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Showing results for tags 'crafting'.
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Hi all, I am in the transition of moving to AE and reviewing all my current mods. I was using "Another Sorting Mod", but that is so old, even its page is gone from Nexus. Could you suggest me a good sorting mod for AE? Preferably with lots of patches to mods. I'm also looking for a mod which would help filtering the crafting screen. I have way too many mods which add a huge amount of items to the crafting menu, it would be nice to filter them. Like, show only swords, show only armor for <n> body slot, show armor which need Elven smithing, etc. Thanks in advance, M
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So I have made a mod, currently playtesting by some people, and a recurrent issue is that I created a custom crafting station, a cooking stand. However when either trying to sit, cook, craft anywhere in the world, the animation happens, the crafting menu opens, but kicks you out after about 2 seconds. Anyone perhaps know of this issue and how to fix this? This is for Skyrim and it's creation kit.
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Alla's Oblivion My Way View File Alla's Oblivion My Way Little additions to make Oblivion more fun Dragonwing Lodge If you explore the mountains, you'll find a small house. You'll have to solve a few riddles to take possession of it, though. Inside you'll find a bed, plenty of safe storage, cooking and crafting amenities, and two rather special wall decorations. (If you are using the CObl version, you will discover one other interesting thing in the Lodge.) Cloud Ruler Quarters It seems wildly unfair not that Martin and Jauffre had private quarters -- after all, one's the Emperor and the other is the Head Blade -- but that they expected the hero to share the dorm-barracks. No. Just no. Look for the Hero's Quarters in Cloud Ruler Temple; you'll find safe storage and the usual amenities. (And the extra interesting thing that CObl provides.) Crafting Stations The Herbcraft Notes acts as a full leveled Alchemy Apparatus set, and the Enchanting Manual acts as a Spellmaking Station (because not everyone wants to join a guild just to mix a potion or enchant a sword). Fun with Cooking You will find cooking amenities not just in Dragonwing Lodge or the Hero's Quarters, but throughout Cyrodiil (usually outdoors). Cook Pots will make 4 Meals; Mixing Bowls will make 2 Salads; Drink Pitchers will make 2 Drinks. A CookBook lists what you can make, and what ingredients you need. (Each recipe requires 3 ingredients). Pebbles, Clothes, Gear, and Jewelry There are several "Pebbles" to be found in various places -- in containers, at various shops, in the possession of many people and creatures. These Pebbles can be used like Sigil Stones to enchant your armor or clothes. There is also some enchanted jewelry which will help you on your adventures. Most Chest items (Cuirasses, shirts/blouses, robes) no longer hide amulets and necklaces. Let's face it, either you spent a lot of money on your jewelry, or you risked your life to acquire it. You want people to see it! Brother Maborel's Paint Horse That is a really stupid name for a horse, so he has been renamed in honor of a famous racehorse. Keep in mind, none of the goodies are just plunked down somewhere obvious. You will have to look around, use your brains, explore, and examine things around you. (But nothing is terribly hard to see, locate, or use.) ================================================================================================== Requirements for AllaObMyWay = OBSE Requirements for AllaObMyWay-CObl = OBSE + CObl AllaObMyWay/AllaObMyWay-CObl should play nice with most other mods. (I highly recommend Kuertee's "Eat and Sleep", Kvatchcount's "Return the Stolen Items Redux", and TheWizardKs's "Word of Recall") ================================================================================================== Install = Manual install recommended. Choose ONE ESP only! Place AllaObMyWay.esp, Meshes, and Textures, into your Oblivion\Data directory. When you're asked to "Replace" click "Yes". (You won't overwrite any existing files, all that will happen is the meshes, textures, and icons for AllaObMyWay will end up where they belong.) *OR* Place AllaObMyWay-CObl.esp, Meshes, and Textures, into your Oblivion\Data directory. When you're asked to "Replace" click "Yes". (You won't overwrite any existing files, all that will happen is the meshes, textures, and icons for AllaObMyWay-CObl will end up where they belong.) Uninstall Remove AllaObMyWay.esp or AllaObMyWay-CObl.esp from your Data directory. Remove AllaMeshes from your Meshes folder. Remove AllaTextures from your Textures folder. Remove the 8 "Alla" icon files from your Textures>Menus>Icons>Clutter Folder *****DO NOT ATTEMPT TO "CLEAN" THIS MOD. All changes are intentional. "Cleaning" will simply break it and render it unusable.