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  1. Hearthfire Dungeon Addon View File Hearthfire Dungeon Addon Ever wished your Hearthfire home had more storage space? Maybe a little extra storage space. Or maybe what you were really hoping for was a place to keep all those slaves, naughty followers, captives, and other NPCs you've collected and have lots of options to play with them? Well wait no longer because that is exactly what this mod gives you. The Hearthfire Dungeon Addon adds a large dungeon space to each of the cellar of Heathfire homes you can build in Skyrim. The space branches off the main cellar, first adding a small storeroom where you can keep extra books, loot, ammo and other items. Further down it adds a large main room where you can display and play with slaves and NPCs. In this area you will find many activator icons allowing you to install and swap various ZAP furniture options (more than 40 options are included) as well as three different bed style, or just pack them away to make room for your own options either added with console commands, Display Model, or whatever other furniture placing mod you wish to use. From the main room you can enter the upper grotto pool area where you can sit and relax in a natural cave. Or head down to the prison room where your slaves can sleep, or keep them in kennels, the choice is yours. Finally there is the lower grotto where slaves from the prison can bathe and relax after a hard day of being played with (and you can watch them from the upper grotto). The space includes many other features. In the storeroom you will find an Elder Scroll display case where you can store your Elder Scrolls. There is an arrow ammo storage display that changes according to the type of arrows you have stored in it at the time giving you a visual reference as to what types of arrows you have. There are book cases, weapon racks, chests and strong boxes to keep various other odds and ends. If you happen to be a vampire, your crafted coffin now has a new location in a hidden room that only becomes revealed after crafting the coffin. The pool area include the oft used feature of stripping naked those who enter, but there is the additional feature of being able to turn this function off (look for a basket containing clothes by the entrance to the upper grotto, just click it and the clothes disappear out of the basket, if the clothes are gone the script is off, if the basket is full the script is on). Torch sconces through out the space allow you to dynamically adjust the light levels to whatever suits your personal taste. Just place or remove torches in the sconces to turn on or off additional lighting. Additionally, in the main hall there are some new furniture options as well. You can now freely swap the dining room table set with an alternate chair set or large furpile bed set or just pack them all away. The controls for this are on a shelf just above where the main room workbench appears. Also, I made some of the main room items on the mantle static so they aren't constantly being knocked around. All interior cells now have COC markers so if you use console COC commands you appear at the entrance where you should. Cell ownership is set to the player and I adjusted the interior fog (greatly reducing it). Installation: Installation is easy, either use your favorite mod organizer or manually install the esp and bsa file into your data folder, there are only two files so its easy to keep track off. Enable the mod in your load order and go. NOTE: You do not need the (Loose) version, download that only if you want to peek under the hood and see how the scripts work. Uninstalling: Uninstall with your favorite mod organizeer or just delete the esp and bsa file from your data folder, save and then use a save game editor to clean scripts beginning with BYOHD_ from your save game and you're done. Requirements: Skyrim.esm Update.esm Dragonborn.esm Hearthfires.esm Dawnguard.esm ZAZAnimationPack (version 8.0 or higher) Recommended Mods (NOT required but this mod works well with them): PAHE (Paradise Halls Enhanced) Home Sweet Home Interactive BDSM And You Also Get A Slave I'll Take the Display Model Sexy Bandit Captives SE Version: None for the foreseeable future. Known Conflicts: PAHE Lakeview Cell Addon (this mod will cause the pool water to not look correctly IF it is placed after the Hearthfire Dungeon in your load order. If you wish to use this mod, make sure it is placed BEFORE the Hearthfire Dungeon Addon in your load order) If you are using my older version of this mod previously shared in my Prettier Bandits support thread, make sure you remove all torches and fully uninstall that mod before installing the new version or you may get some odd torches issues. In Game Usage: Install the mod into a new or existing save game. Craft one of the Hearthfire Homes, build the cellar, as soon as the cellar is built the dungeon is there (fully functional) Have at least 20 torches in your inventory (40 will be enough for the full dungeon) Head down to your new dungeon and use the torches to adjust the lights the way you want. Activate whatever furniture options you like, you can change them as often as you want. Explore and enjoy! History: Credits: CPU - for scripting lessons, scripts, patience and encouragement Ed86, Musje and Valcon767 for additional scripting advice T.ara for advice on some of the furniture placement and options Psalam, Karlpaws, Donttouchmethere and Valcon767 for being a great bunch of beta testers, making lots of suggestions and generally helping make this mod what it is. Stalactites are by Leodoidao available at Nexus Future Plans: None Change Log: ---- 9th July, 2019 Removed SE version due to problems with markers. ---- Version 1.4 24th June, 2019 ---- Fixed missing script references for both loose and packed LE versions. --- Version 1.3 SE 7th June 2019 Uploaded the SE version. Conversion provided by Fred200. ---- Version 1.3 21st Sept 2018 --- More minor clean up and tweaks Removed some left over dirty edits from the mod's construction Changed the dungeon gates to not reset. If you leave them open they should now remain open until you close them. ---- Version 1.2 17th August 2018 ----- Minor clean up and tweaks ---- Version 1.1, 23nd June 2018 ----- Removed a duplicated interior tower from Winstad Manor (update is safe to install over existing installation) ---- Version 1.0, 22nd June 2018 ----- Uploaded version 1.0 of mod Submitter EinarrTheRed Submitted 06/22/2018 Category Other Requires ZAZ Animation Pack Special Edition Compatible No
  2. F.M.S. Female Monsters of Skyrim -Extras Addon SSE View File This mod requires F.M.S. Female Monsters of Skyrim to work. https://www.nexusmods.com/skyrimspecialedition/mods/40350?tab=description This is an addon To F.M.S. Female Monsters of Skyrim that adds adult themed assets and areas to the test area/ player home. Additions: Gallows Dungeon with with Zaz assets Prisoners Play room - door located in the bedroom Adult pull chains for dancers Must download all included files to function properly - SSE Conversions Zaz Animations, HAnimations, and Esterus are not mine- I take no credit for content Load Extras esp after main esp. Submitter dustcarts Submitted 01/25/2021 Category Adult Mods Requires Regular Edition Compatible No  
  3. A New Sisterhood View File Description: This mod seeks to expand on the Sisterhood of Dibella questline, centering on the temple of Mara. The temple of Dibella enjoys newfound wealth and prestige, its influence felt throughout the province. But this newfound prosperity is driven by a dark submission to the will of a Daedric Lord. Blissfully unaware of this truth, the temple of Mara calls on its sisters for aid. Their influence wanes, much as the Dibellans' once did. They forget their ancient responsibilities, and the temptations lurking beneath their feet. Seeing an opportunity, the sybil and her champion infiltrate the temple, intent on both reclaiming an ancient sanguinian site and corrupting another goddess into their lords' service. After all, why have one goddess when you can make it a threesome? Current Features: A new area beneath the temple of mara, to be customized and adjusted as the questline proceeds Planned Features: A full questline continuing the corruption ending of Deep Blue Frog's sisterhood of Dibella An expanded clergy of mara distributed around skyrim Full Sexlab Integration Notes: I am using this mod as much to teach myself the process of mod creation as anything else. As such, release schedules will depend heavily on how quickly I am able to figure out the various features of the creation kit. Any feedback and advice is extremely welcome. Acknowledgements: Deep Blue Frog - for letting me expand on their work and giving some great advice on how to get this process moving. Submitter DMoney1331 Submitted 07/23/2018 Category Quest Requires At present, it should be able to run on its own. I haven't implemented any elements from other sexlab mods yet. Special Edition Compatible  
