no longer squat and crap in front of a Yarl, or anyone for that matter if in a settlement. Instead they will nag the player that they need to use the toilet, so for goodness sake get off the bar stool and take your followers to a toilet. Otherwise they can still have an accident on themselves!
Followers will each look for an unoccupied toilet to use, once found that toilet becomes assigned to them(temporarily while paffing) and if their be enough toilets to go around you may get a musical chorus🤒
Anywhere you may use the Latrine spell to have your followers go there instead of on your/their bedroll or whatever. When followers being checked to go paf. Checks in this order, If Toilet, If Latrine, If Accident, Note if accident state they have reduced path time to reach a toilet, and may not make it before accident on self. Otherwise if none of the above they behave normally. Fast traveling, and waiting will have an effect on their states. Just a heads up!
Mod detection, looks to see if User has mods that effect food, water, and cleaning off Paf. Currently listens for RNAD, CACO, Bathing in skyrim, Dirt and Blood, and Sunhelm survival. Note: their are different variants of BIS. BISR or Bathing in Skyrim Renewed was made to listen for PAF dirt and works with PFA out of the box. Although PFA listens for BIS, a variant - BIS tweaked mod may not function as intended for cleaning off Paf dirt - Untested. If you have any of these, purely optional. PFA will make use of when you eat and drink will increase your Pee/Poo States. Otherwise PFA will only track VendorItemFood Keyword which is attached to pretty much anything consumable vanilla wise. Does not differentiate the difference between Solid food or Drinking whatever vanilla skyrim has to drink. Note I rigged this system so as only the first two items consumed will get detected and update your states, then a two hour cooldown until can update again. also two hours after going paf it will not update either, so as it doesn't immediately make you need to go again. Also detects drinking potions and eating ingrediants.
The Player may become ill if contracting a disease, listens for Rnads or Sunhelm if installed and or any of the Vanilla DLC diseases. The Player will get sick to the stomach for about day and half before getting cured. MCM option On/Off can be toggled any time and will cure the player if currently ill. MCM options here if spraying someone have consequences(could be bad). The dragonborn poop is poisonous, and will cause harm to others except to followers and creatures. If a Vampire Diseases will not effect the player. So PFA listens for Stale BloodPotions if you have them and tracks Vampy feeding to much off the dead if such a Mod(hint BV) were to add those type of things to your Skyrim. Listens For the sake of SexTalk(only if Comment Manager is installed) if Player uses a Futa, Comment Manager PFA only listens for SOS Futanari CBBE SSE. MCM option to add other Futa mods to a list so as to be recognized. Also can turn off Futa/SOS detection. This detected by SOS keyword so if using mods that are not a futa or schlong but still has that same keyword e.g. Mods that add SOS pubic hair. Then you may want to shut off PFA's Futa detection.
Adds as mall Bounty system if seen paffing or sexing, MCM optional. If Seen the NPC will seek a guard to tattle to, if found you will get bounty. Otherwise You still may get bounty albeit some small time later. Their are mods that do similar things, Okay to use both, but maybe double the trouble! Bounty amounts go off Paf's MCM option to set Bounty. If sexing and seen it will be a bit more than what you selected in the mcm. If Pafs Bounty option is Off, this feature is shut down!
The Pooper scooper. PFA adds a pooper scooper so you don't have to touch the stuff. If when getting a cell detach event the pooper scooper cleans up behind you. It wont clean pee puddles though, only Player/Follower droppings. MCM option, you can have the Pooper scooper dynamically keep your inventory full of poo, as Player poo can be used as poison. It will not add unless you have less than 5 in your inventory then adds so you have only 20. Will only do this when getting a cell Detach Event.
PAF 4.0 removed DD dectection. PFA rudimentarily brought it back. Uses Keyword detection only. Checks WornForms and if Wearing something in that equip slot that has specific keyword for DD(Anal/Chasity/Armbinder) then player/Follower may not be able to undress/Clean and probably wind up accident on self. Can also turn Off DD detection - PFA MCM option per PFA v3.1.1 + PFA 3.4.0 added A Devious Applied system that PC may be punished if caught paffing/sexing in public Settlements.
Dooty Break. Player sits first at any Paf Outhouse, or if PFA_DootyPatch, Dooty house, Upon getting up Followers will take their turn to sit as well if they gotta go. Useful to clear your follower Paf states when you need them cleared, or just take a Dooty break. On/Off option
If Dooty mod is installed along with PFA_DootyPatch v 3.0.6, Followers will dynamically path to a Dootyhouse when needing to go! This the Dooty outhouses from the the Dooty mod. If you install PFA_DootyPatch it obviously requires the Dooty Mod. On/Off option
NPC actors may Pee/poo in bottles if the PC has them in xhairs and use's PFA's modifier key + Paf action key.
Support for Non tracked NPC's to have needs as well. Light weight and can only works off a random basis as in no tracking and only in settlements locations. Two npc may be randomly chosen every (user specified) number of hours, and will be given a random Pee/poo state - works off User's Paf MCM options. They will attempt to path to toilet, else will try to find a pee thing. Pee things are objects that npc like to pee on(MCM optional). e.g if interior and no toilet will look for Pots, buckets, cauldrons, shovels, pitchforks.. exterior will look for these + Bushes, plants, and trees. Objects can be added to the lists with xedit. See Forms list - their are three lists. if they fail to path to the nearest pee thing in time they will accident on self.
Added support for followers to get sick. Contagious between Player and Followers via Sprayed or sex.
Has translation files. PFA mcm is set up to be translated.
23. Can set any sitting furniture as a toilet via Paf's action while pressing PFA's Force key and sitting.
24. A custom tag system for Paf's Kink sex so user can define what animations play.
25. Can dirty worn armor if had an accident while wearing it.
Dirty clothing will need to be cleaned else it will reapply dirty and stink debuffs if equipped.
Merchants now have a cleaning service- via quest dialogue they charge a small fee to clean the filth out.
Also if wearing dirty while swimming, they get clean. Mcm optional.
26. Bladder Infection. Like getting sick but for pee. Right now only one sickness can occur at a time, so if pc is already sick.
Usage Tips:
Some optional tips/suggestions
1. When commenting, the say marker(invisible object) won't follow you if your moving. It could be made to,
but that may require a bit more script load. So maybe stop or slow down when a comment picks up, may help with immersion.
2. The Dooty break system. Has two ways to activate. 1 assigning a hotkey will only activate via the hotkey.
If PC is sitting use the hotkey before getting up, or if PC is outside have the Dooty house in cross hairs.
Followers will take their turn to sit. Further the hot key method allows DootyBreak to be canceled once activated.
Or the old way can only work if Hotkey is unassigned. PC sits first upon getting up activates for followers to take their turn.
If a follower doesn't have needs they wont go. Can be disabled in mcm. DootyBreak works off Ai packages for pathing,
if the game has a bugged or stuck override packages, like followers that wont sheath weapons then Dooty Break MAY fail.
Disabling/Enabling the bugged Follower should clear them of stuck override packages.
DootyBreak cannot start if Npc script is currently busy either a follower is going or trying to path to a toilet. .
Once a DootyBreak does start, will prevent the npc script from firing so only one or the other may run.
So if trying to activate DootyBreak and it doesn't do anything, Then either no followers have current needs or
the follower scripts are busy, try again in a few moments.
3. If in location and getting a lot dirty commentary, Go clean yourself, it's because you stink! It can get annoying after a bit of it.
This stink just paffing all down your leg, not dirt from KIC or anything.
4. PFA 3.4.0 added A Devious Applied system. This is meant as optional replacer for Pee and Fart's Diaper system. Only one system may be enabled.
PAF's Diaper system will over Rule Devious Applied if enabled. Devious Applied if enabled will listen for PC/NPC followers being Naughty.
If caught or another NPC Gawker tattles Then maybe a guard punishes PC with DD. Only uses Plugs or Chasity(Maybe add more later)
If a Plug gets rammed up the PC's ars it will be a lockable one and if PC tries to poo it will be blocked.
Accidents can still happen when wearing an anal Plug.
if you try to manually make the PC poo when wearing an anal plug and the Shits(Sick) option enabled, PC may contract the shits
Pumps when removed may cause constipation if enabled.
Chasity will prevent Pooing as well. and will prevent PC engaging in PFA related sex starters.
If somehow you remove a Device early, before offense is satisfied. The guard when next encounter may get teed off!
To remove a Devious Applied Device: ALL offenses in ALL holds must be satisfied, then speak with any blacksmith.
Quest driven Note: Hold Offenses are not Bounty. Offenses are just Devious Applied level tracker per hold.
To satisfy is measured in days worn per level of offense per hold.
PFA MCM will have current stats on this. Disabling this will end any current quest and remove the devices.
5. PFA 3.7.1 added an option to allow for random NPC to have needs.
This only works if PFA's mcm option for it is enabled, and PFA's tracking system is enabled.
For the tracking system to be enabled you need either Sextalk feature enabled or Public Sexing enabled or both.
Set a Time in PFA's mcm will negate NPC from being selected to go for specified amount of hours.
Recommend at least 6 hours must go by. You will receive a notification - So n so -NPC is in need of relief.
it would be up to you go find them and peep.
Try not to go through loading doors or fast travel if a NPC is relieving.
PFA does listen for this and will check and run a quick cleanup if needed
Sometimes, at least on my end NPC's when pee on things will path to but fall short on playing idles.
In PFA version 4_5 +, I changed PlayIdle for a SendAnimationEvent function. Maybe it will help as PlayIdle must pass default conditions.
6. About the custom Worn Page in PFA's mcm. It can be confusing so I'll try to break it down some.
Basically PFA needs to check for worn clothing during various circumstances.
Mainly its when paffing, but could also be when taking a stroll through town. So PFA wants
to know if wearing items on specific slots.
The mcm options are a way you the user can manipulate if certain clothing items pass or fail a worn check.
-The first list is the main Custom WornList :
used specifically to check lower pelvis area if worn or not.
This effects exposed commentary and or if paffing accident weather this clothing can get soiled and or if poop is allowed to fall through.
Adding clothing to this list makes that clothing item treated as something worn.
If you have clothing covering the butt and not being properly detected, add it to this list.
-The List under the main one is for upper body boobs being detected as exposed. If you have clothing that covers
the boobs and pfa don't detect it as in you are getting exposed commentary its probably because that clothing isn't slot 32
So you can add undetected clothing that covers the boobs.
-The Negation options only check your currently worn item on specific slots 32, 52, and 49.
These weather enabled or disabled will circumstantially effect exposer or soiling when accident.
If this option for that slot is enabled then this clothing will be treated as revealing or is exposed. Otherwise pfa treats as worn.
- And for the soiled option lower down the page their is a cheater that you make the worn to be soil-able only if its added to
main Custom Worn list- and only counts if a 32 body slot item as in the soiled will still check 52, 49 slots as well.
This maybe helpful if you have a devious suit that cannot be removed and you get tired of soiling it.
So in this case make sure its not on your main Custom worn list and the suit will not get dirt.
But if wearing underwear under the suit, its still possible the underwear gets dirty!
7. If you have mods that periodically start idles on npc or the Player, if this happens during a paf idle it could break the paf idle playing.
If its an oar based idle then it probably wont matter as fnis based always wins that conflict.
example idles that can. DD's, Aroused redux, or the slsf Comments - modesty covering idles - Be wise to turn these off.
For Aroused redux you but have to add the npc or player as Is-Exhibitionist in the Puppet Master page.
8. Several other mods use the same registered hotkeys as Paf/PFA.
Its pain in the rear, but you should be tracking this in your mcm and assign unique hotkeys for each mod.
e.g Zaz's mcm has a default N - so does Paf.
Resolving conflicting hotkeys often fixes the problem !
9. v 4.6.6 + adds a cleaning animations when done on toilets. - mcm optional. Still would require paf's clean idle enabled.
This feature also listens for if the toilet was an outhouse or not. If outhouse it will briefly disable PC collisions until you
walk through the entry way of the outhouse then collision poof back on. This only effects the player.
If this is enabled. When done paffing and your xhairs and controls come back just stand up and look downward
your controls and cam will deactivate and detach briefly for the clean idle. Be careful exiting the outhouse
as in your collisions are disabled and try to walk straight with ground level, else theirs potential fall void !
if having any issues you can disable this in the mcm.
10. The Force key. Is a multi function hot key you can set up in PFA.
The force key is a modifier key and is meant to be held down when using Paf's action key.
It has as of now 4 function that can circumstantially happen.
1 - If in current sex lab scene it can make the Player briefly pee- requires a pee state.
2. - If sitting down on non toilet furniture like the yarl's throne- can treat it like a toilet. - Use custom toilets.
3. - If has npc or follower npc in xhairs can attempt to make that npc use a bottle to pee in.
4. - Otherwise - this will force an accident on the player if no other conditions apply.
Just remember the force key must be held firmly while pressing paf's action key- keep holding it even after until you have a result.
Installation:
PAF no longer requires Zaz pack 8+ but if both are installed, PAF will overwrite some zaz texture files. - It doesn't change anything
Only patches in my downloads and any of my pfa addon mods should Install/load after PFA, Otherwise Install/Load PFA after.
Skyrim Unbound
Recommend to wait until Skyrim Unbound completes(the intro quest) before installing any mod!
This in modding 101 ! I do usually install pre-requisites at new game, mods like Racemenu, xp max skeleton, Physics, Sos, 3Ba/Cbbe
So this really for quest related mods with oninit functions like PFA or sexLab - needs to wait until after Skyrim Unbound completes
1. Install all required files.
2. If using any mods that PFA listens for. You may want them installed first as PFA will look for them when it loads.
3. If installing PFA AIO 4.1 + then you will need a clean save of anything Paf 4.0 or Pfa 4.0 and under.
IF YOU PRIOR HAD PEE AND FART.ESP IN YOUR SAVE GAME YOU NEED TO START A NEW GAME BEFORE INSTALING PFA.
IF UPDATING FROM ANYTHING AFTER PFA 4.0 THEN DISREGUARD THIS.
4. Install PAF fixes and Addons It may take a bit for the MCM's to get registered. Be patient!
PFA loads three mcms - Pee and Fart mcm, Comment Manager mcm, and PFA's mcm
Be sure to carefully view and select any preferred options in each one.
