Search the Community
Showing results for tags 'qol'.
-
Version 2.3.0
830 downloads
A lightweight SKSE plugin that lets you add, save, search, and execute console commands directly from the SKSE Menu Framework without keyboard. No more typing long commands manually! Console Commander is a SKSE plugin that lets you add, save, search, and execute console commands directly from the SKSE Menu Framework without keyboard. Endorse if you like it. Features Console Commander 1.2.5 -> Default key for SKSE Menu Framework is F1 -> Config and Commands are saved in ConsoleCommander.ini [Data\SKSE\Plugins\ConsoleCommander.ini] -> Add console commands and control 'console close' behavior -> Reload config instantly Console Commander 2.1.2 -> [New] Added custom tooltip function for additional information (Optional: Hover over Execute) -> Format: Name|ConsoleCommand|CloseConsole (1=yes, 0=no)|Tooltip (optional) -> Example: Add Gold - 100|Player.additem f 100|1|Adds 100 gold to player inventory -> [New] Added custom ini support. Modders can now add custom ini with console commands. -> Custom ini is saved in: Data\SKSE\Plugins\ConsoleCommander\ConsoleCommander_*.ini -> Add ConsoleCommander_[name].ini in ConsoleCommander folder with the commands. it will scan add the command in the UI. -> Format: ConsoleCommander_QAR.ini [ConsoleCommands] Quick Armor Rebalance|QAR|0|Open Quick Armor Rebalance UI -> Custom Commands will appear after user added commands in the Custom Commands tab. -> If no Custom Commands are present or all hidden, Custom Commands tab will not show up in UI. -> User can Hide/Unhide Custom Commands. A button 'Show Hidded/Hide Hidden' has been added to Show/Hide Hidden Commands. (Applicable for Custom Commands) Console Commander 2.2.2 -> [New] Added support for execution of multiple commands at once. ->Separate multiple commands by adding , (comma) to execute the commands in sequence. ->Format: Name|Command1,Command2,Command4,Command4|CloseConsole (1=yes, 0=no)|Tooltip (optional) Console Commander 2.3.0 -> [New] Added support for execution of commands with custom variable input when executing command. ->An option to add a command as variable command has been added in the 'Add Command' ->In the console command box: input a command without the last value. [Ex: player.additem f] it will add [#] to recognize the variable as variable command. ->Format: Name|Command [#]|CloseConsole (1=yes, 0=no)|Tooltip (optional) ->A popup will show up and ask for specific value before executing. Video Demonstration (Old) Console Command Showcase Source Code: Github Requirements - SKSE Menu Framework (required) - Kill Caps Lock NG (Optional)[Strongly Recommend][It keeps caps lock off only in console] Installation 1. Make sure SKSE Menu Framework is installed and working 2. Download and install the mod. How to use 1. Open SKSE Menu Framework (default key: F1 or whatever you set) 2. Go to "Console Commander" 3. Click "Add Command" → enter name and console command → Add 4. Select a command → click "Execute" 5. (Optional) Edit Data\SKSE\Plugins\ConsoleCommander.ini manually and click "Reload Config" Notes: - It simulates keyboard key input to execute command so don't press any keys when executing the console command. - If Caps Lock behaves strangely in console → install Kill Caps Lock NG (optional) - Tested on Skyrim AE v1.6.1170 and v1.6.353. Confirmed to work on v1.5.97. Should work on all versions of Skyrim SE/AE. - ini file will be created after adding a command. or use the provided ini below. ConsoleCommander.ini config: ; Console Commander Config [Delays] ; in ms EscDelay=100 ; Delay to close SKSE Menu framework after executing OpenConsoleDelay=200 ; Delay to open console after SKSE Menu framework is closed TypingStartDelay=150 ; Delay before start typing CharDelay=30 ; Typing Speed EnterDelay=200 ; Delay to press enter after typing. CloseConsoleDelay=50 ; Delay after entering command to close console. [ConsoleCommands] ; Format: ; Format: Name|ConsoleCommand|CloseConsole (1=yes, 0=no)|Tooltip (optional) Example: Add Gold - 100|Player.additem f 100|1|Adds 100 gold to player inventory For multi command execution Format: Name|Command1,Command2,Command4,Command4|CloseConsole (1=yes, 0=no)|Tooltip (optional) For custom variable command execution Format: Name|Command(without value) [#]|CloseConsole (1=yes, 0=no)|Tooltip (optional) Example: Add Gold|player.additem f [#]|1|Adds x gold amout of gold in player inventory Console Commander - Default ini.zip Console Commander - Faster Execution ini.zip Optional Custom Command Opens 'Quick Armor Rebalance (QAR)' Menu Requirement Quick Armor Rebalance (QAR) https://www.nexusmods.com/skyrimspecialedition/mods/127967 Console Commander - QAR ini.zip Uninstallation Disable/remove the mod in your mod manager. Bug Reports If you encounter issues, please report them through Github or support. Include 'ConsoleCommander.log' from Documents, description of the bug and steps to reproduce it. Credits * Mrowrpurr - for her amazing SKSE tutorials in YT (Skyrim Scripting) * SkyrimThiago - for SKSE Menu Framework * QTR-Modding - for SKSE Menu Framework 3 Example Template Permissions This project is licensed under the MIT License. You are not allowed to use this mod in any mods/files/modlists that are being sold for money. Enjoy faster console command execution! Check out my other mods! Execute Hotkeys - Without Keyboard Through UI - SKSE Menu Framework Simple Text Viewer - Create Open Edit Delete Text Files In-Game - SKSE Menu Framework-
8
-
- user interface
- skse
-
(and 3 more)
Tagged with:
-
