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Showing results for tags 'abode'.
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Version 1.0.0
3,764 downloads
Luxury Beach Villa ~by Render Reindeer ~***** Happy Holidays to everyone! Here's a special gift to all my fellow screen archers out there! *****~ Description: This mod adds a large Luxury Beach Villa with custom furniture and art on a remote island paradise. It is mainly just a cool location for screenshotting. I've always thought there are plenty of modern outfit mods in Skyrim, including a metric ton of bikinis, but not enough modern locations/houses to take pretty screenshots in. Since we only have a handful of them, I decided to make this house mod. The initial idea came up when I discovered that the "Water for ENB" mod has really pretty reflections, especially in beach/island locations such as Villa Studio SE by Daymarr. I just wanted to edit the building a bit for screenshots so I dabbled in CK to move some things around. That's pretty much how I started, now about 2 and a half months later, the villa I ended up editing became something else entirely and I decided to try and release it for public use. Hopefully it looks as good as advertised and runs alright. Contents: The mod is effectively a massive luxury home inspired by modern aesthetics and designs. It is an exterior only location (there are no interior cells) allowing for dynamic lighting & weather: The mod does include some floating omni lights and up to 4 shadow casting lights (as per engine limit) for night time shots. The mod is not exactly designed as a player home with chests and containers, etc. It is more oriented for screen archery, although there are some interactable elements. There are 4 "areas" I want to highlight: Section 1: The Backyard The area around the outside perimeter of the villa which includes: - Swimming Pool and Sunbathing Area - Outdoor Bathroom - Recessed Firepit - Outdoor Patio with Roof - Car Garage and Driveway - Jacuzzi Deck - Smaller Fireplace Deck - Hot Springs - Outdoor Staircase to second and third floors - The Boat Section 2: The Ground Floor The area when you enter the villa from any one of the entrances which includes: - Kitchen - Dining Room - Living Room with Fireplace - Bar Area - Entertainment Room with TV - Common Bathroom 1 - Stairwell to second floor Section 3: The Second Floor The area after the main stairwell or alternately reachable from the outdoor staircase, it includes: - Bedroom One and Balcony - Office Room - Large Common Bathroom - Bedroom Two and Balcony - Hallways and stairwell to the third floor Section 4: The Third Floor The area after the second stairwell or also reachable from the outdoor staircase, it includes: - Bedroom Three and Private Bathroom - Common Bathroom 2 - Gaming room with Pool table - Small Western Balcony - Large Southern Balcony - Outdoor Roof Bar - Small Eastern Balcony - Raised Northern Balcony with Infinity Edge Pool Simply put this mod contains most of the screenshot areas in one cell/island so it may cause some performance issues (I have not optimized anything yet and have not used object culling planes to improve performance so far) The mod has also been navmeshed for followers and I have tested their movements across the three floors of the house, the surrounding property and some of the terrain. Please report any bugs experienced on pathing. I highly recommend using ENB Lights for the campfire lights to show up properly and to try SAM (Screen Archer Menu) as it allows different sunlight angles for screenshotting in outdoor locations. What else is included: There are a few sunglasses dispersed around the house for screenshotting. (Future areas/ideas): Home Gym with equipment on second floor Rooftop garden on third floor Sauna house next to Hot Springs Volleyball Court next to Swimming Pool Area Some fancy cars in the garage plus a road More accessory/outfits or interactable objects Installation: Version: 1.0 Dependencies: Skyrim SE, Dawnguard, Dragonborn Recommended: ENB Light , NiOPA Pose Adjustment, SAM (Screen Archery Menu) The download contains the following files and folders (SE): Meshes Textures [RR] LuxuryBeachVilla.esp ReadMe.txt Use your preferred mod manager or alternatively, manual Installation: Extract the listed files into your Skyrim data folder. Location: You can reach the island through a trap door found in Riverwood, to the right of the front entrance. You can also just type "coc LuxuryBeachVilla" to teleport to the island. Compatibilities: Potential conflicts with VillaStudio SE and Timeless Suite 3.0 This mod may need to be placed below these two mods in your load order for the textures and props to appear correctly Details: - This mod will most likely overwrite most of the texture and mesh files from VillaStudio SE by YeYeBirde/Daymarr, as it was used as a base when making the CK file - This mod might overwrite some texture and mesh files from Timeless Suite 3.0 mostly the the furniture and clutter objects Eventually, I plan to disassociate entirely from the two mods so there are no compatibility issues. For now, please contact me if you find any bugs or encounter problems. Credits: Special thanks to: - Alter Native for giving permission to use Timeless Suite 3.0 furniture assets so long as it's not distributed on nexus due to DAZ licensing stipulations - YeYeBirdie for the initial Beach Villa mod used as base and Daymarr for the CK file which was referenced for this mod to exist - Ugraine for feedback and general advice - Maxie for the creation of SAM (Screen Archer Menu) which assisted in troubleshooting various aspects of the mod including lighting and materials Permission: This plugin must not be shared commercially. The rights to the game, all official plugins, additional files and the Creation Kit are property of Bethesda Softworks. Used external resources (listed below) in form of textures, models, sound effects etc. are property of the original authors. Please do not distribute or offer this mod for download without my permission to do so. Any upload to the Steam Workshop, Bethesda.net, ModDrop and any form of console ports are prohibited. For any kind of permission please contact me first. Many of the used assets are from the free downloadable section of (https://www.cgtrader.com/) and (https://sketchfab.com/) which are stock databases for 3D assets that I have converted to Skyrim. Some of the assets used, although free have a NonCommercial License so they must not be shared outside this mod. Many of the custom assets are made by me specifically for this mod and must not be shared without permission Various free meshes from: https://www.cgtrader.com/ https://sketchfab.com/ Paintings, textures and general designs used from: https://pinterest.com/ This is not a mod made for commercial gain or profit, but as a hobby and general interest. Please let me know if any other credits have been missed for me to add. You are welcome to donate to my patreon if you would like but it's not necessary. Please also mention any bugs or weird visual glitches as this is a 1.0 release. Thanks for downloading and have fun screenshotting! ~ Render Reindeer -
View File Luxury Beach Villa SE Luxury Beach Villa ~by Render Reindeer ~***** Happy Holidays to everyone! Here's a special gift to all my fellow screen archers out there! *****~ Description: This mod adds a large Luxury Beach Villa with custom furniture and art on a remote island paradise. It is mainly just a cool location for screenshotting. I've always thought there are plenty of modern outfit mods in Skyrim, including a metric ton of bikinis, but not enough modern locations/houses to take pretty screenshots in. Since we only have a handful of them, I decided to make this house mod. The initial idea came up when I discovered that the "Water for ENB" mod has really pretty reflections, especially in beach/island locations such as Villa Studio SE by Daymarr. I just wanted to edit the building a bit for screenshots so I dabbled in CK to move some things around. That's pretty much how I started, now about 2 and a half months later, the villa I ended up editing became something else entirely and I decided to try and release it for public use. Hopefully it looks as good as advertised and runs alright. Contents: The mod is effectively a massive luxury home inspired by modern aesthetics and designs. It is an exterior only location (there are no interior cells) allowing for dynamic lighting & weather: The mod does include some floating omni lights and up to 4 shadow casting lights (as per engine limit) for night time shots. The mod is not exactly designed as a player home with chests and containers, etc. It is more oriented for screen archery, although there are some interactable elements. There are 4 "areas" I want to highlight: Section 1: The Backyard The area around the outside perimeter of the villa which includes: - Swimming Pool and Sunbathing Area - Outdoor Bathroom - Recessed Firepit - Outdoor Patio with Roof - Car Garage and Driveway - Jacuzzi Deck - Smaller Fireplace Deck - Hot Springs - Outdoor Staircase to second and third floors - The Boat Section 2: The Ground Floor The area when you enter the villa from any one of the entrances which includes: - Kitchen - Dining Room - Living Room with Fireplace - Bar Area - Entertainment Room with TV - Common Bathroom 1 - Stairwell to second floor Section 3: The Second Floor The area after the main stairwell or alternately reachable from the outdoor staircase, it includes: - Bedroom One and Balcony - Office Room - Large Common Bathroom - Bedroom Two and Balcony - Hallways and stairwell to the third floor Section 4: The Third Floor The area after the second stairwell or also reachable from the outdoor staircase, it includes: - Bedroom Three and Private Bathroom - Common Bathroom 2 - Gaming room with Pool table - Small Western Balcony - Large Southern Balcony - Outdoor Roof Bar - Small Eastern Balcony - Raised Northern Balcony with Infinity Edge Pool Simply put this mod contains most of the screenshot areas in one cell/island so it may cause some performance issues (I have not optimized anything yet and have not used object culling planes to improve performance so far) The mod has also been navmeshed for followers and I have tested their movements across the three floors of the house, the surrounding property and some of the terrain. Please report any bugs experienced on pathing. I highly recommend using ENB Lights for the campfire lights to show up properly and to try SAM (Screen Archer Menu) as it allows different sunlight angles for screenshotting in outdoor locals. What else is included: There are a few sunglasses dispersed around the house for screenshotting. (Future areas/ideas): Home Gym with equipment on second floor Rooftop garden on third floor Sauna house next