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Adult Mods

These Skyrim: Special Edition mods are of an adult nature.

888 files

  1. Toy Maker

    Written in the
    year 2022
    month 10
    day 02
    for NS Toy Maker 
    Consider this is a  "Probably" end of Beta version.
    Stable not going to break your game but new updates may or may not work with older versions!
    Next Update probably come in next 6-20 day!
    What this mod do?
    Makes possible to use forge create toys from toys frame work.
    Longer version:
    I created recipts for all toys that come with toys and love framework 2.3. This recips alow user to create new toys using any forge.
    Becuse toy framework come more than 100+ item i added plans that need to put in inventory to able craft toys.
    This way player can control how mutch the forge crafting menu get flooded with toys.
    Full version:
    This file come with the mod by the way
    Version information and update!
    Excesive changes made, nearly all files effected. Update not possible from lower than V6.
    To protect users obsalate file version removed. If you absolute need a older version send me a request via PM or in support thread.
    Feed back needed!
    What you player think the plan system? 
    I set up quickly the recips for each item. Tryed to keep things logical.
    Many Vaginal plugs need Hoker Tusk, harnesses need leather strips ect.
    if you think meatarial requierment inreal pls let me know!
    Future plans:
    Fix bugs if any left ( i nearly made 1k record by hand so ...)
    Add new toys framework item addons/tool box as come out
    Keep addons and files updated
    Scripts and compatibility:
    Skyrim SE 1.5.97 or higher
    Toys V 2.3 or higher
    Some addons requre NISIM
    Toybox and toys quest mod addons requeres same named toybox or quest mod to function.
    here is a link where this mods easy to found:

    Installation how need to be done?
    Install all the requierment and this mod as usual.
    The mod is ESL flagged ESP. So not take any slot in load order
    Check out the addons that come with main file! Dicide witch one you wish use. This addons act as a on-switch. 
    For more details the addons suggest check out the guide that inside the archive or download from here.
    The trader and bandit addon needs NISIM V0 or higher to installed.
    this mod can be found here: NISIM
    Thanks Giving/credits:
    Wish to say thanks to @VirginMarie for the fantastic Toys Frame work, and her support  , adding my mods to toys main site list: https://virginmarie1.wixsite.com/toys
    I wish to say thanks all the memebr of LL community and support that giving me, whitout all of you i not made this far!
    Version informations:
    Older version than V6 made unavible becuse possible problems to users. Update not possible from V5 or lower to V6 becuse lot of changes inside the mod.
    V7 changes lot of things i suggest avoid update!



  2. Player gets Necro'd (SLPGN)

    As the name suggests, when the player dies, there is a configurable chance they may get necro'd by NPCs. 
    This is, as the title suggests...when the player character dies, there is a configurable chance that they will be necro'd by the nearby NPCs.
    I am not the original mod creator, and  I cannot find who it was as it seems to have been deleted to give credit to. If anyone knows who, (or you are the author reading this) please do let me know and I will add credit.

    In the original posts comment thread, another user made a scanning "variant" which made the mod not a run once event, and it would loop endlessly. Again, I don't know the creator of this "variant". This version of the mod is based upon the scanning variant and I do not take credit for the original mod, nor the scanning. I only take credit for the things I implemented /changed and nothing more.
    Anyways, with that out of the way, one may be wondering what's different about this one? I changed and added quite a few things.
    Upgrading from 1.x to version 2.0+ requires a new save or a save without the mod installed.
    What I changed / added:
     Re-wrote how the player was resurrected, as to avoid the awkward "stuck halfway in the ground" part while waiting on the scene to start.  Removed some of the in-game notifications as I found them rather odd.  Restructured most of the MCM code.  Added a configurable start and end time for the scanning process.  Added user selectable tags so it can play mostly necro tagged animations, or add aggressive (non necro) tagged animations into the mix. (Note: I do not know if this works 100%, but it should in theory.)  Added a configurable chance for the PC to be "sex'ed back to life"  Added a configurable amount of time after the act before the PC is killed again, if they're not revived.  Added a toggle-able option to turn off the menus (toggle menus) during the act and re-enable afterwards.  Added an option that would remove the breathing effects added by Wet and Cold, and R.A.S.S (Rain, Ash and Show Shaders) on death, and re-add them on "resurrection" if enabled.   Works if the player was decapacitated, albeit a little funky. It should not CTD.  Overhauled the internals of the mod to be split up and easier to maintain.  Added compatibility and an option for deflating on death if Fill Her Up is installed. Will not deflate if decapitated. This caused a CTD.
    Now, here is a to do list of things I would like to add, or I have planned to add. (Italics = in progress, Underline = under investigation for how to do)
    I am not sure I am able to do everything on the above list, but I will gladly accept help/advice from people who know more about scripting than I do on anything 
    listed on the to do list, or even if you have your own suggestions. Those are welcome too. Any ideas used/implemented will be credited, and especially any assistance/ additional script writing.
    See the below spoiler if you wish to help or read my thoughts on how some of these may be done. 
    Here's a folder of the development version for those who may want to help with mod development. Note: some MCM features and options may not work in this version. I cannot promise anything with this specific version... It is just there for those who may want to help with development and chip in.
    Known Issues:
    Necro and animations when the player gets decapitated are just...broken as hell.   
    Death alternative mods, yes. The majority of those listen for the "OnBleedout" event, not the "OnDying" which this one does.  Wet and cold. Please do not use an ESL converted variant of it... This is not supported. Game Versions. This was made in SE, but it'll work just fine in LE and AE provided you have the requirements.  Race mods: Tested with Crimes Against Nature races (with extended skeleton), FemBoy and two custom races I made myself.  
    Script Extender (LE, SE, AE) SexLab Framework SE / AE , LE (and its requirements) SkyUI (For MCM) SE , LE  
    Recommended mods in addition to this:
    Death Cam Options  Death Expressions for SSE PostMortem TFC. LE Link, SSE Link List of SLAL animation packs SexLab Light Me Up : SE , LE  
    Changelog (Original mod seemed to leave off at V1.13..Let's call the scanning a major feature so let's bump it up to V 1.2)
    Old versions (if you need them, for whatever reason) can be found here on google drive.
    Enjoy the fun, and please report any issues encountered. 



  3. Statue - "Ancient Queen" (futa)

    Statue "Ancient Queen"  Materials: stone, gold, green marble. Label on the throne means - Dovakiin. I think you know where you can find it  (look on screenshots) 
    1. More low-poly mesh as experiment for better performance. Tell me if its good or hi-poly is better.
    2. 4k statue body textures
    3. Has collisions.
    4. Materials idea: stone, gold decoration elements (because she was a queen  ), green marble (as in dwemer ruins).
    Q: Will be non futa version?
    A: No. This statue will be futa only.
    If you like my works you can support me on Paypal (gunstb@gmail.com) or Patreon. This will be wery helpfull fbecause now for me its a question of surviving.



  4. Arousal Changes

    MCM where you can set a target shape for ERF Futanari Cut/Uncut and TRX.  
    You can also have it set adjustments for nipples and vagina (3BA).  
    Other bodies/more sliders are supported, but not in the default configuration, you must add these configs yourself.  
    Every 10s it updates the Morphs for the schlong and body based on arousal. When you go from 0 to 100 arousal the shape will change incrementally.  
    Also allows for normal map to be based on arousal (requires own textures, you can use the Diamond Skin Textures for ERF provided as a baseline)  
    Adds a toggle for changing SMP config for schlong based on arousal (Highly Recommend using a SMP enabled schlong)  
    Hotkey for having NPCs update their bodies/schlongs by arousal (CAN BE SCRIPT INTENSIVE USE AT OWN RISK)  
    Hotkeys for Up/Downwards erection state, like SOS bendUp/Down, but with SMP configs  
    SexLab support: keeps running during SL scenes, reacting to player arousal/orgasms  
    Schlongs of Skyrim SSE Sexlab Aroused (most versions should work) / OSL Aroused SKSE PapyrusUtil skyUI Racemenu (Optional) Faster HDT-SMP + Dynamic HDT (For SMP settings) (Optional) Sexlab (For Sexlab integration) Recommended: ERF Futanari CBBE Cut/Uncut and/or TRX Futa and/or CBBE 3BA (For other bodies/schlongs, you must configure them yourself)  
    Install anyway you like (preferable lower than 3BA or any other mod that modifies SMP config) Set your desired shape in the MCM (SOS - Arousal Changes) I recommend building your desired shape in bodyslide, then reverting to a more "docile" shape in Racemenu, then a double-iversion-split in the MCM to the original shape IF THIS IS YOUR FIRST INSTALL (POST 0.3.0), PLEASE INSTALL "SOS Arousal Changes Default Config.zip" AS WELL Configuration file can be found at "SKSE\Plugins\StorageUtilData\sos-arousal-changes.json"  
    Additional Files
    Script change for 3BA sliders that add schlong sliders based on ERF Setting to Racemenu You can use this for now to "un-erectify" your current schlong, or just play around with it Normal Maps for Diamond ERF only For TRX you need to supply your own, or don't enable this setting Default Configuration Provides templates for PC/NPC with 3BA/ERF/TRX You must have some configuration file, or your MCM will seem blank  
    No need to ask, just don't upload to other sites and remember to give credits  
    All the great people who made this mod's requirements for making this be possible Dweny for the Diamond Normal Map DirtyD4n for OSL Aroused Support I cannot find the source for the veiny schlong normal, but if you recognize it, please let me know and I'll update this  
    0.2.0 - features




  5. Yiffy Age of Skyrim SE

    Yiffy Age (Furry Age Expandec) for Special Edition and Anniversary Edition!
    This mod turns all the humans in Skyrim into furries--with beast feet and beast schlongs.
    LE version here
    Latest Update
    I put the whole thing into a FOMOD because all the installation options were getting crazy. 
    You now can choose between digi and platigrade feet; with or without MMG's digi boots; UNP or CBBE bodies. You can choose your level of eroticism from SFW, nude, to erotic. 
    A bunch of patches have been rolled in, including USSEP, Saints & Seducers, Legacy of the Dragonborn, Immersive College of Winterhold, Bruma, Reach, and some followers. That kind of blew up the file size, sorry. I'll add more as time permits. In this version you only need a patch if there's armor or clutter that needs furrifying; use the Furry Patch Builder to patch mods that just need their NPCs furrified.
    I'm not providing a SOS addon. Get schlongs from Hoodies. Hoodies has a FOMOD installer that will recognize YA and the other furry races and install the right plugins.
    The new armor patcher will optionally create invisible boots so your digi feet will show. It now recognizes non-YA furry races and includes them, so you don't end up with deer with canine feet.
    Each Skyrim race is transformed into a different animal race:
    Nord - Lykaios (Wolf) by KrittaKitty Imperial - Vaalsark (Jackal-ish) originally by Wolf of the Azar, updated by Bad Dog and Valehyena Breton - Fennec Fox by Jelly, new texture and adapted to Citrus mesh by Bad Dog Redguard - Kygarra (Hyena) by Wolf of the Azar, adapted to Citrus mesh by Bad Dog High Elf - Cheetah by Bad Dog, head mesh by NightroModzz Wood Elf - Tigers by Bad Dog, head mesh by NightroModzz Dark Elf - Panther by Bad Dog, head mesh by NightroModzz Orc - Saberlion by Bad Dog, head mesh by NightroModzz Khajiit - Khajiit Snow Elf - Snow Leopard Reachmen - Striped hyenas Skaal - African Wild Dogs
    The change is appearance only. Each race still has its vanilla race-specific buffs. You can also play as a dremora (cat-style) or snow elf.
    There's a Discord Server for discussion and what-all for those who are into that.
    Character Setup
    Check the "Dirt" slider on the canine races. I had more patterns than sliders so I put some overall face patterns there. I also co-opted some of the other sliders, so check around and see what they do. (The lips slider, for example, isn't really useful on furries so it generally does something else.) Also I put some earrings on the "brows" slider so you can mix them up with hair.
    Content Warning
    The base mod contains statues which are nude but not erotic. The SOS download adds a bunch of nudie load screens. Many of the paintings in that addon are erotic.
    I recommend you start this on a new game. You're changing every race and every NPC mesh--Skyrim will probably freak if you try to load it over an existing game.
    The files are too big for LL (lots of race texture files). So get the file from the "Mirror" link in downloads, or below. Note that when the major version number changes it usually means heads have changed and characters have to have facegen run on them, and if that's not done SE gets pissy and crashes a lot. 
    Latest Version: Furry Age Expanded SE  
    Load the stabilization mods, especially if you're having CTDs. Optional but recommended:
    Address Library for SKSE Plugins Havok Fix (not updated for AE) SSE Display Tweaks SSE Engine Fixes  
    Load the prerequisites:
    Skyrim Special/Anniversary Edition (all DLCs) SKSE SkyUI RaceCompatibility with the "Untranslated Plugins" optional file or bad things happen PapyrusUtil CBPC (Physics with Collisions) if using HDT tails Faster HDT-SMP if using the HDT tails A nude male and female body, if you care about such things. Schlongs of Skyrim for guys Add the AE patch if using the Anniversary Edition of Skyrim A nude female body, CBBE or UNP.  Sexlab - If you're using the schlongs More Nasty Critters - If using the draugr tails XPMSE - Load this BEFORE YA--they ship a draugr skeleton that conflicts with the draugr tails in this version.  
    Optional but good with this mod:
    A UNP  body.  Footprints Skyrim Coin Replacer Redux (that's an LE mod but seems to work fine with the standard conversion) Any furry races outside of YA: Otters, Ungulates (deer, horse, minotaur), Birds and Bats. Armor merge patch. Doesn't really have anything to do with YA, but you want it. The script is BD_Armor_Patch_Builder.pas in the "Tools" folder at the drive.  
    For YA itself, there are lots of files because lots of options. Just load up the ones you want, one after another in this order:
    Furry Age Expanded SE - The base mod. Always. Plantigrade feet. Near-SFW--there are nude statues but that's all. Expects a UNP/vanilla body.  
    Make patches to work with your load order using xEdit.
    Gear patch - Vanilla headgear is already set in the base mod. Gear added by other mods isn't, and any modifications to vanilla gear made by other mods will be lost. Build a patch to make sure your load order works with YA. Do this and load this after the consolidated gear mod you made above. NPC patch - To make all the (non-vanilla) NPCs in your load order furry. Surprising mods have NPCs you need to worry about. Build an NPC patch to cover them. Most patches will be in the FOMOD, but check for patches in the "Patches for Other Mods" folder on the Drive.  The mod description links to the mod they are for, as does the description in the ESP itself. These patches will generally change things beyond just NPCs and armor, statues for example. Load the Hoodies mod before YA, as usual. Put the Hoodies plugins that require YiffyAgeConsolidated after YA.  
    Once you have YA running, there are variants and options you can load if you choose. 
    Anything in the "Addons and Extras" More Nasty Critters patch - By default most humanoid monsters are made furry. If you also want them to engage in sex scenes get MNC and the YA patch from the MNC page. The YA patch is an option within the "Compatibility Kits" download Deer NPCs -- If you stack my ungulate races and want some of the vanilla NPCs in Falkreath to be deer, load that ESP after YA.  
    VORTEX USERS: Vortex will NOT get the load order right on its own. See this post for instructions on how to set it up.
    Female schlongs are set up as separate SOS schlongs. That way you can set the probability of female schlongs as you like, separate from the males. By default all the female hyenas get schlongs, because hyenas, but you can change this or set up the other races so they sometimes or always have schlongs. There's a "no schlong" option for females so the SOS probabilities will work. Enable strapons in Sexlab (the default). In this version, SL handles them.
    I'm using a revealing armor in the screenshots. If you don't like to look at dick, don't load revealing armor and your furries will cover themselves up decently. If you don't like online synthetic beast sex, don't load Hoodies and your furries will strip to underwear. In that mode, SOS and SexLab are not required. 
    This mod is based on the work of the people who made the race mods! At this point all the assets except the Lykaios are mine, but YA wouldn't have happened without their inspiration. Please click on the links above and vote up their mods! It's the only reward a modder gets.

