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Adult Mods

These Skyrim: Special Edition mods are of an adult nature.

1903 files

  1. Devious Bandit Overhaul

    Devious Bandit Overhaul
     
    This mod turns Skyrim's bandits into a faction that you can interact with. Trade with them, sleep at their camps, or even obtain quest items like Amren's sword in a peaceful way. And you can still fight with them if you want to (or have to). Most vanilla bandits will be neutral to the player and most vanilla citizen factions. Bandits at certain pre-defined locations will engage the player and demand payment, bandits in some other pre-defined locations will always attack the player when they get too close to their camp. 
     
    Please see read the description below in full and make sure that this is what you really want in your game. Also, please be aware of the limitations, compatibility concerns and known issues before embarking on a playthrough with this mod.
     
    Please feel free to adopt this mod or use parts of it if you can think of better ways to implement this or how to evolve this concept.
     
    I have been using this mod in my current playthrough for well over a year and it seems to be working as intended for the largest part. It should be safe to use, however I may have missed some bandit locations that are used in (radiant or story) quests when deciding which to make hostile. 
     
    The Idea
     
    The main idea behind this mod is to allow the player to interact with Skyrim's bandits, instead of them being simply talking combat dummies. In essence, this mod makes bandits behave more like the vanilla "toll road" bandits at Valtheim towers and Robber's gorge. The intention is to make bandits a more useful, fun and engaging faction in Skyrim, especially in the early game. You can trade with them, pass through their territory peacefully (for a fee), or work their mines ... of course, there's also a devious twist every now and then.
     
    Under the Hood
     
    The mod makes quite fundamental changes to Skyrim's (mainland) bandits. Here's how it works,
     
    The bandit NPCs:
    All members of the Bandit faction are neutral to the player, followers, and most vanilla factions. They have had their aggression level reduced to Aggressive, thus disabling their vanilla behaviour of attacking neutrals on sight. The bandits are still hostile to guards and soldiers!  
    Neutral bandits:
    Bandit camps that are close to the main roads or contain useful resources (mines, etc.) are now neutral camps. This includes the following bandit locations: Cracked Tusk Keep, Cragslane Cavern, Embershard Mine, Faldar's Tooth, Fort Dunstad, Fort Fellhammer, Fort Greymoor, Knifepoint Ridge, Treva's Watch, White River Watch, Bilegulch Mine, Robber's Gorge, Valtheim Towers Bandit forts that get taken over by soldiers during the Civil War will no longer be processed by this mod once the player has joined a side in the civil war.  
    Walking in range of any of these camps will make the bandits approach you and demand a toll to pass their territory. Do not ignore them! They will turn hostile if you do so and also if you just walk away from them. The bandits will remember if you visited their camp recently and only demand a new toll after a certain in-game time.  
    You can also arrange a deal to take items from their camp. This should cover anything that you can pick up from the ground, from containers, harvestable plants and ore mines. Of course, you have to pay for the items that you pick up. The bandits demand a deposit to be paid before you can start looting their camp. Alternative payments options are available if you're short on coin. Stealing items from the bandit camp will make them attack you. Don't take anything that haven't paid for!  
    The bandits at any specific camp will remember previous hostile encounters with them and will attack immediately if you return to their territory.  
    Roaming bandits should be neutral to you and most other NPCs.  
    Hostile bandits:
    Bandits at most other static locations (Bleak Falls Barrow, etc.) will turn hostile immediately when you enter. Once you got into a fight, all bandits in the game will be hostile to you for several minutes (real-time). Think of it as word of your battle spreading to other bandits nearby. That means that even bandits at an otherwise neutral camp will attack you on sight!  
    Incompatibilities
     
    Patch Required: "Populated Skyrim" (Forts, Towers, Places; possibly also others from the series). This mod adds its own bandit actors which the NPC changes in this mod doesn't affect, causing them to attack you on sight. The vanilla bandits will then join the fight. Patch available for download! Patch required (none currently available) Lawless Bandit Overhaul and Snozz's bandit camp location overhauls Patch required (none currently available) Unofficial Skyrim Modder's Patch (for he bandit faction record) Patch required: any mod that alters the vanilla bandits' appearance or inventory or edits their Actor records in any way Suspected Incompatible: "OBIS (Organized Bandits in Skyrim)". I don't have this mod, but judging by its description I'd give it a 99% chance of being incompatible. Incompatible: Any other mod that adds custom bandits which are set to Very Aggressive or use their own factions that are hostile to the player. Incompatible: Any other mod that edits the vanilla bandits' faction relationships or aggression level  
    Patching other Mods and DBO with SkyPatcher
     
    Using the Rogues 'n Raiders mod as an example, you can set up a patch for DBO with SkyPatcher. Many thanks to @pelle234 for sharing this neat solution! This method should also work for other mods where only the NPC aggression needs patching.
     
    "Create this file:
    SKSE\plugins\Skypatcher\npc\DeviousBanditOverhaul\Devious Bandit Overhaul.esp.ini

    And add this to it:
    filterByFactions=Skyrim.esm|0001BCC0:filterByModNames=Rogues 'n Raiders.esp:setAggression=aggressive

    Obviously you also require skypatcher"
     
    Requirements
     
    Skyrim AE. No idea if older versions than 1130 work or not. My game is version 1170 though my CK is still 1130. SexLab, SL Aroused (any), Devious Devices (any from SE 5.2 though I heavily recommend NG) Scrab's Papyrus Extender https://www.nexusmods.com/skyrimspecialedition/mods/115164?tab=description
    The mod should work for all player genders/races as long as they're supported by DD.  
    Recommended Mods
     
    Improved Roads. This is a very well executed mod to make Skyrim's countryside more alive. In my opinion, it is the better alternative to its counterpart from the Populated Skyrim mod series. It works well alongside this mod. Some of the mod's roaming NPCs are hostile to bandits, so every and now and then you can observe a battle on the road while neutral travelers keep at a distance and comment that "These fools are actually fighting!" https://www.nexusmods.com/skyrimspecialedition/mods/12082 Contraband. Flags loot from most dungeons as stolen. https://www.nexusmods.com/skyrimspecialedition/mods/26021  
    With many thanks to @Vyru, we now also have a voice pack for this mod!
     
    Version History
     
     
     

    6556 downloads

    Updated

  2. Paradise Halls - Slave Cart by Musje - SE Update

    This is an update of @Musje PAH Slave Cart.
     
    A few bugs were found when updating to PAH 8.2.2, and since the original mod author has been away and gave me permission to modify the mod for DOM, I took the liberty to update it. A lesser power was added to control the cart with power instead of the wand. 
     
    There are two versions available for download:
     
    1.0 the original SE version of PAH Slave Cart, compatible with PAH 8.2.2+ 1.1 is compatible with DOM 8.2.3+ or PAH 8.2.2+. You'll be asked at install which version you want to use. DOM installer also includes a DOM+PAH patch to be able to load both kind of slaves. in this case it is recommended to install DOM last so that PAH Slave Cart is detected.  
     
    You need to run Pandora or FNIS after update.
     
    New in version 1.1:
     
    Added name tags for passengers, so they can be selected with their display names instead of base names. Passengers getting down the cart now use the back of the cart instead of making a trip to the passenger seat. Added an "Unload all" option to activate cart, to avoid micro managing. Selecting cancel when activating the cart will reposition the passengers. Added a PAHSC Summon cart lesser power. Same as activating the cart, plus you can choose to unload and follow or unload and wait.  

    876 downloads

    Updated

  3. ASIANRIM NPC REPLACER V2 Dint Hair Edition

    - CAUTION WARNING
    - IF YOU HAVE A BUG WITH VANILLA HPH HEAD AND YOUR LADY HAVE A SHREK FACE *** DON"T SAVE YOUR PARTY iIT'S BROKE THE SAVE AT 100%***
     
    * TIP IF IT'S HAPPEN
    * RETUIRN AT YOUR DESKTOP AND RELOAD YOUR PARTY
     
    CHANGE LOG
    FIX HEAD WITH THE NEW PREDATOR HEADS
    TULLIUS HAIR BY DINT HAIR
     
    It's replace NPC of 
    ENTHRALLED CUSTOM NPC
    HOME SWEET HOME 
    YARGAS
    FELLGLOW CAMP
    BODY SLIDE I USE FOR THE NPC IS INCLUDE REMEMBER TO PUT IN YOUR GAME MANUALLY
     
    Requirement
     
    RACEMENU
    https://www.nexusmods.com/skyrimspecialedition/mods/19080
    HiGH POLY HEAD
    https://drive.google.com/file/d/1NwnbGBuVLDEJbhfLhf-6rPUVi5Ix4rX6/view
    Tullius eyes pack 2
    https://arca.live/b/tullius/137072933?target=all&keyword=Tullius+Eyes+Pack2&p=1
    [Dint999] BDOR Hairs SSE 0.24 or not they will be badly -_-
    Mu DYNAMIC NPC REPLACER + Requirement
    https://www.nexusmods.com/skyrimspecialedition/mods/150931
    MuDynamicNormalMap
    https://www.nexusmods.com/skyrimspecialedition/mods/154657
    and predator HDT SMP HEAD (not need - esp and Bodyslide)
    DIARY OF MINE
    Enthralled: Custom Npc Quests for Paradise Halls and Diary of Mine 1.7.3
    OPTIONAL and fully compatible
    Hentairim Enjoyment Expressions Traits
    https://www.loverslab.com/files/file/41502-hentairim/
    INSTRUCTION
     
     
     
     
     
     

    935 downloads

    Updated

  4. Devious Curses NG

    Devious Curses
     
    Devious Curses is an extensive mod focused around cursing the player with devious devices, tattoos, and more.
     
    Supports AE, SE, and VR.
     
    We now have a discord server!
    Please feel free to join as it will have more frequent updates, polls and discussion about the mod, and more!
     
    If you have ideas for new devices, marks, or quest interactions please fill out the form.
     
    Please consider supporting my work on Patreon
     
    Mod Contents:
     
    Minimal papyrus scripting:
    All functionality outside of the MCM and some mod integration is handled outside of papyrus to prevent script lag.
     
    Localization Support:
    Devious Curses now includes full translation support. Currently there are no languages other than English though. The mod will default to using English for the entire mod if the system language is not yet supported.
    Here is some information on how to localize the mod if you're interested:
     
    Dynamic Devices.
    Devices used by this mod are pulled from the Devious Devices NG database, so any mods that add devices will be compatible. Devices added by other mods will also be used in random events as long as they have standard device keys.
    If you want to exclude a mod, add it to Data/SKSE/Plugins/DeviousCursesModExclusions.json
     
    Random events:
    Random events can trigger from looting chests, opening doors, pick-pocketing people, and more. The chance of an event happening can be fine tuned based on a plethora of options including location, container type, lock level, player arousal, and more.
     
    Total device control:
    All devices that are equipped from this mod can be weighted so that certain devices appear more frequently than others, or not at all. Tired of always getting trapped in bondage mittens or yokes? Not anymore!
     
    Tattoo integration:
    Integrates with Slave Tats NG and Lewd Marks. With Rape Tattoos Continued installed you can also be equipped with random tattoos.
     
    Consequence System:
    When walking around naked, bound, or when having sex in public a bystander might do something about it! Includes interactions for character disposition, meaning that characters that hate you are more likely to tie you up!
     
    Sex System:
    Characters that are near you might want to have sex with you! Has many options to allow for full customization of how NPCs will interact with you. Allows for Male, Female, Futa, and Creature actors. Can be disabled at any time.
     
    Oppressive Devices:
    These devices are hard to escape from and have unique effects on the game.
     
    Here is how to remove the MCM lock in case of emergency:
     
    Quest Interactions:
    Quest interactions add small events to different vanilla quests.
     
    Themes and Exclusions:
    Allows for customization of events beyond what is possible just using the MCM. Themes can be set so that each event uses similar restraints, and exclusions can be set so that certain devices aren't used at all. The files are located at Data/SKSE/Plugins/DeviousCursesThemes.json and Data/SKSE/Plugins/DeviousCursesExclusions.json
    Here is how the system works:
     
    Papyrus API:
    Simple API to let other mods interact with Devious Curses. The API will be expanded in future updates. Documentation is in DCursesLib.psc 
    If you are making a mod and want to use Devious Curses as a resource, please reach out and I can add features if needed.
     
