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  1. During my first year of playing with Skyrim mods, I had downloaded a follower pack, or a mod that used a follower pack, that placed several custom followers around Skyrim in different dungeons; the concept behind this was that they had all been captured and needed the Dragonborn to rescue them. I understand how obscure this is, but, if it helps, the original file was found on the Nexus. After searching through my download history, I came up empty. I don't have a name for the mod; only the concept. If this jars some memories, please share. Thanks for reading, folks.
  2. Hello, I've been browsing the many mods here but I was unable to find one that would do what I'd want so I'd like to ask if anyone knows a mod that would fit the bill. I'm looking for a mod that would allow me to play the role of a "dungeon mistress" with a harem of slaves. However, unlike any other slave mods I've seen, I would like one that focuses on torture, humiliation and domination of the slaves. I am not interested in any vanilla sex things and especially not straight ones. Furthermore, I'd like it if the mod wasn't completely game or lore changing (like eg. SD+ is) but was more of an optional thing for me to do while playing the game normally, using eg. a personal home/dungeon I can go into whenever I want (Like the Evil Lair of Hydra mod on Nexus). Some lore deviations are ok (I'm using CBBE with some skimpy armor mods, for example) but I don't want to turn my Skyrim into full-on sex simulator. Thank you for any replies and ideas for mods that can at least somewhat fit into what I want, I'll take anything I can get.
  3. As topic says, consistent crashing entering slave training dungeon in the 'Slaverun' mod. Other mods work perfectly, just have problem with this. Not a lot of other people have my problem, so I guess I'll just ask here. Tried: > Reinstall (3 times now. I load a save, enable some mods, then save+quit, gradually building up to avoid problems) > New save (as mentioned above) > TES5 cleaning > Running in low settings (ENB off, 720p, etc.) Notes: I have a powerful machine (which doesn't really matter for Skyrim, I know) (32GB ram, 6 core, 980ti SLI) so it shouldn't be a performance issue. I am running a very focused build for Slave run, trying to avoid unnecessary mods. If you see a non-essential mod that you think is causing issues please let me know, thanks. About papyrus: I have reviewed the papyrus log, and the log seems to abruptly end as soon as I open the door and it attempts to load into the slavetraining dungeon. There are no errors, it just ends. In game, the loading screen only lasts for 4 seconds or so before CTD. There are no CTD error prompts. > Thus this makes it quite difficult to locate the problem. I suspect I goofed up something in my ini files or simply have a bad loadorder. I use LOOT (newest) for my loadorders, some people told me that LOOT doesn't work too well with Loverslab mods, so if you see problems in the loadorder please tell me. This is untouched LOOT sorting. ATTACHED: Load order Papyrus (From what I see, offers no clues, but here it is) skyrim.ini skyrimpref.ini Again, if you have anything to say please leave a comment, it helps me a whole lot! Thank you guys in advance! Update: 18/1/2017 - fixed formatting, added code
  4. View File A personal take on the dwemer dissapearance theme. Linear freeform adventure mod focused on story and puzzles. Teaser. "I have no idea what happened to the Dwemer. I have no sense of them in the timeless divine world outside of mortal time. And, in fact, if I did believe they existed, I would be in no hurry to make contact with them. They may, with some justice, hold the Dunmer race responsible for their fate. My intuition is that they are gone forever -- and that is perfectly fine with me." -- Vivec In late 3E' 4th century, a series of discoveries made by a loose group of like-minded mages and scholars across Tamriel has led them to believe in a possibility of a new insight into the events that led to the disappearance of the ancient Dwemer race. The efforts of that group had resulted in an expedition that had found itself approaching the slopes of the Red Mountain on Vvardenfell in 3E 414 and shortly after, vanished without a trace. While this occurrence along with other large-scale efforts to unravel the great Dwemer conundrum have been all but forgotten and abandoned due to numerous turbulences in modern history and studies on the Dwemer per se have been reduced to isolated and misguided attempts of a few self-centered individuals of dubious skill and intentions, it may well be that it would fall to but a single person, albeit one of unfathomable talent and dedication, a champion, of a kind, to discern the elusive edge between a truthful path and a road leading to inevitable peril, discovering and possibly making use of, the nature of those world-shaping forces behind one of the greatest known mysteries of all time. Design. This mod primarily attempts at two things: - Providing a plausible from a lore point of view explanation to the Dwemer disappearance. The explanation comes mostly in form of text or unvoiced dialogue, uncovered during playthrough. - Increasing variety and challenge of stock gameplay by adding puzzles, that are essentialy fairly basic combinatorics with occasional lateral thinking involved. For puzzle commentary & solutions please refer to this post The structure is basically a series of caverns/ruins with a freeform approach; no displayed quests or quest markers, but a self-evident objective of surviving and finding a way out. As such, the playthrough may have a bit of a no-frills old school feel to it: while attempting to remain as user-friendly as possible, the mod will not tolerate obvious or intentional mistakes (such as jumping into lava or locking oneself behind a magical barrier); hopefully, this will encourage the player to be more aware of his/her actions and their consequences. Beta status. No game-breaking issues have been found during testing, but making a save prior to installing this mod to revert to if something goes terribly wrong, is, as always, highly recommended. Requirements. Fuz Ro D-oh - Silent Voice by shadeMe with its required SKSE, Skyrim with Dawnguard and Dragonborn. In-game soft requirements. As it should be obvious from the mod's location and theme, the player character must be able to handle Blackreach on chosen difficulty/rebalance setting, and should express certain interest in Dwemer lore, in form of having completed most of vanilla Skyrim's Dwemer-related quests. There are no hard checks for those quests' completion, but the story can become somewhat less meaningful from role-playing point of view. Installation. There are no installation flavors. Use whatever method you prefer, as long as mod's files end up in corresponding folders and its .esp is activated. Updating. Uninstall the old version and install the new one, while meeting the requirements for both installation and uninstallation. Beginning. Use a back door in cell "War Quarters" in Blackreach. Uninstallation. The mod should have no active scripts once its main quest (exsd_qmain) stops, which should happen at the end of the mod's storyline. After finishing it, exit any of the mod's cells as well as "War Quarters" cell, save and uninstall. As a general rule though, it is recommended to revert to a save made prior to mod installation. Compatibility. Any mod that overwrites the cell blackreachzcell03 ("War Quarters") is expected to conflict. A possible workaround is 'coc exsd_blackreachpre' at the console. Any mod that overrides this mod's behaviour, like interfering with scenes or substantially modifying stock gameplay, is a potential threat. Known issues. 1. Distracting a certain NPC while he's casting a potent spell may get the player char hurt. Severity: inconsequential. Consider it an immersion feature. May get randomly resolved during upcoming development. Submitter dnoah Submitted 01/06/2017 Category WIP / Beta Requires Fuz Ro D-oh - Silent Voice by shadeMe with its required SKSE, Skyrim with Dawnguard and Dragonborn. Special Edition Compatible  
  5. A Study In D

