Adult Mods
These Skyrim: Special Edition mods are of an adult nature.
1894 files
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Paradise Halls - And you get a slave! by Musje - SE Update
This is an update of @Musje PAH And You Get A Slave!
A few bugs were found when updating to PAH 8.2.2, and since the original mod author has been away and gave me permission to modify the mod for DOM, I took the liberty to update it.
There are two versions available for download
Version 0.63 is compatible with PAH8 and DOM7. It is the original mod with only bug fixes. Version 0.71 is compatible with PAH8 and DOM8.0. It contains the same bug fixes with a few additions (updated MCM with more options, and slaves and owners lists for each cities). Version 0.72 is compatible with PAH and DOM 8.1+. Made sure slaves are stripped of bandit faction, crime faction and their aggression level was set to 0, before an auction or a fight event. Added two furniture to be used without Zaz. To be installed after DOM to overwrite DOM patch which doesn't include the furniture fix.
All versions are compatible with PAH8.
You need to run Pandora or FNIS after update.
1519 downloads
Updated
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Slaverun Reloaded - Botoxed
This a botoxed version of the wonderful Slaverun Reloaded mod by @Kenjoki
Installation:
Download the installer from this page and install over HSH. This mod only contains facegen meshes and textures. You can choose to install either or both the meshes and textures. Install the meshes if you want the Botox faces instead of Skyrim vanilla potatoes. Install the textures If you want the Botox makeup.
Requirements:
Slaverun Reloaded, obviously. Botox for Skyrim or you will be missing some hair textures. If you don't want the default Botox faces, only install the hair textures from it. KShair or you will be missing most hair textures.181 downloads
Updated
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BPAnimation for SE CBBE
By BredP
Made some bondage sex animation for sexlab....
This mod is tested on the old SE 1.5.97. I don't know if I can help with issues related with later versions of SE....
For the rest of the animations except Bound_Standing_Pole, you need to equip Arm/Leg rope binders or PetSuit base on the animation you want to play...
For Bound_Suspended_Pole2, you need to equip only the Rope Armbinder from DD mod.
For Bound_Suspended_Pole3, you need to equip both Rope Armbinder and ThighCuffRope for this animation.
Equip ThighCuffRope from my mod. Make sure to run bodyslide for ThighCuffRope as well.
You can equip Rope Armbinder from my mod or from Devious Device mod, the Leg Rope from my mod.
For PetSuit animations, you have to equip it from Devious Device mod.
Use AddItemMenu to add the items.
The reason why the LegRope is not an animobject is because the middle parts connects the ropes together. This doesn't work for animobjects sadly...
Animation previews below.....
-Remember to run bodyslide for the Leg rope if you are using it.
-Run FNIS to register the animation
-Register the animation from SLAL
Assets modified/used from:
-Devious Device (FeuerTin's meshes and textures)
-Zaz
-Display Model
Requires:
-SLAL
-Sexlab
-FNIS
-BodySlide
-Devious Device SE 5.2 (You can Enable only the "Devious Device - Expansion.esm" as you need some of the ropes for my animations)
-Devious Device NG
Special thanks to @SirNibbles for the animating tutorial and also @Billyy for the animating tips and guidance!!!
16419 downloads
Updated
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Diary Of Mine for Paradise Halls
This mod is an extension to and heavily inspired from PAHE for Skyrim. It functions like its sister mod HSH by adding a new set of slaves with extra functionalities and starting with version 7.12 the player can also be a slave (soon to be functional). It can be used with or without PAHE installed.
Diary of Mine adds personality traits for all unique NPCs and PAH faction actors. A dialogue line "Let's have a serious talk" is added to actors where the player can ask them about their personality and their feelings. Traits are based on the HEXACO personality model used in sevetal psychological studies. There are 6 personality traits linked to 6 feelings. For PAH slaves, feelings will change depending on emotions and training. Traits can also change but at a much slower pace. For other NPCs, traits and feelings are constant. In this case feelings correspond to their general feelings in life. I also added 6 physical and psychological facets acting as emotion filters, so an actor can be calm but physically extremely sensitive. See the personality system section below for more details.
Also check my DOM Stories add-on for different ways to solve the Skyrim quests.
If you enjoy DOM and use it regularly, remember to fill in the poll on my patreon and post any suggestion you might have there, or on my discord server, or in the support thread. If you wish to support my work my Patreon is also the way to go:
https://www.patreon.com/user?u=75574226
Here is a short list of what this mod includes:
Description:
The mod will add one new topic for all unique NPCs "Let's have a serious chat" where you can ask them about their personality and their feelings.
Other topics, will become available once an actor is enslaved or recruited as a slaver.
DOM also adds potions, spells, leashing collars and weapons to help the process of capturing and training slaves.
Installation:
See installation tab for a full list of what to download, required and recommended mods, and voicepacks.
Interacting with Slaves, Slavers and NPCs:
There are three ways to interact with actors in DOM, with the 'E' key (usually starting a dialogue but not only - see next section) with the UI Wheel menu and with direct order hotkeys. The wheel menu needs to be bound to a hotkey in the MCM wheel menu tab. Default keys for wheels are Y, shift-Y, U and shift-U, L and shift-L. For those without UI extensions it is possible to turn on a replacement message box menu instead of the wheel, in the MCM.
See the DOM slave dialogue sections for more details.
The dialogues are organized as follow and the 6 first dialogues correspond to the 6 wheel menus:
"Let's have a serious chat" dialogue or Status wheel (SHIFT-Y key): Most actors will have this new dialogue line to chat, learn about their personality, recruit them, free them if they are slaves, ransom their family members and clean actor's outfit or factions. For NPCs it will give you the opportunity to chat with them to get to learn their personality and feelings in a RPish way. Talking to them might increase their relationship toward the player, strengthen their personality and modify their feelings. The Status wheel for slaves also includes the duties (be respectful, be silent and fight for me) as well as the tasks (clean, mine, cutwood, ...). "You'll do exactly what I tell you" dialogue or Order wheel (Y key): For slaves owned by the player and NPCs with lover relationship. Ask actors to follow you, wait, untie, open inventory, tie them up, pose, bag them, set slave duties (including be respectful), put them to work, or order to (this last one is the vanilla Skyrim "favor" option). The order wheel menu doesn't include the duties (be respectful, be silent and fight for me) nor the tasks (clean, mine, cutwood, ...) nor the orgasm policy (see other wheels for those). "Listen to me slave" dialogue or Training wheel (U key): For slaves owned by the playerand NPCs with close friend relationship. Train actor with praise, comfort, punishments, insults, flatter, threaten, make promises, brand them, make them drink (potions or alcohol) and force them to wash. "Come here slave" dialogue or Abuse wheel (SHIFT-U key): For slaves owned by the player and NPCs with lover relationship. Abuse actors with stripping, sex, items (gags, plugs, blindfolds) kisses, body inspection, masturbation, check value, bow and reset. The abuse wheel also includes orgasm policy. "I need you to do something for me" or Management wheel (L key): For slavers and trainers. Give management orders to slave trainers and slavers: List trainees, set camp, go to camp, guard area, gather trainees, add trainee, unload trainee and unload all trainees. The dialogue also includes the usual orders: follow, wait, ... "Let's talk about the slaves" or Abuse wheel(SHIFT-L key): For slavers and trainers. Give abuse orders to slave trainers and slavers: display, tie-up, chain, restrain in furniture, order to dance, order to masturbate , punish and rape trainees. For close friends and loving NPCs if the NPC interaction dialogue is enabled in the MCM, the following options will be added to the "You'll do exactly what I tell you" dialogue branch: "Follow me, I need to show you something": Order to follow player. "Wait here, I'll be back soon": Order to wait and stand still. "You can go back to your duties now": Clear the follow and wait status and resume normal packages. "Surprise! You're mine!": Abduct the NPC. It is advised to use this dialogue once you reached a secluded place or citizens will come to the rescue. For loving NPCs if they are told to be respectful and have been flattered, insulted, shamed, punished, tied-up, and hugged (all 6 at least once each): "I want you to be my slave!": Enslave the NPC willingly. The actor will receive a huge boost in resignation, submission and respect training but it doesn't mean they will be happy and won't try to runaway. For most NPCs: "Would you like to use one of my slave?": Send the NPC to have sex with the last marked for sex, slave (see "Honour your master" dialogue). NPC can refuse or even prefers to rape. "Would you like to defile one of my slave?": Send the NPC to rape the last slave marked for sex (see "Honour your master" dialogue). NPC can refuse or try to be gentle. "Would you like to have sex with me and and my slave?": Send the NPC to have a threesome with the player and the last marked for a threesome (see "Honour your master" dialogue). NPC can refuse or try to be gentle. Results depends on the Sexlab scenes you have registered and scene can fail if no threesome is found. For PAH slaves only: "Come and be a good sex slave!": Only for PAH slaves. Send the slave to the last slave marked for sex (see "Honour your master" dialogue). PAH slaves can not refuse. "I want to give you the special treatment": Only for PAH slaves. Will transfer the slave to DoM. This is found under the "Let's have a serious chat" dialogue branch.