    Install Instructions:
    Make sure to run bodyslide!
    If using UD install the UD patch in the FOMOD.
    otherwise make sure that all requirements are installed correctly. DDNG can be complicated for a first time setup.
    What to do if tattoos aren't working:
     
    Requirements:
    Sexlab (and all of its requirements) or Sexlab P+ (Version 2.0+)
    Devious Devices NG (Version 0.4.0+)
    Backported Extended ESL Supprt (if using a game version before 1.6.1130)
    PO3 Tweaks
    Dynamic String Distributor (Only required for translations)
     
    Optional Mods:
    OSL Aroused (Version 2.6.0+)
    SlaveTats NG (Version 0.6.5+)
    Lewd Marks (Version 2.0+  Install for slave tats without the glow patch)
    Extended Vanilla Menus (With color picker in MCM)
    Quick Loot IE (Compatible)
    Unforgiving Devices (can select to use only devices compatible with UD)
    Rape Tattoos Continued
    Devious Wicked Devices
    Advanced Nudity Detection
    Vivi's Cockcages Devious Patch (Look for updated version on support page until adopted by mod author)
     
    Recommended mods:
    Devious Chastity Piercing
    Laura's Bondage Shop
    Devious Piercings of the Divines
    DD Mods - UBE Patches (Includes patch for Dwarven Cuirass)
     
    Incompatible Mods:
    SLO Aroused NG has been giving me trouble as it handles arousal modification completely differently than other SLA based mods. I'm working on an implementation for this, but it's not done quite yet.
    Deviously Cursed Loot is compatible with Devious Curses, but a lot of it's functionality is the same. Make sure to adjust the settings in the MCM so that there is no overlap.
     
    Credits:
    asrienda for Dwarven Devious Cuiras assets
     
    (Potential) plans for 1.0
    This release might take some time, as I am moving focus onto my Quest mod. If you want more info please join the discord or patreon.
    More devices, marks, and quest interactions. If you have any ideas please put them here.
     
    How to fix MCM on update:
     
    Please leave a comment if you experience any issues or would like to see something added or changed.
     
    source
     

    78541 downloads

    Updated

  5. LoreFriendlyToys

    Simple (almost) lore friendly devices for Devious Devices.
     
    This mod has two implicit dependencies:
    Devious Devices SlaveTats - refresh the SlaveTats cache in MCM if you install this mod in the mid of a running game.  
    Contains:
    black cloth blindfold red cloth blindfold iron collar leather collar with chains black leather collar white leather collar simple leather collar strangulation collar rope collar iron handcuffs iron legcuffs rope handcuffs rope legcuffs rope collar simple yoke a gag that can be plugged a version of HRs painful slave heels with a heels progression system. leather collar with cow bell (Thank you @Predator-RJ) - your enemies will love this collar! Broom plug (Thank you @pchs) Carrot plug (Thank you @pchs) Lantern plug (Thank you @pchs) Torch plug (Thank you @pchs)  
    Some are proxy objects of the base DD items with additional device effects.
     
    Special functions:
    Heels progression : At the beginning you will stumble a lot, over the time you get used to the heels. The strangulation collar is currently not deadly, but it has some drastic effects. After removing this collar, strangulation marks remain on the victim's neck for about 10 hours. In future versions, it becomes deadly if it is worn too long.  
    This is a side product of Maria Eden migration die Devious Devices and will be filled over the time when I need toys for Maria Eden that would fit for other modders as well.
     
    Attention: Beginning with 1.0.6 this mod is no longer compatible with the Toys and Love framework.
     
    High Heels progression function
    This package contains an Enchantment for High Heels that makes wearing the heels more immersive. The Editor ID of the enchantment is LFT_HighHeelEnch, I think you can use SkyPatcher or similar tools to patch High Heels. Or you can use Maria Edens Outfit Manager and categorize the armor as High Heels.
     
    The progression details:
     
    There are 5 levels of progression
    novice - you are stumbling very often, especially if you move fast or jump
    competence - less stumbling
    expert - even less
    master - lesser than less
    goddess - almost zero limitations
     
    You are progressing by walking around with heels. The higher the heels are, the faster you are progressing.

    The high of heels is calculated based on their NIOverride height offsets.
    There are 4 heels categories:
    fake heels - height up to 2 - you won't progress at all while wearing such heels, no limitations, no stumbling light heels - up to 5 - slow progressing, light speed limitation based on your level, you stumble sometimes. average heels - up to 10 - normal progressing, higher speed limitations based on your level. But you never reach 100% speed with such heels. extreme heels - higher than 10 - you progress fast, but at the beginning you have high speed limitations and you stumble often.  
    Stumbling:
    If you walk fast or jump, you might stumble. Stumbling is a random value and occurs more often when your level is low or the heels are extreme. There is a cooldown time to prevent that you are stumbling all the time. This cooldown time is also depending on heel high and progression level.
     
    Sneaking:
    Your sneaking performance is also affected. Only with fake heels, you can sneak without limits.
     
    Configuration:
    Some values can be configured in Data\SKSE\Plugins\StorageUtilData\LoreFriendlyToys.json
    { "int" : { "heels_stepslevel1": 100, "heels_stepslevel2": 200, "heels_stepslevel3": 500, "heels_stepslevel3": 800, "heels_speed_slow": 60, "heels_speed_average": 30, "heels_minimum_steps_before_stumble": 20, "heels_sneak_damage": 50, "heels_stumble_health_damage": 5 } }  
    stepslevel are the base amount of steps you have to walk until you progress. These increases based on the heel high - the lower the heel, the longer you need to progress. speed_slow is the amount of milliseconds between two steps - the higher you set this value, the slower you have to walk to avoid stumbling speed_average is same as above and considered as normal walk, sometimes you stumble minimum_steps_before_stumble is the amount of steps you always can walk before you might stumble again, it is doubled for light heels sneak damage is a damage % value for non-fake heels health damage defines how much your health being hit when you stumble - damage is only applied when your hands are bound - you can't protect yourself with bound hands  
    I used this progression system for more than 2 years now and optimized the values to get the most immersive results. Now with the influence of heel height the system becomes pretty funny (for my taste).

    You can change the settings during game play - you simply have to re-equip the heels to activate changed values.
     
    For Modders
     
    My focus is to add devices I need for my Maria Eden Scenes, but I think some additions are useful for other modders as well. In Maria Eden all NPCs are reacting on armor. In order to make the reaction immersive, the modder needs to know as much as possible about the device characteristics.
     
    New keywords:
    LFT_Property_Humiliating - the device is not just a restraint, wearing it is humiliating LFT_Property_HumiliatingPlug - the plug is humiliating (eg. the new carrot plug) LFT_Property_HumiliatingNipples - the nipple device is humiliating LFT_Property_HumiliatingShoes - the shoes are humiliating LFT_Property_HumiliatingGag - the gag is humiliating LFT_Property_TimedDeadly - the device will kill the wearer after a certain amount of time LFT_Appearance_PonyGear - this device is part of a pony outfit  
    New device enchantments:
    LFT_ChainSoundEnch - your hear chaining sounds while walking LFT_StrangulationEnch - strangulates the wearer, leave SlaveTats based strangulation marks LFT_PainHeelEnch - every step is painful, lots of restrictions - high heels on steroids LFT_HighHeelEnch - the player needs to learn how to walk with such heels LFT_CowBellSoundEnch - you hear a cowbell while moving  
    New Animation:
    LFT_StumbleAnimation - the actor stumbles (used in LFT_HighHeelEnch and in LFT_PainHeelEnch)  
    New Faction:
    ToysFaction_HeelsProgression - 0 up to 4, how familiar the actor is when walking in heels
    New Armor script for rendered devices - LoreFriendly_ToyObject
    it allows assigning a lot of different effects without the need for an Enchantment like:
    faction sound effect on different stages spells setting actor values damaging actor values messages SlaveTats after unequip  
    New Footstep Sound effects (can be used with https://www.nexusmods.com/skyrimspecialedition/mods/77815):
    LFT_ChainFootstepSet LFT_SqueakingFootstepSet LFT_CowBellFootstepSet

    11086 downloads

    Updated

  6. Private Needs - Orgasm

    This is my first time posting.
    I'm not an English speaking person, so I'm using machine translation to write this.

    I really liked Private Needs Redone, but I wanted more features, so I added the following features.
     
    Features:
     
    The original Private Needs Redone can be found at this link.
    Also, the original Private Needs can be found at this link.
    The animation we added is a modified version of the "Gunslicer" animation.
     
    If I wrote something wrong, please point it out.
     
    Requirements:
    Hard Requirements
    - SKSE
    - SkyUI
    - RaceMenu
    - PapyrusUtil
    - powerofthree's Papyrus Extender
    - Open Animation Replacer
    - FNIS/Nemesys/Panrdora(any one)
    - Kris's Papyrus Extender
    Soft Requirements
    - SkyPatcher(highly recommended)
    - Sexlab for SE(If you want to pee during orgasm)
    - Sexlab Separate Orgasm(If you want to pee during orgasm)
    - Ostim(If you want to pee during orgasm)
    - SkyrimNet
    - Dynamic Bloodpool Framework(If you want to see a puddle of pee)
     
    Images:
    Change Logs:
     
    How to:
    * May be displayed in MCM
      - Open a console, type "setstage ski_configmanagerinstance 1" and press Enter.
     
    * make a follower pee
      - 1. Open PNO's MCM near a follower (within 1000 units). Alternatively, your crosshair on the desired follower.
      - 2. A list of nearby followers will be displayed in the NPC options, so select the target.

    31398 downloads

    Updated

  7. Bandit Paradise RU

    Auto translation with the help of an ESP-ESM translator, the translation is crooked in many ways, especially with regard to pronouns (it's not my fault that the translator translates everything from a man's name, 
    requirement: is Bandit Paradise AE (only for SE-AE) download the main mod. then download this mod and then rewrite it in your mod installer on top of the originalI
    Will not update the translation!I will not fix errors, install at your own risk this is a translation of the latest version of the mod on (06/24/26) Do whatever you want with this translation, you don't even have to ask!

    77 downloads

    Updated

  8. Animal Research RU

    Requirements 
    1.Animal Research 055 SE_AE - 
    Installation:
    Only for _SE_AE The author's mod for 06/25/26
    Download and install the original mod,
    then install my mod on top of the original with a replacement - that's about it!!!
     
     
    About the transfer:
    A simple translation to understand the context of what is happening in fashion,
    there are many problems with names and pronouns (where I should be here, I should be) (where Slimy Tentacles are Scaly Tentacles) - In general,
    this translation is just for understanding. I do not pretend to the correctness of the translation and I do not pretend to anything else.
    I always translate for myself, but I also share it with others so that you don't do it yourself!
    I won't fix any mistakes (I mean the text).
    If I breakthe script in translation, I'll try to fix it...
    Don't expect much, I'm a crooked cactus. Thanks for understanding

    Thanks to the authors:
    @By Gristle 

    198 downloads

    Submitted

  9. BPAnimation for SE CBBE

    Made some bondage sex animation for sexlab....
     
    This mod is tested on the old SE 1.5.97. I don't know if I can help with issues related with later versions of SE....
     
    -Remember to run bodyslide for the Leg rope if you are using it.
    -Run FNIS to register the animation
    -Register the animation from SLAL
     
    Assets modified/used from:
    -Devious Device (FeuerTin's meshes and textures)
    -Zaz
    -Display Model
     
    Requires:
    -SLAL
    -Sexlab
    -FNIS
    -BodySlide
    -Devious Device SE 5.2 (You can Enable only the "Devious Device - Expansion.esm" as you need some of the ropes for my animations)
    -Devious Device NG 
     
    Recommended mod:
    -Procedural Penis Animation (for more realistic penis movement)
     
    For the items that needs to be equipped, it is shown in the preview titles.
    Use AddItemMenu to add the items.
     
