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Found 31 results

  1. Crafting requires more - devious - equipment View File If you like the player to collect a lot of equipment before crafting is possible, than this mod is for you. Besides this the mod contains some additional features as an extension to my other mod 'player exhibitionist'. This mod is a WIP. I've started scripting on it before christmas, only forgot the year maybe 2017 or 2016. The mod is still not as i wanted it to be, but it does not have real problems, so I decided to publish the state as it is now before again some years will pass by. The MCM is not available when nude. If my other mod 'Player Exhibitionist' is in Load order than the MCM is also disabled when wearing restraints. If your character is currently nude in your game better install the mod when the player is dressed up again. The default settings of these mod could be improved. Besides the increased difficulty for crafting there are some really good bonuses available, ( - Lots of melt down recipes) - For some features I'am still searching for a good bonus system. For the best ingredients bonus you should install : https://www.nexusmods.com/skyrim/mods/26851?tab=description Regarding the devious options: Devious devices can be required to wear instead of regular clothing. when crafting. Anyway where to find or buy devious devices is not part of the mod. Also the possibility to unlock the devious devices is not part of this mod. So be sure to have the proper keys !! Maybe wearing devious device for one station are not suited to use when crafting on another station. The selected devices can be configered using the 2 files 'DeviousFormLists.Txt' and 'DeviousSelection.Txt' in the folder PCE55. But since it is done several months before do not ask me now, how the configurating system works. Some conditions (for smithing, alchemy) works are based on a levelling system with 6 steps (inspired by Novice, Apperentice, Adept, expert, master and legendary) If there is no skill available, then it is based on the player's actual game level. (>= Level 85 means legendary) Some translations still is not included either forgotten or do not know a good description. These texts all starts with $PCE55_ and simply can be added to the translation file (PC55_Equipment_ENGLISH.TXT). Feedback for added text is welcome All of the meshes I've added, are from modders ressources and do not have reasonable world models (just hangs in the air if you drop them). - If you know how to fix it, feel free to do it, because i do not know how to do it and do not have the time to learn it. For the body attire option, there was the same problem for me. You will find clothing in containers with the name starting tr. simply means transparent (invisible) Transparent clothing is required for the levels apperentice or more (Instead of transparent clothing i would prefer skimpy clothes but ...) Books are only available by doing a quest. The Quest for Novice book is really easy, while other book searching quests are more difficult. Licenses can be bought. Consumables can be collected, bought or crafted. Tools can be found somewhere in tamriel. Restricted armor and weapon exchange or buying is similar to the solution from "Sexlab survival", but my version requires Skyrim souls to be installed. Do not intend to change this since skyrim souls is a must have mod! https://www.nexusmods.com/skyrim/mods/83379 Hard requirements are Skyrim legendary version SKSE Papyrus Utils Soft requirements are FUZ RO DOH - for the dialogues Skyrim Souls Devious Devices - if you want to use them When using the devious Devices options for a lot of forms the COBBAPI (an additional dll) is necessary: https://www.nexusmods.com/skyrim/mods/95546 If you've already installed the mod and want to use devious devices then check the reload feature for devious devices on the status page in the MCM then close MCM. I do not know if this mod is compatible with Skyrim Special Edition (Untested). But there is a big chance it is compatibel. - I expected Skyrim SE to run as stabil as Fallout 4, but for me Skyrim SE still produces more CTD's than 'Oldrim'. Removed the perk trouble. PLEASE GET THE UPDATED ESP FROM PAGE 2 OF THE SUPPORT THREAD. UPLOADING NEW VERSION DOES NOT WORK FOR ME HERE. Description how to configure the devious configuration by yourself, follows up in support thread page 2/3 Submitter Adetu Submitted 02/10/2020 Category Armor & Clothing Requires Skyrim Legendary version, SKSE, Papyrusutil Special Edition Compatible  
  2. Version 1.1

    1 download

    Description: A simple mod that allows crafting of any ingot type (Save for Dwarven, they have increments of 5), and leather/leather strips, in amounts of 5, 10, 20 and 50 at a time. So whether you are a long time player that has collected a bunch of stuff, over time, or just starting and mine everything you see, this mod is for you!. Requirements: Skyrim SE Dawnguard SE DLC Dragonborn DLC Hearthfire DLC Planned Additions: Poisons Potions Scrolls Foods Drinks (Disclaimer: All of the planned items may not be in the same update. Due to time constraints and life.) [Updates / Change-log] Recipes from previous mod "Deconstructed Items" now rolled into this mod. Recipes for armor deconstruction added. [Bug Fixes] Fixed bug where hide bracers would provide infinite amount of leather. Videou
  3. Version 1.3

