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Guffel

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  1. This is actually old information. The current version now has a daily recovery rate that can be adjusted in the MCM. I forgot to take that out of the description.
  2. Relationship Dialogue System (04/10/2021) View File RDS is an extensive dialogue mod that allows for nearly any kind of interaction and has NPCs dynamically react to the player reputation. Relationship Dialogue System Summary: RDS adds the following features to the game: The generic dialogue minigame: A dialogue for all NPC that allows for small-talk, flirting, bullying and more. [done] Contextual approaches from NPC to invite the player to drink, shame them as a whore, try a pick-up line or blackmail the payer who has cheated on their spouse and more. [done] A reputation system that tracks the players sexual partners and how often they are seen naked or have sex in public. NPCs will then change their behavior based on the players purity or whore-status. [done] Form a relationship and even move in together with your partner. Have one sweetheart in every hold, but make sure they never hear from each other. Get love-letters when your partner is traveling. [done] Description: (for more details please check the LE description) I. Generic Dialouge: The generic dialogue “minigame” can either be started by talking to any NPC using the line “Hello, are you free to chat?” or by NPCs approaching. Then you can choose out of a total of 21 options to manipulate the conversation. The first 16 options can be used to move the dialogue into a specific direction. This should be very intuitive, and the NPC will react in a realistic fashion. When you are friendly or funny you will form a friendship. If you’re flirty you’ll go more into the direction of sex. If you’re mean the NPC will get angry or offended. The main purpose of this dialogue is to give you the ability to roleplay your character as you imagine it. For that, you can set your characters overarching behavior in the MCM. Secondary it serves to trigger sex animations, brawling, friends-with-benefits and relationships. The course of the dialogue is achieved by changing the NPCs arousal and affection points. The latter is a value between -100 and 100 used by RDS to measure how much the NPC likes you and they will be more friendly or angry, accordingly. With each dialogue option used these values are adjusted. Additionally the NPC will change these values depending on their personalities and traits. After the dialogue ends the NPCs vanilla relationship rank is adjusted according to its new affection value. At the beginning of the dialogue you’ll receive a notification about whether the NPC is attracted to you based on their sexuality. After that, every other turn a notification will display how the NPC feels. You can use this to move the dialogue into the direction you want. II. Reputation: The reputation system consist of a value of 100 points and is counted for each hold separately. The reputation is reduced for the following cases: A NPC can see the player naked (doesn’t count for sex partners) A NPC can see the player having sex (doesn’t count for the sex partners) A NPC has no LOS, but is within 3 meters of the player having sex (means it can hear the player) The number of different sex-partners (multiple times with one partner don’t stack) One reduced the reputation doesn’t recover again. But the reputation loss is saved per NPC and therefor the only way to regain reputation is to kill of the witnesses. Additionally, sex witnesses can spot the player cheat on their spouse if the players partner lives in the same hold. Based on the reputation and the players cheating-status other events and contextual approaches are triggered. III. Contextual Approches: Next to the generic dialogue RDS features a multitude of contextual approaches. That means NPC approaches with specific intention which are triggered randomly but based on your reputation. The idea is to have the NPC react to your overall behavior and add new feeling of consequence to the world. Some approaches are simple flavor dialogue, while others are longer social interaction or hook-ups. IV. Relationships: In RDS is it possible to form a relationship with any unmarried NPC once your affection rises above 60. This will turn the NPC into your partner and give them a special set of dialogue. You can have one partner in each hold and even have them parallel to your vanilla spouse. The vanilla spouses are not affected by RDS dialogues and events. You are also able to invite your partner to live with you in any of your owned vanilla homes. Your partner will then move to their new home and move around the surroundings. Depending on their personality they will litter around and demand you to clean up. Your partner also might invite friends over. Sometimes your partner leaves to go on their own adventures and might send you love-letters to remind you of them. But be careful if you decide to cheat on them. Some will forgive you; some will break up. Installation: Just use Vortex or Mod Organizer Known Issues: I've encountered a display bug during dialogues. It can happen that you can't scroll further down through the options, but still have the little arrow at the scroll bar, indicating that there're more options available. To fix this just use the arrow down or S key to have the list display all options. Compatability: RDS is compatable with Relationship Dialogue Overhaul. They sond similiar, but do very diffrent things. RDS should be compatable with Special Edition, since it only contains dialogue and scripts. But untested so far. Permission: Please do not alter or re-upload this mod without my expressed permission. Submitter Guffel Submitted 10/04/2021 Category Dialog Sex Requires Sexlab Framework, SexLab Aroused (Redux or Extended), Fuz-Roh-Do(h) Regular Edition Compatible No  