Capturing and Recruiting NPCs:
DOM offers several ways to enslave or recruit actors, depending on the location, the time of day and whether or not the actors are hostile, the most effective method might be different.
Combat: Once an enemy health goes beyond 30% or a fixed threshold (both adjustable in the MCM capture menu) pressing 'E' will bring up a message box with options to 'Enslave', 'Recruit' or 'Cancel'. Enslaving is 100% chance success, recruiting depends on the enemy honesty and open_mindness. Weapons: Weapons can be enchanted with the Abduction magic effect. They will automatically enslave an enemy once the health thresholds are met. Weapons can be set to enslave only males or females and to ignore creatures and beast races. Spells: There are two spells which could be used to capture actors. One captures living actors and the other one should be used to raise from the dead fallen foes. Sneak: Sneaking or just walking behind an actor and pressing the capture key (default 'H') will try to assault the actor and enslave. Beware that witnesses might react to your action and your victim might be faster than you think. Unawary victims (sleeping, sitting or in love with the assaulter) can even be assaulted from the front. Alarm and witnesses can be turn off in the MCM capture tab. Stun: If you get the bludgeon from Lucan (on his bench or as a reward for retrieving the golden claw with DOM Stories) you can sneak behind actors to try to stun them. Once again, this action can be cancelled by witnesses or if your victim is too fast and aware. This action doesn't start the enslavement, but rather puts the actor in unconscious state and allows for futher options, see next point. Actions: While an actor is sleeping, unconscious (see Stun above) or tied-up or in a bag, pressing the 'E' key will triggerr the action menu. Available actions depends on the specific case but can be one or several of these: 'Wake-up', 'Enslave', 'Recruit', 'Tie-up', 'Untie', 'Bag', 'Open bag', 'Open bag and tie-up', 'Talk to' and 'Cancel'. Beware that actors taken out of bag or restraints might turn hostile toward the player. It is usually a good idea to use 'Open bag and tie-up' rather than simply 'Open bag'. Chatting: Chatting with NPCs will make them love you more and loving NPCs might agree to become your slave (see dialogues above). NPC with honesty lower than 50 will see their stat value decreases the more you chat with them, this is called strengthening the personality and reflects the psychological influence of the player. Once actors reaches low enough honesty and high enough openness, they might agree to join you as a slaver.
Diaries:
Most slaves and slavers have a diary (not HSH and AYGAS slaves for now). Those can be read like normal books by pressing 'E' [Read] or holding SHIFT first and then pressing 'E' if the diary is in a container.
Diaries contain useful information on the slave training process and may reveal their hidden kinks under certain circumstances.
It takes some time for the diary to update and because dynamic books are not a Skyrim feature, the diary (which is only a book cover) will close and open a readable version. Often this fails miserably leading to blank pages. A trick to circumvent this 'feature' is to press ESC as soon as the diary opens and the 'Updating diary' message is displayed. The diary will close but a few seconds later it will reopen with the correct pages. If this trick doesn't work the diary can also be opened with the 'DOM Open diary' spell. The spell needs to be directed at the slave or slaver target and will display the diary's pages in more reliable message boxes.
There is also a player's diary lying on the floor in Breezehome's entrance. It suffers from the same hiccups as normal diary books. The spell to open the player's diary is the same but it should be directed at non DOM actors to open the player's diary. For example if Lydia is your follower and not enslaved nor recruited, casting the 'DOM Open Diary' spell at her will open the player's diary.
The player's diary contains a history of the the player's captures, recruits and current location, status as well as training levels of the slaves.
Quest:
To discover the mod's use of potions, spells and family relationships, you can try the small quest to retrieve Olava's niece. Meet Olava in Whiterun and ask her about what troubles her, she should be on her bench around 10am.
This quest will ultimately take you to Drela's cottage, where you'll find Kimli and learn about bewitching potions. There are four bewitching potions and they are all craftable from the bewitching alchemy bench found in Drelas' cottage : Love potion, mind breaking potion, lust potion and lash potion. Drelas has been doing business with the occupants in Fort Greymoor. Someone from the fort is providing him with the base ingredients for the potions. Unfortunately the last shipment never arrived, and Drelas feels he might have been betrayed. He is very anxious and might attack on sight any unexpected visitor. If you plan to pay Drela a visit, you should definitely talk to Olava in Whiterun first.
Hotkeys and Group orders:
Options and MCM menu:
The DoM MCM menu has 10 tabs
Main tab: (main options)
Capture & release tab: (Everything happening at capture or when enrolling a slaver)
Player tab:
Punishment tab:
Equipment tab:
Personality tab:
NPCs tab:
Pressing "ESC" for a hotkey will clear the value.
Wheel menu tab: (Also see the "Hotkeys and wheel menus" section above)
Hotkeys tab: See the "Hotkeys and wheel menus" section above
Animations tab:
Sex and gender tab:
Notifications tab: Various toggles to turn on or off specific notifications.
Debug tab: For experts only.
Slaver roster tab: Lists all slavers on the left panel. Right panel shows actor status, training stats and allows to summon actor to player, reset actor, redisplay SlaveTats or delete actor.
Slaves 1-43: Lists first 43 slaves on the left panel. Right panel shows actor status, training stats and allows to set actor name, title, gender (DoM and Sexlab gender) or summon actor to player, reset actor, redisplay SlaveTats or delete actor.
Slaves 44-86: Same as above for slaves 44 to 86.
Slaves 87-128: Same as above for slaves 87 to 128.
Followers: If any nearby follower were detected, they will be listed here.
Family: Will list nearby NPCs if they have an enslaved family member visible.
Note for developers (keywords):
Dialogues for DOM slaves:
Dialogue branch "Let's have a serious chat": Information. To get slave status and personality, recruit or free them and moves them to/from PAH.
Dialogue branch "You'll do exactly what I tell you": Orders. To force a slave into an action: follow you, wait, untie, open inventory, tie them up, pose, bag them, set slave duties, put them to work, or order to.
Sub dialogue branch "I am going to make sure you stay here": To make slave pose in bondage.
Sub dialogue branch "Entertain me slave": To make slave pose. Most poses are choosen depending on personality and training.
Sub-dialogue branch "About your duties as a slave":
Dialogue branch "Listen to me, slave": Psychological abuse. For praise, comfort, punishments, insults, flatter, threaten, make promises, brand your slaves, make them drink (potions or alcohol) and force them to wash.
Dialogue branch "Come here slave!": Physical abuse. Abuse actors with stripping, sex, items (gags, plugs, blindfolds) kisses, body inspection, masturbation, check value, bow and reset.
Sub dialogue branch "Undress now!": To manage slave equipment type.
Sub dialogue branch "Honour your mistress/master, slave": To have sexual intercourse with slave.
Conditional dialogues for DoM slaves:
Those dialogues only appear if the slave fulfill certain requirements:
Dialogues for DoM slavers:
Dialogue branch "Let's talk about the slaves.":
Dialogue branch "I need you to do something for me.":
Potions, spells and weapons for the apprentice slave master:
Traits generation and JSON files:
Personality traits:
Feelings and training:
Slaver skills:
Emotions, abuse and training:
Personality traits evolution:
Moods:
Emotions:
Race and class bonus to personality traits and number of kinks:
Kinks:
Training tips:
Stripping and equipment policy:
Changelogs:
AYGAS, HSH and OStim integration:
Disclaimer:
I condemn physical and psychological violence of any form. Any under-aged actor is strictly forbidden from this mod. This mod is intended as entertainment only, remember this is only fantasy and have fun in Skyrim!
Known bugs and FAQ: suggestions welcome
Acknowledgements:
Thanks to all teams who made this mod possible, with a special thanks to the authors of SKSE, UIExtensions, JContainers, PO3 Papyrus Extender, SkyUI, FNIS, Zaz and Sexlab! Thanks to @layam for the original PAH framework and for the whip and collars I reused in DOM. Thanks to @CliftonJD for all the help with coding, debugging and for allowing me to repack pieces of PAHE code. Thanks to @Musje for the immensely valuable help with patching HSH and AYGAS code. Tears textures and the essential message widgets are courtesy of @gooser from Apropos2 mod. @tznvlw took care of the translation of the MCM menu. @FriedTmprovided the code snippets for cbbe/3ba/himbo cloning. Fomod installer first version provided by @Tiress. Finally thanks to all the playtesters from LL for their support, reporting bugs and for their never ending suggestions.
Animations, meshes, and textures courtesy of Leito, Babo, DarkAngel1265 as well as MiasLair/SexSlaves, Sexlab, ZaZAnimationPack and Devious Device teams.
Voicing was done with xVAsynth.
Slave tats with status by the always inventive @DocClox
Alluring Potion Bottles v3 by jbvw http://www.nexusmods.com/oblivion/mods/33531/?
