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SexLab mods that primarily deal with sex started through various other means

61 files

  1. K2 WORKING GIRLS FOR SEXLAB V0.5

    For now, this adds:
    Two hooker spawn points to Windhelm
    Tekla in Falkreath now hooks
    New NPC Aurelia the ‘flower girl’ in Solitude
    Abelone in Dawnstar now hooks
    New NPC Yasmine in Whiterun
     
    This was an on-going project. Complaints about the mod and technical support should be posted here. Suggestions, ideas, and your wish lists need to go in the discussion thread HERE.
     
    Note from Game Goblin: I originally took over this mod from Kendo2 with his full support and blessings. Sadly I can not continue any updates on this mod as other multimedia projects have eaten up nearly all of my time. If you wish to take this mod to the next level, Send me a PM and we can discuss the details.
     
    WINDHELM
     
    FALKREATH
     
     
    SOLITUDE
     
    DAWNSTAR
     
    WHITERUN
     
     
    Disclaimer:
    Mostly, the hookers are NOT hawt. They are gutter sluts, dope whores or regular girls.  There is no intention of adding player prostitution to the mod, other mods are available for that.
     
    Permissions:
    Ashal's code and the technical aspects of this mod that were not created by the author or current host, they are his intellectual property and subject to his terms of use for Sexlab. Everything else belongs to Game Goblin with full endorsement from Kendo2, so hands off. If you want to help with mod, private message me, and we can talk.
     
    Versions:

    11,111 downloads

    Updated

  2. Big Sexy Cats

    This mod adds privy members to the summonable cats of the Summon Big Cats Mounts and Followers mod on Nexus.
     
    The base mod gives you cat mounts and cat followers. The followers can be directed to do things. This mod adds the ability to invite a little R&R of your cat followers.
     
    Installation
    Load only the version that matches the version of the base mod you have--with or without Dawnguard. Load after the base mod and More Nasty Critters.
     
    Requirements
    Sexlab 1.60 or later - It won't crash on 1.59, but won't give you sexytimes either. More Nasty Critters 8.5 or later - You want this version. Let it override Creature Framework and SLNC, it incorporates the latest. Summon Big Cats Mounts and Followers, natch.

    13,339 downloads

    Updated

  3. 'Sleeping' Necrophilia & Sleep Assault

    Description.
    Note the update to 0.8.2 requires a clean reinstall of the mod for the corpse collect feature to function ‘properly’.
    Older necro mods do not use animations tagged as Sleeping instead using preset ones, they can also trigger foreplay animations. This one uses animations tagged as sleeping and disables foreplay, it should hopefully preserve headlessness too. As of 0.8.2 you can now collect a maximum of 8 corpses to take with you though the feature is experimental and you really should read the wall’o text in its MCM page (otherwise why would I have made it mandatory before you can enable the feature?).
    Recommended
    Non-SexLab Animations Pack (2.7c) or higher or
    FunnyBizness' NonReplacerMod and use the MCM of this mod to add sleeping tags.
    Installation
    Drop loose files and folders into in Skyrim\Data (or use a mod-manager to do it for you.)

    Uninstallation
    Wait for magic effects to run out if any are applied. Drop any/all corpses that are being carried Save Remove Files New Save (Optional) Use a savegame script cleaner tool.

    Configurable MCM:
    Main Options Page:
    Necrophilia Activation Conditions: Sneaking with weapons Sheathed, Sneaking, Weapons Sheathed, Any, disabled Sleep Assault Activation Conditions: Sneaking with weapons Sheathed, Sneaking, Weapons Sheathed, Any, disabled Conjuration Buff: Toggle a buff when using necrophila. Female on Male Override: Override female on male animations with Arrok/AP Cowgirl Animations. Disposition drop: Enable/Disable disposition drop on Sleep Assault victims that are woken. Fear Toggle: Enable/Disable fear effect on Sleep Assault victims that are woken. Paralysis Toggle: Enable/Disable Paralysis effect on Sleep Assault victims that remain asleep. *0.8.2 Fix* Should now properly allow further Sleep Assaults Sleep Assault wake chance: Chance of waking a victim of Sleep Assault, will result in normal aggressive animations. Can result in disposition drop and Fear Effect.

    Arrok/AP animations chance: Chance of playing Arrok/AP animations that were used in the PuppetMaster and SexLab Defeat mods. Set to 100 if you lack any 'Sleeping' tagged animations. Old Cowgirl Animation Override: Override female on male animations with Arrok/AP Cowgirl Animations. *(Was named Female on Male Override in previous versions)
     

    Use Sleeping Cowgirl Animations? Use animations tagged BOTH sleeping and cowgirl for Female on Male sex. (currently requires FunnyBizness NonReplacer Cowgirl animation and to have tags added from MCM) Strip Options: Cycle between normal, foreplay and aggresive, please note this is currently bugged and Foreplay/Agressive do not strip weapons and arrows.

    Animation Tags Page:
    Add/Remove Tags for FunnyBizness Non-Replacer 6.7

    Corpse Collect Page:
    Carried corpse tracker. Tracks the 8 corpses that are carried. Option to drop corpses from Menu Method Select Activation Conditions: Sneaking with weapons Sheathed, Sneaking, Weapons Sheathed, Any, disabled(default)

     

    To-Do.
    Code Stability (will require the input of others as I am a total script noob.) Bug Fixes Race consistence for Corpse Collect Method 2. Corpse Collect improvement in general. Creature support (when a more reliable Non-replacer is made or if Animations are included in NSAP) Add Tags buttons for suggested animation packs. Crime Options.

    29,427 downloads

    Updated

  4. SexLab Horrible Harassment

    Horrible Harassment
     

    I thought we were missing a simple non-combat rape mod. I always wanted to have something more like this:
     
     
    UP FOR ADOPTION
    I don't have the time anymore to continue to develop this mod. If a modder is interested in develop HH further feel free to contact me.
     
     
    Description:
    This mod makes random NPC stop the player when walking by. After a short dialouge the NPC overwhelms the player with a spell and rapes her.
     
    The mod was written with a female player character in mind.
     
    The attacks are triggered via the comment system (like when NPC commenting on the player being naked). You can set the chance for a comment in the MCM. They say a short "Hey!" or "Whoa!" and then start a dialouge. There are diffrent lines depending on the kind of NPC, but there is only one answer for the player and it always ends with being raped.
     
    To explain why the player could just clear a huge dungeon, but then is subdued in the streets - it's magic! The Npc uses a paralyze spell (the rape riggers even if it doesn't hit).
     
    During the animation the NPC might want more. There is a chance that an animation stage is repeated a 2nd time. This can happen up the three times during one animation. The probabilities of the second and third repetition are 2/3 and 1/3 of the original chance respectively. The chance can be set in the MCM.
     
    Afterwards there is a one-hour time-out in which no new comments occur. If you hit your aggressor during this time he'll cast the spell again and take you a second time. After this the one-hour period restarts (you could theoretically sustain this forever if you hit him again and again).
     
    Then there is the "Dangerous Condition" option in the MCM. This simply bypasses the original comment chance and triggers a comment nearly every time. Its meant for when naked, wearing slave-tats or other stuff that makes abuse more likely. There is still the one-hour time-out with no new comments (I actually wanted to disable that with this option, but it didn't work out).
     
    Note:
    There is at the moment a grey line with "Global:" in the MCM. I used it to test if a variable is properly filled by the slider and forget to delete it later. It doesn't do anything and you can just ignore it.
     
    Future Plans:
    I have no real intention to develop this mod any further or do anything than bugfixes.
     
    Requirements:
    SexLab Framework
    Silent Voice - Fus-Roh-Du(h)
     
    Installation:
    Use the ModOrganizer or Nexus Mod Manager or drop the contents of the archieve into you skyrim\data folder.
     
    Cedits:
    Ashal for SexLab Framework

    65,129 downloads

    Updated

  5. Skooma Whore: Addicted 10/08/2023

    DESCRIPTION
     
    This mod is an optional Addon for Guffel’s excellent Sexlab Skooma Whore . It adds new problems for drug users and more immersive drug seeking behaviors to addicts.

    It is OK to update from version 3.63+ to version 3.70 and from Skooma Whore patch version 1.01+ to version 1.04
     
    All versions previous to 3.63 are incompatible - a new game or clean save is required
     
    Version 3.631+ also requires that the Skooma Whore Patch from the download page is installed - The patch fixes a number of broken properties and script errors and also disables forced drugging by creatures and during XPO arrest/imprisonment.
     
    You can still use the Patch to fix bugs in Skooma Whore even if you don't use the Addicted Addon
     
    Use or possession of drugs is now illegal in Skyrim
    Using drugs in public will cause nearby Guards to arrest the user (can be disabled by setting GlobalVariable swa_DrugUseIsIllegal to 0) If a suspect is in possession of drugs they will be assumed to be a dealer and their bounty increased accordingly Only fences buy drugs. Merchants (including dealers) will not - the Thieves Guilds take a dim view of buying from non-guild sources Taking drugs during combat is more difficult  

    The mod further affects Player Characters at high levels of addiction who are in withdrawal and have no drugs in their inventory. In desperation the player will:
    Automatically loot and use the first drug they find. This may, of course upset the owner of the drug if they happen to be alive to notice! Automatically buy and use a hit from any Merchant that has a stash at a price that seems affordable to a desperate junkie! Be unable to sleep more than a few hours a day before waking up due to withdrawal symptoms Dealers may drug and abuse desperate junkies  

    SWA supports (and I recommend) Trade & Barter to allow you to modify buying and selling prices so that gold is harder to come by. As in real life, when money is scarce, addiction becomes a much more serious problem. For an added challenge you can use a "needs" mod (I use Realistic Needs & Diseases) to make the effect of not being able to sleep whilst withdrawing a challenge.
     
