Adult Mods
These Skyrim: Special Edition mods are of an adult nature.
1963 files
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Umbranoct666's Mods Hub
By Umbranoct666
This Page will serve as a Hub for my mods. Yes. they are AI generated, because I suck at compiling scripts. Just cant get it to work.
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NEW MOD: ABC Creature Size!
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--AI Genrated Content (I suck at compiling and optimizing scripts). Comments complaining about AI generated content will be removed, so don't bother feeling all high and mighty--
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Sexlab SMP-CBPC Toggle
I've always prefered CBPC Physics during scenes, but SMP outside scenes. So far I always had to toggle manually, which did start bothering me.
Very simple:
This mod switches from SMP to CBPC Body Physics when a Sexlab scene starts.
I utilizes 3ba's toggle feature from its MCM and simulates pressing the toggle button (default is Numpad +).
Once the scene is done, it switches back to SMP.
When CBPC is being used already (before a scene starts) this mod does nothing.
Contains an MCM to turn the toggle on and off, may be redunant. Up to you.
When installing on existing game, open console and typeย type "sqv SCTS_MainQuest" and hit enter to check if it's running. In case it is not:ย "startquest SCTS_MainQuest", hit enter. NO QUOTATION MARKS IN CONSOLE!
Tested with SexlabFrameworkSE_163. Source Included
Requirements (and their requirements of course!):
Cbbe 3BA:ย https://www.nexusmods.com/skyrimspecialedition/mods/30174?tab=description
FSMP:ย https://www.nexusmods.com/skyrimspecialedition/mods/57339
CBPC:ย https://www.nexusmods.com/skyrimspecialedition/mods/21224
Sexlab (tested with _163):ย https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v166d-08292026/
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SLSO and AdjustName-DisplayName Fixes (one File):
This mod aims to fix a few things. Lets start with SLSO
In Sexlab Seperate Orgasm's MCM there are two sliders I care about
Consensual additional Orgasm chance und aggressive additional orgasm chance
Before this fix, the chance was always set by consensual if a scene does not have the property "PlayerIsVictim" or similar, which you cannot change by adding/removing tags to/from animations via SLATE.
Now with this fix, the chances are using animation tags "Aggressive and/or AggressiveDefault" to determine whether a scene should have a consensual or aggressive chance reroll for aditional orgasms. It rolls per actor (PC excluded).ย
Now to AdjustName-DisplayName fix:
When pressing the Sexlab Hotkey to adjust an actors postion, you'd get the formID Name. For people that use mod that give unnamed NPCs names, this could get very difficult to work with.
Now pressing the AdjustPostion button notification shows the DisplayName AND the Postion they're in.ย
The latter is useful if you're into creature stuff or have no mods that give unnamed NPCs Names.
The player is always position 0, no matter where the SLSO Game UI puts the players UI. Usually it starts from the top. Postion 0, 1, 2, 3, 4 and so on
Must load after SLSO and Sexlab to win script conflicts as this is overwriting SL scripts.
ABC Creature Size:
Did you ever feel like some ABCs are too small or too big?
Well, look no further for you have found a mod, that lets you adjust creature cock sizes!
It basically works like the classic SOS Menu, but this mod is per species, not individual creatures.
I recommend starting with small values as those already have quite the impact.
Slider go from 0.00 to 2.00. 0.00 basically means no dick at all, while 2.00 is.. insanly huge, see for yourself.
Sadly, I could not get a cloak spell to work properly, therefore any changes made in the MCM will only start showing once you've started a SL/Ostim Scene with a creature, and only that creature But they will stay afterwards.
Should be compatible with any sex framework as this mod is not adding anything to any of them. It is recommended to load this mod after ABC.
Requirements:
ABC and its requirements:https://www.loverslab.com/files/file/7556-animated-beasts-cocksabc-for-users-le-se/
MCM Helper (MCM WONT WORK WITHOUT!):ย https://www.nexusmods.com/skyrimspecialedition/mods/53000
Recommended:ย
PPA:ย https://www.loverslab.com/files/file/46320-procedural-penis-animationscollision-beta/
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189 downloads
Updated
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Terras Bigdick Critter (MNC Bodyslide)
By Terrasolo
Anybody here interested in Creatures of the Skyrimuniverse like...interestet on their Schlongs? well you Can have now even bigger schlongs for them!ย ย This is a little gift for the Naughty Skyrim community.ย
ย For Everyone who need creatures to have more...well Size under the waistline, if you know what I mean
MNC and Bodyslide is Necessary, these are only Bodyslide files. for Demonic File is also the Adult version of Demonic Creatures necessary! (I also recommend the PPA mod so animations with bigger schlongs work better)
It should work like a normal Installation with your chosen Modinstaller, or paste them manually if it's not working like Intendet...
Have fun with your new Sizekings!
Here are some Examples you can create with Bodyslide. In some cases you have to experiment for yourself (also you should use the 'fix' files where it is stated like by Horse or Gargoyle since the old once are not reacting to collisions)
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2457 downloads
Updated
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OMania
By chrystelle
Pregnancy, Inflation, Lactation, & Oviposition Mod
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- OMania adds pregnancy & lactation-themed gameplay to Skyrim that is interwoven with TES lore.ย By design, it is not realistic.ย It's high-fantasy and frankly kind of nuts, just like most TES lore.ย
- The settings are extensive, with most things able to be customized at a very granular level.ย You can turn off and/or completely ignore parts you don't want to engage with.
- Egg curses were inspired by Egg Factory by MorePrinnesDood and use his โHeresies of Dibellaโ in-game lore book as a jumping-off point.
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Features
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- Player/NPC pregnancy from Ostim scenes.
- Curses from many types of eggs, including some new added rare eggs to find.ย
- Can enable for male PCs, spread curses around Skyrim, do the bidding of the Aedra and Daedra, and other general wackiness.
- If male curses are disabled, males can still become curse carriers and spread them to partners.ย
- Does not change any vanilla gameplay or items.ย Should have minimal conflicts.
- Includes patched OAR configs for PAIA, PAIA Expansion, and Drunk and Drugged Animations.
- Tons of options and flexibility in the menu.ย Settings are automatically saved to and loaded from a file to persist across saves.
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Installation
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Hard Requirements:
(Without these, the mod absolutely will not function)
SKSE Address Library RaceMenu CBBE or other body with appropriate sliders Papyrus Extender OStim* Pandora ย
Soft requirements:
(The mod will function fine, but some features are not available without these)
SKSE Menu Framework - Required for Settings menu. While not a hard requirement, you really don't want to go without it. SkyPatcher - For the Dragon Egg drop from dragons and adding various items to leveled lists and/or containers MFG Fix - Required for facial expressions during labor Addiction Framework - Required to enable Emptiness and Sexual Frustration mechanics and for the intended functionality of the Dream State Concoction OSafeThread - Required for Surrender OCreatures - Required to enable Surrender to Creatures (and thus required for Oviposition) ย
Highly recommended:
Hearthfire Multiple Adoptions Expanded Mu Dynamic Normal Map P.A.I.A - Pregnancy And Inflation Animation P.A.I.A Expanded CalendarUI - If installed, baby birthdays are added to the calendar after they're born. Only shows after an app restart Drunk or Drugged Animations OAR Drugs for Bandits (SPID) ย
*Unlike in previous versions, OStim really is a HARD requirement.ย The mod will not function without it.ย This was not a decision I took lightly.ย I realize this means many people will never use this mod because setting up a new MO2 profile with a different mod list is a hassle.ย I totally understand that, and I'm sorry.ย I try to keep the options in this mod as flexible as possible so that people can play however they want.ย But the mod has evolved over time to fit my own preferences and is now more deeply integrated with OStim than ever before, and trying to keep OStim as an optional dependency no longer made sense.ย Please understand that trying to keep the mod framework neutral with an adapter layer would have been a lot of work and extra complexity with negative benefit for me because it would have downgraded the OStim integration.ย I won't be making a patch to make it compatible with SexLab, and at this point I don't think anyone could.
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Oviposition
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Oviposition is a new mode added in v3 where certain creatures can fill you up during an OStim scene.ย There is a special progress bar added for these scenes in the top left of the screen.ย You can enable or disable oviposition in the setting menu, or disable for individual creature types.ย Creatures will be uninterested in you if you are already filling with something else.ย Oviposition drains the creature of a bit of health each time, so surrendering to a creature for a while and then ending the OStim scene can be a viable strategy to kill or weaken certain enemies.
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Aedric Effects
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Aedric effects can come from special enchanted amulets that look just like the other religious amulets in the game (e.g., Amulet of Arkay, etc.).ย A SkyPatcher config is included to add these to leveled loot lists, but you must have SkyPatcher installed to see them.ย There is also at least one of each enchanted item placed in the world in a relevant place, such as a temple.ย (Keep in mind that Skyrim has an engine bug/limitation that prevents most enchantments from worn items being applied to anyone other than the player.)
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You can also learn to apply these Aedric effects to yourself and others by completing related quests:
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Daedric Effects
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Becoming a champion of a Daedric Prince has consequences, some of which may be desirable to you and some not.ย These boons are applied after completing the associated daedric quest, but only if you complete it in a way that you obtain the Daedric artifact.ย (For now to facilitate testing, you can also toggle these on and off in the setting menu.)
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Fateweaver Bow
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The Fateweaver Bow is a special bound bow that does no damage.ย It can be used to apply curse 'poisons' from a distance without causing damage to your target.ย The spell can be found at Angi's Camp or you can add it via the Debug tab in the Settings menu.
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Rare Eggs
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Some highly-valued eggs from creatures not native to Skyrim (or thought to be extinct) have become very difficult to find:
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Dragon Eggs
Cliff Racer Eggs
Dreugh Eggs
Kwama Eggs
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Now that dragons have returned, it's probably obvious where to find dragon eggs.ย For the other three, the only way to get them into Skyrim would be to import them, so try looking around shipwrecks for barrels that may have been left behind.ย
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Achievements
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Special achievements can unlock additional rewards.ย The following achievements have been added so far:
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Credits
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The below is a list of assets directly used in the mod. ย There are many, many more people who made it possible for me to make this mod, including the creators of all the dependencies listed in the requirements section, and their dependencies, etc. ย Much appreciation to all of them.ย Also many thanks to the UESP.net team and to Ashal for this site.
