Adult Mods
These Skyrim: Special Edition mods are of an adult nature.
1945 files
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It don't mean a thing if it ain't got that swing
By audhol
A patch for Vivi's Cockcages SE adding smp bounce and swing to the cage and balls.
As well as the bounce I brought back the fairy drop from LE but added some float modifiers to it to give the impression of it leaking out slowly over time.
Each drop cycle takes about five minutes.
Also combined a new hidden zap slider that works with the catheter one to change the drop position dependant on the selection.
Requires the SE version for the textures as per the request of Vivi
Thanks to @Vivi and @FutaNemesislol for the encouragment and feedback.
1440 downloads
Updated
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SG_StatGrowth
By BME
Stat Growth
A lightweight player-only body morph mod that ties breast growth to your character's maximum Health, Magicka and Stamina.
As your chosen attributes increase, Stat Growth adds its own RaceMenu body-morph contribution to the Breasts slider. If those maximum stats later decrease — for example by removing stat-boosting equipment — the morph decreases again as well.
The mod does not progressively stack permanent growth. It always recalculates the correct morph from your current maximum stats.
Inspiration
Stat Growth was inspired by Mana Tanks SSE by darkconsole on LoversLab.
Mana Tanks uses character resources such as Magicka, Health or Stamina to influence breast size. I liked the basic idea and wanted a small modern alternative focused specifically on permanent/stat-based character progression, while using RaceMenu morphs so it can coexist with other systems that also alter the body.
This is not intended as a replacement, update or continuation of Mana Tanks.
Requirements
SKSE64
RaceMenu
SkyUI
A body setup that supports the RaceMenu Breasts body morph
Proper body morph data generated for your body/outfits
For BodySlide users, make sure Build Morphs is enabled when building your body and compatible outfits.
Tested With
Skyrim Special Edition / Anniversary Edition runtime 1.6.1170
SKSE 2.2.6
RaceMenu
SkyUI
CBBE 3BA
CBBE 3BA is currently the only body I have personally tested.
Other bodies may work if they expose a compatible RaceMenu Breasts morph, but I cannot currently guarantee compatibility.
No development or "Modding Resources" packages are required by normal users.
How It Works
When initialized, Stat Growth stores your current maximum:
Health
Magicka
Stamina
as your personal baseline.
From that point onward, increases above those values contribute toward breast growth.
This means the mod does not assume that every character starts with exactly 100/100/100. Alternate starts, custom races, other gameplay mods and unusual starting characters can simply initialize using whatever stats they actually have.
A vanilla 100 / 100 / 100 baseline is also available as a fallback.
MCM
System
Initialize Stat Growth — Capture Current
Captures your current maximum Health, Magicka and Stamina as the baseline and starts Stat Growth.
This is the recommended initialization method.
Use Vanilla Baseline — 100 / 100 / 100
Uses 100 Health, 100 Magicka and 100 Stamina as the baseline instead.
Disable Stat Growth
Stops Stat Growth and removes only this mod's own RaceMenu morph contribution.
Your captured baselines and settings remain stored.
Status
Displays the current state of the system:
NOT INITIALIZED
ACTIVE
DISABLED
Captured Baselines
Displays the Health, Magicka and Stamina values currently being used as your starting point.
These are informational only.
Tracked Stats
Individually enable or disable:
Health
Magicka
Stamina
Disabled attributes contribute nothing to growth.
Growth Mode
Shared Growth
All enabled attributes contribute toward one shared growth pool.
The total raw morph contribution is capped at 1.0.
This is the normal/default mode.
Additive / Independent Growth
Each enabled attribute can independently contribute up to 1.0.
This means the theoretical raw maximum is:
One stat enabled → 1.0
Two stats enabled → 2.0
Three stats enabled → 3.0
This mode is intentionally much more exaggerated.
Target Multiplier
Controls how much an attribute must increase relative to its captured baseline before reaching its full contribution.
Default:
6.0x
Example with a baseline of 100:
100 = no contribution
200 = 20%
350 = 50%
600 = 100%
A lower value causes full growth to be reached sooner.
A higher value requires significantly more character progression.
Growth Multiplier
Multiplies the final body morph.
Default:
1.0x
Use this to tune the final amount of growth to your body preset.
Growth Notifications
When actual gameplay stat changes cause the body morph to increase or decrease, Stat Growth can display a small randomized notification such as:
or:
Configuration changes, initialization and save loading do not intentionally trigger these growth messages.
Body Shape and Presets
Stat Growth currently changes only the RaceMenu Breasts morph.
It does not attempt to redesign your breasts, change proportions intelligently, or force a particular body shape.
That means the final appearance depends heavily on:
your body preset
your base breast shape
your BodySlide configuration
your chosen Growth Multiplier
your chosen Target Multiplier
Shared vs Additive mode
The mod controls how much the existing morph is increased.
Making that increase look good with your particular body is ultimately up to your preset and settings.
This is also why the MCM provides several ways to control the amount and progression of the effect.
Player Only
Stat Growth currently supports the player character only.
The controller is attached specifically to the player through its quest alias and was designed around player progression.
NPC distribution is not implemented.
This is intentionally a small gameplay/body-morph mod rather than a general-purpose morph framework.
Compatibility
Stat Growth uses its own RaceMenu morph key:
SG_StatGrowth
This allows its contribution to coexist with other systems using RaceMenu body morphs instead of intentionally replacing their values.
That makes it suitable in principle for setups containing other morph systems such as OBody or gameplay mods that independently modify the body.
Actual visual compatibility will still depend on the other mod and your body setup.
Installation
Install normally with your preferred mod manager.
Make sure all requirements are installed and working.
Then:
Start or load your game.
Open MCM → Stat Growth.
Select Initialize Stat Growth.
Configure which stats you want to track.
Adjust Growth Mode, Target Multiplier and Growth Multiplier to taste.
Limitations / Current Scope
Player character only
Currently tested only with CBBE 3BA
Only the Breasts body morph is modified
Visual results depend on the user's body preset
Clothing must support compatible body morphs if you expect it to change with the body
This is not intended to be a body-morph framework or NPC distribution system
The goal is deliberately simple: provide another lightweight way for character progression to visibly affect the player's body.
Credits
darkconsole — Mana Tanks / Mana Tanks SSE
For the original attribute/resource-driven breast-size concept that inspired this mod.
RaceMenu / Expired
For the body morph system used by Stat Growth.
SkyUI Team
For the Mod Configuration Menu framework.
Version History
1.0
Initial release
Health, Magicka and Stamina tracking
Captured or vanilla baselines
Shared Growth mode
Additive / Independent Growth mode
Configurable Target Multiplier
Configurable Growth Multiplier
Equipment/stat-change detection
Automatic growth and shrinkage
Randomized growth/shrink notifications
MCM configuration
141 downloads
Submitted
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Anime Waifus Remind You to Touch Grass
By Silver437
This mod will add a small interaction. Every so often, the courier will deliver a note to you. The note will be an anime waifu reminding you to touch grass. There are 12 variations of the note.
The images in the notes were AI generated. I used the theme of Mecha Waifus.
Not a super serious mod, but fun. Great to add to a friend's modlist to troll them.
ESPFE, will not take a hard slot.
Technical:
No update loop. Instead, there are a few triggerboxes in the world. When you pass through them, the courier will be sent to give you a letter. The interaction itself does have a cooldown, so you won't be spammed with them. Cooldown is based on game time, not real time.
96 downloads
Submitted
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TDF Prostitution Dance CTD Fix and OG TDF Prostitution
By Tlam99
TDF Prostitution Dance CTD Fix
fixes the NPC dancing ctd.
TLTR:
guess finally found the reason for the random ctd's on NPC dancing.
Never can be 100% sure, however, after long time of searching and testing I am pretty pretty sure that's the reason.
It's not the NPC dancer, it's the onlookers.
Testing dancing events in a row, I got a sever frame drop caused by script stacking.
Checking the crash logs again and again I found one thing what appeared always in addition to the dancer.
Caused by the onlooker package.
Checking this, I found a double entry in a procedure. This messed up and stacked the procedure.
If you install this, you will notice at once, the onlookers say there lines in an overwhelming amount, they will not stop the chatter.
Because the script stacking is gone.
You can put the fix direct into TDF with xedit, however, I prefer the FE mod, avoid changes in original.
The dance timer are now accesible via xedit e.g.
PS: on the way to fix the issue; I replaced dances, created a new behaviour hkx and matched timers to dances (see list original timers if you want revert).
As the origininal behaviour drows a warning (outdated), I included the new one into this mod.
If you don't want it, just delete the meshes folder.
Thanks you to @TheDriedFinger for the original ang giving permission for tweaks.
and
to @Pfiffi for the SE conversion.
I use a older version and made the tweaks for this. If you got an extension, load thia after and forward the tweaks of extension
or vice versa.
Here the original timers:
OG TDF Prostitution
1. you see hookers working now.
2. reworked city hooker packages
3. added new type "freelancer". This one uses the independant slots.
a slot can only be used by one type hooker. Freelancer or independant.
Freelancer behave like before. No change in behaviour or quest stuff etc.
The only difference to before, the have fun occasionally.
Make a freelancer is done via a spell. Cast -> freelancer, recast no freelancer.
4. Another spell added, make hookers work harder. Can be cast on hookers only. Revert, cast again.
This feature is build into freelancer spell.
It sets the energy value to 90 (50 default), so the hookers move a bit more to find clients.
5. new type "Private Hookers"
Made via spell as above.
This one is quite special, it doesn't use slots anymore.
Invisible as hookers for player, guards, no cut, no dialogue.
