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Adult oriented Skyrim mods quest mods

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  1. Storage for Radiant Prostitutes

    I'm surprised that this worked so well and so easily (maybe I should save this info for later in the OP).
     
    What does this do?
     
    -Storage for Radiant Prostitutes adds PlayerFaction owned chests to each established inn on Skyrim's mainland. Solsteim will have to wait for at least another week (maybe).
     
    -Storage for Radiant Prostitutes adds Vekel the Man from the Ragged Flagon to the JobInnkeeperFaction. This allows the player to whore in the extremely sleazy tavern under Riften. After collecting the three debts that Riften residents owe to the Thieves' Guild, the player will have access to the chest in the back room on the way to the Cistern.
     
    Future plans (I hope):
     
    -Add Haelga from the Bunkhouse to the JobInnkeeperFaction with quest content that can go seriously wrong for the player (not including death, of course; that breaks the flow of the gameplay). This is actually a priority in contrast to the following two plans. I've long wanted to bring out Haelga's full potential as the bitch that everyone knows she is.
     
    -Perhaps add inns to oddball locations for some of the more shady types of NPCs to hang out in for more sleazy whoring opportunities.
     
    -Maybe utilize the Warrens in Markarth.
     
    Thanks for reading, following, and downloading.
     
    V .2
    -Added Tavern cloths and boots to the Whore's Box in care you lose them.

    2,790 downloads

    Updated

  2. Simple Slavery Plus

    This Mod is made by jfraser, Since they are on a break I felt like I'd step up to the plate and support Simple Slavery until they return.
    New in 6.0 - Fixed some properties not being set correctly, corrected outfits so it's compatible with ZAZ 7.0 and ZAZ 8.0+. Fixed an error found by Morferous (THX!) Devious Framework stuff is not fixed or still in the state it was. 
    Added SendmodEvents "PlayerRefEnslaved" "PUnEnslave" "PEnslaveCheck" this is allow non Zaz mods to use SS as a bridge to set and check zbfFactionSlave on player. See ZAZ and DD cross slavery support. 
    If you use Devious Framework, use the Devious Framework version. Otherwise, use the WITHOUT version.
    New in 6.04 - Added Treasure hunter whore to list of things you can be sent too.
     
     
    Defeat Patch - If you use Defeat 5.3.5, this patch will help smooth the enslavement using the Devious Frameworkversion. If you don't have Devious Framework and Defeat, you don't need this patch (although it won't hurt anything if you have it).
     
    Updating
    If you are updating from a previous version...I'm sorry, but much of the functionality probably won't work if you try adding this to a previous save. I don't know how to fix that. A new game is absolutely necessary or it might not work.
     
    Current issues-
    Death alternative, you need to register the quest via the manual reg in DAs MCM.
     
    ___________________________________________
     
    Description
     
    I was shoved onto the platform in front of the milling crowd, shoulders burning, chains clanking. I still struggled, knowing it to be futile, as they attached my wrists to manacles hanging from the ceiling, my ankles to iron rings sunk into the ground*. The crowd jeered and laughed.
     
    "She's a fiery one!" A rough-clothed man, hair like dirty straw, smiling as wide as a lecherous saber cat. The gag kept me from spitting at him; a glare was the best I could muster. Naturally, that only created more amusement. "I'm going to enjoy breaking this one!"
     
    And as I stood there, spreadeagled and exposed, I knew in the plummeting depths of my stomach that he was right. I would fight it to my limit, but I had a limit. I would break, sooner or later.
     
    No, I vowed in silence as the bidding began. I will not give them the satisfaction. I will not succumb to despair. I will escape. The words were a balm, but I knew in my soul they were void of meaning. The moment the gavel hit and the auctioneer said, "Sold!", my life was, for all intents and purposes, over.
     
    This is a slave auction mod. You will get sent to the auction via any of these:
    Angrim's Apprentice: Do what you're told or else...
     
    Content Consumer's Alternative Starts: Start your game ignobly.
     
    Death Alternative: You will go to the auction when defeated by most enemies (not sure about creatures). If you do not want to go to the auction after defeat by particular enemies (city guards, for instance), increase those enemies' chance of being chosen in Death Alternative to a number higher than Simple Slavery's (ex make Prison Overhaul's number greater than SS's). Or decrease the SS chance. Either should work.
     
    Defeat: Now that your captors are done using and abusing your body, time for them to make a quick profit!
     
    Devious Framework: Watch out for slavers with lassos! Will actually walk you to the slave market and hand you off!
     
    Deviously Cursed Loot: There was a flash of light and a deafening BANG. Next thing I knew, I was waking up naked in a cell.
     
    Deviously Enslaved: Get that collar off before someone realizes you are an escaped slave, or you can just cross the word "escaped" from that title.
     
    Failure Mode Effects Analysis in Skyrim (FMEA): People lock doors for a reason, you know. And don't even THINK that they would leave a treasure chest just sitting around without safeguards.
     
    Loansharks of Skyrim: If you don't pay off your loan in time, bad things will happen...
     
    SLUTS: Be diligent in your job or they'll find another job for you.
     
    Prison Overhaul Patched: Y'know, guards don't make much money. But there's a way to make a quick buck on the side.
     
    SL Kidnapped: It's late at night. There's no one around. Or so you think...
     
    Devious Followers: Can't afford to pay your follower, well maybe they'll sell you to make ends meet.
     
    Naked Dungeons : When robbed, maybe the robbers feel your worth pawning as well.
     
    Skyrim Chain Beasts: Adds some very friendly creatures that'll take you to auction.
     
    Сhecking on the roads: Adds several inspectors on the roads that might want to take you to auction.
     
    However you end up being captured, you will be brought to a holding cell. Speak to the guard in front of the cage and you will find yourself on the auction block, where people will bid on you. You will then be sent to one of the many slavery (or slave-like) mods provided by the talented modders of LL.
    __________________________________________________
     
    This mod has become something of a community project, for which I am grateful. I cannot, alas, add more authors' names to the box up in the corner, so for the record, here are the people who took it upon themselves to do the things I was not capable of doing (in alphabetical order):
     
    Arbiter
    Bane_Master
    CGi
    CliftonJD
    DocClox
    Kana Red
    Legume
     
    There has been much help from many others as well (see the list of thanks at the bottom).
    __________________________________________________
     
    Slavery Mods
     
    NOTE: None of these are required, but you should have at least one of them, or you will end up being only twelve minutes a slave.
     
    Treasure Hunter Whore - with thanks to Tyrant99/Hugh Reckum
    Whiterun Brothel Revamped - with thanks to Tyrant99/Hugh Reckum
    Devious Followers-  with thanks to Lozeak (ME!!!)
    Captured Dreams Shop - with thanks to Veladarius
    Devious Cidhna (the pirate quest) - with thanks to stobor
    Deviously Cursed Loot - with thanks to Kimy
    Heroine in Distress - with thanks to Quisling
    Island of Mara (original or Tweaked versions will work) - with thanks to quimboles and ffabris (gay male adventure; females can use it, but there will be minor oddities)
    Maria Eden (legacy Slavery version - will kind of work with the updated one - better connections to the new one coming soon!) - with thanks to zaira
    Quick as you Like - with thanks to DocClox
    Raven Beak Prison - with thanks to Guffel
    Sanguine's Debauchery Enhanced - with thanks to Skyrimll
    Skyrim Licensed Universal Transport Service - with more thanks to DocClox - You must start the SLUTS quest first. Speak to an innkeeper about getting a job that doesn't include killing all the time.
    Skyrim Licensed Universal Transport Service Redux!- with more thanks to MrEsturk -  No need start SLUTS quest first. 
    Sexlab Stories (Red Wave) - with more thanks to Skyrimll
    Slaverun Reloaded - with thanks to Kenjoka (and pchs, since he made the original)
    Slaves of Tamriel Continuation - with thanks to Slaves of Tamriel and theFirstHeretic
    Submissive Lola - with thanks to alexvkj
    Things in the Dark - with thanks to Delzaron
    Wolfclub - with thanks to pchs
    ______________________________________________________________________________________________
    A SECOND NOTE: if you use Sanguine's Debauchery, requires Sanguine's Debauchery Enhanced 3.1 or higher.
    .
    ANOTHER NOTE: Slaves of Tamriel is still a WiP. Well, all these are, but SoT doesn't have an actual way to escape the mine yet, so you will have to COC your way out of there whenever you want to escape.
     
    YET ANOTHER NOTE: The mechanics for Submissive Lola have not changed. If it is chosen as your enslavement, pick from a variety of follower-enabled NPC's after the auction is over. Make them your follower, and then ask to be enslaved, just as usual.
     
    YOU GUESSED IT! ANOTHER NOTE!: Getting sent to Slaverun should skip the quests leading to Whiterun becoming a slave city.
     
    Notes! Notes! Notes!: Island of Mara normally requires the player to be the Harbinger of the Companions, but ffabris has made a unique start that removes this requirement.
     
    Notable note: You must activate SLUTS by speaking to an innkeeper before you go to auction or you will end up just standing on the podium.
    _______________________________________________________________________
     
    Requirements
     
    Requires only Zaz Animations and fuz doh rah: Silent Voice, along with at least one of the above-mentioned mods.
     
