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These Fallout 4 mods are of an adult nature.

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  1. Miss.Kitty Character Preset & Body (OLD)

    This is a preset for my favorite furry character, Miss.Kitty..............I just wanted to share Her with anyone who like Her.
     
    Miss.Kitty is a 19 year old bob tailed felyne lady who was made as part of an experiment by scientists in a hidden bunker,
     
    One day that bunker got raided by a squad of brotherhood & during the battle Kitty & Her little sister Kimmy were saved by a women named Debby who took care of them from then on.
     

    Miss.Kitty is a women who likes to suck on a binkie & wear adult pull-ups because Her idol (Debby) does.
    -------------------------------------------------------------------------------------------------------------------------------------------------------------
     

    Recommended mods.
     
    Zella's Hair Dye Collection by ANiceOakTree (V.2.1 not V.2.2) (Recommended)https://www.nexusmods.com/fallout4/mods/2613/?
    (For Kitty's hair color)
     
    Unique Player by d_rail - https://www.nexusmods.com/fallout4/mods/3718/?
     
    / or Unique Player and Followers REDUX by FGmodule (Highly Recommended)https://www.nexusmods.com/fallout4/mods/26108/?
    (To make your character stand apart from other female actors)
     
    Miss.Kitty's Secret by Me - https://www.loverslab.com/files/file/5837-misskittys-secret/
    (For those who want Kitty to have Her penis)
     
    These mods are only Recommended & are not technically needed to get this working.
    ----------------------------------------------------------------------------------------------------------------------
     
    Required mods.
     
    KS Hairdos - Addon(s) with Physics by Oeliza & SunJeong-https://www.nexusmods.com/fallout4/mods/29944
    (For old version & 2.0)
     
    Miscellaneous Hairs by a collaboration of modders - http://fo4-mischairstyle.tumblr.com/post/139169515871/mischairstyle16-download-47-new-hairs-for-male
    (For version 3.0)
     
    (Looks Menu Customization Compendium) Made by AGodComplexPikachu / CurioNC / EmissaryOFWind / JTesmer / ANiceOakTree /
     
    Kirse10 / imAarwyn / Robberfox / RoboAsimov / TrophiHunter / & Wendera.(Required)https://www.nexusmods.com/fallout4/mods/24830/?
     
    And lastly (F4SE.script extender & Looksmenu)...Which are both (Required).
     
    These mods are required for Kitty's preset to work, Without them changes will not apply correctly & the game may crash.
    ---------------------------------------------------------------------------------------------------------------------------------------------------------
     
    Credit goes to ousnius & Caliente for the original body textures
    used in the creation of this furry one.
     
    Credit goes to Vioxsis for Kitty's pubic hair.
     
    & credit goes to Darklynxxx for the meshes used as Kitty's cat legs.

    Everyone enjoy 
     
    -----------------------------------------------------------------------------------------------------------------------------------
    Here is how to install Kitty's Fur, Tail, & Ears.
     
    Step.1
    (Optional)Backup your normal skin.
     
    WARNING-if you do not follow Step.1
    your original skin texture will be overwritten.
     
    Open the (basehumanfemale) folder in your (Fallout 4) folder.
     
    most likely located in here (C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Textures\actors\Character)
     
    Now move the following dds files from the (basehumanfemale) folder
    to the folder labled (z.Folder to backup your skin.z)
    in the (Miss.Kitty) folder.
     
    1.basefemalehands_d.dds
     
    2.basefemalehands_s.dds
     
    3.BaseFemaleHead_d.dds
     
    4.femalebody_d.dds
     
    5.femalebody_s.dds
     
    this will keep your original skin texture safe.
     
    When installing this skin u need to do step 1
    for the (CharacterAssets) folder NOT the (character assets) I know confusing.
     
    So you preserv those original textures as well...Assumeing u have this mod.
     
    Zella's Hair Dye Collection by ANiceOakTree (V.2.1 not V.2.2)
    -------------------------------------------------------------------------------------------------------------------------------------------
    Step.2
    Installing Kitty &/or Her Fur.
     
    Copy the (Miss.Kitty) folder to your desktop...
    Now open the (Miss.Kitty) folder, grab the folder labeled (Data) & drop it in your (Fallout 4) folder
     
    most likely located in here (C:\Program Files (x86)\Steam\steamapps\common\Fallout 4)
     
    Then run BodySlide & build your desired body.
     
    If you followed these steps correctly your Player will now have Kitty's Fur, tail, & ears.
    -------------------------------------------------------------------------------------------------------------------------
    Step.3
    Play the game and enjoy.;P

    824 downloads

    Updated

  2. DD Walking anim 'replacer'

    Thanks to @Elsidia's explanation on changing DD cuff animations, and messing with my own, I had an idea.

    That idea, is this.
    Simpler than I realised, or I'd have done it a long time ago.

    Y'know that fucking hop you do with leg-cuffs?
    This undoes that, and you revert to walking normally.

    I know I'm not the only one that annoyed, and I figured "why the fuck not?" and upload it as an easy replacement, rather than steps to do it yourself.

    ESL flagged, because fuck using an entire plugin slot on this...

    71363 downloads

    Submitted

  3. Good Girl Adult Pacifiers

    More pacifier!!! for all my fellow ABDL/DDLG fans. ^^
     
    I've recently gotten into mesh modeling & I made a more detailed pacifier mesh then the one used in my previous mods.
     
    This is a stand alone mod, There shouldn't be any conflicts with other mods.
     
    This mod will add a yet another NEW line of Pacifiers into Fallout 4,
     
    I just wanted to share with everyone.
    ---------------------------------------------------------------------------------------------------
     
    More textures may be on the way.
     
    ----------------------------------------------------------------------------------------------------
    To install the Binkies,
     
    Simply drop the Data folder in your Fallout4 folder & then play the game.
     
    Once ingame You can make the Binkies at the Chem station....Everyone Enjoy. ^^

    1260 downloads

    Submitted

  4. Vioxsis' Strap-On's of Fallout 4

    A full version of Vioxsis' excellent modders resource which never was intended to be used by end-users. I've got written permission by Vioxsis to re-release this mod. This version comes with shapes for Fusion Girl as well as CBBE. It additionally lets you chose between the various colors and types that always were part of Vioxsis' mod.
     
    IMPORTANT NOTE TO MOD AUTHORS: You now have to check for Vioxsis_Strap-Ons.esp instead of VIO_Strap-On.esp!

    562653 downloads

    Updated

  5. Grey User Gag Equip V3

    First off, I did not create this file, the original was created by dapool
    I have made several edits/ bug fixes to the original, including removing the gag from animations that were tagged "no gag", and added MM support, and fixed a bug with lieto's animations, with indarallo's patch installed, were the gag was being equipped on the dominant participant.
     
    This is a work in progress, I hope to implement these features in the future
    1: remove the Devious Devices dependency has an optional file(I'm not a hater)
    2: Direct implemation into Grey's original ESP(if permissions are granted)
    3:Fix the totally borked sound files(may be bazinga(yes I just threw you under the bus lol) can help here with some custom moans love??)
     