    The reason why the LegRope is not an animobject is because the middle parts connects the ropes together. This doesn't work for animobjects sadly...
     
    Animation previews below.....
     
    Special thanks to @SirNibbles for the animating tutorial and also @Billyy for the animating tips and guidance!!! 

    18601 downloads

    Updated

  10. Pama´s Deadly Furniture (scripts)

    This is an ongoing work to bring actual functionality to Execution/torture devices added by zap ZAP (or any other source if i can get my hands on them).
     
    Already implemented:
    -The Garotte
    -The Wayrest Guillotine
    -The MK2 Guillotine
    -The chopping Block
    -Gallows
    -Impaling Machine
    -Gravity Impaler
    -Deadly tree stump
    -Spitroast (and accessories)
    -Two point Gallow
    -Dwemer Oven
    -Dwemer Electrocution/Amputation Device
    -Generic painfull script for stuff like static Racks/Crosses/spikey stuff/....
     
     
    General Features
    -works on player and NPC´s
    -Fully interactive. The garotte for example allows to slowly suffocate your victims, or to keep going until their necks break.
    -Nonlethal mode available which will knock you/NPC out for a adjustable time rather than killing.
    -Fully reusable
    -MCM with tons of options (death camera duration, knock out duration, amount of chocking damage to PC/NPC ...)
    -sound Options
    -Spells for spawning the devices, as well as commanding NPC´s into them, are included.
     
     
    Hard requirements! (if you complain about any error thats caused by ignoring these, i WILL make fun of you!)
    Powerofthree´s Papyrus Extender
    For LE: https://www.nexusmods.com/skyrim/mods/95017
    For SE/AE: https://www.nexusmods.com/skyrimspecialedition/mods/22854  
    Zap8: (Only Needed for versions LOWER then 3.0.0)
    For LE: https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/
    For SE/AE:  https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/
    (You need to scroll down a bit to see the links for the 8.0 version)  
    Fnis/Nemesis/Pandora
    I believe that you can find one of these on your own.
      mfgConsole (Optional. required for Facial expressions to work properly)
    For LE: https://www.nexusmods.com/skyrim/mods/44596
    For SE/AE: https://www.nexusmods.com/skyrimspecialedition/mods/11669
      Next-Gen Decapitations
    Not a Real Hard requirement, but Strongly recommended to avoid issues with Face overlays and CTD's
    https://www.nexusmods.com/skyrimspecialedition/mods/135254  
    SexlabFramework.pex
    This is the core script of Sexlab.
    While Sexlab itself is completely optional, Due to how papyrus works, this script needs to be present or things will break.
    If you have the Actual sexlab installed, you dont need to do anything. you Schould be good to go.
    https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v166b-01182024/
    If you don't want to use Sexlab, you have 2 options:
    1: Install Sexlab anyway, but leave Sexlab.esm disabled. (we only need the scripts)
    2: Install this little dummy file like a regular mod: SexlabFramework_DummyScript.zip  
     
    Installation
    -Install with mod manager of your choice.
    -Run FNIS/Nemesis.
    -when upgarding version, please use a new savegame
     
    Demo Location
    -outside of the regular world.
    type the following into your console
    "coc pamaTestZone"
     
    How to summon Devices into the World
    -Go into the MCM and klick "Enable Spells on the first page. (spells are hidden by default to preserve immersion)
    -you will now find spells for spawning devices, as well as commanding NPC´s into devices under the "Alteration" magic tab.
    -see images below:
     
     
     
    Issues/Compatibility :
    Crash when using Guilloutine/Chopping Block
    This is caused by Nioverride.
    Best way to fix it is to Install NGdecaps: https://www.nexusmods.com/skyrimspecialedition/mods/135254

    ALTERNATIVELY, you can do the workaround below, but this obviously disables face overlays...
     
    Open Data\SKSE\Plugins\nioverride.ini try to find [Overlays/Face] and make it look like this
     
    [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]"
    ; Determines how many face overlays there should be
    iNumOverlays=0 ; Default[3]
    iSpellOverlays=0 ; Default[1]
     
    For special Edition users, this setting can be found in
    Data\SKSE\Plugins\skee64.ini
     
    SMP hair/bodies doing weird stuff when using the gravity Impaler
    Known issue on my end. Nothing you can do about it.
     
    For Sexlab-Defeat users:
    Use Baka´s version: https://www.loverslab.com/files/file/18689-sexlab-defeat-baka-edition-lese/
    The old original version wont work!
     
    Devious Devices
    Not supported and untested.
    DD is extremely invasive and has an uncanny talent to break other mods. I´m not saying that its absolutely incompatible, but if it DOES cause issues for you, I cannot help you.
     
    Troubleshooting
    -All mods which place the Player or NPC´s under an Essential Alias will be problematic, since these characters cannot be killed by anything
    -Certain scripted followers or NPC handled by follower frameworks might be impossible to kill or might do weir shit on Death
    -If heads dont get chopped of, you probably forgot requirement number 1. Or installed the wrong version.
    -When using the spitroast, its sometimes possible that the head/hair wont change color when being roasted (especially when you are still using LE).
    This is due to some technical limitations when headparts dont follow common naming conventions.
    If it happens to you PLAYER CHARACTER, AND you are using SE or AE, feel free to contact me, otherwise there's nothing I can do.
     
     
     
     
     
    If you want to vote on which device i should do next, Want exclusive early access to new Stuff, or Just like my work, consider supporting me:
    https://www.patreon.com/Pamatronic   https://subscribestar.adult/pamatronic   https://pamatronic.fanbox.cc
    Or join the Discord to get more news on Dev-updates and a steady stream of Images featuring the Stuff.
     
     
     
     
     
    Details for Modders:
     
    TheGarotte (pamaGarotteFurniture):
     
    The Chopping Block (pamaHeadChoppingBlockFurniture)
     
    The Guillotine:
     
    The Gallows:
     
    The Generic Painfull Furniture (pamaGenericPainfullFurniture):
     
    -If you want any modifications or explanations for Use in your own mod, just ask. I´m always happy to help
     
    Permissions/License
    Creative Commons: CC BY-NC-SA
    -That means you can NOT use it for commercial purposes.
    -if you want to use/upload it somewhere else, please give proper credit and include a link to the original.
     
     
    Also, check out this Thing. I cant make it into a spawn-able version, but its still neat:
     
    Special Thanks / Credits
    -T.ara for all the Furnitures/animations/Motivation
    -very Special thanks to Erholung/Ceblue for Fixing the Wayrests collision Model
    -Kalmah for the permission to use some of his animations
    -To All my Patrons for the support, love you Guys
     
     

    206240 downloads

    Updated

  11. SLO Aroused NG

    SLO Aroused NG   Next-generation arousal for SexLab and OStim, based on SL Aroused NG 0.2.2 by ponzi with an NG plugin. Arousal is calculated dynamically from MCM-configurable effects and updates smoothly on request — no external heavy state updating needed. Solves the problem of other mods competing for the state.   A modern, high-performance rewrite of SL Aroused.   ⚡ MIRROR   This is a mirror of the Nexus mod page: https://www.nexusmods.com/skyrimspecialedition/mods/151502   User guide   ✨ FEATURES   - Full support for: SexLab, SLP+, SLSO, OStim, OAroused bridge - Devious Devices integration - Aroused animations (optional) – Thanks to kzrp - Masturbation hotkey (OStim uses furniture if nearby) - Improved performance: native arousal calculations, no state-changing overhead. NG-based native SKSE plugin. - More realistic arousal model – avoids nympho behavior by default (toggleable) - Includes Baka + SLAX keywords - Advanced Nudity support: Nude / Bottomless / Topless / Genitals factions - SLAM effects (active/passive) + mod event hooks (e.g., CEE) - In-game keyword editor (with optional export to KID file) - Soft compatibility with many external mods - Creature support - SLP+ stats integration - Arousal notifications (optional) - Fully replaces all versions of SL Aroused – requires new game unless you're on NG 0.2.2 - User guide: https://crajjjj.github.io/SexlabArousedNG/   🔥 BUILT-IN EFFECTS (all configurable in MCM)   - Naked Exposure: Gain arousal from seeing nudity (up to 50 / 15 for non-preferred gender) - Sex: Arousal rises from participating in or witnessing sex - Satisfaction: Post-orgasm relief, decays quickly - Exhaustion: Reduces arousal after each SexLab scene - Timed: Gradual increase after long abstinence (accounts for belts/plugs) - Trauma: Lowers arousal after rough encounters (unless extremely lewd) - Sleep: Some arousal is added after sleep for PC - Conditional Expressions Extended has lots of dynamic effects - cold, pain, headache etc.   https://www.nexusmods.com/skyrimspecialedition/mods/91438   🔄 COMPATIBILITY   - Works with Skyrim SE / AE / VR   📦 REQUIREMENTS   Hard Requirements: - Address Library — https://www.nexusmods.com/skyrimspecialedition/mods/32444 - PapyrusUtil SE — https://www.nexusmods.com/skyrimspecialedition/mods/13048   Soft Dependencies (for full features): - powerofthree's Papyrus Extender — https://www.nexusmods.com/skyrimspecialedition/mods/22854 - SexLab - OStim Standalone — https://www.nexusmods.com/skyrimspecialedition/mods/98163 - Milk Mod Economy - Devious Devices / NG - SLEN - FNIS, Nemesis, or Open Animation Replacer – if enabling aroused animations   📝 NOTES   - This mod replaces all previous SL Aroused versions - Uninstall older versions before installing - Requires a new save unless already using SexLab Aroused NG 0.2.2 - Join the dev chat here: https://discord.com/invite/mycaxFPSeV - View the source code on GitHub: https://github.com/crajjjj/SexlabArousedNG   For mod authors – How to integrate?: https://crajjjj.github.io/SexlabArousedNG/authors/compatibility/   ❓ FAQ   Q: Do I really need a new game? A: Yes, unless you were already using SexLab Aroused NG 0.2.2. Earlier versions used a different system for storing arousal data, which is incompatible. MCM won't initialise either.   Q: Can I disable specific effects like Trauma or Timed arousal? A: Yes. All effects are fully configurable through the mod's MCM menu.   Q: Does it support XXX? A: Short answer - yes. Long answer: It uses the same interface as other SLA mods + optional OSLAroused bridge. Sometimes, mods like SLEN implement complicated logic on top of old interfaces to do what the SLOANG mod does. It will still work for those, but patches make it more correct and efficient.   Q: Is this compatible with CBBE/3BA/BHUNP bodies? A: Yes. Body type does not affect arousal calculations. This mod focuses on logic and stat tracking, not body mesh handling.   Q: Do I need animations? A: No, but if you want visual feedback (e.g., aroused idles or masturbation), you'll need to enable animations and use a compatible engine (FNIS, Nemesis, or OAR).   Q: Is this safe to uninstall mid-playthrough? A: No. This mod creates persistent native forms and hooks. You should uninstall it only if you're starting a new game or using a save that has never seen it.   Q: The MCM menu isn't showing up. What should I do? A: - Double-check requirements – ensure Address Library, PapyrusUtil SE, and soft dependencies are correctly installed. - Check if SexLabAroused.esm is already present in your load order. If it exists from an older mod, it may block initialization. Remove/disable it. - Check that plugins are enabled. - Use Papyrus Tweaks NG – it can help resolve MCM registration issues by fixing script load order or timing.   https://www.nexusmods.com/skyrimspecialedition/mods/77779 - Try MCM Menu Maid 2 – it forces stuck MCM entries to initialize.   https://www.nexusmods.com/skyrimspecialedition/mods/67556 - Wait in-game or save & reload – sometimes the MCM loads after a scene transition.   Q: Any way to disable notifications? A: Disable notifications in MCM. Also consider the Notification Filter mod:   https://www.nexusmods.com/skyrimspecialedition/mods/67925   SubscribeStar: https://subscribestar.adult/crajjjj   🎉 CREDITS   - ponzi – Core rewrite & NG overhaul - Contributors to Aroused, Baka, SLAX, SLAM   Enjoy your immersive, dynamic arousal system!