View File Console Commander - Add and Execute Console Commands Through UI - SKSE Menu Framework A lightweight SKSE plugin that lets you add, save, search, and execute console commands directly from the SKSE Menu Framework without keyboard. No more typing long commands manually! Console Commander is a SKSE plugin that lets you add, save, search, and execute console commands directly from the SKSE Menu Framework without keyboard. Endorse if you like it. Features Console Commander 1.2.5 -> Default key for SKSE Menu Framework is F1 -> Config and Commands are saved in ConsoleCommander.ini [Data\SKSE\Plugins\ConsoleCommander.ini] -> Add console commands and control 'console close' behavior -> Reload config instantly Console Commander 2.1.2 -> [New] Added custom tooltip function for additional information (Optional: Hover over Execute) -> Format: Name|ConsoleCommand|CloseConsole (1=yes, 0=no)|Tooltip (optional) -> Example: Add Gold - 100|Player.additem f 100|1|Adds 100 gold to player inventory -> [New] Added custom ini support. Modders can now add custom ini with console commands. -> Custom ini is saved in: Data\SKSE\Plugins\ConsoleCommander\ConsoleCommander_*.ini -> Add ConsoleCommander_[name].ini in ConsoleCommander folder with the commands. it will scan add the command in the UI. -> Format: ConsoleCommander_QAR.ini [ConsoleCommands] Quick Armor Rebalance|QAR|0|Open Quick Armor Rebalance UI -> Custom Commands will appear after user added commands in the Custom Commands tab. -> If no Custom Commands are present or all hidden, Custom Commands tab will not show up in UI. -> User can Hide/Unhide Custom Commands. A button 'Show Hidded/Hide Hidden' has been added to Show/Hide Hidden Commands. (Applicable for Custom Commands) Console Commander 2.2.2 -> [New] Added support for execution of multiple commands at once. ->Separate multiple commands by adding , (comma) to execute the commands in sequence. ->Format: Name|Command1,Command2,Command4,Command4|CloseConsole (1=yes, 0=no)|Tooltip (optional) Console Commander 2.3.0 -> [New] Added support for execution of commands with custom variable input when executing command. ->An option to add a command as variable command has been added in the 'Add Command' ->In the console command box: input a command without the last value. [Ex: player.additem f] it will add [#] to recognize the variable as variable command. ->Format: Name|Command [#]|CloseConsole (1=yes, 0=no)|Tooltip (optional) ->A popup will show up and ask for specific value before executing. Video Demonstration (Old) Console Command Showcase Source Code: Github Requirements - SKSE Menu Framework (required) - Kill Caps Lock NG (Optional)[Strongly Recommend][It keeps caps lock off only in console] Installation 1. Make sure SKSE Menu Framework is installed and working 2. Download and install the mod. How to use 1. Open SKSE Menu Framework (default key: F1 or whatever you set) 2. Go to "Console Commander" 3. Click "Add Command" → enter name and console command → Add 4. Select a command → click "Execute" 5. (Optional) Edit Data\SKSE\Plugins\ConsoleCommander.ini manually and click "Reload Config" Notes: - It simulates keyboard key input to execute command so don't press any keys when executing the console command. - If Caps Lock behaves strangely in console → install Kill Caps Lock NG (optional) - Tested on Skyrim AE v1.6.1170 and v1.6.353. Confirmed to work on v1.5.97. Should work on all versions of Skyrim SE/AE. - ini file will be created after adding a command. or use the provided ini below. ConsoleCommander.ini config: ; Console Commander Config [Delays] ; in ms EscDelay=100 ; Delay to close SKSE Menu framework after executing OpenConsoleDelay=200 ; Delay to open console after SKSE Menu framework is closed TypingStartDelay=150 ; Delay before start typing CharDelay=30 ; Typing Speed EnterDelay=200 ; Delay to press enter after typing. CloseConsoleDelay=50 ; Delay after entering command to close console. [ConsoleCommands] ; Format: ; Format: Name|ConsoleCommand|CloseConsole (1=yes, 0=no)|Tooltip (optional) Example: Add Gold - 100|Player.additem f 100|1|Adds 100 gold to player inventory For multi command execution Format: Name|Command1,Command2,Command4,Command4|CloseConsole (1=yes, 0=no)|Tooltip (optional) For custom variable command execution Format: Name|Command(without value) [#]|CloseConsole (1=yes, 0=no)|Tooltip (optional) Example: Add Gold|player.additem f [#]|1|Adds x gold amout of gold in player inventory Console Commander - Default ini.zip Console Commander - Faster Execution ini.zip Optional Custom Command Opens 'Quick Armor Rebalance (QAR)' Menu Requirement Quick Armor Rebalance (QAR) https://www.nexusmods.com/skyrimspecialedition/mods/127967 Console Commander - QAR ini.zip Uninstallation Disable/remove the mod in your mod manager. Bug Reports If you encounter issues, please report them through Github or support. Include 'ConsoleCommander.log' from Documents, description of the bug and steps to reproduce it. Credits * Mrowrpurr - for her amazing SKSE tutorials in YT (Skyrim Scripting) * SkyrimThiago - for SKSE Menu Framework * QTR-Modding - for SKSE Menu Framework 3 Example Template Permissions This project is licensed under the MIT License. You are not allowed to use this mod in any mods/files/modlists that are being sold for money. Enjoy faster console command execution! Check out my other mods! Execute Hotkeys - Without Keyboard Through UI - SKSE Menu Framework Simple Text Viewer - Create Open Edit Delete Text Files In-Game - SKSE Menu Framework Submitter Edzio Submitted 02/19/26 Category Regular Mods Requirements SKSE Menu Framework Kill Caps Lock NG (Optional)[Strongly Recommend] Regular Edition Compatible No Install Instructions
- 13 replies
-
2
-
- user interface
- skse
-
(and 3 more)
Tagged with:
-
