Adult Mods
These Skyrim: Special Edition mods are of an adult nature.
1938 files
-
Slave Exchange
Description:
Follower Slavery Mod (FSM) is a great mod, but it's frustrating that players can't use nonviolent means to save their friends without money. This mod aims to provide players with a nonviolent way to release slaves in FSM, but at the cost of sacrificing their freedom.
Requirements:
Follower Slavery Mod(of course)
Devious Devices - Equip(optional. If not, the player will only be in a naked state during the towing process rather than being restrained. I have been trying for a long time and found that FSM's clothing system seems difficult to use on players, and I personally enjoy using DDE to manage large DD sets. If any kind brother could change it to only require FSM, I would be extremely grateful)
How to play:
Communicate with the boss of FSM and choose 'I don't have any coins, but I'm willing to do anything - release my friend and return her equipment. Make a price, whatever. Please let her go.' The boss of FSM will release allies and use Leash to publicly humiliate players in the city center. The owner of FSM will only release players when a certain event occurs or the number of sexual events reaches a certain level, but if DDE is installed, the player's restrictions will not be lifted.
Note:
My native language is not English, so many expressions in English contexts may not be accurate. In addition, this module can be freely modified and updated without my consent. To add freshness, I added descriptions of many key plot points and DD package combinations through JSON files, which can be found in the SKSE folder
Credits:
thanks zaira for Maria Eden, The biggest inspiration for this module comes from Maria Eden,
Thank you for the Leash Framework of asdt123123. Contribute to the core gameplay of this module
Thanks to Inte's Devious Devices - Equipment
76 downloads
Updated
-
Immersive Daedra Worship - Temple of Molag Bal (version 2.0)
[NOTE: THIS IS A PLACEHOLDER TO CONSTRUCT THE DOWNLOAD PAGE WHILE I FINISH FINAL TESTING AND DEBUGGING. THE ACTUAL MOD WILL BE UPLOADED WITHIN THE NEXT WEEK OR TWO.]
Update:
Since people keep downloading the image placeholder, I'll give you all a little taste. I am uploading ToMB's custom and comprehensive DOM .json personality files (see below), which will be bundled with the FOMOD.
I am also including the first release of my DOM-SkyrimNet mental bridge that will also be bundled with the FOMOD. This bridge should be installed on top of the existing DOM-SkyrimNet bridge from the SkyrimNet Discord.
In the woods near the border between the Reach and Falkreath sits an unremarkable house, the kind of house that no one passing by would give more than a passing thought. But this house is merely a front to conceal a dark and terrible secret. Deep beneath the earth lies Bal Sarnat, a long-forgotten temple dedicated to Molag Bal, daedric prince of domination. Once, its halls rang with the sceams and laments of sacrificial victims to feed Molag Bal's insatiable lust for souls. Those halls have lain silent since the Planemeld was thwarted and his cult eradicated in the late First Era.
But a daedric prince is patient, and centuries mean little to an immortal.
For nearly a thousand years, Molag Bal has remained in Coldharbour, gathering his strength. His plan was good and very nearly succeeded. Cultists across Tamriel kidnapped and ritually sacrificed hundreds of thousands of souls to fuel the Dark Anchors pulling all of Nirn into Oblivion.
Now the time to try again is nearly upon us. The Amulet of Kings was shattered in the Oblivion Crisis. The Great War divided and weakened the people of Tamriel, and the fragile peace of the White-Gold Concordat balances on a knife's edge, ready to fall with just a tiny nudge in the right direction. But before Molag Bal can reconstruct the Planemeld's machinery, he requires more souls. Many, many, many more souls...
Become a True Daedric Cultist
There are multiple religion mods that allow you to worship daedra. Those mods typically cover a wide pantheon, however, so they can't get very in-depth per deity. Immersive Daedra Worship - Temple of Molag Bal (ToMB) allows you to fully immerse yourself in the worship of only one: Molag Bal, the daedric prince of domination, who will reward you with unrivaled power in exchange for committing unspeakable acts in his name.
In Skyrim, you become Molag Bal's champion when you kill Logrolf recieve the Mace. ToMB picks up where the vanilla game leaves off, enabling you to fully explore the consequences of that choice. Upon completing the House of Horrors, you will recieve a key and a command to visit Molag Bal's temple. As his mortal champion, you are charged with rebuilding a cult dedicated to providing souls that will eventually power a Second Planemeld.
But not just any souls will do. Molag Bal wants *submission,* and merely killing someone won't route their soul to Coldharbour. Their wills must be broken, their dreams shattered, and their personhood destroyed in a profane ritual of utter domination. Then and only then, when they are broken, when the light of hope has finally faded from their eyes, will their soul truly belong to Molag Bal. This is where you come in...
Mod Features
Bal Sarnat - a huge underground daedric temple complex usable as a full-featured player home, including:
private chambers for you as cult leader, including a bathing area and display mannequins a dormitory area with plenty of room for followers/cultists to live a crafting area with safe storage and all crafting furniture, including a special alchemist table to create DOM's potions cages and cells that your slaves will actually stay in without being tied up a summoning room for your daedric minions or necromancy, with support for Dead and Daedric Guardians a freezer to preserve dead bodies for later reanimation a torture chamber filled with Zaz furniture Oblivion gate travel (currently open, but will be locked behind a quest in future versions) gladiatorial arena (not finished for 2.0)
A repeatable ritual in which you gain power by crushing your victims' spirits and/or sacrificing them to Molag Bal
Built on Diary of Mine (DOM)'s mechanics and mental architecture, ToMB opens an entirely new dimension of gameplay for the evil player distinct from the other popular slaver mods, such as HSH or AYGAS. With ToMB, you are not training a slave to sell or keep as a pet. You are emotionally fattening up a sacrifical lamb for the altar. You are not trying to shape a well-behaved, functional slave who can fight for you or clean your house. You are trying to emotionally destroy her as a person before ritually murdering her to help bring about the literal apocalypse.
And while the ultimate reward for your labor is the end of the world, your devotion to Molag Bal will earn you more immediate rewards:
the Blessing of Molag Bal, which grows in power by unlocking upgrades through your worship a revamped Mace of Molag Bal, which can also be upgraded through your worship for champions who favor the power of magic to brute strength, unlock the ability to reshape the Mace into a powerful staff form that can switch between spells custom coldfire spells that count as both fire and frost, overcoming resistance to either element spells for training your slaves, including DOM cultist robes, hoods, and masks of multiple tiers of power weapons and armor, including a learnable coldfire weapon enchantment perk points
Note to Modders: ToMB's reward system is designed to be expandable to easily add new rewards for your depravity with just a simple crafting recipe.
Recruit cultists and wreak havok across Skyrim
[Not yet implemented]
A full questline in which you take your true place as Molag Bal's champion working towards a Second Planemeld
[Not yet implemented beyond intro quest]
Built-in integration with SkyrimNet for the ultimate immersive daedra-worshipping experience
a new bridge between DOM's emotional architecture and LLM-enhanced roleplay triggers and actions to inject direct narration and/or inner thoughts so that victims and fellow cultists react appropriately instructions so that the LLM can reward you for particularly vile atrocities committed in his name dynamic rumors that spread about the "mysterious" disappearances across Skyrim [still under construction]
How it works
Devotion and Favor
At its core, ToMB is fairly simple. Upon visiting the ritual chamber for the first time, you'll be given two spells to start and stop the ritual (separate spells helps prevent accidentally ending the ritual prematurely). Kidnap NPCs, bring them to the ritual chamber, and defile them for fun and profit. The more vile and vicious the abuse, the more Molag Bal will reward you.
Devotion starts at 0% and caps at 100%. Once your Devotion hits 100%, any further Devotion you earn spills over to Favor. Devotion fuels many of your powers: the magnitude of their effects are directly proportional to your current Devotion. Devotion decays daily and must be renewed through worship Favor does not decay. It is the currency that you use to purchase blessing upgrades, perk points, and items at the crafting altar.
Blessing of Molag Bal
The first time you complete a ritual at 100% Devotion, you will be given the Blessing of Molag Bal. This blessing is unique in that its effects change over time.
Initially, the blessing grants a Fortify Health effect, fortifying it by 25% of your current Devotion. By spending Favor, however, you can unlock other effects as well, including:
Fortify Magicka/Stamina Fortify Health/Magicka/Stamina Regeneration Fortify One-Handed/Heavy Armor (brute-strength domination) Fortify Destruction/Conjuration (magical domination) Fortify Illusion/Speechcraft (mental domination) Fortify Sneak (to aid you in your kidnapping) All of these attribute or skill upgrades have multiple ranks, which raise the percentage of your Devotion used for magnitude.
Note: The Blessing of Molag Bal is, in fact, a blessing. If you pray at another entity's shrine, it will be dispelled and your Devotion set to 0%. You will need to atone for your blasphemy by raising it back to 100% again in order to receive it once more.
Mace Upgrades
Favor also can be spent to upgrade the Mace of Molag Bal, your badge of office as his champion. You can upgrade the Mace's:
Base damage Stagger Swing speed Additional on-hit effects Knock enemies unconscious with the butt for capture
For those of you who, like me, prefer to play as a mage, I have created a second path for the Mace. You can unlock the power to change its shape, elongating it and transforming it into a staff. The staff comes with Drain Life, Coldfire Flames, and Coldfire Fireball. You can also upgrade the staff:
Increase the blast radius of Coldfire Fireball Replace Coldfire Flames with Wall of Coldfire Obtain Mortus Victuum, a mass-reanimation spell similar to the Ritual Stone's power.
Once you unlock the power to change the Mace's shape, you can easily switch between spells via a wheel menu. You can also change the Mace back to its mace form at will. Note that charge is synced across all forms and spells.
Other Rewards
Many other rewards are available at the altar:
Perk points Black soul gems Spell tomes for each of the custom coldfire spells Spell tome for Electrical Torment, a concentration Destruction spell that deals no damage but inflicts severe pain for training DOM's spell tomes A powerful greatsword with a learnable coldfire enchantment Cultist masks (enchanted and unenchanted varieties) that not only look badass but will actually conceal your identity if you are using Book of Shadows or Sneak Tools Cultist hoods and robes (enchanted and unenchanted varieties)
Because ToMB uses a crafting menu for its reward system, modders can easily add new rewards to it by creating a crafting recipe using Favor and the appropriate keyword.
How to Earn Molag Bal's Favor
How much favor you earn depends on three factors: who your victim is, how far she falls, and how you break her.
Import a DOM slave into ToMB
Once you have captured a slave through DOM, you will see a new dialogue option to inform your slave that she has been chosen to become a Bride of Molag Bal. ToMB will then import the slave (who still remains fully a DOM slave) into its own system, calculating her base value based on various factors, such as virginity, social status, morality, and occupation. Slaves that are pure of heart are worth more than those who are already corrupt. Enslaving a powerful noble is more valuable than a commoner, and much more so than enslaving a beggar who no one will miss. Defiling a virgin is more valuable than someone who's "purity" you're not stealing by rape. Conquering a powerful bandit lord is worth more than her cannon-fodder minions. And so on.
ToMB will also read her HEXACO/FACET profile from DOM to calculate how difficult she will be to psychologically evcerate. The more difficult she is to subjegate, the more points you earn when she is worth when she finally breaks.
Crush her spirit through physical, psychological, and sexual abuse
How you break her is just as important because Molag Bal rewards cruelty. ToMB listens for DOM's mood-change events, and a happy slave is worth nothing to him. He wants his champion to crush spirits and break wills. Putting slaves into negative mental states, such as terrified, shocked, crushed, and broken will earn various amounts of Devotion based on the slave's base value and HEXACO-derived multipliers. This means you can even passively earn Devotion while your slaves are rotting away in their cages, terrified of what is to become of them. Note that this only applies to slaves whose moods change inside the temple to be channeled to Molag Bal.
