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Adult Mods

These Skyrim: Special Edition mods are of an adult nature.

1965 files

  1. Dynamic Body Hair Overlays

    Additional Screenshots
    (due to the (i think) well known issue with getting file screenshots in the desired order):
    Before & After example MCM Settings Player - Body Overlay Settings Player - Enabled Body Overlay Settings Import/Export Settings  
    Table of Contents 
    Requirements Optional Files Recommended Features Planned Features Video Demonstration Mod Setup Frequently Asked Questions (FAQ) and Common Issues Translation Authors Mods used in Screenshots/Videos Credits & Supporters
    Requirements
    JContainers RaceMenu SkyUI (for Mod Configuration Menu) Backported Extended ESL Support (Optional) (Only if your Skyrim version is older than 1.6.1130) Open Animation Replacer (Optional) (If you want your custom animation(s) to play while shaving). The mod doesn't come with any animations at the moment. You'll need to add your own. See optional files below.  
    Main File
    It's the one called "Dynamic Body Hair Overlays.rar"

    Optional Files
    Dynamic Body Hair Overlays - X Seconds Shaving Sound: Different lengths for the shaving sound. The one in the main file is 5 seconds long. I've provided versions for 10, 15, 20, 25, 30, 35, and 37 (original file length) seconds. Dynamic Body Hair Overlays - Your Custom Shaving Sound Use this to add your own custom sound so that it doesn't get overwritten in future updates. You just need to overwrite the "shaving.wav" file. The name cannot change at the moment. Dynamic Body Hair Overlays - Your Custom Shaving Animations For Open Animation Replacer. Use this to add your own animation that will play when shaving (male or female). Your "hkx" file needs to go in the "_variants_mt_idle" folder in the "male" & "female" folders. You can name your hkx files anything you want. You can also add as many animations as you want and they will play randomly.
    Recommended
    Nordic Warmaiden Body Hair (armpit, back, belly, & pubic/butt hair) Pubes Forever SSE (pubic hair)
    Features
    Growing Hair - Your body hair overlays will increase in opacity based on the settings. Shaveable Hair - Press the key in the settings and your body hair overlays will have their opacities decreased based on the settings.
    Planned Features
    (Planned) Shaving animation(s) - However I don't know how to make animations yet (something I want to learn how to do), so unless there are any out there I'm unaware of, or if someone else can make any, they might not be added for a while. I was thinking of an animation where the character uses the "scissors" from https://elderscrolls.fandom.com/wiki/Embalming_Tool#Trivia (Planned) Shaving happens instantly (noticeable only if Fade to Black is disabled). I plan to improve this in the future. (Planned) Face, hand, feet body overlay support. This means beards could be supported in the future assuming they are added as racemenu overlays. I'm not aware if such overlays exist at the moment. (Planned) NPC/Follower support (Maybe) Ability to change from one overlay to another after the opacity has reached a certain value. At the moment we're just increasing/decreasing each overlay. (Maybe) Related to the above, being able to fine tune what is shaved when shaving. Currently, when shaving, it'll decrease all of the enabled opacities to their minimum opacity in the settings. Please submit your own ideas and I will consider them!

    Video Demonstration

     


    Mod Setup

    1/ Add Body Overlays in RaceMenu (If you already have the body overlays you want to use you can skip this part and go to 2/)
    Add some body overlays to your character in RaceMenu (tip: type the tilde (~) key to access the Console, then type showracemenu, then go to the "Body Paint" tab and add some overlays. Once done, save your character). If the Body Paint tab is empty, or to change the amount of paints/overlays you can use, you'll need to edit the "skee64.ini" file provided by RaceMenu. I recommend making a copy of this file, and adding it to a new empty mod in your load order (ensuring it loads after RaceMenu), and then making your changes to that file. In the "skee64.ini" file, find these lines: [Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]"; Determines how many body overlays there should be  
    The default should be 6. To change the number of allowed overlays, change "iNumOverlays" to something else, e.g. iNumOverlays=10 or iNumOverlays=20 2/ Go to Mod Configuration Menu (MCM) -> Dynamic Body Hair Overlays

    3/ Click the "Player - Body Overlays" page and make sure your overlays appear. If they don't, double check they were added in RaceMenu. If it still doesn't show, please open a bug report.
    You can ignore the greyed out overlays that say "default.dds". Those arejust overlays in RaceMenu that haven't been customized. Click the empty box next to the overlay names to enable them. You can alsomanually change their current opacities on the right side of the page.
    4/ Go to the "Player - Enabled Body Overlays". Here you will be able to tweak enabled body overlays further. You can set the minimum & maximum amount that the overlays can increase in opacity during each update, as well as the minimum and maximum opacity.

    5/ Go to the "Settings" page and change them to your liking. When you're finished be sure to enable the mod!

    6/ Once you're happy with the settings, I recommend going to the "Import/Export" page, and exporting your settings. Your exported settings can be found at "Documents\My Games\Skyrim Special Edition\JCUser\Dynamic Body Hair Overlays\settings.json". I recommend manually backing up this file as well.

    7/ If you ever add or remove any overlays in RaceMenu, please make sure you go into the "Player - Body Overlays" & "Player - Enabled Body Overlays" mod pages to make sure everything looks correct.

    8/ If you change sex or preset, see 7/

    9/ Enjoy!

    Frequently Asked Questions (FAQ) and Common Issues

    Please see Frequently Asked Questions (FAQ) and Common Issues

    Translation Authors
    Translation files can be found in the mod's folder at "Interface\Translations" I think I've added all the languages that are supported by the game, so please let me know if one is missing. If you're a translator, feel free to translate the mod, and you caneven upload your translation as your own mod (requiring this mod). I'll include the translation in a future update, credit you, and link to your mod. Your mod's translation will take priority.  
    Mod's used in the Screenshots/Videos

    See the bottom of my Beach Body - Skin Tanning and Paling and Overlay Fading & OStim Standalone - Dynamic Spanking Overlays mods for details.

    Mods used for the Orc in the first few screenshots:
    UBE 2.0 -- Ultimate Body Enhancer 2.0 Yuriko - UBE RaceMenu Preset Perfectly Peach - UBE Bodyslide Preset - Thicc Hourglass Nordic Warmaiden Body Hair - UBE (UBE Discord) Zhizhen Female Skin - UBE Hexed Poses (main screenshot and before & after screenshots) Please let me know if I missed anything or if you'd like to know what something is.
    Credits
    Skyrim Script Extender (SKSE64) RaceMenu SkyUI JContainers Nordic Warmaiden Body Hair - I use this one a lot Creation Kit Platform Extended for Skyrim SSEEdit Scissors Sound
    Supporters

    Thank you to all my supporters!

    Gold Members
    JR2992

    1308 downloads

    Updated

  2. OdenPose Part2 for Poser Hotkey Plus

    OdenPose Part2 for Poser Hotkey Plus
     
    Vintage static creature poses for screenshots made by おでん大明神.
    This pack contains poses that were not included in FNIS EIS – Oden v1.1. (LE version by Pandaman)
    There are three OdenPose animation sets, updated for use with Poser Hotkeys and compatible with AE/SE.
     
    Included pose packs: (The original pack is not required.)
    Oden Seer and Lurker
    Oden Dog
    Oden Cave Troll
     
    Includes 54 static poses total, with matching animation objects and Poser Hotkeys JSON data.
     
    All credits and thanks go to:
    おでん大明神さん - creator of the poses (http://da-moment.ldblog.jp/)

    539 downloads

    Updated

  3. Wartime Tweaks by Monoman1 Ostim patch

    I'm still testing its functions out. Some oversights may have slipped through the cracks.
     
    Requirements
    tweak by Monoman1
    OStim Standalone and optionals in step 2b
    OSL Aroused or equivalent
    OCum Ascended

    239 downloads

    Updated

  4. Follow Me SE

    This is an update and expansion of this mod from Skyrim LE.  It provides some Illusion magic spells that are useful for managing NPC package AI (for NSFW scenes or other purposes). 
     
