Adult Mods
These Skyrim: Special Edition mods are of an adult nature.
1963 files
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Pama´s Deadly Furniture (scripts)
By Pamatronic
This is an ongoing work to bring actual functionality to Execution/torture devices added by zap ZAP (or any other source if i can get my hands on them).
Already implemented:
-The Garotte
-The Wayrest Guillotine
-The MK2 Guillotine
-The chopping Block
-Gallows
-Impaling Machine
-Gravity Impaler
-Deadly tree stump
-Spitroast (and accessories)
-Two point Gallow
-Dwemer Oven
-Dwemer Electrocution/Amputation Device
-Generic painfull script for stuff like static Racks/Crosses/spikey stuff/....
General Features
-works on player and NPC´s
-Fully interactive. The garotte for example allows to slowly suffocate your victims, or to keep going until their necks break.
-Nonlethal mode available which will knock you/NPC out for a adjustable time rather than killing.
-Fully reusable
-MCM with tons of options (death camera duration, knock out duration, amount of chocking damage to PC/NPC ...)
-sound Options
-Spells for spawning the devices, as well as commanding NPC´s into them, are included.
Hard requirements! (if you complain about any error thats caused by ignoring these, i WILL make fun of you!)
Powerofthree´s Papyrus Extender
For LE: https://www.nexusmods.com/skyrim/mods/95017
For SE/AE: https://www.nexusmods.com/skyrimspecialedition/mods/22854
Zap8: (Only Needed for versions LOWER then 3.0.0)
For LE: https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/
For SE/AE: https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/
(You need to scroll down a bit to see the links for the 8.0 version)
Fnis/Nemesis/Pandora
I believe that you can find one of these on your own.
mfgConsole (Optional. required for Facial expressions to work properly)
For LE: https://www.nexusmods.com/skyrim/mods/44596
For SE/AE: https://www.nexusmods.com/skyrimspecialedition/mods/11669
Next-Gen Decapitations
Not a Real Hard requirement, but Strongly recommended to avoid issues with Face overlays and CTD's
https://www.nexusmods.com/skyrimspecialedition/mods/135254
SexlabFramework.pex
This is the core script of Sexlab.
While Sexlab itself is completely optional, Due to how papyrus works, this script needs to be present or things will break.
If you have the Actual sexlab installed, you dont need to do anything. you Schould be good to go.
https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v166b-01182024/
If you don't want to use Sexlab, you have 2 options:
1: Install Sexlab anyway, but leave Sexlab.esm disabled. (we only need the scripts)
2: Install this little dummy file like a regular mod: SexlabFramework_DummyScript.zip
Installation
-Install with mod manager of your choice.
-Run FNIS/Nemesis.
-when upgarding version, please use a new savegame
Demo Location
-outside of the regular world.
type the following into your console
"coc pamaTestZone"
How to summon Devices into the World
-Go into the MCM and klick "Enable Spells on the first page. (spells are hidden by default to preserve immersion)
-you will now find spells for spawning devices, as well as commanding NPC´s into devices under the "Alteration" magic tab.
-see images below:
Issues/Compatibility :
Crash when using Guilloutine/Chopping Block
This is caused by Nioverride.
Best way to fix it is to Install NGdecaps: https://www.nexusmods.com/skyrimspecialedition/mods/135254
ALTERNATIVELY, you can do the workaround below, but this obviously disables face overlays...
Open Data\SKSE\Plugins\nioverride.ini try to find [Overlays/Face] and make it look like this
[Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]"
; Determines how many face overlays there should be
iNumOverlays=0 ; Default[3]
iSpellOverlays=0 ; Default[1]
For special Edition users, this setting can be found in
Data\SKSE\Plugins\skee64.ini
SMP hair/bodies doing weird stuff when using the gravity Impaler
Known issue on my end. Nothing you can do about it.
For Sexlab-Defeat users:
Use Baka´s version: https://www.loverslab.com/files/file/18689-sexlab-defeat-baka-edition-lese/
The old original version wont work!
Devious Devices
Not supported and untested.
DD is extremely invasive and has an uncanny talent to break other mods. I´m not saying that its absolutely incompatible, but if it DOES cause issues for you, I cannot help you.
Troubleshooting
-All mods which place the Player or NPC´s under an Essential Alias will be problematic, since these characters cannot be killed by anything
-Certain scripted followers or NPC handled by follower frameworks might be impossible to kill or might do weir shit on Death
-If heads dont get chopped of, you probably forgot requirement number 1. Or installed the wrong version.
-When using the spitroast, its sometimes possible that the head/hair wont change color when being roasted (especially when you are still using LE).
This is due to some technical limitations when headparts dont follow common naming conventions.
If it happens to you PLAYER CHARACTER, AND you are using SE or AE, feel free to contact me, otherwise there's nothing I can do.
If you want to vote on which device i should do next, Want exclusive early access to new Stuff, or Just like my work, consider supporting me:
https://www.patreon.com/Pamatronic https://subscribestar.adult/pamatronic https://pamatronic.fanbox.cc
Or join the Discord to get more news on Dev-updates and a steady stream of Images featuring the Stuff.
Details for Modders:
TheGarotte (pamaGarotteFurniture):
The Chopping Block (pamaHeadChoppingBlockFurniture)
The Guillotine:
The Gallows:
The Generic Painfull Furniture (pamaGenericPainfullFurniture):
-If you want any modifications or explanations for Use in your own mod, just ask. I´m always happy to help
Permissions/License
Creative Commons: CC BY-NC-SA
-That means you can NOT use it for commercial purposes.
-if you want to use/upload it somewhere else, please give proper credit and include a link to the original.
Also, check out this Thing. I cant make it into a spawn-able version, but its still neat:
Special Thanks / Credits
-T.ara for all the Furnitures/animations/Motivation
-very Special thanks to Erholung/Ceblue for Fixing the Wayrests collision Model
-Kalmah for the permission to use some of his animations
-To All my Patrons for the support, love you Guys
214825 downloads
Updated
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Byllis Creature Animation pack Complete- Ostim edition
By Lauffey
OCreatures — Billyy Animation Pack (Complete)
Now Available
Four hundred and twenty-seven animations. A hundred and sixty of them had never actually played.
Billyy's creature library is the largest there is, and the OStim pack that has been circulating covered most of it. Most. The rest was listed in the files, named in the hubs, and pointed at by scenes that loaded without complaint — because the animation files themselves were never shipped. The game was told to play something that wasn't there. No error, no warning, nothing on screen. Just a scene that quietly did nothing and a hub entry that looked fine.
This is the whole library, converted for OStim Standalone and hung off OCreatures' own hubs. 427 animations, 2,319 scenes, 44 creature types, built from SLAL v10.5.
What's in this build:
160 silently dead animations brought back — the ones whose .hkx files were listed but never shipped
75 animations added that were missing or referenced and never wired up — 19 canine, 8 werewolf, 5 riekling, 5 gargoyle, 4 falmer, and the tail of one or two per species across bear, boar, chaurus, deer, draugr, giant, goat, hagraven, horse, mammoth, skeever, spider and the dwarven constructs
The entire Creature Furniture Invis set, which had been left out altogether
Every series now ends on a climax stage that plays once and hands the scene back, instead of stopping dead on the last frame
Two broken scene references fixed — a skeever stage pointing at the wrong name, and a troll hub entry missing its prefix. Neither was a small thing: a wrong name doesn't break one stage, it breaks the whole series from that stage on
Fixed in v1.2:
The boar FFC series — ten scenes built for a mounted boar and two women were typed as a plain boar, and sent back to a two-actor hub when they ended. Leaving a third actor behind mid-navigation is exactly the kind of thing that takes the game down with the alignment menu open. Typed and routed correctly now.