    Installation: Install the required files, then install this file, overwriting all. 
    The file is compatible with indarallo's patch, and contains for the most part , the one patch to bang them all v1.0.1 

    5863 downloads

    Submitted

  6. Pantyhose Collections Fallout 4 (Looksmenu, CBBE)

    Adds 3 types of pantyhose each with 10 color variations 10D--thinnest, 30D--medium thick, 60D--thickest Adds 3 colors of panties (pantyhose can be wore with or without the panties) They are all Looksmenu overlay textures, not items, you can wear them with any outfits or armors Adds 3 v-back bodystockings Adds 8 styles of pantyhose Adds some stockings and garter-belts--adapted from balicha's mod. Garter and stocking can be worn separately. 
       
    How to Use
    You should have F4SE and Looksmenu installed Install the mod using NMM or other software In game type ~ to call up the console, key in showlooksmenu 14, then type ~ again to close the console In the Looksmenu, click BODY > OVERLAYS, then select the pantyhose/stocking Optional: add a panties/garter belt after selecting the pantyhose/stocking--click ADD and select the extra item  
    Acknowledgement
    This mod is inspired by b3lisario who post the pantyhose racemenu mod in Skyrim.
    The thickness and color variations are inspired by irsuv's Looksmenu Pantyhose Overlay mod.
    Stockings and garter belts were modified from balicha's mod available for Skyrim.

    16033 downloads

    Updated

  7. [AAF] RSE II: Framework Resources ESM (01/10/20)

    RSE II - Resources ESM v0.9
     
    The RSE II Resources ESM is now ready for players to download and install! It is *required* for any RSE II official mods!
     
    The purpose of the framework is to give mod authors a common resource pool to ensure all mods on LL function together as best as possible, without function bleedover. I was aiming on releasing it for the RSE 2 ecosystem, but it is open to all mods, as a means to unifying them in a way that prevents cross-mod function conflicts and/or bugs, and also allows them to communicate via basic variables.
     
    At this time, this version of the resources ESM contains a few items:
    RSEII contains a faction that is flagged as ALLY to itself, so that you can pacify ANYONE, immediately, just like in CSA. RSEII contains keywords that block approaches, block nudity check, flag if the player is engaged in a function you don't want to interrupt. RSEII contains global variables to govern the karma system. RSEII contains a well-documented script for the karma system functions (with source code!) RSEII contains a handful of commonly used idles, such as surrenders, hostage, bondage, bathroom, clapping, pointing, whistling, etc. RSEII contains sound effects for whistling, bathroom and being sick. RSEII contains a vomit triggering function, replete with my vomit .NIF file. RSEII will soon have a fully functional bathroom trigger function, gender appropriate, with effects and fluids/deposits. RSEII will feature methods in their function calls to allow or disallow items you do not wish to use in said function. IE: If you dont want to see poop or pee, you will be able to flag the resource ESM to not use it. IE: If you dont want the player to see notifications when they receive karma points, just send flags across the call to block that from happening. RSEII can now draw upon Devious Devices and Real Handcuffs if they are found to be installed, with no dependencies! IE: The Resources will work whether the mods are installed or not, and if they are, any mod can call upon their functions! Bondage Animations are courtesy of @Gray User, who kindly allows anyone to use his animations with due credit given.
    Real Handcuffs function code kindly provided by @EgoBallistic.
     
    The karma system is in place, however the bathroom and illness functions have been removed while I work on them for the next release.
     
    Of key interest to mod authors will be the PlayerIsInScene keyword which you can add to the player to indicate your mod has functional control and to use it as a check to ensure no other mod has control when you try to do something. There is also a pacification faction that can be used, that is self-allied, should you wish to pacify everyone on the screen at the same time via ref and collection aliases.
     
    Again, pre-official release, more an insight than anything - for mod authors - to see the potential of unifying, at the least, keyword usage to block mod function conflicts.
     
    Later, once I fully flesh it out, it will form the basis for all RSE II mods (and any mods made by people other than myself that choose to use the resources framework).
     
    And last, but certainly not least, yes... RSE II is cumming.
     
    Available Mods That Use RSE II's ESM:
    RSE II Combat Surrender and Abductions RSE II Abductions Expansion Pack RSE II Wastelander's Rash RSE II Random Shenanigans RSE II Advanced Needs: Settlement Solutions RSE II Brothels & Prostitution RSE II Reproductive System Effects (FPE Expansion)  
    Requirements:
     
    A functioning install of AAF.
     
    MCM -> https://www.nexusmods.com/fallout4/mods/21497
     
     
    Legal:
     
    All assets are to remain intact with the resources esm. You may not take any part of it, in whole or in part, to use in your own mods without express permission. Trust, I know my code, function flow and my assets - if you use it without asking, I'll know and it wont be good for you. The resources pack is made to be used in whole, not for you to rip apart and coopt components of it for your own uses. The resources esm may not be altered or redistributed. Lovers Lab is the only site that has permission to host the file and does so under my own user account.

    353236 downloads

    Updated

  8. [AAF] RSE II: Brothels & Prostitution (01/10/20)

    Allows you to build functioning brothels in your settlements and to be a wandering prostitute. More detailed information will follow...
     
    Requirements:
     
    This mod *requires* the RSE II Resources ESM v0.9+ file to be installed in your game.
     
    A functioning installation of AAF.
     
    MCM -> https://www.nexusmods.com/fallout4/mods/21497
     
    Installation:
     
    Make sure your F4SE is up to date and functional!
    Make sure AAF is up to date and functional!
    Make sure you can use the MCM via the pause/load/save menu!
    Install this mod with whatever mod manager you use or manually, if you are inclined!
    Play away!
     
    LEGAL:
     
    The source code is provided for you to make personal changes, should you wish to. It is not provided for you to alter, compile and redistribute your own version of the mod. The mod, Brothels and Prostitution for RSE II is only allowed to be hosted and downloaded from Lover's Lab, under my specific user account.

    72984 downloads

    Updated

  9. [AAF] RSE II: Random Shenanigans (01/10/20)

    NOTE: The mod *requires* the RSE II Resources ESM v0.3+ file to be installed in your game. It also requires the MCM, F4SE and the Lover's Lab FP Community Patch.
     
    Random Shenanigans is based off Vinfamy's Autonomy for FourPlay, updated and used within the RSE family of mods for over a year and a half.
     
    This version of Shenanigans has been updated to use the RSE II Resources framework and also has been bug fixed over previous iterations, both contained with the original RSE and from RSE Elements Vol.5. On top of the usual NPC/NPC sex activities, there is also a small chance that a settler may decide to go find some privacy for some solo action. And new to Shenanigans, if you are close enough to a talking pair of NPCs, they may just decide to ask you to join them for a threesome! You must have threesome capable animations and XMLs installed for this to function.
     