Can be cast on followers, any npc except other type hookers and childs.
It's like they are private NPC's which have fun occasionally.
They can have fun to each other, to other type hookers, any other npc.
6. added spell "Horselovers"
works only on privates. They might choose a npc or horse.
7. added book "how stop privates from traveling to bed"
read skips travel, reread allows travel
All books, items are craftable smelter, should be something iron ingot leather strips like iron dagger.
7. TDF aroused Rape patch.
This is for TDF aroused rape (not needed for the TDF Prostitution)
extends max cooldown from 5min to 20min and applies different packages for NPC or follower.
This can be installed as a mod (needs TDF aroused rape as master)
All spells are lesser power shouts (through mouth), or some are regular spell in addition (left those in).
For the OG TDF Prostitution you need the original mods (link somewhere in support thread) .
Extract content into a new folder, e.g. deskop folder.
Copy/overwrite the content into the original mods.
PS:
the original description got messed up.
What I could save you can find in this txt file.
8365 downloads
Updated
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Even More Ciri DBVO Voices
By Nuascura
Player Voices using a Ciri voice model. Requires the mod Dragonborn Voice Over.
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For base Skyrim Special Edition:
Skyrim Alias Topics (incomplete)
HearthFire Children Aliases (generated from topic file provided here)
For the following mods:
Bathing in Skyrim - Renewed 2.6.3
Damsels in Distress (5) - Desired Prize 1.1
Delphine Humiliated 1.0.1
Devious Carriages Redux 1.0.5
Devious Devices (NG) 0.2.9
Deviously Vanilla 0.2.9
Follower Slavery Mod 1.510
Relationship Dialogue Overhaul Lite 1.67SE*
Reapress 1.4
Sexual Persuasion 1.1
Simple Player Prostitution 1.2.9
Sisterhood of Dibella 20250104
Sleep for Credit SE 1.0.0
Trapped In Rubber 1.0.10
Yamete Kudasai 2.1.3
From @Gudulba for the following mods:
AliciaPainslut v20230410
Amorous Adventures FG SSE 3.4.1 (Flower Girls SE and VR)
Bad Ends Revived - Solitude v1.6.1 (Discord Channel)
Bikini Armor Quest - ENG update 1.6
Cambria - DELUXE - Unarmed Brawler v3.2
Captive Player 1.3.2
Damsels in Distress (0) - Follower Collection 2.0.7
Damsels in Distress (1) - Spoils of War v2.4
Damsels in Distress (2) - The Caged Rose 1.2
Damsels in Distress (3) - Breeding Slaves 1.3.1
Dark Arena SSE 1.43fix
Requires use of plugin bundled within the Ciri voice pack.
Devices Devices SE 5.2
Devious Followers (2025) 2.032
Deviously Cursed Loot SE 9.0
Devious Cidhna (May-5-2018) 1.10 SE
Devious Interests 0.934
Evelynn KDA - Custom Voiced UBE Follower v1.1
Hug Me - English Translation - With VOICE 1.0
Immersive Wenches 2.0.2
Katana - Journey in the Shadows 3.0.5
Laura's Bondage Shop V3.52
Licenses - Player Oppression 1.26.5
Maelstrom - Norse Dungeon Quest Mod SE 1.03SE
Melana the War Maiden - An Evolving Custom Voiced Follower v1.1.0
Misty Skye SexLab Addon v20240421
Naked Defeat SE v4.95.5
Neiva Deep Water - The Prisoner of the Tides v1.1
Nether's Jen and Kat v2.1.1
Notice Me Senpai - A Notice Board Addon 1.6.4
Pama Sovngarde Aftermath 1.0.0
Public Whore Comments 1.7
Public Whore Patch (Gristle) 1.0
Ravenous SSE 3.27
Relationship Dialogue Overhaul - Update and MCM 1.0.5
Relaxed Bards 1.0.4
Revealing Rune 1.1
Sexlab Defeat Baka Edition 1.150
SexLab Dialogues 20230410
SexLab Enchantress Redux 1.1.0
Shadowmans' Simping Female Guards 2
Shadowmans NPCs 54 - Wenches serve food on their body 1.01
Simple Slavery Plus Plus 6.3.27
Singalongs of Skyrim 1.01
SL Dirty Deeds Missives 1.4.2
Submissive Lola: The Resubmission v2.1.8- Generic
Important note for Submissive Lola: the voice pack was generated for a female dominant follower (owner title: Mistress / no honorific title). About ten lines are missing where the owner's and the playmate's real names would be used.
Slave Girls by hydragorgon SE 1.0
S.L.U.T.S. Resume 3.3
The Book of Sex SE 1.1
The Circle of Lust 2.0
The Erotic Adventures of Misty Skye 7.2
The Forbidden Tome 0.5.3
The Gift of Saturalia - A Quest for the Holidays 1.03
Thief 1.7
Unmasking Sybille 1.2
Unofficial Skyrim Modders Patch v2.6.3
Young Lovers - Voice Overhaul (SE) v.11a
ZaZAnimationPack v8.0+SE2023
If you're looking for additional Ciri DBVO voices, you'll want to check out @ysdhit's listing here and @Aceofshovels's posts in this listing's support thread. There are other patches on NexusMods by Midna and Rynfri that cover SFW mods. Main game voices are available on Fear's Discord server. With thanks to AbsolutePhoenix's DBVO Pack Builder.
*if you also use Fear's Ciri packs for the base game, some files may conflict. I recommend using their files in priority since the people on Fear's Discord server have better calibrated voices.
45655 downloads
Updated
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replacer Aggressive Curse Story Replacer for Bimbo of Skyrim mod
By DrSeptimus
Details
Aggressive Curse Story Replacer replaced the bimbo curse story from the Bimbo of Skyrim mod with a more aggressive, violent, and degenerate version. Feel free to be a proofreader and point out any errors I might have made.
Virgin
[ACSR] Awaken Her Inner Slut [ACSR] Corrupted By Hypnotist [ACSR] I'm A Meat Toilet
Non Virgin
[ACSR] Abandon Her Humanity [ACSR] Become A Meat Toilet [ACSR] Corrupted By Dremora
Requirements
Bimbo's of Skyrim
2750 downloads
Updated
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nsfw AVRealErotica - Forbidden Portfolio Vol. 1 - NSFW Picture Book
AVRealErotica – Forbidden Portfolio Vol. 1 is a free, standalone 20-page NSFW picture book for Skyrim Special Edition and Anniversary Edition.
This volume presents an original photographic set progressing from glamour and topless photography to explicit adult content.
FEATURES
• 20 individually designed pages
• Original adult photography by me
• Craftable at any Tanning Rack for 1 Leather
• Lightweight ESP-ESL flagged
• No scripts, quests, cell edits or leveled list changes
• No SKSE or SexLab required
HOW TO OBTAIN
Visit any Tanning Rack with 1 Leather and craft:
AVRealErotica – Forbidden Portfolio Vol. 1
ADULT CONTENT AND RIGHTS
Adults only 18+.
All depicted models are verified adults. All photographs are original created by me; productions published with the appropriate rights and releases.
All photographic material is © AVRealErotica. Do not reupload, redistribute, modify, sell or include these assets in another project without explicit written permission.
Feedback, screenshots and reviews are welcome. If you have any issues or questions, feel free to address them.
More original photography and 4K productions on my https://avrealerotica.com
191 downloads
- picture book
- photography
- (and 12 more)
Submitted
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TRX addon UBE patchs textures (only for penis compatibility)
By hxjaid78
The TRX - UBE - Futanari Addon 1.02 (I put this link for informational purposes and screenshots only; the Kemono downloads are all offline.) by Trixter uses the UBE texture by default.
If I wanted to use other UBE skins mods—like Diamond or Liskas, for example—the colors wouldn't match anymore.
I searched extensively in web but couldn't find any others patches for TRX Futanari for UBE; there are only patches for 3BA or BHUNP (e.g., 3BA vaginaless).
So, I decided to make them myself. I know they aren't perfect—I'm not an experienced Skyrim modder—but these new patches are the best I could create.
Obviously, you need the original mod, which is currently only available on the modder's Discord server, as clearly explained here:
others recommended requirements you can find here:
Diamond UBE Skins
Liskas's Skin for UBE
Freckled Delight Skin (UBE)
Zhizhen Female skin (UBE)
The UBE body here
https://www.nexusmods.com/skyrimspecialedition/mods/92989
502 downloads
Updated
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Wartime Tweaks by Monoman1 Ostim patch
By gegging
I'm still testing its functions out. Some oversights may have slipped through the cracks.
Requirements
tweak by Monoman1
OStim Standalone and optionals in step 2b
OSL Aroused or equivalent
OCum Ascended
162 downloads
Updated
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OSafeThread
By chrystelle
Modders resource to start and run OStim threads without crashing due to combat status.
For Users
This is a modder's resource. It does nothing on its own. As a mod user, install this only if a mod you are installing specifically tells you this mod is a dependency.
For Modders
OStim is very sensitive to the combat state of actors in a thread. An actor being in combat when OThread.Start(id) or QuickStart(...) is called will cause a CTD 100% of the time. Even if you check combat state before attempting to start a thread, actors can be detected by a hostile and enter combat state while the thread is going, which will also cause a CTD. (BTW, this seems to be not an oversight but a conscious decision by the OStim team to avoid overstepping the core focus of the framework into the territory of handling actor combat states, which is a decision I respect.)
This plugin handles that for modders in a performant, native way so that every OStim mod doesn't have to try to implement this system themselves.