    Killable Children does not work. It also makes it possible to sex up children, so cut that shit right out. Any new human races. Inconsequential NPCs adds a teen race and they aren't handled properly without a patch. No Snow Under the Roof mod - messes up some statues, otherwise works. SOS is the only male mesh supported. No Better Males or SAM or SOS Lite. Improved Open Face Helmets is redundant--the furries have open face helmets that suit their race. Sheathing schlongs not compatible with No Enchantment Restriction SKSE Remake  
    Things to try when your installation seems borked (thanks to ASlySpyDuo): 
    Q: WTF all my characters have animal heads but body is human plz help!!
    A: Something is overwriting Yiffy Age's changes. Make sure that nothing overwrites its files and race changes. Make sure the ESP loads as late as possible, just before alternate start mods. Make sure your NPC patch (you made an NPC patch, right?) loads after YA.
    Q: All NPCs look like they should but I'm a half-human hybrid, this mod is broken!!1
    A: Unique player werewolf mods are incompatible, disable those.
    Q: tails are detaching from npc during animations what do
    A: Your skeleton is either broken or incompatible. (Re)install XPMSE.
    Q: Children are bald humans with floating eyes and mouths. I'm terrified.
    A: Killable children is incompatible since it modifies child race records.
    Q: Argh! Random CTDs! Or CTDs at a particular place!
    A: SSE is stupid and crashes if you look at it wrong. Make sure the load order is right--if any other mod overwrites the facegen files you'll get a CTD. Load the various "SSE Fix" mods suggested above.
    Version Numbering
    Just in case you're wondering what the version numbers mean...
    Don't, the impact is too high. Treat this mod like its own game.
    Blaze69 for major contributions: schlongs for the ladies, better texture files, kids, chasing bugs through dark corners of the Skyrim engine & more MadMansGun for improved critters NightroModzz for great heads and feet Ranaline over at Nexus for assets from RS Children Overhaul Trado for the original Furry Age Fluffy, Jelly, KrittaKitty, Mickyan, Wolf of the Azar, ArcicCarnage for the furries Navida1 for Improved Closedfaced Helmets, which I borrowed some meshes from. Grimoas and Ratoboran for the Almighty Talos statue idea, which triggered way too much work PaulGreen and ChosenClue for scripting and nif help
    Go vote up their mods over on Nexus while you're there.



  6. SKYFURRY: A World Overhaul

    JOIN OUR DISCORD! (click the icon below)

    Vorkai.mp4   (a Sneek peek at an upcoming mod for skyfurry)
    First off I want to thank you for your interest and support for our mods. We wouldn't be here wanting to share it without an audience. So with deep regards thank you from the Skydev Team!
     - Download part 1 from nexus (UPDATED 10/1/2022)
     - Download part 2 from here (and the requirements both links) 
            We don't own or claim to own any of the requirements, they are now just mirrored until VP comes back online
    - COCK BOX 1.2-
    A collection of cocks for your furries. >;) 

    - Skyfurry -


    This mod will touch on every NPC in the game, and you will be immersed into a anthropomorphic world of animals. 

    Nords - Wolves
    Bretons - Foxes
    Redguard - Spotted Hyenas
    Reachmen - Striped Hyenas
    Forebears (new playable race) - Brown Hyenas
    Skaal (playable) - Black Wolves
    Orcs - SabreLions
    Imperials - Coyotes
    High Elves - Cheetahs
    Dark Elves - Panthers
    Wood Elves - Tigers

    Preparing to install
    1) Install Mod Organizer 2: https://www.youtube.com/watch?v=ruq6hQIAvB8
    2) Install SKSE64 appropriate to your version of Skyrim (Special Edition or Anniversary Edition).
    If you choose to use Anniversary Edition you must make sure that all mods that contain DLLs you wish to use also support AE.

    3) Install FNIS:
    https://www.youtube.com/watch?v=sYEAnTdZb-s- You must run FNIS EVERY time you install a mod that contains animations or you will get T-pose.4) Install our requirements:
    - SkyUI:
    - CBPC:
    - HDT-SMP
    -- For SE:
    -- For AE
    : https://www.nexusmods.com/skyrimspecialedition/mods/57339
    - Papyrus:
    - XP32 Skeleton:
    - SAM High Poly:
    (Mostly for the high-poly clothing refits, you can probably skip this if you have a skimpy clothing replacer)- SAM Racemenu Morphs: https://vectorplexus.com/files/file/106-sam-morphs-for-racemenu/

    Choose UNP, BHUNP or CBBE as a nude female body. (Personal aesthetic choice, different armor available)- https://www.nexusmods.com/skyrimspecialedition/mods/31126- https://www.nexusmods.com/skyrimspecialedition/mods/198

    Install Yiffy Age: https://www.loverslab.com/files/file/10725-yiffy-age-of-skyrim-se/
    (Just the main Yiffy Age 13 go to the google drive this basically the framework we use for our mod)

    Install SkyFurry PART 1 using the FOMOD.

    Install SkyFurry Male Body & Schlongs PART 2 

    Run Bodyslide, choose a preset, and make sure that you generate CBBE/UNP body/hands/feet that fit your preset.

      Optional but recommended:
    - Unofficial Skyrim Special Edition Patch: https://www.nexusmods.com/skyrimspecialedition/mods/266?tab=files&file_id=209150 (edited)

    You will want to download and install advanced furry physics and have it overwrite xp32
    (not required but very recommended if you want great tails and new behaviors) 

    Recommended mods
    O sex or sexlab for naughty stuff 
    Check out our discord for live support and details about how to set up stuff.


    Skyfurry should be compatible with most mods, such as dynamic animation replacer ect.
    Mods that add NPCs and Armor that use helmets! you'll need to use Bodyslide and outfit studio. 
    We will be working on a very intensive patch collection to cover most if not all the major mods out there.

    If you would like to know how to make a patch for us hit us up in the discord server and we can add it to the collection.

    If there is a mod you would like us to patch feel free to leave a comment! 


    BadDog for Yiffy Age - we wouldn't be here without you! ❤️ https://www.loverslab.com/profile/441330-bad-dog/
    KrittaKitty for the Lykaios race and eye textures
    DracoWarrior729 for the Kapo'tun tiger race & SirRumple for the SE port https://www.nexusmods.com/skyrim/mods/104816/
    Gromila and Hidemaro for Equippable Inari Tails https://www.loverslab.com/files/file/11252-gr-equippable-inari-ears-and-tails-for-se-smp/
    MONSTERRAIDER's Spotted and Striped khajiit textures which we have remixed extensively: https://www.nexusmods.com/skyrimspecialedition/mods/186
    Apachii for Sky Hair https://www.nexusmods.com/skyrimspecialedition/mods/2014
    Kalilies, Stealthic, Newsea (and all contributing authors for KS hairdos) https://www.nexusmods.com/skyrimspecialedition/mods/6817
    Summerdew for HG & TH Hairdos https://www.loverslab.com/files/file/7768-hg-hairdos/
    jasperthegnome for Bed Head & Salt and Wind textures https://www.nexusmods.com/skyrim/mods/79735
    nevenbridge81 for Natural Eyes:  https://www.nexusmods.com/skyrim/mods/3589
    Don for Schlong of SAM HDT rigged male body https://vectorplexus.com/topic/1120-download-—-savrenx-schlong-of-sam-light-hdt-patch/
    Jamesalexian for SAM Briarheart body https://vectorplexus.com/files/file/116-briarheart-sam-conversion/
    KouLeifoh for the HDT-BBB configs  https://vectorplexus.com/files/file/19-hdt-bbb-bounce-for-sam/
    xSkulleh for the original male vulpine head mesh included in Fox-Like Lykaios RaceMenu Preset
    Fiszi for the refitted normals in Skysight Skin Muscles for SAM, which are the base of the SAM compatible normals
    fadingsignal for Skysight Skins
    The SOS team (Vectorplexus, Smurf, and b3lisario) for Schlongs of Skyrim
    Vectorplexus for Shape Atlas for Men
    factoryclose for BHUNP
    Ousnius and Caliente for CBBE and Bodyslide and Outfit Studio
    mrLenksi for CoverKhajiits
    ks beast race hair refits from https://www.loverslab.com/topic/73710-lf-ks-hairs-for-lykaios/
    Saerileth for his awesome hairstyles https://www.nexusmods.com/skyrim/mods/67873
    Special thanks to:
    Poblivion for textures and advice
    Blaze, ASlySpyDuo, and MMG for bestowing upon us their immense modding knowledge  
    Oninace for YA Fennec Replacer, which was used as a base for YA Better Bretons
    witherlings for their amazing fur brushes: https://www.deviantart.com/witherlings/art/Wildlife-Texture-Brushes-270391308
    SkyFurry Team
    Chardero the Lupe
    Special thanks to the modding community as a whole 



  7. Bad Dog Hoodies SSE

    This mod provides unsheathing schlongs to the races of Skyrim. Human (anthro) schlongs are uncircumcised; khajiit get a cat sheath and argonians get internal equipment that extrudes for action.
    The schlongs are not actually animated. Instead, different meshes are enabled for different levels of arousal.
    Supports AE.
    LE version here
    Latest News
    Big update in 11.1 is not only full CBBE schlongs and textures but full customization through Bodyslide.
    The FOMOD should mostly select the right options for you. You have to pick CBBE/UNP. The FOMOD has gotten pretty complex, so if you find a combination that's not right let me know. Note customization just covers the basic anthro/sheath/slit schlongs. Other races will get morphs eventually. 
    The female addon allows for female schlongs. Females without schlongs in the active position will get SL's strapon (leave strapons enabled in Sexlab's MCM, unlike prior versions). Chicks with dicks will be treated as male by SL, which means no strapons (no double-dicks) and they'll be put in the active position by default. (I think.)
    Textures have been reworked to be as seamless as I can make them. Body textures have been included because without the right body, it's not seamless. If you have textures you prefer, load them after  this mod. 
    Detailed Description
    This mod adds unsheathing schlongs to the difference races of Skyrim.
    Humans, elves, and orcs get an uncut schlong, As it gets more erect, the foreskin pulls back. Fully erect, it is the "Smurf Average" schlong that ships with SOS. It's fully SOS-animated throughout. Khajiit have a sheathing schlong; it extends from the sheath as the character gets more aroused. The balls are fully animated throughout; the shaft is animated once it's fully extended. Argonians have a schlong that retracts completely. As the character gets more aroused the shaft extends. The argonians carry their balls inside, being cold-blooded, so their balls don't show at all. The fully extended schlong is fully animated. Werewolves get a wolf-type peen. The erect version is fully SOS-animated. Probabilities are set so that nords, bosmer, orcs, and bretons are highly likely to be uncut. Redguards, imperials, and altmer are highly likely to be cut. Everyone else is in between. Beasts get the appropriate beast schlong. Thanks to ChosenClue, all schlongs work on all races. If you want a sheath on your argonian or human peen on your khajiit, you can have it. If you want to get freaky and put a sheath or slit on your human, you can do that too. Thanks to Seahorse, there's a smooth male body patch. If you use Drachis Argonis, there's a patch for that too. (It's depreciated since DA is no longer posted.) The unsheathing is not really animated. All I do is swap meshes at strategic moments. Fully animating the transitions is Very Hard, so this gets you most of the way there with a simpler mechanism.
    Special notes for females:
    There's a Female No Schlong (None) option. This is because if there's only one female schlong it doesn't matter what the probability is, all the females will get it. So the "none" schlong lets some females have no schlong and others get freaky. By default there's a small probably that some of the more exotic girls (khajiit, orc, etc.) will show up equipped. You can change the probability in SOS. If you want to run as a chick with a dick, set your sex in Sexlab to male so that SL doesn't give you a strapon.
    Special notes for werewolves:
    All schlongs support the werewolf form, as a sheathing schlong with four levels. If running with Creature Framework/More Nasty Critters: the schlongs are designed to prevent double-dick syndrome, but CF and SOS can argue over who gets to put the schlong on. To prevent that, find werewolves in CF's creature menu disable the schlong there. If running with SL Werewolves, load the WW patch after SL WW.
    Special notes for HDT 
    Schlongs are collision-enabled and have HDT physics. HDT bodies are up to you.  
    Load up Sexlab Aroused, turn on "SOS integration" in their menu, and forget about it. Schlongs will reflect arousal. A revealing armor will let you see what's going on. SOS erection spell. Powie, zam.  SOS's up/down keys. Unsheathing will follow erection level, mostly. If they're out of sync, spam up or down until they match up. If you're limp, you may have to hit the up key more than 10 times to see the schlong change. That's so characters don't run around with their dicks out all the time.  
    SOS is required Bad Dog Hoodies SE V11 is the base download. Make sure you get that version--the old versions are still up in case there's problems. It's a FOMOD, so just choose the options you want. It will offer choices based on what you have installed and active.  CBBE is partly supported with a simple schlong that roughly fits. If you use Ungulate races, the female horses support a full set of Bodyslide customizations. I've been inconsistent over whether female schlongs are in the same plugin with males or not. Disable female schlongs if you don't want them, but you'll still see some in SOS's MCM.  
    In-game setup:
    (Non-Yiffy Age) After installation you can load and go, but in a normal (non-yiffy age) install because of the way SOS picks schlongs, the beast races will sometimes get regular human schlongs. If you care about that, use the MCM menu to go through all the OTHER schlongs and set their probability to 0% for khajiit and argonians.  
    Not compatible with Flower Girls or OSex at this time.
    IF YOU ARE USING ANOTHER ARGONIAN TEXTURE and getting the purple tail bug on the lady lizards:
    The problem with female argonians is the pussy texture lives on top of the vanilla tail texture. To get around that, this mod points the tails to a different texture file, which can mess up if you load a mod that retextures the female argonians. Copy the argonian female body texture "textures\actors\character\ArgonianFemale\argonianfemalebody.dds" in whatever mod wins over to "textures\actors\character\ArgonianFemale\argonianfemaletail.dds" the problem should fix itself.
    FOR MASCULINE KHAJIIT TEXTURES @Craziux made a patch: 
    Prerequisites and load order
    Sexlab - it's not a hard requirement, but most people will want it. Sexlab Aroused - Optional, for the unsheathing peens. With SL only, you'll go from flaccid to fully erect for sex. Not that that's a bad thing. Revealing Armors for SoS - Optional; not much fun if you can't see the action. HDT Physics Extensions - if you want jiggles and animated pussies  SL Werewolves - if you want it XPMSE - YOU NEED THIS EVEN IF YOU DON'T SCHLONGIFY THE FEMALES on SE, anyway. Dunno why.
    Load them that order.
    When using the schlong up/down keys, press them deliberately--not just a quick tap. There's a bug in the current code that looks to see if the key is currently pressed so it might miss a tap. You have to press schlong up over 10 times before you see a difference on-screen. 1 press = 1 SOS schlong level. The levels go from -10 to +9, you start at -10, and the first visible change happens at 0 or so. You can change this in the MCM interface. The current settings assume that people running around with hard-ons should be somewhat rare. Another current bug means that the schlongs do occasionally reset themselves. Fixed in next release, or check the support thread for a patch. On SE, if in free camera mod, new meshes tend not to show up. If the schlong disappears try switching between 3rd person, first person, and free camera. Make sure you have an actual schlong assigned. For reasons I don't understand very occasionally SOS will apply a schlong that isn't valid for the actor. Go into SOS's menu to make sure. Schlongs with stars in the schlong picker are not guaranteed to work with the actor. Debugging will pretty much always require looking at a papyrus log. Instructions for doing this are easy to find. Launch Skyrim, do the nasty or whatever it is that isn't working, post the log.
    Makers of the SOS penises. I've included collision-enabled versions of them here. MadMansGun for the argonian peen The Bodyslide UUNP crew. Makers of the erect werewolf penis. The flaccid versions are mine, mostly. Chosen Clue for the multi-race multi-shape lulz Seahorse for the smooth texture Blaze69 for the ladies
    How to make a new hoodie schlong:



