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Found 46 results

  1. My next character is going to be a demon, So im looking for a house that's in in the plains of oblivion. If anyone has a clue to where i could find something like that, it would be great!
  2. So, here is the place where you can Post your Songs. Please use the Spoiler Tag, for a better scrolling in this Topic. The first three Songs i've heard durig my first Club visit, were these Tracks. It was in 1990.
  3. View File This is my first Mod. It requires Dawnguard. I made it for fun, and to add several things I wanted all in one place. I also wanted a mod with many hidden passages and easter eggs, which i hope i added enough. It ended up being almost DLC sized. Don't stop exploring!im not an experienced modder so this mod doesn't have all the perfectly crafted static, or places for all your trophies. What it does offer is (hopefully) a seamless addition to the lore and feel of skyrim, lots of in-depth background lore/context, and some mindbending content you don't see coming - this mod has LOTS inside - I just added detailed walkthrough with images - but I hope you try to solve the mod using the clues, riddles, and good old fashion exploring. Don't underestimate the scope and scale of the hidden places of the world.About the Volthar: The Volthar family are imperial vampires, and the second oldest vampire clan in Skyrim. They prefer the finer things and enjoy obscene wealth and influence (though their bloodline has grown thin). They are worshippers of both Molag Bal and Dibella, and as such they are ruthless cunning beasts who are masters of the illusory arts and possess tremendous skill when it comes to seducing and manipulating mortals. Unlike most vampires, the Volthar operate in plan view of mortal institutions, rising to stations of great power and influence over mortal affairs. The Volthar were influential in the founding of Solitude, the establishment of the EETC, and the commission and construction of the Blue Palace.This mod Includes:5 different areas/realms to discover and exploreNew Spells and BooksLots of space for displays and storageSummonable dragons and creaturesMany NPCs and Followersmany difficult enemiesMany Merchants and MarketsLots of background and loreLore-friendly feelMany difficult riddles, mazes and puzzles2 Battle ArenasLarge Dungeon and Jail cells2 large swimming areasMany Weapons, Armor and Potions (some def overpowered)Teleport spells and Teleport Pad to all the holdspowerful shrines MANY hidden mysteries and secret passageways.This mod is NOT easy. I recommend trying to figure it out using the clues, but there's a walkthrough at the bottom.It definitely has some adult content.To Start the Mod:There are two ways to start this mod 1) Find the letter that Cicero stole, he dropped it in the Dawnstar Sanctuary2) Read the letter to the Arch-Mage in the Arch-Mage quartersTo install: drop this into your data file, or use a mod managerIssues:-No LOD for Dia Nilus - this doesn't really affect the look, but it would be cool to have it.-The arenas interfere with the teleport doors for some reason, especially dead dragons in Dia Nilus. For now, I suggest not saving after using the Arena a whole bunch. The arena in moonharbor doesn't seem to have issues -Probably some grammatical errors, there's at least 15,000 words of written and background lore-I wouldn't summon the deadric warrior a whole bunch. I couldn't figure out how to put a limit on the summon button. But if you want 100 deadric warriors, do it up.-I added a teleport to Sovngard spell that puts you right in front of the Valhalla. obviously don't use it to break the MQ.-This is my first mod, i fixed as much as possible, but there are no doubt still some issues. let me know.Conflicts:This mod only alters a few spaces - where the manor is (just south of Morthal). It also adds a door and discoverable area in Labyrinthia, and adds a study area to quarters in the Blue Palace. Has no conflicts as far as I know, unless another mod alters those areas.Permissions:Anyone can alter, improve, or port this mod.Future Plans:Add a courier to deliever the letter depending on if you're a vampire or not.Add a duel Questlines for Good/evil charactersAdd LOD for Dia NilusAdd purchasable upgrades like Guards and bartenderAdd the faith shout Credits:Walburg for the map in the image sectionBethesda for a great game and CKI hope you have fun. Lots here.id love feedback. There's a walkthrough at the bottom. feel free to msg me.The Note that Cicero StoleDear Listener, Friends like you are hard to find, and very valuable to me. You may not remember me, my name is Vianica. We met in Riften some time ago. I've heard lots about you since then. Most Impressive. I'd love to know how much is really true.I couldn't find you, or find any courier who would deliver you a message, so I asked Babette to deliver this for me. I hope it finds you well. I'm writing because I have a proposition for you. I know you're busy, but I would like you to come live in my family estate, Volthar Manor. It is an old Solitude style mansion at the base of Eldersblood peak, hidden in the forest just south of Morthal, at the intersection of the main road to Solitude and the tiny path to Cold Rock Pass.With the recent passing of my father, the estate must either be sold or fall into disrepair. I no longer wish to have any association with that place. If you are willing to pay for the upkeep, then I would like to offer you use of its facilities. I think it is a good fit, considering who you associate with. Several of my family have been in the Brotherhood, and my grandfather Lanus served Nocturna as a Nightingale. My stipulation is that you do not inquire as to my situation. It is too painful to speak about. And I would also ask you not explore the Vestiges that go deep underground (for your own safety). All you need to know is that I am the last of my clan and a devout follower of Molag Bal. I will live near the shrine in the caves, and you may make use of all the rest of the mansion.Afew notes about the mansion;- The spare key is hidden by the lantern in front of the main gate. Theres a pullbar on the tree that opens a tiny rockface.- The passageway to the shrines is in the lounge, first room on the left. The button to the door is on the bar.- The lounge has all the smithing supplies you could need, and also some libations for the thralls and servants (when you get them). Upstairs theres alchemy and enchanting tables, plenty of storage, small crock pot and dining room nook, as well as the guest bedroom.- On the third floor is the library and master bedroom. You could learn a lot by spending some time in the library, it is one of the largest and oldest in all of Skyrim. Also theres a few shrines and artifacts up there.- There's a shrine to Nocturna in the hallway to the backroom, and there may be a room for the dark sacrament (It was enchanted by my grandfather Lanus Volthar, but I haven't seen it in years)- My father lost the key to back rooms. I will keep looking, but I doubt I'll find it. You can deal with that situation any way you like- Only one thrall is left after my fathers passing, she stays in the grotto. If you stay, I could probably find afew more, and also (if you have coin) I know someone from whom I could hire a guard and barkeep.I hope you are well, I've heard interesting rumors about a unique magic you possess. And now theres talk of dragons?Feast on life, my friend. -- VIVLetter to the Arch MageDear Arch Mage,You don't know me, my name is Esra Marello, I am from the city of Cheydinhal in Cyrodiil. I write to you because I don't know who else to turn to. Some months ago my daughter went missing. Her name is Sadia. She and my eldest son were attacked on the road by a gang of bandits while returning from the imperial city. My son was spared, but my daughter was taken by the leader. I hired a bounty hunter to track them down, and discovered the Bandit leader was from the Falkreath hold of Skyrim, near Helgen. But by the time my man had found them, they'd sold my daughter to a coven of witches. My man tracked them down, but was discovered by the witches and barely escaped with his life. He found out that my daughter was offered to a Daedra named Sorn, and taken into Oblivion.After inquiring around, I found out this Sorn is well