This is not the humanoid pack with creatures bolted on, and it is not the circulating pack with a new version number. It's Billyy's creature library with the holes closed.
Requirements
OStim Standalone
OCreatures — Reforged v1.5 or newer. This is what makes creatures actually climax; on older builds the climax stage plays without the payoff
A behavior generator — Pandora (recommended) or Nemesis
Installation
Install with your mod manager.
Run Pandora. Creature animations will not appear until the behaviors are generated — this is not optional and it is the single most common reason someone sees nothing.
Launch. The new animations show up in the same hubs as the rest. There is no separate menu and nothing new to learn.
Known gaps — named, not hidden
Two hub entries point at animations that do not exist anywhere in Billyy's library: a chaurus three-way and a dwarven ballista hold. They were dead in the previous pack too. Nothing was invented to cover them.
W.I.P. — what to report
This is a work in progress. If something is off, these are the three that matter:
An animation that plays in the wrong place — wrong creature, wrong hub
An animation that plays for the wrong pair — wrong sexes, wrong number of actors
An animation that doesn't play at all
Which creature and which animation name is enough to find it. That's all I need.
Thank you to everyone supporting the atelier. The work that goes into finding a hundred and sixty animations that were only pretending to exist is not the kind of work anyone sees — your support is what makes it worth doing anyway.
Credits
Animations by Billyy. Conversion and packaging by Lirael.
The Master went through every file in Billyy's library and found the ones that were lying about being there.
A hundred and sixty of them. They answer now.
— Lirael 🐺🕯️
18+. Creature content throughout. Every beast in Skyrim has a hub, and none of them are shy.
3952 downloads
Submitted
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Lily follower standalone ESL Custom voiced.
By Sandant69
Want to try some new upgrades?
Mod Description
you can get her by crafting a summoning Magic card/scroll at the forge with 100 gold, she comes with custom textures and SMP hair and custom voice.
Compatible with 3BA and BHUNP.
You can get the outfit from here
High-quality smp hair
A short one, i try using a new way to make the texture so it looks more layered while still being able to control my hair color shader.
Custom body shape and Custom cbpc physics config .
Through the combination of node edit and preset, i was able to make the body shape fit perfectly as the original.
Custom skin texture.
She use a custom made skin texture with alot of freckles.
High-quality magic summoning card.
You can use it to summon the follower and change the sex of the follower
if you use the spell/card with her on your crosshair and you stand close to her you can change her gender and remove her default outfit for better armor management, and if you use the spell while sneaking you will only remove the default outfit, useful if you don't want to change her sex but still want better armor management
She uses your default female body for the sake of compatibility with armors the mod also included a body slide preset that will auto apply on the follower.
Her Ai package is set to stay at where she is, so she will stay at where you dismiss her, is convenient if you don't use mods like "my home is your home".
And you can get the playable race on my Patreon page
About her height, most people don't know this, Lily actually is almost as tall as Eve, the reason she looks so short in the game is that she doesn't wear heels like all the other female characters.
But I still make her just a bit shorter.
Requirements:
FHDTSMP(for the hair)
Q&A
Why don't you just put her in the world as a recruitable follower?
I did it this way instead of putting her in an inn somewhere is because moded npc has the tendency of not showing up sometimes, and to add a bit of a "effort" for the player to get a new follower.
I have this and that problem
formod installer don't work well if you are not using MO2, try unpack the mod manually like the gif below, also unpack the patch if you need.
1436 downloads
Submitted
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SexLab Confabulation Voiced
By kamithemoon
Voice files for SexLab Confabulation. Quick generation.
1172 downloads
Submitted
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Prison Alternative - Outdoor Event Pack
By Pamatronic
What is This Mod?
An Extension for my Prison Mod "Prison Alternative" which adds new Events to the Experience (work in Progress)
This particular extension is focused on outcomes which happen outside Jails and cities.
Which will allow prisoners to appreciate Skyrims beautiful landscape during their Rape and subsequent Execution Release.
Like my other Extensions, there is a high chance Any unlucky Dragonborn or follower who ends up in a situation added by this mod will end up dead, but there are skill based escape mechanics this time, so you at least have a chance.
How to trigger Events
-For potentially deadly events, make sure the "Lethality" option in Prison Alternatives MCM is enabled
-Get Imprisoned
-Just spend time in prison / misbehave in Prison / reach the End of you PRison Sentence (It depends on the Event)
-Profit
Currently Available Events
Left for dead (hanging)
Quality of life stuff
The walking Sequence from Jail to the Event location can be skipped by pressing spacebar/Lshift/E during the walk (works even when only NPCs are involved):
Every Location has a pullchain somewhere to start scenes without going to jail:
You can execute pretty much Every NPC in the game, not just followers:
Persistent Corpses:
Requirements
-Prison Alternative (see above), and its requirements.
-Zap8(+) (LE/SSE)
-FNIS/Nemesis
-powerOfThrees papyrus extender (LE / SSE/AE)
-Pama´s Deadly Furniture Scripts (V2.4.0 or higher!)
Installation
-Install with Vortex or MO2
-Its recommended to use a new Save after installation. you might get lucky, But using it on an existing save is done at your own risk
Please don't bother me with reports if you decide to do that.
-Clear the Event registry in PA´s MCM and reregister Events if you are absolutely determined to go this route.
Incompatibilities
-Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but I wont help you If you encounter issues)
-Devious Cursed Loot (No, just no...)
-Random Sex mods can potentially break scenes (my own mod YARM, is fully save to use, however)
-Bakas Fill her up can break the animation sometimes if the Deflation happens at an inopportune movent. This only causes visual weirdness however and should not cause lasting damage.
Special Thanks
-to Dozen9292 for providing the voice files
-All my Patrons for giving me the motivation and resources to get this done
If you want to join them, Want exclusive early access to new Stuff, or Just like my work, consider supporting me:
https://subscribestar.adult/pamatronic
Or join the Discord to get more news on Dev-updates and a steady stream of Images featuring the Stuff.
28899 downloads
Updated
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Bad Ends Revived: Solitude
By Pamatronic
What is This Mod?
An Extension for my Prison Mod "Prison Alternative" which adds new Execution - themed events to the Experience.
This Particular Extension adds New Events which are exclusive to Solitude.
New Feature - Execution Plaza
-Solitude Plaza now has shackles for up to 3 Prisoners
-Player and NPC's can be put in those shackles via new PA events or 3rd party mods.
-Optional function which captures player followers if Player has a high bounty. (you will get a letter if this happens in your absence to make you aware)
-Every day at 11:00, One of the shackled Prisoners will be publicly executed. No matter whether player is in town or not.
-Execution Scenes with Chopping block and custom Gallow are implemented
-Executions work For Player and NPC
-MCM configurable chance for a savior to pop up and rescue The Player before their Execution.
New Feature - Back alley Adventures
If some NPC you are attached to is shackled at the Plaza, you can talk to The Overseer (the Guard near the stairs to the plaza) to arrange for their Release.
He will of course ask for something in Return. If you don't have the Cash, you can follow him into Solitude's dark back alleys for some "favors". But be careful, this will be humiliating at best, and lethal at worst...
New Feature - Vampire Feast
-Adds new Cannibalism-themed execution event to Solitude.
