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More Ways of Washing View File Does your player character suffer from persistent cum overlays that hang around longer than a 200 year old ghoul with a grudge? Do your NPCs need some way to wash the cum overlays off of them without having to open LooksMenu every time? Do you like washing in the rain or using a decontamination arch? This mod works in all PC versions of FO4 that are enabled for modding. It has no Ba2 archives and does not have its own .dll file. More Ways of Washing (MWoW) adds more ways to wash your character and NPCs when they have cum overlays. It is intended to complement the mod, Wash Out That Cum (WOTC), which cleans cum overlays by swimming, showering, or bathing. MWoW allows the Player to wash themselves using a bar of super soap in the same fashion that the Get Dirty mod uses soap to clean off Get Dirty's dirt layers. MWoW cleans the same cum overlays that are cleaned by WOTC as well as cleaning off Get Dirty's dirt layers and radiation hazard. It also cleans cum overlays from the mod, Commonwealth Moisturizer. Yes, finally, one soap to clean them all! And this soap comes in four different colors: white, spring green, sporty blue, and eye melting yellow. All you have to do is craft it at your nearest Chemistry Workbench or Cooking Station by using the Soap submenu. But wait, there's more. MWoW also allows you to take a shower in the rain to remove those unwanted layers of dirt and spunk. All you need is a good rain and a bar of soap or super soap in your inventory. Is that it? Oh wait, MWoW also upgrades the standard Nuka World Thirst Zapper so that it will allow you to clean cum and dirt off of any NPC. Just aim and squirt to get them squeaky clean. Yes, you could use WOTC's notes to do the same thing, but I have never had good luck with that method and it's just a lot more fun to squirt people. Note: You can craft a Thirst Zapper in the Chem Workbench. MWoW has been tested during its development by Marg597 (a dirt and soap afficienado). However, it may have glitches or conflicts since you may use mods that Marg doesn't have yet. Just leave a comment in the discussion forum for the mod if you find anything odd. Lee3310 tested version 1.6 of this mod with CWSS since Marg597 doesn't use it. Installation: MWoW is a single zip file that you can drop into your mod organizer the same way as most other mods. The file is larger now (3.6 MB) than before because of the added texture file and animation. Load Order: I don't think it will matter much as long as it is after Fallout 4 and the Nuka World DLC. End of pitch Disclaimers: MWoW does not require Get Dirty, Wash Out That Cum, Commonwealth Moisturizer, or CWSS Redux to function but it will check to see if they are loaded. MWoW washes off dirt effect shaders from Get Dirty and Commonwealth Captives. MWoW may also wash off CWSS dirt layers but this feature has not been tested. I am not responsible for any radiation that you may get while showering in the rain or for any damage done by ghouls, mirelurks, deathclaws, Todd Howard, etc. It's a post-apocalyptic environment. Shower at your own risk. Supported Mods: If you select the MCM option to make Purified Water a requirement to wash with super soap, this mod supports the purified water types added to Hardcore mode by the mod, Give Me That Bottle (available on Nexus). You do not need that mod to use normal Purified Water with the Super Soap. Helpful hints: 1. Use the soap by dropping it on the ground and then activate it. 2. The shower in the rain effect might not trigger during the first 26 hours of game time. You can speed this up by saving your game and reloading it which will reset the timer check to one hour of game time (about 3 minutes of real time depending on game speed setting). 3. When you craft the super soap in the Chem Workbench, you will need antiseptic, oil, and 2 wood as components for crafting. 