    You can have up to 9 followers and 128 bound NPCs using this mod.  
     
    Follow Me - Makes any NPC your temporary follower.  It is not intended to replace full follower frameworks.  Just sets the NPC as your teammate and adds a basic follower behavior package to get them from place A to place B.  Do not use this during quest scenes involving the NPC (obviously).
     
    Dismiss - The follower goes back to whatever they were doing before.
     
    Open Inventory - Show all items, including unequipped armor and weapons.
     
    Undress - Remove equipped armor and clothes.  This is not permanent.  Most NPCs will restore their base outfit in a couple of in-game days.
     
    The following spells are based in concept on this mod, but the code was completely rewritten to simplify it and make it scalable, eliminating tens of thousands of lines of code.  The scripts in this mod are very lean.  It also now works on any furniture, not just ZaZ furniture.  So, you can use it to set up all kinds of role-playing scenes, including SFW scenes.
     
    Bind - Cast on an NPC, and then cast on any furniture to cause the NPC to move to that furniture and begin using it indefinitely. (NPC must have a properly navmeshed path to get there, or they will just stand still.)
     
    Unbind - Releases the NPC, and they go back to whatever they were doing before
     
    Unbind All - Unbinds all bound actors
     
    Align - Cast on bound NPC to make them re-enter the furniture (causing them to re-align).
     
    Align All - Realigns all bound actors
     
    The following spell was added in 1.0.2:
     
    Make Essential - The target becomes unkillable.
     
     
     

    2020 downloads

    Updated

  5. OStim Anime Hearts

    I made this little mod because I wanted OStim scenes to have a more exaggerated anime-style reaction instead of relying only on facial expressions.
    OStim Anime Hearts adds large glossy pink hearts around female NPCs during OStim animations. The hearts slowly float upward and remain visible for a while before fading, giving the scene a cute, over-the-top anime feeling without turning them into permanent effects.
    The mod does not activate just because an OStim scene has started. It waits until the characters leave the initial standing/rest state and enter an actual animation. The effect stays active while switching between animations and is removed when the scene returns to the initial idle state or when the OStim thread ends.
    The player is never affected, and male NPCs are ignored. The effect is intended specifically as a visual reaction for female NPC participants.
    Features: 
    Large glossy 2D anime hearts Slow floating movement instead of fast particle effects Long enough lifetime to remain clearly visible Hearts spawn away from the body to reduce clipping through the NPC Female NPCs only Player is always excluded Activates only during actual OStim animations Continues smoothly when changing animations Automatically cleans itself up when the scene returns to rest or ends  
     
    Permissions / Mod Usage
    You are free to use or modify parts of this mod in your own projects.
    Please credit me as the original author  if you use its assets, code, ESP setup, modified fire effect, or other work from this mod.
    You may:
    Use it as a requirement or integrate it into another mod Modify the NIFs, effects, scripts or code Create patches, addons or compatibility versions Please do not simply reupload the complete mod unchanged and claim it as your own.
    Credit is required when using my work.

    182 downloads

    Submitted

  6. Emotional Tears with SlaveTats fix

    EMOTIONAL TEARS + SLAVETATS — NEXUS LOCAL BUILDER 
     
    DISTRIBUTION MODEL
    No original Emotional Tears assets are included in this archive.
    The download does NOT contain the original Emotional Tears ESP files, tear DDS
    textures, original PEX files, or original PSC sources.
    The Builder reads the user's own installed Emotional Tears Effect SE files and
    creates the modified replacement locally on that computer. Source/download ZIP
    archives found inside the original mod folder are deliberately ignored and are
    never copied into the generated replacement.
     
     
    TEAR STYLES
    Styles 1-2 are generated from the original DDS files on the user's computer.
    This Realistic Water Tears edition deliberately keeps the original thin,
    continuous water streams because they look more like actual liquid than the
    heavier smeared variants. A subtle custom ET_TearsFlat_n.dds normal map adds a
    small wet-look highlight and eye-corner pooling without making the tears look
    plastic.
    Styles 3-4 are also generated locally as Black Tears. Texconv uses channel
    swizzle 000a, which sets RGB to black while keeping alpha, so Black Tears are
    physically black DDS files rather than depending only on an overlay tint.
     
     
    RUNTIME CONFIGURATION
    After building, edit:
      SKSE\Plugins\StorageUtilData\EmotionalTearsSlaveTats\Runtime.json
    Example:
    {
      "config_version": 327,
      "tear_style": 2,
      "expression_preset": 3,
      "expression_intensity": 10
    }
     
    expression_preset:
    1 = None
    2 = Sadness
    3 = Despair
    4 = Fear
    5 = Anger
    expression_intensity:
    0 through 10
    After changing Runtime.json, turn crying OFF and ON again. No script compile is
    needed for runtime configuration changes.
     
    BUILD OUTPUT
    The initial Nexus download is a Builder/patch package. After INSTALL_PATCH.bat
    succeeds, this same MO2 mod folder contains the locally generated complete
    replacement: rebuilt ESP files, generated six-style textures, required PEX
    runtime scripts and the runtime JSON configuration.
    If the original Emotional Tears files do not match the version supported by the
    binary PEX deltas, the Builder stops without installing partial output and the
    reason remains visible in BUILD_RUN.log.

    TEXCONV AUTO-DETECTION
    The installer first searches for an existing texconv.exe. If found, it uses it
    and continues without any installation question. The WinGet prompt is shown
    only when Texconv cannot be located automatically.
     
    ----------------------
    Permissions & Usage Guidelines
    You are welcome to use, adapt, or build upon the custom code, scripts, ESP architecture, and original work created for this version, provided you adhere to the following conditions:
    Allowed Uses:
    Integration & Dependencies: You may use this mod as a requirement or integrate its framework into your own mod releases.
    Modifications: You are free to modify the NIFs, visual effects, scripts, source code, and configuration setups.
    Patches & Addons: You may create, upload, and distribute patches, compatibility fixes, or addon modules.
    Conditions & Restrictions:
    Credit Required: Please give clear credit to me for the custom code, local builder framework, and modifications introduced in this release, as well as to deleted74737258 for the original mod.
    No Re-uploads: Do not re-upload this mod in its entirety without making meaningful changes or additions.
    Upstream Permissions: Always check and respect the permission guidelines of the original author (deleted74737258) for any underlying assets.
    Credits & Acknowledgments
    deleted74737258 – Original author of Emotional Tears Effect SE.
    Microsoft / DirectXTex – For texconv.exe (used in local runtime DDS conversions).
    SKSE & StorageUtil Teams – For the script and data management frameworks.
     