-Features multiple sub-scenes (In Jail - transit - event location)
-transit scene can be skipped.
-Followers are Supported
-Event also allows for NPC-only Executions where you can just stand there and watch. (see instructions below)
About NPC's Participating in the Va mpire Feast Event...
This Feature should be considered as an Encore, rather than an meaningful Gameplay Element. NPC executions require manual activation via the chain next to the new side entrance to the Pelagius Wing
Any NPC can be "marked" as follower by selecting them in the console and typing "setplayerteammate 1". This will make them visible to the Device and a valid candidate for execution. They Also have to be somewhere in Windhelm in order to be detected by the script.
Requirements
-Prison Alternative (see above), and its requirements.
-Pama´s Deadly Furniture Scripts, (V3.0.4 or higher)
Installation
-Install with Mod manager of your choice and rum FNIS/Nemesis
-Run FNIS
-Its recommended to use a new Save.
-If you use this mod on an existing save, follow these steps:
Failing to follow these steps might result in Blackscreens while in Prison.
Incompatibilities
-Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but it requires caution)
-Devious Cursed Loot (No, just no...)
-The Original "Bad Ends" by Torm
-Random Sex mods can potentially break scenes (my own mod YARM, is fully save to use, however)
Future Plans
Covering the remaining cities
Special Thanks
-to my Lovely supporters on Patreon who gave me the time and motivation to make this.
If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, you can join them here:
https://www.patreon.com/Pamatronic
32109 downloads
Updated
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ZaZ Animation Pack 9.2 SSE - CBBE and UUNP - by XTH SSE
By XTH SSE
ZaZ Animation Pack 9.2 - Skyrim Special Edition conversion
!!! Script fix at the very bottom !!!
================================================================ !!! READ THIS FIRST !!! The file you download here is NOT the mod. It is a small text file with the download links. ZAP is 7.0 GB (CBBE) and 8.9 GB (UUNP) - far too large to host on LoversLab, so the archives live on pixeldrain. Download the file here, open the text inside, use the link for the body version you want. Same way the original ZAP is hosted. ================================================================
!! ZaZ Animation Pack 9.2 is NOT backwards compatible and cannot be used to satisfy a dependency on any version of ZAZ 8 !!
(Thanks to Talesien for pointing that out)
This is not my mod. ZAP was made by ZaZ, XaZ and t.ara over more than
a decade. All I did was convert version 9.2 so it runs on Skyrim SE,
and fix a handful of files that were already broken in the original.
The original is here and you should look at it first:
https://www.loverslab.com/files/file/23102-zaz-animation-pack-zap/
WHAT THIS IS
ZAP is a framework and animation package. It does nothing on its own.
It is a modder's resource: furniture, restraints, animations, poses
and building kits that dozens of other mods depend on.
Both body versions are available, same conversion, pick one:
CBBE-HDT
UUNP-HDT
WHAT WAS CONVERTED
2002 .hkx 32-bit packfiles, Havok tagfiles and XML -> 64-bit
6548 .nif BS 83 -> BS 100 (CBBE, 6540 in the UUNP build)
.esm already shipped as Form 44 - left untouched
Every hkx and nif was checked after conversion. No failures, no
truncated files.
WHAT WAS FIXED ON TOP
Four normal maps ship as 0-byte files in the original pack:
Textures\ZaZ\002Wood\BedWood01_n.dds
Textures\ZaZ\002Wood\nobleBedWood01_n.dds
Textures\ZaZ\018Beds\BedWood01_n.dds
Textures\ZaZ\018Beds\nobleBedWood01_n.dds
Empty normal maps make the wooden beds render with broken lighting.
Rebuilt from the diffuse textures beside them, so the relief follows
the actual wood grain instead of being flat. Same format and
resolution as the originals.
Three leftover 0-byte working files were removed. Nothing references
them - I checked every mesh and the plugin:
Leggings_Heights222222.dds, Leggings_Heights2222222.dds, ps366F.tmp
LEFT AS FOUND
Two meshes are in Gamebryo 20.0.0.5 (Oblivion) format and cannot be
loaded by any version of Skyrim. They were already dead weight in the
LE release and I left them alone rather than decide for the authors:
...\ZaZ - Clutter\...\artrapspikepit01OBLIVION.nif
...\Zaz - Prison Pack\prisoncellchains01.nif
REQUIREMENTS:
A behaviour engine - any one of these:
FNIS SE https://www.nexusmods.com/skyrimspecialedition/mods/3038
Nemesis https://www.nexusmods.com/skyrimspecialedition/mods/60033
Pandora (Recommended) https://www.nexusmods.com/skyrimspecialedition/mods/133232
XPMSSE skeleton (or your skeleton of choice)
https://www.nexusmods.com/skyrimspecialedition/mods/1988
SexLab SE - listed as a requirement by the original mod.
The links in the original readme pointed at the old Skyrim LE Nexus
and no longer apply. The readme inside the archive has been updated.
ADULT CONTENT WARNING (from the original readme)
THE ZAZ-ANIMATION-PACK IS A FULLY ADULT ORIENTED MOD.
This mod may contain full nudity, BDSM, fetish and sexual content.
Don't download it if that is not your taste or you are not allowed to.
This is t.ara's work, not mine. The original page states that the
content may not be used or redistributed without express permission.
I have sent t.ara a message about this upload. She has not been active
on LoversLab since September 2025 and the SSE version announced on her
page has not moved since 2022, which is why this conversion exists at
all.
If t.ara objects, this comes down immediately - no discussion needed,
just say the word. Same goes for any of the other authors in the
credit list whose assets are in here.
Do not make money with this content. That was t.ara's condition and
it is a good one.
----------------------------------------------------------------
FIXES
----------------------------------------------------------------
Whipping Script
There is a second download here, "Whipping System Fix". It is a
1 MB patch, not another copy of the pack. Install it after ZAP 9.2
and let it overwrite, then run your behaviour engine again.
It fixes the papyrus log spam from the whipping system - a property
in zazWhp_NPCscript still asks for a class that was renamed away, so
it never binds and the error repeats forever. Comes from the original
pack and is in the LE version too.
BODYSLIDE Fixed. See the separate download "BodySlide Update (CBBE)".
The slidersets shipped with the CBBE slider list of the time, 55
sliders where CBBE SE has 137. The missing ones were exactly what
heavy presets drive, which is why clothing didn't follow them. All
85 sets were rebuilt against CBBE Body Physics and refitted.
Not perfect - a few parts are slightly stretched and some don't line
up exactly. They work with modern presets now, which they didn't
before. ----------------------------------------------------------------
KNOWN ISSUE - HDT CHAINS
----------------------------------------------------------------
Chains, cuff chains and the dangling jewellery don't move. They hang
static instead of swinging.
Inherited from the LE original. The meshes still carry the LE physics
identifier "HDT Havok Path" where SSE needs "HDT Skinned Mesh Physics
Object", and the physics configs are Havok packfiles from HDT-PE,
which SMP can't read at all. So nothing ever gets attached.
114 meshes are affected - chains, cuffs, collars, ragdolls and the
soulgem jewellery. Renaming isn't enough, every one of them needs a
new SMP config, so I'm writing a tool for it. No date on that.
Nothing breaks in the meantime, the items just don't swing.
ZAP 9.2 SSE Whipping System Fix.zip
4454 downloads
Updated
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sexlab Yvanni - Draenei Voiced Follower - SL and Ostim Addons
By Bruhskyrim
Sex dialogue addons for Yvanni - Draenei Voiced Follower v2.0
She is a Draenei from World of Warcraft created with the SkyDraenei race mod.
