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Version 1.0.3
349 downloads
Hangman's Alley is a challenging settlement to build with. This Transfer Settlements blueprint uses highrise Settlement Objects Expansion Pack elements that maximises space and enhances overall aesthetics. The overall effect is a compact, clean, and defensible settlement. Details of the Build High-rise pieces used to integrate the structure into the existing alleyway. First deck features a space for shops, booths, workshops and bunks. Second deck is composed of a gym, and additional bunk spaces. Third deck is reserved mostly for mutfruit planters. The third entry space at the top of a wooden set of stairs has been further sealed using Homemaker brick pieces. Heavy turret presence at both entry points, and additional turrets hidden in dead spaces to defend against opponents spawned within the settlement. Key details 22 bunks 90+ food 600+ defence 240+ power 35+ water All Tier-3 stores (Medical, Restaurant, Clothing, General) Dedicated gym area Vault-Tec drink dispensers, and slot machines Fully working sinks, showers, and fridges Power routed through conduits to minimise visible wiring Cat, and dog included Minimal visual glitches observed from this build. Settlers appear to have little trouble moving around the build. Requirements Downloadable Content Contraptions Workshop Vault-Tec Workshop Wasteland Workshop Hard Requirements Transfer Settlements. To import this blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Settlement Objects Expansion Pack. Primary build components for most of the settlement. Fusion generators, railings, pool, foundation liners, cooking station, and water pumps. Homemaker. Decorations, furniture, and miscellaneous objects. Note. Transfer Settlements will not add items if the mods are missing. The following are not required but will remove associated elements. Soft Requirements Craftable Working Sinks and Showers Redux. Working sinks and showers. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines. Working Washer and Dryer (Immersive Laundry). Player functional laundry machines and dryers with sound effects. Advanced Bubble Turret Set (Realistic No Power version). Bubble turrets for defence along the outer edge of the playground. Nice to Have Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Videos of the Wasteland. Working televisions and projectors. Gruffydd's Signs and Posters. Billboards and signs Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Bad Dragon Dildos. Adds more extreme dildos throughout. Companion Ivy. If you happen to have Ivy as a companion, one of her broadcast towers will be added in an out of the way area. Unrelated But Useful Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl. Setup Clearing the area can be done quickly. Still, save often just in case you accidentally scrap something important like a wall. Note. Any references to left or right are based on coming down the concrete steps. Clear out the area of trash, shrubs, and visible sidewalks within the area below the concrete stairs. Remove any makeshift walls and buildings. The sole exception is the chained door at the top of the refuse pile. Keep that one intact, as it prevents opponents from attacking from there. Remove the workbenches, fridge, and fire barrel. Remove the supports located by the fridge on the right. Remove the overhang located by the weapons workbench on the left, including the thin matching fringe that goes along that wall. Two elements of that fringe will require MarkForDelete to remove. There are two rusted trunkings visible in the alley. Remove the one furthest away from the weapons workbench. This will likely require you to select the object and MarkForDelete from the console. Remove the lowest level of window outcroppings on the left wall, including those around the corner. The blueprint will add build elements to prevent visual glitches. To remove an explosion hazard, mark the truck in the console and MoveTo Player the vehicle to within the settlement. This allows you to scrap it. Alternatively, blow it up ahead of time. A few elements cannot be scrapped normally, in this case you will need to do the following: Go into the console. Select the object (E.g., fringes, trunking). Disable MarkForDelete Note. Disable first in case you selected the wrong object. In that case Enable will recover the object without consequence. Build a Transfer Settlements console from Power > Miscellaneous at the top of the concrete steps to import this blueprint. Note. Import should be done with Workshop Mode enabled. Tasks After Import Confirm that all power has been restored as expected. Notes on Imports Transfer Settlements recommends leaving the area after import and to not return for 1-2 game days. However, I found that saving on site always crashes the game. The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into the vault. Once you arrive at the bottom it is safe to save. I recommend you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall. Note. This blueprint was tested with Transfer Settlements working under Stable. Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs. Notes on Power and Performance These blueprints utilize ambient fill lighting to provide a pervasive glow. I use Naked Bulbs to create a lived-in atmosphere for statues, fountains, and roof voids. Warning for Dynamic Lighting Users If you use mods that turn all lights into dynamic, shadow-casting sources, the sheer number of these bulbs will severely cripple your framerate. I strongly recommend using the Transfer Settlements Blueprint Editor to strip out all instances of 306F1 before importing. Optimization for Complex Builds: Because of the heavy use of conduits to reduce visible power lines, these settlements have high object counts. The steps below may improve performance. Enable Faux Power in the Workshop Framework's workbench settings. Use the Transfer Settlements Blueprint Editor to strip all conduits from the .json file. This can reduce build complexity by up to 40% without losing the overall aesthetic of the settlement. Note. I cannot guarantee the above will work. A Special Thanks To Thank you to Caladon for creating the template that makes blueprints installable. Updates Version 1.0.3 Added a recruitment beacon on the rooftop of the surrounding buildings. Switch to turn on and off is below it by the scavenger station. Re-added some missing lights and added some SOE light sources for additional illumination. Optimized build to use my Classic Erotic Art Retexture. Version 1.0.2 Adjusted turret positions to ensure they have no effect on player and NPC movement. Slight power tweaks to ease import. Switched to Immersive Laundry. Version 1.0.1 Dog, and cat can now be imported.-
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Fallout 4: Forgotten Art View File The mod's idea and art: killer905. New Sole Survivor hobby – nude photography. Find Eliza Crowe in the centre of Diamond City to get a working camera. Travel around the Commonwealth and take naughty photos of pretty people (or those who are pretty inside) in exchange for various favours. Skyrim version. After obtaining a working camera, you must equip it (in the weapons category) to activate the dialogues from the mod. - Images can be placed on a shelf or magazine rack. - You can obtain a list of potential models from Eliza Crowe. - If for some reason you are unable to obtain an image from a specific NPC or they are dead, you can type ‘coc AAAF4ForgottenArtCheatRoom’ and take only what you need. Update (Only if you upgrade after 1.2+): 1) Create an item in Chemistry station -> Utility -> Forgotten Art Uninstaller 2) Use the Forgotten Art Uninstaller item 3) Save the game 4) Install new version the mod in Vortex/NMM/MO2 5) PROFIT! Uninstallation: 1) Remove all paintings from the settlement added by this mod. 2) Create an item in Chemistry station -> Utility -> Forgotten Art Uninstaller 3) Use the Forgotten Art Uninstaller item 4) Save the game 5) Deinstall the mod in Vortex/NMM/MO2 6) PROFIT! Paintings and Posters in Workshop: Once you have all the photos of the same theme (E.g. Diamond City), talk to Piper to unlock the ability to create their paintings and posters in settlements. Note: You need photos in your inventory! Find new category in Workshop -> Decorations -> Forgotten Art. Models: Diamond City Goodneighbor Factions Settlements Vaults Other Male Followers DLCs Quests: Forgotten Art: Talk to Eliza Crowe to begin your adventure with the mod. Publick Nudity: Talk to Piper Wright to start her special quest (After Forgotten Art). Bare Knuckles and Bare Soul: Talk to Cait to start her special quest (After Forgotten Art). What a Sight!: Highly anticipated and demanded quest, with excellent game design! Talk to Mama Murphy to start her special quest (After Forgotten Art). Curious Exposure: Talk to Curie to start her special quest (After Forgotten Art). Faded Positive: Talk to Eliza Crowe to start her special quest (After Publick Nudity, Bare Knuckles and Bare Soul and Curious Exposure). Meaningless Beach Quest: The courier will find you himself (After Faded Positive). Gunner Troubles at Dunmore Homestead: Talk to Monique Dunmore to start this quest. Perks: Submitter DSHV Submitted 08/19/2025 Category Quest Requirements
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Version 1.6
5967 downloads