    0 downloads

    Description: A simple mod that allows crafting of any ingot type (Save for Dwarven, they have increments of 5), and leather/leather strips, in amounts of 5, 10, 20 and 50 at a time. So whether you are a long time player that has collected a bunch of stuff, over time, or just starting and mine everything you see, this mod is for you!. Planned Additions: Poisons Potions Scrolls Foods Drinks (Disclaimer: All of the planned items may not be in the same update. Due to time constraints and life.) [Updates / Change-log] Recipes from previous mod "Deconstructed Items" now rolled into this mod. Recipes for armor deconstruction added! [Bug Fixes] Fixed bug where hide bracers would provide infinite amount of leather. SSE Version: (Click Here) Video Version 1.2 Video 2019-11-18 21-38-46.mp4
  4. View File [SDV]FratValley Machines [CP] Frat Valley Machines! Add-On for UndareDeviousCore´s Frat Valley. (UPDATED for Content patcher and SDV 1.4+) About : The professor is one of the frat Valley new npcs. He is doing experiments about clones and mind control, but he needs funds to keep doing his projects. So he is willing to sell you some convenient "machines" to help you in your farming endeavours! At very accesible prices. You can go to his room and find a shop on his desk (right click). The new produce varies from delicious juices to a variety of "milk" products. You can make profit of them.. or just drink them to your own health!. The prices of items and machines, as well as their benefits are balanced to fit in the game´s economy. No overpowered stuff. So if you want to be a "Man-milk-farmer" or just want to "Decorate" your house.. This mod will do wonders for your playthrough!. Machine logic: -Some machines require you to input their designated crop. example: Strawberry dude will need an Strawberry. (So you need to plant strawberry seeds, grow them, harvest them etc.) -While the milking machines will produce "Milk" without an imput. You get the benefit once per day. Requirements : Undare Devious Core and all the requirements for it!. (As this mod is an Addon for that mod.) Content Patcher https://www.nexusmods.com/stardewvalley/mods/1915 ShopTileFramework: https://www.nexusmods.com/stardewvalley/mods/5005 Producer Framework mod: https://www.nexusmods.com/stardewvalley/mods/4970 JsonAssets: https://www.nexusmods.com/stardewvalley/mods/1720 TMX map toolkit https://www.nexusmods.com/stardewvalley/mods/1820 PyTk https://www.nexusmods.com/stardewvalley/mods/1726 Instructions: Unrar/Unzip into your StardewValley/Mods folder. The folder named "[PFM]FratValleyMachines" contains more mods folders inside.. Its ok,, Smapi now reads Subfolders. It should look like this : Warning for phone/mobile users : The full mod was tested on phone, it works. The only thing missing is the Portrait of the Vendor in the shop. This seems to be a desing choice for phones. (so, not a bug). Discord : https://discord.gg/buVCvvV -Huge thanks to Samyu84 ! For : Improvements, art, code and new machines! Submitter undare Submitted 07/07/2020 Category Misc Adult Mods Requires ContentPatcher, ShopTileFramework ,TMX map Toolkit, Pytk, Smapi, JsonAssets, Producer Framework Mod
  5. View File Metallurgy and Gem Crafting Metallurgy adds four ingots to Skyrim: mithril, calcinium, galatite, and rubedite. The ingots were added to two leveled lists for ingots. I didn't touch the nodes, so there are no ores for it. You will have to loot it, or buy it from blacksmiths. Mithril is natural to Cyrodiil, and the others are from Hammerfell. So, the idea is that they would be "imported" into Skyrim. The asset for mithril was extracted from the DX Stella Mithril mod, and the two assets for calcinium and galatite were extracted from CCOR. The rubedite is a retexture I made over the vanilla quicksilver ingot. Gem Crafting allow you to make flawless gems, as long as you have a jewelry kit in your inventory. There are two recipes: the first one at Meric Smithing I, will turn two flawed gems in a flawless gem, and the second one at Meric Smithing II, will turn one flawed gem in a flawless gem. Both recipes requires a abrasive compound, which can be made in the alchemy retort, with dwarven oil and moonstone dust. The moonstone dust can be made at the smelter, using ores or ingots. The jewelry kit requires one mithril ingot, two steel ingots, and a piece of leather. The asset was provided by Oaristys. This plugin requires CACO and Ordinator, and should be loaded after Metallurgy. Update: fixed a issue with the keywords. They are now in line with Skyrim Recycling. The prices for the flawless gems were increased, and now can be exported to a bashed patch. Submitter Wolfstorm321 Submitted 07/13/2020 Category Regular Mods Requires CACO and Ordinator Regular Edition Compatible No  
  6. Version 1.0.0