In addition to the psychological abuse, ritual rape is also a primary way to earn Devotion. After all, Molag Bal is canonically known as the "King of Rape" and uses such rituals to create Daughters of Coldharbour. The more brutal, depraved, and violative your sexual abuse, the more Devotion you earn. ToMB calculates this using the slave's base value and the particular scene, including things like whether the animation is violent, whether the act breaks taboos, and how many people are participating. And, of course, there's also taking a slave's virginity. Forcibly deflowering a true virgin--oral, anal, and vaginal--is uniquely valuable and can earn a large amount of Devotion. Rape will score you the most points during an actual ritual, but anywhere in the temple will earn favor too. This sort of worship outside the temple will earn you Devotion, but only a negligible amount--at most enough to maintain your Blessing's strength, but not enough to reap the rewards of true daedra worship.
I am also working on a system to track physical abuse and use SlaveTats to dynamically apply bruises and cuts that slowly heal over time. This is not included in version 2.0.
Send her soul to Coldharbour
Sacrifices are accepted ONLY during a ritual and can earn HUGE amounts of Favor to unlock the most powerful upgrades:
The ritual places all participants under the effects of a Soul Trap spell while it takes place It doesn't matter how you kill your victim, the script is listening for the OnDeath event The more thoroughly you've broken your slave's will, the more Devotion you earn from sending her soul to Coldharbour Sacrificing a virgin you've personally defiled gets you a large bonus Before sacrificing a slave, I recommend telling her so with DOM's abuse menu to get the bonus training for slaves who witness it
Incompatibilities
The LE version of ToMB and ToMB Add-On. ToMB 2.0 is a complete rebuild from the ground up. Mods (other than LCBYNH) that modify the area where the temple is. Probably not many, as the only area above ground is the small farmhouse. I have tried to place the endpoints for the Oblivion gates in remote and unobrustive areas, both for flavor and to avoid conflicting with other mods. Mods that touch the Mace of Molag Bal in any way are probably incompatible. If you play with an artifact overhaul, ToMB must be loaded after and win all record conflicts for the Mace's upgrades to function. Pure mesh/texture replacers are probably fine, though. It just can't touch the base object or reference. Expansions to the House of Horrors (DA10) *may* be incompatible. ToMB changes the quest's final dialogue INFO and adds more afterwards. Any changes before that point are probably fair game (and this is easily bypassed by unchecking "House of Horrors Requirement" in the MCM. (Although if you're playng an expansion to play HoH as a good character, why the hell are you running this sadistic mod in the first place?)
Mod Recommendations
OStim Standalone
OStim is not required, but it is fully supported and will unlock additional features. Unlike SexLab, OStim can natively track who is doing what to whom at a per-actor level. This allows ToMB to more accurately detect penetrative rape for defloration purposes, distinguish who is doing what to whom in group scenes, and detect violent acts for individual animations. It also unlocks a new tracked virginity because it can distinguish which actors are giving vs recieving oral sex. ToMB includes several json files for popular conversions of some poorly tagged aggressive SLAL packs that fixes their tagging for this purpose.
s6o6t LORE - Dark Anchors Ruins and Dolmens AE
ToMB's central premise and questline revolves around bringing about another Planemeld. These are the leftovers from the first attempt. I may eventually incorporate them mechanically once I implement ToMB's main quest, in which case this will become a hard requirement.
RSE - Shoulder Or Saddle
This provides an incredibly immersive alternative to DOM's sack when kidnapping NPCs. Actually carry the NPC that you are kidnapping over your shoulder and tie her to your horse. (DOM's sack can also be used in addition to kidnap a second NPC!)
Fair warning, this mod can lead to some weird package interactions with NPCs who have already been enslaved. Be sure to enable the included patch in the FOMOD. If a DOM slave becomes totally unresponsive, even to DOM's MCM reset, you can usually fix her with the console. First try `resetai`, followed by `evp` while targeting her. If that doesn't work, `recycleactor` will usually fix her, but you'll need to teleport her back because it sends her to her reference's original location.
Book Of Shadows - Behavior Based Stealth Additions or Sneak Tools
In addition to their other features, both allow you to wear masks that conceals your identity for bounty purposes. ToMB includes patches that will apply this effect to your cultist masks.
LC_Build Your Noble House
This is my personal favorite player-home mod, which allows you to build a castle and become lord of your own village. ToMB's house is located conveniently on Fellburg's outskirts. It's especially good with SkyrimNet to convert your villagers from generic NPCs into real individuals. Live a double life as benevolent lord and malevolent cultist. Or go Children of the Corn style and turn it into that creepy town whose citizens carry a dark secret.
Dead and Daedric Guardians - Necromancy and Summoning Unleashed
This allows you to build a veritable army through summoning daedra or necromancy, which obviously fits in perfectly with ToMB's themes and gameplay. ToMB comes with a patch that will turn the currently decorative summoning circle into a functional one for both routes. In addition, the patch also makes the books required to pursue either of these dark paths available at the altar.
A Shard of Coldharbour
This mod gives you another player home in Coldharbour, for when you need to get away from it all (or make a fast interplanar escape). A patch adds the Planar Shift spell to the altar.
Heart Breaker - A Killmove Mod SEGo full Temple of Doom with your sacrifices and rip out your victim's still-beating heart!
SkyrimNet Integration
SkyrimNet Download
SkyrimNet Documentation
SkyrimNet Discord
SkyrimNet has fundamentally changed how I play Skyrim, and I cannot recommend it enough. Rituals become an intense and emotional experience when your slaves can feel every violation you visit upon them. You can lure innocents to their doom and mess with their heads as you "explore" a new daedric ruin that you found together before the eventual betrayal. And so on. It's easy to install, incredibly modular, and uses Skyrim's native engine instead of an outside program.
ToMB comes with built-in support for SkyrimNet, with loads of inner thought and direct narration triggers:
NPCs recognize what rooms they're in and react to the 50-ft-tall statute of Molag Bal looming over them or the rows of cages, etc. NPCs react to your actions, such as seeing you open the hidden passageway NPCs react appropriately to ToMB spells, such as the severe pain of Electrical Shock NPCs react appropriately to DOM spells and potions, becoming aware of their own increased sensitivity to sex or pain NPCs react appropriately to the ritual's VFX, realizing that they're trapped with a monster behind a barrier of swirling coldfire NPCs react appropriately to being kidnapped and tied to a horse (if using RSE) NPCs react appropriately to your cultist attire, including being unaware of who you are behind the mask (if using BOS or Sneak Tools) Rumors dynamically spread about mysterious disappearances once you've started taking people, especially people whose absence will be noted NPCs are aware that friends or loved ones have gone missing NPCs who begin to strongly suspect that you're behind the disappearances may report you to the guards (requires SeverActions) Additonal "atrocity" mechanic during rituals to reward bonus points if the LLM decides something you do is particularly cruel Molag Bal himself may actually comment on your rituals. Future plans for more interactions.
I've also included a new bridge that further improves how the LLM interacts with DOM's emotional architecture, allowing a slave's semantic context to influnce her DOM mood via DOM's API training functions and her DOM mood to drive the LLM's RP, creating a truly incredible gameplay loop.
ToMB Gameplay FAQ
DOM Personality Profiles
ToMB's scoring system is based heavily on an NPC's DOM personality attributes, which provide the multipliers for all non-rape Devotion events ToMB's scoring system is also based heavily on an NPC's DOM virginity status, which factors into both a slave's base value and large one-time bonuses when you actually take a virginity during a ritual To help with this, I have included a comprehensive set of json personality files. These were generated by having houseCARL (using Claude Fable) carefully analyze every female NPC in my load order and assign their HEXACO values based on a combination of the NPC's in-game dialogue, UESP entries, SkyrimNet bios. This includes NPCs from many popular mods. Kinks were assigned the same way. Virginity was assigned based on a combination of lore, logic, and probability rolls, in addition to a curated list for gameplay purposes. Because of the centrality of these personality files to ToMB's scoring, ToMB will automatically force DOM to reread and apply an NPC's file on import. This can be disabled in the MCM.
Navigating the Temple's Layout
Bal Sarnat can be a bit of a maze at first. But understanding the logic behind it should help. Everything is oriented relative to the central chamber with the 50-ft statue of Molag Bal. Approaching from the entrance, the mezzanine level of the temple: To the right: the cult leader's suite (your quarters) and two private cells for convenient access to your favorite playthings To the left: necromancy/summoning rooms (summoning circle and body freezer) and Oblivion gate On the ground level, with your back to the statue: A U-shaped hall wraps around the central chamber, connecting the two mezzanine wings Off the U-shaped hall, the lower levels have two main wings: To the left, the crafting room, with the cultist dormitories and dining hall at the very bottom To the right, slave cages, slave bath, and torture chamber (the door to the arena cell is also attached here, but it's a pure WIP) A second slave-cage room connects both wings of the lower levels
Using the slave cages
The cell doors are a little bit finnicky. Although they start open, you will need to open and close them manually at least once to activate the auto-locking script. Once you do, closing the cage door will lock it and enable an invisible object to block the navmesh, preventing the slave from pathing through it. When a slave is inside her cage, you can tell her "Stay in your cage." This will put her into DOM's "jailed" state, preventing her from running away.
Using the rewards altar
The rewards altar is located in the cult leader's suite, at the end of the hall, in front of the smaller statute of Molag Bal Because crafting menus can't properly refresh when you're in them, you can only buy a single rank of any given upgrade at a time. You need to exit the crafting menu and reopen it in order to purchase the next rank.
Using the Oblivion gates
The gates are placed in an X in the same relative position to each other as their respective endpoints on the world map. Bal Sarnat is in the Reach (SW) opposite Winterhold (NE). Haafingar (NW) is opposite the Rift (SE).
Using the Body Freezer
Taking a body inside the freezer removes the faction that normally cleans up dead bodies. Any corpse you leave in there will therefore stay there indefinitely.
Using the Summoning Circle
While I plan to implement some custom dremora servants eventually, the summoning circle is just for decoration at the moment unless you use Dead and Daedric Guardians (see link above) If you do, enable the patch for it, which must be placed below both DnD and ToMB The patch will turn the summoning circle into crafting furniture for both the daedric and necromantic paths
Custom Music
The downloads section has an optional plugin containing custom music for the temple The music will change when a ritual is in progress
For Modders
Adding new rewards is trivially easy. Simply create a crafting recipe with the ToMB_RewardsAltar keyword, using ToMB_FavorTokens as the only component. ToMB comes with an API that you can use to listen for rituals starting and stopping, sacrifices, and Devotion changes. You can also query current Devotion and send Devotion changes.
561 downloads
Updated
-
book Book of Depravity
By DrSeptimus
Details
Click the spoiler to learn more.
Corruption Details
Book now gave corruption if you have Bimbo's of Skyrim mod installed. Click at the spoiler to know how much corruption does the book gave.
WIP
I currently plan to write a few more books; the titles are listed below. You can roughly guess what the content will be based on the book title alone.
