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  1. Alla's Oblivion My Way View File Alla's Oblivion My Way Little additions to make Oblivion more fun Dragonwing Lodge If you explore the mountains, you'll find a small house. You'll have to solve a few riddles to take possession of it, though. Inside you'll find a bed, plenty of safe storage, cooking and crafting amenities, and two rather special wall decorations. (If you are using the CObl version, you will discover one other interesting thing in the Lodge.) Cloud Ruler Quarters It seems wildly unfair not that Martin and Jauffre had private quarters -- after all, one's the Emperor and the other is the Head Blade -- but that they expected the hero to share the dorm-barracks. No. Just no. Look for the Hero's Quarters in Cloud Ruler Temple; you'll find safe storage and the usual amenities. (And the extra interesting thing that CObl provides.) Crafting Stations The Herbcraft Notes acts as a full leveled Alchemy Apparatus set, and the Enchanting Manual acts as a Spellmaking Station (because not everyone wants to join a guild just to mix a potion or enchant a sword). Fun with Cooking You will find cooking amenities not just in Dragonwing Lodge or the Hero's Quarters, but throughout Cyrodiil (usually outdoors). Cook Pots will make 4 Meals; Mixing Bowls will make 2 Salads; Drink Pitchers will make 2 Drinks. A CookBook lists what you can make, and what ingredients you need. (Each recipe requires 3 ingredients). Pebbles, Clothes, Gear, and Jewelry There are several "Pebbles" to be found in various places -- in containers, at various shops, in the possession of many people and creatures. These Pebbles can be used like Sigil Stones to enchant your armor or clothes. There is also some enchanted jewelry which will help you on your adventures. Most Chest items (Cuirasses, shirts/blouses, robes) no longer hide amulets and necklaces. Let's face it, either you spent a lot of money on your jewelry, or you risked your life to acquire it. You want people to see it! Brother Maborel's Paint Horse That is a really stupid name for a horse, so he has been renamed in honor of a famous racehorse. Keep in mind, none of the goodies are just plunked down somewhere obvious. You will have to look around, use your brains, explore, and examine things around you. (But nothing is terribly hard to see, locate, or use.) ================================================================================================== Requirements for AllaObMyWay = OBSE Requirements for AllaObMyWay-CObl = OBSE + CObl AllaObMyWay/AllaObMyWay-CObl should play nice with most other mods. (I highly recommend Kuertee's "Eat and Sleep", Kvatchcount's "Return the Stolen Items Redux", and TheWizardKs's "Word of Recall") ================================================================================================== Install = Manual install recommended. Choose ONE ESP only! Place AllaObMyWay.esp, Meshes, and Textures, into your Oblivion\Data directory. When you're asked to "Replace" click "Yes". (You won't overwrite any existing files, all that will happen is the meshes, textures, and icons for AllaObMyWay will end up where they belong.) *OR* Place AllaObMyWay-CObl.esp, Meshes, and Textures, into your Oblivion\Data directory. When you're asked to "Replace" click "Yes". (You won't overwrite any existing files, all that will happen is the meshes, textures, and icons for AllaObMyWay-CObl will end up where they belong.) Uninstall Remove AllaObMyWay.esp or AllaObMyWay-CObl.esp from your Data directory. Remove AllaMeshes from your Meshes folder. Remove AllaTextures from your Textures folder. Remove the 8 "Alla" icon files from your Textures>Menus>Icons>Clutter Folder *****DO NOT ATTEMPT TO "CLEAN" THIS MOD. All changes are intentional. "Cleaning" will simply break it and render it unusable.***** If you need to find something from this mod in the CS, just look for anything prefixed with Alla -- Scripts, Meshes, Textures, Icons. Note: You may find the console commands "GetBaseObject" and "SetActorFullName" handy. To use GetBaseObject drop the item on the ground, open the console, click the item, and type GetBaseObject. That will give you the item's code; the first two characters will be the number of the mod the item comes from. To use SetActorFullName click a creature, open the console, and type SetActorFullName MyExample or, SetActorFullName "My Example" if the name has a space in it. ================================================================================================== FAQ It doesn't work! Did you choose ONE ESP and place it in your Oblivion\Data directory? Did you place the Meshes and Texture folders in your Data folder? Did you ACTIVATE the plugin? Did you use BOSS, SkyBSA, or something similar, to sort your plugins? Did you refrain from "cleaning" the mod? I did tell you not to, remember? I installed AllaObMyWay or AllaObMyWay-CObl correctly, but I think I found a bug! Uh-oh. Can you describe it so I can try to fix it? What happened, under what conditions, and can you repeat the problem? Hey, this other mod does some or all of the same stuff! It's nice to have variety, isn't it? May I use your models or textures? NO, you may NOT use my models or textures without express permission. May I use your scripts? YES, you certainly may. Scripting for Oblivion (and Skyrim) confuses the snot out of me. Once I finally figure something out, I want to share it and perhaps save others the cost of a case of aspirin. Submitter Allannaa Submitted 09/21/2021 Category Other Requires OBSE  
  2. View File Kats smelt everything 2.0 This is the Lovers lab version of my Kats Smelt everything mod, It's a simple mod that should not conflict with anything that does not edit smeltable items. Almost all generic none pre-enchanted armor, weapons, arrows, clutter, and Dwarven items can be melted down into ingots of the matching material, IE iron sword = iron ingot, etc. Equipped gear can't be smelted down unless they're a weapon in your left hand (engine limitation?). Items do not show up in the smelters' window unless you have the item in question (this includes the vanilla smelt-able Dwarven items) IE you will not see hundreds of new recipes only the ones you can make at the time. This version of the mod also includes bulk ore smelting, simply put you can smelt 2/3/4/5/6/7/8/9 or 10 ingots at once as long as you have the ore needed. So you can smelt 100 ingots in 20 clicks instead of 200! NOTE: Items you enchanted CAN be smelted down. This is because the items you enchant don't have a new item id and the game sees them as normal unenchanted items I have no idea how to fix this . Smelting return chart Below Submitter Katsoro Submitted 09/14/2021 Category Regular Mods Requires Regular Edition Compatible No