You should enable and choose mcm options in order - Comment Manager - Pee and Fart mcm - Paf Fixes and Addons - any PFA addon mods like COBW or Domination.
Changelog:
V1.0 initial release
1: 2: skip a few . .
if needing the changelog history, let me know I'll give it via txt file.
v 4_3_3
- tweaked WornDirty so if wearing Chasity, the Chasity can get smelly.
- fixed Fart repression option not disabling.
- fixed so the fart volume adjuster works for queefs as well.
- tweaked - when PC is queefing during sexlab scene, the sound doesn't sound like it comes from detached cam.
- tweaked if user has enabled mcm opt- Paf in bottles -can poop when peeing in bottle, will get the correct bottle for they chose within the menu,
and will make poo droppings if peeing in bottle.
- added mcm option to negate player paffing animations. This may be useful if using replacer animations or maybe if using VR. Best left disabled unless you know what you are doing.
- added a mcm option to play some verbose messages when player bladder or bowls states have changed.
- fixed if using pno's pee sometimes the pee wasn't visible
v 4_3_4
- fixed "Pee only" not getting detection events.
- added a dirty worn toggle to help negate upper body clothing like shirts or bra's from treated as something that can be paffed in. MCM optional - disabled by default.
- removed the disease option as a requirement for if female peeing and no tp to clean with can get tier-1 The smell debuff.
- added Bladder infections. If failing to clean pee stink from self - Requires Catch Disease option enabled and PFA's Pee debuffs enabled.
v 4_5_0
- fixed Bladder infection skipping first level.
- tweaked a better random pick for Bladder infection or the Shits.
- added options to negate slots 52 and 49 per worn item to be checked if Check Worn option is enabled.
May help if pfa is trying to paf in an armor that don't actually cover the butt.
- added if wearing sos pubes with keyword "SOS_PubicHair" on slot 52 will be treated as exposed. Can effect nude commentary and consequences.
- updated PafDD script to check worn slots 56 Bra and 58 Chasity+Corsit/Harness - for exposer purposes
- In the exposed check(if tits are exposed) effects commentary. Added to the check to check worn DD Bra,
use to only check 32 body and may help if wearing dd bra but not 32 body armor.
- added function if sitting on toilet but has worn. Will paf on self. This if the Check worn option if enabled, and wearing anything on custom worn list or 52 slot or 49 slot.
- tweaked the worn functions, adding more user control and overall better check.
- added mcm toggle free camera option and functionality for when in paffing idles.
- tweeked when sextalk starts. stage must be > 0 and its not leadin or foreplay and not on final stage
- tweeked npc paffing failsafe
- edited some fart sounds. - doesn't interfere with the AdditionalFartSound patch.
- Added Dynamic pooping
- Added P03's papyrus Extender OnMagicEffectApplyEx to replace the Games OnMagicEffectApply. Should fix bad stacks some users were getting due to excessive spell casting mods.
Papyrus Extender is now a required file.
- Added more paffing animations from GSPoser mod. Requires GsPoser .
- Edited paf's original calls to PlayIde() with SendAnimationEvent(..) , this may help with some npc failing to play paffing idles. maybe my imagination but this way seems faster as well.
- fixed Kink sex so correct animations play, and custom tags in mcm now fully function.
custom tags option for kink animations, can set up to 5 custom tags. e.g Cunnilingus,Anal,Oral . . Kink idle selection will build anims off user tags.
Tags take precedence over Random unlocked animations or Paf defaults.
Kink animations should work as intended now.
v 4_5_1
- added GS505 to DynanicPoop exclusion , No offsets were created for it as it has too much motion.
- Added Bisr support for Bisr 2.7.5 +. Older Bisr support remains for now.
- Added support for Last Seed. Requires my Last seed patch from downloads. Their are three different variant patches, use the only the one corresponding to load order.
vers 4_5_2
- fixed anal spray spraying in wrong direction per idle playing.
- removed awkward light showing when anal spraying.
- fixed anal spray impact decals not taking
- added an mcm option to enable/disable anal spray so its separate from Dynamic poop option
vers 4_5_3
- fixed script bug that potentially conflicted with other mods that disable/enable player controls.
vers 4_6_0
- updated sextalk female lines, tested and edited individually. Should sound better now.
- added an mcm option to declare what stage the queefs can start. Helps prevent them playing too early.
-Follower pathing to toilet and the toilet gets occupied before they get there,
The follower will now look for another toilet instead of just paffing on self,
although if their timer runs out they still accident on self anyways.
-fixed comment manager script bug if sexing necro the victim was being treated as gawker.
- edited the debugs when debug mcm option is enabled, so it don't blow up the screen with verbose messages.
If logs are enabled.
-tweaked accident function to not fail when some pc action behaviors is active like
combat, sneaking, swimming, sitting, sleeping, or on mount
The pressure animation will negate if detects pc in any of these states.
vers 4_6_1
- fixed bug introduced in last update, follower pathing to toilet, sometimes couldn't sit.
vers 4_6_2
- 3rd attempt same bug again from last update. Should be fixed now !
Vers 4_6_3
- updated dooty patch to fix sit marker on dooty houses.
- tweaked the Is worn detection to check the armor's aa and total slot mask for a better check for a lower pelvis area,
as some clothing items like full body robes and some armors were getting false negatives.
- fixed if sick on bucket anal spray. Sprays in correct direction now.
- fixed in some ass up idles, spray in correct direction now.
- reworked debugs- added trace debugs and tweaked some messages for less verbose.
Removed debugs from messaging when commenting when in debug mode.
- fixed toggle cam, will ensure 3rd person and weapons sheathed before the toggle.
- fixed when paffing- checking for deliberate target. IsTargetDeliberate(thisActor) -
reworked the function - this handles deliberate commentary and consequences.
- tweaked functionality for better thread safety between Key up and auto functions.
This was primarily a bug with the super dump when keyed to happen the script was failing to achieve busy state,
and potential conflict with itself.
- reworked some sounds fx,
- PFAAdditionalFart patch got updated to 4.2.0
- PFA_DootyPatch got updated to 4.1.3 - this fixes the offset sit marker on the Dooty houses.
Vers 4_6_5
- reduced the search area for dialogue target.
- Reworked functionality, some things I did in the 4.6.3 v update,
that may have been causing pc controls to be locked.
- Reworked Paf npc fail safe. For better functionality.
Vers 4_6_6
- Reworked finish to parent functions for optimization.
- Reworked adjusted wait times during idles.
- added UseToilet to allow cleaning animations when done.
PC only, and will need to stand up when done, the cam will toggle off briefly for the idle
- fixed PC getting stuck when exiting outhouses. This will briefly toggle collision off(PC only) then back on when clear.
- fixed wonky remove actor behavior in pfa's mcm
- fixed bug when removing an actor from paf tracking was failing to update the actor Index
- fixed if had bladder infection and disabled it in the mcm it will instantly cure the infection
- fixed update paf debuffs force update after peeing.
This was causing some idle lag if using pno pee and the bladder spells didn't immediately update,
pno's pressure idle commencing after peeing.
pno's pressure idles pick up on updated bladder buff/debuff.
- fixed calling GetFormFromFile causing log errors.
Now properly checks for has mod via IsPluginInstalled(modName) before the GetFormFromFile call
- fixed some calls to Find() on a formlist was getting a None passed in causing some log errors to show.
- updated comment manager script and the custom voice add-on to accommodate these log errors.
so if using the custom voice add-on patch be sure to get the update and it must load/install after pfa.
- reworked the PAF_PNOScript - adding failsafe incase pee would fail to dispel.
Note ! This script can only run if pfa can see pno and in pfa's mcm the "Let pfa handle pno" option is enabled.
Otherwise pfa just sends a mod event, and pno scripts handle things from their. -
pfa still needs to see pno though in order to enable pfa's "Use pno" mcm option. Otherwise paf pee is used.
Vers 4_6_7
- added more time for Player to stand from toilet finish for clean animation to happen.
- edited isJealous function for jealous followers, fixed verbose commentary
-added function to check whether player just recently ate or drank.
-fixed Lastseed diseases not getting used to make PC sick.
- fixed the pee debuff from applying when accident if nothing is worn down their
- fixed Auto Door event sometimes fail for paf outhouses when sitting and closing.
- added new - if player only in sexlab sex, use the force key and paf action key without any modifiers for a brief leek -
does require a pee state, but doesn't reset pee state so it can be used multiple times. Try not to spam it too much though..
- fixed follower sick element not resetting when actor was removed or reset all actors.
this bug was when released a sick follower from paf slot, later recruited new actor into that same slot caused instant sick.
Vers 4_6_8
-fixed increment food item sometimes failed to increment.
-fixed potential Paf busy message gets stuck if removed an only actor from tracking.
- fixed potential npc script loosing registration when removal of only actor from tracking.
if only had one tracked actor and removed them from tracking, later when adding new actor may have locked down.
Now will correct itself if this were the case. If npc's stop incrementing states you can remove then add the actor back to resolve
instead of running the pfa debug or paf's reset. But either would achieve the same result.
- added new patch: PAFDootyFrostfall - makes all paf and dooty outhouses as heat source. - non shelter so you can still
get cold but should help freezing to death while sitting on the throne.
Vers 4_6_9
- edited some dirty commentary in comment manager esp to be less vulgar
These are some COBW lines and unrelated to pfa.
- edited pfa's food consumption tracking to keep up with since last fed weather vampire or not.
- updated CM_CustomVoice_Addon v 4.1.8 to accommodate
Vers 4_7_0
- updated comment manager. Recreated some lines. Created new lines. These are primarily for COBW.
updated the CM_CustomVoice_Addon to v 4.1.9 for this, again its for COBW stuff.
- fixed if used force key to force paf when constipated was getting wonky behavior.
- edited if constipated you cannot force paf via the force key or use toilet normal
if your go state < 3 or less than High pressure.
- fixed typo in mod check for Dirt and Blood
- Added different verbose messages for when accident on self.
- updated the check for worn when checking if wearing clothing when having accident for better functionality.
Vers 4_7_1
- added debug to IsJealous follower function
- fixed Blood potion properly incrementing states if vampire
- changed back a 1 hour to 2 hours must go by before consumption increments.
- fixed Bowel and Bladder Buffs/DeBuffs had incorrect magnitudes. Thanks to the awesome @el-douanier for pointing this out to me.
Thanks and support:
If you wish to show some support
Pee and Fart is a great mod and has alot of potential. I'm Sure Trognog would appreciate any support!
Ashal, Sexlab and the community. Were would we be without you guys?
All those awesome animators that work so tirelessly that we may have kool things to do with our spare time!
Be sure to show them some appreciation!
If you wish to leave me a tip.
Tip Jar
Thanks All!
My thanks to snitch123, and Medieval Genie for helping out with some testing.
My thanks to @tamai for helping me cleanup and organize the page. ☺️
48526 downloads
Updated
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Lyssia Dialogue Addon - ESL
By D00M Slayer
This mod adds 470 lines of voiced dialogue to AlmightySE’s fantastic follower mod, Lyssia.
You can ask her what's on her mind, to which she'll give random answers, as well as about other topics like what she thinks of my other followers, and you can even ask her for sex.
But she's not a fan of footjobs, since she's a virtuous woman.
The mod only contains dialogues, not scripts, so the lines do not trigger ostim or sexlab scenes.
The original mod is required.
https://www.nexusmods.com/skyrimspecialedition/mods/92898
A few weeks ago, I deleted all my mods, mainly because making them requires a lot of time and work, and I just got tired of it. But now I’m feeling motivated again, so I'll probably make more addons because I have lots of ideas.
You can download my old mods from the file section. I plan to rewrite them, fix a few bugs, generate higher-quality audio, add even more content, and then upload them again.
Video:
https://youtu.be/XYvoU2acHfw
576 downloads
Submitted
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The Curses of a BloodWhore
By Dg75
Update is Here - See spoiler for specifics.
The Curse of the BloodWhore
-a PFA addon
COBW is intended for female Player Character usage. If just using this for the pray system and a vigil
then it wouldn't matter. Otherwise Not recommended to use this with a Male PC.
COBW may have graphical violence and extreme sexual content and Not for the lighthearted!
Although its at the sheer discretion of how you play the mod and your Game!
Its recommended to use on a new game and as a playthrough mod - but not mandatory
Introduces a karma or an Alignment system to Skyrim. COBW will track things you've done
and imply appropriate consequences through circumstantial events.
Keeps a rank of your current standing and alignment. You may benefit from advancing
your current path. Whichever direction it may be!
COBW essentially has two paths: Of which you partake in one or both, or neither.
One: a VIgilant of Stendarr. Intro quest to guide you as you get started.
Can be stopped, skipped or restarted anytime. Offers an alternate way to level up your PC.
a pray system to cleanse the taint from your soul. And a repentance for which you may
pay for your misfortunes.
Strengthen up your PC with alternate leveling, and immersively may give a sense of spiritual strength and purpose
I personally use this system when starting a new game as its a great way to immersively and quickly
strengthen your player character. - See below spoilers for details.
Two: The BloodWhore. You can become a BloodWhore by becoming a vampire in the DawnGuard
quest line. As the Vampire Lord Power must be learned and in inventory. A BloodWhore is an
emotional state the player may find herself in. COBW Uses Effects Horns, and Wings forced
onto the Player. Starts a Quest - See Below Spoilers for details. Be warned! The content in these spoilers
may be depicted as despicable and Down Right deplorable!
If you don't plan on playing as a vampire or not crazy about being a devout Stendarr nut
Both these are optional and can be shut down. This may leave little in the way of which
COBW may bring you less just for the sake of tracking karma, cursed gold, and oral bribery .
HARD_DEPENDENCIES
Skyrim SE
SkyUi SE- Probably want vs 5.2+
Sexlab Framework - must match your skyrim game and script extender
Sexlab Aroused SE - Other arousal mods that claim they are replacers for this should be okay as long as they load SexLabAroused.esm
PAF Fixes and Addons 4.4.2 +for latest content - and all its requirements! Earlier than PFA 4.1 are not compatible
Papyrus Extender : required for COBW version 4.3.0 +
SOFT_DEPENDENCIES
- some require patch's I made, be sure read this carefully. and see My Patches spoiler
- mod will function without - But Strongly Recommend to install these!!!