Celtick Alchemy lab from Autan Waspeez https://www.nexusmods.com/skyrim/mods/54109
Thanks to Team TAL for their BDO & Overhit armor sets used in most of the screenshots. Other armors and outfits by COCO and Ninirim. The maid outfit is Backsteppo French Maid outfit. The harness is Venus Cage by Ninirim. Characters in screenshots are from Botox for Skyrim and personal work.
All original assets and code contained in this mod are for personal use, are property of the creator and should not be distributed or reused without the author consent, in addition to the CC BY-NC-ND license.
For all material included in this mod other than my own, please refer to the creators pages for license or CC BY-NC-ND otherwise.
481131 downloads
- paradise halls
- skyrim
- (and 3 more)
Updated
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Paradise Halls - Home Sweet Home by Musje - SE Update
This is an update of @Musje PAH Home Sweet Home.
A few bugs were found when updating to PAH 8.2.2, and since the original mod author has been away and gave me permission to modify the mod for DOM, I took the liberty to update it.
There are two versions for download
Version 1.33 is compatible with PAH8 and DOM7. It is the original mod with a few bug fixes. Version 1.41 is compatible with PAH8 and DOM8.0. It contains the same bug fixes as 1.33 with a few additions: updated MCM with more options and miners list, a wooden club to knock out actors, and new endings for Mona, Merian and Melina. This version has Zaz as soft requirement, it will run without but will be missing quite a few animations and restrains. Version 1.42 is compatible with PAH and DOM8.1+. It is similar as 1.41 with even more DOM bug fixes and the option to send PAH/DOM slaves back home if they have been in a HSH place before.
All versions are compatible with PAH8.
You need to run Pandora or FNIS after update.
1565 downloads
- paradisehalls
- slavery
- (and 1 more)
Updated
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Dirty Deeds Ostim Patch
By gegging
Requirements:
Original Mod by QuestWave
Missives
OStim Standalone. Install even the optional dependencies in step 2b.
Notes:
For creature content, it's recommended that you disable "intended gender only" or scenes will most likely not start.
Presently, the mod will just find any animation so it may not fit the context of certain missives.
233 downloads
Submitted
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Home Sweet Home - Botoxed
This a botoxed version of the wonderful Home Sweet Home mod by @Musje or its more recent SE update.
Installation:
Download the installer from this page and install over HSH. This mod only contains facegen meshes and textures. You can choose to install either or both the meshes and textures. Install the meshes if you want the Botox faces instead of Skyrim vanilla potatoes. Install the textures If you want the Botox makeup.
Requirements:
Home Sweet Home, obviously. Botox for Skyrim or you will be missing some hair textures. If you don't want the default Botox faces, only install the hair textures from it. KShair or you will be missing most hair textures.
1616 downloads
Updated
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And You Get A Slave - Botoxed
This a botoxed version of the wonderful And You Get A Slave mod by @Musje or its more recent SE update.
Actually just two NPCs were eligible, one slaver and the pit master.
Installation:
Download the installer from this page and install over AYGAS. This mod only contains facegen meshes and textures. You can choose to install either or both the meshes and textures. Install the meshes if you want the Botox faces instead of Skyrim vanilla potatoes. Install the textures If you want the Botox makeup.
Requirements:
AYGAS, obviously. Botox for Skyrim or you will be missing some hair textures. If you don't want the default Botox faces, only install the hair textures from it. KShair or you will be missing most hair textures.
1194 downloads
Updated
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High Poly Head SMP - Replacers
High Poly Head SMP Replacers for:
Aela, Brelyna , Camilla , Delphine, Frea, Fura, Illia, Jenassa, Lydia, Mjoll, Ria, Sapphire, Serana, Uthgerd, Ysolda
Read the Install Instructions ; replacers use High Poly Head SMP !
Note: Check the requirements, now requires KS Hairdos SSE as well. Ill upload some up to date screenshots when I get some time.
1974 downloads
Updated
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Sos Pube for Male
By Barbituric
This is the meshes replacer for SOS, It add pubic hair to the male Body.
Installation:
Go on Schlongs_of_Skyrim_AE - v1.1.4 on you mod manager
and replace the meshes files with mine.
deploy and QuickAutoClean
Requirement
Credit ; Vivi for the Fairy Drop item, Azmodeous55, Erstam, Vectorplexus and
Bad Dog for the armors and clothes mods
216 downloads
Submitted
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OSpells
By AhuwgaZ
Description (Beta releasing today):
Adds seven working abilities. Spells heavily rely on caster's illusion skill and target's arousal level. Papyrus based. Original Skyrim VFX assets. In Beta, which means spells are working, but this isn't it's final form, and if you try, you can probably break something. But, if you do break something. Let me know. It also means that no additional spells will be added for this mod. You get the spells via books. Either from Sybil in Solitude's Blue Palace, Tirashan, or Children of Lilith's succubus chest. Configure the SkyPatcher file as you like, to make the book integration as immersive as you like. NOT SAFE TO UPDATE MID GAME.
Spell List:
Requirements:
Known Bugs:
Permissions:
2659 downloads
Updated
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Tamriel Skyrim (Unique Followers) Mod Hub
By Triberzis
Skyrim (Unique Followers) Mod List
It is a PDF file. No requirements are needed.
Most Recent Updates can be found on my Patreon
I am not active much on LoversLab. If you want support or a chat, join the Discord below
Triberzis Elder Scrolls Community Discord Server
Tamriel Skyrim (Unique Followers) Mod List V3.0 - 198 Mods Total under 26 Headers
Tamriel Skyrim (Unique Followers) Mod List V3.0 Changelog
Added 4 New Mods to "Daedra/Succubus Followers"
Added 3 New Mods to "Other Unique Followers"
Added 3 New Mods to "Giant Followers"
Added 2 New Mods to "Goblin Followers"
Added 2 New Mods to "Hentecchi Followers"
Added New Mod to "Family Relatives Followers"
Added New Mod to "Witch Followers"
Added New Mod to "Followers from other Universes"
Added New Mod to "Half Dragon Followers"
180+ Mods Total under 26 Headers
Skyrim (Unique Followers) Mod List V2.5 Changelog
Updated all and every Broken Mod Link
Moved 2 Mods from "Other Unique Followers" to "Spriggan Followers"
Created New Header named "Hentecchi Followers"
Created New Header named "ILNGary Followers"
Moved 5 Mods to "ILNGary Followers"
Moved 1 Mod from "Daedra/Succubus Followers" to "Hentecchi Followers"
Added 12 New Mods under "Hentecchi Followers"
Added New mod under "ILNGary Followers"
Added New Mod under "Snow Elf Followers"
Added 2 New Mods under "Other Unique Followers"
Added 2 New Mods under ""Daedra/Succubus Followers"
Added 2 New Mods under "Vampire Followers"
Redid Mod Count under every Header
160+ Mods Total under 24 Headers
Skyrim (Unique Followers) Mod List V2.1 Changelog:
Created New Header Named "One of a Kind"
Added 6 New Mods under "One of a Kind"
Added 3 New Mods under "Other Unique Followers"
Added 2 New Mods under "Furry Followers"
Added New Mod under "Transforming Followers"
Added New Mod under "Riekling Followers"
Added New Mod under "Forsworn Followers"
Added New Mod under "Followers from other Universes"
Added New Mod under "Goblin Followers"
Added New Unique Rare Deleted Follower under "Zombie Followers"
Skyrim (Unique Followers) Mod List V2 Changelog:
Updated to include Link to Official Source, instead of downloading full PDF File.
Reshaped all Images using Toolbar, so all images are exact same size.
Updated Main Description
Updated Mod Link for Karma The Demon, which has been taken down from Nexus. Also added optional Default Body Patch which was also taken down.
Updated Mod Link for Veris the Vampire, which has been taken down from Nexus.
Re-sorted all mods under each Header to start with most downloaded and work way down to least downloaded.
Created New Header Named "Family Relatives Followers"
Created New Header Named "Fairy Followers"
Created New Header Named "Giant Followers"
Created New Header Named "Ghost Followers"
Created New Header Named "Forsworn Followers"
Created New Header Named "Vampire Followers"
Added 64 New Unique Followers to the Mod List under their Appropriate Headers
Did Full Mod Count to Each Header
Credit to the Mod Authors who contributed to this Mod List
2863 downloads
Updated
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Tamriel Skyrim (FlowerGirls) Mod Hub
By Triberzis
This Mod List contains all available mods for Flower Girls
This Mod List was made for a pick and choose what you want for your game
See what is available under each header, and download what suits your game best.
Allowing you to build your NSFW Mod List to your style
It is a PDF file. No requirements are needed.
