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sosae Schlongs of Skyrim AE-NG
Spongebob Hentai Mod posted a topic in Downloads - SexLab Framework SE
Schlongs of Skyrim AE-NG View File General Summary: SOS AE-NG is a new version of the SCHLONGS OF SKYRIM mod developed on CommonLibSSE-NG. This version focuses on profound structural changes to serialization and data handling, optimizing script performance by prioritizing the use of native C++ over Papyrus. Furthermore, it significantly improves compatibility with existing and future mods by implementing new features and optimized architectures within the code. The next Spoiler is in Spanish, is only the personal motive for the mod, you can translate it, mostly for laughs =================ChangeLog================= =================Known Bugs================= -The current gender schlong is retained when changing genders, but this doesn't affect anything; the actor can still use Slot52 for other armor. The only difference is that the actor appears as if they don't have a Schlong, but it's possible to change the Schlong in the MCM. =====================How to use the new SOS===================== New features: DRAWING - When an NPC loads, a draw is performed using the available addons to determine which addon that NPC can have. If the sum of all available addons is less than 100%, there is a chance of losing the draw and receiving an empty addon. This empty addon is not equipped and fixes the bug in the original SOS that added Schlong to all NPCs without considering the total probability. There are new files in Data\SKSE\Plugins\SchlongsOfSkyrim\ that will be used. 1. SOS_ConcealingArmorMods.JSON The armor pieces within these mods will have Slot 52 in addition to Slot 32. NOTE: Only armor pieces with Slot 32 will be affected. This replicates the old behavior of SOS, but without internal data, and it is applied every time the game is launched. If you want all the armor in a mod to be concealing, put it in the text on a new line, or delete mods from the list if you want all the armor to be revealing. If the document doesn't exist, it will be generated with a list of basic mods. The keyword SOS_Revealing takes precedence over the list. Let's say Skyrim.esp is in the list, and a mod adds that keyword to the iron armor. In-game, this iron armor will be revealing, not concealing. If an armor has both keywords, nothing should happen. 2. SOS_AE.ini These options define the default JSON data. "Enabled" indicates the add-on is activated, "Rank" is similar to the rank in the original SOS, and "Chance" is the probability of an NPC having it. These options define default values for the JSON generated when the game is launched for the first time after installing the mod or when a previous JSON file is deleted. This is useful if you want to change many data points with a single option, such as assigning rank 20 to everyone or changing the chance to 100. The data from the JSON can be edited in the MCM, will be saved automatically. The Gaussian Deviation makes the rank distribution a little more variable "SOS_SchlongEligibleActorMods is a Whitelist" changes how SOS_SchlongEligibleActorMods works, if is TRUE, NPCs from the mods in SOS_SchlongEligibleActorModscan have a random schlong different than NONE during random selection(still respects the probability), if is false, it works as a blacklist, the NPCs from the mods in SOS_SchlongEligibleActorModscan have NONE in schlong as default 3. SOS_AddonData.json: The addon data is saved here, so it can be loaded on new games, it can be edited with a text editor or inside the MCM, Here you can see the data for each addon, like the races, enabled, rank, probability and gender group that can use the addon(or will have it visibly) Some considerations 1- If the sum of the probabilities for a race and gender is less than 100%, there is a chance of not getting a Schlong, which fixes a previous bug in SOS SE where 10% always resulted in a Schlong. If the sum of the probabilities is greater than 100%, it is weighted. 2- Data reading is very flexible as long as letters and floating-point numbers are not used; even then, no significant errors will be observed in the game. 3- If -1 or any negative number is used for the rank, the rank distribution will be uniform. If you see this in your JSON: "undefined": [ "SPBAddonName123" It's because the gender globals within the ESP or ESL are incorrect for the SPBAddonName123 addon. This is more for debugging purposes. You can move the addon to the "female" or "male" group for it to work correctly, as long as you know which gender the addon is targeting. The absolute solution to this error is to review the globals and edit the ESP. Otherwise, addons within the "undefined" group are simply ignored, but they can be moved to one of the gender groups. 