COBW Effect Patch - if you want the effects. There are optional effect patches, see the Patch spoiler. Note COBW was built to use them -Highly recommended
requires TDN Equippable Horns
requires Animated Wings Ultimate
requires Fly mod Beta by Poroone and fly mod overhaul by Indefiance for sse
See EFFECTS section below for details.
If using other similar mods that do the same thing, they will need to be patched in.
Futa mod - COBW auto detects CBBE erf futanari, can add other futa mods to detection via PFA's mcm
Futanari is another effect that's not handled in the Effect patch, and that's only circumstantially used - See Effects spoiler,
and The Ginn spoiler for details.
Sexlab animations ; animations are checked in script via sexlab functions, if you don't have valid animations they wont play.
Needed animations to accommodate:
SexLab animation Loader
Humanoid/Werewolf/Vampire/VampireLord - recommend - Billy's and Anubes and FunnyBuisness, to name but a few.
Dragons - recommend - Horny Creatures of Skyrim
Creatures need to be enabled in Sexlab mcm and generated behaviors in Fnis or Nemesis
OTHER MODS COBW LISTENS FOR
SexLab Aroused Creatures
COBW listens for the invite key press on this mod. Bad things may happen if doing this and witnessed
Better Vampires. Requires my Conflict Patch - COBWBetterVampires
COBW listens for getting fully fed and being Blood Starved as this effects your emotional threshold.
Domination.
Listens for Domination to be installed, effects Karma and exposer.
TDF Prostitution - requires my patch: COBW_TDFProstitution
Will get detected selling your PC or followers out.
POTENTIAL CONFLICTS
MY PATCH'S
ALIGNMENTS
EXPOSER
THE GOLDS CURSE
STAY TRUE TO THE LIGHT
IN DARKNESS PREVAIL
EFFECTS
THE GINN
FOLLOWER CURSE
STENDARR'S IRE
WISHING
DARK POWERS
COMMENTARY
REPENT FOR WHAT YOU HAVE DONE
THANKS AND SUPPORT:
If you wish to show some support
Ashal, Sexlab and the community. Were would we be without you guys?
All those awesome animators that work so tirelessly that we may have kool things to do with our spare time!
Be sure to show them some appreciation!
If you wish to leave me a tip.
Tip Jar
CHANGELOG
6143 downloads
Updated
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Ashamed Undress
By Arkbar.
Ashamed Undress(AU) is an Advanced Nudity Detection(AND) Based progression System. You receive buffs and debuffs based on your Modesty State how well you match your clothes
Ashamed Undress
Abandon Shame, Harden Against Modesty, Embrace Disrobing, Unlock Nudity’s Dominance; Rise Empowered, Seize Strength.
Ashamed Undress(AU) provides a risk-reward power progression system built on top of Advanced Nudity Detection (AND).
Features:
- You receive buffs and debuffs depending on how well you match your clothes with your current dynamic modesty status if you match your clothes to your modesty status, The strongest buffs are provided for the shameless states.
- Buffs and debuffs affect almost everything in the game, speed, magic cost, damage, carry weight, etc
- Both Simple and Strict modesty systems are supported
- Reaching PermanentShameless rank, provides additional bonuses if you remain naked and remove any of your boots, globes and helmet (Stacking)
- Scriptless: Yes, we only have an MCM, no running scripts, the buffs and debuffs are applied automatically using the skyrim engine directly (esp)
- Configurable: You can choose the effects you want by "zone", and their strength, from off (no impact) to hardcore (Extreme effects, can go from unplayable to OP)
- Designed for FEMALE players, but absolutely there is no reason for it to not work with males (The effects may make less sense, but regardless)
- NEW: Added Magic effects to give an idea of which effects are active. The language changes according to personality (Shy, uses euphemism, shameless use explicit language)
Requirements:
- Advanced Nudity Detection (AND) 3.1.3+
- MCM Helper
Zones:
Ashamed Undress, takes the different nudity states from AND, and breaks them down in 4 zones: TOP(Boobs), Bottom(Genitals), ASS, Naked(Nude). All explanations are made using the Simple Modesty rules, The strict modesty ranks are a strict subset of the combinations from the simple rules, so for example a TEASE (Strict Modesty Rank4) is equivalent to TOP Bold(rank2) and Bottom Bold(Rank2)
- TOP: Governs Magicka, including magicka regeneration, magic costs (all Schools), Magic power (All Schools), Magic Resistance, and for some extreme cases, you can even get Magic Drain (You loose magic).
- TOP Cares about your matching between your top modesty (0->Shy, 3->Shameless) and how exposed is the player chest (Covered, Showing Bra, Showing Chest, Topless)
- BOTTOM: Governs Combat, Including Magicka and Stamina regeneration, 1h, 2h and Archery damage, and Armor Rating.
- Bottom Cares about your matching between your bottom modesty (0->Shy, 3->Shameless) and how exposed is the player bottom is (Covered, Showing underwear, Showing genitals, bottomless)
- ASS: Governs Movement. Includes Speed, jump, sneaking and even carryWeight.
- Cares about your matching between your bottom modesty (0->Shy, 3->Shameless) and how exposed is the player ass is (Covered, Showing ass, bottomless)
- NAKED: Governs Miscelaneuus effects, Speech, Shout Cooldown, Lockpicking and pickpocket.
- Naked effects only occur when naked (Topless+Bottomless), and cares about your TOP/BOTTOM modesty rank independently. This means that you could get a naked buff from top (Top Shameless) and a debuff from bottom (Bottom Shy)
- Permanent Shameless: If you enable the permanent shameless and reach rank4 in both top and bottom, you can leverage the permanent shameless bonus. For each of gloves/helmet/boots that you are missing you get an additional bonus on top to each of the other existing bonuses, In some cases it can almost double the strength of the bonuses.
Interesting Interactions:
Although AU, only needs AND and its requirements, there are a few notable emergent interactions
- BARE: With BARE (and properly configured outfits) your clothing state also has an arousal component (more aroused-> More naked), which may trigger your progressions
- Licenses: Especially in the early game, you may not be able to choose your outfits freely, forcing you to progress in the modesty ranks..
- Devious Devices: Any version. They can force you to be covered or naked putting even more pressure on how much do you want to progress. Up to bold so you wont face strong "covered" penalies ?
- Any of Sexy Adventures, BAKA, or similar that generate scenes depending on your state, Running around naked is, after all, a risky choice
Important
This mod is NOT affiliated to Advanced Nudity Detection (AND), Please do not ask support questions for Ashamed Undress in Nymph server.
I'm Also active in Citadel, so you can ask question there in NSFW-Support, Please be sure to tag me so I can see the message
Future Plans:
- Perk System: Gatekeep the progression with perks, after all, this may invalidate some armor trees/perks, so is better to allow for intentional investment. The addon would force hardcore mode in AND, and stop the progression at different points without a proper perk investment.
Changelog:
4604 downloads
Updated
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Bimbos of Skyrim - BimboLips
By HannoJojo
A plugin to Bimbos of Skyrim, adding (Bimbo) lip changes based on BoS progression.
Please let me know about any issues you find.
Description:
Again, this is mainly intended to be a small addon for the great Bimbos of Skyrim (get it now!) mod. Initially I planned to include it in Bimbos of Skyrim - Bimbo Skin but I was too lazy to add all the required file checks and conditions, so it ended up as its own file.
Similar to my other mod Bimbo Skin, this adds an additional change to characters and NPCs affected by the Bimbo curse from BoS. This mod is primarily intended to add a progression of "normal" to "bloated bimbo" lips as the bimbofication curse progresses. While BoS and its curse is a direct requirement, most other parts are fairly configurable. Apart from the lip morphs, it includes any other visible morph provided by High Poly Head SMP.
Strictly requires Bimbos of Skyrim to have any effect.
Credits for finding this out to begin with go to AylaElfie (original post), of course Acro748 for MFEE and Predator-RJ for High Poly Head SMP.
The included MFEE files were also created by AylaElfie.
HARD Requirements:
SKSE
po3's Papyrus Extender
PapyrusUtil
MCMHelper - so again... no LE support by me.
Bimbos of Skyrim
MFEE
High Poly Head & High Poly Head SMP
(OPTIONAL) DAK
The mod essentially uses the Papyrus equivalent of
mfee <category number> <morph number> <value 0~100> with the values set in the MCM + the option to have some kind of progression.
As you can see here, the value is capped at 100. So no matter the combinations of settings you choose, if you reach a value of 100 no further changes will happen to the morphs.
Should also work for NPCs as long as they use High Poly Head (SMP).
The general options
Enable Bimbomorphs - Toggles the general functionality
Enable Morphs for NPCs - Toggle the functionality for NPCs
Refresh Interval - Interval at which the MGEF added to targets will check if it has to be reapplied. A value of 0 will disable this.
Suppression potion "heals" morphs - Toggle to restore your normal morphs upon using BoS' suppression potions.
Enable morph notification - Shows a notification (upper left corner) when a change occurs (Player only)
Buttons:
Restore morphs of target - If no target it will affect the player. Simply reapplies the saved values for this target. If theres nothing saved, nothing should happen. Manual option if refresh interval is disabled.
Reset all morphs of target to 0 - If no target it will affect the player. Removes the morphs of the target and saves a value of 0.
Add/Remove refresh spell - Manually adds the Spell to refresh the effect to the target.
Hotkeys:
Restore morphs of target - See above, but as a hotkey
Use DAK as modificator - If enabled, the hotkey will require you to hold the DAK key to work.
The options (changeable per morph after selecting it on Slot):
Enable this morph - Toggle the morph functionality based on BoS Corruption
Enable Progression - Toggle morph progression based on BoS Corruption
Corruption Stage to hook - The stage at which the first or full (if progression is disabled) morph should happen.
Initial morph - The initial morph value to use with progression. Can be anything between 0 and 100 but obviously there won't be any progression if it starts with 100.
Final morph (0-100) - The full morph effect. Either applied directly, or the final value.
Morph increase per corruption level - What the name says. For each corruption step it will increase by this value until the max morph value set is reached, or no corruption stages occur. Final morphvalue is always capped by the amount of corruption stages in BoS and/or the maximum morph value of 100
Examples (if everything is working as intended that is...):
Randomization mode - Will randomize the values depending on setting for noone, only the player, only npcs or both.
Testing values:
Probably the easiest way to test values prior setting them is using the MFEE console commands. For more information on the commands check the description of MFEE
Reset values: MFEE r MFEE reset Change a morph value: MFEE <category> <id> <value> Category id Name 1(Misc) 0 PRJ_Bottox 1(Misc) 1 PRJ_BimboBottox 1(Misc) 2 PRJ_BimboBottox_Extreme 1(Misc) 3 PRJ_BottoxCheeks 1(Misc) 4 PRJ_BottoxChin 1(Misc) 5 PRJ_BottoxJawMew 1(Misc) 6 PRJ_Doll_Bottox_Extreme 1(Misc) 7 PRJ_Bottox_Countor 1(Misc) 8 PRJ_Nostrils_In
Known issues:
- Reloading a save before the change will show the morphed lips until the game is restarted, which I probably won't fix anytime soon.
- Certain YPS settings may cause issues with the morphs. See the spoiler for more information found by @RanmaZ
5337 downloads
- bimbo
- bimbofication
- (and 2 more)
Updated
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Slaverun Reloaded - Botoxed
This a botoxed version of the wonderful Slaverun Reloaded mod by @Kenjoki
Installation:
Download the installer from this page and install over HSH. This mod only contains facegen meshes and textures. You can choose to install either or both the meshes and textures. Install the meshes if you want the Botox faces instead of Skyrim vanilla potatoes. Install the textures If you want the Botox makeup.
