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Found 52 results

  1. View File This is my first Mod. It requires Dawnguard. I made it for fun, and to add several things I wanted all in one place. I also wanted a mod with many hidden passages and easter eggs, which i hope i added enough. It ended up being almost DLC sized. Don't stop exploring!im not an experienced modder so this mod doesn't have all the perfectly crafted static, or places for all your trophies. What it does offer is (hopefully) a seamless addition to the lore and feel of skyrim, lots of in-depth background lore/context, and some mindbending content you don't see coming - this mod has LOTS inside - I just added detailed walkthrough with images - but I hope you try to solve the mod using the clues, riddles, and good old fashion exploring. Don't underestimate the scope and scale of the hidden places of the world.About the Volthar: The Volthar family are imperial vampires, and the second oldest vampire clan in Skyrim. They prefer the finer things and enjoy obscene wealth and influence (though their bloodline has grown thin). They are worshippers of both Molag Bal and Dibella, and as such they are ruthless cunning beasts who are masters of the illusory arts and possess tremendous skill when it comes to seducing and manipulating mortals. Unlike most vampires, the Volthar operate in plan view of mortal institutions, rising to stations of great power and influence over mortal affairs. The Volthar were influential in the founding of Solitude, the establishment of the EETC, and the commission and construction of the Blue Palace.This mod Includes:5 different areas/realms to discover and exploreNew Spells and BooksLots of space for displays and storageSummonable dragons and creaturesMany NPCs and Followersmany difficult enemiesMany Merchants and MarketsLots of background and loreLore-friendly feelMany difficult riddles, mazes and puzzles2 Battle ArenasLarge Dungeon and Jail cells2 large swimming areasMany Weapons, Armor and Potions (some def overpowered)Teleport spells and Teleport Pad to all the holdspowerful shrines MANY hidden mysteries and secret passageways.This mod is NOT easy. I recommend trying to figure it out using the clues, but there's a walkthrough at the bottom.It definitely has some adult content.To Start the Mod:There are two ways to start this mod 1) Find the letter that Cicero stole, he dropped it in the Dawnstar Sanctuary2) Read the letter to the Arch-Mage in the Arch-Mage quartersTo install: drop this into your data file, or use a mod managerIssues:-No LOD for Dia Nilus - this doesn't really affect the look, but it would be cool to have it.-The arenas interfere with the teleport doors for some reason, especially dead dragons in Dia Nilus. For now, I suggest not saving after using the Arena a whole bunch. The arena in moonharbor doesn't seem to have issues -Probably some grammatical errors, there's at least 15,000 words of written and background lore-I wouldn't summon the deadric warrior a whole bunch. I couldn't figure out how to put a limit on the summon button. But if you want 100 deadric warriors, do it up.-I added a teleport to Sovngard spell that puts you right in front of the Valhalla. obviously don't use it to break the MQ.-This is my first mod, i fixed as much as possible, but there are no doubt still some issues. let me know.Conflicts:This mod only alters a few spaces - where the manor is (just south of Morthal). It also adds a door and discoverable area in Labyrinthia, and adds a study area to quarters in the Blue Palace. Has no conflicts as far as I know, unless another mod alters those areas.Permissions:Anyone can alter, improve, or port this mod.Future Plans:Add a courier to deliever the letter depending on if you're a vampire or not.Add a duel Questlines for Good/evil charactersAdd LOD for Dia NilusAdd purchasable upgrades like Guards and bartenderAdd the faith shout Credits:Walburg for the map in the image sectionBethesda for a great game and CKI hope you have fun. Lots here.id love feedback. There's a walkthrough at the bottom. feel free to msg me.The Note that Cicero StoleDear Listener, Friends like you are hard to find, and very valuable to me. You may not remember me, my name is Vianica. We met in Riften some time ago. I've heard lots about you since then. Most Impressive. I'd love to know how much is really true.I couldn't find you, or find any courier who would deliver you a message, so I asked Babette to deliver this for me. I hope it finds you well. I'm writing because I have a proposition for you. I know you're busy, but I would like you to come live in my family estate, Volthar Manor. It is an old Solitude style mansion at the base of Eldersblood peak, hidden in the forest just south of Morthal, at the intersection of the main road to Solitude and the tiny path to Cold Rock Pass.With the recent passing of my father, the estate must either be sold or fall into disrepair. I no longer wish to have any association with that place. If you are willing to pay for the upkeep, then I would like to offer you use of its facilities. I think it is a good fit, considering who you associate with. Several of my family have been in the Brotherhood, and my grandfather Lanus served Nocturna as a Nightingale. My stipulation is that you do not inquire as to my situation. It is too painful to speak about. And I would also ask you not explore the Vestiges that go deep underground (for your own safety). All you need to know is that I am the last of my clan and a devout follower of Molag Bal. I will live near the shrine in the caves, and you may make use of all the rest of the mansion.Afew notes about the mansion;- The spare key is hidden by the lantern in front of the main gate. Theres a pullbar on the tree that opens a tiny rockface.- The passageway to the shrines is in the lounge, first room on the left. The button to the door is on the bar.- The lounge has all the smithing supplies you could need, and also some libations for the thralls and servants (when you get them). Upstairs theres alchemy and enchanting tables, plenty of storage, small crock pot and dining room nook, as well as the guest bedroom.- On the third floor is the library and master bedroom. You could learn a lot by spending some time in the library, it is one of the largest and oldest in all of Skyrim. Also theres a few shrines and artifacts up there.- There's a shrine to Nocturna in the hallway to the backroom, and there may be a room for the dark sacrament (It was enchanted by my grandfather Lanus Volthar, but I haven't seen it in years)- My father lost the key to back rooms. I will keep looking, but I doubt I'll find it. You can deal with that situation any way you like- Only one thrall is left after my fathers passing, she stays in the grotto. If you stay, I could probably find afew more, and also (if you have coin) I know someone from whom I could hire a guard and barkeep.I hope you are well, I've heard interesting rumors about a unique magic you possess. And now theres talk of dragons?Feast on life, my friend. -- VIVLetter to the Arch MageDear Arch Mage,You don't know me, my name is Esra Marello, I am from the city of Cheydinhal in Cyrodiil. I write to you because I don't know who else to turn to. Some months ago my daughter went missing. Her name is Sadia. She and my eldest son were attacked on the road by a gang of bandits while returning from the imperial city. My son was spared, but my daughter was taken by the leader. I hired a bounty hunter to track them down, and discovered the Bandit leader was from the Falkreath hold of Skyrim, near Helgen. But by the time my man had found them, they'd sold my daughter to a coven of witches. My man tracked them down, but was discovered by the witches and barely escaped with his life. He found out that my daughter was offered to a Daedra named Sorn, and taken into Oblivion.After inquiring around, I found out this Sorn is well known to the Synod. I am just a merchant, but I am also a member of the Cheydinhal Court, and I've heard some strange rumors that some in the Synod wouldn't want me to tell you. A particular mystery