to Hot Springs Volleyball Court next to Swimming Pool Area Some fancy cars in the garage plus a road More accessory/outfits or interactable objects Installation: Version: 1.0 Dependencies: Skyrim SE, Dawnguard, Dragonborn Recommended: ENB Light , NiOPA Pose Adjustment, SAM (Screen Archery Menu) The download contains the following files and folders (SE): Meshes Textures [RR] LuxuryBeachVilla.esp ReadMe.txt Use your preferred mod manager or alternatively, manual Installation: Extract the listed files into your Skyrim data folder. Location: You can reach the island through a trap door found in Riverwood, to the right of the front entrance. You can also just type "coc LuxuryBeachVilla" to teleport to the island. Compatibilities: Potential conflicts with VillaStudio SE and Timeless Suite 3.0 This mod may need to be placed below these two mods in your load order for the textures and props to appear correctly Details: - This mod will most likely overwrite most of the texture and mesh files from VillaStudio SE by YeYeBirde/Daymarr, as it was used as a base when making the CK file - This mod might overwrite some texture and mesh files from Timeless Suite 3.0 mostly the the furniture and clutter objects Eventually, I plan to disassociate entirely from the two mods so there are no compatibility issues. For now, please contact me if you find any bugs or encounter problems. Credits: Special thanks to: - Alter Native for giving permission to use Timeless Suite 3.0 furniture assets so long as it's not distributed on nexus due to DAZ licensing stipulations - YeYeBirdie for the initial Beach Villa mod used as base and Daymarr for the CK file which was referenced for this mod to exist - Ugraine for feedback and general advice - Maxie for the creation of SAM (Screen Archer Menu) which assisted in troubleshooting various aspects of the mod including lighting and materials Permission: This plugin must not be shared commercially. The rights to the game, all official plugins, additional files and the Creation Kit are property of Bethesda Softworks. Used external resources (listed below) in form of textures, models, sound effects etc. are property of the original authors. Please do not distribute or offer this mod for download without my permission to do so. Any upload to the Steam Workshop, Bethesda.net, ModDrop and any form of console ports are prohibited. For any kind of permission please contact me first. Many of the used assets are from the free downloadable section of (https://www.cgtrader.com/) and (https://sketchfab.com/) which are stock databases for 3D assets that I have converted to Skyrim. Some of the assets used, although free have a NonCommercial License so they must not be shared outside this mod. Many of the custom assets are made by me specifically for this mod and must not be shared without permission Various free meshes from: https://www.cgtrader.com/ https://sketchfab.com/ Paintings, textures and general designs used from: https://pinterest.com/ This is not a mod made for commercial gain or profit, but as a hobby and general interest. Please let me know if any other credits have been missed for me to add. You are welcome to donate to my patreon if you would like but it's not necessary. Please also mention any bugs or weird visual glitches as this is a 1.0 release. Thanks for downloading and have fun screenshotting! ~ Render Reindeer Submitter render_reindeer Submitted 12/24/2024 Category Regular Mods Requirements Regular Edition Compatible No
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Version 1.0
164 downloads
House of the Redguard - by DavideMitra - NEWS: I'm building House of the Redguard II. It is a bigger and highly superior house, if compared to this one. Here's the Lovers Lab "official mod topic link" Click me! - THE MISSION - The mission of House of the Redguard is to bring an original, unique, comfortable and interactable home to all Redguard characters...but also to Anequina Desert Khajiits. - MOD FEATURES - The mod has been completely created with vanilla stuff (except for a modified version of scimitar and shield mesh). Impressively, even if I had to work with vanilla materials, I was able to build an house with unique design and architecture style. No loading screens. Completely exterior house. Cross-legged furniture and panoramic furniture included. Immersive staged objects: certain objects can change their status (for instance, cooking pot can be toggled on and off...or you can remove clothes from the openable wardrobe). This makes the house completely different, if compared to classical static houses. Immersive containers: you can interact with a group of objects as they are real containers (for instance, if you'd like to open the books container, you must have a look to the books). Turn on/off an Arabian-themed melody that perfectly fits a Redguard character (it will loop until you decide to stop it). Smokable waterpipe. Wear shield on back or scimitar on back A set of unique strong scimitars, an unique strong shield, some Redguard enchanted clothes and some enchanted rings for your battles - WARNINGS - As I already said, the house is completely exterior. That's a cool thing, indeed. However, I have to warn you that Skyrim rain and snow are not physical effects. You should know that: rain and snow fall anywhere, even if you take cover under a roof. Unfortunatelly, my house isn't invulnerable to precipitations. Just to let you know... EDIT: Rain and snow are no problem anymore. Google search Real Shelter and download it. The author told me that the windmill room I edited is already covered by his project, so, it should work!!! Should you need informations about my mod, just go inside the house and have a look to the bookshelf: inside of it you will find some guides that will explain you anything you need. The mod has been already cleaned with TES5Edit: it is 100% safe to use! !!! HAVE FUN !!! -
Version 1.5
349 downloads
This is my first ever attempt at the creation kit .... please keep that in mind This is a player home located right next to riverwood. It has all crafting stations and plenty of chests to store all your stuff. No fancy textures or scripts, just a plain functional home that can be accessed and traveled to just as soon as you reach riverwood. There are 4 companions in the house, 2 male ( one with female animations ) and 2 female (one is a vampire). They will level with you and they have there own gear. The companions can be married. Since it's all vanilla skyrim stuff and it does not have any complicated scripts or anything like that load order should not be a problem. I have tried it in different possitions of my load order and haven't had any issues so far. If anyone can point me in the right direction for making the guard patrols work i would be most grateful Since adding the snnow sabre cat follower there is a texture addition from Bestiality Extras from Gone http://www.loverslab.com/topic/20589-bestiality-animations-pack/. (thanks for the awesome mod Gone) It's the penis textures for the sabre cat. I have it installed and have no idea on how to remove it from the mod and what consequences that will have in my game if i do remove it just to pack the mod again, so i will leave it there. It's no biggie actually-
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- player home
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Version 2.0.1
21,141 downloads
A player home in Reach hold, just north up the road from Old Hroldan. The intent of the home is to have it look immersive, not be overpowered (no collection of shrines and stones for example), and only subtly sexy themed with a cellar for serious sexlab fun. It's cozy, yet big enough that there are a few areas that I just couldn't figure out how to clutter up. Storage 5 containers in the bedroom 5 containers in magic room 3 containers by the stairs 3 containers in the guest/follower room 2 containers in the kitchen 1 container in the back yard 1 coat of arms plaque 1 dagger case 5 weapon racks 1 mannequin 3 book shelves (66 books total) Crafting Enchanting Alchemy Armor workbench Anvil Cooking pot Zaz things 1 pet post in the bedroom 3 bondage chairs 1 bondage chandelier over the magic desks 1 human table in the sitting area upstairs 1 bondage bed in the follower/guest room downstairs 1 spitroast on the left of the cooking fire 1 trophy wife by the stairs 1 saddle in the back yard 2 wheels in the back yard 1 tree in the back yard 1 gibbit in the back yard 1 cross in the back yard Bunch of stuff in the dungeon Misc features Cellar is hidden under a rug beneath the stairs Cellar furniture can be swapped to dwemer milking machines or removed entirely The cellar cells are controlled by pull chains near the ladder The back yard cage is controlled by a plunger on the wall next to it Hot springs in the back yard Most of the clutter is static, but not all of it House and exterior cell were navmeshed by hand The player can bind herself on the bed by using either of the bed posts at the foot of the master bed The player can bind herself to the ceiling by using the rope hanging in the master bedroom Requirements Dragonborn Dawnguard ZazExtensionPack by zaira Files - choose only one of the versions 2.0.1 requires only Dragonborn and ZazAnimationPack v6.22 or later. 1.0.1 requires the DLC and ZazExtensionPack, which means you need it's requirements too... Devious Devices - Assets, Sexlab, and Heretical Resources in addition to ZazAnimationPack (v6.11). This dependency branch won't be updated anymore. 0.97 only requires the DLC and ZazAnimationPack (v6.11). This is if you wish to keep dependencies to a minimum. This dependency branch won't be updated anymore. Thanks Nickolos1818 for testing Deathmaw for testing Monsto Brukes for advice Gameplayer for advice Everyone else who posted in this thread! Things to do Make a quest or something to obtain the house. Right now it's assumed the player owns the house from the start. License: Copyright 2023 asrienda@loverslab Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. tl;dr - do whatever you want with this, just don't hold me responsible for what you do. There is a social expectation to credit me if you modify/republish/distribute/etc this, but there is no legal expectation. -
Version 1.0b
1,370 downloads