  3. Version 2.0.1

    104 downloads

    This is the Lovers lab version of my Kats Smelt everything mod, It's a simple mod that should not conflict with anything that does not edit smeltable items. Almost all generic none pre-enchanted armor, weapons, arrows, clutter, and Dwarven items can be melted down into ingots of the matching material, IE iron sword = iron ingot, etc. Equipped gear can't be smelted down unless they're a weapon in your left hand (engine limitation?). Items do not show up in the smelters' window unless you have the item in question (this includes the vanilla smelt-able Dwarven items) IE you will not see hundreds of new recipes only the ones you can make at the time. This version of the mod also includes bulk ore smelting, simply put you can smelt 2/3/4/5/6/7/8/9 or 10 ingots at once as long as you have the ore needed. So you can smelt 100 ingots in 20 clicks instead of 200! NOTE: Items you enchanted CAN be smelted down. This is because the items you enchant don't have a new item id and the game sees them as normal unenchanted items I have no idea how to fix this . Smelting return chart Below
  4. Hi everyone, There are mods currently available on Xbox, which add a prisoner / hostage mechanic to the game, for example "imtimidation Overhaul" and prisoner shackles. (Check them out, they're great mods. What's missing though, especially for xbox, is appropriate clothing and accessories mods to accompany the above mods and add immersion to the game. My idea is simple, (i hope) and that is to add simple lore friendly clothing, specifically torn and ripped clothing (keeping sensitive parts covered to keep within Bethesda's TOS) and also restraints and gags, that take up armour slots so they can be worn over under-armour, or the newley created ripped clothing. Rstraints that go on the wrists and ankles, and a chest piece, that maybe goes around the torso and when in the hostage pose, also goes around the top of the arms. And i mean simple lore friendly restraints and gags made from cloth / rope / tape etc, not innappropriate ones (again to remain within TOS) If anyone is worried about such a mod breaching Bethesda's TOS, be assured that as long as they're simple and lore friendly, it won't, because Bethesda themselves introduced these themes to the game. And as for torn and ripped clothing, theres a plethora of mods on xbox the adds skimpy clothing that leaves little to the imagination. They added the pillory with the Contraption Workshop DLC,. They added shackled prisoners and mannequins with duct tape around the wrists, ankles and mouths with the Nuka World DLC. My idea expands on, and improves the themes that Bethesad added themselves and makes them much more immersive. i get that i'm not technically asking for an NSFW mod, but some people assume it is, which is why i'm posting it here. If anyone is willing to take this on, i would be eternally gratefull. Thanks for your time
  5. Hi everyone, There are mods currently available on Xbox, which add a prisoner / hostage mechanic to the game, for example "imtimidation Overhaul" and prisoner shackles. (Check them out, they're great mods. What's missing though, especially for xbox, is appropriate clothing and accessories mods to accompany the above mods and add immersion to the game. My idea is simple, (i hope) and that is to add simple lore friendly clothing, specifically torn and ripped clothing (keeping sensitive parts covered to keep within Bethesda's TOS) and also restraints and gags, that take up armour slots so they can be worn over under-armour, or the newley created ripped clothing. Rstraints that go on the wrists and ankles, and a chest piece, that maybe goes around the torso and when in the hostage pose, also goes around the top of the arms. And i mean simple lore friendly restraints and gags made from cloth / rope / tape etc, not innappropriate ones (again to remain within TOS) If anyone is worried about such a mod breaching Bethesda's TOS, be assured that as long as they're simple and lore friendly, it won't, because Bethesda themselves introduced these themes to the game. And as for torn and ripped clothing, theres a plethora of mods on xbox the adds skimpy clothing that leaves little to the imagination. They added the pillory with the Contraption Workshop DLC,. They added shackled prisoners and mannequins with duct tape around the wrists, ankles and mouths with the Nuka World DLC. My idea expands on, and improves the themes that Bethesad added themselves and makes them much more immersive. If anyone is willing to take this on, i would be eternally gratefull. Thanks for your time
  6. Lost Magic View File Lost Magic Mod What is Lost Magic? Well, in a sense it is exactly that. But, to be a bit more descriptive, Lost Magic makes Magicka and its' powers a forgotten knowledge in Skyrim. You can still find Spell Tomes, and buy them, however, they will be more rare. But, you can now make your own spell tomes and scrolls. All of the scroll recipes have been re-written to make a bit more sense, and lend a better sense of immersion as they won't be available from anywhere and everywhere. If you see what someone such as Colette, or Belethor, or Farengar, and merchants of those types have for sale, you might find that their inventory is much more limited now. Crafting scrolls and Spell Tomes now requires Magic Pages. You can either find these magic pages, craft them, buy them at times, or salvage spell tomes youve already read and have a copy of, or a scroll you wont use. There are a few different types of these magic pages. Blood, Arcane, Fire, Ice and Lightning. Obviously some of them can expect to be used for making certain things. Pages of Blood will be used for most Restoration spells and some summoning spells depending on the creature. Arcane Pages would be used for spells or scrolls such as Invisibility, or Banish Daedra. Since magic is now a rare thing, spell power has been ramped up slightly for viability as well. Two NPC's have been added to the game, one of which you discover early on in the game, carrying a note that explains some things in a cryptic way and leads you to the next NPC that can serve as a source of buying a few pages now and then. The second NPC has been jailed by a Jarl as she specializes in destruction magic. This NPC will also serve as the epicenter for quests as I design updates and more content for this mod. All of those random books you find, can now also be salvaged into materials used for crafting spell tomes and scrolls. There are also an additional 2 perks available in the enchanting tree which will give you both the ability to salvage, and create scrolls/spell tomes. 