[NOTE: THIS IS A PLACEHOLDER TO BEGIN CONSTRUCTING THE DOWNLOAD PAGE. ToMB 2.0 IS NEARLY COMPLETE!]
In the woods near the border between the Reach and Falkreath sits an unremarkable house, the kind of house that no one passing by would give more than a passing thought. But this house is merely a front to conceal a dark and terrible secret. Deep beneath the earth lies a great temple dedicated to Molag Bal, daedric prince of domination. Once, its halls rang with the sceams and laments of sacrificial victims to feed Molag Bal's insatiable lust for souls. Those halls have lain silent since the Planemeld was thwarted and his cult eradicated in the late First Era.
But a daedric prince is patient, and centuries mean little to an immortal.
For nearly a thousand years, Molag Bal has remained in Coldharbour, gathering his strength. His plan was good and very nearly succeeded. Cultists across Tamriel kidnapped and ritually sacrificed hundreds of thousands of souls to fuel the Dark Anchors pulling all of Nirn into Oblivion.
Now the time to try again is nearly upon us. The Amulet of Kings was shattered in the Oblivion Crisis. The Great War divided and weakened the people of Tamriel, and the fragile peace of the White-Gold Concordat balances on a knife's edge, ready to fall with just a tiny nudge in the right direction. But before Molag Bal can reconstruct the Planemeld's machinery, he requires more souls. Many, many, many more souls...
Become a True Daedric Cultist
There are multiple religion mods that allow you to worship daedra. Those mods typically cover a wide pantheon, however, so they can't get very in-depth per deity. Immersive Daedra Worship - Temple of Molag Bal (ToMB) allows you to fully immerse yourself in the worship of only one: Molag Bal, the daedric prince of domination, who will reward you with unrivaled power in exchange for committing unspeakable acts in his name.
In Skyrim, you become Molag Bal's champion when you kill Logrolf recieve the Mace. ToMB picks up where the vanilla game leaves off, enabling you to fully explore the consequences of that choice. Upon completing the House of Horrors, you will recieve a key and a command to visit Molag Bal's long-forgotten temple. As his mortal champion, you are charged with rebuilding a cult dedicated to providing souls that will eventually power a Second Planemeld.
But not just any souls will do. Molag Bal wants *submission,* and merely killing someone won't route their soul to Coldharbour. Their wills must be broken, their dreams shattered, and their personhood destroyed in a profane ritual of utter domination. Then and only then, when they are broken, when the light of hope has finally faded from their eyes, will their soul truly belong to Molag Bal. This is where you come in...
Mod Features
A huge underground daedric temple complex usable as a full-featured player home, including:
- private chambers for you as cult leader, including a bathing area and display manequins
- a dormitory area with plenty of room for followers/cultists to live
- a crafting area with safe storage and all crafting furniture, including a special alchemist table to create DOM's potions
- cages and cells that your slaves will actually stay in without being tied up
- a summoning room for your daedric minions or necromancy, with support for Dead and Daedric Guardians
- a freezer to preserve dead bodies for later reanimation
- torture chambers filled with Zaz furniture
- Oblivion gate travel (still only partially implemented)
A repeatable ritual in which you gain power by crushing your victims' spirits and/or sacrificing them to Molag Bal
Built on Diary of Mine (DOM)'s mechanics and mental architecture, ToMB opens an entirely new dimension of gameplay for the evil player distinct from the other popular slaver mods, such as HSH or AYGAS. With ToMB, you are not training a slave to sell or keep as a pet. You are emotionally fattening up a sacrifical lamb for the altar. You are not trying to shape a well-behaved, functional slave who can fight for you or clean your house. You are trying to emotionally destroy her as a person before ritually murdering her to help bring about the literal apocalypse.
And while the ultimate reward for your labor is the end of the world, your devotion to Molag Bal will earn you more immediate rewards:
- the Blessing of Molag Bal, which grows in power by unlocking upgrades through your worship
- a revamped Mace of Molag Bal, which can also be upgraded through your worship
- for champions who favor the power of magic to brute strength, unlock the ability to reshape the Mace into a powerful staff form that can switch between spells
- custom coldfire spells that count as both fire and frost, overcoming resistance to either element
- spells for training your slaves, including DOM
- cultist robes, hoods, and masks of multiple tiers of power
- weapons and armor, including a learnable coldfire weapon enchantment
-
perk points
Note to Modders: ToMB's reward system is designed to be expandable to easily add new rewards for your depravity with just a simple crafting recipe.