- Gunslicer and Leito for the Female Labor Animations
- Lactina and Vioxsis for the original versions of the baby item armor models/textures
- MorePrinniesDood for the concept of the rogue Dibellan priest and the "Heresies of Dibella" book intro
- MixedupJim for the "Sarah" female sound effects
- TheLlywellyn for the male sound effects
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12014 downloads
Updated
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OStim Matchmaker
By chrystelle
This is an update of Advanced Matchmaker for OStim Standalone by Bellbound.ย This update is allowed by the permissions.ย If the original author wants to upload this on the original mod page, that is fine.
Changes from the original:
- Supports OCreatures if installed (either version)
- Supports OSafeThread if installed (to avoid crashes from combat state)
- The way a random scene is selected was changed.ย No more equally-weighted random roll across the predefined types (including types you may have no scenes for). Instead, it uses OStim itself to pick a random scene from your library so that if you have a lot more of a particular type of scene, you will be more likely to see that type of scene.
- SkyMessage (Papyrus MessageBox - SKSE NG) by mrowrpurr was previously embedded in Advanced Matchmaker.ย I separated it out and recompiled it against the latest common lib.ย It's here on THIS PAGE.ย The one you are reading right now.ย Be sure to download it and activate both mod archives.
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Notes:
- I have no plans to change the general function (wear ring to activate, navigate menus) from the original mod.ย I know there are lots of other possible approaches these days, but the goal here was just to make it work with 1.7.104 and include a couple of minimal integration patches, not to overhaul the way it functions.
- Depending on which start mod you use, you may not get the ring in inventory when starting a brand new game.ย You'll need to add it via console or one of the available add item menu mods.
386 downloads
Updated
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OSafeThread
By chrystelle
Modders resource to start and run OStim threads without crashing due to combat status.
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For Users
This is a modder's resource.ย It does nothing on its own.ย As a mod user, install this only if a mod you are installing specifically tells you this mod is a dependency.ย
For Modders
OStim is very sensitive to the combat state of actors in a thread.ย An actor being in combat when OThread.Start(id) or QuickStart(...) is called will cause a CTD 100% of the time.ย Even if you check combat state before attempting to start a thread, actors can be detected by a hostile and enter combat state while the thread is going, which will also cause a CTD.ย (BTW, this seems to be not an oversight butย a conscious decision by the OStim team to avoid overstepping theย core focus of the framework into the territory of handling actor combat states, which is a decision I respect.)
This plugin handles that for modders in a performant, native way so that every OStim mod doesn't have to try to implement this system themselves.
Example use case this opens up: A Bard class skill that is triggered in combat that starts an OStimย ballroom dancingย scene with the enemy.ย Such a mod is now possible easily by using OSafeThread.Start to start the thread safely instead of calling OThread.Start directly.ย This plugin provides tools to let modders manage when and whether any calmed actors are returned to their pre-thread state.ย (Any actors not specifically claimedย are automatically reset a few seconds after thread end or on anย in-game reload to prevent stuck calmed states. The number of seconds is configurable if SKSE Menu Framework is installed.)ย This allows gameplay options like "charming" a hostile actor and then having them become non-hostile afterward.ย Any gameplay logic is up to you.ย This mod just provides modders theย tools to start the thread safely and claim/release different categories of actors.
Q: Will this plugin break on each new update/build of the OStim dll?
A: No, this plugin actually does not hook into the OStim plugin directly.ย It uses only the public, stable API.ย You build your desired thread using threadbuilder the same way you normally would.ย Then, instead of passing that builder id into OThread.Start(builderId) to have OStim start it, you instead call OSafeThread.(builderId).ย This gives OSafeThread a chance to do its work before passing on the request to OThread.ย No hooks needed.ย (Alternatively, you can call OSafeThread.QuickStart on an array of actors the same way you would directly call OThread.QuickStart.)ย ย This plugin should be stable across OStim updates unless there is a major change to the public API.
How to Use
The best way to understand the intended DX is to review the functions exposed to Papyrus in source/scripts/OSafeThread.psc.
Demo Plugin
The demo is an extremely simple implementation you can try out just to see that the plugin works and is extremely fast vs trying to do something similar in Papyrus.ย It listens for 'V' keydownย and will try to QuickStart a random Ostim scene with the nearest actorย whenever the key is pressed.ย Do not keep this installed for normal gameplay.ย It's not a full mod and will listen for that key even in menus and such and will also try to start a scene with any actor nearest when you press the key.ย There is no filter (other than the built-in OStim filter for what types of actors are valid).ย It's just meant to be a quickย demo of the speed and combat safety.
Source
Source available on GitHub
The READMEย in the repo has instructions for how to recompile.
558 downloads
Updated
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Addiction Framework
By chrystelle
This is a modders' resource.ย I'm releasing it to prepare for release of another mod that will require it as a dependency.
I will get around to documenting hopefully soon.ย In the meantime, the API is documented a little bit in the source on GitHub.ย
374 downloads
Updated
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Immersive Daedra Worship - Temple of Molag Bal
In the woods near the border between the Reach and Falkreath sits an unremarkable house, the kind of house that no one passing by would give more than a passing thought. But this house is merely a front to conceal a dark and terrible secret. Deep beneath the earth lies Bal Sarnat, a long-forgotten temple dedicated to Molag Bal, daedric prince of domination. Once, its halls rang with the sceams and laments of sacrificial victims to feed Molag Bal's insatiable lust for souls. Those halls have lain silent since the Planemeld was thwarted and his cult eradicated in the late First Era.
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But a daedric prince is patient, and centuries mean little to an immortal.
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For nearly a thousand years, Molag Bal has remained in Coldharbour, gathering his strength. His plan was good and very nearly succeeded. Cultists across Tamriel kidnapped and ritually sacrificed hundreds of thousands of souls to fuel the Dark Anchors pulling all of Nirn into Oblivion.ย
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Now the time to try again is nearly upon us. The Amulet of Kings was shattered in the Oblivion Crisis. The Great War divided and weakened the people of Tamriel, and the fragile peace of the White-Gold Concordat balances on a knife's edge, ready to fall with just a tiny nudge in the right direction. But before Molag Bal can reconstruct the Planemeld's machinery, he requires more souls. Many, many, many more souls...
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Become a True Daedric Cultist
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There are multiple religion mods that allow you to worship daedra. Those mods typically cover a wide pantheon, however, so they can't get very in-depth per deity. Immersive Daedra Worship - Temple of Molag Bal (ToMB) allows you to fully immerse yourself in the worship of only one: Molag Bal, the daedric prince of domination, who will reward you with unrivaled power in exchange for committing unspeakable acts in his name.
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In Skyrim, you become Molag Bal's champion when you kill Logrolf and recieve the Mace. ToMB picks up where the vanilla game leaves off, enabling you to fully explore the consequences of that choice. Upon completing the House of Horrors, you will recieve a key and a command to visit Molag Bal's temple. As his mortal champion, you are charged with rebuilding a cult dedicated to providing souls that will eventually power a Second Planemeld.ย
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But not just any souls will do. Molag Bal wants *submission,* and merely killing someone won't route their soul to Coldharbour. Their wills must be broken, their dreams shattered, and their personhood destroyed in a profane ritual of utter domination. Then and only then, when they are broken, when the light of hope has finally faded from their eyes, will their soul truly belong to Molag Bal. This is where you come in...
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Mod Features
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Bal Sarnat - a huge underground daedric temple complex usable as a full-featured player home, including:
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private chambers for you as cult leader, including a bathing area and display mannequins a dormitory area with plenty of room for followers/cultists to live a crafting area with safe storage and all crafting furniture, including a special alchemist table to create DOM's potionsย ย ย cages and cells that your slaves will actually stay in without being tied up a summoning room for your daedric minions or necromancy, with support for Dead and Daedric Guardians a freezer to preserve dead bodies for later reanimation a torture chamberย filled with Zaz furnitureย Oblivion gate travel (currently open, but will be locked behind a questย in future versions) gladiatorial arena (not finished for 2.0) ย ย ย
A repeatable ritual in which you gain power by crushing your victims' spirits and/or sacrificing them to Molag Bal
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Built on Diary of Mine (DOM)'s mechanics and mental architecture, ToMB opens an entirely new dimension of gameplay for the evil player distinct from the other popular slaver mods, such as HSH or AYGAS.ย With ToMB, you are not training a slave to sell or keep as a pet. You are emotionally fattening up a sacrifical lamb for the altar. You are not trying to shape a well-behaved, functional slave who can fight for you or clean your house. You are trying to emotionally destroy her as a person before ritually murdering her to help bring about the literal apocalypse.
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And while the ultimate reward for your labor is the end of the world, your devotion to Molag Bal will earn you more immediate rewards:
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the Blessing of Molag Bal, which grows in power by unlocking upgrades through your worship a revamped Mace of Molag Bal, which can also be upgraded through your worship for champions who favor the power of magic to brute strength, unlock the ability to reshape the Mace into a powerful staff form that can switch between spellsย custom coldfire spells that count as both fire and frost, overcoming resistance to either element spells for training your slaves, including DOM cultist robes, hoods, and masks of multiple tiers of power weapons and armor, including a learnable coldfire weapon enchantment perk points
ย Note to Modders: ToMB's reward system is designed to be expandable to easily add new rewards for your depravity with just a simple crafting recipe.