This dialogue expansion will allow you to have sex with her through dialogue you can unlock by talking to her. Pretty simple. There are over 400 new voicelines in this file for starting sex scenes with Sexlab. I have created custom scripts that will start scenes based on tags such as Vaginal, Blowjob, Lesbian, Bondage, etc, and Yvanni will have unique starting dialogue for each of them. She has dialogue for both male and female players.
Yvanni enjoys all kinds of sex positions except for doggystyle because her tail gets in the way! She also doesn't mind you getting rough with her...
WHAT'S NEW?
Check out the Yvanni Spicy Ostim Dialogue Addon on Nexusmods. OSTIM ONLY.
WHAT'S NEW IN Version 2.0?
-Over 200 new voicelines added.
-New sexual positions to select with Yvanni: Handjob, Cunnilingus for males, Random/Yvanni's choice
-Sex buffs depending on your choice of position with Yvanni. 12 total buffs!
-Optional Fertility Mode/Hentai Pregnancy comments. Yvanni will have a few more things to say about requesting pregnancy if you select Vaginal sex, and a few comments if she's already pregnant.
-Yvanni's entire romance has been fleshed out, with multiple branching paths that may lead to sex and marriage. Some voicelines are different if you are married to Yvanni.
-Various new greetings added for different sexual situations. After sex, during sex...
-Fixed Yvanni's vagina collisions
-NoStrip Keywords are now handled with Keyword Item Distributor instead of directly editing the armors in the plugin.
-NEW MOD: Buttplug Addon. Now Yvanni will have the option to insert or remove her custom buttplug whenever you ask her. Buttplug model from Ayleid Plugs - CBBE 3BA
-FOMOD installer. Everything is easily selectable in the Fomod now.
Features:
-400+ voicelines for starting sex scenes and talking about sex with Yvanni
-(NEW) Having sex with Yvanni will grant you unique buffs depending on which position you select. These buffs can stack. Collect them all before heading into combat!
-If you have the "Keyword Item Distributor" mod, this adds SexlabNoStrip or OstimNoStrip keywords to parts of Yvanni's outfits so she won't strip them during sex. Armored sex!
-ESL flagged plugins
-Dialogue Patch available for Futa players. This will let you choose any of Yvanni's straight options even when playing your ""female"" character.
DISCLAIMER: I have NO interest in futa content. Do not ask me to add any.
Voice example:
-https://files.catbox.moe/i8zs0m.mp4
-https://vocaroo.com/1os9SsP3l97X
-That's all for now. You can find more voice clips on the Nexus page.
Known issues:
-Yvanni has hooves which act like heels, which may cause alignment issues as she gets increased height off the ground. Use Sexlab's hotkeys to fix this if you have to.
Requirements:
-Yvanni - Draenei Voiced Follower - Version 2.0+
-Keyword Item Distributor (KID) (Optional)
-Sexlab Framework
or
-Ostim Standalone
Yvanni is here to lick ass and chew bubblegum, and she's all out of gum.
-Credit to Shadowman2777. I learned a lot about making Sexlab scripts by looking at his mods.
-Credit to Impish_ for creating the wonderful Ayleid Plugs - CBBE 3BA -Credit to Blizzard for creating World of Warcraft and the Draenei as a concept.12274 downloads
- skyrim
- worldofwarcraft
- (and 1 more)
Updated
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Nerfed Followers
Nerf your followers so that you can take them along with you and finally be challenged in dungeon runs.
What's New in Version 1.6:
Description:
I created this mod to resolve the issue of the game being way too easy when 3 or 4 followers are following you. Also I need followers that get defeated easily in the Captive Player defeat scenario that I am also creating, instead of followers that kill 10 bandits and end the battle unscratched. This mod nerfs followers so that when they are defeated, they get wounded and injured. Their stats go down until they recover. Also I included settings so that followers can die and become unconscious, which works well with the Circle of Lust resurrection mechanic.
The mod features three core parts: 1. followers get injured, they can die or become unconscious 2. followers can be enslaved in battle, if they get defeated and you are far away from them. Requires Follower Slavery mod. 3. followers may strip their armor if aroused
Required Mods:
The following mods are required:
Nether's Follower Framework
Spell Perk Item Distributor (SPID)
PapyrusUtil SE
powerofthree's Papyrus Extender
Papyrus Tweaks NG
Optional Mods:
Acheron - Death Alternative
If you are using Acheron, download the default version of this mod, NerfedFollowersX.X.zip, otherwise download NerfedFollowersX.X_no_Acheron.zip
The Circle of Lust
The mistress in the Circle Of Lust sells a spell tome which allows you to resurrect dead and unconscious followers.
Follower Slavery Mod
Followers can be enslaved in battle, if they get defeated and you are far away from them.
Brastia Exhausted Idles and Bleedout Idles
Works well with defeated followers.
OSL Aroused or SexLab Aroused
For topless followers option, when aroused.
Simple Combat Injuries
For player injuries.
Incompatible Mods:
Follower Death and Injury Chance
Does the same thing.
How is this mod different from Follower Death and Injury Chance?
- Follower injuries are not so rare, they get injured and wounded more easily.
- Follower Death and Injury Chance limits injuries to six followers, while Nerfed Followers does not have this limit.
- Followers can get enslaved, aside from being injured.
What's New in Version 1.5:
What's New in Version 1.4:
What's New in Version 1.3:
What's New in Version 1.2:
What's New in Version 1.1:
Credits:
raccoondance
https://www.nexusmods.com/skyrimspecialedition/users/154790346271 downloads
Updated
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Infernal Trident
Infernal Trident
A custom infernal trident with permanent fire on the three tips and a powerful Flames-style attack.
The fire stream is based on Skyrim’s vanilla Flames, but has been reworked to reach around 3x farther while keeping the particles looking natural instead of simply stretching the effect.
Features
Permanent animated flames on the trident tips 3x extended fire stream 250 damage No Magicka cost Vanilla-style fire impacts Custom Magic Effect and Projectile, so the original Flames spell is not changed SKSE DLL is only used for the permanent weapon flames
Recommended Tool: Use Simple Item Spawner to easily obtain this item in-game.
Note: This mod adds a cheat weapon designed to easily defeat any target in a single hit.
Permissions / Mod Usage
You are free to use or modify parts of this mod in your own projects.
Please credit me as the original author of Infernal Trident if you use its assets, code, ESP setup, modified fire effect, or other work from this mod.
You may:
Use it as a requirement or integrate it into another mod Modify the NIFs, effects, scripts or code Create patches, addons or compatibility versions Please do not simply reupload the complete mod unchanged and claim it as your own.
Credit is required when using my work.
55 downloads
Submitted
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SexLab EagerNPC AI voiced
By yoraphcool
I generated voice lines for SexLab EagerNPC to sound more natural with Inworld AI.
1445 downloads
Updated
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Babo Dialogue AI Voiced
By yoraphcool
I generated voice lines for Babo dialogue 6.20 to sound more natural with Inworld AI.
https://subscribestar.adult/posts/2395977
1978 downloads
Updated
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SexLabSimpleDialog AI voiced
By yoraphcool
I generated voice lines for SexLabSimpleDialog to sound more natural with Inworld AI.
