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Showing results for tags 'quality of life'.
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Version v4.3.0
4532 downloads
WR High Heels Enhanced Smart auto-adjust for slider-based heels — learn once, apply instantly; series management; height-based mood buffs; third-party animation support A comprehensive enhancement system for slider-based high heels. Runs on top of WR Shoe System Core Library (v4.0+). v4.3.0 - April 4, 2026 Changes Major update: Added direct read support for third-party female-shoe height and walkstyle data. Shoe series refactor: Reworked series management as groundwork for the upcoming "Shoe Closet" feature. Walkstyle UX improvements: Better readability, improved prefix handling, and grouped ordering. Localization improvements: Unified display logic and reduced duplicated/ambiguous labels. Stability updates: Fixed multiple edge-case display issues for smoother interactions. 🔥 v2.0.0 (Core v4.0) NOW LIVE — All-Sim Heel Support Pre-Release! Heel effects now reach every Sim in the world! 👥 All-Sim Heel Support — Heel effects can now be applied to all Sims, including NPCs (pre-release: select users) 🧩 Modular — Runs on WR Shoe System Core Library (Core v4.0+), fully independent of WSE 🧠 Smart Learning — Adjust once, remembered forever 💎 Height-Based Buffs — Low / medium / high heel mood effects 💡 Want Pre-installed Package? If you prefer a package with all dependencies included, it's available for free download on the author's Patreon: 👉 WR_High_Heels_Enhanced_Pre-installed 👈 🌍 NOW SUPPORTING ALL 18 OFFICIAL LANGUAGES! 🌍 Full Localization Complete — English, 中文(简体/繁體), and 16 more! Experience the mod in your native language: Čeština, Dansk, Nederlands, Suomi, Français, Deutsch, Italiano, 日本語, 한국어, Norsk, Polski, Português, Русский, Español, Svenska! All menus, dialogs, and notifications fully localized. The game language automatically matches your settings! ⚠️ IMPORTANT COMPATIBILITY NOTICE Works only with slider-based high heels (height via body sliders). Not compatible with proportion-based high heels (leg-length edits / full-scale changes). How to tell: If unconfigured heels clip into the ground, they're slider-based (✅ compatible). If legs appear shorter but heels don't clip, they're proportion-based (❌ incompatible). 🎯 Core Features ✅ 1. Smart Height Adjustment System Two Working Modes: Learning Mode — Adjust height once via Sim click menu; mod remembers and auto-applies next time. Pre-Configured Mode — If a preset exists, height is auto-applied without manual input. ✅ 2. In-Game Click Menu Click your Sim → WR High Heels menu. Adjust heel height without leaving the game. ✅ 3. High Heel Series Management Same shoe, five colors? Configure once — all variants update instantly. ✅ 4. Instant Effect Application Changes apply immediately — no outfit swap needed. ✅ 5. Height-Based Heel Buffs Low / medium / high heel thresholds each trigger unique buffs and mood effects. ✅ 6. Third-Party Animation Compatibility Automatic detection of custom animations. Manual whitelist configuration for pose packs, WW animations, and more. ✅ 7. INI Configuration Fine-grained control over heel detection, buff thresholds, and more via configuration files. 📋 Required Prerequisites This mod requires the following dependencies: 💡 Want Pre-installed Package? Available for free on Patreon: WR_High_Heels_Enhanced_Pre-installed WR Shoe System Core Library v4.0.0+ — Required. Install this first. Download: CurseForge or Patreon XML Injector — Required for shoe detection and interaction hooks. Download: XML Injector WR Walkstyle Enhanced — Optional. Fully independent of this module. 📦 Installation Guide ⚠️ CRITICAL: Extract Directly to Mods Folder Root or One-Level Subfolder! DO NOT create deeply nested subfolders! ❌ WRONG: Mods/A/B/files... ✅ CORRECT: Mods/files... or Mods/WR_HHE/files... Step 1 — Install WR Shoe System Core Library first Visit the Quick Navigation Post and download WR Shoe System Core Library. Step 2 — Install WR High Heels Enhanced (this file) Extract the zip archive to: Documents/Electronic Arts/The Sims 4/Mods/ Enable Script Mods: Game Options → Other → Enable Script Mods ✓ Step 3 — Restart and verify Restart the game Load a save → Click your Sim → look for the WR High Heels menu Put on slider-based heels and test height adjustment Configuration files will auto-create on first run at: mod_data/high_heels/configuration 🎮 How to Use Quick Height Adjustment Click Sim wearing heels → WR High Heels → Adjust Heel Height Set desired height; changes apply instantly Manage Heel Series Click Sim → WR High Heels → Apply to Series Configure once — all variants in the series update Other options: Rename Series | Split Series | Set Walkstyle | Manage Interaction Advanced Configuration Edit preset.*.ini for pre-configured heels Edit blacklist.global.ini for buff parameters and interaction settings 💎 Perfect Experience — Add High Heels Sitting Clips Pack Want the ULTIMATE high-heel experience? Combine with the High Heels Sitting Clips Pack! Standing height perfect (this mod) Sitting poses perfect (Clips Pack) Seamless high-heel gameplay in every situation! 🔗 Download: High Heels Sitting Clips Pack 💎 Download Configuration Presets For the best experience, download configuration presets! Author-curated high heel presets Popular CC shoe presets One-click — no manual adjustments needed 👉 Download Configuration Presets ❓ Troubleshooting Mod not working? Check Script Mods enabled; verify files in Mods root (max one subfolder deep). Heels not adjusting? Confirm heels are slider-based; try WR High Heels → Adjust Heel Height. Click menu missing? Restart game; confirm .ts4script in Mods folder; Script Mods enabled. 📢 Support & Community Author's Patreon: https://www.patreon.com/cw/Whiterober Configuration Presets (free): Patreon Free Version Download: Available on CurseForge (this page) GitHub Project (Protocol Spec + Sample Package): https://github.com/whiterober/WR_Shoe_System Includes Chinese/English integration specs and creator_shoe_marker_sample.package for third-party creators JOIN OUR DISCORD COMMUNITY 🔗 Discord Server: https://discord.gg/sZp3A9eTpq What you get: 🆘 Technical support 💡 Feature requests 📸 Showcase your work 💬 Community discussion 🙏 Special Thanks Oops19 — Original High Heels system GitHub: https://github.com/Oops19/preview-HighHeels MADMAN — Default Feet Slider (3V Up) Patreon: https://www.patreon.com/posts/default-feet-3v-107447678 ⚖️ License & Usage Free for personal gameplay. Do not re-upload or include in paid mod packs. Use official distribution pages. Author: 白袍 (Whiterober) Thank you for your support! ❤️-
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Version 2.3.0
817 downloads