    Unless you want the leash system, in which case you also need Devious Framework and its dependencies.
     
    This mod shouldn't conflict with anything, although I suppose the old slave market at the back of Riften might conflict with other mods that try to put stuff there. Hmm, hadn't thought of that...
     
    That said, be sure to put SS as low in your load order as possible in order to avoid the "double auction" bug.
    ________________________________________________________________________
     
    Connecting your mod to Simple Slavery
    Sending the player to Simple Slavery is really easy - just stick in this code (provided by the very kind and enthusiastic DocClox):
     
    sendModEvent("SSLV Entry")
     
    Or, if you don't want to muck about with modevents, just unequip the player and transfer her/him to sslv_cagemark2.
     
    To go the other way - sending the player to your mod from SS - pm me. That will need to be added manually.
     
    ZAZ and DD cross slavery support. 
     
    Modders only, if you have ZAZ as a requirement using zbfFactionSlave on player is all you need do (what existing mod were doing)
    There is an issue with Slavery mod that do not have access to zbfFaction to make sure they are not enslaving players at the right time so I've added the Sendmod events to resolve this. guide will be spoilered.

    ________________________________________________________________________
     
    Big pile o' thanks:
     
    Many many many thanks to Bralor Marr for building and allowing me to connect to Death Alternative.
     
    Thanks to Veladarius and arbiter for (very very) patiently helping me find the solution to the Captured Dreams problem.
     
    Thanks to aqqh, crash-hawk, mrtauntaun, candiru, and TheWitchKing123 for helping me find the auction bug.
     
    Thanks to kenjoka, ravelen, and gaggedgirl123 for helping to try to fix the @#$% fall through the floor issue.
     
    Thanks to Bane_Master for actually fixing the @#$% fall through the floor issue, and for making DA optional.
     
    Thanks always to Content Consumer for invaluable testing and suggestions.
     
    Many many thanks to vpoteryaev for the MCM and the much cleaner code.
     
    Thanks to Skyrimll for ongoing help, not only with connecting with SD, but with general modding questions.
     
    Thanks to Kana Red for fixing the floating scenarios issue and the Wolfclub connection and the million and one other things he has taken upon himself to build and/or improve.
     
    Thank you to nicolasslee for the Chinese translation.
     
    Thank you to DocClox for the code for other mods to connect to SS, and for the bridge to SLUTS.
     
    A big thanks to Aim4It for making a fomod. Even though I ultimately didn't use it, I very much appreciate the thought and effort.
     
    Thanks to Xluxlu for the background sound.
    Old change log.
     
    Thanks to CGi for the FO

    170,491 downloads

    Updated

  3. The Mysterious Breeding Rooms

    If you have mods that restore bethesda cut content, you should know that there are missing apprentices in the winterhold college who met a tragic fate because of their lack of experience. Actually, one of them is not beyond saving, but she’s still in a very delicate situation.
    Talk to Tolfdir to start the mod (you should have at least started the winterhold college quest). This is only intended for female characters (you can always use alternate actors to control one of your followers if you’re a male).
    The goal of this mod was to create a lore and RP justification to Estrus, like my other mod did for komotor machines. It is VERY short for now (but still complete and usable), mostly a proof of concept that I can expand later, especially if more tentacles related resources are made.
     
    REQUIREMENTS :
     
    EstrusforSkyrim (recent version)
    Dragonborn DLC
    Fuz Roh D'oh is strongly advised
     
     
    Resources used from SG hair pack and Vicn creatures resource.
    Thanks to cotyounoyume and Rohzima for their technical help : )

    24,172 downloads

    Updated

  4. Mistress Kira's Fine Adornment

    This mod adds Kira’s Adornment, a jewelry shop under Solitude Arch. On the outside it appears an unassuming addition to Solitude, but inside are many secrets tied to the history of the City, secrets that expand the lore of Potema's Catacombs, as well as an old hidden magic forgotten by time. 

    About Kira:

    It’s well known there are fierce undead that reside in the catacombs under Solitude, but there is also a more civilized breed of vampire that prefer finery. Kira is a low-key figure in Solitude commerce, but behind the deceptive facade of her jewelry business she is the gatekeeper to a well-hidden secret of Solitude’s past… and a well-hidden place…

    This mod is ment to go with my other mod, Volthar Manor, found here: Volthar Manor

    This mod includes:

    Kira’s Adornment, a merchant shop under the Solitude Arch.
    6 different areas to discover and explore.
    Many player home areas, storage, weapon displays.
    Many merchants and trading areas, 6 new fences for the Thieves Guild.
    Many new NPC’s and followers.
    Lots of lore and backstory.
    Exterior Arena for fighting dragons and other epic enemies.
    2 teleport spells and many summon spells.
    Swimming Pool and Argonian playerhome/grotto.
    Large Dungeon and Thrall living area.
    3 discoverable areas in Skyrim.
        A house near Ivarstead.
        A grove near Fort Sungard
    Many Hidden Areas/easter eggs for both good and evil characters to enjoy.
    New weapons, armor, clothes, potions, items to fit with the lore.


    This mod contains many puzzles and riddles, and unlike my last mod, I will not be providing a walkthrough, hopefully the pictures are enough!

    This mod has some regular content, but also some adult content.

    There are many ways to start this mod. Here are two:
    Read the bounty notice Kira left at the Winking Skeever. Read the note on Lord Harkon’s desk.
    Only DAWNGUARD is required.

    To Install, just drop in your Data file, or use a mod manager. If you run it with Volthar Manor, just click yes to overwrite, its not a big deal they just both have the same script for spawnings monsters.

    Conflicts:
        There definitely will be some, anything that adds to the same area of Skyrim. When I first started making this I was using Dawn of Solitude, and it ran fine with it.
        Any mod that alters the area beneath the Arch, or in the locations marked in images.

    Permissions:

        Anyone can alter, improve, or port this mod.

    Future Plans:

        Add duel quest line for good/evil characters.
        Add faction questline with radiant quests.
        Add the unfinished Temple.
     

    Bounty -

    Attention mercenaries, a thief named Vilenya has stolen precious items from Kira's Adornments and fled the city. Anyone who brings him to justice and recovers our merchandise will be GENEROUSLY rewarded.

    He has most likely taken his stolen wares to Riften. Vilenya is a young dark elf, blonde hair and red eyes, who usually wears mage robes and sandals. He has a recognizable long beard tied in a knot.

     
    Dear Lord Harkon,

    I need a worm rooted out and destroyed. His name is Vilenya, a dark elf. He stole my key and fled Solitude. I don't know where he is, probably in the Riften Ratway I would assume, but if he's smart he will flee to the wilderness. He's proven hard to track down. Send your best, and I will add three clean female thralls to your monthly shipment, and if your lackey tracks him down, he or she may use my key. We always welcome the Volikhar in the sanctuary.
     
    Kira

    P.S. Is it true you've recovered your Elder Scroll?
     

     
    Potema's Catacombs
    by Lornald Crag-Faller

    It is well known that beneath Solitude are many catacombs from the various Kings and Jarls, but perhaps the largest of these labyrinths belong to the wolf queen, mother of emperors, dreaded necromancer, who kept as her consort demons and the undead alike.

    In her madness she constructed these catacombs, adding on to (and defiling) existing burial sites, corrupting the dead who slept there to wage her wars. How ironic that beneath the temple of the divines is the historic entrance to her catacombs, sealed off by her old magic.
    It has been speculated in her infamy that Potema was in fact a vampire, and kept a coven of fearsome undead warriors recruited from all over Tamriel. Many adventurers have explored her catacombs only to find the undead waiting for them, either draug, vampire, or Talos knows what else. I personally think it is very likely Potema embraced vampirism to further her dominion.
    It is a very unsettling that as we sleep, beneath our fair city is a clan of vampires. Many dismiss this as myth, or fear mongering, but I assure you it is the truth.

    There are many different areas of her catacombs, but one is different.
     
    It was never a burial site, nor a place of ritual, but something else - a sanctuary of sorts. Yes - a Vampire Sanctuary.
    This was told to me by a traveling bard who came to the college, though like some spell, I can only remember his face, - I cannot remember his name though it is forever on the tip of my tounge - like some curse!
    
    He told me that he was on his way to the sanctuary, and wished to bring a romantic prose to his vampire lover who dwelt there - but, and I remember this specifically, - because of the jealousy with another lover, this vampire bard had to sneak in through the  catacombs of Potema.
     
    He asked me to join him for a drink, so I went with him, far beneath solitude, and we came to an area within the catacombs that was more like an inn. who lived there?
    
    He told me that after the death of her son and the end of the War, Potema, ever fearing her eventual overthrowing, delved further into the dark arts, and built secret places she could escape to, filling them with the spawn of oblivion, waiting to unleash them upon her enemies.
     
    And her descendants, her vampire descendants, still reside there, in a vampire sanctuary away from the light, hidden in plain sight far beneath solitude, praying on us just enough for us not to notice, but always there - it is a maddening thought!!
    So I awoke in my bed, only to remember the intense and lively conversation and nothing else! Whoever I told did not believe me, but I assure you! Heed my warning - beneath Solitude lives a coven of vampires, perhaps they are our true rulers, perhaps they control the Blue Palace court...
    