Requirements:
Slaverun Reloaded, obviously. Botox for Skyrim or you will be missing some hair textures. If you don't want the default Botox faces, only install the hair textures from it. KShair or you will be missing most hair textures.260 downloads
Updated
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SL Widgets
By crajjjj
Download on Nexus: https://www.nexusmods.com/skyrimspecialedition/mods/164162 A plugin for iWant Status Bars that adds adult-mod status widgets — arousal, pregnancy, milk, cum, wear & tear, needs and more — to Skyrim's HUD, for the player and up to 3 NPCs. 113+ icons included. Fully configurable in-game through the MCM. Full docs, icon previews, custom packs and guides: https://crajjjj.github.io/slwidgets/ ✨ Features - Two icon mechanics — 9-stage gauges that fill with a mod's value (arousal, milk, cum, wear & tear, needs) and condition toggles that pop in/out (pregnancy, parasites, defeat) - NPC tracking — watch up to 3 NPCs alongside the player: aim at an NPC, press a hotkey, and they get their own icon set and a floating name label - Broad mod support — SexLab Aroused, Apropos2, Fill Her Up, MME / SGO4 / MAL, the major pregnancy frameworks, and more - Custom icon packs — restyle any icon set; grab one from the download section - Settings presets — save and load your toggle setup, handy for new saves ⚙️ Installation - Install with any mod manager. The SE build is ESPFE (ESL-flagged); the LE build's ESP also works on SE. - Load order: iWant Widgets → iWant Status Bars → SLWidgets - (Optional) Choose which widgets are shown in the SLWidgets MCM - (Optional) Save / load your SLWidgets settings in the MCM — useful for new saves - (Optional) Set icon placement, colour and size in the iWant Status Bars MCM (multiple bars supported) - (Optional) Install custom icon packs from the download section (DDS textures only) Notes: - Do not install both the ESL and ESP versions of iWant Widgets at once — they overlap and conflict - LE users: the LE build of iWant Status Bars / iWant Widgets is included in the SE FOMOD 🖱️ MCM Setup (thanks Herowynne) Step 1 — Enable the mod Open the SLWidgets MCM → General page → toggle Disable/Enable mod. The label shows the action, not the current state: - ENABLE shown = mod is currently OFF (press to turn it on) - DISABLE shown = mod is currently ON Back out and re-open the MCM to confirm. Step 2 — Configure iWant Status Bars Open the iWant Status Bars MCM → Bars page → assign a hotkey under Press to Toggle, exit the MCM, and press the hotkey in-game. Adjust Type, X Position and Y Position as needed. After any change in the iWant Status Bars MCM, press the hotkey twice to refresh the display. 📦 Requirements Hard requirements - iWant Status Bars - iWant Widgets - PapyrusUtil - SKSE & SkyUI (for the MCM) Soft dependencies — install only the ones you use - SexLab Aroused SE (any version, including SLAX) - Apropos2 SE (ESL/ESP) - Fill Her Up — Baka Edition 1.90+ - Milk Mod Economy - Mammaries And Lactation (MAL) - SGO4 IF (1.10 hotfix) - SexLab Parasites - Fertility Mode v3 Fixes and Tweaks / FM Reloaded - HentaiPregnancy - BeeingFemale - Egg Factory 3.0+ - EstrusChaurus / EstrusSpider / EstrusDwemer - PAF - MiniNeeds - Alive Peeing SSE - Private Needs - Orgasm - SLDefeat - Curse of Life (1.13.2+) 🔧 Troubleshooting - Check console messages and Papyrus logs - Make sure only one iWidgets.esp is loaded - Check the MCM Debug page for dependency status - Toggle the mod off / on — widgets reload when the MCM closes - Open the iWant Status Bars MCM to confirm icons were registered - NPC labels missing? Confirm the pick hotkey is bound, the NPC is loaded (same cell), and the mod is enabled - NPC icons in the player's bar? Press Reset NPC bar layout once on the NPC Tracking page Incompatible mods - Affected indirectly by mods that impact iWant Widgets. Mods significantly altering hudmenu.gfx directly or via a hudmenu.swf file may prevent image display. - Tested without issues in several mod lists with multiple UI mods (Tsukiro / D&DDC / Licentia / Nefaram / Masterstroke). 🎨 Custom Icons Want ready-made styles? Grab a pack from the download section. To make your own, place icons in \Interface\exported\widgets\iwant\widgets\library following the existing naming convention. Format: .dds, 100×100 px, BC3 compression, no mipmaps (GIMP can export this). 🔗 Links - Changelog: https://github.com/crajjjj/slwidgets/releases - GitHub: https://github.com/crajjjj/slwidgets Thanks to: - randomuser123two — aroused icons - markdf — the idea - Saber2th — custom FHU icons - coreoveride — fetus icon - dragonlord217 — colon icons
372918 downloads
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Dirty Deeds Ostim Patch
By gegging
Requirements:
Original Mod by QuestWave
Missives
OStim Standalone. Install even the optional dependencies in step 2b.
Notes:
For creature content, it's recommended that you disable "intended gender only" or scenes will most likely not start.
Presently, the mod will just find any animation so it may not fit the context of certain missives.
413 downloads
Submitted
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Home Sweet Home - Botoxed
This a botoxed version of the wonderful Home Sweet Home mod by @Musje or its more recent SE update.
Installation:
Download the installer from this page and install over HSH. This mod only contains facegen meshes and textures. You can choose to install either or both the meshes and textures. Install the meshes if you want the Botox faces instead of Skyrim vanilla potatoes. Install the textures If you want the Botox makeup.
Requirements:
Home Sweet Home, obviously. Botox for Skyrim or you will be missing some hair textures. If you don't want the default Botox faces, only install the hair textures from it. KShair or you will be missing most hair textures.
1695 downloads
Updated
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And You Get A Slave - Botoxed
This a botoxed version of the wonderful And You Get A Slave mod by @Musje or its more recent SE update.
Actually just two NPCs were eligible, one slaver and the pit master.
Installation:
Download the installer from this page and install over AYGAS. This mod only contains facegen meshes and textures. You can choose to install either or both the meshes and textures. Install the meshes if you want the Botox faces instead of Skyrim vanilla potatoes. Install the textures If you want the Botox makeup.
Requirements:
AYGAS, obviously. Botox for Skyrim or you will be missing some hair textures. If you don't want the default Botox faces, only install the hair textures from it. KShair or you will be missing most hair textures.
1259 downloads
Updated
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SL Triggers Redux
By hextun
SLTR lets you run simple scripts without the need to compile and without worrying about Papyrus script dependencies or whether your script will build. SLTR comes with some scripts for you, thinks like giving yourself a little gold, healing yourself, giving yourself a drink. You can also write your own custom SLTScripts. And finally, you can set up triggers, ways to make SLTScripts run in response to game events, like on game load, on changing location, or even tied to custom keymappings of your choice. All of this is configurable via MCM or text files if you prefer.
It is ESL flagged to minimize impact on your load order and most dependencies are loaded dynamically, so aside from the requirements of SKSE and PapyrusUtils, everything else is optional depending on what functionality you want.
Requirements:
SKSE Address Library for SKSE Plugins PapyrusUtil powerofthree's Tweaks
Optional:
SexLab Framework (if you want SexLab events and commands) SexLab P+ Framework (this version works as well) OStim Standalone Console Util Extended (if you want to execute Skyrim console commands in your scripts) (or another ConsoleUtil variant) MfgFix (if you want facial expression related commands in your scripts) Devious Followers Continued OSLAroused Devious Devices NG/Devious Devices SE Pet Collar Nether's Follower Framework Autonomous Sex Framework
More Details Please!:
The source code is available at https://github.com/sltriggersredux/sltriggersredux which also has a Wiki. There is also a LoversLab SLTriggers Redux Club available for better organized sharing of SLTR related content (i.e. SLTScripts, mini-games, add-ons).
SL Triggers Redux (SLTR, though you may still see references to SLT) is two things: first, it is a scripting engine for the SLTScript scripting language and second, it is an extensible set of triggers that let you set up SLTScripts to be run in response to in-game events. The original focus of SLTR was purely on the four basic SexLab events (Sex Start, Orgasm, Sex End, Separate Orgasm via SLSO), but the framework has been expanded to not be tied solely to SexLab events. In addition, out of the box, you can also set up hotkeys to run scripts on demand, set scripts up to run on the (in-game) hour, and even run scripts directly via console command.
These scripts are simple text files with the .sltscript extension, with an easy to understand syntax and a number of examples available to work from. Scripts are comprised of commands. Commands can be functions like "av_set" (to set an Actor Value) or syntactic commands like "goto" (to script execution to a different line).
SLTR comes with a base library of functions available for scripting that is growing. That said, it features an extension architecture through which mod authors can implement additional functions that would be available to other users of SLT that also install the extension. This allows the ability to expand the function library without needing it to be added to the core library.
You don't have to program the scripts to use them. A selection is available for you to work with from the get-go, plus any you want to copy and modify, and of course you can also share scripts with other SLTR users. (I hold no copyright over any SLTScripts anyone creates, just so you know.)
Visit the SLTR wiki for complete details, including script examples and SLT API documentation for your SLTScripts, as well as integration features.
Supported Events
Events that occur in game (SexLab orgasm, Key press, Fast Travel) can be configured to fire triggers, which in turn can result in running scripts if the filters match. Currently, you can run SLTScripts in response to the following events:
Core Keymapping (triggers in response to your choice of hotkey mapping, with optional modifier and DAK support) Top of the Hour (triggers on the in-game hour (or on the next such hour after sleep or travel)) New Session (triggers on each new game load) Player Cell Change (triggers on each Cell change; this happens more frequently than you might think, so be careful about heavy scripts with this, and protect against spamming i.e. player running back and forth across cell boundaries could generate spammed script executions) Player Opened Container (triggers after a Player opens a container; depending on timing of the backing ActiveMagicEffect landing, might not run until after the container is closed) Player Location Change (triggers on each Location change; typically much less frequent than Cell change) Player Equipment Change (triggers when the player swaps equipment) Player Combat State Changed (triggers when the Player's combat status changes) Player Hit Or Is Hit (triggers when the Player is hit; this can result in a lot of executions so be careful with filter selection and heavy scripts) Timer (triggers on a per-minute timer, delayed anywhere from 1 to 60 minutes) Harvesting (triggers when harvesting typical harvestables; e.g. plants, mushrooms, butterflies) Fast Travel Arrival (triggers when you arrive after fast travel) Vampirism Transitions (triggers when: you become a Vampire, you are cured, you transform to a Vampire Lord, and you end the Vampire Lord transformation) Werewolf Transitions (triggers when: you are cursed, you are cured, you transform into a Werewolf, and you end the Werewolf transofmration) Vampire Feeding (triggers when you begin vampiric feeding) Player Swim Start/Stop Player Water Enter/Exit Soul Trapped SexLab (optional) Start Stop Orgasm Orgasm, Separate Stage Start Stage End OStim (optional) Start Stop Orgasm SceneChange
Scripts Provided
These are some of the SLTScripts provided out of the box with just the Core install. That means you can run any of them from the console, or in response to any trigger, with no additional configuration. Making more SLTScripts available is simple; add them to your 'Data/SKSE/Plugins/sl_triggers/commands/' folder and on your next game launch you will see them. The 'target' of a script might be someone other than the player i.e. if you target them when using the console commands or if an event fires that targets them, like SexLab Separate Orgasm.
Core SLTScripts Add perk point.sltscript Alcohol.sltscript Cast Calm.sltscript Cast Fear.sltscript Cast Light.sltscript Change stats (bad).sltscript Change stats (good).sltscript Change stats (mix).sltscript Cry.sltscript CureDisease.sltscript Doomstone Lover.sltscript Eat (sweets).sltscript Give Gold(10).sltscript Harm (-100).sltscript Heal (+100).sltscript Learn skill (Mage).sltscript Learn skill (random).sltscript Learn skill (Thief).sltscript Learn skill (Warrior).sltscript Lovers comfort.sltscript MFG Reset.sltscript Necks bitten(+1).sltscript Show Limited RaceMenu.sltscript Sound - Levelup.sltscript Toggle Collision.sltscript Toggle God Mode.sltscript SexLab SLTScripts (included when selecting either of SexLab/SexLab P+) CumControl.sltscript DD Unlock All.sltscript DF Reset All.sltscript DF Set Debt to 0.sltscript Disease.sltscript Heart beat(A).sltscript Sex is crime.sltscript SL Aggressive Sex With Player - Anal.sltscript SL Aggressive Sex With Player - Oral.sltscript SL Aggressive Sex With Player - Vaginal.sltscript SL Masturbate Self.sltscript SL Sex With Player - Anal.sltscript SL Sex With Player - Oral.sltscript SL Sex With Player - Vaginal.sltscript SLS Destroy Random License.sltscript SLS Evict from Markarth.sltscript SLS Evict from Riften.sltscript SLS Evict from Solitude.sltscript SLS Evict from Whiterun.sltscript SLS Evict from Windhelm.sltscript SLS Magic Curse Add.sltscript SLS Magic Curse Remove.sltscript SLS Revoke All Licenses.sltscript SLS Revoke Random License.sltscript SLS Send to Kennel - Markarth.sltscript SLS Send to Kennel - Riften.sltscript SLS Send to Kennel - Solitude.sltscript SLS Send to Kennel - Whiterun.sltscript SLS Send to Kennel - Windhelm.sltscript SLS UnEvict from Markarth.sltscript SLS UnEvict from Riften.sltscript SLS UnEvict from Solitude.sltscript SLS UnEvict from Whiterun.sltscript SLS UnEvict from Windhelm.sltscript Time Control.sltscript Time Slow.sltscript Vision blurred.sltscript OStim SLTScripts (included when selecting OStim) OStim Disease.sltscript OStim Heart beat(A).sltscript OStim Masturbate Self.sltscript OStim Sex is crime.sltscript OStim Sex With Player.sltscript OStim Time Control.sltscript OStim Time Slow.sltscript OStim Vision blurred.sltscript General Adult-oriented SLTScripts (included when selecting any of OStim/SexLab/SexLab P+) Contamination - MME_Lactacid.sltscript Contamination - Transformative Elixir.sltscript PetCollar - Add Keyless.sltscript PetCollar - Add.sltscript PetCollar - Remove Keyless.sltscript PetCollar - Remove.sltscript
Add-Ons/Mini-Games Available
These are add-on packs or mini-games implemented through SLTR. These may alter gameplay or introduce new mechanics. Typically these involve combinations of SLTScripts, pre-built triggers, and sometimes configuration files.
PetCollar Game - (Requires: SexLab, PetCollar; Contents: SLTScript, trigger, JSON) At the start of SexLab scenes, your followers will (somewhat) randomly choose to equip and unequip the "Keyless Pet Collar" from the PetCollar mod. This is the one which cannot be picked or removed by the wearer. Consumption Lifestyle - (Requires: Transformative Elixirs; contents: SLTScript, trigger) When the non-stealth varieties of Transformative Elixirs appear in containers the player interacts with, they will automatically pull them into their inventory and consume them. Additionally, a periodic timer will run which will look for these items and consume them.
Speaking of Copyright and Licensing / Attribution:
All work associated with "SL Triggers Redux" aka "SLTR" aka "SLT" (in relation to it's origin) is derived from the original, SL Triggers, by Fotogen. I received approval to continue development. More info available on the SLTR Wiki.
All other work that exists as part of this project as well as the associated SKSE C++ plugin project (when it's not hosted here) is and always will be MIT Licensed.
All SLTScripts created by anyone else are subject to their copyright and I hold none over them.
Code and data related to container activation was graciously provided by @Bane Master from Deviously Enchanted Chests; they deserve any credit for the efficacy of the container activation logic and I'll take the heat for the issues with my implementation. As agreed, this code and data, as part of this project, will remain MIT Licensed.
Installation:
If You Are Updating From An Older Version
If you are moving from Fotogen's original SL Triggers, you will need a new save.
If you are updating from one version of SLTR (this mod) to a newer version, check the CHANGELOG, but I'll likely still recommend a new save. Regardless, especially for small version jumps, it doesn't hurt to try first without a new save.
That said, I have often found that both Fotogen's and mine seem to be able to survive the following:
Save your game and quit Skyrim Remove the old version Run Skyrim, load your save, click through the warning, save, and quit again Perform any necessary cleanup (e.g. some versions no longer understand old script formats like JSON) Install the new version Run Skyrim and enjoy your new version
However, in case of support, if a problem persists beyond that, the next logical step would be to test on a new save if possible.