***** If you need to find something from this mod in the CS, just look for anything prefixed with Alla -- Scripts, Meshes, Textures, Icons. Note: You may find the console commands "GetBaseObject" and "SetActorFullName" handy. To use GetBaseObject drop the item on the ground, open the console, click the item, and type GetBaseObject. That will give you the item's code; the first two characters will be the number of the mod the item comes from. To use SetActorFullName click a creature, open the console, and type SetActorFullName MyExample or, SetActorFullName "My Example" if the name has a space in it. ================================================================================================== FAQ It doesn't work! Did you choose ONE ESP and place it in your Oblivion\Data directory? Did you place the Meshes and Texture folders in your Data folder? Did you ACTIVATE the plugin? Did you use BOSS, SkyBSA, or something similar, to sort your plugins? Did you refrain from "cleaning" the mod? I did tell you not to, remember? I installed AllaObMyWay or AllaObMyWay-CObl correctly, but I think I found a bug! Uh-oh. Can you describe it so I can try to fix it? What happened, under what conditions, and can you repeat the problem? Hey, this other mod does some or all of the same stuff! It's nice to have variety, isn't it? May I use your models or textures? NO, you may NOT use my models or textures without express permission. May I use your scripts? YES, you certainly may. Scripting for Oblivion (and Skyrim) confuses the snot out of me. Once I finally figure something out, I want to share it and perhaps save others the cost of a case of aspirin. Submitter Allannaa Submitted 09/21/2021 Category Other Requires OBSE
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View File Kats smelt everything 2.0 This is the Lovers lab version of my Kats Smelt everything mod, It's a simple mod that should not conflict with anything that does not edit smeltable items. Almost all generic none pre-enchanted armor, weapons, arrows, clutter, and Dwarven items can be melted down into ingots of the matching material, IE iron sword = iron ingot, etc. Equipped gear can't be smelted down unless they're a weapon in your left hand (engine limitation?). Items do not show up in the smelters' window unless you have the item in question (this includes the vanilla smelt-able Dwarven items) IE you will not see hundreds of new recipes only the ones you can make at the time. This version of the mod also includes bulk ore smelting, simply put you can smelt 2/3/4/5/6/7/8/9 or 10 ingots at once as long as you have the ore needed. So you can smelt 100 ingots in 20 clicks instead of 200! NOTE: Items you enchanted CAN be smelted down. This is because the items you enchant don't have a new item id and the game sees them as normal unenchanted items I have no idea how to fix this . Smelting return chart Below Submitter Katsoro Submitted 09/14/2021 Category Regular Mods Requires Regular Edition Compatible No
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Hello fellow perverts. Yesterday the Kickstarter from Wild Life launched. https://wildlife.adult/links/ I've been a patreon to their project for a while now and wanted to bring their kickstarter to your attention
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View File Deconstructed Items allows you to break down all the useless items in Skyrim that just get in the way. All that extra armor and weapons that enemies drop can now be turned into ingots, leather and such. Wooden bowls can be reduced to wood to make arrows with. SSE Conversion coming soon! UPDATES: Added Glass recipe via Malachite Added Malachite recipe via Orichalcum Ingots Submitter Ankahet Submitted 12/19/2018 Category Other Requires Skyrim Game, Hearthfire DLC Special Edition Compatible No View File
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Lost Magic View File Lost Magic Mod What is Lost Magic? Well, in a sense it is exactly that. But, to be a bit more descriptive, Lost Magic makes Magicka and its' powers a forgotten knowledge in Skyrim. You can still find Spell Tomes, and buy them, however, they will be more rare. But, you can now make your own spell tomes and scrolls. All of the scroll recipes have been re-written to make a bit more sense, and lend a better sense of immersion as they won't be available from anywhere and everywhere. If you see what someone such as Colette, or Belethor, or Farengar, and merchants of those types have for sale, you might find that their inventory is much more limited now. Crafting scrolls and Spell Tomes now requires Magic Pages. You can either find these magic pages, craft them, buy them at times, or salvage spell tomes youve already read and have a copy of, or a scroll you wont use. There are a few different types of these magic pages. Blood, Arcane, Fire, Ice and Lightning. Obviously some of them can expect to be used for making certain things. Pages of Blood will be used for most Restoration spells and some summoning spells depending on the creature. Arcane Pages would be used for spells or scrolls such as Invisibility, or Banish Daedra. Since magic is now a rare thing, spell power has been ramped up slightly for viability as well. Two NPC's have been added to the game, one of which you discover early on in the game, carrying a note that explains some things in a cryptic way and leads you to the next NPC that can serve as a source of buying a few pages now and then. The second NPC has been jailed by a Jarl as she specializes in destruction magic. This NPC will also serve as the epicenter for quests as I design updates and more content for this mod. All of those random books you find, can now also be salvaged into materials used for crafting spell tomes and scrolls. There are also an additional 2 perks available in the enchanting tree which will give you both the ability to salvage, and create scrolls/spell tomes. 