Recruit cultists and wreak havok across Skyrim
- [Not yet implemented]
A full questline in which you take your true place as Molag Bal's champion working towards a Second Planemeld
- [Not yet implemented]
Built-in integration with SkyrimNet for the ultimate immersive daedra-worshipping experience
- a new bridge between DOM's emotional architecture and LLM-enhanced roleplay
- triggers and actions to inject direct narration and/or inner thoughts so that victims and fellow cultists react appropriately
- instructions so that the LLM can reward you for particularly vile atrocities committed in his name
- dynamic rumors that spread about the "mysterious" disappearances across Skyrim [still under construction]
How It Works
At its core, ToMB is fairly simple. Upon visiting the ritual chamber for the first time, you'll be given two spells to start and stop the ritual (separate spells helps prevent accidentally ending the ritual prematurely). Kidnap NPCs, bring them to the ritual chamber, and defile them for fun and profit. The more vile and vicious the abuse, the more Devotion Molag Bal will reward you.
Devotion starts at 0% and goes to 100%. Once your Devotion hits 100%, any further Devotion you earn spills over to Favor. Blessing decays daily. Favor does not.
The first time you complete a ritual and reach 100% Devotion, you will be given the Blessing of Molag Bal. This blessing is unique, however, in that its effects change over time. Initially, the blessing grants a Fortify Health effect. By spending Favor at the inner shrine in your private chambers, you can unlock other effects as well, fortifying magicka, stamina, regeneration rate, and skills favored by the prince of domination. The magnitude of these effects are directly tied to your current Devotion, which decays daily, requiring you to regularly prove yourself to Molag Bal through acts of worship. Additionally, you can spend Favor to unlock higher ranks of each effect, increasing the percentage of your current Devotion used to determine magnitude.
Favor also can be spent to upgrade the Mace of Molag Bal, your badge of office as his champion. Upgrades to the Mace proper include increasing the base damage, stagger, swing speed, and additional on-hit effects. As someone who typically plays a mage, I have also created a second path for the Mace if you unlock the power to change its shape, elongating it and transforming it into a staff. The staff comes with Drain Life and two coldfire-based spells. Once you can change its shape, you also gain a power that allows you to quickly switch between spells via a wheel menu. Favor can be spent to upgrade the Mace's coldfire and necromantic capabilities, including mass reanimation (essentially, the Ritual Stone's power).
Favor can also be used to purchase equipment, spell tomes, black soul gems, and even perk points. Because ToMB's reward system uses simple custom crafting furniture, modders can easily add new rewards with a simple crafting recipe.
How to Earn Molag Bal's Favor
How much favor you earn depends on three factors: who your victim is, how far she falls, and how you break her.
Once you have captured a slave through DOM, you will see a new dialogue option to inform your slave that she has been chosen to become a Bride of Molag Bal. ToMB will then import the slave (who still remains fully a DOM slave) into its own system, calculating her base value based on various factors, such as virginity, social status, morality, and occupation. Slaves that are pure of heart are worth more than those who are already corrupt. Enslaving a powerful noble is more valuable than a commoner, and much more so than enslaving a beggar who no one will miss. Defiling a virgin is more valuable than someone who's "purity" you're not stealing by rape. Conquering a powerful bandit lord is worth more than her cannon-fodder minions. And so on. ToMB will also read her HEXACO/FACET profile from DOM to calculate how difficult she will be to psychologically evcerate. The more difficult she is to subjegate, the more points you earn when she is worth when she finally breaks.
How you break her is just as important because Molag Bal rewards cruelty. ToMB listens for DOM's mood-change events, and a happy slave is worth nothing to him. He wants his champion to crush spirits and break wills. Putting slaves into negative mental states, such as terrified, shocked, crushed, and broken will earn various amounts of Devotion based on the slave's base value and HEXACO-derived multipliers. This means you can even passively earn Devotion while your slaves are rotting away in their cages, terrified of what is to become of them. Note that this only applies to slaves whose moods change inside the temple to be channeled to Molag Bal.
In addition to the psychological abuse, ritual rape is also a primary way to earn Devotion. After all, Molag Bal is canonically known as the "King of Rape" and uses such rituals to create Daughters of Coldharbour. The more brutal, depraved, and violative your sexual abuse, the more Devotion you earn. ToMB calculates this using the slave's base value and the particular scene, including things like whether the animation is violent, whether the act breaks taboos, and how many people are participating. And, of course, there's also taking a slave's virginity. Forcibly deflowering a true virgin--oral, anal, and vaginal--is uniquely valuable and can earn a large amount of Devotion. Rape will score you the most points during an actual ritual, but anywhere in the temple will earn favor too. This sort of worship outside the temple will earn you Devotion, but only a negligible amount--at most enough to maintain your Blessing's strength, but not enough to reap the rewards of true daedra worship.
Finally, there's sacrifice. Sacrifices are accepted ONLY during a ritual. Simply put, the more thoroughly you've broken a slave, the more Devotion her sacrifice will earn. Sacrificial virgins are worth extra as well. Depending on the base value, sacrificing a fully broken high-value slave can earn you HUGE amounts of Favor--the kind you'll need to unlock the highest ranks of Molag Bal's Blessing.
