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Adult oriented Fallout 4 mods that don't fit in any of the existing categories

155 files

  1. Devious Devices

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    Devious Devices - A Bondage Framework for Fallout 4
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    Code By Kimy, using some design ideas from Min's DD implemention for Skyrim.
    Additional code by AG12.
    Devious Devices Art assets by Zadil, Koffii, Pincopallino and Heretical.
    Additional art assets by DixiePig, Vioxsis, Newmiller, HisDudeness, Vader666, mxwqtkl, Dasha and Nytesorrow.
    Fallout 4 conversion of Skyrim art assets by Bumex
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    DESCRIPTION
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    Devious Devices is a collection of restraining devices and toys to torment your Nora, including, but not limited to: chastity belts, collars, cuffs, vibrators, gags, and even hobble skirts! And don't worry about wiggling out of them: All devices lock in place, and only the correct key can open the locks! And these devices don't just look restrictive, they ARE! These handcuffs really lock your hands on your back and make you unable to fight. Running in leg irons? No way! And yes, wearing a gag will make you speak gibberish!
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    NPC Support: Yes, it works with the other denizens of the Wasteland, too. Is Preston asking you to save yet another settlement you couldn't care less about? Just gag him and shut him up!
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    Intuitive Interfaces! - No need to use spells, or batch files or other quirky methods to enjoy these devices! Just click them in your inventory and choose what you want to do with them via the easy to use interaction menu!
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    Framework! - Want to create your own bondage mod? Kinky quests? Custom restraints? DD is providing all needed functionality for that, so you don't have to! Want to create custom bondage items? Just make your item use the DD scripts and customize dozens of properties to your taste and create your own toys without writing one line of code! Items with custom keys? No problem! Multiple locks? For sure! Timed locks? You bet! Cuttable material? Yep, got that, too! Impossible to struggle out from? Check! Override animations? Just tell the item which ones to use, or create your own! Items that cannot be removed as long as another is locked on? Yes, even that! And if all of that isn't enough, create your own spell effects and add any number of them to your item. If you think it can't be done, think again!
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    REQUIRED MODS
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    - All DLCs (And please don't ask for a non-DLC version. I won't make one.)
    - CBBE Body - http://www.nexusmods.com/fallout4/mods/15/?
    - Bodyslide and Outfit Studio - http://www.nexusmods.com/fallout4/mods/25/?
    - Armor Keyword Resource - http://www.nexusmods.com/fallout4/mods/6091/?
    - Torture Devices - http://www.loverslab.com/topic/68652-torturedevices/
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    INSTALLATION
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    1. Install the NEWEST versions of ALL requirements listed above using your favorite mod manager, including THEIR respective requirements.
    2. Install this mod with a mod manager of your choice.
    3. Run Bodyslide and batch build all assets using the preset of your choice.
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    CONFLICTS
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    General: The point of this mod is locking the player character in restraints hard to remove. This feature might cause issues with other mods not expecting the character to wear non-removable items. Known issues will be listed in this section. Feel free to report incompatibilities in the support thread.
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    No other conflicts known at this point.
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    KNOWN ISSUES AND LIMITATIONS

    The items do not have world/ground models. I don't have world models I could use. Gags do not change an actor's expression and do not force them to open their mouth. That's currently not feasible to do (at least not that I'd know of). For that reason, the panel gag works best. Some of the items might clip with others and with clothing. There is currently no way to dynamically hide armor on a character. The code is currently not attempting to catch brute-force removal of DD items via UnequipAll(). This command, if used on the player without other precautions, breaks the game anyway, as it stips the PipBoy from the player as well. I don't expect mods to widely use it. I will deal with it down the road in case I have to. Some API functions work on the player only, not NPCs (e.g. RemoveGenericItemByKeyword). This is due to a scripting lanaguage limitation. As a consequence, modders need to keep track of what they are equipping on NPCs, if they want to remove the items later on.

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    PERMISSIONS
    You can NOT post this mod or any of its parts (including any derived works) outsides of LL without my explicit permission. You can NOT incorporate any of my code in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary and don't offer the donor any tangible advantage over non-donors) You can NOT incorporate any of my code in mod that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. You can NOT use any of my code in a closed source project. No exceptions, ever. No need to ask for permission either. I won't give it. Even in my wildest dreams I can't think of a good reason not to publish a mod's source code. You can NOT publish a fork of this mod (as in using it as a base for a project offering similar functionality) without my permission. That includes porting it to other platforms/games. You CAN otherwise use my code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply!

    Legacy clause: If I can no longer be contacted for a sustained period of time despite sincere efforts to do so, I grant the LL staff permission to assign a new maintainer to Devious Devices to update it with fixes and feature enhancements. In case this clause is invoked, I do reserve the right to request back maintainer status of the mod at any time for any reason, though.
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    For all third party assets used by this mod (namely art assets, see credits section), all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc.
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    FOR MODDERS
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    Please refer to the documentation in the archive!
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    DIFFERENCES BETWEEN FALLOUT 4 DEVIOUS DEVICES AND SKYRIM DEVIOUS DEVICES
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    There are actually quite a few of them. Some are owed to FO4 being a different game with different capabilities. Some are lessons learned from years of developing for Skyrim DD. Generally, DD for FO4 is not really a 1:1 port of Skyrim DDI, it's more a reimplementation. In particular:
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    Stuff that's different because of game differences and/or scripting limitations:
    Unlike Skyrim DDI, effects and relations between devices aren't hardcoded in Fallout 4 DD. Not a single one of them is. All effects, without any exception, are set via item properties and/or keywords. E.g. if you want to create a custom plug and want them to be unable to be removed from a character wearing a chastity belt, you will have to assign the relevant item properties, or the code will ignore it. You can even make gags that don't prevent you from speaking or corsets that make you blind. Because even these effects are not hardcoded for the device types. Unless you tell the code otherwise, a device is just a lockable thing that by itself doesn't do anything except cling to you. Skyrim DDI's approach to creating custom items was objected oriented inheritance: You would inherit the base script and override/add what you wanted. FO4 DD's approach is making everything customizable via script properties and hardcode as few features as possible. This approach should make writing custom code unnecessary almost 100% of the time. Since every item can have an arbitrary number of spell effects attached to it, there is practically no limit to what you can do. There are only limited global user settings affecting item difficulty or behavior in FO4 DD. There never will be any customization options allowing shutting off any features of the device system entirely. Everything influencing item behavior is determined on the device level. This is putting all control in the hands of the modder, where it should be. The settings can be vastly different from item to item. E.g. one item can have a 20% chance to break the key, another can have 0%. The user can apply a modifer to generic items, but a device designed to be punishing will always be punishing in relation to others. Which makes item behavior predictable for modders using the framework - the item will behave exactly the way it was designed! On the flip side, it puts also more responsibility on the modder, not to create unfun features or devices that users will generally end up hating. DDI had a tag-based item database for randomly picking restraints. I do not plan to implement this feature. There is a function in this mod that can pick random devices from formlists. It's not quite as powerful as DDI's tag database, but for most applications it will do its job just nicely. The FormLists are exposed to the API, so 3rd party mods can add their own devices to it! FO4 DD has only one blindfold mode, that's equivalent to Leeches mode in DDI. No other blindfold modes are planned for the framework. The player can NOT set the blindfold strength. The modder can. But even the strictest setting still allows you to navigate your environment. The compass is still there, too. The framework blindfolds are a lot less punishing than their counterparts in DDI. There is no hardcoded event system either. If you want devices to trigger reoccurring events, create a magic effect running a timer and add it to the correct device property. Refer to the implementation of the Plug Vibrate effect to see how to do that. Most of the old events did not get reimplemented because they did not do much, except displaying a text. The dreaded corset implementation is gone and won't be back. The price for that is serious clipping of corsets with most chastity belts, but I prefer that to non-working scripts and broken item states all over the place. There are special chastity belt add-ons for use with corsets. They don't clip. Vaginal piercings did not get implemented and likely never will. This item type was underwhelming in Skyrim (yet another vibrating thing that barely can be seen on the character...) Plugs trigger vibrate effects and that's all the vibrations you will ever need! There is only one class of hand restraints in FO4 DD. Armbinders, yokes, shackles, handcuffs and all other types of wrist restraints share one item type. Which means that characters cannot wear handcuffs and armbinders at the same time, unlike in DDI. Yes, I know that in real life it's possible to put a handcuffed person in an armbinder for additional giggles, but this little drawback made the implementation of wrist restraints so much more efficient that it's not even funny.