View File DatDude's Oral Pills [Completed] [XCL] [0.23] Ever wondered why Oral Pills aren't available in Summer City? Well, they finally are! Oral Pills are now an option at the Paradise Mall Pharmacy! Originally developed as an "improvement" to the patented Cum-Cure formula, the scientists at X-Change Corp. were delighted to discover the unexpected Freudian benefits that can come from improved taste buds! This pill temporarily re-wires your brain's dopamine centers to focus around your mouth and throat, rather than just your genitals. As a result, you'll find it hard (read: impossible) to orgasm through normal means; instead, you'll find that getting your partners off gets *you* off too! Careful, though -- you've got to swallow every last drop to maximize the effect! Features: - New pill at the Pharmacy: Oral. Lasts between 5 and 7 days. - Oral Pills prevent orgasming through normal means, but cause orgasms upon swallowing cum. (throatpies) - Oral Pills can be given to coworkers if you're using X-Change Life 0.21.7+, which incorporates the Office Girls mod - Oral Pill effects can be caused by the New-U machine, in the form of the "Oral Fixation" side effect - Boosted XP gains to the "Gag Reflex" and "Blowjob" skills when using an Oral Pill or experiencing the Oral Fixation side effect - Oral Pills can be distributed by pill spiking (if Non-Con mechanics are turned on!) at the workplace, bar and nightclub. - Permanent side effects can occur from excessive Oral Pill usage -- don't worry, they're treatable! - An available treatment from the X-Change Pharmacy, though you might want to help the pharmacist out if you want a speedy diagnosis. - A treatment side quest leading to a PURPLE PILL scene at Mutatio, featuring Nyx the Witch Doctor! To unlock the side quest leading to Nyx's scene, I recommend trying Oral Pills somewhat often. Eventually, after repeated usage, you'll find that the Oral Fixation effects stick around in a permanent form. From that point, you'll have to experience the effects of permanent Oral Fixation directly before the X-Change Pharmacist will diagnose and treat you. That's all I'm going to spoil for now -- you'll have to discover the rest yourselves by playing the game. Nyx's scene is not repeatable, nor are there plans to make it so. Enjoy it once you find it! Credits: thanks to Notapotato in the discord for assistance with the mod thumbnail! All bug reports should be directed to the X-Change Life Discord server's "mod-bug-reports" channel, or the dedicated thread for DatDude's Oral Pills on the server. I do not monitor the LoversLab forum thread, and all bugs reported there will be missed. Note: while this mod has been verified to mostly function on X-Change Life 0.23, one-off scenes involving cum swallowing have *not* been updated for compatibility. This means that Purple-Alexia does not acknowledge or interact with your oral pill or fixation in any way. While I do plan to integrate these scenes and mechanics, I will not be doing so until the purple-Alexia content is completed in future updates of the base game. Submitter datdude69 Submitted 03/07/25 Category Pill & Drug Types Requirements
-
Version 1.0.0
86 downloads
Simple Text Viewer is an in-game text file viewer/editor for Skyrim SE / AE with the help of SKSE Menu Framework. Features * Browse text files from SimpleTextViewer folder (Location: SKSE\Plugins\SimpleTextViewer) * Open and edit files in-game thanks to SKSE Menu Framework * Edit and Save changes * Create new text files * Rename existing files * Delete text files Tested on Skyrim AE v1.6.1170 and v1.6.353 Supported File Types * .txt, .ini, .json, .log, .md, .xml, .yaml, .yml, .toml, .csv, .psc Usage 1. Open the 'Simple Text Viewer' menu from SKSE Menu Framework 2. Browse files in the Notes tab 3. Click a file to open it in the viewer/editor 4. Edit text freely 5. Use the 'File → Save' menu to save the file Notes * Maximum size for text files is 1MB for stability reasons. It should be more than enough for simple notes. * Files larger than '1 MB' will display a warning in editor. It will not view all the contents. * Do not save files larger than '1 MB' or you will lose contents of the file. * Unsupported files are ignored/hidden * Supports All standard ASCII characters. Does not support Non-ASCII / extended Unicode. Compatibility It only works on the 'SimpleTextViewer' folder. So, no compatibility issues. Bug Reports If you encounter issues, please report them in github. Include 'SimpleTextViewer.log' from Documents and description of the Bug and steps to reproduce it. Source Code Permissions This project is licensed under the MIT License. You are not allowed to use this mod in any mods/files/modlists that are being sold for money. Enjoy viewing/editing your notes without leaving Skyrim-
3
-
- skse
- quality of life
-
(and 3 more)
Tagged with:
-
Simple Text Viewer - Create Open Edit Delete Text Files In-Game - SKSE Menu Framework View File Simple Text Viewer is an in-game text file viewer/editor for Skyrim SE / AE with the help of SKSE Menu Framework. Features * Browse text files from SimpleTextViewer folder (Location: SKSE\Plugins\SimpleTextViewer) * Open and edit files in-game thanks to SKSE Menu Framework * Edit and Save changes * Create new text files * Rename existing files * Delete text files Tested on Skyrim AE v1.6.1170 and v1.6.353 Supported File Types * .txt, .ini, .json, .log, .md, .xml, .yaml, .yml, .toml, .csv, .psc Usage 1. Open the 'Simple Text Viewer' menu from SKSE Menu Framework 2. Browse files in the Notes tab 3. Click a file to open it in the viewer/editor 4. Edit text freely 5. Use the 'File → Save' menu to save the file Notes * Maximum size for text files is 1MB for stability reasons. It should be more than enough for simple notes. * Files larger than '1 MB' will display a warning in editor. It will not view all the contents. * Do not save files larger than '1 MB' or you will lose contents of the file. * Unsupported files are ignored/hidden * Supports All standard ASCII characters. Does not support Non-ASCII / extended Unicode. Compatibility It only works on the 'SimpleTextViewer' folder. So, no compatibility issues. Bug Reports If you encounter issues, please report them in github. Include 'SimpleTextViewer.log' from Documents and description of the Bug and steps to reproduce it. Source Code Permissions This project is licensed under the MIT License. You are not allowed to use this mod in any mods/files/modlists that are being sold for money. Enjoy viewing/editing your notes without leaving Skyrim Submitter Edzio Submitted 01/27/2026 Category Regular Mods Requirements SKSE Menu Framework Regular Edition Compatible No Install Instructions * Install SKSE Menu Framework and their dependencies * Install this mod through your mod manager.