- added missing meshes- (extract update to data\ for both versions) This Mod adds a sexy little (pent-)shack on stilts with a hottub, shower, tanningrack and sharpening stone in the Wind District of Whiterun. It's in the Whiterun worldspace so there are no load-doors. All candles are switchable (i'm simply assuming you've got matches), the shower and the bubbles in the hottub can be turned on and off too. At night a bedroll is spawning on the hammock for some additional sleepingspace, the bedroll on the wardrobe also works as an activator for an extra bedroll and the disco-lever turns on some flashing LECs (you know...LightEmittingChauruseggs) if you've got some dancing mods installed...i didn't add music cause most dancemods bring their own and it's still very CTD-heavy for me to add music to Skyrim. I placed auto-strip triggers for NPCs at the hottub and the shower (no real shower anim, just the pray_idle) The place is fully navmeshed and i used Rain and Snow Clipping Mod to keep the inside dry. It's pretty small so NPCs (as usual) might have a little trouble walking around the narrow places. It's not supposed to be lore-friendly, i just went for the looks of things... Why? (so you know what to expect) I honestly use most playerhomes to put followers inside and make them use it as home with My Home Is Your Home. Well, after installing MrStoob's wonderful Some Followers mod i couldn't simply dismiss Felicity and decided to keep her in the game. Style-wise i wanted some crossover between Underground Bathhouse, Whiterun Hut and Whiterun Shelter (exterior ftw!) with a dash of Greenboat. There should also be some ''kinkyness'' involved so all those skimpy armors wouldn't stand out so much ;-) and the place should have a lot of people walking by ,doing stuff. This is what i ended up with. It is intended as a Follower-Home so nothing is owned by the player, nearly everything is static and there's no food/kitchen cause it's in Whiterun and the character is normally eating out in the Taverns. Since she's living in a city i didn't see the need for more crafting stations cause it's all there...Not much weapons-wise either, she's an adventurer(-ess??) not a warrior. I guess it could be turned into a playerhome pretty easy, so if you feel like it, go ahead ! -> See Permissions tab..... Where? The PentShack is located behind the statue of Talos, between Jorrvaskr and Dragonsreach with a nice view of the Gildergreen. It's best reached using the stairs leading up to Jorrvaskr. Notes: - Frostfall heatsources in oven and hottub - the stilthouse is retextured to fit Whiterun's look a little better (brighter) - the stuff on the wallshelf near the bed is a nod to Leito86's new animations from...somewhere else.... - the rainclipping script might need some time to settle, so if it rains constantly try sleeping a few hours, or fast travel forth and back... - I'm aware of the dangers of adding a house in a crowded spot like Whiterun, so i took great care not to move or alter all the vanilla stuff that's already there. The file has been checked with TES5Edit (as far as i understand it) and the only changes are listed below. - rescaled the TalosStatue from 2.23 to 1.6 (no disrespect, he's still big....) - some way-/spawnpoints were moved to avoid clipping but i tried to keep the overall impact minimal the shack fits neatly between some civilwarquest related ''things''. (trying not to spoil anything) - modified one patrolmarker to wait 10sec and take a look over Requirements It requires Skyrim Script Extender 1.7.1 or higher, and Skyrim 1.9.32 or higher. A somewhat powerful Computer, depending on how modded your Whiterun is... (but it works fine on my 2x2.3Ghz,2GbRAM,GTS450-2GbVRAM,WinXP without HD-texture-mod-stuff) Recommended (but not required) UFO - Ultimate Follower Overhaul Followers can Relax My Home Is Your Home Grampas guitarsk Cannabis Skyrim ULTRA REALISTIC WORLD LIGHTING (used in the screenshots) Permissions The mod is free to modify, re-upload and whatever-the-fuck you want to do with it, but you may never charge money for any part of this file. I used a ton of resources and the original authors deserve credit if you upload it. INSTALLING THE MOD Unzip the file "PentShack_Whiterun.v.X.X" into the /data folder where Skyrim is installed. PLAYING THE MOD From the Skyrim Launcher, select Data Files and check the box next to the name pentshack_WR.esp. You might not want to have it last in the order...that caused problems for me with many mods on the ''first load''. Make sure you start Skyrim using SKSE launcher. DISABLING THE MOD From the Skyrim Launcher, select Data Files and UNcheck the box next to the name of pentshack_WR.esp. For a complete uninstall you'll have to open the zipfile and delete all the copied contents from skyrim's data folder... CONFLICTS / KNOWN ISSUES - the folding doors cut through the furniture when opening/closing +they have a pretty large collisionbox when moving! - you can't step really close to the middle window due to the invisible stone''base'' on the stiltbeams (had a really tough time finding the right wood for the job.....) - the last step of the wooden stairs has no collision and the collisionbox i put there tends to act sticky sometimes ========== CREDITS ========== (in no particular order;) thanks a lot to: Bethesda for the game and all the modding tools Ian Patterson, Stephen Abel and Paul Connelly for the Skyrim Script Extender (SKSE) Ashal for all his amazing Sexlab work Leito86 for his lovely animations and schlongs (?!) Denkigroove for letting me use his beautiful dreamcatcher-shield mesh & textures Stroti and Tamira for the stilthouse-, treehouse-, windthingy- and oven resources Phitt and Tamira for the nice hammock and tapestry from the sheogard resources Jokerine for the essential cleaning set Lolikyonyu for the wonderful lolicept resources InsanitySorrow for his amazing towels-, pillows-, and washing stuff resources Blary for his amazing bookset and open book resources Jonwd7 for his (no high collision)Whiterun walls Cipscis/M3rvin for the automatic light script resource Eldiabs for the activators resource Tueffelachtein for the great craftingtable resource and the windchime mindboggles for the nice watermeshes Xilante for his great rain and snow clipping AC3 / subtanker for the auto-undressing script Naart2007 for the nice switchscript Berticus001 for his climbing roses from Berts Bits And Bobs Resources For Modders Andragon/RIP88 for their Underground Bathhouse sit down markers Anthony Bellingham for his Skyrim tutorials (forgot wich one it was, but he explained how to easily create statics from any gameobject) Darkfox127 for his (YouTube) morrowhen for the suggestions, testing and being an awesome dude.... A.J. for all the detailed help and input My other mods Greenhome Greenboat Grampas guitarsks by MurdermiesteR-
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Version 1.6.2
3,288 downloads
This is my first Mod. It requires Dawnguard. I made it for fun, and to add several things I wanted all in one place. I also wanted a mod with many hidden passages and easter eggs, which i hope i added enough. It ended up being almost DLC sized. Don't stop exploring!im not an experienced modder so this mod doesn't have all the perfectly crafted static, or places for all your trophies. What it does offer is (hopefully) a seamless addition to the lore and feel of skyrim, lots of in-depth background lore/context, and some mindbending content you don't see coming - this mod has LOTS inside - I just added detailed walkthrough with images - but I hope you try to solve the mod using the clues, riddles, and good old fashion exploring. Don't underestimate the scope and scale of the hidden places of the world.About the Volthar: The Volthar family are imperial vampires, and the second oldest vampire clan in Skyrim. They prefer the finer things and enjoy obscene wealth and influence (though their bloodline has grown thin). They are worshippers of both Molag Bal and Dibella, and as such they are ruthless cunning beasts who are masters of the illusory arts and possess tremendous skill when it comes to seducing and manipulating mortals. Unlike most vampires, the Volthar operate in plan view of mortal institutions, rising to stations of great power and influence over mortal affairs. The Volthar were influential in the founding of Solitude, the establishment of the EETC, and the commission and construction of the Blue Palace.This mod Includes:5 different areas/realms to discover and exploreNew Spells and BooksLots of space for displays and storageSummonable dragons and creaturesMany NPCs and Followersmany difficult enemiesMany Merchants and MarketsLots of background and loreLore-friendly feelMany difficult riddles, mazes and puzzles2 Battle ArenasLarge Dungeon and Jail cells2 large swimming areasMany Weapons, Armor and Potions (some def overpowered)Teleport spells and Teleport Pad to all the holdspowerful shrines MANY hidden mysteries and secret passageways.This mod is NOT easy. I recommend trying to figure it out using the clues, but there's a walkthrough at the bottom.It definitely has some adult content.To Start the Mod:There are two ways to start this mod 1) Find the letter that Cicero stole, he dropped it in the Dawnstar Sanctuary2) Read the letter to the Arch-Mage in the Arch-Mage quartersTo install: drop this into your data file, or use a mod managerIssues:-No LOD for Dia Nilus - this doesn't really affect the look, but it would be cool to have it.-The arenas interfere with the teleport doors for some reason, especially dead dragons in Dia Nilus. For now, I suggest not saving after using the Arena a whole bunch. The arena in moonharbor doesn't seem to have issues -Probably some grammatical errors, there's at least 15,000 words of written and background lore-I wouldn't summon the deadric warrior a whole bunch. I couldn't figure out how to put a limit on the summon button. But if you want 100 deadric warriors, do it up.-I added a teleport to Sovngard spell that puts you right in front of the Valhalla. obviously don't use it to break the MQ.-This is my first mod, i fixed as much as possible, but there are no doubt still some issues. let me know.Conflicts:This mod only alters a few spaces - where the manor is (just south of Morthal). It also adds a door and discoverable area in Labyrinthia, and adds a study area to quarters in the Blue Palace. Has no conflicts as far as I know, unless another mod alters those areas.Permissions:Anyone can alter, improve, or port this mod.Future Plans:Add a courier to deliever the letter depending on if you're a vampire or not.Add a duel Questlines for Good/evil charactersAdd LOD for Dia NilusAdd purchasable upgrades like Guards and bartenderAdd the faith shout Credits:Walburg for the map in the image sectionBethesda for a great game and CKI hope you have fun. Lots here.id love feedback. There's a walkthrough at the bottom. feel free to msg me.The Note that Cicero StoleDear Listener, Friends like you are hard to find, and very valuable to me. You may not remember me, my name is Vianica. We met in Riften some time ago. I've heard lots about you since then. Most Impressive. I'd love to know how much is really true.I couldn't find you, or find any courier who would deliver you a message, so I asked Babette to deliver this for me. I hope it finds you well. I'm writing because I have a proposition for you. I know you're busy, but I would like you to come live in my family estate, Volthar Manor. It is an old Solitude style mansion at the base of Eldersblood peak, hidden in the forest just south of Morthal, at the intersection of the main road to Solitude and the tiny path to Cold Rock Pass.With the recent passing of my father, the estate must either be sold or fall into disrepair. I no longer wish to have any association with that place. If you are willing to pay for the upkeep, then I would like to offer you use of its facilities. I think it is a good fit, considering who you associate with. Several of my family have been in the Brotherhood, and my grandfather Lanus served Nocturna as a Nightingale. My stipulation is that you do not inquire as to my situation. It is too painful to speak about. And I would also ask you not explore the Vestiges that go deep underground (for your own safety). All you need to know is that I am the last of my clan and a devout follower of Molag Bal. I will live near the shrine in the caves, and you may make use of all the rest of the mansion.Afew notes about the mansion;- The spare key is hidden by the lantern in front of the main gate. Theres a pullbar on the tree that opens a tiny rockface.