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Dicks, Dicks Everywhere
By Guest
Jeez, somebody has replaced all the pictures in the commonwealth with pictures of dicks... My guess is the Institute.
This replaces painting absract, generic, cabot, and portrait with an abundance of dicks.
1470 downloads
Submitted
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Bimbette.
Hello!
This is a bodyslide preset I made, one of several but the first to receive screenshots.
It's meant for breast and butt lovers.
Give it a try, And maybe share some pics. ^^
1165 downloads
Submitted
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OUTDATED - VotW plugin - SexTapes
By Skottorp
This mod is long since outdated and wont work unless you can get hold of a version of the VotW mod at the time of creation. If anyone wants to try and resurect it they have my permission to do so.
VotW plugin - SexTapes
Description:
This is a plugin for Videos of the Wastland mod by Razorwire. Adds five "homemade" holo-sex-tapes featuring Piper, Curie, Cait and my own character Romanova.
My CK keeps chrashing so for now the only way to get them is through console;
help "sex tape" 4 = ID nr. for the tapes.
player.additem ID 1 = gets you one copy of the tape for the coressponding ID
Pre-install Requirments:
VtoW:
http://www.nexusmods.com/fallout4/mods/24435/?
install this first since my mod does nothing on its own.
Install:
Use Nexus Mod Manager
or
Manual install:
Study the folder order in the .rar file then copy the files into your fallout 4 data folder.
Also be shure to check out:
http://www.loverslab.com/files/file/3438-votw-plugin-pwp-vault-69-starlight-drive-in-reels/
Adds a "pre-war" porn movie named vault 69 to the wasteland. Comes as both a number of holotapes and as movie reels for the Starlight Driv-in. In color!
Enjoy.
Credits
Razorblade for VotW
Also Crazy6987, its his animations I've used for making these videos (http://www.loverslab.com/files/file/3288-crazy6987-sex-animation/)
13077 downloads
- pornagraphy
- lesbian
- (and 3 more)
Updated
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OUTDATED - VotW plugin - PWP Vault 69 + Starlight Drive in Reels
By Skottorp
This mod is long since outdated and wont work unless you can get hold of a version of the VotW mod at the time of creation. If anyone wants to try and resurect it is they has my permission to do so.
VotW plugin - Vault 69
FIXED (for those who downloaded before 23 nov 2016):
Had forgotten to pack the .esp and sound files in the first upload! download the new updated file (Vtow_plugin_-_Vault_69_%28fixed%29.rar) and reinstall
Update - Vault 69 Starlight Drive in Reels (NOTE, this new file is roughly 720mb):
Vault 69 is now avilable for Starlight drive in. I had to make some cuts in the #3 movie due to mod restrictions (movie time limit) and I amped up the sound a few decibels too.
Don't forget to download the Votw Starlight Drive in module or this new file won't do you any favours:
http://www.nexusmods.com/fallout4/mods/24435/?
The Reels can be found in Vault 111 in the overseers bedroom (next to the original tapes).
Description:
This is a plugin for Videos of the Wastland mod by Razorwire. Adds the pre-war holo-porn-movie "Vault 69", containing three scenes (one tape each) as follows;
Vault 69 #1 - Vault Girl Sees The Overseer
Vault 69 #2 - Vault Girl In Double Trouble
Vault 69 #3 - Vault Girl And The Orgy
All of the above can be found inside Vault 111 in the overseers bedroom and can be stored in the magazine racks.
Also adds a "easter egg" tape, but you will have to find it yourself. Clues; altar, shrine, temple, chancel, sanctum, holy place, sanctorium.
Pre-install Requirments:
VtoW:
http://www.nexusmods.com/fallout4/mods/24435/?
install this first since my mod does nothing on its own.
Install:
Use Nexus Mod Manager
or
Manual install:
Study the folder order in the .rar file then copy the files into your fallout 4 data folder.
Possible Conflicts:
Mods that alter Vault 111 and/or Sanctuary could possible cause trouble.
Optional file:
4x Vault69 Movie posters. NOTE! if you already has the mods below installed, my file will overwrite the last four "blank portraits" in the 70 - Posters folder. In other words, if you've already installed ACS sketchbook and has used up all blank portraits with your own images, you might not want to download this file.
Pre-install Requirments:
Art Connoisseur System:
http://www.nexusmods.com/fallout4/mods/11963/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D11963%26preview%3D&pUp=1
ACS Sketchbook
http://www.nexusmods.com/fallout4/mods/17713/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D17713%26preview%3D&pUp=1
install these first since my mod does nothing on its own.
Install:
Use Nexus Mod Manager (overwrite when asked to - see description)
or
Manual install:
Study the folder order in the .rar file then copy the files into your fallout 4 data folder.
Also be shure to check out:
http://www.loverslab.com/files/file/3364-vtow-plugin-sextapes/
The precursor of this mod that features a number of "sex tapes" featuring our favourite female companions and my character Romanova. It was meant to look like home made porn that were recorded on the pipboy over old holotapes. These are in black and white thou.
Enjoy.
Credits
Razorblade for VotW
Also Crazy6987, its his animations I've used for making these videos (http://www.loverslab...-sex-animation/)
22435 downloads
- pornagraphy
- lesbian
- (and 3 more)
Updated
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atomic beauty Sawed Off Laser's AB Preset
Posting my custom Atomic Beauty preset, for those who like huge breasts only.
Also, beware there will be clipping on a lot of outfits. Fix it in Outfit Studio if you can.
Requires Atomic Beauty, doesn't work for other presets.