4. Soap doesn't last forever. You might need several bars on a road trip because sometimes they get used up. 5. You cannot wash with the soap while you are wearing power armor or in combat status (enemies nearby). Notes about updating from an older version to a newer version: A. You may have to reinitialize the Super Soap in the MCM once you start playing with a new version unless you also started a new game. B. The MCM Rain Shower Auto Prompt On/Off switcher may not work correctly unless you start a new game of FO4. Try it in your current save and see. We need more data but it did not work for our playtester, Marg597, until a new game was started. Future plans for this mod: No future plans for this mod. Version 3.0 might be the last. If I add anything else, it will probably be a new color of soap. Version Information: Version 1.4.2 was an ESP version and the first version of this mod. NOTE: Filename was v 1.42 because I mistyped it. Version 1.4.3 was an ESL flagged ESP version with a few changes to crafting (adding the cooking station and required 2 wood). Also had a small change to the washing finished message. Version 1.4.4 was an updated ESP version with the added features that were put into 1.4.3. It was safe to use with saved games made using Version 1.4.2 of this mod (the original version). Version 1.4.5 had an ESP version and an ESL-Flagged ESP version (see esl in the zip file name). It added an MCM so that you can disable the auto prompt for showering in the rain. It also added a user definable hotkey (via the MCM) that you can use to shower in the rain as long as you have a bar of soap. It made super soap safe from being scrapped for oil component and also adds a few reinitialization options in the MCM. Get Dirty's cleanliness status will update in the Pipboy now when you shower or use super soap. Version 1.5.0 was intended to correct the issue with the Rain Shower switcher so that it will remain in the On position if switched On. There were separate files for a normal ESP and an ESL flagged ESP(uses "_esl" in the file name. The customizable Hotkey issue with the ESL flagged ESP version was fixed. NOTE: This version was missing the MCM script. That was corrected in Version 1.5.1. If you are using Version 1.5.0, the MCM is not working correctly. Version 1.6 added an anim when washing/showering with the soap as well as soap sud effect shaders (using one of CWSS' shaders if you have that mod installed or my less capable version if you don't have CWSS installed). Version 1.6.1 changed so that you can no longer accidentally put your soap into a settlement workbench. NOTE that this affects all workbenches in the settlement. If you wish to place super soap into the workbench, drop it, and open your workshop build menu. Use the store option while in that menu to put a dropped bar of soap into the workbench inventory. I also modified the MCM json files for the ESL flagged ESP version so that the form ids in the MCM point to the compacted form IDs used by the ESL flagged version. This should make the MCM settings and keybind work correctly now in the ESL flagged ESP version of this mod. Thanks to rubber_duck for this solution. Version 1.7 added a wonderful new washing animation by kziitd and made MWoW's washing methods remove Commonwealth Moisturizer's cum. Unfortunately, this version also expanded the biped slots in the undressing function to the full 0-43 range which is a problem for players that use many of the slots for costume items that they do not want removed during washing. Version 2.0 finally solved the problem of washing off the Get Dirty radiation hazard so take some Super Soap along when you play Hard n Dirty. This version also reverted the undressing function to only affecting biped slots 3-15. AAF Protected Keywords and the Skimpy Armor Keyword Resource (SAKR) protection keyword are also incorporated into this mod so that clothing items using the protection keywords should not be removed during undressing. This version is a total rewrite so it also uses fewer script properties in order to reduce persistence of variables. Versipn 2.2 Further modifies the constructible Decon Arch to make it more intuitive. The red push button gives you two options: Wash Yourself and Turn On/Off. When you build the arch in your settlement, it is turned off. When you wash yourself, the arch automatically turns off when washing is complete. I also made it possible to craft a Thirst Zapper in the Chem Workbench (Utility submenu) so you can start washing your NPCs without having to use the console or walk all the way to NukaWorld. Version 2.3 adds a new MCM option to make one unit of Purified Water, in the Player's inventory, a requirement to use Super Soap. The water will be used up during the washing process. NOTE: Purified Water is not required to wash during rain showers. Older versions are maintained for people who want them. It is highly recommended that you only download and use the latest version. Submitter GrimGrim31 Submitted 04/06/2022 Category Other Requirements Fallout 4, Wasteland Workshop DLC, NukaWorld DLC
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Version 3.0.3.