Journey of a Bimbo Babe
Breed Breed Breed
Rape Fantasies
Warrior by day, Slut by night
Special Thanks
Nikkiwitch
traison
1203 downloads
Updated
-
PDA(Player Death Aftermath) Addon - Experimental Outcomes BETA
By The new guy1
This mod contains Gore/Decapitation, Necrophilia, and overall quite brutal stuffs. Do not use this mod if you are not comfortable with those contents. An unofficial standalone addon for Player Death Aftermath, this is a Beta version just for feedback. This project adds two original experimental outcomes: - Registrar Experiment A necromancer studies the player's consciousness, memory and remaining free will through a sequence of tests and choices. - Troll Outcome A two-branch scenario triggered through the MCM test menu: Cling to Life and Give in to Death. Current status: This is an experimental MCM-only release. The addon is not yet connected to PDA's live death or Corpse Emporium selection flow. Both scenarios are currently started from the PDAA Addon MCM for testing and feedback. The addon is designed as a separate ESP and does not replace or modify Player Death Aftermath. Requirements: Player Death Aftermath PDA: Powerofthree Papyrus Extender - https://www.nexusmods.com/skyrimspecialedition/mods/22854 Use version 5.6.1 for better compatibility. Other versions may works, but when it does not, downgrading to 5.6.1 usually fixes it
ConsoleUtil SSE NG - https://www.nexusmods.com/skyrimspecialedition/mods/76649 If you are in AE, do not use ConsoleUtilSSE, it will crash
SoggyToast Poses - https://www.loverslab.com/files/file/28946-toasts-poses-and-animations Poser Hotkey is not needed
SoggyToast Guro Outfit - https://www.loverslab.com/topic/215528-toasts-guro-outfits
Pama Deadly Furnitures - https://www.loverslab.com/files/file/12508-pama´s-deadly-furniture-scripts/
Zaz Animation Pack 8 - https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/
Fuz Ro D'oh - https://www.nexusmods.com/skyrimspecialedition/mods/15109 Installation: 1. Install Player Death Aftermath and all required dependencies. 2. Install this archive through Mod Organizer 2. 3. Enable PDAA_Addon.esp after Player Death Aftermath. 4. Start the game through the same MO2 profile used for the dependencies. 5. Open the PDAA Addon MCM. 6. Use the Tests page to start either experiment. Important: - This addon is adult-only. - Contains sexual content, gore, necromancy, coercive themes and body-horror themes. - Use a disposable save while testing. - The current release is not officially integrated into PDA. - The addon may change when a future PDA external-outcome API becomes available. This addon is intended to remain separate from PDA.esp. Please do not redistribute modified versions of PDA without the author's permission.
193 downloads
- cannibalism
- bad end
- (and 8 more)
Updated
-
Swap Timer
By Coding_Onion
ANNOUNCEMENTS
Due to the update some of this mods dependencies may not work (currently i think it's only racemenu).
Consider dowgrading to the specified Skyrim version until the modding community has caught up.
Or try using the (imperfect) workaround for racemenu that was described on the 23.Aug. by a user under 'posts' at nexusmods.
---
GENERAL/IMPORTANT
!!!There are issues when you change your race into an argonian, khajit and orc!!!
(read in the known-bug section for a fix)
To ensure skills aren't lost upon changing race use ShowRacemenu Alternative (or similar) before loading your presets into the mods MCM!
Also also i am not interested in expanding integration with this mod to any more mods at the moment.
(Source-Code is in the files should you wish to expand on it).
---
BUGS
Make sure to install the newest version on a fresh save that hadn't had a previous version of this Mod installed
(or do it at your own risk. Idk how Skyrim how Skyrim handles residue data from uninstalled mods).
I got no clue how any of my mods behave in terms of being a vampire/werewolf, so be mindful of that.
Known bugs
---
"As time changes, so will your form."
-Premise-
A mod inspired by True Form Curse from TheOrcInHeels and TGQM from MadAI777.
Also it is a bit in the vein of a 'mini' Project Proteus with only two presets to be set for the player that are faster to load.
I always wanted to create a progressing 'curse' where a player-character shifts dr.jekll&mr.hyde style between two forms, an 'original' self and a 'swap-form'.
This 'curse' steadily progresses and has some random triggers yet you retrain the ability to 'fight' it.
Just be wary there are bugs if new/different headparts are used between the forms (like between
humanrace<->beastrace).
-Starting the mod-
Set up your preset inside the MCM.
(or don't, then it will just display a textbox when it is time to change)
Then equip the ring named 'ring of the promised' that is sold by Lucan Valerius Swendirk Timor in Riverwoods Sleeping Giant Inn to start the loop of the mod.
-Progression-
There are two stats that determine swap frequency.
Transformation Progress
is how far you are along to change into the swapped form.
Once it hits 100, you change into your swap-preset.
Reversal Progress
is the opposite, it dictates when your character changes back from their swapped form back to normal.
Same as above, once 100, a swap triggers.
Both of these have 'rates'. Rate means how many percent are contributed in a day towards the progress towards swapping/reversal.
There is also a third stat called 'Familiarity' that slowly rises when inside the swapped form and falls while being in origin-form.
(As is, it doesn't contribute to anything, though it may become relevant later.)
By default the reversal progress rate will decay each day by 30 (can be configured in the MCM) until it reaches -500.
The player has a chance to revert their form before the reversal process finishes by using the 'revert form'-spell.
It is added once reversal progress reaches 60 percent, but the player will loose all reversal progress if its casting fails (which is determined by chance).
Oh, and there is also a DISTR-file (for those using SPID) that distributes potions (with a ~1/100 chance for each NPC) which reduce familiarity and generally boosts the rates towards your origin-form.
Some are sold by swendirk timor in the sleeping giant inn in riverwood.
-Old Progression (with the 'intended' option)(legacy, up to v5.1), only here for reference-
-Ending the swaps-
Well, you can, but it will cost you dearly...
---
Requirements (hard)
Skyrim AE (created in version 1.6.1170.0)
SkyUI (v.5.1 or newer)
Racemenu (don't forget to activate RacemenuPlugin.esp!)
Console UtilSSE (so the seamless swap can be triggered)
Requirements (hard(?)/recommended)
Unoffical Skyrim Patch (otherwise there seems to be a problem for some people to load presets. Haven't tested it yet)
Recommended
ShowRacemenu Alternative for setting up presets in the MCM
FaceDiscolorationFix for the item-vendor
Fuz Ro D-oh for the one-time teammate-remark upon swap
SPID and its dependencies
(to distribute the potions of reversal and enemy-tf-ability through the coresponding DISTR-files)
Masculine or Feminine Animations - DAR - OAR, can be used to make a male character use feminine animations at 80% transformation-progress. 'Install' the ...conditions_STF6_3_1.zip folder in this download section after the aforementioned mod.
---
-Add-ons-
SwapTimer - Being Female + Sexlab /Patch
Swap Timer - Fashions /Add-on (Prototype)
---
-Context-
Updates are, like always, quite irregular since this is a spare-time project and i am kinda in an on-off relation with Skyrim.
---
-Permissions-
Eh. Give credit if you think its deserved.
I am a sign, not a cop.
Worst thing i can do about it anyways is to make rude remarks if my stuff gets copied 1:1 without credit.
---
Features-That-Are-Probably-Next-List (no promises):
-add options to scale potion/enemy tf-values
-add some form of reaction to bystanders when you swap within their viewdistance
-make more potions/items to integrate the mod into regular play. Maybe add some interaction with enemies/dungeons/statuses that affect transformation.
-add an option to automatically 'save' your current preset to the origin/swap slot before a swap is fired
-reimplement a form of 'progression'
-investigate an issue where facecolor changes on zone transition
-fix the delay of instant swap/reversal potions
-add a new, optional system that makes the swap cycle through a 'sleeping', an 'active/rising' and a 'plateau' state. The durations of those will be influenced through external factors (like potion consumption, moonphase, ...)
---
Changelog (legacy)
1873 downloads
- genderswap
- transformaton
- (and 1 more)
Updated
-
Paradise Halls - And you get a slave! by Musje - SE Update
This is an update of @Musje PAH And You Get A Slave!
A few bugs were found when updating to PAH 8.2.2, and since the original mod author has been away and gave me permission to modify the mod for DOM, I took the liberty to update it.
There are two versions available for download
Version 0.63 is compatible with PAH8 and DOM7. It is the original mod with only bug fixes. Version 0.72 is compatible with PAH8 and DOM8.2 up to 8.4. It contains the same bug fixes with a few additions. You'll be asked at install which version you want to use. DOM installer also includes a DOM+PAH patch to be able to load both kind of slaves. in this case it is recommended to install DOM last so that AYGAS is detected. Version 0.73 is compatible with PAH8 and DOM8.5+.
All versions are compatible with PAH8.
You need to run Pandora or FNIS after update.
New in version 0.73:
Owners can have sex with their slaves if were bought as personal slaves or sex slaves.
New in version 0.72:
Added MCM lists with slaves and owners for each cities and wilderness. Made sure slaves are stripped of bandit faction, crime faction and their aggression level was set to 0, before an auction or a fight event. Zaz is a soft dependency. Added two furniture to be used without Zaz.
10351 downloads
Updated
-
Paradise Halls - Home Sweet Home by Musje - SE Update
This is an update of @Musje PAH Home Sweet Home.
A few bugs were found when updating to PAH 8.2.2, and since the original mod author has been away and gave me permission to modify the mod for DOM, I took the liberty to update it.
There are two versions for download
Version 1.33 is compatible with PAH8 and DOM7. It is the original mod with a few bug fixes. Version 1.42 is compatible with PAH8 and DOM8.0 up to 8.4. It contains the same bug fixes as 1.33 with a few addition. You'll be asked at install which version you want to use. DOM installer also includes a DOM+PAH patch to be able to move both kind of slaves to homes and camps. In this case it is recommended to install DOM last so that PAH is detected. Version 1.43 is compatible with PAH8 and DOM8.5+.
All versions are compatible with PAH8.
You need to run Pandora or FNIS after update.
New in version 1.4:
Updated MCM with more options and miners list. The "bring criminals to mines" quest has a different mechanism. It starts as usual with talking to a Jarl or to Pardo. But you need to talk again to one of the overseers after bringing the first prisoner and one more time after selling additional prisoners, or Merian's sister quest won't start. Added a wooden club to knock out actors. The club is in a chest at the Solitude docks. Added new endings for Mona and Merian. They can be recruited as followers or abducted as slaves. Added new endings for Melina. She can be knocked out with the club instead of paralyzed. She can be bought back from the slavers for 10 000 gold. Zaz is a soft requirement, it will run without but will be missing quite a few animations and restrains. Zaz home additions come in a separate ESL plugin. Added an option to send PAH/DOM slaves back home if they have been in a HSH place before. They will remember their previous home and start traveling there. Added a dialogue to give/remove permissions to use slaves from individual followers. Dialogue can be turned off in MCM. Mona and Merian are true sisters and share the corresponding Skyrim relationship.
10267 downloads
- paradisehalls
- slavery
- (and 1 more)
Updated
-
Paradise Halls - Slave Cart by Musje - SE Update
This is an update of @Musje PAH Slave Cart.
A few bugs were found when updating to PAH 8.2.2, and since the original mod author has been away and gave me permission to modify the mod for DOM, I took the liberty to update it. A lesser power was added to control the cart with power instead of the wand.
There are two versions available for download:
1.0 the original SE version of PAH Slave Cart, compatible with PAH 8.2.2+ 1.1 is compatible with DOM 8.2 to 8.4 or PAH 8.2.2+. You'll be asked at install which version you want to use. DOM installer also includes a DOM+PAH patch to be able to load both kind of slaves. in this case it is recommended to install DOM last so that PAH Slave Cart is detected. 1.2 is compatible with DOM 8.5+ or PAH 8.2.2+.
You need to run Pandora or FNIS after update.
New in version 1.1:
Added name tags for passengers, so they can be selected with their display names instead of base names. Passengers getting down the cart now use the back of the cart instead of making a trip to the passenger seat. Added an "Unload all" option to activate cart, to avoid micro managing. Selecting cancel when activating the cart will reposition the passengers. Added a PAHSC Summon cart lesser power. Same as activating the cart, plus you can choose to unload and follow or unload and wait.
1589 downloads
Updated
-
Stable Captives - For Diary of mine / v
By Thrallmaster
Stable Captives is now released in its first official version.
This mod was inspired by BaF (Build a Follower).
This mod is being developed based on the latest version of DoM, and was created solely to fix the naked bandit bug in DoM/PAH/HSH/AYGAS. (It cannot be used with PAHE alone.)
