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View File Non-hostile creatures that can be placed via the console. For use with various bestiality mods. Submitter user1001 Submitted 10/14/2013 Category Other Requires Special Edition Compatible
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- Bestiality
- NPCs
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View File Here is a brand new verion of SexLab Solutions! It is in a new thread since it will be a bit different, and the old one stays up until this is stable. I have rewritten everything (Sometimes using the same dialogue) from the bottom. Making it much easier for me to edit and further develop the mod. This mod now cover a massive amount of quests and random encounters. It still has some bug, but those mostly focus around some dialogue not being available and I am working on that. What is SexLab Solutions? SSv2 is a mod that will let you use sex as a way to resolve vanilla quests. Or will let you have more fun with random encounters. So basicly it is an attempt to add sex to as much vanilla content as possible. Under you can see a list of quests and encounters where sex has been added. How to install: Extract the files to Skyrim\Data folder. Or use NMM or Mod Organizer or something like that. How to remove: Delete the three files. SSv2.bsa, SSv2.esp and SSv2.SEQ. How to upgrade: Delete the old files, put in the new ones. I am a bit unsure if it would be wise to do clean saves in between since it has started to rely more on scripts. But you should always use a save cleaner when you make major changes to your game. Here is a list: Added after that list was made: A Bad Trade Orcs (Befriend them and become their plaything) A Good Death Ancestral Worship Adventurer on the way to dungeon Relatives who ask for apology Toll bandit Quest all Drunks have The Taste of Death Sanuarach Mine Missing Shipment Special Delivery It now has "go somewhere more private"! There are no MCM in this mod yet. Requirements: Skyrim SexLab Framework and it's requirements. Fuz-Roh-Do'oh (or something like that) Conflicts: - Prison Overhaul - Fix for this: http://www.loverslab.com/topic/25606-sexlab-solutions-v2-alpha-new-2014-05-17/?p=788256 - Archived version: http://www.loverslab.com/topic/25606-sexlab-solutions-v2-alpha-new-2014-05-19/?p=789562 Older Changelog: Thanks to: Loverslab.com for this community Ashal for the SexLab Framework Destynova99 for compabilitypatch The rest of you for BuReports and fast testing so that I know I have to fix something before I make that mistake plenty more times. Submitter Bromm83 Submitted 01/16/2014 Category Quests Requires SexLab Framework, Fuz-Roh-Do'oh Special Edition Compatible
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View File What it does: *Removes the stupid vanilla Gamblers and Chairmen and replaces them with new custom NPCs with more flavor and real AI packages. *Removes the pointless Idle Markers and adds Furniture Markers for the new NPCs. *Addresses two issues to the vanilla Nav Mesh that caused NPCs to take odd routes when traveling. What it adds: *New pool furniture meshes (chairs, tables and chaise lounges). *New Nav Mesh for the swimming pool so NCPs will actually use it. (Now your companions can go swimming with you.) *New NPCs with real AI packages. During the day they swim, drink beer and sodas, lounge about and otherwise interact with the environment. At night everyone goes home and the pool area is empty.Each NPC is an individual. There is a lazy blonde, a girl doing paper work, the boyfriend and girlfriend, the cute girl, the ambiguous lesbian and two Hawaiian shirt-wearing Chairmen. (Note: all of the new NPCs are in factions, so if you already fucked up at The Tops they will either run for their lives or open fire.) *There are new clothing meshes and texures for NPCs. The bikinis are in a leveled list so when the cell resets after three days the girls will be wearing something different. The new items ARE NOT PLAYABLE. This is not a clothing mod. It simply adds more character to the otherwise bland and boring Tops Swimming Pool. To play it: *Get out of the Tops Pool cell and go somewhere else. *Install the mod and activate both the 11K2_Tops Pool.esm and the 11K2_Tops Pool.esp. *Load the game and play. *DO NOT stand in the cell and repeatedly WAIT for the NPCs to change their packages. They either will continue with their previous packages or just stand there. It is a GAME, not RL so give the CG people a chance to process their AIs. I didn’t do any heavy scripting and all of the new NPCs have standard packages. *DO NOT run around and click on the NPCs and expect anything more than vanilla ‘go away’ responses or no responses at all. Pretend you’re at a real pool. Would you run around like a spazz and try to talk to every person there? The NPCs are there for flavor, not for your character to interact with. Disclaimer: This mod changes the Wilderness area where the Tops Pool is located. If you do not like that then do not download the mod. I based this mod on what I have in my own game. In fact, it uses almost all of what I have in my game for the Tops Pool. If you’re expecting grand times then you’re going to be disappointed. All this mod does is replace lame-ass vanilla NCPs with better looking ones with AIs. Permissions: Consider the Pool Furniture meshes and the clutter items as Lover’s Lab resources. Feel free to use them in your own mods, provided you credit me and you do not upload my content to Nexus. Nothing I make may be hosted there. IF YOU’RE MODDING FOR NEXUS, YOU MAY NOT USE MY CONTENT IN YOUR MOD. NO EXCEPTIONS. The following content IS NOT REOURCE MATERIAL: The bikini meshes and textures, the face gens of the NPCs. (I have plans for all of that.) and Humannature66‘s Manicured Nails meshes (get permission from him). Credits: dimon99 for Type3, Backsteppo for the towel mesh and texture, Knightmare for the male prewar spring outfit textures, humannature66 for the manicured nails meshes, and Kendo 2 for everything else. Effective 13 March 2016 I will no longer be providing mod support or otherwise communicating publicly on Lover’s Lab. All support questions and other comments will be handled HERE. My absence from Lover's Lab either by accident or design is not to be interpreted as permission to use my uploaded content as resource material, unless it is desginated otherwise. This shall commence immediately, effective 13 March 2016. Submitter Kendo 2 Submitted 01/12/2014 Category Other Requires New Vegas/Type3
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View File I consider this mod to be complete. No new versions will be made This is a major rework of ffabris' amazing mod "Cocksmen Village". Due to problems with the original, ffabris pulled the mod. I felt that was a shame, since this quest mod offers some truely unique quests and interactions. So I took it upon myself to rework the mod. And ended up recruiting ffabris to help me with the scripting. He felt so blessed... What is different? All of the dialog has been rewritten. The actors have been "nordified". The quests and scripts have been made more sturdy. What does it do? This is a gay quest mod. It starts when you discover the tiny hamlet of Cocksmen Village, located just south of Ivarstead. Upon finding the village, a series of (sex) quests will start, during which you will meet aedra and, invariably, daedra. You will be taken to places you never dreamed possible! And you will also be given an important lasting task by the most contested Divine in Skyrim. Who can play this? The mod is written entirely with a male gay audience in mind. It could possibly be played by women as well, but it wouldn't make much sense. Sorry ladies. This mod shouldn't interfere with a normal Skyrim playthrough, i.e. it is not quest breaking. Be adviced however that sometimes vanilla scripted events may need to play out before the new quest options become available (i.e. Delphine talking to Orgnar in the Inn, the gathering at the hall in Morthal, Brynjolf approaching you in Riften, etc.) Possible conflicts Apart from mods which alter the area the Village is located, there should be no conflicts with other mods. However, since some vanilla NPCs have been altered, you should place the mod as low as possible in the load order. If you use a TES5Edit Merged Patch, you can get the infamous "neck seam" or "grey face" bugs. In this case, exclude the mod from the TES5Edit merged patch! The behavior of some NPCs has also been altered. This should not cause any problems, but occassionally it can cause NPCs to not show up where they are supposed to be, if you use a mod that changes NPC sandboxing, like Immersive Citizens. However, I reworked the mod with Immersive Citizens enabled and had no problems. If you discover any conflicts, please let me know! Known Issue(s) Occassionally the quest "Blood of a God" won't update properly after getting all the items. Should you get stuck try the following work-around Required mods This mod requires all the mods below, including their requirements Skyrim Legendary Edition (or all DLC) Unofficial Skyrim Legendary Edition Patch Sexlab Sexlab Aroused Redux KS Hairdo Renewal Recommended mods not required but strongly advised Fuz Ro D-oh Silent voice Grimoas - Almighty TALOS - Statue Replacer M2M Gay Animations SkyHunks or Masculinized Level Lists (not both) get all versions of the masculinized level list The Manipulator SexTalk (gay) (a small mod that can initiate sex acts, specifically for gay men) Completely unneccessary Want to have your NPC looking much better? Get these mods: Inhabitants of Skyrim - Version 1 (requires all apachii hair unfortunately) Inhabitants of Skyrim USLEEP Patch Fine Face Textures for Men by Ushi (+ Black subsurface maps for Face and Body + Vampire Patch) Smooth Male Body (SOS) Installation Important! If you have been using the original mod by ffabris, you will have to uninstall it and do a clean save. Preferably also use a tool like Save Game Script Cleaner to remove any traces of the original mod. The scripts have been changed too much and installing over the original mod will most likely cause weirdness! Make sure the mod is below any NPC changing mods, such as NPC overhauls and mods that change NPC behaviour. Updating Some scripts have been changed, so follow the directions as state above under "Installation" F.A.Q. Q: I did the first quest and now nothing happens? A: Yes, there is a pause between the intro and the next quest. Just do some other quests or wait/ sleep at least 24 hours. The next quest will start automagically and give you an update. Q: