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Found 35 results

  1. TheLastBarbarian

    The Last Barbarian

    "The Last Barbarian" — is a third-person action role-playing game. You are encouraged by the game to proceed with caution, learn from past mistakes, or find alternate areas to explore. If you are not careful, monsters will be able to rape you and you will have to start from the very beginning.“The Last Barbarian” takes place in a fantasy N'ul-realm, plunged into darkness and debauchery after the arrival of the ancient Goddess of Flesh. She gives everyone what they want most. But she distorts all desires and so the whole world is plunged into perversion and violence. Everything around is nourished by sexual energy.The protagonist of the game woke up in the dungeon after the battle with the orcs in her village. She is the last barbarian from a tribe of local Amazons. They never submitted to anyone and valued only their freedom and love. But now she is driven by a thirst for revenge and a desire to revive her tribe. But for now enough words - go ahead and Play! Developer/Publisher: Viktor BlackCensorship: NoneVersion: DemoOS: Win/MacLanguage: English Download Links: Windows macOS Follow the Creator: NewGrounds Twitter Tumblr
  2. A New Sisterhood View File Description: This mod seeks to expand on the Sisterhood of Dibella questline, centering on the temple of Mara. The temple of Dibella enjoys newfound wealth and prestige, its influence felt throughout the province. But this newfound prosperity is driven by a dark submission to the will of a Daedric Lord. Blissfully unaware of this truth, the temple of Mara calls on its sisters for aid. Their influence wanes, much as the Dibellans' once did. They forget their ancient responsibilities, and the temptations lurking beneath their feet. Seeing an opportunity, the sybil and her champion infiltrate the temple, intent on both reclaiming an ancient sanguinian site and corrupting another goddess into their lords' service. After all, why have one goddess when you can make it a threesome? Current Features: A new area beneath the temple of mara, to be customized and adjusted as the questline proceeds Planned Features: A full questline continuing the corruption ending of Deep Blue Frog's sisterhood of Dibella An expanded clergy of mara distributed around skyrim Full Sexlab Integration Notes: I am using this mod as much to teach myself the process of mod creation as anything else. As such, release schedules will depend heavily on how quickly I am able to figure out the various features of the creation kit. Any feedback and advice is extremely welcome. Acknowledgements: Deep Blue Frog - for letting me expand on their work and giving some great advice on how to get this process moving. Submitter DMoney1331 Submitted 07/23/2018 Category Quest Requires At present, it should be able to run on its own. I haven't implemented any elements from other sexlab mods yet. Special Edition Compatible  
  3. DMoney1331

    A New Sisterhood

    Version 0.1.0

    431 downloads

    Description: This mod seeks to expand on the Sisterhood of Dibella questline, centering on the temple of Mara. The temple of Dibella enjoys newfound wealth and prestige, its influence felt throughout the province. But this newfound prosperity is driven by a dark submission to the will of a Daedric Lord. Blissfully unaware of this truth, the temple of Mara calls on its sisters for aid. Their influence wanes, much as the Dibellans' once did. They forget their ancient responsibilities, and the temptations lurking beneath their feet. Seeing an opportunity, the sybil and her champion infiltrate the temple, intent on both reclaiming an ancient sanguinian site and corrupting another goddess into their lords' service. After all, why have one goddess when you can make it a threesome? Current Features: A new area beneath the temple of mara, to be customized and adjusted as the questline proceeds Planned Features: A full questline continuing the corruption ending of Deep Blue Frog's sisterhood of Dibella An expanded clergy of mara distributed around skyrim Full Sexlab Integration Notes: I am using this mod as much to teach myself the process of mod creation as anything else. As such, release schedules will depend heavily on how quickly I am able to figure out the various features of the creation kit. Any feedback and advice is extremely welcome. Acknowledgements: Deep Blue Frog - for letting me expand on their work and giving some great advice on how to get this process moving.
  4. Hearthfire Dungeon Addon View File Hearthfire Dungeon Addon Ever wished your Hearthfire home had more storage space? Maybe a little extra storage space. Or maybe what you were really hoping for was a place to keep all those slaves, naughty followers, captives, and other NPCs you've collected and have lots of options to play with them? Well wait no longer because that is exactly what this mod gives you. The Hearthfire Dungeon Addon adds a large dungeon space to each of the cellar of Heathfire homes you can build in Skyrim. The space branches off the main cellar, first adding a small storeroom where you can keep extra books, loot, ammo and other items. Further down it adds a large main room where you can display and play with slaves and NPCs. In this area you will find many activator icons allowing you to install and swap various ZAP furniture options (more than 40 options are included) as well as three different bed style, or just pack them away to make room for your own options either added with console commands, Display Model, or whatever other furniture placing mod you wish to use. From the main room you can enter the upper grotto pool area where you can sit and relax in a natural cave. Or head down to the prison room where your slaves can sleep, or keep them in kennels, the choice is yours. Finally there is the lower grotto where slaves from the prison can bathe and relax after a hard day of being played with (and you can watch them from the upper grotto). The space includes many other features. In the storeroom you will find an Elder Scroll display case where you can store your Elder Scrolls. There is an arrow ammo storage display that changes according to the type of arrows you have stored in it at the time giving you a visual reference as to what types of arrows you have. There are book cases, weapon racks, chests and strong boxes to keep various other odds and ends. If you happen to be a vampire, your crafted coffin now has a new location in a hidden room that only becomes revealed after crafting the coffin. The pool area include the oft used feature of stripping naked those who enter, but there is the additional feature of being able to turn this function off (look for a basket containing clothes by the entrance to the upper grotto, just click it and the clothes disappear out of the basket, if the clothes are gone the script is off, if the basket is full the script is on). Torch sconces through out the space allow you to dynamically adjust the light levels to whatever suits your personal taste. Just place or remove torches in the sconces to turn on or off additional lighting. Additionally, in the main hall there are some new furniture options as well. You can now freely swap the dining room table set with an alternate chair set or large furpile bed set or just pack them all away. The controls for this are on a shelf just above where the main room workbench appears. Also, I made some of the main room items on the mantle static so they aren't constantly being knocked around. All interior cells now have COC markers so if you use console COC commands you appear at the entrance where you should. Cell ownership is set to the player and I adjusted the interior fog (greatly reducing it). Installation: Installation is easy, either use your favorite mod organizer or manually install the esp and bsa file into your data folder, there are only two files so its easy to keep track off. Enable the mod in your load order and go. NOTE: You do not need the (Loose) version, download that only if you want to peek under the hood and see how the scripts work. Uninstalling: Uninstall with your favorite mod organizeer or just delete the esp and bsa file from your data folder, save and then use a save game editor to clean scripts beginning with BYOHD_ from your save game and you're done. Requirements: Skyrim.esm Update.esm Dragonborn.esm Hearthfires.esm Dawnguard.esm ZAZAnimationPack (version 8.0 or higher) Recommended Mods (NOT required but this mod works well with them): PAHE (Paradise Halls Enhanced) Home Sweet Home Interactive BDSM And You Also Get A Slave I'll Take the Display Model Sexy Bandit Captives Known Conflicts: PAHE Lakeview Cell Addon (this mod will cause the pool water to not look correctly IF it is placed after the Hearthfire Dungeon in your load order. If you wish to use this mod, make sure it is placed BEFORE the Hearthfire Dungeon Addon in your load order) If you are using my older version of this mod previously shared in my Prettier Bandits support thread, make sure you remove all torches and fully uninstall that mod before installing the new version or you may get some odd torches issues. In Game Usage: Install the mod into a new or existing save game. Craft one of the Hearthfire Homes, build the cellar, as soon as the cellar is built the dungeon is there (fully functional) Have at least 20 torches in your inventory (40 will be enough for the full dungeon) Head down to your new dungeon and use the torches to adjust the lights the way you want. Activate whatever furniture options you like, you can change them as often as you want. Explore and enjoy! History: Credits: CPU - for scripting lessons, scripts, patience and encouragement Ed86, Musje and Valcon767 for additional scripting advice T.ara for advice on some of the furniture placement and options Psalam, Karlpaws, Donttouchmethere and Valcon767 for being a great bunch of beta testers, making lots of suggestions and generally helping make this mod what it is. Stalactites are by Leodoidao available at Nexus Future Plans: Port this mod to SE Change Log: ---- Version 1.1, 23nd June 2018 ----- Removed a duplicated interior tower from Winstad Manor (update is safe to install over existing installation) ---- Version 1.0, 22nd June 2018 ----- Uploaded version 1.0 of mod Submitter EinarrTheRed Submitted 06/22/2018 Category Other Requires ZAZ Animation Pack Special Edition Compatible No NOTICE: Zaz (Chris) and T.ara are working on an update to ZAP 8.0+ which my mod heavily relies on. When they have a working update, I'll be updating this mod to include those changes (which I'm told will include ID Refs for various furniture items used). When I update I'll also correct a couple of minor (harmless) issues in the mod. Hopefully sometime after that I'll also be able to release a SE version of this mod. Stay tuned!
  5. Hello. I'd like to ask for some help to make a simple plugin for myself for my game. I'm not exactly proficient in the use of the CK and/or TES5Edit, all I have done in terms of modding is the simple user stuff. I want to make a plugin that does 3 things: 1. Completely disables health regeneration for the player 2. Completely disables magicka regeneration for the player 3. Increases the respawn time of all enemies without breaking radiant quests: in exterior cells, enemies don't need to respawn at all (this would be preferred), and in interior cells, they should be respawn just in time to not outright break radiant quests. I would use these settings for my own playthrough balanced around these mechanics (and a few others). I just want to make sure I do this without breaking anything and in a way that actually works. For the third thing, I know there are plugins which already do that (and there are plugins for the first two as well), but they are old, and I don't know how or if they would work if I just threw them into my load order. There is a plugin in the ERSO Overhaul that makes it so that exterior cells respawn only every 1000 days (which would be good), but it also makes it so that interior cells respawn only every 3000 days, and says "it may break radiant quests". Note 1. The methods by which these results are achieved are irrelevant, especially for the third: what matters is that there wouldn't be respawning enemies for a looong time. This is needed because I plan to play a game where EXP is a limited resource (a'la Gothic series). Note 2. Encounters shouldn't be disabled; I don't care for the vanilla ones, but I have encounter mods, those should work with all other respawns disabled / severely delayed. Note 3. I am using mods that add more enemies (ERSO's Populated Dungeons, Caves, Ruins + Populated Forts Towers Places (I don't insist on the latter, though)), which also shouldn't respawn. Note 4. If it is at all possible, wildlife spawns (deers, rabbits, foxes, etc.) shouldn't be disabled, only what we commonly understand as "enemies" (basically humanoids and the "monster" animals). This is not something that is super-important, I can live without this, but it would still be nice if it is possible to do. If it matters at all, the world is static and deleved through the use of Static PermaZONES, and SXP Redone is used as the EXP mod of choice (although this one is not final), with vanilla EXP gain disabled through the Uncapper. Any kind of help or tutorial would be appreciated. The most I've done in TES5Edit is cleaning dirty edits, the most I've done in the CK is opening and saving a plugin -- in other words, I'm a noob at this.
  6. EinarrTheRed