    384 downloads

    Submitted

  7. TaraUltimateFurniturePack v1.20 + V3 SSE

    SSE conversion of TaraUltimateFurniturePack, at version 1.3.
    Built from the v1.20 base plus the V3 Patch, which together make up version 1.3 as published on the original mod page. The original has never been ported to Special Edition — its animations and meshes were all still in Legendary Edition format, which on SSE means T-poses and broken furniture.
    Over 200 furnitures, cages, gibbets, gallows, racks and animated objects. The playable showcase area sits around Riverwood, at the Lost Secret Castle, reachable by fast travel.
    What was converted
    1179 animations from 32-bit Havok (hk_2010, 4-byte pointers) to 64-bit — every single one, verified individually 735 meshes from BS header 83 (LE) to 100 (SSE) V3 Patch merged in, with the path correction described below V3 Patch path fix — packaging error in the original patch, not in this conversion
    To be clear about what was changed and why: this is a fault in the V3 Patch archive as distributed on the original mod page. You can verify it yourself by opening the untouched patch — nothing here was invented.
    The patch places its 19 updated meshes at:
    meshes\t.ara - barrels\ meshes\t.ara - cages\   The ESM, however, references them one level deeper:
    meshes\Tara-UltimateFurniturePack\t.ara - barrels\ meshes\Tara-UltimateFurniturePack\t.ara - cages\   I counted every reference in both the v1.20 and the V3 ESM: 53 cage paths and 4 barrel paths, all of them using the longer form. Not a single one uses the short path the patch installs to.
    The consequence is silent. Install the patch as shipped and its 19 updated meshes land in a folder nothing ever looks at, while the game keeps rendering the old ones. No error, no warning — the patch simply does nothing for those meshes.
    The same applies to the patch's fnis und behavior (keine neuen animationen dazugekommen) folder, which is not a valid game path at all. Its two files belong in:
    FNIS_TaraFurniturePack_Behavior.hkx → meshes\actors\character\behaviors\ FNIS_TaraFurniturePack_List.txt → meshes\actors\character\animations\TaraFurniturePack\   Both have been corrected in this package. No other file was relocated — everything else sits exactly where t.ara put it.
    Requirements
    Skyrim Special Edition A behaviour generator — Pandora, Nemesis or FNIS. Run it after installing, or everything will T-pose. Zaz Extension Pack by zaira, if you want the alternative animations. Some furnitures are multi-animation and show a different pose on repeat use; ZEP is what makes those visible. Notes
    These are FNIS furniture animations, not SLAL. They do not consume SexLab animation slots. Three FNIS lists ship with the pack. Only FNIS_TaraFurniturePack_List.txt (746 entries) is read. _ListVINZENCA and _Listx are alternates the author named so they stay inactive. _Listx holds 1393 entries — rename it and re-run your behaviour generator if you want the extended set. The Lost Secret Castle interior is not navmeshed. It is a showcase for the player; NPCs will not path there. This is the author's own design decision and is unchanged here. Modders: t.ara asks that you only use furnitures listed in the Creation Kit. Unlisted nifs are work in progress and may cause CTDs. The ESM is still form version 43, unchanged from the original. No issues in testing, but it has not been re-saved in the Creation Kit. Credits
    t.ara — the entire mod and the V3 Patch. Every mesh, every animation, every piece of furniture is his work.
    Original: https://www.loverslab.com/files/file/4164-taraultimatefurniturepack-20170727/ zaira — Zaz Extension Pack, which the alternative animations rely on. XTH SSE — SSE conversion and patch integration. I did not create this mod and claim no ownership of it. If t.ara wants this taken down, say the word.

    1353 downloads

    Updated

  8. GIFT: Game Interface For Toys (Skyrim LE + SE + AE + VR | Fallout 4)

    Summary
     
    This mod (GIFT) provides a gateway between supported games and various toys / devices that you might own IRL. Various events in-game trigger responses such as vibrations / shocks, or manipulating the user's lock on Chaster (if enabled).
     
    This mod is very light-weight, and will not lag your game at all. This mod runs in the background and reads the Papyrus log that the game writes, and reacts to it.
     
     
    Currently Supported Games
    Skyrim (LE + SE + AE + VR). SexLab Devious Devices Toys & Love Sexlab Defeat Naked Defeat Fallout 4 AAF AAF Violate Devious Devices Boston Devious Helper Mount and Blade: BannerLord Captive Events TBCaptivity BC Captor  
     
    Supported Toys
    Lovense Kizuna Buttplug.io (Many different toy types) Chaster (Chastity Integration) DG-Lab Coyote (E-Stim)  
     
     
    Overview
    Hey Folks! Decided to play a bit of Skyrim for the first time in years. Naturally, I wanted to include some of my new purchases in this gameplay. I've written a script to allow for Sex Toys (like Lovense) to react to events that happen in Skyrim. Currently the script responds to Devious Device vibration events, and SexLab scenes, as well as various world events (Such as being hit in combat). Open to more ideas for things to trigger them. This should work with any of Lovense's toys, though some may require additional scripting to fully take advantage of their features. This approach can also be expanded for other toys, assuming they expose a friendly API.
     
    The mod plays different patterns in response to different events; For example, being hit with an arrow feels different than being hit by an axe. Anal feels different than Oral, etc.
     
    As opposed to earlier versions, the current version of this mod does not require you to install Python, or any dependencies. Just download the mod, and run the executable. 
     
    This script does not currently directly with the Skyrim process at all. This script runs in the background parsing the Papyrus log that Skyrim generates, and reacts to patterns that occur within the log. No script load, no chance of crashes. I have recently added a small plugin to the mod which watches for in-game events, and writes entries to the log. Extremely light-weight, low load.
     
    This script also supports Chaster! The current implementation requires a developer token (You can apply for this on Chaster). If others use this feature, I'll eventually add oauth support. This script can:
    * Add time to a lock.
    * Assign a task to the user of the lock (Task Extension)
    * Roll the dice (Dice Extension)
    * Spin the wheel of fortune (Wheel of fortune extension).
     
     
     
    Features
    Watches the log looking for in-game events such as DD vibrations and SexLab scenes. On finding either, sends a command to the toy to start a vibration. For SexLab scenes, stops the vibration when the scene is over. Varies the strength and pattern of the vibration depending on the source of the event.
    If using Chaster, spins the wheel when your character is knocked down via Defeat. When the whole party is defeated, adds a configurable amount of time to your lock. If using e-stim, applies a mild shock when hit, scaling in intensity as more damage is taken.
     
    Also watches the log for stack dumps, and immersively notifies you when these occur. These happen very rarely in my setup, but I always reload if they do.
     
     
     
    Future Plans
    Hmmm. More better?  
     
     
    Credits
    Sirah - Buttplug.io and Kizuna implementations, and general contributions!
    Polite_Paddemelon - DG-Lab support!
    Zoollcar - XBox Controller and Winsound support!
    SprintElek - XToys Webhook Implementation!

    8158 downloads

    Updated

  9. ZazExtensionPack v1.08 SSE (FIXED)

    SSE conversion of Zaz Extension Pack v1.08.
    Original LE Thread: https://www.loverslab.com/files/file/3398-zazextensionpack/
    The original has never been ported to Special Edition — its animations and meshes were all still in Legendary Edition format, which on SSE means T-poses and broken objects. This package fixes that.
    What was converted
    86 animations to 64-bit Havok — every one verified individually 72 meshes from BS header 83 (LE) to 100 (SSE) Two repairs beyond the format conversion
    Seven animations were not binaries at all. KneelingCane_High.hkx and six others shipped as Havok XML tagfiles with a .hkx extension. The engine cannot load those — they have been broken since 2017, in the LE version too. They were converted along with the rest and now contain real hkaSplineCompressedAnimation data.
    Two normal maps were 0-byte files. BedWood01_n.dds and nobleBedWood01_n.dds were empty in the original, so the two wooden beds rendered with no normal map at all. Replaced with neutral tangent-space normal maps at the matching 430×176 resolution.
    Neither of these is a porting artifact. Both were faults in the original package that a plain format conversion would have carried straight over.
    Requirements
    Skyrim Special Edition SexLab SE — Sex Animation Framework v1.66c (SexLab.esm) Devious Devices SE (The 5.2 Version) OR Devious Devices NG — doesn't matter which, as long as you have Devious Devices - Assets.esm ZAZ Animation Packs for SE (ZaZAnimationPack.esm) Heretical Resources (11-03-2017), v1.51 (Heretical Resources.esm) A behaviour generator — Pandora, Nemesis or FNIS. Run it after installing, or everything will T-pose. (I Recommend Pandora) Notes
    73 animation entries plus an Alternate Animation set (AAprefix zbx) covering movement, sneak and sprint states. The FNIS list cross-references five animations from ZaZ Animation Pack itself (ZazFurnitureExit, ZaZAPFXCII02B, ZazAPCAO001, ZazAPCAO003, ZazAPCAO016). All resolve against a standard ZAP install — verified. The ESM is still form version 43, unchanged from the original. No issues in testing, but it has not been re-saved in the Creation Kit. Do not use the forZap7AndTUFP variant of ZEP with this. That build ships no meshes or animations and requires TaraUltimateFurniturePack.esm as a master. This conversion is based on the full version. Credits
    zaira — Zaz Extension Pack. The artists credited in the plugin itself: d jans, darkevilhum, nosdregamon, t.ara, theFirstHeretic, Tepi, DarkAngel1265. XTH SSE — SSE conversion and repairs. I did not create this mod and claim no ownership of it. If zaira wants this taken down, say the word.