-
- skse
- quality of life
-
(and 3 more)
Tagged with:
-
View File Execute Hotkeys - Without Keyboard Through UI - SKSE Menu Framework Execute key or key combo through UI without keyboard to launch your mods or MCM hotkeys. You don't need to remember all the key combo anymore. Add hotkeys with the name to the list to execute without keyboard. We've all been there. Setting endless hotkeys for our favorite mods just to forget what it was. Now, with the help of Execute Hotkeys, you don't need to remember the hotkeys anymore. Just add the key or key combo to the list and execute it through UI to launch your mod MCM hotkey. After adding and selecting a hotkey from the list, SKSE Menu Framework will close and execute the key combo. F1 hotkey is all you need to remember now. Tested on Skyrim AE v1.6.1170 and v1.6.353. Confirmed to work on v1.6.640 Video Demonstration: Youtube Execute Hotkeys v1.1.0 Execute Hotkeys v1.2.1 Features: * Execute key or key combo through UI with the press of a button without using keyboard. * New: Ability to hold down hotkeys * New: Ability to search for saved hotkeys * Add, remove, and manage hotkeys in SKSE Menu framework in Execute Hotkeys section. * Configuration is saved in `ExecuteHotkeys.ini`. It will be created when a hotkey is added. * You can use the UI or edit the ini to add hotkeys. Format(v1.2): Name|DxCode|LCtrl|LAlt|LShift|RCtrl|RAlt|RShift|IsPress(1=Press/0=Hold)|HoldMs * Use DXScanCodes listed here. Do not use invalid DXScanCodes in ExecuteHotkeys.ini. Only Keyboard DXScanCodes supported. Edit: Mouse keys support added. * Since SKSE Menu Framework supports controller. You can technically use controller to execute Keyboard shortcut. (Testing needed) Inspiration: I can't remember 20+ key combos for the mods I use. Source Code Bug Reports If you encounter issues, please report them in github. Include 'ExecuteHotkeys.log' from Documents, description of the bug and steps to reproduce it. Compatibility No compatibility issues. Permissions This project is licensed under the MIT License. You are not allowed to use this mod in any mods/files/modlists that are being sold for money. Enjoy executing hotkeys without keyboard. Submitter Edzio Submitted 01/26/2026 Category Regular Mods Requirements SKSE Menu Framework Regular Edition Compatible No Install Instructions * Install SKSE Menu Framework and their dependencies * Install this mod through your mod manager.
- 8 replies
-
- user interface
- ui
-
(and 3 more)
Tagged with:
-
Version 1.2.1
180 downloads
Execute key or key combo through UI without keyboard to launch your mods or MCM hotkeys. You don't need to remember all the key combo anymore. Add hotkeys with the name to the list to execute without keyboard. We've all been there. Setting endless hotkeys for our favorite mods just to forget what it was. Now, with the help of Execute Hotkeys, you don't need to remember the hotkeys anymore. Just add the key or key combo to the list and execute it through UI to launch your mod or MCM hotkey. After adding and selecting a hotkey from the list, SKSE Menu Framework will close and execute the key combo. F1 hotkey is all you need to remember now. Tested on Skyrim AE v1.6.1170 and v1.6.353. Confirmed to work on v1.6.640 Video Demonstration: Youtube Execute Hotkeys v1.1.0 Execute Hotkeys v1.2.1 Features: * Execute key or key combo through UI with the press of a button without using keyboard. * New: Ability to hold down hotkeys * New: Ability to search for saved hotkeys * Add, remove, and manage hotkeys in SKSE Menu framework in Execute Hotkeys section. * Configuration is saved in `ExecuteHotkeys.ini`. It will be created when a hotkey is added. * You can use the UI or edit the ini to add hotkeys. Format(v1.2): Name|DxCode|LCtrl|LAlt|LShift|RCtrl|RAlt|RShift|IsPress(1=Press/0=Hold)|HoldMs * Use DXScanCodes listed here. Do not use invalid DXScanCodes in ExecuteHotkeys.ini. Only Keyboard DXScanCodes supported. Edit: Mouse keys support added. * Since SKSE Menu Framework supports controller. You can technically use controller to execute Keyboard shortcut. (Testing needed) Inspiration: I can't remember 20+ key combos for the mods I use. Source Code Bug Reports If you encounter issues, please report them in github. Include 'ExecuteHotkeys.log' from Documents, description of the bug and steps to reproduce it. Compatibility No compatibility issues. Permissions This project is licensed under the MIT License. You are not allowed to use this mod in any mods/files/modlists that are being sold for money. Enjoy executing hotkeys without keyboard.-
6
-
- user interface
- ui
-
(and 3 more)
Tagged with:
-
Version 2.0.0 beta1
6423 downloads
Description Patch Slap da Butt to make some annoyance go away. Problem "Nice ass!" Approved by our beloved Nazeem, female dragonborn do have something to be proud of. That's what Slap da Butt offers for the extra little immersion (well, in a lewd way). However, while using Slap da Butt, I noticed a few glitches as well as things that could be improved. 1. Butt slapping often happens while player is having sex. This causes sex animation to break, player floating in air. Could be fixed by realigning actors but if you have head tracking mod you'll also noticed that player's head node is no longer controlled by animation, resulting in huge misalignment. 2. Carriege drivers sometimes teleport from their driver seats and slap player. This probably isn't a big deal but I prefer they stay at those cozy seats and be modest. 3. Player seated (or laying down if you use Go To Bed) can sill be slapped, causing unimmersiveness. 4. It doesn't make sense that NPC want to slap a full armored player. Does the cold metal feels good Nazeem? Nahh, don't think so. Also if player have small butt, why bother slapping them, right? The solution I added a few condition check so while player is sitting, laying, sneaking or having sex, she will no longer get slapped in the butt. Also hook up with SexLab Aroused Baka Edition and Babo Dialogue so I can make use of the armor and butt size condition. For the armor part, I made it so that while butt is covered by clothing (full skirts, full cape, normal pants etc), slapping will not occur. In addition to this, only when player is wearing skimpy clothes (thongs, spendex, leotards etc, anything that does not covers butt), she will get slapped. You can see all of the new conditions I added in the screenshots. Requirements Slap da Butt There will be two versions. For basic version, you will get everything besides the armor style and butt size condition checks. This has no other requirements but Buttslap.esp. This is for those who do not use Babo Dialogue, and still want sex animation fix. The full version will requires Sexlab Aroused Baka Edition and Babo Dialogue.-