known to the Synod. I am just a merchant, but I am also a member of the Cheydinhal Court, and I've heard some strange rumors that some in the Synod wouldn't want me to tell you. A particular mystery involving a lost Elder Scroll has been of great interest to the Synod, and they've worked along side a notorious vampire clan in order to track it down, dangerous vampires called the Volthar. According to a rumor, a synod researcher named Dellian Thrice became involved with them, and has kept constant contact. The Volthar are dangerous Daedra worshippers and usurpers, and one of their estates is in Skyrim, just south or Morthal. A member of the Synod told me that this Deadra called Sorn is somehow involved with the Volthar vampires. I believe tracking these vampires down could lead to my daughters safe return. Sadly, they are out of the reach of my influence.I write you because I have no recourse. I am not equipped to deal with these evil forces, nor do those around me possess the knowledge to unravel the mysteries of Oblivion. Magic is not as prevalent as it was. The Dominion is ever watchful, especially over those who practice magic. I write because I have some small hope you will be able to track down at least some information about this Daedra named Sorn, and help return my daughter. It may be a fools hope, but it is my only hope.I thank you for reading this Arch Mage, and wish you well.Esra Marello The Volthar Family Genealogy, Book IBy Marcius VoltharVolthar FusrokelaFeyn Jun MafarakThy secret wrathLessened fireSworn upon the pyreBy Azura's rightand Molags leftThou shalt guard the DiaThis is the Volthar Epsidium, a poetic verse that tells the history of our family. The Volthar were originally from Cyrodil, but have lived in Skyrim for centuries. We are the second oldest vampire clan in Skyrim.The first of our family name was granted vampirism by Molag Bal. His name was Rokel, a name given to him by the dragons. The Volthar line extends back 14 generations, of which my daughter Vianica is the 15th. Rokel was a student of Hakon one-eye, and lived in Grereatha, a now destroyed monastery in the Jarrall mountains. Rokel was charged with keep of the Scroll of Dia Nilus. However during the dragon wars, Molag Bal showed him favor, and he betrayed the Nords and gave the scroll to Bal in order to gain access to Coldharbor. Our Edda, as well as the fate of the Volthars, is tied to the scroll, though it was lost long ago. Molag Bal gave the scroll to the Ideal masters, who in turn gave it to Mora, and there it stays to this day, forever lost to all those upon Mundas. The Aedra were furious, and cursed Rokel, for our clan's destiny to be tied to the scroll, and suffer protecting the secrets of the scroll (even though Mora keeps it guarded). This is the closet approximation of the meaning of the family motto. These words were uttered by Akatosh, not long before the fall of Alduin. It was he who gave the Volthar their true name in the dragon tounge, Fusrokela.Rokel married Lenya Meridin, who begat Tresi, Molfs, their children were Lokel, Melfdir, Mortin and Morbin, and their families were spread all over when the Dwemer invaded. They had many children, Kelbin, Morlel, Senya, Norbin, Nolfdir, Morhan, but it was Kornthir, son of Kelbin, who built the Volthar family home, shortly after most of Solitude inlet was settled. Many Volthar were members of the Solitude Court (though our influence has dwindled), Kornthir, and his son Ornthir played an influential roll in Solitude commerce.Ornthir begat Mortil, Rolenya, Senya, and of course the bastard Orvil, who betrayed the family to the Redoran. Of Mortil's offspring, there was the great warrior Torcius, and his twin daughters Kelnya and Melnya. His youngest Morvius was also a great warrior during the wars between the elves and the Nords, though their allegiance was always to the clan, he won many battles for the Nords. Morvius is still told of in their lore, a dreaded dark lord in daedric armor who bore a great warhammer. Morvius had many wives, and his son Lorus was the longest living Volthar. It was Lorus who build the library and shrines, as well as the fortifications around the estate.Morvius had a gift for dealing with mortals, and was one of the original backers of the East Empire trade company. The Volthar have always been wealthy, but Morvius made us obscenely wealthy. Perhaps the reason we have lost so much influence over the centuries is that Morvius made said influence unnecessary. Morvius loved Skyrim and lived in the mansion here in Hjaalmarch, but he spent most of his life in the Imperial city. Our home in Cyrodil was destroyed in the Oblivion Crisis, but Morvius spread the Volthar legacy all over. Many of the mansions, hamlets, castles and keeps all over Tamriel were originally built with Volthar coin. Walkthrough (SPOILERS!!)1) The key to the manor is hidden beneath a sliding rock in front of the main gate. There is a written warning, and a pullbar on a nearby tree.2) Enter the manor and find the basement lounge. The button for the secret cave entrance is literally on the bar with the hanging garlic and elves ear - on the far right end there is a small rock protruding. This opens the door to the caves. Don't be fooled by the decoy button, it only opens the wall safes.3) the Key to the back doors is in a strong box behind the dinning table and shelves, hidden amoung dragon tongue and other flowers. With this key you can open all the hidden passageways and Secret tunnel. There is a hint to the location of this key in a note in the master bedroom.4) To enter the Vestiges, look for the switch to the right of the door. Look at the dwemer shelf, and find the raised stone next to the lantern. 5) Once in the Vestiges, go to the bottom of the stairs, mind the trap, then go right, right, left, right, right, second left, right, left, left, second right, and follow the stairs to the bad room.Take the key to the Vestige Keep. There is a letter that hints at Step 33.6) To exit the bad room, hit the switch mounted on the firepit to open the stone door. Take the stairs up. There is a ladder that will take you back to the main stairway.7) go back down the stairs and on the 33rd step from the bottom, there is a switch that opens the rock face, and the Key opens the door. You need both the key and to hit the switch to enter the Vestige keep. 8) Once in the keep, find Marcius's room (where his coffin and journal are). take the key. You can now unlock every door in the vestiges, (including a secret passage that leads to Labyrinthia). 9) Go back down to the dungeon, there is a small panel next to the sealed off hallway. use the key to unlock and pull the pullbar. Enter the new area.10) Go to the door buttons. Push only 1 and 2. read the letter. Find the buttons to open the cabinets (or pick the locks).11) Explore the new area. At the end of the hall, press buttons 1, 2, 4, 6 to open the stone doors. Many combinations work.12) Enter the Blood Claw Chamber. Read the Letter. SS is Sybille Stentor. She has the Blood Claw. You must go to the blue palace (take the secret entrance in Labyrinthia), and pickpocket Sybille's key. Open her lockbox(giggity) and take the Blood Claw. Go back and open the door with the Blood Claw13) . Once in the Epsidiary, go straight north. DO NOT get lost. Find the Balcony and defeat Marcius Volthar and Nilhus. 14) You can now use Marcius's spell tome to enter Moonharbor Hall. To enter Dia Nilus, take the leap of faith. the portal is at the bottom of the cliff.15) Moonharbor has a few easy triggers to open all the doors. start by finding the candlestick in Fayt's study and exploring the Vampires coven. take the key on his desk to open Vianica's room. There are 2 markets and merchants everywhere.16) Dia Nilus has many more hidden spots, including two merchants and a teleport pad. Use Whirlwind sprint to explore. The portal that leads to the Dia Nilus Spire is behind Sephela's word wall. Take the portals to the mountain and defeat the Aspect of Akatosh to claim the Bastardized Epsid.There are many easter eggs along the way, many in fact. There is always another secret, this was the fun and main reason i made this. I hope you have fun and enjoy the mod!The End. Submitter Chizznuck Submitted 11/30/2017 Category Quest Requires Dawnguard Special Edition Compatible No  
  4. Volthar Manor