    Generally: The code allows you all sorts of freedom, but you need to be responsible with it. If you create a quest restraint with only one key in the entire world that can unlock it, and then set the key break chance to 90%...don't complain about angry users laying siege to your support thread!
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    FAQ:
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    Q: How to best report any issues with Devious Devices?
    A: Post your issue in the support thread and describe what happened, and how. In enough detail that I might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While I might be able to guess the cause of your problem every now and then, chances are that I will never find out what went wrong unless you provide me with the log. DO NOT PM ME WITH SUPPORT REQUESTS!!!
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    Q: I have this and that problem with an older version of Devious Devices.
    A: Please don't ask me about older versions. Ever. I release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements.
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    Q: I have a support question and wonder if I should PM it to you.
    A: Please, PLEASE do NOT use PMs for support issues and bug reports. I might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have.
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    Q: I love this mod and want to support you. Can I?
    A: It would be very much appreciated! I have a Patreon set up if you want to tip me: https://www.patreon.com/kimy
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    Q: Can I suggest new features?
    A: Absolutely! I have implemented a lot of user-suggested features in my mods and I will continue doing so. But please understand that I cannot implement them all and that some others I really just won't like enough.
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    Q: Will this mod ever support male player characters?
    A: Male player characters will never be officially supported. Blame it on me being lazy or on the general lack of interest of the LL community in DD support for males. It's also just fair, because the gaming industry is making me play guy characters in their games all the time and I don't like that either. Some of the items offer male models at their creator's discretion, in which case I might add them to DD, so that they can be used on male NPCs. But I will not ever give any sort of guarantee that any particular item will work on males, and I will never test or design any feature of this mod with male characters in mind.
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    Q: Why are the bundled items changing my body when equipped? Why are some items invisible? Why is everything so messed up???
    A: Use Bodyslide, Luke! It's listed in the requirements for a reason. You need to actually build the assets with Bodyslide!
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    Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>?
    A: Ummm...I dunno.. You tell me! I list all known incompatibilities in this ReadMe, but there are really a lot of mods out there, and I can't possibly test them all.
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    Q: Why don't you add <items from this and that other restraint mod available on LL> to DD's item library?
    A: If the other mod has been out on LL for more than a couple months and I haven't added the items, chances are that I don't like them enough and/or their creators didn't give me permission.
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    Q: Can I translate your mod?
    A: I'd feel honoured, but please re-post only the files needed for the actual translation, as a patch with a link to the offical mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first. I am likely to give permission for non-English speaking communities outside of the EU or NA and very, very unlikely otherwise. I also reserve the right to pack any translated files with the main mod and distribute it as part of DD.
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    Q: I found this awesome model that would be a perfect fit for a DD item. Will you include it?
    A: I will not put in anything in DD that doesn't support CBBE Bodyslide. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it!
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    Q: How can make this mod not ever hide the PipBoy? I want to use my own PipBoy hider mod!
    A: Set DD_PipBoyAlwaysHide to -1. This will completely disable the hider feature. Warning: Some restraints will look extremely silly with the PipBoy not hidden. Use this only if you have the PipBoy permanently hidden by another mod and do NOT use this setting when DD's hider feature is currently active.
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    Q: Where can I get the items in game?
    A: There is a vendor in Goodneighbor, in the Memory Den. She can sell you restraints and (standard) keys. Her name is Kimy!
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    Q: Can I craft the items?
    A: Yes! Make a restraint workbench (found in the workshop menu)
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    Q: Can I craft keys?
    A: No. Kimy (the NPC) can sell you standard keys. But she knows how desperate locked-up people are to get their hands on a key, so her prices might be a tad obscene.
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    Q: Will DD integrate with FourPlay?
    A: While DD content mods might want to be able to trigger sex scenes to enhance their quests, the framework itself has limited reason to. The biggest use-case is providing a means to pick restraints-aware animations for scenes (so that these chastity belts actually prevent what they are meant to prevent), but FP is not yet stable enough to consider adding it as a dependency. I also want to keep DD F4SE free, so I will probably be looking for ways to link to it as a soft dependency or through an add-on.
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    Q: Will this mod ever support another body than CBBE Bodyslide?
    A: That's very extremely unlikely. The Skyrim body wars still haunt me, and I am not keen on a reprisal. Unless another body completely takes over the market in the future, I will not even think about it. And I hope none ever will. CBBE is good enough and supports pretty much any imaginable body shape through Bodyslide. There is zero reason for more body mods, really.
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    Q: How about physics support?
    A: In contrast to Skyrim, no single physics mod has currently achieved high enough popularity/support to warrant supporting it. Once this changes and physics-supported gear becomes widely available, it will be considered.
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    CREDITS AND THANKS
    Min for originally developing Devious Devices Integration for Skyrim, and the design concepts and ideas I used for this mod. Vader666 for making the bound animations in Torture Devices, which are utilized by this mod. Bumex for converting so many Skyrim devices to FO4 for me. You might want to check out his/her awesome clothing pack for FO4 as well: http://www.loverslab.com/topic/72183-fo4-clothing-conversions-from-skyrim-wip/ Zadil for the original Devious Devices Assets, used in this mod with his permission. Fallout 4 conversions by Bumex. DixiePig for the Slave collar and manacles set: http://www.loverslab.com/files/file/2847-not-at-all-kinky-slave-collar-and-manacles/ These items are licenced under Creative Commons (http://creativecommo...y/4.0/legalcode) Vioxsis for the Institute and Vault-Tec slave sets, used as per the general permissions: http://www.loverslab.com/files/file/3362-vault-tec-slave-gear/ and http://www.loverslab.com/files/file/3160-institute-slave-gear/ Koffii for the awesome restrictive set and the yoke, originally made for Skyrim Devious Devices. These items are licenced under Creative Commons. A copy of that licence can be found with the items. Fallout 4 conversions by Bumex. Pincopallino for the bondage mittens, straitjacket, hobble skirts and formal/elegant dresses, originally made for Skyrim Devious Devices Expansion. Fallout 4 conversions by Bumex. Heretical for the chain harness, nipple clamps, shame mask, and pear gag, originally made for Skyrim Devious Devices Expansion and Heretic Resource Pack. Fallout 4 conversions by Bumex. Newmiller for the latex mini dresses and spandex dresses, taken from the Experimental Latex set. The mod recently got reuploaded again: http://www.nexusmods.com/skyrim/mods/72361/? These items are free to use for non-commercial purposes, as long as credit as given. Fallout 4 conversions by Bumex. mxwqtkl for the Shiny Rubber gear, used as per his/her general use permission: http://www.nexusmods.com/skyrim/mods/41534/? Fallout 4 conversions by Bumex. HisDudeness for the Balloon Bondage Mittens and Balloon Hoods used as per the general permissions. Get the original mod here: http://www.loverslab.com/files/file/2819-the-duders-grab-bag-of-fetish-items-wip/. Fallout 4 conversions by Bumex. Volfin for allowing me to bundle the excellent gagged sounds from GagSFX with this mod - http://www.loverslab.com/files/file/794-gagsfx/ Nytesorrow for generously allowing me to use the latex hoods (http://www.loverslab.com/topic/38270-wip-latex-hood/) Dasha for her awesome Devious Toys I partially bundled with this mod in good faith that it's ok to (the assets will be removed immediately in case it is not): http://www.loverslab.com/files/file/2170-dashas-devious-toys/ Fallout 4 conversions by Bumex. All the other current and previous members of the DD Team for their work and contributions!

