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Adventures with Balazar (Balazar's Bitch) - Beta View File NEW: v0.95 with Windhelm Jarl quest - The Jarl has decided to reopen Windhelm's fighting pit to help refill the city's coffers. Perhaps this is a way to convince the Jarl to grant safe harbor to Balazar. This quest restores the unused vanilla Windhelm pit, pit boss and pit fighters, and also takes the PC to a new lair of the Blood Horkers. Includes post-quest activities for all pit fighters. Billyy's animation packs now recommended. Description: What's an armored husky doing in the Temple of Mara? Such an intelligent and powerful creature would surely be a strong and able companion on dangerous quests, and you'd be doing Dinya Balu a favor by finding it a better home. What could possibly go wrong? Part I of this beastly adventure sends master and servant on a quest for freedom across Skyrim that will challenge the reputation of the most noble adventurer, defile Skyrim's purest women, and cruelly expose shameful desires of beast-loving and submission. In Part II, which expands on the submissive theme of the mod, the PC joins forces with a creature from Oblivion on a quest to seek revenge against a dangerous opposing faction. In Part III of this mod, the PC must complete a series of quests (currently only Riften, Markarth and Solitude quests available) to help their new immortal companion stop a menace threatening all of Tamriel. This mod is a quest/follower/dialogue/dungeon mod for female PCs that is centered around a creature/humanoid follower and involves consensual and non-consensual sex with man, woman, beast, and machine. (You can run the mod with a male PC but quest dialogue and animations will be inappropriate.) Balazar starts out male, but can change form to female after the Riften quest. TO START THE QUEST: Speak to Dinya Balu in the Temple of Mara in Riften about the dog in the temple. Do not recruit the dog as a follower under any follower framework. Once the quest starts, the dog will have its own "Come with me" dialogue to recruit the dog as a follower. TO START THE RIFTEN QUEST: Speak to the Jarl of Riften with Balazar (in his true form) present after completing Parts I and II. TO START THE MARKARTH QUEST: Speak to the Jarl of Markarth with Balazar (in his true form) present after completing Parts I and II. TO START THE SOLITUDE QUEST: Speak to Elisif the Fair with Balazar (in his true form) present after completing Parts I and II. TO START THE WINDHELM QUEST: Speak to the Jarl of Windhelm with Balazar (in his true form) present after completing Parts I and II. OPTIONAL START (to skip Parts I and II): Instead of speaking to Dinya Balu in the Temple of Mara, players can find a magical scroll in the back of the Riften Hall of the Dead that will summon Balazar and trigger the city quests, skipping the priestess and revenge quests. Mod includes an MCM to adjust dialogue and event frequency. Additional Notes: Followers (other than Balazar) should not be brought on Balazar's quests. They will break scenes by attacking "enemy" creatures and other NPCs If a creature animation is not playing, check your SLAL and make sure you have at least one animation for the creature type. See spoiler list below for creature animation types used. If you have a mod that allows fast travel from interiors, don't use it. You will miss some trigger boxes If you are using True Directional Movement, uncheck Stop on Direction Change under the Directional Movement tab. Otherwise, when this mod takes over player controls, the two mods will conflict. You might want to temporarily deactivate mods like Aroused Creatures and other mods that generate random events and that could break scenes. Requirements: SexLab Sexlab Aroused Redux SSE FNIS SE Fuz Ro D-oh More Nasty Critters ZAZ 8.0+ 2023 (NOTE 1: The "+" is part of the version number and important. Version "8.0" will not work. NOTE 2: The "2023" version of "8.0+" is needed. Older versions of "8.0+" will be missing an asset used in the mod.) See spoiler box for where to find the right version. Recommended Animation Packs: Billyy's SLAL Animations - https://www.loverslab.com/files/file/3999-billyys-slal-animations-2025-7-1/ In the Windhelm quest, the mod will often try to use a specific animation from this pack. If it is not found, animations will be called based on tags instead. Creature Animation Types Used: Optional Files: Killer905's patch for Devious Device users. Adds DD version of collar. DD required. https://www.loverslab.com/files/file/34501-adventures-with-balazar-balazars-bitch-sele-dd-patch/ Voice pack for this mod v0.95 (all voices) - by kamithemoon - https://www.loverslab.com/files/file/47478-balazars-bitch-v095-voices/ Voice Pack for female NPCs in Solitude quest (Elisif, Jordis, Corwen, Illdi), v0.94 - by maljinn - https://mega.nz/file/Z3V2FSpS#SXgWB2N1i-G-yetlqp0QZlWYitsZFtnZo_D-89hA_1c Male replacer patch: replaces the female characters with male characters - by Barbituric - https://www.loverslab.com/files/file/42112-adventure-with-balazar-gay-males-patch/ Translations: French translation files, v0.94 - by Voltair - https://www.loverslab.com/files/file/38725-adventures-with-balazar-traduction-française/ Installation: Load after ZaZ Quest Names and Stages: https://www.loverslab.com/topic/220579-adventures-with-balazar-balazars-bitch-beta/page/81/#findComment-7165425 - by killer905 Credits: Corwen's party mask by ShasSaalLDred - https://www.nexusmods.com/skyrimspecialedition/mods/77615 Furniture alignment correction script by Pamatronic - https://www.loverslab.com/files/file/13259-furniture-alignment-correction-for-npc´s-no-esp/ Whipmarks by author unknown LE Facegen and other texture files by killer905 Playtesting and quest ideas by killer905 Version History: Submitter Gristle Submitted 10/28/23 Category Adult Mods Requirements SexLab, Sexlab Aroused, FNIS, Fuz Ro D-oh, MNC, ZaZ Regular Edition Compatible Yes Install Instructions
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Wasteland Adventurers Guild - alpha View File An adult Mod about an Adventurers Guild in Fallout 4 Features: -Ranks and Badges -Repeatable Cum collecting Quest -Trade your BLTC Vials for goodies -Multilevel Dungeon -Legendary Drops and Collars -Soft Integration of various LL Mods Ranks and Badges The Guild is located in Cambridge near the Fraternal Post 115 and the Cambridge Polymer Labs. When you successfully joined the Guild, you'll get the first Rank and a Badge. There are 8 Ranks (rumor says there is more): -Amber -Amethyst -Opal -Aquamarine -Sapphire -Emerald -Ruby -Diamond There are two ways to advance your rank: -Having Sex (every AAF scene with the player in the receivers role counts, after joining the Guild) earns you 1 point -Defeating Bosses in the Dungeon earns you 1 to 4 points You start with the Amber Rank. As soon as you reached 25 points, you are promoted with the Amethyst Rank. At 100 Points you get the Opal Rank. The numbers go very high and might seem a bit overwhelming. The idea is to make it really difficult to achieve high ranks. In the end it comes down to balancing, hence the alpha. I am planning to add more ways to achieve points. The Badges are unrestrictive Collars. They are glowing in the color of your Rank. The first Badge has no magic effect, but the higher ones have. The collar is just a decorative piece and will unequip if another mod forces a restricitve one on your character. So it should not give any conflicts. Repeatable Cum collecting Quest After you joined the guild, you can grab a quick quest from the Chalkboard in the Guildhouse. It randomly chooses a NPC from the vanilla game or if installed from some mods. To get a cum sample you simply need to start an AAF scene with the Target. You can use whichever mod you want to receive the sample. Even the AAF Wizard will do. The Player character just has to be in the receiving role and the partner must be the NPC to which the quest is pointing to. Trade your BLTC Vials for goodies So you collected a huge pile of Vials filled with various cum types? Trade them for Goodies with Doc Lexy in the Guildhouse. Multilevel Dungeon Members of the Guild can enter the dungeon. But you can only visit the levels that are corresponding with you rank. With Rank 1 you can only visit the first two levels. The second rank opens level 3-5 and with the Opal Rank you can enter Level 6-10. The tenth level is currently the last one. There will be more in the future. However I think getting Rank 4 is already a very long task. Apart from the first level, the Monsters in the Dungeon are not easy. In fact they are meant to be very tough. On the other Hand they are mostly Melee Encounters, so feel free to use your Melee skills there. The Entrance is in the Beacon Hill Tunnel (at the pedestrian bridge in Beacon Hill). Level 2, 5 and 10 have a quick way to get back to the surface. But there is no quick way in. If you want to visit level 10 again you have to go (and fight) through level 1-9 again. Trying to use COC to reach lower levels will not help. The Spawn only works if you go through the levels in order. When you leave the Dungeon back to the Beacon Hill Tunnel, it will reset and you can immediatly make another run. Legendary Drops and Collars Each Level of the dungeon has a Boss which can drop a legendary item named after your current rank. It can be Guns, Knives and Collars. The Chance can be adjusted in the MCM (max 50%). Quests There are 2 introduction quests for this mod. The first one only starts if you havent completed "Out of Time" and "When Freedom Calls". a pair of adventurers is waiting between the Red Rocket Station and Concord and may invite you to free preston and his gang. This Quest doesnt touch the vanilla quests, it just listens to them. Dont rush through and play the vanilla quest in order The other Quest starts in the Guildhouse to earn your first rank. There may be more quests and probably interaction with other LL Questmods in the future. Soft Integration of various LL Mods There is a soft integration for -Family Planning (Condoms and Pills at the Vending Machine) -Commonwealth Moisturizer (Cleaning at Towels) -Better Living through Cumistry (empty vials at the Vending Machine) Hard Requirements: All DLCs AAF Better Living through Cumistry (technically not a hard requirement, but some features won't work without it) and a working AAF Setup: Current Alpha Status I am calling it an alpha because things like the balance of the monsters and the ranks may change. So remember to either start a new game (or mod manager profile) or use only expandable saves. Patches @Nea_Bessy made some cool Patches. They make worldspaces from other mods, like Fallout London available for the Repeatable Cum Collecting Quest: Grab these patches here. Thanks to @spicydoritos for all his great mods which are a mandatory part in my loadorders and gave me a lot inspiration for this mod @DSHV for his great mod which also inspired me a lot @JB. whose mods gave me the inspiration to climb the hill named Creation Kit and thank you so much for your help and the contribution to TRW And all the other great people and mod authors who helped and inspired me to start creating my own stuff ❤️ Submitter Heinzelman Submitted 12/13/25 Category Quest Requirements All DLCs AAF Better living through cumistry