    1187 downloads

    Updated

  10. DDF NSFW Dialogue Pack - Vol.1 for OStim Standalone

    This is a NSFW Dialogue Pack for DDF framework. This mod adds NSFW dialogues during Ostim scenes through DDF.
    Video Demonstration Features 1. NSFW Dialogues during sex scenes. 2. Contextual dialogues based on animation actions.   3. Spouse and Follower dialogues   4. Ocum and Oinflation Addon dialogues.   

    Installation instructions
    1. Install Ostim Standalone and It's requirements!
    2. Install Latest version of Dynamic Dialogue Framework
    3. DDF NSFW Dialogue Pack - Vol.1 (This Mod)
    4. Play the game! Check or Load pack from DDF SKSE menu if needed.

    Load Order
    Mandatory : Default Player and NPC DIalogues
    1.  DDF NSFW Pack Vol.1 Dialogues

    Addons : Common NPC Voices
    2. DDF NSFW Pack Vol.1 Female Vanilla NPC Voices
    3. DDF NSFW Pack Vol.1 Male Vanilla NPC Voices
    [Male Vanilla voice is over 400mb. I could not upload it in LL. Download from GDrive or from Nexusmods.]

    Optional: Player Voice
    DDF NSFW Pack Vol.1 Female Player FemaleSultry
    OR
    DDF NSFW Pack Vol.1 Male Player Voice MaleNord

    Requirements
    1. Working Ostim Standalone
    2. Dynamic Dialogue Framework for Ostim
    3. Optional: Stage Flow for OStim Standalone
     
    Compatibility  It is compatible with all the DDF dialogue pack. The dialogues from different Packs will be selected randomly based on conditions.
    If any dialogues feel out of place please report it in the Discord Server or comment with the dialogue line and when it triggered. You can use Ostim Navigator for Animation information. 

    Join the discord server for support related to Dynamic Dialogue Framework (DDF)
    https://discord.gg/jP3wxaNnDh 
    Endorse if you liked it!

    Credits
    cashboxs
    And everyone else in the Skyrim Modding Community

    1626 downloads

    Updated

  11. Fill Her Up Baka edition Ostim Patch

    I do not use the original mod or this patch. What you see is what you get.
    Don't bother the original mod's creator over the use of this patch.
     
    Requirements:
    Original Mod
    OStim Standalone. Install even the optional dependencies in step 2b.
    OCum Ascended
    OSL Aroused or equivalent.
     
    Notes:
    With this patch the mod will not work with Sexlab. You do not need Sexlab. Stop asking.
    Various moans may not sound correctly.
    Patch relies on your installed ostim animation pack json files having the following actions "vaginalsex", "analsex", "blowjob", "deepthroat"; and those actions being given the proper actor indices for the actor and target parameters.
    It shouldn't be of concern for most animation packs available.
     
    patch 0.17 and after is for 2.11 beta version of the mod

    3085 downloads

    Updated

  12. FunnyBizness/Shashankie SLAL Pack SSE

    FunnyBizness's Animation Pack v25.1 – SLAL Pack by Shashankie v12.0 (SEE Conversion)
    Reupload / Credits Notice
    The original LE version of this pack was published by Shashankie back in 2017 (link below), based on animations created by FunnyBizness. That thread has been inactive for years with no further updates, so I converted the pack myself for Skyrim Special Edition and put together this updated installation guide, since parts of the original instructions (FNIS-only setup) were outdated for how most people set up their load order today.
    All animation credit belongs entirely to the original creator, FunnyBizness. I did not create any of the animations myself — this is purely an SE port with an updated install process. If either FunnyBizness or Shashankie wants this reupload taken down or wants to take over maintaining it, just reach out to me and I'll sort it out immediately.
    Original LE thread for recources: https://www.loverslab.com/files/file/2082-funnybizness-animation-resources/
    Original LE thread for reference: https://www.loverslab.com/files/file/2702-funnybizness-v25-slal-pack-by-shashankie/
    Not included
    Hang animations were left out, as they were already known to be buggy in the original release.
    Requirements
    Before installing this pack, make sure the following are already set up:
    SexLab Framework SexLab Animation Loader Strongly recommended:
    SexLab Tools

    1795 downloads

    Submitted

  13. Slave Exchange

    Description:
    Follower Slavery Mod (FSM) is a great mod, but it's frustrating that players can't use nonviolent means to save their friends without money. This mod aims to provide players with a nonviolent way to release slaves in FSM, but at the cost of sacrificing their freedom.
     
    Requirements:
    Follower Slavery Mod & Leash Framework(of course)
    Devious Devices - Equip(optional. If not, the player will only be in a naked state during the towing process rather than being restrained. I have been trying for a long time and found that FSM's clothing system seems difficult to use on players, and I personally enjoy using DDE to manage large DD sets. If any kind bro could change it to only require FSM, I would be extremely grateful)

    How to play:
    Communicate with the master of FSM and choose 'I don't have any coins, but I'm willing to do anything - release my friend and return her equipment. Make a price, whatever. Please let her go.' The master of FSM will release allies and use Leash to publicly humiliate players in the city center. The owner of FSM will only release players when a certain event occurs or the number of sexual events reaches a certain level, but if DDE is installed, the player's restrictions will not be lifted.

     
    Note:
    My native language is not English, so many expressions in English contexts may not be accurate. In addition, this module can be freely modified and updated without my consent. To add freshness, I added descriptions of many key plot points and DD package combinations through JSON files, which can be found in the SKSE folder


    Credits:
    thanks zaira for Maria Eden, The biggest inspiration for this module comes from Maria Eden,
    Thank you for the Leash Framework of asdt123123. Contribute to the core gameplay of this module
    Thanks to Inte's Devious Devices - Equipment

    546 downloads

    Updated

  14. Swap Timer

    ANNOUNCEMENTS
     
    Due to the update some of this mods dependencies may not work (currently i think it's only racemenu).
    Consider dowgrading to the specified Skyrim version until the modding community has caught up.
    Or try using the (imperfect) workaround for racemenu that was described on the 23.Aug. by a user under 'posts' at nexusmods.
     
    ---
     
    GENERAL/IMPORTANT
     
    !!!There are issues when you change your race into an argonian, khajit and orc!!!
    (read in the known-bug section for a fix)
     
    To ensure skills aren't lost upon changing race use ShowRacemenu Alternative (or similar) before loading your presets into the mods MCM!
     
    Also also i am not interested in expanding integration with this mod to any more mods at the moment.
    (Source-Code is in the files should you wish to expand on it).
     
    ---
     
    BUGS

    Make sure to install the newest version on a fresh save that hadn't had a previous version of this Mod installed
    (or do it at your own risk. Idk how Skyrim how Skyrim handles residue data from uninstalled mods).
     
    I got no clue how any of my mods behave in terms of being a vampire/werewolf, so be mindful of that.
     
    Known bugs
     
    ---
     
    "As time changes, so will your form."
     
    -Premise-
     
    A mod inspired by True Form Curse from TheOrcInHeels and TGQM from MadAI777.
    Also it is a bit in the vein of a 'mini' Project Proteus with only two presets to be set for the player that are faster to load.
     
    I always wanted to create a progressing 'curse' where a player-character shifts dr.jekll&mr.hyde style between two forms, an 'original' self and a 'swap-form'.
     
    This 'curse' steadily progresses and has some random triggers yet you retrain the ability to 'fight' it. 
     
    Just be wary there are bugs if new/different headparts are used between the forms (like between
    humanrace<->beastrace).
     