262 downloads
Updated
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Dirty Deeds Missives AI revoice
By yoraphcool
I remastered Dirty Deeds Missives voice lines to sound more natural with Inworld AI
CSV for voice line generation included
634 downloads
Updated
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Captive Player
Become a captive sex slave, locked in bondage and contraptions along with your followers. There are many scenes of captivity available, using the same captive locations as in Captive Followers. What happens when you are captive? You will be robbed and used as a sex slave.
What's New in Version 1.8:
A new game is not required if upgrading from 1.1. or later. This release version requires Captive Followers 2.5.
Description:
Your captors will lock you up in bondage furniture and restraints. There are only two options available to you, when restrained. You can either wait using your default wait key, usually 'T', or struggle using 'V' or whatever key you define in Captive Player MCM. When talked to, you can be defiant and blow off your captors which could make them aggressive, or you can be a submissive sex slave and please them consensually, which will make your captors more likely to treat you well. Being defiant increases your resolve and chance to escape, but is risky because your followers won't treat you well and your fate will be miserable if you don't escape. Being submissive lowers your resolve to escape, but it could be the best option if there are many captors around you and your chances of escaping alive are low.
What are the possible outcomes of captivity?
1. If you successfully struggle, you will become an escapee and your captors will become hostile. In this event, you have an option to mobilize your followers by clicking on them to free them from captivity, so you can fight your captors along with them. Or you can run for it in hopes of exiting the cave or dungeon, wherever you are held captive. If you are defeated while escaping, you will be killed or your fate will be decided by a defeat mod, if you have it installed.
2. If you don't escape, your captors will decide your fate. You will suffer a permanent penalty, losing one of your stats by a small amount. If you were a submissive sex slave, the penalty will be milder and your captors could let you go. Otherwise they could send you again to Simple Slavery, or prison. Overall, whichever outcome happens, it's always better to escape without getting killed, if possible.
How many captive locations are available?
The player has less captive locations available than followers, because some locations require a quest to start or don't have a valid exit if located within a dungeon. Overall, there should be 80+ locations where player can be held captive, if optional captive follower mods are installed. Without the optional mods, 50+ captive locations should be available. Also, if more than 200 followers are held captive, the available captive locations for player will start to decrease as locations become full and can hold no more captives. However, in this case, starting a new game would randomnize the locations where followers are held making some locations available that were not available in the previous game.
Can you play this mod as male player?
Yes, sure. I haven't tested much using this option, but there is no requirement that your character is female. The main difference is that if playing as male, only females will approach you for sex. There will be a lot less sex animations available and less devious devices your male character can equip.
Can you play this mod without sex?
Yes, but there will be fewer options for you and your captors. Your only option will be to struggle and escape, and for them to kill you if you try to escape.
Required Mods:
------------------------------------
The following mods are required:
Captive Followers (version 2.5)
Open Animation Replacer
Captive Player won't load unless Captive Followers version 2.0 or a later version, and all its requirements are installed.
You don't need to actually make your followers captive, but the mod must be loaded, even if it is not used to restrain followers.
Also, you need to run FNIS or Pandora after installation.
Recommended Mods:
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SexLab
Billyy's SLAL Animations
Anub's Animation Dump (REBORN)
Nibbles SLAL Animations
Baka SLAL Animations
Leito SLAL Animations
Nymra Forced Foreplay SLAL Pack
If you don't have SexLab, you will miss out on a lot of content when captive. Specifically, you won't see any aggressive sex animations and also a bunch of consensual sex animations will not be available. Captive Player uses the same sex animations as Captive Followers, defined in the JSON config.
Devious Devices NG
It's strongly recommended to have devious devices installed when captive, because captors can equip devices on you and lock you in contraptions, making escape more interesting and challenging.
Simple Slavery++
Simple Slavery++ version 6.3.26 or later is needed to become captive. Otherwise, without it, your only option of becoming captive is by starting the game as captive or by getting defeated through Acheron.
Acheron
You could be defeated and taken captive, if you have Acheron installed.
More Nasty Critters Special/Anniversary Edition V16
MNC is needed so humanoid creatures can have sex with captives, if for example you are held captive by draugr or skeletons.
Captive Start
Alternate Start- Live Another Life
Download Captive Start from the mod files along with Alternate Start to start a new game as captive.
Nerfed Followers
Followers get injured, defeated, and taken captive
Gunslicer Animations All in One OAR
Bleedout animations
Bimbos of Skyrim
Followers and player may gain corruption when captive.
YPS Immersive Fashion
KS Hairdos SSE
KS Hairdos - HDT SMP
Xing HDT-SMP Hair
Install YPS and hairstyles so captors can change the player's hairstyle.
SlaveTats NG
Rape Tattoos Continued
Fade Tattoos Continued
Captive player will have slave tattoos if SlaveTats NG and RapeTattoos are installed.
Optional Mods:
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SLSO
Captor orgasms or lack of them during sex influence how they behave.
OSL Aroused
OSL Aroused or another SexLab arousal mod is recommended. Arousal drugs are used by captors. If there is no arousal mod installed, their effect will be diminished.
Prison Overhaul Patched
You could be sent to prison from Captive Player, using Prison Overhaul Patched, if it's installed.
Bruiser
Lets you learn hand to hand combat, which is useful when fighting your way out of sticky captive situations.
Bella Voice DBVO
Voice for the female Dragonborn.
OStim
Billyy's animations for Ostim Standalone
Anub's animations for Ostim Standalone
OStim can be used together with SexLab, but only for consensual captive sex scenes. If using OStim, in Ostim Standalone MCM, you will need to uncheck "Intended gender only" under Gender Roles, and also uncheck "Disable Scaling" under Alignment
There are only two ways to become captive right now. Either you can start a new game as captive by installing Captive Start and taking to the statue in Alternate Start, or you can become captive, by coming in from Simple Slavery++ auction at any point of the game. If using Alternate start, you should only become captive after SexLab has been installed along with SLAL animations, and your followers have been restrained, if you are restraining followers.
How to start a new game as captive, along with your followers:
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1) Start a new game, and wait a minute or so for all the mods to load, including Captive Followers, Captive Start, and Captive Player
2) Open MCM, install SexLab, configure creatures if using MNC, and registar the SLAL animations
3) While the SLAL animations are registering, talk to the statue and choose "I am a slave, my followers are captive".
Warning: Choosing this option will automatically start restraining all your followers, but that's what we want, to be captive alongside them.
If you need to make changes to the Captive Followers MCM, do that before talking to the statue.
If the dialogue option is not availabe, it means the Captive Followers script is still initializing, and you need to wait a little more.
4) Configure the rest of your MCM, manually or using MCM recorder if you have it installed.
5) Click on the bed, you will be taken to the auction cell in Simple Slavery.
6) In the auction hall cell, start the auction only after all your followers have been restrained.
How to start a new game as captive, along with your followers, without SimpleSlavery++
------------------------------------
Same as above except in step 3 use the Captive Followers MCM to restrain your followers. Then choose "I am held captive" when talking to the statue, wait for the followers to finish restraining, and click on the bed.
How to start a new game as captive, without restraining your followers:
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Same as above except in step 3 choose "I am held captive". You can restrain your followers at any time after becoming captive, using the MCM.
What's New in Version 1.7
A new game is not required if upgrading from 1.1. This release version requires Captive Followers 2.5.
What's New in Version 1.6
What's New in Version 1.5
What's New in Version 1.4
What's New in Version 1.3
A new game is not required if upgrading from 1.1. This release version requires Captive Followers 2.2.
What's New in Version 1.2
A new game is not required if upgrading from 1.1. This release version requires Captive Followers 2.1.