Most Recent Updates can be found on my Patreon
I am not active much on LoversLab. If you want support or a chat, join the Discord below
Triberzis Elder Scrolls Community Discord Server
Tamriel Skyrim (Flower Girls) Mod Hub V3.0 Containing 78+ mods under 11 Headers
Tamriel Skyrim (Flower Girls) Mod Hub V3.0 Changelog
Made all Images same size and width
Updated Links for the 3 Schaken Mods to downloadable sources
Removed several deleted Mods
Added 3 New Mods to "Essentials"
Added 2 New Mods to "Immersion"
Added New Mod to "NPC Replacers"
Added Headers & Mod Count Section
NSFW Mod list for Flower Girls Containing 85 mods
ChangeLog for Update V2
Updated Main Description
Updated Additional Scents download link due to original being hidden
Renamed "Scenes through Immersive Dialogue with NPCs" to "Expanded Dialogue Mods"
Added 3 New Mods to Essential Mods
Added 7 New Mods to Pregnancy Mods
Added 2 New Mods to Miscellaneous
Added 2 New Add ons to Nether's Elana Intimacy Mod
Added New Mod to Flower Girls Outfit Replacers
Added New Images and Resorted Images in accordance to mods
NSFW Modlist for Flower Girls Containing 78 mods so far.
ChangeLog for Update 1.1
Added 4 mods under "Essentials" Header
Added 5 mods under "Pregnancy" Header
Credit to all Mod Authors who contributed
8590 downloads
Updated
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OCreatures (Revived)
By chrystelle
Enables all base game actors for OStim scenes.
This is a continuation of the work of @J0suk3_ .
Description
This is a stripped-down version of OCreatures that has no dependency on Creature Framework or MNC. It removes all function except the bare minimum:
1) Enable all vanilla actors in OStim by default (and allow enabling more via config files)
2) Handle switch to aroused form during OStim scenes (e.g., add a schlong) or when triggered via API
It removes things like adding female and herm forms of many creatures, changing meshes used by default (when not in OStim scene), the main menu screen change, etc. It removes the arousal system, so there's no running quest keeping track of the creatures around you at all times. These are things that can be easily added on top of a core, bare-bones framework, which is what this new stripped down version aims to be. This is more in line with the OStim approach to things and will allow people to choose what type of arousal system to run (or none), whether to add female giants/dragons/etc, whether to replace the default versions of certain creatures with the MNC versions or keep their own replacer, etc.
There is a minimal API for interaction with other mods, with just 2 events:
OCreatures_SetAroused
OCreatures_SetNormal
Installation
Install OStim and all its requirements Install the Billyy SLAL pack version 8.5 (creature animations only) Install OCreatures Install Baka's ABC (Make sure to get the SE version and delete or disable the ABC_MNC.esp patch file that is auto-installed) Install Anub OCreatures Pack (optional)
Generally speaking, OCreatures should have a low priority, meaning other mods that modify the same files or records should be allowed to overwrite it.
Roadmap
This is an early version of the mod for people willing to test it and report issues. Planned changes:
- Move all scenes out of core mod except for starting idle animations
- Post separate, updated conversion packs of Billyy and Anub animations in more typical OStim format.
- Implement FOMOD to allow enabling each actor type individually.
Credits
- @J0suk3_ for showing how it could be done
- Various LoversLab contributors whose work has been incorporated into MNC. From the MNC mod post, below is the full list of credits. If you know of any attribution that is missing, please let me know.
AnTiWoMaAgNoT (female VampierLord mesh)
Ashal (SexLab, scripting consultant)
Bad Dog (mesh consultant, edited Deer/Elk penis, Steam Centurion mesh, edited sabercat penis, Dragon Priest mesh, Riekling penis?, frost giant penis)
billyy (past Animations now removed, mesh & animation consultant + testing)
Blaze69 (consultant for many things)
blipblap (edited Hulking Draugr mesh, edited Giant body meshes, edited troll penis, Ashhopper)
Chosen Clue (Ash Spawn fix)
Cyndi (Benthic Lurker penis)
DARKGRAY (helped with something but i can't remember what it was)
Dayelyte (Animations)
dentarr (original MNC mod author)
Derrax (werewolf balls)
diarawr (Canine penis & werewolf penis from horny dogs of skyrim)
Dr Fring (female VampierLord texture)
Ep1cL3w1s (Creature Framework)
Flyingtoaster (Hentai Creatures)
Fore (FNIS, animation consultant)
FunnyBiz (Animations)
Gary3 (female horse meshes)
Gone (Animations, Beastiality Extras, Bear balls, Chaurus penis, spider penis, Draugr penis, Falmer penis, Gargoyle penis, Giant penis, Sabrecat penis, troll penis, VampireLord penis)
h38fh2mf (did something but i can't remember what it was)
jacques00 (female giant mesh, female Draugr texture)
Leito86 (Creature Features, Animations, Horse penis, new bear penis, Werebear penis, Riekling penis?)
llabsky (Animations)
lordescobar666 (Sexlab Nude Creatures)
Lost_Hawk (Female Falmer)
Lugburzum (Dremora face Fix for Hentai Creatures)
MadMansGun (mod maintenance, multiple edited meshes, dwarven sphere dildos, Dwarven Spider penis, Dwarven Ballista dildo, Werebear penis (based on Leito's horse penis), Frostbite Spider penis (based on Gone's Chaurus penis), Chaurus Hunter (also based on Gone's Chaurus penis), Frost Atronach, edited Dragon penis)
nicholas8 (helped with race registration)
Moutarde421 (female werewolf)
Panicforever (Animations)
PaulGreen (modifications to SLAL and enabling icewraith animation support)
Pfiffy (SSE porting)
ppp (helped with the Immersive Horses patch)
RavenKZP (female Dog & Husky)
SirNibbles (consultant, idea tester)
Skullered (helped with something but i can't remember what it was)
SkyMoMod (the Arch Demon in Hentai Creatures)
Subject2Host (edited bear penis textures, Werebear penis based on horse penis, Rabbit penis based on skeever)
Vioxsis (Goat, Horker, Hagraven, new Boar)
vpoteryaev (helped with something but i can't remember what it was)
Xandero (Animations)
ZarthonTheVanquished (fixed some creature voice errors)
Open Issues
If you find an issue, please report as much detail you can so that the issue can be reproduced and investigated. Open issues:
Goats - Can start a scene, but animations cause A-pose Dwarven Ballistae - Creature mesh becomes invisible after animation starts3562 downloads
Updated
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WhispMothersSpeak
By Tlam99
Requirements first
If you don't have it or won't install it, no need to read the following. *
Karlossos the Riekling as Master
https://www.loverslab.com/files/file/27337-karlossos-the-riekling/
Eisa stays alive, not as Master but I use this modified script and do not want to edit the quest again.
This mod forwards some reasonable fixes of the USSEP.
Without the script has invalid references.
https://www.loverslab.com/files/file/37010-eisa-stays-alive/
If you wand SLAC integration, you need the SLAC412 HorsePower found here:
https://www.loverslab.com/files/file/34104-horsepower/
* What is does:
All Whispmothers will be of ActorType Karlossos and speak with female sultry voice.
Integrated into SLEN, TDF Prostitution and lots of other SL mods.
The Pale Lady:
1. Enter the cave and speak to Kyr (finish the optional Objective).
2. kill all WispLights
3. this cat on the altar should be dead by now.
4. take the sword from the dead body (or kill him if still alive)
5. place the sword on the altar, banish the Pale Lady. Quest finished. You can stop here if you want.
6. for sure you want the sword, take it from the altar.
7. the Pale Lady appears again and will be very grateful to release her. She will be your Lover.
Can be follower, prostitude and shoud be marriable (did not test this), can be Steweard, if you have the mod "All NPC can be Steweard"
installed. (find it somewhere under my uploads)
624 downloads
Updated
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Bandit Paradise
By Donuts4me
Quest/story mod involving the player being captured and held as a sex slave by bandits. How will you escape? Or... will you even want to?
UPDATING (IMPORTANT):
If you have already played this mod before and are updating to the latest version to play again with the same character, be sure you load a save from before you got sent here through Simple Slavery or before you read any of the tavern notes. Updating while any of the quest chapters are active will probably result in later quest chapters not starting (not even with setstage commands) and you will get stuck. Also, certain scenes will probably not start.
I have said this in the FAQ section below and in the forums many times, yet some folks are just not seeing it. So, I am posting it here at the top as well.
If you don't want to play the whole thing over again and just want to see new quests/activities, you can always ask to skip chapters at the very beginning when you first arrive at the fort.
Plot:
Hidden on the other side of the Velothi Mountains lies a valley that can only be accessed by a cave leading back to Skyrim. Within this valley lies an ancient fortress built many ages ago that has been long forgotten by most of society. It is now occupied and maintained by a group of bandits who use it as a vacation resort for other wanted criminals looking to get a break from the law. Only the most successful and longest standing criminals in Skyrim know about this place. They all refer to it as 'Paradise'.