     
    -Starting the mod-
     
    Set up your preset inside the MCM.
    (or don't, then it will just display a textbox when it is time to change)
     
    Then equip the ring named 'ring of the promised' that is sold by Lucan Valerius Swendirk Timor in Riverwoods Sleeping Giant Inn to start the loop of the mod.
     
     
    -Progression-
     
    There are two stats that determine swap frequency.
     
     
    Transformation Progress
    is how far you are along to change into the swapped form.
    Once it hits 100, you change into your swap-preset.
     
    Reversal Progress 
    is the opposite, it dictates when your character changes back from their swapped form back to normal.
    Same as above, once 100, a swap triggers.
     
    Both of these have 'rates'. Rate means how many percent are contributed in a day towards the progress towards swapping/reversal.
     
    There is also a third stat called 'Familiarity' that slowly rises when inside the swapped form and falls while being in origin-form.
    (As is, it doesn't contribute to anything, though it may become relevant later.)
     
    By default the reversal progress rate will decay each day by 30 (can be configured in the MCM) until it reaches -500. 
     
    The player has a chance to revert their form before the reversal process finishes by using the 'revert form'-spell.
    It is added once reversal progress reaches 60 percent, but the player will loose all reversal progress if its casting fails (which is determined by chance).
     
    Oh, and there is also a DISTR-file (for those using SPID) that distributes potions (with a ~1/100 chance for each NPC) which reduce familiarity and generally boosts the rates towards your origin-form.
    Some are sold by swendirk timor in the sleeping giant inn in riverwood.
     
     
     -Old Progression (with the 'intended' option)(legacy, up to v5.1), only here for reference-
     
     
     
    -Ending the swaps-
     
    Well, you can, but it will cost you dearly...
     
     
    ---
    Requirements (hard)
    Skyrim AE (created in version 1.6.1170.0)
    SkyUI (v.5.1 or newer)
    Racemenu (don't forget to activate RacemenuPlugin.esp!)
    Console UtilSSE (so the seamless swap can be triggered)
     
    Requirements (hard(?)/recommended)
    Unoffical Skyrim Patch (otherwise there seems to be a problem for some people to load presets. Haven't tested it yet)
     
    Recommended
     ShowRacemenu Alternative for setting up presets in the MCM
    FaceDiscolorationFix for the item-vendor
    Fuz Ro D-oh for the one-time teammate-remark upon swap
    SPID and its dependencies
    (to distribute the potions of reversal and enemy-tf-ability through the coresponding DISTR-files)
    Masculine or Feminine Animations - DAR - OAR, can be used to make a male character use feminine animations at 80% transformation-progress. 'Install' the ...conditions_STF6_3_1.zip folder in this download section after the aforementioned mod. 
     
    ---
    -Add-ons-
     
    SwapTimer - Being Female + Sexlab /Patch (for pregnancy/sex-locks and animation changes)
    Swap Timer - Fashions /Add-on (Prototype) (for automatic equipment changes upon swap/reversal)
    SwapTimerMorphs (for more gradual bodymorphs)
     
    ---
    -Context-
     
     
    Updates are, like always, quite irregular since this is a spare-time project and i am kinda in an on-off relation with Skyrim.
     
     
    ---
    -Permissions-
     
    Eh. Give credit if you think its deserved.
    I am a sign, not a cop.
    Worst thing i can do about it anyways is to make rude remarks if my stuff gets copied 1:1 without credit.
     
    ---
     
    Features-That-Are-Probably-Next-List (no promises):
     
    -add options to scale potion/enemy tf-values
    -add some form of reaction to bystanders when you swap within their viewdistance
    -make more potions/items to integrate the mod into regular play. Maybe add some interaction with enemies/dungeons/statuses that affect transformation.
    -add an option to automatically 'save' your current preset to the origin/swap slot before a swap is fired
    -reimplement a form of 'progression'
    -investigate an issue where facecolor changes on zone transition
    -fix the delay of instant swap/reversal potions
    -add a new, optional system that makes the swap cycle through a 'sleeping', an 'active/rising' and a 'plateau' state. The durations of those will be influenced through external factors (like potion consumption, moonphase, ...) 
     
     
    ---
    Changelog (legacy)
     

    1980 downloads

    Updated

  15. Paradise Halls - Home Sweet Home by Musje - SE Update

    This is an update of @Musje PAH Home Sweet Home.
     
    A few bugs were found when updating to PAH 8.2.2, and since the original mod author has been away and gave me permission to modify the mod for DOM, I took the liberty to update it.
     
    There are two versions for download
    Version 1.33 is compatible with PAH8 and DOM7. It is the original mod with a few bug fixes. Version 1.42 is compatible with PAH8 and DOM8.0 up to 8.4. It contains the same bug fixes as 1.33 with a few addition. You'll be asked at install which version you want to use. DOM installer also includes a DOM+PAH patch to be able to move both kind of slaves to homes and camps. In this case it is recommended to install DOM last so that PAH is detected. Version 1.43 is compatible with PAH8 and DOM8.5+.  
    All versions are compatible with PAH8.
     
    You need to run Pandora or FNIS after update.
     
    New in version 1.4:
     
    Updated MCM with more options and miners list. The "bring criminals to mines" quest has a different mechanism. It starts as usual with talking to a Jarl or to Pardo. But you need to talk again to one of the overseers after bringing the first prisoner and one more time after selling additional prisoners, or Merian's sister quest won't start. Added a wooden club to knock out actors. The club is in a chest at the Solitude docks. Added new endings for Mona and Merian. They can be recruited as followers or abducted as slaves. Added new endings for Melina. She can be knocked out with the club instead of paralyzed. She can be bought back from the slavers for 10 000 gold. Zaz is a soft requirement, it will run without but will be missing quite a few animations and restrains. Zaz home additions come in a separate ESL plugin. Added an option to send PAH/DOM slaves back home if they have been in a HSH place before. They will remember their previous home and start traveling there. Added a dialogue to give/remove permissions to use slaves from individual followers. Dialogue can be turned off in MCM. Mona and Merian are true sisters and share the corresponding Skyrim relationship.  

    11616 downloads

    Updated

  16. Deviously Cursed Loot Obsidian piercings fix

    This mod is an ESL-flagged ESP file that provides a patch for Deviously Cursed Loot.
     
    This patch fixes a problem in which the Obsidian piercings from Leon's party are not removable after leaving the party.
     
    This fix is based on information from @Elsidia in this post:
     
     

    189 downloads

    Submitted

  17. Ashamed Undress

    Ashamed Undress(AU) is an Advanced Nudity Detection(AND) Based progression System. You receive buffs and debuffs based on your Modesty State how well you match your clothes
     
     
    Ashamed Undress
     
    Abandon Shame, Harden Against Modesty, Embrace Disrobing, Unlock Nudity’s Dominance; Rise Empowered, Seize Strength.
     
    Ashamed Undress(AU) provides a risk-reward power progression system built on top of  Advanced Nudity Detection (AND).
     
