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View File Welcome all slave trainers to your own slave training and housing settlement!It is surrounded by a big wall with a closable gate,to keep out unwanted guests.Note some creatures may spawn within the walls but I haven't had it happen yet.The settlement includes a house for house slaves,aka maids and such;a house for fully trained and trusted slaves;a jail for punishing and keeping untrained slaves;a house just for training slaves full of all kinds of stuff like cages and zaz furniture;then you have the Master's Manor,plenty of safe storage,your own throne and a room upstairs for a follower.It has all your crafting needs except a kitchen,because why should the master/mistress cook for him/herself.The alchemy and enchanter table are in the side room across from the master bedroom,it has bookcases and two chests to store things,the trap door leads down to the basement it has everything from a forge to a wood chopping block.Also in the basement you have your own private cell that can hold four of your most valued slaves or followers you want to lock up.I recommend using paradise hills with the sl extension,and eff.There are no npc's or followers included in this so you can put who you want here.You will have to fast travel there the first time to open the gate because it only opens from the inside,this was done to keep bandits and guards from entering the property.This will be my last holding cell and house mod as I want to work on some of my other homes that I have made.If you have any problems let me know and as always if you want any followers or npc's added feel free to let me know what you want.I hope you enjoy it it is fully navmeshed and follower friendly. Submitter drlove33 Submitted 10/17/2015 Category Other Requires skyrim,update dragonborn,dawnguard,and zaz animation pack ver.6 or higher Special Edition Compatible
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So, I put down Fallout 4 several months ago, and all my save data has LONG since been removed from my PC. On my last run though, I took a LOT of pleasure turning my settlements into my own private dens of depravity. >:) I made a lovely little apartment in the middle of one settlement, with plush carpets, expensive furniture, a corner with exercise equipment, bookshelves stocked with perfectly innocent items like duct tape and a strange assortment of cylindrical objects, stuck a thin pole in the middle of the room for no real reason.......then stripped Piper, slapped a collar on her neck, assigned her to the place, removed the door, AND MADE ALL THE WALLS OUT OF GLASS. I like to think the other settlers enjoyed my little exhibit.....goodness knows I did! I was considerably less kind to the settlers Sanctuary; Cait in particular got it pretty rough. Dressed her in the skimpiest version of the Grognak outfit I could find, locked her into a large enclosure walled with barbed wire and iron bars, put a brick wall in back where I hung items like tongs, bats, duct tape, and a power fist, and locked her in there with the scariest looking Assaultron I could craft (covered in spikes, a taser for one arm and a billy club for the other). I like to think Cait was a masochist, and pretty happy with the whole arrangement. XD Believe it or not, Mercy Long had it even WORSE.....locked her in a 2 foot by 2 foot cage, standing room only, in the middle of the street, no shade, barefoot on the hot concrete, then left her there for the rest of my adventures.........after I gagged her, of course. :P Yeah, I REAAAALY don't like Mercy. << So, my point being, half the fun of Fallout 4 is getting SUPER clever with our settlement builds! As more mods come out, the potential for peeving the places out continues to grow, and I imagine I'm far from the only one taking advantage of this! So, share your accomplishments! Describe your proudest deeds, share screenshots, offer up suggestions for other aspiring creative minds, etc. Let's get creating people! XD
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Whistling Mine Comfy
xtrange988 posted a topic in Downloads - Skyrim: Special Edition Non Adult Mods
View File Whistling Mine Comfy Little location overhaul There are other few mods that add more building to this settlement but I didn't like any of them. One too barebones and the other overdone in my opinion. Now each miner has a bed and they share small houses completely furnished and very very comfy. They work hard in shifts and go to bed. There's an additional guard that mans the tower and a guardhouse. The interior of the mine has been changed a little, nothing fancy. If you have other mods like Simply Knock SE they will answer their doors. There's sexy stuff in it? No, for now. I'm really useless at making good quests and dialogue. LE Version? Cathedral Asset Converter should suffice. Credits: Morrowind Nord Houses Pack by Tesak1243 Submitter xtrange988 Submitted 09/13/2023 Category Regular Mods Requires Regular Edition Compatible -
Version 1.0.0
122 downloads
Little location overhaul There are other few mods that add more building to this settlement but I didn't like any of them. One too barebones and the other overdone in my opinion. Now each miner has a bed and they share small houses completely furnished and very very comfy. They work hard in shifts and go to bed. There's an additional guard that mans the tower and a guardhouse. The interior of the mine has been changed a little, nothing fancy. If you have other mods like Simply Knock SE they will answer their doors. There's sexy stuff in it? No, for now. I'm really useless at making good quests and dialogue. LE Version? Cathedral Asset Converter should suffice. Credits: Morrowind Nord Houses Pack by Tesak1243 -