159159 downloads
Does your player character suffer from persistent cum overlays that hang around longer than a 200 year old ghoul with a grudge? Do your NPCs need some way to wash the cum overlays off of them without having to open LooksMenu every time? Do you like washing in the rain or using a decontamination arch? This mod works in all PC versions of FO4 that are enabled for modding. It has no Ba2 archives and does not have its own .dll file. More Ways of Washing (MWoW) adds more ways to wash your character and NPCs when they have cum overlays. It is intended to complement the mod, Wash Out That Cum (WOTC), which cleans cum overlays by swimming, showering, or bathing. MWoW allows the Player to wash themselves using a bar of super soap in the same fashion that the Get Dirty mod uses soap to clean off Get Dirty's dirt layers. MWoW cleans the same cum overlays that are cleaned by WOTC as well as cleaning off Get Dirty's dirt layers and radiation hazard. It also cleans cum overlays from the mod, Commonwealth Moisturizer. Yes, finally, one soap to clean them all! And this soap comes in four different colors: white, spring green, sporty blue, and eye melting yellow. All you have to do is craft it at your nearest Chemistry Workbench or Cooking Station by using the Soap submenu. But wait, there's more. MWoW also allows you to take a shower in the rain to remove those unwanted layers of dirt and spunk. All you need is a good rain and a bar of soap or super soap in your inventory. Is that it? Oh wait, MWoW also upgrades the standard Nuka World Thirst Zapper so that it will allow you to clean cum and dirt off of any NPC. Just aim and squirt to get them squeaky clean. Yes, you could use WOTC's notes to do the same thing, but I have never had good luck with that method and it's just a lot more fun to squirt people. Note: You can craft a Thirst Zapper in the Chem Workbench. MWoW has been tested during its development by Marg597 (a dirt and soap afficienado). However, it may have glitches or conflicts since you may use mods that Marg doesn't have yet. Just leave a comment in the discussion forum for the mod if you find anything odd. Lee3310 tested version 1.6 of this mod with CWSS since Marg597 doesn't use it. Installation: MWoW is a single zip file that you can drop into your mod organizer the same way as most other mods. The file is larger now (3.6 MB) than before because of the added texture file and animation. Load Order: I don't think it will matter much as long as it is after Fallout 4 and the Nuka World DLC. End of pitch Disclaimers: MWoW does not require Get Dirty, Wash Out That Cum, Commonwealth Moisturizer, or CWSS Redux to function but it will check to see if they are loaded. MWoW washes off dirt effect shaders from Get Dirty and Commonwealth Captives. MWoW may also wash off CWSS dirt layers but this feature has not been tested. I am not responsible for any radiation that you may get while showering in the rain or for any damage done by ghouls, mirelurks, deathclaws, Todd Howard, etc. It's a post-apocalyptic environment. Shower at your own risk. Supported Mods: If you select the MCM option to make Purified Water a requirement to wash with Super Soap, this mod supports the purified water types added to Hardcore mode by the mod, Give Me That Bottle (available on Nexus). You do not need that mod to use normal Purified Water with the Super Soap. Helpful hints: 1. Use the soap by dropping it on the ground and then activate it. 2. The shower in the rain effect might not trigger during the first 26 hours of game time. You can speed this up by saving your game and reloading it which will reset the timer check to one hour of game time (about 3 minutes of real time depending on game speed setting). 3. When you craft the super soap in the Chem Workbench, you will need antiseptic, oil, and 2 wood as components for crafting. 4. Soap doesn't last forever. You might need several bars on a road trip because sometimes they get used up. 5. You cannot wash with the soap while you are wearing power armor or in combat status (enemies nearby). Notes about updating from an older version to a newer version: A. You may have to reinitialize the Super Soap in the MCM once you start playing with a new version unless you also started a new game. B. The MCM Rain Shower Auto Prompt On/Off switcher may not work correctly unless you start a new game of FO4. Try it in your current save and see. We need more data but it did not work for our playtester, Marg597, until a new game was started. Future plans for this mod: No future plans for this mod. Version 3.0 might be the last. If I add anything