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Adventures with Balazar - Traduction française View File NOUVEAU : v0.95 avec la quête du Jarl de Vendeaume - Le Jarl a décidé de rouvrir l'arène de combat de Vendeaume afin de renflouer les caisses de la ville. C'est peut-être un moyen de convaincre le Jarl d'accorder l'asile à Balazar. Cette quête rétablit l'arène, le chef d'arène et les combattants inutilisés de Vendeaume, et emmène également le personnage principal dans un nouveau repaire des Sanguinaires. Comprend des activités post-quête pour tous les combattants de l'arène. Les packs d'animation de Billyy sont désormais recommandés. Merci de bien vouloir prendre connaissance de la note du traducteur, en bas de la page. Description : Que fait un husky en armure dans le temple de Mara ? Une créature aussi intelligente et puissante serait certainement un compagnon fort et capable d'accomplir des quêtes dangereuses, et vous rendriez service à Dinya Balu en lui trouvant un meilleur foyer. Qu'est-ce qui pourrait bien aller de travers ? La première partie de cette aventure bestiale envoie maître et serviteur dans une quête de liberté à travers Bordeciel qui mettra à l'épreuve la réputation du plus noble des aventuriers, souillera les femmes les plus pures de Skyrim et dévoilera cruellement les désirs honteux d'amour des bêtes et de soumission. Dans la deuxième partie, qui développe le thème de la soumission, le PC s'associe à une créature d'Oblivion pour se venger d'une dangereuse faction adverse. Dans la troisième partie de ce mod, le PC doit accomplir une série de quêtes (pour l'instant, seules les quêtes de Faillaise, Markarth et Solitude sont disponibles) pour aider son nouveau compagnon immortel à arrêter une menace qui pèse sur tout Tamriel. Ce mod est un mod de quête/suivant/dialogue/donjon pour PC féminins qui est centré sur une créature/humanoïde suiveuse et qui implique des relations sexuelles consensuelles et non-consensuelles avec des hommes, des femmes, des bêtes et des machines. (Vous pouvez utiliser le mod avec un PC masculin, mais les dialogues et les animations de la quête seront inappropriés). Balazar est d'abord un homme, mais il peut devenir une femme après la quête de Faillaise. POUR COMMENCER LA QUÊTE : Parlez à Dinya Balu dans le Temple de Mara à Faillaise à propos du chien dans le temple. Ne recrutez pas le chien en tant qu'adepte dans un cadre d'adepte. Une fois la quête commencée, le chien aura son propre dialogue « Viens avec moi » pour le recruter en tant qu'adepte. POUR COMMENCER LA QUÊTE DE FAILLAISE: Parlez au Jarl de Faillaise en présence de Balazar (sous sa véritable forme) après avoir terminé les parties I et II. POUR COMMENCER LA QUÊTE DE MARKARTH : Parlez au Jarl de Markarth en présence de Balazar (sous sa véritable forme) après avoir terminé les parties I et II. POUR COMMENCER LA QUÊTE DE SOLITUDE : Parlez à Elisif la Juste en présence de Balazar (sous sa véritable forme) après avoir terminé les parties I et II. Le mod inclut un MCM pour ajuster la fréquence des dialogues et des événements. Notes supplémentaires : Les suiveurs (autres que Balazar) ne doivent pas être amenés sur les quêtes de Balazar. Ils briseront des scènes en attaquant des créatures « ennemies » et d'autres PNJ. Si une animation de créature n'est pas jouée, vérifiez votre SLAL et assurez-vous que vous avez au moins une animation pour le type de créature. Voir la liste des spoilers du mod original. Si vous avez un mod qui permet de voyager rapidement depuis les intérieurs, ne l'utilisez pas. Vous manquerez certaines cases de déclenchement Si vous utilisez True Directional Movement, décochez Stop on Direction Change dans l'onglet Directional Movement. Sinon, lorsque ce mod prendra le contrôle des joueurs, les deux mods entreront en conflit. Vous pouvez désactiver temporairement des mods comme Aroused Creatures et d'autres mods qui génèrent des événements aléatoires et qui pourraient interrompre des scènes. Exigences : (NOUVEAU) Mod original Mod requis du mod original SexLab Sexlab Aroused Redux SSE FNIS SE Fuz Ro D-oh NOUVEAU : More Nasty Critters NOUVEAU : ZAZ 8.0+ Installation : Installez le mod original Téléchargez, puis installez la traduction française. Cette dernière doit écraser le mod original pour être effective. En cas d'installation avec un gestionnaire, je vous conseille de ne pas fusionner la traduction avec le mod original, mais plutôt de renommer la traduction, et la mettre juste en dessous dans l'ordre de chargement. Crédits : Gristle, pour la création du mod original, ainsi que killer905 pour son aide apporté dans le développement. Les personnes ayant pris les screenshot, que je n'ai fais que recopier du mod original. Note du traducteur Gristle et killer905 nous offrent un mod de qualité ! Quel Enfant de Dragon n'a jamais rêvé d'être l'esclave d'un Dremora cruel et dominateur ? Balazar est la réponse à votre héros. La suite de quêtes est parfaites à jouer, je n'ai pas connu de bugs très ennuyant. Dans le pire des cas, la console est votre meilleure alliée pour rejoindre l'étape suivante. Les deux premières parties sont géniales : Balazar ne vous épargne pas, les quêtes valent raiment le coup d'être jouées et la petite histoire qui les suit est tout autant amusante. La troisième parti du mod est le graal ! Les quêtes de Markarth sont celles que j'ai le moins aimé, mais elles restent plutôt sympa. Solitude et Faillaise sont des chefs-d'œuvre. Encouragez les auteurs, ils le méritent amplement. Un 10/10, on ne s'ennuie que quand le mod est fini. La version finale m'a l'air très correcte, mais il se peut que quelques coquilles demeurent. N'hésitez pas à m'en faire part via le support . Submitter Voltair Submitted 12/31/2024 Category Adult Mods Requirements Mod original, SexLab, Sexlab Aroused, FNIS, Fuz Ro D-oh, MNC, ZaZ Regular Edition Compatible Yes Install Instructions
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Version 0.37 alpha
4671 downloads
An adult Mod about an Adventurers Guild in Fallout 4 Features: -Ranks and Badges -Repeatable Cum collecting Quest -Trade your BLTC Vials for goodies -Multilevel Dungeon -Legendary Drops and Collars -Soft Integration of various LL Mods Ranks and Badges The Guild is located in Cambridge near the Fraternal Post 115 and the Cambridge Polymer Labs. When you successfully joined the Guild, you'll get the first Rank and a Badge. There are 8 Ranks (rumor says there is more): -Amber -Amethyst -Opal -Aquamarine -Sapphire -Emerald -Ruby -Diamond There are two ways to advance your rank: -Having Sex (every AAF scene with the player in the receivers role counts, after joining the Guild) earns you 1 point -Defeating Bosses in the Dungeon earns you 1 to 4 points You start with the Amber Rank. As soon as you reached 25 points, you are promoted with the Amethyst Rank. At 100 Points you get the Opal Rank. The numbers go very high and might seem a bit overwhelming. The idea is to make it really difficult to achieve high ranks. In the end it comes down to balancing, hence the alpha. I am planning to add more ways to achieve points. The Badges are unrestrictive Collars. They are glowing in the color of your Rank. The first Badge has no magic effect, but the higher ones have. The collar is just a decorative piece and will unequip if another mod forces a restricitve one on your character. So it should not give any conflicts. Repeatable Cum collecting Quest After you joined the guild, you can grab a quick quest from the Chalkboard in the Guildhouse. It randomly chooses a NPC from the vanilla game or if installed from some mods. To get a cum sample you simply need to start an AAF scene with the Target. You can use whichever mod you want to receive the sample. Even the AAF Wizard will do. The Player character just has to be in the receiving role and the partner must be the NPC to which the quest is pointing to. Trade your BLTC Vials for goodies So you collected a huge pile of Vials filled with various cum types? Trade them for Goodies with Doc Lexy in the Guildhouse. Multilevel Dungeon Members of the Guild can enter the dungeon. But you can only visit the levels that are corresponding with you rank. With Rank 1 you can only visit the first two levels. The second rank opens level 3-5 and with the Opal Rank you can enter Level 6-10. The tenth level is currently the last one. There will be more in the future. However I think getting Rank 4 is already a very long task. Apart from the first level, the Monsters in the Dungeon are not easy. In fact they are meant to be very tough. On the other Hand they are mostly Melee Encounters, so feel free to use your Melee skills there. The Entrance is in the Beacon Hill Tunnel (at the pedestrian bridge in Beacon Hill). Level 2, 5 and 10 have a quick way to get back to the surface. But there is no quick way in. If you want to visit level 10 again you have to go (and fight) through level 1-9 again. Trying to use COC to reach lower levels will not help. The Spawn only works if you go through the levels in order. When you leave the Dungeon back to the Beacon Hill Tunnel, it will reset and you can immediatly make another run. Legendary Drops and Collars Each Level of the dungeon has a Boss which can drop a legendary item named after your current rank. It can be Guns, Knives and Collars. The Chance can be adjusted in the MCM (max 50%). Quests There are 2 introduction quests for this mod. The first one only starts if you havent completed "Out of Time" and "When Freedom Calls". a pair of adventurers is waiting between the Red Rocket Station and Concord and may invite you to free preston and his gang. This Quest doesnt touch the vanilla quests, it just listens to them. Dont rush through and play the vanilla quest in order The other Quest starts in the Guildhouse to earn your first rank. There may be more quests and probably interaction with other LL Questmods in the future. Soft Integration of various LL Mods The repeatable cum collecting quest may use NPCs from the vanilla game and also from some mods, if they are installed. If you dont have these mods, the NPCs will not be chosen. As of now some NPCs from the following mods might be chosen: Pervert – Immersive prostitution and harassment Problems of Survivor Little Pawn Triggerwoman Reborn TSEX and TSEX Hardship Alpha (the regular Hardship may work aswell, not tested) And also some none LL Mods: Outcasts and Remnants Depravity Currently its just a few NPCs from these mods, that are easy to reach, but i will expand it later. There is also a soft integration for -Family Planning (Condoms and Pills at the Vending Machine) -Commonwealth Moisturizer (Cleaning at Towels) -Better Living through Cumistry (empty vials at the Vending Machine) Hard Requirements: All DLCs AAF Better Living through Cumistry (technically not a hard requirement, but some features won't work without it) and a working AAF Setup: Current Alpha Status I am calling it an alpha because things like the balance of the monsters and the ranks may change. So remember to either start a new game (or mod manager profile) or use only expandable saves. Thanks to All the great people and mod authors who helped and inspired me to start creating my own stuff -
INFAMY AUTHOR'S NOTE
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- skyrim
- elderscrolls
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The game has 26 sex scenes, each with a unique CG and numerous variations. Ren is an inexperienced virgin at the start of the game, and depending on your choices, she might stay that way! The dialogue in sex scenes changes dramatically depending on how experienced Ren has become. Almost all scenes feature fat old men having sex with a petite beauty. Fetishes range from prostitution to orgies, but the main focus is starring in adult films. The sex itself is rather vanilla. While Ren consents to having sex on video, the other girls in the game do not have a debt. Their sex scenes are non-consensual. Sex positions are typical ranging from missionary to cowgirl, with no animations to spice things up. The key fetish in this game, is having your sex tapes posted online for random men to see. The game tells you the view count on those videos, so you can track how Ren is getting more popular among perverts over time. The best scene in the game is when the priestess gets fucked for donations to her church. Some rich fat guy wanted a shot at that pussy, and has been donating thousands of dollars to the church, just to fuck the virgin out of her. MORE INFO HERE
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Special thanks to all my supporters! >> Follow me on Instagram! << >> Feel free to join My Discord <<
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⚠️Warning⚠️ Long post! Insectophilia! Forced Sex! Vogue fetish! Tentacles! Impregnation! And other pleasing things awaiting lower! Part One:
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D.A.T - Dangerous Adult Tales 18+ A journey of Feris The Red, famous bounty hunter in a world full of adult dangers. Young gun for sale type - bounty hunter, dedicated to get any profitable contract. Wondering from city to city, shes experiencing life at it's best and worst. She knows that ultimately all of us will be dead, that why she's so open minded, ready for new challenges - all the time. My first comic ever,..... Hope You like it, i did for sure, the gray / white / black episode was due my 10 hours of work lost, 400 screenshots got corrupted, so i made it into a ,, dream ". All the best, and part 2 is for future !