    514,287 downloads

    Updated

  2. Real Handcuffs

    Handcuffs and (shock/explosive) collars. For players, NPCs, and mod authors.
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    Real Handcuffs
    Latest version: 0.4.17 (2024-04-21)
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    Hard requirement:
    F4SE [https://f4se.silverlock.org/], Version 0.6.14 or later LL FourPlay F4SE pluginΒ (included in installer) Β 
    Soft requirementΒ but heavily recommended:
    Mod Configuration Menu [https://www.nexusmods.com/fallout4/mods/21497/], Version 1.34 or later
    Description:
    Real Handcuffs converts the handcuffs found throughout the Commonwealth to an armor item that can be equippedΒ to bind both the player and NPCs.
    Handcuffs can be modified at the armor workbench to make them more secure, or to replace the lock with a timed lock.
    You can find handcuffs and keys wherever you find handcuffsΒ normally: Traders who tradeΒ misc items (salvage), police stations, and sometimes as random loot. You can also create them yourself, either at the chem workbench or (with the optional AWKCR compatibility plugin) at the AWKCR armor workbench.
    Shock collars are now available, too. They and the remote trigger to activate them can be bought at traders, created, and modified at workbenches.
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    Does this use the Devious Devices framework?
    No. There is a compatibility plugin for devious devices users, though. Real Handcuffs can serve as a replacement for Devious Devices wrist cuffs and collars. Please note that it is not a 1:1 replacement, it is much more restrictive both for playersΒ and for NPCs, and the number of available devices is much smaller.
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    Can I use this as a mod author?
    Please do. There is a ThirdPartyApi script that is made for mod authorsΒ who want to use it as a (soft) dependency. This script will stay stable between releases, even if the internal structure changes. There are also some additional hooks and keywords if you want to set up scenes, please ask me if you need help.
    If you want to instead take meshes from this mod or get inspired by its scripts, you are free toΒ do so, too. The licenseΒ is CC0Β and included in the 7z file. Script sources are included. Mesh source files and animation source filesΒ are not included becauseΒ they are too large, but I will provide them on request (most meshes are just modification of Fallout 4 meshes).
    I am also happy to collaborate. The mod is now hosted on github:Β https://github.com/RealHandcuffs/RealHandcuffs/
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    Mods that are supported with special compatibility plugins:
    Just Business [https://www.loverslab.com/files/file/4028-just-business-wip/] AWKCR [https://www.nexusmods.com/fallout4/mods/6091/] Devious Devices [https://www.loverslab.com/topic/73925-devious-devices/] Servitron [https://www.nexusmods.com/fallout4/mods/32801] The compatibility plugins are included in the installer, there is no separate download.
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    Mods with special support forΒ Real Handcuffs:
    AAF Hardship [https://www.loverslab.com/files/file/10387-aaf-hardship-beggar-whore/] AAF Violate [https://www.loverslab.com/files/file/6657-aaf-violate/] Crime And Punishment [https://www.nexusmods.com/fallout4/mods/58429] Human Resources [https://www.loverslab.com/files/file/15000-human-resources/] Raider Pet [https://www.loverslab.com/files/file/8238-raider-pet/] Β 
    Thanks and Acknowledgements:
    Vader666 for Torture Devices [https://www.loverslab.com/topic/68652-torturedevices/]
    This started it all, and looking at it taught me how to do a lot of things. Vader666 for the guide "Adding custom Animations to Fallout 4" [https://www.loverslab.com/topic/69722-adding-custom-animations-to-fallout-4/]
    After reading this, arm offset animations finally made sense :). Kimy for Devious Devices [https://www.loverslab.com/files/file/3796-devious-devices/]
    Used in my playthroughs, and served as an inspiration even though I disagree with some design choices. Also the comments on DD_RestraintScript:DD_Equipped brought me back on track when I struggled with missing events and greatly improved my spirits ("A kingdom for a proper programming language!"). Vugluscris for the guide "Creating armor and clothing with Blender" [https://www.nexusmods.com/fallout4/mods/17785]
    After that I was finally able to import Handcuff.nif to Blender, attach it to the skeleton, modify it, and bring it back into the game. Ousnius for BodySlide and Outfit Studio [https://www.nexusmods.com/fallout4/mods/25]
    The tool for converting between nif and fbx (and back) in the above workflow while keeping UVs and weights. ShadeAnmiatorΒ for the Fallout 4 Animation Kit [https://www.nexusmods.com/fallout4/mods/16694/]
    This got me started on doing animations for Fallout 4. I would probably not have been able to do it without this kit. The Creation Kit Wiki [https://www.creationkit.com/fallout4/index.php?title=Main_Page]
    The essential documentation (though I often wished that it was better). EgoBallisticΒ and Stobor for theirΒ feedback about the ThirdPartyApi script.
    I was not sure if it worked. They proved to me that it did not and helped me find a way that it did. fadingsignal andΒ Hitman47101 for the remote trigger assets (meshes, textures, animations). the alpha/beta testers who download my unfinished and non-working stuff when I post it in the support thread, try it out, and give feedback ? Β 
    Troubleshooting:

    Full changelog:

    380,071 downloads

    Updated

  3. Commonwealth Captives

    Adds bound captives to Raider and Super Mutant lairs that you can rescue and recruit for your settlements.
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    Mod Features
    Commonwealth Captives randomly spawns captive settlers in various states of distress throughout enemy lairs in the Commonwealth.Β  You can find them crucified, strapped to metal frames, lashed to torture devices, or bound on their knees.
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    Once freed, the settlers become followers who can be given equipment and who will fight alongside you.Β  You can also request sexual favors from them in return for your gallant efforts.Β  When you are ready, you can dismiss them or recruit them to one of your settlements.
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    The mod works with devices from Torture Devices, Prisoner Shackles, CRX - Workshop Crosses, and ZaZOut4.Β  These devices are not included in this mod, so you will want to install those mods if you don't already have them.
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    The mod uses its own lists of unique settler NPCs.Β  It does not modify vanilla NPCs or settler leveled lists, so it is compatible with mods that add new settlers like Better Settlers, Lots More Settlers and Enemies, etc.Β  The settlers do not include their own meshes or textures, so they will use whatever body mesh and skin textures you have installed.
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    All dialogue is fully voiced, using vanilla player and settler lines.Β 
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    Dynamic Placement
    Commonwealth Captives makes no edits to any vanilla records, including cell records.Β  This means no mod conflicts and no broken precombines.Β  The mod detects when you approach Raider camps and Super Mutant lairs and dynamically places captives near the inhabitants.Β  The chance of captives appearing is controllable via the MCM.Β  Captives you do not set free, or ones that you set free and then dismiss, will be de-spawned when you travel far enough away from them. Β The only captives who persist in the game world are those who are traveling with you, and ones that you have recruited to settlements.Β  This means no save bloat and no crowds of NPCs to cause performance issues.
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    If there isn't enough room in a particular spot for large contraptions, prisoners will simply be found tied up and kneeling.
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    Not every enemy lair will have captives, and captives won't appear in the same place or with the same restraints, adding variety and unpredictability to the encounters.Β  And because it is dynamic and based on factions, the mods also works with new Raider and Super Mutant camps added by mods.
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    Commonwealth Captives can optionally place Captives on devices placed in the world by other mods, such as Up To No Good.Β  If this option is enabled, the mod will look for existing devices and will place Captives on those devices instead of on new devices. Once all the existing devices have been used, Commonwealth Captives will place Captives on its own devices.
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    Playing the mod
    Everything is driven by dialogue.
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    When you first talk to a captive, the Set free and Let's go options let you free them from their bondage.Β  The None of my business and I'll be back options exit the conversation, much to the captive's dismay.Β  You can talk to them again if you decide to free them later.Β  Note that if you are bound with Real Handcuffs or Devious Devices, you won't be able to free the settlers until you free yourself from your restraints.
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    Once the captive is free, they will follow you, sneak when you sneak, and fight enemies.Β  You can talk to them; the Trade option lets you change their equipment, Get out of here dismisses them permanently, Work for me lets you pick a settlement to send them to, and Return the favor lets you have sex with them.
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    If you give your captives new armor or clothing, they will continue to wear it if you send them to a settlement.Β  If you didn't give them a new outfit, they will pick one up on their way to their new home.
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    Configuration
    The MCM options are:
    Enable Mod - allows you to enable or disable the mod.Β  Disabling the mod will only prevent new captives from spawning, it will not affect existing freed captives or ones who have been turned into settlers. Chance of first captive - determines the chance that there is at least one captive in a location Chance of additional captives - the mod scans the location for additional enemies, and this setting controls the chance that a captive will spawn near each enemy Chance captive is male - just like it sounds Animation duration - sets the duration of animations when you ask a captive you have freed to return the favor Protection Level - determines whether Captives are Protected, Essential, or have no protection and can be killed by anyone You can also enable or disable the use of any of the supported restraint mods that are installed, as well as devices placed by other mods. Β 
    Requirements
    AAF is a hard requirement, the mod will not work without it.
    Mod Configuration Menu is required if youΒ  want to configure the mod.
    At least one of the following is highly recommended.Β  The mod is really intended to work with all of them, as this will give you the most variety of devices:
    Torture Devices
    CRX - Workshop Crosses
    Prisoner Shackles
    ZaZOut 4 Repack - Install the version at this link, not the original.Β  Version ZaZOut4 [REPACK] V0.0.3.3 or later is required.

    Credits and Thanks
    RayV12Β for settlers from Rez's Settler Makeover
    veter75nΒ for settlers from The new settlers a plus Overhaul vanilla
    @ZaZ for ZAP bondage ropes I converted from Skyrim, and for making ZaZOut4
    @Oakern for making CRX - Workshop Crosses
    @Vader666 for making TortureDevices
    mluckeΒ for making Prisoner Shackles
    @Gothuska for multiple translations of the mod
    Β 
    Permissions
    This mod is only to be hosted on LoversLab and only under my account. You may not publish a fork or port of this mod, or a mod that uses this mod's code to reproduce substantial portions of its features or functionality, without my explicit permission. You may not publish patches for this mod that include any of this mod's code or modify its plugin without my explicit permission. You may not use any code from this mod in a closed-source project, a paywalled project, or a project offered for sale. You may publish translations of this mod, provided the translation is a patch that only replaces or modifies the portions of the mod required to make the translation. Your translation patch must indicate the version(s) of the mod that it applies to, and it must be hosted exclusively on LoversLab. You may use code from this mod in your own projects as long as you publish the source of your project, you allow others to use your code in a similar fashion, and you give credit where it is due. Any patches, forks, translations, etc, of this mod that were published before August 21, 2023 are assumed to be in compliance with these permissions.

    234,152 downloads

    Updated

  4. CRX - workshop crosses

    CRXXX - New and redesigned version of CRX mod.
    This mod adds crosses and other restraining workshop furniture.
    All items are under Furniture->CRXXX workshop menu.
    Β 
    Important

    Mod is in the BETA version.

    Always save the game before using any furniture from this mod.