3 points are needed to obtain them as Arcane Salvaging has 2 steps to it, while Spell-Smithing has 1. Each of these also increases enchantment power of NEW enchantments by 20% (hence the strengthened spells for items). Requirements: Skyrim + All DLC's ApachiiSkyHair ApachiiSkyHairFemales Shortlist (Description in a Nutshell) Salvageable Scrolls / Spell Tomes 2 Additional Enchanting Perks Added skill related NPC's (Partially to get people started) Adjusted spell tome and scroll drop rate as loot Adjusted spell tome / scroll probability in vendors Adjusted casted spell potency Adjusted Enchantment potency Known Conflicts: Environmental mods that alter the landscape around Helgen ! Does work with Project Rain Forest Submitter Ankahet Submitted 11/17/2019 Category Other Requires Skyrim, Update, Dawnguard, Dragoborn, Hearthfire DLC, ApachiiSkyHair, ApachiiSkyHairFemales Special Edition Compatible No  
  7. Crafting requires more - devious - equipment View File If you like the player to collect a lot of equipment before crafting is possible, than this mod is for you. Besides this the mod contains some additional features as an extension to my other mod 'player exhibitionist'. This mod is a WIP. I've started scripting on it before christmas, only forgot the year maybe 2017 or 2016. The mod is still not as i wanted it to be, but it does not have real problems, so I decided to publish the state as it is now before again some years will pass by. The MCM is not available when nude. If my other mod 'Player Exhibitionist' is in Load order than the MCM is also disabled when wearing restraints. If your character is currently nude in your game better install the mod when the player is dressed up again. The default settings of these mod could be improved. Besides the increased difficulty for crafting there are some really good bonuses available, ( - Lots of melt down recipes) - For some features I'am still searching for a good bonus system. For the best ingredients bonus you should install : https://www.nexusmods.com/skyrim/mods/26851?tab=description Regarding the devious options: Devious devices can be required to wear instead of regular clothing. when crafting. Anyway where to find or buy devious devices is not part of the mod. Also the possibility to unlock the devious devices is not part of this mod. So be sure to have the proper keys !! Maybe wearing devious device for one station are not suited to use when crafting on another station. The selected devices can be configered using the 2 files 'DeviousFormLists.Txt' and 'DeviousSelection.Txt' in the folder PCE55. But since it is done several months before do not ask me now, how the configurating system works. Some conditions (for smithing, alchemy) works are based on a levelling system with 6 steps (inspired by Novice, Apperentice, Adept, expert, master and legendary) If there is no skill available, then it is based on the player's actual game level. (>= Level 85 means legendary) Some translations still is not included either forgotten or do not know a good description. These texts all starts with $PCE55_ and simply can be added to the translation file (PC55_Equipment_ENGLISH.TXT). Feedback for added text is welcome All of the meshes I've added, are from modders ressources and do not have reasonable world models (just hangs in the air if you drop them). - If you know how to fix it, feel free to do it, because i do not know how to do it and do not have the time to learn it. For the body attire option, there was the same problem for me. You will find clothing in containers with the name starting tr. simply means transparent (invisible) Transparent clothing is required for the levels apperentice or more (Instead of transparent clothing i would prefer skimpy clothes but ...) Books are only available by doing a quest. The Quest for Novice book is really easy, while other book searching quests are more difficult. Licenses can be bought. Consumables can be collected, bought or crafted. Tools can be found somewhere in tamriel. Restricted armor and weapon exchange or buying is similar to the solution from "Sexlab survival", but my version requires Skyrim souls to be installed. Do not intend to change this since skyrim souls is a must have mod! https://www.nexusmods.com/skyrim/mods/83379 Hard requirements are Skyrim legendary version SKSE Papyrus Utils Soft requirements are FUZ RO DOH - for the dialogues Skyrim Souls Devious Devices - if you want to use them When using the devious Devices options for a lot of forms the COBBAPI (an additional dll) is necessary: https://www.nexusmods.com/skyrim/mods/95546 If you've already installed the mod and want to use devious devices then check the reload feature for devious devices on the status page in the MCM then close MCM. I do not know if this mod is compatible with Skyrim Special Edition (Untested). But there is a big chance it is compatibel. - I expected Skyrim SE to run as stabil as Fallout 4, but for me Skyrim SE still produces more CTD's than 'Oldrim'. Removed the perk trouble. PLEASE GET THE UPDATED ESP FROM PAGE 2 OF THE SUPPORT THREAD. UPLOADING NEW VERSION DOES NOT WORK FOR ME HERE. Description how to configure the devious configuration by yourself, follows up in support thread page 2/3 Submitter Adetu Submitted 02/10/2020 Category Armor & Clothing Requires Skyrim Legendary version, SKSE, Papyrusutil Special Edition Compatible  
  8. View File Really simple mod for Food, Drugs, Grenades, Ammo, Fallout 4 and all DLC. Just halves your crafting time by doubling requirements and output. Requires all DLC except robots I think. And no I'm not splitting it into separate versions. Submitter Halstrom Submitted 09/07/2016 Category Other Requires All DLC  