  8. SlaveTats AIO Installer

    If you would like your Tattoo pack removed from the installer, please message me on Loverslab and I will get back to you ASAP and get it amended for you and the same goes if you want me to add your tattoo pack.
    I have finally fixed the installer so now you can install it without the installer destroying other mods. 
    Thank you for downloading the Unofficial SlaveTats AIO FOMOD. The base files for SlaveTats itself will still need to be installed, make sure this mod overrides SlaveTats. You will then be able to choose from a huge list of what tat packages you would like to use. All tattoo packs that are on SlaveTats official page are in this installer, this was made just to make the lives of SlaveTat users easier. This list will always keep expanding so long as the lovely users with irreplaceable talent keep creating amazing packs. 
    Also with all these packs installed at the same time this makes the installer 17.4 GB
    Tattoo Packs:
    AndroolPetPlay AndroolSlut AndroolSub CV's SlaveTats Scrawls DocClox CivilWar DocClox CivilWar B Doomsman Denial ElfMeetOrc Grem304 tats Grooovus Slavetats Joomla Slutty Tats Lisario Stockings MilkBagsCBBEv1-3 MilkBagsUNPv1-2 NYINEGY Makeup Rutah Art Rutah Nordic SlaveTats Anal SlaveTats Brat SlaveTats Criminal SlaveTats Dominant SlaveTats Makeup SlaveTats PetPlay SlaveTats Preg SlaveTats Property SlaveTats Scrawl SlaveTats Slut SlaveTats Sm SlaveTats Submissive SlaveTats Symbols SlaveTats Whore SlaveTats Zoo Slavetats-GayMisc TSS Sperm - Heavy TSS Sperm - Light Vampy Tats Anuketh - SlaveTats Pack 1 Anuketh - SlaveTats Pack 2 Anuketh - SlaveTats Pack 3 Anuketh - SlaveTats Pack 4 Bondage Rope Mark for Slavetats SlaveTats Draconic Slavetats Femboy Slavetats Ft Slavetats Futa Slavetats Pentagrams and Demons Tramp Stamps Tramp Stamps Furry Bestiality Creatures Tramp Stamps Lesbian Tramp Stamps Rough  
    Link to original mod - LE/SE/AE
    The tattoo toolkit for Skyrim

    SlaveTats lets you:
    Select tattoos for the player character Select tattoos for NPCs (works best if they have a name) Select the color of the tattoos Make the tattoos glow in the dark Choose between matte and glossy tattoos Apply magical tattoos (for example, the Dibellan Defender tattoo pack) Add and remove tattoo packs without messing around in the SlaveTats source code. No need to compile. If you're a mod author, you can lock tattoos onto characters, so that they can only be removed by a mod. If you change the number of overlays in nioverride.ini, SlaveTats will change how many tattoo slots it provides.