    Version 0.1.2 Beta

    132 downloads

    A personal take on the dwemer dissapearance theme. Linear freeform adventure mod focused on story and puzzles. Teaser. "I have no idea what happened to the Dwemer. I have no sense of them in the timeless divine world outside of mortal time. And, in fact, if I did believe they existed, I would be in no hurry to make contact with them. They may, with some justice, hold the Dunmer race responsible for their fate. My intuition is that they are gone forever -- and that is perfectly fine with me." -- Vivec In late 3E' 4th century, a series of discoveries made by a loose group of like-minded mages and scholars across Tamriel has led them to believe in a possibility of a new insight into the events that led to the disappearance of the ancient Dwemer race. The efforts of that group had resulted in an expedition that had found itself approaching the slopes of the Red Mountain on Vvardenfell in 3E 414 and shortly after, vanished without a trace. While this occurrence along with other large-scale efforts to unravel the great Dwemer conundrum have been all but forgotten and abandoned due to numerous turbulences in modern history and studies on the Dwemer per se have been reduced to isolated and misguided attempts of a few self-centered individuals of dubious skill and intentions, it may well be that it would fall to but a single person, albeit one of unfathomable talent and dedication, a champion, of a kind, to discern the elusive edge between a truthful path and a road leading to inevitable peril, discovering and possibly making use of, the nature of those world-shaping forces behind one of the greatest known mysteries of all time. Design. This mod primarily attempts at two things: - Providing a plausible from a lore point of view explanation to the Dwemer disappearance. The explanation comes mostly in form of text or unvoiced dialogue, uncovered during playthrough. - Increasing variety and challenge of stock gameplay by adding puzzles, that are essentialy fairly basic combinatorics with occasional lateral thinking involved. For puzzle commentary & solutions please refer to this post The structure is basically a series of caverns/ruins with a freeform approach; no displayed quests or quest markers, but a self-evident objective of surviving and finding a way out. As such, the playthrough may have a bit of a no-frills old school feel to it: while attempting to remain as user-friendly as possible, the mod will not tolerate obvious or intentional mistakes (such as jumping into lava or locking oneself behind a magical barrier); hopefully, this will encourage the player to be more aware of his/her actions and their consequences. Beta status. No game-breaking issues have been found during testing, but making a save prior to installing this mod to revert to if something goes terribly wrong, is, as always, highly recommended. Requirements. Fuz Ro D-oh - Silent Voice by shadeMe with its required SKSE, Skyrim with Dawnguard and Dragonborn. In-game soft requirements. As it should be obvious from the mod's location and theme, the player character must be able to handle Blackreach on chosen difficulty/rebalance setting, and should express certain interest in Dwemer lore, in form of having completed most of vanilla Skyrim's Dwemer-related quests. There are no hard checks for those quests' completion, but the story can become somewhat less meaningful from role-playing point of view. Installation. There are no installation flavors. Use whatever method you prefer, as long as mod's files end up in corresponding folders and its .esp is activated. Updating. Uninstall the old version and install the new one, while meeting the requirements for both installation and uninstallation. Beginning. Use a back door in cell "War Quarters" in Blackreach. Uninstallation. The mod should have no active scripts once its main quest (exsd_qmain) stops, which should happen at the end of the mod's storyline. After finishing it, exit any of the mod's cells as well as "War Quarters" cell, save and uninstall. As a general rule though, it is recommended to revert to a save made prior to mod installation. Compatibility. Any mod that overwrites the cell blackreachzcell03 ("War Quarters") is expected to conflict. A possible workaround is 'coc exsd_blackreachpre' at the console. Any mod that overrides this mod's behaviour, like interfering with scenes or substantially modifying stock gameplay, is a potential threat. Known issues. 1. Distracting a certain NPC while he's casting a potent spell may get the player char hurt. Severity: inconsequential. Consider it an immersion feature. May get randomly resolved during upcoming development.
  6. Maids II: Deception

