Select a subcategory to view available files.
Files From Subcategories
-
Sex Appeal Framework
By Operand
A framework to diversify sex appeal and forget about shallow charisma measurements
Â
Disclaimer
Â
Â
What Is It
Â
Sexual Appeal Framework (SAF) is a resource that can be used to bring the "Sexual Appeal" term into the game. Key point is: it is a resource. By itself it will do almost nothing The idea is that by now almost every mod that deals with sexual appeal of a character at best implements its own way of addressing it or at worst just relies on the charisma S.P.E.C.I.A.L; It's about time that's changes
Â
Features
Â
SAF attempts to integrate into the game world and seemingly affect RP experience for the player. It is not a battle mod and I doubt I will ever make any sort of combat-related effects to it (though I'm open to suggestions, provided those are in line with the mod vision and are interesting enough). Currently, there are several following features:
Â
Game world SA effects
Currently, only drugs effects are supported. Consuming drugs will penalize the SA values for quite some time. For the RP purpose the duration of these penalties are not tied to the duration of the original drug and are longer - you can expect that the appearance takes a much harder toll from drugs than the internal body health. This can be disabled in MCM.
Â
Tagging
This allows to define your items SA effects. You can specify any SA attribute with a value and then equipping this item will grant the corresponding bonus to the specified attribute. You can rename an item normally on a workbench or use Rename Anything to do it on the fly. More about tagging feature you can read in a dedicated post.
Â
Persuasion effects
Allows SAF to add a modifier to game internal values for persuasion success chances. The idea behind this is that Charisma still governs the base check but with SA it will have more (or less) "weight". For positive SA, easier speech checks are affected more and harder checks are affected less. For negative SA - in reverse, i.e. harder checks will be affected more and easier checks - less.
Â
Integration with other mods
Some of the mods can be affected by SAF (or, in reverse, SA values can be influences by something in those mods). At the current version, v1.12-beta, Hardship and SA Attributes are supported, (see recommended mods section). The effects are:
Â
SA Attributes: Sexual wear will affect SA for certain body / face parts. Oral wear will affect lips / tongue SA; vaginal wear will affect vagina / belly SA; anal wear will affect butt / back SA. Half of oral wear SA modifier will be applied to face SA; quarter of vaginal & anal wear will be applied to body SA Hardship: crossing certain thresholds of total SA score will change the appearance. The scale is done by total SA as follows: -100..-50 ugly; -50 .. 50 plain; 50 .. 100 good looking Â
Requirements
Â
Sex Appeal Framework (SAF) will need all DLCs installed F4SE - without that tagging feature will not work (and further updates will rely on F4SE) Â
Installation
Â
Just install it with any mod manager If you see conflicting files for LL_Fourplay - it doesn't matter which to load first, the library should be identical (it is packed in SAF in case you don't have any other mods using it) Â
Updating
Please pay attention to the changelog. Depending on that:
Â
If nothing is mentioned about clean save, you can proceed with just installing the update as is If it is stated that clean save is required, then you will need*: Before updating, load your existing save with SAF and in the MCM chose "Uninstall" Wait till SAF is uninstalled and then save your game Uninstall SAF with your mod manager of choice. Load your game (ignore the prompt about missing file "SexAppealFramework.esp" ) and save it again Download the updated SAF version and install it with your mod manager of choice Load your game and wait till SAF installs itself. Check that the version corresponds to the updated one. Â
Important: the mod is in beta stage which means that errors and mishaps are to be expected. For that reason for all beta builds of the mod the debug level is set to the maximum by default. If you don't want that, you can use MCM page to change the debug level. It is recommended to keep it at least at level 40 because the mod is still in beta and if things go wrong it will not be possible to retrieve useful information from the log when debug level is low.
Â
Framework Module (SAF)
Â
Main requirement for anything else. Defines all attributes, dependencies between them, magic effect, object mods etc.
Â
What Is "Sexual Appeal" (SA)
SAF defines SA as a multilayered set of actor values which can be used to describe the appeal of a certain part of the body or face. Multilayered idea means that there are several aggregating actor values which are inheriting the influencing values of the underlying actor values. At the moment, it is implemented as:
Â
Â
So there are 32 attributes in total of which 13 are underlying for the face and 16 are underlying for the body.
Â
On the mod start-up, the in-built way to enforce the dependency between the attributes will engage. It will enforce the following dependency table:
Â
Attributes Rules
Â
Â
Accessibility: the attributes should only be manipulated via SAF API calls. If you attempt to do so otherwise, SAF will restore the values. For instance, calling Actor.SetValue() or using console equivalent will do nothing and the attribute value will be restored Dependencies: when modifying an underlying layer attributes, their influence will be cascaded up to the main SA attribute. SAF API calls will reflect that in the respective returned values. Boundaries: The attributes are bound to change between -100 and 100. If you will try to use SAF API to modify it beyond bound, it will truncate the value to the corresponding limit (100 for positive, -100 for negative values) Â
 How To Integrate SAF?
Â
This section is only meaningful for modders.
Â
Â
Q&A
Â
Â
Â
Recommended mods
Â
I am (trying to) working on some sort of UI integration for the SAF/SAFI because it's difficult to see the attributes and effects in-game without resorting to console commands. Until I figured out how to do that, I strongly recommend using UI mods, such as Active Effects - it might not be what I have in mind but it provides a good way to see the current state.
Â
Since version 1.6 SAF supports tagging which means that renaming items on the fly could come handy. I like Rename Anything for doing that.
Â
Mods which SAF is currently integrated with. None of these are mandatory, but if detected, SAF will gracefully attempt to integrate with them:
Â
Sex Attributes Hardship Â
Future plans
.. and limits of what sort of integration is possible from within SAF
Â
This section is mostly meaningful for modders. But if you have ideas - please share!
