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Found 13 results

  1. Hi, just recently begin a new playthrough with all the sexlab mod i needed but i just realise that i have little "regular" non-adult mod (like those normally found on the nexus) for my game. Feel free to advise me on what mods you think work well with all the sexlab's mods, I'm open to all suggestions !
  2. View File Get kidnapped and violated by enemy factions nearby. 16 Jul - No new update. Just reuploaded as it's down after LoversLab server upgrade error. Requirements for this to be a sex mod (the mod will still work fine without these, but you just won't get violated) Four-Play - read my installation guide for help. Four-Play Violate - responsible for actually triggering the sex scenes after you lose to your kidnappers. Recommended: Vinfamy's Control Panel - allow you to tweak the chance calculation and other options + toggle kidnappings on and off easily Installation: With a mod organizer or extract into Data folder No need to do the quicksave > load thing like previous versions. I implemented a mechanism to auto-upgrade from previous version of Kidnapped in a save, but if possible, use a clean save. Disclaimer: I do not condone criminal abduction or non-consensual sex. Submitter vinfamy Submitted 04/02/2017 Category Other Requires Four-Play and Four-Play Violate (if you want sex)  
  3. I would love to see a quest mod that adds Aku and his many forms from the Samurai Jack series. He can very much be lore friendly with the proper dialogue and forms chosen. Could even include the Scotsman as a true Nord. With the addition of kilts into skyrims mod pool, with the right perms, heâd be pretty easy to make.Forms I recommend:1. Winged Dragon (Alduin difficulty. Immune to dragonrend)2. Tentacle form (use tentacle spell effects)3. Giant Spider form4. Standard form (Use Vampire Lord fighting style)5. Bird form to escape when heâs going to lose6. Samurai form for final 1v1 fight.I really wish I could contribute to this one as Samurai Jack was one of my favorite cartoons as a teen. If I could contribute any of the plot writing for this, Iâd love to have that opportunity.
  4. ​I need a simple armor/clothing for both female and male. I do not know how to specifically describe it but I'm looking for a ragged/torn outfit look. Like, take River, from Death note, take his shirt and then just throw some shit on it and his pants should be like capris esk like what the fucker Kanato is wearing (from Diabolik lovers) . This is as simple as I can get it to be description wise so spare with me on this one. Now I don't want​ no god damn tomb raider 1980 textures here, as much as killing people with my triangular polygonal tits sounds amazing, I don't like how it would not fit in to the mega modded hell that is known as my Skyrim. I will give you my kidneys to buy the IPhone X to whoever can find this specific armor/clothing or hell even make it. ​
  5. now i dont know about you, but i freakin' LOVE Fallout Shelter for windows, it's a sim where anything goes and it's all fueled by the awesomeness of the Fallout universe. today i present a very, VERY ambitious project, turning Fallout 4 into a Deluxe Vault Sim, this means that you will take the role of The Overseer in Vault 69 (heh heh...) and build a vault where YOU are in control of it all, and you can be good or evil about it, you can be a decent leader who dedicates his or herself to making everyone happy, or you can dedicate them to YOUR happiness, it's up to you. as you unlock features in your vault, you will get more options to work with, clothing ppl how you want (or not at all ), changing their appearance in any way, shape or form, and even controlling their very fates. now you might be wondering, "do i get to still go out into the wasteland?", the answer is most definitely YES, "will there be adult content in this mod?", more than any mod to date, "will there be a good story behind all this?", ...possibly... after all i'm not the greatest storyteller, but i can assure you that i will try to appeal and satisfy everyone's needs however i can. needless to say, this will be quite a unique project, i dont think this has been tried, but i'm going to try, anyways feedback of any kind, comments, suggestions, questions? by all means lay them to bare, this is the place for it.
  6. vinfamy

