Adult Mods
These Skyrim: Special Edition mods are of an adult nature.
1969 files
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Zoro from OnePiece in Skyrim
By involved
For OnePiece fans out there, here is a follower that we took inspiration from, Zoro!
He is really not the most close looking one, but it was as close as we can get with Vanilla assets. You have been warned!
Still a work in progress.
Zoro is waiting for you in Whiterun, inside Warmaidens. Hope you'll like him!
15 downloads
Submitted
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Ostim Standalone Patch for Soul Gem Oven 4 Integration Fork 1.13.2
By gegging
This patch makes the mod recognize Ostim Standalone's orgasm events as well as Sexlab's for its functionality.
If this patch is stable enough, it will get implemented directly. All feedback is appreciated.
requirements
get even the optional dependencies in step 2b to be sure.
https://www.nexusmods.com/skyrimspecialedition/articles/5654
121 downloads
Submitted
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OStim Sexual Life - W.I.P
By Lauffey
Now Available (Beta)
Skyrim counts every dragon you put down. It has never counted a single night.
Every adult mod that needs to know what your character has done ends up writing its own notebook. One counts orgasms, another counts scenes. One reads OStim's metadata this way, another that way. Each of them carries its own copy of OStim's action list, and every OStim update leaves those copies a little more wrong.
So the same character ends up with three different histories, none of which agree — and a modder who wants to ask a simple question, has she done this before?, has nowhere to ask it.
OStim Sexual Life is the notebook, on its own. It watches OStim scenes and writes down what happened. That's all it does. No spells, no debuffs, no dialogue, nothing added to your game — because a framework that also plays gameplay designer is a framework nobody wants to depend on.
What's included:
Acts, by category and direction — vaginal, anal, oral, hands and thighs, breast, foot, foreplay, alone. Each one split into what you gave and what you took, read from the direction of the act itself rather than guessed from who was "dominant".
A whole scene counts once — twenty animation changes is still one encounter. Orgasms are the exception, counted one by one.
How it happened — double penetration, threesomes, gangbangs, orgies, rough, aggressive, creatures, same sex, alone.
Your firsts — the first time for each kind of act, kept separately, so a mod can know exactly what she has never done.
Partners — counted once each, however many times you go back, plus who it was last.
NPCs are tracked too — everyone you sleep with keeps their own history, so mods can tell the veteran from the one who has never been touched.
An MCM you can read — live numbers on one page, and a journal that tells you the same thing in words.
Your old progress comes with you — anything recorded by OStim Experience or OEager is imported the first time this loads. Nothing is counted twice.
This isn't a stats screen. It's the ledger the next mods get built on.
Because OStim needs a reputation. A world that never notices is a world that isn't really there, and no reputation system can exist until something is keeping score.
OStim Sexual Fame is what this was built for: a Skyrim where the innkeeper's tone depends on what the town has heard about you. That one is coming. He doesn't ship on a schedule, he ships when it's right — and this is the part that had to be solid first.
Requirements
Skyrim Special Edition / Anniversary Edition
SKSE64
OStim Standalone (and whatever OStim itself requires)
PapyrusUtil SE / AE
SkyUI 5.2+
MCM Helper
Optional: nothing. There is no SKSE plugin of its own, no ESM, one small ESP, and it runs alongside anything else in your OStim setup.
Installation
Install with your mod manager and enable OSexLife.esp
Load your save — including an existing one. The mod ships its own SEQ file, so the quests start on a save that never had it.
Open the MCM (OStim Sexual Life) and have a look at Settings.
Go have sex. The numbers move when the scene ends, not while it runs.
Uninstalling leaves nothing behind in your save: everything lives in PapyrusUtil storage, not in the plugin. No orphaned script waiting for you.
Beta notes
This is a beta. The counting has been tested, but not by enough people and not in enough kinds of scenes. What would help most, in order:
A plain one-on-one scene — did the right categories move, on the right side of given/taken?
Changing animations several times in one scene — it must still count as one encounter.
A threesome, and then something bigger — do Threesomes / Gangbangs / Orgies move?
Real double penetration — two partners at once should register; two partners taking turns should not.
Saving and loading in the middle of a scene — nothing lost, nothing doubled.
Coming from OStim Experience or OEager — did your old numbers arrive?
There's a Debug log toggle in Settings. Turn it on, run a scene, and your Papyrus.0.log will hold exactly what the mod saw — which is worth far more to me than "it seems wrong". Turn it off afterwards.
For mod authors
The archive has an "OSexLife API" folder with OSexLife.psc. Drop it in your import path and call it — every function is Global, so there's no quest to fill in, no alias, no property:
Int timesTaken = OSexLife.GetCount(akActor, OSexLife.CAT_ANAL(), OSexLife.ROLE_TAKE())
Bool herFirst = OSexLife.IsVirginIn(akActor, OSexLife.CAT_VAGINAL())
Float days = OSexLife.GetDaysSinceAny(akActor)
The player's numbers are also mirrored into GlobalVariables, which means you can gate dialogue on GetGlobalValue without writing a single line of Papyrus.
Ask for anything you need from the API and it goes on the list. This mod is only worth building if other people build on it.
18+. What gets written down here stays between you and the notebook.
— Lirael Atelier 🐺
1152 downloads
Updated
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ENT_LA (Lustful Adventures) for OStim Standalone
By Entar0
Description
This mod adds a variety of 18+ themed "Lore-friendly" dialogue to neutral, named NPCs, making your adventures in Skyrim a little more lustful.
Features:
- Unique dialogue (as much as possible given the sheer number of NPCs) for over 600 named NPCs.
- Dialogues are voiced with the original vanilla game voices using AI via Voice Forge Studio in both Russian and English
- Every dialogue has been written with the NPC's personality, occupation, quests, and overall background in mind. Regardless of the context, each conversation ultimately leads to an intimate encounter.
- Some NPCs offer quests that allow you to have intimate encounters with Creatures.
- The mod is suitable for any player character. (Designed primarily for a heterosexual male player character and a bisexual female player character.)
- All locations and dialogue added by the mod are marked with (LA).
- Every entrance to locations added by the mod uses the same custom door (see screenshots). This minimizes changes to the vanilla landscape.
- The mod adds dialogue through separate quests. It does NOT use AI packages and does NOT modify vanilla NPC records, minimizing conflicts with the base game.
- The mod has a modular structure for greater compatibility with other dialogue mods. You can safely remove individual NPC quests in xEdit without breaking the rest of the mod.
For example, if you use another adult dialogue mod for Lydia and don't want to see my version of her dialogue, simply open the mod in xEdit before triggering her first dialogue, locate the quest named Lydia (_ENT_LA_HousecarlLydia), delete it, and save the plugin. Lydia's dialogue from this mod will be removed while everything else continues to work normally.
- Every NPC has an initial dialogue that leads to an intimate encounter. After completing it, a repeatable dialogue becomes available every 6 in-game hours.
- Some NPCs have their dialogue available immediately, while others require you to complete the vanilla quests associated with them first.
- The mod includes a Test Information file (generated with AI and may contain occasional errors in NPC or quest names). This document lists the requirements for unlocking each NPC's dialogue.
Before reporting that an NPC has no dialogue, please check this file first and make sure all required conditions have been met.
Planned Features:
- Integration with Immersive Wenches.
Strong Requirements
- Skyrim Anniversary Edition
- Update.esm
- Dawnguard.esm
- HearthFires.esm
- Dragonborn.esm
- OStim Standalone
Soft Requirements
- OCreatures (for creatures scenes)
- Maximum available animation packs installed
Installation
- Download the language version you prefer (Russian or English).