    Please note that there are far too many modifier permutations to test every combination and so the price of a desperate hit may occasionally be a few septims higher or lower than the merchants advertised price - think of it as the merchant taking pity on, or to taking advantage of a desperate customer.
     
    How the mod works:
     
     
    REQUIREMENTS  LE/SE
    Sexlab LE 1.59+/SE 1.63 Beta9+
    Sexlab Skooma Whore LE V1.0/SE 1.01
    Skooma Whore Patch 1.04 LE/SE
     
    RECOMMENDED
    Trade & Barter - allows you customise buying and selling prices so that gold is scarce and addiction is a serious problem!
    Using a "Needs Mod" (e.g. Realistic Needs & Diseases ) will make withdrawal more challenging due to exhaustion effects from sleep deprivation.
    Simple Slavery and/or Sanguine's Debauchery Enhanced to increase the risk of unfortunate consequences when addicted & desperate
     
    INSTALLATION
     
    Install using NMM or ModOrganiser – make a save first so you can go back if you don’t like the mod or it makes the world explode! You should see an installation message when you load the game. SWA does not have an MCM.
     
    PERMISSIONS
     
    Under no circumstance can this mod or any of its parts be posted outside of LL without my permission. You may not use the code as part of a for-profit project.
     
    CREDITS & THANKS
     
    Guffel author of the excellent Sexlab Skooma Whore
    Min for the countless times I have found solutions to my problems by looking at dD code!
     

    291,456 downloads

    Updated

  6. SexLab Eager NPCs

    SexLab Eager NPCs (SLEN)


     
     
     
     
     


    "Here's to the bachelors and the Bowery bums

    And those who feel that they're the ones
    Who are better off without a wife." - Tom Waits

     
     
     

    "I am Dragonborn, hear me roar!" - Dovahkiin


     
     
     

    Before you report any problems, enable your papyrus logging and read the papyrus log. SLEN reports everything it does in the papyrus log, reading it will allow you to solve most problems yourself. Search for lines containing the word "SLEN" to quickly isolate every log line that relates to SLEN.
     

    I was getting tired of having to capture, enslave, enchant, rape, be raped, hire or whore in order to get some nookie, only to end up in the wrong animation position. I am a Casanova, not a Genghis Khan or Marquis de Sade. I am The Dragonborn, all men and women in Skyrim want me! I don't want to have to force them and I don't want to have to marry them either. So this one is for all the womanizers and man-eaters who don't want to marry one NPC, but who prefer to have a couple of sweethearts in every town.
     

    An overview of all the functionality:
    Charm dialogues: a dialogue system/mini-game in which you charm NPCs to have sex with you. Success of the attempt depends on a multitude of factors like arousal, speech skill, gender preference and many others. Speech skill XP is earned on successful attempts. The more often you charm an NPC the more they will love you, and the more they will agree to do with you (more kinky positions, threesomes, orgies). This system uses the relationship ranks from the vanilla game, meaning that you will be allowed to take more valuable items from NPC's homes when you get closer to them. You'll also be able to "fuck your way to the top" for Thane quests by having sex to make friends, rather than doing favor quests. Trainer dialogues: two different ways of paying skill trainers with sexual favours instead of money. The "Automatic" mode lets you train one level per 6 hours in exchange for sex. The more immersive and challenging "Use charm" mode closer follows the vanilla training methods, but allows you to earn back some or all of the money you paid by charming the trainer. Lover's perks dialogue:
    * Lovers cook for you like spouses do.
    * Ask lovers for hugs and kisses.
    * If you are a vampire, lovers can be asked for blood in exchange for sex.
    * If your lover is a vampire you can offer them a drink of blood in exchange for sex.
    * Ask your lover to organize a Sex Party for you (see further below). Pleasant surprise event: be surprised by up to 4 lovers initiating a sex scene or orgy when you wake up. Dragon kill event: witnesses of dragon kills may get extremely aroused and/or initiate orgies with you and all other bystanders in the area. Location cleared event: after clearing out a dungeon or other location, your followers may initiate an orgy to work off some of the tensions of combat. A New Way of the Voice: learn a shout that demonstrates your Thu'um to those around you, greatly increasing their arousal, making them much easier to charm. SLEN Spells: a variety of spells to detect and influence the arousal of NPCs around you.
    * Detect Arousal spells: lets you detect the arousal of those around you.
    * Detect Love spells: lets you see how much nearby people like you.
    * Libido Transfusion spells: use your high libido and illusion skill to increase the arousal of a target NPC.
    * Magnify Ardor spells: magnifies the arousal of the target NPC for a short while, but leaves them numbed and less aroused afterwards. SLEN Potions: a set of different Aphrodisiac potions and their alchemy ingredients. Drinking them will spread a cloud of pheromones around you that affects NPCs around you, slowly increasing their arousal over time. Some of these work on specific races only. A Cure for the Faithful: if you find yourself needy for some booty again barely 5 minutes after your last orgy, you might have become addicted to sex! But no worries, the Sisters of Dibella will be happy to sell you a cure, or if they're in the mood even give it to you for free if you spend some time worshiping Dibella with them. Dibella's Refuge: become the Champion of Dibella in a fun quest, earning an Aedric weapon in the process, plus access to an ancient place of worship with some devout followers of Dibella who - aside from practicing the art enthusiastically - may be willing to follow you on your adventures, or sell you interesting items and spells. Three MCM pages to give you a neat overview of all important SLEN, SexLab and SLA settings and information for various actors. One page for the player, one for the NPC in your crosshair target, and one that allows you to pick an NPC from a list of all NPCs you've had Sexual interactions with in the past. These pages give easy access to things like the SexLab gender, SLA gender preference, exposure rate and other SLEN and SLA settings without the need to dig through several MCM menus. SOS Integration (optional): this functionality can automatically change the SexLab gender of SOS schlongified female NPCs (futas) to male. Detects if SOS is installed (full SOS is required for this functionality) and automatically disables for SOS Light, SAM or other non-SOS users. Gender toggle hotkey: A configureable hotkey to quickly swap the SexLab gender designation of the player character or targeted NPC at the stroke of a single key. Useful for futa and gender swapping play when combined with a SOS Schlong strap-on. Virtual Sex Life: This feature prevents the effect of NPC's arousal values decaying to 0 when they have not been encountered for a long time. Instead these NPCs will have realistic and varied arousal values, as if they had a normal sex life while the PC wasn't around. Sex Parties: Ask a lover to organize a sex party for you at any location, inviting up to 32 people. Your lover will take care of everything, all you need to do is be at the party location at the right time. The party host can keep your guests entertained, leading them into frequent orgies, or you can use the regular SLEN dialogues to start sex scenes with those present yourself. SexLab Gender appropriate masturbation: A lesser power that starts a masturbation scene in which the animations are picked based on SexLab Gender rather than vanilla sex, so that it works correctly for futa characters. Mounted Exposure: When riding a horse or dragon, your exposure/arousal will slowly increase. When your arousal reaches 100 and you are still mounted, you will orgasm. Once you have the perfect setup, you can store your settings in a profile which can be recalled in any other savegame or newly started game, so you don't have to do it all over again in every game you play. For more detailed information on each option, read the hover tips in the MCM menu. SexLab 1.62 or later required, some functionality may not work with older versions and there will be no support for outdated installations. See Change Log below for recently added functionality.

     

    A lot of this functionality is available from a number of separate mods, some of which have directly inspired the functionality in this mod. No code or assets from any these mods were used, only their ideas. Credit where credit is due:
    Paying trainers with sex was inspired by "SexLab Trainers" Sleep events were inspired by "DangerousNights" Arousal increase on dragon kill was inspired by some remarks in the support thread of the "Untamed" mod. Apparently this was part of the functionality of this mod at some point (but was removed before I started using it). The idea to allow sex to increase the relationship rank was very loosely inspired on "TDF Prostitution" (which has an option to make this happen, but doesn't seem to do anything with the result of these changes). I realize the sex dialogues are a lot like the functionality offered by SexLab Romance, but I never used that mod. Instead the inspiration for this mostly came from the extensive dialogue tree available with slaves in the "SexLab Sex Slaves" (a.k.a. Mia's Lair) mod.

    And of course, lots of credits to SexLab and SexLab Aroused, Fuz Ro D-oh, SKSE and SkyUI MCM, and Schlongs of Skyrim for providing the frameworks and functionality that are heavily used by this mod.
     

    SexLab Eager NPCs has been designed to integrate as much as possible with the vanilla game. It uses the vanilla relationships to keep track of your partners and lovers. The spells, potions and ingredients of appropriate level can be found in leveled loot and bought from the usual sellers of such goods, like Spell Vendors, General Stores, Alchemists and Khajiit caravans. The start of the Dibella's Refuge quest is integrated in a logical way in the vanilla quests and the Thrill of the Tempest shout is learned automatically when you are ready for it.
     
    SLEN is very light in terms of papyrus load and has been built from the ground up with performance in mind. There are no periodic background processes, no repeating timers, no cloak spells to scan for actors and run scripts on them, no callbacks from SexLab animation events. Despite its large variety of functionality you will find it adds almost no papyrus load to your regular exploring and combat game. Scripts will typically only run when you are using the SLEN dialogue systems, MCM menu or magic effects and potions, in other words when you decide it's time to have some sexy fun. The exception to this is the Virtual Sex Life feature which occasionally needs to change the arousal of nearby NPCs through script when you enter a new area, however the detection of NPCs is done without any polling and all NPC processing is done on a single papyrus thread, ensuring it doesn't tie up your papyrus engine.
     
    All options can be enabled or disabled individually, which generally makes it work very well together with other mods. If you already have a mod that adds sex to your sleep sessions or allows you to pay trainers with sex and want to keep using that mod, you can simply disable that specific feature in SLEN and use all of its other functionality. The charm dialogues can be used next to other sex dialogue mods like Puppet Master, SexLab Romance or Amorous Adventures without conflict (how well it fits from an RP perspective is of course for you to decide). Individual NPCs can be blocked from the dialogues or from all SLEN interactions on the Target NPC or Recent Partners MCM pages, where changes made to relationship ranks by SLEN can also be reverted.
     