Â
Â
Known Issues
Â
If trying to get SA values in a non thread safe ways, it is possible to catch SAF mid-update especially if several update processes were fired with no delay. It is not harmful, though, because eventually (1-2 seconds) those updates will always catch up because SAF ensures consistency via threads queue If trying to set SA values in a non thread safe ways, it can break things in theory (for now). I will work on eliminating ways to do it but I can't account for everything at once. SAF persuasion feature may conflict with mods changing persuasion mechanics, like Binary Speech Checks. In this case I recommend to disable the persuasion feature. Propagation delay. Yes, this is a thing, especially on a heavily modded games. Bad news are - your SA values are likely to arrive with a noticeable delay (sometimes in a measure of several seconds - enough for you to see it in your pip-boy or console if you closely track them). Good news are - it is consistent, meaning that whatever changes should happen - will happen. Read: if you think that SA change "didn't work" - wait a bit. It will arrive. Tested on my game with 300+ mods and every time that was the case. Additional note here: the consistency despite propagation delay is only true when SAF calls are made in a thread-safe way. By default, SAF itself does it this way, but if there will be future mods what integrate with SAF and won't opt in for thread-safety (since it's much slower) - all bets are off. Â
(Console setav / getav and Co are non-thread safe ways to work with SA)
4685 downloads
- framework
- attributes
- (and 2 more)
Updated
-
Magnolia Romance
This mod originally was made for AML russian community.
Â
It's a very small and simple mod, that allows you to have sex scenes with Magnolia, if you are persuade her. there is no sexs position choice - mod will use random animation.Â
Â
If the first scene was successful (you are persuaded her and have sex with her)Â Â you are can always ask her for another scene any time - i have unblocked this option for her default dialogue.
Â
there is also small MCM menu for hotel changed mods compatibility.
8221 downloads
Submitted
-
FEAR Suit For Atomic Beauty Bodyslide Conversion
Thank you to Xavier19870828 for allowing me to convert their awesome bodysuit to Atomic Beauty!!
Â
Please Note: It may clip with extreme presets or ultra bendy poses.
Â
Directions for Use!!!!!!!!!!
1. Install BodySlide and Outfit Studio utility.
2. Install Atomic Beauty body.
Â
3. Install the ORIGINAL FEAR Suit( YOU NEED THIS, OTHERWISE IT WILL NOT WORK, and ENDORSE THE ORIGINAL!)
4. Download and install this mod (automatically, a mod manager, or if manually
then extract the file into Fallout 4's Data folder. Overwrite the
original mesh when prompted.)
5. If you only wish to play with the default Atomic Beauty body shape then stop here and enjoy. If you wish to customize your shape then read on.
6. Open Bodyslide and the armor will be in AB FEAR Suit group.
7. Tweak sliders to your liking or use your preset.( If your preset
is extreme, there is a good chance for clipping around skin areas)
8.Craft according to the original armor's instructions
Credits
Bethesda for Fallout 4
Xavier19870828Â for creating the outfit
Themilkdrinker for creating Atomic Beauty
Caliente for CBBE across multiple games
Ousinous for Bodyslide and Outfit Studio, without which the conversion would never have happened
MunkySpunk for a lot of help on how to convert outfits
Rpuresteel for the original instructions on how to convert outfits
sUiCiDe.bUnnY for testing and screenshots
AdamBurnsRed for testing and screenshots
Gratiana for testing and screenshots
Actares for testing and screenshots
If I forgot anyone please let me know
3202 downloads
Updated
-
Mistral Armor For Atomic Beauty Bodyslide Conversion
The Awesome Mistral Armor, now AB compatible. Big Thanks to mrsasa789 for this!
Disclaimer: May not work great with extreme body presets or ultra bendy poses.
You MUST HAVE the ORIGINAL!!!!!!!!!!!
My other conversions:
Ashara FO4 Cyborg Armour for Atomic Beauty
Ashara F04 Under Armours
NovaBodysuit for Atomic Beauty
Nova Catsuit I For Atomic Beauty Bodyslide Conversion
Ero Selene Armor for Atomic Beauty
CROSS Uni BoS Uniform for Atomic Beauty
Street Fighter 5 Cammy Tactical Suit for Atomic Beauty
Ranger Armor for Atomic Beauty
Wasteland Pionerka For Atomic Beauty
TheKite's MilitiaWoman for Atomic Beauty
French Maid for Atomic Beauty
Diano Armor for Atomic Beauty
Crimsomrider's Catwoman Year 1 For Atomic Beauty
BOS Pilot Uniform For Atomic Beauty
BOS Recon for Atomic Beauty
WM Jumpsuit for Atomic Beauty
ZGC Atom Cats Girl for Atomic Beauty
Franky Swimsuit for Atomic Beauty
ZGC Zilents for Atomic Beauty with Physics
TERA Rogue for Atomic Beauty
Directions for Use!!!!!!!!!! (Built on nonphysics Atomic Beauty base)
1. Install BodySlide and Outfit Studio utility.
2. Install Atomic Beauty body.
3. Install the ORIGINAL Mistral Concept Armor ( YOU NEED THIS, OTHERWISE IT WILL NOT WORK, and ENDORSE THE ORIGINAL!)
4. Download and install this mod (automatically, using NMM, or if manually
then extract the file into Fallout 4's Data folder. Overwrite the
original mesh when prompted.)
5. If you only wish to play with the default Atomic Beauty body shape then stop here and enjoy. If you wish to customize your shape then read on.
6. Open Bodyslide and the armor will be in AB Mistral group.
7. Tweak sliders to your liking or use your preset.( If your preset
is extreme, there is a good chance for clipping around skin areas)
8.Craft according to the original armor's instructions
Credits
Bethesda for Fallout 4
mrsasa789 for creating the awesome armor and allowing it to be converted
Themilkdrinker for creating Atomic Beauty
Caliente for CBBE across multiple games
Ousinous for Bodyslide and Outfit Studio, without which the conversion would never have happened
MunkySpunk for a lot of help on how to convert outfits
Rpuresteel for the original instructions on how to convert outfits
RPGMMO117 for testing and screenshots
AdamBurnsRed for testing and screenshots
Nectalite for testing and screenshots
Gratiana for testing and screenshots
If I forgot anyone please let me know.