View File Welcome to Reginald's PreFab ShackFest! A completely script free way to quickly build an entire city or settlement in minutes! No DLC required, No scripting (no Script Extender Required), works with ALL versions of Fallout 4! This mod works well with all known existing mods, including Sim Settlements. 70 Shack Prefabs that work well on both flat and sloped areas! This mod offers a whole new menu in the workshop menu offering 4 new categories. It is meant as a very, extremely, light alternative to the awesome Sim Settlements mod. (These numbers below have been updated to reflect v1.0.3) 70 Buildable Prefabs: 13 Wooden Living Shacks 17 Metal Living Shacks 6 Outdoor Vendor Shacks 7 Indoor Vendor Shacks 8 Crafting stations 2 Scavenger Stations 4 Sim Settlements Compatible Shacks designed for Interior Plots (NOTE: SIM SETTLEMENTS IS NOT REQUIRED FOR THIS MOD) 2 Dog House Shacks (Furniture items) 6 Beds 1 Wooden Generic Platform for Brahmin Feed Troughs or Garden Plots 1 Craftable Security Marker (6 Defense) to be placed on the balcony of a SecuriShack Door snap points so players can snap doors All shacks are fully navmeshed by hand to make sure they are absolutely easy to navigate for settlers (This mod does not compensate for existing game bugs though!) Lore Friendly Balanced Building Recipes CHECK OUT THE SCREENSHOTS FOR ALL SHACKS. Simply drag and drop the 7zip file into your Mod Manager and activate the mod. Or alternatively unzip the mod into your Fallout 4 directory and enable the mod manually. This mod was made with love, dedication and care over the course of 5 intense days of modding that caused me a migraine and some late nights. I loved making it though and primarily targeted myself as audience, the main goal being; I didn't want to use a large mod like Sim Settlements which seemed over kill for game performance and I didn't want to spend a long time building settlements either, but I do want to have nice looking settlements. So I ended up with prefabs and it works pretty well for me. Special thanks to @Flashy (JoeR) for kicking me off on this adventure with his help on creating statics/furniture. If you enjoy this mod, or if you find anything interesting to share, don't hesitate to leave a comment. I am particularly interested in screenshots of your settlements! Enjoy this mod! Submitter Reginald_001 Submitted 02/23/2019 Category Models & Textures Requires Fallout 4 View File
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FO4 Starlight Drive In Blueprint View File Here is the Blueprint for my Starlight Drive in settlement for Fallout 4. Mod required to import the settlement is Transfer Settlements which can be found here. https://www.nexusmods.com/fallout4/mods/22442 That is the only hard requirement of course, however I used assets from the following mods. The plugins listed are not hard requirements, if you do not have them installed it will skip adding the items. I believe the option to skip mod items exists in the Import menu for Transfer Settlements. To better explain if you want/need each of them, here is what each added. ArmorKeywords - Added the Armorsmith Crafting table, used to avoid using the Chemical crafting station for various downloadable Armor. Homemaker - Added various new lights, trees, hedge fence, and stairs. (Highly recommend) BetterStores - Adds the Neon Signs shown in the picture as well as various objects in the settlement (Highly Recommend) Eli_Crafting Shiz (Can be found listed as Crafting Fury 9000 on Nexus) - Adds various objects to the settlement Colored Workshop Lights - Adds the colored lights like above. Installation Very easy, Unzip the folder and paste it into -> Fallout 4 -> Data -> F4SE -> Plugins -> TransferSettlements -> Blueprints In Game craft the Transfer Settlements tape in the Chemical Crafting station, go to Starlight Drive in after its been cleared of Mole Rats and claimed as a settlement. You will want to scrap all the cars, the radioactive barrels in the water, the speaker poles, and perhaps all the skeletons. You will also need to go into the Screen building and scrap all the shelves in the locked backroom as well as the fridge, grill, and crib in the side room, otherwise Crafting tables will be clipping thru them. Use the Transfers Settlement tape and chose Import and pick file 12, should be labeled Octavia Starlight etc (basically the name of the character who built that settlement). Shouldn't need to touch any of the options and import it as is, but like I said, if any of the addons are not present, might be able to click an option to not attempt to import them. The mod will import the settlement in a rather flashy way. Best thing to do once its imported is Fast Travel away, stay a night, and Fast Travel back and things should be situated. Highly recommend the mod Scrap Everything. It allows for things that normally cannot be scrapped, like those pesky Mole Rat holes. Just be careful as you can scrap the entire building and projector and even the roads in any settlement. There might be a safer version out there but this is what I have been using for years to clear unwanted clutter from settlements. Many objects were placed into walls or the floor using a mod called Place, allows for actions such as the Water purifier that is currently buried into the water and Wood/Concrete foundation placed over it. (originally was open beneath it but settlers would phase thru the floors and roam around in the