    Hearthfire Dungeon Addon

    Version 1.1.0

    1,395 downloads

    Hearthfire Dungeon Addon Ever wished your Hearthfire home had more storage space? Maybe a little extra storage space. Or maybe what you were really hoping for was a place to keep all those slaves, naughty followers, captives, and other NPCs you've collected and have lots of options to play with them? Well wait no longer because that is exactly what this mod gives you. The Hearthfire Dungeon Addon adds a large dungeon space to each of the cellar of Heathfire homes you can build in Skyrim. The space branches off the main cellar, first adding a small storeroom where you can keep extra books, loot, ammo and other items. Further down it adds a large main room where you can display and play with slaves and NPCs. In this area you will find many activator icons allowing you to install and swap various ZAP furniture options (more than 40 options are included) as well as three different bed style, or just pack them away to make room for your own options either added with console commands, Display Model, or whatever other furniture placing mod you wish to use. From the main room you can enter the upper grotto pool area where you can sit and relax in a natural cave. Or head down to the prison room where your slaves can sleep, or keep them in kennels, the choice is yours. Finally there is the lower grotto where slaves from the prison can bathe and relax after a hard day of being played with (and you can watch them from the upper grotto). The space includes many other features. In the storeroom you will find an Elder Scroll display case where you can store your Elder Scrolls. There is an arrow ammo storage display that changes according to the type of arrows you have stored in it at the time giving you a visual reference as to what types of arrows you have. There are book cases, weapon racks, chests and strong boxes to keep various other odds and ends. If you happen to be a vampire, your crafted coffin now has a new location in a hidden room that only becomes revealed after crafting the coffin. The pool area include the oft used feature of stripping naked those who enter, but there is the additional feature of being able to turn this function off (look for a basket containing clothes by the entrance to the upper grotto, just click it and the clothes disappear out of the basket, if the clothes are gone the script is off, if the basket is full the script is on). Torch sconces through out the space allow you to dynamically adjust the light levels to whatever suits your personal taste. Just place or remove torches in the sconces to turn on or off additional lighting. Additionally, in the main hall there are some new furniture options as well. You can now freely swap the dining room table set with an alternate chair set or large furpile bed set or just pack them all away. The controls for this are on a shelf just above where the main room workbench appears. Also, I made some of the main room items on the mantle static so they aren't constantly being knocked around. All interior cells now have COC markers so if you use console COC commands you appear at the entrance where you should. Cell ownership is set to the player and I adjusted the interior fog (greatly reducing it). Installation: Installation is easy, either use your favorite mod organizer or manually install the esp and bsa file into your data folder, there are only two files so its easy to keep track off. Enable the mod in your load order and go. NOTE: You do not need the (Loose) version, download that only if you want to peek under the hood and see how the scripts work. Uninstalling: Uninstall with your favorite mod organizeer or just delete the esp and bsa file from your data folder, save and then use a save game editor to clean scripts beginning with BYOHD_ from your save game and you're done. Requirements: Skyrim.esm Update.esm Dragonborn.esm Hearthfires.esm Dawnguard.esm ZAZAnimationPack (version 8.0 or higher) Recommended Mods (NOT required but this mod works well with them): PAHE (Paradise Halls Enhanced) Home Sweet Home Interactive BDSM And You Also Get A Slave I'll Take the Display Model Sexy Bandit Captives Known Conflicts: PAHE Lakeview Cell Addon (this mod will cause the pool water to not look correctly IF it is placed after the Hearthfire Dungeon in your load order. If you wish to use this mod, make sure it is placed BEFORE the Hearthfire Dungeon Addon in your load order) If you are using my older version of this mod previously shared in my Prettier Bandits support thread, make sure you remove all torches and fully uninstall that mod before installing the new version or you may get some odd torches issues. In Game Usage: Install the mod into a new or existing save game. Craft one of the Hearthfire Homes, build the cellar, as soon as the cellar is built the dungeon is there (fully functional) Have at least 20 torches in your inventory (40 will be enough for the full dungeon) Head down to your new dungeon and use the torches to adjust the lights the way you want. Activate whatever furniture options you like, you can change them as often as you want. Explore and enjoy! History: Credits: CPU - for scripting lessons, scripts, patience and encouragement Ed86, Musje and Valcon767 for additional scripting advice T.ara for advice on some of the furniture placement and options Psalam, Karlpaws, Donttouchmethere and Valcon767 for being a great bunch of beta testers, making lots of suggestions and generally helping make this mod what it is. Stalactites are by Leodoidao available at Nexus Future Plans: Port this mod to SE Change Log: ---- Version 1.1, 23nd June 2018 ----- Removed a duplicated interior tower from Winstad Manor (update is safe to install over existing installation) ---- Version 1.0, 22nd June 2018 ----- Uploaded version 1.0 of mod
  7. View File FollowerTEST: Description: The Dungeon is a Milk Maid/Follower home. It Can be used as a player home also. It is accessed via a hatch underneath the drawbridge just outside Whiterun. The key is on the floor in front of it. It was intentionally left mostly bare so players can customize it with their own decorations/furniture. Milk produced in The Dungeon counts towards Whiterun economy. Requirements: Dawnguard, Dragonborn, Sexlab Framework, Sexlab Aroused, Zaz Animation Pack, Milk Mod Economy, Features: ​ Milking Floor with 15 milk pumps Pool Room with 10 milk pumps Main Room with Throne and large table Bunk Room with sleeping spots for 15 Milk Maids/Followers Plenty of room to add custom decoration Hand Navmeshed so Milk Maids/Followers shouldn't get stuck pathing to the Milk Pumps 67 Idle Markers for followers TesV edit Cleaned Personal storage wardrobe, Follower storage wardrobe is unsafe for storing items Collection of items in Personal storage wardrobe Milk Maids/Followers undress around pool and redress after Screenshots: Main Room Milking Floor Bunk Room Installation: Install all requirements Install with preferred mod manager (NMM, Wyre Bash, MO) or extract .esp file into Skyrim data folder (not recommended) Activate .esp SUCCESS time for Brandy Upgrading to V1.3: If you had anything stored in the wardrobes remove them as I've replaced the wardrobes but other then that should be safe to upgrade. Uninstall: Remove any customizations from The Dungeon i.e followers, items, decorations, anything that isn't from the base mod including yourself delete .esp Possible Conflicts: Any mod that changes under the drawbridge just outside Whiterun. Its been confirmed that my mod works with Slaverun and JK's Whiterun (city and outskirt versions). Future Plans: Add some story to The Dungeon i.e who built it, why its there etc. etc. Adding a quest for the key or buying the key so you don't have automatic access Customizable Follower as Steward of The Dungeon ​Adding pseudo needs for followers in The Dungeon Find clearer water for the pool making idle markers usable by player Check out the second post of the forum thread for the status of each one. Recommendations: To have the feel and usage I intend for the mod I recommend these mods Realistic Lighting Overhaul ( Gives The Dungeon a darker atmosphere ) Jaxonz Positioner ( Its great for decorating The Dungeon ) Jaxonz Renamer ( For renaming the throne to "player's name" 's Throne ) Oli3d Furniture Bondage ( For punishing bad Milk Maids/Followers ) My home is Your Home ( So Milk Maids/Followers will stay in The Dungeon while you do the Dragonborn thing ) Multi-Floors Sandboxing ( So followers can use the upper part of the bunk room ) Sexlab Sex Slaves ( Because Sex Slaves and Milk Maids... Need I say more ) Credits: The Zaz animation pack team for their amazing modders resource. Zaz Animation Pack Ed86 for making the awesome Milk Mod Economy fishburger67 for their wonderful scripts from Sexlab Sex Slaves for stripping/redressing followers Special Thanks: Wandering_Mania for their idea of new placement of the entrance and for advice on packing mod for NMM users Larry78 for sort of suggesting making idle markers usable by player WaxenFigure for their helpful advice and links Other: This is not my first mod I've ever made but it is my first mod I've released to the public. I'm not an expert so there might be some mistakes please let me know if you encounter any. This was a personal mod that I decide to share so don't be offended if I don't take your suggestion/s. I am not a programmer/coder/scripter, 3d modeller, animator, etc. I am limited to basically just the creation kit so there might be some things that I won't be able to do. To Skyre users: Add my mod to the block list for reproccer or the cane will do too much damage. To Sexlab Sex Slave users: Overwrite the scripts from my mod with theirs and place my .esp higher then theirs in your load order. I hope you enjoy my mod and... Thank you have a nice day!!!! Having a nice day is not required. If having a shit day please see a doctor, seek nearest set of boobs/pecs (based on your own sexual preferences) or bottle of your favourite alcohol. Thank you Submitter Abinath Submitted 10/16/2014 Category Other Requires Sexlab Framework, Sexlab Aroused, Zaz Animation Pack, Milk Mod Economy Special Edition Compatible
  8. B0ss plz