involving a lost Elder Scroll has been of great interest to the Synod, and they've worked along side a notorious vampire clan in order to track it down, dangerous vampires called the Volthar. According to a rumor, a synod researcher named Dellian Thrice became involved with them, and has kept constant contact. The Volthar are dangerous Daedra worshippers and usurpers, and one of their estates is in Skyrim, just south or Morthal. A member of the Synod told me that this Deadra called Sorn is somehow involved with the Volthar vampires. I believe tracking these vampires down could lead to my daughters safe return. Sadly, they are out of the reach of my influence.I write you because I have no recourse. I am not equipped to deal with these evil forces, nor do those around me possess the knowledge to unravel the mysteries of Oblivion. Magic is not as prevalent as it was. The Dominion is ever watchful, especially over those who practice magic. I write because I have some small hope you will be able to track down at least some information about this Daedra named Sorn, and help return my daughter. It may be a fools hope, but it is my only hope.I thank you for reading this Arch Mage, and wish you well.Esra Marello The Volthar Family Genealogy, Book IBy Marcius VoltharVolthar FusrokelaFeyn Jun MafarakThy secret wrathLessened fireSworn upon the pyreBy Azura's rightand Molags leftThou shalt guard the DiaThis is the Volthar Epsidium, a poetic verse that tells the history of our family. The Volthar were originally from Cyrodil, but have lived in Skyrim for centuries. We are the second oldest vampire clan in Skyrim.The first of our family name was granted vampirism by Molag Bal. His name was Rokel, a name given to him by the dragons. The Volthar line extends back 14 generations, of which my daughter Vianica is the 15th. Rokel was a student of Hakon one-eye, and lived in Grereatha, a now destroyed monastery in the Jarrall mountains. Rokel was charged with keep of the Scroll of Dia Nilus. However during the dragon wars, Molag Bal showed him favor, and he betrayed the Nords and gave the scroll to Bal in order to gain access to Coldharbor. Our Edda, as well as the fate of the Volthars, is tied to the scroll, though it was lost long ago. Molag Bal gave the scroll to the Ideal masters, who in turn gave it to Mora, and there it stays to this day, forever lost to all those upon Mundas. The Aedra were furious, and cursed Rokel, for our clan's destiny to be tied to the scroll, and suffer protecting the secrets of the scroll (even though Mora keeps it guarded). This is the closet approximation of the meaning of the family motto. These words were uttered by Akatosh, not long before the fall of Alduin. It was he who gave the Volthar their true name in the dragon tounge, Fusrokela.Rokel married Lenya Meridin, who begat Tresi, Molfs, their children were Lokel, Melfdir, Mortin and Morbin, and their families were spread all over when the Dwemer invaded. They had many children, Kelbin, Morlel, Senya, Norbin, Nolfdir, Morhan, but it was Kornthir, son of Kelbin, who built the Volthar family home, shortly after most of Solitude inlet was settled. Many Volthar were members of the Solitude Court (though our influence has dwindled), Kornthir, and his son Ornthir played an influential roll in Solitude commerce.Ornthir begat Mortil, Rolenya, Senya, and of course the bastard Orvil, who betrayed the family to the Redoran. Of Mortil's offspring, there was the great warrior Torcius, and his twin daughters Kelnya and Melnya. His youngest Morvius was also a great warrior during the wars between the elves and the Nords, though their allegiance was always to the clan, he won many battles for the Nords. Morvius is still told of in their lore, a dreaded dark lord in daedric armor who bore a great warhammer. Morvius had many wives, and his son Lorus was the longest living Volthar. It was Lorus who build the library and shrines, as well as the fortifications around the estate.Morvius had a gift for dealing with mortals, and was one of the original backers of the East Empire trade company. The Volthar have always been wealthy, but Morvius made us obscenely wealthy. Perhaps the reason we have lost so much influence over the centuries is that Morvius made said influence unnecessary. Morvius loved Skyrim and lived in the mansion here in Hjaalmarch, but he spent most of his life in the Imperial city. Our home in Cyrodil was destroyed in the Oblivion Crisis, but Morvius spread the Volthar legacy all over. Many of the mansions, hamlets, castles and keeps all over Tamriel were originally built with Volthar coin. Walkthrough (SPOILERS!!)1) The key to the manor is hidden beneath a sliding rock in front of the main gate. There is a written warning, and a pullbar on a nearby tree.2) Enter the manor and find the basement lounge. The button for the secret cave entrance is literally on the bar with the hanging garlic and elves ear - on the far right end there is a small rock protruding. This opens the door to the caves. Don't be fooled by the decoy button, it only opens the wall safes.3) the Key to the back doors is in a strong box behind the dinning table and shelves, hidden amoung dragon tongue and other flowers. With this key you can open all the hidden passageways and Secret tunnel. There is a hint to the location of this key in a note in the master bedroom.4) To enter the Vestiges, look for the switch to the right of the door. Look at the dwemer shelf, and find the raised stone next to the lantern. 5) Once in the Vestiges, go to the bottom of the stairs, mind the trap, then go right, right, left, right, right, second left, right, left, left, second right, and follow the stairs to the bad room.Take the key to the Vestige Keep. There is a letter that hints at Step 33.6) To exit the bad room, hit the switch mounted on the firepit to open the stone door. Take the stairs up. There is a ladder that will take you back to the main stairway.7) go back down the stairs and on the 33rd step from the bottom, there is a switch that opens the rock face, and the Key opens the door. You need both the key and to hit the switch to enter the Vestige keep. 8) Once in the keep, find Marcius's room (where his coffin and journal are). take the key. You can now unlock every door in the vestiges, (including a secret passage that leads to Labyrinthia). 9) Go back down to the dungeon, there is a small panel next to the sealed off hallway. use the key to unlock and pull the pullbar. Enter the new area.10) Go to the door buttons. Push only 1 and 2. read the letter. Find the buttons to open the cabinets (or pick the locks).11) Explore the new area. At the end of the hall, press buttons 1, 2, 4, 6 to open the stone doors. Many combinations work.12) Enter the Blood Claw Chamber. Read the Letter. SS is Sybille Stentor. She has the Blood Claw. You must go to the blue palace (take the secret entrance in Labyrinthia), and pickpocket Sybille's key. Open her lockbox(giggity) and take the Blood Claw. Go back and open the door with the Blood Claw13) . Once in the Epsidiary, go straight north. DO NOT get lost. Find the Balcony and defeat Marcius Volthar and Nilhus. 14) You can now use Marcius's spell tome to enter Moonharbor Hall. To enter Dia Nilus, take the leap of faith. the portal is at the bottom of the cliff.15) Moonharbor has a few easy triggers to open all the doors. start by finding the candlestick in Fayt's study and exploring the Vampires coven. take the key on his desk to open Vianica's room. There are 2 markets and merchants everywhere.16) Dia Nilus has many more hidden spots, including two merchants and a teleport pad. Use Whirlwind sprint to explore. The portal that leads to the Dia Nilus Spire is behind Sephela's word wall. Take the portals to the mountain and defeat the Aspect of Akatosh to claim the Bastardized Epsid.There are many easter eggs along the way, many in fact. There is always another secret, this was the fun and main reason i made this. I hope you have fun and enjoy the mod!The End. Submitter Chizznuck Submitted 11/30/2017 Category Quest Requires Dawnguard Special Edition Compatible No  
  2. DJRedRad

