ANNOUNCEMENTS
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Don't forget to take a look at the new option to make enemy-attacks add tf-percent!
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GENERAL/IMPORTANT
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!!!There are issues when you change your race into an argonian, khajit and orc!!!
(read in the known-bug section for a fix)
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To ensure skills aren't lost upon changing race use ShowRacemenu Alternative (or similar) before loading your presets into the mods MCM!
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Also also i am not interested in expanding integration with this mod to any more mods at the moment.
(Source-Code is in the files should you wish to expand on it).
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BUGS
Make sure to install the newest version on a fresh save that hadn't had a previous version of this Mod installed
(or do it at your own risk. Idk how Skyrim how Skyrim handles residue data from uninstalled mods).
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I got no clue how any of my mods behave in terms of being a vampire/werewolf, so be mindful of that.
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Known bugs
-Wrong textures after loading a game saved in the swapped form
-Reapply your preset through racemenu or other means. Swapping races and/or skintone sometimes also helps.
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-Animation-related bug when in animations while swappingÂ
Some animations may trigger a weird camera angle when the swap happens during them. Try using an interactible object to fix this.
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-The ring to turn the mod on might be missing if you use mods that edit the stock trader have or it may overwrite such mods depending on load order.
-Just use the mcm to start the mod, the ring does basically the same as clicking the 'trigger manual start' button.
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-Crash to desktops due to armor when a swap happens
-Check the 'unequip all before swap' option in the MCM in 'Options'Â
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SOS addon doesn't clear to None when changing sex
-a workaround seems to be to use the 'Genderbender'-mod and manually change/reset with a hotkeyÂ
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Swap is not triggering
-swaps can't be triggered under certain conditions like if the player is in combat, in dialogue, riding or in a sitting/sleeping animation to prevent glitches from happening.
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* Orcs have no tusks on game-restart reload, !!safe-practice with argonians and khajiit!!
Khajiits and Argonians headpart may break if opening racemenu/loading a save after a game restart if you changed into them (while not initally being that race).
'Light'-reset the race of the character inside racemenu (preferably racemenualternative) by selecting another race, then switching back.
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For orcs you can do this each time you restart skyrim and load your save:
-use the console with the '^'-key, click on the player so that somewhere the id '000014' appears, then type 'setrace nordrace', enter, then type in the race you would normally like 'setrace orcrace'
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"As time changes, so will your form."
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-Premise-
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A mod inspired by True Form Curse from TheOrcInHeels and TGQM from MadAI777.
Also it is a bit in the vein of a 'mini' Project Proteus with only two presets to be set for the player that are faster to load.
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I always wanted to create a progressing 'curse' where a player-character shifts dr.jekll&mr.hyde style between two forms, an 'original' self and a 'swap-form'.
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This 'curse' steadily progresses and has some random triggers yet you retrain the ability to 'fight' it.Â
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Just be wary there are bugs if new/different headparts are used between the forms (like between
humanrace<->beastrace).
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-Starting the mod-
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Set up your preset inside the MCM.
(or don't, then it will just display a textbox when it is time to change)
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Then equip the ring named 'ring of the promised' that is sold by Lucan Valerius Swendirk Timor in Riverwoods Sleeping Giant Inn to start the loop of the mod.
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-Progression-
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There are two stats that determine swap frequency.
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Transformation Progress
is how far you are along to change into the swapped form.
Once it hits 100, you change into your swap-preset.
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Reversal ProgressÂ
is the opposite, it dictates when your character changes back from their swapped form back to normal.
Same as above, once 100, a swap triggers.
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Both of these have 'rates'. Rate means how many percent are contributed in a day towards the progress towards swapping/reversal.
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There is also a third stat called 'Familiarity'Â that slowly rises when inside the swapped form and falls while being in origin-form.
(As is, it doesn't contribute to anything, though it may become relevant later.)