Example use case this opens up: A Bard class skill that is triggered in combat that starts an OStim ballroom dancing scene with the enemy. Such a mod is now possible easily by using OSafeThread.Start to start the thread safely instead of calling OThread.Start directly. This plugin provides tools to let modders manage when and whether any calmed actors are returned to their pre-thread state. (Any actors not specifically claimed are automatically reset a few seconds after thread end or on an in-game reload to prevent stuck calmed states. The number of seconds is configurable if SKSE Menu Framework is installed.) This allows gameplay options like "charming" a hostile actor and then having them become non-hostile afterward. Any gameplay logic is up to you. This mod just provides modders the tools to start the thread safely and claim/release different categories of actors.
Q: Will this plugin break on each new update/build of the OStim dll?
A: No, this plugin actually does not hook into the OStim plugin directly. It uses only the public, stable API. You build your desired thread using threadbuilder the same way you normally would. Then, instead of passing that builder id into OThread.Start(builderId) to have OStim start it, you instead call OSafeThread.(builderId). This gives OSafeThread a chance to do its work before passing on the request to OThread. No hooks needed. (Alternatively, you can call OSafeThread.QuickStart on an array of actors the same way you would directly call OThread.QuickStart.) This plugin should be stable across OStim updates unless there is a major change to the public API.
How to Use
The best way to understand the intended DX is to review the functions exposed to Papyrus in source/scripts/OSafeThread.psc.
Demo Plugin
The demo is an extremely simple implementation you can try out just to see that the plugin works and is extremely fast vs trying to do something similar in Papyrus. It listens for 'V' keydown and will try to QuickStart a random Ostim scene with the nearest actor whenever the key is pressed. Do not keep this installed for normal gameplay. It's not a full mod and will listen for that key even in menus and such and will also try to start a scene with any actor nearest when you press the key. There is no filter (other than the built-in OStim filter for what types of actors are valid). It's just meant to be a quick demo of the speed and combat safety.
Source
Source available on GitHub
The README in the repo has instructions for how to recompile.
60 downloads
Updated
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SlaveTatsNG
By nopse0
SlaveTats as C++/SKSE plugin. This is a one to one conversion of SlaveTats.pex to C++. GitHub: https://github.com/nopse0/SlaveTatsNG/tree/master Files: SlaveTatsNG-<version>.7z Papyrus SlaveTats replacement SlaveTatsGUI-<version>.7z GUI, MCM replacement ("CatMenu" version, see screenshot) SlaveTatsGUI-MCP-<version>.7z GUI, MCM replacement ("SKSE Menu Framework"(MCP) version). Note : Per default, MCP uses a huge font/scale factor, but you can change this under Options (and also use a style, which looks more ImGui like), see second screenshot Advantages: Very fast, applying a tattoo takes about 1ms, while in Papyrus SlaveTats it takes about 5 seconds. More robust (because when a Papyrus script calls a native function, it is scheduled for execution in the Skyrim Game Main thread, i.e. there are no multithreading problems when multiple Papyrus scripts are adding and removing tattoos at the same time). Fully compatible with SlaveTats, so it can be installed/deinstalled at any time (uses the same JContainer structures and does exactly the same as SlaveTats) Uses CommonLibSSE-NG, so it should run on all major Skyrim versions + Gog (tested on 1.6.1170 and 1.5.97) Requirements: Original Papyrus SlaveTats, if you want to use it's MCM
Alternatively, there now is a new CatMenu/ImGui gui (tested on Skyrim 1.6.1170 and 1.5.97). It has the following requirements:
CatMenu https://www.nexusmods.com/skyrimspecialedition/mods/65958 (don't forget to copy 'imgui.dll' to the game folder, as described on the CatMenu Nexus page). And very recommended, if you ALT-TAB between Windows and Skyrim: Alt-Tab Stuck Key Fix NG https://www.nexusmods.com/skyrimspecialedition/mods/148466 Disadvantages: No ModEvents are send Patches: I created a few patches for mods, which were directly adding and removing overlays, to use SlaveTats instead, so that what they are doing is synchronized with SlaveTats.
Bathing In Skyrim Tweaked v3.4 (17-May-2023) from Monoman1:
Spank That Ass v4.8 BETA SE (27-Apr-2021) from Monoman1:
Changelog:
158832 downloads
Updated
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BoS - Sex Rune Patch for SexLab P+
By NikkiWitch
This is a patch for the sex rune from the Bimbos of Skyrim mod for SexLab P+ users. It resolves a few issues and extends its functionality.
The sex rune is (in my opinion) a fantastic addition to the already amazing Bimbos of Skyrim mod. It opens up many possibilities for a sneaky mage/sorceress by "distracting" enemies (or allies, or himself/herself by accident) for a certain duration, or simply if you want to mess around a bit.
Therefore, I decided to publish my sex rune patch on its own dedicated mod page for anyone who might be interested.
All .esp files are ESL-flagged so it will not swallow the limited esp slots.
Note: If you are updating from the previous version of my sex rune patch (found in the Bimbos of Skyrim support forum), there will be orphan references in your savegame. It will not break your save file (most likely), but it is always recommended to use a save cleaner tool or start a new game.
Download Section
BoS SexRune PPlus Patch: This is the base file. It fixes some issues and extends the functionality of the sex rune. Without the Extension file, the rune will visually behave like the default rune from Bimbos of Skyrim. BoS SexRune PPlus Extension: Adds a variety of additional characters that are chosen and spawned randomly when a target is hit by the rune. It also includes an MCM menu where you can select which characters to include. (SkyUI required) BoS SexRune PPlus Extension Botox Patch: Changes the appearance of the added characters (Botox for Skyrim SE required).
Requirements
Bimbos of Skyrim SexLab P+ Animations for SexLab P+ (FFM, MMF, FFF, MMM – whatever fits the characters you enable in the Extension MCM menu) OSL Aroused / SLO Aroused NG (or a similar mod for arousal) SkyUI SE (Required if you install the Extension file) Botox for Skyrim SE (Required if you install the Extension Botox patch)
Updating
Updates are generally safe for existing saves, as long as no rune is currently placed in the world. If you have placed a rune, make sure to destroy/trigger it before updating.
If you have already updated, destroy the rune from a distance (using projectiles or spells) without getting hit by it.
Should a future update ever cause issues with existing saves, I will explicitly mention it in the patch notes.
1118 downloads
Updated
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Labor Animations (Open Animation Replacer) FMR
This is a reupload of the original I made since I had problems with the other mod page. Since the original mod author seems to be on hiatus, I decided to to take up the torch and port his amazing work to the newest version of Fertility Mode: Fertility Mode Reloaded.
Basically, all my monkey brain did (with the help of Gemini Ai because i don't know how to code or to use OAR), is to to change the original's OR condition on Fertility Mode V3 (which wasn't possible on Reloaded) to a CompareValue check which work just the same. Voilà! It just works!... somehow.
Of course, if the original mod author return and want to make a far more competent port, i'll happily take this down.
- Enjoy (btw, sorry if my verbs tenses are weird. English isn't my first language).
1895 downloads
Updated
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The Circle of Lust
The Circle of Lust is a bondage sex club featuring 50+ NPCs, use of sex animations, bondage furniture, and a main quest by the same, The Circle of Lust, which gives the player the power of lust. The mod also contains the Submissive Pet quest, and integration with Devious Devices, Acheron, Better Vampires, and SlaveTats.
What's New in Version 2.1
Description:
The Circle of Lust was designed for a female player character, but can also be played with a male player character. I recommend installing the Submissive Pet addon which requires Devious Devices. If using OStim, you can also install SexLab with minimal animations, only as a placeholder, for compatibility with Devious Devices.
The mod features three core parts: 1. new location, Circle of Lust, a bondage sex club, a place to have sex, talk to NPCs and relax 2. new powers of lust gained by completing the main quest. There is no requirement to complete the main quest if you don't want these powers.
The club entrance is located in Solitude, next to Angeline's Aromatics, right below blacksmith in Solitude. The door should be unlocked when you get there. If the door is locked, it means the Circle of Lust MCM didn't load properly for some reason and you will have to check your setup and restart the game in order to enter the club. Also, when you enter or leave the club, the club door remains locked for a minute or two, so that club scripts can finish before you re-enter or exit. Talk to the mistress or the bartender to get more details. I recommend to play it as a female player for the best experience. If you complete the main quest, press L to use the power of lust, or set your own shortcut key in the MCM.
Required Mods:
The following mods are required, in order for the club to function:
PapyrusUtil SE
Papyrus Tweaks NG
Schlongs of Skyrim or The New Gentleman
The Eyes Of Beauty SSE
KS Hairdos SSE
Heels Sound or Heels Sound - 2025 Edition
DX Fetish Fashion Volume 1
DX Fetish Fashion Volume 2
DX Azur Lane St. Louis
Sex framework and animations, install SexLab or OStim or both:
SexLab Setup:
-----------------------------------
If your are using SexLab, make sure you run FNIS or Pandora after installing, and that you also run bodyslide. Do not enter the club before you enable SexLab and register SLAL animations, including Circle of Lust SLAL animations. SexLab Separate Orgasms are also highly recommended, because club reputation is calculated based on sexual performance in the club, that depends on SLSO. Required mods: SexLab
Anub's Animation Dump (REBORN)
Billy's animations are required, but not all.
Solo and futa not required, install the gloryhole animations without doors for best immersion.