    Frost Manor by DJ Red Rad

    Version 1.0.0

    165 downloads

    Teaser Trailer! New YouTube channel! Skyrim Mods - Frost Manor by DJ Red Rad (Epic Teaser Trailer) 2018 Description Christmas came early ladies & gentlemen a new cozy home for your gaming pleasure! Frost Manor is a special home for players. It was created in the spirit of the Season. Not only does this mod add a unique home for players to enjoy, it also adds the special gifts and sweets to some of the merchants in Skyrim. Authors Note I want to donate to this site soon & I'm still getting donations, that is so kind but guys & girls don't have too with just a subscription to my YouTube channel it's enough. Love the fans! Thanks for the support, cheers to a bright future together. I plan to give back to the community in a major way. Where can I find the house? North East of Loreius farm, check the photo in the slideshow. Features Beautiful home All crafting stations Candy cane sword Candy cane bow Stable & horse called Frost Custom Soundtrack Chocolate Cake Fruit Cake Large variety of sweets Beautiful custom rugs Special lights and lanterns Beautiful statues and much more Where can I buy the special gifts and sweets Solitude Radiant Raiment Solitude Winking Skeever Lore Story Once upon a time, a happy family lived in Frost Manor. The parents spoiled their kids with many gifts and sweets. The father was a hard working blacksmith and the mother worked as a bartender in the Winking Skeever in Solitude. They would often leave the kids alone. The parents became too trusting. The father Jim made many enemies as he became a very prominent figure in the land of Skyrim. He became rich when the civil war exploded he reaped so many profits and highly benefited from the civil war. Many witches and warlocks that lived in caves like skeevers cursed Jim's family. Jim's step sister, Jezabel which was the black sheep of the family always envied Jim and his success. Jezabel lost it all due to her addiction to skooma and her love for necromancy drove the family away. One day she confronted Jim and begged him to let her live in Frost Manor. Jim refused and said the house was full. Jezabel then slept in the stable with the horse and would often stalk Jim's family, one day she had enough and burned with rage, she decided to kill Jim and take the house for herself. She went inside ready to kill Jim only to find the kids at home sleeping. She then tied the kids up and they woke up near the fireplace, she told them to tell her where Jim was or she would kill them and steal the house. The kids refused to cooperate so she burned them all. She then waited for Jim and Diana inside the house and when they arrived she surprised them and burned them too. Her rage and madness drove her to insanity she is now the owner of Frost Manor, unless a brave soul defeats Jezabel and brings true justice to Jim's family. Disclaimer This mod is free from copy righted content. Permission has been granted to use the custom asset's, DJ Red Rad personally spoke with the talented mod authors mentioned in the hall of fame. The rest are free modding resources. Gymnopedie No. 1 Kevin MacLeod (incompetech.com) Licensed under Creative Commons By Attribution 3.0 License httpcreativecommons.orglicensesby3.0 Credits StudioCD Projekt RED Oaristys (Modding resources) Insanity Sorrow - Modding resources Melt in the Mouth - Sweets Resources by Elza Lolicept Resources by LOLICEPT Garnet - Shabby Furniture Melt in the Mouth - Sweets Resources by Elza Tamira and Stroti - Modding resources Paintings and Frames by Artisanix Resources for modders by Runspect Rug Resource by yourenotsupposedtobeinhere A Festive Christmas by Absinthe Blary modding resources Modder's Resource Pack by Oaristys and Tony67 Modder's Resource Pack - The Witcher Extension by Oaristys FPI Experiment Pack 1 by The Fuzzy Physics Institute
  3. View File Welcome all slave trainers to your own slave training and housing settlement!It is surrounded by a big wall with a closable gate,to keep out unwanted guests.Note some creatures may spawn within the walls but I haven't had it happen yet.The settlement includes a house for house slaves,aka maids and such;a house for fully trained and trusted slaves;a jail for punishing and keeping untrained slaves;a house just for training slaves full of all kinds of stuff like cages and zaz furniture;then you have the Master's Manor,plenty of safe storage,your own throne and a room upstairs for a follower.It has all your crafting needs except a kitchen,because why should the master/mistress cook for him/herself.The alchemy and enchanter table are in the side room across from the master bedroom,it has bookcases and two chests to store things,the trap door leads down to the basement it has everything from a forge to a wood chopping block.Also in the basement you have your own private cell that can hold four of your most valued slaves or followers you want to lock up.I recommend using paradise hills with the sl extension,and eff.There are no npc's or followers included in this so you can put who you want here.You will have to fast travel there the first time to open the gate because it only opens from the inside,this was done to keep bandits and guards from entering the property.This will be my last holding cell and house mod as I want to work on some of my other homes that I have made.If you have any problems let me know and as always if you want any followers or npc's added feel free to let me know what you want.I hope you enjoy it it is fully navmeshed and follower friendly. Submitter drlove33 Submitted 10/17/2015 Category Other Requires skyrim,update dragonborn,dawnguard,and zaz animation pack ver.6 or higher Special Edition Compatible  
  4. View File A player home in Reach hold, just north up the road from Old Hroldan. The intent of the home is to have it look immersive, not be overpowered (no collection of shrines and stones for example), and only subtly sexy themed with a cellar for serious sexlab fun. It's cozy, yet big enough that there are a few areas that I just couldn't figure out how to clutter up. Storage 5 containers in the bedroom 5 containers in magic room 3 containers by the stairs 3 containers in the guest/follower room 2 containers in the kitchen 1 container in the back yard 1 coat of arms plaque 1 dagger case 5 weapon racks 1 mannequin 3 book shelves (66 books total) Crafting Enchanting Alchemy Armor workbench Anvil Cooking pot Zaz things 1 pet post in the bedroom 3 bondage chairs 1 bondage chandelier over the magic desks 1 human table in the sitting area upstairs 1 bondage bed in the follower/guest room downstairs 1 spitroast on the left of the cooking fire 1 trophy wife by the stairs 1 saddle in the back yard 2 wheels in the back yard 1 tree in the back yard 1 gibbit in the back yard 1 cross in the back yard Bunch of stuff in the dungeon Misc features Cellar is hidden under a rug beneath the stairs Cellar furniture can be swapped to dwemer milking machines or removed entirely The cellar cells are controlled by pull chains near the ladder The back yard cage is controlled by a plunger on the wall next to it Hot springs in the back yard Most of the clutter is static, but not all of it House and exterior cell were navmeshed by hand The player can bind herself on the bed by using either of the bed posts at the foot of the master bed The player can bind herself to the ceiling by using the rope hanging in the master bedroom Requirements Dragonborn Dawnguard ZazExtensionPack by zaira Files - choose only one of the versions 2.0.1 requires only Dragonborn and ZazAnimationPack v6.22 or later. 1.0.1 requires the DLC and ZazExtensionPack, which means you need it's requirements too... Devious Devices - Assets, Sexlab, and Heretical Resources in addition to ZazAnimationPack (v6.11). This dependency branch won't be updated anymore. 0.97 only requires the DLC and ZazAnimationPack (v6.11). This is if you wish to keep dependencies to a minimum. This dependency branch won't be updated anymore. Thanks Nickolos1818 for testing Deathmaw for testing Monsto Brukes for advice Gameplayer for advice Everyone else who posted in this thread! Things to do Make a quest or something to obtain the house. Right now it's assumed the player owns the house from the start. Submitter Asrienda Submitted 05/28/2015 Category Other Requires Special Edition Compatible  
  5. In this video. If anyone knows a mod with a walk-in wardrobe links would be appreciated, that's more what I'm going for.
  6. View File Warning ModInt version will be the main version. I will keep the original up for people to use if they want to but any update to this mod in the future will be done to the ModInt version. Six's Love Shack Just a simple little house, located next to Doc Mitchells. Features Garden with most vanilla plants Wasteland decor Plenty of Storage All the vanilla crafting stations Hand Navmeshed Plenty of idle markers Auto closing door Sign Collection NPCs will strip in certain areas A little puzzle Not quite so simple little house... Advice This mod includes some backstory to the courier from before they were shot in the head. eg. The courier called themselves Six, They were fairly skilled at the science skill and that they called Goodsprings home. Those who sided with Powder Gangers for goodsprings. Check the outside of the house. Walkthrough? If using Six's Trudy please read the readme for how to install it properly Requirements Original Legendary Edition ModInt version Yams Pinup Parade Six's Trudy ​A little effort and some reading. Read the readme for how to install properly Suggested Mods Improved Companion Sandbox (So companions make the most of the idle markers all over the house) Follower Home Marker (So you can set this home as your companions home) Useable Toilets Urinals and Bathtubs with Sound (So companions will use the bath and toilet and you can too) Six's Trudy (Allows you to set custom meshes and textures for Trudy's Body and main outfit) ​ Possible future features Stripping feature Done! Thanks to neutron_rus Backstory Quest Done (done but might need more testing and some minor changes) Building Quest House NPC Even more things to do with Trudy More Mod integration (Taking suggestions but they need to fit with the mod and I'll need to get permission of course) Possibly more. Interested in hearing suggestions. (Doesn't mean I'll do them though)​ ​ Why make a New Vegas mod. It's like 7 years old, why not make a mod for Fallgarbage 4 because fuck you, thats why... lol JK but serious I'm not a big fan of fallout 4. New Vegas is the vastly superior game to me. I enjoy the story of it, the art style, game mechanics etc. The only thing I like about fallout 4 over New vegas is the weapon modding system and the settlement building. That's just my opinion and each to their own Credits Yamcakes on the Nexus (for giving me permission to use their lovely posters in my mod) neutron_rus (for help with stripping Script) Thanks, Have a nice day.* Having a nice day is not required. Submitter Abinath Submitted 10/20/2017 Category Other Requires Legendary Edition
  7. Resdayn