To install it, place the file in: Fallout4>Data>Tools>BodySlide>SliderPresets
If something is busted, let me know. Peace~~~
928 downloads
Updated
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[AAF] RSE II: Advanced Needs Settlement Solutions (07/02/19)
By Guest
PREMABLE (aka Important Information To Note Ahead of Downloading)
This mod is NOT intended for ongoing games where you already have all settlements claimed, not if you wish to use modified settlements functionality. You can disable that upon the mod being installed and thus only have access to player farming, if that is your wish. But you should not install this mod for use on ongoing games with settlement outposts enabled. My whole-hearted recommendation is for new games only. It should also be said, as advisement, that I have modified a few of the vanilla scripts relating to Minutemen Radiant Quests and how they interact with owned settlements. All modifications are tested and function as expected. This warning is given so that you are aware that 1) I have modified core game scripting to allow this mod to work as written and 2) so that you are aware there will be scripts you need to ensure are removed should you ever uninstall this mod. There is a section below that highlights the modified script names and where to find them. Don't worry - I am a seasoned pro with this game's scripts and engine - the modifications are sound, tested and will not break your game.
NOTE: You do NOT need to have RSE II's Advanced Needs installed to use Settlement Solutions.
About Settlement Solutions:
This mod came into being to expand upon those brave souls who once demoed Survival Mode on Youtube, where they did not take settlements or settlers and tried to survive in that way. While those survival mode playthrough vids were an inspiration for what I am doing with this mod, you are most definitely not limited to using it in survival mode - it can be used in ANY game mode. I expanded upon this idea by allowing you to take five settlements where only one of them can be an actual settlement with settlers summoned via a radio beacon tower. You will only be allowed to build ONE recruitment beacon and this settlement build item will be locked off from your menu for the rest of your game with that character, so it is important to choose your settlement location carefully, for once the transmitter is placed, you need to keep it in the settlement - if you scrap it, you will not be able to build another one. This was done to prevent people from having five settlements, as the intent was to have one and have four private places to do what you need to do whilst running around the Commonwealth, such as restocking, crafting, tending your crops and to sleep in safety. You can assign supply routes to these outposts so that your workbenches are linked, sharing resources. After you reach five owned settlement locations, all remaining Commonwealth locations are locked and you will not be able to activate them to claim ownership. If you have Automatron DLC installed, this mod will account for The Mechanists Lair as well. Suffice it to say, the note below about using the Removal Tool is very important should you wish to continue a saved game after removing this mod!
A note about settlements and outposts. Should you opt to not claim Sanctuary when you come down from the vault and just go to rescue Preston and company from the Museum, their quest automatically assigns Sanctuary Hills upon speaking to Preston once he arrives there when they leave the Museum. So... if you do not want Sanctuary as one of your five allocated outposts, simply never go back there to talk to him. If however, you claim it or allow it to be auto-owned upon speaking to Preston, it will count as one of your five allocated outpost locations but it will NOT count as your settlement - just because the five of them are there does not qualify it as your settlement. Placing the recruitment beacon is what proclaims a settlement and forever blocks further beacons from being built. Just a headsup on that aspect of the mod and the games quests.
This mod also gives you, the player, the ability to farm your own crops! No more do you need settlers to have produce items growing. Using the FARMING settlement build menu, you can place player farmed crop items. When placed, you will need to TEND to your crop in order for it to produce an item of food. Each planted crop item has its own need of being tended and has its own cycle of replenishment. You can adjust the length of time it take between tending and harvesting via the MCM. Crop items are not linked to the workshop, so do not generate happiness or food. They are also immune from settlement attack damage. The workshopobjectsscript was not altered in any way for these crop items - I simply removed it from my cloned food items and created my own script. Sadly, I could not link this script to the WorkshopParent script for the above resource tracking and damage as the WSParent script calls back directly to workshopobjectsscript and would not recognize my custom script on compiling. No big deal.
This mod includes a custom Random Events script that will, at intervals, potentially start up some small random events, like raiders coming into your outposts to demand things from you or critters infesting your player farmed crop items. More will be added as the mod grows.
It is very important that you use the Removal Prep Tool in the MCM should you wish to remove this mod after trying it out, so that it can unlock any workbenches that have been blocked and also to correct the settlement build menu.
IMPORTANT NOTE:
This mod alters the scripting on a few quest fragments for Minutemen radiant quests. This in no way hampers the quests nor breaks them. These small edits simply 1) prevent auto-ownership of workbenches upon completing a quest, so you have the choice to take it or not, and 2) on quests where you must place a radio beacon when defeating all of the hostiles in the location, it now skips this stage of the quest and proceeds straight to the stage where you update Preston that the quest is completed. In total, this comprises two single line edits on two scripts. The quest line involving the Castle is not interfered with in any way and the Castle (as well as Home Plate) are exempt from the settlement limiter scripting. The modified scripts are included in this download, so be sure you remove them should you uninstall the mod down the road. One will be found in your scripts folder, named "minrecruitquestscript.pex" and the other in your Scripts\Fragments\Quests\ folder called "QF_MinRecruit06_0015F040.pex", and "MinutemenCentralScript.pex". They has been modified to allow Defend the Castle to begin without worrying about the player owning 75% of the available settlements in the game. Please note that you will need to ensure this script is removed as well, should you ever uninstall the mod. All this edited script does is bypass the settlement count and never start up the Form Ranks quest that requires 75% settlement ownership.