4. SOS_ARMOR_override.JSON This is a simple JSON file that stores the armors that have been modified within the MCM. The armors within this JSON will be read after each session. It's a good way to save armors with the changes you want without having to enter the MCM in each new game, or for debugging. Here's an example. where you have a key or key "modname.esp|ArmorIDEditor" = revealingbool where revealingbool has this meaning: true = Revealing false = Concealing 5. SOS_SchlongEligibleActorMods.txt Is a text document similar to SOS_ConcealingArmorMods, but it contains mods whose NPCs can have a Schlong other than NONE when the draw is done. This does not mean that NPCs not on this list cannot be eligible for a Schlong; they can have a Schlong if assigned to them in the MCM. This is done using a new special keyword called SOS_NoneDefault, which is added to these NPCs when the game is launched. In the INI, you can change if the list is a Whitelist or a Blacklist 6. Keyword SOS_NoneDefault NPCs with this keyword will have an "empty" addon assigned in the lottery or drawing; that is, they will always lose the lottery, regardless of the probability. However, they are still saved in the mod's internal data. You can add this to NPCs you don't want to have Schlong due to the drawing (Like followers or other NPCs). 7. SOS_NPC_Override.JSON: When you edit an NPC with the MCM, it's saved in a JSON file that's generated when you edit the first NPC, or the player. This JSON file is used to save NPCs if you want to keep changes in a new game, or when you want to clear the saved data of all NPCs. The NPCs saved in the JSON file will be loaded again. You can also modify data in the JSON file as you see fit. 8. Bending: The erection mechanic now works like this: Using the buttons defined in the MCM will make the Schlong go up or down. The shift modifier is no longer used. Now, the Schlong will go up or down for the actor in the Crosshair. If no one is in the Crosshair, it will be done to the player. As 2.1.0, added two more key binds to bend the player Schlong without need to don't see an npc on crosshair 9.- Custom Race Support If you have an NPC that happens to be from a custom Race and doesn't have available addons in the MCM, you have a toggle to see all available Add-ons for its gender, not its race. Be careful using this toggle, because not all add-ons have textures for other races, change addons for the custom NPC until you see one that fits you desire or looks good enough 10.- Sexlab Support, Female NPCs that win a Schlong that is not NONE will be added handled as males in Sexlab (Can be changed or confirmed in the Sexlab MCM), changing an actor or the player Schlong in the SOSAE-NG MCM will change the gender automatically in Sexlab, As version 2.1.0, added the option to disable this support 11.- Keyword SOS_Pubes Is an additional Keyword for Pubes that will not change the Sexlab Gender if assigned in the drawing or via MCM, consider that is only used in Sexlab (at least inside this mod) and that it not replace the SOS_Genitals Keyword, both should be in a pubes 11. Uninstallation or Update Within the MCM, there is now the option to uninstall the mod or prepare it for an update. This is done as follows: 1. Click the Delete button on the Debug page. 2. You will see the mods loaded by the Concealing List disappear. 3. Now save the game. It's best to do this in a location without NPCs. 4. Delete or update the mod. 5. Now load the game. Everything should now work normally. You can check the original addons compressed and added ESL flag here, as well as some mods I made, update or get from SOS, and the Double Penis Source Code for the DLL Troubleshooting: There is a log system you can check in Documents\My Games\Skyrim.INI\SKSE\SOS_AE.log, if you have a problem you can't fix, try passing this I need the old SOS No, and this version is incompatible, you should remove the old SOS and use this one instead, It Works in 1.5.97? R.- Yes it does This version of SOS doesn't have the original addons R.- Yes, i made a separate download to the original addons, now as ESL because the mod now supports it There are no addons pages in the MCM This can be happening for some reasons that are under stable: 1- The addons should load after SOS, try using LOOT, always work in these cases 2.- You installed a new addon (or deleted one) and didn't rebuild the JSON, you can do this deleting the JSON with the data or by using the MCM 3.- The ESP or ESL doesn't have the gender part correctly done, if you check the JSON you will find them in the unidentified Category in the JSON, you can fix it by moving them to the female category or renaming it, here is an example: 4.