water beneath the floor). The blueprints take up the courtyard between the Projector and the Screen and doesn't add anything to the buildings themselves. The crafting Tables are located in the back 2 rooms of the Screen itself. The center of the settlement has 9 planters with the various food needed to make the Adhesive item in the cooking station plus a few extra types. Should provide a total of 24 food if fully staffed. Side building has 3 stores, level 3 Trader, Level 2 Weapon, Level 3 Armor. Main building lower level has the Bar on the right side as well as a Medic station, assuming you have Homemaker (Medic's station is the rug in the left corner) and Better Stores for the Bar. Left side of the bar is the players house, tried to make something like a interlocking door system. Lock the outer door when you are home to keep people out of your place, and lock the inner door when you leave (mostly for Roleplaying, I've come home to Settlers sleeping in my bed). On either side of the lower level and the upper level are settler homes, I left the far right room on the lower level with a open wall to the bar so the bartender could walk into their own room, just need to assign it to the bartender. Should be beds suitable for 14. Turrets are set in the most common attack spots, the hedge fence behind the Settlement tables shed keeps most enemies at bay long enough for the turrets and defenders to clear them while the turrets on the opposite side and the guard stations to defend the other side. In my game I have 2 guards, one set for the 2 larger guard towers on either side and the one closer to the gate and they patrol between them and one loan guard in the middle. There is a turret at the very top of the Screen, for those curious why the hell thats there, well I use a mod True Storms and for the Rad Storms option I enabled Ghoul Swarms, 30% during a Rad Storm that packs of ghouls will begin spawning, they tend to spawn up there so that turret clears them out. The Settlement is as current "finished" tho I have been tweaking it here and there in my play thru, its what has been my players home in my current play thru and is the state of it when I exported it (hence the lvl 2 weapon seller). If people just want a bare bones version of the settlement without decorations, crafting stations, trader posts etc, I could upload one, but its easier if you did it yourself. Just make a save, import it, scrap what you don't want, export it to a new file, reload the save and import the clean location. Credits go to the various modders who made the plugins. Feel free to change and alter the design, just don't upload it on the Nexus or here claiming it as your own. Any questions feel free to make a post or message me. Submitter Neodarkside Submitted 03/13/2021 Category Other Requires Transfer Settlements
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My settlement at sunrise, 5:50 in the morning. It's still in an early phase and only done as part of the SimSettlements2 questline Southern entrance, a SS2 military plot and concrete walls View from the south , I'll put the western part of the settlement on a raised concrete foundation North western corner, concrete wall, the northern gate, SS2 plots for building materials and a power station. The building in the corner is going to be a guard post. Northern wall, SS2 plots for agriculture and a graveyard Not much done at the lake, yet
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First things first. Immediately after I took over, I arranged for interior accomodations, energy, water, food, and assigned a caravan to get the settlement hooked up on my logistics network. I'll show the interiors later. Next thing: I started with the breach in the northern wall and reconstructed it to be a guarded gate. I call that the "North Building". 1st floor: guard room 2nd floor: SS2 interior security office plot 3rd floor: don't know, yet On the roof: will add turrets and searchlights That orange container in the yard is SS2 scrap storage and the streetlight in front of me will become a SS2 sanitary plot, once the settlement grows. The power cable to the left leads up to a SS2 windpower plot directly behind me and above the southern gate.
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Time for my shabby Homeplate I didn't do much for now with it. (See https://www.loverslab.com/blogs/entry/15242-entrails-my-settlements/ for my other settlements) I got myself a better bed and kept the vanilla one for a guest Kitchen area on the left, bath to the right Flashy's Advanced Needs got me a coffeemaker on the left Toilet from the same mod, the shower is from BYOP (I think) Under the stair a critter cage. Don't know from what mod and don't know if it works (I guess it doesn't) Plants on the left are from Flashy's advanced Needs, too. But they are buggy and rarely work. workshop area Don't know yet, what to do with this space. Basically that damp mouldy fog annoys me in Homeplate. But I haven't figured out yet, how to get rid of it. I would prefer an immersive way, e.g. a mod that supplies a heating source or somesuch
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Let's start with a few from the eastern gate. On the left is a guard tower with a turret an a SS2 1x1 martial plot on top. On the right is the main commerce building. For now, it is just a SS2 internal bar plot and a SS2 general store. Once I get enough ressources, more will be added. Behind the walls is the farming area, mostly vanilla for now. If I ever feel the need to cover more area, the settlement will extend into this direction.