    Chapter 1: A way out!

    UPDATE! Made the pictures higher quality to view, inserted better and higer quality gifs and a character introduction slide. Will do so on the second chapter and onwards! WELCOME! I've been thinking; where's the best place to start a story... Well in the abandoned prison of course! Exactly where you start your own journey! Amanda is going to have to find her way out. You may be thinking; talk to the statue and sleep, it's that simple. Well... Amanda didn't know this. Enjoy! Thanks for reading you guys! Hope you enjoyed it Credits go to: CEO with OSex Andreis with Kinoko Pose SE Ashal with Sexlab SE And a very special thanks goes to @Tirloque for helping me get the pictures for the story in full view for the readers.
  9. "I was cast out by my comrades, exiled, forced to wander the frozen wastes. But I was not alone, not entirely; the voice, now my only companion, guided me to my destination. Strange, nightmarish creatures awaited me at the entrance; I felt my blood run cold, as cold as Icecrown itself. Inside, I bore witness to horrific acts, demonstrations of power... power that could be mine for the asking. Terrified, I ran... but did not get far. All too soon, my choice was made. Too late did I realise that such power does not come... without a price. Now, the world will pay a far greater toll, for I have returned. I am Kel'Thuzad... your curiosity will be the death of you!" You faced everything that Skyrim had to throw at you and arose triumphant. You prevented the cataclysm, besting Alduin. You defied the first Dragonborn's dark ambitions and his Daedric patron's schemes. You ended the megalomania of an evil Vampire Lord. Yet all that was but a prelude, for a new darkness far more terrible than any other has come from across the void, a terror from another world in a citadel of death and horror. Naxxramas has come, and with it, the deathless legions of the Scourge. You will travel to the frozen north where you will be issued with a mission – to enter Naxxramas and destroy the Scourge invaders. But even entering the citadel will be a challenge, for you will have to travel the world on a heroic quest to synchronise your very soul with the dark magic of the Scourge, hounded by the relentless agents of Kel’Thuzad’s Cult of the Damned at every turn. Once a silent tomb of peaceful, eternal rest housing the deceased of the Nerubian race, Naxxramas is now a corrupted parody of its former self; where once there was silence and peace, now there is endless toil, slavery and suffering. At its heart, the evil Arch-Lich Kel'Thuzad resides, directing and controlling the Scourge forces within and without the citadel, himself a slave to the will of the Lich King Ner'Zhul. Within the shadowed halls of the Necropolis, terrible forces will await you, eager to spill your blood. These enemies are no mere pushovers like those you faced before, and have the stats and the skills to annihilate you – again and again and again. You will be tested and tormented by terrifying enemies that laugh at your petty skills. The Dread Citadel awaits... Many powerful lieutenants obey Kel'Thuzad's command, occupying the four districts of the Dread Citadel: The Military Quarter houses training facilities for the twisted Death Knights of the Scourge, evil warriors who have forsaken their oaths and betrayed their people for power, glory and immortality. The Arachnid Quarter contains the risen former inhabitants of Naxxramas, the deceased Nerubians, and its former guardian Anub'Rekhan, as well as the gigantic spiders bred for war by Kel'Thuzad's acolytes who undergo indoctrination within its halls. The Construct Quarter contains the flesh constructs built by the twisted alchemists and scientists of the Scourge, horrific creations born of suffering and pain, its halls guarded by the strongest prototype creations of the undead. In the Plague Quarter, new strains of the virulent Plague of Undeath are experimented upon, and some of Kel'Thuzad's most powerful necromancers guard its slimy corridors and putrid halls. Yet in the deeps, a terrible creation dwells... Against such foes, your skills will be tested and your will shaken by the sheer might of the Scourge. You thought yourself powerful, yet in the face of such unholy power, your feeble prowess is but a candle flickering in an endless void... When this mod is complete, a huge, multi-stage dungeon of great difficulty and challenge with scripted boss encounters will be added to the game for extremely high level players, along with quests, new suits of armour, new weapons and new spells that you will need to tackle the Scourge. If you enjoyed the old days of vanilla World of Warcraft, and raided Naxxramas, and also want an extremely challenging and massive dungeon introducing into Skyrim for your character to fight through, then this mod is for you. Please, however, consider helping, since there is a lot more to this than simply building a dungeon. Anyone who does help will of course be given the appropriate credit when the mod is completed. If you are interested in helping I require assistance with the following thing(s): Information on how to import monster / boss models from World of Warcraft into Skyrim with animations etc. Just tell me how to do it and it will be done. Alternatively, if you wish to do it yourself, feel free, and send me the files.Even if you are not interested / unable to help, please leave a comment and like this post so that I can firstly get an idea of what you think and also for the purposes of feedback so that I can improve the mod. Thanks for looking and stay tuned for updates. UPDATE Okay, so the latest version is officially lost, but I still have the older version of the mod. After a brief period of thought in which I steeled myself for the task ahead, I am now re-committed to the mod and am going to start again from the old version. This shouldn't be too hard since I have already learned so much from previous efforts. So, the work continues! The Military Quarter / Death Knight Wing VIDEOS: SCREENSHOTS: In WoW: In Skyrim: Note: This mod is a work in progress and will most likely not be finished for a while. This is my first ever mod, and I am learning as I go, and as I learn how to do new things I will go back over what I have already done and re-do it to make it better. I will continue to update this page, posting new screenshots and videos until I feel ready to upload the actual mod. Until then, follow this page or check back on the forum for updates.
  10. Enter_77