    Any who seek out the riches of Potema's Catacombs, beware!
     

     

    2,629 downloads

    Updated

  5. Volthar Manor

    This is my first Mod. It requires Dawnguard. I made it for fun, and to add several things I wanted all in one place. I also wanted a mod with many hidden passages and easter eggs, which i hope i added enough. It ended up being almost DLC sized. Don't stop exploring!

    im not an experienced modder so this mod doesn't have all the perfectly crafted static, or places for all your trophies. What it does offer is (hopefully) a seamless addition to the lore and feel of skyrim, lots of in-depth background lore/context, and some mindbending content you don't see coming - this mod has LOTS inside - I just added detailed walkthrough with images - but I hope you try to solve the mod using the clues, riddles, and good old fashion exploring. 

    Don't underestimate the scope and scale of the hidden places of the world.



    About the Volthar:

           The Volthar family are imperial vampires, and the second oldest vampire clan in Skyrim. They prefer the finer things and enjoy obscene wealth and influence (though their bloodline has grown thin). They are worshippers of both Molag Bal and Dibella, and as such they are ruthless cunning beasts who are masters of the illusory arts and possess tremendous skill when it comes to seducing and manipulating mortals. Unlike most vampires, the Volthar operate in plan view of mortal institutions, rising to stations of great power and influence over mortal affairs. The Volthar were influential in the founding of Solitude, the establishment of the EETC, and the commission and construction of the Blue Palace.


    This mod Includes:

    5 different areas/realms to discover and explore
    New Spells and Books
    Lots of space for displays and storage
    Summonable dragons and creatures
    Many NPCs and Followers
    many difficult enemies
    Many Merchants and Markets
    Lots of background and lore
    Lore-friendly feel
    Many difficult riddles, mazes and puzzles
    2 Battle Arenas
    Large Dungeon and Jail cells
    2 large swimming areas
    Many Weapons, Armor and Potions (some def overpowered)
    Teleport spells and Teleport Pad to all the holds
    powerful shrines 
    MANY hidden mysteries and secret passageways.

    This mod is NOT easy. I recommend trying to figure it out using the clues, but there's a walkthrough at the bottom.

    It definitely has some adult content.

    To Start the Mod:
    There are two ways to start this mod 
    1) Find the letter that Cicero stole, he dropped it in the Dawnstar Sanctuary
    2) Read the letter to the Arch-Mage in the Arch-Mage quarters

    To install: 
    drop this into your data file, or use a mod manager

    Issues:
    -No LOD for Dia Nilus - this doesn't really affect the look, but it would be cool to have it.
    -The arenas interfere with the teleport doors for some reason, especially dead dragons in Dia Nilus. For now, I suggest not saving after using the Arena a whole bunch. The arena in moonharbor doesn't seem to have issues 
    -Probably some grammatical errors, there's at least 15,000 words of written and background lore
    -I wouldn't summon the deadric warrior a whole bunch. I couldn't figure out how to put a limit on the summon button. But if you want 100 deadric warriors, do it up.
    -I added a teleport to Sovngard spell that puts you right in front of the Valhalla. obviously don't use it to break the MQ.
    -This is my first mod, i fixed as much as possible, but there are no doubt still some issues. let me know.


    Conflicts:
    This mod only alters a few spaces - where the manor is (just south of Morthal). It also adds a door and discoverable area in Labyrinthia, 
    and adds a study area to quarters in the Blue Palace.  Has no conflicts as far as I know, unless another mod alters those areas.

    Permissions:
    Anyone can alter, improve, or port this mod.

    Future Plans:
    Add a courier to deliever the letter depending on if you're a vampire or not.
    Add a duel Questlines for Good/evil characters
    Add LOD for Dia Nilus
    Add purchasable upgrades like Guards and bartender
    Add the faith shout 

    Credits:
    Walburg for the map in the image section
    Bethesda for a great game and CK

    I hope you have fun. Lots here.

    id love feedback. There's a walkthrough at the bottom. feel free to msg me.



    The Note that Cicero Stole

    Dear Listener, 

    Friends like you are hard to find, and very valuable to me. You may not remember me, my name is Vianica. We met in Riften some time ago. I've heard lots about you since then. Most Impressive. I'd love to know how much is really true.

    I couldn't find you, or find any courier who would deliver you a message, so I asked Babette to deliver this for me. I hope it finds you well. 
    I'm writing because I have a proposition for you. I know you're busy, but I would like you to come live in my family estate, Volthar Manor. It is an old Solitude style mansion at the base of Eldersblood peak,  hidden in the forest just south of Morthal, at the intersection of the main road to Solitude and the tiny path to Cold Rock Pass.

    With the recent passing of my father, the estate must either be sold or fall into disrepair. I no longer wish to have any association with that place. If you are willing to pay for the upkeep, then I would like to offer you use of its facilities.  I think it is a good fit, considering who you associate with. Several of my family have been in the Brotherhood, and my grandfather Lanus served Nocturna as a Nightingale. 

    My stipulation is that you do not inquire as to my situation. It is too painful to speak about. And I would also ask you not explore the Vestiges that go deep underground (for your own safety). All  you need to know is that I am the last of my clan and a devout follower of Molag Bal. I will live near the shrine in the caves, and you may make use of all the rest of the mansion.

    Afew notes about the mansion;
    - The spare key is hidden by the lantern in front of the main gate. Theres a pullbar on the tree that opens a tiny rockface.
    - The passageway to the shrines is in the lounge, first room on the left. The button to the door is on the bar.
    - The lounge has all the smithing supplies you could need, and also some libations for the thralls and servants (when you get them). Upstairs theres alchemy and enchanting tables, plenty of storage, small crock pot and dining room nook, as well as the guest bedroom.
    - On the third floor is the library and master bedroom.  You could learn a lot by spending some time in the library, it is one of the largest and oldest in all of Skyrim. Also theres a few shrines and artifacts up there.
    - There's a shrine to Nocturna in the hallway to the backroom, and there may be a room for the dark sacrament (It was enchanted by my grandfather Lanus Volthar, but I haven't seen it in years)
    - My father lost the key to back rooms. I will keep looking, but I doubt I'll find it. You can deal with that situation any way you like
    - Only one thrall is left after my fathers passing, she stays in the grotto. If you stay, I could probably find afew more, and also (if you have coin) I know someone from whom I could hire a guard and barkeep.

    I hope you are well, I've heard interesting rumors about a unique magic you possess. And now theres talk of dragons?
    Feast on life, my friend. 

    -- VIV



    Letter to the Arch Mage

    Dear Arch Mage,You don't know me, my name is Esra Marello, I am from the city of Cheydinhal in Cyrodiil. 

    I write to you because I don't know who else to turn to. Some months ago my daughter went missing. Her name is Sadia. She and my eldest son were attacked on the road by a gang of bandits while returning from the imperial city. My son was spared, but my daughter was taken by the leader. 

    I hired a bounty hunter to track them down, and discovered the Bandit leader was from the Falkreath hold of Skyrim, near Helgen. But by the time my man had found them, they'd sold my daughter to a coven of witches. My man tracked them down, but was discovered by the witches and barely escaped with his life. He found out that my daughter was offered to a Daedra named Sorn, and taken into Oblivion.

    After inquiring around, I found out this Sorn is well known to the Synod. 

    I am just a merchant, but I am also a member of the Cheydinhal Court, and I've heard some strange rumors that some in the Synod wouldn't want me to tell you. A particular mystery involving a lost Elder Scroll has been of great interest to the Synod, and they've worked along side a notorious vampire clan in order to track it down, dangerous vampires called the Volthar. According to a rumor, a synod researcher named Dellian Thrice became involved with them, and has kept constant contact. The Volthar are dangerous Daedra worshippers and usurpers, and one of their estates is in Skyrim, just south or Morthal. A member of the Synod told me that this Deadra called Sorn is somehow involved with the Volthar vampires. I believe tracking these vampires down could lead to my daughters safe return. Sadly, they are out of the reach of my influence.

    I write you because I have no recourse. I am not equipped to deal with these evil forces, nor do those around me possess the knowledge to unravel the mysteries of Oblivion. Magic is not as prevalent as it was. The Dominion is ever watchful, especially over those who practice magic. I write because I have some small hope you will be able to track down at least some information about this Daedra named Sorn, and help return my daughter. It may be a fools hope, but it is my only hope.

    I thank you for reading this Arch Mage, and wish you well.

    Esra Marello 



    The Volthar Family Genealogy, Book I
    By Marcius Volthar

    Volthar Fusrokela
    Feyn Jun Mafarak

    Thy secret wrath
    Lessened fire
    Sworn upon the pyre

    By Azura's right
    and Molags left
    Thou shalt guard the Dia

    This is the Volthar Epsidium, a poetic verse that tells the history of our family. The Volthar were originally from Cyrodil, but have lived in Skyrim for centuries. We are the second oldest vampire clan in Skyrim.

    The first of our family name was granted vampirism by Molag Bal. His name was Rokel, a name given to him by the dragons. The Volthar line extends back 14 generations, of which my daughter Vianica is the 15th. Rokel was a student of Hakon one-eye, and lived in Grereatha, a now destroyed monastery in the Jarrall mountains. 