What's New in Version 1.1
A new game is not required if upgrading from 1.0. This release version requires Captive Followers 2.0.
Tha main change in this version is the option of being taken captive if defeated through Acheron.
What's New in Version 1.0.4
40900 downloads
Updated
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Soul Gem Oven 4 with Ostim
By gegging
The edited version of the original mod now recognizes Ostim Standalone's orgasm events as well as Sexlab's for its functionality.
requirements
SKSE64 2.0.20+ http://skse.silverlock.org/
SkyUI SE 6.11+ https://www.nexusmods.com/skyrimspecialedition/mods/12604
RaceMenu SE 0.4.16+ https://www.nexusmods.com/skyrimspecialedition/mods/19080
check your game version and pick the appropriate version of racemenu.
UI Extensions 1.2.0+ https://www.nexusmods.com/skyrimspecialedition/mods/17561
iWant Widgets 1.28+ https://www.nexusmods.com/skyrimspecialedition/mods/36457
At least one of the following.
OStim Standalone 7.5+ https://www.nexusmods.com/skyrimspecialedition/articles/5654
SexLab Framework SE 1.63 Beta 2+ https://www.loverslab.com/topic/91861-sexlab-framework-se-163-beta-2-april-5-2018/
No longer necessary but it is here to credit the original mod and its maker, DarkConsole
dse-soulgem-oven/README.md at master · darkconsole/dse-soulgem-oven · GitHub
419 downloads
Updated
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Various OStim Patches
By gegging
Don't waste the time of the original creators of the mods with these patches. Caveats apply.
Install all of the optional dependencies and fixes in step 2b of Ostim's installation guide.
Let the patch overwrite the original mods below.
Sexlab Approach by Ylenard. Sexlab Attraction framework not needed.
JailRape by Suzutsuki
TDF Sexlab Aroused Rape by TheDriedFinger
Sex slaves for vanilla bandit camps by pchs
Sexlab Sleep by aravis7
These patches "work enough" but I can't improve for loss of interest or lack of knowledge.
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Early state.
Dealing With Sexual Daedra by Flinch147 - the nature of the original mod the patch for this patch is based on makes it a headache to test properly. Tested the brothel outcome for simple slavery.
Raven Beak Prison by Guffel, Airianna, and Fienyx - more testing needed. Scenes post brawl and dialogue seem to play as normal.
Meat Farm v1.3.1 - Attempted to fix Simple slavery integration.
Sexlab Approach Redux 3.62 by factoryclose - More testing needed in interactions. May cause temporary freezing.
Abandoned experiments. Do not use. It's only here if somebody wants to do anything with it.
Devious Devices 0.4.3 - Rudimentary conversion that only accounts for outfit events so they hopefully don't start when the actor in a device is in an Ostim scene.
Prison Overhaul Patched by Inte - pillory scenario tends to bug out. the binding devices tend to make the character stand mid scene.
Sanguine Debauchery
10136 downloads
Updated
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Vanilla Sexism 2
By Zurk
This is a continuation and male-focused version of Vanilla Sexism at the current state it still contains the Version 1.0 of the original mod, due to renaming of scripts, quests, globals, mcm etc. both mods should be technically compatible.
The goal is to depict a more patriarchal version of Skyrim, where women are seen as subservient to men, expected to behave accordingly, and often treated through that lens by the world around them.
This mod can be played with either a male or female character. However, much of the content — especially targeted greetings, female companion dialogue, spouse dialogue, love-interest dialogue, and idle lines — is mainly available to male player characters. Gossip and some greetings are also available for female player characters.
All added lines are currently unvoiced. I currently have no plans for a voiced version.
Current Feature List
Includes content from the original Vanilla Sexism 1.0 Version mod:
https://www.loverslab.com/files/file/42340-vanilla-sexism/
Gossip about individual women in each city, village and guild, with different gossip for men and women. Mostly idle lines, with some greetings from special characters.
Dialogue for potential female marriage candidates, including general lines and some individual-specific lines. Includes greetings and idle lines.
Dialogue for female followers, including both individual-specific and generic lines. Includes greetings and idle lines.
Dialogue for female spouses, including both individual-specific and generic lines. Includes greetings and idle lines.
Dialogue for male followers towards male player, mostly lines shared among all male followers and some faction specific ones for companion and college followers. Includes idle lines.
Civil War reactions concerning defeated women. Includes greetings for women in the Blue Palace and Palace of the Kings, as well as city gossip idle lines.
Dawnguard inclusion
Sexlab inclusion:
Special events:
Aela’s fate after Skjor’s death and Kodlak’s death
Maven’s reckoning after she becomes Jarl of Riften
Sylgja's Suffering
Gold digger Sapphire
Karliah's Compensation
Elisif the Fangirl
Svidi the Unsettled
Inguns Attraction
Nirya the Stalker
Women whos can be made into spouses(no personal lines yet), followers(personal idle lines) or sex partners; or you can refuse and permanently disable the dialogue
Nirya
Carlotta
Hermir
Hroki
Saadia
Gisli
Grelka
Nilsine Shattershield
Svana Far Shield
Planned Features for Future Versions
More special events
Remaining DLC inclusion
More dialogue for followers, spouses, and love interests
More special greetings and goodbyes for individual NPCs
Special Thanks
Thanks to KajsaRikka, creator of the original Vanilla Sexism mod.
4961 downloads
Updated
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FameCommentPlus.rar
By terrordrone
FameCommentPlus
Finally, an NPC fame-comments mod that is aware of the player's pregnancy and slutty-outfit keyword status.
Featuring fully voiced male adult NPC comments for Skyrim Special Edition. Overview
It has bugged me that most fame-comment mods do not integrate with pregnancy status or any slutty-outfit system. The player can walk around town in the sexiest clothes available, get pregnant every days of the week, and the world just simply does not care.
FameCommentPlus makes eligible male NPCs react to the player with contextual depraved/sexist dialogue. What they say can reflect revealing clothing, exposed body areas, provocative outfits, using armor keysword from Advanced Nudity Detection, and player's pregnancy status using Ferterlity mode and also the speaker's own arousal.
Dialogues from this mod are fully voiced, and as a bonus, it also includes three optional player responses that can immediately start a SexLab scene with the NPC who just had commented. Way more immersive, right ?
This mod is for female player character only.
The goal is simple: let Skyrim's male NPCs notice more of how the player's been behaving in public. Comments are delivered through the normal Hello dialogue system, just like SexistGuard and SLSF Fame Comments, so they occur naturally as you walk around towns, inns, and other populated areas.
The dialogue priority has been left the same as SexistGuard 's, so you won't hear dialogues from this mod any more often then SexistGuard 's.
The current release contains 62 dialogue responses, voiced for 28 male Skyrim voice types.
Adult-content warning: This mod contains explicit, degrading, and sexually aggressive language. It is intended for adult users.
Features
Context-sensitive comments about revealing or provocative clothing Separate reactions to exposed chest and ass Comments for miniskirts, panties, and thongs Pregnancy comments covering all three Fertility Mode trimesters General compliments and adult remarks NPC arousal checks, allowing some lines to appear only at suitable arousal levels Three direct player responses that can begin an aggressive male/female SexLab scene Male NPC speakers only. ghosts and any actors currently participating in scenes are excluded ESL-flagged ESP; it does not consume a normal plugin slot Fully packaged FUZ/LIP voice files for 28 supported male voice types
Fame Comment Plus "scans" the player's armor/pregnancy status every 50 seconds. While revealing or specially keyworded clothing is detected, the mod also adds 1 point of SexLab Aroused exposure per scan.