  9. Paradise Halls - Diary Of Mine [WIP]

    This mod is an extension to and heavily inspired from PAHE for Skyrim.
    If you enjoy DoM and use it regularly, remember to fill in the poll on my patreon and post any suggestion you might have there or in the support thread.
    Here is a short list of what this mod adds to Pahe:
    - Personality traits for all unique NPCs and slaves. Personality traits make some slaves more receptive or resistant to training. As a consequence, training can be much slower than Pahe (but this can be adjusted in the DoM MCM menu) or much faster if you pay attention to their weaknesses.
    - More slave moods: On top of neutral, angry, afraid from PAHE, DoM adds scared, terrified, sad, ashamed, shocked, broken, loyal, inlove, depressed and jealous
    - New means to train slaves: force strip, force to masturbate, praise, insult, threaten, promise body inspection, check value, drink potion, drink alcohol, spells, slap...
    - Hotkeys and wheel menus for quick access to slave actions.
    - Slaves can turn aggressive toward the player, and followers will react.
    - Make your own gang of slavers to whip your slaves or escort your slaves to your slaver den.
    Diary of Mine adds personality traits for all unique NPCs and PAH faction actors. A non-voiced dialogue line "Let's have a serious talk" is added to actors where the player can ask them about their personality and their feelings. Traits are based on the HEXACO personality model used in sevetal psychological studies. There are 6 personality traits linked to 6 feelings. For PAH slaves, feelings will change depending on emotions and training. Traits can also change but at a much slower pace. For other NPCs, traits and feelings are constant. In this case feelings correspond to their general feelings in life.  I also added 6 physical and psychical facets acting as emotion filters, so an actor can be calm but physically extremely sensitive. See the personality system section below for more details.
    What to download?  
    SE IMPORTANT NOTICE: Last stable version for SE is 2.12.2 to be used with PAHE 8.1.4. Development version is 3.2.0 and above, to be used with PAHE 8.1.5   LE IMPORTANT NOTICE: Use version 2.12 with PAHE 8.1.4. Development version is 3.1.6.   Older versions:   PAHE 8.1.5 should be used with version 3.2.0 and above. PAHE 8.1.4 should be used with version 2.11 to 3.1.6. PAHE 8.1.1/8.1.2 should be used with DoM 2.9, PAHE 8.1.0 with DoM 2.8 and 2.7, PAHE 8.0.9 with versions 2.6 and PAHE 8.0.7 for 2.5 and 2.4.  What to download?   SE IMPORTANT NOTICE: Last stable version for SE is 2.12.2 to be used with PAHE 8.1.4. Development version is 3.2.0 and above, to be used with PAHE 8.1.5   LE IMPORTANT NOTICE: Use version 2.12 with PAHE 8.1.4. Development version is 3.1.6.   Older versions:   PAHE 8.1.5 should be used with version 3.2.0 and above. PAHE 8.1.4 should be used with version 2.11 to 3.1.6. PAHE 8.1.1/8.1.2 should be used with DoM 2.9, PAHE 8.1.0 with DoM 2.8 and 2.7, PAHE 8.0.9 with versions 2.6 and PAHE 8.0.7 for 2.5 and 2.4.  
    The mod will add one new topic for all unique NPCs "Let's have a serious chat" where you can ask them about their personality and their feelings. For PAHE slaves this same topic will give you more information. When asking a slave traits, the slave resistance and sensitivity to emotions and punishments will be quoted. As for the feelings they will be expressed in a very strong way and will vary depending on the slave training level.
    Two other topics, only for PAHE slave, "Listen to me, slave." and "Come here, slave" are available with different options. Those options are for roleplaying purpose. They often make use of animations and offers new way to train the slave or boost the training process. See below for a complete description.
    DoM also adds potions and spells to help the process of training slaves. There are four bewitching potions and they are all craftable from the bewitching alchemy bench found in Drelas' cottage : Love potion, mind breaking potion, lust potion and lash potion. Drelas has been doing business with the occupants in Fort Greymoor, with someone from the fort providing the base ingredients for the potions. Unfortunately the last shipment never arrived, and Drelas feels he might have been betrayed. He is very anxious and might attack on sight any unexpected visitor.
    To discover the mod's use of potions, spells and  family relationships, you can try the small quest to retrieve Olava's niece. Meet Olava in Whiterun and ask her about what troubles her, she should be on her bench around 10am.
    Note on hotkeys and menu wheels:
    To speed up the training process and avoid too much dialogue navigation, hotkeys and menu wheels are available for most commonly used commands.
    There are 4 menu wheels assigned to hotkeys with alternative available when pressing hotkey + modifier key (default modifier is SHIFT). By default keys are not mapped. The wheels are as follow (starting 3.2.0):
    Order wheel (alternate is info wheel) = Inventory, follow, wait, kneel, maid, order Info wheel (alternate is order wheel) = Stats, bag, fight, respect, silence Abuse wheel (alternate is training wheel) = Punish, threaten, praise, promise, comfort Training wheel (alternate is abuse wheel) = Clothes, sex, pose, masturbate  
    Hotkeys can be assigned in the DoM MCM menu, in the Hotkeys page. Holding SHIFT while pressing a hotkey will call the alternative if listed. By default keys are not mapped. The following commands can be mapped to a key:
    Abduction (alternate is do favor) - This works on free actors only, it has a chance to fail but will be easier when sneaking and never fails on sleeping actors. Do favor (alternate is abduction) - Will tell slave to use furniture or object. It has a chance to fail if slave is not submitted or terrified. Open slave inventory (alternate is allow/disallow orgasm) Allow/disallow orgasm (alternate is open slave inventory) Put slave in bag (alternate is take slave out of bag) - Only works on PAHE slaves, allows for a smooth walk in crowded town as the slave will not be able to call for help or runaway. Take slave out of bag (alternate is put slave in bag) - Works when carrying a bag or when crosshair is on bag. Rip-off clothes (alternate is strip) Strip slave (alternate is rip-off clothes) Kneel to master/mistress (alternate is stand in attention) - Order all slaves to kneel, if they can move. Stand in attention (alternate is kneel to mistress/master) - Order all slaves to stand arms behind back and look at mistress/master, if they can move. Set example (alternate is punish unrespectful slave) - Will grab a slave and do a public humiliation to set an example for all slaves. Punish unrespectful slave (alternate is set example) - Will choke a slave and punish for not being respectful. If slave was respectful, nothing happens. Praise slave (alternate is scold slave) Scold slave (alternate is praise slave) Personality traits verbose description (alternate is numerical) - This works for slaves and free actors. Personality traits numerical description (alternate is verbose) Training stats verbose description (alternate is numerical) - This works for slaves, free actors will display their feelings. Training stats numerical description (alternate is verbose). Slave statistics (alternate is slave mood) - This works for slaves and for any actor who has already been submitted at least once. Slave mood (alternate is slave statistics) - This works for slaves and for any actor who has already been submitted at least once.  
    SHIFT is the default modifier key and can also be changed in the MCM hotkey menu.
    Note for developers (keywords):
    DoM is aware of the following keywords, include them in your clothing mod or use KID to propagate them to your favorite mods,
    ClothingPoor: this is a Skyrim keyword describing degrading clothes used on laborer slaves. Slaves from a laborer family might not consider them degrading. ClothingRich: this is a Skyrim keyword describing fancy clothes used on favorite loyal slaves. Most slaves will consider them positively. ClothingSexy: this is a DoM keyword describing fancy and sexy clothes used on slaves. Well trained slaves will consider this positive, while others might consider them degrading. ClothingShame: this is a DoM keyword describing humiliating clothes used on sex slaves. All slaves, including well trained ones will always consider them degrading. EroticArmor: this is a Sexlab Aroused keyword. Behave as ClothingSexy. zad_Property_Humiliating: this is a Devious Devices keywork. Behave as ClothingShame. ClothingJewelry, ArmorJewelry, JewelryExpensive and ClothingRing: these keywords are used when deciding which items to strip, when stripping jewelry is on. Those keywords are also used to evaluate gifts value. ClothingUnderwear, ClothingPanties, ClothingLingerie, ClothingBra, FemalePanties, Underwear, Panties, Lingerie and Bra: these keywords are used when deciding which items to strip when stripping underwear is on. ClothingHeels: this keyword is used when deciding which items to strip when stripping heels is on.  
    New dialogues for NPC:
    Dialogue branch "Let's have a serious chat":
    "What kind of person are you?": Will give you information on the NPC traits. If the NPC has highest relationship rank with player, they will also disclose more personal traits (similar to a slave, see next section). "How are you feeling?": Will give you information on the NPC feelings. Their feelings will most often be in the average and they will simply reply "I am ok. I am a free person". Any other answer reflects a sensitivity or resistance to basic emotions, a useful information if you plan to enslave this character. Their feelings towards the player will also be displayed according to their relationship rank. "What kind of person are you, exactly?": NPC traits with numbers. "How are you feeling exactly?": NPC feelings with numbers. "I have news from someone dear to you": If the actor is a family member of one of your slave and the slave is nearby, you'll be able to ask for a ransom to free the slave. "I could use someone like you.": Recruit this NPC in your gang of slavers. This option appears once you have asked the NPC "What kind of person are you?" and only if his/her honesty and open mindness are sufficiently low. NPCs in love with you can also be recruited with this dialogue option.  
    New dialogues for PAH slaves:
    Dialogue branch "Let's have a serious chat":
    "What kind of slave are you?": Will give you information on slaves traits and sensitivity/resistance to different emotions, including sexual sensitivity and trainer abilities. "How are you feeling, slave?": Will give you information on the slaves training level and list their friends. "How are we treating you, slave?": Will give you the slaves status, with their number of punishments and available punishment reasons. "Enjoying your slave life?": Will give you the slaves mood with hints on how far they are from shock, broken, loyal and inlove moods. "What kind of slave are you, exactly?": Slave traits with numbers. "How are you feeling exactly, slave?": Slave training stats with numbers. "I might have a better job for you.": Promote slave to slaver status. This option will appear once a slave is "loyal" or "inlove". Slave must be well trained for this to succeed, others might just take the opportunity to run away. "You're a slave now, the old you is dead. I want you to forget your past!": For slaves not cleaned during capture (See debug options in MCM menu) this will clean all the factions from the NPC except PAHE and DoM factions. "Someone has ordered your death, but I'm sparing you. You're a slave now, my slave.": For slaves not cloned during capture (See debug options in MCM menu) this will force the NPC to die and then clone it into a slave. "The law is the law and slaves have no rights": Will clear the crime faction for this slave. Any call for help from the slaves after that will not trigger any reaction from other actors.  
    Dialogue branch "About your duties as a slave":
    "You are not allowed to wear any clothes": Will set slave to naked mode. "You will call me mistress/master when you address me!": Will force the slave to use the fully respectful dialogues when reacting to DoM dialogues. There is a chance the slave will fail to call the player master/mistress, triggering a "not_respectful" punishment reason. "From now on you will only open your mouth when I tell you. Understood?": Tell slaves to stop expressing their feelings randomly when you are around. They might not be able to refrain though and you can punish them for that. A dialogue choice to stop this behavior will become available. "You're in charge of cleaning the mess in here": Will set slave to house keeping mode.  
    Dialogue branch "Listen to me, slave":
    "I have something nice to tell you": Offers up to 4 dialogue lines to praise the slave according to past actions. "I have something important to tell you": Offers 3 lines to flatter and 3 to insult the slave. Flattering can be "sexy" (train anger and submission) "romantic" (train anger and respect) and "praising" (train anger and resignation). Insulting can be "sexual degrading" (train resignation and humiliation), "lowering self esteem" (train resignation and respect) and "scary" (train resignation and fear) "You're a slave now, listen to me!": Threaten slave against running away, crying, not posing, ... One dialogue option for each reason. See "training tips" below for more reasons. The 12 options for threats are split in 3 dialogue lines. "You'd better do what I say...":  Promise freedom, money, kindness or pain to your slaves in exchange of their cooperation. Promises give a small boost in training at game update and can lower training when the slave stops believing in them. Promises might also have an effect on the effectiveness of the abuse. "You have been a good slave": Praise slave for last action: pose, sex, being in bondage without struggling... Try not to use it on fresh slaves or doing without reason, or they will just think you are making fun of them.  For shocked slaves this can help them recover even if praising for no reason. "You have been a bad slave": Try to scold slave for current reason with a small bonus in respect training as slave is grateful for not using pain punishment. This can be more efficient than physical punishments, depending on slave's personality, but also for well trained slaves. "We need to set an example": Will do a public scolding of the slave. Scaring all witnesses, especially friends.  
    Dialogue branch "Come here slave!":
    "It's time for some punishment!": Offers up to 4 dialogue lines to punish the slave for one past action. Choosing one of the dialogue will trigger pain punishment or telling off, depending on the MCM toggle. "Let's rip your clothes off!": Plays animation to rip clothes off from slave. Slave might get shamed and will receive humiliation training. "Let's check how much you're worth!": Force slave into sexy pose and gives an estimation of the slave value in gold. Played animation depends on the slave resignation and humiliation levels. Slave might get shamed and will receive resignation training. "Time for a body inspection": Plays a body check animation with a choice between front, behind or laying down. Played animation depends on the sensual and sexual traits of the slave. Slave might get shamed, aroused and will receive submission training. "Touch yourself!": Forces slave to masturbate with a choice between standing, kneeling or laying down. Played animation depends on the slave submission and humiliation levels. Slave might get shamed and will receive vaginal training. After sometime masturbating, slaves might get aroused and receive a boost in sex training. Aroused state will cause the slave to blush. "You call that masturbating? Try harder!":  Only available for masturbating slaves. Gives a higher chance to get aroused for some slaves. "Kneel in front of your mistress/master!": Order this particular slave to kneel in front of player. "Stand in attention!": Order this particular slave to stand arms behind back in front of player. "Drink this potion, ...": Orders the slave to drink a bewitching potion(love, lust, mind break or pain potion) from their inventory or the player's. The dialogue lines are only available if a potion of this type is in inventory. "You need to loosen up, have a drink", will force the slave to drink alcohol from their inventory or from the player's. The alcohol effect is not immediate but will be at maximum after 1 hour game time. "Do me a favor slave": Tell slave to use a furniture or object. Equivalent to "Ok slave"->"You're going to do something for me" but uses DoM logic to compute success rate instead of PAHE's. "Stop whatever you're doing!": Intended for debugging purpose, this option is intended to reset the slave or the player in case the animation went wrong.  
    Dialogue branch "I though I told you to call me master/mistress!": For slaves failing to call the player mistress/master, will start a choking animation with special anger training bonus.
    Dialogue branch "What's wrong with you?": Only for sad, depressed, shock or crying slaves. Allows you to comfort (raise respect), guilt (raise anger training), insult (raise a bit of both anger and respect training) or sex (raise a fixed amount of respect independently of personality) your slave. For loving slaves you can also threaten them to send them to the slave market for a boost in humiliation.
    Dialogue branch "Best chair ever!": For slaves posing as chairs, allows the player to sit on their back.
    Dialogue branch "Come follow your master/mistress": Take a slave assigned to a slaver back at your service.
    Dialogue branch "Go with your trainer now!": Force slave to run to his/her mistress/master.
    Dialogues for your slavers:
    Dialogue branch "Let's talk about the slaves.":
    "Teach your slaves to fear the whip!": Slaver will start punishing his/her slaves starting with the ones with lowest training stats. "This place is your base camp.": Set the slaver base camp. "Got to your camp and wait for more orders": Slaver will travel to his camp with his slaves and wait there. "I want you to take care of a few slaves": After choosing this option, go and see the slaves you want to assign to this slaver and choose the dialogue option "Report to your new trainer". "Your merchandise is ready. You are all set": Slaver will stop taking in new slaves. "I want you to hand over all your slaves": All slaver's slaves will come back at your service. "Which slaves are you taking care of": Slaver will list his/her slaves. "Gather all your slaves": Force all slaver's slaves to follow him/her.  
    Dialogue branch "I need you to do something for me.":
    "Follow me.": The slaver will follow you. Slaver's slaves will also follow you if you ask her/him to gather them. "Wait here:": Slaver will wait here. and eventually sandbox. "Guard this area": Slaver will wait here, walking around the area. "Fight for me and protect the merchandise": Slaver will join player in fights "Don't fight, focus on your task": Slaver will not assist player in combat. Slaver can still be attacked by hostile creatures and might join the combat in this case.  
    Dialogue branch "I need you to carry a few things.": Access the slaver inventory.
    Dialogue branch "I don't need your services anymore.": Slaver will be dismissed. Some will hang around the place, while others will go back to their normal life.
    Slaver's gear:
    There are a few slaver gears scattered around Whiterun (Fort Greymoor, Drela's cottage and Olava the Feeble's house).
    New potions for the player to craft. Those options should be given to slaves and then the slave should be ordered to drink it for them to be efficient.
    Bewitching alchemy bench is a new bench which can be used to craft special potions for slaves. The potions are described below. Love potion to force a slave mood to "in love" Mind bearking potion to force a slave mood to "broken" Lust potion to alter a slave personality towards more sensuality and sex sensitivity. Lash potion to alter a slave personality towards more sensitivity to pain.  
    New spells to learn. Those spells are primarily for testing purpose, but can be included in your game play if you are a heavy magic user.
    Boost persona is a spell to increase the personality traits (move them toward 100) of a slave. This spell also works on non-enslaved NPCs. Shrink persona is a spell to decrease the personality traits (move them toward 0) of a slave. This spell also works on non-enslaved NPCs. Boost persona is a spell to restore the default personality traits of a slave. All progress made through PTSD, orgasms and training experience is lost. This spell also works on non-enslaved NPCs. Love Charm is a spell to force a slave mood to "in love". This spell also works on non-enslaved NPCs by changing their relationship status with the player to lover. Distress Charm is a spell to force a slave mood to "shock".  
    New enchantment for weapons. Some already enchanted weapons can be found.
    Spellbound for one or two handed weapons will turn any NPC into a slave on hit. Males and females can be set to protected/unprotected in the MCM menu. Spellbound for bows as above but for shooting weapons.  
    Feelings and training:
    This mod adds to the slave training stats from PAHE, 2 new stats: humiliation and resignation. Humiliation is increased by shaming the slave and the slave will feel more and more degraded. Resignation is increased by making the slave sad, making the slave feel hopeless. Resignation replaces the old PAHE submission stat for all non-sexual orders, submission now covers the sexual obedience only.
    This total of 6 training stats is complemented with 6 secondary training stats.
    Training stats: Submission, Fear training, Humiliation, Anger training, Resignation, Respect training Secondary training stats: Vaginal, Combat, Oral, Pose, House and Anal training  
    For free NPC, sensitivity to training stats are expressed as feelings:
    Feelings: Docile/Defiant, Nervous/Relaxed, Humble/Proud, Guilty/Innocent, Sad/Happy, Victim/Free spirit Hence, when asking NPC about their feelings if they answer they are naturally defiant it would mean it would be harder to train them submission.
    Personality traits:
    Training stats can be affected by 6 main emotions created by the player through punishments. The emotion will have an effect on the feeling (training stat) depending on the slave personality. The slave personality is defined using the HEXACO 6 traits model (Honesty, Emotionality, eXtraversion, Agreeableness, Conscientiousness and Openness to experience) with 6 facet modifiers (Wilpower, Toughness, Sensuality, Submissivity, Boldness, Smartness). Notice the color code expressing links between stats, traits, emotions, ...