    Of note to players, RSE II Shenanigans no longer finds turrets! New methods for pruning available actor types for ref alias fills have been used to ensure you only ever get applicable races for your random activities around the Commonwealth. Aside from this, it is the Shenanigans you know. Daytime, nighttime chances. Gay, Lesbian and Heterosexual chances. Block dogs. Block Mama Murphy. Block companions. Allow Shenanigans only in settlements or not. And now, the quest pip is located in the MISC quests, rather than the main quest section of the Pipboy, as often was requested.
     
    Everything is almost the same. Just rewritten from scratch where required. And quite possibly the best autonomous sex mod you will ever install.
     
    Requirements:
     
    Obviously a functioning installation of AAF.
     
    RSEII Reources.ESM -> HERE.
     
    MCM -> https://www.nexusmods.com/fallout4/mods/21497
     
    LEGAL:
     
    The source code is provided for you to make personal changes, should you wish to. It is not provided for you to alter, compile and redistribute your own version of the mod. The mod, Random Shenanigans for RSE II is only allowed to be hosted and downloaded from Lover's Lab, under my specific user account.
     
     

    57479 downloads

    Updated

  10. [AAF] RSE II: Wastelanders Rash (01/10/20)

    Wastelander's Rash has arrived for RSE II.
     
    This mod requires the RSE II Resources ESM, as well as AAF, MCM and it is coded to take advantage of Family Planning Enhanced's condoms if you have that mod installed.
     
    This mod adds a Fallout variant of herpes to your game! It functions by randomly assigning the disease to spawned actors, be they ghoul, human, super mutant or dogs. You can catch it and you can spread it. Same goes for the NPCs that are infected. Left unchecked, with appropriate mods in place (Random Shenanigans or SEU), you could have the entire Commonwealth infected in no time! The disease is persistent on the afflicted characters and never goes away unless it is cured.
     
    When infected, you will suffer periodic episodes of flareups. This incurs charisma penalties and damage over a span of time. You can find or purchase relief items that will stop an ongoing flareup. You can also find or buy the cure item. Also, you can remove the rash by visiting a doctor and curing your wounds.
     
    NPCs infected might die if they have sex with another infected person. You can enable or disable this in the MCM.  You can also mitigate this with an NPC antiviral medication that you can craft in the CHEMLAB.
     
    If you are cured and have sex with an infected person, there is a 50% chance they will be cured by your fluids. Or, as of v1.1, you can simply give a friendly NPC the cure item and they will be cured ~ this must occur as a transfer of the cure from your inventory to theirs for it to work. It cannot be done via the console.
     
    Installation:
     
    Just install it like you do any other mod. Due to its overrides of certain faction ACTOR types, the lower you place it, the better, just to ensure propagation of the disease to these actors can occur.
     
    Requirements:
     
    A functioning install of AAF.
     
    MCM -> https://www.nexusmods.com/fallout4/mods/21497
     
    LEGAL:
     
    The source code is provided for you to make personal changes, should you wish to. It is not provided for you to alter, compile and redistribute your own version of the mod. The mod, Wastelanders Rash for RSE II is only allowed to be hosted and downloaded from Lover's Lab, under my specific user account.
     
    Screenshots:
     


     


     
     

    16589 downloads

    Updated

  11. Just Fuck

    Note: I have developed this in the context of a pacified commonwealth (i.e. all surrounding actors are pacified by a self-friendly faction), but I have hopefully handled pacification during the scene successfully (based on user feedback)
     
    If the most up to date version still generates fighting among the actors, then please use this mod with tdetect 0 set in the console
     
    ===
     
    I've always wanted a barebone mod that just fucks the PC (or surrounding females) without conditions / dialogue / stuck navmeshes / dice rolls. Basically just to go around and get randomly fucked by various species.
     
    Shenanigans is great, but does not fuck the player. Believe me, I've tried to mod it.
     
    Beggar Whore is even greater, I am having a blast with it, but there are a lot of dialogues and dice rolls. Which is very immersive, I've just wanted to also have something simpler.
     
    So here goes "Just Fuck". Go. Explore. Get fucked. Rinse and repeat, frequently.
     
    Requirements: RSEII Resources and AAF. MCM if you want to tweak options via MCM
     
    Heartfelt thank yous: @Flashy (JoeR) @Reginald_001 @EgoBallistic @Tentacus and many others who have created infinitely more complex mods, and have helped me at some point. Also thank you to @maddadicusrex for his constant help during testing / stabilization.
     
    What this does: as you get around, at random intervals, it picks two random males, one random female, and the PC (I highly recommend you use this as a female PC - if the PC is male, tough luck, he'll get penetrated a lot... or something, idk)
     
    Then there's a dice roll - the probabilities and timers can be tweaked via MCM
    - the fucked party can be the player, or the random female (no idea what actually happens if the PC is male)
    - the fucked party gets teleported to the fucking party (so you may get teleported around a lot)
    - the fucking parties can be both males (a threesome), or just one of them
    - at this point, the fucking parties can be mixed: humans, "human" ghouls, feral ghouls, supermutants, (feral) dogs - make sure you've got your animation packs ready
     
    Currently available mod settings, via MCM:
     
    - Mod enable / disable = self-explanatory, what it does when disabled is to just cycle the timer without starting any scenes
    - Timer duration = duration between scenes, with the addition of a [-30sec .. +30sec] random interval to the set duration (so it doesn't completely turn Pavlovian on fixed intervals)
    - Scene duration = duration of the sex scene, also with the addition of a [-30sec .. +30sec] random interval to the set duration (the mod handles gracefully if a scene is manually ended sooner, i.e. the actors and timer get reset properly even on a premature scene end)
    - Threesome probability = self-explanatory, 0 = never threesomes, 100 = always threesomes (provided the relevant animation packs exist, i.e. there is no animation available in any pack for 2 feral ghouls + female)
    - Fuck the player probability = probability the player gets chosen for the scene, vs the random female; 0 = mod will always pick the random female, 100 = mod will always pick the player (note that if the player is involved in a quest scene, or is already animating, the mod will automatically fallback to the random female)
    - Notification toggle = toggles the notifications on/off
    - Timer reset on cell change toggle = ON means timer will auto-reset when the player crosses into a new cell, OFF means the timer will continue running across cells (in theory OFF raises the risk of the timer getting stuck, but I don't think that is very probable)
    - Mod reset button = releases actors, removes factions and keywords, returns the actors to the initial location and restarts the timer; to be used if the mod seems stuck, but I recommend first ending the sex scene if one is in progress, i.e. I'm not sure the reset works properly if you press it during a sex scene
     
    [since v117]:
     
    - Female strip probability => probability that the female gets stripped regardless of AAF_equipmentset settings (default 50) - reason for this setting is that in my own game I have disabled female stripping for AAF and strip the females manually if I feel like it, depending on the outfit and scene
    - Player ragdoll probability => probability that the actor is ragdolled away after the scene (default 50)
    - Kneel timer duration => how long should the female kneel before a neutral idle is called to prepare for the actual scene (default 7 seconds) - if this is too short, then the female will stand up early waiting for the scene to begin, if too long then the female will stand around in the scene while the males animate; I made this configurable because depending on individual savegame papyrus load, and probably individual CPU speed, the script will run with slightly different speeds and individual finetuning should be applied
    (Note that this setting will not call the scene earlier or later, it is just meant to synchronize the kneeling/standing phases to the actual scene start (kneeling has a fixed wait of 5 seconds, but AAF takes another 2-3 seconds perform its internal startup sequence, hence the need to finetune))
     
    [since v120]
     
    - Allow FF action (disabled by default) => if left disabled, the two actors summoned to fuck the PC / random female NPC will be male; if enabled, the actors may also be female (random)
     
    [since v121]
     
    - Scan distance for fucker actors (max 2000 units) => lower this if you feel you are getting actors that are too remote
     
     
    Use at your own risk
     
    Feedback welcome!