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Sickotik's Settlement Expansion
Sickotik Mods posted a topic in Downloads - Fallout 4 Non Adult Mods
Sickotik's Settlement Expansion View File Sickotik's Settlement Expansion Mod Description: Welcome to Sickotik's Settlement Expansion Mod, a comprehensive expansion for Fallout 4's settlement system! Take control of your settlements like never before and turn them into thriving communities across the Commonwealth. This mod expands the size and potential of various settlements, allowing you to create larger and more immersive player-built towns. Features: 10-20% Larger Settlements: Unlock the true potential of Fallout 4's settlements by expanding their boundaries. Build bigger and more elaborate structures, develop flourishing communities, and customize your settlements to your heart's content. Creative Freedom: With the expanded settlement bounds, unleash your creativity and build grandiose structures, intricate defenses, and beautiful gardens. Let your imagination run wild and craft unique settlements that reflect your vision. Compatibility: Sickotik's Settlement Expansion Mod is designed to be compatible with other settlement-focused mods, ensuring that you can enjoy a seamless experience while using your favorite settlement-enhancing addons. Important Notes: Some settlements may have slight issues with the settlement bounds highlighter, but this does not restrict your ability to build outside those boundaries. Embrace the creative freedom and construct beyond the highlighted edges for truly expansive settlements. Not all objects within the expanded settlement bounds are currently marked as "Scrapable." However, future updates will address this issue, providing a more immersive and streamlined building experience. Settlements Included: Abernathy Farm County Crossing Egret Tours Marina Finch Farm Greentop Nursery Greygarden Hangman's Alley Oberland Station Somerville Place Taffington Boathouse Tenpines Bluff The Slog Settlements Not Included in Initial Release (yet): Due to complex border shapes, these locations will be released in a future update. Boston Airport Coastal Cottage Croup Manor Jamaica Plain Kingsport Lighthouse Nordhagen Beach Outpost Zimonja Sunshine Tidings Co-op NOTICE: These locations WILL NOT be expanded due to their current size being PLENTY. Sanctuary Hills Vault 88 Warwick Homestead Spectacle Island Future Updates: In upcoming updates, Sickotik's Settlement Expansion Mod will include: Integration of DLC settlements, expanding your building opportunities to include Far Harbor, Nuka-World, Automatron, and more. Further enhancements to settlement bounds, ensuring accurate highlighting and improved alignment. Additional scrapable objects within the expanded settlement bounds, allowing for a more comprehensive settlement management experience. Experience the Power of Settlement Expansion! Unleash your creativity, reshape the Commonwealth, and build thriving communities with Sickotik's Settlement Expansion Mod. Embark on a journey of boundless possibilities as you transform settlements into sprawling hubs of civilization. Note: DLC settlements and additional settlements mentioned will be included in future updates. Stay tuned for exciting improvements and expansions. Submitter Sickotik Mods Submitted 07/04/2023 Category WIP / Beta Requires -
Version 1.0
17,774 downloads
Welcome all slave trainers to your own slave training and housing settlement!It is surrounded by a big wall with a closable gate,to keep out unwanted guests.Note some creatures may spawn within the walls but I haven't had it happen yet.The settlement includes a house for house slaves,aka maids and such;a house for fully trained and trusted slaves;a jail for punishing and keeping untrained slaves;a house just for training slaves full of all kinds of stuff like cages and zaz furniture;then you have the Master's Manor,plenty of safe storage,your own throne and a room upstairs for a follower.It has all your crafting needs except a kitchen,because why should the master/mistress cook for him/herself.The alchemy and enchanter table are in the side room across from the master bedroom,it has bookcases and two chests to store things,the trap door leads down to the basement it has everything from a forge to a wood chopping block.Also in the basement you have your own private cell that can hold four of your most valued slaves or followers you want to lock up.I recommend using paradise hills with the sl extension,and eff.There are no npc's or followers included in this so you can put who you want here.You will have to fast travel there the first time to open the gate because it only opens from the inside,this was done to keep bandits and guards from entering the property.This will be my last holding cell and house mod as I want to work on some of my other homes that I have made.If you have any problems let me know and as always if you want any followers or npc's added feel free to let me know what you want.I hope you enjoy it it is fully navmeshed and follower friendly.-
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Version 1.2
381 downloads