    1512 downloads

    Submitted

  12. Ciri Loadingscreens for Load Screen Maker By Glev

    These are 116 175 pieces of loadingscreens of Ciri using amazing Load Screen Maker By Glev 3-03, and artwork by different authors
    plus some of my edits and collages, and deleted watermarks
     
    if you dont like some screens just delete them from folder
     
    Resolution 1920X1080
     
    works for LE
     
    Installation
    0. Download Load Screen Maker By Glev 3-03 and install
    1. Download Ciri Loadscreens...
    2. Install via mod manager
    3. Inside LoadScreenMakerV\Tools\GlevLoadScreenMaker find MakeLoadingScreens.bat
     
    More mods to use
    Clean Menu - to unclutter starting menu
    Improved Loading Screen Colors - give more vivid look to screens
    Menu and Load Smoke Removed for ENB - no smoking
     
     

    1223 downloads

    Updated

  13. A Forsworn Story (SE)

    FOR THE OLD GODS : A FORSWORN STORY for SKYRIM SPECIAL EDITION
     
    I : The First point
    A big thanks to Roselove and Pffify, who made the 2.3bis conversion ! AFS SE 0.7 is a conversion of my own. I hope it will work... The Mod is the same as the original : please read that thread for the mod content description : Forsworns have good and evil sides, like every one else. I like to be lore friendly has possible, so I implement some things people can find disturbing (cannibalism, human sacrifices, bestiality, rape, slavery). Few of my characters (Ravena and Rathi) are really monstruous. Some are cruels (Phage), or completely nuts (Ascula). I will had  Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron
    Current release : AFS SE 0.7.
     
    Dependencies
    SexLab Fuz Ro D'Ho
    Recommanded mods :
    More Nasty critters (Not a real dependencies, but the mod is better with More Nasty critters animations) Deadly mutilation. Dibella SisterHood (needed for Fjotra sex conversion to the old gods !) Beastiality mods like Untamed. And I will not make pack spells. If I can, just a taming one and a quest with different levels for pet upgrading. Untamed is very lore friendly with Shamans, and the mod is just great ! The Dryad. For Primal Shaman outfit. www.nexusmods.com/skyrim/mods/21458/? Sexlab stories (the Kyn sisters) Tribal Tattoos : http://www.loverslab.com/files/file/360-tribal-body-tattoos-unpunpbunpc7b-cbbe/  

    Conflicts :
    - Sacrificial Spriggan. Not a real conflict, just not lore friendly.
    - Forsworns have merchants (Merchants are still hostile towards the player)
    - Devious Cidhna, if you kill Madanach !
     
    Collaborations :
    - AqqH for AFS1.48, AFS1.59, AFS1.60+ versions, scripts, hooks and tricks. Humongous tears of gratitude.
    - Ashal for Sex ability script
    - MyBrainHurts for Aliases tricks
    - Xluxlu for music.
    - Vaukalak for Koldun ideas
    - Lynx2k10 for Dryad and Koldun outfit and alpha testing.
    - Alploochra for game design
    - Nanachi50 for meshes armors patches.
    - All the people who give ideas and tested the mod.
    - All people given advices and tutorials : Veladarius, Jhonyred, and I think I forgot other persons...
    - Roselove and Pfiffy for SSE conversion.
     
    How to use ?
    - Unzip the archives (you need th texture archive, the meshes archive, and the main archive), and copy paste in your skyrim data folder ZaForswornStory.esp, and meshes, SEQ, textures, scripts and dialogues view folders.
     
    How to delete ?
    Save when you're not in a mod quest or in a mod space, and delate all the files.

    26634 downloads

    Updated

  14. Sexgirl Sybil A for COtR

    Last update of Skyrim special edition (1.5.97) 
    Latest SKSE64 for Skyrim SE (version 2.0.20)
    The presets can work on AE and LE version if you can find the same requirements.

    .....................................................FACE.....................................................
    Racemenu
    RaceCompatibility for Skyrim Special Edition
    COtR - HQ Characters creation addon
    BnP - Female Skin 
    BnP - COtR faces  
    Aretuza Eyes Remastered for (CVEO) by LDD (install main files and the optionnal COtR files too)
    Charmers of the Reach (CotR) - Racemenu Warpaints Tattoos Patch and Eye Fixes and Presets  
    Even More Brows - HPH - COtR (COtR version)
    Koralina's Makeup for COtR
    Koralina's Face Details for COtR 
    KS Hairdos
    Daxoss Faceparts

    .....................................................BODY(optionnal).....................................................
    For the body I mentioned in my Discord channel that I had switched to a new body using the “SOFTBODY” mod and that I was working on a tutorial explaining the installation process. Well, it's done, so come join me on Discord. The channel is called: How-to-use-the-softbody-mod.

    Optionnal if you want to apply my presets into any unique NPC:  PROTEUS

    All the entire installation description with video support in my Discord channel


     
    Smartco
    swefrida
    m4mk203
    Caenarvon
    CoralineKoralina
    expired6978
    Dint999
    Xp32/Groovtama
    HydrogensaysHDT
    ousnius
    DenisWinter
    TMPhoenix
     LogRaam
    docteure
    PixelsSquared
    phenderix
    samirloon

    94 downloads

    Submitted

  15. OStim Aroused Followers

    Requirements :
    OStim Standalone and optionals in step 2b
    OSL Aroused or equivalent
     
    Based on the Original mod by Ruffled Pigeon

    310 downloads

    Submitted

  16. Deviously Cursed Loot 9.0 LE/SE - AI voiceover (ElevenLabs)

    A partial voiceover for Deviously Cursed Loot 9.0 using ElevenLabs artificial voice synthesizer, a.k.a. AI voice. Compatible with both LE and SE versions of the mod. Feel free to report audio glitches/artefacts or when incorrect pronunciation changes the sentence meaning.
     
    Installation Instructions:
     
    1) Download and install Deviously Cursed Loot 9.0 Voiceover 1.0.zip. It is a multi-part zip archive, so download both Deviously Cursed Loot 9.0 Voiceover 1.0.zip.001 and Deviously Cursed Loot 9.0 Voiceover 1.0.zip.002 files.
    2) Depending on your Skyrim version, download and install either Deviously Cursed Loot - LE - Voice Changer.esp OR Deviously Cursed Loot - SE - Voice Changer.esp. This .esp file will change voice types for some NPCs added by Deviously Cursed Loot. Some unique NPCs will be muted if this plugin in not enabled.
     
    NPCs with changed voices:
     
    Some unique NPCs voices were changed either to improve voiceover quality (gave them more expressive higher quality voice type) or to diversify used voices so that close standing NPCs won't have the same voices.
     
    List of changed NPCs:
     
    Unvoiced Quests/Events:
     
    This voice pack contains around 8 hours of generated audio for 26 vanilla voice types. Most unique NPC's, like The Dollmaker, Sasha, Chloe, Leon and The Whip and Chain staff are fully voiced as well as their quests. Some events, like 'The working girl', 'Solicitation', Shopping quest and talking while being gaged are voiced in 26 vanilla voice types. Still, some quests remain muted. Deviously Cursed Loot is a dialogue-heavy project, it would take extremely large amount of time to voice every line in every possible voice type. I'm planning to add missing lines in the future.
     
    Muted Quest/Events/NPCs:
     
    All Argonians and Khajits, Female Orcs, Female Dark Elf, Female Coward, Male Solder and Sheogorath - I haven't cloned their voices.
    Dominant Follower;
    Submissive Follower;
    Crime and Punishment - everything related to prison is muted;
    Public Indecency;
    Saving Sasha quest - I didn't understand whether this quest was finished or not.
    Device Comments - when NPCs comment on the Devious Devices your character is wearing - only topics related to Devious Belt are voices.
    Yoke Errand Quest;
     
    Examples:
     
    The Dollmaker
     
    Leon
     
    Chloe
     
    Female Commander voice type
     
    Female Commoner
     
    Female Condescending
     
    Female Young Eager
     
    Male Commander
     
    Male Commoner
     
    Male Commoner Accented
     
    Male Condescending
     
    Male Elf Haughty
     
    Male Sly Cynical
     
    Male Young Eager - one of the most problematic voice types, can't get a decent version
     

    476 downloads

    Submitted

  17. Tamriel Skyrim (OStimSA) Mod Hub

    This Mod List contains all available mods for OStim Standalone
    This Mod List was made for a pick and choose what you want for your game
    See what is available under each header, and download what suits your game best.
    Allowing you to build your NSFW Mod List to your style
     
    It is a PDF file. No requirements are needed. 
     
    Most Recent Updates can be found on my Patreon
     
    I am not active much on LoversLab. If you want support or a chat, join the Discord below
    Triberzis Elder Scrolls Community Discord Server
     
     
    Tamriel Skyrim (OStimSA) Mod Hub V8.0 Containing 404+ mods under 28 Headers. Full Revamp
    Tamriel Skyrim (OStimSA) Mod Hub V8.0 Changelog
    Removed all "Added in (V7.X)" notes
    REVAMPED "ANIMATION PACKS"
    Created several more Subheaders for Animation Packs
    Re-sorted all Animation Packs
    Added New Subheader to Animations "Vampire"
    Removed "Devour - Vampire Feeding" and updated it to it's new mod
    Removed 3 duplicate mods from "Animation Packs"
    Added Images between Subheaders in "Animation Packs"
    Updated OA3PP to it's newest version
    Updated OARE to it's newest version
    Updated Lovemaking Compedium to it's newest version
    Created New Header "Sexlab to OStim Patched Mods"
    Moved a dozen mods to "Sexlab to OStim Patched Mods"
    REVAMPED "SFX SOUND MODS"
    Moved "SFX Sound Mods" to Higher up the Mod List.
    Moved a mod from "OStim Essentials" to "SFX Sound Mods"
    Sorted Male SFX add ons into it's own segment
    Removed "Spanky Moan for OStim Standalone" from "SFX Sound Mods" due to being deleted from Nexus
    Added Notes to Arousal Mod Options
    Removed a deleted mod from "Arousal Mods"
    REVAMPED "Various States of Undress (VSU)"
    Removed Outdated VSU mod
    REVAMPED "PHYSICS MODS"
    Moved "PPA" from Essentials to "Physics"
    REVAMPED "CREATURE MODS"
    Segmented Creature Mods under SubHeaders
    Moved Mod from "Essentials" to "Physics"
    Added 5 New Mods to "UI Mods"
    Added 1 New Mod to "Physics Mods"
    Added 15 New Mods to "Animation Packs"
    Added 1 New Mod to "SFX Sound Mods"
    Added 1 New Mod to "Arousal Mods"
    Added 1 New Mod to "Various States of Undress (VSU)"
    Added 5 New Mods to "Sexlab to OStimSA Patched Mods"
    Added 4 New Mods to "Miscellaneous"
    Added 1 New Mod to "Pregnancy Mods"
    Added 2 New Mods to "Creature Mods"
    Added 1 New Mod to "Defeat Mods"
    Renamed "OStim Essentials" to "OStim Quality of Life"
    Some other quality of life improvments I forgot mention
    Moved around many mods to where they should be
    Updated Mod Descriptions where appropriate
    Redid Mod Count under every Header and updated "Headers & Mod Count"
    If you were planning to Re-Do your OStimSA Mod Setup, this update would be a good time to do it
     
     
    Tamriel Skyrim (OStimSA) Mod Hub V7.7 Containing 376+ mods under 35 Headers. Large update containing many new mods and animations.
    Tamriel Skyrim (OStimSA) Mod Hub V7.7 Changelog
    Updated Link for "PPA - Procedural Penis Animations sound replacer"
    Updated Link for "Anub's animations Ostim Aggressive"
    Updated Link for "OStim Camping and Skinny Dipping"
    Added 8 New Mods to "Animation Packs"
    Added 3 New Mods to "OStim Quest Patches/Add ons"
    Added 3 New Mods to "Miscellaneous Mods"
    Added 3 New Mods to "Defeat Mods"
    Added 2 New Mods to "Creature Mods"
    Added 2 New Mods to "Expanded Dialogue Mods"
    Added 2 New Mods to "OStim Essentials"
    Added New Mod to "OImmersion"
    Added New Mod to "Romance Mods"
     