- Extract the contents of the archive into your Data folder.
- Enable the mod in Wrye Bash (the Bashed Patch must load last).
- Play.
For the SE Version
Backported Extended ESL Support
ATTENTION!
The mod uses vanilla NPC IDs, so it will not work with other mods that hide original NPCs and replace them with duplicate copies.
You might notice mismatches between the dialogue context and the triggered animation—this is NOT A BUG and will not be fixed (at least not until OStim animation creators adopt a standardized tag system like SexLab's)
For news about my new mods, follow me on Patreon:
PATREON
If you'd like to support my work or contact me, you can do so on Boosty:
BOOSTY
Here i may post content that is unavailable on other platforms for various reasons
477 downloads
Submitted
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Dynamic Body Hair Overlays
By RaddusX
Additional Screenshots
(due to the (i think) well known issue with getting file screenshots in the desired order):
Before & After example MCM Settings Player - Body Overlay Settings Player - Enabled Body Overlay Settings Import/Export Settings
Table of Contents
Requirements Optional Files Recommended Features Planned Features Video Demonstration Mod Setup Frequently Asked Questions (FAQ) and Common Issues Translation Authors Mods used in Screenshots/Videos Credits & Supporters
Requirements
JContainers RaceMenu SkyUI (for Mod Configuration Menu) Backported Extended ESL Support (Optional) (Only if your Skyrim version is older than 1.6.1130) Open Animation Replacer (Optional) (If you want your custom animation(s) to play while shaving). The mod doesn't come with any animations at the moment. You'll need to add your own. See optional files below.
Main File
It's the one called "Dynamic Body Hair Overlays.rar"
Optional Files
Dynamic Body Hair Overlays - X Seconds Shaving Sound: Different lengths for the shaving sound. The one in the main file is 5 seconds long. I've provided versions for 10, 15, 20, 25, 30, 35, and 37 (original file length) seconds. Dynamic Body Hair Overlays - Your Custom Shaving Sound Use this to add your own custom sound so that it doesn't get overwritten in future updates. You just need to overwrite the "shaving.wav" file. The name cannot change at the moment. Dynamic Body Hair Overlays - Your Custom Shaving Animations For Open Animation Replacer. Use this to add your own animation that will play when shaving (male or female). Your "hkx" file needs to go in the "_variants_mt_idle" folder in the "male" & "female" folders. You can name your hkx files anything you want. You can also add as many animations as you want and they will play randomly.
Recommended
Nordic Warmaiden Body Hair (armpit, back, belly, & pubic/butt hair) Pubes Forever SSE (pubic hair)
Features
Growing Hair - Your body hair overlays will increase in opacity based on the settings. Shaveable Hair - Press the key in the settings and your body hair overlays will have their opacities decreased based on the settings.
Planned Features
(Planned) Shaving animation(s) - However I don't know how to make animations yet (something I want to learn how to do), so unless there are any out there I'm unaware of, or if someone else can make any, they might not be added for a while. I was thinking of an animation where the character uses the "scissors" from https://elderscrolls.fandom.com/wiki/Embalming_Tool#Trivia (Planned) Shaving happens instantly (noticeable only if Fade to Black is disabled). I plan to improve this in the future. (Planned) Face, hand, feet body overlay support. This means beards could be supported in the future assuming they are added as racemenu overlays. I'm not aware if such overlays exist at the moment. (Planned) NPC/Follower support (Maybe) Ability to change from one overlay to another after the opacity has reached a certain value. At the moment we're just increasing/decreasing each overlay. (Maybe) Related to the above, being able to fine tune what is shaved when shaving. Currently, when shaving, it'll decrease all of the enabled opacities to their minimum opacity in the settings. Please submit your own ideas and I will consider them!
Video Demonstration
Mod Setup
1/ Add Body Overlays in RaceMenu (If you already have the body overlays you want to use you can skip this part and go to 2/)
Add some body overlays to your character in RaceMenu (tip: type the tilde (~) key to access the Console, then type showracemenu, then go to the "Body Paint" tab and add some overlays. Once done, save your character). If the Body Paint tab is empty, or to change the amount of paints/overlays you can use, you'll need to edit the "skee64.ini" file provided by RaceMenu. I recommend making a copy of this file, and adding it to a new empty mod in your load order (ensuring it loads after RaceMenu), and then making your changes to that file. In the "skee64.ini" file, find these lines: [Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]"; Determines how many body overlays there should be
The default should be 6. To change the number of allowed overlays, change "iNumOverlays" to something else, e.g. iNumOverlays=10 or iNumOverlays=20 2/ Go to Mod Configuration Menu (MCM) -> Dynamic Body Hair Overlays
3/ Click the "Player - Body Overlays" page and make sure your overlays appear. If they don't, double check they were added in RaceMenu. If it still doesn't show, please open a bug report.
You can ignore the greyed out overlays that say "default.dds". Those arejust overlays in RaceMenu that haven't been customized. Click the empty box next to the overlay names to enable them. You can alsomanually change their current opacities on the right side of the page.
4/ Go to the "Player - Enabled Body Overlays". Here you will be able to tweak enabled body overlays further. You can set the minimum & maximum amount that the overlays can increase in opacity during each update, as well as the minimum and maximum opacity.
5/ Go to the "Settings" page and change them to your liking. When you're finished be sure to enable the mod!
6/ Once you're happy with the settings, I recommend going to the "Import/Export" page, and exporting your settings. Your exported settings can be found at "Documents\My Games\Skyrim Special Edition\JCUser\Dynamic Body Hair Overlays\settings.json". I recommend manually backing up this file as well.
7/ If you ever add or remove any overlays in RaceMenu, please make sure you go into the "Player - Body Overlays" & "Player - Enabled Body Overlays" mod pages to make sure everything looks correct.
8/ If you change sex or preset, see 7/
9/ Enjoy!
Frequently Asked Questions (FAQ) and Common Issues
Please see Frequently Asked Questions (FAQ) and Common Issues
Translation Authors
Translation files can be found in the mod's folder at "Interface\Translations" I think I've added all the languages that are supported by the game, so please let me know if one is missing. If you're a translator, feel free to translate the mod, and you caneven upload your translation as your own mod (requiring this mod). I'll include the translation in a future update, credit you, and link to your mod. Your mod's translation will take priority.
Mod's used in the Screenshots/Videos
See the bottom of my Beach Body - Skin Tanning and Paling and Overlay Fading & OStim Standalone - Dynamic Spanking Overlays mods for details.
Mods used for the Orc in the first few screenshots:
UBE 2.0 -- Ultimate Body Enhancer 2.0 Yuriko - UBE RaceMenu Preset Perfectly Peach - UBE Bodyslide Preset - Thicc Hourglass Nordic Warmaiden Body Hair - UBE (UBE Discord) Zhizhen Female Skin - UBE Hexed Poses (main screenshot and before & after screenshots) Please let me know if I missed anything or if you'd like to know what something is.
Credits
Skyrim Script Extender (SKSE64) RaceMenu SkyUI JContainers Nordic Warmaiden Body Hair - I use this one a lot Creation Kit Platform Extended for Skyrim SSEEdit Scissors Sound
Supporters
Thank you to all my supporters!
Gold Members
JR29921217 downloads
Updated
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OMania
By chrystelle
Pregnancy, Inflation, Lactation, & Oviposition Mod
- OMania adds pregnancy & lactation-themed gameplay to Skyrim that is interwoven with TES lore. By design, it is not realistic. It's high-fantasy and frankly kind of nuts, just like most TES lore.
