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About This File

Simple (almost) lore friendly devices for Devious Devices.

 

This mod has two implicit dependencies:

 

Contains:

  • black cloth blindfold
  • red cloth blindfold
  • iron collar
  • leather collar with chains
  • black leather collar
  • white leather collar
  • simple leather collar
  • strangulation collar
  • rope collar
  • iron handcuffs
  • iron legcuffs
  • rope handcuffs
  • rope legcuffs
  • rope collar
  • simple yoke
  • a gag that can be plugged
  • a version of HRs painful slave heels with a heels progression system.
  • leather collar with cow bell (Thank you @Predator-RJ) - your enemies will love this collar!
  • Broom plug (Thank you @pchs)
  • Carrot plug (Thank you @pchs)
  • Lantern plug (Thank you @pchs)
  • Torch plug (Thank you @pchs)

 

Some are proxy objects of the base DD items with additional device effects.

 

Special functions:

  • Heels progression : At the beginning you will stumble a lot, over the time you get used to the heels.
  • The strangulation collar is currently not deadly, but it has some drastic effects. After removing this collar, strangulation marks remain on the victim's neck for about 10 hours. In future versions, it becomes deadly if it is worn too long.

 

This is a side product of Maria Eden migration die Devious Devices and will be filled over the time when I need toys for Maria Eden that would fit for other modders as well.

 

Attention: Beginning with 1.0.6 this mod is no longer compatible with the Toys and Love framework.

 

High Heels progression function

This package contains an Enchantment for High Heels that makes wearing the heels more immersive. The Editor ID of the enchantment is LFT_HighHeelEnch, I think you can use SkyPatcher or similar tools to patch High Heels. Or you can use Maria Edens Outfit Manager and categorize the armor as High Heels.

 

The progression details:

 

There are 5 levels of progression

  1. novice - you are stumbling very often, especially if you move fast or jump

  2. competence - less stumbling

  3. expert - even less

  4. master - lesser than less

  5. goddess - almost zero limitations

 

You are progressing by walking around with heels. The higher the heels are, the faster you are progressing.


The high of heels is calculated based on their NIOverride height offsets.

There are 4 heels categories:

  1. fake heels - height up to 2 - you won't progress at all while wearing such heels, no limitations, no stumbling
  2. light heels - up to 5 - slow progressing, light speed limitation based on your level, you stumble sometimes.
  3. average heels - up to 10 - normal progressing, higher speed limitations based on your level. But you never reach 100% speed with such heels.
  4. extreme heels - higher than 10 - you progress fast, but at the beginning you have high speed limitations and you stumble often.

 

Stumbling:

If you walk fast or jump, you might stumble. Stumbling is a random value and occurs more often when your level is low or the heels are extreme. There is a cooldown time to prevent that you are stumbling all the time. This cooldown time is also depending on heel high and progression level.

 

Sneaking:

Your sneaking performance is also affected. Only with fake heels, you can sneak without limits.

 

Configuration:

Some values can be configured in Data\SKSE\Plugins\StorageUtilData\LoreFriendlyToys.json

{
	"int" : 
	{
      "heels_stepslevel1": 100,
      "heels_stepslevel2": 200,
      "heels_stepslevel3": 500,
      "heels_stepslevel3": 800,
      "heels_speed_slow": 60,
      "heels_speed_average": 30,
      "heels_minimum_steps_before_stumble": 20,
      "heels_sneak_damage": 50,
      "heels_stumble_health_damage": 5
    }
}

 

  • stepslevel are the base amount of steps you have to walk until you progress. These increases based on the heel high - the lower the heel, the longer you need to progress.
  • speed_slow is the amount of milliseconds between two steps - the higher you set this value, the slower you have to walk to avoid stumbling
  • speed_average is same as above and considered as normal walk, sometimes you stumble
  • minimum_steps_before_stumble is the amount of steps you always can walk before you might stumble again, it is doubled for light heels
  • sneak damage is a damage % value for non-fake heels
  • health damage defines how much your health being hit when you stumble - damage is only applied when your hands are bound - you can't protect yourself with bound hands

 

I used this progression system for more than 2 years now and optimized the values to get the most immersive results. Now with the influence of heel height the system becomes pretty funny (for my taste).


You can change the settings during game play - you simply have to re-equip the heels to activate changed values.

 

For Modders

 

My focus is to add devices I need for my Maria Eden Scenes, but I think some additions are useful for other modders as well. In Maria Eden all NPCs are reacting on armor. In order to make the reaction immersive, the modder needs to know as much as possible about the device characteristics.

 

New keywords:

  • LFT_Property_Humiliating - the device is not just a restraint, wearing it is humiliating
  • LFT_Property_HumiliatingPlug - the plug is humiliating (eg. the new carrot plug)
  • LFT_Property_HumiliatingNipples - the nipple device is humiliating
  • LFT_Property_HumiliatingShoes - the shoes are humiliating
  • LFT_Property_HumiliatingGag - the gag is humiliating
  • LFT_Property_TimedDeadly - the device will kill the wearer after a certain amount of time
  • LFT_Appearance_PonyGear - this device is part of a pony outfit

 

New device enchantments:

  • LFT_ChainSoundEnch - your hear chaining sounds while walking
  • LFT_StrangulationEnch - strangulates the wearer, leave SlaveTats based strangulation marks
  • LFT_PainHeelEnch - every step is painful, lots of restrictions - high heels on steroids
  • LFT_HighHeelEnch - the player needs to learn how to walk with such heels
  • LFT_CowBellSoundEnch - you hear a cowbell while moving

 

New Animation:

  • LFT_StumbleAnimation - the actor stumbles (used in LFT_HighHeelEnch and in LFT_PainHeelEnch)

 

New Faction:

  • ToysFaction_HeelsProgression - 0 up to 4, how familiar the actor is when walking in heels


New Armor script for rendered devices - LoreFriendly_ToyObject

it allows assigning a lot of different effects without the need for an Enchantment like:

  • faction
  • sound effect on different stages
  • spells
  • setting actor values
  • damaging actor values
  • messages
  • SlaveTats after unequip

 

New Footstep Sound effects (can be used with https://www.nexusmods.com/skyrimspecialedition/mods/77815):

  • LFT_ChainFootstepSet
  • LFT_SqueakingFootstepSet
  • LFT_CowBellFootstepSet

Edited by zaira


What's New in Version 1.1.0

Released

All item sound effects are changed from Enchantment to Footstep, so items worn by NPCs also emitting sounds now.

 



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