If You Are Installing For The First Time
Using MO2 Is Recommended
I personally use ModOrganizer2/MO2 and even then, often just through whichever modlist I'm using via wabbajack. If using MO2, dragging an SLTR install .zip into the downloads tab should be sufficient to make it available to install into your list. Similarly dragging it into your active load order should be sufficient to have it installed and running when you next play. It doesn't (at this time) have any particular load order requirements so feel free to move it about as you need.
If, However, You Are Doing A Manual Install
SLTR itself is a typical mod install with a SKSE plugin. It installs into Data\ as you would expect
Mod And Plugin Logging Output
Mod logging output will appear in whichever folder SKSE is configured to output to. On a typical Windows 10 Steam install, for example, I think this ends up in your 'Documents\My Games\Skyrim Special Edition\SKSE\sl-triggers.log' folder. Generally I also send log output from Papyrus script through the plugin, so all log output should be located in that one file.
Once It Is Installed
Once installed, you should now find in your 'mods' folder a new sub-folder, 'sl_triggers' (or whatever you named it during install).
The mod folder structure at install should look something like:
interfaces\ - containing e.g. translation files scripts\ - containing compiled .pex files SKSE\ CustomConsole\ - config file for ConsoleUtil-Extended to provide improved console commands Plugins\ sl_triggers\ commands\ - pre-made SLTScripts you can link to triggers without having to do any coding commandstore\ - folder available for SLTScript usage as well as shared persisted files (other locations are not excluded) extensions\ sl_triggersExtensionCore\ - trigger definitions (JSON) for events handled by the 'Core' extension new triggers for the 'Core' extension will be created here (but may end up in your overwrite or other folder specified for output files) you can place your own JSON files (as long as the filename can be a valid string in the Skyrim Papyrus VM) here without needing to use the MCM this also allows you to share triggers created by others sl_triggersExtensionSexLab\ - trigger definitions (JSON) for events handled by the 'SexLab' extension new triggers for the 'SexLab' extension will be created here (but may end up in your overwrite or other folder specified for output files) similarly, this works for any extension; for now there are only 'Core' and 'SexLab' offered by the mod sl_triggersExtensionCore-attributes.json - DO NOT EDIT; JSON-based definitions for the SLTR MCM to handle Core triggers sl_triggersExtensionCore-libraries.json - DO NOT EDIT; JSON configuration for Core function libraries sl_triggersExtensionSexLab-attributes.json - DO NOT EDIT; JSON-based definitions for the SLTR MCM to handle SexLab triggers sl_triggersExtensionSexLab-libraries.json - DO NOT EDIT; JSON configuration for SexLab function libraries containers.json - JSON configuration for Containers (provides support for the Core trigger: On Player Activate Container) you can modify this file to add containers from other mods that will be detected; it includes some examples you can also define which containers will be considered "Common" for filtering purposes; some defaults are included settings.json - created at first launch to avoid being overwritten during updates sl-triggers.dll - SKSE plugin; CommonLibNG-SSE based; uses Address Library; should support most used versions source\ scripts\ - containing source .psc files for the .pex files sl_triggers.esp sl_triggers_CHANGELOG.txt sl_triggers_function_library.md - Markdown documentation for available SLTScript functions provided by SLTR (other functions may be provided by third party extensions and function libraries) sl_triggers_function_library.txt - Text documentation for available SLTScript functions provided by SLTR (other functions may be provided by third party extensions and function libraries) sl_triggers_sltscripts.txt - Basic information about SLTScript; for the best documentation visit the [wiki](https://github.com/lynnpye/sl_triggers/wiki).
In-Game Configuration
If you have SkyUI installed, you should have an MCM available as 'SL Triggers Redux'. Any extensions registering themselves with SLTR will be listed on the left.
The main SLTR MCM screen has an 'Enabled' option (on by default), a 'Debug' option, and a number of Granular Debug options, all of which are off by default. This will cause very little logging output. Even with all 'Debug' options off, during SLTScript parsing, if errors or important warnings or info need to be reported, they will be sent to that log. If your SLTScript isn't behaving as expected, check the log first.
All of the 'Debug' options will output to the log file and will absolutely impact performance, both of your SLTScript and likely the game itself. This can be useful when troubleshooting your scripts, but don't leave it on for general play.
Selecting an extension displays it's triggers if it has any defined, and gives you the option to create more. Each trigger has filter options on it's card for you to customize when the scripts should be applied.
In game, if you are using the MCM to create new triggers, or as any new files are generated by SLTR (like new .json files if you create SLTScript that does so), they will be generated in the 'overwrite\' folder as for any mod; if you want to manage those files, you will need to manually copy them into whatever new location you want them in.
You can also "soft delete" a trigger, marking it inactive until either you restore it or go in and physically remove the trigger file. Until restored it will remain inactive.
About Performance:
Effort has been made to avoid scripts from stressing the system more than necessary, but there are still limitations. Each script will be run on an Actor in game (the Player or an NPC) as an ActiveMagicEffect i.e. as from a Spell. Any one Actor can have no more than 30 scripts running on them at one time. Scripts can be long-running if you make them so, so be careful not to let things run away.
Okay, But How Do I Run A Script!
Running Scripts Manually:
You can use the console to list available scripts and run them. From the console, use:
slt list
To list the available scripts. To run a given script, use:
slt run "scriptname"
The quotes are only necessary if the script name has spaces. So, to give yourself a free 10 septims, try:
slt run "Give Gold(10)"
Setting Up a Keymapping:
If you have a script you want to be able to run at the press of a button, set up a Keymapping trigger. This is most easily done through the MCM.
Go to the "SL Triggers Redux" MCM and choose the "SLTR Core" extension. Then click "Add New Item" on the right. Choose "Keymapping" as the event type, then select the key you wish to map it to. Finally, click the "Do 1" drop down and select a script to run. Exit the MCM and you should be able to run that script on demand just by pressing your mapped key!
What Is Different From the Original?
Fotogen's original sl_triggers effort is great and still works well. Plus I had already added some of these features (like the Keymapping and Top of the Hour event handling) to it.
- Extensible - It is very easy to expand functionality to add more operations to be available in your scripts with the new command libraries; Papyrus script developers can create their own .psc file with global functions to add new operations that will be available to any script run on the system
- New script format - The original format used JSON which is conveniently supported in the Skyrim environment but not convenient for development; the new .ini format is easier to read and works conveniently with syntax highlighting for some of the features
- More than SexLab - I know, SexLab is the SL in SLT; but the framework supports any event to fire a script
- ModEvent support for Script Execution - Mod authors can send mod events with a script name and SLT will run the script on the targeted Actor (or the Player if no target is available)
- API support - You can also access the same features through an API if you prefer
- Console command support - Some features available from the console
- Additional SLTScript language features: subroutines, script-to-script execution with call arguments, named variables
This is a renewal of development on the original SL Triggers by Fotogen. I received approval to continue development.
14673 downloads
Updated
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HentaiEnemies
By FolkMetis
HentaiEnemies(HES) provides a simple framework for combat sex interactions.
Additionally, this mod introduces special enemy NPCs that participate in an ability lottery system during SexLab animations.
Below are details of the features:
Playing sexlab animations during combat
・ Weapon Attacks (enchantment)
Weapons added by this mod trigger SexLab animations when they hit a target.
Players and followers can equip these weapons, and a SexLab animation will play each time an attack successfully lands.
・Player hit
When the player is attacked, an animation may play based on specific conditions.
3. NPCs to which keywords are distributed are to be attacked
NPCs can be added to a formlist via the MCM menu, and keywords are distributed to these NPCs through SPID.
When an actor with the keyword is attacked, a SexLab animation will play with the nearest hostile NPC.
The included HES_FoFaddon.esp serves as an example of this feature. It is not required for the main mod's functionality and can be removed if unused. To utilize this feature fully, you will need my follower mod, which is exclusively available via my X account. Check the highlighted post or profile links on my X account for details.
Note: Keyword distribution relies on SPID specifications and may not always function accurately in-game. For reliable functionality, I recommend manually adding desired actors to the formlist “HESActors” using Creation Kit or similar tools.
For all methods, animation tags, HP conditions, and arousal thresholds can be customized. (The arousal threshold currently checks both the attacker and the attacked actor.)
・Addition of special enemies
This mod adds various actors to the standard leveled NPC lists, including most creatures and select human NPCs(like screeenshot). These actors are stronger than their vanilla counterparts, increasing the overall difficulty of the game.
・Ability lottery
When an orgasm event occurs during a SexLab animation with a special enemy, there is a chance for the actor to gain an ability. The abilities vary depending on the enemy type, with rarer enemies granting more powerful abilities.
Abilities are granted during orgasm events in the SLSO environment or at animation playback in the standard environment.
The lottery is now performed individually at the start of the animation for actors participating in scenes with this mod’s additional NPCs. It also supports SLSO.
※Ability selection is automatically performed during scenes with the relevant NPC. If using this mod alongside other combat mods, you can safely disable animation playback using the MCM slider without any issues.
★NPC appearance probability adjustment
By editing HESNPCAdjust_DISTR.ini in the mod file, you can reduce the frequency of leveled NPCs.
☆Requirements
・SexLab SE
・Sexlab Aroused Redux SSE
・Spell Perk Item Distributor (SPID)
☆Recommended
・SexLab Separate Orgasm SE
☆Assets
・The New Gentleman
・Highly Improved Male Body Overhaul -HIMBO-
For further assistance, I recommend checking my X account for updates and resources. (Response will likely be delayed in LoversLab)
If you could give a follow or something, it might just speed up the mod’s updates.
https://x.com/FolkMetis
3872 downloads
Updated
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PCGNDM Parallax Normal Complex material glow diffuse and environmental mask generator
Turn ordinary texture files into fully featured next-gen Skyrim materials automatically. This mod analyzes a plain diffuse .dds texture and generates the supporting maps needed for advanced Skyrim Special Edition / Anniversary Edition rendering pipelines — including parallax, normal maps, complex materials, glow maps, and environmental masks —
0.6 is latest and recommended version - Now supports pbr
Please feel free to ask questions or report bugs, make suggestions etc. Discord is here https://discord.gg/Ph8v7cNuvv
228 downloads
- parllax
- complex material
- (and 3 more)
Updated
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High Poly Head SMP - Replacers
High Poly Head SMP Replacers for:
Aela, Brelyna , Camilla , Delphine, Frea, Fura, Illia, Jenassa, Lydia, Mjoll, Ria, Sapphire, Serana, Uthgerd, Ysolda
Read the Install Instructions ; replacers use High Poly Head SMP !
Note: Check the requirements, now requires KS Hairdos SSE as well. Ill upload some up to date screenshots when I get some time.
2046 downloads
Updated
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Sos Pube for Male
By Barbituric
This is the meshes replacer for SOS, It add pubic hair to the male Body.
Installation:
Go on Schlongs_of_Skyrim_AE - v1.1.4 on you mod manager
and replace the meshes files with mine.
deploy and QuickAutoClean
Requirement
Credit ; Vivi for the Fairy Drop item, Azmodeous55, Erstam, Vectorplexus and
Bad Dog for the armors and clothes mods
299 downloads
Submitted
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OSpells
By AhuwgaZ
Description (Beta releasing today):
Adds seven working abilities. Spells heavily rely on caster's illusion skill and target's arousal level. Papyrus based. Original Skyrim VFX assets. In Beta, which means spells are working, but this isn't it's final form, and if you try, you can probably break something. But, if you do break something. Let me know. It also means that no additional spells will be added for this mod. You get the spells via books. Either from Sybil in Solitude's Blue Palace, Tirashan, or Children of Lilith's succubus chest. Configure the SkyPatcher file as you like, to make the book integration as immersive as you like. NOT SAFE TO UPDATE MID GAME.
Spell List:
Requirements:
Known Bugs:
Permissions:
2777 downloads
Updated
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Tamriel Skyrim (Unique Followers) Mod Hub
By Triberzis
Skyrim (Unique Followers) Mod List
It is a PDF file. No requirements are needed.
Most Recent Updates can be found on my Patreon
I am not active much on LoversLab. If you want support or a chat, join the Discord below
Triberzis Elder Scrolls Community Discord Server
Tamriel Skyrim (Unique Followers) Mod List V3.0 - 198 Mods Total under 26 Headers
Tamriel Skyrim (Unique Followers) Mod List V3.0 Changelog
Added 4 New Mods to "Daedra/Succubus Followers"
Added 3 New Mods to "Other Unique Followers"
Added 3 New Mods to "Giant Followers"
Added 2 New Mods to "Goblin Followers"
Added 2 New Mods to "Hentecchi Followers"
Added New Mod to "Family Relatives Followers"
Added New Mod to "Witch Followers"
Added New Mod to "Followers from other Universes"
Added New Mod to "Half Dragon Followers"
180+ Mods Total under 26 Headers
Skyrim (Unique Followers) Mod List V2.5 Changelog
Updated all and every Broken Mod Link
Moved 2 Mods from "Other Unique Followers" to "Spriggan Followers"
Created New Header named "Hentecchi Followers"
Created New Header named "ILNGary Followers"
Moved 5 Mods to "ILNGary Followers"
Moved 1 Mod from "Daedra/Succubus Followers" to "Hentecchi Followers"
Added 12 New Mods under "Hentecchi Followers"
Added New mod under "ILNGary Followers"
Added New Mod under "Snow Elf Followers"
Added 2 New Mods under "Other Unique Followers"
Added 2 New Mods under ""Daedra/Succubus Followers"
Added 2 New Mods under "Vampire Followers"
Redid Mod Count under every Header
160+ Mods Total under 24 Headers
Skyrim (Unique Followers) Mod List V2.1 Changelog:
Created New Header Named "One of a Kind"
Added 6 New Mods under "One of a Kind"
Added 3 New Mods under "Other Unique Followers"
Added 2 New Mods under "Furry Followers"
Added New Mod under "Transforming Followers"
Added New Mod under "Riekling Followers"
Added New Mod under "Forsworn Followers"
Added New Mod under "Followers from other Universes"
Added New Mod under "Goblin Followers"
Added New Unique Rare Deleted Follower under "Zombie Followers"
Skyrim (Unique Followers) Mod List V2 Changelog:
Updated to include Link to Official Source, instead of downloading full PDF File.