    Version 1.0.0

    263 downloads

    This is my first Mod. It requires Dawnguard. I made it for fun, and to add several things I wanted all in one place. I also wanted a mod with many hidden passages and easter eggs, which i hope i added enough. It ended up being almost DLC sized. Don't stop exploring!im not an experienced modder so this mod doesn't have all the perfectly crafted static, or places for all your trophies. What it does offer is (hopefully) a seamless addition to the lore and feel of skyrim, lots of in-depth background lore/context, and some mindbending content you don't see coming - this mod has LOTS inside - I just added detailed walkthrough with images - but I hope you try to solve the mod using the clues, riddles, and good old fashion exploring. Don't underestimate the scope and scale of the hidden places of the world.About the Volthar: The Volthar family are imperial vampires, and the second oldest vampire clan in Skyrim. They prefer the finer things and enjoy obscene wealth and influence (though their bloodline has grown thin). They are worshippers of both Molag Bal and Dibella, and as such they are ruthless cunning beasts who are masters of the illusory arts and possess tremendous skill when it comes to seducing and manipulating mortals. Unlike most vampires, the Volthar operate in plan view of mortal institutions, rising to stations of great power and influence over mortal affairs. The Volthar were influential in the founding of Solitude, the establishment of the EETC, and the commission and construction of the Blue Palace.This mod Includes:5 different areas/realms to discover and exploreNew Spells and BooksLots of space for displays and storageSummonable dragons and creaturesMany NPCs and Followersmany difficult enemiesMany Merchants and MarketsLots of background and loreLore-friendly feelMany difficult riddles, mazes and puzzles2 Battle ArenasLarge Dungeon and Jail cells2 large swimming areasMany Weapons, Armor and Potions (some def overpowered)Teleport spells and Teleport Pad to all the holdspowerful shrines MANY hidden mysteries and secret passageways.This mod is NOT easy. I recommend trying to figure it out using the clues, but there's a walkthrough at the bottom.It definitely has some adult content.To Start the Mod:There are two ways to start this mod 1) Find the letter that Cicero stole, he dropped it in the Dawnstar Sanctuary2) Read the letter to the Arch-Mage in the Arch-Mage quartersTo install: drop this into your data file, or use a mod managerIssues:-No LOD for Dia Nilus - this doesn't really affect the look, but it would be cool to have it.-The arenas interfere with the teleport doors for some reason, especially dead dragons in Dia Nilus. For now, I suggest not saving after using the Arena a whole bunch. The arena in moonharbor doesn't seem to have issues -Probably some grammatical errors, there's at least 15,000 words of written and background lore-I wouldn't summon the deadric warrior a whole bunch. I couldn't figure out how to put a limit on the summon button. But if you want 100 deadric warriors, do it up.-I added a teleport to Sovngard spell that puts you right in front of the Valhalla. obviously don't use it to break the MQ.-This is my first mod, i fixed as much as possible, but there are no doubt still some issues. let me know.Conflicts:This mod only alters a few spaces - where the manor is (just south of Morthal). It also adds a door and discoverable area in Labyrinthia, and adds a study area to quarters in the Blue Palace. Has no conflicts as far as I know, unless another mod alters those areas.Permissions:Anyone can alter, improve, or port this mod.Future Plans:Add a courier to deliever the letter depending on if you're a vampire or not.Add a duel Questlines for Good/evil charactersAdd LOD for Dia NilusAdd purchasable upgrades like Guards and bartenderAdd the faith shout Credits:Walburg for the map in the image sectionBethesda for a great game and CKI hope you have fun. Lots here.id love feedback. There's a walkthrough at the bottom. feel free to msg me.The Note that Cicero StoleDear Listener, Friends like you are hard to find, and very valuable to me. You may not remember me, my name is Vianica. We met in Riften some time ago. I've heard lots about you since then. Most Impressive. I'd love to know how much is really true.I couldn't find you, or find any courier who would deliver you a message, so I asked Babette to deliver this for me. I hope it finds you well. I'm writing because I have a proposition for you. I know you're busy, but I would like you to come live in my family estate, Volthar Manor. It is an old Solitude style mansion at the base of Eldersblood peak, hidden in the forest just south of Morthal, at the intersection of the main road to Solitude and the tiny path to Cold Rock Pass.With the recent passing of my father, the estate must either be sold or fall into disrepair. I no longer wish to have any association with that place. If you are willing to pay for the upkeep, then I would like to offer you use of its facilities. I think it is a good fit, considering who you associate with. Several of my family have been in the Brotherhood, and my grandfather Lanus served Nocturna as a Nightingale. My stipulation is that you do not inquire as to my situation. It is too painful to speak about. And I would also ask you not explore the Vestiges that go deep underground (for your own safety). All you need to know is that I am the last of my clan and a devout follower of Molag Bal. I will live near the shrine in the caves, and you may make use of all the rest of the mansion.Afew notes about the mansion;- The spare key is hidden by the lantern in front of the main gate. Theres a pullbar on the tree that opens a tiny rockface.- The passageway to the shrines is in the lounge, first room on the left. The button to the door is on the bar.- The lounge has all the smithing supplies you could need, and also some libations for the thralls and servants (when you get them). Upstairs theres alchemy and enchanting tables, plenty of storage, small crock pot and dining room nook, as well as the guest bedroom.- On the third floor is the library and master bedroom. You could learn a lot by spending some time in the library, it is one of the largest and oldest in all of Skyrim. Also theres a few shrines and artifacts up there.- There's a shrine to Nocturna in the hallway to the backroom, and there may be a room for the dark sacrament (It was enchanted by my grandfather Lanus Volthar, but I haven't seen it in years)- My father lost the key to back rooms. I will keep looking, but I doubt I'll find it. You can deal with that situation any way you like- Only one thrall is left after my fathers passing, she stays in the grotto. If you stay, I could probably find afew more, and also (if you have coin) I know someone from whom I could hire a guard and barkeep.I hope you are well, I've heard interesting rumors about a unique magic you possess. And now theres talk of dragons?Feast on life, my friend. -- VIVLetter to the Arch MageDear Arch Mage,You don't know me, my name is Esra Marello, I am from the city of Cheydinhal in Cyrodiil. I write to you because I don't know who else to turn to. Some months ago my daughter went missing. Her name is Sadia. She and my eldest son were attacked on the road by a gang of bandits while returning from the imperial city. My son was spared, but my daughter was taken by the leader. I hired a bounty hunter to track them down, and discovered the Bandit leader was from the Falkreath hold of Skyrim, near Helgen. But by the time my man had found them, they'd sold my daughter to a coven of witches. My man tracked them down, but was discovered by the witches and barely escaped with his life. He found out that my daughter was offered to a Daedra named Sorn, and taken into Oblivion.After inquiring around, I found out this Sorn is well known to the Synod. I am just a merchant, but I am also a member of the Cheydinhal Court, and I've heard some strange rumors that some in the Synod wouldn't want me to tell you. A particular mystery involving a lost Elder Scroll has