It supports not only bandits, but all hostile spawning NPCs, including Forsworn.
**Existing unique NPCs in Tamriel are not affected by this mod and are never stored in slave slots. This mod targets only spawned hostile NPCs, such as bandits.
In MO2’s mod order, this mod must be placed below DoM so that it overwrites DoM’s files.
In MO2's right-side ESP/ESL load order, if an NPC replacer or custom NPC mod is placed below DoM, it may be a good precaution to place Stable Captives below that NPC mod as well, so that Stable Captives overwrites it. If any issues occur, try this load order.
1. MCM
2. Mechanism
The mechanism used to prevent naked bandit NPCs is relatively simple.
Player + DoM knocks down a bandit → DoM duplicates the bandit and enslaves the duplicate, while the original is marked for deletion →
Stable Captives mod captures the duplicated bandit in a unique ActorBase slot → Stable Captives loads all information for that NPC, including its FaceGen data →
The loaded slave data is treated as a unique NPC → The slot is saved and locked → DoM resumes full management of the NPC stored in the locked slot.
3. Slot Cycling + Cleanup and Management
Let me emphasize this once again:
Please keep in mind that the Reset feature could corrupt every save file containing existing slaves.
**More precisely, only save files that are currently using this mod and still have slaves occupying slots.**
Please verify it thoroughly multiple times and proceed with extreme caution.
A detailed mod manual is also included.
No further features are planned for the mod, but bug fixes and discussion will continue.
Also, when continuing with an existing save on the new version, the existing FaceGen folders must be moved to the new version’s mod folder.
An EXE file is also available to make this process easier. (Files can only be moved from the old version folder to the new version folder within the mods directory.)
Update Logs-
1.1.8
1.1.9
471 downloads
Updated
-
Deviously Cursed Loot Obsidian piercings fix
By Herowynne
This mod is an ESL-flagged ESP file that provides a patch for Deviously Cursed Loot.
This patch fixes a problem in which the Obsidian piercings from Leon's party are not removable after leaving the party.
This fix is based on information from @Elsidia in this post:
42 downloads
Submitted
-
Ashamed Undress
By Arkbar.
Ashamed Undress(AU) is an Advanced Nudity Detection(AND) Based progression System. You receive buffs and debuffs based on your Modesty State how well you match your clothes
Ashamed Undress
Abandon Shame, Harden Against Modesty, Embrace Disrobing, Unlock Nudity’s Dominance; Rise Empowered, Seize Strength.
Ashamed Undress(AU) provides a risk-reward power progression system built on top of Advanced Nudity Detection (AND).
Features:
- You receive buffs and debuffs depending on how well you match your clothes with your current dynamic modesty status if you match your clothes to your modesty status, The strongest buffs are provided for the shameless states.
- Buffs and debuffs affect almost everything in the game, speed, magic cost, damage, carry weight, etc
- Both Simple and Strict modesty systems are supported
- Reaching PermanentShameless rank, provides additional bonuses if you remain naked and remove any of your boots, globes and helmet (Stacking)
- Scriptless: Yes, we only have an MCM, no running scripts, the buffs and debuffs are applied automatically using the skyrim engine directly (esp)
- Configurable: You can choose the effects you want by "zone", and their strength, from off (no impact) to hardcore (Extreme effects, can go from unplayable to OP)
- Designed for FEMALE players, but absolutely there is no reason for it to not work with males (The effects may make less sense, but regardless)
- NEW: Added Magic effects to give an idea of which effects are active. The language changes according to personality (Shy, uses euphemism, shameless use explicit language)
Requirements:
- Advanced Nudity Detection (AND) 3.1.3+
- MCM Helper
Zones:
Ashamed Undress, takes the different nudity states from AND, and breaks them down in 4 zones: TOP(Boobs), Bottom(Genitals), ASS, Naked(Nude). All explanations are made using the Simple Modesty rules, The strict modesty ranks are a strict subset of the combinations from the simple rules, so for example a TEASE (Strict Modesty Rank4) is equivalent to TOP Bold(rank2) and Bottom Bold(Rank2)
- TOP: Governs Magicka, including magicka regeneration, magic costs (all Schools), Magic power (All Schools), Magic Resistance, and for some extreme cases, you can even get Magic Drain (You loose magic).
- TOP Cares about your matching between your top modesty (0->Shy, 3->Shameless) and how exposed is the player chest (Covered, Showing Bra, Showing Chest, Topless)
- BOTTOM: Governs Combat, Including Magicka and Stamina regeneration, 1h, 2h and Archery damage, and Armor Rating.
- Bottom Cares about your matching between your bottom modesty (0->Shy, 3->Shameless) and how exposed is the player bottom is (Covered, Showing underwear, Showing genitals, bottomless)
- ASS: Governs Movement. Includes Speed, jump, sneaking and even carryWeight.
- Cares about your matching between your bottom modesty (0->Shy, 3->Shameless) and how exposed is the player ass is (Covered, Showing ass, bottomless)
- NAKED: Governs Miscelaneuus effects, Speech, Shout Cooldown, Lockpicking and pickpocket.
- Naked effects only occur when naked (Topless+Bottomless), and cares about your TOP/BOTTOM modesty rank independently. This means that you could get a naked buff from top (Top Shameless) and a debuff from bottom (Bottom Shy)
- Permanent Shameless: If you enable the permanent shameless and reach rank4 in both top and bottom, you can leverage the permanent shameless bonus. For each of gloves/helmet/boots that you are missing you get an additional bonus on top to each of the other existing bonuses, In some cases it can almost double the strength of the bonuses.
Interesting Interactions:
Although AU, only needs AND and its requirements, there are a few notable emergent interactions
- BARE: With BARE (and properly configured outfits) your clothing state also has an arousal component (more aroused-> More naked), which may trigger your progressions
- Licenses: Especially in the early game, you may not be able to choose your outfits freely, forcing you to progress in the modesty ranks..
- Devious Devices: Any version. They can force you to be covered or naked putting even more pressure on how much do you want to progress. Up to bold so you wont face strong "covered" penalies ?
- Any of Sexy Adventures, BAKA, or similar that generate scenes depending on your state, Running around naked is, after all, a risky choice
Important
This mod is NOT affiliated to Advanced Nudity Detection (AND), Please do not ask support questions for Ashamed Undress in Nymph server.
I'm Also active in Citadel, so you can ask question there in NSFW-Support, Please be sure to tag me so I can see the message
Future Plans:
- Perk System: Gatekeep the progression with perks, after all, this may invalidate some armor trees/perks, so is better to allow for intentional investment. The addon would force hardcore mode in AND, and stop the progression at different points without a proper perk investment.
Changelog:
6054 downloads
Updated
-
Shortstack Pack - Streaker Edition
Everyone's favorite Shortstacks, gnomes, goblins, and nixies return to SSE in a DLL-free bundle.
Currently only for CBBE bodies/textures.
What's the catch? No clothes or armor in Skyrim fits these shorties, so use a naked gameplay mod.
If you have problems attending the Thalmor Party in "Diplomatic Immunity" because you can't wear the party outfit, enable the optional Party Naked ESP.
47 downloads
Submitted
-
(MME) Milk Mod Economy Extensions
By s709
Milk Mod Economy Extensions
Modular: every feature can be DISABLED or ADJUSTED through the MCM.
Supports simple and AI-driven reactions to major events in Milk Mod Economy.
Adds Skyrim.Net context to drive AI reactions, narration, and gameplay actions.
Adds lewd effects for drinking milk.
Skyrim.Net is completely optional.
Skyrim SE/AE 1.7.9.9 not yet supported.
────────────────────────────────────
MAJOR FEATURES
────────────────────────────────────
🗣️ AI Milk Maids (Skyrim.Net)
Every Milk Maid knows how full of milk she is and is aware of MME events, leading to automatic perverted dialogue and actions.
Natural conversation can lead directly into actual MME gameplay:
• Milk Maids can decide to milk themselves for relief.
• Characters can start breastfeeding / milk-sharing scenes through OStim or MME's SexLab integration.
Conversation → AI action → MME gameplay.
These actions can be disabled through the MCM.
Notice:
AI characters still have their own personalities, boundaries, morals, and social standards.
Just because an action exists does not mean they should always agree to it.
Asking someone something wildly inappropriate in the middle of a tavern may go about as well as it would in real life.
Read the room. Don't be a pervert.
That being said, this mod lets you verbally persuade an AI girl to suck on her tits.
────────────────────────────────────
🥛 Drinking ANY Milk (now powerful aphrodisiacs)
If you or an NPC Milk Maid drinks supported milk (everything is optional and can be disabled):
• Your tits get BIGGER by increasing your MME milk level.
• Adjust breast scaling through the original MME MCM.
• You get HORNIER by increasing SexLab Aroused / OSLAroused arousal, leading to aroused animations and events by other mods.
• You moan with pleasure if reaction sounds are enabled.
• NPCs fondle their bigger bust.
• NPC Milk Maids can receive an in-game notification showing what they drank.
• Works on other Milk Maids through the "Hey, there" dialogue.
• Skyrim.Net receives a Short-Lived Event describing what happened.
• Skyrim.Net can immediately make nearby characters react through forced narration.
Normal milk, racial milk, supernatural milk, and Lactacid are supported.
Milk gain, arousal gain, and Lactacid strength can be adjusted through the MCM.
────────────────────────────────────
🥛 Give Milk to Other Milk Maids
MME's existing "Hey, there" dialogue receives:
"Drink this, it will make you milky!"
The mod automatically chooses supported milk from your inventory:
Lactacid → Normal Milk → Racial Milk → Supernatural Milk
The NPC actually consumes it and receives the same enabled:
• Milk gain.
• Arousal gain.
• Reaction sounds.
• Notifications.
• Skyrim.Net reactions.
An optional breast-fondling animation can play afterward.
For AI, use SeverActions and convince an AI Milk Maid to drink milk through conversation.
────────────────────────────────────
❤️ OStim Support
MME Extensions now supports OStim as an alternative animation framework for breastfeeding / milk-sharing scenes.
OStim support is optional and can be controlled through the MCM.
• Added an MCM option to prefer OStim animations.
• MME's "Hey, there" dialogue can gain breastfeeding options marked with an (OStim) tag when the appropriate Milk Maid is sufficiently full.
• Skyrim.Net can start OStim breastfeeding scenes when conversation naturally leads to the interaction.
• Normal dialogue and Skyrim.Net actions use the same OStim breastfeeding system.
────────────────────────────────────
🔒 Devious Devices Support
If MME's original Devious Devices support is installed, MME Extensions can recognize when a Milk Maid's arms are restrained.
Reactions can now account for those restraints:
• Drinking milk makes her SQUIRM.
• Armbinders and yokes can block incompatible free-arm reaction animations and use devious device animations instead.
• This prevents normal breast-fondling / free-arm animations from overriding restraints when MME reports that the actor's arms are blocked.
• Skyrim.Net receives vague context indicating that the character is restrained and can naturally account for it during dialogue.
────────────────────────────────────
🥛 Milking Armor Reactions
Putting on MME-related equipment can now trigger additional reactions.
Supported equipment includes Milking Armor, Living Armor, and Living Parasite armor.
• Equipping supported armor can trigger moaning.
• Equipping supported armor can trigger a short reaction animation.
• Milking Armor uses the same standing reaction system as drinking milk and fullness reactions.
• Living Armor and Parasite Armor have more intense moaning.
• Optional Skyrim.Net narration can react to the equipment being attached (they know about TENTACLES).
• Player and NPC reactions can be controlled separately through the MCM.
After all, you're attaching a kinky device / tentacle creature to yourself.
(Fomod) You get free tentacle armor to try out if you install this:
https://www.nexusmods.com/skyrimspecialedition/mods/62644
────────────────────────────────────
💦 Milk Fullness Reactions
Milk Maids react when they reach important milk thresholds.