Why is there a tree sticking out the wall in the manor and the inn! A: You are probably using a tree replacer such as Skyrim Flora Overhaul. Just disable the tree via the console: Open the console (usually with the ~ -key), click on the tree branch you see poking out (make sure you get the actual tree or the wall will disappear! The console should say ObjectTREE in the bottom right of the screen) and type in disable. Should you delete the wall by mistake, type in enable and it should reappear when you exit the console (by using the ~ key again). Using the scroll wheel on your mouse will scroll through the nearby objects, so you can select the ObjectTREE. Q: I am not sure what to do next? Hayulp! A: Pay attention to the dialog and read the journal entries. Everything is explained in there. Usually, but not always, there is also a quest marker. Credits @ffabris - for creating the original mod and his invaluable help! Make an offering in his name! Static dishes and food resource by Tamira Ready Clutter and Furnishings by Lilith NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions. Submitter Vachnic Submitted 11/25/2016 Category Quest Requires see mod description Special Edition Compatible
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Version 1.1
8979 downloads
I consider this mod to be complete. No new versions will be made This is a major rework of ffabris' amazing mod "Cocksmen Village". Due to problems with the original, ffabris pulled the mod. I felt that was a shame, since this quest mod offers some truely unique quests and interactions. So I took it upon myself to rework the mod. And ended up recruiting ffabris to help me with the scripting. He felt so blessed... What is different? All of the dialog has been rewritten. The actors have been "nordified". The quests and scripts have been made more sturdy. What does it do? This is a gay quest mod. It starts when you discover the tiny hamlet of Cocksmen Village, located just south of Ivarstead. Upon finding the village, a series of (sex) quests will start, during which you will meet aedra and, invariably, daedra. You will be taken to places you never dreamed possible! And you will also be given an important lasting task by the most contested Divine in Skyrim. Who can play this? The mod is written entirely with a male gay audience in mind. It could possibly be played by women as well, but it wouldn't make much sense. Sorry ladies. This mod shouldn't interfere with a normal Skyrim playthrough, i.e. it is not quest breaking. Be adviced however that sometimes vanilla scripted events may need to play out before the new quest options become available (i.e. Delphine talking to Orgnar in the Inn, the gathering at the hall in Morthal, Brynjolf approaching you in Riften, etc.) Possible conflicts Apart from mods which alter the area the Village is located, there should be no conflicts with other mods. However, since some vanilla NPCs have been altered, you should place the mod as low as possible in the load order. If you use a TES5Edit Merged Patch, you can get the infamous "neck seam" or "grey face" bugs. In this case, exclude the mod from the TES5Edit merged patch! The behavior of some NPCs has also been altered. This should not cause any problems, but occassionally it can cause NPCs to not show up where they are supposed to be, if you use a mod that changes NPC sandboxing, like Immersive Citizens. However, I reworked the mod with Immersive Citizens enabled and had no problems. If you discover any conflicts, please let me know! Known Issue(s) Occassionally the quest "Blood of a God" won't update properly after getting all the items. Should you get stuck try the following work-around Required mods This mod requires all the mods below, including their requirements Skyrim Legendary Edition (or all DLC) Unofficial Skyrim Legendary Edition Patch Sexlab Sexlab Aroused Redux KS Hairdo Renewal Recommended mods not required but strongly advised Fuz Ro D-oh Silent voice Grimoas - Almighty TALOS - Statue Replacer M2M Gay Animations SkyHunks or Masculinized Level Lists (not both) get all versions of the masculinized level list The Manipulator SexTalk (gay) (a small mod that can initiate sex acts, specifically for gay men) Completely unneccessary Want to have your NPC looking much better? Get these mods: Inhabitants of Skyrim - Version 1 (requires all apachii hair unfortunately) Inhabitants of Skyrim USLEEP Patch Fine Face Textures for Men by Ushi (+ Black subsurface maps for Face and Body + Vampire Patch) Smooth Male Body (SOS) Installation Important! If you have been using the original mod by ffabris, you will have to uninstall it and do a clean save. Preferably also use a tool like Save Game Script Cleaner to remove any traces of the original mod. The scripts have been changed too much and installing over the original mod will most likely cause weirdness! Make sure the mod is below any NPC changing mods, such as NPC overhauls and mods that change NPC behaviour. Updating Some scripts have been changed, so follow the directions as state above under "Installation" F.A.Q. Q: I did the first quest and now nothing happens? A: Yes, there is a pause between the intro and the next quest. Just do some other quests or wait/ sleep at least 24 hours. The next quest will start automagically and give you an