    Useful posts:
    How to use the Animation Tag editor, a practical example. What's the deal with sex addiction? How to create a custom skill trainer that works with SLEN? How do I get access to Dibella's Refuge?

     

    More details:
    The automatic gender changing based on schlong addon will only activate when the NPC is in a SLEN dialogue or event. Once changed, it will stick and may have positive effects on the functionality of other mods too (but only if those mods were programmed to use the SexLab gender of course). You can also set the SexLab gender directly in the SLEN MCM menu. The amount of sexual positions available with an NPC depends on your relationship with that NPC, and whether you charmed them or paid them. A higher relationship opens up more options. Threesomes and orgies can only be started through dialogue with NPCs with the highest relationship rank (4/Lover).

     

    Even more details with possible spoilers:
     
     

    How to Charm effectively, definite spoilers!
     
     

    Resource Credits:
    SLEN includes the Armor Addon (ARMA) fix for circlets for elves from the USKP for Dibella's Circlet so that it is properly visible on elven heads. Thanks to the USKP team for allowing modders to include this fix in their own mods. SLEN uses a hour glass mesh from Insanity's Resources (available on Tesalliance.org) to mark the location for a planned party. Thanks and credits to InsanitySorrow for making these great resources freely available!

     
    Translations:
    German translation provided by CGi, thanks! LL users RebyaAs and g23023878 have graciously provided a Chinese translation of SLEN. They are hosting this on a Chinese site for the people in China who cannot reach LL because of the Great Firewall, you can find it here. Note that this translation is not being actively supported anymore, it misses a lot of the recently added features.

     

    Installation: Just drop the .esp and .bsa into your Skyrim\Data folder, or use your favourite mod manager to do it for you. The mod will initially be completely diabled. You can enable it in the MCM menu and choose which options you want to activate there.
    Upgrade: To upgrade from an older version, just overwrite the esp and bsa files and remember to enable the new options in the MCM menu.
     
    Uninstallation: Optionally disable the mod in the MCM menu, then remove the .esp and .bsa. If you want to clean your save afterwards, all SexLab Eager NPC scripts start with "SLEN".
     
     
     


    Thanks for all the support!


    308,902 downloads

    Updated

  7. Immersive Hentai Creatures

    Summary
     
    This is an expansion of FlyingToaster's Hentai Creatures, which is now part of More Nasty Critters. It expands the range of creatures you can summon to cover all (I think all) the creatures in lifestorock's Skyrim Immersive Creatures mod that have sex animations.
     
    Details
     
    Creatures are summoned by spells you can learn from books sold at the Riverwood Trader. To keep the number of spells down, the spells may summon any one of a number of similar creatures--so there's one spell for trolls and it will summon a frost, tundra, swamp, or regular troll at random. If you don't like what you got, banish it and try again.
     
    Creatures can be told to follow, wait, or train. When told to follow, they act like followers--they go where you go and fight what you fight.
     
    When told to train, they look around for a suitable victim, run to them, and jump their bones. If they've been told to follow, they come back to you when they're done, if you didn't hang around to watch. Victims can be restricted--male, female, PC, or only people wearing a collar. The collar can be crafted at forges. You can set the mod so creatures prefer finding new victims each time or keep training with the same victim.
     
    You can get the HC spells for vanilla creatures for free through a MCM menu option. I haven't figured out how to add the new spells to that option yet, without creating a whole new MCM menu entry. So for now, you have to buy the spell books.
     
    (Previous versions had been a standalone replacer, which meant that when animals were added to the base mod they weren't available when you installed this one. Since the only real reason to do it that way was to have the creatures walk to the victim instead of teleporting, and since SL now has that feature, there's no justification for keeping it as a replacer.)
     
    Installation
     
    This latest version is an ADDON to Hentai Creatures. Enable that in MNC's installation, then install this.
     
    Prerequisites
    Skyrim Immersive Creatures SexLab Framework Sexlab Aroused Redux (optional, but highly recommended) More Nasty Critters with Hentai Creatures enabledMNC includes Creature Framework and Sexlab Nude Creatures, so you don't need to install those separately.
    [*]Bad Dog's Immersive Creatures


    New in V1.3
    Uses the regular HC mechanisms.

    Credits
     

    Major credit to the usual crew, of course, but especially FlyingToasters for the original Hentai Creatures mod and giving me permission to build on it; and lifestorock for the original SIC.

    63,093 downloads

    Updated

  8. Skyrim Sexlab Toys

    This mod will not be continued!
    If you want to continue the work on this mod or use it otherwise, please send me a pn.
     
    Description:
    I searched a long time for a mod like this, but I couldn’t find one. So I created it myself .
    With this mod you can use certain items to fulfill your needs during long lonely journeys.
     
    Requirements:
    Skyrim SexLab (SSL)
    Non-SexLab Animation Pack
     
    Instalation:
    Install Skyrim SexLab and Non-SexLab Animation Pack with all their requirements.
    Rebuild your bashed patch with wrye bash to merge the leveld lists for the shop.
    Activate the following animations in the Non-SexLab Animation Pack MCM under Furniture Animations:
    Leito Female Toy Vaginal Leito Female Toy Anal Leito Female Dildo Anal Leito Female Dildo Vaginal

    In the SexLab MCM go to “Rebuild & Clean" and use "Reset Animations Registry”
     
    How to get the items:
    For the flask and the soul gem I had to create new items, because I couldn’t attach scripts to them.
    You can find an “Empty Flask” at Pinewatch on the shelf.
    The Smooth Soul Gem can be found in the Mages College in the Hall of Attainment. It’s on Niryas Drawers.
    For the last animation you simply can use any Horker Tusk you can find.
     
    Also all items can be bought at the store.
     
    After obtaining an item go to your inventory and use it. You have to close the menu to start the scene.
     
    Also you can command your follower to use the toys. Select the dialogue option "I need you to do something." and take the item. After the animation the toy will be in your followers' inventory.
     
    Change Log:



    39,075 downloads

    Updated

  9. Prison Overhaul Patched (LE)

    Description
    Prison Overhaul Patched (POP) replaces the original Prison Overhaul V033 (PO).
    Details

    Requirements
    Required Mods (this mod will not work without these and their dependencies) SexLab Zaz Animation Pack 8+ SkyUI (5.1 or later) PapyrusUtil 3.3 or later Fuz Ro D-oh - Silent Voice Skyrim Utility Mod Dawnguard Dragonborn  
    Optional Mods (more features available with these and their dependencies) Devious Devices - Equip (DDe) Simple Slavery Death Alternative xVASynth Based Mod Voicification   Install
    If you have PO installed, it must be uninstalled for POP to work properly now.  Always use the latest version of SUM. Uninstall the previous POP version, then install the latest version overwriting everything. Versioning
    For example, given version No. 1.2.3
    A change in,
    3 -> Patch, can be installed on the previous version (uninstall the old, then install the new).
    2 -> Content update, clean save is recommended. 
    1 -> Major update, clean save required, new save recommended. 

    POP For Skyrim Anniversary Edition (AE)
    Prison Overhaul Patched AE   
    Stuff For Modders
    See post No. 2 in the support thread.
     
    Update Log

    415,152 downloads

    Updated

  10. SexLab Sex Bounty

    Description:
    This mod allows you to handle your bounties with sex in an immersive way.
     
     
    Current Version:
    v1.3 - 5/11/2015
     
     
    Features:
    - Fully voiced interactions (using Vanilla dialogue)
    - Supports both player genders, with appropriate interactions for both guard genders for each.
     
    Guards
    - When you are confronted by a guard, you will have a new option telling them that you don't have enough gold to pay your bounty
    - The guard won't believe you, or won't care. But then you make them an offer they can't refuse...
    - Except they can refuse. That's the point. The bigger the bounty, the higher the guard's arousal will have to be to let you go.
    - In the dark of night, when the city is asleep, a guard might be a little bit more willing to shirk his duties to have a good time
    - You will offer the guard a random sex act in exchange for letting you go and wiping your bounty. The higher the bounty, the more you might offer. So for example, if you're caught picking someone's pocket you might just offer the guard a handjob (it's not that serious of a crime), but if you are guilty of murder you might have to offer to let him get rough with you.
    - Of course, if you are caught while you're horny, you might offer the guard more than you otherwise would
    - If the guard isn't interested, he will tell you so and you will only have the options to pay your bounty (if you can), go to jail or fight
     
    Bounty Hunters
    - If you run into a bounty hunter in the wild, you can offer them sex to let you go.
    - They will be a little more willing to accept your offer than a guard might be, but their arousal still plays a role in their decision.
    - Unfortunately, the only thing a bounty hunter can offer you in exchange for sex is to let you walk away. They have no authority to wipe your bounty. You'll have to go deal with the guards directly for that (and you won't find them as willing).
     
    Orcs
    - If you commit a crime in an Orc stronghold, they will tell you that you have to pay with blood or gold. But you come up with a better idea, to pay with your body.
    - The Orcs won't say no, but they won't be gentle either.
     
    Bonus Features
    This mod also comes with a slight overhaul of the Thane get out of jail free system. It always annoyed me that a Thane would only get forgiven once. And so...
     
    - A Thane can use his influence indefinitely for petty crimes.
    - A Thane still gets to use his influence for one serious crime.
    - If you've already used up your serious crime, you can still demand that they let you go, they will just tell you no.
     
     
    The Numbers:
    These are the equations at play for the various features. I suggest not looking at them, or not trying to strategize around them. The point of this mod was to have a chance to get out of your crime, but to also have a chance to end up in jail.
     
     
     
     
    Feedback Requested:
    So far I haven't gotten any feedback about Bounty Hunters and them not being spawned with arousal. Unless I hear otherwise (or ever actually encounter one in my own game) I will assume that is working as intended...
     