else, it will probably be a new color of soap. Version Information: Version 1.4.2 was an ESP version and the first version of this mod. NOTE: Filename was v 1.42 because I mistyped it. Version 1.4.3 was an ESL flagged ESP version with a few changes to crafting (adding the cooking station and required 2 wood). Also had a small change to the washing finished message. Version 1.4.4 was an updated ESP version with the added features that were put into 1.4.3. It was safe to use with saved games made using Version 1.4.2 of this mod (the original version). Version 1.4.5 had an ESP version and an ESL-Flagged ESP version (see esl in the zip file name). It added an MCM so that you can disable the auto prompt for showering in the rain. It also added a user definable hotkey (via the MCM) that you can use to shower in the rain as long as you have a bar of soap. It made super soap safe from being scrapped for oil component and also adds a few reinitialization options in the MCM. Get Dirty's cleanliness status will update in the Pipboy now when you shower or use super soap. Version 1.5.0 was intended to correct the issue with the Rain Shower switcher so that it will remain in the On position if switched On. There were separate files for a normal ESP and an ESL flagged ESP(uses "_esl" in the file name. The customizable Hotkey issue with the ESL flagged ESP version was fixed. NOTE: This version was missing the MCM script. That was corrected in Version 1.5.1. If you are using Version 1.5.0, the MCM is not working correctly. Version 1.6 added an anim when washing/showering with the soap as well as soap sud effect shaders (using one of CWSS' shaders if you have that mod installed or my less capable version if you don't have CWSS installed). Version 1.6.1 changed so that you can no longer accidentally put your soap into a settlement workbench. NOTE that this affects all workbenches in the settlement. If you wish to place super soap into the workbench, drop it, and open your workshop build menu. Use the store option while in that menu to put a dropped bar of soap into the workbench inventory. I also modified the MCM json files for the ESL flagged ESP version so that the form ids in the MCM point to the compacted form IDs used by the ESL flagged version. This should make the MCM settings and keybind work correctly now in the ESL flagged ESP version of this mod. Thanks to rubber_duck for this solution. Version 1.7 added a wonderful new washing animation by kziitd and made MWoW's washing methods remove Commonwealth Moisturizer's cum. Unfortunately, this version also expanded the biped slots in the undressing function to the full 0-43 range which is a problem for players that use many of the slots for costume items that they do not want removed during washing. Version 2.0 finally solved the problem of washing off the Get Dirty radiation hazard so take some Super Soap along when you play Hard n Dirty. This version also reverted the undressing function to only affecting biped slots 3-15. AAF Protected Keywords and the Skimpy Armor Keyword Resource (SAKR) protection keyword are also incorporated into this mod so that clothing items using the protection keywords should not be removed during undressing. This version is a total rewrite so it also uses fewer script properties in order to reduce persistence of variables. Versipn 2.2 Further modifies the constructible Decon Arch to make it more intuitive. The red push button gives you two options: Wash Yourself and Turn On/Off. When you build the arch in your settlement, it is turned off. When you wash yourself, the arch automatically turns off when washing is complete. I also made it possible to craft a Thirst Zapper in the Chem Workbench (Utility submenu) so you can start washing your NPCs without having to use the console or walk all the way to NukaWorld. Version 2.3 adds a new MCM option to make one unit of Purified Water, in the Player's inventory, a requirement to use Super Soap. The water will be used up during the washing process. NOTE: Purified Water is not required to wash during rain showers. Older versions are maintained for people who want them. It is highly recommended that you only download and use the latest version. -