  4. Maids II: Deception View File Original | Special Edition Main Package Download Due to the size of Maids II: Deception (2GB+), it must be downloaded from one of the sites below. Packages uploaded here on LL are supplementary. Mod Sites ModDB Nexus Mods File Storage View Readme - How to combine 7z part files.txt for installation instructions. MEGA Torrent Available on this file's downloads. Help seed by combining all parts of the regular M2 download and renaming the single .7z archive as "Maids II - Deception" ________________________________ Description ________________________________ Maids II: Deception (M2) is a sequel to Maids I: Euphoria for The Elder Scrolls IV: Oblivion. Originally intended to be a simple mod that would add a single maid to a player house for dress-up, the series has evolved to feature a questline. M2 aims to expand upon where M1 left off, this time with an emphasis on story. Quest Start: The quest should be added to the Miscellaneous section of the quest journal upon loading the game with SMSkyrim.esp activated. The quest will instruct you to travel to the town of Jonestead. The Story So Far During the Oblivion Crisis, an organization of mages and alchemists known as Project Purity sought to rule Tamriel by first enslaving its women through the use of a corrupted Hist tree's sap that, when ingested, provoked an insatiable frenzy that made female victims vulnerable to submission. At the request of two maids who were cursed with the sap's effects, the Champion of Cyrodiil put a stop to Purity's plans and saved the women held captive in the palace of the Argonian warlord Desann. The descendants of the two maids - the Pinder family - would face persecution by a resurgent Purity as retaliation for their defeat. Over time, this rivalry escalated to the point where in order to survive, the family had to form a clandestine group of mercenaries whose only purpose was to put an end to Purity once and for all. 200 years later, only two family members remain in a small underground town in Skyrim. The reasons for how and why the rivalry started have long been forgotten by both sides of the conflict. Yet the mercenary group founded by the family remains strong and has undergone drastic transformations. Now composed entirely of female warriors and assassins that rival the Dark Brotherhood in terms of secrecy and skill, the conflict has reached a standstill with both sides waiting for the other to resurface for one last showdown. With the province under siege by dragons and the civil war, Purity is bound to use this distraction as an advantage and unleash their final plan to eradicate the Pinder family and reveal their most devastating weapon yet, all in the name of saving the world from the enigmatic woman known as Matari. Features 17 main quests with several offshoot side quests A large underground complex with several connecting dungeons A new land called Sky's Divide, a tropical dwarven fortress island that becomes accessible from the final quest onwards A new dungeon tileset based on the Dwemer ruins of The Elder Scrolls III: Morrowind 114 interior cells, 16 worldspaces 1 new home and another - a ship - that can be obtainable depending on the Dragonborn's actions Approximately 13,000 lines of dialogue with branching paths 79 voice actors voicing 116 characters A maid management system that expands alongside the main questline and allows players to hire up to 98 maids, have them serve as followers, and depart on missions to temporarily increase player stats while in a city or retrieve a specific type of supplies Optional MCM menu for maid management A companion with an optional friendship and romance system An optional brothel with a dynamic economic system New items, including those from other TES games Optional enemy patrols in the Skyrim wilderness depending on the player's place in the main questline Episodes M2 was originally released in episodic format from 2012 - 2016. Each episode advanced the main questline while also adding some post-quest reward bonuses. Below were the release dates for each episode. ________________________________ WARNING ________________________________ M2 is a script-intensive mod with 2,072 scripts. It's highly recommended that M2 is started on a new, clean save (new character/game) with as few script-intensive mods activated as possible. It's suggested that this save be kept aside for M2 updates. If playing on an existing save, it's important to make a backup of the save prior to installing and activating M2. If M2 is ever deactivated and uninstalled, script data will be left over in the save which may affect the stability of the save and other mods that add scripts (such as quest mods). This problem is due to Skyrim's scripting and save system which causes scripts from uninstalled mods to "stick" to a save long after it has been uninstalled. The following issues encountered in M2 are signs that a save game may be experiencing the negative effects of this left over data: Quest advancement issues Scene/NPC-to-NPC conversation stalls (NPCs will appear with the "This person is busy." message when activated and their conversations will never progress) Crashes to Desktop (CTDs) or frozen loading screens Use a save game cleaner, such as Save Game Script Cleaner or SkyrimTools, as a measure of last resort to repair bloated saves. Please read the FAQs for additional suggestions on what to do when problems are encountered. ________________________________ Requirements & Recommendations ________________________________ Required Official DLC Dawnguard Hearthfire Dragonborn Semi-Required These are only required for certain installations and optional features. Fores New Idles in Skyrim (FNIS) * Installing - custom animations will be added for certain characters. * Not Installing - characters will stand in place when these animations are requested. * IMPORTANT - remember to run GenerateFNISforUsers.exe after M2 has been installed so that the new animations will function. Read the FNIS readme for detailed instructions. Skyrim Script Extender (SKSE) * SKSE is a prerequisite for SkyUI. * NOTE - SKSE features a built-in mechanic that removes references to OnUpdate() in Papyrus logs called by scripts of uninstalled mods. This is useful in preventing certain CTDs. * NOTE - SKSE v1.7 improves memory handling and may prevent CTDs for certain systems. SkyUI * Installing - SkyUI implements the MCM menu system for M2, which includes portable maid management, settings, and uninstallation. * Not Installing - disables the M2 MCM menu; players required to go to the Pinder House in Jonestead and use the Notepad to access the settings through in-game menus. * NOTE - SkyUI-Away can be installed, in addition to SkyUI, to retain the vanilla UI while still installing the MCM system. * NOTE - A known issue with MCM causes plug-ins placed after the 128th slot in the load order (form ID 7F) to have script issues. Place SMSkyrim.esp at a higher position. * NOTE - if the MCM menu for M2 is not added when loading the mod for the first time, enter the following into the console: SetStage SKI_ConfigManagerInstance 1 Recommended These are suggested optional utilities and mods that only serve to enhance features. Dimonized UNP Body * While any body type, including vanilla, is compatible with M2, most of the added clothing and armors were only designed for UNP by their original creators. Seams may show for non-UNP body types. Sexlab Patch * Integrates special scenes using the SexLab framework where a fade-to-black transition would normally be used. Pre-Installation Install the latest version of Skyrim from Steam (v1.9). Older versions and unauthorized copies of Skyrim may be incompatible with M2 at a system level. If updating from a pre-v4.0 install of M2, complete all quests before installing the latest version to ensure a stable playthrough of the original quests. Make a backup save before starting the game with M2 activated. This is a precaution that should always be done before beginning any quest mod. Install any semi-required and recommended mods that are intended to be used before starting the game with M2 activated. If previously installed, ensure that they are fully updated. Uninstall all M2 packages prior to updating from a pre-v4.0 installation. The new SMSkyrim.esp plug-in is flagged as an .esm despite having the .esp extension. Treat it as a master file and keep it grouped with other .esm files. ________________________________ Incompatibilities ________________________________ Compatibility Patches Download the "Mod Patches" package from the downloads for a collection of patches for other mods and body replacers. Incompatible The following mods have been confirmed to be incompatible with M2. Any follower management mod that affects M2 NPCs may cause unexpected quest issues. Avoid using to follower management mod for maids in M2. KEY YELLOW --- moderate incompatibility; usually aesthetic. New locations overlap each other, but quest progress can continue. Console commands such as ToggleCollision (tcl) may need to be used. RED --- major incompatibility; M2 is rendered unplayable. ________________________________ FAQs ________________________________ Crashes to Desktop (CTDs) Dialogue Installation Missing Textures Quests Miscellaneous ________________________________ Credits, Thanks, Disclaimers ________________________________ Credits and permissions are listed in the main package readme. Submitter Enter_77 Submitted 08/16/2016 Category Quest Requires Skyrim v1.9 (Skyrim.esm + Update.esm), Dawnguard, Hearthfire, Dragonborn Special Edition Compatible No