    I am looking for more ideas of things that should increase or decrease chances of success, especially things that will decrease it. Currently the only thing working against you after the initial calculation is whether you have your weapon drawn. I would love for there to be more things that could work against you that would seem natural. I had tossed around the idea of checking if you are diseased and making that decrease your chances, for example. If anyone comes up with ideas about how to increase or decrease your chance of success, please post them in the support thread.
     
     
    Upcoming and Potential Features:
    - Offering followers in your place - I laid more groundwork in 1.3, but I'm still making some fundamental decisions about how I want to implement this feature
    - Nudity increases your chance of success - Plan on implementing this feature once I make some of the follower decisions (it makes an impact)
     
     
    Required Mods:
    Sexlab
    Sexlab Aroused Redux
     
     
    Suggested Mods:
    Sexlab Aroused Monitor Widget
     
     
    Incompatabilities:
    - Paycrime
    - PaySexCrime - This came out at pretty much the same time as mine and seems to be a more expansive version of the same idea. If you want something more complex, check it out.
     
     
    Known Conflicts:
    This mod has two known conflicts with Prison Overhaul.
    - Dialogue for wanted criminals (when a guard recognizes you and initiates an arrest): Prison Overhaul and I both found a bug in this interaction and fixed it. But in order to offer the guard sex for your bounty when that event happens, Sex Bounty needs to be loaded after Prison Overhaul.
    - Bounty Hunters: Prison Overhaul bounty hunters are a completely different entity to the regular bounty hunters, and will not have any options from my mod. A compatibility patch might be possible but for now, just pretend that the PO Bounty Hunter is too scary to even proposition.
     
     
    Change Log:
     
     
     
     
    Permissions:
     
     

    33,044 downloads

    Updated

  11. [WIP] Further Lover's Comfort 2016-12-04

    THIS IS A CONTINUATION OF redneck2x's LOVER'S COMFORT.
     
    For the original mod, see http://www.loverslab.com/files/file/160-wip-sexlab-lovers-comfort-2013-12-30/
     
    permissions granted according to the licence "Do whatever you want with the mod."
     
    RELEASE CANDIDATE
     
    No RC is currently available.
     
    FEATURES (FROM THE ORIGINAL)
    Lover's Comfort - triggers sex with your spouse then you go to sleep at the same house. Follower's Comfort - get to know your follower from new perspective. NPC's Comfort - Married/Lovers NPC will occasionally comfort each other at night. Also Jarls and Housecarls, Cousins, Siblings, Courting NPCs. (example) Couple Swinging - looking for some variety in sex? Ask NPC couples at the right time if they are interested in swinging... Spouse Lover - If you do not comfort your spouse for some time he/she might find a lover, then see feature 3.

    WHAT DOES THIS UPDATE DO?
    contains an updated NPC scanner based on SexLab Aroused Redux which reduces scanning time increases the number of NPCs that can be checked for comfort from 5 to 24 fixes detection of nearby beds so the NPCs have sex on them rather than embedded in them adds a short scene before NPC-NPC couplings where both walk to the bed add options to set the arousal level before NPCs will comfort each other, or masturbate NEW FOR 2015-03-17 more settable arousal levels, for followers and spouse events adds an option to make male-male NPC scenes limit animations to plausibly gay ones adds an option to make ZAP-collared NPCs available to comfort NPCs if they can't find a proper partner allows certain factions to comfort each other - currently Thieves' Guild and Bandits - if they sleep, or use nearby slaves NEW FOR 2015-04-05 small pre-slave scene.

    REQUIREMENTS
    SexLab (and it's requirements) v1.59c+ SexLab Aroused Redux

    RECOMMENDED
    hydragorgon's Slave Girls (and requirements) Sex Slaves for Vanilla Bandit Camps (and requirements) Sleep Tight FISS (supported from 20160114 and up)

     
    TRANSLATIONS (BY OTHERS)
    Italian for version 20151008

    INSTALLATION
     

    Download the latest version: 20160116.
     
    Use a mod manager. Original Lover's Comfort is not required.
     
    UPGRADING
     
    Use a mod manager. Remove any old version, install new version - or overwrite. No clean save needed.
     
    UPGRADE FROM ORIGINAL LOVER'S COMFORT
     
    Use a mod manager. Remove original Lover's Comfort and install the latest version of Further Lovers Comfort. No clean save needed.
     
    UNINSTALLATION
     
    Use a mod manager and save cleaner.
     
    TROUBLESHOOTING
     
    Make sure you're using the latest version (20161204 as of now). When reporting problems, please make sure you turn on logging in the MCM and provide a papyrus log. To prove you've read this section, please supply the name of any song by Spinal Tap, otherwise you may not get any help.
     
    SWINGING TIPS
     
    NPCs may allow you to swing with them, if you have an appropriate partner, and they're in the right mood. After they've had their own pleasure at least twice, they'll start to wear a ring (see screenshots). Ask them about the ring and it may lead to something. Ask them about swinging at the wrong time or place though, and they'll turn you down and take off the ring. Details in the spoiler if you don't want to mess around.
     
     
     
     
    PERMISSIONS
     
    Do whatever you want with the mod.

    115,180 downloads

    Updated

  12. SexLab Skooma Whore

    Hey, psst, psst. Hey you! Yes, you! You look weary looking for mods. I have something to help you relax while playing Skyrim, if you are intrested.
     
     
    UP FOR ADOPTION
    I don't have the time anymore to continue to develop this mod. If another modder wants to pick Skooma Whore up, feel free to contact me.
     
     
    Short Description:
     
    Skooma Whore add 18 drugs to Skyrim. All drugs work like potions, but will make you addicted eventually. Once addicted you will suffer from withdrawal effects. These effects can be suppressed for some time by taking another dose of any drug, but that will only increase your addiction. The drugs are for sale at one dealer in every major city. Also the drugs can occure at any alchemist or as loot from enemies and chests.
     
    Features:
     
    + all drugs have individual textures and bottles
    + extreme and long visual effects
    + loot the drugs from dead enemies and chests
    + three diffrent kinds of withdrawal effects depending on the drugs you take
    + get force to dink a random drug when raped
    + risk of blacking when taking too much
    + Addicting H/M/S Potions, called "Brews"
    + Player get treated as scum when highly addicted
    + All drugs are craftable with the right recipe
     
    Detailed Description:
     
    The addiction system:
    All drugs follow the same basic scheme. The addiction is seperated into three aspects: Mental Decay, Physical Decay and Magical Decay. Each aspect has it's own respective withdrawal effects. Every drug adds a certain value to the Drug Pool of one or more aspects. This value varies by a small amount every time. Every aspect has five stages with more and worse withdrawal effects the higher the stage is. Once a Drug Pool exceeds a threshold the stage inceases. The thresholds can be adjusted in the MCM.
    Each drug is assigned to one aspect. The effects of a drug decrease the higher the value of the assinged Drug Pool is, meaning the more addicted one is the less high he gets. In addition to the drug effects the Withdrawal Suppression effect is applied. This effect cancels every active withdrawal effect for a couple of in-game hours. After the Withdrawal Suppression effect wears off withdrawal effects are again applied according to the current value of the Drug Pools. The time the Withdrawal Supression effect lasts gets shorter the higher the addiction, only counting the highest Drug Pool.
    Every 24 in-game hours the Drug Pools are reduced by a certain amount. This amount can be set in the MCM. To make this reduction more smoothly the relative fraction of this value is used every three in-game hours. To get rid of the addiction one just have to wait (for a long time...). The cures "Herb Tea" or "Purifying Solution" reduce the Drug Pools actively and accelerate recovery.
     
    Acquireing Drugs:
    All drugs occure as loot of slain enemies and in chests. Also random drugs are sold by alchemists among the normal potions. The drug dealer met on the road sell all drugs and have a dialouge option to pay for Skooma with sex.
    In all of the 5 major cities is one skooma den. They can be found in locations where scum and drug dealers can be expected. Just look carefully around.
     
    Overdose:
    When the amount of drugs taken within one in-game our exceeds a certain threshold one risks to black out. For every durg exceeding the threshold there is a cumulative 10%-chance of blacking out. Example: With a Blackout Threshold of 5, the sixth dose has a 10% chance of causing a blackout. The Seventh 20%, the eighth 30% and so on. With the 15th dose the blackout will happen automatcally because the chance would be 100%.
    When blacking out in a city or town (all with mapmarkers) you'll wake up in jail. But you are not actually imprisoned. You just got yourself a night in the sobering cell.
    But when having a blackout in the wilderness there is now a chance to get raped while unconcious. The next version of the Non-SexLab Animation Pack will have some fitting animations with a motionless female (two were made by myself for this purpose), which are used by SW.
     
    High Risk:
    There is a 1% chance by default that any drug has a lot higher strenght than usual (+100 in most cases) when the player is on Decay Stage 0 or 1. This throws him direcly into a high addiction and simluates that one can get addicted at the first time.
     
    Active Withdrawal Effects:
    Every 3 IN-GAME hours, by default, the player may trip and fall down or drink a random drug from the inventory when on Decay Stage 3 or higher and no Withdrawal Supression effect active.
     
    Brews:
    Now various kinds of Brews can be dropped by enemies. These are basically the same as normal Health-, Magicka-, and Stamina-Potions, but increase addiction. Also the drop rate of the normal Potions it a bit lower so the Brews might occure slightly more often. I want to show that its eays to make a effective substance, but its the high art to make one without side effects and non-addicting. Every medicine is also a drug. The Brew are impure potions made from poor ingredients or by an unskilled alchemist.
     
    Junky treatment:
    When on Decay Stage 4 or higher the player starts to feel the comtempt of the people around him. 1. NPC will comment the player in humiliating manner. 2. A Guard might approach and tell the player to leave the town. 3. Inn Keeper will demant Gold or Firewood from the player only to stay inside.
     