You're sitting at Red Rocket or Abernathy Farm and see the Concord Water Tower. You think to yourself..."Something interesting is there. I'm sure of it!" You make the trek there only to find nothing. Just a few cans of water. Well, no more! Now you can build your own settlement at the Water Tower. And did I mention you can build to the top? You might be thinking, "Why would I need to build that high?" I have no clue. But now you can. Please let me know what you think of this. I've played with it and it all seems to be in order. I'd love to see you settlement builds. NOTE: Due to several factors, it appears I can't make a full settlement at this location. However, you can still use the area as a build space. And during my testing I realized you can build a defensive base (long range guns), disable the esp, and the structure you built will still be there and functioning. You just wont have any workshop ability there. v1.0 This settlement features a generous area around the base of the tower, a rigged connection to the tower so you can get water for your settlement, and the height will assist in giving Abernathy Farm and Red Rocket a bit of fire support. v1.1 I cleared some dead bushes from around the tower. I really hate when they clip into my build. Also added a terminal with a bit of story on it. Tried to keep it lore friendly. If anyone has something they'd like me to add, I'd consider it. v1.2 Adjusted Build box Known bugs: The green build lines appear very high up in some places. This does not effect building at all. Notes: The Rigged Connection is not meant to be scrapped. You shouldn't be able to but I'm not sure about the Scrap Everything mod.-
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Version 4.0
40,549 downloads
Fallout 4 2021.03.01 - 03.23.24.02.mp4 Fallout 4 2021.03.01 - 03.23.24.02.mp4 About This File This mod transforms Egret Tours Marina into a raider themed slaver settlement. Features a strip club with exotic dance idle markers. Slave Auction Stage with several areas to keep slaves. Lots of jail cells and cages! Because you can never have enough cages! improved performance over my last version. ------ Required Mod ------------------------------------ Fallout 4 Game of the Year Edition --------------------------------------------------------------- 93173216_Fallout42021_03.01-03_23_24_02.mp4-
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Version 1.0.0
386 downloads
Sickotik's Settlement Expansion Mod Description: Welcome to Sickotik's Settlement Expansion Mod, a comprehensive expansion for Fallout 4's settlement system! Take control of your settlements like never before and turn them into thriving communities across the Commonwealth. This mod expands the size and potential of various settlements, allowing you to create larger and more immersive player-built towns. Features: 10-20% Larger Settlements: Unlock the true potential of Fallout 4's settlements by expanding their boundaries. Build bigger and more elaborate structures, develop flourishing communities, and customize your settlements to your heart's content. Creative Freedom: With the expanded settlement bounds, unleash your creativity and build grandiose structures, intricate defenses, and beautiful gardens. Let your imagination run wild and craft unique settlements that reflect your vision. Compatibility: Sickotik's Settlement Expansion Mod is designed to be compatible with other settlement-focused mods, ensuring that you can enjoy a seamless experience while using your favorite settlement-enhancing addons. Important Notes: Some settlements may have slight issues with the settlement bounds highlighter, but this does not restrict your ability to build outside those boundaries. Embrace the creative freedom and construct beyond the highlighted edges for truly expansive settlements. Not all objects within the expanded settlement bounds are currently marked as "Scrapable." However, future updates will address this issue, providing a more immersive and streamlined building experience. Settlements Included: Abernathy Farm County Crossing Egret Tours Marina Finch Farm Greentop Nursery Greygarden Hangman's Alley Oberland Station Somerville Place Taffington Boathouse Tenpines Bluff The Slog Settlements Not Included in Initial Release (yet): Due to complex border shapes, these locations will be released in a future update. Boston Airport Coastal Cottage Croup Manor Jamaica Plain Kingsport Lighthouse Nordhagen Beach Outpost Zimonja Sunshine Tidings Co-op NOTICE: These locations WILL NOT be expanded due to their current size being PLENTY. Sanctuary Hills Vault 88 Warwick Homestead Spectacle Island Future Updates: In upcoming updates, Sickotik's Settlement Expansion Mod will include: Integration of DLC settlements, expanding your building opportunities to include Far Harbor, Nuka-World, Automatron, and more. Further enhancements to settlement bounds, ensuring accurate highlighting and improved alignment. Additional scrapable objects within the expanded settlement bounds, allowing for a more comprehensive settlement management experience. Experience the Power of Settlement Expansion! Unleash your creativity, reshape the Commonwealth, and build thriving communities with Sickotik's Settlement Expansion Mod. Embark on a journey of boundless possibilities as you transform settlements into sprawling hubs of civilization. Note: DLC settlements and additional settlements mentioned will be included in future updates. Stay tuned for exciting improvements and expansions. -
Version 1.0.0
162 downloads