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Recruit cultists and wreak havok across Skyrim
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A full questline in which you take your true place as Molag Bal's champion working towards a Second Planemeld
[Not yet implemented beyond intro quest] ย
Built-in integration with SkyrimNet for the ultimate immersive daedra-worshipping experience
a new bridge between DOM's emotional architecture and LLM-enhanced roleplay triggers and actions toย inject direct narration and/or inner thoughts so that victims andย fellow cultists react appropriately instructions so that the LLM can reward you for particularly vile atrocities committed in his name dynamic rumors that spread about the "mysterious" disappearances across Skyrim [still under construction] ย
How it works
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Devotion and Favor
At its core, ToMB is fairly simple. Upon visiting the ritual chamber for the first time, you'll be given two spells to start and stop the ritual (separate spells helps prevent accidentally ending the ritual prematurely). Kidnap NPCs, bring them to the ritual chamber, and defile them for fun and profit. The more vile and vicious the abuse, the more Molag Bal will reward you.ย
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Devotion starts at 0% and caps at 100%. Once your Devotion hits 100%, any further Devotion you earn spills over to Favor. Devotion fuels many of your powers: the magnitude of their effects are directly proportional to your current Devotion. Devotion decays daily and must be renewed through worship Favor does not decay. It is the currency that you use to purchase blessing upgrades, perk points, and items at the crafting altar.ย ย
Blessing of Molag Bal
The first time you complete a ritual at 100% Devotion, you will be given the Blessing of Molag Bal.ย This blessing is unique in that its effects change over time.
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Initially, the blessing grants a Fortify Health effect, fortifying it by 25% of your current Devotion.ย By spending Favor, however, you can unlock other effects as well, including:
Fortify Magicka/Stamina Fortify Health/Magicka/Staminaย Regeneration Fortify One-Handed/Heavy Armor (brute-strength domination) Fortify Destruction/Conjuration (magical domination) Fortify Illusion/Speechcraft (mental domination) Fortify Sneak (to aid you in your kidnapping) All of these attribute or skill upgrades have multiple ranks, which raise the percentage of your Devotion used for magnitude.
Note: The Blessing of Molag Bal is, in fact, a blessing. If you pray at another entity's shrine, it will be dispelled and your Devotion set to 0%. You will need to atone for your blasphemy by raising it back to 100% again in order to receive it once more.
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Mace Upgrades
Favor also can be spent to upgrade the Mace of Molag Bal, your badge of office as his champion. You can upgrade the Mace's:
Base damage Stagger Swing speed Additional on-hit effects Knock enemies unconscious with the butt for capture ย
For those of you who, like me, prefer to play as a mage, I have created a second path for the Mace. You can unlockย the power to change its shape, elongating it and transforming it into a staff.ย The staff comes with Drain Life, Coldfire Flames, and Coldfire Fireball. You can also upgrade the staff:
Increase the blast radius of Coldfire Fireball Replace Coldfire Flames with Wall of Coldfire Obtain Mortus Victuum, a mass-reanimation spell similar to the Ritual Stone's power. ย
Once you unlock the power to change the Mace's shape, you can easily switch between spells via a wheel menu. You can also change the Mace back to its mace form at will. Note that charge is synced across all forms and spells.
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Other Rewards
Many other rewards are available at the altar:
Perk points Black soul gems Spell tomes for each of the custom coldfire spells Spell tome for Electrical Torment, a concentration Destruction spell that deals no damageย but inflicts severe pain for training DOM's spell tomes A powerful greatsword with a learnable coldfire enchantment Cultist masks (enchanted and unenchanted varieties) that not only look badass butย will actually conceal your identity if you are using Book of Shadows or Sneak Tools Cultist hoods and robes (enchanted and unenchanted varieties) ย
Because ToMB uses a crafting menu for its reward system, modders can easily add new rewards to it by creating a crafting recipe using Favor and the appropriate keyword.ย
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How to Earn Molag Bal's Favor
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How much favor you earn depends on three factors: who your victim is, how far she falls, and how you break her.
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Import a DOM slave into ToMB
Once you have captured a slave through DOM, you will see a new dialogue option to inform your slave that she has been chosen to become a Bride of Molag Bal. ToMB will then import the slave (who still remains fully a DOM slave) into its own system, calculating her base value based on various factors, such as virginity, social status, morality, and occupation. Slaves that are pure of heart are worth more than those who are already corrupt. Enslaving a powerful noble is more valuable than a commoner, and much more so than enslaving a beggar who no one will miss. Defiling a virgin is more valuable than someone who's "purity" you're not stealing by rape. Conquering a powerful bandit lord is worth more than her cannon-fodder minions. And so on.
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ToMB will also read her HEXACO/FACET profile from DOM to calculate how difficult she will be to psychologically evcerate. The more difficult she is to subjegate, the more points you earn when she is worth when she finally breaks.
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Crush her spirit through physical, psychological, and sexual abuse
ย How you break her is just as important because Molag Bal rewards cruelty. ToMB listens for DOM's mood-change events, and a happy slave is worth nothing to him. He wants his champion to crush spirits and break wills. Putting slaves into negative mental states, such as terrified, shocked, crushed, and broken will earn various amounts of Devotion based on the slave's base value and HEXACO-derived multipliers. This means you can even passively earn Devotion while your slaves are rotting away in their cages, terrified of what is to become of them. Note that this only applies to slaves whose moods change inside the temple to be channeled to Molag Bal.
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ย In addition to the psychological abuse, ritual rape is also a primary way to earn Devotion. After all, Molag Bal is canonically known as the "King of Rape" and uses such rituals to create Daughters of Coldharbour. The more brutal, depraved, and violative your sexual abuse, the more Devotion you earn. ToMB calculates this using the slave's base value and the particular scene, including things like whether the animation is violent, whether the act breaks taboos, and how many people are participating. And, of course, there's also taking a slave's virginity. Forcibly deflowering a true virgin--oral, anal, and vaginal--is uniquely valuable and can earn a large amount of Devotion. Rape will score you the most points during an actual ritual, but anywhere in the temple will earn favor too. This sort of worship outside the temple will earn you Devotion, but only a negligible amount--at most enough to maintain your Blessing's strength, but not enough to reap the rewards of true daedra worship.
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I am also working on a system to track physical abuse and use SlaveTats to dynamically apply bruises and cuts that slowly heal over time. This is not included in version 2.0.
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Send her soul to Coldharbour
Sacrifices are accepted ONLY during a ritual and can earn HUGE amounts of Favor to unlock the most powerful upgrades:
The ritual places all participants under the effects of a Soul Trap spell while it takes place It doesn't matter how you kill your victim, the script is listening for the OnDeath event The more thoroughly you've broken your slave's will, the more Devotion you earn fromย sending her soul to Coldharbour Sacrificing a virgin you've personally defiled gets you a large bonus Before sacrificing a slave, I recommend telling her so with DOM's abuse menu to get the bonus training for slaves who witness it ย
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Incompatibilities
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The LE version of ToMB and ToMB Add-On. ToMB 2.0ย is a complete rebuild from the ground up. Mods (other than LCBYNH) that modify the area where the temple is. Probably not many, as the only area above ground is the small farmhouse. I have tried to place the endpoints for the Oblivion gates in remote and unobrustive areas, both for flavor and to avoid conflicting with other mods. Mods that touch the Mace of Molag Bal in anyย way are probably incompatible. If you play with an artifact overhaul, ToMB must be loaded after and win all record conflicts for the Mace's upgrades to function. Pure mesh/texture replacers are probably fine, though. It just can't touch the base object or reference. Expansions to the House of Horrors (DA10) *may* be incompatible. ToMB changes the quest's final dialogue INFO and adds more afterwards. Any changes before that point are probably fair game (and this is easily bypassed by unchecking "House of Horrors Requirement" in the MCM. (Although if you're playng an expansion to play HoH as a good character, why the hell are you running this sadistic mod in the first place?)
Mod Recommendations
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OStim Standalone
OStim is not required, but it is fully supported and will unlock additional features. Unlike SexLab, OStim can natively track who is doing what to whom at a per-actor level. This allows ToMB to more accurately detect penetrative rape for defloration purposes, distinguish who is doing what to whom in group scenes, and detect violent acts for individual animations. It also unlocks a new tracked virginity because it can distinguish which actors are giving vs recieving oral sex. ToMB includes several json files for popular conversions of some poorly tagged aggressive SLAL packs that fixes their tagging for this purpose.
s6o6t LORE - Dark Anchors Ruins and Dolmens AE
ToMB's central premise and questline revolves around bringing about another Planemeld. These are the leftovers from the first attempt. I may eventually incorporate them mechanically once I implement ToMB's main quest, in which case this will become a hard requirement.
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RSE - Shoulder Or Saddle
This provides an incredibly immersive alternative to DOM's sack when kidnapping NPCs. Actually carry the NPC that you are kidnapping over your shoulder and tie her to your horse. (DOM's sack can also be used in addition to kidnap a second NPC!)
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Fair warning, this mod can lead to some weird package interactions with NPCs who have already been enslaved. Be sure to enable the included patch in the FOMOD. If a DOM slave becomes totally unresponsive, even to DOM's MCM reset, you can usually fix her with the console. First try `resetai`, followed by `evp` while targeting her. If that doesn't work, `recycleactor` will usually fix her, but you'll need to teleport her back because it sends her to her reference's original location.
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Book Of Shadows - Behavior Based Stealth Additionsย orย Sneak Tools
In addition to their other features, both allow you to wear masks that conceals your identity for bounty purposes.ย ToMB includes patches that will apply this effect to your cultist masks.ย
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LC_Build Your Noble House
This is my personal favorite player-home mod, which allows you to build a castle and become lord of your own village. ToMB's house is located conveniently on Fellburg's outskirts. It's especially good with SkyrimNet to convert your villagers from generic NPCs into real individuals. Live a double life as benevolent lord and malevolent cultist. Or go Children of the Corn style and turn it into that creepy town whose citizens carry a dark secret.
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Dead and Daedric Guardians - Necromancy and Summoning Unleashedย
This allows you to build a veritable army through summoning daedra or necromancy, which obviously fits in perfectly with ToMB's themes and gameplay. ToMB comes with a patch that will turn the currently decorative summoning circle into a functional one for both routes. In addition, the patch also makes the books required to pursue either of these dark paths available at the altar.
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A Shard of Coldharbour
This mod gives you another player home in Coldharbour, for when you need to get away from it all (or make a fast interplanar escape). A patch adds the Planar Shift spell to the altar.
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Heart Breaker - A Killmove Mod SEGo full Temple of Doom with your sacrifices and rip out your victim's still-beating heart!