    Sydra's Stuff

    Sydra's Stuff Whats this entry is about, well since I realised I lost pretty big amount of shots of Sydra, wich made me a bit angry. So I decided to put all shots what I had about her wich was not showed in my blog to this entry and other shots I saved about her. Some shots from my other post, others was not, or even earlier version of her when she was in progress End
  8. Hi! I just love the Cabot House quest. Its interesting and very rewarding. However, one thing really bothered me, is that whatever you, one side completely dies. (not counting Edward, who is not part of the family and whom you can convince to turn on them, resulting in him being spared) Most notably, the daughter, Emogene, who reminds me of someone i've lost not long ago. That plays a large part in this, but she's also a very likeable character, in my opinion. The request would be, in a nutshell, is an edit to the quest that during the final confrontation, so she no longer needs to be killed to be able to finish the quest, and that Lorenzo won't turn hostile to her too. It would mean a really big deal for me. ------OR----------- Anything i can do in-game via the console that enables her to stay in the house or go back to the Third Rail, and basically do as if nothing happened? Resurrect/remove from factions?
  9. AndragonFirefly

    Dovahkin's Wolf Pack Den

    Version 2.1.0

    533 downloads

    Do you like caves and love to live in them, but also like luxury as well? Do you like cave home mods but wish you could take your family to live there? Do you play a beastess, or do you use untamed? Then this mod might just be for you. Dovahkin's Wolf Pack Den This is a player home that is in a cave and is located just outside of Riverwood on the south side. Faendal is your next-door neighbor. This player home works with Hearthfire Multiple Adoptions and has 6 beds for the young ones. There is also a follower barracks with 5 beds for them there. You have a nice front yard sharing space with the Riverwood community. Future updates planned will bring the Riverwood community to your doorstep campfire for some socializing. Already, any children from Riverwood might join in on a game of hide and seek with your kids. If you play a beastess roll or use the Untamed mod like I do, then this would also be a wonderful home for you and your pack. I already have a start with 3 essential and named wolves living within the cave that are friends to the dragonborn. On top of these three wolves, there is a 4th black wolf that is an actual follower with the Female Young Eager voice type, and if you really get into your beastess or untamed rolls, you can even marry her. An observatory deck with a nice sized pool made from the remnants of an old Snow Elf ruin sits atop the mountain home overlooking Bleak Falls Burrow, Riverwood, even Whiterun and Dragonsreach can be easily viewed from the serene location. This is still a work in progress and is considered to be in Beta. More features are planned in the future such as Alternate Start scenario, etc... There are still landscape work that needs to be done. I plan to move one of the trails leading down to the Riverwood gate just slightly to please the NPCs but re-navmeshing it afterwards takes time. I decided to release a version of it now for testing and advice. Or so people can just have fun with it like it is. It is already a pretty cool place. I used some resources from the Celestial Eden Mod on the Nexus, 3 statues from JackGA, and a custom Dibella Statue from the Dibellan Sisterhood mod. This would also be a pretty cool home for a Dovahkin who is a part of the Dibellan Sisterhood. Unfortunately for some, this requires all DLCs. I used assets from all DLCs. Especially Hearthfire, as this home is Hearthfire Multiple Adoption friendly. You will need to cast the Bless Home spell on the master bed. It also works with Spouses Enhanced available here on Loverslab, but is not required. Just cast the Lover's Sanctuary spell on the master bed after using the Bless Home spell. You shouldn't even need to use the MCM option to add the bed to Sexlab. Have fun and let me know what you think. This has been a learning project as not only is this my first home mod, but also Hearthfire Multiple Adoption friendly. It created some challenges. Even following the directions. First times are always mysterious. Caution: This is being placed as "Non-adult" but beware, even though the vanilla Dibella statue is already partially nude, the one from the Dibellan Sisterhood that I used in the décor of this mod is more detailed. Still, I could see a whole lot more if I went down here to the local museum and shoved my way through all of the school kids that are there on a field trip.
  10. View File Do you like caves and love to live in them, but also like luxury as well? Do you like cave home mods but wish you could take your family to live there? Do you play a beastess, or do you use untamed? Then this mod might just be for you. Dovahkin's Wolf Pack Den This is a player home that is in a cave and is located just outside of Riverwood on the south side. Faendal is your next-door neighbor. This player home works with Hearthfire Multiple Adoptions and has 6 beds for the young ones. There is also a follower barracks with 5 beds for them there. You have a nice front yard sharing space with the Riverwood community. Future updates planned will bring the Riverwood community to your doorstep campfire for some socializing. Already, any children from Riverwood might join in on a game of hide and seek with your kids. If you play a beastess roll or use the Untamed mod like I do, then this would also be a wonderful home for you and your pack. I already have a start with 3 essential and named wolves living within the cave that are friends to the dragonborn. On top of these three wolves, there is a 4th black wolf that is an actual follower with the Female Young Eager voice type, and if you really get into your beastess or untamed rolls, you can even marry her. An observatory deck with a nice sized pool made from the remnants of an old Snow Elf ruin sits atop the mountain home overlooking Bleak Falls Burrow, Riverwood, even Whiterun and Dragonsreach can be easily viewed from the serene location. This is still a work in progress and is considered to be in Beta. More features are planned in the future such as Alternate Start scenario, etc... There are still landscape work that needs to be done. I plan to move one of the trails leading down to the Riverwood gate just slightly to please the NPCs but re-navmeshing it afterwards takes time. I decided to release a version of it now for testing and advice. Or so people can just have fun with it like it is. It is already a pretty cool place. I used some resources from the Celestial Eden Mod on the Nexus, 3 statues from JackGA, and a custom Dibella Statue from the Dibellan Sisterhood mod. This would also be a pretty cool home for a Dovahkin who is a part of the Dibellan Sisterhood. Unfortunately for some, this requires all DLCs. I used assets from all DLCs. Especially Hearthfire, as this home is Hearthfire Multiple Adoption friendly. You will need to cast the Bless Home spell on the master bed. It also works with Spouses Enhanced available here on Loverslab, but is not required. Just cast the Lover's Sanctuary spell on the master bed after using the Bless Home spell. You shouldn't even need to use the MCM option to add the bed to Sexlab. Have fun and let me know what you think. This has been a learning project as not only is this my first home mod, but also Hearthfire Multiple Adoption friendly. It created some challenges. Even following the directions. First times are always mysterious. Caution: This is being placed as "Non-adult" but beware, even though the vanilla Dibella statue is already partially nude, the one from the Dibellan Sisterhood that I used in the décor of this mod is more detailed. Still, I could see a whole lot more if I went down here to the local museum and shoved my way through all of the school kids that are there on a field trip. Submitter AndragonFirefly Submitted 03/13/2018 Category Other Requires skyrim.esm, Update.esm, Dawnguard.esm, dragonborn.esm, hearthfires.esm Special Edition Compatible No  
  11. Sanguine and her Friend In the darkest corner of Markath, one of the secret house, two figure hiding talking about their interested matters. They were daedras and not ordinary ones. One of them is Sydra, horned winged woman with skin colored like the fire of the deadlands, daedric markings all over her body and a bit jewelry on her nipples, her eyes was a bit lighter colored, but still resembled the flames. Sydra: Sanguine, do you want do something fun? The other figure was Sanguine, daedric prince of debauchery posing as an female dremora. Sanguine: What kind of fun? Some of your fun things are not fit well with me. Sydra: Ohhhh you will like this one, Sanguine.. Sanguine: Well, as long as it fun for me, I'm in, tell me Sydra what are you planning... Sydra: This is Markarth, in this corrupt miserable stone, there is the sisterhood of Dibella, while her group here is heretical and rotten, there is one flower in the basket, her Sybill... Sanguine: Sybill of Dibella, huh.... Sydra: Why don't descreate her? Rot her, corrupt her making her a mockery of what our enemy Dibella stand... Sanguine: Sounds fun... why not do something else why talking about this.. Sydra: Like? Sanguine: You have a large thing put it use... They started get ready for sex, while talking about the "fun" plan. Sydra: Well it was a while... Sanguine: Yes, so what do you know about this Sybill? Sydra: She is a young woman from the sisterhood, already passed her initation.. Sanguine: You are large... Sanguine: Ahhhhhh!! You choosed my other hole do you? Sydra: I prefer the destruction of that hole, yes I choosed that, but it doesn't affect you that much... Sanguine: True.. Sydra: Back to the subject, I heard she is beautiful, I wonder how much would enchant her look by covered cum of my... Sydra: I think she would look wonderfully, like she lusting over of my cock, losing all of her controll and her face simply shows how much she desires just pleasure withouth bothering the love.... Sanguine: Thats just perfect... Sanguine: Ohhhhhh! Sydra: Yeahhhh!! I think I taste you there... She started lick the Daedric Prince's pussy.. Sydra: Mmmmmm.. Sanguine: you doing great!, Do you know who is the current Sybill? She started fuck her again, Sydra was about finishing her.. Sydra: Not yet, but one my servant are on the matter, soon she give the answer.. Sanguine: Uhhhh, you going deep as possible with that dong do you? Sydra cummed in to the deepest spot in to Sanguine's ass, that deep even the cum could not seen... Sydra: Well I took literally the destruction sorry... Sanguine: Ohhhh...that was mean... Sanguine jumped on her and started footjobbing her dick, mercilessy... Sanguine: Lets not forget your manners, Half One...., you still dealing with an Daedric Prince... Sydra: Ahhh.... Sanguine: Fine by me, you can count me on this little plan of yours, I have some grudge with Dibella's Sybills. Sydra: Excellent... End
  12. Is there any mod like "Dread Prison Milking Farm" where you could like capture npc's or use you'r followers and "torture" them like use machines or stuff
  13. View File Vlla is a new settlement / player home in the commonwealth not far away from Spectacle island.. ;;;;;;;;;;;;;;;;;;;;;;;;; V1.5: fixed not been able to send NPC to the Villa settlement (it should work as a normal settlement) V2: added the villa mesh ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; --------------------------------------------------------------------------------- the workshop workbench are not linked with the basement one --------------------------------------------------------------------------- ------------------------------------------------------------ Download and extract to fallout 4 directory (in data folder) ----------------------------------------------------------------------------- ------------------------------------------------------------------------ https://youtu.be/qZAwVAZ1_Ps https://youtu.be/1BDVvA-JCu0 ------------------------------------------ Credits: Base mesh by Giimann --------------------------------- Tutorials: Lukrin HeartImpaled Red Rocket TV speedynl ------------------------------------------------------- =================================== do not redistribute on other sites,forums etc. ======================================= Submitter Gamoholik Submitted 08/14/2017 Category Other Requires fallout 4  
  14. So i have a few mods installed (Devious Device mods, Estrus mods, and Luxuray Suite bathing house mod, and fox_girls club), and i thought of a cool house design(interior) that kinda blends them together. So the excluding the basement, the house would be either a 2 floor house or one (either doesn't matter). Now the important part of this would be the basement. this is where the "FUN" happens. i envisioned the basement to be larger then the above floors with about 3-5 rooms, one of those being the main room(the entrance to the basement). another room that i had an idea for was with the estrus strange plant mod: so basiclly the entire room is one giant estrus plant (ceiling, walls floor, maybe there should be at least some safe zones now that i think about it.). in this room each surface could trigger the plant (an example would be where the target would get attacked from both the floor and ceilling at the same time. for walls its rather a simpler i dea (this is turning into more then one mod lol ): if the player goes towards the wall, it will trigger the plant (unless the room is small, i wouldn't consider a wall to wall animation.) for the devious Device room, it would include interactive bondages (like those in the fox_girls club). thats all i can think of for right now, let me know what you think of this idea.
  15. My next character is going to be a demon, So im looking for a house that's in in the plains of oblivion. If anyone has a clue to where i could find something like that, it would be great!
  16. So, here is the place where you can Post your Songs. Please use the Spoiler Tag, for a better scrolling in this Topic. The first three Songs i've heard durig my first Club visit, were these Tracks. It was in 1990.
  17. Chizznuck