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- sex
- bestiality
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Hey, this is Destana. I think I'm going to compile stories I'm not there for again today. We finished our victory party (the army was also celebrating down in Haven with the locals). And I addressed the command group in the morning. "Good morning. I can see you're all pretty tired after two battles and partying all night. Anyway, good job everybody. I'm not one for big speeches like Ulfric. We're going to meet off the coast of Alinor in about a week. See you on the fifth of Rain's hand. Also, King Silverhand told us about a few Ayelid ruins I missed. I'm a dungeon connoisseur but I figured I'd let you guys have your pick if you want," I said. Runa responded, "Yeah I'm kinda tired, gonna rest until we get there." "Sounds like fun, I'm in," Fenrir said. "I used to crawl dungeons in my mercenary days. Sure," Tusselle replied. "And me, Roheisa!" She said, wanting to be noticed. "I'll go too," Damien said. "Bro, of course you'll go because Tusselle's going," Fenrir said. "Don't you have a girlfriend?" Damien remarked. Valiana raised an eyebrow, not really knowing what was going on, "Leave me out of this." "Don't you have a wife?" Fenrir retorted. "Hey assholes talking about me like i'm not here: I think I'm to go with Roheisa," Tusselle said, mildly annoyed. I chuckled under my breath then said, "Hilarious." "And I thought Runa had relationship problems," Calleius said from the alchemy station. "Kids these days," Jura said next to him, trying his hand at enchanting. Most of them headed out with the fleet. Only the four dungeoneers stayed, and I stayed with Valiana and the cats on the airship to ferry them across when they were done. We set down Tuss and Ro near Elden Root to a dungeon named 'Laeloria.' Tusselle grabbed a folding rowboat, as there seemed to be almost no horses in this country. They discussed tactics for a moment, getting familiar with each other's skillsets. "I punch people with a little magic. Good at stealth so I might wanna scout ahead," Tusselle said. "I'm greatweapon conjuration, also good at stealth, Roheisa said, "Be honest, did you just pick me so the boys wouldn't bother you?" "Boy is right. Maybe, but you're a quiet bird and I'm curious," Tusselle replied. "What's that like?" "What? Having men fight over you? Annoying. I'm sure boys love you where you're from," Tusselle looked her up and down. "Not really, they think I'm weird," Roheisa replied. "Nothing wrong with a little weird, little flower. Let's check the first one out." "I'd like to take point if that's all right," Roheisa requested. "Sure. In fact, I think I'll hang back and let you start." Roheisa led the way and found maybe a dozen dark rooms with a few chests and no monsters to speak of. When Tusselle caught up with her Ro said, "Essentially there's nothing here except a few chests and strange visual effects. It's almost like someone stopped midway through building this dungeon." "Damn. We should demand a second dungeon. But before that I think I want to punch some bandits." As I walked around the airship, bored out of my mind, I noticed Fenrir and Damien glaring at each other. Usually before they did a mission together they'd be joking around, having a meal, etc. But this energy was different. I decided I wouldn't bother them today and let them work through it. Honestly, all this over a sexual partner. Making a good case for free love here. We set them down near Balsquare. Fenrir and Damien looked at each other a moments then Fen said, "Look, where's going to need to work together at some point. So we may as well lay it all out. Not sure what your game is right now Damien." "What do you mean my game?" "I mean, you trying to have two women?" Fenrir asked. "Well, are you?" Damien asked as they entered the dungeon. "Up until recently, Valiana was giving me friend vibes but that all changed last night. As such, I decided I'd back off Tusselle," Fenrir said. Not to mention she may have had second thoughts regarding his age. "I mean you already slept with her," Damien said. Fenrir turned to face him, "Yeah, well, shoot your shot. But again, don't you have a wife?" Damien sighed, like he was setting down a weight, "We're not married. We're not happy. We rushed into things. We all make mistakes." Fen put his hand on his brother's shoulder, "You know you can tell me anything. We spent what, ten years in Oblivion together?" "Seems pretty stupid to bicker over something like this when you put it like that," Damien said, "Granted, you started it." Fenrir sighed, "You're impossible. I was just figuring out what you were trying to do, you brainiac! And I kinda give a shit about Tusselle so I didn't want her to get blindsighted by your secret family." "I kinda give a shit about her too," Damien said. "Oh, is the demon prince in love again?" Fenrir smiled. "Eh, not love. Something. Mind if I hang back here? Just call me if you need me," Damien replied "Yeah sure I guess," Fenrir replied, finishing up readying his gear, "You going to be brooding?" Damien chuckled, but he didn't give a response. This was a proper Ayeleid dungeon. And Fenrir made me proud, using his mediocre sneak and ranged attacks to lighten the skeletons up, then plopping down his Dwemer Autocannon when he had a few targets to deal with and using Umbra and shield when they got close. He was systematic and finally found a door to the lower levels. He found a key in the first room but continued forward and eventually found himself face-to-face with a horde of zombies and a Lich! "Ooh about time to call for Damien!" He ripped the scroll Damien'd given him and his brother teleported to his side. "A Lich?! Let's do it bro!" The half-daedra said with renewed vigor. He pulled two staves of Fireball out of his pack and blasted the undead in front of the boys to clear a path through the narrow hallway, and Fenrir ran in. He took cover behind a pillar and started to pick off zombies while Damien focused on the Lich. With Fenrir's first spray he managed to knock out three. "Whoops!" Fenrir said. "What oops!?" Damien asked. "They had a prisoner. I think you nuked him to hell!" Fenrir responded, reloading. "Or you pincushioned him!" Damien smiled, blasting the dais with fireballs. Fenrir seemed to be the major annoyance here, because the Lich kept casting in Fenrir's direction. "Yeah just focus on the other guy while I blast you to pieces!" Damien shouted. About this time the last zombie fell and Fenrir ran in with his Crossbow-Shotgun in hand. He blasted the Lich once from point blank, dropped it, and pulled out his sword and shield. Being an excellent distraction, this gave Damien the chance to aim a large blast from his own hand behind the Lich's head on the wall. The thing went down. "Why'd you wait until I ran in? I was staying back so you had all the room you needed to explode the thing," Fenrir said as he sheathed Umbra. "Meh, fireballs are fine. Low cast time. I keep getting interrupted when I try and cast the bigger spells," Damien replied, "The Lich was focused on me for the first half of that fight." "Fair enough," Fenrir said, ransacking the treasure. He went to the room he'd skipped and found a horde of slightly tougher zombies and something supposed to be 'Driders' but they were just spiders that summoned daedra somehow. But the daedra were all melee fighters, and also stupid. Fenrir took them down with his assortment of crossbows. "And that's it. Just out the back exit," he said. --------- Meanwhile Tusselle and Roheisa'd spent a little time killing bandits. And approached the third dungeon a little after nightfall. "Wasn't this an Imperial camp?" Roheisa asked. "Well, we're done here. They probably packed up already," Tusselle responded. As they neared, there was an eerie silence. Then it started to pour. As they approached, they noted the Thalmor bodies. And a huge, shadowy figure materialized between them. Without words, it took a swing at Tusselle. "Whoa, guard up Ro!" She said. Roheisa summed some skeletons to take on the giant, and Tusselle charged at the only living Thalmor - a mage. She decked it in the mouth, sending them on their back. By the time Tusselle got back to Roheisa the skeles were down and the girl was running away from the creature. Tusselle gave the thing an uppercut in the crotch, then another, and another. "Follow my lead just keep punching it in the balls... if it has balls," Tusselle chuckled. She delivered blow after blow to the thing, and it even started to try and back away and cast spells, but Tusselle was relentless. It even started to run away from her. Finally it got one off, and it looked like it was healed, good as new. Tusselle growled, "Oh come on." She chugged health and stamina potions and kept pummeling the thing. Eventually, it keeled over and died. "You alright?" She asked Roheisa. "I'm good," she replied, smiling sweetly. "Were these guys trying to summon or control that thing?" Tusselle asked as she looked through the Thalmor's corpses. Tusselle took point this time. And this dungeon was almost as much of a bust as the last one. It had a few corridors and skeletons to topple, as well as treasure, but it wasn't anything as exciting as Glenpoint (my dungeon) or Balsquare (the boys' dungeon). There was a strange blue light room she had to squeeze past some root to get to, but that was about it. Tusselle found Roheisa at the entrance when she was done. She'd run ahead with Celerity a few times and outpaced the girl. "We'd better meet up with the boys before they leave us here," Tusselle said, "That dungeon was almost as boring as the last." "Disappointing to say the least," Roheisa said. "They can't all be slam dunks. On the bright side the terror outside was fun to punch," Tusselle chuckled. They made their way back to the meeting site of Woodhearth via the waterways of Valenwood and had a quick ale before they found the boys, who'd been waiting there for hours. And Valiana and I (Destana) were sitting with them. "You guys ready to hit the road?" Tusselle asked, "It was nice doing some front-lining after so long, but Sialius is a mess without my natural organization system." I patted the seat next to me, "You guys should have dinner before we go." "We're probably going to sleep on the ship and head out in the morning anyway," Fenrir added, "The cats don't want to travel at night." Tusselle shrugged, "There's a neat dining area in the airship. I think I'll take mine to go." "It is getting a little crowded," Damien said. "Meh, okay," I said, "Sit for a minute while they pack up food." Tusselle sat between Valiana and Damien, and Roheisa sat between me and Fenrir. They each went over their dungeon experiences. "You guys did two dungeons, AND cleared out a bandit hideout?" Fenrir asked. "Well the dungeons were crap," Tusselle replied. The rest of us drank and ate for a minute in an awkward silence. Eventually, when I drained my tankard, I said, "Alright. I'm just going to come out and say it." "What?" Damien asked. "There's so much sexual tension in this group I could cut it with my dagger," I said. "What are you talking about..." Fenrir started. I looked around for the response. Tusselle drew her lips wide in a fake smile. Valiana pursed her lips. Roheisa blushed. Fenrir and Damien met glances, not sure what they should do, or what I was getting at. "I say all of you should just take some Skooma, have a sex party and be done with it," I said. They all looked at each other. Not necessarily saying yes, but not saying no either. "Are we really considering this?" Valiana asked, "I've done Skooma before. Not up there in my best experiences..." Tusselle looked around, "I know you both wouldn't argue with squishing my girl parts. The only questions here are if Val's okay with that part..." Valiana sighed, "Not like I own him. I've had a lot of sex. If it would make you guys happy, I'll participate." "Wonderful," I said, "What was your other question?" "If Roheisa's got the balls to participate," Tusselle smiled slyly. "Oh well, I'm not sure..." Roheisa murmured. "You don't have to if you don't want to," I said. "Nonsense. A girl like this deserves to be thrown around a little bit," Tusselle leaned forward and booped her on the nose. "To be honest, I thought she was like... sixteen or something," Damien said. For the first time any of them had seen, Roheisa's eyes returned a fury like the sun. "Yeah, me too to be honest," Damien added. "I'm twenty-two!" Roheisa slapped Fenrir. While everyone was reacting, she slapped Damien. They both blinked, looking to me and Tusselle for guidance. Roheisa had her hands over her mouth, and muffled, said, "I'm so sorry." After a long pregnant pause, Tusselle said, "So you're saying you're open to the idea?" Roheisa met eyes with her and started to giggle, then we all laughed. When we stopped, I said, "Alright. So. Meet me in the dining area of the airship in two hours." When I recalled back to the airship after my wild flight to Elswyer, they were all sitting at the table, waiting for me. "Alright. So none of you are getting cold feet?" I asked. They looked at me intently. I set down two small bowls. "The first one is actually pure, safe Skooma. The second one is a natural aphrodisiac," I said, "I'm going to be your handler so none of you get hurt. Skullcat offered to help. So naturally I picked the other cat to help, since Skullcat is a hopeless addict." The kids looked at each other for several seconds. During the next few days we searched for the fleet, though it took us a while to find them. The ships had stopped off in Daggerfall to resupply. Transport ships from Anvil pulled into port after them and the men once called 'Ariel Sethius bandit army' loaded back up the ships with men and replenished the forces we'd lost. It was a quiet night on the first of Rain's Hand when the sailors pulled the mooring lines and shoved off. At dinner, Jura and Casius Varon got to talking about the Great War, finding they'd just missed each other a whole host of times, but had never actually