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SkyrimNet Integration
SkyrimNet Download
SkyrimNet Documentation
SkyrimNet Discord
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SkyrimNet has fundamentally changed how I play Skyrim, and I cannot recommend it enough. Rituals become an intense and emotional experience when your slaves can feel every violation you visit upon them. You can lure innocents to their doom and mess with their heads as you "explore" a new daedric ruin that you found together before the eventual betrayal. And so on. It's easy to install, incredibly modular, and uses Skyrim's native engine instead of an outside program.
ToMB comes with built-in support for SkyrimNet, with loads of inner thought and direct narration triggers:
NPCs recognize what rooms they're in and react to theย 50-ft-tall statute of Molag Bal looming over them or the rows of cages, etc. NPCs react to your actions, such as seeing you open the hidden passageway NPCs react appropriately to ToMB spells, such as the severe pain of Electrical Shock NPCs react appropriately to DOM spells and potions, becoming aware of their ownย increased sensitivity to sex or pain NPCs react appropriately to the ritual's VFX, realizing that they're trapped with a monster behind a barrier of swirling coldfire NPCs react appropriately to being kidnapped and tied to a horse (if using RSE) NPCs react appropriately to your cultist attire, including being unaware of who you are behind the mask (if using BOS or Sneak Tools) Rumors dynamically spread about mysterious disappearances once you've started taking people, especially people whose absence will be noted NPCs are aware that friends or loved ones have gone missing NPCs who begin to strongly suspect that you're behind the disappearances may report you to the guards (requires SeverActions) Additonal "atrocity" mechanic during rituals to reward bonus points if the LLM decides something you do is particularly cruel Molag Bal himself may actually comment on your rituals. Future plans for more interactions. ย
I've also included a new bridge that further improves how the LLM interacts with DOM's emotional architecture, allowing a slave's semantic context to influnce her DOM mood via DOM's API training functions and her DOM mood to drive the LLM's RP, creating a truly incredible gameplay loop.
ToMB Gameplay FAQ
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Can this be installed on an existing save?
ToMB should be safe to install on an existing save.ย
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What if I've already completed House of Horrors?
Untick the "Require House of Horrors" box in the MCM. You will immediately receive the key to Bal Sarnat. The intro quest will start when you open the secret passage inside the house.
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Where is Bal Sarnat?
Bal Sarnat is in Falkreath, near the border with the Reach. Head south at the fork on the road to Markarth near Fort Sungard. Keep going past Sunderstone Gorge.
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Do I need to play as a male?
No. Although ToMB is written with a male PC in mind, there is nothing mechanical that requires it. You'll just have a bit of mismatched flavor in a few places.
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Are there any plans to add content where the player is enslaved?
No. I'm building the mod that I want to play, and I personally have no interest whatsoever in a submissive playstyle. My permissions are open for other modders to add such content, and ToMB's API should expose what you'd need to build it.ย
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Are there any plans to add content for vampires and/or Serana?
Possibly. ToMB is designed to play as a more classic "Daedric cultist" sort of villain, but there's an obvious lore connection, so I'm open to adding support for vampire characters. However, I haven't played a vampire in a very long time, so hit me up with your suggestions.ย
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DOM Personality Profiles
ToMB's scoring system is based heavilyย on an NPC's DOM personality attributes, which provide the multipliers for all non-rape Devotion events ToMB's scoring system is also basedย heavilyย on an NPC's DOM virginity status, which factors into both a slave's base value and large one-time bonuses when you actually take a virginity during a ritual To help with this, I have included a comprehensive set of json personality files. These were generated by having houseCARL (using Claude Fable) carefully analyze every female NPC in my load order and assign their HEXACO values based on a combination of the NPC's in-game dialogue, UESP entries, SkyrimNet bios. This includes NPCs from many popular mods. Kinks were assigned the same way. Virginity was assigned based on a combination of lore, logic, and probability rolls, in addition to a curated list for gameplay purposes. Because of the centrality of these personality files to ToMB's scoring, ToMB will automatically force DOM to reread and apply an NPC's file on import. This can be disabled in the MCM.
Navigating the Temple's Layout
Bal Sarnat can be a bit of a maze at first. But understanding the logic behind it should help. Everything is oriented relative to the central chamber with the 50-ft statue of Molag Bal. Approaching from the entrance, the mezzanine level of the temple: To the right: the cult leader's suite (your quarters) and two private cells for convenient access to your favorite playthings To the left: necromancy/summoning rooms (summoning circle and body freezer) and Oblivion gate On the ground level, with your back to the statue: A U-shaped hall wraps around the central chamber, connecting the two mezzanine wings Off the U-shaped hall, the lower levels have two main wings: To the left, the crafting room, with the cultist dormitories and dining hall at the very bottom To the right, slave cages, slave bath, and torture chamber (the door to the arena cell is alsoย attached here, but it's a pure WIP) A second slave-cage room connects both wings of the lower levels ย
Using the slave cages
The cell doors are a little bit finnicky. Although they start open, you will need to open and close them manually at least once to activate the auto-locking script. Once you do, closing the cage door will lock it and enable an invisible object to block the navmesh, preventing the slave from pathing through it.ย ย Whenย a slave is inside her cage, you can tell her "Stay in your cage." This will put her into DOM's "jailed" state, preventing her from running away (at least within DOM--I can make no guarantees about other packages) ย
Using the rewards altar
The rewards altar is located in the cult leader's suite, at the end of the hall, in front of the smaller statute of Molag Bal Because craftingย menus can't properly refresh when you're in them, you can only buy a single rank of any given upgrade at a time. You need to exit the crafting menu and reopen it in order to purchase the next rank. ย
Using the Oblivion gates
The gates are placed in an X in theย same relative position to each other as their respective endpoints on the world map. Bal Sarnat is in the Reach (SW) opposite Winterhold (NE). Haafingar (NW) is opposite the Rift (SE). ย
Using the Body Freezer
Taking a body inside the freezer removes the faction that normally cleans up dead bodies. Any corpse you leave in there will therefore stay there indefinitely. ย
Using the Summoning Circle
While I plan to implement some custom dremora servants eventually, the summoning circle is just for decoration at the moment unless you use Dead and Daedric Guardians (see link above) If you do, enable the patch for it, which must be placed below both DnD and ToMB The patch will turn the summoning circle into crafting furniture for both the daedric and necromantic paths. The books are available to craft at the altar. ย
Custom Music
The downloads section has an optional plugin containing custom music for the temple The music will change when a ritual is in progress ย
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For Modders
Adding new rewards is trivially easy. Simply create a crafting recipe with the kwdToMBRewardsAltar keyword, using ToMB_FavorPoints as the only component.ย ToMB comes with an API that you can use to listen for rituals starting and stopping, sacrifices, and Devotion changes. You can also query current Devotion and send Devotion changes. Permissions for ToMB itself are open. Just credit me and link back here. Permissions for the individual assets may not be open. Check before using. ย
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3100 downloads
- quests
- diary of mine
- (and 19 more)
Updated
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Binding
By Lazy Palm
Binding is a player slavery mod with a very heavy emphasis on bondage and specialized furniture (ZAP, DDC, DSE) use. Itโs designed to be always on but highly flexible in how much it impacts game-play. It can be set to be as light as no automatic actions occur - you must speak to an NPC Dominant to access mod events - or as heavy as the player being constantly tied in changing bondage scenarios, requiring permission to adventure or access basic needs.
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Highlights
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Dominant Selection: Pick any follower or non-follower NPC to be your playerโs Dominant. This can be done via quick dialogue, or by enabling a pre-enslavement event where you mark NPCs and one randomly claims the player. Highly Flexible Bondage System: Offers pre-created bondage outfits for events and locations, plus MCM and quest-based options to build custom outfits from Devious Devices and ZAP bondage items. These outfits manage clothing removal, store static lists of bondage items,ย and applyย based on location/event settings. Behavior & Rule-Based Bondage: Dominant NPCs can set rules for the player. Behavior rules cover permission requests, clothing removal, and pose/positioning requirementsโranging from standing until dismissed upon entering new locations, to needing permission to speak to NPCs, to bathing and adopting specific poses before using shrines. Bondage rules enforce multi-day requirements for specific items. Dominants can gag, equip chastity, or apply other restraintsโall applied to outfits with the bondage rules flag enabled. Diverse Events: Includes being locked in special furniture with crowds commenting, whipped for punishment, forced body inspections, tied during inn nights, and uncomfortable camping in the wilds, and more. Newย events are coming soon. AIย Integration: Optional SkyrimNet integration allows spoken lines for events to become highly dynamic. You can ask Dominants for specific triggers, and the world can be configured to make all NPCs aware of slaveryโincluding how they speak about it. ย
This mod should cause negligible interference with other NSFW mods. It respects DHLP events and automatically frees the player from bondage if another mod triggers an event notification. For longer quests, it includes pause functionality that can be toggled as needed.
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Hard requirements:
Devious Devices SE 5.2
SexLab
Sexlab Aroused Redux SSE
Zaz 8+
SkyUI
UIExtensions
Fuz Ro D-oh - Silent Voice
PapyrusUtil SE - Modders Scripting Utility Functions
powerofthree's Papyrus Extender
powerofthree's Tweaks
iWant Widgets
Papyrus MessageBox - SKSE NG
Dynamic Dialogue Replacer - DDR
Devious Devices NG
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Soft requirements:
Pamaยดs Interactive Beatup Module 2.9
Bathing in Skyrim - Renewedย or
Dirt and Blood - Dynamic Visual Effects
Sweeping Organizes Stuff
DSE Display Model 3
Milk Mod Economy SE
Leash Framework
Dwarven Devious Cuirass BHUNP CBBE3BAย (will add support for other versions soon)
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If you are a first-time mod user, bear in mind that all the hard requirements have all their own hard requirements, and you need to make sure everything runs, or this mod surely will not.