    422 downloads

    Frat Valley Machines! Add-On for UndareDeviousCore´s Frat Valley. (UPDATED for Content patcher and SDV 1.4+) About : The professor is one of the frat Valley new npcs. He is doing experiments about clones and mind control, but he needs funds to keep doing his projects. So he is willing to sell you some convenient "machines" to help you in your farming endeavours! At very accesible prices. You can go to his room and find a shop on his desk (right click). The new produce varies from delicious juices to a variety of "milk" products. You can make profit of them.. or just drink them to your own health!. The prices of items and machines, as well as their benefits are balanced to fit in the game´s economy. No overpowered stuff. So if you want to be a "Man-milk-farmer" or just want to "Decorate" your house.. This mod will do wonders for your playthrough!. Machine logic: -Some machines require you to input their designated crop. example: Strawberry dude will need an Strawberry. (So you need to plant strawberry seeds, grow them, harvest them etc.) -While the milking machines will produce "Milk" without an imput. You get the benefit once per day. Requirements : Undare Devious Core and all the requirements for it!. (As this mod is an Addon for that mod.) Content Patcher https://www.nexusmods.com/stardewvalley/mods/1915 ShopTileFramework: https://www.nexusmods.com/stardewvalley/mods/5005 Producer Framework mod: https://www.nexusmods.com/stardewvalley/mods/4970 JsonAssets: https://www.nexusmods.com/stardewvalley/mods/1720 TMX map toolkit https://www.nexusmods.com/stardewvalley/mods/1820 PyTk https://www.nexusmods.com/stardewvalley/mods/1726 Instructions: Unrar/Unzip into your StardewValley/Mods folder. The folder named "[PFM]FratValleyMachines" contains more mods folders inside.. Its ok,, Smapi now reads Subfolders. It should look like this : Warning for phone/mobile users : The full mod was tested on phone, it works. The only thing missing is the Portrait of the Vendor in the shop. This seems to be a desing choice for phones. (so, not a bug). Discord : https://discord.gg/buVCvvV -Huge thanks to Samyu84 ! For : Improvements, art, code and new machines!
  7. View File FratValley (GaySDVMod) [Broken] [Broken] After 1.3 i suggest you dont redownload this mod.. it wont work until the modding tools are updated. (Game Update 1.3 lands on 1st August 2018). Update decription of strange Un-reachable npc in Bugs (Spoiler, not a bug ) To Install : FIRST You Need SDV pre-1.3 (Not the beta or the 1.3) (this will be until mod tools update and i update this mod to that version) Download the modding tools and their RQUIREMENTS. (Don´t download any beta from these files) https://smapi.io/ Smapi (Smapi have a miniguide to enable SteamOverlay/achievements also have his own installer and launcher) https://www.nexusmods.com/stardewvalley/mods/1915 ContentPatcher https://www.nexusmods.com/stardewvalley/mods/1607 CustomNPC https://www.nexusmods.com/stardewvalley/mods/1254?tab=description Custom Furniture (Sorry i miss this one the first time) https://www.nexusmods.com/stardewvalley/mods/991 CustomFarmingRedux https://www.nexusmods.com/stardewvalley/mods/1068 CustomElementHandler https://www.nexusmods.com/stardewvalley/mods/1726 PyTK https://www.nexusmods.com/stardewvalley/mods/1720 JsonAssets https://www.nexusmods.com/stardewvalley/mods/1348 Spacecore THEN Download My file "FratValley" Merge "Mods" with "Mods" folder in your SDV directory replace all. Optional I based Clint animations on my red beard variant. You can download my Content Patcher version OR the "No shirt red beard" version from an author i gave permision. https://www.nexusmods.com/stardewvalley/mods/63 Red Beard+clothes https://www.nexusmods.com/stardewvalley/mods/1188?tab=description Red Beard no-shirt Run game = Profit! Folders added/modified: [CP]DeviousReplacers [JA]FratValleyItems CustomFarmingRedux CustomFurniture CustomNPC And a txt file with most of this info. ---Content Alert! This mod contain sexual animations and tons of gay sex, fantasy erotic themes about humillation, slavery, blackmailing, and more. (Nothing over the top). Of course i dont endorse these in real life. Male and female farmer can play it normally (No pronouns used). And if you dont like this kind of content, just keep searching what you really like in this amazing site! and be respectful about the ones who like this. FRAT VALLEY! Behind Sam´s house there is a new apartment rented to a nerby school boys and one of their professors. Expect new npcs, events, "crafting equipment",new produce, mail rewards and more!. Inside the Apartment : -You can gift them as normal, and at X´s Hearts an Event will happen in some place. (apartment, apartment-rooms, beach, mountain, forest etc...) -MOST of the events last FOREVER (For your amusement), so in the lower left corner, you can hit the "Skip" icon anytime to end the event. -Expect some rewards by your mailbox after watching some events. (in form of golden bars and other valuable items) -New and some Vanilla Npc will joint the fun (with some custom graphics) like Willy and Clint. bachelors like Shane,Sam and Alex. and even one or two scenes with Demetrius!. -You can´t marry the new Npcs. And they wont appear in festivals. :´( -In the Professor house, go to his desk counter, and r-click it... thats "his shop". He will sell you : +Crafting dudes - they will process an especific crop into something else. +Milking dudes - they will produce milk from one day to another. (no materials needed) +Forniture - placeable animated forniture for the floor and walls.. (only work inside the house and Sheds)(Dont know if inside the SlimeHatch and greenhouse would work.. Needs confirmation*) ---Bugs B: In the Realationship Window,,, a Blank "????" space "NPC" with no graphics may appear in the list. S: First of all.. he have a name.. i Called him "Steldrim"! (You should see his name on the sampi window).. He is an extra NPC i made to store extra animations. Animations can take large chunks of space in the vanilla character sheets, so, to lessen the burden i created him to even add more characters or special stuff. The downside is, you will never meet him (MAybe you will in an update, he doesnt need to be just a tool, ;D ) (Also, the green guy is Trevor, he is the Npc i stripped, but will update in a future) B: If you exit to main menu and then return to any saved file.. the outside blue building will dissapear (This is a CustomNPC mod bug) S: Just Quit/close the game and relaunch it, and will work as normal. B: Like 1 in 10000 times, the music overlaps with another, not a big deal. B:Crafting dudes produce items may turn invisible if you update the mod, S: Just trash/sell them and produce new ones. (Jason Assets Bug) B:Eating animations for the new produce items are an "Eating" and not a "Drinking" animation. S:Not a bug, is just a modding tool limitation. B:Forniture cant be placed ouside. S:At least for "Custom furniture" it works that way. And I THINK, vanilla furniture cant be placed outside either (Needs confirmation*) S2: I think there is mod called "Furniture Anywhere".... I havent tested it yet. ---- ----Troubleshoting Smapi Saying you dont have a Manifest for Custom Forniture FratValley. *Solved! i missed the "Custom furniture" link the first time. That mod has the manifest. If some animations dont show or looks glitchy, its because the mod was not installed correctly. *Either, a bad folder placement, or a missing mod tool. If your SDV version is 1.3 or 1.3beta, the mod will likely crash *Either, (if you are on steam) tell SDV to not update automatically Right click on game> preferences Or just copy the whole game folder and froze it in time. If you (for accident) updated your SDV to beta, click in options to not acept the beta... unistall and redownload.. (i hope that works) Its compatible with "Horny bachelors" at this point. But "Horny bacherlors" will break bad in the 1.3 update, because is .xml based and not a "Content patcher" based. ----- ----Help Typos and not-so-natural lines may be all over the place, if you want to help me improve the text quality, send me a pm and we will check what to do. This is quite a big mod, so there may be bugs there, need 2 or 3 things to solve it. +When happened, +While doing what, +And if you can send me the error log, would be a bit better. --- --- Permission NO permission to copy/modify or repost this mod anywhere. I Worked HARD for this. So please, be respectful about it. --- ---Future After the 1.3 update i will check if i can update this mod, and add new things, like the other Npc i stripped (Trevor) the missing Professor events, and other things. 1.3 will break this mod, so check your autoupdate settings if you want to enjoy this experience a bit longer. ---To You Would love to see any screenshots of your newly decorated farm/house/sheds, or even your character on any event. Any comments about the mod will be welcome. I Worked really hard to solve and make a lot of stuff, Animations, concept art, coding and more. Even a single emoticon comment would be amazing!. have fun! -Undare (i uploaded this at 4.30am.. so, i may overlooked something.. i hope not,, i´ll check it often, the important thing is about you enjoying this... Good night!) Submitter undare Submitted 06/04/2018 Category Misc Adult Mods Requires SDV-Pre1.3  
  8. Hi there ? Does anyone know of any mods that limit tempering? I really would like something that slows down the max level you can temper items to, and limits to top tier to just legendary (no multiple legendary temper levels) 1. prevent items from being tempered beyond Legendary stage 1 2. slow the progression of your max tempering level.
  9. View File Deconstructed Items allows you to break down all the useless items in Skyrim that just get in the way. All that extra armor and weapons that enemies drop can now be turned into ingots, leather and such. Wooden bowls can be reduced to wood to make arrows with. SSE Conversion coming soon! UPDATES: Added Glass recipe via Malachite Added Malachite recipe via Orichalcum Ingots Submitter Ankahet Submitted 12/19/2018 Category Other Requires Skyrim Game, Hearthfire DLC Special Edition Compatible No View File  
  10. Dreamweaver

