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Balazar's Bitch v0.95 Voices
By kamithemoon
Voice pack for Adventures with Balazar (Balazar's Bitch) - Beta 0.95 SE/LE
Quality ranges from excellent to not excellent. There are 77k+ voices in this pack and I am NOT listening to them all for Quality Control.
Requirements:
Changelog
07MAR2026 - Release 3 - Split the voice pack into 2 parts to make it easier to download with mega's download limits
05MAR2026 - Release 2 - Added missing creature and unique voice type dialogues for v0.95
03MAR2026 - Release 1 - Initial Upload for v0.95
4118 downloads
Updated
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Sexlab Survival - Voice Pack
By kamithemoon
This is a voice pack for SL Survival v0.65. Quality ranges from excellent to not excellent.
Instructions:
The voice pack was broken into 5 parts to make Mega downloads easier. Most mod organizers do not handle multiple part archives. The easiest way to install this is simply to create an empty mod folder in your mod organizer, then unzip the 1st file in this archive "SL Survival Voices" and this will automatically extract the remaining 4 parts into a single folder. Then take the "sound" folder and transfer it to the empty mod folder you created.
Requirements:
1694 downloads
Updated
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Forced Arousal Begging LE/SE
By jib_buttkiss
FORCED AROUSAL BEGGING
Forces you to beg for relief when you're too horny!
When you're slightly aroused, a dialogue option will appear all NPCs to ask politely for sex. When you're very aroused, you won't be able to help but ask. When you're incredibly aroused, you'll beg for it, and NPCs will take advantage of your desperation to charge you for their help.
+++++++++++++++++++++++++++++++++++++++++++++++++++
This mod has three configurable arousal thresholds:
-At Level 1, a dialogue option appears at NPCs, where you can ask for sex. Since you're the one asking, they'll probably make you pay!
-At Level 2, you'll be forced to beg for se, once an hour. Again, you'll have to pay for it- but even more than at level 1.
-At Level 3, your arousal overwhelms you. The only interaction you can have with NPCs is to beg for sex, and you can't refuse their demanded payment- no matter how outlandish it is!
The demands NPCs can make at Level 3 are:
You can configure whether your PC will beg men, women, or both in the MCM, and the mod is also fully functional for a male player.
The following options are available in the MCM:
MOD INTEGRATION
-Bimbos of Skyrim: Any begging will add bimbo corruption. Level 1 begs add a tiny amount, and Level 2/3 ones add a bit more. The exact values are customisable in the MCM.
-Sexlab Sexual Fame Reloaded: Begging and paying for sex will make you gain fame as a Slut- but if your target just takes the money and denies you, you'll gain Airhead fame instead.
COMPATIBILITY NOTES:
-Vampiric Cum Addiction / Cum Addiction Begging Addon: This mod is completely incompatible with my Cum Addiction Begging Addon and Vampiric Cum Addiction mods! This mod is actually a fork of CABA/VCA, reusing all the same forms, scripts, and IDs. If you try to run them together, either one or both will break completely.
Compatible with LE, SE, AE, doesn't matter. The mod is just some basic scripts and dialogue, so it will work with any Skyrim version.
ACKNOWLEDGMENTS:
- @forpyor for inspiring the original mod this was forked from.
- @Horologia for the concept!
- Anyone and everyone who's ever tipped me at my Ko-Fi tip jar!
2619 downloads
Updated
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Devious Slavery and Servitude
By El_Duderino
More things to do for low leveled characters. Player slavery and intentured servitude: Become a live-in maid, a tavern servant, or become enslaved to a blacksmith! You can also rent a cellar to live in or rent storage space at merchants in several towns. You can also make some money and help out fellow citizens by selling devious keys. Several of the quests in this mod are available as auction outcomes in Simple Slavery ++ https://www.loverslab.com/files/file/13531-simple-slavery-plus-plus/
Devious Slavery and Servitude
Live-in Maid for Clan Battle-Born
This quest allows you to spend your days, weeks, months or your entire life as Clan Battle-Born's live-in maid. You'll get to perform many different maid duties: clean the house, cook meals, run errands, ... You don't get paid, but there's a free bedroll and food for you, and of course the safety of Whiterun's mighty walls.
Your tasks get assigned on a semi-random basis. Some tasks happen more often than others, but there should always be a different new task after you've completed the previous one. Some of the quest's parameters can be configured through dialogue like in the smith and inn quests: your outfit and the duration of your stay with Clan Battle-Born. Note that if you choose the "lifelong" option, your only way to end the quest is to run away.
You can start the quest at any time by executing this console command: "SetStage SIS_Q_Maid 1". I recommend to do it during daytime and while not wearing any devious devices.
Enslaved by a Blacksmith
This is a fairly simple player enslavement quest: A blacksmith has bought you as a slave and puts you to work at his smithy. You'll get a steady stream of tasks: most of them to craft things or some occasional errands in town. The smith also has a place for you to sleep and will provide daily food rations.
The crafting tasks depend on the smithy's inventory. For example, you'll only be ordered to create a weapon if the required ingots are currently in stock. If they aren't, you might get the task to work the smelter instead to make more ingots. However, basic components such as charcoal are not considered as the player can always create them when needed for a task. Please note that only items which you've placed in the storage chest will be counted for new tasks, not the ones you have in your inventory. This is by design, to allow the player some influence over the task rolls.
It is a quite repetitive quest by its very nature, but at least you get to level up your smithing skills.
This quest can be started through Simple Slavery or via the console. Simply type "SetStage SIS_Q_Master 1" in the console and the quest will take it from there. You can select some options at the start of the quest: which smith to be sold to, the minimum duration of your stay with them, and your outfit (set through dialogue).
You can end your enslavement in two ways: You can either work through the minimum period which set at the start of the mod, at which point you'll be able to negotiate your freedom through dialogue with your master. You may have to try a few times though. Alternatively, you can just escape, though (naturally) that won't be without consequences.
Work in an Inn
Are you low on coin? Don't have a place to live? Are your survival skills no match to the dangerous roads of Skyrim? Worry not, for a solution is at hand! You can now find work in an inn in any of the big cities in Skyrim. Just walk up to the counter and ask the innkeeper if they're hiring. That's Elda in Windhelm, Hulda in Whiterun, Keerava in Riften, Kleppr in Markarth, and Corpulus in Solitude.
They will offer you work as waitress/waiter, but it comes with a catch: you'll have to agree to a minimum contract time (3 day, 7 days, or two weeks) and to wear a specific uniform. You'll get a base pay of 50 septims per day plus bonus payments for the longer contracts. You can also earn extra by running some errands or working in the kitchen. Of course, you can also earn tips from the inn's patrons. So make sure you don't mix up those orders!
Indentured Servitude at Candlehearth Hall
This is the involuntary version of the inn quest. You will be working at Candlehearth Hall on a fixed-length contract. You are not allowed to leave early; doing so will get you in trouble with the authorities.
To start the quest at any time, please use this console command: "SetStage SIS_Q_TavernSlave 1".
Rentable Cellar Player Home
For a modest weekly payment, you can now rent a cellar under Nazeem's Chillfurrow Farm. Speak to Nazeem to find out more.
The player home (cellar) has two beds, some furniture and plenty of storage including functional book, potion and drink shelves. You can light and extinguish the candles in the cellar. It is fully navmeshed and should be follower-friendly. All storage is safe.
I want to expand this rent-a-cellar system to other holds in a future update.
Rentable Storage Space
Don't know where to stuff all that loot that you picked up on your travels? Just rent some storage in the town of your choice!
Several store owners in Skyrim rent out storage space. It'll cost you five gold per day and you can store up to 100 pounds at each of them. Speak to the store's owner to rent the storage and access it later on (after paying the rent!) You can also cancel your contract at any time. Your contract will be canceled and all stored items removed if you don't access the storage at least once every 60 days.
Rentable storage is being offered by these merchants:
Each store has its own storage which can't be accessed from anywhere else. In other words, you can have up to then different storages in the various towns, and have to pay 5 gold per day for each of them!
By the way, in spite of the mod's name, nothing "devious" will happen with the storages. No devices, no sex. It's just storage. (Honestly!)
In addition, there's also a patch that expands the rentable storage quest to all eight towns of Jabr's Legendary Cities mod. Simply download the relevant zip files from this page and install as a new mod in your mod manager. Requires all eight cities from the Legendary Cities mod, version 6.01, modular version (currently the main download on its Nexus page): https://www.nexusmods.com/skyrimspecialedition/mods/318?tab=description
Storage can be rented from these eight merchants in the Legendary Cities:
Installation
Install the main file Devious Slavery and Servitude.zip like any other mod with the mod manager of your choice.