Skyrim.Net knows too.
You can wait in-game to quickly test these reactions.
50% FULL
• Milk Maids moan gently.
• Fondle their breasts.
• In-game notification.
• Skyrim.Net is notified.
• Optional: Skyrim.Net immediately makes nearby NPCs react.
• Adjustable narration cooldown.
• If MME reports that her arms are restrained by an armbinder or yoke, incompatible free-arm animations are suppressed.
100% FULL
• Milk Maids moan loudly.
• Fondle their breasts.
• In-game notification.
• Skyrim.Net receives a much naughtier description.
• Optional: Skyrim.Net immediately makes nearby NPCs talk about her situation.
• Adjustable cooldown prevents repetitive dialogue and unnecessary token usage.
• If MME reports that her arms are restrained by an armbinder or yoke, incompatible free-arm animations are suppressed.
The system reacts when a Milk Maid crosses the threshold, rather than constantly firing because she remains full.
────────────────────────────────────
🤖 Skyrim.Net Integration
Skyrim.Net can stay aware of nearby Milk Maids without flooding the AI with permanent context.
It can understand:
• Who is a Milk Maid.
• Who drank milk.
• What kind of milk she drank.
• Who just became a Milk Maid.
• Who reached 50% capacity.
• Who is completely full.
• Milking events.
• Milk leaking.
• Restraint context when MME's Devious Devices support applies.
• Supported milking equipment being equipped.
Nearby Milk Maids are summarized as:
• Less than 50% full
• More than 50% full
• 100% full
For example:
Hulda is less than half full and feeling pleasantly tingly.
Jenassa is more than half full, her breasts growing heavy and hot.
Saadia is completely full, leaking and desperate.
These are pushed as temporary Short-Lived Events at an MCM-adjustable interval instead of permanently accumulating in Skyrim.Net's context.
────────────────────────────────────
🤖 Forced Skyrim.Net Reactions
Important MME events can optionally trigger immediate AI narration instead of waiting for normal conversation.
Currently supported:
• A Milk Maid reaches 50% full.
• A Milk Maid reaches 100% full.
• A Milk Maid drinks milk.
• A new Milk Maid is created.
• Supported milking equipment is equipped.
When a new Milk Maid is created:
• Skyrim.Net is notified of her new condition.
• Local reactions can occur.
• Optional forced narration can immediately make nearby characters react to what just happened.
Each forced reaction type can be controlled through the MCM.
Cooldowns help prevent repetitive dialogue and unnecessary AI token usage.
────────────────────────────────────
⭐ Recommended Skyrim.Net Add-ons
These are NOT required for MME Extensions, but can expand what Skyrim.Net is able to do.
SeverActions
Recommended for broader AI gameplay actions.
This can help make interactions such as convincing a Milk Maid to drink milk feel more natural through conversation instead of relying only on traditional dialogue menus.
Check the Skyrim.Net community / Discord for current installation information.
Skyrim.Net SexLab Integrations
Recommended if you want richer AI interaction around intimate scenes.
These can add features such as:
• AI awareness of SexLab scenes.
• Additional intimate actions.
• Scene-aware narration.
• Better reactions while or after intimate scenes.
Check the Skyrim.Net Discord for the latest compatible integration options.
Neither is required for MME Extensions.
────────────────────────────────────
🎛️ Modular MCM
Almost every major system can be controlled separately:
• Reaction sounds.
• Milk drinking effects.
• Milk gain.
• Lactacid multiplier.
• Arousal gain.
• NPC drink notifications.
• Fullness reactions.
• OStim breastfeeding support.
• Milking Armor equip sounds and animations.
• Living Armor reactions.
• Living Parasite reactions.
• Skyrim.Net armor equip narration.
• Skyrim.Net context.
• Forced narrations.
• Narration cooldowns and chances.
• Skyrim.Net gameplay actions.
• Debug diagnostics.
Don't like something?
Turn it off.
────────────────────────────────────
📦 Optional Easy MME Setup
The FOMOD can optionally apply my recommended Milk Mod Economy settings.
These are still normal MME settings and can be changed afterward.
Installer choices:
• Easy MCM Defaults + Free milk on start
• Easy MCM Defaults + No milk on start
• Keep original MME Defaults + No milk on start
Free milk on start gives you starter milk so you can immediately test the mod instead of waiting around.
────────────────────────────────────
⚙️ Under the Hood
• Uses a CommonLibSSE-NG DLL for reliable event detection and nearby actor discovery.
• Detects NPC potion consumption without broad Papyrus polling.
• Nearby actors are validated against MME before Milk Maid effects are applied.
• Scan/update intervals are adjustable through the MCM.
• Nearby Milk Maid fullness is summarized into a single Short-Lived Event instead of spamming Skyrim.Net.
• Skyrim.Net features automatically disable themselves if Skyrim.Net is unavailable.
• Short reaction animations share safety checks so they do not intentionally take control from active SexLab, OStim, MME milking, combat, mounts, or MME-supported arm restraints.
• Does not directly overwrite the original MME files.
────────────────────────────────────
Compatibility
Requirements / Recommended Setup
Tested on Skyrim SE / AE 1.6.1170 and Skyrim VR 1.4.15.
Skyrim SE / AE 1.7.99.0 is NOT YET SUPPORTED.
REQUIRED
Milk Mod Economy SE
https://www.loverslab.com/files/file/6103-milk-mod-economy-se/
SexLab Framework SE / AE
https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v166b-01182024/
Milk Mod Economy also requires its normal dependencies, including:
• SKSE
• SkyUI
• RaceMenu
• XPMSSE
• Compatible body / skeleton
• FNIS, Nemesis, or Pandora
Make sure Milk Mod Economy itself works correctly before troubleshooting MME Extensions.
────────────────────────────────────
Skyrim VR 1.4.15
Skyrim VR requires the VR-compatible SexLab setup.
SexLab VR Setup
https://www.loverslab.com/topic/132489-skyrim-sexlab-and-vr/
Specific SexLab VR Version
https://www.loverslab.com/topic/132489-skyrim-sexlab-and-vr/page/54/#findComment-7063911
MME Extensions has been tested on Skyrim VR 1.4.15.
USE VR VERSIONS OF THE REQUIREMENTS, like VR Address Library, RaceMenu VR and its bug fix, XPMSSE bug fix, and the appropriate VR versions of other requirements.
────────────────────────────────────
Optional: OStim
OStim can be used as an alternative animation framework for MME Extensions breastfeeding / milk-sharing scenes.
Enable OStim support through the MME Extensions MCM.
If OStim is not installed or preferred, the existing SexLab route remains available.
────────────────────────────────────
Optional: MME Devious Devices Support
MME Extensions does not directly require Devious Devices.
If MME's original Devious Devices support is installed, MME Extensions can reuse MME's restraint checks.
This allows free-arm reaction animations to be suppressed when MME reports that a Milk Maid is wearing an armbinder or yoke, while Skyrim.Net can receive vague restraint context.
────────────────────────────────────
AI driven dialogue and interactions
Skyrim.Net
https://github.com/MinLL/SkyrimNet-GamePlugin
Skyrim.Net is optional.
It enables AI-driven dialogue, contextual reactions, narration, and gameplay actions.
────────────────────────────────────
OSL Arousal or similar and the WHOLE AROUSAL ECOSYSTEM of animations and events
Drinking milk can trigger those.
That's a journey you must take on your own.
────────────────────────────────────
Recommended for Breast Scaling
These are not hard requirements for MME Extensions, but are recommended if you want MME breast growth to work well with a modern 3BA setup.
CBBE
https://www.nexusmods.com/skyrimspecialedition/mods/198
CBBE 3BA / 3BBB
https://www.nexusmods.com/skyrimspecialedition/mods/30174
BodySlide and Outfit Studio
(Requires using the tool ONCE, with sexy preset installed, see below)
https://www.nexusmods.com/skyrimspecialedition/mods/201
Build supported bodies and outfits with:
Build Morphs = CHECKED
SexLab Inflation Framework SE - SLIF
https://www.loverslab.com/files/file/6938-sexlab-inflation-framework-se/
Optional, but useful for helping manage and adjust breast/body scaling when multiple mods affect body size.
Tullius 3BA / 3BBB BodyMorph Setup
(READ CAREFULLY HOW TO INSTALL)
https://gall.dcinside.com/mgallery/board/view/?id=tullius&no=54877
Useful for configuring SLIF / BodyMorph scaling around a modern 3BA / 3BBB setup.
────────────────────────────────────
Optional Physics
These are not required by MME Extensions itself, but are commonly useful with 3BA.
CBPC - Physics with Collisions
https://www.nexusmods.com/skyrimspecialedition/mods/21224
Provides body physics and collisions.
FSMP - Faster HDT-SMP
https://www.nexusmods.com/skyrimspecialedition/mods/57339
Provides SMP physics for supported bodies, clothing, hair, and other meshes.
Depending on your setup, 3BA can use CBPC, FSMP, or a combination of both.
────────────────────────────────────
Optional Personal Visual Setup
The mods below are NOT required for MME Extensions.
They are simply part of the more lewd / polished visual setup I personally use. I am including them because they may help users who want a similar look.
Ghaans Revealing CBBE 3BBB Outfits
https://www.nexusmods.com/skyrimspecialedition/mods/39967
Optional 3BBB-compatible outfit replacer.
BD's Armor and Clothes Replacer - CBBE 3BA
https://www.nexusmods.com/skyrimspecialedition/mods/32518
Optional 3BA-compatible armor and clothing replacer.
You do not need both Ghaans and BD's. Use whichever outfit setup you prefer.
Tentacle armor - 3BA
https://www.nexusmods.com/skyrimspecialedition/mods/62644
Botox For Skyrim SE
https://www.nexusmods.com/skyrimspecialedition/mods/95308
Broad NPC appearance overhaul.
ColdSun's Visions - NPCs AIO - Recasted
https://www.nexusmods.com/skyrimspecialedition/mods/109529
Higher-detail replacer for many named NPCs.
Load after Botox.
My Tasteful Body - CBBE 3BA BodySlide Preset
https://www.nexusmods.com/skyrimspecialedition/mods/67370
Highly optional.
Very curvy / suggestive 3BA BodySlide preset that makes MME breast scaling especially noticeable.
────────────────────────────────────
Full Setup Guide
For more detail, links, VR notes, and breast-scaling setup:
https://github.com/s709gaming/MMESkyrimNetBridge/blob/main/REQUIREMENTS.md
────────────────────────────────────
Source Code
https://github.com/s709gaming/MMESkyrimNetBridge
Change Log
https://github.com/s709gaming/MMESkyrimNetBridge/releases
────────────────────────────────────
Permissions
s709: Feel free to use, modify, redistribute, or build on MME Extensions under the MIT License. Credit is appreciated.