Reshaped all Images using Toolbar, so all images are exact same size.
Updated Main Description
Updated Mod Link for Karma The Demon, which has been taken down from Nexus. Also added optional Default Body Patch which was also taken down.
Updated Mod Link for Veris the Vampire, which has been taken down from Nexus.
Re-sorted all mods under each Header to start with most downloaded and work way down to least downloaded.
Created New Header Named "Family Relatives Followers"
Created New Header Named "Fairy Followers"
Created New Header Named "Giant Followers"
Created New Header Named "Ghost Followers"
Created New Header Named "Forsworn Followers"
Created New Header Named "Vampire Followers"
Added 64 New Unique Followers to the Mod List under their Appropriate Headers
Did Full Mod Count to Each Header
Credit to the Mod Authors who contributed to this Mod List
2997 downloads
Updated
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Tamriel Skyrim (FlowerGirls) Mod Hub
By Triberzis
This Mod List contains all available mods for Flower Girls
This Mod List was made for a pick and choose what you want for your game
See what is available under each header, and download what suits your game best.
Allowing you to build your NSFW Mod List to your style
It is a PDF file. No requirements are needed.
Most Recent Updates can be found on my Patreon
I am not active much on LoversLab. If you want support or a chat, join the Discord below
Triberzis Elder Scrolls Community Discord Server
Tamriel Skyrim (Flower Girls) Mod Hub V3.0 Containing 78+ mods under 11 Headers
Tamriel Skyrim (Flower Girls) Mod Hub V3.0 Changelog
Made all Images same size and width
Updated Links for the 3 Schaken Mods to downloadable sources
Removed several deleted Mods
Added 3 New Mods to "Essentials"
Added 2 New Mods to "Immersion"
Added New Mod to "NPC Replacers"
Added Headers & Mod Count Section
NSFW Mod list for Flower Girls Containing 85 mods
ChangeLog for Update V2
Updated Main Description
Updated Additional Scents download link due to original being hidden
Renamed "Scenes through Immersive Dialogue with NPCs" to "Expanded Dialogue Mods"
Added 3 New Mods to Essential Mods
Added 7 New Mods to Pregnancy Mods
Added 2 New Mods to Miscellaneous
Added 2 New Add ons to Nether's Elana Intimacy Mod
Added New Mod to Flower Girls Outfit Replacers
Added New Images and Resorted Images in accordance to mods
NSFW Modlist for Flower Girls Containing 78 mods so far.
ChangeLog for Update 1.1
Added 4 mods under "Essentials" Header
Added 5 mods under "Pregnancy" Header
Credit to all Mod Authors who contributed
8712 downloads
Updated
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WhispMothersSpeak
By Tlam99
Requirements first
If you don't have it or won't install it, no need to read the following. *
Karlossos the Riekling as Master
https://www.loverslab.com/files/file/27337-karlossos-the-riekling/
Eisa stays alive, not as Master but I use this modified script and do not want to edit the quest again.
This mod forwards some reasonable fixes of the USSEP.
Without the script has invalid references.
https://www.loverslab.com/files/file/37010-eisa-stays-alive/
If you wand SLAC integration, you need the SLAC412 HorsePower found here:
https://www.loverslab.com/files/file/34104-horsepower/
* What is does:
All Whispmothers will be of ActorType Karlossos and speak with female sultry voice.
Integrated into SLEN, TDF Prostitution and lots of other SL mods.
The Pale Lady:
1. Enter the cave and speak to Kyr (finish the optional Objective).
2. kill all WispLights
3. this cat on the altar should be dead by now.
4. take the sword from the dead body (or kill him if still alive)
5. place the sword on the altar, banish the Pale Lady. Quest finished. You can stop here if you want.
6. for sure you want the sword, take it from the altar.
7. the Pale Lady appears again and will be very grateful to release her. She will be your Lover.
Can be follower, prostitude and shoud be marriable (did not test this), can be Steweard, if you have the mod "All NPC can be Steweard"
installed. (find it somewhere under my uploads)
648 downloads
Updated
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Total Werewolf Overhaul, Demonic Patch and Diverse Werewolf Patch.
By SkoomaFart
It fixes the issue where Demonic werewolves have extra heads.
If you encounter any issues, let me know.
Install guide for TWO and Diverse Werewolf Collection (plus TWODemonic compatibility)
Install Guide for TWO and Diverse Werewolf Collection:
Install Monster Facial Animation (THE DWC VERSION) Install Diverse Werewolf Collection & Total Werewolf Overhaul (Duh)
Install from the following files from the miscellaneous:
Werebears and DWC patch FOMOD MNC_script_tweak_for_additional_werewolf_races
If you have SexLabWerewolves and Sinding Follower install that too.
This is my LO:
Diverse MonsterLipSync1.esp Growl Werewolves DWC_TWO Werebears - W&D Patch TWODEMONIC PATCH WerewolvesGrowl WerebearsGrowl - W&D Patch DWC_CF - W&D Patch WerebewarsCF - W&D Patch WerewolvesCF
I got permission from Thor2000 but I still do not have permission from Frosferes. If he/she wants to take this down, I'll happily do so.
Updated title - 25/04/2026
447 downloads
Updated
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Slaverun Reloaded 5.2 30 05 2026
By Kenjoki
Slaverun Reloaded 5.2 30 05 2026
View File
PLEASE NOTICE:
this version is not tested with Skyrim LE (I don't have have LE) so use on your own risk at the moment I have disabled the version checks for zaz and dd Framework, so any version will be accepted fomod installer has now 3 packages of animation files for SE, LE and the old from slaverun 3 all voice files will be in the file section as seperate downloads
Latest change:
30-05-2026 Slaverun V5.2
new village quest for High Hrothgar tested and fixed city quests for windhelm, falkreath, winterhold, morthal new free-city-quest for falkreath migrating 50% of the npc follow situation to the new quest related method fixed a lot of small bugs extended the Evil Path (you want to be a slaver, right) a little bit for the Prequest and Whiterun Slavery autoquest mode for questlines: Diamonds family, Villages, Special quest, Slave Training, Build Colosseum (+ gladiators and animals), My Family
19-04-2026 Slaverun V5.1
added a village quest for Dragon Bridge added a village quest for Karthwasten added a SLV_WhiteWedding4 quest to continue your family story (SLV_WhiteWedding5 will be in the next release) tested and changed a little bit the city slavery quests (Riverwood, Dawnstar, Riften, Solitude, Markarth) tested city slavery quest for Windhelm and pushed it to Release 5.2 as it will be changed a bit more 😉 implemented the free city for Riften and Markarth added some options/variants in the prequest to get some little surprises added as a big reward, a horse and the 5 possible player houses (if the city is enslaved) some Slaverun NPC suddenly got a trainer licence and can train your skills added a quest based new 'package' logic for NPC to follow you (can be also used in MCM cheats tab) this new logic is currently only used in < 5% or the quests (will be 100% in rel 5.2)
14-03-2026 Slaverun V5.0
opened all quests for male player chars, BUT in many cases npc will still talk with you as woman, new quests for village Rorikstead and Ivarstead, preparations for 6 more villages tested and fixed logical errors in the special quests (not all), for example khajit quest with camilla when Riverwood is not enslaved new quests for collecting colloseum animals and recruiting colloseum gladiators overhaul of the second mainquest slv_mainquest2 where you will free Skyrim if you want this (many Daedras to kill) fixed errors in the enslavement and walk of shame quests
07-11-2025 Slaverun V4.1
Slaver Training... 4 training quests and a certification show, be careful... you can fail this too and may loose your job or more small bug fixes with Ivana, colosseum fights, Falkreath quests little start and preparations for enslaving villages little start and preparations to support SLSF_Reloaded tons of voice and lip files tried to fix navmesh problems in dragonsreach
07-10-2025 Slaverun V4.0
removed apachii hair dependendies (by including some haircuts from ks-hairdos mod) fixed more problems with not finding an invisible Ivana changed the ai packages for bellamy and murphy in walk of shame(1,2) and enslave pc implementing a first soft dependendy to Bimbos of Skyrim adding voices to slaverun npc internal reworking dialogue conditions, scenes for voice files adding abort option and random factor to hardcore carriage drive fixing small bugs on all tests
16-09-2025 Slaverun V4.0 Beta 1
changed the ai packages and routines for ivana and diamond
fixing small bugs on that test
for mainquest2 "Get Skyrim free again" implemented random autoprogression for cities to get them free
did some preparations for the slaver training quests
fixed wrong painslut references
added missing facetint files for magdalena
07-09-2025 Slaverun V4.0 Alpha 2
testing and enabling quest for male player (no slave training, no diamond family quest, no ) fixing problems with maven in riften is enslaved or not enslaved starting a solution for ivana/diamond on different locations analyzing npc moving in scenes removed '_' from cell names changed slaver starting outfit spawn Pike and Bellamy a little bit later corrected some quest endings to not change the mainquest state testing and shortend dialogues and scenes in non-story mode possible enslaving in Finns quest changed start and spawning Magdalena in Finn2 quest (Maria sister) reactived first slaver quest reactivated resurrecting dead npc for city quests integrated the patched animation file Avenicci is now a steward Cheat added to Pike to create the Colloseum tried to improve the MCM menu, for example options to speed up quests in the first tab filled the 3 mcm presets, soft, medium, hard (on tab 1 to import) with better values
Slaverun Reloaded 5.1
This mod was inspired by the original Slaverun mod:
The authors pchs and WaxenFigure did a fantastic job. But since the mod wasn't updated in a long time and with major updates for other mods as well as new content rolling out, compatibility problems began to pop up for a lot of people.
I wanted to fix this, so I learned to use CK (and am still learning).
Eventually I realized that in order to rid the mod of all of it's issues, I had to recode it from scratch. And while I was there, I figured I might as well expand on it's potential.
So expand on it I did. A lot.
You can find my version Slaverun Reloaded 1.0 - 3.0 here. Because my account was lost over the last years I start a new thread here.
For gamers who have played my version 3.0 or at least 2.0:
I replayed my mod about a year ago and I enjoyed it, but also had some major issues which I wanted and started to change for version 4.x
- every quest was done in the exact same order (orchestrated by the main quest), nothing was random, as a gamer you had nearly no choices to make, replay was boring
- you cannot fail a quest, the result was always the same
- when questing following the mainquest, you could skip nearly nothing (maybe only the Colloseum)
so the now the major changes are:
- in nearly every quest you could do what the Slave Master wants or work against him and do some sabotage
- for a quest success you will be rewarded, if you fail you will be punished... harder and harder
- the main quest only offers to start major quest lines, for example doing a slave training, or doing only special quests, or city quests, or the colloseum or going for diamonds family or doing jobs for the slavery enforcement troups
- any quest can be done as a slave, a free woman, or as a slaver, yes you can even volunteer to get some slave trainings as free woman, there are many ways to change from a slaver path to being free and to be as slave and vice versa
- I added and will be adding more and more reactions and changes, if your are that famous Dovakhin
For gamers who have never played Slaverun Reloaded:
- this is a quest mod about slavers with lots of sex
- it is NOT a slave management mod, also you can play as a slaver with slaves
- it is NOT a mod, where you will fight a lot
Be aware, even if you want to be a slaver, the NPC slavers are all perverts and their goal is to enslave you... some day
Before you start:
- nearly every quest has a cheat mode (activate in MCM) where you can jump to the end of the quest, so if you are stuck or want to skip something, use that
- playing as a Dovakhiin depends not of the Skyrim mainquest, it just can be enabled in MCM (much easier for me at the moment to test)
How you start:
- a courier will bring you a letter, which starts a prequest
- when you have done this... you will see (and help) how Whiterun slowly becomes Slaverun
- you can ignore everything and let the autoprogression do its thing enslaving town after town
- or you start working for the Slave Master
- you will start with a small set of little task, but every few tasks later (configured in MCM) more quests will be availible
Things you should know BEFORE installing the mod:
- This mod is now released in a version 4.0, For me this version runs pretty good, but of course there a some bugs still hidden and compatibility is always a problem. I will make bugfixes in this version, If you expect a bug-free and polished mod like Falskaar, this mod will as big a disappointment to you as you are to your parents.
- Quests are still being worked on, content is still being added. Don't play with a save that you care about. Once an update rolls out, it may well be that you have to start over from a point where the mod was not started yet.
- This mod will change the world forever, even after the main quest is finished. Keep that in mind before you begin.
- If you don't want your female Dragonborn to get tortured and have lot of sex with things both humanoid and not so humanoid (and I do mean a LOT), don't play. I'm serious, you'll be fucking for hours.
- Strong language should not offend you. If it does, the fuck are you doing here.
- Some of the quests for the submissive story line assume you are neither Orc, Argonian nor Khajiit. There is nothing preventing you from playing as these races but odd things will happen. You have been warned.
- If you plan on continuing to play vanilla quests in enslaved cities, this is entirely possible. But beware. If the enforcer options are toggled on, things may break vanilla quests in new and exciting ways (e.g. try using the Staff of Magnus in the college after it has been enslaved during the Arch Mage quest line. Tolfdir will troll you no end. Or the guard reporting to the Jarl of Whiterun during the Alduin questline might decide to go fuck a slave instead, breaking the quest). So i suggest turning those off for the duration.
What is this mod about:
"Civil war has turned Skyrim bad. As men fight, women become victims of their rage and lust. Whiterun, now commonly called Slaverun, became a center of female slave trade.
Every unwealthy female without resources to keep herself safe may become a victim of enslavement." (quote from original mod)
The mod starts automatically when activated, but remains silent. When you have reached a (configurably) level a courier will bring you a letter, which starts a prequest. Here you will investigate whats going on (or decide to skip that)
After reporting to the Jarl of Whiterun, you have the option to work for the slavers and slavery will spread over skyrim, slowly making every (random order) town to a slave town. You can either join as a slaver or (try) to stay free or let them enslave you and being trained to be a submissive sex slave.