    Zaz Crafting

    Version 2.0

    13,515 downloads

    Zaz Crafting NOTICE I'm not really playing Skyrim any longer. I will keep an eye out for further Zaz Animation Pack updates, and try to keep this updated if I can. That being said, if anyone wants to use any content from this mod (what little there is) or even take over the mod completely, please be my guest. Just keep it free and fun. Thanks. This mod adds crafting recipes for most of the Zaz Animation Pack items, including collars, cuffs, gags, blindfolds, hoods, belts, yokes, armbinder, and punishment weapons. At a blacksmith's forge or anvil, make yourself a Zaz Crafting Book with one roll of paper and one piece of leather. When the book is in your inventory crafting recipes for the Zaz items will appear. Without the book the recipes will not show up, so your menu won't be cluttered. This is just a simple way of getting the items to play with, without having to resort to console commands or having another mod equip them on you. I made up the recipes myself with materials that felt appropriate. MINI CRAFTING GUIDE REQUIREMENTS Zaz Animation Pack and its own requirements. INSTALLATION Use your favourite mod manager, or drop the zaz-craft.esp into your Skyrim Data folder. Load order shouldn't matter. To uninstall, reverse the process. THANKS Bethesda for Skyrim ZaZ and xaz for the Zaz Animation Pack Ashal for LoversLab szok47 for the request that sparked me into action to make the mod My proud warrioress, Audra, who was a good sport in modelling some of the restraints. I'll set her free once she's calmed down a bit...
  11. Version 1.0.0

    155 downloads

    If you like the player to collect a lot of equipment before crafting is possible, than this mod is for you. Besides this the mod contains some additional features as an extension to my other mod 'player exhibitionist'. This mod is a WIP. I've started scripting on it before christmas, only forgot the year maybe 2017 or 2016. The mod is still not as i wanted it to be, but it does not have real problems, so I decided to publish the state as it is now before again some years will pass by. The MCM is not available when nude. If my other mod 'Player Exhibitionist' is in Load order than the MCM is also disabled when wearing restraints. If your character is currently nude in your game better install the mod when the player is dressed up again. The default settings of these mod could be improved. Besides the increased difficulty for crafting there are some really good bonuses available, ( - Lots of melt down recipes) - For some features I'am still searching for a good bonus system. For the best ingredients bonus you should install : https://www.nexusmods.com/skyrim/mods/26851?tab=description Regarding the devious options: Devious devices can be required to wear instead of regular clothing. when crafting. Anyway where to find or buy devious devices is not part of the mod. Also the possibility to unlock the devious devices is not part of this mod. So be sure to have the proper keys !! Maybe wearing devious device for one station are not suited to use when crafting on another station. The selected devices can be configered using the 2 files 'DeviousFormLists.Txt' and 'DeviousSelection.Txt' in the folder PCE55. But since it is done several months before do not ask me now, how the configurating system works. Some conditions (for smithing, alchemy) works are based on a levelling system with 6 steps (inspired by Novice, Apperentice, Adept, expert, master and legendary) If there is no skill available, then it is based on the player's actual game level. (>= Level 85 means legendary) Some translations still is not included either forgotten or do not know a good description. These texts all starts with $PCE55_ and simply can be added to the translation file (PC55_Equipment_ENGLISH.TXT). Feedback for added text is welcome All of the meshes I've added, are from modders ressources and do not have reasonable world models (just hangs in the air if you drop them). - If you know how to fix it, feel free to do it, because i do not know how to do it and do not have the time to learn it. For the body attire option, there was the same problem for me. You will find clothing in containers with the name starting tr. simply means transparent (invisible) Transparent clothing is required for the levels apperentice or more (Instead of transparent clothing i would prefer skimpy clothes but ...) Books are only available by doing a quest. The Quest for Novice book is really easy, while other book searching quests are more difficult. Licenses can be bought. Consumables can be collected, bought or crafted. Tools can be found somewhere in tamriel. Restricted armor and weapon exchange or buying is similar to the solution from "Sexlab survival", but my version requires Skyrim souls to be installed. Do not intend to change this since skyrim souls is a must have mod! https://www.nexusmods.com/skyrim/mods/83379 Hard requirements are Skyrim legendary version SKSE Papyrus Utils Soft requirements are FUZ RO DOH - for the dialogues Skyrim Souls Devious Devices - if you want to use them When using the devious Devices options for a lot of forms the COBBAPI (an additional dll) is necessary: https://www.nexusmods.com/skyrim/mods/95546 If you've already installed the mod and want to use devious devices then check the reload feature for devious devices on the status page in the MCM then close MCM. I do not know if this mod is compatible with Skyrim Special Edition (Untested). But there is a big chance it is compatibel. - I expected Skyrim SE to run as stabil as Fallout 4, but for me Skyrim SE still produces more CTD's than 'Oldrim'. Removed the perk trouble. PLEASE GET THE UPDATED ESP FROM PAGE 2 OF THE SUPPORT THREAD. UPLOADING NEW VERSION DOES NOT WORK FOR ME HERE. Description how to configure the devious configuration by yourself, follows up in support thread page 2/3
  12. Ankahet