    Version 5.1.1

    851 downloads

    Original | Special Edition Main Package Download Due to the size of Maids II: Deception (2GB+), it must be downloaded from one of the sites below. Packages uploaded here on LL are supplementary. Mod Sites ModDB Nexus Mods File Storage (split archives) The "Main Package" folder contains the mod split into multiple 100MB .7z part files. View the "_Readme - How to combine 7z part files" in the parent folder for instructions. Google (v5.1) MEGA (v5.1) Torrent Available on this file's downloads. Help seed by combining all parts of the regular M2 download and renaming the single .7z archive as "Maids II - Deception SE" ________________________________ Description ________________________________ Maids II: Deception (M2) is a sequel to Maids I: Euphoria for The Elder Scrolls IV: Oblivion. Originally intended to be a simple mod that would add a single maid to a player house for dress-up, the series has evolved to feature a questline. M2 aims to expand upon where M1 left off, this time with an emphasis on story. Quest Start: The quest should be added to the Miscellaneous section of the quest journal upon loading the game with SMSkyrim.esp activated. The quest will instruct you to travel to the town of Jonestead. The Story So Far During the Oblivion Crisis, an organization of mages and alchemists known as Project Purity sought to rule Tamriel by first enslaving its women through the use of a corrupted Hist tree's sap that, when ingested, provoked an insatiable frenzy that made female victims vulnerable to submission. At the request of two maids who were cursed with the sap's effects, the Champion of Cyrodiil put a stop to Purity's plans and saved the women held captive in the palace of the Argonian warlord Desann. The descendants of the two maids - the Pinder family - would face persecution by a resurgent Purity as retaliation for their defeat. Over time, this rivalry escalated to the point where in order to survive, the family had to form a clandestine group of mercenaries whose only purpose was to put an end to Purity once and for all. 200 years later, only two family members remain in a small underground town in Skyrim. The reasons for how and why the rivalry started have long been forgotten by both sides of the conflict. Yet the mercenary group founded by the family remains strong and has undergone drastic transformations. Now composed entirely of female warriors and assassins that rival the Dark Brotherhood in terms of secrecy and skill, the conflict has reached a standstill with both sides waiting for the other to resurface for one last showdown. With the province under siege by dragons and the civil war, Purity is bound to use this distraction as an advantage and unleash their final plan to eradicate the Pinder family and reveal their most devastating weapon yet, all in the name of saving the world from the enigmatic woman known as Matari. Features 17 main quests with several offshoot side quests A large underground complex with several connecting dungeons A new land called Sky's Divide, a tropical dwarven fortress island that becomes accessible from the final quest onwards A new dungeon tileset based on the Dwemer ruins of The Elder Scrolls III: Morrowind 114 interior cells, 16 worldspaces 1 new home and another - a ship - that can be obtainable depending on the Dragonborn's actions Approximately 13,000 lines of dialogue with branching paths 79 voice actors voicing 116 characters A maid management system that expands alongside the main questline and allows players to hire up to 98 maids, have them serve as followers, and depart on missions to temporarily increase player stats while in a city or retrieve a specific type of supplies A companion with an optional friendship and romance system An optional brothel with a dynamic economic system New items, including those from other TES games Optional enemy patrols in the Skyrim wilderness depending on the player's place in the main questline Episodes M2 was originally released in episodic format from 2012 - 2016 for the original The Elder Scrolls V: Skyrim. Each episode advanced the main questline while also adding some post-quest reward bonuses. Below were the release dates for each episode. ________________________________ WARNING ________________________________ M2 is a script-intensive mod with 2,071 scripts. It's highly recommended that M2 is started on a new, clean save (new character/game) with as few script-intensive mods activated as possible. It's suggested that this save be kept aside for M2 updates. If playing on an existing save, it's important to make a backup of the save prior to installing and activating M2. If M2 is ever deactivated and uninstalled, script data will be left over in the save which may affect the stability of the save and other mods that add scripts (such as quest mods). This problem is due to Skyrim's scripting and save system which causes scripts from uninstalled mods to "stick" to a save long after it has been uninstalled. The following issues encountered in M2 are signs that a save game may be experiencing the negative effects of this left over data: Quest advancement issues Scene/NPC-to-NPC conversation stalls (NPCs will appear with the "This person is busy." message when activated and their conversations will never progress) Crashes to Desktop (CTDs) or frozen loading screens Use a save game cleaner, such as SkyrimTools, as a measure of last resort to repair bloated saves. Please read the FAQs for additional suggestions on what to do when problems are encountered. ________________________________ Requirements & Recommendations ________________________________ Semi-Required These are only required for certain installations and optional features. Fores New Idles in Skyrim (FNIS) * Installing - custom animations will be added for certain characters. * Not Installing - characters will stand in place when these animations are requested. * IMPORTANT - remember to run GenerateFNISforUsers.exe after M2 has been installed so that the new animations will function. Read the FNIS readme for detailed instructions. Recommended These are suggested optional utilities and mods that only serve to enhance features. Dimonized UNP Body * While any body type, including vanilla, is compatible with M2, most of the added clothing and armors were only designed for UNP by their original creators. Seams may show for non-UNP body types. Pre-Installation Make a backup save before starting the game with M2 activated. This is a precaution that should always be done before beginning any quest mod. Install any semi-required and recommended mods that are intended to be used before starting the game with M2 activated. If previously installed, ensure that they are fully updated. ________________________________ Incompatibilities ________________________________ Compatibility Patches Various mod patches for M2 are available for download on the following sites. Google Nexus Mods Incompatible The following mods have been confirmed to be incompatible with M2. Any follower management mod that affects M2 NPCs may cause unexpected quest issues. Avoid using to follower management mod for maids in M2. KEY YELLOW --- moderate incompatibility; usually aesthetic. New locations overlap each other, but quest progress can continue. Console commands such as ToggleCollision (tcl) may need to be used. RED --- major incompatibility; M2 is rendered unplayable. ________________________________ FAQs ________________________________ Crashes to Desktop (CTDs) Dialogue Installation Missing Textures Quests Miscellaneous ________________________________ Credits, Thanks, Disclaimers ________________________________ Credits and permissions are listed in the main package readme.
  7. View File Original | Special Edition Main Package Download Due to the size of Maids II: Deception (2GB+), it must be downloaded from one of the sites below. Packages uploaded here on LL are supplementary. Mod Sites ModDB Nexus Mods File Storage (split archives) The "Main Package" folder contains the mod split into multiple 100MB .7z part files. View the "_Readme - How to combine 7z part files" in the parent folder for instructions. Google (v5.1) MEGA (v5.1) Torrent Available on this file's downloads. Help seed by combining all parts of the regular M2 download and renaming the single .7z archive as "Maids II - Deception SE" ________________________________ Description ________________________________ Maids II: Deception (M2) is a sequel to Maids I: Euphoria for The Elder Scrolls IV: Oblivion. Originally intended to be a simple mod that would add a single maid to a player house for dress-up, the series has evolved to feature a questline. M2 aims to expand upon where M1 left off, this time with an emphasis on story. Quest Start: The quest should be added to the Miscellaneous section of the quest journal upon loading the game with SMSkyrim.esp activated. The quest will instruct you to travel to the town of Jonestead. The Story So Far During the Oblivion Crisis, an organization of mages and alchemists known as Project Purity sought to rule Tamriel by first enslaving its women through the use of a corrupted Hist tree's sap that, when ingested, provoked an insatiable frenzy that made female victims vulnerable to submission. At the request of two maids who were cursed with the sap's effects, the Champion of Cyrodiil put a stop to Purity's plans and saved the women held captive in the palace of the Argonian warlord Desann. The descendants of the two maids - the Pinder family - would face persecution by a resurgent Purity as retaliation for their defeat. Over time, this rivalry escalated to the point where in order to survive, the family had to form a clandestine group of mercenaries whose only purpose was to put an end to Purity once and for all. 200 years later, only two family members remain in a small underground town in Skyrim. The reasons for how and why the rivalry started have long been forgotten by both sides of the conflict. Yet the mercenary group founded by the family remains strong and has undergone drastic transformations. Now composed entirely of female warriors and assassins that rival the Dark Brotherhood in terms of secrecy and skill, the conflict has reached a standstill with both sides waiting for the other to resurface for one last showdown. With the province under siege by dragons and the civil war, Purity is bound to use this distraction as an advantage and unleash their final plan to eradicate the Pinder family and reveal their most devastating weapon yet, all in the name of saving the world from the enigmatic woman known as Matari. Features 17 main quests with several offshoot side quests A large underground complex with several connecting dungeons A new land called Sky's Divide, a tropical dwarven fortress island that becomes accessible from the final quest onwards A new dungeon tileset based on the Dwemer ruins of The Elder Scrolls III: Morrowind 114 interior cells, 16 worldspaces 1 new home and another - a ship - that can be obtainable depending on the Dragonborn's actions Approximately 13,000 lines of dialogue with branching paths 79 voice actors voicing 116 characters A maid management system that expands alongside the main questline and allows players to hire up to 98 maids, have them serve as followers, and depart on missions to temporarily increase player stats while in a city or retrieve a specific type of supplies A companion with an optional friendship and romance system An optional brothel with a dynamic economic system New items, including those from other TES games Optional enemy patrols in the Skyrim wilderness depending on the player's place in the main questline Episodes M2 was originally released in episodic format from 2012 - 2016 for the original The Elder Scrolls V: Skyrim. Each episode advanced the main questline while also adding some post-quest reward bonuses. Below were the release dates for each episode. ________________________________ WARNING ________________________________ M2 is a script-intensive mod with 2,071 scripts. It's highly recommended that M2 is started on a new, clean save (new character/game) with as few script-intensive mods activated as possible. It's suggested that this save be kept aside for M2 updates. If playing on an existing save, it's important to make a backup of the save prior to installing and activating M2. If M2 is ever deactivated and uninstalled, script data will be left over in the save which may affect the stability of the save and other mods that add scripts (such as quest mods). This problem is due to Skyrim's scripting and save system which causes scripts from uninstalled mods to "stick" to a save long after it has been uninstalled. The following issues encountered in M2 are signs that a save game may be experiencing the negative effects of this left over data: Quest advancement issues Scene/NPC-to-NPC conversation stalls (NPCs will appear with the "This person is busy." message when activated and their conversations will never progress) Crashes to Desktop (CTDs) or frozen loading screens Use a save game cleaner, such as SkyrimTools, as a measure of last resort to repair bloated saves. Please read the FAQs for additional suggestions on what to do when problems are encountered. ________________________________ Requirements & Recommendations ________________________________ Semi-Required These are only required for certain installations and optional features. Fores New Idles in Skyrim (FNIS) * Installing - custom animations will be added for certain characters. * Not Installing - characters will stand in place when these animations are requested. * IMPORTANT - remember to run GenerateFNISforUsers.exe after M2 has been installed so that the new animations will function. Read the FNIS readme for detailed instructions. Recommended These are suggested optional utilities and mods that only serve to enhance features. Dimonized UNP Body * While any body type, including vanilla, is compatible with M2, most of the added clothing and armors were only designed for UNP by their original creators. Seams may show for non-UNP body types. Pre-Installation Make a backup save before starting the game with M2 activated. This is a precaution that should always be done before beginning any quest mod. Install any semi-required and recommended mods that are intended to be used before starting the game with M2 activated. If previously installed, ensure that they are fully updated. ________________________________ Incompatibilities ________________________________ Compatibility Patches Various mod patches for M2 are available for download on the following sites. Google Nexus Mods Incompatible The following mods have been confirmed to be incompatible with M2. Any follower management mod that affects M2 NPCs may cause unexpected quest issues. Avoid using to follower management mod for maids in M2. KEY YELLOW --- moderate incompatibility; usually aesthetic. New locations overlap each other, but quest progress can continue. Console commands such as ToggleCollision (tcl) may need to be used. RED --- major incompatibility; M2 is rendered unplayable. ________________________________ FAQs ________________________________ Crashes to Desktop (CTDs) Dialogue Installation Missing Textures Quests Miscellaneous ________________________________ Credits, Thanks, Disclaimers ________________________________ Credits and permissions are listed in the main package readme. Submitter Enter_77 Submitted 12/04/2016 Category Regular Mods Requires Regular Edition Compatible No
  8. Hidden Basements

    I'm looking for a mod to player homes (be they current ones or ones added) that have a hidden basement. I have seen several that add basements but none appear to be truly hidden. I was wondering if there was a modded house that had the entrance to the basement somewhat hidden (a cellar door with a loading screen maybe, or perhaps a normal door that a lock could be placed on). As I've said I have seen mods for homes with cellars, (even cellars that look like sex dungeons) however, the entrance tends to be very open and accessible so an NPC could just wander into it. I enjoy the RP element of the cellar being hidden and even inaccessible for other characters in the game.
  9. Morrowind Dwemer Resources