Here is the Blueprint for my Starlight Drive in settlement for Fallout 4. Mod required to import the settlement is Transfer Settlements which can be found here. https://www.nexusmods.com/fallout4/mods/22442 That is the only hard requirement of course, however I used assets from the following mods. The plugins listed are not hard requirements, if you do not have them installed it will skip adding the items. I believe the option to skip mod items exists in the Import menu for Transfer Settlements. To better explain if you want/need each of them, here is what each added. ArmorKeywords - Added the Armorsmith Crafting table, used to avoid using the Chemical crafting station for various downloadable Armor. Homemaker - Added various new lights, trees, hedge fence, and stairs. (Highly recommend) BetterStores - Adds the Neon Signs shown in the picture as well as various objects in the settlement (Highly Recommend) Eli_Crafting Shiz (Can be found listed as Crafting Fury 9000 on Nexus) - Adds various objects to the settlement Colored Workshop Lights - Adds the colored lights like above. Installation Very easy, Unzip the folder and paste it into -> Fallout 4 -> Data -> F4SE -> Plugins -> TransferSettlements -> Blueprints In Game craft the Transfer Settlements tape in the Chemical Crafting station, go to Starlight Drive in after its been cleared of Mole Rats and claimed as a settlement. You will want to scrap all the cars, the radioactive barrels in the water, the speaker poles, and perhaps all the skeletons. You will also need to go into the Screen building and scrap all the shelves in the locked backroom as well as the fridge, grill, and crib in the side room, otherwise Crafting tables will be clipping thru them. Use the Transfers Settlement tape and chose Import and pick file 12, should be labeled Octavia Starlight etc (basically the name of the character who built that settlement). Shouldn't need to touch any of the options and import it as is, but like I said, if any of the addons are not present, might be able to click an option to not attempt to import them. The mod will import the settlement in a rather flashy way. Best thing to do once its imported is Fast Travel away, stay a night, and Fast Travel back and things should be situated. Highly recommend the mod Scrap Everything. It allows for things that normally cannot be scrapped, like those pesky Mole Rat holes. Just be careful as you can scrap the entire building and projector and even the roads in any settlement. There might be a safer version out there but this is what I have been using for years to clear unwanted clutter from settlements. Many objects were placed into walls or the floor using a mod called Place, allows for actions such as the Water purifier that is currently buried into the water and Wood/Concrete foundation placed over it. (originally was open beneath it but settlers would phase thru the floors and roam around in the water beneath the floor). The blueprints take up the courtyard between the Projector and the Screen and doesn't add anything to the buildings themselves. The crafting Tables are located in the back 2 rooms of the Screen itself. The center of the settlement has 9 planters with the various food needed to make the Adhesive item in the cooking station plus a few extra types. Should provide a total of 24 food if fully staffed. Side building has 3 stores, level 3 Trader, Level 2 Weapon, Level 3 Armor. Main building lower level has the Bar on the right side as well as a Medic station, assuming you have Homemaker (Medic's station is the rug in the left corner) and Better Stores for the Bar. Left side of the bar is the players house, tried to make something like a interlocking door system. Lock the outer door when you are home to keep people out of your place, and lock the inner door when you leave (mostly for Roleplaying, I've come home to Settlers sleeping in my bed). On either side of the lower level and the upper level are settler homes, I left the far right room on the lower level with a open wall to the bar so the bartender could walk into their own room, just need to assign it to the bartender. Should be beds suitable for 14. Turrets are set in the most common attack spots, the hedge fence behind the Settlement tables shed keeps most enemies at bay long enough for the turrets and defenders to clear them while the turrets on the opposite side and the guard stations to defend the other side. In my game I have 2 guards, one set for the 2 larger guard towers on either side and the one closer to the gate and they patrol between them and one loan guard in the middle. There is a turret at the very top of the Screen, for those curious why the hell thats there, well I use a mod True Storms and for the Rad Storms option I enabled Ghoul Swarms, 30% during a Rad Storm that packs of ghouls will begin spawning, they tend to spawn up there so that turret clears them out. The Settlement is as current "finished" tho I have been tweaking it here and there in my play thru, its what has been my players home in my current play thru and is the state of it when I exported it (hence the lvl 2 weapon seller). If people just want a bare bones version of the settlement without decorations, crafting stations, trader posts etc, I could upload one, but its easier if you did it yourself. Just make a save, import it, scrap what you don't want, export it to a new file, reload the save and import the clean location. Credits go to the various modders who made the plugins. Feel free to change and alter the design, just don't upload it on the Nexus or here claiming it as your own. Any questions feel free to make a post or message me.-
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Version 1.0.5
4,351 downloads