- The settings are extensive, with most things able to be customized at a very granular level. You can turn off and/or completely ignore parts you don't want to engage with.
- Egg curses were inspired by Egg Factory by MorePrinnesDood and use his “Heresies of Dibella” in-game lore book as a jumping-off point.
Features
- Player/NPC pregnancy from Ostim scenes.
- Curses from many types of eggs, including some new added rare eggs to find.
- Can enable for male PCs, spread curses around Skyrim, do the bidding of the Aedra and Daedra, and other general wackiness.
- If male curses are disabled, males can still become curse carriers and spread them to partners.
- Does not change any vanilla gameplay or items. Should have minimal conflicts.
- Includes patched OAR configs for PAIA, PAIA Expansion, and Drunk and Drugged Animations.
- Tons of options and flexibility in the MCM. Settings are automatically saved to and loaded from a file to persist across saves.
Installation
Hard Requirements:
(Without these, the mod absolutely will not function)
SKSE Address Library RaceMenu CBBE or other body with appropriate sliders Papyrus Extender OStim* Pandora
Soft requirements:
(The mod will function fine, but some features are not available without these)
SKSE Menu Framework - Required for Settings menu. While not a hard requirement, you really don't want to go without it. SkyPatcher - For the Dragon Egg drop from dragons and adding various items to leveled lists and/or containers MFG Fix - Required for facial expressions during labor Addiction Framework - Required to enable Emptiness and Sexual Frustration mechanics and for the intended functionality of the Dream State Concoction OSafeThread - Required for Surrender OCreatures - Required to enable Surrender to Creatures (and thus required for Oviposition)
Highly recommended:
Hearthfire Multiple Adoptions Expanded Mu Dynamic Normal Map P.A.I.A - Pregnancy And Inflation Animation P.A.I.A Expanded CalendarUI - If installed, baby birthdays are added to the calendar after they're born. Only shows after an app restart Drunk or Drugged Animations OAR Drugs for Bandits (SPID)
*Unlike in previous versions, OStim really is a HARD requirement. The mod will not function without it. This was not a decision I took lightly. I realize this means many people will never use this mod because setting up a new MO2 profile with a different mod list is a hassle. I totally understand that, and I'm sorry. I try to keep the options in this mod as flexible as possible so that people can play however they want. But the mod has evolved over time to fit my own preferences and is now more deeply integrated with OStim than ever before, and trying to keep OStim as an optional dependency no longer made sense. Please understand that trying to keep the mod framework neutral with an adapter layer would have been a lot of work and extra complexity with negative benefit for me because it would have downgraded the OStim integration. I won't be making a patch to make it compatible with SexLab, and at this point I don't think anyone could.
Oviposition
Oviposition is a new mode added in v3 where certain creatures can fill you up during an OStim scene. There is a special progress bar added for these scenes in the top left of the screen. You can enable or disable oviposition in the MCM, or disable for individual creature types. Creatures will be uninterested in you if you are already filling with something else. Oviposition drains the creature of a bit of health each time, so surrendering to a creature for a while and then ending the OStim scene can be a viable strategy to kill or weaken certain enemies.
Aedric Effects
Aedric effects can come from special enchanted amulets that look just like the other religious amulets in the game (e.g., Amulet of Arkay, etc.). A SkyPatcher config is included to add these to leveled loot lists, but you must have SkyPatcher installed to see them. There is also at least one of each enchanted item placed in the world in a relevant place, such as a temple. (Keep in mind that Skyrim has an engine bug/limitation that prevents most enchantments from worn items being applied to anyone other than the player.)
You can also learn to apply these Aedric effects to yourself and others by completing related quests:
Daedric Effects
Becoming a champion of a Daedric Prince has consequences, some of which may be desirable to you and some not. These boons are applied after completing the associated daedric quest, but only if you complete it in a way that you obtain the Daedric artifact. (For now to facilitate testing, you can also toggle these on and off in the MCM.)
Fateweaver Bow
The Fateweaver Bow is a special bound bow that does no damage. It can be used to apply curse 'poisons' from a distance without causing damage to your target. The spell can be found at Angi's Camp or you can add it via the Debug tab in the Settings menu.
Rare Eggs
Some highly-valued eggs from creatures not native to Skyrim (or thought to be extinct) have become very difficult to find:
Dragon Eggs
Cliff Racer Eggs
Dreugh Eggs
Kwama Eggs
Now that dragons have returned, it's probably obvious where to find dragon eggs. For the other three, the only way to get them into Skyrim would be to import them, so try looking around shipwrecks for barrels that may have been left behind.
Achievements
Special achievements can unlock additional rewards. The following achievements have been added so far:
Credits
The below is a list of assets directly used in the mod. There are many, many more people who made it possible for me to make this mod, including the creators of all the dependencies listed in the requirements section, and their dependencies, etc. Much appreciation to all of them. Also many thanks to the UESP.net team and to Ashal for this site.
- Gunslicer and Leito for the Female Labor Animations
- Lactina and Vioxsis for the original versions of the baby item armor models/textures
- MorePrinniesDood for the concept of the rogue Dibellan priest and the "Heresies of Dibella" book intro
- MixedupJim for the "Sarah" female sound effects
- TheLlywellyn for the male sound effects
11262 downloads
Updated
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The Haunted Brothel
By Donuts4me
Repeatable challenge quest where player must sneak past ghosts and vampires completely naked and look for lockpicks to get through locked doors. If you are successful, you get rewards. If you get caught, you get fucked!
UPDATING TO VERSION 2.0 (IMPORTANT):
If you have already played the People-Only version of the challenge on versions 1.0-1.2 with your current character, play it one more time after installing version 2 and before playing the new creature mode. There are certain things that need to reset.
If you don't do this and try to play the People + Creature version, the People-Only version will start up again when you get to stage 2, you will get teleported back to stage 1 and both versions of the challenge will be running at once. Things get crazy there.
If you still get teleported backwards when trying the new version, you might need to load an older save/character from before you had version 1.
If version 2 is your first download or you never actually played the challenge with your current character, you should be fine and can play the creature version right away. If you don't plan on ever playing the creature version, you shouldn't even have to worry about all this.
Story:
In the hills west of Shor's Stone there is a temple that was secretly built to worship Talos. After it was cleared out by the Thalmor, it became an inn and brothel for travelers passing by. Word is that it has 'unique' entertainment unlike any other brothel in all of Tamriel. Maybe it would be worth checking out?
Requirements:
Hard:
Sexlab (SE/LE)
Fuz Ro D-Oh (SE/LE)
Soft:
MNC/Creature Framework (SE/LE)
How to play:
You will be completely stripped of your inventory and placed into a challenge where you must sneak through seven stages. At each stage there is a locked door and at least one satchel hidden somewhere with some lockpicks you can use to get through. Beyond each door there will be a prize waiting for you.
While you are looking for the satchels, there will be ghosts and later vampires patrolling around looking for you... If they find you, they will fuck you and take away any lockpicks you are currently carrying and dispose of the ones you didn't find. The current stage door will unlock on it's own but you will lose the prize on the other side.
With each passing stage, the sneaking will get harder with less places to hide and more ghosts and vampires to avoid. Their creature pets and undead followers could also get involved (if you so choose). Vampires are much more vigilant than ghosts and will come after you much quicker. Early stages only have ghosts and the final stage only has vampires.