Optionally, you can also install the xVA synth voices sound pack.
Optionally, you can also install the patch for Jabr's Legendary Cities mod. Requires all plugins from the modular version 6.01 of Legendary Cities. https://www.nexusmods.com/skyrimspecialedition/mods/318?tab=description
For those who don't like the slow pace in the tight hobble dresses, please install the file "Devious Slavery and Servitude - Relaxed Dresses.esp" and add it to your load order below the main mod's .esp.
Requirements
Skyrim AE. No idea if older versions than 1130 work or not. Tested on version 1170. Devious Devices (at least SE 5.2 though I heavily recommend NG) Complete Alchemy and Cooking Overhaul (hard requirement!) https://www.nexusmods.com/skyrimspecialedition/mods/19924 Complete Crafting Overhaul Remastered (hard requirement!) https://www.nexusmods.com/skyrimspecialedition/mods/28608 If you want to play the smith quest with Alvor in Riverwood: a mod that adds a smelter to his smithy, like this one, this one, or a town overhaul mod like EtAC, JK's, etc. Not required but strongly recommended: Simple Slavery ++ for an immersive and in-character way to start several of the quests. https://www.loverslab.com/files/file/13531-simple-slavery-plus-plus/
I am aware that not everybody likes the two Overhaul mods, but (at least for now) I won't be offering a version of the mod without them.
There are no known incompatibilities at this point. Please let me know if you encounter any incompatibilities or bugs!
Credits
Potion, drink and book shelves in the rentable cellars courtesy of plymster's Single Object Bookshelves mod which I converted to SE. Learn more here (and endorse the mod): https://www.nexusmods.com/skyrim/mods/92237
Ingredient storage jars are from: Oaristys: Modders' Resource Packs https://www.nexusmods.com/skyrim/mods/16525
and Blary: Modders' Resources https://www.nexusmods.com/skyrim/mods/14133 and https://www.nexusmods.com/skyrim/mods/30601
Recommended Other Mods
The mods below are purely suggestions from my load order to have more things to do in the early game, before your char is ready to go into battle. They are not required to play this mod (not even as soft dependencies).
Imperial Mail. Post and Banking System: (Allows you to have a bank account and send stuff from town to town) https://www.nexusmods.com/skyrimspecialedition/mods/21014 Immersive Speechcraft (adds a few fun & useful topics to almost all NPCs. You can beg, ask them to trade, to follow you, or just talk about the weather) : https://www.nexusmods.com/skyrimspecialedition/mods/21296 Missives (like the older Notice Board mod: adds various simple quests to the major towns/cities): https://www.nexusmods.com/skyrimspecialedition/mods/17576 Living Takes Time (makes time pass for many player actions like crafting, reading, eating, ...) https://www.nexusmods.com/skyrim/mods/44623 A mod that makes prison sentences more meaningful, forcing you to think carefully if running away and getting a bounty is really worth it. TES Arena Legendary Cities. My favorite mod which adds new settlements. Beautifully crafted exteriors and interiors, lore-friendly, with cool little back stories, lively AI packages and just a great atmosphere. https://www.nexusmods.com/skyrimspecialedition/mods/318?tab=description
Older Versions' Changelog
25185 downloads
Updated
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Sexy Sex Talk
By Dg75
SEXY SEX TALK
Plays commentary when having sexy sex.
This listens for SexLab starting a SexLab animation. Commentary will pick up based on various circumstances you can fully control within the MCM
Sexy(dirty) Sex Talk between Dom and Sub, Anal and pussy queefs to give it a little extra kick. Aroused and jealous Npc's starting their own sex scenes,
nosey Npc.s gawking and tattling if sexing in public, witnessed sexing another's spouse, getting caught sexing a spouse by their spouse.
Options to get fined if in a settlement location, and witnessed or caught. Dirty and some downright nasty commentary.
This is a stand alone from my Paf Fixes and addons mod. So if you have PFA, you already have this.
Although Sexy Sex Talk can be used along with PFA's version.
To do this, use PFA's version of comment manager as in there's no need to install the stand alone comment manager seen in the requirements.
Install Sexy Sex Talk. It will initialize in a disabled state. First open PFA mcm and disable Sex Talk and disable the queef options.
It's Imperative that these get disabled if using Sexy Sex Talk. Once you have disabled them open up Sexy Sex Talks mcm and
enable the options you want. You can switch between the two anytime, but only use the options for the one that's enabled-
as in don't try and split the options e.g if using sex talk for one and queefs for the other- as it wont work that way.
SEE THE CHANGELOG to view 1.2.1 update.
REQUIRMENTS
Skyrim SE
SKSE - Must match your Game version
SKYUI 5.2 se +
SexLab Framework - Must match your SKSE version
Comment Manager
Sex Lab animations - required to start sexy sex. Recommend animations, Billy's, Nibbles, Anub's to name but a few.
LIMITATIONS
Commentary is fully synthesized via VA Synthesizer.
This doesn't multi thread, so only one scene at a time. First Player gets checked, and if not Player then a tracked npc.
Tracked npc's must be added in Sexy Sex Talk's MCM. Comment Manager must have them as a follower, so generally
these would be your current followers, but any npc can be added to Comment Manager's custom list and will be treated as follower.
Certain Npc.s like Serana or custom mod followers must be added to Comment Managers custom list
in order for Sexy Sex Talk to accept them into a tracking slot. You may only add up to five tracked npc's.
Tracked npc's don't require the player to be involved to initiate commentary. Otherwise it only takes one actor to start it.
Only the first two actors in a scene will play commentary. So if having a threesome or whatever this will only get a Dom and a Sub
Posistions[0], and Posistions[1]
Commentary is done through Comment Manager and is a scripted method of dialogue rather than using normal quest dialogue.
Comment Manager uses the Say function and as such commentary is meant as passer by or heard over a shoulder, and emotion
animation and lip syncs cannot happen. Which is Why I prefer to use it with animating actors as to not disrupt the animations playing.
ANIMATION TAGS
Light weight tracking. Sexy Sex Talk utilizes SexLab mod events to detect when Scene starts. Check thread tags to decide appropriate commentary.
Tags that are listened for. Bj, Cowgirl, Vagina, Anal, Necro, Beastly, Creature, Rape, and Cunnilingus.
Although many animations have more than one of these tags, Sexy Sex Talk will settle on one for the current comments, then if tags or animations
change, new tags get picked up on. Rape, Beastly, and Creature can be disabled via the Vulgar option in the MCM.
I purposely negated any sexy talk to happen while a Lead-in is playing. Jealous followers or rude npc's will still comment and or start sex.
Commentary will cease on the last stage of any animation.
JEALOUS FOLLOWERS
Options to turn on auto sex starters for tracked npc. You can control how often by setting an arousal condition
Sexy Sex Talk listens for Aroused Redux Se v29, Other mods that claim they work in its stead should suffice as long as they load the SexlabAroused.esm
BOUNTIES AND ASSUALTS
Two separate options. Bounties can happen if witnessed sexing either by guard or any by stander npc.
Assaults can happen if caught by Spouse sexing his/her spouse. -COULD BE BAD!!! The assault is momentary and Sexy Sex Talk will try to calm
things down, but just saying.
INSTALLATION
Download and install all required mods listed above in requirements.
Install Sexy Sex Talk
Load the Game and wait for the MCM's to initialize
Open Comment Manager's MCM. Enable it. Chooses a Player voice, and any other options. - Note: this must be done first before Sexy Sex Talk
Open Sexy Sex Talk MCM, enable it. A message will pop up to close the mcm - So close the MCM so things can happen.
Re open Sexy Sex Talk MCM. Most if not all options are disabled by default. So be sure to read descriptions and enable what you want.
Start Sex!
THANKS AND SUPPORT
If you wish to show some support
Ashal, Sexlab and the community. Were would we be without you guys?
All those awesome animators that work so tirelessly that we may have kool things to do with our spare time!
Be sure to show them some appreciation!
If you wish to leave me a tip.
Tip Jar
CHANGELOG
V 1.0.0 Initial Release
V1.0.1
- Add support to detect TNG -The New Gentleman addons
-Added support for SOS Female Pubic Hairs colored for NPCs 2.0.4 and its keyword "SOSPubicHair" so CM wont mistake it for Schlong
requires CM 4.1.6 +
V1_2_0
-Re created voice files for sexing, mostly the female lines, tested and edited individually. They should sound better now.