  5. Version 5.1.6

    6,430 downloads

    Original | Special Edition Main Package Download Due to the size of Maids II: Deception (2GB+), it must be downloaded from one of the sites below. Packages uploaded here on LL are supplementary. Mod Sites ModDB Nexus Mods File Storage View Readme - How to combine 7z part files.txt for installation instructions. MEGA Torrent Available on this file's downloads. Help seed by combining all parts of the regular M2 download and renaming the single .7z archive as "Maids II - Deception SE" ________________________________ Description ________________________________ Maids II: Deception (M2) is a sequel to Maids I: Euphoria for The Elder Scrolls IV: Oblivion. Originally intended to be a simple mod that would add a single maid to a player house for dress-up, the series has evolved to feature a questline. M2 aims to expand upon where M1 left off, this time with an emphasis on story. Quest Start: The quest should be added to the Miscellaneous section of the quest journal upon loading the game with SMSkyrim.esp activated. The quest will instruct you to travel to the town of Jonestead. The Story So Far During the Oblivion Crisis, an organization of mages and alchemists known as Project Purity sought to rule Tamriel by first enslaving its women through the use of a corrupted Hist tree's sap that, when ingested, provoked an insatiable frenzy that made female victims vulnerable to submission. At the request of two maids who were cursed with the sap's effects, the Champion of Cyrodiil put a stop to Purity's plans and saved the women held captive in the palace of the Argonian warlord Desann. The descendants of the two maids - the Pinder family - would face persecution by a resurgent Purity as retaliation for their defeat. Over time, this rivalry escalated to the point where in order to survive, the family had to form a clandestine group of mercenaries whose only purpose was to put an end to Purity once and for all. 200 years later, only two family members remain in a small underground town in Skyrim. The reasons for how and why the rivalry started have long been forgotten by both sides of the conflict. Yet the mercenary group founded by the family remains strong and has undergone drastic transformations. Now composed entirely of female warriors and assassins that rival the Dark Brotherhood in terms of secrecy and skill, the conflict has reached a standstill with both sides waiting for the other to resurface for one last showdown. With the province under siege by dragons and the civil war, Purity is bound to use this distraction as an advantage and unleash their final plan to eradicate the Pinder family and reveal their most devastating weapon yet, all in the name of saving the world from the enigmatic woman known as Matari. Features 17 main quests with several offshoot side quests A large underground complex with several connecting dungeons A new land called Sky's Divide, a tropical dwarven fortress island that becomes accessible from the final quest onwards A new dungeon tileset based on the Dwemer ruins of The Elder Scrolls III: Morrowind 114 interior cells, 16 worldspaces 1 new home and another - a ship - that can be obtainable depending on the Dragonborn's actions Approximately 13,000 lines of dialogue with branching paths 79 voice actors voicing 116 characters A maid management system that expands alongside the main questline and allows players to hire up to 98 maids, have them serve as followers, and depart on missions to temporarily increase player stats while in a city or retrieve a specific type of supplies Optional MCM menu for maid management A companion with an optional friendship and romance system An optional brothel with a dynamic economic system New items, including those from other TES games Optional enemy patrols in the Skyrim wilderness depending on the player's place in the main questline Episodes M2 was originally released in episodic format from 2012 - 2016 for the original The Elder Scrolls V: Skyrim. Each episode advanced the main questline while also adding some post-quest reward bonuses. Below were the release dates for each episode. ________________________________ WARNING ________________________________ M2 is a script-intensive mod with 2,072 scripts. It's highly recommended that M2 is started on a new, clean save (new character/game) with as few script-intensive mods activated as possible. It's suggested that this save be kept aside for M2 updates. If playing on an existing save, it's important to make a backup of the save prior to installing and activating M2. If M2 is ever deactivated and uninstalled, script data will be left over in the save which may affect the stability of the save and other mods that add scripts (such as quest mods). This problem is due to Skyrim's scripting and save system which causes scripts from uninstalled mods to "stick" to a save long after it has been uninstalled. The following issues encountered in M2 are signs that a save game may be experiencing the negative effects of this left over data: Quest advancement issues Scene/NPC-to-NPC conversation stalls (NPCs will appear with the "This person is busy." message when activated and their conversations will never progress) Crashes to Desktop (CTDs) or frozen loading screens Use a save game cleaner, such as SkyrimTools, as a measure of last resort to repair bloated saves. Please read the FAQs for additional suggestions on what to do when problems are encountered. ________________________________ Requirements & Recommendations ________________________________ Semi-Required These are only required for certain installations and optional features. Fores New Idles in Skyrim (FNIS) * Installing - custom animations will be added for certain characters. * Not Installing - characters will stand in place when these animations are requested. * IMPORTANT - remember to run GenerateFNISforUsers.exe after M2 has been installed so that the new animations will function. Read the FNIS readme for detailed instructions. Skyrim Script Extender (SKSE) * SKSE is a prerequisite for SkyUI. * NOTE - SKSE features a built-in mechanic that removes references to OnUpdate() in Papyrus logs called by scripts of uninstalled mods. This is useful in preventing certain CTDs. * NOTE - SKSE v1.7 improves memory handling and may prevent CTDs for certain systems. SkyUI * Installing - SkyUI implements the MCM menu system for M2, which includes portable maid management, settings, and uninstallation. * Not Installing - disables the M2 MCM menu; players required to go to the Pinder House in Jonestead and use the Notepad to access the settings through in-game menus. * NOTE - Hide SkyUI can be installed, in addition to SkyUI, to retain the vanilla UI while still installing the MCM system. * NOTE - A known issue with MCM causes plug-ins placed after the 128th slot in the load order (form ID 7F) to have script issues. Place SMSkyrim.esp at a higher position. * NOTE - if the MCM menu for M2 is not added when loading the mod for the first time, enter the following into the console: SetStage SKI_ConfigManagerInstance 1 Recommended These are suggested optional utilities and mods that only serve to enhance features. Dimonized UNP Body * While any body type, including vanilla, is compatible with M2, most of the added clothing and armors were only designed for UNP by their original creators. Seams may show for non-UNP body types. Flower Girls SE x * Patch specifically designed for M2 adds animations to the Euphoria Palace brothel. Sexlab Patch * Integrates special scenes using the SexLab framework where a fade-to-black transition would normally be used. Pre-Installation Make a backup save before starting the game with M2 activated. This is a precaution that should always be done before beginning any quest mod. Install any semi-required and recommended mods that are intended to be used before starting the game with M2 activated. If previously installed, ensure that they are fully updated. ________________________________ Incompatibilities ________________________________ Compatibility Patches Download the "Mod Patches" package from the downloads for a collection of patches for other mods and body replacers. Incompatible The following mods have been confirmed to be incompatible with M2. Any follower management mod that affects M2 NPCs may cause unexpected quest issues. Avoid using to follower management mod for maids in M2. KEY YELLOW --- moderate incompatibility; usually aesthetic. New locations overlap each other, but quest progress can continue. Console commands such as ToggleCollision (tcl) may need to be used. RED --- major incompatibility; M2 is rendered unplayable. ________________________________ FAQs ________________________________ Crashes to Desktop (CTDs) Dialogue Installation Missing Textures Quests Miscellaneous ________________________________ Credits, Thanks, Disclaimers ________________________________ Credits and permissions are listed in the main package readme.
