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About This File

This Mod is made by jfraser, Since they are on a break I felt like I'd step up to the plate and support Simple Slavery until they return.

New in 6.0 - Fixed some properties not being set correctly, corrected outfits so it's compatible with ZAZ 7.0 and ZAZ 8.0+. Fixed an error found by Morferous (THX!) Devious Framework stuff is not fixed or still in the state it was. 

Added SendmodEvents "PlayerRefEnslaved" "PUnEnslave" "PEnslaveCheck" this is allow non Zaz mods to use SS as a bridge to set and check zbfFactionSlave on player. See ZAZ and DD cross slavery support. 

If you use Devious Framework, use the Devious Framework version. Otherwise, use the WITHOUT version.

New in 6.04 - Added Treasure hunter whore to list of things you can be sent too.

 

 

Defeat Patch - If you use Defeat 5.3.5, this patch will help smooth the enslavement using the Devious Frameworkversion. If you don't have Devious Framework and Defeat, you don't need this patch (although it won't hurt anything if you have it).

 

Updating
If you are updating from a previous version...I'm sorry, but much of the functionality probably won't work if you try adding this to a previous save. I don't know how to fix that. A new game is absolutely necessary or it might not work.

 

Current issues-

Death alternative, you need to register the quest via the manual reg in DAs MCM.

 

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Description

 

I was shoved onto the platform in front of the milling crowd, shoulders burning, chains clanking. I still struggled, knowing it to be futile, as they attached my wrists to manacles hanging from the ceiling, my ankles to iron rings sunk into the ground*. The crowd jeered and laughed.

 

"She's a fiery one!" A rough-clothed man, hair like dirty straw, smiling as wide as a lecherous saber cat. The gag kept me from spitting at him; a glare was the best I could muster. Naturally, that only created more amusement. "I'm going to enjoy breaking this one!"

 

And as I stood there, spreadeagled and exposed, I knew in the plummeting depths of my stomach that he was right. I would fight it to my limit, but I had a limit. I would break, sooner or later.

 

No, I vowed in silence as the bidding began. I will not give them the satisfaction. I will not succumb to despair. I will escape. The words were a balm, but I knew in my soul they were void of meaning. The moment the gavel hit and the auctioneer said, "Sold!", my life was, for all intents and purposes, over.

 

This is a slave auction mod. You will get sent to the auction via any of these:
Angrim's Apprentice: Do what you're told or else...

 

Content Consumer's Alternative Starts: Start your game ignobly.

 

Death Alternative: You will go to the auction when defeated by most enemies (not sure about creatures). If you do not want to go to the auction after defeat by particular enemies (city guards, for instance), increase those enemies' chance of being chosen in Death Alternative to a number higher than Simple Slavery's (ex make Prison Overhaul's number greater than SS's). Or decrease the SS chance. Either should work.

 

Defeat: Now that your captors are done using and abusing your body, time for them to make a quick profit!

 

Devious Framework: Watch out for slavers with lassos! Will actually walk you to the slave market and hand you off!

 

Deviously Cursed Loot: There was a flash of light and a deafening BANG. Next thing I knew, I was waking up naked in a cell.

 

Deviously Enslaved: Get that collar off before someone realizes you are an escaped slave, or you can just cross the word "escaped" from that title.

 

Failure Mode Effects Analysis in Skyrim (FMEA): People lock doors for a reason, you know. And don't even THINK that they would leave a treasure chest just sitting around without safeguards.

 

Loansharks of Skyrim: If you don't pay off your loan in time, bad things will happen...

 

SLUTS: Be diligent in your job or they'll find another job for you.

 

Prison Overhaul Patched: Y'know, guards don't make much money. But there's a way to make a quick buck on the side.

 

SL Kidnapped: It's late at night. There's no one around. Or so you think...

 

Devious Followers: Can't afford to pay your follower, well maybe they'll sell you to make ends meet.

 

Naked Dungeons : When robbed, maybe the robbers feel your worth pawning as well.

 

Skyrim Chain Beasts: Adds some very friendly creatures that'll take you to auction.

 

Сhecking on the roads: Adds several inspectors on the roads that might want to take you to auction.

 

However you end up being captured, you will be brought to a holding cell. Speak to the guard in front of the cage and you will find yourself on the auction block, where people will bid on you. You will then be sent to one of the many slavery (or slave-like) mods provided by the talented modders of LL.
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This mod has become something of a community project, for which I am grateful. I cannot, alas, add more authors' names to the box up in the corner, so for the record, here are the people who took it upon themselves to do the things I was not capable of doing (in alphabetical order):

 

Arbiter
Bane_Master
CGi
CliftonJD
DocClox
Kana Red
Legume

 

There has been much help from many others as well (see the list of thanks at the bottom).
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Slavery Mods

 

NOTE: None of these are required, but you should have at least one of them, or you will end up being only twelve minutes a slave.