-Removed the requirement for comments mcm options to be enabled in order for the queefs to play, you'll still need the queef options enabled.
-fixed incorrect file name on the translations
V1_2_1
-fixed queefs can still happen if sex talk is disabled. e.g just wanting the queefs and no commentary,
disable the Master options(their are now two as I added the mini) in the mcm and enable the queefs.
-fixed so its better made to be used along with pfa's version.
Will still need to disable sex talk in pfa and disable pfa's queefs. Can just use pfa's comment manager.
Although both these versions are roughly the same and share most of the same synthed dialogue(some may differ). mod behavior may differ slightly.
-fixed commentary not stopping on last stage.
-added mcm option to specify an animation stage to start queefs. This may help with queefs playing too soon before animation
has progressed to the assumed position. Recommend setting this around 3 as its normally the 3rd stage before the meat of the animations
start happening, but of course this depends on the animation.
4881 downloads
Updated
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Captive Player
Become a captive sex slave, locked in bondage and contraptions along with your followers. There are many scenes of captivity available, using the same captive locations as in Captive Followers. What happens when you are captive? You will be robbed and used as a sex slave.
What's New in Version 1.7:
A new game is not required if upgrading from 1.1. This release version requires Captive Followers 2.5.
Description:
Your captors will lock you up in bondage furniture and restraints. There are only two options available to you, when restrained. You can either wait using your default wait key, usually 'T', or struggle using 'V' or whatever key you define in Captive Player MCM. When talked to, you can be defiant and blow off your captors which could make them aggressive, or you can be a submissive sex slave and please them consensually, which will make your captors more likely to treat you well. Being defiant increases your resolve and chance to escape, but is risky because your followers won't treat you well and your fate will be miserable if you don't escape. Being submissive lowers your resolve to escape, but it could be the best option if there are many captors around you and your chances of escaping alive are low.
What are the possible outcomes of captivity?
1. If you successfully struggle, you will become an escapee and your captors will become hostile. In this event, you have an option to mobilize your followers by clicking on them to free them from captivity, so you can fight your captors along with them. Or you can run for it in hopes of exiting the cave or dungeon, wherever you are held captive. If you are defeated while escaping, you will be killed or your fate will be decided by a defeat mod, if you have it installed.
2. If you don't escape, your captors will decide your fate. You will suffer a permanent penalty, losing one of your stats by a small amount. If you were a submissive sex slave, the penalty will be milder and your captors could let you go. Otherwise they could send you again to Simple Slavery, or prison. Overall, whichever outcome happens, it's always better to escape without getting killed, if possible.
How many captive locations are available?
The player has less captive locations available than followers, because some locations require a quest to start or don't have a valid exit if located within a dungeon. Overall, there should be 80+ locations where player can be held captive, if optional captive follower mods are installed. Without the optional mods, 50+ captive locations should be available. Also, if more than 200 followers are held captive, the available captive locations for player will start to decrease as locations become full and can hold no more captives. However, in this case, starting a new game would randomnize the locations where followers are held making some locations available that were not available in the previous game.
Can you play this mod as male player?
Yes, sure. I haven't tested much using this option, but there is no requirement that your character is female. The main difference is that if playing as male, only females will approach you for sex. There will be a lot less sex animations available and less devious devices your male character can equip.
Can you play this mod without sex?
Yes, but there will be fewer options for you and your captors. Your only option will be to struggle and escape, and for them to kill you if you try to escape.
Required Mods:
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The following mods are required:
Captive Followers (version 2.4)
Open Animation Replacer
Captive Player won't load unless Captive Followers version 2.0 or a later version, and all its requirements are installed.
You don't need to actually make your followers captive, but the mod must be loaded, even if it is not used to restrain followers.
Also, you need to run FNIS or Pandora after installation.
Recommended Mods:
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SexLab
Billyy's SLAL Animations
Anub's Animation Dump (REBORN)
Nibbles SLAL Animations
Baka SLAL Animations
Leito SLAL Animations
Nymra Forced Foreplay SLAL Pack
If you don't have SexLab, you will miss out on a lot of content when captive. Specifically, you won't see any aggressive sex animations and also a bunch of consensual sex animations will not be available. Captive Player uses the same sex animations as Captive Followers, defined in the JSON config.
Devious Devices NG
It's strongly recommended to have devious devices installed when captive, because captors can equip devices on you and lock you in contraptions, making escape more interesting and challenging.
Simple Slavery++
Simple Slavery++ version 6.3.26 or later is needed to become captive. Otherwise, without it, your only option of becoming captive is by starting the game as captive or by getting defeated through Acheron.
Acheron
You could be defeated and taken captive, if you have Acheron installed.
More Nasty Critters Special/Anniversary Edition V16
MNC is needed so humanoid creatures can have sex with captives, if for example you are held captive by draugr or skeletons.
Captive Start
Alternate Start- Live Another Life
Download Captive Start from the mod files along with Alternate Start to start a new game as captive.
Nerfed Followers
Followers get injured, defeated, and taken captive
Gunslicer Animations All in One OAR
Bleedout animations
Bimbos of Skyrim
Followers and player may gain corruption when captive.
YPS Immersive Fashion
KS Hairdos SSE
KS Hairdos - HDT SMP
Xing HDT-SMP Hair
Install YPS and hairstyles so captors can change the player's hairstyle.
SlaveTats NG
Rape Tattoos Continued
Fade Tattoos Continued
Captive player will have slave tattoos if SlaveTats NG and RapeTattoos are installed.
Optional Mods:
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SLSO
Captor orgasms or lack of them during sex influence how they behave.
OSL Aroused
OSL Aroused or another SexLab arousal mod is recommended. Arousal drugs are used by captors. If there is no arousal mod installed, their effect will be diminished.
Prison Overhaul Patched
You could be sent to prison from Captive Player, using Prison Overhaul Patched, if it's installed.
Bruiser
Lets you learn hand to hand combat, which is useful when fighting your way out of sticky captive situations.
Bella Voice DBVO
Voice for the female Dragonborn.
OStim
Billyy's animations for Ostim Standalone
Anub's animations for Ostim Standalone
OStim can be used together with SexLab, but only for consensual captive sex scenes. If using OStim, in Ostim Standalone MCM, you will need to uncheck "Intended gender only" under Gender Roles, and also uncheck "Disable Scaling" under Alignment
There are only two ways to become captive right now. Either you can start a new game as captive by installing Captive Start and taking to the statue in Alternate Start, or you can become captive, by coming in from Simple Slavery++ auction at any point of the game. If using Alternate start, you should only become captive after SexLab has been installed along with SLAL animations, and your followers have been restrained, if you are restraining followers.
How to start a new game as captive, along with your followers:
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1) Start a new game, and wait a minute or so for all the mods to load, including Captive Followers, Captive Start, and Captive Player
2) Open MCM, install SexLab, configure creatures if using MNC, and registar the SLAL animations
3) While the SLAL animations are registering, talk to the statue and choose "I am a slave, my followers are captive".
Warning: Choosing this option will automatically start restraining all your followers, but that's what we want, to be captive alongside them.
If you need to make changes to the Captive Followers MCM, do that before talking to the statue.
If the dialogue option is not availabe, it means the Captive Followers script is still initializing, and you need to wait a little more.
4) Configure the rest of your MCM, manually or using MCM recorder if you have it installed.
5) Click on the bed, you will be taken to the auction cell in Simple Slavery.
6) In the auction hall cell, start the auction only after all your followers have been restrained.
How to start a new game as captive, along with your followers, without SimpleSlavery++
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Same as above except in step 3 use the Captive Followers MCM to restrain your followers. Then choose "I am held captive" when talking to the statue, wait for the followers to finish restraining, and click on the bed.
How to start a new game as captive, without restraining your followers:
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Same as above except in step 3 choose "I am held captive". You can restrain your followers at any time after becoming captive, using the MCM.
What's New in Version 1.6
What's New in Version 1.5
What's New in Version 1.4
What's New in Version 1.3
A new game is not required if upgrading from 1.1. This release version requires Captive Followers 2.2.
What's New in Version 1.2
A new game is not required if upgrading from 1.1. This release version requires Captive Followers 2.1.
What's New in Version 1.1
A new game is not required if upgrading from 1.0. This release version requires Captive Followers 2.0.
Tha main change in this version is the option of being taken captive if defeated through Acheron.