    Save very often and keep many previous saves as unexpected errors breaking the game may happen occasionally!
    Β 
    What'sΒ new in version 2.1 BETA
    Player can use any CRXXXΒ furniture as guard or slave New furniture - Rack - in 2 different versions with 2 different poses added Fixed issue with pose markers nor appearing in workshop mode Wounds overlays fixed/added for Male charactersΒ  Β 
    What'sΒ new in version 2.0 BETA
    Β 
    Furniture mechanics have been completely redesigned and rewritten to avoid issues from the previous versions. FurnitureΒ use animation events instead of timers to update animations and state. All animations have been re-done to be more realistic, lot of new poses/animations added. Dead actors remain on the furnitureΒ until removed by the player. New furniture - Slave Post added - I recommend trying it! Blood decals applied via overlays which eliminates issues with previous mechanics. Lot of useful options added to the furniture:
    "release actor" ensures actor is unassigned from the furniture correctly -Β I recommend always using it to release the actor!

    "move to furniture" moves actor right to the furniture.
    Β 
    Additional information
    Β 
    Mod is in the BETA version so there are still a lot of things to add. All new furniture names are prefixed with [CRXXX] Furniture from CRX 1 were left for the compatibility and can be found under CRX 1.0 (OLD) workshop menu entry. Player can't use any CRXXX furnitureΒ in BEAT version.Β Player can use any CRXXX furniture as guard or slave Crosses from CRX 1 can be updated to CRXXX via configuration menu option. CRXXX crosses don't have poses with ropes in BETA version. Actor assigned to CRXXX furniture stands idle until pose is selected via configuration menu. Β 
    Dependencies
    Β 
    Mod is integrated with MCM and F4SE however these are not mandatory. If not installed mod won't use some features and can't be configured.
    Β 
    Installation
    Β 
    Vortex:
    Drag and drop RAR Archive to downloads area and install.
    Β 
    Manual:
    Extract and copy content of RAR Archive into Fallout 4 Data folder.
    Β 
    Uninstallation
    Β 
    Before uninstalling mod CRX workshop menu must be removed:
    Open MCM and go to CRX configuration
    Select "Remove workshop menu entry" option from Mod Management section
    Optionally remove any CRX furniture placed, however it is not required
    Save game and quit
    Uninstall mod manually or using mod manager
    Continue game from previous save
    Β 
    Upgrading from previous versions
    Β 
    Uninstall previous version and remove all the files before installing version 2.0
    Β 
    Permissions
    Β 
    Modifying this mod in any way without my permission is prohibited.Β 
    Redistribution of this mod or making any patches for this mod without permission is prohibited.Β 
    If you want to make a patch for this mod or use it in your own mod please ask me for permission first.
    Β 
    Credits
    Β 
    Big thanks toΒ kadsendΒ for creating wound overlays for Male characters!
    Β 
    Different mods changing characters appearance have been used to create screenshots. Thanks to the authors for their work!Β 

    183,172 downloads

    Updated

  5. Vinfamy's Control Panel (+Hotkey, No Biped Slot)

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4Β are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
    Β 
    Offers a bunch of customization options and extra functionality to all my Four-Play mods:
    Β 
    15 July - Not a new update. Just reuploaded the file as it was down after LoversLab's server upgrade error.
    Β 
    Works with the following Four-Play mods. You don't have to install them all, the CP will detect which one(s) you have and give you the options accordingly:
    Violate (v2.0+): Customization options + Ability to Surrender Kidnapped (v2.0+): Customization options + Instant Toggle Autonomy (v2.0+): Customization options + Instant Toggle + Disable "Sixth Sense" quest Vanilla Fudge (v2.0+): Customization options Prostitution (v2.0+): The Control Panel is a hard requirement for Prostitution 2.0 onwards - replacing the ring as toggle + customization options Family Planning (v1.0+): Customization options General: options like scene duration, walk and comment, etc
    Installation:
    Like any other mods. Load any save. You will see Vinfamy's Control Panel in the Armor section of your inventory. Hotkey it and use it to turn on the menu.
    Β 

    From 1.3 onwards, the control panel can also be brought up with the right Ctrl key. To change this hotkey, use console command:
    Β 
    set Vin_Hotkey to #
    Β 
    With # being one of the numbers from here: https://www.creationkit.com/fallout4/index.php?title=DirectX_Scan_Codes
    Β 
    Then quick save and load.

    177,226 downloads

    Updated

  6. Roggvir's DD Items Manager

    Allows the player to control which "Devious Devices" items can be put on
    Toggle which items are allowed or not, and set probability of picking random item from each of the 26 categories
    ...currently ignores actor's sex (female is presumed), but that shouldn't be a problem for now.
    Β 
    - Items are distributed amongst several Categories.
    - When picking items, all Categories are considered.
    - Each Category has a configurable probability/chance of picking ONE randomly chosen item.
    - Individual items can be allowed/forbidden from the picking procedure.
    - Uses lists of "mutualy exclusive items" to prevent picking conflicting items (by function, or visually)
    Β 
    Supported by mods:
    AAF Violate RSE: Realistic Salacious Encounters - natively supported by RSE v3.1.9 (and onward) Β 
    Mod Configuration Menu is required since version 1.0.2.
    If you are updating from 1.0.1 or 1.0.2, simply uninstall the old version and install the new one, then in game use the "REPAIR MCM SETTINGS" button. No special cleaning steps neccessary.
    Β 
    Β 
    You should be given the "Devious Devices Manager" item automatically.
    If not, you can craft it at any Chem Station (recipe can be found under Utility).

    Β 
    Β 
    To use the "Devious Devices Manager", click on it as if you are trying to equip it.
    (you can of course bind it to some quick item slot, but i dont think you are gonna use it that often)

    Β 
    Β 
    Toggle Allowed Items.
    Any items you set to OFF, will be ignored by this MOD's procedure for picking random items.

    NOTE: I do want to make a proper user-friendly variant using MCM later, but no guarantees.
    Β 
    Β 
    Review and Configure the Probability settings.
    Each category contains items that are somewhat distinct from items in other categories - by their looks, by their function, sometimes (not always) by used slots.
    When picking up random items, the probability setting affects the chance that ONE random item (allowed only) will be picked from that category.
    The system considers lists of "mutually exclusive items", so it won't try to put on both hood AND a blindfold, and it tries to pick items from EVERY category in sequence (from highest probability to the lowest).

    Β 
    Pick a Category...

    Β 
    ...and set its Probability

    Β 
    Β 
    Β 
    NOW, obviously this wont do much, unless...
    ...some MOD makes use of the provided functionality (like AAF Violate for example).
    Use the following to fetch a list of random items to be put on:
    Rogg:DDManager DDManager = Rogg:DDManager.GetAPI() form[] _items = DDManager.PickRandomItems() ; now you can call the EquipDevice() from DD:DD_Library to equip the items one by one Β 
    Β 

    176,636 downloads

    Updated

  7. Four-Play Violate (+ DD2 Support)

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4Β are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
    Β 
    You and your companions get violated by or violate humans, ghouls and synths, if losing/ winning in combat.
    Β 
    150+ lines of dialogues thanks to contributions by Karma199696, Vauria, sophiextime and others. Plus perversion and exhaustion mechanics.
    Β 
    Also serves as a framework for triggering forced sex scenes for other sex mods: Four-Play Kidnapped
    Β 
    Click on Follow this file above to keep up-to-update with the latest versions of Violate.
    Β 
    Requirement:
    Four-Play - read my installation guide
    Β 
    Highly Recommended:
    Vinfamy's Control Panel - allow you to surrender + give you a bunch of customization options
    Four-Play Community Patch (requires 2.0+ for aggressive animations and correct victim role to be picked)
    Β 
    Optional Integration (i.e. you don't need them for Violate to work, they just add more content if you do)
    Devious Devices (requires Violate 2.4+) - please read Kimy's requirement list and installation guide carefully. If you have Devious Devices installed (completely optional), at te start of each violation, you and your follower get locked up in random devious devices. The keys to unlock these are with the violator that stole your stuffs.
    Violate will detect the presence of "Devious Devices.esm" in your game and turn on this optional integration automatically. No DD installed = no integration, just normal Violate as usual. If you have DD installed but DO NOT want it to be integrated with Violate, use console command (will add to Vin's CP eventually): set FPV_Global_DD to 0
    Β 
    Installation:
    With a mod organizer or extract into Data folder
    No need to do the quicksave > load thing like previous versions.
    I implemented a mechanism to auto-upgrade from previous version of Violate in a save, but if possible, use a clean save.
    Β 
    Permission:
    Β 
    Β 
    All comments and feedbacks welcome!