    Craft-More

    Version 1.3

    226 downloads

    Description: A simple mod that allows crafting of any ingot type (Save for Dwarven, they have increments of 5), and leather/leather strips, in amounts of 5, 10, 20 and 50 at a time. So whether you are a long time player that has collected a bunch of stuff, over time, or just starting and mine everything you see, this mod is for you!. Planned Additions: Poisons Potions Scrolls Foods Drinks (Disclaimer: All of the planned items may not be in the same update. Due to time constraints and life.) [Updates / Change-log] Recipes from previous mod "Deconstructed Items" now rolled into this mod. Recipes for armor deconstruction added! [Bug Fixes] Fixed bug where hide bracers would provide infinite amount of leather. SSE Version: (Click Here) Video Version 1.2 Video 2019-11-18 21-38-46.mp4
  13. Craft-More View File Description: A simple mod that allows crafting of any ingot type (Save for Dwarven, they have increments of 5), and leather/leather strips, in amounts of 5, 10, 20 and 50 at a time. So whether you are a long time player that has collected a bunch of stuff, over time, or just starting and mine everything you see, this mod is for you!. Planned Additions: Poisons Potions Scrolls Foods Drinks (Disclaimer: All of the planned items may not be in the same update. Due to time constraints and life.) [Updates / Change-log] Recipes from previous mod "Deconstructed Items" now rolled into this mod. Recipes for armor deconstruction added! [Bug Fixes] Fixed bug where hide bracers would provide infinite amount of leather. SSE Version: (Click Here) Video Version 1.2 Video 2019-11-18 21-38-46.mp4 Submitter Ankahet Submitted 05/27/2019 Category Other Requires Skyrim, Update, Dawnguard, Dragoborn, Hearthfire DLC. Special Edition Compatible  
  14. Lost Magic View File Lost Magic Mod What is Lost Magic? Well, in a sense it is exactly that. But, to be a bit more descriptive, Lost Magic makes Magicka and its' powers a forgotten knowledge in Skyrim. You can still find Spell Tomes, and buy them, however, they will be more rare. But, you can now make your own spell tomes and scrolls. All of the scroll recipes have been re-written to make a bit more sense, and lend a better sense of immersion as they won't be available from anywhere and everywhere. If you see what someone such as Colette, or Belethor, or Farengar, and merchants of those types have for sale, you might find that their inventory is much more limited now. Crafting scrolls and Spell Tomes now requires Magic Pages. You can either find these magic pages, craft them, buy them at times, or salvage spell tomes youve already read and have a copy of, or a scroll you wont use. There are a few different types of these magic pages. Blood, Arcane, Fire, Ice and Lightning. Obviously some of them can expect to be used for making certain things. Pages of Blood will be used for most Restoration spells and some summoning spells depending on the creature. Arcane Pages would be used for spells or scrolls such as Invisibility, or Banish Daedra. Since magic is now a rare thing, spell power has been ramped up slightly for viability as well. Two NPC's have been added to the game, one of which you discover early on in the game, carrying a note that explains some things in a cryptic way and leads you to the next NPC that can serve as a source of buying a few pages now and then. The second NPC has been jailed by a Jarl as she specializes in destruction magic. This NPC will also serve as the epicenter for quests as I design updates and more content for this mod. All of those random books you find, can now also be salvaged into materials used for crafting spell tomes and scrolls. There are also an additional 2 perks available in the enchanting tree which will give you both the ability to salvage, and create scrolls/spell tomes. 3 points are needed to obtain them as Arcane Salvaging has 2 steps to it, while Spell-Smithing has 1. Each of these also increases enchantment power of NEW enchantments by 20% (hence the strengthened spells for items). Requirements: Skyrim + All DLC's ApachiiSkyHair ApachiiSkyHairFemales Shortlist (Description in a Nutshell) Salvageable Scrolls / Spell Tomes 2 Additional Enchanting Perks Added skill related NPC's (Partially to get people started) Adjusted spell tome and scroll drop rate as loot Adjusted spell tome / scroll probability in vendors Adjusted casted spell potency Adjusted Enchantment potency Known Conflicts: Environmental mods that alter the landscape around Helgen ! Does work with Project Rain Forest Submitter Ankahet Submitted 11/17/2019 Category Other Requires Skyrim, Update, Dawnguard, Dragoborn, Hearthfire DLC, ApachiiSkyHair, ApachiiSkyHairFemales Special Edition Compatible No  
  15. Version 1.0.0