  6. Version 5.1.6

    6,537 downloads

    Original | Special Edition Main Package Download Due to the size of Maids II: Deception (2GB+), it must be downloaded from one of the sites below. Packages uploaded here on LL are supplementary. Mod Sites ModDB Nexus Mods File Storage View Readme - How to combine 7z part files.txt for installation instructions. MEGA Torrent Available on this file's downloads. Help seed by combining all parts of the regular M2 download and renaming the single .7z archive as "Maids II - Deception" ________________________________ Description ________________________________ Maids II: Deception (M2) is a sequel to Maids I: Euphoria for The Elder Scrolls IV: Oblivion. Originally intended to be a simple mod that would add a single maid to a player house for dress-up, the series has evolved to feature a questline. M2 aims to expand upon where M1 left off, this time with an emphasis on story. Quest Start: The quest should be added to the Miscellaneous section of the quest journal upon loading the game with SMSkyrim.esp activated. The quest will instruct you to travel to the town of Jonestead. The Story So Far During the Oblivion Crisis, an organization of mages and alchemists known as Project Purity sought to rule Tamriel by first enslaving its women through the use of a corrupted Hist tree's sap that, when ingested, provoked an insatiable frenzy that made female victims vulnerable to submission. At the request of two maids who were cursed with the sap's effects, the Champion of Cyrodiil put a stop to Purity's plans and saved the women held captive in the palace of the Argonian warlord Desann. The descendants of the two maids - the Pinder family - would face persecution by a resurgent Purity as retaliation for their defeat. Over time, this rivalry escalated to the point where in order to survive, the family had to form a clandestine group of mercenaries whose only purpose was to put an end to Purity once and for all. 200 years later, only two family members remain in a small underground town in Skyrim. The reasons for how and why the rivalry started have long been forgotten by both sides of the conflict. Yet the mercenary group founded by the family remains strong and has undergone drastic transformations. Now composed entirely of female warriors and assassins that rival the Dark Brotherhood in terms of secrecy and skill, the conflict has reached a standstill with both sides waiting for the other to resurface for one last showdown. With the province under siege by dragons and the civil war, Purity is bound to use this distraction as an advantage and unleash their final plan to eradicate the Pinder family and reveal their most devastating weapon yet, all in the name of saving the world from the enigmatic woman known as Matari. Features 17 main quests with several offshoot side quests A large underground complex with several connecting dungeons A new land called Sky's Divide, a tropical dwarven fortress island that becomes accessible from the final quest onwards A new dungeon tileset based on the Dwemer ruins of The Elder Scrolls III: Morrowind 114 interior cells, 16 worldspaces 1 new home and another - a ship - that can be obtainable depending on the Dragonborn's actions Approximately 13,000 lines of dialogue with branching paths 79 voice actors voicing 116 characters A maid management system that expands alongside the main questline and allows players to hire up to 98 maids, have them serve as followers, and depart on missions to temporarily increase player stats while in a city or retrieve a specific type of supplies Optional MCM menu for maid management A companion with an optional friendship and romance system An optional brothel with a dynamic economic system New items, including those from other TES games Optional enemy patrols in the Skyrim wilderness depending on the player's place in the main questline Episodes M2 was originally released in episodic format from 2012 - 2016. Each episode advanced the main questline while also adding some post-quest reward bonuses. Below were the release dates for each episode. ________________________________ WARNING ________________________________ M2 is a script-intensive mod with 2,072 scripts. It's highly recommended that M2 is started on a new, clean save (new character/game) with as few script-intensive mods activated as possible. It's suggested that this save be kept aside for M2 updates. If playing on an existing save, it's important to make a backup of the save prior to installing and activating M2. If M2 is ever deactivated and uninstalled, script data will be left over in the save which may affect the stability of the save and other mods that add scripts (such as quest mods). This problem is due to Skyrim's scripting and save system which causes scripts from uninstalled mods to "stick" to a save long after it has been uninstalled. The following issues encountered in M2 are signs that a save game may be experiencing the negative effects of this left over data: Quest advancement issues Scene/NPC-to-NPC conversation stalls (NPCs will appear with the "This person is busy." message when activated and their conversations will never progress) Crashes to Desktop (CTDs) or frozen loading screens Use a save game cleaner, such as Save Game Script Cleaner or SkyrimTools, as a measure of last resort to repair bloated saves. Please read the FAQs for additional suggestions on what to do when problems are encountered. ________________________________ Requirements & Recommendations ________________________________ Required Official DLC Dawnguard Hearthfire Dragonborn Semi-Required These are only required for certain installations and optional features. Fores New Idles in Skyrim (FNIS) * Installing - custom animations will be added for certain characters. * Not Installing - characters will stand in place when these animations are requested. * IMPORTANT - remember to run GenerateFNISforUsers.exe after M2 has been installed so that the new animations will function. Read the FNIS readme for detailed instructions. Skyrim Script Extender (SKSE) * SKSE is a prerequisite for SkyUI. * NOTE - SKSE features a built-in mechanic that removes references to OnUpdate() in Papyrus logs called by scripts of uninstalled mods. This is useful in preventing certain CTDs. * NOTE - SKSE v1.7 improves memory handling and may prevent CTDs for certain systems. SkyUI * Installing - SkyUI implements the MCM menu system for M2, which includes portable maid management, settings, and uninstallation. * Not Installing - disables the M2 MCM menu; players required to go to the Pinder House in Jonestead and use the Notepad to access the settings through in-game menus. * NOTE - SkyUI-Away can be installed, in addition to SkyUI, to retain the vanilla UI while still installing the MCM system. * NOTE - A known issue with MCM causes plug-ins placed after the 128th slot in the load order (form ID 7F) to have script issues. Place SMSkyrim.esp at a higher position. * NOTE - if the MCM menu for M2 is not added when loading the mod for the first time, enter the following into the console: SetStage SKI_ConfigManagerInstance 1 Recommended These are suggested optional utilities and mods that only serve to enhance features. Dimonized UNP Body * While any body type, including vanilla, is compatible with M2, most of the added