Available Mods That Use RSE II's ESM:
RSE II Combat Surrender and Abductions RSE II Wastelander's Rash RSE II Random Shenanigans RSE II Advanced Needs
Requirements:
A functioning install of AAF.
MCM -> https://www.nexusmods.com/fallout4/mods/21497
Legal:
The source code is provided for you to make personal changes, should you wish to. It is not provided for you to alter, compile and redistribute your own version of the mod. The mod, Advanced Needs Settlement Solutions for RSE II is only allowed to be hosted and downloaded from Lover's Lab, under my specific user account.
14375 downloads
Updated
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Raider Pet
By stobor
This mod provides a scenario for role-playing a Raider captive. The quest is basically free-form, few quest markers or fixed objectives; it can be started anytime, simply by putting all your weapons in storage and walking into a Raider camp. There's a demanding note (found and delivered by Jun Long in Sanctuary) providing some extra motivation, but that's entirely optional.
The first raider who greets you will take various items (bobby pins, caps, DD keys) and lock you in a collar - with an explosive attached. If you run away, or just stay away from Raider encounters for too long (20 min.), it will kill you... though there's a chance it'll misfire and spare your life. If you manage to remove the collar, or equip a weapon, the raiders will turn hostile again (grenades or mines don't count, if you equip them while sneaking).
The raider boss (if one could be identified) will have some additional dialogue, but other raiders are mostly generic. He or she will also have a key to your collar. If no boss could be identified, then the raider who put the collar on will have the key.
If you don't have Devious Devices loaded, you'll have to use your imagination for the collar, and there won't be any keys to find. In that case, the timer will be disarmed as soon as hostilities resume. So DD is strongly recommended - but it isn't a hard dependency.
The first time you escape, you will gain the Black Widow perk (if you don't already have it). Every capture & escape will also provide a modest XP reward.
The scenario is repeatable.
NPC Interactions:
Jun Long finds a ransom demand and delivers it to you. Several followers (Deacon, MacCready, Cait, Strong) may have scenes that play after you clear a location (any time after running the base infiltration scenario). Diamond City guards will be abusive, but not hostile, if you've been running with a Raider pack.
Infiltration:
Start by putting away all weapons and walking into Raider territory unarmed. Power armor does not count as 'unarmed', by the way. The first raider will collar you and take some items from your inventory. You'll be able to talk to the raiders, and may even get paid a little. You can probably filch stuff from camp, while you're at it. With the right animations installed, gang options will be available. Actors will be chosen from among the ones who've already greeted you, whether they previously participated in a scene or not. Max of 5 actors, including the player character. Equipping a weapon will end the infiltration, and the raiders will turn hostile again. Immediately. Equipping a mine or grenade (when sneaking) will not end the infiltration - if you can find or steal one. Neither will placing a grenade in a target's pocket (though that usually kills you too). Equipping brass knuckles (while sneaking) will also go unremarked. If you've picked up any weapons, particularly while outside the camp, raiders may notice and ask what you've got there. You might be able to distract them from confiscating the weapons. Removing the collar, by any means, will turn the raiders hostile again. There is a risk that one of the Raiders will attack you in a jealous rage. One of the non-boss Raiders will be chosen as the special actor 'Lucky', who will have additional dialogue. Using a cookpot or chem lab with Rat Poison in your inventory will give you a chance that people you encounter will take tainted food or drugs from you. Low level raiders may die, others will just be weaker. Poison is slow acting, and doesn't affect everyone you meet. Rat poison can often be found in garage cabinets (hint). Poisonings affect the path of Lucky's quest, as well as offering a way out of captivity. Pickpocket attempts are easier, for a short while after sex (i.e. distraction helps), but the DD keys are hard to steal. Certain targets may react violently, if you're caught. Diamond city jail can be a risky place, for a Raider pet. Bored guards need to relieve the tedium... This scenario is repeatable. Assuming you can still walk afterwards.
Mod Interactions:
Uses a collar and tape gag from Devious Devices, if available. Adjusts D/s orientation in SexAttributes, depending on dialogue responses (mostly towards the submissive side). Will try to work with Real Handcuffs, and can even remove them.
Mini-Quests:
Current mini-quests, who gives them, etc.:
The Get Lucky quest runs in parallel with the others, and currently has several endings:
Modder Documentation and Example:
This file is an example of various ways other mods can interact with this one, with extensive comments. It's a working example, tested in game.
ExampleQuestScr.psc
Troubleshooting:
Raiders not recognizing unarmed status:
Piercings:
AAF Recommendations:
...
Thanks:
Thanks go to the LL mods gang, for fantastic mod resources.
Thanks to @CGi for the German translation, @Caiena for the Russian translation, @A.J. for the Italian translation, @JBpy for the Spanish translation, and @Benjou1 for the French translation.
Requirements:
This mod requires AAF for animations (minimum version AAF 73Beta). It won't load without that.
The new dialogue is not voiced, so turn on subtitles.
Optional extras:
Toxic Raider Armor
SexAttributes (the AAF version of FPAttributes)
Devious Devices
Lord Escobar's Moddable Piercings
Real Handcuffs
Slave and Model Poses
Conflicts:
No known conflicts.
This covers some of the same territory as my Rogue Sexbot mod, so I don't necessarily recommend using both at once, but they shouldn't actually conflict.
Version History:
255603 downloads
Updated
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Vault-Tec Breeding Posters - Adult Version
By Kiara
Hi all,
WHAT:
This is a simple mod, which (currently) adds 22 Posters under Decorations->Vault->Posters. These Posters are themed around pregnancy and reproduction, while I tried to maintain the original style of Vault tec Propaganda posters. See preview file for an idea. The Posters are available in a new and an dirty state and cost 2 cloth each.