    Maids II: Deception

    Version 5.1.3

    1,439 downloads

    Original | Special Edition Main Package Download Due to the size of Maids II: Deception (2GB+), it must be downloaded from one of the sites below. Packages uploaded here on LL are supplementary. Mod Sites ModDB Nexus Mods File Storage View Readme - How to combine 7z part files.txt for installation instructions. MEGA Torrent Available on this file's downloads. Help seed by combining all parts of the regular M2 download and renaming the single .7z archive as "Maids II - Deception SE" ________________________________ Description ________________________________ Maids II: Deception (M2) is a sequel to Maids I: Euphoria for The Elder Scrolls IV: Oblivion. Originally intended to be a simple mod that would add a single maid to a player house for dress-up, the series has evolved to feature a questline. M2 aims to expand upon where M1 left off, this time with an emphasis on story. Quest Start: The quest should be added to the Miscellaneous section of the quest journal upon loading the game with SMSkyrim.esp activated. The quest will instruct you to travel to the town of Jonestead. The Story So Far During the Oblivion Crisis, an organization of mages and alchemists known as Project Purity sought to rule Tamriel by first enslaving its women through the use of a corrupted Hist tree's sap that, when ingested, provoked an insatiable frenzy that made female victims vulnerable to submission. At the request of two maids who were cursed with the sap's effects, the Champion of Cyrodiil put a stop to Purity's plans and saved the women held captive in the palace of the Argonian warlord Desann. The descendants of the two maids - the Pinder family - would face persecution by a resurgent Purity as retaliation for their defeat. Over time, this rivalry escalated to the point where in order to survive, the family had to form a clandestine group of mercenaries whose only purpose was to put an end to Purity once and for all. 200 years later, only two family members remain in a small underground town in Skyrim. The reasons for how and why the rivalry started have long been forgotten by both sides of the conflict. Yet the mercenary group founded by the family remains strong and has undergone drastic transformations. Now composed entirely of female warriors and assassins that rival the Dark Brotherhood in terms of secrecy and skill, the conflict has reached a standstill with both sides waiting for the other to resurface for one last showdown. With the province under siege by dragons and the civil war, Purity is bound to use this distraction as an advantage and unleash their final plan to eradicate the Pinder family and reveal their most devastating weapon yet, all in the name of saving the world from the enigmatic woman known as Matari. Features 17 main quests with several offshoot side quests A large underground complex with several connecting dungeons A new land called Sky's Divide, a tropical dwarven fortress island that becomes accessible from the final quest onwards A new dungeon tileset based on the Dwemer ruins of The Elder Scrolls III: Morrowind 114 interior cells, 16 worldspaces 1 new home and another - a ship - that can be obtainable depending on the Dragonborn's actions Approximately 13,000 lines of dialogue with branching paths 79 voice actors voicing 116 characters A maid management system that expands alongside the main questline and allows players to hire up to 98 maids, have them serve as followers, and depart on missions to temporarily increase player stats while in a city or retrieve a specific type of supplies Optional MCM menu for maid management A companion with an optional friendship and romance system An optional brothel with a dynamic economic system New items, including those from other TES games Optional enemy patrols in the Skyrim wilderness depending on the player's place in the main questline Episodes M2 was originally released in episodic format from 2012 - 2016 for the original The Elder Scrolls V: Skyrim. Each episode advanced the main questline while also adding some post-quest reward bonuses. Below were the release dates for each episode. ________________________________ WARNING ________________________________ M2 is a script-intensive mod with 2,072 scripts. It's highly recommended that M2 is started on a new, clean save (new character/game) with as few script-intensive mods activated as possible. It's suggested that this save be kept aside for M2 updates. If playing on an existing save, it's important to make a backup of the save prior to installing and activating M2. If M2 is ever deactivated and uninstalled, script data will be left over in the save which may affect the stability of the save and other mods that add scripts (such as quest mods). This problem is due to Skyrim's scripting and save system which causes scripts from uninstalled mods to "stick" to a save long after it has been uninstalled. The following issues encountered in M2 are signs that a save game may be experiencing the negative effects of this left over data: Quest advancement issues Scene/NPC-to-NPC conversation stalls (NPCs will appear with the "This person is busy." message when activated and their conversations will never progress) Crashes to Desktop (CTDs) or frozen loading screens Use a save game cleaner, such as SkyrimTools, as a measure of last resort to repair bloated saves. Please read the FAQs for additional suggestions on what to do when problems are encountered. ________________________________ Requirements & Recommendations ________________________________ Semi-Required These are only required for certain installations and optional features. Fores New Idles in Skyrim (FNIS) * Installing - custom animations will be added for certain characters. * Not Installing - characters will stand in place when these animations are requested. * IMPORTANT - remember to run GenerateFNISforUsers.exe after M2 has been installed so that the new animations will function. Read the FNIS readme for detailed instructions. Skyrim Script Extender (SKSE) * SKSE is a prerequisite for SkyUI. * NOTE - SKSE features a built-in mechanic that removes references to OnUpdate() in Papyrus logs called by scripts of uninstalled mods. This is useful in preventing certain CTDs. * NOTE - SKSE v1.7 improves memory handling and may prevent CTDs for certain systems. SkyUI * Installing - SkyUI implements the MCM menu system for M2, which includes portable maid management, settings, and uninstallation. * Not Installing - disables the M2 MCM menu; players required to go to the Pinder House in Jonestead and use the Notepad to access the settings through in-game menus. * NOTE - Hide SkyUI can be installed, in addition to SkyUI, to retain the vanilla UI while still installing the MCM system. * NOTE - A known issue with MCM causes plug-ins placed after the 128th slot in the load order (form ID 7F) to have script issues. Place SMSkyrim.esp at a higher position. * NOTE - if the MCM menu for M2 is not added when loading the mod for the first time, enter the following into the console: SetStage SKI_ConfigManagerInstance 1 Recommended These are suggested optional utilities and mods that only serve to enhance features. Dimonized UNP Body * While any body type, including vanilla, is compatible with M2, most of the added clothing and armors were only designed for UNP by their original creators. Seams may show for non-UNP body types. Flower Girls SE x * Patch specifically designed for M2 adds animations to the Euphoria Palace brothel. Pre-Installation Make a backup save before starting the game with M2 activated. This is a precaution that should always be done before beginning any quest mod. Install any semi-required and recommended mods that are intended to be used before starting the game with M2 activated. If previously installed, ensure that they are fully updated. ________________________________ Incompatibilities ________________________________ Compatibility Patches Various mod patches for M2 are available for download on the following sites. Google Nexus Mods Incompatible The following mods have been confirmed to be incompatible with M2. Any follower management mod that affects M2 NPCs may cause unexpected quest issues. Avoid using to follower management mod for maids in M2. KEY YELLOW --- moderate incompatibility; usually aesthetic. New locations overlap each other, but quest progress can continue. Console commands such as ToggleCollision (tcl) may need to be used. RED --- major incompatibility; M2 is rendered unplayable. ________________________________ FAQs ________________________________ Crashes to Desktop (CTDs) Dialogue Installation Missing Textures Quests Miscellaneous ________________________________ Credits, Thanks, Disclaimers ________________________________ Credits and permissions are listed in the main package readme.
  11. Enter_77