    Volthar Manor

    Version 1.0.0

    936 downloads

    This is my first Mod. It requires Dawnguard. I made it for fun, and to add several things I wanted all in one place. I also wanted a mod with many hidden passages and easter eggs, which i hope i added enough. It ended up being almost DLC sized. Don't stop exploring!im not an experienced modder so this mod doesn't have all the perfectly crafted static, or places for all your trophies. What it does offer is (hopefully) a seamless addition to the lore and feel of skyrim, lots of in-depth background lore/context, and some mindbending content you don't see coming - this mod has LOTS inside - I just added detailed walkthrough with images - but I hope you try to solve the mod using the clues, riddles, and good old fashion exploring. Don't underestimate the scope and scale of the hidden places of the world.About the Volthar: The Volthar family are imperial vampires, and the second oldest vampire clan in Skyrim. They prefer the finer things and enjoy obscene wealth and influence (though their bloodline has grown thin). They are worshippers of both Molag Bal and Dibella, and as such they are ruthless cunning beasts who are masters of the illusory arts and possess tremendous skill when it comes to seducing and manipulating mortals. Unlike most vampires, the Volthar operate in plan view of mortal institutions, rising to stations of great power and influence over mortal affairs. The Volthar were influential in the founding of Solitude, the establishment of the EETC, and the commission and construction of the Blue Palace.This mod Includes:5 different areas/realms to discover and exploreNew Spells and BooksLots of space for displays and storageSummonable dragons and creaturesMany NPCs and Followersmany difficult enemiesMany Merchants and MarketsLots of background and loreLore-friendly feelMany difficult riddles, mazes and puzzles2 Battle ArenasLarge Dungeon and Jail cells2 large swimming areasMany Weapons, Armor and Potions (some def overpowered)Teleport spells and Teleport Pad to all the holdspowerful shrines MANY hidden mysteries and secret passageways.This mod is NOT easy. I recommend trying to figure it out using the clues, but there's a walkthrough at the bottom.It definitely has some adult content.To Start the Mod:There are two ways to start this mod 1) Find the letter that Cicero stole, he dropped it in the Dawnstar Sanctuary2) Read the letter to the Arch-Mage in the Arch-Mage quartersTo install: drop this into your data file, or use a mod managerIssues:-No LOD for Dia Nilus - this doesn't really affect the look, but it would be cool to have it.-The arenas interfere with the teleport doors for some reason, especially dead dragons in Dia Nilus. For now, I suggest not saving after using the Arena a whole bunch. The arena in moonharbor doesn't seem to have issues -Probably some grammatical errors, there's at least 15,000 words of written and background lore-I wouldn't summon the deadric warrior a whole bunch. I couldn't figure out how to put a limit on the summon button. But if you want 100 deadric warriors, do it up.-I added a teleport to Sovngard spell that puts you right in front of the Valhalla. obviously don't use it to break the MQ.-This is my first mod, i fixed as much as possible, but there are no doubt still some issues. let me know.Conflicts:This mod only alters a few spaces - where the manor is (just south of Morthal). It also adds a door and discoverable area in Labyrinthia, and adds a study area to quarters in the Blue Palace. Has no conflicts as far as I know, unless another mod alters those areas.Permissions:Anyone can alter, improve, or port this mod.Future Plans:Add a courier to deliever the letter depending on if you're a vampire or not.Add a duel Questlines for Good/evil charactersAdd LOD for Dia NilusAdd purchasable upgrades like Guards and bartenderAdd the faith shout Credits:Walburg for the map in the image sectionBethesda for a great game and CKI hope you have fun. Lots here.id love feedback. There's a walkthrough at the bottom. feel free to msg me.The Note that Cicero StoleDear Listener, Friends like you are hard to find, and very valuable to me. You may not remember me, my name is Vianica. We met in Riften some time ago. I've heard lots about you since then. Most Impressive. I'd love to know how much is really true.I couldn't find you, or find any courier who would deliver you a message, so I asked Babette to deliver this for me. I hope it finds you well. I'm writing because I have a proposition for you. I know you're busy, but I would like you to come live in my family estate, Volthar Manor. It is an old Solitude style mansion at the base of Eldersblood peak, hidden in the forest just south of Morthal, at the intersection of the main road to Solitude and the tiny path to Cold Rock Pass.With the recent passing of my father, the estate must either be sold or fall into disrepair. I no longer wish to have any association with that place. If you are willing to pay for the upkeep, then I would like to offer you use of its facilities. I think it is a good fit, considering who you associate with. Several of my family have been in the Brotherhood, and my grandfather Lanus served Nocturna as a Nightingale. My stipulation is that you do not inquire as to my situation. It is too painful to speak about. And I would also ask you not explore the Vestiges that go deep underground (for your own safety). All you need to know is that I am the last of my clan and a devout follower of Molag Bal. I will live near the shrine in the caves, and you may make use of all the rest of the mansion.Afew notes about the mansion;- The spare key is hidden by the lantern in front of the main gate. Theres a pullbar on the tree that opens a tiny rockface.- The passageway to the shrines is in the lounge, first room on the left. The button to the door is on the bar.- The lounge has all the smithing supplies you could need, and also some libations for the thralls and servants (when you get them). Upstairs theres alchemy and enchanting tables, plenty of storage, small crock pot and dining room nook, as well as the guest bedroom.- On the third floor is the library and master bedroom. You could learn a lot by spending some time in the library, it is one of the largest and oldest in all of Skyrim. Also theres a few shrines and artifacts up there.- There's a shrine to Nocturna in the hallway to the backroom, and there may be a room for the dark sacrament (It was enchanted by my grandfather Lanus Volthar, but I haven't seen it in years)- My father lost the key to back rooms. I will keep looking, but I doubt I'll find it. You can deal with that situation any way you like- Only one thrall is left after my fathers passing, she stays in the grotto. If you stay, I could probably find afew more, and also (if you have coin) I know someone from whom I could hire a guard and barkeep.I hope you are well, I've heard interesting rumors about a unique magic you possess. And now theres talk of dragons?Feast on life, my friend. -- VIVLetter to the Arch MageDear Arch Mage,You don't know me, my name is Esra Marello, I am from the city of Cheydinhal in Cyrodiil. I write to you because I don't know who else to turn to. Some months ago my daughter went missing. Her name is Sadia. She and my eldest son were attacked on the road by a gang of bandits while returning from the imperial city. My son was spared, but my daughter was taken by the leader. I hired a bounty hunter to track them down, and discovered the Bandit leader was from the Falkreath hold of Skyrim, near Helgen. But by the time my man had found them, they'd sold my daughter to a coven of witches. My man tracked them down, but was discovered by the witches and barely escaped with his life. He found out that my daughter was offered to a Daedra named Sorn, and taken into Oblivion.After inquiring around, I found out this Sorn is well known to the Synod. I am just a merchant, but I am also a member of the Cheydinhal Court, and I've heard some strange rumors that some in the Synod wouldn't want me to tell you. A particular mystery involving a lost Elder