If your doing the job good or bad, you can later change your 'career' path (maybe also the Jarl will help his Dovakhin). Later there will also be an abolitionism group you can join to fight against slavery
Credits
pchs and waxenfigure for Slaverun + Enforcer/
Requirements:
Fuz Ro Do - on Nexus
Hard Dependencies for V5 (mod won't work/game will crash without these):
SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me)
Zaz Animation Pack 8+ - by xaz (9 or 9.2 should be ok also , I tested with 8.0
SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67
Devious Devices , Devious Intgration, Devious Expansion by Min (Version 4+, I tested with 5.2)
Dragonborn.esm, Hearthfires.esm and Dawnguard.esm
Crash fixes to handle the 64k string limitation of Skyrim
Very very very much recommended mods:
Better Dialogue Controls
Highly recomended is to install the fantastic animations by FunnyBizness , here , Slaverun V2 will use these animations, special the FMMMM gangbang animations if available
Next-Gen Decapitations
Recomended if you are playing the gory colloseum matches where the PC will beheaded.
Soft dependencies (mod will utilise or has been made compatible with these mods, nothing bad will happen if you don't have them):
Slavetats V1.2.1 with Tatoos "SlaveTats-slut" by murfk
if enabled in MCM an enslaved PC will get 3 tattoes in the face and 2 on the hands, 10 progressive tatoos which can be configured in the json config file will be added later, each after a new city is enslaved
BrandingDevice of Doom V0.47 by nooblet123 (also needs "SlaveTats-slut" from Slavetats)
if tattoos are enabled in MCM and this mod is found, the progressive tatoos will be applied in a little scene where the player is branded down in the slaverun dungeon
Coriontios Progressive Slavetats v0.04 by Corinthio
(you don't need the esp only the tatoos) these tatoos are the default configuration in the json config file, change to other if you want to use your own tatoo selection
SerialStrip v1.1.4 by Antono
was used when the player was forced to undress during the enslavement (I think it will not be used there anymore, as serialstrip does not work in scenes)
SexLab - Sexual Fame Framework version 0.95+ by Versh (for the OPTIONAL slaverun comments.esp)
Slaverun comments.esp is is an standalone esp which can be used with slaverun or without, it uses collected fame of the sexual fame framework to let npc make comments, for example when you are seen with devious devices or be well known to have sex with animals, argonians, orcs....
Simple Slavery Plus Plus v6.326+ by jfraser (older version probably work too)
is used in both directions; slaverun is a possible outcome from simple slavery when enabled in the MCM of simple slavery,
but also Slave Master Pike offers you the dialogue option to sell you (if you are his slave) to Simple Slavery
in V2.0 there is also a button in slaverun MCM where you can simply trigger the event to be send to simple slavery
Hydragon Slavegirls by hydragorgon
this mod adds a lot of npc which are slavers or slaves. Slaverun Reloaded can use them to create a more immersive feeling that cities fall to slavery.
As default (can be disabled in MCM) slaverun will disable slaves in free towns and will enable them if a new town is enslaved
Diablo-esque Decorations - by nooblet123
is similar to hydragon slavegirls and adds some tortured or killed nps to a few Skyrim cities. Slaverun will also disable them and slowly add them again when a city is enslaved
Milk Mod Economy by Ed86
Slave Master Pike will get a dialogue to make you a milk cow it the esp is found. When you are a milk cow, Pike gets an option to milk you (slaves only)
Skooma Whore by Guffel
Slave Master Pike will get a dialogue to give you some drugs if you ask nice (slaves only)
Deviously Cursed Loot by Kimy
Slave Master Pike will get a dialgoue to give you a cursed item if you ask nice (slaves only)
Player Succubus Quest by ojanen
After finishing the dremora slave training, your dremora trainer will offer you a quest to make you a succubus, if this mod is found
Frostfall 3.0+ by Chesko
Due to forced being naked in enslaved cities you would probably freeze to death, so slaverun will save you from that
Immersive Hair Growth and Styling by emily1673
in MCM you can choose between slaverun hairgrowth or Immerysive hair growth
Slaverun Reloaded had its own hair regrowth mechanic, but you can check an MCM option to use the mechanic of Immersive Hair Growth mod
Amputation Framework by Haeretic
This framework is used in 3 places to cut off some arms and legs (even if installed in can be disabled in MCM)
The first victim is your slave sister Ivana during your enslavement, then the player when your Master will get very angry by some actions and during the quest 'Daughter of Coldharbour'
SOS Schlongs of Skyrim by b3lisario,
if mod is installed and checkbox in mcm menu is enabled all male slavers will start with a schong size 10 (default for the max size in SOS), after every city quest the schlong size will increase and your slavers dick will get bigger
Sexlab Inflation Framework by qotsafan
if enabled in MCM the enslaved PC boobs will grow after enslaving a city (Alternative you can enable weight growth if you have a bodyslide configuration that fits). Any growing feature is disabled by default.
Mods that add more NPCs, like Inconsequential NPCs, Interesting people, Immersive Whenches, Populated Towns, etc.
Appropos by gooser
With the wear and tear textures toggled on, your female PC will be in tears half way through slave training, I kid you not.
Bimbos of Skyrim
If you like it, it will be supported as a optional punishment from the Slave Master
Conflicting mods
The original Slaverun mod of course, as it does the same.
Special Features:
Slave Tattoos (if toggled on in MCM):
Your master might give you tattoos so you and others may know your place. If installed he may also send you into the branding device of doom.
Note that if you want slavetats to do it's work, you must make sure the number of overlays defined in the nioverride.ini is larger than 0.
The customisable progressive tats feature:
If you enabled slave tattoos in the MCM menu, the PC will get a new tattoo after each city quest and city prequest. The names of the tattoos are defined in the json file in skse/plugins/slaverun/slaverunconfig.json
Tattoo section and tatoo names build a pair to define the tattoo to be used. Predefined are here the tattoos from Corintio's Progressive Slavetats by Corintio, see the threads there and my screenshots. You can replace them with any tattoo you like.
At the moment there a 10 tatoos defined, if you want to use them, your nioverride.ini must have iNumOverlays>=10 in Overlays/Body (I use 12). If you want less tatoos, you could simply accept the slavetats error, or replace the tattoo name by "", i.e. replace "Slave Stg 10" by "" (removing the complete line is not recommended).
Slave shaving (if toggled on in MCM):
Once enslaved your master will shave your head. Ya know, just to remove any illusions of control over your body you might still have. Over time your hair will regrow to it's original length. How long this takes and how many stages there are are also configurable in the MCM. If you are an Elf and nothing happens, try installing this: http://www.nexusmods.com/skyrim/mods/11282
Slave Name changing (if toggled on in MCM):
The PC will get a new surname at the end the slave training and following that the end of each city quest.
The surname can also be configured in SlaverunConfig.json. Find the lines containing "slaverunslavename" in the json file to see what the names are in order of appearance (slaverunslavename0 is 1st, slaverunslavename1 is 2nd and so on).
The Enforcer System (if toggled on in MCM):
Men will periodically check for slaves and/or free women to tend to their needs. I mean cocks.
Highly customizable regarding who should be called, what arousal levels should be used and if you want a filter for aggressive animations.
If you have performance issues, try turning this off, it does put stress on your system.
Test/Cheat mode for testing (if toggled on in JSON file):
In the JSON file is a property testmode. Setting the value 1 will enable some new Cheat dialogues to skip content and jump from the begin of a subquest to its end. Recommended for testing
Spoilers and more infos
A spoiler for those who are asking when which type of quests will be available.
A list of the quests with its technical ids
and here is a list of the possible punishments:
49055 downloads
Updated
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Bandit Paradise
By Donuts4me
Quest/story mod involving the player being captured and held as a sex slave by bandits. How will you escape? Or... will you even want to?
UPDATING (IMPORTANT):
If you have already played this mod before and are updating to the latest version to play again with the same character, be sure you load a save from before you got sent here through Simple Slavery or before you read any of the tavern notes. Updating while any of the quest chapters are active will probably result in later quest chapters not starting (not even with setstage commands) and you will get stuck. Also, certain scenes will probably not start.
I have said this in the FAQ section below and in the forums many times, yet some folks are just not seeing it. So, I am posting it here at the top as well.
If you don't want to play the whole thing over again and just want to see new quests/activities, you can always ask to skip chapters at the very beginning when you first arrive at the fort.
Plot:
Hidden on the other side of the Velothi Mountains lies a valley that can only be accessed by a cave leading back to Skyrim. Within this valley lies an ancient fortress built many ages ago that has been long forgotten by most of society. It is now occupied and maintained by a group of bandits who use it as a vacation resort for other wanted criminals looking to get a break from the law. Only the most successful and longest standing criminals in Skyrim know about this place. They all refer to it as 'Paradise'.
Here, bandit criminals come to trade stolen goods and gold in exchange for access to warm beds, warm food, good drinks and most of all... fun with sex slaves! Many women and even some men have been captured and brought here over the months to entertain these evil bandits. Now they have just brought in a new prisoner, one more valuable and desirable than any of those who came before; the Dragonborn!
Hard Requirements:
Sexlab (SE/LE)
Fuz Ro D-Oh (SE/LE)
ZAZ 8.0+ (NEEDS TO BE VERSION 8.0+! THE + SIGN IS IMPORTANT!)
The packs of ZAP 8+ can be found here:
SE Players:
ZAZ 8.0+ CBBE HDT 2023 : https://mega.nz/file/7IhyFKrQ#IfUw7ex6vg6h0to4x5fQ7IoEJpUqUmW130p7aazDNmg
ZAZ 8.0+ UUNP HDT 2023 : https://mega.nz/file/3FxmUQwB#fN7DSeTkL_yVssza0Hbxv1a7XdF9xul3gZyuEjVTp3A
LE players go here.
Soft Requirements:
MNC/Creature Framework (SE/LE)
Furniture Framework
IMPORTANT: Remember that requirements also have requirements. If you are having problems with either SL animations or ZAZ items not working here, try to see if they are working anywhere else before you blame me!
How it Works:
This is an imprisonment/slavery quest mod. You will be taken prisoner and sent to this new location to pleasure those who brought you here as well as their friends and customers.
What kind of slave will you be? Will you be an angry and defiant slave? A scared and submissive slave? Or... will you be a total slut slave that expresses joy to everything their masters want to do?
How you talk to your new masters determines what kinds of activities you will see. Being rude and defiant with your masters will usually result in being punished through whips and torture magic as well as getting SL animations with 'Aggressive' tags. Being fearful and obedient with your masters will avoid punishments and lead to calmer SL animations (usually). Then again... you could just ASK your new masters to punish you and fuck you hard for both their pleasure and yours (they love that)!
Being rude with your masters might even get your fellow slaves punished along with you! You can also rat on them when they talk about escape to get them punished! Getting other slaves in trouble once results in them always having to go down to the dungeon at certain times of day...
How do you get out? Don't bother trying to fight. Not only have you been completely stripped and disarmed, but there are way too many bandits to fight on your own. Also, many of them have been tagged as essential and cannot be killed until the quest is completed (or failed).
You should talk with your fellow slaves whenever you are on break and see if you can all come up with a plan. They have been here longer and made failed escape attempts before you were brought here. They know what definitely doesn't work!
Is it possible to escape without completing the whole quest and getting help from anyone? Perhaps... I won't spoil how. Just know that opportunities will be brief. Not to mention you will miss out on a lot of interesting action as well as valuable rewards. Also, escape will be MUCH harder without help!
You make friends while completing activities that just might help you if you try to fight your way out. The longer you stay and the more quests/activities you complete, the more help you can expect when time to fight!
I prefer to call this a STORY mod. The fortress has a history and all the slaves have their own stories on where they came from, how the bandits got a hold on them and how long they have been there. Be ready for lots of unvoiced dialogue and SL action but not much fighting or adventuring. You are a prisoner after all! If you don't like reading and are looking for a quest mod with lots of adventuring and exploring, I suggest you move along and look somewhere else.
How to Start the Quest:
There are four copies of a 'Mercenary Flyer' located inside the inns in Whiterun, Falkreath, Windhelm and Ivarstead. Read any one of these and you should get a quest telling you to go to Riften.
This quest is also an option for Simple Slavery ++. Players can be sold to my bandits and this will skip the brief prologue quest.
The quest can only be played once! So... do not expect to have SS send you here multiple times. Also, if you use my notes to start the quest, SS will never send you here!
Followers:
You can have one or a few followers in a extra prison cell. Free them when it is time to escape. Needs to be vanilla follower that is a part of CurrentFollower or CurrentHireling factions. Special followers like Serana or other mod-added followers that are not part of those factions will not work.
If one does not use any extra follower frameworks and the follower is using the vanilla follow system, they should be teleported and commanded to wait in a cell without the player having to do anything.
If one uses NFF or any other extra follower frameworks, the player needs to talk to the follower in the cell and dismiss them with my special BP dialogue. Check on them in their cells and make sure they are really dismissed. If not, they will still try to follow you through doors. Dismiss them the normal way.
The cell I made is for one or two people. If you quest with 3+ followers and use Simple Slavery, I strongly suggest having Follower Slavery Mod (FSM) so many followers will not be sent here.
FAQ:
Q: Do I have to see creature action?
A: No. That is why Creature Framework is a soft requirement. There will come a point in the quest where someone mentions having sex with animals and you just need to say you would never do that. Passing up animal action will take the story in a totally different direction and make the quest a bit shorter.
Q: Can a male PC play this quest?
A: Yes. Just be ready to be getting used by both male and female bandits regardless of what your gender is.
The creature chapters were made with female PCs in mind. If you choose to do these quests as a male PC, you will need MC animations for all the animals (threesomes will require MFC animations). Also if you play the creature chapters, there are parts where the player is getting gangbanged by men or reverse-gangbanged by women. Have animations for those.
See required animations list below for more details.
Q: How long does this quest take to complete?
A: That is really up to you. You could find out how to make the quick escape and be out in no time. Completing the whole quest without creature activities will take at least a few hours. With creature activities, you can add a couple more.
Not to mention there are lots of optional activities the player can engage in that are not quest-related. The more quests you complete, the more side activities you can unlock and enjoy. You might wind up purposely spending a LONG time here!