WHY:
Why not?
I have made an non-adult version too: Non-Adult Version
Both mods can be used together without conflicts or duplicates.
But I wanted to keep them separate, since I still think, that the non-adult version is much more lore friendly, and some people might only want to use one or the other.
Some People asked for some raider(slavery) stuff. This mod also contains 6 Posters themed around that.
If you have ideas for some additional Posters or critisism for this, please leave a comment.
I would like to have some more Posters, maybe also themed a little bit different ones for you, so your ideas are welcome.
Version 4.0 is the MURRICA UPDATE. I wanted to catch the war-time patriotism displayed in the fallout universe and take it into the posters. With this update, the mod now contains 22 different posters in pristine and dirty as usual.
Also, as an extra bonus, 6 Riader Posters were added.
Hope you have fun with it.
DISCLAIMER:
Some of the Posters are rather ... political incorrect. Be warned.
Sincerly,
Kiara
197650 downloads
Updated
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AAF - Modders Resource
By CGi
Advanced Animation Framework - Modders Resource
With the death of the AAFCP due to outdated components this is now the new home for them as they are NOT meant to be used during normal gameplay.
All of the components in this package are meant for modders only.
Changes:
Patches for other mods like pose mods and race support have been moved into the Misc Patches on AAF's Nexus Page. Devious Devices support is now part of the Themes package. The EVB Morphs from Themes are now in the AAFMR (AAF Modders Resource - this package). The BT2 Morphs from Themes will be part of BT2 itself to streamline the installation.
Contents:
FourPlay Proxy: Can be used instead of FourPlay to run FourPlay native mods. Only to be used when porting a FourPlay native mod to AAF. EVB Bodies: A leftover of a now unsupported body. Only to be used to quickly create a test setup for AAF.
Note:
This is a Modders Resource and NOT meant to be used for normal gameplay.
We won't support this in any way, form or manner.
Q&A:
#1: But this forces me to use BT2 or any other male body mod!
- Yes and no but BT2 is the defacto standard male body for AAF anyway.
#2: But BT2 sucks!
- Did someone say something?
#3: But i get no erections in certain animations with BT2!
- Will be solved over time. AAF is still a beta and changes in it's file structures can have such results.
#4: You guys take to long to fix things!
- Real life comes first, no matter what.
#5: {insert question/accusation here}
- {insert random answer here}
30470 downloads
Updated
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AnimeRace Nanakochan CBBE Bodyslide Patch
By guicool138
AnimeRace Nanakochan CBBE Bodyslide Patch
Info
Hello there.
You probably like being an anime girl in Fallout 4 thanks to the 'AnimeRace Nanakochan' mod by hiyokomod, right? But what if you use the mega popular CBBE body mod? Hiyokomod used vanilla meshes on the mod, which is incompatible with CBBE textures, causing body textures to be all warped. And I'm sure that no one wants that. And yes, I know someone else uploaded a patch as well, but eh.
I originally created a patch for it but it was removed for some reason (maybe I shouldn't have included nude meshes, hehe) but now, it's here for real. I also included some details, like nails for toes and fingers. Plus presets 1 to 6 had some minor issues with the neck, but not 7 to 9. So I just copied the head rear meshes to them, and now it's fixed.
The default meshes are based on CBBE Curvy Nevernude preset. Now it comes with Bodyslide support. Look for this here after installing:
Please report any issues if you have them.
Installation
Download CBBE and install it. Download AnimeRace Nanakochan' mod by hiyokomod Download this mod and overwrite everything that comes in my patch. Bonus! Make your own bodyslide version.
Credits
Hiyokomod for his amazing mod, AnimeRace Nanakochan;
The authors of CBBE for the bodymod and for Bodyslide;
guicool (me) for creating the patch.
Tools used:
Adobe Photoshop CS6
Intel® Texture Works Plugin for Photoshop
7488 downloads
Updated
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Passive Radiation loss while Nude
By Modfreak
This is a simple perk I threw together in Fo4Edit.
It checks your characters bodyslots and applies a radiation healing effect when those slots are empty.
Now you have a reason to take off your clothes.
(Your body expels accumulated radiation through the skin, when there is nothing in the way)
Each slot, (Torso, Head, LArm, RArm, LLeg, RLeg,) is checked independently.
I added the slots used by Dicky's Pinups and the Sporty and Lacy Underwear mods,
so the upper and lower underwear slots of those mods is checked as well.
The torso slot is 10x faster than the limbs at removing radiation.
To acquire the perk, type "Help Nude 0" in the console, then "Player.addperk xx000800", using the number of the "Nude Rad Regen" perk..
(The first 2 numbers are dependent on where the .esp is in your load order).
To uninstall, simply type "Player.removeperk xx000800", save, and remove the mod.
In order to not make it feel "Overpowered", the main file removes rads at 0.21 rads/minute, when completely naked.
I added 2 more files for those who want it to be faster.
NudeRads1 is 3.81 rads/minute
NudeRads2 is 37.45 rads/minute
2526 downloads
Updated
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[outdated][inactive]RXL 's No More Lazy Hookers and other AAF patches
By RustyXXL
I'm inactive, and don't even have the original files anymore myself.
However there are some updated files hidden in the support thread. Chances are, my files will CTD your game.
I was tinking about taking the file down, but as it might be needed for someone to make updated versions I decided to keep everything as is.