    Features:
    - You receive buffs and debuffs depending on how well you match your clothes with your current dynamic modesty status if you match your clothes to your modesty status, The strongest buffs are provided for the shameless states.
         - Buffs and debuffs affect almost everything in the game, speed, magic cost, damage, carry weight, etc
    - Both Simple and Strict modesty systems are supported
    - Reaching PermanentShameless rank, provides additional bonuses if you remain naked and remove any of your  boots, globes and helmet (Stacking)
    - Scriptless: Yes, we only have an MCM, no running scripts, the buffs and debuffs are applied automatically using the skyrim engine directly (esp)
    - Configurable: You can choose the effects you want by "zone", and their strength, from off (no impact) to hardcore (Extreme effects, can go from unplayable to OP)
    - Designed for FEMALE players, but absolutely there is no reason for it to not work with males (The effects may make less sense, but regardless)
    - NEW: Added Magic effects to give an idea of which effects are active. The language changes according to personality (Shy, uses euphemism, shameless use explicit language)
     
     
    Requirements:
    - Advanced Nudity Detection (AND) 3.1.3+ 
    - MCM Helper
     
    Zones:
     
    Ashamed Undress, takes the different nudity states from AND, and breaks them down in 4 zones: TOP(Boobs), Bottom(Genitals), ASS, Naked(Nude). All explanations are made using the Simple Modesty rules, The strict modesty ranks are a strict subset of the combinations from the simple rules, so for example a TEASE (Strict Modesty Rank4) is equivalent to TOP Bold(rank2) and Bottom Bold(Rank2)
     
    - TOP: Governs Magicka, including magicka regeneration, magic costs (all Schools), Magic power (All Schools), Magic Resistance, and for some extreme cases, you can even get Magic Drain (You loose magic).
      - TOP Cares about your matching between your top modesty (0->Shy, 3->Shameless) and how exposed is the player chest (Covered, Showing Bra, Showing Chest, Topless)

     

     
     
    - BOTTOM: Governs Combat, Including Magicka and Stamina regeneration, 1h, 2h and Archery damage, and Armor Rating.
       - Bottom  Cares about your matching between your bottom modesty (0->Shy, 3->Shameless) and how exposed is the player bottom is (Covered, Showing underwear, Showing genitals, bottomless)
     
     

     

    - ASS: Governs Movement. Includes Speed, jump, sneaking and even carryWeight.
      -  Cares about your matching between your bottom modesty (0->Shy, 3->Shameless) and how exposed is the player ass is (Covered, Showing ass, bottomless)

     

     

    - NAKED: Governs Miscelaneuus effects, Speech, Shout Cooldown, Lockpicking and pickpocket.
       - Naked effects only occur when naked (Topless+Bottomless), and cares about your TOP/BOTTOM modesty rank independently. This means that you could get a naked buff from top (Top Shameless) and a debuff from bottom (Bottom Shy)
     
     

     
     
    - Permanent Shameless: If you enable the permanent shameless and reach rank4 in both top and bottom, you can leverage the permanent shameless bonus. For each of gloves/helmet/boots that you are missing you get an additional bonus on top to each of the other existing bonuses, In some cases it can almost double the strength of the bonuses.
     
     
    Interesting Interactions:
     
    Although AU, only needs AND and its requirements, there are a few notable emergent interactions
    - BARE: With BARE (and properly configured outfits) your clothing state also has an arousal component (more aroused-> More naked), which may trigger your progressions
    - Licenses: Especially in the early game, you may not be able to choose your outfits freely, forcing you to progress in the modesty ranks.. 
    - Devious Devices:  Any version. They can force you to be covered or naked putting even more pressure on how much do you want to progress. Up to bold so you wont face strong "covered" penalies ?
    - Any of Sexy Adventures, BAKA, or similar that generate scenes depending on your state, Running around naked is, after all, a risky choice 
     
    Important
     
    This mod is NOT affiliated to Advanced Nudity Detection (AND), Please do not ask support questions for Ashamed Undress in Nymph server. 
    I'm Also active in Citadel, so you can ask question there in NSFW-Support, Please be sure to tag me so I can see the message
     
     
    Future Plans:
     
     
    - Perk System: Gatekeep the progression with perks, after all, this may invalidate some armor trees/perks, so is better to allow for intentional investment. The addon would force hardcore mode in AND, and stop the progression at different points without a proper perk investment.
     
    Changelog:
     

    6709 downloads

    Updated

  18. Shortstack Pack - Streaker Edition

    Everyone's favorite Shortstacks, gnomes, goblins, and nixies return to SSE in a DLL-free bundle.
     
    Currently only for CBBE bodies/textures.
     
    What's the catch? No clothes or armor in Skyrim fits these shorties, so use a naked gameplay mod.
     
    If you have problems attending the Thalmor Party in "Diplomatic Immunity" because you can't wear the party outfit, enable the optional Party Naked ESP.

    103 downloads

    Submitted

  19. Private Needs - Orgasm

    This is my first time posting.
    I'm not an English speaking person, so I'm using machine translation to write this.

    I really liked Private Needs Redone, but I wanted more features, so I added the following features.
     
    Features:
     
    The original Private Needs Redone can be found at this link.
    Also, the original Private Needs can be found at this link.
    The animation we added is a modified version of the "Gunslicer" animation.
     
    If I wrote something wrong, please point it out.
     
    Requirements:
    Hard Requirements
    - SKSE
    - SkyUI
    - RaceMenu
    - PapyrusUtil
    - powerofthree's Papyrus Extender
    - Open Animation Replacer
    - FNIS/Nemesys/Panrdora(any one)
    Soft Requirements
    - SkyPatcher(highly recommended)
    - Sexlab for SE(If you want to pee during orgasm)
    - Sexlab Separate Orgasm(If you want to pee during orgasm)
    - Ostim(If you want to pee during orgasm)
    - SkyrimNet
    - Dynamic Bloodpool Framework(If you want to see a puddle of pee)
     
    Images:
    Change Logs:
     
    How to:
    * May be displayed in MCM
      - Open a console, type "setstage ski_configmanagerinstance 1" and press Enter.
     
    * make a follower pee
      - 1. Open PNO's MCM near a follower (within 1000 units). Alternatively, your crosshair on the desired follower.
      - 2. A list of nearby followers will be displayed in the NPC options, so select the target.

    36576 downloads

    Updated

  20. Devious Curses Key Crafting

    This mod is an ESL-flagged ESP file that provides crafting recipes for keys from Devious Curses NG by cybercheese.
     
    This mod also provides a few crafting recipes for ingredients used by those key crafting recipes.
     
    Forge
    1 Silver Ingot and 1 Void Salts -> 1 Latex Key
    1 Grand Soul Gem (Grand) and 1 Eidar Cheese Wheel and 1 Blue Butterfly Wing and 1 Butterfly Wing -> 1 Madness Key
    1 Grand Soul Gem (Grand) and 1 Goat Cheese Wheel and 1 Blue Butterfly Wing and 1 Butterfly Wing -> 1 Madness Key   version 1.1.0
    1 Dwarven Metal Ingot and 1 Void Salts -> 1 Dwarven Key   version 1.2.0
    1 Ebony Ingot and 1 Void Salts -> 1 Nocturnal Key   version 1.2.0
    1 Ebony Ingot and 1 Void Salts -> 1 Summoner Key   version 1.2.0
    2 Petty Soul Gems (Empty) and 1 Salt Pile -> 1 Void Salts
    1 Lesser Soul Gem (Empty) and 1 Salt Pile -> 1 Void Salts
    1 Common Soul Gem (Empty) and 1 Salt Pile -> 2 Void Salts
    1 Greater Soul Gem (Empty) and 1 Salt Pile -> 3 Void Salts
    1 Grand Soul Gem (Empty) and 1 Salt Pile -> 4 Void Salts
     
    Cooking Pot
    4 Eidar Cheese Wedges -> 1 Eidar Cheese Wheel
    4 Goat Cheese Wedges -> 1 Goat Cheese Wheel   version 1.1.0
    1 Eidar Cheese Wedge and 1 Sliced Eidar Cheese -> 1 Eidar Cheese Wheel   version 1.2.0
    1 Goat Cheese Wedge and 1 Sliced Goat Cheese -> 1 Goat Cheese Wheel   version 1.2.0
     

    1426 downloads

    Updated

  21. LoreFriendlyToys

    This is an addon for Devious Devices NG.
    The goal of this mod is to add more immersion to the game by adding some limitations to the vanilla mechanics and adding some lore-friendly restraints and some game mechanics and effects.
    This mod is mainly a modders ressource but you can use tools like modex to get the assets into your game without a mod that utilizes the assets (like Maria Eden).
     