Q: Is this quest repeatable?
A: No. I strongly suggest having at least one extra save from before reading any of the tavern notes or getting sent here through Simple Slavery. Otherwise you will have to start a new character to play again. There are lots of different things that can happen and a few different ways the story can end depending on your actions and dialogue choices. You will probably want to play this more than once.
Q: Can I update the mod mid-quest?
A: Bad idea! If you update mid-quest, then things might not progress properly and new chapters often won't start even with setstage commands. I strongly suggest only updating before reading the tavern flyer and starting the quest. Make a save before you read that flyer. Updating after all the quest chapters are completed should be ok too.
Q: Do I need to be at a certain level before I play this?
A: No. Both the bandits and your fellow slaves that can fight level up with you. You can play this any time. No other quests have any impact on it.
Q: Is KS Hairdos a hard requirement?
A: No. The files have been copied over.
Human Animations Used (Warning: Spoilers!)
YOU WILL NEED INVISFURN ANIMATIONS FOR BEDS, CHAIRS, COUNTERS, TABLES AND WALLS!
InvisFurn animations are included in most animation packs. Just be sure you checked the boxes for them when installing animation packs and have them enabled/registered.
Creature Animations Used (Warning: Spoilers!)
Suggested Animation Packs:
Billyy
Anub
Third Party Add-Ons:
Voice Packs:
Bandit Paradise - Voice Files by bigbasi
DBVO (Dragonborn Voice Over) Bella Voice Pack Hub 1.0.0 by Umbranoct666
Translations:
French Translation by Voltair
Russian Translation by SLAVELOVER12342
NPC Replacers:
Bandit Paradise Npc Replacers Skypatcher by Lil Li Ly
Known Mod Conflicts:
-ANY mod that causes NPCs to randomly rape the player or have sex with each other at any time. These will interfere with scenes. So, TURN THEM OFF!
-MCO - Causes problems with ZaZ objects and whipping scenes. It would seem that any mod that effects melee combat can mess up whipping scenes in this quest. If you are getting stuck on punishment scenes and use those kinds of mods, that is most likely the cause. If you get stuck on a torture scene because of something like this, disable the NPC that is torturing you for a moment. Then enable them again and the scene should proceed.
One MCO player found a way to get around this by installing a patch and changing some settings. See the first post on this page of my support forum.
-Sexy Adventures - Go to your SA MCM settings and disable Gangrape or change settings so that simple nudity doesn't prompt it. The player is required to run around naked throughout most of this quest and random gangrapes from SA interferes with scenes and proper quest progression.
-SL Nights - NPCs randomly wandering off to have night sex can interfere with quests, scenes and shows. Either disable SL Nights while playing my mod or stick to only putting on shows and completing objectives during the day. At night you can just sleep or join the others in random fun.
-Devious Devices - I do not use this but am told there are sometimes quests that require you to leave on certain types of clothing/devices. In my quest the player gets completely stripped of their inventory, including Devious Devices. If you are wearing/carrying something you are not supposed to remove from your inventory, do not start this quest!
-Devious Framework - Locks player in pillory and keeps them stuck when they are not supposed to be. Disabling those locking functions seems to fix the problem.
-Mods that effect bards might result in my bard never stopping her playing. She should only be playing in the late mornings and early afternoons. If she is still playing any other time, tell her to take a break. Her playing when she shouldn't usually means she won't be where she needs to be for quest stages.
Known Bugs:
-New quests not starting when one ends? This is common for people who ignore the warning at the top of the page to avoid updating and loading a save where ANY of the quest chapters were active. After updating, only load saves from before you read any notes or got sent here through Simple Slavery.
-NPCs inside the tavern just standing around when they should be doing something? Check if the bard is singing. If she is, tell her you want to make a request and then tell her to take a break.
-NPCs getting stuck in sexual positions after having sex with each other even after they are done and have their clothes back on? This can happen if you go through a load door when NPCs are doing an animation. I've seen it happen with other mods like SL Nights as well. To fix this you can either disable the NPCs and then enable them again. Or, you can save, quit to the menu and reload and they should go back to normal. Also, you could just have sex with them and make them do a new animation!
-Animations not starting? Make sure you actually have the right animations registered for whatever is about to happen! Also, make sure dialogue that starts scenes is actually finishing properly.
-Are you supposed to be getting punished and your punisher is just standing around? Disable them and then enable again and the scene should proceed.
-After getting cuffs removed, player speed does not always go back to normal and you move slow. ZaZ issue. Nothing I can do about it. It seems to happen only rarely, but if it does happen to you, save, quit to the main menu and reload. Your movement speed should go back to normal.
-If your character enters torture furniture at a funny angle, try moving. You should drop out but get sucked back in and hopefully be at the right angle this time. If an NPC is in furniture at a funny angle, disable them and enable them again.
CTDs:
Make sure you are using ZAZ 8.0+! Using other versions will make the game either crash or just have weird issues with ZAZ tools malfunctioning. I use tools from 8.0+ that are not found in other versions. Also, make sure you are using the correct version depending on your body styles and whether you are playing SE or LE Skyrim.
Most folks it seems do not have to deal with CTD's. But those that do usually seem to have it because of a conflict with another mod. Look at the crash reports and see where the conflict is. You might be able to fix it simply by changing your load order.
There are also those who deal with issues of NPCs, hairstyles or other files not installing properly which leads to CTDs. Not sure if this happens during file download or mod manager installation? Try uninstalling and reinstalling to see if that changes it.
Mod Compatibilities:
-Survival - There is plenty of food around for those who need it. There will even be someone who will give you some if you ask. The bandits don't want their slaves getting too thin.
-Bathing in Skyrim - There is a small pool outside and I placed some ingredients for plain soap as well as linen wrap for wash cloths so the new slave can stay clean if need be.
-Fertility Mode - There will be some birth control ingredients here for the ladies who would prefer not to get impregnated by these bandits!
Recommended Mods:
-Sink of Scrubbing + Sexlab Integration - I placed a few wash basins throughout the fort so players can clean themselves up between customers.
-You will be required to run around naked throughout most of this quest. I recommend having mods that either disable NPCs making comments about you being naked or have them making positive comments. Them acting shocked or negative doesn't make sense here. I recommend the Nexus mods Naked Comments Begone or Positive Undressed Reactions.
Permissions:
-Uploads: No one is to ever upload this mod anywhere else. It stays here on LL.
-Translations: If anyone wants to upload any translated versions of this mod here on LL, you have my permission to do so. Again, only on LL. And of course credit me as the original author and post a link to my page on yours so folks know where it came from.
-Voice Files: I know nothing about making voice files. If anyone wants to make any voice packs for this adventure, you have my permission to do so. If I like them, I may even post links to them here.
-Patches and Add-Ons: If anyone wants to do anything like change NPC appearances, add items/devices from other mods or fix compatibility issues with other mods, you have my permission to do so. Try not to add any kinds of quests or anything story-related. That's my job!
Acknowledgements:
- @Ashal of course for supplying us with LL and SL in the first place! None of us would be here without ya!
-Big thanks to @killer905 , @Gristle, and @eflat01 for helping me test my first few versions and giving me great advice for adding certain things and fixing certain issues.
-Another big thanks to @Gristle for creating awesome adult quest mods for me to study so I could figure out how to do proper quest and SL scripting. You were my primary teacher long before you even knew I was working on this!
-Thanks again to @killer905 for converting my SE files to LE as well as giving me tips on how to set up my scripts in ways that would avoid potential conflicts with older versions. None of you folks who play LE or older versions of SE would be able to play this quest if it wasn't for @killer905. Also thanks for making the FOMOD package!
-Thanks to all those who worked on ZAZ and gave us good punishment and dancing tools.
-KS Hairdos creators for supplying such great hairstyles.
- @Pamatronic, I studied your Prison Alternative mod to figure out how to set up torture scenes. Not to mention your Furniture Alignment script is a lifesaver.
-HUGE thanks to all the folks out there who put out guides (especially video guides) for doing stuff in the Creation Kit. Also thanks to all the folks out there who answer questions on forums both here on LL and other sites. You are all lifesavers!
-Big thanks to @Billyy for answering my requests for certain kinds of animations. And thanks to all animators out there who give us quest-makers something to work with.
-Thanks to all those who worked on MNC & Creature Framework so us weirdos can see beast animations.
-And of course thanks Bethesda for supplying us with Skyrim and the Creation Kit in the first place! Hope you're not too disturbed by what us fans make with this stuff...?
Version History:
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Devious Bandit Overhaul
By El_Duderino
Devious Bandit Overhaul
This mod turns Skyrim's bandits into a faction that you can interact with. Trade with them, sleep at their camps, or even obtain quest items like Amren's sword in a peaceful way. And you can still fight with them if you want to (or have to). Most vanilla bandits will be neutral to the player and most vanilla citizen factions. Bandits at certain pre-defined locations will engage the player and demand payment, bandits in some other pre-defined locations will always attack the player when they get too close to their camp.
Please see read the description below in full and make sure that this is what you really want in your game. Also, please be aware of the limitations, compatibility concerns and known issues before embarking on a playthrough with this mod.
Please feel free to adopt this mod or use parts of it if you can think of better ways to implement this or how to evolve this concept.
I have been using this mod in my current playthrough for well over a year and it seems to be working as intended for the largest part. It should be safe to use, however I may have missed some bandit locations that are used in (radiant or story) quests when deciding which to make hostile.
The Idea
The main idea behind this mod is to allow the player to interact with Skyrim's bandits, instead of them being simply talking combat dummies. In essence, this mod makes bandits behave more like the vanilla "toll road" bandits at Valtheim towers and Robber's gorge. The intention is to make bandits a more useful, fun and engaging faction in Skyrim, especially in the early game. You can trade with them, pass through their territory peacefully (for a fee), or work their mines ... of course, there's also a devious twist every now and then.
Under the Hood
The mod makes quite fundamental changes to Skyrim's (mainland) bandits. Here's how it works,
The bandit NPCs:
All members of the Bandit faction are neutral to the player, followers, and most vanilla factions. They have had their aggression level reduced to Aggressive, thus disabling their vanilla behaviour of attacking neutrals on sight. The bandits are still hostile to guards and soldiers!
Neutral bandits:
Bandit camps that are close to the main roads or contain useful resources (mines, etc.) are now neutral camps. This includes the following bandit locations: Cracked Tusk Keep, Cragslane Cavern, Embershard Mine, Faldar's Tooth, Fort Dunstad, Fort Fellhammer, Fort Greymoor, Knifepoint Ridge, Treva's Watch, White River Watch, Bilegulch Mine, Robber's Gorge, Valtheim Towers
Walking in range of any of these camps will make the bandits approach you and demand a toll to pass their territory. Do not ignore them! They will turn hostile if you do so and also if you just walk away from them. The bandits will remember if you visited their camp recently and only demand a new toll after a certain in-game time.
You can also arrange a deal to take items from their camp. This should cover anything that you can pick up from the ground, from containers, harvestable plants and ore mines. Of course, you have to pay for the items that you pick up. The bandits demand a deposit to be paid before you can start looting their camp. Alternative payments options are available if you're short on coin. Stealing items from the bandit camp will make them attack you. Don't take anything that haven't paid for!
The bandits at any specific camp will remember previous hostile encounters with them and will attack immediately if you return to their territory.
Roaming bandits should be neutral to you and most other NPCs.
Hostile bandits:
Bandits at most other static locations (Bleak Falls Barrow, etc.) will turn hostile immediately when you enter. Once you got into a fight, all bandits in the game will be hostile to you for several minutes (real-time). Think of it as word of your battle spreading to other bandits nearby. That means that even bandits at an otherwise neutral camp will attack you on sight!
Incompatibilities
Patch Required: "Populated Skyrim" (Forts, Towers, Places; possibly also others from the series). This mod adds its own bandit actors which the NPC changes in this mod doesn't affect, causing them to attack you on sight. The vanilla bandits will then join the fight. Patch available for download! Patch required (none currently available) Lawless Bandit Overhaul and Snozz's bandit camp location overhauls Patch required (none currently available) Unofficial Skyrim Modder's Patch (for he bandit faction record) Patch required: any mod that alters the vanilla bandits' appearance or inventory or edits their Actor records in any way Suspected Incompatible: "OBIS (Organized Bandits in Skyrim)". I don't have this mod, but judging by its description I'd give it a 99% chance of being incompatible. Incompatible: Any other mod that adds custom bandits which are set to Very Aggressive or use their own factions that are hostile to the player. Incompatible: Any other mod that edits the vanilla bandits' faction relationships or aggression level
Patching other Mods and DBO with SkyPatcher
Using the Rogues 'n Raiders mod as an example, you can set up a patch for DBO with SkyPatcher. Many thanks to @pelle234 for sharing this neat solution! This method should also work for other mods where only the NPC aggression needs patching.
"Create this file:
SKSE\plugins\Skypatcher\npc\DeviousBanditOverhaul\Devious Bandit Overhaul.esp.ini
And add this to it:
filterByFactions=Skyrim.esm|0001BCC0:filterByModNames=Rogues 'n Raiders.esp:setAggression=aggressive
Obviously you also require skypatcher"
Requirements
Skyrim AE. No idea if older versions than 1130 work or not. My game is version 1170 though my CK is still 1130. SexLab, SL Aroused (any), Devious Devices (any from SE 5.2 though I heavily recommend NG) Scrab's Papyrus Extender https://www.nexusmods.com/skyrimspecialedition/mods/115164?tab=description
The mod should work for all player genders/races as long as they're supported by DD.
Recommended Mods
Improved Roads. This is a very well executed mod to make Skyrim's countryside more alive. In my opinion, it is the better alternative to its counterpart from the Populated Skyrim mod series. It works well alongside this mod. Some of the mod's roaming NPCs are hostile to bandits, so every and now and then you can observe a battle on the road while neutral travelers keep at a distance and comment that "These fools are actually fighting!" https://www.nexusmods.com/skyrimspecialedition/mods/12082 Contraband. Flags loot from most dungeons as stolen. https://www.nexusmods.com/skyrimspecialedition/mods/26021
With many thanks to @Vyru, we now also have a voice pack for this mod!
Version History
6030 downloads
Updated