3 points are needed to obtain them as Arcane Salvaging has 2 steps to it, while Spell-Smithing has 1. Each of these also increases enchantment power of NEW enchantments by 20% (hence the strengthened spells for items). Requirements: Skyrim + All DLC's ApachiiSkyHair ApachiiSkyHairFemales Shortlist (Description in a Nutshell) Salvageable Scrolls / Spell Tomes 2 Additional Enchanting Perks Added skill related NPC's (Partially to get people started) Adjusted spell tome and scroll drop rate as loot Adjusted spell tome / scroll probability in vendors Adjusted casted spell potency Adjusted Enchantment potency Known Conflicts: Environmental mods that alter the landscape around Helgen ! Does work with Project Rain Forest Submitter Ankahet Submitted 11/17/2019 Category Other Requires Skyrim, Update, Dawnguard, Dragoborn, Hearthfire DLC, ApachiiSkyHair, ApachiiSkyHairFemales Special Edition Compatible No
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Craft-More SSE View File Description: A simple mod that allows crafting of any ingot type (Save for Dwarven, they have increments of 5), and leather/leather strips, in amounts of 5, 10, 20 and 50 at a time. So whether you are a long time player that has collected a bunch of stuff, over time, or just starting and mine everything you see, this mod is for you!. Requirements: Skyrim SE Dawnguard SE DLC Dragonborn DLC Hearthfire DLC Planned Additions: Poisons Potions Scrolls Foods Drinks (Disclaimer: All of the planned items may not be in the same update. Due to time constraints and life.) [Updates / Change-log] Recipes from previous mod "Deconstructed Items" now rolled into this mod. Recipes for armor deconstruction added. [Bug Fixes] Fixed bug where hide bracers would provide infinite amount of leather. Videou Submitter Ankahet Submitted 05/27/2019 Category Other Requires Skyrim SE, Update, Dawnguard SE, Dragoborn SE, Hearthfire SE DLC. Special Edition Compatible Yes
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Craft-More View File Description: A simple mod that allows crafting of any ingot type (Save for Dwarven, they have increments of 5), and leather/leather strips, in amounts of 5, 10, 20 and 50 at a time. So whether you are a long time player that has collected a bunch of stuff, over time, or just starting and mine everything you see, this mod is for you!. Planned Additions: Poisons Potions Scrolls Foods Drinks (Disclaimer: All of the planned items may not be in the same update. Due to time constraints and life.) [Updates / Change-log] Recipes from previous mod "Deconstructed Items" now rolled into this mod. Recipes for armor deconstruction added! [Bug Fixes] Fixed bug where hide bracers would provide infinite amount of leather. SSE Version: (Click Here) Video Version 1.2 Video 2019-11-18 21-38-46.mp4 Submitter Ankahet Submitted 05/27/2019 Category Other Requires Skyrim, Update, Dawnguard, Dragoborn, Hearthfire DLC. Special Edition Compatible
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View File [SDV]FratValley Machines [CP] Frat Valley Machines! Add-On for UndareDeviousCore´s Frat Valley. (UPDATED for Content patcher and SDV 1.4+) About : The professor is one of the frat Valley new npcs. He is doing experiments about clones and mind control, but he needs funds to keep doing his projects. So he is willing to sell you some convenient "machines" to help you in your farming endeavours! At very accesible prices. You can go to his room and find a shop on his desk (right click). The new produce varies from delicious juices to a variety of "milk" products. You can make profit of them.. or just drink them to your own health!. The prices of items and machines, as well as their benefits are balanced to fit in the game´s economy. No overpowered stuff. So if you want to be a "Man-milk-farmer" or just want to "Decorate" your house.. This mod will do wonders for your playthrough!. Machine logic: -Some machines require you to input their designated crop. example: Strawberry dude will need an Strawberry. (So you need to plant strawberry seeds, grow them, harvest them etc.) -While the milking machines will produce "Milk" without an imput. You get the benefit once per day. Requirements : Undare Devious Core and all the requirements for it!. (As this mod is an Addon for that mod.) Content Patcher https://www.nexusmods.com/stardewvalley/mods/1915 ShopTileFramework: https://www.nexusmods.com/stardewvalley/mods/5005 Producer Framework mod: https://www.nexusmods.com/stardewvalley/mods/4970 JsonAssets: https://www.nexusmods.com/stardewvalley/mods/1720 TMX map toolkit https://www.nexusmods.com/stardewvalley/mods/1820 PyTk https://www.nexusmods.com/stardewvalley/mods/1726 Instructions: Unrar/Unzip into your StardewValley/Mods folder. The folder named "[PFM]FratValleyMachines" contains more mods folders inside.. Its ok,, Smapi now reads Subfolders. It should look like this : Warning for phone/mobile users : The full mod was tested on phone, it works. The only thing missing is the Portrait of the Vendor in the shop. This seems to be a desing choice for phones. (so, not a bug). Discord : https://discord.gg/buVCvvV -Huge thanks to Samyu84 ! For : Improvements, art, code and new machines! Submitter undare Submitted 07/07/2020 Category Misc Adult Mods Requires ContentPatcher, ShopTileFramework ,TMX map Toolkit, Pytk, Smapi, JsonAssets, Producer Framework Mod