- The passageway to the shrines is in the lounge, first room on the left. The button to the door is on the bar.- The lounge has all the smithing supplies you could need, and also some libations for the thralls and servants (when you get them). Upstairs theres alchemy and enchanting tables, plenty of storage, small crock pot and dining room nook, as well as the guest bedroom.- On the third floor is the library and master bedroom. You could learn a lot by spending some time in the library, it is one of the largest and oldest in all of Skyrim. Also theres a few shrines and artifacts up there.- There's a shrine to Nocturna in the hallway to the backroom, and there may be a room for the dark sacrament (It was enchanted by my grandfather Lanus Volthar, but I haven't seen it in years)- My father lost the key to back rooms. I will keep looking, but I doubt I'll find it. You can deal with that situation any way you like- Only one thrall is left after my fathers passing, she stays in the grotto. If you stay, I could probably find afew more, and also (if you have coin) I know someone from whom I could hire a guard and barkeep.I hope you are well, I've heard interesting rumors about a unique magic you possess. And now theres talk of dragons?Feast on life, my friend. -- VIVLetter to the Arch MageDear Arch Mage,You don't know me, my name is Esra Marello, I am from the city of Cheydinhal in Cyrodiil. I write to you because I don't know who else to turn to. Some months ago my daughter went missing. Her name is Sadia. She and my eldest son were attacked on the road by a gang of bandits while returning from the imperial city. My son was spared, but my daughter was taken by the leader. I hired a bounty hunter to track them down, and discovered the Bandit leader was from the Falkreath hold of Skyrim, near Helgen. But by the time my man had found them, they'd sold my daughter to a coven of witches. My man tracked them down, but was discovered by the witches and barely escaped with his life. He found out that my daughter was offered to a Daedra named Sorn, and taken into Oblivion.After inquiring around, I found out this Sorn is well known to the Synod. I am just a merchant, but I am also a member of the Cheydinhal Court, and I've heard some strange rumors that some in the Synod wouldn't want me to tell you. A particular mystery involving a lost Elder Scroll has been of great interest to the Synod, and they've worked along side a notorious vampire clan in order to track it down, dangerous vampires called the Volthar. According to a rumor, a synod researcher named Dellian Thrice became involved with them, and has kept constant contact. The Volthar are dangerous Daedra worshippers and usurpers, and one of their estates is in Skyrim, just south or Morthal. A member of the Synod told me that this Deadra called Sorn is somehow involved with the Volthar vampires. I believe tracking these vampires down could lead to my daughters safe return. Sadly, they are out of the reach of my influence.I write you because I have no recourse. I am not equipped to deal with these evil forces, nor do those around me possess the knowledge to unravel the mysteries of Oblivion. Magic is not as prevalent as it was. The Dominion is ever watchful, especially over those who practice magic. I write because I have some small hope you will be able to track down at least some information about this Daedra named Sorn, and help return my daughter. It may be a fools hope, but it is my only hope.I thank you for reading this Arch Mage, and wish you well.Esra Marello The Volthar Family Genealogy, Book IBy Marcius VoltharVolthar FusrokelaFeyn Jun MafarakThy secret wrathLessened fireSworn upon the pyreBy Azura's rightand Molags leftThou shalt guard the DiaThis is the Volthar Epsidium, a poetic verse that tells the history of our family. The Volthar were originally from Cyrodil, but have lived in Skyrim for centuries. We are the second oldest vampire clan in Skyrim.The first of our family name was granted vampirism by Molag Bal. His name was Rokel, a name given to him by the dragons. The Volthar line extends back 14 generations, of which my daughter Vianica is the 15th. Rokel was a student of Hakon one-eye, and lived in Grereatha, a now destroyed monastery in the Jarrall mountains. Rokel was charged with keep of the Scroll of Dia Nilus. However during the dragon wars, Molag Bal showed him favor, and he betrayed the Nords and gave the scroll to Bal in order to gain access to Coldharbor. Our Edda, as well as the fate of the Volthars, is tied to the scroll, though it was lost long ago. Molag Bal gave the scroll to the Ideal masters, who in turn gave it to Mora, and there it stays to this day, forever lost to all those upon Mundas. The Aedra were furious, and cursed Rokel, for our clan's destiny to be tied to the scroll, and suffer protecting the secrets of the scroll (even though Mora keeps it guarded). This is the closet approximation of the meaning of the family motto. These words were uttered by Akatosh, not long before the fall of Alduin. It was he who gave the Volthar their true name in the dragon tounge, Fusrokela.Rokel married Lenya Meridin, who begat Tresi, Molfs, their children were Lokel, Melfdir, Mortin and Morbin, and their families were spread all over when the Dwemer invaded. They had many children, Kelbin, Morlel, Senya, Norbin, Nolfdir, Morhan, but it was Kornthir, son of Kelbin, who built the Volthar family home, shortly after most of Solitude inlet was settled. Many Volthar were members of the Solitude Court (though our influence has dwindled), Kornthir, and his son Ornthir played an influential roll in Solitude commerce.Ornthir begat Mortil, Rolenya, Senya, and of course the bastard Orvil, who betrayed the family to the Redoran. Of Mortil's offspring, there was the great warrior Torcius, and his twin daughters Kelnya and Melnya. His youngest Morvius was also a great warrior during the wars between the elves and the Nords, though their allegiance was always to the clan, he won many battles for the Nords. Morvius is still told of in their lore, a dreaded dark lord in daedric armor who bore a great warhammer. Morvius had many wives, and his son Lorus was the longest living Volthar. It was Lorus who build the library and shrines, as well as the fortifications around the estate.Morvius had a gift for dealing with mortals, and was one of the original backers of the East Empire trade company. The Volthar have always been wealthy, but Morvius made us obscenely wealthy. Perhaps the reason we have lost so much influence over the centuries is that Morvius made said influence unnecessary. Morvius loved Skyrim and lived in the mansion here in Hjaalmarch, but he spent most of his life in the Imperial city. Our home in Cyrodil was destroyed in the Oblivion Crisis, but Morvius spread the Volthar legacy all over. Many of the mansions, hamlets, castles and keeps all over Tamriel were originally built with Volthar coin. Walkthrough (SPOILERS!!)1) The key to the manor is hidden beneath a sliding rock in front of the main gate. There is a written warning, and a pullbar on a nearby tree.2) Enter the manor and find the basement lounge. The button for the secret cave entrance is literally on the bar with the hanging garlic and elves ear - on the far right end there is a small rock protruding. This opens the door to the caves. Don't be fooled by the decoy button, it only opens the wall safes.3) the Key to the back doors is in a strong box behind the dinning table and shelves, hidden amoung dragon tongue and other flowers. With this key you can open all the hidden passageways and Secret tunnel. There is a hint to the location of this key in a note in the master bedroom.4) To enter the Vestiges, look for the switch to the right of the door. Look at the dwemer shelf, and find the raised stone next to the lantern. 5) Once in the Vestiges, go to the bottom of the stairs, mind the trap, then go right, right, left, right, right, second left, right, left, left, second right, and follow the stairs to the bad room.Take the key to the Vestige Keep. There is a letter that hints at Step 33.6) To exit the bad room, hit the switch mounted on the firepit to open the stone door. Take the stairs up. There is a ladder that will take you back to the main stairway.7) go back down the stairs and on the 33rd step from the bottom, there is a switch that opens the rock face, and the Key opens the door. You need both the key and to hit the switch to enter the Vestige keep. 8) Once in the keep, find Marcius's room (where his coffin and journal are). take the key. You can now unlock every door in the vestiges, (including a secret passage that leads to Labyrinthia). 9) Go back down to the dungeon, there is a small panel next to the sealed off hallway. use the key to unlock and pull the pullbar. Enter the new area.10) Go to the door buttons. Push only 1 and 2. read the letter. Find the buttons to open the cabinets (or pick the locks).11) Explore the new area. At the end of the hall, press buttons 1, 2, 4, 6 to open the stone doors. Many combinations work.12) Enter the Blood Claw Chamber. Read the Letter. SS is Sybille Stentor. She has the Blood Claw. You must go to the blue palace (take the secret entrance in Labyrinthia), and pickpocket Sybille's key. Open her lockbox(giggity) and take the Blood Claw. Go back and open the door with the Blood Claw13) . Once in the Epsidiary, go straight north. DO NOT get lost. Find the Balcony and defeat Marcius Volthar and Nilhus. 14) You can now use Marcius's spell tome to enter Moonharbor Hall. To enter Dia Nilus, take the leap of faith. the portal is at the bottom of the cliff.15) Moonharbor has a few easy triggers to open all the doors. start by finding the candlestick in Fayt's study and exploring the Vampires coven. take the key on his desk to open Vianica's room. There are 2 markets and merchants everywhere.16) Dia Nilus has many more hidden spots, including two merchants and a teleport pad. Use Whirlwind sprint to explore. The portal that leads to the Dia Nilus Spire is behind Sephela's word wall. Take the portals to the mountain and defeat the Aspect of Akatosh to claim the Bastardized Epsid.There are many easter eggs along the way, many in fact. There is always another secret, this was the fun and main reason i made this. I hope you have fun and enjoy the mod!The End.-