This is a repository for my aaf patches, so they are easier to find.
Currently there are the following files:
rxl No More Lazy Hookers HotC Full 1.0.1.7z
requires:
Hookers of the Commonwealth (HotC)
Make those Hookers work for their Caps, instead of simply knocking you out and take your caps.
Known Issues:
The Hooker might start wandering quite a bit between the teleport and the animation, depending on your papyrus load. I'm not sure if there is anything I can do about that, without going much further into the mod and changing much more than I intended. I will have to see about how to handle this.
rxl No More Lazy Hookers HotC SE 1.0.1.7z
requires:
Hookers of the Commonwealth (HotC) - Settlement Edition
Make those Hookers work for their Caps, instead of simply knocking you out and take your caps.
rxl_bpanims 1.0.4 for aaf.7z
requires:
BP70s anims (WIP) (ONLY REPLACERS) 1.0.4
This patch adds aaf support for bp70's animations.
The 8 original *.hkx files need to be in
Data\Meshes\Actors\Character\Animations\bp70\
Many thanks to @CGi who helped me a lot getting papyrus set up and has spent a lot of time answering my sometimes stupid questions,
@dagobaking for aaf and also a lot of help on his discord, @blankproject for his animations and all the other modders I forgot.
23005 downloads
Updated
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Fusion Girl Body Beta [ZeX Compatible]
By ZaZ
Since Vioxsis is Busy , I will be Uploading this Temporarily
@Vioxsis will be In-charge of this body and will take over eventually !
Fusion Girl - Foreword
Fusion Girl Body was home grown right here at LoversLab. It was originally The Citrus Body for Skyrim which @Vioxsis Hand Crafted.
@Leito86 worked on the Genitals and combined the two to make a fully working body with rigged Genitals.
Full Credit Goes to Vioxsis and Leito for this Body
@TheBottomhoodofSteel played a large role for this to happen. And Big Kudos to him for all his hard work.
@ZaZ helped where he could
Features
ZeX Skeleton Compatible
Custom Hand Meshes
Rigged Genitals
Rigged Belly
Rigged Breasts And Butt
Knee Fixes
Arm/Shoulder Fixes
CBBE UV Compatible Textures
BodySlide/OutfitStudio Compatible
Requirements
1.ZaZ-Extended-Skeleton (ZeX)
2.BodySlide and Outfit Studio
3.Any CBBE Compatible UV Textures
Installation
Install The mod Via a Mod Manager or Drag the files into the Your FO4 Data Folder.
Run BodySlide to Customize and Generate the Body of your Choice.
Note - You don't need to disable any Mods that use CBBE Compatible textures.
Credits
Vioxsis - Rigging, Female Body (Citrus Body/Fuson Girl)
Leito86 - Animation Rigs / Female Anatomy
TheBottomHoodOfSteel - BodyTalk / BodySlide Assistance
ZAZ - Extended Skeleton / Testing
Ousnius and Caliente - BodySlide / CBBE
Previews
Known Bugs and Features that are being worked on
1. Blood Spatter Effects are blocky, this is because this is a Full Precision Mesh. We will work on an option to include a standard Half Precision Mesh.
2. Some UV Errors around the Lower Butt Area and Hand Meshes
3. Looks Menu Compatibility
4. Dismemberment - Will work on a version in the future
5. Custom Genital Textures
31938 downloads
Updated
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ZaZ Extended Skeleton [ZeX] Official Release
By ZaZ
Foreword
It has been close to 3 years since Fallout 4 has been released. And since no one (Other than Vader666) has tried to Create/Implement an extended skeleton yet.....
So It begins.. with the Official Release of the Extended Skeleton.
Since there is no F4SE based physics plugin yet ( eg HDT ) we are going the animated physics route. But thats pretty much how early Skyrim worked AKA TBBP
Support & Donations
I usually don't ask for support , but this time I could really use some help.
If you liked my free content, and ever wanted to support me. I trying to get some upgrades to my rig And also trying to Start my own project in Unity3D.
If possible please consider supporting me . (More Detailed Description Second Post)
Credits
Bones Added/Extended
Penis/with Balls Bones
Breast Bones
Butt Bones
Tongue Bones
Belly Bones
Vagina / Anus Bones
Installation
Install by using a mod manager or dragging the contents to your FO4 Data Folder
Download Section
1. ZEX-ExtendedSkeleton - Skeleton Files
2. ZEX-TestPlugin - AAF Plugin for Some Animations, Use ZeX Compatible Bodies to Test. (See Fifth Post)
Discord
https://discord.gg/xtVAfzB
Previews
More Previews in the Development thread
Cheers and Thank You
60160 downloads
Updated
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Dicky's Fusion Girl Preset
By dickyftw
Just my body preset for Fusion Girl, seen in most of my screenshots. Enjoy!
4439 downloads
Updated
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[AAF] - Flashy Depreciated Mods Repository (RSE and Autonomy)
By Guest
A repository of unsupported mods for Fallout 4, by Flashy(Joer).