    24184 downloads

    Updated

  12. Working noose - proof of concept

    Important notes to please pay attention to before installing 6.0.1
     
    1. this mod is meant to be used with extensive console use, it is not “plug and play” and is not very user-friendly; please do not try to use unless you are familiar with the console and you are willing to put in some effort (sometimes) for things to look and work right
     
    (if the codes listed for the items below don't mean anything to you, then you should not install this version)
     
    2. if you have any previous versions of this mod, the new version will erase the previously placed furnitures because the form ids changed; don’t install if you want to keep already placed nooses and furniture
     
    3. for convenience in commanding NPCs (placing them in setcommandstate mode), I highly suggest FO4 hotkeys https://www.nexusmods.com/fallout4/mods/11664
     
    (I am attaching my own hotkeys.ini file, either rename “SAC Hotkeys.ini” to “Hotkeys.ini”, or copy/paste my commands to your keys of choice – I mapped F1 to getting a NPC into commandstate and F2 to release them)
     
    4. all the furnitures in this mod will kill the NPCs, including essential ones (it will kill Preston); don’t hang NPCs that you don’t mean to die, or be prepared to reload
     
    5. the placed furniture / nooses usually needs some position alignment
     
    (I am using Autohotkey object mover https://www.nexusmods.com/fallout4/mods/24773)
     
    6. all the objects must be obtained or placed via console, there is no constructible object, recipes or similar
     
    Main new features of this new release:
     
    -          It will play a random mix of Grayuser’s hanging animations, mixing and switching the animations mid-scene
    -          The furnitures are no longer constructible, just use the weapons provided as directed or spawn them from console
    -          It will place random hands and/or feet restraints which persist after death (they will look weird sometimes)
    -          There are a number of facial expressions for the hanged NPCs, AAF is required to this to work
    -          Streamlined the scripts a lot behind the scenes
    -          Allows for many NPCs to be hanged simultaneously
    -          The player can now hang themselves (sort of, in fact it will hang a doppelganger of the player, otherwise the camera just doesn’t work, AAF is needed for doppelganging to work)
    -          Other stuff I’ve probably forgotten
     
    Contains:
     
    Scripted furniture (scripted = when NPC sits in furniture, the hanging starts automatically); use console PT to spawn the furniture
     
    Gallows T scripted, 2 “seats” (28EAF)
    Gallows TT scripted, 4 “seats” (28EB1)
    Gallows Beam scripted (28EB2)
    Hanging Pole (BE4D7)
    Hanging Pole straight (BE4D9)
    Hanging Plain (DBE93)
     
    Use cases for the scripted furniture:
     
    Setcommandstate the NPC, direct them to “sit furniture”, or
    Shoot the NPC with the Noose IDLE gun, the IDLE gun will snap the NPC into the nearest furniture (either noose or gallows) – make sure you have previously directed them nearest to the furniture / noose you mean to use
     
    Unscripted furniture (unscripted = the NPC will kneel and wait to be hanged later with the Hanging Gun) – this is useful for simultaneous hangings
     
    Gallows T noscript (28EB5)
    Gallows TT noscript (28EB4)
    Gallows Beam noscript (28EB3)
    Gallows with 3 nooses (BAFA4)
    Gallows with 4 nooses (4F5DB)
     
    Use cases for the unscripted furniture:
     
    Setcommandstate the NPC, direct them to “sit furniture”, then shoot them with the Hanging Gun – it will spawn a noose and hang the NPC, or
    Shoot the NPC with Hanging gun IDLE, they will kneel into the furniture, then shoot them with the Hanging Gun to hang them
     
    Weapons:
     
    Hanging Gun (58BF4) – spawns a short noose at the NPC location, hangs the NPC
     
    Hanging Gun IDLE (AC438) – snaps the NPC into the nearest gallow seat (if the gallow is scripted then they will kill the NPC automatically, if the gallow is not scripted the NPC will kneel and wait) or noose (all nooses are scripted)
     
    Hanging Gun Furn (150359) – will spawn a scripted furniture at the NPC location and hang the NPC
     
    Noose arrow (10358B) – is a grenade that flies in straight line and spawns a long noose on contact with any surface; aim it at a beam or tree branch, fire like any grenade (straight line!), and you get a working noose
     
    (sometimes the tree braches have no collision for the “arrow” to impact into, so the “arrow” will fly into the sky and spawn a noose very high up; be prepared to TCL, fly near the noose and delete it in console)
     
    Noose arrow exec (8B283) – same as the noose arrow, but spawns a type of noose that doesn’t kill the NPC, rather they will animate indefinitely (until you kill them somehow else, like with a bullet, then they will hang dead)
     
     
     
    Absolute requirements: F4SE, AAF
     
    Version 5.0+ requires Gray User's Bad Ends Animations ; his NSWF pack is recommended if you want sound during the animation phase
     
    I really do recomment installing FO4 Hotkeys and assign one hotkey (I use F1) to the command "pna; setcommandstate 1" (this will enable you to command any NPC just by pointing at them and pressing F1)
     
    Place Everywhere is highly recommended
     
    An autohotkey manager for object manipulation (like this one) is highly recommended, to position the nooses freely outside workshop areas
     
     
     
    Credits
     
    - ag12 for his invaluable help in setting up the script, thank you!
    - Oakern, for his awesome CRX mod, which is a must-have for me (hopes he keeps adding content to it), for providing the inspiration and for giving me permission to use his assets (which I did)
    - Vader666, from whom I took the hands-bound animation and helped me figure out how to add animations to furniture (thank you!), check out his Torture Devices mod
    - LazyGirl, check out her Abduction mod
    - steve40 for giving me permission to use his dirt shader from CWSS
    - Crimsomrider, for giving me permission to distribute my modded versions of his outfits
    - Gray User for his hanging animations
    - others who kindly helped me at various stages along the way
     
    Permissions
     
    Use it - and hopefully improve upon it - in any way you want, but please let me know in a comment or PM if you managed to create a better version, so I can enjoy it myself. This is the reason why I uploaded it under modder's resouce.
     
    I cannot speak for the assets I took from Vader666, Crazy, steve40 and Crimsomrider - those assets belong to them.
     