been of great interest to the Synod, and they've worked along side a notorious vampire clan in order to track it down, dangerous vampires called the Volthar. According to a rumor, a synod researcher named Dellian Thrice became involved with them, and has kept constant contact. The Volthar are dangerous Daedra worshippers and usurpers, and one of their estates is in Skyrim, just south or Morthal. A member of the Synod told me that this Deadra called Sorn is somehow involved with the Volthar vampires. I believe tracking these vampires down could lead to my daughters safe return. Sadly, they are out of the reach of my influence.I write you because I have no recourse. I am not equipped to deal with these evil forces, nor do those around me possess the knowledge to unravel the mysteries of Oblivion. Magic is not as prevalent as it was. The Dominion is ever watchful, especially over those who practice magic. I write because I have some small hope you will be able to track down at least some information about this Daedra named Sorn, and help return my daughter. It may be a fools hope, but it is my only hope.I thank you for reading this Arch Mage, and wish you well.Esra Marello The Volthar Family Genealogy, Book IBy Marcius VoltharVolthar FusrokelaFeyn Jun MafarakThy secret wrathLessened fireSworn upon the pyreBy Azura's rightand Molags leftThou shalt guard the DiaThis is the Volthar Epsidium, a poetic verse that tells the history of our family. The Volthar were originally from Cyrodil, but have lived in Skyrim for centuries. We are the second oldest vampire clan in Skyrim.The first of our family name was granted vampirism by Molag Bal. His name was Rokel, a name given to him by the dragons. The Volthar line extends back 14 generations, of which my daughter Vianica is the 15th. Rokel was a student of Hakon one-eye, and lived in Grereatha, a now destroyed monastery in the Jarrall mountains. Rokel was charged with keep of the Scroll of Dia Nilus. However during the dragon wars, Molag Bal showed him favor, and he betrayed the Nords and gave the scroll to Bal in order to gain access to Coldharbor. Our Edda, as well as the fate of the Volthars, is tied to the scroll, though it was lost long ago. Molag Bal gave the scroll to the Ideal masters, who in turn gave it to Mora, and there it stays to this day, forever lost to all those upon Mundas. The Aedra were furious, and cursed Rokel, for our clan's destiny to be tied to the scroll, and suffer protecting the secrets of the scroll (even though Mora keeps it guarded). This is the closet approximation of the meaning of the family motto. These words were uttered by Akatosh, not long before the fall of Alduin. It was he who gave the Volthar their true name in the dragon tounge, Fusrokela.Rokel married Lenya Meridin, who begat Tresi, Molfs, their children were Lokel, Melfdir, Mortin and Morbin, and their families were spread all over when the Dwemer invaded. They had many children, Kelbin, Morlel, Senya, Norbin, Nolfdir, Morhan, but it was Kornthir, son of Kelbin, who built the Volthar family home, shortly after most of Solitude inlet was settled. Many Volthar were members of the Solitude Court (though our influence has dwindled), Kornthir, and his son Ornthir played an influential roll in Solitude commerce.Ornthir begat Mortil, Rolenya, Senya, and of course the bastard Orvil, who betrayed the family to the Redoran. Of Mortil's offspring, there was the great warrior Torcius, and his twin daughters Kelnya and Melnya. His youngest Morvius was also a great warrior during the wars between the elves and the Nords, though their allegiance was always to the clan, he won many battles for the Nords. Morvius is still told of in their lore, a dreaded dark lord in daedric armor who bore a great warhammer. Morvius had many wives, and his son Lorus was the longest living Volthar. It was Lorus who build the library and shrines, as well as the fortifications around the estate.Morvius had a gift for dealing with mortals, and was one of the original backers of the East Empire trade company. The Volthar have always been wealthy, but Morvius made us obscenely wealthy. Perhaps the reason we have lost so much influence over the centuries is that Morvius made said influence unnecessary. Morvius loved Skyrim and lived in the mansion here in Hjaalmarch, but he spent most of his life in the Imperial city. Our home in Cyrodil was destroyed in the Oblivion Crisis, but Morvius spread the Volthar legacy all over. Many of the mansions, hamlets, castles and keeps all over Tamriel were originally built with Volthar coin. Walkthrough (SPOILERS!!)1) The key to the manor is hidden beneath a sliding rock in front of the main gate. There is a written warning, and a pullbar on a nearby tree.2) Enter the manor and find the basement lounge. The button for the secret cave entrance is literally on the bar with the hanging garlic and elves ear - on the far right end there is a small rock protruding. This opens the door to the caves. Don't be fooled by the decoy button, it only opens the wall safes.3) the Key to the back doors is in a strong box behind the dinning table and shelves, hidden amoung dragon tongue and other flowers. With this key you can open all the hidden passageways and Secret tunnel. There is a hint to the location of this key in a note in the master bedroom.4) To enter the Vestiges, look for the switch to the right of the door. Look at the dwemer shelf, and find the raised stone next to the lantern. 5) Once in the Vestiges, go to the bottom of the stairs, mind the trap, then go right, right, left, right, right, second left, right, left, left, second right, and follow the stairs to the bad room.Take the key to the Vestige Keep. There is a letter that hints at Step 33.6) To exit the bad room, hit the switch mounted on the firepit to open the stone door. Take the stairs up. There is a ladder that will take you back to the main stairway.7) go back down the stairs and on the 33rd step from the bottom, there is a switch that opens the rock face, and the Key opens the door. You need both the key and to hit the switch to enter the Vestige keep. 8) Once in the keep, find Marcius's room (where his coffin and journal are). take the key. You can now unlock every door in the vestiges, (including a secret passage that leads to Labyrinthia). 9) Go back down to the dungeon, there is a small panel next to the sealed off hallway. use the key to unlock and pull the pullbar. Enter the new area.10) Go to the door buttons. Push only 1 and 2. read the letter. Find the buttons to open the cabinets (or pick the locks).11) Explore the new area. At the end of the hall, press buttons 1, 2, 4, 6 to open the stone doors. Many combinations work.12) Enter the Blood Claw Chamber. Read the Letter. SS is Sybille Stentor. She has the Blood Claw. You must go to the blue palace (take the secret entrance in Labyrinthia), and pickpocket Sybille's key. Open her lockbox(giggity) and take the Blood Claw. Go back and open the door with the Blood Claw13) . Once in the Epsidiary, go straight north. DO NOT get lost. Find the Balcony and defeat Marcius Volthar and Nilhus. 14) You can now use Marcius's spell tome to enter Moonharbor Hall. To enter Dia Nilus, take the leap of faith. the portal is at the bottom of the cliff.15) Moonharbor has a few easy triggers to open all the doors. start by finding the candlestick in Fayt's study and exploring the Vampires coven. take the key on his desk to open Vianica's room. There are 2 markets and merchants everywhere.16) Dia Nilus has many more hidden spots, including two merchants and a teleport pad. Use Whirlwind sprint to explore. The portal that leads to the Dia Nilus Spire is behind Sephela's word wall. Take the portals to the mountain and defeat the Aspect of Akatosh to claim the Bastardized Epsid.There are many easter eggs along the way, many in fact. There is always another secret, this was the fun and main reason i made this. I hope you have fun and enjoy the mod!The End.
  5. my character is a female Daedra and look to see if there any player home mods out there for Dremora/ Daedric.
  6. Six's Love Shack