Â
4765 downloads
Updated
-
ZGC Rachel Wetsuit for Atomic Beauty Bodyslide Conversion
Thank you to ZatanicGC for allowing me to convert their awesome wetsuit to Atomic Beauty compatible!!
Â
Please Note: Only the wetsuit is converted! And it may clip with extreme presets or ultra bendy poses.
Â
Directions for Use!!!!!!!!!!
1. Install BodySlide and Outfit Studio utility.
2. Install Atomic Beauty body.
Â
3. Install the ORIGINALÂ ZGC Rachel Wetsuit( YOU NEED THIS, OTHERWISE IT WILL NOT WORK, and ENDORSE THE ORIGINAL!)
4. Download and install this mod (automatically, a mod manager, or if manually
then extract the file into Fallout 4's Data folder. Overwrite the
original mesh when prompted.)
5. If you only wish to play with the default Atomic Beauty body shape then stop here and enjoy. If you wish to customize your shape then read on.
6. Open Bodyslide and the armor will be in AB ZGC Rachel Wetsuit group.
7. Tweak sliders to your liking or use your preset.( If your preset
is extreme, there is a good chance for clipping around skin areas)
8.Craft according to the original armor's instructions
Credits
Bethesda for Fallout 4
ZatanicGC for creating the outfit
Themilkdrinker for creating Atomic Beauty
Caliente for CBBE across multiple games
Ousinous for Bodyslide and Outfit Studio, without which the conversion would never have happened
MunkySpunk for a lot of help on how to convert outfits
Rpuresteel for the original instructions on how to convert outfits
sUiCiDe.bUnnY for testing and screenshots
If I forgot anyone please let me know.
4103 downloads
Updated
-
Gender Swapper: A simple AAF toggle.
Since @galgat mentioned it on the LL Discord, and I realised how simple it was, I figured I'd whip up a script, set up a basic MCM option, to force a specific gender for AAF.
Thus, This.
Simple: Literally just a true/false MCM option, and the script to check that, and remove/apply the keywords.
Note: If an item is applying/removing the same keywords, there may be Shenanigansâ„¢, otherwise, shouldn't have any issues (unless I messed up the script somewhere).
Might have a break before workin on somethin else, but we'll see.
Edit: Might flag it as ESL at a later stage, am lazy right now.
3651 downloads
Updated
-
[DD]Orange is the new black/Black Catsuit retextured
[DD]Orange is the new black(well it is if you want to)
Black Catsuit from Devious Devices retextured to vibrant orange
Â
Requires:Â Devious Devices
Thanks to Kimy for making it
955 downloads
Updated
-
Sleep Undress
Mod is at early stage of development, so it needs to be tested. If you are not prepared for the fact that you may encounter bugs when using this mod, please wait for the stable version.
Â
This mod is developing for AML (russian community). You can use it for your own, of course, just keep it in mind ?
Â
It's lightweight mod that allow NPC to take clothes off  before lying to bed (and takes it on, when standing up).
There is MCM menu that allows to define what NPC will take off for each "bed type". On the first screen there is some examples with different settings for different "bed types".
Only vanilla  (non DLC) beds are supported for now, but I have plans to create "addon" files for beds from other mods.
There is also "Sleeping Suit" option available for those who dislike nude bodies. But currently there is only one suit for all NPC. I'm having plans to force NPC wear different sleeping suits depends on their faction.
Â
There is no strong dependencies but some AAF compatibility is built-in to avoid known possible conflicts with AAF mods that uses furniture.
Â
Comments, and bug-reports are welcome.Â
Â
Â
Â
version history:Â Â
Â
Â
6585 downloads
Updated
-
Droids of the Commonwealth Companion Replacer
This is a work in progress to change your companions to be DroidRace.
Â
Companions completed so far:
There is a oack that includes Cait, Curie, Piper, and MacCready replacers.
These are individuals so far:
Curie
Piper
Ivy (Mod Required)
Â
Â
Coming Soon:
Individual files for each companion for thos who do not want all companions changed.
Â
If anyone has any request for NPC/Companion they would like changed let me know.
Â
Known issues:
From what I have seen the only issue so far that I am trying to find a work around for if the companion is already accompanying you then the mod wont change them. Unless this is just an issue I am having on my end.
Â
Please advise me of any issues as this is my first mod I have actually released to others.
Â
Thanks, H.S.
Â
679 downloads
Updated
-
Updated
-
Guess Who?
By DocClox
I made this tattoo overlay after waking from a particularly weird dream. Someone asked if I could share it, so here it is. Just the one tat at the moment. I might add more later if anything occurs to me.
Â
There's a face texture in there too that I couldn't get to work. If anyone can see what I'm doing wrong, I'll post a fixed version.
Â
The tat was made for FusionGirl. It should work for CBBE but it may get a but wonky around the bum.
Â
Apply using LooksMenu body overlay as per usual.
1520 downloads
Updated
-
The Islander's Almanac Replacer
A texture replacer that will replace the Islander's Almanac.
Â
Requirements: Far Harbor DLC
Â
6507 downloads
Updated
-
Hookers of the Commonwealth Lite - AAF Patch
Simple script patch for Hookers of the Commonwealth Lite from nexus (https://www.nexusmods.com/fallout4/mods/21463/?).
Â
It just add sex scene after dialog end. I replaced teleport to interior location cauese there is small rooms and sometimes sex scene starts outside room and you'll need to find it with flying camera
Â
to instal - pack patch files into Hookers of the Commonwealth Lite BSA archieve
42893 downloads
Updated
-
fallout 4 Aged 4K Textures-31266-1-3.rar
By jsparks40
There was a now deleted mod on Fallout 4 NexusMods called "Granny for CBBE" which had CBBE compatible textures for elderly women (Mama Murphy, Mrs.Greentop, etc). It had Old Skin and Young Skin options for download. This file is the Younger Skin version. Is it really 4k? I don't remember because it's been a while since I looked at that mod.