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Version 1.0.0
2,736 downloads
This mod adds Kira’s Adornment, a jewelry shop under Solitude Arch. On the outside it appears an unassuming addition to Solitude, but inside are many secrets tied to the history of the City, secrets that expand the lore of Potema's Catacombs, as well as an old hidden magic forgotten by time. About Kira:It’s well known there are fierce undead that reside in the catacombs under Solitude, but there is also a more civilized breed of vampire that prefer finery. Kira is a low-key figure in Solitude commerce, but behind the deceptive facade of her jewelry business she is the gatekeeper to a well-hidden secret of Solitude’s past… and a well-hidden place… This mod is ment to go with my other mod, Volthar Manor, found here: Volthar ManorThis mod includes:Kira’s Adornment, a merchant shop under the Solitude Arch.6 different areas to discover and explore.Many player home areas, storage, weapon displays.Many merchants and trading areas, 6 new fences for the Thieves Guild.Many new NPC’s and followers.Lots of lore and backstory.Exterior Arena for fighting dragons and other epic enemies.2 teleport spells and many summon spells.Swimming Pool and Argonian playerhome/grotto. Large Dungeon and Thrall living area.3 discoverable areas in Skyrim. A house near Ivarstead. A grove near Fort SungardMany Hidden Areas/easter eggs for both good and evil characters to enjoy.New weapons, armor, clothes, potions, items to fit with the lore.This mod contains many puzzles and riddles, and unlike my last mod, I will not be providing a walkthrough, hopefully the pictures are enough!This mod has some regular content, but also some adult content.There are many ways to start this mod. Here are two: Read the bounty notice Kira left at the Winking Skeever. Read the note on Lord Harkon’s desk. Only DAWNGUARD is required. To Install, just drop in your Data file, or use a mod manager. If you run it with Volthar Manor, just click yes to overwrite, its not a big deal they just both have the same script for spawnings monsters.Conflicts: There definitely will be some, anything that adds to the same area of Skyrim. When I first started making this I was using Dawn of Solitude, and it ran fine with it. Any mod that alters the area beneath the Arch, or in the locations marked in images.Permissions: Anyone can alter, improve, or port this mod.Future Plans: Add duel quest line for good/evil characters. Add faction questline with radiant quests. Add the unfinished Temple. Bounty -Attention mercenaries, a thief named Vilenya has stolen precious items from Kira's Adornments and fled the city. Anyone who brings him to justice and recovers our merchandise will be GENEROUSLY rewarded. He has most likely taken his stolen wares to Riften. Vilenya is a young dark elf, blonde hair and red eyes, who usually wears mage robes and sandals. He has a recognizable long beard tied in a knot. Dear Lord Harkon,I need a worm rooted out and destroyed. His name is Vilenya, a dark elf. He stole my key and fled Solitude. I don't know where he is, probably in the Riften Ratway I would assume, but if he's smart he will flee to the wilderness. He's proven hard to track down. Send your best, and I will add three clean female thralls to your monthly shipment, and if your lackey tracks him down, he or she may use my key. We always welcome the Volikhar in the sanctuary. KiraP.S. Is it true you've recovered your Elder Scroll? Potema's Catacombsby Lornald Crag-FallerIt is well known that beneath Solitude are many catacombs from the various Kings and Jarls, but perhaps the largest of these labyrinths belong to the wolf queen, mother of emperors, dreaded necromancer, who kept as her consort demons and the undead alike. In her madness she constructed these catacombs, adding on to (and defiling) existing burial sites, corrupting the dead who slept there to wage her wars. How ironic that beneath the temple of the divines is the historic entrance to her catacombs, sealed off by her old magic. It has been speculated in her infamy that Potema was in fact a vampire, and kept a coven of fearsome undead warriors recruited from all over Tamriel. Many adventurers have explored her catacombs only to find the undead waiting for them, either draug, vampire, or Talos knows what else. I personally think it is very likely Potema embraced vampirism to further her dominion. It is a very unsettling that as we sleep, beneath our fair city is a clan of vampires. Many dismiss this as myth, or fear mongering, but I assure you it is the truth. There are many different areas of her catacombs, but one is different. It was never a burial site, nor a place of ritual, but something else - a sanctuary of sorts. Yes - a Vampire Sanctuary.This was told to me by a traveling bard who came to the college, though like some spell, I can only remember his face, - I cannot remember his name though it is forever on the tip of my tounge - like some curse! He told me that he was on his way to the sanctuary, and wished to bring a romantic prose to his vampire lover who dwelt there - but, and I remember this specifically, - because of the jealousy with another lover, this vampire bard had to sneak in through the catacombs of Potema. He asked me to join him for a drink, so I went with him, far beneath solitude, and we came to an area within the catacombs that was more like an inn. who lived there? He told me that after the death of her son and the end of the War, Potema, ever fearing her eventual overthrowing, delved further into the dark arts, and built secret places she could escape to, filling them with the spawn of oblivion, waiting to unleash them upon her enemies. And her descendants, her vampire descendants, still reside there, in a vampire sanctuary away from the light, hidden in plain sight far beneath solitude, praying on us just enough for us not to notice, but always there - it is a maddening thought!!So I awoke in my bed, only to remember the intense and lively conversation and nothing else! Whoever I told did not believe me, but I assure you! Heed my warning - beneath Solitude lives a coven of vampires, perhaps they are our true rulers, perhaps they control the Blue Palace court... Any who seek out the riches of Potema's Catacombs, beware! -
View File This is my first Mod. It requires Dawnguard. I made it for fun, and to add several things I wanted all in one place. I also wanted a mod with many hidden passages and easter eggs, which i hope i added enough. It ended up being almost DLC sized. Don't stop exploring!im not an experienced modder so this mod doesn't have all the perfectly crafted static, or places for all your trophies. What it does offer is (hopefully) a seamless addition to the lore and feel of skyrim, lots of in-depth background lore/context, and some mindbending content you don't see coming - this mod has LOTS inside - I just added detailed walkthrough with images - but I hope you try to solve the mod using the clues, riddles, and good old fashion exploring. Don't underestimate the scope and scale of the hidden places of the world.About the Volthar: The Volthar family are imperial vampires, and the second oldest vampire clan in Skyrim. They prefer the finer things and enjoy obscene wealth and influence (though their bloodline has grown thin). They are worshippers of both Molag Bal and Dibella, and as such they are ruthless cunning beasts who are masters of the illusory arts and possess tremendous skill when it comes to seducing and manipulating mortals. Unlike most vampires, the Volthar operate in plan view of mortal institutions, rising to stations of great power and influence over mortal affairs. The Volthar were influential in the founding of Solitude, the establishment of the EETC, and the commission and construction of the Blue Palace.This mod Includes:5 different areas/realms to discover and exploreNew Spells and BooksLots of space for displays and storageSummonable dragons and creaturesMany NPCs and Followersmany difficult enemiesMany Merchants and MarketsLots of background and loreLore-friendly feelMany difficult riddles, mazes and puzzles2 Battle ArenasLarge Dungeon and Jail cells2 large swimming areasMany Weapons, Armor and Potions (some def overpowered)Teleport spells and Teleport Pad to all the holdspowerful shrines MANY hidden mysteries and secret passageways.This mod is NOT easy. I recommend trying to figure it out using the clues, but there's a walkthrough at the bottom.It definitely has some adult content.To Start the Mod:There are two ways to start this mod 1) Find the letter that Cicero stole, he dropped it in the Dawnstar Sanctuary2) Read the letter to the Arch-Mage in the Arch-Mage quartersTo install: drop this into your data file, or use a mod managerIssues:-No LOD for Dia Nilus - this doesn't really affect the look, but it would be cool to have it.-The arenas interfere with the teleport doors for some reason, especially dead dragons in Dia Nilus. For now, I suggest not saving after using the Arena a whole bunch. The arena in moonharbor doesn't seem to have issues -Probably some grammatical errors, there's at least 15,000 words of written and background lore-I wouldn't summon the deadric warrior a whole bunch. I couldn't figure out how to put a limit on the summon button. But if you want 100 deadric warriors, do it up.-I added a teleport to Sovngard spell that puts you right in front of the Valhalla. obviously don't use it to break the MQ.