    Main training Secondary training Feeling examples Feeling Linked emotion Personality facet Main abuse type Submission Vaginal Is my life threatened? Obedient Pain Humility = Honesty - Wilpower Physical and sexual Fear Combat Can I fight back? Powerless Fear Fearfulness = Emotionality - Toughness Psychological Humiliation Oral Noone should ever know! Degraded Shame Composure = eXtraversion - Sensuality Sexual Anger Pose Is it my fault? Guilt Stress Forgiveness = Agreeableness + Submissivity Physical Resignation House Can I escape? Hopelessness Sorrow Prudent = Conscientiousness - Boldness Physical and psychological Respect Anal Am I worthless? Low self-esteem Discipline Unconventional = Openness + Smart Psychological and sexual Stockholm Syndrome PTSD events How do I survive? Denial Love X All  
    For example honesty and wilfulness influence how fast obedient feeling also called submission stat will be affected by the pain emotion. Or if you want to train your slaves anger management, submerge them with stress with physical punishment (with a valid reason or it will be counter-productive), this will make slaves believe everything happening is their fault, thus growing the guilt feeling. This is for direct connections only as more complex relations exist. Facets traits help define the corresponding personality trait further. A shallow and smart person will be conventional and calculating. While a kind and sadistic person might be a good listener when the evening starts, he/she might reveal a very different personality when taken to the bedroom. Facets also act as emotion filters, hence a tough person will be less sensitive to physical punishment and a sensual person will be more sensitive to foreplay.
    Stockholm Syndrome is special as it needs all other stats to build up as well as the extra hidden stat denial. Denial occurs, usually after a few PTSD events, when the slave starts to deny any abuse really happened, seeing the world through the abuser eyes as a survival mechanism
    Personality traits evolution:
    Personality traits can evolve during the life of the slave or slaver. This feature can be disabled with a toggle in the Debug page of the DoM MCM menu. Events triggering an evolution of the personality traits are:
    Shock: When the slave enters the shock mood, there is a chance, depending on the Trauma modifier of the slave, for increasing emotionality, and decreasing agreeableness and extraversion. Orgasm: Every time the slave gets an orgasm, submissivity, sensuality and openness will increase. Training: Every time a slave (in HSH) or a slaver successfully trains a slave, submissivity, openness and honesty will decrease, and boldness will increase. House master: Everytime a house master (in HSH) oversees a slave's training, honesty, openness and agreeableness will decrease and smartness will increase.  
    Moods are also linked to personality traits (same color code). When captured a slave will choose first reaction according to their personality from anger (fight) afraid (flee) terrified (paralyzed) or neutral (this last one would be very rare). Subsequent mood swings will depend on the way the slave is treated. The effectiveness of abuse depends on the mood and the punishment type. This is summarized in the table below: (assume factor is 1.0 if not mentioned)
      Description Sex Rape Pain Scold Praise Neutral Assessing the danger 0.5 0.5 - - - Afraid Ready to run away 1.6(vaginal) 0.8 1.2 - - Terrified Paralyzed by fear,
    shame and sadness 1.6(vaginal) 1.2 0.8 - - Scared Probably too scared
     to escape 1.6(vaginal) - - - - Ashamed Slave is full of shame,
    easier to get aroused 2.0 1.5 - 1.5 1.5 Angry Hates you and is
     planning an escape 1.6(anal) - 0.5 1.5 0.5 Sad Full of despair, could
    use some comforting 1.6(oral) - 1.5 0.5 1.5 Broken Obedient through
    sadness and fear - - - - - Shocked Paralyzed by the
    amount of abuse 1.5 - 0.5 0.5 0.5 Loyal Survival means
     being on your side - - 2.0 2.0 2.0 Inlove Same as loyal,
    plus sexual bound 2.0 2.0 - 2.0 2.0 Depressed/Jealous In love but could
    use some comforting 3.0
    When asked about their personality, slaves will show their weaknesses and resistance to various emotions, punishments or tasks. As summarized in the "Personality traits" table, each of the 6 personality traits is linked to a basic emotion (and the corresponding training stat) and eventually other mechanisms (not directly linked to training stats). Each personality as 6 facets, they are listed below by their name in the mod and their facet names in parenthesis:
    Honesty is linked to Pain/Submission (Humility) and:
    Trauma (Sincerity): Used to determine the intensity of the trauma and the effect on personality traits.
    Peacefulness (Modesty): Used to determine how fast slaves recover from their emotions and punishments.
    Training (Opposite of Sensitivity): Used when training other slaves.
    Greed (Opposite of Greed Avoidance😞 Used to determine response to gifts.
    Crime lord (Opposite of Fairness): Used for HSH taskmasters.
    Emotionality is linked to Fear/Fear training (Fearfulness) and:
    Pressure (Panicky): Used when slaves try to escape and trip while running away and by depressed mood.
    Love (Sentimentality): Used when a slave is ready to take side with the master/mistress romantically
    Joy (Impressionability): Used for loyal/inlove slaves.
    Jealousy (Dependence): Used by jealous mood.
    Distress (Anxiety): Used when slaves are shocked to decide if a trauma should be registered.
    Extraversion is linked to Shame/Humiliation (Opposite of Self-Possession/Naivety) and:
    Energy (Liveliness): Used by depressed mood.
    Self-Esteem (Social Self-Esteem): used by depressed mood.
    Bondage (Opposite of Sociability): Used to determine the efficiency of training while in bondage.
    Pleasure (Social Boldness): Used to determine chance of arousal.
    Confusion (Opposite of Self-Control/Ingenuity): Used when slaves body gets pleasure while their mind is trying to fight it.
    Agreeableness is linked to Stress/Anger training (Forgiveness) and:
    Guilt (Gentleness): Used for reaction to rape and in psychological abuse.
    Anger (Opposite of Patience): Used to determine when slaves get angry at you.
    Pose (Flexibility): Drives the posing mechanisms
    Injustice (Empathy): Used to determine how much anger is built up when friends are punished.
    Unfairness (Opposite of Contentment): Used to determine the intensity of the loss in anger training, when punishing for no reason.
    Conscientiousness is linked to Sorrow/Resignation (Prudence) and:
    Scolding (Laborious): Used to determine the efficiency of scolding the slave.
    Combat (Diligence): Used for combat training.
    Comforting (Consideration): Used to determine how slaves respond to being comforted by their mistress/master.
    House cleaning (Perfectionism): Used for house cleaning training.
    Praising (Organization): Used to determine the efficiency of praising the slave.
    Open mindedness is linked to Discipline/Respect training (Opposite of Originality) and:
    Authority (Opposite of Independence): Used to determine how slaves respond to orders and show respect.
    Rebellion (Inquisitiveness): Used to select moods and for reaction to insults.
    Hope (Appreciation): NOT USED
    Manipulation (Opposite of Curiosity): Used to determine bonus for scold and praise dialogues.
    Imagination (Creativity): NOT USED
    Physically dominated modifiers:
    Anal/Oral/Vaginal: Used by sex training.
    Orgasm: Use to check for orgasm and consequences.
    Race bonus to personality traits:
    Race bonus is chosen according to the Elder Scrolls race descriptions, feel free to suggest changes. The race bonus N is a pseudo-Gaussian with 2*σ = N. When two numbers are quoted, the population is randomly cut in half with 50% having the 1st bonus and the other 50% the second bonus.
        Argonian = Gentle+10, Smart+10, Lively-20, Submissive+10
        Breton = Lively+10, Wilful+10, Smart+10, Calm-10, Open-10, Tough-10, Submissive+10
        Dark Elf = Calm+20, Smart+10, Lively-10, Sensual-20, Submissive-10
        High Elf = Smart+20, Honest+10, Gentle-10, Open-20, Submissive-15/+5
        Imperial = Thorough+10, Open+10, Tough-10, Calm-10, Submissive-10/+10
        Khajitt = Lively+20, Wilful-20
        Nord = Tough+10, Honest+10, Bold+10, Lively-10, Thorough-10, Open-10, Submissive-5/+15
        Orc = Tough+20, Wilful+10, Lively-10, Gentle-20, Submissive-20
        Redguard = Tough+10, Bold+10, Thorough-10, Open-10
        Wood Elf = Lively+20, Sensual+10, Smart+10, Tough-10, Bold-10, Open-20, Submissive+20
    Special bonus depends on the condition of the NPC and is applied on top of race bonus. No traits can be below 0 or above 100.
        Elder = Honest+10, Calm+10, Lively+10, Gentle+10, Thorough+10, Open+10, Bold+10, Wil+10, Sensual-30
        Vampire = Tough+20, Wil+15, Bold+10, Thorough+5, Honest-5, Smart-5, Gentle-10, Lively-15, Open-20
    Occupation bonus depends on the occupation and job of the NPC. More than one can be applied.
        Artisan = Thorough+10, Wil+10, Smart-5, Sensual-5
        Bard/Apothecary = Honest-5, Lively+10, Gentle+5, Thorough+5, Open+10, Smart+10, Sensual+5, Tough-5, Submissive-25/+25
        Beggar = Honest-10, Calm-10, Lively-10, Gentle-10, Thorough-10, Open-10, Bold-10, Wil-10, Smart-10, Sensual-10, Tough-10
        Court employee = Honest+10, Gentle-5, Thorough+10, Wil-5, Smart+5, Sensual+5, Tough-5, Submissive-10/+10
        Criminal = Honest-15, Calm+15, Lively-5, Gentle-10, Thorough+5, Open-15, Bold-5, Wil+5, Smart+5, Sensual+10, Tough+5, Submissive-20/+20
        Fighter = Calm+5, Gentle-5, Thorough+5, Bold+5, Wil+5, Smart-10, Sensual-5, Tough+10
        Inn employee = Honest-5, Calm-5, Lively+15, Open+5, Bold-5, Wil-10, Smart-5, Sensual+5, Tough-5, Submissive-10/+10
        Laborer/Farmer/Miner = Honest+5, Calm+5, Lively-5, Thorough+5, Open-10, Wil-5, Smart-10, Sensual-10, Tough+5
        Merchant = Honest-10, Lively+5, Thorough+10, Open+5, Wil+5, Smart+5
        Noble = Honest-5, Calm+5, Lively+5, Gentle-5, Thorough+5, Open-5, Bold-5, Wil-5, Smart+5, Sensual+5, Tough-5, Submissive-5
        Outlaw = Honest-15, Calm+10, Lively-5, Gentle-15, Thorough-15, Open-10, Bold-5, Wil+5, Smart-10, Sensual+5, Tough+15, Submissive-10/+10
        Woodsman = Lively-20, Thorough+5, Bold+5, Wil+5, Smart-5, Sensual-15, Tough+15
    Class bonus is applied last and can reinforce further the occupation bonus, only one will be applied.
        Archer = Calm+15, Lively-5, Wil+5, Tough-5
        Warrior = Honest+5, Open-5, Gentle-5, Bold+15
        Barbarian = Calm-5, Lively+5, Open-5, Tough+15
        Wizard = Calm-5, Open+5, Smart+15, Tough-5
        Conjurer/Sorcerer = Honest-5, Calm-5, Bold+5, Smart+15
        Warlock = Calm-5, Thorough-5, Smart+15, Tough+5*
        Priest = Honest+5, Open-5, Wil+15, Sensual-5
        Shaman = Honest-5, Thorough+15, Open-5, Sensual+5
        Bard = Honest-5, Lively+15, Gentle+5, Thorough-5
        Assassin = Honest-5, Calm+15, Gentle-5, Thorough+5
        Rogue = Honest-5, Open+5, Smart+5
        Scout = Gentle-5, Thorough+5, Open+5
        Ranger = Honest+5, Lively-5, Open+5
        Blade/Vigilant = Honest+5, Open-5, Wil+5
        Guard/Soldier = Honest+5, Smart-5, Tough+5
        Bandit = Honest-5, Lively+5, Open+5
    If you find a unique NPC with unfit traits, send me a message so I can set their personality, or create a json file taking example from those in "SKSE\Plugins\StorageUtilData\Diary Of Mine\*.json".
    Training tips:
    If you use Slavers or HSH to train your slave, choose your task master/mistress and trainers wisely as they might have a big effect on the amount of training you will get. Make sure to use dishonest and smart slaves for taskmistress/masters and dishonest and dominant trainers. Secondary requirements for taskmasters/mistresses are low openness and low kindness. Secondary traits for trainers are not open-minded and bold. You can ask slaves "What kind of slave are you?", if they are good trainers or good taskmistress/master they will tell you. Trainers and taskmistress/master (from HSH or if they are one of your slavers) learn from their job and will have their traits altered for every time they train a slave. HSH training increases every 24h in a well run house, or every 2 days if there is no taskmistress/master.
    Sex training can be very slow if not done right. There is a bonus for the slave's mood, highest bonus is for in love, then ashamed, then shocked. otherwise, the type of training should be adapted to the slave mood, there is a bonus for doing anal on angry slaves, oral on sad slaves and vaginal on scared slaves. Use the dialogue "Touch yourself" to prepare a slave for sex training, it might shame them plus you will get a bonus for arousal. Naked slaves or wearing degrading clothes will be more prone to being ashamed. A good practice is: strip, force to masturbate, wait for arousal and sex.
    For other training stats, to help you get started you can focus on small punishment reasons like,
    Reasons for punishment: "cowering", "begging to stop", "covering self", "being angry", "crying" (same color code as above)  
    Respect can also be raised using the "tell slave" option rather than punishment or through the "Come here slave" dialogue. While "no reason" can make the slave angry.
    More important reasons will have a bigger effect on training.
    More reasons for punishment: "no_sex", "didnt_fight", "refusing to strip", "running_away", "didnt_pose", "struggling", "not_respectful", "talking".  
    Look for the corresponding notifications or the idles the slave uses to get a hint on what next punishment reason could be.
    Punishing tied, in bondage or posing slaves is more efficient.
    Punishing for "no reason" can make the slave angry and lower their anger training. Punishing a shocked or broken slave for no reason has no bad effects. Loyal and in-love slaves will also react less to punishment with no reason. If when starting  a punishment "no reason" is reported you can keep hitting the slave until they cry, cower, beg to stop or become angry, the new reason for punishment will be updated at the end.
    Slaves get training bonuses when reaching broken, loyal and in-love moods.
    Punishing a shocked slave is always more efficient. Telling them they have been bad will have close to no effect, but praising them for no reason will try to comfort them with a hug and make them recover from shock.
    0.9.x Beta release, many thanks to @CliftonJD for letting us start the project and helping us with all our silly questions. 1.0.x Traits and feelings for all unique NPCs and for slaves. Non unique NPCs are randomized to avoid capturing the same bandit over and over. Personality trait bonuses according to race, previous job and employer. Equipment change awareness: naked, allowed to wear an armor or a weapon, forced to wear degrading clothes or Zaz devices. 1.1.x Friendship between slaves. Friends can get sad or angry when a slave is punished. Slaves can decide to run away with their friends. Friendships are updated when player changes cell and only for the slaves in the same cell. Friends of dead slaves will get very angry at master/mistress (even if it was an accident) and friends of freed slaves will have their trust boosted. 1.2.x Praising slaves is now possible for owners believing in positive reinforcement. Punishing for the same reason twice in a row has more effect. Praise/scold can be more efficient than physical punishment if slave is sensitive to manipulation. 1.3.x More moods for slaves: sad, ashamed, shocked, broken and Loyal/In-love (see it as Stockholm syndrome). In addition to the usual ones neutral, angry and afraid. Slaves have facial expressions according to their mood. You can comfort a crying slave. A broken or in-love slave will always follow your orders. 1.4.x AYGAS and HSH integration. HSH trainer and taskmaster/mistress traits are taken into account, a mean and tough trainer should be better at this job. AYGAS slaves value depends on all training stats, it should be roughly half of the value you get through the "Check slave value" dialogue. Love, mind breaking, lust and lash potions, all can be crafted at the Bewitching Alchemy Bench. Normal alchemy bench won't work as you really need triskeles carvings and the pink fumes for it to work. Persona alteration spells. The more whipping the stronger the punishment. 1.5.x Slaves share their feelings with random comments. Frequency depends on their personality; A shy and calm slave will share less. Slaves masturbating have a chance of getting aroused for some time. They will blush if they are aroused and if you fuck them meanwhile you will get a training bonus. 1.6.x Threat system, used to warn slaves of not doing certain actions: running away, crying, stop posing, struggling... Running away slaves now have a chance to trip depending on their response to stress. You can get your slaves drunk. Mead and ale are easier to swallow but less effective than wine, brandy or rum. Drunk slaves are easier to subjugate and less prone to escape alone. On the other hand drunk slaves might be a bit too enthusiastic when seeing a friend trying to run away, and join them. In this case expect a lot of tripping. 1.7.x Slaves can experience orgasm when masturbating or after sex. Their brain will melt and their personality will change every time it happens. 1.8.x Text widgets for notifications. Thanks to @gooser for letting us use his text widgets from Apropos2. 2.0.x Slavers can join your gang and help you manage your slaves. 2.2.x Depressed and jealous moods for in love slaves. 2.3.x Debug options to enslave Unique NPCs without cloning and all NPCs without faction cleaning. Use the no-clone version if you don't want to have the Unique NPC death registered, thus allowing enslavement without breaking related quests. Add the no clean option if you want the NPC to remember their faction ranks (innkeepers, merchant, bards...). 2.4.x Player's enemy factions will be wiped no matter what. The crime faction is treated separately, keep it if you want slaves to remember their allies when yelling for help. Non cloned and non cleaned slaves will have extra dialogues under "Let's have a serious chat" to revert this, should you change your mind. 2.5.x Dialogues to "touch slaves", "body inspection" and "Set an example" make use of dual animations. 2.6.x Hotkey to bag a slave. Option for slaves to call for help and attack player. If the player hit the slave once, they calm down. 2.7.x Dialogue for selling back slaves to their family or friends. Slaves can be told to clean the mess in their current cell. Hotkey and dialogue to tell slaves to kneel in front of player. 2.8.x Dialogue branch "Entertain me slave" includes various poses: dance, play instrument, serve drinks, pose as chair... 2.9.0 Migration to PAHE 8.1.2  
    I condemn physical and psychological violence of any form. This mod is intended as entertainment only. Any under-aged actor is forbidden from this mod.
    Status: yellow = started, red = planned
     House keeping slaves should be able to cook and bake.  Deceive: promise to free slave in exchange of favor, then later don't.  Add scenes for NPCs/slave interactions  Slave/slave interactions: Planning against master/mistress, comforting each others, witnessing punishment, reporting bad behavior of other slaves, ...  Quest idea1: "You have recently become aware some slaves might be planning to escape"  Quest idea2: "You have recently become aware a few slaves might be planning something against you"  
    Known bugs: suggestions welcome
    If the player gets stuck  after an animation, try to equip a different weapon or use the "Come here slave" -> "Stop whatever you are doing" dialogue option for a reset.  
    Skyrim and required extensions:
    Skyrim SE or LE (this mod was not tested with AE) Update, Dawnguard, Dragonborn  
    Essential mods:
    SKSE UIExtensions JContainers Papyrus Extender SkyUI FNIS Zaz (recommended is 8+) Sexlab PAHE  
    Recommended installation order is:
    Essential mods Slavetats (if you want tears and blush) My Home is Your Home (optional) HSH (optional) AYGAS (optional) PAHE (recommended version is 8.1) DoM voicepacks  
    Load order should be something like :
     Essential mods  My Home is Your Home stuff  PAHE stuff  AYGAS esp  HSH esp   DiaryOfMine.esp  
    I tried to ensure compatibility with AYGAS, HSH and Slaver Spellbook, any bug report is welcome. 
    Remember to run FNIS after installing the mod or no animation will be played.
    If you are using Skyrim LE, the installer includes a LE version from 1.5.0. Thank to CliftonJD. for providing the patch. Patch is provided as is, we do not have LE installed and can not test it further. If someone wish to update it to a more recent version, I will include it in the installer.
    Start from a clean save, wait 5 minutes, save, reload, wait 5 minutes, config your MCM mods, you should be good to go. I included a clean save at Fort Greymoor with Uthgerd as follower, you can start chasing bandits right away.
    If you prefer to use an old save, before installing: get back all your slaves, restrain them, save. Install DoM, reload, wait 5 minutes, reboot PAHE from MCM, wait 15 minutes in the same cell (this is important, if you start changing cells you might trigger friendship update and mess up the reboot), save, reload, wait 5 minutes, you should be good to go.
    I would suggest not to use magical slave collars for a better immersion. If your just captured slaves drive you crazy by constantly running away, it's a feature, use ropes and start training! Or just enslave actors sensitive to sorrow and with low willpower, those will have smaller chance to plan an escape.
    Extensions: SKSE, UIExtensions, JContainers, Papyrus Extender, SkyUI
    PAHE obviously and its requirements, Sexlab, sexlab aroused and Zaz.
    SlaveTats if you want tears on sad and shocked slaves. Don't forget to reset Slavetats with MCM or it won't work.
    The download section Now included in the installer (or available in the forum) is a personality package to set Whiterun NPCs traits according to the lore, thanks to @Antiope_Apollonia. There is also a python script in the DoM Interface directory by @Jasmine92 for those who want to convert csv files into JSON.
    Not a requirement but highly recommended are @reedeonry voicepacks for DoM 2.6.2 and @Jasmine92 for DoM 2.9.0 (see link in download list):
    You might also be interested in @InsanityFactor guide:
    Thanks to all the teams who made this mod possible. Thanks to CliftonJD for all the help with coding, debugging and for allowing me to repack pieces of PAHE code. Thanks to DocClox for help with Slaver Spellbook patch. Thanks to Musje for allowing me to patch HSH and AYGAS code. Tears textures courtesy of Gooser from Apropos2 mod.  tznvlw took care of the translation of the MCM menu.
    Animations, meshes, textures, voices courtesy of Leito, BaboInteractive dialogue, MiasLair/SexSlaves, xVAsynth, Sexlab and ZaZAnimationPack.
    Alluring Potion Bottles v3 by jbvw http://www.nexusmods.com/oblivion/mods/33531/?
    Celtick Alchemy lab from Autan Waspeez https://www.nexusmods.com/skyrim/mods/54109
    Fomod installer version provided by Tiress.
    Thanks to Team TAL for their BDO armor sets used in a few screenshots. Other armors by COCO and Ninirim. The harness is Venus Cage by Ninirim. NPCs by Botox for Skyrim.
    Characters in screenshots are from Botox SE.
    For material included in this mod, please refer to the creators pages for license or CC BY-NC-ND otherwise.