    1,608 downloads

    [Broken] After 1.3 i suggest you dont redownload this mod.. it wont work until the modding tools are updated. (Game Update 1.3 lands on 1st August 2018). Update decription of strange Un-reachable npc in Bugs (Spoiler, not a bug ) To Install : FIRST You Need SDV pre-1.3 (Not the beta or the 1.3) (this will be until mod tools update and i update this mod to that version) Download the modding tools and their RQUIREMENTS. (Don´t download any beta from these files) https://smapi.io/ Smapi (Smapi have a miniguide to enable SteamOverlay/achievements also have his own installer and launcher) https://www.nexusmods.com/stardewvalley/mods/1915 ContentPatcher https://www.nexusmods.com/stardewvalley/mods/1607 CustomNPC https://www.nexusmods.com/stardewvalley/mods/1254?tab=description Custom Furniture (Sorry i miss this one the first time) https://www.nexusmods.com/stardewvalley/mods/991 CustomFarmingRedux https://www.nexusmods.com/stardewvalley/mods/1068 CustomElementHandler https://www.nexusmods.com/stardewvalley/mods/1726 PyTK https://www.nexusmods.com/stardewvalley/mods/1720 JsonAssets https://www.nexusmods.com/stardewvalley/mods/1348 Spacecore THEN Download My file "FratValley" Merge "Mods" with "Mods" folder in your SDV directory replace all. Optional I based Clint animations on my red beard variant. You can download my Content Patcher version OR the "No shirt red beard" version from an author i gave permision. https://www.nexusmods.com/stardewvalley/mods/63 Red Beard+clothes https://www.nexusmods.com/stardewvalley/mods/1188?tab=description Red Beard no-shirt Run game = Profit! Folders added/modified: [CP]DeviousReplacers [JA]FratValleyItems CustomFarmingRedux CustomFurniture CustomNPC And a txt file with most of this info. ---Content Alert! This mod contain sexual animations and tons of gay sex, fantasy erotic themes about humillation, slavery, blackmailing, and more. (Nothing over the top). Of course i dont endorse these in real life. Male and female farmer can play it normally (No pronouns used). And if you dont like this kind of content, just keep searching what you really like in this amazing site! and be respectful about the ones who like this. FRAT VALLEY! Behind Sam´s house there is a new apartment rented to a nerby school boys and one of their professors. Expect new npcs, events, "crafting equipment",new produce, mail rewards and more!. Inside the Apartment : -You can gift them as normal, and at X´s Hearts an Event will happen in some place. (apartment, apartment-rooms, beach, mountain, forest etc...) -MOST of the events last FOREVER (For your amusement), so in the lower left corner, you can hit the "Skip" icon anytime to end the event. -Expect some rewards by your mailbox after watching some events. (in form of golden bars and other valuable items) -New and some Vanilla Npc will joint the fun (with some custom graphics) like Willy and Clint. bachelors like Shane,Sam and Alex. and even one or two scenes with Demetrius!. -You can´t marry the new Npcs. And they wont appear in festivals. :´( -In the Professor house, go to his desk counter, and r-click it... thats "his shop". He will sell you : +Crafting dudes - they will process an especific crop into something else. +Milking dudes - they will produce milk from one day to another. (no materials needed) +Forniture - placeable animated forniture for the floor and walls.. (only work inside the house and Sheds)(Dont know if inside the SlimeHatch and greenhouse would work.. Needs confirmation*) ---Bugs B: In the Realationship Window,,, a Blank "????" space "NPC" with no graphics may appear in the list. S: First of all.. he have a name.. i Called him "Steldrim"! (You should see his name on the sampi window).. He is an extra NPC i made to store extra animations. Animations can take large chunks of space in the vanilla character sheets, so, to lessen the burden i created him to even add more characters or special stuff. The downside is, you will never meet him (MAybe you will in an update, he doesnt need to be just a tool, ;D ) (Also, the green guy is Trevor, he is the Npc i stripped, but will update in a future) B: If you exit to main menu and then return to any saved file.. the outside blue building will dissapear (This is a CustomNPC mod bug) S: Just Quit/close the game and relaunch it, and will work as normal. B: Like 1 in 10000 times, the music overlaps with another, not a big deal. B:Crafting dudes produce items may turn invisible if you update the mod, S: Just trash/sell them and produce new ones. (Jason Assets Bug) B:Eating animations for the new produce items are an "Eating" and not a "Drinking" animation. S:Not a bug, is just a modding tool limitation. B:Forniture cant be placed ouside. S:At least for "Custom furniture" it works that way. And I THINK, vanilla furniture cant be placed outside either (Needs confirmation*) S2: I think there is mod called "Furniture Anywhere".... I havent tested it yet. ---- ----Troubleshoting Smapi Saying you dont have a Manifest for Custom Forniture FratValley. *Solved! i missed the "Custom furniture" link the first time. That mod has the manifest. If some animations dont show or looks glitchy, its because the mod was not installed correctly. *Either, a bad folder placement, or a missing mod tool. If your SDV version is 1.3 or 1.3beta, the mod will likely crash *Either, (if you are on steam) tell SDV to not update automatically Right click on game> preferences Or just copy the whole game folder and froze it in time. If you (for accident) updated your SDV to beta, click in options to not acept the beta... unistall and redownload.. (i hope that works) Its compatible with "Horny bachelors" at this point. But "Horny bacherlors" will break bad in the 1.3 update, because is .xml based and not a "Content patcher" based. ----- ----Help Typos and not-so-natural lines may be all over the place, if you want to help me improve the text quality, send me a pm and we will check what to do. This is quite a big mod, so there may be bugs there, need 2 or 3 things to solve it. +When happened, +While doing what, +And if you can send me the error log, would be a bit better. --- --- Permission NO permission to copy/modify or repost this mod anywhere. I Worked HARD for this. So please, be respectful about it. --- ---Future After the 1.3 update i will check if i can update this mod, and add new things, like the other Npc i stripped (Trevor) the missing Professor events, and other things. 1.3 will break this mod, so check your autoupdate settings if you want to enjoy this experience a bit longer. ---To You Would love to see any screenshots of your newly decorated farm/house/sheds, or even your character on any event. Any comments about the mod will be welcome. I Worked really hard to solve and make a lot of stuff, Animations, concept art, coding and more. Even a single emoticon comment would be amazing!. have fun! -Undare (i uploaded this at 4.30am.. so, i may overlooked something.. i hope not,, i´ll check it often, the important thing is about you enjoying this... Good night!)
  16. Version 1.0.0