    175,247 downloads

    Updated

  8. Four-Play Prostitution (+DD2 Support)

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4Β are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
    Β 
    Solicit or get approached by humans, synths and ghouls for sex. Can offer yourself or your companion (even Dogmeat) for money - you can join them in a threesome. Or build a brothel, hire girls and make it rain!
    Β 
    How much you earn depends on your/ your companion's Charisma. Toggle on/off your escorting shift with Vinfamy's Control Panel (while in prostitution mode, you'll get approached occasionally and if you talk to someone, instead of the normal vanilla dialogue, you'll solicit that person for sex instead. Toggle off in Vinfamy's CP to return everything to vanilla behavior).
    Β 
    Once you had sex with someone, that person won't be available for sex for two hours game time (by default). Solicitation success is based on this timeout plus your Charisma.
    Β 
    By default, prostitution mode now also prevents combat with otherwise-hostile humans, ghouls and synths so that they can be your Johns too.
    Β 
    Brothel Building:
    Build a brothel in any settlement you have using the settlement system - let your imagination run wild, you can use as many modded workshop assets as you like. Make sure you have plenty of furniture that your guests and prostitutes can interact with (i.e. chairs). Do share with us if you manage to design a brothel you're proud of! Still in workshop mode, go to Furniture > Container > Brothel Safe. Add a safe anywhere inside your brothel. This safe has two roles: the money your brothel makes (which is based on your prostitutes' Charisma and the cap setting in Vinfamy's CP) goes here once every 48 hours and it also acts as the 'spawn' point for your brothel's clients. Toggle on Prostitution Mode, talk to your settlers (or dismissed Companions) to hire them as prostitutes for your newly-built brothel. If you toggle off prostitution mode, you can then trade with them and give them some whore uniforms perhaps. As long as you have at least one prostitute and one brothel safe in a settlement, every time you fast travel into that settlement, your brothel will be in full operation automatically. Toggle on Prostitution mode if you want to get involved in providing the services yourself. If you lose health gradually while in a brothel, this has nothing to do with this mod. It's a Raider Synth from Slayer&Nismo's Synth mod and has been pulled in as a client. Kill him!
    Click on Follow this file above to keep up-to-date with this mod's developments
    Β 

    Future Features To Do:
    - Competing prostitutes in cities
    Β 
    Requirements:
    Four-Play by DocClox - read my installation guide for help
    Vinfamy's Control Panel - this is now a hard requirement for 2.0+, otherwise you won't be able to even toggle on prostitution mode. Also gives you a few customizations. The functionality added in 2.0 needed something more sophisticated than the previously-used 'ring of prostitution'.
    Β 
    Recommended:
    Four-Play Community Patch
    Β 
    Optional Integration: (i.e. you don't need them for Prostitution to work, they just add more content if you do)
    Devious Devices (requires Prostitution 2.5+) - please read Kimy's requirement list and installation guide carefully. If you have Devious Devices installed (completely optional), at the start , clients may ask you/ your companion/ brothel prostitute to put on a devious device during sex. You would get extra tips for it. The default chance if 50%, but can be changed using console command (to be added to Vin's CP): "set FPP_Global_DDChance to #" with # being the percentage you want.
    Β 
    Installation:
    With a mod organizer or extract into Data folder
    No need to do the quicksave > load thing like previous versions.
    I implemented a mechanism to auto-upgrade from previous version of Prostitution in a save, but if possible, use a clean save.
    Β 
    All comments, feedbacks and suggestions welcome as always

    139,095 downloads

    Updated

  9. Vault-Tec Breeding Posters - Adult Version

    Hi all,
    Β 
    WHAT:
    This is a simple mod, which (currently) adds 22 Posters under Decorations->Vault->Posters. These Posters are themed around pregnancy and reproduction, while I tried to maintain the original style of Vault tec Propaganda posters. See preview file for an idea. The Posters are available in a new and an dirty state and cost 2 cloth each.
    Β 
    WHY:
    Why not?
    Β 
    Β 
    I have made an non-adult version too: Non-Adult Version
    Both mods can be used together without conflicts or duplicates.
    But I wanted to keep them separate, since I still think, that the non-adult version is much more lore friendly, and some people might only want to use one or the other.
    Β 
    Some People asked for some raider(slavery) stuff. This mod also contains 6 Posters themed around that.
    Β 
    If you have ideas for some additional Posters or critisism for this, please leave a comment.
    I would like to have some more Posters, maybe also themed a little bit different ones for you, so your ideas are welcome.
    Β 
    Version 4.0 is the MURRICA UPDATE. I wanted to catch the war-time patriotism displayed in the fallout universe and take it into the posters. With this update, the mod now contains 22 different posters in pristine and dirty as usual.
    Β 
    Also, as an extra bonus, 6 Riader Posters were added.
    Β 
    Hope you have fun with it.
    Β 
    DISCLAIMER:
    Some of the Posters are rather ... political incorrect. Be warned.
    Β 
    Sincerly,
    Kiara

    104,118 downloads

    Updated

  10. Face Morphs for Devious Devices Gags

    This mod automatically applies face morphs when Devious Devices gags are equipped.Β  Gagged actors now look like their mouths are being forced open by the gag they are wearing.
    Β 
    Mod Features
    The mod applies the morph effect to the following items from Devious Devices:
    Ball Gag (Harness) Ball Gag (Strap) Panel Gag (Harness) Panel Gag (Strap) Penis Gag Tape Gag The morphs are automatically applied when a gag is equipped and removed when the gag is unequipped.
    Β 
    Limitations
    Some clipping may occur with certain faces, especially if they have extreme jaw sizes or mouth proportions. The pear gag mesh included with Devious Devices is too high and clips with the upper lip.Β  To get it lined up, edit the mesh in Outfit Studio and lower the Z value of the mesh by 0.7.Β  It will then look like the one in my screenshots above.Β  I will try to get permission to redistribute my edited version. The morphs are not permanent; they reset when the game is loaded or if an actor speaks dialogue that has lip-sync animations.Β  To remedy this, the mod reapplies the morphs on a timed interval.Β  So it is possible that you will briefly see the actor's mouth return to its normal state, but it should always pop back open within 5 seconds. Requirements
    Devious Devices The LLFP F4SE Plugin, version 35 or newer.Β  Note that AAF version Beta 103 or newer already includes this version of the LLFP library, so you only need to download LLFP separately if you are using a version of AAF older than Beta 103. Installation
    Install the mod's requirements, then install this mod using your favorite mod manager.Β  Ensure that this mod loads after Devious Devices.
    Β 
    Technical
    This uses the F4SE functions added in LLFP version 35 which allow Papyrus scripts to access the functionality of the "MFG Morphs" console command.Β  The mod's plugin attaches a script to each of the "rendered" gag objects which applies and maintains the effects.Β  All of the objects use the same script; the morph IDs and intensities that each object applies are set in the script properties.
    Β 
    The plugin is an ESL-flagged ESP so it will not count toward your 255-plugin limit.
    Β 
    For Mod Authors
    Anyone may freely use the script from this mod to add this functionality to their own outfits.Β  You will need to attach the MFGOutfit script to the ARMO objects in your mod.Β  The script properties are an Int32 array of Morph IDs, an Int32 array of Morph Intensities, and a Float refresh interval.Β  I recommend leaving the interval at 5.0 seconds, though I have not seen peformance impacts from shorter values.Β  Valid morph IDs are 1 through 48, and valid intensities are 0 to 100.Β  A chart of morph IDs can be found on this page at Nexus Mods.

    100,306 downloads

    Updated

  11. Four-Play Autonomy (+ Supermutants)

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4Β are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
    Β 
    NPCs will sometimes have sex with each other if they 'think' they are not being seen by anyone.
    Β 
    15 July - Not a new update. Just reuploaded the file as it was down after LoversLab's server upgrade error.
    Β 
    You may catch residents going at it in a dark alley, couples banging if you sneak into their house, or even catch raiders comforting each other leaving them vulnerable for a sneak shot. You may also sometimes find your own companion disappear mysteriously for a while ...
    Β 
    To help you get to see the action, you'll receive the notification "I hear someone moaning ...". There is also a cheat 'quest' called Sixth Sense pointing at any sexy action happening if you're that much of a voyeur .
    Β 
    Requirement:
    Four-Play - read my installation guide for help
    Β 
    Recommended:
    Vinfamy's Control Panel - give you a quick toggle and many customization options
    Β 
    Installation:
    With a mod organizer or extract into Data folder
    No need to do the quicksave > load thing like previous versions.
    I implemented a mechanism to auto-upgrade from previous version of Autonomy in a save, but if possible, use a clean save.
    Β 
    All comments and feedbacks welcome!

    90,330 downloads

    Updated

  12. Four-Play Kidnapped

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4Β are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
    Β 
    Get kidnapped and violated by enemy factions nearby.
    Β 
    16 Jul - No new update. Just reuploaded as it's down after LoversLab server upgrade error.
    Β 
    Requirements for this to be a sex mod (the mod will still work fine without these, but you just won't get violated)
    Four-Play - read my installation guide for help.
    Four-Play Violate - responsible for actually triggering the sex scenes after you lose to your kidnappers.
    Β 
    Recommended:
    Vinfamy's Control Panel - allow you to tweak the chance calculation and other options + toggle kidnappings on and off easily
    Β 
    Installation:
    With a mod organizer or extract into Data folder
    No need to do the quicksave > load thing like previous versions.
    I implemented a mechanism to auto-upgrade from previous version of Kidnapped in a save, but if possible, use a clean save.
    Β 
    Disclaimer: I do not condone criminal abduction or non-consensual sex.