    Future plans
     
    - A flexible rope for the noose - help needed
    - More animations - help needed
     
    Disclaimer
     
    This is my first scripted mod ever. It may break your save, your game, or your life (shouldn't, really, unless it's already fucked up) - I take no responsibility. The scripts are not tested for performance or for persistence. If you get bloated saves, or bloated Papyrus logs, or orphan scripts, or whatever, sorry, I don't really know what I'm doing, so use this mod(der's resource) on your own responsibility.
     
    Detailed change log (please take the time to read this)
     
     
     

    10546 downloads

    Updated

  13. [AAF] RSE II: Combat Surrender and Abductions (12/30/19)

    Combat Surrender and Abductions has finally been completed!
    At this time, all functions and features of the mod are in place and working.
     
    That said, this is NOT the Combat Surrender and Abductions that you remember - not really. It has been remade from the ground up, using new techniques and new scripting to perfectly accomplish things that were once not so perfect in previous iterations of this mod. What once was broken, no longer is. No longer will there be locked AAF actors without animations playing (fringe cases aside, which I cannot account for, but you do have the CSA Reset Hotkey to unlock in those moments). No longer will talking to surrendered enemies fail to work. No longer will robberies point to the wrong actor. This is the pinnacle of RSE Combat Surrender and Abductions, the version you have always wished it to be!
     
    What does this mod contain for features?
    Combat surrender mechanics, whether automatically triggered by low health or manually entered into. You have the ability to make hostiles surrender to you. Talking to them, you can kill them, rape them, let them go or access their inventory. Various pre-assault outcomes, like restraint application, robbery, etc. Sexual assault functions, featuring many options to tailor this phase of your surrender. Post assault outcomes featuring being robbed, beaten, teleporting to settlement locations and abductions. If player abductions are disabled, you can opt to allow companions to be taken. If player abductions are enabled, companions use the settings within the player functions. Player abductions features scenarios for rape, beatings, being drugged. Also escape and recapture mechanics. Abductions are a great role playing mechanism to enhance your games! Full featured MCM with many controls that allow you to tailor every aspect of the features of this mod.  
    This is not just a mod about sexual assault and doesn't feature scenes of multiple partners or such. Think of it more as an extension of the combat system that happens to include a sexual assault component, alongside a myriad of other surrender related features.
     
    Requirements:
     
    This mod *requires* the RSE II Resources ESM v0.9+ file to be installed in your game.
     
    A functioning installation of AAF.
     
    MCM -> https://www.nexusmods.com/fallout4/mods/21497
     
    Installation:
     
    Make sure your F4SE is up to date and functional!
    Make sure AAF is up to date and functional!
    Make sure you can use the MCM via the pause/load/save menu!
    Install this mod with whatever mod manager you use or manually, if you are inclined!
    Play away!
     
    LEGAL:
     
    The source code is provided for you to make personal changes, should you wish to. It is not provided for you to alter, compile and redistribute your own version of the mod. The mod, Combat Surrender and Abductions for RSE II is only allowed to be hosted and downloaded from Lover's Lab, under my specific user account.

    271722 downloads

    Updated

  14. Devious Devices Fusion Girl BodySlide Conversion (HHS)

    This is a BodySlide Conversion to fit the various outfits in the Devious Devices mod to the Fusion Girl body and, for those outfits with pumps and restrictive boots, to utilize the Fallout 4 High Heels System.  
     
    Required Mods
    Devious Devices
    Fusion Girl
    BodySlide and Outfit Studio
    Fallout 4 High Heels System
     
    Suggested Mods
    MTM CBP Physics Preset (it has a lot of options)
     
    Installation
    You MUST install all of the Required Mods listed above, and any requirements THOSE mods have, for this to work! Optionally, install the Suggested Mod listed above, and any requirements that mod has. Install the mod with any mod manager. Customize to your preferred body preset: Open BodySlide. Select the group "Devious Devices - Fusion Girl" Select the Fusion Girl body preset of your choice. Check build morphs. Click Batch Build... Click Build to rebuild all parts.  
    Notes and Caveats
    The outfits can be found in the "Devious Devices - Fusion Girl" BodySlide group, have been added to the "Fusion Girl" group, and all outfits begin with "DDFG - ". "Fallout 4 High Heels System" (HHS) is required for this outfit. I will not be producing a non-HHS version. I did not implement the HHS for the catsuit because the heels are so low that it wasn't worth the effort for so little effect. I only modified the outfits in the Devious Devices group, plus the "Institute Chastity Belt", which I added to my group.  This file contains only the BodySlide files (and HHS setting files) and, therefore, outfits MUST be rebuilt to your preferred body preset to be used in-game.  The high heel settings ARE installed when this file is installed, so if you have the high heels system installed, install this file, and do not rebuild the outfits, the CBBE outfits with pumps and restrictive boots will float a significant distance above the ground. In other words, don't install without rebuilding the outfits in BodySlide. Finally, there are a lot of outfits, so if I missed something or you encounter any issue in-game that relate specifically to this mod, and not DD or HHS, please let me know so I can fix it.  
    Change Log
    1.0  - Initial release
    1.1 - Trimmed list to only those necessary. Plugs will no longer morph unnaturally. Some dress fixes.
    1.2 - Added "DDFG - CuffsPaddedLegs" and "DDFG - CuffsPaddedArms"
     
    Credits/Thanks
    All credit to Kimy for creating the Devious Devices mod, as well as the credit she has given to others for the specific outfits. Please refer to the Devious Devices page for those credits.
    Massive thanks to Kimy for giving me permission to release this here on LoverLab for you to enjoy, you rock.
    rikaco for version 1.1's modifications.
     
    Permissions
    You do not have permission to take this conversion and release it to any other site.
     

    19798 downloads

    Updated

  15. Very Naughty Paintings

    Do you find explicit/pornographic images break your immersion?   Are you also a pervert?  Then this mod was made with you in mind.
     

    About
    Very Naughty Paintings adds 18 custom and very naughty paintings to the workshop menu.  There are 9 landscape and 9 portrait (rectangle & square).  All paintings are aged, weathered, and very very naughty.  This was a result of me wanting to play around with different filters, effects, laying techniques, etc. 

     
    Future Plans & Custom Work

    I have many more in development so if you like these, keep an eye out for updates.  I am open to creating custom paintings as well.  If there are models or themes that you would like to see in this style, you are welcome to send me a message to discuss.

     
    Install/Uninstall

    1.       Use mod manager or drag contents of into “Data” folder

    2.       See step 1 and do the opposite

    20806 downloads

    Submitted

  16. MCG Zodiac Integration

    A really simple mod which adds an interface between Zodiac and Magno Cum Gaudio (MCG) for FO4.
     
    Well, even "adds an interface" is kind of overstatement since the only function it has (at least for now) is increasing your infamy by 2 when you service a Zodiac client. And that's it. I just though not having a bad reputation for being a prostitute wasn't immersive.
     
    Testing it took more time than writing it, still if there are any problems, please let me know. The mod adds traces to the papyrus log with "MCG_Zodiac" labels, one when the mod loads, and two per event (any sex animation and the one about "Infamy increased", so you might check for those if something is wrong.
     