  9. View File Loreish: Now I have had a few people comment and mention to me that this is not how blood work and that it is not blood you get from meat, but recently I have been replaying Fallout 3 because why not. now some my remember a group called the "The Family" yes well Spoiler if you are nice to them you can get a perk called Hematophage "Link" This allows the player to consume Blood packs adding a +20HP instead of the +1HP without the perk. I know this is a stretch with my mod but I'm implementing a Quest to make it more lore and immersion friendly. I have this on the nexus and Bethesda.net as well Link below. Nexus Next Update: - Working on DLC Blood packs. - New Crafting Station - Quest to Start Collect pack instead of them, just appearing. Well I have one question for do you like blood? Well if not you may like this just for the fact of fun. Description Have you wished to make Blood packs but impressively, well that is why this is here, this is your birthday present the crafting of blood packs but it uses your blood because you need to donate to get blood. So how do I do this? Well my good friend you do this by first downloading this mod using NMM or unpack zip and place the files in to the data folder in fallout 4 Once in game you will need to find empty blood packs or use a blood pack and in return you will get an empty blood pack. So now you have some blood packs you need to make it ready to receive your Blood (Blood for the Blood God!!), Empty Blood Pack Ready - 1 Steel, 1 Empty Blood Pack(at chemistry Station). Then you go to your aid section on your pip-boy and use the Empty Blood Pack Ready, then you will get a Unsealed Blood Pack. So you're almost done now, you just need you go to you chemistry station and seal it, then you will have your blood pack. But Wait There’s more Several creatures produce blood packs (sorry you have to use your imagination) listed below, each blood pack will give different buff. But take care blood can be addictive.You can craft each of the blood packs at chemistry lab and each recipe has different perk requirements, you can see them in the Blood pack section of the chemistry lab. I have tried to make it immersive as possible and will re-balance if need be and survival part of the mod may be added later I will be testing to see if it's over powered or under-powered you know all that stuff. Creatures with Blood packs (So Far) Blood God Blood Pack - 90 Damage Resistence - 6m Restore health 150 - Instant Strength + 6 - 6m Endurance + 4 - 6m Perception + 4 - 6m Deathclaw Blood Pack - 15 Damage Resistence - 6m Restore health 70 - Instant Strength + 5 - 6m Endurance + 3 - 6m Perception + 2 - 6m Dog Blood Pack - Strength +2 - 1m Endurance +3 - 1m Restore Health 30 - Instant Ghoul Blood Pack - Strength +1 - 1m Endurance +3 - 1m Restore Health 30 - Instant Gunner Blood Pack - Strength +2 - 1m Endurance +3 - 1m Restore Health 60 - Instant Charisma +1 - 1m Mole Rat Blood Pack - Endurance +2 - 2m Perception +2 - 2m Restore Health 20 - Instant Rad Roach Blood Pack - Rad Resistance 40 - 7m Endurance +4 - 6m Restore Health 40 - Instant Rad Stag Blood Pack - Agility +4 - 4m Perception +4 - 4m Restore Health 30 - Instant Super Mutant Blood Pack - Strength +4 - 1m Endurance +3 - 1m Restore Health 80 - Instant Mutant Hound Blood Pack - Strength +4 - 1m Endurance +3 - 1m Restore Health 75 - Instant Type O Blood Pack - Restore Health 120 - Instant Yao Guai Blood Pack - Strength +4 - 1m Endurance +3 - 1m Restore Health 80 - Instant Brahmin Blood Pack - Endurance +4 - 5m Strength +4 - 5m Restore Health 50 - Instant Carry Weight +30 - 5m Mirelurk Blood Pack - Water Breathing - 5m Fortify Health +30 - 5m Strength +2 - 3m Agility +2 - 3m Endurance +3 - 3m Finale thank you for support and I hope you like this mod and keep track of this for more to come with DLC add-ons and much more. Thank you P.S :- Blood for the blood God, it's not fallout but you will like his present Submitter MrGreen21 Submitted 07/29/2016 Category Other Requires  
  10. Hi there ? Does anyone know of any mods that limit tempering? I really would like something that slows down the max level you can temper items to, and limits to top tier to just legendary (no multiple legendary temper levels) 1. prevent items from being tempered beyond Legendary stage 1 2. slow the progression of your max tempering level.
  11. View File Deconstructed Items allows you to break down all the useless items in Skyrim that just get in the way. All that extra armor and weapons that enemies drop can now be turned into ingots, leather and such. Wooden bowls can be reduced to wood to make arrows with. SSE Conversion coming soon! UPDATES: Added Glass recipe via Malachite Added Malachite recipe via Orichalcum Ingots Submitter Ankahet Submitted 12/19/2018 Category Other Requires Skyrim Game, Hearthfire DLC Special Edition Compatible No View File  
  12. Version 1.1

    6 downloads

    Description: A simple mod that allows crafting of any ingot type (Save for Dwarven, they have increments of 5), and leather/leather strips, in amounts of 5, 10, 20 and 50 at a time. So whether you are a long time player that has collected a bunch of stuff, over time, or just starting and mine everything you see, this mod is for you!. Requirements: Skyrim SE Dawnguard SE DLC Dragonborn DLC Hearthfire DLC Planned Additions: Poisons Potions Scrolls Foods Drinks (Disclaimer: All of the planned items may not be in the same update. Due to time constraints and life.) [Updates / Change-log] Recipes from previous mod "Deconstructed Items" now rolled into this mod. Recipes for armor deconstruction added. [Bug Fixes] Fixed bug where hide bracers would provide infinite amount of leather. Videou
  13. Version 2.0

    13,898 downloads

    Zaz Crafting NOTICE I'm not really playing Skyrim any longer. I will keep an eye out for further Zaz Animation Pack updates, and try to keep this updated if I can. That being said, if anyone wants to use any content from this mod (what little there is) or even take over the mod completely, please be my guest. Just keep it free and fun. Thanks. This mod adds crafting recipes for most of the Zaz Animation Pack items, including collars, cuffs, gags, blindfolds, hoods, belts, yokes, armbinder, and punishment weapons. At a blacksmith's forge or anvil, make yourself a Zaz Crafting Book with one roll of paper and one piece of leather. When the book is in your inventory crafting recipes for the Zaz items will appear. Without the book the recipes will not show up, so your menu won't be cluttered. This is just a simple way of getting the items to play with, without having to resort to console commands or having another mod equip them on you. I made up the recipes myself with materials that felt appropriate. MINI CRAFTING GUIDE REQUIREMENTS Zaz Animation Pack and its own requirements. INSTALLATION Use your favourite mod manager, or drop the zaz-craft.esp into your Skyrim Data folder. Load order shouldn't matter. To uninstall, reverse the process. THANKS Bethesda for Skyrim ZaZ and xaz for the Zaz Animation Pack Ashal for LoversLab szok47 for the request that sparked me into action to make the mod My proud warrioress, Audra, who was a good sport in modelling some of the restraints. I'll set her free once she's calmed down a bit...