    90,259 downloads

    Updated

  13. Four-Play Mindless Sex (+ Orgies & Select Duration)

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4Β are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
    Β 
    Pick actors and trigger multiple sex scenes and ORGIES at will: PC-NPC, NPC-NPC, PC Solo, NPC Solo
    A simple mindless sex mod to trigger scenes. Good for casual playing and testing. A bit like SexLab MatchMaker in Skyrim.
    Β 
    Requirement:
    Four-Play by DocClox and all its dependencies. You can safely delete Crazy's esp. You should also use Leito's fantastic animations.
    Mindless Sex 1.2 requires the latest version of Four-Play (0.5a), which in turn requires F4SE. Read the troubleshooting section on Four-Play's download page first if you have problems with stripping/ scene not triggering.
    Β 
    Installation:
    With Mod Organizer or extract into Data folder
    Then go in game > load a save (ideally clean - this should show a message about Four-Play setting up slots) > quicksave > load that quicksave > You’ll get a pistol to trigger sex scene - the β€œsex pistol”, equip it
    Β 
    Instructions:
    Shoot at someone to pick that person as an actor (Only two-person human animations included in the Framework so far, I might make more animations myself at some point)
    First shot: Actor 1 registered Second shot: Actor 2 registered Third shot (doesn’t matter who you shoot, but it has to hit someone): Both actors cleared
    Fun Time:
    Trigger a sex scene by unequip (not sheath) the pistol (To speed things up, you should favourite the sex pistol to a number and your main weapon to another. Press the latter to start a scene):
    If no Actor’s been selected: The player masturbates
    If only Actor 1’s been selected: The player has sex with Actor 1
    If both Actor 1 and Actor 2 have been selected: Actor 1 has sex with Actor 2
    If Actor 1 and Actor 2 are the same person: This NPC masturbates
    Β 
    You'll get a message box to select the scene duration or cancel the sex scene.
    Β 

    Β 
    Orgy/ Multiple Scenes:
    It is now possible to have multiple scenes running at the same time. You can either follow the steps above to hand-pick each scene (set the duration to 120 to make sure it doesn't run out too quickly).
    Or you can use the Orgy option on the second message box that shows up when you unequip your pistol, this will ignore the actors you selected and instead pick up to 20 actors around you to start a mass orgy automatically.
    Β 
    Examples:
    1/ I want to masturbate: Well, open Pornhub, remove your pants… Just equip and then unequip your sex pistol (you can do this very quickly with favourites)
    2/ I want to fuck Piper: Shoot Piper, unequip the sex pistol
    3/ I want Preston and Piper to get it on: Shoot Preston, shoot Piper, unequip the sex pistol
    4/ I want Preston to jerk off: Shoot Preston, shoot Preston again, unequip the sex pistol
    5/ I want to start a mass orgy in Diamond City Market: stand at the market, equip and unequip your pistol, select duration and then select Orgy.
    Β 
    Shameless Plug:
    Four-Play Violate: player gets violated if losing in combat
    Β 
    All comments and feedbacks welcome!

    87,040 downloads

    Updated

  14. FO4 Animations by Leito - Voice Fix for FF animations

    Hi,
    Β 
    this is a fix for the female on female animations from Leito's Fallout 4 animation pack that are using strapons (thanks to the AAF One Patch).Β So far they all had male sounds for the second actor, which is hilariousΒ but also not very immersive.
    What I did is I hex-edited the hkx animation files from Leito to change the voice packageΒ in them from the male and male raider voices to female (could have used hkxpack but that tool changed too much in the file, I don't trust it). To not also change theΒ male on female animations I had to copy the male hkx files intoΒ separate ones and edit those.
    The sounds folder is copied over from the female vanilla sounds from Leito's mod, but I removed some "oh god" samples from the aggressive package.
    Β 
    Requirements:
    AAF
    FO4 Animations by Leito v2.0a (duh!)
    The One Patch to Bang Them All
    Β 
    Just load this after the Bang them All patch, it has to overwrite xmls from that or it won'tΒ work.
    Β 
    Β 
    Credits:
    @dagobakingΒ for AAF
    @Leito86Β for his animations
    @an3kΒ for the Bang them All patch

    74,591 downloads

    Updated

  15. More Ways of Washing

    Does your player character suffer from persistent cum overlays that hang around longer than a 200 year old ghoul with a grudge?
    Β 
    Do your NPCs need some way to wash the cum overlays off of them without having to open LooksMenu every time?
    Β 
    Do you like washing in the rain?
    Β 
    More Ways of Washing (MWoW)Β adds more ways to wash your character and NPCs when they have cum overlays.Β  It is intended to complement the mod, Wash Out That Cum (WOTC), which cleans cum overlays by swimming, showering, or bathing.
    Β 
    MWoW allows the Player to wash themselves using a bar of super soap in the same fashion that the Get Dirty mod uses soap to clean off Get Dirty's dirt layers.Β  MWoW cleans the same cum overlays that are cleaned by WOTC as well as cleaning off Get Dirty's dirt layers and radiation hazard.Β  It also cleans cum overlays from the mod, Commonwealth Moisturizer.Β  Yes, finally, one soap to clean them all!Β  And this soap comes in four different colors: white, spring green, sporty blue, and eye melting yellow.Β  All you have to do is craft it at your nearest Chemistry Workbench or Cooking Station by using the Soap submenu.
    Β 
    But wait, there's more.Β  MWoW also allows you to take a shower in the rain to remove those unwanted layers of dirt and spunk.Β  All you need is a good rain and a bar of soap or super soap in your inventory.
    Β 
    Is that it?Β  Oh wait, MWoW also upgrades the standard Nuka World Thirst Zapper so that it will allow you to clean cum and dirt off of any NPC.Β  Just aim and squirt to get them squeaky clean.Β  Yes, you could use WOTC's notes to do the same thing, but I have never had good luck with that method and it's just a lot more fun to squirt people.Β  Note:Β  MWoW does not add any extra Thirst Zappers to the game so you will have to get them via the console or find them the old-fashioned way at Nuka World.
    Β 
    MWoW has been tested during its development by Marg597 (a dirt and soap afficienado).Β  However, it may have glitches or conflicts since you may use mods that Marg doesn't have yet.Β  Just leave a comment in the discussion forum for the mod if you find anything odd.Β  Lee3310 tested version 1.6 of this mod with CWSS since Marg597 doesn't use it.
    Β 
    Installation:Β  MWoW is a single zip file that you can drop into your mod organizer the same way as most other mods.Β  The file is larger now (3.6 MB) than before because of the added texture file and animation.
    Load Order:Β  I don't think it will matter much as long as it is after Fallout 4 and the Nuka World DLC.
    Β 
    End of pitch Disclaimers:Β  MWoW does not require Get Dirty, Wash Out That Cum, Commonwealth Moisturizer, or CWSS Redux to function but it will check to see if they are loaded.Β  MWoW washes off dirt effect shaders from Get Dirty and Commonwealth Captives.Β  MWoW may also wash off CWSS dirt layers but this feature has not been tested.Β  I am not responsible for any radiation that you may get while showering in the rain or for any damage done by ghouls, mirelurks, deathclaws, Todd Howard, etc.Β  It's a post-apocalyptic environment.Β  Shower at your own risk.
    Β 
    Helpful hints:Β 
    1.Β  Use the soap by dropping it on the ground and then activate it.
    2.Β  The shower in the rain effect might not trigger during the first 26 hours of game time.Β  You can speed this up by saving your game and reloading it which will reset the timer check to one hour of game time (about 3 minutes of real time depending on game speed setting).
    3.Β  When you craft the super soap in the Chem Workbench, you will need antiseptic, oil, and 2 wood as components for crafting.
    4.Β  Soap doesn't last forever.Β  You might need several bars on a road trip because sometimes they get used up.
    5.Β  You cannot wash with the soap while you are wearing power armor or in combat status (enemies nearby).
    Β 
    Notes about updating from an older version to a newer version:
    A.Β  You may have to reinitialize the Super Soap in the MCM once you start playing with a new version unless you also started a new game.
    B.Β  The MCM Rain Shower Auto Prompt On/Off switcher may not work correctly unless you start a new game of FO4.Β  Try it in your current save and see.Β  We need more data but it did not work for our playtester, Marg597, until a new game was started.
    Β 
    Future plans for this mod:
    Β  Β  Β  No future plans for this mod.Β  Version 2.0 will hopefully be the last.Β  If I add anything else, it will probably be a new color of soap.
    Β 
    Version Information:
    Version 1.4.2 was an ESP version and the first version of this mod. NOTE:Β  Filename was v 1.42 because I mistyped it.
    Β 
    Version 1.4.3 was an ESL flagged ESP version with a few changes to crafting (adding the cooking station and required 2 wood).Β  Also had a small change to the washing finished message.
    Β 
    Version 1.4.4 was an updated ESP version with the added features that were put into 1.4.3.Β  It was safe to use with saved games made using Version 1.4.2 of this mod (the original version).
    Β 
    Version 1.4.5Β had an ESP version and an ESL-Flagged ESP version (see esl in the zip file name).Β  It added an MCM so that you can disable the auto prompt for showering in the rain.Β  It also added a user definable hotkey (via the MCM) that you can use to shower in the rain as long as you have a bar of soap.Β  It made super soap safe from being scrapped for oil component and also adds a few reinitialization options in the MCM.Β  Β Get Dirty's cleanliness status will update in the Pipboy now when you shower or use super soap.
    Β 
    Version 1.5.0Β was intended to correct the issue with the Rain Shower switcher so that it will remain in the On position if switched On. Β There were separate files for a normal ESP and an ESL flagged ESP(uses "_esl" in the file name.Β  The customizable Hotkey issue with the ESL flagged ESP version was fixed.Β  NOTE:Β  This version was missing the MCM script.Β  That was corrected in Version 1.5.1.Β  If you are using Version 1.5.0, the MCM is not working correctly.
    Β 
    Version 1.6Β added an anim when washing/showering with the soap as well as soap sud effect shaders (using one of CWSS' shaders if you have that mod installed or my less capable version if you don't have CWSS installed).
    Β 
    Version 1.6.1 changed so that you can no longer accidentally put your soap into a settlement workbench.Β  NOTE that this affects all workbenches in the settlement. Β If you wish to place super soap into the workbench, drop it, and open your workshop build menu. Β Use the store option while in that menu to put a dropped bar of soap into the workbench inventory.Β  I also modified the MCM json files for the ESL flagged ESP version so that the form ids in the MCM point to the compacted form IDs used by the ESL flagged version.Β  This should make the MCM settings and keybind work correctly now in the ESL flagged ESP version of this mod.Β  Thanks to rubber_duck for this solution.
    Β 
    Version 1.7Β added a wonderful new washing animation by kziitd and made MWoW's washing methods remove Commonwealth Moisturizer's cum.Β  Unfortunately, this version also expanded the biped slots in the undressing function to the full 0-43 range which is a problem for players that use many of the slots for costume items that they do not want removed during washing.
    Β 
    Version 2.0Β finally solved the problem of washing off the Get Dirty radiation hazard so take some Super Soap along when you play Hard n Dirty.Β  This version also reverted the undressing function to only affecting biped slots 3-15.Β  AAF Protected Keywords and the Skimpy Armor Keyword Resource (SAKR) protection keyword are also incorporated into this mod so that clothing items using the protection keywords should not be removed during undressing.Β  This version is a total rewrite so it also uses fewer script properties in order to reduce persistence of variables.
    Β 
    Older versions are maintained for people who want them.Β  It is highly recommended that you only download and use the latest version.
    Β 
    Β 
    Β 
    Β 