    Four-Play Kidnapped

    Version 2.1

    49,849 downloads

    Get kidnapped and violated by enemy factions nearby. 16 Jul - No new update. Just reuploaded as it's down after LoversLab server upgrade error. Requirements for this to be a sex mod (the mod will still work fine without these, but you just won't get violated) Four-Play - read my installation guide for help. Four-Play Violate - responsible for actually triggering the sex scenes after you lose to your kidnappers. Recommended: Vinfamy's Control Panel - allow you to tweak the chance calculation and other options + toggle kidnappings on and off easily Installation: With a mod organizer or extract into Data folder No need to do the quicksave > load thing like previous versions. I implemented a mechanism to auto-upgrade from previous version of Kidnapped in a save, but if possible, use a clean save. Disclaimer: I do not condone criminal abduction or non-consensual sex.
  7. Hi, I've found 2 sets of armors I'd like to use in-game, but I chose CBBE over UNP. Could somebody please make a conversion of these 2 armors : Powergirl for UNPB and Supergirl / Kara armor for UNP ? They're both located here : http://www.loverslab.com/topic/19630-ldws-crimson-closet-for-unp-slim-unp-unp-and-unpb/ While there's no nudity on this page, some spoilers may contain NSFW screenshots. I'm also very sorry if this isn't the right place for this request, as this topic is now locked. I've also tried finding them on a lot of websites before asking here, but I didn't find any conversion to CBBE. Have a nice day!
  8. So I've isolated the problem! Not sure how to fix it, or what's causing it, but at least I know what's actually happening now. That OnUpdateGameTime event is just never happening! I don't know how to fix this, do any of you?
  9. Greetings one and all, i wanted to speak to you about a project that is INSANELY ambitious, that no matter what, WILL happen, even if i have to hire a team of ppl to work with me on it. XD THE ELDER SCROLLS: XXXtra Special Edition this project is both adult and non-adult in one, but meant FOR adults (or at least be 18+), as i intend to recreate The Elder Scrolls Series on the Skyrim Engine, DLC included, with more content and plenty of sexual content for all those who like to get a little dirty. that means you will be able to play the events of the entire series with the best graphics that Bethesda has provided, even the previous two games that was not in the style that we have come to love so well today, as well as Morrowind, Oblivion, Skyrim and any other games in the series that Bethesda gives us, though ESO is not really all that possible. that being said however, my project is not just about taking the content from the previous games and sprucing them up, i'll also add content wherever and whenever i can (as long as the lore allows it.) we're talking new enemies, new items, new recipes, new spells, new quests, difficulty altering (to make the games either let up on you easy, to totally annihilate you if on hardcore.) and to implicate what everyone wants here in the adult section, SEX and LOTS of it! this mod will let your PC take any gender, preference, and position that you want! you can be a whore, you can be a pimp, or you can simply be an utter sex fiend, that is ALL up to YOU! also i will see what i can do about increasing the number of companions you can have, so you can have a party and/or a harem. so before i say more, any questions or feedback would be welcomed here, so feel free to speak up.
  10. View File This is an alteration to this mod here: http://www.loverslab.com/topic/20171-dark-souls-weapons/ If you want this mod to work you HAVE to download that mod first, because it has all the meshes and textures in it. Without the original mod, the weapons are not likely to appear since they are not defined by the archives. Anyways... So I did the following with this .esp: 1.) Added gold values to each of the weapons = (Damage/2)*100 2.) Placed the weapons into various leveled lists with the level requirement = (Value/100) Rounded to the nearest whole number. 3.) Uploaded the file to the site in a zipped archive. Even with COC testing, I couldn't seem to get the items to drop. But once I checked on the black knight dude near the meadery I felt confident that the changes I made were in effect since all the items now have a cash value. Please tell me if the weapons are not appearing or if there is something wrong. Thank you and enjoy. Submitter Altrunchen Submitted 12/31/2014 Category Weapons & Spells Requires http://www.loverslab.com/files/file/304-dark-souls-weapons/ Special Edition Compatible  
  11. Version 0.01

    1,031 downloads

    This is an alteration to this mod here: http://www.loverslab.com/topic/20171-dark-souls-weapons/ If you want this mod to work you HAVE to download that mod first, because it has all the meshes and textures in it. Without the original mod, the weapons are not likely to appear since they are not defined by the archives. Anyways... So I did the following with this .esp: 1.) Added gold values to each of the weapons = (Damage/2)*100 2.) Placed the weapons into various leveled lists with the level requirement = (Value/100) Rounded to the nearest whole number. 3.) Uploaded the file to the site in a zipped archive. Even with COC testing, I couldn't seem to get the items to drop. But once I checked on the black knight dude near the meadery I felt confident that the changes I made were in effect since all the items now have a cash value. Please tell me if the weapons are not appearing or if there is something wrong. Thank you and enjoy.
  12. View File Alla's Hidden Island The Hidden Island is a small, uncluttered landmass in the Sea of Ghosts. Some sort of lingering magic, perhaps left over from the collapse of Winterhold into the sea, makes the climate of the island a little warmer than usual for the northern portion of Skyrim. On the Hidden Island is a spacious, uncluttered, follower-friendly dwelling. To reach the Hidden Island, simply travel eastward from Winterhold, until you find the Boat Ramp. Hop in the rowboat, and you're on your way. Outdoors: There are crafting amenities including a small smelting pot to make ingots from your ores, an anvil, armourer's bench, grindstone, and tanning rack. There is a small garden, with potatoes, tomatoes, cabbages, leeks, carrots, and gourds. There is an apple tree and a juniper tree, several kinds of mushroom, and various plants and flowers. There is some wildlife, as well as a malamute (bigger than a husky, for those not sure of the difference in breeds) and a percheron (a grey-dappled draft-horse). There is a hotsprings pool with seats for bathing in front of the mansion, and behind the mansion is a small outhouse with a working privy. Indoors: The large, uncluttered mansion has a fireplace with a cooking pot, and a loft with an alchemy bench and an enchanter's table, as well as a bed, which grants the "Well-Rested" bonus. There is plenty of room to place furniture or other personal items, and all storage containers except the mead keg in the dining area are safe storage. And, of course, there is the Hidden Estate's special feature. The walls are hung with original art. Requirements: Skyrim and Update Installation: Preferred Method -- Extract the files, and place the ESP and BSA files in your Skyrim > Data directory NMM Method -- Let it do whatever it is that it does Load Order: This mod must be placed BEFORE (above) any creature mods to ensure that the dog and the horse do, in fact, behave correctly. (For instance, if you run a "quiet dogs" mod, you want this above that, or the mal will drive you nuts barking.) **Notes** This is the VANILLA version of Alla's Fantasy World. DO NOT use them both together. I'm not entirely sure what would happen, since they're basically the same mod. I think Skyrim might a-splode or something, though. Sometimes it's a little hard to find the activation spot for the boat to and from the Island. Just move your mouse a little and you'll find it. The climate doesn't match the rest of Skyrim's far northern area. That's because I run needs mods, and I don't want to freeze to death before I even get from the boat to the house, so I figured no one else wanted to, either. The reason there are an apple tree, carrot plants, and tomato bushes is that it always struck me as weird that these things didn't, in fact, exist in Skyrim, even though their products did. (Of course, then Hearthfires came along, and it did have carrots, but I'd already made mine by then.) The space is uncluttered, and most things in it are static, or have havok turned off, because while I know my butt's a little big, I loathe going into a building and seeing things fall to the floor every time I turn around. Or hearing things fall to the floor, as happens in Breezehome. What the Oblivion, are there ghosts up there or something?! Yes, the percheron and the malamute are based on real pets. All original artwork, including all textures and all meshes, ©Beth Kuda 2000-2014. No portion of this file may be reproduced, uploaded, or used in any other fashion except in the context of review articles. Submitter Allannaa Submitted 11/30/2014 Category Other Requires Special Edition Compatible  
  13. Allannaa