  14. Ankahet

    Craft-More

    Version 1.3

    246 downloads

    Description: A simple mod that allows crafting of any ingot type (Save for Dwarven, they have increments of 5), and leather/leather strips, in amounts of 5, 10, 20 and 50 at a time. So whether you are a long time player that has collected a bunch of stuff, over time, or just starting and mine everything you see, this mod is for you!. Planned Additions: Poisons Potions Scrolls Foods Drinks (Disclaimer: All of the planned items may not be in the same update. Due to time constraints and life.) [Updates / Change-log] Recipes from previous mod "Deconstructed Items" now rolled into this mod. Recipes for armor deconstruction added! [Bug Fixes] Fixed bug where hide bracers would provide infinite amount of leather. SSE Version: (Click Here) Video Version 1.2 Video 2019-11-18 21-38-46.mp4
  15. Version 1.0.0

    876 downloads

    Frat Valley Machines! Add-On for UndareDeviousCore´s Frat Valley. (UPDATED for Content patcher and SDV 1.4+) About : The professor is one of the frat Valley new npcs. He is doing experiments about clones and mind control, but he needs funds to keep doing his projects. So he is willing to sell you some convenient "machines" to help you in your farming endeavours! At very accesible prices. You can go to his room and find a shop on his desk (right click). The new produce varies from delicious juices to a variety of "milk" products. You can make profit of them.. or just drink them to your own health!. The prices of items and machines, as well as their benefits are balanced to fit in the game´s economy. No overpowered stuff. So if you want to be a "Man-milk-farmer" or just want to "Decorate" your house.. This mod will do wonders for your playthrough!. Machine logic: -Some machines require you to input their designated crop. example: Strawberry dude will need an Strawberry. (So you need to plant strawberry seeds, grow them, harvest them etc.) -While the milking machines will produce "Milk" without an imput. You get the benefit once per day. Requirements : Undare Devious Core and all the requirements for it!. (As this mod is an Addon for that mod.) Content Patcher https://www.nexusmods.com/stardewvalley/mods/1915 ShopTileFramework: https://www.nexusmods.com/stardewvalley/mods/5005 Producer Framework mod: https://www.nexusmods.com/stardewvalley/mods/4970 JsonAssets: https://www.nexusmods.com/stardewvalley/mods/1720 TMX map toolkit https://www.nexusmods.com/stardewvalley/mods/1820 PyTk https://www.nexusmods.com/stardewvalley/mods/1726 Instructions: Unrar/Unzip into your StardewValley/Mods folder. The folder named "[PFM]FratValleyMachines" contains more mods folders inside.. Its ok,, Smapi now reads Subfolders. It should look like this : Warning for phone/mobile users : The full mod was tested on phone, it works. The only thing missing is the Portrait of the Vendor in the shop. This seems to be a desing choice for phones. (so, not a bug). Discord : https://discord.gg/buVCvvV -Huge thanks to Samyu84 ! For : Improvements, art, code and new machines!
  16. View File FratValley (GaySDVMod) [Broken] [Broken] After 1.3 i suggest you dont redownload this mod.. it wont work until the modding tools are updated. (Game Update 1.3 lands on 1st August 2018). Update decription of strange Un-reachable npc in Bugs (Spoiler, not a bug ) To Install : FIRST You Need SDV pre-1.3 (Not the beta or the 1.3) (this will be until mod tools update and i update this mod to that version) Download the modding tools and their RQUIREMENTS. (Don´t download any beta from these files) https://smapi.io/ Smapi (Smapi have a miniguide to enable SteamOverlay/achievements also have his own installer and launcher) https://www.nexusmods.com/stardewvalley/mods/1915 ContentPatcher https://www.nexusmods.com/stardewvalley/mods/1607 CustomNPC https://www.nexusmods.com/stardewvalley/mods/1254?tab=description Custom Furniture (Sorry i miss this one the first time) https://www.nexusmods.com/stardewvalley/mods/991 CustomFarmingRedux https://www.nexusmods.com/stardewvalley/mods/1068 CustomElementHandler https://www.nexusmods.com/stardewvalley/mods/1726 PyTK https://www.nexusmods.com/stardewvalley/mods/1720 JsonAssets https://www.nexusmods.com/stardewvalley/mods/1348 Spacecore THEN Download My file "FratValley" Merge "Mods" with "Mods" folder in your SDV directory replace all. Optional I based Clint animations on my red beard variant. You can download my Content Patcher version OR the "No shirt red beard" version from an author i gave permision. https://www.nexusmods.com/stardewvalley/mods/63 Red Beard+clothes https://www.nexusmods.com/stardewvalley/mods/1188?tab=description Red Beard no-shirt Run game = Profit! Folders added/modified: [CP]DeviousReplacers [JA]FratValleyItems CustomFarmingRedux CustomFurniture CustomNPC And a txt file with most of this info. ---Content Alert! This mod contain sexual animations and tons of gay sex, fantasy erotic themes about humillation, slavery, blackmailing, and more. (Nothing over the top). Of course i dont endorse these in real life. Male and female farmer can play it normally (No pronouns used). And if you dont like this kind of content, just keep searching what you really like in this amazing site! and be respectful about the ones who like this. FRAT VALLEY! Behind Sam´s house there is a new apartment rented to a nerby school boys and one of their professors. Expect new npcs, events, "crafting equipment",new produce, mail rewards and more!. Inside the Apartment : -You can gift them as normal, and at X´s Hearts an Event will happen in some place. (apartment, apartment-rooms, beach, mountain, forest etc...) -MOST of the events last FOREVER (For your amusement), so in the lower left corner, you can hit the "Skip" icon anytime to end the event. -Expect some rewards by your mailbox after watching some events. (in form of golden bars and other valuable items) -New and some Vanilla Npc will joint the fun (with some custom graphics) like Willy and Clint. bachelors like Shane,Sam and Alex. and even one or two scenes with Demetrius!. -You can´t marry the new Npcs. And they wont appear in festivals. :´( -In the Professor house, go to his desk counter, and r-click it... thats "his shop". He will sell you : +Crafting dudes - they will process an especific crop into something else. +Milking dudes - they will produce milk from one day to another. (no materials needed) +Forniture - placeable animated forniture for the floor and walls.. (only work inside the house and Sheds)(Dont know if inside the SlimeHatch and greenhouse would work.. Needs confirmation*) ---Bugs B: In the Realationship Window,,, a Blank "????" space "NPC" with no graphics may appear in the list. S: First of all.. he have a name.. i Called him "Steldrim"! (You should see his name on the sampi window).. He is an extra NPC i made to store extra animations. Animations can take large chunks of space in the vanilla character sheets, so, to lessen the burden i created him to even add more characters or special stuff. The downside is, you will never meet him (MAybe you will in an update, he doesnt need to be just a tool, ;D ) (Also, the green guy is Trevor, he is the Npc i stripped, but will update in a future) B: If you exit to main menu and then return to any saved file.. the outside blue building will dissapear (This is a CustomNPC mod bug) S: Just Quit/close