    Rokel was charged with keep of the Scroll of Dia Nilus. However during the dragon wars, Molag Bal showed him favor, and he betrayed the Nords and gave the scroll to Bal in order to gain access to Coldharbor. Our Edda, as well as the fate of the Volthars, is tied to the scroll, though it was lost long ago. 
    Molag Bal gave the scroll to the Ideal masters, who in turn gave it to Mora, and there it stays to this day, forever lost to all those upon Mundas. The Aedra were furious, and cursed Rokel, for our clan's destiny to be tied to the scroll, and suffer protecting the secrets of the scroll (even though Mora keeps it guarded). This is the closet approximation of the meaning of the family motto. These words were uttered by Akatosh, not long before the fall of Alduin. It was he who gave the Volthar their true name in the dragon tounge, Fusrokela.

    Rokel married Lenya Meridin, who begat Tresi, Molfs, their children were Lokel, Melfdir, Mortin and Morbin, and their families were spread all over when the Dwemer invaded. They had many children, Kelbin, Morlel, Senya, Norbin, Nolfdir, Morhan, but it was Kornthir, son of Kelbin, who built the Volthar family home, shortly after most of Solitude inlet was settled. Many Volthar were members of the Solitude Court (though our influence has dwindled), Kornthir, and his son Ornthir played an influential roll in Solitude commerce.

    Ornthir begat Mortil, Rolenya, Senya, and of course the bastard Orvil, who betrayed the family to the Redoran. Of Mortil's offspring, there was the great warrior Torcius, and his twin daughters Kelnya and Melnya. His youngest Morvius  was also a great warrior during the wars between the elves and the Nords, though their allegiance was always to the clan, he won many battles for the Nords. Morvius is still told of in their lore, a dreaded dark lord in daedric armor who bore a great warhammer. Morvius had many wives, and his son Lorus was the longest living Volthar. It was Lorus who build the library and shrines, as well as the fortifications around the estate.

    Morvius had a gift for dealing with mortals, and was one of the original backers of the East Empire trade company. The Volthar have always been wealthy, but Morvius made us obscenely wealthy. Perhaps the reason we have lost so much influence over the centuries is that Morvius made said influence unnecessary. 

    Morvius loved Skyrim and lived in the mansion here in Hjaalmarch, but he spent most of his life in the Imperial city. Our home in Cyrodil was destroyed in the Oblivion Crisis, but Morvius spread the Volthar legacy all over. Many of the mansions, hamlets, castles and keeps all over Tamriel were originally built with Volthar coin. 












    Walkthrough (SPOILERS!!)

    1) The key to the manor is hidden beneath a sliding rock in front of the main gate. There is a written warning, and a pullbar on a nearby tree.



    2) Enter the manor and find the basement lounge. The button for the secret cave entrance is literally on the bar with the hanging garlic and elves ear - on the far right end there is a small rock protruding. This opens the door to the caves. Don't be fooled by the decoy button, it only opens the wall safes.



    3) the Key to the back doors is in a strong box behind the dinning table and shelves, hidden amoung dragon tongue and other flowers. With this key you can open all the hidden passageways  and Secret tunnel. There is a hint to the location of this key in a note in the master bedroom.



    4) To enter the Vestiges, look for the switch to the right of the door. Look at the dwemer shelf, and find the raised stone next to the lantern. 



    5) Once in the Vestiges, go to the bottom of the stairs, mind the trap, then go right, right, left, right, right, second left, right, left, left, second right, and follow the stairs to the bad room.Take the key to the Vestige Keep. There is a letter that hints at Step 33.



    6) To exit the bad room, hit the switch mounted on the firepit to open the stone door. Take the stairs up. There is a ladder that will take you back to the main stairway.

    7) go back down the stairs and on the 33rd step from the bottom, there is a switch that opens the rock face, and the Key opens the door. You need both the key and to hit the switch to enter the Vestige keep. 



    8) Once in the keep, find Marcius's room (where his coffin and journal are). take the key. You can now unlock every door in the vestiges, (including a secret passage that leads to Labyrinthia). 



    9) Go back down to the dungeon, there is a small panel next to the sealed off hallway. use the key to unlock and pull the pullbar. Enter the new area.


    10) Go to the door buttons. Push only 1 and 2. read the letter. Find the buttons to open the cabinets (or pick the locks).

    11) Explore the new area.  At the end of the hall, press buttons 1, 2, 4, 6 to open the stone doors. Many combinations work.

    12) Enter the Blood Claw Chamber. Read the Letter. SS is Sybille Stentor. She has the Blood Claw. You must go to the blue palace (take the secret entrance in Labyrinthia), and pickpocket Sybille's key. Open her lockbox(giggity) and take the Blood Claw. Go back and open the door with the Blood Claw

    13) . Once in the Epsidiary, go straight north. DO NOT get lost. Find the Balcony and defeat Marcius Volthar and Nilhus. 

    14) You can now use Marcius's spell tome to enter Moonharbor Hall. To enter Dia Nilus, take the leap of faith. the portal is at the bottom of the cliff.


    15) Moonharbor has a few easy triggers to open all the doors. start by finding the candlestick in Fayt's study and exploring the Vampires coven. take the key on his desk to open Vianica's room. There are 2 markets and merchants everywhere.

    16) Dia Nilus has many more hidden spots, including two merchants and a teleport pad. Use Whirlwind sprint to explore. The portal that leads to the Dia Nilus Spire is behind Sephela's word wall. Take the portals to the mountain and defeat the Aspect of Akatosh to claim the Bastardized Epsid.



    There are many easter eggs along the way, many in fact. There is always another secret, this was the fun and main reason i made this. I hope you have fun and enjoy the mod!

    The End.


    3,212 downloads

    Updated

  6. SewerRats - A Crime & Punishment Overhaul

    V. 1.21 BETA. FOR FEMALE CHARACTERS ONLY.  
    UPDATE WARNING: 1.20 DOES NOT FIX SOME BUGS IF THE SAVE HAD PREVIOUSLY BEEN USED WITH SEWERRATS. TO TAKE ADVANTAGE OF ALL BUG FIXES, PLEASE CLEAN YOUR SAVE OR START A NEW GAME.
     
     
    As a frequent (in-game) criminal, i've always found Skyrim's vanilla justice system to be a highly underwhelming experience. It often felt easier just to surrender when times got tough, surrendering your stolen loot and losing the skill points you probably gained shooting arrows at innocent civilians anyway. SewerRats aims to redefine the justice system in a much more medieval, masochistic way that feels right at home in a game that shares many of those qualities.
     
    Crime
    SewerRats expands the crime system, introducing illegal drugs sold by drug dealers sold throughout Skyrim. Legal cigarettes are also available, which are sold by merchants in most cities within Skyrim. Dealers peddle substances including Crack Cocaine and Weed, which are also common in the Sewers (see Punishment). These drugs greatly affect you, making the game near impossible to play while effects are active. Addiction can follow if substances are used often enough, which will lead to desperate efforts to get your fix, and eventually, a life of crime, prostitution, and desperation.
     
    Drug/Cigarette Availability by Location:
     
    Addiction:
     
    Prostitution:
     
    Punishment
    While the vast majority of the mod's gameplay currently takes place in the Sewers and Solitary/Death Row, multiple prisons are actively in the planning and development stage. Now that the Sewers are (in our opinion) mostly stable, work will begin on the remaining pieces of this mod. The other prisons are a long-term project, but initial work has progressed quite smoothly.
     
    Prisons Currently Implemented or Planned:
     
    STABLE - Sewers (Sentencing: Bounty above MCM Minimum)
     
    STABLE - Solitary & Death Row (Sentencing: Bounty over 20,000 for Death Row, offense committed inside prison for Solitary)
     
    IN DEVELOPMENT/CONFIRMED - Dawnstar Reformatory (Sentencing: For Prostitution, Drug & Alcohol Offenses, possibly theft)
     
    NOT STARTED/NOT CONFIRMED - Work Camp (Sentencing: Small Crimes where other prisons are not applicable)
     
    Compatibility
    Incompatibilities:
    Any "Prison" type mod that affects prison sentencing. Mods that affect Orc Strongholds. "Better Cities" mods that physically change the location of existing buildings. Mods that expand outwards from the existing city are compatible.  
    Requirements:
    RaceMenu/NiOverride SkyUI Fuz Ro D-oh SlaveTats ZaZAnimationPack SexLab  
    Highly Recommended:
    Amputator Framework
    Your favorite rape/sex animation mod
    Death Alternative
    Radiant Prostitution (or any other modern prostitution mod)
     
     
    Download
    Use the download link in the "Files" section.
     
    Please consider supporting the continued development of SewerRats with a small Contribution. Donated funds will be used to implement features such as voice acting, C++ API development (Such as our BookTxtAPI), and other features which would be best implemented via third-party freelancers and consultation.
     
    Installation
    1) Install all listed requirements and requirements of those requirements.
    2) Install mod to "Data" folder (Mod managers are supported)
    3) Run FNIS
    4) Use a clean save as this is in development and may break at any time!
     
    Known Bugs
    Escape Quest might not reset properly in all instances, causing issues when you escape for a second time  
    If you find any additional bugs, please report them so they can be added to this list and fixed in order of severity.
     