 

Treasure Hunter Whore - with thanks to Tyrant99/Hugh Reckum

Whiterun Brothel Revamped - with thanks to Tyrant99/Hugh Reckum

Devious Followers-  with thanks to Lozeak (ME!!!)

Captured Dreams Shop - with thanks to Veladarius
Devious Cidhna (the pirate quest) - with thanks to stobor
Deviously Cursed Loot - with thanks to Kimy
Heroine in Distress - with thanks to Quisling
Island of Mara (original or Tweaked versions will work) - with thanks to quimboles and ffabris (gay male adventure; females can use it, but there will be minor oddities)
Maria Eden (legacy Slavery version - will kind of work with the updated one - better connections to the new one coming soon!) - with thanks to zaira
Quick as you Like - with thanks to DocClox
Raven Beak Prison - with thanks to Guffel
Sanguine's Debauchery Enhanced - with thanks to Skyrimll
Skyrim Licensed Universal Transport Service - with more thanks to DocClox - You must start the SLUTS quest first. Speak to an innkeeper about getting a job that doesn't include killing all the time.

Skyrim Licensed Universal Transport Service Redux!- with more thanks to MrEsturk -  No need start SLUTS quest first. 
Sexlab Stories (Red Wave) - with more thanks to Skyrimll
Slaverun Reloaded - with thanks to Kenjoka (and pchs, since he made the original)
Slaves of Tamriel Continuation - with thanks to Slaves of Tamriel and theFirstHeretic
Submissive Lola - with thanks to alexvkj
Things in the Dark - with thanks to Delzaron
Wolfclub - with thanks to pchs
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A SECOND NOTE: if you use Sanguine's Debauchery, requires Sanguine's Debauchery Enhanced 3.1 or higher.
.
ANOTHER NOTE: Slaves of Tamriel is still a WiP. Well, all these are, but SoT doesn't have an actual way to escape the mine yet, so you will have to COC your way out of there whenever you want to escape.

 

YET ANOTHER NOTE: The mechanics for Submissive Lola have not changed. If it is chosen as your enslavement, pick from a variety of follower-enabled NPC's after the auction is over. Make them your follower, and then ask to be enslaved, just as usual.

 

YOU GUESSED IT! ANOTHER NOTE!: Getting sent to Slaverun should skip the quests leading to Whiterun becoming a slave city.

 

Notes! Notes! Notes!: Island of Mara normally requires the player to be the Harbinger of the Companions, but ffabris has made a unique start that removes this requirement.

 

Notable note: You must activate SLUTS by speaking to an innkeeper before you go to auction or you will end up just standing on the podium.
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Requirements

 

Requires only Zaz Animations and fuz doh rah: Silent Voice, along with at least one of the above-mentioned mods.

 

Unless you want the leash system, in which case you also need Devious Framework and its dependencies.

 

This mod shouldn't conflict with anything, although I suppose the old slave market at the back of Riften might conflict with other mods that try to put stuff there. Hmm, hadn't thought of that...

 

That said, be sure to put SS as low in your load order as possible in order to avoid the "double auction" bug.
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Connecting your mod to Simple Slavery
Sending the player to Simple Slavery is really easy - just stick in this code (provided by the very kind and enthusiastic DocClox):

 

sendModEvent("SSLV Entry")

 

Or, if you don't want to muck about with modevents, just unequip the player and transfer her/him to sslv_cagemark2.

 

To go the other way - sending the player to your mod from SS - pm me. That will need to be added manually.

 

ZAZ and DD cross slavery support. 

 

Modders only, if you have ZAZ as a requirement using zbfFactionSlave on player is all you need do (what existing mod were doing)

There is an issue with Slavery mod that do not have access to zbfFaction to make sure they are not enslaving players at the right time so I've added the Sendmod events to resolve this. guide will be spoilered.

Spoiler

For modder that use DD and want to be compatible without making ZAZ a requirement.

First you must RegisterForModEvent("PlayerRefEnslaved", "Your Event Name1"),   RegisterForModEvent("PlayerRefFreed", "Your Event Name2")

When Sendmodevent("PlayerRefEnslaved") from another mod is sent you must have a flag within your mod that stops your mod enslaving the player.