The mod's idea and art: killer905. New Sole Survivor hobby – nude photography. Find Eliza Crowe in the centre of Diamond City to get a working camera. Travel around the Commonwealth and take naughty photos of pretty people (or those who are pretty inside) in exchange for various favours. Skyrim version. After obtaining a working camera, you must equip it (in the weapons category) to activate the dialogues from the mod. - Images can be placed on a shelf or magazine rack. - You can obtain a list of potential models from Eliza Crowe. - If for some reason you are unable to obtain an image from a specific NPC or they are dead, you can type ‘coc AAAF4ForgottenArtCheatRoom’ and take only what you need. Update (Only if you upgrade after 1.2+): 1) Create an item in Chemistry station -> Utility -> Forgotten Art Uninstaller 2) Use the Forgotten Art Uninstaller item 3) Save the game 4) Install new version the mod in Vortex/NMM/MO2 5) PROFIT! Uninstallation: 1) Remove all paintings from the settlement added by this mod. 2) Create an item in Chemistry station -> Utility -> Forgotten Art Uninstaller 3) Use the Forgotten Art Uninstaller item 4) Save the game 5) Deinstall the mod in Vortex/NMM/MO2 6) PROFIT! Paintings and Posters in Workshop: Once you have all the photos of the same theme (E.g. Diamond City), talk to Piper to unlock the ability to create their paintings and posters in settlements. Note: You need photos in your inventory! Find new category in Workshop -> Decorations -> Forgotten Art. Models: Diamond City Goodneighbor Factions Settlements Vaults Other Male Followers DLCs Quests: Forgotten Art: Talk to Eliza Crowe to begin your adventure with the mod. Publick Nudity: Talk to Piper Wright to start her special quest (After Forgotten Art). Bare Knuckles and Bare Soul: Talk to Cait to start her special quest (After Forgotten Art). What a Sight!: Highly anticipated and demanded quest, with excellent game design! Talk to Mama Murphy to start her special quest (After Forgotten Art). Curious Exposure: Talk to Curie to start her special quest (After Forgotten Art). Faded Positive: Talk to Eliza Crowe to start her special quest (After Publick Nudity, Bare Knuckles and Bare Soul and Curious Exposure). Meaningless Beach Quest: The courier will find you himself (After Faded Positive). Gunner Troubles at Dunmore Homestead: Talk to Monique Dunmore to start this quest. Perks:-
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Transfer Settlements - Highrise Living at Hangman's Alley View File Hangman's Alley is a challenging settlement to build with. This Transfer Settlements blueprint uses highrise Settlement Objects Expansion Pack elements that maximises space and enhances overall aesthetics. The overall effect is a compact, clean, and defensible settlement. Details of the Build High-rise pieces used to integrate the structure into the existing alleyway. First deck features a space for shops, booths, workshops and bunks. Second deck is composed of a gym, and additional bunk spaces. Third deck is reserved mostly for mutfruit planters. The third entry space at the top of a wooden set of stairs has been further sealed using Homemaker brick pieces. Heavy turret presence at both entry points, and additional turrets hidden in dead spaces to defend against opponents spawned within the settlement. Key details 22 bunks 90+ food 600+ defence 240+ power 35+ water All Tier-3 stores (Medical, Restaurant, Clothing, General) Dedicated gym area Vault-Tec drink dispensers, and slot machines Fully working sinks, showers, and fridges Power routed through conduits to minimise visible wiring Cat, and dog included Minimal visual glitches observed from this build. Settlers appear to have little trouble moving around the build. Requirements Downloadable Content Contraptions Workshop Vault-Tec Workshop Wasteland Workshop Hard Requirements Transfer Settlements. To import this blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Settlement Objects Expansion Pack. Primary build components for most of the settlement. Fusion generators, railings, pool, foundation liners, cooking station, and water pumps. Homemaker. Decorations, furniture, and miscellaneous objects. Note. Transfer Settlements will not add items if the mods are missing. The following are not required but will remove associated elements. Soft Requirements Craftable Working Sinks and Showers Redux. Working sinks and showers. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines. Working Washer and Dryer (Immersive Laundry). Player functional laundry machines and dryers with sound effects. Advanced Bubble Turret Set (Realistic No Power version). Bubble turrets for defence along the outer edge of the playground. Nice to Have Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Videos of the Wasteland. Working televisions and projectors. Gruffydd's Signs and Posters. Billboards and signs Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Bad Dragon Dildos. Adds more extreme dildos throughout. Companion Ivy. If you happen to have Ivy as a companion, one of her broadcast towers will be added in an out of the way area. Unrelated But Useful Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl. Setup Clearing the area can be done quickly. Still, save often just in case you accidentally scrap something important like a wall. Note. Any references to left or right are based on coming down the concrete steps. Clear out the area of trash, shrubs, and visible sidewalks within the area below the concrete stairs. Remove any makeshift walls and buildings. The sole exception is the chained door at the top of the refuse pile. Keep that one intact, as it prevents opponents from attacking from there. Remove the workbenches, fridge, and fire barrel. Remove the supports located by the fridge on the right. Remove the overhang located by the weapons workbench on the left, including the thin matching fringe that goes along that wall. Two elements of that fringe will require MarkForDelete to remove. There are two rusted trunkings visible in the alley. Remove the one furthest away from the weapons workbench. This will likely require you to select the object and MarkForDelete from the console. Remove the lowest level of window outcroppings on the left wall, including those around the corner. The blueprint will add build elements to prevent visual glitches. To remove an explosion hazard, mark the truck in the console and MoveTo Player the vehicle to within the settlement. This allows you to scrap it. Alternatively, blow it up ahead of time. A few elements cannot be scrapped normally, in this case you will need to do the following: Go into the console. Select the object (E.g., fringes, trunking). Disable MarkForDelete Note. Disable first in case you selected the wrong object. In that case Enable will recover the object without consequence. Build a Transfer Settlements console from Power > Miscellaneous at the top of the concrete steps to import this blueprint. Note. Import should be done with Workshop Mode enabled. Tasks After Import Confirm that all power has been restored as expected. Notes on Imports Transfer Settlements recommends leaving the area after import and to not return for 1-2 game days. However, I found that saving on site always crashes the game. The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into the vault. Once you arrive at the bottom it is safe to save. I recommend you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall. Note. This blueprint was tested with Transfer Settlements working under Stable. Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs. Notes on Power and Performance These blueprints utilize ambient fill lighting to provide a pervasive glow. I use Naked Bulbs to create a lived-in atmosphere for statues, fountains, and roof voids. Warning for Dynamic Lighting Users If you use mods that turn all lights into dynamic, shadow-casting sources, the sheer number of these bulbs will severely cripple your framerate. I strongly recommend using the Transfer Settlements Blueprint Editor to strip out all instances of 306F1 before importing. Optimization for Complex Builds: Because of the heavy use of conduits to reduce visible power lines, these settlements have high object counts. The steps below may improve performance. Enable Faux Power in the Workshop Framework's workbench settings. Use the Transfer Settlements Blueprint Editor to strip all conduits from the .json file. This can reduce build complexity by up to 40% without losing the overall aesthetic of the settlement. Note. I cannot guarantee the above will work. A Special Thanks To Thank you to Caladon for creating the template that makes blueprints installable. Updates Version 1.0.3 Added a recruitment beacon on the rooftop of the surrounding buildings. Switch to turn on and off is below it by the scavenger station. Re-added some missing lights and added some SOE light sources for additional illumination. Optimized build to use my Classic Erotic Art Retexture. Version 1.0.2 Adjusted turret positions to ensure they have no effect on player and NPC movement. Slight power tweaks to ease import. Switched to Immersive Laundry. Version 1.0.1 Dog, and cat can now be imported. Submitter msmfoster Submitted 09/18/25 Category Sexual Content Requirements Transfer Settlements, Scrap Everything, Settlement Objects Expansion Pack, and Homemaker.
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