met before Casius' pirate days a couple months ago. Callieus sidled up to Jura, "Sir, I would like to make a request." "Yeah?" Jura asked. Calleius looked over to Casius, who served as the Admiral of this fleet. Then he said, "I was wondering if I could have the night off. Runa and I barely got the chance to see Daggerfall." Jura shrugged, "Don't think I'm going to get attacked? Now would be the perfect time, after we pulled out of Daggerfall. If it were me, I'd stowaway on the ship. Or take a rowboat out of High Rock. Of course, we have Galahad to heal me if need be. Go ahead." Calleius walked off with Runa. Casius chuckled, "You're awfully nonchalant about it. The last real emperor was killed by an assassin. On this very boat, infact." "Oh, I thought this looked familiar. Did you manage to catch the Katariah?" Jura asked. "Yeah. They ran from port as soon as Titus Mede was killed, thinking they'd get blamed," Casius replied, then he stood from his meal, "If you'll excuse me, I've got some business to attend to." Emperor Jura nodded. It was late. Nobody else worked this late. Jura eyed the plate for a moment, "Casius!" The Count turned, "Yes?" "You said you were ravenous. But you barely touched your slop," Jura said. "Not very appetizing," he replied. "I think you're hiding something." Casius sighed, "How are you so damn perceptive?" "Part of my charm, I think." "I was going to Runa's room," Casius replied. "With Calleius? Wow. Did not predict that. You do know..." Jura said, "Nevermind. If you don't know, you'll figure it out. Make your own judgments." "Thought you'd react a little worse to that," Casius responded. "Meh. You're all adults. Though... you're pretty old," Jura replied. He stood up too, "You know, I think I'm going to my room. This isn't very appetizing." The cook scowled at both of them as they walked out. Jura sat down at the Katariah's desk after passing a skeleton crew worth of night watchmen. He shuffled through papers, maps, plans, etc. Then he let out a big sigh, taking his coffee mug into his hand. He used his skills in Destruction to heat up the mug as he held it. "Might not be as good as fresh, but the staff's already had to put up with me enough tonight," Jura muttered, thinking he sometimes preferred doing everything for himself like a normal human-being. He sipped the awful coffee for a few minutes, looking out the back window. In the silence of the night, Emperor Jura heard a scraping, then a clicking of the door in front of him. No normal person who holds a key takes that much work to open a door so quietly. "And once again, I prove Calleius the fool. I told him you can't stop the Thalmor from trying every underhanded tactic they can. Never could." "Don't be shy. You haven't come this far just to stand there staring." The elf woman slowly walked toward the desk and finally asked, "You're expecting me?" "Sure I was. Sooner or later. You and I have a date with destiny. But that's how it is with assassins and emperors, am I right? C'mon, come closer. Take your prize." She smiled. She'd never heard of an Emperor going down so easy. No guards worth reckoning. No defenses. He wasn't even wearing his armor. This would be easy. She walked around the desk. "But first, would you honor an old man's request?" The elf laughed loudly, spitting at his request. Not a chance. She drew his dagger and thrusted it towards Emperor Jura. "You first," the old Redguard smirked, "What?" She replied, and with a flash, Jura gripped the elf's hand. There was a loud crack as her wrist twisted the wrong direction. The dagger clanked to the ground and Jura threw her bodily across the room. She flipped over and her stomach hit the table to Jura's left. He reached down and got his sword and shield off the ground under the desk. "How dare you..." she choked out as she rolled onto the floor, headfirst. Jura slashed her across the side as she rolled to her feet, then he did a fierce downward chop across her body, activating his sword's enchant and flinging her again. This time she slammed into the small table near the door, her spine cracking out of place. Jura looked down at her writhing form, "You remind me of someone. Damn shame it had to end this way. You were on the wrong side today." Then he stabbed her in the chest and her writhing stopped. He dragged the body toward the back door to dump it in the sea, but his chamber was rocked by an explosion. "What the hell??" "We're under attack!" A distant shout went out. Jura slipped on his armor and ran to the source, and found Runa with several dead Penitus Oculatus. "Sorry, I... couldn't protect these men. The Thalmor attacked. Hit and run," Runa growled. "Where'd they go?" Jura asked. "Calleius and Casius ran after them, that way!" She pointed. Jura rushed to the deck, but whatever had been, was now over. Fires were being put out. "What happened? Damage report!" Casius shouted. "I was attacked by an assassin," Jura said, then he cut them off, "I'm alright." "They made their attack, then they ran," the watchman said. "What did they want besides to kill me?" Jura asked. The sun was starting to rise. Calleus joined the group, "Sir, I think I know. They blew a hole in the other command ship." "What else?" Jura asked. "They took General Sialius. Ulfric Stormcloak is badly wounded." Galahad walked on deck, cradling Ulfric, "I don't think even I can heal him here." "Can't you resurrect people?" Jura asked. "Yeah. Listen. We're about fifty miles off High Rock. I'm going to take Ulfric and get him to a team of Restoration mages who can do far more than I, faster," Galahad said, "I will sustain him while I travel." "Travel? It's open ocean!" Jura replied. Galahad unfurled a large pair of feathery wings, "Don't ask questions. There's no time." And he was off, Ulfric's lifeless form in hand. "Bastards. Destana's going to be pissed," Jura said, then he turned to Calleius, "Son, this is your lucky day." "I don't feel very lucky," Calleius said, "They caught us with our pants down." "No, I mean. You're getting a spot promotion. General Tyroni Calleius. Find Quintus, tell him to take Sialius' seat. Take charge of your men, get everything in order." With a heavy heart, Calleius nodded, "Yes sir." And the Youtube Videos:
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F.M.S. Female Monsters of Skyrim -Extras Addon SSE View File This mod requires F.M.S. Female Monsters of Skyrim to work. https://www.nexusmods.com/skyrimspecialedition/mods/40350?tab=description This is an addon To F.M.S. Female Monsters of Skyrim that adds adult themed assets and areas to the test area/ player home. Additions: Gallows Dungeon with with Zaz assets Prisoners Play room - door located in the bedroom Adult pull chains for dancers Must download all included files to function properly - SSE Conversions Zaz Animations, HAnimations, and Esterus are not mine- I take no credit for content Load Extras esp after main esp. Submitter dustcarts Submitted 01/25/2021 Category Adult Mods Requires Regular Edition Compatible No
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AXIS MILITARY BASE (cc version) View File The Axis Military base is a downloadable lot that adds to your game a Military Base with a NSFW dungeon for your sims Ehhum, *Cough "Interrogations" About: Well after playing several hours my sims have racked up somewhere around $500,000 in extortion money and otherwise "Ill gotten gains" so I got to thinking, "WTF am i going to do with all these simols?" Thus the successor to my shady trailer lot was born, (See other dls) Axis Military base comes with a bio science facility, A brig, an indoor greenhouse for your Ahem *coughs "Plants with a cowplant you can make sacrifices with inside. An Entry lobby that looks like a MIB headquarters, A barracks, A messhall, An education room, 2 master bed rooms, One for Scientist the other for the sim I play in my game, However you may alter it however you like. and finally a dungeon addon, (Which my gallery NOCC version doesn't have), NOTES: -Credit for ALL included CC goes to their respective authors. I just build and retexture things . -This is the main lot I use in my game, Took me about a day in a half to make. -This lot is best used with wicked whims and all it's addons. -This lot contains Sexual refrences and captions related but not limited to: BDSM, Captures, BBC interracial, Foot fetish, and trans women. (if that's not yer thing simply leave out the mods or don't download, I don't want to hear about it.) -Enjoy ~DD Submitter DrusillaL Submitted 01/19/2020 Category Lots Requires All expansion
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View File Original | Special Edition Morrowind Dwemer Resources is a conversion of David Brasher's Dwemer Ruins modders resource for The Elder Scrolls IV: Oblivion. It brings The Elder Scrolls III: Morrowind-style Dwemer architecture and dungeon tilesets to Skyrim. What has and hasn't been ported Almost all of the original models from the TES4 modders resource have been ported. Those that couldn't be converted to work properly in the TES5 engine have been excluded, including the NPC dwarven constructs. All but one piece of clutter has been excluded in favor of redirecting modders to download InsanitySorrow's Dwemer Clutter resource, which contains higher quality models and textures. Additional modders resource recommendations For more classic Dwemer resources, the following mods are available: Insanity's Dwemer Clutter Insanity's Dwemer Weapons Lore Weapon Expansion* (includes TES3 dwarven dagger) Old Dwarven Katana and Daito* * = requires author's permission to use in mods TES5 - Original & Special Edition Compatibility This resource's assets are only compatible with TES5 - Special Edition. The included plug-ins intended only for reference have been saved in the SSE Creation Kit and may not load properly in the original Creation Kit. Mods that use this resource pack If you want your mod added to this list, you may post a comment or send a PM to Enter_77. Maids II: Deception Mhulchazn - Morrowind Dwemer Home Morrowind Dwemer Resources - Skyrim Textures Credits AlpineYJ LOD models David Brasher Dwemer Ruins (original model and texture source) Enter_77 Model conversion and resource compilation for TESV InsanitySorrow Insanity's Dwemer Clutter (high resolution textures used to replace David Brasher's where applicable) Permissions This mod's resources may be distributed & uploaded without explicit permission from the mod author(s) as long as the original author(s) are credited. They may not, however, be included in a mod intended to be monetized. Mirrors AFK Mods Nexus Mods Submitter Enter_77 Submitted 11/14/2016 Category Regular Mods Requires Regular Edition Compatible No View File
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View File Maids II: Deception Original | Special Edition Main Package Download Due to the size of Maids II: Deception (2GB+), it must be downloaded from one of the sites below. Packages uploaded here on LL are supplementary. Mod Sites ModDB Nexus Mods File Storage View Readme - How to combine 7z part files.txt for installation instructions. MEGA Torrent Available on this file's downloads. Help seed by combining all parts of the regular M2 download and renaming the single .7z archive as "Maids II - Deception SE" ________________________________ Description ________________________________ Maids II: Deception (M2) is a sequel to Maids I: Euphoria for The Elder Scrolls IV: Oblivion. Originally intended to be a simple mod that would add a single maid to a player house for dress-up, the series has evolved to feature a questline. M2 aims to expand upon where M1 left off, this time with an emphasis on story. Quest Start: The quest should be added to the Miscellaneous section of the quest journal upon loading the game with SMSkyrim.esp activated. The quest will instruct you to travel to the town of Jonestead. The Story So Far During the Oblivion Crisis, an organization of mages and alchemists known as Project Purity sought to rule Tamriel by first enslaving its women through the use of a corrupted Hist tree's sap that, when ingested, provoked an insatiable frenzy that made female victims vulnerable to submission. At the request of two maids who were cursed with the sap's effects, the Champion of Cyrodiil put a stop to Purity's plans and saved the women held captive in the palace of the Argonian warlord Desann. The descendants of the two maids - the Pinder family - would face persecution by a resurgent Purity as retaliation for their defeat. Over time, this rivalry escalated to the point where in order to survive, the family had to form a clandestine group of mercenaries whose only purpose was to put an end to Purity once and for all. 200 years later, only two family members remain in a small underground town in Skyrim. The reasons for how and why the rivalry started have long been forgotten by both sides of the conflict. Yet the mercenary group founded by the family remains strong and has undergone drastic transformations. Now composed entirely of female warriors and assassins that rival the Dark Brotherhood in terms of secrecy and skill, the conflict has reached a standstill with both sides waiting for the other to resurface for one last showdown. With the province under siege by dragons and the civil war, Purity is bound to use this distraction as an advantage and unleash their final plan to eradicate the Pinder family and reveal their most devastating weapon yet, all in the name of saving the world from the enigmatic woman known as Matari. Features 17 main quests with several offshoot side quests A large underground complex with several connecting dungeons A new land called Sky's Divide, a tropical dwarven fortress island that becomes accessible from the final quest onwards A new dungeon tileset based on the Dwemer ruins of The Elder Scrolls III: Morrowind 114 interior cells, 16 worldspaces 1 new home and another - a ship - that can be obtainable depending on the Dragonborn's actions Approximately 13,000 lines of dialogue with branching paths 79 voice actors voicing 116 characters A