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Discord on the Citadel server:
https://discord.gg/Wajd9a4W5U
Look for the Binding channel
26013 downloads
Updated
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voice Binding Voice Pack
By Sir Drac
Hello! New to Modding ish. i made a Voice pack for Binding mod. it currently covers Binding version 5.10+ does not cover older Binding versions. This pack uses high quality voices. it currently contains all voice types from base Skyrim, If you use a follower or npc that does not call one of these voices custom followers that don't use vanilla voices for example, the lines WILL NOT be voiced. no requirements other then Binding v5.10+. feel free to leave feedback on any issue you find, so i can get them implemented or fixed. thank you!ย
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Updated and now includes all vanilla voices! along with some missing lines that didn't make the original version.ย
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thank you and enjoy! if you have any issues please post below. i was only able to test a handful of voices and lines so if any are missing or don't sound right please let me know.ย
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I plan to keep this pack updated and current with current and future Binding versions.ย
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Requirements:
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Binding 5.10+
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I have permission from LazyPalm for this in case that matters
918 downloads
Updated
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A Patch For Werewolf Prostitition to work with TWO.
By wolfgundam
I not sure if anybody will care at this point but here is a patch that will fix "i hope" the Herm wolves to work with TWO forย MadMansGunย Werewolf Prostitution
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i am running AE 1.6.1170 and it works for me if that says anything.... HOWEVER ifย MadMansGunย says so i will delete this! all this is just me trying to help that's all.
52 downloads
Submitted
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Oneirosis - a disordered state of dreaming
By neckmop
A series of mechanical frameworks based around sleeping/dreaming/etc.
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Dreaming
In the elder scrolls, when mortals sleep their minds actually wander through the realm called the dreamsleeve. Sleeping with high alteration skill and/or active alteration buffs from alchemy/enchanting etc. can result in a lucid dream, which restores Ego. Assorted conditions and situations will interfere with dreaming, resulting in a range of nightmares.
Parasitic Hypnagogia
You are not the only thing in the Dreamsleeve, dream too far from reality and you might find something horrible and incomprehensible. Lucid dreaming too regularly without a sufficiently high illusion skill and/or illusion buffs to protect yourself might result in...SOMETHING happening causing de/buffs to spellcasting, new alteration spells and the ability to immersively reload to your most recent (non-disrupted) dream on death. The magnitude of these de/buffs and number of spells increases as your Ego drops, but if it drops too low you will get a game-over. Can be cured if something else gets a tighter grip of your soul. SHOULD be compatible with mods like defeat that prevent death, or mods like player death aftermath that "detour" death using the ondying() event, but no guarantees that it will work with anything.ย
Oneirosiphoning
If Vaermina can steal dreams, why not you? Complete 2 short quests for a new NPC in the ragged flagon to unlock the ability to project yourself into other's (wet) dreams to drain their energy to raise your magicka. Oneirosiphoning any form of oneirotic target is not recommended. This IS fully compatible with other succubus mods, so you can slap it on top of your favourite to expand your experience with the original classical succubus trope.
Urges
Everyone gets cravings and urges, with those urges getting darker and more insistent for those with a weak ego who struggle to integrate their shadow. Adds a constant minor quest that requires the player to increment specific game stats, as a means to provide impetus for varied roleplay and gameplay. The lower your ego, the more likely it will require a crime stat. Failure to do so results in a slow ego decline (though never to 0) while fulfilling them by incrementing the stats high enough results in a moderate ego boost.
Vaermina Experimentation
The cultists in Nightcaller Temple were not sitting idly by, while most was lost in the Orc raid some remains. 3 new spells (to detect sleepers, to invoke the skull of corruption effect via magicka instead of enchanting charge, dream on command) and ย Nightmarish rings that function as limited capacity skull of corruptions to complement them.
Solstheim Sleepwalking
While your body is mindlessly working on Miraak's great works, the Reavers of Solstheim are more than happy to take advantage. Get raped while sleepwalking on solstheim, with a variety of soft-integrated consequences ranging from sexlab stats to apropos wear and tear to hentai pregnancy impregnation etc. etc. Does essentially the same thing as the similar feature in dealing with sexual daedra, but more polished, so there is a patch in the downloads that buries DwSD's version behind a condition that oneirosis isn't installed. Be aware that this required overriding the vanilla DLC2PillarScript script. Great care was taken to ensure all changes are soft-integrated, so even if the script is orphaned by disabling the Oneirosis esp it SHOULD still work fine PROVIDED that SKSE is still installed, but delete the loose script if something goes wrong so that it will default back to the original inside the dragonborn bsa.
Skaal Amulet
Frea's amulet protects her from all Miraak's influence over the dreams of the island's residents, some of the ancient skaal in their icy tombs were buried with similar amulets. Has an assortment of effects, both protective and restrictive, on almost all aspects of the mod while worn.
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Cutscenes
Adds cutscenes to all dreams and oneirosiphoning events. Female character only.
Main Menu Replacer (optional, standalone)
Replacer for the main menu image with pov of being oneirosiphoned and the music replaced with a ~7min30 ASMR/JOI, both in the style used for the ingame oneirosiphon feeding events. Comes packed with alternate images A) using the player dream-self colours and B) a more conventional "demonic" succubus.
Loadscreen Replacer (optional, standalone)
84 loadscreens of other Hypnagogia victims who have met their ultimate unfortunate Ego-death end, with 42 pairs of loadscreen tooltips for all the oneirosis mechanics and lore. Tooltips:
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7146 downloads
Updated
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SOS-SE-1597-safefy-patch.rar
By terrordrone
SOS SE Stability & Safety Patch
For Skyrim SE 1.5.97 and SKSE64 2.0.20
What this is
This is a binary and script patch for Schlongs of Skyrim SE that fix the CTD issue after esp order changed, some esp uninstalled, if such changes is found, it simply clear all cache and re-detect everything from scratch. Also attempting to ignore schlongify-ing female 's armors.
It does so by focused on safer armor form records handling, safer actor filtering, and recovery after changing the ESP/ESM plugin order.
It contains no ESP and should be installed after your existing SOS SE installation so its DLL and scripts overwrite the originals.
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For skyrim se 1.5.97 only. For AE there is already an AE no-dll version here, should solve the crash problem.
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Main changes
Fixes a CTD that could occur after the ESP/ESM plugin order changed. Detects an unsafe plugin-order change while loading the SOS SKSE co-save. Discards stale DLL cache entries instead of attempting to use potentially invalid FormIDs. Rebuilds the SOS addon cache after the game has loaded. Shows a notification when the cache was reset and rebuilt. Adds bounds checks around saved plugin indices. Fixes a native null-pointer dereference in the stored-armor migration code. Stops normal SOS armor handling from modifying Armor form slot masks. Repairs slot-mask changes left in existing saves by older SOS behavior, then clears the legacy armor classifications. Rejects female actors before calling the DLL's automatic schlong-selection function. Disables legacy SOS potion distribution and SOS dialogue features in this build. Changes the default random size range to 6-9. Yay!
Requirements
Skyrim Special Edition runtime 1.5.97 SKSE64 2.0.20 - this skse version is used specificly for skyrim se 1.5.97, so it's important. Original Schlongs of Skyrim SE mod, of course. This is just a patch.
This build is specifically compiled for Skyrim 1.5.97. Do not install its DLL on Anniversary Edition or another Skyrim runtime.
Installation
Install Schlongs of Skyrim SE and its normal requirements first. Install this patch afterward. Allow this patch to overwrite the SOS DLL and scripts. Launch the game through SKSE.
Mod Organizer 2 and Vortex users should place this patch after SOS so it wins all file conflicts. No plugin sorting is required because this patch contains no ESP/ESM/ESL.
Updating an existing save
Existing saves are supported. On initialization, the patched scripts repair legacy SOS armor slot-mask changes. If the DLL detects that the full-plugin order differs from the order stored in the co-save, it clears the unsafe cache and rebuilds addon data after load.
The player notification is:
SOS: Plugin order changed. Cached data was reset and rebuilt.[/CODE] The first load after changing the plugin order can therefore perform additional SOS maintenance. Let the game finish loading before saving again.
[B]Compatibility[/B]
[LIST]
[*]Built against the official SKSE64 2.0.20 source for Skyrim 1.5.97.
[*]Contains no ESP and does not consume a plugin slot.
[*]Other mods that replace SchlongsOfSkyrim.dll or the included SOS scripts will conflict. The last installed file wins.
[*]This is not a conversion of SOS to another Skyrim runtime.
[/LIST]
[B]Technical details[/B]
The original DLL manually remapped cached FormIDs after a load-order change. It accessed plugin arrays before validating the saved index, and its armor recovery path dereferenced a null armor pointer when a cached FormID resolved to the wrong record type. This patch guards both paths and uses a fail-safe policy: if the saved full-plugin list no longer exactly matches the current list, all DLL-managed SOS caches are discarded and reconstructed from the installed SOS addon quests after load.
[B]Uninstallation[/B]
Reinstall your original SOS SE files over this patch. Avoid removing or changing foundational DLL/script patches mid-playthrough unless you have a known-good backup save.
[B]Version history[/B]
[B]1.0.0[/B]
[LIST]
[*]Initial release.
[*]Added safe cache invalidation and automatic rebuild after plugin-order changes.
[*]Fixed load-order bounds access and native armor null dereference.
[*]Added non-mutating armor handling, legacy armor repair, and female actor filtering.
[/LIST]
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========Made by gpt-5.6=========
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[B]Credits[/B]
Schlongs of Skyrim and its original authors/contributors.
The SKSE team for SKSE64.
This download contains only patched SOS runtime files and no Bethesda assets.
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269 downloads
Submitted
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Solitude Slaughtery
By BlackMazeGOD
WARNING!ย
Mod is cannibal/dolcett theme related, don't go ahead if it's not your glass of whiskey ;D
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Important Advice
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I am strongly recommended make manual save before install mod, since this is initial release, for easy update in the future
without starting new game every time. I have plans to add more content in the future, like custom furnitures, animations,
more endings and events, etc.
Hope you will enjoy your experience!
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What is this mod?
This is a mod that let's you volunteer to become a meatslave and being slaughtered, or sell your followers for same fate.
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Background
The story presented in this mod begins from decison of the High King Torygg create in the Solitude first Human Slaughtery, in terms
of cultural exchange with elves, where in their lands this is common thing, with no problem to find volunteers for this.
(not so accurate, but elves cannibals slighty presented in lore)
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Starting the mod
For start of the mod, speak with innkeeper about new rumours in any tavern you want.