    Version V0.21 BackstoryQuest

    380 downloads

    Warning ModInt version will be the main version. I will keep the original up for people to use if they want to but any update to this mod in the future will be done to the ModInt version. Six's Love Shack Just a simple little house, located next to Doc Mitchells. Features Garden with most vanilla plants Wasteland decor Plenty of Storage All the vanilla crafting stations Hand Navmeshed Plenty of idle markers Auto closing door Sign Collection NPCs will strip in certain areas A little puzzle Not quite so simple little house... Advice This mod includes some backstory to the courier from before they were shot in the head. eg. The courier called themselves Six, They were fairly skilled at the science skill and that they called Goodsprings home. Those who sided with Powder Gangers for goodsprings. Check the outside of the house. Walkthrough? If using Six's Trudy please read the readme for how to install it properly Requirements Original Legendary Edition ModInt version Yams Pinup Parade Six's Trudy ​A little effort and some reading. Read the readme for how to install properly Suggested Mods Improved Companion Sandbox (So companions make the most of the idle markers all over the house) Follower Home Marker (So you can set this home as your companions home) Useable Toilets Urinals and Bathtubs with Sound (So companions will use the bath and toilet and you can too) Six's Trudy (Allows you to set custom meshes and textures for Trudy's Body and main outfit) ​ Possible future features Stripping feature Done! Thanks to neutron_rus Backstory Quest Done (done but might need more testing and some minor changes) Building Quest House NPC Even more things to do with Trudy More Mod integration (Taking suggestions but they need to fit with the mod and I'll need to get permission of course) Possibly more. Interested in hearing suggestions. (Doesn't mean I'll do them though)​ ​ Why make a New Vegas mod. It's like 7 years old, why not make a mod for Fallgarbage 4 because fuck you, thats why... lol JK but serious I'm not a big fan of fallout 4. New Vegas is the vastly superior game to me. I enjoy the story of it, the art style, game mechanics etc. The only thing I like about fallout 4 over New vegas is the weapon modding system and the settlement building. That's just my opinion and each to their own Credits Yamcakes on the Nexus (for giving me permission to use their lovely posters in my mod) neutron_rus (for help with stripping Script) Thanks, Have a nice day.* Having a nice day is not required.
  7. View File Warning ModInt version will be the main version. I will keep the original up for people to use if they want to but any update to this mod in the future will be done to the ModInt version. Six's Love Shack Just a simple little house, located next to Doc Mitchells. Features Garden with most vanilla plants Wasteland decor Plenty of Storage All the vanilla crafting stations Hand Navmeshed Plenty of idle markers Auto closing door Sign Collection NPCs will strip in certain areas A little puzzle Not quite so simple little house... Advice This mod includes some backstory to the courier from before they were shot in the head. eg. The courier called themselves Six, They were fairly skilled at the science skill and that they called Goodsprings home. Those who sided with Powder Gangers for goodsprings. Check the outside of the house. Walkthrough? If using Six's Trudy please read the readme for how to install it properly Requirements Original Legendary Edition ModInt version Yams Pinup Parade Six's Trudy ​A little effort and some reading. Read the readme for how to install properly Suggested Mods Improved Companion Sandbox (So companions make the most of the idle markers all over the house) Follower Home Marker (So you can set this home as your companions home) Useable Toilets Urinals and Bathtubs with Sound (So companions will use the bath and toilet and you can too) Six's Trudy (Allows you to set custom meshes and textures for Trudy's Body and main outfit) ​ Possible future features Stripping feature Done! Thanks to neutron_rus Backstory Quest Done (done but might need more testing and some minor changes) Building Quest House NPC Even more things to do with Trudy More Mod integration (Taking suggestions but they need to fit with the mod and I'll need to get permission of course) Possibly more. Interested in hearing suggestions. (Doesn't mean I'll do them though)​ ​ Why make a New Vegas mod. It's like 7 years old, why not make a mod for Fallgarbage 4 because fuck you, thats why... lol JK but serious I'm not a big fan of fallout 4. New Vegas is the vastly superior game to me. I enjoy the story of it, the art style, game mechanics etc. The only thing I like about fallout 4 over New vegas is the weapon modding system and the settlement building. That's just my opinion and each to their own Credits Yamcakes on the Nexus (for giving me permission to use their lovely posters in my mod) neutron_rus (for help with stripping Script) Thanks, Have a nice day.* Having a nice day is not required. Submitter Abinath Submitted 10/20/2017 Category Other Requires Legendary Edition
  8. Riverwood Respite Playerhome +Bathing area