28
-
- qol
- improvements
-
(and 1 more)
Tagged with:
-
Version 1.0.5
4882 downloads
UPDATE: As of June 30, 2024, this mod is officially discontinued. I will not be supporting it any further. Instead, please use Sub_Zero's "Cold Calling Improvements" mod, which has all the functionality of this mod and also works while ending the workday with a demo. Thanks to Sub_Zer0 / TheLegion on discord for getting this working and updated! Expanded version of Usagi666's / emes's Cold Calling Interruptions that uses a dynamic meter and progresses automatically. Work remains a more spicy experience regardless of what pill you may or may not be on, while being much less annoying to use! When you use the workplace's "cold calling" function to speed through a workday, instead of zooming to the end instantly, you'll now get a dynamic meter similar to the "wait while being fucked" meter. Every two seconds of IRL time, an hour will go by in game and the meter will progress. Coworkers can still interrupt you or spike you, at which point you'll need to deal with those scenarios. Additionally, whenever you cold-call for more than 4 hours in a full day, you'll be penalized for a missed sale, just like in the base game. Thanks to TheLegion for assistance with testing, and portinari for writing the original "progress bar" wait minigame. Upcoming: - Utilize the cold calling after you end the workday by accepting a demo - Bugfixes, of course -
Version 1.0.0
2335 downloads
Um, Help a Bimbo out? So, lets be honest. I'm a total bimbo, and one of my big failings is, I can never remember to do expenses in the evening. This mod lets you also do expenses in the morning, thus helping a bimbo out. Should save me 5 days of failure per playthrough, and I hope it helps everyone else too! Big thank you to Apologetic for being relentlessly helpful, and positive, and for his "contributions" to this project! -
Version 1.0.2
20644 downloads
The Body Pillow is actually useful now as Jia, Rae, or Scarlit! When female, owning the body pillow has a 50% chance of providing a random +2 buff to a single stat every day. This status will overtake buffs from wearing pajamas, but is less powerful than pregnancy related debuffs like cramps or morning sickness. Should be fully compatible with any other mods and future updates now that a passage tag is implemented.-
6
-
- qol
- quality of life
-
(and 7 more)
Tagged with:
-
Version 1.1.4
21605 downloads
UPDATE for 0.18b: The achievements mod is now part of the base game! Downloading this mod is no longer necessary. I'll continue working with Aphrodite to add new achievements when sensible, particularly as new content is added to the game. I'll be releasing a guide on adding achievements to the base game soon. Adds an achievement system and menu to X-Change Life, as well as support for mod achievements! As of Nov 13, 2023, the mod contains 45 total achievements. Of these 45, currently 34 are visible by default, and the remaining 11 are secret achievements, which need to be discovered organically. Every hidden achievement also increases your XP multiplier, so if you want to improve your future playthrus, find as many achievements as possible and keep carrying them over! Note that using Cheat functions will disabled achievements on a given save, so make sure not to use the cheat menu on a save you care about. Achievements are unlocked in the background as you progress through the game normally. Any achievements you unlock will be presented at the end of the day, as well as any rewards you might have earned for your efforts. Some achievements are hidden -- you'll just have to try and find them by playing the game in new ways! All visible achievements can be completed in the same save, if you're willing to grind. Achievements persist between save files; if you don't have them all, try restarting the game and playing in a new style! Additionally, the tip jar at the mall offers hints on some rarer achievements. Lastly, notifications (if enabled) will always occur the first time you unlock an achievement in a given save file, so you're never missing out on a reward from any achievements. Installation: Use the modloader to add the Achievement Mod zip file to your game. Base game passages edited: :: menu :: load button :: save game button-
4
-
- qol
- achievement
-
(and 3 more)
Tagged with:
-
Version 1.0.4
7353 downloads
Edit: due to large changes to character stats and new big modding projects starting, I'm permanently discontinuing some of my outdated mods. Stay tuned! Reworks the character creation screen to have more choices for initial starting classes, while making the distributions for starting stats more equal in gameplay. It doesn't matter how you arrive at Summer City -- Nerds, Playboys, and Jocks all have the same starting potential! Also adds three new classes ("Dweeb", "Macho", and "Womanizer") with different stat distributions. The Average class is now a jack of all trades, master of none, but comes with the highest total starting stats. If you like to customize, you have two extra skill points to add as you see fit. The Loser class starts extremely weak, but has a permanent boost to XP gain (especially useful for leveling sexual stats). One extra skill point can be added as you see fit. All other classes (Nerd, Dweeb, Jock, Macho, Playboy, Womanizer) come with one stat they're skilled in, one mediocre, and one unskilled. One extra skill point can be added as you see fit. The intended balance of this mod is partially to make the game more difficult, but also to make leveling more satisfying over time. Future plans include more class perks, for the nerdy, jock, and playboy styles. Passages edited: :: archetype stat limits :: new character creator :: archetype check :: character creator stat update :: random traits :: stats reset numbers :: stats rest :: score multiplier calc Likely incompatible with new character mods, but other than that should be highly compatible. The "dweeb", "womanizer", and "macho" classes are converted into "nerd", "playboy", and "jock" classes after starting your game for compatibility reasons; this is to ensure that any scenes or flavor texts in the base game which rely on those classes still triggers as intended. -