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By default the reversal progress rate will decay each day by 30Â (can be configured in the MCM)Â until it reaches -500.Â
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The player has a chance to revert their form before the reversal process finishes by using the 'revert form'-spell.
It is added once reversal progress reaches 60 percent, but the player will loose all reversal progress if its casting fails (which is determined by chance).
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Oh, and there is also a DISTR-file (for those using SPID) that distributes potions (with a ~1/100 chance for each NPC) which reduce familiarity and generally boosts the rates towards your origin-form.
Some are sold by swendirk timor in the sleeping giant inn in riverwood.
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 -Old Progression (with the 'intended' option)(legacy, up to v5.1), only here for reference-
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-Stage 1-
The time where you are 'swapped' increases from 23:00 to 1:00 by 2 hours each night (at midnight) until reaching 19:00 to 5:00.
Once it reaches this length, it will progress to the next stage.Â
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-Stage 2-
The length of the swapped phase is set to 19:00 to 5:00. There is now a base chance that you swap 2 hours earlier or 2 hours late (Event II).
This starts at 30% and increases by 5% each night until reaching 80%.Â
Once 80% is reached, this stages Event switch off and the third 'stage' begins.
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-Stage 3-
There is a chance to not trigger a swap back (Event III), starting at 35% and increasing by one until it reaches 100%.Â
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-Potions of Reversal-
Using the SPID, you can have small chance to find one of these potions on any NPC (About 1%).
The small variant slightly reduce your 'progress' through stage 2, the medium variant additionally reduces some of your 'progress' through stage 3.
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-Ending the swaps-
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Well, you can, but it will cost you dearly...
Buy the most expensive potion from Swendirk. You may have already seen it when buying the ring. It costs about 50.000 at base-value (even more if you don't have a perfect speech-skill).
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Legacy, up to 8.3.0
50.000 to be exact and that is without adjusting for inflation and taxes (the players speech skill).
Arcadia's Cauldron sells a potion of potent reversal that will 'end' the mod (turn it off when consumed).
It's kind of an interim goal until i come up with something better.
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Requirements (hard)
Skyrim AE
SkyUI (v.5.1 or newer)
Racemenu (don't forget to activate RacemenuPlugin.esp!)
Console UtilSSEÂ (so the seamless swap can be triggered)
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Requirements (hard(?)/recommended)
Unoffical Skyrim Patch (otherwise there seems to be a problem for some people to load presets. Haven't tested it yet)
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Recommended
SPID and its dependencies
(to distribute the potions of reversal and enemy-tf-ability through the coresponding DISTR-files)
Gyno (for buffs/de-buffs if you are going for a gender-swap-based play-through. Kind of cool if combined with a difficulty overhaul mod imo)
Masculine or Feminine Animations - DAR - OAR, can be used to make a male character use feminine animations at 80% transformation-progress. 'Install' the ...conditions_STF6_3_1.zip folder in this download section after the aforementioned mod.Â
 ShowRacemenu Alternative for setting up presets in the MCM
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-Add-ons-
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SwapTimer - Being Female + Sexlab /Patch
Swap Timer - Fashions /Add-on (Prototype)
Swap Timer - Skill Progression /Add-on
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-Context-
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I just want to make a mod where the player character changes their model on a timer (mainly for genderswap purposes) and can influence the frequency of the shifts and changes through potions/magic.
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The intention of this mod is to affect the players first ~16 ingame days from the point of starting the mod.
The swaps are more of a thing running in the background while doing other quests and the player is made sporadically aware of their body changing rather than it being the center of attention.
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Originally i planned to create a fully-fledged quest-mod around this feature, but it might take some time until i get to it.
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I hope everything is working fine on your side!
Thanks for feedback/comments/help so far!Â
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Updates are, like always, quite irregular since this is a spare-time project and i am kinda in an on-off relation with Skyrim.
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-Permissions-
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Eh. Give credit if you think its deserved.
I am a sign, not a cop.
Worst thing i can do about it anyways is to make rude remarks if my stuff gets copied 1:1 without credit.
