About This File
New in 0.3: new trap - Skeleton from TNTR; Death Worms in walls; armor steal/retrieve mechanics; simplified struggle mini-game.
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0.3.1: Fixed a crash that could happed when unequipping fake body armor.
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Spawn traps in dungeons at random locations. Some traps can appear at chokepoints (doorways, narrow corridors), while others - on random walkable surfaces. Optional integration with Deviously Cursed Loot, Skyrim Chain Beasts, Devious Curses NG - activating a trap can trigger events from these mods.
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Available Traps:
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1) Fire, Frost and Shock Rune -Â spawns on the ground, behaves like vanilla runes. Can be disarmed by firing a spell from safe distance. Can appear in narrow corridors and basically anywhere as long as the area has NavMesh.Â
2) Tripwire - spawns in doorways, in front of doors and narrow corridors. Can be disarmed by firing a spell or manually activating it (Warning: will still trigger a Basic Event).
3) Death Worm - Requires "Traps NTR(Need Trappy Reality)" and "Dynamic traps - TNTR addon.esp" to be installed. A giant worm hides in the ground. Can spawn in narrow corridors, similar to tripwires. Triggers when walking over it.
4) Mimic Chest -Â Requires "Traps NTR(Need Trappy Reality)" and "Dynamic traps - TNTR addon.esp" to be installed. A mimic that replaces large boss chests. Grabs Player when activated or when mad.
5) Skeletons - Requires "Traps NTR(Need Trappy Reality)" and "Dynamic traps - TNTR addon.esp" to be installed. Skeleton that hides underground. Can grab and steal Players equipped lower-body armor.
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more to come
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Trigger Events
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Trigger Events - events that fire when a trap is activated. NPCs and Followers can trigger only Basic Events - damaging explosions and poking spikes. Available Events for the Player depend on installed mods and settings.
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Basic Events - explosions and spears poking through the ground, similar to what vanilla traps do.
Deviously Cursed Loot Events - requires Deviously Cursed Loot to be installed - will start an event as if the Player opened a cursed chest. Deviously Cursed Loot will choose what happens based on it settings.
Chain Beasts - requires Skyrim Chain Beasts to be installed - will spawn a number of random Chain Beasts, pretty self-explanatory.
Devious Curses -Â requires Devious Curses NG to be installed - will trigger a random Event.
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Special trap description
Death Worms
Death Worms can spawn underground or in walls. Both types can be spotted by a large pile of dirt. They will attack anyone that steps on it or walks close enough. Two possible outcomes:
1) Death Worm (both types) will emerge and push away its target while dealing damage. Works on Player and NPCs;
2) Death Worm (underground type only) grabs its victim and starts a QTE Struggle Event. Worm has a chance to steal equipped armor if Player fails to struggle out. Stolen armor can be found in Mimics;
Death Worm can be tricked into emerging by strafing left and right in front of the dirt pile. When it appears, damage the Worm with a spell to force it into hiding for a few minutes.
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Mimics
Mimics replace large boss chests and will grab Player when they try to open it. To open a chest safely you need to appease the Mimic by giving it a treat. There are 3 types of Mimics that prefer different offerings: Meat dishes, Alcohol and Sweet Rolls. Drop a treat in front of the Mimic and if it's the right type of item, Mimic will gobble it up. If satisfied, Mimic won't attack when you click on it and will let you access the chest it's replacing. Although Mimics prefer different treats there is a certain item adored by all Mimics. Panties. Offering this specific item will satisfy any Mimic and will grant you rewards.
There is a chance to find armor stolen by other traps inside Mimics as reward.
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Skeletons
Skeletons spawn underground in narrow corridors and doorways and will grab Player when they walk over it. Fill the Struggle Bar to get free. Failing to struggle will make the skeleton to steal one equipped lower-body armor and reset the Struggle Bar until Player has no suitable clothing worn. Stolen armor can be found in Mimics.
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QTE Struggle Event
Being grabbed by Mimics, Death Worms (ground version) and Skeleton will start a QTE Event.
Fill the Struggle Bar by sequentially pressing the keys shown above the Bar. For example, A-D-A-D-A-D.
Fill amount depends on your max stamina and level.
Pressing correct keys consecutively will grant you a small bonus to fill amount. Hitting the wrong key will reset this bonus and deplete Struggle Bar.
Struggle Bar passively depletes over time with increasing speed.
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Issues
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Some traps might will spawn at weird locations - inaccessible areas, under furniture or being partially submerged underground making them hard to notice. This happens because we are not spawning traps at pre-determined placed - I'm not placing traps manually in every cell. Dynamic Traps analyses dungeons and their NavMeshes, looks for specific items and structures, and tries to calculate suitable locations for traps. Unfortunately, technical limitations make it complicated to check for all possible circumstances. I will continue to look for ways to improve calculation methods, but there will always be some level of imperfection.
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Compatibility
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1) To prevent breaking other mods, Dynamic Traps won't spawn or trigger traps if the Player is considered to be enslaved by ZaZAnimationPack.
2) Mimic are incompatible will O.M.N.O.M.S. Both mods are basically doing the same thing. If you would like to use O.M.N.O.M.S. than set the Mimic spawn chance in Dynamic Traps MCM to 0.
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Future plans
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1) Bug fixes, obviously;
2) More trap variations - vanilla frost and shock Runes, explosive gas trap;
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SKSE Source Code (for mod makers):
Edited by AndrewLRG
Update to 0.2.1
What's New in Version 0.3.1
Released
0.3.1:
1) Fixed a crash happening when trying to unequip fake body armor.
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New in 0.3.0:
1) New trap - Skeletons from Traps NTR(Need Trappy Reality);
2) Death Worm can spawn in walls;
3) Skeletons, Death Worms and Mimics have a chance to steal worn clothing instead of just unequipping it. Stolen items can be found in Mimics as rewards;
4) Simplified Struggle mini-game. Struggling will not deplete stamina or magicka. The speed at which Struggle Bar is filled now depends on Players stamina to level ratio. Being high level will require more stamina to struggle successfully;
5) Fixed a bug with reversed Mimic spawning chance;