AAF Dirty Sex View File This mod applies dirt effects from Get Dirty to you and your companion when you have sex outdoors or with certain types of NPCs. Sex in the Wasteland, with creatures, with Raiders, etc, will leave you covered in dirt and grime. Mod Features This mod integrates AAF animation events with 7StarC's Get Dirty (Take a Bath) mod. It will work with any AAF animation, whether launched by a mod or directly through AAF. Get Dirty causes the player to get dirty as they explore the wasteland. The dirt level increases over time. AAF Dirty Sex listens for AAF animations and increases your dirt level if appropriate. The dirt is actually applied by Get Dirty and follows all of that mod's rules for cleaning yourself, increasing over time, etc. Whether you will get dirty during sex is based on the following factors, all manageable from the AAF Dirty Sex MCM: Dirty Factions: NPCs from certain factions, like Raiders, Children of Atom, Super Mutants, Creatures, etc, are dirty. Having sex with them can make you dirty. Dirty Mods: Non-consensual sex from mods like AAF Violate, AAF Sex 'Em Up, and MCG can leave you covered in filth. Dirty Animations: Animations tagged as aggressive, bondage, etc, can make you dirty. Dirty Locations: Having sex out in the Wasteland or outdoors in settlements and cities can get you dirty. If you want to stay clean, have sex on furniture in settlements, or in a clean indoor location. Clean locations include places like the Institute, the Prydwen, Home Plate, Piper's house, etc. The more dirty sex you have, the dirtier you will get. You can use the MCM menu to control how many times you can have sex before your dirt level increases. Having sex with multiple partners can also get you dirty quicker. Requirements Get Dirty (Take a Bath) Advanced Animation Framework (AAF) Installation Install the mod's requirements, then install this mod using your favorite mod manager. Ensure that this mod loads after Get Dirty. Limitations This mod does not work well if CWSS is installed. The cleanliness buffs from CWSS interfere with the way this mod communicates with Get Dirty. That's fine with me, though, because I don't like CWSS or use it in my game. BYOP (Build Your Own Pool) works fine with this and doesn't cause any issues. Get Dirty also provides an elegant and hassle-free way to turn any shower or sink into a cleaning station. Only one companion at a time will be affected by this mod. This is due to the way Get Dirty tracks companion actors. Technical The mod basically does three things: First, AAF Dirty Sex listens for AAF animation events, compares the animation conditions with the MCM settings, and increases your dirt level if appropriate. It ignores animations with tags that indicate they are not sex animations, such as poses, dancing, etc. Second, AAF Dirty Sex applies the Get Dirty dirt effects to the player body double during AAF animations. If you already use Get Dirty, you may have noticed that the dirt effects disappear from your character when you start an animation and reappear when it stops. AAF Dirty Sex fixes that. Third, if you have NaiRae's The Cozy Scavver workshop item collection installed, AAF Dirty Sex will add that mod's shower and bathtub to the list of furniture you can use to get clean. This is a minor feature, but since I use The Cozy Scavver items in my settlements I threw it in for my own convenience. Note that this is completely optional and The Cozy Scavver is not required to use this mod. Fourth, as of version 1.1, AAF Dirty Sex gives you the option of having your companion get clean when you bathe. This is a convenience feature so you don't have to micromanage your followers into using showers or bathtubs. When you use a supported furniture like a shower or bathtub, the same will be applied to your follower. AAF Dirty Sex does not modify any scripts or forms from Get Dirty or change its functionality in any way. The only way this mod interacts with Get Dirty is by forcing the player or follower's dirtiness level to increase. This is done by detecting the mod and remotely calling its functions at run time. The plugin is an ESL-flagged ESP so it will not count toward your 255-plugin limit. For Mod Authors The "Dirty Mods" feature uses the optional Meta strings that scripted mods can send through AAF. AAF Violate, AAF Sex 'Em Up, and MCG use a standardized set of Meta strings, described here, to indicate consensual and non-consensual sex animations. AAF Dirty Sex listens for these strings in animation events and will act on them if the "Dirty Mods" feature is enabled. If you want your mod to work with this feature, simply add the appropriate strings to the SceneSettings.Meta when you call AAF to start animations. Submitter EgoBallistic Submitted 11/28/2019 Category Sex Effects Requires AAF, Get Dirty
- 162 replies
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10
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Version 1.1
121691 downloads