-This is my first mod, i fixed as much as possible, but there are no doubt still some issues. let me know.Conflicts:This mod only alters a few spaces - where the manor is (just south of Morthal). It also adds a door and discoverable area in Labyrinthia, and adds a study area to quarters in the Blue Palace. Has no conflicts as far as I know, unless another mod alters those areas.Permissions:Anyone can alter, improve, or port this mod.Future Plans:Add a courier to deliever the letter depending on if you're a vampire or not.Add a duel Questlines for Good/evil charactersAdd LOD for Dia NilusAdd purchasable upgrades like Guards and bartenderAdd the faith shout Credits:Walburg for the map in the image sectionBethesda for a great game and CKI hope you have fun. Lots here.id love feedback. There's a walkthrough at the bottom. feel free to msg me.The Note that Cicero StoleDear Listener, Friends like you are hard to find, and very valuable to me. You may not remember me, my name is Vianica. We met in Riften some time ago. I've heard lots about you since then. Most Impressive. I'd love to know how much is really true.I couldn't find you, or find any courier who would deliver you a message, so I asked Babette to deliver this for me. I hope it finds you well. I'm writing because I have a proposition for you. I know you're busy, but I would like you to come live in my family estate, Volthar Manor. It is an old Solitude style mansion at the base of Eldersblood peak, hidden in the forest just south of Morthal, at the intersection of the main road to Solitude and the tiny path to Cold Rock Pass.With the recent passing of my father, the estate must either be sold or fall into disrepair. I no longer wish to have any association with that place. If you are willing to pay for the upkeep, then I would like to offer you use of its facilities. I think it is a good fit, considering who you associate with. Several of my family have been in the Brotherhood, and my grandfather Lanus served Nocturna as a Nightingale. My stipulation is that you do not inquire as to my situation. It is too painful to speak about. And I would also ask you not explore the Vestiges that go deep underground (for your own safety). All you need to know is that I am the last of my clan and a devout follower of Molag Bal. I will live near the shrine in the caves, and you may make use of all the rest of the mansion.Afew notes about the mansion;- The spare key is hidden by the lantern in front of the main gate. Theres a pullbar on the tree that opens a tiny rockface.- The passageway to the shrines is in the lounge, first room on the left. The button to the door is on the bar.- The lounge has all the smithing supplies you could need, and also some libations for the thralls and servants (when you get them). Upstairs theres alchemy and enchanting tables, plenty of storage, small crock pot and dining room nook, as well as the guest bedroom.- On the third floor is the library and master bedroom. You could learn a lot by spending some time in the library, it is one of the largest and oldest in all of Skyrim. Also theres a few shrines and artifacts up there.- There's a shrine to Nocturna in the hallway to the backroom, and there may be a room for the dark sacrament (It was enchanted by my grandfather Lanus Volthar, but I haven't seen it in years)- My father lost the key to back rooms. I will keep looking, but I doubt I'll find it. You can deal with that situation any way you like- Only one thrall is left after my fathers passing, she stays in the grotto. If you stay, I could probably find afew more, and also (if you have coin) I know someone from whom I could hire a guard and barkeep.I hope you are well, I've heard interesting rumors about a unique magic you possess. And now theres talk of dragons?Feast on life, my friend. -- VIVLetter to the Arch MageDear Arch Mage,You don't know me, my name is Esra Marello, I am from the city of Cheydinhal in Cyrodiil. I write to you because I don't know who else to turn to. Some months ago my daughter went missing. Her name is Sadia. She and my eldest son were attacked on the road by a gang of bandits while returning from the imperial city. My son was spared, but my daughter was taken by the leader. I hired a bounty hunter to track them down, and discovered the Bandit leader was from the Falkreath hold of Skyrim, near Helgen. But by the time my man had found them, they'd sold my daughter to a coven of witches. My man tracked them down, but was discovered by the witches and barely escaped with his life. He found out that my daughter was offered to a Daedra named Sorn, and taken into Oblivion.After inquiring around, I found out this Sorn is well known to the Synod. I am just a merchant, but I am also a member of the Cheydinhal Court, and I've heard some strange rumors that some in the Synod wouldn't want me to tell you. A particular mystery involving a lost Elder Scroll has been of great interest to the Synod, and they've worked along side a notorious vampire clan in order to track it down, dangerous vampires called the Volthar. According to a rumor, a synod researcher named Dellian Thrice became involved with them, and has kept constant contact. The Volthar are dangerous Daedra worshippers and usurpers, and one of their estates is in Skyrim, just south or Morthal. A member of the Synod told me that this Deadra called Sorn is somehow involved with the Volthar vampires. I believe tracking these vampires down could lead to my daughters safe return. Sadly, they are out of the reach of my influence.I write you because I have no recourse. I am not equipped to deal with these evil forces, nor do those around me possess the knowledge to unravel the mysteries of Oblivion. Magic is not as prevalent as it was. The Dominion is ever watchful, especially over those who practice magic. I write because I have some small hope you will be able to track down at least some information about this Daedra named Sorn, and help return my daughter. It may be a fools hope, but it is my only hope.I thank you for reading this Arch Mage, and wish you well.Esra Marello The Volthar Family Genealogy, Book IBy Marcius VoltharVolthar FusrokelaFeyn Jun MafarakThy secret wrathLessened fireSworn upon the pyreBy Azura's rightand Molags leftThou shalt guard the DiaThis is the Volthar Epsidium, a poetic verse that tells the history of our family. The Volthar were originally from Cyrodil, but have lived in Skyrim for centuries. We are the second oldest vampire clan in Skyrim.The first of our family name was granted vampirism by Molag Bal. His name was Rokel, a name given to him by the dragons. The Volthar line extends back 14 generations, of which my daughter Vianica is the 15th. Rokel was a student of Hakon one-eye, and lived in Grereatha, a now destroyed monastery in the Jarrall mountains. Rokel was charged with keep of the Scroll of Dia Nilus. However during the dragon wars, Molag Bal showed him favor, and he betrayed the Nords and gave the scroll to Bal in order to gain access to Coldharbor. Our Edda, as well as the fate of the Volthars, is tied to the scroll, though it was lost long ago. Molag Bal gave the scroll to the Ideal masters, who in turn gave it to Mora, and there it stays to this day, forever lost to all those upon Mundas. The Aedra were furious, and cursed Rokel, for our clan's destiny to be tied to the scroll, and suffer protecting the secrets of the scroll (even though Mora keeps it guarded). This is the closet approximation of the meaning of the family motto. These words were uttered by Akatosh, not long before the fall of Alduin. It was he who gave the Volthar their true name in the dragon tounge, Fusrokela.Rokel married Lenya Meridin, who begat Tresi, Molfs, their children were Lokel, Melfdir, Mortin and Morbin, and their families were spread all over when the Dwemer invaded. They had many children, Kelbin, Morlel, Senya, Norbin, Nolfdir, Morhan, but it was Kornthir, son of Kelbin, who built the Volthar family home, shortly after most of Solitude inlet was settled. Many Volthar were members of the Solitude Court (though our influence has dwindled), Kornthir, and his son Ornthir played an influential roll in Solitude commerce.Ornthir begat Mortil, Rolenya, Senya, and of course the bastard Orvil, who betrayed the family to the Redoran. Of Mortil's offspring, there was the great warrior Torcius, and his twin daughters Kelnya and Melnya. His youngest Morvius was also a great warrior during the wars between the elves and the Nords, though their allegiance was always to the clan, he won many battles for the Nords. Morvius is still told of in their lore, a dreaded dark lord in daedric armor who bore a great warhammer. Morvius had many wives, and his son Lorus was the longest living Volthar. It was Lorus who build the library and shrines, as well as the fortifications around the estate.Morvius had a gift for dealing with mortals, and was one of the original backers of the East Empire trade company. The Volthar have always been wealthy, but Morvius made us obscenely wealthy. Perhaps the reason we have lost so much influence over the centuries is that Morvius made said influence unnecessary. Morvius loved Skyrim and lived in the mansion here in Hjaalmarch, but he spent most of his life in the Imperial city. Our home in Cyrodil was destroyed in the Oblivion Crisis, but Morvius spread the Volthar legacy all over. Many of the mansions, hamlets, castles and keeps all over Tamriel were originally built with Volthar coin. Walkthrough (SPOILERS!!)1) The key to the manor is hidden beneath a sliding rock in front of the main gate. There is a written warning, and a pullbar on a nearby tree.2) Enter the manor and find the basement lounge. The button for the secret cave entrance is literally on the bar with the hanging garlic and elves ear - on the far right end there is a small rock protruding. This opens the door to the caves. Don't be fooled by the decoy button, it only opens the wall safes.3) the Key to the back doors is in a strong box behind the dinning table and shelves, hidden amoung dragon tongue and other flowers. With this key you can open all the hidden passageways and Secret tunnel. There is a hint to the location of this key in a note in the master bedroom.4) To enter the Vestiges, look for the switch to the right of the door. Look at the dwemer shelf, and find the raised stone next to the lantern. 5) Once in the Vestiges, go to the bottom of the stairs, mind the trap, then go right, right, left, right, right, second left, right, left, left, second right, and follow the stairs to the bad room.Take the key to the Vestige Keep. There is a letter that hints at Step 33.6) To exit the bad room, hit the switch mounted on the firepit to open the stone door. Take the stairs up. There is a ladder that will take you back to the main stairway.7) go back down the stairs and on the 33rd step from the bottom, there is a switch that opens the rock face, and the Key opens the door. You need both the key and to hit the switch to enter the Vestige keep. 8) Once in the keep, find Marcius's room (where his coffin and journal are). take the key. You can now unlock every door in the vestiges, (including a secret passage that leads to Labyrinthia). 9) Go back down to the dungeon, there is a small panel next to the sealed off hallway. use the key to unlock and pull the pullbar. Enter the new area.10) Go to the door buttons. Push only 1 and 2. read the letter. Find the buttons to open the cabinets (or pick the locks).11) Explore the new area. At the end of the hall, press buttons 1, 2, 4, 6 to open the stone doors. Many combinations work.12) Enter the Blood Claw Chamber. Read the Letter. SS is Sybille Stentor. She has the Blood Claw. You must go to the blue palace (take the secret entrance in Labyrinthia), and pickpocket Sybille's key. Open her lockbox(giggity) and take the Blood Claw. Go back and open the door with the Blood Claw13) . Once in the Epsidiary, go straight north. DO NOT get lost. Find the Balcony and defeat Marcius Volthar and Nilhus. 14) You can now use Marcius's spell tome to enter Moonharbor Hall. To enter Dia Nilus, take the leap of faith. the portal is at the bottom of the cliff.15) Moonharbor has a few easy triggers to open all the doors. start by finding the candlestick in Fayt's study and exploring the Vampires coven. take the key on his desk to open Vianica's room. There are 2 markets and merchants everywhere.16) Dia Nilus has many more hidden spots, including two merchants and a teleport pad. Use Whirlwind sprint to explore. The portal that leads to the Dia Nilus Spire is behind Sephela's word wall. Take the portals to the mountain and defeat the Aspect of Akatosh to claim the Bastardized Epsid.There are many easter eggs along the way, many in fact. There is always another secret, this was the fun and main reason i made this. I hope you have fun and enjoy the mod!The End. Submitter Chizznuck Submitted 11/30/2017 Category Quest Requires Dawnguard Special Edition Compatible No View File
