About This File
Allows the player to select items that shall not be stripped
In a simple, efficient, reliable and COMFORTABLE way
...individually for males, females, synths, and super mutants
(also, read the WARNING at the end)
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NOTE: EgoBallistic made a patch to add support for AAF's protected equipment feature (read about it here).
This patch is now included in version 1.0.1
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You should be given the "No-Strip Items Manager" item automatically.
If not, you can craft it at any Chem Station (recipe can be found under Utility).
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To use the "No-Strip Items Manager", click on it as if you are trying to equip it.
(you can of course bind it to some quick item slot, but i dont think you are gonna use it that often)
Select the sex or race you want to manage items for.
NOTE: If you have your Pipboy opened at this time, close it after clicking any button, and the next screen will pop up.
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Drag items from one side to the other, like you do when trading or looting containers.
Whatever you put in the container, will be set as a no-strip item for the sex/race you selected in previous step.
Obviously, you need to actually have that item first.
NOTE: Items will be "cloned" into the container, so you can still keep your item.
Consequently, any items you "remove" from the container will not be added to your inventory (to prevent cloning items - if you wanna cheat, use the console :)).
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NOW, obviously this wont do much, unless...
...unless some MOD makes use of the provided functionality (only AAF is supported out of the box).
Use the following to check whether an item is listed as no-strip item:
Rogg:NoStrip NoStrip = Rogg:NoStrip.GetAPI()
if NoStrip.IsListed(form TheItem, race ActorsRace, int ActorsSex)
; TheItem is listed as a no-strip item for ActorsRace and ActorsSex
; Note: in case of synths or supermutants, the ActorsSex parameter has no effect, but is still required by the function.
endIf
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WARNING:
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If you give the container a modded item, you will receive back its bare unmodded version!
So, if you dont want to loose the mods you put on your precious thing, craft (or find) a new unmodded thing and feed that to the container.
(looking for solution)
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Do not feed the container with any of your quest items!
Not sure if that could really break something, but better be safe than sorry.
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What's New in Version 1.0.1
Released
Version 1.0.1
- ADDED: Support for AAF (V2 patch made by EgoBallistic)
- FIXED: Mod Organizer 2 was complaining about "No game data on top level"