A lightweight SKSE plugin that lets you add, save, search, and execute console commands directly from the SKSE Menu Framework without keyboard. No more typing long commands manually! Console Commander is a SKSE plugin that lets you add, save, search, and execute console commands directly from the SKSE Menu Framework without keyboard. Endorse if you like it. Features Console Commander 1.2.5 -> Default key for SKSE Menu Framework is F1 -> Config and Commands are saved in ConsoleCommander.ini [Data\SKSE\Plugins\ConsoleCommander.ini] -> Add console commands and control 'console close' behavior -> Reload config instantly Console Commander 2.1.2 -> [New] Added custom tooltip function for additional information (Optional: Hover over Execute) -> Format: Name|ConsoleCommand|CloseConsole (1=yes, 0=no)|Tooltip (optional) -> Example: Add Gold - 100|Player.additem f 100|1|Adds 100 gold to player inventory -> [New] Added custom ini support. Modders can now add custom ini with console commands. -> Custom ini is saved in: Data\SKSE\Plugins\ConsoleCommander\ConsoleCommander_*.ini -> Add ConsoleCommander_[name].ini in ConsoleCommander folder with the commands. it will scan add the command in the UI. -> Format: ConsoleCommander_QAR.ini [ConsoleCommands] Quick Armor Rebalance|QAR|0|Open Quick Armor Rebalance UI -> Custom Commands will appear after user added commands in the Custom Commands tab. -> If no Custom Commands are present or all hidden, Custom Commands tab will not show up in UI. -> User can Hide/Unhide Custom Commands. A button 'Show Hidded/Hide Hidden' has been added to Show/Hide Hidden Commands. (Applicable for Custom Commands) Console Commander 2.2.2 -> [New] Added support for execution of multiple commands at once. ->Separate multiple commands by adding , (comma) to execute the commands in sequence. ->Format: Name|Command1,Command2,Command4,Command4|CloseConsole (1=yes, 0=no)|Tooltip (optional) Console Commander 2.3.0 -> [New] Added support for execution of commands with custom variable input when executing command. ->An option to add a command as variable command has been added in the 'Add Command' ->In the console command box: input a command without the last value. [Ex: player.additem f] it will add [#] to recognize the variable as variable command. ->Format: Name|Command [#]|CloseConsole (1=yes, 0=no)|Tooltip (optional) ->A popup will show up and ask for specific value before executing. Video Demonstration (Old) Console Command Showcase Source Code: Github Requirements - SKSE Menu Framework (required) - Kill Caps Lock NG (Optional)[Strongly Recommend][It keeps caps lock off only in console] Installation 1. Make sure SKSE Menu Framework is installed and working 2. Download and install the mod. How to use 1. Open SKSE Menu Framework (default key: F1 or whatever you set) 2. Go to "Console Commander" 3. Click "Add Command" → enter name and console command → Add 4. Select a command → click "Execute" 5. (Optional) Edit Data\SKSE\Plugins\ConsoleCommander.ini manually and click "Reload Config" Notes: - It simulates keyboard key input to execute command so don't press any keys when executing the console command. - If Caps Lock behaves strangely in console → install Kill Caps Lock NG (optional) - Tested on Skyrim AE v1.6.1170 and v1.6.353. Confirmed to work on v1.5.97. Should work on all versions of Skyrim SE/AE. - ini file will be created after adding a command. or use the provided ini below. ConsoleCommander.ini config: ; Console Commander Config [Delays] ; in ms EscDelay=100 ; Delay to close SKSE Menu framework after executing OpenConsoleDelay=200 ; Delay to open console after SKSE Menu framework is closed TypingStartDelay=150 ; Delay before start typing CharDelay=30 ; Typing Speed EnterDelay=200 ; Delay to press enter after typing. CloseConsoleDelay=50 ; Delay after entering command to close console. [ConsoleCommands] ; Format: ; Format: Name|ConsoleCommand|CloseConsole (1=yes, 0=no)|Tooltip (optional) Example: Add Gold - 100|Player.additem f 100|1|Adds 100 gold to player inventory For multi command execution Format: Name|Command1,Command2,Command4,Command4|CloseConsole (1=yes, 0=no)|Tooltip (optional) For custom variable command execution Format: Name|Command(without value) [#]|CloseConsole (1=yes, 0=no)|Tooltip (optional) Example: Add Gold|player.additem f [#]|1|Adds x gold amout of gold in player inventory Console Commander - Default ini.zip Console Commander - Faster Execution ini.zip Optional Custom Command Opens 'Quick Armor Rebalance (QAR)' Menu Requirement Quick Armor Rebalance (QAR) https://www.nexusmods.com/skyrimspecialedition/mods/127967 Console Commander - QAR ini.zip Uninstallation Disable/remove the mod in your mod manager. Bug Reports If you encounter issues, please report them through Github or support. Include 'ConsoleCommander.log' from Documents, description of the bug and steps to reproduce it. Credits * Mrowrpurr - for her amazing SKSE tutorials in YT (Skyrim Scripting) * SkyrimThiago - for SKSE Menu Framework * QTR-Modding - for SKSE Menu Framework 3 Example Template Permissions This project is licensed under the MIT License. You are not allowed to use this mod in any mods/files/modlists that are being sold for money. Enjoy faster console command execution! Check out my other mods! Execute Hotkeys - Without Keyboard Through UI - SKSE Menu Framework Simple Text Viewer - Create Open Edit Delete Text Files In-Game - SKSE Menu Framework-
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View File Console Commander - Add and Execute Console Commands Through UI - SKSE Menu Framework A lightweight SKSE plugin that lets you add, save, search, and execute console commands directly from the SKSE Menu Framework without keyboard. No more typing long commands manually! Console Commander is a SKSE plugin that lets you add, save, search, and execute console commands directly from the SKSE Menu Framework without keyboard. Endorse if you like it. Features Console Commander 1.2.5 -> Default key for SKSE Menu Framework is F1 -> Config and Commands are saved in ConsoleCommander.ini [Data\SKSE\Plugins\ConsoleCommander.ini] -> Add console commands and control 'console close' behavior -> Reload config instantly Console Commander 2.1.2 -> [New] Added custom tooltip function for additional information (Optional: Hover over Execute) -> Format: Name|ConsoleCommand|CloseConsole (1=yes, 0=no)|Tooltip (optional) -> Example: Add Gold - 100|Player.additem f 100|1|Adds 100 gold to player inventory -> [New] Added custom ini support. Modders can now add custom ini with console commands. -> Custom ini is saved in: Data\SKSE\Plugins\ConsoleCommander\ConsoleCommander_*.ini -> Add ConsoleCommander_[name].ini in ConsoleCommander folder with the commands. it will scan add the command in the UI. -> Format: ConsoleCommander_QAR.ini [ConsoleCommands] Quick Armor Rebalance|QAR|0|Open Quick Armor Rebalance UI -> Custom Commands will appear after user added commands in the Custom Commands tab. -> If no Custom Commands are present or all hidden, Custom Commands tab will not show up in UI. -> User can Hide/Unhide Custom Commands. A button 'Show Hidded/Hide Hidden' has been added to Show/Hide Hidden Commands. (Applicable for Custom Commands) Console Commander 2.2.2 -> [New] Added support for execution of multiple commands at once. ->Separate multiple commands by adding , (comma) to execute the commands in sequence. ->Format: Name|Command1,Command2,Command4,Command4|CloseConsole (1=yes, 0=no)|Tooltip (optional) Console Commander 2.3.0 -> [New] Added support for execution of commands with custom variable input when executing command. ->An option to add a command as variable command has been added in the 'Add Command' ->In the console command box: input a command without the last value. [Ex: player.additem f] it will add [#] to recognize the variable as variable command. ->Format: Name|Command [#]|CloseConsole (1=yes, 0=no)|Tooltip (optional) ->A popup will show up and ask for specific value before executing. Video Demonstration (Old) Console Command Showcase Source Code: Github Requirements - SKSE Menu Framework (required) - Kill Caps Lock NG (Optional)[Strongly Recommend][It keeps caps lock off only in console] Installation 1. Make sure SKSE Menu Framework is installed and working 2. Download and install the mod. How to use 1. Open SKSE Menu Framework (default key: F1 or whatever you set) 2. Go to "Console Commander" 3. Click "Add Command" → enter name and console command → Add 4. Select a command → click "Execute" 5. (Optional) Edit Data\SKSE\Plugins\ConsoleCommander.ini manually and click "Reload Config" Notes: - It simulates keyboard key input to execute command so don't press any keys when executing the console command. - If Caps Lock behaves strangely in console → install Kill Caps Lock NG (optional) - Tested on Skyrim AE v1.6.1170 and v1.6.353. Confirmed to work on v1.5.97. Should work on all versions of Skyrim SE/AE. - ini file will be created after adding a command. or use the provided ini below. ConsoleCommander.ini config: ; Console Commander Config [Delays] ; in ms EscDelay=100 ; Delay to close SKSE Menu framework after executing OpenConsoleDelay=200 ; Delay to open console after SKSE Menu framework is closed TypingStartDelay=150 ; Delay before start typing CharDelay=30 ; Typing Speed EnterDelay=200 ; Delay to press enter after typing. CloseConsoleDelay=50 ; Delay after entering command to close console. [ConsoleCommands] ; Format: ; Format: Name|ConsoleCommand|CloseConsole (1=yes, 0=no)|Tooltip (optional) Example: Add Gold - 100|Player.additem f 100|1|Adds 100 gold to player inventory For multi command execution Format: Name|Command1,Command2,Command4,Command4|CloseConsole (1=yes, 0=no)|Tooltip (optional) For custom variable command execution Format: Name|Command(without value) [#]|CloseConsole (1=yes, 0=no)|Tooltip (optional) Example: Add Gold|player.additem f [#]|1|Adds x gold amout of gold in player inventory Console Commander - Default ini.zip Console Commander - Faster Execution ini.zip Optional Custom Command Opens 'Quick Armor Rebalance (QAR)' Menu Requirement Quick Armor Rebalance (QAR) https://www.nexusmods.com/skyrimspecialedition/mods/127967 Console Commander - QAR ini.zip Uninstallation Disable/remove the mod in your mod manager. Bug Reports If you encounter issues, please report them through Github or support. Include 'ConsoleCommander.log' from Documents, description of the bug and steps to reproduce it. Credits * Mrowrpurr - for her amazing SKSE tutorials in YT (Skyrim Scripting) * SkyrimThiago - for SKSE Menu Framework * QTR-Modding - for SKSE Menu Framework 3 Example Template Permissions This project is licensed under the MIT License. You are not allowed to use this mod in any mods/files/modlists that are being sold for money. Enjoy faster console command execution! Check out my other mods! Execute Hotkeys - Without Keyboard Through UI - SKSE Menu Framework Simple Text Viewer - Create Open Edit Delete Text Files In-Game - SKSE Menu Framework Submitter Edzio Submitted 02/19/26 Category Regular Mods Requirements SKSE Menu Framework Kill Caps Lock NG (Optional)[Strongly Recommend] Regular Edition Compatible No Install Instructions
- 13 replies
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2
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- user interface
- skse
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WR High Heels Enhanced View File WR High Heels Enhanced Smart auto-adjust for slider-based heels — learn once, apply instantly; series management; height-based mood buffs; third-party animation support A comprehensive enhancement system for slider-based high heels. Runs on top of WR Shoe System Core Library (v4.0+). v4.3.0 - April 4, 2026 Changes Major update: Added direct read support for third-party female-shoe height and walkstyle data. Shoe series refactor: Reworked series management as groundwork for the upcoming "Shoe Closet" feature. Walkstyle UX improvements: Better readability, improved prefix handling, and grouped ordering. Localization improvements: Unified display logic and reduced duplicated/ambiguous labels. Stability updates: Fixed multiple edge-case display issues for smoother interactions. 🔥 v2.0.0 (Core v4.0) NOW LIVE — All-Sim Heel Support Pre-Release! Heel effects now reach every Sim in the world! 👥 All-Sim Heel Support — Heel effects can now be applied to all Sims, including NPCs (pre-release: select users) 🧩 Modular — Runs on WR Shoe System Core Library (Core v4.0+), fully independent of WSE 🧠 Smart Learning — Adjust once, remembered forever 💎 Height-Based Buffs — Low / medium / high heel mood effects 💡 Want Pre-installed Package? If you prefer a package with all dependencies included, it's available for free download on the author's Patreon: 👉 WR_High_Heels_Enhanced_Pre-installed 👈 🌍 NOW SUPPORTING ALL 18 OFFICIAL LANGUAGES! 🌍 Full Localization Complete — English, 中文(简体/繁體), and 16 more! Experience the mod in your native language: Čeština, Dansk, Nederlands, Suomi, Français, Deutsch, Italiano, 日本語, 한국어, Norsk, Polski, Português, Русский, Español, Svenska! All menus, dialogs, and notifications fully localized. The game language automatically matches your settings! ⚠️ IMPORTANT COMPATIBILITY NOTICE Works only with slider-based high heels (height via body sliders). Not compatible with proportion-based high heels (leg-length edits / full-scale changes). How to tell: If unconfigured heels clip into the ground, they're slider-based (✅ compatible). If legs appear shorter but heels don't clip, they're proportion-based (❌ incompatible). 🎯 Core Features ✅ 1. Smart Height Adjustment System Two Working Modes: Learning Mode — Adjust height once via Sim click menu; mod remembers and auto-applies next time. Pre-Configured Mode — If a preset exists, height is auto-applied without manual input. ✅ 2. In-Game Click Menu Click your Sim → WR High Heels menu. Adjust heel height without leaving the game. ✅ 3. High Heel Series Management Same shoe, five colors? Configure once — all variants update instantly. ✅ 4. Instant Effect Application Changes apply immediately — no outfit swap needed. ✅ 5. Height-Based Heel Buffs Low / medium / high heel thresholds each trigger unique buffs and mood effects. ✅ 6. Third-Party Animation Compatibility Automatic detection of custom animations. Manual whitelist configuration for pose packs, WW animations, and more. ✅ 7. INI Configuration Fine-grained control over heel detection, buff thresholds, and more via configuration files. 