2252 downloads
- mme
- milk mod economy
- (and 4 more)
Updated
-
Prisma UI for Diary of Mine (DOM)
By Fraying9981
A modern overlay UI for TAK's Diary of Mine. It does not replace DOM. It does not change DOM. DOM's own wheels and MCM stay exactly as TAK shipped them. This just sits next to them and gives you a faster, cleaner way to do the same things - one hotkey, live slave info, actions from the same menu. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ This Mod Is For You If ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - You're a big fan of TAK's work and want to support him by helping him focus on improving the backend and core systems of DOM - You like modern UIs and sleek gameplay - You're tired of juggling twenty hotkeys and cramped wheel labels ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ This Mod Is Not For You If ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - You're allergic to vibecoding - You enjoy that 2013 feel in Skyrim mods and UI from that era - You want something that rewrites or "improves" DOM's game logic (this one doesn't touch it) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Features ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - Modern UI - cascading radial menu + info panel, built on Prisma UI - All the DOM commands (that I'm aware of) for slaves, trainers, free NPCs. - In addition: Slave info panel - status, mood, training, love/loyalty, personality, facets. All of it, live, while you aim. - Individual + group - aim at a slave for personal menu + stats; no target = group orders ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Benefits ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - Fast and sleek - More information at a glance (no more Status-wheel message-box dumps) - Use ONE key (combination) instead of 20 - Doesn't fight DOM - additive only ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Integration / Install Notes ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - This mod does not change DOM at all. It does not replace DOM's UI. - Pick a hotkey that nothing else uses. There is an ini file to configure the key. Default Hotkey: Shift + Y - Requirements: Prisma UI, Diary of Mine. Tested on DOM 8.4. 8.5 untested but should work (new leash actions excluded). ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ If You Want To Help ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - Report bugs - what you did, what happened, DOM version, log, load order if you can spare it - Send me SVGs for each action/status - line icons, simple, consistent set. Every menu action could use a clean glyph and I'm happy to credit - Suggest fixes for the known bugs. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Disclaimer ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Unofficial. Not affiliated with TAK. If anything here ever conflicts with DOM, DOM wins - disable this and keep playing. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Permissions ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - You may use, modify, or build on this mod as long as you credit me and let me know. - Do not reupload this mod or a modified version of it to any site other than LoversLab. - If you make a variant, link back to the original page here.959 downloads
Updated
-
Private Needs - Orgasm
By orehomu
This is my first time posting.
I'm not an English speaking person, so I'm using machine translation to write this.
I really liked Private Needs Redone, but I wanted more features, so I added the following features.
Features:
The original Private Needs Redone can be found at this link.
Also, the original Private Needs can be found at this link.
The animation we added is a modified version of the "Gunslicer" animation.
If I wrote something wrong, please point it out.
Requirements:
Hard Requirements
- SKSE
- SkyUI
- RaceMenu
- PapyrusUtil
- powerofthree's Papyrus Extender
- Open Animation Replacer
- FNIS/Nemesys/Panrdora(any one)
Soft Requirements
- SkyPatcher(highly recommended)
- Sexlab for SE(If you want to pee during orgasm)
- Sexlab Separate Orgasm(If you want to pee during orgasm)
- Ostim(If you want to pee during orgasm)
- SkyrimNet
- Dynamic Bloodpool Framework(If you want to see a puddle of pee)
Images:
Change Logs:
How to:
* May be displayed in MCM
- Open a console, type "setstage ski_configmanagerinstance 1" and press Enter.
* make a follower pee
- 1. Open PNO's MCM near a follower (within 1000 units). Alternatively, your crosshair on the desired follower.
- 2. A list of nearby followers will be displayed in the NPC options, so select the target.
34735 downloads
- privateneeds
- private needs
- (and 2 more)
Updated
-
Devious Curses Key Crafting
By Herowynne
This mod is an ESL-flagged ESP file that provides crafting recipes for keys from Devious Curses NG by cybercheese.
This mod also provides a few crafting recipes for ingredients used by those key crafting recipes.
Forge
1 Silver Ingot and 1 Void Salts -> 1 Latex Key
1 Grand Soul Gem (Grand) and 1 Eidar Cheese Wheel and 1 Blue Butterfly Wing and 1 Butterfly Wing -> 1 Madness Key
1 Grand Soul Gem (Grand) and 1 Goat Cheese Wheel and 1 Blue Butterfly Wing and 1 Butterfly Wing -> 1 Madness Key version 1.1.0
1 Dwarven Metal Ingot and 1 Void Salts -> 1 Dwarven Key version 1.2.0
1 Ebony Ingot and 1 Void Salts -> 1 Nocturnal Key version 1.2.0
1 Ebony Ingot and 1 Void Salts -> 1 Sommoner Key version 1.2.0
2 Petty Soul Gems (Empty) and 1 Salt Pile -> 1 Void Salts
1 Lesser Soul Gem (Empty) and 1 Salt Pile -> 1 Void Salts
1 Common Soul Gem (Empty) and 1 Salt Pile -> 2 Void Salts
1 Greater Soul Gem (Empty) and 1 Salt Pile -> 3 Void Salts
1 Grand Soul Gem (Empty) and 1 Salt Pile -> 4 Void Salts
Cooking Pot
4 Eidar Cheese Wedges -> 1 Eidar Cheese Wheel
4 Goat Cheese Wedges -> 1 Goat Cheese Wheel version 1.1.0
1 Eidar Cheese Wedge and 1 Sliced Eidar Cheese -> 1 Eidar Cheese Wheel version 1.2.0
1 Goat Cheese Wedge and 1 Sliced Goat Cheese -> 1 Goat Cheese Wheel version 1.2.0
1243 downloads
Updated
-
GIFT: Game Interface For Toys (Skyrim LE + SE + AE + VR | Fallout 4)
By Min
Summary
This mod (GIFT) provides a gateway between supported games and various toys / devices that you might own IRL. Various events in-game trigger responses such as vibrations / shocks, or manipulating the user's lock on Chaster (if enabled).
This mod is very light-weight, and will not lag your game at all. This mod runs in the background and reads the Papyrus log that the game writes, and reacts to it.
Currently Supported Games
Skyrim (LE + SE + AE + VR). SexLab Devious Devices Toys & Love Sexlab Defeat Naked Defeat Fallout 4 AAF AAF Violate Devious Devices Boston Devious Helper Mount and Blade: BannerLord Captive Events TBCaptivity BC Captor
Supported Toys
Lovense Kizuna Buttplug.io (Many different toy types) Chaster (Chastity Integration) DG-Lab Coyote (E-Stim)
Overview
Hey Folks! Decided to play a bit of Skyrim for the first time in years. Naturally, I wanted to include some of my new purchases in this gameplay. I've written a script to allow for Sex Toys (like Lovense) to react to events that happen in Skyrim. Currently the script responds to Devious Device vibration events, and SexLab scenes, as well as various world events (Such as being hit in combat). Open to more ideas for things to trigger them. This should work with any of Lovense's toys, though some may require additional scripting to fully take advantage of their features. This approach can also be expanded for other toys, assuming they expose a friendly API.
The mod plays different patterns in response to different events; For example, being hit with an arrow feels different than being hit by an axe. Anal feels different than Oral, etc.
As opposed to earlier versions, the current version of this mod does not require you to install Python, or any dependencies. Just download the mod, and run the executable.
This script does not currently directly with the Skyrim process at all. This script runs in the background parsing the Papyrus log that Skyrim generates, and reacts to patterns that occur within the log. No script load, no chance of crashes. I have recently added a small plugin to the mod which watches for in-game events, and writes entries to the log. Extremely light-weight, low load.
This script also supports Chaster! The current implementation requires a developer token (You can apply for this on Chaster). If others use this feature, I'll eventually add oauth support. This script can:
* Add time to a lock.
* Assign a task to the user of the lock (Task Extension)
* Roll the dice (Dice Extension)
* Spin the wheel of fortune (Wheel of fortune extension).
Features
Watches the log looking for in-game events such as DD vibrations and SexLab scenes. On finding either, sends a command to the toy to start a vibration. For SexLab scenes, stops the vibration when the scene is over. Varies the strength and pattern of the vibration depending on the source of the event.
If using Chaster, spins the wheel when your character is knocked down via Defeat. When the whole party is defeated, adds a configurable amount of time to your lock. If using e-stim, applies a mild shock when hit, scaling in intensity as more damage is taken.
Also watches the log for stack dumps, and immersively notifies you when these occur. These happen very rarely in my setup, but I always reload if they do.
Future Plans
Hmmm. More better?
Credits
Sirah - Buttplug.io and Kizuna implementations, and general contributions!
Polite_Paddemelon - DG-Lab support!
Zoollcar - XBox Controller and Winsound support!
SprintElek - XToys Webhook Implementation!
7868 downloads
- sexlab
- devious devices
- (and 9 more)
Updated
-
LoreFriendlyToys
By zaira
This is an addon for Devious Devices NG.
The goal of this mod is to add more immersion to the game by adding some limitations to the vanilla mechanics and adding some lore-friendly restraints and some game mechanics and effects.
This mod is mainly a modders ressource but you can use tools like modex to get the assets into your game without a mod that utilizes the assets (like Maria Eden).
A detailed documentation is in the zip file (LoreFriendlyToys.md)
Dependencies
Devious Devices NG Leash Framework powerofthree's Tweaks PapyrusUtil SE - is implicit provided by Sexlab Assets
black cloth blindfold red cloth blindfold iron collar leather collar with chains black leather collar white leather collar simple leather collar strangulation collar rope collar iron handcuffs iron legcuffs rope handcuffs rope legcuffs rope collar simple yoke a gag that can be plugged a version of HRs painful slave heels with a heels progression system. leather collar with cow bell - your enemies will love this collar! (Thank you Predator-RJ@loverslab) Broom plug (Thank you pchs@loverslab) Carrot plug (Thank you pchs@loverslab) Lantern plug (Thank you pchs@loverslab) Torch plug (Thank you pchs@loverslab) Wooden Leash pole (Thank you Audhol@loverslab) Stone Leash pole (Thank you Audhol@loverslab) Wall leash (Thank you Audhol@loverslab) Heels progression enchantment (LFT_HighHeelEnch)
This is an Enchantment for High Heels that makes wearing the heels more immersive. At the beginning the actor will stumble a lot, over the time the actor get used to the heels.
Progression levels
Novice - the actor stumbles very often, especially if he moves fast or jumps Competence - the actor stumbles less often Expert - the actor stumbles even less Master - the actor stumbles lesser than less Goddess - the actor stumbles almost never Heels categories
The NIOverride height of the heels and the influences how fast the actor progress through the levels and how often the actor stumbles.
fake heels - height up to 2 - no progress at all while wearing such heels, no limitations, no stumbling light heels - up to 5 - slow progress, minor speed limitation based on progression level, stumble occurs sometimes. average heels - up to 10 - normal progress, speed limitation based on progression level. But 100% speed can never be reached with such heels. extreme heels - higher than 10 - progressing is fast, but at the beginning the speed limitations are very high and stumbling occurs often. Even with maximum progression level, speed remains quite limited Walking speed
The walking speed influences how often the actor stumbles. If the actor walks very slowly, the chance to stumble is almost zero.
Jumping
Jumping with heels increases the chance to stumble a lot - up to 100%.
Faction
The progression is reflected in the faction LFT_HeelsProgressionFaction - Rank 0 is Novice...
Special heels (Pain heels)
There is a special enchantment LFT_PainHeelEnch which mainly does the same as LFT_HighHeelEnch but adds additional effects to the wearer like stamina and heal damage.
LFT_SlavePainHeels_Inventory is an example of such heels - which is just a proxy for DD HR Iron Boots with additonal effects.
Customization
Some values can be configured in Data\SKSE\Plugins\StorageUtilData\LoreFriendlyToys.json:
{ "int" : { "heels_stepslevel1": 100, "heels_stepslevel2": 200, "heels_stepslevel3": 500, "heels_stepslevel3": 800, "heels_speed_slow": 60, "heels_speed_average": 30, "heels_minimum_steps_before_stumble": 20, "heels_sneak_damage": 50, "heels_stumble_health_damage": 5 } } stepslevel are the base amount of steps you have to walk until you progress. The heel category influences this limit - the lower the heel the more steps are needed. speed_slow is the amount of milliseconds between two steps - the higher you set this value, the slower you have to walk to avoid stumbling. speed_average is same as above and considered as normal walk, sometimes you stumble. minimum_steps_before_stumble is the amount of steps you always can walk before you might stumble again, it is doubled for light heels. sneak damage is a damage % value for non-fake heels. health damage defines how much your health being hit when you stumble - this is only applied when your hands are bound as you can't protect yourself with bound hands. Mod event
A mod event is sent when an actor stumbles. Example:
RegisterForModEvent("LFT_Stumble", "OnStumble") function OnStumble(Form victim, int heelsRank, int stepsSinceLastStumble) ... endfunction Leash System
Leashes
Leashes are loose chains equipped at amulet slot (35):
LFT_LeashChainShort - 50-100 units long LFT_LeashChainMedium - 80-120 units long LFT_LeashChainLong - 120-180 units long They have the keyword LFT_WornLeashChain and occupies slot 35 (amulet).