     
    Tamriel Skyrim (OStimSA) Mod Hub V7.6 Containing 353+ mods under 35 Headers
    Tamriel Skyrim (OStimSA) Mod Hub V7.6 Changelog
    Removed a deleted mod from "UI Mods"
    Updated Broken Mod Link in "Pregnancy Mods"
    Moved Mod from "Miscellaneous" to "OImmersion"
    Added 2 New Mods to "OImmersion"
    Added 2 New Mods to "SFX Sound Mods"
    Added New Mod to "Animation Packs (Main)"
    Added New Mod to "OStim Essentials"
    Added New Mod to "Various States of Undress (VSU)"
    Added New Mod to "Pregnancy Mods"
    Added New Mod to "Romance Mods"
    Added extra note under sweating combo of mods
     
     
    Tamriel Skyrim (OStimSA) Mod Hub V7.5 Containing 344+ mods under 35 Headers
    Tamriel Skyrim (OStimSA) Mod Hub V7.5 Changelog
    Added New Mod under "VR Mods"
    Added New Mod under "UI Mods"
    Added New Mod under "OStim Essentials"
    Added New Mod under "Animations Packs"
    Added New Mod under "OImmersion"
    Added New Mod under "OStim Quest Mods"
    Added 2 New Mods under "Romance Mods"
    Added 5 New Mods under "OStim NPC Patches/Add ons"
    Added 4 New Mods under "Miscellaneous Mods"
    Added New Mod under "NPCs Approach for Sex"
    Added New Mod under "Various States of Undress (VSU)"
    Added New Mod under "SFX Sound Mods"
    Added New Mod under "Modder’s Resources"
     
     
    Tamriel Skyrim (OStimSA) Mod Hub V7.2 Containing 323+ mods under 35 Headers
    Tamriel Skyrim (OStimSA) Mod Hub V7.2 Changelog
    Moved PPA from "Physics Mods" to "OStim Essentials"
    Added 2 New Mod under "OStim Essentials"
    Created New Header named "Futanari"
    Moved Mod from "Miscellaneous" to "Futunari"
    Added 1 New Mod under "Futanari"
    Added 3 New Mods under "Pregnancy Mods"
    Added New Mod under "Petite Animations"
    Added New Mod under "Expanded Dialogue Mods"
    Added New Mod under "OImmersion"
    Added New Mod under "UI Mods"
     
     
    Tamriel Skyrim (OStimSA) Mod Hub V7.1 for OStim Standalone Containing 313+ mods under 34 Headers
    Tamriel Skyrim (OStimSA) Mod Hub V7.1 Changelog
    Sized Up Every Single Image in the guide to 7.2 Inches Width - 3.4Inches Height.
    Updated Link for "BakaFactory's Animations for Ostim Standalone"
    Created New Header Named "NPCs Approach for Sex Mods"
    Moved 2 Mods to "NPCs Approach for Sex Mods"
    Added New Mod under "NPCs Approach for Sex Mods"
    Created New header Named "Scene Navigator Mods"
    Added 2 New Mods under "Scene Navigator Mods"
    Added New Mod under "OStim Essentials"
    Added 1 New Mod under "UI Mods"
    Added New Mod under "Physics Mods"
    Added New Mod under "Romance Mods"
    Added 2 New Mods under "Pregnancy Mods"
    Added New Mod under "Expanded Dialogue Mods"
    Added 2 New Mods under "Miscellaneous Mods"
    Switched "Fertiliy Adventures Plus" to the New "Fertility Adventures Redux"
    Moved "Fertility Adventures Redux" to "Fertility Mode Tweaks and Fixes" SubHeader
    Removed all old "Added in VX.X" tags
    Updated Description for "OCreature Support for Mods" Mod
    Updated many Images
    Added many new Images under mods that did not have them
     
     
    NSFW Mod List V7 for OStim Standalone Containing 301+ mods under 32 Header
    ChangeLog for Update V7
    Removed OStim OCrime, because Law and OStim Mod is essentially the new version of it.
    Removed Quiet Male Sound Replacer, because it is now an option in OStim as "mute".
    Created new Segment under "Romance Mods" as a third option.
    Added 3 New Mods to "Romance Mods"
    Added New Mod to "Pregnancy Mods" Header
    Split Fertility Mode into 3 Segments: Fertility Mode Original, Fertility Mode Reloaded, Fertility Mode Tweaks and Fixes. Read Pregnancy Header description to see which one is more suited to your game.
    Created New Sub Header under Animation Packs Header named "Petite Animations". Moved 2 Mods to Petite Animations
    Added New Mod Petite Lesbian Animation Pack converted from Billyy's SexLabs to "Petite Animations" Header.
    Updated broken link for Billyy Petite OStim Standalone. The new mod is a 3 mods in 1 package containing it all.
    Created New Header named "Arousal Related Mods".
    Moved Mod to "Arousal Related Mods".
    Moved 1 Mod to "Arousal Related Mods".
    Added 4 New Mods to "Arousal Related Mods".
    Added Mod Link for OVirginity Realistic Settings.
    Added 2 New Mods to "SFX Sound Mods".
    Created New Header named "OStim Essentials".
    Moved 2 Mods to "OStim Essentials".
    Added New Mod to "OStim Essentials".
    Added 3 New Mods to "Miscellaneous Mods"
    Added New Mod to "Defeat Mods"
    Added New Mod to "OImmersion"
    Added 2 New Mods to "Expanded Dialogue Mods"
    Added Images here and there
    Added Several New Mod Author to Credits
     
    NSFW Mod List V6 for OStim Standalone Containing 280+ mods under 29 Headers
    ChangeLog for Update V6
    From V6 Onwards you no longer have to download a Heavy PDF File, you are given a link straight to the source of the Google Document
    Added a Second Intro Page containing all the Headers and Mod Count, for ease of navigation via CTRL+F
    Added a ton of Images relating to the mod itself
    Removed few Images
    Updated Main Mod List Description regarding easier searching using CTRL+F
    Removed "Newly Added Mods" Header and sorted mods appropriately
    Added 4 New Mods under "Animation Packs"
    Added 1 New Mod under "OImmersion"
    Added 1 New Mod under "SFX Sound Mods" Header
    Added 1 New Mod under "OStim Quest Patches/Add ons"
    Added 1 New Mod under "Scene Enhancement Mods"
    Created New Header Named "Sleep / AfterSleep Mods"
    Moved 3 Mods to "Sleep / AfterSleep Mods"
    Added New Mod under "Sleep Mods"
    Added 1 New Huge pack Mod under "Various States of Undress (VSU) Mods"
    Added 1 New Mod under "Miscellaneous"
    Added 5 New Mods under "Pregnancy Mods"
    15 New Mods in total
    Moved 3 Mods from "Miscellaneous Mods" to "Expanded Dialogue Mods"
    Cleaned up the UI for easier to read
     
    NSFW Mod List V5.1 for OStim Standalone Containing 265+ mods under 24 Headers
    ChangeLog for Update V5.1:
    Added New Header named "Newly Added Mods". No longer do you have to scroll the entire Mod List for the 20th time to find this month's new OStimSA mods. These mods get distributed accordingly into the Mod List with the next update.
    Added 4 New Mods under "Animation Packs"
    Added New Mod under "OImmersion" Header
    Added New Mod under "SFX Sound Mods"
    Added New Mod under "OStim Quest Patches/Add ons"
    Added New Mod under "Expanded Dialogue Mods"
    Added 3 New Mods under "Creature Mods" Header
    Added 4 New Mods under "Miscellaneous Mods" Header
    15 Total New Mods Added for Skyrim NSFW (OStimSA) Mod List V5.1
    Added all these New Mods under "Newly Added Mods" Header btw
     
     
    NSFW Mod List V5 for OStim Standalone Containing 250+ mods.
    ChangeLog for Update V5:
    Added small description underneath each Header explaining quick basis of what mods are under the header
    Removed 8 Body mods, not relating to OStim directly, put them into the upcoming "Skyrim Body Enhancement Mod List"
    Removed "NPC Enhancement Mods" Header
    Tested many mods
    Updated many Descriptions
    Added a ton more pictures, underneath most mods, highlighting their function
    Removed a dozen pictures
    Reworked/Revamped OImmersion, including install instructions where needed
    Added 2 New Mods to "OImmersion"
    Revamped "Various States of Undress (VSU) Mods"
    Reordered VSU Mods from largest packs to smallest
    Removed outdated mod from "Various States of Undress (VSU) Mods"
    Added 5 New Mods to "Various States of Undress (VSU) Mods"
    Removed all "Added in V4" Tags
    Tagged all newly added mods to V5 with "Added in V5" as to not miss anything new
    Added some new Tags
    Moved several mods to more appropriate Headers
    Moved around mods order
    Updated few mods to their newer versions
    Added New Header named "OStim Quest Patches/Add ons"
    Moved a dozen mods from "OStim Quest Mods" to "OStim Quest Patches/Add ons"
    Added New Header named "OStim NPC Patches/Add ons"
    Moved several mods from "OStim Quest Mods" to "OStim NPC Patches/Add ons"
    Added New Header named "OStim NPC Mods"
    Added 3 New Mods to "OStim Quests"
    Added 3 New Mods to "OStim Quest Patches/Add ons"
    Added New Mod to "OStim NPC Mods"
    Added 13 New Mods to "OStim NPC Patches/Add ons"
    Added New Animation pack containing 1,147 new animations from old OSA
    Added 2 New Mods and Updated a Mod from "Expanded Dialogue Mods"
    Revamped "SFX Sound Mods"
    Added 3 New Mods to "SFX Sound Mods"
    Added 2 New Mods to "Miscellaneous Mods"
    Added New Mod to "Defeat Mods"
    Added New Mod to "Creature Mods"
    Moved Headers around to where it made more sense
    Updated First Page Description
     
     
    NSFW Mod List for Ostim Standalone Containing 223+ mods
    ChangeLog for Update V4.5:
    Added 2 New Mods under "OImmersion"
    Added New Mod under "Various States of Undress (VSU) Mods"
    Added New Mod under "OStim Quest Mods"
    Created New Header named "NPC Enhancement Mods"
    Added 4 New Mods to "NPC Enhancement Mods (Optional)"
    Moved OBody from "Honourable Mentions" to "NPC Enhancement Mods"
     
     
    NSFW Modlist for Ostim Standalone Containing 215+ mods
    ChangeLog for Update V4.4:
    Added New Mod under "Physics"
    Added New Mod under "Animation Packs"
    Added New Mod under "OImmersion"
    Added New Mod under "Scene Enhancement Mods"
    Added New Mod under "Various States of Undress (VSU) Mods"
    Added 2 New Mods under "Expanded Dialogue Mods"
     
     
    NSFW Modlist for Ostim Standalone Containing 208+ mods
    ChangeLog for Update V4.3:
    Added New Mod to "Animation Packs"
    Added 3 New Mods to "OImmersion (Recommended Mods)"
    Added New Mod to "Various States of Undress (VSU) Mods"
    Added New Large Mod to "Creature Mods"
    Added Special Thanks to mod author who is big OStim Contributor in the last few months giving us a large variety of mods, to "Credit".
     