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Features-That-Are-Probably-Next-List (no promises):
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-make more potions/items to integrate the mod into regular play. Maybe add some interaction with enemies/dungeons/statuses that affect transformation.
-add an option to automatically 'save' your current preset to the origin/swap slot before a swap is fired
-reimplement a form of 'progression'
-add a new, optional system that makes the swap cycle through a 'sleeping', an 'active/rising' and a 'plateau' state. The durations of those will be influenced through external factors (like potion consumption, moonphase, ...)Â
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Changelog (legacy)
7.4.1 Hotfix
-Closed a potential bug where changing the console to another object would make the sex-swap not work properly
-Somehow broke the particle effect (probably due to the function to stall swaps). Will work on restoring it with the next full version
-Probably fixed the issue where without toggling racechange the loaded preset would have wrong colors
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7.4.0 (fresh install needed)
-added an option to apply names to the player based on the names they had when saving the preset into swaptimer
-added a function that suspends swaps when within 500 units close to a playable-race actor in 'options'. may still be unreliable at this stage.
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7.3.0 (fresh install needed)
-Added support for changing race when doing a same-sex swap (be careful if you change things up)Â
-Changed the MCM, collected all value-related things into one page
-the haraven-start now only checks for its conditions if the option is enabled, probably improving performance by a minuscule amount.
-disabled the experimental hair+skincolor function for now. it may come back some day.
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7.2.1
-Forgot to include the scripts for the reversal potion so they work. i am shmart.Â
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7.2.0
-Edited the instant and the other reversal potions script
-instant reversal will now temporarily overwrite locks. Be mindful that they will be added back after swapping back.
-Arcadia sells now one potion of instant swap and reversal each time the shop refreshes (if not overwritten by another mod)Â Â
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Edited by Coding_Onion
Edited the description
What's New in Version 8.4.0
Released
8.4.0
-Cleaned up some code, removed some scripts
-Rebalanced the potions, they now just reduce the percent dependant on what form you are in.Â
-Added an additional option (in the options-tab) to make certain enemies that are specified in a distr-file (STF_v_8_4_0_Enemy_Perk_DISTR) increase tf-perc when hitting the player while they are in origin form and not blocking (for now its 30% that bandits, ghosts and hagraven-faction mobs have this ability). You need to activate it so it does something, the visual effect is there even when the option is inactive but the spid loaded. Feedback is welcome.Â
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8.3.1
-Added a condition that when tf/rev progress is at 100 it will stay there if the tf/rev-rate is negative to ensure a swap event can still be triggered 'organically' (through potions and such)
-Added a merchant (swedirk timor, name is wip) in the sleeping giant inn in riverwood who sells the mod items instead of lucien valerius and arcadia.Â
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8.3.0
-Rearranged some things in the MCM, removed redundant text-boxes
-Now both transformation and reversal rates can be set to positive/negative values
-added a 'lock-override' to the debug options
-changed some internal utility-functions. This may break add-ons for the time being but it should make it easier to manipulate stuff from outside this mod
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 8.2.0
-Implemented checks to see if the player either is in dialogue, in combat or in specific animations and postpones the swap until those conditions aren't met anymore.
This should catch some cases to prevent animation-related to occur and make things less jarring in general.Â
-Removed some legacy code
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8.1.0Â
-Fixed an issue with names not changing on swap
-reintroduced setting the players scale (must be done with the slider)
-removed some obsolete variables/rephrased a MCM description
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8.0.0Â
-Redid how presets are set-up. Now its basically a 'click three things and change presets twice' kind of deal to get started opposed to answering a questionaire.
-removed the interim preset option and the height adjustments. Use the 7.4.1 version if you need those options.
-racechange is now on by default, may look a bit more janky but ensures that everything is loaded correctly. you can turn it off (haven't tested it though, it theoretically SHOULD work correctly)Â
Install this like any other Mod.
The Mod starts dormant, don't forget to toggle it on in the menu!
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