Welcome to Reginald's PreFab ShackFest! A completely script free way to quickly build an entire city or settlement in minutes! No DLC required, No scripting (no Script Extender Required), works with ALL versions of Fallout 4! This mod works well with all known existing mods, including Sim Settlements. 70 Shack Prefabs that work well on both flat and sloped areas! This mod offers a whole new menu in the workshop menu offering 4 new categories. It is meant as a very, extremely, light alternative to the awesome Sim Settlements mod. (These numbers below have been updated to reflect v1.0.3) 70 Buildable Prefabs: 13 Wooden Living Shacks 17 Metal Living Shacks 6 Outdoor Vendor Shacks 7 Indoor Vendor Shacks 8 Crafting stations 2 Scavenger Stations 4 Sim Settlements Compatible Shacks designed for Interior Plots (NOTE: SIM SETTLEMENTS IS NOT REQUIRED FOR THIS MOD) 2 Dog House Shacks (Furniture items) 6 Beds 1 Wooden Generic Platform for Brahmin Feed Troughs or Garden Plots 1 Craftable Security Marker (6 Defense) to be placed on the balcony of a SecuriShack Door snap points so players can snap doors All shacks are fully navmeshed by hand to make sure they are absolutely easy to navigate for settlers (This mod does not compensate for existing game bugs though!) Lore Friendly Balanced Building Recipes CHECK OUT THE SCREENSHOTS FOR ALL SHACKS. Simply drag and drop the 7zip file into your Mod Manager and activate the mod. Or alternatively unzip the mod into your Fallout 4 directory and enable the mod manually. This mod was made with love, dedication and care over the course of 5 intense days of modding that caused me a migraine and some late nights. I loved making it though and primarily targeted myself as audience, the main goal being; I didn't want to use a large mod like Sim Settlements which seemed over kill for game performance and I didn't want to spend a long time building settlements either, but I do want to have nice looking settlements. So I ended up with prefabs and it works pretty well for me. Special thanks to @Flashy (JoeR) for kicking me off on this adventure with his help on creating statics/furniture. If you enjoy this mod, or if you find anything interesting to share, don't hesitate to leave a comment. I am particularly interested in screenshots of your settlements! Enjoy this mod! -
Beastiality Standalone Paintings View File Back by popular demand! I constantly get asked where this mod went so, here it is. This is a standalone painting pack for your Fallout 4 Settlements. Enjoy. You dirty sloot. Submitter Sickotik Mods Submitted 05/24/2018 Category Models & Textures Requires
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Slaver Camp, Brothel, Strip Club(Egret Tours Marina) View File Fallout 4 2021.03.01 - 03.23.24.02.mp4 Fallout 4 2021.03.01 - 03.23.24.02.mp4 About This File This mod transforms Egret Tours Marina into a raider themed slaver settlement. Features a strip club with exotic dance idle markers. Slave Auction Stage with several areas to keep slaves. Lots of jail cells and cages! Because you can never have enough cages! improved performance over my last version. ------ Required Mod ------------------------------------ Fallout 4 Game of the Year Edition --------------------------------------------------------------- 93173216_Fallout42021_03.01-03_23_24_02.mp4 Submitter rennex Submitted 09/08/2018 Category Other Requires Fallout 4 and all DLC
- 63 replies
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- player slaver
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Hello there, I like making a bit rougher raider themed settlements, but I'm lacking proper tools for it. I have downloaded mods like Butcher Meat Rack, Settlement Objects Expansion Pack, Just Debris, Raider Themed Workshop and such. One of them even had FX tab where there were things such as smoke, sparks and fire, etc. But it is still not quite enough. There is a mod here that replaces hung and impaled dead bodies to naked one and that's nice, but could there perhaps be something like standalone, non-replacement version that would also have unmutilated corpses ( both dressed and nude, even skeletons ), because I don't want all my dead bodies to be headless so I can achieve something like this: http://www.horrify.me.uk/HorrifyMe/img2/CannibalHolocaustimpale.jpg or https://pluckyoutoo.files.wordpress.com/2009/05/snapshot20090505144208.jpg Actually some mutilated bodies would serve a proper horror effect as well and some could be in different positions like the hung bodies in Predator films or Wrong turn series ( for cannibal themed settlements ) http://vignette3.wikia.nocookie.net/avp/images/a/a7/Jim_Hopper_and_his_men.png/revision/latest?cb=20140818004650 http://www.horrorarchives.com/wp-content/uploads/2013/02/wrong_turn_2003_1284x1024_996574.jpg https://tommyudo.files.wordpress.com/2009/06/butchered.jpg And also so much needed placeable blood stains, splatters and puddles. It is quite disrupting to have torture chamber and butcher's kitchen "squeaky" clean. Some further decorations inspiration can be found in this short video from Event Horizon. Some of the bodies could perhaps have their ragdoll mechanism kept ( if you wanted to put them in cages, trolleys or elsewhere ) and they wouldn't despawn then, but you could still scrap them. Something less gory could be of use too. Some places have clouds of dust that nicely capture and reflect the light, litting the space up a bit in a dim way ( like above the campfire in County Crossing ). The list could go on and contain other things like various medieval torture devices made in Wasteland style like working assignable guillotine ( public executions could even raise happiness in the settlements, because people have been wicked beings since the past and still likely are in this harsh future ). But it's up to fantasy and capabilities of the modder to make this actually real. I apologise for the pictures being in links, but I had more then I was allowed to contain in this post. Have a nice day everyone.