the game and relaunch it, and will work as normal. B: Like 1 in 10000 times, the music overlaps with another, not a big deal. B:Crafting dudes produce items may turn invisible if you update the mod, S: Just trash/sell them and produce new ones. (Jason Assets Bug) B:Eating animations for the new produce items are an "Eating" and not a "Drinking" animation. S:Not a bug, is just a modding tool limitation. B:Forniture cant be placed ouside. S:At least for "Custom furniture" it works that way. And I THINK, vanilla furniture cant be placed outside either (Needs confirmation*) S2: I think there is mod called "Furniture Anywhere".... I havent tested it yet. ---- ----Troubleshoting Smapi Saying you dont have a Manifest for Custom Forniture FratValley. *Solved! i missed the "Custom furniture" link the first time. That mod has the manifest. If some animations dont show or looks glitchy, its because the mod was not installed correctly. *Either, a bad folder placement, or a missing mod tool. If your SDV version is 1.3 or 1.3beta, the mod will likely crash *Either, (if you are on steam) tell SDV to not update automatically Right click on game> preferences Or just copy the whole game folder and froze it in time. If you (for accident) updated your SDV to beta, click in options to not acept the beta... unistall and redownload.. (i hope that works) Its compatible with "Horny bachelors" at this point. But "Horny bacherlors" will break bad in the 1.3 update, because is .xml based and not a "Content patcher" based. ----- ----Help Typos and not-so-natural lines may be all over the place, if you want to help me improve the text quality, send me a pm and we will check what to do. This is quite a big mod, so there may be bugs there, need 2 or 3 things to solve it. +When happened, +While doing what, +And if you can send me the error log, would be a bit better. --- --- Permission NO permission to copy/modify or repost this mod anywhere. I Worked HARD for this. So please, be respectful about it. --- ---Future After the 1.3 update i will check if i can update this mod, and add new things, like the other Npc i stripped (Trevor) the missing Professor events, and other things. 1.3 will break this mod, so check your autoupdate settings if you want to enjoy this experience a bit longer. ---To You Would love to see any screenshots of your newly decorated farm/house/sheds, or even your character on any event. Any comments about the mod will be welcome. I Worked really hard to solve and make a lot of stuff, Animations, concept art, coding and more. Even a single emoticon comment would be amazing!. have fun! -Undare (i uploaded this at 4.30am.. so, i may overlooked something.. i hope not,, i´ll check it often, the important thing is about you enjoying this... Good night!) Submitter undare Submitted 06/04/2018 Category Misc Adult Mods Requires SDV-Pre1.3  
  17. Craft-More View File Description: A simple mod that allows crafting of any ingot type (Save for Dwarven, they have increments of 5), and leather/leather strips, in amounts of 5, 10, 20 and 50 at a time. So whether you are a long time player that has collected a bunch of stuff, over time, or just starting and mine everything you see, this mod is for you!. Planned Additions: Poisons Potions Scrolls Foods Drinks (Disclaimer: All of the planned items may not be in the same update. Due to time constraints and life.) [Updates / Change-log] Recipes from previous mod "Deconstructed Items" now rolled into this mod. Recipes for armor deconstruction added! [Bug Fixes] Fixed bug where hide bracers would provide infinite amount of leather. SSE Version: (Click Here) Video Version 1.2 Video 2019-11-18 21-38-46.mp4 Submitter Ankahet Submitted 05/27/2019 Category Other Requires Skyrim, Update, Dawnguard, Dragoborn, Hearthfire DLC. Special Edition Compatible  
  18. View File Metallurgy and Gem Crafting Metallurgy adds four ingots to Skyrim: mithril, calcinium, galatite, and rubedite. The ingots were added to two leveled lists for ingots. I didn't touch the nodes, so there are no ores for it. You will have to loot it, or buy it from blacksmiths. Mithril is natural to Cyrodiil, and the others are from Hammerfell. So, the idea is that they would be "imported" into Skyrim. The asset for mithril was extracted from the DX Stella Mithril mod, and the two assets for calcinium and galatite were extracted from CCOR. The rubedite is a retexture I made over the vanilla quicksilver ingot. Gem Crafting allow you to make flawless gems, as long as you have a jewelry kit in your inventory. There are two recipes: the first one at Meric Smithing I, will turn two flawed gems in a flawless gem, and the second one at Meric Smithing II, will turn one flawed gem in a flawless gem. Both recipes requires a abrasive compound, which can be made in the alchemy retort, with dwarven oil and moonstone dust. The moonstone dust can be made at the smelter, using ores or ingots. The jewelry kit requires one mithril ingot, two steel ingots, and a piece of leather. The asset was provided by Oaristys. This plugin requires CACO and Ordinator, and should be loaded after Metallurgy. Update: fixed a issue with the keywords. They are now in line with Skyrim Recycling. The prices for the flawless gems were increased, and now can be exported to a bashed patch. Submitter Wolfstorm321 Submitted 07/13/2020 Category Regular Mods Requires CACO and Ordinator Regular Edition Compatible No  
  19. Version 1.0.0

    1,867 downloads

    [Broken] After 1.3 i suggest you dont redownload this mod.. it wont work until the modding tools are updated. (Game Update 1.3 lands on 1st August 2018). Update decription of strange Un-reachable npc in Bugs (Spoiler, not a bug ) To Install : FIRST You Need SDV pre-1.3 (Not the beta or the 1.3) (this will be until mod tools update and i update this mod to that version) Download the modding tools and their RQUIREMENTS. (Don´t download any beta from these files) https://smapi.io/ Smapi (Smapi have a miniguide to enable SteamOverlay/achievements also have his own installer and launcher) https://www.nexusmods.com/stardewvalley/mods/1915 ContentPatcher https://www.nexusmods.com/stardewvalley/mods/1607 CustomNPC https://www.nexusmods.com/stardewvalley/mods/1254?tab=description Custom Furniture (Sorry i miss this one the first time) https://www.nexusmods.com/stardewvalley/mods/991 CustomFarmingRedux https://www.nexusmods.com/stardewvalley/mods/1068 CustomElementHandler https://www.nexusmods.com/stardewvalley/mods/1726 PyTK https://www.nexusmods.com/stardewvalley/mods/1720 JsonAssets https://www.nexusmods.com/stardewvalley/mods/1348 Spacecore THEN Download My file "FratValley" Merge "Mods" with "Mods" folder in your SDV directory replace all. Optional I based Clint animations on my red beard variant. You can download my Content Patcher version OR the "No shirt red beard" version from an author i gave permision. https://www.nexusmods.com/stardewvalley/mods/63 Red Beard+clothes https://www.nexusmods.com/stardewvalley/mods/1188?tab=description Red Beard no-shirt Run game = Profit! Folders added/modified: [CP]DeviousReplacers [JA]FratValleyItems CustomFarmingRedux CustomFurniture CustomNPC And a txt file with most of this info. ---Content Alert! This mod contain sexual animations and tons of gay sex, fantasy erotic themes about humillation, slavery, blackmailing, and more. (Nothing over the top). Of