update. Q: Why is there a tree sticking out the wall in the manor and the inn! A: You are probably using a tree replacer such as Skyrim Flora Overhaul. Just disable the tree via the console: Open the console (usually with the ~ -key), click on the tree branch you see poking out (make sure you get the actual tree or the wall will disappear! The console should say ObjectTREE in the bottom right of the screen) and type in disable. Should you delete the wall by mistake, type in enable and it should reappear when you exit the console (by using the ~ key again). Using the scroll wheel on your mouse will scroll through the nearby objects, so you can select the ObjectTREE. Q: I am not sure what to do next? Hayulp! A: Pay attention to the dialog and read the journal entries. Everything is explained in there. Usually, but not always, there is also a quest marker. Credits @ffabris - for creating the original mod and his invaluable help! Make an offering in his name! Static dishes and food resource by Tamira Ready Clutter and Furnishings by Lilith NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions. -
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3
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- Bestiality
- NPCs
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5729 downloads
What it does: *Removes the stupid vanilla Gamblers and Chairmen and replaces them with new custom NPCs with more flavor and real AI packages. *Removes the pointless Idle Markers and adds Furniture Markers for the new NPCs. *Addresses two issues to the vanilla Nav Mesh that caused NPCs to take odd routes when traveling. What it adds: *New pool furniture meshes (chairs, tables and chaise lounges). *New Nav Mesh for the swimming pool so NCPs will actually use it. (Now your companions can go swimming with you.) *New NPCs with real AI packages. During the day they swim, drink beer and sodas, lounge about and otherwise interact with the environment. At night everyone goes home and the pool area is empty.Each NPC is an individual. There is a lazy blonde, a girl doing paper work, the boyfriend and girlfriend, the cute girl, the ambiguous lesbian and two Hawaiian shirt-wearing Chairmen. (Note: all of the new NPCs are in factions, so if you already fucked up at The Tops they will either run for their lives or open fire.) *There are new clothing meshes and texures for NPCs. The bikinis are in a leveled list so when the cell resets after three days the girls will be wearing something different. The new items ARE NOT PLAYABLE. This is not a clothing mod. It simply adds more character to the otherwise bland and boring Tops Swimming Pool. To play it: *Get out of the Tops Pool cell and go somewhere else. *Install the mod and activate both the 11K2_Tops Pool.esm and the 11K2_Tops Pool.esp. *Load the game and play. *DO NOT stand in the cell and repeatedly WAIT for the NPCs to change their packages. They either will continue with their previous packages or just stand there. It is a GAME, not RL so give the CG people a chance to process their AIs. I didn’t do any heavy scripting and all of the new NPCs have standard packages. *DO NOT run around and click on the NPCs and expect anything more than vanilla ‘go away’ responses or no responses at all. Pretend you’re at a real pool. Would you run around like a spazz and try to talk to every person there? The NPCs are there for flavor, not for your character to interact with. Disclaimer: This mod changes the Wilderness area where the Tops Pool is located. If you do not like that then do not download the mod. I based this mod on what I have in my own game. In fact, it uses almost all of what I have in my game for the Tops Pool. If you’re expecting grand times then you’re going to be disappointed. All this mod does is replace lame-ass vanilla NCPs with better looking ones with AIs. Permissions: Consider the Pool Furniture meshes and the clutter items as Lover’s Lab resources. Feel free to use them in your own mods, provided you credit me and you do not upload my content to Nexus. Nothing I make may be hosted there. IF YOU’RE MODDING FOR NEXUS, YOU MAY NOT USE MY CONTENT IN YOUR MOD. NO EXCEPTIONS. The following content IS NOT REOURCE MATERIAL: The bikini meshes and textures, the face gens of the NPCs. (I have plans for all of that.) and Humannature66‘s Manicured Nails meshes (get permission from him). Credits: dimon99 for Type3, Backsteppo for the towel mesh and texture, Knightmare for the male prewar spring outfit textures, humannature66 for the manicured nails meshes, and Kendo 2 for everything else. Effective 13 March 2016 I will no longer be providing mod support or otherwise communicating publicly on Lover’s Lab. All support questions and other comments will be handled HERE. My absence from Lover's Lab either by accident or design is not to be interpreted as permission to use my uploaded content as resource material, unless it is desginated otherwise. This shall commence immediately, effective 13 March 2016. -
Version 014
57905 downloads