    Version 1.4.1

    52 downloads

    Original | Special Edition Morrowind Dwemer Resources is a conversion of David Brasher's Dwemer Ruins modders resource for The Elder Scrolls IV: Oblivion. It brings The Elder Scrolls III: Morrowind-style Dwemer architecture and dungeon tilesets to Skyrim. What has and hasn't been ported Almost all of the original models from the TES4 modders resource have been ported. Those that couldn't be converted to work properly in the TES5 engine have been excluded, including the NPC dwarven constructs. All but one piece of clutter has been excluded in favor of redirecting modders to download InsanitySorrow's Dwemer Clutter resource, which contains higher quality models and textures. Additional modders resource recommendations For more classic Dwemer resources, the following mods are available: Insanity's Dwemer Clutter Insanity's Dwemer Weapons Lore Weapon Expansion* (includes TES3 dwarven dagger) Old Dwarven Katana and Daito* * = requires author's permission to use in mods TES5 - Original & Special Edition Compatibility This resource's assets are only compatible with TES5 - Special Edition. The included plug-ins intended only for reference have been saved in the SSE Creation Kit and may not load properly in the original Creation Kit. Mods that use this resource pack If you want your mod added to this list, you may post a comment or send a PM to Enter_77. Maids II: Deception Credits AlpineYJ LOD models [*]David Brasher Dwemer Ruins (original model and texture source) [*]Enter_77 Model conversion and resource compilation for TESV [*]InsanitySorrow Insanity's Dwemer Clutter (high resolution textures used to replace David Brasher's where applicable) Permissions This mod's resources may be distributed & uploaded without explicit permission from the mod author(s) as long as the original author(s) are credited. They may not, however, be included in a mod intended to be monetized. Mirrors AFK Mods Nexus Mods
  10. View File Original | Special Edition Morrowind Dwemer Resources is a conversion of David Brasher's Dwemer Ruins modders resource for The Elder Scrolls IV: Oblivion. It brings The Elder Scrolls III: Morrowind-style Dwemer architecture and dungeon tilesets to Skyrim. What has and hasn't been ported Almost all of the original models from the TES4 modders resource have been ported. Those that couldn't be converted to work properly in the TES5 engine have been excluded, including the NPC dwarven constructs. All but one piece of clutter has been excluded in favor of redirecting modders to download InsanitySorrow's Dwemer Clutter resource, which contains higher quality models and textures. Additional modders resource recommendations For more classic Dwemer resources, the following mods are available: Insanity's Dwemer Clutter Insanity's Dwemer Weapons Lore Weapon Expansion* (includes TES3 dwarven dagger) Old Dwarven Katana and Daito* * = requires author's permission to use in mods TES5 - Original & Special Edition Compatibility This resource's assets are only compatible with TES5 - Special Edition. The included plug-ins intended only for reference have been saved in the SSE Creation Kit and may not load properly in the original Creation Kit. Mods that use this resource pack If you want your mod added to this list, you may post a comment or send a PM to Enter_77. Maids II: Deception Credits AlpineYJLOD models [*]David Brasher Dwemer Ruins (original model and texture source) [*]Enter_77 Model conversion and resource compilation for TESV [*]InsanitySorrow Insanity's Dwemer Clutter (high resolution textures used to replace David Brasher's where applicable) Permissions This mod's resources may be distributed & uploaded without explicit permission from the mod author(s) as long as the original author(s) are credited. They may not, however, be included in a mod intended to be monetized. Mirrors AFK Mods Nexus Mods Submitter Enter_77 Submitted 11/14/2016 Category Regular Mods Requires Regular Edition Compatible  
  11. As the title says I'm looking a good dungeon with cells, mainly forts or cities. Can you suggest me a few? Thanks the answers in advance.
  12. Maids II: Deception