The locks get harder with each passing stage, but the prizes get bigger. If you want to be sure you can open the harder locks in the later stages, best to avoid ever getting caught and keep accumulating those lockpicks! If you run out of lockpicks and there are no more to find in the current stage, you will just have to let the ghosts and vampires catch and have their way with you...
In most stages there is at least one knapsack lying around containing alchemy ingredients. In between stages there are tables for you to use. If you know your alchemy, you should know how to make the right potions to help you out here.
Since you will be completely stripped of your inventory, don't think you will be using fancy enchanted apparel or high powered potions to help you through this. You will need to rely on your natural sneak, lockpicking and alchemy skills (possibly spells and blessings if you have them). Don't worry. You'll get your stuff back at the end of the challenge.
Players without high levels and skills will most likely not be able to complete the later stages and get the big rewards. The challenge is repeatable, so you can always come back later when you actually have the skills. The first round is free. After that, you will have to pay gold to play each additional round.
There is always a certain number of satchels, knapsacks and later strongboxes in every level. They will always spawn in certain random locations. So, not all playthroughs will be the same.
Also, this is still a brothel. Completing the challenge for the first time unlocks brothel activities. When not playing the sneak challenge, you can always spend the gold you make having fun with the ghost and vampire whores (and possibly their evil pets).
Game Modes:
-People Only
-People + Creatures
Getting Started:
The location is already marked on your map northwest of Riften. Head there as soon as you want to.
You can also be sent here through Simple Slavery ++.
Required Animations:
-This mod has a lot of group activities with different combinations of men and women. Be ready for those.
People:
FFM,MMF,FFMM,FFFM,MMMF,FFFF,MMMMF,FFFFM
Creatures: (Spoilers)
FAQ:
Q: Can I bring followers?
A: What do you think? This is a sneak challenge mod! Don't have followers with you when you come here... If you use Simple Slavery ++, you should really have Follower Slavery Mod (FSM) to go with it.
Q: Can male PCs play this challenge?
A: Yes. Different player genders get different group combos. Like when female players get FFM, male players will get MMF. In later stages when there are many ghosts/vampires to avoid, female players will get gangbanged by the male NPCs whereas male players will get reverse-gangbanged by all the female NPCs.
Q: Is creature action mandatory?
A: No. You can always choose between a People-Only version of the challenge or People + Creatures. They are also optional things you can ask/pay for in the brothel.
Q: Is there a skill/level requirement?
A: The early stages are not too hard and even brand new characters can complete them (if you make your moves right). The last few stages are much harder and might only be completed by higher level characters with sneak and lockpicking skill perks. Low-level players paying to repeat the challenge get cheaper prices.
Q: Do I have to get fucked by both male and female NPCs?
A: For now. I plan on making other versions of the quest where there will be only males or only females getting spawned in each stage.
Q: Is KS Hairdos a requirement?
A: Nope. Files have been copied over.
Q: Is it LE compatible?
A: Yes, there is an LE version included.
Q: Any plans for Ostim Standalone?
A: I know nothing about Ostim. Someone else would need to make a patch for it.
Q: Do I get my inventory back?
A: Yes. It will all be waiting for you in a chest at the end of the challenge. The only way you could lose your inventory is if another mod like Simple Slavery already took it away before you were even sent here.
Possible Mod Conflicts:
-I'm not aware of any mods adding anything to this spot, but I am sure there has got to be at least one out there somewhere. Check the map image I have posted and make sure you don't have any other mods that add things here (buildings or scenes).
-Devious Devices - I understand there are DD quests that forbid you from removing certain things from your inventory. This challenge takes EVERYTHING from your inventory until it is over. Make sure you are not carrying anything you cannot afford to part with before starting this.
-If you use any mods that impact how hard/easy it is for NPCs to detect you, it will most certainly impact this challenge. Maybe it could make it better? Or, it could totally ruin it.
Known Bugs (SPOILERS):
Acknowledgements:
- @killer905 for helping with the testing and setting up the FOMOD package.
- @Ashal for supplying all of us with LoversLab and Sexlab
-All those who worked on More Nasty Critters & Creature Framework
-KS Hairdos creators
-All those who create SL animations to be used in adventures like this.
Permissions:
-Uploads: This mod is not to be uploaded anywhere else. It stays here on LoversLab.
-Translations: Anyone who wants to make and upload non-English translations have my permission to do so. Just keep them here on LoversLab.
-Patches and Add-Ons: If you want to make patches to fix compatibility issues with this mod and others, you have my permission to do so. If anyone wants to change the appearance of the NPCs, you have my permission to do so. If anyone wants to make patches that add things from other mods like Devious Devices, you have my permission to do so.
DO NOT add any new levels or anything to do with the story. That is my job!
-Voice Files: I know nothing about making voice files. If anyone wants to make any voice packs for this adventure, you have my permission to do so. I'll post links to them here.
Version History:
Show LoversLab some love and make a donation on SubscribeStar so the site stays in good hands and folks like me can continue making adventures like this!
5274 downloads
Updated
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OdenPose Part2 for Poser Hotkey Plus
By KKMod777
OdenPose Part2 for Poser Hotkey Plus
Vintage static creature poses for screenshots made by おでん大明神.
This pack contains poses that were not included in FNIS EIS – Oden v1.1. (LE version by Pandaman)
There are three OdenPose animation sets, updated for use with Poser Hotkeys and compatible with AE/SE.
Included pose packs: (The original pack is not required.)
Oden Seer and Lurker
Oden Dog
Oden Cave Troll
Includes 54 static poses total, with matching animation objects and Poser Hotkeys JSON data.
All credits and thanks go to:
おでん大明神さん - creator of the poses (http://da-moment.ldblog.jp/)
418 downloads
Updated
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Public Whore Jail Replacement tweaked
By gegging
Differences:
The mod will detect your quota mode and will calculate it accordingly.
Your bounty will be divided by your expected pay to calculate how many clients you have to serve in client mode.
If the calculated client or gold quota exceed or fail to meet their respective max or min quota value you set in the mcm, your quota will be adjusted to those values.
Note, because it will be in Enforced Mode, the multiplier you set in the MCM will be applied.
Slave tats will be applied.
Link to original mod
367 downloads
Submitted
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Wartime Tweaks by Monoman1 Ostim patch
By gegging
I'm still testing its functions out. Some oversights may have slipped through the cracks.
Requirements
tweak by Monoman1
OStim Standalone and optionals in step 2b
OSL Aroused or equivalent
OCum Ascended
226 downloads
Updated
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Follow Me SE
By chrystelle
This is an update and expansion of this mod from Skyrim LE. It provides some Illusion magic spells that are useful for managing NPC package AI (for NSFW scenes or other purposes).
You can have up to 9 followers and 128 bound NPCs using this mod.
Follow Me - Makes any NPC your temporary follower. It is not intended to replace full follower frameworks. Just sets the NPC as your teammate and adds a basic follower behavior package to get them from place A to place B. Do not use this during quest scenes involving the NPC (obviously).
Dismiss - The follower goes back to whatever they were doing before.
Open Inventory - Show all items, including unequipped armor and weapons.
Undress - Remove equipped armor and clothes. This is not permanent. Most NPCs will restore their base outfit in a couple of in-game days.
The following spells are based in concept on this mod, but the code was completely rewritten to simplify it and make it scalable, eliminating tens of thousands of lines of code. The scripts in this mod are very lean. It also now works on any furniture, not just ZaZ furniture. So, you can use it to set up all kinds of role-playing scenes, including SFW scenes.
Bind - Cast on an NPC, and then cast on any furniture to cause the NPC to move to that furniture and begin using it indefinitely. (NPC must have a properly navmeshed path to get there, or they will just stand still.)