Incompatibilities
- The LE version of ToMB and ToMB Expanded. ToMB 2.0 is a complete rebuild from the ground up.
- Mods (other than LCBYNH) that modify the area where the temple is. Probably not many, as the only area above ground is the small farmhouse
- Mods (other than pure mesh/texture replacers) that touch the Mace of Molag Bal in *any* way are probably incompatible. If you play with an artifact overhaul, ToMB must be loaded after and win all record conflicts for the Mace's upgrades to function.
- Expansions to the House of Horrors (DA10) *may* be incompatible. ToMB changes the quest's final dialogue INFO and adds more afterwards. Any changes before that point are probably fair game (and this is easily bypassed by unchecking "House of Horrors Requirement" in the MCM. (Although if you're playng an expansion to play HoH as a good character, why the hell are you running this sadistic mod in the first place?)
Mod Recommendations
OStim Standalone
OStim is not required, but it is fully supported and will unlock additional features. Unlike SexLab, OStim can natively track who is doing what to whom at a per-actor level. This allows ToMB to more accurately detect penetrative rape for defloration purposes, distinguish who is doing what to whom in group scenes, and detect violent acts for individual animations. It also unlocks a new tracked virginity because it can distinguish which actors are giving vs recieving oral sex. ToMB includes several json files for popular conversions of some poorly tagged aggressive SLAL packs that fixes their tagging for this purpose.
Ride or Shoulder (RSE)
This provides an incredibly immersive alternative to DOM's sack when kidnapping NPCs (and both can be used together). It can lead to some weird package interactions with NPCs who've already been enslaved, but I've included patches that should resolve the worst of them. If a DOM slave becomes totally unresponsive, even to DOM's MCM reset, you can fix her with `recycleactor` in the console and teleport her back.
SkyrimNet
This mod has fundamentally changed how I play Skyrim, and I cannot recommend it enough. Rituals become an intense and emotional experience when your slaves can feel every violation you visit upon them. ToMB comes with built-in support for SkyrimNet, including direct-narration and inner-thought triggers for various rooms of the temple, the ritual, spell descriptions, etc.. It's especially fun bringing an unsuspecting, unenslaved victim to the house and watching her reaction as you open the hidden passage and "explore" the temple together before the eventual betrayal. SkyrimNet also unlocks the "atrocity" scoring mechanism because the LLM can use the semantic context of your rituals to judge and award extra Devotion for unusual cruelty.
It's easy to install, incredibly modular, and uses Skyrim's native engine instead of an outside program. I've also included some bridges that further improve how the LLM interacts with DOM's emotional architecture, allowing a slave's semantic context to influnce her DOM mood via DOM's API training functions and her DOM mood to drive the LLM's RP, creating a truly incredible gameplay loop.
LC Build Your Noble Home
This is my personal favorite player-home mod, which allows you to build a castle and become lord of your own village. ToMB's house is located conveniently on Fellburg's outskirts. It's especially good with SkyrimNet to convert your villagers from generic NPCs into real individuals. Live a double life as benevolent lord and malevolent cultist. Or go Children of the Corn style and turn it into that creepy town whose citizens carry a dark secret.
Book of Shadows
ToMB includes a patch that will allow the Mask of Molag Bal to conceal your identity when worn.
Dead and Daedric Guardians
The daedric route and necromantic routes perfectly complement ToMB's gameplay. An ini is included that will swap the (currently) decorative summoning circle with a functional one.
Knight of Molag Bal - Remastered
Gorgeous Molag Bal-themed heavy armor
Requirements and Installation
- Diary of Mine is a HARD dependency. It's the entire foundation upon which ToMB is built. Install DOM and its requirements.
- Download the latest version of ToMB - Core. That is the main file.
- If you want custom music for the temple (which changes during a ritual), download the music add-on. It is entirely optional.
- Install the FOMOD like any other mod.
- For a more immersive experience, complete House of Horrors. Molag Bal will speak to you (fully voiced) and give you the key to the temple.
- If you don't want to play through House of Horrors or have already completed it, untick the MCM option. You'll be given the key to the temple.
- The temple is located near Sunderstone Gorge, down the road towards the Falkreath Imperial Camp. Press the button near the bookcase in the basement.
TAK for Diary of Mine, whose work made the mod I've wanted to build since Morrowind a reality
Phitt's Sheogorad and David Brasher's Dwemer Upscaled Textures https://www.nexusmods.com/skyrimspecialedition/mods/65417
Oastrys
Religious Resources of Tamriel https://www.nexusmods.com/skyrim/mods/85392
Claude, for turning a mod that would have taken me YEARS to properly finish (if ever) into a project that could be finished in less than a month