What's New in Version 1.0.4
34292 downloads
Updated
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Captive Followers
What will you do with 100s of followers available to download, while only 2 or 3 can follow you? I created this mod as an idea to resolve this issue. At the beginning of the game or whenever you install the mod, it gives you an MCM option to scan inns and other common places where followers hang out and restrain them into captivity at enemy forts, caves, and dungeons. It is up to you to find and free them, but it won't be easy since you might be alone now and you don't know where they are. If you manage to infiltrate an enemy fort, when you walk up to a restrained follower you can just activate them or hit them and they will follow you outside. Once outside they will just become a regular follower as if they were never held captive.
What's New in Version 2.5:
A new game is not required if upgrading from 2.0 or later. Don't forget to backup your config file if upgrading.
Description:
The mod features two core parts:
1. followers are restrained and held captive in forts, caves, and dungeons. There are over 50 locations where they could be. See spoiler for details.
2. new enemies are spawned to guard them in and around forts, levelled and unlevelled. No new enemies are spawned in dungeons or caves.
Currently this mod doesn't have a quest or any followers. It gives you an option to scan for followers you have downloaded from other mods.
The mod by itself places captive furniture in various Skyrim locations and doesn't do anything else until you start the mod script in the MCM.
When it starts running you will see a message "Restraining followers...". It takes 3-5 minutes for the script to run, but you can just start playing without waiting. I recommend you stay away from inns and towns during that time so the script can restrain the followers while you are not there. By default, all followers except those blacklisted in the config, are restrained. If you don't want certain followers restrained you can edit the config file located in Data\SKSE\Plugins\CaptiveFollowers\Config.json and add the follower's mod name to the BlacklistedMods list, so that followers from that mod will not be restrained.
Not all followers are restrained. Here are the rules for restraining a follower:
- not a follower included in the base game, such as Aela the Huntress or Mjoll the Lioness
- not a follower from the Buxom Wench Yuriana mod
- not a child or animal, must be NPC
- not close to you or following you at the time the script runs
- not a follower that is already enslaved by bandits in caves or bandit camps, follower must be initially located in friendly location, such as a town or an inn
- not a follower from a blacklisted mod defined in a Data\SKSE\Plugins\CaptiveFollowers\Config.json
Alternatively, the config can be defined so that only whitelisted followers are restrained, if you set "RestrainOnlyFromWhitelist" to 1. And finally, the config also contains ForceCaptureNPCs. These NPCs will always be restrained. They don't need to be followers, and they will be restrained without having to be scanned first. The only requirement is that that they are a valid NPC. ForceCaptureNPCs is a list of NPC reference ids not form ids, so if you want to restrain a certain NPC you need to add the reference id of this NPC into this list. Currently, the maximum amount of followers that can be restrained is 500+ with optional dungeon mods installed, and 330 without them.
The mod also has an MCM which shows how many followers are held captive currently and a checkbox to restrain followers freed by the Follower Slavery Mod if that mod frees a follower just because the enslavement limit is hit.
List of locations where followers may be held captive:
Required Mods:
The following mods are required:
PapyrusUtil SE
Powerofthree's Papyrus Extender
powerofthree's Tweaks
Papyrus Tweaks NG
JContainers
Fuz Ro D-oh - Silent Voice
ZAZ Animation Pack
It would be best if you download ZAZ 8.0 CBBE Rev2 https://mega.nz/#!rJghkKBZ!Orm3SQ4_W7Icpbnjs--FzvX2cJQlZg82WlywEct_Jfw or ZAZ 8.0+ CBBE HDT 2023 https://mega.nz/file/7IhyFKrQ#IfUw7ex6vg6h0to4x5fQ7IoEJpUqUmW130p7aazDNmg
I am not sure if lower versions of ZAZ will work.
Mods for Sex Scenes:
SexLab or OStim are required, only if you want to barge on sex scenes as you rescue your followers.
Option 1:
SexLab
Billyy's SLAL Animations
Anub's Animation Dump (REBORN)
Nibbles SLAL Animations
Baka SLAL Animations
Leito SLAL Animations
If you want to see captives having sex with trolls, werewolves, draugr and similar creatures:
More Nasty Critters Special/Anniversary Edition V16
Option 2:
OStim
Billyy's animations for Ostim Standalone
Anub's animations for Ostim Standalone
Mods for More Captive Spots:
Hammet's Dungeon Pack 1 SE
Hammet's Dungeon Pack 2 SE
Forgotten Dungeons (SSE)
Skyrim Sewers 4
Siege at Icemoth
Morthal Barrow
The Temple of Black Rock
Complementary Mods:
Follower Slavery Mod
Buxom Wench Yuriana
!Maidens of Darkness
Damsels in Distress - Follower Collection
Damsels in Distress - The Caged Rose
The placed new enemies are vanilla, plus optional enemies from the MihailMods series that the script detects you have installed.
Ogres
High Minotaurs
Cyrodilic Minotaurs
Ogrim
Bolgans
Vampire Lords and Beasts
Goblins and Riekers
Thri-Kreen
Beholders
Bone Colossi and Gravelords
Imps and Homonculus
Wraiths
Flesh Atronachs
Zombies
If you don't have any of the optional monster mods installed, then only vanilla enemies will be placed in and around forts.
Incompatible Mods:
Any mods that alter fort, dungeon or cave layouts or that reorganize or place furniture might conflict but it won't be game breaking unless the entire layout is overhauled.
What's New in Version 2.4:
A new game is not required if upgrading from 2.0 or later. Don't forget to backup your config file if upgrading.
What's New in Version 2.3:
What's New in Version 2.2:
What's New in Version 2.1:
What's New in Version 1.9:
What's New in Version 1.8:
What's New in Version 1.7:
What's New in Version 1.6:
What's New in Version 1.5:
What's New in Version 1.4:
What's New in Version 1.3:
What's New in Version 1.2:
81068 downloads
Updated
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random Skyrim's Wild Magic - SexLab Add-On
Ever wanted to get a more impredictible magic ? So I have a mod for you : Skyrim's Wild Magic ! It's a mod I created to add a chance your spells turns not as expected (for better & worse). It is fully compatible with add-on creation to increase possible effects. So I decided to do one myself with SL functionalities, just here. It adds a bunch of kinky effects to the list.
You need both Skyrim's Wild Magic & SexLab (and his requirements) to use this. You can disable or enable effects in the menu if you have SkyUi.
You'll find additional informations on the mod itself on Skyrim's Wild Magic Nexus page !
496 downloads
Submitted
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FMR/FM+ - Immersive Effects
By w234aew
UPDATE 1.0.0 RELEASE/RENAME
Due to personal modlist compatibility issues and lack of updates on FM+, I decided to migrate my mod over to Fertility Mode Reloaded. This comes with several improvements and changes, please read over the changelog for more information.
Link to the Nexus Page - will only be hosting the full release versions there, older versions will stay on LL: https://www.nexusmods.com/skyrimspecialedition/mods/175032
HUGE credit goes to Wondernutts, the creator of Fertility Mode Reloaded, for helping with the conversion!
Description
Fertility Mode is great, but it hasn't really had an equivalent for the BeeingFemale Animation addon in LE, to add more comprehensive effects of pregnancy in Skyrim Special Edition.
Well, this mod fills that gap! What started as a simple port of BFAP to Fertility Mode+ has added a couple of new effects, with more on the way!
Requirements (1.0.0 And Above)
Requirements (pre-1.0.0)
This allows some of the events to have sound effects (player) and facial expressions. The mod will auto-detect if these are present and use them accordingly.
Implemented Random Events
Throughout Pregnancy/Recovery
Cravings - Player Character will randomly eat food from 3 categories, sound and facial expressions (w/SSL installed) Dialogue - NPCs comment on the PC's state, and their own state, particularly when experiencing random events! 1st Trimester
Morning Sickness - ISM, Damage Stamina and Magicka, sound and facial expressions (w/SSL installed) 2nd Trimester
Fetal Flutter - ISM, Damage Stamina and Magicka, sound and facial expressions (w/SSL installed) 3rd Trimester
3T Fetal Flutter - ISM, Damage Stamina and Magicka, sound and facial expressions (w/SSL installed) B-H Contraction - ISM, Stagger, Damage Stamina and Magicka, sound and facial expressions (w/SSL installed) Colostrum - Overlay, Sound and Facial Expressions (w/SSL installed), Add Lactacid to character pool if MME Installed Recovery
Lactation - Gives milk at end, corresponding to event level (levels 0-2 in Lactis), sound and facial expressions (w/SSL installed); Add Milk to character pool if MME Installed
These Events will be updated with new/different effects as the mod evolves.