    Recipes:
    All drugs can be crafted at the cooking pot if the player carries the recipe. The recipes have a very smal drop chance, but can also be aquired through the starter kit option in the mcm.
     
    Requirements:
     
    SexLab Framework
    Fus Ro Do-h http://www.nexusmods.com/skyrim/mods/14884/?
     
    Important: When updating from version 0.9.8 or earlier, make a clean save! There have been huge changes!
    1. make a save
    2. deinstall Skooma Whore
    3. load previous save, wait a minute, save again
    4. install new version and load the save from 3.
     
    Don't confuse the version numbers, the latest version is 1.0 we left the beta.
    The older versions began with 0.9.x to show that the mod was still beta.
     
    I now consider Skooma Whore finished and have no further updates planned.
    Credits:
     
    Ashal for SexLab Framework
    ContentConsumer for providing the basic ideas and names of the new drugs
    vito740 for allowing me to use his textures for the drug bottles
    Grine for making me these awesome drug dens and sharing a lot of other ideas with me

    205,962 downloads

    Updated

  13. Devious Traps WIP - 19.10.2014

    What's in v0.4b?
    - Debug version. If you have any porblem with traps not working as they should tick "debug" option in MCM and trigger some. Then post your papyrus log here.
    To enable papyrus logging to file:
     
     
    - Improved handling of NPCs tied up by Defeat mod - now they should never be chosen for the scene even if there are no other bandits alive. Thx to Goubo for that.
    - Objective for revenge quest should show up properly
     
    What's in v0.4a?
    Couple of bug fixes:
    - enemy female NPCs should no longer trigger message claiming that your companion has been hit by the trap.
    - Fixed bug - not rly a bug i just forgot to do something - in several newly added dungeons that made you teleport to White River Watch at the end of the scene.
    - Most likely fixed bug that was happening with bandits tied up by Defeat mod - if Defeat is working properly (tied up NPC should not be hostile towards you) then it wont be viable to become an attacker.
    - added condition that bandit cannot be a creature to be chosen to attack you during bandit scene - had no idea that pit wolfs in Faldars Tooth have Bandit Faction added to them...
    - sexlab scenes on bandit encounter should fire up faster.
    - changed traps in White River Watch a little - but its still far from the best. There are simply no good spots for traps in that dungeon.
     
    Updating from v0.4 should be as simple as replacing files.
     
     
    What is it?
     
    This thing introduces new types of rune trap. If triggered by dragonborn female - or her female companion - it would
    1) attempt to apply some devious device on you/follower - traps that could be found in nordic ruins
    2) stun its victim and alert nearby bandits - traps that could be found in bandit hideouts.
    Exact result depends on MCM settings.
     
    I did not modify any kind of vanilla trap. Only added plenty of new ones - atm there is 174 of them placed in dungeons listed below.
    Expect them to be harder to spot than vanilla traps.
    I want you to fail at detecting them. Well, most of the time. Some would be quite easy to spot and that's intended.
    How to destroy them? Any kind of destruction spell would do - even flames (that channeled spell everyone gets at game start).
    If you use some mods that remove it and you have no spells whatsoever then well, you can always grab some staff loaded with any kind of destruction spell. Or you can order any kind of followers to go ahead and disarm those traps for you simply by triggering them. Tho as mentioned such thing wont be harmless to your female followers.
    There is a surprise tho that might happen when you would use your female follower to "disarm" some of device traps (nordic ruins). A new dialogue option would appear if you make her trigger enough of them. For now this quest is quite limited - but I do have a lot of ideas how to expand it.
    Exact conditions for that to happen:
     
     
    I do not guarantee that every single custom companion will be supported by this mod. basically what makes NPCs viable is for them to be in either of CurrentFollower or CurrentHireling factions.
     
    Astronach perk from alteration seems to give some chance to resist those traps.
     
     
    This mod may seem similar to mods that equip devices while looting containers. And for good reason - I get this idea while testing those. But as I didn't like some of their ideas - there is and always will be one main difference: in here nothing is based on chances. It's either you would detect those traps soon enough to avoid them or you would fail at doing so.
    How does it work exactly?
     
    What exactly would happen after you trigger a trap would depend on difficulty setting (MCM).
    Device trap
    Easy
    You will receive 1 item picked randomly from all cuffs, collars, belts (that comes with plug(s) ), bras that are registered in your DDi as generic devices.
    What does it mean? If you have DDx 1.1.2 it would be able pick red/white leather/ebonite for you.
    If you have Captured Dreams Shop It would be able pick silver/bronze items or for example little helpers plugs.
    All items would follow ordinary DDi rules so you can unequip them yourself (if you have keys) or for example you can travel to CD Shop (if you use it) and ask for help there.
    Medium
    All from easy plus:
    Gags are allowed. If you trigger any trap while being locked in cuffs, collar (harness works as both belt and collar), belt, bra and gag you will have 100% to get an armbinder. If you "lack" anything from that list trap would never pick armbinder.
    It is still possible to unequip devices if you have the keys but each trap has ~20% chance to destroy all keys in your inventory. It is possible to struggle out from armbinder.
    Hard and Hardcore would come later. This is where I would go crazy. Things like making ZAZ pack an requirement not only because it is required by DDi or maybe even some light version of slavery on hardcore setting. I'm still far away from making that happen tho.
     
     
    Bandit trap
    Easy
    You would be attacked by 1 or 2 bandits which would demand your surrender. Disobeying them would lead to them trying to kill you.
    Obeying them would lead to them... punishing you for your intrusion into their hideout. Your choice
    Medium
    You would be attacked by 1 to 4 bandits and you would be denied the chance to resist.
     
    Events that happen after bandit trap is triggered are made of scenes. As any other scenes these can be interrupted and if this happens it would very likely break that scene. If that happen use MCM option to "Free Yourself".
    Main source of such interruptions are other mods - for example Random Attack mod is known to cause such interruptions hence its not rly compatible with mine.
    If you find others let me know - will see if anything can be done about it.
     
    List of modified dungeons so far:
     
    There are some rules that have to be followed for this mod to work properly - basically its if you want to play a dungeon play it from the beginning without teleporting yourself in the middle of it using console or whatever else.
    Earlier versions had bug that was duplicating those traps in various places. This forced me to make a system that enables those traps only when you enter a dungeon.
    They are enabled when you enter dungeon through any of its normal entrances - so if you teleport yourself in the middle of it traps would remain disabled.
    Use front door to dungeon or MCM option to enable traps then.
     
    Another problem of such solution is that it makes scripts of this mod tend to be applied to you savegame. They are easy and safe to get rid of but it seems to require a save cleaner tool.
     
    Plans for next version:
    Theoretically adding more dungeons and yet another type of traps - Dwemer traps. Maybe expanding support for male player characters (for now it's quite limited).
     
    Point is - my goal for this mod was to learn how to mod this game. So for me it already served it's purpose.
    I'm quite tempted to start working on something else and I also offered my help to some other modder with their work (no reply from them so far) which would reduce amount of time I could spent on this to next to none.
     
    We will see. If it would become any popular it shouldn't be that hard to convince me to work some more on this.
     
    Higher difficulty settings for sure wont be implemented for now because to make them how I want to would require use of frameworks which are not completed yet.
     
     
    This thing is still WIP. But it should be safe to use - it doesn't crash games break savegames or overloads papyrus with tons of data.
    There is mentioned problem with scripts that tend to apply themselves to savegames. But even if applied they are inactive all the time except for short events when trap is triggered for example. Only problems which they cause is during updates (game tend to stick to old versions instead of replacing them with new ones) - see below.
     
     
    So, feel free to give it a try and tell me what you think.
     
     
    Requires DD Integration 2.81 or newer
    Sexlab Framework 1.59 or newer
     
    Soft dependencies
    Devious Devices Expansion - recommended version 1.1.2+ if you have it you would be able to receive DDx items.
    Captured Dreams Shop – if you have it you will be able to get some of items form it and use it as a way to free yourself from devices (for a fee).
     
    To install – extract to data folder or use some mod organizer.
    Updating/Uninstalling
    To update from earlier versions - or if you want to uninstall it so no trace would be left behind - i recommend using this tool
    http://www.nexusmods.com/skyrim/mods/52363/?
    How to use it:
     
     
     
     
    v0.4b added debug option for checking for bugs. Few improvements.
    v0.4a a hotfix
    v0.4 more dungeons, support of up tp 6 female followers and (in very limited way) 1 male, introduction of bandit traps, a little bit of male PC support
    v0.3 another bugfix, but this time i'm quite confident that you wont encounter any kind of wild edits anymore.
    v0.2.6 final version that is based on rune traps. Fixed most bugs i was aware of, probably dozens of them that i'm not aware of remain...
    v0.2.5 struggling with CK wild edits mostly, some new dungeons.
    v0.2 different type of equip devices function (should not cause DDi errors), MCM, 2nd difficulty setting, some new dungeons.
    v0.1.1 - fixed script function for choosing random belt that sometimes wasnt doing anything.
     
     
    Known issues
    Several things might need improving - will do so if time would allow.
    It's very unlikely that dialogues of this mod are free of spelling/gramatical errors .... well, I tried.

    26,489 downloads

    Updated

  14. SexLab Aroused Creatures (2016-01-20)

    Allow friendly creatures to take advantage of your character and NPCs.
     

    Any nearby non-hostile creatures with a high enough arousal will rape (or seduce) your character or any available NPC. There are lots of configuration options to customise your experience.
     
    Some effort has been made to provide compatibility with Submit, Defeat and Deviously Helpless by filtering creatures rendered non-hostile by their respective calm spells but the results may not function perfectly.
     