    2,882 downloads

    Moves all RSE Items from the regular chemistry station to a custom chemistry station you can build in your settlements under the RSE workshop menu. The bench is a modified version of Elianora's Chem Lab from Eli's Crafting Fury 9000. Why did I make it? Because I am cleaning up my regular Chemistry Station, and while the items from RSE do fit in it, the category is too compressed with different types.
  17. Hi ,i am on Frost Survival Sim playthrough, and i am looking for a mod that allows me to do simple crafting anywhere in the commonwealth without the need for a workbenchs. Something like this, https://www.nexusmods.com/fallout4/mods/18262/? But that mod makes me carry a metal table around theworld?? Who the hell carries around a friggin metal table?? Would be nice if we just carry some necessary tools with us, find a safe spot, sit down and start tinkering. Immersive as fuck right? For example, i should be able to craft bandages without a chemistry station right? For more complicated items such as antibiotics probably would need me sum chemistry station tools so i wont be able to craft them on the go. Or i could just pick up a knife and cut a mod from an armor and patch them up unto other armor, actions such as creating a new mods might be a little complicated and require me to find a workbench. Or i found a better gun magazine i can just took it off and put them on my gun, why the hell would i need to find a weapon workbench for simple shit like that? Halp pls.
  18. Okay, so I am working on a mod for my own usage (unless it turns out good then I might share it), but i need to be able to de-construct (salvage) magical robes into a component. So far the only way I know to do this is to create a recipe to craft the item in "constructible Object" in CK for each robe which is going to be like hundreds of different robes. Anyone know a quicker way to do this? Basically i want to use a specified crafting table to turn any magic robe (vanilla robes mage's, and stuff would wear in game) into a crafting object (lets call it "Magical Cloth") Thoughts?
  19. There are several mods out there that let you change how something looks! One makes all leather armor pieces black, another gives your Pip-boy a new skin, etc. Heck, with Armorsmith Extended, pretty much every article of clothing has a lovely little "color pallet" option next to it in the workbench! Any my personal favorite, altering the way laser weapons sound and look, including the blast colors! Here's the problem: Those skins mods? Usually replacers. That pallet option at the workbench? Practically always BLANK. And those lovely weapon mods? Many offer CHOICES, but you CAN ONLY CHOOSE ONE. I'd really like more in-game customization, straight from the craftbench. I want to paint that metal plate of armor and color I please, dye those clothes, slap a shinier casing on that laser, switch out the wood on that rifle, slap patches and logos on EVERYTHING, and really go wild with that stuff. Especially the default game items, and not just stuff added by mods! Even better, I'd like a mod-slot on any energy weapon that lets me CHOOSE THE LASER COLOR, maybe even seperatly from the effects. Make that plasma rifle fire blasts of orange plasma, that detonate with a blinding pink explosion, then melt my enemies into piles of purple goo. XD Maybe add another mod slot to change the firing sound from "BLAM BLAM" to "pew pew", or make it sound like a phaser, or a blaster from Star Wars! .........honestly, I'd be happy if I could just make my automatic laser pistol fire a different color than my long range sniping laser rifle, just so it felt like I was honestly carrying around two totally different weapons. Plus, COLORS ARE JUST FUN!!! XD I've noticed a FEW mods making more of an effort in this. We've got some decent mods for coloring Power Armor, even though figuring out which ones to install and in what order can be a bit of a pain. There's a pretty recent mod for crafting Pip-boys in-game I'd like to check out, though it could use a bit of streamlining to make it less clunky (settings holotapes, breaking your immersion and cluttering up your inventory with awkward acronyms you can't tell apart since the early days of FO4 modding, still going strong!). I've also found a small mod that lets you paint certain helmets, and a very AWESOME one that lets you fully customize Combat Armor, altering each piece's shape, paint, applying camo, or slapping on logos (which was difficult to set up, but REALLY cool when it paid off). Still, a LOT of things in the game could still use some love, and considering the ambitious stuff that's happened so far, I'm a bit sad we haven't made a mod that, say, let's you bleach out a dress, then dye it a different color. Maybe one that lets you give your fancy new blaster a chrome finish, then paint the thing pink the next day on a whim. I want to make the lens of your welding goggles glow red, then change it to green cause you think it looks better with your new armor! Let's add a few more decent paint-jobs for your Automatrons; can you imagine the silly hi-jinks of slapping some graffiti onto the side of Codsworth's dome when you're finishing with his upgrades? Maybe gotten sick of that red workbench clashing with your home's decor, and repainting it something that fits in better? There's so much junk in game we could use so the crafting feels more immersive. Mix up various items and foods at the chem station to make dye or paint, or use a few bottles of Nuka Cola Quantum to make your mask glow in the dark! I just kinda wish we would spend a bit more time improving the looks and options for the lore-friendly items already in game; is a color swap for existing assets with options to change it from the craft-menu so much harder than making those brand new, overpowered lore-breaking weapons and armors with 200 customization options? Guess I just feel like we've kinda skipped over a few of the more obvious tweaks in our haste to get to the REALLY challenging stuff! If you've found any mods that do a great job at adding in some customization options (one's that work IN-GAME, and aren't just a one time install), please share! Crafting and customizing is my favorite part about this game, and I'm always on the lookout for more options! ^_^ P.S. Seriously though, in-game laser weapon sound and color options. That would be SWEET.
  20. Hello, Ive been looking for a mod that sells/lootable schematics for each weapon/armor like in enderal, or like the dwarven crossbows in dawnguard. Does it even exist? If not, is it possible to make for a half noob like me? I know some stuff about the CK, buut is there any related tutorial anyone here know about that can be of use for me? I prefer to read more than youtube, but anything that might help would be awesome, if its possible and I come out of it alive I will share if anyone is interested
  21. View File Formally mod named Alan's BBP Armor Pack 2.2 armor Stats & Requiremnts With AOM rebalanced Massive changes Everything changed!! Required now Dragonborn dawnguard Hdthighheel aom heel Sounds Merged TERAArmors.esm BBP_ArmorPack.esp BBP_ArmorPack2.esp Luxury Collection.esp Tera Armor Level List.esp tailoring.esp AS of current 1/10/2018 Change log for 0.60.0 Loom used for clothing and cloth crafting Use the dyelab to make dyes and pigments Use spinwheel to make cloths and linens use Font of Transmutation to convert the Dye's to other dye colors as well as convert the linien's to other colors. MOAC the idea was to take the amors from BBP armor pack and give them stats and recipes that need more than ignots ! this has since evolved to a system of crafting and changes to BBP armor and luxery to a full clothing crafting system I plan to make a system that can be built on and added to by other modders Changes the stats of the armours from Alan's BBP Armor Pack 2.2 from one iron ingot to varying different requirements as seen in the Examples shown in the image's total number of items changed is near or over 100 changes Art Of Magika is required for pigments linens and dye's along with glue they can be crafted in the Whiterun Mages map area to the far right of wall. Many items from bbp pack now have skill requirements Be sure to back up original BBP_ArmorPack1 and BBP_ArmorPack2.esp To my knowledge you will only need to enable in the mod list BBP_ArmorPack.esp not BBP_ArmorPack2.esp. *Both files should be enabled Also some things have been transferred to different crafting stations mostly forge and tanning rack. None are in the grind stone or the smithing table or the smelter (that would be dumb) Some items like the aldruin full armour sets are enchanted to be used as a set while alone works fine. The set works as I believe it is up to 50% + / - 20% of fire resistance. Still to do: Find a way to merge mod Esp into 1 .Esp with out Ck crashing I hope to acquire a Spinning wheeling is animated that is made as a crafting point to create linen's only - Create Sub crafting category's such as:Silver,Elegant,Mystic,Legendary (all smithing perks would be needed)and add some of the armors to small quests Credit to Alan of ARROW&KNEE MOD TEAM for orignal BBP Armor pack Credit to Zonzai and Kalell and UKC for The Art of Magicka Submitter Hollow_Fang Submitted 08/16/2013 Category Armor & Clothing Requires Dragonborn, Dawnguard, Hdthighheel, Aom Heelsound Special Edition Compatible
  22. Craft-More SSE View File Description: A simple mod that allows crafting of any ingot type (Save for Dwarven, they have increments of 5), and leather/leather strips, in amounts of 5, 10, 20 and 50 at a time. So whether you are a long time player that has collected a bunch of stuff, over time, or just starting and mine everything you see, this mod is for you!. Requirements: Skyrim SE Dawnguard SE DLC Dragonborn DLC Hearthfire DLC Planned Additions: Poisons Potions Scrolls Foods Drinks (Disclaimer: All of the planned items may not be in the same update. Due to time constraints and life.) [Updates / Change-log] Recipes from previous mod "Deconstructed Items" now rolled into this mod. Recipes for armor deconstruction added. [Bug Fixes] Fixed bug where hide bracers would provide infinite amount of leather. Videou Submitter Ankahet Submitted 05/27/2019 Category Other Requires Skyrim SE, Update, Dawnguard SE, Dragoborn SE, Hearthfire SE DLC. Special Edition Compatible Yes  
  23. View File Zaz Crafting NOTICE I'm not really playing Skyrim any longer. I will keep an eye out for further Zaz Animation Pack updates, and try to keep this updated if I can. That being said, if anyone wants to use any content from this mod (what little there is) or even take over the mod completely, please be my guest. Just keep it free and fun. Thanks. This mod adds crafting recipes for most of the Zaz Animation Pack items, including collars, cuffs, gags, blindfolds, hoods, belts, yokes, armbinder, and punishment weapons. At a blacksmith's forge or anvil, make yourself a Zaz Crafting Book with one roll of paper and one piece of leather. When the book is in your inventory crafting recipes for the Zaz items will appear. Without the book the recipes will not show up, so your menu won't be cluttered. This is just a simple way of getting the items to play with, without having to resort to console commands or having another mod equip them on you. I made up the recipes myself with materials that felt appropriate. MINI CRAFTING GUIDE REQUIREMENTS Zaz Animation Pack and its own requirements. INSTALLATION Use your favourite mod manager, or drop the zaz-craft.esp into your Skyrim Data folder. Load order shouldn't matter. To uninstall, reverse the process. THANKS Bethesda for Skyrim ZaZ and xaz for the Zaz Animation Pack Ashal for LoversLab szok47 for the request that sparked me into action to make the mod My proud warrioress, Audra, who was a good sport in modelling some of the restraints. I'll set her free once she's calmed down a bit... Submitter Dreamweaver Submitted 01/07/2016 Category Other Requires Zaz Animation Pack Special Edition Compatible
  24. Version 1.1