  10. QueueSD11's Devourment Refactor Addons for Skyrim SE / AE (9/29/22)

    Any updates for my mods should be installed on a clean save for them to work properly. (A clean save = a save without the mod installed. No need for a new game)
    Feedback is appreciated. Everything in my mods are toggleable / configurable since we all have our preferences.
    And PLEASE let me know if an update to Devourment Refactor breaks any of my mods.
    You'll need Devourment Refactor and it's hard / soft dependencies for any of these to work, found here. 
    For the AE version, it's found here. Remember to also grab Crash Logger for AE bug reporting.

    Devourment World Interactions
    - Npcs will look and react to the player (or followers) if they're currently digesting prey (Could be praise, confusion, disgust, etc. You determine in the MCM) (Excludes followers since they'd be used to it)
    - Npcs will also respond should the player defecate nearby (Usually negative)
    - Npcs will taunt prey as they digest them. They'll taunt npc prey more than animals and creatures. 
    - Taunts will vary between friendly and hostile npcs.
    - Struggling has an 8% chance to stagger the pred that ate you. They'll have responses here as well. (MCM configurable) (Player Only)
    - 200+ responses which are all voiced using vanilla dialogue. Some unique npcs are included as well, but really it's mostly Serana.
    - MCM included to tweak how frequently NPCs will comment, what they comment on, how long after commenting can they comment again, or if they'll make comments at all.
    - Npcs swallowed by any pred will vocalize their struggle. (Lethal, non-willing vore only)
    - Npcs have a %chance each tick of digestion to speak. As their health gets lower, their voicelines will grow more scared / defeated. Npcs will also speak as they die to their pred. (MCM Configurable)
    - Npc lines take into account hostilities, race, and faction relations. (Civilians will cry out for mercy more than a bandit, who'll just angrily struggle.)
    - 200+ voice lines all voiced using vanilla audio and muffled so it sounds like it's coming from a stomach. The only unique npc included is Serana.
    - Human and creature / animal audio are both mcm configurable.
    - When arrested, stolen swallowed goods will be confiscated and other goods will be re-added to your inventory. Consider it the guards being more thorough. (Mcm Toggleable) (Followers included)
    - When arrested, live prey will be let out where you were arrested. When sent to jail, dead prey will also be let out. Also consider this the guards being more thorough. (Followers included) (Mcm Toggleable)
    - Predator Titles will be removed from non hostile unique npcs after a few in game hours. (Lydia won't be known as Lydia [BanditsBane] forever) (MCM Toggleable)
    Here is a link for 80% of the edited / unedited audio you'll hear prey say. I ran every voiceline through a Low Pass Filter in audacity with 400.0 as the frequency and 12db rolloff.
    Notes and Bugs:

    Future Plans:
    - Add more voice lines overall for unique and regular npcs.
    - Potentially open up to using xVaSynth for more voice lines.
    - Improve the logic that gets voice lines to play depending on the context.
    Video of prey audio in action in an early version of the mod. Subtitles were disabled in the test, dialogue chance was set to a high value.

    Devourment Indigestion

    - Percent chance when digesting prey to get indigestion. (Player Only)
    - Indigestion increases the time it takes to digest prey, any prey that get swallowed during indigestion increases its duration and severity.
    - Indigestion has a chance to damage you every few seconds depending on severity. A higher severity means a higher chance for damage.
    - Indigestion will eventually go away with time or if you're currently not digesting any more prey.
    - The pressure from indigestion makes holding in excretable prey harm you. (Toggleable)
    - Daedra / Dwemer / Undead are 2.0x as likely to give indigestion. (MCM configurable)
    - MCM included to tweak Indigestion chance, duration, damage, and how much it's reduced every 10 Pred levels. Your Indigestion chance is shown in the MCM.
    - Sounds included for both male and female players of any race. Pick them in the MCM. (Also included sounds for people using the Kunoichi Female Voice mod)

    Future Plans:
    - More / better sounds

    Devourment Flatulence
    REQUIREMENTS: Baked Beans of Skyrim (INSTALL THE FIXED VERSION): here.

    - Makes Devourment compatible with the Baked Beans of Skyrim mod.
    - How much flatulence prey will give the player and the % chance prey will give gas is all configurable in an MCM menu.
    - NPCs are also prone to comment on the player in this mod (MCM Toggleable).
    - Gas will no longer affect stealth. (removed from the original mod.)
    - Gas can bloat the belly / default locus (the speed this happens depends on your Devourment Digestion Speed, which you set in this mod's MCM)
    - MCM options to determine when flatulence ends. The choices are after all prey are excreted, after all prey are digested, or after a bit of time.
    - MCM options to enable flatulence for the player, followers, and or npcs. Disabling them at any time clears their gas.
    - Added a lot of fart sound effects. Made the Fart spell from Devourment use audio from this mod.
    - Visuals for gas (I need Nifskope help to make them look better) (If Gameplay Edits is installed, visuals for the Fart spell can work.)

    Future Plans:
    - Better / more sound effects.

    Devourment Misc Morphs
    -Gives you more control over how your character looks during oral / anal vore.
    -MCM options to determine how much the breasts are pushed up from vore to fix any clipping issues.
    -MCM options to scale the stomach a bit during vore too (Could help characters who have large stomachs, since certain sliders can balloon the belly from just a single prey)
    -Morphs scale off the Max Belly Size, which is set in the MCM. Setting this higher means the morphs will increase in strength the bigger the belly. (Default is 1.0, for roughly 1 humanoid sized prey.)
    -Morphs can be multiplied by your current Vanilla or Devourment weight. (Small boobs at low weights would be affected less than bigger boobs at higher weights)
    -Morphs can be applied to followers and or npcs. An MCM page for followers and npcs is included.
    -Morphs are inputted by you and can be copied between pages.
    -Every character looks different, so play around with the sliders and toggles while you have a full stomach at different weights to see what looks best.
    Notes and Bugs:

    Future Plans:
    - Depends on the feedback I get.

    Video of the morphs in action in an earlier version. My character's breasts and stomach were both modified using weight-multiplied/ non weight-multiplied morphs.
    Devourment Sounds Plus
    A few quality of life changes for devourment's audio.
    This WILL OVERWRITE some of Refactor (Compatible with Refactor version 10.11.21. Could work with future versions)

    - Digestion audio will now get quieter as time goes on. When a predator has fully digested their meal, digestion audio will be 0% of it's max volume.
    - Stomach sloshes will get quieter as time goes on. Same rules as above, but some sloshing can be heard still.
    - Stomach audio is paused in some menus. (See Notes: if you want to disable this)
    - Burps are less intense later on in digestion. (Added a lot of shorter burps with this.)
    - Added two new stomach ambients. Replaced female bones defecate sound. Added some unused burps and gurgles included with Devourment (I used ones of the same quality that's in the original mod)
    - Edited a few sounds that had microphone rubbing / static
    Notes and Bugs:

    Future Plans:
    - Add more sounds overall for devourment. Gurgles, belches, stomach ambients. (The last one is really hard to find, but if you found a good stomach audio loop that sounds like the ones in Devourment let me know.)

    Devourment Gameplay Edits
    Personal Gameplay changes I've made for devourment.
    This WILL OVERWRITE some of Refactor (Compatible with SE Refactor version 10.11.21, the AE Version is compatible with AE Refactor Version 2.0A1)
    Soft requirements: Custom Skill Framework to see the pred/prey perk trees. Inventory Functions SE so npcs can use the poisons in combat. Spell Perk Item Distributor so npcs can use the perks.

    I always thought it'd make sense if swallowing took stamina, and I wasn't a fan of using RNG for determining if I could swallow something or not.
    Enabling this gives the player a 100% swallow chance at the cost of stamina. Remember to play with Refactor's Minimum Swallow Chance and Npc Swallow Chance Multiplier for npcs.
    - Combat vore attempts require 50% of your stamina. (Player Only) (MCM Configurable)
    - Stamina cost is halved for stealthy swallows and corpses.
    - Every point into Voracious after level 1 on the Pred skill tree reduces the stamina cost by 20%. (MCM Configurable)
    - This only works with the lethal vore, Endo is untouched.

    Macromancy (SE only):
    Set macromancy scaling in Devourment's VFX Settings to 1.0. It doesn't affect capacity and makes things more visually consistent.
    - Size changing spells also scale your stomach dynamically. (Growing bigger with a belly full of prey will see that belly shrink.) (Toggleable)
    - Size changing spells can have their effects run out during live digestion. (Prey that were shrunk can regrow to their original size in the belly.) (Toggleable)
    - Size changing spells will have their effects restored after prey are spat out.
    - Changed costs and durations of various spells / potions. Diminution is capped at 10% for most circumstances. Moved Augmentation to the Vore Magic 1 perk.
    - Added Greater Augmentation and Greater Diminution. Scales the user by 40%. Added to the Vore Magic 2 perk.
    - Fixed some macromancy bugs. (Movement speed, ring enchantments.)
    - Non unique pred npcs can use macromancy potions and poisons in combat. At higher levels they'll use stronger potions. (MCM configurable)
    - Non unique pred npcs have some macromancy potions added to their inventories (MCM configurable)

    - The struggle bar will slowly go down if you don't press anything for a while. (MCM Toggleable) 
    - Struggle bumps scale with the size of prey.

    - Food is digested over time.
    - The health and stamina regeneration preds receive from digesting live prey is reduced (Toggleable)
    -  Preds will digest all food/ingredients and or potions from their prey. (Configurable)
    - The effects of a prey's consumables occur over time (So you don't get 10+ effects at once)

    Weight Gain/Loss (SE Only):
    - Weight loss after waiting/sleeping/fast travelling accounts for total time passed, not just the first hour.  
    - Weight gain after waiting/sleeping/fast travelling while digesting is now accounted for. (Player Only)
    - Weight gain for followers and or npcs can be multiplied.
    - Weight gain is determined by prey size (0.2 - 2.0 multiplier. Could change later.)
    - Rapid digestion increases weight gain.
    - Exercise can reduce your weight. Sprinting burns more calories than walking, and exercise is more effective at higher weights. (MCM configurable) (Player Only)
    - Weight loss from Reformation increased slightly.
    - Skeleton Scaling now affects capacity dynamically. Skeleton scaling now shrinks you below 0.0 weight (at half the strength)
    - Notifications for weight gain enabled for followers. Other npcs are toggleable.

    - Digested npcs will count towards feeding. You'll get a notification when you've gotten a werewolf perk point.
    - Creatures will count towards feeding if you have the Savage Feeding perk.
    - Digesting prey while in beast form will extend the timer.