    Ultimately this mod is intended to be a drop-in replacement for the venerable Lover's Victim Dogs & Horses which is sadly no longer supported. However, SLAC has been built from scratch and does not share any code or other assets with this predecessor.
     
    v04.0 Beta 04
    This is the beta version of the next release of Aroused Creatures. The big updates for this over v03 are the addition of a pursuit option that allows creatures to chase victims prior to engagement and the ability to filter consensual and non-consensual animations (this only works for SLAC engagements). There is also some very basic support for creature gender but the options are limited right now. From Beta 01 Aroused Creature will default to using quest aliases instead of a cloak spell for detecting nearby creatures. See the change log below for more details.
     
    The beta will only function with SexLab Framework v1.59c and later. Animation filtering and creature gender options will only function with v1.60 RC2 and later.
     
    See SexLab Aroused Creatures SE for the Skyrim Special Edition compatible version.
     
    Requirements
    SexLab 1.59c+
    SexLab Aroused or SexLab Aroused Redux
     
    Recommended
    More Nasty Critters (adds aroused creature models)
    SexLab More Creatures (adds more friendly creatures to the world)
     
    Install
    Use a mod organiser like NMM or MO. Alternatively drop the contents of the archive into your Skyrim Data folder then activate the SexLab Aroused Creatures.esp in your load order. Obviously this should be loaded after the above requirements. Once in-game make sure that creatures are allowed in the SexLab MCM.
     
    How to Use
    After installing this mod and starting your game Aroused Creatures should be active automatically. Approaching creatures now has a chance to trigger an animation depending on the creature's arousal level.
     
    With the default settings engagements will be relatively rare. To increase the number of engagements open the Aroused Creatures MCM and reduce the Creature Arousal Threshold in the PC/NPC settings. Note that there are separate thresholds used for PC and NPCs.
     
    Uninstall
    Use your mod manager of choice or manually delete any of the following (not all will be present):
    Data/SexLab Aroused Creatures.esp Data/SexLab Aroused Creatures.bsa Data/Interface/sexlabarousedcreatures.dds Data/Interface/Translations/SexLab Aroused Creatures_ENGLISH.txt and other language files with the mod name. Data/Scripts/slac_*.pex Data/Scripts/Source/slac_*.psc
    It is important to remove the script files as these may otherwise try to execute after disabling the esp. This can lead to unexpected behaviour.
     

    Upgrade
    It is strongly recommended that you disable the mod in the MCM (uncheck Mod Active) and wait until any ongoing SLAC-triggered animations are complete. Uninstall, then load your save and wait at least 2 minutes real time in-game, then wait 2 hours using the wait menu before saving again. Then install the new version.
     
    Known Bugs
    In some instances the Pounce option provided in v04 Alpha 03 can trigger combat when a creature pounces on an NPC. This option defaults to off and should be used with caution.
     
    Submit and Defeat events may occasionally be interrupted by this mod triggering in the time between the player being downed and an animation starting. The actual result of this will vary from nothing to the enemies remaining calmed after an event. While there are now checks built in to try and prevent this the actual cause of incorrect progression in those mods is rarely clear.
     
    There can be quite a lag between a creature being selected for an engagement and the animation actually starting. You might find your character teleported a short distance back to where the engagement was actually triggered.
     
    With a long check frequency it is possible to run past a valid candidate creature in the time between checks. Lower the time between checks or increase the engagement radius to decrease the chances of this happening.
     
    For performance reasons the Nude Only option uses the Nude Faction from SexLab Aroused. This means there can be a delay after equipping or unequipping clothing and armour before Aroused Creatures detects the change.
     
    The Require LoS option is very buggy: creature and victim can be standing face-to-face, inches apart, head-tracking each other, and apparently still not have line of sight. If this is causing you problems it is recommended to disable it. Without Require LoS it is possible for creatures to teleport through walls to reach their victim.
     
    Versions 01.1 through 04.0 of this mod have been cleaned in TES5Edit.
     
    Change Log
     
     

    Version Issues
    If you are using, or are planning on trying earlier versions these are things to take into account:
     
     

    License
    All contained code and assets:
    Creative Commons Attribution Share-Alike GPLv3
    Pick one or both.
     

    FAQ
     
     
    Thank You
    Ashal for the SexLab Framework.
    redneck2x for the SexLab Arousal Framework.
    Quisling, jbezorg, and everyone who has submitted advice, bug reports and suggestions.
    Everyone who has helped by reporting issues and testing development versions.

    323,644 downloads

    Updated

  15. SexLab Slut Shout v2.5c

    Before you update or download, READ THIS! First off, take a look at the new features or changes. They are always listed below. Then, make sure that you like the changes, and only then download the update. Don't update "just 'cause"! Often, I make certain stylistic decisions that might not appeal to everyone. So, read the version history (where I emphasize this same point) and choose the version that best suits your needs. That's why I keep some of the versions up that I consider milestones or turning points.
     
    This is the most ridiculous mod I've ever made. Actually second most, but I'll still never compare to DDproductions83.
     
    This mod was requested by UglyManG, so here we go...
     
    Description and Version History
     
    This shout, which is added to the player upon loading the game, pacifies nearby women of Skyrim and causes them to transform into sloots. Nearby men (and possibly other things) will be pulled into some frenzied action. Note that the first two words of the shout only produce a calming effect; all three words must be used to initiate SexLab animations.
     
    v2 adds an interesting feature against nearby dragons. They get transformed into women to temporarily please the Dragonborn. They will return back to their original (likely aggressive) form once the spell has worn off (i.e. once the animation is over).
     
    v2.1 just fixes something minor: makes the dragon women run to you faster. Don't waste your time updating if it doesn't mater to you.
     
    You might want to think first before upgrading to v2.2. v2.2's big change (really this is a tiny mod, so...) is that "reserved" references are now allowed to be included in the orgy. In practice, this fixes the "bug" in earlier versions where pacified NPCs wouldn't be registered. Generally, however, bypassing the "reserved" check can break things if you use the shout during complicated scenes, so just try not to use the shout when complicated things are happening (or at least don't save after it appears that things might be beginning to break!). A second feature is a bit fetish-y: it makes the Dragon Wenches appear more dragon-scaled, like there's a real transformation going on. I apologize for my terrible texturing skills beforehand, but at least it's not my worst texturing work! Oh right! One last thing, but I don't think it will really matter with normal use. The shout can handle up to four dragons (since v2). Past that, you just have the Dragon Wench running away from the Dragonborn (but really, when will you ever be fighting five dragons?). Previous versions had these running Dragon Wenches transforming back within 20 seconds. That has now been increased to 3 minutes.
     
    v2.2b increases the allowed distance to nearby males, so that they will be more likely to be involved in animations (still, the filling of the aliases is totally up to the game's engine. I've done what I can). It also should fix an issue where the dragon scale effect shader isn't showing up properly.
     
    v2.3 fixes something that was really bothersome: the quest seemed really wonky in registering nearby men. So, I took a different approach and everything on that front seems to be working nicely. More orgies!
     
    v2.4 makes the shout a bit more combat-oriented. Now, after the sex animation with the Dragon Wenches, hitting them (which simply reverted them to their dragon form in previous versions) now also causes 30% damage to the Dragon's current health. Also, the Dragon Wenches will take on the Dragon's name so that the "transformation" is more believable. There are some minor aesthetic bugs related to this feature. First off, the name will not have the proper capitalization (which I can't do anything about). Secondly, there is a distinct possibility that, if you are using the shout on more than one dragon, the wrong name may display (this is just due to the limitations of what I can do with the script).
     
    v2.4b makes some minor tweaks to v2.4 which some users will like and others will not. It reduces the radius of the Shout's effect, and it removes the aura from the third Word of the Shout to reduce the likelihood that the Calm aura remains during a SexLab animation.
     
    v2.5 adds real sounds to the Shout now! At the time, I was watching a PewDiePie video, so I took a couple lines from it that I thought were fairly appropriate. However, you too can customize the sounds of the shout. Refer to the section below for more information. Aside from this, this version fixes a bug where Dragon Wenches' Dragon Scale appearance could disappear after a SexLab animation.
     
    v2.5b succeeds where v2.5 failed to fix the DragonScale Shader bug.
     
    v2.5c adds AI packages to affected female targets to have them travel closer towards the other actors that will be involved in a SexLab animation with them. This helps to decrease the likelihood of the player noticing as much "teleportation". Additionally, one of the scripts has been edited to include an extra check to avoid the possibility of SexLab animations not initiating if an invalid actor is accidentally included in the function call.
     
    Translations
     
    A Chinese translation by RebyaAs.
     
    Customizing the Shout Sound for v2.5+
     
    - Navigate to Data\Sound\Voices\SexLab Slut Shout.esp. Notice that there are some subfolders here, each containing the same four files "BBSS_Playe_BBSS_PlayerShou_000038C5_1.xwm", "BBSS_Playe_BBSS_PlayerShou_000038C6_1.xwm", "BBSS_Playe_BBSS_PlayerShou_000038C7_1.xwm", and "BBSS_Playe_BBSS_PlayerShou_000038C8_1.xwm". I did not choose those names!
    - Consider the Fus Ro Dah shout. As a player, you may use Fus only (called StartShort), Fus...Ro (called StartLong for "Fus..." and EndShort for "Ro"), and Fus...Ro...Dah (called StartLong for "Fus..." and EndLong for "Ro...Dah"). Really read that and understand what is being said.
    - For this mod's Shout, "BBSS_Playe_BBSS_PlayerShou_000038C8_1.xwm" corresponds to StartShort, "BBSS_Playe_BBSS_PlayerShou_000038C7_1.xwm" corresponds to StartLong, "BBSS_Playe_BBSS_PlayerShou_000038C6_1.xwm" corresponds to EndShort, and "BBSS_Playe_BBSS_PlayerShou_000038C5_1.xwm" corresponds to EndLong. Again, really understand that!
    - So, use your favourite audio program to produce .wav or .mp3 files for each of StartShort, StartLong, EndShort, and EndLong.
    - Then, use an .xwm converter, such as MultiXWM, to create the necessary .xwm files.
    - Rename the files appropriately, and replace the existing files with your new files.
    - Remember: this process is not difficult or complicated; it only seems complicated because the Creation Kit chose those very long and confusing names!
     