maid management system that expands alongside the main questline and allows players to hire up to 98 maids, have them serve as followers, and depart on missions to temporarily increase player stats while in a city or retrieve a specific type of supplies Optional MCM menu for maid management A companion with an optional friendship and romance system An optional brothel with a dynamic economic system New items, including those from other TES games Optional enemy patrols in the Skyrim wilderness depending on the player's place in the main questline Episodes M2 was originally released in episodic format from 2012 - 2016 for the original The Elder Scrolls V: Skyrim. Each episode advanced the main questline while also adding some post-quest reward bonuses. Below were the release dates for each episode. ________________________________ WARNING ________________________________ M2 is a script-intensive mod with 2,072 scripts. It's highly recommended that M2 is started on a new, clean save (new character/game) with as few script-intensive mods activated as possible. It's suggested that this save be kept aside for M2 updates. If playing on an existing save, it's important to make a backup of the save prior to installing and activating M2. If M2 is ever deactivated and uninstalled, script data will be left over in the save which may affect the stability of the save and other mods that add scripts (such as quest mods). This problem is due to Skyrim's scripting and save system which causes scripts from uninstalled mods to "stick" to a save long after it has been uninstalled. The following issues encountered in M2 are signs that a save game may be experiencing the negative effects of this left over data: Quest advancement issues Scene/NPC-to-NPC conversation stalls (NPCs will appear with the "This person is busy." message when activated and their conversations will never progress) Crashes to Desktop (CTDs) or frozen loading screens Use a save game cleaner, such as SkyrimTools, as a measure of last resort to repair bloated saves. Please read the FAQs for additional suggestions on what to do when problems are encountered. ________________________________ Requirements & Recommendations ________________________________ Semi-Required These are only required for certain installations and optional features. Fores New Idles in Skyrim (FNIS) * Installing - custom animations will be added for certain characters. * Not Installing - characters will stand in place when these animations are requested. * IMPORTANT - remember to run GenerateFNISforUsers.exe after M2 has been installed so that the new animations will function. Read the FNIS readme for detailed instructions. Skyrim Script Extender (SKSE) * SKSE is a prerequisite for SkyUI. * NOTE - SKSE features a built-in mechanic that removes references to OnUpdate() in Papyrus logs called by scripts of uninstalled mods. This is useful in preventing certain CTDs. * NOTE - SKSE v1.7 improves memory handling and may prevent CTDs for certain systems. SkyUI * Installing - SkyUI implements the MCM menu system for M2, which includes portable maid management, settings, and uninstallation. * Not Installing - disables the M2 MCM menu; players required to go to the Pinder House in Jonestead and use the Notepad to access the settings through in-game menus. * NOTE - Hide SkyUI can be installed, in addition to SkyUI, to retain the vanilla UI while still installing the MCM system. * NOTE - A known issue with MCM causes plug-ins placed after the 128th slot in the load order (form ID 7F) to have script issues. Place SMSkyrim.esp at a higher position. * NOTE - if the MCM menu for M2 is not added when loading the mod for the first time, enter the following into the console: SetStage SKI_ConfigManagerInstance 1 Recommended These are suggested optional utilities and mods that only serve to enhance features. Dimonized UNP Body * While any body type, including vanilla, is compatible with M2, most of the added clothing and armors were only designed for UNP by their original creators. Seams may show for non-UNP body types. Flower Girls SE x * Patch specifically designed for M2 adds animations to the Euphoria Palace brothel. Sexlab Patch * Integrates special scenes using the SexLab framework where a fade-to-black transition would normally be used. Pre-Installation Make a backup save before starting the game with M2 activated. This is a precaution that should always be done before beginning any quest mod. Install any semi-required and recommended mods that are intended to be used before starting the game with M2 activated. If previously installed, ensure that they are fully updated. ________________________________ Incompatibilities ________________________________ Compatibility Patches Download the "Mod Patches" package from the downloads for a collection of patches for other mods and body replacers. Incompatible The following mods have been confirmed to be incompatible with M2. Any follower management mod that affects M2 NPCs may cause unexpected quest issues. Avoid using to follower management mod for maids in M2. KEY YELLOW --- moderate incompatibility; usually aesthetic. New locations overlap each other, but quest progress can continue. Console commands such as ToggleCollision (tcl) may need to be used. RED --- major incompatibility; M2 is rendered unplayable. ________________________________ FAQs ________________________________ Crashes to Desktop (CTDs) Dialogue Installation Missing Textures Quests Miscellaneous ________________________________ Credits, Thanks, Disclaimers ________________________________ Credits and permissions are listed in the main package readme. Submitter Enter_77 Submitted 12/04/2016 Category Regular Mods Requires Regular Edition Compatible No
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View File FollowerTEST: Description: The Dungeon is a Milk Maid/Follower home. It Can be used as a player home also. It is accessed via a hatch underneath the drawbridge just outside Whiterun. The key is on the floor in front of it. It was intentionally left mostly bare so players can customize it with their own decorations/furniture. Milk produced in The Dungeon counts towards Whiterun economy. Requirements: Dawnguard, Dragonborn, Sexlab Framework, Sexlab Aroused, Zaz Animation Pack, Milk Mod Economy, Features: Milking Floor with 15 milk pumps Pool Room with 10 milk pumps Main Room with Throne and large table Bunk Room with sleeping spots for 15 Milk Maids/Followers Plenty of room to add custom decoration Hand Navmeshed so Milk Maids/Followers shouldn't get stuck pathing to the Milk Pumps 67 Idle Markers for followers TesV edit Cleaned Personal storage wardrobe, Follower storage wardrobe is unsafe for storing items Collection of items in Personal storage wardrobe Milk Maids/Followers undress around pool and redress after Screenshots: Main Room Milking Floor Bunk Room Installation: Install all requirements Install with preferred mod manager (NMM, Wyre Bash, MO) or extract .esp file into Skyrim data folder (not recommended) Activate .esp SUCCESS time for Brandy Upgrading to V1.3: If you had anything stored in the wardrobes remove them as I've replaced the wardrobes but other then that should be safe to upgrade. Uninstall: Remove any customizations from The Dungeon i.e followers, items, decorations, anything that isn't from the base mod including yourself delete .esp Possible Conflicts: Any mod that changes under the drawbridge just outside Whiterun. Its been confirmed that my mod works with Slaverun and JK's Whiterun (city and outskirt versions). Future Plans: Add some story to The Dungeon i.e who built it, why its there etc. etc. Adding a quest for the key or buying the key so you don't have automatic access Customizable Follower as Steward of The Dungeon Adding pseudo needs for followers in The Dungeon Find clearer water for the pool making idle markers usable by player Check out the second post of the forum thread for the status of each one. Recommendations: To have the feel and usage I intend for the mod I recommend these mods Realistic Lighting Overhaul ( Gives The Dungeon a darker atmosphere ) Jaxonz Positioner ( Its great for decorating The Dungeon ) Jaxonz Renamer ( For renaming the throne to "player's name" 's Throne ) Oli3d Furniture Bondage ( For punishing bad Milk Maids/Followers ) My home is Your Home ( So Milk Maids/Followers will stay in The Dungeon while you do the Dragonborn thing ) Multi-Floors Sandboxing ( So followers can use the upper part of the bunk room ) Sexlab Sex Slaves ( Because Sex Slaves and Milk Maids... Need I say more ) Credits: The Zaz animation pack team for their amazing modders resource. Zaz Animation Pack Ed86 for making the awesome Milk Mod Economy fishburger67 for their wonderful scripts from Sexlab Sex Slaves for stripping/redressing followers Special Thanks: Wandering_Mania for their idea of new placement of the entrance and for advice on packing mod for NMM users Larry78 for sort of suggesting making idle markers usable by player WaxenFigure for their helpful advice and links Other: This is not my first mod I've ever made but it is my first mod I've released to the public. I'm not an expert so there might be some mistakes please let me know if you encounter any. This was a personal mod that I decide to share so don't be offended if I don't take your suggestion/s. I am not a programmer/coder/scripter, 3d modeller, animator, etc. I am limited to basically just the creation kit so there might be some things that I won't be able to do. To Skyre users: Add my mod to the block list for reproccer or the cane will do too much damage. To Sexlab Sex Slave users: Overwrite the scripts from my mod with theirs and place my .esp higher then theirs in your load order. I hope you enjoy my mod and... Thank you have a nice day!!!! Having a nice day is not required. If having a shit day please see a doctor, seek nearest set of boobs/pecs (based on your own sexual preferences) or bottle of your favourite alcohol. Thank you Submitter Abinath Submitted 10/16/2014 Category Other Requires Sexlab Framework, Sexlab Aroused, Zaz Animation Pack, Milk Mod Economy Special Edition Compatible
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A New Sisterhood View File Description: This mod seeks to expand on the Sisterhood of Dibella questline, centering on the temple of Mara. The temple of Dibella enjoys newfound wealth and prestige, its influence felt throughout the province. But this newfound prosperity is driven by a dark submission to the will of a Daedric Lord. Blissfully unaware of this truth, the temple of Mara calls on its sisters for aid. Their influence wanes, much as the Dibellans' once did. They forget their ancient responsibilities, and the temptations lurking beneath their feet. Seeing an opportunity, the sybil and her champion infiltrate the temple, intent on both reclaiming an ancient sanguinian site and corrupting another goddess into their lords' service. After all, why have one goddess when you can make it a threesome? Current Features: A new area beneath the temple of mara, to be customized and adjusted as the questline proceeds Planned Features: A full questline continuing the corruption ending of Deep Blue Frog's sisterhood of Dibella An expanded clergy of mara distributed around skyrim Full Sexlab Integration Notes: I am using this mod as much to teach myself the process of mod creation as anything else. As such, release schedules will depend heavily on how quickly I am able to figure out the various features of the creation kit. Any feedback and advice is extremely welcome. Acknowledgements: Deep Blue Frog - for letting me expand on their work and giving some great advice on how to get this process moving. Submitter DMoney1331 Submitted 07/23/2018 Category Quest Requires At present, it should be able to run on its own. I haven't implemented any elements from other sexlab mods yet. Special Edition Compatible
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View File Original | Special Edition Morrowind Dwemer Resources is a conversion of David Brasher's Dwemer Ruins modders resource for The Elder Scrolls IV: Oblivion. It brings The Elder Scrolls III: Morrowind-style Dwemer architecture and dungeon tilesets to Skyrim. What has and hasn't been ported Almost all of the original models from the TES4 modders resource have been ported. Those that couldn't be converted to work properly in the TES5 engine have been excluded, including the NPC dwarven constructs. All but one piece of clutter has been excluded in favor of redirecting modders to download InsanitySorrow's Dwemer Clutter resource, which contains higher quality models and textures. Additional modders resource recommendations For more classic Dwemer resources, the following mods are available: Insanity's Dwemer Clutter Insanity's Dwemer Weapons Lore Weapon Expansion* (includes TES3 dwarven dagger) Old Dwarven Katana and Daito* * = requires author's permission to use in mods TES5 - Original & Special Edition Compatibility This resource's assets are compatible with both the original TES5 and TES5 - Special Edition. The included plug-ins intended only for reference have been saved in the original Creation Kit, but will load just fine in the SSE Creation Kit. Mods that use this resource pack If you want your mod added to this list, you may post a comment or send a PM to Enter_77. Maids II: Deception Morrowind Dwemer Resources - Skyrim Textures Credits AlpineYJ LOD models David Brasher Dwemer Ruins (original model and texture source) Enter_77 Model conversion and resource compilation for TESV InsanitySorrow Insanity's Dwemer Clutter (high resolution textures used to replace David Brasher's where applicable) Permissions This mod's resources may be distributed & uploaded without explicit permission from the mod author(s) as long as the original author(s) are credited. They may not, however, be included in a mod intended to be monetized. Mirrors AFK Mods Assimilation Lab Nexus Mods TES Alliance Submitter Enter_77 Submitted 08/11/2016 Category Modders Resources Requires Special Edition Compatible Yes View File