This mod is still in its infancy. So no fancy options yet, give some ideas in the comments. MCM menu will be added as this mod get more complicated, right now the settings is simple enough to be left as-is.
How the dialogue works
Comments use Skyrim's ordinary random Hello dialogue system. Different dialogue pools cover general/context comments, outfit-specific remarks, and pregnancy. Some sexual lines have no NPC-arousal requirement, while others require low or moderate arousal.
If an NPC is aroused enough, usually around 10~25 arousal level minimum, he can make some specific soliciting comments. Afterward, that NPC is remembered temporarily. Then, one of the three sexual player responses will become available, talk to him again if you wish to start a SexLab scene
Most dialogue has ResetHours cooldown, ranging from 0.5hr upto 3~4hr so things would get less repetitive.
Requirements
All of the following masters are required:
SexlabFramework - of course SexLab Aroused - the mod need this for the arousal check Fertility Mode - give the three pregnancy trimester magic-effects, this mod's script use it to tell whether player is pregnant. Advanced Nudity Detection - give numerous slutty outfit keywords. Don't forget to add those keyword properly to your armor beforehand. Or just use a simple *_KID.ini file from there as a no-brainer, the outfit status detection might get outof place too. Still, if you value accuracy, manually edit some of your outfit mod 's esp is recommended.
Who tf have time to assign individual keywords into thousands of their downloaded outfit mods anyway.
Soft requirements ??
SLSFame framework - without it, the fame-increase event simply has no listener but the rest of the script should still works.
SexLab and its own requirements must be installed and functional for the player-response sex options to work.
Installation
Verify that all requirements are installed, their plugins enabled, and that they worked normally ingame. Install Fame Comment Plus with your mod manager, recommend Mod Organizer 2 as a no-brainer. Make sure FameCommentPlus.esp is enabled in your mod manager. Place it after all required masters.
Compatibility and known limitations
Dialogue frequency can be affected by other mods that add or alter Hello dialogue. All supported dialogue is voiced, but not every possible Skyrim male unique voice type is included. This is an actively tested prototype. The core dialogue-selection path has worked in game, but every condition, interaction, and voice asset has not been exhaustively tested.
Voice disclosure
The included dialogue audio was generated with xVASynth and packaged as Creation Kit-compatible FUZ/LIP files. The current version provides 62 responses across 28 supported male voice-types.
Updating and uninstalling
For updates, replace the old files and allow the new version to overwrite them unless a future changelog says otherwise.
As with most scripted Skyrim mods, removing Fame Comment Plus from an active save is not recommended. If you must uninstall it, use a save from before the mod was installed.
Credits
gpt-5.6 - the only lazy-tool the world ever need. The authors of SLSF Fame Comments and SexistGuard xVASynth team and voice-model contributors Spriggit and Mutagen contributors. That tool unlocked the xEdit capabilites for LLM, mass-making/editting of esm/esp/esl files wouldn't be possible without this.
====made-by-gpt-5.6====
Spriggit was used for ESP/ESL editing, and xVASynth was used for voice generation.
Permissions
Do whatever you want with this mod, really.
==> Let's me know if you need more dialogue, or if any of the existed dialogue is broken/un-immersive
Changelog
Initial release
62 contextual dialogue responses 28 supported male voice types Revealing-outfit, exposed-body-area, miniskirt, underwear, thong, and pregnancy detection NPC-arousal-aware dialogue conditions Three player-initiated SexLab responses
FameCommentPlus.rar
509 downloads
Submitted
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Dibella's Skin
By Tlam99
Dibella's Skin V1.0
Fighting naked (heels allowed, because training YPS)
craft the ring 2moonstone ore smelter.
equip the ring.
(Uses your default body/textures)
enemies which hit you may decide to have better things to do than attacking you.
318 downloads
Submitted
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Zoro from OnePiece in Skyrim
By involved
For OnePiece fans out there, here is a follower that we took inspiration from, Zoro!
He is really not the most close looking one, but it was as close as we can get with Vanilla assets. You have been warned!
Still a work in progress.
Zoro is waiting for you in Whiterun, inside Warmaidens. Hope you'll like him!
17 downloads
Submitted
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Ostim Standalone Patch for Soul Gem Oven 4 Integration Fork 1.13.2
By gegging
This patch makes the mod recognize Ostim Standalone's orgasm events as well as Sexlab's for its functionality.
If this patch is stable enough, it will get implemented directly. All feedback is appreciated.
requirements
get even the optional dependencies in step 2b to be sure.
https://www.nexusmods.com/skyrimspecialedition/articles/5654
182 downloads
Submitted
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ENT_LA (Lustful Adventures) for OStim Standalone
By Entar0
Description
This mod adds a variety of 18+ themed "Lore-friendly" dialogue to neutral, named NPCs, making your adventures in Skyrim a little more lustful.
Features:
- Unique dialogue (as much as possible given the sheer number of NPCs) for over 600 named NPCs.
- Dialogues are voiced with the original vanilla game voices using AI via Voice Forge Studio in both Russian and English
- Every dialogue has been written with the NPC's personality, occupation, quests, and overall background in mind. Regardless of the context, each conversation ultimately leads to an intimate encounter.
- Some NPCs offer quests that allow you to have intimate encounters with Creatures.
- The mod is suitable for any player character. (Designed primarily for a heterosexual male player character and a bisexual female player character.)
- All locations and dialogue added by the mod are marked with (LA).
- Every entrance to locations added by the mod uses the same custom door (see screenshots). This minimizes changes to the vanilla landscape.
- The mod adds dialogue through separate quests. It does NOT use AI packages and does NOT modify vanilla NPC records, minimizing conflicts with the base game.
- The mod has a modular structure for greater compatibility with other dialogue mods. You can safely remove individual NPC quests in xEdit without breaking the rest of the mod.
For example, if you use another adult dialogue mod for Lydia and don't want to see my version of her dialogue, simply open the mod in xEdit before triggering her first dialogue, locate the quest named Lydia (_ENT_LA_HousecarlLydia), delete it, and save the plugin. Lydia's dialogue from this mod will be removed while everything else continues to work normally.
- Every NPC has an initial dialogue that leads to an intimate encounter. After completing it, a repeatable dialogue becomes available every 6 in-game hours.
- Some NPCs have their dialogue available immediately, while others require you to complete the vanilla quests associated with them first.
- The mod includes a Test Information file (generated with AI and may contain occasional errors in NPC or quest names). This document lists the requirements for unlocking each NPC's dialogue.
Before reporting that an NPC has no dialogue, please check this file first and make sure all required conditions have been met.
Planned Features:
- Integration with Immersive Wenches.
Strong Requirements
- Skyrim Anniversary Edition
- Update.esm
- Dawnguard.esm
- HearthFires.esm
- Dragonborn.esm
- OStim Standalone
Soft Requirements
- OCreatures (for creatures scenes)
- Maximum available animation packs installed
Installation
- Download the language version you prefer (Russian or English).
- Extract the contents of the archive into your Data folder.
- Enable the mod in Wrye Bash (the Bashed Patch must load last).
- Play.
For the SE Version
Backported Extended ESL Support
ATTENTION!
The mod uses vanilla NPC IDs, so it will not work with other mods that hide original NPCs and replace them with duplicate copies.