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Crafting requires more - devious - equipment
Guest posted a topic in Downloads - Skyrim Non Adult Mods
Crafting requires more - devious - equipment View File If you like the player to collect a lot of equipment before crafting is possible, than this mod is for you. Besides this the mod contains some additional features as an extension to my other mod 'player exhibitionist'. This mod is a WIP. I've started scripting on it before christmas, only forgot the year maybe 2017 or 2016. The mod is still not as i wanted it to be, but it does not have real problems, so I decided to publish the state as it is now before again some years will pass by. The MCM is not available when nude. If my other mod 'Player Exhibitionist' is in Load order than the MCM is also disabled when wearing restraints. If your character is currently nude in your game better install the mod when the player is dressed up again. The default settings of these mod could be improved. Besides the increased difficulty for crafting there are some really good bonuses available, ( - Lots of melt down recipes) - For some features I'am still searching for a good bonus system. For the best ingredients bonus you should install : https://www.nexusmods.com/skyrim/mods/26851?tab=description Regarding the devious options: Devious devices can be required to wear instead of regular clothing. when crafting. Anyway where to find or buy devious devices is not part of the mod. Also the possibility to unlock the devious devices is not part of this mod. So be sure to have the proper keys !! Maybe wearing devious device for one station are not suited to use when crafting on another station. The selected devices can be configered using the 2 files 'DeviousFormLists.Txt' and 'DeviousSelection.Txt' in the folder PCE55. But since it is done several months before do not ask me now, how the configurating system works. Some conditions (for smithing, alchemy) works are based on a levelling system with 6 steps (inspired by Novice, Apperentice, Adept, expert, master and legendary) If there is no skill available, then it is based on the player's actual game level. (>= Level 85 means legendary) Some translations still is not included either forgotten or do not know a good description. These texts all starts with $PCE55_ and simply can be added to the translation file (PC55_Equipment_ENGLISH.TXT). Feedback for added text is welcome All of the meshes I've added, are from modders ressources and do not have reasonable world models (just hangs in the air if you drop them). - If you know how to fix it, feel free to do it, because i do not know how to do it and do not have the time to learn it. For the body attire option, there was the same problem for me. You will find clothing in containers with the name starting tr. simply means transparent (invisible) Transparent clothing is required for the levels apperentice or more (Instead of transparent clothing i would prefer skimpy clothes but ...) Books are only available by doing a quest. The Quest for Novice book is really easy, while other book searching quests are more difficult. Licenses can be bought. Consumables can be collected, bought or crafted. Tools can be found somewhere in tamriel. Restricted armor and weapon exchange or buying is similar to the solution from "Sexlab survival", but my version requires Skyrim souls to be installed. Do not intend to change this since skyrim souls is a must have mod! https://www.nexusmods.com/skyrim/mods/83379 Hard requirements are Skyrim legendary version SKSE Papyrus Utils Soft requirements are FUZ RO DOH - for the dialogues Skyrim Souls Devious Devices - if you want to use them When using the devious Devices options for a lot of forms the COBBAPI (an additional dll) is necessary: https://www.nexusmods.com/skyrim/mods/95546 If you've already installed the mod and want to use devious devices then check the reload feature for devious devices on the status page in the MCM then close MCM. I do not know if this mod is compatible with Skyrim Special Edition (Untested). But there is a big chance it is compatibel. - I expected Skyrim SE to run as stabil as Fallout 4, but for me Skyrim SE still produces more CTD's than 'Oldrim'. Removed the perk trouble. PLEASE GET THE UPDATED ESP FROM PAGE 2 OF THE SUPPORT THREAD. UPLOADING NEW VERSION DOES NOT WORK FOR ME HERE. Description how to configure the devious configuration by yourself, follows up in support thread page 2/3 Submitter Adetu Submitted 02/10/2020 Category Armor & Clothing Requires Skyrim Legendary version, SKSE, Papyrusutil Special Edition Compatible -
Version MOAC 0.6.0 Alpha
3,969 downloads