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View File A personal take on the dwemer dissapearance theme. Linear freeform adventure mod focused on story and puzzles. Teaser. "I have no idea what happened to the Dwemer. I have no sense of them in the timeless divine world outside of mortal time. And, in fact, if I did believe they existed, I would be in no hurry to make contact with them. They may, with some justice, hold the Dunmer race responsible for their fate. My intuition is that they are gone forever -- and that is perfectly fine with me." -- Vivec In late 3E' 4th century, a series of discoveries made by a loose group of like-minded mages and scholars across Tamriel has led them to believe in a possibility of a new insight into the events that led to the disappearance of the ancient Dwemer race. The efforts of that group had resulted in an expedition that had found itself approaching the slopes of the Red Mountain on Vvardenfell in 3E 414 and shortly after, vanished without a trace. While this occurrence along with other large-scale efforts to unravel the great Dwemer conundrum have been all but forgotten and abandoned due to numerous turbulences in modern history and studies on the Dwemer per se have been reduced to isolated and misguided attempts of a few self-centered individuals of dubious skill and intentions, it may well be that it would fall to but a single person, albeit one of unfathomable talent and dedication, a champion, of a kind, to discern the elusive edge between a truthful path and a road leading to inevitable peril, discovering and possibly making use of, the nature of those world-shaping forces behind one of the greatest known mysteries of all time. Design. This mod primarily attempts at two things: - Providing a plausible from a lore point of view explanation to the Dwemer disappearance. The explanation comes mostly in form of text or unvoiced dialogue, uncovered during playthrough. - Increasing variety and challenge of stock gameplay by adding puzzles, that are essentialy fairly basic combinatorics with occasional lateral thinking involved. For puzzle commentary & solutions please refer to this post The structure is basically a series of caverns/ruins with a freeform approach; no displayed quests or quest markers, but a self-evident objective of surviving and finding a way out. As such, the playthrough may have a bit of a no-frills old school feel to it: while attempting to remain as user-friendly as possible, the mod will not tolerate obvious or intentional mistakes (such as jumping into lava or locking oneself behind a magical barrier); hopefully, this will encourage the player to be more aware of his/her actions and their consequences. Beta status. No game-breaking issues have been found during testing, but making a save prior to installing this mod to revert to if something goes terribly wrong, is, as always, highly recommended. Requirements. Fuz Ro D-oh - Silent Voice by shadeMe with its required SKSE, Skyrim with Dawnguard and Dragonborn. In-game soft requirements. As it should be obvious from the mod's location and theme, the player character must be able to handle Blackreach on chosen difficulty/rebalance setting, and should express certain interest in Dwemer lore, in form of having completed most of vanilla Skyrim's Dwemer-related quests. There are no hard checks for those quests' completion, but the story can become somewhat less meaningful from role-playing point of view. Installation. There are no installation flavors. Use whatever method you prefer, as long as mod's files end up in corresponding folders and its .esp is activated. Updating. Uninstall the old version and install the new one, while meeting the requirements for both installation and uninstallation. Beginning. Use a back door in cell "War Quarters" in Blackreach. Uninstallation. The mod should have no active scripts once its main quest (exsd_qmain) stops, which should happen at the end of the mod's storyline. After finishing it, exit any of the mod's cells as well as "War Quarters" cell, save and uninstall. As a general rule though, it is recommended to revert to a save made prior to mod installation. Compatibility. Any mod that overwrites the cell blackreachzcell03 ("War Quarters") is expected to conflict. A possible workaround is 'coc exsd_blackreachpre' at the console. Any mod that overrides this mod's behaviour, like interfering with scenes or substantially modifying stock gameplay, is a potential threat. Known issues. 1. Distracting a certain NPC while he's casting a potent spell may get the player char hurt. Severity: inconsequential. Consider it an immersion feature. May get randomly resolved during upcoming development. Submitter dnoah Submitted 01/06/2017 Category WIP / Beta Requires Fuz Ro D-oh - Silent Voice by shadeMe with its required SKSE, Skyrim with Dawnguard and Dragonborn. Special Edition Compatible
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Maids II: Deception View File Original | Special Edition Main Package Download Due to the size of Maids II: Deception (2GB+), it must be downloaded from one of the sites below. Packages uploaded here on LL are supplementary. Mod Sites ModDB Nexus Mods File Storage View Readme - How to combine 7z part files.txt for installation instructions. MEGA Torrent Available on this file's downloads. Help seed by combining all parts of the regular M2 download and renaming the single .7z archive as "Maids II - Deception" ________________________________ Description ________________________________ Maids II: Deception (M2) is a sequel to Maids I: Euphoria for The Elder Scrolls IV: Oblivion. Originally intended to be a simple mod that would add a single maid to a player house for dress-up, the series has evolved to feature a questline. M2 aims to expand upon where M1 left off, this time with an emphasis on story. Quest Start: The quest should be added to the Miscellaneous section of the quest journal upon loading the game with SMSkyrim.esp activated. The quest will instruct you to travel to the town of Jonestead. The Story So Far During the Oblivion Crisis, an organization of mages and alchemists known as Project Purity sought to rule Tamriel by first enslaving its women through the use of a corrupted Hist tree's sap that, when ingested, provoked an insatiable frenzy that made female victims vulnerable to submission. At the request of two maids who were cursed with the sap's effects, the Champion of Cyrodiil put a stop to Purity's plans and saved the women held captive in the palace of the Argonian warlord Desann. The descendants of the two maids - the Pinder family - would face persecution by a resurgent Purity as retaliation for their defeat. Over time, this rivalry escalated to the point where in order to survive, the family had to form a clandestine group of mercenaries whose only purpose was to put an end to Purity once and for all. 200 years later, only two family members remain in a small underground town in Skyrim. The reasons for how and why the rivalry started have long been forgotten by both sides of the conflict. Yet the mercenary group founded by the family remains strong and has undergone drastic transformations. Now composed entirely of female warriors and assassins that rival the Dark Brotherhood in terms of secrecy and skill, the conflict has reached a standstill with both sides waiting for the other to resurface for one last showdown. With the province under siege by dragons and the civil war, Purity is bound to use this distraction as an advantage and unleash their final plan to eradicate the Pinder family and reveal their most devastating weapon yet, all in the name of saving the world from the enigmatic woman known as Matari. Features 17 main quests with several offshoot side quests A large underground complex with several connecting dungeons A new land called Sky's Divide, a tropical dwarven fortress island that becomes accessible from the final quest onwards A new dungeon tileset based on the Dwemer ruins of The Elder Scrolls III: Morrowind 114 interior cells, 16 worldspaces 1 new home and another - a ship - that can be obtainable depending on the Dragonborn's actions Approximately 13,000 lines of dialogue with branching paths 79 voice actors voicing 116 characters A maid management system that expands alongside the main questline and allows players to hire up to 98 maids, have them serve as followers, and depart on missions to temporarily increase player stats while in a city or retrieve a specific type of supplies Optional MCM menu for maid management A companion with an optional friendship and romance system An optional brothel with a dynamic economic system New items, including those from other TES games Optional enemy patrols in the Skyrim wilderness depending on the player's place in the main questline Episodes M2 was originally released in episodic format from 2012 - 2016. Each episode advanced the main questline while also adding some post-quest reward bonuses. Below were the release dates for each episode. ________________________________ WARNING ________________________________ M2 is a script-intensive mod with 2,072 scripts. It's highly recommended that M2 is started on a new, clean save (new character/game) with as few script-intensive mods activated as possible. It's suggested that this save be kept aside for M2 updates. If playing on an existing save, it's important to make a backup of the save prior to installing and activating M2. If M2 is ever deactivated and uninstalled, script data will be left over in the save which may affect the stability of the save and other mods that add scripts (such as quest mods). This problem is due to Skyrim's scripting and save system which causes scripts from uninstalled mods to "stick" to a save long after it has been uninstalled. The following issues encountered in M2 are signs that a save game may be experiencing the negative effects of this left over data: Quest advancement issues Scene/NPC-to-NPC conversation stalls (NPCs will appear with the "This person is busy." message when activated and their conversations will never progress) Crashes to Desktop (CTDs) or frozen loading screens Use a save game cleaner, such as Save Game Script Cleaner or SkyrimTools, as a measure of last resort to repair bloated saves. Please read the FAQs for additional suggestions on what to do when problems are encountered. ________________________________ Requirements & Recommendations ________________________________ Required Official DLC Dawnguard Hearthfire Dragonborn Semi-Required These are only required for certain installations and optional features. Fores New Idles in Skyrim (FNIS) * Installing - custom animations will be added for certain characters. * Not Installing - characters will stand in place when these animations are requested. * IMPORTANT - remember to run GenerateFNISforUsers.exe after M2 has been installed so that the new animations will function. Read the FNIS readme for detailed instructions. Skyrim Script Extender (SKSE) * SKSE is a prerequisite for SkyUI. * NOTE - SKSE features a built-in mechanic that removes references to OnUpdate() in Papyrus logs called by scripts of uninstalled mods. This is useful in preventing certain CTDs. * NOTE - SKSE v1.7 improves memory handling and may prevent CTDs for certain systems. SkyUI * Installing - SkyUI implements the MCM menu system for M2, which includes portable maid management, settings, and uninstallation. * Not Installing - disables the M2 MCM menu; players required to go to the Pinder House in Jonestead and use the Notepad to access the settings through in-game menus. * NOTE - SkyUI-Away can be installed, in addition to SkyUI, to retain the vanilla UI while still installing the MCM system. * NOTE - A known issue with MCM causes plug-ins placed after the 128th slot in the load order (form ID 7F) to have script issues. Place SMSkyrim.esp at a higher position. * NOTE - if the MCM menu for M2 is not added when loading the mod for the first time, enter the following into the console: SetStage SKI_ConfigManagerInstance 1 Recommended These are suggested optional utilities and mods that only serve to enhance features. Dimonized UNP Body * While any body type, including vanilla, is compatible with M2, most of the added clothing and armors were only designed for UNP by their original creators. Seams may show for non-UNP body types. Sexlab Patch * Integrates special scenes using the SexLab framework where a fade-to-black transition would normally be used. Pre-Installation Install the latest version of Skyrim from Steam (v1.9). Older versions and unauthorized copies of Skyrim may be incompatible with M2 at a system level. If updating from a pre-v4.0 install of M2, complete all quests before installing the latest version to ensure a stable playthrough of the original quests. Make a backup save before starting the game with M2 activated. This is a precaution that should always be done before beginning any quest mod. Install any semi-required and recommended mods that are intended to be used before starting the game with M2 activated. If previously installed, ensure that they are fully updated. Uninstall all M2 packages prior to updating from a pre-v4.0 installation. The new SMSkyrim.esp plug-in is flagged as an .esm despite having the .esp extension. Treat it as a master file and keep it grouped with other .esm files. ________________________________ Incompatibilities ________________________________ Compatibility Patches Download the "Mod Patches" package from the downloads for a collection of patches for other mods and body replacers. Incompatible The following mods have been confirmed to be incompatible with M2. Any follower management mod that affects M2 NPCs may cause unexpected quest issues. Avoid using to follower management mod for maids in M2. KEY YELLOW --- moderate incompatibility; usually aesthetic. New locations overlap each other, but quest progress can continue. Console commands such as ToggleCollision (tcl) may need to be used. RED --- major incompatibility; M2 is rendered unplayable. ________________________________ FAQs ________________________________ Crashes to Desktop (CTDs) Dialogue Installation Missing Textures Quests Miscellaneous ________________________________ Credits, Thanks, Disclaimers ________________________________ Credits and permissions are listed in the main package readme. Submitter Enter_77 Submitted 08/16/2016 Category Quest Requires Skyrim v1.9 (Skyrim.esm + Update.esm), Dawnguard, Hearthfire, Dragonborn Special Edition Compatible No