1232 downloads
Submitted
-
(Legacy) Family Planning Enhanced Assorted Addon's
This Mod has been discontinued, its successor is found here->
Â
Advanced Pregnancy Options require Family Planning Enhanced MCM option "Allow Creatures" to be turned on!
(Older Files on request)
Here is my WIP Assorted Addons for Family Planning Enhanced.
Â
due to changes this mod is only compatible with the latest version or
AAF Family Planning Enhanced for CBBE, Fusion Girl, and Jane Bod 2.400
New merged edition
this version contains the contents of the previous mods as well as adding additional features
such as baby armor enhancements such as Life Detect and SPECIAL enhancements
Added a container in Diamond City that should contain an abandoned baby
Â
it contains the following
Â
Injectable Semen - Impregnate yourself or friendly NPC's allowing you to create standard humans and Clones of yourself
(found under Apparel in your inventory)
Â
Abandoned & Bloody Babies - you can find abandoned babies on dead bodies and in trash
there will be a recipe in chem workbench, which is called FPE Feeding & Check Up
this uses 1x Stimpak, 2x Breast Milk, 2x Cloth and a "lost" baby to create a growable FPE baby
this also uses the cryo recipes from my More Creatures to store or sell FPE baby
Two new methods for activate Abandoned and Bloody Babies
1. Wear the baby with 1x Stimpak, 2x Breast Milk in your inventory and then unequip the baby to clean the baby.
2. Craft a baby feeding kit( 1x Stimpak, 2x Breast Milk) in Planned Parenthood and use it if you have babies in your inventory.
also there is an antidepressant(1xDaytripper, 1x Addictol) that treats raider and gunner babies
Â
Clones - Create your own clones for usage in settlement as well as a combat follower
this mod uses a object called "Your DNA" to craft clones and this requires empty DNA bloodpacks.
so in the chem workbench, under FPE Misc there should be a recipe a for empty DNA bloodpack.
Use the empty bloodpack(and after a little(or major) amount of damage) it creates a "Your DNA Bloodpack"
Â
Companion Clones - Create companion clones by crafting custom injectors in the crafting menu
requires companion Perks to craft
Â
Wearable Babies - All babies born from this mod is an armor piece that allows the player(or NPC) to hold the baby in a couple of different ways
modify the baby in the armor workbench to change the holding method.
Babies can be gender selected via chemistry workbench
Â
Consumables(DNA, Blood, Milk and Semen) - can be easily made in two different fashions - Armor & Used
Â
Cum - Cum Needles will extract cum from any friendly Male NPC(or female with workbench changes)
Milk - Milk Bottles will extract Milk from any friendly Female NPC(or Male with workbench changes)
Blood - Blood Needles will extract Blood from any friendly NPC
DNA - DNA Needles will extract DNA from any friendly NPC
Â
Condoms from family Planning Enhanced now require cleaning and then they are wearable (T-BOS & CBBE)
Available in five different Colours (Black, Blue, Green, Red and White)
Â
Birth Control - Craft Birth control to completely control pregnancies
Â
Powdered Milk - you can buy Powdered Milk from vendors to create Breast Milk by activating the Powdered Milk in your Inventory (New Concept)
Â
All mods should work otherwise let me know if there are any issues
Don't Use ESPExplorer on the FPE_BabyAddons.esp (this will cause issues)
Please give me constructive feedback
Â
Requires Bodyslide
Requires Oppai Milk Pasties - https://www.nexusmods.com/fallout4/mods/40562
Â
I completely forgotten to credit the mod author who made the Baby Backpack
https://www.nexusmods.com/fallout4/mods/25298
by LadySpades https://www.nexusmods.com/fallout4/users/7913065
as well as AAF Family Planning Enhanced and additional help by EgoBallistic
Â
14474 downloads
- family planning
- cloning
- (and 1 more)
Updated
-
(Legacy) Wasteland Dairy
This Mod has been discontinued, its successor is found here->
Â
Wasteland Dairy (Standalone Milk Mod from Family Planning Enhanced Assorted Addon's)
Â
Turn yourself and settlers into milkable cows.
via the use of milking devices
Â
Blood Needles - Turn NPC's into bloodbank, creating bloodpacks for your usage.
Cum Milker - Turn NPC's into spermbank, creating semen packs for your usage.
Milker - Turn NPC's into Milk Cows, creating Breast Milk for your usage.
Infected Milker - Infect yourself or others with the Mad Cow Virus to enhance production
Â
Additional features
Added a new workbench - Wasteland Dairy
Added Addictions - Cum Addiction & Breast Milk Addiction
you can craft recipes using semen or breast milk with the following drugs
Buffout infused Semen / Milk
Jet infused Semen / Milk
Radaway infused Semen / Milk
Several different recipes from base game has been enhanced by cooking with Breast Milk or Semen
Â
Requires Oppai Milk Pasties - https://www.nexusmods.com/fallout4/mods/40562
Â
Please give me constructive feedback
5260 downloads
Updated
-
(Legacy) Family Planning Enhanced More Creatures
This Mod has been discontinued, its successor is found here->
Â
Here is my expanded WIP mod addon for Family Planning Enhanced. (which is an requirement to this mod)
Â
due to changes this mod is only compatible with the latest version or
AAF Family Planning Enhanced for CBBE, Fusion Girl, and Jane Bod 2.400
Â
Â
FPEAIOCreatureAddon contains both the impregnation from creatures as well as the Egg mechanic.