Here, bandit criminals come to trade stolen goods and gold in exchange for access to warm beds, warm food, good drinks and most of all... fun with sex slaves! Many women and even some men have been captured and brought here over the months to entertain these evil bandits. Now they have just brought in a new prisoner, one more valuable and desirable than any of those who came before; the Dragonborn!
Hard Requirements:
Sexlab (SE/LE)
Fuz Ro D-Oh (SE/LE)
ZAZ 8.0+ (NEEDS TO BE VERSION 8.0+! THE + SIGN IS IMPORTANT!)
The packs of ZAP 8+ can be found here:
SE Players:
ZAZ 8.0+ CBBE HDT 2023 : https://mega.nz/file/7IhyFKrQ#IfUw7ex6vg6h0to4x5fQ7IoEJpUqUmW130p7aazDNmg
ZAZ 8.0+ UUNP HDT 2023 : https://mega.nz/file/3FxmUQwB#fN7DSeTkL_yVssza0Hbxv1a7XdF9xul3gZyuEjVTp3A
LE players go here.
Soft Requirements:
MNC/Creature Framework (SE/LE)
Furniture Framework
IMPORTANT: Remember that requirements also have requirements. If you are having problems with either SL animations or ZAZ items not working here, try to see if they are working anywhere else before you blame me!
How it Works:
This is an imprisonment/slavery quest mod. You will be taken prisoner and sent to this new location to pleasure those who brought you here as well as their friends and customers.
What kind of slave will you be? Will you be an angry and defiant slave? A scared and submissive slave? Or... will you be a total slut slave that expresses joy to everything their masters want to do?
How you talk to your new masters determines what kinds of activities you will see. Being rude and defiant with your masters will usually result in being punished through whips and torture magic as well as getting SL animations with 'Aggressive' tags. Being fearful and obedient with your masters will avoid punishments and lead to calmer SL animations (usually). Then again... you could just ASK your new masters to punish you and fuck you hard for both their pleasure and yours (they love that)!
Being rude with your masters might even get your fellow slaves punished along with you! You can also rat on them when they talk about escape to get them punished! Getting other slaves in trouble once results in them always having to go down to the dungeon at certain times of day...
How do you get out? Don't bother trying to fight. Not only have you been completely stripped and disarmed, but there are way too many bandits to fight on your own. Also, many of them have been tagged as essential and cannot be killed until the quest is completed (or failed).
You should talk with your fellow slaves whenever you are on break and see if you can all come up with a plan. They have been here longer and made failed escape attempts before you were brought here. They know what definitely doesn't work!
Is it possible to escape without completing the whole quest and getting help from anyone? Perhaps... I won't spoil how. Just know that opportunities will be brief. Not to mention you will miss out on a lot of interesting action as well as valuable rewards. Also, escape will be MUCH harder without help!
You make friends while completing activities that just might help you if you try to fight your way out. The longer you stay and the more quests/activities you complete, the more help you can expect when time to fight!
I prefer to call this a STORY mod. The fortress has a history and all the slaves have their own stories on where they came from, how the bandits got a hold on them and how long they have been there. Be ready for lots of unvoiced dialogue and SL action but not much fighting or adventuring. You are a prisoner after all! If you don't like reading and are looking for a quest mod with lots of adventuring and exploring, I suggest you move along and look somewhere else.
How to Start the Quest:
There are four copies of a 'Mercenary Flyer' located inside the inns in Whiterun, Falkreath, Windhelm and Ivarstead. Read any one of these and you should get a quest telling you to go to Riften.
This quest is also an option for Simple Slavery ++. Players can be sold to my bandits and this will skip the brief prologue quest.
The quest can only be played once! So... do not expect to have SS send you here multiple times. Also, if you use my notes to start the quest, SS will never send you here!
Followers:
You can have one or a few followers in a extra prison cell. Free them when it is time to escape. Needs to be vanilla follower that is a part of CurrentFollower or CurrentHireling factions. Special followers like Serana or other mod-added followers that are not part of those factions will not work.
If one does not use any extra follower frameworks and the follower is using the vanilla follow system, they should be teleported and commanded to wait in a cell without you having to do anything.
If one uses NFF or any other extra follower frameworks, the player needs to talk to the follower in the cell and dismiss them with my special BP dialogue. Check on them in their cells and make sure they are really dismissed. If not, they will still try to follow you through doors. Dismiss them the normal way.
The cell I made is for one person. If you quest with multiple followers and use Simple Slavery, I strongly suggest having Follower Slavery Mod (FSM) so multiple followers will not be sent here.
FAQ:
Q: Do I have to see creature action?
A: No. That is why Creature Framework is a soft requirement. There will come a point in the quest where someone mentions having sex with animals and you just need to say you would never do that. Passing up animal action will take the story in a totally different direction and make the quest a bit shorter.
Q: Can a male PC play this quest?
A: Yes. Just be ready to be getting used by both male and female bandits regardless of what your gender is.
The creature chapters were made with female PCs in mind. If you choose to do these quests as a male PC, you will need MC animations for all the animals (threesomes will require MFC animations). Also if you play the creature chapters, there are parts where the player is getting gangbanged by men or reverse-gangbanged by women. Have animations for those.
See required animations list below for more details.
Q: How long does this quest take to complete?
A: That is really up to you. You could find out how to make the quick escape and be out in no time. Completing the whole quest without creature activities will take at least a few hours. With creature activities, you can add a couple more.
Not to mention there are lots of optional activities the player can engage in that are not quest-related. The more quests you complete, the more side activities you can unlock and enjoy. You might wind up purposely spending a LONG time here!
Q: Is this quest repeatable?
A: No. I strongly suggest having at least one extra save from before reading any of the tavern notes or getting sent here through Simple Slavery. Otherwise you will have to start a new character to play again. There are lots of different things that can happen and a few different ways the story can end depending on your actions and dialogue choices. You will probably want to play this more than once.
Q: Can I update the mod mid-quest?
A: Bad idea! If you update mid-quest, then things might not progress properly and new chapters often won't start even with setstage commands. I strongly suggest only updating before reading the tavern flyer and starting the quest. Make a save before you read that flyer. Updating after all the quest chapters are completed should be ok too.
Q: Do I need to be at a certain level before I play this?
A: No. Both the bandits and your fellow slaves that can fight level up with you. You can play this any time. No other quests have any impact on it.
Q: Is KS Hairdos a hard requirement?
A: No. The files have been copied over.
Human Animations Used (Warning: Spoilers!)
YOU WILL NEED INVISFURN ANIMATIONS FOR BEDS, CHAIRS, COUNTERS, TABLES AND WALLS!
InvisFurn animations are included in most animation packs. Just be sure you checked the boxes for them when installing animation packs and have them enabled/registered.
Creature Animations Used (Warning: Spoilers!)
Suggested Animation Packs:
Billyy
Anub
Third Party Add-Ons:
Voice Packs:
Bandit Paradise - Voice Files by bigbasi
DBVO (Dragonborn Voice Over) Bella Voice Pack Hub 1.0.0 by Umbranoct666
Translations:
French Translation by Voltair
NPC Replacers:
Bandit Paradise Npc Replacers Skypatcher by Lil Li Ly
Known Mod Conflicts:
-ANY mod that causes NPCs to randomly rape the player or have sex with each other at any time. These will interfere with scenes. So, TURN THEM OFF!
-MCO - Causes problems with ZaZ objects and whipping scenes. It would seem that any mod that effects melee combat can mess up whipping scenes in this quest. If you are getting stuck on punishment scenes and use those kinds of mods, that is most likely the cause. If you get stuck on a torture scene because of something like this, disable the NPC that is torturing you for a moment. Then enable them again and the scene should proceed.
One MCO player found a way to get around this by installing a patch and changing some settings. See the first post on this page of my support forum.
-Sexy Adventures - Go to your SA MCM settings and disable Gangrape or change settings so that simple nudity doesn't prompt it. The player is required to run around naked throughout most of this quest and random gangrapes from SA interferes with scenes and proper quest progression.
-SL Nights - NPCs randomly wandering off to have night sex can interfere with quests, scenes and shows. Either disable SL Nights while playing my mod or stick to only putting on shows and completing objectives during the day. At night you can just sleep or join the others in random fun.
-Devious Devices - I do not use this but am told there are sometimes quests that require you to leave on certain types of clothing/devices. In my quest the player gets completely stripped of their inventory, including Devious Devices. If you are wearing/carrying something you are not supposed to remove from your inventory, do not start this quest!
-Devious Framework - Locks player in pillory and keeps them stuck when they are not supposed to be. Disabling those locking functions seems to fix the problem.
-Mods that effect bards might result in my bard never stopping her playing. She should only be playing in the late mornings and early afternoons. If she is still playing any other time, tell her to take a break. Her playing when she shouldn't usually means she won't be where she needs to be for quest stages.
Known Bugs:
-New quests not starting when one ends? This is common for people who ignore the warning at the top of the page to avoid updating and loading a save where ANY of the quest chapters were active. After updating, only load saves from before you read any notes or got sent here through Simple Slavery.