    A detailed documentation is in the zip file (LoreFriendlyToys.md)
    Dependencies
    Devious Devices NG Leash Framework powerofthree's Tweaks PapyrusUtil SE - is implicit provided by Sexlab Assets
    black cloth blindfold red cloth blindfold iron collar leather collar with chains black leather collar white leather collar simple leather collar strangulation collar rope collar iron handcuffs iron legcuffs rope handcuffs rope legcuffs rope collar simple yoke a gag that can be plugged a version of HRs painful slave heels with a heels progression system. leather collar with cow bell - your enemies will love this collar! (Thank you Predator-RJ@loverslab) Broom plug (Thank you pchs@loverslab) Carrot plug (Thank you pchs@loverslab) Lantern plug (Thank you pchs@loverslab) Torch plug (Thank you pchs@loverslab) Wooden Leash pole (Thank you Audhol@loverslab) Stone Leash pole (Thank you Audhol@loverslab) Wall leash (Thank you Audhol@loverslab) Heels progression enchantment (LFT_HighHeelEnch)
    This is an Enchantment for High Heels that makes wearing the heels more immersive. At the beginning the actor will stumble a lot, over the time the actor get used to the heels.
    Progression levels
    Novice - the actor stumbles very often, especially if he moves fast or jumps Competence - the actor stumbles less often Expert - the actor stumbles even less Master - the actor stumbles lesser than less Goddess - the actor stumbles almost never Heels categories
    The NIOverride height of the heels and the influences how fast the actor progress through the levels and how often the actor stumbles.
    fake heels - height up to 2 - no progress at all while wearing such heels, no limitations, no stumbling light heels - up to 5 - slow progress, minor speed limitation based on progression level, stumble occurs sometimes. average heels - up to 10 - normal progress, speed limitation based on progression level. But 100% speed can never be reached with such heels. extreme heels - higher than 10 - progressing is fast, but at the beginning the speed limitations are very high and stumbling occurs often. Even with maximum progression level, speed remains quite limited Walking speed
    The walking speed influences how often the actor stumbles. If the actor walks very slowly, the chance to stumble is almost zero.
    Jumping
    Jumping with heels increases the chance to stumble a lot - up to 100%.
    Faction
    The progression is reflected in the faction LFT_HeelsProgressionFaction - Rank 0 is Novice...
    Special heels (Pain heels)
    There is a special enchantment LFT_PainHeelEnch which mainly does the same as LFT_HighHeelEnch but adds additional effects to the wearer like stamina and heal damage.
    LFT_SlavePainHeels_Inventory is an example of such heels - which is just a proxy for DD HR Iron Boots with additonal effects.
    Customization
    Some values can be configured in Data\SKSE\Plugins\StorageUtilData\LoreFriendlyToys.json:
    { "int" : { "heels_stepslevel1": 100, "heels_stepslevel2": 200, "heels_stepslevel3": 500, "heels_stepslevel3": 800, "heels_speed_slow": 60, "heels_speed_average": 30, "heels_minimum_steps_before_stumble": 20, "heels_sneak_damage": 50, "heels_stumble_health_damage": 5 } } stepslevel are the base amount of steps you have to walk until you progress. The heel category influences this limit - the lower the heel the more steps are needed. speed_slow is the amount of milliseconds between two steps - the higher you set this value, the slower you have to walk to avoid stumbling. speed_average is same as above and considered as normal walk, sometimes you stumble. minimum_steps_before_stumble is the amount of steps you always can walk before you might stumble again, it is doubled for light heels. sneak damage is a damage % value for non-fake heels. health damage defines how much your health being hit when you stumble - this is only applied when your hands are bound as you can't protect yourself with bound hands. Mod event
    A mod event is sent when an actor stumbles. Example:
    RegisterForModEvent("LFT_Stumble", "OnStumble") function OnStumble(Form victim, int heelsRank, int stepsSinceLastStumble) ... endfunction Leash System
    Leashes
    Leashes are loose chains equipped at amulet slot (35):
    LFT_LeashChainShort - 50-100 units long LFT_LeashChainMedium - 80-120 units long LFT_LeashChainLong - 120-180 units long They have the keyword LFT_WornLeashChain and occupies slot 35 (amulet).
    Leash Collar
    LFT_LeashCollar_Rendered - collar with a ring LFT_LeashCollar_Inventory - inventory object There could be collars with chains permanently attached to the collar - then the collar has both keywords LFT_WornLeashCollar and LFT_WornLeashChain.
    Otherwhise the collar has just the keyword LFT_WornLeashCollar and occupies slot 45 (neck).
    Leash Anchor Object
    The leash anchor is an activator object that can be placed in the game world and used to leash actors to it.
    A leashed actor is in faction LFT_LeashedToAnchorFaction.
    If an leashed anchor is occupied by another actor, the anchor has the keyword LFT_LeashAnchorOccupiedKeyword.
    The activation of a leash anchor can be done by either a leash holder or the leashed actor.
    There is a Formlist LFT_LeashAnchorList available that you can use in search conditions and find package routines.
    Types
    LFT_LeashPostStone - small stone post with a ring LFT_LeashPostStoneShort - small stone post with a ring with a short leash LFT_LeashPostStoneLong - small stone post with a ring with a long leash LFT_LeashPostWood - wooden post with a ring LFT_LeashPostWoodShort - wooden post with a ring with a short leash LFT_LeashPostWoodLong - wooden post with a ring with a long leash LFT_LeashRing - a ring to attach to a wall or another object (disable havok!) LFT_LeashRingShort - a ring to attach to a wall or another object with a short leash (disable havok!) LFT_LeashRingLong - a ring to attach to a wall or another object with a long leash (disable havok!) Rules for activating the leash anchor
    if actor wears a leash collar (LFT_LeashCollar_Rendered) - it will be re-used. If not, it will be equipped. if an actor wears a different collar, it will be stashed and restored after the actor is unleashed. if the actor is a leash holder, not himself but the first leashed actor is transferred if the anchor is occupied if the actor wears a leash collar, he replaces the actual leashed actor else the actor becomes leash holder of the actual leashed actor if the actor already has a leash equipped (LFT_LeashChain...), it is being re-used if the actor as a differen leash or leash collar equipped, it is stashed and restored when the actor gets unleashed or handed over to a leash holder Rules while being leashed to an anchor
    the leashed actor is in faction LFT_LeashedToAnchorFaction teleport is disabled if leashed actor is the Player the anchor reference has the keyword LFT_LeashAnchorOccupiedKeyword Rules for unleashing the leash anchor
    the leashed actor cannot unleash himself when he wears a DD binder (zad_DeviousArmbinder) he doesn't have the key zad_RestraintsKey the leash (LFT_LeashChain...) is detached and removed from the leashed actor another actor can unleash the leashed actor (leash handover) a stashed DD collar will be restored Mod properties
    Read only properties
    previousCollar - DD collar that was stashed previousLeash - leash that was stashed victim - Leashed actor Customizable properties
    attachPointX - relative X position of the attachment point attachPointY - relative Y position of the attachment point attachPointZ - relative Z position of the attachment point defaultLeashCollar - DD collar (inventory item) that will be equipped - LFT_LeashCollar_Inventory is default defaultLeash - leash that will be equipped (LFT_LeashChain...) - LFT_LeashChainMedium is default Footstep sets
    There are several footstep sets installed with this mod. They can be assigend to Armor addons in order to change the footstep sounds of the worn armor.
    You can use SkyPatcher or Sound Record Distributor in order to assign the footstep sets to Armor addons dynamically or use SetFootstepSet from PO3_SKSEFunctions.
    In the past, mods used magic effects and tracked animation events to add sound effects to armor. That did not work reliable and especially not on NPCS.
    Footstep sets provided by this mod
    LFT_BrassBellsFootstepSet - brass bells sound, often used for indish styled ankle bells LFT_ChainFootstepSet - heavy chain sound, often used for shackles and chain leashes LFT_SmallBellsFootstepSet - tiny bells, often used for piercings LFT_SqueakingFootstepSet - squeaking sound Factions
    LFT_HeelsProgressionFaction - see above LFT_LeashedToAnchorFaction - see above Armor Keywords
    LFT_Appearance_PonyGear - can be applied to pony play armor LFT_WornGagPlug - plug of a pluggable gag LFT_WornPluggableGag - a pluggable gag LFT_WornLeashChain - actor wears a leash chain LFT_Property_Humiliating - armor is humiliating LFT_Property_Humiliating_Collar - collar is humiliating LFT_Property_Humiliating_Gag - gag is humiliating LFT_Property_Humiliating_Nipples - nipple clamps are humiliating LFT_Property_HumiliatingPlug - anal or vaginal plugs are humiliating LFT_Property_TimedDeadly - wearing this armor will kill the actor Item keywords
    LFT_LeashAnchorKeyword - see above LFT_LeashAnchorOccupiedKeyword - see above Sound effects
    Most sound effects are taken from https://opennsfw.carrd.co/.
    The license can be found there as well.
    LFT_AMBCrowdSound - ambient crowd sound LFT_AMBFemaleTortureSound - ambient female torture sound LFT_AMBFetishSexSound - ambient fetish sound LFT_AMBSexSound - ambient sex sound LFT_ShavingSound - shaving sound LFT_Stumble - stumble sound LFT_CowBellSound - cow bell sound LFT_BurningSound - burning sound LFT_CageOpenSound - cage open sound LFT_CageCloseSound - cage close sound LFT_PeeInMouthSound - pee in mouth sound LFT_PeeInPampasSound - pee in pampas sound LFT_FurnitureLockSound - furniture lock sound LFT_FurnitureUnlockSound - furniture unlock sound LFT_GlideInSound - glide in sound LFT_GlideOutSound - glide out sound LFT_GulpSound - gulp sound LFT_MetalSqueakingSound - metal squeaking sound LFT_DrippingFastSound - dripping fast sound LFT_DrippingSlowSound - dripping slow sound LFT_FemaleBreathingSound - female breathing sound LFT_LubriciousSound - lubricious sound LFT_MaleBreathingSound - male breathing sound (and many more)...