This mod applies dirt effects from Get Dirty to you and your companion when you have sex outdoors or with certain types of NPCs. Sex in the Wasteland, with creatures, with Raiders, etc, will leave you covered in dirt and grime. Mod Features This mod integrates AAF animation events with 7StarC's Get Dirty (Take a Bath) mod. It will work with any AAF animation, whether launched by a mod or directly through AAF. Get Dirty causes the player to get dirty as they explore the wasteland. The dirt level increases over time. AAF Dirty Sex listens for AAF animations and increases your dirt level if appropriate. The dirt is actually applied by Get Dirty and follows all of that mod's rules for cleaning yourself, increasing over time, etc. Whether you will get dirty during sex is based on the following factors, all manageable from the AAF Dirty Sex MCM: Dirty Factions: NPCs from certain factions, like Raiders, Children of Atom, Super Mutants, Creatures, etc, are dirty. Having sex with them can make you dirty. Dirty Mods: Non-consensual sex from mods like AAF Violate, AAF Sex 'Em Up, and MCG can leave you covered in filth. Dirty Animations: Animations tagged as aggressive, bondage, etc, can make you dirty. Dirty Locations: Having sex out in the Wasteland or outdoors in settlements and cities can get you dirty. If you want to stay clean, have sex on furniture in settlements, or in a clean indoor location. Clean locations include places like the Institute, the Prydwen, Home Plate, Piper's house, etc. The more dirty sex you have, the dirtier you will get. You can use the MCM menu to control how many times you can have sex before your dirt level increases. Having sex with multiple partners can also get you dirty quicker. Requirements Get Dirty (Take a Bath) Advanced Animation Framework (AAF) Installation Install the mod's requirements, then install this mod using your favorite mod manager. Ensure that this mod loads after Get Dirty. Limitations This mod does not work well if CWSS is installed. The cleanliness buffs from CWSS interfere with the way this mod communicates with Get Dirty. That's fine with me, though, because I don't like CWSS or use it in my game. BYOP (Build Your Own Pool) works fine with this and doesn't cause any issues. Get Dirty also provides an elegant and hassle-free way to turn any shower or sink into a cleaning station. Only one companion at a time will be affected by this mod. This is due to the way Get Dirty tracks companion actors. Technical The mod basically does three things: First, AAF Dirty Sex listens for AAF animation events, compares the animation conditions with the MCM settings, and increases your dirt level if appropriate. It ignores animations with tags that indicate they are not sex animations, such as poses, dancing, etc. Second, AAF Dirty Sex applies the Get Dirty dirt effects to the player body double during AAF animations. If you already use Get Dirty, you may have noticed that the dirt effects disappear from your character when you start an animation and reappear when it stops. AAF Dirty Sex fixes that. Third, if you have NaiRae's The Cozy Scavver workshop item collection installed, AAF Dirty Sex will add that mod's shower and bathtub to the list of furniture you can use to get clean. This is a minor feature, but since I use The Cozy Scavver items in my settlements I threw it in for my own convenience. Note that this is completely optional and The Cozy Scavver is not required to use this mod. Fourth, as of version 1.1, AAF Dirty Sex gives you the option of having your companion get clean when you bathe. This is a convenience feature so you don't have to micromanage your followers into using showers or bathtubs. When you use a supported furniture like a shower or bathtub, the same will be applied to your follower. AAF Dirty Sex does not modify any scripts or forms from Get Dirty or change its functionality in any way. The only way this mod interacts with Get Dirty is by forcing the player or follower's dirtiness level to increase. This is done by detecting the mod and remotely calling its functions at run time. The plugin is an ESL-flagged ESP so it will not count toward your 255-plugin limit. For Mod Authors The "Dirty Mods" feature uses the optional Meta strings that scripted mods can send through AAF. AAF Violate, AAF Sex 'Em Up, and MCG use a standardized set of Meta strings, described here, to indicate consensual and non-consensual sex animations. AAF Dirty Sex listens for these strings in animation events and will act on them if the "Dirty Mods" feature is enabled. If you want your mod to work with this feature, simply add the appropriate strings to the SceneSettings.Meta when you call AAF to start animations.