Includes:
[FOURPLAY] - RSE v4.0 All-In-One
[AAF] - RSE v4.0 All-In-One
[AAF] - RSE Elements Vol.1 - Combat Surrender and Abductions (as stable as can be)
[AAF] - RSE Elements Vol.2 - Advanced Needs (as stable as can be)
[AAF] - RSE Elements Vol.3 - Karma System with Bounty Hunters, Jail, Stalkers and Nudity System (noted issues with Stalkers remain outstanding)
[AAF] - RSE Elements Vol.4 - Brothels and Prostitution (as stable as can be)
[AAF] - RSE Elements Vol.5 - Shenanigans, Arousal and Relationship System (noted issues with relationship system)
[AAF] - RSE Elements Vol.6 - RCO (noted issues with quest stages not progressing)
[AAF] - RSE Elements Vol.7 - Fetishes, Afflictions and Perversions (Monster Cock Lover is irreparably broken)
[AAF] - Autonomy Enhanced (Stable and better than Elements Vol.5, for those looking for just NPC/NPC sex action ingame)
[AAF] - Advanced Needs: Settlement Solutions (stable as fuck and changes the 'settlement' game in awesome ways!)
**NOTE** Do not install RSE All-In-One at the same time as the Elements mods. They are more or less the same thing. Elements contain VAST improvements of the All In One version of RSE and are simply parts of RSE spun out into their own smaller mod.
**NOTE** Do not install Autonomy Enhanced if you have RSE All In One installed, as it contains a vastly superior version within in. Also, do not install Autonomy Enhanced with RSE Elements Vol.5 installed, as again, that mod has a vastly superior version of autonomy built into it. Essentially, you should really only install Autonomy Enhanced if you dont use RSE at all.
**NOTE** Settlement Solutions modifies Minutemen scripting on quests! The mod limits the total settlements you can own. It does NOT require you to have RSE Elements Vol.2 - Advanced Needs to be installed. Features new random events and player capable farming (no need for settlers to do it, you can do it yourself - perfect for survival mode thematic playthroughs without settlers). You can read about this mod HERE. Note the version available on Nexus is identical except it does not have an AAF component to it's random events. If you want the adult rated version, the mod hosted here is the one you want. You do not need to use the settlement limiter if all you want is player farming! When the mod starts, it asks if you want to use settlement limits - just say no and the game continues as it always did with the added bonus of the player farming and the added random events (crop infestations, feral hordes and raiders coming into settlements looking for tribute).
None of these mods are supported. None of your bug reports will be addressed.
These mods are provided for historical purposes only, for those looking to add them back into their games or to experience them for the first time.
38123 downloads
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SVB Tattoos 1.0 for Fusion Girl
By svbernard
This is my very first mod. It adds 30 new breast and belly tattoos to the LooksMenu. I have tested it with Fusion Girl mod and recommend to use this. Maybe more tattoos are possible, please let me know whats interesting.
REQUIREMENTS
Fallout 4 F4SE LooksMenu
RECOMMENDED
Fusion Girl
INSTALLATION
To install use your mod manage or extract the files into Fallout 4 folder and enable the "svbtats.esp" plugin.
HOW TO USE IT
Open the LooksMenu with console, and choose overlays. You can use every tattoo from the three sections (left, right, belly) together. And of course you can mix the svbtats with other installed tattoos. It also should work with other clothes as you can see.
8955 downloads
Updated
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Deathclaw penises by Polistiro
By Polistiro
This is my first mesh made from scratch, so be gentle with me ^^ .
I named this with "by Polistiro" only in order to found it easier
Those penises are not really compatible with already made animations.
They are really smaller than the previous "deathclaw penises" ported from Skyrim.
The purpose of this is to offer a more attractive mesh for animators by adding morph support (see OS screenshot) and more "human compatible" mesh.
I made a lot of attempts in order to add chameleon support but it seems not possible to me, so chameleon deathclaws are not supported !
The textures are made to looks like vanilla colors, i probably will never add texture support for other mods, sorry but i'm not talented for that.
I also have in mind to remove the "base" mesh and merge it to the entire deathclaw mesh but it is not for now.
The ESP file is needed because i made this like armors edits (see last screenshot)
I will close with permissions:
Without permissions you are not authorized edit this mesh.
You are NOT authorized to release this mesh on an other website.
8358 downloads
Submitted
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Bodypaint Tatoos
By DocClox
This is just a proof-of-concept tattoo mod - more of an example than anything at this point.
Basically, it lets you build tattoo kits at a chem station and wear them, or have your followers or slaves wear them. Currently there's only four tats in the pack, but they're fun to do, so there should soon be more.
Adding new tats is currently a case of opening up the esp with zEdit. copying four records and changing the names and texture paths. You need to duplicate the texture set, the constructible, the armor and AA records and make sure they all point at the right record or pathname. There are plenty of examples there now, so it shouldn't be too hard. I'm also working on a Python script that will take a folder full of textures and a JSON file and compile that into a custom esp; once that gets going we should be able to sort out some sort of tatpack collection, slavetats style.
Thanks to featherder, whose Body Paint Designs formed the inspiration and template for this mod.
1710 downloads
Updated
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ZGC Skimpy Jill Valentine Mashup Outfit
By ZatanicGC
Fallout 4 CBBE Bodyslide Conversions of Goma Mini Bikini
Requirements
Caliente's Beautiful Bodies Enhancer -CBBE- https://www.nexusmods.com/fallout4/mods/15/
BodySlide and Outfit Studio https://www.nexusmods.com/fallout4/mods/25
Armor and Weapon Keywords Community Resource (AWKCR) https://www.nexusmods.com/fallout4/mods/6091
(No Need for ESL version) Armorsmith Extended https://www.nexusmods.com/fallout4/mods/2228
How to get
can be crafted at Armorsmith Workbench (or Chemlab for ESL version) under ZGC Jill Valentine section
Credit
humannature66 , Caliente , Ousnius , nsk13 , Gamoholik
Let me know if you found any problem.