Scroll has been of great interest to the Synod, and they've worked along side a notorious vampire clan in order to track it down, dangerous vampires called the Volthar. According to a rumor, a synod researcher named Dellian Thrice became involved with them, and has kept constant contact. The Volthar are dangerous Daedra worshippers and usurpers, and one of their estates is in Skyrim, just south or Morthal. A member of the Synod told me that this Deadra called Sorn is somehow involved with the Volthar vampires. I believe tracking these vampires down could lead to my daughters safe return. Sadly, they are out of the reach of my influence.I write you because I have no recourse. I am not equipped to deal with these evil forces, nor do those around me possess the knowledge to unravel the mysteries of Oblivion. Magic is not as prevalent as it was. The Dominion is ever watchful, especially over those who practice magic. I write because I have some small hope you will be able to track down at least some information about this Daedra named Sorn, and help return my daughter. It may be a fools hope, but it is my only hope.I thank you for reading this Arch Mage, and wish you well.Esra Marello The Volthar Family Genealogy, Book IBy Marcius VoltharVolthar FusrokelaFeyn Jun MafarakThy secret wrathLessened fireSworn upon the pyreBy Azura's rightand Molags leftThou shalt guard the DiaThis is the Volthar Epsidium, a poetic verse that tells the history of our family. The Volthar were originally from Cyrodil, but have lived in Skyrim for centuries. We are the second oldest vampire clan in Skyrim.The first of our family name was granted vampirism by Molag Bal. His name was Rokel, a name given to him by the dragons. The Volthar line extends back 14 generations, of which my daughter Vianica is the 15th. Rokel was a student of Hakon one-eye, and lived in Grereatha, a now destroyed monastery in the Jarrall mountains. Rokel was charged with keep of the Scroll of Dia Nilus. However during the dragon wars, Molag Bal showed him favor, and he betrayed the Nords and gave the scroll to Bal in order to gain access to Coldharbor. Our Edda, as well as the fate of the Volthars, is tied to the scroll, though it was lost long ago. Molag Bal gave the scroll to the Ideal masters, who in turn gave it to Mora, and there it stays to this day, forever lost to all those upon Mundas. The Aedra were furious, and cursed Rokel, for our clan's destiny to be tied to the scroll, and suffer protecting the secrets of the scroll (even though Mora keeps it guarded). This is the closet approximation of the meaning of the family motto. These words were uttered by Akatosh, not long before the fall of Alduin. It was he who gave the Volthar their true name in the dragon tounge, Fusrokela.Rokel married Lenya Meridin, who begat Tresi, Molfs, their children were Lokel, Melfdir, Mortin and Morbin, and their families were spread all over when the Dwemer invaded. They had many children, Kelbin, Morlel, Senya, Norbin, Nolfdir, Morhan, but it was Kornthir, son of Kelbin, who built the Volthar family home, shortly after most of Solitude inlet was settled. Many Volthar were members of the Solitude Court (though our influence has dwindled), Kornthir, and his son Ornthir played an influential roll in Solitude commerce.Ornthir begat Mortil, Rolenya, Senya, and of course the bastard Orvil, who betrayed the family to the Redoran. Of Mortil's offspring, there was the great warrior Torcius, and his twin daughters Kelnya and Melnya. His youngest Morvius was also a great warrior during the wars between the elves and the Nords, though their allegiance was always to the clan, he won many battles for the Nords. Morvius is still told of in their lore, a dreaded dark lord in daedric armor who bore a great warhammer. Morvius had many wives, and his son Lorus was the longest living Volthar. It was Lorus who build the library and shrines, as well as the fortifications around the estate.Morvius had a gift for dealing with mortals, and was one of the original backers of the East Empire trade company. The Volthar have always been wealthy, but Morvius made us obscenely wealthy. Perhaps the reason we have lost so much influence over the centuries is that Morvius made said influence unnecessary. Morvius loved Skyrim and lived in the mansion here in Hjaalmarch, but he spent most of his life in the Imperial city. Our home in Cyrodil was destroyed in the Oblivion Crisis, but Morvius spread the Volthar legacy all over. Many of the mansions, hamlets, castles and keeps all over Tamriel were originally built with Volthar coin. Walkthrough (SPOILERS!!)1) The key to the manor is hidden beneath a sliding rock in front of the main gate. There is a written warning, and a pullbar on a nearby tree.2) Enter the manor and find the basement lounge. The button for the secret cave entrance is literally on the bar with the hanging garlic and elves ear - on the far right end there is a small rock protruding. This opens the door to the caves. Don't be fooled by the decoy button, it only opens the wall safes.3) the Key to the back doors is in a strong box behind the dinning table and shelves, hidden amoung dragon tongue and other flowers. With this key you can open all the hidden passageways and Secret tunnel. There is a hint to the location of this key in a note in the master bedroom.4) To enter the Vestiges, look for the switch to the right of the door. Look at the dwemer shelf, and find the raised stone next to the lantern. 5) Once in the Vestiges, go to the bottom of the stairs, mind the trap, then go right, right, left, right, right, second left, right, left, left, second right, and follow the stairs to the bad room.Take the key to the Vestige Keep. There is a letter that hints at Step 33.6) To exit the bad room, hit the switch mounted on the firepit to open the stone door. Take the stairs up. There is a ladder that will take you back to the main stairway.7) go back down the stairs and on the 33rd step from the bottom, there is a switch that opens the rock face, and the Key opens the door. You need both the key and to hit the switch to enter the Vestige keep. 8) Once in the keep, find Marcius's room (where his coffin and journal are). take the key. You can now unlock every door in the vestiges, (including a secret passage that leads to Labyrinthia). 9) Go back down to the dungeon, there is a small panel next to the sealed off hallway. use the key to unlock and pull the pullbar. Enter the new area.10) Go to the door buttons. Push only 1 and 2. read the letter. Find the buttons to open the cabinets (or pick the locks).11) Explore the new area. At the end of the hall, press buttons 1, 2, 4, 6 to open the stone doors. Many combinations work.12) Enter the Blood Claw Chamber. Read the Letter. SS is Sybille Stentor. She has the Blood Claw. You must go to the blue palace (take the secret entrance in Labyrinthia), and pickpocket Sybille's key. Open her lockbox(giggity) and take the Blood Claw. Go back and open the door with the Blood Claw13) . Once in the Epsidiary, go straight north. DO NOT get lost. Find the Balcony and defeat Marcius Volthar and Nilhus. 14) You can now use Marcius's spell tome to enter Moonharbor Hall. To enter Dia Nilus, take the leap of faith. the portal is at the bottom of the cliff.15) Moonharbor has a few easy triggers to open all the doors. start by finding the candlestick in Fayt's study and exploring the Vampires coven. take the key on his desk to open Vianica's room. There are 2 markets and merchants everywhere.16) Dia Nilus has many more hidden spots, including two merchants and a teleport pad. Use Whirlwind sprint to explore. The portal that leads to the Dia Nilus Spire is behind Sephela's word wall. Take the portals to the mountain and defeat the Aspect of Akatosh to claim the Bastardized Epsid.There are many easter eggs along the way, many in fact. There is always another secret, this was the fun and main reason i made this. I hope you have fun and enjoy the mod!The End.
  18. my character is a female Daedra and look to see if there any player home mods out there for Dremora/ Daedric.
  19. Asrienda