FPEAIOCreatureAddon_NS is a non sexual version with only the Egg & Womb mechanic (I did a poll and no one plays this version so it will excluded from now on, message me if you want it)
FPEAIOCreatureAddon_Breed only contains the impregnation quests. (v1.45 is the last version)
FPEAIOCreatureAddon_Null is a more restricted than the nonsexual version, all creatures offspring is a non-living sac's (v1.45 is the last version)
FPEVanillaCreatureAddon contains both the impregnation from creatures as well as the Egg mechanic from the vanilla game
Â
I have finally made a FOMOD so installation is really easy just choose the version you want
Â
Life Cycle
Â
In Balancing the life cycle of the creature, I have added an extra step for certain creatures such as Dogs, Yao Guai
Â
so using the pregnancy model
Pregnancy->New Born(or egg & bio-womb)->Child->Adult
Â
so using the found egg model
New Born(or egg & bio-womb)->Child->Adult
Â
Egg's or Wombs
Basically there is a chance on a dead creatures bodies, there may be a chance of getting a dying creature egg(or womb) which is designed so that the quest won't start until you want it to start. also there is a chance that you can find a living hostile egg in a nest
Â
To revive the egg, visit the chemistry station with the egg, stimpak, Jet and some of its DNA(flesh or blood)
this also requires two(of three) perks - Science! and Animal Friend or Wasteland Whisperer (with different level depending on the creature)
Â
Additional, you can delay, buy and sell eggs (and babies) via the use of cryogenics, in chemistry station, you can add liquid Nitrogen or Cryo ammo to your eggs to enable them to be sold
there is also a price incentive for this as well that frozen eggs are worth 4X the value of dying eggs (revived eggs are 0)
Â
To reheat the egg, visit the chemistry station to reheat them. (this step is designed because the eggs kept hatching on vendors)
Â
The progression of the egg(or womb) cycle
Dying --> Revived <--> Frozen
Â
Children & Adults
Â
when an Egg(or womb) is revived then the quest begins and after a certain amount of time(depended on the creature type)
Then the revived egg is hatched with a friendly baby creature spawning at your location(or settlement if you drop them at a settlement)
Â
after an amount of time the child will grow into an adult and then it becomes one of two possible outcomes.
Â
Tamed Creatures are dependent on the workshop but provide greater defense but you can control them and they at a lower level)
Feral Creatures are independent and don't provide anything to the workshop but they are usually at a higher level than tamed but you cannot control them
Loyal Creature are build to be strong loyal followers to the player but they require extra resources to construct
Â
Creatures eggs and wombs included in this mod
-------------------------------
Nearly all Fallout Creatures are included.
The following are the exceptions
Â
Bloodbugs (hostile only)
Radroach(Disgusting Sac Only)
RadAnt(Disgusting Sac Only)
Â
Injectables
------------------------------------
allows you to craft injectable semen from dying creatures egg and different chemicals
Added Injectable Semen to impregnate yourself or friendly NPC's allowing you to be pregnant with creatures
(found under Clothing in your inventory)
Â
Player usage - Equip it and exit (and you are pregnant)
Friendly NPC usage - Trade with a friendly NPC, give them an injectable semen, equip it and exit (and they are pregnant)
Â
However some Impregnations will not work until animations come out
Â
Additional Information
This is NOT compatible with "Family Planning"
Â
The most pressing issue at the moment is fixing the newborn models for a number of creatures
Â
This mod is still work in progress so I still have to find good balance of the number involve in this mod
which include making a quick and dirty life cycle for each creature.
Â
Please give me constructive feedback
111948 downloads
Updated
-
Cum inside banner example
By elzee
A cum inside profile banner. It's a 2D frame animation. you can attach it on your orgasm stage.
Â
This is only an example. The original frame pictures are not made by me. They're from Kuromaru character of MUGEN.
I just use them to make a swf. So it can be triggered by AAF banner feature.
Â
It's just an idea. I really hope someone professional can make better resources.
Â
Watch the AAF WIKI to know how to attach banners on animations:
https://bitbucket.org/dagobaking/advanced-animation-framework/wiki/XML/animation
You have to do it yourself!
Â
You can see there are color tint and radiant blur effects on my screen. They're triggered by AAF ISM attribute and not included in this example.
Â
Special thanks to dagoba_king. The author of AAF. Without him AAF can never trigger this banner.
Â
Requires AAF 127 beta or higher version.
Â
12023 downloads
- cum inside
- orgasm
- (and 5 more)
Updated
-
[AAF] M.C.G. (Extended Social Interactions)
By anghelos92
Magno CUM Gaudio 2.12.50Â (Extended Social Interactions)
A modification that covers all the basics to properly sexualize your Fallout 4.
Check it also for Skyrim Legendary Edition, HERE.
Â
Â
MOD GUIDE: HERE!          MOD FAQs: HERE!          FOR MODDERS: HERE!       Â
Â
WHAT IS THIS MOD?Â
This is a jack of all trades mod regarding sex features. Its purpose is to cover all the basics features a reasonable man or woman would want regarding sex, in a coherent, consistent, fair and balanced way gameplay-wise, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with almost any other good mod by simply adjusting its settings accordingly but it excels when used as the only main sexual mod in your load order.