Billyy's SLAL Animations
Sir Nibbles Anim Pack SE (optional)
FlufyFox SLAL (optional)
SexLab Separate Orgasms (optional)
OStim Setup::
-----------------------------------
If your are using OStim, make sure you run Pandora after installing, and that you run bodyslide. In Ostim Standalone MCM, uncheck "Intended gender only" under Gender Roles, and also uncheck "Disable Scaling" under Alignment. Required mods:
OStim Standalone
Open Animations Romance and Erotica for OStim Standalone
Night-blooming Violets for OStim Standalone
Billy's animations are required, but not all.
Solo, adapted/spawned furniture, and futa are not required, install the extended animations if you want more animations.
Billys Animation Pack for Ostim
I would recommend version 2.3.2 of Anub's animations. Solo, big guy, and adapted/spawned furniture are not required.
Anub's animations for Ostim Standalone
Get Lovemaking Compendium. Devour animations not required.
Lovemaking Compendium for OStim Standalone
Optional Mods:
Submissive Pet:
-----------------------------------
Download DarkDesiresSubmissivePet to allow the mistress to equip a pet collar and bondage devices on the female player. It requires the following:
Open Animation Replacer Devious Devices Sharkish Piercings
Game Start:
-----------------------------------
Download CircleOfLustStart, to start the game as a member of the club. Requires Alternate Start.
Waifu Cards:
-----------------------------------
Download DDCLWaifuCards to move the display hall entrance to the Circle of Lust. Requires Waifu Cards.
Enhanced Solitude:
-----------------------------------
Download DDCLEnhancedSolitude if using Enhanced Solitude to remove the horse head from the club entrance.
Followers:
-----------------------------------
If you want to resurrect unconscious and dead followers to the Circle of Lust, you will need nerfed followers:
Nerfed Followers
Clove Follower in the Circle of Lust:
-----------------------------------
DDCLCloveFollower moves Clove follower to the Circle of Lust, and gives her custom armor and voice. It requires the additional outfits above, and the following:
Clove
Simply Open Source Voice Pack
Evelynne Follower in the Circle of Lust:
-----------------------------------
DDCLEvelynneFollower moves Evelynne follower (dark haired variant) to the Circle of Lust, and gives her custom armor and voice. Not compatible with enemy 2 ally patch or other mods that edit her. It requires the additional outfits above, and the following:
Evelynne Nightfall
Simply Open Source Voice Pack
Bloodmoon
Additional Outfits:
-----------------------------------
DDCLAddArmor adds more clothing variety and additional outfits for NPCs to wear in the Circle of Lust. It requires the following:
Regalia of the Scorned
Sharkish Piercings
Dark Dreams
Obi's Leather Outfit
Thorn Princess
KS Jewelry
Complementary Mods:
The following mods will enhance the club experience, but are not required:
Arousal:
-----------------------------------
OSL Aroused or SexLab Aroused or SLO Aroused NG
NPC assets:
-----------------------------------
SlaveTats
Heels Fix:
Bug Fixes:
-----------------------------------
Animation Queue Fix
Actor Limit Fix
Gameplay: ----------------------------------- Better Vampires Simple Assault Collectible Waifu Cards
Bella Voice for The Circle of Lust
Statues:
-----------------------------------
NSFW Statues AIO
or
Sexy Statues
OBody:
Circle of Lust NPCs use their own body. OBody can be used only if it is configured to blacklist Circle of Lust NPCs from being touched by OBody. Alternatively, OBody allows you to select a new body to any NPC. If you select "zeros sliders" option, you get back the original, untouched body shape.
Incompatible Mods:
Spectator Crowds
It doesn't break anything, but looks weird when a bunch of NPCs gather around the sex scene in the sex club. If using this mod you can configure it to gather crowds only when your character has sex with hostiles.
Dark Desires Club
Some NPCs have been ported from my older mod, Dark Desires Club. There is no conflict between the two, but since some NPCs are the same, the conflict is in immersion.
What's New in Version 2.0
What's New in Version 1.9.9
What's New in Version 1.9.7
Credits:
Billyy, Anub, and Gunslicer for sex poses and animations. DeserterX, hwybee4996, Ghaan, JennyPennyJelapeni, spaz490, Arsenic, PredatorRJ and ShinglesCat for sexy clothing. Acro748, Shiva182, Shaysjhyar, Lamenthia and koiwe for presets and body textures. ralfetas for panties. Vanderol and ItsLyru for tattoos. fattyzhouse for cannabis. Frankfranky for heels. t.ara for bondage furniture. Cirena and Mharlek1 for clutter and decor. EnaiSiaion for spells and effects. Phitt for fishtank44942 downloads
Updated
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OStim Defeat Bridge - Lightweight Human & Creature Defeat Scenes
By cashboxs
OStim Defeat Bridge is designed as a lightweight defeat mod without complex extra systems. It catches the defeat moment, tries to start a valid OStim / OCr scene with the actors involved, then returns the player to normal gameplay after the scene ends.
This is not a large defeat framework. It does not run multiple rounds from one defeat event, and it does not pick random actors from the whole area. The scene is built from the valid actors involved in the defeat moment, and the final result depends heavily on the OStim / OCr animation packs you have installed.
For the best experience, I strongly recommend using this together with Stage Flow for OStim Standalone.
Stage Flow can take over active OStim threads, choose a matching staged animation chain when possible, and guide the scene forward. This is especially helpful for OCr creature scenes and converted staged animation packs, because some scenes may not naturally reach a clean ending on their own.
If Stage Flow cannot find a suitable special chain, it can still fall back to normal available animations, so the scene does not have to fail just because a specific animation type is missing.
Key Features
* Catches many fatal player damage events and redirects them into an OStim / OCr scene instead of instant death.
* Handles the player downed state before scene startup.
* Can include one eligible female follower in supported setups.
* Supports female player / female victim scenarios with male humanoid aggressors.
* Supports OCr creature defeat scenes for the player.
* Can start separate creature scenes for the player and one eligible female follower when the setup is valid.
* Includes fallback and recovery logic for failed startup, invalid actors, interrupted scenes, and post-scene cleanup.
* Uses a native DLL for heavier actor scanning and fatal damage interception, reducing constant Papyrus workload.
Requirements
* SKSE.
* Address Library for SKSE Plugins.
* OStim Standalone 7.35+.
* OCr for creature scenes.
* Compatible OStim / OCr animation packs.
* Stage Flow for OStim Standalone is strongly recommended.
Compatibility / Limitations
* Tested on AE 1.6.1170.
* SE 1.5.97 should theoretically work with the correct SKSE / Address Library setup, but it has not been fully tested.
* The human branch is currently designed around female player / female victim + male humanoid aggressors.
* Male player + female humanoid aggressor support is not included in this version.
* Only one eligible female follower can be handled at a time.
* Scene availability depends on your installed OStim / OCr animation packs.
* Some animation combinations may fall back to simpler scenes if no matching staged chain exists.
* Mods that also intercept player death, bleedout, defeat, or fatal damage may conflict if they try to handle the same death event.
For best results, do not use multiple player death alternative or defeat bridge mods together unless their trigger conditions are clearly separated.
3342 downloads
Updated
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Collar Distribution
By Yawata00
Ambience mod to pair along with your other devious mods. Because why is the player suffering alone?
Distributes a random collar to female NPCs.
Conditions:
- Female
- Does not already wear a Zaz Device
- Does not wear clothes marked ClothingRich
- (Soft Integration) Does not already wear a Devious Device
- (Soft Integration) Not a DoM slave or slaver
- 80% chance
Requirements:
- SPID
- ZaZ Animation Pack 8.0+
Recommended:
- Licenses - Player Oppression with Collar Exemption license enabled for immersion
284 downloads
Submitted
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bondage Leash Framework
By asdt123123
Framework that allows you to attach REAL leashes to NPC's and either have them guide you around, or you guide them. No real limitation, you can make a huge train if you wanted.
I'm releasing this in it's current beta state! I've yet to find any serious bugs, but I do want to gauge the community to see if this mod is worth continuing further or expanding upon.
Important Note
This is a FRAMEWORK. NPC's are expected to have AI packages with locomotion. If you try to use it on an NPC who is leaning against a wall, playing an animation, guarding the whiterun gate - this mod ~WILL NOT~ make them follow. Your mod is also expected to equip the leash.
Features
Rich Papyrus API for connecting actors together in any order you will Advanced physics system that takes full advantage of HAVOK Easy to use debug menu for testing, or just using the mod freely Zero package interruption, this mod has it's own built-in AI system, pathfinder, and locomotion system. Your mod's packages will never be touched! Full support for the player actor, other actors, etc. No animal support yet, although that wouldn't be difficult Contains two test leashes by @kzrp to mess around with Supports ANY/ALL leashes, they just need a series of bones for this mod to move around! This means that all the chain collars in devious devices are fully compatible!
How to use (Without Papyrus API)
Enough the leash to the actor (Or a leash, it can be any leash like from devious devices) Go into the SKSE Mod Menu using `f1`, find this mod. Open `Debug`. Select the leasher, and the leashed. Leasher MUST have that leash equipped, the mod doesn't do it for you - stop being lazy The parent bone is `NPC Spine2 [Spn2]` for the included leash. This can be any parent of the chain bones, even just NPC The `Leash Bone Match` is `Leash1` for the included leash. This is the prefix of the bones (or common name) in your leash Select a minimum distance, like ~200+. Don't go too low or it'll be fucked. `Persistent` means it'll persist with your save. Click `Leash actor` Enjoy (Note: Make sure the collar/leash is equipped to the actor, this mod doesn't auto equip it)
For a funnier experience, go into `Settings` and enable `Forced recovery for NPCs`. This will rag doll the actor once they exceed the distance threshold. Works well!