    Maids II: Deception

    Version 5.1.3

    2,905 downloads

    Original | Special Edition Main Package Download Due to the size of Maids II: Deception (2GB+), it must be downloaded from one of the sites below. Packages uploaded here on LL are supplementary. Mod Sites ModDB Nexus Mods File Storage View Readme - How to combine 7z part files.txt for installation instructions. MEGA Torrent Available on this file's downloads. Help seed by combining all parts of the regular M2 download and renaming the single .7z archive as "Maids II - Deception" ________________________________ Description ________________________________ Maids II: Deception (M2) is a sequel to Maids I: Euphoria for The Elder Scrolls IV: Oblivion. Originally intended to be a simple mod that would add a single maid to a player house for dress-up, the series has evolved to feature a questline. M2 aims to expand upon where M1 left off, this time with an emphasis on story. Quest Start: The quest should be added to the Miscellaneous section of the quest journal upon loading the game with SMSkyrim.esp activated. The quest will instruct you to travel to the town of Jonestead. The Story So Far During the Oblivion Crisis, an organization of mages and alchemists known as Project Purity sought to rule Tamriel by first enslaving its women through the use of a corrupted Hist tree's sap that, when ingested, provoked an insatiable frenzy that made female victims vulnerable to submission. At the request of two maids who were cursed with the sap's effects, the Champion of Cyrodiil put a stop to Purity's plans and saved the women held captive in the palace of the Argonian warlord Desann. The descendants of the two maids - the Pinder family - would face persecution by a resurgent Purity as retaliation for their defeat. Over time, this rivalry escalated to the point where in order to survive, the family had to form a clandestine group of mercenaries whose only purpose was to put an end to Purity once and for all. 200 years later, only two family members remain in a small underground town in Skyrim. The reasons for how and why the rivalry started have long been forgotten by both sides of the conflict. Yet the mercenary group founded by the family remains strong and has undergone drastic transformations. Now composed entirely of female warriors and assassins that rival the Dark Brotherhood in terms of secrecy and skill, the conflict has reached a standstill with both sides waiting for the other to resurface for one last showdown. With the province under siege by dragons and the civil war, Purity is bound to use this distraction as an advantage and unleash their final plan to eradicate the Pinder family and reveal their most devastating weapon yet, all in the name of saving the world from the enigmatic woman known as Matari. Features 17 main quests with several offshoot side quests A large underground complex with several connecting dungeons A new land called Sky's Divide, a tropical dwarven fortress island that becomes accessible from the final quest onwards A new dungeon tileset based on the Dwemer ruins of The Elder Scrolls III: Morrowind 114 interior cells, 16 worldspaces 1 new home and another - a ship - that can be obtainable depending on the Dragonborn's actions Approximately 13,000 lines of dialogue with branching paths 79 voice actors voicing 116 characters A maid management system that expands alongside the main questline and allows players to hire up to 98 maids, have them serve as followers, and depart on missions to temporarily increase player stats while in a city or retrieve a specific type of supplies Optional MCM menu for maid management A companion with an optional friendship and romance system An optional brothel with a dynamic economic system New items, including those from other TES games Optional enemy patrols in the Skyrim wilderness depending on the player's place in the main questline Episodes M2 was originally released in episodic format from 2012 - 2016. Each episode advanced the main questline while also adding some post-quest reward bonuses. Below were the release dates for each episode. ________________________________ WARNING ________________________________ M2 is a script-intensive mod with 2,072 scripts. It's highly recommended that M2 is started on a new, clean save (new character/game) with as few script-intensive mods activated as possible. It's suggested that this save be kept aside for M2 updates. If playing on an existing save, it's important to make a backup of the save prior to installing and activating M2. If M2 is ever deactivated and uninstalled, script data will be left over in the save which may affect the stability of the save and other mods that add scripts (such as quest mods). This problem is due to Skyrim's scripting and save system which causes scripts from uninstalled mods to "stick" to a save long after it has been uninstalled. The following issues encountered in M2 are signs that a save game may be experiencing the negative effects of this left over data: Quest advancement issues Scene/NPC-to-NPC conversation stalls (NPCs will appear with the "This person is busy." message when activated and their conversations will never progress) Crashes to Desktop (CTDs) or frozen loading screens Use a save game cleaner, such as Save Game Script Cleaner or SkyrimTools, as a measure of last resort to repair bloated saves. Please read the FAQs for additional suggestions on what to do when problems are encountered. ________________________________ Requirements & Recommendations ________________________________ Required Official DLC Dawnguard Hearthfire Dragonborn Semi-Required These are only required for certain installations and optional features. Fores New Idles in Skyrim (FNIS) * Installing - custom animations will be added for certain characters. * Not Installing - characters will stand in place when these animations are requested. * IMPORTANT - remember to run GenerateFNISforUsers.exe after M2 has been installed so that the new animations will function. Read the FNIS readme for detailed instructions. Skyrim Script Extender (SKSE) * SKSE is a prerequisite for SkyUI. * NOTE - SKSE features a built-in mechanic that removes references to OnUpdate() in Papyrus logs called by scripts of uninstalled mods. This is useful in preventing certain CTDs. * NOTE - SKSE v1.7 improves memory handling and may prevent CTDs for certain systems. SkyUI * Installing - SkyUI implements the MCM menu system for M2, which includes portable maid management, settings, and uninstallation. * Not Installing - disables the M2 MCM menu; players required to go to the Pinder House in Jonestead and use the Notepad to access the settings through in-game menus. * NOTE - SkyUI-Away can be installed, in addition to SkyUI, to retain the vanilla UI while still installing the MCM system. * NOTE - A known issue with MCM causes plug-ins placed after the 128th slot in the load order (form ID 7F) to have script issues. Place SMSkyrim.esp at a higher position. * NOTE - if the MCM menu for M2 is not added when loading the mod for the first time, enter the following into the console: SetStage SKI_ConfigManagerInstance 1 Recommended These are suggested optional utilities and mods that only serve to enhance features. Dimonized UNP Body * While any body type, including vanilla, is compatible with M2, most of the added clothing and armors were only designed for UNP by their original creators. Seams may show for non-UNP body types. Pre-Installation Install the latest version of Skyrim from Steam (v1.9). Older versions and unauthorized copies of Skyrim may be incompatible with M2 at a system level. If updating from a pre-v4.0 install of M2, complete all quests before installing the latest version to ensure a stable playthrough of the original quests. Make a backup save before starting the game with M2 activated. This is a precaution that should always be done before beginning any quest mod. Install any semi-required and recommended mods that are intended to be used before starting the game with M2 activated. If previously installed, ensure that they are fully updated. Uninstall all M2 packages prior to updating from a pre-v4.0 installation. The new SMSkyrim.esp plug-in is flagged as an .esm despite having the .esp extension. Treat it as a master file and keep it grouped with other .esm files. ________________________________ Incompatibilities ________________________________ Compatibility Patches Various mod patches for M2 are available for download on the following sites. Google Nexus Mods Incompatible The following mods have been confirmed to be incompatible with M2. Any follower management mod that affects M2 NPCs may cause unexpected quest issues. Avoid using to follower management mod for maids in M2. KEY YELLOW --- moderate incompatibility; usually aesthetic. New locations overlap each other, but quest progress can continue. Console commands such as ToggleCollision (tcl) may need to be used. RED --- major incompatibility; M2 is rendered unplayable. ________________________________ FAQs ________________________________ Crashes to Desktop (CTDs) Dialogue Installation Missing Textures Quests Miscellaneous ________________________________ Credits, Thanks, Disclaimers ________________________________ Credits and permissions are listed in the main package readme.
  12. View File Original | Special Edition Main Package Download Due to the size of Maids II: Deception (2GB+), it must be downloaded from one of the sites below. Packages uploaded here on LL are supplementary. Mod Sites ModDB Nexus Mods File Storage View Readme - How to combine 7z part files.txt for installation instructions. MEGA Torrent Available on this file's downloads. Help seed by combining all parts of the regular M2 download and renaming the single .7z archive as "Maids II - Deception" ________________________________ Description ________________________________ Maids II: Deception (M2) is a sequel to Maids I: Euphoria for The Elder Scrolls IV: Oblivion. Originally intended to be a simple mod that would add a single maid to a player house for dress-up, the series has evolved to feature a questline. M2 aims to expand upon where M1 left off, this time with an emphasis on story. Quest Start: The quest should be added to the Miscellaneous section of the quest journal upon loading the game with SMSkyrim.esp activated. The quest will instruct you to travel to the town of Jonestead. The Story So Far During the Oblivion Crisis, an organization of mages and alchemists known as Project Purity sought to rule Tamriel by first enslaving its women through the use of a corrupted Hist tree's sap that, when ingested, provoked an insatiable frenzy that made female victims vulnerable to submission. At the request of two maids who were cursed with the sap's effects, the Champion of Cyrodiil put a stop to Purity's plans and saved the women held captive in the palace of the Argonian warlord Desann. The descendants of the two maids - the Pinder family - would face persecution by a resurgent Purity as retaliation for their defeat. Over time, this rivalry escalated to the point where in order to survive, the family had to form a clandestine group of mercenaries whose only purpose was to put an end to Purity once and for all. 200 years later, only two family members remain in a small underground town in Skyrim. The reasons for how and why the rivalry started have long been forgotten by both sides of the conflict. Yet the mercenary group founded by the family remains strong and has undergone drastic transformations. Now composed entirely of female warriors and assassins that rival the Dark Brotherhood in terms of secrecy and skill, the conflict has reached a standstill with both sides waiting for the other to resurface for one last showdown. With the province under siege by dragons and the civil war, Purity is bound to use this distraction as an advantage and unleash their final plan to eradicate the Pinder family and reveal their most devastating weapon yet, all in the name of saving the world from the enigmatic woman known as Matari. Features 17 main quests with several offshoot side quests A large underground complex with several connecting dungeons A new land called Sky's Divide, a tropical dwarven fortress island that becomes accessible from the final quest onwards A new dungeon tileset based on the Dwemer ruins of The Elder Scrolls III: Morrowind 114 interior cells, 16 worldspaces 1 new home and another - a ship - that can be obtainable depending on the Dragonborn's actions Approximately 13,000 lines of dialogue with branching paths 79 voice actors voicing 116 characters A maid management system that expands alongside the main questline and allows players to hire up to 98 maids, have them serve as followers, and depart on missions to temporarily increase player stats while in a city or retrieve a specific type of supplies Optional MCM menu for maid management A companion with an optional friendship and romance system An optional brothel with a dynamic economic system New items, including those from other TES games Optional enemy patrols in the Skyrim wilderness depending on the player's place in the main questline Episodes M2 was originally released in episodic format from 2012 - 2016. Each episode advanced the main questline while also adding some post-quest reward bonuses. Below were the release dates for each episode. ________________________________ WARNING ________________________________ M2 is a script-intensive mod with 2,072 scripts. It's highly recommended that M2 is started on a new, clean save (new character/game) with as few script-intensive mods activated as possible. It's suggested that this save be kept aside for M2 updates. If playing on an existing save, it's important to make a backup of the save prior to installing and activating M2. If M2 is ever deactivated and uninstalled, script data will be left over in the save which may affect the stability of the save and other mods that add scripts (such as quest mods). This problem is due to Skyrim's scripting and save system which causes scripts from uninstalled mods to "stick" to a save long after it has been uninstalled. The following issues encountered in M2 are signs that a save game may be experiencing the negative effects of this left over data: Quest advancement issues Scene/NPC-to-NPC conversation stalls (NPCs will appear with the "This person is busy." message when activated and their conversations will never progress) Crashes to Desktop (CTDs) or frozen loading screens Use a save game cleaner, such as Save Game Script Cleaner or SkyrimTools, as a measure of last resort to repair bloated saves. Please read the FAQs for additional suggestions on what to do when problems are encountered. ________________________________ Requirements & Recommendations ________________________________ Required Official DLC Dawnguard Hearthfire Dragonborn Semi-Required These are only required for certain installations and optional features. Fores New Idles in Skyrim (FNIS) * Installing - custom animations will be added for certain characters. * Not Installing - characters will stand in place when these animations are requested. * IMPORTANT - remember to run GenerateFNISforUsers.exe after M2 has been installed so that the new animations will function. Read the FNIS readme for detailed instructions. Skyrim Script Extender (SKSE) * SKSE is a prerequisite for SkyUI. * NOTE - SKSE features a built-in mechanic that removes references to OnUpdate() in Papyrus logs called by scripts of uninstalled mods. This is useful in preventing certain CTDs. * NOTE - SKSE v1.7 improves memory handling and may prevent CTDs for certain systems. SkyUI * Installing - SkyUI implements the MCM menu system for M2, which includes portable maid management, settings, and uninstallation. * Not Installing - disables the M2 MCM menu; players required to go to the Pinder House in Jonestead and use the Notepad to access the settings through in-game menus. * NOTE - SkyUI-Away can be installed, in addition to SkyUI, to retain the vanilla UI while still installing the MCM system. * NOTE - A known issue with MCM causes plug-ins placed after the 128th slot in the load order (form ID 7F) to have script issues. Place SMSkyrim.esp at a higher position. * NOTE - if the MCM menu for M2 is not added when loading the mod for the first time, enter the following into the console: SetStage SKI_ConfigManagerInstance 1 Recommended These are suggested optional utilities and mods that only serve to enhance features. Dimonized UNP Body * While any body type, including vanilla, is compatible with M2, most of the added clothing and armors were only designed for UNP by their original creators. Seams may show for non-UNP body types. Pre-Installation Install the latest version of Skyrim from Steam (v1.9). Older versions and unauthorized copies of Skyrim may be incompatible with M2 at a system level. If updating from a pre-v4.0 install of M2, complete all quests before installing the latest version to ensure a stable playthrough of the original quests. Make a backup save before starting the game with M2 activated. This is a precaution that should always be done before beginning any quest mod. Install any semi-required and recommended mods that are intended to be used before starting the game with M2 activated. If previously installed, ensure that they are fully updated. Uninstall all M2 packages prior to updating from a pre-v4.0 installation. The new SMSkyrim.esp plug-in is flagged as an .esm despite having the .esp extension. Treat it as a master file and keep it grouped with other .esm files. ________________________________ Incompatibilities ________________________________ Compatibility Patches Various mod patches for M2 are available for download on the following sites. Google Nexus Mods Incompatible The following mods have been confirmed to be incompatible with M2. Any follower management mod that affects M2 NPCs may cause unexpected quest issues. Avoid using to follower management mod for maids in M2. KEY YELLOW --- moderate incompatibility; usually aesthetic. New locations overlap each other, but quest progress can continue. Console commands such as ToggleCollision (tcl) may need to be used. RED --- major incompatibility; M2 is rendered unplayable. ________________________________ FAQs ________________________________ Crashes to Desktop (CTDs) Dialogue Installation Missing Textures Quests Miscellaneous ________________________________ Credits, Thanks, Disclaimers ________________________________ Credits and permissions are listed in the main package readme. Submitter Enter_77 Submitted 08/16/2016 Category Quest Requires Skyrim v1.9 (Skyrim.esm + Update.esm), Dawnguard, Hearthfire, Dragonborn Special Edition Compatible No
  13. Mofme