7370 downloads
Updated
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[4-Play] M.C.G. (Wear and Tear, V.Fudge and Statistics) -- OUTDATED
By anghelos92
Magno CUM Gaudio 1.6.17 legacy
PLEASE always read the entire mod description and the FAQs(guide) before installing and playing, I am not responsible if you can't follow instructions, thank you. The FAQs Topic is a little outdated but still a NECESSITY to read if you want to understand something of this mod.
THIS MOD IS OUTDATED AND LEFT AS A LEGACY FOR 4-PLAY IF YOU STILL USE IT. I wish one day someone will revive that framework. For those who want an updated mod that support AAF go HERE.
IMPORTANT COMMUNICATIONS:
WHAT'S NEW?
SUMMARY OF FEATURES
The intention of this mod is to create a loose emulation of Sexout mods from New Vegas. Since it adds a lot of features, you can customize and/or disable almost every system at your discretion in MCM. Vanilla Fudge Replacer ( original mod here: https://www.loverslab.com/files/file/3944-four-play-vanilla-fudge/ ); Build relationships with named actors from vanilla fallout 4 [WIP]; Vanilla Philosophy: more integrated with vanilla as possible; Enlist settlers in your army as followers or recruit people with money or when reaching a certain rank in faction (i.e. sentinel for brotherhood); Knock out people and rape, rob or enslave them; Flirt with non unique characters and with luck engage in relation with them [WIP]; Equip bare hands feature [ long press " 1 " ]; Have almost any NPC, including animals, as followers after enslaving, recruiting or taming them; Start sex from dialogue or from activation in Expanded Interaction Mode; Alternative death and Respawn Systems [WIP] Lust need and wear level with systems of racial preference and orgasm; Keep track of your sexual statistics, and see how them influence the player effects; Widgets to control your lust and wear levels in HUD; Vanilla disease chance from non protected sex or Wear level too high; Pacify enemies as a non combat solution offering your body as toll; Transfer the damn caps in containers! Integration with compatible AAF Mods and others; Call to you people wearing the "CallToMe" armor utility; Immersive descriptions with Active Effects UI and Descriptive Perks; Rent any owned bed, and pay with sex or caps for it! Highly customizable and modular nature in MCM with useful utilities;
REQUIREMENTS: (Soft are optional but higly recommended)
All Fallout 4 Official DLCs: BUY THEM! (Someone reported the mod works without DLCs, but I do not support this) Fallout 4 Script Extender: http://f4se.silverlock.o HUD FRAMEWORK: https://www.nexusmods.com/fallout4/mods/20309/ FALLOUT 4 MCM. Required to set up the mod as you like: https://www.nexusmods.com/fallout4/mods/21497/ (SOFT) Four_Play_FamilyPlanningEnhanced. Required only for the vanilla diseases protection: You may find an AAF version of this HERE or use the original Four Play mod with the AAF-FP Proxy.
INSTALLATION: (guided installer for mod managers)
Make sure all the requirements are installed correctly with all their dependencies, so I suggest to read the instruction of each mod page carefully; Download the last version of the mod and the source files; Add this mod and the source files with a mod manager and install them, (if you upgrade from a previous version of M.C.G., uninstall the previous version before doing this); For those who wants to manually install the mod (not recommended):
Extract the archive and open the "main files" folder, then copy paste the content in your "Data" Folder of Fallout 4.
SUGGESTED MODS: (not required/optional)
Four_Play Autonomy enhanced: https://www.loverslab.com/files/file/4919-four-play-autonomy-enhanced-random-npc-sex/ (if you don't use RSE) FULL DIALOGUE INTERFACE: https://www.nexusmods.com/fallout4/mods/1235/ Workshop Synth Production: https://www.nexusmods.com/fallout4/mods/16354/ CWSS https://www.nexusmods.com/fallout4/mods/14326/ (optional patch in installer. NOTE: use the patch only if you don't have mods that depends on CWSS like "get dirty". If you have them just use CWSS without my patch) Companion Status HUD: https://www.nexusmods.com/fallout4/mods/20310 (optional patch in installer) Light_Up 2.0: https://www.nexusmods.com/fallout4/mods/17749 (optional patch in installer) Locksmith: https://www.nexusmods.com/fallout4/mods/12454/ (optional patch in installer)
NOTE ON RSE COMPATIBILITY:
If you plan to use RSE with this mod, Install RSE before MCG. You need to "update" M.C.G. in MCM debug page if you already have installed MCG before RSE. If you highlight an enemy with Expanded Interaction Mode it could happen that the enemy surrender before you knock it down, simply deselect the actor and disable the extended interaction mode and use the RSE scenario (CSA Scenario). If the enemy is already bleeding out you may be forced to activate "talk" two times with extended interaction mode on before override RSE enemy surrender dialogue. Don't worry my enemy knock out scenario has the same options more or less than RSE: ROB, Nothing (Leave), Kill and Enslave! For the INITIATE SEX feature of RSE, make sure that EXPANDED INTERACTION MODE is off to see the RSE option to initiate sex after using the "pickaxe Body Spray". LOAD ORDER: Put RSE lower than Magno Cum Gaudio (AnghelosRespawn.esp)! RESPAWN SYSTEM: Better disable it with RSE installed.