📋 Required Prerequisites This mod requires the following dependencies: 💡 Want Pre-installed Package? Available for free on Patreon: WR_High_Heels_Enhanced_Pre-installed WR Shoe System Core Library v4.0.0+ — Required. Install this first. Download: CurseForge or Patreon XML Injector — Required for shoe detection and interaction hooks. Download: XML Injector WR Walkstyle Enhanced — Optional. Fully independent of this module. 📦 Installation Guide ⚠️ CRITICAL: Extract Directly to Mods Folder Root or One-Level Subfolder! DO NOT create deeply nested subfolders! ❌ WRONG: Mods/A/B/files... ✅ CORRECT: Mods/files... or Mods/WR_HHE/files... Step 1 — Install WR Shoe System Core Library first Visit the Quick Navigation Post and download WR Shoe System Core Library. Step 2 — Install WR High Heels Enhanced (this file) Extract the zip archive to: Documents/Electronic Arts/The Sims 4/Mods/ Enable Script Mods: Game Options → Other → Enable Script Mods ✓ Step 3 — Restart and verify Restart the game Load a save → Click your Sim → look for the WR High Heels menu Put on slider-based heels and test height adjustment Configuration files will auto-create on first run at: mod_data/high_heels/configuration 🎮 How to Use Quick Height Adjustment Click Sim wearing heels → WR High Heels → Adjust Heel Height Set desired height; changes apply instantly Manage Heel Series Click Sim → WR High Heels → Apply to Series Configure once — all variants in the series update Other options: Rename Series | Split Series | Set Walkstyle | Manage Interaction Advanced Configuration Edit preset.*.ini for pre-configured heels Edit blacklist.global.ini for buff parameters and interaction settings 💎 Perfect Experience — Add High Heels Sitting Clips Pack Want the ULTIMATE high-heel experience? Combine with the High Heels Sitting Clips Pack! Standing height perfect (this mod) Sitting poses perfect (Clips Pack) Seamless high-heel gameplay in every situation! 🔗 Download: High Heels Sitting Clips Pack 💎 Download Configuration Presets For the best experience, download configuration presets! Author-curated high heel presets Popular CC shoe presets One-click — no manual adjustments needed 👉 Download Configuration Presets ❓ Troubleshooting Mod not working? Check Script Mods enabled; verify files in Mods root (max one subfolder deep). Heels not adjusting? Confirm heels are slider-based; try WR High Heels → Adjust Heel Height. Click menu missing? Restart game; confirm .ts4script in Mods folder; Script Mods enabled. 📢 Support & Community Author's Patreon: https://www.patreon.com/cw/Whiterober Configuration Presets (free): Patreon Free Version Download: Available on CurseForge (this page) JOIN OUR DISCORD COMMUNITY 🔗 Discord Server: https://discord.gg/sZp3A9eTpq What you get: 🆘 Technical support 💡 Feature requests 📸 Showcase your work 💬 Community discussion 🙏 Special Thanks Oops19 — Original High Heels system GitHub: https://github.com/Oops19/preview-HighHeels MADMAN — Default Feet Slider (3V Up) Patreon: https://www.patreon.com/posts/default-feet-3v-107447678 ⚖️ License & Usage Free for personal gameplay. Do not re-upload or include in paid mod packs. Use official distribution pages. Author: 白袍 (Whiterober) Thank you for your support! ❤️ Submitter whiterober Submitted 01/10/26 Category Extensions Requirements XML Injector (v1.1 new)
- 14 replies
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2
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- high heels
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Version 1.0.0
85 downloads
Simple Text Viewer is an in-game text file viewer/editor for Skyrim SE / AE with the help of SKSE Menu Framework. Features * Browse text files from SimpleTextViewer folder (Location: SKSE\Plugins\SimpleTextViewer) * Open and edit files in-game thanks to SKSE Menu Framework * Edit and Save changes * Create new text files * Rename existing files * Delete text files Tested on Skyrim AE v1.6.1170 and v1.6.353 Supported File Types * .txt, .ini, .json, .log, .md, .xml, .yaml, .yml, .toml, .csv, .psc Usage 1. Open the 'Simple Text Viewer' menu from SKSE Menu Framework 2. Browse files in the Notes tab 3. Click a file to open it in the viewer/editor 4. Edit text freely 5. Use the 'File → Save' menu to save the file Notes * Maximum size for text files is 1MB for stability reasons. It should be more than enough for simple notes. * Files larger than '1 MB' will display a warning in editor. It will not view all the contents. * Do not save files larger than '1 MB' or you will lose contents of the file. * Unsupported files are ignored/hidden * Supports All standard ASCII characters. Does not support Non-ASCII / extended Unicode. Compatibility It only works on the 'SimpleTextViewer' folder. So, no compatibility issues. Bug Reports If you encounter issues, please report them in github. Include 'SimpleTextViewer.log' from Documents and description of the Bug and steps to reproduce it. Source Code Permissions This project is licensed under the MIT License. You are not allowed to use this mod in any mods/files/modlists that are being sold for money. Enjoy viewing/editing your notes without leaving Skyrim-
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Simple Text Viewer - Create Open Edit Delete Text Files In-Game - SKSE Menu Framework View File Simple Text Viewer is an in-game text file viewer/editor for Skyrim SE / AE with the help of SKSE Menu Framework. Features * Browse text files from SimpleTextViewer folder (Location: SKSE\Plugins\SimpleTextViewer) * Open and edit files in-game thanks to SKSE Menu Framework * Edit and Save changes * Create new text files * Rename existing files * Delete text files Tested on Skyrim AE v1.6.1170 and v1.6.353 Supported File Types * .txt, .ini, .json, .log, .md, .xml, .yaml, .yml, .toml, .csv, .psc Usage 1. Open the 'Simple Text Viewer' menu from SKSE Menu Framework 2. Browse files in the Notes tab 3. Click a file to open it in the viewer/editor 4. Edit text freely 5. Use the 'File → Save' menu to save the file Notes * Maximum size for text files is 1MB for stability reasons. It should be more than enough for simple notes. * Files larger than '1 MB' will display a warning in editor. It will not view all the contents. * Do not save files larger than '1 MB' or you will lose contents of the file. * Unsupported files are ignored/hidden * Supports All standard ASCII characters. Does not support Non-ASCII / extended Unicode. Compatibility It only works on the 'SimpleTextViewer' folder. So, no compatibility issues. Bug Reports If you encounter issues, please report them in github. Include 'SimpleTextViewer.log' from Documents and description of the Bug and steps to reproduce it. Source Code Permissions This project is licensed under the MIT License. You are not allowed to use this mod in any mods/files/modlists that are being sold for money. Enjoy viewing/editing your notes without leaving Skyrim Submitter Edzio Submitted 01/27/2026 Category Regular Mods Requirements SKSE Menu Framework Regular Edition Compatible No Install Instructions * Install SKSE Menu Framework and their dependencies * Install this mod through your mod manager.