    Perks / Spells:
    - Added to the Pred / Prey perk trees. SPID file included which gives some perks and spells to npcs.
    - Second Wind: Struggling in a stomach below a certain health threshhold will heal you for 30% of your hp and give you a few seconds of 100% acid resistance. Once per day. Requires: Prey Level 30.
    - Front Loaded: Having a full stomach will let you block attacks naturally. This effect goes away the smaller your stomach. Requires: Pred level 60
    - OverIndulge - The effects of Augmentation spells and potions won't run out if a pred has a relatively full stomach. Requires: Pred level 30
    - Smelting down items with Digest Items is now automatic. (MCM Toggleable)
    - Digest items won't destroy unique / quest items. You might get leather strips from the weapons / armor you break down. 
    - Greater Gasses FX change.
    - Added a stuffing spell - Noxious Bloat: Encumber preds by forcing them to digest toxic calories, dealing more poison damage the more they digest. Less effective on all other targets.
    - Corpses have a % chance of being eaten by npcs / followers periodically. (MCM Toggleable)
    - Swallowing objects is faster and doesn't play an animation. Vomiting on an empty stomach's animation now toggleable
    - Vomiting only knocks down actors if its another living actor. Still, prey escaping dead preds won't knock anyone down.
    - Your voice / ability is no longer unequipped after being spat out by a pred.
    - Burping / farting speeding up digestion can be toggled
    - You can now get a bounty for swallowing objects that don't belong to you. AKA Stealing.
    - Bugfixing with followers not doing vore based on their gender.
    - You can reset your pred / prey skill to 10.0 in the MCM
    - Npcs wont aggro onto the player while they're swallowed.
    - Digesting dragons has some fx.
    Notes and Bugs:
    Future Plans:
    - Depends on the feedback I get or what I want to add.
    - Some kind of bloating spell. (Think fireball except it poisons targets with calories)
    - Add more of a visual cue to the Force Feeding spell.
    I've also uploaded my addons to Google Drive and Mega, but use the loverslab links since I can see how many people download my addons.
    Galmar -- for the code responsible for getting npcs to look at their bellies when they speak in World Interactions and for some help with getting prey audio working.
    Monster_Chow -- for the two new stomach ambients in Sounds Plus. (They didn't make them for the mod, I just grabbed them.)
    Dakarz -- Made the functions for weight loss and exercise.
    Autumn Hill -- Added / Edited Bellyport / Mass Bellyport and a little more with Devourment's spells.
    Gaz -- Coding advice
    All of my code is free to view and use in the future (It's a little messy though since I wanna keep adding on to it.)

    Other Stuff:
    Sychovorlick's TAWOBA Remastered Armor Conversion
    Makes The Amazing World of Bikini Armor Remastered compatible with Devourment's body sliders. (The Original is here)
    Cacame's Devourment addons
    Has made a few addons as well, and their Acid Level addon changes gameplay with devourment noteably, and makes eating low health prey more interesting since they don't die immediately.
    Custom Skills Menu
    Lets you see the pred and prey perk trees through the same menu you can see your normal skill trees.
    If you're not a fan of the elimination locus inflating the butt, change the Slider from 'ChubbyButt' to something like 'Giant Belly (coldsteelj).' Just don't make it 'Vore Prey Belly' for script related reasons.
    Play around with scaling and maximum to get a value you like (also because the default will balloon the belly a lot.)

    Also, I've been trying to get weight gain to work on the face (click below) (I Need Help)



  11. Tentacus Restraint Aquisition Mod - TRAM

    This content is ABSOLUTELY NOT FOR CHILDREN. The author is not responsible for illegal alterations made to this mod after the fact, or any damage to the user's computer. If you cannot tell fantasy from reality, DO NOT INSTALL THIS MOD.
    TRAM is a mod that provides players, primarily evil ones, with an immersive, lore friendly method of aquiring restraints and corporal punishment tools in game.
    This is part of a mod I made YEARS ago, but never finished. While attempting to get rid of burnout from my Fallout 4 mod Hardship, I forked off this part and finished it. I think it's pretty useful for immersion. Don't expect a lot of support as I am basically retiring from modding after posting this and one more mod. Sorry for the crappy screenshots. I only tested this in VR and was too lazy to get better ones.
    Get the goods:
    Acquire  contraband equipment from corrupt guards:
    Go to major guard posts/dungeons and ask guards if they have any spare equipment. Some may offer up a random assortment for a hefty fee, while others won't be corrupted. You can ask more than once, but push your luck too far and expect a fight! Come back up to 2 times but each time the price will go up.
    Use new dialogue option to buy whips, and rope from stablemasters:
    Video demonstration here:
    -The items you aquire have new lore friendly names and descriptions (Original forms untouched for compatibility with other mods)
    -Sexlab no strip keywords have been added where appropriate.
    -VR Compatible
    Zaz animation pack SE 8+ If you get the wrong version and shit doesn't work that is on you. Build the items for your body, and you may need to have the meshes from Devious devices SE built in bodyslide (though you do not need the esp) If some items are invisible, this is why.
    Paradise Halls Enhanced SE  I know some of you will find this requirement egregious, but the fact is I never play the game without that whip, and I also think the collars are cool.
    Fuz Ro D'oh SE or Unofficial FRD VR version
    Sexlab SE, or Sexlab VR, and all their requirements.



  12. The Nordic Bombshell - CBBE 3BBB (3BA) - CBBE and BHUNP Bodyslide Preset SE

    Skyrim, land of fantasy and dreams ... and can't it be a little less reality in fantasy?  Ok, I don't know about you, but any fantasy only becomes really appealing if it doesn't completely lose touch with reality ... just the illusion that it could be reality. That's why this preset was created, the search for a compromise between very lush and natural. I've been using it since the Acro 748 showed its great work and have been adjusting it over a long period of time.
    In addition to the obvious, it offers two things:
    The changes between the weight classes are visible and yet subtle
    The morphs of the NPCs can be individualize very easily in the game (with Standalone EFF Cosmetic Menu or The Manipulator) without drastically changing the basic values each time.
    Since I only play male characters, the last point was particularly important to me.
    The basic values of this preset are suitable for inflation mods. To prevent the breasts from sticking together and looking unsightly, the basic value of Breast Cleavage is very high. It is also grotesque that large, heavy breasts attach to the woman's neck. I know that Yinkle is warning against using the 3BBB body for his mod. However, I never had any problems with it. If you use ABBA, please try the following setting in the ABBA MCM:
    Breast:                   0,50
    BreastNewSH:       0,60
    DoubleMelon:       0,0
    BreastFantasy:       0,0
    BreastWidth:         0,10
    BreastGravity2:     0,30
    PushUp:                0,0
    For the screenshots, I installed two mods that I was very curious about but never used because I don't like anachronisms in the game.
    Gomapero Land SE by Gomaperopero (converted by Andreis)
    Mini Bikini SE by Gomaperopero (converted by Andreis)
    Both mods are excellent work, which my two created ladies should have liked.
    Please keep in mind that the preset only looks as good as the textures you have installed.



  13. LamaKreis's Delphine or Delara Follower (High Poly) CBBE - CBBE 3BA - BHUNP and Default (Maidens of Skyrim - Part 19)

    Delara is the 19th Maidens of Skyrim and is also available as a replacer for Delphine.
    Have fun, LK

    This is a reupload to complete the "Maidens of Skyrim" series and align it with the Delara
    LE edition (Brie will also come with an update and replacer for Skyrim SE). I had put the emphasis on the follower rather than the replacer for LE from the start, which was in line with the new concept of the series. I have slightly revised the mask for the reupload and removed a German name from the esp.
    You can find more screenshots of Delara on The Nordic Bombshell page, where she introduces the new MaidensFollower body. Delara and Dariya already have the body.
    Thanks again to s4rMs for the permission to use his great body map
    Toned and Shapely Body for CBBE and 3BA Vagina Add-On.

    Have fun and all the best, LamaKreis

    Delara's story

    No one in Riverwood knew that the Valerius family also had a Breton branch. Their uncle had married a Breton woman and fathered a daughter who, once grown up, was as beautiful as she was dangerous. Delara, as her parents called her, had few qualms about using her beauty to her advantage or, if necessary, a weapon or magic.
    She had already had three marriages, all to much older men who, when they died, left their fortunes to Delara. Thus the beautiful Breton had come into a considerable fortune, which, however, did not free her from her greatest plague: boredom. So she used her money and travelled the countries, enjoying luxury and seeking adventure.
    When she arrived in Riverwood, neither Camilla nor her brother were thrilled by her presence, for her reputation was not the best and the imperial part of the family kept away from her. Therefore, they will certainly not object if you take Delara with you to retrieve the Golden Claw, and they would certainly not be angry if you do not release Delara from your service afterwards either....

    Name: Delara
    Race: Breton
    Weight: 100
    Texture: Demoniac CBBE v1.12SE
    Body: The Nordic Bombshell - MaidensFollower Body 2.0
    Combat: Onehanded, Fire magic
    Location: Riverwood Trader
    essential and marriageable

    As always, a big thank you to
    gabriel08, ocapity and Tlam99



  14. Replacing Boards for Missives

    Just replacing bulletin boards for Missives... No new tasks are added🤣
    Replacing all boards with high-definition porn versions. All boards are different. In big cities, boards from the Witcher, in the rest are ordinary.
    Added boards to Riverwood, Ivarstead, Rorikstead, Kynesgrove, Karvarsten, Dragonbridge, Shor's Stone, Stone Hills, Skaal Village, Old Hroldan and Nightgate Inn
    Solstheim add-on is included in the main mod
    Mod localized
    Added integration with MCM Helper
    Mod completely so the original is not required
    So, the boards are installed in more or less suitable places, and it makes no sense to add more so that there are stupidly more of them. All found errors have been fixed. Therefore, by my authority I declare this version final.
    Adapting the patch for Headhunter - Bounties Redone
    Additional materials - [TheKite] Hoarfrost Reach Exploration Diary (Monster Hunter World)



  15. Follower Slavery Mod (FSM) (29/09/2022)

    Have you ever been enslaved and found your defeated followers hanging around as if nothing has happened? Not any more - FSM  allows your Followers to be enslaved when you are.  Will you leave them to their fate, or search the cities, towns and wilds of Skyrim and rescue them from Slavery?
    FSM is highly configurable - using a combination of the MCM and FSM JSON files you can control
    Which NPCs are potential Masters for enslaved Followers Which Locations (Bandit, Warlock or Vampire camps) Follower slaves can be sent to The Outfits that Slaves will be dressed in, Male and Female Slaves have their own outfit sets Whether Slaves will be used as Sex toys, selectable both on the gender of the Slave and that of the Master The animation tags selected if Slaves are used as Sex toys, based both on the gender of the Slave and that of the Master Whether Toys & Love or Sexlab is used for sex scenes FSM's masters.json file comes pre-loaded with over 100 male NPCs, 83 female NPCs and almost 50 locations (Bandit camps and Warlock or Vampire lairs).
    A built in audit report makes it simple to identify records in the JSON and edit them as you wish. The individual groups of Masters (NPC Male, NPC Female, Bandit Camps, Warlock Lairs, Vampire Lairs) can also be disabled/enabed during the game via the MCM.
    Similarly the SlaveOutfits.json file includes 6 pre-loaded female outfits (including 3 "Toys" and 3 "Devious Devices" outfits) and 2 male outfits. Again there is an audit report to allow you to easily modify or add your own choice of outfits.
    Animation tags for each gender combination can be edited in the AnimationTags.json file. 

    There are a number of methods by which Followers can be enslaved:
    Sexlab Defeat
    Followers who are assaulted after they have been defeated may be enslaved by their aggressors.
    The SL Defeat Plugin was developed using SL Defeat V5.3.6 Bane 24112021 and is compatible with the Dynamic Defeat LRG Patch V1.4 (for Defeat Version 5.3.6) by AndrewLRG
    It has not been tested with other versions of SL Defeat but should be compatible so long as Followers are assaulted after being defeated.
    Enslavement depends on a number of factors in addition to the chance set in the FSM MCM:
    Simple Slavery+
    If you are sent to Simple Slavery your active followers may be enslaved by your captors or sent to auction with you. Once you are auctioned they will also be sold.
    FSM Enslavement
    Active followers can be enslaved via the MCM - either to a Random NPC or your current Target
    External Mods
    Followers can be enslaved through FSM by other Mods using a ModEvent
    FSM Plugins
    FSM is designed so that more third party mod support can be added in future - Version 1.0 includes a Simple Plugin for Sanguine's Debauchery that allows any active Followers not enslaved by SD to be enslaved in a similar way to SD's built-in Follower handling. 
    Currently up to six enslaved followers are supported - if a seventh follower is enslaved the existing slave with the longest service will be released.
    Once you have installed FSM you need to have a Dialogue with each of your followers to register them in FSM.  For EFF users  - don't just use the EFF custom menu, actually open a dialogue with them using the Talk option in the EFF menu.
    You only need do this once per game for each follower  - FSM will keep track of them from then on.
    You can check in the MCM on the Enslavement tab to see if all your current followers are listed.
    EMANCIPATION (Freeing your Followers)
    After a few days Innkeepers will become aware of any new Follower Slaves in their area, however followers taken by Bandits, Warlocks or Vampires may prove harder to find. 
    Once you find an enslaved follower, if the owner is neutral or friendly, you can either buy them out of slavery or make a break for freedom with them. If the owner is hostile then more direct action will be required!
    The MCM can be used to reveal a Slave's current Hold, Location or Owner and also to remotely free the Slave.

    The only hard requirements are  PapyrusUtil SE & SkyUI SE or LE Equivalents
    Sex scenes require either Sexlab 1.63+ or Toys & Love SE 2.1+ or LE Equivalents

    Extensible Follower Framework/Amazing Follower Tweaks/Nether's Follower Framework
    Simple Slavery++ 6.3.16+
    Sanguine's Debauchery
    Toys & Love 2.21+ (Outfits & Love scenes)
    Devious Devices 5.1+ (Outfits)
    Sexlab Defeat V5.3.6 Bane 24112021

    Submissive Lola, the Resubmission
    Devious Followers Continued
    Dynamic Defeat LRG Patch V1.4 (for Defeat Version 5.3.6)



  16. Bits and Pieces Skin for TRX Futanari Horse Addon

    This is the Bits and Pieces skin schlong retexture for TRX Futanari Horse Addon I made from my BnP TRX Regular patch. It contains all options and combinations. You can either overwrite the files located in TRX Futanari Horse addon >Textures > [TRX] Futa Addon > Horse  Or you can just make a new empty mod and put my stuff in it, the file structure should be correct.
    Please note that crotch are of the Redguards in BnP are different from of the Bretons, Nords, Imperials. Since TRX puts every human in the Default folder there was problem. Either it will look good seamless on Redguards or the others. I had to make a compromise so every combination have a Redguard Extra folder. If you want to make Redguards look good with schlongs copy paste that folder content into the Default folder.
    Hope you enjoy my mod!
    Technical notes:
    The difference between hairless and hairy is just the schlong.dds
    The difference between Racial Skin Variance and default is the schlong_msn.dds
    The difference between Glossy, Wet and default is the schlong_s.dds
    TRX - Futanari Horse Addon by TRX_Trixter
    Bits and Pieces Female Skin by Fridam
    Racial Skin Variance - Females by Thardrim
    Paint.Net Layer Template by Lemoncrab