clothing and armors were only designed for UNP by their original creators. Seams may show for non-UNP body types. Sexlab Patch * Integrates special scenes using the SexLab framework where a fade-to-black transition would normally be used. Pre-Installation Install the latest version of Skyrim from Steam (v1.9). Older versions and unauthorized copies of Skyrim may be incompatible with M2 at a system level. If updating from a pre-v4.0 install of M2, complete all quests before installing the latest version to ensure a stable playthrough of the original quests. Make a backup save before starting the game with M2 activated. This is a precaution that should always be done before beginning any quest mod. Install any semi-required and recommended mods that are intended to be used before starting the game with M2 activated. If previously installed, ensure that they are fully updated. Uninstall all M2 packages prior to updating from a pre-v4.0 installation. The new SMSkyrim.esp plug-in is flagged as an .esm despite having the .esp extension. Treat it as a master file and keep it grouped with other .esm files. ________________________________ Incompatibilities ________________________________ Compatibility Patches Download the "Mod Patches" package from the downloads for a collection of patches for other mods and body replacers. Incompatible The following mods have been confirmed to be incompatible with M2. Any follower management mod that affects M2 NPCs may cause unexpected quest issues. Avoid using to follower management mod for maids in M2. KEY YELLOW --- moderate incompatibility; usually aesthetic. New locations overlap each other, but quest progress can continue. Console commands such as ToggleCollision (tcl) may need to be used. RED --- major incompatibility; M2 is rendered unplayable. ________________________________ FAQs ________________________________ Crashes to Desktop (CTDs) Dialogue Installation Missing Textures Quests Miscellaneous ________________________________ Credits, Thanks, Disclaimers ________________________________ Credits and permissions are listed in the main package readme.
  7. Hey there My goal is to create a unique place for tentacle loving sims to fullfill their wettest and most WickedWhims CC used: Dragon Dildo Pack by Podyssey (Normal Map replaced) Monster Dildo by NoirAndDarkSims (Normal, Specular and Diffuse replaced) Horse Dildo by NoirAndDarkSims ( " ) Tentacles by MimotoSims (Specular and Diffuse Changed) Update 5/6/20 - Changed most Normal and Specular maps to match the tentacles structure and shine - Added (+edited) Bizarre Sprouts/Plants and the Aboned Mine Entrance to enable FausTTerM's Tentacle Animations Update 1/2/20 Again a complete overhaul of the layout to give it a more open area, now reaching from the level 4 down to B2 and made it cross-shaped I also changed the colour scheme, with the complete surroundings now being black and being highlighted by smaller red tentacles The 3 areas in the pictures below now have their final layout, only smaller tentacles will be added in the future, at least until I become a patreon of FallenAngelGames/Podyssey to unlock the rest of this amazing Dragon Dildo Collection As of now there are 8 objects hidden between the Tentacles that are WW compatible (most of them minimized but will be hinted by the red tentacles) Overview WW locations Old Screenshots
  8. Special thanks to all my supporters! >> Follow me on Instagram! << >> Feel free to join My Discord <<
  9. I'm looking for a mod to player homes (be they current ones or ones added) that have a hidden basement. I have seen several that add basements but none appear to be truly hidden. I was wondering if there was a modded house that had the entrance to the basement somewhat hidden (a cellar door with a loading screen maybe, or perhaps a normal door that a lock could be placed on). As I've said I have seen mods for homes with cellars, (even cellars that look like sex dungeons) however, the entrance tends to be very open and accessible so an NPC could just wander into it. I enjoy the RP element of the cellar being hidden and even inaccessible for other characters in the game.
  10. View File Original | Special Edition Morrowind Dwemer Resources is a conversion of David Brasher's Dwemer Ruins modders resource for The Elder Scrolls IV: Oblivion. It brings The Elder Scrolls III: Morrowind-style Dwemer architecture and dungeon tilesets to Skyrim. What has and hasn't been ported Almost all of the original models from the TES4 modders resource have been ported. Those that couldn't be converted to work properly in the TES5 engine have been excluded, including the NPC dwarven constructs. All but one piece of clutter has been excluded in favor of redirecting modders to download InsanitySorrow's Dwemer Clutter resource, which contains higher quality models and textures. Additional modders resource recommendations For more classic Dwemer resources, the following mods are available: Insanity's Dwemer Clutter Insanity's Dwemer Weapons Lore Weapon Expansion* (includes TES3 dwarven dagger) Old Dwarven Katana and Daito* * = requires author's permission to use in mods TES5 - Original & Special Edition Compatibility This resource's assets are compatible with both the original TES5 and TES5 - Special Edition. The included plug-ins intended only for reference have been saved in the original Creation Kit, but will load just fine in the SSE Creation Kit. Mods that use this resource pack If you want your mod added to this list, you may post a comment or send a PM to Enter_77. Maids II: Deception Morrowind Dwemer Resources - Skyrim Textures Credits AlpineYJ LOD models David Brasher Dwemer Ruins (original model and texture source) Enter_77 Model conversion and resource compilation for TESV InsanitySorrow Insanity's Dwemer Clutter (high resolution textures used to replace David Brasher's where applicable) Permissions This mod's resources may be distributed & uploaded without explicit permission from the mod author(s) as long as the original author(s) are credited. They may not, however, be included in a mod intended to be monetized. Mirrors AFK Mods Assimilation Lab Nexus Mods TES Alliance Submitter Enter_77 Submitted 08/11/2016 Category Modders Resources Requires Special Edition Compatible Yes View File  
  11. Hello, I've been browsing the many mods here but I was unable to find one that would do what I'd want so I'd like to ask if anyone knows a mod that would fit the bill. I'm looking for a mod that would allow me to play the role of a "dungeon mistress" with a harem of slaves. However, unlike any other slave mods I've seen, I would like one that focuses on torture, humiliation and domination of the slaves. I am not interested in any vanilla sex things and especially not straight ones. Furthermore, I'd like it if the mod wasn't completely game or lore changing (like eg. SD+ is) but was more of an optional thing for me to do while playing the game normally, using eg. a personal home/dungeon I can go into whenever I want (Like the Evil Lair of Hydra mod on Nexus). Some lore deviations are ok (I'm using CBBE with some skimpy armor mods, for example) but I don't want to turn my Skyrim into full-on sex simulator. Thank you for any replies and ideas for mods that can at least somewhat fit into what I want, I'll take anything I can get.