Formally mod named Alan's BBP Armor Pack 2.2 armor Stats & Requiremnts With AOM rebalanced Massive changes Everything changed!! Required now Dragonborn dawnguard Hdthighheel aom heel Sounds Merged TERAArmors.esm BBP_ArmorPack.esp BBP_ArmorPack2.esp Luxury Collection.esp Tera Armor Level List.esp tailoring.esp AS of current 1/10/2018 Change log for 0.60.0 Loom used for clothing and cloth crafting Use the dyelab to make dyes and pigments Use spinwheel to make cloths and linens use Font of Transmutation to convert the Dye's to other dye colors as well as convert the linien's to other colors. MOAC the idea was to take the amors from BBP armor pack and give them stats and recipes that need more than ignots ! this has since evolved to a system of crafting and changes to BBP armor and luxery to a full clothing crafting system I plan to make a system that can be built on and added to by other modders Changes the stats of the armours from Alan's BBP Armor Pack 2.2 from one iron ingot to varying different requirements as seen in the Examples shown in the image's total number of items changed is near or over 100 changes Art Of Magika is required for pigments linens and dye's along with glue they can be crafted in the Whiterun Mages map area to the far right of wall. Many items from bbp pack now have skill requirements Be sure to back up original BBP_ArmorPack1 and BBP_ArmorPack2.esp To my knowledge you will only need to enable in the mod list BBP_ArmorPack.esp not BBP_ArmorPack2.esp. *Both files should be enabled Also some things have been transferred to different crafting stations mostly forge and tanning rack. None are in the grind stone or the smithing table or the smelter (that would be dumb) Some items like the aldruin full armour sets are enchanted to be used as a set while alone works fine. The set works as I believe it is up to 50% + / - 20% of fire resistance. Still to do: Find a way to merge mod Esp into 1 .Esp with out Ck crashing I hope to acquire a Spinning wheeling is animated that is made as a crafting point to create linen's only - Create Sub crafting category's such as:Silver,Elegant,Mystic,Legendary (all smithing perks would be needed)and add some of the armors to small quests Credit to Alan of ARROW&KNEE MOD TEAM for orignal BBP Armor pack Credit to Zonzai and Kalell and UKC for The Art of Magicka -
Version 1.0
214 downloads
Lost Magic Mod What is Lost Magic? Well, in a sense it is exactly that. But, to be a bit more descriptive, Lost Magic makes Magicka and its' powers a forgotten knowledge in Skyrim. You can still find Spell Tomes, and buy them, however, they will be more rare. But, you can now make your own spell tomes and scrolls. All of the scroll recipes have been re-written to make a bit more sense, and lend a better sense of immersion as they won't be available from anywhere and everywhere. If you see what someone such as Colette, or Belethor, or Farengar, and merchants of those types have for sale, you might find that their inventory is much more limited now. Crafting scrolls and Spell Tomes now requires Magic Pages. You can either find these magic pages, craft them, buy them at times, or salvage spell tomes youve already read and have a copy of, or a scroll you wont use. There are a few different types of these magic pages. Blood, Arcane, Fire, Ice and Lightning. Obviously some of them can expect to be used for making certain things. Pages of Blood will be used for most Restoration spells and some summoning spells depending on the creature. Arcane Pages would be used for spells or scrolls such as Invisibility, or Banish Daedra. Since magic is now a rare thing, spell power has been ramped up slightly for viability as well. Two NPC's have been added to the game, one of which you discover early on in the game, carrying a note that explains some things in a cryptic way and leads you to the next NPC that can serve as a source of buying a few pages now and then. The second NPC has been jailed by a Jarl as she specializes in destruction magic. This NPC will also serve as the epicenter for quests as I design updates and more content for this mod. All of those random books you find, can now also be salvaged into materials used for crafting spell tomes and scrolls. There are also an additional 2 perks available in the enchanting tree which will give you both the ability to salvage, and create scrolls/spell tomes. 3 points are needed to obtain them as Arcane Salvaging has 2 steps to it, while Spell-Smithing has 1. Each of these also increases enchantment power of NEW enchantments by 20% (hence the strengthened spells for items). Requirements: Skyrim + All DLC's ApachiiSkyHair ApachiiSkyHairFemales Shortlist (Description in a Nutshell) Salvageable Scrolls / Spell Tomes 2 Additional Enchanting Perks Added skill related NPC's (Partially to get people started) Adjusted spell tome and scroll drop rate as loot Adjusted spell tome / scroll probability in vendors Adjusted casted spell potency Adjusted Enchantment potency Known Conflicts: Environmental mods that alter the landscape around Helgen ! Does work with Project Rain Forest -
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Version 6.2
394 downloads
Several items: v6.2 see changelog. flags. v6.0 see changelog v5.9 see changelog. Bathroom about done. v5.5 see changelog. NEON Wasteland optional version added. v5.1 see changelog. v4.0 Stuff GLOWS now. that's all. Interior versions of lvl 3 vendor stations using a diner counter. Craftable cookstove that looks like either a prewar stove, or rusted blue one. Craftable chemstation that looks like either a clean vault sink or prewar bathroom sink station. Craftable refrigerator that is for storage. Craftable clean unbroken toilet. Craftable BBQ that works. Requires Picket Fences for patio furniture. Oh, I missed this: all of them require Local Leader 2 (well, if you're doing settlements, you probably got that anyway) -