    Version 5.1.1

    2,219 downloads

    Original | Special Edition Main Package Download Due to the size of Maids II: Deception (2GB+), it must be downloaded from one of the sites below. Packages uploaded here on LL are supplementary. Mod Sites ModDB Nexus Mods File Storage (split archives) The "Main Package" folder contains the mod split into multiple 100MB .7z part files. View the "_Readme - How to combine 7z part files" in the parent folder for instructions. Google (v5.1) MEGA (v5.1) Torrent Available on this file's downloads. Help seed by combining all parts of the regular M2 download and renaming the single .7z archive as "Maids II - Deception" ________________________________ Description ________________________________ Maids II: Deception (M2) is a sequel to Maids I: Euphoria for The Elder Scrolls IV: Oblivion. Originally intended to be a simple mod that would add a single maid to a player house for dress-up, the series has evolved to feature a questline. M2 aims to expand upon where M1 left off, this time with an emphasis on story. Quest Start: The quest should be added to the Miscellaneous section of the quest journal upon loading the game with SMSkyrim.esp activated. The quest will instruct you to travel to the town of Jonestead. The Story So Far During the Oblivion Crisis, an organization of mages and alchemists known as Project Purity sought to rule Tamriel by first enslaving its women through the use of a corrupted Hist tree's sap that, when ingested, provoked an insatiable frenzy that made female victims vulnerable to submission. At the request of two maids who were cursed with the sap's effects, the Champion of Cyrodiil put a stop to Purity's plans and saved the women held captive in the palace of the Argonian warlord Desann. The descendants of the two maids - the Pinder family - would face persecution by a resurgent Purity as retaliation for their defeat. Over time, this rivalry escalated to the point where in order to survive, the family had to form a clandestine group of mercenaries whose only purpose was to put an end to Purity once and for all. 200 years later, only two family members remain in a small underground town in Skyrim. The reasons for how and why the rivalry started have long been forgotten by both sides of the conflict. Yet the mercenary group founded by the family remains strong and has undergone drastic transformations. Now composed entirely of female warriors and assassins that rival the Dark Brotherhood in terms of secrecy and skill, the conflict has reached a standstill with both sides waiting for the other to resurface for one last showdown. With the province under siege by dragons and the civil war, Purity is bound to use this distraction as an advantage and unleash their final plan to eradicate the Pinder family and reveal their most devastating weapon yet, all in the name of saving the world from the enigmatic woman known as Matari. Features 17 main quests with several offshoot side quests A large underground complex with several connecting dungeons A new land called Sky's Divide, a tropical dwarven fortress island that becomes accessible from the final quest onwards A new dungeon tileset based on the Dwemer ruins of The Elder Scrolls III: Morrowind 114 interior cells, 16 worldspaces 1 new home and another - a ship - that can be obtainable depending on the Dragonborn's actions Approximately 13,000 lines of dialogue with branching paths 79 voice actors voicing 116 characters A maid management system that expands alongside the main questline and allows players to hire up to 98 maids, have them serve as followers, and depart on missions to temporarily increase player stats while in a city or retrieve a specific type of supplies Optional MCM menu for maid management A companion with an optional friendship and romance system An optional brothel with a dynamic economic system New items, including those from other TES games Optional enemy patrols in the Skyrim wilderness depending on the player's place in the main questline Episodes M2 was originally released in episodic format from 2012 - 2016. Each episode advanced the main questline while also adding some post-quest reward bonuses. Below were the release dates for each episode. ________________________________ WARNING ________________________________ M2 is a script-intensive mod with 2,071 scripts. It's highly recommended that M2 is started on a new, clean save (new character/game) with as few script-intensive mods activated as possible. It's suggested that this save be kept aside for M2 updates. If playing on an existing save, it's important to make a backup of the save prior to installing and activating M2. If M2 is ever deactivated and uninstalled, script data will be left over in the save which may affect the stability of the save and other mods that add scripts (such as quest mods). This problem is due to Skyrim's scripting and save system which causes scripts from uninstalled mods to "stick" to a save long after it has been uninstalled. The following issues encountered in M2 are signs that a save game may be experiencing the negative effects of this left over data: Quest advancement issues Scene/NPC-to-NPC conversation stalls (NPCs will appear with the "This person is busy." message when activated and their conversations will never progress) Crashes to Desktop (CTDs) or frozen loading screens Use a save game cleaner, such as Save Game Script Cleaner or SkyrimTools, as a measure of last resort to repair bloated saves. Please read the FAQs for additional suggestions on what to do when problems are encountered. ________________________________ Requirements & Recommendations ________________________________ Required Official DLC Dawnguard Hearthfire Dragonborn Semi-Required These are only required for certain installations and optional features. Fores New Idles in Skyrim (FNIS) * Installing - custom animations will be added for certain characters. * Not Installing - characters will stand in place when these animations are requested. * IMPORTANT - remember to run GenerateFNISforUsers.exe after M2 has been installed so that the new animations will function. Read the FNIS readme for detailed instructions. Skyrim Script Extender (SKSE) * SKSE is a prerequisite for SkyUI. * NOTE - SKSE features a built-in mechanic that removes references to OnUpdate() in Papyrus logs called by scripts of uninstalled mods. This is useful in preventing certain CTDs. * NOTE - SKSE v1.7 improves memory handling and may prevent CTDs for certain systems. SkyUI * Installing - SkyUI implements the MCM menu system for M2, which includes portable maid management, settings, and uninstallation. * Not Installing - disables the M2 MCM menu; players required to go to the Pinder House in Jonestead and use the Notepad to access the settings through in-game menus. * NOTE - SkyUI-Away can be installed, in addition to SkyUI, to retain the vanilla UI while still installing the MCM system. * NOTE - A known issue with MCM causes plug-ins placed after the 128th slot in the load order (form ID 7F) to have script issues. Place SMSkyrim.esp at a higher position. * NOTE - if the MCM menu for M2 is not added when loading the mod for the first time, enter the following into the console: SetStage SKI_ConfigManagerInstance 1 Recommended These are suggested optional utilities and mods that only serve to enhance features. Dimonized UNP Body * While any body type, including vanilla, is compatible with M2, most of the added clothing and armors were only designed for UNP by their original creators. Seams may show for non-UNP body types. Pre-Installation Install the latest version of Skyrim from Steam (v1.9). Older versions and unauthorized copies of Skyrim may be incompatible with M2 at a system level. If updating from a pre-v4.0 install of M2, complete all quests before installing the latest version to ensure a stable playthrough of the original quests. Make a backup save before starting the game with M2 activated. This is a precaution that should always be done before beginning any quest mod. Install any semi-required and recommended mods that are intended to be used before starting the game with M2 activated. If previously installed, ensure that they are fully updated. Uninstall all M2 packages prior to updating from a pre-v4.0 installation. The new SMSkyrim.esp plug-in is flagged as an .esm despite having the .esp extension. Treat it as a master file and keep it grouped with other .esm files. ________________________________ Incompatibilities ________________________________ Compatibility Patches Various mod patches for M2 are available for download on the following sites. Google Nexus Mods Incompatible The following mods have been confirmed to be incompatible with M2. Any follower management mod that affects M2 NPCs may cause unexpected quest issues. Avoid using to follower management mod for maids in M2. KEY YELLOW --- moderate incompatibility; usually aesthetic. New locations overlap each other, but quest progress can continue. Console commands such as ToggleCollision (tcl) may need to be used. RED --- major incompatibility; M2 is rendered unplayable. ________________________________ FAQs ________________________________ Crashes to Desktop (CTDs) Dialogue Installation Missing Textures Quests Miscellaneous ________________________________ Credits, Thanks, Disclaimers ________________________________ Credits and permissions are listed in the main package readme.
  13. View File Original | Special Edition Main Package Download Due to the size of Maids II: Deception (2GB+), it must be downloaded from one of the sites below. Packages uploaded here on LL are supplementary. Mod Sites ModDB Nexus Mods File Storage (split archives) The "Main Package" folder contains the mod split into multiple 100MB .7z part files. View the "_Readme - How to combine 7z part files" in the parent folder for instructions. Google (v5.1) MEGA (v5.1) Torrent Available on this file's downloads. Help seed by combining all parts of the regular M2 download and renaming the single .7z archive as "Maids II - Deception" ________________________________ Description ________________________________ Maids II: Deception (M2) is a sequel to Maids I: Euphoria for The Elder Scrolls IV: Oblivion. Originally intended to be a simple mod that would add a single maid to a player house for dress-up, the series has evolved to feature a questline. M2 aims to expand upon where M1 left off, this time with an emphasis on story. Quest Start: The quest should be added to the Miscellaneous section of the quest journal upon loading the game with SMSkyrim.esp activated. The quest will instruct you to travel to the town of Jonestead. The Story So Far During the Oblivion Crisis, an organization of mages and alchemists known as Project Purity sought to rule Tamriel by first enslaving its women through the use of a corrupted Hist tree's sap that, when ingested, provoked an insatiable frenzy that made female victims vulnerable to submission. At the request of two maids who were cursed with the sap's effects, the Champion of Cyrodiil put a stop to Purity's plans and saved the women held captive in the palace of the Argonian warlord Desann. The descendants of the two maids - the Pinder family - would face persecution by a resurgent Purity as retaliation for their defeat. Over time, this rivalry escalated to the point where in order to survive, the family had to form a clandestine group of mercenaries whose only purpose was to put an end to Purity once and for all. 200 years later, only two family members remain in a small underground town in Skyrim. The reasons for how and why the rivalry started have long been forgotten by both sides of the conflict. Yet the mercenary group founded by the family remains strong and has undergone drastic transformations. Now composed entirely of female warriors and assassins that rival the Dark Brotherhood in terms of secrecy and skill, the conflict has reached a standstill with both sides waiting for the other to resurface for one last showdown. With the province under siege by dragons and the civil war, Purity is bound to use this distraction as an advantage and unleash their final plan to eradicate the Pinder family and reveal their most devastating weapon yet, all in the name of saving the world from the enigmatic woman known as Matari. Features 17 main quests with several offshoot side quests A large underground complex with several connecting dungeons A new land called Sky's Divide, a tropical dwarven fortress island that becomes accessible from the final quest onwards A new dungeon tileset based on the Dwemer ruins of The Elder Scrolls III: Morrowind 114 interior cells, 16 worldspaces 1 new home and another - a ship - that can be obtainable depending on the Dragonborn's actions Approximately 13,000 lines of dialogue with branching paths 79 voice actors voicing 116 characters A maid management system that expands alongside the main questline and allows players to hire up to 98 maids, have them serve as followers, and depart on missions to temporarily increase player stats while in a city or retrieve a specific type of supplies Optional MCM menu for maid management A companion with an optional friendship and romance system An optional brothel with a dynamic economic system New items, including those from other TES games Optional enemy patrols in the Skyrim wilderness depending on the player's place in the main questline Episodes M2 was originally released in episodic format from 2012 - 2016. Each episode advanced the main questline while also adding some post-quest reward bonuses. Below were the release dates for each episode. ________________________________ WARNING ________________________________ M2 is a script-intensive mod with 2,071 scripts. It's highly recommended that M2 is started on a new, clean save (new character/game) with as few script-intensive mods activated as possible. It's suggested that this save be kept aside for M2 updates. If playing on an existing save, it's important to make a backup of the save prior to installing and activating M2. If M2 is ever deactivated and uninstalled, script data will be left over in the save which may affect the stability of the save and other mods that add scripts (such as quest mods). This problem is due to Skyrim's scripting and save system which causes scripts from uninstalled mods to "stick" to a save long after it has been uninstalled. The following issues encountered in M2 are signs that a save game may be experiencing the negative effects of this left over data: Quest advancement issues Scene/NPC-to-NPC conversation stalls (NPCs will appear with the "This person is busy." message when activated and their conversations will never progress) Crashes to Desktop (CTDs) or frozen loading screens Use a save game cleaner, such as Save Game Script Cleaner or SkyrimTools, as a measure of last resort to repair bloated saves. Please read the FAQs for additional suggestions on what to do when problems are encountered. ________________________________ Requirements & Recommendations ________________________________ Required Official DLC Dawnguard Hearthfire Dragonborn Semi-Required These are only required for certain installations and optional features. Fores New Idles in Skyrim (FNIS) * Installing - custom animations will be added for certain characters. * Not Installing - characters will stand in place when these animations are requested. * IMPORTANT - remember to run GenerateFNISforUsers.exe after M2 has been installed so that the new animations will function. Read the FNIS readme for detailed instructions. Skyrim Script Extender (SKSE) * SKSE is a prerequisite for SkyUI. * NOTE - SKSE features a built-in mechanic that removes references to OnUpdate() in Papyrus logs called by scripts of uninstalled mods. This is useful in preventing certain CTDs. * NOTE - SKSE v1.7 improves memory handling and may prevent CTDs for certain systems. SkyUI * Installing - SkyUI implements the MCM menu system for M2, which includes portable maid management, settings, and uninstallation. * Not Installing - disables the M2 MCM menu; players required to go to the Pinder House in Jonestead and use the Notepad to access the settings through in-game menus. * NOTE - SkyUI-Away can be installed, in addition to SkyUI, to retain the vanilla UI while still installing the MCM system. * NOTE - A known issue with MCM causes plug-ins placed after the 128th slot in the load order (form ID 7F) to have script issues. Place SMSkyrim.esp at a higher position. * NOTE - if the MCM menu for M2 is not added when loading the mod for the first time, enter the following into the console: SetStage SKI_ConfigManagerInstance 1 Recommended These are suggested optional utilities and mods that only serve to enhance features. Dimonized UNP Body * While any body type, including vanilla, is compatible with M2, most of the added clothing and armors were only designed for UNP by their original creators. Seams may show for non-UNP body types. Pre-Installation Install the latest version of Skyrim from Steam (v1.9). Older versions and unauthorized copies of Skyrim may be incompatible with M2 at a system level. If updating from a pre-v4.0 install of M2, complete all quests before installing the latest version to ensure a stable playthrough of the original quests. Make a backup save before starting the game with M2 activated. This is a precaution that should always be done before beginning any quest mod. Install any semi-required and recommended mods that are intended to be used before starting the game with M2 activated. If previously installed, ensure that they are fully updated. Uninstall all M2 packages prior to updating from a pre-v4.0 installation. The new SMSkyrim.esp plug-in is flagged as an .esm despite having the .esp extension. Treat it as a master file and keep it grouped with other .esm files. ________________________________ Incompatibilities ________________________________ Compatibility Patches Various mod patches for M2 are available for download on the following sites. Google Nexus Mods Incompatible The following mods have been confirmed to be incompatible with M2. Any follower management mod that affects M2 NPCs may cause unexpected quest issues. Avoid using to follower management mod for maids in M2. KEY YELLOW --- moderate incompatibility; usually aesthetic. New locations overlap each other, but quest progress can continue. Console commands such as ToggleCollision (tcl) may need to be used. RED --- major incompatibility; M2 is rendered unplayable. ________________________________ FAQs ________________________________ Crashes to Desktop (CTDs) Dialogue Installation Missing Textures Quests Miscellaneous ________________________________ Credits, Thanks, Disclaimers ________________________________ Credits and permissions are listed in the main package readme. Submitter Enter_77 Submitted 08/16/2016 Category Quest Requires Skyrim v1.9 (Skyrim.esm + Update.esm), Dawnguard, Hearthfire, Dragonborn Special Edition Compatible No
  14. Version 1.3.1