Version 1.0.11
34044 downloads
Ever wondered why Oral Pills aren't available in Summer City? Well, they finally are! Oral Pills are now an option at the Paradise Mall Pharmacy! Originally developed as an "improvement" to the patented Cum-Cure formula, the scientists at X-Change Corp. were delighted to discover the unexpected Freudian benefits that can come from improved taste buds! This pill temporarily re-wires your brain's dopamine centers to focus around your mouth and throat, rather than just your genitals. As a result, you'll find it hard (read: impossible) to orgasm through normal means; instead, you'll find that getting your partners off gets *you* off too! Careful, though -- you've got to swallow every last drop to maximize the effect! Features: - New pill at the Pharmacy: Oral. Lasts between 5 and 7 days. - Oral Pills prevent orgasming through normal means, but cause orgasms upon swallowing cum. (throatpies) - Oral Pills can be given to coworkers if you're using X-Change Life 0.21.7+, which incorporates the Office Girls mod - Oral Pill effects can be caused by the New-U machine, in the form of the "Oral Fixation" side effect - Boosted XP gains to the "Gag Reflex" and "Blowjob" skills when using an Oral Pill or experiencing the Oral Fixation side effect - Oral Pills can be distributed by pill spiking (if Non-Con mechanics are turned on!) at the workplace, bar and nightclub. - Permanent side effects can occur from excessive Oral Pill usage -- don't worry, they're treatable! - An available treatment from the X-Change Pharmacy, though you might want to help the pharmacist out if you want a speedy diagnosis. - A treatment side quest leading to a PURPLE PILL scene at Mutatio, featuring Nyx the Witch Doctor! To unlock the side quest leading to Nyx's scene, I recommend trying Oral Pills somewhat often. Eventually, after repeated usage, you'll find that the Oral Fixation effects stick around in a permanent form. From that point, you'll have to experience the effects of permanent Oral Fixation directly before the X-Change Pharmacist will diagnose and treat you. That's all I'm going to spoil for now -- you'll have to discover the rest yourselves by playing the game. Nyx's scene is not repeatable, nor are there plans to make it so. Enjoy it once you find it! Credits: thanks to Notapotato in the discord for assistance with the mod thumbnail! All bug reports should be directed to the X-Change Life Discord server's "mod-bug-reports" channel, or the dedicated thread for DatDude's Oral Pills on the server. I do not monitor the LoversLab forum thread, and all bugs reported there will be missed. -
Version 0.16f
1623 downloads
This mod should not be used with any version of the game more recent than 0.16f. It was incorporated into the game as of game version 0.17a. Small quality of life mod. Overwrites the npc invites himself passage. Conflicts with the people pleaser plus mod. If you have pills available when you get a call as a guy you can take the pill and answer as a girl. -
Version 1.1.2
8449 downloads
**Rough Sex As Male Fitness Gains** Using rough sex positions as a male will now provide with fitness gains. Each act of rough sex provides between 1 and 3 points of fitness depending on your combo. Since higher levels of fitness allow you to use more sex acts, this means that you can gain fitness faster and faster as your max energy level increases. This also makes achieving fitness level 10 easier as a male, leading to more reasons to actually have sex with the bargirls without pissing them off. For balance reasons, rough actions now take two points of energy. Better hit the gym too! *Passages altered* :: girl sex rough result :: girl fuck options type *Passages called* ::fitness gain xp Any mods that affect sex with the bargirls could be affected in the future, but only if they affect the two passages listed above. The Easy Masculinity Gains mod is compatible. *Installation* Download the .twee file and add it to your mods using the XCL Modloader, then apply patches.-
4
-
- quality of life
- qol
- (and 4 more)
-
Version 1.0.1
6119 downloads
Masculinity increases with the number of orgasms you gave them during that session, up to a maximum of 5. Angering your partner by cumming inside without permission halves your masculinity gain, rounded down. Cumming inside without angering your partner will earn you an extra masculinity point, for a possible maximum of 6 points. Passages altered: ::girl sex aftermath This change makes gaining masculinity much easier if you're trying to restore it for whatever reason, and also makes physical fitness more useful; the more physically fit you are, the faster you'll be able to return to a more masculine state. This means the fastest way to return from a highly feminine state is to buy some workout clothes, work out as a female as much as possible for the fitness XP gain, and consistently fuck women as your fitness levels improve. Installation: Download the .twee file, save wherever you keep your mods, and load it using the XCL Modloader. Any mod that affects sex with the bargirls *could* be incompatible if it affects the above passage. The "Fitness Gains" mod I authored is compatible and synergizes well. Confirmed to work with 0.17b.-