When Sendmodevent("PlayerRefFreed") from another mod is sent you must have a flag within your mod that allows your mod to enslave the player.

 

Then once this is done when you use  SendModEvent("PlayerRefIsFree") it will use either Sendmodevent("PlayerRefEnslaved") or Sendmodevent("PlayerRefFreed") depending on players status (either zbfFactionslave is being used or another mod has sent Sendmodevent("PlayerRefEnslaved"))

 

After this is done if you use this check to make sure your not enslaving a already enslaved player. 

Use Sendmodevent("PlayerRefEnslaved") at the start of your enslavement and SS will add zbfSlaveFactions for you and all mods that have that event will not touch your captured player until they escape.

When you are freeing a Player use Sendmodevent("PlayerRefFreed") and SS will use zbfSlaveFactions to mark the player as fair game for slavery mods that use zaz, and for DD mods that have registered this mod event.

 

Step by step of how it should work.

  1. Player has met conditions to be enslaved
  2. Either before(onUpdateloop) or now your Mod uses SendModEvent("PlayerRefIsFree")
  3. SS will either do Sendmodevent("PlayerRefEnslaved") or Sendmodevent("PlayerRefFreed") back
  4. If Sendmodevent("PlayerRefFreed") was the result you enslave player. Otherwise you don't and stop here.
  5. If you enslave player use Sendmodevent("PlayerRefEnslaved") 
  6. At end of enslavement use Sendmodevent("PlayerRefFreed")

 

All mods that use this method will be compatible with each other WITHOUT SS or ZAZ

With SS you will be compatible with all mods that use zbfSlaveFaction on the player correctly.


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Big pile o' thanks:

 

Many many many thanks to Bralor Marr for building and allowing me to connect to Death Alternative.

 

Thanks to Veladarius and arbiter for (very very) patiently helping me find the solution to the Captured Dreams problem.

 

Thanks to aqqh, crash-hawk, mrtauntaun, candiru, and TheWitchKing123 for helping me find the auction bug.

 

Thanks to kenjoka, ravelen, and gaggedgirl123 for helping to try to fix the @#$% fall through the floor issue.

 

Thanks to Bane_Master for actually fixing the @#$% fall through the floor issue, and for making DA optional.

 

Thanks always to Content Consumer for invaluable testing and suggestions.

 

Many many thanks to vpoteryaev for the MCM and the much cleaner code.

 

Thanks to Skyrimll for ongoing help, not only with connecting with SD, but with general modding questions.

 

Thanks to Kana Red for fixing the floating scenarios issue and the Wolfclub connection and the million and one other things he has taken upon himself to build and/or improve.

 

Thank you to nicolasslee for the Chinese translation.

 

Thank you to DocClox for the code for other mods to connect to SS, and for the bridge to SLUTS.

 

A big thanks to Aim4It for making a fomod. Even though I ultimately didn't use it, I very much appreciate the thought and effort.

 

Thanks to Xluxlu for the background sound.

Old change log.

Spoiler

New in 5.7 - Tweaked, how your equipped in zaz gear made a couple of random sets to gear you up in and randomised the scenes (so most auction scenes aren't the same for same outcome). Devious framework version has the editions but I cannot/don't have the time to fix the Devious framework issues.

 

New in 5.6 - Now Fixed the DD 4.0 + issue where the player could run around the auction house while they were being bidded on is fixed (thx Tyrant99), Whiterun brothel option missing in MCM is fixed. Now, when they remove your devices the bidders have some fun dialog. 

 

New in 5.5 - Now the mod handles DD in it's own way, Quest/Block Generic devices will delay slavery, The mod will stripe the player of generic devices. Warning, I took some risks with the esp/scripts (to make maintaining the mod easier), while I didn't find any bugs it is really hard to test the the mod with Devious Framework the none framework version is fine.

 

New in 5.4 - Devious Followers and Whiterun Brothel Revamped are now included. Also, changed how the mod stripped you to be more compatible with Devious Devices.

 

New in 5.x Things in the Dark is included this time. Your SD master should teleport outside with you. Your Lola master will be in the room (you will have to pick one and make them a follower).

 

Version 5.3 - SD masters will once again begin in random spots around Skyrim. Fixed the blackout issue withThings in the Dark

 

Thanks to CGi for the FO


What's New in Version 6.04 + FOMOD

Released

6.04 = Treasure Hunter Whore Support added   

 

6.03= Missing Scripts fixed

 

6.02 = Bug fix causing scenes to hang and dialog not to appear.



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