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Requirements
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All of these mods plus their requirements:
-SKSE
-SkyUI
-Pama's Deadly Furnitureย https://www.loverslab.com/files/file/12508-pamaยดs-deadly-furniture-scripts/
(Better to take from his discord channel, in public releases. And don't forget to read how to fix CTD when chopping heads off)
-Next-Gen Decapitations https://www.nexusmods.com/skyrimspecialedition/mods/135254
-FNISย https://www.nexusmods.com/skyrimspecialedition/mods/3038
(Don't forget to run Fnis for users!)
-Fuz Ro D-oh - Silent Voiceย https://www.nexusmods.com/skyrimspecialedition/mods/15109
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Compability
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This mod definitely can't be friends with most mods that change after death behaviour
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Discord
7498 downloads
- cannibalism
- guro
- (and 2 more)
Updated
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Dibella's Love (Vow of Nudity) - Beta LE/SE/AE
By Gristle
NEW - Version 0.30 - Adds MCM, FOMOD installer, large Markarth quest (was previously in SLSF Fame Comments), and Morthal dialogue and mini quests. Includes new animation:ย Run FNIS or equivalent!
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This voiced mod allows a female PC to take a Dibellan vow of nudity, which requires the PC to display her beauty (with body and head uncovered) in cities and towns. As the PC's level increases, nudity is required in more and more places, until eventually the PC must be uncovered everywhere but dungeons (or everywhere, depending on MCM settings). In return for taking this vow, Dibella provides various blessings on the PC.
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The mod is intended to provide more immersion than typical "naked gameplay" mods. NPCs will have random Hello and Idle comments on PC nakedness, and almost all NPCs (in areas covered to date) will have at least an initial dialogue comment on PC nakedness when spoken to. In addition, the mod is intended to provide quest awareness of a naked PC, affecting the dialogue in vanilla quests (in vanilla quests covered to date). The mod also has sex events, quests, and mini quests. There is also some creature content, but only if creature animations are enabled in the Sexlab MCM.
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The mod has been tested but I am posting it as a "beta" to get feedback on the design of the mod, in particular how it affects game balance. The gameplay aspects are complete, but the quests and dialogue are a work in progress (see first two spoiler boxes for current scope of quests and dialogue).
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To Start Quest:
Read letter from Senna found on body of Dibellan pilgrim located on the road between the 3 starting standing stones and Riverwood.
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Recommended:
New game start, as current locations and quests supported are the new game quests and locations. Also, there is currently no way to "undo" the vow.
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Vanilla Quest Awareness
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Locations and Events
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Powers, Abilities and Spells
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Magic Items Available
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Updating Mod:
Just install the updated version. Mid-game is fine.
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Credits:
Voices - killer905
Ideas - eflat01, kamithemoon, killer905, metanight78
Dialogue - metanight78
Playtesting - killer905, metanight78
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Version History:
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3140 downloads
Updated
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OStim Drunk Redux
By Lauffey
OStim Drunk Redux โ Now Available
When alcohol lowers inhibitions, Skyrim gets a little more unpredictable. OStim Drunk Redux brings a rebuilt, smoother, and more immersive drunken interaction system to your game.
Get your character drunk at the tavern and the world reacts: NPCs notice, approach, flirt, and things can escalate โ with persuasion, intimidation, and drugged-drink outcomes all wired straight into OStim scenes. All the systems: the full drunk effect system, approach events, dialogue trees, repeat-offender behavior, and the complete MCM.
OStim Drunk Redux is a rebuilt and expanded take on the original concept, designed to make drunken interactions feel more dynamic, immersive, and reliable inside Skyrim.
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This version focuses on smoother integration with OStim, improved scene handling, clearer role behavior, and a more stable experience during gameplay. Whether your character is the one in control or the one losing it, the system is built to make those moments feel more natural instead of clunky or random.
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Whatโs included:
Reworked drunk interaction flow
Improved OStim scene integration
Better handling for dominant/submissive roles
Safer scene startup logic and fewer alignment issues
More consistent behavior during encounters
Built with compatibility and stability in mind
Optional SLHH - ostim integration: if SLHH - ostim is installed, the mod automatically fires the appropriate SLHH event, letting both systems react together.ย https://www.patreon.com/LiraelAtelier/posts/slhh-ostim-164131218?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
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This is not just a small updateโitโs a proper Redux, rebuilt around a cleaner foundation.
*Requirements*
- OStim Standalone (and its requirements)
- PapyrusUtil
- powerofthree's Papyrus Extender
- SkyUI
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*Beta notes*
This is a beta โ the conversion is code-complete but still being playtested. If you try it, I'd love reports on: approach start triggering, scene-end callback, MCM settings sticking, and repeat-offender behavior.
Thank you to everyone supporting the project. Your support makes it possible to keep improving, testing, and expanding these mods.
3420 downloads
Updated
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Paradise Halls - Slave Cart by Musje - SE Update
This is an update of @Musjeย PAH Slave Cart.
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A few bugs were found when updating to PAH 8.2.2, and since the original mod author has been away and gave me permission to modify the mod for DOM, I took the liberty to update it. A lesser power was added to control the cart with power instead of the wand.ย
ย
There are two versions available for download:
ย
1.0 the original SE version of PAH Slave Cart,ย compatible with PAH 8.2.2+ 1.1ย is compatible with DOM 8.2 to 8.4ย orย PAH 8.2.2+. You'll be asked at install which version you want to use. DOM installer also includes a DOM+PAH patch to be able to load both kind of slaves. in this case it is recommended to install DOM last so that PAH Slave Cart is detected. 1.2ย is compatible with DOM 8.5+ orย PAH 8.2.2+. ย
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You need to run Pandora or FNIS after update.
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New in version 1.1+:
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Added name tags for passengers, so they can be selected with their display names instead of base names. Passengers getting down the cart now use the back of the cart instead of making a trip to the passenger seat. Added an "Unload all" option to activate cart, to avoid micro managing. Selecting cancel when activating the cart will reposition the passengers. Added a PAHSC Summon cart lesser power. Same as activating the cart, plus you can choose to unload and follow or unload and wait. ย
New in version 1.3:
Stabilized cart mesh for a less chaotic ride by @TiamatTim ย
ย
2260 downloads
Updated
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PRJ Furniture Pack - A DM3 Furniture Pack | Crafting Recipes
By Dumbo2
Just another simple esl flagged esp to add Crafting Recipes for [SSE] PRJ Furniture Pack - A DM3 Furniture Pack 1.1
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ย
All of my DM3 Pack Crafting Recipes:
https://www.loverslab.com/files/file/51083-kalmahs-contraptions-and-animations-for-dm3-crafting-recipes/
https://www.loverslab.com/files/file/51210-prj-furniture-pack-a-dm3-furniture-pack-crafting-recipes/
https://www.loverslab.com/files/file/51574-rzaa-furniture-pack-a-dm3-furniture-pack-13-crafting-recipes/
1094 downloads
Updated
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Kalmah's Contraptions and Animations for DM3 | Crafting Recipes
By Dumbo2
Just a simple esl flagged esp to add Crafting Recipes for Kalmah's Contraptions and Animations ported to Display Model 3
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ย
All of my DM3 Pack Crafting Recipes:
https://www.loverslab.com/files/file/51083-kalmahs-contraptions-and-animations-for-dm3-crafting-recipes/
https://www.loverslab.com/files/file/51210-prj-furniture-pack-a-dm3-furniture-pack-crafting-recipes/
https://www.loverslab.com/files/file/51574-rzaa-furniture-pack-a-dm3-furniture-pack-13-crafting-recipes/
1252 downloads
Updated
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RZAA Furniture Pack - A DM3 Furniture Pack 1.3 | Crafting Recipes
By Dumbo2
Just another simple esl flagged esp to add Crafting Recipes for [SSE] RZAA Furniture Pack - A DM3 Furniture Pack 1.3
ย
This time due to the obviously modern Assets i separated it into two esl flagged esp files.
One containing the obviously unimmersive stuff (Psy Bike,The Punisher, Orgasmo 3000,ย Hole Chair, Dildo Seat, Forklifts) and the ones that don't seem like they are completely out of place in Skyrim.
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If you want recipes for all of them install both files.
If you are playing a "normal" play through i recommend to only use the "immersive" file.
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All of my DM3 Pack Crafting Recipes:
https://www.loverslab.com/files/file/51083-kalmahs-contraptions-and-animations-for-dm3-crafting-recipes/
https://www.loverslab.com/files/file/51210-prj-furniture-pack-a-dm3-furniture-pack-crafting-recipes/
https://www.loverslab.com/files/file/51574-rzaa-furniture-pack-a-dm3-furniture-pack-13-crafting-recipes/
ย
646 downloads
Updated
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Paradise Halls - And you get a slave! by Musje - SE Update
This is an update of @Musjeย PAH And You Get A Slave!
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A few bugs were found when updating to PAH 8.2.2, and since the original mod author has been away and gave me permission to modify the mod for DOM, I took the liberty to update it.
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There are two versions available for download
Version 0.63 is compatible with PAH8 and DOM7. It is the original mod with only bug fixes. Version 0.72ย is compatible with PAH8 and DOM8.2 up to 8.4. Itย contains the same bug fixes with a few additions.ย You'll be asked at install which version you want to use. DOM installer also includes a DOM+PAH patch to be able to load both kind of slaves. in this case it is recommended to install DOM last so that AYGASย is detected. Version 0.73 is compatible with PAH8 and DOM8.5+. ย
All versions are compatible with PAH8.
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You need to run Pandora or FNIS after update.
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New in version 0.73:
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Owners can have sex with their slaves if were bought as personal slaves or sex slaves. ย
New in version 0.72:
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Added MCM lists with slaves and owners for each cities and wilderness. Made sure slaves are stripped of bandit faction, crime faction and their aggression level was set to 0, before an auction or a fight event. Zaz is a soft dependency. Added two furniture to be used without Zaz. ย
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11789 downloads
Updated
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OSimpleDefeat RW (ReWorked)
OSimpleDefeat RW (ReWorked)
Let my Struggle Snuggle GO!!