    Released under Mozilla Public License 2.0

    1612 downloads

    Updated

  17. Custom Moans

    Good evening or whatever time it is in your neck of the woods,
     
    a while ago I uploaded a voice fix for the female on female xmls added to Leito's animations by the One Patch. The problem with that animation mod and others is that the name of the voice set for sexy moaning is baked into the hkx animation files, which leads to male voices on female NPCs and other oddities if you mix up the gender combinations in the AAF xmls.
    While the approach I used to fix that worked it also wasn't very elegant and took way too much time to fix just one gender combination for one animation pack.
     
    Now thanks to @Rufgt I found a better solution, which is also documented in the AAF Wiki, but who reads manuals, right? ^^
    Instead of editing all these hkx animation files and then the sound descriptor entries in the esp too I simply prepared a universal voice package mod that can be called upon in the AAF  animation xmls and where you can easily replace the voice files if you don't like them.
     
    Right now this mod is still unfinished, but fully functional.
    I will add support for the different sex animation mods in the following days/weeks. Custom Moans 1.1 covers 2 patched versions of Leito's Animations (Polistiro's patch and The One Patch 1.1.1) and the original Atomic Lust 2.6.1b.
     
    Instructions:
     
    This mod won't do anything on its own. For it to work you need AAF and at least a few animations of course, and if I didn't do it already then you also have to edit animationdata.xml files.
     
    In the case of Atomic Lust (which I already edited so you don't need to do it in this case) that would mean simply replacing the value for an action.
     
    one example:
     
    <animation id="Atomic Spork" frames="304">
        <actor gender="F">
            <idle form="0204D0BA" id="AtomicSporkF"/>
            <value path="action" value="CustomMoans01 Action" target="0" loop="true" from="1" to="0" frames="8.555"/>
        </actor>
        <actor gender="M">
            <idle form="0204D0BB" id="AtomicSporkM"/>
            <value path="action" value="CustomMoans01 Action" target="1" loop="true" from="1" to="0" frames="8.555"/>
        </actor>
    </animation>
     
     There are 3 actions you can call upon in this version, CustomMoans01 Action (female voice set 1 and male voice set 1), CustomMoans02 Action (female voice set 2) and CustomAggMoans Action (female voice set for aggressive animations and BDSM).
    The action doesn't just add moaning to an actor, it also adds an arousal bar. The voice set will switch from normal to orgasm if the arousal value exceeds 70. As soon as it reaches 100 the arousal value will reset to 30 to make sure that the character won't use the orgasm voice set exclusively during very long animations, gangbangs or scenarios with more than one animation in a row.
    Timings for the arousal increase speed can be adjusted in the Custom Moans_actiondata.xml, the decay rate in the Custom Moans_actorStatData.xml.
     
    If you don't like the voices you can easily replace the files, just use either the wav or fuz file format (which adds lip movement) and make sure to not change the number of sound files per folder (10 in each topic folder)
    Also keep the naming convention, the file names are basically formIDs with some noise added, and they need to stay the same. So basically replace the files, but keep the same number of files and the same file names.
     
     
    Credits:
    @dagobaking for AAF and his help setting this up
    @Rufgt for giving me the idea
    @Leito86, @Rufgt, @Gray User and others for the animations and voice files

    236570 downloads

    Updated

  18. Wash Out That Cum

    About This MOD
    + This mini MOD is aims to wash out the "Cum Overlay", when the player character or active companions are using another MOD's shower furniture (by "OnSit" Event), or when the player character is swimming (by "OnPlayerSwimming" Event).
    + For the player character, active companions, and NPCs. (NPCs will be processed automatically, and you can start it by manually passing a letter.)
    + All functions can be set to ON/OFF from the MCM
    - This MOD is ESL
    - I'm not so good at English, so... please bear with my poor English and  I hope that I can tell you what I want to tell. Sorry.
     
    + 2019/12/01 - There is no update, the description has been updated.
    - As of version 1.2.0, a clean save is required to update from one file to another (For example, from a swimming-only-file to a shower-file)! The description in FOMOD remains wrong. I am very sorry for the wrong information! 
     
    Requirements
    + LooksMenu
    + MCM
     
    +  If plan to remove "Cum Overlay" by showers, at least you need either BYOP or CWSS for building showers (or bathtubs).
    - You can use both Shower MODs at the same time without problems. In that case, please select "For Both" during installation.
    - Build Your Own Pool v4.0
    - CWSS Redux v2.1
     
    + If you want to remove "Cum Overlay" only when swimming, Shower MOD is not required.
    - However, after using the "For Swimming Only" file, then install the above shower MOD(s), and if want to remove "Cum Overlay" by showers, you will need to re-install one of the WOTC's "For shower MOD" file.
     
    About FOMOD
    + WashOutThatCum.esl
    + "For Swimming Only" or "For BYOP Only" or "For CWSS Only" or "For Both"
     
    + Installing "For Both" file and using only one shower MOD is OK. However, even in that case, this MOD will check the conditions for both MODs.
    -  Installing second shower MOD after using "For Both" file is also OK.
     
    + Up to version 1.1.0
    + Files that can be changed to:
    - "For Swimming Only" -> "For Only One Shower MOD" -> "For Both" (This is irreversible)
    + Not recommended:
    - From "For Only One Shower MOD" to another "For Only One Shower MOD"
     
    + Version 1.2.0 or later
    + I do not recommend changing files within the same save data! But clean-save is effective when absolutely necessary.
     
    How To Work
    + After installation, this MOD adds shower furniture's "FormID" from BYOP or CWSS to its own "FormID List".
    + When the character uses furniture, this MOD checks whether or not that furniture is registered in the "FormID List".
    + If the furniture is registered, this MOD removes the overlay which has the same ID as the following ID list from the character.
    + In the case of swimming, the overlay is removed when the player character begins to swim.
    + This MOD does not overwrite any data of the shower MOD(s), or any vanilla data.
     
    + About gender settings
    + At the start of washing the NPCs, WOTC first collects the 20 characters around the player character, and then processes up to 5 characters with (normal) overlays attached. (characters who do not have any (normal) overlay do not affect the maximum number.)
    - So it is better to turn off gender settings that do not require processing. (Gender settings are ON by default for both males and females.)
     
    + Note for the Active Companions
    + Active companions will be washed when the PLAYER CHARACTER starts swimming, or when they use shower furniture themselves.
     
    + Active companions are characters that are in "CurrentCompanionFaction [FACT: 00023C01]", have the keyword "ActorTypeNPC [KYWD: 00013794]", and do not have the keyword "ActorTypeChild [KYWD: 001157E8]". (Up to 4 active companions.)
    (- All characters recruited by AFT (i.e. the characters who are with the player character even in the wait state etc) are in the “CurrentCompanionFaction”.)
    + If there are more than 5 companions who are recruited by the "Companion Management MOD", WOTC cannot  treat them as "Active Companions" from the 5th or more.
    - Companions that are not in "CurrentCompanionFaction", that is, Inactive Companions, and the active companions that are not handled by WOTC will be processed with NPC functions and letter function.
    - Among the companions in the "CurrentCompanionFaction", the companions that are handled by WOTC will not be the targets for the letter function.
     