The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors... because as you surely have noticed, Fallout 4 doesn't have many non combat activities, with MCG, instead, you can rely on solid gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, recruit who you want as companion, stop in bars, play and flirt with npcs, date people, fear harassment, prostitute yourself, trade in slaves and much, much more...Â
Â
SUMMARY OF FEATURESÂ
Â
REQUIREMENTS:
All these requirements are mandatory
ALL FALLOUT 4 ORIGINAL DLCS; F4SE: HERE MCM: HERE LOOKSMENU: HERE (already a requirement for AAF) AAF: HERE. AAF THEMES: HERE. You need to install all of them, this means that you need to install the Vanilla, Kinky and Creature themes. LEITO'S ANIMATIONS: HERE. SAVAGE CABBAGE ANIMATIONS: HERE. ATOMIC LUST ANIMATIONS: HERE. Â
OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES:Â
These mods are not required to be installed, but you can expand MCG features if you install them:
HUD FRAMEWORK: HERE. To have widgets of your Lust, Wear and Infamy levels (you may additionally need its patch for dev_UI, if you use it). AAF FAMILY PLANNING ENHANCED: HERE. MCG will make sure you not start a pregnancy if you start a kissing/hugging or foreplaying/masturbation from MCG. Also wearing a condom from FPE will prevent MCG diseases from sexual acts; WORKSHOP SYNTH PRODUCTION: HERE. Synths built using that mod will be flirtable and enslavable at will; CREATURE PACK RELEASE: HERE. (Valid for any other creature pack for AAF). MCG natively support sex with all actors in Fallout 4, you can have sex with any race of Fallout 4, including robots, bugs, animals etc... Stats will be always calculated and if you don't have an animation for a particular race MCG will play a fade to black instead, so you can still pretend to roleplay; RSEII: CSA - COMBAT SURRENDER AND ABDUCTIONS: HERE. MCG player defeat system is integrated with the abductions from CSA, with this when the player is raped defeated you can end being abducted after the rape. AAF BAD END ANIMATIONS: HERE. When you have this mod installed you can execute submitted or enslaved npcs using these amazing animations. And in addition, if you have the MCG Player defeat (Respawn system) enabled, you can enable the execution animations also for the player when you are defeated. AAF BP70s FALLOUT4 SEX ANIMS: HERE. Vanilla chaises can be activated to have sex on them with MCG. POLISTIRO'S PATCHES: HERE. AND AAF OVERLAY PATCHES: HERE. Only CumNWealth_Patches_Base.rar should be installed of AAF Overlay Patches;  MCG can apply cum effects if the relative option in MCM debug page is enabled. This system has also a fail safe that remove Cum overlays of those two mods from the actors when the magic effect finish, in case AAF or LM fail. This means that this mod can have a similar function as the mod "Wash out that cum". Generally the more animations packs, the more XMLs patches and gender support you have the better, MCG is a mod that has a very free conception of sex, basically you can do sex with who or what the fuck you want. But if you don't have the animations for the actors you are planning to do sex with, MCG will replace it with a fade to black, it's up to you to find the AAF XMLs patches and animations that satisfy your gaming needs and set MCG settings accordingly. In particular orgy animations in the MCG mod requires genderless XMLs to fully work, if you don't have them it is suggested to set MCG to avoid orgies. Â
INSTALLATION:
(Optional for better performances): Disable Fallout 4 Papyrus logging, why and how to do it in THIS POST. Make sure all the requirements are installed correctly with all their dependencie, especially AAF and its XMLs patches if you use them. Download and install MCG FO4 v2.12.50.  Do not unpack the .ba2 file of MCG, if you do it you will have to follow the for modders guide, in particular you will have to pay extra attention to not overwrite other mods scripts with MCG ones. If you use any of the mods in the list in the following spoiler, you must download and install MCG Compatibility Patches v2.12.50 to patch them, so they can be used with MCG without producing conflicts. Note that if you don't have any of the mods in that list you don't have to install these compatibility patches. Â
(Optional for no kissing and hugging poses): download and manually extract the content of the "AAF" folder inside the archive "MCG_NoKissHuggingPoses" to your Fallout 4/data/AAF directory in your PC. The files with (Optional) mark are patches for mods that are not required to be installed, they are completely optional and you could install them if you like the changes they make to the original mods, see the suggested mod paragraph below for more info; Source files and MCG_Integration_Kit are for modders only and if you are not a modder you must not install those files. Once into the game remember that MCG when loaded the first time starts completely disabled, and you can activate it when prompted by the starting pop up message or later using the "START THE MOD" button in the MCM front page of the mod. Also note that the "Respawn system", "NPC-NPC random sex system" and the "Npc Initiative (approach) system" need to be manually enabled, each of them in the MCG Option hotkey menu after you activate the mod, if you want to use them: Â
SUGGESTED MODS:Â
These mod are not required and they are entirely optional, these are just my personal recommendation:
FULL DIALOGUE INTERFACE: HERE. It's a very well done mod which also preserve the "prompt" part of the dialogues so you can also have "Text Replacement" like knowing exactly what are you going to pay for a prostitute, or a doctor in the MCG dialogues. FDI is a superior choice over XDI, which doesn't preserve the "prompt", but both are compatible with MCG; CWSS: HERE. Optional patch available in the download section of MCG change the buffs to be less OP and make them visible in pipboy, and also add support for the big CWSS showers to be used by MCG furniture selector for sex perk to have sex on them when planning sex. (Do not use this patch if you have other mods that rely on the original CWSS like the "Get Dirty" mod). COMPANION STATUS HUD: HERE. Optional patch available in the download section of MCG limit the hud widgets to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show and refresh them pressing the RIGHT CTRL button or hide them by long pressing the RIGHT CTRL button; LIGHT EM UP 2.0: HERE. Optional patch available in the download section of MCG reduce the duration of nicotine effects and the quantity of cigarettes and cigars to be like similar mods from New Vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original off one and other recently additions: Custom immersive animation for when using cigarettes with MCG (The animation can be enabled in the MCM of MCG, Debug page). The animation will play if the player is not in power armor, not in combat, with weapons sheated and generally when it is not sit in any furniture or vertibird. Once started the animation can be controlled using the Right Shift key to have a smoke, drop the cigarette or put it in your mouth. The advantage over other mods is that the animation doesn't lock the player movement. Ligth2.0 cigarettes, cigars and stogies are valid to be used in the "Relax Scenario CRIME AND PUNISHMENT: HERE. It's an awesome mod by the great Flashy - JoeyR that I highly suggest to enhance your gameplay. It is also integrated with some MCG mechanics thanks to some of its optional patches that you can directly download from that mod page. Â
LOAD ORDER:
Generally is not important but if you have the following mods make sure to put them after MCG so they'll have an higher priority: RSEII: CSA; Â
INCOMPATIBLE MODS LIST: HERE!Â
Â
KNOW BUGS LIST:Â HERE!
Â
HOW TO UPDATE THE MOD: If you are updating a save to version 2.12.50 from version down to 2.7.30 you must unistall the previous version with a mod manager. Then install the new version with the mod manager and finally once in game you must stop and restart the "Npc Initiative system" and "Respawn system" (Player defeated features) if you use them. Updating from versions lower than 2.7.30 is not possible on the same game, in that case a new game is required.