Dynamic Visual Effects
Stretchmarks - via RM overlay, SFO SFO Stretchmarks are applied when scaling starts, and slowly become more and more visible as the pregnancy progresses, and fade away during recovery. Consider this the most "work in progress" feature at this moment. how "immersive" these look largely depends on the PC/NPC's starting skin color (I tuned it pretty conservatively, but future plans will open it up) Darkening Nipples - via RM overlay, TitKit by Monsto TitKit Overlays are applied when scaling starts, and slowly become more and more visible as the pregnancy progresses, and fade away during recovery.
Planned Improvements
New Events Motion Pain Effect improvements Generally, mild bodymorph effects are a possibility (baby kicking, etc.) MCM - Done!
FAQ
Q: Does it work in LE?
A: I don't think so. There are a LOT of SE-Only mods (Lactis is SE only and body/SMP/CBPC dependent, FM+ - Fixes and Tweaks is SE only) that would need to work just right in LE before FM+ - Immersive Effects would be functional.
As of 1.0.0, I have no plans to personally support LE.
Q: Has everything from BFAP been converted over?
A: Not everything. The major, working events from BFAP 1.4 have been converted over, others either had a negative effect on either immersion (skyrim is cold) or playability (I don't want to be forced to walk slowly everywhere).
Q: Are there any other changes that have been made?
A: The way random events are handled has changed as well, it's no longer a "counter" but a genuine probability calculation.
Q: Do I really need FM+ - Fixes and Tweaks?
A: For versions pre-1.0.0, Yes. For 1.0.0 onwards, no, just Fertility Mode Reloaded.
Q: Why is it missing ((Feature from BFAP))?
A: Some of the features that require the MCM will be addressed last (ex. Armor Stripping, dialogue probability, offensive dialogue, etc.).
Q: Is it Lactis OR MME, or Lactis AND MME, or both?
A: For now, it's either Lactis OR MME, due to some incompatibility between Lactis & MME. I've heard of people working on patches to get them to work together, but nothing's working/available for that yet. DONE! See the optional patch.
Dialogue Suggestions
Here's the Google sheets link for suggestions, with submission guidelines at the top:
https://docs.google.com/spreadsheets/d/1e2LkdX0TBDXm6v3ieiJ_fD0fNOqP4QIDHJ8VtKLm53U/edit?usp=sharing
Acknowledgements:
sub-human - For help with scripting and making this mod a reality!
Sleepy_Soul - For allowing me to use BFAP and its source!
orbusNinus - For allowing me to use Lactis's APIs for the events!
DomainWolf - For allowing me permission to use SFO as a requirement for its great textures!
SkyrimFet - For a bit of code modified from BAC's Github to do direct Racemenu Overlays!
Monsto - For originally creating TitKit!
LamaKreis - For converting TitKit to SE!
Wondernutts - For greatly helping with conversion to Fertility Mode Reloaded!
Permissions:
Any code/API usage that I have made has either been with the mod author's permission (ex. the Private API in Lactis for the Colostrum Effect), or from a publicly available source with credit to the original author (ex. public BAC Github).
I expect myself and others to do the same for future changes to this mod, or mods that use any or all of its code.
You cannot incorporate any of the code in any for-profit project (ex. CC).
You can use the code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion and give credit with a link.
For use of the requirements assets, you must follow the original author's permission guidelines and reach out to the original mod authors.
My development GH needs a refresh, will fork it and make FMR - Immersive Effects public.
18500 downloads
Updated
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follower [Follower] Lily Artemis II
By DrSeptimus
-----===Details===-----
Name: Lily Artemis II
Race: Imperial
Level: Player Level
Weight: 0
Marriage: Yes
Essential: Yes
Location: The Lover Stone
Console Location Code: DoomstoneReach01
Fighting Style: Mage
Weapons Choice: Staves
Armor Choice: Any
-----===Follower Requirements===-----
Default version requirements
Fair Skin Complexion or Diamond Skin
CBBE or Default (Note: As long it was compatible with Fair Skin Complexion or Diamond Skin)
OBody NG version requirements
OBody NG
CBBE
CBBE 3BA
XP32 Maximum Skeleton Special Extended
Faster HDT-SMP
Standalone version requirements
CBBE
CBBE 3BA
XP32 Maximum Skeleton Special Extended
Faster HDT-SMP
Asset version requirements
Septimus Follower Asset
XP32 Maximum Skeleton Special Extended
-----===Face Preset Requirements===-----
Fair Skin Complexion or Diamond Skin
High Poly Head
SG Hair Pack
Hiraya Brows
Mikan Eyes
Koralina's Freckles and Moles - 4k 2k
-----===Body Preset Requirements===-----
CBBE
CBBE 3BA
-----===Credits===-----
Fair Skin Complexion by HHaleyy
Diamond Skin by r1goodwin
CBBE by ousnius
CBBE 3BA by acro
High Poly Head by KouLeifoh
SG Hair Pack by HelloSanta
Hiraya Brows by naChooey
Mikan Eyes by nerune
Koralina's Freckles and Moles - 4k 2k by CoralineKoralina
XP32 Maximum Skeleton Special Extended by Groovtama
Faster HDT-SMP by DaydreamingDay
OBody NG by Aietos
265 downloads
Updated
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Main menu video "Campfire"
By Bullfye
Campfire
Main Menu Video
Video here if anyone wants to see it first !
Campfire video preview
Importante stuff
This video has its own Music , by default in the Mod folder inside SKSE folder There is a file that you can turn the sound on and off its Music not the original video sound
To do this you go to
Mod folder
Than to
Campfire\SKSE\Plugins
open the po3_MainMenuVideo
And turn music on or off in
bPlayAudio = true ( To have video music)
or
bPlayAudio = false ( to turn the music off )
Have fun .
721 downloads
Updated
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Oneirosis - a disordered state of dreaming
By neckmop
A series of mechanical frameworks based around sleeping/dreaming/etc.
Dreaming
In the elder scrolls, when mortals sleep their minds actually wander through the realm called the dreamsleeve. Sleeping with high alteration skill and/or active alteration buffs from alchemy/enchanting etc. can result in a lucid dream, which restores Ego. Assorted conditions and situations will interfere with dreaming, resulting in a range of nightmares.
Parasitic Hypnagogia
You are not the only thing in the Dreamsleeve, dream too far from reality and you might find something horrible and incomprehensible. Lucid dreaming too regularly without a sufficiently high illusion skill and/or illusion buffs to protect yourself might result in...SOMETHING happening causing de/buffs to spellcasting, new alteration spells and the ability to immersively reload to your most recent (non-disrupted) dream on death. The magnitude of these de/buffs and number of spells increases as your Ego drops, but if it drops too low you will get a game-over. Can be cured if something else gets a tighter grip of your soul. SHOULD be compatible with mods like defeat that prevent death, or mods like player death aftermath that "detour" death using the ondying() event, but no guarantees that it will work with anything.
Oneirosiphoning
If Vaermina can steal dreams, why not you? Complete 2 short quests for a new NPC in the ragged flagon to unlock the ability to project yourself into other's (wet) dreams to drain their energy to raise your magicka. Oneirosiphoning any form of oneirotic target is not recommended. This IS fully compatible with other succubus mods, so you can slap it on top of your favourite to expand your experience with the original classical succubus trope.
Urges
Everyone gets cravings and urges, with those urges getting darker and more insistent for those with a weak ego who struggle to integrate their shadow. Adds a constant minor quest that requires the player to increment specific game stats, as a means to provide impetus for varied roleplay and gameplay. The lower your ego, the more likely it will require a crime stat. Failure to do so results in a slow ego decline (though never to 0) while fulfilling them by incrementing the stats high enough results in a moderate ego boost.
Vaermina Experimentation
The cultists in Nightcaller Temple were not sitting idly by, while most was lost in the Orc raid some remains. 3 new spells (to detect sleepers, to invoke the skull of corruption effect via magicka instead of enchanting charge, dream on command) and Nightmarish rings that function as limited capacity skull of corruptions to complement them.
Solstheim Sleepwalking
While your body is mindlessly working on Miraak's great works, the Reavers of Solstheim are more than happy to take advantage. Get raped while sleepwalking on solstheim, with a variety of soft-integrated consequences ranging from sexlab stats to apropos wear and tear to hentai pregnancy impregnation etc. etc. Does essentially the same thing as the similar feature in dealing with sexual daedra, but more polished, so there is a patch in the downloads that buries DwSD's version behind a condition that oneirosis isn't installed. Be aware that this required overriding the vanilla DLC2PillarScript script. Great care was taken to ensure all changes are soft-integrated, so even if the script is orphaned by disabling the Oneirosis esp it SHOULD still work fine PROVIDED that SKSE is still installed, but delete the loose script if something goes wrong so that it will default back to the original inside the dragonborn bsa.