    + Note for the NPCs
    + NPCs will be washed when the PLAYER CHARACTER starts swimming, or when the player character or active companions use shower furniture. (If NPCs are within a distance from the player character that can be set in the MCM. / Up to 1.5 cells in diameter.)
     
    + NPCs are characters that have the keyword "ActorTypeNPC [KYWD: 00013794]", and do not have the keyword "ActorTypeChild [KYWD: 001157E8]". (Up to 5 characters.)
    - When “Wash Out your Active Companions” is turned off etc, the active companions will be included in the NPCs. (Please read the above descriptions.)
    - Inactive companions will be included in NPCs.
     
    + Note for the "Letter Function"
    + "WOTC Letter about Bathing" can be created at Chemistry Station.
    + Processing will begin when a letter is handed to a character that meets the conditions for NPCs and the inventory menu is closed. A letter will be removed from the character's inventory when processing begins.
    - The second letter or more will be returned to the player character. (If more than the second letter is not returned, that character does not meet the requirements.)
    - Characters within distance for NPCs are processed.
     
    + To open the inventory of non-settler NPCs, the "FO4 Hotkeys" MOD may be good.
    + Below is the Hotkeys.ini setting that I've been using for various debugging, but this will allow players to open anyone's inventory without restrictions, so please be careful. (Set a key before the equal sign (=) if necessary. / This will open the inventory of a single actor closest to the crosshair.)
    - In the case of a third-person camera, the player character's inventory is also opened. It may be useful when you want to see a list of items in a large menu.
    [Hotkeys]
    Alt-V=pna;openactorcontainer 1
     
    + Other Notes
    + To prevent spam, once the player character starts swimming, the swimming function will not work again until 20 seconds later.
    + After the replacement of the active companions, it takes around 10 seconds for WOTC to respond.
    - Please let me know if you have any problems!
    - If I forget to explain something or the English text is very wrong, this description will probably be updated without updating the file. Sorry.
     
    "Cum Overlay" IDs Supported by this MOD
    + Overlays other than the following ID (eg. "Belly_5" etc) are not supported
    - IDs From "AAF patches for Crazy & Leito mods [V3.2 Leito pack v2 + BodyTalk support]" By Polistiro
    - IDs From "AAF Overlay Patches V2.0.0" By riot_punch
     
    + Supported Overlay ID List
     
    Conflicts
    + When using BYOP or CWSS, do not change the ESP name and furniture's FormID.
    + Any MODs including overlays with the same ID as the above list ("Overlay ID" are contained in "overlays.json") will be conflicted (means when taking a shower or swimming, the conflicting overlay will be removed from the player character).
    - Tested with overlays added by AAF. However, if that overlay is added by the LooksMenu's overlay function, and the ID is same as above list, it'll be removed from the player character when taking a shower or swimming.
    - I checked the various MOD (eg. Tattoo MOD etc) that using overlays, but no conflicts were found at the moment. If there are any other MODs that has same overlay ID, please let me know!

    213882 downloads

    Updated

  19. Devious Devices - Blindfold Effect Remover

    This mod removes the blindfold effect when wearing Devious Devices.
     
    Requires
    Devious Devices 2.0
     
     
    Thanks to Kimy and everyone else who helped bringing Devious Devices to Fallout!

    71231 downloads

    Submitted

  20. Four-Play Mindless Sex (+ Orgies & Select Duration)

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
     
    Pick actors and trigger multiple sex scenes and ORGIES at will: PC-NPC, NPC-NPC, PC Solo, NPC Solo
    A simple mindless sex mod to trigger scenes. Good for casual playing and testing. A bit like SexLab MatchMaker in Skyrim.
     
    Requirement:
    Four-Play by DocClox and all its dependencies. You can safely delete Crazy's esp. You should also use Leito's fantastic animations.
    Mindless Sex 1.2 requires the latest version of Four-Play (0.5a), which in turn requires F4SE. Read the troubleshooting section on Four-Play's download page first if you have problems with stripping/ scene not triggering.
     
    Installation:
    With Mod Organizer or extract into Data folder
    Then go in game > load a save (ideally clean - this should show a message about Four-Play setting up slots) > quicksave > load that quicksave > You’ll get a pistol to trigger sex scene - the “sex pistol”, equip it
     
    Instructions:
    Shoot at someone to pick that person as an actor (Only two-person human animations included in the Framework so far, I might make more animations myself at some point)
    First shot: Actor 1 registered Second shot: Actor 2 registered Third shot (doesn’t matter who you shoot, but it has to hit someone): Both actors cleared
    Fun Time:
    Trigger a sex scene by unequip (not sheath) the pistol (To speed things up, you should favourite the sex pistol to a number and your main weapon to another. Press the latter to start a scene):
    If no Actor’s been selected: The player masturbates
    If only Actor 1’s been selected: The player has sex with Actor 1
    If both Actor 1 and Actor 2 have been selected: Actor 1 has sex with Actor 2
    If Actor 1 and Actor 2 are the same person: This NPC masturbates
     
    You'll get a message box to select the scene duration or cancel the sex scene.
     

     
    Orgy/ Multiple Scenes:
    It is now possible to have multiple scenes running at the same time. You can either follow the steps above to hand-pick each scene (set the duration to 120 to make sure it doesn't run out too quickly).
    Or you can use the Orgy option on the second message box that shows up when you unequip your pistol, this will ignore the actors you selected and instead pick up to 20 actors around you to start a mass orgy automatically.
     
    Examples:
    1/ I want to masturbate: Well, open Pornhub, remove your pants… Just equip and then unequip your sex pistol (you can do this very quickly with favourites)
    2/ I want to fuck Piper: Shoot Piper, unequip the sex pistol
    3/ I want Preston and Piper to get it on: Shoot Preston, shoot Piper, unequip the sex pistol
    4/ I want Preston to jerk off: Shoot Preston, shoot Preston again, unequip the sex pistol
    5/ I want to start a mass orgy in Diamond City Market: stand at the market, equip and unequip your pistol, select duration and then select Orgy.
     
    Shameless Plug:
    Four-Play Violate: player gets violated if losing in combat
     
    All comments and feedbacks welcome!

    91576 downloads

    Updated

  21. Devious Merchants

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
     
    You may occasionally find a few random devious devices being sold by merchants that sell clothes. You can then buy them and equip them with full DD functionality.
     
    15 July - Not a new update. Just reuploaded the file as it was down after LoversLab's server upgrade error.
     
    Providing a lore-friendly but easy way to get your hands on some devious devices without using any console commands. Once you buy the devices, you can use them with Violate and Prostitution as follows (in addition to the optional DD integration already described in Violate and Prostitution's threads):
    Violate: as an aggressor, you can select the Rob option, then give your victim a few devious devices, which will be equipped on them automatically, tying them up Prostitution: you can trade with your brothel prostitutes (since they're settlers/ companions) and give them the DD items, which will also be equipped automatically.  