- Bad FormID in the esp, in this last case is better to pass me the name of the esp and maybe I can help, consider this as the last option if you already done the other 3 solutions I gave There are pages for the addons but I can't choose one for X actor This happens because the actor is using a Custom Race, for this to be solved, you need to toggle "Show all addons for gender" in the MCM in the NPCs page, this will show all addons regardless of gender, consider that some addons are only done to work on vanilla races, and custom races sometimes have their own custom addons for said race, so the looks of the addons depends on the addon itself, nothing can be done here respect to the looks The bend keywords don't work For the way MCM Works, you need to choose the buttons to make the bend, even if you want to use PgUp or PgDown, otherwise the buttons will not work, the same happens for player keybinds The addons fail to the floor You need a skeleton mod, like XP32 Erections work weird in X Arousal Mod or X Animation Mod These mods in general don't use any of the scripts or functions from SOS, even in the old SOS, because they only use the Animations, problems like these needs to be solved in said mods, here we only gave the resources for animations or erections X mod doesn't work (No animation or Erection only) These mods actually use functions from SOS, you can confirm it by searching on it's source files .psc the words "SOS API", "SOS_API" or "SOS_SKSE" (not SOSAE_SKSE), the only way to fix it is doing an update using the new functions, and maybe doing more work with said mods now that we have more functions to work with, If you are a user, try contacting with the mod author, if there is a negative response or the mod is abandoned, try contacting with me, I do updates for mods I use, but maybe I can help If you are a mod author, I gave information in the functions to use in SOSAE_SKSE.psc in Schlongs of Skyrim AE\Source\Scripts. Maybe I can help with new functions if it doesn't means do a huge change in the mod. If you know how to do SKSE plugins, I gave the source code for the DLL if you want to do something more technical I don't know how to add Keywords to an addon Use creation kit or Xedit, it will not break anything to the point to an CTD or a serious bug, bas keywords can only affect the equipment of addons, nothing serious Console? Read here SL Survival? Check this comment for the work: Ostim? Read about Ostim here, but in resume, I need help with it because I don't know how it works As 2.1.0, with the added back SOS Faction the gender for Ostim should work normally Sexlab P+? To have the correct Futa Gender, disable the "Force to Male" option on MCM, it will change the INI too, so the option will be keep to other play thoughts I have a bug where the camera falls to the floor on cellchanges, exit Racemenu or using Furniture or X OK this is the bug I had before doing a fresh modlsit, after doing the new mod list I can't replicate it easily, I tried many times but something seems to fix it, or I'm fixing it by not a having a certain common Mod, so if you have that bug you can help by sending your mod list, try reading the next comment I will update to see what can be causing it: I Suggest use of Pandora with Auto Skeleton Patch and to Install a basic XP32 instead of the expanded Thanks to be have been mentioned here: https://skyrimadultdiary.blog.jp/archives/5676964.html More information about pubes and KID: GITHUB Repository for latest version Submitter Spongebob Hentai Mod Submitted 01/13/26 Category WIP / Beta Requirements powerofthree's Tweaks Any Skeleton mod Sos Addons Address Library Microsoft Visual C++ Redistributable 2017 or newer Regular Edition Compatible Install Instructions Just install the mod. The only requirements are powerofthree's Tweaks and a Skeleton mod so the Schlong doesn't look weird. You need to install the Microsoft Visual C++ Redistributable, NOT VISUAL STUDIO, just install what is it this link https://aka.ms/vs/17/release/vc_redist.x64.exe If you have some problems running skyrim with my mod, try checking the DLL with this: https://github.com/lucasg/Dependencies -
Version 1.4.0
24618 downloads
You can download abandoned addons that have been updated to have better compatibility with the new Schlongs of Skyrim AE-NG, or have a library for mods to download. Here you can get patches for old SOS mods to be compatible too with the new SOS AE-NG or other optional Files 1.- Original SOS Add-ons 1.0: Here are the original addons from SOS made by Vector Plexus and Smurf, you can download the three here, with the big change that the three esp have been converted to Light Plugins with flags and compressing the Forms in XEDIT, so it will not count in your ESP count and is completely functional 2.- Add-on Template New template for addons, nothing new, only removed not longer necessary records 3.- Double Futanari Dick New addon based on B3lisario UNP, Converted to CBBE with Bodyslide, Fair Skin, ESL and done for SOS AE-NG 4.- SLSO Hakkey's Tweaks - update for SOSAE if you are using SLSO Hakkey's Tweaks (for Sexlab Separate Orgasms SE) 1.2.1, I made a patch for the mod to use the new SOS AE-NG, just merge with the mod 5.- TBD SE - Futanari Balls Lover Check the original mod for textures, there it says how to made it: Good Luck 6.- Immersive Hair Growth and Styling A patch made for Immersive Hair Growth and Styling. You can check it here-