Skaal Amulet
Frea's amulet protects her from all Miraak's influence over the dreams of the island's residents, some of the ancient skaal in their icy tombs were buried with similar amulets. Has an assortment of effects, both protective and restrictive, on almost all aspects of the mod while worn.
Cutscenes
Adds cutscenes to all dreams and oneirosiphoning events. Female character only.
Main Menu Replacer (optional, standalone)
Replacer for the main menu image with pov of being oneirosiphoned and the music replaced with a ~7min30 ASMR/JOI, both in the style used for the ingame oneirosiphon feeding events. Comes packed with alternate images A) using the player dream-self colours and B) a more conventional "demonic" succubus.
Loadscreen Replacer (optional, standalone)
84 loadscreens of other Hypnagogia victims who have met their ultimate unfortunate Ego-death end, with 42 pairs of loadscreen tooltips for all the oneirosis mechanics and lore. Tooltips:
5950 downloads
Updated
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LMAO - Tolls and Crimes - Voice Pack
By ashleytaylor
Voice pack for LMAO - Tolls and Crimes.
2236 downloads
Updated
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Swap Timer Morphs (discontinued)
By Coding_Onion
NEWS
THIS VERSION IS BUGGED AND DOESN'T SEEM TO WORK PROPERLY WITH THE CURRENT SWAP-TIMER VERSION (8.2.0)!
Honestly, at this point there seem to be more technical problems cropping up with this add-on than i have time to address.
Leaving it up mainly so you can look up the code of what it is intending to do.
---
A mod that applies morphs to the player depending on certain conditions from SwapTimer Core.
(Mainly transformation progress, reversal progress and familiarity)
Tested on the 'Himbo Vanilla'-preset and the 'CBBE curvy (Outfit)' preset (with 3BA bodies).
Not really compatible with other mods that use morphs.
Requirements for V3.1.0 onward (hard):
SwapTimer (i do think version 7 will work)
CBBE
HIMBO
PapyrusUtil SE
Requirements (optional):
SimpleModItemSpawner
HIMBO - Vagina from 3BA Refit for MOXIE Skinblend (version 1.0.0)(and its dependency) / Schlongs of Skyrim AE - No dll version
Requirements (recommended):
Either Moxie Skinblend or Loverboy as a HIMBO-skin
---
Future plans:
-none
388 downloads
Updated
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Adult Main Menu Video " A Visitor from Heaven "
By Bullfye
A Visitor From Heaven
Main Menu Video
Important Info
Attention New version was uploaded to Mega
due to file size uploading Loverslab Limit.
Scroll down link after screenshots
Video here if anyone wants to see it first !
Video of the Advanced Edition Version 1.0.2
A Visitor From Heaven Video Watch
Screens
Download version 1.0.2 here !
A Visitor From Heaven 1.0.2 v Mega
Importante stuff
This video has its own Music , by default in the Mod folder inside SKSE folder There is a file that you can turn the sound on and off its Music not the original video sound
To do this you go to
Mod folder
Than to
A Visitor from Heaven\SKSE\Plugins
open the po3_MainMenuVideo
And turn music on or off in
bPlayAudio = true ( To have video music)
or
bPlayAudio = false ( to turn the music off )
Have fun .
2483 downloads
Updated
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Wear Armor over Devious Suits
By El_Duderino
Ever wondered why you can't wear armor or clothing over a skin-tight ebonite suit? With this mod, you can!
What It Does
When picking up, looting, buying, or trading a vanilla armor* or clothing* item while wearing a devious suit, this mod will prompt you if you want to get a version that can be worn over your devious suit (catsuits, hobble dresses). It only works with certain vanilla body armor* items.
Clicking "yes" will add an alternative version of that armor to your inventory. That alternative armor uses slot 54 and doesn't have a visible body, thus it can be equipped when already wearing any body armor (like a devious suit). Clicking "no" will add the normal armor as usual. You can find and equip the new armors through your inventory as usual. This mod's armor variants all have a "DD+" suffix added to their display names.
It works similar to a cloak when equipping it, in that it can be worn on top of already worn armor parts. This won't change any of your worn Devious Devices, nor any armors on NPCs, in storage chests, or already in your inventory.
The armors should automatically hide some types of Devious Devices to prevent clipping (chastity bras and belts, arm cuffs) via their armor addon slots. This does not unequip them or mess with their DD functionality in any way. It also does not use or require the DD Device Hider to be active.
*Vanilla Armors and Clothes This Mod Handles:
Limitations and Conflicts
The armor swapping system works only with a selection of pre-defined vanilla armors (see spoiler above). Any mod-added armors, including copies of vanilla armors, will be ignored by this mod.
Some clipping might occur, especially with more extreme body shapes or around some "bulky" parts of Devious Devices (the upper cuffs of the Restrictive Gloves, for example).
The armors from this will conflict with any other mods that use slot 54. Besides that, it should be compatible with anything else.
It is unknown at this stage how this mod works with things like armor breaking mods or other such advanced systems. Please report any issues or oddities you might encounter.
This mod only works for female characters.
Performance Impact
The mod should be reasonably lightweight. Everything runs on a quest and a single, simple script. It uses an InventoryEventFilter for the OnItemAdded event to reduce its impact when looting large stashes or using the "take all" function.
The mod only fires in the very moment you add items to your inventory. There are no cell scans, cloak spells, inventory tracking, or update loops. The armor replacement is handled through form lists.
This mod does not change any vanilla records or functionality.
1025 downloads
Updated
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SMP Fixes
By asdt123123
This mod makes several fixes/patches to the FSMP - Faster HDT-SMP physics mod. It'll serve as a testing ground for fixing issues with SMP externally which will eventually get merged into the original FSMP mod (Hopefully).
FSMP 3.0.0 is currently in BETA stages! All known bugs have been fixed, along with significant performance enhancements and collision handling!
Get the FSMP beta version here: https://github.com/DaymareOn/hdtSMP64/tags
Features For FSMP-3.0.0
Facial Morph Update Fix - Makes SMP use current facial morphs rather than the neutral face. Fixes issues with SMP lip mods like Predator's. Body Morph Update Fix - When body morphs are changed through mods or RaceMenu, SMP will properly utilize the new shapes.
Features For FSMP-2.5.1 (FSMP 3.0.0 Beta fixes all of these already)
Complex Outfit Fix - Fixes complex SMP outfits from mods like Devious Devices. May also help with other SMP anomalies. Facial Morph Update Fix - Makes SMP use current facial morphs rather than the neutral face. Fixes issues with SMP lip mods like Predator's. Body Morph Update Fix - When body morphs are changed through mods or RaceMenu, SMP will properly utilize the new shapes. Slot 32 Fix - This is just the name it's known by. SMP has an issue where it breaks bones on the body when combined with CBPC. Which is why people have associated it with "Slot 32" and CBPC. Tl;Dr: This fix prevents CBPC physics from breaking with SMP I guess lol NPC SMP Crash Fix - Fixes a bug in vanilla that can rarely cause a crash with NPC's with SMP items (Like SMP hair). (Likely doesn't work on VR. Still need to find VR's offset)
Debug
● Logging - Enables detailed debug logging for troubleshooting issues.
Requirements:
AddressLibrary FSMP - Faster HDT-SMP SKSE Menu Framework: Use F1, by default, to open the mod menu Skyrim SE/AE/VR IQ above 70
Compatibility Problems Or Obsolete Mods:
Flex SMP: Only "Complex Outfit Fix" is compatible with Flex atm. Nothing else will work High poly Head SMP: Remove the .dll it ships with or don't install it. That's an early version of the facial morph fix, I've since improved on it significantly. To be specific, make sure you delete the FaceMorphUpdater.dll from this mod. It will still work fine, but it's obsolete and inferior to SMP Fixes facial morph fix HDT-SMP Slot 32 Fix: SMP Fixes already has a fix for Slot 32. If you use this mod, then SMP Fixes will disable it's own Slot 32 fix. No harm done. SMP-NPC crash fix: SMP fixes already has a similar fix. You can still use this mod fine, but it's obsolete Non-AVX FSMP (Default option, be careful!): Do not use this version unless you've got an ANCIENT processor. It disables MANY very important cpu optimizations and significantly reduces performance for absolutely no reason. If you have a processor from after 2011/2012, you almost CERTAINLY have avx support.