    135 downloads

    Original | Special Edition Morrowind Dwemer Resources is a conversion of David Brasher's Dwemer Ruins modders resource for The Elder Scrolls IV: Oblivion. It brings The Elder Scrolls III: Morrowind-style Dwemer architecture and dungeon tilesets to Skyrim. What has and hasn't been ported Almost all of the original models from the TES4 modders resource have been ported. Those that couldn't be converted to work properly in the TES5 engine have been excluded, including the NPC dwarven constructs. All but one piece of clutter has been excluded in favor of redirecting modders to download InsanitySorrow's Dwemer Clutter resource, which contains higher quality models and textures. Additional modders resource recommendations For more classic Dwemer resources, the following mods are available: Insanity's Dwemer Clutter Insanity's Dwemer Weapons Lore Weapon Expansion* (includes TES3 dwarven dagger) Old Dwarven Katana and Daito* * = requires author's permission to use in mods TES5 - Original & Special Edition Compatibility This resource's assets are compatible with both the original TES5 and TES5 - Special Edition. The included plug-ins intended only for reference have been saved in the original Creation Kit, but will load just fine in the SSE Creation Kit. Mods that use this resource pack If you want your mod added to this list, you may post a comment or send a PM to Enter_77. Maids II: Deception Credits AlpineYJ LOD models [*]David Brasher Dwemer Ruins (original model and texture source) [*]Enter_77 Model conversion and resource compilation for TESV [*]InsanitySorrow Insanity's Dwemer Clutter (high resolution textures used to replace David Brasher's where applicable) Permissions This mod's resources may be distributed & uploaded without explicit permission from the mod author(s) as long as the original author(s) are credited. They may not, however, be included in a mod intended to be monetized. Mirrors AFK Mods Assimilation Lab Dark Creations Nexus Mods TES Alliance
  15. View File Original | Special Edition Morrowind Dwemer Resources is a conversion of David Brasher's Dwemer Ruins modders resource for The Elder Scrolls IV: Oblivion. It brings The Elder Scrolls III: Morrowind-style Dwemer architecture and dungeon tilesets to Skyrim. What has and hasn't been ported Almost all of the original models from the TES4 modders resource have been ported. Those that couldn't be converted to work properly in the TES5 engine have been excluded, including the NPC dwarven constructs. All but one piece of clutter has been excluded in favor of redirecting modders to download InsanitySorrow's Dwemer Clutter resource, which contains higher quality models and textures. Additional modders resource recommendations For more classic Dwemer resources, the following mods are available: Insanity's Dwemer Clutter Insanity's Dwemer Weapons Lore Weapon Expansion* (includes TES3 dwarven dagger) Old Dwarven Katana and Daito* * = requires author's permission to use in mods TES5 - Original & Special Edition Compatibility This resource's assets are compatible with both the original TES5 and TES5 - Special Edition. The included plug-ins intended only for reference have been saved in the original Creation Kit, but will load just fine in the SSE Creation Kit. Mods that use this resource pack If you want your mod added to this list, you may post a comment or send a PM to Enter_77. Maids II: Deception Credits AlpineYJLOD models [*]David Brasher Dwemer Ruins (original model and texture source) [*]Enter_77 Model conversion and resource compilation for TESV [*]InsanitySorrow Insanity's Dwemer Clutter (high resolution textures used to replace David Brasher's where applicable) Permissions This mod's resources may be distributed & uploaded without explicit permission from the mod author(s) as long as the original author(s) are credited. They may not, however, be included in a mod intended to be monetized. Mirrors AFK Mods Assimilation Lab Dark Creations Nexus Mods TES Alliance Submitter Enter_77 Submitted 08/11/2016 Category Modders Resources Requires Special Edition Compatible  
  16. More than she Bargained for.