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- raider
- settlement
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Villa settlement (custom player home) FO4
Guest posted a topic in Downloads - Fallout 4 Non Adult Mods
View File Vlla is a new settlement / player home in the commonwealth not far away from Spectacle island.. ;;;;;;;;;;;;;;;;;;;;;;;;; V1.5: fixed not been able to send NPC to the Villa settlement (it should work as a normal settlement) V2: added the villa mesh ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; --------------------------------------------------------------------------------- the workshop workbench are not linked with the basement one --------------------------------------------------------------------------- ------------------------------------------------------------ Download and extract to fallout 4 directory (in data folder) ----------------------------------------------------------------------------- ------------------------------------------------------------------------ https://youtu.be/qZAwVAZ1_Ps https://youtu.be/1BDVvA-JCu0 ------------------------------------------ Credits: Base mesh by Giimann --------------------------------- Tutorials: Lukrin HeartImpaled Red Rocket TV speedynl ------------------------------------------------------- =================================== do not redistribute on other sites,forums etc. ======================================= Submitter Gamoholik Submitted 08/14/2017 Category Other Requires fallout 4- 11 replies
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The Paradise - New Worldspace (FO4) - WIP
Guest posted a topic in Downloads - Fallout 4 Non Adult Mods
View File About: -The Paradise (WIP/Beta) ============================================================= -New Worldspace with a nice beach, clean water, clear weather, friendly animals. sounds effects (like grasshopper at night and birds in the morning) etc. -Has navmesh for NPC -Custom houses -Works as a settlement (Food 200, Watter 200, Power 2000) -Interior cell (night club) -Two teleport points, one from Fort Strong with a Yacht, and one from Sanctuary thru a cave. -Added a separate workshop worbench in the club -NOT decorated (everyone has a different taste in anything) ========================================================= Plans: -Maybe some quest, decorate some interiors and exteriors, fun stuffs like new and working ferris wheel, playground equipment etc. add actors, animals, new npc idles etc. (but not a priority now,and maybe i will never do it) ================================================================ Known "Bugs": -The main workshop worbench seems to work only in the middle of the island area.(but still a large area) -Some LOD generated are not how supposed to look like it should i guess. -pip-boy map is ugly. and maybe more, but all "bugs" are from my part because of the lack of knowledge about how to create a new worldspace. ================================================== ------------------------------------------------------------------------ The files are splitted in Two rar files TheParadise1 and TheParadise2 Download Both Files and extract the archive to Fallout 4 directory. TheParadiseOptional file is optional. TheParadiseUpdate file is for update. --------------------------------------------------------------------------- Quick Preview Video - Enjoy - ------------------------- ================= Credits: Base Meshes From: 3dwarehouse.sketchup.com turbosquid.com Authors: Luis/Soulja/Subray 3D/Giimann/Tarcios_DD/DALEXD/DEEGOLA/Ismayil/magzito/killst4r Andres/Lip1996/ACE_POLY/NikosD/Alfrebilbao/lioni510/StiffMe1steR/Krasotkin =============================================== ------------------------------------------------------------ Do Not Redistribute on other sites , forums etc. ------------------------------------------------------------ Submitter Gamoholik Submitted 03/04/2018 Category WIP / Beta Requires FO4- 71 replies
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- new worldspace
- theparadise
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View File You're sitting at Red Rocket or Abernathy Farm and see the Concord Water Tower. You think to yourself..."Something interesting is there. I'm sure of it!" You make the trek there only to find nothing. Just a few cans of water. Well, no more! Now you can build your own settlement at the Water Tower. And did I mention you can build to the top? You might be thinking, "Why would I need to build that high?" I have no clue. But now you can. Please let me know what you think of this. I've played with it and it all seems to be in order. I'd love to see you settlement builds. NOTE: Due to several factors, it appears I can't make a full settlement at this location. However, you can still use the area as a build space. And during my testing I realized you can build a defensive base (long range guns), disable the esp, and the structure you built will still be there and functioning. You just wont have any workshop ability there. v1.0 This settlement features a generous area around the base of the tower, a rigged connection to the tower so you can get water for your settlement, and the height will assist in giving Abernathy Farm and Red Rocket a bit of fire support. v1.1 I cleared some dead bushes from around the tower. I really hate when they clip into my build. Also added a terminal with a bit of story on it. Tried to keep it lore friendly. If anyone has something they'd like me to add, I'd consider it. v1.2 Adjusted Build box Known bugs: The green build lines appear very high up in some places. This does not effect building at all. Notes: The Rigged Connection is not meant to be scrapped. You shouldn't be able to but I'm not sure about the Scrap Everything mod. Submitter xenic Submitted 08/18/2016 Category Other Requires
- 4 replies
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- concord
- water tower
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Is there a mod that gives you the option to make your settlers fuck animals and creatures automaticly by assigning them to a work station or something to turn them into a breeder?
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- beastialty
- fallout4
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