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Out of respect for those with objections, I feel obligated to inform you that artificial intelligence coding agents were used extensively in this mod's development. If you have a moral or trust issue with such mods, pass on by. (If you read the description you can see I understand how the mod works, and if you look at the files all source code is included for your inspection.)
ย
- This is somewhat like an unholy "mashing" together of the originalย OSimpleDefeatย mod and myย SexLabย defeat mod --ย Simplest Defeat.
-ย Much of the systems and code were ripped wholesale fromย Practical Defeat,ย re-worked byย caco-bot,ย and filtered through the limitations withย OStimย the original author found.
- You can find the original mods below. Any requests to remove this will be honored. Any code can be used for any purpose, including folding into the original mod, reposting, redistribution, or sale.
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MANDATORY REQUIREMENTS
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-ย Acheron, from Nexus, and all requirements
- OStim Standalone, OStim Animations, and all requirements (read the team's INSTALLATION GUIDE)
- STRONGLY RECOMMENDED: PROPERLY TAGGED OStim "aggressive" animations from Billyy, Baka, Lireal Atelier, or aceanimations, or other SL conversions
- po3's Papyrus Extender, for the Quest Items function
CREATURE DEFEAT IS NOT SUPPORTED. YOU WILL DIE TO CREATURES.
MIXED GENDER ASSAULTS ARE NOT SUPPORTED.
POSSIBLE ADDONS FOR "IMMERSION"
- Procedural Penis Animations (PPA) so the dong always finds a hole.
- Alignment jsons for crappy but over-the-top animations like FunnyBiz. If you know where to find these let me know!
- OStim Solutions to solve quests from your newfound sluttiness.
- Not as horny as SexLab but not as janky either.
ย
INCOMPATIBILITIES
-ย Anything that takes over death and Bleedout is incompatible. This includes other Defeat mods, if left unconfigured.
- There are exceptions -- if you use this in combination with other Acheron plugins, you can "weight" them appropriately, and Acheron will shuffle between.ย
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ADDITIONAL FEATURES
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- Every option is disabled to start with. YOU MUST OPT IN TO THE FEATURES YOU WANT.
- You can have 1 - 3 outcomes: Assault, Robbery, or just stand up.
- Robbery only takes a percentage of gold.
- You may choose male or female assaulters -- NOT BOTH. OStim will break with both.
- When you are downed, the script will find the first gender that matches your selection, then every same gender in the area.
- You can toggle "Player is dominant" if you are a male, so you don't have pegging scene after pegging scene.
- You will ALWAYS enter the default "adore" animation for OStim when you are first assaulted. This can be changed withย OStim'sย "start scene at any stage" option
- Auto mode should be support, but it hasn't been tested, and I'd be surprised if it works well with aggressive conversions.
- You might try something likeย OStim Navigatorย orย Sequential Playback
- No longer restricted to aggressive animations. The mod will first search for the aggressive tag, then animations with a victim, then any animation in your load order.
- This guarantees an animation will always play.
- Always stops. Always recovers. More reliable than the "exclusive options"
- RECENT FEATURE: Followersย are now considered, if enabled. Matches will be made for as many PlayerTeammates as you have, until you run out of hostiles or animations
-ย RECENT FEATURE: Limited Configurable Struggle Game.ย If enabled, you can press [E] to escape, however many times you configure it for.
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ROADMAP
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- Open to modest feature requests.ย
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SUPPORT
-ย You can either drop a line here or stop by Scrab's Discord which is linked from the Acheron page.ย
TIPS FOR CUSTOMIZATION
-ย Included is a special ESX file which is basically just a TXT version of the ESP. Good AI models are great at editing these, so with a PAID MODEL and a PROPER CODING HARNESS and DEVELOPER PLUGINS feel free to remake this mod however you wish and post it wherever you wish. You have to compile the scripts with the CK and convert the ESX back to ESP with BethKit though.
ย
456 downloads
Submitted
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Devious Eyecandy NPCs 2.0 Rus
By SsergioA
Russian translation of the Devious Eyecandy NPCs 2.0 mod.ย Here are only ESP files.
59 downloads
Updated
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Courtesans of The College Dialogue Addon - ESL
By D00M Slayer
A massive AI-voiced dialogue expansion for Mirabelle Ervine with around 12,000 lines covering her life, magic, research, romance, College life, and mature content.
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WHAT THIS MOD IS
This mod is a massive dialogue expansion for Mirabelle Ervine, adding around 12,000 AI-voiced dialogue lines, and turning her into a much more developed character with an extensive personal history, interests, relationships, research projects, opinions, humor, romance, and mature dialogue.
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The original version of Courtesans of the College focused on Faralda and Nirya and contained around 1,300 lines. Their older dialogue is still included, but this new version is overwhelmingly focused on Mirabelle.
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Mirabelle has been heavily expanded and reimagined into a much more complete character, with conversations ranging from serious academic discussions and personal history to absurd research projects, romance, adult humor, and very long-running jokes.
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The mod was primarily created for my own game and reflects the subjects, characters, humor, relationships, fantasy concepts, and ideas that I personally enjoy.
WHERE SHOULD I START?
I strongly recommend beginning with Mirabelle's introductory topic:
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You wanted to see me. Am I in trouble?
After the introduction, use:
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I'd like to ask you something.
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The main dialogue is organized into 10 large categories, which contain almost one hundred major conversation topics.
This keeps the dialogue menu manageable instead of displaying dozens of unrelated questions at once.
Each category also has an exit option that returns you to the main category menu. You can move between subjects without repeatedly closing the dialogue window and speaking to Mirabelle again.
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RECOMMENDED DIALOGUE ORDER
The conversations are designed to work best roughly from top to bottom.
Later topics frequently build upon relationships, research, terminology, events and running jokes introduced earlier.
You are not required to follow this order, but I recommend it for the most coherent experience.
1. ORIGINS & IDENTITY
Mirabelle's childhood, family, early life in High Rock and personal development.
2. MAGIC, THE COLLEGE & SCHOLARSHIP
Her philosophy of magic, the College of Winterhold, Savos Aren, magical institutions, alchemy, Dwemer research, Daedra and other magical subjects.
3. TRAVEL, OTHER WORLDS & HOME
Her travels across Tamriel and beyond, including the Continent, witchers, sorceresses, Middle-earth, Hogwarts and parts of her personal life outside the College.
4. BEAUTY & MIRABELLE'S TRANSFORMATION
How Mirabelle gradually changed her appearance through exercise, magic, alchemy, experimentation and decades of deliberate work.
5. THE ART OF THE LIVING FORM
Her increasingly extensive research into women's figures, different races and cultures, physical classifications, clothing, furniture, training and the practical consequences of her experiments.
6. DRAGONSEED, THE SOURCE & THE MIRABELLE LOOP
The point where Mirabelle's existing research begins interacting with the Dragonborn and develops into a much larger interconnected field of study.
7. FLOODS, SOURCE PHYSICS & AKATOSH
Some of the strangest later developments in that research, including magical effects, classifications, increasingly excessive experiments and Faralda's contributions.
8. RELATIONSHIPS, SEX & PRIVATE LIFE
Mirabelle's relationships with Faralda and the Dragonborn, sexuality, preferences, private experiences and mature conversations.
9. THE CELEBRITY ERA
A much later period in which Mirabelle and Faralda become increasingly famous, their reputation spreads far beyond Winterhold, and even Merlin somehow becomes part of it.
10. ARCHIVE, LEGACY & FUTURE
The final conversations about Mirabelle's research, whether she will ever truly stop, retirement, legacy and what she wants from the rest of her life.
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A NOTE ABOUT CHRONOLOGY
The dialogue is not intended to represent one enormous conversation taking place over a few days.
My headcanon is that weeks, months and eventually years pass between different sections of the mod.
Mirabelle changes over time.
Relationships develop.
Research expands.
Running jokes gradually become established terminology.
Later chapters assume that many earlier conversations and events have already happened.
The Celebrity chapters in particular are intended to take place considerably later than the early sections of the addon.
There are no complicated quest or time gates forcing you to follow this chronology. The topics are freely accessible, but following the main dialogue approximately from top to bottom will give the most coherent experience.
WHAT'S ON YOUR MIND?
Mirabelle also has large random dialogue pools available through:
What's on your mind?
These responses cover a huge variety of subjects, including magic, College life, research, everyday thoughts, Faralda, the Dragonborn, romance, sex, Merlin, travel, memories, jokes and many other subjects.
These conversations are available immediately.
Some responses reference terminology, relationships or events explained later in the main dialogue, so exploring the major chapters will provide additional context.
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LORE & HEADCANON
This mod is not strictly lore-friendly.
Vanilla Elder Scrolls lore is used extensively, but Mirabelle's history, personality, relationships and interests have been expanded far beyond the original character.
The dialogue may also reference characters, locations and concepts from other fantasy settings.
These crossovers are intentional parts of my personal Skyrim continuity rather than attempts to remain compatible with strict vanilla canon.
The goal is to make Mirabelle feel like a character who has lived an enormous life and has thousands of things worth saying.
AI DIALOGUE & VOICE
Almost all of the dialogue in this mod was created with ChatGPT, with a smaller amount produced through LM Studio.
I selected and developed the ideas, character direction, relationships, continuity and subjects, then reviewed, organized, edited and implemented the resulting dialogue in the Creation Kit.
Using AI for dialogue generation allows me to create addons on a scale that simply would not be practical with my older workflow.
Mirabelle's new dialogue is AI voiced using Fish Audio.
This is also the workflow I plan to continue using for my future large dialogue projects.
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ABOUT THE GALLERY
The first images on this page are AI-generated story illustrations.
They are intended to visually summarize Mirabelle's expanded history and some of the major ideas discussed throughout the addon.
The intention is that the illustrations provide visual context first, and the dialogue screenshots then show Mirabelle actually discussing many of the events, relationships and ideas depicted in them.
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COMPATIBILITY & DESIGN PHILOSOPHY
This mod does not attempt to create complicated quest-aware dialogue.
I prefer large conversational addons where I can speak to characters whenever I want without requiring dozens of quest stages, scripts, hidden progression conditions or highly specific vanilla quest states.
The recommended dialogue order is therefore narrative rather than mandatory.