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View File Execute Hotkeys - Without Keyboard Through UI - SKSE Menu Framework Execute key or key combo through UI without keyboard to launch your mods or MCM hotkeys. You don't need to remember all the key combo anymore. Add hotkeys with the name to the list to execute without keyboard. We've all been there. Setting endless hotkeys for our favorite mods just to forget what it was. Now, with the help of Execute Hotkeys, you don't need to remember the hotkeys anymore. Just add the key or key combo to the list and execute it through UI to launch your mod MCM hotkey. After adding and selecting a hotkey from the list, SKSE Menu Framework will close and execute the key combo. F1 hotkey is all you need to remember now. Tested on Skyrim AE v1.6.1170 and v1.6.353. Confirmed to work on v1.6.640 Video Demonstration: Youtube Execute Hotkeys v1.1.0 Execute Hotkeys v1.2.1 Features: * Execute key or key combo through UI with the press of a button without using keyboard. * New: Ability to hold down hotkeys * New: Ability to search for saved hotkeys * Add, remove, and manage hotkeys in SKSE Menu framework in Execute Hotkeys section. * Configuration is saved in `ExecuteHotkeys.ini`. It will be created when a hotkey is added. * You can use the UI or edit the ini to add hotkeys. Format(v1.2): Name|DxCode|LCtrl|LAlt|LShift|RCtrl|RAlt|RShift|IsPress(1=Press/0=Hold)|HoldMs * Use DXScanCodes listed here. Do not use invalid DXScanCodes in ExecuteHotkeys.ini. Only Keyboard DXScanCodes supported. Edit: Mouse keys support added. * Since SKSE Menu Framework supports controller. You can technically use controller to execute Keyboard shortcut. (Testing needed) Inspiration: I can't remember 20+ key combos for the mods I use. Source Code Bug Reports If you encounter issues, please report them in github. Include 'ExecuteHotkeys.log' from Documents, description of the bug and steps to reproduce it. Compatibility No compatibility issues. Permissions This project is licensed under the MIT License. You are not allowed to use this mod in any mods/files/modlists that are being sold for money. Enjoy executing hotkeys without keyboard. Submitter Edzio Submitted 01/26/2026 Category Regular Mods Requirements SKSE Menu Framework Regular Edition Compatible No Install Instructions * Install SKSE Menu Framework and their dependencies * Install this mod through your mod manager.
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- user interface
- ui
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Version 1.2.1
178 downloads
Execute key or key combo through UI without keyboard to launch your mods or MCM hotkeys. You don't need to remember all the key combo anymore. Add hotkeys with the name to the list to execute without keyboard. We've all been there. Setting endless hotkeys for our favorite mods just to forget what it was. Now, with the help of Execute Hotkeys, you don't need to remember the hotkeys anymore. Just add the key or key combo to the list and execute it through UI to launch your mod or MCM hotkey. After adding and selecting a hotkey from the list, SKSE Menu Framework will close and execute the key combo. F1 hotkey is all you need to remember now. Tested on Skyrim AE v1.6.1170 and v1.6.353. Confirmed to work on v1.6.640 Video Demonstration: Youtube Execute Hotkeys v1.1.0 Execute Hotkeys v1.2.1 Features: * Execute key or key combo through UI with the press of a button without using keyboard. * New: Ability to hold down hotkeys * New: Ability to search for saved hotkeys * Add, remove, and manage hotkeys in SKSE Menu framework in Execute Hotkeys section. * Configuration is saved in `ExecuteHotkeys.ini`. It will be created when a hotkey is added. * You can use the UI or edit the ini to add hotkeys. Format(v1.2): Name|DxCode|LCtrl|LAlt|LShift|RCtrl|RAlt|RShift|IsPress(1=Press/0=Hold)|HoldMs * Use DXScanCodes listed here. Do not use invalid DXScanCodes in ExecuteHotkeys.ini. Only Keyboard DXScanCodes supported. Edit: Mouse keys support added. * Since SKSE Menu Framework supports controller. You can technically use controller to execute Keyboard shortcut. (Testing needed) Inspiration: I can't remember 20+ key combos for the mods I use. Source Code Bug Reports If you encounter issues, please report them in github. Include 'ExecuteHotkeys.log' from Documents, description of the bug and steps to reproduce it. Compatibility No compatibility issues. Permissions This project is licensed under the MIT License. You are not allowed to use this mod in any mods/files/modlists that are being sold for money. Enjoy executing hotkeys without keyboard.-
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Version 1.0.0
12599 downloads
Ever wish you didn't *have* to cash out all your points at the end of the day when you work as a secretary? Well, now you don't have to! Instead, you can do a bit of filing, some organization, and bank those points away for another day instead. (Note: This option does *not* appear when you are working a Secretary demo, and you can't use the banked points for demos. This only applies when you are working at the DynaPill offices.) Edit: So far as I can tell, this should work just fine with the latest version of the game (v.0.22). Neither of the passages it affects have changed significantly, and it only used [around] anyway instead of overriding anything, so it should be fine.-
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Version 1.6
38 downloads
Manguz Inn Resources 1.6 - RUS Примечание: 1. Я НЕ создавал этот мод. Эта честь принадлежит талантливому manguz; https://www.nexusmods.com/skyrimspecialedition/mods/96001?tab=description Перевод вы можете использовать, распространять и обновлять по своему усмотрению. Описание: Manguz Inn Resources - ресурсный мод, который требуется для таких модов, как The Naked Dragon, The Rift's Rest, The Unsatisfied Ghost. Сам по себе этот мод ничего не делает. ЭТО ТОЛЬКО ПЕРЕВОД. Оригинал скачиваем из первоисточника, а также на той странице вы найдёте более подробную информацию о моде.-
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Version 1.0.0
1832 downloads
Various Vexation Removers by SuccinctScrivener (a.k.a. ThrowAwayToThrowAway) Various Vexation Removers is collection of small quality of life improvements and bugfixes for Crusader Kings II. Each module is fully independent of the others and you can pick and choose which ones you wish to use. Attention: this mod is not installed quite like a normal mod. Read the installation instructions. The modules: Inquisition Intercessions: Tired of marrying off your children, only for them to be burned alive for something silly like a bit of demon worship? Or you're playing as a vassal and your liege decides to burn your spouse as a witch and there's nothing you can do? This mod aims to make inquisitions a bit less annoying in 3 ways: Makes non-zealous AI characters much less murderous towards their accused friends and family, and more likely to pardon them. An intercession system where when someone of interest to the player is accused of apostasy, the player gets a chance to intercede with the accusing lord and call in a favor, lean on their friendship, or use their charm and so forth to get the accused declared innocent. If your religion has a religious head like the pope, you can ask them to declare either the accused you're advocating for or yourself innocent, similar to requesting a claim or excommunication. The ai will also appeal accusations against characters of interest to them, though the scope for who is considered of interest to them is much narrower. For some reason in the vanilla game, when you decide an accused person is innocent, it still adds the opinion_accused_apostate opinion modifier to the accused, granting you a revoke\prison\banish\execute\divorce reason. It seems weird to declare someone innocent of being an apostate, and then go and revoke their title on account of them being an apostate, so this mod removes that portion of the code. There is both a version for vanilla CK2, and a version that is compatible with the mod "Faster Council & Better Council Scaling". Use one or the other. No AI Secret Cults: Did the idea of the secret cult mechanic sound cool to you? Did you like the idea of founding your own cult, taking down Catholicism from within, reversing the outcome of the Albigensian crusade, or reviving Hellenism? Were you then utterly disappointed by the neverending headache that the secret cults actually are in the game? Well I have a simple solution for you. This