    If you have thoroughly read the instructions, but are still confused, please post on the Support Thread for help. I will try to help explain things more simply for you. I really want people who try this mod to enjoy it as much as possible and I don't want confusing instructions to be the reason that that cannot be achieved.
    Installation/Updating/Requirements
     
    Install by copying the three files contained in the .rar file into your game's Data folder, or use a mod manager.
     
    As for updating, I'm pretty sure that overwriting should be fine. But don't overwrite your previous save file just to be sure!
     
    This mod requires SexLab Framework v1.30 or higher.

    36,050 downloads

    Updated

  16. SexLab Stories (January 2022)

    SexLab Stories
     
    This mod is a collections of sexy stories and easter eggs that presented themselves as I am troubleshooting issues with other mods. (Yeah.. I know.. I have Skyrim modding ADHD).
     
    It includes...
     
    A Fetish system linked to Standing Stone signs
    - Arousal is increased depending on the perk in your sign. Now you have another reason to find the right standing stone for you.
    - No fetish - Default
    - The Apprentice Stone - Crafting / Hitting / Being a Dom - In progress
    - The Atronach Stone - Killing monsters - In progress
    - The Lady Stone - Wearing Jewelry - Done
    - The Lord Stone - Wearing Armor - Done
    - The Lover Stone - Being Nude / Sex - Done
    - The Mage Stone - Using magic - In progress
    - The Ritual Stone - Specific NPC / spouse - In progress
    - The Serpent Stone - Killing animals - In progress
    - The Shadow Stone - Killing humans - In progress
    - The Steed Stone - Bestiality - In progress
    - The Thief Stone - Stealing- In progress
    - The Tower Stone - Wearing leather / being hit / Being a sub - In progress
    - The Warrior Stone - Using weapons - Done
     
    Encounters
    - A victim to the Old Gods ('King in Yellow' easter egg)
    - Cannibalism victims in Eola's feast
    - Encounter with a warlock after an unfortunate ritual
    - Naked hunters in a hot spring
     
    Stories (see the map in downloads)
    - E.L.L.E the SexBot (in Stories) - talk to some vendors in Whiterun - In progress
    - The BroodMaiden - in the falmer cave of Chillwind Depths - Done for now
    - The Children - in Cradle Stone Tower - Done for now
    - The Twins - in Heartwood mill - In progress (barely started)
    - The Living Wonder - somewhere in Windhelm (find a flyer for a clue) - Done for now
    - The Red Wave - Solitude docks - In progress
     
    - Smaller stories and tweaks to NPCs relationships (Whiterun, Dragonsbridge)
     
    Devious Stories
    - Milk Farm - south of Riften - In progress
    - The Pet - in Rimerock Burrow cave - Done for now
     
    Requirements
    This mod is about augmenting the world of Skyrim with atmospheric details worthy of SexLab and as such, needs several mods to run properly.
     
    SexLab 1.62 or above (http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159-updated-0811/)
    SexLab Aroused (http://www.loverslab.com/files/file/307-wip-sexlab-aroused-v2014-01-24/)
    Zaz Animation Pack 7.0 or above ( https://www.loverslab.com/files/file/156-zaz-animation-pack-2014-04-21/ )
    An advanced skeleton like XP32 Maximum skeleton ( http://skyrim.nexusmods.com/mods/26800/? )
     
    Optional but strongly recommended:
     
    - Fuz Ro D-oh ( http://skyrim.nexusmods.com/mods/14884/? )
     
    The mod comes in two parts
    :: SexLab Stories - requires SexLab Aroused and Zaz animation Pack only
    :: SexLab Devious Stories - also Devious Devices 5.1 or later.
    Both Devious Devices Integration  and  Devious Devices Assets   Zaz animation pack V7.0 or later SexLab Aroused (original or Redux)  
    You have to install SexLab Stories if you want SexLab Devious Stories to run properly.
    In other words, 'Stories' is always needed and 'Devious Stories' is optional.
     
    Troubleshooting
     
    These stories start as small standalone scenes, sometimes with an open ended quest.
    They are not finished in any way and will be improved in the future.
     
    Recommended background mods
     
    Check these mods out if you want to complement SexLab Stories with similar atmospheric content.
    I will not spend much time re-creating content that is already available in these mods.
     
    - hydragorgon slave girls ( http://www.loverslab.com/files/file/828-hyd-slavegirls-8107z/ )
    - Immersive wenches ( http://www.nexusmods.com/skyrim/mods/51189/? )
    - Prostitutes of Skyrim ( http://www.nexusmods.com/skyrim/mods/37031/? )
     
    Acknowledgements
    :: E.L.L.E - Sexy Transparent Zipsuit by nakrulz, Dwemer Cyborg BBP by Edhildil, Animated Dwarven head gear by mahty
    :: Cow Harness and milk bottle - Milk Economy by Oli3d (and other sources) / Updates by Haarbald
    :: Antlers head gear - Character Mod resource Pack by nuska
    :: Living Wonder body ( ACBBE - Androgynous_CBBEv3_V3.2 by otmotm )
    :: Lactating breast texture by fair5210
    :: Sword for Giants (Frost Giants by exray catt)
    :: Freezer room throne (Ayleid Building Kit by ImperialSociety)
    :: Divine Cheese (Cutting the Cheese by treguld33)
    :: Knight of Order and Grummites (Vicn Creature Pack by Vicn)
    :: Daggerfall Sheogorath Outfit by Bobjohnson99
    :: Fine Long Iron (Golf Club of Vengeance by kotobus870)
    :: Old God model by Milhail on Nexus
     
     
    Change history
     
    Full change log on Github

    403,890 downloads

    Updated

  17. puppet master 1.7 fr

    Version française du mod Puppet Master 1.7 par h38fh2mf
     
    original : http://www.loverslab.com/topic/23261-puppet-master-17/
     
    Ce mod est la création de h38fh2mf, je n'ai fait que la traduction en français.
    Toute utilisation ou modification de ce mod doit recevoir sa permission.

    1,535 downloads

    Submitted

  18. Sexlab Release [v1.3]

    Important- Read Me Before Updating!


     

    If updating from version 1.0,, follow the uninstallation instructions located below. If you do not do this, you will break this mod, and I will not help you because you didn't even follow basic instructions. The mod uses a nice compact BSA format now, however, because of this, if you keep any loose script files around, they will break things. Beware!



    Update v1.3


    Added an arousal threshold slider. More choices, yay!
    Fixed a small bug that most of you would never notice, but would drive me nuts if I had to debug things.

     

    Another Update, v1.2:


    Added some gender awareness code. It should prevent females using male animations and vice versa. I doubt I'll expand this any further since this mod seems to be pretty unpopular.


    New in V1.1:


    A new MCM with two settings. The first one will control whether the mod will trigger or not, and can be freely switched on the fly. The second option changes how often the polling will occur. This format will also fix the mod not starting up properly at the start of the game as well. Note that this mod is disabled on start, you will need to turn it on yourself.
    No more playing with yourself in dangerous situations. You will keep your focus in combat, as well as when you are trespassing. (In theory anyways, haven't been able to extensively test this).
    Should work with older versions of sexlab now, due to using a different API function.
    Should no longer trigger any animations from Estrus Chaurus (thanks Jbezorg). Haven't tested this at all though, because I don't use it myself. Let me know how it works.
    Should now be completely compatible with my other mod, Selxab Breeder (check it out sometime, guys) as long as you use some common sense. If you let both mods try handling auto masturbation, things will probably break. That feature will be removed from SLB next update, however, allowing for full compatibility.


    About this Mod


    This is a relatively simple mod that was done by request. More than anything, its just something I did because I knew it could be done because it was done in my much more fleshed out mod. This one is just a lightweight, low calorie version of that mod, with one feature that was requested.
     

    Installation


    I suggest using a mod manager. Otherwise, you'll just have to drag and drop.
     

    Uninstallation


    Delete the following(v1.0)(Do this if updating to v1.1 onwards from v1.0):
    Data/sexlab release.esp
    Data/scripts/SLRArousalPollingScript.pex
    Data/scripts/SLRLoadGameScript.pex
    Data/scripts/source/SLRArousalPollingScript.psc
    Data/scripts/source/SLRLoadGameScript.psc

    Delete the following(v1.1 onwards):
    Data/sexlab release.esp
    Data/sexlab release.bsa
    Data/sexlab release.bsl


    Features


    When the player gets aroused enough, they will begin masturbating. That's really all there is to this mod right now. It was intentionally kept simple, as more of a proof of concept mod. Might expand on it later though, if I feel like it.
     

    Requirements


    -Sexlab and its requirements (duh)
    -Sexlab Aroused (double duh)
     

    Known Issues


    The script may or may not run properly when you first start a game up. To fix this, all you need to do is load a save game and it should start working as normal. Unlike my other mod, this one doesn't have a large enough scope to implement code that would completely remove this issue.
     

    Conflicts


    Using this mod alongside my other mod will probably break things, because they both do similar things. Avoid using this mod if you want to become a hybrid.
     

    Credits


    Ashal for the Sexlab Framework
    Redneck2x for Sexlab Aroused
    jbezorg for help with the new design.

    17,778 downloads

    Updated

  19. Sexlab Mass MatchMaker

    Description
     
    This mod adds the magic to start Mindless Sex like SexLab MatchMaker.
    The upper limit of the number of people impacted is larger than MatchMaker.
    Please note there is a possibility to cause CTD when enchant on the number of too many.
     