The main conversations, What's on your mind? dialogue and mature dialogue are freely accessible.
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CURRENT VERSION / TESTING
Because this addon contains around 12,000 dialogue lines, I have not personally listened to and tested every single line in-game before release.
There may still be occasional:
typos or punctuation mistakes incorrect or missing Link To connections dialogue menu navigation mistakes audio problems lines that need small corrections I will continue testing the mod over the following days and fix problems as I find them.
With a project of this size, some small mistakes are inevitable, but they can be corrected gradually without changing the overall structure of the addon.
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WHAT'S NEXT?
This Mirabelle expansion is the beginning of several much larger dialogue projects I want to build using the same workflow and improved dialogue-navigation system.
Vampire project
A huge series centered primarily on Serana, Valerica and Estella, with extensive vampire history, Volkihar family material, relationships, monster hunting, mature dialogue and thousands of lines for each major character.
Dibella's Chosen
A large project built around the priestesses and followers connected to Dibella, later expanding to a much larger cast that also includes Mara and Kynareth/Kyne.
Magic Women
A large anthology focused on female mages and sorceresses rather than only the College of Winterhold, including Skyrim characters, original followers and Witcher sorceresses.
Dark Brotherhood
A future large dialogue expansion centered around the women and characters connected to the Dark Brotherhood.
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Slayerverse Projects
A separate future crossover series centered on the Doom Slayer, featuring characters from completely different universes such as Panam Palmer and Judy Alvarez, Wonder Woman, Starfire, Sister Lacrima, and later characters from settings like Resident Evil, Marvel and DC.
These addons will keep each character focused primarily on her own personality, history, world and relationship with the Slayer, rather than trying to turn them into Skyrim characters. The Doom Slayer and the shared crossover setting will connect the series, but they will not replace the individual character focus.
2025 downloads
Updated
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Sexlab p+ scene camera
By mon1586
A customizable camera for **SexLab P+ scenes involving the player**. Save your favorite angles, switch between them during scenes, and let the camera smoothly follow your character. Control returns to SmoothCam when the scene ends.
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In-game preset editor with live preview and paused scene playback. Adjustable framing, rotation, distance, and FOV. Visibility checks skip obstructed presets when switching. Supports SexLab P+'s Move Scene feature. No ESP or additional Papyrus scripts. tested onย AE 1.6.1170 SKSE 2.2.6 ย
Requirements
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Skyrim SE/AE, SKSE64, and Address Library matching your runtime SexLab P+ SmoothCam 1.7.1 ย SKSE Menu Framework 3.4+ย for preset editing and the scene toolbar ย
Getting started
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Install with your mod manager and disable SexLab's automatic free-camera / TFC option.
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A / Dย Switch between usable presets. F8: Edit the active preset (rebindable). Skyrim VR and Improved Camera are not supported.NPC-only scenes are not supported. ย
Recommended configuration
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To prevent NPCs from fading when the camera gets too close, enable the following option in `SSEDisplayTweaks.ini`:
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```ini
[Miscellaneous]
DisableActorFade=true
```
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Animation filters
Camera presets can be filtered by animation name and tags.
Name filter (regex): matches the animation name. Tag filter (regex): matches the entire space-separated tag list. Leave a field blank for no restriction. If both fields are filled, both must match. Matching is case-insensitive. Filters control initial preset selection and A/D switching. Changing animations keeps the current camera until you switch presets. Presets must also pass the visibility check.
Condition Name filter ย ย ย ย Tag filter Name contains โBillyโ Billy ย ย ย ย Leave blank Has โsittingโ Leave blank ย ย \bsitting\b Has โsittingโ or โstandingโ Leave blankย ย ย ย ย ย ย ย \b(sitting|standing)\b Billy + sitting, excluding standing Billy ย ย ^(?=.*\bsitting\b)(?!.*\bstanding\b).*$ ย
Enter these expressions directly into the fields. \b matches a word boundary to avoid matching part of a longer tag.
For custom conditions, write your own regex, or ask your AI to write it.
example:ย Write a regex for [your conditions] to match an animation name or a space-separated tag list. Matching is case-insensitive.ย
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source:ย https://github.com/mon1586/slpp-scene-camera
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454 downloads
Updated
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Pamaยดs Deadly Furniture (scripts)
By Pamatronic
This is an ongoing work to bring actual functionality to Execution/torture devices added by zap ZAP (or any other source if i can get my hands on them).
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Already implemented:
-The Garotte
-The Wayrest Guillotine
-The MK2 Guillotine
-The chopping Block
-Gallows
-Impaling Machine
-Gravity Impaler
-Deadly tree stump
-Spitroast (and accessories)
-Two point Gallow
-Dwemer Oven
-Dwemer Electrocution/Amputation Device
-Generic painfull script for stuff like static Racks/Crosses/spikey stuff/....
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General Features
-works on player and NPCยดs
-Fully interactive. The garotte for example allows to slowly suffocate your victims, or to keep going until their necks break.
-Nonlethal mode available which will knock you/NPC out for a adjustable time rather than killing.
-Fully reusable
-MCM with tons of options (death camera duration, knock out duration, amount of chocking damage to PC/NPC ...)
-sound Options
-Spells for spawning the devices, as well as commanding NPCยดs into them, are included.
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Hard requirements! (if you complain about any error thats caused by ignoring these, i WILL make fun of you!)
Powerofthreeยดs Papyrus Extender
For LE: https://www.nexusmods.com/skyrim/mods/95017
For SE/AE: https://www.nexusmods.com/skyrimspecialedition/mods/22854 ย
Zap8: (Only Needed for versions LOWER then 3.0.0)
For LE: https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/
For SE/AE:ย https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/
(You need to scroll down a bit to see the links for the 8.0 version) ย
Fnis/Nemesis/Pandora
I believe that you can find one of these on your own.
ย mfgConsole (Optional. required for Facial expressions to work properly)
For LE: https://www.nexusmods.com/skyrim/mods/44596
For SE/AE: https://www.nexusmods.com/skyrimspecialedition/mods/11669
ย Next-Gen Decapitations
Not a Real Hard requirement, but Strongly recommended to avoid issues with Face overlays and CTD's
https://www.nexusmods.com/skyrimspecialedition/mods/135254 ย
SexlabFramework.pex
This is the core script of Sexlab.
While Sexlab itself is completely optional, Due to how papyrus works, this script needs to be present or things will break.
If you have the Actual sexlab installed, you dont need to do anything. you Schould be good to go.
https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v166b-01182024/
If you don't want to use Sexlab, you have 2 options:
1: Install Sexlab anyway, but leave Sexlab.esm disabled. (we only need the scripts)
2: Install this little dummy file like a regular mod:ย SexlabFramework_DummyScript.zip ย
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Installation
-Install with mod manager of your choice.
-Run FNIS/Nemesis.
-when upgarding version, please use a new savegame
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Demo Location
-outside of the regular world.
type the following into your console
"coc pamaTestZone"
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How to summon Devices into the World
-Go into the MCM and klick "Enable Spells on the first page. (spells are hidden by default to preserve immersion)
-you will now find spells for spawning devices, as well as commanding NPCยดs into devices under the "Alteration" magic tab.
-see images below:
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Issues/Compatibility :
Crash when using Guilloutine/Chopping Block
This is caused by Nioverride.
Best way to fix it is to Install NGdecaps: https://www.nexusmods.com/skyrimspecialedition/mods/135254
ALTERNATIVELY, you can do the workaround below, but this obviously disables face overlays...
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Open Data\SKSE\Plugins\nioverride.ini try to find [Overlays/Face] and make it look like this
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[Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]"
; Determines how many face overlays there should be
iNumOverlays=0 ; Default[3]
iSpellOverlays=0 ; Default[1]
ย
For special Edition users, this setting can be found in
Data\SKSE\Plugins\skee64.ini
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SMP hair/bodies doing weird stuff when using the gravity Impaler
Known issue on my end. Nothing you can do about it.
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For Sexlab-Defeat users:
Use Bakaยดs version: https://www.loverslab.com/files/file/18689-sexlab-defeat-baka-edition-lese/
The old original version wont work!
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Devious Devices
Not supported and untested.
DD is extremely invasive and has an uncanny talent to break other mods. Iยดm not saying that its absolutely incompatible, but if it DOES cause issues for you, I cannot help you.
ย
Troubleshooting
-All mods which place the Player or NPCยดs under an Essential Alias will be problematic, since these characters cannot be killed by anything
-Certain scripted followers or NPC handled by follower frameworks might be impossible to kill or might do weir shit on Death
-If heads dont get chopped of, you probably forgot requirement number 1. Or installed the wrong version.
-When using the spitroast, its sometimes possible that the head/hair wont change color when being roasted (especially when you are still using LE).
This is due to some technical limitations when headparts dont follow common naming conventions.
If it happens to you PLAYER CHARACTER, AND you are using SE or AE, feel free to contact me, otherwise there's nothing I can do.
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If you want to vote on which device i should do next, Want exclusive early access to new Stuff, or Just like my work, consider supporting me:
https://www.patreon.com/Pamatronicย ย https://subscribestar.adult/pamatronicย ย https://pamatronic.fanbox.cc
Or join the Discord to get more news on Dev-updates and a steady stream of Images featuring the Stuff.
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Details for Modders:
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TheGarotte (pamaGarotteFurniture):
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The Chopping Block (pamaHeadChoppingBlockFurniture)
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The Guillotine:
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The Gallows:
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The Generic Painfull Furniture (pamaGenericPainfullFurniture):
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-If you want any modifications or explanations for Use in your own mod, just ask. Iยดm always happy to help
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Permissions/License
Creative Commons: CC BY-NC-SA
-That means you can NOT use it for commercial purposes.
-if you want to use/upload it somewhere else, please give proper credit and include a link to the original.
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Also, check out this Thing. I cant make it into a spawn-able version, but its still neat:
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Special Thanks / Credits
-T.ara for all the Furnitures/animations/Motivation
-very Special thanks to Erholung/Ceblue for Fixing the Wayrests collision Model
-Kalmah for the permission to use some of his animations
-To All my Patrons for the support, love you Guys
ย
ย
214805 downloads
Updated