-NPCs inside the tavern just standing around when they should be doing something? Check if the bard is singing. If she is, tell her you want to make a request and then tell her to take a break.
-NPCs getting stuck in sexual positions after having sex with each other even after they are done and have their clothes back on? This can happen if you go through a load door when NPCs are doing an animation. I've seen it happen with other mods like SL Nights as well. To fix this you can either disable the NPCs and then enable them again. Or, you can save, quit to the menu and reload and they should go back to normal. Also, you could just have sex with them and make them do a new animation!
-Animations not starting? Make sure you actually have the right animations registered for whatever is about to happen! Also, make sure dialogue that starts scenes is actually finishing properly.
-Are you supposed to be getting punished and your punisher is just standing around? Disable them and then enable again and the scene should proceed.
-After getting cuffs removed, player speed does not always go back to normal and you move slow. ZaZ issue. Nothing I can do about it. It seems to happen only rarely, but if it does happen to you, save, quit to the main menu and reload. Your movement speed should go back to normal.
-If your character enters torture furniture at a funny angle, try moving. You should drop out but get sucked back in and hopefully be at the right angle this time. If an NPC is in furniture at a funny angle, disable them and enable them again.
CTDs:
Make sure you are using ZAZ 8.0+! Using other versions will make the game either crash or just have weird issues with ZAZ tools malfunctioning. I use tools from 8.0+ that are not found in other versions. Also, make sure you are using the correct version depending on your body styles and whether you are playing SE or LE Skyrim.
Most folks it seems do not have to deal with CTD's. But those that do usually seem to have it because of a conflict with another mod. Look at the crash reports and see where the conflict is. You might be able to fix it simply by changing your load order.
There are also those who deal with issues of NPCs, hairstyles or other files not installing properly which leads to CTDs. Not sure if this happens during file download or mod manager installation? Try uninstalling and reinstalling to see if that changes it.
Mod Compatibilities:
-Survival - There is plenty of food around for those who need it. There will even be someone who will give you some if you ask. The bandits don't want their slaves getting too thin.
-Bathing in Skyrim - There is a small pool outside and I placed some ingredients for plain soap as well as linen wrap for wash cloths so the new slave can stay clean if need be.
-Fertility Mode - There will be some birth control ingredients here for the ladies who would prefer not to get impregnated by these bandits!
Recommended Mods:
-Sink of Scrubbing + Sexlab Integration - I placed a few wash basins throughout the fort so players can clean themselves up between customers.
-You will be required to run around naked throughout most of this quest. I recommend having mods that either disable NPCs making comments about you being naked or have them making positive comments. Them acting shocked or negative doesn't make sense here. I recommend the Nexus mods Naked Comments Begone or Positive Undressed Reactions.
Permissions:
-Uploads: No one is to ever upload this mod anywhere else. It stays here on LL.
-Translations: If anyone wants to upload any translated versions of this mod here on LL, you have my permission to do so. Again, only on LL. And of course credit me as the original author and post a link to my page on yours so folks know where it came from.
-Voice Files: I know nothing about making voice files. If anyone wants to make any voice packs for this adventure, you have my permission to do so. If I like them, I may even post links to them here.
-Patches and Add-Ons: If anyone wants to do anything like change NPC appearances, add items/devices from other mods or fix compatibility issues with other mods, you have my permission to do so. Try not to add any kinds of quests or anything story-related. That's my job!
Acknowledgements:
- @Ashal of course for supplying us with LL and SL in the first place! None of us would be here without ya!
-Big thanks to @killer905 , @Gristle, and @eflat01 for helping me test my first few versions and giving me great advice for adding certain things and fixing certain issues.
-Another big thanks to @Gristle for creating awesome adult quest mods for me to study so I could figure out how to do proper quest and SL scripting. You were my primary teacher long before you even knew I was working on this!
-Thanks again to @killer905 for converting my SE files to LE as well as giving me tips on how to set up my scripts in ways that would avoid potential conflicts with older versions. None of you folks who play LE or older versions of SE would be able to play this quest if it wasn't for @killer905. Also thanks for making the FOMOD package!
-Thanks to all those who worked on ZAZ and gave us good punishment and dancing tools.
-KS Hairdos creators for supplying such great hairstyles.
- @Pamatronic, I studied your Prison Alternative mod to figure out how to set up torture scenes. Not to mention your Furniture Alignment script is a lifesaver.
-HUGE thanks to all the folks out there who put out guides (especially video guides) for doing stuff in the Creation Kit. Also thanks to all the folks out there who answer questions on forums both here on LL and other sites. You are all lifesavers!
-Big thanks to @Billyy for answering my requests for certain kinds of animations. And thanks to all animators out there who give us quest-makers something to work with.
-Thanks to all those who worked on MNC & Creature Framework so us weirdos can see beast animations.
-And of course thanks Bethesda for supplying us with Skyrim and the Creation Kit in the first place! Hope you're not too disturbed by what us fans make with this stuff...?
Version History:
27258 downloads
Updated
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Devious Bandit Overhaul
By El_Duderino
Devious Bandit Overhaul
This mod turns Skyrim's bandits into a faction that you can interact with. Trade with them, sleep at their camps, or even obtain quest items like Amren's sword in a peaceful way. And you can still fight with them if you want to (or have to). Most vanilla bandits will be neutral to the player and most vanilla citizen factions. Bandits at certain pre-defined locations will engage the player and demand payment, bandits in some other pre-defined locations will always attack the player when they get too close to their camp.
Please see read the description below in full and make sure that this is what you really want in your game. Also, please be aware of the limitations, compatibility concerns and known issues before embarking on a playthrough with this mod.
Please feel free to adopt this mod or use parts of it if you can think of better ways to implement this or how to evolve this concept.
I have been using this mod in my current playthrough for well over a year and it seems to be working as intended for the largest part. It should be safe to use, however I may have missed some bandit locations that are used in (radiant or story) quests when deciding which to make hostile.
The Idea
The main idea behind this mod is to allow the player to interact with Skyrim's bandits, instead of them being simply talking combat dummies. In essence, this mod makes bandits behave more like the vanilla "toll road" bandits at Valtheim towers and Robber's gorge. The intention is to make bandits a more useful, fun and engaging faction in Skyrim, especially in the early game. You can trade with them, pass through their territory peacefully (for a fee), or work their mines ... of course, there's also a devious twist every now and then.
Under the Hood
The mod makes quite fundamental changes to Skyrim's (mainland) bandits. Here's how it works,
The bandit NPCs:
All members of the Bandit faction are neutral to the player, followers, and most vanilla factions. They have had their aggression level reduced to Aggressive, thus disabling their vanilla behaviour of attacking neutrals on sight. The bandits are still hostile to guards and soldiers!
Neutral bandits:
Bandit camps that are close to the main roads or contain useful resources (mines, etc.) are now neutral camps. This includes the following bandit locations: Cracked Tusk Keep, Cragslane Cavern, Embershard Mine, Faldar's Tooth, Fort Dunstad, Fort Fellhammer, Fort Greymoor, Knifepoint Ridge, Treva's Watch, White River Watch, Bilegulch Mine, Robber's Gorge, Valtheim Towers
Walking in range of any of these camps will make the bandits approach you and demand a toll to pass their territory. Do not ignore them! They will turn hostile if you do so and also if you just walk away from them. The bandits will remember if you visited their camp recently and only demand a new toll after a certain in-game time.
You can also arrange a deal to take items from their camp. This should cover anything that you can pick up from the ground, from containers, harvestable plants and ore mines. Of course, you have to pay for the items that you pick up. The bandits demand a deposit to be paid before you can start looting their camp. Alternative payments options are available if you're short on coin. Stealing items from the bandit camp will make them attack you. Don't take anything that haven't paid for!
The bandits at any specific camp will remember previous hostile encounters with them and will attack immediately if you return to their territory.
Roaming bandits should be neutral to you and most other NPCs.
Hostile bandits:
Bandits at most other static locations (Bleak Falls Barrow, etc.) will turn hostile immediately when you enter. Once you got into a fight, all bandits in the game will be hostile to you for several minutes (real-time). Think of it as word of your battle spreading to other bandits nearby. That means that even bandits at an otherwise neutral camp will attack you on sight!
Incompatibilities
Patch Required: "Populated Skyrim" (Forts, Towers, Places; possibly also others from the series). This mod adds its own bandit actors which the NPC changes in this mod doesn't affect, causing them to attack you on sight. The vanilla bandits will then join the fight. Patch available for download! Patch required (none currently available) Lawless Bandit Overhaul and Snozz's bandit camp location overhauls Patch required (none currently available) Unofficial Skyrim Modder's Patch (for he bandit faction record) Patch required: any mod that alters the vanilla bandits' appearance or inventory or edits their Actor records in any way Suspected Incompatible: "OBIS (Organized Bandits in Skyrim)". I don't have this mod, but judging by its description I'd give it a 99% chance of being incompatible. Incompatible: Any other mod that adds custom bandits which are set to Very Aggressive or use their own factions that are hostile to the player. Incompatible: Any other mod that edits the vanilla bandits' faction relationships or aggression level
Patching other Mods and DBO with SkyPatcher
Using the Rogues 'n Raiders mod as an example, you can set up a patch for DBO with SkyPatcher. Many thanks to @pelle234 for sharing this neat solution! This method should also work for other mods where only the NPC aggression needs patching.
