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About This File

Bondage and fetish device framework for restraining players and NPCs

 

MCM_2.jpg

 

Mod Features

KFT includes over 500 devices designed to restrain and torment.  Hand, arm and leg restraints, pet suits, corsets, stockings, harnesses, gags, masks, hoods, and yokes, consisting of tape, rope, leather, cloth, or metal.  Characters can be bound standing, in a "frogtie" position, on their hands and knees, with a yoke, or a combination of these.  Characters who are bound cannot fight; if their legs are bound they will either hop (when running) or hobble (when walking), or crawl around on their knees if the restraints only permit that.  Characters who are gagged can only mumble helplessly, and NPCs will react appropriately when spoken to by a gagged player.  KFT devices that block the eyes, such as hoods and masks, will strongly blur your vision.  You can see yourself very well but objects at any distance are blurred.

 

The restraints are designed to be difficult to escape.  They can be unlocked if you have the right key, or removed with appropriate tools such as cutting implements you might find in the wasteland.  You can also try to struggle out of them by attempting to open your Pip-Boy.

 

KFT's MCM lets you configure difficulty options as well as the types and categories of devices that are available in the pre-made leveled lists.  The MCM also includes functions for debugging and testing the many devices included in the mod.

 

KFT is designed to be called by other mods.  The API script provides functions to equip and unequip devices individually as well as by formlists, leveled lists, and keywords.  Devices can be locked and unlocked via script, and mod authors can create devices that will only open using their own keys.  Mods can apply random selections of devices using KFT's ready-made, MCM-configurable, leveled item hierarchy, or apply specific restraints or custom leveled lists with the KFT's API functions.  See this post for details on available API calls.

 

KFT is also a framework.  New devices can easily be created by putting the proper keywords and scripts on custom equipment, and then controlled with the same API functions that work on the mod's own devices.

 

Compatibility

The body meshes are based on Fusion Girl and the Bodyslide files only work with Fusion Girl presets.  Two Fusion Girl presets (kziitd_9 and kziitd_10) are included with the Bodyslide files, in case you want to build other Fusion Girl items or bodies with the same preset as these devices were built with.

 

The mod does work fine if you use a CBBE body, as long as you are using the ZeX skeleton with it.  CBBE textures are compatible with Fusion Girl so there are no major UV issues.  You might get some clipping if you mix CBBE items with KFT ones, for example CBBE boots with KFT arm restraints, depending on the presets the respective items are built with.

 

The mod is not currently very compatible with Real Handcuffs or Devious Devices; mixing devices from the two mods is not recommended.  This will be addressed in future releases.

 

The mod is female only; there are currently no male versions of the devices.

 

Requirements

Installation

The mod consists of the following files:

  • Kziitd Fetish Toolset 1.0 Beta 2.1 - this is the main file containing the meshes, animations, and scripts.  This is required.
  • Kziitd Fetish Toolset - Bodyslide 1.0 Beta 1 - these are the bodyslide files that will allow you to rebuild the meshes for your Fusion Girl preset.  This is optional.  Note that due to its size (almost 900MB) this file is hosted on Mediafire.  It shows up as simply "file" in the "Download this file" dialog.
  • Kziitd Fetish Toolset - Clean Leather Textures Addon - this replaces the leather textures in the mod with nice clean ones for a more fetish look.  This is ptional.  Install after the main mod and let it overwrite the textures.
  • Kziitd Fetish Toolset - Compatibility Patches 1.0 Beta 2.1 - this provides a plugin that adds Devious Devices keywords to the KFT devices.  This allows them to be recognized by other mods that look for Devious Devices keywords to determine if a character is tied up.  Optional, and requires Devious Devices and compatible mods.

Credits and Thanks

@kziitd for making these incredible devices and animations, and for being patient with me as I took forever to finish this mod.

@Kimy for making Devious Devices.  The framework that started it all, and which inspired us to make KFT.

@Vader666 for making Torture Devices and for his Custom Animations tutorial without which none of this could have been made.

@Kharos for making Real Handcuffs.  I shamelessly copied the look and feel of Real Handcuffs' struggle system for KFT, and his code provided the solutions to a number of difficult issues with the Fallout engine's behavior.

Incredibly helpful folks who tested the mod and provided suggestions including @izzyknows, @vaultbait, @JB., @Saya Scarlett, @spicydoritos, @lee3310, @WandererZero, @EngineGaming, and CRWREX

Edited by EgoBallistic


What's New in Version 1.0 Beta 2.2

Released

Only the Main File has been updated

  • Updated unlock and struggle routines so the player will always try to use a key if they have one
  • Replaced player and NPC gagged voice lines that were in .XWM or .WAV format with .FUZ files
  • Added refresh of override voicetype when gagged NPCs load
  • Fixed items not working when equipping from a stack of items in inventory


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