    Version 1.1

    372 downloads

    We're Officially out of beta!....Although i'm by no means finished! Thank you all for your support! Nexus link for endorsement: https://www.nexusmods.com/skyrim/mods/86962/?tab=3&navtag=%2Fskyrim%2Fajax%2Fmodimages%2F%3Fuser%3D2%26id%3D86962 Hello Please Endorse If you like the mod! Riverwood Respite Is a very cosy Player home that acts as both a functioning player home and also the Ideal Practical "Respite" for your Dragonborn, the home features many things things that will appeal to just about everybody! ...from a beautiful bathing area to a prison....and much more to come! Location: opposite the Riverwood Wood mill. features: Bathing area Dungeon (Not shown in screenshots atm) Alchemy/enchanting area Crafting area To do: Childrens bedrooms Adjust lighting Add more clutter/decoration Add more furnishings to exterior Incompatibility ETAC (Patch In the works) Am I still working on this Project?....YES (I will alter this when I finish working on this mod) Screenshot credits: Brandiibuck ista3
  9. View File We're Officially out of beta!....Although i'm by no means finished! Thank you all for your support! Nexus link for endorsement: https://www.nexusmods.com/skyrim/mods/86962/?tab=3&navtag=%2Fskyrim%2Fajax%2Fmodimages%2F%3Fuser%3D2%26id%3D86962 Hello Please Endorse If you like the mod! Riverwood Respite Is a very cosy Player home that acts as both a functioning player home and also the Ideal Practical "Respite" for your Dragonborn, the home features many things things that will appeal to just about everybody! ...from a beautiful bathing area to a prison....and much more to come! Location: opposite the Riverwood Wood mill. features: Bathing area Dungeon (Not shown in screenshots atm) Alchemy/enchanting area Crafting area To do: Childrens bedrooms Adjust lighting Add more clutter/decoration Add more furnishings to exterior Incompatibility ETAC (Patch In the works) Am I still working on this Project?....YES (I will alter this when I finish working on this mod) Screenshot credits: Brandiibuck ista3 Submitter NightcoreHorizon Submitted 09/27/2017 Category Other Requires Special Edition Compatible  
  10. Good Old Uncle

    Good Old Uncle Ognar: Uhhhhhh Voice: My poor Ognar... Hey Ognar!! Sheogorath: Hi there!! Ognar: Who are you?.. Sheogorath: The one who can understand your problem...only I can Sheogorath: Do you remember me Ognar? Ognar: No.. Sheogorath: I am the good old uncle Sheogorath.. I was always with you.. not REMEMBER? Ognar: Uncle Sheo? Sheogorath: Yes Ognar... Good old Sheogorath.. Ognar: Uncle what is my problem? Sheogorath: Listen well Ognar.. Sheogorath: You are mad.. Ognar: No it can't be I am sane... Sheogorath: No Ognar, I know you are, no one knows better than me, do you know why? Sheogorath: I am the Prince of Madness! Hahahahahhahah!! Sheogorath!!! I am the madness itself!!! Ognar: It can't be... Sheogorath: Hahahah! No Ognar.. The fact I am here is the evidence.. Why I am here? BECAUSE I AM IN YOU!!! Hahahahah! I was always there... Ognar: But....it can't be right? Sheogorath: I am here front of you... Ognar.. you can't deny it..I'm not lying.. Sheogorath: Now then Make Uncle Sheogorath PROUD!! Accept the truth... you are MAD!!! Hahahahah! Ognar: Aeeeuueuaueaueuaue!!!! Aeeeeee!!!? Sheogorath: Hahahahahahh! Finally!! You did it... Sheogorath: Now then Ognar stand up, there is a sword...there.. take up.. look to the door... Ognar: Aaaaaa!! Ognar:Eeeeeee!! Sheogorath: Now then Open the door AND!!!! Show everyone how sane you are by PLUCKING THEIR EYE AND!!! STAB them nicely, after all you are gentle person...Ognar SCREAMING sounds behind in the door.. Sheogorath: Ohhh its music to my ears... Uncle Sheogorath did good deed again, I helped poor boy...with his problem.. Sheogorath: I got bored AGAIN!! I guess Sheogorath could do more charity those who need... End
  11. Hi all! Maybe someone have asked this before... but is there any very very romantic player-house (or something like it) where you can live with your skyrim waifu a good love story and sexy time? Even a sexy-themed house should be nice, can anyone help? Thank you
  12. View File Dear Skyrim-Community, This is a small but fine house in whiterun where you can stay with your follower and have some fun:-) Some BD-SM furniture and a very small dungeon / run is inside. I made exactly "minimalistic-style": the house is cute and should not disturb any other mod. If you play also "A new Whiterun" - mod, you can download a suiting version, which I have put into the download as well. In future I will change the colours of the walls and maybe we will have somebody living here inside.... Some (common-) -chairs and -tables and -shelves got the custom-created "SMIMM" textures, that I use also on my furnitures... That changes worked like a charme!! -custom door colors -custom wall colors -more furniture (+zap7) -custom coloured weapon -Sexana, a new NPC, living inside that home , but is not too much there...(sometimes, she stroles along the city)...BODY IS UUNP..if you play CBBE, then you will have artefacts on the body...but the most LL-gamers use the UUNP, as far I got that. If you want to have the exactly same face as shown in the pictures, you please use the "NPC overhaul" -mod, from nexus, it is a "mild" mod, that changes only slightly the faces of the characters. And IF you want the exactly same clothing, you will take the "TIWA44 minidress-collection" and then after the UNP mindress-collection for-bodyslide-extension for the minidresses. If you use at the same time a different pack, you can choose for every dress that is twice , which one you like to have ingame (this function appears automatically before renderng the clothes, if a vanilla dress - change is offered from two (or more) mods). Please use the following mods: -Dawnguard -Zap 7.0 -TaraUltimateFurniturePack p.s. a modded version of "a new whiterun" is also added in the download area, (suits to this home and to any of my house-mods, for example, "BanneredMareImmersiveSexualPlayground") Enjoy! Submitter t.ara Submitted 08/25/2017 Category Other Requires Special Edition Compatible  
  13. Whiterun Wind House