     
    NSFW Modlist for Ostim Standalone Containing 202 mods
    ChangeLog for Update V4.2:
    Updated Link for 1000+ CBBE 3BA Body Presets for OBody in "Honorable Mentions"
    Added new mod to "Animation Packs Main"
    Added new mod to "OStim Quest Mods"
    Added new mod to "OImmersion"
    Added new mod to "Scene Enhancement Mods"
    Added new mod to "SFX Sound Mods"
    Added 3 new mods to "Miscellaneous Mods"
     
     
    NSFW Modlist for Ostim Standalone Containing 194 mods
    ChangeLog for Update V4.1:
    Updated You Got Caught - Cheating Reactions" to the new mod.
    Removed "Sensual Scenes Adapter" due to not being needed anymore
    Added New Mod to "Physics"
    Added New Mod to "Animation Packs (Main)"
    Added New Mod to "OImmersion"
    Added New Mod to "Miscellaneous"
    Added New Mod to "SFX Sound Mods"
    Added small note beside 5 Mods in "SFX Sound Mods" to highlight compatibility for 61 Voice types in game
     
     
    NSFW Modlist for Ostim Standalone Containing 190 mods
    Largest update yet. Full Revamp.
    ChangeLog for Update V4:
    Updated main Description of Mod List
    Done in game testing for the 9 physics Config. mods. Updated descriptions to let users know exactly what kind of physics they are getting from each mod for their game. Selecting your physics preference you want for your game is now very easy
    Recreated the Note for SFX Sound Mods, giving you the option to play with 58 Voice Types at the same time, to choose from in game, from OStim's MCM
    Split Animations Packs into 6 Sub Headers:
    (Main)
    (Conversions from SexLabs)
    (Lesbian Animations)
    (Gay Animations)
    (Solo Animations)
    (Extra Animations)
    Removed "Bloodline - A Fertility Mode Companion Mod" from Pregnancy Mods Header - due to being removed from LL and been told it had some bugs
    Removed "Discord Exclusives" Header
    Removed "OStim Community Resource Dependant" Header, and re-sorted it's mods under appropriate Headers
    Removed "Edzio's Improved Camera Preset" due to not being compatible with latest versions of Improved Camera
    Updated Multiple Deleted Mods links for download
    Moved OComfort from Miscellaneous to OImmersion
    Moved Devour from Scene Enhancement Mods to Animations (Main)
    Moved OHorny from Scene Enhancements to Miscellaneous
    Moved Advanced Matchmaker from Scene Enhancements to Miscellaneous
    Moved Lactis from OImmersion to Scene Enhancement Mods
    Moved OCrime from OImmersion to Miscellaneous
    Created New Header Called "Romance Mods"
    Moved some mods to the new "Romance Mods" Header
    Added 2 New Mods to "Romance Mods"
    Created New Header Called "Various States of Undress (VSU) Mods"
    Moved 7 Mods to Various States of Undress (VSU) Mods
    Created New Header Called "Defeat Mods"
    Moved few mods to Defeat Mods
    Added New Mod to OImmersion
    Added 2 new animation mods to Pregnancy Mods
    Added new patch mod to Pregnancy Mods
    Added New Mod to Animation Packs
    Added 5 New Mods to Miscellaneous Mods
    Added New Mod to Scene Enhancement Mods
    Added 2 New Mods to SFX Sound Mods
    Added New Mod to UI Mods
    Added New Mod to Modders Resources
    Replaced/Moved most Images, images are in accordance with mods
    Moved around many Headers with their mods to different orders, so it makes more sense for load order
    Made Notes Beside Headers and Mods where appropriate
    Did Re-Count for all Mods currently available for OStim Standalone and gave number beside each Header - 190 Mods Total
     
    NSFW Modlist for Ostim Standalone Containing 172 mods
    ChangeLog for Update 3.7:
    Added new file source for "DV's The Skaafin Prize - Follower - Quest - OStim" since it got removed from Nexus
    Added 2 new mods under "OStim Community Resource Dependant"
    Added new mod under "Scene Enhancement Mods"
    Added new mod under "SFX Sound Mods"
    Added new mod under "Miscellaneous Mods"
    Reworked Images
     
    NSFW Modlist for Ostim Standalone Containing 167 mods
    ChangeLog for Update 3.5: 
    Added new Header called "Expanded Dialogue Mods"
    Moved 4 Mods from "Miscellaneous Mods" to "Expanded Dialogue Mods"
    Added new mod under "Expanded Dialogue Mods" Header
    Added 2 new mods under "Scene Enhancement Mods" Header
    Added new mod under "OStim Community Resource Dependant" Header
    Added new mod under "Miscellaneous" Header
    Added new mod under "SFX Sound Mods" Header
     
    NSFW Modlist for Ostim Standalone Containing 161 mods
    ChangeLog for Update 3.2:
    Updated "Amorous Adventures Revoiced" to "Amorous Adventures Revoiced Complete" Added new mod under "OImmersion" Header Added 4 new mods under "Creature Mods" Header Added new mod under "SFX Sound Mods" Header  
    NSFW Modlist for Ostim Standalone Containing 155 mods
    ChangeLog for Update 3.0:
    Removed Mod "Sswaye's OAhegaoNG" Mod from "Scene Enhancement Mods" Header due to not working properly with Ostim Standalone
    Added 2 New Mods under "Physics" Header
    Added New Mod under "OImmersion" Header
    Added 2 New Mods under "Quest Mods" Header
    Added New Mod under "Scene Enhancement Mods" Header
    Added a New Header Labelled "Creature Mods"
    Added 7 New Mods under "Creature Mods" Header allowing OStim Animations with Flame Atronachs, Frost Atronachs, Spriggans, Falmer, Trolls, Skeletons and Giants. All 7 Mods do not require any external resources or mods like FNIS. All 7 Mods are simple plug in and play ESP-FE mods
    Moved a Mod from "Miscellaneous" Header to "Creature Mods" Header
     
    NSFW Modlist for Ostim Standalone Containing 143 mods
    ChangeLog for Update 2.5:
    Added new Header called "VR" with new mod for Virtual Reality users
    Added 3 physics configuration mods under "Physcis" Header, to add realism to your physics and collision and make animations better
    Added new mod under "Quest Mods" Header
    Added new mod under Modder's Resources showing how to set up perfect alignments for animations
    Added new mod under "Miscellaneous" Header
    Added new mod under "SFX Sound Mods" Header
    Changed up a few NSFW images and added others where appropriate
     
    NSFW Modlist for Ostim Standalone Containing 135 mods
    Big Update
    ChangeLog for Update 2.0:
    Added 20,000 more animations worth of mods coming from 4 packs converted from SLabs
    Added an Important Mod under "Miscellaneous" Header for users who want to use SexLabs dependant mods but want to use Ostim animations for them mods
    Added a Creatures Mod ported to Ostim under "Miscellaneous" Header
    Added 2 Mods under "Pregnancy" Header
    Added Mod under "Physics" Header
    Switched "Love Story Romance Subjects, Bound Companions and Just Shake It" from Discord Exclusive and put them in their respective categories, since the authors have published them on Nexus.
    Updated all NSFW Pictures and made most relevant to above mods
    Updated Credits adding our newly joined Mod Authors
     
    NSFW Modlist for Ostim Standalone Containing 126 mods
    ChangeLog for Update 1.8:
    Added 3 mods under "Miscellaneous"
    Added mod under "SFX Sounds"
    Added mod under "Quest Mods"
     
    NSFW Modlist for Ostim Standalone Containing 121 mods
    ChangeLog for Update 1.7:
    Added 3 mods under "Animation Packs" giving thousands more animations
    Added mod under "Quest Mods"
    Added mod under "Pregnancy Mods"
     
    NSFW Modlist for Ostim Standalone Containing 116 mods
    ChangeLog for Update 1.6:
    Added Mod under "SFX Sounds Mods"
    Added 4 Mods under "Scene Enhancement Mods"
    Added Mod under "OImmersion"
    Added Mod under "Quest Mods"
     
    NSFW Mod List for Ostim Standalone Containing 109 mods
    ChangeLog for Update 1.5:
    Added Mod under "Modder's Resources" allowing to create mid scene skimpy undress options from various armors
    Added Mod under "Scene Enhancement Mods" allowing to change from default clothing to very skimpy and revealing from the same armor type mid scene.
    Added an AIO OStimSA patches collection for Shadowman2777 mods under "Honorable Mentions"
    Added Mod under "Pregnancy Mods" Header giving labor animations
     
     
     
    Credit:
    Bethesda gave us a (buggy and rushed, but large with endless possibilities) base game to work with and mod authors came together and made our best versions of it, 
    giving the community the option to create their dream game from a big pool of options. 
     
     
    VersuchDrei                       Aietos                        ostimTools              Sranger
     
    CallMeMoon                       aceanimations          Temryuu                  Enclave19fall       
     
    Magink666                          WildAdmiral              Shizof                      MaskedRPGFan
     
    CHIMinyCricketMods        lordkoz                       migal130                 SiziFusRoDa
     
    flashgreer                           Narue                         subhuman0100       giamel
     
    Edzioo                                dePog                         orbusNinus             VaeniaLuxuria
     
    Matashina                          Sswaye                       manguz                    ModiLogist
     
    Foamimi                             DevInTheDetails        OsmosisWrench     RustyGuy98
     
    321mahra                           nightangel6048          ozooma10                0Keed0
     
    Zeetbr                                 ferret99gt                    lilmetal                     lblackwodl
     
    Billyy                                  AnubiSs2167              SirNibbles                MilkyTabboo
     
    NCK30                                Leito86                        Gunslicer                darkdesires04
     
    Daymarr                             FxD2                         BeranabusBarnes      mort65     
     
    cheerolnw                          psyguyy                  Ismellgasonmyhands   SimonPhil
     
    Anon202269                     Zibblychirp                   dePog                         sweetinsanity9
     
     
     
    And credit to all other mod authors that contributed and were not mentioned.
    Thank you to all the mod authors who made our games and this list possible. 

    57491 downloads

    Updated

  18. Public Whore Jail Replacement

    What this mod does
    The idea is to give the player a way to enter Public Whore through the vanilla arrest dialogue. As of version 1.2.0, there are 2 choices to make during installation:
     
    The first FOMOD choice is Dialogue Options.
    The first option replaces the vanilla "I submit. Take me to jail." arrest outcome with a Public Whore sentence. When you choose the jail option during a guard arrest, the guard will inform you that you must work off your bounty as a Public Whore instead. In the PWJR MCM you can configure the chance and bounty threshold at which you will be sent to Public Whore. The second option contains the same functionality as the first, except that it also adds a new dialogue option. The new option is "I submit. I'll do anything as long as you don't take me to jail.", and after the guard's response the mod then always makes the player a Public Whore. This additional dialogue option is unaffected by the PWJR MCM options, those only affect the vanilla "I submit. Take me to jail." dialogue option.  
    The second FOMOD choice is Public Whore Start Options.
    The first option uses the PW_MakePublicWhoreAdvanced ModEvent to make the player a Public Whore, sets the quota based on your current bounty and always starts PW in Enforced Mode. A drawback of this approach is that the Slavetat doesn't get applied, but i can't do anything about that since it's a limitation of PW's API. Important: when using this option, set the quota mode to money in the PW MCM. The second option uses the PW_MakePublicWhoreSelfCont ModEvent to make the player a Public Whore. This one sets the quota based on your PW MCM settings and also lets the PW MCM decide if you start in Enforced Mode or not.   
    Paying your bounty and resisting arrest remain unchanged in all versions.
    Voicelines
    The replacement guard dialogue is fully voiced using xVASynth.
    The voice lines are included with the mod for all relevant guard voice types.
    Special Cases
    Cidhna Mine
    This mod should not interfere with The Forsworn Conspiracy / No One Escapes Cidhna Mine.
    During the Cidhna Mine arrest sequence, vanilla behavior should occur and you will be sent to Cidhna Mine as normal.
    Raven Rock
    This mod does not affect arrests in Raven Rock. Raven Rock uses a separate arrest dialogue path and will continue to send the player to jail normally.
    Compatibility
    This mod edits the vanilla guard arrest dialogue.
    Mods that replace or remove the vanilla guard arrest dialogue may be incompatible.
    Mods that rely on the player being sent to jail may not function as intended, depending on the selected FOMOD options and MCM configuration.
    Requirements
    Public Whore and all of its requirements.
    Supported Game Versions
    The mod was created and tested on Skyrim SE 1.5.97. It will likely work on Anniversary Edition as well, but I have not tested it.
    Skyrim LE compatibility is unknown and has not been tested.
    Downloadable Mod Versions
    As a general policy, older releases will remain available for download as long as they do not contain any known major or critical issues.
    This is intended to:
    Maintain compatibility for modlists that may rely on a specific version. Allow users to continue using older releases if they prefer their implementation. Ensure previously released versions remain accessible for troubleshooting and archival purposes.  
    Older versions containing known major or critical bugs may be removed, regardless of whether a fixed version becomes available.
    Available Versions
    1.2.0
    Added an MCM with 2 variables: "Public Whore Chance" and "Public Whore Bounty Threshold". These options only affect the "I submit. Take me to jail." dialogue outcome. Added an alternative script that you can choose in the FOMOD. This new version of the script starts PW in a way that makes PW use its own MCM settings for the quota and Enforced Mode. FOMOD now contains two choices to make: "Dialogue Options" and "Public Whore Start Options". 1.1.1
    Contains the fixed Additional Player Dialogue implementation. No MCM. FOMOD allows you to choose between the Jail Replacement option from 1.0 and the Additional Player Dialogue option. 1.0
    Original release. Jail Replacement option only. No MCM. You might prefer this version if you only want the original Jail Replacement implementation and do not need the Additional Player Dialogue option. Permissions
    You may create patches, translations, and modified versions of this mod.
    Please credit me and link back to this page if you publish them.

