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About This File

Allows the player to control which "Devious Devices" items can be put on

Toggle which items are allowed or not, and set probability of picking random item from each of the 26 categories

...currently ignores actor's sex (female is presumed), but that shouldn't be a problem for now.

 

- Items are distributed amongst several Categories.

- When picking items, all Categories are considered.

- Each Category has a configurable probability/chance of picking ONE randomly chosen item.
- Individual items can be allowed/forbidden from the picking procedure.
- Uses lists of "mutualy exclusive items" to prevent picking conflicting items (by function, or visually)

 

Supported by mods:

 

Mod Configuration Menu is required since version 1.0.2.

If you are updating from 1.0.1 or 1.0.2, simply uninstall the old version and install the new one, then in game use the "REPAIR MCM SETTINGS" button. No special cleaning steps neccessary.

 

 

You should be given the "Devious Devices Manager" item automatically.

If not, you can craft it at any Chem Station (recipe can be found under Utility).

roggddim1.thumb.jpg.3a44a829b32c85baeee78b7ae07f1de7.jpg

 

 

To use the "Devious Devices Manager", click on it as if you are trying to equip it.

(you can of course bind it to some quick item slot, but i dont think you are gonna use it that often)

roggddim2.thumb.jpg.92e4631d85aac415652673ccf33f1733.jpg

 

 

Toggle Allowed Items.

Any items you set to OFF, will be ignored by this MOD's procedure for picking random items.

roggddim3.thumb.jpg.d54eb95d7447dd74eca8848a0d3c4de1.jpg

NOTE: I do want to make a proper user-friendly variant using MCM later, but no guarantees.

 

 

Review and Configure the Probability settings.

Each category contains items that are somewhat distinct from items in other categories - by their looks, by their function, sometimes (not always) by used slots.

When picking up random items, the probability setting affects the chance that ONE random item (allowed only) will be picked from that category.

The system considers lists of "mutually exclusive items", so it won't try to put on both hood AND a blindfold, and it tries to pick items from EVERY category in sequence (from highest probability to the lowest).

roggddim4.thumb.jpg.25d84bf3d4aa8b9a9ce007241fac831e.jpg

 

Pick a Category...

roggddim5.thumb.jpg.7847b1ff9306ccd0ee3f7f5f987de775.jpg

 

...and set its Probability

roggddim6.thumb.jpg.0795a6130a9c8271cad168167da84ad5.jpg

 

 

 

NOW, obviously this wont do much, unless...

...some MOD makes use of the provided functionality (like AAF Violate for example).

Use the following to fetch a list of random items to be put on:

Rogg:DDManager DDManager = Rogg:DDManager.GetAPI()
form[] _items = DDManager.PickRandomItems()
; now you can call the EquipDevice() from DD:DD_Library to equip the items one by one

 

 


What's New in Version 1.0.3

Released

v1.0.3
- ADDED: wrapper function PickRandomItemsRemote() to be used via CallFunction() as requested by EgoBallistic.
- FIXED: Mod Organizer 2 was complaining about "No game data on top level".

 

v1.0.2

- ADDED: MCM menu (a hard requirement now. Stick with v1.0.1 if you do not have MCM installed).

 

v1.0.1

- FIXED: Removed "Rogg No-Strip Items Manager.esp" from masters required by this plugin (was added by mistake).

 

v1.0.0

- Added link and short description into the fomod.xml

- Released patch for Four-Play Violate v2.5.1



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