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SOS AE-NG - Addons and Updates View File You can download abandoned addons that have been updated to have better compatibility with the new Schlongs of Skyrim AE-NG, or have a library for mods to download. Here you can get patches for old SOS mods to be compatible too with the new SOS AE-NG or other optional Files 1.- Original SOS Add-ons 1.0: Here are the original addons from SOS made by Vector Plexus and Smurf, you can download the three here, with the big change that the three esp have been converted to Light Plugins with flags and compressing the Forms in XEDIT, so it will not count in your ESP count and is completely functional 2.- Add-on Template New template for addons, nothing new, only removed not longer necessary records 3.- Double Futanari Dick New addon based on B3lisario UNP, Converted to CBBE with Bodyslide, Fair Skin, ESL and done for SOS AE-NG 4.- SLSO Hakkey's Tweaks - update for SOSAE if you are using SLSO Hakkey's Tweaks (for Sexlab Separate Orgasms SE) 1.2.1, I made a patch for the mod to use the new SOS AE-NG, just merge with the mod 5.- Immersive Hair Growth and Styling A patch made for Immersive Hair Growth and Styling. You can check it here Submitter Spongebob Hentai Mod Submitted 01/15/26 Category Adult Mods Requirements Schlongs of Skyrim AE-NG Regular Edition Compatible No Install Instructions 1.- Original SOS Add-ons 1.0: Just download it
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- schlong of skyrim
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Version 2.1.2
35323 downloads
General Summary: SOS AE-NG is a new version of the SCHLONGS OF SKYRIM mod developed on CommonLibSSE-NG. This version focuses on profound structural changes to serialization and data handling, optimizing script performance by prioritizing the use of native C++ over Papyrus. Furthermore, it significantly improves compatibility with existing and future mods by implementing new features and optimized architectures within the code. The next Spoiler is in Spanish, is only the personal motive for the mod, you can translate it, mostly for laughs =================ChangeLog================= =================Known Bugs================= -The current gender schlong is retained when changing genders, but this doesn't affect anything; the actor can still use Slot52 for other armor. The only difference is that the actor appears as if they don't have a Schlong, but it's possible to change the Schlong in the MCM. =====================How to use the new SOS===================== New features: DRAWING - When an NPC loads, a draw is performed using the available addons to determine which addon that NPC can have. If the sum of all available addons is less than 100%, there is a chance of losing the draw and receiving an empty addon. This empty addon is not equipped and fixes the bug in the original SOS that added Schlong to all NPCs without considering the total probability. There are new files in Data\SKSE\Plugins\SchlongsOfSkyrim\ that will be used. 1. SOS_ConcealingArmorMods.JSON The armor pieces within these mods will have Slot 52 in addition to Slot 32. NOTE: Only armor pieces with Slot 32 will be affected. This replicates the old behavior of SOS, but without internal data, and it is applied every time the game is launched. If you want all the armor in a mod to be concealing, put it in the text on a new line, or delete mods from the list if you want all the armor to be revealing. If the document doesn't exist, it will be generated with a list of basic mods. The keyword SOS_Revealing takes precedence over the list. Let's say Skyrim.esp is in the list, and a mod adds that keyword to the iron armor. In-game, this iron armor will be revealing, not concealing. If an armor has both keywords, nothing should happen. 2. SOS_AE.ini These options define the default JSON data. "Enabled" indicates the add-on is activated, "Rank" is similar to the rank in the original SOS, and "Chance" is the probability of an NPC having it. These options define default values for the JSON generated when the game is launched for the first time after installing the mod or when a previous JSON file is deleted. This is useful if you want to change many data points with a single option, such as assigning rank 20 to everyone or changing the chance to 100. The data from the JSON can be edited in the MCM, will be saved automatically. The Gaussian Deviation makes the rank distribution a little more variable "SOS_SchlongEligibleActorMods is a Whitelist" changes how SOS_SchlongEligibleActorMods works, if is TRUE, NPCs from the mods in SOS_SchlongEligibleActorModscan