    Credits
    ZaZ - HDT Ankle Chains and other modder's resources. Slaves Of Tamriel - Inspiration, Mechanics Raven Beak Prison - this mod initially started as an overhaul of the RBP mod, but quickly morphed into an idea of it's own. It no longer implements RBP functionality and will continue to have no relationship to this mod in the future, but this project wouldn't exist without it.

    15,372 downloads

    Updated

  7. The Nightingale Brotherhood

    Intro 
    Did you complete all the Nightingale quests? only to be left wanting more. Well this mod aims to expand the lore of the Nightingales, experience new enemies, new quests and characters. Save Skyrim from a great evil.
     
    HOW TO START?
    Go to Twilight Sepulcher. Speak with the Orc guarding the stone portal. Watch the video to get a better idea.
     
    Features
    Over 10 Quests
    Main Story
    New teleport spells & books
    New objects
    New weapons and much more
     
    Special shout out to Zero Frost & Insanity Sorrow thanks for giving me permission.
     
    All Right Reserved DJ Red

    2,372 downloads

    Updated

  8. S.L.U.T.S redux v1.18FR

    Bonjour j aimerais vous transmettre un fichier de traduction
    alors je suis sur que y a des correction a faire dans certaine phrase....
    Mais dans l ensemble sa reste très compréhensible
     
    j avais traduit la ligne de (quest) quêtes bizarrement sa s affiche en Anglais en jeu

    223 downloads

    Submitted

  9. A New Sisterhood

    Description:
    This mod seeks to expand on the Sisterhood of Dibella questline, centering on the temple of Mara. The temple of Dibella enjoys newfound wealth and prestige, its influence felt throughout the province. But this newfound prosperity is driven by a dark submission to the will of a Daedric Lord. Blissfully unaware of this truth, the temple of Mara calls on its sisters for aid.  Their influence wanes, much as the Dibellans' once did. They forget their ancient responsibilities, and the temptations lurking beneath their feet. Seeing an opportunity, the sybil and her champion infiltrate the temple, intent on both reclaiming an ancient sanguinian site and corrupting another goddess into their lords' service. After all, why have one goddess when you can make it a threesome?
     
    Current Features:
    A new area beneath the temple of mara, to be customized and adjusted as the questline proceeds
     
    Planned Features:
    A full questline continuing the corruption ending of Deep Blue Frog's sisterhood of Dibella
    An expanded clergy of mara distributed around skyrim
    Full Sexlab Integration
     
    Notes:
    I am using this mod as much to teach myself the process of mod creation as anything else. As such, release schedules will depend heavily on how quickly I am able to figure out the various features of the creation kit. Any feedback and advice is extremely welcome. 
     
    Acknowledgements:
    Deep Blue Frog - for letting me expand on their work and giving some great advice on how to get this process moving.

    4,653 downloads

    Submitted

  10. YPTG - A Simple Sex Change Quest

    YPTG -- "Your Path through Gender"
     
    This is a straightforward modification of the Heart of Dibella and Book of Love quest chains from Vanilla Skyrim that adds a sex change to the plot for male characters. It's designed to be a way to integrate the Sex Change Curse from Sexlab Hormones with the game's story and to add some narrative flavor to both.
     
    How to install:
     -> Install Sexlab Hormones (https://www.loverslab.com/files/file/416-sexlab-hormones-2017-12-22/) and all of its requirements. Make sure the Sex Change Curse is enabled in the MCM options.
     -> Install this mod. It shouldn't matter where it is in your load order as long as it comes after Sexlab Hormones and as long as nothing else that modifies the Heart of Dibella quest comes after it. The Book of Love quest is not modified and neither are any of the NPCs.
     
    How to start:
     -> As a male character, talk to Degaine at the Silver-Blood Inn in Markarth about stealing the statue. Get caught in the inner sanctum and talk to Hamal. The Divines will take things from there.
     
    Some tips:
     -> Whether you use this late or early in your game shouldn't matter, as long a you haven't started Heart of Dibella yet.
     -> If you've already started or completed Heart of Dibella, you can still see at least part of the mod. Trigger the Sex Change Curse manually through Sexlab Hormones, then type "setstage _yptg_hrt 110" in the console and follow the directions in the journal.
     -> The mod will be more interesting if you haven't finished Book of Love yet, but it should technically work either way.
     -> Not tested on Skyrim Special Edition, but in theory it should work wherever you can get its requirements working.
     -> As with all mods, keep a separate save.
     
    Enjoy!
     

    3,911 downloads

    Submitted

  11. The Bandits Guild

    The Bandits Guild - TES V Mod (Cinematic Trailer) 2018
    https://youtu.be/TJkSF6AQ600
     
    Where do I go, to start the quest?
    Go to the reach, the Sundered Towers. 

    Intro
    Ever wanted to join the Bandits? Want to join a new guild that feels like a family, want to grow with new characters and participate in new quests, go on raids, defend, and be part of a new guild, rise the ranks and be rewarded and recognized. 

    Description
    This mod adds a new join able guild, now only do you join a new guild, you can now join the bandit faction, a feature that was not included in vanilla. Now the bandits will not attack you when you join the Bandits faction, they are in alliance with the bandits, but they are a secret organization, and many other bandits don't know about the Bandits Guild, only the best of the best are welcomed in the Bandits Guild.
     
    Features
    New quests
    new join able faction
    new characters
    new story
    new perks alliance with the bandits
    much more
     
    Future plans
    New quests, more plot twists etc. More chapters coming soon, making a total of seven.
    Stay tuned for the latest news http://www.youtube.com/c/DJRedRad

    Credits
    DJ Red Rad - Creator, editor, coder, scripter
    Kalilies - KS Hairdos

    4,384 downloads

    Updated

  12. SexLab Solutions Spanish Translation

    SexLab Solutions en Español
     
    Ésta es la Traducción de SexLab Solutions en Español con todos los scripts y el MCM
     
    Algunas Capturas:
     

    1,401 downloads

    Updated

  13. SexLabGuild Spanish Translation

    Traducción de SexLab Guild en Español
     
    Ésta es la traducción al Español de SexLab Guild e incluye los scripts
     

    290 downloads

    Updated

  14. A Rubber Facility

    THERE IS NO MAIN QUEST YET. MY APOLOGIES FOR HINTING AT THEMES AND ACTIONS IN EXISTING DIALOG WHICH ARE NOT YET ACTUALLY IMPLIMENTED. THIS IS A WORK IN PROGRESS.
     
     
     
    Overview: So, the premise is this: A "private facility" is seeking to rehabilitate a certain demographic of prisoner, and... provide... them with some highly-demanded skills for their post-prison lives. At least, that's how the warden phrases it. The PC happens upon an advert to work as a guard, and decides to at least take a look.
     
    The prison entrance is located along the river just north of Riverwood. You can also teleport there via the "coc 0_rubber_room" command in console.
     
    At the moment, development has been focused on building the cell. Introductory dialog is fleshed out a little, but no main quest is in place. Still, once inside you can run around and interact/look at the objects, mechanized inventions, etc. All the of the characters have at least a little bit of dialog. Main quest content getting closer to being a priority!
     
    Requirements: A new save! If you've installed this file before, you will almost surely need a new save. Eventually, other mod dependencies will be added, but none exist at this time.
     
    Hints: Extra reactions available among NPCs if the player needs "more time" with speaking with the warden or tabs out of the conversation early. (AKA stage 5.) Don't piss off the guard. She will hunt you like the terminator if you piss her off. Yes, she is invulnerable. If you're freaking out, you can console "disable" her.
     
    Thanks: To Grayspammer for his excellent inspirational mod and technical help, Rubbermatt for his help and letting me use his vacbed mesh, and those who've been testing and giving feedback while I awkwardly learn new software.
     
    Misc: Other modders are welcome to copy and use my meshes and textures for their purposes. After all, this project was started as a modder's resource file. Just ask--don't profit off it, etc etc. If I have used someone else's creations and they would like me not to or would like attribution, let me know.
     
    Bugs: Well, in the current version this mod renames some doors, waterwheels, and... one other thing at least. Sloppy modding over here! I'll fix it soon.

    16,087 downloads

    Updated

  15. Paradise Halls Enhanced (PAHE) - Devious Devices Addon II - 10/15/2017

    Description
     
    This is a continuation of the Devious Devices addon for Paradise Halls Enhanced. If you use DD and PAHE together, you'll want this. This mod replaces the existing DD addon, so you will need to uninstall that first.
     
    So, what exactly does this addon do?
     
    Well, I'm glad you asked! The original DD addon for PAHE simply added a few keywords to certain Devious Devices, allowing PAHE to treat them as leashing collars. This means that these items should work like the "Iron Slave Collar of Leashing" - the "Leash to" spell should leash naughty, fleeing slaves, and the MCM menu option to stop slaves from fleeing altogether should behave properly as well.
     
    My update to this addon makes the following changes:
     
    All three slave collars that PAHE adds are now actual devious devices. You will need a standard restraints key to unlock them. To craft them, you will need to acquire and read the "Forbidden Tome" to get the Devous Smithing perk. In addition, the high quality "slave collar" is now leashing, and has had one of the ingredients to craft it upgraded from a steel ingot to a silver ingot.
     