    Usage
     
    Cast the spell similar to the MatchMaker.
    Those cast in the NPC, there are three types of things, single target of MatchMaker same, area effects such as Pacify Spell, mass effects such as the Harmony Spell.
    Installation
    Put MassMatchMaker.esp and MassMatchMaker.bsa in /Skyrim/Data/
    Credits
    Ashal for SexLabFramework

    140,423 downloads

    Updated

  20. Lover's Victim Dogs'n'Horses

    Version for LV from 5th december 2013: packed in .7z file
    Version for LV from 3rd january 2014: loose .esp file
     
    I made a little addon to the Lover's Victim 2013-12-05 mod, nothing fancy and don't expect perfection or something that runs without problems!
    In addition to that, I hope redneck2x makes a clean and actually good implementation of the additions I made to the Lover's Victim mod itself, so you can toggle it through the MCM and stuff ; )
     
    Function:
    I simply added dogs and horses to the list of possible attackers for the naked rape option.
     
    I additionally edited one of the scripts (loversvictimwicommentscr) in regards to the brawl option. With the provided script dogs and horses will (or should ^^) ignore that setting and don't engage in the brawl even if that option is activated.
    That addition was only made because of my assumption, that a brawl with an animal might cause problems, I didn't test a brawl with a horse or dog... I'm against animal cruelty ; )
    So if you want to brawl with a horse or dog, just delete/don't paste the script file into your folder.
     
    Known Limitations:
    The animals still will say the "You can't hide from me" phrase, well it'll be posted as a subtitle, because I'm lazy and just edited the provided quest from the original mod. Maybe if I feel like it, I'll try to go the extra mile and find a solution to that, but don't count on it.
     
    Although I added the DogCompanionRace to the allowed subjects, I had problems with Vigilance (dog at the markarth stables) to make it work.
    I don't know what the reason might be, while the quest conditions check for currentfollowerfaction, he wasn't a follower when I tested, so from my understanding it should work, but it didn't seem to. Stump (Riverwood) for instance works fine.
     
    Requirements:
    Obviously you need the LV mod 2013-12-05 and I think the newest SL Aroused v2013-12-22, because of the animal arousal.
    Aside from that, look at the Lover's Victim Requirements, and you should be good to go.
     
    Installation:
    Drag and drop into your Skyrim folder
     
    Uninstallation:
    Delete the file(s).
     
    Disclaimer:
    Try it at your own risk! It works for me pretty well, but I'm a total noob when it comes to modding and I don't think I can do much with problems that arise for anyone else.
     
    Credits:
    All the credits go to Ashal for SL and obviously redneck2x for his Lover's Victim mod, I barely did anything worth mentioning with that mod, 99.99% of this mod is his work.

    28,161 downloads

    Updated

  21. SexCrop

    It's a simple but fun little mod. Gives you the recipe under Wood to forge 2 riding crops at any forge for the low price of 1iron ingot/1 firewood/1 leatherstrap.
    Hit someone with one of them to start sex with that person. Flagged as non-hostile and does no damage. So even in front of guards no trouble from this mod at-least. The Male Sex Crop places player in male role. Female crop places player in female role. It supports 1 on 1 sex only! No clue about animal or monster functionality.

    11,353 downloads

    Updated

  22. SexLab - Warmbodies (Frostfall Plugin)

    A special thank you goes out to jbezorg for creating the script, it is safe to say that without him this mod would have not been released this year
     
     
    Description
     
    This mod merges SexLab with Frostfall.
     
    When the player character has sex with a NPC the player will receive a buff which fights the effects added by Frostfall. This is because during sex body heat is created
     
     
    Requirements
     
    - SexLab Framework
    - Frostfall
    - Quest Versioning SDK
     
    Recommended Mods
     
    - Climates of Tamriel Winter Edition - For Skyrim Winter Appearance and immersion.
    - SexLab Lover's Comfort
     
     
    Known Issues
    None so far, but expect some
     
     
    Permissions
     
    - DO NOT upload to any other sites period! Especially the Nexus.
    - NOT to be used in any other mod without my permission AND jbezorg's.
     
    Credits
    jbezorg - For creating the basic script this mod uses
    Mailamea - Most important Credit! For choosing the mod name and giving me the idea to do the mod
    Ashal - SexLab Framework

    39,778 downloads

    Updated

  23. SexLab Dangerous Nights 2

    Skyrim, a land torn apart by civil war. Dragons attack villages at daytime, taking the struggleing farmers their homes and cattle. Vampires and Werewolfs raid at nighttime, making hardy men fear the night again. The roads are in the hands of bandits and every cave and cementy is infested by the undead. - But you have the all-protecting bedroll! The pillow-fortress of tight sleep! The holy bed of restedness! Just lay down into the fluffy sheets and nothing will harm you, for hours and days.



    Until now! Dangerous Nights 2 will turn the nights of Skyrim into a dangerously-arousing entertainment for all adventurers and vermin out there!


     
     
     
     
     


    Key Features:


     
     
     


    + random chance to be suprised in your sleep



    + chances depending on your sleep location



    + the longer you sleep the higher the chance



    + full follower support - will they be victims or attackers?



    + let a follower take the guard for the night



    + NPCs can be choosen from the surroundings



    + immersive NPC spawn from a long list of presets



    + spells to mark mod added homes and follower



    + set your custom save rooms where night attacks don't make sense


     

    Night Attacks:
     
    During yor sleep, there is a chance of being the target a night attack. The chance is calculated exponentially depending on the type of location you are sleeing in. As a result a night attack is almost certain in longer sleep sessions. The attacker can eigher be NPCs close around, your own follower or randomly spawned NPCs that fit into the location, including various animals.
     
    Guard:
     
    You can give one of your follower the order to stand guard at night and warn you on incoming attackers. But it might happen that your guard wants a piece of the jucy cake called dovahkiin for itself. Or, when unsatisfied, the guard might agree on some nightly fun with the dark strangers. But beware, your guard also can fall asleep on duty or be ambushed! Safty is never certain.
     
    MCM:
     
    Most functions and aspects can be configured in the MCM. The option should be self-explaining.
    In the "Debug" tab you have acess to three exclusive spells to fix problems with mod-added stuff:
    The follower spell: Mod-added follower are not in the appropriate faction and can't be found by DN2. Hitting them with this spell fixes that. The custom home spell: Not all mod-added player homes come with the appropiate keyword. Cast this spell in such a home's bedroom to save it as custom home. The save spell: The cell you cast this spell in will be ignored from DN2. This is for very secure player homes or places where night attacks are not wanted.

    DN2 supports up to 4 followers, 10 custom homes and 10 custom save-locations. They are all displayed in the "Debug" tab of the mcm and can be deleted individually.
     

    Installation:
     
    Manual: Drop the content of the archieve into you Skyrim\Data folder
     
    Recommended: Use NMM or MO
     
    Update:

    I recommend to update with a clean safe because of the huge changes to the previous version!
    1. Start your game and safe.
    2. Close the game and deinstall the old version
    3. Start your game and load the safe from 1.
    4. Wait 2 in-game hours.
    5. Save and close the game again.
    6. Install the new version.
    7. From now on only load the safe made in 5. or newer ones
     
    Requirements:
     
    Sexlab Framework
    Sexlab Aroused
    Fus-Roh-Do(h) - Silent Voice
     
    Credits:
     

    Ashal for SexLab Framework

    313,618 downloads

    Updated

  24. SexLab Werewolves

    This mod de-castrates male werewolves, gives female werewolves their breasts back, and gives male (and female, if the MCM option is enabled) werewolves an erection when sex is initiated. In addition, player-character werewolves can rape NPCs (can be completely disabled) with a configurable hotkey, and requirements for a rape attempt to succeed can be changed.
    This mod may conflict with other mods that modify the werewolf race - if this is the case, I recommend using Wrye Bash or TES5Edit to resolve the conflicts.
     
    As of 3.0, the mod is packaged as a fomod. It has multiple model variants to choose from. If you want to use Schlongs of Skyrim for the werewolf penises, install the castrated male version.
     
    Requirements
    Creature Framework (and its requirements, RC11 or newer) SexLab (1.32 or newer) SkyUI
    Version History

     
     
    Credits
    Male animal-style, male castrated, and female models (regular and Mighty Beasts) from Werewolves by Erundil Male human-style models (regular) from Creature Features by Leito86 Male human-style models (Mighty Beasts) from Mighty Creature Features by rangedphoenix Old non-aroused male werewolves from Derrax Male Werewolves by Derrax Old aroused male werewolves from Adult Real Werewolves by ~X~ Old female werewolves from Female Werewolf by Moutarde421

    145,228 downloads

    Updated

  25. [WIP] Lover's Victim 2014-01-06

    The mod is focuses on adding content to non combat rape.
     
    Features:
    Add Lover's Victim effect to PC - that negatively effects PC for getting raped.
    Rapist might switch animation stage back at "Rapist Arousal / 2" probability, works for all scenes (PC/NPC)
    Walking around naked around aroused NPC has become very risky - based on SexLab Dangerously Nude by @Bromm83
    Naked NPC are in danger of being raped by aroused NCP
    PC/NPC might automatically change animation, once during session. Switch probability is set in MCM menu.

    Planned Features:
    PC get raped by aroused NPC on sleep - conflicts with LC
    Rapist first follows PC for some time, then PC can talk/brawl with potential rapist.
    Use morality/aggression to tune event start

    Requirements:
    SKSE
    SkyUI 4.1
    FNIS
    SexLab 1.2+
    SexLab Aroused v20131203+ !!!

    Installation:
    Copy all contents of attached .ZIP file to /Data/ directory

    Uninstall / Cleanup:
     
     
    Troubleshooting:
     
     
     
    Bugs / Conflicts:
     
     
    Version History:
    v20140106
    - Possibly fixed NPC rape naked PC quest not starting up
    - Made few fixes to NPC-NPC rape AI packages
     
     
    Credits:
    Ashal - for creating SexLab framework
    Bromm83 - for Dangerously Nude mod : walking around naked is generally bad idea
    All modding community for creating scripts, animations, textures, meshes, utilities without which none would be possible.
    Permissions:
    Do whatever you want with the mod.

    123,395 downloads

    Updated


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