    Tearius want's to train her new toy but she is in for a surprise. Tried to make a few gifs. I had yet to make anything using these two characters so I put them together mitania is part cow and Tearius is a chubby Milf dominatrix but not a very good one. And as always feel free to ask me anything and if anyone wants to collaborate on something that would be awesome i'm open to anything.
  17. That Wolfclub mod had a pretty good idea in that it handled player slavery as a quest inside a small dungeon of sorts, and it's something I'd like to see happen again. For those unfamiliar, Wolfclub was activated when the player is defeated via DAYMOYL, enslaved via bridge mod (ie - Simple Slavery, DEC), or inquired a man and picked a certain option. The player will find themselves within a new dungeon and are introduced to their owner or other subordinate. As a new quest specific to their predicament starts, the ultimate goal for the player is to escape, sneaking out after an opening, pulling a runner, clearing a path after finding a weapon, etc. Each dungeon houses a specific type of NPC archetype, each of them run their dungeons differently. The room/cage layouts are different, their timetables are different, the stuff they'll use with their new plaything will differ, and they all fumble at doing different things. These are just some ideas of what various factions could feature in their dungeons: Bandits use crudely-made restraints that aren't hard to remove, but always have some men on patrol. When the player isn't busy looking for openings or getting screwed by another bandit, they might put the player into wolf kennels and other things. Warlocks (elemental mancers) use magic to bind, restrain, or manipulate the player, their spells start weak however and wear off earlier than intended, but have magic traps set up to catch escaping slaves off-guard on top of those keeping watch. They might be more keen placing the player in all kinds of machines. Falmer can't see a thing and can't rely on their servants all the time, but have Chaurus wandering around the place. You know what's up. When the player is beaten enough during an escape (health %?), they are thrown back to square 1 with some punishment of sorts, and the inhabitants might patch up whatever gave you the opportunity. Dungeons should ideally take some time to go through, and have some puzzles or other elements to make a player deprived of their gear feel challenged. A quirk (maybe made optional via MCM) I was thinking about is a potential bad end mode if the player fails to escape within the span of several in-game days, with each failed attempt made more punishing by speeding up the inevitable. It could be explained as the player losing the will to escape and submitting to their captors entirely through some means, and any further play shows the character being further exploited and out of the player's control. So effectively, I'm thinking semi-scripted (the pre-written kind) slavery that gives a sense of urgency, the player definitely has to escape or else. One problem I can see is that when a player escapes, there wouldn't really be an option to 'reset' a dungeon and make it valid for another round if enslaved again, would there? I don't have the modding know-how, but how hard would something like this be even for one dungeon?
  18. "I was cast out by my comrades, exiled, forced to wander the frozen wastes. But I was not alone, not entirely; the voice, now my only companion, guided me to my destination. Strange, nightmarish creatures awaited me at the entrance; I felt my blood run cold, as cold as Icecrown itself. Inside, I bore witness to horrific acts, demonstrations of power... power that could be mine for the asking. Terrified, I ran... but did not get far. All too soon, my choice was made. Too late did I realise that such power does not come... without a price. Now, the world will pay a far greater toll, for I have returned. I am Kel'Thuzad... your curiosity will be the death of you!" You faced everything that Skyrim had to throw at you and arose triumphant. You prevented the cataclysm, besting Alduin. You defied the first Dragonborn's dark ambitions and his Daedric patron's schemes. You ended the megalomania of an evil Vampire Lord. Yet all that was but a prelude, for a new darkness far more terrible than any other has come from across the void, a terror from another world in a citadel of death and horror. Naxxramas has come, and with it, the deathless legions of the Scourge. You will travel to the frozen north where you will be issued with a mission – to enter Naxxramas and destroy the Scourge invaders. But even entering the citadel will be a challenge, for you will have to travel the world on a heroic quest to synchronise your very soul with the dark magic of the Scourge, hounded by the relentless agents of Kel’Thuzad’s Cult of the Damned at every turn. Once a silent tomb of peaceful, eternal rest housing the deceased of the Nerubian race, Naxxramas is now a corrupted parody of its former self; where once there was silence and peace, now there is endless toil, slavery and suffering. At its heart, the evil Arch-Lich Kel'Thuzad resides, directing and controlling the Scourge forces within and without the citadel, himself a slave to the will of the Lich King Ner'Zhul. Within the shadowed halls of the Necropolis, terrible forces will await you, eager to spill your blood. These enemies are no mere pushovers like those you faced before, and have the stats and the skills to annihilate you – again and again and again. You will be tested and tormented by terrifying enemies that laugh at your petty skills. The Dread Citadel awaits... Many powerful lieutenants obey Kel'Thuzad's command, occupying the four districts of the Dread Citadel: The Military Quarter houses training facilities for the twisted Death Knights of the Scourge, evil warriors who have forsaken their oaths and betrayed their people for power, glory and immortality. The Arachnid Quarter contains the risen former inhabitants of Naxxramas, the deceased Nerubians, and its former guardian Anub'Rekhan, as well as the gigantic spiders bred for war by Kel'Thuzad's acolytes who undergo indoctrination within its halls. The Construct Quarter contains the flesh constructs built by the twisted alchemists and scientists of the Scourge, horrific creations born of suffering and pain, its halls guarded by the strongest prototype creations of the undead. In the Plague Quarter, new strains of the virulent Plague of Undeath are experimented upon, and some of Kel'Thuzad's most powerful necromancers guard its slimy corridors and putrid halls. Yet in the deeps, a terrible creation dwells... Against such foes, your skills will be tested and your will shaken by the sheer might of the Scourge. You thought yourself powerful, yet in the face of such unholy power, your feeble prowess is but a candle flickering in an endless void... When this mod is complete, a huge, multi-stage dungeon of great difficulty and challenge with scripted boss encounters will be added to the game for extremely high level players, along with quests, new suits of armour, new weapons and new spells that you will need to tackle the Scourge. If you enjoyed the old days of vanilla World of Warcraft, and raided Naxxramas, and also want an extremely challenging and massive dungeon introducing into Skyrim for your character to fight through, then this mod is for you. Please, however, consider helping, since there is a lot more to this than simply building a dungeon. Anyone who does help will of course be given the appropriate credit when the mod is completed. If you are interested in helping I require assistance with the following thing(s): Information on how to import monster / boss models from World of Warcraft into Skyrim with animations etc. Just tell me how to do it and it will be done. Alternatively, if you wish to do it yourself, feel free, and send me the files.Even if you are not interested / unable to help, please leave a comment and like this post so that I can firstly get an idea of what you think and also for the purposes of feedback so that I can improve the mod. Thanks for looking and stay tuned for updates. UPDATE Okay, so the latest version is officially lost, but I still have the older version of the mod. After a brief period of thought in which I steeled myself for the task ahead, I am now re-committed to the mod and am going to start again from the old version. This shouldn't be too hard since I have already learned so much from previous efforts. So, the work continues! The Military Quarter / Death Knight Wing VIDEOS: SCREENSHOTS: In WoW: In Skyrim: Note: This mod is a work in progress and will most likely not be finished for a while. This is my first ever mod, and I am learning as I go, and as I learn how to do new things I will go back over what I have already done and re-do it to make it better. I will continue to update this page, posting new screenshots and videos until I feel ready to upload the actual mod. Until then, follow this page or check back on the forum for updates.
  19. Hi all, when I enter a dungeon and start fighting an enemy (does not matter what kind) my game CTD. for example: >enter redoran's retreat >loot some bags for food >one hit dog with crosbow >sneak attack the bandit with crosbow >banit runs toward me. >me and my paridise halls slave start to fight him >ctd I can fight outside just fine. does anyone know what causes this? my papyrus logs from Shriekwind Bastion where it happened with the first vampire load order another papyrus that is difrent even tho i loaded from the same save papyrus from story: I use loot and I did run FNIS
  20. View File FollowerTEST: Description: The Dungeon is a Milk Maid/Follower home. It Can be used as a player home also. It is accessed via a hatch underneath the drawbridge just outside Whiterun. The key is on the floor in front of it. It was intentionally left mostly bare so players can customize it with their own decorations/furniture. Milk produced in The Dungeon counts towards Whiterun economy. Requirements: Dawnguard, Dragonborn, Sexlab Framework, Sexlab Aroused, Zaz Animation Pack, Milk Mod Economy, Features: ​ Milking Floor with 15 milk pumps Pool Room with 10 milk pumps Main Room with Throne and large table Bunk Room with sleeping spots for 15 Milk Maids/Followers Plenty of room to add custom decoration Hand Navmeshed so Milk Maids/Followers shouldn't get stuck pathing to the Milk Pumps 67 Idle Markers for followers TesV edit Cleaned Personal storage wardrobe, Follower storage wardrobe is unsafe for storing items Collection of items in Personal storage wardrobe Milk Maids/Followers undress around pool and redress after Screenshots: Main Room Milking Floor Bunk Room Installation: Install all requirements Install with preferred mod manager (NMM, Wyre Bash, MO) or extract .esp file into Skyrim data folder (not recommended) Activate .esp SUCCESS time for Brandy Upgrading to V1.3: If you had anything stored in the wardrobes remove them as I've replaced the wardrobes but other then that should be safe to upgrade. Uninstall: Remove any customizations from The Dungeon i.e followers, items, decorations, anything that isn't from the base mod including yourself delete .esp Possible Conflicts: Any mod that changes under the drawbridge just outside Whiterun. Its been confirmed that my mod works with Slaverun and JK's Whiterun (city and outskirt versions). Future Plans: Add some story to The Dungeon i.e who built it, why its there etc. etc. Adding a quest for the key or buying the key so you don't have automatic access Customizable Follower as Steward of The Dungeon ​Adding pseudo needs for followers in The Dungeon Find clearer water for the pool making idle markers usable by player Check out the second post of the forum thread for the status of each one. Recommendations: To have the feel and usage I intend for the mod I recommend these mods Realistic Lighting Overhaul ( Gives The Dungeon a darker atmosphere ) Jaxonz Positioner ( Its great for decorating The Dungeon ) Jaxonz Renamer ( For renaming the throne to "player's name" 's Throne ) Oli3d Furniture Bondage ( For punishing bad Milk Maids/Followers ) My home is Your Home ( So Milk Maids/Followers will stay in The Dungeon while you do the Dragonborn thing ) Multi-Floors Sandboxing ( So followers can use the upper part of the bunk room ) Sexlab Sex Slaves ( Because Sex Slaves and Milk Maids... Need I say more ) Credits: The Zaz animation pack team for their amazing modders resource. Zaz Animation Pack Ed86 for making the awesome Milk Mod Economy fishburger67 for their wonderful scripts from Sexlab Sex Slaves for stripping/redressing followers Special Thanks: Wandering_Mania for their idea of new placement of the entrance and for advice on packing mod for NMM users Larry78 for sort of suggesting making idle markers usable by player WaxenFigure for their helpful advice and links Other: This is not my first mod I've ever made but it is my first mod I've released to the public. I'm not an expert so there might be some mistakes please let me know if you encounter any. This was a personal mod that I decide to share so don't be offended if I don't take your suggestion/s. I am not a programmer/coder/scripter, 3d modeller, animator, etc. I am limited to basically just the creation kit so there might be some things that I won't be able to do. To Skyre users: Add my mod to the block list for reproccer or the cane will do too much damage. To Sexlab Sex Slave users: Overwrite the scripts from my mod with theirs and place my .esp higher then theirs in your load order. I hope you enjoy my mod and... Thank you have a nice day!!!! Having a nice day is not required. If having a shit day please see a doctor, seek nearest set of boobs/pecs (based on your own sexual preferences) or bottle of your favourite alcohol. Thank you Submitter Abinath Submitted 10/16/2014 Category Other Requires Sexlab Framework, Sexlab Aroused, Zaz Animation Pack, Milk Mod Economy Special Edition Compatible
  21. Version V1.4