    Mofme's Torture Crypt

    Version 0.1

    174 downloads

    Four threesome scenes for the excellent Virt-A-Mate VR game. Version 1.5.5 is required. Installation: Unpack scene to Saves folder in your VaM installation folder.
  14. View File Four threesome scenes for the excellent Virt-A-Mate VR game. Version 1.5.5 is required. Installation: Unpack scene to Saves folder in your VaM installation folder. Submitter Mofme Submitted 02/19/2018 Category Misc Requires Virt-A-Mate 1.5.5  
  15. hi, Does anyone have a mod, a patch or know of a mod that makes use of all the Underground Bathhouse's Dungeon devices? If they are just there as props then is there a patch that make then functional? For exmple not just sending willing people to jail but to specify which cell, rack/device, like the X , rack and stocks etc. This mod has been out for a long time so surly someone, who is more skilled and knowledgeable than I must have thought about it. May be one of the slave trainer mods so you can train your slave in the dungeon. I think this is the only aspect of the mod that is lacking some use. You can only send so many willing people to jail and then what? Maybe a mod that sends a bandit, assassin to the racks to be tortured?
  16. Hey there, so i´ve installed a bunch of Mods to enhance the looks of my Skyrim and.. well. Now i have a Big Issue. The Dungeons of Skyrim have a Blue/Yellow/Green/Red Look. This happened to me after i FINALLY got all my Texture Mods working... kind of.. Heres a List of Mods i installed (I ran LOOT yes) SkyFalls and SkyMills Realistic Water Two SMIM + Patches Skyrim Flora Overhaul SDO Full LOD and all of its Patches for Skyrim Revamped Exterior Fog CinematicFireFX enbseries 317 Unbleak ENB Darker Dungeons for ENB Also some 2k Texture Mods Thats about it i think.. -Aki
  17. During my first year of playing with Skyrim mods, I had downloaded a follower pack, or a mod that used a follower pack, that placed several custom followers around Skyrim in different dungeons; the concept behind this was that they had all been captured and needed the Dragonborn to rescue them. I understand how obscure this is, but, if it helps, the original file was found on the Nexus. After searching through my download history, I came up empty. I don't have a name for the mod; only the concept. If this jars some memories, please share. Thanks for reading, folks.
  18. Version 1.3.1

    152 downloads

    Original | Special Edition Morrowind Dwemer Resources is a conversion of David Brasher's Dwemer Ruins modders resource for The Elder Scrolls IV: Oblivion. It brings The Elder Scrolls III: Morrowind-style Dwemer architecture and dungeon tilesets to Skyrim. What has and hasn't been ported Almost all of the original models from the TES4 modders resource have been ported. Those that couldn't be converted to work properly in the TES5 engine have been excluded, including the NPC dwarven constructs. All but one piece of clutter has been excluded in favor of redirecting modders to download InsanitySorrow's Dwemer Clutter resource, which contains higher quality models and textures. Additional modders resource recommendations For more classic Dwemer resources, the following mods are available: Insanity's Dwemer Clutter Insanity's Dwemer Weapons Lore Weapon Expansion* (includes TES3 dwarven dagger) Old Dwarven Katana and Daito* * = requires author's permission to use in mods TES5 - Original & Special Edition Compatibility This resource's assets are compatible with both the original TES5 and TES5 - Special Edition. The included plug-ins intended only for reference have been saved in the original Creation Kit, but will load just fine in the SSE Creation Kit. Mods that use this resource pack If you want your mod added to this list, you may post a comment or send a PM to Enter_77. Maids II: Deception Credits AlpineYJ LOD models [*]David Brasher Dwemer Ruins (original model and texture source) [*]Enter_77 Model conversion and resource compilation for TESV [*]InsanitySorrow Insanity's Dwemer Clutter (high resolution textures used to replace David Brasher's where applicable) Permissions This mod's resources may be distributed & uploaded without explicit permission from the mod author(s) as long as the original author(s) are credited. They may not, however, be included in a mod intended to be monetized. Mirrors AFK Mods Assimilation Lab Dark Creations Nexus Mods TES Alliance
  19. Enter_77

    Morrowind Dwemer Resources

    Version 1.4.1

    72 downloads

    Original | Special Edition Morrowind Dwemer Resources is a conversion of David Brasher's Dwemer Ruins modders resource for The Elder Scrolls IV: Oblivion. It brings The Elder Scrolls III: Morrowind-style Dwemer architecture and dungeon tilesets to Skyrim. What has and hasn't been ported Almost all of the original models from the TES4 modders resource have been ported. Those that couldn't be converted to work properly in the TES5 engine have been excluded, including the NPC dwarven constructs. All but one piece of clutter has been excluded in favor of redirecting modders to download InsanitySorrow's Dwemer Clutter resource, which contains higher quality models and textures. Additional modders resource recommendations For more classic Dwemer resources, the following mods are available: Insanity's Dwemer Clutter Insanity's Dwemer Weapons Lore Weapon Expansion* (includes TES3 dwarven dagger) Old Dwarven Katana and Daito* * = requires author's permission to use in mods TES5 - Original & Special Edition Compatibility This resource's assets are only compatible with TES5 - Special Edition. The included plug-ins intended only for reference have been saved in the SSE Creation Kit and may not load properly in the original Creation Kit. Mods that use this resource pack If you want your mod added to this list, you may post a comment or send a PM to Enter_77. Maids II: Deception Credits AlpineYJ LOD models [*]David Brasher Dwemer Ruins (original model and texture source) [*]Enter_77 Model conversion and resource compilation for TESV [*]InsanitySorrow Insanity's Dwemer Clutter (high resolution textures used to replace David Brasher's where applicable) Permissions This mod's resources may be distributed & uploaded without explicit permission from the mod author(s) as long as the original author(s) are credited. They may not, however, be included in a mod intended to be monetized. Mirrors AFK Mods Nexus Mods
  20. Version V1.4