Here is a brand new verion of SexLab Solutions! It is in a new thread since it will be a bit different, and the old one stays up until this is stable. I have rewritten everything (Sometimes using the same dialogue) from the bottom. Making it much easier for me to edit and further develop the mod. This mod now cover a massive amount of quests and random encounters. It still has some bug, but those mostly focus around some dialogue not being available and I am working on that. What is SexLab Solutions? SSv2 is a mod that will let you use sex as a way to resolve vanilla quests. Or will let you have more fun with random encounters. So basicly it is an attempt to add sex to as much vanilla content as possible. Under you can see a list of quests and encounters where sex has been added. How to install: Extract the files to Skyrim\Data folder. Or use NMM or Mod Organizer or something like that. How to remove: Delete the three files. SSv2.bsa, SSv2.esp and SSv2.SEQ. How to upgrade: Delete the old files, put in the new ones. I am a bit unsure if it would be wise to do clean saves in between since it has started to rely more on scripts. But you should always use a save cleaner when you make major changes to your game. Here is a list: Added after that list was made: A Bad Trade Orcs (Befriend them and become their plaything) A Good Death Ancestral Worship Adventurer on the way to dungeon Relatives who ask for apology Toll bandit Quest all Drunks have The Taste of Death Sanuarach Mine Missing Shipment Special Delivery It now has "go somewhere more private"! There are no MCM in this mod yet. Requirements: Skyrim SexLab Framework and it's requirements. Fuz-Roh-Do'oh (or something like that) Conflicts: - Prison Overhaul - Fix for this: http://www.loverslab.com/topic/25606-sexlab-solutions-v2-alpha-new-2014-05-17/?p=788256 - Archived version: http://www.loverslab.com/topic/25606-sexlab-solutions-v2-alpha-new-2014-05-19/?p=789562 Older Changelog: Thanks to: Loverslab.com for this community Ashal for the SexLab Framework Destynova99 for compabilitypatch The rest of you for BuReports and fast testing so that I know I have to fix something before I make that mistake plenty more times. -
Hello! Alright, I'll try to make this short. Normally, I use Unified UNP presets in BodySlide and occasionally very slightly modify some of the sliders to get myself some " custom-made " meshes for NPCs I want to change. And that part works, I know how to do it and the meshes do work in the game, it's fine. Now, recently I made myself a new Skyrim game, freshly made my new Mod Organizer Profile and so far pretty much everything works. Almost, not quite there yet though; one specific thing bugs me because I can't figure out what to do... even though I know I've read about it somewhere before but I just can't figure out where it was and what the subject was, it's been months! So, this is about the Bijin mod, the Warmaidens, NPCs and Wives. I've used that mod before (months ago) and it's great. However, back then I did * not * want to change anything about it. I just installed it and decided to let it be on its own. The only few UUNP Bodies I made myself back then were for my own character and two specific companions I downloaded that weren't part of the Bijin mod. Now, however, what I would like to do is to give the Warmaidens, NPCs and Wives a " fully HDT compliant " body. More specifically, I'd like to give their bodies a working HDT vagina. But here's the thing. I * have * actually found the Warmaidens, NPCs and Wives' respective Replacers / Customizers on the Nexus site (they are FOMODs that give options during installation to replace some of the 'default' features that the Bijin mod applied to the NPCs, etc). I've actually installed those Customizers because it claims to be HDT Body replacers which of course keeps the originally-intended body shape presets intact while giving HDT features to them, which includes Breast, Butt and Belly HDTs (actually I'm not that sure about the Belly but that's a detail for this thread). Now, after installing, going back in the game and looking at the mesh and trying sex scenes reveals that, in fact, there's no vagina at all (only a texture of the genitals and that's it). So... my questions are as follows: 1) How do I give those Customizers' meshes a functioning HDT vagina? (I know I've read about how to do that before, some guide or something... can't recall where it was, possibly here on Loverslab forums... but I'm not sure about that anymore. I'm totally willing to follow guides if only someone can point me in the right direction please) 2) The main reason why I don't "simply" just build them bodies in BodySlide is because I * know * I'll simply lose the actual original body shapes of the NPCs and Warmaidens I want HDT for. For instance... let's take Ysolda, she has a very specific type of body which I can't identify by heart. It might be a default preset, or it might be entirely custom for the mod. I don't know. So because I fear I'd end up having a Bombshell Ysolda then I'd rather just keep her current meshes from the base Bijin mod OR the Customizers (which keep those shapes intact) and then just apply HDT vagina to them. So the actual question for this point is: Is there a way to sort of "copy and paste" (or import?) body shape settings from a mesh to the building part of BodySlide? If there's a way to do that please do tell me, because I'm not aware of it if that's the case! Thanks!
- 2 replies
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- Bijin
- Warmaidens
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