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View File - added missing meshes- (extract update to data\ for both versions) This Mod adds a sexy little (pent-)shack on stilts with a hottub, shower, tanningrack and sharpening stone in the Wind District of Whiterun. It's in the Whiterun worldspace so there are no load-doors. All candles are switchable (i'm simply assuming you've got matches), the shower and the bubbles in the hottub can be turned on and off too. At night a bedroll is spawning on the hammock for some additional sleepingspace, the bedroll on the wardrobe also works as an activator for an extra bedroll and the disco-lever turns on some flashing LECs (you know...LightEmittingChauruseggs) if you've got some dancing mods installed...i didn't add music cause most dancemods bring their own and it's still very CTD-heavy for me to add music to Skyrim. I placed auto-strip triggers for NPCs at the hottub and the shower (no real shower anim, just the pray_idle) The place is fully navmeshed and i used Rain and Snow Clipping Mod to keep the inside dry. It's pretty small so NPCs (as usual) might have a little trouble walking around the narrow places. It's not supposed to be lore-friendly, i just went for the looks of things... Why? (so you know what to expect) I honestly use most playerhomes to put followers inside and make them use it as home with My Home Is Your Home. Well, after installing MrStoob's wonderful Some Followers mod i couldn't simply dismiss Felicity and decided to keep her in the game. Style-wise i wanted some crossover between Underground Bathhouse, Whiterun Hut and Whiterun Shelter (exterior ftw!) with a dash of Greenboat. There should also be some ''kinkyness'' involved so all those skimpy armors wouldn't stand out so much ;-) and the place should have a lot of people walking by ,doing stuff. This is what i ended up with. It is intended as a Follower-Home so nothing is owned by the player, nearly everything is static and there's no food/kitchen cause it's in Whiterun and the character is normally eating out in the Taverns. Since she's living in a city i didn't see the need for more crafting stations cause it's all there...Not much weapons-wise either, she's an adventurer(-ess??) not a warrior. I guess it could be turned into a playerhome pretty easy, so if you feel like it, go ahead ! -> See Permissions tab..... Where? The PentShack is located behind the statue of Talos, between Jorrvaskr and Dragonsreach with a nice view of the Gildergreen. It's best reached using the stairs leading up to Jorrvaskr. Notes: - Frostfall heatsources in oven and hottub - the stilthouse is retextured to fit Whiterun's look a little better (brighter) - the stuff on the wallshelf near the bed is a nod to Leito86's new animations from...somewhere else.... - the rainclipping script might need some time to settle, so if it rains constantly try sleeping a few hours, or fast travel forth and back... - I'm aware of the dangers of adding a house in a crowded spot like Whiterun, so i took great care not to move or alter all the vanilla stuff that's already there. The file has been checked with TES5Edit (as far as i understand it) and the only changes are listed below. - rescaled the TalosStatue from 2.23 to 1.6 (no disrespect, he's still big....) - some way-/spawnpoints were moved to avoid clipping but i tried to keep the overall impact minimal the shack fits neatly between some civilwarquest related ''things''. (trying not to spoil anything) - modified one patrolmarker to wait 10sec and take a look over Requirements It requires Skyrim Script Extender 1.7.1 or higher, and Skyrim 1.9.32 or higher. A somewhat powerful Computer, depending on how modded your Whiterun is... (but it works fine on my 2x2.3Ghz,2GbRAM,GTS450-2GbVRAM,WinXP without HD-texture-mod-stuff) Recommended (but not required) UFO - Ultimate Follower Overhaul Followers can Relax My Home Is Your Home Grampas guitarsk Cannabis Skyrim ULTRA REALISTIC WORLD LIGHTING (used in the screenshots) Permissions The mod is free to modify, re-upload and whatever-the-fuck you want to do with it, but you may never charge money for any part of this file. I used a ton of resources and the original authors deserve credit if you upload it. INSTALLING THE MOD Unzip the file "PentShack_Whiterun.v.X.X" into the /data folder where Skyrim is installed. PLAYING THE MOD From the Skyrim Launcher, select Data Files and check the box next to the name pentshack_WR.esp. You might not want to have it last in the order...that caused problems for me with many mods on the ''first load''. Make sure you start Skyrim using SKSE launcher. DISABLING THE MOD From the Skyrim Launcher, select Data Files and UNcheck the box next to the name of pentshack_WR.esp. For a complete uninstall you'll have to open the zipfile and delete all the copied contents from skyrim's data folder... CONFLICTS / KNOWN ISSUES - the folding doors cut through the furniture when opening/closing +they have a pretty large collisionbox when moving! - you can't step really close to the middle window due to the invisible stone''base'' on the stiltbeams (had a really tough time finding the right wood for the job.....) - the last step of the wooden stairs has no collision and the collisionbox i put there tends to act sticky sometimes ========== CREDITS ========== (in no particular order;) thanks a lot to: Bethesda for the game and all the modding tools Ian Patterson, Stephen Abel and Paul Connelly for the Skyrim Script Extender (SKSE) Ashal for all his amazing Sexlab work Leito86 for his lovely animations and schlongs (?!) Denkigroove for letting me use his beautiful dreamcatcher-shield mesh & textures Stroti and Tamira for the stilthouse-, treehouse-, windthingy- and oven resources Phitt and Tamira for the nice hammock and tapestry from the sheogard resources Jokerine for the essential cleaning set Lolikyonyu for the wonderful lolicept resources InsanitySorrow for his amazing towels-, pillows-, and washing stuff resources Blary for his amazing bookset and open book resources Jonwd7 for his (no high collision)Whiterun walls Cipscis/M3rvin for the automatic light script resource Eldiabs for the activators resource Tueffelachtein for the great craftingtable resource and the windchime mindboggles for the nice watermeshes Xilante for his great rain and snow clipping AC3 / subtanker for the auto-undressing script Naart2007 for the nice switchscript Berticus001 for his climbing roses from Berts Bits And Bobs Resources For Modders Andragon/RIP88 for their Underground Bathhouse sit down markers Anthony Bellingham for his Skyrim tutorials (forgot wich one it was, but he explained how to easily create statics from any gameobject) Darkfox127 for his (YouTube) morrowhen for the suggestions, testing and being an awesome dude.... A.J. for all the detailed help and input My other mods Greenhome Greenboat Grampas guitarsks by MurdermiesteR Submitter g-mus Submitted 05/02/2015 Category Other Requires Skyrim Script Extender (SKSE) Special Edition Compatible
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East Reach House View File A player home in Reach hold, just north up the road from Old Hroldan. The intent of the home is to have it look immersive, not be overpowered (no collection of shrines and stones for example), and only subtly sexy themed with a cellar for serious sexlab fun. It's cozy, yet big enough that there are a few areas that I just couldn't figure out how to clutter up. Storage 5 containers in the bedroom 5 containers in magic room 3 containers by the stairs 3 containers in the guest/follower room 2 containers in the kitchen 1 container in the back yard 1 coat of arms plaque 1 dagger case 5 weapon racks 1 mannequin 3 book shelves (66 books total) Crafting Enchanting Alchemy Armor workbench Anvil Cooking pot Zaz things 1 pet post in the bedroom 3 bondage chairs 1 bondage chandelier over the magic desks 1 human table in the sitting area upstairs 1 bondage bed in the follower/guest room downstairs 1 spitroast on the left of the cooking fire 1 trophy wife by the stairs 1 saddle in the back yard 2 wheels in the back yard 1 tree in the back yard 1 gibbit in the back yard 1 cross in the back yard Bunch of stuff in the dungeon Misc features Cellar is hidden under a rug beneath the stairs Cellar furniture can be swapped to dwemer milking machines or removed entirely The cellar cells are controlled by pull chains near the ladder The back yard cage is controlled by a plunger on the wall next to it Hot springs in the back yard Most of the clutter is static, but not all of it House and exterior cell were navmeshed by hand The player can bind herself on the bed by using either of the bed posts at the foot of the master bed The player can bind herself to the ceiling by using the rope hanging in the master bedroom Requirements Dragonborn Dawnguard ZazExtensionPack by zaira Files - choose only one of the versions 2.0.1 requires only Dragonborn and ZazAnimationPack v6.22 or later. 1.0.1 requires the DLC and ZazExtensionPack, which means you need it's requirements too... Devious Devices - Assets, Sexlab, and Heretical Resources in addition to ZazAnimationPack (v6.11). This dependency branch won't be updated anymore. 0.97 only requires the DLC and ZazAnimationPack (v6.11). This is if you wish to keep dependencies to a minimum. This dependency branch won't be updated anymore. Thanks Nickolos1818 for testing Deathmaw for testing Monsto Brukes for advice Gameplayer for advice Everyone else who posted in this thread! Things to do Make a quest or something to obtain the house. Right now it's assumed the player owns the house from the start. Submitter Asrienda Submitted 05/28/2015 Category Other Requires Special Edition Compatible