    Stynja Watch

    Version 1.2

    5,319 downloads

    My first attempt at a player home, which I shall dub Stynja Watch. It's on the Western shores of Lake Ilinalta, just northwest of Half-Moon Mill and near the Captured Dreams shop (if you have it installed, it is not required). This player home features: A quick travel marker! Navmeshes! A bed! A shrine of Dibella! A mannequin! 5 usable bookshelves holding about 25 books each! 3 weapon plaques! 6 weapon displays (2 look like a table, 3 are for daggers, and 1 is for long weapons)! 2 weapon racks! Lots of storage! Full crafting except smelter! A downstairs dungeon/prison with beds for 10 "guests"! A rooftop with a breakfast table and 2 cages! Zaz furniture placed throughout the home, with the main floor being fairly inconspicuous! Cleverly placed vanilla clutter... but I may be biased! Balance considerations: The house contains two ebony greatswords, an ebony shield, a whole lot of black soul gems, a bunch of steel ingots, a few alchemy materials, a few rare alcohols and a handful of potions. If you leave the ebony items in the coat of arms and you don't take the basket of black soul gems, you shouldn't have any balance problems! Required and recommended mods: Required - Zaz Animation Pack 6.0 or later. Recommended - Paradise Halls SLExtension for taking, training, and using slaves. I recommend this the most for immersion. Alternative recommended mod - I'll Take The Display Model for taking and displaying prisoners. This lets you have an infinte amount of prisoners, but they can only be used for display purposes or to freeze them in a jail cell - no interaction nor immersion. Alternative recommended mod - Puppet Master for taking, using, and displaying prisoners. Limited number of puppets, no immersion at all, but it can do a little of everything if you want an alternative to PHSLE and don't want to go through the "trouble" of training slaves and slaves running away. It's basically PHSLE god-mode with a little of ITTDM thrown in too. Compatibility: Deviously Cursed Loot - the containers inside the home do not spawn cursed loot. Mammoth Manor - It's just to the south/south-east of the manor, maybe 50 meters away. It's close enough that if you go on the roof of Stynja, the spiders from a fresh install of Mammoth Manor will aggro you. But it's far enough that there isn't any problems. Small things you may have missed walking through the home quickly: Change log:
  20. ut4m4ru

    Luna Farm

    Version 1.3

    4,170 downloads

    This is a house I made for my own use. I made it to work with a few mods, namely Paradise Halls - Skyrim Slavery WIP by layam a slavery mod. I wanted a place to store my slaves until I could sell them that was more in line then just letting my slaves have free run of the other houses in game. It features Storage by the mod General Stores - storage resource for packrats by Harvey2112, As well as room for 6 children with use of the mod Hearthfire multiple adoptions - Now with custom home support for kids and spouse by TMPhoenix There is 1 new banner texture I made for the game. As well as a modified mesh to use a different texture. There is also a modified bed in game SexLab Compatible Noble Bed Double 02, since I never really like the look of any of the beds in skyrim. The doors in the house and the basement have small script attached to them to automatically close themselves after 10 seconds. If you don't want or like scripts then edit them in the esp to remove them. In the back of the house outside there is a walled farm with 25 soil mounds ready for planting. I have tested them and they do work with More plants and recipes for Hearthfire including Dawnguard and Dragonborn plants by Rowan The house is located on the north side of the road by the Western Watchtower by Whiterun. There is a map marker that can be fast traveled to. The basement has the smelter, anvil, tanning rack, sharping wheel, and workbench. It also has the Cell for the slaves complete with torture equipment for those unruly bandits from Zaz Animation Pack I use Sexlab version 1.39b I am unsure if it will work with the latest version. I will update the mod when i make the switch. I have cleaned the mod with TesVEdit as well as sorted masters for it. So there should be no issues with that. The only issues with compatibility would be if something changed the cells were the house stands other then that all should be good. Requirments: Hearth Fires General Stores Sexlab 1.39b Zaz Animation Pack Not Required but recommended: Paradise Halls Hearthfire multiple adoptions More plants and recipes for Hearthfire Designs of the Nords To install just place the files in your data folder, I have made it into a BSA for easier use., Or better yet use NMM or WryeBash. To uninstall delete Luna Farm.esp, Luna Farm.bsa, Luna Farm.bsl, and in the script folder AutoCloseDoor.pex Usage: Feel free to make any changes you like but do not upload this mod anywhere else but here. Also the only thing I made my self was the banner. everything else is from other people mods as listed in the requirements so follow there rules on use. Future Plans: V1.2 will be the most current build until Paradise halls is updated. I will then update this mod to work with it as well as add AI packages for your slaves to work the garden and perhaps a purchasable mine in the future. I will also make the farm cost gold before you can use it unlike now it is free.
  21. Abinath