Leash Collar
LFT_LeashCollar_Rendered - collar with a ring LFT_LeashCollar_Inventory - inventory object There could be collars with chains permanently attached to the collar - then the collar has both keywords LFT_WornLeashCollar and LFT_WornLeashChain.
Otherwhise the collar has just the keyword LFT_WornLeashCollar and occupies slot 45 (neck).
Leash Anchor Object
The leash anchor is an activator object that can be placed in the game world and used to leash actors to it.
A leashed actor is in faction LFT_LeashedToAnchorFaction.
If an leashed anchor is occupied by another actor, the anchor has the keyword LFT_LeashAnchorOccupiedKeyword.
The activation of a leash anchor can be done by either a leash holder or the leashed actor.
There is a Formlist LFT_LeashAnchorList available that you can use in search conditions and find package routines.
Types
LFT_LeashPostStone - small stone post with a ring LFT_LeashPostStoneShort - small stone post with a ring with a short leash LFT_LeashPostStoneLong - small stone post with a ring with a long leash LFT_LeashPostWood - wooden post with a ring LFT_LeashPostWoodShort - wooden post with a ring with a short leash LFT_LeashPostWoodLong - wooden post with a ring with a long leash LFT_LeashRing - a ring to attach to a wall or another object (disable havok!) LFT_LeashRingShort - a ring to attach to a wall or another object with a short leash (disable havok!) LFT_LeashRingLong - a ring to attach to a wall or another object with a long leash (disable havok!) Rules for activating the leash anchor
if actor wears a leash collar (LFT_LeashCollar_Rendered) - it will be re-used. If not, it will be equipped. if an actor wears a different collar, it will be stashed and restored after the actor is unleashed. if the actor is a leash holder, not himself but the first leashed actor is transferred if the anchor is occupied if the actor wears a leash collar, he replaces the actual leashed actor else the actor becomes leash holder of the actual leashed actor if the actor already has a leash equipped (LFT_LeashChain...), it is being re-used if the actor as a differen leash or leash collar equipped, it is stashed and restored when the actor gets unleashed or handed over to a leash holder Rules while being leashed to an anchor
the leashed actor is in faction LFT_LeashedToAnchorFaction teleport is disabled if leashed actor is the Player the anchor reference has the keyword LFT_LeashAnchorOccupiedKeyword Rules for unleashing the leash anchor
the leashed actor cannot unleash himself when he wears a DD binder (zad_DeviousArmbinder) he doesn't have the key zad_RestraintsKey the leash (LFT_LeashChain...) is detached and removed from the leashed actor another actor can unleash the leashed actor (leash handover) a stashed DD collar will be restored Mod properties
Read only properties
previousCollar - DD collar that was stashed previousLeash - leash that was stashed victim - Leashed actor Customizable properties
attachPointX - relative X position of the attachment point attachPointY - relative Y position of the attachment point attachPointZ - relative Z position of the attachment point defaultLeashCollar - DD collar (inventory item) that will be equipped - LFT_LeashCollar_Inventory is default defaultLeash - leash that will be equipped (LFT_LeashChain...) - LFT_LeashChainMedium is default Footstep sets
There are several footstep sets installed with this mod. They can be assigend to Armor addons in order to change the footstep sounds of the worn armor.
You can use SkyPatcher or Sound Record Distributor in order to assign the footstep sets to Armor addons dynamically or use SetFootstepSet from PO3_SKSEFunctions.
In the past, mods used magic effects and tracked animation events to add sound effects to armor. That did not work reliable and especially not on NPCS.
Footstep sets provided by this mod
LFT_BrassBellsFootstepSet - brass bells sound, often used for indish styled ankle bells LFT_ChainFootstepSet - heavy chain sound, often used for shackles and chain leashes LFT_SmallBellsFootstepSet - tiny bells, often used for piercings LFT_SqueakingFootstepSet - squeaking sound Factions
LFT_HeelsProgressionFaction - see above LFT_LeashedToAnchorFaction - see above Armor Keywords
LFT_Appearance_PonyGear - can be applied to pony play armor LFT_WornGagPlug - plug of a pluggable gag LFT_WornPluggableGag - a pluggable gag LFT_WornLeashChain - actor wears a leash chain LFT_Property_Humiliating - armor is humiliating LFT_Property_Humiliating_Collar - collar is humiliating LFT_Property_Humiliating_Gag - gag is humiliating LFT_Property_Humiliating_Nipples - nipple clamps are humiliating LFT_Property_HumiliatingPlug - anal or vaginal plugs are humiliating LFT_Property_TimedDeadly - wearing this armor will kill the actor Item keywords
LFT_LeashAnchorKeyword - see above LFT_LeashAnchorOccupiedKeyword - see above Sound effects
Most sound effects are taken from https://opennsfw.carrd.co/.
The license can be found there as well.
LFT_AMBCrowdSound - ambient crowd sound LFT_AMBFemaleTortureSound - ambient female torture sound LFT_AMBFetishSexSound - ambient fetish sound LFT_AMBSexSound - ambient sex sound LFT_ShavingSound - shaving sound LFT_Stumble - stumble sound LFT_CowBellSound - cow bell sound LFT_BurningSound - burning sound LFT_CageOpenSound - cage open sound LFT_CageCloseSound - cage close sound LFT_PeeInMouthSound - pee in mouth sound LFT_PeeInPampasSound - pee in pampas sound LFT_FurnitureLockSound - furniture lock sound LFT_FurnitureUnlockSound - furniture unlock sound LFT_GlideInSound - glide in sound LFT_GlideOutSound - glide out sound LFT_GulpSound - gulp sound LFT_MetalSqueakingSound - metal squeaking sound LFT_DrippingFastSound - dripping fast sound LFT_DrippingSlowSound - dripping slow sound LFT_FemaleBreathingSound - female breathing sound LFT_LubriciousSound - lubricious sound LFT_MaleBreathingSound - male breathing sound (and many more)...13232 downloads
- bondage
- devious devices
- (and 2 more)
Updated
-
Enslaved Knights and Warriors replacer for BaboDialogue
Appearance replacer for the bretons and nords you can rescue in BaboDialogue addon.
Require only the original mod
This replacer uses your body and texture, so the result will vary between set ups.
Photos taken while using BHUNP 4 and BnP skin texture
The presets require KSHairdo
1085 downloads
Updated
-
SPB Mod Collection
This is a collection of mods I made time ago and don't want to publish individually, or have to search for them on the respected Original Mods
The ChiChi Armor is the first mod I fixed
220 downloads
Submitted
-
[Patch] Fill Her Up Baka Edition v2.10 - Independent Capacity and Visual Scaling Patch
By iGinger
Fill Her Up Baka Edition LE/SE
Independent Capacity and Visual Scaling Patch
1. Works with FHU BE 2.10
2. WILL NOT work with 2.11 (I think I can do it if you want to)
Description:
First off, I do not own the original mod or Baka Edition. I am not the original author.
I created this patch just for myself on NEFARAM 16.2.2 build.
Huge thanks to the original author for a wonderful mod and giving us great an opportunity to enjoy more in Skyrim.
Second off, I'm pretty new in modding. I tested this on NEFARAM 16.2.2 build and it works well (just as I planned I mean).
But I can't guarantee that I've taken all possible factors into account.
If you encounter any issues with this patch, please let me know in the comments - preferably with logs attached. I'll do my best to address them.
What's is it?
A lightweight script patch for Fill Her Up Baka Edition that separates mechanical capacity from visual belly size.
For example, you can store 100 portions while limiting the maximum visual value to 6.3. At 10 portions, the visual value will be 0.63; at 100 portions, it will reach 6.3.
What's changed?
Independent lower-body and oral capacity controls, up to 800 portions. Separate lower-body and oral visual limits. Proportional scaling: stored / capacity × visual maximum. Optional plug absorption multiplier from 0.00 to 2.00. MCM preset for 100 portions / 6.3 visual size. Safe “Prepare patch removal” MCM action. Standard and Settings Loader-compatible MCM variants.
Requirements
Sexlab Fill Her Up Baka Edition (and all it needs!) Fill-Her-Up-Baka-Edition-CORE 2.0.3.9 (optional) Normal FHU dependencies, including SkyUI, PapyrusUtil/StorageUtil and RaceMenu/NiOverride. SLIF is optional. Settings Loader and MCM Helper are required only for the Settings Loader compatibility variant.
Compatibility
The visual scaling is applied only at FHU’s visual output functions.
Stored amounts, capacity calculations, ModEvents, percentage APIs and external integrations continue to receive the real mechanical values.
The mod overrides:
Scripts\sr_inflatequest.pex Scripts\sr_inflateConfig.pex It may conflict with other mods that replace these scripts.
Installation
Install the ZIP through MO2 and follow the FOMOD installer.
Choose one MCM variant:
Standard FHU MCM — recommended for new profiles or saves using the original FHU MCM. Does not require Settings Loader or MCM Helper. Settings Loader compatibility — use this if your current profile or save already uses Fill Her Up Baka Edition - Settings Loader. Place this mod after FHU Baka and let it win both script conflicts.
Configuration is available under:
MCM → Fill Her Up → Independent Scaling
Before uninstalling, use Prepare patch removal, close MCM, wait a few seconds, make a new manual save, quit the game, disable the patch in MO2 and load that save.
For Modders
This mod contains no ESP or SKSE DLL and does not replace sr_inflateThread.pex.
Patch settings are stored on the existing FHU config quest through namespaced StorageUtil keys:
FHU_IVS.ScalingEnabled FHU_IVS.LowerVisualMax FHU_IVS.OralVisualMax FHU_IVS.PlugAbsorptionMultiplier No new persistent Papyrus properties or script fields are added.
Mechanical FHU values and public integration APIs remain unchanged.
The original FHU Baka Edition mod post
The very original mod post
- https://www.loverslab.com/files/file/1295-fill-her-up-cum-inflation/
PERMISSIONS:
- You are not allowed to not share this mod!
- After reading this, you are required to share this mod at least 180 times!
- Aaaand suggest at least 40 improvements, and you must also share this patch on all social media platforms!
If we're being a little more serious:
Any derivative works or patches based on this project must be distributed under the same terms and remain freely available for further redistribution and modification.
PS:
If I messed something up, please let me know - I'll try to fix it.
Please go easy on me - this is my first time👉👈
237 downloads
Submitted
-
SOS AE-NG - Addons and Updates
You can download abandoned addons that have been updated to have better compatibility with the new Schlongs of Skyrim AE-NG, or have a library for mods to download.
Here you can get patches for old SOS mods to be compatible too with the new SOS AE-NG or other optional Files
1.- Original SOS Add-ons 1.0:
Here are the original addons from SOS made by Vector Plexus and Smurf, you can download the three here, with the big change that the three esp have been converted to Light Plugins with flags and compressing the Forms in XEDIT, so it will not count in your ESP count and is completely functional
2.- Add-on Template
New template for addons, nothing new, only removed not longer necessary records
3.- Double Futanari Dick
New addon based on B3lisario UNP, Converted to CBBE with Bodyslide, Fair Skin, ESL and done for SOS AE-NG
4.- SLSO Hakkey's Tweaks - update for SOSAE
if you are using SLSO Hakkey's Tweaks (for Sexlab Separate Orgasms SE) 1.2.1, I made a patch for the mod to use the new SOS AE-NG, just merge with the mod
5.- TBD SE - Futanari Balls Lover
Check the original mod for textures, there it says how to made it:
Good Luck
6.- Immersive Hair Growth and Styling
A patch made for Immersive Hair Growth and Styling. You can check it here
23843 downloads
- sosae
- schlong of skyrim
- (and 1 more)
Updated
-
Tamriel Skyrim (Unique Followers) Mod Hub
By Triberzis
Skyrim (Unique Followers) Mod Hub.