    Some minor updates to the existing leashed devious devices:
     


    Collar (Posture) (Steel): No change
    Collar (Padded): No change
    Blindfold: Name changed to Black Blindfold
    Harness: Name changed to Black Harness, key requirement changed to chastity key
    Collar (Leather) (Harness): No change
    Collar (Leather): No change
    Collar (Posture) (Leather): No change
    Restrictive Collar: Name changed to Black Restrictive Collar
    Yoke (Iron): No change  

    Known Issues
    Farengar's Study addon - Collars on the desk will be broken. Don't use them for now, use DD collars or craft your own slave collars once you get the DD Forbidden Tome. The whip should still work though. I will modify that patch to place the DD versions of the collars shortly. Existing Saves. All collars in existing saves will be broken, as I had to made new form IDs for the DD versions of the collars. Existing Iron collars will probably also be invisible. If there is enough demand for an upgrade of existing items, I'll look into something. For now, though, I recommend just putting all existing collars into some trash container, and giving yourself replacement collars using Add Item Menu. Please let me know if you find anything else!

     

    Troubleshooting
     
    The collars are invisible!?
    See the Known Issues above. Existing collars from Farangir's Study and old saves will be broken and invisible. Get rid of them and give yourself replacement collars. Be sure to install this mod after PAHE, it modifies the meshes of all the collars to adjust to the correct DD slot. For MO users, simply drag this mod below PAHE. For NMM, make sure you install this after you install PAHE, or re-install as well if you need to re-install PAHE.

     

    Coming Soon to a Slave Near You
    Select items from DDx set to Leashing - this will be included in the main patch ESP Non-PC specific items from Deviously Cursed Loot as leashing - will be an optional ESP Non-PC specific items from Captured Dreams - optional ESP DD Equip items - optional ESP Any requests?

    Mods I Probably Won't Do
    Trapped In Rubber - Suits and collars are not actual Devious Devices, plus the mod is getting a major overhaul Real Soon NowTM Use the rubber goodies from Captured Dreams and/or DCL, I'll leashify those. Shout Like a Virgin - I think everything in this is PC specific? Sanguine Debauchery+ - Devious Devices are tied to PC slavery only I think.

    1,996 downloads

    Updated

  16. Skyrim Romance

    Skyrim is an outstandingly beautiful game, but we all have to admit we are missing something.
    Have you ever wished you could explore the land with a ruggedly handsome Ranger? Don’t you wish a dashing knight to escort you to a Grand Ball? Ever fantasize about capturing the heart of a Forsworn chief? Don’t you wish the men of Skyrim would recognize you for the beautiful, powerful woman you are and have them fighting over you? Well, you’ve come to the right mod!!! Skyrim Romance provides that and more!
     
    Download
    Be sure you download all 6 parts of the mod, and then join them together (can be done automatically by 7Zip.) Then you will find the 7zip of the mod inside the joined files.
     
    Installation Guide (video)

     
     
     
    Skyrim Romance V3 official trailer

     
     
     

    See Permissions & Credits
     
     
     
    Skyrim Romance FAQ
    Tava's SR3 FAQ (GoogleDoc)
     
     
     


    19,392 downloads

    Updated

  17. Cocksmen Village Redone

    I consider this mod to be complete. No new versions will be made
     
    This is a major rework of ffabris' amazing mod "Cocksmen Village". Due to problems with the original, ffabris pulled the mod. I felt that was a shame, since this quest mod offers some truely unique quests and interactions. So I took it upon myself to rework the mod. And ended up recruiting ffabris to help me with the scripting. He felt so blessed...
     
    What is different?
    All of the dialog has been rewritten. The actors have been "nordified". The quests and scripts have been made more sturdy.
     
    What does it do?
    This is a gay quest mod. It starts when you discover the tiny hamlet of Cocksmen Village, located just south of Ivarstead. Upon finding the village, a series of (sex) quests will start, during which you will meet aedra and, invariably, daedra. You will be taken to places you never dreamed possible! And you will also be given an important lasting task by the most contested Divine in Skyrim.
     
    Who can play this?
    The mod is written entirely with a male gay audience in mind. It could possibly be played by women as well, but it wouldn't make much sense. Sorry ladies.
    This mod shouldn't interfere with a normal Skyrim playthrough, i.e. it is not quest breaking.
    Be adviced however that sometimes vanilla scripted events may need to play out before the new quest options become available (i.e. Delphine talking to Orgnar in the Inn, the gathering at the hall in Morthal, Brynjolf approaching you in Riften, etc.)
     
    Possible conflicts
    Apart from mods which alter the area the Village is located, there should be no conflicts with other mods.
    However, since some vanilla NPCs have been altered, you should place the mod as low as possible in the load order.
    If you use a TES5Edit Merged Patch, you can get the infamous "neck seam" or "grey face" bugs. In this case, exclude the mod from the TES5Edit merged patch!
    The behavior of some NPCs has also been altered. This should not cause any problems, but occassionally it can cause NPCs to not show up where they are supposed to be, if you use a mod that changes NPC sandboxing, like Immersive Citizens. However, I reworked the mod with Immersive Citizens enabled and had no problems.
    If you discover any conflicts, please let me know!
     
    Known Issue(s)
    Occassionally the quest "Blood of a God" won't update properly after getting all the items. Should you get stuck try the following work-around

     
     
    Required mods
    This mod requires all the mods below, including their requirements
    Skyrim Legendary Edition (or all DLC)
    Unofficial Skyrim Legendary Edition Patch
    Sexlab
    Sexlab Aroused Redux
    KS Hairdo Renewal
     
    Recommended mods
    not required but strongly advised
    Fuz Ro D-oh Silent voice
    Grimoas - Almighty TALOS - Statue Replacer
    M2M Gay Animations
    SkyHunks or Masculinized Level Lists (not both) get all versions of the masculinized level list
    The Manipulator
    SexTalk (gay) (a small mod that can initiate sex acts, specifically for gay men)
     
    Completely unneccessary
    Want to have your NPC looking much better? Get these mods:
    Inhabitants of Skyrim - Version 1 (requires all apachii hair unfortunately)
    Inhabitants of Skyrim USLEEP Patch
    Fine Face Textures for Men by Ushi (+ Black subsurface maps for Face and Body + Vampire Patch)
    Smooth Male Body (SOS)
     
    Installation
    Important! If you have been using the original mod by ffabris, you will have to uninstall it and do a clean save. Preferably also use a tool like Save Game Script Cleaner to remove any traces of the original mod. The scripts have been changed too much and installing over the original mod will most likely cause weirdness!
     
    Make sure the mod is below any NPC changing mods, such as NPC overhauls and mods that change NPC behaviour.
     
    Updating
    Some scripts have been changed, so follow the directions as state above under "Installation"
     
    F.A.Q.
     
    Q: I did the first quest and now nothing happens?
    A: Yes, there is a pause between the intro and the next quest. Just do some other quests or wait/ sleep at least 24 hours. The next quest will start automagically and give you an update.
     
    Q: Why is there a tree sticking out the wall in the manor and the inn!
    A: You are probably using a tree replacer such as Skyrim Flora Overhaul. Just disable the tree via the console: Open the console (usually with the ~ -key), click on the tree branch you see poking out (make sure you get the actual tree or the wall will disappear! The console should say ObjectTREE in the bottom right of the screen) and type in disable. Should you delete the wall by mistake, type in enable and it should reappear when you exit the console (by using the ~ key again). Using the scroll wheel on your mouse will scroll through the nearby objects, so you can select the ObjectTREE.
     
    Q: I am not sure what to do next? Hayulp!
    A: Pay attention to the dialog and read the journal entries. Everything is explained in there. Usually, but not always, there is also a quest marker.
     
    Credits
    @ffabris - for creating the original mod and his invaluable help! Make an offering in his name!
    Static dishes and food resource by Tamira
    Ready Clutter and Furnishings by Lilith
     
    NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike.
    In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions.

    8,425 downloads

    Updated

  18. DDS: Devious Stats Proof of Concept

    What is the goal of Devious Stats (DDS)
    Tracking the length of time in hours where the player is wearing Devious Devices (DD). Specific properties, namely how long the player has been locked in a specific kind of device, or how long they have been wearing the current device. And exposing these stats so that other mods can take it as a dependency if they wanted to play with the stats and create conditional clauses based on the stats for Game play affecting behaviours. i.e a player who has worn a corset for >1000 hours gametime might find being out of a corset a rather painful prospect, that the modder is free to implement, using this framework.
     
    Why would I want this mod
    Assuming it works and you can view the stats it monitors via MCM, and it has a practical zero performance impact why wouldn't you?
     
    Limitations and design
    Unfortunately due to limitations it only seems possible to monitor hours logged from the time this mod initialised, any prior DD experiences for the player before the mod is installed will not be detected. This will not come as a shock to many.
     
    Theoretically the mod will not need updated when it is complete often barring bug fixes that escape the full release, or if new devices are added, although as it is in a conceptual stage now I expect to release fairly frequently, of course subject to the time I have available. Which admittedly is rather limited
     
    Problems
    The Big Problem: There is an issue where tying abilities to the exposed conditional variables do not seem to monitor changes to the underlying numbers and they do not update to properly apply/remove active effects. I'm a little confused because it 'appeared' to work originally in v0.2a.
     