Unbind - Releases the NPC, and they go back to whatever they were doing before
Unbind All - Unbinds all bound actors
Align - Cast on bound NPC to make them re-enter the furniture (causing them to re-align).
Align All - Realigns all bound actors
The following spell was added in 1.0.2:
Make Essential - The target becomes unkillable.
1944 downloads
Updated
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JAILBANG - OSTIM EDITION
By Lauffey
Hello my dears…
JailBang is now available for everyone. No wall. Free.
This is a full port of SexLab to OStim Standalone. Serving time in jail is no longer just sleeping until you’re released.
When you accept your sentence, a guard comes in, locks the door, and takes his price. In shared cells, other prisoners and guards keep their own scenes running while you’re there. If you’re carrying a lockpick, it gets confiscated.
Everything is configurable in the MCM.
Requirements:
OStim Standalone + at least one animation pack - The mod will go after agressive animations frist
SkyUI
SKSE + Address Library
It works better with aggressive animation packs, but it has fallbacks so it still runs without them.
Future updates (for those under the Whispered Oath):
Days will pass one by one. If you’re sentenced to 10 days, sleeping will only count as a single day — every single day.
1, 2 or 3 guards will come in. it will be random
Guards will bring food and water each day.
And if there are other prisoners in the cell with you… well. You already know what happens.
Download is below. If you find any problem, tell me.
— Lirael
2546 downloads
Updated
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ODEFEAT - REFORGED - BETA
By Lauffey
Some Skyrim systems are supposed to stay buried. Defeat — Reforged is now available as a public beta.
This is a rebuilt version of Defeat, brought back into the light, tested against a modern setup, and made for players who still want the world to feel dangerous when a fight goes wrong. It is playable. It is in the wild. And it is not pretending to be finished before it has earned that word.
There is one issue I want to be honest about from the start: during the minigame, the camera may begin rotating unexpectedly.
I have seen it happen in my own game, but I am still tracking down whether the cause is Defeat — Reforged itself or a conflict somewhere in my load order. Because this camera rotating happened before for me in some cases.
That is what this beta is for. If you run into it, tell me what was happening when it began: which scene started, what animation was playing, whether it happens every time, and what major camera, animation, control, or interaction mods you use.
A proper report with context is worth far more than “it broke.” Installation: Install with your mod manager as usual. Because this is a beta,
I strongly recommend testing it first on a separate save or keeping a backup of the one you care about. Skyrim modding is a little like forbidden magic: it works beautifully right up until two things decide they hate each other.
REQ.
JContainers OStim NL_MCM PapyrusUtil po3, SKSE Pandora
Try it. Break it if you can. Then tell me what survived. — Lirael 🐺🕯️
3338 downloads
Updated
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OStim Anime Hearts
I made this little mod because I wanted OStim scenes to have a more exaggerated anime-style reaction instead of relying only on facial expressions.
OStim Anime Hearts adds large glossy pink hearts around female NPCs during OStim animations. The hearts slowly float upward and remain visible for a while before fading, giving the scene a cute, over-the-top anime feeling without turning them into permanent effects.
The mod does not activate just because an OStim scene has started. It waits until the characters leave the initial standing/rest state and enter an actual animation. The effect stays active while switching between animations and is removed when the scene returns to the initial idle state or when the OStim thread ends.
The player is never affected, and male NPCs are ignored. The effect is intended specifically as a visual reaction for female NPC participants.
Features:
Large glossy 2D anime hearts Slow floating movement instead of fast particle effects Long enough lifetime to remain clearly visible Hearts spawn away from the body to reduce clipping through the NPC Female NPCs only Player is always excluded Activates only during actual OStim animations Continues smoothly when changing animations Automatically cleans itself up when the scene returns to rest or ends
Permissions / Mod Usage
You are free to use or modify parts of this mod in your own projects.
Please credit me as the original author if you use its assets, code, ESP setup, modified fire effect, or other work from this mod.
You may:
Use it as a requirement or integrate it into another mod Modify the NIFs, effects, scripts or code Create patches, addons or compatibility versions Please do not simply reupload the complete mod unchanged and claim it as your own.
Credit is required when using my work.
140 downloads
Submitted
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Emotional Tears with SlaveTats fix
EMOTIONAL TEARS + SLAVETATS — NEXUS LOCAL BUILDER
DISTRIBUTION MODEL
No original Emotional Tears assets are included in this archive.
The download does NOT contain the original Emotional Tears ESP files, tear DDS
textures, original PEX files, or original PSC sources.
The Builder reads the user's own installed Emotional Tears Effect SE files and
creates the modified replacement locally on that computer. Source/download ZIP
archives found inside the original mod folder are deliberately ignored and are
never copied into the generated replacement.
TEAR STYLES
Styles 1-2 are generated from the original DDS files on the user's computer.
This Realistic Water Tears edition deliberately keeps the original thin,
continuous water streams because they look more like actual liquid than the
heavier smeared variants. A subtle custom ET_TearsFlat_n.dds normal map adds a
small wet-look highlight and eye-corner pooling without making the tears look
plastic.
Styles 3-4 are also generated locally as Black Tears. Texconv uses channel
swizzle 000a, which sets RGB to black while keeping alpha, so Black Tears are
physically black DDS files rather than depending only on an overlay tint.
RUNTIME CONFIGURATION
After building, edit:
SKSE\Plugins\StorageUtilData\EmotionalTearsSlaveTats\Runtime.json
Example:
{
"config_version": 327,
"tear_style": 2,
"expression_preset": 3,
"expression_intensity": 10
}
expression_preset:
1 = None
2 = Sadness
3 = Despair
4 = Fear
5 = Anger
expression_intensity:
0 through 10
After changing Runtime.json, turn crying OFF and ON again. No script compile is
needed for runtime configuration changes.
BUILD OUTPUT
The initial Nexus download is a Builder/patch package. After INSTALL_PATCH.bat
succeeds, this same MO2 mod folder contains the locally generated complete
replacement: rebuilt ESP files, generated six-style textures, required PEX
runtime scripts and the runtime JSON configuration.
If the original Emotional Tears files do not match the version supported by the
binary PEX deltas, the Builder stops without installing partial output and the
reason remains visible in BUILD_RUN.log.
TEXCONV AUTO-DETECTION
The installer first searches for an existing texconv.exe. If found, it uses it
and continues without any installation question. The WinGet prompt is shown
only when Texconv cannot be located automatically.
----------------------
Permissions & Usage Guidelines
You are welcome to use, adapt, or build upon the custom code, scripts, ESP architecture, and original work created for this version, provided you adhere to the following conditions:
Allowed Uses:
Integration & Dependencies: You may use this mod as a requirement or integrate its framework into your own mod releases.
Modifications: You are free to modify the NIFs, visual effects, scripts, source code, and configuration setups.
Patches & Addons: You may create, upload, and distribute patches, compatibility fixes, or addon modules.
Conditions & Restrictions:
Credit Required: Please give clear credit to me for the custom code, local builder framework, and modifications introduced in this release, as well as to deleted74737258 for the original mod.
No Re-uploads: Do not re-upload this mod in its entirety without making meaningful changes or additions.
Upstream Permissions: Always check and respect the permission guidelines of the original author (deleted74737258) for any underlying assets.
Credits & Acknowledgments
deleted74737258 – Original author of Emotional Tears Effect SE.
Microsoft / DirectXTex – For texconv.exe (used in local runtime DDS conversions).