It is a tool for the Skyrim Modder building his Mod List.
I am not active much on LoversLab. If you want support or a chat, join the Discord below
TamrielMods
Tamriel Skyrim (Unique Followers) Mod Hub V4.0. 253+ mods under 26 Headers.
Tamriel Skyrim (Unique Followers) Mod Hub V4.1 Changelog
Removed all "Added V3.0" Tags
Removed all ESP-FE Tags (They dont matter - ESP-FE'ing followers is quick and easy)
Added 5 New Mod to "Other Unique Followers"
Added 3 New Mod to "One of a Kind"
Added 2 New Mod to "Witch Followers"
Added 2 New Mod to "Followers from other Universes"
Added 2 New Mod to "Goblin Followers"
Added 1 New Mod to "Ghost Followers"
Added 1 New Mod to "Daedra/Succubus Followers"
Added 1 New Mod to "Fairy Followers"
Added 1 New Mod to "Furry Followers"
Tamriel Skyrim (Unique Followers) Mod Hub V4.0. 235+ mods under 26 Headers.
Tamriel Skyrim (Unique Followers) Mod Hub V4.0 Changelog
Removed all "Added V2.5" Tags
Restored all the Links of IlnGary's Followers back to their Nexus links, since he unhid them
Created New Header "Fox Followers"
Moved 1 Mod from "Furry Followers" to "Fox Followers"
Added 6 New Mod to "Daedra/Succubus Followers"
Added 5 New Mod to "Other Unique Followers"
Added 4 New Mod to "Hentecchi Followers"
Added 4 New Mod to "Furry Followers"
Added 3 New Mod to "Goblin Followers"
Added 3 New Mod to "ILNGary Followers"
Added 3 New Mod to "Family Relatives Followers"
Added 3 New Mod to "Fairy Followers"
Added 2 New Mod to "One of a Kind"
Added 1 New Mod to "Giant Followers"
Added 1 New Mod to "Ghost Followers"
Added 1 New Mod to "Fox Followers"
Added 1 New Mod to "Followers to be Rescued"
Added 1 New Mod to "Forsworn Followers"
Removed HG Gothica from "Vampire Followers" because it's an Overlay mod not Follower
Updated 1 Mod to "Daedra/Succubus Followers"
Updated Several Mods to "Hentecchi Followers" to their 3BA versions
Updated some links
Tamriel Skyrim (Unique Followers) Mod List V3.0 - 198 Mods Total under 26 Headers
Tamriel Skyrim (Unique Followers) Mod List V3.0 Changelog
Added 4 New Mods to "Daedra/Succubus Followers"
Added 3 New Mods to "Other Unique Followers"
Added 3 New Mods to "Giant Followers"
Added 2 New Mods to "Goblin Followers"
Added 2 New Mods to "Hentecchi Followers"
Added New Mod to "Family Relatives Followers"
Added New Mod to "Witch Followers"
Added New Mod to "Followers from other Universes"
Added New Mod to "Half Dragon Followers"
180+ Mods Total under 26 Headers
Skyrim (Unique Followers) Mod List V2.5 Changelog
Updated all and every Broken Mod Link
Moved 2 Mods from "Other Unique Followers" to "Spriggan Followers"
Created New Header named "Hentecchi Followers"
Created New Header named "ILNGary Followers"
Moved 5 Mods to "ILNGary Followers"
Moved 1 Mod from "Daedra/Succubus Followers" to "Hentecchi Followers"
Added 12 New Mods under "Hentecchi Followers"
Added New mod under "ILNGary Followers"
Added New Mod under "Snow Elf Followers"
Added 2 New Mods under "Other Unique Followers"
Added 2 New Mods under ""Daedra/Succubus Followers"
Added 2 New Mods under "Vampire Followers"
Redid Mod Count under every Header
160+ Mods Total under 24 Headers
Skyrim (Unique Followers) Mod List V2.1 Changelog:
Created New Header Named "One of a Kind"
Added 6 New Mods under "One of a Kind"
Added 3 New Mods under "Other Unique Followers"
Added 2 New Mods under "Furry Followers"
Added New Mod under "Transforming Followers"
Added New Mod under "Riekling Followers"
Added New Mod under "Forsworn Followers"
Added New Mod under "Followers from other Universes"
Added New Mod under "Goblin Followers"
Added New Unique Rare Deleted Follower under "Zombie Followers"
Skyrim (Unique Followers) Mod List V2 Changelog:
Updated to include Link to Official Source, instead of downloading full PDF File.
Reshaped all Images using Toolbar, so all images are exact same size.
Updated Main Description
Updated Mod Link for Karma The Demon, which has been taken down from Nexus. Also added optional Default Body Patch which was also taken down.
Updated Mod Link for Veris the Vampire, which has been taken down from Nexus.
Re-sorted all mods under each Header to start with most downloaded and work way down to least downloaded.
Created New Header Named "Family Relatives Followers"
Created New Header Named "Fairy Followers"
Created New Header Named "Giant Followers"
Created New Header Named "Ghost Followers"
Created New Header Named "Forsworn Followers"
Created New Header Named "Vampire Followers"
Added 64 New Unique Followers to the Mod List under their Appropriate Headers
Did Full Mod Count to Each Header
4104 downloads
Updated
-
Alpia Scribbles Slavetats Pack
By Alpia
A massive mostly hand-painted tattoo collection made for SlaveTats and RapeTats CBBE 3BA
Conversions for other bodies may be a version behind depending if and when they get updated.
(UBE conversion by beachpeachpeas) - (BHUNP Conversion by Mazhilalon)
Main pack: ~1000+ tattoos • ~18 GB unpacked
Orc pack: ~170 tattoos • ~2.5 GB
Riekling pack: ~30 tattoos • ~500 MB
All tattoos are 4K on body and 2K on face, compressed with BC7_UNORM (SE) / BC3/DXT5 (LE).
Quick Links
Public Whore Replacer and other miscellanous tattoo's not fitting with the main pack. More Screenshots on LL Blog | Screenshots of the Public Whore Set FAQ If you have problems please read this page properly before asking what is explained already.
Overview:
This pack contains hundreds of unique, mostly hand-drawn tattoos across many different themes. I usually come up with a theme and then scribble tattoos for every body area I use in RapeTats.
The style is intentionally sloppy and raw like it was painted on by a random person in a rush. That’s exactly how most of them were made.
You can freely mix and match between sets without overlap. The only exception is full-body tattoos and their matching addons (these are obvious in the MCM).
Some tats are "tagged" in the name to make the "style" clear (may not be fully consistent as naming files is tedious).
(d) = Drawing (usually no text) (g) = Graffiti brush (orc) = Edgy/carved Orcish style (recommend dark red looks for fresh cuts, skin-tone looks like scars) (riek) = Riekling style (same as Orc pack) (j) = The Kanji stuff Important for Orc & Riekling packs:
These were made with smudge effects to look dirty. They do not work well with bright colors or glow as the smudge glows as well.
Tattoo Sets/Themes
I cant list or make a screen of every single tattoo just try them out. I hope you enjoy them.
Requirements:
A CBBE based body like 3BA SlaveTats SE (required) Recommended -> SlaveTatsNG Rape Tattoos Continued (kinda optional although sets are designed around it automatic application) Also if you use Rape Tats I'd recommend considering my patch for it that spares you merging the settings.json a bit below.
Recommended Mods:
Zaki Tattoo Pack excellent quality and great structure.
Fade Tattoos continued Allows tattoo's to fade with time.
Remove your tats Gives certain npc's the ability to clean your characters skin from slavetats.
Bathing In Skyrim Renewed Works with fade tats to wash of "tattoo's".
Devious Curses NG Features a removal charm and tattoo events.
Installation:
Download and install with your mod manager (FOMOD supported). Choose either All-in-One or individual sets.
- Note: All-in-One does not include the Orc or Riekling packs. -->Rebuild the tattoo registry in the SlaveTats MCM<-- Check the console if it shows any errors in a .json after updating the slavetats registry. Additional info:
Using with RapeTats (Recommended)
Going forward I will provide a patch for Rape Tats Continued until its eventually updated to include some similar approach. Comment
What it does is spare you the manual merging of the settings.json. You can now drop in any extra .json preset files and they build a single pool together with the default settings.json
This is a simple QoL change so you can use the settings.jsons different mod authors like me provide and just drop them in without manual merging just name it whatever like Author.json and it'll get read together with the default settings.json.
More Detail and Downloads:
If you prefer to just manually merge just download my settings and do so. (Changes from 06.2026 -> 08.2026 Rtats Settings Changes 08.2026.txt
The old stuff I'll just keep in a spoiler below for a while at least, but I wont update it further its just tedious and impossible to match all combinations of the various tattoo packs out there thats why I made the patch for rtats.
About Slave/RapeTats Body Area Limitations
Different tattoo packs often define body areas differently. What one author calls “middle back” another might call “lower back”. This can easily cause overlaps when using multiple packs together.
Slavetats only has a few fixed categories and uses “misc” slots for everything else, but there’s no universal standard for what “Misc 2 - C” actually covers on the body.
Zaki's Tattoo Pack has an excellent and very consistent structure. It properly uses all the misc categories (for example: Misc 1-a = Left Forearm, Misc 1-b = Right Forearm).
I followed the **same system** in my pack. This means when RapeTats randomly picks a tattoo from “Misc 1 - A”, it will always land on the same body area in both my pack and Zaki’s pack - resulting in much less overlap.
If you’re making your own tattoo pack or organizing your rtats categories, I strongly recommend using the same system.
(You can find visual examples of all the body areas in 2D/3D in the spoiler below.)
Dont like a tattoo? Just delete it:
You can easily delete any set you don’t like:
Just remove the lines from the .json file Delete the matching .dds files Rebuild registry Overexplained:
Note About FOMOD Options:
Permissions:
CC BY-NC-SA
Misc:
Tools I used:
Clip Studio
Substance Painter
if you consider making your own tattoo's blender is a free alternative for this purpose and generally a great tool.
95961 downloads
Updated
-
Elizabeth_Follower
By Sandant69
The classic one
Mod Description
you can get her by crafting a summoning Magic card/scroll at the forge with 100 gold, she comes with custom textures and SMP hair and custom voice.
Compatible with 3BA and BHUNP.
High-quality smp hair
Custom body shape and Custom cbpc physics config .
High-quality magic summoning card.
You can use it to summon the follower and change the sex of the follower
if you use the spell/card with her on your crossair and you stand close to her you can change her gender and remove her default outfit for better armor management, and if you use the spell while sneaking you will only remove the default outfit, useful if you don't want to change her sex but still want better armor management
She uses your default female body for the sake of compatibility with armors the mod also included a body slide preset that will auto apply on the follower.
Her Ai package is set to stay at where she is, so she will stay at where you dismiss her, is convenient if you don't use mods like "my home is your home".
And you can get the playable race on my Patreon page
Requirements:
FHDTSMP(for the hair)
Q&A
Why don't you just put her in the world as a recruitable follower?
I did it this way instead of putting her in an inn somewhere is because moded npc has the tendency of not showing up sometimes, and to add a bit of a "effort" for the player to get a new follower.
I have this and that problem
formod installer don't work well if you are not using MO2, try unpack the mod manually like the gif below, also unpack the patch if you need.
766 downloads
Updated