    Version V.1.4

    1,056 downloads

    Dear Skyrim-Community, This is a small but fine house in whiterun where you can stay with your follower and have some fun:-) Some BD-SM furniture and a very small dungeon / run is inside. I made exactly "minimalistic-style": the house is cute and should not disturb any other mod. If you play also "A new Whiterun" - mod, you can download a suiting version, which I have put into the download as well. In future I will change the colours of the walls and maybe we will have somebody living here inside.... Some (common-) -chairs and -tables and -shelves got the custom-created "SMIMM" textures, that I use also on my furnitures... That changes worked like a charme!! -custom door colors -custom wall colors -more furniture (+zap7) -custom coloured weapon -Sexana, a new NPC, living inside that home , but is not too much there...(sometimes, she stroles along the city)...BODY IS UUNP..if you play CBBE, then you will have artefacts on the body...but the most LL-gamers use the UUNP, as far I got that. If you want to have the exactly same face as shown in the pictures, you please use the "NPC overhaul" -mod, from nexus, it is a "mild" mod, that changes only slightly the faces of the characters. And IF you want the exactly same clothing, you will take the "TIWA44 minidress-collection" and then after the UNP mindress-collection for-bodyslide-extension for the minidresses. If you use at the same time a different pack, you can choose for every dress that is twice , which one you like to have ingame (this function appears automatically before renderng the clothes, if a vanilla dress - change is offered from two (or more) mods). Please use the following mods: -Dawnguard -Zap 7.0 -TaraUltimateFurniturePack p.s. a modded version of "a new whiterun" is also added in the download area, (suits to this home and to any of my house-mods, for example, "BanneredMareImmersiveSexualPlayground") Enjoy!
  14. Version V2

    349 downloads

    Vlla is a new settlement / player home in the commonwealth not far away from Spectacle island.. ;;;;;;;;;;;;;;;;;;;;;;;;; V1.5: fixed not been able to send NPC to the Villa settlement (it should work as a normal settlement) V2: added the villa mesh ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; --------------------------------------------------------------------------------- the workshop workbench are not linked with the basement one --------------------------------------------------------------------------- ------------------------------------------------------------ Download and extract to fallout 4 directory (in data folder) ----------------------------------------------------------------------------- ------------------------------------------------------------------------ https://youtu.be/qZAwVAZ1_Ps https://youtu.be/1BDVvA-JCu0 ------------------------------------------ Credits: Base mesh by Giimann --------------------------------- Tutorials: Lukrin HeartImpaled Red Rocket TV speedynl ------------------------------------------------------- =================================== do not redistribute on other sites,forums etc. =======================================
  15. View File Vlla is a new settlement / player home in the commonwealth not far away from Spectacle island.. ;;;;;;;;;;;;;;;;;;;;;;;;; V1.5: fixed not been able to send NPC to the Villa settlement (it should work as a normal settlement) V2: added the villa mesh ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; --------------------------------------------------------------------------------- the workshop workbench are not linked with the basement one --------------------------------------------------------------------------- ------------------------------------------------------------ Download and extract to fallout 4 directory (in data folder) ----------------------------------------------------------------------------- ------------------------------------------------------------------------ https://youtu.be/qZAwVAZ1_Ps https://youtu.be/1BDVvA-JCu0 ------------------------------------------ Credits: Base mesh by Giimann --------------------------------- Tutorials: Lukrin HeartImpaled Red Rocket TV speedynl ------------------------------------------------------- =================================== do not redistribute on other sites,forums etc. ======================================= Submitter Gamoholik Submitted 08/14/2017 Category Other Requires fallout 4  
  16. I posted something in the Adult Mods Request and find thread in regards to finding and rescuing Derkeethus, an Argonian follower. I really like this NPC and thought that he and my Bosmer would make an interesting and cute couple so I married them off. Long story short, I'm looking for a family friendly Argonian-themed home. Darkwater Den is gorgeous, but not child friendly. I play my Bosmer as a very "one with nature" type PC so I fell in love with that place and I'd like for the Argonian to feel at home. Does anyone know of a place similar to the mentioned house that has a room for kids?
  17. View File A cozy little cottage just across the White River from Riverwood. A workbench outside handles purchasing and upgrades. You can buy the key for 5000 gold after the Jarl gives you permission in return for fetching that old dragonstone. Beds for you and spouse upstairs, 3 children downstairs, plus limited mannequins, weapon and shield racks, and bookshelves. Upgrade with outdoor garden planters and blacksmith stations and indoor alchemy lab and arcane enchanter at the workbench. Submitter MorePrinniesDood Submitted 10/31/2016 Category Regular Mods Requires Regular Edition Compatible  
  18. RiverwoodCottage