You might notice mismatches between the dialogue context and the triggered animation—this is NOT A BUG and will not be fixed (at least not until OStim animation creators adopt a standardized tag system like SexLab's)
For news about my new mods, follow me on Patreon:
PATREON
If you'd like to support my work or contact me, you can do so on Boosty:
BOOSTY
Here i may post content that is unavailable on other platforms for various reasons
705 downloads
Submitted
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Dynamic Body Hair Overlays
By TheBloodWyrm
Additional Screenshots
(due to the (i think) well known issue with getting file screenshots in the desired order):
Before & After example MCM Settings Player - Body Overlay Settings Player - Enabled Body Overlay Settings Import/Export Settings
Table of Contents
Requirements Optional Files Recommended Features Planned Features Video Demonstration Mod Setup Frequently Asked Questions (FAQ) and Common Issues Translation Authors Mods used in Screenshots/Videos Credits & Supporters
Requirements
JContainers RaceMenu SkyUI (for Mod Configuration Menu) Backported Extended ESL Support (Optional) (Only if your Skyrim version is older than 1.6.1130) Open Animation Replacer (Optional) (If you want your custom animation(s) to play while shaving). The mod doesn't come with any animations at the moment. You'll need to add your own. See optional files below.
Main File
It's the one called "Dynamic Body Hair Overlays.rar"
Optional Files
Dynamic Body Hair Overlays - X Seconds Shaving Sound: Different lengths for the shaving sound. The one in the main file is 5 seconds long. I've provided versions for 10, 15, 20, 25, 30, 35, and 37 (original file length) seconds. Dynamic Body Hair Overlays - Your Custom Shaving Sound Use this to add your own custom sound so that it doesn't get overwritten in future updates. You just need to overwrite the "shaving.wav" file. The name cannot change at the moment. Dynamic Body Hair Overlays - Your Custom Shaving Animations For Open Animation Replacer. Use this to add your own animation that will play when shaving (male or female). Your "hkx" file needs to go in the "_variants_mt_idle" folder in the "male" & "female" folders. You can name your hkx files anything you want. You can also add as many animations as you want and they will play randomly.
Recommended
Nordic Warmaiden Body Hair (armpit, back, belly, & pubic/butt hair) Pubes Forever SSE (pubic hair)
Features
Growing Hair - Your body hair overlays will increase in opacity based on the settings. Shaveable Hair - Press the key in the settings and your body hair overlays will have their opacities decreased based on the settings.
Planned Features
(Planned) Shaving animation(s) - However I don't know how to make animations yet (something I want to learn how to do), so unless there are any out there I'm unaware of, or if someone else can make any, they might not be added for a while. I was thinking of an animation where the character uses the "scissors" from https://elderscrolls.fandom.com/wiki/Embalming_Tool#Trivia (Planned) Shaving happens instantly (noticeable only if Fade to Black is disabled). I plan to improve this in the future. (Planned) Face, hand, feet body overlay support. This means beards could be supported in the future assuming they are added as racemenu overlays. I'm not aware if such overlays exist at the moment. (Planned) NPC/Follower support (Maybe) Ability to change from one overlay to another after the opacity has reached a certain value. At the moment we're just increasing/decreasing each overlay. (Maybe) Related to the above, being able to fine tune what is shaved when shaving. Currently, when shaving, it'll decrease all of the enabled opacities to their minimum opacity in the settings. Please submit your own ideas and I will consider them!
Video Demonstration
Mod Setup
1/ Add Body Overlays in RaceMenu (If you already have the body overlays you want to use you can skip this part and go to 2/)
Add some body overlays to your character in RaceMenu (tip: type the tilde (~) key to access the Console, then type showracemenu, then go to the "Body Paint" tab and add some overlays. Once done, save your character). If the Body Paint tab is empty, or to change the amount of paints/overlays you can use, you'll need to edit the "skee64.ini" file provided by RaceMenu. I recommend making a copy of this file, and adding it to a new empty mod in your load order (ensuring it loads after RaceMenu), and then making your changes to that file. In the "skee64.ini" file, find these lines: [Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]"; Determines how many body overlays there should be
The default should be 6. To change the number of allowed overlays, change "iNumOverlays" to something else, e.g. iNumOverlays=10 or iNumOverlays=20 2/ Go to Mod Configuration Menu (MCM) -> Dynamic Body Hair Overlays
3/ Click the "Player - Body Overlays" page and make sure your overlays appear. If they don't, double check they were added in RaceMenu. If it still doesn't show, please open a bug report.
You can ignore the greyed out overlays that say "default.dds". Those arejust overlays in RaceMenu that haven't been customized. Click the empty box next to the overlay names to enable them. You can alsomanually change their current opacities on the right side of the page.
4/ Go to the "Player - Enabled Body Overlays". Here you will be able to tweak enabled body overlays further. You can set the minimum & maximum amount that the overlays can increase in opacity during each update, as well as the minimum and maximum opacity.
5/ Go to the "Settings" page and change them to your liking. When you're finished be sure to enable the mod!
6/ Once you're happy with the settings, I recommend going to the "Import/Export" page, and exporting your settings. Your exported settings can be found at "Documents\My Games\Skyrim Special Edition\JCUser\Dynamic Body Hair Overlays\settings.json". I recommend manually backing up this file as well.
7/ If you ever add or remove any overlays in RaceMenu, please make sure you go into the "Player - Body Overlays" & "Player - Enabled Body Overlays" mod pages to make sure everything looks correct.
8/ If you change sex or preset, see 7/
9/ Enjoy!
Frequently Asked Questions (FAQ) and Common Issues
Please see Frequently Asked Questions (FAQ) and Common Issues
Translation Authors
Translation files can be found in the mod's folder at "Interface\Translations" I think I've added all the languages that are supported by the game, so please let me know if one is missing. If you're a translator, feel free to translate the mod, and you caneven upload your translation as your own mod (requiring this mod). I'll include the translation in a future update, credit you, and link to your mod. Your mod's translation will take priority.
Mod's used in the Screenshots/Videos
See the bottom of my Beach Body - Skin Tanning and Paling and Overlay Fading & OStim Standalone - Dynamic Spanking Overlays mods for details.
Mods used for the Orc in the first few screenshots:
UBE 2.0 -- Ultimate Body Enhancer 2.0 Yuriko - UBE RaceMenu Preset Perfectly Peach - UBE Bodyslide Preset - Thicc Hourglass Nordic Warmaiden Body Hair - UBE (UBE Discord) Zhizhen Female Skin - UBE Hexed Poses (main screenshot and before & after screenshots) Please let me know if I missed anything or if you'd like to know what something is.
Credits
Skyrim Script Extender (SKSE64) RaceMenu SkyUI JContainers Nordic Warmaiden Body Hair - I use this one a lot Creation Kit Platform Extended for Skyrim SSEEdit Scissors Sound
Supporters
Thank you to all my supporters!
Gold Members
JR29921302 downloads
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OdenPose Part2 for Poser Hotkey Plus
By KKMod777
OdenPose Part2 for Poser Hotkey Plus
Vintage static creature poses for screenshots made by おでん大明神.
This pack contains poses that were not included in FNIS EIS – Oden v1.1. (LE version by Pandaman)
There are three OdenPose animation sets, updated for use with Poser Hotkeys and compatible with AE/SE.
Included pose packs: (The original pack is not required.)
Oden Seer and Lurker
Oden Dog
Oden Cave Troll
Includes 54 static poses total, with matching animation objects and Poser Hotkeys JSON data.
All credits and thanks go to:
おでん大明神さん - creator of the poses (http://da-moment.ldblog.jp/)
529 downloads
Updated