have a random schlong different than NONE during random selection(still respects the probability), if is false, it works as a blacklist, the NPCs from the mods in SOS_SchlongEligibleActorModscan have NONE in schlong as default 3. SOS_AddonData.json: The addon data is saved here, so it can be loaded on new games, it can be edited with a text editor or inside the MCM, Here you can see the data for each addon, like the races, enabled, rank, probability and gender group that can use the addon(or will have it visibly) Some considerations 1- If the sum of the probabilities for a race and gender is less than 100%, there is a chance of not getting a Schlong, which fixes a previous bug in SOS SE where 10% always resulted in a Schlong. If the sum of the probabilities is greater than 100%, it is weighted. 2- Data reading is very flexible as long as letters and floating-point numbers are not used; even then, no significant errors will be observed in the game. 3- If -1 or any negative number is used for the rank, the rank distribution will be uniform. If you see this in your JSON: "undefined": [ "SPBAddonName123" It's because the gender globals within the ESP or ESL are incorrect for the SPBAddonName123 addon. This is more for debugging purposes. You can move the addon to the "female" or "male" group for it to work correctly, as long as you know which gender the addon is targeting. The absolute solution to this error is to review the globals and edit the ESP. Otherwise, addons within the "undefined" group are simply ignored, but they can be moved to one of the gender groups. 4. SOS_ARMOR_override.JSON This is a simple JSON file that stores the armors that have been modified within the MCM. The armors within this JSON will be read after each session. It's a good way to save armors with the changes you want without having to enter the MCM in each new game, or for debugging. Here's an example. where you have a key or key "modname.esp|ArmorIDEditor" = revealingbool where revealingbool has this meaning: true = Revealing false = Concealing 5. SOS_SchlongEligibleActorMods.txt Is a text document similar to SOS_ConcealingArmorMods, but it contains mods whose NPCs can have a Schlong other than NONE when the draw is done. This does not mean that NPCs not on this list cannot be eligible for a Schlong; they can have a Schlong if assigned to them in the MCM. This is done using a new special keyword called SOS_NoneDefault, which is added to these NPCs when the game is launched. In the INI, you can change if the list is a Whitelist or a Blacklist 6. Keyword SOS_NoneDefault NPCs with this keyword will have an "empty" addon assigned in the lottery or drawing; that is, they will always lose the lottery, regardless of the probability. However, they are still saved in the mod's internal data. You can add this to NPCs you don't want to have Schlong due to the drawing (Like followers or other NPCs). 7. SOS_NPC_Override.JSON: When you edit an NPC with the MCM, it's saved in a JSON file that's generated when you edit the first NPC, or the player. This JSON file is used to save NPCs if you want to keep changes in a new game, or when you want to clear the saved data of all NPCs. The NPCs saved in the JSON file will be loaded again. You can also modify data in the JSON file as you see fit. 8. Bending: The erection mechanic now works like this: Using the buttons defined in the MCM will make the Schlong go up or down. The shift modifier is no longer used. Now, the Schlong will go up or down for the actor in the Crosshair. If no one is in the Crosshair, it will be done to the player. As 2.1.0, added two more key binds to bend the player Schlong without need to don't see an npc on crosshair 9.- Custom Race Support If you have an NPC that happens to be from a custom Race and doesn't have available addons in the MCM, you have a toggle to see all available Add-ons for its gender, not its race. Be careful using this toggle, because not all add-ons have textures for other races, change addons for the custom NPC until you see one that fits you desire or looks good enough 10.- Sexlab Support, Female NPCs that win a Schlong that is not NONE will be added handled as males in Sexlab (Can be changed or confirmed in the Sexlab MCM), changing an actor or the player Schlong in the SOSAE-NG MCM will change the gender automatically in Sexlab, As version 2.1.0, added the option to disable this support 11.- Keyword SOS_Pubes Is an additional Keyword for Pubes that will not change the Sexlab Gender if assigned in the drawing or via MCM, consider that is only used in Sexlab (at least inside this mod) and that it not replace the SOS_Genitals Keyword, both should be in a pubes 11. Uninstallation or Update Within the MCM, there is now the option to uninstall the mod or prepare it for an update. This is done as follows: 1. Click the Delete button on the Debug page. 2. You will see the mods loaded by the Concealing List disappear. 