SKSE & StorageUtil Teams – For the script and data management frameworks.
304 downloads
Submitted
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Addiction Framework
By chrystelle
This is a modders' resource. I'm releasing it to prepare for release of another mod that will require it as a dependency.
I will get around to documenting hopefully soon. In the meantime, the API is documented a little bit in the source on GitHub.
198 downloads
Submitted
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TaraUltimateFurniturePack v1.20 + V3 SSE
By XTH SSE
SSE conversion of TaraUltimateFurniturePack, at version 1.3.
Built from the v1.20 base plus the V3 Patch, which together make up version 1.3 as published on the original mod page. The original has never been ported to Special Edition — its animations and meshes were all still in Legendary Edition format, which on SSE means T-poses and broken furniture.
Over 200 furnitures, cages, gibbets, gallows, racks and animated objects. The playable showcase area sits around Riverwood, at the Lost Secret Castle, reachable by fast travel.
What was converted
1179 animations from 32-bit Havok (hk_2010, 4-byte pointers) to 64-bit — every single one, verified individually 735 meshes from BS header 83 (LE) to 100 (SSE) V3 Patch merged in, with the path correction described below V3 Patch path fix — packaging error in the original patch, not in this conversion
To be clear about what was changed and why: this is a fault in the V3 Patch archive as distributed on the original mod page. You can verify it yourself by opening the untouched patch — nothing here was invented.
The patch places its 19 updated meshes at:
meshes\t.ara - barrels\ meshes\t.ara - cages\ The ESM, however, references them one level deeper:
meshes\Tara-UltimateFurniturePack\t.ara - barrels\ meshes\Tara-UltimateFurniturePack\t.ara - cages\ I counted every reference in both the v1.20 and the V3 ESM: 53 cage paths and 4 barrel paths, all of them using the longer form. Not a single one uses the short path the patch installs to.
The consequence is silent. Install the patch as shipped and its 19 updated meshes land in a folder nothing ever looks at, while the game keeps rendering the old ones. No error, no warning — the patch simply does nothing for those meshes.
The same applies to the patch's fnis und behavior (keine neuen animationen dazugekommen) folder, which is not a valid game path at all. Its two files belong in:
FNIS_TaraFurniturePack_Behavior.hkx → meshes\actors\character\behaviors\ FNIS_TaraFurniturePack_List.txt → meshes\actors\character\animations\TaraFurniturePack\ Both have been corrected in this package. No other file was relocated — everything else sits exactly where t.ara put it.
Requirements
Skyrim Special Edition A behaviour generator — Pandora, Nemesis or FNIS. Run it after installing, or everything will T-pose. Zaz Extension Pack by zaira, if you want the alternative animations. Some furnitures are multi-animation and show a different pose on repeat use; ZEP is what makes those visible. Notes
These are FNIS furniture animations, not SLAL. They do not consume SexLab animation slots. Three FNIS lists ship with the pack. Only FNIS_TaraFurniturePack_List.txt (746 entries) is read. _ListVINZENCA and _Listx are alternates the author named so they stay inactive. _Listx holds 1393 entries — rename it and re-run your behaviour generator if you want the extended set. The Lost Secret Castle interior is not navmeshed. It is a showcase for the player; NPCs will not path there. This is the author's own design decision and is unchanged here. Modders: t.ara asks that you only use furnitures listed in the Creation Kit. Unlisted nifs are work in progress and may cause CTDs. The ESM is still form version 43, unchanged from the original. No issues in testing, but it has not been re-saved in the Creation Kit. Credits
t.ara — the entire mod and the V3 Patch. Every mesh, every animation, every piece of furniture is his work.
Original: https://www.loverslab.com/files/file/4164-taraultimatefurniturepack-20170727/ zaira — Zaz Extension Pack, which the alternative animations rely on. XTH SSE — SSE conversion and patch integration. I did not create this mod and claim no ownership of it. If t.ara wants this taken down, say the word.
1131 downloads
Updated
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GIFT: Game Interface For Toys (Skyrim LE + SE + AE + VR | Fallout 4)
By Min
Summary
This mod (GIFT) provides a gateway between supported games and various toys / devices that you might own IRL. Various events in-game trigger responses such as vibrations / shocks, or manipulating the user's lock on Chaster (if enabled).
This mod is very light-weight, and will not lag your game at all. This mod runs in the background and reads the Papyrus log that the game writes, and reacts to it.
Currently Supported Games
Skyrim (LE + SE + AE + VR). SexLab Devious Devices Toys & Love Sexlab Defeat Naked Defeat Fallout 4 AAF AAF Violate Devious Devices Boston Devious Helper Mount and Blade: BannerLord Captive Events TBCaptivity BC Captor
Supported Toys
Lovense Kizuna Buttplug.io (Many different toy types) Chaster (Chastity Integration) DG-Lab Coyote (E-Stim)
Overview
Hey Folks! Decided to play a bit of Skyrim for the first time in years. Naturally, I wanted to include some of my new purchases in this gameplay. I've written a script to allow for Sex Toys (like Lovense) to react to events that happen in Skyrim. Currently the script responds to Devious Device vibration events, and SexLab scenes, as well as various world events (Such as being hit in combat). Open to more ideas for things to trigger them. This should work with any of Lovense's toys, though some may require additional scripting to fully take advantage of their features. This approach can also be expanded for other toys, assuming they expose a friendly API.
The mod plays different patterns in response to different events; For example, being hit with an arrow feels different than being hit by an axe. Anal feels different than Oral, etc.
As opposed to earlier versions, the current version of this mod does not require you to install Python, or any dependencies. Just download the mod, and run the executable.
This script does not currently directly with the Skyrim process at all. This script runs in the background parsing the Papyrus log that Skyrim generates, and reacts to patterns that occur within the log. No script load, no chance of crashes. I have recently added a small plugin to the mod which watches for in-game events, and writes entries to the log. Extremely light-weight, low load.
This script also supports Chaster! The current implementation requires a developer token (You can apply for this on Chaster). If others use this feature, I'll eventually add oauth support. This script can:
* Add time to a lock.
* Assign a task to the user of the lock (Task Extension)
* Roll the dice (Dice Extension)
* Spin the wheel of fortune (Wheel of fortune extension).
Features
Watches the log looking for in-game events such as DD vibrations and SexLab scenes. On finding either, sends a command to the toy to start a vibration. For SexLab scenes, stops the vibration when the scene is over. Varies the strength and pattern of the vibration depending on the source of the event.
If using Chaster, spins the wheel when your character is knocked down via Defeat. When the whole party is defeated, adds a configurable amount of time to your lock. If using e-stim, applies a mild shock when hit, scaling in intensity as more damage is taken.
Also watches the log for stack dumps, and immersively notifies you when these occur. These happen very rarely in my setup, but I always reload if they do.
Future Plans
Hmmm. More better?
Credits
Sirah - Buttplug.io and Kizuna implementations, and general contributions!
Polite_Paddemelon - DG-Lab support!
Zoollcar - XBox Controller and Winsound support!
SprintElek - XToys Webhook Implementation!
8064 downloads
- sexlab
- devious devices
- (and 9 more)
Updated
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ZazExtensionPack v1.08 SSE (FIXED)
By XTH SSE
SSE conversion of Zaz Extension Pack v1.08.
Original LE Thread: https://www.loverslab.com/files/file/3398-zazextensionpack/
The original has never been ported to Special Edition — its animations and meshes were all still in Legendary Edition format, which on SSE means T-poses and broken objects. This package fixes that.