    30,956 downloads

    FollowerTEST: Description: The Dungeon is a Milk Maid/Follower home. It Can be used as a player home also. It is accessed via a hatch underneath the drawbridge just outside Whiterun. The key is on the floor in front of it. It was intentionally left mostly bare so players can customize it with their own decorations/furniture. Milk produced in The Dungeon counts towards Whiterun economy. Requirements: Dawnguard, Dragonborn, Sexlab Framework, Sexlab Aroused, Zaz Animation Pack, Milk Mod Economy, Features: ​ Milking Floor with 15 milk pumps Pool Room with 10 milk pumps Main Room with Throne and large table Bunk Room with sleeping spots for 15 Milk Maids/Followers Plenty of room to add custom decoration Hand Navmeshed so Milk Maids/Followers shouldn't get stuck pathing to the Milk Pumps 67 Idle Markers for followers TesV edit Cleaned Personal storage wardrobe, Follower storage wardrobe is unsafe for storing items Collection of items in Personal storage wardrobe Milk Maids/Followers undress around pool and redress after Screenshots: Main Room Milking Floor Bunk Room Installation: Install all requirements Install with preferred mod manager (NMM, Wyre Bash, MO) or extract .esp file into Skyrim data folder (not recommended) Activate .esp SUCCESS time for Brandy Upgrading to V1.3: If you had anything stored in the wardrobes remove them as I've replaced the wardrobes but other then that should be safe to upgrade. Uninstall: Remove any customizations from The Dungeon i.e followers, items, decorations, anything that isn't from the base mod including yourself delete .esp Possible Conflicts: Any mod that changes under the drawbridge just outside Whiterun. Its been confirmed that my mod works with Slaverun and JK's Whiterun (city and outskirt versions). Future Plans: Add some story to The Dungeon i.e who built it, why its there etc. etc. Adding a quest for the key or buying the key so you don't have automatic access Customizable Follower as Steward of The Dungeon ​Adding pseudo needs for followers in The Dungeon Find clearer water for the pool making idle markers usable by player Check out the second post of the forum thread for the status of each one. Recommendations: To have the feel and usage I intend for the mod I recommend these mods Realistic Lighting Overhaul ( Gives The Dungeon a darker atmosphere ) Jaxonz Positioner ( Its great for decorating The Dungeon ) Jaxonz Renamer ( For renaming the throne to "player's name" 's Throne ) Oli3d Furniture Bondage ( For punishing bad Milk Maids/Followers ) My home is Your Home ( So Milk Maids/Followers will stay in The Dungeon while you do the Dragonborn thing ) Multi-Floors Sandboxing ( So followers can use the upper part of the bunk room ) Sexlab Sex Slaves ( Because Sex Slaves and Milk Maids... Need I say more ) Credits: The Zaz animation pack team for their amazing modders resource. Zaz Animation Pack Ed86 for making the awesome Milk Mod Economy fishburger67 for their wonderful scripts from Sexlab Sex Slaves for stripping/redressing followers Special Thanks: Wandering_Mania for their idea of new placement of the entrance and for advice on packing mod for NMM users Larry78 for sort of suggesting making idle markers usable by player WaxenFigure for their helpful advice and links Other: This is not my first mod I've ever made but it is my first mod I've released to the public. I'm not an expert so there might be some mistakes please let me know if you encounter any. This was a personal mod that I decide to share so don't be offended if I don't take your suggestion/s. I am not a programmer/coder/scripter, 3d modeller, animator, etc. I am limited to basically just the creation kit so there might be some things that I won't be able to do. To Skyre users: Add my mod to the block list for reproccer or the cane will do too much damage. To Sexlab Sex Slave users: Overwrite the scripts from my mod with theirs and place my .esp higher then theirs in your load order. I hope you enjoy my mod and... Thank you have a nice day!!!! Having a nice day is not required. If having a shit day please see a doctor, seek nearest set of boobs/pecs (based on your own sexual preferences) or bottle of your favourite alcohol. Thank you
  21. Duoleb The Chosen