3. Now save the game. It's best to do this in a location without NPCs. 4. Delete or update the mod. 5. Now load the game. Everything should now work normally. You can check the original addons compressed and added ESL flag here, as well as some mods I made, update or get from SOS, and the Double Penis Source Code for the DLL Troubleshooting: There is a log system you can check in Documents\My Games\Skyrim.INI\SKSE\SOS_AE.log, if you have a problem you can't fix, try passing this I need the old SOS No, and this version is incompatible, you should remove the old SOS and use this one instead, It Works in 1.5.97? R.- Yes it does This version of SOS doesn't have the original addons R.- Yes, i made a separate download to the original addons, now as ESL because the mod now supports it There are no addons pages in the MCM This can be happening for some reasons that are under stable: 1- The addons should load after SOS, try using LOOT, always work in these cases 2.- You installed a new addon (or deleted one) and didn't rebuild the JSON, you can do this deleting the JSON with the data or by using the MCM 3.- The ESP or ESL doesn't have the gender part correctly done, if you check the JSON you will find them in the unidentified Category in the JSON, you can fix it by moving them to the female category or renaming it, here is an example: 4.- Bad FormID in the esp, in this last case is better to pass me the name of the esp and maybe I can help, consider this as the last option if you already done the other 3 solutions I gave There are pages for the addons but I can't choose one for X actor This happens because the actor is using a Custom Race, for this to be solved, you need to toggle "Show all addons for gender" in the MCM in the NPCs page, this will show all addons regardless of gender, consider that some addons are only done to work on vanilla races, and custom races sometimes have their own custom addons for said race, so the looks of the addons depends on the addon itself, nothing can be done here respect to the looks The bend keywords don't work For the way MCM Works, you need to choose the buttons to make the bend, even if you want to use PgUp or PgDown, otherwise the buttons will not work, the same happens for player keybinds The addons fail to the floor You need a skeleton mod, like XP32 Erections work weird in X Arousal Mod or X Animation Mod These mods in general don't use any of the scripts or functions from SOS, even in the old SOS, because they only use the Animations, problems like these needs to be solved in said mods, here we only gave the resources for animations or erections X mod doesn't work (No animation or Erection only) These mods actually use functions from SOS, you can confirm it by searching on it's source files .psc the words "SOS API", "SOS_API" or "SOS_SKSE" (not SOSAE_SKSE), the only way to fix it is doing an update using the new functions, and maybe doing more work with said mods now that we have more functions to work with, If you are a user, try contacting with the mod author, if there is a negative response or the mod is abandoned, try contacting with me, I do updates for mods I use, but maybe I can help If you are a mod author, I gave information in the functions to use in SOSAE_SKSE.psc in Schlongs of Skyrim AE\Source\Scripts. Maybe I can help with new functions if it doesn't means do a huge change in the mod. If you know how to do SKSE plugins, I gave the source code for the DLL if you want to do something more technical I don't know how to add Keywords to an addon Use creation kit or Xedit, it will not break anything to the point to an CTD or a serious bug, bas keywords can only affect the equipment of addons, nothing serious Console? Read here SL Survival? Check this comment for the work: Ostim? Read about Ostim here, but in resume, I need help with it because I don't know how it works As 2.1.0, with the added back SOS Faction the gender for Ostim should work normally Sexlab P+? To have the correct Futa Gender, disable the "Force to Male" option on MCM, it will change the INI too, so the option will be keep to other play thoughts I have a bug where the camera falls to the floor on cellchanges, exit Racemenu or using Furniture or X OK this is the bug I had before doing a fresh modlsit, after doing the new mod list I can't replicate it easily, I tried many times but something seems to fix it, or I'm fixing it by not a having a certain common Mod, so if you have that bug you can help by sending your mod list, try reading the next comment I will update to see what can be causing it: I Suggest use of Pandora with Auto Skeleton Patch and to Install a basic XP32 instead of the expanded Thanks to be have been mentioned here: https://skyrimadultdiary.blog.jp/archives/5676964.html More information about pubes and KID: GITHUB Repository for latest version