    265 downloads

    Description: A simple mod that allows crafting of any ingot type (Save for Dwarven, they have increments of 5), and leather/leather strips, in amounts of 5, 10, 20 and 50 at a time. So whether you are a long time player that has collected a bunch of stuff, over time, or just starting and mine everything you see, this mod is for you!. Requirements: Skyrim SE Dawnguard SE DLC Dragonborn DLC Hearthfire DLC Planned Additions: Poisons Potions Scrolls Foods Drinks (Disclaimer: All of the planned items may not be in the same update. Due to time constraints and life.) [Updates / Change-log] Recipes from previous mod "Deconstructed Items" now rolled into this mod. Recipes for armor deconstruction added. [Bug Fixes] Fixed bug where hide bracers would provide infinite amount of leather. Videou
  25. Ankahet

    Lost Magic

    Version 1.0

    170 downloads

    Lost Magic Mod What is Lost Magic? Well, in a sense it is exactly that. But, to be a bit more descriptive, Lost Magic makes Magicka and its' powers a forgotten knowledge in Skyrim. You can still find Spell Tomes, and buy them, however, they will be more rare. But, you can now make your own spell tomes and scrolls. All of the scroll recipes have been re-written to make a bit more sense, and lend a better sense of immersion as they won't be available from anywhere and everywhere. If you see what someone such as Colette, or Belethor, or Farengar, and merchants of those types have for sale, you might find that their inventory is much more limited now. Crafting scrolls and Spell Tomes now requires Magic Pages. You can either find these magic pages, craft them, buy them at times, or salvage spell tomes youve already read and have a copy of, or a scroll you wont use. There are a few different types of these magic pages. Blood, Arcane, Fire, Ice and Lightning. Obviously some of them can expect to be used for making certain things. Pages of Blood will be used for most Restoration spells and some summoning spells depending on the creature. Arcane Pages would be used for spells or scrolls such as Invisibility, or Banish Daedra. Since magic is now a rare thing, spell power has been ramped up slightly for viability as well. Two NPC's have been added to the game, one of which you discover early on in the game, carrying a note that explains some things in a cryptic way and leads you to the next NPC that can serve as a source of buying a few pages now and then. The second NPC has been jailed by a Jarl as she specializes in destruction magic. This NPC will also serve as the epicenter for quests as I design updates and more content for this mod. All of those random books you find, can now also be salvaged into materials used for crafting spell tomes and scrolls. There are also an additional 2 perks available in the enchanting tree which will give you both the ability to salvage, and create scrolls/spell tomes. 3 points are needed to obtain them as Arcane Salvaging has 2 steps to it, while Spell-Smithing has 1. Each of these also increases enchantment power of NEW enchantments by 20% (hence the strengthened spells for items). Requirements: Skyrim + All DLC's ApachiiSkyHair ApachiiSkyHairFemales Shortlist (Description in a Nutshell) Salvageable Scrolls / Spell Tomes 2 Additional Enchanting Perks Added skill related NPC's (Partially to get people started) Adjusted spell tome and scroll drop rate as loot Adjusted spell tome / scroll probability in vendors Adjusted casted spell potency Adjusted Enchantment potency Known Conflicts: Environmental mods that alter the landscape around Helgen ! Does work with Project Rain Forest
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