Reporting problems:
Checklist:
Are you using the newest version of Faster-SMP? Are you 100% sure you aren't using the slow, non-axv version of Faster-SMP (Highly recommended to not use this version, it's default for whatever reason)
How to report a problem:
Skyrim version, smpfixes.log, and or a Crash log from CrashLogger SSE is expected. You will need to enable logging in the config to actually see detailed logs.
Issues you may experience and how to fix them:
My SMP hair randomly flickers/resets: This is due to the Body Morph Fix. Your body is being morphed by a mod. You'll have to disable this fix or remove that mod. My SMP outfit is still fucked: You're using an old version of FSMP. Also, make sure it's an AVX version. Non-AVX is incredibly slow and problematic. 1 AVX2 instruction can equal 100+ standard CPU instructions.
Permissions:
SoftBody, and High poly Head SMP may have this .dll distributed among their files.
22605 downloads
Updated
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npc [NPC] Tomboy Serana and Valerica Replacer
By DrSeptimus
-----===Details===-----
There are plenty of Serana & Valerica replacers out there, but I am looking for one that gives them a muscular and tomboyish look. Since there are none out there as far as I know, I decided to make one for myself. Don’t forget to endorse if you like it.
-----===NPC Replacers Requirements===-----
Fair Skin Complexion or Diamond Skin
CBBE or BHUNP
-----===Serana Face Preset Requirements===-----
Fair Skin Complexion or Diamond Skin
High Poly Head
SG Hair Pack
Hvergelmir's Aesthetics - Brows
Hvergelmir's Aesthetics - Brows (High Poly Head)
Improved Eyes Skyrim
Koralina's Freckles and Moles - 4k 2k
-----===Valerica Face Preset Requirements===-----
Fair Skin Complexion or Diamond Skin
High Poly Head
SG Hair Pack
Hiraya Brows
Improved Eyes Skyrim
-----===Credits===-----
CBBE by ousnius
BHUNP by Bakafactory
Fair Skin Complexion by HHaleyy
Diamond Skin by r1goodwin
High Poly Head by KouLeifoh
SG Hair Pack by HelloSanta
Brows by Hvergelmer
Brows For HPH by naChooey
Hiraya Brows by naChooey
Improved Eyes Skyrim by Nazenn
Koralina's Freckles and Moles - 4k 2k by CoralineKoralina
135 downloads
Updated
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follower [Follower] Janet
By DrSeptimus
-----===Details===-----
Name: Janet
Race: Nord
Level: Player Level
Weight: 0
Marriage: Yes
Essential: Yes
Location: Nightgate Inn
Console Location Code: NightgateInnCellar
Fighting Style: Warrior
Weapons Choice: One-Handed or Two-Handed Axe
Armor Choice: Heavy
-----===Follower Requirements===-----
Default version requirements
Fair Skin Complexion or Diamond Skin
CBBE or Default (Note: As long it was compatible with Fair Skin Complexion or Diamond Skin)
OBody NG version requirements
OBody NG
CBBE
CBBE 3BA
XP32 Maximum Skeleton Special Extended
Faster HDT-SMP
Standalone version requirements
CBBE
CBBE 3BA
XP32 Maximum Skeleton Special Extended
Faster HDT-SMP
Asset version requirements
Septimus Follower Asset
XP32 Maximum Skeleton Special Extended
-----===Face Preset Requirements===-----
Fair Skin Complexion or Diamond Skin
High Poly Head
SG Hair Pack
Hiraya Brows
Mikan Eyes
-----===Credits===-----
Fair Skin Complexion by HHaleyy
Diamond Skin by r1goodwin
High Poly Head by KouLeifoh
SG Hair Pack by HelloSanta
Hiraya Brows by naChooey
Mikan Eyes by nerune
CBBE by ousnius
CBBE 3BA by acro
XP32 Maximum Skeleton Special Extended by Groovtama
Faster HDT-SMP by DaydreamingDay
OBody NG by Aietos
107 downloads
Submitted
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Alexvkj's Submissive Lola for Ostim
By gegging
This mod is unrelated to Resubmission by Hexbolt and MrEsturk.
This is a rudimentary conversion of Alexvkj's original Submissive Lola mod to use Ostim. It doesn't have the more enhanced features and options of Resubmission. All I did was add a few more options to the original mod like MCM, and simple slavery support.
Requires ZAZ 8.0+ in the link here. Sexlab is not required.
If anybody wants to improve this version, feel free to do so.
548 downloads
Updated
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SexLab P+
By Scrab
SexLab P+
A high performance patch for SexLab fixing long standing issues and many improvements to bring SexLab to (and beyond) modern standards
Current optimizations and features:
Overhauled API to simplify integration into SexLab: Animations are now started through StartScene() functions, which operate only on Actors & Tags, interaction with sslBaseAnimation is no longer required Isolated API into new exclusive API scripts, properly splitting internal and external code: SexLabRegistry.psc, main API script to access animation related information SexLabThread.psc, a new interface script to interact with running SexLab threads SexLabThreadHook.psc, a blocking Hook interface to hook (synchronous) into SexLab threads SexLabStatistics.psc, an interface script to access actor statistics Improved Animation Selection: SLP+ is more strict with actor placement, you will no longer get animations with male actors in female positions, or a femdom animation with a dominant male Animations start within half a second or less Actors are expected to be placed instantaneously with a 99.9% precision in regards to their target location Expression functionality has been changed: Expressions now use only 2 profiles: Low and High (similar to BodySlide) The actual expression used by actors is chosen based on your current enjoyment 0 Enjoyment uses the Low Profile 100+ Enjoyment uses the High Profile Comparable to Bodies having a low/height weight depending on actor weight Added full, explicit, support for Futa Actors Any and all races are automatically recognized by SexLab (and have a RaceKey assigned to them) Removed restriction on available installed Animations, Expressions and Voices SexLab is now installed automatically on game start SLP+ includes its own manual match maker. You no longer need SL Matchmaker Improved SLs internal enjoyment logic. SLSO mods will work with SLP+ without a patch (SLSO itself is incompatible) crajjjj's Smooth Expressions is in-build into SLP+ CumFX Systems have been expanded with new textures, based on SCOE Expanded Voice Systems Voice Sets can now include a variety of additional voices used under certain criteria (such as muffled moans during Oral Animations) SLP+ also includes a number of exclusive voice sets, specifically made (by hired VAs) for this expanded system. Thanks to Vermillion for this SexLab now features its own UI overlay during scenes The UI gives extensive information on the currently playing scene Adds control over many features, such as an actors used Voice or the currently playing Scene Simplify mid scene control patterns (existing Hotkey controls have been removed) Expanded furniture Systems, overshadowing Furniture Framework
Compatibility:
SLP+ is backwards compatible with any correctly implemented SexLab mod Exceptions to this are mods that manually register animations into SexLab, such as SLAL or Estrus SLP+ is incompatible with any mod interacting with SexLab in an undesired way, including but not limited to: Directly calling internal functions that are not part of the public API Overwriting SexLabs scripts See Incompatible Mods | SexLab P+ Documentation for more information
Installation:
Beginner's Guide | SexLab P+ Documentation
API Guide:
API Reference | SexLab P+ Documentation
Requiremens:
SexLab SE Latest, independent of your game version RaceMenu Mfg Fix NG CorsshairRefHangFix
PPA - Procedural Penis Animations
A 3BA Body (CBBE 3BA, BHUNP, ...) SLSB Animations Packs Check the download page of your SexLab Animations if they provide a SLSB version Otherwise use the conversation patch, either from this Download Page or from the Discord (#slsb-pack-releases) You will also need the SLAL Packs for the conversions you installed Do not use SLAL itself Pandora Behaviour Engine Alternatively: FNIS / Nemesis Lovense API Optional, if you want to use Lovense Toys with SexLab UI Extensions (Temporary)
Version Support:
SLP+ is compatible with any version SLP+ supports, independent of which versions are supported by SL itself.
1.5.97.0 is compatible With minor limitations, such as no scaling support, which will not be addressed 1.6.1170 is primarily supported This version is stable, and recommended GOG is assumed compatible VR is being worked on SLP+ V2.17.1 should work with VR, but still requires testing Any other versions are not supported
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Some links if you want to support me:
Patreon: Scrab Joséline | Patreon Ko-fi: Scrab | Ko-fi Discord: Citadel
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Previous Changelogs:
399806 downloads
Updated
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Player Death Aftermath (PDA)
This mod contains Gore/Decapitation, Necrophilia, and overall quite brutal stuffs. Do not use this mod if you are not comfortable with those contents.