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View File This is my first ever attempt at the creation kit .... please keep that in mind This is a player home located right next to riverwood. It has all crafting stations and plenty of chests to store all your stuff. No fancy textures or scripts, just a plain functional home that can be accessed and traveled to just as soon as you reach riverwood. There are 4 companions in the house, 2 male ( one with female animations ) and 2 female (one is a vampire). They will level with you and they have there own gear. The companions can be married. Since it's all vanilla skyrim stuff and it does not have any complicated scripts or anything like that load order should not be a problem. I have tried it in different possitions of my load order and haven't had any issues so far. If anyone can point me in the right direction for making the guard patrols work i would be most grateful Since adding the snnow sabre cat follower there is a texture addition from Bestiality Extras from Gone http://www.loverslab.com/topic/20589-bestiality-animations-pack/. (thanks for the awesome mod Gone) It's the penis textures for the sabre cat. I have it installed and have no idea on how to remove it from the mod and what consequences that will have in my game if i do remove it just to pack the mod again, so i will leave it there. It's no biggie actually Submitter josenightbreed Submitted 04/22/2014 Category Other Requires Skyrim.esm, Update.esm Special Edition Compatible
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View File House of the Redguard - by DavideMitra - NEWS: I'm building House of the Redguard II. It is a bigger and highly superior house, if compared to this one. Here's the Lovers Lab "official mod topic link" Click me! - THE MISSION - The mission of House of the Redguard is to bring an original, unique, comfortable and interactable home to all Redguard characters...but also to Anequina Desert Khajiits. - MOD FEATURES - The mod has been completely created with vanilla stuff (except for a modified version of scimitar and shield mesh). Impressively, even if I had to work with vanilla materials, I was able to build an house with unique design and architecture style. No loading screens. Completely exterior house. Cross-legged furniture and panoramic furniture included. Immersive staged objects: certain objects can change their status (for instance, cooking pot can be toggled on and off...or you can remove clothes from the openable wardrobe). This makes the house completely different, if compared to classical static houses. Immersive containers: you can interact with a group of objects as they are real containers (for instance, if you'd like to open the books container, you must have a look to the books). Turn on/off an Arabian-themed melody that perfectly fits a Redguard character (it will loop until you decide to stop it). Smokable waterpipe. Wear shield on back or scimitar on back A set of unique strong scimitars, an unique strong shield, some Redguard enchanted clothes and some enchanted rings for your battles - WARNINGS - As I already said, the house is completely exterior. That's a cool thing, indeed. However, I have to warn you that Skyrim rain and snow are not physical effects. You should know that: rain and snow fall anywhere, even if you take cover under a roof. Unfortunatelly, my house isn't invulnerable to precipitations. Just to let you know... EDIT: Rain and snow are no problem anymore. Google search Real Shelter and download it. The author told me that the windmill room I edited is already covered by his project, so, it should work!!! Should you need informations about my mod, just go inside the house and have a look to the bookshelf: inside of it you will find some guides that will explain you anything you need. The mod has been already cleaned with TES5Edit: it is 100% safe to use! !!! HAVE FUN !!! Submitter DavideMitra Submitted 06/30/2014 Category Other Requires Special Edition Compatible
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View File This mod adds Kira’s Adornment, a jewelry shop under Solitude Arch. On the outside it appears an unassuming addition to Solitude, but inside are many secrets tied to the history of the City, secrets that expand the lore of Potema's Catacombs, as well as an old hidden magic forgotten by time. About Kira:It’s well known there are fierce undead that reside in the catacombs under Solitude, but there is also a more civilized breed of vampire that prefer finery. Kira is a low-key figure in Solitude commerce, but behind the deceptive facade of her jewelry business she is the gatekeeper to a well-hidden secret of Solitude’s past… and a well-hidden place… This mod is ment to go with my other mod, Volthar Manor, found here: Volthar ManorThis mod includes:Kira’s Adornment, a merchant shop under the Solitude Arch.6 different areas to discover and explore.Many player home areas, storage, weapon displays.Many merchants and trading areas, 6 new fences for the Thieves Guild.Many new NPC’s and followers.Lots of lore and backstory.Exterior Arena for fighting dragons and other epic enemies.2 teleport spells and many summon spells.Swimming Pool and Argonian playerhome/grotto. Large Dungeon and Thrall living area.3 discoverable areas in Skyrim. A house near Ivarstead. A grove near Fort SungardMany Hidden Areas/easter eggs for both good and evil characters to enjoy.New weapons, armor, clothes, potions, items to fit with the lore.This mod contains many puzzles and riddles, and unlike my last mod, I will not be providing a walkthrough, hopefully the pictures are enough!This mod has some regular content, but also some adult content.There are many ways to start this mod. Here are two: Read the bounty notice Kira left at the Winking Skeever. Read the note on Lord Harkon’s desk. Only DAWNGUARD is required. To Install, just drop in your Data file, or use a mod manager. If you run it with Volthar Manor, just click yes to overwrite, its not a big deal they just both have the same script for spawnings monsters.Conflicts: There definitely will be some, anything that adds to the same area of Skyrim. When I first started making this I was using Dawn of Solitude, and it ran fine with it. Any mod that alters the area beneath the Arch, or in the locations marked in images.Permissions: Anyone can alter, improve, or port this mod.Future Plans: Add duel quest line for good/evil characters. Add faction questline with radiant quests. Add the unfinished Temple. Bounty -Attention mercenaries, a thief named Vilenya has stolen precious items from Kira's Adornments and fled the city. Anyone who brings him to justice and recovers our merchandise will be GENEROUSLY rewarded. He has most likely taken his stolen wares to Riften. Vilenya is a young dark elf, blonde hair and red eyes, who usually wears mage robes and sandals. He has a recognizable long beard tied in a knot. Dear Lord Harkon,I need a worm rooted out and destroyed. His name is Vilenya, a dark elf. He stole my key and fled Solitude. I don't know where he is, probably in the Riften Ratway I would assume, but if he's smart he will flee to the wilderness. He's proven hard to track down. Send your best, and I will add three clean female thralls to your monthly shipment, and if your lackey tracks him down, he or she may use my key. We always welcome the Volikhar in the sanctuary. KiraP.S. Is it true you've recovered your Elder Scroll? Potema's Catacombsby Lornald Crag-FallerIt is well known that beneath Solitude are many catacombs from the various Kings and Jarls, but perhaps the largest of these labyrinths belong to the wolf queen, mother of emperors, dreaded necromancer, who kept as her consort demons and the undead alike. In her madness she constructed these catacombs, adding on to (and defiling) existing burial sites, corrupting the dead who slept there to wage her wars. How ironic that beneath the temple of the divines is the historic entrance to her catacombs, sealed off by her old magic. It has been speculated in her infamy that Potema was in fact a vampire, and kept a coven of fearsome undead warriors recruited from all over Tamriel. Many adventurers have explored her catacombs only to find the undead waiting for them, either draug, vampire, or Talos knows what else. I personally think it is very likely Potema embraced vampirism to further her dominion. It is a very unsettling that as we sleep, beneath our fair city is a clan of vampires. Many dismiss this as myth, or fear mongering, but I assure you it is the truth. There are many different areas of her catacombs, but one is different. It was never a burial site, nor a place of ritual, but something else - a sanctuary of sorts. Yes - a Vampire Sanctuary.This was told to me by a traveling bard who came to the college, though like some spell, I can only remember his face, - I cannot remember his name though it is forever on the tip of my tounge - like some curse! He told me that he was on his way to the sanctuary, and wished to bring a romantic prose to his vampire lover who dwelt there - but, and I remember this specifically, - because of the jealousy with another lover, this vampire bard had to sneak in through the catacombs of Potema. He asked me to join him for a drink, so I went with him, far beneath solitude, and we came to an area within the catacombs that was more like an inn. who lived there? He told me that after the death of her son and the end of the War, Potema, ever fearing her eventual overthrowing, delved further into the dark arts, and built secret places she could escape to, filling them with the spawn of oblivion, waiting to unleash them upon her enemies. And her descendants, her vampire descendants, still reside there, in a vampire sanctuary away from the light, hidden in plain sight far beneath solitude, praying on us just enough for us not to notice, but always there - it is a maddening thought!!So I awoke in my bed, only to remember the intense and lively conversation and nothing else! Whoever I told did not believe me, but I assure you! Heed my warning - beneath Solitude lives a coven of vampires, perhaps they are our true rulers, perhaps they control the Blue Palace court... Any who seek out the riches of Potema's Catacombs, beware! Submitter Chizznuck Submitted 01/24/2019 Category Quest Requires Special Edition Compatible View File