Known issues/limitations
An actor can get stuck obviously. The less bones in the leash, the more fucked it'll be when stretching a long distance
Requirements
Skyrim SE/AE (Doubt VR support works, this required a lot of reverse engineering) SKSE Mod Menu Framework (Optional for the mod menu)
Papyrus API
Scriptname LeashFramework Hidden ;/ Active leash factions supplied by Leash.esm: - LeashedFaction (form ID 0x000D6A): contains actors that currently have an active leash. - LeasherFaction (form ID 0x000D6B): contains actors that currently hold one or more active leashes. Leash lifecycle mod events: - LeashFramework_OnLeash: sent when a leash is successfully applied, replaced, or restored from a save. - LeashFramework_OnUnleash: sent when a leash is disconnected, removed by UnleashAll, or replaced. Both lifecycle events use the leashed Actor as sender and set numArg to 0.0. strArg describes why the event was sent. OnLeash uses "applied", "replaced", or "loaded". OnUnleash uses "disconnected", "unleashAll", or "replaced". Replacing a leash sends OnUnleash before OnLeash. Internal state cleanup while starting or loading a game does not send OnUnleash. Pull mod events: - LeashFramework_OnActorPulled: sent once when normal direct-locomotion pulling starts. - LeashFramework_OnActorRagdollPulled: sent once when forced ragdoll pulling starts. Register for these events with RegisterForModEvent. Both pull events use the leashed Actor as sender, leave strArg empty, and provide the holder/anchor-to-collar distance at the transition in numArg. A pull event can be sent again only after that pull mode stops and later starts again; it is not sent every frame while pulling remains active. /; ;/ Connects a leash from a holder's right hand to leash bones on another actor. holder: Actor holding the leash. The current attachment bone is NPC R Hand [RHnd]. leashed: Actor wearing the leash mesh. An actor can have only one active leash. parentBone: Exact node name to find on the leashed actor before searching its descendants. leashBoneMatch: Text found anywhere in each ordered leash bone name beneath parentBone. For example, Main_ matches hdtSSEPhysics_AutoRename_Armor_00000004 Main_01 after SMP renames the node. minLength: Distance where active leash pulling stops. Must be zero or greater. maxLength: Maximum holder-to-collar distance. Must be positive and at least minLength. persistent: When true, the leash is saved and restored until explicitly disconnected. Applying another leash to the same leashed actor replaces its current leash. Returns true when the arguments are valid and the leash is accepted. /; Bool Function ApplyLeash(Actor holder, Actor leashed, String parentBone, String leashBoneMatch, Float minLength, Float maxLength, Bool persistent) Global Native ;/ Connects a leash from either hand on a holder to leash bones on another actor and applies the closed-fist grip. rightHand: When true, uses NPC R Hand [RHnd]. When false, uses NPC L Hand [LHnd]. All other arguments and replacement behavior match ApplyLeash. Returns true when the arguments are valid and the leash is accepted. /; Bool Function ApplyLeashToHand(Actor holder, Actor leashed, String parentBone, String leashBoneMatch, Float minLength, Float maxLength, Bool persistent, Bool rightHand = True) Global Native ;/ Connects a leash from an exact bone on a holder to leash bones on another actor. holderBone: Exact node name on the holder. This attachment does not alter the holder's hand pose. offsetX, offsetY, offsetZ: Optional local-space offset from holderBone. The offset follows the bone's translation, rotation, and scale, but does not add an attachment rotation. All other arguments and replacement behavior match ApplyLeash. Returns true when the arguments are valid and the leash is accepted. /; Bool Function ApplyLeashToBone(Actor holder, Actor leashed, String holderBone, String parentBone, String leashBoneMatch, Float minLength, Float maxLength, Bool persistent, Float offsetX = 0.0, Float offsetY = 0.0, Float offsetZ = 0.0) Global Native ;/ Connects a leash mesh equipped by the holder to an exact bone on the leashed actor. The first ordered leash bone remains in its neutral animated pose on the holder. The last ordered leash bone attaches to leashedAttachmentBone. leashParentBone: Exact node name to find on the holder before searching its descendants for leash bones. leashedAttachmentBone: Exact node name on the leashed actor. attachmentOffsetX, attachmentOffsetY, attachmentOffsetZ: Optional local-space offset from leashedAttachmentBone. The offset follows the bone's translation, rotation, and scale, but does not add an attachment rotation. closedHand: Applies the closed-fist pose to the holder. 1 closes the right hand, 2 closes the left hand, and every other value leaves both hands unchanged. All other arguments and replacement behavior match ApplyLeash. Returns true when the arguments are valid and the leash is accepted. /; Bool Function ApplyHolderOwnedLeashToBone(Actor holder, Actor leashed, String leashedAttachmentBone, String leashParentBone, String leashBoneMatch, Float minLength, Float maxLength, Bool persistent, Float attachmentOffsetX = 0.0, Float attachmentOffsetY = 0.0, Float attachmentOffsetZ = 0.0, Int closedHand = 0) Global Native ;/ Connects a holderless leash from a fixed position to leash bones on an actor. anchorCell: Cell containing the world-space position. It must correspond to the supplied coordinates. x, y, z: Fixed world-space coordinates of the leash anchor. All other arguments and replacement behavior match ApplyLeash. Pull distances are measured from the fixed anchor instead of a holder. World-position leashes do not assign LeasherFaction, have no result from GetLeashHolder, and do not use holder teleport recovery. Use DisconnectLeash(None, leashed) to disconnect one. Returns true when the arguments are valid and the leash is accepted. /; Bool Function ApplyLeashAtPosition(Actor leashed, Cell anchorCell, Float x, Float y, Float z, String parentBone, String leashBoneMatch, Float minLength, Float maxLength, Bool persistent) Global Native ;/ Disconnects the leash matching the specific holder and leashed actor. holder: Actor holding the leash. Pass None for a holderless world-position leash. leashed: Actor connected as the leashed endpoint. Returns true when the matching leash was disconnected. /; Bool Function DisconnectLeash(Actor holder, Actor leashed) Global Native ;/ Disconnects every leash where actor is either the holder or the leashed actor. Returns true when at least one leash was disconnected. /; Bool Function UnleashAll(Actor actor) Global Native ;/ Returns true when actor currently has an active leash. /; Bool Function IsLeashed(Actor actor) Global Native ;/ Returns true when actor currently holds at least one active leash. /; Bool Function IsLeashHolder(Actor actor) Global Native ;/ Returns the actor holding leashed's active leash, or None when the leash is holderless or absent. /; Actor Function GetLeashHolder(Actor leashed) Global Native ;/ Returns every actor currently leashed to holder. Returns an empty array when holder has no active leashes. /; Actor[] Function GetLeashedActors(Actor holder) Global Native ;/ Returns the minimum length of leashed's active leash, or -1.0 when leashed has no active leash. /; Float Function GetMinLeashLength(Actor leashed) Global Native ;/ Returns the maximum length of leashed's active leash, or -1.0 when leashed has no active leash. /; Float Function GetMaxLeashLength(Actor leashed) Global Native ;/ Sets the minimum length of leashed's active leash. newLength must be zero or greater and cannot exceed the current maximum length. Returns false when leashed has no active leash or newLength is invalid. /; Bool Function SetMinLeashLength(Actor leashed, Float newLength) Global Native ;/ Sets the maximum length of leashed's active leash. newLength must be positive and cannot be less than the current minimum length. Returns false when leashed has no active leash or newLength is invalid. /; Bool Function SetMaxLeashLength(Actor leashed, Float newLength) Global Native
Future todos:
Allow attaching the rope to specific bones rather than just the right hand Add explicit API to disable walking control (For now just set minLength/maxLength to high numbers so it never triggers)
Known issues:
Actors can get stuck on objects like doors rarely Some chains may not converge well (Gaps) - increase the solve iterations in the SKSE Mod Menu Actors wont follow you between load doors (Not a problem, lack of a feature)
Source code:
https://github.com/asdasdduck/Skyrim-Leash-Framework
3782 downloads
Updated
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OBeastcall
By Lauffey
Now Available
Skyrim is full of beasts. Not one of them has ever been told to come here.
OBeastcall is a idea rebuilt on OStim NG, and it kept nothing but the idea. The creature table lives in the mod. The menu is a vanilla message box. Skyrim.esm is the only master — Dawnguard and Dragonborn beasts are used when you have those DLCs and quietly skipped when you don't. No SexLab. No JContainers, no UIExtensions, no MfgConsoleFunc, no papyrus extender, no CreatureSummoner.
And it does the one thing the manual route never did: it asks first.
If you've ever started a creature scene by hand in OStim and watched the game die on the spot, that's why. Nothing checked whether an animation actually existed for that pairing before building the scene. OBeastcall spawns the beast, asks OStim's own library whether there's something to play, and only then starts anything. No match, no scene — it clears the beast and tries the next one, up to five candidates, and tells you plainly if that pairing has no animation installed. It doesn't crash, because it never guesses.
What's included:
Beastcall — cast on yourself, pick what you want from the menu, and it arrives. 15 kinds across two pages: Canine, Sabre Cat, Bear, Troll, Chaurus, Spider, Werewolf, Draugr — then Falmer, Skeever, Spriggan, Horse, Riekling, Dwarven Spider, Horker. Plus Surprise me, which pulls from anything the mod knows about.
22 creature variants behind those kinds — ice wolves and dogs and death hounds all live under Canine, frost trolls under Troll, and so on
Asks OStim before it starts — the check that makes the difference between a scene and a crash
Cleans up after itself — a beast you summoned leaves when the scene ends. A creature that was already standing in the world is left exactly where it was.