    Six's Love Shack

    Version V0.21 BackstoryQuest

    1,154 downloads

    Warning ModInt version will be the main version. I will keep the original up for people to use if they want to but any update to this mod in the future will be done to the ModInt version. Six's Love Shack Just a simple little house, located next to Doc Mitchells. Features Garden with most vanilla plants Wasteland decor Plenty of Storage All the vanilla crafting stations Hand Navmeshed Plenty of idle markers Auto closing door Sign Collection NPCs will strip in certain areas A little puzzle Not quite so simple little house... Advice This mod includes some backstory to the courier from before they were shot in the head. eg. The courier called themselves Six, They were fairly skilled at the science skill and that they called Goodsprings home. Those who sided with Powder Gangers for goodsprings. Check the outside of the house. Walkthrough? If using Six's Trudy please read the readme for how to install it properly Requirements Original Legendary Edition ModInt version Yams Pinup Parade Six's Trudy ​A little effort and some reading. Read the readme for how to install properly Suggested Mods Improved Companion Sandbox (So companions make the most of the idle markers all over the house) Follower Home Marker (So you can set this home as your companions home) Useable Toilets Urinals and Bathtubs with Sound (So companions will use the bath and toilet and you can too) Six's Trudy (Allows you to set custom meshes and textures for Trudy's Body and main outfit) ​ Possible future features Stripping feature Done! Thanks to neutron_rus Backstory Quest Done (done but might need more testing and some minor changes) Building Quest House NPC Even more things to do with Trudy More Mod integration (Taking suggestions but they need to fit with the mod and I'll need to get permission of course) Possibly more. Interested in hearing suggestions. (Doesn't mean I'll do them though)​ ​ Why make a New Vegas mod. It's like 7 years old, why not make a mod for Fallgarbage 4 because fuck you, thats why... lol JK but serious I'm not a big fan of fallout 4. New Vegas is the vastly superior game to me. I enjoy the story of it, the art style, game mechanics etc. The only thing I like about fallout 4 over New vegas is the weapon modding system and the settlement building. That's just my opinion and each to their own Credits Yamcakes on the Nexus (for giving me permission to use their lovely posters in my mod) neutron_rus (for help with stripping Script) Thanks, Have a nice day.* Having a nice day is not required.
  22. View File We're Officially out of beta!....Although i'm by no means finished! Thank you all for your support! Nexus link for endorsement: https://www.nexusmods.com/skyrim/mods/86962/?tab=3&navtag=%2Fskyrim%2Fajax%2Fmodimages%2F%3Fuser%3D2%26id%3D86962 Hello Please Endorse If you like the mod! Riverwood Respite Is a very cosy Player home that acts as both a functioning player home and also the Ideal Practical "Respite" for your Dragonborn, the home features many things things that will appeal to just about everybody! ...from a beautiful bathing area to a prison....and much more to come! Location: opposite the Riverwood Wood mill. features: Bathing area Dungeon (Not shown in screenshots atm) Alchemy/enchanting area Crafting area To do: Childrens bedrooms Adjust lighting Add more clutter/decoration Add more furnishings to exterior Incompatibility ETAC (Patch In the works) Am I still working on this Project?....YES (I will alter this when I finish working on this mod) Screenshot credits: Brandiibuck ista3 Submitter NightcoreHorizon Submitted 09/27/2017 Category Other Requires Special Edition Compatible  
  23. NightcoreHorizon

    Riverwood Respite Playerhome +Bathing area

    Version 1.1

    461 downloads

    We're Officially out of beta!....Although i'm by no means finished! Thank you all for your support! Nexus link for endorsement: https://www.nexusmods.com/skyrim/mods/86962/?tab=3&navtag=%2Fskyrim%2Fajax%2Fmodimages%2F%3Fuser%3D2%26id%3D86962 Hello Please Endorse If you like the mod! Riverwood Respite Is a very cosy Player home that acts as both a functioning player home and also the Ideal Practical "Respite" for your Dragonborn, the home features many things things that will appeal to just about everybody! ...from a beautiful bathing area to a prison....and much more to come! Location: opposite the Riverwood Wood mill. features: Bathing area Dungeon (Not shown in screenshots atm) Alchemy/enchanting area Crafting area To do: Childrens bedrooms Adjust lighting Add more clutter/decoration Add more furnishings to exterior Incompatibility ETAC (Patch In the works) Am I still working on this Project?....YES (I will alter this when I finish working on this mod) Screenshot credits: Brandiibuck ista3
  24. Resdayn

    Good Old Uncle

    Good Old Uncle Ognar: Uhhhhhh Voice: My poor Ognar... Hey Ognar!! Sheogorath: Hi there!! Ognar: Who are you?.. Sheogorath: The one who can understand your problem...only I can Sheogorath: Do you remember me Ognar? Ognar: No.. Sheogorath: I am the good old uncle Sheogorath.. I was always with you.. not REMEMBER? Ognar: Uncle Sheo? Sheogorath: Yes Ognar... Good old Sheogorath.. Ognar: Uncle what is my problem? Sheogorath: Listen well Ognar.. Sheogorath: You are mad.. Ognar: No it can't be I am sane... Sheogorath: No Ognar, I know you are, no one knows better than me, do you know why? Sheogorath: I am the Prince of Madness! Hahahahahhahah!! Sheogorath!!! I am the madness itself!!! Ognar: It can't be... Sheogorath: Hahahah! No Ognar.. The fact I am here is the evidence.. Why I am here? BECAUSE I AM IN YOU!!! Hahahahah! I was always there... Ognar: But....it can't be right? Sheogorath: I am here front of you... Ognar.. you can't deny it..I'm not lying.. Sheogorath: Now then Make Uncle Sheogorath PROUD!! Accept the truth... you are MAD!!! Hahahahah! Ognar: Aeeeuueuaueaueuaue!!!! Aeeeeee!!!? Sheogorath: Hahahahahahh! Finally!! You did it... Sheogorath: Now then Ognar stand up, there is a sword...there.. take up.. look to the door... Ognar: Aaaaaa!! Ognar:Eeeeeee!! Sheogorath: Now then Open the door AND!!!! Show everyone how sane you are by PLUCKING THEIR EYE AND!!! STAB them nicely, after all you are gentle person...Ognar SCREAMING sounds behind in the door.. Sheogorath: Ohhh its music to my ears... Uncle Sheogorath did good deed again, I helped poor boy...with his problem.. Sheogorath: I got bored AGAIN!! I guess Sheogorath could do more charity those who need... End
  25. View File Dear Skyrim-Community, This is a small but fine house in whiterun where you can stay with your follower and have some fun:-) Some BD-SM furniture and a very small dungeon / run is inside. I made exactly "minimalistic-style": the house is cute and should not disturb any other mod. If you play also "A new Whiterun" - mod, you can download a suiting version, which I have put into the download as well. In future I will change the colours of the walls and maybe we will have somebody living here inside.... Some (common-) -chairs and -tables and -shelves got the custom-created "SMIMM" textures, that I use also on my furnitures... That changes worked like a charme!! -custom door colors -custom wall colors -more furniture (+zap7) -custom coloured weapon -Sexana, a new NPC, living inside that home , but is not too much there...(sometimes, she stroles along the city)...BODY IS UUNP..if you play CBBE, then you will have artefacts on the body...but the most LL-gamers use the UUNP, as far I got that. If you want to have the exactly same face as shown in the pictures, you please use the "NPC overhaul" -mod, from nexus, it is a "mild" mod, that changes only slightly the faces of the characters. And IF you want the exactly same clothing, you will take the "TIWA44 minidress-collection" and then after the UNP mindress-collection for-bodyslide-extension for the minidresses. If you use at the same time a different pack, you can choose for every dress that is twice , which one you like to have ingame (this function appears automatically before renderng the clothes, if a vanilla dress - change is offered from two (or more) mods). Please use the following mods: -Dawnguard -Zap 7.0 -TaraUltimateFurniturePack p.s. a modded version of "a new whiterun" is also added in the download area, (suits to this home and to any of my house-mods, for example, "BanneredMareImmersiveSexualPlayground") Enjoy! Submitter t.ara Submitted 08/25/2017 Category Other Requires Special Edition Compatible  
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