    67,706 downloads

    Updated

  16. Roggvir's No-Strip Items Manager

    Allows the player to select items that shall not be stripped
    In a simple, efficient, reliable and COMFORTABLE way
    ...individually for males, females, synths, and super mutants
    (also, read the WARNING at the end)
    Β 
    NOTE: EgoBallistic made a patch to add support for AAF's protected equipment feature (read about it here).
    This patch is now included in version 1.0.1
    Β 
    Β 
    You should be given the "No-Strip Items Manager" item automatically.
    If not, you can craft it at any Chem Station (recipe can be found under Utility).

    Β 
    Β 
    To use the "No-Strip Items Manager", click on it as if you are trying to equip it.
    (you can of course bind it to some quick item slot, but i dont think you are gonna use it that often)
    Select the sex or race you want to manage items for.

    NOTE: If you have your Pipboy opened at this time, close it after clicking any button, and the next screen will pop up.
    Β 
    Β 
    Drag items from one side to the other, like you do when trading or looting containers.
    Whatever you put in the container, will be set as a no-strip item for the sex/race you selected in previous step.
    Obviously, you need to actually have that item first.

    NOTE: Items will be "cloned" into the container, so you can still keep your item.
    Consequently, any items you "remove" from the container will not be added to your inventory (to prevent cloning items - if you wanna cheat, use the console :)).
    Β 
    Β 
    NOW, obviously this wont do much, unless...
    ...unless some MOD makes use of the provided functionality (only AAF is supported out of the box).
    Use the following to check whether an item is listed as no-strip item:
    Rogg:NoStrip NoStrip = Rogg:NoStrip.GetAPI() if NoStrip.IsListed(form TheItem, race ActorsRace, int ActorsSex) ; TheItem is listed as a no-strip item for ActorsRace and ActorsSex ; Note: in case of synths or supermutants, the ActorsSex parameter has no effect, but is still required by the function. endIf Β 
    Β 
    Β 
    WARNING:
    Β 
    If you give the container a modded item, you will receive back its bare unmodded version!
    So, if you dont want to loose the mods you put on your precious thing, craft (or find) a new unmodded thing and feed that to the container.
    (looking for solution)
    Β  Do not feed the container with any of your quest items!
    Not sure if that could really break something, but better be safe than sorry. Β 
    Β 
    Β 
    Β 

    63,569 downloads

    Updated

  17. Four-Play Family Planning (Skin Colors, Growing Up)

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4Β are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
    Β 
    Female player and NPCs have a chance of getting pregnant after intercourse (no matter what mod triggers such intercourse). Bodies change gradually and dynamically (everyone's bodies change at different rate) accordingly during and after pregnancy. Can buy condoms (keep in inventory, used automatically) and pills (consume, last 24 in-game hours each) from doctors to reduce this risk. Chance of fertility period every day you wake up.
    Β 
    Also a quest to find your baby daddy (you'll be given a list of up to 4 'suspects') or to abort the child. Give birth to a baby which you could then drop into your settlement. After 36 months, this baby will grow into a child.
    Β 
    Requirement:
    Four-Play - read my installation guide for help
    Β 
    In order for the pregnancy body changes to work:
    CBBE - tick the F4SE morphs checkbox during installation (see screenshot) - CBBE Curvy/ Slim/ Vanilla or any BodySlide presets are all okay
    LooksMenu
    Β 
    If you use Unique Player/ Unique Follower type of mods that affect males, you'll need to overwrite whatever male mesh files used by those mods with malebody.nif and malebody.tri from Dongs of Fallout (Data\Meshes\Actors\Character\CharacterAssets)
    Β 
    If you use a Bodyslide preset. Make sure when you batch build, you select a slider set (like CBBE Zeroed) that has "Pregnancy Belly" slider (should be right at the bottom) and also tick the "Build Morphs" checkbox.
    Β 
    For customization options:
    Vinfamy's Control Panel - requires version 1.1 or later
    Β 
    Future Plans:
    Marriage and Relationship Child based on parents' race + non-human child Child growing up

    62,436 downloads

    Updated

  18. Devious Devices - Blindfold Effect Remover

    This mod removes the blindfold effect when wearing Devious Devices.
    Β 
    Requires
    Devious Devices 2.0
    Β 
    Β 
    Thanks to Kimy and everyone else who helped bringing Devious Devices to Fallout!

    61,919 downloads

    Submitted

  19. Classical Radio Replacer for Clubs/Strip Clubs

    Classical Radio Replacer for Clubs/Strip Clubs
    Β 
    Lately, i've been building a club/strip club but there was something missing. Appropriate music, of course.
    And thus, i began fiddling with Radio mods and the like but there was just one problem. I couldn't get them (the actual radio furniture) to be louder.
    In the end, i simply replaced all the Classical Radio files with my own (all 29 of them) and downloaded a mod for Radios to be louder. So, i figured i'd share it here for anyone interested.
    Β 
    Instructions:
    Β 
    Install with Vortex/MO2 ???? Profit [OPTIONAL] If you destroyed the Institute, the Classical Radio will go YEEEEET. It can be restarted using the following console command: StartQuest RadioInstituteQuest Β 
    Highly Recommended Mods:
    Β 
    Louder Workshop Radio
    Settlements Objects Expanded (For the speakers, IIRC)
    Slaver Camp, Brothel, Strip Club (Egret Tours Marina) [Make sure its plugin loads after anything that might alter ETM or world space in/around it]
    Stripper Pole
    Β 
    Track List:
    2WEI feat. Hanna Leess, Kataem, Marvin Brooks – You Really Got Me
    AC/DC - Back In Black
    Avril Lavigne ft. Marilyn Manson - Bad Girl
    Bad Girlfriend - Theory of a Deadman
    Billy Idol - Rebel Yell
    Britney Spears - Womanizer
    Caravan Palace - Lone Digger
    Cherry pie - Warrant
    CLC (μ”¨μ—˜μ”¨) - Devil
    Cyberpunk 2077 - The Rebel Path
    Halestorm - I Miss The Misery
    Halestorm - Mz. Hyde
    IN THIS MOMENT - Adrenalize
    IN THIS MOMENT - Whore
    K/DA ft. Aluna, Wolftyla, Bekuh BOOM - DRUM GO DUM
    K/DA ft. (G)I-DLE, Bea Miller, Wolftyla - THE BADDEST
    K/DA ft. Madison Beer, Kim Petras - VILLAIN
    Marilyn Manson - Tainted Love
    NEFFEX - Addict
    NEFFEX - Backstage
    NEFFEX - Rumors
    Nine Inch Nails - Closer
    Nine Inch Nails - Physical
    My Darkest Days - Porn Star Dancing
    Redfoo - New Thang
    Shygirl - SLIME
    Tata Young - Sexy Naughty Bitchy
    The Pretty Reckless - Going To Hell
    Timeflies - Undress Rehearsal
    Β 
    Showcase Video/s:
    (WARNING: FLASHING LIGHTS GALORE)
    Β 
    Video 1
    Β 
    Video 2
    Β 
    Β 
    Mini/Simple tutorial on how to make your own
    Β 
    1ΒΊ Use converter to turn mp3 into xwm
    2ΒΊ Rename xwm replacer files like the original vanilla files as shown below
    3ΒΊ Place files into folder structure as shown below

    4ΒΊ Pack up main folder into a zip archive
    5ΒΊ ???????
    6ΒΊ Profit
    Β 
    Congratulations, you've made a Classical Radio Replacer mod.