course i dont endorse these in real life. Male and female farmer can play it normally (No pronouns used). And if you dont like this kind of content, just keep searching what you really like in this amazing site! and be respectful about the ones who like this. FRAT VALLEY! Behind Sam´s house there is a new apartment rented to a nerby school boys and one of their professors. Expect new npcs, events, "crafting equipment",new produce, mail rewards and more!. Inside the Apartment : -You can gift them as normal, and at X´s Hearts an Event will happen in some place. (apartment, apartment-rooms, beach, mountain, forest etc...) -MOST of the events last FOREVER (For your amusement), so in the lower left corner, you can hit the "Skip" icon anytime to end the event. -Expect some rewards by your mailbox after watching some events. (in form of golden bars and other valuable items) -New and some Vanilla Npc will joint the fun (with some custom graphics) like Willy and Clint. bachelors like Shane,Sam and Alex. and even one or two scenes with Demetrius!. -You can´t marry the new Npcs. And they wont appear in festivals. :´( -In the Professor house, go to his desk counter, and r-click it... thats "his shop". He will sell you : +Crafting dudes - they will process an especific crop into something else. +Milking dudes - they will produce milk from one day to another. (no materials needed) +Forniture - placeable animated forniture for the floor and walls.. (only work inside the house and Sheds)(Dont know if inside the SlimeHatch and greenhouse would work.. Needs confirmation*) ---Bugs B: In the Realationship Window,,, a Blank "????" space "NPC" with no graphics may appear in the list. S: First of all.. he have a name.. i Called him "Steldrim"! (You should see his name on the sampi window).. He is an extra NPC i made to store extra animations. Animations can take large chunks of space in the vanilla character sheets, so, to lessen the burden i created him to even add more characters or special stuff. The downside is, you will never meet him (MAybe you will in an update, he doesnt need to be just a tool, ;D ) (Also, the green guy is Trevor, he is the Npc i stripped, but will update in a future) B: If you exit to main menu and then return to any saved file.. the outside blue building will dissapear (This is a CustomNPC mod bug) S: Just Quit/close the game and relaunch it, and will work as normal. B: Like 1 in 10000 times, the music overlaps with another, not a big deal. B:Crafting dudes produce items may turn invisible if you update the mod, S: Just trash/sell them and produce new ones. (Jason Assets Bug) B:Eating animations for the new produce items are an "Eating" and not a "Drinking" animation. S:Not a bug, is just a modding tool limitation. B:Forniture cant be placed ouside. S:At least for "Custom furniture" it works that way. And I THINK, vanilla furniture cant be placed outside either (Needs confirmation*) S2: I think there is mod called "Furniture Anywhere".... I havent tested it yet. ---- ----Troubleshoting Smapi Saying you dont have a Manifest for Custom Forniture FratValley. *Solved! i missed the "Custom furniture" link the first time. That mod has the manifest. If some animations dont show or looks glitchy, its because the mod was not installed correctly. *Either, a bad folder placement, or a missing mod tool. If your SDV version is 1.3 or 1.3beta, the mod will likely crash *Either, (if you are on steam) tell SDV to not update automatically Right click on game> preferences Or just copy the whole game folder and froze it in time. If you (for accident) updated your SDV to beta, click in options to not acept the beta... unistall and redownload.. (i hope that works) Its compatible with "Horny bachelors" at this point. But "Horny bacherlors" will break bad in the 1.3 update, because is .xml based and not a "Content patcher" based. ----- ----Help Typos and not-so-natural lines may be all over the place, if you want to help me improve the text quality, send me a pm and we will check what to do. This is quite a big mod, so there may be bugs there, need 2 or 3 things to solve it. +When happened, +While doing what, +And if you can send me the error log, would be a bit better. --- --- Permission NO permission to copy/modify or repost this mod anywhere. I Worked HARD for this. So please, be respectful about it. --- ---Future After the 1.3 update i will check if i can update this mod, and add new things, like the other Npc i stripped (Trevor) the missing Professor events, and other things. 1.3 will break this mod, so check your autoupdate settings if you want to enjoy this experience a bit longer. ---To You Would love to see any screenshots of your newly decorated farm/house/sheds, or even your character on any event. Any comments about the mod will be welcome. I Worked really hard to solve and make a lot of stuff, Animations, concept art, coding and more. Even a single emoticon comment would be amazing!. have fun! -Undare (i uploaded this at 4.30am.. so, i may overlooked something.. i hope not,, i´ll check it often, the important thing is about you enjoying this... Good night!)
  20. View File Zaz Crafting NOTICE I'm not really playing Skyrim any longer. I will keep an eye out for further Zaz Animation Pack updates, and try to keep this updated if I can. That being said, if anyone wants to use any content from this mod (what little there is) or even take over the mod completely, please be my guest. Just keep it free and fun. Thanks. This mod adds crafting recipes for most of the Zaz Animation Pack items, including collars, cuffs, gags, blindfolds, hoods, belts, yokes, armbinder, and punishment weapons. At a blacksmith's forge or anvil, make yourself a Zaz Crafting Book with one roll of paper and one piece of leather. When the book is in your inventory crafting recipes for the Zaz items will appear. Without the book the recipes will not show up, so your menu won't be cluttered. This is just a simple way of getting the items to play with, without having to resort to console commands or having another mod equip them on you. I made up the recipes myself with materials that felt appropriate. MINI CRAFTING GUIDE REQUIREMENTS Zaz Animation Pack and its own requirements. INSTALLATION Use your favourite mod manager, or drop the zaz-craft.esp into your Skyrim Data folder. Load order shouldn't matter. To uninstall, reverse the process. THANKS Bethesda for Skyrim ZaZ and xaz for the Zaz Animation Pack Ashal for LoversLab szok47 for the request that sparked me into action to make the mod My proud warrioress, Audra, who was a good sport in modelling some of the restraints. I'll set her free once she's calmed down a bit... Submitter Dreamweaver Submitted 01/07/2016 Category Other Requires Zaz Animation Pack Special Edition Compatible
  21. Okay, so I am working on a mod for my own usage (unless it turns out good then I might share it), but i need to be able to de-construct (salvage) magical robes into a component. So far the only way I know to do this is to create a recipe to craft the item in "constructible Object" in CK for each robe which is going to be like hundreds of different robes. Anyone know a quicker way to do this? Basically i want to use a specified crafting table to turn any magic robe (vanilla robes mage's, and stuff would wear in game) into a crafting object (lets call it "Magical Cloth") Thoughts?