    14278 downloads

    Updated

  22. Enslaved Knights and Warriors replacer for BaboDialogue

    Appearance replacer for the bretons and nords you can rescue in BaboDialogue addon.
     
    Require only the original mod
     
    This replacer uses your body and texture, so the result will vary between set ups.
     
     
    Photos taken while using BHUNP 4 and BnP skin texture
     
    The presets require KSHairdo

    1449 downloads

    Updated

  23. SPB Mod Collection

    This is a collection of mods I made time ago and don't want to publish individually, or have to search for them on the respected Original Mods

    The ChiChi Armor is the first mod I fixed

    342 downloads

    Submitted

  24. [Patch] Fill Her Up Baka Edition v2.10 - Independent Capacity and Visual Scaling Patch

    Fill Her Up Baka Edition LE/SE
    Independent Capacity and Visual Scaling Patch
     
    1. Works with FHU BE 2.10
    2. WILL NOT work with 2.11 (I think I can do it if you want to)
    Description:
    First off, I do not own the original mod or Baka Edition. I am not the original author. 
    I created this patch just for myself on NEFARAM 16.2.2 build.
     
    Huge thanks to the original author for a wonderful mod and giving us great an opportunity to enjoy more in Skyrim.
     
    Second off, I'm pretty new in modding. I tested this on NEFARAM 16.2.2 build and it works well (just as I planned I mean).
    But I can't guarantee that I've taken all possible factors into account.
    If you encounter any issues with this patch, please let me know in the comments - preferably with logs attached. I'll do my best to address them.
     
    What's is it?
    A lightweight script patch for Fill Her Up Baka Edition that separates mechanical capacity from visual belly size.
    For example, you can store 100 portions while limiting the maximum visual value to 6.3. At 10 portions, the visual value will be 0.63; at 100 portions, it will reach 6.3.
     
    What's changed?
    Independent lower-body and oral capacity controls, up to 800 portions. Separate lower-body and oral visual limits. Proportional scaling: stored / capacity × visual maximum. Optional plug absorption multiplier from 0.00 to 2.00. MCM preset for 100 portions / 6.3 visual size. Safe “Prepare patch removal” MCM action. Standard and Settings Loader-compatible MCM variants.  
    Requirements
     
    Sexlab Fill Her Up Baka Edition (and all it needs!) Fill-Her-Up-Baka-Edition-CORE 2.0.3.9 (optional) Normal FHU dependencies, including SkyUI, PapyrusUtil/StorageUtil and RaceMenu/NiOverride. SLIF is optional. Settings Loader and MCM Helper are required only for the Settings Loader compatibility variant.
     
    Compatibility
    The visual scaling is applied only at FHU’s visual output functions.
    Stored amounts, capacity calculations, ModEvents, percentage APIs and external integrations continue to receive the real mechanical values.
     
    The mod overrides:
    Scripts\sr_inflatequest.pex Scripts\sr_inflateConfig.pex It may conflict with other mods that replace these scripts.
     
    Installation
    Install the ZIP through MO2 and follow the FOMOD installer.
    Choose one MCM variant:
    Standard FHU MCM — recommended for new profiles or saves using the original FHU MCM. Does not require Settings Loader or MCM Helper. Settings Loader compatibility — use this if your current profile or save already uses Fill Her Up Baka Edition - Settings Loader. Place this mod after FHU Baka and let it win both script conflicts.
    Configuration is available under:
    MCM → Fill Her Up → Independent Scaling
    Before uninstalling, use Prepare patch removal, close MCM, wait a few seconds, make a new manual save, quit the game, disable the patch in MO2 and load that save.
     
    For Modders
    This mod contains no ESP or SKSE DLL and does not replace sr_inflateThread.pex.
    Patch settings are stored on the existing FHU config quest through namespaced StorageUtil keys:
    FHU_IVS.ScalingEnabled FHU_IVS.LowerVisualMax FHU_IVS.OralVisualMax FHU_IVS.PlugAbsorptionMultiplier No new persistent Papyrus properties or script fields are added.
    Mechanical FHU values and public integration APIs remain unchanged.
     
    The original FHU Baka Edition mod post
     
    The very original mod post
    - https://www.loverslab.com/files/file/1295-fill-her-up-cum-inflation/
     
    PERMISSIONS:
    - You are not allowed to not share this mod!
    - After reading this, you are required to share this mod at least 180 times!
    - Aaaand suggest at least 40 improvements, and you must also share this patch on all social media platforms!

    If we're being a little more serious:
    Any derivative works or patches based on this project must be distributed under the same terms and remain freely available for further redistribution and modification.
     
    PS:
    If I messed something up, please let me know - I'll try to fix it.
    Please go easy on me - this is my first time👉👈
     

    569 downloads

    Submitted

  25. SOS AE-NG - Addons and Updates

    You can download abandoned addons that have been updated to have better compatibility with the new Schlongs of Skyrim AE-NG, or have a library for mods to download.
    Here you can get patches for old SOS mods to be compatible too with the new SOS AE-NG or other optional Files
     
    1.- Original SOS Add-ons 1.0:
     
    Here are the original addons from SOS made by Vector Plexus and Smurf, you can download the three here, with the big change that the three esp have been converted to Light Plugins with flags and compressing the Forms in XEDIT, so it will not count in your ESP count and is completely functional
     
    2.- Add-on Template
     
    New template for addons, nothing new, only removed not longer necessary records
     
    3.- Double Futanari Dick
     
    New addon based on B3lisario UNP, Converted to CBBE with Bodyslide, Fair Skin, ESL and done for SOS AE-NG
     
    4.- SLSO Hakkey's Tweaks - update for SOSAE
     
    if you are using SLSO Hakkey's Tweaks (for Sexlab Separate Orgasms SE) 1.2.1, I made a patch for the mod to use the new SOS AE-NG, just merge with the mod
     
    5.- TBD SE - Futanari Balls Lover

    Check the original mod for textures, there it says how to made it:
    Good Luck
     
    6.- Immersive Hair Growth and Styling
     
    A patch made for Immersive Hair Growth and Styling. You can check it here
     

    28599 downloads

    Updated


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