    7395 downloads

    Updated

  19. !Cheesecake 3BA bodyslide presets

    Bodies made after a sword and sorcery style (cheesecake) fantasy.
     
    My favorite presets I've made for bodyslide. Please make sure you have bodyslide, cbbe 3ba installed before trying. Which can be found here:
    https://www.nexusmods.com/skyrimspecialedition/mods/30174
     
    CheesecakeLemon has a nice perky pair along with curvaceous hips, butts, and legs. 
    Cheesecakepumpkin is for those who like their cup spilling over in the busty category.
    CheesecakeSourApple deadly looking barbaric women. Excellent for smashing heads together! I highly recommend Paunchy Muscular Body Normal Map with this (used in screen shots).
               Link: https://www.nexusmods.com/skyrimspecialedition/mods/56183
    CheesecakeCaramel A softer more bubble butt, rounded gravity breasts, thinner legs yet with curvy outside thighs. Ideal for spell casters along with those who like to eat to many sweet rolls.
    CheesecakeCandyCorn A petite top but very curvaceous pear shape butt and thighs. Happy Halloween! 
    !CheesecakeHoneyGlaze Amazon curved woman that could kill with their thighs alone!
    !CheesecakePumpkinPie A "tweaked" version of Pumpkin with thicker chest along with wider back, adjusted hips, tweaked breast and nips. 
    !CheesecakeCreampuff For those who like it THICC. Women that can come at you and say "I must break you."
    !CheesecakeLemonCreame A tweaked version of lemon and slightly bustier.
    !CheesecakeMango Best for milfs who still have curves.
    !CheesecakeWatermelon A preset that can rival Pumpkin.
    !CheesecakeBombshell2 All around tweaks with lots of curves, puffy breast and nips and clothes version. More on the fantasy side.
    !CheesecakePoundCake A thicker version of bombshell with rounder breasts and butt, slightly wider torso with more curves given to have shapely legs. Naked version has puffy nipples along with lowered height to simulate wight. Formally known as Wenchified renamed to avoid confusion.
    !CheesecakePrimalNord A VERY muscular body works well with CBBE Muscle Solution textures.
    !CheesecakeCinnamonroll For a more natural look and weight given to breasts.
    !CheesecakeMounds A very Busty (Implant type) preset and more bubble butt. (Think Donita Dunes, Tiffany Towers, etc.)
    !CheesecakeLewd Maximum bust and butt built along the lines of hentai milfs.
    !CCDemonLord2 An extremely curvy preset think elastigirl (Incredibles) mashed with lady dimitrescu (RE Village). Clothed and naked version
    !Maiden Body My follower body I'll be using going forward for my mods. Comes with Clothed & Naked versions. A very reworked version of Poundcake with inspiration from the original wench body of LE. Wider hips, legs/arms & shoulder adjustments, rounder plump butt, gravity/height adjustments on the butt/boobs, and that nice little crease between the breasts. Don't know how I got that crease that way fiddling with the sliders but I'm not letting go of it!
    MaidenWench: Wench preset now with 40% more maiden! Why? Because straight lines are boring! We here at maiden labs believe more curves the better! So we smashed, crammed, and compacted the maiden sliders into Koz's wonderful preset to make your wenches/maidens even more goddess like. 

    New Preset
    MadamMaidens & MadamMaidens Love Handles 8/23/25
    Two versions
    MadamMaidenLoveHandles : 
    Plumper, bigger wider waist along with larger thicker curvier hips. Along with an increased classic body overall to increase plumpness everywhere.

    MadamMaiden :
    Bigger fuller maiden 2.0 body
    Larger heavier breasts
    Larger thicker butt and legs
    Chubbier belly
    Legs further apart
    Tweaked shape of butt and hips
     
    *Also increase areola and nipple sizes on both

    Side effects may include but not limited to;
    Increase male positive attitude and arousal A sense of life purpose Jealousy and envy from current girlfriends Jealousy in future girlfriends Quest distraction and loss of progress awarness Yes, I've had too much coffee! 😄




     
    MaidenBody 2.0 The final version of the Maiden body. 
    Thicker thighs & waist
    Plumper butt
    Thinner chest/ribcage thickness - Lot more compatible with hairs and armors
    Adjusted breast and nipples for clothed and naked versions.
    Extremely happy with this preset as clipping is next to nil for the followers and their hair. I've already placed this version in the MoD for the next update.


     
    All presets now in !CheesecakePack zip file. Simply install with modmanger of your choice.
     
    Or do it the old school way below:
    To install simple drag and drop into: Steam\steamapps\common\Skyrim Special Edition\Data\CalienteTools\BodySlide\SliderPresets 
    I put (!) before their name so they should be at the top of the preset dropdown menu.
     
    Check out 3BA Config at bottom
     
     

     
     
     
     

     
     
    Recommended 3BA Configuration
    I recommend the following boxes checked for best results. 
    Don't forget to run FNIS afterwards.
     
     
     

    32891 downloads

    Updated

  20. OCreatures (Revived)

    Enables all base game actors for OStim scenes.
     
    This is a continuation of the work of @J0suk3_ . 
     
    Description
     
    This is a stripped-down version of OCreatures that has no dependency on Creature Framework or MNC.  It removes all function except the bare minimum:

    1) Enable all vanilla actors in OStim by default (and allow enabling more via config files)
     
    2) Handle switch to aroused form during OStim scenes (e.g., add a schlong) or when triggered via API  
     
    It removes things like adding female and herm forms of many creatures, changing meshes used by default (when not in OStim scene), the main menu screen change, etc.  It removes the arousal system, so there's no running quest keeping track of the creatures around you at all times.  These are things that can be easily added on top of a core, bare-bones framework, which is what this new stripped down version aims to be.  This is more in line with the OStim approach to things and will allow people to choose what type of arousal system to run (or none), whether to add female giants/dragons/etc, whether to replace the default versions of certain creatures with the MNC versions or keep their own replacer, etc.
     
    There is a minimal API for other mods (such as an arousal mod) to interact with OCreatures:
     
    OCreatures_SetAroused
    OCreatures_SetNormal
     
    Installation
     
    Install OStim and all its requirements Install OCreatures Install Baka's ABC (Make sure to get the SE version and delete or disable the ABC_MNC.esp patch file that is auto-installed) Install Anub, Billyy, and MNC Animation Packs (optional)  
    About Mod Order
     
    Load order doesn't really matter, but mod priority is extremely important.
    - The OStim framework and any framework extensions (like voice packs, etc) should have a lower priority than OCreatures in the MO2 left pane.  In other words, OCreatures should WIN any conflict with OStim itself or extensions to OStim.
    - Baka's ABC should have a higher priority than OCreatures, meaning OCreatures should LOSE any conflict with ABC.
    - OCreatures should have a lower priority than creature overhauls, assuming (based on your installing them) that you intend for the changes made by the creature mod to win any conflict.  This may break OStim functionality for the modded creature unless/until you create a patch.
    - Some mods are made to work on top of MNC assets, which OCreatures includes.  One notable example is SoftBody.  SoftBody should be allowed to overwrite OCreatures.
     
    Be sure to run Pandora any time you install or change the order of these mods.
     
    Roadmap
     
    This is an early version of the mod for people willing to test it and report issues.  Planned changes:
     
    - Move all scenes out of core mod except for starting idle animations Completed
    - Post separate, updated conversion packs of Billyy and Anub animations in more typical OStim format. Completed
    - Implement FOMOD to allow enabling each actor type individually.
     
    Reporting an issue without information is not helpful to you or to me and will at best be ignored.  Include specifically which creature type you're interacting with, which animation, and any other relevant details.
     
    Testing
     
    An easy way to quickly test is to open your console and type 'tdetect' (with no quotes) to disable enemies detecting and becoming hostile to you.  Then, use Modex to search for and spawn the actor type you are looking to test.
     
    Credits
     
    - @J0suk3_ for showing how it could be done
     
    - Billyy for their animations.  While Billyy's animation pack can now be installed separately from the main mod so that each can be updated independently, Billyy's pack is still the foundation the mod is developed from.  You can support them on SubscribeStar
     
    - Various LoversLab contributors whose work has been incorporated into MNC. From the MNC mod post, below is the full list of credits.  If you know of any attribution that is missing, please let me know.
     
    AnTiWoMaAgNoT (female VampierLord mesh)
    Ashal (SexLab, scripting consultant)
    Bad Dog (mesh consultant, edited Deer/Elk penis, Steam Centurion mesh, edited sabercat penis, Dragon Priest mesh, Riekling penis?, frost giant penis)
    billyy (past Animations now removed, mesh & animation consultant + testing)
    Blaze69 (consultant for many things)
    blipblap (edited Hulking Draugr mesh, edited Giant body meshes, edited troll penis, Ashhopper)
    Chosen Clue (Ash Spawn fix)
    Cyndi (Benthic Lurker penis)
    DARKGRAY (helped with something but i can't remember what it was)
    Dayelyte (Animations)
    dentarr (original MNC mod author)
    Derrax (werewolf balls)
    diarawr (Canine penis & werewolf penis from horny dogs of skyrim)
    Dr Fring (female VampierLord texture)
    Ep1cL3w1s (Creature Framework)
    Flyingtoaster (Hentai Creatures)
    Fore (FNIS, animation consultant)
    FunnyBiz (Animations)
    Gary3 (female horse meshes)
    Gone (Animations, Beastiality Extras, Bear balls, Chaurus penis, spider penis, Draugr penis, Falmer penis, Gargoyle penis, Giant penis, Sabrecat penis, troll penis, VampireLord penis)
    h38fh2mf (did something but i can't remember what it was)
    jacques00 (female giant mesh, female Draugr texture)
    Leito86 (Creature Features, Animations, Horse penis, new bear penis, Werebear penis, Riekling penis?)
    llabsky (Animations)
    lordescobar666 (Sexlab Nude Creatures)
    Lost_Hawk (Female Falmer)
    Lugburzum (Dremora face Fix for Hentai Creatures)
    MadMansGun (mod maintenance, multiple edited meshes, dwarven sphere dildos, Dwarven Spider penis, Dwarven Ballista dildo, Werebear penis (based on Leito's horse penis), Frostbite Spider penis (based on Gone's Chaurus penis), Chaurus Hunter (also based on Gone's Chaurus penis), Frost Atronach, edited Dragon penis)
    nicholas8 (helped with race registration)
    Moutarde421 (female werewolf)
    Panicforever (Animations)
    PaulGreen (modifications to SLAL and enabling icewraith animation support)
    Pfiffy (SSE porting)
    ppp (helped with the Immersive Horses patch)
    RavenKZP (female Dog & Husky)
    SirNibbles (consultant, idea tester)
    Skullered (helped with something but i can't remember what it was)
    SkyMoMod (the Arch Demon in Hentai Creatures)
    Subject2Host (edited bear penis textures, Werebear penis based on horse penis, Rabbit penis based on skeever)
    Vioxsis (Goat, Horker, Hagraven, new Boar)
    vpoteryaev (helped with something but i can't remember what it was)
    Xandero (Animations)
    ZarthonTheVanquished (fixed some creature voice errors)
     
    Open Issues
     
    If you find an issue, please report as much detail you can so that the issue can be reproduced and investigated.  Open issues:
     
    Goats - Can start a scene, but animations cause A-pose Dwarven Ballistae - Creature mesh becomes invisible after animation starts

    11676 downloads

    Updated

  21. Labor Animations (Open Animation Replacer) FMR

    This is a reupload of the original I made since I had problems with the other mod page. Since the original mod author seems to be on hiatus, I decided to to take up the torch and port his amazing work to the newest version of Fertility Mode: Fertility Mode Reloaded. 
     