    I do not know how to track the passage of time when the player fast travels. Solving this will be quite an issue I believe so I am leaving it for now. And not a very interesting one, Although perhaps it will be better left out since racking up hundreds of hours fast travelling to places might feel like cheating for some.
    If I was a mean person I would try to disable fast travel if locked in a device (Configurable in an MCM) as it is. I'm happy to leave it as is for now and work on tracking all kinds of devices and fun numbers.
     
    Currently Implemented V0.3a
    Tracking of hours worn lifetime/currently;
    -Chastity Belts
    -Harnesses
    -Corsets
    -Gloves
    -Boots
    -Collars
    -Panel Gags
    -Ring Gags
    -Ball Gags
    -Vaginal Plugs
    -Anal Plugs
    -Armbinders
    -Yokes
    -Arm Restraints
    -Leg Restraints
     
    For a much more in the future version I plan to start implementing
     
    I am hoping to be able to observe closely enough to watch for
    -> plugs with specific functionality (strong/random vibrate, edge, shock etc)
    -> How many hours since the player was last effected by functionality of that type, etc.
     
    But these will have to wait until I sort out the big problem.
     
    Upgrading from old versions to new
    No idea, volunteering guinea pigs will be thanked for their sacrifice (take care to make sure you have backup saves to go back to that are safe)
     
    Uninstalling the mod:
    Simple as removing all devious devices, waiting an hour in game, waiting (in real time) for a few seconds, saving, quitting and then uninstalling the mod through your mod manager.

    1,066 downloads

    Updated

  19. Master Gets a Job

    There you are, a slave. Defeated in combat, naked and humiliated, a collar around your neck. Can life get any worse? And your new master, he's...he's...well, he isn't doing much of anything. He's sandboxing around. Or he's just standing there waiting for YOU to do something. Doesn't he have anything better to do with his time? He really should get a bloody job.
     
    And now he has. Introducing Master Gets a Job. No longer will you have no direction as a slave! Your master is a busy man (or woman, or whatever)! He spends his days circling Skyrim, visiting his factors. And lucky you get to tag along!
     
    Enough with the intro! What does this mod do, exactly?
    Simple! Once you get enslaved*, speak to your master. Ask him (or her) what to expect of you. He (or she) will tell you what city or town to visit next. Once you reach that city or town, speak to your master again, and he'll tell you the NEXT city or town to head for.
     
    Fair warning - this is very basic at this point
    Don't expect a lot. I threw this together without checks. They might come later, if people are interested. For now, you will be required to play along - you could technically tell your master that you've reached your next destination before you've actually reached it.
     
    *Also, the starting dialogue will appear for every person you speak to in Skyrim. All the time. I might try to figure out how to make it show up for only masters at some point, but for now you'll have to ignore it until you need it.
     
    This should be compatible with any slavery mod out there that allows travel. You'll need to be very careful with Sanguine's Debauchery, since those masters are quite touchy about how far away you get from them.
     
    There is a rudimentary demerit system in place. If there is interest, I'll expand on it. Be warned, when he says he'll kill you on your third strike, he means it.

    2,990 downloads

    Updated

  20. The Isle of Mara

    The Isle of Mara v4.1
     
    Updated - v 4.1 small fix to stop freezing during the Dragonbottom quest (should be safe to update as long as you haven't started that quest yet)
     
    I got bored, so played around with this some more. This update adds some extra things I thought were fun as well as correcting a variety of bugs. It's at least 70% more perverted now. In particular:
    New major quest - if you claim your rightful place as the Prophet you can now capture the town of Riften and enslave all its men (NB I make no guarantees about the effects on any other quests in and around Riften...but its not game breaking). Minor quest - you can now help Master Crandor experiment with the exciting possibilities of Mpreg. Misc quests - a variety of new misc quests scattered about the island for flavour. Crime - the island now has its own crime system complete with a bunch of unpleasant punishments for you if you break the law. Pole dancing - you can now dance in the island's inn. Atmosphere - the island now includes a variety of new dwemer devices - like a branding machine and electro-stimulator. It will also make use of slavetats if installed. New Animations - the mod now makes use of many of the more awesome animations that have recently been developed (see credits below). SL Animation loader support - to solve problems with the right animations not being enabled for certain scenes the mod now has its SLAL package. Enable the Isle of Mara animations in SLAL and you'll have all the rights animations in each scene. Bug fixes - galore, especially in the quest that occurs after you side with Malbronus. It should also now be possible to fight Malbronus bug free,

     

    It would be best to uninstall the old version and restart the quest from a pre-quest save. I can't garantee that this will work for saves where the quest has been started.
     
    Summary
    Sick of all those quests that assume you're a woman before they enslave you? Are you a male adventurer who wants to get enslaved by some other hot men in Skyrim? Then look no further. This mod provides about 2 hours of questing based around hot man on man action (though you're free to play a chick too if you can live with some odd pronoun usage). The story is based around a mysterious quest for the Companions that the PC is asked to go along on accompanied by Farkas and Vilkas. It doesn't go so well and results in a lot of butt-sex. Seriously, tons of it.
     
    While playing the quest its probably best just going with the flow and not trying to do clever/game-breaking things...because you will probably break the quest.
     
    Starting the quest
     
    To start the quest you need to be the Harbringer of the Companions. Then go and speak to Aela the Huntress.
     
    Alternatively using the console you can just input:
     
    SetStage melislemainquest 10
     
    and you're off.
     
    Requirements (updated)
    All the official expansions Sexlab SL Animation loader Sexlab Aroused Redux Fuz Ro D-oh Latest ZaZ animation pack - you need the pillory animations active as a minimum. Devious devices - Assets and integration and expansion Devious Devices for him Estrus for Skyrim Latest version of More nasty critters- creature animations need to be enabled in SL for the mod to work.

    Recommended
    SoS Body HDT - if you want to get the mpreg quest working properly, SAM will also work Slavetats Revealing Armors for SOS SOS clothing conversion (if you are using SoS) Shake it Dance Animations

    Credits
    All the awesome mod makers who made the above requirements. The great Komotor's Animations (the animations were designed for females, so make sure you download the original to see them looking their best as they were designed). The awesome Forerunner414's FunnyBiz SLAL Pack - for the great animation resources. The wonderful Branding device of doom mod.

     

    Compatibility
    There's nothing that this should be incompatible with this mod but other mods which cause NPCs to acquire packages (for example Spectator crowds) will screw with the quite delicate world so its best to turn them off while playing.
     
    Stability
    The mod is script heavy so expect the odd crash, particularly when transitioning between areas.
     
    Installation (Updated)
    Install the requirements above. Install this mod. Use a mod manager. The mod will work best last in your load order. Run FNIS for users to get the animations working In game - enable the Isle of Mara animations through SL Animation loader.

     

    Uninstall
    Use a mod manager or delete the files manually.
     
    Know issues & conflicts
    Won't work with mods that dick with the cities too much, like 'Holds the city overhaul' If slaves are just standing around try resting for an hour - that seems to make them trigger their AI packages and start their animations

     

    Connecting a Mod to Isle of Mara
    Exactly as per the tweaked version: if you are making a mod you can connect it to isle of mara through the hooking quest below.
    module name: Debauchery.esp quest: melislehookquest stage:10

    37,696 downloads

    Updated

  21. Remove Your Tats

    Version 2.0 - Recompiled for Slavetats 1.1.1. Dialogue improved, all tat removers now have "the Cleaner" added to their names to help identify them in busy inns. Fixed female voices on male Cleaners bug.
     
    Mod Description
    So, you were captured by evil slavers/race promoters/bandits who decided to mark your body up with unflattering tattoos and/or brands. You got away, but do you really want to spend the rest of your days with "SLAVE" stamped across your forehead, "SLUT" scrawled on your back, and message proclaiming you a sperm dump (with an arrow pointing at your nether regions to boot) for anyone passing by?
     
    Of course not. Fortunately, someone can help. For a mere 1000 gold, a tattoo-removal expert will make your skin as clean as when you were rolled born.
     
    You can find Cleaners in several inns across Tamriel, including Dragonbridge, Solitude, Windhelm, and Whiterun (in the Drunken Huntsman). Try not to be rude to these hard-working folks.
     
    Make sure you have the latest JContainers.
     
    FAIR WARNING: This mod will clear all Slavetats markings. If there are some you want to keep (such as the Defender marks), you will have to re-apply them manually.
     
    Now included: a Khajiit Speak patch by Nepro! If your character is a Khajiit, download and let it overwrite. (Does not include all new dialogue yet.)
     
    Thanks, as always, to murfk for the invaluable help.
    Thanks as well to Sapho888 for the great idea that was implemented in version 1.2.
     
    Full change log

     

    5,686 downloads

    Updated

  22. {ABANDONED} Mistaken Identity

    15 March 2016 - This Mod is Abandoned. If Anyone wishes to use anything of the mod, make it their own. Go ahead.
     
    2B fixes
    Dialogue should progress
    Quest Markers should show now after talking to Andrea in the dawnstar windpeak inn
     
    New Version 2A has been released (WOW)
     
    This is my remake of my first mod created. It's been absolute hell to try and make this and I had to strip what i wanted right down to the bone just so I could release something as I'm a little fed up of it hanging over my head. I already wrote out an edited post but I must have done something wrong and the forum ate my words.
     