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Version 2.0
14,494 downloads
Zaz Crafting NOTICE I'm not really playing Skyrim any longer. I will keep an eye out for further Zaz Animation Pack updates, and try to keep this updated if I can. That being said, if anyone wants to use any content from this mod (what little there is) or even take over the mod completely, please be my guest. Just keep it free and fun. Thanks. This mod adds crafting recipes for most of the Zaz Animation Pack items, including collars, cuffs, gags, blindfolds, hoods, belts, yokes, armbinder, and punishment weapons. At a blacksmith's forge or anvil, make yourself a Zaz Crafting Book with one roll of paper and one piece of leather. When the book is in your inventory crafting recipes for the Zaz items will appear. Without the book the recipes will not show up, so your menu won't be cluttered. This is just a simple way of getting the items to play with, without having to resort to console commands or having another mod equip them on you. I made up the recipes myself with materials that felt appropriate. MINI CRAFTING GUIDE REQUIREMENTS Zaz Animation Pack and its own requirements. INSTALLATION Use your favourite mod manager, or drop the zaz-craft.esp into your Skyrim Data folder. Load order shouldn't matter. To uninstall, reverse the process. THANKS Bethesda for Skyrim ZaZ and xaz for the Zaz Animation Pack Ashal for LoversLab szok47 for the request that sparked me into action to make the mod My proud warrioress, Audra, who was a good sport in modelling some of the restraints. I'll set her free once she's calmed down a bit... -
Version 1.0.0
2,414 downloads
[Broken] After 1.3 i suggest you dont redownload this mod.. it wont work until the modding tools are updated. (Game Update 1.3 lands on 1st August 2018). Update decription of strange Un-reachable npc in Bugs (Spoiler, not a bug ) To Install : FIRST You Need SDV pre-1.3 (Not the beta or the 1.3) (this will be until mod tools update and i update this mod to that version) Download the modding tools and their RQUIREMENTS. (Don´t download any beta from these files) https://smapi.io/ Smapi (Smapi have a miniguide to enable SteamOverlay/achievements also have his own installer and launcher) https://www.nexusmods.com/stardewvalley/mods/1915 ContentPatcher https://www.nexusmods.com/stardewvalley/mods/1607 CustomNPC https://www.nexusmods.com/stardewvalley/mods/1254?tab=description Custom Furniture (Sorry i miss this one the first time) https://www.nexusmods.com/stardewvalley/mods/991 CustomFarmingRedux https://www.nexusmods.com/stardewvalley/mods/1068 CustomElementHandler https://www.nexusmods.com/stardewvalley/mods/1726 PyTK https://www.nexusmods.com/stardewvalley/mods/1720 JsonAssets https://www.nexusmods.com/stardewvalley/mods/1348 Spacecore THEN Download My file "FratValley" Merge "Mods" with "Mods" folder in your SDV directory replace all. Optional I based Clint animations on my red beard variant. You can download my Content Patcher version OR the "No shirt red beard" version from an author i gave permision. https://www.nexusmods.com/stardewvalley/mods/63 Red Beard+clothes https://www.nexusmods.com/stardewvalley/mods/1188?tab=description Red Beard no-shirt Run game = Profit! Folders added/modified: [CP]DeviousReplacers [JA]FratValleyItems CustomFarmingRedux CustomFurniture CustomNPC And a txt file with most of this info. ---Content Alert! This mod contain sexual animations and tons of gay sex, fantasy erotic themes about humillation, slavery, blackmailing, and more. (Nothing over the top). Of course i dont endorse these in real life. Male and female farmer can play it normally (No pronouns used). And if you dont like this kind of content, just keep searching what you really like in this amazing site! and be respectful about the ones who like this. FRAT VALLEY! Behind Sam´s house there is a new apartment rented to a nerby school boys and one of their professors. Expect new npcs, events, "crafting equipment",new produce, mail rewards and more!. Inside the Apartment : -You can gift them as normal, and at X´s Hearts an Event will happen in some place. (apartment, apartment-rooms, beach, mountain, forest etc...) -MOST of the events last FOREVER (For your amusement), so in the lower left corner, you can hit the "Skip" icon anytime to end the event. -Expect some rewards by your mailbox after watching some events. (in form of golden bars and other valuable items) -New and some Vanilla Npc will joint the fun (with some custom graphics) like Willy and Clint. bachelors like Shane,Sam and Alex. and even one or two scenes with Demetrius!. -You can´t marry the new Npcs. And they wont appear in festivals. :´( -In the Professor house, go to his desk counter, and r-click it... thats "his shop". He will sell you : +Crafting dudes - they will process an especific crop into something else. +Milking dudes - they will produce milk from one day to another. (no materials needed) +Forniture - placeable animated forniture for the floor and walls.. (only work inside the house and Sheds)(Dont