mod restricts the choice to start a cult to players only. Once you start a cult, the ai will join and expand it as normal. Once the cult goes public, it will then remain dormant unless a player restarts it. Note that the mod won't do anything if you have secret cults disabled in the game rules. It also won't affect other mods, like Tentacled Dreams, whose cults don't use the vanilla decision. Mass House Arrest: Are your raids constantly bringing in more prisoners? Are you tired of constantly moving people one by one to house arrest because there's no real point to keeping them in the dungeon instead of putting them in either house arrest or the oubliette? Well say no more; this mod adds two decisions. One to move all prisoners not in the oubliette to house arrest, and the other to move only children, since children under house arrest are treated as if they had the heritage focus. Note: There is a visual bug in the tooltip where some prisoners may be listed twice. This is due a bug on Paradox's end, and I don't know of any easy way around it. That said, it's purely a visual bug. Retract Merchant Republics: Some time ago, Paradox introduced a bug when they made it so you can't retract patricians, since doing so would bork the merchant republic. However, the doge of a merchant republic is also a patrician and thus you bizarrely cannot retract duke tier merchant republics from your vassal kings. The Retract Vassal decision is hard-coded, so as a work around this mod adds a new decision to retract specifically merchant republic vassals. It is, as near as I can make it, a clone of the vanilla decision with two caveats. First, since there is no way for modders to interact with the revoke reason system, you will always have the eat the general vassal opinion penalty the first time you try to retract unless you have a law or government that negates the penalty, although not the second time if the vassal refuses and revolts. Secondly, when the ai will refuse a revocation and when they will retract from their vassals relies on some educated guesswork and reverse engineering since we don't have access to that particular bit of code. (See https://forum.paradoxplaza.com/forum/threads/2-6-3-cannot-retract-vassalage-of-merchant-republics-from-feudal-kings.999480/ for more details on the bug) Less Irrational Smithing: So a weird thing about the vanilla 'Hire a smith' decision is that the smith can't actually fail or do a worse job than what you hired them to do. The only real negative outcome is if they try to steal it. Bizarrely it's actually better to have an utterly incompetent smith, because if the smith 'fails', then you get the chance to spend more money on the item to upgrade it one tier higher. This mod alters the event chain so that you have the chance to spend more to upgrade your smithed item if your smith 'succeeds' rather than 'fails'. Additionally, inspired by a similar change in "Republics Fixed", I have made it so multi-kings can purchase tier 3 items, the same as an emperor, and multi-dukes can purchase tier 2 items, the same as a king. The trade-off is that you always have to pay full price, no longer scaled by your income. The file also includes Republics Fixed's scaled_wealth caps. Less Hostile Feast Rejections: The 'Hold a feast' decision always seemed a bit underwhelming to me in part because, for an event that was supposed to improve people's opinion of you, you'd always end up with a surprising number of people weirdly upset with you just for inviting them. This is because the options for the ai to accept or reject the invitation are only weakly correlated to their opinion of you, so it was mostly random. This mod edits the event options by making the ai's choice more strongly correlated to the invitee's opinion of you, and by preventing them from getting upset at all unless they already disliked you. No Great Work Religion Requirements: For some reason, the Grand University and Great Library have a religion requirement, but that religion requirement includes every single vanilla religion, so it just needlessly excludes mod added religions that aren't a part of any vanilla religion group. This mod simply deletes that requirement. There is a also version provided that compatible with the "Historic Buildings" building mod. Choose one or the other. Never Over or Under Weight: Prevents characters from ever getting the malnourished or fat trait, and removes them from characters who already have them. Somebody requested this on the forums a while ago, and I figured I may as well throw it up here. Note that it will conflict with any other mod that edits 00_scripted_effects.txt, such as Lesbocracy, or 00_portrait_properties.txt, such as Portraits' Fix. Egyptian Female Cheek Tint Fix: A quick and simple fix for the discolored cheeks that ethnically Egyptian woman have. List Suitors: I had the idea to overcome the limitations of the character viewer by generating tooltips instead. One thing that's frustratingly hard to do is to find good candidates to marry your children off to. This adds a decision to show a series of events where the tooltips list all the characters in diplomatic range who are unmarried and have a strong claim or are heirs to a title. The lists are separated between male and female, as well as between King+ tier and Duke tier. If anybody has any good ideas for something else the character viewer fails at that this technique might solve, let me know on the forums. To Install: Extract the archive to a neutral directory, such as your desktop. In the folder you will find "Various Vexation Removers.mod " and a folder for each module. Move the .mod file to your ...\Paradox Interactive\Crusader Kings II\mod\ folder. Inside each of module is a folder named "Various Vexation Removers". For each module you wish to install, drag that "Various Vexation Removers" folder to your ...\mod\ directory. Overwrite if prompted. Changelog: v1.0 - initial release-
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Version 1.0.2
20589 downloads
The Body Pillow is actually useful now as Jia, Rae, or Scarlit! When female, owning the body pillow has a 50% chance of providing a random +2 buff to a single stat every day. This status will overtake buffs from wearing pajamas, but is less powerful than pregnancy related debuffs like cramps or morning sickness. Should be fully compatible with any other mods and future updates now that a passage tag is implemented.-
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Version 0.2
6681 downloads
About This is the v0.2 of a wardrobe overhaul mod. it adds filtration options by tag for clothes, more information available on the files for each clothing (type, style, emphasizes, colors), left and right buttons to a quicker between clothes It removes help texts for a more pleasant design. Bonus : An improvement in the purchase of several detergents and several Bubba Zipple™ in the dedicated file Compatibility The mod is pretty basic and should work with any other mod that doesn't overwrite the same functions. Installation there's nothing special about this Mod. Just add it using the mod loader as you would with most other mods. Known Issues There is a minor issue with the function to hide details by double clicking in Firefox which doesn't work. Left and right buttons only work is the favorites checkbox are hidden. Harlowe put a autofocus on input elements... if someone have a solution 🤩 Plans For the future I plan to add filtering for sluttiness, comfort, breast support and cosmetic enhancements. Contact me on discord if you have ideas for improvements. Changelogs v0.2 - left and right buttons added - show all/hide all details apply if you change of clothes - show all/hide all button for shopping added v0.1 First release Credits Aphrodite - for creating the game.-
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Version 0.16f
1621 downloads
This mod should not be used with any version of the game more recent than 0.16f. It was incorporated into the game as of game version 0.17a. Small quality of life mod. Overwrites the npc invites himself passage. Conflicts with the people pleaser plus mod. If you have pills available when you get a call as a guy you can take the pill and answer as a girl. -
Version 1.1.2
8442 downloads