    Basically the mod will take less than five minutes start to finish, it includes some cute zadlibs (devious devices) and some zbf animations. Sexlab was too crashhappy to include so it got excised sadly. Interspersing dialogue with scenes was also extremely painful and causing some severe issues so all dialogue was cut and i've just stitched some scenes together. I'm surprised I can release this thing but it works end to end for anyones curiosity and im potentially putting it to bed.
     
    In the future should I decide to work on another kinky mod for skyrim I think that I will look at something that does not include copious amounts of scenes or dialogue and look to the more moment to moment gameplay and if I can make anything fun or interesting. Im not sure what that will entail or what I even want to do with it. But it was just shocking doing so much work to release a few sloppy scenes and I think I'll look elsewhere into doing something fun.
     
    Quest Start: Talk to Andrea in Dawnstars Windpeak Inn
     
    Delivery target is near Falkreath (Quest Marker)
     
    Any other problems and issues let me know, I'll try to address what I can.
     
    .02C and under have now been removed.

    8,528 downloads

    Updated

  23. Alt Maria Eden Prostitution

    For those who are having trouble installing the original mod http://www.loverslab.com/files/file/2647-maria-eden-prostitution/
    thanks Zaria. this is english version only. See original mod for requirments.

    4,759 downloads

    Submitted

  24. Submissive Lola. Consensual D/S mod

    My intent is to implement some ideas of the well known mod from FalloutNV: msex Veronica D/S which I really love.
    I'm currently make a break from my job, so I started this work couple of days ago just for fun and I don't take it seriously.
    It is also my first mod ever and I know you people are tired of excuses like that. I'll try my best to produce some high quality stuff, but don't expect a miracle. Not at the first release anyway.
     
    The mod is for people looking for some simple means just to spice up their gameplay. For heavy BDSM or non-con stuff look better for Maria Eden, SD+, Defeat, Submit, whatever. For extensive stories there is Captured Dreams shop, Trapped in Rubber etc.
     
    What's this all about, how to start and how to play
     
    The mod gives you a possibility to turn your follower into a Dom or Domina. It works with every follower, vanilla and custom, male and female. PC may be of any gender too, the devices and animations work fine. As for the name... you submissive guys don't mind to be called Lola, don't you?
     
    Go to Haelga's Bunkhouse in Riften. In her bedroom look under the bed near that famous horker tusk, . The book you'll find there explains the rest (and starts the quest). After you become enslaved, you will be approached by your owner every game hour with some semi-random demands. You'll also get couple of dialogue options where you may ask to free you from your restraints for example.
    Typical punishment is the well known electrocutting. Under circumstances (high difficulty, low level) it may get very painful or even deadly. There is also some spanking, light bondage, gagging and forced stripping.
    How the submission score works I'll explain later.
     
    Some suggestions for gameplay:
    Don't combine this mod with Devious Devices as well as other slavery mods like SD+ or Maria Eden. At least, enjoy responsibly. There are no technical problems, but if you happen to break some rules because of some DD randomly locked on you, the things may get very ugly. IMO, DDs also break immersion of this mod, but this is not for me to judge. Use some basic needs mod. Anyone will do. That's because the dom events are bound to game time, not the real time. You have to pay somehow if you just skip hour after hour. Don't munchkin too much on difficult terrains (jumping from the mountains etc). As the dom event occurs randomly, your owner may not always be able to forcegreet you. It's no problem, the event will be just skipped after ~5 seconds. But you want the event to happen, don't you? Don't fast travel very often. Give your owner a chance to play with you on the road.

     

    Submission score explained under the spoiler
     
     
     
     
    Requirements
    Sexlab. 1.59 or 1.60, it doesn't matter Sexlab Aroused ZaZAnimationPack 6.07 Non-Sexlab Animations Pack v3 (spanking and feeding animations)

    Devious devices and PetCollar are no more required. My eternal thanks to yurik, the creator of PetCollar anyway.
    If you played with any of pre-release version, remove it completely and make a clean save.
     

    Install and Upgrade
     
    Use NMM or ModOrganizer. End the slavery, uninstall the old version, make a clean save, install the new one, start over again.
    If you don't clean your save it may also work, but there may also be some side effects.
     
    Feedback
     
    Your feedback is desperately needed. How it feels, how it plays, what is broken.
     
    Changelog
     
     
     

    68,801 downloads

    Updated

  25. Isle of Mara - Tweaked [Obsolete]

    Isle of Mara - Tweaked
     
    Not compatible with Isle of Mara 2.0 - nor will it be. I am not doing this all over again. I am leaving this here for any who want it but will not be doing anything further with it.
     
    Isle of Mara by quimboles is one of the best quest mods I have ever played, be it sexual or "vanilla". Unlike so many, scenes are rarely repeated, the is very little running back'n'forth all over the place, and it has a good dose of humor to it too. Not wishing to bash anyone but I think mod authors could learn a lot from this mod, it really stands out. And, best of all (for me anyway), it is gay male, which is pretty rare.
     
    What This Is
    This consists of a changes to the original mod, Isle of Mara. While it seems that the author does check in here occasionally, the mod has apparently been abandoned. On 21 August, I PMed quimboles, asking permission to mod this; to date, I have not heard back, so in the meantime, I am making this available. I will gladly remove it at his request. I had originally posted this in the IoM support thread but decided to make it available as a separate download, hoping to bring more attention to it, and the original.
     
    Changes in this are mainly look'n'feel tweaks to the NPCs. I wanted to make the main characters better looking, add more variety to their hair, change some clothing. Also fixed a few small bugs ... those I have been able to. (If you have my SkyHunks installed, Vilkas and Farkas should look the same.)
     
    Mods That Can Connect to Isle of Mara Tweaked
    Simple Slavery - thanks jfraser Deviously Enslaved Continued - thanks Verstort

     

    Requirements
    You need to have the original Isle of Mara 1.51 installed, along with all its requirements.
    NOTE: Estrus is required, as I added it back, but SOS is not required as of 2015-10-05. However, Devious Devices for Him is designed for SOS, and you may get clipping with a different body replacer.
    You will also need:
    KS Hairdos - Renewal Apachii Hair - Full and male

    Installation
    You need to have the original mod installed, then install this on top. The attached rar file has a new esp file, and new FaceGen data (mesh/textures), plus one replacement script.
    Do NOT install this midway through a playthough of the quest, or any of the NPCs already in your save will "break" (ie, end up with grey face).
     

    Uninstallation
    Reinstall the original mod on top of this, overwriting files.
     
    Connecting a Mod to Isle of Mara
    If you are a mod author and want to connect your mod to this, then here is info on how to do so:
    module name: Debauchery.esp quest: melislehookquest stage:10 Page to link to: Isle of Mara - Tweaked

    Change Log
    2015-10-21
    Added a way for modders who may wish to hook into this mod, as described above.

    2015-10-05
    Thanks to sleuthing by Lucifugus Ominous, the dependency on SOS has now been removed. VERY odd thing: there were two piles of books and some lights in a wilderness cell that were somehow linked to SOS. Anyway, removing those allowed SOS to be removed.
    Does this break anything? No idea whatsoever! Test at your own risk.

    2015-09-29
    Cleaned the mod with TES5Edit. I changed the appearance (face) of most of the main NPCs: Prophet, the marryable masters, ship captains, etc, as well as a few random minor NPCs (priests, slaves). Added Apachii or KS hair to those and many others, to add variety. Changed the armor of the Mysterious Strangers from thalmor to orcish (looks more sexy when using SOS Revealing clothing, in my view). Priests of Mara now have no hood; instead all priests and masters now sport an amulet of Mara. I also added the sla_exhibitionist flag to many NPCs ... makes then get aroused quickly if naked, which many are. Fixed the epilogue quest not progressing after you find the Pear. Fixed (?) the werebear scene; you can now interact with them after sex. Minor: Removed the door on the rear outer wall of inn. No idea why that was there, doesn't seem linked to anything. Navmesh fixes. Fixed the floating grass problem. Tried to fix the problem with NPCs navigating the steps on the pleasure ship (crossing fingers).

    Tried to Fix But Not Managed - Yet
    Fix Tentacles in Crandor's Lab and Oblivion.
    The Estrus mod doesn't contain the flag which would mark it as a master. What that means is that if you use it as a master, CK can and will strip it out on later loads, breaking anything that uses it. That's what seems to have happened with IoM 1.5.1. There is no easy way to add back everything that was stripped out... doing so is beyond me, I'm afraid.

    Final Note
    The choices of NPC appearance, clothes, hair are personal preference. I started this for myself, and as a learning experience. If you like my choices, great! If not, feel free to reinstall the original mod.
     

    I read the support thread for the original mod. If bugs are reported, I will try to fix them, if I am able. This mod is very complex, so it may be beyond me, but I can try.
     
    Again, quimboles, if you want this removed, please say so and I will gladly do it.

    2,115 downloads

    Updated


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