know if inside the SlimeHatch and greenhouse would work.. Needs confirmation*) ---Bugs B: In the Realationship Window,,, a Blank "????" space "NPC" with no graphics may appear in the list. S: First of all.. he have a name.. i Called him "Steldrim"! (You should see his name on the sampi window).. He is an extra NPC i made to store extra animations. Animations can take large chunks of space in the vanilla character sheets, so, to lessen the burden i created him to even add more characters or special stuff. The downside is, you will never meet him (MAybe you will in an update, he doesnt need to be just a tool, ;D ) (Also, the green guy is Trevor, he is the Npc i stripped, but will update in a future) B: If you exit to main menu and then return to any saved file.. the outside blue building will dissapear (This is a CustomNPC mod bug) S: Just Quit/close the game and relaunch it, and will work as normal. B: Like 1 in 10000 times, the music overlaps with another, not a big deal. B:Crafting dudes produce items may turn invisible if you update the mod, S: Just trash/sell them and produce new ones. (Jason Assets Bug) B:Eating animations for the new produce items are an "Eating" and not a "Drinking" animation. S:Not a bug, is just a modding tool limitation. B:Forniture cant be placed ouside. S:At least for "Custom furniture" it works that way. And I THINK, vanilla furniture cant be placed outside either (Needs confirmation*) S2: I think there is mod called "Furniture Anywhere".... I havent tested it yet. ---- ----Troubleshoting Smapi Saying you dont have a Manifest for Custom Forniture FratValley. *Solved! i missed the "Custom furniture" link the first time. That mod has the manifest. If some animations dont show or looks glitchy, its because the mod was not installed correctly. *Either, a bad folder placement, or a missing mod tool. If your SDV version is 1.3 or 1.3beta, the mod will likely crash *Either, (if you are on steam) tell SDV to not update automatically Right click on game> preferences Or just copy the whole game folder and froze it in time. If you (for accident) updated your SDV to beta, click in options to not acept the beta... unistall and redownload.. (i hope that works) Its compatible with "Horny bachelors" at this point. But "Horny bacherlors" will break bad in the 1.3 update, because is .xml based and not a "Content patcher" based. ----- ----Help Typos and not-so-natural lines may be all over the place, if you want to help me improve the text quality, send me a pm and we will check what to do. This is quite a big mod, so there may be bugs there, need 2 or 3 things to solve it. +When happened, +While doing what, +And if you can send me the error log, would be a bit better. --- --- Permission NO permission to copy/modify or repost this mod anywhere. I Worked HARD for this. So please, be respectful about it. --- ---Future After the 1.3 update i will check if i can update this mod, and add new things, like the other Npc i stripped (Trevor) the missing Professor events, and other things. 1.3 will break this mod, so check your autoupdate settings if you want to enjoy this experience a bit longer. ---To You Would love to see any screenshots of your newly decorated farm/house/sheds, or even your character on any event. Any comments about the mod will be welcome. I Worked really hard to solve and make a lot of stuff, Animations, concept art, coding and more. Even a single emoticon comment would be amazing!. have fun! -Undare (i uploaded this at 4.30am.. so, i may overlooked something.. i hope not,, i´ll check it often, the important thing is about you enjoying this... Good night!) -
Version 1.0.0
3,948 downloads
Moves all RSE Items from the regular chemistry station to a custom chemistry station you can build in your settlements under the RSE workshop menu. The bench is a modified version of Elianora's Chem Lab from Eli's Crafting Fury 9000. Why did I make it? Because I am cleaning up my regular Chemistry Station, and while the items from RSE do fit in it, the category is too compressed with different types. -
Version 2.0.1
283 downloads
This is the Lovers lab version of my Kats Smelt everything mod, It's a simple mod that should not conflict with anything that does not edit smeltable items. Almost all generic none pre-enchanted armor, weapons, arrows, clutter, and Dwarven items can be melted down into ingots of the matching material, IE iron sword = iron ingot, etc. Equipped gear can't be smelted down unless they're a weapon in your left hand (engine limitation?). Items do not show up in the smelters' window unless you have the item in question (this includes the vanilla smelt-able Dwarven items) IE you will not see hundreds of new recipes only the ones you can make at the time. This version of the mod also includes bulk ore smelting, simply put you can smelt 2/3/4/5/6/7/8/9 or 10 ingots at once as long as you have the ore needed. So you can smelt 100 ingots in 20 clicks instead of 200! NOTE: Items you enchanted CAN be smelted down. This is because the items you enchant don't have a new item id and the game sees them as normal unenchanted items I have no idea how to fix this . Smelting return chart Below -
Version 1.1
8 downloads