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Version 1.4.0
25336 downloads
Hearthfire Dungeon Addon Ever wished your Hearthfire home had more storage space? Maybe a little extra storage space. Or maybe what you were really hoping for was a place to keep all those slaves, naughty followers, captives, and other NPCs you've collected and have lots of options to play with them? Well wait no longer because that is exactly what this mod gives you. The Hearthfire Dungeon Addon adds a large dungeon space to each of the cellar of Heathfire homes you can build in Skyrim. The space branches off the main cellar, first adding a small storeroom where you can keep extra books, loot, ammo and other items. Further down it adds a large main room where you can display and play with slaves and NPCs. In this area you will find many activator icons allowing you to install and swap various ZAP furniture options (more than 40 options are included) as well as three different bed style, or just pack them away to make room for your own options either added with console commands, Display Model, or whatever other furniture placing mod you wish to use. From the main room you can enter the upper grotto pool area where you can sit and relax in a natural cave. Or head down to the prison room where your slaves can sleep, or keep them in kennels, the choice is yours. Finally there is the lower grotto where slaves from the prison can bathe and relax after a hard day of being played with (and you can watch them from the upper grotto). The space includes many other features. In the storeroom you will find an Elder Scroll display case where you can store your Elder Scrolls. There is an arrow ammo storage display that changes according to the type of arrows you have stored in it at the time giving you a visual reference as to what types of arrows you have. There are book cases, weapon racks, chests and strong boxes to keep various other odds and ends. If you happen to be a vampire, your crafted coffin now has a new location in a hidden room that only becomes revealed after crafting the coffin. The pool area include the oft used feature of stripping naked those who enter, but there is the additional feature of being able to turn this function off (look for a basket containing clothes by the entrance to the upper grotto, just click it and the clothes disappear out of the basket, if the clothes are gone the script is off, if the basket is full the script is on). Torch sconces through out the space allow you to dynamically adjust the light levels to whatever suits your personal taste. Just place or remove torches in the sconces to turn on or off additional lighting. Additionally, in the main hall there are some new furniture options as well. You can now freely swap the dining room table set with an alternate chair set or large furpile bed set or just pack them all away. The controls for this are on a shelf just above where the main room workbench appears. Also, I made some of the main room items on the mantle static so they aren't constantly being knocked around. All interior cells now have COC markers so if you use console COC commands you appear at the entrance where you should. Cell ownership is set to the player and I adjusted the interior fog (greatly reducing it). Installation: Installation is easy, either use your favorite mod organizer or manually install the esp and bsa file into your data folder, there are only two files so its easy to keep track off. Enable the mod in your load order and go. NOTE: You do not need the (Loose) version, download that only if you want to peek under the hood and see how the scripts work. Uninstalling: Uninstall with your favorite mod organizeer or just delete the esp and bsa file from your data folder, save and then use a save game editor to clean scripts beginning with BYOHD_ from your save game and you're done. Requirements: Skyrim.esm Update.esm Dragonborn.esm Hearthfires.esm Dawnguard.esm ZAZAnimationPack (version 8.0 or higher) Recommended Mods (NOT required but this mod works well with them): PAHE (Paradise Halls Enhanced) Home Sweet Home Interactive BDSM And You Also Get A Slave I'll Take the Display Model Sexy Bandit Captives SE Version: None for the foreseeable future. Known Conflicts: PAHE Lakeview Cell Addon (this mod will cause the pool water to not look correctly IF it is placed after the Hearthfire Dungeon in your load order. If you wish to use this mod, make sure it is placed BEFORE the Hearthfire Dungeon Addon in your load order) If you are using my older version of this mod previously shared in my Prettier Bandits support thread, make sure you remove all torches and fully uninstall that mod before installing the new version or you may get some odd torches issues. In Game Usage: Install the mod into a new or existing save game. Craft one of the Hearthfire Homes, build the cellar, as soon as the cellar is built the dungeon is there (fully functional) Have at least 20 torches in your inventory (40 will be enough for the full dungeon) Head down to your new dungeon and use the torches to adjust the lights the way you want. Activate whatever furniture options you like, you can change them as often as you want. Explore and enjoy! History: Credits: CPU - for scripting lessons, scripts, patience and encouragement Ed86, Musje and Valcon767 for additional scripting advice T.ara for advice on some of the furniture placement and options Psalam, Karlpaws, Donttouchmethere and Valcon767 for being a great bunch of beta testers, making lots of suggestions and generally helping make this mod what it is. Stalactites are by Leodoidao available at Nexus Future Plans: None Change Log: ---- 9th July, 2019 Removed SE version due to problems with markers. ---- Version 1.4 24th June, 2019 ---- Fixed missing script references for both loose and packed LE versions. --- Version 1.3 SE 7th June 2019 Uploaded the SE version. Conversion provided by Fred200. ---- Version 1.3 21st Sept 2018 --- More minor clean up and tweaks Removed some left over dirty edits from the mod's construction Changed the dungeon gates to not reset. If you leave them open they should now remain open until you close them. ---- Version 1.2 17th August 2018 ----- Minor clean up and tweaks ---- Version 1.1, 23nd June 2018 ----- Removed a duplicated interior tower from Winstad Manor (update is safe to install over existing installation) ---- Version 1.0, 22nd June 2018 ----- Uploaded version 1.0 of mod- 1 review
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(and 8 more)
Tagged with:
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Version V1.4
71338 downloads
FollowerTEST: Description: The Dungeon is a Milk Maid/Follower home. It Can be used as a player home also. It is accessed via a hatch underneath the drawbridge just outside Whiterun. The key is on the floor in front of it. It was intentionally left mostly bare so players can customize it with their own decorations/furniture. Milk produced in The Dungeon counts towards Whiterun economy. Requirements: Dawnguard, Dragonborn, Sexlab Framework, Sexlab Aroused, Zaz Animation Pack, Milk Mod Economy, Features: Milking Floor with 15 milk pumps Pool Room with 10 milk pumps Main Room with Throne and large table Bunk Room with sleeping spots for 15 Milk Maids/Followers Plenty of room to add custom decoration Hand Navmeshed so Milk Maids/Followers shouldn't get stuck pathing to the Milk Pumps 67 Idle Markers for followers TesV edit Cleaned Personal storage wardrobe, Follower storage wardrobe is unsafe for storing items Collection of items in Personal storage wardrobe Milk Maids/Followers undress around pool and redress after Screenshots: Main Room Milking Floor Bunk Room Installation: Install all requirements Install with preferred mod manager (NMM, Wyre Bash, MO) or extract .esp file into Skyrim data folder (not recommended) Activate .esp SUCCESS time for Brandy Upgrading to V1.3: If you had anything stored in the wardrobes remove them as I've replaced the wardrobes but other then that should be safe to upgrade. Uninstall: Remove any customizations from The Dungeon i.e followers, items, decorations, anything that isn't from the base mod including yourself delete .esp Possible Conflicts: Any mod that changes under the drawbridge just outside Whiterun. Its been confirmed that my mod works with Slaverun and JK's Whiterun (city and outskirt versions). Future Plans: Add some story to The Dungeon i.e who built it, why its there etc. etc. Adding a quest for the key or buying the key so you don't have automatic access Customizable Follower as Steward of The Dungeon Adding pseudo needs for followers in The Dungeon Find clearer water for the pool making idle markers usable by player Check out the second post of the forum thread for the status of each one. Recommendations: To have the feel and usage I intend for the mod I recommend these mods Realistic Lighting Overhaul ( Gives The Dungeon a darker atmosphere ) Jaxonz Positioner ( Its great for decorating The Dungeon ) Jaxonz Renamer ( For renaming the throne to "player's name" 's Throne ) Oli3d Furniture Bondage ( For punishing bad Milk Maids/Followers ) My home is Your Home ( So Milk Maids/Followers will stay in The Dungeon while you do the Dragonborn thing ) Multi-Floors Sandboxing ( So followers can use the upper part of the bunk room ) Sexlab Sex Slaves ( Because Sex Slaves and Milk Maids... Need I say more ) Credits: The Zaz animation pack team for their amazing modders resource. Zaz Animation Pack Ed86 for making the awesome Milk Mod Economy fishburger67 for their wonderful scripts from Sexlab Sex Slaves for stripping/redressing followers Special Thanks: Wandering_Mania for their idea of new placement of the entrance and for advice on packing mod for NMM users Larry78 for sort of suggesting making idle markers usable by player WaxenFigure for their helpful advice and links Other: This is not my first mod I've ever made but it is my first mod I've released to the public. I'm not an expert so there might be some mistakes please let me know if you encounter any. This was a personal mod that I decide to share so don't be offended if I don't take your suggestion/s. I am not a programmer/coder/scripter, 3d modeller, animator, etc. I am limited to basically just the creation kit so there might be some things that I won't be able to do. To Skyre users: Add my mod to the block list for reproccer or the cane will do too much damage. To Sexlab Sex Slave users: Overwrite the scripts from my mod with theirs and place my .esp higher then theirs in your load order. I hope you enjoy my mod and... Thank you have a nice day!!!! Having a nice day is not required. If having a shit day please see a doctor, seek nearest set of boobs/pecs (based on your own sexual preferences) or bottle of your favourite alcohol. Thank you- 12 reviews
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12
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Version 5.1.6
7719 downloads
Original | Special Edition Main Package Download Due to the size of Maids II: Deception (2GB+), it must be downloaded from one of the sites below. Packages uploaded here on LL are supplementary. Mod Sites ModDB Nexus Mods File Storage View Readme - How to combine 7z part files.txt for installation instructions. MEGA Torrent Available on this file's downloads. Help seed by combining all parts of the regular M2 download and renaming the single .7z archive as "Maids II - Deception" ________________________________ Description ________________________________ Maids II: Deception (M2) is a sequel to Maids I: Euphoria for The Elder Scrolls IV: Oblivion. Originally intended to be a simple mod that would add a single maid to a player house for dress-up, the series has evolved to feature a questline. M2 aims to expand upon where M1 left off, this time with an emphasis on story. Quest Start: The quest should be added to the Miscellaneous section of the quest journal upon loading the game with SMSkyrim.esp activated. The quest will instruct you to travel to the town of Jonestead. The Story So Far During the Oblivion Crisis, an organization of mages and alchemists known as Project Purity sought to rule Tamriel by first enslaving its women through the use of a corrupted Hist tree's sap that, when ingested, provoked an insatiable frenzy that made female victims vulnerable to submission. At the request of two maids who were cursed with the sap's effects, the Champion of Cyrodiil put a stop to Purity's plans and saved the women held captive in the palace of the Argonian warlord Desann. The descendants of the two maids - the Pinder family - would face persecution by a resurgent Purity as retaliation for their defeat. Over time, this rivalry escalated to the point where in order to survive, the family had to form a clandestine group of mercenaries whose only purpose was to put an end to Purity once and for all. 200 years later, only two family members remain in a small underground town in Skyrim. The reasons for how and why the rivalry started have long been forgotten by both sides of the conflict. Yet the mercenary group founded by the family remains strong and has undergone drastic transformations. Now composed entirely of female warriors and assassins that rival the Dark Brotherhood in terms of secrecy and skill, the conflict has reached a standstill with both sides waiting for the other to resurface for one last showdown. With the province under siege by dragons and the civil war, Purity is bound to use this distraction as an advantage and unleash their final plan to eradicate the Pinder family and reveal their most devastating weapon yet, all in the name of saving