"Create this file:
SKSE\plugins\Skypatcher\npc\DeviousBanditOverhaul\Devious Bandit Overhaul.esp.ini
And add this to it:
filterByFactions=Skyrim.esm|0001BCC0:filterByModNames=Rogues 'n Raiders.esp:setAggression=aggressive
Obviously you also require skypatcher"
Requirements
Skyrim AE. No idea if older versions than 1130 work or not. My game is version 1170 though my CK is still 1130. SexLab, SL Aroused (any), Devious Devices (any from SE 5.2 though I heavily recommend NG) Scrab's Papyrus Extender https://www.nexusmods.com/skyrimspecialedition/mods/115164?tab=description
The mod should work for all player genders/races as long as they're supported by DD.
Recommended Mods
Improved Roads. This is a very well executed mod to make Skyrim's countryside more alive. In my opinion, it is the better alternative to its counterpart from the Populated Skyrim mod series. It works well alongside this mod. Some of the mod's roaming NPCs are hostile to bandits, so every and now and then you can observe a battle on the road while neutral travelers keep at a distance and comment that "These fools are actually fighting!" https://www.nexusmods.com/skyrimspecialedition/mods/12082 Contraband. Flags loot from most dungeons as stolen. https://www.nexusmods.com/skyrimspecialedition/mods/26021
With many thanks to @Vyru, we now also have a voice pack for this mod!
Version History
5853 downloads
Updated
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Ebonitium Fetish Followers & Slaves
By El_Duderino
This mod add fetish companions to your game: A feature-rich, custom follower with hundreds of lines of custom dialogue. A slave and potential house maid, and up to five ponygirls of your choice to carry your burdens. Oh, and also a small quest to dress up some of Skyrim's NPCs in tight and shiny ebonite.
This mod is intended as an expansion of the storyline of my Ebonitium quest. You can however acquire this mod's followers without playing the Ebonitium main quest, though there will still be occasional references in the followers' dialogue to you having been a slave at Ebonitium.
Requirements
Steelfeathers’ Papyrus Extension https://www.nexusmods.com/skyrimspecialedition/mods/154540?tab=description is required from version 1.8.3 onwards. Please stick with version 1.8.2 if you do not want to use that extension.
The mod Ebonitium and all its dependencies.
Note that, as of version 1.7 and later, you do not need to have played that mod's player slave quest. Speak to Maul in Riften if you want to get quick access to this mod's followers and slaves. However, it is not recommended to play the Ebonitium main (slave) quest after using Maul's quick-start option.
Installation
Install the file Ebonitium Stories v1-8-3 MAIN.zip with the mod manager of your choice. Make sure that the Devious Arena Stories.esp is below Ebonitium's Devious Arena.esp in your load order. Optionally, you can also install xVA synthetic voices. Install Ebonitium Stories v1-8-2 xVA voices.zip as a separate mod.
You can install this mod in an ongoing game, even one where you have already completed the Ebonitium mod.
Please note that this mod makes minor adjustments to a few Ebonitium NPCs' actor settings and could thus require some extra manual installation steps if you are using patcher-type mods that changed the NPC records of your load order (Synthesis, zEdit, etc.)
Unless noted otherwise in the changelog, it should be safe to update this mod from one version to the next mid-playthrough.
The Followers and Slaves
Mera: Spellsword for Hire.
Mera is a custom follower with several fun features. She is a chatty follower with situational awareness (of sorts) who will not hesitate to tell you what she thinks about your relationship, your location, politics in Skyrim, your and her outfits, or even just the weather. She will also occasionally do her own thing for a while when you enter certain locations with her, she will sometimes loot corpses or comment on what you are looting.
During your enslavement at Ebonitium, you and Mera had a special and complex relationship. She was the one who bought you in Riften, yet she was also the one of your superiors who was always kind to you, had an open ear for you, gave you advice and even helped you.
Now that you are free again, Mera is willing to accompany you and protect you from the many dangers and evils in Skyrim.
How to Recruit Her:
Simply speak to her after you have completed the Ebonitium questline with one of the required endings (see spoiler below for details). She won't need much convincing to accompany you, though she won't offer her services for free. Alternatively, you can also recruit her after speaking to Maul in Riften.
Mera's Follower Functionality in Detail:
Aneke: Your Slave Sister and Friend
You and Aneke became friends during your forced stay at Ebonitium. You are now free again, but she is still enslaved. You miss your friend and want to do something about it.
Aneke is not a fully fledged follower. You can give her some commands, but she will not become your teammate and fight for you, etc.
How to Recruit Her:
Speak to the (new) owner of Ebonitium after the end of the Ebonitium questline. You can buy her slave contract from him, though it won't be cheap! If you don't want to use Maul's (cheat) option, Aneke will become available for purchase at one of those endings of the Ebonitium quest.
Aneke's Follower Functionality in Detail:
My Little Ponygirl
You barely interacted with the ponygirls during your enslavement at Ebonitium, but you did get a good look at how they worked. It might be useful to have a ponygirl accompany you on your travels.
How to Buy a Ponygirl:
Speak to the (new) owner of Ebonitium after the end of the Ebonitium questline. You can buy a ponygirl from him if you have enough coin. Free choice of color!
You can buy up to five ponygirls if you have the coin. Their main purpose is to follow you around and carry your stuff. You can also send them to another town or to your home.
The pony will become available as a follower at one of those endings of the Ebonitium quest if you don't want to use Maul's cheat option:
Ponygirl's Follower Functionality in Detail:
Side Quest: Dress up Skyrim!
You can now work for Ebonitium and help them sell their outfits to Skyrim’s residents. The NPCs will atcually wear their new outfit if you sell one to them. Note that this is a pretty simple quest intended for flavor and an in-character way to put NPCs into tight and shiny ebonite:
Version History
4372 downloads
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Magic Portal Dicks
By Aequus
A collection of disembodied, portal-emerging dicks for your magical bitches witches. Made just for fun.
Important Update:
Version 2.1 includes script changes, so a clean save is highly recommended to avoid any issues. Uninstall the mod in MO2, load your game, wait a couple of minutes, and then save. Once that is done, exit the game and install version 2.1. Load your last save and wait for the Magic Portal Dicks MCM to appear, then save your game to a new slot and load it. The mod will be ready to use after that. Apologies for the extra steps!
Overview:
This mod introduces two types of items. First, there are standard equippable pieces that function like any other armor or accessory. Second, you’ll find spell books that grant the ability to summon "dick portals" onto yourself or any NPC. These summons are essentially permanent, but you can easily dispel them by simply casting the spell again on the same target.
The included MCM allows you to configure the portal's position and rotation angle directly within the Magic Portal Dicks MCM (currently, adjustment features are available for the player character only). Use the MCM sliders to adjust the position and rotation angle. You may need to move your character or cycle between first and third-person view for the changes to take effect. This feature also works for the Magic Portal Dicks SoS Addon (if you choose to use it).
Additionally, you can register Magic Portal Dicks as SexLab strap-ons (if you have SexLab). Once registered, you can manage them via the SexLab MCM -> Rebuild & Clean -> Available Strap-ons.
The mod also features OStim Standalone integration, allowing you to use Magic Portal Dicks as functional strap-ons. If you are OStim user, you can configure these settings under: OStim MCM -> Gender Roles -> Strap-ons.
To enhance the futa experience, I’ve added a few seamless SexLab features: When a portal is summoned, the character’s SexLab gender automatically switches to Male. Once the portal is dispelled, their gender resets to the default in-game setting. All portals are tagged with the SexLabNoStrip keyword, ensuring they stay equipped when a SexLab animation begins.
An optional SoS Addon is included in the package. It is completely standalone — you can use it alongside the main mod or on its own. They are fully compatible and won't interfere with each other.
I don't have much else to say about it. Everything just works.
For that extra touch of immersion, I’ve added custom voice triggers. Your character will giggle or react in surprise when summoning a dick from a portal. Check out the demo below:
Requirements:
XP32 Maximum Skeleton Special Extended
Backported Extended ESL Support is required if you are playing on Skyrim version 1.5.97. The mod will not function without BEES.
Schlongs of Skyrim AE or Schlongs of Skyrim SE (only if you want to use SoS Addon)
Recommended:
SexLab SE - Sex Animation Framework (soft dependency for additional features)
OStim Standalone - Advanced Adult Animation Framework
Summoning Portals VFX Edit (changes the visual effects of vanilla portals)
How to obtain:
All items from this mod can be found in a chest located behind the stairs in the Hall of Attainment at the College of Winterhold:
You can also use console commands or mods such as Simple Mod Item Spawner or AddItemMenu.