**Rough Sex As Male Fitness Gains** Using rough sex positions as a male will now provide with fitness gains. Each act of rough sex provides between 1 and 3 points of fitness depending on your combo. Since higher levels of fitness allow you to use more sex acts, this means that you can gain fitness faster and faster as your max energy level increases. This also makes achieving fitness level 10 easier as a male, leading to more reasons to actually have sex with the bargirls without pissing them off. For balance reasons, rough actions now take two points of energy. Better hit the gym too! *Passages altered* :: girl sex rough result :: girl fuck options type *Passages called* ::fitness gain xp Any mods that affect sex with the bargirls could be affected in the future, but only if they affect the two passages listed above. The Easy Masculinity Gains mod is compatible. *Installation* Download the .twee file and add it to your mods using the XCL Modloader, then apply patches.-
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Version 1.0.1
6114 downloads
Masculinity increases with the number of orgasms you gave them during that session, up to a maximum of 5. Angering your partner by cumming inside without permission halves your masculinity gain, rounded down. Cumming inside without angering your partner will earn you an extra masculinity point, for a possible maximum of 6 points. Passages altered: ::girl sex aftermath This change makes gaining masculinity much easier if you're trying to restore it for whatever reason, and also makes physical fitness more useful; the more physically fit you are, the faster you'll be able to return to a more masculine state. This means the fastest way to return from a highly feminine state is to buy some workout clothes, work out as a female as much as possible for the fitness XP gain, and consistently fuck women as your fitness levels improve. Installation: Download the .twee file, save wherever you keep your mods, and load it using the XCL Modloader. Any mod that affects sex with the bargirls *could* be incompatible if it affects the above passage. The "Fitness Gains" mod I authored is compatible and synergizes well. Confirmed to work with 0.17b.-
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View File Various Vexation Removers Various Vexation Removers by SuccinctScrivener (a.k.a. ThrowAwayToThrowAway) Various Vexation Removers is collection of small quality of life improvements and bugfixes for Crusader Kings II. Each module is fully independent of the others and you can pick and choose which ones you wish to use. Attention: this mod is not installed quite like a normal mod. Read the installation instructions. The modules: Inquisition Intercessions: Tired of marrying off your children, only for them to be burned alive for something silly like a bit of demon worship? Or you're playing as a vassal and your liege decides to burn your spouse as a witch and there's nothing you can do? This mod aims to make inquisitions a bit less annoying in 3 ways: Makes non-zealous AI characters much less murderous towards their accused friends and family, and more likely to pardon them. An intercession system where when someone of interest to the player is accused of apostasy, the player gets a chance to intercede with the accusing lord and call in a favor, lean on their friendship, or use their charm and so forth to get the accused declared innocent. If your religion has a religious head like the pope, you can ask them to declare either the accused you're advocating for or yourself innocent, similar to requesting a claim or excommunication. The ai will also appeal accusations against characters of interest to them, though the scope for who is considered of interest to them is much narrower. For some reason in the vanilla game, when you decide an accused person is innocent, it still adds the opinion_accused_apostate opinion modifier to the accused, granting you a revoke\prison\banish\execute\divorce reason. It seems weird to declare someone innocent of being an apostate, and then go and revoke their title on account of them being an apostate, so this mod removes that portion of the code. There is both a version for vanilla CK2, and a version that is compatible with the mod "Faster Council & Better Council Scaling". Use one or the other. No AI Secret Cults: Did the idea of the secret cult mechanic sound cool to you? Did you like the idea of founding your own cult, taking down Catholicism from within, reversing the outcome of the Albigensian crusade, or reviving Hellenism? Were you then utterly disappointed by the neverending headache that the secret cults actually are in the game? Well I have a simple solution for you. This mod restricts the choice to start a cult to players only. Once you start a cult, the ai will join and expand it as normal. Once the cult goes public, it will then remain dormant unless a player restarts it. Note that the mod won't do anything if you have secret cults disabled in the game rules. It also won't affect other mods, like Tentacled Dreams, whose cults don't use the vanilla decision. Mass House Arrest: Are your raids constantly bringing in more prisoners? Are you tired of constantly moving people one by one to house arrest because there's no real point to keeping them in the dungeon instead of putting them in either house arrest or the oubliette? Well say no more; this mod adds two decisions. One to move all prisoners not in the oubliette to house arrest, and the other to move only children, since children under house arrest are treated as if they had the heritage focus. Note: There is a visual bug in the tooltip where some prisoners may be listed twice. This is due a bug on Paradox's end, and I don't know of any easy way around it. That said, it's purely a visual bug. Retract Merchant Republics: Some time ago, Paradox introduced a bug when they made it so you can't retract patricians, since doing so would bork the merchant republic. However, the doge of a merchant republic is also a patrician and thus you bizarrely cannot retract duke tier merchant republics from your vassal kings. The Retract Vassal decision is hard-coded, so as a work around this mod adds a new decision to retract specifically merchant republic vassals. It is, as near as I can make it, a clone of the vanilla decision with two caveats. First, since there is no way for modders to interact with the revoke reason system, you will always have the eat the general vassal opinion penalty the first time you try to retract unless you have a law or government that negates the penalty, although not the second time if the vassal refuses and revolts. Secondly, when the ai will refuse a revocation and when they will retract from their vassals relies on some educated guesswork and reverse engineering since we don't have access to that particular bit of code. (See https://forum.paradoxplaza.com/forum/threads/2-6-3-cannot-retract-vassalage-of-merchant-republics-from-feudal-kings.999480/ for more details on the bug) Less Irrational Smithing: So a weird thing about the vanilla 'Hire a smith' decision is that the smith can't actually fail or do a worse job than what you hired them to do. The only real negative outcome is if they try to steal it. Bizarrely it's actually better to have an utterly incompetent smith, because if the smith 'fails', then you get the chance to spend more money on the item to upgrade it one tier higher. This mod alters the event chain so that you have the chance to spend more to upgrade your smithed item if your smith 'succeeds' rather than 'fails'. Additionally, inspired by a similar change in "Republics Fixed", I have made it so multi-kings can purchase tier 3 items, the same as an emperor, and multi-dukes can purchase tier 2 items, the same as a king. The trade-off is that you always have to pay full price, no longer scaled by your income. The file also includes Republics Fixed's scaled_wealth caps. Less Hostile Feast Rejections: The 'Hold a feast' decision always seemed a bit underwhelming to me in part because, for an event that was supposed to improve people's opinion of you, you'd always end up with a surprising number of people weirdly upset with you just for inviting them. This is because the options for the ai to accept or reject the invitation are only weakly correlated to their opinion of you, so it was mostly random. This mod edits the event options by making the ai's choice more strongly correlated to the invitee's opinion of you, and by preventing them from getting upset at all unless they already disliked you. No Great Work Religion Requirements: For some reason, the Grand University and Great Library have a religion requirement, but that religion requirement includes every single vanilla religion, so it just needlessly