Â
MOD STATUS: The mod is officially finished feature wise. Support for bug fixing will continue if needed. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Fallout 4 are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the FAQs and other materials I have provided you in the long period I developed this mod.
Â
CREDITS:
BETHESDA CREW;Â For stealing my time.
THE AUTHOR OF F4SE;Â Because some mods will just be impossible to code without it;
DOC CLOX, VINFAMY AND CHOSEN CLUE; Because they started everything about sex in Fallout 4...
ASHAL:Â Because of the best sexual framework ever seen on this planet, and because his work on Skyrim enabled me to make MCG for Skyrim LE on which this mod is based and ported from even with all the current limitation of FO4;
CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations!
DAGOBAKING:Â Because of the AAF.
HALSTROM:Â for AAF THEMES!
FLASHY(JOE-R):Â For inspiring me in start modding Fallout 4 in the first place, and for RSEII abductions system!
IGNOTUM_VIRUM:Â for letting me check his code for inspiration!
LAZY GIRL and KENTINGTON: for inspiration in the cloning code;
nKALEX:Â for sexout unethical deeds EE (WIP)!
DOCTASAX:Â for sexout spunk!
DKATRYL:Â for sexlab submit!
ODESSA:Â for sexout wear and tear!
GRAYUSER: for AAF Bad End Animations mod!
EXPIRED6978: for LooksMenu!
POLISTRO AND RIOT_PUNCH:Â for human and mutant looksmenu cum overlays!
KENNEDYMADEIT: for AAF XMLs Extended!
VIOXIS: for "Strap-on's of Fallout 4".
PRA: for "Grave Digger".
Â
Â
LEGAL:
Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code, provided under license, to do everything you want in your mod, or you can make forks, changes to this mod and even upload your own version of this mod, but: You must mention me (Anghelos92) in the credits of your mod if you were inspired or used any code from me as I did for every author that inspired or helped me with this mod; You must provide your source code in the download section; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; No priority given in terms of privileged support or limited exclusive temporal distribution of newest version to eventual Patreon or Donators of any kind; If I go "AWOL" from this site for more than a month and a reasonable amount of attempts to contact me have been negative, I authorize Loverslab Staff to take ownership of this very download topic from me and give it to any maintaner(s) of good will. Â
DISCLAIMER:
I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to be downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality.
Â
CHANGELOG
Â
Â
Â
440641 downloads
- lust
- wear and tear
- (and 54 more)
Updated
-
[FO4] [AAF] STATS (Beta WIP)
By Halstrom
This adds a common set of Stats displayed in AAF that I hope all Sex mods will eventually use.
There is a huge MCM menu with global variables to set the NPC and Player Preferences for Gender/Sex positions, Creature preferences etc for other mods to use when selecting sex scenes.
Â
Because these mods are in constant development changing the Scripts I recommend on most updates to uninstall the old version and then save a game without it then install the updated version.
Basically by installing this you agree to become one of my test minions and submit detailed reports on issues and papyrus log files when needed if possible
How to enable Debug Logging and where to find the files: https://www.creationkit.com/fallout4/index.php?title=Enable_Debug_Logging
Â
Requirements:
F4SE
AAF 118.0 or later
MCM
AAF Themes by me
Included and working now with AAF's Stat system displaying in the Wizard are the following Stats from ActorValues, 100% would be a normal peak human level:
Â
Stimulation% (-100 to 100) - How much stimulation the Actor is currently experiencing, negative values = pain.
SexWearTotal% (0 to 100) - The current sexual physical readiness or wear state totalled from SexDamage ActorValues for Mouth, Nipples, Vagina, Penis and Anus
SexperienceLevel (0 to 100) - How much Sexual Experience an Actor has, 0 is Virgin.
Happiness% (-100 to 100) - How unhappy to happy an Actor is
Fatigue% (0 to 100) - How fatigued an actor is 100% would be fall unconscious
Â
Lust% (0 to 100) - How much an actor wants to have sex, 100% find a suitable partner or masturbate.
Arousal% (0 to 100) - How much the actor is physically Aroused and close to orgasm, hit 100% and Orgasm should start
Â
Future updates:
CumTotal (0-9999) - this is the total of all semen in the actors Stomach or Womb of all types Human/Dog/DeathClaw etc.
KinkyStats - these are present but not enabled unless the KinkyStats.esp is installed.
Dominance% (-100 to 100) - How Dominant/Submissive an Actor is, -100 for fully Submissive, 100% for fully Dominant
Masochism% (0-100%) How much arousal is caused by feeling pain.
Sadism% (0-100%) How much arousal is caused by seeing others in pain.
PregStats -Â these are present but not enabled unless the PregStats.esp is installed(not yet available)
Potency% - Quality of Male Semen
Fertility% - Chance of any Ova becoming fertilised
PregnancyTotal% - The total pregnant state of the actors current Pregnancies
Â
Modders Info:
These are stored as Actor Values, there is one value that is the HUD and the other is the live STAT.
The HUD version only updates at the end of the animation so is not a lot of use.
The live STAT is modified by using the corisponding MOD adjustment.
So to change Arousal you would read the current MODArousal in case another Plugin is already changing it, add your change then Write it back into MODArousal.
Assets for other Sexual properties:
These are just assets to be referenced, their actual effects are added or set in esp's.
Â
Drugs:
Abortion Pill, Contraceptive Pill, Fungicide Wash, Spermicidal Douche, STD cure Antibiotic
Effects:
4 levels of visible Pregnancy, STD's and Crabs, High Lust, High Arousal, High Stimulation, High Pain, Orgasm and post Orgasm
Â
This is a community project, I'm just kicking it out there, any ideas or thoughts on the Stats please feel free to discuss.