What was converted
86 animations to 64-bit Havok — every one verified individually 72 meshes from BS header 83 (LE) to 100 (SSE) Two repairs beyond the format conversion
Seven animations were not binaries at all. KneelingCane_High.hkx and six others shipped as Havok XML tagfiles with a .hkx extension. The engine cannot load those — they have been broken since 2017, in the LE version too. They were converted along with the rest and now contain real hkaSplineCompressedAnimation data.
Two normal maps were 0-byte files. BedWood01_n.dds and nobleBedWood01_n.dds were empty in the original, so the two wooden beds rendered with no normal map at all. Replaced with neutral tangent-space normal maps at the matching 430×176 resolution.
Neither of these is a porting artifact. Both were faults in the original package that a plain format conversion would have carried straight over.
Requirements
Skyrim Special Edition SexLab SE — Sex Animation Framework v1.66c (SexLab.esm) Devious Devices SE (The 5.2 Version) OR Devious Devices NG — doesn't matter which, as long as you have Devious Devices - Assets.esm ZAZ Animation Packs for SE (ZaZAnimationPack.esm) Heretical Resources (11-03-2017), v1.51 (Heretical Resources.esm) A behaviour generator — Pandora, Nemesis or FNIS. Run it after installing, or everything will T-pose. (I Recommend Pandora) Notes
73 animation entries plus an Alternate Animation set (AAprefix zbx) covering movement, sneak and sprint states. The FNIS list cross-references five animations from ZaZ Animation Pack itself (ZazFurnitureExit, ZaZAPFXCII02B, ZazAPCAO001, ZazAPCAO003, ZazAPCAO016). All resolve against a standard ZAP install — verified. The ESM is still form version 43, unchanged from the original. No issues in testing, but it has not been re-saved in the Creation Kit. Do not use the forZap7AndTUFP variant of ZEP with this. That build ships no meshes or animations and requires TaraUltimateFurniturePack.esm as a master. This conversion is based on the full version. Credits
zaira — Zaz Extension Pack. The artists credited in the plugin itself: d jans, darkevilhum, nosdregamon, t.ara, theFirstHeretic, Tepi, DarkAngel1265. XTH SSE — SSE conversion and repairs. I did not create this mod and claim no ownership of it. If zaira wants this taken down, say the word.
990 downloads
Updated
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DDF NSFW Dialogue Pack - Vol.1 for OStim Standalone
By Edzio
This is a NSFW Dialogue Pack for DDF framework. This mod adds NSFW dialogues during Ostim scenes through DDF.
Video Demonstration Features 1. NSFW Dialogues during sex scenes. 2. Contextual dialogues based on animation actions. 3. Spouse and Follower dialogues 4. Ocum and Oinflation Addon dialogues.
Installation instructions
1. Install Ostim Standalone and It's requirements!
2. Install Latest version of Dynamic Dialogue Framework
3. DDF NSFW Dialogue Pack - Vol.1 (This Mod)
4. Play the game! Check or Load pack from DDF SKSE menu if needed.
Load Order
Mandatory : Default Player and NPC DIalogues
1. DDF NSFW Pack Vol.1 Dialogues
Addons : Common NPC Voices
2. DDF NSFW Pack Vol.1 Female Vanilla NPC Voices
3. DDF NSFW Pack Vol.1 Male Vanilla NPC Voices
[Male Vanilla voice is over 400mb. I could not upload it in LL. Download from GDrive or from Nexusmods.]
Optional: Player Voice
DDF NSFW Pack Vol.1 Female Player FemaleSultry
OR
DDF NSFW Pack Vol.1 Male Player Voice MaleNord
Requirements
1. Working Ostim Standalone
2. Dynamic Dialogue Framework for Ostim
3. Optional: Stage Flow for OStim Standalone
Compatibility It is compatible with all the DDF dialogue pack. The dialogues from different Packs will be selected randomly based on conditions.
If any dialogues feel out of place please report it in the Discord Server or comment with the dialogue line and when it triggered. You can use Ostim Navigator for Animation information.
Join the discord server for support related to Dynamic Dialogue Framework (DDF)
https://discord.gg/jP3wxaNnDh
Endorse if you liked it!
Credits
cashboxs
And everyone else in the Skyrim Modding Community
1170 downloads
Updated
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OStim Drunk Redux
By Lauffey
OStim Drunk Redux — Now Available
When alcohol lowers inhibitions, Skyrim gets a little more unpredictable. OStim Drunk Redux brings a rebuilt, smoother, and more immersive drunken interaction system to your game.
Get your character drunk at the tavern and the world reacts: NPCs notice, approach, flirt, and things can escalate — with persuasion, intimidation, and drugged-drink outcomes all wired straight into OStim scenes. All the systems: the full drunk effect system, approach events, dialogue trees, repeat-offender behavior, and the complete MCM.
OStim Drunk Redux is a rebuilt and expanded take on the original concept, designed to make drunken interactions feel more dynamic, immersive, and reliable inside Skyrim.
This version focuses on smoother integration with OStim, improved scene handling, clearer role behavior, and a more stable experience during gameplay. Whether your character is the one in control or the one losing it, the system is built to make those moments feel more natural instead of clunky or random.
What’s included:
Reworked drunk interaction flow
Improved OStim scene integration
Better handling for dominant/submissive roles
Safer scene startup logic and fewer alignment issues
More consistent behavior during encounters
Built with compatibility and stability in mind
Optional SLHH - ostim integration: if SLHH - ostim is installed, the mod automatically fires the appropriate SLHH event, letting both systems react together. https://www.patreon.com/LiraelAtelier/posts/slhh-ostim-164131218?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
This is not just a small update—it’s a proper Redux, rebuilt around a cleaner foundation.
*Requirements*
- OStim Standalone (and its requirements)
- PapyrusUtil
- powerofthree's Papyrus Extender
- SkyUI
*Beta notes*
This is a beta — the conversion is code-complete but still being playtested. If you try it, I'd love reports on: approach start triggering, scene-end callback, MCM settings sticking, and repeat-offender behavior.
Thank you to everyone supporting the project. Your support makes it possible to keep improving, testing, and expanding these mods.
2225 downloads
Updated
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Fill Her Up Baka edition Ostim Patch
By gegging
I do not use the original mod or this patch. What you see is what you get.
Don't bother the original mod's creator over the use of this patch.
Requirements:
Original Mod
OStim Standalone. Install even the optional dependencies in step 2b.
OCum Ascended
OSL Aroused or equivalent.
Notes:
With this patch the mod will not work with Sexlab. You do not need Sexlab. Stop asking.
Various moans may not sound correctly.
Patch relies on your installed ostim animation pack json files having the following actions "vaginalsex", "analsex", "blowjob", "deepthroat"; and those actions being given the proper actor indices for the actor and target parameters.
It shouldn't be of concern for most animation packs available.
patch 0.17 and after is for 2.11 beta version of the mod
2822 downloads
Updated
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FunnyBizness/Shashankie SLAL Pack SSE
By XTH SSE
FunnyBizness's Animation Pack v25.1 – SLAL Pack by Shashankie v12.0 (SEE Conversion)
Reupload / Credits Notice
The original LE version of this pack was published by Shashankie back in 2017 (link below), based on animations created by FunnyBizness. That thread has been inactive for years with no further updates, so I converted the pack myself for Skyrim Special Edition and put together this updated installation guide, since parts of the original instructions (FNIS-only setup) were outdated for how most people set up their load order today.