No dependency stack — one plugin, one master, four scripts
No MCM, because it doesn't need one. Both spells are handed to you the first time the mod loads, under Conjuration.
There's a detail in that cleanup worth naming, because it cost a playtest to find. Creature scenes are paired animations — both actors share one synced graph. Remove the beast a moment too early and the human never gets released: they walk around fine and can't attack or cast, forever. OBeastcall waits for OStim to confirm the pairing is actually done before anything disappears.
This isn't a port. There was nothing left of the original worth porting — every line of it was holding up dependencies that no longer need to exist.
Requirements
OStim Standalone (NG) 7.3+
OCreatures Revived
At least one creature animation pack converted to OStim — Baka creatures for ostim Billyy Creatures, MNC, Anub Creatures, any of them
SexLab is not required
Installation
Install with your mod manager.
Load the game. Both spells are added on their own, under Conjuration.
That's it — this mod ships no animations, so there's no behavior engine step here. Your creature packs still need theirs.
Beta notes The summoning spell is the one I've actually put through its paces, and it's the one this release is built around. Rile Up — the aimed spell, cast at a creature to have it take you where you stand, or at a person to call something down on them — is in the package but still under test on my end. It's here because holding a finished spell hostage helps nobody, not because I'm calling it done.
If you take this out, the reports I want:
Beastcall on a canine first — the easiest beast in Skyrim to have an animation for. Menu opens, beast arrives, scene starts?
The two-page menu — does "More..." and "Back" behave, and does "Surprise me" actually find something?
Cleanup — after the scene, does the summoned beast leave, and can your character still attack and cast? That last part especially.
Rile Up, if you try it — aimed at a creature, and aimed at a person. Tell me what happens either way.
The refusal message — if you get told there's no scene installed for a pairing, that's the mod working. Tell me which pairing, so I know where the library is thin.
Free mods stay free, always. This one's public and it stays public — patrons just get the next thing first.
Thank you for keeping the atelier lit. 🖤
Credits The idea comes from Summon Nasty Critters, and credit for it belongs to its author. This is a rebuild on a different framework and shares no code, no assets, and none of its dependencies with the original.
18+. What you call, you keep company with.
633 downloads
Submitted
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Follow Me SE
By chrystelle
This is an update and expansion of this mod from Skyrim LE. It provides some Illusion magic spells that are useful for managing NPC package AI (for NSFW scenes or other purposes).
You can have up to 9 followers and 128 bound NPCs using this mod.
Follow Me - Makes any NPC your temporary follower. It is not intended to replace full follower frameworks. Just sets the NPC as your teammate and adds a basic follower behavior package to get them from place A to place B. Do not use this during quest scenes involving the NPC (obviously).
Dismiss - The follower goes back to whatever they were doing before.
Open Inventory - Show all items, including unequipped armor and weapons.
Undress - Remove equipped armor and clothes. This is not permanent. Most NPCs will restore their base outfit in a couple of in-game days.
The following spells are based in concept on this mod, but the code was completely rewritten to simplify it and make it scalable, eliminating tens of thousands of lines of code. The scripts in this mod are very lean. It also now works on any furniture, not just ZaZ furniture. So, you can use it to set up all kinds of role-playing scenes, including SFW scenes.
Bind - Cast on an NPC, and then cast on any furniture to cause the NPC to move to that furniture and begin using it indefinitely. (NPC must have a properly navmeshed path to get there, or they will just stand still.)
Unbind - Releases the NPC, and they go back to whatever they were doing before
Unbind All - Unbinds all bound actors
Align - Cast on bound NPC to make them re-enter the furniture (causing them to re-align).
Align All - Realigns all bound actors
The following spell was added in 1.0.2:
Make Essential - The target becomes unkillable.
1666 downloads
Updated
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Bandit Paradise
By Donuts4me
Quest/story mod involving the player being captured and held as a sex slave by bandits. How will you escape? Or... will you even want to?
UPDATING (IMPORTANT):
If you have already played this mod before and are updating to the latest version to play again with the same character, be sure you load a save from before you got sent here through Simple Slavery or before you read any of the tavern notes. Updating while any of the quest chapters are active will probably result in later quest chapters not starting (not even with setstage commands) and you will get stuck. Also, certain scenes will probably not start.
I have said this in the FAQ section below and in the forums many times, yet some folks are just not seeing it. So, I am posting it here at the top as well.
If you don't want to play the whole thing over again and just want to see new quests/activities, you can always ask to skip chapters at the very beginning when you first arrive at the fort.
Plot:
Hidden on the other side of the Velothi Mountains lies a valley that can only be accessed by a cave leading back to Skyrim. Within this valley lies an ancient fortress built many ages ago that has been long forgotten by most of society. It is now occupied and maintained by a group of bandits who use it as a vacation resort for other wanted criminals looking to get a break from the law. Only the most successful and longest standing criminals in Skyrim know about this place. They all refer to it as 'Paradise'.
Here, bandit criminals come to trade stolen goods and gold in exchange for access to warm beds, warm food, good drinks and most of all... fun with sex slaves! Many women and even some men have been captured and brought here over the months to entertain these evil bandits. Now they have just brought in a new prisoner, one more valuable and desirable than any of those who came before; the Dragonborn!
Hard Requirements:
Sexlab (SE/LE)
Fuz Ro D-Oh (SE/LE)
ZAZ 8.0+ (NEEDS TO BE VERSION 8.0+! THE + SIGN IS IMPORTANT!)
The packs of ZAP 8+ can be found here:
SE Players:
ZAZ 8.0+ CBBE HDT 2023 : https://mega.nz/file/7IhyFKrQ#IfUw7ex6vg6h0to4x5fQ7IoEJpUqUmW130p7aazDNmg
ZAZ 8.0+ UUNP HDT 2023 : https://mega.nz/file/3FxmUQwB#fN7DSeTkL_yVssza0Hbxv1a7XdF9xul3gZyuEjVTp3A
LE players go here.
Soft Requirements:
MNC/Creature Framework (SE/LE)
Furniture Framework
IMPORTANT: Remember that requirements also have requirements. If you are having problems with either SL animations or ZAZ items not working here, try to see if they are working anywhere else before you blame me!
How it Works:
This is an imprisonment/slavery quest mod. You will be taken prisoner and sent to this new location to pleasure those who brought you here as well as their friends and customers.
What kind of slave will you be? Will you be an angry and defiant slave? A scared and submissive slave? Or... will you be a total slut slave that expresses joy to everything their masters want to do?
How you talk to your new masters determines what kinds of activities you will see. Being rude and defiant with your masters will usually result in being punished through whips and torture magic as well as getting SL animations with 'Aggressive' tags. Being fearful and obedient with your masters will avoid punishments and lead to calmer SL animations (usually). Then again... you could just ASK your new masters to punish you and fuck you hard for both their pleasure and yours (they love that)!
Being rude with your masters might even get your fellow slaves punished along with you! You can also rat on them when they talk about escape to get them punished! Getting other slaves in trouble once results in them always having to go down to the dungeon at certain times of day...
How do you get out? Don't bother trying to fight. Not only have you been completely stripped and disarmed, but there are way too many bandits to fight on your own. Also, many of them have been tagged as essential and cannot be killed until the quest is completed (or failed).
You should talk with your fellow slaves whenever you are on break and see if you can all come up with a plan. They have been here longer and made failed escape attempts before you were brought here. They know what definitely doesn't work!
Is it possible to escape without completing the whole quest and getting help from anyone? Perhaps... I won't spoil how. Just know that opportunities will be brief. Not to mention you will miss out on a lot of interesting action as well as valuable rewards. Also, escape will be MUCH harder without help!
You make friends while completing activities that just might help you if you try to fight your way out. The longer you stay and the more quests/activities you complete, the more help you can expect when time to fight!
I prefer to call this a STORY mod. The fortress has a history and all the slaves have their own stories on where they came from, how the bandits got a hold on them and how long they have been there. Be ready for lots of unvoiced dialogue and SL action but not much fighting or adventuring. You are a prisoner after all! If you don't like reading and are looking for a quest mod with lots of adventuring and exploring, I suggest you move along and look somewhere else.
How to Start the Quest:
There are four copies of a 'Mercenary Flyer' located inside the inns in Whiterun, Falkreath, Windhelm and Ivarstead. Read any one of these and you should get a quest telling you to go to Riften.
This quest is also an option for Simple Slavery ++. Players can be sold to my bandits and this will skip the brief prologue quest.
The quest can only be played once! So... do not expect to have SS send you here multiple times. Also, if you use my notes to start the quest, SS will never send you here!
Followers:
You can have one or a few followers in a extra prison cell. Free them when it is time to escape. Needs to be vanilla follower that is a part of CurrentFollower or CurrentHireling factions. Special followers like Serana or other mod-added followers that are not part of those factions will not work.
If one does not use any extra follower frameworks and the follower is using the vanilla follow system, they should be teleported and commanded to wait in a cell without the player having to do anything.
If one uses NFF or any other extra follower frameworks, the player needs to talk to the follower in the cell and dismiss them with my special BP dialogue. Check on them in their cells and make sure they are really dismissed. If not, they will still try to follow you through doors. Dismiss them the normal way.
The cell I made is for one or two people. If you quest with 3+ followers and use Simple Slavery, I strongly suggest having Follower Slavery Mod (FSM) so many followers will not be sent here.
FAQ:
Q: Do I have to see creature action?
A: No. That is why Creature Framework is a soft requirement. There will come a point in the quest where someone mentions having sex with animals and you just need to say you would never do that. Passing up animal action will take the story in a totally different direction and make the quest a bit shorter.