2
-
- qol
- quality of life
-
(and 4 more)
Tagged with:
-
-
Version 1.0.1
708 downloads
I was tired of opening Sexlab MCM menu up to edit the hair to not be stripped during sexlab animations on each new game, with each new female companion, with each new wig I equipped to female npc. Description, I was tired of opening Sexlab MCM menu up to edit the hair to not be stripped during sexlab animations on each new game, with each new female companion, with each new wig I equipped to female npc....Also I was not happy about each wig having been Keyworded "Light Armor" which messes with my perk overhaul mod Ordinator.....And how the default game assigns invisable +25 armor value for each armor worn which these wigs are Armored Wigs. >< So I present to you some Quality of Life corrections to these files. "Its time to get down baby! Oh ok honey let me just remove my hair....Wait wut, thats not your hair, eeek whats happening Im scared, oh gee I lost my election due to your hidious hairstyle." Oh jeez where did I put my blue pills..... The Files, KSWigsSMP.ESP Only adds Keyword, "SexlabNoStrip" which means the wig will never be removed in Sexlab Animations and by most Sexlab Mods. Never again have to remember to open Sexlab to tell it that it should not strip this wig. KSClothWigsSMP.ESP has "sexlabnostrip" and makes all wigs cloth with no armor value. KSKhajiitWigsSMP.esp has "sexlabnostrip", all wigs are cloth, and all wigs can be worn by Khajiit. Works best on humanized Khajiit, if it does not work on your normal Khajiit that is your problem not mine. Installation, Requires this mod over here, https://www.nexusmods.com/skyrimspecialedition/mods/31300 Open Zip file, Pick one ESP, put that ESP into DATA folder.... OR Pack the ESP into a ZIP then install normally with mod manager, OR Install the ZIP as normal into your mod manager and then open the Mod in your Mod manager select the ESP's you dont want and delete them cause it would be bad to have all 3 plus the original you only need 1 esp file. IF you have a mod that calls on KSWigsSMP.esp, but you want one of my other ones and I named it KSKhajiitWigsSMP.esp........You know you can simply rename these ESP's right? Just open the ESP file location right click on it and rename it KSWigsSMP.esp and now your other mod that must have KSWigsSMP.esp as its master will work correctly. Only putting this here in case IDK maybe a follower file calls on it as a master file. Suggested Mod, Humanized Khajiit?! What you talking about? KSWigsSMPSexlabNoStrip.7z KSWigsSMPClothSexlabNoStrip.7z -
View File Character Class Revamped [0.18a] [Discontinued] Edit: due to large changes to character stats and new big modding projects starting, I'm permanently discontinuing some of my outdated mods. Stay tuned! Reworks the character creation screen to have more choices for initial starting classes, while making the distributions for starting stats more equal in gameplay. It doesn't matter how you arrive at Summer City -- Nerds, Playboys, and Jocks all have the same starting potential! Also adds three new classes ("Dweeb", "Macho", and "Womanizer") with different stat distributions. The Average class is now a jack of all trades, master of none, but comes with the highest total starting stats. If you like to customize, you have two extra skill points to add as you see fit. The Loser class starts extremely weak, but has a permanent boost to XP gain (especially useful for leveling sexual stats). One extra skill point can be added as you see fit. All other classes (Nerd, Dweeb, Jock, Macho, Playboy, Womanizer) come with one stat they're skilled in, one mediocre, and one unskilled. One extra skill point can be added as you see fit. The intended balance of this mod is partially to make the game more difficult, but also to make leveling more satisfying over time. Future plans include more class perks, for the nerdy, jock, and playboy styles. Passages edited: :: archetype stat limits :: new character creator :: archetype check :: character creator stat update :: random traits :: stats reset numbers :: stats rest :: score multiplier calc Likely incompatible with new character mods, but other than that should be highly compatible. The "dweeb", "womanizer", and "macho" classes are converted into "nerd", "playboy", and "jock" classes after starting your game for compatibility reasons; this is to ensure that any scenes or flavor texts in the base game which rely on those classes still triggers as intended. Submitter datdude69 Submitted 08/07/2023 Category X-Change Life
-
View File QOL KS SMP Wigs for Sexlab ClothArmor Khajiit enabled I was tired of opening Sexlab MCM menu up to edit the hair to not be stripped during sexlab animations on each new game, with each new female companion, with each new wig I equipped to female npc. Description, I was tired of opening Sexlab MCM menu up to edit the hair to not be stripped during sexlab animations on each new game, with each new female companion, with each new wig I equipped to female npc....Also I was not happy about each wig having been Keyworded "Light Armor" which messes with my perk overhaul mod Ordinator.....And how the default game assigns invisable +25 armor value for each armor worn which these wigs are Armored Wigs. >< So I present to you some Quality of Life corrections to these files. "Its time to get down baby! Oh ok honey let me just remove my hair....Wait wut, thats not your hair, eeek whats happening Im scared, oh gee I lost my election due to your hidious hairstyle." Oh jeez where did I put my blue pills..... The Files, KSWigsSMP.ESP Only adds Keyword, "SexlabNoStrip" which means the wig will never be removed in Sexlab Animations and by most Sexlab Mods. Never again have to remember to open Sexlab to tell it that it should not strip this wig. KSClothWigsSMP.ESP has "sexlabnostrip" and makes all wigs cloth with no armor value. KSKhajiitWigsSMP.esp has "sexlabnostrip", all wigs are cloth, and all wigs