  17. GIFT: Game Interface For Toys (Skyrim LE + SE + AE + VR | Fallout 4)

    This mod (GIFT) provides a gateway between supported games and various toys / devices that you might own IRL. Various events in-game trigger responses such as vibrations / shocks, or manipulating the user's lock on Chaster (if enabled).
    This mod is very light-weight, and will not lag your game at all. This mod runs in the background and reads the Papyrus log that the game writes, and reacts to it.
    Currently Supported Games
    Skyrim (LE + SE + AE + VR). SexLab Devious Devices Toys & Love Sexlab Defeat Naked Defeat Fallout 4 AAF AAF Violate Devious Devices Boston Devious Helper  
    Supported Toys
    Lovense Kizuna Buttplug.io (Many different toy types) Chaster (Chastity Integration) DG-Lab Coyote (E-Stim)  
    Hey Folks! Decided to play a bit of Skyrim for the first time in years. Naturally, I wanted to include some of my new purchases in this gameplay. I've written a script to allow for Sex Toys (like Lovense) to react to events that happen in Skyrim. Currently the script responds to Devious Device vibration events, and SexLab scenes. Open to more ideas for things to trigger them. This should work with any of Lovense's toys, though some may require additional scripting to fully take advantage of their features. This approach can also be expanded for other toys, assuming they expose a friendly API.
    This first version is a quick proof of concept that I built out over the course of an hour or two (Most of which was spent figuring out the API). To run this script, you will need to install Python3, and use it to run this script. If there's enough interest, I'll bundle this script into an Executable to make it easier for users to run.
    This script does not currently interact with the Skyrim process at all (Though in the future I might build a lightweight mod to allow for more precise event timing). This script runs in the background parsing the Papyrus log that Skyrim generates, and reacts to patterns that occur within the log. No script load, no chance of crashes.
    This script also supports Chaster! The current implementation requires a developer token (You can apply for this on Chaster). If others use this feature, I'll eventually add oauth support. This script can:
    * Add time to a lock.
    * Assign a task to the user of the lock (Task Extension)
    * Roll the dice (Dice Extension)
    * Spin the wheel of fortune (Wheel of fortune extension).
    Watches the log looking for in-game events such as DD vibrations and SexLab scenes. On finding either, sends a command to the toy to start a vibration. For SexLab scenes, stops the vibration when the scene is over. Varies the strength of the vibration depending on the source of the event.
    If using Chaster, spins the wheel when your character is knocked down via Defeat. When the whole party is defeated, adds a configurable amount of time to your lock. If using e-stim, applies a mild shock when hit, scaling in intensity as more damage is taken.
    Also watches the log for stack dumps, and immersively notifies you when these occur. These happen very rarely in my setup, but I always reload if they do.
    See the work-in-progress guide created by Polite Paddemelon!
    Future Plans
    User Interface
    Different types of e-stim events in response to different sources (Eg, different sensation for sex, vs vibrations, vs being hit by an axe).
    Add support for playing patterns (Different patterns per scenario, Eg. Anal vs Vaginal).
    Sirah - Buttplug.io and Kizuna implementations, and general contributions!
    Polite_Paddemelon - DG-Lab support!



  18. Meat Farm - Rebirth

    This is upraged version of abandoned mod Meat Farm - Reupload. Since this mod interesting for me, because it non-standart, i decide to make it better with agree of this two guys FalloutKitten and CorruptGenie *Original authlor*. Thanks to them btw x).
    ANOTHER WARNING: Since i am not the original authlor and only fix problems/add content, mod can be bugged, conflicting, etc. Install on your own risk, or wait until i fix most problems.
    You have been warned. Thanks for attention.
    Current changes:
    - Three new places to hang *Riften and Solitude, and one secret, where you can hang with new friends ;D. In future updates i rework and make better four place, add just for fun x).*
    - Now marbling depends on your weight. So, you can very quick start breeding/slaughtered or not, if you too skinny/fat.
    - QoL thing, now if you don't eat, you lose marbling on next day. I think this is more immersive *like previous change*, and make gameplay way better.  Multiplier can be changed in MCM Menu.
    - Now in Riften Brynolf don't bother you, if you not talk with him. In Solitude execution start without player participation, if you not visit this town *or not, if you visit town*. 
    - Another QoL thing, now you can escape from farm in any moment if you neeed, you don't need to wait *also master key can be found near the book about meat slave history*. Made by request of people in old thread.
    - Add meat grade to cattle menu, now you can know your quality ;D.
    - During my tests i place one item in main courtyard, try to find him and grab with E *not pick in inventory* ;D *and do the save before*.
    Clue - Memento Mori.
    Compability and other things *include saves*
    - From this moment, old saves with mod may not work properly. You can try to disable old mod *if you have save not on farm*, save and quit the game, load save again *ignore warning about missing esp*, make save again and quit, then install updated mod and play, or use save cleaner like this Skyrim LE, Skyrim SE/AE *don't forget to backup saves!*. But i am recommend start a new game. 
    - This version full standalone, you only need fix for pama's furnitures from old thread *or config change* and patch for ineed, if you use this mod.
    - Old version mod thread is here.
    All of these mods plus their requirements:

    - SKSE - https://skse.silverlock.org/
    - SkyUI - https://www.nexusmods.com/skyrimspecialedition/mods/12604
    - Sexlab - https://www.loverslab.com/topic/91861-sexlab-framework-se-163-beta-8-november-22nd-2019/
    -ZAZ 8.0+ CBBE HDT Rev3 (for SE) https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/
    (You need to scroll down a bit to see the link to the download) And don't forget to register animations in Zaz for SexLab!
    - Pama's Deadly Furniture - https://www.loverslab.com/files/file/12508-pama´s-deadly-furniture-scripts/
    for preventing CTD's, read carefully mod description. Or download patch from this thread https://www.loverslab.com/files/file/19655-meat-farm-reupload/  - CTD_custom_fix_for_Pama_Furniture.zip
    - Fuz Ro D-oh - Silent Voice - https://www.nexusmods.com/skyrimspecialedition/mods/15109
    Highly Recommended
    - Nude mods for both men and women. I use CBBE and SOS.
    - CBBE - https://www.nexusmods.com/skyrimspecialedition/mods/198
    - SOS - https://www.loverslab.com/files/file/5355-schlongs-of-skyrim-se/
    - Simple Slavery ++ - https://www.loverslab.com/files/file/13531-simple-slavery-plus-plus/
    (gives you the sold on a platform experience; lets you be sold to the Meat Farm or to one of many other enslavement mods) 
    To-Do List for next updates
    - Add weight change *visually too* depending on marbling.
    - Add tattoo with meat grade on last evalution for player *and followers, if this possible*.
    - Add possibility to sell npc to the farm *include followers*.
    - Add new events and endings for player and follower/other npc. Like paired slaughtering/moving in one place after that.
    - Integration quest with Ravenous *see that mod before, it's buggy, but interesting*.
    - Maybe add meatmarkets where player and follower can be sent, if meat quality is good. In other case - old ending.
    - Also think about taxidermy player and followers, and place to yarl's houses or rich people in random poses. Just for fun :D.



  19. Amorous Adventures Text and Player Dialogue Revision

    This mod revises the text and player dialogue in Amorous Adventures 3.4 SSE for LoversLab. All playable content is covered. It is an .esl-flagged .esp.
    For a version compatible with other variants of AA (Clean, FlowerGirls, OStim/Osex), click here. Please not that the NexusMods upload does not include edits to quest journal entries, i.e. text that appears in the quests menu, as they make the mod incompatible with anything except the LL version.
    Philosophy and Changes Made
    DISCLAIMER: The following section contains my personal opinions and is not meant to be taken as objective criticism.
    Amorous Adventures has a great foundation for expanding on characters, giving them personalities, and introducing romantic storylines for the Dragonborn. I'm a fan of the concepts that FoxFingers came up with. Personally, I find the writing to be too silly and unrefined, to a point where it detracts from the quality of the storytelling and limits the applicability of the writing to a variety of characters. Changing the questline structures or NPC spoken dialogue is beyond me, but I revised all player dialogue and text (books/notes, quest information, message boxes, spell/NPC/item names). Here is a sample video:

    Amorous Adventures Text and Player Dialogue Revision - Nordic Hospitality Before and After.mp4 Changes are outlined below:
    Please note that this mod is a seperate plugin and not a replacer for the original.

    Optional File: Elisif Quest Starter Dialogue Only in Blue Palace
    This file will make the dialogue that starts the Elisif quest only appear on NPCs inside the Blue Palace. Without it, the dialogue appears on every NPC in the Solitude area. Main file is not required, but this must be loaded after the main file if you use it. It is an .esl-flagged .esp. Made based on a request by throwaway219.
    Ensure you have a working installation of Amorous Adventures 3.4 SSE for LoversLab. Download and install using your mod manager of choice. Future Plans
    wait for (constructive) feedback - no guarantees, but if you raise a good point I'll do something about it I've playtested Riverwood, Whiterun, Windhelm, Morthal, Riften, Solitude, and the Dibellan quests; they've been refined to a satisfactory point. All other content is complete, but I've never played through them. I will update this mod as I come across points of improvement throughout my current playthrough. Tools Used
    SSEEdit 7-Zip



  20. Bethesda Intro Logo Randomizer with 5 Tifa NSFW Intro Videos (Final Fantasy)

    These are my selfmade Tifa Intro Logos that i Downloaded from various websites and Cutted with Audio by myself and a Bethesda Logo Randomizer.
    Have Fun :3 
    and hope there is a way to Randomize the Intro Logos....!!??
    I am making one with Tomb Raider in the near Future
    There is also a 24 Fps Version because some might have a glitchy Picture with the unstable 60 fps Version
    Now with a Bethesda Intro Logo Randomizer file.
    The Complete Source is from the Main Menu Randomizer Mod on Nexus https://www.nexusmods.com/skyrimspecialedition/mods/33574?tab=description
    i only changed some file paths and the directory structure.
    And i added all Tifa Videos into One file for this Randomizer, they are in 24 fps.
    Installation with MO/Vortex:
    Just optionally download Bethesda Intro Logo Randomizer for Randomness.
    Then the Tifa Video Files or the all in one File and Install it normally like any other mod.
    Randomizer requires skse installed.
    This is my Folder Structure:   C:\TifaVideos\Video\Tifa 1\Data\Video\BGS_Logo.bik
    so to use your own videos you need to keep the Folderstructure, but you can change some of the Foldernames like this:
    Warning: you can only change the Folder Names like i did in Example, changing names of other folder names could lead to a not working mod.
    Thanks to dbs156 for reminding me to give Credit to those Artists:
    Tifa 1,2,3: Nagoonimation
    Tifa 4      : Alenabyss
    Tifa 5      : BulgingSenpai
    User DOnT pAnic for the help in the Comment section
    All Credits to:
    Lanastara: https://www.nexusmods.com/skyrimspecialedition/users/3390377
    for the Main Menu Randomizer Mod.



  21. Naked Comments Overhaul ⚥ Femboy Edition ⚥

    What does it do?
    As the title implies, it changes most of the random commentaries people give you when you run arround naked, to some more humiliating ones for all the submissive little sissy boys pretending to be adventurers in skyrim 😏
    Changed Voice Types: 
    Unchanged Voices:

    Children and Elders, i don't hope anyone want to hear any sexualized lines from them. And 2-3 other voicetypes, i don't remember wich ones, that already had some humiliating lines.
    Nothing but base game.
    Anything that doesn't change the same dialogue section.
    Recommended mods:
    My follower dialogue overhaul: Follower For Femboys 
    Submissive Lola or some other player slave mod since people sometimes refer to you as slave or mention your owner in the comments.
    Vivi's Cockcages because that's all a little sissy clit is good for 😉
    Note for female player characters:
    Sorry this one won't go well with female pc as a lot of the comments are clearly adressing a male character.
    The npc's in the screenshots are NOT actually saying that specific line 😆



  22. Follower For Femboys

    What is it?
    Just a little follower generic dialogue overhaul for kinky submissive little femboy sluts such as myself.  Overrides only some generic responses like command, trade, wait etc. and greetings. Since i'm playing with Submissive Lola and a ton of other mods making me a worthless little slave bitch, it always felt like the vanilla follower dialogue is way too nice and has to be more humiliating. 😏
    Supported Voicetypes:
    If the voice of your follower is not included just change it with SSEEdit or CK. Other voice types just keep the vanilla dialogue of course. Sorry for the small selection, i had to build every single line in xVASynth since my notebook is getting a heart attack trying to batch build them. 
    The quality of the individual voicetypes also varies. My main focus was FemaleCommander and FemaleEvenToned since that's the ones my 2 followers are using, so these definitly sound best. FemaleYoungEager and MaleBrute also turned out pretty good and natural sounding. Some are not too great like FemaleCondescending. MaleNord also sounds kinda ridiculous sometimes. You just have to try arround... 🙃
    Note for female player characters:
    MaleEvenTonedAccented, FemaleConscending, FemaleEvenToned, FemaleYoungEager, MaleEvenToned and MaleYoungEager are not using the "bitchboy" line nor anything else refering to them as male in case you wish to use the mod with one of these voicetypes.
    Only base game duh
    Sould be compatible with anything that doesn't change vanilla follower dialogue. 
    Recommended Mods:
    Naked Comments Overhaul Femboy Edition
    Submissive Lola or some other player slave mod since followers will refer to you as slave a lot.
    Vivi's Cockcages for obvious reason 😋



  23. Bits and Pieces Skin for TRX Futanari Addon

    This is the Bits and Pieces skin schlong retexture for TRX Futanari Addon in order to make the penis seamless. It contains all options and combinations. You can either overwrite the files located in TRX Futanari addon >Textures > [TRX] Futa Addon > Regular  Or you can just make a new empty mod and put my stuff in it, the file structure should be correct.
    Please note that crotch are of the Redguards in BnP are different from of the Bretons, Nords, Imperials. Since TRX puts every human in the Default folder there was problem. Either it will look good seamless on Redguards or the others. I had to make a compromise so every combination have a Redguard Extra folder. If you want to make Redguards look good with schlongs copy paste that folder content into the Default folder.
    Hope you enjoy my mod!
    Technical notes:
    The difference between hairless and hairy is just the schlong.dds
    The difference between Racial Skin Variance and default is the schlong_msn.dds
    The difference between Glossy, Wet and default is the schlong_s.dds
    Every combinations share the same schlong_sk.dds
    TRX Futanari Addon by TRX_Trixter
    Bits and Pieces Female Skin by Fridam
    Racial Skin Variance - Females by Thardrim



  24. iLuvLoading - Immersive Lore Friendly Post Nut Clarity Edition

    Adds text from Lore-Based Loading Screens to iLuvLoading, in case you don't feel like looking at tits but also don't feel like disabling plugins.
    This is just an .esp replacer, and requires the original iLuvLoading from nexus.



  25. LoreFriendlyToys

    Simple lore friendly toybox for Toys & Love - all toys comes without magic effects
    black cloth blindfold iron collar nipple clamps iron handcuffs iron legcuffs rope handcuffs rope legcuffs  
    Partially simply maps the default Toys & Love restraints but without arousal and magic effects.
    This is a side product of Maria Eden toys migration and will be filled over the time when I need toys for Maria Eden that would fit for other modders as well.
    Be aware that they are absolutely unspectacular.



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