Q: Can a male PC play this quest?
A: Yes. Just be ready to be getting used by both male and female bandits regardless of what your gender is.
The creature chapters were made with female PCs in mind. If you choose to do these quests as a male PC, you will need MC animations for all the animals (threesomes will require MFC animations). FC animations with oral or anal activities will also work.
If you play the creature chapters, there are parts where the player has to get gangbanged by men or reverse-gangbanged by women. Have animations for those.
See required animations list below for more details.
Q: Do I get my inventory back?
A: It will all be waiting for you in a chest near the end of the quest. The only way it wouldn't be there is if another mod like Simple Slavery took it away before you were sent here.
Q: How long does this quest take to complete?
A: That is really up to you. You could find out how to make the quick escape and be out in no time. Completing the whole quest without creature activities will take at least a few hours. With creature activities, you can add a couple more.
Not to mention there are lots of optional activities the player can engage in that are not quest-related. The more quests you complete, the more side activities you can unlock and enjoy. You might wind up purposely spending a LONG time here!
Q: Is this quest repeatable?
A: No. I strongly suggest having at least one extra save from before reading any of the tavern notes or getting sent here through Simple Slavery. Otherwise you will have to start a new character to play again. There are lots of different things that can happen and a few different ways the story can end depending on your actions and dialogue choices. You will probably want to play this more than once.
Q: Can I update the mod mid-quest?
A: Bad idea! If you update mid-quest, then things might not progress properly and new chapters often won't start even with setstage commands. I strongly suggest only updating before reading the tavern flyer and starting the quest. Make a save before you read that flyer! Updating after all the quest chapters are completed should be ok too.
Q: Do I need to be at a certain level before I play this?
A: No. Both the bandits and your fellow slaves that can fight level up with you. You can play this any time. No other quests have any impact on it.
Q: Is KS Hairdos a hard requirement?
A: No. The files have been copied over.
Human Animations Used (Warning: Spoilers!)
YOU WILL NEED INVISFURN ANIMATIONS FOR BEDS, CHAIRS, COUNTERS, TABLES AND WALLS!
InvisFurn animations are included in most animation packs. Just be sure you checked the boxes for them when installing animation packs and have them enabled/registered.
Creature Animations Used (Warning: Spoilers!)
Suggested Animation Packs:
Billyy
Anub
Third Party Add-Ons:
Voice Packs:
Bandit Paradise - Voice Files by bigbasi
DBVO (Dragonborn Voice Over) Bella Voice Pack Hub 1.0.0 by Umbranoct666
Translations:
Russian Translation by SLAVELOVER12342
NPC Replacers:
Bandit Paradise Npc Replacers Skypatcher by Lil Li Ly
Known Mod Conflicts:
-ANY mod that causes NPCs to randomly rape the player or have sex with each other at any time. These will interfere with scenes. So, TURN THEM OFF!
-MCO - Causes problems with ZaZ objects and whipping scenes. It would seem that any mod that effects melee combat can mess up whipping scenes in this quest. If you are getting stuck on punishment scenes and use those kinds of mods, that is most likely the cause. If you get stuck on a torture scene because of something like this, disable the NPC that is torturing you for a moment. Then enable them again and the scene should proceed.
One MCO player found a way to get around this by installing a patch and changing some settings. See the first post on this page of my support forum.
-Sexy Adventures - Go to your SA MCM settings and disable Gangrape or change settings so that simple nudity doesn't prompt it. The player is required to run around naked throughout most of this quest and random gangrapes from SA interferes with scenes and proper quest progression.
-SL Nights - NPCs randomly wandering off to have night sex can interfere with quests, scenes and shows. Either disable SL Nights while playing my mod or stick to only putting on shows and completing objectives during the day. At night you can just sleep or join the others in random fun.
-Devious Devices - I do not use this but am told there are sometimes quests that require you to leave on certain types of clothing/devices. In my quest the player gets completely stripped of their inventory, including Devious Devices. If you are wearing/carrying something you are not supposed to remove from your inventory, do not start this quest!
-Devious Framework - Locks player in pillory and keeps them stuck when they are not supposed to be. Disabling those locking functions seems to fix the problem.
-Mods that effect bards might result in my bard never stopping her playing. She should only be playing in the late mornings and early afternoons. If she is still playing any other time, tell her to take a break. Her playing when she shouldn't usually means she won't be where she needs to be for quest stages.
-The mod Ayleid Palace apparently adds buildings right where I put my cave entrance in Skyrim. Be ready for a conflict there.
Known Bugs:
-New quests not starting when one ends? This is common for people who ignore the warning at the top of the page to avoid updating and loading a save where ANY of the quest chapters were active. After updating, only load saves from before you read any notes or got sent here through Simple Slavery.
-NPCs inside the tavern just standing around when they should be doing something? Check if the bard is singing. If she is, tell her you want to make a request and then tell her to take a break.
-NPCs getting stuck in sexual positions after having sex with each other even after they are done and have their clothes back on? This can happen if you go through a load door when NPCs are doing an animation. I've seen it happen with other mods like SL Nights as well. To fix this you can either disable the NPCs and then enable them again. Or, you can save, quit to the menu and reload and they should go back to normal. Also, you could just have sex with them and make them do a new animation!
-Animations not starting? Make sure you actually have the right animations registered for whatever is about to happen! Also, make sure dialogue that starts scenes is actually finishing properly.
-Are you supposed to be getting punished and your punisher is just standing around? Disable them and then enable again and the scene should proceed.
-After getting cuffs removed, player speed does not always go back to normal and you move slow. ZaZ issue. Nothing I can do about it. It seems to happen only rarely, but if it does happen to you, save, quit to the main menu and reload. Your movement speed should go back to normal.
-If your character enters torture furniture at a funny angle, try moving. You should drop out but get sucked back in and hopefully be at the right angle this time. If an NPC is in furniture at a funny angle, disable them and enable them again.
CTDs:
Make sure you are using ZAZ 8.0+! Using other versions will make the game either crash or just have weird issues with ZAZ tools malfunctioning. I use tools from 8.0+ that are not found in other versions. Also, make sure you are using the correct version depending on your body styles and whether you are playing SE or LE Skyrim.
Most folks it seems do not have to deal with CTD's. But those that do usually seem to have it because of a conflict with another mod. Look at the crash reports and see where the conflict is. You might be able to fix it simply by changing your load order.
There are also those who deal with issues of NPCs, hairstyles or other files not installing properly which leads to CTDs. Not sure if this happens during file download or mod manager installation? Try uninstalling and reinstalling to see if that changes it.
Mod Compatibilities:
-Survival - There is plenty of food around for those who need it. There will even be someone who will give you some if you ask. The bandits don't want their slaves getting too thin.
-Bathing in Skyrim - There is a small pool outside and I placed some ingredients for plain soap as well as linen wrap for wash cloths so the new slave can stay clean if need be.
-Fertility Mode - There will be some birth control ingredients here for the ladies who would prefer not to get impregnated by these bandits! I also placed some other fertility ingredients that will help you get pregnant if you actually want one of these bandits to be the father of your child!
Recommended Mods:
-Sink of Scrubbing + Sexlab Integration - I placed a few wash basins throughout the fort so players can clean themselves up between customers.
-You will be required to run around naked throughout most of this quest. I recommend having mods that either disable NPCs making comments about you being naked or have them making positive comments. Them acting shocked or negative doesn't make sense here. I recommend the Nexus mods Naked Comments Begone or Positive Undressed Reactions.
Permissions:
-Uploads: No one is to ever upload this mod anywhere else. It stays here on LL.
-Translations: If anyone wants to upload any translated versions of this mod here on LL, you have my permission to do so. Again, only on LL. And of course credit me as the original author and post a link to my page on yours so folks know where it came from.
-Voice Files: I know nothing about making voice files. If anyone wants to make any voice packs for this adventure, you have my permission to do so. I'll post links to them here.
-Patches and Add-Ons: If anyone wants to do anything like change NPC appearances, add items/devices from other mods or fix compatibility issues with other mods, you have my permission to do so. Try not to add any kinds of quests or anything story-related. That's my job!
Acknowledgements:
- @Ashal of course for supplying us with LL and SL in the first place! None of us would be here without ya!
-Big thanks to @killer905 , @Gristle, and @eflat01 for helping me test my first few versions and giving me great advice for adding certain things and fixing certain issues.
-Another big thanks to @Gristle for creating awesome adult quest mods for me to study so I could figure out how to do proper quest and SL scripting. You were my primary teacher long before you even knew I was working on this!
-Thanks again to @killer905 for converting my SE files to LE as well as giving me tips on how to set up my scripts in ways that would avoid potential conflicts with older versions. None of you folks who play LE or older versions of SE would be able to play this quest if it wasn't for @killer905. Also thanks for making the FOMOD package!
-Thanks to all those who worked on ZAZ and gave us good punishment and dancing tools.
-KS Hairdos creators for supplying such great hairstyles.
- @Pamatronic, I studied your Prison Alternative mod to figure out how to set up torture scenes. Not to mention your Furniture Alignment script is a lifesaver.
-HUGE thanks to all the folks out there who put out guides (especially video guides) for doing stuff in the Creation Kit. Also thanks to all the folks out there who answer questions on forums both here on LL and other sites. You are all lifesavers!
-Big thanks to @Billyy for answering my requests for certain kinds of animations. And thanks to all animators out there who give us quest-makers something to work with.
-Thanks to all those who worked on MNC & Creature Framework so us weirdos can see beast animations.