    The Cathedral

    Version 1.0

    1,228 downloads

    since the owner of this mod disappeared out of thin air on steam, im Re-upoading his Tristram Cathedral mod here on LL The Cathedral is located on Falkreath, here's the video demonstrating the mod
  22. View File Original | Special Edition Main Package Download Due to the size of Maids II: Deception (2GB+), it must be downloaded from one of the sites below. Packages uploaded here on LL are supplementary. Mod Sites ModDB Nexus Mods File Storage View Readme - How to combine 7z part files.txt for installation instructions. MEGA Torrent Available on this file's downloads. Help seed by combining all parts of the regular M2 download and renaming the single .7z archive as "Maids II - Deception SE" ________________________________ Description ________________________________ Maids II: Deception (M2) is a sequel to Maids I: Euphoria for The Elder Scrolls IV: Oblivion. Originally intended to be a simple mod that would add a single maid to a player house for dress-up, the series has evolved to feature a questline. M2 aims to expand upon where M1 left off, this time with an emphasis on story. Quest Start: The quest should be added to the Miscellaneous section of the quest journal upon loading the game with SMSkyrim.esp activated. The quest will instruct you to travel to the town of Jonestead. The Story So Far During the Oblivion Crisis, an organization of mages and alchemists known as Project Purity sought to rule Tamriel by first enslaving its women through the use of a corrupted Hist tree's sap that, when ingested, provoked an insatiable frenzy that made female victims vulnerable to submission. At the request of two maids who were cursed with the sap's effects, the Champion of Cyrodiil put a stop to Purity's plans and saved the women held captive in the palace of the Argonian warlord Desann. The descendants of the two maids - the Pinder family - would face persecution by a resurgent Purity as retaliation for their defeat. Over time, this rivalry escalated to the point where in order to survive, the family had to form a clandestine group of mercenaries whose only purpose was to put an end to Purity once and for all. 200 years later, only two family members remain in a small underground town in Skyrim. The reasons for how and why the rivalry started have long been forgotten by both sides of the conflict. Yet the mercenary group founded by the family remains strong and has undergone drastic transformations. Now composed entirely of female warriors and assassins that rival the Dark Brotherhood in terms of secrecy and skill, the conflict has reached a standstill with both sides waiting for the other to resurface for one last showdown. With the province under siege by dragons and the civil war, Purity is bound to use this distraction as an advantage and unleash their final plan to eradicate the Pinder family and reveal their most devastating weapon yet, all in the name of saving the world from the enigmatic woman known as Matari. Features 17 main quests with several offshoot side quests A large underground complex with several connecting dungeons A new land called Sky's Divide, a tropical dwarven fortress island that becomes accessible from the final quest onwards A new dungeon tileset based on the Dwemer ruins of The Elder Scrolls III: Morrowind 114 interior cells, 16 worldspaces 1 new home and another - a ship - that can be obtainable depending on the Dragonborn's actions Approximately 13,000 lines of dialogue with branching paths 79 voice actors voicing 116 characters A maid management system that expands alongside the main questline and allows players to hire up to 98 maids, have them serve as followers, and depart on missions to temporarily increase player stats while in a city or retrieve a specific type of supplies Optional MCM menu for maid management A companion with an optional friendship and romance system An optional brothel with a dynamic economic system New items, including those from other TES games Optional enemy patrols in the Skyrim wilderness depending on the player's place in the main questline Episodes M2 was originally released in episodic format from 2012 - 2016 for the original The Elder Scrolls V: Skyrim. Each episode advanced the main questline while also adding some post-quest reward bonuses. Below were the release dates for each episode. ________________________________ WARNING ________________________________ M2 is a script-intensive mod with 2,072 scripts. It's highly recommended that M2 is started on a new, clean save (new character/game) with as few script-intensive mods activated as possible. It's suggested that this save be kept aside for M2 updates. If playing on an existing save, it's important to make a backup of the save prior to installing and activating M2. If M2 is ever deactivated and uninstalled, script data will be left over in the save which may affect the stability of the save and other mods that add scripts (such as quest mods). This problem is due to Skyrim's scripting and save system which causes scripts from uninstalled mods to "stick" to a save long after it has been uninstalled. The following issues encountered in M2 are signs that a save game may be experiencing the negative effects of this left over data: Quest advancement issues Scene/NPC-to-NPC conversation stalls (NPCs will appear with the "This person is busy." message when activated and their conversations will never progress) Crashes to Desktop (CTDs) or frozen loading screens Use a save game cleaner, such as SkyrimTools, as a measure of last resort to repair bloated saves. Please read the FAQs for additional suggestions on what to do when problems are encountered. ________________________________ Requirements & Recommendations ________________________________ Semi-Required These are only required for certain installations and optional features. Fores New Idles in Skyrim (FNIS) * Installing - custom animations will be added for certain characters. * Not Installing - characters will stand in place when these animations are requested. * IMPORTANT - remember to run GenerateFNISforUsers.exe after M2 has been installed so that the new animations will function. Read the FNIS readme for detailed instructions. Skyrim Script Extender (SKSE) * SKSE is a prerequisite for SkyUI. * NOTE - SKSE features a built-in mechanic that removes references to OnUpdate() in Papyrus logs called by scripts of uninstalled mods. This is useful in preventing certain CTDs. * NOTE - SKSE v1.7 improves memory handling and may prevent CTDs for certain systems. SkyUI * Installing - SkyUI implements the MCM menu system for M2, which includes portable maid management, settings, and uninstallation. * Not Installing - disables the M2 MCM menu; players required to go to the Pinder House in Jonestead and use the Notepad to access the settings through in-game menus. * NOTE - Hide SkyUI can be installed, in addition to SkyUI, to retain the vanilla UI while still installing the MCM system. * NOTE - A known issue with MCM causes plug-ins placed after the 128th slot in the load order (form ID 7F) to have script issues. Place SMSkyrim.esp at a higher position. * NOTE - if the MCM menu for M2 is not added when loading the mod for the first time, enter the following into the console: SetStage SKI_ConfigManagerInstance 1 Recommended These are suggested optional utilities and mods that only serve to enhance features. Dimonized UNP Body * While any body type, including vanilla, is compatible with M2, most of the added clothing and armors were only designed for UNP by their original creators. Seams may show for non-UNP body types. Flower Girls SE x * Patch specifically designed for M2 adds animations to the Euphoria Palace brothel. Pre-Installation Make a backup save before starting the game with M2 activated. This is a precaution that should always be done before beginning any quest mod. Install any semi-required and recommended mods that are intended to be used before starting the game with M2 activated. If previously installed, ensure that they are fully updated. ________________________________ Incompatibilities ________________________________ Compatibility Patches Various mod patches for M2 are available for download on the following sites. Google Nexus Mods Incompatible The following mods have been confirmed to be incompatible with M2. Any follower management mod that affects M2 NPCs may cause unexpected quest issues. Avoid using to follower management mod for maids in M2. KEY YELLOW --- moderate incompatibility; usually aesthetic. New locations overlap each other, but quest progress can continue. Console commands such as ToggleCollision (tcl) may need to be used. RED --- major incompatibility; M2 is rendered unplayable. ________________________________ FAQs ________________________________ Crashes to Desktop (CTDs) Dialogue Installation Missing Textures Quests Miscellaneous ________________________________ Credits, Thanks, Disclaimers ________________________________ Credits and permissions are listed in the main package readme. Submitter Enter_77 Submitted 12/04/2016 Category Regular Mods Requires Regular Edition Compatible No
  23. Hello, I've been browsing the many mods here but I was unable to find one that would do what I'd want so I'd like to ask if anyone knows a mod that would fit the bill. I'm looking for a mod that would allow me to play the role of a "dungeon mistress" with a harem of slaves. However, unlike any other slave mods I've seen, I would like one that focuses on torture, humiliation and domination of the slaves. I am not interested in any vanilla sex things and especially not straight ones. Furthermore, I'd like it if the mod wasn't completely game or lore changing (like eg. SD+ is) but was more of an optional thing for me to do while playing the game normally, using eg. a personal home/dungeon I can go into whenever I want (Like the Evil Lair of Hydra mod on Nexus). Some lore deviations are ok (I'm using CBBE with some skimpy armor mods, for example) but I don't want to turn my Skyrim into full-on sex simulator. Thank you for any replies and ideas for mods that can at least somewhat fit into what I want, I'll take anything I can get.
  24. As topic says, consistent crashing entering slave training dungeon in the 'Slaverun' mod. Other mods work perfectly, just have problem with this. Not a lot of other people have my problem, so I guess I'll just ask here. Tried: > Reinstall (3 times now. I load a save, enable some mods, then save+quit, gradually building up to avoid problems) > New save (as mentioned above) > TES5 cleaning > Running in low settings (ENB off, 720p, etc.) Notes: I have a powerful machine (which doesn't really matter for Skyrim, I know) (32GB ram, 6 core, 980ti SLI) so it shouldn't be a performance issue. I am running a very focused build for Slave run, trying to avoid unnecessary mods. If you see a non-essential mod that you think is causing issues please let me know, thanks. About papyrus: I have reviewed the papyrus log, and the log seems to abruptly end as soon as I open the door and it attempts to load into the slavetraining dungeon. There are no errors, it just ends. In game, the loading screen only lasts for 4 seconds or so before CTD. There are no CTD error prompts. > Thus this makes it quite difficult to locate the problem. I suspect I goofed up something in my ini files or simply have a bad loadorder. I use LOOT (newest) for my loadorders, some people told me that LOOT doesn't work too well with Loverslab mods, so if you see problems in the loadorder please tell me. This is untouched LOOT sorting. ATTACHED: Load order Papyrus (From what I see, offers no clues, but here it is) skyrim.ini skyrimpref.ini Again, if you have anything to say please leave a comment, it helps me a whole lot! Thank you guys in advance! Update: 18/1/2017 - fixed formatting, added code
  25. dnoah

    A Study In D

    Version 0.1.2 Beta

    151 downloads

    A personal take on the dwemer dissapearance theme. Linear freeform adventure mod focused on story and puzzles. Teaser. "I have no idea what happened to the Dwemer. I have no sense of them in the timeless divine world outside of mortal time. And, in fact, if I did believe they existed, I would be in no hurry to make contact with them. They may, with some justice, hold the Dunmer race responsible for their fate. My intuition is that they are gone forever -- and that is perfectly fine with me." -- Vivec In late 3E' 4th century, a series of discoveries made by a loose group of like-minded mages and scholars across Tamriel has led them to believe in a possibility of a new insight into the events that led to the disappearance of the ancient Dwemer race. The efforts of that group had resulted in an expedition that had found itself approaching the slopes of the Red Mountain on Vvardenfell in 3E 414 and shortly after, vanished without a trace. While this occurrence along with other large-scale efforts to unravel the great Dwemer conundrum have been all but forgotten and abandoned due to numerous turbulences in modern history and studies on the Dwemer per se have been reduced to isolated and misguided attempts of a few self-centered individuals of dubious skill and intentions, it may well be that it would fall to but a single person, albeit one of unfathomable talent and dedication, a champion, of a kind, to discern the elusive edge between a truthful path and a road leading to inevitable peril, discovering and possibly making use of, the nature of those world-shaping forces behind one of the greatest known mysteries of all time. Design. This mod primarily attempts at two things: - Providing a plausible from a lore point of view explanation to the Dwemer disappearance. The explanation comes mostly in form of text or unvoiced dialogue, uncovered during playthrough. - Increasing variety and challenge of stock gameplay by adding puzzles, that are essentialy fairly basic combinatorics with occasional lateral thinking involved. For puzzle commentary & solutions please refer to this post The structure is basically a series of caverns/ruins with a freeform approach; no displayed quests or quest markers, but a self-evident objective of surviving and finding a way out. As such, the playthrough may have a bit of a no-frills old school feel to it: while attempting to remain as user-friendly as possible, the mod will not tolerate obvious or intentional mistakes (such as jumping into lava or locking oneself behind a magical barrier); hopefully, this will encourage the player to be more aware of his/her actions and their consequences. Beta status. No game-breaking issues have been found during testing, but making a save prior to installing this mod to revert to if something goes terribly wrong, is, as always, highly recommended. Requirements. Fuz Ro D-oh - Silent Voice by shadeMe with its required SKSE, Skyrim with Dawnguard and Dragonborn. In-game soft requirements. As it should be obvious from the mod's location and theme, the player character must be able to handle Blackreach on chosen difficulty/rebalance setting, and should express certain interest in Dwemer lore, in form of having completed most of vanilla Skyrim's Dwemer-related quests. There are no hard checks for those quests' completion, but the story can become somewhat less meaningful from role-playing point of view. Installation. There are no installation flavors. Use whatever method you prefer, as long as mod's files end up in corresponding folders and its .esp is activated. Updating. Uninstall the old version and install the new one, while meeting the requirements for both installation and uninstallation. Beginning. Use a back door in cell "War Quarters" in Blackreach. Uninstallation. The mod should have no active scripts once its main quest (exsd_qmain) stops, which should happen at the end of the mod's storyline. After finishing it, exit any of the mod's cells as well as "War Quarters" cell, save and uninstall. As a general rule though, it is recommended to revert to a save made prior to mod installation. Compatibility. Any mod that overwrites the cell blackreachzcell03 ("War Quarters") is expected to conflict. A possible workaround is 'coc exsd_blackreachpre' at the console. Any mod that overrides this mod's behaviour, like interfering with scenes or substantially modifying stock gameplay, is a potential threat. Known issues. 1. Distracting a certain NPC while he's casting a potent spell may get the player char hurt. Severity: inconsequential. Consider it an immersion feature. May get randomly resolved during upcoming development.
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