    Requirement:
    Devious Devices and its requirements
     
    Installation:
    Like any other mods. Manually or with mod manager.
    Note: Merchants will only reset their stock every 48 hours in game so you won't see the DD items being sold immediately. You can wait 48 hours if you're impatient.

    18192 downloads

    Updated

  22. Dongs of Fallout (+More realistic shapes, textures included)

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
     
    Dicks that vary in shape and size and only get erect during any sex triggered by a Four-Play mod (i.e. but not sex triggered by Leito's or Crazy's gun). The human penises can also be controlled by hotkeys (erection status, 180-degree direction pointing)
     
    15 July - Not a new update. Just reuploaded the file as it was down after LoversLab's server upgrade error.
     
    Also super mutant dicks that change from unerect into the right erect direction during sex scene.
     
    It works by in-game morphing rather than by equipping nudesuits like Leito's gun / Four-Play Nudesuits.
     
    Requirements:
    LooksMenu Latest Four-Play EITHER Four-Play Alignment Fixes and Animation Loader OR its predecessor Four-Lei Plus - in order for the erection system to work. To set up Four-Play properly in your game, follow the installation guide and you'll be good to go. No need to install a body texture separately like previously, Leito's EVB Cut textures already included from 1.5 onwards. You can however overwrite DOF with any textures for erect male bodies, if you prefer uncut.
    Installation:
    Install the requirements above. Then install Dongs of Fallout, overwriting everything when asked. Manually or with mod managers are both fine.
     

    In the future, never lets any mods overwrite Dongs of Fallout.
     
    If you use Unique Player/ Unique Follower type of mods that affect males, you'll need to overwrite whatever male mesh files used by those mods with malebody.nif and malebody.tri from Dongs of Fallout (Data\Meshes\Actors\Character\CharacterAssets)
     
    Human Erection and 180-degree penis rotation Controls
    Press Home to change the selected male actor to mess with (selected actor will be highlighted briefly in red). If the player is male, the player is selected by default without needing to press Home. When a sex scene is started involving the player, the player (if male) / the player's partner is automatically selected - you don't need to press Home manually. Press End to change erection status Press Page Up to rotate penis up Press Page Down to rotate penis down
    If you don't want to use the default hotkeys, change the hotkeys with the following console commands (will only take effect after fast travel/ going through a load door)
    set Key_Up to # set Key_Down to # set Key_Erect to # set Key_ChangeActor to #  

    With # being a number that corresponds to a key as detailed here: https://www.creationkit.com/fallout4/index.php?title=DirectX_Scan_Codes
     
    Customization:
    Will add more via Vinfamy's Control Panel eventually. But for now you can use the following console command to change the average erect penis size (won't take effect on NPCs in your current cell/ that have already been given a dick size):
     
    set DOF_Average to #
     
    Replace # with the average penis size you want. Default # is 10. # should between 1 and 20.
     
    Future Plans:
    Customization options with Vinfamy's Control Panel. Futa and transgender support
    Credits:
    Leito86 for Enhanced Vanilla Bodies and super mutant meshes, which serve as base meshes and textures (from 1.5) for this. Also for making me a custom flaccid mesh with the vertex count I needed. Expired for F4SE, LooksMenu and F4EE morphing system BringTheNoise for 4 Play Nude Body files and the three sliders related to human penis size and three sliders for erection direction for super mutant smorris2012 for Super Hero Body which BringTheNoise's work is based on initially

    160734 downloads

    Updated

  23. Vinfamy's Control Panel (+Hotkey, No Biped Slot)

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
     
    Offers a bunch of customization options and extra functionality to all my Four-Play mods:
     
    15 July - Not a new update. Just reuploaded the file as it was down after LoversLab's server upgrade error.
     
    Works with the following Four-Play mods. You don't have to install them all, the CP will detect which one(s) you have and give you the options accordingly:
    Violate (v2.0+): Customization options + Ability to Surrender Kidnapped (v2.0+): Customization options + Instant Toggle Autonomy (v2.0+): Customization options + Instant Toggle + Disable "Sixth Sense" quest Vanilla Fudge (v2.0+): Customization options Prostitution (v2.0+): The Control Panel is a hard requirement for Prostitution 2.0 onwards - replacing the ring as toggle + customization options Family Planning (v1.0+): Customization options General: options like scene duration, walk and comment, etc
    Installation:
    Like any other mods. Load any save. You will see Vinfamy's Control Panel in the Armor section of your inventory. Hotkey it and use it to turn on the menu.
     

    From 1.3 onwards, the control panel can also be brought up with the right Ctrl key. To change this hotkey, use console command:
     
    set Vin_Hotkey to #
     
    With # being one of the numbers from here: https://www.creationkit.com/fallout4/index.php?title=DirectX_Scan_Codes
     
    Then quick save and load.

    186860 downloads

    Updated

  24. Four-Play Autonomy (+ Supermutants)

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
     
    NPCs will sometimes have sex with each other if they 'think' they are not being seen by anyone.
     
    15 July - Not a new update. Just reuploaded the file as it was down after LoversLab's server upgrade error.
     
    You may catch residents going at it in a dark alley, couples banging if you sneak into their house, or even catch raiders comforting each other leaving them vulnerable for a sneak shot. You may also sometimes find your own companion disappear mysteriously for a while ...
     
    To help you get to see the action, you'll receive the notification "I hear someone moaning ...". There is also a cheat 'quest' called Sixth Sense pointing at any sexy action happening if you're that much of a voyeur .
     
    Requirement:
    Four-Play - read my installation guide for help
     
    Recommended:
    Vinfamy's Control Panel - give you a quick toggle and many customization options
     
    Installation:
    With a mod organizer or extract into Data folder
    No need to do the quicksave > load thing like previous versions.
    I implemented a mechanism to auto-upgrade from previous version of Autonomy in a save, but if possible, use a clean save.
     
    All comments and feedbacks welcome!

    94594 downloads

    Updated

  25. Four-Play Kidnapped

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
     
    Get kidnapped and violated by enemy factions nearby.
     
    16 Jul - No new update. Just reuploaded as it's down after LoversLab server upgrade error.
     
    Requirements for this to be a sex mod (the mod will still work fine without these, but you just won't get violated)
    Four-Play - read my installation guide for help.
    Four-Play Violate - responsible for actually triggering the sex scenes after you lose to your kidnappers.
     
    Recommended:
    Vinfamy's Control Panel - allow you to tweak the chance calculation and other options + toggle kidnappings on and off easily
     
    Installation:
    With a mod organizer or extract into Data folder
    No need to do the quicksave > load thing like previous versions.
    I implemented a mechanism to auto-upgrade from previous version of Kidnapped in a save, but if possible, use a clean save.
     
    Disclaimer: I do not condone criminal abduction or non-consensual sex.

    95310 downloads

    Updated

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