    Version 1.0

    338 downloads

    A cozy little cottage just across the White River from Riverwood. A workbench outside handles purchasing and upgrades. You can buy the key for 5000 gold after the Jarl gives you permission in return for fetching that old dragonstone. Beds for you and spouse upstairs, 3 children downstairs, plus limited mannequins, weapon and shield racks, and bookshelves. Upgrade with outdoor garden planters and blacksmith stations and indoor alchemy lab and arcane enchanter at the workbench.
  19. View File This is a compilation and touch-up of zeo's House in Box/Land/Riverside/Kitchen mod series, combining it from 1 esm and 4 esps into a single one. It includes all their neat armor, clothing and weapons. Best I can tell, it's references to...Sol Badbuy from Guilty Gear, Lilia from the Ys series, Ymir from Queen's Blade, and...I think Nagi no Asukara, but I'm not sure about that last one or any of the other sets included. I've done my best to name/differentiate the different pieces from each other, put bust sizes for chest pieces in parenthesis, and made sure everything's available. Removed any engrish/corrupt characters, properly linked all the cells so nothing weird happens, added a few NPCs for ambiance. Nothing in this mod is my original work! Unless someone points out something that should be added or that I overlooked, I'm probably not going to be updating this anymore. If someone has any idea what the other armor/clothing sets are in reference to, I'd like to know to include here. Submitter puddles Submitted 08/14/2016 Category Other Requires MBP and x117, or something to utilize the races included in them without mods. Or just open the ESP up and change the three shopkeeper races to vanilla ones and delete the two esm requirements: the mod will run fine if you do.  
  20. House in Combo

    Version 1.00

    102 downloads

    This is a compilation and touch-up of zeo's House in Box/Land/Riverside/Kitchen mod series, combining it from 1 esm and 4 esps into a single one. It includes all their neat armor, clothing and weapons. Best I can tell, it's references to...Sol Badbuy from Guilty Gear, Lilia from the Ys series, Ymir from Queen's Blade, and...I think Nagi no Asukara, but I'm not sure about that last one or any of the other sets included. I've done my best to name/differentiate the different pieces from each other, put bust sizes for chest pieces in parenthesis, and made sure everything's available. Removed any engrish/corrupt characters, properly linked all the cells so nothing weird happens, added a few NPCs for ambiance. Nothing in this mod is my original work! Unless someone points out something that should be added or that I overlooked, I'm probably not going to be updating this anymore. If someone has any idea what the other armor/clothing sets are in reference to, I'd like to know to include here.
  21. View File Not mine, just putting this up here. If you use the mod Redecorate, you have undoubtedly tried to use a dresser or drawers or something else that you copied and has storage int it. This mod will stop those from respawning, as long as you have removed at least 1 original object from the container, and put something else in it. Can't make any guarantees as I had nothing to do with the making. I searched for an hr to find a mod that would let me use the dresser I copied with redecorate, and this is the closest I found, on some obscure site called lonebullet.com. Submitter Comrade Fienyx Submitted 06/02/2016 Category Other Requires  
  22. Reneer's container mod

    Version 0.9

    27 downloads

    Not mine, just putting this up here. If you use the mod Redecorate, you have undoubtedly tried to use a dresser or drawers or something else that you copied and has storage int it. This mod will stop those from respawning, as long as you have removed at least 1 original object from the container, and put something else in it. Can't make any guarantees as I had nothing to do with the making. I searched for an hr to find a mod that would let me use the dresser I copied with redecorate, and this is the closest I found, on some obscure site called lonebullet.com.
  23. ABANDONED TEMPLE A recently abandoned temple with a complex dwemer machine lies in the Nibenay Basin (Cyrodiil) and it's ready to be claimed. A mystical Varla Stone will bring you there. The house has everything you need: bookshelves, bathhouse, cooking stand, oven, storage, dragon claws, elder scrolls and masks display, alchemy table, black books placers. The mod offers 10+ plants and ingredients from Oblivion (found around and inside the house). Inside the temple you'll also find a dwemer teleporter that lets you travel to a secret and small location in Grahtwood (Valenwood) where a merchant is always willing to sell rare alchemical ingredients. Everything is custom: from assets to music, as soon as you use the teleporter you'll find yourself in a completely new place. SCREENSHOTS WHERE TO FIND IT LINK: http://www.moddb.com/mods/abandoned-temple Look for a grove called "Ancient grove" near Ivarstead. There's a cave there. REQUIREMENTS All DLCs. This mod was made with Tamriel Reloaded and ELFX: they're not mandatory requirements but suggested ones. PLANS FOR THE FUTURE Add two more teleports to Hammerfell (or Stros M'kai) and High Rock. The new merchants will sell rare weapons, armors and spells. Maybe Valenwood will be removed: we'll see if people like the location or not. I'm accepting suggestions and such.
  24. Gnomeheim

    View File A converted Dwemer ruin suitable for housing a large family. Located just west of Anise's shack. Rooms include: * Master bedroom for you and your spouse. * 3 children's bedrooms at 2 beds each. You'll need Hearthfire Multiple Adoptions over on Nexus to populate them all. * Servant's quarters (does nothing yet.) * Armory with plenty of mannequins, weapon racks, forge, smelter, grindstone and armor workbench. * Courtyard with dining tables, swimming pool, and hot tub. * Kitchen with oven, gas stove, and washbasin. * Study with bookshelves (WIP), alchemist's lab, and arcane enchanter. The ruin itself is free to claim, but you'll need to pay a crew to dig out the individual rooms. Use the hallway workbench for this. Submitter MorePrinniesDood Submitted 03/27/2016 Category Other Requires Hearthfire, Dragonborn Special Edition Compatible  
  25. Gnomeheim

    Version 0.8

    326 downloads

    A converted Dwemer ruin suitable for housing a large family. Located just west of Anise's shack. Rooms include: * Master bedroom for you and your spouse. * 3 children's bedrooms at 2 beds each. You'll need Hearthfire Multiple Adoptions over on Nexus to populate them all. * Servant's quarters (does nothing yet.) * Armory with plenty of mannequins, weapon racks, forge, smelter, grindstone and armor workbench. * Courtyard with dining tables, swimming pool, and hot tub. * Kitchen with oven, gas stove, and washbasin. * Study with bookshelves (WIP), alchemist's lab, and arcane enchanter. The ruin itself is free to claim, but you'll need to pay a crew to dig out the individual rooms. Use the hallway workbench for this.
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