    55,857 downloads

    Updated

  20. Slaver Camp, Brothel, Strip Club(Egret Tours Marina)

    Fallout 4 2021.03.01 - 03.23.24.02.mp4
    Fallout 4 2021.03.01 - 03.23.24.02.mp4 About This File Β 
    This mod transforms Egret Tours Marina into a raider themed slaver settlement. Features a strip club with exotic dance idle markers. Slave Auction Stage with several areas to keep slaves. Lots of jail cells and cages! Because you can never have enough cages! improved performance over my last version. Β Β Β Β Β Β Β Β Β 
    Β 
    Β Β Β Β Β Β 
    Β 
    ------ Required Mod ------------------------------------
    Fallout 4 Game of the Year Edition
    ---------------------------------------------------------------

    93173216_Fallout42021_03.01-03_23_24_02.mp4

    41,174 downloads

    Updated

  21. KFT - Kziitd Fetish Toolset

    Bondage and fetish device framework for restraining players and NPCs
    Β 

    Β 
    Mod Features
    KFT includes over 500 devices designed to restrain and torment.Β  Hand, arm and leg restraints, pet suits, corsets, stockings, harnesses, gags, masks, hoods, and yokes, consisting of tape, rope, leather, cloth, or metal.Β  Characters can be bound standing, in a "frogtie" position, on their hands and knees, with a yoke, or a combination of these.Β  Characters who are bound cannot fight; if their legs are bound they will either hop (when running) or hobble (when walking), or crawl around on their knees if the restraints only permit that.Β  Characters who are gagged can only mumble helplessly, and NPCs will react appropriately when spoken to by a gagged player.Β  KFT devices that block the eyes, such as hoods and masks, will strongly blur your vision.Β  You can see yourself very well but objects at any distance are blurred.
    Β 
    The restraints are designed to be difficult to escape.Β  They can be unlocked if you have the right key, or removed with appropriate tools such as cutting implements you might find in the wasteland.Β  You can also try to struggle out of them by attempting to open your Pip-Boy.
    Β 
    KFT's MCM lets you configure difficulty options as well as the types and categories of devices that are available in the pre-made leveled lists.Β  The MCM also includes functions for debugging and testing the many devices included in the mod.
    Β 
    KFT is designed to be called by other mods.Β  The API script provides functions to equip and unequip devices individually as well as by formlists, leveled lists, and keywords.Β  Devices can be locked and unlocked via script, and mod authors can create devices that will only open using their own keys.Β  Mods can apply random selections of devices using KFT's ready-made, MCM-configurable, leveled item hierarchy, or apply specific restraints or custom leveled lists with the KFT's API functions.Β  See this post for details on available API calls.
    Β 
    KFT is also a framework.Β  New devices can easily be created by putting the proper keywords and scripts on custom equipment, and then controlled with the same API functions that work on the mod's own devices.
    Β 
    Compatibility
    The body meshes are based on Fusion Girl and the Bodyslide files only work with Fusion Girl presets.Β  Two Fusion Girl presets (kziitd_9 and kziitd_10) are included with the Bodyslide files, in case you want to build other Fusion Girl items or bodies with the same preset as these devices were built with.
    Β 
    The mod does work fine if you use a CBBE body, as long as you are using the ZeX skeleton with it.Β  CBBE textures are compatible with Fusion Girl so there are no major UV issues.Β  You might get some clipping if you mix CBBE items with KFT ones, for example CBBE boots with KFT arm restraints, depending on the presets the respective items are built with.
    Β 
    The mod is not currently very compatible with Real Handcuffs or Devious Devices; mixing devices from the two mods is not recommended.Β  This will be addressed in future releases.
    Β 
    The mod is female only; there are currently no male versions of the devices.
    Β 
    Requirements
    Advanced Animation Framework (AAF) Mod Configuration Menu (MCM) Fallout 4 Script Extender (F4SE) ZeX - ZaZ Extended Skeleton Installation
    The mod consists of the following files:
    Kziitd Fetish Toolset 1.0 Beta 2.1 - this is the main file containing the meshes, animations, and scripts.Β  This is required. Kziitd Fetish Toolset - Bodyslide 1.0 Beta 1 - these are the bodyslide files that will allow you to rebuild the meshes for your Fusion Girl preset.Β  This is optional.Β  Note that due to its size (almost 900MB) this file is hosted on Mediafire.Β  It shows up as simply "file" in the "Download this file" dialog. Kziitd Fetish Toolset - Clean Leather Textures Addon - this replaces the leather textures in the mod with nice clean ones for a more fetish look.Β  This is ptional.Β  Install after the main mod and let it overwrite the textures. Kziitd Fetish Toolset - Compatibility Patches 1.0 Beta 2.1 - this provides a plugin that adds Devious Devices keywords to the KFT devices.Β  This allows them to be recognized by other mods that look for Devious Devices keywords to determine if a character is tied up.Β  Optional, and requires Devious Devices and compatible mods. Credits and Thanks
    @kziitdΒ for making these incredible devices and animations, and for being patient with me as I took forever to finish this mod.
    @KimyΒ for making Devious Devices.Β  The framework that started it all, and which inspired us to make KFT.
    @Vader666Β for making Torture Devices and for his Custom Animations tutorial without which none of this could have been made.
    @KharosΒ for making Real Handcuffs.Β  I shamelessly copied the look and feel of Real Handcuffs' struggle system for KFT, and his code provided the solutions to a number of difficult issues with the Fallout engine's behavior.
    Incredibly helpful folks who tested the mod and provided suggestions including @izzyknows, @vaultbait, @JB., @Saya Scarlett, @spicydoritos, @lee3310, @WandererZero, @EngineGaming, and CRWREX

    29,759 downloads

    Updated

  22. VotW Animo Pron's Lara With Horse 2

    Animo Pron's Lara with Horse 2 for VotWΒ 2.1.1
    Β 
    all 4 epsiodes of Animo Pron's Lara With Horse 2 featuring theΒ  XRay version of episode 4 edited together then split into 5 holotapes, each approx 10 minutes long.
    This is my first ever uploaded mod so please go easy on me.
    Β 
    Installation: using MO2, simple install all 3 parts with the same name and use the merge option. Other Mod Managers, extract all 3 parts top a single folder and create a new archive. Manual, extract and drop into the data folder.Β 
    Tapes are available at the Holotape Workbench
    Requires Videos of the Wastelandver 2.1.1 https://www.nexusmods.com/fallout4/mods/24435
    Β 
    Credits: Animo Pron for the video used in this modΒ  Β https://animopron.com/
    Β  Β  Β  Β  Β  Β RazorWire - Dertspovor06 - AGreatWeight for Videos of the WastelandΒ  Β https://www.nexusmods.com/fallout4/mods/24435

    22,529 downloads

    Updated

  23. VotW Breaking the Quiet by Animopron

    This mod includes the 5Β episodes of Breaking the Quiet (divided into 15Β tapes) by animopron. All the tapes can be crafted in the holotape workbench.
    Β 
    Installation
    Install using mod manager like Mod Organizer 2 or Nexus Vortex
    or
    Manually extract in the fallout 4 Data folder.
    Β 
    How to update:
    Uninstall the old version and load the game. Save and close the game, then install the new version.
    Β 
    Requirements
    Videos of the Wasteland 2:Β https://www.nexusmods.com/fallout4/mods/24435
    Β 
    Related mod:
    Β 

    21,820 downloads

    Updated

  24. VotW Lara with Horse by Animopron

    This mod includes all 4 episodes ofΒ Lara with HorseΒ byΒ animopronΒ for the Starlight DriveIn. All film reels can be crafted in the holotape workbench.
    Β 
    Installation
    Install using Nexus Mod Manager
    or
    Manually extract in the fallout 4 folder.
    Β 
    Updating requires you to first load the save without the mod installed before you install the new version.
    Β 
    Requirements
    Videos of the Wasteland 2:Β https://www.nexusmods.com/fallout4/mods/24435Β (with the DriveIn addon)
    Β 
    FAQ
    -Why so many film reels
    Β  Each can only hold 3 minutes 24 seconds, you will need to ask the maker of Videos of the Wasteland 2 to extend it.
    Β 
    Β 
    My other mods:
    -Β VotW Jenny's Odd Adventure by SlipperYT
    -Β AAF_SEU - Servitron Patch

    20,833 downloads

    Updated

  25. Deviously Cursed Menu

    Provides a simple MCM for Deviously Cursed Wasteland and Devious Devices.
    Β 
    Install it with Mod Organizer 2.

    20,392 downloads

    Updated


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