35807 downloads
Updated
-
INVB Viagra
This mod allows you to bypass or fix the Erection issue with certain AAF Mods
(I would treat it like in the real world, only use it when you need it (AAF Morphing issues))
Â
Make some Viagra(requires a Stimpak) at the chemistry workbench under VIAGRA
it causes an Erection on yourself or others
Â
Comes in six different types
30 second long - Consumable & Syringe
60 second long - Consumable & Syringe
120 second long - Consumable & Syringe
Â
takes around 10-20 seconds to take effect
only my basic testing so far but if used before a sex scene then the penis should be erect for the entire time
Â
Requirements
Requires the BodyTalk male body with Erection slider set to 0% in Bodyslide with the 'Build Morphs' enabled
Â
Â
note
I fired the syringes at some male NPC's, one fail and one worked
Â
Please let me know if you have issues
2235 downloads
Updated
-
magazine (Sorta) Lore-Friendly Sexy Magazine Replacers
(Sorta) Lore-Friendly Sexy Magazine Replacers
Â
Â
Â
So, I've had these for a very long time that I made myself using Editable Comics. I never planned to upload it as it wasn't the best quality and kind of "half-assed" when I put it all together as it was around my first time doing texture editing and made mistakes. But since I have quit playing Fallout 4 recently, I figured I should probably share them for someone that might enjoy them still. And as well, if I ever decide to play again, I'll have them here as backup.
Â
Most the images fit in with the theme of Fallout 4 so they don't stand out too much. Some, like Grognak or Tesla Science might stand out a bit, but still look decent enough. I tried to keep Wasteland Survival Guide, Tales of a Junktown Jerky Vendor, and Scav! as drawn art instead of printed. If you don't like them, feel free to delete any magazines you don't want.
Â
All magazines are done, I didn't miss any of them (except for pre-war ones), even the DLC ones. Since I didn't have Fallout 4 installed when I tossed this together, I don't have any ingame screenshots of them. But I uploaded some preview images straight from the source so you could still preview them.
Â
Hope you guys enjoy!
Â
UPDATE
Â
So I decided to make a pre war version of the magazines. Unlike the others, these are not lore-friendly for obvious reasons (they are, well, clean lol). As well, the images themselves are not lore-friendly. I tried with most of them, but others were a bit tough. On another note, I actually took time with these. They weren't tossed together like the previous ones, I actually took time to make them decent enough. The images are different from the previous version, as I did it that way intentionally to give them variation and make them different from each other. Otherwise, if you wanted clean magazines for your game, here ya go! Enjoy!
Â
Credits: Lomien for Editable Comics, Google for the images, and several artists (Elvgren, Sorayama, Serpieri, Petty, Frahm, Vargas, Rebecca, etc etc).
Â
Permissions: Feel free to do whatever you want with this mod. You can modify it or whatever, I don't mind. All I ask is you don't upload it to a paysite and you give me credit at least. Thanks!
11844 downloads
- lore-friendly
- nsfw
- (and 2 more)
Updated
-
Arc's DA 11 Merged for Fusion Girl
By Arcturus7777
This is my conversion to DA 11 merged from CBBE to the Fusion Girl body, with physics.
Â
Requirements are these mods and their requirements
Â
Bodyslide and outfit studio https://www.nexusmods.com/fallout4/mods/25Â
You must build the outfits with this to the preset you are using for them to show up in game
Â
Fusion Girl  https://www.nexusmods.com/fallout4/mods/37268
This is the body type the clothing is converted for
Â
DA 11 Merged  https://www.nexusmods.com/fallout4/mods/16492
This is the clothing mod that needs to be installed, and then let my Fusion Girl overwrite.
Â
Â
Credits
All credit goes to original mod creators
1269 downloads
- fusion girl
- da 11
- (and 1 more)
Updated
-
Celebs Fakes Posters
By Guest
Hello Fiends,
It is a pack of very sexy Posters with celebrities.
60 Posters to decorate the walls of your settlements.
Easy to install with NMM or manually, instructions attached to the file.
You will find the posters with the Workshop on the decoration menu.
15969 downloads
Submitted
-
Unique Player - AAF Patch
By Operand
Fixes the issue with the unique player body not being reused for the AAF scenes.
Â
What It Does
Â
Makes it so that MQ101PlayerSpouseMale and MQ101PlayerSpouseFemale are also affected by the Unique Player mod (adds the required references). AAF uses these records* when spawning a player NPC in the scenes so without the patch they will inherit default NPC setup for the body.
Â
Requirements
Â
Original Unique Player mod from the Nexus installed properly (follow the instructions there - you will need a custom body and skin textures etc) AAF - although this mod has nothing to do with AAF and will work regardless, there's no point in having it installed without AAF Â
Installation
Â
Use any mod manager, it's a simple ESP. When prompted, override the ESP from Unique Player mod. Manually - just drop the ESP into your game Data folder and overwrite the existing file.
Â
Uninstallation
Â
Uninstall via mod manager (preferred way). If doing it manually - you'll need to restore the ESP from the original mod.
Â
____
* AAF uses the "doppelganger" NPC in some cases - that is copied from the "player" record (FormID: 00000014), but in some cases it does use the pre-war Nick/Nora, hence for these cases the patch is necessary.
Â
F.A.Q.
Â
Q: Will it work with the unique player <insert name here> ? A: You can try the separate version. But it's still not likely Q: Why this mod and not the unique player <insert mod here> ? A: Because this is the most straight-forward mod that does exactly one thing and thus does not have any incompatibilities or complications. It it only my opinion, but out of all unique player mods that I inspected this is still the best one. Q: It doesn't work with the unique player mod <insert mod here>. Will you do a patch? A: No. Because I don't want to install them and test it. Q: How can I make it work with the unique player mod <insert mod here>? A: Open the mod ESP - the one that modifies the "player" record in F4Edit. Find the MQ101PlayerSpouseMale (FormID: A7D34) and MQ101PlayerSpouseFemale (FormID: A7D35) records in the base game. Copy them as override into the mod ESP. Change the WNAM - Skin field to the same as it is for the "player" record in that ESP. Save, done.5507 downloads
Updated