    Alla's Hidden Island

    Version v1a

    488 downloads

    Alla's Hidden Island The Hidden Island is a small, uncluttered landmass in the Sea of Ghosts. Some sort of lingering magic, perhaps left over from the collapse of Winterhold into the sea, makes the climate of the island a little warmer than usual for the northern portion of Skyrim. On the Hidden Island is a spacious, uncluttered, follower-friendly dwelling. To reach the Hidden Island, simply travel eastward from Winterhold, until you find the Boat Ramp. Hop in the rowboat, and you're on your way. Outdoors: There are crafting amenities including a small smelting pot to make ingots from your ores, an anvil, armourer's bench, grindstone, and tanning rack. There is a small garden, with potatoes, tomatoes, cabbages, leeks, carrots, and gourds. There is an apple tree and a juniper tree, several kinds of mushroom, and various plants and flowers. There is some wildlife, as well as a malamute (bigger than a husky, for those not sure of the difference in breeds) and a percheron (a grey-dappled draft-horse). There is a hotsprings pool with seats for bathing in front of the mansion, and behind the mansion is a small outhouse with a working privy. Indoors: The large, uncluttered mansion has a fireplace with a cooking pot, and a loft with an alchemy bench and an enchanter's table, as well as a bed, which grants the "Well-Rested" bonus. There is plenty of room to place furniture or other personal items, and all storage containers except the mead keg in the dining area are safe storage. And, of course, there is the Hidden Estate's special feature. The walls are hung with original art. Requirements: Skyrim and Update Installation: Preferred Method -- Extract the files, and place the ESP and BSA files in your Skyrim > Data directory NMM Method -- Let it do whatever it is that it does Load Order: This mod must be placed BEFORE (above) any creature mods to ensure that the dog and the horse do, in fact, behave correctly. (For instance, if you run a "quiet dogs" mod, you want this above that, or the mal will drive you nuts barking.) **Notes** This is the VANILLA version of Alla's Fantasy World. DO NOT use them both together. I'm not entirely sure what would happen, since they're basically the same mod. I think Skyrim might a-splode or something, though. Sometimes it's a little hard to find the activation spot for the boat to and from the Island. Just move your mouse a little and you'll find it. The climate doesn't match the rest of Skyrim's far northern area. That's because I run needs mods, and I don't want to freeze to death before I even get from the boat to the house, so I figured no one else wanted to, either. The reason there are an apple tree, carrot plants, and tomato bushes is that it always struck me as weird that these things didn't, in fact, exist in Skyrim, even though their products did. (Of course, then Hearthfires came along, and it did have carrots, but I'd already made mine by then.) The space is uncluttered, and most things in it are static, or have havok turned off, because while I know my butt's a little big, I loathe going into a building and seeing things fall to the floor every time I turn around. Or hearing things fall to the floor, as happens in Breezehome. What the Oblivion, are there ghosts up there or something?! Yes, the percheron and the malamute are based on real pets. All original artwork, including all textures and all meshes, ©Beth Kuda 2000-2014. No portion of this file may be reproduced, uploaded, or used in any other fashion except in the context of review articles.
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