    Basically, all my monkey brain did (with the help of Gemini Ai because i don't know how to code or to use OAR), is to to change the original's OR condition on Fertility Mode V3 (which wasn't possible on Reloaded) to a CompareValue check which work just the same. Voilà! It just works!... somehow.
     
    Of course, if the original mod author return and want to make a far more competent port, i'll happily take this down. 
     
    - Enjoy (btw, sorry if my verbs tenses are weird. English isn't my first language).
     

    655 downloads

    Updated

  22. OSL Aroused - Arousal Reborn (SSE & AE)

    OSL Aroused - Arousal Reborn
    OSL Aroused is a framework independent, SKSE based Arousal Framework. 
    It is meant to be a drop-in replacement for both Sexlab Aroused and OAroused, and is fully backwards compatable with all mods using those frameworks.
    This is not a direct port of either mod, but created from the ground up, with an SKSE core with goal of minimizing Papyrus script load, while still being fully compatable with mods using either SL Aroused or OAroused.
    You can use OSL Aroused if you run just Sexlab, Just OStim, Both Sexlab and Ostim, or neither. Integration with sex framework is automatically detected and enabled if you have the framework installed.
     
     
    Primary Features/Goals
     
    Performance - The core of the system is written in a native SKSE dll to reduce script load There is no script polling or cloaks, any and all perimeter checks are run within native code. All data is managed within the OSLAroused SKSE cosave, *not* Papyrus Utils. This allows for better state management, and players can clear all data at any point from within MCM. (Ie. Significantly reduces and user can solve co-save bloat that SL Aroused traditionally causes)  
    New Arousal Mechanics - Complete redesign of how Arousal is updated over time. Performance improvements allow for a more dynamic and reactive system. A "Baseline Arousal" value tracks what an actors arousal wants to move towards over time. This is impacted by things such as Being Naked, Viewing Naked Actors, Wearing Lewd Clothes, Wearing Devices, Sex Scene Participation, etc... This allows for arousal to be impacted by an actors current "State". "Current Arousal" value tracks an actors overall arousal value. It will want to gradually move towards the actors current Baseline Arousal. "Libido" value represents the minimum baseline arousal. It very slowly moves towards the actors current arousal level.  
    Backwards Compatible - Should Work with majority of mods using SL Aroused or OAroused without requiring any patches. (Note: Ive only tested a subset of mods, so especially in this pre-alpha state likely many mods that I will need to make updates to properly support if they use SLAroused in funky ways)  
    Minimal Dependencies - All unneccessary dependencies are pruned, and neither sexlab nor Ostim are required to run this mod. The adapters for each framework are loaded at runtime if those mods are installed.  
    Cross Framework Arousal - Because this is a replacement for both OAroused and SL Aroused, It acts to bridge the arousal system between both frameworks so they both share the same arousal state.  
    Keyword Configuration - Built in support for adding keywords to armor at runtime. Currently just Bakas "EroticArmor" and SLS "Bikini" keywords, but trivial for me to add additional keywords (or ability for users to define there own) if there is desire.  
     
     
     
    Requirements
    Address Library for SKSE
    SKYUI
     
    Installation
    Place towards the bottom of your load order, MUST OVERWRITE ALL OTHER MODS (like SLSO)
    DO NOT INSTALL SexLab Aroused OR OAroused, THIS IS A REPLACEMENT
    Both AE and SSE versions are included in the FOMOD, just select correct version on install
     
    If you do not use any mods that use OAroused, you can disable OAroused.esp
     
    UnInstallation
    Shouldn't require any additional steps beyond removing from your load order
     
    Configuration
    MCM Menu has lots of options.
    Use the show arousal key (RCtrl default) while aiming at npc to edit there stats in mcm
    Press while not aiming at npc to be able to edit player stats
     
    Credits
     
    This mod is built off the shoulders of Giants. All the Mechanics/arousal algorithm is pulled from OAroused/SL Aroused
    Anyone who worked on SLA or any variant (redneck2x, fishburger67, Lupine00, Baka and anyone else)
    Sairon350 for OAroused
    powerof3 whose amazing SKSE mods i used for references in learning SKSE
     
     
    How Is It Backwards Compatible
    Within the zip there is stubbed out versions of SexlabAroused.esm, OAroused.esp, OArousedScript.pex, slaFrameworkScr.pex, slaUtilScr.pex
    The scripts redirect all mod requests to OSL Aroused which quickly pipes them to the native dll. OSL Aroused then keeps certain faction/global state that SexLab Aroused requires populated.
    The "Adapter" scripts for sexlab/ostim are only loaded if the given framework is found, and handle managing arousal based off scenes.
     
    Arousal Mode Selection
     
    There is now an "Arousal Mode" selector in the MCM to switch between original SL Aroused Mechanics (Timerate/Exposure) and OSL mechanics described below.
     
    NEW AROUSAL MECHANICS
     
    As of version 2.0.0, the Arousal mechanics has been completely redesigned. These Mechanics should still largely be backwards compatible with sexlab aroused mods.
    OSL Aroused uses a robust Arousal Management system, where both "state" and "event" based arousal modification is supported, Baseline Arousal represents the state of arousal the player "wants" to be in. And their Current Arousal will gradually move towards that value. Certain events can directly manipulate your arousal, which will gradually "normalize" back to baseline  
    Many settings are configurable in MCM and can help explain what is impacting what.
     
    Historically, Arousal systems primarily drive arousal by a constant increase over time, and increasing arousal by a set amount based off events, or at set intervals if certain conditions are met. Although "Event Based" arousal modification can fit in with those systems rather nicely, there isn't really a mechanism to support "state based" arousal modification beyond just adding to arousal at a set interval. Designing this capability into the fundamental system I believe will  provide for a much more reactive system, and opens up a lot of possibilities for the future.
     
    Core Attributes - there are 3 primary values that drive the underlying arousal system.
    Current Arousal - This value is analogous to the historical Arousal value. It represents an actor's current arousal. This value is modified over time based off Baseline Arousal. Also manipulated based off "Events" (ex. Plug Vibration, Actor Orgasm, Butt Slap, etc... Any "one time" action) Baseline Arousal - Represents a "baseline" value that your Current Arousal wants to move towards over time. This Value is determined off of the actors current state. Things like Worn Clothes, Worn Devices, Nearby Naked Actors/Sex Scenes, all impact this value. Libido - Represents actors minimum Baseline Arousal value. It very slowly moves towards actors current arousal value. This is used as a "Longer Term" tracker of arousal state. Remaining at High Arousal will increase your libido, making it easier to remain at high arousal and harder to remain low arousal. Remaining at high arousal will increase your libido towards that arousal value, and to lower libido you need to keep your arousal below your current libido value  
    Raise Current Arousal:
    Arousal gains can be triggered from other mods (What SLAroused mods use to manipulate arousal).
    OSLAroused will also cause direct arousal gains when a sex scene begins and stage is changed.
    Maintaining a Baseline Arousal above Current Arousal will gradually raise your arousal.
     
    Lower Current Arousal:
    Arousal Loss can also be triggered from other mods (What SLAroused mods use to manipulate arousal).
    OSLAroused will also cause direct arousal Loses when an actor orgasms.
    Maintaining a Baseline Arousal below Current Arousal will gradually lower your arousal.
     
    Raise Baseline Arousal: The following states will increase your Arousal Baseline. See "Baseline Status" MCM menu for breakdown. Values configurable in "Settings"
    Actor Nude, or spectating another nude actor
    Participating in a sex scene, or spectating a sex scene
    Wearing Lewd Clothes (EroticArmor Keyword)
    Wearing Devices (Devious Devices and TOYS support) 
     
    Lower Baseline Arousal: 
    Remove any equipment/states that raise baseline above (ex. clothes, devices etc...)
    Baseline is suppressed (lowered) when actor standing in rain [NOTE: Not Implemented yet]
     
     
    All the rates and values are configurable via MCM.
     
     
    Future Ideas: 
    Spells/Potions to manipulate arousal
    Vanilla drinks/food? (ale?)
    Nearby Dead bodies suppress Baseline Arousal.
    Killing Reduces Arousal
    ???
     
     
    Things to be worked on / What I need from you guys
    - This is the initial pass at new system. Any feedback on overall design and changes people would like to see are greatly appreciated.
    - Feedback on gameplay that people would like and any ideas on things that should manipulate arousal.
    - Overall bugs/issues, Let me know if you run into any issues. Or if anything seems off  
     
     
    What im Currently working on
    - Bug Fixes
     
    Whats Next?
    - A Robust Sex Skill/Addiction framework. Haven't decided whether to bake this into this mod, or have it as a separate optional mod. Ideally I think it should be pretty tightly associated with more robust arousal mechanics mentioned in previous point.
     
    Script Source:
    https://github.com/ozooma10/OSLAroused
     
    Changelog
     
     
    Version 2.7.0
     
    Added option to switch to original SL Aroused Mechanics (Arousal Mode switch in MCM) Check for sla plug keywords Better OStim and SL Scene management Many bug fixes
     
    Version 2.6.1
     
    Fix Compatibility issues with Paradise Halls - Home Sweet Home Add "Satisfied" Buff to Lovers Desire effect Add missing DD patches  
    Version 2.6.0
     
    Arousal for Nearby Actors automatically updates. Creatures Should be suppoted and working now.  
     
    Version 2.5.0
     
    Ability To Register any Keyword to armor In MCM, Just enter the editorId of the keyword you want to (ex. "SLA_HasStockings"), and that keyword will be available in list after next game load. OStim standalone support (Uninstall any patches previously used) Hold "Show Arousal" key to trigger a self-pleasure event. (Restored from OG SLA) Naked check looks for ArmorCuirass keyword as well as slots (Fixes some 2 piece top/bottom armor) Fixed Applied Keywords being lost between saves Fixed Debuff Descriptions Fixed compatibility with slew of SL mods. (Added slaInternal quest to SexlabAroused.esm) Should fix (SL Interactive Arousal, Follower Player Dynamic Arousal, Sexlab Relationship Dialog System) any many others  
     
     
     
     
    If you have any feature requests/recommendations PLEASE LET ME KNOW
     
     
     
    Thanks for anyone who checks this out. Still Early days but im hoping this becomes pretty awesome.
     
     
       

    133882 downloads

    Updated

  23. Yamete Redux Ostim Standalone and Ocreatures compatibility patch.

    Yamete Redux was made for Ostim(not standalone) so any NPC-NPC scenes weren't going to work properly if you tried to use the mod with OStim standalone, and you couldn't start creature scenes if you only had OStim (Standalone).
     
    This compatibility patch aims to enable creature-NPC scenes if you have OCreatures, and fix NPC-NPC functionality with Ostim Standalone.
     
    Requires
    Yamete Redux 1.28
    OCreatures and its requirements.
    Ostim Standalone including the optional dependencies listed in 2b just in case.
     

    893 downloads

    Updated

  24. Dragonborn in Distress Ostim patch

    Changes
    I could not get Milk Mod Economy scripts to compile so its soft integration is disabled in this patch.
     
    Requirements
    Original by Code Serpent
    Ostim Standalone and all of its dependencies including optionals in step 2b 

    173 downloads

    Submitted

  25. ZAZ 8.0+ Minor ostim edits

    Minor edit to ZAZ device script so they do not put characters into their default state mid ostim scenes.
    Missing textures added.
    ZAZ 8.0+ CBBE HDT 2023 : https://mega.nz/file/7IhyFKrQ#IfUw7ex6vg6h0to4x5fQ7IoEJpUqUmW130p7aazDNmg
    ZAZ 8.0+ UUNP HDT 2023 : https://mega.nz/file/3FxmUQwB#fN7DSeTkL_yVssza0Hbxv1a7XdF9xul3gZyuEjVTp3A

    710 downloads

    Submitted


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