the world from the enigmatic woman known as Matari. Features 17 main quests with several offshoot side quests A large underground complex with several connecting dungeons A new land called Sky's Divide, a tropical dwarven fortress island that becomes accessible from the final quest onwards A new dungeon tileset based on the Dwemer ruins of The Elder Scrolls III: Morrowind 114 interior cells, 16 worldspaces 1 new home and another - a ship - that can be obtainable depending on the Dragonborn's actions Approximately 13,000 lines of dialogue with branching paths 79 voice actors voicing 116 characters A maid management system that expands alongside the main questline and allows players to hire up to 98 maids, have them serve as followers, and depart on missions to temporarily increase player stats while in a city or retrieve a specific type of supplies Optional MCM menu for maid management A companion with an optional friendship and romance system An optional brothel with a dynamic economic system New items, including those from other TES games Optional enemy patrols in the Skyrim wilderness depending on the player's place in the main questline Episodes M2 was originally released in episodic format from 2012 - 2016. Each episode advanced the main questline while also adding some post-quest reward bonuses. Below were the release dates for each episode. ________________________________ WARNING ________________________________ M2 is a script-intensive mod with 2,072 scripts. It's highly recommended that M2 is started on a new, clean save (new character/game) with as few script-intensive mods activated as possible. It's suggested that this save be kept aside for M2 updates. If playing on an existing save, it's important to make a backup of the save prior to installing and activating M2. If M2 is ever deactivated and uninstalled, script data will be left over in the save which may affect the stability of the save and other mods that add scripts (such as quest mods). This problem is due to Skyrim's scripting and save system which causes scripts from uninstalled mods to "stick" to a save long after it has been uninstalled. The following issues encountered in M2 are signs that a save game may be experiencing the negative effects of this left over data: Quest advancement issues Scene/NPC-to-NPC conversation stalls (NPCs will appear with the "This person is busy." message when activated and their conversations will never progress) Crashes to Desktop (CTDs) or frozen loading screens Use a save game cleaner, such as Save Game Script Cleaner or SkyrimTools, as a measure of last resort to repair bloated saves. Please read the FAQs for additional suggestions on what to do when problems are encountered. ________________________________ Requirements & Recommendations ________________________________ Required Official DLC Dawnguard Hearthfire Dragonborn Semi-Required These are only required for certain installations and optional features. Fores New Idles in Skyrim (FNIS) * Installing - custom animations will be added for certain characters. * Not Installing - characters will stand in place when these animations are requested. * IMPORTANT - remember to run GenerateFNISforUsers.exe after M2 has been installed so that the new animations will function. Read the FNIS readme for detailed instructions. Skyrim Script Extender (SKSE) * SKSE is a prerequisite for SkyUI. * NOTE - SKSE features a built-in mechanic that removes references to OnUpdate() in Papyrus logs called by scripts of uninstalled mods. This is useful in preventing certain CTDs. * NOTE - SKSE v1.7 improves memory handling and may prevent CTDs for certain systems. SkyUI * Installing - SkyUI implements the MCM menu system for M2, which includes portable maid management, settings, and uninstallation. * Not Installing - disables the M2 MCM menu; players required to go to the Pinder House in Jonestead and use the Notepad to access the settings through in-game menus. * NOTE - SkyUI-Away can be installed, in addition to SkyUI, to retain the vanilla UI while still installing the MCM system. * NOTE - A known issue with MCM causes plug-ins placed after the 128th slot in the load order (form ID 7F) to have script issues. Place SMSkyrim.esp at a higher position. * NOTE - if the MCM menu for M2 is not added when loading the mod for the first time, enter the following into the console: SetStage SKI_ConfigManagerInstance 1 Recommended These are suggested optional utilities and mods that only serve to enhance features. Dimonized UNP Body * While any body type, including vanilla, is compatible with M2, most of the added clothing and armors were only designed for UNP by their original creators. Seams may show for non-UNP body types. Sexlab Patch * Integrates special scenes using the SexLab framework where a fade-to-black transition would normally be used. Pre-Installation Install the latest version of Skyrim from Steam (v1.9). Older versions and unauthorized copies of Skyrim may be incompatible with M2 at a system level. If updating from a pre-v4.0 install of M2, complete all quests before installing the latest version to ensure a stable playthrough of the original quests. Make a backup save before starting the game with M2 activated. This is a precaution that should always be done before beginning any quest mod. Install any semi-required and recommended mods that are intended to be used before starting the game with M2 activated. If previously installed, ensure that they are fully updated. Uninstall all M2 packages prior to updating from a pre-v4.0 installation. The new SMSkyrim.esp plug-in is flagged as an .esm despite having the .esp extension. Treat it as a master file and keep it grouped with other .esm files. ________________________________ Incompatibilities ________________________________ Compatibility Patches Download the "Mod Patches" package from the downloads for a collection of patches for other mods and body replacers. Incompatible The following mods have been confirmed to be incompatible with M2. Any follower management mod that affects M2 NPCs may cause unexpected quest issues. Avoid using to follower management mod for maids in M2. KEY YELLOW --- moderate incompatibility; usually aesthetic. New locations overlap each other, but quest progress can continue. Console commands such as ToggleCollision (tcl) may need to be used. RED --- major incompatibility; M2 is rendered unplayable. ________________________________ FAQs ________________________________ Crashes to Desktop (CTDs) Dialogue Installation Missing Textures Quests Miscellaneous ________________________________ Credits, Thanks, Disclaimers ________________________________ Credits and permissions are listed in the main package readme. -
Version 1.3.1
197 downloads
Original | Special Edition Morrowind Dwemer Resources is a conversion of David Brasher's Dwemer Ruins modders resource for The Elder Scrolls IV: Oblivion. It brings The Elder Scrolls III: Morrowind-style Dwemer architecture and dungeon tilesets to Skyrim. What has and hasn't been ported Almost all of the original models from the TES4 modders resource have been ported. Those that couldn't be converted to work properly in the TES5 engine have been excluded, including the NPC dwarven constructs. All but one piece of clutter has been excluded in favor of redirecting modders to download InsanitySorrow's Dwemer Clutter resource, which contains higher quality models and textures. Additional modders resource recommendations For more classic Dwemer resources, the following mods are available: Insanity's Dwemer Clutter Insanity's Dwemer Weapons Lore Weapon Expansion* (includes TES3 dwarven dagger) Old Dwarven Katana and Daito* * = requires author's permission to use in mods TES5 - Original & Special Edition Compatibility This resource's assets are compatible with both the original TES5 and TES5 - Special Edition. The included plug-ins intended only for reference have been saved in the original Creation Kit, but will load just fine in the SSE Creation Kit. Mods that use this resource pack If you want your mod added to this list, you may post a comment or send a PM to Enter_77. Maids II: Deception Morrowind Dwemer Resources - Skyrim Textures Credits AlpineYJ LOD models David Brasher Dwemer Ruins (original model and texture source) Enter_77 Model conversion and resource compilation for TESV InsanitySorrow Insanity's Dwemer Clutter (high resolution textures used to replace David Brasher's where applicable) Permissions This mod's resources may be distributed & uploaded without explicit permission from the mod author(s) as long as the original author(s) are credited. They may not, however, be included in a mod intended to be monetized. Mirrors AFK Mods Assimilation Lab Nexus Mods TES Alliance -
Version 0.1.2 Beta
195 downloads
A personal take on the dwemer dissapearance theme. Linear freeform adventure mod focused on story and puzzles. Teaser. "I have no idea what happened to the Dwemer. I have no sense of them in the timeless divine world outside of mortal time. And, in fact, if I did believe they existed, I would be in no hurry to make contact with them. They may, with some justice, hold the Dunmer race responsible for their fate. My intuition is that they are gone forever -- and that is perfectly fine with me." -- Vivec In late 3E' 4th century, a series of discoveries made by a loose group of like-minded mages and scholars across Tamriel has led them to believe in a possibility of a new insight into the events that led to the disappearance of the ancient Dwemer race. The efforts of that group had resulted in an expedition that had found itself approaching the slopes of the Red Mountain on Vvardenfell in 3E 414 and shortly after, vanished without a trace. While this occurrence along with other large-scale efforts to unravel the great Dwemer conundrum have been all but forgotten and abandoned due to numerous turbulences in modern history and studies on the Dwemer per se have been reduced to isolated and misguided attempts of a few self-centered individuals of dubious skill and intentions, it may well be that it would fall to but a single person, albeit one of unfathomable talent and dedication, a champion, of a kind, to discern the elusive edge between a truthful path and a road leading to inevitable peril, discovering and possibly making use of, the nature of those world-shaping forces behind one of the greatest known mysteries of all time. Design. This mod primarily attempts at two things: - Providing a plausible from a lore point of view explanation to the Dwemer disappearance. The explanation comes mostly in form of text or unvoiced dialogue, uncovered during playthrough. - Increasing variety and challenge of stock gameplay by adding puzzles, that are essentialy fairly basic combinatorics with occasional lateral thinking involved. For puzzle commentary & solutions please refer to this post The structure is basically a series of caverns/ruins with a freeform approach; no displayed quests or quest markers, but a self-evident objective of surviving and finding a way out. As such, the playthrough may have a bit of a no-frills old school feel to it: while attempting to remain as user-friendly as possible, the mod will not tolerate obvious or intentional mistakes (such as jumping into lava or locking oneself behind a magical barrier); hopefully, this will encourage the player to be more aware of his/her actions and their consequences. Beta status. No game-breaking issues have been found during testing, but making a save prior to installing this mod to revert to if something goes terribly wrong, is, as always, highly recommended. Requirements. Fuz Ro D-oh - Silent Voice by shadeMe with its required SKSE, Skyrim with Dawnguard and Dragonborn. In-game soft requirements. As it should be obvious from the mod's location and theme, the player character must be able to handle Blackreach on chosen difficulty/rebalance setting, and should express certain interest in Dwemer lore, in form of having completed most of vanilla Skyrim's Dwemer-related quests. There are no hard checks for those quests' completion, but the story can become somewhat less meaningful from role-playing point of view. Installation. There are no installation flavors. Use whatever method you prefer, as long as mod's files end up in corresponding folders and its .esp is activated. Updating. Uninstall the old version and install the new one, while meeting the requirements for both installation and uninstallation. Beginning. Use a back door in cell "War Quarters" in Blackreach. Uninstallation. The mod should have no active scripts once its main quest (exsd_qmain) stops, which should happen at the end of the mod's storyline. After finishing it, exit any of the mod's cells as well as "War Quarters" cell, save and uninstall. As a general rule though, it is recommended to revert to a save made prior to mod installation. Compatibility. Any mod that overwrites the cell blackreachzcell03 ("War Quarters") is expected to conflict. A possible workaround is 'coc exsd_blackreachpre' at the console. Any mod that overrides this mod's behaviour, like interfering with scenes or substantially modifying stock gameplay, is a potential threat. Known issues. 1. Distracting a certain NPC while he's casting a potent spell may get the player char hurt. Severity: inconsequential. Consider it an immersion feature. May get randomly resolved during upcoming development. -
Version 1.0.0
10385 downloads
This mod requires F.M.S. Female Monsters of Skyrim to work. https://www.nexusmods.com/skyrimspecialedition/mods/40350?tab=description and this mod as well... This is an addon To F.M.S. Female Monsters of Skyrim that adds adult themed assets and areas to the test area/ player home. Additions: Gallows Dungeon with with Zaz assets Prisoners Play room - door located in the bedroom Adult pull chains for dancers Must download all included files to function properly - SSE Conversions Zaz Animations, HAnimations, and Esterus are not mine- I take no credit for content Load Extras esp after main esp.-
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