Have you ever wondered why the bandits in Skyrim just ignore the fallen dragonborn when they have successfully killed the dragonborn in battle? All the trash talking about robbing the dragonborn from their corpse, mounting their head on their wall, etc. but not doing exactly that. Do you want a mod to make the bandits, and other enemies to actually celebrate and take their spoils of battle?
Or do you want to see the aftermath story of the proud and powerful dragonborn, killed (or executed) and turned into nothing more than just an entertainment, a sex toy, or a merchandise to sell?
Well, good news, this mod is for you.
Features
Aftermath stories/scenarios involving Female players who fell in combat Technically should works for any gender, but it may feels weird. This mod is made for Female character in mind. Necrophilia, Decapitation, Execution, Deadly Decoration, and more to come. Almost fully customizable with MCM menu Fully automated, no need for player interaction after death. Apart from: Clicking OK for Narration Message Boxes if Narration is turned on Selecting the story/scenario if Curator Mode is turned on Multiple monologues and branching stories So it does not feel repetitive or boring Follower integration. Not supported in all scenes.
How to use/install the mod
Install this mod and it's requirements (and the requirements' requirements) Run FNIS Find some bandit (or other handled factions) Die
Updating the mod
If you are updating from previous version, a clean save is preferred to avoid many issues:
Disable the mod Load the game If the save game is corrupted, Follow this guide. Save and quit the game. Install the new version Also run FNIS again just to make sure.
Enemies Groups/Factions Handled
The list is getting long so Spoiler it is:
Hard Requirements
Soft Requirements
Known Patches
Recommended Mods
Known Mods Compatibility
Possible Issues and Solutions
Uninstallation
Should be safe to uninstall mid game. At least, no visible issues from testing.
However, if you wish to uninstall SLPGN, it cannot be uninstalled normally. Follow this guide to uninstall SLPGN
Have any suggestions?
Let me know in the Support/Comment section if you have anything to suggest. Don't be afraid to give suggestions, I won't bite.
Credits and Acknowledgements
Pamatronic Their amazing Prison Alternative mods are the inspiration for this mod, and also the sources from which I learn how to make this mod. FoxinTale (and the original SLPGN creator) For creating and maintaining the current SLPGN mod, from which I initially learn how to mod Skyrim mods and then decided to make my own mod. SoggyToast For the amazing outfits and poses for the decorations SexLab For existing. Really. It is still a great framework and well made, and this mod definitely won't be here without it. The Beta Testers The various volunteer testers who helped and motivated me in the private/closed beta development of this mod
If you like my work, feel free to support me on Patreon
And also consider joining my Discord community for more frequents updates and better support.
Afterwords
This idea to make this mod was first came when I was using Pama's Prison Alternative mod. While it is really, really great mod to have, the problem I find is that I find it very rare for the player to get thrown into Jail, except on purpose. Then I think about which scenario is more likely to happen to players that can start this mod, and thus I remember SLPGN which I can combine. So then the idea is to have Prison Alternative's bad end stories combined with SLPGN death in combat necro.
Now, I just need some cover images and learn how to use AI voice to fill in the monologues. And perhaps find a better name for this mod.
And now for a bit of rant...?
While the mod was developed quite rapidly at first, it has now slowed down quite significantly due to my irl issues and generally lack of motivation. So, expect slower updates.
I am now thinking of opening a Patreon to help me get motivated to keep developing this and future mods. Do not worry, there wont by any paywall, EVER. My mods will always be free. Planned for subscribers to have benefits such as early access, and perhaps Discord, if I ever make one. I also have an Idea for another mod, and as usual themed around bad ends and necrophilia as well.
So, yeah, tell me if you guys think it is a good idea to make Patreon or not. I kinda want to wait first and see if the mod is good enough to warrant having Patreon (or any other platforms) set up or not.
Patreon is up: https://www.patreon.com/LittleWhiteNeko
And lastly, this goes without saying, Please do not replicate this in real life. Keep it virtual.
41436 downloads
Updated
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Adventures with Balazar JK's Skyrim Patch
By Herowynne
This mod disables a few objects added by JK's Skyrim to Windhelm that conflict with The Pit doorway for Adventures with Balazar.
The ESP file is ESL-flagged.
392 downloads
Submitted
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LamaKreis's Maidens of Skyrim - Ivy (High Poly) Follower - CBBE - CBBE 3BBB (3BA) - UBE and BHUNP compatible (Part 2)
By LamaKreis
Ivy is one of the few presets from my early days where I didn’t go in with a sledgehammer on the polygon mesh out of inexperience. That’s why only minor adjustments were needed for the update.
By the way, I’ve gone back to the first version of the story and placed Ivy back in Faendal’s house. This might make things a bit more difficult, but it fits better with her story and isn’t as boring as recruiting her in an inn. So you’ll have to wait until Faendal is home to get to Ivy.
After that, you’ll find a key to his house in her backpack.
I hope the new Ivy finds her way into your hearts and games just as much as the old one did. Name: Ivy
Race: Wood Elf
Weight: 100
Body: The Nordic Bombshell Original Body 2.0
Texture: Demoniac v1.32 FMS CBBE/UUNP
Combat: excellent archer
Spells: Healing and Flames
Armor: Stormcloak
Location: Faendals house, Riverwood
essential and marriageable622 downloads
Submitted
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Sexlab Sexual Fame RELOADED
By NymphoElf
READ THE GUIDE
&
"Frequently Asked Questions"
DUE TO PEOPLE NOT ASKING ME TO USE MY WORK MY PROJECTS ARE NOW CLOSED SOURCE
FAQ Last Updated: March 9, 2026
Frequently Asked Questions
ANNOUNCEMENTS
I have started a SubscribeStar Adult page for anyone who wishes to give support to my mod projects!
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Here's the list of projects I'm currently working on and have planned:
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Description
SLSF Reloaded is a re-written & revamped version of Sexlab Sexual Fame. This mod has been made entirely from scratch and does not share any of the same internal functions as the original SLSF. It has been made specifically to FEEL like the old SLSF, but without any of the unnecessary functions and features from the original. Additionally, the Fame Gain, Decay, and Spread mechanics have been reworked. SLSF Reloaded also utilizes more fame categories by default than the original SLSF. Therefore, you will have more varied levels of Fame with the same actions compared to the original SLSF.
Requirements
[MANDATORY] Skyrim Special Edition (1.5.97 or newer) [MANDATORY] SKSE (2.0.20 or newer) [MANDATORY] Address Library for SKSE Plugins [MANDATORY] Sexlab Framework 1.63 (or newer) or Sexlab P+ 2.10.2.0 (or newer) [MANDATORY] PapyrusUtil SE You will not get any errors in your mod manager if PapyrusUtil is not installed, but this mod will not work if you don't have this! [MANDATORY] PO3's Papyrus Extender You will not get any errors in your mod manager if PO3's Papyrus Extender is not installed, but this mod will not work if you don't have this! [MANDATORY] Papyrus Tweaks NG You will not get any errors from your mod manager if Papyrus Tweaks NG is not installed, but this mod will not work properly if you don't have this! This mod's default ini settings are all you should need, but I have recommended settings below. Also, don't turn off anything listed in this mod's "Fixes" section of the description - there should be absolutely no reason for you to do that. Recommended Settings in PapyrusTweaks.ini (not required, but may help in certain situations) MaxOpsPerFrame = 1000 (or higher - I personally use 2000) SpeedUpNativeCalls = True (enable/disable at your discretion)
Supported Mods (OPTIONAL)
"NymphoElf Public Whore Patch" Information
Concerning "Legacy" SLSF
If another mod requires the old SLSF, you MUST keep using the old SLSF to use that mod.
You may use "Legacy" SLSF (the original mod by Versh) and SLSF Reloaded at the same time. However, this is no longer recommended and I am no longer supporting any "issues" between SLSF and SLSF Reloaded.
Installation Instructions
Updating Instructions
DO NOT DELETE THE ZIP FILES OF OLD VERSIONS RIGHT AWAY!!!
Updating to 3.4.1 from 3.4.0 should be safe mid-playthrough
Updating to 3.4.0+ from any older version Requires a New Game
Versions older than 3.4.0 are now unsupported
Uninstall/Save Cleaning Instructions
These steps are only necessary if you want to continue using your current save.
If you want to start a new save, you may completely uninstall or update SLSF Reloaded right away before starting your new save.
If you want to keep your Fame Data, don't forget to Export it!
Uninstalling/Save Cleaning
Save Corruption Last-Resort Fix
GUIDE - PLEASE READ IT
Modder Information
Permissions
Credits
87109 downloads
- skyrim
- special edition
- (and 6 more)
Updated