can be worn by Khajiit. Works best on humanized Khajiit, if it does not work on your normal Khajiit that is your problem not mine. Installation, Requires this mod over here, https://www.nexusmods.com/skyrimspecialedition/mods/31300 Open Zip file, Pick one ESP, put that ESP into DATA folder.... OR Pack the ESP into a ZIP then install normally with mod manager, OR Install the ZIP as normal into your mod manager and then open the Mod in your Mod manager select the ESP's you dont want and delete them cause it would be bad to have all 3 plus the original you only need 1 esp file. IF you have a mod that calls on KSWigsSMP.esp, but you want one of my other ones and I named it KSKhajiitWigsSMP.esp........You know you can simply rename these ESP's right? Just open the ESP file location right click on it and rename it KSWigsSMP.esp and now your other mod that must have KSWigsSMP.esp as its master will work correctly. Only putting this here in case IDK maybe a follower file calls on it as a master file. Suggested Mod, Humanized Khajiit?! What you talking about? KSWigsSMPSexlabNoStrip.7z KSWigsSMPClothSexlabNoStrip.7z Submitter Gameplayer Submitted 05/03/2022 Category Regular Mods Requires Regular Edition Compatible No
-
First of all, this is not a mod pitch. This is a request to make certain things easier, namely, species creation packs. On my multiplayer lewd stellaris server, I've made about two species portraits as a whole and found it to be somewhat... tedious in the process, but still... oddly fun upon completion? However, there is one part, that isn't fun. That is the actual file aspect of the portrait process. What I mean is, the code for the sounds and placement of the species and its order and sorting the male and female categories and what not. The request I would like to make, is perhaps some sort of of program could be developed that would allow the user to input many pictures at a time and have the files be generated and automatically sort the pictures. Something akin to this idea? (Please don't judge my quick Paint chopshop concept image XD) I really don't know what all goes into the file creation aspects having just done cursory looks at them (Since I'm the person that generally cuts out the actual portraits from their backgrounds since we have someone on the server that does the actual filework/coding aspect of getting the pictures to work in game lol.) However, I figured by creating a program that would allow the quick creation of the actual files themselves, might lead to more portraits coming out as a whole, more species packs. It also would probably make the current species pack creators here on LL have an easier time of updating their mods with more species portraits if they only have to worry about getting the actual pictures and having a program edit and generate the appropriate files. Basically with this request I'm asking if someone can develop a program to make it more accessible to implement portraits for people who are... code/file inept (Like myself lol) Please let me know what you think of this concept of an easy species creation tool? One that can help consistently manage your species mods and allow an easy method of injecting (And possibly even removing) portraits at the few clicks of a button? I do and don't understand programming, and I know that such a Tool is possible, I don't necessarily know how easy it would be, but looking at the required lines of code in the actual files (The ones I've seen from current portrait mods as well as my own) it wouldn't require that many lines that could be injected or removed. Either way, I'm hoping someone could take inspiration from this and run with the idea. (A little credit towards me and the MP Stellaris server would be appreciated as well >.<)
-
View File [XCL] Help a bimbo out [019] Um, Help a Bimbo out? So, lets be honest. I'm a total bimbo, and one of my big failings is, I can never remember to do expenses in the evening. This mod lets you also do expenses in the morning, thus helping a bimbo out. Should save me 5 days of failure per playthrough, and I hope it helps everyone else too! Big thank you to Apologetic for being relentlessly helpful, and positive, and for his "contributions" to this project! Submitter SorrowXCL Submitted 04/01/2024 Category X-Change Life
-
View File DatDude's Cold Calling Improvements [XCL] [For 0.19] [Discontinued] UPDATE: As of June 30, 2024, this mod is officially discontinued. I will not be supporting it any further. Instead, please use Sub_Zero's "Cold Calling Improvements" mod, which has all the functionality of this mod and also works while ending the workday with a demo. Thanks to Sub_Zer0 / TheLegion on discord for getting this working and updated! Expanded version of Usagi666's / emes's Cold Calling Interruptions that uses a dynamic meter and progresses automatically. Work remains a more spicy experience regardless of what pill you may or may not be on, while being much less annoying to use! When you use the workplace's "cold calling" function to speed through a workday, instead of zooming to the end instantly, you'll now get a dynamic meter similar to the "wait while being fucked" meter. Every two seconds of IRL time, an hour will go by in game and the meter will progress. Coworkers can still interrupt you or spike you, at which point you'll need to deal with those scenarios. Additionally, whenever you cold-call for more than 4 hours in a full day, you'll be penalized for a missed sale, just like in the base game. Thanks to TheLegion for assistance with testing, and portinari for writing the original "progress bar" wait minigame. Upcoming: - Utilize the cold calling after you end the workday by accepting a demo - Bugfixes, of course Submitter datdude69 Submitted 03/11/2024 Category X-Change Life
-
[XCL]{QOL] [Superseded] Increased Attraction Mod View File Incorporated within the BR Bargirls Mod. Minor mod. Increases male npc's attraction when his satisfaction is 10 after sex as female. Submitter Badrabbit2000 Submitted 07/04/2023 Category X-Change Life