  3. Version 2.6

    1,484 downloads

    RDS is an extensive dialogue mod that allows for nearly any kind of interaction and has NPCs dynamically react to the player reputation. Relationship Dialogue System Summary: RDS adds the following features to the game: The generic dialogue minigame: A dialogue for all NPC that allows for small-talk, flirting, bullying and more. [done] Contextual approaches from NPC to invite the player to drink, shame them as a whore, try a pick-up line or blackmail the payer who has cheated on their spouse and more. [done] A reputation system that tracks the players sexual partners and how often they are seen naked or have sex in public. NPCs will then change their behavior based on the players purity or whore-status. [done] Form a relationship and even move in together with your partner. Have one sweetheart in every hold, but make sure they never hear from each other. Get love-letters when your partner is traveling. [done] Description: (for more details please check the LE description) I. Generic Dialouge: The generic dialogue “minigame” can either be started by talking to any NPC using the line “Hello, are you free to chat?” or by NPCs approaching. Then you can choose out of a total of 21 options to manipulate the conversation. The first 16 options can be used to move the dialogue into a specific direction. This should be very intuitive, and the NPC will react in a realistic fashion. When you are friendly or funny you will form a friendship. If you’re flirty you’ll go more into the direction of sex. If you’re mean the NPC will get angry or offended. The main purpose of this dialogue is to give you the ability to roleplay your character as you imagine it. For that, you can set your characters overarching behavior in the MCM. Secondary it serves to trigger sex animations, brawling, friends-with-benefits and relationships. The course of the dialogue is achieved by changing the NPCs arousal and affection points. The latter is a value between -100 and 100 used by RDS to measure how much the NPC likes you and they will be more friendly or angry, accordingly. With each dialogue option used these values are adjusted. Additionally the NPC will change these values depending on their personalities and traits. After the dialogue ends the NPCs vanilla relationship rank is adjusted according to its new affection value. At the beginning of the dialogue you’ll receive a notification about whether the NPC is attracted to you based on their sexuality. After that, every other turn a notification will display how the NPC feels. You can use this to move the dialogue into the direction you want. II. Reputation: The reputation system consist of a value of 100 points and is counted for each hold separately. The reputation is reduced for the following cases: A NPC can see the player naked (doesn’t count for sex partners) A NPC can see the player having sex (doesn’t count for the sex partners) A NPC has no LOS, but is within 3 meters of the player having sex (means it can hear the player) The number of different sex-partners (multiple times with one partner don’t stack) One reduced the reputation doesn’t recover again. But the reputation loss is saved per NPC and therefor the only way to regain reputation is to kill of the witnesses. Additionally, sex witnesses can spot the player cheat on their spouse if the players partner lives in the same hold. Based on the reputation and the players cheating-status other events and contextual approaches are triggered. III. Contextual Approches: Next to the generic dialogue RDS features a multitude of contextual approaches. That means NPC approaches with specific intention which are triggered randomly but based on your reputation. The idea is to have the NPC react to your overall behavior and add new feeling of consequence to the world. Some approaches are simple flavor dialogue, while others are longer social interaction or hook-ups. IV. Relationships: In RDS is it possible to form a relationship with any unmarried NPC once your affection rises above 60. This will turn the NPC into your partner and give them a special set of dialogue. You can have one partner in each hold and even have them parallel to your vanilla spouse. The vanilla spouses are not affected by RDS dialogues and events. You are also able to invite your partner to live with you in any of your owned vanilla homes. Your partner will then move to their new home and move around the surroundings. Depending on their personality they will litter around and demand you to clean up. Your partner also might invite friends over. Sometimes your partner leaves to go on their own adventures and might send you love-letters to remind you of them. But be careful if you decide to cheat on them. Some will forgive you; some will break up. Installation: Just use Vortex or Mod Organizer Known Issues: I've encountered a display bug during dialogues. It can happen that you can't scroll further down through the options, but still have the little arrow at the scroll bar, indicating that there're more options available. To fix this just use the arrow down or S key to have the list display all options. Compatability: RDS is compatable with Relationship Dialogue Overhaul. They sond similiar, but do very diffrent things. RDS should be compatable with Special Edition, since it only contains dialogue and scripts. But untested so far. Permission: Please do not alter or re-upload this mod without my expressed permission.