  22. There are several mods out there that let you change how something looks! One makes all leather armor pieces black, another gives your Pip-boy a new skin, etc. Heck, with Armorsmith Extended, pretty much every article of clothing has a lovely little "color pallet" option next to it in the workbench! Any my personal favorite, altering the way laser weapons sound and look, including the blast colors! Here's the problem: Those skins mods? Usually replacers. That pallet option at the workbench? Practically always BLANK. And those lovely weapon mods? Many offer CHOICES, but you CAN ONLY CHOOSE ONE. I'd really like more in-game customization, straight from the craftbench. I want to paint that metal plate of armor and color I please, dye those clothes, slap a shinier casing on that laser, switch out the wood on that rifle, slap patches and logos on EVERYTHING, and really go wild with that stuff. Especially the default game items, and not just stuff added by mods! Even better, I'd like a mod-slot on any energy weapon that lets me CHOOSE THE LASER COLOR, maybe even seperatly from the effects. Make that plasma rifle fire blasts of orange plasma, that detonate with a blinding pink explosion, then melt my enemies into piles of purple goo. XD Maybe add another mod slot to change the firing sound from "BLAM BLAM" to "pew pew", or make it sound like a phaser, or a blaster from Star Wars! .........honestly, I'd be happy if I could just make my automatic laser pistol fire a different color than my long range sniping laser rifle, just so it felt like I was honestly carrying around two totally different weapons. Plus, COLORS ARE JUST FUN!!! XD I've noticed a FEW mods making more of an effort in this. We've got some decent mods for coloring Power Armor, even though figuring out which ones to install and in what order can be a bit of a pain. There's a pretty recent mod for crafting Pip-boys in-game I'd like to check out, though it could use a bit of streamlining to make it less clunky (settings holotapes, breaking your immersion and cluttering up your inventory with awkward acronyms you can't tell apart since the early days of FO4 modding, still going strong!). I've also found a small mod that lets you paint certain helmets, and a very AWESOME one that lets you fully customize Combat Armor, altering each piece's shape, paint, applying camo, or slapping on logos (which was difficult to set up, but REALLY cool when it paid off). Still, a LOT of things in the game could still use some love, and considering the ambitious stuff that's happened so far, I'm a bit sad we haven't made a mod that, say, let's you bleach out a dress, then dye it a different color. Maybe one that lets you give your fancy new blaster a chrome finish, then paint the thing pink the next day on a whim. I want to make the lens of your welding goggles glow red, then change it to green cause you think it looks better with your new armor! Let's add a few more decent paint-jobs for your Automatrons; can you imagine the silly hi-jinks of slapping some graffiti onto the side of Codsworth's dome when you're finishing with his upgrades? Maybe gotten sick of that red workbench clashing with your home's decor, and repainting it something that fits in better? There's so much junk in game we could use so the crafting feels more immersive. Mix up various items and foods at the chem station to make dye or paint, or use a few bottles of Nuka Cola Quantum to make your mask glow in the dark! I just kinda wish we would spend a bit more time improving the looks and options for the lore-friendly items already in game; is a color swap for existing assets with options to change it from the craft-menu so much harder than making those brand new, overpowered lore-breaking weapons and armors with 200 customization options? Guess I just feel like we've kinda skipped over a few of the more obvious tweaks in our haste to get to the REALLY challenging stuff! If you've found any mods that do a great job at adding in some customization options (one's that work IN-GAME, and aren't just a one time install), please share! Crafting and customizing is my favorite part about this game, and I'm always on the lookout for more options! ^_^ P.S. Seriously though, in-game laser weapon sound and color options. That would be SWEET.
  23. Hi ,i am on Frost Survival Sim playthrough, and i am looking for a mod that allows me to do simple crafting anywhere in the commonwealth without the need for a workbenchs. Something like this, https://www.nexusmods.com/fallout4/mods/18262/? But that mod makes me carry a metal table around theworld?? Who the hell carries around a friggin metal table?? Would be nice if we just carry some necessary tools with us, find a safe spot, sit down and start tinkering. Immersive as fuck right? For example, i should be able to craft bandages without a chemistry station right? For more complicated items such as antibiotics probably would need me sum chemistry station tools so i wont be able to craft them on the go. Or i could just pick up a knife and cut a mod from an armor and patch them up unto other armor, actions such as creating a new mods might be a little complicated and require me to find a workbench. Or i found a better gun magazine i can just took it off and put them on my gun, why the hell would i need to find a weapon workbench for simple shit like that? Halp pls.
  24. Hello, Ive been looking for a mod that sells/lootable schematics for each weapon/armor like in enderal, or like the dwarven crossbows in dawnguard. Does it even exist? If not, is it possible to make for a half noob like me? I know some stuff about the CK, buut is there any related tutorial anyone here know about that can be of use for me? I prefer to read more than youtube, but anything that might help would be awesome, if its possible and I come out of it alive I will share if anyone is interested
  25. Craft-More SSE View File Description: A simple mod that allows crafting of any ingot type (Save for Dwarven, they have increments of 5), and leather/leather strips, in amounts of 5, 10, 20 and 50 at a time. So whether you are a long time player that has collected a bunch of stuff, over time, or just starting and mine everything you see, this mod is for you!. Requirements: Skyrim SE Dawnguard SE DLC Dragonborn DLC Hearthfire DLC Planned Additions: Poisons Potions Scrolls Foods Drinks (Disclaimer: All of the planned items may not be in the same update. Due to time constraints and life.) [Updates / Change-log] Recipes from previous mod "Deconstructed Items" now rolled into this mod. Recipes for armor deconstruction added. [Bug Fixes] Fixed bug where hide bracers would provide infinite amount of leather. Videou Submitter Ankahet Submitted 05/27/2019 Category Other Requires Skyrim SE, Update, Dawnguard SE, Dragoborn SE, Hearthfire SE DLC. Special Edition Compatible Yes  
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