  12. Hello. I'd like to ask for some help to make a simple plugin for myself for my game. I'm not exactly proficient in the use of the CK and/or TES5Edit, all I have done in terms of modding is the simple user stuff. I want to make a plugin that does 3 things: 1. Completely disables health regeneration for the player 2. Completely disables magicka regeneration for the player 3. Increases the respawn time of all enemies without breaking radiant quests: in exterior cells, enemies don't need to respawn at all (this would be preferred), and in interior cells, they should be respawn just in time to not outright break radiant quests. I would use these settings for my own playthrough balanced around these mechanics (and a few others). I just want to make sure I do this without breaking anything and in a way that actually works. For the third thing, I know there are plugins which already do that (and there are plugins for the first two as well), but they are old, and I don't know how or if they would work if I just threw them into my load order. There is a plugin in the ERSO Overhaul that makes it so that exterior cells respawn only every 1000 days (which would be good), but it also makes it so that interior cells respawn only every 3000 days, and says "it may break radiant quests". Note 1. The methods by which these results are achieved are irrelevant, especially for the third: what matters is that there wouldn't be respawning enemies for a looong time. This is needed because I plan to play a game where EXP is a limited resource (a'la Gothic series). Note 2. Encounters shouldn't be disabled; I don't care for the vanilla ones, but I have encounter mods, those should work with all other respawns disabled / severely delayed. Note 3. I am using mods that add more enemies (ERSO's Populated Dungeons, Caves, Ruins + Populated Forts Towers Places (I don't insist on the latter, though)), which also shouldn't respawn. Note 4. If it is at all possible, wildlife spawns (deers, rabbits, foxes, etc.) shouldn't be disabled, only what we commonly understand as "enemies" (basically humanoids and the "monster" animals). This is not something that is super-important, I can live without this, but it would still be nice if it is possible to do. If it matters at all, the world is static and deleved through the use of Static PermaZONES, and SXP Redone is used as the EXP mod of choice (although this one is not final), with vanilla EXP gain disabled through the Uncapper. Any kind of help or tutorial would be appreciated. The most I've done in TES5Edit is cleaning dirty edits, the most I've done in the CK is opening and saving a plugin -- in other words, I'm a noob at this.
  13. "The Last Barbarian" — is a third-person action role-playing game. You are encouraged by the game to proceed with caution, learn from past mistakes, or find alternate areas to explore. If you are not careful, monsters will be able to rape you and you will have to start from the very beginning.“The Last Barbarian” takes place in a fantasy N'ul-realm, plunged into darkness and debauchery after the arrival of the ancient Goddess of Flesh. She gives everyone what they want most. But she distorts all desires and so the whole world is plunged into perversion and violence. Everything around is nourished by sexual energy.The protagonist of the game woke up in the dungeon after the battle with the orcs in her village. She is the last barbarian from a tribe of local Amazons. They never submitted to anyone and valued only their freedom and love. But now she is driven by a thirst for revenge and a desire to revive her tribe. But for now enough words - go ahead and Play! Developer/Publisher: Viktor BlackCensorship: NoneVersion: DemoOS: Win/MacLanguage: English Download Links: Windows macOS Follow the Creator: NewGrounds Twitter Tumblr
  14. ⚠️Warning⚠️ Long post! Insectophilia! Forced Sex! Vogue fetish! Tentacles! Impregnation! And other pleasing things awaiting lower! Part One:
  15. Does anyone what mod or mods I should download?, I’m looking for a mod with multiple sex animations as well as good graphics and audio. I mean pretty woman definitely but customizable. Or maybe a good sex story fetish’s just whatever you guys recommend
  16. Hello I remember a mod (I think on Nexus but can't even be sure) for Skyrim LE that was a new dungeon or quest mod, that was inspired in games like Hexen Heretic and the like, and that was starting by reading a book on a lectern or something, in the region near Helgen. I can't find it back, even in my Nexus download history. Maybe I'm just missing it, but I wouldn't be against a little help if someone remembers that mod ?
  17. Version 0.1

    690 downloads

    Four threesome scenes for the excellent Virt-A-Mate VR game. Version 1.5.5 is required. Installation: Unpack scene to Saves folder in your VaM installation folder.
  18. AXIS MILITARY BASE (cc version) View File The Axis Military base is a downloadable lot that adds to your game a Military Base with a NSFW dungeon for your sims Ehhum, *Cough "Interrogations" About: Well after playing several hours my sims have racked up somewhere around $500,000 in extortion money and otherwise "Ill gotten gains" so I got to thinking, "WTF am i going to do with all these simols?" Thus the successor to my shady trailer lot was born, (See other dls) Axis Military base comes with a bio science facility, A brig, an indoor greenhouse for your Ahem *coughs "Plants with a cowplant you can make sacrifices with inside. An Entry lobby that looks like a MIB headquarters, A barracks, A messhall, An education room, 2 master bed rooms, One for Scientist the other for the sim I play in my game, However you may alter it however you like. and finally a dungeon addon, (Which my gallery NOCC version doesn't have), NOTES: -Credit for ALL included CC goes to their respective authors. I just build and retexture things . -This is the main lot I use in my game, Took me about a day in a half to make. -This lot is best used with wicked whims and all it's addons. -This lot contains Sexual refrences and captions related but not limited to: BDSM, Captures, BBC interracial, Foot fetish, and trans women. (if that's not yer thing simply leave out the mods or don't download, I don't want to hear about it.) -Enjoy ~DD Submitter DrusillaL Submitted 01/19/2020 Category Lots Requires All expansion  
  19. View File Maids II: Deception Original | Special Edition Main Package Download Due to the size of Maids II: Deception (2GB+), it must be downloaded from one of the sites below. Packages uploaded here on LL are supplementary. Mod Sites ModDB Nexus Mods File Storage View Readme - How to combine 7z part files.txt for installation instructions. MEGA Torrent Available on this file's downloads. Help seed by combining all parts of the regular M2 download and renaming the single .7z archive as "Maids II - Deception SE" ________________________________ Description ________________________________ Maids II: Deception (M2) is a sequel to Maids I: Euphoria for The Elder Scrolls IV: Oblivion. Originally intended to be a simple mod that would add a single maid to a player house for dress-up, the series has evolved to feature a questline. M2 aims to expand upon where M1 left off, this time with an emphasis on story. Quest Start: The quest should be added to the Miscellaneous section of the quest journal upon loading the game with SMSkyrim.esp activated. The quest will instruct you to travel to the town of Jonestead. The Story So Far During the Oblivion Crisis, an organization of mages and alchemists known as Project Purity sought to rule Tamriel by first enslaving its women through the use of a corrupted Hist tree's sap that, when ingested, provoked an insatiable frenzy that made female victims vulnerable to submission. At the request of two maids who were cursed with the sap's effects, the Champion of Cyrodiil put a stop to Purity's plans and saved the women held captive in the palace of the Argonian warlord Desann. The descendants of the two maids - the Pinder family - would face persecution by a resurgent Purity as retaliation for their defeat. Over time, this rivalry escalated to the point where in order to survive, the family had to form a clandestine group of mercenaries whose only purpose was to put an end to Purity once and for all. 200 years later, only two family members remain in a small underground town in Skyrim. The reasons for how and