Japanese and Korean translations by masterchief24 (old version esp)
Assets used:
UBE by JohnyBungalow1
More Nasty Critters by MadMansGun
Dog penis 3D model by Nartist97
Demonic Creatures by Thor2000
[TRX] Futanari Addon by TRX_Trixter
Strange Runes by powerofthree
7707 downloads
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Fill Her Up Baka edition Ostim Patch
By gegging
I do not use the original mod or this patch. What you see is what you get.
Requirements:
Original Mod
OStim Standalone. Install even the optional dependencies in step 2b.
OCum Ascended
OSL Aroused or equivalent.
Notes:
With this patch the mod will not work with Sexlab. You do not need Sexlab. Stop asking.
Various moans may not sound correctly.
Patch relies on your installed ostim animation pack json files having the following actions "vaginalsex", "analsex", "blowjob", "deepthroat"; and those actions being given the proper actor indices for the actor and target parameters.
It shouldn't be of concern for most animation packs available.
0.10 version was broken and didn't properly account for non player involved scenes, and broken creature race detection.
0.12 Replaced certain parts of the script that check for the actorbase's sex with Ostim's schlong detection. May improve compatibility with those that use futa mods. Wolves and hounds are considered canines.
0.14 Fixed error that rounded out cum to 0 in most circumstances.
1097 downloads
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Remove Your Tats Vocie Pack
By Radish Cat
Simply some XVASynth3 voice files for Remove your tats SE by @Alpia.
Voices wont be perfect, if you find anything particularly painful to hear or missing though let me know and I can look into it.
Requires:
1670 downloads
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Various OStim Patches
By gegging
The mod page has become too cumbersome so any future updates you see is the result of a patch getting its own page.
Don't waste the time of the original creators of the mods with these patches. Caveats apply.
Install all of the optional dependencies and fixes in step 2b of Ostim's installation guide.
Let the patch overwrite the original mods below.
Sexlab Approach by Ylenard. Sexlab Attraction framework not needed.
JailRape by Suzutsuki
TDF Sexlab Aroused Rape by TheDriedFinger
Sex slaves for vanilla bandit camps by pchs
Sexlab Sleep by aravis7
These patches "work enough" but I can't improve for loss of interest or lack of knowledge.
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Early state.
Dealing With Sexual Daedra by Flinch147 - the nature of the original mod the patch for this patch is based on makes it a headache to test properly. Tested the brothel outcome for simple slavery.
Raven Beak Prison by Guffel, Airianna, and Fienyx - more testing needed. Scenes post brawl and dialogue seem to play as normal.
Meat Farm v1.3.1 - Attempted to fix Simple slavery integration.
Sexlab Approach Redux 3.62 by factoryclose - More testing needed in interactions. May cause temporary freezing.
Abandoned experiments. Do not use. It's only here if somebody wants to do anything with it.
Prison Overhaul Patched by Inte - pillory scenario tends to bug out. the binding devices tend to make the character stand mid scene.
Sanguine Debauchery - The only patch here that requires sexlab indirectly due to requiring devious devices
7729 downloads
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VelvetSheetzVA Voice Pack for Nusbie's Voices
By Sp4ceSpectre
This is a voice pack I put together using VelvetSheetz's audio from OpenNSFW.
OpenNSFW Sound Pack
VelvetSheetzVA
This voice pack replaces the "Demon 2" voice. I would never use that voice, so I decided to put together a voice that would fit better for my characters.
The voice is fit for a mature / dominant / evil type of character.
There are several dialogues that are repeated because there aren't too many lines available in her voice pack, so I did what I could. If you want to swap anything out, feel free. The audio is all available on the OpenNSFW website.
THIS PACK MAY NOT WORK IF YOU TRY TO SWAP IT FOR ANOTHER SEXLAB VOICE
The game expects the files to have the exact file names, and I don't know how to add the pack standalone from Nusbie's, so you will HAVE TO replace the Demon 2 voice. If you know how to make it standalone you have full permission to do that. If you do, please share it with us!
There are no scripts in this archive, only audio files, so it should work for LE.
Extra Voices version
I also made a separate version of the voice pack that works for the "Sexlab Extra Voices + Nusbie's Voices" port for SE.
The old Nusbie's mod still works on SE, so you don't need this version if you want to use that instead.
This mod replaces VoiceSlot 13 (female).
Personally I would recommend the old Nusbie's mod as this port seems to have cut a few lines, but I made this one for your convenience.
You can install this mod through your manager and overwrite the existing mod, or open the archive, then drag and drop the files yourself.
This version does NOT work with the original Nusbie's. For the old mod, use the archive that does NOT say extra voices.
Remember to backup your original files!
Requires:
Sexlab (duh)
Nusbie's Voices for Sexlab
Nusbie’s voice pack should work on both LE and SE, but let me know if the link below doesn’t work.
Install Instructions: You should be able to use your mod manager to install, let this mod overwrite Nusbie's.
Otherwise, backup the original nusbie's files, then extract and drop to the Data folder.
1168 downloads
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Karlossos the Riekling
By Tlam99
V4.0
Riekling as follower
If you got SLEN installed, he will teach you pick pocket.
If you got TDF prostitution installed, you can have him as your hooker
(restriction animations to creature, no solo riekling, no riekling F/F as far as I know, SL will choose whats there, 2nd F will just stay there)
He is handled like a nord male, except animations. This are the Riekling animations you have installed. (SL, MNC, CF, SLAC , Riekling animations required).
Look at Belethor's
esp-fe
chack support thread for details.
5656 downloads
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TDF Prostitution Dance CTD Fix and OG TDF Prostitution
By Tlam99
TDF Prostitution Dance CTD Fix
fixes the NPC dancing ctd.
TLTR:
guess finally found the reason for the random ctd's on NPC dancing.
Never can be 100% sure, however, after long time of searching and testing I am pretty pretty sure that's the reason.
It's not the NPC dancer, it's the onlookers.
Testing dancing events in a row, I got a sever frame drop caused by script stacking.
Checking the crash logs again and again I found one thing what appeared always in addition to the dancer.
Caused by the onlooker package.
Checking this, I found a double entry in a procedure. This messed up and stacked the procedure.
If you install this, you will notice at once, the onlookers say there lines in an overwhelming amount, they will not stop the chatter.
Because the script stacking is gone.
You can put the fix direct into TDF with xedit, however, I prefer the FE mod, avoid changes in original.
The dance timer are now accesible via xedit e.g.
PS: on the way to fix the issue; I replaced dances, created a new behaviour hkx and matched timers to dances (see list original timers if you want revert).
As the origininal behaviour drows a warning (outdated), I included the new one into this mod.
If you don't want it, just delete the meshes folder.
Thanks you to @TheDriedFinger for the original ang giving permission for tweaks.
and
to @Pfiffi for the SE conversion.
I use a older version and made the tweaks for this. If you got an extension, load thia after and forward the tweaks of extension
or vice versa.
Here the original timers:
OG TDF Prostitution
1. you see hookers working now.
2. reworked city hooker packages
3. added new type "freelancer". This one uses the independant slots.
a slot can only be used by one type hooker. Freelancer or independant.
Freelancer behave like before. No change in behaviour or quest stuff etc.
The only difference to before, the have fun occasionally.
Make a freelancer is done via a spell. Cast -> freelancer, recast no freelancer.
4. Another spell added, make hookers work harder. Can be cast on hookers only. Revert, cast again.
This feature is build into freelancer spell.
It sets the energy value to 90 (50 default), so the hookers move a bit more to find clients.
5. new type "Private Hookers"
Made via spell as above.
This one is quite special, it doesn't use slots anymore.
Invisible as hookers for player, guards, no cut, no dialogue.
Can be cast on followers, any npc except other type hookers and childs.
It's like they are private NPC's which have fun occasionally.
They can have fun to each other, to other type hookers, any other npc.
6. added spell "Horselovers"
works only on privates. They might choose a npc or horse.
7. added book "how stop privates from traveling to bed"
read skips travel, reread allows travel
All books, items are craftable smelter, should be something iron ingot leather strips like iron dagger.
7. TDF aroused Rape patch.
This is for TDF aroused rape (not needed for the TDF Prostitution)
extends max cooldown from 5min to 20min and applies different packages for NPC or follower.
This can be installed as a mod (needs TDF aroused rape as master)
All spells are lesser power shouts (through mouth), or some are regular spell in addition (left those in).
For the OG TDF Prostitution you need the original mods (link somewhere in support thread) .
Extract content into a new folder, e.g. deskop folder.
Copy/overwrite the content into the original mods.
PS:
the original description got messed up.
What I could save you can find in this txt file.
6836 downloads
Updated