excludes mod added religions that aren't a part of any vanilla religion group. This mod simply deletes that requirement. There is a also version provided that compatible with the "Historic Buildings" building mod. Choose one or the other. Never Over or Under Weight: Prevents characters from ever getting the malnourished or fat trait, and removes them from characters who already have them. Somebody requested this on the forums a while ago, and I figured I may as well throw it up here. Note that it will conflict with any other mod that edits 00_scripted_effects.txt, such as Lesbocracy, or 00_portrait_properties.txt, such as Portraits' Fix. Egyptian Female Cheek Tint Fix: A quick and simple fix for the discolored cheeks that ethnically Egyptian woman have. List Suitors: I had the idea to overcome the limitations of the character viewer by generating tooltips instead. One thing that's frustratingly hard to do is to find good candidates to marry your children off to. This adds a decision to show a series of events where the tooltips list all the characters in diplomatic range who are unmarried and have a strong claim or are heirs to a title. The lists are separated between male and female, as well as between King+ tier and Duke tier. If anybody has any good ideas for something else the character viewer fails at that this technique might solve, let me know on the forums. To Install: Extract the archive to a neutral directory, such as your desktop. In the folder you will find "Various Vexation Removers.mod " and a folder for each module. Move the .mod file to your ...\Paradox Interactive\Crusader Kings II\mod\ folder. Inside each of module is a folder named "Various Vexation Removers". For each module you wish to install, drag that "Various Vexation Removers" folder to your ...\mod\ directory. Overwrite if prompted. Changelog: v1.0 - initial release Submitter SuccinctScrivener Submitted 12/17/2020 Category Crusader Kings 2 Requires
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Manguz Inn Resources 1.6 - RUS View File Manguz Inn Resources 1.6 - RUS Примечание: 1. Я НЕ создавал этот мод. Эта честь принадлежит талантливому manguz; https://www.nexusmods.com/skyrimspecialedition/mods/96001?tab=description Перевод вы можете использовать, распространять и обновлять по своему усмотрению. Описание: Manguz Inn Resources - ресурсный мод, который требуется для таких модов, как The Naked Dragon, The Rift's Rest, The Unsatisfied Ghost. Сам по себе этот мод ничего не делает. ЭТО ТОЛЬКО ПЕРЕВОД. Оригинал скачиваем из первоисточника, а также на той странице вы найдёте более подробную информацию о моде. Submitter NeiTroll Submitted 09/17/2024 Category Regular Mods Requirements BodySlide and Outfit Studio Regular Edition Compatible No
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View File [XCL] [0.19] Wardrobe++ v0.2 About This is the v0.2 of a wardrobe overhaul mod. it adds filtration options by tag for clothes, more information available on the files for each clothing (type, style, emphasizes, colors), left and right buttons to a quicker between clothes It removes help texts for a more pleasant design. Bonus : An improvement in the purchase of several detergents and several Bubba Zipple™ in the dedicated file Compatibility The mod is pretty basic and should work with any other mod that doesn't overwrite the same functions. Installation there's nothing special about this Mod. Just add it using the mod loader as you would with most other mods. Known Issues There is a minor issue with the function to hide details by double clicking in Firefox which doesn't work. Left and right buttons only work is the favorites checkbox are hidden. Harlowe put a autofocus on input elements... if someone have a solution 🤩 Plans For the future I plan to add filtering for sluttiness, comfort, breast support and cosmetic enhancements. Contact me on discord if you have ideas for improvements. Changelogs v0.2 - left and right buttons added - show all/hide all details apply if you change of clothes - show all/hide all button for shopping added v0.1 First release Credits Aphrodite - for creating the game. Submitter Allyne29 Submitted 02/18/2024 Category X-Change Life
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[Mod]Fitness Gains during Rough Sex [0.17b] [Discontinued]
datdude69 posted a topic in X-Change Life
View File Fitness Gains during Rough Sex [0.17b] [Discontinued] **Rough Sex As Male Fitness Gains** Using rough sex positions as a male will now provide with fitness gains. Each act of rough sex provides between 1 and 3 points of fitness depending on your combo. Since higher levels of fitness allow you to use more sex acts, this means that you can gain fitness faster and faster as your max energy level increases. This also makes achieving fitness level 10 easier as a male, leading to more reasons to actually have sex with the bargirls without pissing them off. For balance reasons, rough actions now take two points of energy. Better hit the gym too! *Passages altered* :: girl sex rough result :: girl fuck options type *Passages called* ::fitness gain xp Any mods that affect sex with the bargirls could be affected in the future, but only if they affect the two passages listed above. The Easy Masculinity Gains mod is compatible. *Installation* Download the .twee file and add it to your mods using the XCL Modloader, then apply patches. Submitter datdude69 Submitted 01/30/2023 Category X-Change Life-
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View File Easier Masculinity Mechanics [0.17b] [Discontinued] Masculinity increases with the number of orgasms you gave them during that session, up to a maximum of 5. Angering your partner by cumming inside without permission halves your masculinity gain, rounded down. Cumming inside without angering your partner will earn you an extra masculinity point, for a possible maximum of 6 points. Passages altered: ::girl sex aftermath This change makes gaining masculinity much easier if you're trying to restore it for whatever reason, and also makes physical fitness more useful; the more physically fit you are, the faster you'll be able to return to a more masculine state. This means the fastest way to return from a highly feminine state is to buy some workout clothes, work out as a female as much as possible for the fitness XP gain, and consistently fuck women as your fitness levels improve. Installation: Download the .twee file, save wherever you keep your mods, and load it using the XCL Modloader. Any mod that affects sex with the bargirls *could* be incompatible if it affects the above passage. The "Fitness Gains" mod I authored is compatible and synergizes well. Confirmed to work with 0.17b. Submitter datdude69 Submitted 01/30/2023 Category X-Change Life
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[DO NOT USE] [XCL] Call Pill Mod View File This mod should not be used with any version of the game more recent than 0.16f. It was incorporated into the game as of game version 0.17a. Small quality of life mod. Overwrites the npc invites himself passage. Conflicts with the people pleaser plus mod. If you have pills available when you get a call as a guy you can take the pill and answer as a girl. Submitter Badrabbit2000 Submitted 02/21/2023 Category X-Change Life
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View File More Useful Body Pillow [XCL] [0.23] The Body Pillow is actually useful now as Jia, Rae, or Scarlit! When female, owning the body pillow has a 50% chance of providing a random +2 buff to a single stat every day. This status will overtake buffs from wearing pajamas, but is less powerful than pregnancy related debuffs like cramps or morning sickness. Should be fully compatible with any other mods and future updates now that a passage tag is implemented. Submitter datdude69 Submitted 03/15/2023 Category Gameplay Changes & Events
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View File Save your Secretary Points! Ever wish you didn't *have* to cash out all your points at the end of the day when you work as a secretary? Well, now you don't have to! Instead, you can do a bit of filing, some organization, and bank those points away for another day instead. (Note: This option does *not* appear when you are working a Secretary demo, and you can't use the banked points for demos. This only applies when you are working at the DynaPill offices.) Submitter McLurkington Submitted 11/19/2024 Category Gameplay Changes & Events
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