why the rivalry started have long been forgotten by both sides of the conflict. Yet the mercenary group founded by the family remains strong and has undergone drastic transformations. Now composed entirely of female warriors and assassins that rival the Dark Brotherhood in terms of secrecy and skill, the conflict has reached a standstill with both sides waiting for the other to resurface for one last showdown. With the province under siege by dragons and the civil war, Purity is bound to use this distraction as an advantage and unleash their final plan to eradicate the Pinder family and reveal their most devastating weapon yet, all in the name of saving the world from the enigmatic woman known as Matari. Features 17 main quests with several offshoot side quests A large underground complex with several connecting dungeons A new land called Sky's Divide, a tropical dwarven fortress island that becomes accessible from the final quest onwards A new dungeon tileset based on the Dwemer ruins of The Elder Scrolls III: Morrowind 114 interior cells, 16 worldspaces 1 new home and another - a ship - that can be obtainable depending on the Dragonborn's actions Approximately 13,000 lines of dialogue with branching paths 79 voice actors voicing 116 characters A maid management system that expands alongside the main questline and allows players to hire up to 98 maids, have them serve as followers, and depart on missions to temporarily increase player stats while in a city or retrieve a specific type of supplies Optional MCM menu for maid management A companion with an optional friendship and romance system An optional brothel with a dynamic economic system New items, including those from other TES games Optional enemy patrols in the Skyrim wilderness depending on the player's place in the main questline Episodes M2 was originally released in episodic format from 2012 - 2016 for the original The Elder Scrolls V: Skyrim. Each episode advanced the main questline while also adding some post-quest reward bonuses. Below were the release dates for each episode. ________________________________ WARNING ________________________________ M2 is a script-intensive mod with 2,072 scripts. It's highly recommended that M2 is started on a new, clean save (new character/game) with as few script-intensive mods activated as possible. It's suggested that this save be kept aside for M2 updates. If playing on an existing save, it's important to make a backup of the save prior to installing and activating M2. If M2 is ever deactivated and uninstalled, script data will be left over in the save which may affect the stability of the save and other mods that add scripts (such as quest mods). This problem is due to Skyrim's scripting and save system which causes scripts from uninstalled mods to "stick" to a save long after it has been uninstalled. The following issues encountered in M2 are signs that a save game may be experiencing the negative effects of this left over data: Quest advancement issues Scene/NPC-to-NPC conversation stalls (NPCs will appear with the "This person is busy." message when activated and their conversations will never progress) Crashes to Desktop (CTDs) or frozen loading screens Use a save game cleaner, such as SkyrimTools, as a measure of last resort to repair bloated saves. Please read the FAQs for additional suggestions on what to do when problems are encountered. ________________________________ Requirements & Recommendations ________________________________ Semi-Required These are only required for certain installations and optional features. Fores New Idles in Skyrim (FNIS) * Installing - custom animations will be added for certain characters. * Not Installing - characters will stand in place when these animations are requested. * IMPORTANT - remember to run GenerateFNISforUsers.exe after M2 has been installed so that the new animations will function. Read the FNIS readme for detailed instructions. Skyrim Script Extender (SKSE) * SKSE is a prerequisite for SkyUI. * NOTE - SKSE features a built-in mechanic that removes references to OnUpdate() in Papyrus logs called by scripts of uninstalled mods. This is useful in preventing certain CTDs. * NOTE - SKSE v1.7 improves memory handling and may prevent CTDs for certain systems. SkyUI * Installing - SkyUI implements the MCM menu system for M2, which includes portable maid management, settings, and uninstallation. * Not Installing - disables the M2 MCM menu; players required to go to the Pinder House in Jonestead and use the Notepad to access the settings through in-game menus. * NOTE - Hide SkyUI can be installed, in addition to SkyUI, to retain the vanilla UI while still installing the MCM system. * NOTE - A known issue with MCM causes plug-ins placed after the 128th slot in the load order (form ID 7F) to have script issues. Place SMSkyrim.esp at a higher position. * NOTE - if the MCM menu for M2 is not added when loading the mod for the first time, enter the following into the console: SetStage SKI_ConfigManagerInstance 1 Recommended These are suggested optional utilities and mods that only serve to enhance features. Dimonized UNP Body * While any body type, including vanilla, is compatible with M2, most of the added clothing and armors were only designed for UNP by their original creators. Seams may show for non-UNP body types. Flower Girls SE x * Patch specifically designed for M2 adds animations to the Euphoria Palace brothel. Sexlab Patch * Integrates special scenes using the SexLab framework where a fade-to-black transition would normally be used. Pre-Installation Make a backup save before starting the game with M2 activated. This is a precaution that should always be done before beginning any quest mod. Install any semi-required and recommended mods that are intended to be used before starting the game with M2 activated. If previously installed, ensure that they are fully updated. ________________________________ Incompatibilities ________________________________ Compatibility Patches Download the "Mod Patches" package from the downloads for a collection of patches for other mods and body replacers. Incompatible The following mods have been confirmed to be incompatible with M2. Any follower management mod that affects M2 NPCs may cause unexpected quest issues. Avoid using to follower management mod for maids in M2. KEY YELLOW --- moderate incompatibility; usually aesthetic. New locations overlap each other, but quest progress can continue. Console commands such as ToggleCollision (tcl) may need to be used. RED --- major incompatibility; M2 is rendered unplayable. ________________________________ FAQs ________________________________ Crashes to Desktop (CTDs) Dialogue Installation Missing Textures Quests Miscellaneous ________________________________ Credits, Thanks, Disclaimers ________________________________ Credits and permissions are listed in the main package readme. Submitter Enter_77 Submitted 12/04/2016 Category Regular Mods Requires Regular Edition Compatible No
  20. So, as it works, I know there are countless female reskins and female mods out there for Darkest Dungeon, however, I'm seeing if there are anything with males involved? I know of a few somewhat NSFW male mods, none of them as much as the ones you'll find for females and the like. So I'm wondering if anyone knows any good mods or reskins of that nature? For those of you who are curious, I don't have much but what I do have are the following: Young (Pantless) Abomination Skin: There's nothing super dicky in this one but it has implications, I guess? https://steamcommunity.com/sharedfiles/filedetails/?id=1190734556 AceroSteel's Demon Kail Jester Skin: This one is a bit more monster-like, which I enjoy, and is just a Jester skin, it has a bit of peen and nudity but nothing to make your eyes boggle. https://steamcommunity.com/sharedfiles/filedetails/?id=1094811987 Aaaaand that is literally it for the NSFW-ish ones... That's all I have... Makes me sad, man. However, I do have some 'Handsome' reskins. Not really NSFW, but nice to look at, I reckon. Chad-at-Arms Deluxe: One of a few interesting ones by Engels LeMao... https://steamcommunity.com/sharedfiles/filedetails/?id=1518538749 Chad Occultist Deluxe: Another by Engels. Aaaaaaaaaaaaaaaand that's it. Puny collection and I hope to make it bigger? Any suggestions, I'll add onto the list (Or maybe make a new one specialized for this if enough comes in...)