All animation credit belongs entirely to the original creator, FunnyBizness. I did not create any of the animations myself — this is purely an SE port with an updated install process. If either FunnyBizness or Shashankie wants this reupload taken down or wants to take over maintaining it, just reach out to me and I'll sort it out immediately.
Original LE thread for recources: https://www.loverslab.com/files/file/2082-funnybizness-animation-resources/
Original LE thread for reference: https://www.loverslab.com/files/file/2702-funnybizness-v25-slal-pack-by-shashankie/
Not included
Hang animations were left out, as they were already known to be buggy in the original release.
Requirements
Before installing this pack, make sure the following are already set up:
SexLab Framework SexLab Animation Loader Strongly recommended:
SexLab Tools1365 downloads
- guro
- necrophila
- (and 8 more)
Submitted
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Slave Exchange
Description:
Follower Slavery Mod (FSM) is a great mod, but it's frustrating that players can't use nonviolent means to save their friends without money. This mod aims to provide players with a nonviolent way to release slaves in FSM, but at the cost of sacrificing their freedom.
Requirements:
Follower Slavery Mod & Leash Framework(of course)
Devious Devices - Equip(optional. If not, the player will only be in a naked state during the towing process rather than being restrained. I have been trying for a long time and found that FSM's clothing system seems difficult to use on players, and I personally enjoy using DDE to manage large DD sets. If any kind bro could change it to only require FSM, I would be extremely grateful)
How to play:
Communicate with the master of FSM and choose 'I don't have any coins, but I'm willing to do anything - release my friend and return her equipment. Make a price, whatever. Please let her go.' The master of FSM will release allies and use Leash to publicly humiliate players in the city center. The owner of FSM will only release players when a certain event occurs or the number of sexual events reaches a certain level, but if DDE is installed, the player's restrictions will not be lifted.
Note:
My native language is not English, so many expressions in English contexts may not be accurate. In addition, this module can be freely modified and updated without my consent. To add freshness, I added descriptions of many key plot points and DD package combinations through JSON files, which can be found in the SKSE folder
Credits:
thanks zaira for Maria Eden, The biggest inspiration for this module comes from Maria Eden,
Thank you for the Leash Framework of asdt123123. Contribute to the core gameplay of this module
Thanks to Inte's Devious Devices - Equipment
459 downloads
Updated
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Swap Timer
By Coding_Onion
ANNOUNCEMENTS
Due to the update some of this mods dependencies may not work (currently i think it's only racemenu).
Consider dowgrading to the specified Skyrim version until the modding community has caught up.
Or try using the (imperfect) workaround for racemenu that was described on the 23.Aug. by a user under 'posts' at nexusmods.
---
GENERAL/IMPORTANT
!!!There are issues when you change your race into an argonian, khajit and orc!!!
(read in the known-bug section for a fix)
To ensure skills aren't lost upon changing race use ShowRacemenu Alternative (or similar) before loading your presets into the mods MCM!
Also also i am not interested in expanding integration with this mod to any more mods at the moment.
(Source-Code is in the files should you wish to expand on it).
---
BUGS
Make sure to install the newest version on a fresh save that hadn't had a previous version of this Mod installed
(or do it at your own risk. Idk how Skyrim how Skyrim handles residue data from uninstalled mods).
I got no clue how any of my mods behave in terms of being a vampire/werewolf, so be mindful of that.
Known bugs
---
"As time changes, so will your form."
-Premise-
A mod inspired by True Form Curse from TheOrcInHeels and TGQM from MadAI777.
Also it is a bit in the vein of a 'mini' Project Proteus with only two presets to be set for the player that are faster to load.
I always wanted to create a progressing 'curse' where a player-character shifts dr.jekll&mr.hyde style between two forms, an 'original' self and a 'swap-form'.
This 'curse' steadily progresses and has some random triggers yet you retrain the ability to 'fight' it.
Just be wary there are bugs if new/different headparts are used between the forms (like between
humanrace<->beastrace).
-Starting the mod-
Set up your preset inside the MCM.
(or don't, then it will just display a textbox when it is time to change)
Then equip the ring named 'ring of the promised' that is sold by Lucan Valerius Swendirk Timor in Riverwoods Sleeping Giant Inn to start the loop of the mod.
-Progression-
There are two stats that determine swap frequency.
Transformation Progress
is how far you are along to change into the swapped form.
Once it hits 100, you change into your swap-preset.
Reversal Progress
is the opposite, it dictates when your character changes back from their swapped form back to normal.
Same as above, once 100, a swap triggers.
Both of these have 'rates'. Rate means how many percent are contributed in a day towards the progress towards swapping/reversal.
There is also a third stat called 'Familiarity' that slowly rises when inside the swapped form and falls while being in origin-form.
(As is, it doesn't contribute to anything, though it may become relevant later.)
By default the reversal progress rate will decay each day by 30 (can be configured in the MCM) until it reaches -500.
The player has a chance to revert their form before the reversal process finishes by using the 'revert form'-spell.
It is added once reversal progress reaches 60 percent, but the player will loose all reversal progress if its casting fails (which is determined by chance).
Oh, and there is also a DISTR-file (for those using SPID) that distributes potions (with a ~1/100 chance for each NPC) which reduce familiarity and generally boosts the rates towards your origin-form.
Some are sold by swendirk timor in the sleeping giant inn in riverwood.
-Old Progression (with the 'intended' option)(legacy, up to v5.1), only here for reference-
-Ending the swaps-
Well, you can, but it will cost you dearly...
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Requirements (hard)
Skyrim AE (created in version 1.6.1170.0)
SkyUI (v.5.1 or newer)
Racemenu (don't forget to activate RacemenuPlugin.esp!)
Console UtilSSE (so the seamless swap can be triggered)
Requirements (hard(?)/recommended)
Unoffical Skyrim Patch (otherwise there seems to be a problem for some people to load presets. Haven't tested it yet)
Recommended
ShowRacemenu Alternative for setting up presets in the MCM
FaceDiscolorationFix for the item-vendor
Fuz Ro D-oh for the one-time teammate-remark upon swap
SPID and its dependencies
(to distribute the potions of reversal and enemy-tf-ability through the coresponding DISTR-files)
Masculine or Feminine Animations - DAR - OAR, can be used to make a male character use feminine animations at 80% transformation-progress. 'Install' the ...conditions_STF6_3_1.zip folder in this download section after the aforementioned mod.
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-Add-ons-
SwapTimer - Being Female + Sexlab /Patch
Swap Timer - Fashions /Add-on (Prototype)
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-Context-
Updates are, like always, quite irregular since this is a spare-time project and i am kinda in an on-off relation with Skyrim.
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-Permissions-
Eh. Give credit if you think its deserved.
I am a sign, not a cop.
Worst thing i can do about it anyways is to make rude remarks if my stuff gets copied 1:1 without credit.
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Features-That-Are-Probably-Next-List (no promises):
-add options to scale potion/enemy tf-values
-add some form of reaction to bystanders when you swap within their viewdistance
-make more potions/items to integrate the mod into regular play. Maybe add some interaction with enemies/dungeons/statuses that affect transformation.
-add an option to automatically 'save' your current preset to the origin/swap slot before a swap is fired
-reimplement a form of 'progression'
-investigate an issue where facecolor changes on zone transition
-fix the delay of instant swap/reversal potions
-add a new, optional system that makes the swap cycle through a 'sleeping', an 'active/rising' and a 'plateau' state. The durations of those will be influenced through external factors (like potion consumption, moonphase, ...)
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Changelog (legacy)
1929 downloads
- genderswap
- transformaton
- (and 1 more)
Updated