Description: A simple mod that allows crafting of any ingot type (Save for Dwarven, they have increments of 5), and leather/leather strips, in amounts of 5, 10, 20 and 50 at a time. So whether you are a long time player that has collected a bunch of stuff, over time, or just starting and mine everything you see, this mod is for you!. Requirements: Skyrim SE Dawnguard SE DLC Dragonborn DLC Hearthfire DLC Planned Additions: Poisons Potions Scrolls Foods Drinks (Disclaimer: All of the planned items may not be in the same update. Due to time constraints and life.) [Updates / Change-log] Recipes from previous mod "Deconstructed Items" now rolled into this mod. Recipes for armor deconstruction added. [Bug Fixes] Fixed bug where hide bracers would provide infinite amount of leather. Videou -
Version 1.3
0 downloads
Description: A simple mod that allows crafting of any ingot type (Save for Dwarven, they have increments of 5), and leather/leather strips, in amounts of 5, 10, 20 and 50 at a time. So whether you are a long time player that has collected a bunch of stuff, over time, or just starting and mine everything you see, this mod is for you!. Planned Additions: Poisons Potions Scrolls Foods Drinks (Disclaimer: All of the planned items may not be in the same update. Due to time constraints and life.) [Updates / Change-log] Recipes from previous mod "Deconstructed Items" now rolled into this mod. Recipes for armor deconstruction added! [Bug Fixes] Fixed bug where hide bracers would provide infinite amount of leather. SSE Version: (Click Here) Video Version 1.2 Video 2019-11-18 21-38-46.mp4 -
Version 1.0.0
2,154 downloads
Frat Valley Machines! Add-On for UndareDeviousCore´s Frat Valley. (UPDATED for Content patcher and SDV 1.4+) About : The professor is one of the frat Valley new npcs. He is doing experiments about clones and mind control, but he needs funds to keep doing his projects. So he is willing to sell you some convenient "machines" to help you in your farming endeavours! At very accesible prices. You can go to his room and find a shop on his desk (right click). The new produce varies from delicious juices to a variety of "milk" products. You can make profit of them.. or just drink them to your own health!. The prices of items and machines, as well as their benefits are balanced to fit in the game´s economy. No overpowered stuff. So if you want to be a "Man-milk-farmer" or just want to "Decorate" your house.. This mod will do wonders for your playthrough!. Machine logic: -Some machines require you to input their designated crop. example: Strawberry dude will need an Strawberry. (So you need to plant strawberry seeds, grow them, harvest them etc.) -While the milking machines will produce "Milk" without an imput. You get the benefit once per day. Requirements : Undare Devious Core and all the requirements for it!. (As this mod is an Addon for that mod.) Content Patcher https://www.nexusmods.com/stardewvalley/mods/1915 ShopTileFramework: https://www.nexusmods.com/stardewvalley/mods/5005 Producer Framework mod: https://www.nexusmods.com/stardewvalley/mods/4970 JsonAssets: https://www.nexusmods.com/stardewvalley/mods/1720 TMX map toolkit https://www.nexusmods.com/stardewvalley/mods/1820 PyTk https://www.nexusmods.com/stardewvalley/mods/1726 Instructions: Unrar/Unzip into your StardewValley/Mods folder. The folder named "[PFM]FratValleyMachines" contains more mods folders inside.. Its ok,, Smapi now reads Subfolders. It should look like this : Warning for phone/mobile users : The full mod was tested on phone, it works. The only thing missing is the Portrait of the Vendor in the shop. This seems to be a desing choice for phones. (so, not a bug). Discord : https://discord.gg/buVCvvV -Huge thanks to Samyu84 ! For : Improvements, art, code and new machines! -
Version 1.1
487 downloads
Description: A simple mod that allows crafting of any ingot type (Save for Dwarven, they have increments of 5), and leather/leather strips, in amounts of 5, 10, 20 and 50 at a time. So whether you are a long time player that has collected a bunch of stuff, over time, or just starting and mine everything you see, this mod is for you!. Requirements: Skyrim SE Dawnguard SE DLC Dragonborn DLC Hearthfire DLC Planned Additions: Poisons Potions Scrolls Foods Drinks (Disclaimer: All of the planned items may not be in the same update. Due to time constraints and life.) [Updates / Change-log] Recipes from previous mod "Deconstructed Items" now rolled into this mod. Recipes for armor deconstruction added. [Bug Fixes] Fixed bug where hide bracers would provide infinite amount of leather. Videou -
Version 1.3
266 downloads
Description: A simple mod that allows crafting of any ingot type (Save for Dwarven, they have increments of 5), and leather/leather strips, in amounts of 5, 10, 20 and 50 at a time. So whether you are a long time player that has collected a bunch of stuff, over time, or just starting and mine everything you see, this mod is for you!. Planned Additions: Poisons Potions Scrolls Foods Drinks (Disclaimer: All of the planned items may not be in the same update. Due to time constraints and life.) [Updates / Change-log] Recipes from previous mod "Deconstructed Items" now rolled into this mod. Recipes for armor deconstruction added! [Bug Fixes] Fixed bug where hide bracers would provide infinite amount of leather. SSE Version: (Click Here) Video Version 1.2 Video 2019-11-18 21-38-46.mp4