  21. View File Four threesome scenes for the excellent Virt-A-Mate VR game. Version 1.5.5 is required. Installation: Unpack scene to Saves folder in your VaM installation folder. Submitter Mofme Submitted 02/19/2018 Category Misc Requires Virt-A-Mate 1.5.5  
  22. UPDATE! Made the pictures higher quality to view, inserted better and higer quality gifs and a character introduction slide. Will do so on the second chapter and onwards! WELCOME! I've been thinking; where's the best place to start a story... Well in the abandoned prison of course! Exactly where you start your own journey! Amanda is going to have to find her way out. You may be thinking; talk to the statue and sleep, it's that simple. Well... Amanda didn't know this. Enjoy! Thanks for reading you guys! Hope you enjoyed it Credits go to: CEO with OSex Andreis with Kinoko Pose SE Ashal with Sexlab SE And a very special thanks goes to @Tirloque for helping me get the pictures for the story in full view for the readers.
  23. I am basically looking for a player home with a dungeon or prison of which I can store NPCs in so and so. Is there also a mod that makes defeated enemies be put on devices?
  24. View File A personal take on the dwemer dissapearance theme. Linear freeform adventure mod focused on story and puzzles. Teaser. "I have no idea what happened to the Dwemer. I have no sense of them in the timeless divine world outside of mortal time. And, in fact, if I did believe they existed, I would be in no hurry to make contact with them. They may, with some justice, hold the Dunmer race responsible for their fate. My intuition is that they are gone forever -- and that is perfectly fine with me." -- Vivec In late 3E' 4th century, a series of discoveries made by a loose group of like-minded mages and scholars across Tamriel has led them to believe in a possibility of a new insight into the events that led to the disappearance of the ancient Dwemer race. The efforts of that group had resulted in an expedition that had found itself approaching the slopes of the Red Mountain on Vvardenfell in 3E 414 and shortly after, vanished without a trace. While this occurrence along with other large-scale efforts to unravel the great Dwemer conundrum have been all but forgotten and abandoned due to numerous turbulences in modern history and studies on the Dwemer per se have been reduced to isolated and misguided attempts of a few self-centered individuals of dubious skill and intentions, it may well be that it would fall to but a single person, albeit one of unfathomable talent and dedication, a champion, of a kind, to discern the elusive edge between a truthful path and a road leading to inevitable peril, discovering and possibly making use of, the nature of those world-shaping forces behind one of the greatest known mysteries of all time. Design. This mod primarily attempts at two things: - Providing a plausible from a lore point of view explanation to the Dwemer disappearance. The explanation comes mostly in form of text or unvoiced dialogue, uncovered during playthrough. - Increasing variety and challenge of stock gameplay by adding puzzles, that are essentialy fairly basic combinatorics with occasional lateral thinking involved. For puzzle commentary & solutions please refer to this post The structure is basically a series of caverns/ruins with a freeform approach; no displayed quests or quest markers, but a self-evident objective of surviving and finding a way out. As such, the playthrough may have a bit of a no-frills old school feel to it: while attempting to remain as user-friendly as possible, the mod will not tolerate obvious or intentional mistakes (such as jumping into lava or locking oneself behind a magical barrier); hopefully, this will encourage the player to be more aware of his/her actions and their consequences. Beta status. No game-breaking issues have been found during testing, but making a save prior to installing this mod to revert to if something goes terribly wrong, is, as always, highly recommended. Requirements. Fuz Ro D-oh - Silent Voice by shadeMe with its required SKSE, Skyrim with Dawnguard and Dragonborn. In-game soft requirements. As it should be obvious from the mod's location and theme, the player character must be able to handle Blackreach on chosen difficulty/rebalance setting, and should express certain interest in Dwemer lore, in form of having completed most of vanilla Skyrim's Dwemer-related quests. There are no hard checks for those quests' completion, but the story can become somewhat less meaningful from role-playing point of view. Installation. There are no installation flavors. Use whatever method you prefer, as long as mod's files end up in corresponding folders and its .esp is activated. Updating. Uninstall the old version and install the new one, while meeting the requirements for both installation and uninstallation. Beginning. Use a back door in cell "War Quarters" in Blackreach. Uninstallation. The mod should have no active scripts once its main quest (exsd_qmain) stops, which should happen at the end of the mod's storyline. After finishing it, exit any of the mod's cells as well as "War Quarters" cell, save and uninstall. As a general rule though, it is recommended to revert to a save made prior to mod installation. Compatibility. Any mod that overwrites the cell blackreachzcell03 ("War Quarters") is expected to conflict. A possible workaround is 'coc exsd_blackreachpre' at the console. Any mod that overrides this mod's behaviour, like interfering with scenes or substantially modifying stock gameplay, is a potential threat. Known issues. 1. Distracting a certain NPC while he's casting a potent spell may get the player char hurt. Severity: inconsequential. Consider it an immersion feature. May get randomly resolved during upcoming development. Submitter dnoah Submitted 01/06/2017 Category WIP / Beta Requires Fuz Ro D-oh - Silent Voice by shadeMe with its required SKSE, Skyrim with Dawnguard and Dragonborn. Special Edition Compatible  
  25. Version 1.3.1

    189 downloads

    Original | Special Edition Morrowind Dwemer Resources is a conversion of David Brasher's Dwemer Ruins modders resource for The Elder Scrolls IV: Oblivion. It brings The Elder Scrolls III: Morrowind-style Dwemer architecture and dungeon tilesets to Skyrim. What has and hasn't been ported Almost all of the original models from the TES4 modders resource have been ported. Those that couldn't be converted to work properly in the TES5 engine have been excluded, including the NPC dwarven constructs. All but one piece of clutter has been excluded in favor of redirecting modders to download InsanitySorrow's Dwemer Clutter resource, which contains higher quality models and textures. Additional modders resource recommendations For more classic Dwemer resources, the following mods are available: Insanity's Dwemer Clutter Insanity's Dwemer Weapons Lore Weapon Expansion* (includes TES3 dwarven dagger) Old Dwarven Katana and Daito* * = requires author's permission to use in mods TES5 - Original & Special Edition Compatibility This resource's assets are compatible with both the original TES5 and TES5 - Special Edition. The included plug-ins intended only for reference have been saved in the original Creation Kit, but will load just fine in the SSE Creation Kit. Mods that use this resource pack If you want your mod added to this list, you may post a comment or send a PM to Enter_77. Maids II: Deception Morrowind Dwemer Resources - Skyrim Textures Credits AlpineYJ LOD models David Brasher Dwemer Ruins (original model and texture source) Enter_77 Model conversion and resource compilation for TESV InsanitySorrow Insanity's Dwemer Clutter (high resolution textures used to replace David Brasher's where applicable) Permissions This mod's resources may be distributed & uploaded without explicit permission from the mod author(s) as long as the original author(s) are credited. They may not, however, be included in a mod intended to be monetized. Mirrors AFK Mods Assimilation Lab Nexus Mods TES Alliance
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