  4. I don't have any plans for the future. Quite the opposide. I'm actually considering to retire from creating mods for Skyrim. I don't have the same spare time as in the past and after 8 years modding Skyrim it is just not as exciting as it used to be. I think it's time for me to move on. But just out of couriosity, I'd still like to see the list of your ideas^^ No there is no real endpoint in the minigame. You have to end it yourself. Technically the NPC will quit on its own after 6 in-game hour i think, but that's more a failsafe than a game mechanic. I don't understand what you're trying to tell me. 1. The LOS feature makes approaches waayy more infrequent, since not all NPCs that can see you are nessessarily vaild for all scenes or are on a cooldown. 2. This might happen if you have no aggressive 3-some animations enabled. There're some that come with SexLab. 3 NPC is correct, 2 generic thugs and 1 normal one. 3. No, all kidnapping animations are supposed to be aggressive. If that doesn't work for you, your best solution would be to just disable the kidnapping scene. Sometime this evening^^ I have it already converted and tested, just need to do the upload xD
  5. Yes that's correct. Only one quest should be running at a time. And the FWB and Relationship quests never stop and only reset the stage 0.
  6. Today it update day again! I fixed a lot of stuff and that I found and that was posted here. Please check the changelog in the download page for a detailed list!
  7. I found some time yesterday to look into the reported bugs and could fix most of them. But I couldn't figure out the cause for all dialogue and approaches to disappear. I narrowed it down to the relationship quest getting stuck somewhere. If someone who has that problem could use the console command: getstage RDS_relationshipsQuest and post the number it gives you. That will help me figure out where exactly the quest gets stuck. In the meantime you can try these two lines (in order): resetquest RDS_relationshipsQuest setstage RDS_relationshipsQuest 0 Might work to get the dialogues back for a while, until they get stuck again.
  8. After some desperate searching I found a solution. So anybody who stumble onto this topic later: Add FixParallaxTerrain=true under [EFFECTS] in your enbseries.ini I knew it had something todo with parallax... PS: I'm still loling about how I literlally had to add "FixTheBug=true" to an ini file xD
  9. Hello there and thank you for taking the time reading this, I've been setting up a new mod collection for SE on a new game as I noticed an issue with the Omionous ENB. When it's on, it gives me a blurred ground texture. I assume this has something to do with parallax, but I'm not sure. I went ahead and uninstalled all other mods and ran the game with only the ENB installed, to make sure it's not a modded texture, and it still happened. I even disable EnableTerrainParallax in the enblocal.ini, but still nothing changed. Can anybody help me?
  10. Lol, not really^^ But there's no check against it, not that you mention it. Any NPC with a moral of 0 or 1 can be a kidnapper, when the player rep it over 50. But there's no check against partner or something xD I'll limit it to "strangers" and "acquaintances" and make a mcm slider for the rep with a default of 90. This scene is supposed to be quite rarely actually.
  11. If some wants to do this, I won't complain. xD But you made me curious, what approach mods were you using before?
  12. Yes, it's still planned. I posted this four days ago. Usually I don't change plans that quickly.
  13. The letters are part of relationships. When you have a partner they randomly go on travels and send you letters while away. It's a minor feature for some flavor.
  14. Don't apologize, I want to get bug reports! Now I've put so much time in this, I also want it to run properly. I'm just exhausted by the testing process. Weeks of getting in the game, creating situations to get a certain scene to trigger, see if it works, fix it and try again. This is just so tedious and frustratingly time consuming. Fixing bugs is comparably quick and easy. I just don't want to expand RDS further and go though another testing process, because it has grown so complex. But I'll look into the location function.
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