UNSUPPORTED AND INCOMPATIBLE:
(Not recommmended) All "Equip-BareHands-Type_Of_Mods": M.C.G. mod has this feature already integrated, just LONG PRESS 1 for about half a second to equip your bare hands ( very useful when in power armor the armor fists sometimes are better than your melee weapon!); KNOCKOUT FRAMEWORK is not compatible with the RESPAWN SYSTEM, if you don't use the respawn system ignore this point; All Mods that modify Stimpacks are not compatible with the RESPAWN FEATURE, If you don't use the RESPAWN SYSTEM you can ignore this point; (Could be incompatible) Mods that add new activation options, usually with the press of "R" could be incompatible if their added activation option stay enabled all the time. This mod i.e. let you activate or deactivate this kind of feature at the press of the Extended Interaction Mode Key (the whole point of E.I.M. is exactly this actually, you can read more in the FAQs), others like "locksmith" or "push your companion" do not let you to choose when you can use their feature which is ALWAYS enabled.
KNOW BUGS:
RESPAWN SYSTEM: If you die in power armor, after the defeat scenario you may find yourself having a weird body shape, this is because you are still in power armor frame but it appears to be invisible. Long press "E" to exit power armor frame and everything should fix by itself and the power armor frame will return visible! Marking features of Expanded Interaction Mode can sometimes have issues with the vanilla "pacify" activation. If you need to vanilla pacify, disable expanded interaction mode before doing it. Active effects description for Orgasm Addiction could be bugged, this is a vanilla fallout bug that sometimes hides some effects of addictions from the UI (i.e. Xcell addiction reduce one point to all SPEACIAL but in the Pipboy UI sometimes it's shown only -1 INT, but the effects to the rest of SPECIALs are actually active!) Knocking down enemy NPCs doesn't always work if the Npc is sleeping or is awakening (getting up from the bed). It works in all the other situations.
CREDITS:
BETHESDA CREW: for a fantastic game and for making modding a nightmare and a pleasant challenge... THE AUTHOR OF F4SE; DOC CLOX, VINFAMY AND CHOSEN CLUE; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! HALSTROM: for AAF Animation Position Properties! FLASHY(JOE-R): For RSE and for making me believe in fallout 4 again! IGNOTUM_VIRUM: for letting me check his code for inspiration! nKALEX: for unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! BEAMERMIASMA: for sexlab slen! LOVERSLAB COMMUNITY: in general because it's for this community I still play Bethesda games!
LEGAL:
Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code provided under license, to do everything you want in your mod, but: You should mention me (Anghelos92) in the credits of your mod; You MUST NOT use this in a NON FREE project (the mod MUST be free and you MUST provide your source code to the general public in the download section);
DISCLAIMER:
I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to being downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality.
27747 downloads
Updated
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Debby & Kitty Pip-screen
By dibz666
Hello all, These are some Pip-boy/pad screen images of mine that I wanted to share with everyone. ^^
This backround picture is of Debby & Kitty standing together in wet diapers, These files work for Pip-boys &/or Pip-pads.
This is an altered version of art from an ABDL artist named Rinonno, They're art can be found here - https://rinonno.deviantart.com/ if you wanna check em out.
This is a backround picture of Debbysitting down wearing nothing but Her diaper binkie & a bow.☺️
This is an altered version of art from an ABDL artist named PieceofSoap, They're art can be found here - https://www.deviantart.com/pieceofsoap if u wish to see they're works.
If you like these artists works you should support them.
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Just drop the data folder in your fallout 4 folder & you'll have a backround of Kitty &/or Debby on your pip-boy or pip-pad. ------------------------------------------------------------------------------------------------- Enjoy.484 downloads
Updated
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Diana Looks Menu Preset
By goblinLOCK
diana 3.0.json
LOOKS MENU - https://www.nexusmods.com/fallout4/mods/12631
Young Female Face - https://www.nexusmods.com/fallout4/mods/552
THbrows - https://www.nexusmods.com/fallout4/mods/6186 - replacer version
Eye Normal Map fix - https://www.nexusmods.com/fallout4/mods/819
Oni Face wet retexture (if u want wet face, i recсomend) - 8th file , https://www.nexusmods.com/fallout4/mods/7485
Ponytail Hairstyles by Azar ( i am using 2.5 version) - https://www.nexusmods.com/fallout4/mods/8126
The Eyes of Beauty - https://www.nexusmods.com/fallout4/mods/133
White Teeth - https://www.nexusmods.com/fallout4/mods/604
ZellasHair Dye Collection - https://www.nexusmods.com/fallout4/mods/2613
https://www.nexusmods.com/fallout4/mods/25000 - Tattoos
https://www.nexusmods.com/fallout4/mods/30394 - Tattoos 2
https://www.nexusmods.com/fallout4/mods/6940 - one of the best texture mod for cbbe
FACE TEXTURES (oni face re-texture OR oni wet face re-texture) ------ https://www.nexusmods.com/fallout4/mods/7485?tab=files
Looks Menu Compendium
https://www.nexusmods.com/fallout4/mods/38000 - Preset's link Nexus
734 downloads
Updated
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FO4 Extreme Tattoos
By roselove
These are Extreme Tattoos for female body.
Tattoo for new ZeX - Fusion Girl https://www.nexusmods.com/fallout4/mods/37268
This my very first mod for fallout 4. All my mods will be only for LoversLab.
Credits
Mod By Ashley
Fusion Girl by Motherofdeathclaws
Thanks to CPU for the help"
2304 downloads
Updated
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Fridge magnet texture replacement
By ---nikoli
Requested replacement of one of the fridge magnets to be a Boston based strip club.
Sorry Magnum911, I've apparently lost your e-mail address to send it directly to you but you should be able to find it here easy enough.
1276 downloads
Submitted