-And of course thanks Bethesda for supplying us with Skyrim and the Creation Kit in the first place! Hope you're not too disturbed by what us fans make with this stuff...?
Version History:
Show LoversLab some love and make a donation on SubscribeStar so the site stays in good hands and folks like me can continue making adventures like this!
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Egg Mania
By chrystelle
Pregnancy, Inflation, Lactation, & Oviposition Mod
- Vibe is high-fantasy, non-realistic.
- Inspired by Egg Factory by MorePrinnesDood and uses his “Heresies of Dibella” in-game lore book as a jumping-off point.
Basic Premise
A rogue Dibellan priest, believing the pregnant body to be the most beautiful form, showed devotion to Dibella by creating magically altered eggs that would cause the shape of pregnancy but without resulting in a child to raise. Many women came to highly desire these eggs and sought them out, especially since some egg curses had the added benefit of resulting in the production of very valuable alchemy ingredients. But other Dibellan priests feared this was unnatural. Unintentional mixing of the eggs could result in the native animal population producing cursed eggs on their own. If that happened, adventurers and alchemists would never know when handling one of the eggs might result in a curse. Despite frantic efforts to contain these cursed eggs, they did indeed find their way into the wild and become endemic. You just might happen upon one yourself!
[In short, the gist of this mod is very pregnancy/curse-positive. Despite using the word "curse," shame is not one of the themes in the mod.]
Features
- Curses from many types of eggs, including some new added rare eggs to find.
- More typical player/NPC pregnancy from Ostim scenes.
- Tons of options and flexibility in the MCM. Settings are automatically saved to and loaded from a file to persist across saves.
- Can enable for male PCs, spread curses around Skyrim, do the bidding of the Aedra and Daedra, and other general wackiness.
- If male curses are disabled, males can still become curse carriers and spread them to partners.
- Does not change any vanilla gameplay or items. Should have minimal conflicts.
- Includes optional animation configs for PAIA and PAIA Expansion.
Installation
The latest versions of JContainers, PapyrusUtil, PapyrusExtender, and UIExtensions are all hard requirements. Most people will already have all or most of these common dependencies because of other mod requirements. I don't know for sure if the mod works for non-AE versions of Skyrim due to these dependencies, but if you try it, make sure you are downloading the correct version of each of these for your version of Skyrim.
You must also have XPMSE, RaceMenu, a body with suitable morphs like CBBE or HIMBO, and Bodyslide. Use Bodyslide to batch build your armors, being sure to check the box that generates morphs. Otherwise, your character's shape will never change. Most people modding Skyrim today will have all of this set up already.
If what you just read is very confusing for you, consider starting with a pre-made modlist that has all of the above.
Animation Framework Support
The core features of the mod can work without any sex animation framework. For player or NPC pregnancy (producing NPC children that can live in Hearthfire-compatible homes), you need OStim Standalone installed. Currently, OStim and OCreatures are required for Defeat/Surrender.
Oviposition
Oviposition is a new mode added in v3 where certain creatures can fill you up during an OStim scene. There is a special progress bar added for these scenes in the top left of the screen. You can enable or disable oviposition in the MCM, or disable for individual creature types. Creatures will be uninterested in you if you are already filling with something else. Oviposition drains the creature of a bit of health each time, so surrendering to a creature for a while and then ending the OStim scene can be a viable strategy to kill or weaken certain enemies.
Aedric Effects
Aedric effects can come from special enchanted amulets that look just like the other religious amulets in the game (e.g., Amulet of Arkay, etc.). A SkyPatcher config is included to add these to leveled loot lists, but you must have SkyPatcher installed to see them. There is also at least one of each enchanted item placed in the world in a relevant place, such as a temple. (Keep in mind that Skyrim has an engine bug/limitation that prevents most enchantments from worn items being applied to anyone other than the player.)
You can also learn to apply these Aedric effects to yourself and others by completing related quests:
Daedric Effects
Becoming a champion of a Daedric Prince has consequences, some of which may be desirable to you and some not. These boons are applied after completing the associated daedric quest, but only if you complete it in a way that you obtain the Daedric artifact. (For now to facilitate testing, you can also toggle these on and off in the MCM.)
Fateweaver Bow
The Fateweaver Bow is a special bound bow that does no damage. It can be used to apply curse 'poisons' from a distance without causing damage to your target. The spell can be found at Angi's Camp and in the The Midden.
Rare Eggs
Some highly-valued eggs from creatures not native to Skyrim (or thought to be extinct) have become very difficult to find:
Dragon Eggs
Cliff Racer Eggs
Dreugh Eggs
Kwama Eggs
Now that dragons have returned, it's probably obvious where to find dragon eggs. For the other three, the only way to get them into Skyrim would be to import them, so try looking around shipwrecks for barrels that may have been left behind. You might also find a few in the East Empire Company warehouse.
Achievements
Special achievements can unlock additional rewards. The following achievements have been added so far:
Where Do I Start?
If you're brand new to the mod, the basement in Anise's cabin is a good place to find a chest with some useful items and lore books to get you started. There's no right way to play this mod. It's designed to add a new pregnancy/inflation-themed gameplay system that is woven in with existing TES lore and that lets you choose to interact with the system in very different ways (or not at all) in different playthroughs, just like other Skyrim gameplay systems.
Recommended Mods
Mu Dynamic NormalMap
Lactating breasts texture overlay for RaceMenu
License
CC BY-SA 4.0
You're free to derive from this mod, but anything you release that includes code from this mod must be wholly covered by a copyleft license to grant others the same permissions and restrictions as you are being given here. Keep Skyrim modding open.
This license does not cover the assets credited below.
Credits
The below is a list of assets directly used in the mod. There are many, many more people who made it possible for me to make this mod, including the creators of all the dependencies listed in the requirements section, and their dependencies, etc. Much appreciation to all of them. Also many thanks to the UESP.net team and to Ashal for this site.
- Gunslicer and Leito for the Female Labor Animations
- Lactina and Vioxsis for the baby item armor models/textures
- MorePrinniesDood for the concept of the rogue Dibellan priest and the "Heresies of Dibella" book intro
- MixedupJim for the "Sarah" female sound effects
- TheLlywellyn for the male sound effects
9563 downloads
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Rennas Ranch Voice Files
By bigbasi
Voice Files for Rennas Ranch created with qwen3-tts
The Quality is amazing! I like it a lot!
These Files are not optimized, so they contain Voices Lines which are not used in the Mod, thats why the files are so big, but I really haven't had it in me to find out which lines are spoken by whom.
I have created a new export Script which also scans the Lines if there are any conditions for a speaker to figure out who is speaking, which reduced the lines which are created even more.
If there are any problems, or voices missing, please let me know!
PS: I created this Files for MY PLAYTHROUGH! But sharing is caring, as always. 😉
Due to the way I am exporting the lines with a script through SSEdit and the way the mod is configured the size of this Voice mod is at least 6-12 times as big as it has to be. I already contacted the Mod Author, but I think he has enough to do to add more content to the mod, then to fix the voice lines, and I am totally ok with that! So please be patient, I think he'll has a lot on his plate right now.
I just started my playthrough, so I dont know if anything is missing, for now it seems to work.
2251 downloads
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Bandits Paradise - Voice Files
By bigbasi
Voice Files for Bandits Paradise 1.6.4 created with qwen-tts.
All Voices re-generated with Model Qwen/Qwen3-TTS-12Hz-1.7B-Base
And as always I create those for my own Playthrough... so no warranties...
======================================================================
🎉 ALL VOICES PROCESSED!
======================================================================
✅ Successfully synthesized: 10025
• Silent audio files: 0
📭 Empty lines (logged): 11
❌ Errors: 0
💾 Saved to disk: 9760
⚠️ Save failed: p0
⏭️ Skipped: f0
📭 Empty lines written to: empty_lines.csv
(11 lines had no content after removing brackets)
⏱️ Performance:
Wall time: 81308.8s (1323.8 min or ~ 22h)
Avg per voice: 3610.5s
Avg per job: 8.1s
Workers: 1
Voices: 22
======================================================================
7989 downloads
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SL Survival - VoiceFiles
By bigbasi
Voice Files for SexLab Survival by Monoman1
Created with qwen-tts and Model Qwen/Qwen3-TTS-12Hz-1.7B-Base
I created those VoiceFiles for my own Playthrough, but sharing is caring as you know.
It took me 4 whole days to create those lines... my poor MacMini
Anyway this voice Pack is NOT complete, there are voices missing and probably lines. but hey I did my best!
Please let me know if there are essential Lines missing best would be to write the whole line down, so I can find it easily.
If you know the QuestID that would be even better.
I'll collect them an create a patch or update or what ever 😉
Voices included:
Samples:
_SLS_AmpHe__SLS_AmpHelples_0006D71F_1.wav thats what happens, when you spell "could" "coud" Mr. Monoman1 ah well...
_SLS_Licen__SLS_LicenceGet_0004828E_1.wav _SLS_Licen__SLS_LicenceFor_000581A2_1.wav
434 downloads
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Karlossos the Riekling
By Tlam99
V4.0
Riekling as follower
If you got SLEN installed, he will teach you pick pocket.
If you got TDF prostitution installed, you can have him as your hooker
(restriction animations to creature, no solo riekling, no riekling F/F as far as I know, SL will choose whats there, 2nd F will just stay there)
He is handled like a nord male, except animations. This are the Riekling animations you have installed. (SL, MNC, CF, SLAC , Riekling animations required).
Look at Belethor's
esp-fe
chack support thread for details.
6498 downloads
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