    25,687 downloads

    FollowerTEST: Description: The Dungeon is a Milk Maid/Follower home. It Can be used as a player home also. It is accessed via a hatch underneath the drawbridge just outside Whiterun. The key is on the floor in front of it. It was intentionally left mostly bare so players can customize it with their own decorations/furniture. Milk produced in The Dungeon counts towards Whiterun economy. Requirements: Dawnguard, Dragonborn, Sexlab Framework, Sexlab Aroused, Zaz Animation Pack, Milk Mod Economy, Features: ​ Milking Floor with 15 milk pumps Pool Room with 10 milk pumps Main Room with Throne and large table Bunk Room with sleeping spots for 15 Milk Maids/Followers Plenty of room to add custom decoration Hand Navmeshed so Milk Maids/Followers shouldn't get stuck pathing to the Milk Pumps 67 Idle Markers for followers TesV edit Cleaned Personal storage wardrobe, Follower storage wardrobe is unsafe for storing items Collection of items in Personal storage wardrobe Milk Maids/Followers undress around pool and redress after Screenshots: Main Room Milking Floor Bunk Room Installation: Install all requirements Install with preferred mod manager (NMM, Wyre Bash, MO) or extract .esp file into Skyrim data folder (not recommended) Activate .esp SUCCESS time for Brandy Upgrading to V1.3: If you had anything stored in the wardrobes remove them as I've replaced the wardrobes but other then that should be safe to upgrade. Uninstall: Remove any customizations from The Dungeon i.e followers, items, decorations, anything that isn't from the base mod including yourself delete .esp Possible Conflicts: Any mod that changes under the drawbridge just outside Whiterun. Its been confirmed that my mod works with Slaverun and JK's Whiterun (city and outskirt versions). Future Plans: Add some story to The Dungeon i.e who built it, why its there etc. etc. Adding a quest for the key or buying the key so you don't have automatic access Customizable Follower as Steward of The Dungeon ​Adding pseudo needs for followers in The Dungeon Find clearer water for the pool making idle markers usable by player Check out the second post of the forum thread for the status of each one. Recommendations: To have the feel and usage I intend for the mod I recommend these mods Realistic Lighting Overhaul ( Gives The Dungeon a darker atmosphere ) Jaxonz Positioner ( Its great for decorating The Dungeon ) Jaxonz Renamer ( For renaming the throne to "player's name" 's Throne ) Oli3d Furniture Bondage ( For punishing bad Milk Maids/Followers ) My home is Your Home ( So Milk Maids/Followers will stay in The Dungeon while you do the Dragonborn thing ) Multi-Floors Sandboxing ( So followers can use the upper part of the bunk room ) Sexlab Sex Slaves ( Because Sex Slaves and Milk Maids... Need I say more ) Credits: The Zaz animation pack team for their amazing modders resource. Zaz Animation Pack Ed86 for making the awesome Milk Mod Economy fishburger67 for their wonderful scripts from Sexlab Sex Slaves for stripping/redressing followers Special Thanks: Wandering_Mania for their idea of new placement of the entrance and for advice on packing mod for NMM users Larry78 for sort of suggesting making idle markers usable by player WaxenFigure for their helpful advice and links Other: This is not my first mod I've ever made but it is my first mod I've released to the public. I'm not an expert so there might be some mistakes please let me know if you encounter any. This was a personal mod that I decide to share so don't be offended if I don't take your suggestion/s. I am not a programmer/coder/scripter, 3d modeller, animator, etc. I am limited to basically just the creation kit so there might be some things that I won't be able to do. To Skyre users: Add my mod to the block list for reproccer or the cane will do too much damage. To Sexlab Sex Slave users: Overwrite the scripts from my mod with theirs and place my .esp higher then theirs in your load order. I hope you enjoy my mod and... Thank you have a nice day!!!! Having a nice day is not required. If having a shit day please see a doctor, seek nearest set of boobs/pecs (based on your own sexual preferences) or bottle of your favourite alcohol. Thank you
  22. View File Hi everyone, this is my first real big mod that i have ever attempted. My plan for this mod is to make a new questline featuring several new NPC's custom made dungeons and eventually the sexlab resources as well. It features a new dungeon, entrance to blackreach which is now more easily accesible, badass weapon and armours(sadly not custom... yet), some awesome draugrs, a dungeon home a new npc and a quest with an awesome reward. You may start the quest by going to labyrinthian and finding the new dungeon i have added there, it is on the bottom right of the image i have uploaded, or on the opposite side if the main building where the mage questline takes you. So what do i need you ask? right now this mod only relies on ZAZ Animationpack 5.4 although the resources used are very limited at the momment. it is also possible that it requires fus ro doh but i have not been able to confirm this yet. NOTE: I am a very inexperienced modder so i have not been able to script the most awesome and badassest of quests at this point in time, the mod also does not feature any adult oriented content at this point but seeing as it requires ZAZ animation package and as i am going to be adding adult themed support for it soon i posted it here. Instaling the mod is simple enough just unpack the mod and move the files into your Skyrim/data folder and thats it. If there are any questions feel free to ask me i am more then happy to answer them. I hope you enjoy my mod Submitter lucen15 Submitted 01/20/2014 Category WIP / Beta Requires 97Follow this topic Zaz Animation Pack [2013-10-08] Special Edition Compatible  
  23. Forgotten lore

    Version 1

    788 downloads

    Hi everyone, this is my first real big mod that i have ever attempted. My plan for this mod is to make a new questline featuring several new NPC's custom made dungeons and eventually the sexlab resources as well. It features a new dungeon, entrance to blackreach which is now more easily accesible, badass weapon and armours(sadly not custom... yet), some awesome draugrs, a dungeon home a new npc and a quest with an awesome reward. You may start the quest by going to labyrinthian and finding the new dungeon i have added there, it is on the bottom right of the image i have uploaded, or on the opposite side if the main building where the mage questline takes you. So what do i need you ask? right now this mod only relies on ZAZ Animationpack 5.4 although the resources used are very limited at the momment. it is also possible that it requires fus ro doh but i have not been able to confirm this yet. NOTE: I am a very inexperienced modder so i have not been able to script the most awesome and badassest of quests at this point in time, the mod also does not feature any adult oriented content at this point but seeing as it requires ZAZ animation package and as i am going to be adding adult themed support for it soon i posted it here. Instaling the mod is simple enough just unpack the mod and move the files into your Skyrim/data folder and thats it. If there are any questions feel free to ask me i am more then happy to answer them. I hope you enjoy my mod
  24. The Cathedral

    Version 1.0

    1,180 downloads

    since the owner of this mod disappeared out of thin air on steam, im Re-upoading his Tristram Cathedral mod here on LL The Cathedral is located on Falkreath, here's the video demonstrating the mod
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